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No files matched your search
+22
-13
@@ -49,6 +49,7 @@
|
||||
# Already enabled by default for 32-bit
|
||||
# Windows.
|
||||
# NOCURL=1 - Disable libcurl--HTTP capability.
|
||||
# NOHOLEPUNCH=1 - Disable holepunch capability.
|
||||
# NOLIBGME=1 - Disable game music emu, retro VGM support.
|
||||
# NOOPENMPT=1 - Disable module (tracker) music support.
|
||||
# NOMIXER=1 - Disable SDL Mixer (audio playback).
|
||||
@@ -69,6 +70,7 @@
|
||||
# VALGRIND=1 - Enable Valgrind memory debugging support.
|
||||
# PROFILEMODE=1 - Enable performance profiling (gprof).
|
||||
# USEASAN=1 - Enable building with Address Sanitizer.
|
||||
# USEUBSAN=1 - Enable building with Undefined Behavior Sanitizer.
|
||||
# NOLIBBACKTRACE=1 - Disable using Libbacktrace for crashlog traces.
|
||||
#
|
||||
# General flags for building:
|
||||
@@ -243,10 +245,14 @@ ifdef STATIC
|
||||
libs+=-static
|
||||
endif
|
||||
|
||||
ifneq (,$(filter $(CC) $(CXX),gcc g++))
|
||||
opts+=-mno-ms-bitfields
|
||||
endif
|
||||
|
||||
# build with profiling information
|
||||
ifdef PROFILEMODE
|
||||
opts+=-pg
|
||||
LDFLAGS+=-pg
|
||||
libs+=-pg
|
||||
endif
|
||||
|
||||
ifdef DEBUGMODE
|
||||
@@ -256,29 +262,32 @@ debug_opts=-DNDEBUG
|
||||
opts+=-O3
|
||||
ifdef USELTO
|
||||
# compile with LTO
|
||||
ifdef MINGW
|
||||
opts+=-flto=auto -g
|
||||
LDFLAGS+=-flto=auto -g
|
||||
else
|
||||
opts+=-flto=auto
|
||||
LDFLAGS+=-flto=auto
|
||||
endif
|
||||
libs+=-flto=auto
|
||||
endif
|
||||
endif
|
||||
|
||||
ifdef USEASAN
|
||||
# compile with asan
|
||||
ifdef MINGW
|
||||
opts+=-fsanitize=address -g
|
||||
libs+=-fsanitize=address -g
|
||||
else
|
||||
opts+=-fsanitize=address
|
||||
libs+=-fsanitize=address
|
||||
endif
|
||||
|
||||
ifdef USEUBSAN
|
||||
# compile with asan
|
||||
opts+=-fsanitize=undefined
|
||||
libs+=-fsanitize=undefined
|
||||
endif
|
||||
|
||||
ifeq ($(CC),clang)
|
||||
LDFLAGS+= -fuse-ld=lld
|
||||
ifneq (,$(filter $(CC) $(CXX),clang clang++))
|
||||
libs+=-fuse-ld=lld
|
||||
endif
|
||||
|
||||
ifdef MINGW
|
||||
# mingw needs this passed AFTER lto and the likes were passed
|
||||
# otherwise libbacktrace may break
|
||||
opts+=-g
|
||||
libs+=-g
|
||||
endif
|
||||
|
||||
# debug_opts also get passed to windres
|
||||
|
||||
@@ -6,7 +6,8 @@ passthru_opts+=\
|
||||
NOHW NOMD5 NOPOSTPROCESSING\
|
||||
MOBJCONSISTANCY PACKETDROP ZDEBUG\
|
||||
HAVE_MINIUPNPC\
|
||||
HAVE_DISCORDRPC DEVELOP
|
||||
HAVE_DISCORDRPC DEVELOP\
|
||||
NOHOLEPUNCH\
|
||||
|
||||
# build with debugging information
|
||||
ifdef DEBUGMODE
|
||||
|
||||
@@ -10,7 +10,7 @@
|
||||
|
||||
makedir:=$(makedir)/SDL
|
||||
|
||||
opts+=-DDIRECTFULLSCREEN -DHAVE_SDL
|
||||
opts+=-DHAVE_SDL
|
||||
sources+=$(call List,sdl/Sourcefile)
|
||||
|
||||
NOUPNP=1
|
||||
|
||||
@@ -2,6 +2,8 @@
|
||||
# Mingw, if you don't know, that's Win32/Win64
|
||||
#
|
||||
|
||||
sources+=$(call List,win32/Sourcefile)
|
||||
|
||||
ifndef MINGW64
|
||||
EXENAME?=srb2kart-saturn_32bit.exe
|
||||
else
|
||||
@@ -95,7 +97,7 @@ LIBBACKTRACE_libs:=-L$(lib)/lib/x86_64 -lbacktrace
|
||||
$(eval $(call _set,LIBBACKTRACE))
|
||||
else
|
||||
lib:=../libs/drmingw
|
||||
opts+=-I$(lib)/include
|
||||
opts+=-I$(lib)/include -DHAVE_DRMINGW
|
||||
libs+=-L$(lib)/lib/win32 -lmgwhelp -lexchndl
|
||||
endif
|
||||
|
||||
|
||||
+1
-1
@@ -53,7 +53,7 @@ r_data.c
|
||||
r_draw.c
|
||||
r_fps.cpp
|
||||
r_main.cpp
|
||||
r_patch.c
|
||||
r_patch.cpp
|
||||
r_patchrotation.c
|
||||
r_plane.cpp
|
||||
r_segs.cpp
|
||||
|
||||
+1
-1
@@ -785,7 +785,7 @@ static void AM_drawPixel(INT32 xx, INT32 yy, INT32 cc)
|
||||
{
|
||||
if (xx < 0 || yy < 0 || xx >= f_w || yy >= f_h)
|
||||
return; // off the screen
|
||||
am_buf[(xx*f_h) + yy] = cc;
|
||||
am_buf[(yy*f_w) + xx] = cc;
|
||||
}
|
||||
|
||||
//
|
||||
|
||||
+12
-8
@@ -700,6 +700,7 @@ static void COM_Echo_f(void)
|
||||
|
||||
for (i = 1; i < COM_Argc(); i++)
|
||||
CONS_Printf("%s ", COM_Argv(i));
|
||||
|
||||
CONS_Printf("\n");
|
||||
}
|
||||
|
||||
@@ -708,11 +709,11 @@ static void COM_Echo_f(void)
|
||||
static void COM_CEcho_f(void)
|
||||
{
|
||||
size_t i;
|
||||
char cechotext[1024] = "";
|
||||
char cechotext[1024] = {0};
|
||||
|
||||
for (i = 1; i < COM_Argc(); i++)
|
||||
{
|
||||
strlcpy(cechotext, COM_Argv(i), sizeof(cechotext)-1);
|
||||
strlcat(cechotext, COM_Argv(i), sizeof(cechotext)-1);
|
||||
strlcat(cechotext, " ", sizeof(cechotext)-1);
|
||||
}
|
||||
|
||||
@@ -938,6 +939,8 @@ static void COM_Find_f(void)
|
||||
}
|
||||
|
||||
help = COM_Argv(1);
|
||||
if (!help)
|
||||
return;
|
||||
helplen = strlen(help);
|
||||
CONS_Printf("\x82""Variables:\n");
|
||||
matchesany = false;
|
||||
@@ -1913,13 +1916,14 @@ void CV_AddValue(consvar_t *var, INT32 increment)
|
||||
max = (M_SecretUnlocked(SECRET_HARDSPEED) ? 3 : 2);
|
||||
}
|
||||
#ifdef PARANOIA
|
||||
if (currentindice == -1)
|
||||
I_Error("CV_AddValue: current value %d not found in possible value\n",
|
||||
var->value);
|
||||
if (currentindice == -1 || max == 0)
|
||||
I_Error("CV_AddValue: current value %d not found in possible value\n", var->value);
|
||||
#endif
|
||||
|
||||
newindice = (currentindice + increment + max) % max;
|
||||
CV_Set(var, var->PossibleValue[newindice].strvalue);
|
||||
if (max > 0)
|
||||
{
|
||||
newindice = (currentindice + increment + max) % max;
|
||||
CV_Set(var, var->PossibleValue[newindice].strvalue);
|
||||
}
|
||||
}
|
||||
}
|
||||
else
|
||||
|
||||
@@ -69,14 +69,9 @@ static boolean consoleready; // console prompt is ready
|
||||
INT32 con_destlines; // vid lines used by console at final position
|
||||
static INT32 con_curlines; // vid lines currently used by console
|
||||
|
||||
INT32 con_clipviewtop; // (useless)
|
||||
|
||||
static UINT8 con_hudlines; // number of console heads up message lines
|
||||
static UINT32 con_hudtime[MAXHUDLINES]; // remaining time of display for hud msg lines
|
||||
|
||||
INT32 con_clearlines; // top screen lines to refresh when view reduced
|
||||
boolean con_hudupdate; // when messages scroll, we need a backgrnd refresh
|
||||
|
||||
// console text output
|
||||
static char *con_line; // console text output current line
|
||||
static size_t con_cx; // cursor position in current line
|
||||
@@ -393,9 +388,6 @@ void CON_Init(void)
|
||||
|
||||
Lock_state();
|
||||
|
||||
//note: CON_Ticker should always execute at least once before D_Display()
|
||||
con_clipviewtop = -1; // -1 does not clip
|
||||
|
||||
con_hudlines = atoi(cons_hudlines.defaultvalue);
|
||||
|
||||
Unlock_state();
|
||||
@@ -727,7 +719,6 @@ void CON_ToggleOff(void)
|
||||
con_curlines = 0;
|
||||
CON_ClearHUD();
|
||||
con_forcepic = 0;
|
||||
con_clipviewtop = -1; // remove console clipping of view
|
||||
|
||||
I_SetTextInput(false);
|
||||
|
||||
@@ -779,18 +770,6 @@ void CON_Ticker(void)
|
||||
}
|
||||
}
|
||||
|
||||
// clip the view, so that the part under the console is not drawn
|
||||
con_clipviewtop = -1;
|
||||
if (cons_backpic.value) // clip only when using an opaque background
|
||||
{
|
||||
if (con_curlines > 0)
|
||||
con_clipviewtop = con_curlines - viewwindowy - 1 - 10;
|
||||
// NOTE: BIG HACK::SUBTRACT 10, SO THAT WATER DON'T COPY LINES OF THE CONSOLE
|
||||
// WINDOW!!! (draw some more lines behind the bottom of the console)
|
||||
if (con_clipviewtop < 0)
|
||||
con_clipviewtop = -1; // maybe not necessary, provided it's < 0
|
||||
}
|
||||
|
||||
// check if console ready for prompt
|
||||
if (con_destlines >= minheight)
|
||||
{
|
||||
@@ -1100,9 +1079,6 @@ static void CON_Linefeed(void)
|
||||
|
||||
con_line = &con_buffer[(con_cy%con_totallines)*con_width];
|
||||
memset(con_line, ' ', con_width);
|
||||
|
||||
// make sure the view borders are refreshed if hud messages scroll
|
||||
con_hudupdate = true; // see HU_Erase()
|
||||
}
|
||||
|
||||
// Outputs text into the console text buffer
|
||||
@@ -1489,9 +1465,6 @@ static void CON_DrawHudlines(void)
|
||||
//V_DrawCharacter(x, y, (p[c]&0xff) | cv_constextsize.value | V_NOSCALESTART, !cv_allcaps.value);
|
||||
y += charheight;
|
||||
}
|
||||
|
||||
// top screen lines that might need clearing when view is reduced
|
||||
con_clearlines = y; // this is handled by HU_Erase();
|
||||
}
|
||||
|
||||
// draw the console background, text, and prompt if enough place
|
||||
@@ -1509,10 +1482,6 @@ static void CON_DrawConsole(void)
|
||||
if (con_curlines <= 0)
|
||||
return;
|
||||
|
||||
//FIXME: refresh borders only when console bg is translucent
|
||||
con_clearlines = con_curlines; // clear console draw from view borders
|
||||
con_hudupdate = true; // always refresh while console is on
|
||||
|
||||
// draw console background
|
||||
if (cons_backpic.value || con_forcepic)
|
||||
{
|
||||
|
||||
@@ -30,14 +30,9 @@ extern boolean con_recalc;
|
||||
|
||||
extern boolean con_startup;
|
||||
|
||||
// top clip value for view render: do not draw part of view hidden by console
|
||||
extern INT32 con_clipviewtop;
|
||||
|
||||
// 0 means console if off, or moving out
|
||||
extern INT32 con_destlines;
|
||||
|
||||
extern INT32 con_clearlines; // lines of top of screen to refresh
|
||||
extern boolean con_hudupdate; // hud messages have changed, need refresh
|
||||
extern UINT32 con_scalefactor; // console text scale factor
|
||||
|
||||
extern consvar_t cons_backcolor, cons_menuhighlight;
|
||||
|
||||
+3
-8
@@ -823,7 +823,7 @@ static void resynch_read_player(resynch_pak *rsp)
|
||||
P_SetThingPosition(players[i].mo);
|
||||
}
|
||||
|
||||
static inline void resynch_write_ctf(resynchend_pak *rst)
|
||||
static void resynch_write_ctf(resynchend_pak *rst)
|
||||
{
|
||||
mobj_t *mflag;
|
||||
UINT8 i, j;
|
||||
@@ -863,7 +863,7 @@ static inline void resynch_write_ctf(resynchend_pak *rst)
|
||||
}
|
||||
}
|
||||
|
||||
static inline void resynch_read_ctf(resynchend_pak *p)
|
||||
static void resynch_read_ctf(resynchend_pak *p)
|
||||
{
|
||||
UINT8 i;
|
||||
|
||||
@@ -1656,12 +1656,7 @@ static void SV_SendPlayerInfo(INT32 node)
|
||||
|
||||
netbuffer->u.playerinfo[i].node = i;
|
||||
|
||||
// Can't really change this because net compatibility, but the warning is annoying
|
||||
#pragma GCC diagnostic push
|
||||
#pragma GCC diagnostic ignored "-Wstringop-truncation"
|
||||
strncpy(netbuffer->u.playerinfo[i].name, (const char *)&player_names[i], MAXPLAYERNAME+1);
|
||||
#pragma GCC diagnostic pop
|
||||
netbuffer->u.playerinfo[i].name[MAXPLAYERNAME] = '\0';
|
||||
strlcpy(netbuffer->u.playerinfo[i].name, (const char *)&player_names[i], MAXPLAYERNAME+1);
|
||||
|
||||
//fetch IP address
|
||||
//No, don't do that, you fuckface.
|
||||
|
||||
+69
-76
@@ -347,11 +347,65 @@ static void D_Renderview(void)
|
||||
}
|
||||
}
|
||||
|
||||
for (i = 0; i <= splitscreen; i++)
|
||||
{
|
||||
if (!P_MobjWasRemoved(players[displayplayers[i]].mo) || players[displayplayers[i]].playerstate == PST_DEAD)
|
||||
{
|
||||
viewssnum = i;
|
||||
|
||||
switch (i)
|
||||
{
|
||||
case 1:
|
||||
if (splitscreen > 1)
|
||||
{
|
||||
viewwindowx = viewwidth;
|
||||
viewwindowy = 0;
|
||||
}
|
||||
else
|
||||
{
|
||||
viewwindowx = 0;
|
||||
viewwindowy = viewheight;
|
||||
}
|
||||
break;
|
||||
case 2:
|
||||
viewwindowx = 0;
|
||||
viewwindowy = viewheight;
|
||||
break;
|
||||
case 3:
|
||||
viewwindowx = viewwidth;
|
||||
viewwindowy = viewheight;
|
||||
break;
|
||||
default: // Initialize for P1
|
||||
viewwindowy = viewwindowx = 0;
|
||||
objectsdrawn = 0;
|
||||
break;
|
||||
}
|
||||
|
||||
#ifdef HWRENDER
|
||||
if (rendermode == render_opengl)
|
||||
{
|
||||
HWR_RenderPlayerView();
|
||||
}
|
||||
else if (rendermode == render_soft)
|
||||
#endif
|
||||
|
||||
R_RenderPlayerView(&players[displayplayers[i]]);
|
||||
}
|
||||
|
||||
if (rendermode == render_soft)
|
||||
{
|
||||
if (i == 0)
|
||||
R_ApplyViewMorph();
|
||||
|
||||
V_DoPostProcessor(i, postimgparam[i]);
|
||||
}
|
||||
}
|
||||
|
||||
// Draw over the fourth screen so you don't have to stare at a HOM :V
|
||||
if (splitscreen == 2)
|
||||
{
|
||||
// V_DrawPatchFill, but for the fourth screen only
|
||||
patch_t *pat = W_CachePatchName("SRB2BACK", PU_CACHE);
|
||||
patch_t *pat = W_CachePatchName("SRB2BACK", PU_PATCH);
|
||||
INT32 x, y, pw = SHORT(pat->width) * vid.dup, ph = SHORT(pat->height) * vid.dup;
|
||||
|
||||
for (x = vid.width>>1; x < vid.width; x += pw)
|
||||
@@ -361,65 +415,6 @@ static void D_Renderview(void)
|
||||
}
|
||||
}
|
||||
|
||||
for (i = 0; i <= splitscreen; i++)
|
||||
{
|
||||
const boolean issplitscreen = (i > 0);
|
||||
|
||||
if (!P_MobjWasRemoved(players[displayplayers[i]].mo) || players[displayplayers[i]].playerstate == PST_DEAD)
|
||||
{
|
||||
viewssnum = i;
|
||||
|
||||
if (!issplitscreen) // Initialize for P1
|
||||
{
|
||||
viewwindowy = viewwindowx = 0;
|
||||
objectsdrawn = 0;
|
||||
}
|
||||
|
||||
#ifdef HWRENDER
|
||||
if (rendermode == render_opengl)
|
||||
{
|
||||
HWR_RenderPlayerView();
|
||||
R_RestoreLevelInterpolators();
|
||||
continue;
|
||||
}
|
||||
#endif
|
||||
if (issplitscreen) // Splitscreen-specific
|
||||
{
|
||||
switch (i)
|
||||
{
|
||||
case 1:
|
||||
if (splitscreen > 1)
|
||||
{
|
||||
viewwindowx = viewwidth;
|
||||
viewwindowy = 0;
|
||||
}
|
||||
else
|
||||
{
|
||||
viewwindowx = 0;
|
||||
viewwindowy = viewheight;
|
||||
}
|
||||
break;
|
||||
case 2:
|
||||
viewwindowx = 0;
|
||||
viewwindowy = viewheight;
|
||||
break;
|
||||
case 3:
|
||||
viewwindowx = viewwidth;
|
||||
viewwindowy = viewheight;
|
||||
default:
|
||||
break;
|
||||
}
|
||||
}
|
||||
|
||||
R_RenderPlayerView(&players[displayplayers[i]]);
|
||||
}
|
||||
|
||||
if (!issplitscreen)
|
||||
R_ApplyViewMorph();
|
||||
|
||||
V_DoPostProcessor(i, postimgparam[i]);
|
||||
}
|
||||
|
||||
R_RestoreLevelInterpolators();
|
||||
}
|
||||
|
||||
@@ -522,19 +517,16 @@ static boolean D_Display(void)
|
||||
case GS_LEVEL:
|
||||
if (!gametic)
|
||||
break;
|
||||
HU_Erase();
|
||||
AM_Drawer();
|
||||
break;
|
||||
|
||||
case GS_INTERMISSION:
|
||||
Y_IntermissionDrawer();
|
||||
HU_Erase();
|
||||
HU_Drawer();
|
||||
break;
|
||||
|
||||
case GS_VOTING:
|
||||
Y_VoteDrawer();
|
||||
HU_Erase();
|
||||
HU_Drawer();
|
||||
break;
|
||||
|
||||
@@ -549,7 +541,6 @@ static boolean D_Display(void)
|
||||
|
||||
case GS_CUTSCENE:
|
||||
F_CutsceneDrawer();
|
||||
HU_Erase();
|
||||
HU_Drawer();
|
||||
break;
|
||||
|
||||
@@ -559,7 +550,6 @@ static boolean D_Display(void)
|
||||
|
||||
case GS_EVALUATION:
|
||||
F_GameEvaluationDrawer();
|
||||
HU_Erase();
|
||||
HU_Drawer();
|
||||
break;
|
||||
|
||||
@@ -569,7 +559,6 @@ static boolean D_Display(void)
|
||||
|
||||
case GS_CREDITS:
|
||||
F_CreditDrawer();
|
||||
HU_Erase();
|
||||
HU_Drawer();
|
||||
break;
|
||||
|
||||
@@ -586,7 +575,6 @@ static boolean D_Display(void)
|
||||
{
|
||||
// I don't think HOM from nothing drawing is independent...
|
||||
F_WaitingPlayersDrawer();
|
||||
HU_Erase();
|
||||
HU_Drawer();
|
||||
}
|
||||
case GS_TIMEATTACK:
|
||||
@@ -609,7 +597,7 @@ static boolean D_Display(void)
|
||||
{
|
||||
if (rendermode == render_soft)
|
||||
{
|
||||
VID_BlitLinearScreen(vid.screens[0], vid.screens[1], vid.width, vid.height, vid.height, vid.height);
|
||||
VID_BlitLinearScreen(vid.screens[0], vid.screens[1], vid.width, vid.height, vid.width, vid.width);
|
||||
}
|
||||
|
||||
lastdraw = false;
|
||||
@@ -973,8 +961,11 @@ void D_ClearState(void)
|
||||
{
|
||||
INT32 i;
|
||||
|
||||
demo.title = false;
|
||||
|
||||
// okay, stop now
|
||||
// (otherwise the game still thinks we're playing!)
|
||||
CURLAbortFile();
|
||||
SV_StopServer();
|
||||
SV_ResetServer();
|
||||
serverlistultimatecount = 0;
|
||||
@@ -983,7 +974,10 @@ void D_ClearState(void)
|
||||
CL_ClearPlayer(i);
|
||||
|
||||
splitscreen = 0;
|
||||
SplitScreen_OnChange();
|
||||
|
||||
// recompute screen size
|
||||
R_ExecuteSetViewSize();
|
||||
|
||||
botingame = false;
|
||||
botskin = 0;
|
||||
cv_debug = 0;
|
||||
@@ -1002,7 +996,6 @@ void D_ClearState(void)
|
||||
gameaction = ga_nothing;
|
||||
memset(displayplayers, 0, sizeof(displayplayers));
|
||||
consoleplayer = 0;
|
||||
//demosequence = -1;
|
||||
gametype = GT_RACE; // SRB2kart
|
||||
paused = false;
|
||||
|
||||
@@ -1025,6 +1018,11 @@ void D_ClearState(void)
|
||||
|
||||
G_SetGamestate(GS_NULL);
|
||||
wipegamestate = GS_NULL;
|
||||
|
||||
M_ClearMenus(true);
|
||||
|
||||
// map palettes affect this
|
||||
D_ResetDeviceLED();
|
||||
}
|
||||
|
||||
//
|
||||
@@ -1032,12 +1030,9 @@ void D_ClearState(void)
|
||||
//
|
||||
void D_StartTitle(void)
|
||||
{
|
||||
demo.title = false;
|
||||
D_ClearState();
|
||||
netgame = false; // title menu shouldnt be a netgame lmao
|
||||
M_ClearMenus(true);
|
||||
multiplayer = netgame = false; // title menu shouldnt be a netgame or multiplayer lmao
|
||||
F_StartTitleScreen();
|
||||
D_ResetDeviceLED();
|
||||
}
|
||||
|
||||
//
|
||||
@@ -1925,9 +1920,7 @@ void D_SRB2Main(void)
|
||||
|
||||
G_LoadGameData();
|
||||
|
||||
#if defined (__unix__) || defined (UNIXCOMMON) || defined (HAVE_SDL)
|
||||
VID_PrepareModeList(); // Regenerate Modelist according to cv_fullscreen
|
||||
#endif
|
||||
|
||||
// set user default mode or mode set at cmdline
|
||||
SCR_CheckDefaultMode();
|
||||
|
||||
+2
-3
@@ -1127,9 +1127,7 @@ boolean HGetPacket(void)
|
||||
|
||||
while (true)
|
||||
{
|
||||
I_NetGet();
|
||||
|
||||
if (doomcom->remotenode == -1) // No packet received
|
||||
if (!I_NetGet()) // No packets received
|
||||
return false;
|
||||
|
||||
getbytes += packetheaderlength + doomcom->datalength; // For stat
|
||||
@@ -1165,6 +1163,7 @@ boolean HGetPacket(void)
|
||||
GotAcks();
|
||||
continue;
|
||||
}
|
||||
|
||||
doomcom->datalength -= BASEPACKETSIZE;
|
||||
break;
|
||||
}
|
||||
|
||||
+31
-17
@@ -964,10 +964,11 @@ void D_RegisterClientCommands(void)
|
||||
|
||||
// g_input.c
|
||||
CV_RegisterVar(&cv_controlperkey);
|
||||
CV_RegisterVar(&cv_turnsmooth);
|
||||
|
||||
for (i = 0; i < MAXSPLITSCREENPLAYERS; i++)
|
||||
{
|
||||
CV_RegisterVar(&cv_turnsmooth[i]);
|
||||
|
||||
CV_RegisterVar(&cv_turnaxis[i]);
|
||||
CV_RegisterVar(&cv_moveaxis[i]);
|
||||
CV_RegisterVar(&cv_camturnaxis[i]);
|
||||
@@ -984,6 +985,8 @@ void D_RegisterClientCommands(void)
|
||||
CV_RegisterVar(&cv_xdeadzone[i]);
|
||||
CV_RegisterVar(&cv_ydeadzone[i]);
|
||||
|
||||
CV_RegisterVar(&cv_litesteer[i]);
|
||||
|
||||
CV_RegisterVar(&cv_usejoystick[i]);
|
||||
CV_RegisterVar(&cv_joyscale[i]);
|
||||
CV_RegisterVar(&cv_rumble[i]);
|
||||
@@ -1991,11 +1994,6 @@ static void Got_NameAndColor(UINT8 **cp, INT32 playernum)
|
||||
}
|
||||
else
|
||||
SetPlayerSkinByNum(playernum, skin);
|
||||
|
||||
#ifdef HAVE_DISCORDRPC
|
||||
if (playernum == consoleplayer)
|
||||
DRPC_UpdatePresence();
|
||||
#endif
|
||||
}
|
||||
|
||||
void SendWeaponPref(void)
|
||||
@@ -2489,15 +2487,18 @@ void D_SetupVote(void)
|
||||
INT32 i;
|
||||
UINT8 gt = (cv_kartgametypepreference.value == -1) ? gametype : cv_kartgametypepreference.value;
|
||||
UINT8 secondgt = G_SometimesGetDifferentGametype(gt);
|
||||
INT16 votebuffer[4] = {-1,-1,-1,0};
|
||||
INT16 votebuffer[4] = {-1,-1,-1, 0};
|
||||
INT16 luamaps[4] = {0, 0, 0, 0};
|
||||
|
||||
LUA_HookSetupVote(luamaps, sizeof(luamaps)/sizeof(luamaps[0]), gt, secondgt);
|
||||
|
||||
// Correct secondgt if needed
|
||||
UINT8 typeoflevel = mapheaderinfo[luamaps[2]-1]->typeoflevel;
|
||||
if (luamaps[2] && (typeoflevel & G_TOLFlag(secondgt&(~0x80))) == 0)
|
||||
secondgt = ((typeoflevel & TOL_RACE) ? GT_RACE : GT_MATCH)|(secondgt&0x80);
|
||||
if (luamaps[2])
|
||||
{
|
||||
UINT8 typeoflevel = mapheaderinfo[luamaps[2]-1]->typeoflevel;
|
||||
if ((typeoflevel & G_TOLFlag(secondgt&(~0x80))) == 0)
|
||||
secondgt = ((typeoflevel & TOL_RACE) ? GT_RACE : GT_MATCH)|(secondgt&0x80);
|
||||
}
|
||||
|
||||
if (cv_kartencore.value && gt == GT_RACE)
|
||||
WRITEUINT8(p, (gt|0x80));
|
||||
@@ -2598,14 +2599,18 @@ ConcatCommandArgv (int start, int end)
|
||||
size += strlen(COM_Argv(i)) + 1;
|
||||
}
|
||||
|
||||
final = ZZ_Alloc(size);
|
||||
p = final;
|
||||
p = final = ZZ_Alloc(size);
|
||||
|
||||
if (!p)
|
||||
I_Error("ConcatCommandArgv: Out of memory!\n");
|
||||
|
||||
--end;/* handle the final argument separately */
|
||||
|
||||
for (i = start; i < end; ++i)
|
||||
{
|
||||
p += sprintf(p, "%s ", COM_Argv(i));
|
||||
}
|
||||
|
||||
/* at this point "end" is actually the last argument's position */
|
||||
strcpy(p, COM_Argv(end));
|
||||
|
||||
@@ -4216,23 +4221,32 @@ static void Command_MotD_f(void)
|
||||
|
||||
mymotd = Z_Malloc(sizeof(motd), PU_STATIC, NULL);
|
||||
|
||||
strlcpy(mymotd, COM_Argv(1), sizeof motd);
|
||||
if (!mymotd)
|
||||
return;
|
||||
//I_Error("Command_MotD_f: Out of memory!\n"); // idk if this aint a bit too much lel
|
||||
|
||||
strlcpy(mymotd, COM_Argv(1), sizeof(motd));
|
||||
|
||||
for (i = 2; i < j; i++)
|
||||
{
|
||||
strlcat(mymotd, " ", sizeof motd);
|
||||
strlcat(mymotd, COM_Argv(i), sizeof motd);
|
||||
strlcat(mymotd, " ", sizeof(motd));
|
||||
strlcat(mymotd, COM_Argv(i), sizeof(motd));
|
||||
}
|
||||
|
||||
// Disallow non-printing characters and semicolons.
|
||||
for (i = 0; mymotd[i] != '\0'; i++)
|
||||
{
|
||||
if (!isprint(mymotd[i]) || mymotd[i] == ';')
|
||||
{
|
||||
Z_Free(mymotd);
|
||||
return;
|
||||
}
|
||||
}
|
||||
|
||||
if ((netgame || multiplayer) && client)
|
||||
{
|
||||
SendNetXCmd(XD_SETMOTD, mymotd, i); // send the actual size of the motd string, not the full buffer's size
|
||||
}
|
||||
else
|
||||
{
|
||||
strcpy(motd, mymotd);
|
||||
@@ -4431,7 +4445,7 @@ static void Command_Addfile(void)
|
||||
}
|
||||
|
||||
// Add file on your client directly if it is trivial, or you aren't in a netgame.
|
||||
if (!(netgame || multiplayer) || musiconly)
|
||||
if (!netgame || musiconly)
|
||||
{
|
||||
P_AddWadFile(fn, false);
|
||||
return;
|
||||
@@ -4474,7 +4488,7 @@ static void Command_Addfile(void)
|
||||
if (IsPlayerAdmin(consoleplayer) && (!server)) // Request to add file
|
||||
SendNetXCmd(XD_REQADDFILE, buf, buf_p - buf);
|
||||
else
|
||||
SendNetXCmd(XD_ADDFILE, buf, buf_p - buf);;
|
||||
SendNetXCmd(XD_ADDFILE, buf, buf_p - buf);
|
||||
}
|
||||
|
||||
/** Adds something at runtime.
|
||||
|
||||
@@ -1442,7 +1442,7 @@ static INT32 errorcount = 0;
|
||||
*/
|
||||
static boolean shutdowning = false;
|
||||
|
||||
void I_Error(const char *error, ...)
|
||||
FUNCIERROR void ATTRNORETURN I_Error(const char *error, ...)
|
||||
{
|
||||
va_list argptr;
|
||||
char buffer[8192];
|
||||
|
||||
+27
-1
@@ -49,6 +49,27 @@ discordRequest_t *discordRequestList = NULL;
|
||||
|
||||
static char self_ip[IP_SIZE+1];
|
||||
|
||||
/*--------------------------------------------------
|
||||
* const char *DRPC_HideUsername(const char *input)
|
||||
*
|
||||
* See header file for description.
|
||||
* --------------------------------------------------*/
|
||||
const char *DRPC_HideUsername(const char *input)
|
||||
{
|
||||
static char buffer[5];
|
||||
int i;
|
||||
|
||||
buffer[0] = input[0];
|
||||
|
||||
for (i = 1; i < 4; ++i)
|
||||
{
|
||||
buffer[i] = '.';
|
||||
}
|
||||
|
||||
buffer[4] = '\0';
|
||||
return buffer;
|
||||
}
|
||||
|
||||
boolean drpc_init = false;
|
||||
|
||||
/*--------------------------------------------------
|
||||
@@ -105,7 +126,7 @@ static void DRPC_HandleReady(const DiscordUser *user)
|
||||
}
|
||||
else
|
||||
{
|
||||
CONS_Printf("Discord: connected to %s#%s (%s)\n", user->username, user->discriminator, user->userId);
|
||||
CONS_Printf("Discord: connected to %s (%s)\n", user->username, user->userId);
|
||||
}
|
||||
}
|
||||
|
||||
@@ -241,8 +262,10 @@ static void DRPC_HandleJoinRequest(const DiscordUser *requestUser)
|
||||
newRequest->username = Z_Calloc(344, PU_STATIC, NULL);
|
||||
snprintf(newRequest->username, 344, "%s", requestUser->username);
|
||||
|
||||
#if 0
|
||||
newRequest->discriminator = Z_Calloc(8, PU_STATIC, NULL);
|
||||
snprintf(newRequest->discriminator, 8, "%s", requestUser->discriminator);
|
||||
#endif
|
||||
|
||||
newRequest->userID = Z_Calloc(32, PU_STATIC, NULL);
|
||||
snprintf(newRequest->userID, 32, "%s", requestUser->userId);
|
||||
@@ -308,6 +331,9 @@ void DRPC_RemoveRequest(discordRequest_t *removeRequest)
|
||||
}
|
||||
|
||||
Z_Free(removeRequest->username);
|
||||
#if 0
|
||||
Z_Free(removeRequest->discriminator);
|
||||
#endif
|
||||
Z_Free(removeRequest->userID);
|
||||
Z_Free(removeRequest);
|
||||
}
|
||||
|
||||
@@ -29,7 +29,9 @@ extern struct discordInfo_s {
|
||||
|
||||
typedef struct discordRequest_s {
|
||||
char *username; // Discord user name.
|
||||
#if 0 // Good night, sweet prince...
|
||||
char *discriminator; // Discord discriminator (The little hashtag thing after the username). Separated for a "hide discriminators" cvar.
|
||||
#endif
|
||||
char *userID; // The ID of the Discord user, gets used with Discord_Respond()
|
||||
|
||||
// HAHAHA, no.
|
||||
@@ -44,6 +46,15 @@ typedef struct discordRequest_s {
|
||||
|
||||
extern discordRequest_t *discordRequestList;
|
||||
|
||||
/*--------------------------------------------------
|
||||
* const char *DRPC_HideUsername(const char *input);
|
||||
*
|
||||
* Handle usernames while cv_discordstreamer is activated.
|
||||
* (The loss of discriminators is still a dumbass regression
|
||||
* that I will never forgive the Discord developers for.)
|
||||
* --------------------------------------------------*/
|
||||
|
||||
const char *DRPC_HideUsername(const char *input);
|
||||
|
||||
/*--------------------------------------------------
|
||||
void DRPC_RemoveRequest(void);
|
||||
|
||||
+2
-6
@@ -90,12 +90,6 @@ extern FILE *logstream;
|
||||
extern char logfilename[1024];
|
||||
#endif
|
||||
|
||||
// not sure if this belongs here lul
|
||||
// TODO: figure out whats preventing 32bit windows from working with libbacktrace
|
||||
#if defined(_WIN32) && !defined(__MINGW64__)
|
||||
#define HAVE_DRMINGW
|
||||
#endif
|
||||
|
||||
#if defined (HAVE_LIBBACKTRACE)
|
||||
#define CRASH_LOGFILE_NAME "srb2kart-crash-log.txt"
|
||||
#elif defined (HAVE_DRMINGW)
|
||||
@@ -657,7 +651,9 @@ extern const char *compdate, *comptime, *comprevision, *compbranch;
|
||||
|
||||
#if defined (HAVE_CURL)
|
||||
#define MASTERSERVER
|
||||
#ifndef NOHOLEPUNCH
|
||||
#define HOLEPUNCH
|
||||
#endif
|
||||
#else
|
||||
#undef UPDATE_ALERT
|
||||
#endif
|
||||
|
||||
@@ -43,7 +43,6 @@ extern "C" {
|
||||
#define UINT64 uint64_t
|
||||
|
||||
#ifdef __APPLE_CC__
|
||||
#define DIRECTFULLSCREEN 1
|
||||
#define DEBUG_LOG
|
||||
#define NOIPX
|
||||
#endif
|
||||
|
||||
@@ -963,6 +963,7 @@ void F_StartTitleScreen(void)
|
||||
finalecount = 0;
|
||||
else
|
||||
wipegamestate = GS_TITLESCREEN;
|
||||
|
||||
G_SetGamestate(GS_TITLESCREEN);
|
||||
CON_ClearHUD();
|
||||
|
||||
|
||||
+10
-10
@@ -249,16 +249,16 @@ static void F_DoWipe(fademask_t *fademask)
|
||||
draw_linestart = scrypos[masky];
|
||||
draw_lineend = scrypos[masky + 1];
|
||||
|
||||
relativepos = (draw_rowstart * vid.height) + draw_linestart;
|
||||
draw_linestogo = draw_rowend - draw_rowstart;
|
||||
relativepos = (draw_linestart * vid.width) + draw_rowstart;
|
||||
draw_linestogo = draw_lineend - draw_linestart;
|
||||
|
||||
if (*mask == 0)
|
||||
{
|
||||
// shortcut - memcpy source to work
|
||||
while (draw_linestogo--)
|
||||
{
|
||||
M_Memcpy(w_base+relativepos, s_base+relativepos, draw_lineend-draw_linestart);
|
||||
relativepos += vid.height;
|
||||
M_Memcpy(w_base+relativepos, s_base+relativepos, draw_rowend-draw_rowstart);
|
||||
relativepos += vid.width;
|
||||
}
|
||||
}
|
||||
else if (*mask == 10)
|
||||
@@ -266,8 +266,8 @@ static void F_DoWipe(fademask_t *fademask)
|
||||
// shortcut - memcpy target to work
|
||||
while (draw_linestogo--)
|
||||
{
|
||||
M_Memcpy(w_base+relativepos, e_base+relativepos, draw_lineend-draw_linestart);
|
||||
relativepos += vid.height;
|
||||
M_Memcpy(w_base+relativepos, e_base+relativepos, draw_rowend-draw_rowstart);
|
||||
relativepos += vid.width;
|
||||
}
|
||||
}
|
||||
else
|
||||
@@ -281,12 +281,12 @@ static void F_DoWipe(fademask_t *fademask)
|
||||
w = w_base + relativepos;
|
||||
s = s_base + relativepos;
|
||||
e = e_base + relativepos;
|
||||
draw_rowstogo = draw_lineend - draw_linestart;
|
||||
draw_rowstogo = draw_rowend - draw_rowstart;
|
||||
|
||||
while (draw_rowstogo--)
|
||||
*w++ = transtbl[ ( *e++ << 8 ) + *s++ ];
|
||||
|
||||
relativepos += vid.height;
|
||||
relativepos += vid.width;
|
||||
}
|
||||
// END DRAWING LOOP
|
||||
}
|
||||
@@ -314,7 +314,7 @@ void F_WipeStartScreen(void)
|
||||
}
|
||||
#endif
|
||||
wipe_scr_start = vid.screens[3];
|
||||
M_Memcpy(wipe_scr_start, vid.screens[0], vid.width*vid.height);
|
||||
I_ReadScreen(wipe_scr_start, 1);
|
||||
#endif
|
||||
}
|
||||
|
||||
@@ -331,7 +331,7 @@ void F_WipeEndScreen(void)
|
||||
}
|
||||
#endif
|
||||
wipe_scr_end = vid.screens[4];
|
||||
M_Memcpy(wipe_scr_end, vid.screens[0], vid.width*vid.height);
|
||||
I_ReadScreen(wipe_scr_end, 1);
|
||||
V_DrawBlock(0, 0, 0, vid.width, vid.height, wipe_scr_start);
|
||||
#endif
|
||||
}
|
||||
|
||||
+2
-2
@@ -44,7 +44,7 @@ consvar_t cv_addons_search_case = {"addons_search_case", "No", CV_SAVE, CV_YesNo
|
||||
static CV_PossibleValue_t addons_search_type_cons_t[] = {{0, "Start"}, {1, "Anywhere"}, {0, NULL}};
|
||||
consvar_t cv_addons_search_type = {"addons_search_type", "Anywhere", CV_SAVE, addons_search_type_cons_t, NULL, 0, NULL, NULL, 0, 0, NULL};
|
||||
|
||||
char menupath[1024];
|
||||
char menupath[MAXFILEPATH];
|
||||
size_t menupathindex[menudepth];
|
||||
size_t menudepthleft = menudepth;
|
||||
|
||||
@@ -111,7 +111,7 @@ filestatus_t filesearch(char *filename, const char *startpath, const UINT8 *want
|
||||
int found = 0;
|
||||
char *searchname;
|
||||
int depthleft = maxsearchdepth;
|
||||
char searchpath[1024];
|
||||
char searchpath[MAXFILEPATH];
|
||||
size_t *searchpathindex;
|
||||
|
||||
dirhandle = (DIR**)malloc(maxsearchdepth * sizeof(DIR*));
|
||||
|
||||
+2
-1
@@ -34,7 +34,8 @@ filestatus_t filesearch(char *filename, const char *startpath, const UINT8 *want
|
||||
|
||||
#define menudepth 20
|
||||
|
||||
extern char menupath[1024];
|
||||
#define MAXFILEPATH 1024
|
||||
extern char menupath[MAXFILEPATH];
|
||||
extern size_t menupathindex[menudepth];
|
||||
extern size_t menudepthleft;
|
||||
|
||||
|
||||
+403
-323
File diff suppressed because it is too large.
Load diff
+1
-1
@@ -67,7 +67,7 @@ typedef enum {
|
||||
} menudemotype_e;
|
||||
|
||||
typedef struct menudemo_s {
|
||||
char filepath[256];
|
||||
char filepath[1023 + 256]; // see M_PrepReplayList and sizeof menupath
|
||||
menudemotype_e type;
|
||||
|
||||
char title[65]; // Null-terminated for string prints
|
||||
|
||||
+27
-16
@@ -452,6 +452,13 @@ consvar_t cv_ydeadzone[MAXSPLITSCREENPLAYERS] = {
|
||||
{"joy4_ydeadzone", "0.5", CV_FLOAT|CV_SAVE, deadzone_cons_t, NULL, 0, NULL, NULL, 0, 0, NULL}
|
||||
};
|
||||
|
||||
consvar_t cv_litesteer[MAXSPLITSCREENPLAYERS] = {
|
||||
{"litesteer", "Off", CV_SAVE, CV_OnOff, NULL, 0, NULL, NULL, 0, 0, NULL},
|
||||
{"litesteer2", "Off", CV_SAVE, CV_OnOff, NULL, 0, NULL, NULL, 0, 0, NULL},
|
||||
{"litesteer3", "Off", CV_SAVE, CV_OnOff, NULL, 0, NULL, NULL, 0, 0, NULL},
|
||||
{"litesteer4", "Off", CV_SAVE, CV_OnOff, NULL, 0, NULL, NULL, 0, 0, NULL}
|
||||
};
|
||||
|
||||
static CV_PossibleValue_t driftsparkpulse_t[] = {{0, "MIN"}, {FRACUNIT*3, "MAX"}, {0, NULL}};
|
||||
consvar_t cv_driftsparkpulse = {"driftsparkpulse", "1.4", CV_FLOAT | CV_SAVE, driftsparkpulse_t, NULL, 0, NULL, NULL, 0, 0, NULL};
|
||||
|
||||
@@ -1014,8 +1021,8 @@ void G_BuildTiccmd(ticcmd_t *cmd, INT32 realtics, UINT8 ssplayer)
|
||||
else
|
||||
th = 0;
|
||||
|
||||
if (th < SLOWTURNTICS)
|
||||
tspeed = cv_turnsmooth.value == 2 ? 2 : 0; // slow turn
|
||||
if (th < (cv_turnsmooth[forplayer].value * 3))
|
||||
tspeed = cv_turnsmooth[forplayer].value == 2 ? 2 : 0; // slow turn
|
||||
else
|
||||
tspeed = 1;
|
||||
|
||||
@@ -1024,30 +1031,32 @@ void G_BuildTiccmd(ticcmd_t *cmd, INT32 realtics, UINT8 ssplayer)
|
||||
// let movement keys cancel each other out
|
||||
if (turnright && !(turnleft))
|
||||
{
|
||||
cmd->angleturn = (INT16)(cmd->angleturn - (angleturn[tspeed]));
|
||||
cmd->driftturn = (INT16)(cmd->driftturn - (angleturn[tspeed]));
|
||||
cmd->angleturn -= angleturn[tspeed];
|
||||
side += sidemove[1];
|
||||
}
|
||||
else if (turnleft && !(turnright))
|
||||
{
|
||||
cmd->angleturn = (INT16)(cmd->angleturn + (angleturn[tspeed]));
|
||||
cmd->driftturn = (INT16)(cmd->driftturn + (angleturn[tspeed]));
|
||||
cmd->angleturn += angleturn[tspeed];
|
||||
side -= sidemove[1];
|
||||
}
|
||||
|
||||
if (analogjoystickmove && axis != 0)
|
||||
{
|
||||
// JOYAXISRANGE should be 1023 (divide by 1024)
|
||||
cmd->angleturn = (INT16)(cmd->angleturn - (((axis * angleturn[1]) >> 10))); // ANALOG!
|
||||
cmd->driftturn = (INT16)(cmd->driftturn - (((axis * angleturn[1]) >> 10)));
|
||||
side += ((axis * sidemove[0]) >> 10);
|
||||
cmd->angleturn -= (axis * KART_FULLTURN) / JOYAXISRANGE;
|
||||
side += (axis * sidemove[0]) / JOYAXISRANGE;
|
||||
}
|
||||
|
||||
if (cv_mouseturn.value)
|
||||
{
|
||||
//THIS WORKS WTF????????
|
||||
cmd->angleturn = (INT16)(cmd->angleturn - ((mousex*(encoremode ? -1 : 1)*8)));
|
||||
cmd->driftturn = (INT16)(cmd->driftturn - ((mousex*(encoremode ? -1 : 1)*8)));
|
||||
cmd->angleturn -= (mousex*(encoremode ? -1 : 1)*8);
|
||||
}
|
||||
|
||||
// Digital users can input diagonal-back for shallow turns.
|
||||
if (cv_litesteer[forplayer].value && InputDown(gc_aimbackward, ssplayer)
|
||||
&& abs(cmd->angleturn) == KART_FULLTURN) // My keyboard hits 1024 but my keyboard only hits 1023, video games
|
||||
{
|
||||
cmd->angleturn /= 2;
|
||||
}
|
||||
|
||||
if (objectplacing) // SRB2Kart: spectators need special controls // not anymore huehuehue
|
||||
@@ -1160,10 +1169,8 @@ void G_BuildTiccmd(ticcmd_t *cmd, INT32 realtics, UINT8 ssplayer)
|
||||
else if (cmd->angleturn < (-angleturn[1]))
|
||||
cmd->angleturn = (-angleturn[1]);
|
||||
|
||||
if (cmd->driftturn > (angleturn[1]))
|
||||
cmd->driftturn = (angleturn[1]);
|
||||
else if (cmd->driftturn < (-angleturn[1]))
|
||||
cmd->driftturn = (-angleturn[1]);
|
||||
// until here both are the very same
|
||||
cmd->driftturn = cmd->angleturn;
|
||||
|
||||
if (player->mo)
|
||||
cmd->angleturn = K_GetKartTurnValue(player, cmd->angleturn);
|
||||
@@ -4054,7 +4061,11 @@ char *G_BuildMapTitle(INT32 mapnum)
|
||||
|
||||
title = Z_Malloc(len, PU_STATIC, NULL);
|
||||
|
||||
if (!title)
|
||||
return NULL;
|
||||
|
||||
sprintf(title, "%s", mapheaderinfo[mapnum-1]->lvlttl);
|
||||
|
||||
if (zonetext) sprintf(title + strlen(title), " %s", zonetext);
|
||||
if (actnum) sprintf(title + strlen(title), " %s", actnum);
|
||||
}
|
||||
|
||||
+2
-1
@@ -72,6 +72,8 @@ extern consvar_t cv_custom3axis[MAXSPLITSCREENPLAYERS];
|
||||
extern consvar_t cv_xdeadzone[MAXSPLITSCREENPLAYERS];
|
||||
extern consvar_t cv_ydeadzone[MAXSPLITSCREENPLAYERS];
|
||||
|
||||
extern consvar_t cv_litesteer[MAXSPLITSCREENPLAYERS];
|
||||
|
||||
extern consvar_t cv_ghost_besttime, cv_ghost_bestlap, cv_ghost_last, cv_ghost_guest, cv_ghost_staff;
|
||||
|
||||
// Hud offsets
|
||||
@@ -153,7 +155,6 @@ typedef enum
|
||||
// mouseaiming (looking up/down with the mouse or keyboard)
|
||||
#define KB_LOOKSPEED (1<<25)
|
||||
#define MAXPLMOVE (50)
|
||||
#define SLOWTURNTICS (cv_turnsmooth.value * 3)
|
||||
|
||||
// build an internal map name MAPxx from map number
|
||||
const char *G_BuildMapName(INT32 map);
|
||||
|
||||
+7
-1
@@ -37,7 +37,13 @@ static CV_PossibleValue_t turnsmooth_cons_t[] = {{2, "Slow"}, {1, "Fast"}, {0, "
|
||||
consvar_t cv_mousesens = {"mousesens", "20", CV_SAVE, mousesens_cons_t, NULL, 0, NULL, NULL, 0, 0, NULL};
|
||||
consvar_t cv_mouseysens = {"mouseysens", "20", CV_SAVE, mousesens_cons_t, NULL, 0, NULL, NULL, 0, 0, NULL};
|
||||
consvar_t cv_controlperkey = {"controlperkey", "One", CV_SAVE, onecontrolperkey_cons_t, NULL, 0, NULL, NULL, 0, 0, NULL};
|
||||
consvar_t cv_turnsmooth = {"turnsmoothing", "Slow", CV_SAVE, turnsmooth_cons_t, NULL, 0, NULL, NULL, 0, 0, NULL};
|
||||
|
||||
consvar_t cv_turnsmooth[MAXSPLITSCREENPLAYERS] = {
|
||||
{"turnsmoothing", "Slow", CV_SAVE, turnsmooth_cons_t, NULL, 0, NULL, NULL, 0, 0, NULL},
|
||||
{"turnsmoothing2", "Slow", CV_SAVE, turnsmooth_cons_t, NULL, 0, NULL, NULL, 0, 0, NULL},
|
||||
{"turnsmoothing3", "Slow", CV_SAVE, turnsmooth_cons_t, NULL, 0, NULL, NULL, 0, 0, NULL},
|
||||
{"turnsmoothing4", "Slow", CV_SAVE, turnsmooth_cons_t, NULL, 0, NULL, NULL, 0, 0, NULL}
|
||||
};
|
||||
|
||||
static void G_ResetPlayerDeviceRumble(INT32 player);
|
||||
static void rumble_off_handle(void);
|
||||
|
||||
+2
-1
@@ -110,7 +110,8 @@ typedef enum
|
||||
|
||||
// mouse values are used once
|
||||
extern consvar_t cv_mousesens, cv_mouseysens;
|
||||
extern consvar_t cv_controlperkey, cv_turnsmooth;
|
||||
extern consvar_t cv_controlperkey;
|
||||
extern consvar_t cv_turnsmooth[MAXSPLITSCREENPLAYERS];
|
||||
extern consvar_t cv_rumble[MAXSPLITSCREENPLAYERS];
|
||||
extern consvar_t cv_gamepadled[MAXSPLITSCREENPLAYERS];
|
||||
|
||||
|
||||
@@ -804,7 +804,7 @@ static void HWR_PrecacheLevelSprites(void)
|
||||
|
||||
void HWR_PrecacheLevel(void)
|
||||
{
|
||||
if (rendermode != render_opengl)
|
||||
if (gamestate != GS_LEVEL)
|
||||
return;
|
||||
|
||||
// Precache flats.
|
||||
|
||||
+30
-223
@@ -31,11 +31,6 @@
|
||||
#include "../st_stuff.h"
|
||||
|
||||
#include <fcntl.h>
|
||||
#include "../i_video.h" // for rendermode != render_glide
|
||||
|
||||
#ifndef O_BINARY
|
||||
#define O_BINARY 0
|
||||
#endif
|
||||
|
||||
typedef struct
|
||||
{
|
||||
@@ -51,75 +46,13 @@ typedef struct
|
||||
UINT8 image_descriptor; //18
|
||||
} ATTRPACK TGAHeader; // sizeof is 18
|
||||
|
||||
static UINT8 softwaretranstogl[11] = { 0, 25, 51, 76,102,127,153,178,204,229,255};
|
||||
static UINT8 softwaretranstogl_hi[11] = { 0, 51,102,153,204,255,255,255,255,255,255};
|
||||
static UINT8 softwaretranstogl_lo[11] = { 0, 12, 24, 36, 48, 60, 71, 83, 95,111,127};
|
||||
static const UINT8 softwaretranstogl[11] = { 0, 25, 51, 76,102,127,153,178,204,229,255};
|
||||
static const UINT8 softwaretranstogl_hi[11] = { 0, 51,102,153,204,255,255,255,255,255,255};
|
||||
static const UINT8 softwaretranstogl_lo[11] = { 0, 12, 24, 36, 48, 60, 71, 83, 95,111,127};
|
||||
|
||||
static const float FLOATBASEVIDWIDTH = (float)BASEVIDWIDTH;
|
||||
static const float FLOATBASEVIDHEIGHT = (float)BASEVIDHEIGHT;
|
||||
|
||||
//
|
||||
// -----------------+
|
||||
// HWR_DrawPatch : Draw a 'tile' graphic
|
||||
// Notes : x,y : positions relative to the original Doom resolution
|
||||
// : textes(console+score) + menus + status bar
|
||||
// -----------------+
|
||||
void HWR_DrawPatch(patch_t *gpatch, INT32 x, INT32 y, INT32 option)
|
||||
{
|
||||
FOutVector v[4];
|
||||
FBITFIELD flags;
|
||||
GLPatch_t *hwrPatch;
|
||||
|
||||
// 3--2
|
||||
// | /|
|
||||
// |/ |
|
||||
// 0--1
|
||||
float sdup = FIXED_TO_FLOAT(vid.fdup)*2.0f;
|
||||
float pdup = FIXED_TO_FLOAT(vid.fdup)*2.0f;
|
||||
|
||||
// make patch ready in hardware cache
|
||||
HWR_GetPatch(gpatch);
|
||||
hwrPatch = ((GLPatch_t *)gpatch->hardware);
|
||||
|
||||
switch (option & V_SCALEPATCHMASK)
|
||||
{
|
||||
case V_NOSCALEPATCH:
|
||||
pdup = 2.0f;
|
||||
break;
|
||||
case V_SMALLSCALEPATCH:
|
||||
pdup = 2.0f * FIXED_TO_FLOAT(vid.smalldup*FRACUNIT);
|
||||
break;
|
||||
case V_MEDSCALEPATCH:
|
||||
pdup = 2.0f * FIXED_TO_FLOAT(vid.meddup*FRACUNIT);
|
||||
break;
|
||||
}
|
||||
|
||||
if (option & V_NOSCALESTART)
|
||||
sdup = 2.0f;
|
||||
|
||||
v[0].x = v[3].x = (x*sdup-gpatch->leftoffset*pdup)/vid.width - 1;
|
||||
v[2].x = v[1].x = (x*sdup+(gpatch->width - gpatch->leftoffset)*pdup)/vid.width - 1;
|
||||
v[0].y = v[1].y = 1-(y*sdup-gpatch->topoffset*pdup)/vid.height;
|
||||
v[2].y = v[3].y = 1-(y*sdup+(gpatch->height - gpatch->topoffset)*pdup)/vid.height;
|
||||
|
||||
v[0].z = v[1].z = v[2].z = v[3].z = 1.0f;
|
||||
|
||||
v[0].s = v[3].s = 0.0f;
|
||||
v[2].s = v[1].s = hwrPatch->max_s;
|
||||
v[0].t = v[1].t = 0.0f;
|
||||
v[2].t = v[3].t = hwrPatch->max_t;
|
||||
|
||||
flags = PF_Translucent|PF_NoDepthTest;
|
||||
|
||||
if (option & V_WRAPX)
|
||||
flags |= PF_ForceWrapX;
|
||||
if (option & V_WRAPY)
|
||||
flags |= PF_ForceWrapY;
|
||||
|
||||
// clip it since it is used for bunny scroll in doom I
|
||||
GL_DrawPolygon(NULL, v, 4, flags);
|
||||
}
|
||||
|
||||
void HWR_DrawStretchyFixedPatch(patch_t *gpatch, fixed_t x, fixed_t y, fixed_t pscale, fixed_t vscale, INT32 option, const UINT8 *colormap, INT32 bflags)
|
||||
{
|
||||
FOutVector v[4];
|
||||
@@ -154,15 +87,15 @@ void HWR_DrawStretchyFixedPatch(patch_t *gpatch, fixed_t x, fixed_t y, fixed_t p
|
||||
|
||||
switch (option & V_SCALEPATCHMASK)
|
||||
{
|
||||
case V_NOSCALEPATCH:
|
||||
dup = 1.0f;
|
||||
break;
|
||||
case V_SMALLSCALEPATCH:
|
||||
dup = (float)vid.smalldup;
|
||||
break;
|
||||
case V_MEDSCALEPATCH:
|
||||
dup = (float)vid.meddup;
|
||||
break;
|
||||
case V_NOSCALEPATCH:
|
||||
dup = 1.0f;
|
||||
break;
|
||||
case V_SMALLSCALEPATCH:
|
||||
dup = (float)vid.smalldup;
|
||||
break;
|
||||
case V_MEDSCALEPATCH:
|
||||
dup = (float)vid.meddup;
|
||||
break;
|
||||
}
|
||||
|
||||
fscalew = fscaleh = FIXED_TO_FLOAT(pscale);
|
||||
@@ -336,15 +269,15 @@ void HWR_DrawCroppedPatch(patch_t *gpatch, fixed_t x, fixed_t y, fixed_t pscale,
|
||||
|
||||
switch (option & V_SCALEPATCHMASK)
|
||||
{
|
||||
case V_NOSCALEPATCH:
|
||||
dup = 1.0f;
|
||||
break;
|
||||
case V_SMALLSCALEPATCH:
|
||||
dup = (float)vid.smalldup;
|
||||
break;
|
||||
case V_MEDSCALEPATCH:
|
||||
dup = (float)vid.meddup;
|
||||
break;
|
||||
case V_NOSCALEPATCH:
|
||||
dup = 1.0f;
|
||||
break;
|
||||
case V_SMALLSCALEPATCH:
|
||||
dup = (float)vid.smalldup;
|
||||
break;
|
||||
case V_MEDSCALEPATCH:
|
||||
dup = (float)vid.meddup;
|
||||
break;
|
||||
}
|
||||
|
||||
fscale = FIXED_TO_FLOAT(pscale);
|
||||
@@ -573,7 +506,7 @@ void HWR_FadeScreenMenuBack(UINT16 color, UINT8 strength)
|
||||
|
||||
if (color & 0xFF00) // Do COLORMAP fade.
|
||||
{
|
||||
if (HWR_ShouldUsePaletteRendering() && cv_glscreentextures.value)
|
||||
if (cv_glscreentextures.value && HWR_ShouldUsePaletteRendering())
|
||||
{
|
||||
const hwdscreentexture_t scr_tex = HWD_SCREENTEXTURE_GENERIC2;
|
||||
|
||||
@@ -585,12 +518,10 @@ void HWR_FadeScreenMenuBack(UINT16 color, UINT8 strength)
|
||||
GL_UnSetShader();
|
||||
return;
|
||||
}
|
||||
else
|
||||
{
|
||||
Surf.PolyColor.rgba = UINT2RGBA(0x01010160);
|
||||
Surf.PolyColor.s.alpha = (strength*8);
|
||||
poly_flags |= PF_Translucent;
|
||||
}
|
||||
|
||||
Surf.PolyColor.rgba = UINT2RGBA(0x01010160);
|
||||
Surf.PolyColor.s.alpha = (strength*8);
|
||||
poly_flags |= PF_Translucent;
|
||||
}
|
||||
else // Do TRANSMAP** fade.
|
||||
{
|
||||
@@ -636,133 +567,6 @@ void HWR_DrawConsoleBack(UINT32 color, INT32 height)
|
||||
}
|
||||
|
||||
|
||||
// ==========================================================================
|
||||
// R_DRAW.C STUFF
|
||||
// ==========================================================================
|
||||
|
||||
// ------------------
|
||||
// HWR_DrawViewBorder
|
||||
// Fill the space around the view window with a Doom flat texture, draw the
|
||||
// beveled edges.
|
||||
// 'clearlines' is useful to clear the heads up messages, when the view
|
||||
// window is reduced, it doesn't refresh all the view borders.
|
||||
// ------------------
|
||||
void HWR_DrawViewBorder(INT32 clearlines)
|
||||
{
|
||||
INT32 x, y;
|
||||
INT32 top, side;
|
||||
INT32 baseviewwidth, baseviewheight;
|
||||
INT32 basewindowx, basewindowy;
|
||||
patch_t *patch;
|
||||
|
||||
if (!clearlines)
|
||||
clearlines = BASEVIDHEIGHT; // refresh all
|
||||
|
||||
// calc view size based on original game resolution
|
||||
baseviewwidth = FixedInt(FixedDiv(FLOAT_TO_FIXED(gl_viewwidth), vid.fdup)); //(cv_viewsize.value * BASEVIDWIDTH/10)&~7;
|
||||
baseviewheight = FixedInt(FixedDiv(FLOAT_TO_FIXED(gl_viewheight), vid.fdup));
|
||||
top = FixedInt(FixedDiv(FLOAT_TO_FIXED(gl_baseviewwindowy), vid.fdup));
|
||||
side = FixedInt(FixedDiv(FLOAT_TO_FIXED(gl_baseviewwindowx), vid.fdup));
|
||||
|
||||
// top
|
||||
HWR_DrawFlatFill(0, 0,
|
||||
BASEVIDWIDTH, (top < clearlines ? top : clearlines),
|
||||
st_borderpatchnum);
|
||||
|
||||
// left
|
||||
if (top < clearlines)
|
||||
HWR_DrawFlatFill(0, top, side,
|
||||
(clearlines-top < baseviewheight ? clearlines-top : baseviewheight),
|
||||
st_borderpatchnum);
|
||||
|
||||
// right
|
||||
if (top < clearlines)
|
||||
HWR_DrawFlatFill(side + baseviewwidth, top, side,
|
||||
(clearlines-top < baseviewheight ? clearlines-top : baseviewheight),
|
||||
st_borderpatchnum);
|
||||
|
||||
// bottom
|
||||
if (top + baseviewheight < clearlines)
|
||||
HWR_DrawFlatFill(0, top + baseviewheight,
|
||||
BASEVIDWIDTH, BASEVIDHEIGHT, st_borderpatchnum);
|
||||
|
||||
//
|
||||
// draw the view borders
|
||||
//
|
||||
|
||||
basewindowx = (BASEVIDWIDTH - baseviewwidth)>>1;
|
||||
if (baseviewwidth == BASEVIDWIDTH)
|
||||
basewindowy = 0;
|
||||
else
|
||||
basewindowy = top;
|
||||
|
||||
// top edge
|
||||
if (clearlines > basewindowy - 8)
|
||||
{
|
||||
patch = W_CachePatchNum(viewborderlump[BRDR_T], PU_PATCH);
|
||||
for (x = 0; x < baseviewwidth; x += 8)
|
||||
HWR_DrawPatch(patch, basewindowx + x, basewindowy - 8,
|
||||
0);
|
||||
}
|
||||
|
||||
// bottom edge
|
||||
if (clearlines > basewindowy + baseviewheight)
|
||||
{
|
||||
patch = W_CachePatchNum(viewborderlump[BRDR_B], PU_PATCH);
|
||||
for (x = 0; x < baseviewwidth; x += 8)
|
||||
HWR_DrawPatch(patch, basewindowx + x,
|
||||
basewindowy + baseviewheight, 0);
|
||||
}
|
||||
|
||||
// left edge
|
||||
if (clearlines > basewindowy)
|
||||
{
|
||||
patch = W_CachePatchNum(viewborderlump[BRDR_L], PU_PATCH);
|
||||
for (y = 0; y < baseviewheight && basewindowy + y < clearlines;
|
||||
y += 8)
|
||||
{
|
||||
HWR_DrawPatch(patch, basewindowx - 8, basewindowy + y,
|
||||
0);
|
||||
}
|
||||
}
|
||||
|
||||
// right edge
|
||||
if (clearlines > basewindowy)
|
||||
{
|
||||
patch = W_CachePatchNum(viewborderlump[BRDR_R], PU_PATCH);
|
||||
for (y = 0; y < baseviewheight && basewindowy+y < clearlines;
|
||||
y += 8)
|
||||
{
|
||||
HWR_DrawPatch(patch, basewindowx + baseviewwidth,
|
||||
basewindowy + y, 0);
|
||||
}
|
||||
}
|
||||
|
||||
// Draw beveled corners.
|
||||
if (clearlines > basewindowy - 8)
|
||||
HWR_DrawPatch(W_CachePatchNum(viewborderlump[BRDR_TL],
|
||||
PU_PATCH),
|
||||
basewindowx - 8, basewindowy - 8, 0);
|
||||
|
||||
if (clearlines > basewindowy - 8)
|
||||
HWR_DrawPatch(W_CachePatchNum(viewborderlump[BRDR_TR],
|
||||
PU_PATCH),
|
||||
basewindowx + baseviewwidth, basewindowy - 8, 0);
|
||||
|
||||
if (clearlines > basewindowy+baseviewheight)
|
||||
HWR_DrawPatch(W_CachePatchNum(viewborderlump[BRDR_BL],
|
||||
PU_PATCH),
|
||||
basewindowx - 8, basewindowy + baseviewheight, 0);
|
||||
|
||||
if (clearlines > basewindowy + baseviewheight)
|
||||
HWR_DrawPatch(W_CachePatchNum(viewborderlump[BRDR_BR],
|
||||
PU_PATCH),
|
||||
basewindowx + baseviewwidth,
|
||||
basewindowy + baseviewheight, 0);
|
||||
}
|
||||
|
||||
|
||||
|
||||
// ==========================================================================
|
||||
// AM_MAP.C DRAWING STUFF
|
||||
// ==========================================================================
|
||||
@@ -1084,11 +888,13 @@ void HWR_DrawFill(INT32 x, INT32 y, INT32 w, INT32 h, INT32 color)
|
||||
|
||||
if (fx >= vid.width || fy >= vid.height)
|
||||
return;
|
||||
|
||||
if (fx < 0)
|
||||
{
|
||||
fw += fx;
|
||||
fx = 0;
|
||||
}
|
||||
|
||||
if (fy < 0)
|
||||
{
|
||||
fh += fy;
|
||||
@@ -1100,6 +906,7 @@ void HWR_DrawFill(INT32 x, INT32 y, INT32 w, INT32 h, INT32 color)
|
||||
|
||||
if (fx + fw > vid.width)
|
||||
fw = fvw - fx;
|
||||
|
||||
if (fy + fh > vid.height)
|
||||
fh = fvh - fy;
|
||||
|
||||
@@ -1168,7 +975,7 @@ static inline boolean saveTGA(const char *file_name, void *buffer,
|
||||
INT32 i;
|
||||
UINT8 *buf8 = buffer;
|
||||
|
||||
fd = open(file_name, O_WRONLY | O_CREAT | O_TRUNC | O_BINARY, 0666);
|
||||
fd = open(file_name, O_WRONLY | O_CREAT | O_TRUNC, 0666);
|
||||
if (fd < 0)
|
||||
return false;
|
||||
|
||||
|
||||
+38
-70
@@ -65,8 +65,6 @@
|
||||
// Globals
|
||||
// ==========================================================================
|
||||
|
||||
#define ABS(x) ((x) < 0 ? -(x) : (x))
|
||||
|
||||
// false if shaders have not been initialized yet, or if shaders are not available
|
||||
boolean gl_shadersavailable = false;
|
||||
|
||||
@@ -77,11 +75,6 @@ boolean gl_drawing_stencil = false;
|
||||
|
||||
static INT32 current_bsp_culling_distance = 0;
|
||||
|
||||
// base values set at SetViewSize
|
||||
float gl_baseviewwindowy, gl_baseviewwindowx;
|
||||
static float gl_viewwindowy, gl_viewwindowx; // top left corner of view window
|
||||
float gl_viewwidth, gl_viewheight; // viewport clipping boundaries (screen coords)
|
||||
|
||||
FTransform atransform;
|
||||
|
||||
// Float variants of viewx, viewy, viewz, etc.
|
||||
@@ -284,6 +277,7 @@ static void CV_glshaders_OnChange(void)
|
||||
{
|
||||
// can't do palette rendering without shaders, so update the state if needed
|
||||
HWR_TogglePaletteRendering();
|
||||
HWR_PrecacheLevel();
|
||||
}
|
||||
M_UpdateOGLMenu();
|
||||
}
|
||||
@@ -301,18 +295,21 @@ static void CV_gltextureformat_OnChange(void)
|
||||
{
|
||||
ONLY_IF_GL_LOADED
|
||||
GL_SetSpecialState(HWD_SET_TEXTURE_FORMAT, cv_gltexturedepth.value);
|
||||
HWR_PrecacheLevel();
|
||||
}
|
||||
|
||||
static void CV_filtermode_OnChange(void)
|
||||
{
|
||||
ONLY_IF_GL_LOADED
|
||||
GL_SetSpecialState(HWD_SET_TEXTUREFILTERMODE, cv_glfiltermode.value);
|
||||
HWR_PrecacheLevel();
|
||||
}
|
||||
|
||||
static void CV_anisotropic_OnChange(void)
|
||||
{
|
||||
ONLY_IF_GL_LOADED
|
||||
GL_SetSpecialState(HWD_SET_TEXTUREANISOTROPICMODE, cv_glanisotropicmode.value);
|
||||
HWR_PrecacheLevel();
|
||||
}
|
||||
|
||||
static void CV_glpaletterendering_OnChange(void)
|
||||
@@ -325,7 +322,9 @@ static void CV_glpaletterendering_OnChange(void)
|
||||
{
|
||||
HWR_CompileShaders();
|
||||
HWR_TogglePaletteRendering();
|
||||
HWR_PrecacheLevel();
|
||||
}
|
||||
|
||||
M_UpdateOGLMenu();
|
||||
}
|
||||
|
||||
@@ -3377,6 +3376,9 @@ static void HWR_DrawSpriteShadow(gl_vissprite_t *spr, patch_t *gpatch, GLPatch_t
|
||||
fixed_t slopez;
|
||||
float offset = 0;
|
||||
|
||||
if (!spr->mobj)
|
||||
return;
|
||||
|
||||
R_GetShadowZ(spr->mobj, &floorslope);
|
||||
|
||||
mobjfloor = HWR_OpaqueFloorAtPos(
|
||||
@@ -3388,14 +3390,7 @@ static void HWR_DrawSpriteShadow(gl_vissprite_t *spr, patch_t *gpatch, GLPatch_t
|
||||
angle_t shadowdir;
|
||||
|
||||
// Set direction
|
||||
if (splitscreen && R_GetViewNumber() == 1)
|
||||
shadowdir = localangle[1] + FixedAngle(cv_cam_rotate[1].value);
|
||||
else if (splitscreen > 1 && R_GetViewNumber() == 2)
|
||||
shadowdir = localangle[2] + FixedAngle(cv_cam_rotate[2].value);
|
||||
else if (splitscreen > 2 && R_GetViewNumber() == 3)
|
||||
shadowdir = localangle[3] + FixedAngle(cv_cam_rotate[3].value);
|
||||
else
|
||||
shadowdir = localangle[0] + FixedAngle(cv_cam_rotate[0].value);
|
||||
shadowdir = localangle[viewssnum] + FixedAngle(cv_cam_rotate[viewssnum].value);
|
||||
|
||||
// Find floorheight
|
||||
floorheight = HWR_OpaqueFloorAtPos(
|
||||
@@ -3407,18 +3402,17 @@ static void HWR_DrawSpriteShadow(gl_vissprite_t *spr, patch_t *gpatch, GLPatch_t
|
||||
// Don't draw it, then!
|
||||
if (spr->mobj->z < floorheight)
|
||||
return;
|
||||
else
|
||||
{
|
||||
fixed_t floorz;
|
||||
floorz = HWR_OpaqueFloorAtPos(
|
||||
spr->mobj->x + P_ReturnThrustX(spr->mobj, shadowdir, spr->mobj->z - floorheight),
|
||||
spr->mobj->y + P_ReturnThrustY(spr->mobj, shadowdir, spr->mobj->z - floorheight),
|
||||
spr->mobj->z, spr->mobj->height);
|
||||
// The shadow would be falling on a wall? Don't draw it, then.
|
||||
// Would draw midair otherwise.
|
||||
if (floorz < floorheight)
|
||||
return;
|
||||
}
|
||||
|
||||
fixed_t floorz;
|
||||
floorz = HWR_OpaqueFloorAtPos(
|
||||
spr->mobj->x + P_ReturnThrustX(spr->mobj, shadowdir, spr->mobj->z - floorheight),
|
||||
spr->mobj->y + P_ReturnThrustY(spr->mobj, shadowdir, spr->mobj->z - floorheight),
|
||||
spr->mobj->z, spr->mobj->height);
|
||||
|
||||
// The shadow would be falling on a wall? Don't draw it, then.
|
||||
// Would draw midair otherwise.
|
||||
if (floorz < floorheight)
|
||||
return;
|
||||
|
||||
floorheight = FixedInt(spr->mobj->z - floorheight);
|
||||
|
||||
@@ -3428,12 +3422,11 @@ static void HWR_DrawSpriteShadow(gl_vissprite_t *spr, patch_t *gpatch, GLPatch_t
|
||||
floorheight = FixedInt(spr->mobj->z - mobjfloor);
|
||||
|
||||
// technically this_scale gets multiplied and added to sprite y/x scale, but this thing needs it for some crap so ill just throw it in here again
|
||||
const boolean hires = (spr->mobj && spr->mobj->skin && K_GetMobjSkin(spr->mobj)->flags & SF_HIRES);
|
||||
this_scale = FixedToFloat(spr->mobj->scale);
|
||||
|
||||
if (spr->mobj)
|
||||
this_scale = FixedToFloat(spr->mobj->scale);
|
||||
if (hires)
|
||||
this_scale = this_scale * FixedToFloat(K_GetMobjSkin(spr->mobj)->highresscale);
|
||||
const skin_t *moskin = K_GetMobjSkin(spr->mobj);
|
||||
if (moskin && moskin->flags & SF_HIRES)
|
||||
this_scale *= FixedToFloat(moskin->highresscale);
|
||||
|
||||
// create the sprite billboard
|
||||
//
|
||||
@@ -4054,7 +4047,7 @@ static void HWR_DrawPrecipitationSprite(gl_vissprite_t *spr)
|
||||
|
||||
const precipmobj_t *sprmo = spr->precip;
|
||||
|
||||
if (UNLIKELY(!sprmo || !sprmo->subsector))
|
||||
if (UNLIKELY(!sprmo->subsector))
|
||||
return;
|
||||
|
||||
// cache sprite graphics
|
||||
@@ -4335,7 +4328,7 @@ static int CompareDrawNodePlanes(const void *p1, const void *p2)
|
||||
const INT32 n1 = *(const INT32*)p1;
|
||||
const INT32 n2 = *(const INT32*)p2;
|
||||
|
||||
return ABS(drawnodes[n2].u.plane.fixedheight - viewz) - ABS(drawnodes[n1].u.plane.fixedheight - viewz);
|
||||
return abs(drawnodes[n2].u.plane.fixedheight - viewz) - abs(drawnodes[n1].u.plane.fixedheight - viewz);
|
||||
}
|
||||
|
||||
//
|
||||
@@ -5316,10 +5309,10 @@ static void HWR_DrawSkyBackground(void)
|
||||
// -----------------+
|
||||
static inline void HWR_ClearView(void)
|
||||
{
|
||||
GL_GClipRect((INT32)gl_viewwindowx,
|
||||
(INT32)gl_viewwindowy,
|
||||
(INT32)(gl_viewwindowx + gl_viewwidth),
|
||||
(INT32)(gl_viewwindowy + gl_viewheight),
|
||||
GL_GClipRect(viewwindowx,
|
||||
viewwindowy,
|
||||
(viewwindowx + viewwidth),
|
||||
(viewwindowy + viewheight),
|
||||
ZCLIP_PLANE, FAR_ZCLIP_DEFAULT);
|
||||
GL_ClearBuffer(false, true, true, NULL);
|
||||
}
|
||||
@@ -5329,19 +5322,6 @@ static inline void HWR_ClearView(void)
|
||||
// -----------------+
|
||||
void HWR_SetViewSize(void)
|
||||
{
|
||||
// setup view size
|
||||
gl_viewwidth = (float)vid.width;
|
||||
gl_viewheight = (float)vid.height;
|
||||
|
||||
if (splitscreen)
|
||||
gl_viewheight /= 2;
|
||||
|
||||
if (splitscreen > 1)
|
||||
gl_viewwidth /= 2;
|
||||
|
||||
gl_baseviewwindowy = 0;
|
||||
gl_baseviewwindowx = 0;
|
||||
|
||||
GL_FlushScreenTextures();
|
||||
}
|
||||
|
||||
@@ -5352,7 +5332,9 @@ static void HWR_SetTransformAiming(FTransform *trans)
|
||||
if (cv_glshearing.value)
|
||||
{
|
||||
fixed_t fixedaiming = AIMINGTODY(aimingangle);
|
||||
trans->viewaiming = FixedToFloat(fixedaiming);
|
||||
trans->viewaiming = FixedToFloat(fixedaiming) * ((float)vid.width / vid.height) / ((float)BASEVIDWIDTH / BASEVIDHEIGHT);
|
||||
if (splitscreen == 1) // only for 2 player splitscreen
|
||||
trans->viewaiming *= 2.125; // splitscreen adjusts fov with 0.8, so compensate (but only halfway, since splitscreen means only half the screen is used)
|
||||
trans->shearing = true;
|
||||
gl_aimingangle = 0;
|
||||
}
|
||||
@@ -5594,20 +5576,6 @@ extern "C" {
|
||||
// ==========================================================================
|
||||
static void HWR_RenderFrame(player_t *player, boolean skybox)
|
||||
{
|
||||
// set window position
|
||||
gl_viewwindowx = gl_baseviewwindowx;
|
||||
gl_viewwindowy = gl_baseviewwindowy;
|
||||
|
||||
if ((splitscreen == 1 && viewssnum == 1) || (splitscreen > 1 && viewssnum > 1))
|
||||
{
|
||||
gl_viewwindowy += gl_viewheight;
|
||||
}
|
||||
|
||||
if (splitscreen > 1 && viewssnum & 1)
|
||||
{
|
||||
gl_viewwindowx += gl_viewwidth;
|
||||
}
|
||||
|
||||
// check for new console commands.
|
||||
NetUpdate();
|
||||
|
||||
@@ -5623,10 +5591,10 @@ static void HWR_RenderFrame(player_t *player, boolean skybox)
|
||||
|
||||
if (!skybox && cv_glrenderdistance.value)
|
||||
{
|
||||
GL_GClipRect((INT32)gl_viewwindowx,
|
||||
(INT32)gl_viewwindowy,
|
||||
(INT32)(gl_viewwindowx + gl_viewwidth),
|
||||
(INT32)(gl_viewwindowy + gl_viewheight),
|
||||
GL_GClipRect(viewwindowx,
|
||||
viewwindowy,
|
||||
(viewwindowx + viewwidth),
|
||||
(viewwindowy + viewheight),
|
||||
ZCLIP_PLANE, clipping_distances[cv_glrenderdistance.value - 1]);
|
||||
current_bsp_culling_distance = bsp_culling_distances[cv_glrenderdistance.value - 1];
|
||||
}
|
||||
|
||||
@@ -42,10 +42,6 @@ extern "C" {
|
||||
void HWR_Startup(void);
|
||||
void HWR_Shutdown(void);
|
||||
|
||||
extern float gl_viewwidth, gl_viewheight, gl_baseviewwindowx, gl_baseviewwindowy;
|
||||
|
||||
extern float gl_basewindowcenterx, gl_basewindowcentery;
|
||||
|
||||
extern unsigned msaa;
|
||||
extern boolean a2c;
|
||||
|
||||
@@ -89,7 +85,6 @@ extern ps_metric_t ps_hw_batchdrawtime;
|
||||
extern boolean gl_shadersavailable;
|
||||
|
||||
// hw_draw.c
|
||||
void HWR_DrawPatch(patch_t *gpatch, INT32 x, INT32 y, INT32 option);
|
||||
void HWR_DrawStretchyFixedPatch(patch_t *gpatch, fixed_t x, fixed_t y, fixed_t pscale, fixed_t vscale, INT32 option, const UINT8 *colormap, INT32 bflags);
|
||||
void HWR_DrawCroppedPatch(patch_t *gpatch, fixed_t x, fixed_t y, fixed_t pscale, INT32 option, fixed_t sx, fixed_t sy, fixed_t w, fixed_t h);
|
||||
void HWR_DrawFill(INT32 x, INT32 y, INT32 w, INT32 h, INT32 color);
|
||||
@@ -98,7 +93,6 @@ void HWR_DrawDiag(INT32 x, INT32 y, INT32 wh, INT32 color);
|
||||
void HWR_drawAMline(const fline_t *fl, INT32 color);
|
||||
void HWR_FadeScreenMenuBack(UINT16 color, UINT8 strength);
|
||||
void HWR_DrawConsoleBack(UINT32 color, INT32 height);
|
||||
void HWR_DrawViewBorder(INT32 clearlines);
|
||||
void HWR_DrawFlatFill(INT32 x, INT32 y, INT32 w, INT32 h, lumpnum_t flatlumpnum);
|
||||
|
||||
UINT8 *HWR_GetScreenshot(INT32 scale);
|
||||
|
||||
@@ -114,7 +114,6 @@ void UnloadModel(model_t *model)
|
||||
if (model->materials)
|
||||
Z_Free(model->materials);
|
||||
|
||||
DeleteVBOs(model);
|
||||
Z_Free(model);
|
||||
}
|
||||
|
||||
@@ -194,7 +193,6 @@ model_t *LoadModel(const char *filename, int ztag)
|
||||
strcpy(model->mdlFilename, filename);
|
||||
|
||||
Optimize(model);
|
||||
GeneratePolygonNormals(model, ztag);
|
||||
|
||||
// Default material properties
|
||||
for (i = 0 ; i < model->numMaterials; i++)
|
||||
@@ -246,13 +244,6 @@ void GenerateVertexNormals(model_t *model)
|
||||
|
||||
M_Memcpy(newNormals, frame->normals, sizeof(float)*3*mesh->numTriangles*3);
|
||||
|
||||
/* if (!systemSucks)
|
||||
{
|
||||
memTag = Z_GetTag(frame->tangents);
|
||||
float *newTangents = (float*)Z_Malloc(sizeof(float)*3*mesh->numTriangles*3, memTag);
|
||||
M_Memcpy(newTangents, frame->tangents, sizeof(float)*3*mesh->numTriangles*3);
|
||||
}*/
|
||||
|
||||
for (k = 0; k < mesh->numVertices; k++)
|
||||
{
|
||||
float x, y, z;
|
||||
@@ -288,32 +279,15 @@ void GenerateVertexNormals(model_t *model)
|
||||
|
||||
if (vCount > 1)
|
||||
{
|
||||
// Vector::Normalize(&normal);
|
||||
newNormals[3 * k + 0] = (float)normal.x;
|
||||
newNormals[3 * k + 1] = (float)normal.y;
|
||||
newNormals[3 * k + 2] = (float)normal.z;
|
||||
|
||||
/* if (!systemSucks)
|
||||
{
|
||||
Vector::vector_t tangent;
|
||||
Vector::Tangent(&normal, &tangent);
|
||||
newTangents[3 * k + 0] = tangent.x;
|
||||
newTangents[3 * k + 1] = tangent.y;
|
||||
newTangents[3 * k + 2] = tangent.z;
|
||||
}*/
|
||||
}
|
||||
}
|
||||
|
||||
oldNormals = frame->normals;
|
||||
frame->normals = newNormals;
|
||||
Z_Free(oldNormals);
|
||||
|
||||
/* if (!systemSucks)
|
||||
{
|
||||
float *oldTangents = frame->tangents;
|
||||
frame->tangents = newTangents;
|
||||
Z_Free(oldTangents);
|
||||
}*/
|
||||
}
|
||||
}
|
||||
}
|
||||
@@ -404,15 +378,11 @@ void Optimize(model_t *model)
|
||||
newMesh->numTriangles = numTriangles;
|
||||
newMesh->numVertices = numTriangles * 3;
|
||||
newMesh->uvs = (float*)Z_Malloc(sizeof(float)*2*numTriangles*3, memTag, 0);
|
||||
// if (node->material->lightmap)
|
||||
// newMesh->lightuvs = (float*)Z_Malloc(sizeof(float)*2*numTriangles*3, memTag, 0);
|
||||
newMesh->frames = (mdlframe_t*)Z_Calloc(sizeof(mdlframe_t), memTag, 0);
|
||||
curFrame = &newMesh->frames[0];
|
||||
|
||||
curFrame->material = curMat;
|
||||
curFrame->normals = (float*)Z_Malloc(sizeof(float)*3*numTriangles*3, memTag, 0);
|
||||
// if (!systemSucks)
|
||||
// curFrame->tangents = (float*)Z_Malloc(sizeof(float)*3*numTriangles*3, memTag, 0);
|
||||
curFrame->vertices = (float*)Z_Malloc(sizeof(float)*3*numTriangles*3, memTag, 0);
|
||||
curFrame->colors = (char*)Z_Malloc(sizeof(char)*4*numTriangles*3, memTag, 0);
|
||||
|
||||
@@ -436,12 +406,6 @@ void Optimize(model_t *model)
|
||||
curMesh->uvs,
|
||||
sizeof(float)*2*curMesh->numTriangles*3);
|
||||
|
||||
/* if (node->material->lightmap)
|
||||
{
|
||||
M_Memcpy(&newMesh->lightuvs[uvCount],
|
||||
curMesh->lightuvs,
|
||||
sizeof(float)*2*curMesh->numTriangles*3);
|
||||
}*/
|
||||
uvCount += 2*curMesh->numTriangles*3;
|
||||
|
||||
dest = (float*)newMesh->frames[0].vertices;
|
||||
@@ -456,15 +420,6 @@ void Optimize(model_t *model)
|
||||
src,
|
||||
sizeof(float)*3*curMesh->numTriangles*3);
|
||||
|
||||
/* if (!systemSucks)
|
||||
{
|
||||
dest = (float*)newMesh->frames[0].tangents;
|
||||
src = (float*)curMesh->frames[0].tangents;
|
||||
M_Memcpy(&dest[vertCount],
|
||||
src,
|
||||
sizeof(float)*3*curMesh->numTriangles*3);
|
||||
}*/
|
||||
|
||||
vertCount += 3 * curMesh->numTriangles * 3;
|
||||
|
||||
destByte = (char*)newMesh->frames[0].colors;
|
||||
@@ -494,103 +449,3 @@ void Optimize(model_t *model)
|
||||
model->meshes = newMeshes;
|
||||
model->numMeshes = numMeshes;
|
||||
}
|
||||
|
||||
void GeneratePolygonNormals(model_t *model, int ztag)
|
||||
{
|
||||
int i;
|
||||
for (i = 0; i < model->numMeshes; i++)
|
||||
{
|
||||
int j;
|
||||
mesh_t *mesh = &model->meshes[i];
|
||||
|
||||
if (!mesh->frames)
|
||||
continue;
|
||||
|
||||
for (j = 0; j < mesh->numFrames; j++)
|
||||
{
|
||||
int k;
|
||||
mdlframe_t *frame = &mesh->frames[j];
|
||||
const float *vertices = frame->vertices;
|
||||
vector_t *polyNormals;
|
||||
|
||||
frame->polyNormals = (vector_t*)Z_Malloc(sizeof(vector_t) * mesh->numTriangles, ztag, 0);
|
||||
|
||||
polyNormals = frame->polyNormals;
|
||||
|
||||
for (k = 0; k < mesh->numTriangles; k++)
|
||||
{
|
||||
/// TODO: normalize vectors
|
||||
(void)vertices;
|
||||
(void)polyNormals;
|
||||
// Vector::Normal(vertices, polyNormals);
|
||||
vertices += 3 * 3;
|
||||
polyNormals++;
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
//
|
||||
// Reload
|
||||
//
|
||||
// Reload VBOs
|
||||
//
|
||||
#if 0
|
||||
static void Reload(void)
|
||||
{
|
||||
/* model_t *node;
|
||||
for (node = modelHead; node; node = node->next)
|
||||
{
|
||||
int i;
|
||||
for (i = 0; i < node->numMeshes; i++)
|
||||
{
|
||||
mesh_t *mesh = &node->meshes[i];
|
||||
|
||||
if (mesh->frames)
|
||||
{
|
||||
int j;
|
||||
for (j = 0; j < mesh->numFrames; j++)
|
||||
CreateVBO(mesh, &mesh->frames[j]);
|
||||
}
|
||||
else if (mesh->tinyframes)
|
||||
{
|
||||
int j;
|
||||
for (j = 0; j < mesh->numFrames; j++)
|
||||
CreateVBO(mesh, &mesh->tinyframes[j]);
|
||||
}
|
||||
}
|
||||
}*/
|
||||
}
|
||||
#endif
|
||||
|
||||
void DeleteVBOs(model_t *model)
|
||||
{
|
||||
(void)model;
|
||||
/* for (int i = 0; i < model->numMeshes; i++)
|
||||
{
|
||||
mesh_t *mesh = &model->meshes[i];
|
||||
|
||||
if (mesh->frames)
|
||||
{
|
||||
for (int j = 0; j < mesh->numFrames; j++)
|
||||
{
|
||||
mdlframe_t *frame = &mesh->frames[j];
|
||||
if (!frame->vboID)
|
||||
continue;
|
||||
bglDeleteBuffers(1, &frame->vboID);
|
||||
frame->vboID = 0;
|
||||
}
|
||||
}
|
||||
else if (mesh->tinyframes)
|
||||
{
|
||||
for (int j = 0; j < mesh->numFrames; j++)
|
||||
{
|
||||
tinyframe_t *frame = &mesh->tinyframes[j];
|
||||
if (!frame->vboID)
|
||||
continue;
|
||||
bglDeleteBuffers(1, &frame->vboID);
|
||||
frame->vboID = 0;
|
||||
}
|
||||
}
|
||||
}*/
|
||||
}
|
||||
@@ -28,8 +28,6 @@ typedef struct
|
||||
float ambient[4], diffuse[4], specular[4], emissive[4];
|
||||
float shininess;
|
||||
boolean spheremap;
|
||||
// Texture::texture_t *texture;
|
||||
// Texture::texture_t *lightmap;
|
||||
} material_t;
|
||||
|
||||
typedef struct
|
||||
@@ -40,7 +38,6 @@ typedef struct
|
||||
float *tangents;
|
||||
char *colors;
|
||||
unsigned int vboID;
|
||||
vector_t *polyNormals;
|
||||
} mdlframe_t;
|
||||
|
||||
typedef struct
|
||||
@@ -70,7 +67,6 @@ typedef struct mesh_s
|
||||
typedef struct tag_s
|
||||
{
|
||||
char name[64];
|
||||
// matrix_t transform;
|
||||
} tag_t;
|
||||
|
||||
typedef struct model_s
|
||||
@@ -96,9 +92,7 @@ model_t *LoadModel(const char *filename, int ztag);
|
||||
void UnloadModel(model_t *model);
|
||||
void Optimize(model_t *model);
|
||||
void GenerateVertexNormals(model_t *model);
|
||||
void GeneratePolygonNormals(model_t *model, int ztag);
|
||||
void CreateVBOTiny(mesh_t *mesh, tinyframe_t *frame);
|
||||
void CreateVBO(mesh_t *mesh, mdlframe_t *frame);
|
||||
void DeleteVBOs(model_t *model);
|
||||
|
||||
#endif
|
||||
@@ -253,6 +253,9 @@ HMS_connect (const char *format, ...)
|
||||
cc = curl_easy_setopt(curl, CURLOPT_TIMEOUT, (long)cv_masterserver_timeout.value);
|
||||
if (cc != CURLE_OK) I_OutputMsg("libcurl: %s\n", buffer->errbuf);
|
||||
|
||||
cc = curl_easy_setopt(curl, CURLOPT_MAXREDIRS, 30L);
|
||||
if (cc != CURLE_OK) I_OutputMsg("libcurl: %s\n", buffer->errbuf);
|
||||
|
||||
cc = curl_easy_setopt(curl, CURLOPT_WRITEFUNCTION, HMS_on_read);
|
||||
if (cc != CURLE_OK) I_OutputMsg("libcurl: %s\n", buffer->errbuf);
|
||||
|
||||
|
||||
+25
-87
@@ -431,7 +431,7 @@ void HU_Start(void)
|
||||
|
||||
void HU_Shiftform(void)
|
||||
{
|
||||
shiftxform = cv_keyboardlayout.value == 3 ? french_shiftxform : english_shiftxform;
|
||||
shiftxform = (cv_keyboardlayout.value == 3) ? french_shiftxform : english_shiftxform;
|
||||
}
|
||||
|
||||
//======================================================================
|
||||
@@ -465,8 +465,8 @@ static INT16 addy = 0; // use this to make the messages scroll smoothly when one
|
||||
static void HU_removeChatText_Mini(void)
|
||||
{
|
||||
// MPC: Don't create new arrays, just iterate through an existing one
|
||||
size_t i;
|
||||
for(i=0;i<chat_nummsg_min-1;i++) {
|
||||
for (size_t i = 0; i < chat_nummsg_min - 1; i++)
|
||||
{
|
||||
strcpy(chat_mini[i], chat_mini[i+1]);
|
||||
chat_timers[i] = chat_timers[i+1];
|
||||
}
|
||||
@@ -485,8 +485,8 @@ static void HU_removeChatText_Log(void)
|
||||
return;
|
||||
|
||||
free(chat_log[0]);
|
||||
size_t i;
|
||||
for(i=0;i<chat_nummsg_log-1;i++)
|
||||
|
||||
for (size_t i = 0; i < chat_nummsg_log - 1;i++)
|
||||
{
|
||||
chat_log[i] = chat_log[i+1];
|
||||
}
|
||||
@@ -1101,14 +1101,14 @@ void HU_Ticker(void)
|
||||
size_t i = 0;
|
||||
|
||||
// handle spam while we're at it:
|
||||
for(; (i<MAXPLAYERS); i++)
|
||||
for(; (i < MAXPLAYERS); i++)
|
||||
{
|
||||
if (stop_spamming[i] > 0)
|
||||
stop_spamming[i]--;
|
||||
}
|
||||
|
||||
// handle chat timers
|
||||
for (i=0; (i<chat_nummsg_min); i++)
|
||||
for (i = 0; (i < chat_nummsg_min); i++)
|
||||
{
|
||||
if (chat_timers[i] > 0)
|
||||
chat_timers[i]--;
|
||||
@@ -1231,7 +1231,7 @@ static void HU_SendChatMessage(void)
|
||||
nodenum[2] = '\0';
|
||||
|
||||
// check for undesirable characters in our "number"
|
||||
if (((nodenum[0] < '0') || (nodenum[0] > '9')) || ((nodenum[1] < '0') || (nodenum[1] > '9')))
|
||||
if (((nodenum[0] < '0') || (nodenum[0] > '9')) || ((nodenum[1] < '0') || (nodenum[1] > '9')))
|
||||
{
|
||||
// check if nodenum[1] is a space
|
||||
if (nodenum[1] == ' ')
|
||||
@@ -1499,7 +1499,7 @@ static void HU_drawMiniChat(void)
|
||||
if (splitscreen > 1)
|
||||
boxw = max(64, boxw/2);
|
||||
|
||||
for (; i>0; i--)
|
||||
for (; i > 0; i--)
|
||||
{
|
||||
char *msg = CHAT_WordWrap(x+2, boxw-(charwidth*2), V_SNAPTOBOTTOM|V_SNAPTOLEFT|V_ALLOWLOWERCASE, chat_mini[i-1]);
|
||||
size_t j = 0;
|
||||
@@ -1572,7 +1572,7 @@ static void HU_drawMiniChat(void)
|
||||
i = 0;
|
||||
prev_linereturn = false;
|
||||
|
||||
for (; i<=(chat_nummsg_min-1); i++) // iterate through our hot messages
|
||||
for (; i <= (chat_nummsg_min-1); i++) // iterate through our hot messages
|
||||
{
|
||||
INT32 clrflag = 0;
|
||||
INT32 timer = ((cv_chattime.value*TICRATE)-chat_timers[i]) - cv_chattime.value*TICRATE+9; // see below...
|
||||
@@ -1749,7 +1749,6 @@ static void HU_drawChatLog(INT32 offset)
|
||||
Z_Free(msg);
|
||||
}
|
||||
|
||||
|
||||
if (((chat_scroll >= chat_maxscroll) || (chat_scrollmedown)) && !(justscrolleddown || justscrolledup || chat_scrolltime)) // was already at the bottom of the page before new maxscroll calculation and was NOT scrolling.
|
||||
{
|
||||
atbottom = true; // we should scroll
|
||||
@@ -2284,6 +2283,7 @@ static void HU_DrawSongCreditsBox(void)
|
||||
V_DrawFill(x, y, strwidth*dup, BOXCREDITHEIGHT*dup, 28|flags|(bgt<<V_ALPHASHIFT));
|
||||
V_DrawFill(x+dup, y+dup, (strwidth-2)*dup, (BOXCREDITHEIGHT-2)*dup, 30|flags|(bgt<<V_ALPHASHIFT));
|
||||
}
|
||||
|
||||
if (cursongcredit.trans < NUMTRANSMAPS)
|
||||
{
|
||||
V_DrawSmallString(x+2*dup, y+2*dup, V_ALLOWLOWERCASE|flags|(cursongcredit.trans<<V_ALPHASHIFT), str);
|
||||
@@ -2391,76 +2391,6 @@ void HU_Drawer(void)
|
||||
}
|
||||
}
|
||||
|
||||
//======================================================================
|
||||
// HUD MESSAGES CLEARING FROM SCREEN
|
||||
//======================================================================
|
||||
|
||||
// Clear old messages from the borders around the view window
|
||||
// (only for reduced view, refresh the borders when needed)
|
||||
//
|
||||
// startline: y coord to start clear,
|
||||
// clearlines: how many lines to clear.
|
||||
//
|
||||
static INT32 oldclearlines;
|
||||
|
||||
void HU_Erase(void)
|
||||
{
|
||||
INT32 topline, bottomline;
|
||||
INT32 y, yoffset;
|
||||
|
||||
#ifdef HWRENDER
|
||||
// clear hud msgs on double buffer (OpenGL mode)
|
||||
boolean secondframe;
|
||||
static INT32 secondframelines;
|
||||
#endif
|
||||
|
||||
if (con_clearlines == oldclearlines && !con_hudupdate && !chat_on)
|
||||
return;
|
||||
|
||||
#ifdef HWRENDER
|
||||
// clear the other frame in double-buffer modes
|
||||
secondframe = (con_clearlines != oldclearlines);
|
||||
if (secondframe)
|
||||
secondframelines = oldclearlines;
|
||||
#endif
|
||||
|
||||
// clear the message lines that go away, so use _oldclearlines_
|
||||
bottomline = oldclearlines;
|
||||
oldclearlines = con_clearlines;
|
||||
if (chat_on && OLDCHAT)
|
||||
if (bottomline < 8)
|
||||
bottomline = 8; // only do it for consolechat. consolechat is gay.
|
||||
|
||||
if (automapactive || viewwindowx == 0) // hud msgs don't need to be cleared
|
||||
return;
|
||||
|
||||
// software mode copies view border pattern & beveled edges from the backbuffer
|
||||
if (rendermode == render_soft)
|
||||
{
|
||||
topline = 0;
|
||||
for (y = topline, yoffset = y*vid.width; y < bottomline; y++, yoffset += vid.width)
|
||||
{
|
||||
if (y < viewwindowy || y >= viewwindowy + viewheight)
|
||||
R_VideoErase(yoffset, vid.width); // erase entire line
|
||||
else
|
||||
{
|
||||
R_VideoErase(yoffset, viewwindowx); // erase left border
|
||||
// erase right border
|
||||
R_VideoErase(yoffset + viewwindowx + viewwidth, viewwindowx);
|
||||
}
|
||||
}
|
||||
con_hudupdate = false; // if it was set..
|
||||
}
|
||||
#ifdef HWRENDER
|
||||
else if (rendermode != render_none)
|
||||
{
|
||||
// refresh just what is needed from the view borders
|
||||
HWR_DrawViewBorder(secondframelines);
|
||||
con_hudupdate = secondframe;
|
||||
}
|
||||
#endif
|
||||
}
|
||||
|
||||
//======================================================================
|
||||
// IN-LEVEL MULTIPLAYER RANKINGS
|
||||
//======================================================================
|
||||
@@ -2915,12 +2845,8 @@ void HU_SetCEchoFlags(INT32 flags)
|
||||
|
||||
void HU_DoCEcho(const char *msg)
|
||||
{
|
||||
#pragma GCC diagnostic push
|
||||
#pragma GCC diagnostic ignored "-Wstringop-truncation" // This is fine, we set null byte later
|
||||
strncpy(cechotext, msg, sizeof(cechotext));
|
||||
#pragma GCC diagnostic pop
|
||||
strncat(cechotext, "\\", sizeof(cechotext) - strlen(cechotext) - 1);
|
||||
cechotext[sizeof(cechotext) - 1] = '\0';
|
||||
strlcpy(cechotext, msg, sizeof(cechotext));
|
||||
strlcat(cechotext, "\\", sizeof(cechotext));
|
||||
|
||||
// just print it to console
|
||||
if (cv_cechotoggle.value == 2)
|
||||
@@ -2929,8 +2855,20 @@ void HU_DoCEcho(const char *msg)
|
||||
strncpy(temp, cechotext, sizeof(temp));
|
||||
|
||||
for (char *p = temp; *p != '\0'; ++p)
|
||||
{
|
||||
if (*p == '\\')
|
||||
{
|
||||
*p = '\n';
|
||||
++p;
|
||||
char *skip_p = p; // Point at which we will move part of string after all \'s
|
||||
|
||||
while (*p == '\\')
|
||||
++p;
|
||||
|
||||
memmove(skip_p, p, strlen(p)+1); // move the rest of string with null byte
|
||||
p = skip_p; // Restore p
|
||||
}
|
||||
}
|
||||
|
||||
CONS_Printf("%s\n", temp);
|
||||
|
||||
|
||||
@@ -117,7 +117,6 @@ void HU_TickSongCredits(void);
|
||||
void HU_DrawSongCredits(void);
|
||||
void HU_Drawer(void);
|
||||
char HU_dequeueChatChar(void);
|
||||
void HU_Erase(void);
|
||||
void HU_clearChatChars(void);
|
||||
void HU_drawPlayerPing(INT32 x, INT32 y, INT32 pnum, INT32 flags); // Lat': Ping drawer for scoreboard.
|
||||
//void HU_DrawTeamTabRankings(playersort_t *tab, INT32 whiteplayer);
|
||||
|
||||
@@ -1,680 +0,0 @@
|
||||
// SONIC ROBO BLAST 2
|
||||
//-----------------------------------------------------------------------------
|
||||
// Copyright (C) 2011-2018 by Sonic Team Junior.
|
||||
//
|
||||
// This program is free software distributed under the
|
||||
// terms of the GNU General Public License, version 2.
|
||||
// See the 'LICENSE' file for more details.
|
||||
//-----------------------------------------------------------------------------
|
||||
/// \file i_addrinfo.c
|
||||
/// \brief getaddr stubs, for lesser OSes
|
||||
///
|
||||
/// Some systems/SDKs, like PSL1GHT v2 does not have addrinfo functions
|
||||
/// So a stub is needed
|
||||
#include <string.h>
|
||||
#include <stdlib.h>
|
||||
#include <sys/types.h>
|
||||
#ifdef _WIN32
|
||||
#ifdef USE_WINSOCK2
|
||||
#include <ws2tcpip.h>
|
||||
#else
|
||||
#include <winsock.h>
|
||||
#endif
|
||||
#else
|
||||
#include <sys/socket.h>
|
||||
#include <arpa/inet.h>
|
||||
#include <netdb.h>
|
||||
#endif
|
||||
|
||||
#include "i_addrinfo.h"
|
||||
|
||||
/*
|
||||
* This addrinfo stub have a testcases:
|
||||
* To test the stub, use this command to compile the stub testcase:
|
||||
* gcc -g -DTESTCASE -Dtest_stub -Wall -W i_addrinfo.c -o stub
|
||||
* To test the real getaddrinfo API, use this command to get real one:
|
||||
* gcc -g -DTESTCASE -Utest_stub -Wall -W i_addrinfo.c -o real
|
||||
* For Win32,you need the WinSock library, version 1.1 or 2.2
|
||||
* for 1.1, add -lwsock32
|
||||
* i686-w64-mingw32-gcc -g -DTESTCASE -Dtest_stub -UUSE_WINSOCK2 -Wall -W i_addrinfo.c -o stub.exe -lwsock32
|
||||
* for 2.2, add -DUSE_WINSOCK2 -lws2_32
|
||||
* i686-w64-mingw32-gcc -g -DTESTCASE -Utest_stub -DUSE_WINSOCK2 -Wall -W i_addrinfo.c -o real.exe -lws2_32
|
||||
*/
|
||||
|
||||
#ifndef I_getaddrinfo
|
||||
|
||||
#include <stdbool.h>
|
||||
|
||||
#ifdef _WIN32
|
||||
// it seems windows doesn't define that... maybe some other OS? OS/2
|
||||
static int inet_aton(const char *cp, struct in_addr *addr)
|
||||
{
|
||||
if( cp == NULL || addr == NULL )
|
||||
{
|
||||
return(0);
|
||||
}
|
||||
if (strcmp(cp, "255.255.255.225") == 0)
|
||||
{
|
||||
addr->s_addr = htonl(INADDR_BROADCAST);
|
||||
return 0;
|
||||
}
|
||||
return (addr->s_addr = inet_addr(cp)) != htonl(INADDR_NONE);
|
||||
}
|
||||
#endif
|
||||
|
||||
#ifdef USE_WINSOCK2
|
||||
static HMODULE ipv6dll = NULL;
|
||||
typedef int (WSAAPI *p_getaddrinfo) (const char *, const char *,
|
||||
const struct my_addrinfo *,
|
||||
struct my_addrinfo **);
|
||||
typedef void (WSAAPI *p_freeaddrinfo) (struct my_addrinfo *);
|
||||
|
||||
static p_getaddrinfo WS_getaddrinfo = NULL;
|
||||
static p_freeaddrinfo WS_freeaddrinfo = NULL;
|
||||
|
||||
static HMODULE WS_getfunctions(HMODULE tmp)
|
||||
{
|
||||
if (tmp != NULL)
|
||||
{
|
||||
WS_getaddrinfo = (p_getaddrinfo)(LPVOID)GetProcAddress(tmp, "getaddrinfo");
|
||||
if (WS_getaddrinfo == NULL)
|
||||
return NULL;
|
||||
WS_freeaddrinfo = (p_freeaddrinfo)(LPVOID)GetProcAddress(tmp, "freeaddrinfo");
|
||||
if (WS_freeaddrinfo == NULL)
|
||||
{
|
||||
WS_getaddrinfo = NULL;
|
||||
return NULL;
|
||||
}
|
||||
}
|
||||
return tmp;
|
||||
}
|
||||
|
||||
static void WS_addrinfosetup(void)
|
||||
{
|
||||
if (WS_getaddrinfo && WS_freeaddrinfo)
|
||||
return; // already have the functions
|
||||
// why not hold it into ipv6dll? becase we already link with ws2_32, silly!
|
||||
if (WS_getfunctions(GetModuleHandleA("ws2_32.dll")) == NULL)
|
||||
ipv6dll = WS_getfunctions(LoadLibraryA("wship6.dll"));
|
||||
}
|
||||
|
||||
void WS_addrinfocleanup(void)
|
||||
{
|
||||
if (ipv6dll)
|
||||
FreeLibrary(ipv6dll);
|
||||
ipv6dll = NULL;
|
||||
WS_getaddrinfo = NULL;
|
||||
WS_freeaddrinfo = NULL;
|
||||
}
|
||||
#else
|
||||
void WS_addrinfocleanup(void) {}
|
||||
#endif
|
||||
|
||||
int I_getaddrinfo(const char *node, const char *service,
|
||||
const struct my_addrinfo *hints,
|
||||
struct my_addrinfo **res)
|
||||
{
|
||||
struct hostent *nodename = NULL;
|
||||
bool hostlookup = true, passivemode = false;
|
||||
int flags = 0;
|
||||
int socktype = 0;
|
||||
int sockport = 0;
|
||||
struct my_addrinfo *ai;
|
||||
struct sockaddr_in *addr;
|
||||
struct in_addr ipv4;
|
||||
size_t addrlen = 1;
|
||||
size_t ailen = 1, i = 0, j;
|
||||
size_t famsize = sizeof(struct sockaddr_in);
|
||||
#ifdef USE_WINSOCK2
|
||||
WS_addrinfosetup();
|
||||
if (WS_getaddrinfo)
|
||||
return WS_getaddrinfo(node, service, hints, res);
|
||||
#endif
|
||||
|
||||
// param check
|
||||
if (node == NULL && service == NULL)
|
||||
return EAI_NONAME;
|
||||
//note: testcase show NULL as res crashes libc
|
||||
if (res == NULL)
|
||||
return -1;
|
||||
|
||||
// check hints
|
||||
if (hints)
|
||||
{
|
||||
// no support for IPv6
|
||||
if (hints->ai_family != AF_INET && hints->ai_family != AF_UNSPEC)
|
||||
return -1; //EAI_FAMILY
|
||||
#ifdef AI_NUMERICHOST
|
||||
// do not look up hostnames
|
||||
if ((hints->ai_flags & AI_NUMERICHOST) == AI_NUMERICHOST)
|
||||
{
|
||||
hostlookup = false;
|
||||
flags |= AI_NUMERICHOST;
|
||||
}
|
||||
#endif
|
||||
#ifdef AI_PASSIVE
|
||||
// return loopback or any address?
|
||||
if ((hints->ai_flags & AI_PASSIVE) == AI_PASSIVE)
|
||||
{
|
||||
passivemode = true;
|
||||
flags |= AI_PASSIVE;
|
||||
}
|
||||
#endif
|
||||
// why no support for canon names? lazy
|
||||
//AI_CANONNAME
|
||||
// what kind of socket?
|
||||
socktype = hints->ai_socktype;
|
||||
}
|
||||
else
|
||||
{
|
||||
#ifdef AI_V4MAPPED
|
||||
flags |= AI_V4MAPPED;
|
||||
#endif
|
||||
#ifdef AI_ADDRCONFIG
|
||||
flags |= AI_ADDRCONFIG;
|
||||
#endif
|
||||
}
|
||||
|
||||
// we need gethostbyname to convert numeric strings
|
||||
if (node && hostlookup)
|
||||
{
|
||||
if (node == NULL)
|
||||
return -1;
|
||||
nodename = gethostbyname(node);
|
||||
if (nodename == NULL)
|
||||
{
|
||||
if (inet_aton(node, &ipv4) != 0)
|
||||
addrlen = 1;
|
||||
else
|
||||
return -1;
|
||||
}
|
||||
else while (nodename->h_addr_list[addrlen] != NULL)
|
||||
addrlen++;
|
||||
}
|
||||
else if (node)
|
||||
{
|
||||
if (inet_aton(node, &ipv4) != 0)
|
||||
addrlen = 1;
|
||||
else if (!hostlookup)
|
||||
return EAI_NONAME;
|
||||
}
|
||||
else
|
||||
addrlen = 1;
|
||||
|
||||
if (service) //AI_NUMERICSERV
|
||||
sockport = atoi(service);
|
||||
|
||||
if (socktype == 0)
|
||||
ailen = addrlen*3;
|
||||
else
|
||||
ailen = addrlen;
|
||||
|
||||
ai = calloc(ailen, sizeof(struct my_addrinfo));
|
||||
if (ai == NULL)
|
||||
return -1;
|
||||
else
|
||||
*res = ai;
|
||||
|
||||
addr = calloc(ailen*2, famsize);
|
||||
if (addr == NULL)
|
||||
{
|
||||
free(ai);
|
||||
return -1;
|
||||
}
|
||||
else
|
||||
ai->ai_addr = memset(addr, 0x00, ailen*ai->ai_addrlen);
|
||||
|
||||
for (i = 0; i < ailen; i++)
|
||||
{
|
||||
ai = *res+i;
|
||||
ai->ai_flags = flags;
|
||||
ai->ai_family = AF_INET;
|
||||
ai->ai_socktype = socktype;
|
||||
switch (ai->ai_socktype)
|
||||
{
|
||||
case SOCK_STREAM:
|
||||
ai->ai_protocol = IPPROTO_TCP;
|
||||
break;
|
||||
case SOCK_DGRAM:
|
||||
ai->ai_protocol = IPPROTO_UDP;
|
||||
break;
|
||||
default:
|
||||
ai->ai_protocol = 0;
|
||||
}
|
||||
ai->ai_addrlen = famsize;
|
||||
ai->ai_addr = (struct sockaddr *)&addr[i];
|
||||
//ai_cannonname
|
||||
ai->ai_next = ai+1;
|
||||
}
|
||||
ai->ai_next = NULL;
|
||||
ai = *res;
|
||||
|
||||
for (i = 0, j = 0; i < ailen; i++, j++)
|
||||
{
|
||||
ai = *res+i;
|
||||
addr[i].sin_port = htons((UINT16)sockport);
|
||||
if (nodename)
|
||||
{
|
||||
memcpy(&addr[i].sin_addr, nodename->h_addr_list[j], ai->ai_addrlen);
|
||||
addr[i].sin_family = nodename->h_addrtype;
|
||||
}
|
||||
else if (node)
|
||||
{
|
||||
memcpy(&addr[i].sin_addr, &ipv4, ai->ai_addrlen);
|
||||
addr[i].sin_family = AF_INET;
|
||||
}
|
||||
else
|
||||
{
|
||||
if (passivemode)
|
||||
addr[i].sin_addr.s_addr = htonl(INADDR_ANY);
|
||||
else
|
||||
addr[i].sin_addr.s_addr = htonl(INADDR_LOOPBACK);
|
||||
addr[i].sin_family = AF_INET;
|
||||
}
|
||||
if (socktype == 0)
|
||||
{
|
||||
ai->ai_socktype = SOCK_STREAM;
|
||||
ai->ai_protocol = IPPROTO_TCP;
|
||||
memcpy(&addr[i+1], &addr[i], ai->ai_addrlen);
|
||||
i++; ai++;
|
||||
ai->ai_socktype = SOCK_DGRAM;
|
||||
ai->ai_protocol = IPPROTO_UDP;
|
||||
memcpy(&addr[i+1], &addr[i], ai->ai_addrlen);
|
||||
i++; ai++;
|
||||
ai->ai_socktype = SOCK_RAW;
|
||||
ai->ai_protocol = IPPROTO_IP;
|
||||
}
|
||||
}
|
||||
return 0;
|
||||
}
|
||||
#endif
|
||||
|
||||
#ifndef I_freeaddrinfo
|
||||
void I_freeaddrinfo(struct my_addrinfo *res)
|
||||
{
|
||||
#ifdef USE_WINSOCK2
|
||||
if (WS_freeaddrinfo)
|
||||
{
|
||||
WS_freeaddrinfo(res);
|
||||
return;
|
||||
}
|
||||
#endif
|
||||
if (!res)
|
||||
return;
|
||||
free(res->ai_addr);
|
||||
free(res);
|
||||
}
|
||||
#endif
|
||||
|
||||
#ifdef TESTCASE
|
||||
#include <stdio.h>
|
||||
|
||||
#ifdef USE_WINSOCK2
|
||||
#define inet_ntop inet_ntopA
|
||||
#define HAVE_NTOP
|
||||
static const char* inet_ntopA(int af, const void *cp, char *buf, socklen_t len)
|
||||
{
|
||||
DWORD Dlen = len, AFlen = 0;
|
||||
SOCKADDR_STORAGE any;
|
||||
LPSOCKADDR anyp = (LPSOCKADDR)&any;
|
||||
LPSOCKADDR_IN any4 = (LPSOCKADDR_IN)&any;
|
||||
LPSOCKADDR_IN6 any6 = (LPSOCKADDR_IN6)&any;
|
||||
|
||||
if (!buf)
|
||||
{
|
||||
WSASetLastError(STATUS_INVALID_PARAMETER);
|
||||
return NULL;
|
||||
}
|
||||
|
||||
if (af != AF_INET && af != AF_INET6)
|
||||
{
|
||||
WSASetLastError(WSAEAFNOSUPPORT);
|
||||
return NULL;
|
||||
}
|
||||
|
||||
ZeroMemory(&any, sizeof(SOCKADDR_STORAGE));
|
||||
any.ss_family = af;
|
||||
|
||||
switch (af)
|
||||
{
|
||||
case AF_INET:
|
||||
{
|
||||
CopyMemory(&any4->sin_addr, cp, sizeof(IN_ADDR));
|
||||
AFlen = sizeof(SOCKADDR_IN);
|
||||
break;
|
||||
}
|
||||
case AF_INET6:
|
||||
{
|
||||
CopyMemory(&any6->sin6_addr, cp, sizeof(IN6_ADDR));
|
||||
AFlen = sizeof(SOCKADDR_IN6);
|
||||
break;
|
||||
}
|
||||
}
|
||||
|
||||
if (WSAAddressToStringA(anyp, AFlen, NULL, buf, &Dlen) == SOCKET_ERROR)
|
||||
return NULL;
|
||||
return buf;
|
||||
}
|
||||
#elif defined (_WIN32)
|
||||
// w32api, ws2tcpip.h, r1.12
|
||||
static inline char* gai_strerror(int ecode)
|
||||
{
|
||||
static char message[1024+1];
|
||||
DWORD dwFlags = FORMAT_MESSAGE_FROM_SYSTEM
|
||||
| FORMAT_MESSAGE_IGNORE_INSERTS
|
||||
| FORMAT_MESSAGE_MAX_WIDTH_MASK;
|
||||
DWORD dwLanguageId = MAKELANGID(LANG_NEUTRAL, SUBLANG_DEFAULT);
|
||||
FormatMessageA(dwFlags, NULL, ecode, dwLanguageId, message, 1024, NULL);
|
||||
return message;
|
||||
}
|
||||
#else
|
||||
#define HAVE_NTOP
|
||||
#endif
|
||||
|
||||
#ifndef INET_ADDRSTRLEN
|
||||
#define INET_ADDRSTRLEN 16
|
||||
#endif
|
||||
|
||||
static inline void printflags(int ai_flags)
|
||||
{
|
||||
printf("flags: %x(", ai_flags);
|
||||
if (ai_flags == 0)
|
||||
printf("NONE|");
|
||||
#ifdef AI_PASSIVE
|
||||
if ((ai_flags & AI_PASSIVE) == AI_PASSIVE)
|
||||
printf("AI_PASSIVE|");
|
||||
ai_flags &= ~AI_PASSIVE;
|
||||
#endif
|
||||
#ifdef AI_CANONNAME
|
||||
if ((ai_flags & AI_CANONNAME) == AI_CANONNAME)
|
||||
printf("AI_CANONNAME|");
|
||||
ai_flags &= ~AI_CANONNAME;
|
||||
#endif
|
||||
#ifdef AI_NUMERICHOST
|
||||
if ((ai_flags & AI_NUMERICHOST) == AI_NUMERICHOST)
|
||||
printf("AI_NUMERICHOST|");
|
||||
ai_flags &= ~AI_NUMERICHOST;
|
||||
#endif
|
||||
#ifdef AI_V4MAPPED
|
||||
if ((ai_flags & AI_V4MAPPED) == AI_V4MAPPED)
|
||||
printf("AI_V4MAPPED|");
|
||||
ai_flags &= ~AI_V4MAPPED;
|
||||
#endif
|
||||
#ifdef AI_ALL
|
||||
if ((ai_flags & AI_ALL) == AI_ALL)
|
||||
printf("AI_ALL|");
|
||||
ai_flags &= ~AI_ALL;
|
||||
#endif
|
||||
#ifdef AI_ADDRCONFIG
|
||||
if ((ai_flags & AI_ADDRCONFIG) == AI_ADDRCONFIG)
|
||||
printf("AI_ADDRCONFIG|");
|
||||
ai_flags &= ~AI_ADDRCONFIG;
|
||||
#endif
|
||||
#ifdef AI_IDN
|
||||
if ((ai_flags & AI_IDN) == AI_IDN)
|
||||
printf("AI_IDN|");
|
||||
ai_flags &= ~AI_IDN;
|
||||
#endif
|
||||
#ifdef AI_CANONIDN
|
||||
if ((ai_flags & AI_CANONIDN) == AI_CANONIDN)
|
||||
printf("AI_CANONIDN|");
|
||||
ai_flags &= ~AI_CANONIDN;
|
||||
#endif
|
||||
#ifdef AI_IDN_ALLOW_UNASSIGNED
|
||||
if ((ai_flags & AI_IDN_ALLOW_UNASSIGNED) == AI_IDN_ALLOW_UNASSIGNED)
|
||||
printf("AI_IDN_ALLOW_UNASSIGNED|");
|
||||
ai_flags &= ~AI_IDN_ALLOW_UNASSIGNED;
|
||||
#endif
|
||||
#ifdef AI_IDN_USE_STD3_ASCII_RULES
|
||||
if ((ai_flags & AI_IDN_USE_STD3_ASCII_RULES) == AI_IDN_USE_STD3_ASCII_RULES)
|
||||
printf("AI_IDN_USE_STD3_ASCII_RULES|");
|
||||
ai_flags &= ~AI_PASSIVE;
|
||||
#endif
|
||||
#ifdef AI_NUMERICSERV
|
||||
if ((ai_flags & AI_NUMERICSERV) == AI_NUMERICSERV)
|
||||
printf("AI_NUMERICSERV|");
|
||||
ai_flags &= ~AI_NUMERICSERV;
|
||||
#endif
|
||||
printf("%x", ai_flags);
|
||||
printf(")\n");
|
||||
}
|
||||
|
||||
static inline void printsocktype(int ai_socktype)
|
||||
{
|
||||
printf("socktype: %d(", ai_socktype);
|
||||
switch (ai_socktype)
|
||||
{
|
||||
case 0:
|
||||
printf("SOCK_ Woe32");
|
||||
break;
|
||||
case SOCK_STREAM:
|
||||
printf("SOCK_STREAM");
|
||||
break;
|
||||
case SOCK_DGRAM:
|
||||
printf("SOCK_DGRAM");
|
||||
break;
|
||||
case SOCK_RAW:
|
||||
printf("SOCK_RAW");
|
||||
break;
|
||||
default:
|
||||
printf("SOCK_ERROR\n");
|
||||
exit(-1);
|
||||
}
|
||||
printf(")\n");
|
||||
}
|
||||
|
||||
static inline void printprotocol(int ai_protocol)
|
||||
{
|
||||
printf("protocol: %d(", ai_protocol);
|
||||
switch (ai_protocol)
|
||||
{
|
||||
case IPPROTO_IP:
|
||||
printf("IPPROTO_IP");
|
||||
break;
|
||||
case IPPROTO_TCP:
|
||||
printf("IPPROTO_TCP");
|
||||
break;
|
||||
case IPPROTO_UDP:
|
||||
printf("IPPROTO_UDP");
|
||||
break;
|
||||
default:
|
||||
printf("IPPROTO_ERROR\n");
|
||||
exit(-1);
|
||||
}
|
||||
printf(")\n");
|
||||
}
|
||||
|
||||
static inline void printaddr(int ai_family, const struct sockaddr *ai_addr)
|
||||
{
|
||||
char str[INET_ADDRSTRLEN+1] = "FAKE";
|
||||
printf("family: %d(", ai_family);
|
||||
switch (ai_family)
|
||||
{
|
||||
case AF_UNSPEC:
|
||||
printf("AF_UNSPEC");
|
||||
break;
|
||||
case AF_INET:
|
||||
printf("AF_INET");
|
||||
break;
|
||||
#ifdef AF_INET6
|
||||
case AF_INET6:
|
||||
printf("AF_INET6");
|
||||
break;
|
||||
#endif
|
||||
default:
|
||||
printf("AF_ERROR\n");
|
||||
exit(-1);
|
||||
}
|
||||
printf(")\n");
|
||||
if (ai_family == AF_INET && ai_addr)
|
||||
{
|
||||
const struct sockaddr_in *ip4 = (void *)ai_addr;
|
||||
#ifdef HAVE_NTOP
|
||||
inet_ntop(ai_family, &ip4->sin_addr, str, INET_ADDRSTRLEN);
|
||||
#else
|
||||
strncpy(str, inet_ntoa(ip4->sin_addr), INET_ADDRSTRLEN);
|
||||
#endif
|
||||
printf("port: %d\n", ntohs(ip4->sin_port));
|
||||
}
|
||||
printf("addr: %s\n", str);
|
||||
}
|
||||
|
||||
void printaddrinfo(const struct my_addrinfo *data)
|
||||
{
|
||||
if(data == NULL)
|
||||
{
|
||||
printf("no data\n");
|
||||
return;
|
||||
}
|
||||
else
|
||||
printf("starting addrinfo dump\n");
|
||||
while (data != NULL)
|
||||
{
|
||||
printflags(data->ai_flags);
|
||||
printsocktype(data->ai_socktype);
|
||||
printaddr(data->ai_family, data->ai_addr);
|
||||
printprotocol(data->ai_protocol);
|
||||
//addrlen
|
||||
data = data->ai_next;
|
||||
}
|
||||
}
|
||||
|
||||
int main(int argc, char **argv)
|
||||
{
|
||||
struct my_addrinfo *res = NULL, hints;
|
||||
int gaie;
|
||||
|
||||
(void)argc;
|
||||
(void)argv;
|
||||
memset(&hints, 0x00, sizeof(struct my_addrinfo));
|
||||
hints.ai_family = AF_INET;
|
||||
|
||||
#ifdef _WIN32
|
||||
{
|
||||
#ifdef USE_WINSOCK2
|
||||
const WORD VerNeed = MAKEWORD(2,2);
|
||||
#else
|
||||
const WORD VerNeed = MAKEWORD(1,1);
|
||||
#endif
|
||||
WSADATA WSAData;
|
||||
WSAStartup(VerNeed, &WSAData);
|
||||
}
|
||||
#endif
|
||||
printf("-----------------------------------------------------------\n");
|
||||
#ifndef _WIN32 //NULL as res crashes Win32
|
||||
gaie = I_getaddrinfo(NULL, NULL, &hints, NULL);
|
||||
if (gaie != EAI_NONAME)
|
||||
printf("NULLs test returned: %s(%d)\n", gai_strerror(gaie), gaie);
|
||||
I_freeaddrinfo(res);
|
||||
#endif
|
||||
#if 0 //NULL as res crashes
|
||||
gaie = I_getaddrinfo("localhost", "5029", NULL, NULL);
|
||||
if (gaie == 0)
|
||||
printf("NULL crashes: %s(%d)\n", gai_strerror(gaie), gaie);
|
||||
I_freeaddrinfo(res);
|
||||
#endif
|
||||
gaie = I_getaddrinfo("localhost", NULL, &hints, &res);
|
||||
//if (gaie != 0)
|
||||
printf("NULL service test returned: %s(%d)\n", gai_strerror(gaie), gaie);
|
||||
printaddrinfo(res);
|
||||
I_freeaddrinfo(res); res = NULL;
|
||||
gaie = I_getaddrinfo(NULL, "5029", &hints, &res);
|
||||
//if (gaie != 0)
|
||||
printf("NULLs test returned: %s(%d)\n", gai_strerror(gaie), gaie);
|
||||
printaddrinfo(res);
|
||||
I_freeaddrinfo(res); res = NULL;
|
||||
gaie = I_getaddrinfo("localhost", "5029", &hints, &res);
|
||||
//if (gaie != 0)
|
||||
printf("no hints test returned: %s(%d)\n", gai_strerror(gaie), gaie);
|
||||
printaddrinfo(res);
|
||||
I_freeaddrinfo(res); res = NULL;
|
||||
printf("-----------------------------------------------------------\n");
|
||||
hints.ai_socktype = SOCK_STREAM;
|
||||
hints.ai_protocol = IPPROTO_TCP;
|
||||
gaie = I_getaddrinfo("localhost", NULL, &hints, &res);
|
||||
//if (gaie != 0)
|
||||
printf("NULL service test returned: %s(%d)\n", gai_strerror(gaie), gaie);
|
||||
printaddrinfo(res);
|
||||
I_freeaddrinfo(res); res = NULL;
|
||||
gaie = I_getaddrinfo(NULL, "5029", &hints, &res);
|
||||
//if (gaie != 0)
|
||||
printf("NULLs test returned: %s(%d)\n", gai_strerror(gaie), gaie);
|
||||
printaddrinfo(res);
|
||||
I_freeaddrinfo(res); res = NULL;
|
||||
gaie = I_getaddrinfo("localhost", "5029", &hints, &res);
|
||||
//if (gaie != 0)
|
||||
printf("no hints test returned: %s(%d)\n", gai_strerror(gaie), gaie);
|
||||
printaddrinfo(res);
|
||||
I_freeaddrinfo(res); res = NULL;
|
||||
printf("-----------------------------------------------------------\n");
|
||||
hints.ai_socktype = SOCK_DGRAM;
|
||||
hints.ai_protocol = IPPROTO_UDP;
|
||||
gaie = I_getaddrinfo("localhost", NULL, &hints, &res);
|
||||
//if (gaie != 0)
|
||||
printf("NULL service test returned: %s(%d)\n", gai_strerror(gaie), gaie);
|
||||
printaddrinfo(res);
|
||||
I_freeaddrinfo(res); res = NULL;
|
||||
gaie = I_getaddrinfo(NULL, "5029", &hints, &res);
|
||||
//if (gaie != 0)
|
||||
printf("NULLs test returned: %s(%d)\n", gai_strerror(gaie), gaie);
|
||||
printaddrinfo(res);
|
||||
I_freeaddrinfo(res); res = NULL;
|
||||
gaie = I_getaddrinfo("localhost", "5029", &hints, &res);
|
||||
//if (gaie != 0)
|
||||
printf("no hints test returned: %s(%d)\n", gai_strerror(gaie), gaie);
|
||||
printaddrinfo(res);
|
||||
I_freeaddrinfo(res); res = NULL;
|
||||
printf("-----------------------------------------------------------\n");
|
||||
hints.ai_flags = AI_NUMERICHOST;
|
||||
gaie = I_getaddrinfo("localhost", NULL, &hints, &res);
|
||||
//if (gaie != 0)
|
||||
printf("NULL service test returned: %s(%d)\n", gai_strerror(gaie), gaie);
|
||||
printaddrinfo(res);
|
||||
I_freeaddrinfo(res); res = NULL;
|
||||
gaie = I_getaddrinfo(NULL, "5029", &hints, &res);
|
||||
//if (gaie != 0)
|
||||
printf("NULLs test returned: %s(%d)\n", gai_strerror(gaie), gaie);
|
||||
printaddrinfo(res);
|
||||
I_freeaddrinfo(res); res = NULL;
|
||||
gaie = I_getaddrinfo("localhost", "5029", &hints, &res);
|
||||
//if (gaie != 0)
|
||||
printf("no hints test returned: %s(%d)\n", gai_strerror(gaie), gaie);
|
||||
printaddrinfo(res);
|
||||
I_freeaddrinfo(res); res = NULL;
|
||||
printf("-----------------------------------------------------------\n");
|
||||
gaie = I_getaddrinfo("127.0.0.1", NULL, &hints, &res);
|
||||
//if (gaie != 0)
|
||||
printf("NULL service test returned: %s(%d)\n", gai_strerror(gaie), gaie);
|
||||
printaddrinfo(res);
|
||||
I_freeaddrinfo(res); res = NULL;
|
||||
gaie = I_getaddrinfo("127.0.0.1", "5029", &hints, &res);
|
||||
//if (gaie != 0)
|
||||
printf("no hints test returned: %s(%d)\n", gai_strerror(gaie), gaie);
|
||||
printaddrinfo(res);
|
||||
I_freeaddrinfo(res); res = NULL;
|
||||
printf("-----------------------------------------------------------\n");
|
||||
gaie = I_getaddrinfo("255.255.255.255", NULL, &hints, &res);
|
||||
//if (gaie != 0)
|
||||
printf("NULL service test returned: %s(%d)\n", gai_strerror(gaie), gaie);
|
||||
printaddrinfo(res);
|
||||
I_freeaddrinfo(res); res = NULL;
|
||||
gaie = I_getaddrinfo("255.255.255.255", "5029", &hints, &res);
|
||||
//if (gaie != 0)
|
||||
printf("no hints test returned: %s(%d)\n", gai_strerror(gaie), gaie);
|
||||
printaddrinfo(res);
|
||||
I_freeaddrinfo(res); res = NULL;
|
||||
printf("-----------------------------------------------------------\n");
|
||||
hints.ai_flags = AI_PASSIVE;
|
||||
gaie = I_getaddrinfo("0.0.0.0", NULL, &hints, &res);
|
||||
//if (gaie != 0)
|
||||
printf("NULL service test returned: %s(%d)\n", gai_strerror(gaie), gaie);
|
||||
printaddrinfo(res);
|
||||
I_freeaddrinfo(res); res = NULL;
|
||||
gaie = I_getaddrinfo("0.0.0.0", "5029", &hints, &res);
|
||||
//if (gaie != 0)
|
||||
printf("no hints test returned: %s(%d)\n", gai_strerror(gaie), gaie);
|
||||
printaddrinfo(res);
|
||||
I_freeaddrinfo(res); res = NULL;
|
||||
return 0;
|
||||
}
|
||||
#endif
|
||||
@@ -1,71 +0,0 @@
|
||||
// SONIC ROBO BLAST 2
|
||||
//-----------------------------------------------------------------------------
|
||||
// Copyright (C) 2011-2018 by Sonic Team Junior.
|
||||
//
|
||||
// This program is free software distributed under the
|
||||
// terms of the GNU General Public License, version 2.
|
||||
// See the 'LICENSE' file for more details.
|
||||
//-----------------------------------------------------------------------------
|
||||
/// \file i_addrinfo.h
|
||||
/// \brief getaddrinfo stub
|
||||
|
||||
#ifndef __I_ADDRINFO__
|
||||
#define __I_ADDRINFO__
|
||||
|
||||
#ifdef __GNUG__
|
||||
#pragma interface
|
||||
#endif
|
||||
|
||||
#ifndef AI_PASSIVE
|
||||
#define AI_PASSIVE 0x01
|
||||
#endif
|
||||
#ifndef AI_NUMERICHOST
|
||||
#define AI_NUMERICHOST 0x04
|
||||
#endif
|
||||
#ifndef AI_V4MAPPED
|
||||
#define AI_V4MAPPED 0x08
|
||||
#endif
|
||||
#ifndef AI_ADDRCONFIG
|
||||
#define AI_ADDRCONFIG 0x20
|
||||
#endif
|
||||
|
||||
#ifdef _WIN32
|
||||
#ifndef EAI_NONAME
|
||||
#define EAI_NONAME WSAHOST_NOT_FOUND
|
||||
#endif
|
||||
#endif
|
||||
|
||||
#ifndef EAI_NONAME
|
||||
#define EAI_NONAME -2
|
||||
#endif
|
||||
|
||||
#ifdef _WIN32 // already use the stub for Win32
|
||||
// w32api, ws2tcpip.h, r1.12
|
||||
struct my_addrinfo {
|
||||
int ai_flags;
|
||||
int ai_family;
|
||||
int ai_socktype;
|
||||
int ai_protocol;
|
||||
size_t ai_addrlen;
|
||||
char *ai_canonname;
|
||||
struct sockaddr *ai_addr;
|
||||
struct my_addrinfo *ai_next;
|
||||
};
|
||||
#else
|
||||
#define my_addrinfo addrinfo
|
||||
#endif
|
||||
|
||||
void WS_addrinfocleanup(void);
|
||||
|
||||
#ifndef my_addrinfo
|
||||
void I_freeaddrinfo(struct my_addrinfo *res);
|
||||
int I_getaddrinfo(const char *node, const char *service,
|
||||
const struct my_addrinfo *hints,
|
||||
struct my_addrinfo **res);
|
||||
#elif !defined (test_stub)
|
||||
#define I_getaddrinfo getaddrinfo
|
||||
#define I_freeaddrinfo freeaddrinfo
|
||||
#endif
|
||||
|
||||
|
||||
#endif
|
||||
+156
-132
@@ -28,43 +28,37 @@
|
||||
#endif
|
||||
|
||||
#ifdef _WIN32
|
||||
#define USE_WINSOCK
|
||||
#if defined (_WIN64) || defined (HAVE_IPV6)
|
||||
#define USE_WINSOCK2
|
||||
#else //_WIN64/HAVE_IPV6
|
||||
#define USE_WINSOCK1
|
||||
#endif
|
||||
#define USE_WINSOCK
|
||||
#endif //WIN32 OS
|
||||
|
||||
#ifdef USE_WINSOCK2
|
||||
#include <ws2tcpip.h>
|
||||
#ifdef USE_WINSOCK
|
||||
#include <ws2tcpip.h>
|
||||
#define addrinfo_t ADDRINFOA
|
||||
#else
|
||||
#define addrinfo_t struct addrinfo
|
||||
#endif
|
||||
|
||||
#include "doomdef.h"
|
||||
|
||||
#ifndef USE_WINSOCK
|
||||
#include <arpa/inet.h>
|
||||
#ifdef __APPLE_CC__
|
||||
#ifndef _BSD_SOCKLEN_T_
|
||||
#define _BSD_SOCKLEN_T_
|
||||
#endif //_BSD_SOCKLEN_T_
|
||||
#endif //__APPLE_CC__
|
||||
#include <sys/socket.h>
|
||||
#include <netinet/in.h>
|
||||
#include <netdb.h>
|
||||
#include <sys/ioctl.h>
|
||||
#endif //normal BSD API
|
||||
|
||||
#include <errno.h>
|
||||
#include <time.h>
|
||||
#ifdef USE_WINSOCK1
|
||||
#include <winsock.h>
|
||||
#else
|
||||
#ifndef USE_WINSOCK
|
||||
#include <arpa/inet.h>
|
||||
#ifdef __APPLE_CC__
|
||||
#ifndef _BSD_SOCKLEN_T_
|
||||
#define _BSD_SOCKLEN_T_
|
||||
#endif //_BSD_SOCKLEN_T_
|
||||
#endif //__APPLE_CC__
|
||||
#include <sys/socket.h>
|
||||
#include <netinet/in.h>
|
||||
#include <netdb.h>
|
||||
#include <sys/ioctl.h>
|
||||
#endif //normal BSD API
|
||||
|
||||
#include <errno.h>
|
||||
|
||||
#if defined (__unix__) || defined (__APPLE__) || defined (UNIXCOMMON)
|
||||
#include <sys/time.h>
|
||||
#endif // UNIXCOMMON
|
||||
#endif
|
||||
#if defined (__unix__) || defined (__APPLE__) || defined (UNIXCOMMON)
|
||||
#include <sys/time.h>
|
||||
#endif // UNIXCOMMON
|
||||
|
||||
#ifdef USE_WINSOCK
|
||||
// some undefined under win32
|
||||
@@ -152,27 +146,22 @@ static UINT8 UPNP_support = TRUE;
|
||||
#define close closesocket
|
||||
#endif
|
||||
|
||||
#include "i_addrinfo.h"
|
||||
#define DEFAULTPORT "5029"
|
||||
|
||||
#if defined (USE_WINSOCK)
|
||||
typedef SOCKET SOCKET_TYPE;
|
||||
#define ERRSOCKET (SOCKET_ERROR)
|
||||
#ifdef USE_WINSOCK
|
||||
typedef SOCKET SOCKET_TYPE;
|
||||
#define ERRSOCKET (SOCKET_ERROR)
|
||||
#else
|
||||
#if defined (__unix__) || defined (__APPLE__) || defined (__HAIKU__)
|
||||
typedef int SOCKET_TYPE;
|
||||
#else
|
||||
typedef unsigned long SOCKET_TYPE;
|
||||
#endif
|
||||
#define ERRSOCKET (-1)
|
||||
#if defined (__unix__) || defined (__APPLE__) || defined (__HAIKU__)
|
||||
typedef int SOCKET_TYPE;
|
||||
#else
|
||||
typedef unsigned long SOCKET_TYPE;
|
||||
#endif
|
||||
#define ERRSOCKET (-1)
|
||||
#endif
|
||||
|
||||
#define IPV6_MULTICAST_ADDRESS "ff15::57e1:1a12"
|
||||
|
||||
#ifdef USE_WINSOCK1
|
||||
typedef int socklen_t;
|
||||
#endif
|
||||
|
||||
typedef struct
|
||||
{
|
||||
mysockaddr_t address;
|
||||
@@ -232,9 +221,8 @@ static char *get_WSAErrorStr(int e)
|
||||
#define strerror get_WSAErrorStr
|
||||
#endif
|
||||
|
||||
#ifdef USE_WINSOCK2
|
||||
#ifdef USE_WINSOCK
|
||||
#define inet_ntop inet_ntopA
|
||||
#define HAVE_NTOP
|
||||
static const char* inet_ntopA(short af, const void *cp, char *buf, socklen_t len)
|
||||
{
|
||||
DWORD Dlen = len, AFlen = 0;
|
||||
@@ -278,8 +266,6 @@ static const char* inet_ntopA(short af, const void *cp, char *buf, socklen_t len
|
||||
return NULL;
|
||||
return buf;
|
||||
}
|
||||
#elif !defined (USE_WINSOCK1)
|
||||
#define HAVE_NTOP
|
||||
#endif
|
||||
|
||||
#ifdef HAVE_MINIUPNPC // based on old XChat patch
|
||||
@@ -359,18 +345,15 @@ static const char *SOCK_AddrToStr(mysockaddr_t *sk)
|
||||
{
|
||||
static char s[64]; // 255.255.255.255:65535 or
|
||||
// [ffff:ffff:ffff:ffff:ffff:ffff:ffff:ffff]:65535
|
||||
|
||||
#ifdef HAVE_NTOP
|
||||
#ifdef HAVE_IPV6
|
||||
int v6 = (sk->any.sa_family == AF_INET6);
|
||||
#else
|
||||
int v6 = 0;
|
||||
#endif
|
||||
|
||||
void *addr;
|
||||
int e = 0; // save error code so it can't be modified later code and avoid calling WSAGetLastError() more then once
|
||||
|
||||
if(sk->any.sa_family == AF_INET)
|
||||
if (sk->any.sa_family == AF_INET)
|
||||
addr = &sk->ip4.sin_addr;
|
||||
#ifdef HAVE_IPV6
|
||||
else if(sk->any.sa_family == AF_INET6)
|
||||
@@ -379,9 +362,11 @@ static const char *SOCK_AddrToStr(mysockaddr_t *sk)
|
||||
else
|
||||
addr = NULL;
|
||||
|
||||
if(addr == NULL)
|
||||
if (addr == NULL)
|
||||
{
|
||||
sprintf(s, "No address");
|
||||
else if(inet_ntop(sk->any.sa_family, addr, &s[v6], sizeof (s) - v6) == NULL)
|
||||
}
|
||||
else if (inet_ntop(sk->any.sa_family, addr, &s[v6], sizeof (s) - v6) == NULL)
|
||||
{
|
||||
e = errno;
|
||||
sprintf(s, "Unknown family type, error #%u: %s", e, strerror(e));
|
||||
@@ -396,17 +381,9 @@ static const char *SOCK_AddrToStr(mysockaddr_t *sk)
|
||||
strcat(s, va(":%d", ntohs(sk->ip6.sin6_port)));
|
||||
}
|
||||
#endif
|
||||
else if(sk->any.sa_family == AF_INET && sk->ip4.sin_port != 0)
|
||||
else if (sk->any.sa_family == AF_INET && sk->ip4.sin_port != 0)
|
||||
strcat(s, va(":%d", ntohs(sk->ip4.sin_port)));
|
||||
#else
|
||||
if (sk->any.sa_family == AF_INET)
|
||||
{
|
||||
strcpy(s, inet_ntoa(sk->ip4.sin_addr));
|
||||
if (sk->ip4.sin_port != 0) strcat(s, va(":%d", ntohs(sk->ip4.sin_port)));
|
||||
}
|
||||
else
|
||||
sprintf(s, "Unknown type");
|
||||
#endif
|
||||
|
||||
return s;
|
||||
}
|
||||
|
||||
@@ -504,7 +481,6 @@ static boolean SOCK_cmpaddr(mysockaddr_t *a, mysockaddr_t *b, UINT8 mask)
|
||||
return false;
|
||||
}
|
||||
|
||||
|
||||
// This is a hack. For some reason, nodes aren't being freed properly.
|
||||
// This goes through and cleans up what nodes were supposed to be freed.
|
||||
/** \warning This function causes the file downloading to stop if someone joins.
|
||||
@@ -659,7 +635,7 @@ static boolean SOCK_Get(void)
|
||||
c = recvfrom(mysockets[n], (char *)&doomcom->data, MAXPACKETLENGTH, 0,
|
||||
(void *)&fromaddress, &fromlen);
|
||||
|
||||
if (c > 0)
|
||||
if (c != ERRSOCKET)
|
||||
{
|
||||
#ifdef USE_STUN
|
||||
if (STUN_got_response(doomcom->data, c))
|
||||
@@ -675,20 +651,21 @@ static boolean SOCK_Get(void)
|
||||
#endif
|
||||
|
||||
// find remote node number
|
||||
for (j = 1; j <= MAXNETNODES; j++) //include LAN
|
||||
for (j = 1; j <= MAXNETNODES; j++) // include LAN
|
||||
{
|
||||
if (SOCK_cmpaddr(&fromaddress, &clientaddress[j], 0))
|
||||
{
|
||||
doomcom->remotenode = (INT16)j; // good packet from a game player
|
||||
doomcom->datalength = (INT16)c;
|
||||
nodesocket[j] = mysockets[n];
|
||||
return false;
|
||||
return true;
|
||||
}
|
||||
}
|
||||
// not found
|
||||
|
||||
// find a free slot
|
||||
j = getfreenode();
|
||||
|
||||
if (j > 0)
|
||||
{
|
||||
const time_t curTime = time(NULL);
|
||||
@@ -769,13 +746,19 @@ static inline ssize_t SOCK_SendToAddr(SOCKET_TYPE socket, mysockaddr_t *sockaddr
|
||||
|
||||
#define ALLOWEDERROR(x) ((x) == ECONNREFUSED || (x) == EWOULDBLOCK || (x) == EHOSTUNREACH || (x) == ENETUNREACH || (x) == EADDRNOTAVAIL)
|
||||
|
||||
// FIXME: maybe retry if this failed somehow?
|
||||
// windows kinda dies rather often when some other network heavy thing runs besides kart
|
||||
static void SOCK_Send(void)
|
||||
{
|
||||
ssize_t c = ERRSOCKET;
|
||||
int e = 0; // save error code so it can't be modified later code and avoid calling WSAGetLastError() more then once
|
||||
size_t i, j;
|
||||
|
||||
if (!nodeconnected[doomcom->remotenode])
|
||||
#ifndef USE_WINSOCK
|
||||
errno = 0;
|
||||
#endif
|
||||
|
||||
if (doomcom->remotenode < 0 || !nodeconnected[doomcom->remotenode])
|
||||
return;
|
||||
|
||||
if (doomcom->remotenode == BROADCASTADDR)
|
||||
@@ -863,20 +846,20 @@ static SOCKET_TYPE UDP_Bind(int family, struct sockaddr *addr, socklen_t addrlen
|
||||
mysockaddr_t straddr;
|
||||
socklen_t len = sizeof(straddr);
|
||||
|
||||
#ifndef USE_WINSOCK
|
||||
errno = 0;
|
||||
#endif
|
||||
|
||||
if (s == (SOCKET_TYPE)ERRSOCKET)
|
||||
return (SOCKET_TYPE)ERRSOCKET;
|
||||
|
||||
#ifdef USE_WINSOCK
|
||||
{ // Alam_GBC: disable the new UDP connection reset behavior for Win2k and up
|
||||
#ifdef USE_WINSOCK2
|
||||
DWORD dwBytesReturned = 0;
|
||||
BOOL bfalse = FALSE;
|
||||
rc = WSAIoctl(s, SIO_UDP_CONNRESET, &bfalse, sizeof(bfalse),
|
||||
NULL, 0, &dwBytesReturned, NULL, NULL);
|
||||
#else
|
||||
unsigned long falseval = false;
|
||||
rc = ioctl(s, SIO_UDP_CONNRESET, &falseval);
|
||||
#endif
|
||||
|
||||
if (rc == -1)
|
||||
{
|
||||
e = errno;
|
||||
@@ -997,30 +980,90 @@ static SOCKET_TYPE UDP_Bind(int family, struct sockaddr *addr, socklen_t addrlen
|
||||
e = errno;
|
||||
I_OutputMsg("getting SO_RCVBUF failed: #%u, %s\n", e, strerror(e));
|
||||
}
|
||||
CONS_Printf(M_GetText("Network system buffer: %dKb\n"), opt>>10);
|
||||
CONS_Printf(M_GetText("Network receive buffer: %dKb\n"), opt>>10);
|
||||
|
||||
if (opt < 64<<10) // 64k
|
||||
//if (opt < 64<<10) // 64k minimum
|
||||
if (opt < 256<<10) // no try 256k first
|
||||
{
|
||||
opt = 64<<10;
|
||||
opts = (socklen_t)sizeof(opt);
|
||||
rc = setsockopt(s, SOL_SOCKET, SO_RCVBUF, (char *)&opt, opts);
|
||||
if (rc <= -1)
|
||||
const int buf_sizes[] = {256<<10, 128<<10, 64<<10}; // Try 256k, 128k, then 64k
|
||||
size_t i;
|
||||
|
||||
for (i = 0; i < sizeof(buf_sizes) / sizeof(buf_sizes[0]); i++)
|
||||
{
|
||||
e = errno;
|
||||
I_OutputMsg("setting SO_RCVBUF failed: #%u, %s\n", e, strerror(e));
|
||||
}
|
||||
opt = 0;
|
||||
rc = getsockopt(s, SOL_SOCKET, SO_RCVBUF, (char *)&opt, &opts);
|
||||
if (rc <= -1)
|
||||
{
|
||||
e = errno;
|
||||
I_OutputMsg("getting SO_RCVBUF failed: #%u, %s\n", e, strerror(e));
|
||||
opt = buf_sizes[i];
|
||||
opts = (socklen_t)sizeof(opt);
|
||||
rc = setsockopt(s, SOL_SOCKET, SO_RCVBUF, (char *)&opt, opts);
|
||||
if (rc <= -1)
|
||||
{
|
||||
e = errno;
|
||||
I_OutputMsg("setting SO_RCVBUF to %dKb failed: #%u, %s\n", opt>>10, e, strerror(e));
|
||||
continue;
|
||||
}
|
||||
|
||||
opt = 0;
|
||||
rc = getsockopt(s, SOL_SOCKET, SO_RCVBUF, (char *)&opt, &opts);
|
||||
if (rc <= -1)
|
||||
{
|
||||
e = errno;
|
||||
I_OutputMsg("getting SO_RCVBUF failed: #%u, %s\n", e, strerror(e));
|
||||
}
|
||||
|
||||
if (opt >= buf_sizes[i])
|
||||
{
|
||||
CONS_Printf(M_GetText("Network system receive buffer set to: %dKb\n"), opt>>10);
|
||||
break;
|
||||
}
|
||||
}
|
||||
|
||||
if (opt < 64<<10)
|
||||
CONS_Alert(CONS_WARNING, M_GetText("Can't set buffer length to 64k, file transfer will be bad\n"));
|
||||
else
|
||||
CONS_Printf(M_GetText("Network system buffer set to: %dKb\n"), opt>>10);
|
||||
CONS_Alert(CONS_WARNING, M_GetText("Can't set receive buffer length to at least 64k, file transfer will be bad\n"));
|
||||
}
|
||||
|
||||
opt = 0;
|
||||
opts = (socklen_t)sizeof(opt);
|
||||
rc = getsockopt(s, SOL_SOCKET, SO_SNDBUF, (char *)&opt, &opts);
|
||||
if (rc <= -1)
|
||||
{
|
||||
e = errno;
|
||||
I_OutputMsg("getting SO_SNDBUF failed: #%u, %s\n", e, strerror(e));
|
||||
}
|
||||
CONS_Printf(M_GetText("Network send buffer: %dKb\n"), opt>>10);
|
||||
|
||||
//if (opt < 64<<10) // 64k minimum
|
||||
if (opt < 256<<10) // no try 256k first
|
||||
{
|
||||
int buf_sizes[] = {256<<10, 128<<10, 64<<10}; // Try 256k, 128k, then 64k
|
||||
size_t i;
|
||||
|
||||
for (i = 0; i < sizeof(buf_sizes) / sizeof(buf_sizes[0]); i++)
|
||||
{
|
||||
opt = buf_sizes[i];
|
||||
opts = (socklen_t)sizeof(opt);
|
||||
rc = setsockopt(s, SOL_SOCKET, SO_SNDBUF, (char *)&opt, opts);
|
||||
if (rc <= -1)
|
||||
{
|
||||
e = errno;
|
||||
I_OutputMsg("setting SO_SNDBUF to %dKb failed: #%u, %s\n", opt>>10, e, strerror(e));
|
||||
continue;
|
||||
}
|
||||
|
||||
opt = 0;
|
||||
rc = getsockopt(s, SOL_SOCKET, SO_SNDBUF, (char *)&opt, &opts);
|
||||
if (rc <= -1)
|
||||
{
|
||||
e = errno;
|
||||
I_OutputMsg("getting SO_SNDBUF failed: #%u, %s\n", e, strerror(e));
|
||||
}
|
||||
|
||||
if (opt >= buf_sizes[i])
|
||||
{
|
||||
CONS_Printf(M_GetText("Network system send buffer set to: %dKb\n"), opt>>10);
|
||||
break;
|
||||
}
|
||||
}
|
||||
|
||||
if (opt < 64<<10)
|
||||
CONS_Alert(CONS_WARNING, M_GetText("Can't set send buffer length to at least 64k, file transfer will be bad\n"));
|
||||
}
|
||||
|
||||
rc = getsockname(s, &straddr.any, &len);
|
||||
@@ -1046,7 +1089,7 @@ static SOCKET_TYPE UDP_Bind(int family, struct sockaddr *addr, socklen_t addrlen
|
||||
static boolean UDP_Socket(void)
|
||||
{
|
||||
size_t s;
|
||||
struct my_addrinfo *ai, *runp, hints;
|
||||
addrinfo_t *ai, *runp, hints;
|
||||
int gaie;
|
||||
#ifdef HAVE_IPV6
|
||||
const INT32 b_ipv6 = M_CheckParm("-ipv6");
|
||||
@@ -1075,7 +1118,7 @@ static boolean UDP_Socket(void)
|
||||
{
|
||||
while (M_IsNextParm())
|
||||
{
|
||||
gaie = I_getaddrinfo(M_GetNextParm(), serv, &hints, &ai);
|
||||
gaie = getaddrinfo(M_GetNextParm(), serv, &hints, &ai);
|
||||
if (gaie == 0)
|
||||
{
|
||||
runp = ai;
|
||||
@@ -1089,13 +1132,13 @@ static boolean UDP_Socket(void)
|
||||
}
|
||||
runp = runp->ai_next;
|
||||
}
|
||||
I_freeaddrinfo(ai);
|
||||
freeaddrinfo(ai);
|
||||
}
|
||||
}
|
||||
}
|
||||
else
|
||||
{
|
||||
gaie = I_getaddrinfo("0.0.0.0", serv, &hints, &ai);
|
||||
gaie = getaddrinfo("0.0.0.0", serv, &hints, &ai);
|
||||
if (gaie == 0)
|
||||
{
|
||||
runp = ai;
|
||||
@@ -1116,7 +1159,7 @@ static boolean UDP_Socket(void)
|
||||
}
|
||||
runp = runp->ai_next;
|
||||
}
|
||||
I_freeaddrinfo(ai);
|
||||
freeaddrinfo(ai);
|
||||
}
|
||||
}
|
||||
|
||||
@@ -1128,7 +1171,7 @@ static boolean UDP_Socket(void)
|
||||
{
|
||||
while (M_IsNextParm())
|
||||
{
|
||||
gaie = I_getaddrinfo(M_GetNextParm(), serv, &hints, &ai);
|
||||
gaie = getaddrinfo(M_GetNextParm(), serv, &hints, &ai);
|
||||
if (gaie == 0)
|
||||
{
|
||||
runp = ai;
|
||||
@@ -1142,13 +1185,13 @@ static boolean UDP_Socket(void)
|
||||
}
|
||||
runp = runp->ai_next;
|
||||
}
|
||||
I_freeaddrinfo(ai);
|
||||
freeaddrinfo(ai);
|
||||
}
|
||||
}
|
||||
}
|
||||
else
|
||||
{
|
||||
gaie = I_getaddrinfo("::", serv, &hints, &ai);
|
||||
gaie = getaddrinfo("::", serv, &hints, &ai);
|
||||
if (gaie == 0)
|
||||
{
|
||||
runp = ai;
|
||||
@@ -1162,7 +1205,7 @@ static boolean UDP_Socket(void)
|
||||
}
|
||||
runp = runp->ai_next;
|
||||
}
|
||||
I_freeaddrinfo(ai);
|
||||
freeaddrinfo(ai);
|
||||
}
|
||||
}
|
||||
}
|
||||
@@ -1216,11 +1259,7 @@ boolean I_InitTcpDriver(void)
|
||||
if (!init_tcp_driver)
|
||||
{
|
||||
#ifdef USE_WINSOCK
|
||||
#ifdef USE_WINSOCK2
|
||||
const WORD VerNeed = MAKEWORD(2,2);
|
||||
#else
|
||||
const WORD VerNeed = MAKEWORD(1,1);
|
||||
#endif
|
||||
WSADATA WSAData;
|
||||
const int WSAresult = WSAStartup(VerNeed, &WSAData);
|
||||
if (WSAresult != 0)
|
||||
@@ -1247,21 +1286,14 @@ boolean I_InitTcpDriver(void)
|
||||
if (WSAresult != WSAVERNOTSUPPORTED)
|
||||
CONS_Debug(DBG_NETPLAY, "WinSock(TCP/IP) error: %s\n",WSError);
|
||||
}
|
||||
#ifdef USE_WINSOCK2
|
||||
if(LOBYTE(WSAData.wVersion) != 2 ||
|
||||
|
||||
if (LOBYTE(WSAData.wVersion) != 2 ||
|
||||
HIBYTE(WSAData.wVersion) != 2)
|
||||
{
|
||||
WSACleanup();
|
||||
CONS_Debug(DBG_NETPLAY, "No WinSock(TCP/IP) 2.2 driver detected\n");
|
||||
}
|
||||
#else
|
||||
if (LOBYTE(WSAData.wVersion) != 1 ||
|
||||
HIBYTE(WSAData.wVersion) != 1)
|
||||
{
|
||||
WSACleanup();
|
||||
CONS_Debug(DBG_NETPLAY, "No WinSock(TCP/IP) 1.1 driver detected\n");
|
||||
}
|
||||
#endif
|
||||
|
||||
CONS_Debug(DBG_NETPLAY, "WinSock description: %s\n",WSAData.szDescription);
|
||||
CONS_Debug(DBG_NETPLAY, "WinSock System Status: %s\n",WSAData.szSystemStatus);
|
||||
#endif
|
||||
@@ -1301,35 +1333,31 @@ void I_ShutdownTcpDriver(void)
|
||||
|
||||
CONS_Printf("I_ShutdownTcpDriver: ");
|
||||
#ifdef USE_WINSOCK
|
||||
WS_addrinfocleanup();
|
||||
WSACleanup();
|
||||
#endif
|
||||
CONS_Printf("shut down\n");
|
||||
init_tcp_driver = false;
|
||||
}
|
||||
|
||||
static boolean SOCK_GetAddr(struct sockaddr_in *sin, const char *address, const char *port, boolean test)
|
||||
static boolean SOCK_GetAddr(mysockaddr_t *sin, const char *address, const char *port, boolean test)
|
||||
{
|
||||
struct my_addrinfo *ai = NULL, *runp, hints;
|
||||
addrinfo_t *ai, *runp, hints;
|
||||
int gaie;
|
||||
size_t i;
|
||||
|
||||
if (!port || !port[0])
|
||||
port = DEFAULTPORT;
|
||||
|
||||
memset (&hints, 0x00, sizeof (hints));
|
||||
memset(&hints, 0x00, sizeof (hints));
|
||||
hints.ai_flags = AI_ADDRCONFIG;
|
||||
hints.ai_family = AF_UNSPEC;
|
||||
hints.ai_socktype = SOCK_DGRAM;
|
||||
hints.ai_protocol = IPPROTO_UDP;
|
||||
|
||||
gaie = I_getaddrinfo(address, port, &hints, &ai);
|
||||
gaie = getaddrinfo(address, port, &hints, &ai);
|
||||
|
||||
if (gaie != 0)
|
||||
{
|
||||
I_freeaddrinfo(ai);
|
||||
return false;
|
||||
}
|
||||
|
||||
runp = ai;
|
||||
|
||||
@@ -1356,7 +1384,7 @@ static boolean SOCK_GetAddr(struct sockaddr_in *sin, const char *address, const
|
||||
if (runp != NULL)
|
||||
memcpy(sin, runp->ai_addr, runp->ai_addrlen);
|
||||
|
||||
I_freeaddrinfo(ai);
|
||||
freeaddrinfo(ai);
|
||||
|
||||
return (runp != NULL);
|
||||
}
|
||||
@@ -1369,7 +1397,7 @@ static SINT8 SOCK_NetMakeNodewPort(const char *address, const char *port)
|
||||
|
||||
if (newnode != -1)
|
||||
{
|
||||
if (!SOCK_GetAddr(&clientaddress[newnode].ip4, address, port, true))
|
||||
if (!SOCK_GetAddr(&clientaddress[newnode], address, port, true))
|
||||
{
|
||||
nodeconnected[newnode] = false;
|
||||
return -1;
|
||||
@@ -1397,7 +1425,7 @@ static void rendezvous(int size)
|
||||
|
||||
if (tic != refreshtic)
|
||||
{
|
||||
if (SOCK_GetAddr(&rzv.ip4, host, (port ? port : "7777"), false))
|
||||
if (SOCK_GetAddr(&rzv, host, (port ? port : "7777"), false))
|
||||
{
|
||||
refreshtic = tic;
|
||||
}
|
||||
@@ -1554,7 +1582,7 @@ static boolean SOCK_SetUnbanTime(time_t timestamp)
|
||||
|
||||
static boolean SOCK_SetBanAddress(const char *address, const char *mask)
|
||||
{
|
||||
struct my_addrinfo *ai, *runp, hints;
|
||||
addrinfo_t *ai, *runp, hints;
|
||||
int gaie;
|
||||
|
||||
if (!address)
|
||||
@@ -1566,7 +1594,7 @@ static boolean SOCK_SetBanAddress(const char *address, const char *mask)
|
||||
hints.ai_socktype = SOCK_DGRAM;
|
||||
hints.ai_protocol = IPPROTO_UDP;
|
||||
|
||||
gaie = I_getaddrinfo(address, "0", &hints, &ai);
|
||||
gaie = getaddrinfo(address, "0", &hints, &ai);
|
||||
if (gaie != 0)
|
||||
return false;
|
||||
|
||||
@@ -1611,7 +1639,7 @@ static boolean SOCK_SetBanAddress(const char *address, const char *mask)
|
||||
runp = runp->ai_next;
|
||||
}
|
||||
|
||||
I_freeaddrinfo(ai);
|
||||
freeaddrinfo(ai);
|
||||
|
||||
return true;
|
||||
}
|
||||
@@ -1660,8 +1688,6 @@ boolean I_InitTcpNetwork(void)
|
||||
// FIXME: for dedicated server, numnodes needs to be set to 0 upon start
|
||||
if (dedicated)
|
||||
doomcom->numnodes = 0;
|
||||
/* else if (M_IsNextParm())
|
||||
doomcom->numnodes = (INT16)atoi(M_GetNextParm());*/
|
||||
else
|
||||
doomcom->numnodes = 1;
|
||||
|
||||
@@ -1746,5 +1772,3 @@ boolean I_InitTcpNetwork(void)
|
||||
|
||||
return ret;
|
||||
}
|
||||
|
||||
#include "i_addrinfo.c"
|
||||
+1
-1
@@ -94,8 +94,8 @@ INT32 VID_SetMode(INT32 modenum);
|
||||
\return name of video mode
|
||||
*/
|
||||
const char *VID_GetModeName(INT32 modenum);
|
||||
void VID_PrepareModeList(void); /// note hack for SDL
|
||||
|
||||
void VID_PrepareModeList(void);
|
||||
|
||||
/** \brief can video system do fullscreen
|
||||
*/
|
||||
|
||||
+1
-1
@@ -4333,7 +4333,7 @@ static void K_drawInput(void)
|
||||
target = 0;
|
||||
else // turning of multiple strengths!
|
||||
{
|
||||
target = ((abs(cmd->driftturn) - 1)/125)+1;
|
||||
target = ((abs(cmd->driftturn) - 1)/200)+1; // was 125, do we need another toggle for this? Zzz...
|
||||
if (target > 4)
|
||||
target = 4;
|
||||
if (cmd->driftturn < 0)
|
||||
|
||||
@@ -608,9 +608,6 @@ void K_GenerateKartColormap(UINT8 *dest_colormap, INT32 skinnum, UINT8 color, bo
|
||||
if (color >= MAXTRANSLATIONS)
|
||||
I_Error("Invalid skin color #%hu.", (UINT16)color);
|
||||
|
||||
if (skinnum < 0 && skinnum > TC_DEFAULT)
|
||||
I_Error("Invalid translation colormap index %d.", skinnum);
|
||||
|
||||
starttranscolor = (skinnum != TC_DEFAULT) ? K_GetSkinArray(local)[skinnum].starttranscolor : DEFAULT_STARTTRANSCOLOR;
|
||||
|
||||
if (starttranscolor >= NUM_PALETTE_ENTRIES)
|
||||
|
||||
+64
-16
@@ -288,6 +288,10 @@ void LUA_LoadLump(UINT16 wad, UINT16 lump)
|
||||
lumpinfo_t *lump_p = &wadfiles[wad]->lumpinfo[lump];
|
||||
len += 1 + strlen(lump_p->fullname); // length of file name, '|', and lump name
|
||||
name = malloc(len+1);
|
||||
|
||||
if (!name)
|
||||
I_Error("LUA_LoadLump: Out of memory!\n");
|
||||
|
||||
sprintf(name, "%s|%s", wadfiles[wad]->filename, lump_p->fullname);
|
||||
name[len] = '\0';
|
||||
}
|
||||
@@ -797,8 +801,12 @@ static UINT8 ArchiveValue(UINT8 **p, int TABLESINDEX, int myindex)
|
||||
{
|
||||
mobj_t *mobj = *((mobj_t **)lua_touserdata(gL, myindex));
|
||||
if (!mobj)
|
||||
{
|
||||
WRITEUINT8(*p, ARCH_NULL);
|
||||
else {
|
||||
return 3;
|
||||
}
|
||||
else
|
||||
{
|
||||
WRITEUINT8(*p, ARCH_MOBJ);
|
||||
WRITEUINT32(*p, mobj->mobjnum);
|
||||
}
|
||||
@@ -808,8 +816,12 @@ static UINT8 ArchiveValue(UINT8 **p, int TABLESINDEX, int myindex)
|
||||
{
|
||||
player_t *player = *((player_t **)lua_touserdata(gL, myindex));
|
||||
if (!player)
|
||||
{
|
||||
WRITEUINT8(*p, ARCH_NULL);
|
||||
else {
|
||||
return 3;
|
||||
}
|
||||
else
|
||||
{
|
||||
WRITEUINT8(*p, ARCH_PLAYER);
|
||||
WRITEUINT8(*p, player - players);
|
||||
}
|
||||
@@ -819,8 +831,12 @@ static UINT8 ArchiveValue(UINT8 **p, int TABLESINDEX, int myindex)
|
||||
{
|
||||
mapthing_t *mapthing = *((mapthing_t **)lua_touserdata(gL, myindex));
|
||||
if (!mapthing)
|
||||
{
|
||||
WRITEUINT8(*p, ARCH_NULL);
|
||||
else {
|
||||
return 3;
|
||||
}
|
||||
else
|
||||
{
|
||||
WRITEUINT8(*p, ARCH_MAPTHING);
|
||||
WRITEUINT16(*p, mapthing - mapthings);
|
||||
}
|
||||
@@ -830,8 +846,12 @@ static UINT8 ArchiveValue(UINT8 **p, int TABLESINDEX, int myindex)
|
||||
{
|
||||
vertex_t *vertex = *((vertex_t **)lua_touserdata(gL, myindex));
|
||||
if (!vertex)
|
||||
{
|
||||
WRITEUINT8(*p, ARCH_NULL);
|
||||
else {
|
||||
return 3;
|
||||
}
|
||||
else
|
||||
{
|
||||
WRITEUINT8(*p, ARCH_VERTEX);
|
||||
WRITEUINT16(*p, vertex - vertexes);
|
||||
}
|
||||
@@ -841,8 +861,12 @@ static UINT8 ArchiveValue(UINT8 **p, int TABLESINDEX, int myindex)
|
||||
{
|
||||
line_t *line = *((line_t **)lua_touserdata(gL, myindex));
|
||||
if (!line)
|
||||
{
|
||||
WRITEUINT8(*p, ARCH_NULL);
|
||||
else {
|
||||
return 3;
|
||||
}
|
||||
else
|
||||
{
|
||||
WRITEUINT8(*p, ARCH_LINE);
|
||||
WRITEUINT16(*p, line - lines);
|
||||
}
|
||||
@@ -852,8 +876,12 @@ static UINT8 ArchiveValue(UINT8 **p, int TABLESINDEX, int myindex)
|
||||
{
|
||||
side_t *side = *((side_t **)lua_touserdata(gL, myindex));
|
||||
if (!side)
|
||||
{
|
||||
WRITEUINT8(*p, ARCH_NULL);
|
||||
else {
|
||||
return 3;
|
||||
}
|
||||
else
|
||||
{
|
||||
WRITEUINT8(*p, ARCH_SIDE);
|
||||
WRITEUINT16(*p, side - sides);
|
||||
}
|
||||
@@ -863,8 +891,12 @@ static UINT8 ArchiveValue(UINT8 **p, int TABLESINDEX, int myindex)
|
||||
{
|
||||
subsector_t *subsector = *((subsector_t **)lua_touserdata(gL, myindex));
|
||||
if (!subsector)
|
||||
{
|
||||
WRITEUINT8(*p, ARCH_NULL);
|
||||
else {
|
||||
return 3;
|
||||
}
|
||||
else
|
||||
{
|
||||
WRITEUINT8(*p, ARCH_SUBSECTOR);
|
||||
WRITEUINT16(*p, subsector - subsectors);
|
||||
}
|
||||
@@ -874,8 +906,12 @@ static UINT8 ArchiveValue(UINT8 **p, int TABLESINDEX, int myindex)
|
||||
{
|
||||
sector_t *sector = *((sector_t **)lua_touserdata(gL, myindex));
|
||||
if (!sector)
|
||||
{
|
||||
WRITEUINT8(*p, ARCH_NULL);
|
||||
else {
|
||||
return 3;
|
||||
}
|
||||
else
|
||||
{
|
||||
WRITEUINT8(*p, ARCH_SECTOR);
|
||||
WRITEUINT16(*p, sector - sectors);
|
||||
}
|
||||
@@ -885,8 +921,12 @@ static UINT8 ArchiveValue(UINT8 **p, int TABLESINDEX, int myindex)
|
||||
{
|
||||
pslope_t *slope = *((pslope_t **)lua_touserdata(gL, myindex));
|
||||
if (!slope)
|
||||
{
|
||||
WRITEUINT8(*p, ARCH_NULL);
|
||||
else {
|
||||
return 3;
|
||||
}
|
||||
else
|
||||
{
|
||||
WRITEUINT8(*p, ARCH_SLOPE);
|
||||
WRITEUINT16(*p, slope->id);
|
||||
}
|
||||
@@ -896,8 +936,12 @@ static UINT8 ArchiveValue(UINT8 **p, int TABLESINDEX, int myindex)
|
||||
{
|
||||
mapheader_t *header = *((mapheader_t **)lua_touserdata(gL, myindex));
|
||||
if (!header)
|
||||
{
|
||||
WRITEUINT8(*p, ARCH_NULL);
|
||||
else {
|
||||
return 3;
|
||||
}
|
||||
else
|
||||
{
|
||||
WRITEUINT8(*p, ARCH_MAPHEADER);
|
||||
WRITEUINT16(*p, header - *mapheaderinfo);
|
||||
}
|
||||
@@ -1003,19 +1047,23 @@ static void ArchiveTables(UINT8 **p)
|
||||
e = ArchiveValue(p, TABLESINDEX, -2); // key should be either a number or a string, ArchiveValue can handle this.
|
||||
if (e == 2) // invalid key type (function, thread, lightuserdata, or anything we don't recognise)
|
||||
{
|
||||
lua_pushvalue(gL, -2);
|
||||
CONS_Alert(CONS_ERROR, "Index '%s' (%s) of table %d could not be archived!\n", lua_tostring(gL, -1), luaL_typename(gL, -1), i);
|
||||
lua_pop(gL, 1);
|
||||
CONS_Alert(CONS_ERROR, "Index '%s' (%s) of table %d could not be archived!\n", lua_tostring(gL, -2), luaL_typename(gL, -2), i);
|
||||
}
|
||||
else if (e == 3) // nil key due to invalid userdata. NOT an error.
|
||||
{
|
||||
lua_pop(gL, 1);
|
||||
continue;
|
||||
}
|
||||
|
||||
// Write value
|
||||
e = ArchiveValue(p, TABLESINDEX, -1);
|
||||
if (e == 1)
|
||||
{
|
||||
n++; // the table contained a new table we'll have to archive. :(
|
||||
}
|
||||
else if (e == 2) // invalid value type
|
||||
{
|
||||
lua_pushvalue(gL, -2);
|
||||
CONS_Alert(CONS_ERROR, "Type of value for table %d entry '%s' (%s) could not be archived!\n", i, lua_tostring(gL, -1), luaL_typename(gL, -1));
|
||||
lua_pop(gL, 1);
|
||||
CONS_Alert(CONS_ERROR, "Type of value for table %d entry '%s' (%s) could not be archived!\n", i, lua_tostring(gL, -2), luaL_typename(gL, -1));
|
||||
}
|
||||
|
||||
lua_pop(gL, 1);
|
||||
|
||||
+5
-3
@@ -69,16 +69,18 @@ INT32 M_CheckProtoParam(const char *check)
|
||||
|
||||
for (i = 1; i < myargc; i++)
|
||||
{
|
||||
if (strncmp(myargv[i], "srb2kart://", 11) == 0)
|
||||
if (strncmp(myargv[i], "srb2kart://", 11) == 0)
|
||||
{
|
||||
if (strncmp(myargv[i]+11, check, strlen(check))==0)
|
||||
if (strncmp(myargv[i]+11, check, strlen(check)) == 0)
|
||||
{
|
||||
found = i;
|
||||
return i;
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
found = 0;
|
||||
|
||||
return 0;
|
||||
}
|
||||
|
||||
@@ -93,7 +95,7 @@ const char *M_GetProtoParam(void)
|
||||
|
||||
for (i = 1; i < myargc; i++)
|
||||
{
|
||||
if (strncmp(myargv[i], "srb2kart://", 11) == 0)
|
||||
if (strncmp(myargv[i], "srb2kart://", 11) == 0)
|
||||
{
|
||||
string = strchr(myargv[i], '/');
|
||||
string = strchr(string+1, '/');
|
||||
|
||||
+2
-2
@@ -92,7 +92,7 @@ void M_LoadEmotes(UINT16 wadnum)
|
||||
if (emote_name.size() > MAXEMOTENAME)
|
||||
{
|
||||
CONS_Alert(CONS_WARNING, "EMOTES: Emote name is too long, truncating. (file %s, line %d)\n", wadfiles[wadnum]->filename, linenum);
|
||||
emote_name = emote_name.substr(0, MAXEMOTENAME);
|
||||
emote_name.resize(MAXEMOTENAME);
|
||||
}
|
||||
|
||||
emote = &emotes[emote_name];
|
||||
@@ -139,7 +139,7 @@ void M_LoadEmotes(UINT16 wadnum)
|
||||
if (framelumpname.size() > 8)
|
||||
{
|
||||
CONS_Alert(CONS_WARNING, "EMOTES: Frame %d name is too long. (file %s, line %d)", numframes, wadfiles[wadnum]->filename, linenum);
|
||||
framelumpname = framelumpname.substr(0, 8);
|
||||
framelumpname.resize(8);
|
||||
}
|
||||
|
||||
std::strncpy(emote->frames[numframes], framelumpname.c_str(), framelumpname.size()+1);
|
||||
|
||||
+30
-23
@@ -702,7 +702,13 @@ static void M_CheckStringItem(void)
|
||||
|
||||
// Just in case
|
||||
memset(menu_text_input_buf, 0, sizeof menu_text_input_buf);
|
||||
M_TextInputInit(&menuinput, menu_text_input_buf, sizeof menu_text_input_buf);
|
||||
|
||||
// special case: name input, cap it to prevent writing outside the textbox
|
||||
// kinda ugly but itll work
|
||||
if (cv == &cv_playername)
|
||||
M_TextInputInit(&menuinput, menu_text_input_buf, MAXPLAYERNAME +1);
|
||||
else
|
||||
M_TextInputInit(&menuinput, menu_text_input_buf, sizeof menu_text_input_buf);
|
||||
|
||||
M_TextInputSetString(&menuinput, cv->string);
|
||||
}
|
||||
@@ -3107,7 +3113,7 @@ static void M_AddonsInternal(void)
|
||||
break;
|
||||
}
|
||||
|
||||
strlcpy(menupath, pathname, 1024);
|
||||
strlcpy(menupath, pathname, MAXFILEPATH);
|
||||
menupathindex[(menudepthleft = menudepth-1)] = strlen(menupath) + 1;
|
||||
|
||||
if (menupath[menupathindex[menudepthleft]-2] != PATHSEP[0])
|
||||
@@ -3220,9 +3226,9 @@ static void M_DrawTemperature(INT32 x, fixed_t t)
|
||||
static char *M_AddonsHeaderPath(void)
|
||||
{
|
||||
UINT32 len;
|
||||
static char header[1024];
|
||||
static char header[MAXFILEPATH];
|
||||
|
||||
strlcpy(header, va("%s folder%s", cv_addons_option.string, menupath+menupathindex[menudepth-1]-1), 1024);
|
||||
strlcpy(header, va("%s folder%s", cv_addons_option.string, menupath+menupathindex[menudepth-1]-1), MAXFILEPATH);
|
||||
len = strlen(header);
|
||||
if (len > 34)
|
||||
{
|
||||
@@ -3958,9 +3964,7 @@ static void PrepReplayList(boolean reset)
|
||||
|
||||
Lock_search_state();
|
||||
|
||||
if (demolist_all)
|
||||
Z_Free(demolist_all);
|
||||
|
||||
Z_Free(demolist_all);
|
||||
demolist_all = Z_Calloc(sizeof(menudemo_t) * sizedirmenu, PU_STATIC, NULL);
|
||||
|
||||
for (i = 0; i < sizedirmenu; i++)
|
||||
@@ -3978,9 +3982,9 @@ static void PrepReplayList(boolean reset)
|
||||
else
|
||||
{
|
||||
demolist_all[i].type = MD_NOTLOADED;
|
||||
// FIXME - do something with buffer sizes. menupath is 1024 chars but filepath is only
|
||||
// 256. I'm not really sure what to do here but don't want to leave warnings...
|
||||
snprintf(demolist_all[i].filepath, 255, "%.254s%s", menupath, dirmenu[i] + DIR_STRING);
|
||||
snprintf(demolist_all[i].filepath, sizeof(demolist_all[i].filepath),
|
||||
// 255 = UINT8 limit. dirmenu entries are restricted to this length (see DIR_LEN).
|
||||
"%s%.255s", menupath, dirmenu[i] + DIR_STRING);
|
||||
sprintf(demolist_all[i].title, ".....");
|
||||
}
|
||||
}
|
||||
@@ -4335,7 +4339,7 @@ static void DrawReplayHutReplayInfo(void)
|
||||
static void M_DrawReplayHut(void)
|
||||
{
|
||||
INT32 x, y, cursory = 0;
|
||||
INT16 i;
|
||||
INT32 i;
|
||||
INT16 replaylistitem = currentMenu->numitems-2;
|
||||
boolean processed_one_this_frame = false;
|
||||
const INT32 scaledviewheight = (vid.height/vid.dup);
|
||||
@@ -4408,7 +4412,7 @@ static void M_DrawReplayHut(void)
|
||||
V_DrawCenteredString(160, 100, V_ALLOWLOWERCASE, msg);
|
||||
}
|
||||
|
||||
for (i = 0; i < (INT16)replayqueryfound; i++)
|
||||
for (i = 0; i < (INT32)replayqueryfound; i++)
|
||||
{
|
||||
INT32 localy = y+i*10;
|
||||
INT32 localx = x;
|
||||
@@ -7175,17 +7179,21 @@ static void M_DrawLevelSelectOnly(boolean leftfade, boolean rightfade)
|
||||
namescroll = 0;
|
||||
}
|
||||
|
||||
if (renderisnewtic) namescroll++;
|
||||
if (renderisnewtic)
|
||||
namescroll++;
|
||||
|
||||
char *addonname = wadfiles[mapwads[cv_nextmap.value-1]]->filename;
|
||||
INT32 len;
|
||||
INT32 charlimit = min((size_t)(21 + (dupadjust/5)), sizeof(namescrollbuf)-1);
|
||||
|
||||
nameonly(addonname);
|
||||
len = strlen(addonname);
|
||||
|
||||
if (len > charlimit)
|
||||
M_ScrollString(addonname, len, namescrollbuf, charlimit, namescroll);
|
||||
else
|
||||
strncpy(namescrollbuf, addonname, sizeof(namescrollbuf));
|
||||
strncpy(namescrollbuf, addonname, sizeof(namescrollbuf) - 1);
|
||||
|
||||
V_DrawThinString(x+w+5, y+i-8, V_TRANSLUCENT|MENUCAPS, namescrollbuf); // variable reuse...
|
||||
}
|
||||
|
||||
@@ -8275,12 +8283,12 @@ static void M_DrawSetupMultiPlayerMenu(void)
|
||||
|
||||
sprframe = &sprdef->spriteframes[frame];
|
||||
|
||||
//minenice's speen css, it's a piece of shit but hey
|
||||
// minenice's speen css, it's a piece of shit but hey
|
||||
speenframe = (I_GetTime()*cv_skinselectspin.value/TICRATE + 1)%8;
|
||||
|
||||
//this is a very shitty solution for checking if a sprite needs flipping
|
||||
//but it works
|
||||
if ((sprframe->lumppat[speenframe] == sprframe->lumppat[8-speenframe]) && (speenframe > 4))
|
||||
// this is a very shitty solution for checking if a sprite needs flipping
|
||||
// but it works
|
||||
if ((speenframe > 4) && (sprframe->lumppat[speenframe] == sprframe->lumppat[8-speenframe]))
|
||||
flags = V_FLIP; // This sprite is left/right flipped!
|
||||
|
||||
patch = (patch_t *)W_CachePatchNum(sprframe->lumppat[speenframe], PU_PATCH);
|
||||
@@ -9442,9 +9450,8 @@ static void M_VideoModeMenu(INT32 choice)
|
||||
|
||||
memset(modedescs, 0, sizeof(modedescs));
|
||||
|
||||
#if defined (__unix__) || defined (UNIXCOMMON) || defined (HAVE_SDL)
|
||||
VID_PrepareModeList(); // FIXME: hack
|
||||
#endif
|
||||
|
||||
vidm_nummodes = 0;
|
||||
vidm_selected = 0;
|
||||
nummodes = VID_NumModes();
|
||||
@@ -9636,7 +9643,7 @@ static void M_DrawLocalSkinMenu(void)
|
||||
|
||||
//this is a very shitty solution for checking if a sprite needs flipping
|
||||
//but it works
|
||||
if ((sprframe->lumppat[speenframe] == sprframe->lumppat[8-speenframe]) && (speenframe > 4))
|
||||
if ((speenframe > 4) && (sprframe->lumppat[speenframe] == sprframe->lumppat[8-speenframe]))
|
||||
{
|
||||
flags = V_FLIP; // This sprite is left/right flipped!
|
||||
}
|
||||
@@ -10335,9 +10342,9 @@ static const char *M_GetDiscordName(discordRequest_t *r)
|
||||
return "";
|
||||
|
||||
if (cv_discordstreamer.value)
|
||||
return r->username;
|
||||
return DRPC_HideUsername(r->username);
|
||||
|
||||
return va("%s#%s", r->username, r->discriminator);
|
||||
return r->username;
|
||||
}
|
||||
|
||||
// (this goes in k_hud.c when merged into v2)
|
||||
|
||||
+35
-17
@@ -645,10 +645,20 @@ static menuitem_t OP_ControlsMenu[] =
|
||||
{IT_CALL | IT_STRING, NULL, "Player 3 Controls...", &M_Setup3PControlsMenu, 30},
|
||||
{IT_CALL | IT_STRING, NULL, "Player 4 Controls...", &M_Setup4PControlsMenu, 40},
|
||||
|
||||
{IT_SUBMENU | IT_STRING, NULL, "Mouse Options...", &OP_MouseOptionsDef, 60},
|
||||
{IT_SUBMENU | IT_STRING, NULL, "Mouse Options...", &OP_MouseOptionsDef, 55},
|
||||
|
||||
{IT_STRING | IT_CVAR, NULL, "Controls per key", &cv_controlperkey, 80},
|
||||
{IT_STRING | IT_CVAR, NULL, "Digital turn easing", &cv_turnsmooth, 90},
|
||||
{IT_STRING | IT_CVAR, NULL, "Controls per key", &cv_controlperkey, 75},
|
||||
|
||||
{IT_STRING | IT_CVAR, NULL, "Digital turn easing (P1)", &cv_turnsmooth[0], 85},
|
||||
{IT_STRING | IT_CVAR, NULL, "Digital turn easing (P2)", &cv_turnsmooth[1], 95},
|
||||
{IT_STRING | IT_CVAR, NULL, "Digital turn easing (P3)", &cv_turnsmooth[2], 105},
|
||||
{IT_STRING | IT_CVAR, NULL, "Digital turn easing (P4)", &cv_turnsmooth[3], 115},
|
||||
|
||||
// i hate our menus sincerly
|
||||
{IT_STRING | IT_CVAR, NULL, "Lite Steer (P1)", &cv_litesteer[0], 135},
|
||||
{IT_STRING | IT_CVAR, NULL, "Lite Steer (P2)", &cv_litesteer[1], 145},
|
||||
{IT_STRING | IT_CVAR, NULL, "Lite Steer (P3)", &cv_litesteer[2], 155},
|
||||
{IT_STRING | IT_CVAR, NULL, "Lite Steer (P4)", &cv_litesteer[3], 165},
|
||||
};
|
||||
|
||||
static const char* OP_ControlsTooltips[] =
|
||||
@@ -659,7 +669,15 @@ static const char* OP_ControlsTooltips[] =
|
||||
"Setup player 4 controls.",
|
||||
"Options for mouse control.",
|
||||
"Allowed amount of controls per key.",
|
||||
"Turn smoothing for non-analog turning.",
|
||||
"Turn smoothing for non-analog turning (Player 1).",
|
||||
"Turn smoothing for non-analog turning (Player 2).",
|
||||
"Turn smoothing for non-analog turning (Player 3).",
|
||||
"Turn smoothing for non-analog turning (Player 4).",
|
||||
|
||||
"Hold DOWN on d-pad/keyboard for shallow turns (Player 1).",
|
||||
"Hold DOWN on d-pad/keyboard for shallow turns (Player 2).",
|
||||
"Hold DOWN on d-pad/keyboard for shallow turns (Player 3).",
|
||||
"Hold DOWN on d-pad/keyboard for shallow turns (Player 4).",
|
||||
};
|
||||
|
||||
static menuitem_t OP_AllControlsMenu[] =
|
||||
@@ -950,16 +968,16 @@ static const char* OP_ExpTooltips[] =
|
||||
NULL,
|
||||
"How far Mobj interpolation should take effect.",
|
||||
"When weather is on this will cut the object amount used in half.",
|
||||
"Sets minimum sector brightness, useful for dark areas",
|
||||
"Sets minimum sector brightness, useful for dark areas.",
|
||||
//"Should the directional lightning be randomized each map?\nTakes effect on next map load.",
|
||||
"Toggle being able to see the sky.",
|
||||
"Change the FPS counter sampling method\nInaccurate updates slower and might miss frame drops and such\nAccurate updates faster and is more accurate, but might be less readable", // how to ingles??
|
||||
"Skips rendering frames if game logic takes too long preventing issues during performance drops." // idk im shit as describing things
|
||||
"Change the FPS counter sampling method\nInaccurate updates slower\nand might miss sudden framerate changes and drops,\nproviding a more averaged result.\nAccurate updates faster, but might be less readable.", // how to ingles??
|
||||
"Skips rendering frames if game logic takes too long\npreventing gameplay issues during performance drops.", // idk im shit as describing things
|
||||
"Different methods of scaling the votescreen backgrounds.",
|
||||
#ifdef HWRENDER
|
||||
"Should the game do Screen Textures? Provides a good boost to frames\nat the cost of some visual effects not working when disabled.",
|
||||
#ifdef USE_FBO_OGL
|
||||
"Allows the game to downsample from a higher resolution than your display\nin OpenGL renderer mode. Requires a GPU with atleast OpenGL 3.0 support.",
|
||||
"Allows the game to downsample from a higher resolution\nthan your display in OpenGL renderer mode.\nRequires a GPU with atleast OpenGL 2.1 support.",
|
||||
#endif
|
||||
"Change the bit depth of the Lookup Palette in Palette rendering mode\n 16 bits is like software looks ingame\nwhile 24 bits is how software looks in screenshots.",
|
||||
#endif
|
||||
@@ -1357,15 +1375,15 @@ static menuitem_t OP_Player4CamOptionsMenu[] =
|
||||
static const char* OP_PlayerCamOptionsTooltips[] =
|
||||
{
|
||||
NULL,
|
||||
"Should the Camera flip on gravity flipped sections?.",
|
||||
"Should the Camera flip on gravity flipped sections?",
|
||||
"Camera distance relative to the Player.",
|
||||
"Height of the Camera",
|
||||
"Pitch Camera on Upwards or Downhill Slopes",
|
||||
"Speed of the Camera",
|
||||
"Should looking back inherit the Players Momentum?\nEither inherit Player Momentum or double of it\nmay make looking back while boosting or going in high speed less jarring",
|
||||
"Height of the Camera.",
|
||||
"Pitch Camera on Upwards or Downhill Slopes.",
|
||||
"Speed of the Camera.",
|
||||
"Should looking back inherit the Players Momentum?\nEither inherit Player Momentum or double of it\nmay make looking back while boosting or going in high speed less jarring.",
|
||||
"Allows looking up/down by holding\naim forward/backward while standing still.",
|
||||
"Speed of the Freecam/Spectator Camera",
|
||||
"Toggle between Third or First Person camera",
|
||||
"Speed of the Freecam/Spectator Camera.",
|
||||
"Toggle between Third or First Person camera.",
|
||||
};
|
||||
|
||||
// Ok it's still called chatoptions but we'll put ping display in here to be clean
|
||||
@@ -1745,7 +1763,7 @@ static const char* OP_PlayerDistortTooltips[] =
|
||||
"Distance object rotation should be visable.",
|
||||
"Player rotation when sliptiding.",
|
||||
"Rotation of a player's boost trails and drift sparks.",
|
||||
"Should banans rotate when thrown?\nAnd should they stay rotated when on the ground?.",
|
||||
"Should banans rotate when thrown?\nAnd should they stay rotated when on the ground?",
|
||||
"Player squash and stretch.",
|
||||
"Player landing sound effect.",
|
||||
"Kart hopping while drifting. This is purely visual.",
|
||||
@@ -2424,7 +2442,7 @@ menu_t OP_MainDef =
|
||||
NULL
|
||||
};
|
||||
|
||||
menu_t OP_ControlsDef = DEFAULTMENUSTYLE("M_CONTRO", OP_ControlsMenu, &OP_MainDef, 60, 30, OP_ControlsTooltips);
|
||||
menu_t OP_ControlsDef = DEFAULTMENUSTYLE("M_CONTRO", OP_ControlsMenu, &OP_MainDef, 40, 15, OP_ControlsTooltips);
|
||||
//WTF
|
||||
menu_t OP_MouseOptionsDef = DEFAULTMENUSTYLE("M_CONTRO", OP_MouseOptionsMenu, &OP_ControlsDef, 60, 30, OP_MouseTooltips);
|
||||
menu_t OP_AllControlsDef = CONTROLMENUSTYLE(OP_AllControlsMenu, &OP_ControlsDef);
|
||||
|
||||
+2
-2
@@ -239,8 +239,8 @@ void M_TextInputClear(textinput_t *input)
|
||||
void M_TextInputSetString(textinput_t *input, const char *c)
|
||||
{
|
||||
memset(input->buffer, 0, input->buffer_size);
|
||||
strcpy(input->buffer, c);
|
||||
input->cursor = input->select = input->length = strlen(c);
|
||||
strncpy(input->buffer, c, input->buffer_size);
|
||||
input->cursor = input->select = input->length = strlen(input->buffer);
|
||||
}
|
||||
|
||||
static boolean M_TextInputHandleBase(textinput_t *input, INT32 key, boolean emotes)
|
||||
|
||||
+41
-23
@@ -708,7 +708,7 @@ static boolean PIT_CheckThing(mobj_t *thing)
|
||||
HU_SetCEchoFlags(0);
|
||||
HU_SetCEchoDuration(5);
|
||||
HU_DoCEcho(va("%s\\was hit by a kitchen sink.\\\\\\\\", player_names[thing->player-players]));
|
||||
I_OutputMsg("%s was hit by a kitchen sink.\n", player_names[thing->player-players]);
|
||||
//I_OutputMsg("%s was hit by a kitchen sink.\n", player_names[thing->player-players]);
|
||||
P_DamageMobj(thing, tmthing, tmthing->target, DMG_INSTAKILL);
|
||||
P_KillMobj(tmthing, thing, thing);
|
||||
}
|
||||
@@ -977,7 +977,7 @@ static boolean PIT_CheckThing(mobj_t *thing)
|
||||
HU_SetCEchoFlags(0);
|
||||
HU_SetCEchoDuration(5);
|
||||
HU_DoCEcho(va("%s\\was hit by a kitchen sink.\\\\\\\\", player_names[tmthing->player-players]));
|
||||
I_OutputMsg("%s was hit by a kitchen sink.\n", player_names[tmthing->player-players]);
|
||||
//I_OutputMsg("%s was hit by a kitchen sink.\n", player_names[tmthing->player-players]);
|
||||
P_DamageMobj(tmthing, thing, thing->target, DMG_INSTAKILL);
|
||||
P_KillMobj(thing, tmthing, tmthing);
|
||||
}
|
||||
@@ -2189,7 +2189,7 @@ static boolean P_CheckCameraPosition(fixed_t x, fixed_t y, camera_t *thiscam)
|
||||
//
|
||||
boolean P_TryCameraMove(fixed_t x, fixed_t y, camera_t *thiscam)
|
||||
{
|
||||
subsector_t *s;
|
||||
subsector_t *subsec;
|
||||
UINT8 i;
|
||||
|
||||
floatok = false;
|
||||
@@ -2198,9 +2198,9 @@ boolean P_TryCameraMove(fixed_t x, fixed_t y, camera_t *thiscam)
|
||||
return false;
|
||||
|
||||
if (thiscam->x != x || thiscam->y != y || thiscam->subsector == NULL)
|
||||
s = R_PointInSubsectorFast(x, y);
|
||||
subsec = R_PointInSubsectorFast(x, y);
|
||||
else
|
||||
s = thiscam->subsector;
|
||||
subsec = thiscam->subsector;
|
||||
|
||||
if (players[displayplayers[0]].mo)
|
||||
{
|
||||
@@ -2220,7 +2220,7 @@ boolean P_TryCameraMove(fixed_t x, fixed_t y, camera_t *thiscam)
|
||||
thiscam->ceilingz = thiscam->z + thiscam->height;
|
||||
thiscam->x = x;
|
||||
thiscam->y = y;
|
||||
thiscam->subsector = s;
|
||||
thiscam->subsector = subsec;
|
||||
return true;
|
||||
}
|
||||
}
|
||||
@@ -2232,6 +2232,7 @@ boolean P_TryCameraMove(fixed_t x, fixed_t y, camera_t *thiscam)
|
||||
tryx -= MAXRADIUS;
|
||||
else
|
||||
tryx = x;
|
||||
|
||||
if (y-tryy > MAXRADIUS)
|
||||
tryy += MAXRADIUS;
|
||||
else if (y-tryy < -MAXRADIUS)
|
||||
@@ -2249,14 +2250,14 @@ boolean P_TryCameraMove(fixed_t x, fixed_t y, camera_t *thiscam)
|
||||
|
||||
if (tmceilingz - thiscam->z < thiscam->height)
|
||||
{
|
||||
if (s == thiscam->subsector && tmceilingz >= thiscam->z)
|
||||
if (subsec == thiscam->subsector && tmceilingz >= thiscam->z)
|
||||
{
|
||||
floatok = true;
|
||||
thiscam->floorz = tmfloorz;
|
||||
thiscam->ceilingz = tmfloorz + thiscam->height;
|
||||
thiscam->x = x;
|
||||
thiscam->y = y;
|
||||
thiscam->subsector = s;
|
||||
thiscam->subsector = subsec;
|
||||
return true;
|
||||
}
|
||||
else
|
||||
@@ -2281,7 +2282,7 @@ boolean P_TryCameraMove(fixed_t x, fixed_t y, camera_t *thiscam)
|
||||
thiscam->ceilingz = tmceilingz;
|
||||
thiscam->x = x;
|
||||
thiscam->y = y;
|
||||
thiscam->subsector = s;
|
||||
thiscam->subsector = subsec;
|
||||
|
||||
return true;
|
||||
}
|
||||
@@ -2394,6 +2395,7 @@ boolean P_TryMove(mobj_t *thing, fixed_t x, fixed_t y, boolean allowdropoff)
|
||||
tryx -= radius;
|
||||
else
|
||||
tryx = x;
|
||||
|
||||
if (y-tryy > radius)
|
||||
tryy += radius;
|
||||
else if (y-tryy < -radius)
|
||||
@@ -2409,28 +2411,34 @@ boolean P_TryMove(mobj_t *thing, fixed_t x, fixed_t y, boolean allowdropoff)
|
||||
{
|
||||
//All things are affected by their scale.
|
||||
fixed_t maxstep = FixedMul(MAXSTEPMOVE, mapobjectscale);
|
||||
INT32 special = 0;
|
||||
|
||||
if (thing->player)
|
||||
{
|
||||
const INT32 special = GETSECSPECIAL(R_PointInSubsector(x, y)->sector->special, 1);
|
||||
special = GETSECSPECIAL(R_PointInSubsector(x, y)->sector->special, 1);
|
||||
|
||||
// If using type Section1:13, double the maxstep.
|
||||
if (P_PlayerTouchingSectorSpecial(thing->player, 1, 13)
|
||||
|| special == 13)
|
||||
if (P_PlayerTouchingSectorSpecial(thing->player, 1, 13) || special == 13)
|
||||
{
|
||||
maxstep <<= 1;
|
||||
}
|
||||
// If using type Section1:12, no maxstep. For ledges you don't want the player to climb! (see: Egg Zeppelin & SMK port walls)
|
||||
else if (P_PlayerTouchingSectorSpecial(thing->player, 1, 12)
|
||||
|| special == 12)
|
||||
else if (P_PlayerTouchingSectorSpecial(thing->player, 1, 12) || special == 12)
|
||||
{
|
||||
maxstep = 0;
|
||||
}
|
||||
}
|
||||
|
||||
if (thing->type == MT_SKIM)
|
||||
{
|
||||
maxstep = 0;
|
||||
}
|
||||
|
||||
if (tmceilingz - tmfloorz < thing->height)
|
||||
{
|
||||
if (tmfloorthing)
|
||||
tmhitthing = tmfloorthing;
|
||||
|
||||
return false; // doesn't fit
|
||||
}
|
||||
|
||||
@@ -2463,11 +2471,8 @@ boolean P_TryMove(mobj_t *thing, fixed_t x, fixed_t y, boolean allowdropoff)
|
||||
return false; // mobj must lower itself to fit
|
||||
}
|
||||
}
|
||||
else if (maxstep > 0 && !(
|
||||
thing->player && (
|
||||
P_PlayerTouchingSectorSpecial(thing->player, 1, 14)
|
||||
|| GETSECSPECIAL(R_PointInSubsector(x, y)->sector->special, 1) == 14)
|
||||
)) // Step down
|
||||
else if (maxstep > 0 && !(thing->player &&
|
||||
(P_PlayerTouchingSectorSpecial(thing->player, 1, 14) || special == 14))) // Step down
|
||||
{
|
||||
// If the floor difference is MAXSTEPMOVE or less, and the sector isn't Section1:14, ALWAYS
|
||||
// step down! Formerly required a Section1:13 sector for the full MAXSTEPMOVE, but no more.
|
||||
@@ -2489,10 +2494,14 @@ boolean P_TryMove(mobj_t *thing, fixed_t x, fixed_t y, boolean allowdropoff)
|
||||
if (thing->eflags & MFE_VERTICALFLIP)
|
||||
{
|
||||
if (tmdrpoffceilz - tmceilingz > maxstep)
|
||||
{
|
||||
return false;
|
||||
}
|
||||
}
|
||||
else if (tmfloorz - tmdropoffz > maxstep)
|
||||
{
|
||||
return false; // don't stand over a dropoff
|
||||
}
|
||||
}
|
||||
}
|
||||
} while (tryx != x || tryy != y);
|
||||
@@ -2568,6 +2577,7 @@ boolean P_SceneryTryMove(mobj_t *thing, fixed_t x, fixed_t y)
|
||||
|
||||
tryx = thing->x;
|
||||
tryy = thing->y;
|
||||
|
||||
do {
|
||||
if (x-tryx > MAXRADIUS)
|
||||
tryx += MAXRADIUS;
|
||||
@@ -2575,6 +2585,7 @@ boolean P_SceneryTryMove(mobj_t *thing, fixed_t x, fixed_t y)
|
||||
tryx -= MAXRADIUS;
|
||||
else
|
||||
tryx = x;
|
||||
|
||||
if (y-tryy > MAXRADIUS)
|
||||
tryy += MAXRADIUS;
|
||||
else if (y-tryy < -MAXRADIUS)
|
||||
@@ -2587,14 +2598,14 @@ boolean P_SceneryTryMove(mobj_t *thing, fixed_t x, fixed_t y)
|
||||
|
||||
if (!(thing->flags & MF_NOCLIP))
|
||||
{
|
||||
const fixed_t maxstep = FixedMul(MAXSTEPMOVE, mapobjectscale);
|
||||
|
||||
if (tmceilingz - tmfloorz < thing->height)
|
||||
return false; // doesn't fit
|
||||
|
||||
if (tmceilingz - thing->z < thing->height)
|
||||
return false; // mobj must lower itself to fit
|
||||
|
||||
const fixed_t maxstep = FixedMul(MAXSTEPMOVE, mapobjectscale);
|
||||
|
||||
if (tmfloorz - thing->z > maxstep)
|
||||
return false; // too big a step up
|
||||
}
|
||||
@@ -2928,6 +2939,7 @@ static boolean PTR_SlideTraverse(intercept_t *in)
|
||||
{
|
||||
if (P_PointOnLineSide(slidemo->x, slidemo->y, li))
|
||||
return true; // don't hit the back side
|
||||
|
||||
goto isblocking;
|
||||
}
|
||||
|
||||
@@ -3346,10 +3358,12 @@ void P_BouncePlayerMove(mobj_t *mo)
|
||||
|
||||
{
|
||||
mobj_t *fx = P_SpawnMobj(mo->x, mo->y, mo->z, MT_BUMP);
|
||||
|
||||
if (mo->eflags & MFE_VERTICALFLIP)
|
||||
fx->eflags |= MFE_VERTICALFLIP;
|
||||
else
|
||||
fx->eflags &= ~MFE_VERTICALFLIP;
|
||||
|
||||
fx->scale = mo->scale;
|
||||
|
||||
S_StartSound(mo, sfx_s3k49);
|
||||
@@ -3363,7 +3377,8 @@ void P_BouncePlayerMove(mobj_t *mo)
|
||||
mo->player->cmomx = tmxmove;
|
||||
mo->player->cmomy = tmymove;
|
||||
|
||||
if (!P_TryMove(mo, mo->x + tmxmove, mo->y + tmymove, true)) {
|
||||
if (!P_TryMove(mo, mo->x + tmxmove, mo->y + tmymove, true))
|
||||
{
|
||||
P_TryMove(mo, mo->x - oldmomx, mo->y - oldmomy, true);
|
||||
}
|
||||
}
|
||||
@@ -3740,6 +3755,7 @@ boolean P_CheckSector(sector_t *sector, boolean crunch)
|
||||
{
|
||||
size_t i;
|
||||
sector_t *sec;
|
||||
|
||||
for (i = 0; i < sector->numattached; i++)
|
||||
{
|
||||
sec = §ors[sector->attached[i]];
|
||||
@@ -3946,6 +3962,7 @@ static msecnode_t *P_DelSecnode(msecnode_t *node)
|
||||
|
||||
tp = node->m_sectorlist_prev;
|
||||
tn = node->m_sectorlist_next;
|
||||
|
||||
if (tp)
|
||||
tp->m_sectorlist_next = tn;
|
||||
if (tn)
|
||||
@@ -3956,6 +3973,7 @@ static msecnode_t *P_DelSecnode(msecnode_t *node)
|
||||
|
||||
sp = node->m_thinglist_prev;
|
||||
sn = node->m_thinglist_next;
|
||||
|
||||
if (sp)
|
||||
sp->m_thinglist_next = sn;
|
||||
else
|
||||
@@ -4003,7 +4021,7 @@ static inline boolean PIT_GetSectors(line_t *ld)
|
||||
// allowed to move to this position, then the sector_list
|
||||
// will be attached to the Thing's mobj_t at touching_sectorlist.
|
||||
|
||||
sector_list = P_AddSecnode(ld->frontsector,tmthing,sector_list);
|
||||
sector_list = P_AddSecnode(ld->frontsector, tmthing, sector_list);
|
||||
|
||||
// Don't assume all lines are 2-sided, since some Things
|
||||
// like MT_TFOG are allowed regardless of whether their radius takes
|
||||
|
||||
+1
-1
@@ -11889,7 +11889,7 @@ void P_SpawnHoops(mapthing_t *mthing)
|
||||
|
||||
z += P_GetSectorFloorZAt(sec, x, y);
|
||||
|
||||
hoopcenter->z -= hoopcenter->height/2;
|
||||
hoopcenter->z = z - hoopcenter->height/2;
|
||||
|
||||
P_UnsetThingPosition(hoopcenter);
|
||||
hoopcenter->x = x;
|
||||
|
||||
+36
-36
@@ -61,7 +61,7 @@ typedef enum
|
||||
//
|
||||
// P_ArchivePlayer
|
||||
//
|
||||
static inline void P_ArchivePlayer(savebuffer_t *save)
|
||||
FUNCINLINE static ATTRINLINE void P_ArchivePlayer(savebuffer_t *save)
|
||||
{
|
||||
const player_t *player = &players[consoleplayer];
|
||||
INT32 pllives = player->lives;
|
||||
@@ -85,7 +85,7 @@ static inline void P_ArchivePlayer(savebuffer_t *save)
|
||||
//
|
||||
// P_UnArchivePlayer
|
||||
//
|
||||
static inline void P_UnArchivePlayer(savebuffer_t *save)
|
||||
FUNCINLINE static ATTRINLINE void P_UnArchivePlayer(savebuffer_t *save)
|
||||
{
|
||||
savedata.skincolor = READUINT8(save->p);
|
||||
savedata.skin = READUINT8(save->p);
|
||||
@@ -1043,25 +1043,25 @@ typedef enum
|
||||
tc_end
|
||||
} specials_e;
|
||||
|
||||
static inline UINT32 SaveMobjnum(const mobj_t *mobj)
|
||||
FUNCINLINE static ATTRINLINE UINT32 SaveMobjnum(const mobj_t *mobj)
|
||||
{
|
||||
if (mobj) return mobj->mobjnum;
|
||||
return 0;
|
||||
}
|
||||
|
||||
static inline UINT32 SaveSector(const sector_t *sector)
|
||||
FUNCINLINE static ATTRINLINE UINT32 SaveSector(const sector_t *sector)
|
||||
{
|
||||
if (sector) return (UINT32)(sector - sectors);
|
||||
return 0xFFFFFFFF;
|
||||
}
|
||||
|
||||
static inline UINT32 SaveLine(const line_t *line)
|
||||
FUNCINLINE static ATTRINLINE UINT32 SaveLine(const line_t *line)
|
||||
{
|
||||
if (line) return (UINT32)(line - lines);
|
||||
return 0xFFFFFFFF;
|
||||
}
|
||||
|
||||
static inline UINT32 SavePlayer(const player_t *player)
|
||||
FUNCINLINE static ATTRINLINE UINT32 SavePlayer(const player_t *player)
|
||||
{
|
||||
if (player) return (UINT32)(player - players);
|
||||
return 0xFFFFFFFF;
|
||||
@@ -1476,7 +1476,7 @@ static void SaveElevatorThinker(savebuffer_t *save, const thinker_t *th, const U
|
||||
//
|
||||
// Saves a scroll_t thinker
|
||||
//
|
||||
static inline void SaveScrollThinker(savebuffer_t *save, const thinker_t *th, const UINT8 type)
|
||||
FUNCINLINE static ATTRINLINE void SaveScrollThinker(savebuffer_t *save, const thinker_t *th, const UINT8 type)
|
||||
{
|
||||
const scroll_t *ht = (const void *)th;
|
||||
WRITEUINT8(save->p, type);
|
||||
@@ -1497,7 +1497,7 @@ static inline void SaveScrollThinker(savebuffer_t *save, const thinker_t *th, co
|
||||
//
|
||||
// Saves a friction_t thinker
|
||||
//
|
||||
static inline void SaveFrictionThinker(savebuffer_t *save, const thinker_t *th, const UINT8 type)
|
||||
FUNCINLINE static ATTRINLINE void SaveFrictionThinker(savebuffer_t *save, const thinker_t *th, const UINT8 type)
|
||||
{
|
||||
const friction_t *ht = (const void *)th;
|
||||
WRITEUINT8(save->p, type);
|
||||
@@ -1513,7 +1513,7 @@ static inline void SaveFrictionThinker(savebuffer_t *save, const thinker_t *th,
|
||||
//
|
||||
// Saves a pusher_t thinker
|
||||
//
|
||||
static inline void SavePusherThinker(savebuffer_t *save, const thinker_t *th, const UINT8 type)
|
||||
FUNCINLINE static ATTRINLINE void SavePusherThinker(savebuffer_t *save, const thinker_t *th, const UINT8 type)
|
||||
{
|
||||
const pusher_t *ht = (const void *)th;
|
||||
WRITEUINT8(save->p, type);
|
||||
@@ -1598,7 +1598,7 @@ static void SaveDisappearThinker(savebuffer_t *save, const thinker_t *th, const
|
||||
//
|
||||
// Saves a polyrotate_t thinker
|
||||
//
|
||||
static inline void SavePolyrotatetThinker(savebuffer_t *save, const thinker_t *th, const UINT8 type)
|
||||
FUNCINLINE static ATTRINLINE void SavePolyrotatetThinker(savebuffer_t *save, const thinker_t *th, const UINT8 type)
|
||||
{
|
||||
const polyrotate_t *ht = (const void *)th;
|
||||
WRITEUINT8(save->p, type);
|
||||
@@ -1935,25 +1935,25 @@ mobj_t *P_FindNewPosition(UINT32 oldposition)
|
||||
return NULL;
|
||||
}
|
||||
|
||||
static inline mobj_t *LoadMobj(UINT32 mobjnum)
|
||||
FUNCINLINE static ATTRINLINE mobj_t *LoadMobj(UINT32 mobjnum)
|
||||
{
|
||||
if (mobjnum == 0) return NULL;
|
||||
return (mobj_t *)(size_t)mobjnum;
|
||||
}
|
||||
|
||||
static inline sector_t *LoadSector(UINT32 sector)
|
||||
FUNCINLINE static ATTRINLINE sector_t *LoadSector(UINT32 sector)
|
||||
{
|
||||
if (sector >= numsectors) return NULL;
|
||||
return §ors[sector];
|
||||
}
|
||||
|
||||
static inline line_t *LoadLine(UINT32 line)
|
||||
FUNCINLINE static ATTRINLINE line_t *LoadLine(UINT32 line)
|
||||
{
|
||||
if (line >= numlines) return NULL;
|
||||
return &lines[line];
|
||||
}
|
||||
|
||||
static inline player_t *LoadPlayer(UINT32 player)
|
||||
FUNCINLINE static ATTRINLINE player_t *LoadPlayer(UINT32 player)
|
||||
{
|
||||
if (player >= MAXPLAYERS) return NULL;
|
||||
return &players[player];
|
||||
@@ -2529,7 +2529,7 @@ static void LoadScrollThinker(savebuffer_t *save, actionf_p1 thinker)
|
||||
//
|
||||
// Loads a friction_t from a save game
|
||||
//
|
||||
static inline void LoadFrictionThinker(savebuffer_t *save, actionf_p1 thinker)
|
||||
FUNCINLINE static ATTRINLINE void LoadFrictionThinker(savebuffer_t *save, actionf_p1 thinker)
|
||||
{
|
||||
friction_t *ht = (friction_t*)Z_LevelPoolMalloc(sizeof (*ht));
|
||||
ht->thinker.alloctype = TAT_LEVELPOOL;
|
||||
@@ -2576,7 +2576,7 @@ static void LoadPusherThinker(savebuffer_t *save, actionf_p1 thinker)
|
||||
//
|
||||
// Loads a laserthink_t from a save game
|
||||
//
|
||||
static inline void LoadLaserThinker(savebuffer_t *save, actionf_p1 thinker)
|
||||
FUNCINLINE static ATTRINLINE void LoadLaserThinker(savebuffer_t *save, actionf_p1 thinker)
|
||||
{
|
||||
laserthink_t *ht = (laserthink_t*)Z_LevelPoolMalloc(sizeof (*ht));
|
||||
ht->thinker.alloctype = TAT_LEVELPOOL;
|
||||
@@ -2621,7 +2621,7 @@ FUNCINLINE static ATTRINLINE void LoadLightlevelThinker(savebuffer_t *save, acti
|
||||
//
|
||||
// Loads a executor_t from a save game
|
||||
//
|
||||
static inline void LoadExecutorThinker(savebuffer_t *save, actionf_p1 thinker)
|
||||
FUNCINLINE static ATTRINLINE void LoadExecutorThinker(savebuffer_t *save, actionf_p1 thinker)
|
||||
{
|
||||
executor_t *ht = (executor_t*)Z_LevelPoolMalloc(sizeof (*ht));
|
||||
ht->thinker.alloctype = TAT_LEVELPOOL;
|
||||
@@ -2639,7 +2639,7 @@ static inline void LoadExecutorThinker(savebuffer_t *save, actionf_p1 thinker)
|
||||
//
|
||||
// Loads a disappear_t thinker
|
||||
//
|
||||
static inline void LoadDisappearThinker(savebuffer_t *save, actionf_p1 thinker)
|
||||
FUNCINLINE static ATTRINLINE void LoadDisappearThinker(savebuffer_t *save, actionf_p1 thinker)
|
||||
{
|
||||
disappear_t *ht = (disappear_t*)Z_LevelPoolMalloc(sizeof (*ht));
|
||||
ht->thinker.alloctype = TAT_LEVELPOOL;
|
||||
@@ -2660,7 +2660,7 @@ static inline void LoadDisappearThinker(savebuffer_t *save, actionf_p1 thinker)
|
||||
//
|
||||
// Loads a polyrotate_t thinker
|
||||
//
|
||||
static inline void LoadPolyrotatetThinker(savebuffer_t *save, actionf_p1 thinker)
|
||||
FUNCINLINE static ATTRINLINE void LoadPolyrotatetThinker(savebuffer_t *save, actionf_p1 thinker)
|
||||
{
|
||||
polyrotate_t *ht = (polyrotate_t*)Z_LevelPoolMalloc(sizeof (*ht));
|
||||
ht->thinker.alloctype = TAT_LEVELPOOL;
|
||||
@@ -2720,7 +2720,7 @@ static void LoadPolymoveThinker(savebuffer_t *save, actionf_p1 thinker)
|
||||
//
|
||||
// Loads a polywaypoint_t thinker
|
||||
//
|
||||
static inline void LoadPolywaypointThinker(savebuffer_t *save, actionf_p1 thinker)
|
||||
FUNCINLINE static ATTRINLINE void LoadPolywaypointThinker(savebuffer_t *save, actionf_p1 thinker)
|
||||
{
|
||||
polywaypoint_t *ht = (polywaypoint_t*)Z_LevelPoolMalloc(sizeof (*ht));
|
||||
ht->thinker.alloctype = TAT_LEVELPOOL;
|
||||
@@ -2776,7 +2776,7 @@ static inline void LoadPolywaypointThinker(savebuffer_t *save, actionf_p1 thinke
|
||||
//
|
||||
// loads a polyslidedoor_t thinker
|
||||
//
|
||||
static inline void LoadPolyslidedoorThinker(savebuffer_t *save, actionf_p1 thinker)
|
||||
FUNCINLINE static ATTRINLINE void LoadPolyslidedoorThinker(savebuffer_t *save, actionf_p1 thinker)
|
||||
{
|
||||
polyslidedoor_t *ht = (polyslidedoor_t*)Z_LevelPoolMalloc(sizeof (*ht));
|
||||
ht->thinker.alloctype = TAT_LEVELPOOL;
|
||||
@@ -2814,7 +2814,7 @@ static inline void LoadPolyslidedoorThinker(savebuffer_t *save, actionf_p1 think
|
||||
//
|
||||
// Loads a polyswingdoor_t thinker
|
||||
//
|
||||
static inline void LoadPolyswingdoorThinker(savebuffer_t *save, actionf_p1 thinker)
|
||||
FUNCINLINE static ATTRINLINE void LoadPolyswingdoorThinker(savebuffer_t *save, actionf_p1 thinker)
|
||||
{
|
||||
polyswingdoor_t *ht = (polyswingdoor_t*)Z_LevelPoolMalloc(sizeof (*ht));
|
||||
ht->thinker.alloctype = TAT_LEVELPOOL;
|
||||
@@ -2847,7 +2847,7 @@ static inline void LoadPolyswingdoorThinker(savebuffer_t *save, actionf_p1 think
|
||||
//
|
||||
// Loads a polydisplace_t thinker
|
||||
//
|
||||
static inline void LoadPolydisplaceThinker(savebuffer_t *save, actionf_p1 thinker)
|
||||
FUNCINLINE static ATTRINLINE void LoadPolydisplaceThinker(savebuffer_t *save, actionf_p1 thinker)
|
||||
{
|
||||
polydisplace_t *ht = (polydisplace_t*)Z_LevelPoolMalloc(sizeof (*ht));
|
||||
ht->thinker.alloctype = TAT_LEVELPOOL;
|
||||
@@ -3115,7 +3115,7 @@ static void P_NetUnArchiveThinkers(savebuffer_t *save)
|
||||
#define PD_FLAGS 0x01
|
||||
#define PD_TRANS 0x02
|
||||
|
||||
static inline void P_ArchivePolyObj(savebuffer_t *save, polyobj_t *po)
|
||||
FUNCINLINE static ATTRINLINE void P_ArchivePolyObj(savebuffer_t *save, polyobj_t *po)
|
||||
{
|
||||
UINT8 diff = 0;
|
||||
WRITEINT32(save->p, po->id);
|
||||
@@ -3137,7 +3137,7 @@ static inline void P_ArchivePolyObj(savebuffer_t *save, polyobj_t *po)
|
||||
WRITEINT32(save->p, po->translucency);
|
||||
}
|
||||
|
||||
static inline void P_UnArchivePolyObj(savebuffer_t *save, polyobj_t *po)
|
||||
FUNCINLINE static ATTRINLINE void P_UnArchivePolyObj(savebuffer_t *save, polyobj_t *po)
|
||||
{
|
||||
INT32 id;
|
||||
UINT32 angle;
|
||||
@@ -3172,7 +3172,7 @@ static inline void P_UnArchivePolyObj(savebuffer_t *save, polyobj_t *po)
|
||||
Polyobj_MoveOnLoad(po, angle, x, y);
|
||||
}
|
||||
|
||||
static inline void P_ArchivePolyObjects(savebuffer_t *save)
|
||||
FUNCINLINE static ATTRINLINE void P_ArchivePolyObjects(savebuffer_t *save)
|
||||
{
|
||||
INT32 i;
|
||||
|
||||
@@ -3185,7 +3185,7 @@ static inline void P_ArchivePolyObjects(savebuffer_t *save)
|
||||
P_ArchivePolyObj(save, &PolyObjects[i]);
|
||||
}
|
||||
|
||||
static inline void P_UnArchivePolyObjects(savebuffer_t *save)
|
||||
FUNCINLINE static ATTRINLINE void P_UnArchivePolyObjects(savebuffer_t *save)
|
||||
{
|
||||
INT32 i, numSavedPolys;
|
||||
|
||||
@@ -3203,7 +3203,7 @@ static inline void P_UnArchivePolyObjects(savebuffer_t *save)
|
||||
//
|
||||
// P_FinishMobjs
|
||||
//
|
||||
static inline void P_FinishMobjs(void)
|
||||
FUNCINLINE static ATTRINLINE void P_FinishMobjs(void)
|
||||
{
|
||||
thinker_t *currentthinker;
|
||||
mobj_t *mobj;
|
||||
@@ -3220,7 +3220,7 @@ static inline void P_FinishMobjs(void)
|
||||
}
|
||||
}
|
||||
|
||||
static inline mobj_t *RelinkMobj(mobj_t **ptr)
|
||||
FUNCINLINE static ATTRINLINE mobj_t *RelinkMobj(mobj_t **ptr)
|
||||
{
|
||||
UINT32 temp = (UINT32)(size_t)*ptr;
|
||||
*ptr = NULL;
|
||||
@@ -3269,7 +3269,7 @@ static void P_RelinkPointers(void)
|
||||
//
|
||||
// P_NetArchiveSpecials
|
||||
//
|
||||
static inline void P_NetArchiveSpecials(savebuffer_t *save)
|
||||
FUNCINLINE static ATTRINLINE void P_NetArchiveSpecials(savebuffer_t *save)
|
||||
{
|
||||
size_t i, z;
|
||||
|
||||
@@ -3347,7 +3347,7 @@ static void P_NetUnArchiveSpecials(savebuffer_t *save)
|
||||
// =======================================================================
|
||||
// Misc
|
||||
// =======================================================================
|
||||
static inline void P_ArchiveMisc(savebuffer_t *save)
|
||||
FUNCINLINE static ATTRINLINE void P_ArchiveMisc(savebuffer_t *save)
|
||||
{
|
||||
if (gamecomplete)
|
||||
WRITEINT16(save->p, gamemap | 8192);
|
||||
@@ -3360,7 +3360,7 @@ static inline void P_ArchiveMisc(savebuffer_t *save)
|
||||
WRITESTRINGN(save->p, timeattackfolder, sizeof(timeattackfolder));
|
||||
}
|
||||
|
||||
static inline void P_UnArchiveSPGame(savebuffer_t *save, INT16 mapoverride)
|
||||
FUNCINLINE static ATTRINLINE void P_UnArchiveSPGame(savebuffer_t *save, INT16 mapoverride)
|
||||
{
|
||||
char testname[sizeof(timeattackfolder)];
|
||||
|
||||
@@ -3531,7 +3531,8 @@ static void P_ReloadSaveLevelData(void)
|
||||
ss->floorpic_angle = spawnss->floorpic_angle;
|
||||
ss->ceilingpic_angle = spawnss->ceilingpic_angle;
|
||||
ss->tag = spawnss->tag;
|
||||
ss->firsttag = ss->nexttag = -1;
|
||||
ss->firsttag = spawnss->firsttag;
|
||||
ss->nexttag = spawnss->nexttag;
|
||||
|
||||
if (ss->ffloors)
|
||||
{
|
||||
@@ -3556,7 +3557,8 @@ static void P_ReloadSaveLevelData(void)
|
||||
li->callcount = 0;
|
||||
|
||||
li->tag = spawnli->tag;
|
||||
li->firsttag = li->nexttag = -1;
|
||||
li->firsttag = spawnli->firsttag;
|
||||
li->nexttag = spawnli->nexttag;
|
||||
|
||||
if (li->sidenum[0] != 0xffff)
|
||||
{
|
||||
@@ -3580,8 +3582,6 @@ static void P_ReloadSaveLevelData(void)
|
||||
si->midtexture = spawnsi->midtexture;
|
||||
}
|
||||
}
|
||||
|
||||
P_InitTagLists();
|
||||
}
|
||||
|
||||
FUNCINLINE static ATTRINLINE boolean P_NetUnArchiveMisc(savebuffer_t *save, boolean reloading)
|
||||
|
||||
+4
-3
@@ -1983,11 +1983,12 @@ static void P_LoadMapData(const virtres_t* virt)
|
||||
P_LoadLinedefs(virtlinedefs->data);
|
||||
P_LoadSidedefs(virtsidedefs->data);
|
||||
P_LoadThings(virtthings->data);
|
||||
P_InitTagLists(); // Create xref tables for tags
|
||||
|
||||
// Copy relevant map data for NetArchive purposes.
|
||||
spawnsectors = Z_Calloc(numsectors * sizeof(*sectors), PU_LEVEL, NULL);
|
||||
spawnlines = Z_Calloc(numlines * sizeof(*lines), PU_LEVEL, NULL);
|
||||
spawnsides = Z_Calloc(numsides * sizeof(*sides), PU_LEVEL, NULL);
|
||||
spawnsectors = Z_Malloc(numsectors * sizeof(*sectors), PU_LEVEL, NULL);
|
||||
spawnlines = Z_Malloc(numlines * sizeof(*lines), PU_LEVEL, NULL);
|
||||
spawnsides = Z_Malloc(numsides * sizeof(*sides), PU_LEVEL, NULL);
|
||||
|
||||
memcpy(spawnsectors, sectors, numsectors * sizeof(*sectors));
|
||||
memcpy(spawnlines, lines, numlines * sizeof(*lines));
|
||||
|
||||
+1
-3
@@ -2091,8 +2091,7 @@ static void P_ProcessLineSpecial(line_t *line, mobj_t *mo, sector_t *callsec)
|
||||
// Change the music and apply position/fade operations
|
||||
else
|
||||
{
|
||||
strncpy(mapmusic.name, sides[line->sidenum[0]].text, 7);
|
||||
mapmusic.name[6] = 0;
|
||||
strlcpy(mapmusic.name, sides[line->sidenum[0]].text, sizeof(mapmusic.name));
|
||||
|
||||
mapmusic.flags = tracknum & MUSIC_TRACKMASK;
|
||||
if (!(line->flags & ML_BLOCKMONSTERS))
|
||||
@@ -5387,7 +5386,6 @@ void P_SpawnSpecials(INT32 fromnetsave, boolean reloadinggamestate)
|
||||
// set current weather
|
||||
curWeather = mapheaderinfo[gamemap-1]->weather;
|
||||
|
||||
P_InitTagLists(); // Create xref tables for tags
|
||||
P_SearchForDisableLinedefs(); // Disable linedefs are now allowed to disable *any* line
|
||||
|
||||
P_SpawnScrollers(); // Add generalized scrollers
|
||||
|
||||
+8
-2
@@ -3315,7 +3315,7 @@ static ticcmd_t *P_CameraCmd(camera_t *cam, UINT8 num)
|
||||
cmd->sidemove = (SINT8)(cmd->sidemove + side);
|
||||
}
|
||||
|
||||
lang += (cmd->angleturn<<16);
|
||||
lang += (cmd->angleturn << 16);
|
||||
|
||||
cam->localangle = lang;
|
||||
if (!cam->reset_aiming)
|
||||
@@ -3821,7 +3821,13 @@ boolean P_MoveChaseCamera(player_t *player, camera_t *thiscam, boolean resetcall
|
||||
|
||||
if (demo.playback)
|
||||
{
|
||||
focusangle = mo->angle;
|
||||
// Hack-adjacent.
|
||||
// Sometimes stale ticcmds send a weird angle at the start of the race.
|
||||
// P_UpdatePlayerAngle knows to ignore cmd angle when you literally can't turn, so we do the same here.
|
||||
if (leveltime > starttime)
|
||||
focusangle = player->cmd.angleturn << 16;
|
||||
else
|
||||
focusangle = mo->angle; // Just use something known sane.
|
||||
focusaiming = 0;
|
||||
}
|
||||
else if (P_IsLocalPlayer(player))
|
||||
|
||||
+1
-1
@@ -77,7 +77,7 @@ void R_ClearDrawSegs(void)
|
||||
// CPhipps -
|
||||
// Instead of clipsegs, let's try using an array with one entry for each column,
|
||||
// indicating whether it's blocked by a solid wall yet or not.
|
||||
UINT8 *solidcol;
|
||||
UINT8 *solidcol = NULL;
|
||||
|
||||
void R_AllocClipSegMemory(void)
|
||||
{
|
||||
|
||||
+9
-8
@@ -90,21 +90,21 @@ INT32 numtextures = 0; // total number of textures found,
|
||||
// size of following tables
|
||||
|
||||
texture_t **textures = NULL;
|
||||
static UINT32 **texturecolumnofs; // column offset lookup table for each texture
|
||||
UINT8 **texturecache; // graphics data for each generated full-size texture
|
||||
static UINT32 **texturecolumnofs = NULL; // column offset lookup table for each texture
|
||||
UINT8 **texturecache = NULL; // graphics data for each generated full-size texture
|
||||
|
||||
// texture width is a power of 2, so it can easily repeat along sidedefs using a simple mask
|
||||
static INT32 *texturewidth;
|
||||
static INT32 *texturewidth = NULL;
|
||||
|
||||
fixed_t *textureheight; // needed for texture pegging
|
||||
fixed_t *textureheight = NULL; // needed for texture pegging
|
||||
|
||||
INT32 *texturetranslation;
|
||||
INT32 *texturetranslation = NULL;
|
||||
|
||||
// needed for pre rendering
|
||||
sprcache_t *spritecachedinfo;
|
||||
sprcache_t *spritecachedinfo = NULL;
|
||||
|
||||
lighttable_t *colormaps;
|
||||
UINT8 *encoremap;
|
||||
lighttable_t *colormaps = NULL;
|
||||
UINT8 *encoremap = NULL;
|
||||
#ifdef HASINVERT
|
||||
UINT8 invertmap[256];
|
||||
#endif
|
||||
@@ -1391,6 +1391,7 @@ void R_ReInitColormaps(UINT16 num, lumpnum_t newencoremap)
|
||||
|
||||
// Load in the light tables, now 64k aligned for smokie...
|
||||
lump = W_GetNumForName(colormap);
|
||||
|
||||
if (lump == LUMPERROR)
|
||||
lump = basecolormaplump;
|
||||
else
|
||||
|
||||
+107
-150
@@ -41,8 +41,7 @@
|
||||
|
||||
/** \brief view info
|
||||
*/
|
||||
INT32 linesize, viewwidth, viewheight, viewwindowx, viewwindowy;
|
||||
UINT8 *renderscreen; // haleyjd
|
||||
INT32 viewwidth, viewheight, viewwindowx, viewwindowy;
|
||||
|
||||
// =========================================================================
|
||||
// COLUMN DRAWING CODE STUFF
|
||||
@@ -489,6 +488,92 @@ void R_FlushTranslationColormapCache(void)
|
||||
// in reality, the few routines that can work for either mode, are
|
||||
// put here
|
||||
|
||||
enum columncontext_e columncontext = COLUMNCONTEXT_DIRECT;
|
||||
|
||||
enum ColumnFlushType
|
||||
{
|
||||
FLUSH_NONE = 0x0000,
|
||||
FLUSH_OPAQUE = 0x0001,
|
||||
FLUSH_TRANS = 0x0002,
|
||||
FLUSH_COLORMAP = 0x0004,
|
||||
FLUSH_COLORMAP_TRANS = 0x0008,
|
||||
};
|
||||
|
||||
typedef struct drawcolumndata_temp_s
|
||||
{
|
||||
INT32 x;
|
||||
INT32 yl[8], yh[8];
|
||||
|
||||
// e6y: resolution limitation is removed
|
||||
UINT8 *buf;
|
||||
|
||||
INT32 startx;
|
||||
ColumnFlushType type;
|
||||
INT32 commontop, commonbot;
|
||||
UINT8 *transmap;
|
||||
// SoM 7-28-04: Fix the fuzz problem.
|
||||
UINT8 *translation;
|
||||
} drawcolumndata_temp_t;
|
||||
|
||||
drawcolumndata_temp_t temp_dc = {};
|
||||
|
||||
//
|
||||
// Error functions that will abort if R_FlushColumns tries to flush
|
||||
// columns without a column type.
|
||||
//
|
||||
FUNCNORETURN static ATTRNORETURN void R_FlushWholeError(void)
|
||||
{
|
||||
I_Error("R_FlushWholeColumns called without being initialized.\n");
|
||||
}
|
||||
|
||||
FUNCNORETURN static ATTRNORETURN void R_FlushHTError(void)
|
||||
{
|
||||
I_Error("R_FlushHTColumns called without being initialized.\n");
|
||||
}
|
||||
|
||||
FUNCNORETURN static ATTRNORETURN void R_QuadFlushError(void)
|
||||
{
|
||||
I_Error("R_FlushQuadColumn called without being initialized.\n");
|
||||
}
|
||||
|
||||
static void (*R_FlushWholeColumns)(void) = R_FlushWholeError;
|
||||
static void (*R_FlushHTColumns)(void) = R_FlushHTError;
|
||||
static void (*R_FlushQuadColumn)(void) = R_QuadFlushError;
|
||||
|
||||
static void R_FlushColumns(void)
|
||||
{
|
||||
if (temp_dc.x != 8 || temp_dc.commontop >= temp_dc.commonbot)
|
||||
R_FlushWholeColumns();
|
||||
else
|
||||
{
|
||||
R_FlushHTColumns();
|
||||
R_FlushQuadColumn();
|
||||
}
|
||||
|
||||
temp_dc.x = 0;
|
||||
}
|
||||
|
||||
//
|
||||
// R_ResetColumnBuffer
|
||||
//
|
||||
// haleyjd 09/13/04: new function to call from main rendering loop
|
||||
// which gets rid of the unnecessary reset of various variables during
|
||||
// column drawing.
|
||||
//
|
||||
void R_ResetColumnBuffer(void)
|
||||
{
|
||||
// haleyjd 10/06/05: this must not be done if x == 0!
|
||||
if (temp_dc.x)
|
||||
{
|
||||
R_FlushColumns();
|
||||
}
|
||||
|
||||
temp_dc.type = FLUSH_NONE;
|
||||
R_FlushWholeColumns = R_FlushWholeError;
|
||||
R_FlushHTColumns = R_FlushHTError;
|
||||
R_FlushQuadColumn = R_QuadFlushError;
|
||||
}
|
||||
|
||||
/** \brief The R_InitViewBuffer function
|
||||
|
||||
Creates lookup tables for getting the framebuffer address
|
||||
@@ -521,40 +606,35 @@ static void R_AllocViewMemory(void)
|
||||
R_AllocVisSpriteMemory();
|
||||
}
|
||||
|
||||
|
||||
void R_InitViewBuffer(INT32 width, INT32 height)
|
||||
void R_InitViewBuffer(void)
|
||||
{
|
||||
if (width > MAXVIDWIDTH)
|
||||
width = MAXVIDWIDTH;
|
||||
if (height > MAXVIDHEIGHT)
|
||||
height = MAXVIDHEIGHT;
|
||||
|
||||
R_AllocViewMemory();
|
||||
|
||||
viewwindowx = 0;
|
||||
viewwindowy = 0;
|
||||
|
||||
linesize = vid.width; // killough 11/98
|
||||
renderscreen = vid.screens[0]; // haleyjd 07/02/14
|
||||
}
|
||||
INT32 bufsize = (vid.width * 8) * sizeof(*temp_dc.buf);
|
||||
|
||||
/** \brief viewborder patches lump numbers
|
||||
*/
|
||||
lumpnum_t viewborderlump[8];
|
||||
if (temp_dc.buf)
|
||||
{
|
||||
#if defined(__SSE__)
|
||||
aligned_free(temp_dc.buf);
|
||||
#else
|
||||
Z_Free(temp_dc.buf);
|
||||
#endif
|
||||
}
|
||||
|
||||
/** \brief Store the lumpnumber of the viewborder patches
|
||||
*/
|
||||
memset(&temp_dc, 0, sizeof(temp_dc));
|
||||
|
||||
void R_InitViewBorder(void)
|
||||
{
|
||||
viewborderlump[BRDR_T] = W_GetNumForName("brdr_t");
|
||||
viewborderlump[BRDR_B] = W_GetNumForName("brdr_b");
|
||||
viewborderlump[BRDR_L] = W_GetNumForName("brdr_l");
|
||||
viewborderlump[BRDR_R] = W_GetNumForName("brdr_r");
|
||||
viewborderlump[BRDR_TL] = W_GetNumForName("brdr_tl");
|
||||
viewborderlump[BRDR_BL] = W_GetNumForName("brdr_bl");
|
||||
viewborderlump[BRDR_TR] = W_GetNumForName("brdr_tr");
|
||||
viewborderlump[BRDR_BR] = W_GetNumForName("brdr_br");
|
||||
#if defined(__SSE__)
|
||||
while (bufsize & 15)
|
||||
bufsize++;
|
||||
temp_dc.buf = static_cast<UINT8*>(aligned_alloc(16, bufsize));
|
||||
#else
|
||||
temp_dc.buf = static_cast<UINT8*>(Z_Malloc(bufsize, PU_STATIC, NULL));
|
||||
#endif
|
||||
|
||||
memset(temp_dc.buf, 0, bufsize);
|
||||
}
|
||||
|
||||
/** \brief The R_VideoErase function
|
||||
@@ -578,129 +658,6 @@ void R_VideoErase(size_t ofs, INT32 count)
|
||||
M_Memcpy(vid.screens[0] + ofs, vid.screens[1] + ofs, count);
|
||||
}
|
||||
|
||||
|
||||
#if 0
|
||||
/** \brief R_FillBackScreen
|
||||
|
||||
Fills the back screen with a pattern for variable screen sizes
|
||||
Also draws a beveled edge.
|
||||
*/
|
||||
void R_FillBackScreen(void)
|
||||
{
|
||||
UINT8 *src, *dest;
|
||||
patch_t *patch;
|
||||
INT32 x, y, step, boff;
|
||||
|
||||
// quickfix, don't cache lumps in both modes
|
||||
if (rendermode != render_soft)
|
||||
return;
|
||||
|
||||
// draw pattern around the status bar too (when hires),
|
||||
// so return only when in full-screen without status bar.
|
||||
if (scaledviewwidth == vid.width && viewheight == vid.height)
|
||||
return;
|
||||
|
||||
src = scr_borderpatch;
|
||||
dest = vid.screens[1];
|
||||
|
||||
for (y = 0; y < vid.height; y++)
|
||||
{
|
||||
for (x = 0; x < vid.width/128; x++)
|
||||
{
|
||||
M_Memcpy (dest, src+((y&127)<<7), 128);
|
||||
dest += 128;
|
||||
}
|
||||
|
||||
if (vid.width&127)
|
||||
{
|
||||
M_Memcpy(dest, src+((y&127)<<7), vid.width&127);
|
||||
dest += (vid.width&127);
|
||||
}
|
||||
}
|
||||
|
||||
// don't draw the borders when viewwidth is full vid.width.
|
||||
if (scaledviewwidth == vid.width)
|
||||
return;
|
||||
|
||||
step = 8;
|
||||
boff = 8;
|
||||
|
||||
patch = W_CacheLumpNum(viewborderlump[BRDR_T], PU_CACHE);
|
||||
for (x = 0; x < scaledviewwidth; x += step)
|
||||
V_DrawPatch(viewwindowx + x, viewwindowy - boff, 1, patch);
|
||||
|
||||
patch = W_CacheLumpNum(viewborderlump[BRDR_B], PU_CACHE);
|
||||
for (x = 0; x < scaledviewwidth; x += step)
|
||||
V_DrawPatch(viewwindowx + x, viewwindowy + viewheight, 1, patch);
|
||||
|
||||
patch = W_CacheLumpNum(viewborderlump[BRDR_L], PU_CACHE);
|
||||
for (y = 0; y < viewheight; y += step)
|
||||
V_DrawPatch(viewwindowx - boff, viewwindowy + y, 1, patch);
|
||||
|
||||
patch = W_CacheLumpNum(viewborderlump[BRDR_R],PU_CACHE);
|
||||
for (y = 0; y < viewheight; y += step)
|
||||
V_DrawPatch(viewwindowx + scaledviewwidth, viewwindowy + y, 1,
|
||||
patch);
|
||||
|
||||
// Draw beveled corners.
|
||||
V_DrawPatch(viewwindowx - boff, viewwindowy - boff, 1,
|
||||
W_CacheLumpNum(viewborderlump[BRDR_TL], PU_CACHE));
|
||||
V_DrawPatch(viewwindowx + scaledviewwidth, viewwindowy - boff, 1,
|
||||
W_CacheLumpNum(viewborderlump[BRDR_TR], PU_CACHE));
|
||||
V_DrawPatch(viewwindowx - boff, viewwindowy + viewheight, 1,
|
||||
W_CacheLumpNum(viewborderlump[BRDR_BL], PU_CACHE));
|
||||
V_DrawPatch(viewwindowx + scaledviewwidth, viewwindowy + viewheight, 1,
|
||||
W_CacheLumpNum(viewborderlump[BRDR_BR], PU_CACHE));
|
||||
}
|
||||
|
||||
/** \brief The R_DrawViewBorder
|
||||
|
||||
Draws the border around the view
|
||||
for different size windows?
|
||||
*/
|
||||
void R_DrawViewBorder(void)
|
||||
{
|
||||
INT32 top, side, ofs;
|
||||
|
||||
if (rendermode == render_none)
|
||||
return;
|
||||
#ifdef HWRENDER
|
||||
if (rendermode != render_soft)
|
||||
{
|
||||
HWR_DrawViewBorder(0);
|
||||
return;
|
||||
}
|
||||
else
|
||||
#endif
|
||||
|
||||
#ifdef DEBUG
|
||||
fprintf(stderr,"RDVB: vidwidth %d vidheight %d scaledviewwidth %d viewheight %d\n",
|
||||
vid.width, vid.height, scaledviewwidth, viewheight);
|
||||
#endif
|
||||
|
||||
if (scaledviewwidth == vid.width)
|
||||
return;
|
||||
|
||||
top = (vid.height - viewheight)>>1;
|
||||
side = (vid.width - scaledviewwidth)>>1;
|
||||
|
||||
// copy top and one line of left side
|
||||
R_VideoErase(0, top*vid.width+side);
|
||||
|
||||
// copy one line of right side and bottom
|
||||
ofs = (viewheight+top)*vid.width - side;
|
||||
R_VideoErase(ofs, top*vid.width + side);
|
||||
|
||||
// copy sides using wraparound
|
||||
ofs = top*vid.width + vid.width-side;
|
||||
side <<= 1;
|
||||
|
||||
// simpler using our VID_Blit routine
|
||||
VID_BlitLinearScreen(vid.screens[1] + ofs, vid.screens[0] + ofs, side, viewheight - 1,
|
||||
vid.width, vid.width);
|
||||
}
|
||||
#endif
|
||||
|
||||
// ==========================================================================
|
||||
// INCLUDE DRAWING CODE HERE
|
||||
// ==========================================================================
|
||||
|
||||
+24
-35
@@ -25,15 +25,12 @@ extern "C" {
|
||||
// -------------------------------
|
||||
// COMMON STUFF FOR 8bpp AND 16bpp
|
||||
// -------------------------------
|
||||
extern UINT8 *renderscreen;
|
||||
extern INT32 linesize;
|
||||
|
||||
FUNCINLINE static ATTRINLINE UINT8 *R_Address(INT32 px, INT32 py)
|
||||
{
|
||||
return renderscreen + (py + viewwindowy) + (viewwindowx + px) * vid.height;
|
||||
return vid.screens[0] + (py + viewwindowy) * vid.width + (viewwindowx + px);
|
||||
}
|
||||
|
||||
|
||||
typedef struct {
|
||||
float x, y, z;
|
||||
} floatv3_t;
|
||||
@@ -102,6 +99,16 @@ extern floatv3_t *ds_su, *ds_sv, *ds_sz;
|
||||
|
||||
extern float focallengthf;
|
||||
|
||||
enum columncontext_e
|
||||
{
|
||||
COLUMNCONTEXT_DIRECT = 0,
|
||||
COLUMNCONTEXT_FLUSH,
|
||||
};
|
||||
|
||||
extern enum columncontext_e columncontext;
|
||||
void R_SetColumnContext(enum columncontext_e _columncontext);
|
||||
|
||||
void R_ResetColumnBuffer(void);
|
||||
|
||||
typedef void (coldrawfunc_t)(drawcolumndata_t*);
|
||||
typedef void (spandrawfunc_t)(drawspandata_t*);
|
||||
@@ -152,29 +159,12 @@ extern spandrawfunc_t *spanfuncs[SPANDRAWFUNC_MAX];
|
||||
|
||||
void R_DrawMaskedColumn(drawcolumndata_t* dc, column_t *column);
|
||||
|
||||
/// \brief Top border
|
||||
#define BRDR_T 0
|
||||
/// \brief Bottom border
|
||||
#define BRDR_B 1
|
||||
/// \brief Left border
|
||||
#define BRDR_L 2
|
||||
/// \brief Right border
|
||||
#define BRDR_R 3
|
||||
/// \brief Topleft border
|
||||
#define BRDR_TL 4
|
||||
/// \brief Topright border
|
||||
#define BRDR_TR 5
|
||||
/// \brief Bottomleft border
|
||||
#define BRDR_BL 6
|
||||
/// \brief Bottomright border
|
||||
#define BRDR_BR 7
|
||||
|
||||
extern lumpnum_t viewborderlump[8];
|
||||
|
||||
// ------------------------------------------------
|
||||
// r_draw.c COMMON ROUTINES FOR BOTH 8bpp and 16bpp
|
||||
// r_draw.c
|
||||
// ------------------------------------------------
|
||||
|
||||
// Custom player skin translation
|
||||
|
||||
#define GTC_CACHE 1
|
||||
#define GTC_MENUCACHE GTC_CACHE
|
||||
//@TODO Add a separate caching mechanism for menu colormaps distinct from in-level GTC_CACHE. For now this is still preferable to memory leaks...
|
||||
@@ -219,19 +209,9 @@ UINT8 *R_GetBlendTable(int style, INT32 alphalevel);
|
||||
|
||||
boolean R_BlendLevelVisible(INT32 blendmode, INT32 alphalevel);
|
||||
|
||||
// Custom player skin translation
|
||||
void R_InitViewBuffer(INT32 width, INT32 height);
|
||||
void R_InitViewBorder(void);
|
||||
void R_InitViewBuffer(void);
|
||||
void R_VideoErase(size_t ofs, INT32 count);
|
||||
|
||||
// Rendering function.
|
||||
#if 0
|
||||
void R_FillBackScreen(void);
|
||||
|
||||
// If the view size is not full screen, draws a border around it.
|
||||
void R_DrawViewBorder(void);
|
||||
#endif
|
||||
|
||||
#define TRANSPARENTPIXEL 247
|
||||
|
||||
// -----------------
|
||||
@@ -250,6 +230,15 @@ void R_DrawTranslatedTranslucentColumn(drawcolumndata_t* dc);
|
||||
void R_Draw2sMultiPatchColumn(drawcolumndata_t* dc);
|
||||
void R_Draw2sMultiPatchTranslucentColumn(drawcolumndata_t* dc);
|
||||
|
||||
// column drawers which use buffered drawing with flush
|
||||
void R_DrawColumn_Flush(drawcolumndata_t* dc);
|
||||
void R_DrawTranslucentColumn_Flush(drawcolumndata_t* dc);
|
||||
void R_DrawTranslatedColumn_Flush(drawcolumndata_t* dc);
|
||||
void R_DrawColumnShadowed_Flush(drawcolumndata_t* dc);
|
||||
void R_DrawTranslatedTranslucentColumn_Flush(drawcolumndata_t* dc);
|
||||
void R_Draw2sMultiPatchColumn_Flush(drawcolumndata_t* dc);
|
||||
void R_Draw2sMultiPatchTranslucentColumn_Flush(drawcolumndata_t* dc);
|
||||
|
||||
void R_DrawFogColumn(drawcolumndata_t* dc);
|
||||
|
||||
// span drawers
|
||||
|
||||
+67
-22
@@ -21,6 +21,8 @@
|
||||
// a has a constant z depth from top to bottom.
|
||||
//
|
||||
|
||||
#include "r_draw_flush.cpp"
|
||||
|
||||
enum DrawColumnType
|
||||
{
|
||||
DC_BASIC = 0x0000,
|
||||
@@ -28,11 +30,12 @@ enum DrawColumnType
|
||||
DC_TRANSMAP = 0x0002,
|
||||
DC_HOLES = 0x0004,
|
||||
DC_LIGHTLIST = 0x0008,
|
||||
DC_DIRECT = 0x0010, // draw our columns directly to screen!
|
||||
};
|
||||
|
||||
template<DrawColumnType Type>
|
||||
FUNCINLINE static ATTRINLINE constexpr UINT8
|
||||
R_GetColumnTranslated(drawcolumndata_t* dc, UINT8 col, const UINT8 * restrict colormap)
|
||||
R_GetColumnTranslated(const drawcolumndata_t* dc, UINT8 col, const UINT8 * restrict colormap)
|
||||
{
|
||||
if constexpr (Type & DrawColumnType::DC_COLORMAP)
|
||||
{
|
||||
@@ -42,9 +45,10 @@ R_GetColumnTranslated(drawcolumndata_t* dc, UINT8 col, const UINT8 * restrict co
|
||||
return colormap[col];
|
||||
}
|
||||
|
||||
// translucency is handled on flush side now!
|
||||
template<DrawColumnType Type>
|
||||
FUNCINLINE static ATTRINLINE constexpr UINT8
|
||||
R_GetColumnTranslucent(drawcolumndata_t* dc, UINT8 * restrict dest, UINT8 col, const UINT8 * restrict colormap)
|
||||
R_GetColumnTranslucent(const drawcolumndata_t* dc, UINT8 * restrict dest, UINT8 col, const UINT8 * restrict colormap)
|
||||
{
|
||||
col = R_GetColumnTranslated<Type>(dc, col, colormap);
|
||||
|
||||
@@ -60,7 +64,7 @@ R_GetColumnTranslucent(drawcolumndata_t* dc, UINT8 * restrict dest, UINT8 col, c
|
||||
|
||||
template<DrawColumnType Type>
|
||||
FUNCINLINE static ATTRINLINE constexpr UINT8
|
||||
R_DrawColumnPixel(drawcolumndata_t* dc, UINT8 * restrict dest, UINT32 bit, const UINT8 * restrict source, const UINT8 * restrict colormap)
|
||||
R_DrawColumnPixel(const drawcolumndata_t* dc, UINT8 * restrict dest, UINT32 bit, const UINT8 * restrict source, const UINT8 * restrict colormap)
|
||||
{
|
||||
UINT8 col = source[bit];
|
||||
|
||||
@@ -72,6 +76,7 @@ R_DrawColumnPixel(drawcolumndata_t* dc, UINT8 * restrict dest, UINT32 bit, const
|
||||
}
|
||||
}
|
||||
|
||||
// if we dont buffer our columns, we need to handle translucency again
|
||||
return R_GetColumnTranslucent<Type>(dc, dest, col, colormap);
|
||||
}
|
||||
|
||||
@@ -83,8 +88,18 @@ static void R_DrawColumnTemplate(drawcolumndata_t *dc)
|
||||
{
|
||||
INT32 count;
|
||||
|
||||
// leban 1/17/99:
|
||||
// removed the + 1 here, adjusted the if test, and added an increment
|
||||
// later. this helps a compiler pipeline a bit better. the x86
|
||||
// assembler also does this.
|
||||
count = dc->yh - dc->yl;
|
||||
|
||||
// leban 1/17/99:
|
||||
// this case isn't executed too often. depending on how many instructions
|
||||
// there are between here and the second if test below, this case could
|
||||
// be moved down and might save instructions overall. since there are
|
||||
// probably different wads that favor one way or the other, i'll leave
|
||||
// this alone for now.
|
||||
if (count < 0) // Zero length, column does not exceed a pixel.
|
||||
{
|
||||
return;
|
||||
@@ -153,6 +168,7 @@ static void R_DrawColumnTemplate(drawcolumndata_t *dc)
|
||||
}
|
||||
|
||||
R_DrawColumnTemplate<NewType>(&dc_copy);
|
||||
|
||||
if (solid)
|
||||
{
|
||||
dc_copy.yl = bheight;
|
||||
@@ -186,8 +202,9 @@ static void R_DrawColumnTemplate(drawcolumndata_t *dc)
|
||||
// killough 2/1/98: more performance tuning
|
||||
|
||||
intptr_t frac;
|
||||
// Looks familiar.
|
||||
const intptr_t fracstep = dc->iscale;
|
||||
const intptr_t heightmask = dc->sourcelength-1;
|
||||
const intptr_t heightmask = dc->sourcelength-1; // CPhipps - specify type
|
||||
constexpr INT32 npow2min = -1;
|
||||
const INT32 npow2max = dc->sourcelength;
|
||||
|
||||
@@ -195,9 +212,27 @@ static void R_DrawColumnTemplate(drawcolumndata_t *dc)
|
||||
const lighttable_t * restrict colormap = dc->colormap;
|
||||
|
||||
// Framebuffer destination address.
|
||||
UINT8 * restrict dest = R_Address(dc->x, dc->yl);
|
||||
// SoM: MAGIC
|
||||
UINT8 * restrict dest;
|
||||
|
||||
count++;
|
||||
if constexpr (Type & DrawColumnType::DC_DIRECT)
|
||||
dest = R_Address(dc->x, dc->yl);
|
||||
else if constexpr ((Type & (DrawColumnType::DC_COLORMAP | DrawColumnType::DC_TRANSMAP))
|
||||
== (DrawColumnType::DC_COLORMAP | DrawColumnType::DC_TRANSMAP))
|
||||
dest = R_GetBufferColormapTrans(dc);
|
||||
else if constexpr (Type & DrawColumnType::DC_TRANSMAP)
|
||||
dest = R_GetBufferTrans(dc);
|
||||
else if constexpr (Type & DrawColumnType::DC_COLORMAP)
|
||||
dest = R_GetBufferColormap(dc);
|
||||
else
|
||||
dest = R_GetBufferOpaque(dc);
|
||||
|
||||
INT32 stride = 8; //SoM: Oh, Oh it's MAGIC! You know...
|
||||
|
||||
if constexpr (Type & DrawColumnType::DC_DIRECT)
|
||||
stride = vid.width;
|
||||
|
||||
count++; // killough 1/99: minor tuning
|
||||
|
||||
// Determine scaling, which is the only mapping to be done.
|
||||
frac = (dc->texturemid + FixedMul((dc->yl << FRACBITS) - centeryfrac, fracstep));
|
||||
@@ -207,10 +242,11 @@ static void R_DrawColumnTemplate(drawcolumndata_t *dc)
|
||||
case 255:
|
||||
case 127:
|
||||
{
|
||||
while(count--)
|
||||
while (count--)
|
||||
{
|
||||
*dest = R_DrawColumnPixel<Type>(dc, dest, (frac>>FRACBITS) & heightmask, source, colormap);
|
||||
dest++;
|
||||
|
||||
dest += stride;
|
||||
frac += fracstep;
|
||||
}
|
||||
}
|
||||
@@ -224,8 +260,9 @@ static void R_DrawColumnTemplate(drawcolumndata_t *dc)
|
||||
// texture has no height, so just go
|
||||
while (--count >= 0)
|
||||
{
|
||||
*dest = R_DrawColumnPixel<Type>(dc, dest, frac>>FRACBITS, source, colormap);
|
||||
dest++;
|
||||
*dest = R_DrawColumnPixel<Type>(dc, dest, (frac>>FRACBITS), source, colormap);
|
||||
|
||||
dest += stride;
|
||||
frac += fracstep;
|
||||
}
|
||||
}
|
||||
@@ -237,11 +274,13 @@ static void R_DrawColumnTemplate(drawcolumndata_t *dc)
|
||||
while ((count -= 2) >= 0) // texture height is a power of 2 -- killough
|
||||
{
|
||||
*dest = R_DrawColumnPixel<Type>(dc, dest, (frac>>FRACBITS) & heightmask, source, colormap);
|
||||
dest++;
|
||||
|
||||
dest += stride;
|
||||
frac += fracstep;
|
||||
|
||||
*dest = R_DrawColumnPixel<Type>(dc, dest, (frac>>FRACBITS) & heightmask, source, colormap);
|
||||
dest++;
|
||||
|
||||
dest += stride;
|
||||
frac += fracstep;
|
||||
}
|
||||
|
||||
@@ -273,13 +312,13 @@ static void R_DrawColumnTemplate(drawcolumndata_t *dc)
|
||||
{
|
||||
// Re-map color indices from wall texture column
|
||||
// using a lighting/special effects LUT.
|
||||
// heightmask is the Tutti-Frutti fix
|
||||
// heightmask is the Tutti-Frutti fix -- killough
|
||||
|
||||
// -1 is the lower clamp bound because column posts have a "safe" byte before the real data
|
||||
// and a few bytes after as well
|
||||
*dest = R_DrawColumnPixel<Type>(dc, dest, CLAMP((frac >> FRACBITS), npow2min, npow2max), source, colormap);
|
||||
|
||||
dest++;
|
||||
dest += stride;
|
||||
|
||||
#if __SIZEOF_POINTER__ < 8 // 64-bit systems have large enough numbers for this to be a non-issue
|
||||
// Avoid overflow.
|
||||
@@ -313,13 +352,18 @@ static void R_DrawColumnTemplate(drawcolumndata_t *dc)
|
||||
R_DrawColumnTemplate<opt>(dc); \
|
||||
}
|
||||
|
||||
DEFINE_COLUMN_FUNC(R_DrawColumn, DC_BASIC)
|
||||
DEFINE_COLUMN_FUNC(R_DrawTranslucentColumn, DC_TRANSMAP)
|
||||
DEFINE_COLUMN_FUNC(R_DrawTranslatedColumn, DC_COLORMAP)
|
||||
DEFINE_COLUMN_FUNC(R_DrawColumnShadowed, DC_LIGHTLIST)
|
||||
DEFINE_COLUMN_FUNC(R_DrawTranslatedTranslucentColumn, DC_COLORMAP|DC_TRANSMAP)
|
||||
DEFINE_COLUMN_FUNC(R_Draw2sMultiPatchColumn, DC_HOLES)
|
||||
DEFINE_COLUMN_FUNC(R_Draw2sMultiPatchTranslucentColumn, DC_HOLES|DC_TRANSMAP)
|
||||
#define DEFINE_COLUMN_COMBO(name, flags) \
|
||||
DEFINE_COLUMN_FUNC(name, flags|DC_DIRECT) \
|
||||
DEFINE_COLUMN_FUNC(name ## _Flush, flags)
|
||||
|
||||
DEFINE_COLUMN_COMBO(R_DrawColumn, DC_BASIC)
|
||||
DEFINE_COLUMN_COMBO(R_DrawTranslucentColumn, DC_TRANSMAP)
|
||||
DEFINE_COLUMN_COMBO(R_DrawTranslatedColumn, DC_COLORMAP)
|
||||
DEFINE_COLUMN_COMBO(R_DrawColumnShadowed, DC_LIGHTLIST)
|
||||
DEFINE_COLUMN_COMBO(R_DrawTranslatedTranslucentColumn, DC_COLORMAP|DC_TRANSMAP)
|
||||
DEFINE_COLUMN_COMBO(R_Draw2sMultiPatchColumn, DC_HOLES)
|
||||
DEFINE_COLUMN_COMBO(R_Draw2sMultiPatchTranslucentColumn, DC_HOLES|DC_TRANSMAP)
|
||||
|
||||
|
||||
/** \brief The R_DrawFogColumn function
|
||||
Fog wall.
|
||||
@@ -345,6 +389,7 @@ void R_DrawFogColumn(drawcolumndata_t* dc)
|
||||
// Framebuffer destination address.
|
||||
dest = R_Address(dc->x, dc->yl);
|
||||
|
||||
const INT32 stride = vid.width;
|
||||
const lighttable_t * restrict colormap = dc->colormap;
|
||||
|
||||
// Determine scaling, which is the only mapping to be done.
|
||||
@@ -352,6 +397,6 @@ void R_DrawFogColumn(drawcolumndata_t* dc)
|
||||
{
|
||||
// Simple. Apply the colormap to what's already on the screen.
|
||||
*dest = colormap[*dest];
|
||||
dest++;
|
||||
dest += stride;
|
||||
} while (count--);
|
||||
}
|
||||
@@ -0,0 +1,269 @@
|
||||
// SONIC ROBO BLAST 2 KART
|
||||
//-----------------------------------------------------------------------------
|
||||
// Copyright (C) 2025 by Kart Krew.
|
||||
// Copyright (C) 2020 by Sonic Team Junior.
|
||||
// Copyright (C) 2000 by DooM Legacy Team.
|
||||
// Copyright (C) 1996 by id Software, Inc.
|
||||
// Copyright (C) 1999 by Chi Hoang, Lee Killough, Jim Flynn, Rand Phares, Ty Halderman
|
||||
// Copyright (C) 1999-2000 by Jess Haas, Nicolas Kalkhof, Colin Phipps, Florian Schulze
|
||||
// Copyright (C) Copyright 2005, 2006 by Florian Schulze, Colin Phipps, Neil Stevens, Andrey Budko
|
||||
// Copyright (C) 2013 by James Haley, Stephen McGranahan, et al.
|
||||
//
|
||||
// This program is free software distributed under the
|
||||
// terms of the GNU General Public License, version 2.
|
||||
// See the 'LICENSE' file for more details.
|
||||
//-----------------------------------------------------------------------------
|
||||
/// \file r_draw_flush.cpp
|
||||
/// \brief Optimized quad column buffer code. By SoM.
|
||||
/// \note no includes because this is included as part of r_draw.cpp
|
||||
|
||||
template<ColumnFlushType Type>
|
||||
FUNCINLINE static ATTRINLINE constexpr UINT8
|
||||
R_GetFlushPixelTranslated(const drawcolumndata_temp_t *t_dc, UINT8 col)
|
||||
{
|
||||
if constexpr (Type & (ColumnFlushType::FLUSH_COLORMAP | ColumnFlushType::FLUSH_COLORMAP_TRANS))
|
||||
{
|
||||
col = t_dc->translation[col];
|
||||
}
|
||||
|
||||
return col;
|
||||
}
|
||||
|
||||
template<ColumnFlushType Type>
|
||||
FUNCINLINE static ATTRINLINE constexpr UINT8
|
||||
R_GetFlushPixelTranslucent(const drawcolumndata_temp_t *t_dc, UINT8 * restrict dest, UINT8 col)
|
||||
{
|
||||
col = R_GetFlushPixelTranslated<Type>(t_dc, col);
|
||||
|
||||
if constexpr (Type & (ColumnFlushType::FLUSH_TRANS | ColumnFlushType::FLUSH_COLORMAP_TRANS))
|
||||
{
|
||||
// haleyjd 09/11/04: use temptranmap here
|
||||
return *(t_dc->transmap + (col << 8) + (*dest));
|
||||
}
|
||||
else
|
||||
{
|
||||
return col;
|
||||
}
|
||||
}
|
||||
|
||||
template<ColumnFlushType Type>
|
||||
FUNCINLINE static ATTRINLINE constexpr UINT8
|
||||
R_DrawFlushPixel(const drawcolumndata_temp_t *t_dc, UINT8 * restrict dest, const UINT8 * restrict source)
|
||||
{
|
||||
UINT8 col = *source;
|
||||
return R_GetFlushPixelTranslucent<Type>(t_dc, dest, col);
|
||||
}
|
||||
|
||||
//
|
||||
// R_FlushWhole
|
||||
//
|
||||
// Flushes the entire columns in the buffer, one at a time.
|
||||
// This is used when a quad flush isn't possible.
|
||||
//
|
||||
template<ColumnFlushType Type>
|
||||
static void R_FlushWhole(void)
|
||||
{
|
||||
UINT8 * restrict source;
|
||||
UINT8 * restrict dest;
|
||||
INT32 count, yl;
|
||||
const INT32 stride = vid.width;
|
||||
drawcolumndata_temp_t *t_dc = &temp_dc;
|
||||
UINT8 *restrict buf = t_dc->buf;
|
||||
|
||||
while (--t_dc->x >= 0)
|
||||
{
|
||||
yl = t_dc->yl[t_dc->x];
|
||||
source = &buf[t_dc->x + (yl << 3)];
|
||||
dest = R_Address(t_dc->startx + t_dc->x, yl);
|
||||
count = t_dc->yh[t_dc->x] - yl + 1;
|
||||
|
||||
while (--count >= 0)
|
||||
{
|
||||
*dest = R_DrawFlushPixel<Type>(t_dc, dest, source);
|
||||
source += 8;
|
||||
dest += stride;
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
//
|
||||
// R_FlushHT
|
||||
//
|
||||
// Flushes the head and tail of columns in the buffer in
|
||||
// preparation for a quad flush.
|
||||
//
|
||||
template<ColumnFlushType Type>
|
||||
static void R_FlushHT(void)
|
||||
{
|
||||
UINT8 * restrict source;
|
||||
UINT8 * restrict dest;
|
||||
INT32 count, colnum = 0;
|
||||
INT32 yl, yh;
|
||||
const INT32 stride = vid.width;
|
||||
const drawcolumndata_temp_t *t_dc = &temp_dc;
|
||||
UINT8 *restrict buf = t_dc->buf;
|
||||
|
||||
while (colnum < 8)
|
||||
{
|
||||
yl = t_dc->yl[colnum];
|
||||
yh = t_dc->yh[colnum];
|
||||
|
||||
// flush column head
|
||||
if (yl < t_dc->commontop)
|
||||
{
|
||||
source = &buf[colnum + (yl << 3)];
|
||||
dest = R_Address(t_dc->startx + colnum, yl);
|
||||
count = t_dc->commontop - yl;
|
||||
|
||||
while (--count >= 0)
|
||||
{
|
||||
*dest = R_DrawFlushPixel<Type>(t_dc, dest, source);
|
||||
source += 8;
|
||||
dest += stride;
|
||||
}
|
||||
}
|
||||
|
||||
// flush column tail
|
||||
if (yh > t_dc->commonbot)
|
||||
{
|
||||
source = &buf[colnum + ((t_dc->commonbot + 1) << 3)];
|
||||
dest = R_Address(t_dc->startx + colnum, t_dc->commonbot + 1);
|
||||
count = yh - t_dc->commonbot;
|
||||
|
||||
while (--count >= 0)
|
||||
{
|
||||
*dest = R_DrawFlushPixel<Type>(t_dc, dest, source);
|
||||
source += 8;
|
||||
dest += stride;
|
||||
}
|
||||
}
|
||||
|
||||
++colnum;
|
||||
}
|
||||
}
|
||||
|
||||
// Begin: Quad column flushing functions.
|
||||
template<ColumnFlushType Type>
|
||||
static void R_FlushQuad(void)
|
||||
{
|
||||
const INT32 stride = vid.width;
|
||||
const drawcolumndata_temp_t *t_dc = &temp_dc;
|
||||
INT32 count = t_dc->commonbot - t_dc->commontop + 1;
|
||||
const UINT8 *restrict buf = t_dc->buf;
|
||||
|
||||
const UINT8 * restrict source = buf + (t_dc->commontop << 3);
|
||||
UINT8 * restrict dest = R_Address(t_dc->startx, t_dc->commontop);
|
||||
|
||||
if constexpr (Type & ColumnFlushType::FLUSH_OPAQUE)
|
||||
{
|
||||
#if __SIZEOF_POINTER__ >= 8 // does not make much sense on 32bit targets
|
||||
// 8 byte aligned copy -- make sure our dest ptr, source ptr AND stride are a multiple of 8!
|
||||
if ((((uintptr_t)dest | (uintptr_t)source | stride) & 7) == 0)
|
||||
{
|
||||
const INT64 *source64 = reinterpret_cast<const INT64 *>(source);
|
||||
INT64 *dest64 = reinterpret_cast<INT64 *>(dest);
|
||||
const INT32 deststep = stride / 8;
|
||||
|
||||
while (--count >= 0)
|
||||
{
|
||||
*dest64 = *source64++;
|
||||
dest64 += deststep;
|
||||
}
|
||||
}
|
||||
else
|
||||
#endif
|
||||
{
|
||||
while (--count >= 0)
|
||||
{
|
||||
dest[0] = source[0];
|
||||
dest[1] = source[1];
|
||||
dest[2] = source[2];
|
||||
dest[3] = source[3];
|
||||
dest[4] = source[4];
|
||||
dest[5] = source[5];
|
||||
dest[6] = source[6];
|
||||
dest[7] = source[7];
|
||||
source += 8;
|
||||
dest += stride;
|
||||
}
|
||||
}
|
||||
}
|
||||
else
|
||||
{
|
||||
while (--count >= 0)
|
||||
{
|
||||
dest[0] = R_DrawFlushPixel<Type>(t_dc, &dest[0], &source[0]);
|
||||
dest[1] = R_DrawFlushPixel<Type>(t_dc, &dest[1], &source[1]);
|
||||
dest[2] = R_DrawFlushPixel<Type>(t_dc, &dest[2], &source[2]);
|
||||
dest[3] = R_DrawFlushPixel<Type>(t_dc, &dest[3], &source[3]);
|
||||
dest[4] = R_DrawFlushPixel<Type>(t_dc, &dest[4], &source[4]);
|
||||
dest[5] = R_DrawFlushPixel<Type>(t_dc, &dest[5], &source[5]);
|
||||
dest[6] = R_DrawFlushPixel<Type>(t_dc, &dest[6], &source[6]);
|
||||
dest[7] = R_DrawFlushPixel<Type>(t_dc, &dest[7], &source[7]);
|
||||
source += 8;
|
||||
dest += stride;
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
// haleyjd 09/12/04: split up R_GetBuffer into various different
|
||||
// functions to minimize the number of branches and take advantage
|
||||
// of as much precalculated information as possible.
|
||||
template<ColumnFlushType Type>
|
||||
static UINT8 *R_GetBuffer(drawcolumndata_t *dc)
|
||||
{
|
||||
drawcolumndata_temp_t *t_dc = &temp_dc;
|
||||
|
||||
// haleyjd: reordered predicates
|
||||
if (t_dc->x == 8 ||
|
||||
(t_dc->x && (t_dc->type != Type || t_dc->x + t_dc->startx != dc->x)))
|
||||
R_FlushColumns();
|
||||
|
||||
if (!t_dc->x)
|
||||
{
|
||||
++t_dc->x;
|
||||
t_dc->startx = dc->x;
|
||||
t_dc->yl[0] = t_dc->commontop = dc->yl;
|
||||
t_dc->yh[0] = t_dc->commonbot = dc->yh;
|
||||
t_dc->type = Type;
|
||||
|
||||
if constexpr (Type & (ColumnFlushType::FLUSH_TRANS | ColumnFlushType::FLUSH_COLORMAP_TRANS))
|
||||
{
|
||||
t_dc->transmap = dc->transmap;
|
||||
}
|
||||
|
||||
if constexpr (Type & (ColumnFlushType::FLUSH_COLORMAP | ColumnFlushType::FLUSH_COLORMAP_TRANS))
|
||||
{
|
||||
t_dc->translation = dc->translation;
|
||||
}
|
||||
|
||||
R_FlushWholeColumns = R_FlushWhole<Type>;
|
||||
R_FlushHTColumns = R_FlushHT<Type>;
|
||||
R_FlushQuadColumn = R_FlushQuad<Type>;
|
||||
|
||||
return &t_dc->buf[dc->yl << 3];
|
||||
}
|
||||
|
||||
t_dc->yl[t_dc->x] = dc->yl;
|
||||
t_dc->yh[t_dc->x] = dc->yh;
|
||||
|
||||
if (dc->yl > t_dc->commontop)
|
||||
t_dc->commontop = dc->yl;
|
||||
if (dc->yh < t_dc->commonbot)
|
||||
t_dc->commonbot = dc->yh;
|
||||
|
||||
return &t_dc->buf[(dc->yl << 3) + t_dc->x++];
|
||||
}
|
||||
|
||||
#define DEFINE_GETBUF_FUNC(name, flags) \
|
||||
FUNCINLINE static ATTRINLINE UINT8 *name(drawcolumndata_t *dc) \
|
||||
{ \
|
||||
constexpr ColumnFlushType opt = static_cast<ColumnFlushType>(flags); \
|
||||
return R_GetBuffer<opt>(dc); \
|
||||
}
|
||||
|
||||
DEFINE_GETBUF_FUNC(R_GetBufferOpaque, FLUSH_OPAQUE)
|
||||
DEFINE_GETBUF_FUNC(R_GetBufferTrans, FLUSH_TRANS)
|
||||
DEFINE_GETBUF_FUNC(R_GetBufferColormap, FLUSH_COLORMAP)
|
||||
DEFINE_GETBUF_FUNC(R_GetBufferColormapTrans, FLUSH_COLORMAP_TRANS)
|
||||
|
||||
+76
-69
@@ -51,7 +51,7 @@ enum DrawSpanType
|
||||
|
||||
template<DrawSpanType Type>
|
||||
FUNCINLINE static ATTRINLINE constexpr UINT8
|
||||
R_GetSpanTranslated(drawspandata_t* ds, UINT8 col)
|
||||
R_GetSpanTranslated(const drawspandata_t* ds, UINT8 col)
|
||||
{
|
||||
if constexpr (Type & DrawSpanType::DS_COLORMAP)
|
||||
{
|
||||
@@ -65,7 +65,7 @@ R_GetSpanTranslated(drawspandata_t* ds, UINT8 col)
|
||||
|
||||
template<DrawSpanType Type>
|
||||
FUNCINLINE static ATTRINLINE constexpr UINT8
|
||||
R_GetSpanTranslucent(drawspandata_t* ds, UINT8 *dsrc, const UINT8 *colormap, UINT8 col)
|
||||
R_GetSpanTranslucent(const drawspandata_t* ds, UINT8 *dsrc, const UINT8 *colormap, UINT8 col)
|
||||
{
|
||||
col = colormap[R_GetSpanTranslated<Type>(ds, col)];
|
||||
|
||||
@@ -81,7 +81,7 @@ R_GetSpanTranslucent(drawspandata_t* ds, UINT8 *dsrc, const UINT8 *colormap, UIN
|
||||
|
||||
template<DrawSpanType Type>
|
||||
FUNCINLINE static ATTRINLINE constexpr UINT8
|
||||
R_DrawSpanPixel(drawspandata_t* ds, UINT8 *dsrc, const UINT8 *colormap, UINT32 bit, const UINT8 *source)
|
||||
R_DrawSpanPixel(const drawspandata_t* ds, UINT8 *dsrc, const UINT8 *colormap, UINT32 bit, const UINT8 *source)
|
||||
{
|
||||
UINT8 col = source[bit];
|
||||
|
||||
@@ -110,17 +110,15 @@ static void R_DrawSpanTemplate(drawspandata_t* ds)
|
||||
UINT8 * restrict dest = R_Address(ds->x1, ds->y);
|
||||
UINT8 * restrict dsrc;
|
||||
|
||||
const UINT8 * restrict deststop = vid.screens[0] + vid.height *vid.width;
|
||||
const UINT8 * restrict deststop = vid.screens[0] + vid.width * vid.height;
|
||||
|
||||
if (dest > deststop)
|
||||
if (dest+8 > deststop)
|
||||
{
|
||||
return;
|
||||
}
|
||||
|
||||
intptr_t count = (ds->x2 - ds->x1 + 1);
|
||||
//size_t i;
|
||||
|
||||
const INT32 stride = vid.height;
|
||||
size_t i;
|
||||
|
||||
xposition = ds->xfrac; yposition = ds->yfrac;
|
||||
xstep = ds->xstep; ystep = ds->ystep;
|
||||
@@ -145,14 +143,14 @@ static void R_DrawSpanTemplate(drawspandata_t* ds)
|
||||
|
||||
if constexpr (Type & DS_RIPPLE)
|
||||
{
|
||||
dsrc = vid.screens[1] + (ds->y + ds->bgofs) + ds->x1 * vid.height;
|
||||
dsrc = vid.screens[1] + (ds->y + ds->bgofs) * vid.width + ds->x1;
|
||||
}
|
||||
else
|
||||
{
|
||||
dsrc = dest;
|
||||
}
|
||||
|
||||
/*while (count >= 8)
|
||||
while (count >= 8)
|
||||
{
|
||||
// SoM: Why didn't I see this earlier? the spot variable is a waste now because we don't
|
||||
// have the uber complicated math to calculate it now, so that was a memory write we didn't
|
||||
@@ -162,26 +160,34 @@ static void R_DrawSpanTemplate(drawspandata_t* ds)
|
||||
{
|
||||
bit = ((yposition >> ds->nflatyshift) & ds->nflatmask) | (xposition >> ds->nflatxshift);
|
||||
|
||||
dest[i] = R_DrawSpanPixel<Type>(ds, &dsrc[i], colormap, bit, source);
|
||||
if constexpr (Type & DS_RIPPLE)
|
||||
dest[i] = R_DrawSpanPixel<Type>(ds, &dsrc[i], colormap, bit, source);
|
||||
else
|
||||
dest[i] = R_DrawSpanPixel<Type>(ds, &dest[i], colormap, bit, source);
|
||||
|
||||
xposition += xstep;
|
||||
yposition += ystep;
|
||||
}
|
||||
|
||||
dest += 8;
|
||||
dsrc += 8;
|
||||
if constexpr (Type & DS_RIPPLE)
|
||||
dsrc += 8;
|
||||
|
||||
count -= 8;
|
||||
}*/
|
||||
}
|
||||
|
||||
while (count-- && dest <= deststop)
|
||||
{
|
||||
bit = ((yposition >> ds->nflatyshift) & ds->nflatmask) | (xposition >> ds->nflatxshift);
|
||||
|
||||
*dest = R_DrawSpanPixel<Type>(ds, dsrc, colormap, bit, source);
|
||||
if constexpr (Type & DS_RIPPLE)
|
||||
*dest = R_DrawSpanPixel<Type>(ds, dsrc, colormap, bit, source);
|
||||
else
|
||||
*dest = R_DrawSpanPixel<Type>(ds, dest, colormap, bit, source);
|
||||
|
||||
dest += stride;
|
||||
dsrc += stride;
|
||||
dest++;
|
||||
if constexpr (Type & DS_RIPPLE)
|
||||
dsrc++;
|
||||
|
||||
xposition += xstep;
|
||||
yposition += ystep;
|
||||
@@ -202,15 +208,15 @@ static void R_CalcTiltedLighting(std::vector<INT32>& lightbuffer, INT32 x1, INT3
|
||||
|
||||
for (i = x1; i <= x2; i++)
|
||||
{
|
||||
fixed_t light = start >> FRACBITS;
|
||||
const fixed_t light = start >> FRACBITS;
|
||||
lightbuffer[i] = CLAMP(light, 0, MAXLIGHTSCALE - 1);
|
||||
start += step;
|
||||
}
|
||||
}
|
||||
|
||||
static void R_GetTiltedLighting(std::vector<INT32>& tiltlighting, const drawspandata_t* ds, const float iz, const int width, const INT32 stride)
|
||||
static void R_GetTiltedLighting(std::vector<INT32>& tiltlighting, const drawspandata_t* ds, const float iz, const INT32 width, const INT32 stride)
|
||||
{
|
||||
float planelightfloat = PLANELIGHTFLOAT;
|
||||
const float planelightfloat = PLANELIGHTFLOAT;
|
||||
const fixed_t lightstart = FloatToFixed(iz * planelightfloat);
|
||||
const fixed_t lightend = FloatToFixed((iz + ds->szp.x * width) * planelightfloat);
|
||||
|
||||
@@ -226,7 +232,7 @@ static void R_GetTiltedLighting(std::vector<INT32>& tiltlighting, const drawspan
|
||||
template<DrawSpanType Type>
|
||||
static void R_DrawTiltedSpanTemplate(drawspandata_t* ds)
|
||||
{
|
||||
int width = ds->x2 - ds->x1;
|
||||
INT32 width = ds->x2 - ds->x1;
|
||||
float iz, uz, vz;
|
||||
UINT32 u, v;
|
||||
int i;
|
||||
@@ -240,27 +246,30 @@ static void R_DrawTiltedSpanTemplate(drawspandata_t* ds)
|
||||
UINT32 stepu, stepv;
|
||||
UINT32 bit;
|
||||
|
||||
//INT32 x1 = ds->x1;
|
||||
const INT32 nflatxshift = ds->nflatxshift;
|
||||
const INT32 nflatyshift = ds->nflatyshift;
|
||||
const INT32 nflatmask = ds->nflatmask;
|
||||
const INT32 stride = vid.height;
|
||||
const INT32 stride = vid.width;
|
||||
local_for_thread std::vector<INT32> tiltlighting;
|
||||
|
||||
iz = ds->szp.z + ds->szp.y*(centery-ds->y) + ds->szp.x*(ds->x1-centerx);
|
||||
uz = ds->sup.z + ds->sup.y*(centery-ds->y) + ds->sup.x*(ds->x1-centerx);
|
||||
vz = ds->svp.z + ds->svp.y*(centery-ds->y) + ds->svp.x*(ds->x1-centerx);
|
||||
|
||||
// Lighting is simple. It's just linear interpolation from start to end
|
||||
R_GetTiltedLighting(tiltlighting, ds, iz, width, stride);
|
||||
|
||||
uz = ds->sup.z + ds->sup.y*(centery-ds->y) + ds->sup.x*(ds->x1-centerx);
|
||||
vz = ds->svp.z + ds->svp.y*(centery-ds->y) + ds->svp.x*(ds->x1-centerx);
|
||||
const UINT8 * restrict source = ds->source;
|
||||
const UINT8 * restrict colormap = ds->colormap;
|
||||
|
||||
const UINT8 *source = ds->source;
|
||||
const UINT8 *colormap = ds->colormap;
|
||||
const ptrdiff_t colormap_diff = (colormap - colormaps);
|
||||
|
||||
const INT32 * restrict tiltlight = tiltlighting.data();
|
||||
lighttable_t * const * restrict planezlight = ds->planezlight;
|
||||
|
||||
if constexpr (Type & DS_RIPPLE)
|
||||
{
|
||||
dsrc = vid.screens[1] + (ds->y + ds->bgofs) + ds->x1 * stride;
|
||||
dsrc = vid.screens[1] + (ds->y + ds->bgofs) * stride + ds->x1;
|
||||
}
|
||||
else
|
||||
{
|
||||
@@ -295,7 +304,6 @@ static void R_DrawTiltedSpanTemplate(drawspandata_t* ds)
|
||||
izstep = ds->szp.x * SPANSIZE;
|
||||
uzstep = ds->sup.x * SPANSIZE;
|
||||
vzstep = ds->svp.x * SPANSIZE;
|
||||
//x1 = 0;
|
||||
width++;
|
||||
|
||||
while (width >= SPANSIZE)
|
||||
@@ -312,31 +320,22 @@ static void R_DrawTiltedSpanTemplate(drawspandata_t* ds)
|
||||
u = (INT64)(startu);
|
||||
v = (INT64)(startv);
|
||||
|
||||
//x1 = ds->x1;
|
||||
const INT32 x1 = ds->x1;
|
||||
|
||||
// not sure which one does a better job
|
||||
|
||||
for (i = SPANSIZE-1; i >= 0; i--)
|
||||
{
|
||||
bit = ((v >> nflatyshift) & nflatmask) | (u >> nflatxshift);
|
||||
colormap = ds->planezlight[tiltlighting[ds->x1++]] + (ds->colormap - colormaps);
|
||||
*dest = R_DrawSpanPixel<Type>(ds, dsrc, colormap, bit, source);
|
||||
dest += stride;
|
||||
dsrc += stride;
|
||||
u += stepu;
|
||||
v += stepv;
|
||||
}
|
||||
|
||||
/*for (i = 0; i < SPANSIZE; i++)
|
||||
for (i = 0; i < SPANSIZE; i++)
|
||||
{
|
||||
bit = (((v + stepv * i) >> nflatyshift) & nflatmask) | ((u + stepu * i) >> nflatxshift);
|
||||
colormap = ds->planezlight[tiltlighting[x1 + i]] + (ds->colormap - colormaps);
|
||||
dest[i * stride] = R_DrawSpanPixel<Type>(ds, &dsrc[i * stride], colormap, bit, source);
|
||||
colormap = planezlight[tiltlight[x1 + i]] + colormap_diff;
|
||||
if constexpr (Type & DS_RIPPLE)
|
||||
dest[i] = R_DrawSpanPixel<Type>(ds, &dsrc[i], colormap, bit, source);
|
||||
else
|
||||
dest[i] = R_DrawSpanPixel<Type>(ds, &dest[i], colormap, bit, source);
|
||||
}
|
||||
|
||||
ds->x1 += SPANSIZE;
|
||||
dest += SPANSIZE * stride;
|
||||
dsrc += SPANSIZE * stride;*/
|
||||
dest += SPANSIZE;
|
||||
if constexpr (Type & DS_RIPPLE)
|
||||
dsrc += SPANSIZE;
|
||||
startu = endu;
|
||||
startv = endv;
|
||||
width -= SPANSIZE;
|
||||
@@ -349,8 +348,11 @@ static void R_DrawTiltedSpanTemplate(drawspandata_t* ds)
|
||||
u = (INT64)(startu);
|
||||
v = (INT64)(startv);
|
||||
bit = ((v >> nflatyshift) & nflatmask) | (u >> nflatxshift);
|
||||
colormap = ds->planezlight[tiltlighting[ds->x1]] + (ds->colormap - colormaps);
|
||||
*dest = R_DrawSpanPixel<Type>(ds, dsrc, colormap, bit, source);
|
||||
colormap = planezlight[tiltlight[ds->x1]] + colormap_diff;
|
||||
if constexpr (Type & DS_RIPPLE)
|
||||
*dest = R_DrawSpanPixel<Type>(ds, dsrc, colormap, bit, source);
|
||||
else
|
||||
*dest = R_DrawSpanPixel<Type>(ds, dest, colormap, bit, source);
|
||||
ds->x1++;
|
||||
}
|
||||
else
|
||||
@@ -372,10 +374,14 @@ static void R_DrawTiltedSpanTemplate(drawspandata_t* ds)
|
||||
for (; width != 0; width--)
|
||||
{
|
||||
bit = ((v >> ds->nflatyshift) & ds->nflatmask) | (u >> ds->nflatxshift);
|
||||
colormap = ds->planezlight[tiltlighting[ds->x1]] + (ds->colormap - colormaps);
|
||||
*dest = R_DrawSpanPixel<Type>(ds, dsrc, colormap, bit, source);
|
||||
dest += stride;
|
||||
dsrc += stride;
|
||||
colormap = planezlight[tiltlight[ds->x1]] + colormap_diff;
|
||||
if constexpr (Type & DS_RIPPLE)
|
||||
*dest = R_DrawSpanPixel<Type>(ds, dsrc, colormap, bit, source);
|
||||
else
|
||||
*dest = R_DrawSpanPixel<Type>(ds, dest, colormap, bit, source);
|
||||
dest++;
|
||||
if constexpr (Type & DS_RIPPLE)
|
||||
dsrc++;
|
||||
ds->x1++;
|
||||
u += stepu;
|
||||
v += stepv;
|
||||
@@ -407,49 +413,50 @@ DEFINE_SPAN_COMBO(R_DrawTranslucentWaterSpan, DS_TRANSMAP|DS_RIPPLE)
|
||||
*/
|
||||
void R_DrawFogSpan(drawspandata_t* ds)
|
||||
{
|
||||
intptr_t count = ds->x2 - ds->x1 + 1;
|
||||
|
||||
const UINT8 * restrict colormap = ds->colormap;
|
||||
UINT8 * restrict dest = R_Address(ds->x1, ds->y);
|
||||
|
||||
intptr_t count = ds->x2 - ds->x1 + 1;
|
||||
|
||||
const INT32 stride = vid.height;
|
||||
|
||||
/*while (count >= 4)
|
||||
while (count >= 4)
|
||||
{
|
||||
dest[0] = colormap[dest[0]];
|
||||
dest[1] = colormap[dest[1]];
|
||||
dest[2] = colormap[dest[2]];
|
||||
dest[3] = colormap[dest[3]];
|
||||
|
||||
dest += 4;
|
||||
dest += 4;
|
||||
count -= 4;
|
||||
}*/
|
||||
}
|
||||
|
||||
while (count--)
|
||||
{
|
||||
*dest = colormap[*dest];
|
||||
dest += stride;
|
||||
dest++;
|
||||
}
|
||||
}
|
||||
|
||||
void R_DrawFogSpan_Tilted(drawspandata_t* ds)
|
||||
{
|
||||
int width = ds->x2 - ds->x1;
|
||||
float iz = ds->szp.z + ds->szp.y*(centery-ds->y) + ds->szp.x*(ds->x1-centerx);
|
||||
UINT8 * restrict dest;
|
||||
local_for_thread std::vector<INT32> tiltlighting;
|
||||
|
||||
dest = R_Address(ds->x1, ds->y);
|
||||
INT32 width = ds->x2 - ds->x1;
|
||||
const INT32 stride = vid.width;
|
||||
const float iz = ds->szp.z + ds->szp.y*(centery-ds->y) + ds->szp.x*(ds->x1-centerx);
|
||||
UINT8 * restrict dest = R_Address(ds->x1, ds->y);
|
||||
const ptrdiff_t colormap_diff = (ds->colormap - colormaps);
|
||||
|
||||
local_for_thread std::vector<INT32> tiltlighting;
|
||||
|
||||
// Lighting is simple. It's just linear interpolation from start to end
|
||||
R_GetTiltedLighting(tiltlighting, ds, iz, width, stride);
|
||||
|
||||
const INT32 * restrict tiltlight = tiltlighting.data();
|
||||
lighttable_t * const * restrict planezlight = ds->planezlight;
|
||||
|
||||
do
|
||||
{
|
||||
UINT8 *colormap = ds->planezlight[tiltlighting[ds->x1++]] + (ds->colormap - colormaps);
|
||||
UINT8 *colormap = planezlight[tiltlight[ds->x1++]] + colormap_diff;
|
||||
*dest = colormap[*dest];
|
||||
dest += stride;
|
||||
dest++;
|
||||
}
|
||||
while (--width >= 0);
|
||||
}
|
||||
+1
-1
@@ -172,7 +172,7 @@ static vector3_t *R_LerpVector3(const vector3_t *from, const vector3_t *to, fixe
|
||||
// recalc necessary stuff for mouseaiming
|
||||
// slopes are already calculated for the full possible view (which is 4*viewheight).
|
||||
// 18/08/18: (No it's actually 16*viewheight, thanks Lactozilla for finding this out)
|
||||
static void R_SetupFreelook(void)
|
||||
void R_SetupFreelook(void)
|
||||
{
|
||||
// clip it in the case we are looking a hardware 90 degrees full aiming
|
||||
// (lmps, network and use F12...)
|
||||
|
||||
@@ -151,6 +151,7 @@ typedef struct levelinterpolator_s {
|
||||
};
|
||||
} levelinterpolator_t;
|
||||
|
||||
void R_SetupFreelook(void);
|
||||
// Interpolates the current view variables (r_state.h) against the selected view context in R_SetViewContext
|
||||
void R_InterpolateView(fixed_t frac, boolean forceinvalid);
|
||||
// Special function just for software
|
||||
|
||||
+16
-7
@@ -63,7 +63,7 @@ size_t loopcount;
|
||||
|
||||
fixed_t viewx, viewy, viewz;
|
||||
angle_t viewangle, aimingangle, viewroll;
|
||||
UINT8 viewssnum;
|
||||
UINT8 viewssnum = 0;
|
||||
fixed_t viewcos, viewsin;
|
||||
boolean skyVisible;
|
||||
boolean skyVisiblePerPlayer[MAXSPLITSCREENPLAYERS]; // saved values of skyVisible for each splitscreen player
|
||||
@@ -88,7 +88,7 @@ INT32 viewangletox[FINEANGLES/2];
|
||||
// The xtoviewangleangle[] table maps a screen pixel
|
||||
// to the lowest viewangle that maps back to x ranges
|
||||
// from clipangle to -clipangle.
|
||||
angle_t *xtoviewangle;
|
||||
angle_t *xtoviewangle = NULL;
|
||||
|
||||
lighttable_t *scalelight[LIGHTLEVELS][MAXLIGHTSCALE];
|
||||
lighttable_t *scalelightfixed[MAXLIGHTSCALE];
|
||||
@@ -253,6 +253,7 @@ void SplitScreen_OnChange(void)
|
||||
if (playeringame[i] && i != consoleplayer)
|
||||
{
|
||||
UINT8 j;
|
||||
|
||||
for (j = 1; j < MAXSPLITSCREENPLAYERS; j++)
|
||||
{
|
||||
if (displayplayers[j] == consoleplayer)
|
||||
@@ -268,6 +269,7 @@ void SplitScreen_OnChange(void)
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
static void Fov_OnChange(void)
|
||||
{
|
||||
R_SetViewSize();
|
||||
@@ -943,9 +945,10 @@ void R_ExecuteSetViewSize(void)
|
||||
memset(scalelight, 0xFF, sizeof(scalelight));
|
||||
|
||||
// Calculate the light levels to use for each level/scale combination.
|
||||
for (i = 0; i< LIGHTLEVELS; i++)
|
||||
for (i = 0; i < LIGHTLEVELS; i++)
|
||||
{
|
||||
startmapl = ((LIGHTLEVELS - 1 - i)*2)*NUMCOLORMAPS/LIGHTLEVELS;
|
||||
|
||||
for (j = 0; j < MAXLIGHTSCALE; j++)
|
||||
{
|
||||
level = startmapl - j*vid.width/(viewwidth)/DISTMAP;
|
||||
@@ -960,6 +963,8 @@ void R_ExecuteSetViewSize(void)
|
||||
}
|
||||
}
|
||||
|
||||
R_SetupFreelook();
|
||||
|
||||
am_recalc = true;
|
||||
}
|
||||
|
||||
@@ -1003,7 +1008,7 @@ static void R_InitViewMapping(void)
|
||||
static void R_SetupViewBuffers(void)
|
||||
{
|
||||
R_CalcFov(cv_fov.value);
|
||||
R_InitViewBuffer(viewwidth, viewheight);
|
||||
R_InitViewBuffer();
|
||||
R_InitViewMapping();
|
||||
}
|
||||
|
||||
@@ -1023,8 +1028,6 @@ void R_Init(void)
|
||||
//I_OutputMsg("\nR_InitData");
|
||||
R_InitData();
|
||||
|
||||
//I_OutputMsg("\nR_InitViewBorder");
|
||||
R_InitViewBorder();
|
||||
R_SetViewSize(); // setsizeneeded is set true
|
||||
|
||||
// this is now done by SCR_Recalc() at the first mode set
|
||||
@@ -1404,9 +1407,12 @@ void R_RenderPlayerView(player_t *player)
|
||||
R_ClearPlanes();
|
||||
R_ClearSprites();
|
||||
|
||||
R_SetColumnContext(COLUMNCONTEXT_FLUSH);
|
||||
R_RenderViewpoint(&masks[nummasks - 1], false);
|
||||
|
||||
R_ClipSprites(drawsegs, NULL);
|
||||
R_ResetColumnBuffer();
|
||||
R_SetColumnContext(COLUMNCONTEXT_DIRECT);
|
||||
R_DrawSkyPlanes(); // draw the fucker again to prevent some artifacts
|
||||
R_DrawPlanes();
|
||||
R_DrawMasked(masks, nummasks);
|
||||
@@ -1441,6 +1447,7 @@ void R_RenderPlayerView(player_t *player)
|
||||
// check for new console commands.
|
||||
NetUpdate();
|
||||
|
||||
R_SetColumnContext(COLUMNCONTEXT_FLUSH);
|
||||
ps_numbspcalls.value.i = ps_numpolyobjects.value.i = ps_numdrawnodes.value.i = 0;
|
||||
PS_START_TIMING(ps_bsptime);
|
||||
R_RenderViewpoint(&masks[nummasks - 1], true);
|
||||
@@ -1448,6 +1455,7 @@ void R_RenderPlayerView(player_t *player)
|
||||
PS_START_TIMING(ps_sw_spritecliptime);
|
||||
R_ClipSprites(drawsegs, NULL);
|
||||
PS_STOP_TIMING(ps_sw_spritecliptime);
|
||||
R_ResetColumnBuffer();
|
||||
|
||||
ps_numsprites.value.i = numvisiblesprites;
|
||||
|
||||
@@ -1484,12 +1492,14 @@ void R_RenderPlayerView(player_t *player)
|
||||
R_RenderViewpoint(&masks[nummasks - 1], true);
|
||||
|
||||
R_ClipSprites(ds_p - (masks[nummasks - 1].drawsegs[1] - masks[nummasks - 1].drawsegs[0]), portal);
|
||||
R_ResetColumnBuffer();
|
||||
|
||||
Portal_Remove(portal);
|
||||
}
|
||||
}
|
||||
PS_STOP_TIMING(ps_sw_portaltime);
|
||||
|
||||
R_SetColumnContext(COLUMNCONTEXT_DIRECT);
|
||||
PS_START_TIMING(ps_sw_planetime);
|
||||
if (!skybox)
|
||||
R_DrawSkyPlanes();
|
||||
@@ -1500,7 +1510,6 @@ void R_RenderPlayerView(player_t *player)
|
||||
PS_START_TIMING(ps_sw_maskedtime);
|
||||
R_DrawMasked(masks, nummasks);
|
||||
PS_STOP_TIMING(ps_sw_maskedtime);
|
||||
|
||||
free(masks);
|
||||
|
||||
// Check for new console commands.
|
||||
|
||||
+1
-1
@@ -97,7 +97,7 @@ FUNCINLINE static ATTRINLINE PUREFUNC INT32 R_PointOnSide(fixed_t x, fixed_t y,
|
||||
|
||||
// Try to quickly decide by looking at sign bits.
|
||||
// also use a mask to avoid branch prediction
|
||||
INT32 mask = (node->dy ^ node->dx ^ x ^ y) >> 31;
|
||||
INT32 mask = (((node->dy ^ node->dx ^ x ^ y) < 0) ? -1 : 0);
|
||||
return (mask & ((node->dy ^ x) < 0)) | // (left is negative)
|
||||
(~mask & (FixedMul(y, node->dx>>FRACBITS) >= FixedMul(node->dy>>FRACBITS, x)));
|
||||
}
|
||||
|
||||
@@ -19,6 +19,7 @@
|
||||
#include "r_skins.h"
|
||||
#include "z_zone.h"
|
||||
#include "w_wad.h"
|
||||
#include <vector>
|
||||
|
||||
#ifdef HWRENDER
|
||||
#include "hardware/hw_glob.h"
|
||||
@@ -37,7 +38,7 @@ static void R_ParseSpriteInfoFrame(spriteinfo_t *info)
|
||||
UINT8 frameFrame = 0xFF;
|
||||
INT16 frameXPivot = 0;
|
||||
INT16 frameYPivot = 0;
|
||||
rotaxis_t frameRotAxis = 0;
|
||||
rotaxis_t frameRotAxis = ROTAXIS_X;
|
||||
|
||||
// Sprite identifier
|
||||
sprinfoToken = M_GetToken(NULL);
|
||||
@@ -158,14 +159,14 @@ static void R_ParseSpriteInfo(boolean spr2)
|
||||
I_Error("Error parsing SPRTINFO lump: Unknown sprite name \"%s\"", newSpriteName);
|
||||
if (!memcmp(newSpriteName,sprnames[i],4))
|
||||
{
|
||||
sprnum = i;
|
||||
sprnum = static_cast<spritenum_t>(i);
|
||||
break;
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
// allocate a spriteinfo
|
||||
info = Z_Calloc(sizeof(spriteinfo_t), PU_STATIC, NULL);
|
||||
info = static_cast<spriteinfo_t*>(Z_Calloc(sizeof(spriteinfo_t), PU_STATIC, NULL));
|
||||
info->available = true;
|
||||
|
||||
// Left Curly Brace
|
||||
@@ -329,7 +330,7 @@ void R_LoadSpriteInfoLumps(UINT16 wadnum, UINT16 numlumps)
|
||||
|
||||
patch_t *Patch_Create(softwarepatch_t *source, size_t srcsize, void *dest)
|
||||
{
|
||||
patch_t *patch = (dest == NULL) ? Z_Calloc(sizeof(patch_t), PU_PATCH, NULL) : (patch_t *)(dest);
|
||||
patch_t *patch = static_cast<patch_t*>((dest == NULL) ? Z_Calloc(sizeof(patch_t), PU_PATCH, NULL) : dest);
|
||||
|
||||
if (source)
|
||||
{
|
||||
@@ -341,7 +342,7 @@ patch_t *Patch_Create(softwarepatch_t *source, size_t srcsize, void *dest)
|
||||
patch->height = SHORT(source->height);
|
||||
patch->leftoffset = SHORT(source->leftoffset);
|
||||
patch->topoffset = SHORT(source->topoffset);
|
||||
patch->columnofs = Z_Calloc(size, PU_PATCH_DATA, NULL);
|
||||
patch->columnofs = static_cast<INT32*>(Z_Calloc(size, PU_PATCH_DATA, NULL));
|
||||
|
||||
for (col = 0; col < source->width; col++)
|
||||
{
|
||||
@@ -357,7 +358,7 @@ patch_t *Patch_Create(softwarepatch_t *source, size_t srcsize, void *dest)
|
||||
if (colsize <= 0)
|
||||
I_Error("Patch_Create: no column data!");
|
||||
|
||||
patch->columns = Z_Calloc(colsize, PU_PATCH_DATA, NULL);
|
||||
patch->columns = static_cast<UINT8*>(Z_Calloc(colsize, PU_PATCH_DATA, NULL));
|
||||
M_Memcpy(patch->columns, ((UINT8 *)source + LONG(source->columnofs[0])), colsize);
|
||||
}
|
||||
|
||||
@@ -429,8 +430,8 @@ void *Patch_AllocateHardwarePatch(patch_t *patch)
|
||||
{
|
||||
if (!patch->hardware)
|
||||
{
|
||||
GLPatch_t *glPatch = Z_Calloc(sizeof(GLPatch_t), PU_HWRPATCHINFO, &patch->hardware);
|
||||
glPatch->mipmap = Z_Calloc(sizeof(GLMipmap_t), PU_HWRPATCHINFO, &glPatch->mipmap);
|
||||
GLPatch_t *glPatch = static_cast<GLPatch_t*>(Z_Calloc(sizeof(GLPatch_t), PU_HWRPATCHINFO, &patch->hardware));
|
||||
glPatch->mipmap = static_cast<GLMipmap_t*>(Z_Calloc(sizeof(GLMipmap_t), PU_HWRPATCHINFO, &glPatch->mipmap));
|
||||
}
|
||||
return (void *)(patch->hardware);
|
||||
}
|
||||
@@ -448,7 +449,8 @@ void *Patch_CreateGL(patch_t *patch)
|
||||
}
|
||||
#endif // HWRENDER
|
||||
|
||||
static UINT8 *imgbuf = NULL;
|
||||
// 1 MB should be enough for most cases
|
||||
static std::vector<UINT8> imgbuf(1024 * 1024);
|
||||
|
||||
//
|
||||
// R_MaskedFlatToPatch
|
||||
@@ -458,17 +460,27 @@ static UINT8 *imgbuf = NULL;
|
||||
void *R_PixelsToPatch(UINT8 *raw, INT16 width, INT16 height, INT16 leftoffset, INT16 topoffset, size_t *destsize)
|
||||
{
|
||||
INT16 x, y;
|
||||
UINT8 *img;
|
||||
UINT8 *img, *imgptr;
|
||||
UINT8 *colpointers, *startofspan;
|
||||
size_t size = 0;
|
||||
|
||||
if (!raw)
|
||||
return NULL;
|
||||
|
||||
if (!imgbuf)
|
||||
imgbuf = Z_Malloc(1<<26, PU_STATIC, NULL);
|
||||
// Allocate a staging buffer with the maximum size needed for a patch of the same size as the input.
|
||||
|
||||
UINT8 *imgptr = imgbuf;
|
||||
// round up to nearest multiple of 254-pixel posts, plus 1 more 254-pixel post for paranoia reasons
|
||||
size_t maxcolumnsize = (2 + (height - 1) / 256) * 256;
|
||||
// the patch header, and width columns of the max column size
|
||||
size_t maxoutsize = maxcolumnsize * width + (8 + 4 * width);
|
||||
// so, a 512x512 flat should maximally need 393,760 (384.53 KiB) bytes.
|
||||
// quite a bit smaller than 64 megabytes, and much less annoying to the windows debug allocator!
|
||||
while (imgbuf.size() < maxoutsize)
|
||||
{
|
||||
imgbuf.resize(imgbuf.size() * 2);
|
||||
}
|
||||
|
||||
imgptr = imgbuf.data();
|
||||
|
||||
// Write image size and offset
|
||||
WRITEINT16(imgptr, width);
|
||||
@@ -488,7 +500,7 @@ void *R_PixelsToPatch(UINT8 *raw, INT16 width, INT16 height, INT16 leftoffset, I
|
||||
startofspan = NULL;
|
||||
|
||||
// Write column pointer
|
||||
WRITEINT32(colpointers, imgptr - imgbuf);
|
||||
WRITEINT32(colpointers, imgptr - imgbuf.data());
|
||||
|
||||
// Write pixels
|
||||
for (y = 0; y < height; y++)
|
||||
@@ -557,9 +569,9 @@ void *R_PixelsToPatch(UINT8 *raw, INT16 width, INT16 height, INT16 leftoffset, I
|
||||
WRITEUINT8(imgptr, 0xFF);
|
||||
}
|
||||
|
||||
size = imgptr-imgbuf;
|
||||
img = Z_Malloc(size, PU_STATIC, NULL);
|
||||
memcpy(img, imgbuf, size);
|
||||
size = imgptr-imgbuf.data();
|
||||
img = static_cast<UINT8*>(Z_Malloc(size, PU_STATIC, NULL));
|
||||
memcpy(img, imgbuf.data(), size);
|
||||
|
||||
if (destsize != NULL)
|
||||
*destsize = size;
|
||||
@@ -582,17 +594,27 @@ void *R_PixelsToPatch(UINT8 *raw, INT16 width, INT16 height, INT16 leftoffset, I
|
||||
void *R_MaskedFlatToPatch(UINT16 *raw, INT16 width, INT16 height, INT16 leftoffset, INT16 topoffset, size_t *destsize)
|
||||
{
|
||||
INT16 x, y;
|
||||
UINT8 *img;
|
||||
UINT8 *img, *imgptr;
|
||||
UINT8 *colpointers, *startofspan;
|
||||
size_t size = 0;
|
||||
|
||||
if (!raw)
|
||||
return NULL;
|
||||
|
||||
if (!imgbuf)
|
||||
imgbuf = Z_Malloc(1<<26, PU_STATIC, NULL);
|
||||
// Allocate a staging buffer with the maximum size needed for a patch of the same size as the input.
|
||||
|
||||
UINT8 *imgptr = imgbuf;
|
||||
// round up to nearest multiple of 254-pixel posts, plus 1 more 254-pixel post for paranoia reasons
|
||||
size_t maxcolumnsize = (2 + (height - 1) / 256) * 256;
|
||||
// the patch header, and width columns of the max column size
|
||||
size_t maxoutsize = maxcolumnsize * width + (8 + 4 * width);
|
||||
// so, a 512x512 flat should maximally need 393,760 (384.53 KiB) bytes.
|
||||
// quite a bit smaller than 64 megabytes, and much less annoying to the windows debug allocator!
|
||||
while (imgbuf.size() < maxoutsize)
|
||||
{
|
||||
imgbuf.resize(imgbuf.size() * 2);
|
||||
}
|
||||
|
||||
imgptr = imgbuf.data();
|
||||
|
||||
// Write image size and offset
|
||||
WRITEINT16(imgptr, width);
|
||||
@@ -612,7 +634,7 @@ void *R_MaskedFlatToPatch(UINT16 *raw, INT16 width, INT16 height, INT16 leftoffs
|
||||
startofspan = NULL;
|
||||
|
||||
// Write column pointer
|
||||
WRITEINT32(colpointers, imgptr - imgbuf);
|
||||
WRITEINT32(colpointers, imgptr - imgbuf.data());
|
||||
|
||||
// Write pixels
|
||||
for (y = 0; y < height; y++)
|
||||
@@ -682,9 +704,9 @@ void *R_MaskedFlatToPatch(UINT16 *raw, INT16 width, INT16 height, INT16 leftoffs
|
||||
WRITEUINT8(imgptr, 0xFF);
|
||||
}
|
||||
|
||||
size = imgptr-imgbuf;
|
||||
img = Z_Malloc(size, PU_STATIC, NULL);
|
||||
memcpy(img, imgbuf, size);
|
||||
size = imgptr-imgbuf.data();
|
||||
img = static_cast<UINT8*>(Z_Malloc(size, PU_STATIC, NULL));
|
||||
memcpy(img, imgbuf.data(), size);
|
||||
|
||||
if (destsize != NULL)
|
||||
*destsize = size;
|
||||
@@ -14,6 +14,10 @@
|
||||
#ifndef __R_PATCH__
|
||||
#define __R_PATCH__
|
||||
|
||||
#ifdef __cplusplus
|
||||
extern "C" {
|
||||
#endif
|
||||
|
||||
#include "r_defs.h"
|
||||
|
||||
// Structs
|
||||
@@ -63,4 +67,8 @@ void *R_PixelsToPatch(UINT8 *raw, INT16 width, INT16 height, INT16 leftoffset, I
|
||||
UINT16 R_GetPatchPixel(patch_t *patch, INT32 x, INT32 y, boolean flip);
|
||||
void R_PatchToPixels(patch_t *patch, UINT8 *dst); // Important: dst must have enough space for patch->width*patch->height pixels!
|
||||
|
||||
#ifdef __cplusplus
|
||||
} // extern "C"
|
||||
#endif
|
||||
|
||||
#endif // __R_PATCH__
|
||||
@@ -15,6 +15,7 @@
|
||||
#include "r_patchrotation.h"
|
||||
#include "z_zone.h"
|
||||
#include "w_wad.h"
|
||||
#include <vector>
|
||||
|
||||
#ifdef ROTSPRITE
|
||||
//
|
||||
@@ -89,14 +90,14 @@ patch_t *Patch_GetRotatedSprite(spriteframe_t *sprite, size_t frame, size_t spri
|
||||
RotatedPatch_DoRotation(rotsprite, patch, rotationangle, xpivot, ypivot, flip);
|
||||
}
|
||||
|
||||
return rotsprite->patches[idx];
|
||||
return static_cast<patch_t*>(rotsprite->patches[idx]);
|
||||
}
|
||||
|
||||
rotsprite_t *RotatedPatch_Create(INT32 numangles)
|
||||
{
|
||||
rotsprite_t *rotsprite = Z_Calloc(sizeof(rotsprite_t), PU_STATIC, NULL);
|
||||
rotsprite_t *rotsprite = static_cast<rotsprite_t*>(Z_Calloc(sizeof(rotsprite_t), PU_STATIC, NULL));
|
||||
rotsprite->angles = numangles;
|
||||
rotsprite->patches = Z_Calloc(rotsprite->angles * 2 * sizeof(void *), PU_STATIC, NULL);
|
||||
rotsprite->patches = static_cast<void**>(Z_Calloc(rotsprite->angles * 2 * sizeof(void *), PU_STATIC, NULL));
|
||||
return rotsprite;
|
||||
}
|
||||
|
||||
@@ -118,30 +119,8 @@ static void RotatedPatch_CalculateDimensions(
|
||||
h1 = FixedInt(FixedCeil(h1 + (FRACUNIT/2)));
|
||||
h2 = FixedInt(FixedCeil(h2 + (FRACUNIT/2)));
|
||||
|
||||
*newwidth = max(width, max(w1, w2));
|
||||
*newheight = max(height, max(h1, h2));
|
||||
}
|
||||
|
||||
static void RotatedPatch_AllocImgBuf(UINT16 **buf, size_t size, size_t *capacity)
|
||||
{
|
||||
if (!*buf)
|
||||
{
|
||||
*buf = Z_Malloc(*capacity, PU_STATIC, NULL);
|
||||
}
|
||||
|
||||
size_t allocsize = size * sizeof(UINT16);
|
||||
|
||||
// make sure our buffer always fits with what we need
|
||||
if (allocsize > *capacity)
|
||||
{
|
||||
while (*capacity < allocsize)
|
||||
*capacity *= 2;
|
||||
|
||||
Z_Free(*buf);
|
||||
*buf = Z_Malloc(*capacity, PU_STATIC, NULL);
|
||||
}
|
||||
|
||||
//CONS_Printf("RotatedPatch_AllocBuf: Allocated %.2f KB\n", *capacity / 1024.0);
|
||||
*newwidth = std::max(width, std::max(w1, w2));
|
||||
*newheight = std::max(height, std::max(h1, h2));
|
||||
}
|
||||
|
||||
void RotatedPatch_DoRotation(rotsprite_t *rotsprite, patch_t *patch, INT32 angle, INT32 xpivot, INT32 ypivot, boolean flip)
|
||||
@@ -149,10 +128,10 @@ void RotatedPatch_DoRotation(rotsprite_t *rotsprite, patch_t *patch, INT32 angle
|
||||
UINT32 i;
|
||||
patch_t *rotated;
|
||||
|
||||
static UINT16 *rawdst = NULL, *rawconv = NULL;
|
||||
static std::vector<UINT16> rawdst(1024 * 1024), rawconv(1024 * 1024); // 1 MB should be enough for most cases
|
||||
|
||||
UINT16 *rawout;
|
||||
size_t size;
|
||||
static size_t dst_capacity = (1024 * 1024), conv_capacity = (1024 * 1024); // 1 MB should be enough for most cases
|
||||
INT32 bflip = (flip != 0x00);
|
||||
|
||||
INT32 width = patch->width;
|
||||
@@ -206,7 +185,10 @@ void RotatedPatch_DoRotation(rotsprite_t *rotsprite, patch_t *patch, INT32 angle
|
||||
if (!size)
|
||||
size = (width * height);
|
||||
|
||||
RotatedPatch_AllocImgBuf(&rawdst, size, &dst_capacity);
|
||||
while (rawdst.size() < size)
|
||||
{
|
||||
rawdst.resize(rawdst.size() * 2);
|
||||
}
|
||||
|
||||
for (i = 0; i < size; i++)
|
||||
rawdst[i] = 0xFF00;
|
||||
@@ -250,11 +232,11 @@ void RotatedPatch_DoRotation(rotsprite_t *rotsprite, patch_t *patch, INT32 angle
|
||||
|
||||
size = (width * height);
|
||||
|
||||
RotatedPatch_AllocImgBuf(&rawconv, size, &conv_capacity);
|
||||
memset(rawconv, 0, conv_capacity * sizeof(UINT16));
|
||||
rawconv.resize(size);
|
||||
memset(rawconv.data(), 0, size * sizeof(UINT16));
|
||||
|
||||
src = &rawdst[(miny * newwidth) + minx];
|
||||
dest = rawconv;
|
||||
dest = rawconv.data();
|
||||
dy = height;
|
||||
|
||||
while (dy--)
|
||||
@@ -267,14 +249,14 @@ void RotatedPatch_DoRotation(rotsprite_t *rotsprite, patch_t *patch, INT32 angle
|
||||
ox -= minx;
|
||||
oy -= miny;
|
||||
|
||||
rawout = rawconv;
|
||||
rawout = rawconv.data();
|
||||
}
|
||||
else
|
||||
{
|
||||
width = newwidth;
|
||||
height = newheight;
|
||||
|
||||
rawout = rawdst;
|
||||
rawout = rawdst.data();
|
||||
}
|
||||
|
||||
// make patch
|
||||
+33
-41
@@ -46,15 +46,15 @@
|
||||
// good night sweet prince
|
||||
//#define SHITPLANESPARENCY
|
||||
|
||||
visplane_t *visplanes[MAXVISPLANES];
|
||||
visplane_t *visplanes[MAXVISPLANES] = {};
|
||||
static visplane_t *freetail;
|
||||
static visplane_t **freehead = &freetail;
|
||||
|
||||
visplane_t *floorplane;
|
||||
visplane_t *ceilingplane;
|
||||
visplane_t *floorplane = NULL;
|
||||
visplane_t *ceilingplane = NULL;
|
||||
|
||||
visffloor_t visffloor[MAXFFLOORS];
|
||||
INT32 numffloors;
|
||||
visffloor_t visffloor[MAXFFLOORS] = {};
|
||||
INT32 numffloors = 0;
|
||||
|
||||
//SoM: 3/23/2000: Boom visplane hashing routine.
|
||||
#define visplane_hash(picnum,lightlevel,height) \
|
||||
@@ -65,8 +65,8 @@ INT32 numffloors;
|
||||
// floorclip starts out SCREENHEIGHT
|
||||
// ceilingclip starts out -1
|
||||
//
|
||||
INT16 *floorclip, *ceilingclip;
|
||||
fixed_t *frontscale;
|
||||
INT16 *floorclip = NULL, *ceilingclip = NULL;
|
||||
fixed_t *frontscale = NULL;
|
||||
|
||||
//
|
||||
// spanstart holds the start of a plane span
|
||||
@@ -81,13 +81,13 @@ static INT32 *spanstart;
|
||||
// (this is to calculate yslopes only when really needed)
|
||||
// (when mouselookin', yslope is moving into yslopetab)
|
||||
// Check R_SetupFrame, R_SetViewSize for more...
|
||||
fixed_t *yslopetab;
|
||||
fixed_t *yslope;
|
||||
fixed_t *yslopetab = NULL;
|
||||
fixed_t *yslope = NULL;
|
||||
|
||||
fixed_t basexscale, baseyscale;
|
||||
fixed_t basexscale = 0, baseyscale = 0;
|
||||
|
||||
static INT16 *ffloor_f_clip;
|
||||
static INT16 *ffloor_c_clip;
|
||||
static INT16 *ffloor_f_clip = NULL;
|
||||
static INT16 *ffloor_c_clip = NULL;
|
||||
|
||||
static void R_SetTiltedSpan(drawspandata_t* ds, INT32 span);
|
||||
static void R_SetSlopePlaneVectors(drawspandata_t* ds, visplane_t *pl, INT32 y, fixed_t xoff, fixed_t yoff);
|
||||
@@ -616,23 +616,20 @@ void R_ExpandPlane(visplane_t *pl, INT32 start, INT32 stop)
|
||||
//
|
||||
static void R_MakeSpans(void (*mapfunc)(drawspandata_t* ds, void(*spanfunc)(drawspandata_t*), INT32, INT32, INT32, boolean), spandrawfunc_t* localspanfunc, drawspandata_t* ds, INT32 x, INT32 t1, INT32 b1, INT32 t2, INT32 b2, boolean allow_parallel)
|
||||
{
|
||||
const INT32 vidheight = vid.height;
|
||||
|
||||
// Alam: from r_splats's R_RenderFloorSplat
|
||||
if (t1 >= vidheight) t1 = vidheight-1;
|
||||
if (b1 >= vidheight) b1 = vidheight-1;
|
||||
if (t2 >= vidheight) t2 = vidheight-1;
|
||||
if (b2 >= vidheight) b2 = vidheight-1;
|
||||
if (x-1 >= vid.width) x = vid.width;
|
||||
if (t1 >= viewheight) t1 = viewheight-1;
|
||||
if (b1 >= viewheight) b1 = viewheight-1;
|
||||
if (t2 >= viewheight) t2 = viewheight-1;
|
||||
if (b2 >= viewheight) b2 = viewheight-1;
|
||||
if (x-1 >= viewwidth) x = viewwidth;
|
||||
|
||||
#ifdef HAVE_THREADS
|
||||
// We want to draw N spans per subtask to ensure the work is
|
||||
// coarse enough to not be too slow due to task scheduling overhead.
|
||||
// To safely do this, we need to copy part of spanstart to a local.
|
||||
// This is essentially loop unrolling across threads.
|
||||
constexpr const int kSpanTaskGranularity = 16;
|
||||
constexpr const int kSpanTaskGranularity = 8;
|
||||
drawspandata_t ds_copy = *ds;
|
||||
|
||||
while (t1 < t2 && t1 <= b1)
|
||||
{
|
||||
INT32 spanstartcopy[kSpanTaskGranularity] = {0};
|
||||
@@ -717,13 +714,10 @@ void R_DrawPlanes(void)
|
||||
visplane_t *pl;
|
||||
INT32 i;
|
||||
drawspandata_t ds = {};
|
||||
#ifdef HAVE_THREADS
|
||||
srb2::ThreadPool::Sema tp_sema;
|
||||
#endif
|
||||
|
||||
R_UpdatePlaneRipple(&ds);
|
||||
|
||||
#ifdef HAVE_THREADS
|
||||
srb2::ThreadPool::Sema tp_sema;
|
||||
srb2::g_main_threadpool->begin_sema();
|
||||
#endif
|
||||
for (i = 0; i < MAXVISPLANES; i++, pl++)
|
||||
@@ -743,7 +737,7 @@ void R_DrawPlanes(void)
|
||||
#endif
|
||||
}
|
||||
|
||||
static void R_DrawSkyPlane(visplane_t *pl, void(*colfunc2)(drawcolumndata_t*), boolean allow_parallel);
|
||||
static void R_DrawSkyPlane(visplane_t *pl, void(*skycolfunc)(drawcolumndata_t*), boolean allow_parallel);
|
||||
|
||||
void R_DrawSkyPlanes(void)
|
||||
{
|
||||
@@ -778,7 +772,7 @@ void R_DrawSkyPlanes(void)
|
||||
#endif
|
||||
}
|
||||
|
||||
static void R_DrawSkyPlane(visplane_t *pl, void(*colfunc2)(drawcolumndata_t*), boolean allow_parallel)
|
||||
static void R_DrawSkyPlane(visplane_t *pl, void(*skycolfunc)(drawcolumndata_t*), boolean allow_parallel)
|
||||
{
|
||||
INT32 x;
|
||||
|
||||
@@ -788,7 +782,7 @@ static void R_DrawSkyPlane(visplane_t *pl, void(*colfunc2)(drawcolumndata_t*), b
|
||||
drawcolumndata_t dc = {};
|
||||
const INT32 texture = texturetranslation[skytexture];
|
||||
|
||||
// Reset column drawer function (note: couldn't we just call walldrawerfunc directly?)
|
||||
// Reset column drawer function (note: couldn't we just call colfuncs[BASEDRAWFUNC] directly?)
|
||||
// (that is, unless we'll need to switch drawers in future for some reason)
|
||||
R_SetColumnFunc(BASEDRAWFUNC);
|
||||
|
||||
@@ -814,12 +808,12 @@ static void R_DrawSkyPlane(visplane_t *pl, void(*colfunc2)(drawcolumndata_t*), b
|
||||
R_CheckTextureCache(texture);
|
||||
|
||||
#ifdef HAVE_THREADS
|
||||
// Tune concurrency granularity here to maximize throughput
|
||||
// The cheaper colfunc is, the more coarse the task should be
|
||||
constexpr const int kSkyPlaneMacroColumns = 8;
|
||||
|
||||
while (x <= pl->maxx)
|
||||
{
|
||||
// Tune concurrency granularity here to maximize throughput
|
||||
// The cheaper colfunc is, the more coarse the task should be
|
||||
constexpr const int kSkyPlaneMacroColumns = 8;
|
||||
|
||||
auto thunk = [=]() mutable -> void {
|
||||
for (int i = 0; i < kSkyPlaneMacroColumns && i + x <= pl->maxx; i++)
|
||||
{
|
||||
@@ -838,7 +832,7 @@ static void R_DrawSkyPlane(visplane_t *pl, void(*colfunc2)(drawcolumndata_t*), b
|
||||
dc.x = x + i;
|
||||
dc.source = R_GetColumn(texture, -angle); // get negative of angle for each column to display sky correct way round! --Monster Iestyn 27/01/18
|
||||
|
||||
colfunc2(&dc);
|
||||
skycolfunc(&dc);
|
||||
}
|
||||
};
|
||||
|
||||
@@ -872,10 +866,9 @@ static void R_DrawSkyPlane(visplane_t *pl, void(*colfunc2)(drawcolumndata_t*), b
|
||||
dc.iscale = FixedMul(skyscale, FINECOSINE(xtoviewangle[x]>>ANGLETOFINESHIFT));
|
||||
dc.x = x;
|
||||
dc.source =
|
||||
R_GetColumn(texturetranslation[skytexture],
|
||||
-angle); // get negative of angle for each column to display sky correct way round! --Monster Iestyn 27/01/18
|
||||
R_GetColumn(texturetranslation[skytexture], -angle); // get negative of angle for each column to display sky correct way round! --Monster Iestyn 27/01/18
|
||||
|
||||
colfunc2(&dc);
|
||||
skycolfunc(&dc);
|
||||
}
|
||||
#endif
|
||||
}
|
||||
@@ -1157,14 +1150,13 @@ void R_DrawSinglePlane(drawspandata_t* ds, visplane_t *pl, boolean allow_paralle
|
||||
}
|
||||
}
|
||||
|
||||
//offset = (scry*vid.width) + scrx;
|
||||
offset = (scrx*vid.height) + scry;
|
||||
offset = (scry*vid.width) + scrx;
|
||||
|
||||
// No idea if this works
|
||||
VID_BlitLinearScreen(renderscreen + offset,
|
||||
vid.screens[1] + top, // intentionally not +offset
|
||||
VID_BlitLinearScreen(vid.screens[0] + offset,
|
||||
vid.screens[1] + (top*vid.width), // intentionally not +offset
|
||||
viewwidth, bottom-top,
|
||||
vid.height, vid.height);
|
||||
vid.width, vid.width);
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
+5
-8
@@ -26,7 +26,6 @@
|
||||
#include "p_local.h" // Camera...
|
||||
#include "p_setup.h"
|
||||
#include "p_slopes.h"
|
||||
#include "console.h" // con_clipviewtop
|
||||
#include "screen.h"
|
||||
|
||||
#include "core/memory.h"
|
||||
@@ -628,8 +627,6 @@ void R_RenderThickSideRange(drawseg_t *drawseg, INT32 x1, INT32 x2, ffloor_t *pf
|
||||
sector_t tempsec;
|
||||
INT32 templight;
|
||||
INT32 i, p;
|
||||
fixed_t bottombounds = viewheight << FRACBITS;
|
||||
fixed_t topbounds = (con_clipviewtop - 1) << FRACBITS;
|
||||
fixed_t offsetvalue = 0;
|
||||
lightlist_t *light;
|
||||
r_lightlist_t *rlight;
|
||||
@@ -936,7 +933,7 @@ void R_RenderThickSideRange(drawseg_t *drawseg, INT32 x1, INT32 x2, ffloor_t *pf
|
||||
bottom_frac += bottom_step;
|
||||
|
||||
// SoM: If column is out of range, why bother with it??
|
||||
if (windowbottom < topbounds || windowtop > bottombounds)
|
||||
if (windowbottom < 0 || windowtop > (viewheight << FRACBITS))
|
||||
{
|
||||
if (dc->numlights)
|
||||
{
|
||||
@@ -2239,7 +2236,7 @@ void R_StoreWallRange(INT32 start, INT32 stop)
|
||||
lowcutslope = std::max(worldbottomslope, worldlowslope) + viewz;
|
||||
highcutslope = std::min(worldtopslope, worldhighslope) + viewz;
|
||||
|
||||
auto check_fof_offscreen = [&](INT32 bottom, INT32 bottomslope, INT32 top, INT32 topslope)
|
||||
auto check_fof_offscreen = [&](ffloor_t* rover, INT32 bottom, INT32 bottomslope, INT32 top, INT32 topslope)
|
||||
{
|
||||
return ((P_GetFFloorTopZAt (rover, segleft .x, segleft .y) <= bottom + viewz
|
||||
&& P_GetFFloorTopZAt (rover, segright.x, segright.y) <= bottomslope + viewz)
|
||||
@@ -2379,7 +2376,7 @@ void R_StoreWallRange(INT32 start, INT32 stop)
|
||||
continue;
|
||||
|
||||
// Oy vey.
|
||||
if (check_fof_offscreen(worldbottom, worldbottomslope, worldtop, worldtopslope))
|
||||
if (check_fof_offscreen(rover, worldbottom, worldbottomslope, worldtop, worldtopslope))
|
||||
continue;
|
||||
|
||||
ds_p->thicksides[i] = rover;
|
||||
@@ -2397,10 +2394,10 @@ void R_StoreWallRange(INT32 start, INT32 stop)
|
||||
continue;
|
||||
|
||||
// Oy vey.
|
||||
if (check_fof_offscreen(worldbottom, worldbottomslope, worldtop, worldtopslope))
|
||||
if (check_fof_offscreen(rover, worldbottom, worldbottomslope, worldtop, worldtopslope))
|
||||
continue;
|
||||
|
||||
if (check_fof_offscreen(worldlow, worldlowslope, worldhigh, worldhighslope))
|
||||
if (check_fof_offscreen(rover, worldlow, worldlowslope, worldhigh, worldhighslope))
|
||||
continue;
|
||||
|
||||
ds_p->thicksides[i] = rover;
|
||||
|
||||
@@ -35,6 +35,8 @@
|
||||
|
||||
CV_PossibleValue_t Forceskin_cons_t[MAXSKINS+2];
|
||||
|
||||
#include "discord.h"
|
||||
|
||||
INT32 numskins = 0;
|
||||
INT32 numallskins = 0;
|
||||
INT32 numlocalskins = 0;
|
||||
@@ -328,8 +330,14 @@ void SetPlayerSkinByNum(INT32 playernum, INT32 skinnum)
|
||||
if (player->mo)
|
||||
P_SetScale(player->mo, player->mo->scale);
|
||||
|
||||
// for replays: We have changed our skin mid-game; let the game know so it can do the same in the replay!
|
||||
demo_extradata[playernum] |= DXD_SKIN;
|
||||
|
||||
#ifdef HAVE_DISCORDRPC
|
||||
if (player - players == consoleplayer)
|
||||
DRPC_UpdatePresence();
|
||||
#endif
|
||||
|
||||
return;
|
||||
}
|
||||
|
||||
|
||||
+17
-24
@@ -43,13 +43,6 @@
|
||||
#define MINZ (FRACUNIT*16)
|
||||
#define BASEYCENTER (BASEVIDHEIGHT/2)
|
||||
|
||||
typedef struct
|
||||
{
|
||||
INT32 x1, x2;
|
||||
INT32 column;
|
||||
INT32 topclip, bottomclip;
|
||||
} maskdraw_t;
|
||||
|
||||
//
|
||||
// Sprite rotation 0 is facing the viewer,
|
||||
// rotation 1 is one angle turn CLOCKWISE around the axis.
|
||||
@@ -60,8 +53,8 @@ typedef struct
|
||||
static lighttable_t **spritelights;
|
||||
|
||||
// constant arrays used for psprite clipping and initializing clipping
|
||||
INT16 *negonearray;
|
||||
INT16 *screenheightarray;
|
||||
INT16 *negonearray = NULL;
|
||||
INT16 *screenheightarray = NULL;
|
||||
|
||||
//
|
||||
// INITIALIZATION FUNCTIONS
|
||||
@@ -539,8 +532,8 @@ void R_ClearSprites(void)
|
||||
visspritecount = numvisiblesprites = clippedvissprites = 0;
|
||||
}
|
||||
|
||||
static INT16 *vissprite_clipbot[MAXVISSPRITES >> VISSPRITECHUNKBITS];
|
||||
static INT16 *vissprite_cliptop[MAXVISSPRITES >> VISSPRITECHUNKBITS];
|
||||
static INT16 *vissprite_clipbot[MAXVISSPRITES >> VISSPRITECHUNKBITS] = {0};
|
||||
static INT16 *vissprite_cliptop[MAXVISSPRITES >> VISSPRITECHUNKBITS] = {0};
|
||||
|
||||
static void R_AllocVisSpriteChunkMemory(UINT32 chunk)
|
||||
{
|
||||
@@ -574,16 +567,16 @@ static vissprite_t overflowsprite;
|
||||
|
||||
static vissprite_t *R_GetVisSprite(UINT32 num)
|
||||
{
|
||||
UINT32 chunk = num >> VISSPRITECHUNKBITS;
|
||||
UINT32 chunk = num >> VISSPRITECHUNKBITS;
|
||||
|
||||
// Allocate chunk if necessary
|
||||
if (!visspritechunks[chunk])
|
||||
{
|
||||
Z_Malloc(sizeof(vissprite_t) * VISSPRITESPERCHUNK, PU_LEVEL, &visspritechunks[chunk]);
|
||||
R_AllocVisSpriteChunkMemory(chunk);
|
||||
}
|
||||
// Allocate chunk if necessary
|
||||
if (!visspritechunks[chunk])
|
||||
{
|
||||
Z_Malloc(sizeof(vissprite_t) * VISSPRITESPERCHUNK, PU_LEVEL, &visspritechunks[chunk]);
|
||||
R_AllocVisSpriteChunkMemory(chunk);
|
||||
}
|
||||
|
||||
return visspritechunks[chunk] + (num & VISSPRITEINDEXMASK);
|
||||
return visspritechunks[chunk] + (num & VISSPRITEINDEXMASK);
|
||||
}
|
||||
|
||||
static vissprite_t *R_NewVisSprite(void)
|
||||
@@ -600,8 +593,8 @@ static vissprite_t *R_NewVisSprite(void)
|
||||
// Masked means: partly transparent, i.e. stored
|
||||
// in posts/runs of opaque pixels.
|
||||
//
|
||||
INT16 *mfloorclip;
|
||||
INT16 *mceilingclip;
|
||||
INT16 *mfloorclip = NULL;
|
||||
INT16 *mceilingclip = NULL;
|
||||
|
||||
fixed_t spryscale = 0, sprtopscreen = 0, sprbotscreen = 0;
|
||||
fixed_t windowtop = 0, windowbottom = 0;
|
||||
@@ -730,7 +723,6 @@ static void R_DrawFlippedMaskedColumn(drawcolumndata_t* dc, column_t *column)
|
||||
dc->texturemid = basetexturemid;
|
||||
}
|
||||
|
||||
|
||||
// Based off of R_GetLinedefTransTable
|
||||
transnum_t R_GetThingTransTable(fixed_t alpha, transnum_t transmap)
|
||||
{
|
||||
@@ -2518,8 +2510,6 @@ void R_InitDrawNodes(void)
|
||||
// R_DrawSprite
|
||||
//
|
||||
//Fab : 26-04-98:
|
||||
// NOTE : uses con_clipviewtop, so that when console is on,
|
||||
// don't draw the part of sprites hidden under the console
|
||||
static void R_DrawSprite(vissprite_t *spr)
|
||||
{
|
||||
mfloorclip = spr->clipbot;
|
||||
@@ -3066,6 +3056,9 @@ void R_DrawMasked(maskcount_t* masks, INT32 nummasks)
|
||||
|
||||
heads = static_cast<drawnode_t*>(calloc(nummasks, sizeof(drawnode_t)));
|
||||
|
||||
if (!heads)
|
||||
I_Error("R_DrawMasked: No more free memory\n");
|
||||
|
||||
for (i = 0; i < nummasks; i++)
|
||||
{
|
||||
heads[i].next = heads[i].prev = &heads[i];
|
||||
|
||||
+35
-15
@@ -80,11 +80,7 @@ consvar_t cv_accuratefps = {"fpssampling", "1", CV_SAVE, accuratefps_cons_t, NUL
|
||||
// SCREEN VARIABLES
|
||||
// =========================================================================
|
||||
|
||||
UINT8 *scr_borderpatch; // flat used to fill the reduced view borders set at ST_Init()
|
||||
|
||||
// =========================================================================
|
||||
|
||||
static void SCR_SetDrawFuncs(void)
|
||||
static void SCR_SetDrawFuncs(enum columncontext_e _columncontext)
|
||||
{
|
||||
//
|
||||
// setup the right draw routines
|
||||
@@ -103,13 +99,27 @@ static void SCR_SetDrawFuncs(void)
|
||||
spanfuncs[SPANDRAWFUNC_FOG] = R_DrawFogSpan;
|
||||
spanfuncs[SPANDRAWFUNC_TILTEDFOG] = R_DrawFogSpan_Tilted;
|
||||
|
||||
colfuncs[BASEDRAWFUNC] = R_DrawColumn;
|
||||
colfuncs[COLDRAWFUNC_FUZZY] = R_DrawTranslucentColumn;
|
||||
colfuncs[COLDRAWFUNC_TRANS] = R_DrawTranslatedColumn;
|
||||
colfuncs[COLDRAWFUNC_SHADOWED] = R_DrawColumnShadowed;
|
||||
colfuncs[COLDRAWFUNC_TRANSTRANS] = R_DrawTranslatedTranslucentColumn;
|
||||
colfuncs[COLDRAWFUNC_TWOSMULTIPATCH] = R_Draw2sMultiPatchColumn;
|
||||
colfuncs[COLDRAWFUNC_TWOSMULTIPATCHTRANS] = R_Draw2sMultiPatchTranslucentColumn;
|
||||
if (_columncontext == COLUMNCONTEXT_FLUSH)
|
||||
{
|
||||
colfuncs[BASEDRAWFUNC] = R_DrawColumn_Flush;
|
||||
colfuncs[COLDRAWFUNC_FUZZY] = R_DrawTranslucentColumn_Flush;
|
||||
colfuncs[COLDRAWFUNC_TRANS] = R_DrawTranslatedColumn_Flush;
|
||||
colfuncs[COLDRAWFUNC_SHADOWED] = R_DrawColumnShadowed_Flush;
|
||||
colfuncs[COLDRAWFUNC_TRANSTRANS] = R_DrawTranslatedTranslucentColumn_Flush;
|
||||
colfuncs[COLDRAWFUNC_TWOSMULTIPATCH] = R_Draw2sMultiPatchColumn_Flush;
|
||||
colfuncs[COLDRAWFUNC_TWOSMULTIPATCHTRANS] = R_Draw2sMultiPatchTranslucentColumn_Flush;
|
||||
}
|
||||
else
|
||||
{
|
||||
colfuncs[BASEDRAWFUNC] = R_DrawColumn;
|
||||
colfuncs[COLDRAWFUNC_FUZZY] = R_DrawTranslucentColumn;
|
||||
colfuncs[COLDRAWFUNC_TRANS] = R_DrawTranslatedColumn;
|
||||
colfuncs[COLDRAWFUNC_SHADOWED] = R_DrawColumnShadowed;
|
||||
colfuncs[COLDRAWFUNC_TRANSTRANS] = R_DrawTranslatedTranslucentColumn;
|
||||
colfuncs[COLDRAWFUNC_TWOSMULTIPATCH] = R_Draw2sMultiPatchColumn;
|
||||
colfuncs[COLDRAWFUNC_TWOSMULTIPATCHTRANS] = R_Draw2sMultiPatchTranslucentColumn;
|
||||
}
|
||||
|
||||
colfuncs[COLDRAWFUNC_FOG] = R_DrawFogColumn;
|
||||
|
||||
R_SetColumnFunc(BASEDRAWFUNC);
|
||||
@@ -131,12 +141,23 @@ void SCR_SetMode(void)
|
||||
|
||||
V_SetPalette(0);
|
||||
|
||||
SCR_SetDrawFuncs();
|
||||
SCR_SetDrawFuncs(COLUMNCONTEXT_DIRECT);
|
||||
|
||||
// set the apprpriate drawer for the sky (tall or INT16)
|
||||
setmodeneeded = 0;
|
||||
}
|
||||
|
||||
// used to switch between column buffering and drawing them directly to screen
|
||||
// our sky "plane" drawer cannot handle the buffer system due to multithreading
|
||||
// (that would require alot of extra complexity for smth with massive diminishing results)
|
||||
// Our masked drawing step draws things in a very particular order, which results in alot of flushing to screen
|
||||
// effectively adding massive overhead due to excessive flushing, so we draw our masked thing directly to screen instead
|
||||
void R_SetColumnContext(enum columncontext_e _columncontext)
|
||||
{
|
||||
columncontext = _columncontext;
|
||||
SCR_SetDrawFuncs(_columncontext); // set our column drawers
|
||||
}
|
||||
|
||||
void R_SetColumnFunc(size_t id)
|
||||
{
|
||||
I_Assert(id < COLDRAWFUNC_MAX);
|
||||
@@ -298,7 +319,6 @@ void SCR_SetDefaultMode(void)
|
||||
// Change fullscreen on/off according to cv_fullscreen
|
||||
void SCR_ChangeFullscreen(void)
|
||||
{
|
||||
#ifdef DIRECTFULLSCREEN
|
||||
I_SetBorderlessWindow(); // Running this here so we can have borderless window at startup
|
||||
|
||||
// allow_fullscreen is set by VID_PrepareModeList
|
||||
@@ -311,8 +331,8 @@ void SCR_ChangeFullscreen(void)
|
||||
VID_PrepareModeList();
|
||||
setmodeneeded = VID_GetModeForSize(vid.width, vid.height) + 1;
|
||||
}
|
||||
|
||||
return;
|
||||
#endif
|
||||
}
|
||||
|
||||
boolean SCR_IsAspectCorrect(INT32 width, INT32 height)
|
||||
|
||||
+1
-2
@@ -84,8 +84,6 @@ enum
|
||||
extern viddef_t vid;
|
||||
extern INT32 setmodeneeded; // mode number to set if needed, or 0
|
||||
|
||||
extern UINT8 *scr_borderpatch; // patch used to fill the view borders
|
||||
|
||||
extern consvar_t cv_scr_width, cv_scr_height, cv_renderview, cv_frameskip, cv_fullscreen, cv_vhseffect, cv_shittyscreen;
|
||||
extern consvar_t cv_parallelsoftware;
|
||||
extern consvar_t cv_paralleldrawmasked;
|
||||
@@ -96,6 +94,7 @@ extern consvar_t cv_vidwait;
|
||||
|
||||
extern consvar_t cv_votebgscaling;
|
||||
|
||||
//void R_SetColumnContext(enum columncontext_e _columncontext); // declared in r_draw!
|
||||
void R_SetColumnFunc(size_t id);
|
||||
void R_SetSpanFunc(size_t id);
|
||||
boolean R_CheckColumnFunc(size_t id);
|
||||
|
||||
+2
-2
@@ -45,7 +45,7 @@ MTL=midl.exe
|
||||
# ADD BASE MTL /nologo /D "NDEBUG" /mktyplib203 /win32
|
||||
# ADD MTL /nologo /D "NDEBUG" /mktyplib203 /win32
|
||||
# ADD BASE CPP /nologo /W3 /GX /O2 /D "WIN32" /D "NDEBUG" /D "_CONSOLE" /D "_MBCS" /YX /FD /c
|
||||
# ADD CPP /nologo /G5 /W3 /GX /Zi /Ot /Og /Oi /Op /Oy /Ob1 /I "..\..\libs\libpng-src" /I "..\..\libs\zlib" /D "NDEBUG" /D "SDLMAIN" /D "NO_STDIO_REDIRECT" /D "USE_WGL_SWAP" /D "DIRECTFULLSCREEN" /D "HAVE_SDL" /D "HWRENDER" /D "HAVE_FILTER" /D "HAVE_MIXER" /D "USEASM" /D "HAVE_PNG" /FR /FD /GF /c
|
||||
# ADD CPP /nologo /G5 /W3 /GX /Zi /Ot /Og /Oi /Op /Oy /Ob1 /I "..\..\libs\libpng-src" /I "..\..\libs\zlib" /D "NDEBUG" /D "SDLMAIN" /D "NO_STDIO_REDIRECT" /D "USE_WGL_SWAP" /D "HAVE_SDL" /D "HWRENDER" /D "HAVE_FILTER" /D "HAVE_MIXER" /D "USEASM" /D "HAVE_PNG" /FR /FD /GF /c
|
||||
# ADD BASE RSC /l 0x409 /d "NDEBUG"
|
||||
# ADD RSC /l 0x409 /d "NDEBUG"
|
||||
# SUBTRACT RSC /x
|
||||
@@ -72,7 +72,7 @@ LINK32=link.exe
|
||||
# PROP Target_Dir ""
|
||||
MTL=midl.exe
|
||||
# ADD BASE CPP /nologo /W3 /Gm /GX /ZI /Od /D "WIN32" /D "_DEBUG" /D "_CONSOLE" /D "_MBCS" /YX /FD /GZ /c
|
||||
# ADD CPP /nologo /G6 /W4 /WX /Gm /GX /ZI /Od /Op /I "..\..\libs\libpng-src" /I "..\..\libs\zlib" /D "_DEBUG" /D "USE_WGL_SWAP" /D "DIRECTFULLSCREEN" /D "HAVE_SDL" /D "HWRENDER" /D "HAVE_FILTER" /D "HAVE_MIXER" /D "USEASM" /D "HAVE_PNG" /FR /FD /GZ /c
|
||||
# ADD CPP /nologo /G6 /W4 /WX /Gm /GX /ZI /Od /Op /I "..\..\libs\libpng-src" /I "..\..\libs\zlib" /D "_DEBUG" /D "USE_WGL_SWAP" /D "HAVE_SDL" /D "HWRENDER" /D "HAVE_FILTER" /D "HAVE_MIXER" /D "USEASM" /D "HAVE_PNG" /FR /FD /GZ /c
|
||||
# SUBTRACT CPP /YX
|
||||
# ADD BASE RSC /l 0x409 /d "_DEBUG"
|
||||
# ADD RSC /l 0x409 /d "_DEBUG"
|
||||
|
||||
@@ -6,9 +6,9 @@
|
||||
<ItemDefinitionGroup>
|
||||
<ClCompile>
|
||||
<!-- x86/x64 defines: has specific libraries that ARM does not -->
|
||||
<PreprocessorDefinitions Condition="'$(Platform)' == 'Win32' OR '$(Platform)' == 'x64'">HAVE_ZLIB;HAVE_LIBGME;USE_WGL_SWAP;DIRECTFULLSCREEN;HAVE_SDL;HWRENDER;HAVE_FILTER;HAVE_MIXER;SDLMAIN;%(PreprocessorDefinitions)</PreprocessorDefinitions>
|
||||
<PreprocessorDefinitions Condition="'$(Platform)' == 'Win32' OR '$(Platform)' == 'x64'">HAVE_ZLIB;HAVE_LIBGME;USE_WGL_SWAP;HAVE_SDL;HWRENDER;HAVE_FILTER;HAVE_MIXER;SDLMAIN;%(PreprocessorDefinitions)</PreprocessorDefinitions>
|
||||
<!-- ARM defines -->
|
||||
<PreprocessorDefinitions Condition="'$(Platform)' != 'Win32' AND '$(Platform)' != 'x64'">USE_WGL_SWAP;DIRECTFULLSCREEN;HAVE_SDL;HWRENDER;HAVE_FILTER;HAVE_MIXER;SDLMAIN;%(PreprocessorDefinitions)</PreprocessorDefinitions>
|
||||
<PreprocessorDefinitions Condition="'$(Platform)' != 'Win32' AND '$(Platform)' != 'x64'">USE_WGL_SWAP;HAVE_SDL;HWRENDER;HAVE_FILTER;HAVE_MIXER;SDLMAIN;%(PreprocessorDefinitions)</PreprocessorDefinitions>
|
||||
</ClCompile>
|
||||
</ItemDefinitionGroup>
|
||||
<ItemGroup />
|
||||
|
||||
@@ -545,7 +545,7 @@ static inline void I_ShutdownConsole(void){}
|
||||
|
||||
|
||||
//
|
||||
//I_OutputMsg
|
||||
// I_OutputMsg
|
||||
//
|
||||
void I_OutputMsg(const char *fmt, ...)
|
||||
{
|
||||
@@ -553,6 +553,9 @@ void I_OutputMsg(const char *fmt, ...)
|
||||
char *txt;
|
||||
va_list argptr;
|
||||
|
||||
if (!fmt)
|
||||
return;
|
||||
|
||||
va_start(argptr,fmt);
|
||||
len = vsnprintf(NULL, 0, fmt, argptr);
|
||||
va_end(argptr);
|
||||
@@ -560,6 +563,10 @@ void I_OutputMsg(const char *fmt, ...)
|
||||
return;
|
||||
|
||||
txt = static_cast<char*>(malloc(len+1));
|
||||
|
||||
if (!txt)
|
||||
I_Error("I_OutputMsg: Out of memory!\n");
|
||||
|
||||
va_start(argptr,fmt);
|
||||
vsprintf(txt, fmt, argptr);
|
||||
va_end(argptr);
|
||||
|
||||
+28
-25
@@ -156,9 +156,9 @@ static SDL_bool usesdl2soft = SDL_FALSE;
|
||||
static SDL_bool borderlesswindow = SDL_FALSE;
|
||||
|
||||
// SDL2 vars
|
||||
SDL_Window *window;
|
||||
SDL_Renderer *renderer;
|
||||
static SDL_Texture *texture;
|
||||
SDL_Window *window = NULL;
|
||||
SDL_Renderer *renderer = NULL;
|
||||
static SDL_Texture *texture = NULL;
|
||||
static SDL_bool havefocus = SDL_TRUE;
|
||||
static const char *fallback_resolution_name = "Fallback";
|
||||
|
||||
@@ -412,6 +412,10 @@ static INT32 GetTypedChar(SDL_Keysym keysym)
|
||||
break;
|
||||
}
|
||||
|
||||
// Special case for console key
|
||||
if (scancode == SDL_SCANCODE_GRAVE)
|
||||
return '`';
|
||||
|
||||
if (SDL_PeepEvents(&next_event, 1, SDL_PEEKEVENT, SDL_FIRSTEVENT, SDL_LASTEVENT) == 1 && next_event.type == SDL_TEXTINPUT)
|
||||
{
|
||||
if (next_event.text.text[1] == '\0') // limit to ASCII
|
||||
@@ -905,6 +909,7 @@ static void Impl_HandleControllerAddedEvent(SDL_Event evt)
|
||||
cv_usejoystick[i].value = 0;
|
||||
else if (atoi(cv_usejoystick[i].string) <= I_NumJoys() // don't mess if we intentionally set higher than NumJoys
|
||||
&& cv_usejoystick[i].value) // update the cvar ONLY if a device exists
|
||||
|
||||
CV_SetValue(&cv_usejoystick[i], cv_usejoystick[i].value);
|
||||
}
|
||||
|
||||
@@ -1107,9 +1112,11 @@ void I_OsPolling(void)
|
||||
I_GetEvent();
|
||||
|
||||
mod = SDL_GetModState();
|
||||
|
||||
/* Handle here so that our state is always synched with the system. */
|
||||
shiftdown = ctrldown = altdown = 0;
|
||||
capslock = false;
|
||||
|
||||
if (mod & KMOD_LSHIFT) shiftdown |= 1;
|
||||
if (mod & KMOD_RSHIFT) shiftdown |= 2;
|
||||
if (mod & KMOD_LCTRL) ctrldown |= 1;
|
||||
@@ -1143,7 +1150,7 @@ static void VID_Command_Mode_f (void)
|
||||
{
|
||||
INT32 modenum;
|
||||
|
||||
if (COM_Argc()!= 2)
|
||||
if (COM_Argc() != 2)
|
||||
{
|
||||
CONS_Printf("vid_mode <modenum> : set video mode, current video mode %i\n", vid.modenum);
|
||||
return;
|
||||
@@ -1288,8 +1295,8 @@ static void SDLSetMode(INT32 width, INT32 height, SDL_bool fullscreen)
|
||||
#endif
|
||||
OglSdlSurface(vid.width, vid.height);
|
||||
}
|
||||
else
|
||||
#endif
|
||||
|
||||
if (rendermode == render_soft)
|
||||
{
|
||||
SDL_RenderClear(renderer);
|
||||
@@ -1304,7 +1311,7 @@ static void SDLSetMode(INT32 width, INT32 height, SDL_bool fullscreen)
|
||||
SDL_DestroyTexture(texture);
|
||||
}
|
||||
|
||||
texture = SDL_CreateTexture(renderer, sw_texture_format, SDL_TEXTUREACCESS_STREAMING, height, width);
|
||||
texture = SDL_CreateTexture(renderer, sw_texture_format, SDL_TEXTUREACCESS_STREAMING, width, height);
|
||||
}
|
||||
}
|
||||
|
||||
@@ -1339,7 +1346,6 @@ void I_UpdateNoBlit(void)
|
||||
// I_FinishUpdate
|
||||
//
|
||||
static SDL_Rect src_rect = { 0, 0, 0, 0 };
|
||||
static SDL_Rect dst_rect = { 0, 0, 0, 0 };
|
||||
|
||||
void I_FinishUpdate(void)
|
||||
{
|
||||
@@ -1355,7 +1361,8 @@ void I_FinishUpdate(void)
|
||||
|
||||
const boolean isserverplayer = consoleplayer == serverplayer;
|
||||
|
||||
if (cv_showping.value && ((netgame && !isserverplayer) || (simulated_lag != 0 && isserverplayer && Playing())))
|
||||
if (cv_showping.value && ((netgame && !isserverplayer) ||
|
||||
(simulated_lag != 0 && isserverplayer && Playing())))
|
||||
SCR_DisplayLocalPing();
|
||||
}
|
||||
|
||||
@@ -1369,13 +1376,13 @@ void I_FinishUpdate(void)
|
||||
void *pixels;
|
||||
int pitch;
|
||||
SDL_LockTexture(texture, NULL, &pixels, &pitch);
|
||||
int step = pitch / 4 - vid.height;
|
||||
int step = pitch / 4 - vid.width;
|
||||
UINT32 *restrict dst = pixels;
|
||||
UINT8 *restrict src = vid.screens[0];
|
||||
UINT32 *restrict palette = localPalette;
|
||||
for (INT32 y = 0; y < vid.width; y++)
|
||||
for (INT32 y = 0; y < vid.height; y++)
|
||||
{
|
||||
UINT8 *restrict end = src + vid.height;
|
||||
UINT8 *restrict end = src + vid.width;
|
||||
do *dst++ = palette[*src++];
|
||||
while (src < end);
|
||||
dst += step;
|
||||
@@ -1383,8 +1390,7 @@ void I_FinishUpdate(void)
|
||||
SDL_UnlockTexture(texture);
|
||||
|
||||
SDL_RenderClear(renderer);
|
||||
//SDL_RenderCopy(renderer, texture, &src_rect, NULL);
|
||||
SDL_RenderCopyEx(renderer, texture, NULL, &dst_rect, 90.0, NULL, SDL_FLIP_VERTICAL);
|
||||
SDL_RenderCopy(renderer, texture, &src_rect, NULL);
|
||||
SDL_RenderPresent(renderer);
|
||||
}
|
||||
#ifdef HWRENDER
|
||||
@@ -1415,17 +1421,18 @@ void I_ReadScreen(UINT8 * restrict scr, INT32 scale)
|
||||
{
|
||||
if (rendermode != render_soft)
|
||||
I_Error("I_ReadScreen: called while in non-software mode");
|
||||
else if (scale == 1)
|
||||
VID_BlitLinearScreen(vid.screens[0], scr, vid.width, vid.height, vid.width, vid.width);
|
||||
else
|
||||
{
|
||||
UINT8 * restrict source = vid.screens[0];
|
||||
|
||||
uintptr_t w = vid.width/scale*scale, h = vid.height/scale*scale;
|
||||
|
||||
// size_t saves a lea + movsxd over INT32. mind your types!
|
||||
// uintptr_t is even better since it's guaranteed to be the size of a pointer
|
||||
for (uintptr_t y = 0; y < h; y += scale)
|
||||
for (uintptr_t x = 0; x < w; x += scale)
|
||||
*scr++ = source[x*vid.height + y];
|
||||
*scr++ = source[y*vid.width + x];
|
||||
}
|
||||
}
|
||||
|
||||
@@ -1563,15 +1570,8 @@ INT32 VID_SetMode(INT32 modeNum)
|
||||
|
||||
SDLSetMode(vid.width, vid.height, USE_FULLSCREEN);
|
||||
|
||||
src_rect.w = vid.height;
|
||||
src_rect.h = vid.width;
|
||||
|
||||
|
||||
dst_rect.x = (vid.width - vid.height) / 2;
|
||||
dst_rect.y = (vid.height - vid.width) / 2;
|
||||
dst_rect.w = vid.height;
|
||||
dst_rect.h = vid.width;
|
||||
|
||||
src_rect.w = vid.width;
|
||||
src_rect.h = vid.height;
|
||||
|
||||
refresh_rate = VID_GetRefreshRate();
|
||||
|
||||
@@ -1629,11 +1629,13 @@ static SDL_bool Impl_CreateContext(void)
|
||||
|
||||
if (!renderer)
|
||||
renderer = SDL_CreateRenderer(window, -1, flags);
|
||||
|
||||
if (renderer == NULL)
|
||||
{
|
||||
CONS_Printf(M_GetText("Couldn't create rendering context: %s\n"), SDL_GetError());
|
||||
return SDL_FALSE;
|
||||
}
|
||||
|
||||
SDL_RenderSetLogicalSize(renderer, BASEVIDWIDTH, BASEVIDHEIGHT);
|
||||
}
|
||||
|
||||
@@ -1736,6 +1738,7 @@ void I_StartupGraphics(void)
|
||||
#endif
|
||||
{
|
||||
const char *vd = SDL_GetCurrentVideoDriver();
|
||||
|
||||
//CONS_Printf(M_GetText("Starting up with video driver: %s\n"), vd);
|
||||
if (vd && (strncasecmp(vd, "fbcon", 6) == 0))
|
||||
framebuffer = SDL_TRUE;
|
||||
@@ -1966,7 +1969,7 @@ static void Impl_SetVsync(void)
|
||||
#endif
|
||||
#ifdef HWRENDER
|
||||
if (!renderer && rendermode == render_opengl &&
|
||||
sdlglcontext != NULL && SDL_GL_GetCurrentContext() == sdlglcontext)
|
||||
sdlglcontext != NULL && SDL_GL_GetCurrentContext() == sdlglcontext)
|
||||
{
|
||||
SDL_GL_SetSwapInterval(cv_vidwait.value ? 1 : 0);
|
||||
}
|
||||
|
||||
+234
-122
@@ -123,13 +123,12 @@ static int result;
|
||||
static void var_cleanup(void)
|
||||
{
|
||||
song_length = loop_point = 0.0f;
|
||||
music_bytes = fading_source = fading_target =\
|
||||
fading_timer = fading_duration = 0;
|
||||
music_bytes = fading_source = fading_target =
|
||||
fading_timer = fading_duration = 0;
|
||||
music_end_bytes = 0;
|
||||
music_stutter_bytes = 0;
|
||||
|
||||
songpaused = is_looping =\
|
||||
is_fading = false;
|
||||
songpaused = is_looping = is_fading = false;
|
||||
|
||||
fading_callback = NULL;
|
||||
fading_do_callback = false;
|
||||
@@ -229,6 +228,7 @@ void I_ShutdownSound(void)
|
||||
{
|
||||
if (!sound_started)
|
||||
return; // not an error condition
|
||||
|
||||
sound_started = false;
|
||||
|
||||
Mix_CloseAudio();
|
||||
@@ -254,6 +254,7 @@ void I_UpdateSound(void)
|
||||
{
|
||||
if (fading_callback)
|
||||
(*fading_callback)();
|
||||
|
||||
fading_callback = NULL;
|
||||
fading_do_callback = false;
|
||||
}
|
||||
@@ -280,6 +281,7 @@ static Mix_Chunk *ds2chunk(void *stream)
|
||||
ver = READUINT16(stream); // sound version format?
|
||||
if (ver != 3) // It should be 3 if it's a doomsound...
|
||||
return NULL; // onos! it's not a doomsound!
|
||||
|
||||
freq = READUINT16(stream);
|
||||
samples = READUINT32(stream);
|
||||
|
||||
@@ -287,91 +289,100 @@ static Mix_Chunk *ds2chunk(void *stream)
|
||||
return NULL; // division by zero
|
||||
|
||||
// convert from signed 8bit ???hz to signed 16bit 44100hz.
|
||||
switch(freq)
|
||||
switch (freq)
|
||||
{
|
||||
case 44100:
|
||||
if (samples >= UINT32_MAX>>2)
|
||||
return NULL; // would wrap, can't store.
|
||||
newsamples = samples;
|
||||
break;
|
||||
case 22050:
|
||||
if (samples >= UINT32_MAX>>3)
|
||||
return NULL; // would wrap, can't store.
|
||||
newsamples = samples<<1;
|
||||
break;
|
||||
case 11025:
|
||||
if (samples >= UINT32_MAX>>4)
|
||||
return NULL; // would wrap, can't store.
|
||||
newsamples = samples<<2;
|
||||
break;
|
||||
default:
|
||||
frac = (44100 << FRACBITS) / (UINT32)freq;
|
||||
if (!(frac & 0xFFFF)) // other solid multiples (change if FRACBITS != 16)
|
||||
newsamples = samples * (frac >> FRACBITS);
|
||||
else // strange and unusual fractional frequency steps, plus anything higher than 44100hz.
|
||||
newsamples = FixedMul(FixedDiv(samples, freq), 44100) + 1; // add 1 to counter truncation.
|
||||
if (newsamples >= UINT32_MAX>>2)
|
||||
return NULL; // would and/or did wrap, can't store.
|
||||
break;
|
||||
case 44100:
|
||||
if (samples >= UINT32_MAX>>2)
|
||||
return NULL; // would wrap, can't store.
|
||||
|
||||
newsamples = samples;
|
||||
break;
|
||||
case 22050:
|
||||
if (samples >= UINT32_MAX>>3)
|
||||
return NULL; // would wrap, can't store.
|
||||
|
||||
newsamples = samples<<1;
|
||||
break;
|
||||
case 11025:
|
||||
if (samples >= UINT32_MAX>>4)
|
||||
return NULL; // would wrap, can't store.
|
||||
|
||||
newsamples = samples<<2;
|
||||
break;
|
||||
default:
|
||||
frac = (44100 << FRACBITS) / (UINT32)freq;
|
||||
|
||||
if (!(frac & 0xFFFF)) // other solid multiples (change if FRACBITS != 16)
|
||||
newsamples = samples * (frac >> FRACBITS);
|
||||
else // strange and unusual fractional frequency steps, plus anything higher than 44100hz.
|
||||
newsamples = FixedMul(FixedDiv(samples, freq), 44100) + 1; // add 1 to counter truncation.
|
||||
|
||||
if (newsamples >= UINT32_MAX>>2)
|
||||
return NULL; // would and/or did wrap, can't store.
|
||||
|
||||
break;
|
||||
}
|
||||
|
||||
sound = Z_Malloc(newsamples<<2, PU_SOUND, NULL); // samples * frequency shift * bytes per sample * channels
|
||||
|
||||
s = (SINT8 *)stream;
|
||||
d = (INT16 *)sound;
|
||||
|
||||
i = 0;
|
||||
|
||||
switch(freq)
|
||||
{
|
||||
case 44100: // already at the same rate? well that makes it simple.
|
||||
while(i++ < samples)
|
||||
{
|
||||
o = ((INT16)(*s++)+0x80)<<8; // changed signedness and shift up to 16 bits
|
||||
*d++ = o; // left channel
|
||||
*d++ = o; // right channel
|
||||
}
|
||||
break;
|
||||
case 22050: // unwrap 2x
|
||||
while(i++ < samples)
|
||||
{
|
||||
o = ((INT16)(*s++)+0x80)<<8; // changed signedness and shift up to 16 bits
|
||||
*d++ = o; // left channel
|
||||
*d++ = o; // right channel
|
||||
*d++ = o; // left channel
|
||||
*d++ = o; // right channel
|
||||
}
|
||||
break;
|
||||
case 11025: // unwrap 4x
|
||||
while(i++ < samples)
|
||||
{
|
||||
o = ((INT16)(*s++)+0x80)<<8; // changed signedness and shift up to 16 bits
|
||||
*d++ = o; // left channel
|
||||
*d++ = o; // right channel
|
||||
*d++ = o; // left channel
|
||||
*d++ = o; // right channel
|
||||
*d++ = o; // left channel
|
||||
*d++ = o; // right channel
|
||||
*d++ = o; // left channel
|
||||
*d++ = o; // right channel
|
||||
}
|
||||
break;
|
||||
default: // convert arbitrary hz to 44100.
|
||||
step = 0;
|
||||
frac = ((UINT32)freq << FRACBITS) / 44100 + 1; //Add 1 to counter truncation.
|
||||
while (i < samples)
|
||||
{
|
||||
o = (INT16)(*s+0x80)<<8; // changed signedness and shift up to 16 bits
|
||||
while (step < FRACUNIT) // this is as fast as I can make it.
|
||||
case 44100: // already at the same rate? well that makes it simple.
|
||||
while(i++ < samples)
|
||||
{
|
||||
o = ((INT16)(*s++)+0x80)<<8; // changed signedness and shift up to 16 bits
|
||||
*d++ = o; // left channel
|
||||
*d++ = o; // right channel
|
||||
step += frac;
|
||||
}
|
||||
do {
|
||||
i++; s++;
|
||||
step -= FRACUNIT;
|
||||
} while (step >= FRACUNIT);
|
||||
}
|
||||
break;
|
||||
break;
|
||||
case 22050: // unwrap 2x
|
||||
while(i++ < samples)
|
||||
{
|
||||
o = ((INT16)(*s++)+0x80)<<8; // changed signedness and shift up to 16 bits
|
||||
*d++ = o; // left channel
|
||||
*d++ = o; // right channel
|
||||
*d++ = o; // left channel
|
||||
*d++ = o; // right channel
|
||||
}
|
||||
break;
|
||||
case 11025: // unwrap 4x
|
||||
while(i++ < samples)
|
||||
{
|
||||
o = ((INT16)(*s++)+0x80)<<8; // changed signedness and shift up to 16 bits
|
||||
*d++ = o; // left channel
|
||||
*d++ = o; // right channel
|
||||
*d++ = o; // left channel
|
||||
*d++ = o; // right channel
|
||||
*d++ = o; // left channel
|
||||
*d++ = o; // right channel
|
||||
*d++ = o; // left channel
|
||||
*d++ = o; // right channel
|
||||
}
|
||||
break;
|
||||
default: // convert arbitrary hz to 44100.
|
||||
step = 0;
|
||||
frac = ((UINT32)freq << FRACBITS) / 44100 + 1; //Add 1 to counter truncation.
|
||||
|
||||
while (i < samples)
|
||||
{
|
||||
o = (INT16)(*s+0x80)<<8; // changed signedness and shift up to 16 bits
|
||||
while (step < FRACUNIT) // this is as fast as I can make it.
|
||||
{
|
||||
*d++ = o; // left channel
|
||||
*d++ = o; // right channel
|
||||
step += frac;
|
||||
}
|
||||
do {
|
||||
i++; s++;
|
||||
step -= FRACUNIT;
|
||||
} while (step >= FRACUNIT);
|
||||
}
|
||||
break;
|
||||
}
|
||||
|
||||
// return Mixer Chunk.
|
||||
@@ -390,12 +401,14 @@ void *I_GetSfx(sfxinfo_t *sfx)
|
||||
|
||||
if (sfx->lumpnum == LUMPERROR)
|
||||
sfx->lumpnum = S_GetSfxLumpNum(sfx);
|
||||
|
||||
sfx->length = W_LumpLength(sfx->lumpnum);
|
||||
|
||||
lump = W_CacheLumpNum(sfx->lumpnum, PU_SOUND);
|
||||
|
||||
// convert from standard DoomSound format.
|
||||
chunk = ds2chunk(lump);
|
||||
|
||||
if (chunk)
|
||||
{
|
||||
Z_Free(lump);
|
||||
@@ -415,6 +428,7 @@ void *I_GetSfx(sfxinfo_t *sfx)
|
||||
int zErr; // Somewhere to handle any error messages zlib tosses out
|
||||
|
||||
memset(&stream, 0x00, sizeof (z_stream)); // Init zlib stream
|
||||
|
||||
// Begin the inflation process
|
||||
inflatedLen = *(UINT32 *)lump + (sfx->length-4); // Last 4 bytes are the decompressed size, typically
|
||||
inflatedData = (UINT8 *)Z_Malloc(inflatedLen, PU_SOUND, NULL); // Make room for the decompressed data
|
||||
@@ -424,10 +438,13 @@ void *I_GetSfx(sfxinfo_t *sfx)
|
||||
stream.next_out = inflatedData;
|
||||
|
||||
zErr = inflateInit2(&stream, 32 + MAX_WBITS);
|
||||
|
||||
if (zErr == Z_OK) // We're good to go
|
||||
{
|
||||
zErr = inflate(&stream, Z_FINISH);
|
||||
if (zErr == Z_STREAM_END) {
|
||||
|
||||
if (zErr == Z_STREAM_END)
|
||||
{
|
||||
// Run GME on new data
|
||||
if (!gme_open_data(inflatedData, inflatedLen, &emu, SAMPLERATE))
|
||||
{
|
||||
@@ -444,6 +461,7 @@ void *I_GetSfx(sfxinfo_t *sfx)
|
||||
|
||||
len = (info->play_length * 441 / 10) << 2;
|
||||
mem = Z_Malloc(len, PU_SOUND, 0);
|
||||
|
||||
gme_play(emu, len >> 1, mem);
|
||||
gme_free_info(info);
|
||||
gme_delete(emu);
|
||||
@@ -453,10 +471,14 @@ void *I_GetSfx(sfxinfo_t *sfx)
|
||||
}
|
||||
else
|
||||
CONS_Alert(CONS_ERROR,"Encountered %s when running inflate: %s\n", get_zlib_error(zErr), stream.msg);
|
||||
|
||||
(void)inflateEnd(&stream);
|
||||
}
|
||||
else // Hold up, zlib's got a problem
|
||||
{
|
||||
CONS_Alert(CONS_ERROR,"Encountered %s when running inflateInit: %s\n", get_zlib_error(zErr), stream.msg);
|
||||
}
|
||||
|
||||
Z_Free(inflatedData); // GME didn't open jack, but don't let that stop us from freeing this up
|
||||
#else
|
||||
return NULL; // No zlib support
|
||||
@@ -477,6 +499,7 @@ void *I_GetSfx(sfxinfo_t *sfx)
|
||||
|
||||
len = (info->play_length * 441 / 10) << 2;
|
||||
mem = Z_Malloc(len, PU_SOUND, 0);
|
||||
|
||||
gme_play(emu, len >> 1, mem);
|
||||
gme_free_info(info);
|
||||
gme_delete(emu);
|
||||
@@ -487,6 +510,7 @@ void *I_GetSfx(sfxinfo_t *sfx)
|
||||
|
||||
// Try to load it as a WAVE or OGG using Mixer.
|
||||
rw = SDL_RWFromMem(lump, sfx->length);
|
||||
|
||||
if (rw != NULL)
|
||||
{
|
||||
chunk = Mix_LoadWAV_RW(rw, 1);
|
||||
@@ -502,19 +526,23 @@ void I_FreeSfx(sfxinfo_t *sfx)
|
||||
{
|
||||
Mix_Chunk *chunk = (Mix_Chunk*)sfx->data;
|
||||
UINT8 *abufdata = NULL;
|
||||
|
||||
if (chunk->allocated == 0)
|
||||
{
|
||||
// We allocated the data in this chunk, so get the abuf from mixer, then let it free the chunk, THEN we free the data
|
||||
// I believe this should ensure the sound is not playing when we free it
|
||||
abufdata = chunk->abuf;
|
||||
}
|
||||
|
||||
Mix_FreeChunk(sfx->data);
|
||||
|
||||
if (abufdata)
|
||||
{
|
||||
// I'm going to assume we used Z_Malloc to allocate this data.
|
||||
Z_Free(abufdata);
|
||||
}
|
||||
}
|
||||
|
||||
sfx->data = NULL;
|
||||
sfx->lumpnum = LUMPERROR;
|
||||
}
|
||||
@@ -572,9 +600,12 @@ static UINT32 get_adjusted_position(UINT32 position)
|
||||
{
|
||||
// all in milliseconds
|
||||
UINT32 length = I_GetSongLength();
|
||||
UINT32 looppoint = I_GetSongLoopPoint();
|
||||
|
||||
if (length)
|
||||
{
|
||||
UINT32 looppoint = I_GetSongLoopPoint();
|
||||
return position >= length ? (position % (length-looppoint)) : position;
|
||||
}
|
||||
else
|
||||
return position;
|
||||
}
|
||||
@@ -589,8 +620,7 @@ static void do_fading_callback(void)
|
||||
/// Music Hooks
|
||||
/// ------------------------
|
||||
|
||||
static void
|
||||
Countstutter (int len)
|
||||
static void Countstutter(int len)
|
||||
{
|
||||
UINT32 bytes;
|
||||
|
||||
@@ -617,7 +647,7 @@ Countstutter (int len)
|
||||
else
|
||||
bytes = ( music_bytes - music_stutter_bytes );
|
||||
|
||||
I_SetSongPosition((int)( (float)bytes/4/44100.0f*1000 ));
|
||||
I_SetSongPosition((int)((float)bytes/4/44100.0f*1000));
|
||||
}
|
||||
}
|
||||
}
|
||||
@@ -628,7 +658,9 @@ static void count_music_bytes(int chan, void *stream, int len, void *udata)
|
||||
(void)stream;
|
||||
(void)udata;
|
||||
|
||||
if (!music || I_SongType() == MU_GME || I_SongType() == MU_MOD || I_SongType() == MU_MID)
|
||||
const musictype_t mustype = I_SongType();
|
||||
|
||||
if (!music || mustype == MU_GME || mustype == MU_MOD || mustype == MU_MID)
|
||||
return;
|
||||
|
||||
music_bytes += len;
|
||||
@@ -662,7 +694,9 @@ static UINT32 music_fade(UINT32 interval, void *param)
|
||||
return 0;
|
||||
}
|
||||
else if (songpaused) // don't decrement timer
|
||||
{
|
||||
return interval;
|
||||
}
|
||||
else if ((fading_timer -= 10) <= 0)
|
||||
{
|
||||
internal_volume = fading_target;
|
||||
@@ -675,11 +709,14 @@ static UINT32 music_fade(UINT32 interval, void *param)
|
||||
{
|
||||
UINT8 delta = abs(fading_target - fading_source);
|
||||
fixed_t factor = FixedDiv(fading_duration - fading_timer, fading_duration);
|
||||
|
||||
if (fading_target < fading_source)
|
||||
internal_volume = max(min(internal_volume, fading_source - FixedMul(delta, factor)), fading_target);
|
||||
else if (fading_target > fading_source)
|
||||
internal_volume = min(max(internal_volume, fading_source + FixedMul(delta, factor)), fading_target);
|
||||
|
||||
Mix_VolumeMusic(get_real_volume(music_volume));
|
||||
|
||||
return interval;
|
||||
}
|
||||
}
|
||||
@@ -763,14 +800,22 @@ musictype_t I_SongType(void)
|
||||
#endif
|
||||
if (!music)
|
||||
return MU_NONE;
|
||||
else if (Mix_GetMusicType(music) == MUS_MID)
|
||||
return MU_MID;
|
||||
else if (Mix_GetMusicType(music) == MUS_MOD || Mix_GetMusicType(music) == MUS_MODPLUG)
|
||||
return MU_MOD;
|
||||
else if (Mix_GetMusicType(music) == MUS_MP3 || Mix_GetMusicType(music) == MUS_MP3_MAD)
|
||||
return MU_MP3;
|
||||
else
|
||||
return (musictype_t)Mix_GetMusicType(music);
|
||||
|
||||
const Mix_MusicType mustype = Mix_GetMusicType(music);
|
||||
|
||||
switch (mustype)
|
||||
{
|
||||
case MUS_MID:
|
||||
return MU_MID;
|
||||
case MUS_MOD:
|
||||
case MUS_MODPLUG:
|
||||
return MU_MOD;
|
||||
case MUS_MP3:
|
||||
case MUS_MP3_MAD:
|
||||
return MU_MP3;
|
||||
default:
|
||||
return (musictype_t)mustype;
|
||||
}
|
||||
}
|
||||
|
||||
boolean I_SongPlaying(void)
|
||||
@@ -799,6 +844,7 @@ boolean I_SetSongSpeed(float speed)
|
||||
{
|
||||
if (speed > 250.0f)
|
||||
speed = 250.0f; //limit speed up to 250x
|
||||
|
||||
#ifdef HAVE_LIBGME
|
||||
if (gme)
|
||||
{
|
||||
@@ -857,51 +903,63 @@ UINT32 I_GetSongLength(void)
|
||||
// reconstruct info->play_length, from GME source
|
||||
// we only want intro + 1 loop, not 2
|
||||
length = info->length;
|
||||
|
||||
if (length <= 0)
|
||||
{
|
||||
length = info->intro_length + info->loop_length; // intro + 1 loop
|
||||
|
||||
if (length <= 0)
|
||||
length = 150 * 1000; // 2.5 minutes
|
||||
}
|
||||
}
|
||||
|
||||
gme_free_info(info);
|
||||
|
||||
return max(length, 0);
|
||||
}
|
||||
else
|
||||
#endif
|
||||
#ifdef HAVE_OPENMPT
|
||||
if (openmpt_mhandle)
|
||||
{
|
||||
return (UINT32)(openmpt_module_get_duration_seconds(openmpt_mhandle) * 1000.);
|
||||
}
|
||||
else
|
||||
#endif
|
||||
if (!music || I_SongType() == MU_MOD || I_SongType() == MU_MID)
|
||||
{
|
||||
return 0;
|
||||
}
|
||||
else
|
||||
{
|
||||
// VERY IMPORTANT to set your LENGTHMS= in your song files, folks!
|
||||
// SDL mixer can't read music length itself.
|
||||
length = (UINT32)(song_length*1000);
|
||||
|
||||
if (!length)
|
||||
CONS_Debug(DBG_DETAILED, "Getting music length: music is missing LENGTHMS= tag. Needed for seeking.\n");
|
||||
|
||||
return length;
|
||||
}
|
||||
}
|
||||
|
||||
boolean I_SetSongLoopPoint(UINT32 looppoint)
|
||||
{
|
||||
if (!music || I_SongType() == MU_GME || I_SongType() == MU_MOD || I_SongType() == MU_MID || !is_looping)
|
||||
if (!music|| !is_looping)
|
||||
return false;
|
||||
else
|
||||
{
|
||||
UINT32 length = I_GetSongLength();
|
||||
|
||||
if (length > 0)
|
||||
looppoint %= length;
|
||||
const musictype_t mustype = I_SongType();
|
||||
|
||||
loop_point = max((float)(looppoint / 1000.0L), 0);
|
||||
return true;
|
||||
}
|
||||
if (mustype == MU_GME || mustype == MU_MOD || mustype == MU_MID)
|
||||
return false;
|
||||
|
||||
UINT32 length = I_GetSongLength();
|
||||
|
||||
if (length > 0)
|
||||
looppoint %= length;
|
||||
|
||||
loop_point = max((float)(looppoint / 1000.0L), 0);
|
||||
return true;
|
||||
}
|
||||
|
||||
UINT32 I_GetSongLoopPoint(void)
|
||||
@@ -927,14 +985,19 @@ UINT32 I_GetSongLoopPoint(void)
|
||||
else
|
||||
#endif
|
||||
if (!music || I_SongType() == MU_MOD || I_SongType() == MU_MID)
|
||||
{
|
||||
return 0;
|
||||
}
|
||||
else
|
||||
{
|
||||
return (UINT32)(loop_point * 1000);
|
||||
}
|
||||
}
|
||||
|
||||
boolean I_SetSongPosition(UINT32 position)
|
||||
{
|
||||
UINT32 length;
|
||||
|
||||
#ifdef HAVE_LIBGME
|
||||
if (gme)
|
||||
{
|
||||
@@ -971,9 +1034,13 @@ boolean I_SetSongPosition(UINT32 position)
|
||||
else
|
||||
#endif
|
||||
if (!music || I_SongType() == MU_MID)
|
||||
{
|
||||
return false;
|
||||
}
|
||||
else if (I_SongType() == MU_MOD)
|
||||
{
|
||||
return Mix_SetMusicPosition(position); // Goes by channels
|
||||
}
|
||||
else
|
||||
{
|
||||
// Because SDL mixer can't identify song length, if you have
|
||||
@@ -981,11 +1048,13 @@ boolean I_SetSongPosition(UINT32 position)
|
||||
// music_bytes becomes inaccurate.
|
||||
|
||||
length = I_GetSongLength(); // get it in MS
|
||||
|
||||
if (length)
|
||||
position = get_adjusted_position(position);
|
||||
|
||||
Mix_RewindMusic(); // needed for mp3
|
||||
if(Mix_SetMusicPosition((float)(position/1000.0L)) == 0)
|
||||
|
||||
if (Mix_SetMusicPosition((float)(position/1000.0L)) == 0)
|
||||
music_bytes = (UINT32)(position/1000.0L*44100.0L*4); //assume 44.1khz, 4-byte length (see I_GetSongPosition)
|
||||
else
|
||||
// NOTE: This block fires on incorrect song format,
|
||||
@@ -1025,6 +1094,7 @@ UINT32 I_GetSongPosition(void)
|
||||
}
|
||||
|
||||
gme_free_info(info);
|
||||
|
||||
return max(position, 0);
|
||||
}
|
||||
else
|
||||
@@ -1038,12 +1108,16 @@ UINT32 I_GetSongPosition(void)
|
||||
else
|
||||
#endif
|
||||
if (!music || I_SongType() == MU_MID)
|
||||
{
|
||||
return 0;
|
||||
}
|
||||
else
|
||||
{
|
||||
return (UINT32)(music_bytes/44100.0L*1000.0L/4); //assume 44.1khz
|
||||
// 4 = byte length for 16-bit samples (AUDIO_S16SYS), stereo (2-channel)
|
||||
// This is hardcoded in I_StartupSound. Other formats for factor:
|
||||
// 8M: 1 | 8S: 2 | 16M: 2 | 16S: 4
|
||||
}
|
||||
}
|
||||
|
||||
void I_UpdateSongLagThreshold(void)
|
||||
@@ -1057,12 +1131,16 @@ void I_UpdateSongLagThreshold(void)
|
||||
|
||||
boolean I_LoadSong(char *data, size_t len)
|
||||
{
|
||||
const char *key1 = "LOOP";
|
||||
const char *key2 = "POINT=";
|
||||
const char *key3 = "MS=";
|
||||
const size_t key1len = strlen(key1);
|
||||
const size_t key2len = strlen(key2);
|
||||
const size_t key3len = strlen(key3);
|
||||
static const char *key1 = "LOOP";
|
||||
static const char *key2 = "POINT=";
|
||||
static const char *key3 = "MS=";
|
||||
static const size_t key1len = sizeof("LOOP")-1;
|
||||
static const size_t key2len = sizeof("POINT=")-1;
|
||||
static const size_t key3len = sizeof("MS=")-1;
|
||||
//const size_t key1len = strlen(key1);
|
||||
//const size_t key2len = strlen(key2);
|
||||
//const size_t key3len = strlen(key3);
|
||||
|
||||
char *p = data;
|
||||
SDL_RWops *rw;
|
||||
|
||||
@@ -1099,6 +1177,7 @@ boolean I_LoadSong(char *data, size_t len)
|
||||
stream.next_out = inflatedData;
|
||||
|
||||
zErr = inflateInit2(&stream, 32 + MAX_WBITS);
|
||||
|
||||
if (zErr == Z_OK) // We're good to go
|
||||
{
|
||||
zErr = inflate(&stream, Z_FINISH);
|
||||
@@ -1114,10 +1193,12 @@ boolean I_LoadSong(char *data, size_t len)
|
||||
}
|
||||
else
|
||||
CONS_Alert(CONS_ERROR, "Encountered %s when running inflate: %s\n", get_zlib_error(zErr), stream.msg);
|
||||
|
||||
(void)inflateEnd(&stream);
|
||||
}
|
||||
else // Hold up, zlib's got a problem
|
||||
CONS_Alert(CONS_ERROR, "Encountered %s when running inflateInit: %s\n", get_zlib_error(zErr), stream.msg);
|
||||
|
||||
Z_Free(inflatedData); // GME didn't open jack, but don't let that stop us from freeing this up
|
||||
return false;
|
||||
#else
|
||||
@@ -1146,6 +1227,7 @@ boolean I_LoadSong(char *data, size_t len)
|
||||
if (result == OPENMPT_PROBE_FILE_HEADER_RESULT_SUCCESS) // We only cared if it succeeded, continue on if not.
|
||||
{
|
||||
openmpt_mhandle = openmpt_module_create_from_memory2(data, len, NULL, NULL, NULL, NULL, NULL, NULL, NULL);
|
||||
|
||||
if (!openmpt_mhandle) // Failed to create module handle? Show error and return!
|
||||
{
|
||||
mod_err = openmpt_module_error_get_last(openmpt_mhandle);
|
||||
@@ -1160,10 +1242,12 @@ boolean I_LoadSong(char *data, size_t len)
|
||||
|
||||
// Let's see if Mixer is able to load this.
|
||||
rw = SDL_RWFromMem(data, len);
|
||||
|
||||
if (rw != NULL)
|
||||
{
|
||||
music = Mix_LoadMUS_RW(rw, 1);
|
||||
}
|
||||
|
||||
if (!music)
|
||||
{
|
||||
CONS_Alert(CONS_ERROR, "Mix_LoadMUS_RW: %s\n", Mix_GetError());
|
||||
@@ -1191,7 +1275,7 @@ boolean I_LoadSong(char *data, size_t len)
|
||||
else if (!strncmp(p, key3, key3len)) // is it LOOPMS=?
|
||||
{
|
||||
p += key3len; // skip MS=
|
||||
loop_point = (float)(atoi(p) / 1000.0L); // LOOPMS works by real time, as miliseconds.
|
||||
loop_point = (float)(atof(p) / 1000.0); // LOOPMS works by real time, as miliseconds.
|
||||
// Everything that uses LOOPMS will work perfectly with SDL_Mixer.
|
||||
}
|
||||
}
|
||||
@@ -1201,6 +1285,7 @@ boolean I_LoadSong(char *data, size_t len)
|
||||
else // continue searching
|
||||
p++;
|
||||
}
|
||||
|
||||
return true;
|
||||
}
|
||||
|
||||
@@ -1243,6 +1328,7 @@ boolean I_PlaySong(boolean looping)
|
||||
gme_start_track(gme, 0);
|
||||
current_track = 0;
|
||||
Mix_HookMusic(mix_gme, gme);
|
||||
|
||||
return true;
|
||||
}
|
||||
else
|
||||
@@ -1282,15 +1368,17 @@ boolean I_PlaySong(boolean looping)
|
||||
if (!music)
|
||||
return false;
|
||||
|
||||
if (fpclassify(song_length) == FP_ZERO && (I_SongType() == MU_OGG || I_SongType() == MU_MP3 || I_SongType() == MU_FLAC))
|
||||
const musictype_t mustype = I_SongType();
|
||||
|
||||
if (fpclassify(song_length) == FP_ZERO && (mustype == MU_OGG || mustype == MU_MP3 || mustype == MU_FLAC))
|
||||
CONS_Debug(DBG_DETAILED, "This song is missing a LENGTHMS= tag! Required to make seeking work properly.\n");
|
||||
|
||||
if (I_SongType() != MU_MOD && I_SongType() != MU_MID && Mix_PlayMusic(music, 0) == -1)
|
||||
if (mustype != MU_MOD && mustype != MU_MID && Mix_PlayMusic(music, 0) == -1)
|
||||
{
|
||||
CONS_Alert(CONS_ERROR, "Mix_PlayMusic: %s\n", Mix_GetError());
|
||||
return false;
|
||||
}
|
||||
else if ((I_SongType() == MU_MOD || I_SongType() == MU_MID) && Mix_PlayMusic(music, looping ? -1 : 0) == -1) // if MOD, loop forever
|
||||
else if ((mustype == MU_MOD || mustype == MU_MID) && Mix_PlayMusic(music, looping ? -1 : 0) == -1) // if MOD, loop forever
|
||||
{
|
||||
CONS_Alert(CONS_ERROR, "Mix_PlayMusic: %s\n", Mix_GetError());
|
||||
return false;
|
||||
@@ -1300,10 +1388,10 @@ boolean I_PlaySong(boolean looping)
|
||||
|
||||
I_SetMusicVolume(music_volume);
|
||||
|
||||
if (I_SongType() != MU_MOD && I_SongType() != MU_MID)
|
||||
if (mustype != MU_MOD && mustype != MU_MID)
|
||||
Mix_HookMusicFinished(music_loop); // don't bother counting if MOD
|
||||
|
||||
if(I_SongType() != MU_MOD && I_SongType() != MU_MID && !Mix_RegisterEffect(MIX_CHANNEL_POST, count_music_bytes, NULL, NULL))
|
||||
if (mustype != MU_MOD && mustype != MU_MID && !Mix_RegisterEffect(MIX_CHANNEL_POST, count_music_bytes, NULL, NULL))
|
||||
CONS_Alert(CONS_WARNING, "Error registering SDL music position counter: %s\n", Mix_GetError());
|
||||
|
||||
return true;
|
||||
@@ -1339,10 +1427,12 @@ void I_StopSong(void)
|
||||
|
||||
void I_PauseSong(void)
|
||||
{
|
||||
if(I_SongType() == MU_MID) // really, SDL Mixer? why can't you pause MIDI???
|
||||
const musictype_t mustype = I_SongType();
|
||||
|
||||
if (mustype == MU_MID) // really, SDL Mixer? why can't you pause MIDI???
|
||||
return;
|
||||
|
||||
if(I_SongType() != MU_GME && I_SongType() != MU_MOD && I_SongType() != MU_MID)
|
||||
if (mustype != MU_GME && mustype != MU_MOD && mustype != MU_MID)
|
||||
Mix_UnregisterEffect(MIX_CHANNEL_POST, count_music_bytes);
|
||||
|
||||
Mix_PauseMusic();
|
||||
@@ -1351,15 +1441,17 @@ void I_PauseSong(void)
|
||||
|
||||
void I_ResumeSong(void)
|
||||
{
|
||||
if (I_SongType() == MU_MID)
|
||||
const musictype_t mustype = I_SongType();
|
||||
|
||||
if (mustype == MU_MID)
|
||||
return;
|
||||
|
||||
if (I_SongType() != MU_GME && I_SongType() != MU_MOD && I_SongType() != MU_MID)
|
||||
if (mustype != MU_GME && mustype != MU_MOD && mustype != MU_MID)
|
||||
{
|
||||
while(Mix_UnregisterEffect(MIX_CHANNEL_POST, count_music_bytes) != 0) { }
|
||||
while (Mix_UnregisterEffect(MIX_CHANNEL_POST, count_music_bytes) != 0) { }
|
||||
// HACK: fixes issue of multiple effect callbacks being registered
|
||||
|
||||
if(music && I_SongType() != MU_MOD && I_SongType() != MU_MID && !Mix_RegisterEffect(MIX_CHANNEL_POST, count_music_bytes, NULL, NULL))
|
||||
if (music && mustype != MU_MOD && mustype != MU_MID && !Mix_RegisterEffect(MIX_CHANNEL_POST, count_music_bytes, NULL, NULL))
|
||||
CONS_Alert(CONS_WARNING, "Error registering SDL music position counter: %s\n", Mix_GetError());
|
||||
}
|
||||
|
||||
@@ -1392,20 +1484,24 @@ boolean I_SetSongTrack(INT32 track)
|
||||
{
|
||||
if (current_track == track)
|
||||
return false;
|
||||
|
||||
SDL_LockAudio();
|
||||
if (track >= 0 && track < gme_track_count(gme)-1)
|
||||
{
|
||||
gme_err_t gme_e = gme_start_track(gme, track);
|
||||
|
||||
if (gme_e != NULL)
|
||||
{
|
||||
CONS_Alert(CONS_ERROR, "GME error: %s\n", gme_e);
|
||||
return false;
|
||||
}
|
||||
|
||||
current_track = track;
|
||||
SDL_UnlockAudio();
|
||||
return true;
|
||||
}
|
||||
SDL_UnlockAudio();
|
||||
|
||||
return false;
|
||||
}
|
||||
else
|
||||
@@ -1415,6 +1511,7 @@ boolean I_SetSongTrack(INT32 track)
|
||||
{
|
||||
if (current_subsong == track)
|
||||
return false;
|
||||
|
||||
SDL_LockAudio();
|
||||
if (track >= 0 && track < openmpt_module_get_num_subsongs(openmpt_mhandle))
|
||||
{
|
||||
@@ -1428,8 +1525,10 @@ boolean I_SetSongTrack(INT32 track)
|
||||
return false;
|
||||
}
|
||||
#endif
|
||||
|
||||
if (I_SongType() == MU_MOD)
|
||||
return !Mix_SetMusicPosition(track);
|
||||
|
||||
(void)track;
|
||||
return false;
|
||||
}
|
||||
@@ -1441,8 +1540,10 @@ boolean I_SetSongTrack(INT32 track)
|
||||
void I_SetInternalMusicVolume(UINT8 volume)
|
||||
{
|
||||
internal_volume = volume;
|
||||
|
||||
if (!I_SongPlaying())
|
||||
return;
|
||||
|
||||
Mix_VolumeMusic(get_real_volume(music_volume));
|
||||
}
|
||||
|
||||
@@ -1450,6 +1551,7 @@ void I_StopFadingSong(void)
|
||||
{
|
||||
if (fading_id)
|
||||
SDL_RemoveTimer(fading_id);
|
||||
|
||||
is_fading = false;
|
||||
fading_source = fading_target = fading_timer = fading_duration = fading_id = 0;
|
||||
}
|
||||
@@ -1466,8 +1568,10 @@ boolean I_FadeSongFromVolume(UINT8 target_volume, UINT8 source_volume, UINT32 ms
|
||||
if (!ms && volume_delta)
|
||||
{
|
||||
I_SetInternalMusicVolume(target_volume);
|
||||
|
||||
if (callback)
|
||||
(*callback)();
|
||||
|
||||
return true;
|
||||
|
||||
}
|
||||
@@ -1475,20 +1579,28 @@ boolean I_FadeSongFromVolume(UINT8 target_volume, UINT8 source_volume, UINT32 ms
|
||||
{
|
||||
if (callback)
|
||||
(*callback)();
|
||||
|
||||
return true;
|
||||
}
|
||||
|
||||
// Round MS to nearest 10
|
||||
// If n - lower > higher - n, then round up
|
||||
ms = (ms - ((ms / 10) * 10) > (((ms / 10) * 10) + 10) - ms) ?
|
||||
(((ms / 10) * 10) + 10) // higher
|
||||
: ((ms / 10) * 10); // lower
|
||||
//ms = (ms - ((ms / 10) * 10) > (((ms / 10) * 10) + 10) - ms) ?
|
||||
// (((ms / 10) * 10) + 10) // higher
|
||||
// : ((ms / 10) * 10); // lower
|
||||
|
||||
const int lower = (ms / 10) * 10;
|
||||
const int upper = lower + 10;
|
||||
ms = (ms - lower > upper - ms) ? upper : lower;
|
||||
|
||||
if (!ms)
|
||||
{
|
||||
I_SetInternalMusicVolume(target_volume);
|
||||
}
|
||||
else if (source_volume != target_volume)
|
||||
{
|
||||
fading_id = SDL_AddTimer(10, music_fade, NULL);
|
||||
|
||||
if (fading_id)
|
||||
{
|
||||
is_fading = true;
|
||||
@@ -1519,7 +1631,7 @@ boolean I_FadeInPlaySong(UINT32 ms, boolean looping)
|
||||
{
|
||||
if (I_PlaySong(looping))
|
||||
return I_FadeSongFromVolume(100, 0, ms, NULL);
|
||||
else
|
||||
return false;
|
||||
|
||||
return false;
|
||||
}
|
||||
#endif
|
||||
+2
-6
@@ -219,10 +219,6 @@ void ST_UnloadGraphics(void)
|
||||
|
||||
void ST_LoadGraphics(void)
|
||||
{
|
||||
// SRB2 border patch
|
||||
//st_borderpatchnum = W_GetNumForName("GFZFLR01");
|
||||
//scr_borderpatch = W_CacheLumpNum(st_borderpatchnum, PU_HUDGFX);
|
||||
|
||||
// the original Doom uses 'STF' as base name for all face graphics
|
||||
// Graue 04-08-2004: face/name graphics are now indexed by skins
|
||||
// but load them in R_AddSkins, that gets called
|
||||
@@ -794,7 +790,7 @@ void ST_Drawer(void)
|
||||
LUA_HUD_DrawList(luahuddrawlist_game[i]);
|
||||
|
||||
// draw Midnight Channel's overlay ontop
|
||||
if (mapheaderinfo[gamemap-1]->typeoflevel & TOL_TV) // Very specific Midnight Channel stuff.
|
||||
if (mapheaderinfo[gamemap-1]->typeoflevel & TOL_TV) // Very specific Midnight Channel stuff.
|
||||
ST_MayonakaStatic();
|
||||
}
|
||||
|
||||
@@ -802,7 +798,7 @@ void ST_Drawer(void)
|
||||
if (timeinmap < 15)
|
||||
{
|
||||
if (timeinmap <= 5)
|
||||
V_DrawFill(0,0,BASEVIDWIDTH,BASEVIDHEIGHT,120); // Pure white on first few frames, to hide SRB2's awful level load artifacts
|
||||
V_DrawFill(0, 0, BASEVIDWIDTH, BASEVIDHEIGHT, 120); // Pure white on first few frames, to hide SRB2's awful level load artifacts
|
||||
else
|
||||
V_DrawFadeScreen(120, 15-timeinmap); // Then gradually fade out from there
|
||||
}
|
||||
|
||||
+181
-216
@@ -614,9 +614,9 @@ static void CV_constextsize_OnChange(void)
|
||||
// --------------------------------------------------------------------------
|
||||
void VID_BlitLinearScreen(const UINT8 *restrict srcptr, UINT8 *restrict destptr, INT32 width, INT32 height, size_t srcrowbytes, size_t destrowbytes)
|
||||
{
|
||||
if (srcrowbytes == destrowbytes && srcrowbytes == (size_t)height)
|
||||
if (srcrowbytes == destrowbytes && srcrowbytes == (size_t)width)
|
||||
{
|
||||
size_t i = srcrowbytes * width;
|
||||
size_t i = srcrowbytes * height;
|
||||
#if defined(__SSE__)
|
||||
while (i >= 16)
|
||||
{
|
||||
@@ -631,9 +631,9 @@ void VID_BlitLinearScreen(const UINT8 *restrict srcptr, UINT8 *restrict destptr,
|
||||
}
|
||||
else
|
||||
{
|
||||
while (width--)
|
||||
while (height--)
|
||||
{
|
||||
M_Memcpy(destptr, srcptr, height);
|
||||
M_Memcpy(destptr, srcptr, width);
|
||||
|
||||
destptr += destrowbytes;
|
||||
srcptr += srcrowbytes;
|
||||
@@ -641,8 +641,8 @@ void VID_BlitLinearScreen(const UINT8 *restrict srcptr, UINT8 *restrict destptr,
|
||||
}
|
||||
}
|
||||
|
||||
static UINT8 hudplusalpha[11] = { 10, 8, 6, 4, 2, 0, 0, 0, 0, 0, 0};
|
||||
static UINT8 hudminusalpha[11] = { 10, 9, 9, 8, 8, 7, 7, 6, 6, 5, 5};
|
||||
static const UINT8 hudplusalpha[11] = { 10, 8, 6, 4, 2, 0, 0, 0, 0, 0, 0};
|
||||
static const UINT8 hudminusalpha[11] = { 10, 9, 9, 8, 8, 7, 7, 6, 6, 5, 5};
|
||||
UINT8 hudtrans = 0;
|
||||
|
||||
static const UINT8 *v_colormap = NULL;
|
||||
@@ -663,7 +663,7 @@ void V_DrawStretchyFixedPatch(fixed_t x, fixed_t y, fixed_t pscale, fixed_t vsca
|
||||
fixed_t col, ofs, colfrac, rowfrac, fdup, vdup;
|
||||
INT32 dup;
|
||||
const column_t *column;
|
||||
UINT8 *desttop, *dest/*, *deststart, *destend*/;
|
||||
UINT8 *desttop, *dest, *deststart, *destend;
|
||||
const UINT8 *source, *deststop;
|
||||
fixed_t pwidth; // patch width
|
||||
fixed_t offx = 0; // x offset
|
||||
@@ -791,10 +791,13 @@ void V_DrawStretchyFixedPatch(fixed_t x, fixed_t y, fixed_t pscale, fixed_t vsca
|
||||
if (!desttop)
|
||||
return;
|
||||
|
||||
deststop = desttop + vid.width * vid.height;
|
||||
|
||||
if (scrn & V_NOSCALESTART)
|
||||
{
|
||||
x >>= FRACBITS;
|
||||
y >>= FRACBITS;
|
||||
desttop += (y*vid.width) + x;
|
||||
}
|
||||
else
|
||||
{
|
||||
@@ -840,8 +843,9 @@ void V_DrawStretchyFixedPatch(fixed_t x, fixed_t y, fixed_t pscale, fixed_t vsca
|
||||
y += (vid.height - (BASEVIDHEIGHT * dup)) / 2;
|
||||
}
|
||||
}
|
||||
|
||||
desttop += (y*vid.width) + x;
|
||||
}
|
||||
desttop += (x*vid.height) + y;
|
||||
|
||||
if (pscale != FRACUNIT) // scale width properly
|
||||
{
|
||||
@@ -853,29 +857,29 @@ void V_DrawStretchyFixedPatch(fixed_t x, fixed_t y, fixed_t pscale, fixed_t vsca
|
||||
else
|
||||
pwidth = patch->width * dup;
|
||||
|
||||
//deststart = desttop;
|
||||
//destend = desttop + pwidth*vid.height;
|
||||
deststart = desttop;
|
||||
destend = desttop + pwidth;
|
||||
|
||||
for (col = 0; (col>>FRACBITS) < patch->width; col += colfrac, ++offx, desttop += vid.height)
|
||||
const INT32 stride = vid.width;
|
||||
|
||||
for (col = 0; (col>>FRACBITS) < patch->width; col += colfrac, ++offx, desttop++)
|
||||
{
|
||||
INT32 topdelta, prevdelta = -1;
|
||||
if (scrn & V_FLIP) // offx is measured from right edge instead of left
|
||||
{
|
||||
if (x+pwidth-offx < 0) // don't draw off the left of the screen (WRAP PREVENTION)
|
||||
break;
|
||||
if (x+pwidth-offx >= vid.width) // don't draw off the right of the screen (WRAP PREVENTION)
|
||||
if (x+pwidth-offx >= stride) // don't draw off the right of the screen (WRAP PREVENTION)
|
||||
continue;
|
||||
}
|
||||
else
|
||||
{
|
||||
if (x+offx < 0) // don't draw off the left of the screen (WRAP PREVENTION)
|
||||
continue;
|
||||
if (x+offx >= vid.width) // don't draw off the right of the screen (WRAP PREVENTION)
|
||||
if (x+offx >= stride) // don't draw off the right of the screen (WRAP PREVENTION)
|
||||
break;
|
||||
}
|
||||
|
||||
INT32 realcol = (scrn & V_FLIP) ? ((patch->width-(col>>FRACBITS)-1)<<FRACBITS) : col;
|
||||
column = (const column_t *)((const UINT8 *)(patch->columns) + (patch->columnofs[realcol>>FRACBITS]));
|
||||
column = (const column_t *)((const UINT8 *)(patch->columns) + (patch->columnofs[col>>FRACBITS]));
|
||||
|
||||
switch (patchdrawtype)
|
||||
{
|
||||
@@ -888,16 +892,15 @@ void V_DrawStretchyFixedPatch(fixed_t x, fixed_t y, fixed_t pscale, fixed_t vsca
|
||||
prevdelta = topdelta;
|
||||
source = (const UINT8 *)(column) + 3;
|
||||
dest = desttop;
|
||||
dest += FixedInt(FixedMul(topdelta<<FRACBITS,vdup));
|
||||
if (scrn & V_FLIP)
|
||||
dest = deststart + (destend - desttop);
|
||||
dest += FixedInt(FixedMul(topdelta<<FRACBITS,vdup))*stride;
|
||||
|
||||
UINT8 *col_start = vid.screens[0] + ((x + offx)*vid.height);
|
||||
deststop = col_start + vid.height;
|
||||
|
||||
for (ofs = 0; dest < deststop && (size_t)(ofs>>FRACBITS) < column->length; ofs += rowfrac)
|
||||
for (ofs = 0; dest < deststop && (ofs>>FRACBITS) < column->length; ofs += rowfrac)
|
||||
{
|
||||
if (dest >= col_start) // don't draw off the top of the screen (CRASH PREVENTION)
|
||||
if (dest >= vid.screens[scrn&V_PARAMMASK]) // don't draw off the top of the screen (CRASH PREVENTION)
|
||||
*dest = source[ofs>>FRACBITS];
|
||||
dest++;
|
||||
dest += stride;
|
||||
}
|
||||
column = (const column_t *)((const UINT8 *)column + column->length + 4);
|
||||
}
|
||||
@@ -912,16 +915,15 @@ void V_DrawStretchyFixedPatch(fixed_t x, fixed_t y, fixed_t pscale, fixed_t vsca
|
||||
prevdelta = topdelta;
|
||||
source = (const UINT8 *)(column) + 3;
|
||||
dest = desttop;
|
||||
dest += FixedInt(FixedMul(topdelta<<FRACBITS,vdup));
|
||||
if (scrn & V_FLIP)
|
||||
dest = deststart + (destend - desttop);
|
||||
dest += FixedInt(FixedMul(topdelta<<FRACBITS,vdup))*stride;
|
||||
|
||||
UINT8 *col_start = vid.screens[0] + ((x + offx)*vid.height);
|
||||
deststop = col_start + vid.height;
|
||||
|
||||
for (ofs = 0; dest < deststop && (size_t)(ofs>>FRACBITS) < column->length; ofs += rowfrac)
|
||||
for (ofs = 0; dest < deststop && (ofs>>FRACBITS) < column->length; ofs += rowfrac)
|
||||
{
|
||||
if (dest >= col_start) // don't draw off the top of the screen (CRASH PREVENTION)
|
||||
if (dest >= vid.screens[scrn&V_PARAMMASK]) // don't draw off the top of the screen (CRASH PREVENTION)
|
||||
*dest = *(v_colormap + source[ofs>>FRACBITS]);
|
||||
dest++;
|
||||
dest += stride;
|
||||
}
|
||||
column = (const column_t *)((const UINT8 *)column + column->length + 4);
|
||||
}
|
||||
@@ -936,16 +938,15 @@ void V_DrawStretchyFixedPatch(fixed_t x, fixed_t y, fixed_t pscale, fixed_t vsca
|
||||
prevdelta = topdelta;
|
||||
source = (const UINT8 *)(column) + 3;
|
||||
dest = desttop;
|
||||
dest += FixedInt(FixedMul(topdelta<<FRACBITS,vdup));
|
||||
if (scrn & V_FLIP)
|
||||
dest = deststart + (destend - desttop);
|
||||
dest += FixedInt(FixedMul(topdelta<<FRACBITS,vdup))*stride;
|
||||
|
||||
UINT8 *col_start = vid.screens[0] + ((x + offx)*vid.height);
|
||||
deststop = col_start + vid.height;
|
||||
|
||||
for (ofs = 0; dest < deststop && (size_t)(ofs>>FRACBITS) < column->length; ofs += rowfrac)
|
||||
for (ofs = 0; dest < deststop && (ofs>>FRACBITS) < column->length; ofs += rowfrac)
|
||||
{
|
||||
if (dest >= col_start) // don't draw off the top of the screen (CRASH PREVENTION)
|
||||
if (dest >= vid.screens[scrn&V_PARAMMASK]) // don't draw off the top of the screen (CRASH PREVENTION)
|
||||
*dest = *(v_translevel + ((source[ofs>>FRACBITS]<<8)&0xff00) + (*dest&0xff));
|
||||
dest++;
|
||||
dest += stride;
|
||||
}
|
||||
column = (const column_t *)((const UINT8 *)column + column->length + 4);
|
||||
}
|
||||
@@ -960,16 +961,15 @@ void V_DrawStretchyFixedPatch(fixed_t x, fixed_t y, fixed_t pscale, fixed_t vsca
|
||||
prevdelta = topdelta;
|
||||
source = (const UINT8 *)(column) + 3;
|
||||
dest = desttop;
|
||||
dest += FixedInt(FixedMul(topdelta<<FRACBITS,vdup));
|
||||
if (scrn & V_FLIP)
|
||||
dest = deststart + (destend - desttop);
|
||||
dest += FixedInt(FixedMul(topdelta<<FRACBITS,vdup))*stride;
|
||||
|
||||
UINT8 *col_start = vid.screens[0] + ((x + offx)*vid.height);
|
||||
deststop = col_start + vid.height;
|
||||
|
||||
for (ofs = 0; dest < deststop && (size_t)(ofs>>FRACBITS) < column->length; ofs += rowfrac)
|
||||
for (ofs = 0; dest < deststop && (ofs>>FRACBITS) < column->length; ofs += rowfrac)
|
||||
{
|
||||
if (dest >= col_start) // don't draw off the top of the screen (CRASH PREVENTION)
|
||||
if (dest >= vid.screens[scrn&V_PARAMMASK]) // don't draw off the top of the screen (CRASH PREVENTION)
|
||||
*dest = *(v_translevel + (((*(v_colormap + source[ofs>>FRACBITS]))<<8)&0xff00) + (*dest&0xff));
|
||||
dest++;
|
||||
dest += stride;
|
||||
}
|
||||
column = (const column_t *)((const UINT8 *)column + column->length + 4);
|
||||
}
|
||||
@@ -1039,10 +1039,13 @@ void V_DrawCroppedPatch(fixed_t x, fixed_t y, fixed_t pscale, INT32 scrn, patch_
|
||||
if (!desttop)
|
||||
return;
|
||||
|
||||
deststop = desttop + vid.width * vid.height;
|
||||
|
||||
if (scrn & V_NOSCALESTART)
|
||||
{
|
||||
x >>= FRACBITS;
|
||||
y >>= FRACBITS;
|
||||
desttop += (y*vid.width) + x;
|
||||
}
|
||||
else
|
||||
{
|
||||
@@ -1076,18 +1079,20 @@ void V_DrawCroppedPatch(fixed_t x, fixed_t y, fixed_t pscale, INT32 scrn, patch_
|
||||
y += (vid.height - (BASEVIDHEIGHT * vid.dup)) / 2;
|
||||
}
|
||||
}
|
||||
|
||||
desttop += (y*vid.width) + x;
|
||||
}
|
||||
|
||||
desttop += (y*vid.width) + x;
|
||||
const INT32 stride = vid.width;
|
||||
|
||||
for (col = sx<<FRACBITS; (col>>FRACBITS) < patch->width && ((col>>FRACBITS) - sx) < w; col += colfrac, ++x, desttop += vid.height)
|
||||
for (col = sx<<FRACBITS; (col>>FRACBITS) < patch->width && ((col>>FRACBITS) - sx) < w; col += colfrac, ++x, desttop++)
|
||||
{
|
||||
INT32 topdelta, prevdelta = -1;
|
||||
|
||||
if (x < 0) // don't draw off the left of the screen (WRAP PREVENTION)
|
||||
continue;
|
||||
|
||||
if (x >= vid.width) // don't draw off the right of the screen (WRAP PREVENTION)
|
||||
if (x >= stride) // don't draw off the right of the screen (WRAP PREVENTION)
|
||||
break;
|
||||
|
||||
column = (const column_t *)((const UINT8 *)(patch->columns) + (patch->columnofs[col>>FRACBITS]));
|
||||
@@ -1105,20 +1110,17 @@ void V_DrawCroppedPatch(fixed_t x, fixed_t y, fixed_t pscale, INT32 scrn, patch_
|
||||
dest = desttop;
|
||||
if (topdelta-sy > 0)
|
||||
{
|
||||
dest += FixedInt(FixedMul((topdelta-sy)<<FRACBITS,fdup));
|
||||
dest += FixedInt(FixedMul((topdelta-sy)<<FRACBITS,fdup))*stride;
|
||||
ofs = 0;
|
||||
}
|
||||
else
|
||||
ofs = (sy-topdelta)<<FRACBITS;
|
||||
|
||||
UINT8 *col_start = vid.screens[0] + (x*vid.height);
|
||||
deststop = col_start + vid.height;
|
||||
|
||||
for (; dest < deststop && (size_t)(ofs>>FRACBITS) < column->length && (((ofs>>FRACBITS) - sy) + topdelta) < h; ofs += rowfrac)
|
||||
for (; dest < deststop && (ofs>>FRACBITS) < column->length && (((ofs>>FRACBITS) - sy) + topdelta) < h; ofs += rowfrac)
|
||||
{
|
||||
if (dest >= col_start) // don't draw off the top of the screen (CRASH PREVENTION)
|
||||
if (dest >= vid.screens[scrn&V_PARAMMASK]) // don't draw off the top of the screen (CRASH PREVENTION)
|
||||
*dest = source[ofs>>FRACBITS];
|
||||
dest++;
|
||||
dest += stride;
|
||||
}
|
||||
column = (const column_t *)((const UINT8 *)column + column->length + 4);
|
||||
}
|
||||
@@ -1135,20 +1137,17 @@ void V_DrawCroppedPatch(fixed_t x, fixed_t y, fixed_t pscale, INT32 scrn, patch_
|
||||
dest = desttop;
|
||||
if (topdelta-sy > 0)
|
||||
{
|
||||
dest += FixedInt(FixedMul((topdelta-sy)<<FRACBITS,fdup));
|
||||
dest += FixedInt(FixedMul((topdelta-sy)<<FRACBITS,fdup))*stride;
|
||||
ofs = 0;
|
||||
}
|
||||
else
|
||||
ofs = (sy-topdelta)<<FRACBITS;
|
||||
|
||||
UINT8 *col_start = vid.screens[0] + (x*vid.height);
|
||||
deststop = col_start + vid.height;
|
||||
|
||||
for (; dest < deststop && (size_t)(ofs>>FRACBITS) < column->length && (((ofs>>FRACBITS) - sy) + topdelta) < h; ofs += rowfrac)
|
||||
for (; dest < deststop && (ofs>>FRACBITS) < column->length && (((ofs>>FRACBITS) - sy) + topdelta) < h; ofs += rowfrac)
|
||||
{
|
||||
if (dest >= col_start) // don't draw off the top of the screen (CRASH PREVENTION)
|
||||
if (dest >= vid.screens[scrn&V_PARAMMASK]) // don't draw off the top of the screen (CRASH PREVENTION)
|
||||
*dest = *(v_translevel + ((source[ofs>>FRACBITS]<<8)&0xff00) + (*dest&0xff));
|
||||
dest++;
|
||||
dest += stride;
|
||||
}
|
||||
column = (const column_t *)((const UINT8 *)column + column->length + 4);
|
||||
}
|
||||
@@ -1190,8 +1189,8 @@ void V_DrawBlock(INT32 x, INT32 y, INT32 scrn, INT32 width, INT32 height, const
|
||||
I_Error("Bad V_DrawBlock");
|
||||
#endif
|
||||
|
||||
dest = vid.screens[scrn] + x*vid.height + y;
|
||||
deststop = vid.screens[scrn] + vid.height * vid.width;
|
||||
dest = vid.screens[scrn] + y*vid.width + x;
|
||||
deststop = vid.screens[scrn] + vid.width * vid.height;
|
||||
|
||||
while (height--)
|
||||
{
|
||||
@@ -1210,7 +1209,7 @@ void V_DrawBlock(INT32 x, INT32 y, INT32 scrn, INT32 width, INT32 height, const
|
||||
// alug: now with translucency support X)
|
||||
void V_DrawFill(INT32 x, INT32 y, INT32 w, INT32 h, INT32 c)
|
||||
{
|
||||
UINT8 *dest, *desttop;
|
||||
UINT8 *dest;
|
||||
const UINT8 *deststop;
|
||||
UINT32 alphalevel = ((c & V_ALPHAMASK) >> V_ALPHASHIFT);
|
||||
|
||||
@@ -1286,8 +1285,8 @@ void V_DrawFill(INT32 x, INT32 y, INT32 w, INT32 h, INT32 c)
|
||||
if (y + h > vid.height)
|
||||
h = vid.height-y;
|
||||
|
||||
dest = desttop = vid.screens[0] + x*vid.height + y;
|
||||
deststop = vid.screens[0] + vid.height * vid.width;
|
||||
dest = vid.screens[0] + y*vid.width + x;
|
||||
deststop = vid.screens[0] + vid.width * vid.height;
|
||||
|
||||
if (alphalevel)
|
||||
{
|
||||
@@ -1313,31 +1312,16 @@ void V_DrawFill(INT32 x, INT32 y, INT32 w, INT32 h, INT32 c)
|
||||
if (alphalevel)
|
||||
{
|
||||
const UINT8 *fadetable = ((UINT8 *)transtables + ((alphalevel-1)<<FF_TRANSSHIFT) + (c*256));
|
||||
for (;(--h >= 0) && desttop < deststop; desttop++)
|
||||
for (;(--h >= 0) && dest < deststop; dest += vid.width)
|
||||
{
|
||||
dest = desttop;
|
||||
|
||||
UINT8 *row_end = dest + (w * vid.height);
|
||||
while (dest < row_end)
|
||||
{
|
||||
*dest = fadetable[*dest];
|
||||
dest += vid.height;
|
||||
}
|
||||
for (x = 0; x < w; x++)
|
||||
dest[x] = fadetable[dest[x]];
|
||||
}
|
||||
}
|
||||
else
|
||||
{
|
||||
for (;(--h >= 0) && desttop < deststop; desttop++)
|
||||
{
|
||||
dest = desttop;
|
||||
|
||||
UINT8 *row_end = dest + (w * vid.height);
|
||||
while (dest < row_end)
|
||||
{
|
||||
*dest = c;
|
||||
dest += vid.height;
|
||||
}
|
||||
}
|
||||
for (;(--h >= 0) && dest < deststop; dest += vid.width)
|
||||
memset(dest, c, w);
|
||||
}
|
||||
}
|
||||
|
||||
@@ -1383,8 +1367,8 @@ static UINT32 V_GetHWConsBackColor(void)
|
||||
|
||||
void V_DrawFillConsoleMap(INT32 x, INT32 y, INT32 w, INT32 h, INT32 c)
|
||||
{
|
||||
UINT8 *dest, *desttop;
|
||||
INT32 v;
|
||||
UINT8 *dest;
|
||||
INT32 u, v;
|
||||
UINT32 alphalevel = 0;
|
||||
|
||||
if (rendermode == render_none)
|
||||
@@ -1451,7 +1435,7 @@ void V_DrawFillConsoleMap(INT32 x, INT32 y, INT32 w, INT32 h, INT32 c)
|
||||
if (y + h > vid.height)
|
||||
h = vid.height-y;
|
||||
|
||||
dest = desttop = vid.screens[0] + x*vid.height + y;
|
||||
dest = vid.screens[0] + y*vid.width + x;
|
||||
|
||||
if ((alphalevel = ((c & V_ALPHAMASK) >> V_ALPHASHIFT)))
|
||||
{
|
||||
@@ -1476,14 +1460,11 @@ void V_DrawFillConsoleMap(INT32 x, INT32 y, INT32 w, INT32 h, INT32 c)
|
||||
|
||||
if (!alphalevel)
|
||||
{
|
||||
for (v = 0; v < h; v++, desttop++)
|
||||
for (v = 0; v < h; v++, dest += vid.width)
|
||||
{
|
||||
dest = desttop;
|
||||
UINT8 *row_end = dest + w*vid.height;
|
||||
while (dest < row_end)
|
||||
for (u = 0; u < w; u++)
|
||||
{
|
||||
*dest = consolebgmap[*dest];
|
||||
dest += vid.height;
|
||||
dest[u] = consolebgmap[dest[u]];
|
||||
}
|
||||
}
|
||||
}
|
||||
@@ -1494,14 +1475,11 @@ void V_DrawFillConsoleMap(INT32 x, INT32 y, INT32 w, INT32 h, INT32 c)
|
||||
w = clip(w,vid.width);
|
||||
h = clip(h,vid.height);
|
||||
#undef clip
|
||||
for (v = 0; v < h; v++, desttop++)
|
||||
for (v = 0; v < h; v++, dest += vid.width)
|
||||
{
|
||||
dest = desttop;
|
||||
UINT8 *row_end = dest + w*vid.height;
|
||||
while (dest < row_end)
|
||||
for (u = 0; u < w; u++)
|
||||
{
|
||||
*dest = fadetable[consolebgmap[*dest]];
|
||||
dest += vid.height;
|
||||
dest[u] = fadetable[consolebgmap[dest[u]]];
|
||||
}
|
||||
}
|
||||
}
|
||||
@@ -1516,8 +1494,7 @@ void V_DrawFillConsoleMap(INT32 x, INT32 y, INT32 w, INT32 h, INT32 c)
|
||||
//
|
||||
void V_DrawDiag(INT32 x, INT32 y, INT32 wh, INT32 c)
|
||||
{
|
||||
UINT8 *dest, *desttop;
|
||||
|
||||
UINT8 *dest;
|
||||
const UINT8 *deststop;
|
||||
INT32 w, h, wait = 0;
|
||||
|
||||
@@ -1592,28 +1569,19 @@ void V_DrawDiag(INT32 x, INT32 y, INT32 wh, INT32 c)
|
||||
if (h > w)
|
||||
h = w;
|
||||
|
||||
dest = desttop = vid.screens[0] + x*vid.height + y;
|
||||
deststop = vid.screens[0] + vid.height * vid.width;
|
||||
dest = vid.screens[0] + y*vid.width + x;
|
||||
deststop = vid.screens[0] + vid.width * vid.height;
|
||||
|
||||
c &= 255;
|
||||
|
||||
for (;(--h >= 0) && desttop < deststop; desttop++)
|
||||
for (;(--h >= 0) && dest < deststop; dest += vid.width)
|
||||
{
|
||||
dest = desttop;
|
||||
|
||||
UINT8 *row_end = dest + (w * vid.height);
|
||||
while (dest < row_end)
|
||||
{
|
||||
*dest = c;
|
||||
dest += vid.height;
|
||||
}
|
||||
|
||||
memset(dest, c, w);
|
||||
if (wait)
|
||||
wait--;
|
||||
else
|
||||
w--;
|
||||
}
|
||||
|
||||
}
|
||||
|
||||
//
|
||||
@@ -1624,7 +1592,7 @@ void V_DrawFlatFill(INT32 x, INT32 y, INT32 w, INT32 h, lumpnum_t flatnum)
|
||||
INT32 u, v;
|
||||
fixed_t dx, dy, xfrac, yfrac;
|
||||
const UINT8 *src, *deststop;
|
||||
UINT8 *flat, *dest, *desttop;
|
||||
UINT8 *flat, *dest;
|
||||
size_t size, lflatsize, flatshift;
|
||||
|
||||
#ifdef HWRENDER
|
||||
@@ -1671,7 +1639,7 @@ void V_DrawFlatFill(INT32 x, INT32 y, INT32 w, INT32 h, lumpnum_t flatnum)
|
||||
|
||||
flat = W_CacheLumpNum(flatnum, PU_CACHE);
|
||||
|
||||
dest = desttop = vid.screens[0] + y*vid.dup*vid.width + x*vid.dup;
|
||||
dest = vid.screens[0] + y*vid.dup*vid.width + x*vid.dup;
|
||||
deststop = vid.screens[0] + vid.width * vid.height;
|
||||
|
||||
// from V_DrawScaledPatch
|
||||
@@ -1695,18 +1663,15 @@ void V_DrawFlatFill(INT32 x, INT32 y, INT32 w, INT32 h, lumpnum_t flatnum)
|
||||
dy = FixedDiv(FRACUNIT, vid.dup<<(FRACBITS-2));
|
||||
|
||||
yfrac = 0;
|
||||
for (v = 0; v < h; v++, desttop++)
|
||||
for (v = 0; v < h; v++, dest += vid.width)
|
||||
{
|
||||
xfrac = 0;
|
||||
src = flat + (((yfrac>>FRACBITS) & (lflatsize - 1)) << flatshift);
|
||||
dest = desttop;
|
||||
|
||||
for (u = 0; u < w; u++)
|
||||
{
|
||||
if (dest > deststop)
|
||||
if (&dest[u] > deststop)
|
||||
return;
|
||||
*dest = src[(xfrac>>FRACBITS)&(lflatsize-1)];
|
||||
dest += vid.height;
|
||||
dest[u] = src[(xfrac>>FRACBITS)&(lflatsize-1)];
|
||||
xfrac += dx;
|
||||
}
|
||||
yfrac += dy;
|
||||
@@ -1774,78 +1739,80 @@ void V_DrawHorizontallyScaledFullScreenPatch(patch_t *patch)
|
||||
|
||||
void V_DrawVhsEffect(boolean rewind)
|
||||
{
|
||||
static fixed_t upbary = 100*FRACUNIT, downbary = 150*FRACUNIT;
|
||||
static fixed_t upbary = 100, downbary = 150;
|
||||
|
||||
UINT8 barsize, updistort, downdistort;
|
||||
|
||||
UINT8 *buf = vid.screens[0], *tmp = vid.screens[4];
|
||||
UINT16 y;
|
||||
INT32 x;
|
||||
UINT32 x, pos;
|
||||
|
||||
UINT8 *normalmapstart = ((UINT8 *)transtables + (8<<FF_TRANSSHIFT|(19<<8)));
|
||||
UINT8 *buf, *tmp;
|
||||
UINT8 *normalmapstart, *thismapstart;
|
||||
#ifdef HQ_VHS
|
||||
UINT8 *tmapstart = ((UINT8 *)transtables + (6<<FF_TRANSSHIFT));
|
||||
UINT8 *tmapstart;
|
||||
#endif
|
||||
UINT8 *thismapstart;
|
||||
SINT8 offs;
|
||||
|
||||
UINT8 barsize = vid.dup<<5;
|
||||
UINT8 updistort = vid.dup<<(rewind ? 5 : 3);
|
||||
UINT8 downdistort = updistort>>1;
|
||||
barsize = vid.dup << 5;
|
||||
updistort = vid.dup << (rewind ? 5 : 3);
|
||||
downdistort = updistort >> 1;
|
||||
|
||||
if (rewind)
|
||||
V_DrawVhsEffect(false); // experimentation
|
||||
|
||||
upbary -= renderdeltatics * (vid.dup * (rewind ? 3 : 1.8f));
|
||||
downbary += renderdeltatics * (vid.dup * (rewind ? 2 : 1));
|
||||
upbary -= FixedMul(vid.dup * (rewind ? 3 : 1.8f), renderdeltatics);
|
||||
downbary += FixedMul(vid.dup * (rewind ? 2 : 1), renderdeltatics);
|
||||
|
||||
if (upbary < -barsize*FRACUNIT)
|
||||
upbary = vid.height<<FRACBITS;
|
||||
if (downbary > vid.height<<FRACBITS)
|
||||
downbary = -barsize*FRACUNIT;
|
||||
if (upbary < -barsize)
|
||||
upbary = vid.height;
|
||||
|
||||
fixed_t uby = upbary>>FRACBITS, dby = downbary>>FRACBITS;
|
||||
if (downbary > vid.height)
|
||||
downbary = -barsize;
|
||||
|
||||
#ifdef HWRENDER
|
||||
if (rendermode == render_opengl)
|
||||
{
|
||||
HWR_RenderVhsEffect(uby, dby, updistort, downdistort, barsize);
|
||||
HWR_RenderVhsEffect(upbary, downbary, updistort, downdistort, barsize);
|
||||
return;
|
||||
}
|
||||
#endif
|
||||
|
||||
// Since we go through columns now instead of rows, we need to keep same random offset values for each row
|
||||
// Don't need a random value for each row, just a bunch of values to cycle through will do
|
||||
#define ROWOFFSLEN 128
|
||||
SINT8 rowoffs[ROWOFFSLEN];
|
||||
for (y = 0; y < ROWOFFSLEN; y++)
|
||||
rowoffs[y] = M_RandomKey(vid.dup<<1);
|
||||
buf = vid.screens[0];
|
||||
tmp = vid.screens[4];
|
||||
|
||||
for (x = 0; x < vid.width; ++x)
|
||||
normalmapstart = ((UINT8 *)transtables + (8<<FF_TRANSSHIFT|(19<<8)));
|
||||
#ifdef HQ_VHS
|
||||
tmapstart = ((UINT8 *)transtables + (6<<FF_TRANSSHIFT));
|
||||
#endif
|
||||
|
||||
pos = 0;
|
||||
|
||||
for (y = 0; y < vid.height; y+=2)
|
||||
{
|
||||
for (y = 0; y < vid.height; y++)
|
||||
thismapstart = normalmapstart;
|
||||
offs = 0;
|
||||
|
||||
if (y >= upbary && y < upbary+barsize)
|
||||
{
|
||||
offs = rowoffs[y/2 % ROWOFFSLEN];
|
||||
thismapstart -= (2<<FF_TRANSSHIFT) - (5<<8);
|
||||
offs += updistort * 2.0f * min(y-upbary, upbary+barsize-y) / barsize;
|
||||
}
|
||||
|
||||
thismapstart = normalmapstart;
|
||||
if (y >= downbary && y < downbary+barsize)
|
||||
{
|
||||
thismapstart -= (2<<FF_TRANSSHIFT) - (5<<8);
|
||||
offs -= downdistort * 2.0f * min(y-downbary, downbary+barsize-y) / barsize;
|
||||
}
|
||||
|
||||
if (y >= uby && y < uby+barsize)
|
||||
{
|
||||
thismapstart -= (2<<FF_TRANSSHIFT) - (5<<8);
|
||||
offs += updistort * 2.0f * min(y-uby, uby+barsize-y) / barsize;
|
||||
}
|
||||
offs += M_RandomKey(vid.dup<<1);
|
||||
|
||||
if (y >= dby && y < dby+barsize)
|
||||
{
|
||||
thismapstart -= (2<<FF_TRANSSHIFT) - (5<<8);
|
||||
offs -= downdistort * 2.0f * min(y-dby, dby+barsize-y) / barsize;
|
||||
}
|
||||
// lazy way to avoid crashes
|
||||
if ((y == 0 && offs < 0) || (y >= vid.height-2 && offs > 0))
|
||||
offs = 0;
|
||||
|
||||
INT32 pos = x*vid.height + y;
|
||||
INT32 offspos = pos + offs*vid.height;
|
||||
|
||||
if (offspos < 0 || offspos > vid.width*vid.height)
|
||||
offspos = pos;
|
||||
|
||||
tmp[pos] = thismapstart[buf[offspos]];
|
||||
for (x = min(pos+(size_t)vid.width*2, (size_t)vid.width*vid.height); pos < x; pos++)
|
||||
{
|
||||
tmp[pos] = thismapstart[buf[pos+offs]];
|
||||
#ifdef HQ_VHS
|
||||
tmp[pos] = tmapstart[buf[pos]<<8 | tmp[pos]];
|
||||
#endif
|
||||
@@ -1853,7 +1820,6 @@ void V_DrawVhsEffect(boolean rewind)
|
||||
}
|
||||
|
||||
memcpy(buf, tmp, vid.width*vid.height);
|
||||
#undef ROWOFFSLEN
|
||||
}
|
||||
|
||||
//
|
||||
@@ -1881,7 +1847,7 @@ void V_DrawFadeScreen(UINT16 color, UINT8 strength)
|
||||
: ((color & 0xFF00) // Color is not palette index?
|
||||
? ((UINT8 *)colormaps + strength*256) // Do COLORMAP fade.
|
||||
: ((UINT8 *)transtables + ((9-strength)<<FF_TRANSSHIFT) + color*256)); // Else, do TRANSMAP** fade.
|
||||
const UINT8 *deststop = vid.screens[0] + vid.height * vid.width;
|
||||
const UINT8 *deststop = vid.screens[0] + vid.width * vid.height;
|
||||
UINT8 *buf = vid.screens[0];
|
||||
|
||||
// heavily simplified -- we don't need to know x or y
|
||||
@@ -1893,7 +1859,7 @@ void V_DrawFadeScreen(UINT16 color, UINT8 strength)
|
||||
// Simple translucency with one color, over a set number of lines starting from the top.
|
||||
void V_DrawFadeConsBack(INT32 plines)
|
||||
{
|
||||
UINT8 *deststop, *dest, *desttop;
|
||||
UINT8 *deststop, *buf;
|
||||
|
||||
#ifdef HWRENDER // not win32 only 19990829 by Kin
|
||||
if (rendermode == render_opengl)
|
||||
@@ -1906,18 +1872,9 @@ void V_DrawFadeConsBack(INT32 plines)
|
||||
|
||||
// heavily simplified -- we don't need to know x or y position,
|
||||
// just the stop position
|
||||
dest = desttop = vid.screens[0];
|
||||
deststop = vid.screens[0] + min(plines, vid.height);
|
||||
for (; desttop < deststop; desttop++)
|
||||
{
|
||||
dest = desttop;
|
||||
UINT8 *row_end = dest + (vid.width * vid.height);
|
||||
while (dest < row_end)
|
||||
{
|
||||
*dest = consolebgmap[*dest];
|
||||
dest += vid.height;
|
||||
}
|
||||
}
|
||||
deststop = vid.screens[0] + vid.width * min(plines, vid.height);
|
||||
for (buf = vid.screens[0]; buf < deststop; ++buf)
|
||||
*buf = consolebgmap[*buf];
|
||||
}
|
||||
|
||||
// Gets string colormap, used for 0x80 color codes
|
||||
@@ -1962,8 +1919,10 @@ UINT8 *V_GetStringColormap(INT32 colorflags)
|
||||
}
|
||||
#else // optimised
|
||||
colorflags = ((colorflags & V_CHARCOLORMASK) >> V_CHARCOLORSHIFT);
|
||||
|
||||
if (!colorflags || colorflags > 15) // INT32 is signed, but V_CHARCOLORMASK is a very restrictive mask.
|
||||
return NULL;
|
||||
|
||||
return (purplemap+((colorflags-1)<<8));
|
||||
#endif
|
||||
}
|
||||
@@ -2053,6 +2012,7 @@ char *V_WordWrap(INT32 x, INT32 w, INT32 option, const char *string)
|
||||
for (i = 0; i < slen; ++i)
|
||||
{
|
||||
c = newstring[i];
|
||||
|
||||
if ((UINT8)c >= 0x80 && (UINT8)c <= 0x8F) //color parsing! -Inuyasha 2.16.09
|
||||
continue;
|
||||
|
||||
@@ -3147,6 +3107,9 @@ INT32 V_SubStringWidth(const char *string, INT32 length, INT32 option)
|
||||
INT32 spacewidth = 4, charwidth = 0;
|
||||
ssize_t i;
|
||||
|
||||
if (!string)
|
||||
return 0;
|
||||
|
||||
if (length < 0)
|
||||
length = strlen(string);
|
||||
|
||||
@@ -3189,6 +3152,9 @@ INT32 V_SmallSubStringWidth(const char *string, INT32 length, INT32 option)
|
||||
INT32 spacewidth = 2, charwidth = 0;
|
||||
ssize_t i;
|
||||
|
||||
if (!string)
|
||||
return 0;
|
||||
|
||||
if (length < 0)
|
||||
length = strlen(string);
|
||||
|
||||
@@ -3229,9 +3195,14 @@ INT32 V_ThinSubStringWidth(const char *string, INT32 length, INT32 option)
|
||||
{
|
||||
INT32 c, w = 0;
|
||||
INT32 spacewidth = 2, charwidth = 0;
|
||||
boolean lowercase = (option & V_ALLOWLOWERCASE);
|
||||
boolean lowercase;
|
||||
ssize_t i;
|
||||
|
||||
if (!string)
|
||||
return 0;
|
||||
|
||||
lowercase = (option & V_ALLOWLOWERCASE);
|
||||
|
||||
if (length < 0)
|
||||
length = strlen(string);
|
||||
|
||||
@@ -3286,6 +3257,9 @@ INT32 V_SubStringLengthToFit(const char *string, INT32 width, INT32 option)
|
||||
INT32 spacewidth = 4, charwidth = 0;
|
||||
INT32 i;
|
||||
|
||||
if (!string)
|
||||
return 0;
|
||||
|
||||
switch (option & V_SPACINGMASK)
|
||||
{
|
||||
case V_MONOSPACE:
|
||||
@@ -3652,7 +3626,7 @@ void V_DoPostProcessor(INT32 view, INT32 param)
|
||||
|
||||
if (thiscam->postimg & POSTIMG_WATER)
|
||||
{
|
||||
INT32 y, x;
|
||||
INT32 y;
|
||||
// Set disStart to a range from 0 to FINEANGLE, incrementing by 128 per tic
|
||||
angle_t disStart = (((leveltime-1)*128) + (R_GetTimeFrac(RTF_LEVEL) / (FRACUNIT/128))) & FINEMASK;
|
||||
INT32 newpix;
|
||||
@@ -3662,7 +3636,7 @@ void V_DoPostProcessor(INT32 view, INT32 param)
|
||||
for (y = yoffset; y < yoffset+viewheight; y++)
|
||||
{
|
||||
sine = (FINESINE(disStart)*5)>>FRACBITS;
|
||||
/*newpix = abs(sine);
|
||||
newpix = abs(sine);
|
||||
|
||||
if (sine < 0)
|
||||
{
|
||||
@@ -3685,7 +3659,7 @@ void V_DoPostProcessor(INT32 view, INT32 param)
|
||||
tmpscr[(y*vid.width)+xoffset+viewwidth-newpix] = srcscr[(y*vid.width)+xoffset+(viewwidth-1)];
|
||||
newpix--;
|
||||
}
|
||||
}*/
|
||||
}
|
||||
|
||||
/*
|
||||
Unoptimized version
|
||||
@@ -3701,18 +3675,6 @@ void V_DoPostProcessor(INT32 view, INT32 param)
|
||||
tmpscr[y*vid.width + x] = srcscr[y*vid.width+newpix]; // *(transme + (srcscr[y*vid.width+x]<<8) + srcscr[y*vid.width+newpix]);
|
||||
}*/
|
||||
|
||||
for (x = 0; x < vid.width; x++)
|
||||
{
|
||||
newpix = (x + sine);
|
||||
|
||||
if (newpix < 0)
|
||||
newpix = 0;
|
||||
else if (newpix >= vid.width)
|
||||
newpix = vid.width-1;
|
||||
|
||||
tmpscr[y + x*vid.height] = srcscr[y+newpix*vid.height]; // *(transme + (srcscr[y*vid.width+x]<<8) + srcscr[y*vid.width+newpix]);
|
||||
}
|
||||
|
||||
disStart += 22;//the offset into the displacement map, increment each game loop
|
||||
disStart &= FINEMASK; //clip it to FINEMASK
|
||||
}
|
||||
@@ -3723,7 +3685,7 @@ void V_DoPostProcessor(INT32 view, INT32 param)
|
||||
}
|
||||
else if (thiscam->postimg & POSTIMG_HEAT) // Heat wave
|
||||
{
|
||||
INT32 y, x;
|
||||
INT32 y;
|
||||
|
||||
// Make sure table is built
|
||||
if (heatshifter == NULL || lastheight != viewheight)
|
||||
@@ -3748,12 +3710,11 @@ void V_DoPostProcessor(INT32 view, INT32 param)
|
||||
if (heatshifter[heatindex[view]++])
|
||||
{
|
||||
// Shift this row of pixels to the right by 2
|
||||
tmpscr[y] = srcscr[y];
|
||||
for (x = vid.dup; x < vid.width; x++)
|
||||
tmpscr[y+x*vid.height] = srcscr[y+(x-vid.dup)*vid.height];
|
||||
tmpscr[(y*vid.width)+xoffset] = srcscr[(y*vid.width)+xoffset];
|
||||
M_Memcpy(&tmpscr[(y*vid.width)+xoffset], &srcscr[(y*vid.width)+xoffset+vid.dup], viewwidth-vid.dup);
|
||||
}
|
||||
else for (x = 0; x < vid.width; x++)
|
||||
tmpscr[y+x*vid.height] = srcscr[y+x*vid.height];
|
||||
else
|
||||
M_Memcpy(&tmpscr[(y*vid.width)+xoffset], &srcscr[(y*vid.width)+xoffset], viewwidth);
|
||||
|
||||
heatindex[view] %= viewheight;
|
||||
}
|
||||
@@ -3785,11 +3746,10 @@ void V_DoPostProcessor(INT32 view, INT32 param)
|
||||
|
||||
if ((thiscam->postimg & POSTIMG_FLIP) && !(thiscam->postimg & POSTIMG_MIRROR)) // Flip the screen upside-down
|
||||
{
|
||||
INT32 x, y, y2;
|
||||
INT32 y, y2;
|
||||
|
||||
for (x = xoffset; x < xoffset+viewwidth; x++)
|
||||
for (y = yoffset, y2 = yoffset+(viewheight-1); y < yoffset+viewheight; y++, y2--)
|
||||
tmpscr[x*vid.height + y2] = srcscr[x*vid.height + y];
|
||||
for (y = yoffset, y2 = yoffset+viewheight - 1; y < yoffset+viewheight; y++, y2--)
|
||||
M_Memcpy(&tmpscr[(y2*vid.width)+xoffset], &srcscr[(y*vid.width)+xoffset], viewwidth);
|
||||
|
||||
UINT8 *tmp = tmpscr;
|
||||
tmpscr = srcscr;
|
||||
@@ -3797,10 +3757,11 @@ void V_DoPostProcessor(INT32 view, INT32 param)
|
||||
}
|
||||
else if ((thiscam->postimg & POSTIMG_MIRROR) && !(thiscam->postimg & POSTIMG_FLIP)) // Flip the screen on the x axis
|
||||
{
|
||||
INT32 x, x2;
|
||||
INT32 y, x, x2;
|
||||
|
||||
for (x = xoffset, x2 = xoffset+viewwidth - 1; x < xoffset+viewwidth; x++, x2--)
|
||||
M_Memcpy(&tmpscr[(x2*vid.height)+yoffset], &srcscr[(x*vid.height)+yoffset], viewheight);
|
||||
for (y = yoffset; y < yoffset+viewheight; y++)
|
||||
for (x = xoffset, x2 = xoffset+(viewwidth-1); x < xoffset+viewwidth; x++, x2--)
|
||||
tmpscr[y*vid.width + x2] = srcscr[y*vid.width + x];
|
||||
|
||||
UINT8 *tmp = tmpscr;
|
||||
tmpscr = srcscr;
|
||||
@@ -3820,7 +3781,7 @@ void V_DoPostProcessor(INT32 view, INT32 param)
|
||||
}
|
||||
|
||||
VID_BlitLinearScreen(srcscr+vid.width*yoffset+xoffset, tmpscr+vid.width*yoffset+xoffset,
|
||||
viewwidth, viewheight, vid.height, vid.height);
|
||||
viewwidth, viewheight, vid.width, vid.width);
|
||||
#endif
|
||||
}
|
||||
|
||||
@@ -3876,15 +3837,19 @@ UINT8 GetColorLUTDirect(colorlookup_t *lut, UINT8 r, UINT8 g, UINT8 b)
|
||||
void V_Init(void)
|
||||
{
|
||||
INT32 i;
|
||||
INT32 screensize = vid.height * vid.width;
|
||||
INT32 screensize = vid.width * vid.height;
|
||||
|
||||
for (i = 0; i < NUMSCREENS; i++)
|
||||
{
|
||||
if (vid.screens[i])
|
||||
{
|
||||
#if defined(__SSE__)
|
||||
aligned_free(vid.screens[i]);
|
||||
aligned_free(vid.screens[i]);
|
||||
#else
|
||||
free(vid.screens[i]);
|
||||
free(vid.screens[i]);
|
||||
#endif
|
||||
}
|
||||
|
||||
vid.screens[i] = NULL;
|
||||
}
|
||||
|
||||
|
||||
+7
-1
@@ -259,9 +259,12 @@ static inline void W_LoadDehackedLumpsPK3(UINT16 wadnum)
|
||||
size_t length = len + 1 + strlen(lump_p->fullname); // length of file name, '|', and lump name
|
||||
char *name = malloc(length + 1);
|
||||
|
||||
if (!name)
|
||||
I_Error("W_LoadDehackedLumpsPK3: Out of memory!\n");
|
||||
|
||||
sprintf(name, "%s|%s", wadfiles[wadnum]->filename, lump_p->fullname);
|
||||
name[length] = '\0';
|
||||
CONS_Printf(M_GetText("Loading SOC from %s\n"), name);
|
||||
CONS_Printf("Loading SOC from %s\n", name);
|
||||
DEH_LoadDehackedLumpPwad(wadnum, posStart);
|
||||
free(name);
|
||||
}
|
||||
@@ -292,6 +295,9 @@ static inline void W_LoadDehackedLumps(UINT16 wadnum)
|
||||
size_t length = len + 1 + strlen(lump_p->fullname); // length of file name, '|', and lump name
|
||||
char *name = malloc(length + 1);
|
||||
|
||||
if (!name)
|
||||
I_Error("W_LoadDehackedLumps: Out of memory!\n");
|
||||
|
||||
sprintf(name, "%s|%s", wadfiles[wadnum]->filename, lump_p->fullname);
|
||||
name[length] = '\0';
|
||||
|
||||
|
||||
@@ -0,0 +1 @@
|
||||
win_dbg.c
|
||||
+3
-13
@@ -450,7 +450,7 @@ void Y_IntermissionDrawer(void)
|
||||
else
|
||||
{
|
||||
if (rendermode == render_soft)
|
||||
VID_BlitLinearScreen(vid.screens[1], vid.screens[0], vid.width, vid.height, vid.height, vid.height);
|
||||
VID_BlitLinearScreen(vid.screens[1], vid.screens[0], vid.width, vid.height, vid.width, vid.width);
|
||||
#ifdef HWRENDER
|
||||
else if (rendermode == render_opengl)
|
||||
HWR_DrawIntermissionBG();
|
||||
@@ -552,18 +552,8 @@ void Y_Ticker(void)
|
||||
|
||||
intertic++;
|
||||
|
||||
// multiplayer uses timer (based on cv_inttime)
|
||||
if (timer)
|
||||
{
|
||||
if (!--timer)
|
||||
{
|
||||
Y_EndIntermission();
|
||||
Y_FollowIntermission();
|
||||
return;
|
||||
}
|
||||
}
|
||||
// single player is hardcoded to go away after awhile
|
||||
else if (intertic == endtic)
|
||||
if ((timer && !--timer)
|
||||
|| (intertic == endtic))
|
||||
{
|
||||
Y_EndIntermission();
|
||||
Y_FollowIntermission();
|
||||
|
||||
Reference in new issue
Block a user