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6 Commits
Author SHA1 Message Date
Alug 5973004bb9 i_tcp: reset errno in UDP_Bind and SOCK_Send
on non WINSOCK systems
2025-10-29 20:10:12 +01:00
Alug 599ef7fad7 UDP_Bind: check for network send buffer and attempt to raise its size if its too small
exactly the same as the receive buffer
2025-10-29 20:06:24 +01:00
Alug 3220faac1e UDP_Bind: attempt to set receive buffer to 256kb if smaller
if that fails, try 128k, if that also somehow fails try 64k again
2025-10-29 19:06:45 +01:00
Gustaf Alhäll ea3e23e055 Fix buffer underflow when querying invalid nodes 2025-10-29 19:06:42 +01:00
Alug 112d389dcd SOCK_GetAddr: freeaddrinfo does not need to be called on getaddrinfo failure 2025-10-29 19:06:39 +01:00
Alug 0611d49455 some i_tcp fixes
- SOCK_Get return true when receiving good packet from a lan player
- SOCK_GetAddr fix handling of ipv6 addresses, so ipv6 servers can be found in the serverlist

taken from srb2/classic
2025-10-29 19:06:36 +01:00
236 changed files with 18358 additions and 15900 deletions

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+27 -36
View File
@@ -1,46 +1,14 @@
cmake_minimum_required(VERSION 3.5)
if(${PROJECT_SOURCE_DIR} MATCHES ${PROJECT_BINARY_DIR})
message(FATAL_ERROR "In-source builds will bring you a world of pain. Please make a separate directory to invoke CMake from.")
endif()
# DO NOT CHANGE THIS SRB2 STRING! Some variable names depend on this string.
# Version change is fine.
project(SRB2
VERSION 1.6
LANGUAGES C CXX)
LANGUAGES C)
set(CMAKE_CXX_STANDARD 17)
set(CMAKE_CXX_STANDARD_REQUIRED ON)
#set(CMAKE_CXX_EXTENSIONS OFF) # optional but recommended: disables GNU extensions, forces pure ISO C++
set(CMAKE_CXX_EXTENSIONS ON)
set(CMAKE_C_EXTENSIONS ON)
##### PACKAGE CONFIGURATION #####
set(SRB2_CPACK_GENERATOR "" CACHE STRING "Generator to use for making a package. E.g., ZIP, TGZ, DragNDrop (OSX only). Leave blank for default generator.")
if("${SRB2_CPACK_GENERATOR}" STREQUAL "")
if("${CMAKE_SYSTEM_NAME}" MATCHES "Windows")
set(SRB2_CPACK_GENERATOR "ZIP")
elseif("${CMAKE_SYSTEM_NAME}" MATCHES "Linux")
set(SRB2_CPACK_GENERATOR "TGZ")
elseif("${CMAKE_SYSTEM_NAME}" MATCHES "Darwin")
set(SRB2_CPACK_GENERATOR "TGZ")
endif()
if(${PROJECT_SOURCE_DIR} MATCHES ${PROJECT_BINARY_DIR})
message(FATAL_ERROR "In-source builds will bring you a world of pain. Please make a separate directory to invoke CMake from.")
endif()
set(CPACK_GENERATOR ${SRB2_CPACK_GENERATOR})
set(CPACK_PACKAGE_DESCRIPTION_SUMMARY "Sonic Robo Blast 2 Kart" CACHE STRING "Program name for display purposes")
set(CPACK_PACKAGE_VENDOR "Kart Krew" CACHE STRING "Vendor name for display purposes")
#set(CPACK_PACKAGE_DESCRIPTION_FILE )
set(CPACK_RESOURCE_FILE_LICENSE "${CMAKE_CURRENT_SOURCE_DIR}/LICENSE")
set(CPACK_PACKAGE_VERSION_MAJOR ${SRB2_VERSION_MAJOR})
set(CPACK_PACKAGE_VERSION_MINOR ${SRB2_VERSION_MINOR})
set(CPACK_PACKAGE_VERSION_PATCH ${SRB2_VERSION_PATCH})
set(CPACK_PACKAGE_INSTALL_DIRECTORY "CMake ${CMAKE_VERSION_MAJOR}.${CMAKE_VERSION_MINOR}")
include(CPack)
# Set up CMAKE path
set(CMAKE_MODULE_PATH ${CMAKE_MODULE_PATH} "${CMAKE_SOURCE_DIR}/cmake/Modules/")
@@ -105,7 +73,6 @@ endif()
# OS macros
if (UNIX)
add_definitions(-DUNIXCOMMON)
add_link_options(-rdynamic) # Use -rdynamic so a backtrace log shows function names
endif()
if(CMAKE_COMPILER_IS_GNUCC)
@@ -128,12 +95,14 @@ set(CMAKE_PDB_OUTPUT_DIRECTORY "${CMAKE_BINARY_DIR}/bin")
# Set EXE names so the assets CMakeLists can refer to its target
set(SRB2_SDL2_EXE_NAME srb2kart CACHE STRING "Executable binary output name")
set(SRB2_WIN_EXE_NAME srb2kartdd CACHE STRING "Executable binary output name for DirectDraw build")
include_directories(${CMAKE_CURRENT_BINARY_DIR}/src)
add_subdirectory(src)
add_subdirectory(assets)
## config.h generation
set(GIT_EXECUTABLE "git" CACHE FILEPATH "Path to git binary")
include(GitUtilities)
@@ -142,3 +111,25 @@ git_current_branch(SRB2_GIT_BRANCH "${CMAKE_SOURCE_DIR}")
set(SRB2_COMP_BRANCH "${SRB2_GIT_BRANCH}")
set(SRB2_COMP_REVISION "${SRB2_COMP_COMMIT}")
configure_file(${CMAKE_CURRENT_SOURCE_DIR}/src/config.h.in ${CMAKE_CURRENT_BINARY_DIR}/src/config.h)
##### PACKAGE CONFIGURATION #####
if(${CMAKE_SYSTEM} MATCHES "Windows")
set(CPACK_GENERATOR "ZIP")
endif()
if(${CMAKE_SYSTEM} MATCHES "Linux")
set(CPACK_GENERATOR "TGZ")
endif()
if(${CMAKE_SYSTEM} MATCHES "Darwin")
set(CPACK_GENERATOR "DragNDrop")
endif()
set(CPACK_PACKAGE_DESCRIPTION_SUMMARY "Sonic Robo Blast 2 Kart" CACHE STRING "Program name for display purposes")
set(CPACK_PACKAGE_VENDOR "Kart Krew" CACHE STRING "Vendor name for display purposes")
#set(CPACK_PACKAGE_DESCRIPTION_FILE )
set(CPACK_RESOURCE_FILE_LICENSE "${CMAKE_CURRENT_SOURCE_DIR}/LICENSE")
set(CPACK_PACKAGE_VERSION_MAJOR ${SRB2_VERSION_MAJOR})
set(CPACK_PACKAGE_VERSION_MINOR ${SRB2_VERSION_MINOR})
set(CPACK_PACKAGE_VERSION_PATCH ${SRB2_VERSION_PATCH})
set(CPACK_PACKAGE_INSTALL_DIRECTORY "CMake ${CMAKE_VERSION_MAJOR}.${CMAKE_VERSION_MINOR}")
include(CPack)
+1 -8
View File
@@ -13,12 +13,10 @@ Mainly for use in visual-only addons like secondcolor.
**Not netsafe**. Returns player's current sliptide roll angle, taking sliptideroll cvar value into account.
## hud.setVoteBackground(name[, time\_per\_frame])
## hud.setVoteBackground(name)
Changes vote background texture prefix (game looks for PREFIX + "W" or "C" (depends on resolution) + FRAME\_NUMBER).
If time\_per\_frame is set, each frame will last this amount of tics, default value is 2
## hud.add(fn, "vote") and hud.add(fn, "intermission")
Hud hooks for vote screen and intermission screen. They only get drawer (`v`) as argument.
@@ -122,11 +120,6 @@ v.interpLatch(false)
```
When using a custom string drawer, enable this mode to avoid interpolation artifacting when the string changes.
## cameras[] global array
Local player cameras that can be accessed outside of hud hooks.
`#cameras` will return amount of available cameras. (0 on dedicated server, 1 with 1 player, 4 with 4p splitscreen, etc)
## mobj.spritexscale, mobj.spriteyscale, mobj.spritexoffset, mobj.spriteyoffset, mobj.rollangle, mobj.sloperoll, mobj.rollmodel fields
Same fields as in SRB2 2.2
+2 -3
View File
@@ -22,14 +22,13 @@ We also have a Flatpak available on [Flathub](https://flathub.org/en/apps/org.sr
See [SRB2 Wiki/Source code compiling](http://wiki.srb2.org/wiki/Source_code_compiling). The compiling process for SRB2Kart is largely identical to SRB2.
For Windows only the Makefile build system with GCC or Clang compiler is supported.
Currently only the Makefile build system with GCC or Clang compiler is supported.
Visual C++ (MSVC) is unsupported.
64-bit Windows builds are supported and recommended over 32-bit builds, they will build automatically when using the MSYS2 MinGW 64-bit executable (requires the mingw-w64-x86_64-gcc package), no extra flags needed!
The specific DLLs can be found under /libs/dll-binaries/(i686 for 32bit/x86_64 for 64-bit)/ or in the Release packages
MacOS and Linux can be build with CMake, but it is recommended to use the Makefile for Linux over CMake
Alternatively the [srb2bld](https://github.com/Bijman/srb2bld) script by Bijman can be used aswell!
## Disclaimer
-5
View File
@@ -1,10 +1,5 @@
## Assets Target Configuration ##
if(${CMAKE_SYSTEM} MATCHES Linux)
# Asset installation isn't part of the Linux target
return()
endif()
# For prepending the current source path, later
FUNCTION(PREPEND var prefix)
SET(listVar "")
+2 -3
View File
@@ -1,6 +1,6 @@
include(LibFindMacros)
libfind_pkg_check_modules(GME_PKGCONF LIBGME)
libfind_pkg_check_modules(GME_PKGCONF GME)
find_path(GME_INCLUDE_DIR
NAMES gme.h
@@ -8,7 +8,6 @@ find_path(GME_INCLUDE_DIR
${GME_PKGCONF_INCLUDE_DIRS}
"/usr/include/gme"
"/usr/local/include/gme"
PATH_SUFFIXES gme
)
find_library(GME_LIBRARY
@@ -21,4 +20,4 @@ find_library(GME_LIBRARY
set(GME_PROCESS_INCLUDES GME_INCLUDE_DIR)
set(GME_PROCESS_LIBS GME_LIBRARY)
libfind_process(GME)
libfind_process(GME)
+2 -3
View File
@@ -1,6 +1,6 @@
include(LibFindMacros)
libfind_pkg_check_modules(OPENMPT_PKGCONF LIBOPENMPT)
libfind_pkg_check_modules(OPENMPT_PKGCONF OPENMPT)
find_path(OPENMPT_INCLUDE_DIR
NAMES libopenmpt.h
@@ -8,7 +8,6 @@ find_path(OPENMPT_INCLUDE_DIR
${OPENMPT_PKGCONF_INCLUDE_DIRS}
"/usr/include/libopenmpt"
"/usr/local/include/libopenmpt"
PATH_SUFFIXES libopenmpt
)
find_library(OPENMPT_LIBRARY
@@ -21,4 +20,4 @@ find_library(OPENMPT_LIBRARY
set(OPENMPT_PROCESS_INCLUDES OPENMPT_INCLUDE_DIR)
set(OPENMPT_PROCESS_LIBS OPENMPT_LIBRARY)
libfind_process(OPENMPT)
libfind_process(OPENMPT)
-33
View File
@@ -1,33 +0,0 @@
include(LibFindMacros)
libfind_pkg_check_modules(LIBBACKTRACE_PKGCONF LIBBACKTRACE)
find_path(LIBBACKTRACE_INCLUDE_DIR
NAMES backtrace.h
PATHS
${LIBBACKTRACE_PKGCONF_INCLUDE_DIRS}
"/usr/include"
"/usr/local/include"
)
find_library(LIBBACKTRACE_LIBRARY
NAMES backtrace
PATHS
${LIBBACKTRACE_PKGCONF_LIBRARY_DIRS}
"/usr/lib"
"/usr/local/lib"
)
set(LIBBACKTRACE_PROCESS_INCLUDES LIBBACKTRACE_INCLUDE_DIR)
set(LIBBACKTRACE_PROCESS_LIBS LIBBACKTRACE_LIBRARY)
libfind_process(LIBBACKTRACE)
if(LIBBACKTRACE_FOUND AND NOT TARGET libbacktrace)
add_library(libbacktrace UNKNOWN IMPORTED)
set_target_properties(
libbacktrace
PROPERTIES
IMPORTED_LOCATION "${LIBBACKTRACE_LIBRARY}"
INTERFACE_INCLUDE_DIRECTORIES "${LIBBACKTRACE_INCLUDE_DIR}"
)
endif()
+18 -37
View File
@@ -1,4 +1,4 @@
# Version 2.4
# Version 2.2
# Public Domain, originally written by Lasse Kärkkäinen <tronic>
# Maintained at https://github.com/Tronic/cmake-modules
# Please send your improvements as pull requests on Github.
@@ -52,10 +52,6 @@ function (libfind_pkg_detect PREFIX)
if (libraryargs)
find_library(${PREFIX}_LIBRARY NAMES ${libraryargs} HINTS ${${PREFIX}_PKGCONF_LIBRARY_DIRS})
endif()
# Read pkg-config version
if (${PREFIX}_PKGCONF_VERSION)
set(${PREFIX}_VERSION ${${PREFIX}_PKGCONF_VERSION} PARENT_SCOPE)
endif()
endfunction()
# Extracts a version #define from a version.h file, output stored to <PREFIX>_VERSION.
@@ -129,39 +125,24 @@ function (libfind_process PREFIX)
# Process deps to add to
foreach (i ${PREFIX} ${${PREFIX}_DEPENDENCIES})
if (DEFINED ${i}_INCLUDE_OPTS)
if (DEFINED ${i}_INCLUDE_OPTS OR DEFINED ${i}_LIBRARY_OPTS)
# The package seems to export option lists that we can use, woohoo!
list(APPEND includeopts ${${i}_INCLUDE_OPTS})
else()
if (DEFINED ${i}_INCLUDE_DIR)
# Singular forms can be used
list(APPEND includeopts ${i}_INCLUDE_DIR)
else()
if (DEFINED ${i}_INCLUDE_DIRS)
# Plural forms can be used
list(APPEND includeopts ${i}_INCLUDE_DIRS)
else()
# Oh no, we don't know the option names
message(FATAL_ERROR "We couldn't determine config variable names for ${i} includes. Aieeh!")
endif()
endif()
endif()
if (DEFINED ${i}_LIBRARY_OPTS)
# The package seems to export option lists that we can use, woohoo!
list(APPEND libraryopts ${${i}_LIBRARY_OPTS})
else()
if (DEFINED ${i}_LIBRARY)
# If plural forms don't exist or they equal singular forms
if ((NOT DEFINED ${i}_INCLUDE_DIRS AND NOT DEFINED ${i}_LIBRARIES) OR
({i}_INCLUDE_DIR STREQUAL ${i}_INCLUDE_DIRS AND ${i}_LIBRARY STREQUAL ${i}_LIBRARIES))
# Singular forms can be used
list(APPEND libraryopts ${i}_LIBRARY)
else()
if (DEFINED ${i}_LIBRARIES)
# Plural forms can be used
list(APPEND libraryopts ${i}_LIBRARIES)
else()
# Oh no, we don't know the option names
message(FATAL_ERROR "We couldn't determine config variable names for ${i} libraries. Aieeh!")
if (DEFINED ${i}_INCLUDE_DIR)
list(APPEND includeopts ${i}_INCLUDE_DIR)
endif()
if (DEFINED ${i}_LIBRARY)
list(APPEND libraryopts ${i}_LIBRARY)
endif()
else()
# Oh no, we don't know the option names
message(FATAL_ERROR "We couldn't determine config variable names for ${i} includes and libs. Aieeh!")
endif()
endif()
endforeach()
@@ -228,12 +209,12 @@ function (libfind_process PREFIX)
message(STATUS " ${PREFIX}_LIBRARY_OPTS=${libraryopts}")
message(STATUS " ${PREFIX}_LIBRARIES=${libs}")
endif()
set (${PREFIX}_INCLUDE_OPTS ${includeopts} PARENT_SCOPE)
set (${PREFIX}_LIBRARY_OPTS ${libraryopts} PARENT_SCOPE)
set (${PREFIX}_INCLUDE_DIRS ${includes} PARENT_SCOPE)
set (${PREFIX}_LIBRARIES ${libs} PARENT_SCOPE)
set (${PREFIX}_FOUND TRUE PARENT_SCOPE)
endif()
set (${PREFIX}_INCLUDE_OPTS ${includeopts} PARENT_SCOPE)
set (${PREFIX}_LIBRARY_OPTS ${libraryopts} PARENT_SCOPE)
set (${PREFIX}_INCLUDE_DIRS ${includes} PARENT_SCOPE)
set (${PREFIX}_LIBRARIES ${libs} PARENT_SCOPE)
set (${PREFIX}_FOUND TRUE PARENT_SCOPE)
return()
endif()
-1
View File
@@ -1,4 +1,3 @@
/cscope.out
*.json
*.idx
*.gdb_history
+32 -88
View File
@@ -2,8 +2,6 @@
# Core sources
set(SRB2_CORE_SOURCES
core/memory.cpp
core/thread_pool.cpp
am_map.c
b_bot.c
command.c
@@ -20,21 +18,17 @@ set(SRB2_CORE_SOURCES
f_wipe.c
filesrch.c
g_game.c
g_demo.c
g_input.c
hu_stuff.c
i_tcp.c
info.c
k_hud.c
lzf.c
m_aatree.c
m_anigif.c
m_argv.c
m_bbox.c
m_cheat.c
m_curl.c
m_cond.c
m_emotes.cpp
m_fixed.c
m_menu.c
m_textinput.c
@@ -46,25 +40,19 @@ set(SRB2_CORE_SOURCES
mserv.c
http-mserv.c
qs22j.c
r_skins.c
s_sound.c
screen.c
sounds.c
st_stuff.c
string.c
#string.c
tables.c
v_video.c
w_wad.cpp
w_wad.c
y_inter.c
z_zone.cpp
z_zone.c
)
set(SRB2_CORE_HEADERS
core/memory.h
core/thread_pool.h
m_curl.h
m_emotes.h
k_hud.h
am_map.h
b_bot.h
byteptr.h
@@ -90,7 +78,6 @@ set(SRB2_CORE_HEADERS
fastcmp.h
filesrch.h
g_game.h
g_demo.h
g_input.h
g_state.h
hu_stuff.h
@@ -122,7 +109,6 @@ set(SRB2_CORE_HEADERS
md5.h
mserv.h
qs22j.h
r_skins.h
s_sound.h
screen.h
sounds.h
@@ -137,18 +123,18 @@ set(SRB2_CORE_HEADERS
)
set(SRB2_CORE_RENDER_SOURCES
r_bsp.cpp
r_bsp.c
r_data.c
r_draw.cpp
r_fps.cpp
r_main.cpp
r_patch.cpp
r_patchrotation.cpp
r_plane.cpp
r_segs.cpp
r_draw.c
r_fps.c
r_main.c
r_patch.c
r_patchrotation.c
r_plane.c
r_segs.c
r_sky.c
r_splats.c
r_things.cpp
r_things.c
r_portal.c
r_bsp.h
@@ -176,7 +162,7 @@ set(SRB2_CORE_GAME_SOURCES
p_inter.c
p_lights.c
p_map.c
p_maputl.cpp
p_maputl.c
p_mobj.c
p_polyobj.c
p_saveg.c
@@ -207,6 +193,10 @@ set(SRB2_CORE_GAME_SOURCES
k_stats.h
)
if(NOT (CMAKE_CXX_COMPILER_ID MATCHES "Clang"))
set(SRB2_CORE_SOURCES ${SRB2_CORE_SOURCES} string.c)
endif()
prepend_sources(SRB2_CORE_SOURCES)
prepend_sources(SRB2_CORE_HEADERS)
prepend_sources(SRB2_CORE_RENDER_SOURCES)
@@ -236,23 +226,10 @@ set(SRB2_CONFIG_HWRENDER ON CACHE BOOL
"Enable hardware rendering through OpenGL.")
set(SRB2_CONFIG_STATIC_OPENGL OFF CACHE BOOL
"Use statically linked OpenGL. NOT RECOMMENDED.")
set(SRB2_CONFIG_USE_FBO_OGL ON CACHE BOOL
"Enable OpenGL FBO Downsampling support.")
set(SRB2_CONFIG_DEDICATED OFF CACHE BOOL
"Build a dedicated server.")
set(SRB2_CONFIG_LIBBACKTRACE ON CACHE BOOL
"Enable using libbacktrace for crashlogs.")
set(SRB2_CONFIG_LTO ON CACHE BOOL
"Enable link time optimizations, improves performance at the cost of longer link times.")
set(SRB2_CONFIG_ASAN OFF CACHE BOOL
"Compile with AddressSanitizer (libasan).")
set(SRB2_CONFIG_UBSAN OFF CACHE BOOL
"Compile with UndefinedBehaviorSanitizer (libubsan).")
set(SRB2_CONFIG_SATURNPAK ON CACHE BOOL
"Enable Saturn specific special packet. Required for using the newer resynch system")
set(SRB2_CONFIG_SATURNJOIN ON CACHE BOOL
"Enable Saturn specific allowjoin toggle.")
set(SRB2_CONFIG_SCREENFBO ON CACHE BOOL
"Enable hardware renderer (OpenGL) FBO downsampling support")
if(${SRB2_CONFIG_DEDICATED})
set(SRB2_CONFIG_HAVE_GME NO)
@@ -492,36 +469,16 @@ if(${SRB2_CONFIG_HAVE_CURL})
endif()
endif()
if(${SRB2_CONFIG_LIBBACKTRACE})
if(${SRB2_CONFIG_USE_INTERNAL_LIBRARIES})
if(${SRB2_SYSTEM_BITS} EQUAL 64)
set(LIBBACKTRACE_FOUND ON)
set(LIBBACKTRACE_INCLUDE_DIRS ${CMAKE_SOURCE_DIR}/libs/libbacktrace/include)
set(LIBBACKTRACE_LIBRARIES "-L${CMAKE_SOURCE_DIR}/libs/libbacktrace/lib/x86_64 -lbacktrace")
else() # 32-bit
message(WARNING "libbacktrace is unsupported on 32-bit builds.")
endif()
else()
find_package(libbacktrace)
endif()
if(${LIBBACKTRACE_FOUND})
set(SRB2_HAVE_LIBBACKTRACE ON)
add_definitions(-DHAVE_LIBBACKTRACE)
else()
message(WARNING "You have specified that libbacktrace is available but it was not found.")
endif()
endif()
if(${SRB2_CONFIG_HWRENDER})
add_definitions(-DHWRENDER)
set(SRB2_HWRENDER_SOURCES
${CMAKE_CURRENT_SOURCE_DIR}/hardware/hw_batching.c
${CMAKE_CURRENT_SOURCE_DIR}/hardware/hw_shaders.c
${CMAKE_CURRENT_SOURCE_DIR}/hardware/hw_bsp.c
${CMAKE_CURRENT_SOURCE_DIR}/hardware/hw_cache.cpp
${CMAKE_CURRENT_SOURCE_DIR}/hardware/hw_cache.c
${CMAKE_CURRENT_SOURCE_DIR}/hardware/hw_clip.c
${CMAKE_CURRENT_SOURCE_DIR}/hardware/hw_draw.c
${CMAKE_CURRENT_SOURCE_DIR}/hardware/hw_main.cpp
${CMAKE_CURRENT_SOURCE_DIR}/hardware/hw_main.c
${CMAKE_CURRENT_SOURCE_DIR}/hardware/hw_portal.c
${CMAKE_CURRENT_SOURCE_DIR}/hardware/hw_md2.c
${CMAKE_CURRENT_SOURCE_DIR}/hardware/hw_md2load.c
@@ -536,6 +493,7 @@ if(${SRB2_CONFIG_HWRENDER})
${CMAKE_CURRENT_SOURCE_DIR}/hardware/hw_clip.h
${CMAKE_CURRENT_SOURCE_DIR}/hardware/hw_data.h
${CMAKE_CURRENT_SOURCE_DIR}/hardware/hw_defs.h
${CMAKE_CURRENT_SOURCE_DIR}/hardware/hw_dll.h
${CMAKE_CURRENT_SOURCE_DIR}/hardware/hw_gl.h
${CMAKE_CURRENT_SOURCE_DIR}/hardware/hw_glob.h
${CMAKE_CURRENT_SOURCE_DIR}/hardware/hw_main.h
@@ -554,6 +512,7 @@ if(${SRB2_CONFIG_HWRENDER})
set(SRB2_R_OPENGL_HEADERS
${CMAKE_CURRENT_SOURCE_DIR}/hardware/r_opengl/r_opengl.h
)
endif()
if(${SRB2_CONFIG_HWRENDER} AND ${SRB2_CONFIG_STATIC_OPENGL})
@@ -566,40 +525,25 @@ if(${SRB2_CONFIG_HWRENDER} AND ${SRB2_CONFIG_STATIC_OPENGL})
endif()
endif()
if(${SRB2_CONFIG_HWRENDER} AND ${SRB2_CONFIG_SCREENFBO})
add_definitions(-DUSE_FBO_OGL)
endif()
if(${SRB2_CONFIG_SATURNPAK})
add_definitions(-DDOSATURNPAK)
endif()
if(${SRB2_CONFIG_SATURNJOIN})
add_definitions(-DDOSATURNJOIN)
if(${SRB2_CONFIG_HWRENDER})
if(${SRB2_CONFIG_USE_FBO_OGL})
set(SRB2_USE_FBO_OGL ON)
add_definitions(-DUSE_FBO_OGL)
endif()
endif()
# Targets
# Compatibility flag with later versions of GCC
# We should really fix our code to not need this
if ("${CMAKE_CXX_COMPILER_ID}" STREQUAL "GNU" OR "${CMAKE_CXX_COMPILER_ID}" STREQUAL "Clang")
if (CMAKE_SYSTEM_PROCESSOR MATCHES "^(x86_64|x64|amd64|AMD64|em64t|EM64T)")
add_compile_options(-mno-ms-bitfields)
endif()
add_compile_options(-Wno-trigraphs)
if ("${CMAKE_CXX_COMPILER_ID}" STREQUAL "GNU")
set(CMAKE_C_FLAGS ${CMAKE_C_FLAGS} -mno-ms-bitfields)
endif()
# TODO: fix prng and P_CreateBlockmap overflow at some point
add_compile_options(-fwrapv)
if (${CMAKE_BUILD_TYPE} MATCHES Debug)
add_compile_options(-O0)
else()
add_compile_options(-O3)
if (CMAKE_CXX_COMPILER_ID MATCHES "Clang")
set(CMAKE_C_FLAGS ${CMAKE_C_FLAGS} -Wno-absolute-value)
endif()
add_compile_options(-g)
add_definitions(-DCMAKECONFIG)
#add_library(SRB2Core STATIC
+5 -11
View File
@@ -93,8 +93,7 @@
# NOLDWARNING=1 - ?
# NOSDLMAIN=1 - ?
# SDLMAIN=1 - ?
# NOLTO=1 - Disable link time optimizations
# USEJEMALLOC=1 Enable building with jemalloc Allocator to replace GLibc malloc, might improve performance
# USELTO=1 - Enable building with LTO.
#
# Library configuration flags:
# Everything here is an override.
@@ -261,7 +260,7 @@ debug_opts=-D_DEBUG
else # build a normal optimized version
debug_opts=-DNDEBUG
opts+=-O3
ifndef NOLTO
ifdef USELTO
# compile with LTO
opts+=-flto=auto
libs+=-flto=auto
@@ -270,20 +269,16 @@ endif
ifdef USEASAN
# compile with asan
opts+=-O1 -fsanitize=address -fno-omit-frame-pointer -fno-common
opts+=-fsanitize=address
libs+=-fsanitize=address
endif
ifdef USEUBSAN
# compile with ubsan
opts+=-O1 -fsanitize=undefined -fno-omit-frame-pointer
# compile with asan
opts+=-fsanitize=undefined
libs+=-fsanitize=undefined
endif
ifdef USEJEMALLOC
libs+=-ljemalloc
endif
ifneq (,$(filter $(CC) $(CXX),clang clang++))
libs+=-fuse-ld=lld
endif
@@ -300,7 +295,6 @@ opts+=$(debug_opts)
opts+=$(foreach v,$(passthru_opts),$(if $($(v)),-D$(v)))
CWFLAGS+=-std=gnu17
CXXFLAGS+=-std=c++17 # force c17 for c++ since most vpss run older ubuntu versions with old compilers
opts+=$(WFLAGS) $(CFLAGS)
+3 -4
View File
@@ -64,10 +64,9 @@ endif
# This must have high to low order.
gcc_versions:=\
161 160 16\
152 151 150 15\
151 150 15\
142 141 140 14\
133 132 131 130 13\
132 131 130 13\
123 122 121 120 12\
114 113 112 111 110 11\
105 104 103 102 101 100 10\
@@ -78,7 +77,7 @@ gcc_versions:=\
55 54 53 52 51 50\
49 48 47 46 45 44 43 42 41 40
latest_gcc_version:=16.1
latest_gcc_version:=15.1.1
# Automatically set version flag, but not if one was
# manually set. And don't bother if this is a clean only
-1
View File
@@ -8,7 +8,6 @@ passthru_opts+=\
HAVE_MINIUPNPC\
HAVE_DISCORDRPC DEVELOP\
NOHOLEPUNCH\
HAVE_IPV6\
# build with debugging information
ifdef DEBUGMODE
+1 -1
View File
@@ -30,7 +30,7 @@ sources+=sdl/ogl_sdl.c
endif
ifdef NOMIXER
sources+=sdl/dummy_sound.c
sources+=sdl/sdl_sound.c
else
opts+=-DHAVE_MIXER
sources+=sdl/mixer_sound.c
+14 -20
View File
@@ -20,11 +20,7 @@ $(foreach v,$(join $(wordlist 2,$(_n),- $(gcc_versions)),\
CXXFLAGS+= -Wno-aggregate-return
# -W -Wno-unused
WFLAGS:=-Wall -Wnull-dereference
#WFLAGS+=-Wno-trigraphs
ifdef GCC152
WFLAGS+=-Wzero-as-null-pointer-constant
endif
WFLAGS:=-Wall -Wno-trigraphs
ifndef GCC295
#WFLAGS+=-Wno-packed
endif
@@ -32,7 +28,7 @@ ifndef RELAXWARNINGS
WFLAGS+=-W
#WFLAGS+=-Wno-sign-compare
ifndef GCC295
# WFLAGS+=-Wno-div-by-zero
WFLAGS+=-Wno-div-by-zero
endif
#WFLAGS+=-Wsystem-headers
WFLAGS+=-Wfloat-equal
@@ -63,7 +59,7 @@ endif
endif
WFLAGS+=-Wsign-compare
ifdef GCC91
# WFLAGS+=-Wno-error=address-of-packed-member
WFLAGS+=-Wno-error=address-of-packed-member
endif
ifdef GCC45
WFLAGS+=-Wlogical-op
@@ -106,14 +102,14 @@ endif
endif
WFLAGS+=-Wformat-y2k
ifdef GCC71
#WFLAGS+=-Wno-error=format-overflow=2
WFLAGS+=-Wno-error=format-overflow=2
endif
WFLAGS+=-Wformat-security
ifndef GCC29
#WFLAGS+=-Winit-self
endif
ifdef GCC46
#WFLAGS+=-Wno-suggest-attribute=noreturn
WFLAGS+=-Wno-suggest-attribute=noreturn
endif
ifdef NOLDWARNING
@@ -131,27 +127,25 @@ ifdef GCC44
#WFLAGS+=-Wno-error=array-bounds
endif
ifdef GCC46
# WFLAGS+=-Wno-error=suggest-attribute=noreturn
WFLAGS+=-Wno-error=suggest-attribute=noreturn
endif
ifdef GCC54
# WFLAGS+=-Wno-logical-op -Wno-error=logical-op
WFLAGS+=-Wno-logical-op -Wno-error=logical-op
endif
ifdef GCC61
# WFLAGS+=-Wno-tautological-compare -Wno-error=tautological-compare
WFLAGS+=-Wno-tautological-compare -Wno-error=tautological-compare
endif
ifdef GCC71
WFLAGS+=-Wimplicit-fallthrough=4
endif
ifdef GCC81
# WFLAGS+=-Wno-error=format-overflow
# WFLAGS+=-Wno-format-overflow
# WFLAGS+=-Wno-error=multistatement-macros
WFLAGS+=-Wno-error=format-overflow
WFLAGS+=-Wno-format-overflow
WFLAGS+=-Wno-error=multistatement-macros
endif
ifneq (,$(filter $(CC) $(CXX),clang clang++))
WFLAGS+= -Wno-unknown-pragmas
WFLAGS+= -Wno-cast-align
WFLAGS+= -Wno-cast-qual # not a fan, but clang really hates our read macros
ifeq ($(CC),clang)
WFLAGS+= -Wno-unknown-pragmas -Wno-cast-align
endif
ifdef NONX86
@@ -184,6 +178,6 @@ endif
# Lua
ifdef GCC43
ifndef GCC44
#WFLAGS+=-Wno-logical-op
WFLAGS+=-Wno-logical-op
endif
endif
+4 -4
View File
@@ -1,4 +1,3 @@
string.c
am_map.c
b_bot.c
command.c
@@ -43,18 +42,19 @@ s_sound.c
screen.c
sounds.c
st_stuff.c
string.c
tables.c
v_video.c
w_wad.c
y_inter.c
z_zone.cpp
r_bsp.cpp
r_bsp.c
r_data.c
r_draw.cpp
r_draw.c
r_fps.cpp
r_main.cpp
r_patch.cpp
r_patchrotation.cpp
r_patchrotation.c
r_plane.cpp
r_segs.cpp
r_skins.c
+4
View File
@@ -226,6 +226,10 @@ const char *I_LocateWad(void)
return "/sdcard/srb2";
}
void I_GetJoystickEvents(void){}
void I_GetJoystick2Events(void){}
char *I_GetEnv(const char *name)
{
LOGW("I_GetEnv() called?!");
+12 -2
View File
@@ -50,15 +50,25 @@ const char *VID_GetModeName(INT32 modenum)
return "A320x240";
}
void I_FinishUpdate(void)
{
void I_UpdateNoBlit(void){}
void I_FinishUpdate(void) {
LOGD("FRAME!");
(*jni_env)->CallVoidMethod(jni_env, androidVideo, videoFrameCB);
}
void I_UpdateNoVsync(void) {}
void I_WaitVBL(INT32 count)
{
(void)count;
}
void I_ReadScreen(UINT8 * restrict scr, INT32 scale)
{
(void)scr;
}
void I_BeginRead(void){}
void I_EndRead(void){}
+11 -11
View File
@@ -47,7 +47,7 @@ static inline void B_BuildTailsTiccmd(mobj_t *sonic, mobj_t *tails, ticcmd_t *cm
if (sonic->player->pflags & (PF_MACESPIN|PF_ITEMHANG))
{
cmd->forwardmove = sonic->player->cmd.forwardmove;
cmd->angleturn = abs((signed)(tails->angle - sonic->angle)) >> TICCMD_REDUCE;
cmd->angleturn = abs((signed)(tails->angle - sonic->angle))>>16;
if (sonic->angle < tails->angle)
cmd->angleturn = -cmd->angleturn;
} else if (dist > FixedMul(512*FRACUNIT, tails->scale))
@@ -139,13 +139,13 @@ void B_KeysToTiccmd(mobj_t *mo, ticcmd_t *cmd, boolean forward, boolean backward
// Don't mess with bot inputs during these unhandled movement conditions.
// The normal AI doesn't use abilities, so custom AI should be sending us exactly what it wants anyway.
if (forward)
cmd->forwardmove += MAXPLMOVE << FRACBITS >> TICCMD_REDUCE;
cmd->forwardmove += MAXPLMOVE<<FRACBITS>>16;
if (backward)
cmd->forwardmove -= MAXPLMOVE<<FRACBITS >> TICCMD_REDUCE;
cmd->forwardmove -= MAXPLMOVE<<FRACBITS>>16;
if (left || strafeleft)
cmd->sidemove -= MAXPLMOVE << FRACBITS >> TICCMD_REDUCE;
cmd->sidemove -= MAXPLMOVE<<FRACBITS>>16;
if (right || straferight)
cmd->sidemove += MAXPLMOVE << FRACBITS >> TICCMD_REDUCE;
cmd->sidemove += MAXPLMOVE<<FRACBITS>>16;
} else {
// In standard 2D mode, interpret "forward" as "the way you're facing" and everything else as "the way you're not facing"
if (left || right)
@@ -163,23 +163,23 @@ void B_KeysToTiccmd(mobj_t *mo, ticcmd_t *cmd, boolean forward, boolean backward
right = true;
}
if (left || strafeleft)
cmd->sidemove -= MAXPLMOVE << FRACBITS >> TICCMD_REDUCE;
cmd->sidemove -= MAXPLMOVE<<FRACBITS>>16;
if (right || straferight)
cmd->sidemove += MAXPLMOVE << FRACBITS >> TICCMD_REDUCE;
cmd->sidemove += MAXPLMOVE<<FRACBITS>>16;
}
} else {
if (forward)
cmd->forwardmove += MAXPLMOVE << FRACBITS >> TICCMD_REDUCE;
cmd->forwardmove += MAXPLMOVE<<FRACBITS>>16;
if (backward)
cmd->forwardmove -= MAXPLMOVE << FRACBITS >> TICCMD_REDUCE;
cmd->forwardmove -= MAXPLMOVE<<FRACBITS>>16;
if (left)
cmd->angleturn += 1280;
if (right)
cmd->angleturn -= 1280;
if (strafeleft)
cmd->sidemove -= MAXPLMOVE << FRACBITS >> TICCMD_REDUCE;
cmd->sidemove -= MAXPLMOVE<<FRACBITS>>16;
if (straferight)
cmd->sidemove += MAXPLMOVE << FRACBITS >> TICCMD_REDUCE;
cmd->sidemove += MAXPLMOVE<<FRACBITS>>16;
}
if (jump)
cmd->buttons |= BT_DRIFT;
+9 -18
View File
@@ -434,7 +434,7 @@ LUA_API void lua_pushnumber (lua_State *L, lua_Number n) {
LUA_API void lua_pushlstring (lua_State *L, const char *s, size_t len) {
lua_lock(L);
luaC_checkGC(L);
setsvalue2s(L, L->top, (len == 0) ? luaS_newlstr(L, "", 0) : luaS_newlstr(L, s, len));
setsvalue2s(L, L->top, luaS_newlstr(L, s, len));
api_incr_top(L);
lua_unlock(L);
}
@@ -519,22 +519,6 @@ LUA_API int lua_pushthread (lua_State *L) {
** get functions (Lua -> stack)
*/
static void auxgetstr (lua_State *L, TValue *t, const char *k) {
TValue *slot;
TValue key;
TString *str = luaS_new(L, k);
api_checkvalidindex(L, t);
if (luaV_fastget(L, t, str, slot, luaH_getstr)) {
setobj2s(L, L->top, slot);
}
else {
setsvalue(L, &key, str);
luaV_finishget(L, t, &key, L->top, slot);
}
api_incr_top(L);
lua_unlock(L);
}
LUA_API void lua_gettable (lua_State *L, int idx) {
StkId t;
@@ -547,8 +531,15 @@ LUA_API void lua_gettable (lua_State *L, int idx) {
LUA_API void lua_getfield (lua_State *L, int idx, const char *k) {
StkId t;
TValue key;
lua_lock(L);
auxgetstr(L, index2adr(L, idx), k);
t = index2adr(L, idx);
api_checkvalidindex(L, t);
setsvalue(L, &key, luaS_new(L, k));
luaV_gettable(L, t, &key, L->top);
api_incr_top(L);
lua_unlock(L);
}
+5 -70
View File
@@ -20,13 +20,10 @@
#define lauxlib_c
#define LUA_LIB
#include "ldebug.h"
#include "lua.h"
#include "lauxlib.h"
#include "../doomdef.h"
#define FREELIST_REF 0 /* free list of references */
@@ -43,7 +40,7 @@ LUALIB_API int luaL_argerror (lua_State *L, int narg, const char *extramsg) {
if (!lua_getstack(L, 0, &ar)) /* no stack frame? */
return luaL_error(L, "bad argument #%d (%s)", narg, extramsg);
lua_getinfo(L, "n", &ar);
if (fastcmp(ar.namewhat, "method")) {
if (strcmp(ar.namewhat, "method") == 0) {
narg--; /* do not count `self' */
if (narg == 0) /* error is in the self argument itself? */
return luaL_error(L, "calling " LUA_QS " on bad self (%s)",
@@ -94,64 +91,13 @@ LUALIB_API int luaL_error (lua_State *L, const char *fmt, ...) {
/* }====================================================== */
/*
** {======================================================
** 'luaL_resourcetryagain'
** This function uses 'errno' to check whether the last error was
** related to lack of resources (e.g., not enough memory or too many
** open files). If so, the function performs a full garbage collection
** to try to release resources, and then it returns 1 to signal to
** the caller that it is worth trying again the failed operation.
** Otherwise, it returns 0. Because error codes are not ANSI C, the
** code must handle any combination of error codes that are defined.
** =======================================================
*/
LUALIB_API int luaL_resourcetryagain (lua_State *L) {
/* these are the resource-related errors in Linux */
#if defined(EMFILE) || defined(ENFILE) || defined(ENOMEM)
#if !defined(EMFILE) /* too many open files in the process */
#define EMFILE -1 /* if not defined, use an impossible value */
#endif
#if !defined(ENFILE) /* too many open files in the system */
#define ENFILE -1
#endif
#if !defined(ENOMEM) /* not enough memory */
#define ENOMEM -1
#endif
if (errno == EMFILE || errno == ENFILE || errno == ENOMEM) {
CONS_Alert(CONS_WARNING, "%s, force calling lua garbage collector\n", strerror(errno));
lua_gc(L, LUA_GCCOLLECT, 0); /* try to release resources with a full GC */
return 1; /* signal to try again the creation */
}
#endif
return 0; /* else, asume errors are not due to lack of resources */
}
/* }====================================================== */
/*
** {======================================================
** Userdata's metatable manipulation
** =======================================================
*/
LUALIB_API int luaL_checkoption (lua_State *L, int narg, const char *def,
const char *const lst[]) {
const char *name = (def) ? luaL_optstring(L, narg, def) :
luaL_checkstring(L, narg);
int i;
for (i=0; lst[i]; i++)
if (fastcmp(lst[i], name))
if (strcmp(lst[i], name) == 0)
return i;
return luaL_argerror(L, narg,
lua_pushfstring(L, "invalid option " LUA_QS, name));
@@ -469,19 +415,8 @@ LUALIB_API char *luaL_prepbuffer (luaL_Buffer *B) {
LUALIB_API void luaL_addlstring (luaL_Buffer *B, const char *s, size_t l) {
while (l) {
size_t space = bufffree(B);
if (space == 0) {
luaL_prepbuffer(B);
lua_assert(bufffree(B) == LUAL_BUFFERSIZE);
space = LUAL_BUFFERSIZE;
}
if (space > l) space = l;
memcpy(B->p, s, space);
B->p += space;
s += space;
l -= space;
}
while (l--)
luaL_addchar(B, *s++);
}
@@ -698,6 +633,6 @@ static int panic (lua_State *L) {
LUALIB_API lua_State *luaL_newstate (void) {
lua_State *L = lua_newstate(l_alloc, NULL);
if (l_likely(L)) lua_atpanic(L, &panic);
if (L) lua_atpanic(L, &panic);
return L;
}
-2
View File
@@ -95,8 +95,6 @@ LUALIB_API FUNCREPORT int (luaL_error) (lua_State *L, const char *fmt, ...);
LUALIB_API int (luaL_checkoption) (lua_State *L, int narg, const char *def,
const char *const lst[]);
LUALIB_API int (luaL_resourcetryagain) (lua_State *L);
LUALIB_API int (luaL_ref) (lua_State *L, int t);
LUALIB_API void (luaL_unref) (lua_State *L, int t, int ref);
+12 -13
View File
@@ -790,19 +790,18 @@ void luaK_posfix (FuncState *fs, BinOpr op, expdesc *e1, expdesc *e2) {
case OPR_BXOR: codearith(fs, OP_BXOR, e1, e2); break;
case OPR_BSHL: codearith(fs, OP_BSHL, e1, e2); break;
case OPR_BSHR: codearith(fs, OP_BSHR, e1, e2); break;
case OPR_ADD: case OPR_SUB: case OPR_MUL: case OPR_DIV:
case OPR_MOD: case OPR_POW: {
codearith(fs, op - OPR_ADD + OP_ADD, e1, e2);
break;
}
case OPR_EQ: case OPR_LT: case OPR_LE: {
codecomp(fs, op - OPR_EQ + OP_EQ, 1, e1, e2);
break;
}
case OPR_NE: case OPR_GT: case OPR_GE: {
codecomp(fs, op - OPR_NE + OP_EQ, 0, e1, e2);
break;
}
case OPR_ADD: codearith(fs, OP_ADD, e1, e2); break;
case OPR_SUB: codearith(fs, OP_SUB, e1, e2); break;
case OPR_MUL: codearith(fs, OP_MUL, e1, e2); break;
case OPR_DIV: codearith(fs, OP_DIV, e1, e2); break;
case OPR_MOD: codearith(fs, OP_MOD, e1, e2); break;
case OPR_POW: codearith(fs, OP_POW, e1, e2); break;
case OPR_EQ: codecomp(fs, OP_EQ, 1, e1, e2); break;
case OPR_NE: codecomp(fs, OP_EQ, 0, e1, e2); break;
case OPR_LT: codecomp(fs, OP_LT, 1, e1, e2); break;
case OPR_LE: codecomp(fs, OP_LE, 1, e1, e2); break;
case OPR_GT: codecomp(fs, OP_LT, 0, e1, e2); break;
case OPR_GE: codecomp(fs, OP_LE, 0, e1, e2); break;
default: lua_assert(0);
}
}
+3 -3
View File
@@ -21,13 +21,13 @@
/*
** grep "ORDER OPR" if you change these enums (ORDER OP)
** grep "ORDER OPR" if you change these enums
*/
typedef enum BinOpr {
OPR_ADD, OPR_SUB, OPR_MUL, OPR_DIV, OPR_MOD, OPR_POW,
OPR_CONCAT,
OPR_EQ, OPR_LT, OPR_LE,
OPR_NE, OPR_GT, OPR_GE,
OPR_NE, OPR_EQ,
OPR_LT, OPR_LE, OPR_GT, OPR_GE,
OPR_AND, OPR_OR,
OPR_BAND, OPR_BOR, OPR_BXOR,
OPR_BSHL, OPR_BSHR,
+5 -28
View File
@@ -542,39 +542,16 @@ static const char *getobjname (lua_State *L, CallInfo *ci, int stackpos,
static const char *getfuncname (lua_State *L, CallInfo *ci, const char **name) {
TMS tm = 0;
Instruction i;
if ((isLua(ci) && ci->tailcalls > 0) || !isLua(ci - 1))
return NULL; /* calling function is not Lua (or is unknown) */
ci--; /* calling function */
i = ci_func(ci)->l.p->code[currentpc(L, ci)];
switch (GET_OPCODE(i)) {
case OP_CALL:
case OP_TAILCALL:
case OP_TFORLOOP:
return getobjname(L, ci, GETARG_A(i), name);
case OP_GETGLOBAL:
case OP_SELF:
case OP_GETTABLE: tm = TM_INDEX; break;
case OP_SETGLOBAL:
case OP_SETTABLE: tm = TM_NEWINDEX; break;
case OP_EQ: tm = TM_EQ; break;
case OP_ADD: tm = TM_ADD; break;
case OP_SUB: tm = TM_SUB; break;
case OP_MUL: tm = TM_MUL; break;
case OP_DIV: tm = TM_DIV; break;
case OP_MOD: tm = TM_MOD; break;
case OP_POW: tm = TM_POW; break;
case OP_UNM: tm = TM_UNM; break;
case OP_LEN: tm = TM_LEN; break;
case OP_LT: tm = TM_LT; break;
case OP_LE: tm = TM_LE; break;
case OP_CONCAT: tm = TM_CONCAT; break;
default:
return NULL; /* else no useful name can be found */
}
*name = getstr(G(L)->tmname[tm]);
return "metamethod";
if (GET_OPCODE(i) == OP_CALL || GET_OPCODE(i) == OP_TAILCALL ||
GET_OPCODE(i) == OP_TFORLOOP)
return getobjname(L, ci, GETARG_A(i), name);
else
return NULL; /* no useful name can be found */
}
+4 -4
View File
@@ -55,8 +55,8 @@ struct lua_longjmp {
void luaD_seterrorobj (lua_State *L, int lerrcode, StkId oldtop) {
switch (lerrcode) {
case LUA_ERRMEM: { /* memory error? */
setsvalue2s(L, oldtop, G(L)->memerrmsg); /* reuse preregistered msg. */
case LUA_ERRMEM: {
setsvalue2s(L, oldtop, luaS_newliteral(L, MEMERRMSG));
break;
}
case LUA_ERRERR: {
@@ -164,7 +164,7 @@ void luaD_reallocCI (lua_State *L, int newsize) {
void luaD_growstack (lua_State *L, int n) {
if (n <= L->stacksize) /* double size is enough? */
if (l_likely(n <= L->stacksize)) /* double size is enough? */
luaD_reallocstack(L, 2*L->stacksize);
else
luaD_reallocstack(L, L->stacksize + n);
@@ -318,7 +318,7 @@ int luaD_precall (lua_State *L, StkId func, int nresults) {
ci->top = L->top + LUA_MINSTACK;
lua_assert(ci->top <= L->stack_last);
ci->nresults = nresults;
if (l_unlikely(L->hookmask & LUA_MASKCALL))
if (L->hookmask & LUA_MASKCALL)
luaD_callhook(L, LUA_HOOKCALL, -1);
lua_unlock(L);
n = (*curr_func(L)->c.f)(L); /* do the actual call */
-1
View File
@@ -544,7 +544,6 @@ static void atomic (lua_State *L) {
marktmu(g); /* mark `preserved' userdata */
udsize += propagateall(g); /* remark, to propagate `preserveness' */
cleartable(g->weak); /* remove collected objects from weak tables */
luaS_clearcache(g);
/* flip current white */
g->currentwhite = cast_byte(otherwhite(g));
g->sweepstrgc = 0;
+27 -38
View File
@@ -58,6 +58,12 @@ static int pushresult (lua_State *L, int i, const char *filename) {
}
static void fileerror (lua_State *L, int arg, const char *filename) {
lua_pushfstring(L, "%s: %s", filename, strerror(errno));
luaL_argerror(L, arg, lua_tostring(L, -1));
}
#define tofilep(L) ((FILE **)luaL_checkudata(L, 1, LUA_FILEHANDLE))
@@ -155,31 +161,12 @@ static int io_tostring (lua_State *L) {
static int StartsWith(const char *a, const char *b) // this is wolfs being lazy yet again
{
if (strncmp(a, b, strlen(b)) == 0) return 1;
if(strncmp(a, b, strlen(b)) == 0) return 1;
return 0;
}
/*
** Equivalent to 'fopen', but if it fails due to a lack of resources
** (see 'luaL_resourcetryagain'), do an "emergency" garbage collection to try
** to close some files and then tries to open the file again.
*/
static FILE *trytoopen (lua_State *L, const char *path, const char *mode) {
FILE *f = fopen(path, mode);
if (f == NULL && luaL_resourcetryagain(L)) /* resource failure? */
f = fopen(path, mode); /* try to open again */
return f;
}
static void opencheck (lua_State *L, const char *fname, const char *mode) {
FILE **p = newfile(L);
*p = trytoopen(L, fname, mode);
if (l_unlikely(*p == NULL))
luaL_error(L, "cannot open file '%s' (%s)", fname, strerror(errno));
}
static int io_open(lua_State *L)
{
static int io_open (lua_State *L) {
FILE **pf;
const char *filename = luaL_checkstring(L, 1);
int pass = 0;
@@ -191,13 +178,12 @@ static int io_open(lua_State *L)
for (i = 0; i < (sizeof (whitelist) / sizeof(const char *)); i++)
{
if (fasticmp(&filename[length - strlen(whitelist[i])], whitelist[i]))
if (!stricmp(&filename[length - strlen(whitelist[i])], whitelist[i]))
{
pass = 1;
break;
}
}
if (l_unlikely(strstr(filename, "..") || strchr(filename, ':') || StartsWith(filename, "\\")
|| StartsWith(filename, "/") || !pass))
{
@@ -224,7 +210,7 @@ static int io_open(lua_State *L)
}
pf = newfile(L);
*pf = trytoopen(L, destFilename, mode);
*pf = fopen(destFilename, mode);
return (*pf == NULL) ? pushresult(L, 0, filename) : 1;
}
@@ -232,8 +218,6 @@ static int io_open(lua_State *L)
static int io_tmpfile (lua_State *L) {
FILE **pf = newfile(L);
*pf = tmpfile();
if (*pf == NULL && luaL_resourcetryagain(L)) /* resource failure? */
*pf = tmpfile(); /* try to open again */
return (*pf == NULL) ? pushresult(L, 0, NULL) : 1;
}
@@ -252,7 +236,10 @@ static int g_iofile (lua_State *L, int f, const char *mode) {
if (!lua_isnoneornil(L, 1)) {
const char *filename = lua_tostring(L, 1);
if (filename) {
opencheck(L, filename, mode);
FILE **pf = newfile(L);
*pf = fopen(filename, mode);
if (l_unlikely(*pf == NULL))
fileerror(L, 1, filename);
}
else {
tofile(L); /* check that it's a valid file handle */
@@ -301,7 +288,10 @@ static int io_lines (lua_State *L) {
}
else {
const char *filename = luaL_checkstring(L, 1);
opencheck(L, filename, "r");
FILE **pf = newfile(L);
*pf = fopen(filename, "r");
if (l_unlikely(*pf == NULL))
fileerror(L, 1, filename);
aux_lines(L, lua_gettop(L), 1);
return 1;
}
@@ -356,21 +346,20 @@ static int read_line (lua_State *L, FILE *f) {
static int read_chars (lua_State *L, FILE *f, size_t n) {
size_t tbr = n; /* number of chars to be read */
size_t rlen; /* how much to read in each cycle */
size_t nr; /* number of chars actually read in each cycle */
size_t rlen; /* how much to read */
size_t nr; /* number of chars actually read */
luaL_Buffer b;
luaL_buffinit(L, &b);
rlen = LUAL_BUFFERSIZE; /* try to read that much each time */
do {
char *p = luaL_prepbuffer(&b);
if (rlen > tbr) rlen = tbr; /* cannot read more than asked */
if (rlen > n) rlen = n; /* cannot read more than asked */
nr = fread(p, sizeof(char), rlen, f);
luaL_addsize(&b, nr);
tbr -= nr; /* still have to read 'tbr' chars */
} while (tbr > 0 && nr == rlen); /* until end of count or eof */
n -= nr; /* still have to read `n' chars */
} while (n > 0 && nr == rlen); /* until end of count or eof */
luaL_pushresult(&b); /* close buffer */
return (tbr == 0 || tbr < n); /* true iff read something */
return (n == 0 || lua_objlen(L, -1) > 0);
}
@@ -433,13 +422,13 @@ static int f_read (lua_State *L) {
static int io_readline (lua_State *L) {
FILE *f = *(FILE **)lua_touserdata(L, lua_upvalueindex(1));
int success;
int sucess;
if (f == NULL) /* file is already closed? */
luaL_error(L, "file is already closed");
success = read_line(L, f);
sucess = read_line(L, f);
if (ferror(f))
return luaL_error(L, "%s", strerror(errno));
if (success) return 1;
if (sucess) return 1;
else { /* EOF */
if (lua_toboolean(L, lua_upvalueindex(2))) { /* generator created file? */
lua_settop(L, 0);
-30
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@@ -41,25 +41,6 @@ typedef unsigned char lu_byte;
*/
#define IntPoint(p) ((unsigned int)(lu_mem)(p))
/*
** conversion of pointer to unsigned integer: this is for hashing only;
** there is no problem if the integer cannot hold the whole pointer
** value. (In strict ISO C this may cause undefined behavior, but no
** actual machine seems to bother.)
*/
#if !defined(LUA_USE_C89) && defined(__STDC_VERSION__) && \
__STDC_VERSION__ >= 199901L
#include <stdint.h>
#if defined(UINTPTR_MAX) /* even in C99 this type is optional */
#define L_P2I uintptr_t
#else /* no 'intptr'? */
#define L_P2I uintmax_t /* use the largest available integer */
#endif
#else /* C89 option */
#define L_P2I size_t
#endif
#define point2uint(p) ((unsigned int)((L_P2I)(p) & UINT_MAX))
/* type to ensure maximum alignment */
@@ -119,17 +100,6 @@ typedef lu_int32 Instruction;
#endif
/*
** Size of cache for strings in the API. 'N' is the number of
** sets (better be a prime) and "M" is the size of each set (M == 1
** makes a direct cache.)
*/
#ifndef STRCACHE_N
#define STRCACHE_N 53
#define STRCACHE_M 2
#endif
/* minimum size for string buffer */
#ifndef LUA_MINBUFFER
#define LUA_MINBUFFER 32
+2
View File
@@ -13,6 +13,8 @@
#include "llimits.h"
#include "lua.h"
#define MEMERRMSG "not enough memory"
#define luaM_reallocv(L,b,on,n,e) \
((cast(size_t, (n)+1) <= MAX_SIZET/(e)) ? /* +1 to avoid warnings */ \
+4 -4
View File
@@ -881,10 +881,10 @@ static const struct {
lu_byte right; /* right priority */
} priority[] = { /* ORDER OPR */
{6, 6}, {6, 6}, {7, 7}, {7, 7}, {7, 7}, /* `+' `-' `/' `%' */
{10, 9}, {5, 4}, /* ^, .. (right associative) */
{3, 3}, {3, 3}, {3, 3}, /* ==, <, <= */
{3, 3}, {3, 3}, {3, 3}, /* ~=, >, >= */
{2, 2}, {1, 1} /* and, or */
{10, 9}, {5, 4}, /* power and concat (right associative) */
{3, 3}, {3, 3}, /* equality and inequality */
{3, 3}, {3, 3}, {3, 3}, {3, 3}, /* order */
{2, 2}, {1, 1} /* logical (and/or) */
,{6, 6}, {6, 6}, {6, 6}, /* bit-wise (band/bor/bxor) */
{7, 7}, {7, 7} /* shl/shr */
};
+2 -1
View File
@@ -73,9 +73,10 @@ static void f_luaopen (lua_State *L, void *ud) {
stack_init(L, L); /* init stack */
sethvalue(L, gt(L), luaH_new(L, 0, 2)); /* table of globals */
sethvalue(L, registry(L), luaH_new(L, 0, 2)); /* registry */
luaS_init(L);
luaS_resize(L, MINSTRTABSIZE); /* initial size of string table */
luaT_init(L);
luaX_init(L);
luaS_fix(luaS_newliteral(L, MEMERRMSG));
g->GCthreshold = 4*g->totalbytes;
}
-2
View File
@@ -88,11 +88,9 @@ typedef struct global_State {
lua_CFunction panic; /* to be called in unprotected errors */
TValue l_registry;
struct lua_State *mainthread;
TString *memerrmsg; /* memory-error message */
UpVal uvhead; /* head of double-linked list of all open upvalues */
struct Table *mt[NUM_TAGS]; /* metatables for basic types */
TString *tmname[TM_N]; /* array with tag-method names */
TString *strcache[STRCACHE_N][STRCACHE_M]; /* cache for strings in API */
} global_State;
+4 -118
View File
@@ -18,9 +18,6 @@
#include "lstring.h"
#define MEMERRMSG "not enough memory"
void luaS_resize (lua_State *L, int newsize) {
GCObject **newhash;
@@ -54,7 +51,7 @@ static TString *newlstr (lua_State *L, const char *str, size_t l,
unsigned int h) {
TString *ts;
stringtable *tb;
if (l_unlikely(l+1 > (MAX_SIZET - sizeof(TString))/sizeof(char)))
if (l+1 > (MAX_SIZET - sizeof(TString))/sizeof(char))
luaM_toobig(L);
ts = cast(TString *, luaM_malloc(L, (l+1)*sizeof(char)+sizeof(TString)));
ts->tsv.len = l;
@@ -75,106 +72,18 @@ static TString *newlstr (lua_State *L, const char *str, size_t l,
}
/*
** Clear API string cache. (Entries cannot be empty, so fill them with
** a non-collectable string.)
*/
void luaS_clearcache (global_State *g) {
int i, j;
for (i = 0; i < STRCACHE_N; i++)
for (j = 0; j < STRCACHE_M; j++) {
if (luaS_iswhite(g->strcache[i][j])) /* will entry be collected? */
g->strcache[i][j] = g->memerrmsg; /* replace it with something fixed */
}
}
/*
** Initialize the string table and the string cache
*/
void luaS_init (lua_State *L) {
global_State *g = G(L);
int i, j;
luaS_resize(L, MINSTRTABSIZE); /* initial size of string table */
/* pre-create memory-error message */
g->memerrmsg = luaS_newliteral(L, MEMERRMSG);
luaS_fix(g->memerrmsg); /* it should never be collected */
for (i = 0; i < STRCACHE_N; i++) /* fill cache with valid strings */
for (j = 0; j < STRCACHE_M; j++)
g->strcache[i][j] = g->memerrmsg;
}
// string hash taken from luaJIT
/* Unaligned load of uint32_t. */
static inline __attribute__((always_inline)) uint32_t getu32(const void* ptr)
{
uint32_t result;
memcpy(&result, ptr, 4);
return result;
}
// smol macro to look a little less messy lul
#define getu8(p) *cast(const uint8_t *, p)
/* Keyed sparse ARX string hash. Constant time. */
static unsigned hash_sparse(const char *str, size_t len)
{
/* Constants taken from lookup3 hash by Bob Jenkins. */
unsigned int a, b, h = cast(unsigned int, len);
#define rol(x, n) (((x)<<(n)) | ((x)>>(-cast(int, n)&(8*sizeof(x)-1))))
if (len >= 4) { /* Caveat: unaligned access! */
a = getu32(str);
h ^= getu32(str+len-4);
b = getu32(str+(len>>1)-2);
h ^= b; h -= rol(b, 14);
b += getu32(str+(len>>2)-1);
} else if (len > 0) {
a = getu8(str);
h ^= getu8(str+len-1);
b = getu8(str+(len>>1));
h ^= b; h -= rol(b, 14);
} else {
return 0;
}
a ^= h; a -= rol(h, 11);
b ^= a; b -= rol(a, 25);
h ^= b; h -= rol(b, 16);
#undef rol
return h;
}
#undef getu8
static inline __attribute__((always_inline)) unsigned luaS_hash (const char *str, size_t l) {
#if 0
TString *luaS_newlstr (lua_State *L, const char *str, size_t l) {
GCObject *o;
unsigned int h = cast(unsigned int, l); /* seed */
size_t step = (l>>5)+1; /* if string is too long, don't hash all its chars */
size_t l1;
for (l1=l; l1>=step; l1-=step) /* compute hash */
h = h ^ ((h<<5)+(h>>2)+cast(unsigned char, str[l1-1]));
return h;
#else
return hash_sparse(str, l);
#endif
}
/*
** new string (with explicit length)
*/
TString *luaS_newlstr (lua_State *L, const char *str, size_t l) {
GCObject *o;
unsigned int h = luaS_hash(str, l);
for (o = G(L)->strt.hash[lmod(h, G(L)->strt.size)];
o != NULL;
o = o->gch.next) {
TString *ts = rawgco2ts(o);
if (ts->tsv.hash == h &&
ts->tsv.len == l &&
(memcmp(str, getstr(ts), l) == 0)) {
if (l_unlikely(ts->tsv.len == l && (memcmp(str, getstr(ts), l) == 0))) {
/* string may be dead */
if (isdead(G(L), o)) changewhite(o);
return ts;
@@ -184,29 +93,6 @@ TString *luaS_newlstr (lua_State *L, const char *str, size_t l) {
}
/*
** Create or reuse a zero-terminated string, first checking in the
** cache (using the string address as a key). The cache can contain
** only zero-terminated strings, so it is safe to use 'strcmp' to
** check hits.
*/
TString *luaS_new (lua_State *L, const char *str) {
unsigned int i = point2uint(str) % STRCACHE_N; /* hash */
int j;
TString **p = G(L)->strcache[i];
for (j = 0; j < STRCACHE_M; j++) {
if (strcmp(str, getstr(p[j])) == 0) /* hit? */
return p[j]; /* that is it */
}
/* normal route */
for (j = STRCACHE_M - 1; j > 0; j--)
p[j] = p[j - 1]; /* move out last element */
/* new element is first in the list */
p[0] = luaS_newlstr(L, str, strlen(str));
return p[0];
}
Udata *luaS_newudata (lua_State *L, size_t s, Table *e) {
Udata *u;
if (l_unlikely(s > MAX_SIZET - sizeof(Udata)))
+2 -6
View File
@@ -17,19 +17,15 @@
#define sizeudata(u) (sizeof(union Udata)+(u)->len)
//#define luaS_new(L, s) (luaS_newlstr(L, s, strlen(s)))
#define luaS_new(L, s) (luaS_newlstr(L, s, strlen(s)))
#define luaS_newliteral(L, s) (luaS_newlstr(L, "" s, \
(sizeof(s)/sizeof(char))-1))
#define luaS_iswhite(x) test2bits((x)->tsv.marked, WHITE0BIT, WHITE1BIT)
#define luaS_fix(s) l_setbit((s)->tsv.marked, FIXEDBIT)
#define luaS_fix(s) l_setbit((s)->tsv.marked, FIXEDBIT)
LUAI_FUNC void luaS_resize (lua_State *L, int newsize);
LUAI_FUNC void luaS_clearcache (global_State *g);
LUAI_FUNC void luaS_init (lua_State *L);
LUAI_FUNC Udata *luaS_newudata (lua_State *L, size_t s, Table *e);
LUAI_FUNC TString *luaS_newlstr (lua_State *L, const char *str, size_t l);
LUAI_FUNC TString *luaS_new (lua_State *L, const char *str);
#endif
+1 -1
View File
@@ -527,7 +527,7 @@ static int str_find_aux (lua_State *L, int find) {
if (find) {
lua_pushinteger(L, s1-s+1); /* start */
lua_pushinteger(L, res-s); /* end */
return push_captures(&ms, NULL, NULL) + 2;
return push_captures(&ms, NULL, 0) + 2;
}
else
return push_captures(&ms, s1, res);
-7
View File
@@ -81,7 +81,6 @@ static /*const*/ Node dummynode_ = {
/*
** hash for lua_Numbers
*/
#if 0
static Node *hashnum (const Table *t, lua_Number n) {
unsigned int a[numints];
int i;
@@ -91,12 +90,6 @@ static Node *hashnum (const Table *t, lua_Number n) {
for (i = 1; i < numints; i++) a[0] += a[i];
return hashmod(t, a[0]);
}
#else
// our lua_Number is just typedef´d int32 so no need to do any of the above
static inline Node *hashnum (const Table *t, lua_Number n) {
return hashmod(t, cast(unsigned int, n));
}
#endif
+3 -3
View File
@@ -772,10 +772,10 @@ union luai_Cast { double l_d; long l_l; };
#include <stdio.h>
#if defined(__GNUC__)
#define l_likely(x) (__builtin_expect(!!(x), 1))
#define l_unlikely(x) (__builtin_expect(!!(x), 0))
#define l_likely(x) (__builtin_expect(((x) != 0), 1))
#define l_unlikely(x) (__builtin_expect(((x) != 0), 0))
#else
#define l_likely(x) (x)
#define l_likely(x) (x)
#define l_unlikely(x) (x)
#endif
+38 -98
View File
@@ -28,7 +28,7 @@
/* limit for table tag-method chains (to avoid infinite loops) */
/* limit for table tag-method chains (to avoid loops) */
#define MAXTAGLOOP 100
@@ -105,42 +105,27 @@ static void callTM (lua_State *L, const TValue *f, const TValue *p1,
}
/*
** Finish the table access 'val = t[key]'.
** if 'slot' is NULL, 't' is not a table; otherwise, 'slot' points to
** t[k] entry (which must be nil).
*/
void luaV_finishget (lua_State *L, TValue *t, TValue *key, StkId val,
TValue *slot) {
int loop; /* counter to avoid infinite loops */
TValue *tm; /* metamethod */
void luaV_gettable (lua_State *L, TValue *t, TValue *key, StkId val) {
int loop;
for (loop = 0; loop < MAXTAGLOOP; loop++) {
if (slot == NULL) { /* 't' is not a table? */
lua_assert(!ttistable(t));
tm = luaT_gettmbyobj(L, t, TM_INDEX);
if (l_unlikely(ttisnil(tm)))
luaG_typeerror(L, t, "index"); /* no metamethod */
/* else will try the metamethod */
}
else { /* 't' is a table */
lua_assert(ttisnil(slot));
tm = fasttm(L, hvalue(t)->metatable, TM_INDEX); /* table's metamethod */
if (tm == NULL) { /* no metamethod? */
setnilvalue(val); /* result is nil */
TValue *tm;
if (ttistable(t)) { /* `t' is a table? */
Table *h = hvalue(t);
const TValue *res = luaH_get(h, key); /* do a primitive get */
if (!ttisnil(res) || /* result is no nil? */
(tm = fasttm(L, h->metatable, TM_INDEX)) == NULL) { /* or no TM? */
setobj2s(L, val, res);
return;
}
/* else will try the metamethod */
/* else will try the tag method */
}
if (ttisfunction(tm)) { /* is metamethod a function? */
callTMres(L, val, tm, t, key); /* call it */
else if (l_unlikely(ttisnil(tm = luaT_gettmbyobj(L, t, TM_INDEX))))
luaG_typeerror(L, t, "index");
if (ttisfunction(tm)) {
callTMres(L, val, tm, t, key);
return;
}
t = tm; /* else try to access 'tm[key]' */
if (luaV_fastget(L, t, key, slot, luaH_get)) { /* fast track? */
setobj2s(L, val, slot); /* done */
return;
}
/* else repeat (tail call 'luaV_finishget') */
t = tm; /* else repeat with `tm' */
}
luaG_runerror(L, "loop in gettable");
}
@@ -154,12 +139,8 @@ void luaV_settable (lua_State *L, TValue *t, TValue *key, StkId val) {
Table *h = hvalue(t);
TValue *oldval = luaH_set(L, h, key); /* do a primitive set */
/* oldval is nil=> look for newindex, oldval is not nil => look for usedindex */
if (ttisnil(oldval)) {
tm = fasttm(L, h->metatable, TM_NEWINDEX); /* get metamethod */
} else {
tm = fasttm(L, h->metatable, TM_USEDINDEX);
}
if (tm == NULL) { /* no metamethod? */
if (!((ttisnil(oldval) && ((tm = fasttm(L, h->metatable, TM_NEWINDEX)) != NULL)) ||
((!ttisnil(oldval)) && ((tm = fasttm(L, h->metatable, TM_USEDINDEX)) != NULL)))) {
setobj2t(L, oldval, val);
luaC_barriert(L, h, val);
return;
@@ -385,7 +366,6 @@ static void Arith (lua_State *L, StkId ra, TValue *rb,
#define arith_op(op,tm) { \
StkId ra = RA(i); \
TValue *rb = RKB(i); \
TValue *rc = RKC(i); \
if (ttisnumber(rb) && ttisnumber(rc)) { \
@@ -397,14 +377,6 @@ static void Arith (lua_State *L, StkId ra, TValue *rb,
}
/*
** copy of 'luaV_gettable', but protecting call to potential metamethod
** (which can reallocate the stack)
*/
#define gettableProtected(L,t,k,v) { TValue *slot; \
if (luaV_fastget(L,t,k,slot,luaH_get)) { setobj2s(L, v, slot); } \
else Protect(luaV_finishget(L,t,k,v,slot)); }
void luaV_execute (lua_State *L, int nexeccalls) {
LClosure *cl;
@@ -414,12 +386,13 @@ void luaV_execute (lua_State *L, int nexeccalls) {
reentry: /* entry point */
lua_assert(isLua(L->ci));
pc = L->savedpc;
cl = &clvalue(L->ci->func)->l; /* local reference to function's closure */
k = cl->p->k; /* local reference to function's constant table */
base = L->base; /* local copy of function's base */
cl = &clvalue(L->ci->func)->l;
base = L->base;
k = cl->p->k;
/* main loop of interpreter */
for (;;) {
const Instruction i = *pc++;
StkId ra;
if ((L->hookmask & (LUA_MASKLINE | LUA_MASKCOUNT)) &&
(--L->hookcount == 0 || L->hookmask & LUA_MASKLINE)) {
traceexec(L, pc);
@@ -429,28 +402,26 @@ void luaV_execute (lua_State *L, int nexeccalls) {
}
base = L->base;
}
/* warning!! several calls may realloc the stack and invalidate `ra' */
ra = RA(i);
lua_assert(base == L->base && L->base == L->ci->base);
lua_assert(base <= L->top && L->top <= L->stack + L->stacksize);
lua_assert(L->top == L->ci->top || luaG_checkopenop(i));
switch (GET_OPCODE(i)) {
case OP_MOVE: {
StkId ra = RA(i);
setobjs2s(L, ra, RB(i));
continue;
}
case OP_LOADK: {
StkId ra = RA(i);
setobj2s(L, ra, KBx(i));
continue;
}
case OP_LOADBOOL: {
StkId ra = RA(i);
setbvalue(ra, GETARG_B(i));
if (GETARG_C(i)) pc++; /* skip next instruction (if C) */
continue;
}
case OP_LOADNIL: {
StkId ra = RA(i);
TValue *rb = RB(i);
do {
setnilvalue(rb--);
@@ -458,13 +429,11 @@ void luaV_execute (lua_State *L, int nexeccalls) {
continue;
}
case OP_GETUPVAL: {
StkId ra = RA(i);
int b = GETARG_B(i);
setobj2s(L, ra, cl->upvals[b]->v);
continue;
}
case OP_GETGLOBAL: {
StkId ra = RA(i);
TValue g;
TValue *rb = KBx(i);
sethvalue(L, &g, cl->env);
@@ -473,14 +442,10 @@ void luaV_execute (lua_State *L, int nexeccalls) {
continue;
}
case OP_GETTABLE: {
StkId ra = RA(i);
StkId rb = RB(i);
TValue *rc = RKC(i);
gettableProtected(L, rb, rc, ra);
Protect(luaV_gettable(L, RB(i), RKC(i), ra));
continue;
}
case OP_SETGLOBAL: {
StkId ra = RA(i);
TValue g;
sethvalue(L, &g, cl->env);
lua_assert(ttisstring(KBx(i)));
@@ -488,21 +453,16 @@ void luaV_execute (lua_State *L, int nexeccalls) {
continue;
}
case OP_SETUPVAL: {
StkId ra = RA(i);
UpVal *uv = cl->upvals[GETARG_B(i)];
setobj(L, uv->v, ra);
luaC_barrier(L, uv, ra);
continue;
}
case OP_SETTABLE: {
StkId ra = RA(i);
TValue *rb = RKB(i);
TValue *rc = RKC(i);
Protect(luaV_settable(L, ra, rb, rc));
Protect(luaV_settable(L, ra, RKB(i), RKC(i)));
continue;
}
case OP_NEWTABLE: {
StkId ra = RA(i);
int b = GETARG_B(i);
int c = GETARG_C(i);
sethvalue(L, ra, luaH_new(L, luaO_fb2int(b), luaO_fb2int(c)));
@@ -510,11 +470,9 @@ void luaV_execute (lua_State *L, int nexeccalls) {
continue;
}
case OP_SELF: {
StkId ra = RA(i);
StkId rb = RB(i);
TValue *rc = RKC(i);
setobjs2s(L, ra + 1, rb);
gettableProtected(L, rb, rc, ra);
setobjs2s(L, ra+1, rb);
Protect(luaV_gettable(L, rb, RKC(i), ra));
continue;
}
case OP_ADD: {
@@ -530,7 +488,6 @@ void luaV_execute (lua_State *L, int nexeccalls) {
continue;
}
case OP_DIV: {
StkId ra = RA(i);
TValue *rb = RKB(i);
TValue *rc = RKC(i);
if (ttisnumber(rb) && ttisnumber(rc)) {
@@ -546,7 +503,6 @@ void luaV_execute (lua_State *L, int nexeccalls) {
continue;
}
case OP_MOD: {
StkId ra = RA(i);
TValue *rb = RKB(i);
TValue *rc = RKC(i);
if (ttisnumber(rb) && ttisnumber(rc)) {
@@ -566,27 +522,26 @@ void luaV_execute (lua_State *L, int nexeccalls) {
continue;
}
case OP_BAND: {
arith_op(luai_numand, TM_AND);
continue;
arith_op(luai_numand, TM_AND);
continue;
}
case OP_BOR: {
arith_op(luai_numor, TM_OR);
continue;
arith_op(luai_numor, TM_OR);
continue;
}
case OP_BXOR: {
arith_op(luai_numxor, TM_XOR);
continue;
arith_op(luai_numxor, TM_XOR);
continue;
}
case OP_BSHL: {
arith_op(luai_numshl, TM_SHL);
continue;
arith_op(luai_numshl, TM_SHL);
continue;
}
case OP_BSHR: {
arith_op(luai_numshr, TM_SHR);
continue;
arith_op(luai_numshr, TM_SHR);
continue;
}
case OP_BNOT: {
StkId ra = RA(i);
TValue *rb = RB(i);
if (ttisnumber(rb)) {
lua_Number nb = nvalue(rb);
@@ -598,7 +553,6 @@ void luaV_execute (lua_State *L, int nexeccalls) {
continue;
}
case OP_UNM: {
StkId ra = RA(i);
TValue *rb = RB(i);
if (ttisnumber(rb)) {
lua_Number nb = nvalue(rb);
@@ -610,13 +564,11 @@ void luaV_execute (lua_State *L, int nexeccalls) {
continue;
}
case OP_NOT: {
StkId ra = RA(i);
int res = l_isfalse(RB(i)); /* next assignment may change this value */
setbvalue(ra, res);
continue;
}
case OP_LEN: {
StkId ra = RA(i);
TValue *rb = RB(i);
switch (ttype(rb)) {
case LUA_TTABLE: {
@@ -674,14 +626,12 @@ void luaV_execute (lua_State *L, int nexeccalls) {
continue;
}
case OP_TEST: {
StkId ra = RA(i);
if (l_isfalse(ra) != GETARG_C(i))
dojump(L, pc, GETARG_sBx(*pc));
pc++;
continue;
}
case OP_TESTSET: {
StkId ra = RA(i);
TValue *rb = RB(i);
if (l_isfalse(rb) != GETARG_C(i)) {
setobjs2s(L, ra, rb);
@@ -691,7 +641,6 @@ void luaV_execute (lua_State *L, int nexeccalls) {
continue;
}
case OP_CALL: {
StkId ra = RA(i);
int b = GETARG_B(i);
int nresults = GETARG_C(i) - 1;
if (b != 0) L->top = ra+b; /* else previous instruction set top */
@@ -713,7 +662,6 @@ void luaV_execute (lua_State *L, int nexeccalls) {
}
}
case OP_TAILCALL: {
StkId ra = RA(i);
int b = GETARG_B(i);
if (b != 0) L->top = ra+b; /* else previous instruction set top */
L->savedpc = pc;
@@ -746,7 +694,6 @@ void luaV_execute (lua_State *L, int nexeccalls) {
}
}
case OP_RETURN: {
StkId ra = RA(i);
int b = GETARG_B(i);
if (b != 0) L->top = ra+b-1;
if (L->openupval) luaF_close(L, base);
@@ -762,7 +709,6 @@ void luaV_execute (lua_State *L, int nexeccalls) {
}
}
case OP_FORLOOP: {
StkId ra = RA(i);
lua_Number step = nvalue(ra+2);
lua_Number idx = luai_numadd(nvalue(ra), step); /* increment index */
lua_Number limit = nvalue(ra+1);
@@ -775,7 +721,6 @@ void luaV_execute (lua_State *L, int nexeccalls) {
continue;
}
case OP_FORPREP: {
StkId ra = RA(i);
const TValue *init = ra;
const TValue *plimit = ra+1;
const TValue *pstep = ra+2;
@@ -792,7 +737,6 @@ void luaV_execute (lua_State *L, int nexeccalls) {
continue;
}
case OP_TFORLOOP: {
StkId ra = RA(i);
StkId cb = ra + 3; /* call base */
setobjs2s(L, cb+2, ra+2);
setobjs2s(L, cb+1, ra+1);
@@ -809,7 +753,6 @@ void luaV_execute (lua_State *L, int nexeccalls) {
continue;
}
case OP_SETLIST: {
StkId ra = RA(i);
int n = GETARG_B(i);
int c = GETARG_C(i);
int last;
@@ -832,12 +775,10 @@ void luaV_execute (lua_State *L, int nexeccalls) {
continue;
}
case OP_CLOSE: {
StkId ra = RA(i);
luaF_close(L, ra);
continue;
}
case OP_CLOSURE: {
StkId ra = RA(i);
Proto *p;
Closure *ncl;
int nup, j;
@@ -858,7 +799,6 @@ void luaV_execute (lua_State *L, int nexeccalls) {
continue;
}
case OP_VARARG: {
StkId ra = RA(i);
int b = GETARG_B(i) - 1;
int j;
CallInfo *ci = L->ci;
+2 -24
View File
@@ -22,34 +22,12 @@
(ttype(o1) == ttype(o2) && luaV_equalval(L, o1, o2))
/*
** fast track for 'gettable': if 't' is a table and 't[k]' is not nil,
** return 1 with 'slot' pointing to 't[k]' (final result). Otherwise,
** return 0 (meaning it will have to check metamethod) with 'slot'
** pointing to a nil 't[k]' (if 't' is a table) or NULL (otherwise).
** 'f' is the raw get function to use.
*/
#define luaV_fastget(L,t,k,slot,f) \
(!ttistable(t) \
? (slot = NULL, 0) /* not a table; 'slot' is NULL and result is 0 */ \
: (slot = f(hvalue(t), k), /* else, do raw access */ \
!ttisnil(slot))) /* result not nil? */
/*
** standard implementation for 'gettable'
*/
#define luaV_gettable(L,t,k,v) { TValue *slot; \
if (luaV_fastget(L,t,k,slot,luaH_get)) { setobj2s(L, v, slot); } \
else luaV_finishget(L,t,k,v,slot); }
LUAI_FUNC int luaV_lessthan (lua_State *L, TValue *l, TValue *r);
LUAI_FUNC int luaV_equalval (lua_State *L, const TValue *t1, const TValue *t2);
LUAI_FUNC const TValue *luaV_tonumber (const TValue *obj, TValue *n);
LUAI_FUNC int luaV_tostring (lua_State *L, StkId obj);
LUAI_FUNC void luaV_finishget (lua_State *L, TValue *t, TValue *key,
StkId val, TValue *tm);
LUAI_FUNC void luaV_gettable (lua_State *L, TValue *t, TValue *key,
StkId val);
LUAI_FUNC void luaV_settable (lua_State *L, TValue *t, TValue *key,
StkId val);
LUAI_FUNC void luaV_execute (lua_State *L, int nexeccalls);
+31 -33
View File
@@ -1,8 +1,7 @@
// SONIC ROBO BLAST 2 KART
// SONIC ROBO BLAST 2
//-----------------------------------------------------------------------------
// Copyright (C) 2025 by Kart Krew.
// Copyright (C) 2020 by Sonic Team Junior.
// Copyright (C) 2000 by DooM Legacy Team.
// Copyright (C) 1998-2000 by DooM Legacy Team.
// Copyright (C) 1999-2025 by Sonic Team Junior.
//
// This program is free software distributed under the
// terms of the GNU General Public License, version 2.
@@ -25,9 +24,8 @@ extern "C" {
//
// Little-endian machines
//
#define WRITEUINT8(p,b) do { UINT8 *p_tmp = ( UINT8 *)p; const UINT8 tv = ( UINT8)(b); memcpy(p, &tv, sizeof( UINT8)); p_tmp++; *(void**)(&(p)) = (void *)p_tmp; } while (0)
#define WRITESINT8(p,b) do { SINT8 *p_tmp = ( SINT8 *)p; const SINT8 tv = ( SINT8)(b); memcpy(p, &tv, sizeof( SINT8)); p_tmp++; *(void**)(&(p)) = (void *)p_tmp; } while (0)
#define WRITESINT8(p,b) do { SINT8 *p_tmp = ( SINT8 *)p; const SINT8 tv = ( UINT8)(b); memcpy(p, &tv, sizeof( UINT8)); p_tmp++; *(void**)(&(p)) = (void *)p_tmp; } while (0)
#define WRITEINT16(p,b) do { INT16 *p_tmp = ( INT16 *)p; const INT16 tv = ( INT16)(b); memcpy(p, &tv, sizeof( INT16)); p_tmp++; *(void**)(&(p)) = (void *)p_tmp; } while (0)
#define WRITEUINT16(p,b) do { UINT16 *p_tmp = ( UINT16 *)p; const UINT16 tv = ( UINT16)(b); memcpy(p, &tv, sizeof( UINT16)); p_tmp++; *(void**)(&(p)) = (void *)p_tmp; } while (0)
#define WRITEINT32(p,b) do { INT32 *p_tmp = ( INT32 *)p; const INT32 tv = ( INT32)(b); memcpy(p, &tv, sizeof( INT32)); p_tmp++; *(void**)(&(p)) = (void *)p_tmp; } while (0)
@@ -38,25 +36,25 @@ extern "C" {
// what is this?
#if defined (__GNUC__)
#define READUINT8(p) ({ const UINT8 *p_tmp = (const UINT8 *)p; UINT8 b; memcpy(&b, p, sizeof( UINT8)); p_tmp++; *(const void**)(&(p)) = (const void *)p_tmp; b; })
#define READSINT8(p) ({ const SINT8 *p_tmp = (const SINT8 *)p; SINT8 b; memcpy(&b, p, sizeof( SINT8)); p_tmp++; *(const void**)(&(p)) = (const void *)p_tmp; b; })
#define READINT16(p) ({ const INT16 *p_tmp = (const INT16 *)p; INT16 b; memcpy(&b, p, sizeof( INT16)); p_tmp++; *(const void**)(&(p)) = (const void *)p_tmp; b; })
#define READUINT16(p) ({ const UINT16 *p_tmp = (const UINT16 *)p; UINT16 b; memcpy(&b, p, sizeof( UINT16)); p_tmp++; *(const void**)(&(p)) = (const void *)p_tmp; b; })
#define READINT32(p) ({ const INT32 *p_tmp = (const INT32 *)p; INT32 b; memcpy(&b, p, sizeof( INT32)); p_tmp++; *(const void**)(&(p)) = (const void *)p_tmp; b; })
#define READUINT32(p) ({ const UINT32 *p_tmp = (const UINT32 *)p; UINT32 b; memcpy(&b, p, sizeof( UINT32)); p_tmp++; *(const void**)(&(p)) = (const void *)p_tmp; b; })
#define READCHAR(p) ({ const char *p_tmp = (const char *)p; char b; memcpy(&b, p, sizeof( char)); p_tmp++; *(const void**)(&(p)) = (const void *)p_tmp; b; })
#define READFIXED(p) ({ const fixed_t *p_tmp = (const fixed_t *)p; fixed_t b; memcpy(&b, p, sizeof(fixed_t)); p_tmp++; *(const void**)(&(p)) = (const void *)p_tmp; b; })
#define READANGLE(p) ({ const angle_t *p_tmp = (const angle_t *)p; angle_t b; memcpy(&b, p, sizeof(angle_t)); p_tmp++; *(const void**)(&(p)) = (const void *)p_tmp; b; })
#define READUINT8(p) ({ UINT8 *p_tmp = (UINT8 *)p; UINT8 b; memcpy(&b, p, sizeof( UINT8)); p_tmp++; *(void**)(&(p)) = (void *)p_tmp; b; })
#define READSINT8(p) ({ SINT8 *p_tmp = (SINT8 *)p; SINT8 b; memcpy(&b, p, sizeof( SINT8)); p_tmp++; *(void**)(&(p)) = (void *)p_tmp; b; })
#define READINT16(p) ({ INT16 *p_tmp = (INT16 *)p; INT16 b; memcpy(&b, p, sizeof( INT16)); p_tmp++; *(void**)(&(p)) = (void *)p_tmp; b; })
#define READUINT16(p) ({ UINT16 *p_tmp = (UINT16 *)p; UINT16 b; memcpy(&b, p, sizeof( UINT16)); p_tmp++; *(void**)(&(p)) = (void *)p_tmp; b; })
#define READINT32(p) ({ INT32 *p_tmp = (INT32 *)p; INT32 b; memcpy(&b, p, sizeof( INT32)); p_tmp++; *(void**)(&(p)) = (void *)p_tmp; b; })
#define READUINT32(p) ({ UINT32 *p_tmp = (UINT32 *)p; UINT32 b; memcpy(&b, p, sizeof( UINT32)); p_tmp++; *(void**)(&(p)) = (void *)p_tmp; b; })
#define READCHAR(p) ({ char *p_tmp = (char *)p; char b; memcpy(&b, p, sizeof( char)); p_tmp++; *(void**)(&(p)) = (void *)p_tmp; b; })
#define READFIXED(p) ({ fixed_t *p_tmp = (fixed_t *)p; fixed_t b; memcpy(&b, p, sizeof(fixed_t)); p_tmp++; *(void**)(&(p)) = (void *)p_tmp; b; })
#define READANGLE(p) ({ angle_t *p_tmp = (angle_t *)p; angle_t b; memcpy(&b, p, sizeof(angle_t)); p_tmp++; *(void**)(&(p)) = (void *)p_tmp; b; })
#else
#define READUINT8(p) ((const UINT8*) (*(const void**)(&(p)) = (const void*)&((const UINT8*) (p))[1]))[-1]
#define READSINT8(p) ((const SINT8*) (*(const void**)(&(p)) = (const void*)&((const SINT8*) (p))[1]))[-1]
#define READINT16(p) ((const INT16*) (*(const void**)(&(p)) = (const void*)&((const INT16*) (p))[1]))[-1]
#define READUINT16(p) ((const UINT16*) (*(const void**)(&(p)) = (const void*)&((const UINT16*) (p))[1]))[-1]
#define READINT32(p) ((const INT32*) (*(const void**)(&(p)) = (const void*)&((const INT32*) (p))[1]))[-1]
#define READUINT32(p) ((const UINT32*) (*(const void**)(&(p)) = (const void*)&((const UINT32*) (p))[1]))[-1]
#define READCHAR(p) ((const char*) (*(const void**)(&(p)) = (const void*)&((const char*) (p))[1]))[-1]
#define READFIXED(p) ((const fixed_t*)(*(const void**)(&(p)) = (const void*)&((const fixed_t*)(p))[1]))[-1]
#define READANGLE(p) ((const angle_t*)(*(const void**)(&(p)) = (const void*)&((const angle_t*)(p))[1]))[-1]
#define READUINT8(p) ((UINT8*)(*(void**)(&(p)) = (void*)&((UINT8*)(p))[1]))[-1]
#define READSINT8(p) ((SINT8*)(*(void**)(&(p)) = (void*)&((SINT8*)(p))[1]))[-1]
#define READINT16(p) ((INT16*)(*(void**)(&(p)) = (void*)&((INT16*)(p))[1]))[-1]
#define READUINT16(p) ((UINT16*)(*(void**)(&(p)) = (void*)&((UINT16*)(p))[1]))[-1]
#define READINT32(p) ((INT32*)(*(void**)(&(p)) = (void*)&((INT32*)(p))[1]))[-1]
#define READUINT32(p) ((UINT32*)(*(void**)(&(p)) = (void*)&((UINT32*)(p))[1]))[-1]
#define READCHAR(p) ((char*)(*(void**)(&(p)) = (void*)&((char*)(p))[1]))[-1]
#define READFIXED(p) ((fixed_t*)(*(void**)(&(p)) = (void*)&((fixed_t*)(p))[1]))[-1]
#define READANGLE(p) ((angle_t*)(*(void**)(&(p)) = (void*)&((angle_t*)(p))[1]))[-1]
#endif
#else //SRB2_BIG_ENDIAN
@@ -119,15 +117,15 @@ FUNCINLINE static ATTRINLINE UINT32 readulong(void *ptr)
return (ucp[3] << 24) | (ucp[2] << 16) | (ucp[1] << 8) | ucp[0];
}
#define READUINT8(p) ((const UINT8*)(p = (const void*)&((const UINT8*)p)[1]))[-1]
#define READSINT8(p) ((const SINT8*)(p = (const void*)&((const SINT8*)p)[1]))[-1]
#define READINT16(p) readshort(&((const INT16*)(p = (const void*)&((const INT16*)p)[1]))[-1])
#define READUINT16(p) readushort(&((const UINT16*)(p = (const void*)&((const UINT16*)p)[1]))[-1])
#define READINT32(p) readlong(&((const INT32*)(p = (const void*)&((const INT32*)p)[1]))[-1])
#define READUINT32(p) readulong(&((const UINT32*)(p = (const void*)&((const UINT32*)p)[1]))[-1])
#define READCHAR(p) ((const char*)(p = (const void*)&((const char*)p)[1]))[-1]
#define READFIXED(p) readlong(&((const fixed_t*)(p = (const void*)&((const fixed_t*)p)[1]))[-1])
#define READANGLE(p) readulong(&((const angle_t*)(p = (const void*)&((const angle_t*)p)[1]))[-1])
#define READUINT8(p) ((UINT8*)(p = (void*)&((UINT8*)p)[1]))[-1]
#define READSINT8(p) ((SINT8*)(p = (void*)&((SINT8*)p)[1]))[-1]
#define READINT16(p) readshort(&((INT16*)(p = (void*)&((INT16*)p)[1]))[-1])
#define READUINT16(p) readushort(&((UINT16*)(p = (void*)&((UINT16*)p)[1]))[-1])
#define READINT32(p) readlong(&((INT32*)(p = (void*)&((INT32*)p)[1]))[-1])
#define READUINT32(p) readulong(&((UINT32*)(p = (void*)&((UINT32*)p)[1]))
#define READCHAR(p) ((char*)(p = (void*)&((char*)p)[1]))[-1]
#define READFIXED(p) readlong(&((fixed_t*)(p = (void*)&((fixed_t*)p)[1]))[-1])
#define READANGLE(p) readulong(&((angle_t*)(p = (void*)&((angle_t*)p)[1]))[-1])
#endif //SRB2_BIG_ENDIAN
#define WRITESTRINGN(p, s, n) do { \
+64 -132
View File
@@ -57,6 +57,7 @@ static void CV_EnforceExecVersion(void);
static boolean CV_FilterVarByVersion(consvar_t *v, const char *valstr);
static boolean CV_Command(void);
consvar_t *CV_FindVar(const char *name);
static const char *CV_StringValue(const char *var_name);
static consvar_t *consvar_vars; // list of registered console variables
@@ -141,7 +142,7 @@ void COM_BufInsertText(const char *ptext)
templen = com_text.cursize;
if (templen)
{
temp = memcpy(ZZ_Alloc(templen), com_text.data, templen);
temp = M_Memcpy(ZZ_Alloc(templen), com_text.data, templen);
VS_Clear(&com_text);
}
@@ -198,7 +199,7 @@ void COM_BufExecute(void)
break;
}
memcpy(line, ptext, i);
M_Memcpy(line, ptext, i);
line[i] = 0;
// flush the command text from the command buffer, _BEFORE_
@@ -237,13 +238,10 @@ void COM_ImmedExecute(const char *ptext)
char line[1024] = "";
INT32 quotes;
const size_t txtlength = strlen(ptext);
while (i < txtlength)
while (i < strlen(ptext))
{
quotes = 0;
for (j = 0; i < txtlength; i++,j++)
for (j = 0; i < strlen(ptext); i++,j++)
{
if (ptext[i] == '\"' && !quotes && i > 0 && ptext[i-1] != ' ') // Malformed command
return;
@@ -279,11 +277,11 @@ static xcommand_t *com_commands = NULL; // current commands
#define MAX_ARGS 80
static size_t com_argc;
char *com_argv[MAX_ARGS] = {};
char *com_argv[MAX_ARGS];
static const char *com_null_string = "";
static char *com_args = NULL; // current command args or NULL
static void Got_NetVar(const UINT8 **p, INT32 playernum);
static void Got_NetVar(UINT8 **p, INT32 playernum);
/** Initializes command buffer and adds basic commands.
*/
@@ -361,7 +359,7 @@ size_t COM_CheckParm(const char *check)
size_t i;
for (i = 1; i < com_argc; i++)
if (fasticmp(check, com_argv[i]))
if (!strcasecmp(check, com_argv[i]))
return i;
return 0;
}
@@ -458,7 +456,7 @@ void COM_AddCommand(const char *name, com_func_t func)
// fail if the command already exists
for (cmd = com_commands; cmd; cmd = cmd->next)
{
if (fasticmp(name, cmd->name)) //case insensitive now that we have lower and uppercase!
if (!stricmp(name, cmd->name)) //case insensitive now that we have lower and uppercase!
{
// don't I_Error for Lua commands
// Lua commands can replace game commands, and they have priority.
@@ -494,7 +492,7 @@ int COM_AddLuaCommand(const char *name)
// command already exists
for (cmd = com_commands; cmd; cmd = cmd->next)
{
if (fasticmp(name, cmd->name)) //case insensitive now that we have lower and uppercase!
if (!stricmp(name, cmd->name)) //case insensitive now that we have lower and uppercase!
{
// replace the built in command.
cmd->function = COM_Lua_f;
@@ -521,7 +519,7 @@ static boolean COM_Exists(const char *com_name)
xcommand_t *cmd;
for (cmd = com_commands; cmd; cmd = cmd->next)
if (fasticmp(com_name, cmd->name))
if (!stricmp(com_name, cmd->name))
return true;
return false;
@@ -573,7 +571,7 @@ static void COM_ExecuteString(char *ptext)
// check functions
for (cmd = com_commands; cmd; cmd = cmd->next)
{
if (fasticmp(com_argv[0], cmd->name)) //case insensitive now that we have lower and uppercase!
if (!stricmp(com_argv[0], cmd->name)) //case insensitive now that we have lower and uppercase!
{
cmd->function();
return;
@@ -583,7 +581,7 @@ static void COM_ExecuteString(char *ptext)
// check aliases
for (a = com_alias; a; a = a->next)
{
if (fasticmp(com_argv[0], a->name))
if (!stricmp(com_argv[0], a->name))
{
if (recursion > MAX_ALIAS_RECURSION)
CONS_Alert(CONS_WARNING, M_GetText("Alias recursion cycle detected!\n"));
@@ -655,7 +653,7 @@ static void COM_Alias_f(void)
CONS_Printf(M_GetText("All aliases that start with \x87'%s'\x80 are:\n"), begin);
int count = 0;
for (cmdalias_t *head = com_alias; head != NULL; head = head->next)
for (cmdalias_t *head = com_alias; head->next != NULL; head = head->next)
{
if (strncmp(begin, head->name, szBegin) == 0)
{
@@ -676,7 +674,7 @@ static void COM_Alias_f(void)
/* Display alias subtext, show all aliases. */
CONS_Printf(M_GetText("alias <name> <command>: create a shortcut command that executes other command(s)\n"));
for (cmdalias_t *head = com_alias; head != NULL; head = head->next)
for (cmdalias_t *head = com_alias; head->next != NULL; head = head->next)
{
CONS_Printf(alias_format, head->name, head->value);
}
@@ -838,7 +836,7 @@ static void COM_Help_f(void)
if (cvar->PossibleValue)
{
{
if (fasticmp(cvar->PossibleValue[0].strvalue, "MIN") && fasticmp(cvar->PossibleValue[1].strvalue, "MAX"))
if (!stricmp(cvar->PossibleValue[0].strvalue, "MIN") && !stricmp(cvar->PossibleValue[1].strvalue, "MAX"))
{
if (floatmode)
{
@@ -881,7 +879,7 @@ static void COM_Help_f(void)
{
for (cmd = com_commands; cmd; cmd = cmd->next)
{
if (!fastcmp(cmd->name, help))
if (strcmp(cmd->name, help))
continue;
CONS_Printf("\x82""Command %s:\n", cmd->name);
@@ -1131,7 +1129,7 @@ void *VS_GetSpace(vsbuf_t *buf, size_t length)
*/
void VS_Write(vsbuf_t *buf, const void *data, size_t length)
{
memcpy(VS_GetSpace(buf, length), data, length);
M_Memcpy(VS_GetSpace(buf, length), data, length);
}
/** Prints text in a variable buffer. Like VS_Write() plus a
@@ -1148,9 +1146,9 @@ void VS_Print(vsbuf_t *buf, const char *data)
len = strlen(data) + 1;
if (buf->data[buf->cursize-1])
memcpy((UINT8 *)VS_GetSpace(buf, len), data, len); // no trailing 0
M_Memcpy((UINT8 *)VS_GetSpace(buf, len), data, len); // no trailing 0
else
memcpy((UINT8 *)VS_GetSpace(buf, len-1) - 1, data, len); // write over trailing 0
M_Memcpy((UINT8 *)VS_GetSpace(buf, len-1) - 1, data, len); // write over trailing 0
}
// =========================================================================
@@ -1165,39 +1163,6 @@ void VS_Print(vsbuf_t *buf, const char *data)
//
// =========================================================================
#define NAME cvar_map_t
#define KEY_TY const char *
#define VAL_TY consvar_t *
#define HASH_FN FNV1a_HashLowercaseString
#define CMPR_FN vt_cmpr_casestring
#include "verstable.h"
#define NAME netvar_map_t
#define KEY_TY UINT16
#define VAL_TY consvar_t *
#define HASH_FN vt_hash_integer
#define CMPR_FN vt_cmpr_integer
#include "verstable.h"
static cvar_map_t cvar_map;
static netvar_map_t netvar_map;
CONSTRUCTOR static void CV_InitMap(void)
{
// ensure the map is initialized
cvar_map_t_init(&cvar_map);
cvar_map_t_reserve(&cvar_map, 512);
netvar_map_t_init(&netvar_map);
netvar_map_t_reserve(&netvar_map, 256);
}
DESTRUCTOR static void CV_DestroyMap(void)
{
cvar_map_t_cleanup(&cvar_map);
netvar_map_t_cleanup(&netvar_map);
}
static const char *cv_null_string = "";
/** Searches if a variable has been registered.
@@ -1208,17 +1173,11 @@ static const char *cv_null_string = "";
*/
consvar_t *CV_FindVar(const char *name)
{
cvar_map_t_itr it = cvar_map_t_get(&cvar_map, name);
if (!cvar_map_t_is_end(it))
return it.data->val;
// fallback linear search
/*
consvar_t *cvar;
for (cvar = consvar_vars; cvar; cvar = cvar->next)
if (fasticmp(name, cvar->name))
if (!stricmp(name,cvar->name))
return cvar;
*/
return NULL;
}
@@ -1233,7 +1192,7 @@ consvar_t *CV_FindVar(const char *name)
static inline UINT16 CV_ComputeNetid(const char *s)
{
UINT16 ret = 0, i = 0;
static const UINT16 premiers[16] = {2, 3, 5, 7, 11, 13, 17, 19, 23, 29, 31, 37, 41, 43, 47, 53};
static UINT16 premiers[16] = {2, 3, 5, 7, 11, 13, 17, 19, 23, 29, 31, 37, 41, 43, 47, 53};
while (*s)
{
@@ -1252,17 +1211,11 @@ static inline UINT16 CV_ComputeNetid(const char *s)
*/
static consvar_t *CV_FindNetVar(UINT16 netid)
{
netvar_map_t_itr it = netvar_map_t_get(&netvar_map, netid);
if (!netvar_map_t_is_end(it))
return it.data->val;
/*
consvar_t *cvar;
for (cvar = consvar_vars; cvar; cvar = cvar->next)
if (cvar->netid == netid)
return cvar;
*/
if (netid == 44542) // ouch this hack
return &cv_karteliminatelast;
@@ -1328,11 +1281,6 @@ void CV_RegisterVar(consvar_t *variable)
// the SetValue will set this bit
variable->flags &= ~CV_MODIFIED;
cvar_map_t_insert(&cvar_map, variable->name, variable);
if (variable->flags & CV_NETVAR)
netvar_map_t_insert(&netvar_map, variable->netid, variable);
}
/** Finds the string value of a console variable.
@@ -1418,7 +1366,7 @@ static void Setvalue(consvar_t *var, const char *valstr, boolean stealth)
v = INT32_MIN; // Invalid integer trigger
}
if (var->PossibleValue[0].strvalue && fasticmp(var->PossibleValue[0].strvalue, "MIN")) // bounded cvar
if (var->PossibleValue[0].strvalue && !stricmp(var->PossibleValue[0].strvalue, "MIN")) // bounded cvar
{
#define MINVAL 0
#define MAXVAL 1
@@ -1431,21 +1379,21 @@ static void Setvalue(consvar_t *var, const char *valstr, boolean stealth)
// search for other
for (i = MAXVAL+1; var->PossibleValue[i].strvalue; i++)
if (v == var->PossibleValue[i].value || fasticmp(var->PossibleValue[i].strvalue, valstr))
if (v == var->PossibleValue[i].value || !stricmp(var->PossibleValue[i].strvalue, valstr))
{
var->value = var->PossibleValue[i].value;
var->string = var->PossibleValue[i].strvalue;
goto finish;
}
if ((v != INT32_MIN && v < var->PossibleValue[MINVAL].value) || fasticmp(valstr, "MIN"))
if ((v != INT32_MIN && v < var->PossibleValue[MINVAL].value) || !stricmp(valstr, "MIN"))
{
v = var->PossibleValue[MINVAL].value;
valstr = var->PossibleValue[MINVAL].strvalue;
override = true;
overrideval = v;
}
else if ((v != INT32_MIN && v > var->PossibleValue[MAXVAL].value) || fasticmp(valstr, "MAX"))
else if ((v != INT32_MIN && v > var->PossibleValue[MAXVAL].value) || !stricmp(valstr, "MAX"))
{
v = var->PossibleValue[MAXVAL].value;
valstr = var->PossibleValue[MAXVAL].strvalue;
@@ -1463,7 +1411,7 @@ static void Setvalue(consvar_t *var, const char *valstr, boolean stealth)
// check first strings
for (i = 0; var->PossibleValue[i].strvalue; i++)
if (fasticmp(var->PossibleValue[i].strvalue, valstr))
if (!stricmp(var->PossibleValue[i].strvalue, valstr))
goto found;
if (v != INT32_MIN)
{
@@ -1476,9 +1424,9 @@ static void Setvalue(consvar_t *var, const char *valstr, boolean stealth)
if (var->PossibleValue == CV_OnOff || var->PossibleValue == CV_YesNo)
{
overrideval = -1;
if (fasticmp(valstr, "on") || fasticmp(valstr, "yes"))
if (!stricmp(valstr, "on") || !stricmp(valstr, "yes"))
overrideval = 1;
else if (fasticmp(valstr, "off") || fasticmp(valstr, "no"))
else if (!stricmp(valstr, "off") || !stricmp(valstr, "no"))
overrideval = 0;
if (overrideval != -1)
@@ -1526,7 +1474,7 @@ finish:
var->flags |= CV_MODIFIED;
// raise 'on change' code
LUA_CVarChanged(var); // let consolelib know what cvar this is.
LUA_CVarChanged(var->name); // let consolelib know what cvar this is.
if (var->flags & CV_CALL && !stealth)
var->func();
@@ -1552,11 +1500,11 @@ badinput:
static boolean serverloading = false;
static void Got_NetVar(const UINT8 **p, INT32 playernum)
static void Got_NetVar(UINT8 **p, INT32 playernum)
{
consvar_t *cvar;
UINT16 netid;
const char *svalue;
char *svalue;
UINT8 stealth = false;
if (playernum != serverplayer && !IsPlayerAdmin(playernum) && !serverloading)
@@ -1570,10 +1518,9 @@ static void Got_NetVar(const UINT8 **p, INT32 playernum)
}
return;
}
netid = READUINT16(*p);
cvar = CV_FindNetVar(netid);
svalue = (const char *)*p;
svalue = (char *)*p;
SKIPSTRING(*p);
stealth = READUINT8(*p);
@@ -1629,38 +1576,23 @@ void CV_SaveNetVars(UINT8 **p, boolean isdemorecording)
WRITEUINT16(count_p, count);
}
size_t CV_LoadNetVars(const UINT8 *bufstart)
void CV_LoadNetVars(UINT8 **p)
{
const UINT8 *p = bufstart;
consvar_t *cvar;
UINT16 count;
// prevent "invalid command received"
serverloading = true;
// we can use our netvar map instead of going through all cvars each time
netvar_map_t_itr it;
for (it = netvar_map_t_first(&netvar_map);
!netvar_map_t_is_end(it);
it = netvar_map_t_next(it))
{
cvar = it.data->val;
Setvalue(cvar, cvar->defaultvalue, true);
}
/*
for (cvar = consvar_vars; cvar; cvar = cvar->next)
if (cvar->flags & CV_NETVAR)
Setvalue(cvar, cvar->defaultvalue, true);
*/
count = READUINT16(p);
count = READUINT16(*p);
while (count--)
Got_NetVar(&p, 0);
Got_NetVar(p, 0);
serverloading = false;
return p - bufstart;
}
static void CV_SetCVar(consvar_t *var, const char *value, boolean stealth);
@@ -1678,7 +1610,7 @@ void CV_ResetCheatNetVars(void)
// Returns true if the variable's current value is its default value
boolean CV_IsSetToDefault(consvar_t *v)
{
return (fastcmp(v->defaultvalue, v->string));
return (!(strcmp(v->defaultvalue, v->string)));
}
// If any cheats CVars are not at their default settings, return true.
@@ -1690,7 +1622,7 @@ UINT8 CV_CheatsEnabled(void)
consvar_t *cvar;
for (cvar = consvar_vars; cvar; cvar = cvar->next)
if ((cvar->flags & CV_CHEAT) && !fastcmp(cvar->defaultvalue, cvar->string))
if ((cvar->flags & CV_CHEAT) && strcmp(cvar->defaultvalue, cvar->string))
return 1;
return 0;
}
@@ -1711,7 +1643,7 @@ static void CV_SetCVar(consvar_t *var, const char *value, boolean stealth)
if (!var->string)
I_Error("CV_Set: %s no string set!\n", var->name);
#endif
if (!var || !var->string || !value || fasticmp(var->string, value))
if (!var || !var->string || !value || !stricmp(var->string, value))
return; // no changes
if (var->flags & CV_NETVAR)
@@ -1733,7 +1665,7 @@ static void CV_SetCVar(consvar_t *var, const char *value, boolean stealth)
if (var == &cv_kartspeed && !M_SecretUnlocked(SECRET_HARDSPEED))
{
if (fasticmp(value, "Hard") || atoi(value) == 2)
if (!stricmp(value, "Hard") || atoi(value) == 2)
{
CONS_Alert(CONS_NOTICE, "You haven't unlocked this yet!\n");
return;
@@ -1855,7 +1787,7 @@ void CV_AddValue(consvar_t *var, INT32 increment)
if (newvalue == oldvalue)
break; // don't loop forever if there's none of a certain gametype
if (newvalue >= 0 && newvalue < NUMMAPS && !mapheaderinfo[newvalue])
if (newvalue >= 0 && !mapheaderinfo[newvalue])
continue; // Don't allocate the header. That just makes memory usage skyrocket.
} while (!M_CanShowLevelInList(newvalue, gt));
@@ -1867,7 +1799,7 @@ void CV_AddValue(consvar_t *var, INT32 increment)
}
#define MINVAL 0
#define MAXVAL 1
else if (var->PossibleValue[MINVAL].strvalue && fastcmp(var->PossibleValue[MINVAL].strvalue, "MIN"))
else if (var->PossibleValue[MINVAL].strvalue && !strcmp(var->PossibleValue[MINVAL].strvalue, "MIN"))
{ // SRB2Kart
#ifdef PARANOIA
if (!var->PossibleValue[MAXVAL].strvalue)
@@ -2039,12 +1971,12 @@ static boolean CV_FilterJoyAxisVars(consvar_t *v, const char *valstr)
{
if (joyaxis_default[i])
{
if (fasticmp(v->name, "joyaxis_fire"))
if (!stricmp(v->name, "joyaxis_fire"))
{
if (joyaxis_count[i] > 7) return false;
else if (joyaxis_count[i] == 7) return true;
if (fasticmp(valstr, "None")) joyaxis_count[i]++;
if (!stricmp(valstr, "None")) joyaxis_count[i]++;
else joyaxis_default[i] = false;
}
// reset all axis settings to defaults
@@ -2076,37 +2008,37 @@ static boolean CV_FilterJoyAxisVars(consvar_t *v, const char *valstr)
// Block the Xbox DInput default axes and reset to the current defaults
static boolean CV_FilterJoyAxisVars2(consvar_t *v, const char *valstr)
{
if (fasticmp(v->name, "joyaxis_turn") && fasticmp(valstr, "X-Axis"))
if (!stricmp(v->name, "joyaxis_turn") && !stricmp(valstr, "X-Axis"))
return false;
if (fasticmp(v->name, "joyaxis2_turn") && fasticmp(valstr, "X-Axis"))
if (!stricmp(v->name, "joyaxis2_turn") && !stricmp(valstr, "X-Axis"))
return false;
if (fasticmp(v->name, "joyaxis3_turn") && fasticmp(valstr, "X-Axis"))
if (!stricmp(v->name, "joyaxis3_turn") && !stricmp(valstr, "X-Axis"))
return false;
if (fasticmp(v->name, "joyaxis4_turn") && fasticmp(valstr, "X-Axis"))
if (!stricmp(v->name, "joyaxis4_turn") && !stricmp(valstr, "X-Axis"))
return false;
if (fasticmp(v->name, "joyaxis_aim") && fasticmp(valstr, "Y-Axis"))
if (!stricmp(v->name, "joyaxis_aim") && !stricmp(valstr, "Y-Axis"))
return false;
if (fasticmp(v->name, "joyaxis2_aim") && fasticmp(valstr, "Y-Axis"))
if (!stricmp(v->name, "joyaxis2_aim") && !stricmp(valstr, "Y-Axis"))
return false;
if (fasticmp(v->name, "joyaxis3_aim") && fasticmp(valstr, "Y-Axis"))
if (!stricmp(v->name, "joyaxis3_aim") && !stricmp(valstr, "Y-Axis"))
return false;
if (fasticmp(v->name, "joyaxis4_aim") && fasticmp(valstr, "Y-Axis"))
if (!stricmp(v->name, "joyaxis4_aim") && !stricmp(valstr, "Y-Axis"))
return false;
if (fasticmp(v->name, "joyaxis_fire") && fasticmp(valstr, "None"))
if (!stricmp(v->name, "joyaxis_fire") && !stricmp(valstr, "None"))
return false;
if (fasticmp(v->name, "joyaxis2_fire") && fasticmp(valstr, "None"))
if (!stricmp(v->name, "joyaxis2_fire") && !stricmp(valstr, "None"))
return false;
if (fasticmp(v->name, "joyaxis3_fire") && fasticmp(valstr, "None"))
if (!stricmp(v->name, "joyaxis3_fire") && !stricmp(valstr, "None"))
return false;
if (fasticmp(v->name, "joyaxis4_fire") && fasticmp(valstr, "None"))
if (!stricmp(v->name, "joyaxis4_fire") && !stricmp(valstr, "None"))
return false;
if (fasticmp(v->name, "joyaxis_drift") && fasticmp(valstr, "None"))
if (!stricmp(v->name, "joyaxis_drift") && !stricmp(valstr, "None"))
return false;
if (fasticmp(v->name, "joyaxis2_drift") && fasticmp(valstr, "None"))
if (!stricmp(v->name, "joyaxis2_drift") && !stricmp(valstr, "None"))
return false;
if (fasticmp(v->name, "joyaxis3_drift") && fasticmp(valstr, "None"))
if (!stricmp(v->name, "joyaxis3_drift") && !stricmp(valstr, "None"))
return false;
if (fasticmp(v->name, "joyaxis4_drift") && fasticmp(valstr, "None"))
if (!stricmp(v->name, "joyaxis4_drift") && !stricmp(valstr, "None"))
return false;
return true;
@@ -2123,8 +2055,8 @@ static boolean CV_FilterVarByVersion(consvar_t *v, const char *valstr)
if (GETMAJOREXECVERSION(cv_execversion.value) < 8) // 8 = 1.4
{
if (fasticmp(v->name, "masterserver") // Replaces a hack in MasterServer_OnChange for the original SRB2 MS.
|| fasticmp(v->name, "gamma")) // Too easy to accidentially change in prior versions.
if (!stricmp(v->name, "masterserver") // Replaces a hack in MasterServer_OnChange for the original SRB2 MS.
|| !stricmp(v->name, "gamma")) // Too easy to accidentially change in prior versions.
return false;
}
@@ -2207,7 +2139,7 @@ void CV_SaveVariables(FILE *f)
char stringtowrite[MAXTEXTCMD+1];
// Silly hack for Min/Max vars
if (fastcmp(cvar->string, "MAX") || fastcmp(cvar->string, "MIN"))
if (!strcmp(cvar->string, "MAX") || !strcmp(cvar->string, "MIN"))
{
if (cvar->flags & CV_FLOAT)
sprintf(stringtowrite, "%f", FixedToFloat(cvar->value));
+4 -4
View File
@@ -13,13 +13,13 @@
#ifndef __COMMAND_H__
#define __COMMAND_H__
#include <stdio.h>
#include "doomdef.h"
#ifdef __cplusplus
extern "C" {
#endif
#include <stdio.h>
#include "doomdef.h"
//===================================
// Command buffer & command execution
//===================================
@@ -182,7 +182,7 @@ void CV_SaveVariables(FILE *f);
// load/save gamesate (load and save option and for network join in game)
void CV_SaveNetVars(UINT8 **p, boolean isdemorecording);
size_t CV_LoadNetVars(const UINT8 *p);
void CV_LoadNetVars(UINT8 **p);
// reset cheat netvars after cheats is deactivated
void CV_ResetCheatNetVars(void);
+38 -3
View File
@@ -11,6 +11,21 @@
#ifdef CMAKECONFIG
// Base SRB2 hashes
#define ASSET_HASH_SRB2_SRB "${SRB2_ASSET_srb2.srb_HASH}"
#ifdef USE_PATCH_DTA
#define ASSET_HASH_PATCH_DTA "${SRB2_ASSET_patch.dta_HASH}"
#endif
// SRB2Kart-specific hashes
#define ASSET_HASH_GFX_KART "${SRB2_ASSET_gfx.kart_HASH}"
#define ASSET_HASH_TEXTURES_KART "${SRB2_ASSET_textures.kart_HASH}"
#define ASSET_HASH_CHARS_KART "${SRB2_ASSET_chars.kart_HASH}"
#define ASSET_HASH_MAPS_KART "${SRB2_ASSET_maps.kart_HASH}"
#ifdef USE_PATCH_KART
#define ASSET_HASH_PATCH_KART "00000000000000000000000000000000"
#endif
#define SRB2_COMP_REVISION "${SRB2_COMP_REVISION}"
#define SRB2_COMP_BRANCH "${SRB2_COMP_BRANCH}"
@@ -18,10 +33,30 @@
#else
#define SRB2_COMP_REVISION ""
#define SRB2_COMP_BRANCH ""
/* Manually defined asset hashes for non-CMake builds
* Last updated 2015 / 05 / 03 - SRB2 v2.1.15 - srb2.srb
* Last updated 2018 / 12 / 23 - SRB2 v2.1.22 - patch.dta
* Last updated 2019 / 01 / 18 - Kart v1.0.2 - Main assets
* Last updated 2020 / 08 / 30 - Kart v1.3 - patch.kart
* Last updated 2022 / 08 / 16 - Kart v1.4 - Main assets
* Last updated 2022 / 08 / 19 - Kart v1.5 - gfx.kart
* Last updated 2022 / 11 / 01 - Kart v1.6 - gfx.kart, maps.kart
*/
#define CMAKE_ASSETS_DIR ""
// Base SRB2 hashes
#define ASSET_HASH_SRB2_SRB "c1b9577687f8a795104aef4600720ea7"
#ifdef USE_PATCH_DTA
#define ASSET_HASH_PATCH_DTA "b04fd9624bfd94dc96dcf4f400f7deb4"
#endif
// SRB2Kart-specific hashes
#define ASSET_HASH_GFX_KART "06f86ee16136eb8a7043b15001797034"
#define ASSET_HASH_TEXTURES_KART "abb53d56aba47c3a8cb0f764da1c8b80"
#define ASSET_HASH_CHARS_KART "e2c428347dde52858a3dacd29fc5b964"
#define ASSET_HASH_MAPS_KART "d051e55141ba736582228c456953cd98"
#ifdef USE_PATCH_KART
#define ASSET_HASH_PATCH_KART "00000000000000000000000000000000"
#endif
#endif
#endif
+96 -242
View File
@@ -33,8 +33,6 @@
#include "d_main.h"
#include "m_menu.h"
#include "m_textinput.h"
#include "m_emotes.h"
#include "i_time.h"
#include "filesrch.h"
#ifdef HWRENDER
@@ -46,21 +44,21 @@
#ifdef HAVE_THREADS
I_mutex con_mutex;
// I_In_Exiting_Signal_Handler is an evil hack
// g_in_exiting_signal_handler is an evil hack
// to avoid infinite SIGABRT recursion in the signal handler
// due to poisoned locks or mach-o kernel not supporting locks in signals
// or something like that. idk
# define Lock_state() if (!I_In_Exiting_Signal_Handler()) { I_lock_mutex(&con_mutex); }
# define Unlock_state() if (!I_In_Exiting_Signal_Handler()) { I_unlock_mutex(con_mutex); }
#else /*HAVE_THREADS*/
# define Lock_state() if (!g_in_exiting_signal_handler) { I_lock_mutex(&con_mutex); }
# define Unlock_state() if (!g_in_exiting_signal_handler) { I_unlock_mutex(con_mutex); }
#else/*HAVE_THREADS*/
# define Lock_state()
# define Unlock_state()
#endif /*HAVE_THREADS*/
#endif/*HAVE_THREADS*/
static boolean con_started = false; // console has been initialised
boolean con_startup = false; // true at game startup, screen need refreshing
static boolean con_forcepic = true; // at startup toggle console translucency when first off
boolean con_recalc = false; // set true when screen size has changed
boolean con_recalc; // set true when screen size has changed
static tic_t con_tick; // console ticker for anim or blinking prompt cursor
// con_scrollup should use time (currenttime - lasttime)..
@@ -68,8 +66,8 @@ static tic_t con_tick; // console ticker for anim or blinking prompt cursor
static boolean consoletoggle; // true when console key pushed, ticker will handle
static boolean consoleready; // console prompt is ready
INT32 con_destlines = 0; // vid lines used by console at final position
static INT32 con_curlines; // vid lines currently used by console
INT32 con_destlines; // vid lines used by console at final position
static INT32 con_curlines; // vid lines currently used by console
static UINT8 con_hudlines; // number of console heads up message lines
static UINT32 con_hudtime[MAXHUDLINES]; // remaining time of display for hud msg lines
@@ -85,7 +83,7 @@ static size_t con_totallines; // lines of console text into the console buf
static size_t con_width; // columns of chars, depend on vid mode width
static size_t con_scrollup; // how many rows of text to scroll up (pgup/pgdn)
UINT32 con_scalefactor = 0; // text size scale factor
UINT32 con_scalefactor; // text size scale factor
// hold 32 last lines of input for history
#define CON_MAXPROMPTCHARS 256
@@ -169,8 +167,6 @@ static CV_PossibleValue_t menuhighlight_cons_t[] =
};
consvar_t cons_menuhighlight = {"menuhighlight", "Gametype Default", CV_SAVE, menuhighlight_cons_t, NULL, 0, NULL, NULL, 0, 0, NULL};
consvar_t cons_consoleprintinmenu = {"consoleprintinmenu", "Off", CV_SAVE, CV_OnOff, NULL, 0, NULL, NULL, 0, 0, NULL};
static void CON_Print(char *msg);
//
@@ -208,6 +204,14 @@ static void CONS_Clear_f(void)
Unlock_state();
}
// Choose english keymap
//
/*static void CONS_English_f(void)
{
shiftxform = english_shiftxform;
CONS_Printf(M_GetText("%s keymap.\n"), M_GetText("English"));
}*/
static char *bindtable[NUMINPUTS];
static void CONS_Bind_f(void)
@@ -420,7 +424,6 @@ void CON_Init(void)
CV_RegisterVar(&cons_backpic);
CV_RegisterVar(&cons_backcolor);
CV_RegisterVar(&cons_menuhighlight);
CV_RegisterVar(&cons_consoleprintinmenu);
COM_AddCommand("bind", CONS_Bind_f);
}
else
@@ -518,7 +521,7 @@ static void CON_RecalcSize(void)
oldcon_width = con_width;
oldnumlines = con_totallines;
oldcon_cy = con_cy;
memcpy(tmp_buffer, con_buffer, CON_BUFFERSIZE);
M_Memcpy(tmp_buffer, con_buffer, CON_BUFFERSIZE);
if (conw < 1)
con_width = (BASEVIDWIDTH>>3) - 2;
@@ -544,7 +547,7 @@ static void CON_RecalcSize(void)
{
if (tmp_buffer[(i%oldnumlines)*oldcon_width])
{
memcpy(string, &tmp_buffer[(i%oldnumlines)*oldcon_width], oldcon_width);
M_Memcpy(string, &tmp_buffer[(i%oldnumlines)*oldcon_width], oldcon_width);
conw = oldcon_width - 1;
while (string[conw] == ' ' && conw)
conw--;
@@ -581,18 +584,12 @@ static void CON_ChangeHeight(void)
// Handles Console moves in/out of screen (per frame)
//
void CON_MoveConsole(void)
static void CON_MoveConsole(void)
{
static fixed_t fracmovement = 0;
Lock_state();
if (con_curlines == con_destlines)
{
Unlock_state();
return;
}
// instant
if (!cons_speed.value)
{
@@ -625,191 +622,72 @@ void CON_MoveConsole(void)
Unlock_state();
}
//======================================================================
// KEYBOARD LAYOUTS FOR ENTERING TEXT
//======================================================================
static char english_shiftxform[] =
{
0,
1, 2, 3, 4, 5, 6, 7, 8, 9, 10,
11, 12, 13, 14, 15, 16, 17, 18, 19, 20,
21, 22, 23, 24, 25, 26, 27, 28, 29, 30,
31,
' ', '!', '"', '#', '$', '%', '&',
'"', // shift-'
'(', ')', '*', '+',
'<', // shift-,
'_', // shift--
'>', // shift-.
'?', // shift-/
')', // shift-0
'!', // shift-1
'@', // shift-2
'#', // shift-3
'$', // shift-4
'%', // shift-5
'^', // shift-6
'&', // shift-7
'*', // shift-8
'(', // shift-9
':',
':', // shift-;
'<',
'+', // shift-=
'>', '?', '@',
'A', 'B', 'C', 'D', 'E', 'F', 'G', 'H', 'I', 'J', 'K', 'L', 'M', 'N',
'O', 'P', 'Q', 'R', 'S', 'T', 'U', 'V', 'W', 'X', 'Y', 'Z',
'{', // shift-[
'|', // shift-backslash - OH MY GOD DOES WATCOM SUCK
'}', // shift-]
'"', '_',
'~', // shift-`
'A', 'B', 'C', 'D', 'E', 'F', 'G', 'H', 'I', 'J', 'K', 'L', 'M', 'N',
'O', 'P', 'Q', 'R', 'S', 'T', 'U', 'V', 'W', 'X', 'Y', 'Z',
'{', '|', '}', '~', 127
};
static char french_shiftxform[] =
{
0,
1, 2, 3, 4, 5, 6, 7, 8, 9, 10,
11, 12, 13, 14, 15, 16, 17, 18, 19, 20,
21, 22, 23, 24, 25, 26, 27, 28, 29, 30,
31,
' ','$', //shift-!
'3', //shift-"
'#', '$', '%',
'1', //shift-&
'4', // shift-'
'5', // shift-(
')', // shift-)
'*', '+',
'?', // shift-,
'6', // shift--
'.', '/',
'0', '1', '2', '3', '4', '5',
'6', '7', '8', '9',
'/', // shitf-:
'.', // shift-;
'>', // shift-<
'+', // shift-=
'>', '?', '@',
'A', 'B', 'C', 'D', 'E', 'F', 'G', 'H', 'I', 'J', 'K', 'L', 'M', 'N',
'O', 'P', 'Q', 'R', 'S', 'T', 'U', 'V', 'W', 'X', 'Y', 'Z',
'[', '\\', ']', '^',
'8', //shift-_
'`',
'A', 'B', 'C', 'D', 'E', 'F', 'G', 'H', 'I', 'J', 'K', 'L', 'M', 'N',
'O', 'P', 'Q', 'R', 'S', 'T', 'U', 'V', 'W', 'X', 'Y', 'Z',
'{', '|', '}', '~', 127,
128, 129,
'2',
131, 132,
'0',
134,
'9',
136, 137,
'7',
139, 140,
'%'
};
static char french_altgrxform[] =
{
0,
1, 2, 3, 4, 5, 6, 7, 8, 9, 10,
11, 12, 13, 14, 15, 16, 17, 18, 19, 20,
21, 22, 23, 24, 25, 26, 27, 28, 29, 30,
31,
' ', '!',
'#', //altgr-"
'#', '$', '%', '&',
'{', //altgr-'
'[', //altgr-(
']', //altgr-)
'*', '+', ',',
'|', //altg--
'.', '/',
'0', '1', '2', '3', '4', '5',
'6', '7', '8', '9',
':', ';', '<',
'}', //altgr-=
'>', '?', '@',
'A', 'B', 'C', 'D', 'E', 'F', 'G', 'H', 'I', 'J', 'K', 'L', 'M', 'N',
'O', 'P', 'Q', 'R', 'S', 'T', 'U', 'V', 'W', 'X', 'Y', 'Z',
'[', '\\', ']', '^',
'\\', //altgr-backslash
'`',
'a', 'b', 'c', 'd', 'E', 'f', 'g', 'h', 'i', 'j', 'k', 'l', 'm', 'n',
'o', 'p', 'q', 'r', 's', 't', 'u', 'v', 'w', 'x', 'y', 'z',
'{', '|', '}', '~', 127,
128, 129,
'~',
131, 132,
'@',
134,
'^',
136, 137,
'`',
139, 140,
KEY_FR_U_GRAVE
};
// fallback for special letter non displayable in the game (i.e.: 'é','à',etc.)
static INT32 CON_FallBackFrSpecialLetter(INT32 key)
{
switch (key)
{
case KEY_FR_E_AIGUE: return 'e';
case KEY_FR_E_GRAVE: return 'e';
case KEY_FR_C_CEDILLE: return 'c';
case KEY_FR_A_GRAVE: return 'a';
case KEY_FR_U_GRAVE: return 'u';
default: return key;
}
}
// goddang AZERTY
static size_t CON_GetShiftSize(void)
{
return ((cv_keyboardlayout.value == 3) ? sizeof(french_shiftxform) : sizeof(english_shiftxform));
}
static char *CON_Shiftform(void)
{
return (cv_keyboardlayout.value == 3) ? french_shiftxform : english_shiftxform;
}
INT32 CON_ShiftChar(INT32 ch)
{
if (I_UseNativeKeyboard() || ch >= (INT32)CON_GetShiftSize())
if (I_UseNativeKeyboard())
return ch;
// warning: shiftdown is NOT a boolean, it's 1 or 2 for lshift/rshift
if ((ch >= 'a' && ch <= 'z') || (ch >= 'A' && ch <= 'Z'))
{
return !!shiftdown != capslock ? CON_Shiftform()[ch] : ch;
if (cv_keyboardlayout.value == 3)
{
if (shiftdown ^ capslock)
ch = shiftxform[ch];
else if (altdown & 0x2)
ch = french_altgrxform[ch];
else
ch = HU_FallBackFrSpecialLetter(ch);
}
else
{
if (shiftdown ^ capslock)
ch = shiftxform[ch];
}
}
// if we're holding shift we should still shift non letter symbols
if (shiftdown)
else // if we're holding shift we should still shift non letter symbols
{
return CON_Shiftform()[ch];
}
// AZERTY
if (cv_keyboardlayout.value == 3)
{
if (altdown & 0x2)
return french_altgrxform[ch];
return CON_FallBackFrSpecialLetter(ch);
if (cv_keyboardlayout.value == 3)
{
if (shiftdown)
ch = shiftxform[ch];
else if (altdown & 0x2)
ch = french_altgrxform[ch];
else
ch = HU_FallBackFrSpecialLetter(ch);
}
else
{
if (shiftdown)
ch = shiftxform[ch];
}
}
return ch;
}
INT32 CON_ShitAndAltGrChar(INT32 ch)
{
if ((ch >= 'a' && ch <= 'z') || (ch >= 'A' && ch <= 'Z'))
{
if (shiftdown ^ capslock)
ch = shiftxform[ch];
}
else // if we're holding shift we should still shift non letter symbols
{
if (shiftdown)
ch = shiftxform[ch];
else if (altdown & 0x2)
{
ch = french_altgrxform[ch];
}
else
{
ch = HU_FallBackFrSpecialLetter(ch);
}
}
return ch;
}
// Clear time of console heads up messages
//
@@ -1003,7 +881,7 @@ boolean CON_Responder(event_t *ev)
return true;
// ctrl modifier -- changes behavior, adds shortcuts
if (ctrldown && (cv_keyboardlayout.value != 3 || !altdown))
if ((cv_keyboardlayout.value != 3 && ctrldown) || (cv_keyboardlayout.value == 3 && ctrldown && !altdown))
{
// show all cvars/commands that match what we have inputted
if (key == KEY_TAB)
@@ -1132,7 +1010,7 @@ boolean CON_Responder(event_t *ev)
Lock_state();
// Only add command to history if it differs from previous one
if (!fastcmp(input.buffer, inputlines[(inputline-1) & 31]))
if (strcmp(input.buffer, inputlines[(inputline-1) & 31]))
{
inputline = (inputline+1) & 31;
M_TextInputInit(&input, inputlines[inputline], CON_MAXPROMPTCHARS);
@@ -1333,10 +1211,19 @@ void CON_LogMessage(const char *msg)
// Console print! Wahooo! Lots o fun!
//
static inline void CONS_PrintMsg(char *txt)
void CONS_Printf(const char *fmt, ...)
{
va_list argptr;
static char *txt = NULL;
boolean startup;
if (txt == NULL)
txt = malloc(8192);
va_start(argptr, fmt);
vsnprintf(txt, 8192, fmt, argptr);
va_end(argptr);
// echo console prints to log file
DEBFILE(txt);
@@ -1362,21 +1249,6 @@ static inline void CONS_PrintMsg(char *txt)
}
}
void CONS_Printf(const char *fmt, ...)
{
va_list argptr;
static char *txt = NULL;
if (txt == NULL)
txt = malloc(8192);
va_start(argptr, fmt);
vsnprintf(txt, 8192, fmt, argptr);
va_end(argptr);
CONS_PrintMsg(txt);
}
void CONS_Alert(alerttype_t level, const char *fmt, ...)
{
va_list argptr;
@@ -1405,7 +1277,9 @@ void CONS_Alert(alerttype_t level, const char *fmt, ...)
break;
}
CONS_PrintMsg(txt);
// I am lazy and I feel like just letting CONS_Printf take care of things.
// Is that okay?
CONS_Printf("%s", txt);
}
void CONS_Debug(INT32 debugflags, const char *fmt, ...)
@@ -1423,9 +1297,11 @@ void CONS_Debug(INT32 debugflags, const char *fmt, ...)
vsnprintf(txt, 8192, fmt, argptr);
va_end(argptr);
CONS_PrintMsg(txt);
// Again I am lazy, oh well
CONS_Printf("%s", txt);
}
// Print an error message, and wait for ENTER key to continue.
// To make sure the user has seen the message
//
@@ -1577,18 +1453,7 @@ static void CON_DrawHudlines(void)
}
if (c >= con_width)
break;
int emotelen;
emote_t *emote;
if ((emote = M_VerifyEmote((const char *)p, &emotelen)))
{
M_DrawScaledEmote(x<<FRACBITS, (y+2*con_scalefactor)<<FRACBITS, charwidth*FRACUNIT/EMOTEWIDTH, emote, V_NOSCALESTART|V_NOSCALEPATCH);
p += emotelen-1;
c += emotelen-1;
continue;
}
else if (*p < HU_FONTSTART)
if (*p < HU_FONTSTART)
;//charwidth = 4 * con_scalefactor;
else
{
@@ -1620,7 +1485,7 @@ static void CON_DrawConsole(void)
// draw console background
if (cons_backpic.value || con_forcepic)
{
patch_t *con_backpic = W_CachePatchName("KARTKREW", PU_PATCH);
patch_t *con_backpic = W_CachePatchName("KARTKREW", PU_PATCH_LOWPRIORITY);
// Jimita: CON_DrawBackpic just called V_DrawScaledPatch
V_DrawFixedPatch(0, 0, FRACUNIT/2, 0, con_backpic, NULL);
@@ -1662,20 +1527,8 @@ static void CON_DrawConsole(void)
p++;
c++;
}
if (c >= con_width)
break;
int emotelen;
emote_t *emote;
if ((emote = M_VerifyEmote((const char *)p, &emotelen)))
{
M_DrawScaledEmote(x<<FRACBITS, (y+2*con_scalefactor)<<FRACBITS, charwidth*FRACUNIT/EMOTEWIDTH, emote, V_NOSCALESTART|V_NOSCALEPATCH);
p += emotelen-1;
c += emotelen-1;
continue;
}
V_DrawCharacter(x, y, (INT32)(*p) | charflags | cv_constextsize.value | V_NOSCALESTART, !cv_allcaps.value);
}
}
@@ -1706,12 +1559,13 @@ void CON_Drawer(void)
}
// console movement
CON_MoveConsole();
if (con_curlines != con_destlines)
CON_MoveConsole();
if (con_curlines > 0)
CON_DrawConsole();
else if (gamestate == GS_LEVEL || gamestate == GS_INTERMISSION || gamestate == GS_CUTSCENE || gamestate == GS_CREDITS
|| gamestate == GS_VOTING || gamestate == GS_EVALUATION || gamestate == GS_WAITINGPLAYERS || (cons_consoleprintinmenu.value && gamestate == GS_TITLESCREEN))
|| gamestate == GS_VOTING || gamestate == GS_EVALUATION || gamestate == GS_WAITINGPLAYERS)
CON_DrawHudlines();
Unlock_state();
+1 -10
View File
@@ -13,10 +13,6 @@
#ifndef __CONSOLE__
#define __CONSOLE__
#ifdef __cplusplus
extern "C" {
#endif
#include "d_event.h"
#include "command.h"
#include "i_threads.h"
@@ -40,7 +36,6 @@ extern INT32 con_destlines;
extern UINT32 con_scalefactor; // console text scale factor
extern consvar_t cons_backcolor, cons_menuhighlight;
extern consvar_t cons_consoleprintinmenu;
extern UINT8 *yellowmap, *purplemap, *greenmap, *bluemap, *graymap, *redmap, *orangemap,\
*skymap, *goldmap, *lavendermap, *teamap, *steelmap, *pinkmap, *brownmap, *peachmap;
@@ -49,13 +44,13 @@ extern UINT8 *yellowmap, *purplemap, *greenmap, *bluemap, *graymap, *redmap, *or
extern UINT8 *consolebgmap;
INT32 CON_ShiftChar(INT32 ch);
INT32 CON_ShitAndAltGrChar(INT32 ch);
void CON_SetupBackColormap(void);
void CON_ClearHUD(void); // clear heads up messages
void CON_Ticker(void);
void CON_Drawer(void);
void CON_MoveConsole(void);
void CONS_Error(const char *msg); // print out error msg, and wait a key
// force console to move out
@@ -66,8 +61,4 @@ boolean CON_Ready(void);
void CON_LogMessage(const char *msg);
#ifdef __cplusplus
} // extern "C"
#endif
#endif
-45
View File
@@ -147,51 +147,6 @@ public:
template <class T>
NotNull(T) -> NotNull<T>;
// does a super safe cast from floating point to interger types
// this prob could be better since i suck at ceepeepee
// but atleast we can just template shit to our desired types
template <typename FloatT, typename IntT>
static inline IntT floattoint(FloatT val)
{
// :chaosleep:
static_assert(std::is_floating_point_v<FloatT>, "Input must be a floating-point type");
static_assert(std::is_integral_v<IntT>, "Output must be a integer type");
if (std::fpclassify(val) == FP_NAN)
return 0; // if stuffs not a number we sure screwed up lmao
// treat inifinity as "int min/max"
if (std::fpclassify(val) == FP_INFINITE)
{
// yes infinity can be signed kek
if (std::signbit(val))
return std::numeric_limits<IntT>::min(); // negative infinity, so return min
else
return std::numeric_limits<IntT>::max();
}
// make sure we fit into our targettype uwu
if (val > static_cast<FloatT>(std::numeric_limits<IntT>::max()))
return std::numeric_limits<IntT>::max();
else if (val < static_cast<FloatT>(std::numeric_limits<IntT>::min()))
return std::numeric_limits<IntT>::min();
return static_cast<IntT>(val);
}
// safe float to fixed
// which handles nan and inf
// pretty much the same stuff as the above, but uh, idk how id use the above with this
template <typename FloatT> // can use both float and doubles yay
static inline int32_t floattofixed(FloatT val)
{
// :chaosleep:
static_assert(std::is_floating_point_v<FloatT>, "Input must be a floating-point type");
// fixed_t is just an int32_t, i dont wanna include doomtype here if it can be avoided
return floattoint<FloatT, int32_t>(val * 65535.);
}
} // namespace srb2
#endif // __SRB2_CXXUTIL_HPP__
+511 -741
View File
File diff suppressed because it is too large. Load diff
+6 -10
View File
@@ -516,6 +516,7 @@ typedef struct
extern serverelem_t serverlist[MAXSERVERLIST];
extern UINT32 serverlistcount;
extern UINT32 serverlistultimatecount;
extern INT32 mapchangepending;
// Points inside doomcom
@@ -581,8 +582,6 @@ extern tic_t simulated_lag;
extern tic_t lowest_lag;
extern consvar_t cv_mindelay, cv_gentlemens;
extern consvar_t cv_usefakeseed, cv_fakeseedname;
extern consvar_t
cv_netticbuffer, cv_allownewplayer,
#ifdef SATURNJOIN
@@ -600,14 +599,12 @@ extern consvar_t cv_discordinvites;
extern consvar_t cv_serverinfoscreen;
extern consvar_t cv_serveraddoninfo;
// Used in d_net, the only dependence
//tic_t ExpandTics(INT32 low, tic_t basetic);
void D_ClientServerInit(void);
// Initialise the other field
void RegisterNetXCmd(netxcmd_t id, void (*cmd_f)(const UINT8 **p, INT32 playernum));
void RegisterNetXCmd(netxcmd_t id, void (*cmd_f)(UINT8 **p, INT32 playernum));
void SendNetXCmdForPlayer(UINT8 playerid, netxcmd_t id, const void *param, size_t nparam);
#define SendNetXCmd(id, param, nparam) SendNetXCmdForPlayer(0, id, param, nparam) // Shortcut for P1
void SendKick(UINT8 playernum, UINT8 msg);
@@ -628,6 +625,7 @@ void CL_ClearPlayer(INT32 playernum);
void CL_RemovePlayer(INT32 playernum, INT32 reason);
void CL_QueryServerList(msg_server_t *list);
void CL_UpdateServerList(void);
void CL_TimeoutServerList(void);
void CL_AbortConnection(void);
@@ -656,17 +654,15 @@ void D_ResetTiccmds(void);
tic_t GetLag(INT32 node);
extern boolean hu_resynching;
extern UINT8 hu_resynching;
#ifdef SATURNPAK
extern boolean hu_redownloadinggamestate;
extern UINT8 hu_redownloadinggamestate;
#endif
extern boolean hu_stopped; // kart, true when the game is stopped for players due to a disconnecting or connecting player
#define SAVEGAMESIZE (768*1024)
typedef struct rewind_s
{
UINT8 savebuffer[SAVEGAMESIZE];
UINT8 savebuffer[(768*1024)];
tic_t leveltime;
size_t demopos;
+305 -285
View File
File diff suppressed because it is too large. Load diff
+7
View File
@@ -38,6 +38,8 @@ extern boolean found_extra3_kart; // for use in k_kart.c
extern boolean xtra_speedo; // extra speedometer check
extern boolean xtra_speedo_clr; // extra speedometer colour check
extern boolean xtra_speedo3; // 80x11 extra speedometer check
extern boolean xtra_speedo_clr3; // 80x11 extra speedometer colour check
extern boolean achi_speedo; // achiiro speedometer check
extern boolean achi_speedo_clr; // extra speedometer colour check
extern boolean dial_speedo; // dial speedometer check
@@ -59,6 +61,9 @@ extern boolean minilighticon; // mkwii-style minimap headlight
//
// autoload stuff
extern boolean autoloading;
extern boolean autoloaded;
extern boolean postautoloaded;
void D_AddPostloadFiles(void);
// the infinite loop of D_SRB2Loop() called from win_main for windows version
@@ -78,6 +83,8 @@ void D_ProcessEvents(void);
const char *D_Home(void);
void D_ResetDeviceLED(void);
//
// BASE LEVEL
//
+19 -21
View File
@@ -59,7 +59,7 @@ static INT16 reboundsize[MAXREBOUND];
static INT32 rebound_head, rebound_tail;
/// \brief max length per packet
INT16 hardware_MAXPACKETLENGTH = 0;
INT16 hardware_MAXPACKETLENGTH;
boolean (*I_NetGet)(void) = NULL;
void (*I_NetSend)(void) = NULL;
@@ -95,9 +95,9 @@ static INT32 sendackpacket = 0, getackpacket = 0;
INT32 ticruned = 0, ticmiss = 0;
// globals
INT32 getbps = 0, sendbps = 0;
float lostpercent = 0.0f, duppercent = 0.0f, gamelostpercent = 0.0f;
INT32 packetheaderlength = 0;
INT32 getbps, sendbps;
float lostpercent, duppercent, gamelostpercent;
INT32 packetheaderlength;
boolean Net_GetNetStat(void)
{
@@ -243,7 +243,7 @@ static boolean GetFreeAcknum(UINT8 *freeack)
ackpak[i].length = doomcom->datalength;
ackpak[i].senttime = I_GetTime();
ackpak[i].resentnum = 0;
memcpy(ackpak[i].pak.raw, netbuffer, ackpak[i].length);
M_Memcpy(ackpak[i].pak.raw, netbuffer, ackpak[i].length);
*freeack = ackpak[i].acknum;
@@ -412,7 +412,7 @@ void Net_SendAcks(INT32 node)
{
doomdata_t *netbuffer = DOOMCOM_DATA(doomcom);
netbuffer->packettype = PT_NOTHING;
memcpy(netbuffer->u.textcmd, nodes[node].acktosend, MAXACKTOSEND);
M_Memcpy(netbuffer->u.textcmd, nodes[node].acktosend, MAXACKTOSEND);
HSendPacket(node, false, 0, MAXACKTOSEND);
}
@@ -492,10 +492,9 @@ void Net_AckTicker(void)
ackpak[i].acknum = 0;
continue;
}
DEBFILE(va("Resend ack %d, %u<%d at %u\n", ackpak[i].acknum, ackpak[i].senttime,
NODETIMEOUT, I_GetTime()));
memcpy(netbuffer, ackpak[i].pak.raw, ackpak[i].length);
M_Memcpy(netbuffer, ackpak[i].pak.raw, ackpak[i].length);
ackpak[i].senttime = I_GetTime();
ackpak[i].resentnum++;
ackpak[i].nextacknum = node->nextacknum;
@@ -612,8 +611,12 @@ void Net_WaitAllAckReceived(UINT32 timeout)
static void InitNode(node_t *node)
{
memset(node, 0, sizeof(node_t));
node->acktosend_head = node->acktosend_tail = 0;
memset(node->acktosend, 0, sizeof(node->acktosend));
node->firstacktosend = 0;
node->nextacknum = 1;
node->remotefirstack = 0;
node->flags = 0;
}
static void InitAck(void)
@@ -802,16 +805,16 @@ const char *packettypename[NUMPACKETTYPE] =
"TELLFILESNEEDED",
"MOREFILESNEEDED",
"PING",
"PING"
#ifdef SATURNPAK
,
"WILLRESENDGAMESTATE",
"CANRECEIVEGAMESTATE",
"RECEIVEDGAMESTATE",
"ISSATURN", // special packet to identify saturn clients
"ISSATURN" // special packet to identify saturn clients
#endif
"MAPICON", // Send map image icon (gamespy).
"NEEDMAPICON" // Request missed map icon (gamespy).
};
const char *Net_GetPacketName(UINT8 packettype)
@@ -1018,7 +1021,7 @@ boolean HSendPacket(INT32 node, boolean reliable, UINT8 acknum, size_t packetlen
return false;
}
netbuffer->ack = netbuffer->ackreturn = 0; // don't hold over values from last packet sent/received
memcpy(&reboundstore[rebound_head], netbuffer,
M_Memcpy(&reboundstore[rebound_head], netbuffer,
doomcom->datalength);
reboundsize[rebound_head] = doomcom->datalength;
rebound_head = (rebound_head+1) % MAXREBOUND;
@@ -1104,7 +1107,7 @@ boolean HGetPacket(void)
// Get a packet from self
if (rebound_tail != rebound_head)
{
memcpy(netbuffer, &reboundstore[rebound_tail], reboundsize[rebound_tail]);
M_Memcpy(netbuffer, &reboundstore[rebound_tail], reboundsize[rebound_tail]);
doomcom->datalength = reboundsize[rebound_tail];
if (netbuffer->packettype == PT_NODETIMEOUT)
doomcom->remotenode = netbuffer->u.textcmd[0];
@@ -1221,7 +1224,7 @@ void D_SetDoomcom(void)
if (doomcom)
return;
doomcom = Z_Calloc(sizeof(doomcom_t), PU_STATIC, NULL);
doomcom = Z_Calloc(sizeof (doomcom_t), PU_STATIC, NULL);
doomcom->id = DOOMCOM_ID;
doomcom->numslots = doomcom->numnodes = 1;
}
@@ -1263,7 +1266,6 @@ boolean D_CheckNetGame(void)
ret = true;
if (client && netgame)
netgame = false;
server = true; // WTF? server always true???
// no! The deault mode is server. Client is set elsewhere
// when the client executes connect command.
@@ -1299,7 +1301,6 @@ boolean D_CheckNetGame(void)
if (doomcom->id != DOOMCOM_ID)
I_Error("Doomcom buffer invalid!");
if (doomcom->numnodes > MAXNETNODES)
I_Error("Too many nodes (%d), max:%d", doomcom->numnodes, MAXNETNODES);
@@ -1308,17 +1309,14 @@ boolean D_CheckNetGame(void)
{
char filename[21];
INT32 k = doomcom->consoleplayer - 1;
if (M_IsNextParm())
k = atoi(M_GetNextParm()) - 1;
while (!debugfile && k < MAXPLAYERS)
{
k++;
sprintf(filename, "debug%d.txt", k);
debugfile = fopen(va("%s" PATHSEP "%s", srb2home, filename), "w");
}
if (debugfile)
CONS_Printf(M_GetText("debug output to: %s\n"), va("%s" PATHSEP "%s", srb2home, filename));
else
+1
View File
@@ -27,6 +27,7 @@ extern "C" {
// SINT8 is used for nodes sometimes >:(
#define MAXNETNODES 127
#define BROADCASTADDR MAXNETNODES
#define NETSPLITSCREEN // Kart's splitscreen netgame feature
#define STATLENGTH (TICRATE*2)
+620 -342
View File
File diff suppressed because it is too large. Load diff
+10 -5
View File
@@ -21,7 +21,10 @@ extern "C" {
#include "command.h"
void SendWeaponPref(UINT8 splitplayer);
void SendWeaponPref(void);
void SendWeaponPref2(void);
void SendWeaponPref3(void);
void SendWeaponPref4(void);
// console vars
extern consvar_t cv_playername;
@@ -93,6 +96,11 @@ extern consvar_t cv_pause;
extern consvar_t cv_restrictskinchange, cv_allowteamchange, cv_ingamecap, cv_respawntime;
extern consvar_t cv_spectatorreentry, cv_antigrief;
/*extern consvar_t cv_teleporters, cv_superring, cv_supersneakers, cv_invincibility;
extern consvar_t cv_jumpshield, cv_watershield, cv_ringshield, cv_forceshield, cv_bombshield;
extern consvar_t cv_1up, cv_eggmanbox;
extern consvar_t cv_recycler;*/
// SRB2kart items
extern consvar_t cv_sneaker, cv_rocketsneaker, cv_invincibility, cv_banana;
extern consvar_t cv_eggmanmonitor, cv_orbinaut, cv_jawz, cv_mine;
@@ -150,7 +158,6 @@ extern consvar_t cv_pingstyle;
//extern consvar_t cv_smallpos;
extern consvar_t cv_showminimapnames;
extern consvar_t cv_showminimapfinished;
extern consvar_t cv_minihead;
extern consvar_t cv_showminimapangle;
@@ -202,8 +209,6 @@ extern consvar_t cv_betainterscreen;
extern consvar_t cv_laglesscam;
extern consvar_t cv_demoangturn;
typedef enum
{
SKINMENUTYPE_SCROLL = 0,
@@ -288,7 +293,7 @@ typedef union {
// add game commands, needs cleanup
void D_RegisterServerCommands(void);
void D_RegisterClientCommands(void);
void D_SendPlayerConfig(UINT8 splitplayer);
void D_SendPlayerConfig(void);
void Command_ExitGame_f(void);
void Command_Retry_f(void);
void D_GameTypeChanged(INT32 lastgametype); // not a real _OnChange function anymore
+49 -108
View File
@@ -64,6 +64,7 @@
static boolean SV_SendFile(INT32 node, const char *filename, UINT8 fileid);
#ifdef HAVE_CURL
size_t curlwrite_data(void *ptr, size_t size, size_t nmemb, FILE *stream);
#if (LIBCURL_VERSION_MAJOR <= 7) && (LIBCURL_VERSION_MINOR < 35)
static int curlprogress_callback(void *clientp, double dltotal, double dlnow, double ultotal, double ulnow);
#else
@@ -109,16 +110,14 @@ static fileused_t transferFiles[UINT8_MAX + 1];
// Write time of file: utime
// Receiver structure
INT32 fileneedednum = 0; // Number of files needed to join the server
fileneeded_t fileneeded[MAX_WADFILES] = {}; // List of needed files
INT32 fileneedednum; // Number of files needed to join the server
fileneeded_t fileneeded[MAX_WADFILES]; // List of needed files
#ifdef HAVE_THREADS
static I_mutex downloadmutex;
#endif
char downloaddir[512] = "DOWNLOAD";
INT32 addontypes[NUMADDONTYPES] = {0};
file_download_t filedownload = {};
file_download_t filedownload;
#ifdef HAVE_CURL
static CURL *http_handle;
@@ -132,13 +131,9 @@ static UINT32 curl_origfilesize;
static UINT32 curl_origtotalfilesize;
static char *curl_realname = NULL;
fileneeded_t *curl_curfile = NULL;
HTTP_login *curl_logins = NULL;
static void CURLGetFile(void);
HTTP_login *curl_logins;
#endif
static addontype_t GetAddonType(const char *name);
/** Fills a serverinfo packet with information about wad files loaded.
*
* \todo Give this function a better name since it is in global scope.
@@ -229,11 +224,8 @@ void D_ParseFileneeded(INT32 fileneedednum_parm, UINT8 *fileneededstr, UINT16 fi
fileneeded[i].willsend = (UINT8)(filestatus >> 4);
fileneeded[i].totalsize = READUINT32(p); // The four next bytes are the file size
fileneeded[i].file = NULL; // The file isn't open yet
READSTRINGL(p, fileneeded[i].filename, MAX_WADPATH); // The next bytes are the file name
READSTRINGN(p, fileneeded[i].filename, MAX_WADPATH); // The next bytes are the file name
READMEM(p, fileneeded[i].md5sum, 16); // The last 16 bytes are the file checksum
// Should be good place to calculate that?
fileneeded[i].type = GetAddonType(fileneeded[i].filename);
}
}
@@ -558,8 +550,7 @@ INT32 CL_CheckFiles(void)
for (j = mainwads+1; j < numwadfiles; j++)
{
nameonly(strcpy(wadfilename, wadfiles[j]->filename));
if (fasticmp(wadfilename, fileneeded[i].filename) &&
if (!stricmp(wadfilename, fileneeded[i].filename) &&
!memcmp(wadfiles[j]->md5sum, fileneeded[i].md5sum, 16))
{
CONS_Debug(DBG_NETPLAY, "already loaded\n");
@@ -582,48 +573,6 @@ INT32 CL_CheckFiles(void)
return 1; //everything is FS_OPEN or FS_FOUND, proceed to loading
}
static addontype_t GetAddonType(const char *name)
{
const char *prefix = strchr(name, '_');
// Doesn't have prefix (no '_' character or it is too far and is probably not for prefix but for something like version)
// KRBCL_ is longest prefix i can think of so this should be enough
if (prefix == NULL || prefix - name > 5)
return ADDON_MISC;
// Skip 'K'
if (*name == 'K')
++name;
switch (*name)
{
case 'L':
return ADDON_SCRIPT;
break;
case 'R':
case 'B':
return ADDON_MAP;
break;
case 'C':
return ADDON_CHARACTER;
break;
}
return ADDON_MISC;
}
void CL_CheckAddonTypes(void)
{
memset(&addontypes, 0, sizeof(addontypes));
for (INT32 i = 0; i < fileneedednum; i++)
{
addontypes[fileneeded[i].type]++;
}
}
// Load it now
boolean CL_LoadServerFiles(void)
{
@@ -716,7 +665,7 @@ static boolean SV_SendFile(INT32 node, const char *filename, UINT8 fileid)
strlcpy(wadfilename, wadfiles[wadnum]->filename, MAX_WADPATH);
nameonly(wadfilename);
if (fasticmp(wadfilename, p->id.filename))
if (!stricmp(wadfilename, p->id.filename))
{
// Copy file name with full path
strlcpy(p->id.filename, wadfiles[wadnum]->filename, MAX_WADPATH);
@@ -952,7 +901,7 @@ void SV_FileSendTicker(void)
if (ram)
{
memcpy(p->data, &f->id.ram[transfer[i].position], size);
M_Memcpy(p->data, &f->id.ram[transfer[i].position], size);
}
else if (fread(p->data, 1, size, transferFiles[f->fileid].file) != size)
{
@@ -997,19 +946,19 @@ void Got_Filetxpak(void)
char *filename = file->filename;
static INT32 filetime = 0;
if ((fastcmp(filename, "srb2.srb")
//|| fastcmp(filename, "srb2.wad")
//|| fastcmp(filename, "patch.dta")
//|| fastcmp(filename, "music.dta")
|| fastcmp(filename, "gfx.kart")
|| fastcmp(filename, "textures.kart")
|| fastcmp(filename, "chars.kart")
|| fastcmp(filename, "maps.kart")
|| fastcmp(filename, "sounds.kart")
|| fastcmp(filename, "music.kart")
|| fastcmp(filename, "patch.kart")
if (!(strcmp(filename, "srb2.srb")
//&& strcmp(filename, "srb2.wad")
//&& strcmp(filename, "patch.dta")
//&& strcmp(filename, "music.dta")
&& strcmp(filename, "gfx.kart")
&& strcmp(filename, "textures.kart")
&& strcmp(filename, "chars.kart")
&& strcmp(filename, "maps.kart")
&& strcmp(filename, "sounds.kart")
&& strcmp(filename, "music.kart")
&& strcmp(filename, "patch.kart")
))
I_Error("Tried to download base-game file: \"%s\"", filename);
I_Error("Tried to download \"%s\"", filename);
if (filenum >= fileneedednum)
{
@@ -1068,21 +1017,21 @@ void Got_Filetxpak(void)
switch(file->status)
{
case FS_NOTFOUND:
s = "FS_NOTFOUND";
break;
case FS_FOUND:
s = "FS_FOUND";
break;
case FS_OPEN:
s = "FS_OPEN";
break;
case FS_MD5SUMBAD:
s = "FS_MD5SUMBAD";
break;
default:
s = "unknown";
break;
case FS_NOTFOUND:
s = "FS_NOTFOUND";
break;
case FS_FOUND:
s = "FS_FOUND";
break;
case FS_OPEN:
s = "FS_OPEN";
break;
case FS_MD5SUMBAD:
s = "FS_MD5SUMBAD";
break;
default:
s = "unknown";
break;
}
I_Error("Received a file not requested (file id: %d, file status: %s)\n", filenum, s);
@@ -1130,14 +1079,12 @@ void CloseNetFile(void)
// Receiving a file?
for (i = 0; i < MAX_WADFILES; i++)
{
if (fileneeded[i].status == FS_DOWNLOADING && fileneeded[i].file)
{
fclose(fileneeded[i].file);
// File is not complete delete it
remove(fileneeded[i].filename);
}
}
// Remove PT_FILEFRAGMENT from acknowledge list
Net_AbortPacketType(PT_FILEFRAGMENT);
@@ -1151,16 +1098,17 @@ void nameonly(char *s)
void *ns;
for (j = strlen(s); j != (size_t)-1; j--)
{
if ((s[j] == '\\') || (s[j] == ':') || (s[j] == '/'))
{
ns = &(s[j+1]);
len = strlen(ns);
memmove(s, ns, len+1);
#if 0
M_Memcpy(s, ns, len+1);
#else
memmove(s, ns, len+1);
#endif
return;
}
}
}
// Returns the length in characters of the last element of a path.
@@ -1214,12 +1162,8 @@ filestatus_t findfile(char *filename, const UINT8 *wantedmd5sum, boolean complet
filestatus_t homecheck; // store result of last file search
boolean badmd5 = false; // store whether md5 was bad from either of the first two searches (if nothing was found in the third)
// see IdentifyVersion
// Iwads skip findfile due to passing fullpath to W_OpenWadFile
#if 0
// skip for Iwads, as they wont be in there
if (!startupiwadcount)
#endif
// skip for startup, our mainwads wont be in there
if (loaded_config)
{
if (cv_addons_option.value == 3 && *cv_addons_folder.string != '\0')
{
@@ -1253,7 +1197,7 @@ filestatus_t findfile(char *filename, const UINT8 *wantedmd5sum, boolean complet
}
// next, check SRB2's "home" directory (if non-'.')
if (!fastcmp(srb2home, "."))
if (strcmp(srb2home, "."))
{
homecheck = filesearch(filename, srb2home, wantedmd5sum, completepath, 10);
@@ -1265,7 +1209,7 @@ filestatus_t findfile(char *filename, const UINT8 *wantedmd5sum, boolean complet
}
// next, check SRB2's "path" directory (also if non-'.')
if (!fastcmp(srb2path, "."))
if (strcmp(srb2path, "."))
{
homecheck = filesearch(filename, srb2path, wantedmd5sum, completepath, 10);
@@ -1356,7 +1300,6 @@ void CURLPrepareFile(const char* url, int dfilenum)
if (!multi_handle)
{
cc = curl_global_init(CURL_GLOBAL_ALL);
if (cc < 0)
{
I_OutputMsg("libcurl: curl_global_init() returned %d\n", cc);
@@ -1365,7 +1308,6 @@ void CURLPrepareFile(const char* url, int dfilenum)
{
multi_handle = curl_multi_init();
}
if (!multi_handle)
{
I_OutputMsg("libcurl: curl_multi_init() failed\n");
@@ -1494,7 +1436,7 @@ void CURLAbortFile(void)
#endif
}
static void CURLGetFile(void)
void CURLGetFile(void)
{
#ifdef HAVE_THREADS
I_lock_mutex(&downloadmutex);
@@ -1536,8 +1478,7 @@ static void CURLGetFile(void)
e = m->easy_handle;
easyres = m->data.result;
char *filename = malloc(strlen(curl_realname)+1);
strcpy(filename, curl_realname);
char *filename = Z_StrDup(curl_realname);
nameonly(filename);
if (easyres != CURLE_OK)
@@ -1575,7 +1516,7 @@ static void CURLGetFile(void)
}
}
free(filename);
Z_Free(filename);
curl_curfile->file = NULL;
filedownload.remaining--;
mc = curl_multi_remove_handle(multi_handle, e);
@@ -1613,7 +1554,7 @@ CURLGetLogin (const char *url, HTTP_login ***return_prev_next)
( login = (*prev_next));
prev_next = &login->next
){
if (fastcmp(login->url, url) != 0)
if (strcmp(login->url, url) == 0)
{
if (return_prev_next)
(*return_prev_next) = prev_next;
+1 -12
View File
@@ -40,15 +40,6 @@ typedef enum
FS_FALLBACK, // HTTP failed
} filestatus_t;
typedef enum addontype_e
{
ADDON_SCRIPT,
ADDON_MAP,
ADDON_CHARACTER,
ADDON_MISC,
NUMADDONTYPES,
} addontype_t;
typedef struct
{
UINT8 willsend; // Is the server willing to send it?
@@ -60,13 +51,11 @@ typedef struct
UINT32 totalsize;
filestatus_t status; // The value returned by recsearch
boolean justdownloaded; // To prevent late fragments from causing an I_Error
addontype_t type;
} fileneeded_t;
extern INT32 fileneedednum;
extern fileneeded_t fileneeded[MAX_WADFILES];
extern char downloaddir[512];
extern INT32 addontypes[NUMADDONTYPES];
typedef struct
{
@@ -102,7 +91,6 @@ void D_ParseFileneeded(INT32 fileneedednum_parm, UINT8 *fileneededstr, UINT16 fi
void CL_PrepareDownloadSaveGame(const char *tmpsave);
INT32 CL_CheckFiles(void);
void CL_CheckAddonTypes(void);
boolean CL_LoadServerFiles(void);
void SV_SendRam(INT32 node, void *data, size_t size, freemethod_t freemethod,
UINT8 fileid);
@@ -131,6 +119,7 @@ size_t nameonlylength(const char *s);
#ifdef HAVE_CURL
void CURLPrepareFile(const char* url, int dfilenum);
void CURLAbortFile(void);
void CURLGetFile(void);
HTTP_login * CURLGetLogin (const char *url, HTTP_login ***return_prev_next);
size_t curlwrite_data(void *ptr, size_t size, size_t nmemb, FILE *stream);
#endif
+2 -2
View File
@@ -211,12 +211,12 @@ void D_SetupProtocol(void)
if (result)
{
if (!fastcmp(buffer, "no"))
if (strcmp(buffer, "no") == 0)
{
fclose(fp);
return;
}
else if (fastcmp(buffer, exe_path))
else if (strcmp(buffer, exe_path) != 0)
{
// overwrite
fclose(fp);
+3 -8
View File
@@ -46,20 +46,15 @@ typedef enum
// Mainly movements/button commands per game tick,
// plus a checksum for internal state consistency.
// ticcmd turning bits
#define TICCMD_REDUCE 16
// ticcmd latency mask
#define TICCMD_LATENCYMASK 0xFF
// bits in angleturn
#define TICCMD_RECEIVED (0x01) /* Actual tic recieved from client */
#define TICCMD_RECEIVED 1
#define TICCMD_XY 2
typedef struct
{
SINT8 forwardmove; // -MAXPLMOVE to MAXPLMOVE (50)
SINT8 sidemove; // -MAXPLMOVE to MAXPLMOVE (50)
INT16 angleturn; // << TICCMD_REDUCE for angle delta - saved as 1 byte into demos
INT16 angleturn; // <<16 for angle delta - saved as 1 byte into demos
INT16 aiming; // vertical aiming, see G_BuildTicCmd
UINT16 buttons;
INT16 driftturn; // SRB2Kart: Used for getting drift turn speed
+22 -93
View File
@@ -1,75 +1,21 @@
# Declare dedicated interface sources
set(SRB2_DEDICATED_SOURCES
i_system.c
i_main.c
i_video.c
i_sound.c
i_threads.c
dosstr.c
endtxt.c
)
target_sourcefile(c)
set(SRB2_DEDICATED_HEADERS
endtxt.h
)
source_group("Interface Code" FILES ${SRB2_DEDICATED_SOURCES} ${SRB2_DEDICATED_HEADERS})
set(SRB2_DEDICATED_TOTAL_SOURCES
${SRB2_CORE_SOURCES}
${SRB2_CORE_HEADERS}
${SRB2_PNG_SOURCES}
${SRB2_PNG_HEADERS}
${SRB2_CORE_RENDER_SOURCES}
${SRB2_CORE_GAME_SOURCES}
${SRB2_LUA_SOURCES}
${SRB2_LUA_HEADERS}
${SRB2_BLUA_SOURCES}
${SRB2_BLUA_HEADERS}
${SRB2_DEDICATED_SOURCES}
${SRB2_DEDICATED_HEADERS}
)
source_group("Main" FILES ${SRB2_CORE_SOURCES} ${SRB2_CORE_HEADERS})
source_group("Renderer" FILES ${SRB2_CORE_RENDER_SOURCES})
source_group("Game" FILES ${SRB2_CORE_GAME_SOURCES})
source_group("LUA" FILES ${SRB2_LUA_SOURCES} ${SRB2_LUA_HEADERS})
source_group("LUA\\Interpreter" FILES ${SRB2_BLUA_SOURCES} ${SRB2_BLUA_HEADERS})
target_sources(SRB2SDL2 PRIVATE)
if(${CMAKE_SYSTEM} MATCHES Windows)
set(SRB2_DEDICATED_TOTAL_SOURCES ${SRB2_DEDICATED_TOTAL_SOURCES}
${CMAKE_SOURCE_DIR}/src/win32/win_dbg.c
${CMAKE_SOURCE_DIR}/src/win32/Srb2win.rc
)
target_sources(SRB2SDL2 PRIVATE
../win32/win_dbg.c
../win32/Srb2win.rc)
endif()
add_executable(SRB2SDL2 MACOSX_BUNDLE WIN32 ${SRB2_DEDICATED_TOTAL_SOURCES})
if(${CMAKE_SYSTEM} MATCHES Windows)
set_target_properties(SRB2SDL2 PROPERTIES OUTPUT_NAME srb2kartd)
set_target_properties(SRB2SDL2 PROPERTIES OUTPUT_NAME srb2legacy)
elseif(${CMAKE_SYSTEM} MATCHES Linux)
set_target_properties(SRB2SDL2 PROPERTIES OUTPUT_NAME lsrb2kartd)
set_target_properties(SRB2SDL2 PROPERTIES OUTPUT_NAME lsrb2dlegacy)
else()
set_target_properties(SRB2SDL2 PROPERTIES OUTPUT_NAME srb2kartd)
endif()
if(${CMAKE_SYSTEM} MATCHES Darwin)
find_library(CORE_FOUNDATION_LIBRARY "CoreFoundation")
target_link_libraries(SRB2SDL2 PRIVATE
${CORE_FOUNDATION_LIBRARY}
)
set_target_properties(SRB2SDL2 PROPERTIES OUTPUT_NAME "${CPACK_PACKAGE_DESCRIPTION_SUMMARY}")
# Configure the app bundle icon and plist properties
target_sources(SRB2SDL2 PRIVATE "${CMAKE_CURRENT_SOURCE_DIR}/macosx/Srb2mac.icns")
set_target_properties(SRB2SDL2 PROPERTIES
MACOSX_BUNDLE_ICON_FILE "Srb2mac"
MACOSX_BUNDLE_BUNDLE_NAME "Sonic Robo Blast 2"
MACOSX_BUNDLE_BUNDLE_VERSION ${SRB2_VERSION}
RESOURCE "${CMAKE_CURRENT_SOURCE_DIR}/macosx/Srb2mac.icns"
)
set_target_properties(SRB2SDL2 PROPERTIES OUTPUT_NAME srb2legacy)
endif()
if(${CMAKE_SYSTEM} MATCHES Darwin)
@@ -78,27 +24,25 @@ if(${CMAKE_SYSTEM} MATCHES Darwin)
${CORE_LIB}
${PNG_LIBRARIES}
${ZLIB_LIBRARIES}
${CURL_LIBRARIES}
)
set_target_properties(SRB2SDL2 PROPERTIES OUTPUT_NAME "${CPACK_PACKAGE_DESCRIPTION_SUMMARY}")
else()
target_link_libraries(SRB2SDL2 PRIVATE
${PNG_LIBRARIES}
${ZLIB_LIBRARIES}
${CURL_LIBRARIES}
)
if(${CMAKE_SYSTEM} MATCHES Linux)
target_link_libraries(SRB2SDL2 PRIVATE
m
rt
pthread
)
endif()
endif()
if(${SRB2_HAVE_LIBBACKTRACE})
target_link_libraries(SRB2SDL2 PRIVATE ${LIBBACKTRACE_LIBRARIES})
endif()
#target_link_libraries(SRB2SDL2 PRIVATE SRB2Core)
set_target_properties(SRB2SDL2 PROPERTIES VERSION ${SRB2_VERSION})
if(${CMAKE_SYSTEM} MATCHES Windows)
target_link_libraries(SRB2SDL2 PRIVATE
@@ -116,34 +60,19 @@ target_include_directories(SRB2SDL2 PRIVATE
target_compile_definitions(SRB2SDL2 PRIVATE
-DDEDICATED
-DHAVE_THREADS
)
if(SRB2_CONFIG_LTO AND NOT SRB2_CONFIG_DEBUGMODE)
set_property(TARGET SRB2SDL2 PROPERTY INTERPROCEDURAL_OPTIMIZATION TRUE)
endif()
if(SRB2_CONFIG_ASAN)
target_compile_options(SRB2SDL2 PRIVATE -fsanitize=address)
target_link_options(SRB2SDL2 PRIVATE -fsanitize=address)
endif()
if(SRB2_CONFIG_UBSAN)
target_compile_options(SRB2SDL2 PRIVATE -fsanitize=undefined)
target_link_options(SRB2SDL2 PRIVATE -fsanitize=undefined)
endif()
## strip debug symbols into separate file when using gcc
# if(CMAKE_COMPILER_IS_GNUCC)
# if(${CMAKE_BUILD_TYPE} MATCHES Debug)
# message(STATUS "Will make separate debug symbols in *.debug")
# add_custom_command(TARGET SRB2SDL2 POST_BUILD
# COMMAND ${OBJCOPY} --only-keep-debug $<TARGET_FILE:SRB2SDL2> $<TARGET_FILE:SRB2SDL2>.debug
# COMMAND ${OBJCOPY} --strip-debug $<TARGET_FILE:SRB2SDL2>
# COMMAND ${OBJCOPY} --add-gnu-debuglink=$<TARGET_FILE_NAME:SRB2SDL2>.debug $<TARGET_FILE:SRB2SDL2>
# )
# endif()
# endif()
if(CMAKE_COMPILER_IS_GNUCC)
if(${CMAKE_BUILD_TYPE} MATCHES Debug)
message(STATUS "Will make separate debug symbols in *.debug")
add_custom_command(TARGET SRB2SDL2 POST_BUILD
COMMAND ${OBJCOPY} --only-keep-debug $<TARGET_FILE:SRB2SDL2> $<TARGET_FILE:SRB2SDL2>.debug
COMMAND ${OBJCOPY} --strip-debug $<TARGET_FILE:SRB2SDL2>
COMMAND ${OBJCOPY} --add-gnu-debuglink=$<TARGET_FILE_NAME:SRB2SDL2>.debug $<TARGET_FILE:SRB2SDL2>
)
endif()
endif()
#### Installation ####
if(${CMAKE_SYSTEM} MATCHES Darwin)
+175 -145
View File
@@ -127,32 +127,16 @@ typedef LPVOID (WINAPI *p_MapViewOfFile) (HANDLE, DWORD, DWORD, DWORD, SIZE_T);
#include <time.h>
/// Locations to directly check for srb2.srb in
const char *wadDefaultPaths[] = {
// Locations for searching the srb2.srb
#if defined (__unix__) || defined(__APPLE__) || defined (UNIXCOMMON)
"/usr/local/share/games/SRB2Kart",
"/usr/local/games/SRB2Kart",
"/usr/share/games/SRB2Kart",
"/usr/games/SRB2Kart",
#elif defined (_WIN32)
"c:\\games\\srb2kart",
"\\games\\srb2kart",
#define DEFAULTWADLOCATION1 "/usr/local/share/games/SRB2Kart"
#define DEFAULTWADLOCATION2 "/usr/local/games/SRB2Kart"
#define DEFAULTWADLOCATION3 "/usr/share/games/SRB2Kart"
#define DEFAULTWADLOCATION4 "/usr/games/SRB2Kart"
#define DEFAULTSEARCHPATH1 "/usr/local/games"
#define DEFAULTSEARCHPATH2 "/usr/games"
#define DEFAULTSEARCHPATH3 "/usr/local"
#endif
NULL
};
// Folders to recurse through looking for srb2.srb
const char *wadSearchPaths[] = {
#if defined (__unix__) || defined(__APPLE__) || defined (UNIXCOMMON)
"/usr/local/games",
"/usr/games",
"/usr/local",
#elif defined (_WIN32)
"c:\\games",
"\\games",
#endif
NULL
};
/** \brief WAD file to look for
*/
@@ -167,8 +151,6 @@ static char returnWadPath[256];
#include "../i_video.h"
#include "../i_sound.h"
#include "../i_system.h"
#include "../i_time.h"
#include "../i_net.h"
#include "../screen.h" //vid.WndParent
#include "../d_net.h"
#include "../g_game.h"
@@ -180,6 +162,10 @@ static char returnWadPath[256];
#include "../m_argv.h"
#ifdef MAC_ALERT
#include "macosx/mac_alert.h"
#endif
#include "../d_main.h"
#if !defined(NOMUMBLE) && defined(HAVE_MUMBLE)
@@ -194,6 +180,8 @@ UINT8 keyboard_started = false;
#ifdef HAVE_TERMIOS
// TERMIOS console code from Quake3: thank you!
boolean stdin_active = true;
typedef struct
{
size_t cursor;
@@ -695,7 +683,11 @@ void I_JoyScale4(void)
*/
void I_ShutdownJoystick(UINT8 index)
void I_ShutdownJoystick(void)
{
}
void I_GetJoystickEvents(UINT8 index)
{
(void)index;
}
@@ -735,22 +727,6 @@ const char *I_GetJoyName(INT32 joyindex)
return NULL;
}
void I_SetJoystickFocus(void)
{
}
boolean I_GamepadHasLED(INT32 playernum)
{
(void)playernum;
return false;
}
boolean I_GamepadHasRumble(INT32 playernum)
{
(void)playernum;
return false;
}
void I_GamepadRumble(INT32 playernum, UINT16 low_strength, UINT16 high_strength, UINT32 duration)
{
(void)playernum;
@@ -832,23 +808,20 @@ static void I_SetupMumble(void)
void I_UpdateMumble(const mobj_t *mobj, const listener_t listener)
{
#ifdef HAVE_MUMBLE
float angle;
double angle;
fixed_t anglef;
if (!mumble)
return;
if (mumble->uiVersion != 2)
{
wcsncpy(mumble->name, L"SRB2Kart " VERSIONSTRINGW, 256);
if (mumble->uiVersion != 2) {
wcsncpy(mumble->name, L"SRB2Kart "VERSIONSTRINGW, 256);
wcsncpy(mumble->description, L"Sonic Robo Blast 2 Kart with integrated Mumble Link support.", 2048);
mumble->uiVersion = 2;
}
mumble->uiTick++;
// Zero out, but never delink.
if (!netgame || gamestate != GS_LEVEL)
{
if (!netgame || gamestate != GS_LEVEL) { // Zero out, but never delink.
mumble->fAvatarPosition[0] = mumble->fAvatarPosition[1] = mumble->fAvatarPosition[2] = 0.0f;
mumble->fAvatarFront[0] = 1.0f;
mumble->fAvatarFront[1] = mumble->fAvatarFront[2] = 0.0f;
@@ -865,34 +838,31 @@ void I_UpdateMumble(const mobj_t *mobj, const listener_t listener)
mumble->context_len = (UINT32)(p - mumble->context);
}
if (mobj)
{
mumble->fAvatarPosition[0] = FixedToFloat(mobj->x) / MUMBLEUNIT;
mumble->fAvatarPosition[1] = FixedToFloat(mobj->z) / MUMBLEUNIT;
mumble->fAvatarPosition[2] = FixedToFloat(mobj->y) / MUMBLEUNIT;
if (mobj) {
mumble->fAvatarPosition[0] = FIXED_TO_FLOAT(mobj->x) / MUMBLEUNIT;
mumble->fAvatarPosition[1] = FIXED_TO_FLOAT(mobj->z) / MUMBLEUNIT;
mumble->fAvatarPosition[2] = FIXED_TO_FLOAT(mobj->y) / MUMBLEUNIT;
anglef = AngleFixed(mobj->angle);
angle = (float)(FixedToFloat(anglef) * DEG2RAD);
mumble->fAvatarFront[0] = cosf(angle);
angle = FIXED_TO_FLOAT(anglef)*DEG2RAD;
mumble->fAvatarFront[0] = (float)cos(angle);
mumble->fAvatarFront[1] = 0.0f;
mumble->fAvatarFront[2] = sinf(angle);
}
else
{
mumble->fAvatarFront[2] = (float)sin(angle);
} else {
mumble->fAvatarPosition[0] = mumble->fAvatarPosition[1] = mumble->fAvatarPosition[2] = 0.0f;
mumble->fAvatarFront[0] = 1.0f;
mumble->fAvatarFront[1] = mumble->fAvatarFront[2] = 0.0f;
}
mumble->fCameraPosition[0] = FixedToFloat(listener.x) / MUMBLEUNIT;
mumble->fCameraPosition[1] = FixedToFloat(listener.z) / MUMBLEUNIT;
mumble->fCameraPosition[2] = FixedToFloat(listener.y) / MUMBLEUNIT;
mumble->fCameraPosition[0] = FIXED_TO_FLOAT(listener.x) / MUMBLEUNIT;
mumble->fCameraPosition[1] = FIXED_TO_FLOAT(listener.z) / MUMBLEUNIT;
mumble->fCameraPosition[2] = FIXED_TO_FLOAT(listener.y) / MUMBLEUNIT;
anglef = AngleFixed(listener.angle);
angle = (float)(FixedToFloat(anglef) * DEG2RAD);
mumble->fCameraFront[0] = cosf(angle);
angle = FIXED_TO_FLOAT(anglef)*DEG2RAD;
mumble->fCameraFront[0] = (float)cos(angle);
mumble->fCameraFront[1] = 0.0f;
mumble->fCameraFront[2] = sinf(angle);
mumble->fCameraFront[2] = (float)sin(angle);
#else
(void)mobj;
(void)listener;
@@ -1000,7 +970,7 @@ void I_SleepDuration(precise_t duration)
#endif
}
static volatile sig_atomic_t g_in_exiting_signal_handler = false;
boolean g_in_exiting_signal_handler = false;
static void I_PrintSignal(INT32 signal_num, boolean core_dumped, char *signal_msg)
{
@@ -1023,13 +993,8 @@ static void I_PrintSignal(INT32 signal_num, boolean core_dumped, char *signal_ms
sigmsg = ("SIGSEGV - SRB2Kart-Saturn has attempted to access a memory location that it shouldn't and needs to close.");
break;
#ifdef SIGTERM
case SIGTERM: // Software termination signal from terminate
sigmsg = ("SIGTERM - SRB2Kart-Saturn was terminated by a terminate signal.");
break;
#endif
#ifdef SIGKILL
case SIGKILL: // Software termination signal from kill
sigmsg = ("SIGKILL - SRB2Kart-Saturn was terminated by a kill signal.");
case SIGTERM: // Software termination signal from kill
sigmsg = ("SIGTERM - SRB2Kart-Saturn was terminated by a kill signal.");
break;
#endif
#ifdef SIGBREAK
@@ -1069,11 +1034,6 @@ static void I_ReportSignal(int num, int coredumped)
I_OutputMsg("\nProcess killed by signal: %s\n\n", sigmsg);
}
boolean I_In_Exiting_Signal_Handler(void)
{
return g_in_exiting_signal_handler;
}
#ifndef NEWSIGNALHANDLER
FUNCNORETURN static ATTRNORETURN void signal_handler(INT32 num)
{
@@ -1093,17 +1053,11 @@ FUNCNORETURN static ATTRNORETURN void signal_handler(INT32 num)
}
#endif
static volatile sig_atomic_t interrupted = 0;
boolean I_Interrupted(void)
FUNCNORETURN static ATTRNORETURN void quit_handler(int num)
{
return interrupted;
}
static void quit_handler(int num)
{
(void)num;
interrupted = 1;
signal(num, SIG_DFL); //default signal action
raise(num);
I_Quit();
}
#ifdef HAVE_LIBBACKTRACE
@@ -1362,28 +1316,18 @@ static void I_Fork(void)
I_RegisterChildSignals();
break;
default:
// ignore those, those are handled by child process
// otherwise parent might exit before it
// and the below stuff wont run and your terminal will be left in an awkward state
#ifdef SIGINT
signal(SIGINT, SIG_IGN);
#endif
#ifdef SIGBREAK
signal(SIGBREAK, SIG_IGN);
#endif
#ifdef SIGTERM
signal(SIGTERM, SIG_IGN);
#endif
if (logstream)
fclose(logstream);/* the child has this */
c = wait(&status);
#ifdef LOGMESSAGES
/* By the way, exit closes files. */
logstream = fopen(logfilename, "at");
#else
logstream = 0;
#endif
if (c == -1)
{
kill(child, SIGKILL);
@@ -1443,8 +1387,8 @@ void I_Quit(void)
/* prevent recursive I_Quit() */
if (quiting)
goto death;
quiting = false;
I_ShutdownConsole();
M_SaveConfig(NULL); //save game config, cvars..
D_SaveBan(); // save the ban list
G_SaveGameData(false); // Tails 12-08-2002
@@ -1460,21 +1404,33 @@ void I_Quit(void)
// use this for 1.28 19990220 by Kin
I_ShutdownGraphics();
I_ShutdownSystem();
/* if option -noendtxt is set, don't print the text */
if (!M_CheckParm("-noendtxt") && W_CheckNumForName("ENDOOM") != LUMPERROR)
{
printf("\r");
ShowEndTxt();
}
if (myargmalloc)
free(myargv); // Deallocate allocated memory
death:
W_Shutdown();
exit(0);
}
void I_WaitVBL(INT32 count)
{
count = 1;
I_Sleep(count);
}
void I_BeginRead(void)
{
}
void I_EndRead(void)
{
}
//
// I_Error
//
@@ -1517,6 +1473,7 @@ FUNCIERROR void ATTRNORETURN I_Error(const char *error, ...)
I_OutputMsg("SRB2Kart %s Recursive Error", buffer);
W_Shutdown();
exit(-1); // recursive errors detected
}
}
@@ -1534,6 +1491,8 @@ FUNCIERROR void ATTRNORETURN I_Error(const char *error, ...)
#endif
// ---
I_ShutdownConsole();
M_SaveConfig(NULL); // save game config, cvars..
D_SaveBan(); // save the ban list
G_SaveGameData(false); // Tails 12-08-2002
@@ -1549,6 +1508,8 @@ FUNCIERROR void ATTRNORETURN I_Error(const char *error, ...)
I_ShutdownGraphics();
I_ShutdownSystem();
W_Shutdown();
#if defined (PARANOIA) && defined (__CYGWIN__)
*(INT32 *)2 = 4; //Alam: Debug!
#endif
@@ -1654,10 +1615,9 @@ void I_ShutdownSystem(void)
{
INT32 c;
#ifdef NEWSIGNALHANDLER
if (M_CheckParm("-nofork"))
#ifndef NEWSIGNALHANDLER
I_ShutdownConsole();
#endif
I_ShutdownConsole();
for (c = MAX_QUIT_FUNCS-1; c >= 0; c--)
if (quit_funcs[c])
@@ -1749,9 +1709,9 @@ char *I_GetUserName(void)
strncpy(username, p, MAXPLAYERNAME);
}
if (!fastcmp(username, ""))
return username;
if (strcmp(username, "") != 0)
return username;
return NULL; // dummy for platform independent version
}
@@ -1861,23 +1821,16 @@ static const char *searchWad(const char *searchDir)
return tempsw;
}
strcpy(tempsw, WADKEYWORD2);
fstemp = filesearch(tempsw, searchDir, NULL, true, 20);
if (fstemp == FS_FOUND)
{
pathonly(tempsw);
return tempsw;
}
return NULL;
}
#define CHECKWADPATH(ret) \
do { \
I_OutputMsg(",%s", ret); \
if (isWadPathOk(ret)) \
return ret; \
} while (0)
#define SEARCHWAD(str) \
do { \
WadPath = searchWad(str); \
if (WadPath) \
return WadPath; \
} while (0)
/** \brief go through all possible paths and look for srb2.srb
\return path to srb2.srb if any
@@ -1886,7 +1839,6 @@ static const char *locateWad(void)
{
const char *envstr;
const char *WadPath;
int i;
I_OutputMsg("SRB2WADDIR");
// does SRB2WADDIR exist?
@@ -1894,51 +1846,132 @@ static const char *locateWad(void)
return envstr;
#ifndef NOCWD
I_OutputMsg(",.");
// examine current dir
strcpy(returnWadPath, ".");
I_OutputMsg(",%s", returnWadPath);
if (isWadPathOk(returnWadPath))
return NULL;
#endif
#ifndef NOHOME
#ifdef DEFAULTDIR
I_OutputMsg(",HOME/" DEFAULTDIR);
// examine user jart directory
if ((envstr = I_GetEnv("HOME")) != NULL)
{
sprintf(returnWadPath, "%s" PATHSEP DEFAULTDIR, envstr);
CHECKWADPATH(returnWadPath);
if (isWadPathOk(returnWadPath))
return returnWadPath;
}
#endif
#ifdef CMAKECONFIG
#ifndef NDEBUG
I_OutputMsg(","CMAKE_ASSETS_DIR);
strcpy(returnWadPath, CMAKE_ASSETS_DIR);
if (isWadPathOk(returnWadPath))
{
return returnWadPath;
}
#endif
#endif
#ifdef __APPLE__
OSX_GetResourcesPath(returnWadPath);
CHECKWADPATH(returnWadPath);
I_OutputMsg(",%s", returnWadPath);
if (isWadPathOk(returnWadPath))
{
return returnWadPath;
}
#endif
// examine default dirs
for (i = 0; wadDefaultPaths[i]; i++)
#ifdef DEFAULTWADLOCATION1
I_OutputMsg(","DEFAULTWADLOCATION1);
strcpy(returnWadPath, DEFAULTWADLOCATION1);
if (isWadPathOk(returnWadPath))
return returnWadPath;
#endif
#ifdef DEFAULTWADLOCATION2
I_OutputMsg(","DEFAULTWADLOCATION2);
strcpy(returnWadPath, DEFAULTWADLOCATION2);
if (isWadPathOk(returnWadPath))
return returnWadPath;
#endif
#ifdef DEFAULTWADLOCATION3
I_OutputMsg(","DEFAULTWADLOCATION3);
strcpy(returnWadPath, DEFAULTWADLOCATION3);
if (isWadPathOk(returnWadPath))
return returnWadPath;
#endif
#ifdef DEFAULTWADLOCATION4
I_OutputMsg(","DEFAULTWADLOCATION4);
strcpy(returnWadPath, DEFAULTWADLOCATION4);
if (isWadPathOk(returnWadPath))
return returnWadPath;
#endif
#ifdef DEFAULTWADLOCATION5
I_OutputMsg(","DEFAULTWADLOCATION5);
strcpy(returnWadPath, DEFAULTWADLOCATION5);
if (isWadPathOk(returnWadPath))
return returnWadPath;
#endif
#ifdef DEFAULTWADLOCATION6
I_OutputMsg(","DEFAULTWADLOCATION6);
strcpy(returnWadPath, DEFAULTWADLOCATION6);
if (isWadPathOk(returnWadPath))
return returnWadPath;
#endif
#ifdef DEFAULTWADLOCATION7
I_OutputMsg(","DEFAULTWADLOCATION7);
strcpy(returnWadPath, DEFAULTWADLOCATION7);
if (isWadPathOk(returnWadPath))
return returnWadPath;
#endif
#ifndef NOHOME
// find in $HOME
I_OutputMsg(",HOME/" DEFAULTDIR);
if ((envstr = I_GetEnv("HOME")) != NULL)
{
strcpy(returnWadPath, wadDefaultPaths[i]);
CHECKWADPATH(returnWadPath);
char *tmp = malloc(strlen(envstr) + sizeof(PATHSEP) + sizeof(DEFAULTDIR));
strcpy(tmp, envstr);
strcat(tmp, PATHSEP);
strcat(tmp, DEFAULTDIR);
WadPath = searchWad(tmp);
free(tmp);
if (WadPath)
return WadPath;
}
// search paths
for (i = 0; wadSearchPaths[i]; i++)
{
I_OutputMsg(", in:%s", wadSearchPaths[i]);
SEARCHWAD(wadSearchPaths[i]);
}
#endif
#ifdef DEFAULTSEARCHPATH1
// find in /usr/local
I_OutputMsg(", in:"DEFAULTSEARCHPATH1);
WadPath = searchWad(DEFAULTSEARCHPATH1);
if (WadPath)
return WadPath;
#endif
#ifdef DEFAULTSEARCHPATH2
// find in /usr/games
I_OutputMsg(", in:"DEFAULTSEARCHPATH2);
WadPath = searchWad(DEFAULTSEARCHPATH2);
if (WadPath)
return WadPath;
#endif
#ifdef DEFAULTSEARCHPATH3
// find in ???
I_OutputMsg(", in:"DEFAULTSEARCHPATH3);
WadPath = searchWad(DEFAULTSEARCHPATH3);
if (WadPath)
return WadPath;
#endif
// if nothing was found
return NULL;
}
const char *I_LocateWad(void)
{
const char *waddir = NULL;
const char *waddir;
I_OutputMsg("Looking for WADs in: ");
waddir = locateWad();
@@ -1948,15 +1981,12 @@ const char *I_LocateWad(void)
{
// change to the directory where we found srb2.srb
#if defined (_WIN32)
waddir = _fullpath(NULL, waddir, MAX_PATH);
SetCurrentDirectoryA(waddir);
#else
waddir = realpath(waddir, NULL);
if (waddir == NULL || chdir(waddir) == -1)
I_OutputMsg("Couldn't change working directory\n");
#endif
}
return waddir;
}
+8 -4
View File
@@ -65,6 +65,13 @@ void I_OsPolling(void)
I_GetConsoleEvents();
}
//
// I_UpdateNoBlit
//
void I_UpdateNoBlit(void)
{
}
//
// I_FinishUpdate
//
@@ -148,10 +155,7 @@ boolean I_UseNativeKeyboard(void)
return false;
}
void I_HandleControllerHatRepeat(void)
{
}
void I_SetBorderlessWindow(void)
{
}
+290 -212
View File
File diff suppressed because it is too large. Load diff
-9
View File
@@ -13,10 +13,6 @@
#ifndef __DEHACKED_H__
#define __DEHACKED_H__
#ifdef __cplusplus
extern "C" {
#endif
#include "m_fixed.h" // for get_number
#include "info.h"
@@ -75,9 +71,4 @@ typedef struct
} MYFILE;
#define myfeof(a) (a->data + a->size <= a->curpos)
char *myfgets(char *buf, size_t bufsize, MYFILE *f);
#ifdef __cplusplus
} // extern "C"
#endif
#endif
+3 -3
View File
@@ -277,7 +277,7 @@ static void DRPC_HandleJoinRequest(const DiscordUser *requestUser)
while (append != NULL)
{
// CHECK FOR DUPES!! Ignore any that already exist from the same user.
if (fastcmp(newRequest->userID, append->userID))
if (!strcmp(newRequest->userID, append->userID))
{
Discord_Respond(newRequest->userID, DISCORD_REPLY_IGNORE);
DRPC_RemoveRequest(newRequest);
@@ -419,7 +419,7 @@ static const char *DRPC_GetServerIP(void)
// If you're connected
if (I_GetNodeAddress && (address = I_GetNodeAddress(servernode)) != NULL)
{
if (!fastcmp(address, "self"))
if (strcmp(address, "self"))
{
// We're not the server, so we could successfully get the IP!
// No need to do anything else :)
@@ -684,7 +684,7 @@ void DRPC_UpdatePresence(void)
// Character image
while (supportedSkins[checkSkin] != NULL)
{
if (fastcmp(skins[players[consoleplayer].skin].name, supportedSkins[checkSkin]))
if (!strcmp(skins[players[consoleplayer].skin].name, supportedSkins[checkSkin]))
{
snprintf(charimg, 21, "char%s", supportedSkins[checkSkin]);
discordPresence.smallImageKey = charimg;
+1 -1
View File
@@ -61,7 +61,7 @@ enum
typedef struct
{
INT16 x, y;
} ATTRPACK mapvertex_t;
}ATTRPACK mapvertex_t;
// A SideDef, defining the visual appearance of a wall,
// by setting textures and offsets.
+45 -53
View File
@@ -19,18 +19,25 @@
// This should actually be in the makefile,
// but I can't stand that gibberish. D:
#define SOUND_DUMMY 0
#define SOUND_MIXER 1
#define SOUND_SDL 1
#define SOUND_MIXER 2
#ifndef SOUND
#ifdef HAVE_SDL
// Use Mixer interface?
#ifdef HAVE_MIXER
#define SOUND SOUND_MIXER
#else
#define SOUND SOUND_DUMMY
#endif
#else
#define SOUND SOUND_DUMMY
// Use generic SDL interface.
#ifndef SOUND
#define SOUND SOUND_SDL
#endif
#else // No SDL.
// No more interfaces. :(
#define SOUND SOUND_DUMMY
#endif
#endif
@@ -40,53 +47,28 @@
#define ASMCALL
#endif
#ifdef __cplusplus
extern "C" {
#endif
#include "doomtype.h"
#ifdef __cplusplus /* Only when compiled as C++ */
#include <algorithm> /* std::min, std::max, std::sort, … */
#endif
#ifdef __cplusplus
// Force libc++ to expose std::min/std::max even when <cmath> is included first (Apple clang quirk)
#ifndef _LIBCPP_ENABLE_CXX17_REMOVED_FEATURES
#define _LIBCPP_ENABLE_CXX17_REMOVED_FEATURES
#endif
#ifndef _LIBCPP_DISABLE_VISIBILITY_ANNOTATIONS
#define _LIBCPP_DISABLE_VISIBILITY_ANNOTATIONS
#endif
// Optional: only try <version> if it actually exists (newer Xcode)
#if __has_include(<version>)
#include <version>
#endif
#define _USE_MATH_DEFINES
#include <cmath>
#include <cstdarg>
#include <cstdio>
#include <cstdlib>
#include <cstddef>
#include <cstring>
#include <climits>
extern "C" {
#else
#include <math.h>
#include <stdarg.h>
#include <stdio.h>
#include <stdlib.h>
#include <stddef.h>
#include <string.h>
#include <limits.h>
#define _USE_MATH_DEFINES // fixes M_PI errors in r_plane.c for Visual Studio
#ifdef __cplusplus
#include <cmath>
#else
#include <math.h>
#endif
#include <sys/types.h>
#include <sys/stat.h>
#include <ctype.h>
#include "fastcmp.h"
#ifdef _WIN32
#include <io.h>
#endif
@@ -130,8 +112,8 @@ extern char logfilename[1024];
#else
#define VERSION 1 // Game version
#define SUBVERSION 6 // more precise version number
#define VERSIONSTRING "Saturn v9.3"
#define VERSIONSTRINGW L"Saturn v9.3"
#define VERSIONSTRING "Saturn v9"
#define VERSIONSTRINGW L"Saturn v9"
#define SATURN_TESTING // comment out for saturn release builds!
@@ -469,6 +451,11 @@ extern char savegamename[256];
//TODO: delet this
#define M_GetText(x) (x)
FUNCINLINE static ATTRINLINE void *M_Memcpy(void *dest, const void *src, size_t n)
{
return memcpy(dest, src, n);
}
char *va(const char *format, ...) FUNCPRINTF;
char *M_GetToken(const char *inputString);
char *sizeu1(size_t num);
@@ -500,7 +487,7 @@ extern INT32 cv_debug;
// Misc stuff for later...
// =======================
#define ANG2RAD(angle) ((float)((angle)*M_PIf) / (float)ANGLE_180)
#define ANG2RAD(angle) ((float)((angle)*M_PI)/ANGLE_180)
// Modifier key variables, accessible anywhere
extern UINT8 shiftdown, ctrldown, altdown;
@@ -516,6 +503,22 @@ extern boolean capslock;
// i_system.c, replace getchar() once the keyboard has been appropriated
INT32 I_GetKey(void);
/* http://www.cse.yorku.ca/~oz/hash.html */
static inline
UINT32 quickncasehash (const char *p, size_t n)
{
size_t i = 0;
UINT32 x = 5381;
while (i < n && p[i])
{
x = (x * 33) ^ tolower(p[i]);
i++;
}
return x;
}
#ifndef __cplusplus
#ifndef min // Double-Check with WATTCP-32's cdefs.h
#define min(x, y) (((x) < (y)) ? (x) : (y))
@@ -533,10 +536,6 @@ INT32 I_GetKey(void);
#define M_PIl 3.1415926535897932384626433832795029L
#endif
#ifndef M_PIf
#define M_PIf 3.14159265f
#endif
// Floating point comparison epsilons from float.h
#ifndef FLT_EPSILON
#define FLT_EPSILON 1.1920928955078125e-7f
@@ -573,13 +572,6 @@ INT32 I_GetKey(void);
// NOTE: you WILL have nasal troubles if the variable is not initialized
#define CLEANUP(f) __attribute__((__cleanup__(f)))
// the GNU constructor and destructor attributes
// The constructor attribute causes the function to be called automatically before execution enters main ().
// Similarly, the destructor attribute causes the function to be called automatically after main () has completed or exit () has been called.
// Functions with these attributes are useful for initializing data that will be used implicitly during the execution of the program.
#define CONSTRUCTOR __attribute__((constructor, used))
#define DESTRUCTOR __attribute__((destructor, used))
// An assert-type mechanism.
#ifdef PARANOIA
#define I_Assert(e) ((e) ? (void)0 : I_Error("assert failed: %s, file %s, line %d", #e, __FILE__, __LINE__))
+47 -8
View File
@@ -54,6 +54,7 @@ extern INT16 maptol;
extern UINT8 globalweather;
extern INT32 curWeather;
extern INT32 cursaveslot;
extern INT16 lastmapsaved;
extern boolean gamecomplete;
#define PRECIP_NONE 0
@@ -77,6 +78,7 @@ extern boolean imcontinuing; // Temporary flag while continuing
extern UINT8 modeattacking;
// menu demo things
extern UINT8 numDemos;
extern UINT32 demoDelayTime;
extern UINT32 demoIdleTime;
@@ -112,12 +114,9 @@ extern UINT8 paused; // Game paused?
extern UINT8 window_notinfocus; // are we in focus? (backend independant -- handles auto pausing and display of "focus lost" message)
extern boolean nodrawers;
extern boolean noblit;
extern boolean lastdraw;
extern boolean intermissionbginit;
#ifdef MOTIONBLUR
extern INT32 postimgparam[MAXSPLITSCREENPLAYERS];
#endif
extern INT32 viewwindowx, viewwindowy;
extern INT32 viewwidth;
@@ -203,6 +202,12 @@ extern struct quake
fixed_t radius, intensity;
} quake;
// NiGHTS grades
typedef struct
{
UINT32 grade[6]; // D, C, B, A, S, X (F: failed to reach any of these)
} nightsgrades_t;
// Custom Lua values
// (This is not ifdeffed so the map header structure can stay identical, just in case.)
typedef struct
@@ -253,16 +258,28 @@ typedef struct
UINT8 numlaps; ///< Number of laps in circuit mode, unless overridden.
SINT8 unlockrequired; ///< Is an unlockable required to play this level? -1 if no.
UINT8 levelselect; ///< Is this map available in the level select? If so, which map list is it available in?
SINT8 bonustype; ///< What type of bonus does this level have? (-1 for null.)
SINT8 saveoverride; ///< Set how the game is allowed to save (1 for always, -1 for never, 0 is 2.1 default)
UINT8 levelflags; ///< LF_flags: merged eight booleans into one UINT8 for space, see below
UINT8 menuflags; ///< LF2_flags: options that affect record attack / nights mode menus
// NiGHTS stuff.
UINT8 numGradedMares; ///< Internal. For grade support.
nightsgrades_t *grades; ///< NiGHTS grades. Allocated dynamically for space reasons. Be careful.
// SRB2kart
//boolean automap; ///< Displays a level's white map outline in modified games
fixed_t mobj_scale; ///< Replacement for TOL_ERZ3
mapheader_lighting_t lighting; ///< Wall and sprite lighting
mapheader_lighting_t lighting_encore; ///< Alternative lighting for Encore mode
boolean use_encore_lighting; ///< Whether to use separate Encore lighting
// Music stuff.
UINT32 musinterfadeout; ///< Fade out level music on intermission screen in milliseconds
char musintername[7]; ///< Intermission screen music.
// Lua stuff.
// (This is not ifdeffed so the map header structure can stay identical, just in case.)
UINT8 numCustomOptions; ///< Internal. For Lua custom value support.
@@ -359,6 +376,8 @@ typedef struct
{
tic_t time; ///< Time in which the level was finished.
tic_t lap; ///< Best lap time for this level.
//UINT32 score; ///< Score when the level was finished.
//UINT16 rings; ///< Rings when the level was finished.
} recorddata_t;
/** Setup for one NiGHTS map.
@@ -372,19 +391,34 @@ typedef struct
#define GRADE_A 5
#define GRADE_S 6
/*typedef struct
{
// 8 mares, 1 overall (0)
UINT8 nummares;
UINT32 score[9];
UINT8 grade[9];
tic_t time[9];
} nightsdata_t;*/
//extern nightsdata_t *nightsrecords[NUMMAPS];
extern recorddata_t *mainrecords[NUMMAPS];
// mapvisited is now a set of flags that says what we've done in the map.
#define MV_VISITED 1
#define MV_BEATEN 2
#define MV_ALLEMERALDS 4
//#define MV_ULTIMATE 8
//#define MV_PERFECT 16
#define MV_MAX 7 // used in gamedata check
extern UINT8 mapvisited[NUMMAPS];
extern UINT32 token; ///< Number of tokens collected in a level
// Temporary holding place for nights data for the current map
//nightsdata_t ntemprecords;
extern UINT32 token; ///< Number of tokens collected in a level
extern UINT32 tokenlist; ///< List of tokens collected
extern INT32 tokenbits; ///< Used for setting token bits
extern INT32 sstimer; ///< Time allotted in the special stage
extern INT32 tokenbits; ///< Used for setting token bits
extern INT32 sstimer; ///< Time allotted in the special stage
extern UINT32 bluescore; ///< Blue Team Scores
extern UINT32 redscore; ///< Red Team Scores
@@ -400,6 +434,9 @@ extern boolean CheckForReverseGravity;
extern UINT16 invulntics;
extern UINT16 sneakertics;
extern UINT16 flashingtics;
extern UINT16 tailsflytics;
extern UINT16 underwatertics;
extern UINT16 spacetimetics;
extern UINT16 extralifetics;
// SRB2kart
@@ -421,6 +458,7 @@ extern UINT8 introtoplay;
extern UINT8 creditscutscene;
extern UINT8 use1upSound;
extern UINT8 maxXtraLife; // Max extra lives from rings
extern mobj_t *hunt1, *hunt2, *hunt3; // Emerald hunt locations
@@ -485,6 +523,7 @@ extern UINT32 timesBeatenWithEmeralds;
// WAD, partly set at startup time.
extern tic_t gametic;
#define localgametic leveltime
// Player spawn spots.
extern mapthing_t *playerstarts[MAXPLAYERS]; // Cooperative
@@ -500,7 +539,7 @@ extern mapthing_t *redctfstarts[MAXPLAYERS]; // CTF
#else
#define DEBUGFILE
#ifdef DEBUGFILE
#define DEBFILE(msg) { if (UNLIKELY(debugfile)) { fputs(msg, debugfile); fflush(debugfile); } }
#define DEBFILE(msg) { if (debugfile) { fputs(msg, debugfile); fflush(debugfile); } }
#else
#define DEBFILE(msg) {}
#endif
+8 -21
View File
@@ -68,25 +68,10 @@ extern "C" {
#define strnicmp(x,y,n) strncasecmp(x,y,n)
#endif
// glibc 2.43 made alot of standard lib functions propagate the constness of its input pointers
// to not cause warnings or compile issues on older glibc versions we do this silly thing
// to not have a gazillion glibc version checks
#if defined(__GLIBC_PREREQ)
#if __GLIBC_PREREQ(2, 43)
#define gconst const
#else
#define gconst
#endif
#else
#define gconst
#endif
#ifndef _GNU_SOURCE
char *nongnu_strcasestr(const char *in, const char *what);
#define strcasestr nongnu_strcasestr
#endif
#ifndef __cplusplus
char *strcasestr(const char *in, const char *what);
#define stristr strcasestr
#endif
#if defined (macintosh) //|| defined (__APPLE__) //skip all boolean/Boolean crap
#define true 1
@@ -140,9 +125,9 @@ size_t strlcpy(char *dst, const char *src, size_t dsize);
#define STRBUFCPY(dst,src) strlcpy(dst, src, sizeof dst)
/* Boolean type definition */
#include <stdbool.h>
#ifndef _WIN32
#include <stdbool.h>
// dont use stdbools _BOOL type
// its smaller (1 byte) than the old interger bool (4 bytes)
// which results in packed struct sizes being mismatched between vanilla and this
@@ -150,7 +135,9 @@ size_t strlcpy(char *dst, const char *src, size_t dsize);
// which we cant use as enumeration constants
typedef int32_t boolean;
#else
#define boolean int32_t
#define false FALSE
#define true TRUE
#define boolean BOOL
#endif
/* 7.18.2.1 Limits of exact-width integer types */
@@ -306,7 +293,7 @@ typedef struct
UINT8 green;
UINT8 blue;
UINT8 alpha;
} ATTRPACK byteColor_t;
} byteColor_t;
union FColorRGBA
{
+49 -33
View File
@@ -166,8 +166,8 @@ static void F_SkyScroll(INT32 scrollspeed)
patch_t *pat, *pat2;
INT32 anim2 = 0;
pat = W_CachePatchName("TITLEBG1", PU_PATCH);
pat2 = W_CachePatchName("TITLEBG2", PU_PATCH);
pat = W_CachePatchName("TITLEBG1", PU_PATCH_LOWPRIORITY);
pat2 = W_CachePatchName("TITLEBG2", PU_PATCH_LOWPRIORITY);
w = (vid.scaledwidth << FRACBITS);
@@ -208,13 +208,16 @@ static void F_SkyScroll(INT32 scrollspeed)
INT32 intro_scenenum = 0;
INT32 intro_curtime = 0;
const char *introtext[NUMINTROSCENES] = {};
const char *introtext[NUMINTROSCENES];
static tic_t introscenetime[NUMINTROSCENES] =
{
4*TICRATE, // KART KR(eW
};
// custom intros
void F_StartCustomCutscene(INT32 cutscenenum, boolean precutscene, boolean resetplayer);
void F_StartIntro(void)
{
if (gamestate)
@@ -254,21 +257,26 @@ void F_StartIntro(void)
//
void F_IntroDrawer(void)
{
boolean highres = false;
INT32 cx = 8, cy = 128;
patch_t *background = NULL;
INT32 bgxoffs = 0;
V_DrawFill(0, 0, BASEVIDWIDTH, BASEVIDHEIGHT, 120);
// DRAW A FULL PIC INSTEAD OF FLAT!
if (intro_scenenum == 0)
{
background = W_CachePatchName("KARTKREW", PU_PATCH);
background = W_CachePatchName("KARTKREW", PU_PATCH_LOWPRIORITY);
highres = true;
}
if (background)
{
V_DrawFill(0, 0, BASEVIDWIDTH, BASEVIDHEIGHT, 120);
if (background)
{
if (highres)
V_DrawSmallScaledPatch(bgxoffs, 0, 0, background);
}
else
V_DrawScaledPatch(bgxoffs, 0, 0, background);
}
W_UnlockCachedPatch(background);
@@ -316,7 +324,6 @@ void F_IntroTicker(void)
D_StartTitle();
return;
}
if (finalecount == 8)
S_StartSound(NULL, sfx_vroom);
else if (finalecount == 47)
@@ -619,6 +626,7 @@ void F_StartCredits(void)
timetonext = 2*TICRATE;
}
void F_CreditDrawer(void)
{
UINT16 i;
@@ -653,23 +661,22 @@ void F_CreditDrawer(void)
// Draw credits text on top
for (i = 0; credits[i]; i++)
{
switch (credits[i][0])
switch(credits[i][0])
{
case 0:
y += 80<<FRACBITS;
break;
case 1:
if (y>>FRACBITS > -20)
V_DrawCreditString((160 - (V_CreditStringWidth(&credits[i][1])>>1))<<FRACBITS, y, 0, &credits[i][1]);
y += 30<<FRACBITS;
break;
default:
if (y>>FRACBITS > -10)
V_DrawStringAtFixed(32<<FRACBITS, y, V_ALLOWLOWERCASE, credits[i]);
y += 12<<FRACBITS;
break;
case 0:
y += 80<<FRACBITS;
break;
case 1:
if (y>>FRACBITS > -20)
V_DrawCreditString((160 - (V_CreditStringWidth(&credits[i][1])>>1))<<FRACBITS, y, 0, &credits[i][1]);
y += 30<<FRACBITS;
break;
default:
if (y>>FRACBITS > -10)
V_DrawStringAtFixed(32<<FRACBITS, y, V_ALLOWLOWERCASE, credits[i]);
y += 12<<FRACBITS;
break;
}
if (((y>>FRACBITS) * vid.dup) > vid.height)
break;
}
@@ -694,7 +701,7 @@ void F_CreditTicker(void)
// Draw credits text on top
for (i = 0; credits[i]; i++)
{
switch (credits[i][0])
switch(credits[i][0])
{
case 0: y += 80<<FRACBITS; break;
case 1: y += 30<<FRACBITS; break;
@@ -972,10 +979,10 @@ void F_StartTitleScreen(void)
demoDelayLeft = demoDelayTime;
demoIdleLeft = demoIdleTime;
ttbanner = W_CachePatchName("TTKBANNR", PU_PATCH);
ttkart = W_CachePatchName("TTKART", PU_PATCH);
ttcheckers = W_CachePatchName("TTCHECK", PU_PATCH);
ttkflash = W_CachePatchName("TTKFLASH", PU_PATCH);
ttbanner = W_CachePatchName("TTKBANNR", PU_PATCH_LOWPRIORITY);
ttkart = W_CachePatchName("TTKART", PU_PATCH_LOWPRIORITY);
ttcheckers = W_CachePatchName("TTCHECK", PU_PATCH_LOWPRIORITY);
ttkflash = W_CachePatchName("TTKFLASH", PU_PATCH_LOWPRIORITY);
}
// (no longer) De-Demo'd Title Screen
@@ -1110,6 +1117,14 @@ void F_TitleScreenTicker(boolean run)
return;
}
// Replay intro when done cycling through demos
/*if (curDemo == numDemos) -- uuuh... we have a LOT of maps AND a big devteam... probably not gonna see a repeat unless you're super unlucky :V
{
curDemo = 0;
F_StartIntro();
return;
}*/
mapname = G_BuildMapName(G_RandMap(TOL_RACE, -2, false, 0, false, NULL)+1);
numstaff = 1;
@@ -1164,7 +1179,9 @@ void F_StartWaitingPlayers(void)
randskin = M_RandomKey(numskins);
boolean waithires = skins[randskin].flags && SF_HIRES;
Z_Free(waitcolormap);
if (waitcolormap)
Z_Free(waitcolormap);
waitcolormap = R_GetTranslationColormap(randskin, skins[randskin].prefcolor, 0);
if (waithires)
@@ -1308,7 +1325,7 @@ boolean F_ContinueResponder(event_t *event)
keypressed = true;
imcontinuing = true;
continuetime = TICRATE;
S_StartSound(NULL, sfx_itemup);
S_StartSound(0, sfx_itemup);
return true;
}
@@ -1402,7 +1419,6 @@ void F_EndCutScene(void)
}
}
// custom intros
void F_StartCustomCutscene(INT32 cutscenenum, boolean precutscene, boolean resetplayer)
{
if (!cutscenes[cutscenenum])
+5 -13
View File
@@ -98,8 +98,7 @@ static fixed_t paldiv;
* \param lump Lump name to get data from
* \return fademask_t for lump
*/
static fademask_t *F_GetFadeMask(UINT8 masknum, UINT8 scrnnum)
{
static fademask_t *F_GetFadeMask(UINT8 masknum, UINT8 scrnnum) {
static char lumpname[9] = "FADEmmss";
static fademask_t fm = {NULL,0,0,0,0,0};
lumpnum_t lumpnum;
@@ -149,7 +148,6 @@ static fademask_t *F_GetFadeMask(UINT8 masknum, UINT8 scrnnum)
case 0: // end marker (not bad!, but still need clearing)
goto freemask;
}
if (lsize != fm.size)
fm.mask = Z_Realloc(fm.mask, lsize, PU_STATIC, NULL);
fm.size = lsize;
@@ -259,7 +257,7 @@ static void F_DoWipe(fademask_t *fademask)
// shortcut - memcpy source to work
while (draw_linestogo--)
{
memcpy(w_base+relativepos, s_base+relativepos, draw_rowend-draw_rowstart);
M_Memcpy(w_base+relativepos, s_base+relativepos, draw_rowend-draw_rowstart);
relativepos += vid.width;
}
}
@@ -268,7 +266,7 @@ static void F_DoWipe(fademask_t *fademask)
// shortcut - memcpy target to work
while (draw_linestogo--)
{
memcpy(w_base+relativepos, e_base+relativepos, draw_rowend-draw_rowstart);
M_Memcpy(w_base+relativepos, e_base+relativepos, draw_rowend-draw_rowstart);
relativepos += vid.width;
}
}
@@ -361,14 +359,8 @@ void F_RunWipe(UINT8 wipetype, boolean drawMenu)
// on for fade-to-black
for (;;)
{
if (I_Interrupted())
{
I_Quit();
}
// get fademask first so we can tell if it exists or not
fmask = F_GetFadeMask(wipetype, wipeframe++);
if (!fmask)
break;
@@ -385,10 +377,11 @@ void F_RunWipe(UINT8 wipetype, boolean drawMenu)
HWR_DoWipe(wipetype, wipeframe-1); // send in the wipe type and wipeframe because we need to cache the graphic
else
#endif
if (rendermode != render_none) // this allows F_RunWipe to be called in dedicated servers
if (rendermode != render_none) //this allows F_RunWipe to be called in dedicated servers
F_DoWipe(fmask);
I_OsPolling();
I_UpdateNoBlit();
if (rendermode != render_none && drawMenu)
{
@@ -408,7 +401,6 @@ void F_RunWipe(UINT8 wipetype, boolean drawMenu)
NetKeepAlive(); // Update the network so we don't cause timeouts
}
WipeInAction = false;
#endif
}
+2 -2
View File
@@ -10,7 +10,7 @@ FUNCINLINE static ATTRINLINE boolean fasticmp(const char *s, const char *c)
}
// case-sensitive of the above
FUNCINLINE static ATTRINLINE PUREFUNC boolean fastcmp(const char *s, const char *c)
FUNCINLINE static ATTRINLINE boolean fastcmp(const char *s, const char *c)
{
for (; *s && *s == *c; s++, c++) ;
return (*s == *c); // make sure both strings ended
@@ -18,7 +18,7 @@ FUNCINLINE static ATTRINLINE PUREFUNC boolean fastcmp(const char *s, const char
// length-limited of the above
// only true if both strings are at least l characters long AND match, case-sensitively!
FUNCINLINE static ATTRINLINE PUREFUNC boolean fastncmp(const char *s, const char *c, UINT16 l)
FUNCINLINE static ATTRINLINE boolean fastncmp(const char *s, const char *c, UINT16 l)
{
for (; *s && *s == *c && --l; s++, c++) ;
return !l; // make sure you reached the end
+29 -31
View File
@@ -44,16 +44,16 @@ consvar_t cv_addons_search_case = {"addons_search_case", "No", CV_SAVE, CV_YesNo
static CV_PossibleValue_t addons_search_type_cons_t[] = {{0, "Start"}, {1, "Anywhere"}, {0, NULL}};
consvar_t cv_addons_search_type = {"addons_search_type", "Anywhere", CV_SAVE, addons_search_type_cons_t, NULL, 0, NULL, NULL, 0, 0, NULL};
char menupath[MAXFILEPATH] = {};
size_t menupathindex[menudepth] = {};
char menupath[MAXFILEPATH];
size_t menupathindex[menudepth];
size_t menudepthleft = menudepth;
char menusearchbuf[MAXSTRINGLENGTH+1];
textinput_t menusearch = {};
textinput_t menusearch;
char **dirmenu = NULL, **coredirmenu = NULL; // core only local for this file
size_t sizedirmenu = 0, sizecoredirmenu = 0; // ditto
size_t dir_on[menudepth] = {};
char **dirmenu, **coredirmenu; // core only local for this file
size_t sizedirmenu, sizecoredirmenu; // ditto
size_t dir_on[menudepth];
UINT8 refreshdirmenu = 0;
char *refreshdirname = NULL;
@@ -92,6 +92,7 @@ INT32 pathisdirectory(const char *path)
// skip those folders, they will not have any addons
static const char *exclude_paths[] = {
"logs",
"luafiles",
"replay",
"mdls",
"gifs",
@@ -111,12 +112,10 @@ filestatus_t filesearch(char *filename, const char *startpath, const UINT8 *want
char *searchname;
int depthleft = maxsearchdepth;
char searchpath[MAXFILEPATH];
size_t *searchpathindex = NULL;
size_t *searchpathindex;
dirhandle = (DIR**)malloc(maxsearchdepth * sizeof(DIR*));
searchpathindex = (size_t *)malloc(maxsearchdepth * sizeof(size_t));
if (!searchpathindex)
I_Error("out of memory while searching for file %s\n", filename);
strcpy(searchpath, startpath);
searchpathindex[--depthleft] = strlen(searchpath) + 1;
@@ -199,7 +198,7 @@ filestatus_t filesearch(char *filename, const char *startpath, const UINT8 *want
for (; *path != NULL; path++)
{
if (fasticmp(*path, dent->d_name))
if (strcasecmp(*path, dent->d_name) == 0)
{
skipfolder = true;
break;
@@ -213,7 +212,7 @@ filestatus_t filesearch(char *filename, const char *startpath, const UINT8 *want
}
}
if (!fasticmp(".git", dent->d_name) // sanity if you're weird like me
if (strcasecmp(".git", dent->d_name) // sanity if you're weird like me
&& (dirhandle[depthleft-1] = opendir(searchpath)) != NULL)
{
// Got read permissions!
@@ -228,7 +227,7 @@ filestatus_t filesearch(char *filename, const char *startpath, const UINT8 *want
// I am a file!
if (!fasticmp(searchname, dent->d_name))
if (strcasecmp(searchname, dent->d_name))
continue; // Not what we're looking for!
switch (checkfilemd5(searchpath, wantedmd5sum))
@@ -273,13 +272,10 @@ static boolean filemenucmp(char *haystack, char *needle)
{
static char localhaystack[128];
strlcpy(localhaystack, haystack, 128);
if (!cv_addons_search_case.value)
strupr(localhaystack);
if (cv_addons_search_type.value)
return (strstr(localhaystack, needle) != NULL);
return (strstr(localhaystack, needle) != 0);
return (!strncmp(localhaystack, needle, menusearch.length));
}
@@ -319,7 +315,8 @@ void closefilemenu(boolean validsize)
coredirmenu = NULL;
}
Z_Free(refreshdirname);
if (refreshdirname)
Z_Free(refreshdirname);
refreshdirname = NULL;
}
@@ -347,7 +344,8 @@ void searchfilemenu(char *tempname)
if (!menusearch.length)
{
Z_Free(dirmenu);
if (dirmenu)
Z_Free(dirmenu);
dirmenu = coredirmenu;
sizedirmenu = sizecoredirmenu;
@@ -355,7 +353,7 @@ void searchfilemenu(char *tempname)
{
for (i = first; i < sizedirmenu; i++)
{
if (fastcmp(dirmenu[i]+DIR_STRING, tempname))
if (!strcmp(dirmenu[i]+DIR_STRING, tempname))
{
dir_on[menudepthleft] = i;
break;
@@ -389,8 +387,8 @@ void searchfilemenu(char *tempname)
I_Error("searchfilemenu(): could not create \"No results...\".");
sizedirmenu = 1;
dir_on[menudepthleft] = 0;
Z_Free(tempname);
if (tempname)
Z_Free(tempname);
return;
}
@@ -402,7 +400,7 @@ void searchfilemenu(char *tempname)
{
if (filemenucmp(coredirmenu[i]+DIR_STRING, localmenusearch))
{
if (tempname && fastcmp(coredirmenu[i]+DIR_STRING, tempname))
if (tempname && !strcmp(coredirmenu[i]+DIR_STRING, tempname))
{
dir_on[menudepthleft] = sizedirmenu;
Z_Free(tempname);
@@ -480,14 +478,14 @@ boolean preparefilemenu(boolean samedepth, boolean replayhut)
if (replayhut)
{
if (!fasticmp(".lmp", dent->d_name+len-5))
if (strcasecmp(".lmp", dent->d_name+len-5))
continue; // Not a replay
}
else if (!cv_addons_showall.value)
{
UINT8 ext;
for (ext = 0; ext < NUM_EXT_TABLE; ext++)
if (fasticmp(exttable[ext]+1, dent->d_name+len-(exttable[ext][0])))
if (!strcasecmp(exttable[ext]+1, dent->d_name+len-(exttable[ext][0])))
break; // extension comparison
if (ext == NUM_EXT_TABLE)
@@ -505,8 +503,8 @@ boolean preparefilemenu(boolean samedepth, boolean replayhut)
{
closedir(dirhandle);
closefilemenu(false);
Z_Free(tempname);
if (tempname)
Z_Free(tempname);
return false;
}
@@ -561,7 +559,7 @@ boolean preparefilemenu(boolean samedepth, boolean replayhut)
if (replayhut)
{
if (!fasticmp(".lmp", dent->d_name+len-5))
if (strcasecmp(".lmp", dent->d_name+len-5))
continue; // Not a replay
ext = EXT_TXT; // This isn't used anywhere but better safe than sorry for messing with this...
@@ -569,7 +567,7 @@ boolean preparefilemenu(boolean samedepth, boolean replayhut)
else
{
for (; ext < NUM_EXT_TABLE; ext++)
if (fasticmp(exttable[ext]+1, dent->d_name+len-(exttable[ext][0])))
if (!strcasecmp(exttable[ext]+1, dent->d_name+len-(exttable[ext][0])))
break; // extension comparison
if (ext == NUM_EXT_TABLE && !cv_addons_showall.value)
@@ -589,7 +587,7 @@ boolean preparefilemenu(boolean samedepth, boolean replayhut)
nameonly(filenamebuf[i]);
}
if (!fastcmp(dent->d_name, filenamebuf[i]))
if (strcmp(dent->d_name, filenamebuf[i]))
continue;
if (cv_addons_md5.value && !checkfilemd5(menupath, wadfiles[i]->md5sum))
@@ -600,11 +598,11 @@ boolean preparefilemenu(boolean samedepth, boolean replayhut)
}
else if (ext == EXT_TXT)
{
if (!strncmp(dent->d_name, "log-", 4) || fastcmp(dent->d_name, "errorlog.txt"))
if (!strncmp(dent->d_name, "log-", 4) || !strcmp(dent->d_name, "errorlog.txt"))
ext |= EXT_LOADED;
}
if (fastcmp(dent->d_name, configfile))
if (!strcmp(dent->d_name, configfile))
ext |= EXT_LOADED;
}
+184 -248
View File
File diff suppressed because it is too large. Load diff
-1
View File
@@ -149,7 +149,6 @@ typedef struct demoghost {
UINT8 checksum[16];
UINT8 *buffer, *p, color;
UINT16 version;
boolean done;
mobj_t oldmo, *mo;
struct demoghost *next;
} demoghost;
+246 -298
View File
File diff suppressed because it is too large. Load diff
+9 -8
View File
@@ -39,14 +39,18 @@ extern INT32 player_name_changes[MAXPLAYERS];
extern player_t players[MAXPLAYERS];
extern boolean playeringame[MAXPLAYERS];
// gametic at level start
extern tic_t levelstarttic;
// for modding?
extern INT16 prevmap, nextmap;
extern INT32 gameovertics;
extern tic_t timeinmap; // Ticker for time spent in level (used for levelcard display)
extern INT16 rw_maximums[NUM_WEAPONS];
// used in game menu
extern consvar_t cv_chatwidth, cv_chatnotifications, cv_chatheight, cv_chattime, cv_consolechat, cv_chatbacktint, cv_chatspamprotection, cv_chatcentertext/*, cv_compactscoreboard*/;
extern consvar_t cv_songcredits, cv_pausesongcredits;
extern consvar_t cv_songcredits;
extern consvar_t cv_showfreeplay;
extern consvar_t cv_growmusic, cv_supermusic;
extern consvar_t cv_pauseifunfocused;
@@ -70,8 +74,6 @@ extern consvar_t cv_ydeadzone[MAXSPLITSCREENPLAYERS];
extern consvar_t cv_litesteer[MAXSPLITSCREENPLAYERS];
extern consvar_t cv_autoaccel[MAXSPLITSCREENPLAYERS];
extern consvar_t cv_ghost_besttime, cv_ghost_bestlap, cv_ghost_last, cv_ghost_guest, cv_ghost_staff;
// Hud offsets
@@ -126,7 +128,6 @@ extern consvar_t cv_spinoutroll;
extern consvar_t cv_squishdance, cv_squishdancespeed;
extern consvar_t cv_playerblendeffects;
extern consvar_t cv_reducevfx;
extern consvar_t cv_cechotoggle;
@@ -159,7 +160,7 @@ typedef enum
const char *G_BuildMapName(INT32 map);
void G_BuildTiccmd(ticcmd_t *cmd, INT32 realtics, UINT8 ssplayer);
// copy ticcmd_t to and from the normal way
// copy ticcmd_t to and fro the normal way
ticcmd_t *G_CopyTiccmd(ticcmd_t* dest, const ticcmd_t* src, const size_t n);
// copy ticcmd_t to and fro network packets
ticcmd_t *G_MoveTiccmd(ticcmd_t* dest, const ticcmd_t* src, const size_t n);
@@ -248,6 +249,7 @@ UINT8 G_GetGametypeColor(INT16 gt);
void G_ExitLevel(void);
void G_NextLevel(void);
void G_Continue(void);
void G_UseContinue(void);
void G_AfterIntermission(void);
void G_EndGame(void); // moved from y_inter.c/h and renamed
@@ -260,10 +262,9 @@ boolean G_CanView(INT32 playernum, UINT8 viewnum, boolean onlyactive);
INT32 G_FindView(INT32 startview, UINT8 viewnum, boolean onlyactive, boolean reverse);
INT32 G_CountPlayersPotentiallyViewable(boolean active);
void G_ResetViews(boolean resetfreecam);
void G_ResetViews(void);
void G_ResetView(UINT8 viewnum, INT32 playernum, boolean onlyactive);
void G_AdjustViewEx(UINT8 viewnum, INT32 offset, boolean onlyactive, boolean resetfreecam);
#define G_AdjustView(v,o,oa) G_AdjustViewEx(v,o,oa, true)
void G_AdjustView(UINT8 viewnum, INT32 offset, boolean onlyactive);
void G_AddPlayer(INT32 playernum);
+29 -229
View File
@@ -34,7 +34,7 @@ static CV_PossibleValue_t onecontrolperkey_cons_t[] = {{1, "One"}, {2, "Several"
static CV_PossibleValue_t turnsmooth_cons_t[] = {{2, "Slow"}, {1, "Fast"}, {0, "Off"}, {0, NULL}};
// mouse values are used once
consvar_t cv_mousexsens = {"mousexsens", "20", CV_SAVE, mousesens_cons_t, NULL, 0, NULL, NULL, 0, 0, NULL};
consvar_t cv_mousesens = {"mousesens", "20", CV_SAVE, mousesens_cons_t, NULL, 0, NULL, NULL, 0, 0, NULL};
consvar_t cv_mouseysens = {"mouseysens", "20", CV_SAVE, mousesens_cons_t, NULL, 0, NULL, NULL, 0, 0, NULL};
consvar_t cv_controlperkey = {"controlperkey", "One", CV_SAVE, onecontrolperkey_cons_t, NULL, 0, NULL, NULL, 0, 0, NULL};
@@ -58,21 +58,12 @@ static void led_off_handle3(void);
static void led_off_handle4(void);
consvar_t cv_rumble[MAXSPLITSCREENPLAYERS] = {
{"rumble", "Off", CV_SAVE|CV_CALL|CV_NOINIT, CV_OnOff, rumble_off_handle, 0, NULL, NULL, 0, 0, NULL},
{"rumble", "Off", CV_SAVE|CV_CALL|CV_NOINIT, CV_OnOff, rumble_off_handle, 0, NULL, NULL, 0, 0, NULL},
{"rumble2", "Off", CV_SAVE|CV_CALL|CV_NOINIT, CV_OnOff, rumble_off_handle2, 0, NULL, NULL, 0, 0, NULL},
{"rumble3", "Off", CV_SAVE|CV_CALL|CV_NOINIT, CV_OnOff, rumble_off_handle3, 0, NULL, NULL, 0, 0, NULL},
{"rumble4", "Off", CV_SAVE|CV_CALL|CV_NOINIT, CV_OnOff, rumble_off_handle4, 0, NULL, NULL, 0, 0, NULL}
};
static CV_PossibleValue_t rumblestrength_cons_t[] = {{FRACUNIT/4, "MIN"}, {FRACUNIT*4, "MAX"}, {0, NULL}};
consvar_t cv_rumblestrength[MAXSPLITSCREENPLAYERS] = {
{"rumblestrength", "1.0", CV_SAVE|CV_FLOAT, rumblestrength_cons_t, NULL, 0, NULL, NULL, 0, 0, NULL},
{"rumblestrength2", "1.0", CV_SAVE|CV_FLOAT, rumblestrength_cons_t, NULL, 0, NULL, NULL, 0, 0, NULL},
{"rumblestrength3", "1.0", CV_SAVE|CV_FLOAT, rumblestrength_cons_t, NULL, 0, NULL, NULL, 0, 0, NULL},
{"rumblestrength4", "1.0", CV_SAVE|CV_FLOAT, rumblestrength_cons_t, NULL, 0, NULL, NULL, 0, 0, NULL}
};
static CV_PossibleValue_t gamepadled_cons_t[] = {{0, "Off"}, {1, "Skincolor"}, {2, "Mobjcolor"}, {0, NULL}};
consvar_t cv_gamepadled[MAXSPLITSCREENPLAYERS] = {
{"gamepadled", "Skincolor", CV_SAVE|CV_CALL|CV_NOINIT, gamepadled_cons_t, led_off_handle, 0, NULL, NULL, 0, 0, NULL},
@@ -81,10 +72,6 @@ consvar_t cv_gamepadled[MAXSPLITSCREENPLAYERS] = {
{"gamepadled4", "Skincolor", CV_SAVE|CV_CALL|CV_NOINIT, gamepadled_cons_t, led_off_handle4, 0, NULL, NULL, 0, 0, NULL}
};
consvar_t cv_gamepadifunfocused = {"gamepadunfocused", "Off", CV_SAVE|CV_CALL, CV_OnOff, I_SetJoystickFocus, 0, NULL, NULL, 0, 0, NULL};
consvar_t cv_gamepadledifunfocused = {"gamepadledunfocused", "Off", CV_SAVE, CV_OnOff, NULL, 0, NULL, NULL, 0, 0, NULL};
consvar_t cv_rumbleifunfocused = {"rumbleifunfocused", "Off", CV_SAVE, CV_OnOff, NULL, 0, NULL, NULL, 0, 0, NULL};
static void rumble_off_handle(void)
{
if (!cv_rumble[0].value)
@@ -129,17 +116,17 @@ static void led_off_handle4(void)
G_ResetPlayerGamepadIndicatorColor(3);
}
INT32 mousex = 0, mousey = 0;
INT32 mousex, mousey;
INT32 mlooky; // like mousey but with a custom sensitivity for mlook
// joystick values are repeated
INT32 joyxmove[MAXSPLITSCREENPLAYERS][JOYAXISSET] = {};
INT32 joyymove[MAXSPLITSCREENPLAYERS][JOYAXISSET] = {};
INT32 joyxmove[MAXSPLITSCREENPLAYERS][JOYAXISSET], joyymove[MAXSPLITSCREENPLAYERS][JOYAXISSET];
// current state of the keys: true if pushed
UINT8 gamekeydown[NUMINPUTS] = {};
UINT8 gamekeydown[NUMINPUTS];
// two key codes (or virtual key) per game control
INT32 gamecontrol[MAXSPLITSCREENPLAYERS][num_gamecontrols][2] = {};
INT32 gamecontrol[MAXSPLITSCREENPLAYERS][num_gamecontrols][2];
typedef struct
{
@@ -196,8 +183,9 @@ void G_MapEventsToControls(event_t *ev)
case ev_mouse: // buttons are virtual keys
if (menuactive || CON_Ready() || chat_on)
break;
mousex = (INT32)(ev->data2*((cv_mousexsens.value*cv_mousexsens.value)/110.0f + 0.1f));
mousey = (INT32)(ev->data3*((cv_mouseysens.value*cv_mouseysens.value)/110.0f + 0.1f));
mousex = (INT32)(ev->data2*((cv_mousesens.value*cv_mousesens.value)/110.0f + 0.1f));
mousey = (INT32)(ev->data3*((cv_mousesens.value*cv_mousesens.value)/110.0f + 0.1f));
mlooky = (INT32)(ev->data3*((cv_mouseysens.value*cv_mousesens.value)/110.0f + 0.1f));
break;
case ev_joystick: // buttons are virtual keys
@@ -218,7 +206,7 @@ void G_MapEventsToControls(event_t *ev)
case ev_joystick3:
i = ev->data1;
if (i >= JOYAXISSET || menuactive)
if (i >= JOYAXISSET)
break;
if (ev->data2 != INT32_MAX) joyxmove[2][i] = ev->data2;
if (ev->data3 != INT32_MAX) joyymove[2][i] = ev->data3;
@@ -226,7 +214,7 @@ void G_MapEventsToControls(event_t *ev)
case ev_joystick4:
i = ev->data1;
if (i >= JOYAXISSET || menuactive)
if (i >= JOYAXISSET)
break;
if (ev->data2 != INT32_MAX) joyxmove[3][i] = ev->data2;
if (ev->data3 != INT32_MAX) joyymove[3][i] = ev->data3;
@@ -274,6 +262,9 @@ void G_ResetControls(void)
memset(joyxmove, 0, sizeof(joyxmove));
memset(joyymove, 0, sizeof(joyymove));
// reset those just in case the game missed the keyup event
memset(dpadscrollstate, false, sizeof(dpadscrollstate));
}
//
@@ -887,13 +878,11 @@ static const char *gamecontrolname[num_gamecontrols] =
#include "k_kart.h"
UINT8 G_GetSkinColorForGamepad(INT32 playernum)
UINT16 G_GetSkinColor(INT32 playernum)
{
I_Assert(playernum >= 0 && playernum < MAXSPLITSCREENPLAYERS);
if (gamestate == GS_LEVEL)
{
const player_t *player = &players[displayplayers[playernum]];
player_t *player = &players[displayplayers[playernum]];
if (player)
{
@@ -911,13 +900,13 @@ UINT8 G_GetSkinColorForGamepad(INT32 playernum)
switch (playernum)
{
case 0:
return (UINT8)cv_playercolor.value;
return cv_playercolor.value;
case 1:
return (UINT8)cv_playercolor2.value;
return cv_playercolor2.value;
case 2:
return (UINT8)cv_playercolor3.value;
return cv_playercolor3.value;
case 3:
return (UINT8)cv_playercolor4.value;
return cv_playercolor4.value;
default:
return 0;
}
@@ -925,28 +914,19 @@ UINT8 G_GetSkinColorForGamepad(INT32 playernum)
return 0;
}
// Sets the Indicator LED on supported gamepads to a desired skincolor
// pass SKINCOLOR_NONE/0 to set the players skin color
void G_SetPlayerGamepadIndicatorColor(INT32 playernum, UINT8 color)
void G_SetPlayerGamepadIndicatorColor(INT32 playernum, UINT16 color)
{
UINT8 skincolor;
UINT16 skincolor;
byteColor_t byte_color;
I_Assert(playernum >= 0 && playernum < MAXSPLITSCREENPLAYERS);
if (cv_gamepadled[playernum].value == 0 || (window_notinfocus && cv_gamepadledifunfocused.value == 0)
|| color >= MAXTRANSLATIONS)
if (cv_gamepadled[playernum].value == 0)
{
return;
}
if (!I_GamepadHasLED(playernum))
{
return;
}
// so we can override this
skincolor = color ? color : G_GetSkinColorForGamepad(playernum);
skincolor = color ? color : G_GetSkinColor(playernum);
byte_color = V_GetColor(colortranslations[skincolor][8]).s;
I_SetGamepadIndicatorColor(playernum, byte_color.red, byte_color.green, byte_color.blue);
@@ -954,63 +934,16 @@ void G_SetPlayerGamepadIndicatorColor(INT32 playernum, UINT8 color)
static void G_ResetPlayerGamepadIndicatorColor(INT32 playernum)
{
I_Assert(playernum >= 0 && playernum < MAXSPLITSCREENPLAYERS);
if (cv_gamepadled[playernum].value == 0)
{
I_SetGamepadIndicatorColor(playernum, 0, 0, 255);
}
else
{
G_SetPlayerGamepadIndicatorColor(playernum, 0);
}
}
static UINT8 curcolor[MAXSPLITSCREENPLAYERS] = {};
void G_DeviceLEDTick(void)
{
UINT8 i, newcolor;
if (numcontrollers == 0)
{
return;
}
for (i = 0; i <= splitscreen; i++)
{
if (!cv_usejoystick[i].value || !cv_gamepadled[i].value)
{
continue;
}
// does not have a configurable led! :c
if (!I_GamepadHasLED(i))
{
continue;
}
newcolor = G_GetSkinColorForGamepad(i);
if (curcolor[i] == newcolor) // dont update if same colour
{
continue;
}
G_SetPlayerGamepadIndicatorColor(i, newcolor);
curcolor[i] = newcolor;
}
}
// ensures next call to G_DeviceLEDTick will refresh the gamepad led
void G_ResetDeviceLED(void)
{
memset(curcolor, 0, sizeof(curcolor));
}
static void G_ResetPlayerDeviceRumble(INT32 playernum)
{
I_Assert(playernum >= 0 && playernum < MAXSPLITSCREENPLAYERS);
I_GamepadRumble(playernum, 0, 0, 0);
}
@@ -1028,146 +961,14 @@ void G_PlayerDeviceRumble(INT32 playernum, UINT16 low_strength, UINT16 high_stre
{
I_Assert(playernum >= 0 && playernum < MAXSPLITSCREENPLAYERS);
if (cv_rumble[playernum].value == 0 || (window_notinfocus && cv_rumbleifunfocused.value == 0))
if (cv_rumble[playernum].value == 0)
{
return;
}
// doesent need to be super precise
// but ensure this is within range (0-65535)
// placed here so it applies to lua aswell
low_strength = (UINT16)min(FixedMul(low_strength, cv_rumblestrength[playernum].value), UINT16_MAX);
high_strength = (UINT16)min(FixedMul(high_strength, cv_rumblestrength[playernum].value), UINT16_MAX);
I_GamepadRumble(playernum, low_strength, high_strength, duration);
}
// rumble strengths
enum
{
RUMBLE_VERYSTRONG = FRACUNIT / 4, // 16384
RUMBLE_STRONG = FRACUNIT / 8, // 8192
RUMBLE_MODERATE = FRACUNIT / 64, // 1024
RUMBLE_WEAK = FRACUNIT / 128, // 512
RUMBLE_VERYWEAK = FRACUNIT / 256, // 256
};
// Controller rumble!
// this keeps track of a bunch of things
// and makes your controller rumble accordingly
void G_DeviceRumbleTick(void)
{
UINT8 i;
if (dedicated || numcontrollers == 0 || gamestate != GS_LEVEL)
{
return;
}
for (i = 0; i <= splitscreen; i++)
{
if (!cv_usejoystick[i].value || !cv_rumble[i].value)
{
continue;
}
// does not support rumble! :c
if (!I_GamepadHasRumble(i))
{
continue;
}
if (camera[i].freecam)
{
continue;
}
// SDL rumble strength goes from a range or 0-65535 respectively
// the higher, the stronger it is
UINT16 low = 0, high = 0;
// for how long the action should rumble, in ms
UINT16 lenght = 57; // 57ms is a short pulse, matches super well with this updating once per tic
const player_t *player = P_GetLocalPlayerForNum(i);
// allow lua to do some crap for spectators
if (player->spectator || !player->mo)
{
continue;
}
// reset the rumble if you exit or are ded lel
if (player->exiting ||
player->playerstate == PST_DEAD ||
player->kartstuff[k_respawn] > 1)
{
G_PlayerDeviceRumble(i, low, high, 0);
continue;
}
if (player->kartstuff[k_spinouttimer])
{
//low = high = FRACUNIT / 6;
low = high = FixedMul((RUMBLE_VERYSTRONG), (FixedDiv(player->kartstuff[k_spinouttimer], (3*TICRATE / 2)))); // try do some some kinda fadeout, 3*TICRATE / 2 is the "default" spinout time
}
else if (player->kartstuff[k_sneakertimer] > (sneakertime-(TICRATE/2)))
{
low = high = RUMBLE_STRONG;
}
else if ((player->kartstuff[k_offroad])
&& player->speed != 0
&& P_IsObjectOnGround(player->mo))
{
// weaken this depending on if you got hyu or invinc
if (player->kartstuff[k_hyudorotimer])
{
high = RUMBLE_WEAK;
}
else if (player->kartstuff[k_invincibilitytimer])
{
high = RUMBLE_MODERATE;
}
else
{
low = high = RUMBLE_MODERATE;
}
}
else if ((player->kartstuff[k_bananadrag] > TICRATE)
&& player->speed != 0
&& P_IsObjectOnGround(player->mo))
{
if (leveltime & 1) // this is actually funny lel
high = RUMBLE_MODERATE;
}
if (player->kartstuff[k_brakedrift])
{
high = CLAMP((high + RUMBLE_VERYWEAK), 0, UINT16_MAX);
}
// pulse when gettin new driftlevel
// let this come last
if (player->kartstuff[k_driftcharge]
&& player->driftlevel)
{
high = CLAMP((high + RUMBLE_VERYWEAK), 0, UINT16_MAX);
if (player->driftlevel == 2)
lenght = 114;
else if (player->driftlevel == 3)
lenght = 174;
}
// hack alert! i just dont want this thing constantly resetting the rumble lol
if (low == 0 && high == 0)
{
continue;
}
G_PlayerDeviceRumble(i, low, high, lenght);
}
}
//
// Detach any keys associated to the given game control
// - pass the pointer to the gamecontrol table for the player being edited
@@ -1232,7 +1033,7 @@ INT32 G_KeyStringtoNum(const char *keystr)
return atoi(&keystr[3]);
for (j = 0; j < NUMKEYNAMES; j++)
if (fasticmp(keynames[j].name, keystr))
if (!stricmp(keynames[j].name, keystr))
return keynames[j].keynum;
return 0;
@@ -1532,15 +1333,14 @@ static void setcontrol(INT32 (*gc)[2])
player = 0;
namectrl = COM_Argv(1);
for (numctrl = 0; numctrl < num_gamecontrols && !fasticmp(namectrl, gamecontrolname[numctrl]); numctrl++)
for (numctrl = 0; numctrl < num_gamecontrols && stricmp(namectrl, gamecontrolname[numctrl]);
numctrl++)
;
if (numctrl == num_gamecontrols)
{
CONS_Printf(M_GetText("Control '%s' unknown\n"), namectrl);
return;
}
keynum1 = G_KeyStringtoNum(COM_Argv(2));
keynum2 = G_KeyStringtoNum(COM_Argv(3));
keynum = G_FilterKeyByVersion(numctrl, 0, player, &keynum1, &keynum2, &nestedoverride);
+8 -16
View File
@@ -37,7 +37,7 @@ typedef enum
KEY_JOY1 = KEY_MOUSE1 + MOUSEBUTTONS,
KEY_HAT1 = KEY_JOY1 + JOYBUTTONS,
KEY_DBLMOUSE1 = KEY_HAT1 + JOYHATS*4, // double clicks
KEY_DBLMOUSE1 =KEY_HAT1 + JOYHATS*4, // double clicks
KEY_DBLJOY1 = KEY_DBLMOUSE1 + MOUSEBUTTONS,
KEY_DBLHAT1 = KEY_DBLJOY1 + JOYBUTTONS,
@@ -109,18 +109,14 @@ typedef enum
} gamecontrols_e;
// mouse values are used once
extern consvar_t cv_mousexsens, cv_mouseysens;
extern consvar_t cv_mousesens, cv_mouseysens;
extern consvar_t cv_controlperkey;
extern consvar_t cv_turnsmooth[MAXSPLITSCREENPLAYERS];
extern consvar_t cv_rumble[MAXSPLITSCREENPLAYERS];
extern consvar_t cv_rumblestrength[MAXSPLITSCREENPLAYERS];
extern consvar_t cv_gamepadled[MAXSPLITSCREENPLAYERS];
extern consvar_t cv_gamepadifunfocused;
extern consvar_t cv_gamepadledifunfocused;
extern consvar_t cv_rumbleifunfocused;
extern INT32 mousex, mousey;
extern INT32 mlooky; //mousey with mlookSensitivity
extern INT32 joyxmove[MAXSPLITSCREENPLAYERS][JOYAXISSET], joyymove[MAXSPLITSCREENPLAYERS][JOYAXISSET];
@@ -135,18 +131,14 @@ extern INT32 gamecontrol[MAXSPLITSCREENPLAYERS][num_gamecontrols][2];
#define PLAYER3INPUTDOWN(gc) (gamekeydown[gamecontrol[2][gc][0]] || gamekeydown[gamecontrol[2][gc][1]])
#define PLAYER4INPUTDOWN(gc) (gamekeydown[gamecontrol[3][gc][0]] || gamekeydown[gamecontrol[3][gc][1]])
UINT8 G_GetSkinColorForGamepad(INT32 playernum);
void G_SetPlayerGamepadIndicatorColor(INT32 playernum, UINT8 color);
void G_DeviceLEDTick(void);
void G_ResetDeviceLED(void);
void G_ResetAllDeviceRumbles(void);
void G_PlayerDeviceRumble(INT32 playernum, UINT16 low_strength, UINT16 high_strength, UINT32 duration);
void G_DeviceRumbleTick(void);
// peace to my little coder fingers!
// check a gamecontrol being active or not
UINT16 G_GetSkinColor(INT32 playernum);
void G_SetPlayerGamepadIndicatorColor(INT32 playernum, UINT16 color);
void G_ResetAllDeviceRumbles(void);
void G_PlayerDeviceRumble(INT32 playernum, UINT16 low_strength, UINT16 high_strength, UINT32 duration);
// remaps the input event to a game control.
void G_MapEventsToControls(event_t *ev);
void G_ResetControls(void);
+1
View File
@@ -52,6 +52,7 @@ typedef enum
} gameaction_t;
extern gamestate_t gamestate;
extern UINT8 ultimatemode; // was sk_insane
extern gameaction_t gameaction;
extern boolean botingame;
+25 -31
View File
@@ -21,28 +21,28 @@
// The texture for the next polygon given to HWR_ProcessPolygon.
// Set with HWR_SetCurrentTexture.
static GLMipmap_t *current_texture = NULL;
GLMipmap_t *current_texture = NULL;
static boolean currently_batching = false;
boolean currently_batching = false;
static FOutVector* finalVertexArray = NULL;// contains subset of sorted vertices and texture coordinates to be sent to gpu
static UINT32* finalVertexIndexArray = NULL;// contains indexes for glDrawElements, taking into account fan->triangles conversion
FOutVector* finalVertexArray = NULL;// contains subset of sorted vertices and texture coordinates to be sent to gpu
UINT32* finalVertexIndexArray = NULL;// contains indexes for glDrawElements, taking into account fan->triangles conversion
// NOTE have this alloced as 3x finalVertexArray size
static int finalVertexArrayAllocSize = 65536;
int finalVertexArrayAllocSize = 65536;
//GLubyte* colorArray = NULL;// contains color data to be sent to gpu, if needed
//int colorArrayAllocSize = 65536;
// not gonna use this for now, just sort by color and change state when it changes
// later maybe when using vertex attributes if it's needed
static PolygonArrayEntry* polygonArray = NULL ;// contains the polygon data from DrawPolygon, waiting to be processed
static PolygonArrayEntry **polygonArraySorted = NULL; // contains sorted pointers to polygonArray
static int polygonArraySize = 0;
static int polygonArrayAllocSize = 65536;
PolygonArrayEntry* polygonArray = NULL ;// contains the polygon data from DrawPolygon, waiting to be processed
PolygonArrayEntry **polygonArraySorted = NULL; // contains sorted pointers to polygonArray
int polygonArraySize = 0;
int polygonArrayAllocSize = 65536;
static FOutVector* unsortedVertexArray = NULL; // contains unsorted vertices and texture coordinates from DrawPolygon
static int unsortedVertexArraySize = 0;
static int unsortedVertexArrayAllocSize = 65536;
FOutVector* unsortedVertexArray = NULL; // contains unsorted vertices and texture coordinates from DrawPolygon
int unsortedVertexArraySize = 0;
int unsortedVertexArrayAllocSize = 65536;
// Enables batching mode. HWR_ProcessPolygon will collect polygons instead of passing them directly to the rendering backend.
// Call HWR_RenderBatches to render all the collected geometry.
@@ -126,9 +126,8 @@ void HWR_ProcessPolygon(FSurfaceInfo *pSurf, FOutVector *pOutVerts, FUINT iNumPt
if (!(PolyFlags & PF_NoTexture) && !horizonSpecial)
{
// use FNV-1a to hash polygons for later sorting.
UINT32 hash = 0x811c9dc5;
UINT32 prime = 0x1000193;
#define DIGEST(h, x) h ^= ((UINT32)(x)); h *= prime
INT32 hash = 0x811c9dc5;
#define DIGEST(h, x) h ^= (x); h *= 0x01000193
if (current_texture)
{
DIGEST(hash, current_texture->downloaded);
@@ -149,7 +148,7 @@ void HWR_ProcessPolygon(FSurfaceInfo *pSurf, FOutVector *pOutVerts, FUINT iNumPt
}
#undef DIGEST
// remove the sign bit to ensure that skybox and horizon line comes first.
polygonArray[polygonArraySize-1].hash = (INT32)(hash & INT32_MAX);
polygonArray[polygonArraySize-1].hash = (hash & INT32_MAX);
}
memcpy(&unsortedVertexArray[unsortedVertexArraySize], pOutVerts, iNumPts * sizeof(FOutVector));
@@ -169,10 +168,8 @@ static int comparePolygons(const void *p1, const void *p2)
const PolygonArrayEntry *poly1 = *(PolygonArrayEntry *const *)p1;
const PolygonArrayEntry *poly2 = *(PolygonArrayEntry *const *)p2;
// special case with signedness to prevent overflowing
// FIXME: check for prediction slowdowns!
const int shader1 = poly1->hash & 0x80000000 ? -1 : poly1->shader;
const int shader2 = poly2->hash & 0x80000000 ? -1 : poly2->shader;
const int shader1 = (poly1->polyFlags & PF_NoTexture || poly1->horizonSpecial) ? -1 : poly1->shader;
const int shader2 = (poly2->polyFlags & PF_NoTexture || poly2->horizonSpecial) ? -1 : poly2->shader;
// skywalls and horizon lines must retain their order for horizon lines to work
if (shader1 == -1 && shader2 == -1)
@@ -213,8 +210,8 @@ static int comparePolygonsNoShaders(const void *p1, const void *p2)
const PolygonArrayEntry *poly1 = *(PolygonArrayEntry *const *)p1;
const PolygonArrayEntry *poly2 = *(PolygonArrayEntry *const *)p2;
const GLMipmap_t *texture1 = poly1->hash & 0x80000000 ? NULL : poly1->texture;
const GLMipmap_t *texture2 = poly2->hash & 0x80000000 ? NULL : poly2->texture;
const GLMipmap_t *texture1 = (poly1->polyFlags & PF_NoTexture || poly1->horizonSpecial) ? NULL : poly1->texture;
const GLMipmap_t *texture2 = (poly2->polyFlags & PF_NoTexture || poly2->horizonSpecial) ? NULL : poly2->texture;
// skywalls and horizon lines must retain their order for horizon lines to work
if (!texture1 && !texture2)
@@ -222,7 +219,6 @@ static int comparePolygonsNoShaders(const void *p1, const void *p2)
UINT32 downloaded1 = texture1 ? texture1->downloaded : 0; // there should be a opengl texture name here, usable for comparisons
UINT32 downloaded2 = texture2 ? texture2->downloaded : 0;
diff64 = downloaded1 - downloaded2;
if (diff64 != 0) return diff64;
@@ -264,7 +260,7 @@ void HWR_RenderBatches(void)
nextSurfaceInfo.LightInfo.light_level = 0;
nextSurfaceInfo.LightInfo.directional = false;
currently_batching = false; // no longer collecting batches
currently_batching = false;// no longer collecting batches
if (!polygonArraySize)
{
@@ -274,8 +270,6 @@ void HWR_RenderBatches(void)
return;// nothing to draw
}
const boolean useshader = HWR_UseShader();
// init stats vars
ps_hw_numpolys.value.i = polygonArraySize;
ps_hw_numcalls.value.i = ps_hw_numverts.value.i = 0;
@@ -290,7 +284,7 @@ void HWR_RenderBatches(void)
// sort polygons
PS_START_TIMING(ps_hw_batchsorttime);
qs22j(polygonArraySorted, polygonArraySize, sizeof(PolygonArrayEntry *), (useshader ? comparePolygons : comparePolygonsNoShaders));
qs22j(polygonArraySorted, polygonArraySize, sizeof(PolygonArrayEntry *), (HWR_UseShader() ? comparePolygons : comparePolygonsNoShaders));
PS_STOP_TIMING(ps_hw_batchsorttime);
// sort order
@@ -311,7 +305,7 @@ void HWR_RenderBatches(void)
// set state for first batch
if (useshader)
if (HWR_UseShader())
{
GL_SetShader(currentShader);
}
@@ -391,9 +385,9 @@ void HWR_RenderBatches(void)
nextSurfaceInfo = nextEntry->surf;
if (nextPolyFlags & PF_NoTexture)
nextTexture = NULL;
nextTexture = 0;
if (useshader && currentShader != nextShader)
if (currentShader != nextShader && HWR_UseShader())
{
changeState = true;
changeShader = true;
@@ -411,7 +405,7 @@ void HWR_RenderBatches(void)
changePolyFlags = true;
}
if (useshader)
if (HWR_UseShader())
{
if (currentSurfaceInfo.PolyColor.rgba != nextSurfaceInfo.PolyColor.rgba ||
currentSurfaceInfo.TintColor.rgba != nextSurfaceInfo.TintColor.rgba ||
+105 -2
View File
@@ -80,6 +80,14 @@ static poly_t *HWR_AllocPoly(INT32 numpts)
return p;
}
static polyvertex_t *HWR_AllocVertex(void)
{
polyvertex_t *p;
size_t size = sizeof(polyvertex_t);
p = Z_Malloc(size, PU_HWRPLANE, NULL);
return p;
}
/// \todo polygons should be freed in reverse order for efficiency,
/// for now don't free because it doesn't free in reverse order
static void HWR_FreePoly(poly_t *poly)
@@ -538,7 +546,7 @@ static void loading_status(void)
x = BASEVIDWIDTH/2;
y = BASEVIDHEIGHT/2;
V_DrawFill(0, 0, BASEVIDWIDTH, BASEVIDHEIGHT, 31); // Black background to match fade in effect
//V_DrawPatchFill(srb2back); // SRB2 background, ehhh too bright.
//V_DrawPatchFill(W_CachePatchName("SRB2BACK", PU_PATCH)); // SRB2 background, ehhh too bright.
M_DrawTextBox(x-58, y-8, 13, 1);
V_DrawString(x-50, y, V_YELLOWMAP, "Loading...");
V_DrawRightAlignedString(x+50, y, V_YELLOWMAP, s);
@@ -629,7 +637,7 @@ static void WalkBSPNode(INT32 bspnum, poly_t *poly, UINT16 *leafnode, fixed_t *b
WalkBSPNode(bsp->children[0], frontpoly, &bsp->children[0],bsp->bbox[0]);
// copy child bbox
memcpy(bbox, bsp->bbox[0], 4*sizeof (fixed_t));
M_Memcpy(bbox, bsp->bbox[0], 4*sizeof (fixed_t));
}
else
I_Error("WalkBSPNode: no front poly?");
@@ -847,6 +855,100 @@ static INT32 SolveTProblem(void)
return numsplitpoly;
}
#define NEARDIST (0.75f)
#define MYMAX (10000000000000.0f)
/* Adjust true segs (from the segs lump) to be exactely the same as
* plane polygone segs
* This also convert fixed_t point of segs in float (in moste case
* it share the same vertice
*/
static void AdjustSegs(void)
{
size_t i, count;
INT32 j;
seg_t *lseg;
poly_t *p;
INT32 v1found = 0, v2found = 0;
float nearv1, nearv2;
for (i = 0; i < numsubsectors; i++)
{
count = subsectors[i].numlines;
lseg = &segs[subsectors[i].firstline];
p = extrasubsectors[i].planepoly;
if (!p)
continue;
for (; count--; lseg++)
{
float distv1,distv2,tmp;
nearv1 = nearv2 = MYMAX;
// Don't touch polyobject segs. We'll compensate
// for this when we go about drawing them.
if (lseg->polyseg)
continue;
for (j = 0; j < p->numpts; j++)
{
distv1 = p->pts[j].x - FIXED_TO_FLOAT(lseg->v1->x);
tmp = p->pts[j].y - FIXED_TO_FLOAT(lseg->v1->y);
distv1 = distv1*distv1+tmp*tmp;
if (distv1 <= nearv1)
{
v1found = j;
nearv1 = distv1;
}
// the same with v2
distv2 = p->pts[j].x - FIXED_TO_FLOAT(lseg->v2->x);
tmp = p->pts[j].y - FIXED_TO_FLOAT(lseg->v2->y);
distv2 = distv2*distv2+tmp*tmp;
if (distv2 <= nearv2)
{
v2found = j;
nearv2 = distv2;
}
}
if (nearv1 <= NEARDIST*NEARDIST)
// share vertice with segs
lseg->pv1 = &(p->pts[v1found]);
else
{
// BP: here we can do better, using PointInSeg and compute
// the right point position also split a polygone side to
// solve a T-intersection, but too mush work
// convert fixed vertex to float vertex
polyvertex_t *pv = HWR_AllocVertex();
pv->x = FIXED_TO_FLOAT(lseg->v1->x);
pv->y = FIXED_TO_FLOAT(lseg->v1->y);
lseg->pv1 = pv;
}
if (nearv2 <= NEARDIST*NEARDIST)
lseg->pv2 = &(p->pts[v2found]);
else
{
polyvertex_t *pv = HWR_AllocVertex();
pv->x = FIXED_TO_FLOAT(lseg->v2->x);
pv->y = FIXED_TO_FLOAT(lseg->v2->y);
lseg->pv2 = pv;
}
lseg->pv1->x2 = FloatToFixed(lseg->pv1->x);
lseg->pv1->y2 = FloatToFixed(lseg->pv1->y);
lseg->pv2->x2 = FloatToFixed(lseg->pv2->x);
lseg->pv2->y2 = FloatToFixed(lseg->pv2->y);
}
}
}
// call this routine after the BSP of a Doom wad file is loaded,
// and it will generate all the convex polys for the hardware renderer
@@ -915,6 +1017,7 @@ void HWR_CreatePlanePolygons(INT32 bspnum)
#else
SolveTProblem();
#endif
AdjustSegs();
#ifdef DEBUG_HWBSP
//debug debug..
+75 -135
View File
@@ -36,7 +36,7 @@
INT32 patchformat = GL_TEXFMT_AP_88; // use alpha for holes
INT32 textureformat = GL_TEXFMT_P_8; // use chromakey for hole
RGBA_t mapPalette[256] = {}; // the palette for the currently loaded level or menu etc.
RGBA_t mapPalette[256] = {0}; // the palette for the currently loaded level or menu etc.
static void HWR_FreeTextureColormaps(patch_t *patch);
@@ -162,7 +162,7 @@ static void HWR_DrawPatchInCache(GLMipmap_t *mipmap,
fixed_t xfrac, xfracstep;
fixed_t yfracstep, scale_y;
const column_t *patchcol;
UINT8 *block = (UINT8 *)(mipmap->data);
UINT8 *block = mipmap->data;
INT32 bpp;
INT32 blockmodulo;
RGBA_t *palette;
@@ -212,7 +212,7 @@ static void HWR_DrawTexturePatchInCache(GLMipmap_t *mipmap,
fixed_t xfrac, xfracstep;
fixed_t yfracstep, scale_y;
const column_t *patchcol;
UINT8 *block = (UINT8 *)(mipmap->data);
UINT8 *block = mipmap->data;
INT32 bpp;
INT32 blockmodulo;
INT32 width, height;
@@ -287,8 +287,8 @@ static UINT8 *MakeBlock(GLMipmap_t *glMipmap)
UINT16 bu16 = ((0x00 <<8) | HWR_PATCHES_CHROMAKEY_COLORINDEX);
INT32 blocksize = (glMipmap->width * glMipmap->height);
bpp = format2bpp(glMipmap->format);
block = (UINT8 *)(Z_Malloc(blocksize*bpp, PU_HWRCACHE, &(glMipmap->data)));
bpp = format2bpp(glMipmap->format);
block = Z_Malloc(blocksize*bpp, PU_HWRCACHE, &(glMipmap->data));
switch (bpp)
{
@@ -325,7 +325,7 @@ static void HWR_GenerateTexture(INT32 texnum, GLMapTexture_t *gltex, boolean noe
texture = textures[texnum];
gltex->mipmap.flags = TF_CHROMAKEYED | TF_WRAPXY;
gltex->mipmap.format = (GLTextureFormat_t)(textureformat);
gltex->mipmap.format = textureformat;
// hack the Legacy skies..
if (UNLIKELY(memcmp(texture->name, "SKY", 3) == 0 &&
@@ -344,9 +344,9 @@ static void HWR_GenerateTexture(INT32 texnum, GLMapTexture_t *gltex, boolean noe
colormap += COLORMAP_REMAPOFFSET;
#endif
gltex->mipmap.colormap = (GLColormap_t *)(Z_Calloc(sizeof(*gltex->mipmap.colormap), PU_HWRPATCHCOLMIPMAP, NULL));
gltex->mipmap.colormap = Z_Calloc(sizeof(*gltex->mipmap.colormap), PU_HWRPATCHCOLMIPMAP, NULL);
gltex->mipmap.colormap->source = colormap;
memcpy(gltex->mipmap.colormap->data, colormap, 256 * sizeof(UINT8));
M_Memcpy(gltex->mipmap.colormap->data, colormap, 256 * sizeof(UINT8));
blockwidth = texture->width;
blockheight = texture->height;
@@ -377,7 +377,7 @@ static void HWR_GenerateTexture(INT32 texnum, GLMapTexture_t *gltex, boolean noe
// Composite the columns together.
for (i = 0, patch = texture->patches; i < texture->patchcount; i++, patch++)
{
pdata = (UINT8 *)(W_CacheLumpNumPwad(patch->wad, patch->lump, PU_LEVEL));
pdata = W_CacheLumpNumPwad(patch->wad, patch->lump, PU_LEVEL);
realpatch = (softwarepatch_t *)pdata;
HWR_DrawTexturePatchInCache(&gltex->mipmap, blockwidth, blockheight, texture, patch, realpatch);
@@ -413,7 +413,7 @@ void HWR_MakePatch(const patch_t *patch, GLPatch_t *glPatch, GLMipmap_t *glMipma
glMipmap->flags = 0;
// setup the texture info
glMipmap->format = (GLTextureFormat_t)(patchformat);
glMipmap->format = patchformat;
glPatch->max_s = (float)patch->width / (float)glMipmap->width;
glPatch->max_t = (float)patch->height / (float)glMipmap->height;
@@ -437,16 +437,8 @@ void HWR_MakePatch(const patch_t *patch, GLPatch_t *glPatch, GLMipmap_t *glMipma
// CACHING HANDLING
// =================================================
typedef struct
{
GLMapTexture_t normal;
#ifdef GLENCORE
GLMapTexture_t encore;
#endif
} GLMapTextureSet_t; // idk i suck at naming things
static size_t gl_numtextures = 0; // Texture count
static GLMapTextureSet_t *gl_textures; // For all textures
static GLMapTexture_t *gl_textures; // For all textures
static void HWR_FreeTextureData(patch_t *patch)
{
@@ -455,13 +447,12 @@ static void HWR_FreeTextureData(patch_t *patch)
if (!patch || !patch->hardware)
return;
glPatch = (GLPatch_t *)(patch->hardware);
glPatch = patch->hardware;
if (vid.glstate == VID_GL_LIBRARY_LOADED)
GL_DeleteTexture(glPatch->mipmap);
Z_Free(glPatch->mipmap->data);
glPatch->mipmap->data = NULL;
}
void HWR_FreeTexture(patch_t *patch)
@@ -471,7 +462,7 @@ void HWR_FreeTexture(patch_t *patch)
if (patch->hardware)
{
GLPatch_t *glPatch = (GLPatch_t *)(patch->hardware);
GLPatch_t *glPatch = patch->hardware;
HWR_FreeTextureColormaps(patch);
@@ -479,7 +470,6 @@ void HWR_FreeTexture(patch_t *patch)
{
HWR_FreeTextureData(patch);
Z_Free(glPatch->mipmap);
glPatch->mipmap = NULL;
}
Z_Free(patch->hardware);
@@ -497,7 +487,7 @@ static void HWR_FreeTextureColormaps(patch_t *patch)
if (!patch)
return;
pat = (GLPatch_t *)(patch->hardware);
pat = patch->hardware;
if (!pat)
return;
@@ -579,9 +569,6 @@ void HWR_InitMapTextures(void)
static void FreeMapTexture(GLMapTexture_t *tex)
{
if (!tex)
return;
GL_DeleteTexture(&tex->mipmap);
Z_Free(tex->mipmap.data);
tex->mipmap.data = NULL;
@@ -591,44 +578,32 @@ void HWR_FreeMapTextures(void)
{
size_t i;
if (!gl_textures)
{
gl_numtextures = 0;
return;
}
for (i = 0; i < gl_numtextures; i++)
{
FreeMapTexture(&gl_textures[i].normal);
#ifdef GLENCORE
FreeMapTexture(&gl_textures[i].encore);
for (i = 0; i < gl_numtextures*2; i++)
#else
for (i = 0; i < gl_numtextures; i++)
#endif
{
FreeMapTexture(&gl_textures[i]);
}
// now the heap don't have any 'user' pointing to our
// texturecache info, we can free it
free(gl_textures);
if (gl_textures)
free(gl_textures);
gl_textures = NULL;
gl_numtextures = 0;
}
#define NAME flatcheck
#define KEY_TY UINT32
#define HASH_FN vt_hash_integer
#define CMPR_FN vt_cmpr_integer
#include "../verstable.h"
static void HWR_PrecacheLevelFlats(void)
{
// lookup for flats that may´ve been already loaded
flatcheck flatpresent;
flatcheck_init(&flatpresent);
lumpnum_t lump;
size_t i, j;
INT32 k;
// special case for encore
#ifdef GLENCORE
if (encoremap)
if (encoremode)
{
// go through all sectors to determine if it should be remapped for encore
for (i = 0; i < numsectors; i++)
@@ -643,23 +618,15 @@ static void HWR_PrecacheLevelFlats(void)
const levelflat_t *levelflat = &levelflats[pic];
if (flatcheck_is_end(flatcheck_get(&flatpresent, levelflat->lumpnum)))
{
HWR_GetFlat(levelflat->lumpnum, R_NoEncore(sec, ceiling));
flatcheck_insert(&flatpresent, levelflat->lumpnum);
}
lump = levelflat->lumpnum;
HWR_GetFlat(lump, R_NoEncore(sec, ceiling));
if (levelflat->speed) // is it an animated flat ?
if (levelflat->speed) // it is an animated flat
{
// start from 0, occasionally basenumlump != flat->lumpnum
for (k = 0; k < levelflat->numpics; k++)
for (k = 1; k < levelflat->numpics; k++)
{
lumpnum_t lump = levelflat->baselumpnum + k;
if (flatcheck_is_end(flatcheck_get(&flatpresent, lump)))
{
HWR_GetFlat(lump, R_NoEncore(sec, ceiling));
flatcheck_insert(&flatpresent, lump);
}
lump = levelflat->baselumpnum + k;
HWR_GetFlat(lump, R_NoEncore(sec, ceiling));
}
}
}
@@ -673,30 +640,20 @@ static void HWR_PrecacheLevelFlats(void)
for (i = 0; i < numlevelflats; i++)
{
const levelflat_t *levelflat = &levelflats[i];
lump = levelflat->lumpnum;
if (flatcheck_is_end(flatcheck_get(&flatpresent, levelflat->lumpnum)))
{
HWR_GetFlat(levelflat->lumpnum, false);
flatcheck_insert(&flatpresent, levelflat->lumpnum);
}
HWR_GetFlat(lump, false);
if (levelflat->speed) // is it an animated flat ?
if (!levelflat->speed) // is it an animated flat ?
continue;
for (k = 1; k < levelflat->numpics; k++)
{
// start from 0, occasionally basenumlump != flat->lumpnum
for (k = 0; k < levelflat->numpics; k++)
{
lumpnum_t lump = levelflat->baselumpnum + k;
if (flatcheck_is_end(flatcheck_get(&flatpresent, lump)))
{
HWR_GetFlat(lump, false);
flatcheck_insert(&flatpresent, lump);
}
}
lump = levelflat->baselumpnum + k;
HWR_GetFlat(lump, false);
}
}
}
flatcheck_cleanup(&flatpresent);
}
static void HWR_PrecacheLevelTextures(void)
@@ -706,7 +663,7 @@ static void HWR_PrecacheLevelTextures(void)
size_t i, j, f;
INT32 h;
texturepresent = (char *)(calloc(gl_numtextures, sizeof(*texturepresent)));
texturepresent = calloc(numtextures, sizeof (*texturepresent));
if (texturepresent == NULL)
I_Error("%s: Out of memory looking up textures", "HWR_PrecacheLevel");
@@ -721,6 +678,8 @@ static void HWR_PrecacheLevelTextures(void)
const line_t *line = &lines[i];
#ifdef GLENCORE
const int noencoremap = ((encoremap && (line->flags & ML_TFERLINE)) ? 2 : 1);
#else
const int noencoremap = 1;
#endif
// two sides
for (j = 0; j < 2; j++)
@@ -736,17 +695,11 @@ static void HWR_PrecacheLevelTextures(void)
for (f = 0; f < 3; f++)
{
const INT32 texnum = sidetex[f];
if (texnum < 0 || texnum >= (signed)gl_numtextures)
if (texnum < 0 || texnum >= numtextures || texturepresent[texnum])
continue;
if (texturepresent[texnum])
continue;
#ifdef GLENCORE
texturepresent[texnum] = 1|noencoremap;
#else
texturepresent[texnum] = 1;
#endif
HWR_GetTexture(texnum, false);
#ifdef GLENCORE
if (noencoremap & 2)
@@ -768,16 +721,14 @@ static void HWR_PrecacheLevelTextures(void)
for (h = 1; h < anim->numpics; h++)
{
const INT32 animtexnum = anim->basepic+h;
if (texpresent & 1)
{
HWR_GetTexture(animtexnum, false);
HWR_GetTexture(anim->basepic+h, false);
}
#ifdef GLENCORE
if (texpresent & 2)
{
HWR_GetTexture(animtexnum, true);
HWR_GetTexture(anim->basepic+h, true);
}
#endif
}
@@ -786,7 +737,7 @@ static void HWR_PrecacheLevelTextures(void)
free(texturepresent);
}
/*static void HWR_PrecacheLevelSprites(void)
static void HWR_PrecacheLevelSprites(void)
{
patch_t *spritepatch;
char *spritepresent;
@@ -849,30 +800,21 @@ static void HWR_PrecacheLevelTextures(void)
}
}
free(spritepresent);
}*/
}
void HWR_PrecacheLevel(void)
{
if (gamestate != GS_LEVEL || !cv_precachetextures.value)
if (gamestate != GS_LEVEL)
return;
// Precache flats.
HWR_PrecacheLevelFlats();
// prevent timeouts
NetKeepAlive();
// Precache textures.
HWR_PrecacheLevelTextures();
// prevent timeouts
NetKeepAlive();
// Precache sprites.
//HWR_PrecacheLevelSprites();
// prevent timeouts
//NetKeepAlive();
HWR_PrecacheLevelSprites();
}
void HWR_LoadMapTextures(size_t pnumtextures)
@@ -881,8 +823,11 @@ void HWR_LoadMapTextures(size_t pnumtextures)
HWR_FreeMapTextures();
gl_numtextures = pnumtextures;
gl_textures = (GLMapTextureSet_t *)(calloc(gl_numtextures, sizeof(*gl_textures))); // *2 - 1 for encore-remapped texture and another for noencore texture (unused when not in encore), see: GLMapTextureSet_t
#ifdef GLENCORE
gl_textures = calloc(gl_numtextures, sizeof (*gl_textures)*2); // *2 - 1 for encore-remapped texture and another for noencore texture (unused when not in encore)
#else
gl_textures = calloc(gl_numtextures, sizeof (*gl_textures));
#endif
if (gl_textures == NULL)
I_Error("HWR_LoadMapTextures: ran out of memory for OpenGL textures. Sad!");
}
@@ -893,7 +838,6 @@ void HWR_LoadMapTextures(size_t pnumtextures)
GLMapTexture_t *HWR_GetTexture(INT32 tex, boolean noencore)
{
GLMapTexture_t *gltex;
GLMipmap_t *glMipmap;
if (tex < 0 || tex >= (signed)gl_numtextures)
{
@@ -907,27 +851,24 @@ GLMapTexture_t *HWR_GetTexture(INT32 tex, boolean noencore)
// Every texture in memory, stored in the
// hardware renderer's bit depth format. Wow!
#ifdef GLENCORE
gltex = (encoremap && !noencore) ? &gl_textures[tex].encore : &gl_textures[tex].normal;
gltex = &gl_textures[tex*2 + (encoremap && !noencore ? 0 : 1)];
#else
gltex = &gl_textures[tex];
#endif
glMipmap = &gltex->mipmap;
// Generate texture if missing from the cache
if (!glMipmap->downloaded)
if (!gltex->mipmap.downloaded)
{
if (!gltex->mipmap.data)
HWR_GenerateTexture(tex, gltex, noencore);
// If hardware does not have the texture, then call GL_SetTexture to upload it
GL_SetTexture(glMipmap);
GL_SetTexture(&gltex->mipmap);
}
HWR_SetCurrentTexture(glMipmap);
HWR_SetCurrentTexture(&gltex->mipmap);
// The system-memory data can be purged now.
Z_ChangeTag(glMipmap->data, PU_HWRCACHE_UNLOCKED);
Z_ChangeTag(gltex->mipmap.data, PU_HWRCACHE_UNLOCKED);
return gltex;
}
@@ -978,7 +919,7 @@ static void HWR_CacheFlat(GLMipmap_t *glMipmap, lumpnum_t flatlumpnum)
W_ReadLump(flatlumpnum, Z_Malloc(size, PU_HWRCACHE, &glMipmap->data));
#ifdef GLENCORE
flat = (UINT8 *)(glMipmap->data);
flat = glMipmap->data;
for (steppy = 0; steppy < size; steppy++)
{
if (flat[steppy] == HWR_PATCHES_CHROMAKEY_COLORINDEX)
@@ -1022,9 +963,9 @@ void HWR_GetFlat(lumpnum_t flatlumpnum, boolean noencoremap)
if (!noencoremap && encoremap)
colormap += COLORMAP_REMAPOFFSET;
#endif
glMipmap->colormap = (GLColormap_t *)(Z_Calloc(sizeof(*glMipmap->colormap), PU_HWRPATCHCOLMIPMAP, NULL));
glMipmap->colormap = Z_Calloc(sizeof(*glMipmap->colormap), PU_HWRPATCHCOLMIPMAP, NULL);
glMipmap->colormap->source = colormap;
memcpy(glMipmap->colormap->data, colormap, 256 * sizeof(UINT8));
M_Memcpy(glMipmap->colormap->data, colormap, 256 * sizeof(UINT8));
}
if (!glMipmap->downloaded)
@@ -1046,7 +987,7 @@ void HWR_GetFlat(lumpnum_t flatlumpnum, boolean noencoremap)
// --------------------+
static void HWR_LoadPatchMipmap(patch_t *patch, GLMipmap_t *glMipmap)
{
GLPatch_t *glPatch = (GLPatch_t *)(patch->hardware);
GLPatch_t *glPatch = patch->hardware;
if (!glMipmap->downloaded)
{
@@ -1067,8 +1008,8 @@ static void HWR_LoadPatchMipmap(patch_t *patch, GLMipmap_t *glMipmap)
// ----------------------+
static void HWR_UpdatePatchMipmap(patch_t *patch, GLMipmap_t *glMipmap)
{
GLPatch_t *glPatch = (GLPatch_t *)(patch->hardware);
HWR_MakePatch(patch, glPatch, glMipmap, true);
GLPatch_t *grPatch = patch->hardware;
HWR_MakePatch(patch, grPatch, glMipmap, true);
// If hardware does not have the texture, then call GL_SetTexture to upload it
// If it does have the texture, then call GL_UpdateTexture to update it
@@ -1076,7 +1017,6 @@ static void HWR_UpdatePatchMipmap(patch_t *patch, GLMipmap_t *glMipmap)
GL_SetTexture(glMipmap);
else
GL_UpdateTexture(glMipmap);
HWR_SetCurrentTexture(glMipmap);
// The system-memory data can be purged now.
@@ -1103,7 +1043,7 @@ void HWR_GetMappedPatch(patch_t *patch, const UINT8 *colormap)
if (!patch->hardware)
Patch_CreateGL(patch);
glPatch = (GLPatch_t *)(patch->hardware);
glPatch = patch->hardware;
// Blatant hack for encore colormapping aside...
if (colormap == colormaps || colormap == NULL || colormap == (const UINT8*)(COLORMAP_REMAPOFFSET))
@@ -1123,7 +1063,7 @@ void HWR_GetMappedPatch(patch_t *patch, const UINT8 *colormap)
{
if (memcmp(glMipmap->colormap->data, colormap, 256 * sizeof(UINT8)))
{
memcpy(glMipmap->colormap->data, colormap, 256 * sizeof(UINT8));
M_Memcpy(glMipmap->colormap->data, colormap, 256 * sizeof(UINT8));
HWR_UpdatePatchMipmap(patch, glMipmap);
}
else
@@ -1139,14 +1079,14 @@ void HWR_GetMappedPatch(patch_t *patch, const UINT8 *colormap)
// (it have a liste of mipmap)
// this malloc is cleared in HWR_FreeColormapCache
// (...) unfortunately z_malloc fragment alot the memory :(so malloc is better
newMipmap = (GLMipmap_t *)(calloc(1, sizeof (*newMipmap)));
newMipmap = calloc(1, sizeof (*newMipmap));
if (newMipmap == NULL)
I_Error("%s: Out of memory", "HWR_GetMappedPatch");
glMipmap->nextcolormap = newMipmap;
newMipmap->colormap = (GLColormap_t *)(Z_Calloc(sizeof(*newMipmap->colormap), PU_HWRPATCHCOLMIPMAP, NULL));
newMipmap->colormap = Z_Calloc(sizeof(*newMipmap->colormap), PU_HWRPATCHCOLMIPMAP, NULL);
newMipmap->colormap->source = colormap;
memcpy(newMipmap->colormap->data, colormap, 256 * sizeof(UINT8));
M_Memcpy(newMipmap->colormap->data, colormap, 256 * sizeof(UINT8));
HWR_LoadPatchMipmap(patch, newMipmap);
}
@@ -1167,7 +1107,7 @@ patch_t *HWR_GetCachedGLPatchPwad(UINT16 wadnum, UINT16 lumpnum)
{
void *ptr = Z_Calloc(sizeof(patch_t), PU_PATCH, &lumpcache[lumpnum]);
Patch_Create(NULL, 0, ptr);
Patch_AllocateHardwarePatch((patch_t *)(ptr));
Patch_AllocateHardwarePatch(ptr);
}
return (patch_t *)(lumpcache[lumpnum]);
@@ -1184,7 +1124,7 @@ static void HWR_DrawFadeMaskInCache(GLMipmap_t *mipmap, INT32 pblockwidth, INT32
{
INT32 i,j;
fixed_t posx, posy, stepx, stepy;
UINT8 *block = (UINT8 *)(mipmap->data); // places the data directly into here
UINT8 *block = mipmap->data; // places the data directly into here
UINT8 *flat;
UINT8 *dest, *src, texel;
RGBA_t col;
@@ -1340,9 +1280,9 @@ void HWR_SetPalette(RGBA_t *palette)
static void HWR_SetPaletteLookup(RGBA_t *palette)
{
int r, g, b;
UINT8 *lut = (UINT8 *)(Z_Malloc(
UINT8 *lut = Z_Malloc(
HWR_PALETTE_LUT_SIZE*HWR_PALETTE_LUT_SIZE*HWR_PALETTE_LUT_SIZE*sizeof(UINT8),
PU_STATIC, NULL));
PU_STATIC, NULL);
#define STEP_SIZE (256/HWR_PALETTE_LUT_SIZE)
for (b = 0; b < HWR_PALETTE_LUT_SIZE; b++)
{
@@ -1385,7 +1325,7 @@ void HWR_SetMapPalette(void)
if (palsize < 768) // 256 * 3
I_Error("HWR_SetMapPalette: A programmer assumed palette lumps are at least 768 bytes long, but apparently this was a wrong assumption!\n");
RGB_data = (UINT8 *)(W_CacheLumpNum(lumpnum, PU_CACHE));
RGB_data = W_CacheLumpNum(lumpnum, PU_CACHE);
// we got the RGB palette now, but we need it in RGBA format.
for (i = 0; i < 256; i++)
{
@@ -1420,7 +1360,7 @@ static UINT32 HWR_CreateLightTable(UINT8 *lighttable)
{
UINT32 i, id;
RGBA_t *palette = HWR_GetTexturePalette();
RGBA_t *hw_lighttable = (RGBA_t *)(Z_Malloc(256 * 32 * sizeof(RGBA_t), PU_STATIC, NULL));
RGBA_t *hw_lighttable = Z_Malloc(256 * 32 * sizeof(RGBA_t), PU_STATIC, NULL);
// To make the palette index -> RGBA mapping easier for the shader,
// the hardware lighttable is composed of RGBA colors instead of palette indices.
+32 -32
View File
@@ -80,13 +80,14 @@
typedef struct clipnode_s
{
struct clipnode_s *prev, *next;
angle_t start, end;
} clipnode_t;
{
struct clipnode_s *prev, *next;
angle_t start, end;
} clipnode_t;
static clipnode_t *freelist;
static clipnode_t *cliphead;
clipnode_t *freelist;
clipnode_t *clipnodes;
clipnode_t *cliphead;
static clipnode_t * gld_clipnode_GetNew(void);
static clipnode_t * gld_clipnode_NewRange(angle_t start, angle_t end);
@@ -166,7 +167,6 @@ static void gld_clipper_RemoveRange(clipnode_t *range)
{
range->prev->next = range->next;
}
if (range->next)
{
range->next->prev = range->prev;
@@ -178,7 +178,7 @@ static void gld_clipper_RemoveRange(clipnode_t *range)
void gld_clipper_SafeAddClipRange(angle_t startangle, angle_t endangle)
{
if (startangle > endangle)
if(startangle > endangle)
{
// The range has to added in two parts.
gld_clipper_AddClipRange(startangle, ANGLE_MAX);
@@ -319,24 +319,23 @@ angle_t gld_FrustumAngle(angle_t tiltangle)
double clipfov;
double floatangle;
angle_t a1;
float tilt;
float tilt = (float)fabs(((double)(int)tiltangle) / ANG1);
if (tilt > 90.0f)
tilt = 90.0f;
// If the pitch is larger than this you can look all around at a FOV of 90
if (abs((signed)tiltangle) > 46 * ANG1)
return 0xffffffff;
tilt = fabsf(((float)(int)tiltangle) / (float)ANG1);
if (tilt > 90.0f)
tilt = 90.0f;
// ok, this is a gross hack that barely works...
// but at least it doesn't overestimate too much...
clipfov = atan(1 / (GLdouble)projMatrix[0]) * 360.0 / M_PI;
clipfov = atan(1 / (GLdouble)projMatrix[0]) * 360.0 / M_PIl;
floatangle = 2.0 + (45.0 + ((double)tilt / 1.9)) * clipfov / 90.0;
if (floatangle >= 180.0)
return 0xffffffff;
a1 = (angle_t)lrint(ANG1 * floatangle);
a1 = (angle_t)xs_CRoundToInt(ANG1 * floatangle);
return a1;
}
@@ -350,32 +349,33 @@ angle_t gld_FrustumAngle(angle_t tiltangle)
// gld_FrustumSetup
//
static float frustum[6][4];
static GLdouble viewMatrix[16];
static GLdouble projMatrix[16];
float frustum[6][4];
#define CALCMATRIX(a, b, c, d, e, f, g, h)\
(modelMatrix[a] * projMatrix[b] + \
modelMatrix[c] * projMatrix[d] + \
modelMatrix[e] * projMatrix[f] + \
modelMatrix[g] * projMatrix[h])
(float)(viewMatrix[a] * projMatrix[b] + \
viewMatrix[c] * projMatrix[d] + \
viewMatrix[e] * projMatrix[f] + \
viewMatrix[g] * projMatrix[h])
#define NORMALIZE_PLANE(i)\
t = sqrtf(\
frustum[i][0] * frustum[i][0] + \
frustum[i][1] * frustum[i][1] + \
frustum[i][2] * frustum[i][2]); \
frustum[i][0] /= t; \
frustum[i][1] /= t; \
frustum[i][2] /= t; \
frustum[i][3] /= t
t = (float)sqrt(\
frustum[i][0] * frustum[i][0] + \
frustum[i][1] * frustum[i][1] + \
frustum[i][2] * frustum[i][2]); \
frustum[i][0] /= t; \
frustum[i][1] /= t; \
frustum[i][2] /= t; \
frustum[i][3] /= t
void gld_FrustumSetup(void)
{
float t;
float clip[16];
// HWR_SetTransform will take care of this!
//pglGetFloatv(GL_PROJECTION_MATRIX, projMatrix);
//pglGetFloatv(GL_MODELVIEW_MATRIX, modelMatrix);
pglGetFloatv(GL_PROJECTION_MATRIX, projMatrix);
pglGetFloatv(GL_MODELVIEW_MATRIX, viewMatrix);
clip[0] = CALCMATRIX(0, 0, 1, 4, 2, 8, 3, 12);
clip[1] = CALCMATRIX(0, 1, 1, 5, 2, 9, 3, 13);
+1 -1
View File
@@ -16,7 +16,7 @@ extern "C" {
#include "../tables.h"
#include "../doomtype.h"
#define HAVE_SPHEREFRUSTRUM // enable if you want gld_SphereInFrustum and related code
//#define HAVE_SPHEREFRUSTRUM // enable if you want gld_SphereInFrustum and related code
boolean gld_clipper_SafeCheckRange(angle_t startAngle, angle_t endAngle);
void gld_clipper_SafeAddClipRange(angle_t startangle, angle_t endangle);
+3 -3
View File
@@ -54,7 +54,7 @@ struct GLMipmap_s
UINT16 width, height;
UINT32 downloaded; // The GPU has this texture.
struct GLMipmap_s *nextcolormap;
struct GLMipmap_s *nextcolormap;
struct GLColormap_s *colormap;
};
typedef struct GLMipmap_s GLMipmap_t;
@@ -65,7 +65,7 @@ typedef struct GLMipmap_s GLMipmap_t;
struct GLMapTexture_s
{
GLMipmap_t mipmap;
float scaleX; // used for scaling textures on walls
float scaleX; //used for scaling textures on walls
float scaleY;
};
typedef struct GLMapTexture_s GLMapTexture_t;
@@ -74,7 +74,7 @@ typedef struct GLMapTexture_s GLMapTexture_t;
struct GLPatch_s
{
GLMipmap_t *mipmap;
float max_s, max_t;
float max_s,max_t;
};
typedef struct GLPatch_s GLPatch_t;
+5 -5
View File
@@ -79,7 +79,7 @@ typedef struct FColorARGB FColorARGB;
// Simple 2D coordinate
typedef struct
{
FLOAT x, y;
FLOAT x,y;
} F2DCoord, v2d_t;
// ======================
@@ -117,7 +117,7 @@ typedef struct
typedef struct
{
FLOAT x, y, z; // position
FLOAT x,y,z; // position
FLOAT anglex, angley, anglez; // aimingangle / viewangle
FLOAT scalex, scaley, scalez;
FLOAT fovangle;
@@ -142,8 +142,8 @@ enum
// Transformed vector, as passed to HWR API
typedef struct
{
FLOAT x, y, z;
FLOAT s, t;
FLOAT x,y,z;
FLOAT s,t;
} FOutVector;
typedef struct vbo_vertex_s
@@ -173,7 +173,7 @@ typedef struct
int rows, columns;
int loopcount;
int vertex_count;
int detail, vertex_count;
int texture, width, height;
boolean rebuild; // VBO needs to be rebuilt
+67
View File
@@ -0,0 +1,67 @@
// Emacs style mode select -*- C++ -*-
//-----------------------------------------------------------------------------
//
// Copyright (C) 2005 by SRB2 Jr. Team.
//
// This program is free software; you can redistribute it and/or
// modify it under the terms of the GNU General Public License
// as published by the Free Software Foundation; either version 2
// of the License, or (at your option) any later version.
//
// This program is distributed in the hope that it will be useful,
// but WITHOUT ANY WARRANTY; without even the implied warranty of
// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
// GNU General Public License for more details.
//-----------------------------------------------------------------------------
/// \file
/// \brief Win32 DLL and Shared Objects API definitions
#ifndef __HWR_DLL_H__
#define __HWR_DLL_H__
// Function declaration for exports from the DLL :
// EXPORT <return-type> HWRAPI(<function-name>) (<arguments>);
// If _CREATE_DLL_ is defined the above declaration translates to :
// __declspec(dllexport) <return-type> WINAPI <function-name> (<arguments>);
// If _CREATE_DLL_ is NOT DEFINED the above declaration translates to :
// __declspec(dllexport) <return->type> (WINAPI *<function-name>) (<arguments>);
#ifdef _CREATE_DLL_
#ifdef __cplusplus
#define EXPORT extern "C"
#else
#define EXPORT
#endif
#ifdef _WIN32
#define HWRAPI(fn) WINAPI fn
#else
#define HWRAPI(fn) fn
#endif
#else // _CREATE_DLL_
#define EXPORT typedef
#ifdef _WIN32
#define HWRAPI(fn) (WINAPI *fn)
#else
#define HWRAPI(fn) (*fn)
#endif
#endif
// ==========================================================================
// MATHS
// ==========================================================================
// Constants
#define DEGREE (0.017453292519943295769236907684883l) // 2*PI/360
void GL_DBG_Printf(const char *format, ...) /*FUNCPRINTF*/;
#define DBG_Printf GL_DBG_Printf
#if defined (__CYGWIN__)
void _init() __attribute__((constructor));
void _fini() __attribute__((destructor));
#else
void _init();
void _fini();
#endif
#endif
+27 -31
View File
@@ -32,6 +32,20 @@
#include <fcntl.h>
typedef struct
{
UINT8 id_field_length ; // 1
UINT8 color_map_type ; // 2
UINT8 image_type ; // 3
UINT8 dummy[5] ; // 4, 8
INT16 x_origin ; // 9, 10
INT16 y_origin ; //11, 12
INT16 width ; //13, 14
INT16 height ; //15, 16
UINT8 image_pix_size ; //17
UINT8 image_descriptor; //18
} ATTRPACK TGAHeader; // sizeof is 18
static const UINT8 softwaretranstogl[11] = { 0, 25, 51, 76,102,127,153,178,204,229,255};
static const UINT8 softwaretranstogl_hi[11] = { 0, 51,102,153,204,255,255,255,255,255,255};
static const UINT8 softwaretranstogl_lo[11] = { 0, 12, 24, 36, 48, 60, 71, 83, 95,111,127};
@@ -43,7 +57,8 @@ void HWR_DrawStretchyFixedPatch(patch_t *gpatch, fixed_t x, fixed_t y, fixed_t p
{
FOutVector v[4];
FBITFIELD flags;
float cx, cy;
float cx = FIXED_TO_FLOAT(x);
float cy = FIXED_TO_FLOAT(y);
UINT8 alphalevel = ((option & V_ALPHAMASK) >> V_ALPHASHIFT);
UINT8 blendmode = ((bflags & V_BLENDMASK) >> V_BLENDSHIFT);
GLPatch_t *hwrPatch;
@@ -57,9 +72,6 @@ void HWR_DrawStretchyFixedPatch(patch_t *gpatch, fixed_t x, fixed_t y, fixed_t p
if (alphalevel >= 10 && alphalevel < 13)
return;
cx = FIXED_TO_FLOAT(x);
cy = FIXED_TO_FLOAT(y);
const float fvw = (float)vid.width;
const float fvh = (float)vid.height;
@@ -138,7 +150,7 @@ void HWR_DrawStretchyFixedPatch(patch_t *gpatch, fixed_t x, fixed_t y, fixed_t p
if (!column->topdelta)
{
const UINT8 *source = (const UINT8 *)(column) + 3;
HWR_DrawFill(0, 0, BASEVIDWIDTH, BASEVIDHEIGHT, source[0]);
HWR_DrawFill(0, 0, BASEVIDWIDTH, BASEVIDHEIGHT, (column->topdelta == 0xff ? 31 : source[0]));
}
}
@@ -210,7 +222,7 @@ void HWR_DrawStretchyFixedPatch(patch_t *gpatch, fixed_t x, fixed_t y, fixed_t p
if (alphalevel)
{
FSurfaceInfo Surf = {};
FSurfaceInfo Surf;
Surf.PolyColor.s.red = Surf.PolyColor.s.green = Surf.PolyColor.s.blue = 0xff;
switch (alphalevel)
@@ -232,7 +244,8 @@ void HWR_DrawCroppedPatch(patch_t *gpatch, fixed_t x, fixed_t y, fixed_t pscale,
{
FOutVector v[4];
FBITFIELD flags;
float cx, cy;
float cx = FIXED_TO_FLOAT(x);
float cy = FIXED_TO_FLOAT(y);
UINT8 alphalevel = ((option & V_ALPHAMASK) >> V_ALPHASHIFT);
GLPatch_t *hwrPatch;
@@ -245,9 +258,6 @@ void HWR_DrawCroppedPatch(patch_t *gpatch, fixed_t x, fixed_t y, fixed_t pscale,
if (alphalevel >= 10 && alphalevel < 13)
return;
cx = FIXED_TO_FLOAT(x);
cy = FIXED_TO_FLOAT(y);
const float fvw = (float)vid.width;
const float fvh = (float)vid.height;
@@ -292,7 +302,7 @@ void HWR_DrawCroppedPatch(patch_t *gpatch, fixed_t x, fixed_t y, fixed_t pscale,
if (!column->topdelta)
{
const UINT8 *source = (const UINT8 *)(column) + 3;
HWR_DrawFill(0, 0, BASEVIDWIDTH, BASEVIDHEIGHT, source[0]);
HWR_DrawFill(0, 0, BASEVIDWIDTH, BASEVIDHEIGHT, (column->topdelta == 0xff ? 31 : source[0]));
}
}
@@ -375,7 +385,7 @@ void HWR_DrawCroppedPatch(patch_t *gpatch, fixed_t x, fixed_t y, fixed_t pscale,
// clip it since it is used for bunny scroll in doom I
if (alphalevel)
{
FSurfaceInfo Surf = {};
FSurfaceInfo Surf;
Surf.PolyColor.s.red = Surf.PolyColor.s.green = Surf.PolyColor.s.blue = 0xff;
switch (alphalevel)
@@ -480,7 +490,7 @@ void HWR_DrawFlatFill(INT32 x, INT32 y, INT32 w, INT32 h, lumpnum_t flatlumpnum)
void HWR_FadeScreenMenuBack(UINT16 color, UINT8 strength)
{
FOutVector v[4];
FSurfaceInfo Surf = {};
FSurfaceInfo Surf;
FBITFIELD poly_flags = PF_NoTexture|PF_Modulated|PF_NoDepthTest;
v[0].x = v[3].x = -1.0f;
@@ -533,7 +543,7 @@ void HWR_FadeScreenMenuBack(UINT16 color, UINT8 strength)
void HWR_DrawConsoleBack(UINT32 color, INT32 height)
{
FOutVector v[4];
FSurfaceInfo Surf = {};
FSurfaceInfo Surf;
// setup some neat-o translucency effect
if (!height) //cool hack 0 height is full height
@@ -588,7 +598,7 @@ void HWR_drawAMline(const fline_t *fl, INT32 color)
void HWR_DrawDiag(INT32 x, INT32 y, INT32 wh, INT32 color)
{
FOutVector v[4];
FSurfaceInfo Surf = {};
FSurfaceInfo Surf;
float fx, fy, fw, fh, fwait = 0;
RGBA_t *palette;
@@ -692,7 +702,7 @@ void HWR_DrawDiag(INT32 x, INT32 y, INT32 wh, INT32 color)
void HWR_DrawConsoleFill(INT32 x, INT32 y, INT32 w, INT32 h, UINT32 color, INT32 options)
{
FOutVector v[4];
FSurfaceInfo Surf = {};
FSurfaceInfo Surf;
float fx, fy, fw, fh;
if (w < 0 || h < 0)
@@ -810,7 +820,7 @@ void HWR_DrawConsoleFill(INT32 x, INT32 y, INT32 w, INT32 h, UINT32 color, INT32
void HWR_DrawFill(INT32 x, INT32 y, INT32 w, INT32 h, INT32 color)
{
FOutVector v[4];
FSurfaceInfo Surf = {};
FSurfaceInfo Surf;
float fx, fy, fw, fh;
if (w < 0 || h < 0)
@@ -954,20 +964,6 @@ void HWR_DrawFill(INT32 x, INT32 y, INT32 w, INT32 h, INT32 color)
#endif
#ifndef USE_PNG
typedef struct
{
UINT8 id_field_length ; // 1
UINT8 color_map_type ; // 2
UINT8 image_type ; // 3
UINT8 dummy[5] ; // 4, 8
INT16 x_origin ; // 9, 10
INT16 y_origin ; //11, 12
INT16 width ; //13, 14
INT16 height ; //15, 16
UINT8 image_pix_size ; //17
UINT8 image_descriptor; //18
} ATTRPACK TGAHeader; // sizeof is 18
// --------------------------------------------------------------------------
// save screenshots with TGA format
// --------------------------------------------------------------------------
+1 -9
View File
@@ -32,12 +32,8 @@ void GL_SetSpecialState(hwdspecialstate_t IdState, INT32 Value);
void GL_SetTransform(FTransform *stransform);
void GL_SetBlend(FBITFIELD PolyFlags);
void GL_SetPalette(RGBA_t *palette);
void GL_ClearBuffer(FBOOLEAN ColorMask, FBOOLEAN DepthMask, FBOOLEAN StencilMask, FRGBAFloat * ClearColor);
void GL_EnableStencilTest(void);
void GL_DisableStencilTest(void);
void GL_DrawPolygon(FSurfaceInfo *pSurf, FOutVector *pOutVerts, FUINT iNumPts, FBITFIELD PolyFlags);
void GL_DrawIndexedTriangles(FSurfaceInfo *pSurf, FOutVector *pOutVerts, FUINT iNumPts, FBITFIELD PolyFlags, unsigned int *IndexArray);
void GL_Draw2DLine(F2DCoord *v1, F2DCoord *v2, RGBA_t Color);
@@ -67,7 +63,7 @@ void GL_FlushScreenTextures(void);
void GL_DrawScreenTexture(int tex, FSurfaceInfo *surf, FBITFIELD polyflags);
void GL_DoScreenWipe(int wipeStart, int wipeEnd);
void GL_RenderVhsEffect(fixed_t upbary, fixed_t downbary, UINT8 updistort, UINT8 downdistort, UINT8 barsize);
void GL_DrawScreenFinalTexture(int tex, INT32 width, INT32 height);
void GL_DrawScreenFinalTexture(int tex, INT32 width, INT32 height, boolean useshader);
void GL_PostImgRedraw(float points[SCREENVERTS][SCREENVERTS][2]);
@@ -76,7 +72,6 @@ void GL_LoadShader(int slot, char *code, hwdshaderstage_t stage);
boolean GL_CompileShader(int slot);
void GL_SetShader(int slot);
void GL_UnSetShader(void);
void GL_EnableShader(void);
void GL_SetShaderInfo(hwdshaderinfo_t info, INT32 value);
@@ -85,9 +80,6 @@ UINT32 GL_CreateLightTable(RGBA_t *hw_lighttable);
void GL_ClearLightTables(void);
void GL_SetScreenPalette(RGBA_t *palette);
void GL_Draw2DModel(model_t *model, INT32 frameIndex, INT32 duration, INT32 tics, INT32 nextFrameIndex,
FTransform *pos, float hscale, float vscale, UINT8 flipped, UINT8 hflipped, FSurfaceInfo *Surface);
#ifdef __cplusplus
} // extern "C"
#endif
+2 -2
View File
@@ -34,8 +34,8 @@ typedef struct gl_vissprite_s
float gz, gzt;
float tz;
float scale;
//float spritexscale, spriteyscale;
//float spritexoffset, spriteyoffset;
float spritexscale, spriteyscale;
float spritexoffset, spriteyoffset;
patch_t *gpatch;
boolean flip;
UINT8 translucency; //alpha level 0-255
+634 -774
View File
File diff suppressed because it is too large. Load diff
+10 -8
View File
@@ -102,7 +102,8 @@ void HWR_SetViewSize(void);
void HWR_AddCommands(void);
void HWR_RenderPlayerView(void);
void HWR_RenderPortalViewpoint(gl_portal_t *rootportal, int stencil_level, boolean allow_portals);
void HWR_RenderViewpoint(gl_portal_t *rootportal, player_t *player, int stencil_level, boolean allow_portals);
void HWR_RenderPortalViewpoint(gl_portal_t *rootportal, player_t *player, int stencil_level, boolean allow_portals);
void HWR_ClearSkyDome(void);
void HWR_BuildSkyDome(void);
@@ -151,19 +152,14 @@ FUNCINLINE static ATTRINLINE void HWR_RenderVhsEffect(fixed_t upbary, fixed_t do
GL_RenderVhsEffect(upbary, downbary, updistort, downdistort, barsize);
}
FUNCINLINE static ATTRINLINE void HWR_MakeScreenTexture(void)
{
GL_MakeScreenTexture(HWD_SCREENTEXTURE_GENERIC1);
}
FUNCINLINE static ATTRINLINE void HWR_MakeScreenFinalTexture(void)
{
GL_MakeScreenTexture(HWD_SCREENTEXTURE_GENERIC2);
}
FUNCINLINE static ATTRINLINE void HWR_DrawScreenFinalTexture(INT32 width, INT32 height)
FUNCINLINE static ATTRINLINE void HWR_DrawScreenFinalTexture(INT32 width, INT32 height, boolean useshader)
{
GL_DrawScreenFinalTexture(HWD_SCREENTEXTURE_GENERIC2, width, height);
GL_DrawScreenFinalTexture(HWD_SCREENTEXTURE_GENERIC2, width, height, useshader);
}
// hw_main.c: Segs
@@ -213,6 +209,7 @@ extern consvar_t cv_glportals;
extern consvar_t cv_glpaletterendering;
extern consvar_t cv_glpalettedepth;
extern consvar_t cv_glflashpal;
FUNCINLINE static ATTRINLINE boolean HWR_UseShader(void)
{
@@ -224,6 +221,11 @@ FUNCINLINE static ATTRINLINE boolean HWR_ShouldUsePaletteRendering(void)
return (cv_glpaletterendering.value && (pLocalPalette != NULL) && HWR_UseShader());
}
FUNCINLINE static ATTRINLINE boolean HWR_PalRenderFlashpal(void)
{
return (cv_glflashpal.value && HWR_ShouldUsePaletteRendering());
}
// Returns a pointer to the palette which should be used for caching textures.
FUNCINLINE static ATTRINLINE RGBA_t *HWR_GetTexturePalette(void)
{
+34 -146
View File
@@ -72,9 +72,10 @@
#include <errno.h>
#endif
md2_t md2_models[NUMSPRITES] = {};
md2_t md2_playermodels[MAXSKINS] = {};
md2_t md2_localplayermodels[MAXLOCALSKINS] = {};
md2_t md2_models[NUMSPRITES];
md2_t md2_playermodels[MAXSKINS];
md2_t md2_localplayermodels[MAXLOCALSKINS];
/*
* free model
@@ -416,7 +417,7 @@ static void md2_loadTexture(md2_t *model)
size = w*h;
while (size--)
{
V_CubeApply(image);
V_CubeApply(&image->s.red, &image->s.green, &image->s.blue);
image++;
}
}
@@ -548,7 +549,7 @@ void HWR_InitMD2(void)
{
for (i = 0; i < NUMSPRITES; i++)
{
if (fasticmp(name, sprnames[i]))
if (stricmp(name, sprnames[i]) == 0)
{
md2_models[i].scale = scale;
md2_models[i].offset = offset;
@@ -560,7 +561,7 @@ void HWR_InitMD2(void)
for (s = 0; s < MAXSKINS; s++)
{
if (fasticmp(name, skins[s].name))
if (stricmp(name, skins[s].name) == 0)
{
md2_playermodels[s].skin = s;
md2_playermodels[s].scale = scale;
@@ -579,7 +580,7 @@ md2found:
fclose(f);
}
void HWR_AddPlayerMD2(INT32 skin, boolean local) // For MD2's that were added after startup
void HWR_AddPlayerMD2(int skin, boolean local) // For MD2's that were added after startup
{
FILE *f;
char name[20], filename[32];
@@ -606,12 +607,11 @@ void HWR_AddPlayerMD2(INT32 skin, boolean local) // For MD2's that were added af
}
}
md2s = (local ? md2_localplayermodels : md2_playermodels);
md2s = ( (local) ? md2_localplayermodels : md2_playermodels );
// Check for any MD2s that match the names of player skins!
while (fscanf(f, "%19s %31s %f %f", name, filename, &scale, &offset) == 4)
{
if (fasticmp(name, K_GetSkinArray(local)[skin].name))
if (stricmp(name, K_GetSkinArray(local)[skin].name) == 0)
{
md2s[skin].skin = skin;
md2s[skin].scale = scale;
@@ -650,7 +650,6 @@ void HWR_AddSpriteMD2(size_t spritenum) // For MD2s that were added after startu
if (!f)
{
f = fopen(va("%s"PATHSEP"%s", srb2path, "mdls.dat"), "rt");
if (!f)
{
CONS_Printf("%s %s\n", M_GetText("Error while loading mdls.dat:"), strerror(errno));
@@ -662,7 +661,7 @@ void HWR_AddSpriteMD2(size_t spritenum) // For MD2s that were added after startu
// Check for any MD2s that match the names of sprite names!
while (fscanf(f, "%19s %31s %f %f", name, filename, &scale, &offset) == 4)
{
if (fasticmp(name, sprnames[spritenum]))
if (stricmp(name, sprnames[spritenum]) == 0)
{
md2_models[spritenum].scale = scale;
md2_models[spritenum].offset = offset;
@@ -693,15 +692,17 @@ static void HWR_CreateBlendedTexture(patch_t *gpatch, patch_t *blendgpatch, GLMi
GLPatch_t *hwrBlendPatch = blendgpatch->hardware;
UINT16 w = gpatch->width, h = gpatch->height;
UINT32 size = w*h;
RGBA_t *image, *blendimage, *cur;
RGBA_t blendcolor = {};
RGBA_t *image, *blendimage, *cur, blendcolor;
RGBA_t *palette = HWR_GetTexturePalette();
UINT8 translation[17] = {}; // First the color index
UINT8 cutoff[17] = {}; // Brightness cutoff before using the next color
UINT8 translation[17]; // First the color index
UINT8 cutoff[17]; // Brightness cutoff before using the next color
UINT8 translen = 0;
UINT8 i;
UINT8 colorbrightnesses[17] = {};
UINT8 color_match_lookup[256] = {}; // optimization attempt
UINT8 colorbrightnesses[17];
UINT8 color_match_lookup[256]; // optimization attempt
memset(translation, 0, sizeof(translation));
memset(cutoff, 0, sizeof(cutoff));
if (glMipmap->width == 0)
{
@@ -714,10 +715,14 @@ static void HWR_CreateBlendedTexture(patch_t *gpatch, patch_t *blendgpatch, GLMi
glMipmap->format = GL_TEXFMT_RGBA;
}
Z_Free(glMipmap->data);
glMipmap->data = NULL;
if (glMipmap->data)
{
Z_Free(glMipmap->data);
glMipmap->data = NULL;
}
cur = Z_Calloc(size*4, PU_HWRMODELTEXTURE, &glMipmap->data);
cur = Z_Malloc(size*4, PU_HWRMODELTEXTURE, &glMipmap->data);
memset(cur, 0x00, size*4);
image = hwrPatch->mipmap->data;
blendimage = hwrBlendPatch->mipmap->data;
@@ -1031,6 +1036,7 @@ static void HWR_GetBlendedTexture(patch_t *patch, patch_t *blendgpatch, INT32 sk
GLPatch_t *glPatch = patch->hardware;
GLMipmap_t *glMipmap, *newMipmap;
if (blendgpatch == NULL || colormap == colormaps || colormap == NULL)
{
// Don't do any blending
@@ -1050,7 +1056,7 @@ static void HWR_GetBlendedTexture(patch_t *patch, patch_t *blendgpatch, INT32 sk
{
if (memcmp(glMipmap->colormap->data, colormap, 256 * sizeof(UINT8)))
{
memcpy(glMipmap->colormap->data, colormap, 256 * sizeof(UINT8));
M_Memcpy(glMipmap->colormap->data, colormap, 256 * sizeof(UINT8));
HWR_CreateBlendedTexture(patch, blendgpatch, glMipmap, skinnum, color);
GL_UpdateTexture(glMipmap);
}
@@ -1077,7 +1083,7 @@ static void HWR_GetBlendedTexture(patch_t *patch, patch_t *blendgpatch, INT32 sk
newMipmap->colormap = Z_Calloc(sizeof(*newMipmap->colormap), PU_HWRPATCHCOLMIPMAP, NULL);
newMipmap->colormap->source = colormap;
memcpy(newMipmap->colormap->data, colormap, 256 * sizeof(UINT8));
M_Memcpy(newMipmap->colormap->data, colormap, 256 * sizeof(UINT8));
HWR_CreateBlendedTexture(patch, blendgpatch, newMipmap, skinnum, color);
@@ -1099,7 +1105,7 @@ void HWR_DrawMD2(gl_vissprite_t *spr)
INT32 frame = 0;
INT32 nextFrame = -1;
FTransform p;
FSurfaceInfo Surf = {};
FSurfaceInfo Surf;
if (!cv_glmdls.value || spr->precip)
return;
@@ -1191,15 +1197,8 @@ void HWR_DrawMD2(gl_vissprite_t *spr)
Surf.PolyFlags = HWR_GetBlendModeFlag(blendmode);
}
if (spr->mobj->player)
{
// make hyu´d players translucent with reducevfx, could be done better, but im lazy as crap
if (cv_reducevfx.value && spr->mobj->player->kartstuff[k_hyudorotimer] > 0)
Surf.PolyColor.s.alpha = FixedMul(FRACUNIT/2, Surf.PolyColor.s.alpha);
if (cv_playerfade.value)
Surf.PolyColor.s.alpha = FixedMul(R_DoPlayerFade(spr->mobj), Surf.PolyColor.s.alpha);
}
if (cv_playerfade.value && spr->mobj->player)
Surf.PolyColor.s.alpha = FixedMul(R_DoPlayerFade(spr->mobj), Surf.PolyColor.s.alpha);
// dont forget to enabled the depth test because we can't do this like
// before: polygons models are not sorted
@@ -1336,8 +1335,8 @@ void HWR_DrawMD2(gl_vissprite_t *spr)
if (spr->mobj->frame & FF_ANIMATE)
{
// set duration and tics to be the correct values for FF_ANIMATE states
durs = spr->mobj->state->var2;
tics = (INT32)spr->mobj->anim_duration;
durs = (float)spr->mobj->state->var2;
tics = (float)spr->mobj->anim_duration;
}
//FIXME: this is not yet correct
@@ -1468,115 +1467,4 @@ void HWR_DrawMD2(gl_vissprite_t *spr)
}
}
// mostly copy paste of HWR_DrawMD2
// very ugly but our model code kinda sucks
void HWR_Draw2DModel(md2_t *md2, INT32 x, INT32 y, INT32 skinnum, skincolors_t color, const UINT8 *colormap, fixed_t scale, INT32 frame, angle_t angle)
{
patch_t *gpatch, *blendgpatch;
GLPatch_t *hwrPatch = NULL, *hwrBlendPatch = NULL;
FTransform p;
FSurfaceInfo Surf = {};
if (!md2->model)
{
char filename[64];
CONS_Debug(DBG_RENDER, "Loading model... (%s)\n", md2->filename);
sprintf(filename, "mdls/%s", md2->filename);
md2->model = md2_readModel(filename);
if (md2->model)
{
md2_printModelInfo(md2->model);
GL_CreateModelVBOs(md2->model);
}
else
{
md2->error = true;
return;
}
}
if (md2->model->meshes[0].numFrames > 0)
frame = frame % md2->model->meshes[0].numFrames;
else
frame = 0;
gpatch = (patch_t *)(md2->glpatch);
if (gpatch)
hwrPatch = ((GLPatch_t *)gpatch->hardware);
if (!gpatch || !hwrPatch ||
((!hwrPatch->mipmap->format || !hwrPatch->mipmap->downloaded) && !md2->notexturefile))
md2_loadTexture(md2);
gpatch = (patch_t*)(md2->glpatch);
if (gpatch)
hwrPatch = ((GLPatch_t *)gpatch->hardware);
blendgpatch = (patch_t*)(md2->blendglpatch);
if (blendgpatch)
hwrBlendPatch = ((GLPatch_t *)blendgpatch->hardware);
if ((gpatch && hwrPatch && hwrPatch->mipmap->format) &&
(!blendgpatch || !hwrBlendPatch ||
((!hwrBlendPatch->mipmap->format || !hwrBlendPatch->mipmap->downloaded) && !md2->noblendfile)))
md2_loadBlendTexture(md2);
blendgpatch = (patch_t*)(md2->blendglpatch);
if (blendgpatch)
hwrBlendPatch = ((GLPatch_t *)blendgpatch->hardware);
Surf.PolyColor.rgba = 0xFFFFFFFF;
Surf.PolyFlags = PF_Occlude | PF_Modulated;
Surf.LightInfo.light_level = 255;
Surf.LightInfo.fade_start = 0;
Surf.LightInfo.fade_end = 31;
if (color != SKINCOLOR_NONE &&
blendgpatch && hwrBlendPatch->mipmap->format &&
gpatch->width == blendgpatch->width && gpatch->height == blendgpatch->height)
{
INT32 tcskinnum = TC_DEFAULT;
if (color)
tcskinnum = skinnum;
HWR_GetBlendedTexture(gpatch, blendgpatch, tcskinnum, colormap, color);
}
else if (hwrPatch && hwrPatch->mipmap->format)
{
GL_SetTexture(hwrPatch->mipmap);
}
memset(&p, 0x00, sizeof(FTransform));
p.x = x*vid.dup + (float)(vid.width - BASEVIDWIDTH*vid.dup)/2.f;
p.y = -420.f; // push it back to prevent wonky culling, idk lul
p.z = y*vid.dup + (float)(vid.height - BASEVIDHEIGHT*vid.dup)/2.f;
p.angley = FixedToFloat(AngleFixed(angle));
p.anglex = 0.f;
p.anglez = 0.f;
p.roll = false;
p.fliptype = TRANSFORM_NONE;
const float fscale = FixedToFloat(scale*vid.dup);
GL_Draw2DModel(
md2->model,
frame,
0.f,
0.f,
-1,
&p,
fscale,
fscale,
true, // flip it vertically lul
false,
&Surf
);
}
#endif //HWRENDER
-3
View File
@@ -45,9 +45,6 @@ void HWR_InitMD2(void);
void HWR_DrawMD2(gl_vissprite_t *spr);
void HWR_AddPlayerMD2(INT32 skin, boolean local);
void HWR_AddSpriteMD2(size_t spritenum);
void HWR_Draw2DModel(md2_t *md2, INT32 x, INT32 y, INT32 skinnum,
skincolors_t color, const UINT8 *colormap,
fixed_t scale, INT32 frame, angle_t angle);
#ifdef __cplusplus
} // extern "C"
+14 -14
View File
@@ -274,7 +274,7 @@ model_t *MD2_LoadModel(const char *fileName, int ztag, boolean useFloat)
if (!f)
return NULL;
retModel = (model_t*)Z_Calloc(sizeof(model_t), ztag, NULL);
retModel = (model_t*)Z_Calloc(sizeof(model_t), ztag, 0);
//size_t fileLen;
@@ -288,13 +288,13 @@ model_t *MD2_LoadModel(const char *fileName, int ztag, boolean useFloat)
{
texPos++;
namelen = strlen(texPos) + 1;
texturefilename = (char*)Z_Malloc(namelen, PU_CACHE, NULL);
texturefilename = (char*)Z_Malloc(namelen, PU_CACHE, 0);
strcpy(texturefilename, texPos);
}
else
{
namelen = strlen(fileName) + 1;
texturefilename = (char*)Z_Malloc(namelen, PU_CACHE, NULL);
texturefilename = (char*)Z_Malloc(namelen, PU_CACHE, 0);
strcpy(texturefilename, fileName);
}
@@ -316,7 +316,7 @@ model_t *MD2_LoadModel(const char *fileName, int ztag, boolean useFloat)
header = (md2header_t*)buffer;
retModel->numMeshes = 1; // MD2 only has one mesh
retModel->meshes = (mesh_t*)Z_Calloc(sizeof(mesh_t) * retModel->numMeshes, ztag, NULL);
retModel->meshes = (mesh_t*)Z_Calloc(sizeof(mesh_t) * retModel->numMeshes, ztag, 0);
retModel->meshes[0].numFrames = header->numFrames;
// const float WUNITS = 1.0f;
// float dataScale = WUNITS;
@@ -332,7 +332,7 @@ model_t *MD2_LoadModel(const char *fileName, int ztag, boolean useFloat)
if (retModel->numMaterials <= 0) // Always at least one skin, duh
retModel->numMaterials = 1;
retModel->materials = (material_t*)Z_Calloc(sizeof(material_t)*retModel->numMaterials, ztag, NULL);
retModel->materials = (material_t*)Z_Calloc(sizeof(material_t)*retModel->numMaterials, ztag, 0);
// int t;
for (t = 0; t < retModel->numMaterials; t++)
@@ -409,9 +409,9 @@ model_t *MD2_LoadModel(const char *fileName, int ztag, boolean useFloat)
float *uvptr;
dataScale = 0.015624f; // 1 / 64.0f
retModel->meshes[0].tinyframes = (tinyframe_t*)Z_Calloc(sizeof(tinyframe_t)*header->numFrames, ztag, NULL);
retModel->meshes[0].tinyframes = (tinyframe_t*)Z_Calloc(sizeof(tinyframe_t)*header->numFrames, ztag, 0);
retModel->meshes[0].numVertices = header->numXYZ;
retModel->meshes[0].uvs = (float*)Z_Malloc(sizeof(float) * 2 * retModel->meshes[0].numVertices, ztag, NULL);
retModel->meshes[0].uvs = (float*)Z_Malloc(sizeof(float) * 2 * retModel->meshes[0].numVertices, ztag, 0);
ptr = (char*)frames;
for (i = 0; i < header->numFrames; i++, ptr += header->framesize)
@@ -423,12 +423,12 @@ model_t *MD2_LoadModel(const char *fileName, int ztag, boolean useFloat)
md2vertex_t *vertex;
md2frame_t *framePtr = (md2frame_t*)ptr;
retModel->meshes[0].tinyframes[i].vertices = (short*)Z_Malloc(sizeof(short) * 3 * header->numXYZ, ztag, NULL);
retModel->meshes[0].tinyframes[i].normals = (char*)Z_Malloc(sizeof(char) * 3 * header->numXYZ, ztag, NULL);
retModel->meshes[0].tinyframes[i].vertices = (short*)Z_Malloc(sizeof(short) * 3 * header->numXYZ, ztag, 0);
retModel->meshes[0].tinyframes[i].normals = (char*)Z_Malloc(sizeof(char) * 3 * header->numXYZ, ztag, 0);
// if (retModel->materials[0].lightmap)
// retModel->meshes[0].tinyframes[i].tangents = (char*)malloc(sizeof(char));//(char*)Z_Malloc(sizeof(char)*3*header->numVerts, ztag);
retModel->meshes[0].indices = (unsigned short*)Z_Malloc(sizeof(unsigned short) * 3 * header->numTris, ztag, NULL);
retModel->meshes[0].indices = (unsigned short*)Z_Malloc(sizeof(unsigned short) * 3 * header->numTris, ztag, 0);
vertptr = retModel->meshes[0].tinyframes[i].vertices;
normptr = retModel->meshes[0].tinyframes[i].normals;
@@ -484,8 +484,8 @@ model_t *MD2_LoadModel(const char *fileName, int ztag, boolean useFloat)
char *ptr;
retModel->meshes[0].numVertices = header->numTris * 3;
retModel->meshes[0].frames = (mdlframe_t*)Z_Calloc(sizeof(mdlframe_t)*header->numFrames, ztag, NULL);
retModel->meshes[0].uvs = (float*)Z_Malloc(sizeof(float) * 2 * retModel->meshes[0].numVertices, ztag, NULL);
retModel->meshes[0].frames = (mdlframe_t*)Z_Calloc(sizeof(mdlframe_t)*header->numFrames, ztag, 0);
retModel->meshes[0].uvs = (float*)Z_Malloc(sizeof(float) * 2 * retModel->meshes[0].numVertices, ztag, 0);
trisPtr = tris;
uvptr = retModel->meshes[0].uvs;
@@ -507,8 +507,8 @@ model_t *MD2_LoadModel(const char *fileName, int ztag, boolean useFloat)
md2vertex_t *vertex;
md2frame_t *framePtr = (md2frame_t*)ptr;
retModel->meshes[0].frames[i].normals = (float*)Z_Malloc(sizeof(float) * 3 * header->numTris * 3, ztag, NULL);
retModel->meshes[0].frames[i].vertices = (float*)Z_Malloc(sizeof(float) * 3 * header->numTris * 3, ztag, NULL);
retModel->meshes[0].frames[i].normals = (float*)Z_Malloc(sizeof(float) * 3 * header->numTris * 3, ztag, 0);
retModel->meshes[0].frames[i].vertices = (float*)Z_Malloc(sizeof(float) * 3 * header->numTris * 3, ztag, 0);
// if (retModel->materials[0].lightmap)
// retModel->meshes[0].frames[i].tangents = (float*)malloc(sizeof(float));//(float*)Z_Malloc(sizeof(float)*3*header->numTris*3, ztag);
//float *vertptr, *normptr;
+16 -15
View File
@@ -154,7 +154,7 @@ model_t *MD3_LoadModel(const char *fileName, int ztag, boolean useFloat)
char *buffer;
int surfEnd;
int i, t;
//int matCount;
int matCount;
FILE *f;
if (!latlnginit)
@@ -168,7 +168,7 @@ model_t *MD3_LoadModel(const char *fileName, int ztag, boolean useFloat)
if (!f)
return NULL;
retModel = (model_t*)Z_Calloc(sizeof(model_t), ztag, NULL);
retModel = (model_t*)Z_Calloc(sizeof(model_t), ztag, 0);
// find length of file
fseek(f, 0, SEEK_END);
@@ -201,7 +201,7 @@ model_t *MD3_LoadModel(const char *fileName, int ztag, boolean useFloat)
if (retModel->numMaterials <= 0) // Always at least one skin, duh
retModel->numMaterials = 1;
retModel->materials = (material_t*)Z_Calloc(sizeof(material_t)*retModel->numMaterials, ztag, NULL);
retModel->materials = (material_t*)Z_Calloc(sizeof(material_t)*retModel->numMaterials, ztag, 0);
for (t = 0; t < retModel->numMaterials; t++)
{
@@ -225,9 +225,9 @@ model_t *MD3_LoadModel(const char *fileName, int ztag, boolean useFloat)
retModel->materials[t].spheremap = false;
}
retModel->meshes = (mesh_t*)Z_Calloc(sizeof(mesh_t)*retModel->numMeshes, ztag, NULL);
retModel->meshes = (mesh_t*)Z_Calloc(sizeof(mesh_t)*retModel->numMeshes, ztag, 0);
//matCount = 0;
matCount = 0;
for (i = 0, surfEnd = 0; i < mdh->numSurfaces; i++)
{
int j;
@@ -237,7 +237,7 @@ model_t *MD3_LoadModel(const char *fileName, int ztag, boolean useFloat)
mdShader = (md3Shader*)((char*)mdS + mdS->offsetShaders);
for (j = 0; j < mdS->numShaders; j++ /*, matCount++*/)
for (j = 0; j < mdS->numShaders; j++, matCount++)
{
size_t len = strlen(mdShader[j].name);
mdShader[j].name[len-1] = 'z';
@@ -298,9 +298,9 @@ model_t *MD3_LoadModel(const char *fileName, int ztag, boolean useFloat)
unsigned short *indexptr;
md3Triangle *mdT;
retModel->meshes[i].tinyframes = (tinyframe_t*)Z_Calloc(sizeof(tinyframe_t)*mdS->numFrames, ztag, NULL);
retModel->meshes[i].tinyframes = (tinyframe_t*)Z_Calloc(sizeof(tinyframe_t)*mdS->numFrames, ztag, 0);
retModel->meshes[i].numVertices = mdS->numVerts;
retModel->meshes[i].uvs = (float*)Z_Malloc(sizeof(float)*2*mdS->numVerts, ztag, NULL);
retModel->meshes[i].uvs = (float*)Z_Malloc(sizeof(float)*2*mdS->numVerts, ztag, 0);
for (j = 0; j < mdS->numFrames; j++)
{
short *vertptr;
@@ -308,12 +308,12 @@ model_t *MD3_LoadModel(const char *fileName, int ztag, boolean useFloat)
// char *tanptr;
int k;
md3Vertex *mdV = (md3Vertex*)((char*)mdS + mdS->offsetXYZNormal + (mdS->numVerts*j*sizeof(md3Vertex)));
retModel->meshes[i].tinyframes[j].vertices = (short*)Z_Malloc(sizeof(short)*3*mdS->numVerts, ztag, NULL);
retModel->meshes[i].tinyframes[j].normals = (char*)Z_Malloc(sizeof(char)*3*mdS->numVerts, ztag, NULL);
retModel->meshes[i].tinyframes[j].vertices = (short*)Z_Malloc(sizeof(short)*3*mdS->numVerts, ztag, 0);
retModel->meshes[i].tinyframes[j].normals = (char*)Z_Malloc(sizeof(char)*3*mdS->numVerts, ztag, 0);
// if (retModel->materials[0].lightmap)
// retModel->meshes[i].tinyframes[j].tangents = (char*)malloc(sizeof(char));//(char*)Z_Malloc(sizeof(char)*3*mdS->numVerts, ztag);
retModel->meshes[i].indices = (unsigned short*)Z_Malloc(sizeof(unsigned short) * 3 * mdS->numTriangles, ztag, NULL);
retModel->meshes[i].indices = (unsigned short*)Z_Malloc(sizeof(unsigned short) * 3 * mdS->numTriangles, ztag, 0);
vertptr = retModel->meshes[i].tinyframes[j].vertices;
normptr = retModel->meshes[i].tinyframes[j].normals;
@@ -374,16 +374,16 @@ model_t *MD3_LoadModel(const char *fileName, int ztag, boolean useFloat)
int k;
retModel->meshes[i].numVertices = mdS->numTriangles * 3;//mdS->numVerts;
retModel->meshes[i].frames = (mdlframe_t*)Z_Calloc(sizeof(mdlframe_t)*mdS->numFrames, ztag, NULL);
retModel->meshes[i].uvs = (float*)Z_Malloc(sizeof(float)*2*mdS->numTriangles*3, ztag, NULL);
retModel->meshes[i].frames = (mdlframe_t*)Z_Calloc(sizeof(mdlframe_t)*mdS->numFrames, ztag, 0);
retModel->meshes[i].uvs = (float*)Z_Malloc(sizeof(float)*2*mdS->numTriangles*3, ztag, 0);
for (j = 0; j < mdS->numFrames; j++)
{
float *vertptr;
float *normptr;
md3Vertex *mdV = (md3Vertex*)((char*)mdS + mdS->offsetXYZNormal + (mdS->numVerts*j*sizeof(md3Vertex)));
retModel->meshes[i].frames[j].vertices = (float*)Z_Malloc(sizeof(float)*3*mdS->numTriangles*3, ztag, NULL);
retModel->meshes[i].frames[j].normals = (float*)Z_Malloc(sizeof(float)*3*mdS->numTriangles*3, ztag, NULL);
retModel->meshes[i].frames[j].vertices = (float*)Z_Malloc(sizeof(float)*3*mdS->numTriangles*3, ztag, 0);
retModel->meshes[i].frames[j].normals = (float*)Z_Malloc(sizeof(float)*3*mdS->numTriangles*3, ztag, 0);
// if (retModel->materials[i].lightmap)
// retModel->meshes[i].frames[j].tangents = (float*)malloc(sizeof(float));//(float*)Z_Malloc(sizeof(float)*3*mdS->numTriangles*3, ztag);
vertptr = retModel->meshes[i].frames[j].vertices;
@@ -503,6 +503,7 @@ model_t *MD3_LoadModel(const char *fileName, int ztag, boolean useFloat)
}
}*/
free(buffer);
return retModel;
+19 -19
View File
@@ -126,7 +126,7 @@ tag_t *GetTagByName(model_t *model, char *name, int frame)
int i;
for (i = 0; i < model->numTags; i++)
{
if (fasticmp(iterator[i].name, name))
if (!stricmp(iterator[i].name, name))
return &iterator[i];
}
}
@@ -163,22 +163,22 @@ model_t *LoadModel(const char *filename, int ztag)
return NULL;
}
if (fastcmp(extension, ".md3"))
if (!strcmp(extension, ".md3"))
{
if (!(model = MD3_LoadModel(filename, ztag, false)))
return NULL;
}
else if (fastcmp(extension, ".md3s")) // MD3 that will be converted in memory to use full floats
else if (!strcmp(extension, ".md3s")) // MD3 that will be converted in memory to use full floats
{
if (!(model = MD3_LoadModel(filename, ztag, true)))
return NULL;
}
else if (fastcmp(extension, ".md2"))
else if (!strcmp(extension, ".md2"))
{
if (!(model = MD2_LoadModel(filename, ztag, false)))
return NULL;
}
else if (fastcmp(extension, ".md2s"))
else if (!strcmp(extension, ".md2s"))
{
if (!(model = MD2_LoadModel(filename, ztag, true)))
return NULL;
@@ -189,7 +189,7 @@ model_t *LoadModel(const char *filename, int ztag)
return NULL;
}
model->mdlFilename = (char*)Z_Malloc(strlen(filename)+1, ztag, NULL);
model->mdlFilename = (char*)Z_Malloc(strlen(filename)+1, ztag, 0);
strcpy(model->mdlFilename, filename);
Optimize(model);
@@ -237,12 +237,12 @@ void GenerateVertexNormals(model_t *model)
{
mdlframe_t *frame = &mesh->frames[j];
int memTag = PU_STATIC;
float *newNormals = (float*)Z_Malloc(sizeof(float)*3*mesh->numTriangles*3, memTag, NULL);
float *newNormals = (float*)Z_Malloc(sizeof(float)*3*mesh->numTriangles*3, memTag, 0);
int k;
float *vertPtr = frame->vertices;
float *oldNormals;
memcpy(newNormals, frame->normals, sizeof(float)*3*mesh->numTriangles*3);
M_Memcpy(newNormals, frame->normals, sizeof(float)*3*mesh->numTriangles*3);
for (k = 0; k < mesh->numVertices; k++)
{
@@ -309,7 +309,7 @@ static boolean AddMaterialToList(materiallist_t **head, material_t *material)
}
// Didn't find it, so add to the list
newMatNode = (materiallist_t*)Z_Malloc(sizeof(materiallist_t), PU_CACHE, NULL);
newMatNode = (materiallist_t*)Z_Malloc(sizeof(materiallist_t), PU_CACHE, 0);
newMatNode->material = material;
ListAdd(newMatNode, (listitem_t**)head);
return true;
@@ -351,7 +351,7 @@ void Optimize(model_t *model)
}
memTag = PU_STATIC;
newMeshes = (mesh_t*)Z_Calloc(sizeof(mesh_t) * numMeshes, memTag, NULL);
newMeshes = (mesh_t*)Z_Calloc(sizeof(mesh_t) * numMeshes, memTag, 0);
i = 0;
for (node = matListHead; node; node = node->next)
@@ -377,14 +377,14 @@ void Optimize(model_t *model)
newMesh->numFrames = 1;
newMesh->numTriangles = numTriangles;
newMesh->numVertices = numTriangles * 3;
newMesh->uvs = (float*)Z_Malloc(sizeof(float)*2*numTriangles*3, memTag, NULL);
newMesh->frames = (mdlframe_t*)Z_Calloc(sizeof(mdlframe_t), memTag, NULL);
newMesh->uvs = (float*)Z_Malloc(sizeof(float)*2*numTriangles*3, memTag, 0);
newMesh->frames = (mdlframe_t*)Z_Calloc(sizeof(mdlframe_t), memTag, 0);
curFrame = &newMesh->frames[0];
curFrame->material = curMat;
curFrame->normals = (float*)Z_Malloc(sizeof(float)*3*numTriangles*3, memTag, NULL);
curFrame->vertices = (float*)Z_Malloc(sizeof(float)*3*numTriangles*3, memTag, NULL);
curFrame->colors = (char*)Z_Malloc(sizeof(char)*4*numTriangles*3, memTag, NULL);
curFrame->normals = (float*)Z_Malloc(sizeof(float)*3*numTriangles*3, memTag, 0);
curFrame->vertices = (float*)Z_Malloc(sizeof(float)*3*numTriangles*3, memTag, 0);
curFrame->colors = (char*)Z_Malloc(sizeof(char)*4*numTriangles*3, memTag, 0);
// Now traverse the meshes of the model, adding in
// vertices/normals/uvs that match the current material
@@ -402,7 +402,7 @@ void Optimize(model_t *model)
char *destByte;
char *srcByte;
memcpy(&newMesh->uvs[uvCount],
M_Memcpy(&newMesh->uvs[uvCount],
curMesh->uvs,
sizeof(float)*2*curMesh->numTriangles*3);
@@ -410,13 +410,13 @@ void Optimize(model_t *model)
dest = (float*)newMesh->frames[0].vertices;
src = (float*)curMesh->frames[0].vertices;
memcpy(&dest[vertCount],
M_Memcpy(&dest[vertCount],
src,
sizeof(float)*3*curMesh->numTriangles*3);
dest = (float*)newMesh->frames[0].normals;
src = (float*)curMesh->frames[0].normals;
memcpy(&dest[vertCount],
M_Memcpy(&dest[vertCount],
src,
sizeof(float)*3*curMesh->numTriangles*3);
@@ -427,7 +427,7 @@ void Optimize(model_t *model)
if (srcByte)
{
memcpy(&destByte[colorCount],
M_Memcpy(&destByte[colorCount],
srcByte,
sizeof(char)*4*curMesh->numTriangles*3);
}
+6 -8
View File
@@ -30,7 +30,7 @@
SINT8 gl_portal_state = GLPORTAL_OFF;
gl_portallist_t *currentportallist = NULL;
gl_portallist_t *currentportallist;
// clip the area outside the portal destination window
void HWR_PortalClipping(gl_portal_t *portal)
@@ -38,7 +38,7 @@ void HWR_PortalClipping(gl_portal_t *portal)
gld_clipper_SafeAddClipRange(portal->angle1, portal->angle2);
}
static gl_portal_t* HWR_Portal_Add(seg_t *seg)
static gl_portal_t* HWR_Portal_Add (seg_t *seg)
{
gl_portal_t *portal = Z_Malloc(sizeof(gl_portal_t), PU_STATIC, NULL);
@@ -120,8 +120,8 @@ void HWR_PortalFrame(gl_portal_t* portal)
viewz = portal->viewz;
viewangle = portal->viewangle;
viewsin = FINESINE(viewangle>>ANGLETOFINESHIFT);
viewcos = FINECOSINE(viewangle>>ANGLETOFINESHIFT);
//viewsin = FINESINE(viewangle>>ANGLETOFINESHIFT);
//viewcos = FINECOSINE(viewangle>>ANGLETOFINESHIFT);
if (portal->clipline != -1)
{
@@ -157,7 +157,7 @@ static void HWR_RenderPortalSeg(gl_portal_t* portal, SINT8 state)
}
// Renders a single portal from the current viewpoint.
void HWR_RenderPortal(gl_portal_t* portal, gl_portal_t* rootportal, const float fpov, int stencil_level)
void HWR_RenderPortal(gl_portal_t* portal, gl_portal_t* rootportal, const float fpov, player_t *player, int stencil_level)
{
// draw portal seg to stencil buffer with increment
HWR_SetTransform(fpov);
@@ -168,10 +168,8 @@ void HWR_RenderPortal(gl_portal_t* portal, gl_portal_t* rootportal, const float
// go to portal frame lmao
HWR_PortalFrame(portal);
// call HWR_RenderViewpoint
HWR_RenderPortalViewpoint(portal, stencil_level + 1, true);
HWR_RenderPortalViewpoint(portal, player, stencil_level + 1, true);
// return to current frame
if (rootportal)
HWR_PortalFrame(rootportal);
+2 -2
View File
@@ -65,7 +65,7 @@ extern SINT8 gl_portal_state;
// new thing
extern gl_portallist_t *currentportallist;
static inline void HWR_SetPortalState(SINT8 state)
static inline void HWR_SetPortalState (SINT8 state)
{
gl_portal_state = state;
}
@@ -75,7 +75,7 @@ void HWR_PortalClipping(gl_portal_t *portal);
void HWR_Portal_Add2Lines(const INT32 line1, const INT32 line2, seg_t *seg);
void HWR_PortalFrame(gl_portal_t* portal);
void HWR_RenderPortal(gl_portal_t* portal, gl_portal_t* rootportal, const float fpov, int stencil_level);
void HWR_RenderPortal(gl_portal_t* portal, gl_portal_t* rootportal, const float fpov, player_t *player, int stencil_level);
void HWR_FreePortalList(gl_portallist_t portallist);
boolean HWR_PortalCheckPointSide(fixed_t x, fixed_t y);
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