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Author SHA1 Message Date
Alug 813ed67211 fix windoze compile 2026-01-21 21:11:57 +01:00
159 changed files with 4452 additions and 7132 deletions

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+26 -28
View File
@@ -1,9 +1,4 @@
cmake_minimum_required(VERSION 3.5)
if(${PROJECT_SOURCE_DIR} MATCHES ${PROJECT_BINARY_DIR})
message(FATAL_ERROR "In-source builds will bring you a world of pain. Please make a separate directory to invoke CMake from.")
endif()
# DO NOT CHANGE THIS SRB2 STRING! Some variable names depend on this string.
# Version change is fine.
project(SRB2
@@ -16,31 +11,10 @@ set(CMAKE_CXX_STANDARD_REQUIRED ON)
set(CMAKE_CXX_EXTENSIONS ON)
set(CMAKE_C_EXTENSIONS ON)
##### PACKAGE CONFIGURATION #####
set(SRB2_CPACK_GENERATOR "" CACHE STRING "Generator to use for making a package. E.g., ZIP, TGZ, DragNDrop (OSX only). Leave blank for default generator.")
if("${SRB2_CPACK_GENERATOR}" STREQUAL "")
if("${CMAKE_SYSTEM_NAME}" MATCHES "Windows")
set(SRB2_CPACK_GENERATOR "ZIP")
elseif("${CMAKE_SYSTEM_NAME}" MATCHES "Linux")
set(SRB2_CPACK_GENERATOR "TGZ")
elseif("${CMAKE_SYSTEM_NAME}" MATCHES "Darwin")
set(SRB2_CPACK_GENERATOR "TGZ")
endif()
if(${PROJECT_SOURCE_DIR} MATCHES ${PROJECT_BINARY_DIR})
message(FATAL_ERROR "In-source builds will bring you a world of pain. Please make a separate directory to invoke CMake from.")
endif()
set(CPACK_GENERATOR ${SRB2_CPACK_GENERATOR})
set(CPACK_PACKAGE_DESCRIPTION_SUMMARY "Sonic Robo Blast 2 Kart" CACHE STRING "Program name for display purposes")
set(CPACK_PACKAGE_VENDOR "Kart Krew" CACHE STRING "Vendor name for display purposes")
#set(CPACK_PACKAGE_DESCRIPTION_FILE )
set(CPACK_RESOURCE_FILE_LICENSE "${CMAKE_CURRENT_SOURCE_DIR}/LICENSE")
set(CPACK_PACKAGE_VERSION_MAJOR ${SRB2_VERSION_MAJOR})
set(CPACK_PACKAGE_VERSION_MINOR ${SRB2_VERSION_MINOR})
set(CPACK_PACKAGE_VERSION_PATCH ${SRB2_VERSION_PATCH})
set(CPACK_PACKAGE_INSTALL_DIRECTORY "CMake ${CMAKE_VERSION_MAJOR}.${CMAKE_VERSION_MINOR}")
include(CPack)
# Set up CMAKE path
set(CMAKE_MODULE_PATH ${CMAKE_MODULE_PATH} "${CMAKE_SOURCE_DIR}/cmake/Modules/")
@@ -128,12 +102,14 @@ set(CMAKE_PDB_OUTPUT_DIRECTORY "${CMAKE_BINARY_DIR}/bin")
# Set EXE names so the assets CMakeLists can refer to its target
set(SRB2_SDL2_EXE_NAME srb2kart CACHE STRING "Executable binary output name")
set(SRB2_WIN_EXE_NAME srb2kartdd CACHE STRING "Executable binary output name for DirectDraw build")
include_directories(${CMAKE_CURRENT_BINARY_DIR}/src)
add_subdirectory(src)
add_subdirectory(assets)
## config.h generation
set(GIT_EXECUTABLE "git" CACHE FILEPATH "Path to git binary")
include(GitUtilities)
@@ -142,3 +118,25 @@ git_current_branch(SRB2_GIT_BRANCH "${CMAKE_SOURCE_DIR}")
set(SRB2_COMP_BRANCH "${SRB2_GIT_BRANCH}")
set(SRB2_COMP_REVISION "${SRB2_COMP_COMMIT}")
configure_file(${CMAKE_CURRENT_SOURCE_DIR}/src/config.h.in ${CMAKE_CURRENT_BINARY_DIR}/src/config.h)
##### PACKAGE CONFIGURATION #####
if(${CMAKE_SYSTEM} MATCHES "Windows")
set(CPACK_GENERATOR "ZIP")
endif()
if(${CMAKE_SYSTEM} MATCHES "Linux")
set(CPACK_GENERATOR "TGZ")
endif()
if(${CMAKE_SYSTEM} MATCHES "Darwin")
set(CPACK_GENERATOR "DragNDrop")
endif()
set(CPACK_PACKAGE_DESCRIPTION_SUMMARY "Sonic Robo Blast 2 Kart" CACHE STRING "Program name for display purposes")
set(CPACK_PACKAGE_VENDOR "Kart Krew" CACHE STRING "Vendor name for display purposes")
#set(CPACK_PACKAGE_DESCRIPTION_FILE )
set(CPACK_RESOURCE_FILE_LICENSE "${CMAKE_CURRENT_SOURCE_DIR}/LICENSE")
set(CPACK_PACKAGE_VERSION_MAJOR ${SRB2_VERSION_MAJOR})
set(CPACK_PACKAGE_VERSION_MINOR ${SRB2_VERSION_MINOR})
set(CPACK_PACKAGE_VERSION_PATCH ${SRB2_VERSION_PATCH})
set(CPACK_PACKAGE_INSTALL_DIRECTORY "CMake ${CMAKE_VERSION_MAJOR}.${CMAKE_VERSION_MINOR}")
include(CPack)
+2 -3
View File
@@ -1,6 +1,6 @@
include(LibFindMacros)
libfind_pkg_check_modules(GME_PKGCONF LIBGME)
libfind_pkg_check_modules(GME_PKGCONF GME)
find_path(GME_INCLUDE_DIR
NAMES gme.h
@@ -8,7 +8,6 @@ find_path(GME_INCLUDE_DIR
${GME_PKGCONF_INCLUDE_DIRS}
"/usr/include/gme"
"/usr/local/include/gme"
PATH_SUFFIXES gme
)
find_library(GME_LIBRARY
@@ -21,4 +20,4 @@ find_library(GME_LIBRARY
set(GME_PROCESS_INCLUDES GME_INCLUDE_DIR)
set(GME_PROCESS_LIBS GME_LIBRARY)
libfind_process(GME)
libfind_process(GME)
+2 -3
View File
@@ -1,6 +1,6 @@
include(LibFindMacros)
libfind_pkg_check_modules(OPENMPT_PKGCONF LIBOPENMPT)
libfind_pkg_check_modules(OPENMPT_PKGCONF OPENMPT)
find_path(OPENMPT_INCLUDE_DIR
NAMES libopenmpt.h
@@ -8,7 +8,6 @@ find_path(OPENMPT_INCLUDE_DIR
${OPENMPT_PKGCONF_INCLUDE_DIRS}
"/usr/include/libopenmpt"
"/usr/local/include/libopenmpt"
PATH_SUFFIXES libopenmpt
)
find_library(OPENMPT_LIBRARY
@@ -21,4 +20,4 @@ find_library(OPENMPT_LIBRARY
set(OPENMPT_PROCESS_INCLUDES OPENMPT_INCLUDE_DIR)
set(OPENMPT_PROCESS_LIBS OPENMPT_LIBRARY)
libfind_process(OPENMPT)
libfind_process(OPENMPT)
+18 -37
View File
@@ -1,4 +1,4 @@
# Version 2.4
# Version 2.2
# Public Domain, originally written by Lasse Kärkkäinen <tronic>
# Maintained at https://github.com/Tronic/cmake-modules
# Please send your improvements as pull requests on Github.
@@ -52,10 +52,6 @@ function (libfind_pkg_detect PREFIX)
if (libraryargs)
find_library(${PREFIX}_LIBRARY NAMES ${libraryargs} HINTS ${${PREFIX}_PKGCONF_LIBRARY_DIRS})
endif()
# Read pkg-config version
if (${PREFIX}_PKGCONF_VERSION)
set(${PREFIX}_VERSION ${${PREFIX}_PKGCONF_VERSION} PARENT_SCOPE)
endif()
endfunction()
# Extracts a version #define from a version.h file, output stored to <PREFIX>_VERSION.
@@ -129,39 +125,24 @@ function (libfind_process PREFIX)
# Process deps to add to
foreach (i ${PREFIX} ${${PREFIX}_DEPENDENCIES})
if (DEFINED ${i}_INCLUDE_OPTS)
if (DEFINED ${i}_INCLUDE_OPTS OR DEFINED ${i}_LIBRARY_OPTS)
# The package seems to export option lists that we can use, woohoo!
list(APPEND includeopts ${${i}_INCLUDE_OPTS})
else()
if (DEFINED ${i}_INCLUDE_DIR)
# Singular forms can be used
list(APPEND includeopts ${i}_INCLUDE_DIR)
else()
if (DEFINED ${i}_INCLUDE_DIRS)
# Plural forms can be used
list(APPEND includeopts ${i}_INCLUDE_DIRS)
else()
# Oh no, we don't know the option names
message(FATAL_ERROR "We couldn't determine config variable names for ${i} includes. Aieeh!")
endif()
endif()
endif()
if (DEFINED ${i}_LIBRARY_OPTS)
# The package seems to export option lists that we can use, woohoo!
list(APPEND libraryopts ${${i}_LIBRARY_OPTS})
else()
if (DEFINED ${i}_LIBRARY)
# If plural forms don't exist or they equal singular forms
if ((NOT DEFINED ${i}_INCLUDE_DIRS AND NOT DEFINED ${i}_LIBRARIES) OR
({i}_INCLUDE_DIR STREQUAL ${i}_INCLUDE_DIRS AND ${i}_LIBRARY STREQUAL ${i}_LIBRARIES))
# Singular forms can be used
list(APPEND libraryopts ${i}_LIBRARY)
else()
if (DEFINED ${i}_LIBRARIES)
# Plural forms can be used
list(APPEND libraryopts ${i}_LIBRARIES)
else()
# Oh no, we don't know the option names
message(FATAL_ERROR "We couldn't determine config variable names for ${i} libraries. Aieeh!")
if (DEFINED ${i}_INCLUDE_DIR)
list(APPEND includeopts ${i}_INCLUDE_DIR)
endif()
if (DEFINED ${i}_LIBRARY)
list(APPEND libraryopts ${i}_LIBRARY)
endif()
else()
# Oh no, we don't know the option names
message(FATAL_ERROR "We couldn't determine config variable names for ${i} includes and libs. Aieeh!")
endif()
endif()
endforeach()
@@ -228,12 +209,12 @@ function (libfind_process PREFIX)
message(STATUS " ${PREFIX}_LIBRARY_OPTS=${libraryopts}")
message(STATUS " ${PREFIX}_LIBRARIES=${libs}")
endif()
set (${PREFIX}_INCLUDE_OPTS ${includeopts} PARENT_SCOPE)
set (${PREFIX}_LIBRARY_OPTS ${libraryopts} PARENT_SCOPE)
set (${PREFIX}_INCLUDE_DIRS ${includes} PARENT_SCOPE)
set (${PREFIX}_LIBRARIES ${libs} PARENT_SCOPE)
set (${PREFIX}_FOUND TRUE PARENT_SCOPE)
endif()
set (${PREFIX}_INCLUDE_OPTS ${includeopts} PARENT_SCOPE)
set (${PREFIX}_LIBRARY_OPTS ${libraryopts} PARENT_SCOPE)
set (${PREFIX}_INCLUDE_DIRS ${includes} PARENT_SCOPE)
set (${PREFIX}_LIBRARIES ${libs} PARENT_SCOPE)
set (${PREFIX}_FOUND TRUE PARENT_SCOPE)
return()
endif()
+8 -19
View File
@@ -54,7 +54,7 @@ set(SRB2_CORE_SOURCES
string.c
tables.c
v_video.c
w_wad.cpp
w_wad.c
y_inter.c
z_zone.cpp
)
@@ -236,23 +236,18 @@ set(SRB2_CONFIG_HWRENDER ON CACHE BOOL
"Enable hardware rendering through OpenGL.")
set(SRB2_CONFIG_STATIC_OPENGL OFF CACHE BOOL
"Use statically linked OpenGL. NOT RECOMMENDED.")
set(SRB2_CONFIG_SCREENFBO ON CACHE BOOL
"Enable hardware renderer (OpenGL) FBO downsampling support")
set(SRB2_CONFIG_DEDICATED OFF CACHE BOOL
"Build a dedicated server.")
set(SRB2_CONFIG_LIBBACKTRACE ON CACHE BOOL
"Enable using libbacktrace for crashlogs.")
set(SRB2_CONFIG_LTO ON CACHE BOOL
"Enable link time optimizations, improves performance at the cost of longer link times.")
set(SRB2_CONFIG_ASAN OFF CACHE BOOL
"Compile with AddressSanitizer (libasan).")
set(SRB2_CONFIG_UBSAN OFF CACHE BOOL
"Compile with UndefinedBehaviorSanitizer (libubsan).")
set(SRB2_CONFIG_SATURNPAK ON CACHE BOOL
"Enable Saturn specific special packet. Required for using the newer resynch system")
set(SRB2_CONFIG_SATURNJOIN ON CACHE BOOL
"Enable Saturn specific allowjoin toggle.")
set(SRB2_CONFIG_SCREENFBO ON CACHE BOOL
"Enable hardware renderer (OpenGL) FBO downsampling support")
set(SRB2_CONFIG_LIBBACKTRACE ON CACHE BOOL
"Enable using libbacktrace for crashlogs")
if(${SRB2_CONFIG_DEDICATED})
set(SRB2_CONFIG_HAVE_GME NO)
@@ -507,6 +502,7 @@ if(${SRB2_CONFIG_LIBBACKTRACE})
if(${LIBBACKTRACE_FOUND})
set(SRB2_HAVE_LIBBACKTRACE ON)
add_definitions(-DHAVE_LIBBACKTRACE)
add_compile_options(-g)
else()
message(WARNING "You have specified that libbacktrace is available but it was not found.")
endif()
@@ -554,6 +550,7 @@ if(${SRB2_CONFIG_HWRENDER})
set(SRB2_R_OPENGL_HEADERS
${CMAKE_CURRENT_SOURCE_DIR}/hardware/r_opengl/r_opengl.h
)
endif()
if(${SRB2_CONFIG_HWRENDER} AND ${SRB2_CONFIG_STATIC_OPENGL})
@@ -592,14 +589,6 @@ endif()
# TODO: fix prng and P_CreateBlockmap overflow at some point
add_compile_options(-fwrapv)
if (${CMAKE_BUILD_TYPE} MATCHES Debug)
add_compile_options(-O0)
else()
add_compile_options(-O3)
endif()
add_compile_options(-g)
add_definitions(-DCMAKECONFIG)
#add_library(SRB2Core STATIC
+5 -11
View File
@@ -93,8 +93,7 @@
# NOLDWARNING=1 - ?
# NOSDLMAIN=1 - ?
# SDLMAIN=1 - ?
# NOLTO=1 - Disable link time optimizations
# USEJEMALLOC=1 Enable building with jemalloc Allocator to replace GLibc malloc, might improve performance
# USELTO=1 - Enable building with LTO.
#
# Library configuration flags:
# Everything here is an override.
@@ -261,7 +260,7 @@ debug_opts=-D_DEBUG
else # build a normal optimized version
debug_opts=-DNDEBUG
opts+=-O3
ifndef NOLTO
ifdef USELTO
# compile with LTO
opts+=-flto=auto
libs+=-flto=auto
@@ -270,20 +269,16 @@ endif
ifdef USEASAN
# compile with asan
opts+=-O1 -fsanitize=address -fno-omit-frame-pointer -fno-common
opts+=-fsanitize=address
libs+=-fsanitize=address
endif
ifdef USEUBSAN
# compile with ubsan
opts+=-O1 -fsanitize=undefined -fno-omit-frame-pointer
# compile with asan
opts+=-fsanitize=undefined
libs+=-fsanitize=undefined
endif
ifdef USEJEMALLOC
libs+=-ljemalloc
endif
ifneq (,$(filter $(CC) $(CXX),clang clang++))
libs+=-fuse-ld=lld
endif
@@ -300,7 +295,6 @@ opts+=$(debug_opts)
opts+=$(foreach v,$(passthru_opts),$(if $($(v)),-D$(v)))
CWFLAGS+=-std=gnu17
CXXFLAGS+=-std=c++17 # force c17 for c++ since most vpss run older ubuntu versions with old compilers
opts+=$(WFLAGS) $(CFLAGS)
+1 -2
View File
@@ -64,7 +64,6 @@ endif
# This must have high to low order.
gcc_versions:=\
161 160 16\
152 151 150 15\
142 141 140 14\
133 132 131 130 13\
@@ -78,7 +77,7 @@ gcc_versions:=\
55 54 53 52 51 50\
49 48 47 46 45 44 43 42 41 40
latest_gcc_version:=16.1
latest_gcc_version:=15.2
# Automatically set version flag, but not if one was
# manually set. And don't bother if this is a clean only
-1
View File
@@ -8,7 +8,6 @@ passthru_opts+=\
HAVE_MINIUPNPC\
HAVE_DISCORDRPC DEVELOP\
NOHOLEPUNCH\
HAVE_IPV6\
# build with debugging information
ifdef DEBUGMODE
+12 -13
View File
@@ -20,8 +20,7 @@ $(foreach v,$(join $(wordlist 2,$(_n),- $(gcc_versions)),\
CXXFLAGS+= -Wno-aggregate-return
# -W -Wno-unused
WFLAGS:=-Wall -Wnull-dereference
#WFLAGS+=-Wno-trigraphs
WFLAGS:=-Wall -Wno-trigraphs -Wnull-dereference
ifdef GCC152
WFLAGS+=-Wzero-as-null-pointer-constant
endif
@@ -32,7 +31,7 @@ ifndef RELAXWARNINGS
WFLAGS+=-W
#WFLAGS+=-Wno-sign-compare
ifndef GCC295
# WFLAGS+=-Wno-div-by-zero
WFLAGS+=-Wno-div-by-zero
endif
#WFLAGS+=-Wsystem-headers
WFLAGS+=-Wfloat-equal
@@ -63,7 +62,7 @@ endif
endif
WFLAGS+=-Wsign-compare
ifdef GCC91
# WFLAGS+=-Wno-error=address-of-packed-member
WFLAGS+=-Wno-error=address-of-packed-member
endif
ifdef GCC45
WFLAGS+=-Wlogical-op
@@ -106,14 +105,14 @@ endif
endif
WFLAGS+=-Wformat-y2k
ifdef GCC71
#WFLAGS+=-Wno-error=format-overflow=2
WFLAGS+=-Wno-error=format-overflow=2
endif
WFLAGS+=-Wformat-security
ifndef GCC29
#WFLAGS+=-Winit-self
endif
ifdef GCC46
#WFLAGS+=-Wno-suggest-attribute=noreturn
WFLAGS+=-Wno-suggest-attribute=noreturn
endif
ifdef NOLDWARNING
@@ -131,21 +130,21 @@ ifdef GCC44
#WFLAGS+=-Wno-error=array-bounds
endif
ifdef GCC46
# WFLAGS+=-Wno-error=suggest-attribute=noreturn
WFLAGS+=-Wno-error=suggest-attribute=noreturn
endif
ifdef GCC54
# WFLAGS+=-Wno-logical-op -Wno-error=logical-op
WFLAGS+=-Wno-logical-op -Wno-error=logical-op
endif
ifdef GCC61
# WFLAGS+=-Wno-tautological-compare -Wno-error=tautological-compare
WFLAGS+=-Wno-tautological-compare -Wno-error=tautological-compare
endif
ifdef GCC71
WFLAGS+=-Wimplicit-fallthrough=4
endif
ifdef GCC81
# WFLAGS+=-Wno-error=format-overflow
# WFLAGS+=-Wno-format-overflow
# WFLAGS+=-Wno-error=multistatement-macros
WFLAGS+=-Wno-error=format-overflow
WFLAGS+=-Wno-format-overflow
WFLAGS+=-Wno-error=multistatement-macros
endif
ifneq (,$(filter $(CC) $(CXX),clang clang++))
@@ -184,6 +183,6 @@ endif
# Lua
ifdef GCC43
ifndef GCC44
#WFLAGS+=-Wno-logical-op
WFLAGS+=-Wno-logical-op
endif
endif
+9 -18
View File
@@ -434,7 +434,7 @@ LUA_API void lua_pushnumber (lua_State *L, lua_Number n) {
LUA_API void lua_pushlstring (lua_State *L, const char *s, size_t len) {
lua_lock(L);
luaC_checkGC(L);
setsvalue2s(L, L->top, (len == 0) ? luaS_newlstr(L, "", 0) : luaS_newlstr(L, s, len));
setsvalue2s(L, L->top, (len == 0) ? luaS_new(L, "") : luaS_newlstr(L, s, len));
api_incr_top(L);
lua_unlock(L);
}
@@ -519,22 +519,6 @@ LUA_API int lua_pushthread (lua_State *L) {
** get functions (Lua -> stack)
*/
static void auxgetstr (lua_State *L, TValue *t, const char *k) {
TValue *slot;
TValue key;
TString *str = luaS_new(L, k);
api_checkvalidindex(L, t);
if (luaV_fastget(L, t, str, slot, luaH_getstr)) {
setobj2s(L, L->top, slot);
}
else {
setsvalue(L, &key, str);
luaV_finishget(L, t, &key, L->top, slot);
}
api_incr_top(L);
lua_unlock(L);
}
LUA_API void lua_gettable (lua_State *L, int idx) {
StkId t;
@@ -547,8 +531,15 @@ LUA_API void lua_gettable (lua_State *L, int idx) {
LUA_API void lua_getfield (lua_State *L, int idx, const char *k) {
StkId t;
TValue key;
lua_lock(L);
auxgetstr(L, index2adr(L, idx), k);
t = index2adr(L, idx);
api_checkvalidindex(L, t);
setsvalue(L, &key, luaS_new(L, k));
luaV_gettable(L, t, &key, L->top);
api_incr_top(L);
lua_unlock(L);
}
+3 -15
View File
@@ -20,7 +20,6 @@
#define lauxlib_c
#define LUA_LIB
#include "ldebug.h"
#include "lua.h"
#include "lauxlib.h"
@@ -469,19 +468,8 @@ LUALIB_API char *luaL_prepbuffer (luaL_Buffer *B) {
LUALIB_API void luaL_addlstring (luaL_Buffer *B, const char *s, size_t l) {
while (l) {
size_t space = bufffree(B);
if (space == 0) {
luaL_prepbuffer(B);
lua_assert(bufffree(B) == LUAL_BUFFERSIZE);
space = LUAL_BUFFERSIZE;
}
if (space > l) space = l;
memcpy(B->p, s, space);
B->p += space;
s += space;
l -= space;
}
while (l--)
luaL_addchar(B, *s++);
}
@@ -698,6 +686,6 @@ static int panic (lua_State *L) {
LUALIB_API lua_State *luaL_newstate (void) {
lua_State *L = lua_newstate(l_alloc, NULL);
if (l_likely(L)) lua_atpanic(L, &panic);
if (L) lua_atpanic(L, &panic);
return L;
}
+12 -13
View File
@@ -790,19 +790,18 @@ void luaK_posfix (FuncState *fs, BinOpr op, expdesc *e1, expdesc *e2) {
case OPR_BXOR: codearith(fs, OP_BXOR, e1, e2); break;
case OPR_BSHL: codearith(fs, OP_BSHL, e1, e2); break;
case OPR_BSHR: codearith(fs, OP_BSHR, e1, e2); break;
case OPR_ADD: case OPR_SUB: case OPR_MUL: case OPR_DIV:
case OPR_MOD: case OPR_POW: {
codearith(fs, op - OPR_ADD + OP_ADD, e1, e2);
break;
}
case OPR_EQ: case OPR_LT: case OPR_LE: {
codecomp(fs, op - OPR_EQ + OP_EQ, 1, e1, e2);
break;
}
case OPR_NE: case OPR_GT: case OPR_GE: {
codecomp(fs, op - OPR_NE + OP_EQ, 0, e1, e2);
break;
}
case OPR_ADD: codearith(fs, OP_ADD, e1, e2); break;
case OPR_SUB: codearith(fs, OP_SUB, e1, e2); break;
case OPR_MUL: codearith(fs, OP_MUL, e1, e2); break;
case OPR_DIV: codearith(fs, OP_DIV, e1, e2); break;
case OPR_MOD: codearith(fs, OP_MOD, e1, e2); break;
case OPR_POW: codearith(fs, OP_POW, e1, e2); break;
case OPR_EQ: codecomp(fs, OP_EQ, 1, e1, e2); break;
case OPR_NE: codecomp(fs, OP_EQ, 0, e1, e2); break;
case OPR_LT: codecomp(fs, OP_LT, 1, e1, e2); break;
case OPR_LE: codecomp(fs, OP_LE, 1, e1, e2); break;
case OPR_GT: codecomp(fs, OP_LT, 0, e1, e2); break;
case OPR_GE: codecomp(fs, OP_LE, 0, e1, e2); break;
default: lua_assert(0);
}
}
+3 -3
View File
@@ -21,13 +21,13 @@
/*
** grep "ORDER OPR" if you change these enums (ORDER OP)
** grep "ORDER OPR" if you change these enums
*/
typedef enum BinOpr {
OPR_ADD, OPR_SUB, OPR_MUL, OPR_DIV, OPR_MOD, OPR_POW,
OPR_CONCAT,
OPR_EQ, OPR_LT, OPR_LE,
OPR_NE, OPR_GT, OPR_GE,
OPR_NE, OPR_EQ,
OPR_LT, OPR_LE, OPR_GT, OPR_GE,
OPR_AND, OPR_OR,
OPR_BAND, OPR_BOR, OPR_BXOR,
OPR_BSHL, OPR_BSHR,
+5 -28
View File
@@ -542,39 +542,16 @@ static const char *getobjname (lua_State *L, CallInfo *ci, int stackpos,
static const char *getfuncname (lua_State *L, CallInfo *ci, const char **name) {
TMS tm = 0;
Instruction i;
if ((isLua(ci) && ci->tailcalls > 0) || !isLua(ci - 1))
return NULL; /* calling function is not Lua (or is unknown) */
ci--; /* calling function */
i = ci_func(ci)->l.p->code[currentpc(L, ci)];
switch (GET_OPCODE(i)) {
case OP_CALL:
case OP_TAILCALL:
case OP_TFORLOOP:
return getobjname(L, ci, GETARG_A(i), name);
case OP_GETGLOBAL:
case OP_SELF:
case OP_GETTABLE: tm = TM_INDEX; break;
case OP_SETGLOBAL:
case OP_SETTABLE: tm = TM_NEWINDEX; break;
case OP_EQ: tm = TM_EQ; break;
case OP_ADD: tm = TM_ADD; break;
case OP_SUB: tm = TM_SUB; break;
case OP_MUL: tm = TM_MUL; break;
case OP_DIV: tm = TM_DIV; break;
case OP_MOD: tm = TM_MOD; break;
case OP_POW: tm = TM_POW; break;
case OP_UNM: tm = TM_UNM; break;
case OP_LEN: tm = TM_LEN; break;
case OP_LT: tm = TM_LT; break;
case OP_LE: tm = TM_LE; break;
case OP_CONCAT: tm = TM_CONCAT; break;
default:
return NULL; /* else no useful name can be found */
}
*name = getstr(G(L)->tmname[tm]);
return "metamethod";
if (GET_OPCODE(i) == OP_CALL || GET_OPCODE(i) == OP_TAILCALL ||
GET_OPCODE(i) == OP_TFORLOOP)
return getobjname(L, ci, GETARG_A(i), name);
else
return NULL; /* no useful name can be found */
}
+4 -4
View File
@@ -55,8 +55,8 @@ struct lua_longjmp {
void luaD_seterrorobj (lua_State *L, int lerrcode, StkId oldtop) {
switch (lerrcode) {
case LUA_ERRMEM: { /* memory error? */
setsvalue2s(L, oldtop, G(L)->memerrmsg); /* reuse preregistered msg. */
case LUA_ERRMEM: {
setsvalue2s(L, oldtop, luaS_newliteral(L, MEMERRMSG));
break;
}
case LUA_ERRERR: {
@@ -164,7 +164,7 @@ void luaD_reallocCI (lua_State *L, int newsize) {
void luaD_growstack (lua_State *L, int n) {
if (n <= L->stacksize) /* double size is enough? */
if (l_likely(n <= L->stacksize)) /* double size is enough? */
luaD_reallocstack(L, 2*L->stacksize);
else
luaD_reallocstack(L, L->stacksize + n);
@@ -318,7 +318,7 @@ int luaD_precall (lua_State *L, StkId func, int nresults) {
ci->top = L->top + LUA_MINSTACK;
lua_assert(ci->top <= L->stack_last);
ci->nresults = nresults;
if (l_unlikely(L->hookmask & LUA_MASKCALL))
if (L->hookmask & LUA_MASKCALL)
luaD_callhook(L, LUA_HOOKCALL, -1);
lua_unlock(L);
n = (*curr_func(L)->c.f)(L); /* do the actual call */
-1
View File
@@ -544,7 +544,6 @@ static void atomic (lua_State *L) {
marktmu(g); /* mark `preserved' userdata */
udsize += propagateall(g); /* remark, to propagate `preserveness' */
cleartable(g->weak); /* remove collected objects from weak tables */
luaS_clearcache(g);
/* flip current white */
g->currentwhite = cast_byte(otherwhite(g));
g->sweepstrgc = 0;
+9 -10
View File
@@ -356,21 +356,20 @@ static int read_line (lua_State *L, FILE *f) {
static int read_chars (lua_State *L, FILE *f, size_t n) {
size_t tbr = n; /* number of chars to be read */
size_t rlen; /* how much to read in each cycle */
size_t nr; /* number of chars actually read in each cycle */
size_t rlen; /* how much to read */
size_t nr; /* number of chars actually read */
luaL_Buffer b;
luaL_buffinit(L, &b);
rlen = LUAL_BUFFERSIZE; /* try to read that much each time */
do {
char *p = luaL_prepbuffer(&b);
if (rlen > tbr) rlen = tbr; /* cannot read more than asked */
if (rlen > n) rlen = n; /* cannot read more than asked */
nr = fread(p, sizeof(char), rlen, f);
luaL_addsize(&b, nr);
tbr -= nr; /* still have to read 'tbr' chars */
} while (tbr > 0 && nr == rlen); /* until end of count or eof */
n -= nr; /* still have to read `n' chars */
} while (n > 0 && nr == rlen); /* until end of count or eof */
luaL_pushresult(&b); /* close buffer */
return (tbr == 0 || tbr < n); /* true iff read something */
return (n == 0 || lua_objlen(L, -1) > 0);
}
@@ -433,13 +432,13 @@ static int f_read (lua_State *L) {
static int io_readline (lua_State *L) {
FILE *f = *(FILE **)lua_touserdata(L, lua_upvalueindex(1));
int success;
int sucess;
if (f == NULL) /* file is already closed? */
luaL_error(L, "file is already closed");
success = read_line(L, f);
sucess = read_line(L, f);
if (ferror(f))
return luaL_error(L, "%s", strerror(errno));
if (success) return 1;
if (sucess) return 1;
else { /* EOF */
if (lua_toboolean(L, lua_upvalueindex(2))) { /* generator created file? */
lua_settop(L, 0);
-30
View File
@@ -41,25 +41,6 @@ typedef unsigned char lu_byte;
*/
#define IntPoint(p) ((unsigned int)(lu_mem)(p))
/*
** conversion of pointer to unsigned integer: this is for hashing only;
** there is no problem if the integer cannot hold the whole pointer
** value. (In strict ISO C this may cause undefined behavior, but no
** actual machine seems to bother.)
*/
#if !defined(LUA_USE_C89) && defined(__STDC_VERSION__) && \
__STDC_VERSION__ >= 199901L
#include <stdint.h>
#if defined(UINTPTR_MAX) /* even in C99 this type is optional */
#define L_P2I uintptr_t
#else /* no 'intptr'? */
#define L_P2I uintmax_t /* use the largest available integer */
#endif
#else /* C89 option */
#define L_P2I size_t
#endif
#define point2uint(p) ((unsigned int)((L_P2I)(p) & UINT_MAX))
/* type to ensure maximum alignment */
@@ -119,17 +100,6 @@ typedef lu_int32 Instruction;
#endif
/*
** Size of cache for strings in the API. 'N' is the number of
** sets (better be a prime) and "M" is the size of each set (M == 1
** makes a direct cache.)
*/
#ifndef STRCACHE_N
#define STRCACHE_N 53
#define STRCACHE_M 2
#endif
/* minimum size for string buffer */
#ifndef LUA_MINBUFFER
#define LUA_MINBUFFER 32
+2
View File
@@ -13,6 +13,8 @@
#include "llimits.h"
#include "lua.h"
#define MEMERRMSG "not enough memory"
#define luaM_reallocv(L,b,on,n,e) \
((cast(size_t, (n)+1) <= MAX_SIZET/(e)) ? /* +1 to avoid warnings */ \
+4 -4
View File
@@ -881,10 +881,10 @@ static const struct {
lu_byte right; /* right priority */
} priority[] = { /* ORDER OPR */
{6, 6}, {6, 6}, {7, 7}, {7, 7}, {7, 7}, /* `+' `-' `/' `%' */
{10, 9}, {5, 4}, /* ^, .. (right associative) */
{3, 3}, {3, 3}, {3, 3}, /* ==, <, <= */
{3, 3}, {3, 3}, {3, 3}, /* ~=, >, >= */
{2, 2}, {1, 1} /* and, or */
{10, 9}, {5, 4}, /* power and concat (right associative) */
{3, 3}, {3, 3}, /* equality and inequality */
{3, 3}, {3, 3}, {3, 3}, {3, 3}, /* order */
{2, 2}, {1, 1} /* logical (and/or) */
,{6, 6}, {6, 6}, {6, 6}, /* bit-wise (band/bor/bxor) */
{7, 7}, {7, 7} /* shl/shr */
};
+2 -1
View File
@@ -73,9 +73,10 @@ static void f_luaopen (lua_State *L, void *ud) {
stack_init(L, L); /* init stack */
sethvalue(L, gt(L), luaH_new(L, 0, 2)); /* table of globals */
sethvalue(L, registry(L), luaH_new(L, 0, 2)); /* registry */
luaS_init(L);
luaS_resize(L, MINSTRTABSIZE); /* initial size of string table */
luaT_init(L);
luaX_init(L);
luaS_fix(luaS_newliteral(L, MEMERRMSG));
g->GCthreshold = 4*g->totalbytes;
}
-2
View File
@@ -88,11 +88,9 @@ typedef struct global_State {
lua_CFunction panic; /* to be called in unprotected errors */
TValue l_registry;
struct lua_State *mainthread;
TString *memerrmsg; /* memory-error message */
UpVal uvhead; /* head of double-linked list of all open upvalues */
struct Table *mt[NUM_TAGS]; /* metatables for basic types */
TString *tmname[TM_N]; /* array with tag-method names */
TString *strcache[STRCACHE_N][STRCACHE_M]; /* cache for strings in API */
} global_State;
+4 -118
View File
@@ -18,9 +18,6 @@
#include "lstring.h"
#define MEMERRMSG "not enough memory"
void luaS_resize (lua_State *L, int newsize) {
GCObject **newhash;
@@ -54,7 +51,7 @@ static TString *newlstr (lua_State *L, const char *str, size_t l,
unsigned int h) {
TString *ts;
stringtable *tb;
if (l_unlikely(l+1 > (MAX_SIZET - sizeof(TString))/sizeof(char)))
if (l+1 > (MAX_SIZET - sizeof(TString))/sizeof(char))
luaM_toobig(L);
ts = cast(TString *, luaM_malloc(L, (l+1)*sizeof(char)+sizeof(TString)));
ts->tsv.len = l;
@@ -75,106 +72,18 @@ static TString *newlstr (lua_State *L, const char *str, size_t l,
}
/*
** Clear API string cache. (Entries cannot be empty, so fill them with
** a non-collectable string.)
*/
void luaS_clearcache (global_State *g) {
int i, j;
for (i = 0; i < STRCACHE_N; i++)
for (j = 0; j < STRCACHE_M; j++) {
if (luaS_iswhite(g->strcache[i][j])) /* will entry be collected? */
g->strcache[i][j] = g->memerrmsg; /* replace it with something fixed */
}
}
/*
** Initialize the string table and the string cache
*/
void luaS_init (lua_State *L) {
global_State *g = G(L);
int i, j;
luaS_resize(L, MINSTRTABSIZE); /* initial size of string table */
/* pre-create memory-error message */
g->memerrmsg = luaS_newliteral(L, MEMERRMSG);
luaS_fix(g->memerrmsg); /* it should never be collected */
for (i = 0; i < STRCACHE_N; i++) /* fill cache with valid strings */
for (j = 0; j < STRCACHE_M; j++)
g->strcache[i][j] = g->memerrmsg;
}
// string hash taken from luaJIT
/* Unaligned load of uint32_t. */
static inline __attribute__((always_inline)) uint32_t getu32(const void* ptr)
{
uint32_t result;
memcpy(&result, ptr, 4);
return result;
}
// smol macro to look a little less messy lul
#define getu8(p) *cast(const uint8_t *, p)
/* Keyed sparse ARX string hash. Constant time. */
static unsigned hash_sparse(const char *str, size_t len)
{
/* Constants taken from lookup3 hash by Bob Jenkins. */
unsigned int a, b, h = cast(unsigned int, len);
#define rol(x, n) (((x)<<(n)) | ((x)>>(-cast(int, n)&(8*sizeof(x)-1))))
if (len >= 4) { /* Caveat: unaligned access! */
a = getu32(str);
h ^= getu32(str+len-4);
b = getu32(str+(len>>1)-2);
h ^= b; h -= rol(b, 14);
b += getu32(str+(len>>2)-1);
} else if (len > 0) {
a = getu8(str);
h ^= getu8(str+len-1);
b = getu8(str+(len>>1));
h ^= b; h -= rol(b, 14);
} else {
return 0;
}
a ^= h; a -= rol(h, 11);
b ^= a; b -= rol(a, 25);
h ^= b; h -= rol(b, 16);
#undef rol
return h;
}
#undef getu8
static inline __attribute__((always_inline)) unsigned luaS_hash (const char *str, size_t l) {
#if 0
TString *luaS_newlstr (lua_State *L, const char *str, size_t l) {
GCObject *o;
unsigned int h = cast(unsigned int, l); /* seed */
size_t step = (l>>5)+1; /* if string is too long, don't hash all its chars */
size_t l1;
for (l1=l; l1>=step; l1-=step) /* compute hash */
h = h ^ ((h<<5)+(h>>2)+cast(unsigned char, str[l1-1]));
return h;
#else
return hash_sparse(str, l);
#endif
}
/*
** new string (with explicit length)
*/
TString *luaS_newlstr (lua_State *L, const char *str, size_t l) {
GCObject *o;
unsigned int h = luaS_hash(str, l);
for (o = G(L)->strt.hash[lmod(h, G(L)->strt.size)];
o != NULL;
o = o->gch.next) {
TString *ts = rawgco2ts(o);
if (ts->tsv.hash == h &&
ts->tsv.len == l &&
(memcmp(str, getstr(ts), l) == 0)) {
if (l_unlikely(ts->tsv.len == l && (memcmp(str, getstr(ts), l) == 0))) {
/* string may be dead */
if (isdead(G(L), o)) changewhite(o);
return ts;
@@ -184,29 +93,6 @@ TString *luaS_newlstr (lua_State *L, const char *str, size_t l) {
}
/*
** Create or reuse a zero-terminated string, first checking in the
** cache (using the string address as a key). The cache can contain
** only zero-terminated strings, so it is safe to use 'strcmp' to
** check hits.
*/
TString *luaS_new (lua_State *L, const char *str) {
unsigned int i = point2uint(str) % STRCACHE_N; /* hash */
int j;
TString **p = G(L)->strcache[i];
for (j = 0; j < STRCACHE_M; j++) {
if (strcmp(str, getstr(p[j])) == 0) /* hit? */
return p[j]; /* that is it */
}
/* normal route */
for (j = STRCACHE_M - 1; j > 0; j--)
p[j] = p[j - 1]; /* move out last element */
/* new element is first in the list */
p[0] = luaS_newlstr(L, str, strlen(str));
return p[0];
}
Udata *luaS_newudata (lua_State *L, size_t s, Table *e) {
Udata *u;
if (l_unlikely(s > MAX_SIZET - sizeof(Udata)))
+2 -6
View File
@@ -17,19 +17,15 @@
#define sizeudata(u) (sizeof(union Udata)+(u)->len)
//#define luaS_new(L, s) (luaS_newlstr(L, s, strlen(s)))
#define luaS_new(L, s) (luaS_newlstr(L, s, strlen(s)))
#define luaS_newliteral(L, s) (luaS_newlstr(L, "" s, \
(sizeof(s)/sizeof(char))-1))
#define luaS_iswhite(x) test2bits((x)->tsv.marked, WHITE0BIT, WHITE1BIT)
#define luaS_fix(s) l_setbit((s)->tsv.marked, FIXEDBIT)
#define luaS_fix(s) l_setbit((s)->tsv.marked, FIXEDBIT)
LUAI_FUNC void luaS_resize (lua_State *L, int newsize);
LUAI_FUNC void luaS_clearcache (global_State *g);
LUAI_FUNC void luaS_init (lua_State *L);
LUAI_FUNC Udata *luaS_newudata (lua_State *L, size_t s, Table *e);
LUAI_FUNC TString *luaS_newlstr (lua_State *L, const char *str, size_t l);
LUAI_FUNC TString *luaS_new (lua_State *L, const char *str);
#endif
-7
View File
@@ -81,7 +81,6 @@ static /*const*/ Node dummynode_ = {
/*
** hash for lua_Numbers
*/
#if 0
static Node *hashnum (const Table *t, lua_Number n) {
unsigned int a[numints];
int i;
@@ -91,12 +90,6 @@ static Node *hashnum (const Table *t, lua_Number n) {
for (i = 1; i < numints; i++) a[0] += a[i];
return hashmod(t, a[0]);
}
#else
// our lua_Number is just typedef´d int32 so no need to do any of the above
static inline Node *hashnum (const Table *t, lua_Number n) {
return hashmod(t, cast(unsigned int, n));
}
#endif
+38 -98
View File
@@ -28,7 +28,7 @@
/* limit for table tag-method chains (to avoid infinite loops) */
/* limit for table tag-method chains (to avoid loops) */
#define MAXTAGLOOP 100
@@ -105,42 +105,27 @@ static void callTM (lua_State *L, const TValue *f, const TValue *p1,
}
/*
** Finish the table access 'val = t[key]'.
** if 'slot' is NULL, 't' is not a table; otherwise, 'slot' points to
** t[k] entry (which must be nil).
*/
void luaV_finishget (lua_State *L, TValue *t, TValue *key, StkId val,
TValue *slot) {
int loop; /* counter to avoid infinite loops */
TValue *tm; /* metamethod */
void luaV_gettable (lua_State *L, TValue *t, TValue *key, StkId val) {
int loop;
for (loop = 0; loop < MAXTAGLOOP; loop++) {
if (slot == NULL) { /* 't' is not a table? */
lua_assert(!ttistable(t));
tm = luaT_gettmbyobj(L, t, TM_INDEX);
if (l_unlikely(ttisnil(tm)))
luaG_typeerror(L, t, "index"); /* no metamethod */
/* else will try the metamethod */
}
else { /* 't' is a table */
lua_assert(ttisnil(slot));
tm = fasttm(L, hvalue(t)->metatable, TM_INDEX); /* table's metamethod */
if (tm == NULL) { /* no metamethod? */
setnilvalue(val); /* result is nil */
TValue *tm;
if (ttistable(t)) { /* `t' is a table? */
Table *h = hvalue(t);
const TValue *res = luaH_get(h, key); /* do a primitive get */
if (!ttisnil(res) || /* result is no nil? */
(tm = fasttm(L, h->metatable, TM_INDEX)) == NULL) { /* or no TM? */
setobj2s(L, val, res);
return;
}
/* else will try the metamethod */
/* else will try the tag method */
}
if (ttisfunction(tm)) { /* is metamethod a function? */
callTMres(L, val, tm, t, key); /* call it */
else if (l_unlikely(ttisnil(tm = luaT_gettmbyobj(L, t, TM_INDEX))))
luaG_typeerror(L, t, "index");
if (ttisfunction(tm)) {
callTMres(L, val, tm, t, key);
return;
}
t = tm; /* else try to access 'tm[key]' */
if (luaV_fastget(L, t, key, slot, luaH_get)) { /* fast track? */
setobj2s(L, val, slot); /* done */
return;
}
/* else repeat (tail call 'luaV_finishget') */
t = tm; /* else repeat with `tm' */
}
luaG_runerror(L, "loop in gettable");
}
@@ -154,12 +139,8 @@ void luaV_settable (lua_State *L, TValue *t, TValue *key, StkId val) {
Table *h = hvalue(t);
TValue *oldval = luaH_set(L, h, key); /* do a primitive set */
/* oldval is nil=> look for newindex, oldval is not nil => look for usedindex */
if (ttisnil(oldval)) {
tm = fasttm(L, h->metatable, TM_NEWINDEX); /* get metamethod */
} else {
tm = fasttm(L, h->metatable, TM_USEDINDEX);
}
if (tm == NULL) { /* no metamethod? */
if (!((ttisnil(oldval) && ((tm = fasttm(L, h->metatable, TM_NEWINDEX)) != NULL)) ||
((!ttisnil(oldval)) && ((tm = fasttm(L, h->metatable, TM_USEDINDEX)) != NULL)))) {
setobj2t(L, oldval, val);
luaC_barriert(L, h, val);
return;
@@ -385,7 +366,6 @@ static void Arith (lua_State *L, StkId ra, TValue *rb,
#define arith_op(op,tm) { \
StkId ra = RA(i); \
TValue *rb = RKB(i); \
TValue *rc = RKC(i); \
if (ttisnumber(rb) && ttisnumber(rc)) { \
@@ -397,14 +377,6 @@ static void Arith (lua_State *L, StkId ra, TValue *rb,
}
/*
** copy of 'luaV_gettable', but protecting call to potential metamethod
** (which can reallocate the stack)
*/
#define gettableProtected(L,t,k,v) { TValue *slot; \
if (luaV_fastget(L,t,k,slot,luaH_get)) { setobj2s(L, v, slot); } \
else Protect(luaV_finishget(L,t,k,v,slot)); }
void luaV_execute (lua_State *L, int nexeccalls) {
LClosure *cl;
@@ -414,12 +386,13 @@ void luaV_execute (lua_State *L, int nexeccalls) {
reentry: /* entry point */
lua_assert(isLua(L->ci));
pc = L->savedpc;
cl = &clvalue(L->ci->func)->l; /* local reference to function's closure */
k = cl->p->k; /* local reference to function's constant table */
base = L->base; /* local copy of function's base */
cl = &clvalue(L->ci->func)->l;
base = L->base;
k = cl->p->k;
/* main loop of interpreter */
for (;;) {
const Instruction i = *pc++;
StkId ra;
if ((L->hookmask & (LUA_MASKLINE | LUA_MASKCOUNT)) &&
(--L->hookcount == 0 || L->hookmask & LUA_MASKLINE)) {
traceexec(L, pc);
@@ -429,28 +402,26 @@ void luaV_execute (lua_State *L, int nexeccalls) {
}
base = L->base;
}
/* warning!! several calls may realloc the stack and invalidate `ra' */
ra = RA(i);
lua_assert(base == L->base && L->base == L->ci->base);
lua_assert(base <= L->top && L->top <= L->stack + L->stacksize);
lua_assert(L->top == L->ci->top || luaG_checkopenop(i));
switch (GET_OPCODE(i)) {
case OP_MOVE: {
StkId ra = RA(i);
setobjs2s(L, ra, RB(i));
continue;
}
case OP_LOADK: {
StkId ra = RA(i);
setobj2s(L, ra, KBx(i));
continue;
}
case OP_LOADBOOL: {
StkId ra = RA(i);
setbvalue(ra, GETARG_B(i));
if (GETARG_C(i)) pc++; /* skip next instruction (if C) */
continue;
}
case OP_LOADNIL: {
StkId ra = RA(i);
TValue *rb = RB(i);
do {
setnilvalue(rb--);
@@ -458,13 +429,11 @@ void luaV_execute (lua_State *L, int nexeccalls) {
continue;
}
case OP_GETUPVAL: {
StkId ra = RA(i);
int b = GETARG_B(i);
setobj2s(L, ra, cl->upvals[b]->v);
continue;
}
case OP_GETGLOBAL: {
StkId ra = RA(i);
TValue g;
TValue *rb = KBx(i);
sethvalue(L, &g, cl->env);
@@ -473,14 +442,10 @@ void luaV_execute (lua_State *L, int nexeccalls) {
continue;
}
case OP_GETTABLE: {
StkId ra = RA(i);
StkId rb = RB(i);
TValue *rc = RKC(i);
gettableProtected(L, rb, rc, ra);
Protect(luaV_gettable(L, RB(i), RKC(i), ra));
continue;
}
case OP_SETGLOBAL: {
StkId ra = RA(i);
TValue g;
sethvalue(L, &g, cl->env);
lua_assert(ttisstring(KBx(i)));
@@ -488,21 +453,16 @@ void luaV_execute (lua_State *L, int nexeccalls) {
continue;
}
case OP_SETUPVAL: {
StkId ra = RA(i);
UpVal *uv = cl->upvals[GETARG_B(i)];
setobj(L, uv->v, ra);
luaC_barrier(L, uv, ra);
continue;
}
case OP_SETTABLE: {
StkId ra = RA(i);
TValue *rb = RKB(i);
TValue *rc = RKC(i);
Protect(luaV_settable(L, ra, rb, rc));
Protect(luaV_settable(L, ra, RKB(i), RKC(i)));
continue;
}
case OP_NEWTABLE: {
StkId ra = RA(i);
int b = GETARG_B(i);
int c = GETARG_C(i);
sethvalue(L, ra, luaH_new(L, luaO_fb2int(b), luaO_fb2int(c)));
@@ -510,11 +470,9 @@ void luaV_execute (lua_State *L, int nexeccalls) {
continue;
}
case OP_SELF: {
StkId ra = RA(i);
StkId rb = RB(i);
TValue *rc = RKC(i);
setobjs2s(L, ra + 1, rb);
gettableProtected(L, rb, rc, ra);
setobjs2s(L, ra+1, rb);
Protect(luaV_gettable(L, rb, RKC(i), ra));
continue;
}
case OP_ADD: {
@@ -530,7 +488,6 @@ void luaV_execute (lua_State *L, int nexeccalls) {
continue;
}
case OP_DIV: {
StkId ra = RA(i);
TValue *rb = RKB(i);
TValue *rc = RKC(i);
if (ttisnumber(rb) && ttisnumber(rc)) {
@@ -546,7 +503,6 @@ void luaV_execute (lua_State *L, int nexeccalls) {
continue;
}
case OP_MOD: {
StkId ra = RA(i);
TValue *rb = RKB(i);
TValue *rc = RKC(i);
if (ttisnumber(rb) && ttisnumber(rc)) {
@@ -566,27 +522,26 @@ void luaV_execute (lua_State *L, int nexeccalls) {
continue;
}
case OP_BAND: {
arith_op(luai_numand, TM_AND);
continue;
arith_op(luai_numand, TM_AND);
continue;
}
case OP_BOR: {
arith_op(luai_numor, TM_OR);
continue;
arith_op(luai_numor, TM_OR);
continue;
}
case OP_BXOR: {
arith_op(luai_numxor, TM_XOR);
continue;
arith_op(luai_numxor, TM_XOR);
continue;
}
case OP_BSHL: {
arith_op(luai_numshl, TM_SHL);
continue;
arith_op(luai_numshl, TM_SHL);
continue;
}
case OP_BSHR: {
arith_op(luai_numshr, TM_SHR);
continue;
arith_op(luai_numshr, TM_SHR);
continue;
}
case OP_BNOT: {
StkId ra = RA(i);
TValue *rb = RB(i);
if (ttisnumber(rb)) {
lua_Number nb = nvalue(rb);
@@ -598,7 +553,6 @@ void luaV_execute (lua_State *L, int nexeccalls) {
continue;
}
case OP_UNM: {
StkId ra = RA(i);
TValue *rb = RB(i);
if (ttisnumber(rb)) {
lua_Number nb = nvalue(rb);
@@ -610,13 +564,11 @@ void luaV_execute (lua_State *L, int nexeccalls) {
continue;
}
case OP_NOT: {
StkId ra = RA(i);
int res = l_isfalse(RB(i)); /* next assignment may change this value */
setbvalue(ra, res);
continue;
}
case OP_LEN: {
StkId ra = RA(i);
TValue *rb = RB(i);
switch (ttype(rb)) {
case LUA_TTABLE: {
@@ -674,14 +626,12 @@ void luaV_execute (lua_State *L, int nexeccalls) {
continue;
}
case OP_TEST: {
StkId ra = RA(i);
if (l_isfalse(ra) != GETARG_C(i))
dojump(L, pc, GETARG_sBx(*pc));
pc++;
continue;
}
case OP_TESTSET: {
StkId ra = RA(i);
TValue *rb = RB(i);
if (l_isfalse(rb) != GETARG_C(i)) {
setobjs2s(L, ra, rb);
@@ -691,7 +641,6 @@ void luaV_execute (lua_State *L, int nexeccalls) {
continue;
}
case OP_CALL: {
StkId ra = RA(i);
int b = GETARG_B(i);
int nresults = GETARG_C(i) - 1;
if (b != 0) L->top = ra+b; /* else previous instruction set top */
@@ -713,7 +662,6 @@ void luaV_execute (lua_State *L, int nexeccalls) {
}
}
case OP_TAILCALL: {
StkId ra = RA(i);
int b = GETARG_B(i);
if (b != 0) L->top = ra+b; /* else previous instruction set top */
L->savedpc = pc;
@@ -746,7 +694,6 @@ void luaV_execute (lua_State *L, int nexeccalls) {
}
}
case OP_RETURN: {
StkId ra = RA(i);
int b = GETARG_B(i);
if (b != 0) L->top = ra+b-1;
if (L->openupval) luaF_close(L, base);
@@ -762,7 +709,6 @@ void luaV_execute (lua_State *L, int nexeccalls) {
}
}
case OP_FORLOOP: {
StkId ra = RA(i);
lua_Number step = nvalue(ra+2);
lua_Number idx = luai_numadd(nvalue(ra), step); /* increment index */
lua_Number limit = nvalue(ra+1);
@@ -775,7 +721,6 @@ void luaV_execute (lua_State *L, int nexeccalls) {
continue;
}
case OP_FORPREP: {
StkId ra = RA(i);
const TValue *init = ra;
const TValue *plimit = ra+1;
const TValue *pstep = ra+2;
@@ -792,7 +737,6 @@ void luaV_execute (lua_State *L, int nexeccalls) {
continue;
}
case OP_TFORLOOP: {
StkId ra = RA(i);
StkId cb = ra + 3; /* call base */
setobjs2s(L, cb+2, ra+2);
setobjs2s(L, cb+1, ra+1);
@@ -809,7 +753,6 @@ void luaV_execute (lua_State *L, int nexeccalls) {
continue;
}
case OP_SETLIST: {
StkId ra = RA(i);
int n = GETARG_B(i);
int c = GETARG_C(i);
int last;
@@ -832,12 +775,10 @@ void luaV_execute (lua_State *L, int nexeccalls) {
continue;
}
case OP_CLOSE: {
StkId ra = RA(i);
luaF_close(L, ra);
continue;
}
case OP_CLOSURE: {
StkId ra = RA(i);
Proto *p;
Closure *ncl;
int nup, j;
@@ -858,7 +799,6 @@ void luaV_execute (lua_State *L, int nexeccalls) {
continue;
}
case OP_VARARG: {
StkId ra = RA(i);
int b = GETARG_B(i) - 1;
int j;
CallInfo *ci = L->ci;
+2 -24
View File
@@ -22,34 +22,12 @@
(ttype(o1) == ttype(o2) && luaV_equalval(L, o1, o2))
/*
** fast track for 'gettable': if 't' is a table and 't[k]' is not nil,
** return 1 with 'slot' pointing to 't[k]' (final result). Otherwise,
** return 0 (meaning it will have to check metamethod) with 'slot'
** pointing to a nil 't[k]' (if 't' is a table) or NULL (otherwise).
** 'f' is the raw get function to use.
*/
#define luaV_fastget(L,t,k,slot,f) \
(!ttistable(t) \
? (slot = NULL, 0) /* not a table; 'slot' is NULL and result is 0 */ \
: (slot = f(hvalue(t), k), /* else, do raw access */ \
!ttisnil(slot))) /* result not nil? */
/*
** standard implementation for 'gettable'
*/
#define luaV_gettable(L,t,k,v) { TValue *slot; \
if (luaV_fastget(L,t,k,slot,luaH_get)) { setobj2s(L, v, slot); } \
else luaV_finishget(L,t,k,v,slot); }
LUAI_FUNC int luaV_lessthan (lua_State *L, TValue *l, TValue *r);
LUAI_FUNC int luaV_equalval (lua_State *L, const TValue *t1, const TValue *t2);
LUAI_FUNC const TValue *luaV_tonumber (const TValue *obj, TValue *n);
LUAI_FUNC int luaV_tostring (lua_State *L, StkId obj);
LUAI_FUNC void luaV_finishget (lua_State *L, TValue *t, TValue *key,
StkId val, TValue *tm);
LUAI_FUNC void luaV_gettable (lua_State *L, TValue *t, TValue *key,
StkId val);
LUAI_FUNC void luaV_settable (lua_State *L, TValue *t, TValue *key,
StkId val);
LUAI_FUNC void luaV_execute (lua_State *L, int nexeccalls);
+4 -66
View File
@@ -1165,39 +1165,6 @@ void VS_Print(vsbuf_t *buf, const char *data)
//
// =========================================================================
#define NAME cvar_map_t
#define KEY_TY const char *
#define VAL_TY consvar_t *
#define HASH_FN FNV1a_HashLowercaseString
#define CMPR_FN vt_cmpr_casestring
#include "verstable.h"
#define NAME netvar_map_t
#define KEY_TY UINT16
#define VAL_TY consvar_t *
#define HASH_FN vt_hash_integer
#define CMPR_FN vt_cmpr_integer
#include "verstable.h"
static cvar_map_t cvar_map;
static netvar_map_t netvar_map;
CONSTRUCTOR static void CV_InitMap(void)
{
// ensure the map is initialized
cvar_map_t_init(&cvar_map);
cvar_map_t_reserve(&cvar_map, 512);
netvar_map_t_init(&netvar_map);
netvar_map_t_reserve(&netvar_map, 256);
}
DESTRUCTOR static void CV_DestroyMap(void)
{
cvar_map_t_cleanup(&cvar_map);
netvar_map_t_cleanup(&netvar_map);
}
static const char *cv_null_string = "";
/** Searches if a variable has been registered.
@@ -1208,17 +1175,11 @@ static const char *cv_null_string = "";
*/
consvar_t *CV_FindVar(const char *name)
{
cvar_map_t_itr it = cvar_map_t_get(&cvar_map, name);
if (!cvar_map_t_is_end(it))
return it.data->val;
// fallback linear search
/*
consvar_t *cvar;
for (cvar = consvar_vars; cvar; cvar = cvar->next)
if (fasticmp(name, cvar->name))
if (fasticmp(name,cvar->name))
return cvar;
*/
return NULL;
}
@@ -1233,7 +1194,7 @@ consvar_t *CV_FindVar(const char *name)
static inline UINT16 CV_ComputeNetid(const char *s)
{
UINT16 ret = 0, i = 0;
static const UINT16 premiers[16] = {2, 3, 5, 7, 11, 13, 17, 19, 23, 29, 31, 37, 41, 43, 47, 53};
static UINT16 premiers[16] = {2, 3, 5, 7, 11, 13, 17, 19, 23, 29, 31, 37, 41, 43, 47, 53};
while (*s)
{
@@ -1252,17 +1213,11 @@ static inline UINT16 CV_ComputeNetid(const char *s)
*/
static consvar_t *CV_FindNetVar(UINT16 netid)
{
netvar_map_t_itr it = netvar_map_t_get(&netvar_map, netid);
if (!netvar_map_t_is_end(it))
return it.data->val;
/*
consvar_t *cvar;
for (cvar = consvar_vars; cvar; cvar = cvar->next)
if (cvar->netid == netid)
return cvar;
*/
if (netid == 44542) // ouch this hack
return &cv_karteliminatelast;
@@ -1328,11 +1283,6 @@ void CV_RegisterVar(consvar_t *variable)
// the SetValue will set this bit
variable->flags &= ~CV_MODIFIED;
cvar_map_t_insert(&cvar_map, variable->name, variable);
if (variable->flags & CV_NETVAR)
netvar_map_t_insert(&netvar_map, variable->netid, variable);
}
/** Finds the string value of a console variable.
@@ -1638,21 +1588,9 @@ size_t CV_LoadNetVars(const UINT8 *bufstart)
// prevent "invalid command received"
serverloading = true;
// we can use our netvar map instead of going through all cvars each time
netvar_map_t_itr it;
for (it = netvar_map_t_first(&netvar_map);
!netvar_map_t_is_end(it);
it = netvar_map_t_next(it))
{
cvar = it.data->val;
Setvalue(cvar, cvar->defaultvalue, true);
}
/*
for (cvar = consvar_vars; cvar; cvar = cvar->next)
if (cvar->flags & CV_NETVAR)
Setvalue(cvar, cvar->defaultvalue, true);
*/
count = READUINT16(p);
while (count--)
@@ -1855,7 +1793,7 @@ void CV_AddValue(consvar_t *var, INT32 increment)
if (newvalue == oldvalue)
break; // don't loop forever if there's none of a certain gametype
if (newvalue >= 0 && newvalue < NUMMAPS && !mapheaderinfo[newvalue])
if (newvalue >= 0 && !mapheaderinfo[newvalue])
continue; // Don't allocate the header. That just makes memory usage skyrocket.
} while (!M_CanShowLevelInList(newvalue, gt));
+83 -196
View File
@@ -46,16 +46,16 @@
#ifdef HAVE_THREADS
I_mutex con_mutex;
// I_In_Exiting_Signal_Handler is an evil hack
// g_in_exiting_signal_handler is an evil hack
// to avoid infinite SIGABRT recursion in the signal handler
// due to poisoned locks or mach-o kernel not supporting locks in signals
// or something like that. idk
# define Lock_state() if (!I_In_Exiting_Signal_Handler()) { I_lock_mutex(&con_mutex); }
# define Unlock_state() if (!I_In_Exiting_Signal_Handler()) { I_unlock_mutex(con_mutex); }
#else /*HAVE_THREADS*/
# define Lock_state() if (!g_in_exiting_signal_handler) { I_lock_mutex(&con_mutex); }
# define Unlock_state() if (!g_in_exiting_signal_handler) { I_unlock_mutex(con_mutex); }
#else/*HAVE_THREADS*/
# define Lock_state()
# define Unlock_state()
#endif /*HAVE_THREADS*/
#endif/*HAVE_THREADS*/
static boolean con_started = false; // console has been initialised
boolean con_startup = false; // true at game startup, screen need refreshing
@@ -208,6 +208,14 @@ static void CONS_Clear_f(void)
Unlock_state();
}
// Choose english keymap
//
/*static void CONS_English_f(void)
{
shiftxform = english_shiftxform;
CONS_Printf(M_GetText("%s keymap.\n"), M_GetText("English"));
}*/
static char *bindtable[NUMINPUTS];
static void CONS_Bind_f(void)
@@ -625,191 +633,72 @@ void CON_MoveConsole(void)
Unlock_state();
}
//======================================================================
// KEYBOARD LAYOUTS FOR ENTERING TEXT
//======================================================================
static char english_shiftxform[] =
{
0,
1, 2, 3, 4, 5, 6, 7, 8, 9, 10,
11, 12, 13, 14, 15, 16, 17, 18, 19, 20,
21, 22, 23, 24, 25, 26, 27, 28, 29, 30,
31,
' ', '!', '"', '#', '$', '%', '&',
'"', // shift-'
'(', ')', '*', '+',
'<', // shift-,
'_', // shift--
'>', // shift-.
'?', // shift-/
')', // shift-0
'!', // shift-1
'@', // shift-2
'#', // shift-3
'$', // shift-4
'%', // shift-5
'^', // shift-6
'&', // shift-7
'*', // shift-8
'(', // shift-9
':',
':', // shift-;
'<',
'+', // shift-=
'>', '?', '@',
'A', 'B', 'C', 'D', 'E', 'F', 'G', 'H', 'I', 'J', 'K', 'L', 'M', 'N',
'O', 'P', 'Q', 'R', 'S', 'T', 'U', 'V', 'W', 'X', 'Y', 'Z',
'{', // shift-[
'|', // shift-backslash - OH MY GOD DOES WATCOM SUCK
'}', // shift-]
'"', '_',
'~', // shift-`
'A', 'B', 'C', 'D', 'E', 'F', 'G', 'H', 'I', 'J', 'K', 'L', 'M', 'N',
'O', 'P', 'Q', 'R', 'S', 'T', 'U', 'V', 'W', 'X', 'Y', 'Z',
'{', '|', '}', '~', 127
};
static char french_shiftxform[] =
{
0,
1, 2, 3, 4, 5, 6, 7, 8, 9, 10,
11, 12, 13, 14, 15, 16, 17, 18, 19, 20,
21, 22, 23, 24, 25, 26, 27, 28, 29, 30,
31,
' ','$', //shift-!
'3', //shift-"
'#', '$', '%',
'1', //shift-&
'4', // shift-'
'5', // shift-(
')', // shift-)
'*', '+',
'?', // shift-,
'6', // shift--
'.', '/',
'0', '1', '2', '3', '4', '5',
'6', '7', '8', '9',
'/', // shitf-:
'.', // shift-;
'>', // shift-<
'+', // shift-=
'>', '?', '@',
'A', 'B', 'C', 'D', 'E', 'F', 'G', 'H', 'I', 'J', 'K', 'L', 'M', 'N',
'O', 'P', 'Q', 'R', 'S', 'T', 'U', 'V', 'W', 'X', 'Y', 'Z',
'[', '\\', ']', '^',
'8', //shift-_
'`',
'A', 'B', 'C', 'D', 'E', 'F', 'G', 'H', 'I', 'J', 'K', 'L', 'M', 'N',
'O', 'P', 'Q', 'R', 'S', 'T', 'U', 'V', 'W', 'X', 'Y', 'Z',
'{', '|', '}', '~', 127,
128, 129,
'2',
131, 132,
'0',
134,
'9',
136, 137,
'7',
139, 140,
'%'
};
static char french_altgrxform[] =
{
0,
1, 2, 3, 4, 5, 6, 7, 8, 9, 10,
11, 12, 13, 14, 15, 16, 17, 18, 19, 20,
21, 22, 23, 24, 25, 26, 27, 28, 29, 30,
31,
' ', '!',
'#', //altgr-"
'#', '$', '%', '&',
'{', //altgr-'
'[', //altgr-(
']', //altgr-)
'*', '+', ',',
'|', //altg--
'.', '/',
'0', '1', '2', '3', '4', '5',
'6', '7', '8', '9',
':', ';', '<',
'}', //altgr-=
'>', '?', '@',
'A', 'B', 'C', 'D', 'E', 'F', 'G', 'H', 'I', 'J', 'K', 'L', 'M', 'N',
'O', 'P', 'Q', 'R', 'S', 'T', 'U', 'V', 'W', 'X', 'Y', 'Z',
'[', '\\', ']', '^',
'\\', //altgr-backslash
'`',
'a', 'b', 'c', 'd', 'E', 'f', 'g', 'h', 'i', 'j', 'k', 'l', 'm', 'n',
'o', 'p', 'q', 'r', 's', 't', 'u', 'v', 'w', 'x', 'y', 'z',
'{', '|', '}', '~', 127,
128, 129,
'~',
131, 132,
'@',
134,
'^',
136, 137,
'`',
139, 140,
KEY_FR_U_GRAVE
};
// fallback for special letter non displayable in the game (i.e.: 'é','à',etc.)
static INT32 CON_FallBackFrSpecialLetter(INT32 key)
{
switch (key)
{
case KEY_FR_E_AIGUE: return 'e';
case KEY_FR_E_GRAVE: return 'e';
case KEY_FR_C_CEDILLE: return 'c';
case KEY_FR_A_GRAVE: return 'a';
case KEY_FR_U_GRAVE: return 'u';
default: return key;
}
}
// goddang AZERTY
static size_t CON_GetShiftSize(void)
{
return ((cv_keyboardlayout.value == 3) ? sizeof(french_shiftxform) : sizeof(english_shiftxform));
}
static char *CON_Shiftform(void)
{
return (cv_keyboardlayout.value == 3) ? french_shiftxform : english_shiftxform;
}
INT32 CON_ShiftChar(INT32 ch)
{
if (I_UseNativeKeyboard() || ch >= (INT32)CON_GetShiftSize())
if (I_UseNativeKeyboard())
return ch;
// warning: shiftdown is NOT a boolean, it's 1 or 2 for lshift/rshift
if ((ch >= 'a' && ch <= 'z') || (ch >= 'A' && ch <= 'Z'))
{
return !!shiftdown != capslock ? CON_Shiftform()[ch] : ch;
if (cv_keyboardlayout.value == 3)
{
if (shiftdown ^ capslock)
ch = shiftxform[ch];
else if (altdown & 0x2)
ch = french_altgrxform[ch];
else
ch = HU_FallBackFrSpecialLetter(ch);
}
else
{
if (shiftdown ^ capslock)
ch = shiftxform[ch];
}
}
// if we're holding shift we should still shift non letter symbols
if (shiftdown)
else // if we're holding shift we should still shift non letter symbols
{
return CON_Shiftform()[ch];
}
// AZERTY
if (cv_keyboardlayout.value == 3)
{
if (altdown & 0x2)
return french_altgrxform[ch];
return CON_FallBackFrSpecialLetter(ch);
if (cv_keyboardlayout.value == 3)
{
if (shiftdown)
ch = shiftxform[ch];
else if (altdown & 0x2)
ch = french_altgrxform[ch];
else
ch = HU_FallBackFrSpecialLetter(ch);
}
else
{
if (shiftdown)
ch = shiftxform[ch];
}
}
return ch;
}
INT32 CON_ShitAndAltGrChar(INT32 ch)
{
if ((ch >= 'a' && ch <= 'z') || (ch >= 'A' && ch <= 'Z'))
{
if (shiftdown ^ capslock)
ch = shiftxform[ch];
}
else // if we're holding shift we should still shift non letter symbols
{
if (shiftdown)
ch = shiftxform[ch];
else if (altdown & 0x2)
{
ch = french_altgrxform[ch];
}
else
{
ch = HU_FallBackFrSpecialLetter(ch);
}
}
return ch;
}
// Clear time of console heads up messages
//
@@ -1003,7 +892,7 @@ boolean CON_Responder(event_t *ev)
return true;
// ctrl modifier -- changes behavior, adds shortcuts
if (ctrldown && (cv_keyboardlayout.value != 3 || !altdown))
if ((cv_keyboardlayout.value != 3 && ctrldown) || (cv_keyboardlayout.value == 3 && ctrldown && !altdown))
{
// show all cvars/commands that match what we have inputted
if (key == KEY_TAB)
@@ -1333,10 +1222,19 @@ void CON_LogMessage(const char *msg)
// Console print! Wahooo! Lots o fun!
//
static inline void CONS_PrintMsg(char *txt)
void CONS_Printf(const char *fmt, ...)
{
va_list argptr;
static char *txt = NULL;
boolean startup;
if (txt == NULL)
txt = malloc(8192);
va_start(argptr, fmt);
vsnprintf(txt, 8192, fmt, argptr);
va_end(argptr);
// echo console prints to log file
DEBFILE(txt);
@@ -1362,21 +1260,6 @@ static inline void CONS_PrintMsg(char *txt)
}
}
void CONS_Printf(const char *fmt, ...)
{
va_list argptr;
static char *txt = NULL;
if (txt == NULL)
txt = malloc(8192);
va_start(argptr, fmt);
vsnprintf(txt, 8192, fmt, argptr);
va_end(argptr);
CONS_PrintMsg(txt);
}
void CONS_Alert(alerttype_t level, const char *fmt, ...)
{
va_list argptr;
@@ -1405,7 +1288,9 @@ void CONS_Alert(alerttype_t level, const char *fmt, ...)
break;
}
CONS_PrintMsg(txt);
// I am lazy and I feel like just letting CONS_Printf take care of things.
// Is that okay?
CONS_Printf("%s", txt);
}
void CONS_Debug(INT32 debugflags, const char *fmt, ...)
@@ -1423,9 +1308,11 @@ void CONS_Debug(INT32 debugflags, const char *fmt, ...)
vsnprintf(txt, 8192, fmt, argptr);
va_end(argptr);
CONS_PrintMsg(txt);
// Again I am lazy, oh well
CONS_Printf("%s", txt);
}
// Print an error message, and wait for ENTER key to continue.
// To make sure the user has seen the message
//
+1 -8
View File
@@ -13,10 +13,6 @@
#ifndef __CONSOLE__
#define __CONSOLE__
#ifdef __cplusplus
extern "C" {
#endif
#include "d_event.h"
#include "command.h"
#include "i_threads.h"
@@ -49,6 +45,7 @@ extern UINT8 *yellowmap, *purplemap, *greenmap, *bluemap, *graymap, *redmap, *or
extern UINT8 *consolebgmap;
INT32 CON_ShiftChar(INT32 ch);
INT32 CON_ShitAndAltGrChar(INT32 ch);
void CON_SetupBackColormap(void);
void CON_ClearHUD(void); // clear heads up messages
@@ -66,8 +63,4 @@ boolean CON_Ready(void);
void CON_LogMessage(const char *msg);
#ifdef __cplusplus
} // extern "C"
#endif
#endif
+377 -522
View File
File diff suppressed because it is too large. Load diff
+3 -7
View File
@@ -600,8 +600,6 @@ extern consvar_t cv_discordinvites;
extern consvar_t cv_serverinfoscreen;
extern consvar_t cv_serveraddoninfo;
// Used in d_net, the only dependence
//tic_t ExpandTics(INT32 low, tic_t basetic);
void D_ClientServerInit(void);
@@ -656,17 +654,15 @@ void D_ResetTiccmds(void);
tic_t GetLag(INT32 node);
extern boolean hu_resynching;
extern UINT8 hu_resynching;
#ifdef SATURNPAK
extern boolean hu_redownloadinggamestate;
extern UINT8 hu_redownloadinggamestate;
#endif
extern boolean hu_stopped; // kart, true when the game is stopped for players due to a disconnecting or connecting player
#define SAVEGAMESIZE (768*1024)
typedef struct rewind_s
{
UINT8 savebuffer[SAVEGAMESIZE];
UINT8 savebuffer[(768*1024)];
tic_t leveltime;
size_t demopos;
+88 -107
View File
@@ -130,15 +130,14 @@ static size_t startuppwadcount = 0;
// autoloading
static char *autoloadwadfiles[MAX_WADFILES];
static char *autoloadwadfilespost[MAX_WADFILES];
static size_t autoloadwadcount = 0;
static size_t postloadwadcount = 0;
static size_t autoloadcount = 0;
static size_t postloadcount = 0;
//
boolean devparm = false; // started game with -devparm
boolean singletics = false; // timedemo
boolean lastdraw = false;
boolean intermissionbginit = false;
#ifdef MOTIONBLUR
INT32 postimgparam[MAXSPLITSCREENPLAYERS];
@@ -275,17 +274,21 @@ static void D_Renderview(void)
R_ApplyLevelInterpolators(R_GetTimeFrac(RTF_LEVEL));
if (rendermode == render_soft && cv_homremoval.value)
if (rendermode == render_soft)
{
if (cv_homremoval.value == 1)
// if this is display player 1
if (cv_homremoval.value)
{
// Clear the software screen buffer to remove HOM
memset(vid.screens[0], 31, vid.width * vid.height);
}
else if (cv_homremoval.value == 2)
{
//'development' HOM removal -- makes it blindingly obvious if HOM is spotted.
memset(vid.screens[0], 32+(timeinmap&15), vid.width * vid.height);
if (cv_homremoval.value == 1)
{
// Clear the software screen buffer to remove HOM
memset(vid.screens[0], 31, vid.width * vid.height);
}
else if (cv_homremoval.value == 2)
{
//'development' HOM removal -- makes it blindingly obvious if HOM is spotted.
memset(vid.screens[0], 32+(timeinmap&15), vid.width * vid.height);
}
}
}
@@ -319,6 +322,7 @@ static void D_Renderview(void)
break;
default: // Initialize for P1
viewwindowy = viewwindowx = 0;
objectsdrawn = 0;
break;
}
@@ -329,17 +333,19 @@ static void D_Renderview(void)
}
else if (rendermode == render_soft)
#endif
{
R_RenderPlayerView(&players[displayplayers[i]]);
}
if (rendermode == render_soft)
{
if (i == 0)
R_ApplyViewMorph();
if (i == 0)
R_ApplyViewMorph();
#ifdef MOTIONBLUR
V_DoPostProcessor(i, postimgparam[i]);
V_DoPostProcessor(i, postimgparam[i]);
#else
V_DoPostProcessor(i, 0);
V_DoPostProcessor(i, 0);
#endif
}
}
}
@@ -363,33 +369,6 @@ static void D_Renderview(void)
// added comment : there is a wipe eatch change of the gamestate
gamestate_t wipegamestate = GS_LEVEL;
static void D_MakeIntermissionBG(void)
{
if (!lastdraw)
return;
if (rendermode == render_none)
{
lastdraw = false;
intermissionbginit = false;
return;
}
#ifdef HWRENDER
if (rendermode == render_opengl)
{
HWR_MakeScreenTexture();
}
else
#endif
{
VID_BlitLinearScreen(vid.screens[0], vid.screens[1], vid.width, vid.height, vid.width, vid.width);
}
lastdraw = false;
intermissionbginit = true;
}
static boolean D_Display(void)
{
boolean ranwipe = false;
@@ -555,8 +534,16 @@ static boolean D_Display(void)
PS_START_TIMING(ps_rendercalltime);
D_Renderview();
PS_STOP_TIMING(ps_rendercalltime);
}
D_MakeIntermissionBG();
if (lastdraw)
{
if (rendermode == render_soft)
{
VID_BlitLinearScreen(vid.screens[0], vid.screens[1], vid.width, vid.height, vid.width, vid.width);
}
lastdraw = false;
}
PS_START_TIMING(ps_uitime);
@@ -722,15 +709,8 @@ void D_SRB2Loop(void)
precise_t elapsed;
precise_t enterprecise, finishprecise;
boolean ranwipe = false;
enterprecise = I_GetPreciseTime();
if (I_Interrupted())
{
I_Quit();
}
memset(&g_dc, 0, sizeof(g_dc));
Z_Frame_Reset();
@@ -738,6 +718,8 @@ void D_SRB2Loop(void)
const UINT32 framecap = R_GetFramerateCap();
capbudget = (framecap == 0) ? 0 : (precise_t)((double)precision / (double)framecap + 0.5); // + 0.5 instead of round
boolean ranwipe = false;
I_UpdateTime(cv_timescale.value);
if (lastwipetic)
@@ -801,6 +783,11 @@ void D_SRB2Loop(void)
doDisplay = true;
}
if (!dedicated)
{
G_DeviceLEDTick();
}
}
if (interp)
@@ -842,13 +829,6 @@ void D_SRB2Loop(void)
if (takescreenshot)
M_DoScreenShot();
#ifndef DEDICATED
if (!dedicated && renderisnewtic)
{
G_DeviceLEDTick();
}
#endif
// consoleplayer -> displayplayers (hear sounds from viewpoint)
S_UpdateSounds(); // move positional sounds
@@ -927,9 +907,7 @@ void D_ClearState(void)
// okay, stop now
// (otherwise the game still thinks we're playing!)
#ifdef HAVE_CURL
CURLAbortFile();
#endif
SV_StopServer();
SV_ResetServer();
@@ -1057,38 +1035,25 @@ static INT32 D_DetectFileType(const char* filename)
}
// autoload that shit
static void D_AutoloadFile(const char *file, char **filearray, size_t *index)
static void D_AutoloadFile(const char *file, char **filearray, size_t index)
{
char *newfile;
INT32 fileType = D_DetectFileType(file);
if (*index >= MAX_WADFILES)
{
CONS_Printf("D_AutoloadFile: Failed to add file %s! Too many autoloaded files\n", file);
return;
}
if (!fileType)
{
CONS_Printf("D_AutoloadFile: File %s is unknown or invalid\n", file);
return;
}
if (fileType == 1)
{
CONS_Printf("D_AutoloadFile: File %s is a directory\n", file);
return;
}
if (fileType <= 6)
{
newfile = malloc(strlen(file) + 1);
if (!newfile)
I_Error("D_AutoloadFile: No more free memory to autoload file %s", file);
I_Error("No more free memory to AutoloadFile %s",file);
strcpy(newfile, file);
filearray[*index] = newfile;
(*index)++;
filearray[index] = newfile;
}
else
{
@@ -1131,7 +1096,7 @@ static void D_FindAddonsToAutoload(void)
// If the file is found, run our shit
if (!autoloadconfigfile) // nope outta here
{
autoloadwadcount = postloadwadcount = 0; // so D_AddAutoloadFiles can skip everything since nothings there to autoload
autoloadcount = postloadcount = 0; // so D_AddAutoloadFiles can skip everything since nothings there to autoload
return;
}
@@ -1157,34 +1122,27 @@ static void D_FindAddonsToAutoload(void)
if (newline)
*newline = '\0';
// ok so theres still issues with players adding stuff to autoload by accident
// sometimes this stuff contains maps
// you can probably imagine how that goes in a netgame....
if (W_CheckAutoLoadContainsMap(wadsToAutoload))
{
CONS_Printf("Autoload: file %s contains map data! skipping...", wadsToAutoload);
continue;
}
if (!postload && W_CheckPostLoadList(wadsToAutoload))
{
CONS_Printf("Autoload: forcing postload for file %s\n", wadsToAutoload);
CONS_Printf("forcing postload for file %s\n", wadsToAutoload);
postload = true;
}
// LOAD IT
if (!postload)
{
D_AutoloadFile(wadsToAutoload, autoloadwadfiles, &autoloadwadcount);
D_AutoloadFile(wadsToAutoload, autoloadwadfiles, autoloadcount);
autoloadcount++;
}
else
{
D_AutoloadFile(wadsToAutoload, autoloadwadfilespost, &postloadwadcount);
D_AutoloadFile(wadsToAutoload, autoloadwadfilespost, postloadcount);
postloadcount++;
}
}
autoloadwadfiles[autoloadwadcount] = NULL;
autoloadwadfilespost[postloadwadcount] = NULL;
autoloadwadfiles[autoloadcount] = NULL;
autoloadwadfilespost[postloadcount] = NULL;
// we dont want memory leaks around here do we?
fclose(autoloadconfigfile);
@@ -1193,7 +1151,7 @@ static void D_FindAddonsToAutoload(void)
static void D_AddAutoloadFiles(void)
{
// nothing to autoload
if (autoloadwadcount == 0)
if (autoloadcount == 0)
return;
CONS_Printf("D_AutoloadFile(): Loading autoloaded addons...\n");
@@ -1201,15 +1159,15 @@ static void D_AddAutoloadFiles(void)
if (W_AddAutoloadedLocalFiles(autoloadwadfiles) == 0)
CONS_Printf("D_AutoloadFile(): Are you sure you put in valid files or what?\n");
D_CleanFile(autoloadwadfiles, autoloadwadcount);
D_CleanFile(autoloadwadfiles, autoloadcount);
autoloadwadcount = 0;
autoloadcount = 0;
}
void D_AddPostloadFiles(void)
{
// nothing to postload
if (postloadwadcount == 0 || !netgame)
if (postloadcount == 0 || !netgame)
return;
CONS_Printf("D_AddPostloadFiles(): Loading postloaded addons...\n");
@@ -1217,9 +1175,9 @@ void D_AddPostloadFiles(void)
if (W_AddAutoloadedLocalFiles(autoloadwadfilespost) == 0)
CONS_Printf("D_AddPostloadFiles(): Are you sure you put in valid files or what?\n");
D_CleanFile(autoloadwadfilespost, postloadwadcount);
D_CleanFile(autoloadwadfilespost, postloadcount);
postloadwadcount = 0;
postloadcount = 0;
}
// ==========================================================================
@@ -1228,7 +1186,7 @@ void D_AddPostloadFiles(void)
static boolean AddIWAD(const char * file, const char *dir)
{
char *path = va(pandf, dir, file);
char * path = va(pandf, dir, file);
if (FIL_ReadFileOK(path))
{
@@ -1405,6 +1363,8 @@ static inline void D_MakeTitleString(char *s)
// extra graphic patches for saturn specific thingies
boolean xtra_speedo = false; // extra speedometer check
boolean xtra_speedo_clr = false; // extra speedometer colour check
boolean xtra_speedo3 = false; // 80x 11 extra speedometer check
boolean xtra_speedo_clr3 = false; // 80x 11 extra speedometer colour check
boolean achi_speedo = false; // achiiro speedometer check
boolean achi_speedo_clr = false; // extra speedometer colour check
boolean dial_speedo = false; // dial speedometer check
@@ -1434,6 +1394,7 @@ static void D_CheckSaturnExtraFiles(void)
CV_PossibleValue_t minimapdot_cons_temp[NUMMINIMAPDOTSTUFF] = {{0, "Off"}, {0, NULL}, {0, NULL}, {0, NULL}, {0, NULL}};
unsigned last_speedo_i = 0;
unsigned last_driftgauge_i = 3;
unsigned last_inputdisplay_i = 2;
unsigned last_minimapdot_i = 0;
#define PUSHCONS(cons, i, id, name) { ++i; cons[i].value = id; cons[i].strvalue = name; }
@@ -1592,6 +1553,20 @@ static void D_CheckSaturnExtraFiles(void)
if (found_extra3_kart)
{
mainwads++;
// 80x11 speedometer crap
if (W_LumpExists("SP_SM3TC"))
{
xtra_speedo3 = true;
PUSHCONS(speedo_cons_temp, last_speedo_i, 7, "Extra");
PUSHCONS(driftgaugestyle_cons_temp, last_driftgauge_i, 5, "Extra");
}
// 80x11 speedometer crap but colour
if (W_LumpExists("SC_SM3TC"))
{
xtra_speedo_clr3 = true;
}
}
#undef PUSHCONS
@@ -1666,6 +1641,12 @@ void D_SRB2Main(void)
strcpy(srb2, "SRB2Kart");
D_MakeTitleString(srb2);
#if defined (__OS2__) && !defined (HAVE_SDL)
// set PM window title
snprintf(pmData->title, sizeof (pmData->title), "SRB2Kart" VERSIONSTRING ": %s", title);
pmData->title[sizeof (pmData->title) - 1] = '\0';
#endif
if (devparm)
CONS_Printf(M_GetText("Development mode ON.\n"));
@@ -1789,6 +1770,10 @@ void D_SRB2Main(void)
// Setup default unlockable conditions
M_SetupDefaultConditionSets();
// Setup character tables
// Have to be done here before files are loaded
M_InitCharacterTables();
// load wad, including the main wad file
CONS_Printf("W_InitMultipleFiles(): Adding IWAD and main PWADs.\n");
@@ -2042,13 +2027,9 @@ void D_SRB2Main(void)
if (M_CheckProtoParam("replay"))
{
const char *replayurl = M_GetProtoParam();
char *replayname = strrchr(replayurl, '/');
if (!replayurl)
I_Error("REPLAY: Invalid URL.");
gconst char *replayname = strrchr(replayurl, '/');
if (!replayname)
if (!replayname || !replayurl)
I_Error("REPLAY: Invalid URL.");
#define REPLAYDIR "/DownloadedReplays/"
@@ -2162,8 +2143,8 @@ void D_SRB2Main(void)
if (dedicated && server)
{
levelstarttic = gametic;
G_SetGamestate(GS_LEVEL);
if (!P_SetupLevel(false, false))
I_Quit(); // fail so reset game stuff
}
+2
View File
@@ -38,6 +38,8 @@ extern boolean found_extra3_kart; // for use in k_kart.c
extern boolean xtra_speedo; // extra speedometer check
extern boolean xtra_speedo_clr; // extra speedometer colour check
extern boolean xtra_speedo3; // 80x11 extra speedometer check
extern boolean xtra_speedo_clr3; // 80x11 extra speedometer colour check
extern boolean achi_speedo; // achiiro speedometer check
extern boolean achi_speedo_clr; // extra speedometer colour check
extern boolean dial_speedo; // dial speedometer check
+5 -1
View File
@@ -612,8 +612,12 @@ void Net_WaitAllAckReceived(UINT32 timeout)
static void InitNode(node_t *node)
{
memset(node, 0, sizeof(node_t));
node->acktosend_head = node->acktosend_tail = 0;
memset(node->acktosend, 0, sizeof(node->acktosend));
node->firstacktosend = 0;
node->nextacknum = 1;
node->remotefirstack = 0;
node->flags = 0;
}
static void InitAck(void)
+1
View File
@@ -27,6 +27,7 @@ extern "C" {
// SINT8 is used for nodes sometimes >:(
#define MAXNETNODES 127
#define BROADCASTADDR MAXNETNODES
#define NETSPLITSCREEN // Kart's splitscreen netgame feature
#define STATLENGTH (TICRATE*2)
+503 -200
View File
File diff suppressed because it is too large. Load diff
+10 -3
View File
@@ -21,7 +21,10 @@ extern "C" {
#include "command.h"
void SendWeaponPref(UINT8 splitplayer);
void SendWeaponPref(void);
void SendWeaponPref2(void);
void SendWeaponPref3(void);
void SendWeaponPref4(void);
// console vars
extern consvar_t cv_playername;
@@ -93,6 +96,11 @@ extern consvar_t cv_pause;
extern consvar_t cv_restrictskinchange, cv_allowteamchange, cv_ingamecap, cv_respawntime;
extern consvar_t cv_spectatorreentry, cv_antigrief;
/*extern consvar_t cv_teleporters, cv_superring, cv_supersneakers, cv_invincibility;
extern consvar_t cv_jumpshield, cv_watershield, cv_ringshield, cv_forceshield, cv_bombshield;
extern consvar_t cv_1up, cv_eggmanbox;
extern consvar_t cv_recycler;*/
// SRB2kart items
extern consvar_t cv_sneaker, cv_rocketsneaker, cv_invincibility, cv_banana;
extern consvar_t cv_eggmanmonitor, cv_orbinaut, cv_jawz, cv_mine;
@@ -150,7 +158,6 @@ extern consvar_t cv_pingstyle;
//extern consvar_t cv_smallpos;
extern consvar_t cv_showminimapnames;
extern consvar_t cv_showminimapfinished;
extern consvar_t cv_minihead;
extern consvar_t cv_showminimapangle;
@@ -288,7 +295,7 @@ typedef union {
// add game commands, needs cleanup
void D_RegisterServerCommands(void);
void D_RegisterClientCommands(void);
void D_SendPlayerConfig(UINT8 splitplayer);
void D_SendPlayerConfig(void);
void Command_ExitGame_f(void);
void Command_Retry_f(void);
void D_GameTypeChanged(INT32 lastgametype); // not a real _OnChange function anymore
+17 -66
View File
@@ -116,8 +116,6 @@ static I_mutex downloadmutex;
#endif
char downloaddir[512] = "DOWNLOAD";
INT32 addontypes[NUMADDONTYPES] = {0};
file_download_t filedownload = {};
#ifdef HAVE_CURL
@@ -137,8 +135,6 @@ HTTP_login *curl_logins = NULL;
static void CURLGetFile(void);
#endif
static addontype_t GetAddonType(const char *name);
/** Fills a serverinfo packet with information about wad files loaded.
*
* \todo Give this function a better name since it is in global scope.
@@ -229,11 +225,8 @@ void D_ParseFileneeded(INT32 fileneedednum_parm, UINT8 *fileneededstr, UINT16 fi
fileneeded[i].willsend = (UINT8)(filestatus >> 4);
fileneeded[i].totalsize = READUINT32(p); // The four next bytes are the file size
fileneeded[i].file = NULL; // The file isn't open yet
READSTRINGL(p, fileneeded[i].filename, MAX_WADPATH); // The next bytes are the file name
READSTRINGN(p, fileneeded[i].filename, MAX_WADPATH); // The next bytes are the file name
READMEM(p, fileneeded[i].md5sum, 16); // The last 16 bytes are the file checksum
// Should be good place to calculate that?
fileneeded[i].type = GetAddonType(fileneeded[i].filename);
}
}
@@ -582,48 +575,6 @@ INT32 CL_CheckFiles(void)
return 1; //everything is FS_OPEN or FS_FOUND, proceed to loading
}
static addontype_t GetAddonType(const char *name)
{
const char *prefix = strchr(name, '_');
// Doesn't have prefix (no '_' character or it is too far and is probably not for prefix but for something like version)
// KRBCL_ is longest prefix i can think of so this should be enough
if (prefix == NULL || prefix - name > 5)
return ADDON_MISC;
// Skip 'K'
if (*name == 'K')
++name;
switch (*name)
{
case 'L':
return ADDON_SCRIPT;
break;
case 'R':
case 'B':
return ADDON_MAP;
break;
case 'C':
return ADDON_CHARACTER;
break;
}
return ADDON_MISC;
}
void CL_CheckAddonTypes(void)
{
memset(&addontypes, 0, sizeof(addontypes));
for (INT32 i = 0; i < fileneedednum; i++)
{
addontypes[fileneeded[i].type]++;
}
}
// Load it now
boolean CL_LoadServerFiles(void)
{
@@ -1009,7 +960,7 @@ void Got_Filetxpak(void)
|| fastcmp(filename, "music.kart")
|| fastcmp(filename, "patch.kart")
))
I_Error("Tried to download base-game file: \"%s\"", filename);
I_Error("Tried to download \"%s\"", filename);
if (filenum >= fileneedednum)
{
@@ -1068,21 +1019,21 @@ void Got_Filetxpak(void)
switch(file->status)
{
case FS_NOTFOUND:
s = "FS_NOTFOUND";
break;
case FS_FOUND:
s = "FS_FOUND";
break;
case FS_OPEN:
s = "FS_OPEN";
break;
case FS_MD5SUMBAD:
s = "FS_MD5SUMBAD";
break;
default:
s = "unknown";
break;
case FS_NOTFOUND:
s = "FS_NOTFOUND";
break;
case FS_FOUND:
s = "FS_FOUND";
break;
case FS_OPEN:
s = "FS_OPEN";
break;
case FS_MD5SUMBAD:
s = "FS_MD5SUMBAD";
break;
default:
s = "unknown";
break;
}
I_Error("Received a file not requested (file id: %d, file status: %s)\n", filenum, s);
-12
View File
@@ -40,15 +40,6 @@ typedef enum
FS_FALLBACK, // HTTP failed
} filestatus_t;
typedef enum addontype_e
{
ADDON_SCRIPT,
ADDON_MAP,
ADDON_CHARACTER,
ADDON_MISC,
NUMADDONTYPES,
} addontype_t;
typedef struct
{
UINT8 willsend; // Is the server willing to send it?
@@ -60,13 +51,11 @@ typedef struct
UINT32 totalsize;
filestatus_t status; // The value returned by recsearch
boolean justdownloaded; // To prevent late fragments from causing an I_Error
addontype_t type;
} fileneeded_t;
extern INT32 fileneedednum;
extern fileneeded_t fileneeded[MAX_WADFILES];
extern char downloaddir[512];
extern INT32 addontypes[NUMADDONTYPES];
typedef struct
{
@@ -102,7 +91,6 @@ void D_ParseFileneeded(INT32 fileneedednum_parm, UINT8 *fileneededstr, UINT16 fi
void CL_PrepareDownloadSaveGame(const char *tmpsave);
INT32 CL_CheckFiles(void);
void CL_CheckAddonTypes(void);
boolean CL_LoadServerFiles(void);
void SV_SendRam(INT32 node, void *data, size_t size, freemethod_t freemethod,
UINT8 fileid);
+22 -93
View File
@@ -1,75 +1,21 @@
# Declare dedicated interface sources
set(SRB2_DEDICATED_SOURCES
i_system.c
i_main.c
i_video.c
i_sound.c
i_threads.c
dosstr.c
endtxt.c
)
target_sourcefile(c)
set(SRB2_DEDICATED_HEADERS
endtxt.h
)
source_group("Interface Code" FILES ${SRB2_DEDICATED_SOURCES} ${SRB2_DEDICATED_HEADERS})
set(SRB2_DEDICATED_TOTAL_SOURCES
${SRB2_CORE_SOURCES}
${SRB2_CORE_HEADERS}
${SRB2_PNG_SOURCES}
${SRB2_PNG_HEADERS}
${SRB2_CORE_RENDER_SOURCES}
${SRB2_CORE_GAME_SOURCES}
${SRB2_LUA_SOURCES}
${SRB2_LUA_HEADERS}
${SRB2_BLUA_SOURCES}
${SRB2_BLUA_HEADERS}
${SRB2_DEDICATED_SOURCES}
${SRB2_DEDICATED_HEADERS}
)
source_group("Main" FILES ${SRB2_CORE_SOURCES} ${SRB2_CORE_HEADERS})
source_group("Renderer" FILES ${SRB2_CORE_RENDER_SOURCES})
source_group("Game" FILES ${SRB2_CORE_GAME_SOURCES})
source_group("LUA" FILES ${SRB2_LUA_SOURCES} ${SRB2_LUA_HEADERS})
source_group("LUA\\Interpreter" FILES ${SRB2_BLUA_SOURCES} ${SRB2_BLUA_HEADERS})
target_sources(SRB2SDL2 PRIVATE)
if(${CMAKE_SYSTEM} MATCHES Windows)
set(SRB2_DEDICATED_TOTAL_SOURCES ${SRB2_DEDICATED_TOTAL_SOURCES}
${CMAKE_SOURCE_DIR}/src/win32/win_dbg.c
${CMAKE_SOURCE_DIR}/src/win32/Srb2win.rc
)
target_sources(SRB2SDL2 PRIVATE
../win32/win_dbg.c
../win32/Srb2win.rc)
endif()
add_executable(SRB2SDL2 MACOSX_BUNDLE WIN32 ${SRB2_DEDICATED_TOTAL_SOURCES})
if(${CMAKE_SYSTEM} MATCHES Windows)
set_target_properties(SRB2SDL2 PROPERTIES OUTPUT_NAME srb2kartd)
set_target_properties(SRB2SDL2 PROPERTIES OUTPUT_NAME srb2legacy)
elseif(${CMAKE_SYSTEM} MATCHES Linux)
set_target_properties(SRB2SDL2 PROPERTIES OUTPUT_NAME lsrb2kartd)
set_target_properties(SRB2SDL2 PROPERTIES OUTPUT_NAME lsrb2dlegacy)
else()
set_target_properties(SRB2SDL2 PROPERTIES OUTPUT_NAME srb2kartd)
endif()
if(${CMAKE_SYSTEM} MATCHES Darwin)
find_library(CORE_FOUNDATION_LIBRARY "CoreFoundation")
target_link_libraries(SRB2SDL2 PRIVATE
${CORE_FOUNDATION_LIBRARY}
)
set_target_properties(SRB2SDL2 PROPERTIES OUTPUT_NAME "${CPACK_PACKAGE_DESCRIPTION_SUMMARY}")
# Configure the app bundle icon and plist properties
target_sources(SRB2SDL2 PRIVATE "${CMAKE_CURRENT_SOURCE_DIR}/macosx/Srb2mac.icns")
set_target_properties(SRB2SDL2 PROPERTIES
MACOSX_BUNDLE_ICON_FILE "Srb2mac"
MACOSX_BUNDLE_BUNDLE_NAME "Sonic Robo Blast 2"
MACOSX_BUNDLE_BUNDLE_VERSION ${SRB2_VERSION}
RESOURCE "${CMAKE_CURRENT_SOURCE_DIR}/macosx/Srb2mac.icns"
)
set_target_properties(SRB2SDL2 PROPERTIES OUTPUT_NAME srb2legacy)
endif()
if(${CMAKE_SYSTEM} MATCHES Darwin)
@@ -78,27 +24,25 @@ if(${CMAKE_SYSTEM} MATCHES Darwin)
${CORE_LIB}
${PNG_LIBRARIES}
${ZLIB_LIBRARIES}
${CURL_LIBRARIES}
)
set_target_properties(SRB2SDL2 PROPERTIES OUTPUT_NAME "${CPACK_PACKAGE_DESCRIPTION_SUMMARY}")
else()
target_link_libraries(SRB2SDL2 PRIVATE
${PNG_LIBRARIES}
${ZLIB_LIBRARIES}
${CURL_LIBRARIES}
)
if(${CMAKE_SYSTEM} MATCHES Linux)
target_link_libraries(SRB2SDL2 PRIVATE
m
rt
pthread
)
endif()
endif()
if(${SRB2_HAVE_LIBBACKTRACE})
target_link_libraries(SRB2SDL2 PRIVATE ${LIBBACKTRACE_LIBRARIES})
endif()
#target_link_libraries(SRB2SDL2 PRIVATE SRB2Core)
set_target_properties(SRB2SDL2 PROPERTIES VERSION ${SRB2_VERSION})
if(${CMAKE_SYSTEM} MATCHES Windows)
target_link_libraries(SRB2SDL2 PRIVATE
@@ -116,34 +60,19 @@ target_include_directories(SRB2SDL2 PRIVATE
target_compile_definitions(SRB2SDL2 PRIVATE
-DDEDICATED
-DHAVE_THREADS
)
if(SRB2_CONFIG_LTO AND NOT SRB2_CONFIG_DEBUGMODE)
set_property(TARGET SRB2SDL2 PROPERTY INTERPROCEDURAL_OPTIMIZATION TRUE)
endif()
if(SRB2_CONFIG_ASAN)
target_compile_options(SRB2SDL2 PRIVATE -fsanitize=address)
target_link_options(SRB2SDL2 PRIVATE -fsanitize=address)
endif()
if(SRB2_CONFIG_UBSAN)
target_compile_options(SRB2SDL2 PRIVATE -fsanitize=undefined)
target_link_options(SRB2SDL2 PRIVATE -fsanitize=undefined)
endif()
## strip debug symbols into separate file when using gcc
# if(CMAKE_COMPILER_IS_GNUCC)
# if(${CMAKE_BUILD_TYPE} MATCHES Debug)
# message(STATUS "Will make separate debug symbols in *.debug")
# add_custom_command(TARGET SRB2SDL2 POST_BUILD
# COMMAND ${OBJCOPY} --only-keep-debug $<TARGET_FILE:SRB2SDL2> $<TARGET_FILE:SRB2SDL2>.debug
# COMMAND ${OBJCOPY} --strip-debug $<TARGET_FILE:SRB2SDL2>
# COMMAND ${OBJCOPY} --add-gnu-debuglink=$<TARGET_FILE_NAME:SRB2SDL2>.debug $<TARGET_FILE:SRB2SDL2>
# )
# endif()
# endif()
if(CMAKE_COMPILER_IS_GNUCC)
if(${CMAKE_BUILD_TYPE} MATCHES Debug)
message(STATUS "Will make separate debug symbols in *.debug")
add_custom_command(TARGET SRB2SDL2 POST_BUILD
COMMAND ${OBJCOPY} --only-keep-debug $<TARGET_FILE:SRB2SDL2> $<TARGET_FILE:SRB2SDL2>.debug
COMMAND ${OBJCOPY} --strip-debug $<TARGET_FILE:SRB2SDL2>
COMMAND ${OBJCOPY} --add-gnu-debuglink=$<TARGET_FILE_NAME:SRB2SDL2>.debug $<TARGET_FILE:SRB2SDL2>
)
endif()
endif()
#### Installation ####
if(${CMAKE_SYSTEM} MATCHES Darwin)
+18 -58
View File
@@ -735,22 +735,6 @@ const char *I_GetJoyName(INT32 joyindex)
return NULL;
}
void I_SetJoystickFocus(void)
{
}
boolean I_GamepadHasLED(INT32 playernum)
{
(void)playernum;
return false;
}
boolean I_GamepadHasRumble(INT32 playernum)
{
(void)playernum;
return false;
}
void I_GamepadRumble(INT32 playernum, UINT16 low_strength, UINT16 high_strength, UINT32 duration)
{
(void)playernum;
@@ -1000,7 +984,7 @@ void I_SleepDuration(precise_t duration)
#endif
}
static volatile sig_atomic_t g_in_exiting_signal_handler = false;
boolean g_in_exiting_signal_handler = false;
static void I_PrintSignal(INT32 signal_num, boolean core_dumped, char *signal_msg)
{
@@ -1023,13 +1007,8 @@ static void I_PrintSignal(INT32 signal_num, boolean core_dumped, char *signal_ms
sigmsg = ("SIGSEGV - SRB2Kart-Saturn has attempted to access a memory location that it shouldn't and needs to close.");
break;
#ifdef SIGTERM
case SIGTERM: // Software termination signal from terminate
sigmsg = ("SIGTERM - SRB2Kart-Saturn was terminated by a terminate signal.");
break;
#endif
#ifdef SIGKILL
case SIGKILL: // Software termination signal from kill
sigmsg = ("SIGKILL - SRB2Kart-Saturn was terminated by a kill signal.");
case SIGTERM: // Software termination signal from kill
sigmsg = ("SIGTERM - SRB2Kart-Saturn was terminated by a kill signal.");
break;
#endif
#ifdef SIGBREAK
@@ -1069,11 +1048,6 @@ static void I_ReportSignal(int num, int coredumped)
I_OutputMsg("\nProcess killed by signal: %s\n\n", sigmsg);
}
boolean I_In_Exiting_Signal_Handler(void)
{
return g_in_exiting_signal_handler;
}
#ifndef NEWSIGNALHANDLER
FUNCNORETURN static ATTRNORETURN void signal_handler(INT32 num)
{
@@ -1093,17 +1067,11 @@ FUNCNORETURN static ATTRNORETURN void signal_handler(INT32 num)
}
#endif
static volatile sig_atomic_t interrupted = 0;
boolean I_Interrupted(void)
FUNCNORETURN static ATTRNORETURN void quit_handler(int num)
{
return interrupted;
}
static void quit_handler(int num)
{
(void)num;
interrupted = 1;
signal(num, SIG_DFL); //default signal action
raise(num);
I_Quit();
}
#ifdef HAVE_LIBBACKTRACE
@@ -1362,28 +1330,18 @@ static void I_Fork(void)
I_RegisterChildSignals();
break;
default:
// ignore those, those are handled by child process
// otherwise parent might exit before it
// and the below stuff wont run and your terminal will be left in an awkward state
#ifdef SIGINT
signal(SIGINT, SIG_IGN);
#endif
#ifdef SIGBREAK
signal(SIGBREAK, SIG_IGN);
#endif
#ifdef SIGTERM
signal(SIGTERM, SIG_IGN);
#endif
if (logstream)
fclose(logstream);/* the child has this */
c = wait(&status);
#ifdef LOGMESSAGES
/* By the way, exit closes files. */
logstream = fopen(logfilename, "at");
#else
logstream = 0;
#endif
if (c == -1)
{
kill(child, SIGKILL);
@@ -1443,8 +1401,8 @@ void I_Quit(void)
/* prevent recursive I_Quit() */
if (quiting)
goto death;
quiting = false;
I_ShutdownConsole();
M_SaveConfig(NULL); //save game config, cvars..
D_SaveBan(); // save the ban list
G_SaveGameData(false); // Tails 12-08-2002
@@ -1460,18 +1418,16 @@ void I_Quit(void)
// use this for 1.28 19990220 by Kin
I_ShutdownGraphics();
I_ShutdownSystem();
/* if option -noendtxt is set, don't print the text */
if (!M_CheckParm("-noendtxt") && W_CheckNumForName("ENDOOM") != LUMPERROR)
{
printf("\r");
ShowEndTxt();
}
if (myargmalloc)
free(myargv); // Deallocate allocated memory
death:
W_Shutdown();
exit(0);
}
@@ -1517,6 +1473,7 @@ FUNCIERROR void ATTRNORETURN I_Error(const char *error, ...)
I_OutputMsg("SRB2Kart %s Recursive Error", buffer);
W_Shutdown();
exit(-1); // recursive errors detected
}
}
@@ -1534,6 +1491,8 @@ FUNCIERROR void ATTRNORETURN I_Error(const char *error, ...)
#endif
// ---
I_ShutdownConsole();
M_SaveConfig(NULL); // save game config, cvars..
D_SaveBan(); // save the ban list
G_SaveGameData(false); // Tails 12-08-2002
@@ -1549,6 +1508,8 @@ FUNCIERROR void ATTRNORETURN I_Error(const char *error, ...)
I_ShutdownGraphics();
I_ShutdownSystem();
W_Shutdown();
#if defined (PARANOIA) && defined (__CYGWIN__)
*(INT32 *)2 = 4; //Alam: Debug!
#endif
@@ -1654,10 +1615,9 @@ void I_ShutdownSystem(void)
{
INT32 c;
#ifdef NEWSIGNALHANDLER
if (M_CheckParm("-nofork"))
#ifndef NEWSIGNALHANDLER
I_ShutdownConsole();
#endif
I_ShutdownConsole();
for (c = MAX_QUIT_FUNCS-1; c >= 0; c--)
if (quit_funcs[c])
+287 -209
View File
File diff suppressed because it is too large. Load diff
-9
View File
@@ -13,10 +13,6 @@
#ifndef __DEHACKED_H__
#define __DEHACKED_H__
#ifdef __cplusplus
extern "C" {
#endif
#include "m_fixed.h" // for get_number
#include "info.h"
@@ -75,9 +71,4 @@ typedef struct
} MYFILE;
#define myfeof(a) (a->data + a->size <= a->curpos)
char *myfgets(char *buf, size_t bufsize, MYFILE *f);
#ifdef __cplusplus
} // extern "C"
#endif
#endif
+1 -1
View File
@@ -61,7 +61,7 @@ enum
typedef struct
{
INT16 x, y;
} ATTRPACK mapvertex_t;
}ATTRPACK mapvertex_t;
// A SideDef, defining the visual appearance of a wall,
// by setting textures and offsets.
+18 -9
View File
@@ -130,8 +130,8 @@ extern char logfilename[1024];
#else
#define VERSION 1 // Game version
#define SUBVERSION 6 // more precise version number
#define VERSIONSTRING "Saturn v9.3"
#define VERSIONSTRINGW L"Saturn v9.3"
#define VERSIONSTRING "Saturn v9.2"
#define VERSIONSTRINGW L"Saturn v9.2"
#define SATURN_TESTING // comment out for saturn release builds!
@@ -516,6 +516,22 @@ extern boolean capslock;
// i_system.c, replace getchar() once the keyboard has been appropriated
INT32 I_GetKey(void);
/* http://www.cse.yorku.ca/~oz/hash.html */
static inline
UINT32 quickncasehash (const char *p, size_t n)
{
size_t i = 0;
UINT32 x = 5381;
while (i < n && p[i])
{
x = (x * 33) ^ tolower(p[i]);
i++;
}
return x;
}
#ifndef __cplusplus
#ifndef min // Double-Check with WATTCP-32's cdefs.h
#define min(x, y) (((x) < (y)) ? (x) : (y))
@@ -573,13 +589,6 @@ INT32 I_GetKey(void);
// NOTE: you WILL have nasal troubles if the variable is not initialized
#define CLEANUP(f) __attribute__((__cleanup__(f)))
// the GNU constructor and destructor attributes
// The constructor attribute causes the function to be called automatically before execution enters main ().
// Similarly, the destructor attribute causes the function to be called automatically after main () has completed or exit () has been called.
// Functions with these attributes are useful for initializing data that will be used implicitly during the execution of the program.
#define CONSTRUCTOR __attribute__((constructor, used))
#define DESTRUCTOR __attribute__((destructor, used))
// An assert-type mechanism.
#ifdef PARANOIA
#define I_Assert(e) ((e) ? (void)0 : I_Error("assert failed: %s, file %s, line %d", #e, __FILE__, __LINE__))
+46 -4
View File
@@ -54,6 +54,7 @@ extern INT16 maptol;
extern UINT8 globalweather;
extern INT32 curWeather;
extern INT32 cursaveslot;
extern INT16 lastmapsaved;
extern boolean gamecomplete;
#define PRECIP_NONE 0
@@ -77,6 +78,7 @@ extern boolean imcontinuing; // Temporary flag while continuing
extern UINT8 modeattacking;
// menu demo things
extern UINT8 numDemos;
extern UINT32 demoDelayTime;
extern UINT32 demoIdleTime;
@@ -112,8 +114,8 @@ extern UINT8 paused; // Game paused?
extern UINT8 window_notinfocus; // are we in focus? (backend independant -- handles auto pausing and display of "focus lost" message)
extern boolean nodrawers;
extern boolean noblit;
extern boolean lastdraw;
extern boolean intermissionbginit;
#ifdef MOTIONBLUR
extern INT32 postimgparam[MAXSPLITSCREENPLAYERS];
@@ -203,6 +205,12 @@ extern struct quake
fixed_t radius, intensity;
} quake;
// NiGHTS grades
typedef struct
{
UINT32 grade[6]; // D, C, B, A, S, X (F: failed to reach any of these)
} nightsgrades_t;
// Custom Lua values
// (This is not ifdeffed so the map header structure can stay identical, just in case.)
typedef struct
@@ -253,16 +261,28 @@ typedef struct
UINT8 numlaps; ///< Number of laps in circuit mode, unless overridden.
SINT8 unlockrequired; ///< Is an unlockable required to play this level? -1 if no.
UINT8 levelselect; ///< Is this map available in the level select? If so, which map list is it available in?
SINT8 bonustype; ///< What type of bonus does this level have? (-1 for null.)
SINT8 saveoverride; ///< Set how the game is allowed to save (1 for always, -1 for never, 0 is 2.1 default)
UINT8 levelflags; ///< LF_flags: merged eight booleans into one UINT8 for space, see below
UINT8 menuflags; ///< LF2_flags: options that affect record attack / nights mode menus
// NiGHTS stuff.
UINT8 numGradedMares; ///< Internal. For grade support.
nightsgrades_t *grades; ///< NiGHTS grades. Allocated dynamically for space reasons. Be careful.
// SRB2kart
//boolean automap; ///< Displays a level's white map outline in modified games
fixed_t mobj_scale; ///< Replacement for TOL_ERZ3
mapheader_lighting_t lighting; ///< Wall and sprite lighting
mapheader_lighting_t lighting_encore; ///< Alternative lighting for Encore mode
boolean use_encore_lighting; ///< Whether to use separate Encore lighting
// Music stuff.
UINT32 musinterfadeout; ///< Fade out level music on intermission screen in milliseconds
char musintername[7]; ///< Intermission screen music.
// Lua stuff.
// (This is not ifdeffed so the map header structure can stay identical, just in case.)
UINT8 numCustomOptions; ///< Internal. For Lua custom value support.
@@ -359,6 +379,8 @@ typedef struct
{
tic_t time; ///< Time in which the level was finished.
tic_t lap; ///< Best lap time for this level.
//UINT32 score; ///< Score when the level was finished.
//UINT16 rings; ///< Rings when the level was finished.
} recorddata_t;
/** Setup for one NiGHTS map.
@@ -372,19 +394,34 @@ typedef struct
#define GRADE_A 5
#define GRADE_S 6
/*typedef struct
{
// 8 mares, 1 overall (0)
UINT8 nummares;
UINT32 score[9];
UINT8 grade[9];
tic_t time[9];
} nightsdata_t;*/
//extern nightsdata_t *nightsrecords[NUMMAPS];
extern recorddata_t *mainrecords[NUMMAPS];
// mapvisited is now a set of flags that says what we've done in the map.
#define MV_VISITED 1
#define MV_BEATEN 2
#define MV_ALLEMERALDS 4
//#define MV_ULTIMATE 8
//#define MV_PERFECT 16
#define MV_MAX 7 // used in gamedata check
extern UINT8 mapvisited[NUMMAPS];
extern UINT32 token; ///< Number of tokens collected in a level
// Temporary holding place for nights data for the current map
//nightsdata_t ntemprecords;
extern UINT32 token; ///< Number of tokens collected in a level
extern UINT32 tokenlist; ///< List of tokens collected
extern INT32 tokenbits; ///< Used for setting token bits
extern INT32 sstimer; ///< Time allotted in the special stage
extern INT32 tokenbits; ///< Used for setting token bits
extern INT32 sstimer; ///< Time allotted in the special stage
extern UINT32 bluescore; ///< Blue Team Scores
extern UINT32 redscore; ///< Red Team Scores
@@ -400,6 +437,9 @@ extern boolean CheckForReverseGravity;
extern UINT16 invulntics;
extern UINT16 sneakertics;
extern UINT16 flashingtics;
extern UINT16 tailsflytics;
extern UINT16 underwatertics;
extern UINT16 spacetimetics;
extern UINT16 extralifetics;
// SRB2kart
@@ -421,6 +461,7 @@ extern UINT8 introtoplay;
extern UINT8 creditscutscene;
extern UINT8 use1upSound;
extern UINT8 maxXtraLife; // Max extra lives from rings
extern mobj_t *hunt1, *hunt2, *hunt3; // Emerald hunt locations
@@ -485,6 +526,7 @@ extern UINT32 timesBeatenWithEmeralds;
// WAD, partly set at startup time.
extern tic_t gametic;
#define localgametic leveltime
// Player spawn spots.
extern mapthing_t *playerstarts[MAXPLAYERS]; // Cooperative
+5 -16
View File
@@ -68,21 +68,8 @@ extern "C" {
#define strnicmp(x,y,n) strncasecmp(x,y,n)
#endif
// glibc 2.43 made alot of standard lib functions propagate the constness of its input pointers
// to not cause warnings or compile issues on older glibc versions we do this silly thing
// to not have a gazillion glibc version checks
#if defined(__GLIBC_PREREQ)
#if __GLIBC_PREREQ(2, 43)
#define gconst const
#else
#define gconst
#endif
#else
#define gconst
#endif
#ifndef _GNU_SOURCE
char *nongnu_strcasestr(const char *in, const char *what);
#ifndef _GNU_SOURCE
#define strcasestr nongnu_strcasestr
#endif
@@ -140,9 +127,9 @@ size_t strlcpy(char *dst, const char *src, size_t dsize);
#define STRBUFCPY(dst,src) strlcpy(dst, src, sizeof dst)
/* Boolean type definition */
#include <stdbool.h>
#ifndef _WIN32
#include <stdbool.h>
// dont use stdbools _BOOL type
// its smaller (1 byte) than the old interger bool (4 bytes)
// which results in packed struct sizes being mismatched between vanilla and this
@@ -150,7 +137,9 @@ size_t strlcpy(char *dst, const char *src, size_t dsize);
// which we cant use as enumeration constants
typedef int32_t boolean;
#else
#define boolean int32_t
#define false FALSE
#define true TRUE
#define boolean BOOL
#endif
/* 7.18.2.1 Limits of exact-width integer types */
+11 -1
View File
@@ -1110,6 +1110,14 @@ void F_TitleScreenTicker(boolean run)
return;
}
// Replay intro when done cycling through demos
/*if (curDemo == numDemos) -- uuuh... we have a LOT of maps AND a big devteam... probably not gonna see a repeat unless you're super unlucky :V
{
curDemo = 0;
F_StartIntro();
return;
}*/
mapname = G_BuildMapName(G_RandMap(TOL_RACE, -2, false, 0, false, NULL)+1);
numstaff = 1;
@@ -1164,7 +1172,9 @@ void F_StartWaitingPlayers(void)
randskin = M_RandomKey(numskins);
boolean waithires = skins[randskin].flags && SF_HIRES;
Z_Free(waitcolormap);
if (waitcolormap)
Z_Free(waitcolormap);
waitcolormap = R_GetTranslationColormap(randskin, skins[randskin].prefcolor, 0);
if (waithires)
-5
View File
@@ -361,11 +361,6 @@ void F_RunWipe(UINT8 wipetype, boolean drawMenu)
// on for fade-to-black
for (;;)
{
if (I_Interrupted())
{
I_Quit();
}
// get fademask first so we can tell if it exists or not
fmask = F_GetFadeMask(wipetype, wipeframe++);
+9 -9
View File
@@ -111,12 +111,10 @@ filestatus_t filesearch(char *filename, const char *startpath, const UINT8 *want
char *searchname;
int depthleft = maxsearchdepth;
char searchpath[MAXFILEPATH];
size_t *searchpathindex = NULL;
size_t *searchpathindex;
dirhandle = (DIR**)malloc(maxsearchdepth * sizeof(DIR*));
searchpathindex = (size_t *)malloc(maxsearchdepth * sizeof(size_t));
if (!searchpathindex)
I_Error("out of memory while searching for file %s\n", filename);
strcpy(searchpath, startpath);
searchpathindex[--depthleft] = strlen(searchpath) + 1;
@@ -319,7 +317,8 @@ void closefilemenu(boolean validsize)
coredirmenu = NULL;
}
Z_Free(refreshdirname);
if (refreshdirname)
Z_Free(refreshdirname);
refreshdirname = NULL;
}
@@ -347,7 +346,8 @@ void searchfilemenu(char *tempname)
if (!menusearch.length)
{
Z_Free(dirmenu);
if (dirmenu)
Z_Free(dirmenu);
dirmenu = coredirmenu;
sizedirmenu = sizecoredirmenu;
@@ -389,8 +389,8 @@ void searchfilemenu(char *tempname)
I_Error("searchfilemenu(): could not create \"No results...\".");
sizedirmenu = 1;
dir_on[menudepthleft] = 0;
Z_Free(tempname);
if (tempname)
Z_Free(tempname);
return;
}
@@ -505,8 +505,8 @@ boolean preparefilemenu(boolean samedepth, boolean replayhut)
{
closedir(dirhandle);
closefilemenu(false);
Z_Free(tempname);
if (tempname)
Z_Free(tempname);
return false;
}
+43 -37
View File
@@ -66,10 +66,12 @@
#include <locale.h>
// menu demo things
UINT8 numDemos = 0; //3; -- i'm FED UP of losing my skincolour to a broken demo. change this back when we make new ones
UINT32 demoDelayTime = 15*TICRATE;
UINT32 demoIdleTime = 3*TICRATE;
boolean nodrawers = false; // for comparative timing purposes
boolean noblit = false; // for comparative timing purposes
static tic_t demostarttime; // for comparative timing purposes
//@TODO put these all in a struct for namespacing purposes?
@@ -1651,12 +1653,10 @@ void G_RecordDemo(const char *name)
maxsize = cv_maxdemosize.value*1024*1024;
demobuf.buffer = Z_Malloc(maxsize + 100*1024, PU_STATIC, NULL);
demoend = demobuf.buffer + maxsize;
if (demobuf.buffer)
{
demoend = demobuf.buffer + maxsize;
demo.recording = true;
}
else
CONS_Alert(CONS_ERROR, "Failed to allocate demo buffer\n");
}
@@ -1994,6 +1994,7 @@ static UINT8 G_CheckDemoExtraFiles(UINT8 **pp, boolean quick)
UINT8 totalfiles, filesloaded, nmusfilecount;
char filename[MAX_WADPATH];
UINT8 md5sum[16];
boolean toomany = false;
boolean alreadyloaded;
UINT8 i, j;
UINT8 error = 0;
@@ -2003,44 +2004,53 @@ static UINT8 G_CheckDemoExtraFiles(UINT8 **pp, boolean quick)
for (i = 0; i < totalfiles; ++i)
{
strlcpy(filename, (char *)(*pp), sizeof filename);
SKIPSTRING((*pp));
if (toomany)
SKIPSTRING((*pp));
else
{
strlcpy(filename, (char *)(*pp), sizeof filename);
SKIPSTRING((*pp));
}
READMEM((*pp), md5sum, 16); // hue hue peepee
alreadyloaded = false;
nmusfilecount = 0;
for (j = 0; j < numwadfiles; ++j)
if (!toomany)
{
if (wadfiles[j]->important && j > mainwads)
nmusfilecount++;
else
continue;
alreadyloaded = false;
nmusfilecount = 0;
if (memcmp(md5sum, wadfiles[j]->md5sum, 16) == 0)
for (j = 0; j < numwadfiles; ++j)
{
alreadyloaded = true;
if (wadfiles[j]->important && j > mainwads)
nmusfilecount++;
else
continue;
if (i != nmusfilecount-1 && error < DFILE_ERROR_OUTOFORDER)
error |= DFILE_ERROR_OUTOFORDER;
if (memcmp(md5sum, wadfiles[j]->md5sum, 16) == 0)
{
alreadyloaded = true;
break;
if (i != nmusfilecount-1 && error < DFILE_ERROR_OUTOFORDER)
error |= DFILE_ERROR_OUTOFORDER;
break;
}
}
}
if (alreadyloaded)
{
filesloaded++;
continue;
}
if (alreadyloaded)
{
filesloaded++;
continue;
}
if (numwadfiles >= MAX_WADFILES)
if (numwadfiles >= MAX_WADFILES)
error = DFILE_ERROR_CANNOTLOAD;
else if (!quick && findfile(filename, md5sum, false) != FS_FOUND)
error = DFILE_ERROR_CANNOTLOAD;
else if (error < DFILE_ERROR_INCOMPLETEOUTOFORDER)
error |= DFILE_ERROR_NOTLOADED;
} else
error = DFILE_ERROR_CANNOTLOAD;
else if (!quick && findfile(filename, md5sum, false) != FS_FOUND)
error = DFILE_ERROR_CANNOTLOAD;
else if (error < DFILE_ERROR_INCOMPLETEOUTOFORDER)
error |= DFILE_ERROR_NOTLOADED;
}
// Get final file count
@@ -2595,7 +2605,7 @@ void G_DoPlayDemo(char *defdemoname)
boolean skiperrors = false;
#endif
boolean spectator;
UINT8 slots[MAXPLAYERS] = {}, kartspeed[MAXPLAYERS] = {}, kartweight[MAXPLAYERS] = {}, numslots = 0;
UINT8 slots[MAXPLAYERS], kartspeed[MAXPLAYERS], kartweight[MAXPLAYERS], numslots = 0;
G_InitDemoRewind();
@@ -2606,7 +2616,7 @@ void G_DoPlayDemo(char *defdemoname)
if (defdemoname == NULL)
{
demobuf.p = demobuf.buffer;
pdemoname = ZZ_Calloc(1); // Easier than adding checks for this everywhere it's freed
pdemoname = ZZ_Alloc(1); // Easier than adding checks for this everywhere it's freed
}
else
{
@@ -2618,7 +2628,7 @@ void G_DoPlayDemo(char *defdemoname)
n++;
pdemoname = ZZ_Alloc(strlen(n)+1);
strcpy(pdemoname, n);
strcpy(pdemoname,n);
M_SetPlaybackMenuPointer();
@@ -3080,9 +3090,6 @@ post_compat:
if (cv_director.value)
CV_SetValue(&cv_director, 0);
if (demo.timing)
G_DoneLevelLoad();
demo.deferstart = true;
}
#undef SKIPERRORS
@@ -3510,11 +3517,10 @@ static INT32 restorecv_vidwait;
void G_TimeDemo(const char *name)
{
nodrawers = M_CheckParm("-nodraw");
noblit = M_CheckParm("-noblit");
restorecv_vidwait = cv_vidwait.value;
if (cv_vidwait.value)
CV_Set(&cv_vidwait, "0");
demo.timing = true;
singletics = true;
framecount = 0;
+39 -11
View File
@@ -61,6 +61,7 @@
gameaction_t gameaction = 0;
gamestate_t gamestate = GS_NULL;
UINT8 ultimatemode = false;
boolean botingame = false;
UINT8 botskin = 0;
@@ -68,6 +69,9 @@ UINT8 botcolor = 0;
JoyType_t Joystick[MAXSPLITSCREENPLAYERS] = {};
// 1024 bytes is plenty for a savegame
#define SAVEGAMESIZE (1024)
// SRB2kart
char gamedatafilename[64] = "kartdata.dat";
char timeattackfolder[64] = "kart";
@@ -86,6 +90,7 @@ INT16 maptol = 0;
UINT8 globalweather = 0;
INT32 curWeather = PRECIP_NONE;
INT32 cursaveslot = -1; // Auto-save 1p savegame slot
INT16 lastmapsaved = 0; // Last map we auto-saved at
boolean gamecomplete = false;
UINT16 mainwads = 0;
@@ -95,6 +100,7 @@ boolean savemoddata = false;
UINT8 paused = 0;
UINT8 modeattacking = ATTACKING_NONE;
boolean imcontinuing = false;
boolean runemeraldmanager = false;
boolean netgame = false; // only true if packets are broadcast
boolean multiplayer = false;
@@ -106,6 +112,7 @@ INT32 consoleplayer = 0; // player taking events and displaying
INT32 displayplayers[MAXSPLITSCREENPLAYERS] = {}; // view being displayed
tic_t gametic = 0;
tic_t levelstarttic = 0; // gametic at level start
UINT32 totalrings = 0; // for intermission
INT16 lastmap = 0; // last level you were at (returning from special stages)
tic_t timeinmap = 0; // Ticker for time spent in level (used for levelcard display)
@@ -183,6 +190,9 @@ boolean CheckForReverseGravity = false;
UINT16 invulntics = 20*TICRATE;
UINT16 sneakertics = 20*TICRATE;
UINT16 flashingtics = 3*TICRATE/2; // SRB2kart
UINT16 tailsflytics = 8*TICRATE;
UINT16 underwatertics = 30*TICRATE;
UINT16 spacetimetics = 11*TICRATE + (TICRATE/2);
UINT16 extralifetics = 4*TICRATE;
// SRB2kart
@@ -200,7 +210,10 @@ const INT32 wipeoutslowtime = 20;
const INT32 wantedreduce = 5*TICRATE;
const INT32 wantedfrequency = 10*TICRATE;
INT32 gameovertics = 15*TICRATE;
UINT8 use1upSound = 0;
UINT8 maxXtraLife = 2; // Max extra lives from rings
UINT8 introtoplay = 0;
UINT8 creditscutscene = 0;
@@ -443,10 +456,10 @@ consvar_t cv_litesteer[MAXSPLITSCREENPLAYERS] = {
//static CV_PossibleValue_t autoaccelcons_t[] = {{0, "Off"}, {1, "Manual"}, {2, "Automatic"}, {0, NULL}};
consvar_t cv_autoaccel[MAXSPLITSCREENPLAYERS] = {
{"kartautoaccel", "Off", CV_SAVE, CV_OnOff, NULL, 0, NULL, NULL, 0, 0, NULL},
{"kartautoaccel2", "Off", CV_SAVE, CV_OnOff, NULL, 0, NULL, NULL, 0, 0, NULL},
{"kartautoaccel3", "Off", CV_SAVE, CV_OnOff, NULL, 0, NULL, NULL, 0, 0, NULL},
{"kartautoaccel4", "Off", CV_SAVE, CV_OnOff, NULL, 0, NULL, NULL, 0, 0, NULL}
{"autoaccel", "Off", CV_SAVE, CV_OnOff, NULL, 0, NULL, NULL, 0, 0, NULL},
{"autoaccel2", "Off", CV_SAVE, CV_OnOff, NULL, 0, NULL, NULL, 0, 0, NULL},
{"autoaccel3", "Off", CV_SAVE, CV_OnOff, NULL, 0, NULL, NULL, 0, 0, NULL},
{"autoaccel4", "Off", CV_SAVE, CV_OnOff, NULL, 0, NULL, NULL, 0, 0, NULL}
};
static CV_PossibleValue_t driftsparkpulse_t[] = {{0, "MIN"}, {FRACUNIT*3, "MAX"}, {0, NULL}};
@@ -510,8 +523,11 @@ void G_ClearRecords(void)
INT16 i;
for (i = 0; i < NUMMAPS; ++i)
{
Z_Free(mainrecords[i]);
mainrecords[i] = NULL;
if (mainrecords[i])
{
Z_Free(mainrecords[i]);
mainrecords[i] = NULL;
}
}
}
@@ -1290,6 +1306,8 @@ static void G_DoLoadLevel(boolean resetplayer)
// Make sure objectplace is OFF when you first start the level!
OP_ResetObjectplace();
levelstarttic = gametic; // for time calculation
if (wipegamestate == GS_LEVEL)
wipegamestate = -1; // force a wipe
@@ -3343,6 +3361,18 @@ static void G_DoStartVote(void)
gameaction = ga_nothing;
}
//
// G_UseContinue
//
void G_UseContinue(void)
{
if (gamestate == GS_LEVEL && !netgame && !multiplayer)
{
gameaction = ga_startcont;
lastdraw = true;
}
}
static void G_DoStartContinue(void)
{
I_Assert(!netgame && !multiplayer);
@@ -3381,7 +3411,7 @@ static void G_DoContinued(void)
token = 0;
// Reset # of lives
pl->lives = 3;
pl->lives = (ultimatemode) ? 1 : 3;
D_MapChange(gamemap, gametype, false, false, 0, false, false);
@@ -3875,7 +3905,7 @@ void G_SaveGame(UINT32 savegameslot)
char name[VERSIONSIZE];
size_t length;
save.p = save.buffer = (UINT8 *)Z_Malloc(1024, PU_STATIC, NULL); // 1024 bytes is plenty for a savegame
save.p = save.buffer = (UINT8 *)Z_Malloc(SAVEGAMESIZE, PU_STATIC, NULL);
if (!save.p)
{
CONS_Alert(CONS_ERROR, M_GetText("No more free memory for saving game data\n"));
@@ -4025,6 +4055,7 @@ void G_InitNew(UINT8 pencoremode, const char *mapname, boolean resetplayer, bool
if (W_CheckNumForName(mapname) == LUMPERROR)
{
I_Error("Internal game map '%s' not found\n", mapname);
Command_ExitGame_f();
return;
}
@@ -4125,7 +4156,6 @@ static void measurekeywords(mapsearchfreq_t *fr,
{
char *qp;
char *sp;
if (wanttable)
(*dimp) = Z_Realloc((*dimp), 255 * sizeof (struct searchdim),
PU_STATIC, NULL);
@@ -4140,12 +4170,10 @@ static void measurekeywords(mapsearchfreq_t *fr,
(*dimp)[(*cuntp)].pos = sp - s;
(*dimp)[(*cuntp)].siz = strlen(qp);
}
(*cuntp)++;
fr->total++;
}
}
if (wanttable)
(*dimp) = Z_Realloc((*dimp), (*cuntp) * sizeof (struct searchdim),
PU_STATIC, NULL);
+5
View File
@@ -39,8 +39,12 @@ extern INT32 player_name_changes[MAXPLAYERS];
extern player_t players[MAXPLAYERS];
extern boolean playeringame[MAXPLAYERS];
// gametic at level start
extern tic_t levelstarttic;
// for modding?
extern INT16 prevmap, nextmap;
extern INT32 gameovertics;
extern tic_t timeinmap; // Ticker for time spent in level (used for levelcard display)
extern INT16 rw_maximums[NUM_WEAPONS];
@@ -248,6 +252,7 @@ UINT8 G_GetGametypeColor(INT16 gt);
void G_ExitLevel(void);
void G_NextLevel(void);
void G_Continue(void);
void G_UseContinue(void);
void G_AfterIntermission(void);
void G_EndGame(void); // moved from y_inter.c/h and renamed
+2 -27
View File
@@ -81,10 +81,6 @@ consvar_t cv_gamepadled[MAXSPLITSCREENPLAYERS] = {
{"gamepadled4", "Skincolor", CV_SAVE|CV_CALL|CV_NOINIT, gamepadled_cons_t, led_off_handle4, 0, NULL, NULL, 0, 0, NULL}
};
consvar_t cv_gamepadifunfocused = {"gamepadunfocused", "Off", CV_SAVE|CV_CALL, CV_OnOff, I_SetJoystickFocus, 0, NULL, NULL, 0, 0, NULL};
consvar_t cv_gamepadledifunfocused = {"gamepadledunfocused", "Off", CV_SAVE, CV_OnOff, NULL, 0, NULL, NULL, 0, 0, NULL};
consvar_t cv_rumbleifunfocused = {"rumbleifunfocused", "Off", CV_SAVE, CV_OnOff, NULL, 0, NULL, NULL, 0, 0, NULL};
static void rumble_off_handle(void)
{
if (!cv_rumble[0].value)
@@ -934,17 +930,12 @@ void G_SetPlayerGamepadIndicatorColor(INT32 playernum, UINT8 color)
I_Assert(playernum >= 0 && playernum < MAXSPLITSCREENPLAYERS);
if (cv_gamepadled[playernum].value == 0 || (window_notinfocus && cv_gamepadledifunfocused.value == 0)
if (cv_gamepadled[playernum].value == 0
|| color >= MAXTRANSLATIONS)
{
return;
}
if (!I_GamepadHasLED(playernum))
{
return;
}
// so we can override this
skincolor = color ? color : G_GetSkinColorForGamepad(playernum);
byte_color = V_GetColor(colortranslations[skincolor][8]).s;
@@ -980,22 +971,12 @@ void G_DeviceLEDTick(void)
for (i = 0; i <= splitscreen; i++)
{
if (!cv_usejoystick[i].value || !cv_gamepadled[i].value)
{
continue;
}
// does not have a configurable led! :c
if (!I_GamepadHasLED(i))
{
continue;
}
newcolor = G_GetSkinColorForGamepad(i);
if (curcolor[i] == newcolor) // dont update if same colour
{
continue;
}
G_SetPlayerGamepadIndicatorColor(i, newcolor);
curcolor[i] = newcolor;
@@ -1028,7 +1009,7 @@ void G_PlayerDeviceRumble(INT32 playernum, UINT16 low_strength, UINT16 high_stre
{
I_Assert(playernum >= 0 && playernum < MAXSPLITSCREENPLAYERS);
if (cv_rumble[playernum].value == 0 || (window_notinfocus && cv_rumbleifunfocused.value == 0))
if (cv_rumble[playernum].value == 0)
{
return;
}
@@ -1071,12 +1052,6 @@ void G_DeviceRumbleTick(void)
continue;
}
// does not support rumble! :c
if (!I_GamepadHasRumble(i))
{
continue;
}
if (camera[i].freecam)
{
continue;
-4
View File
@@ -116,10 +116,6 @@ extern consvar_t cv_rumble[MAXSPLITSCREENPLAYERS];
extern consvar_t cv_rumblestrength[MAXSPLITSCREENPLAYERS];
extern consvar_t cv_gamepadled[MAXSPLITSCREENPLAYERS];
extern consvar_t cv_gamepadifunfocused;
extern consvar_t cv_gamepadledifunfocused;
extern consvar_t cv_rumbleifunfocused;
extern INT32 mousex, mousey;
extern INT32 joyxmove[MAXSPLITSCREENPLAYERS][JOYAXISSET], joyymove[MAXSPLITSCREENPLAYERS][JOYAXISSET];
+1
View File
@@ -52,6 +52,7 @@ typedef enum
} gameaction_t;
extern gamestate_t gamestate;
extern UINT8 ultimatemode; // was sk_insane
extern gameaction_t gameaction;
extern boolean botingame;
@@ -15,6 +15,8 @@
#ifdef HWRENDER
#include <unordered_set>
#include "hw_main.h"
#include "hw_glob.h"
#include "hw_gl.h"
@@ -98,7 +100,7 @@ static void HWR_DrawColumnInCache(const column_t *patchcol, UINT8 *block, GLMipm
position = 0;
}
position = max(((position * scale_y) + (FRACUNIT/2)) >> FRACBITS, 0);
position = std::max(((position * scale_y) + (FRACUNIT/2)) >> FRACBITS, 0);
if (position + count >= pblockheight)
count = pblockheight - position;
@@ -162,7 +164,7 @@ static void HWR_DrawPatchInCache(GLMipmap_t *mipmap,
fixed_t xfrac, xfracstep;
fixed_t yfracstep, scale_y;
const column_t *patchcol;
UINT8 *block = (UINT8 *)(mipmap->data);
UINT8 *block = static_cast<UINT8 *>(mipmap->data);
INT32 bpp;
INT32 blockmodulo;
RGBA_t *palette;
@@ -212,7 +214,7 @@ static void HWR_DrawTexturePatchInCache(GLMipmap_t *mipmap,
fixed_t xfrac, xfracstep;
fixed_t yfracstep, scale_y;
const column_t *patchcol;
UINT8 *block = (UINT8 *)(mipmap->data);
UINT8 *block = static_cast<UINT8 *>(mipmap->data);
INT32 bpp;
INT32 blockmodulo;
INT32 width, height;
@@ -288,7 +290,7 @@ static UINT8 *MakeBlock(GLMipmap_t *glMipmap)
INT32 blocksize = (glMipmap->width * glMipmap->height);
bpp = format2bpp(glMipmap->format);
block = (UINT8 *)(Z_Malloc(blocksize*bpp, PU_HWRCACHE, &(glMipmap->data)));
block = static_cast<UINT8 *>(Z_Malloc(blocksize*bpp, PU_HWRCACHE, &(glMipmap->data)));
switch (bpp)
{
@@ -325,7 +327,7 @@ static void HWR_GenerateTexture(INT32 texnum, GLMapTexture_t *gltex, boolean noe
texture = textures[texnum];
gltex->mipmap.flags = TF_CHROMAKEYED | TF_WRAPXY;
gltex->mipmap.format = (GLTextureFormat_t)(textureformat);
gltex->mipmap.format = static_cast<GLTextureFormat_t>(textureformat);
// hack the Legacy skies..
if (UNLIKELY(memcmp(texture->name, "SKY", 3) == 0 &&
@@ -344,7 +346,7 @@ static void HWR_GenerateTexture(INT32 texnum, GLMapTexture_t *gltex, boolean noe
colormap += COLORMAP_REMAPOFFSET;
#endif
gltex->mipmap.colormap = (GLColormap_t *)(Z_Calloc(sizeof(*gltex->mipmap.colormap), PU_HWRPATCHCOLMIPMAP, NULL));
gltex->mipmap.colormap = static_cast<GLColormap_t *>(Z_Calloc(sizeof(*gltex->mipmap.colormap), PU_HWRPATCHCOLMIPMAP, NULL));
gltex->mipmap.colormap->source = colormap;
memcpy(gltex->mipmap.colormap->data, colormap, 256 * sizeof(UINT8));
@@ -377,7 +379,7 @@ static void HWR_GenerateTexture(INT32 texnum, GLMapTexture_t *gltex, boolean noe
// Composite the columns together.
for (i = 0, patch = texture->patches; i < texture->patchcount; i++, patch++)
{
pdata = (UINT8 *)(W_CacheLumpNumPwad(patch->wad, patch->lump, PU_LEVEL));
pdata = static_cast<UINT8 *>(W_CacheLumpNumPwad(patch->wad, patch->lump, PU_LEVEL));
realpatch = (softwarepatch_t *)pdata;
HWR_DrawTexturePatchInCache(&gltex->mipmap, blockwidth, blockheight, texture, patch, realpatch);
@@ -413,7 +415,7 @@ void HWR_MakePatch(const patch_t *patch, GLPatch_t *glPatch, GLMipmap_t *glMipma
glMipmap->flags = 0;
// setup the texture info
glMipmap->format = (GLTextureFormat_t)(patchformat);
glMipmap->format = static_cast<GLTextureFormat_t>(patchformat);
glPatch->max_s = (float)patch->width / (float)glMipmap->width;
glPatch->max_t = (float)patch->height / (float)glMipmap->height;
@@ -455,7 +457,7 @@ static void HWR_FreeTextureData(patch_t *patch)
if (!patch || !patch->hardware)
return;
glPatch = (GLPatch_t *)(patch->hardware);
glPatch = static_cast<GLPatch_t *>(patch->hardware);
if (vid.glstate == VID_GL_LIBRARY_LOADED)
GL_DeleteTexture(glPatch->mipmap);
@@ -471,7 +473,7 @@ void HWR_FreeTexture(patch_t *patch)
if (patch->hardware)
{
GLPatch_t *glPatch = (GLPatch_t *)(patch->hardware);
GLPatch_t *glPatch = static_cast<GLPatch_t *>(patch->hardware);
HWR_FreeTextureColormaps(patch);
@@ -497,7 +499,7 @@ static void HWR_FreeTextureColormaps(patch_t *patch)
if (!patch)
return;
pat = (GLPatch_t *)(patch->hardware);
pat = static_cast<GLPatch_t *>(patch->hardware);
if (!pat)
return;
@@ -612,20 +614,24 @@ void HWR_FreeMapTextures(void)
gl_numtextures = 0;
}
#define NAME flatcheck
#define KEY_TY UINT32
#define HASH_FN vt_hash_integer
#define CMPR_FN vt_cmpr_integer
#include "../verstable.h"
static void HWR_PrecacheLevelFlats(void)
{
// lookup for flats that may´ve been already loaded
flatcheck flatpresent;
flatcheck_init(&flatpresent);
// too lazy to make a hashtable or smth so unordered set will do :carbuncle:
std::unordered_set<UINT32> flatpresent;
size_t i, j;
INT32 k;
auto load_flat = [&](lumpnum_t lump, boolean noencoremap)
{
// flat already loaded?
if (flatpresent.count(lump) == 0)
{
HWR_GetFlat(lump, noencoremap);
flatpresent.insert(lump);
}
};
// special case for encore
#ifdef GLENCORE
if (encoremap)
@@ -643,23 +649,14 @@ static void HWR_PrecacheLevelFlats(void)
const levelflat_t *levelflat = &levelflats[pic];
if (flatcheck_is_end(flatcheck_get(&flatpresent, levelflat->lumpnum)))
{
HWR_GetFlat(levelflat->lumpnum, R_NoEncore(sec, ceiling));
flatcheck_insert(&flatpresent, levelflat->lumpnum);
}
load_flat(levelflat->lumpnum, R_NoEncore(sec, ceiling));
if (levelflat->speed) // is it an animated flat ?
{
// start from 0, occasionally basenumlump != flat->lumpnum
for (k = 0; k < levelflat->numpics; k++)
{
lumpnum_t lump = levelflat->baselumpnum + k;
if (flatcheck_is_end(flatcheck_get(&flatpresent, lump)))
{
HWR_GetFlat(lump, R_NoEncore(sec, ceiling));
flatcheck_insert(&flatpresent, lump);
}
load_flat(levelflat->baselumpnum + k, R_NoEncore(sec, ceiling));
}
}
}
@@ -674,29 +671,18 @@ static void HWR_PrecacheLevelFlats(void)
{
const levelflat_t *levelflat = &levelflats[i];
if (flatcheck_is_end(flatcheck_get(&flatpresent, levelflat->lumpnum)))
{
HWR_GetFlat(levelflat->lumpnum, false);
flatcheck_insert(&flatpresent, levelflat->lumpnum);
}
load_flat(levelflat->lumpnum, false);
if (levelflat->speed) // is it an animated flat ?
{
// start from 0, occasionally basenumlump != flat->lumpnum
for (k = 0; k < levelflat->numpics; k++)
{
lumpnum_t lump = levelflat->baselumpnum + k;
if (flatcheck_is_end(flatcheck_get(&flatpresent, lump)))
{
HWR_GetFlat(lump, false);
flatcheck_insert(&flatpresent, lump);
}
load_flat(levelflat->baselumpnum + k, false);
}
}
}
}
flatcheck_cleanup(&flatpresent);
}
static void HWR_PrecacheLevelTextures(void)
@@ -706,7 +692,7 @@ static void HWR_PrecacheLevelTextures(void)
size_t i, j, f;
INT32 h;
texturepresent = (char *)(calloc(gl_numtextures, sizeof(*texturepresent)));
texturepresent = static_cast<char *>(calloc(gl_numtextures, sizeof(*texturepresent)));
if (texturepresent == NULL)
I_Error("%s: Out of memory looking up textures", "HWR_PrecacheLevel");
@@ -881,7 +867,7 @@ void HWR_LoadMapTextures(size_t pnumtextures)
HWR_FreeMapTextures();
gl_numtextures = pnumtextures;
gl_textures = (GLMapTextureSet_t *)(calloc(gl_numtextures, sizeof(*gl_textures))); // *2 - 1 for encore-remapped texture and another for noencore texture (unused when not in encore), see: GLMapTextureSet_t
gl_textures = static_cast<GLMapTextureSet_t *>(calloc(gl_numtextures, sizeof(*gl_textures))); // *2 - 1 for encore-remapped texture and another for noencore texture (unused when not in encore), see: GLMapTextureSet_t
if (gl_textures == NULL)
I_Error("HWR_LoadMapTextures: ran out of memory for OpenGL textures. Sad!");
@@ -978,7 +964,7 @@ static void HWR_CacheFlat(GLMipmap_t *glMipmap, lumpnum_t flatlumpnum)
W_ReadLump(flatlumpnum, Z_Malloc(size, PU_HWRCACHE, &glMipmap->data));
#ifdef GLENCORE
flat = (UINT8 *)(glMipmap->data);
flat = static_cast<UINT8 *>(glMipmap->data);
for (steppy = 0; steppy < size; steppy++)
{
if (flat[steppy] == HWR_PATCHES_CHROMAKEY_COLORINDEX)
@@ -1022,7 +1008,7 @@ void HWR_GetFlat(lumpnum_t flatlumpnum, boolean noencoremap)
if (!noencoremap && encoremap)
colormap += COLORMAP_REMAPOFFSET;
#endif
glMipmap->colormap = (GLColormap_t *)(Z_Calloc(sizeof(*glMipmap->colormap), PU_HWRPATCHCOLMIPMAP, NULL));
glMipmap->colormap = static_cast<GLColormap_t *>(Z_Calloc(sizeof(*glMipmap->colormap), PU_HWRPATCHCOLMIPMAP, NULL));
glMipmap->colormap->source = colormap;
memcpy(glMipmap->colormap->data, colormap, 256 * sizeof(UINT8));
}
@@ -1046,7 +1032,7 @@ void HWR_GetFlat(lumpnum_t flatlumpnum, boolean noencoremap)
// --------------------+
static void HWR_LoadPatchMipmap(patch_t *patch, GLMipmap_t *glMipmap)
{
GLPatch_t *glPatch = (GLPatch_t *)(patch->hardware);
GLPatch_t *glPatch = static_cast<GLPatch_t *>(patch->hardware);
if (!glMipmap->downloaded)
{
@@ -1067,7 +1053,7 @@ static void HWR_LoadPatchMipmap(patch_t *patch, GLMipmap_t *glMipmap)
// ----------------------+
static void HWR_UpdatePatchMipmap(patch_t *patch, GLMipmap_t *glMipmap)
{
GLPatch_t *glPatch = (GLPatch_t *)(patch->hardware);
GLPatch_t *glPatch = static_cast<GLPatch_t *>(patch->hardware);
HWR_MakePatch(patch, glPatch, glMipmap, true);
// If hardware does not have the texture, then call GL_SetTexture to upload it
@@ -1103,7 +1089,7 @@ void HWR_GetMappedPatch(patch_t *patch, const UINT8 *colormap)
if (!patch->hardware)
Patch_CreateGL(patch);
glPatch = (GLPatch_t *)(patch->hardware);
glPatch = static_cast<GLPatch_t *>(patch->hardware);
// Blatant hack for encore colormapping aside...
if (colormap == colormaps || colormap == NULL || colormap == (const UINT8*)(COLORMAP_REMAPOFFSET))
@@ -1139,12 +1125,12 @@ void HWR_GetMappedPatch(patch_t *patch, const UINT8 *colormap)
// (it have a liste of mipmap)
// this malloc is cleared in HWR_FreeColormapCache
// (...) unfortunately z_malloc fragment alot the memory :(so malloc is better
newMipmap = (GLMipmap_t *)(calloc(1, sizeof (*newMipmap)));
newMipmap = static_cast<GLMipmap_t *>(calloc(1, sizeof (*newMipmap)));
if (newMipmap == NULL)
I_Error("%s: Out of memory", "HWR_GetMappedPatch");
glMipmap->nextcolormap = newMipmap;
newMipmap->colormap = (GLColormap_t *)(Z_Calloc(sizeof(*newMipmap->colormap), PU_HWRPATCHCOLMIPMAP, NULL));
newMipmap->colormap = static_cast<GLColormap_t *>(Z_Calloc(sizeof(*newMipmap->colormap), PU_HWRPATCHCOLMIPMAP, NULL));
newMipmap->colormap->source = colormap;
memcpy(newMipmap->colormap->data, colormap, 256 * sizeof(UINT8));
@@ -1167,7 +1153,7 @@ patch_t *HWR_GetCachedGLPatchPwad(UINT16 wadnum, UINT16 lumpnum)
{
void *ptr = Z_Calloc(sizeof(patch_t), PU_PATCH, &lumpcache[lumpnum]);
Patch_Create(NULL, 0, ptr);
Patch_AllocateHardwarePatch((patch_t *)(ptr));
Patch_AllocateHardwarePatch(static_cast<patch_t *>(ptr));
}
return (patch_t *)(lumpcache[lumpnum]);
@@ -1184,7 +1170,7 @@ static void HWR_DrawFadeMaskInCache(GLMipmap_t *mipmap, INT32 pblockwidth, INT32
{
INT32 i,j;
fixed_t posx, posy, stepx, stepy;
UINT8 *block = (UINT8 *)(mipmap->data); // places the data directly into here
UINT8 *block = static_cast<UINT8 *>(mipmap->data); // places the data directly into here
UINT8 *flat;
UINT8 *dest, *src, texel;
RGBA_t col;
@@ -1340,7 +1326,7 @@ void HWR_SetPalette(RGBA_t *palette)
static void HWR_SetPaletteLookup(RGBA_t *palette)
{
int r, g, b;
UINT8 *lut = (UINT8 *)(Z_Malloc(
UINT8 *lut = static_cast<UINT8 *>(Z_Malloc(
HWR_PALETTE_LUT_SIZE*HWR_PALETTE_LUT_SIZE*HWR_PALETTE_LUT_SIZE*sizeof(UINT8),
PU_STATIC, NULL));
#define STEP_SIZE (256/HWR_PALETTE_LUT_SIZE)
@@ -1385,7 +1371,7 @@ void HWR_SetMapPalette(void)
if (palsize < 768) // 256 * 3
I_Error("HWR_SetMapPalette: A programmer assumed palette lumps are at least 768 bytes long, but apparently this was a wrong assumption!\n");
RGB_data = (UINT8 *)(W_CacheLumpNum(lumpnum, PU_CACHE));
RGB_data = static_cast<UINT8 *>(W_CacheLumpNum(lumpnum, PU_CACHE));
// we got the RGB palette now, but we need it in RGBA format.
for (i = 0; i < 256; i++)
{
@@ -1420,7 +1406,7 @@ static UINT32 HWR_CreateLightTable(UINT8 *lighttable)
{
UINT32 i, id;
RGBA_t *palette = HWR_GetTexturePalette();
RGBA_t *hw_lighttable = (RGBA_t *)(Z_Malloc(256 * 32 * sizeof(RGBA_t), PU_STATIC, NULL));
RGBA_t *hw_lighttable = static_cast<RGBA_t *>(Z_Malloc(256 * 32 * sizeof(RGBA_t), PU_STATIC, NULL));
// To make the palette index -> RGBA mapping easier for the shader,
// the hardware lighttable is composed of RGBA colors instead of palette indices.
+6 -7
View File
@@ -319,24 +319,23 @@ angle_t gld_FrustumAngle(angle_t tiltangle)
double clipfov;
double floatangle;
angle_t a1;
float tilt;
float tilt = fabsf(((float)(int)tiltangle) / (float)ANG1);
if (tilt > 90.0f)
tilt = 90.0f;
// If the pitch is larger than this you can look all around at a FOV of 90
if (abs((signed)tiltangle) > 46 * ANG1)
return 0xffffffff;
tilt = fabsf(((float)(int)tiltangle) / (float)ANG1);
if (tilt > 90.0f)
tilt = 90.0f;
// ok, this is a gross hack that barely works...
// but at least it doesn't overestimate too much...
clipfov = atan(1 / (GLdouble)projMatrix[0]) * 360.0 / M_PI;
floatangle = 2.0 + (45.0 + ((double)tilt / 1.9)) * clipfov / 90.0;
if (floatangle >= 180.0)
return 0xffffffff;
a1 = (angle_t)lrint(ANG1 * floatangle);
a1 = (angle_t)xs_CRoundToInt(ANG1 * floatangle);
return a1;
}
+1 -1
View File
@@ -54,7 +54,7 @@ struct GLMipmap_s
UINT16 width, height;
UINT32 downloaded; // The GPU has this texture.
struct GLMipmap_s *nextcolormap;
struct GLMipmap_s *nextcolormap;
struct GLColormap_s *colormap;
};
typedef struct GLMipmap_s GLMipmap_t;
+27 -31
View File
@@ -32,6 +32,20 @@
#include <fcntl.h>
typedef struct
{
UINT8 id_field_length ; // 1
UINT8 color_map_type ; // 2
UINT8 image_type ; // 3
UINT8 dummy[5] ; // 4, 8
INT16 x_origin ; // 9, 10
INT16 y_origin ; //11, 12
INT16 width ; //13, 14
INT16 height ; //15, 16
UINT8 image_pix_size ; //17
UINT8 image_descriptor; //18
} ATTRPACK TGAHeader; // sizeof is 18
static const UINT8 softwaretranstogl[11] = { 0, 25, 51, 76,102,127,153,178,204,229,255};
static const UINT8 softwaretranstogl_hi[11] = { 0, 51,102,153,204,255,255,255,255,255,255};
static const UINT8 softwaretranstogl_lo[11] = { 0, 12, 24, 36, 48, 60, 71, 83, 95,111,127};
@@ -43,7 +57,8 @@ void HWR_DrawStretchyFixedPatch(patch_t *gpatch, fixed_t x, fixed_t y, fixed_t p
{
FOutVector v[4];
FBITFIELD flags;
float cx, cy;
float cx = FIXED_TO_FLOAT(x);
float cy = FIXED_TO_FLOAT(y);
UINT8 alphalevel = ((option & V_ALPHAMASK) >> V_ALPHASHIFT);
UINT8 blendmode = ((bflags & V_BLENDMASK) >> V_BLENDSHIFT);
GLPatch_t *hwrPatch;
@@ -57,9 +72,6 @@ void HWR_DrawStretchyFixedPatch(patch_t *gpatch, fixed_t x, fixed_t y, fixed_t p
if (alphalevel >= 10 && alphalevel < 13)
return;
cx = FIXED_TO_FLOAT(x);
cy = FIXED_TO_FLOAT(y);
const float fvw = (float)vid.width;
const float fvh = (float)vid.height;
@@ -138,7 +150,7 @@ void HWR_DrawStretchyFixedPatch(patch_t *gpatch, fixed_t x, fixed_t y, fixed_t p
if (!column->topdelta)
{
const UINT8 *source = (const UINT8 *)(column) + 3;
HWR_DrawFill(0, 0, BASEVIDWIDTH, BASEVIDHEIGHT, source[0]);
HWR_DrawFill(0, 0, BASEVIDWIDTH, BASEVIDHEIGHT, (column->topdelta == 0xff ? 31 : source[0]));
}
}
@@ -210,7 +222,7 @@ void HWR_DrawStretchyFixedPatch(patch_t *gpatch, fixed_t x, fixed_t y, fixed_t p
if (alphalevel)
{
FSurfaceInfo Surf = {};
FSurfaceInfo Surf;
Surf.PolyColor.s.red = Surf.PolyColor.s.green = Surf.PolyColor.s.blue = 0xff;
switch (alphalevel)
@@ -232,7 +244,8 @@ void HWR_DrawCroppedPatch(patch_t *gpatch, fixed_t x, fixed_t y, fixed_t pscale,
{
FOutVector v[4];
FBITFIELD flags;
float cx, cy;
float cx = FIXED_TO_FLOAT(x);
float cy = FIXED_TO_FLOAT(y);
UINT8 alphalevel = ((option & V_ALPHAMASK) >> V_ALPHASHIFT);
GLPatch_t *hwrPatch;
@@ -245,9 +258,6 @@ void HWR_DrawCroppedPatch(patch_t *gpatch, fixed_t x, fixed_t y, fixed_t pscale,
if (alphalevel >= 10 && alphalevel < 13)
return;
cx = FIXED_TO_FLOAT(x);
cy = FIXED_TO_FLOAT(y);
const float fvw = (float)vid.width;
const float fvh = (float)vid.height;
@@ -292,7 +302,7 @@ void HWR_DrawCroppedPatch(patch_t *gpatch, fixed_t x, fixed_t y, fixed_t pscale,
if (!column->topdelta)
{
const UINT8 *source = (const UINT8 *)(column) + 3;
HWR_DrawFill(0, 0, BASEVIDWIDTH, BASEVIDHEIGHT, source[0]);
HWR_DrawFill(0, 0, BASEVIDWIDTH, BASEVIDHEIGHT, (column->topdelta == 0xff ? 31 : source[0]));
}
}
@@ -375,7 +385,7 @@ void HWR_DrawCroppedPatch(patch_t *gpatch, fixed_t x, fixed_t y, fixed_t pscale,
// clip it since it is used for bunny scroll in doom I
if (alphalevel)
{
FSurfaceInfo Surf = {};
FSurfaceInfo Surf;
Surf.PolyColor.s.red = Surf.PolyColor.s.green = Surf.PolyColor.s.blue = 0xff;
switch (alphalevel)
@@ -480,7 +490,7 @@ void HWR_DrawFlatFill(INT32 x, INT32 y, INT32 w, INT32 h, lumpnum_t flatlumpnum)
void HWR_FadeScreenMenuBack(UINT16 color, UINT8 strength)
{
FOutVector v[4];
FSurfaceInfo Surf = {};
FSurfaceInfo Surf;
FBITFIELD poly_flags = PF_NoTexture|PF_Modulated|PF_NoDepthTest;
v[0].x = v[3].x = -1.0f;
@@ -533,7 +543,7 @@ void HWR_FadeScreenMenuBack(UINT16 color, UINT8 strength)
void HWR_DrawConsoleBack(UINT32 color, INT32 height)
{
FOutVector v[4];
FSurfaceInfo Surf = {};
FSurfaceInfo Surf;
// setup some neat-o translucency effect
if (!height) //cool hack 0 height is full height
@@ -588,7 +598,7 @@ void HWR_drawAMline(const fline_t *fl, INT32 color)
void HWR_DrawDiag(INT32 x, INT32 y, INT32 wh, INT32 color)
{
FOutVector v[4];
FSurfaceInfo Surf = {};
FSurfaceInfo Surf;
float fx, fy, fw, fh, fwait = 0;
RGBA_t *palette;
@@ -692,7 +702,7 @@ void HWR_DrawDiag(INT32 x, INT32 y, INT32 wh, INT32 color)
void HWR_DrawConsoleFill(INT32 x, INT32 y, INT32 w, INT32 h, UINT32 color, INT32 options)
{
FOutVector v[4];
FSurfaceInfo Surf = {};
FSurfaceInfo Surf;
float fx, fy, fw, fh;
if (w < 0 || h < 0)
@@ -810,7 +820,7 @@ void HWR_DrawConsoleFill(INT32 x, INT32 y, INT32 w, INT32 h, UINT32 color, INT32
void HWR_DrawFill(INT32 x, INT32 y, INT32 w, INT32 h, INT32 color)
{
FOutVector v[4];
FSurfaceInfo Surf = {};
FSurfaceInfo Surf;
float fx, fy, fw, fh;
if (w < 0 || h < 0)
@@ -954,20 +964,6 @@ void HWR_DrawFill(INT32 x, INT32 y, INT32 w, INT32 h, INT32 color)
#endif
#ifndef USE_PNG
typedef struct
{
UINT8 id_field_length ; // 1
UINT8 color_map_type ; // 2
UINT8 image_type ; // 3
UINT8 dummy[5] ; // 4, 8
INT16 x_origin ; // 9, 10
INT16 y_origin ; //11, 12
INT16 width ; //13, 14
INT16 height ; //15, 16
UINT8 image_pix_size ; //17
UINT8 image_descriptor; //18
} ATTRPACK TGAHeader; // sizeof is 18
// --------------------------------------------------------------------------
// save screenshots with TGA format
// --------------------------------------------------------------------------
+1 -6
View File
@@ -32,12 +32,8 @@ void GL_SetSpecialState(hwdspecialstate_t IdState, INT32 Value);
void GL_SetTransform(FTransform *stransform);
void GL_SetBlend(FBITFIELD PolyFlags);
void GL_SetPalette(RGBA_t *palette);
void GL_ClearBuffer(FBOOLEAN ColorMask, FBOOLEAN DepthMask, FBOOLEAN StencilMask, FRGBAFloat * ClearColor);
void GL_EnableStencilTest(void);
void GL_DisableStencilTest(void);
void GL_DrawPolygon(FSurfaceInfo *pSurf, FOutVector *pOutVerts, FUINT iNumPts, FBITFIELD PolyFlags);
void GL_DrawIndexedTriangles(FSurfaceInfo *pSurf, FOutVector *pOutVerts, FUINT iNumPts, FBITFIELD PolyFlags, unsigned int *IndexArray);
void GL_Draw2DLine(F2DCoord *v1, F2DCoord *v2, RGBA_t Color);
@@ -67,7 +63,7 @@ void GL_FlushScreenTextures(void);
void GL_DrawScreenTexture(int tex, FSurfaceInfo *surf, FBITFIELD polyflags);
void GL_DoScreenWipe(int wipeStart, int wipeEnd);
void GL_RenderVhsEffect(fixed_t upbary, fixed_t downbary, UINT8 updistort, UINT8 downdistort, UINT8 barsize);
void GL_DrawScreenFinalTexture(int tex, INT32 width, INT32 height);
void GL_DrawScreenFinalTexture(int tex, INT32 width, INT32 height, boolean useshader);
void GL_PostImgRedraw(float points[SCREENVERTS][SCREENVERTS][2]);
@@ -76,7 +72,6 @@ void GL_LoadShader(int slot, char *code, hwdshaderstage_t stage);
boolean GL_CompileShader(int slot);
void GL_SetShader(int slot);
void GL_UnSetShader(void);
void GL_EnableShader(void);
void GL_SetShaderInfo(hwdshaderinfo_t info, INT32 value);
+2 -2
View File
@@ -34,8 +34,8 @@ typedef struct gl_vissprite_s
float gz, gzt;
float tz;
float scale;
//float spritexscale, spriteyscale;
//float spritexoffset, spriteyoffset;
float spritexscale, spriteyscale;
float spritexoffset, spriteyoffset;
patch_t *gpatch;
boolean flip;
UINT8 translucency; //alpha level 0-255
+134 -129
View File
@@ -242,6 +242,7 @@ consvar_t cv_glportals = {"gr_portals", "On", CV_SAVE, CV_OnOff, NULL, 0, NULL,
consvar_t cv_glpaletterendering = {"gr_paletteshader", "Off", CV_CALL|CV_SAVE, CV_OnOff, CV_glpaletterendering_OnChange, 0, NULL, NULL, 0, 0, NULL};
consvar_t cv_glpalettedepth = {"gr_palettedepth", "16 bits", CV_SAVE|CV_CALL, glpalettedepth_cons_t, CV_glpalettedepth_OnChange, 0, NULL, NULL, 0, 0, NULL};
consvar_t cv_glflashpal = {"gr_flashpal", "On", CV_CALL|CV_SAVE, CV_OnOff, CV_glpaletterendering_OnChange, 0, NULL, NULL, 0, 0, NULL};
consvar_t cv_gltexturedepth = {"gr_texturedepth", "32 bits", CV_CALL|CV_SAVE, gltexdepth_cons_t, CV_gltextureformat_OnChange, 0, NULL, NULL, 0, 0, NULL};
@@ -254,11 +255,11 @@ static void CV_screentextures_OnChange(void)
{
if (cv_glpaletterendering.value != 0)
CV_SetValue(&cv_glpaletterendering, 0);
#ifdef USE_FBO_OGL
if (cv_glframebuffer.value != 0)
CV_SetValue(&cv_glframebuffer, 0);
#endif
intermissionbginit = false;
}
GL_SetSpecialState(HWD_SET_SCREEN_TEXTURES, cv_glscreentextures.value);
M_UpdateOGLMenu();
@@ -275,7 +276,6 @@ static void CV_glframebuffer_OnChange(void)
I_DownSample();
RefreshOGLSDLSurface();
M_UpdateOGLMenu();
intermissionbginit = false;
}
#endif
@@ -389,11 +389,11 @@ void HWR_ObjectLightLevelPost(gl_vissprite_t *spr, const sector_t *sector, INT32
extralight = FixedMul(extralight, std::min(std::max(0, *lightlevel), 255) * FRACUNIT / 255);
// simple OGL approximation
const fixed_t tr = R_QuickCamDist(spr->mobj->x, spr->mobj->y);
const fixed_t xscale = FixedDiv((vid.width / 2) << FRACBITS, tr);
fixed_t tr = R_QuickCamDist(spr->mobj->x, spr->mobj->y);
fixed_t xscale = FixedDiv((vid.width / 2) << FRACBITS, tr);
// Less change in contrast at further distances, to counteract DOOM diminished light
const fixed_t n = FixedDiv(FixedMul(xscale, LIGHTRESOLUTIONFIX), ((MAXLIGHTSCALE-1) << LIGHTSCALESHIFT));
fixed_t n = FixedDiv(FixedMul(xscale, LIGHTRESOLUTIONFIX), ((MAXLIGHTSCALE-1) << LIGHTSCALESHIFT));
extralight = FixedMul(extralight, std::min(n, FRACUNIT));
// Contrast is stronger for normal sprites, stronger than wall lighting is at the same distance
@@ -511,12 +511,12 @@ static FUINT HWR_CalcWallLight(FUINT lightnum, seg_t *seg, extracolormap_t *colo
{
INT16 finallight = lightnum;
if (cv_glfakecontrast.value == 0 || (colormap && HWR_ShouldUsePaletteRendering()))
if (cv_glfakecontrast.value == 0 || (HWR_ShouldUsePaletteRendering() && colormap))
return (FUINT)finallight;
if (seg != NULL && P_ApplyLightOffsetFine(lightnum, seg->frontsector))
{
const INT16 offset = (cv_glfakecontrast.value == 2) ? seg->hwLightOffset : ((INT16)seg->lightOffset * 8);
INT16 offset = (cv_glfakecontrast.value == 2) ? seg->hwLightOffset : ((INT16)seg->lightOffset * 8);
finallight += offset;
finallight = CLAMP(finallight, 0 , 255);
@@ -534,7 +534,7 @@ static FUINT HWR_CalcSlopeLight(FUINT lightnum, pslope_t *slope, const sector_t
if (slope != NULL && sector != NULL && P_ApplyLightOffsetFine(lightnum, sector))
{
const INT16 offset = (cv_glfakecontrast.value == 2) ? slope->hwLightOffset : ((INT16)slope->lightOffset * 8);
INT16 offset = (cv_glfakecontrast.value == 2) ? slope->hwLightOffset : ((INT16)slope->lightOffset * 8);
finallight += (fof ? -offset : offset);
finallight = CLAMP(finallight, 0 , 255);
@@ -551,7 +551,7 @@ static FUINT HWR_CalcSlopeLight(FUINT lightnum, pslope_t *slope, const sector_t
// Render a floor or ceiling convex polygon
static void HWR_RenderPlane(subsector_t *subsector, extrasubsector_t *xsub, boolean isceiling, fixed_t fixedheight, FBITFIELD PolyFlags, INT32 lightlevel, lumpnum_t lumpnum, sector_t *FOFsector, UINT8 alpha, extracolormap_t *planecolormap)
{
FSurfaceInfo Surf = {};
FSurfaceInfo Surf;
FOutVector *v3d;
polyvertex_t *pv;
pslope_t *slope = NULL;
@@ -696,7 +696,7 @@ static void HWR_RenderPlane(subsector_t *subsector, extrasubsector_t *xsub, bool
vert->z = (vy);\
\
}
for (i = 0, v3d = planeVerts; i < (INT32)nrPlaneVerts; i++, v3d++, pv++)
for (i = 0, v3d = planeVerts; i < (INT32)nrPlaneVerts; i++,v3d++, pv++)
SETUP3DVERT(v3d, pv->x, pv->y);
if (slope)
@@ -1376,9 +1376,10 @@ void HWR_ProcessSeg(void) // Sort of like GLWall::Process in GZDoom
extracolormap_t *colormap = gl_frontsector->extra_colormap;
lightnum = HWR_CalcWallLight(lightnum, gl_curline, colormap);
FSurfaceInfo Surf = {};
FSurfaceInfo Surf;
Surf.PolyColor.s.alpha = 255;
if (gl_frontsector)
Surf.PolyColor.s.alpha = 255;
const INT32 gl_midtexture = R_GetTextureNum(gl_sidedef->midtexture);
GLMapTexture_t *glTex = NULL;
@@ -1421,11 +1422,6 @@ void HWR_ProcessSeg(void) // Sort of like GLWall::Process in GZDoom
{
draw_sky_walls(0, 1, worldhigh, worldhighslope);
}
// hack to allow height changes in outdoor areas
// This is what gets rid of the upper textures if there should be sky
worldtop = worldhigh;
worldtopslope = worldhighslope;
}
else
{
@@ -1470,6 +1466,15 @@ void HWR_ProcessSeg(void) // Sort of like GLWall::Process in GZDoom
}
}
// hack to allow height changes in outdoor areas
// This is what gets rid of the upper textures if there should be sky
if (gl_frontsector->ceilingpic == skyflatnum
&& gl_backsector->ceilingpic == skyflatnum)
{
worldtop = worldhigh;
worldtopslope = worldhighslope;
}
gl_toptexture = R_GetTextureNum(gl_sidedef->toptexture);
// check TOP TEXTURE
@@ -2260,7 +2265,7 @@ void HWR_ProcessSeg(void) // Sort of like GLWall::Process in GZDoom
static inline boolean HWR_UsePortals(void)
{
return supportstencil && gl_maphasportals && cv_glportals.value;
return supportstencil && cv_glportals.value && gl_maphasportals;
}
// From PrBoom:
@@ -2404,8 +2409,7 @@ static inline void DoAddLine(seg_t* line, angle_t angle1, angle_t angle2)
// SoM: Backsector needs to be run through R_FakeFlat
static sector_t tempsec;
auto do_addline = [&](bool dontdraw)
{
auto do_addline = [&](bool dontdraw) {
// Single sided line?
if (!line->backsector)
{
@@ -2672,8 +2676,8 @@ static void HWR_RenderPolyObjectPlane(polyobj_t *polysector, boolean isceiling,
float scrollx = 0.0f, scrolly = 0.0f;
float anglef = 0.0f, cosangf = 0.0f, sinangf = 0.0f;
angle_t angle = 0;
FSurfaceInfo Surf = {};
float tempxsow, tempytow;
FSurfaceInfo Surf;
fixed_t tempxsow, tempytow;
size_t nrPlaneVerts;
static FOutVector *planeVerts = NULL;
@@ -2686,6 +2690,14 @@ static void HWR_RenderPolyObjectPlane(polyobj_t *polysector, boolean isceiling,
if (nrPlaneVerts < 3) // not even a triangle ?
return;
if (nrPlaneVerts > INT16_MAX) // FIXME: exceeds plVerts size
{
CONS_Debug(DBG_RENDER, "polygon size of %s exceeds max value of %d vertices\n", sizeu1(nrPlaneVerts), UINT16_MAX);
return;
}
const sector_t *sec = FOFsector ? FOFsector : gl_frontsector;
// Allocate plane-vertex buffer if we need to
if (!planeVerts || nrPlaneVerts > numAllocedPlaneVerts)
{
@@ -2694,8 +2706,6 @@ static void HWR_RenderPolyObjectPlane(polyobj_t *polysector, boolean isceiling,
Z_Malloc(numAllocedPlaneVerts * sizeof(FOutVector), PU_LEVEL, &planeVerts);
}
const sector_t *sec = FOFsector ? FOFsector : gl_frontsector;
height = FixedToFloat(fixedheight);
len = W_LumpLength(lumpnum);
@@ -2833,8 +2843,9 @@ static void HWR_AddPolyObjectPlanes(void)
light = R_GetPlaneLight(gl_frontsector, polyobjsector->floorheight, true);
if (po_ptrs[i]->translucency > 0)
{
FSurfaceInfo Surf = {};
FSurfaceInfo Surf;
FBITFIELD blendmode;
memset(&Surf, 0x00, sizeof(Surf));
blendmode = HWR_TranstableToAlpha(po_ptrs[i]->translucency, &Surf);
HWR_AddTransparentPolyobjectFloor(levelflats[polyobjsector->floorpic].lumpnum, po_ptrs[i], false, polyobjsector->floorheight,
(light == -1 ? gl_frontsector->lightlevel : *gl_frontsector->lightlist[light].lightlevel), Surf.PolyColor.s.alpha, polyobjsector, blendmode, (light == -1 ? gl_frontsector->extra_colormap : gl_frontsector->lightlist[light].extra_colormap));
@@ -2855,8 +2866,9 @@ static void HWR_AddPolyObjectPlanes(void)
light = R_GetPlaneLight(gl_frontsector, polyobjsector->ceilingheight, true);
if (po_ptrs[i]->translucency > 0)
{
FSurfaceInfo Surf = {};
FSurfaceInfo Surf;
FBITFIELD blendmode;
memset(&Surf, 0x00, sizeof(Surf));
blendmode = HWR_TranstableToAlpha(po_ptrs[i]->translucency, &Surf);
HWR_AddTransparentPolyobjectFloor(levelflats[polyobjsector->ceilingpic].lumpnum, po_ptrs[i], true, polyobjsector->ceilingheight,
(light == -1 ? gl_frontsector->lightlevel : *gl_frontsector->lightlist[light].lightlevel), Surf.PolyColor.s.alpha, polyobjsector, blendmode, (light == -1 ? gl_frontsector->extra_colormap : gl_frontsector->lightlist[light].extra_colormap));
@@ -3408,7 +3420,7 @@ static void HWR_DrawSpriteShadow(gl_vissprite_t *spr, patch_t *gpatch, GLPatch_t
{
float this_scale = 1.0f;
FOutVector swallVerts[4];
FSurfaceInfo sSurf = {};
FSurfaceInfo sSurf;
FBITFIELD blendmode = 0;
fixed_t floorheight, mobjfloor;
pslope_t *floorslope;
@@ -3644,7 +3656,7 @@ static void HWR_SplitSprite(gl_vissprite_t *spr, const boolean papersprite)
FOutVector baseWallVerts[4]; // This is what the verts should end up as
patch_t *gpatch;
GLPatch_t *hwrpatch;
FSurfaceInfo Surf = {};
FSurfaceInfo Surf;
extracolormap_t *colormap;
INT32 lightlevel;
boolean lightset = true;
@@ -3673,7 +3685,7 @@ static void HWR_SplitSprite(gl_vissprite_t *spr, const boolean papersprite)
//Hurdler: 25/04/2000: now support colormap in hardware mode
HWR_GetMappedPatch(gpatch, spr->colormap);
hwrpatch = static_cast<GLPatch_t *>(gpatch->hardware);
hwrpatch = ((GLPatch_t *)gpatch->hardware);
// Draw shadow BEFORE sprite
if (UNLIKELY(cv_shadow.value // Shadows enabled
@@ -3775,10 +3787,10 @@ static void HWR_SplitSprite(gl_vissprite_t *spr, const boolean papersprite)
{
// make hyu´d players translucent with reducevfx, could be done better, but im lazy as crap
if (cv_reducevfx.value && sprmo->player->kartstuff[k_hyudorotimer] > 0)
Surf.PolyColor.s.alpha = static_cast<UINT8>(FixedMul(FRACUNIT/2, static_cast<fixed_t>(Surf.PolyColor.s.alpha)));
Surf.PolyColor.s.alpha = FixedMul(FRACUNIT/2, Surf.PolyColor.s.alpha);
if (cv_playerfade.value)
Surf.PolyColor.s.alpha = static_cast<UINT8>(FixedMul(R_DoPlayerFade(sprmo), static_cast<fixed_t>(Surf.PolyColor.s.alpha)));
Surf.PolyColor.s.alpha = FixedMul(R_DoPlayerFade(sprmo), Surf.PolyColor.s.alpha);
}
if (HWR_UseShader())
@@ -3801,7 +3813,7 @@ static void HWR_SplitSprite(gl_vissprite_t *spr, const boolean papersprite)
{
const fixed_t h = P_GetLightZAt(&sector->lightlist[i], sprmo->x, sprmo->y);
if (h > temp)
if (!(h <= temp))
continue;
if (!lightset)
@@ -3863,7 +3875,7 @@ static void HWR_SplitSprite(gl_vissprite_t *spr, const boolean papersprite)
wallVerts[1].y = endbot;
// The x and y only need to be adjusted in the case that it's not a papersprite
if (cv_glspritebillboarding.value && !cv_glshearing.value && !papersprite)
if (cv_glspritebillboarding.value && sprmo && !papersprite)
{
// Get the x and z of the vertices so billboarding draws correctly
realheight = realbot - realtop;
@@ -3929,14 +3941,14 @@ static void HWR_DrawSprite(gl_vissprite_t *spr)
FOutVector wallVerts[4];
patch_t *gpatch; // sprite patch converted to hardware
GLPatch_t *hwrpatch;
FSurfaceInfo Surf = {};
FSurfaceInfo Surf;
FBITFIELD blend = 0;
INT32 shader = SHADER_NONE;
mobj_t *sprmo = spr->mobj;
if (!sprmo->subsector)
if (UNLIKELY(!sprmo->subsector))
return;
const boolean papersprite = (sprmo->frame & FF_PAPERSPRITE);
@@ -3961,7 +3973,7 @@ static void HWR_DrawSprite(gl_vissprite_t *spr)
//Hurdler: 25/04/2000: now support colormap in hardware mode
HWR_GetMappedPatch(gpatch, spr->colormap);
hwrpatch = static_cast<GLPatch_t *>(gpatch->hardware);
hwrpatch = ((GLPatch_t *)gpatch->hardware);
// create the sprite billboard
//
@@ -4072,10 +4084,10 @@ static void HWR_DrawSprite(gl_vissprite_t *spr)
{
// make hyu´d players translucent with reducevfx, could be done better, but im lazy as crap
if (cv_reducevfx.value && sprmo->player->kartstuff[k_hyudorotimer] > 0)
Surf.PolyColor.s.alpha = static_cast<UINT8>(FixedMul(FRACUNIT/2, static_cast<fixed_t>(Surf.PolyColor.s.alpha)));
Surf.PolyColor.s.alpha = FixedMul(FRACUNIT/2, Surf.PolyColor.s.alpha);
if (cv_playerfade.value)
Surf.PolyColor.s.alpha = static_cast<UINT8>(FixedMul(R_DoPlayerFade(sprmo), static_cast<fixed_t>(Surf.PolyColor.s.alpha)));
Surf.PolyColor.s.alpha = FixedMul(R_DoPlayerFade(sprmo), Surf.PolyColor.s.alpha);
}
if (HWR_UseShader())
@@ -4094,13 +4106,13 @@ static void HWR_DrawPrecipitationSprite(gl_vissprite_t *spr)
FOutVector wallVerts[4];
patch_t *gpatch; // sprite patch converted to hardware
GLPatch_t *hwrpatch;
FSurfaceInfo Surf = {};
FSurfaceInfo Surf;
INT32 shader = SHADER_NONE;
const precipmobj_t *sprmo = spr->precip;
if (!sprmo->subsector)
if (UNLIKELY(!sprmo->subsector))
return;
// cache sprite graphics
@@ -4111,7 +4123,7 @@ static void HWR_DrawPrecipitationSprite(gl_vissprite_t *spr)
//Hurdler: 25/04/2000: now support colormap in hardware mode
HWR_GetMappedPatch(gpatch, spr->colormap);
hwrpatch = static_cast<GLPatch_t *>(gpatch->hardware);
hwrpatch = ((GLPatch_t *)gpatch->hardware);
// create the sprite billboard
//
@@ -4300,23 +4312,22 @@ static std::vector<gl_drawnode_t> drawnodes;
static void *HWR_CreateDrawNode(gl_drawnode_type_t type)
{
gl_drawnode_t *drawnode;
// if we didnt alloc anything yet, reserve atleast 64 nodes
// dont declare with it as we want our size to be 0!
drawnodes.reserve(DRAWNODES_INIT_SIZE);
drawnodes.emplace_back();
drawnode = &drawnodes.back();
drawnode->type = type;
drawnodes.back().type = type;
// not sure if returning different pointers to a union is necessary
switch (type)
{
case DRAWNODE_PLANE:
return &drawnode->u.plane;
return &drawnodes.back().u.plane;
case DRAWNODE_POLYOBJECT_PLANE:
return &drawnode->u.polyplane;
return &drawnodes.back().u.polyplane;
case DRAWNODE_WALL:
return &drawnode->u.wall;
return &drawnodes.back().u.wall;
}
return NULL;
@@ -4383,7 +4394,9 @@ static int CompareDrawNodePlanes(const void *p1, const void *p2)
static void HWR_RenderDrawNodes(void)
{
size_t i = 0, run_start = 0;
static std::vector<INT32> sortindex(DRAWNODES_INIT_SIZE);
static std::vector<INT32> sortindex;
sortindex.reserve(DRAWNODES_INIT_SIZE);
// Array for storing the rendering order.
// A list of indices into the drawnodes array.
@@ -4501,6 +4514,7 @@ static void HWR_RenderDrawNodes(void)
drawnodes.clear(); // clear so our size is 0 again!
}
// --------------------------------------------------------------------------
// Draw all vissprites
// --------------------------------------------------------------------------
@@ -4818,9 +4832,11 @@ static void HWR_ProjectSprite(mobj_t *thing)
)
{
ang = R_PointToAngle(interp.x, interp.y);
#ifdef ROTSPRITE
camang = ang;
#endif
ang -= interp.angle;
if (mirrored)
@@ -4835,7 +4851,7 @@ static void HWR_ProjectSprite(mobj_t *thing)
flip = sprframe->flip; // Will only be 0x00 or 0xFF
if (papersprite && ang < ANGLE_180)
flip ^= 0xFF;
flip ^= 0xFFFF;
}
else
{
@@ -4855,9 +4871,9 @@ static void HWR_ProjectSprite(mobj_t *thing)
flip ^= (1<<rot);
}
spr_width = spritecachedinfo[lumpoff].width;
spr_height = spritecachedinfo[lumpoff].height;
spr_offset = spritecachedinfo[lumpoff].offset;
spr_width = spritecachedinfo[lumpoff].width;
spr_height = spritecachedinfo[lumpoff].height;
spr_offset = spritecachedinfo[lumpoff].offset;
spr_topoffset = spritecachedinfo[lumpoff].topoffset;
#ifdef ROTSPRITE
@@ -4943,11 +4959,11 @@ static void HWR_ProjectSprite(mobj_t *thing)
// if the sprite is out of our view, dont need to draw it X)
if (!gld_SphereInFrustum(
(FixedToFloat(interp.x)) + cos_inv_yaw * (x1 + x2) / 2.0f,
FixedToFloat(interp.z) + (y1 + y2) / 2.0f,
FixedToFloat(interp.y) - sin_inv_yaw * (x1 + x2) / 2.0f,
//1.5 == sqrt(2) + small delta for MF_FOREGROUND
std::max<float>(FixedToFloat(spr_width) * spritexscale,
FixedToFloat(spr_height) * spriteyscale) / 2.0f * 1.5f))
FixedToFloat(interp.z) + (y1 + y2) / 2.0f,
FixedToFloat(interp.y) - sin_inv_yaw * (x1 + x2) / 2.0f,
//1.5 == sqrt(2) + small delta for MF_FOREGROUND
std::max<float>(FixedToFloat(spr_width) * spritexscale,
FixedToFloat(spr_height) * spriteyscale) / 2.0f * 1.5f))
{
return;
}
@@ -5006,10 +5022,10 @@ static void HWR_ProjectSprite(mobj_t *thing)
vis->flip = flip;
vis->scale = thing_scale;
/*vis->spritexscale = spritexscale;
vis->spritexscale = spritexscale;
vis->spriteyscale = spriteyscale;
vis->spritexoffset = FixedToFloat(spr_offset);
vis->spriteyoffset = FixedToFloat(spr_topoffset);*/
vis->spriteyoffset = FixedToFloat(spr_topoffset);
#ifdef ROTSPRITE
if (rotsprite != NULL)
@@ -5138,9 +5154,9 @@ static void HWR_ProjectPrecipitationSprite(precipmobj_t *thing)
lumpoff = sprframe->lumpid[0];
flip = sprframe->flip; // Will only be 0x00 or 0xFF
spr_width = spritecachedinfo[lumpoff].width;
spr_height = spritecachedinfo[lumpoff].height;
spr_offset = spritecachedinfo[lumpoff].offset;
spr_width = spritecachedinfo[lumpoff].width;
spr_height = spritecachedinfo[lumpoff].height;
spr_offset = spritecachedinfo[lumpoff].offset;
spr_topoffset = spritecachedinfo[lumpoff].topoffset;
if (flip)
@@ -5163,11 +5179,11 @@ static void HWR_ProjectPrecipitationSprite(precipmobj_t *thing)
if (!gld_SphereInFrustum(
(FixedToFloat(interp.x)) + cos_inv_yaw * (x1 + x2) / 2.0f,
FixedToFloat(interp.z) + (y1 + y2) / 2.0f,
FixedToFloat(interp.y) - sin_inv_yaw * (x1 + x2) / 2.0f,
//1.5 == sqrt(2) + small delta for MF_FOREGROUND
std::max<float>(FixedToFloat(spr_width) * thing_scale,
FixedToFloat(spr_height) * thing_scale) / 2.0f * 1.5f))
FixedToFloat(interp.z) + (y1 + y2) / 2.0f,
FixedToFloat(interp.y) - sin_inv_yaw * (x1 + x2) / 2.0f,
//1.5 == sqrt(2) + small delta for MF_FOREGROUND
std::max<float>(FixedToFloat(spr_width) * thing_scale,
FixedToFloat(spr_height) * thing_scale) / 2.0f * 1.5f))
{
return;
}
@@ -5280,6 +5296,7 @@ void HWR_ClearSkyDome(void)
sky->loops = NULL;
sky->data = NULL;
sky->vbo = 0;
sky->rows = sky->columns = 0;
sky->loopcount = 0;
@@ -5427,7 +5444,7 @@ static void HWR_SetTransformAiming(FTransform *trans)
fixed_t fixedaiming = AIMINGTODY(aimingangle);
trans->viewaiming = FixedToFloat(fixedaiming) * (static_cast<float>(vid.width) / static_cast<float>(vid.height)) / (static_cast<float>(BASEVIDWIDTH) / static_cast<float>(BASEVIDHEIGHT));
if (splitscreen == 1) // only for 2 player splitscreen
trans->viewaiming *= 2.125f; // splitscreen adjusts fov with 0.8, so compensate (but only halfway, since splitscreen means only half the screen is used)
trans->viewaiming *= 2.125; // splitscreen adjusts fov with 0.8, so compensate (but only halfway, since splitscreen means only half the screen is used)
trans->shearing = true;
gl_aimingangle = 0;
}
@@ -5691,12 +5708,6 @@ extern "C" {
// ==========================================================================
static void HWR_RenderFrame(boolean skybox, boolean drawsky)
{
// NetUpdate below may cause this to be false midrender if toggled
const boolean useportals = HWR_UsePortals();
if (useportals)
GL_EnableStencilTest();
// Clear view, set viewport (glViewport), set perspective...
HWR_ClearView();
@@ -5714,7 +5725,7 @@ static void HWR_RenderFrame(boolean skybox, boolean drawsky)
viewwindowy,
(viewwindowx + viewwidth),
(viewwindowy + viewheight),
ZCLIP_PLANE, clipping_distances[renderdist - 1]);
ZCLIP_PLANE, clipping_distances[renderdist - 1]);
current_bsp_culling_distance = bsp_culling_distances[renderdist- 1];
}
@@ -5722,14 +5733,11 @@ static void HWR_RenderFrame(boolean skybox, boolean drawsky)
NetUpdate();
portalclipline = NULL;
if (useportals)
if (UNLIKELY(HWR_UsePortals()))
HWR_RenderViewpoint<RenderViewpointType::kPortal>(NULL, 0, !skybox);
else
HWR_RenderViewpoint<RenderViewpointType::kNormal>(NULL, 0, !skybox);
if (useportals)
GL_DisableStencilTest();
// Check for new console commands.
NetUpdate();
}
@@ -5906,6 +5914,7 @@ void HWR_AddCommands(void)
CV_RegisterVar(&cv_glpaletterendering);
CV_RegisterVar(&cv_glpalettedepth);
CV_RegisterVar(&cv_glflashpal);
}
// --------------------------------------------------------------------------
@@ -5985,7 +5994,7 @@ static void COM_HWR_glinfo(void)
// if the GPU is super new and supports a bajillion extensions - xyzzy
char *copy = strdup((const char*)gl_extensions);
char *ext;
char *ext = strtok(copy, " ");
if (copy == NULL)
{
@@ -5993,8 +6002,6 @@ static void COM_HWR_glinfo(void)
return;
}
ext = strtok(copy, " ");
do
{
CONS_Printf(" - %s\n", ext);
@@ -6064,7 +6071,7 @@ static void HWR_DoPostProcessor(void)
{
// Armageddon Blast Flash!
// Could this even be considered postprocessor?
if (!HWR_ShouldUsePaletteRendering())
if (!HWR_PalRenderFlashpal())
{
const player_t *player = &players[displayplayers[viewssnum]];
@@ -6077,7 +6084,7 @@ static void HWR_DoPostProcessor(void)
{-4.0f, -4.0f, 4.0f, 0.0f, 0.0f}
};
FSurfaceInfo Surf = {};
FSurfaceInfo Surf;
// This won't change if the flash palettes are changed unfortunately, but it works for its purpose
if (player->flashpal == PAL_NUKE)
@@ -6096,66 +6103,64 @@ static void HWR_DoPostProcessor(void)
}
}
// screen textures are needed for the rest of the effects
if (cv_glscreentextures.value != 2)
if (cv_glscreentextures.value != 2) // screen textures are needed for the rest of the effects
return;
// Not supported in splitscreen - someone want to add support?
if (splitscreen || cv_reducevfx.value)
return;
//UINT8 viewnum = R_GetViewNumber();
//UINT8 viewnum = R_GetViewNumber(); // see below
//camera_t *thiscam = &camera[viewnum];
const camera_t *thiscam = &camera[0];
if (!(thiscam->postimg & POSTIMG_WATER || thiscam->postimg & POSTIMG_HEAT))
return;
// Not supported in splitscreen - someone want to add support?
const boolean screenwave = (!splitscreen && !cv_reducevfx.value && (thiscam->postimg & POSTIMG_WATER || thiscam->postimg & POSTIMG_HEAT));
// Capture the screen for intermission and screen waving
if (gamestate != GS_INTERMISSION)
if ((lastdraw || screenwave) && gamestate != GS_INTERMISSION)
GL_MakeScreenTexture(HWD_SCREENTEXTURE_GENERIC1);
// Drunken vision! WooOOooo~
// 10 by 10 grid. 2 coordinates (xy)
float v[SCREENVERTS][SCREENVERTS][2];
float disStart = (leveltime-1) + FixedToFloat(R_GetTimeFrac(RTF_LEVEL));
UINT8 x, y;
float WAVELENGTH;
float AMPLITUDE;
float FREQUENCY;
// Modifies the wave.
if (thiscam->postimg & POSTIMG_WATER)
if (screenwave)
{
WAVELENGTH = 5.0f;
AMPLITUDE = 40.0f;
FREQUENCY = 8.0f;
}
else
{
WAVELENGTH = 10.0f;
AMPLITUDE = 60.0f;
FREQUENCY = 4.0f;
}
// 10 by 10 grid. 2 coordinates (xy)
float v[SCREENVERTS][SCREENVERTS][2];
float disStart = (leveltime-1) + FixedToFloat(R_GetTimeFrac(RTF_LEVEL));
//static constexpr float scale = ((float)SCREENVERTS - 1.0f) / 9.0f; // well this evals to just 1.0f and what is x / 1? kek
UINT8 x, y;
float WAVELENGTH;
float AMPLITUDE;
float FREQUENCY;
for (x = 0; x < SCREENVERTS; x++)
{
for (y = 0; y < SCREENVERTS; y++)
// Modifies the wave.
if (thiscam->postimg & POSTIMG_WATER)
{
// Change X position based on its Y position.
v[x][y][0] = x-4.5f + sinf(((disStart+(static_cast<float>(y) * WAVELENGTH)) / FREQUENCY)) / AMPLITUDE; // (x / scale)
v[x][y][1] = y-4.5f; // (y / scale)
WAVELENGTH = 5.0f;
AMPLITUDE = 40.0f;
FREQUENCY = 8.0f;
}
else
{
WAVELENGTH = 10.0f;
AMPLITUDE = 60.0f;
FREQUENCY = 4.0f;
}
//static constexpr float scale = ((float)SCREENVERTS - 1.0f) / 9.0f; // well this evals to just 1.0f and what is x / 1? kek
for (x = 0; x < SCREENVERTS; x++)
{
for (y = 0; y < SCREENVERTS; y++)
{
// Change X position based on its Y position.
v[x][y][0] = x-4.5f + sinf(((disStart+(static_cast<float>(y) * WAVELENGTH)) / FREQUENCY)) / AMPLITUDE; // (x / scale)
v[x][y][1] = y-4.5f; // (y / scale)
}
}
GL_PostImgRedraw(v);
// Capture the screen again for screen waving on the intermission
if (gamestate != GS_INTERMISSION)
GL_MakeScreenTexture(HWD_SCREENTEXTURE_GENERIC1);
}
GL_PostImgRedraw(v);
// Capture the screen again for screen waving on the intermission
if (gamestate != GS_INTERMISSION)
GL_MakeScreenTexture(HWD_SCREENTEXTURE_GENERIC1);
// Flipping of the screen isn't done here anymore
}
+8 -7
View File
@@ -151,19 +151,14 @@ FUNCINLINE static ATTRINLINE void HWR_RenderVhsEffect(fixed_t upbary, fixed_t do
GL_RenderVhsEffect(upbary, downbary, updistort, downdistort, barsize);
}
FUNCINLINE static ATTRINLINE void HWR_MakeScreenTexture(void)
{
GL_MakeScreenTexture(HWD_SCREENTEXTURE_GENERIC1);
}
FUNCINLINE static ATTRINLINE void HWR_MakeScreenFinalTexture(void)
{
GL_MakeScreenTexture(HWD_SCREENTEXTURE_GENERIC2);
}
FUNCINLINE static ATTRINLINE void HWR_DrawScreenFinalTexture(INT32 width, INT32 height)
FUNCINLINE static ATTRINLINE void HWR_DrawScreenFinalTexture(INT32 width, INT32 height, boolean useshader)
{
GL_DrawScreenFinalTexture(HWD_SCREENTEXTURE_GENERIC2, width, height);
GL_DrawScreenFinalTexture(HWD_SCREENTEXTURE_GENERIC2, width, height, useshader);
}
// hw_main.c: Segs
@@ -213,6 +208,7 @@ extern consvar_t cv_glportals;
extern consvar_t cv_glpaletterendering;
extern consvar_t cv_glpalettedepth;
extern consvar_t cv_glflashpal;
FUNCINLINE static ATTRINLINE boolean HWR_UseShader(void)
{
@@ -224,6 +220,11 @@ FUNCINLINE static ATTRINLINE boolean HWR_ShouldUsePaletteRendering(void)
return (cv_glpaletterendering.value && (pLocalPalette != NULL) && HWR_UseShader());
}
FUNCINLINE static ATTRINLINE boolean HWR_PalRenderFlashpal(void)
{
return (cv_glflashpal.value && HWR_ShouldUsePaletteRendering());
}
// Returns a pointer to the palette which should be used for caching textures.
FUNCINLINE static ATTRINLINE RGBA_t *HWR_GetTexturePalette(void)
{
+22 -14
View File
@@ -579,7 +579,7 @@ md2found:
fclose(f);
}
void HWR_AddPlayerMD2(INT32 skin, boolean local) // For MD2's that were added after startup
void HWR_AddPlayerMD2(int skin, boolean local) // For MD2's that were added after startup
{
FILE *f;
char name[20], filename[32];
@@ -693,15 +693,17 @@ static void HWR_CreateBlendedTexture(patch_t *gpatch, patch_t *blendgpatch, GLMi
GLPatch_t *hwrBlendPatch = blendgpatch->hardware;
UINT16 w = gpatch->width, h = gpatch->height;
UINT32 size = w*h;
RGBA_t *image, *blendimage, *cur;
RGBA_t blendcolor = {};
RGBA_t *image, *blendimage, *cur, blendcolor;
RGBA_t *palette = HWR_GetTexturePalette();
UINT8 translation[17] = {}; // First the color index
UINT8 cutoff[17] = {}; // Brightness cutoff before using the next color
UINT8 translation[17]; // First the color index
UINT8 cutoff[17]; // Brightness cutoff before using the next color
UINT8 translen = 0;
UINT8 i;
UINT8 colorbrightnesses[17] = {};
UINT8 color_match_lookup[256] = {}; // optimization attempt
UINT8 colorbrightnesses[17];
UINT8 color_match_lookup[256]; // optimization attempt
memset(translation, 0, sizeof(translation));
memset(cutoff, 0, sizeof(cutoff));
if (glMipmap->width == 0)
{
@@ -714,10 +716,14 @@ static void HWR_CreateBlendedTexture(patch_t *gpatch, patch_t *blendgpatch, GLMi
glMipmap->format = GL_TEXFMT_RGBA;
}
Z_Free(glMipmap->data);
glMipmap->data = NULL;
if (glMipmap->data)
{
Z_Free(glMipmap->data);
glMipmap->data = NULL;
}
cur = Z_Calloc(size*4, PU_HWRMODELTEXTURE, &glMipmap->data);
cur = Z_Malloc(size*4, PU_HWRMODELTEXTURE, &glMipmap->data);
memset(cur, 0x00, size*4);
image = hwrPatch->mipmap->data;
blendimage = hwrBlendPatch->mipmap->data;
@@ -1031,6 +1037,7 @@ static void HWR_GetBlendedTexture(patch_t *patch, patch_t *blendgpatch, INT32 sk
GLPatch_t *glPatch = patch->hardware;
GLMipmap_t *glMipmap, *newMipmap;
if (blendgpatch == NULL || colormap == colormaps || colormap == NULL)
{
// Don't do any blending
@@ -1099,7 +1106,7 @@ void HWR_DrawMD2(gl_vissprite_t *spr)
INT32 frame = 0;
INT32 nextFrame = -1;
FTransform p;
FSurfaceInfo Surf = {};
FSurfaceInfo Surf;
if (!cv_glmdls.value || spr->precip)
return;
@@ -1336,8 +1343,8 @@ void HWR_DrawMD2(gl_vissprite_t *spr)
if (spr->mobj->frame & FF_ANIMATE)
{
// set duration and tics to be the correct values for FF_ANIMATE states
durs = spr->mobj->state->var2;
tics = (INT32)spr->mobj->anim_duration;
durs = (float)spr->mobj->state->var2;
tics = (float)spr->mobj->anim_duration;
}
//FIXME: this is not yet correct
@@ -1475,7 +1482,7 @@ void HWR_Draw2DModel(md2_t *md2, INT32 x, INT32 y, INT32 skinnum, skincolors_t c
patch_t *gpatch, *blendgpatch;
GLPatch_t *hwrPatch = NULL, *hwrBlendPatch = NULL;
FTransform p;
FSurfaceInfo Surf = {};
FSurfaceInfo Surf;
if (!md2->model)
{
@@ -1526,6 +1533,7 @@ void HWR_Draw2DModel(md2_t *md2, INT32 x, INT32 y, INT32 skinnum, skincolors_t c
if (blendgpatch)
hwrBlendPatch = ((GLPatch_t *)blendgpatch->hardware);
memset(&Surf, 0x00, sizeof(FSurfaceInfo));
Surf.PolyColor.rgba = 0xFFFFFFFF;
Surf.PolyFlags = PF_Occlude | PF_Modulated;
+4 -3
View File
@@ -154,7 +154,7 @@ model_t *MD3_LoadModel(const char *fileName, int ztag, boolean useFloat)
char *buffer;
int surfEnd;
int i, t;
//int matCount;
int matCount;
FILE *f;
if (!latlnginit)
@@ -227,7 +227,7 @@ model_t *MD3_LoadModel(const char *fileName, int ztag, boolean useFloat)
retModel->meshes = (mesh_t*)Z_Calloc(sizeof(mesh_t)*retModel->numMeshes, ztag, NULL);
//matCount = 0;
matCount = 0;
for (i = 0, surfEnd = 0; i < mdh->numSurfaces; i++)
{
int j;
@@ -237,7 +237,7 @@ model_t *MD3_LoadModel(const char *fileName, int ztag, boolean useFloat)
mdShader = (md3Shader*)((char*)mdS + mdS->offsetShaders);
for (j = 0; j < mdS->numShaders; j++ /*, matCount++*/)
for (j = 0; j < mdS->numShaders; j++, matCount++)
{
size_t len = strlen(mdShader[j].name);
mdShader[j].name[len-1] = 'z';
@@ -503,6 +503,7 @@ model_t *MD3_LoadModel(const char *fileName, int ztag, boolean useFloat)
}
}*/
free(buffer);
return retModel;
+3 -9
View File
@@ -109,7 +109,7 @@ boolean HWR_InitShaders(void)
// returns INT32_MAX if not found
static INT32 strstr_int(const char *str1, const char *str2)
{
gconst char *location = strstr(str1, str2);
char *location = strstr(str1, str2);
if (location)
return location - str1;
else
@@ -365,17 +365,13 @@ static void HWR_CompileShader(int index)
if (vertex_source)
{
char *preprocessed = HWR_PreprocessShader(vertex_source);
if (!preprocessed)
return;
if (!preprocessed) return;
GL_LoadShader(index, preprocessed, HWD_SHADERSTAGE_VERTEX);
}
if (fragment_source)
{
char *preprocessed = HWR_PreprocessShader(fragment_source);
if (!preprocessed)
return;
if (!preprocessed) return;
GL_LoadShader(index, preprocessed, HWD_SHADERSTAGE_FRAGMENT);
}
@@ -391,10 +387,8 @@ void HWR_CompileShaders(void)
{
int custom_index = gl_shadertargets[i].custom_shader;
HWR_CompileShader(i);
if (!gl_shaders[i].compiled)
CONS_Alert(CONS_ERROR, "HWR_CompileShaders: Compilation failed for base %s shader!\n", shaderxlat[i].type);
if (custom_index != -1)
{
HWR_CompileShader(custom_index);
+19 -9
View File
@@ -78,23 +78,33 @@
// Include GLSL_FLOOR_FUDGES or GLSL_WALL_FUDGES or define the fudges in shaders that use this macro.
#define GLSL_DOOM_COLORMAP_DITHER \
"float baseValue = max(startmap * STARTMAP_FUDGE - scale * 0.5 * SCALE_FUDGE, cap);\n" \
"float patscale = min(scr_resolution.x / 1280.0, scr_resolution.y / 720.0);\n" \
"patscale = max(floor(patscale + 0.5), 1.0);\n" \
"patscale = 1.0 / patscale;\n" \
"ivec2 p = ivec2(mod(floor(position * patscale), 4.0));\n" \
"float depthfactor = clamp((z - 192.0) / (6144.0 - 192.0), 0.0, 1.0);\n" \
"float endResolutionx = scr_resolution.x;\n" \
"float endResolutiony = scr_resolution.y;\n" \
"if (scr_resolution.x > 1280.0) {\n" \
"endResolutionx = scr_resolution.x * 0.5;\n" \
"}\n" \
"if (scr_resolution.y > 720.0) {\n" \
"endResolutiony = scr_resolution.y * 0.5;\n" \
"}\n" \
"float zFactor = clamp((z - 192.0) / (6144.0 - 192.0), 0.0, 1.0);\n" \
"int scaleFactor = int(mix(1.0, 8.0, zFactor));\n" \
"endResolutionx = endResolutionx * scaleFactor;\n" \
"endResolutiony = endResolutiony * scaleFactor;\n" \
"vec2 normalizedPosition = position * vec2(endResolutionx / scr_resolution.x, endResolutiony / scr_resolution.y);\n" \
"int x = int(mod(normalizedPosition.x, 4.0));\n" \
"int y = int(mod(normalizedPosition.y, 4.0));\n" \
"float bayerMatrix[4*4] = float[4*4](\n" \
"0.0, 8.0, 2.0, 10.0,\n" \
"12.0, 4.0, 14.0, 6.0,\n" \
"3.0, 11.0, 1.0, 9.0,\n" \
"15.0, 7.0, 13.0, 5.0\n" \
");\n" \
"float threshold = 16.0;\n" \
"#ifdef SRB2_PALETTE_RENDERING\n" \
"threshold = 11.0;\n" \
"float threshold = (1.0 - pow(zFactor, 2.0)) * (bayerMatrix[y*4 + x] / 11.0);\n" \
"#else\n" \
"float threshold = (1.0 - pow(zFactor, 2.0)) * (bayerMatrix[y*4 + x] / 16.0);\n" \
"#endif\n" \
"threshold = (1.0 - pow(depthfactor, 2.0)) * (bayerMatrix[p.y*4 + p.x] / threshold);\n" \
"return mix(baseValue + threshold - 0.5 / 16.0, baseValue, depthfactor);\n"
"return mix(baseValue + threshold - 0.5 / 16.0, baseValue, zFactor);\n"
#define GLSL_DOOM_COLORMAP_NODITHER \
"return max(startmap * STARTMAP_FUDGE - scale * 0.5 * SCALE_FUDGE, cap);\n" \
+35 -64
View File
@@ -1068,13 +1068,6 @@ void GL_SetShader(int slot)
gl_shadersenabled = false;
}
void GL_EnableShader(void)
{
// we can just use GL_Shader_SetUniforms as itll enable the shader for us
// and handle any failures
GL_Shader_SetUniforms(NULL, NULL, NULL, NULL);
}
void GL_UnSetShader(void)
{
if (gl_shadersenabled) // don't repeatedly call glUseProgram if not needed
@@ -1284,7 +1277,7 @@ void GL_SetStates(void)
pglColorMask(GL_TRUE, GL_TRUE, GL_TRUE, GL_TRUE);
pglDisable(GL_STENCIL_TEST);
pglEnable(GL_STENCIL_TEST);
pglEnable(GL_DEPTH_TEST); // check the depth buffer
pglDepthMask(GL_TRUE); // enable writing to depth buffer
pglClearDepth(1.0f);
@@ -1314,16 +1307,6 @@ void GL_SetStates(void)
#endif
}
void GL_EnableStencilTest(void)
{
pglEnable(GL_STENCIL_TEST);
}
void GL_DisableStencilTest(void)
{
pglDisable(GL_STENCIL_TEST);
}
// -----------------+
// DeleteTexture : Deletes a texture from the GPU and frees its data
// -----------------+
@@ -1400,19 +1383,19 @@ void GL_Flush(void)
// -----------------+
INT32 GL_isExtAvailable(const char *extension, const GLubyte *start)
{
gconst GLubyte *where, *terminator;
GLubyte *where, *terminator;
if (!extension || !start)
return 0;
where = (gconst GLubyte *)strchr(extension, ' ');
where = (GLubyte *) strchr(extension, ' ');
if (where || *extension == '\0')
return 0;
for (;;)
{
where = (gconst GLubyte *)strstr((const char *)start, extension);
where = (GLubyte *) strstr((const char *) start, extension);
if (!where)
break;
@@ -3260,6 +3243,14 @@ static void GL_Framebuffer_Generate(void)
if (!framebufferobject.fboobj)
pglGenFramebuffers(1, &framebufferobject.fboobj);
if (pglCheckFramebufferStatus(GL_FRAMEBUFFER_EXT) != GL_FRAMEBUFFER_COMPLETE_EXT)
{
// if this fails, dont retry it a gazillion times
// this wouldnt recover
supportFBO = false;
return;
}
// Bind the framebuffer
pglBindFramebuffer(GL_FRAMEBUFFER_EXT, framebufferobject.fboobj);
@@ -3311,18 +3302,6 @@ static void GL_Framebuffer_Generate(void)
pglBindRenderbuffer(GL_RENDERBUFFER_EXT, 0);
}
if (pglCheckFramebufferStatus(GL_FRAMEBUFFER_EXT) != GL_FRAMEBUFFER_COMPLETE_EXT)
{
//pglGetError(); TODO:implement this or smth
GL_MSG_Error("GL_Framebuffer_Generate: Failed to create Framebuffer Object");
// if this fails, dont retry it a gazillion times
// this wouldnt recover
supportFBO = false;
pglBindFramebuffer(GL_FRAMEBUFFER_EXT, 0);
return;
}
// Unbind the framebuffer
pglBindFramebuffer(GL_FRAMEBUFFER_EXT, 0);
@@ -3345,10 +3324,6 @@ void GL_Framebuffer_Enable(void)
GL_Framebuffer_Generate();
// failed
if (!supportFBO || !framebufferobject.init)
return;
pglBindFramebuffer(GL_FRAMEBUFFER_EXT, framebufferobject.fboobj);
pglBindRenderbuffer(GL_RENDERBUFFER_EXT, framebufferobject.rboobj);
}
@@ -3616,30 +3591,22 @@ void GL_RenderVhsEffect(fixed_t upbary, fixed_t downbary, UINT8 updistort, UINT8
1.0f, -1.0f, 1.0f
};
xfix = 1/((float)screen_texsizew/(float)screen_width);
yfix = 1/((float)screen_texsizeh/(float)screen_height);
const GLfloat scrwf = (float)screen_width;
const GLfloat scrwh = (float)screen_height;
xfix = 1/((float)screen_texsizew/scrwf);
yfix = 1/((float)screen_texsizeh/scrwh);
GL_SetBlend(PF_Modulated|PF_Translucent|PF_NoDepthTest);
// Slight fuzziness
GL_MakeScreenTexture(HWD_SCREENTEXTURE_VHS);
GL_SetBlend(PF_Modulated|PF_Translucent|PF_NoDepthTest);
pglBindTexture(GL_TEXTURE_2D, screenTextures[HWD_SCREENTEXTURE_VHS]);
uint32_t r = rand();
const float stride = 2.f/scrwh;
const float ystep = 2.f/scrwh * (float)vid.udup/4.f;
for (i = 0; i < 1; i += ystep)
for (i = 0; i < 1; i += stride)
{
// avoid calling rand thousands of times
r ^= r >> 13;
r ^= r >> 11;
r ^= r << 21;
fix[2] = (float)(r & 127) / -22000.f * xfix;
fix[2] = (float)(rand() % 128) / -22000.f * xfix;
fix[0] = fix[2];
fix[6] = fix[0] + xfix;
fix[4] = fix[2] + xfix;
@@ -3657,8 +3624,8 @@ void GL_RenderVhsEffect(fixed_t upbary, fixed_t downbary, UINT8 updistort, UINT8
}
// Upward bar
GL_MakeScreenTexture(HWD_SCREENTEXTURE_VHS);
pglBindTexture(GL_TEXTURE_2D, screenTextures[HWD_SCREENTEXTURE_VHS]);
//GL_MakeScreenTexture(HWD_SCREENTEXTURE_VHS);
//pglBindTexture(GL_TEXTURE_2D, screenTextures[HWD_SCREENTEXTURE_VHS]);
color[0] = color[1] = color[2] = 190;
color[3] = 250;
@@ -3681,14 +3648,13 @@ void GL_RenderVhsEffect(fixed_t upbary, fixed_t downbary, UINT8 updistort, UINT8
fix[1] = fix[7] += (fix[3] - fix[7])*2;
screenVerts[1] = screenVerts[10] += (screenVerts[4] - screenVerts[1])*2;
pglTexCoordPointer(2, GL_FLOAT, 0, fix);
pglVertexPointer(3, GL_FLOAT, 0, screenVerts);
pglDrawArrays(GL_TRIANGLE_FAN, 0, 4);
// Downward bar
GL_MakeScreenTexture(HWD_SCREENTEXTURE_VHS);
pglBindTexture(GL_TEXTURE_2D, screenTextures[HWD_SCREENTEXTURE_VHS]);
//GL_MakeScreenTexture(HWD_SCREENTEXTURE_VHS);
//pglBindTexture(GL_TEXTURE_2D, screenTextures[HWD_SCREENTEXTURE_VHS]);
fix[0] = 0.0f;
fix[6] = xfix;
@@ -3707,7 +3673,6 @@ void GL_RenderVhsEffect(fixed_t upbary, fixed_t downbary, UINT8 updistort, UINT8
fix[1] = fix[7] += (fix[3] - fix[7])*2;
screenVerts[1] = screenVerts[10] += (screenVerts[4] - screenVerts[1])*2;
pglTexCoordPointer(2, GL_FLOAT, 0, fix);
pglVertexPointer(3, GL_FLOAT, 0, screenVerts);
pglDrawArrays(GL_TRIANGLE_FAN, 0, 4);
@@ -3743,11 +3708,11 @@ void GL_MakeScreenTexture(int tex)
tex_downloaded = screenTextures[tex];
}
void GL_DrawScreenFinalTexture(int tex, INT32 width, INT32 height)
void GL_DrawScreenFinalTexture(int tex, INT32 width, INT32 height, boolean useshader)
{
float xfix, yfix;
float origaspect, newaspect;
float xoff = 1.0f, yoff = 1.0f; // xoffset and yoffset for the polygon to have black bars around the screen
float xoff = 1, yoff = 1; // xoffset and yoffset for the polygon to have black bars around the screen
static float off[12] =
{
@@ -3770,19 +3735,19 @@ void GL_DrawScreenFinalTexture(int tex, INT32 width, INT32 height)
if (origaspect < newaspect)
{
xoff = origaspect / newaspect;
yoff = 1.0f;
yoff = 1;
}
else if (origaspect > newaspect)
{
xoff = 1.0f;
xoff = 1;
yoff = newaspect / origaspect;
}
// float off[12];
off[0] = off[3] = -xoff;
off[1] = off[10] = -yoff;
off[4] = off[7] = yoff;
off[6] = off[9] = xoff;
off[4] = off[7] = yoff;
off[6] = off[9] = xoff;
// float fix[8];
fix[3] = fix[5] = yfix;
@@ -3796,6 +3761,9 @@ void GL_DrawScreenFinalTexture(int tex, INT32 width, INT32 height)
pglBindTexture(GL_TEXTURE_2D, screenTextures[tex]);
if (useshader)
pglUseProgram(gl_shaders[SHADER_PALETTE_POSTPROCESS].program); // Final postprocess step of palette rendering, after everything else has been drawn.
pglColor4ubv(white);
pglTexCoordPointer(2, GL_FLOAT, 0, fix);
@@ -3803,6 +3771,9 @@ void GL_DrawScreenFinalTexture(int tex, INT32 width, INT32 height)
pglDrawArrays(GL_TRIANGLE_FAN, 0, 4);
if (useshader)
pglUseProgram(0);
tex_downloaded = screenTextures[tex];
}
+1 -3
View File
@@ -225,10 +225,9 @@ HMS_connect (const char *format, ...)
{
cc = curl_easy_setopt(curl, CURLOPT_VERBOSE, 1L);
if (cc != CURLE_OK) I_OutputMsg("libcurl: %s\n", buffer->errbuf);
#ifdef LOGMESSAGES
cc = curl_easy_setopt(curl, CURLOPT_STDERR, logstream);
if (cc != CURLE_OK) I_OutputMsg("libcurl: %s\n", buffer->errbuf);
#endif
}
if (M_CheckParm("-bindaddr") && M_IsNextParm())
@@ -318,7 +317,6 @@ static void
HMS_end (struct HMS_buffer *buffer)
{
curl_easy_cleanup(buffer->curl);
free(buffer->errbuf);
free(buffer->buffer);
free(buffer);
}
+242 -97
View File
@@ -97,6 +97,7 @@ static textinput_t w_chat;
static boolean headsupactive = false;
boolean hu_showscores = false; // draw rankings
static char hu_tick;
static tic_t hu_emoteanim = 0;
emote_autocomplete_t emote_autocomplete = {0};
static huddrawlist_h luahuddrawlist_scores = NULL;
@@ -115,8 +116,155 @@ static patch_t *songcreditbg = NULL;
// -------
static void HU_DrawRankings(void);
consvar_t cv_showspecstuff = {"showspecstuff", "No", CV_SAVE, CV_YesNo, NULL, 0, NULL, NULL, 0, 0, NULL};
//======================================================================
// KEYBOARD LAYOUTS FOR ENTERING TEXT
//======================================================================
char *shiftxform = NULL;
char english_shiftxform[] =
{
0,
1, 2, 3, 4, 5, 6, 7, 8, 9, 10,
11, 12, 13, 14, 15, 16, 17, 18, 19, 20,
21, 22, 23, 24, 25, 26, 27, 28, 29, 30,
31,
' ', '!', '"', '#', '$', '%', '&',
'"', // shift-'
'(', ')', '*', '+',
'<', // shift-,
'_', // shift--
'>', // shift-.
'?', // shift-/
')', // shift-0
'!', // shift-1
'@', // shift-2
'#', // shift-3
'$', // shift-4
'%', // shift-5
'^', // shift-6
'&', // shift-7
'*', // shift-8
'(', // shift-9
':',
':', // shift-;
'<',
'+', // shift-=
'>', '?', '@',
'A', 'B', 'C', 'D', 'E', 'F', 'G', 'H', 'I', 'J', 'K', 'L', 'M', 'N',
'O', 'P', 'Q', 'R', 'S', 'T', 'U', 'V', 'W', 'X', 'Y', 'Z',
'{', // shift-[
'|', // shift-backslash - OH MY GOD DOES WATCOM SUCK
'}', // shift-]
'"', '_',
'~', // shift-`
'A', 'B', 'C', 'D', 'E', 'F', 'G', 'H', 'I', 'J', 'K', 'L', 'M', 'N',
'O', 'P', 'Q', 'R', 'S', 'T', 'U', 'V', 'W', 'X', 'Y', 'Z',
'{', '|', '}', '~', 127
};
char french_shiftxform[] =
{
0,
1, 2, 3, 4, 5, 6, 7, 8, 9, 10,
11, 12, 13, 14, 15, 16, 17, 18, 19, 20,
21, 22, 23, 24, 25, 26, 27, 28, 29, 30,
31,
' ','$', //shift-!
'3', //shift-"
'#', '$', '%',
'1', //shift-&
'4', // shift-'
'5', // shift-(
')', // shift-)
'*', '+',
'?', // shift-,
'6', // shift--
'.', '/',
'0', '1', '2', '3', '4', '5',
'6', '7', '8', '9',
'/', // shitf-:
'.', // shift-;
'>', // shift-<
'+', // shift-=
'>', '?', '@',
'A', 'B', 'C', 'D', 'E', 'F', 'G', 'H', 'I', 'J', 'K', 'L', 'M', 'N',
'O', 'P', 'Q', 'R', 'S', 'T', 'U', 'V', 'W', 'X', 'Y', 'Z',
'[', '\\', ']', '^',
'8', //shift-_
'`',
'A', 'B', 'C', 'D', 'E', 'F', 'G', 'H', 'I', 'J', 'K', 'L', 'M', 'N',
'O', 'P', 'Q', 'R', 'S', 'T', 'U', 'V', 'W', 'X', 'Y', 'Z',
'{', '|', '}', '~', 127,
128, 129,
'2',
131, 132,
'0',
134,
'9',
136, 137,
'7',
139, 140,
'%'
};
char french_altgrxform[] =
{
0,
1, 2, 3, 4, 5, 6, 7, 8, 9, 10,
11, 12, 13, 14, 15, 16, 17, 18, 19, 20,
21, 22, 23, 24, 25, 26, 27, 28, 29, 30,
31,
' ', '!',
'#', //altgr-"
'#', '$', '%', '&',
'{', //altgr-'
'[', //altgr-(
']', //altgr-)
'*', '+', ',',
'|', //altg--
'.', '/',
'0', '1', '2', '3', '4', '5',
'6', '7', '8', '9',
':', ';', '<',
'}', //altgr-=
'>', '?', '@',
'A', 'B', 'C', 'D', 'E', 'F', 'G', 'H', 'I', 'J', 'K', 'L', 'M', 'N',
'O', 'P', 'Q', 'R', 'S', 'T', 'U', 'V', 'W', 'X', 'Y', 'Z',
'[', '\\', ']', '^',
'\\', //altgr-backslash
'`',
'a', 'b', 'c', 'd', 'E', 'f', 'g', 'h', 'i', 'j', 'k', 'l', 'm', 'n',
'o', 'p', 'q', 'r', 's', 't', 'u', 'v', 'w', 'x', 'y', 'z',
'{', '|', '}', '~', 127,
128, 129,
'~',
131, 132,
'@',
134,
'^',
136, 137,
'`',
139, 140,
KEY_FR_U_GRAVE
};
//fallback for special letter non displayable in the game (i.e.: 'é','à',etc.)
INT32 HU_FallBackFrSpecialLetter(INT32 key)
{
switch(key){
case KEY_FR_E_AIGUE: return 'e';
case KEY_FR_E_GRAVE: return 'e';
case KEY_FR_C_CEDILLE: return 'c';
case KEY_FR_A_GRAVE: return 'a';
case KEY_FR_U_GRAVE: return 'u';
default: return key;
}
}
static char cechotext[1024];
static tic_t cechotimer = 0;
static tic_t cechoduration = 5*TICRATE;
@@ -260,6 +408,9 @@ void HU_Init(void)
COM_AddCommand("csay", Command_CSay_f);
RegisterNetXCmd(XD_SAY, Got_Saycmd);
// set shift translation table
shiftxform = english_shiftxform;
if (dedicated || rendermode == render_none)
return;
@@ -285,6 +436,11 @@ void HU_Start(void)
headsupactive = true;
}
void HU_Shiftform(void)
{
shiftxform = (cv_keyboardlayout.value == 3) ? french_shiftxform : english_shiftxform;
}
//======================================================================
// EXECUTION
//======================================================================
@@ -341,9 +497,7 @@ static void HU_removeChatText_Log(void)
{
chat_log[i] = chat_log[i+1];
}
chat_nummsg_log--; // lost 1 msg.
chat_log[chat_nummsg_log] = NULL;
}
static void Chatlogsize_OnChange(void)
@@ -362,7 +516,6 @@ static void Chatlogsize_OnChange(void)
if (new_chat_log == NULL)
{
free(chat_log);
chat_log = NULL;
return;
}
chat_log = new_chat_log;
@@ -388,8 +541,6 @@ void HU_AddChatText(const char *text, boolean playsound)
HU_removeChatText_Log();
chat_log[chat_nummsg_log] = malloc(HU_MSGBUFSIZE);
if (!chat_log[chat_nummsg_log])
I_Error("HU_AddChatText: out of memory for chat log\n");
strcpy(chat_log[chat_nummsg_log], text);
++chat_nummsg_log;
@@ -472,10 +623,7 @@ static void DoSayCommand(SINT8 target, size_t usedargs, UINT8 flags)
// with that logic, characters 4 and 5 are our numbers:
const char *newmsg;
INT32 spc = 1; // used if nodenum[1] is a space.
CLEANUP(pfree) char *nodenum = (char*)malloc(3);
if (!nodenum)
I_Error("DoSayCommand: out of memory for sending pm\n");
CLEANUP(pfree) char *nodenum = (char*) malloc(3);
memcpy(nodenum, msg+3, 2);
nodenum[2] = '\0';
@@ -756,7 +904,7 @@ static void Got_Saycmd(const UINT8 **p, INT32 playernum)
target = READSINT8(*p);
flags = READUINT8(*p);
msg = buf;
READSTRINGN(*p, msg, HU_MAXMSGLEN + 1);
READSTRINGL(*p, msg, HU_MAXMSGLEN + 1);
if ((cv_mute.value || flags & (HU_CSAY|HU_SERVER_SAY)) && playernum != serverplayer && !(IsPlayerAdmin(playernum)))
{
@@ -924,7 +1072,8 @@ static void Got_Saycmd(const UINT8 **p, INT32 playernum)
HU_AddChatText(va(fmt2, prefix, cstart, dispname, textcolor, msg), cv_chatnotifications.value); // add to chat
Z_Free(tempchar);
if (tempchar)
Z_Free(tempchar);
}
#ifdef _DEBUG
// I just want to point out while I'm here that because the data is still
@@ -944,6 +1093,7 @@ void HU_Ticker(void)
return;
hu_tick++;
hu_emoteanim++;
hu_tick &= 7; // currently only to blink chat input cursor
if (PLAYER1INPUTDOWN(gc_scores))
@@ -979,8 +1129,7 @@ void HU_Ticker(void)
}
}
if (cechotimer > 0)
--cechotimer;
if (cechotimer > 0) --cechotimer;
// Animate the desynch dots
if (hu_resynching
@@ -1081,9 +1230,7 @@ static void HU_SendChatMessage(void)
{
INT32 spc = 1; // used if nodenum[1] is a space.
const char *newmsg;
CLEANUP(pfree) char *nodenum = (char*)malloc(3);
if (!nodenum)
I_Error("HU_SendChatMessage: out of memory for sending pm\n");
CLEANUP(pfree) char *nodenum = (char*) malloc(3);
// what we're gonna do now is check if the node exists
// with that logic, characters 4 and 5 are our numbers:
@@ -1337,7 +1484,6 @@ static char *CHAT_WordWrap(INT32 x, INT32 w, INT32 option, const char *string)
x = 0;
}
}
return newstring;
}
@@ -1376,7 +1522,7 @@ static void HU_drawMiniChat(void)
emote_t *emote = NULL;
int emotelen = 0;
while (msg[j]) // iterate through msg
while(msg[j]) // iterate through msg
{
if (msg[j] < HU_FONTSTART) // don't draw
{
@@ -1408,25 +1554,24 @@ static void HU_drawMiniChat(void)
{
j++;
}
prev_linereturn = false;
dx += charwidth;
if (dx >= boxw)
{
dx = 0;
linescount += 1;
}
}
dy = 0;
dx = 0;
msglines += linescount+1;
Z_Free(msg);
if (msg)
Z_Free(msg);
}
y = chaty - charheight*(msglines+1);
#ifdef NETSPLITSCREEN
if (splitscreen)
{
y -= BASEVIDHEIGHT/2;
@@ -1434,6 +1579,7 @@ static void HU_drawMiniChat(void)
y += 16;
}
else
#endif
y -= (cv_kartspeedometer.value ? 16 : 0);
dx = 0;
@@ -1452,7 +1598,7 @@ static void HU_drawMiniChat(void)
emote_t *emote = NULL;
int emotelen = 0;
while (msg[j]) // iterate through msg
while(msg[j]) // iterate through msg
{
if (msg[j] < HU_FONTSTART) // don't draw
{
@@ -1497,17 +1643,16 @@ static void HU_drawMiniChat(void)
dx += charwidth;
prev_linereturn = false;
if (dx >= boxw)
{
dx = 0;
dy += charheight;
}
}
dy += charheight;
dx = 0;
Z_Free(msg);
if (msg)
Z_Free(msg);
}
// decrement addy and make that shit smooth:
@@ -1531,15 +1676,18 @@ static void HU_drawChatLog(INT32 offset)
if (chat_scroll > chat_maxscroll)
chat_scroll = chat_maxscroll;
#ifdef NETSPLITSCREEN
if (splitscreen)
{
boxh = max(6, boxh/2);
if (splitscreen > 1)
boxw = max(64, boxw/2);
}
#endif
y = chaty - offset*charheight - (chat_scroll*charheight) - boxh*charheight - 12;
#ifdef NETSPLITSCREEN
if (splitscreen)
{
y -= BASEVIDHEIGHT/2;
@@ -1547,6 +1695,7 @@ static void HU_drawChatLog(INT32 offset)
y += 16;
}
else
#endif
y -= (cv_kartspeedometer.value ? 16 : 0);
@@ -1555,7 +1704,7 @@ static void HU_drawChatLog(INT32 offset)
V_DrawFillConsoleMap(chatx, chat_topy, boxw, boxh*charheight +2, 239|V_SNAPTOBOTTOM|V_SNAPTOLEFT); // log box
for (i = 0; i < chat_nummsg_log; i++) // iterate through our chatlog
for (i=0; i<chat_nummsg_log; i++) // iterate through our chatlog
{
INT32 clrflag = 0;
INT32 j = 0;
@@ -1564,7 +1713,7 @@ static void HU_drawChatLog(INT32 offset)
emote_t *emote = NULL;
int emotelen = 0;
while (msg[j]) // iterate through msg
while(msg[j]) // iterate through msg
{
if (msg[j] < HU_FONTSTART) // don't draw
{
@@ -1609,10 +1758,10 @@ static void HU_drawChatLog(INT32 offset)
dy += charheight;
}
}
dy += charheight;
dx = 0;
Z_Free(msg);
if (msg)
Z_Free(msg);
}
if (((chat_scroll >= chat_maxscroll) || (chat_scrollmedown)) && !(justscrolleddown || justscrolledup || chat_scrolltime)) // was already at the bottom of the page before new maxscroll calculation and was NOT scrolling.
@@ -1655,12 +1804,12 @@ static void HU_DrawChat(void)
INT32 t = 0, c = 0, y = chaty - (typelines*charheight);
UINT32 i = 0, saylen = strlen(w_chat_buf); // You learn new things everyday!
INT32 cflag = 0;
INT32 pm_offset = 0; // for cases when you type emote while also doing /pm
size_t select_start = 0, select_end = 0;
const char *ntalk = "Say: ", *ttalk = "Team: ";
const char *talk = ntalk;
const char *mute = "Chat has been muted.";
#ifdef NETSPLITSCREEN
if (splitscreen)
{
y -= BASEVIDHEIGHT/2;
@@ -1671,6 +1820,7 @@ static void HU_DrawChat(void)
}
}
else
#endif
y -= (cv_kartspeedometer.value ? 16 : 0);
if (teamtalk)
@@ -1765,13 +1915,71 @@ static void HU_DrawChat(void)
}
}
if (emote_autocomplete.emotestart != -1 && (emote_autocomplete.complete[0] || (w_chat.cursor - emote_autocomplete.emotestart) > 1))
{
emote_t *suggest;
int skip = 0;
const char *complete;
int complete_len;
if (emote_autocomplete.complete[0])
{
complete = emote_autocomplete.complete;
complete_len = strlen(complete);
}
else
{
complete = &w_chat_buf[emote_autocomplete.emotestart];
complete_len = w_chat.cursor - emote_autocomplete.emotestart;
}
// A bit of copy-paste from /pm code :p
INT32 suggesty = chaty - charheight - 1;
size_t longest_suggestion_length = 0;
while ((suggest = M_FindEmote(complete, complete_len, skip)) != NULL)
{
longest_suggestion_length = max(longest_suggestion_length, strlen(suggest->name));
++skip;
}
skip = 0;
#ifdef NETSPLITSCREEN
if (splitscreen)
{
suggesty -= BASEVIDHEIGHT/2;
if (splitscreen > 1)
suggesty += 16;
}
else
#endif
suggesty -= (cv_kartspeedometer.value ? 16 : 0);
while ((suggest = M_FindEmote(complete, complete_len, skip)) != NULL)
{
V_DrawFillConsoleMap(chatx + boxw + 2, suggesty - (7*skip), (longest_suggestion_length+2)*4 + EMOTEWIDTH, 6, V_SNAPTOBOTTOM|V_SNAPTOLEFT);
// Highlight currently suggested emote
int hlflag = 0;
if (skip == emote_autocomplete.skip && emote_autocomplete.complete[0])
hlflag = V_YELLOWMAP;
V_DrawSmallString(chatx + boxw + 4 + EMOTEWIDTH, suggesty - (7*skip), hlflag|V_SNAPTOBOTTOM|V_SNAPTOLEFT|V_ALLOWLOWERCASE, va(":%s:", suggest->name));
M_DrawEmote(chatx + boxw + 2, suggesty - skip*7, suggest, V_SNAPTOBOTTOM|V_SNAPTOLEFT);
++skip;
}
}
// handle /pm list. It's messy, horrible and I don't care.
if (strnicmp(w_chat_buf, "/pm", 3) == 0 && vid.width >= 400 && !teamtalk) // 320x200 unsupported kthxbai
{
INT32 count = 0;
INT32 p_dispy = chaty - charheight - 1;
size_t longest_name_length = 0;
#ifdef NETSPLITSCREEN
if (splitscreen)
{
p_dispy -= BASEVIDHEIGHT/2;
@@ -1779,13 +1987,13 @@ static void HU_DrawChat(void)
p_dispy += 16;
}
else
#endif
p_dispy -= (cv_kartspeedometer.value ? 16 : 0);
// Find longest player name, for drawing background for /pm list later
for (i = 0; i < MAXPLAYERS; i++)
{
if (!playeringame[i])
continue;
if (!playeringame[i]) continue;
longest_name_length = max(longest_name_length, strlen(player_names[i]));
}
@@ -1845,72 +2053,9 @@ static void HU_DrawChat(void)
if (count == 0) // no results.
{
pm_offset = 48 + 2;
V_DrawFillConsoleMap(chatx + boxw + 2, p_dispy - (6*count), 48, 6, 239 | V_SNAPTOBOTTOM | V_SNAPTOLEFT); // fill it like the chat so the text doesn't become hard to read because of the hud.
V_DrawSmallString(chatx + boxw + 4, p_dispy - (6*count), V_SNAPTOBOTTOM|V_SNAPTOLEFT|V_ALLOWLOWERCASE, "NO RESULT.");
}
else
{
pm_offset = (longest_name_length+4)*4 + 2;
}
}
if (emote_autocomplete.emotestart != -1 && (emote_autocomplete.complete[0] || (w_chat.cursor - emote_autocomplete.emotestart) > 1))
{
emote_t *suggest;
int skip = 0;
const char *complete;
int complete_len;
if (emote_autocomplete.complete[0])
{
complete = emote_autocomplete.complete;
complete_len = strlen(complete);
}
else
{
complete = &w_chat_buf[emote_autocomplete.emotestart];
complete_len = w_chat.cursor - emote_autocomplete.emotestart;
}
// A bit of copy-paste from /pm code :p
INT32 suggesty = chaty - charheight - 1;
size_t longest_suggestion_length = 0;
while ((suggest = M_FindEmote(complete, complete_len, skip)) != NULL)
{
longest_suggestion_length = max(longest_suggestion_length, strlen(suggest->name));
++skip;
}
INT32 emote_suggest_boxw = (longest_suggestion_length+2)*4 + EMOTEWIDTH;
skip = 0;
if (splitscreen)
{
suggesty -= BASEVIDHEIGHT/2;
if (splitscreen > 1)
suggesty += 16;
}
else
suggesty -= (cv_kartspeedometer.value ? 16 : 0);
while ((suggest = M_FindEmote(complete, complete_len, skip)) != NULL)
{
V_DrawFillConsoleMap(chatx + boxw + pm_offset + 2, suggesty - (7*skip), emote_suggest_boxw, 6, V_SNAPTOBOTTOM|V_SNAPTOLEFT);
// Highlight currently suggested emote
int hlflag = 0;
if (skip == emote_autocomplete.skip && emote_autocomplete.complete[0])
hlflag = V_YELLOWMAP;
V_DrawSmallString(chatx + boxw + pm_offset + 4 + EMOTEWIDTH, suggesty - (7*skip), hlflag|V_SNAPTOBOTTOM|V_SNAPTOLEFT|V_ALLOWLOWERCASE, va(":%s:", suggest->name));
M_DrawEmote(chatx + boxw + pm_offset + 2, suggesty - skip*7, suggest, V_SNAPTOBOTTOM|V_SNAPTOLEFT);
++skip;
}
}
HU_drawChatLog(typelines - 1); // typelines is the # of lines we're typing. If there's more than 1 then the log should scroll up to give us more space.
+18
View File
@@ -42,6 +42,15 @@
#define CRED_FONTEND 'Z' // the last font character
#define CRED_FONTSIZE (CRED_FONTEND - CRED_FONTSTART + 1)
extern char *shiftxform; // english translation shift table
extern char english_shiftxform[];
extern char french_shiftxform[];
extern char french_altgrxform[];
//fallback for special letter non displayable in the game (i.e.: 'é','à',etc.)
INT32 HU_FallBackFrSpecialLetter(INT32 key);
//------------------------------------
// sorted player lines
//------------------------------------
@@ -59,7 +68,12 @@ typedef struct
#define HU_MAXMSGLEN 223
#define HU_MSGBUFSIZE 255
#define MAX_CHAT_BUFSIZE 256 // that's enough messages, right? We'll delete the older ones when that gets out of hand.
#define NETSPLITSCREEN // why the hell WOULDN'T we want this?
#ifdef NETSPLITSCREEN
#define OLDCHAT (cv_consolechat.value == 1 || dedicated || vid.width < 640)
#else
#define OLDCHAT (cv_consolechat.value == 1 || dedicated || vid.width < 640)
#endif
#define CHAT_MUTE (cv_mute.value && !(server || IsPlayerAdmin(consoleplayer))) // this still allows to open the chat but not to type. That's used for scrolling and whatnot.
#define OLD_MUTE (OLDCHAT && cv_mute.value && !(server || IsPlayerAdmin(consoleplayer))) // this is used to prevent oldchat from opening when muted.
@@ -96,6 +110,8 @@ void HU_LoadGraphics(void);
// reset heads up when consoleplayer respawns.
void HU_Start(void);
void HU_Shiftform(void);
boolean HU_Responder(event_t *ev);
void HU_Ticker(void);
void HU_TickSongCredits(void);
@@ -104,6 +120,8 @@ void HU_Drawer(void);
char HU_dequeueChatChar(void);
void HU_clearChatChars(void);
void HU_drawPlayerPing(INT32 x, INT32 y, INT32 pnum, INT32 flags); // Lat': Ping drawer for scoreboard.
//void HU_DrawTeamTabRankings(playersort_t *tab, INT32 whiteplayer);
//void HU_DrawDualTabRankings(INT32 x, INT32 y, playersort_t *tab, INT32 scorelines, INT32 whiteplayer);
void HU_DrawTabRankings(INT32 x, INT32 y, playersort_t *tab, INT32 scorelines, INT32 hilicol);
void HU_DrawEmeralds(INT32 x, INT32 y, INT32 pemeralds);
const char *HU_SkinColorToConsoleColor(skincolors_t color);
+3
View File
@@ -44,6 +44,9 @@ extern "C" {
struct JoyType_s
{
/*! if true, we MUST Poll() to get new joystick data,
that is: we NEED the DIRECTINPUTDEVICE2 ! (watchout NT compatibility) */
INT32 bJoyNeedPoll;
/*! this joystick is a gamepad, read: digital axes
if FALSE, interpret the joystick event data as JOYAXISRANGE (see above) */
INT32 bGamepadStyle;
+1 -10
View File
@@ -43,7 +43,7 @@ extern UINT8 graphics_started;
extern UINT8 keyboard_started;
/** \brief Set to true when inside a signal handler that will exit the program. */
boolean I_In_Exiting_Signal_Handler(void);
extern boolean g_in_exiting_signal_handler;
/** \brief The I_GetFreeMem function
@@ -148,11 +148,6 @@ extern INT32 numcontrollers;
*/
const char *I_GetJoyName(INT32 joyindex);
void I_SetJoystickFocus(void);
boolean I_GamepadHasLED(INT32 playernum);
boolean I_GamepadHasRumble(INT32 playernum);
void I_GamepadRumble(INT32 playernum, UINT16 low_strength, UINT16 high_strength, UINT32 duration);
void I_SetGamepadIndicatorColor(INT32 playernum, UINT8 red, UINT8 green, UINT8 blue);
@@ -200,10 +195,6 @@ INT32 I_StartupSystem(void);
*/
void I_ShutdownSystem(void);
/** \brief To check if a Interrupt or Terminate Signal was fired
*/
boolean I_Interrupted(void);
/** \brief The I_GetDiskFreeSpace function
\param freespace a INT64 pointer to hold the free space amount
+17 -16
View File
@@ -392,9 +392,6 @@ static const char *SOCK_GetNodeAddress(INT32 node)
if (node == 0)
return "self";
if (node < 0 || node > MAXNETNODES)
return NULL;
if (!nodeconnected[node])
return NULL;
@@ -499,10 +496,8 @@ static void cleanupnodes(void)
// Why can't I start at zero?
for (j = 1; j < MAXNETNODES; j++)
{
if (!(nodeingame[j] || SV_SendingFile(j)))
nodeconnected[j] = false;
}
}
static SINT8 getfreenode(void)
@@ -512,13 +507,11 @@ static SINT8 getfreenode(void)
cleanupnodes();
for (j = 0; j < MAXNETNODES; j++)
{
if (!nodeconnected[j])
{
nodeconnected[j] = true;
return j;
}
}
/** \warning No free node? Just in case a node might not have been freed properly,
* look if there are connected nodes that aren't in game, and forget them.
@@ -819,7 +812,7 @@ static void SOCK_Send(void)
static void SOCK_FreeNodenum(INT32 numnode)
{
// can't disconnect from self :)
if (numnode <= 0 || numnode > MAXNETNODES)
if (!numnode || numnode > MAXNETNODES)
return;
DEBFILE(va("Free node %d (%s)\n", numnode, SOCK_GetNodeAddress(numnode)));
@@ -1439,12 +1432,14 @@ static void SOCK_RegisterHolePunch(void)
static boolean SOCK_OpenSocket(void)
{
memset(clientaddress, 0, sizeof(clientaddress));
size_t i;
memset(clientaddress, 0, sizeof (clientaddress));
memset(nodeconnected, false, sizeof(nodeconnected));
nodeconnected[0] = true; // always connected to self
for (i = 1; i < MAXNETNODES; i++)
nodeconnected[i] = false;
nodeconnected[BROADCASTADDR] = true;
I_NetSend = SOCK_Send;
I_NetGet = SOCK_Get;
I_NetCloseSocket = SOCK_CloseSocket;
@@ -1484,7 +1479,7 @@ static boolean SOCK_Ban(INT32 node)
{
INT32 ban;
if (node < 0 || node > MAXNETNODES)
if (node > MAXNETNODES)
return false;
ban = numbans;
@@ -1515,8 +1510,11 @@ static boolean SOCK_SetBanUsername(const char *username)
username = "Direct IP ban";
}
Z_Free(banned[numbans - 1].username);
banned[numbans - 1].username = NULL;
if (banned[numbans - 1].username)
{
Z_Free(banned[numbans - 1].username);
banned[numbans - 1].username = NULL;
}
banned[numbans - 1].username = Z_StrDup(username);
@@ -1530,8 +1528,11 @@ static boolean SOCK_SetBanReason(const char *reason)
reason = "No reason given";
}
Z_Free(banned[numbans - 1].reason);
banned[numbans - 1].reason = NULL;
if (banned[numbans - 1].reason)
{
Z_Free(banned[numbans - 1].reason);
banned[numbans - 1].reason = NULL;
}
banned[numbans - 1].reason = Z_StrDup(reason);
-6
View File
@@ -446,12 +446,6 @@ void K_UpdateDirector(void)
}
}
// not sure if we should just stop here?
if (targetposition == MAXPLAYERS)
{
break;
}
target = directorinfo.sortedplayers[targetposition];
// stop here since we're already viewing this player
+148 -130
View File
@@ -83,7 +83,6 @@ IMPL_HUD_OFFSET(stat); // Stats
// extra hud things
consvar_t cv_showstats = {"showstats", "Off", CV_SAVE, CV_OnOff, NULL, 0, NULL, NULL, 0, 0, NULL};
consvar_t cv_showstats_skinname = {"showstats_skinname", "On", CV_SAVE, CV_OnOff, NULL, 0, NULL, NULL, 0, 0, NULL};
consvar_t cv_highresportrait = {"highresportrait", "Off", CV_SAVE, CV_OnOff, NULL, 0, NULL, NULL, 0, 0, NULL}; // make char potraits use their high-res version instead
@@ -93,7 +92,6 @@ consvar_t cv_showinput = {"showinput", "Off", CV_SAVE, inputdisplay_cons_t, NULL
static CV_PossibleValue_t minihead_cons_t[] = {{0, "Off"}, {1, "On"}, {2, "Others"}, {0, NULL}};
consvar_t cv_minihead = {"smallminimapplayers", "Off", CV_SAVE, minihead_cons_t, NULL, 0, NULL, NULL, 0, 0, NULL};
consvar_t cv_showminimapnames = {"showminimapnames", "Off", CV_SAVE, CV_OnOff, NULL, 0, NULL, NULL, 0, 0, NULL};
consvar_t cv_showminimapfinished = {"showminimapfinished", "On", CV_SAVE, CV_OnOff, NULL, 0, NULL, NULL, 0, 0, NULL};
CV_PossibleValue_t minimapdot_cons_t[NUMMINIMAPDOTSTUFF];
consvar_t cv_showminimapangle = {"showminimapangle", "Off", CV_SAVE, minimapdot_cons_t, NULL, 0, NULL, NULL, 0, 0, NULL};
@@ -209,7 +207,6 @@ void K_RegisterKartHudStuff(void)
CV_RegisterVar(&cv_kartspeedometer);
CV_RegisterVar(&cv_showstats);
CV_RegisterVar(&cv_showstats_skinname);
CV_RegisterVar(&cv_showinput);
CV_RegisterVar(&cv_posanim);
@@ -224,7 +221,6 @@ void K_RegisterKartHudStuff(void)
CV_RegisterVar(&cv_minihead);
CV_RegisterVar(&cv_showminimapnames);
CV_RegisterVar(&cv_showminimapfinished);
CV_RegisterVar(&cv_showminimapangle);
CV_RegisterVar(&cv_showlapemblem);
@@ -274,6 +270,7 @@ void K_RegisterKartHudStuff(void)
// Smol speedo
static patch_t *skp_smallsticker = NULL;
static patch_t *skp_smallsticker3 = NULL;
static patch_t *skp_speedpatches[5] = {NULL};
@@ -311,6 +308,7 @@ static patch_t *kp_bumperstickerwideclr = NULL;
static patch_t *kp_karmastickerclr = NULL;
static patch_t *kp_timeoutstickerclr = NULL;
static patch_t *skp_smallstickerclr = NULL;
static patch_t *skp_smallstickerclr3 = NULL;
static patch_t *kp_itemmulstickerclr[2] = {NULL};
static patch_t *kp_itembgclr[4] = {NULL};
@@ -476,6 +474,11 @@ static void K_LoadSaturnHUDGraphics(void)
skp_smallstickerclr = (patch_t *)W_CachePatchName("SC_SMSTC", PU_HUDGFX);
}
if (xtra_speedo_clr3)
{
skp_smallstickerclr3 = (patch_t *)W_CachePatchName("SC_SM3TC", PU_HUDGFX);
}
if (achi_speedo_clr)
{
skp_smallstickerachiclr = (patch_t *)W_CachePatchName("SC_AMSTC", PU_HUDGFX);
@@ -530,6 +533,14 @@ static void K_LoadSaturnHUDGraphics(void)
kp_itemmulstickerclr[0] = (patch_t *)W_CachePatchName("K_ITMULC", PU_HUDGFX);
}
}
if (found_extra3_kart)
{
if (xtra_speedo3) // 80x11 patch scaled to size
{
skp_smallsticker3 = (patch_t *)W_CachePatchName("SP_SM3TC", PU_HUDGFX);
}
}
}
// -- Kart patches --
@@ -864,7 +875,7 @@ void K_LoadKartHUDGraphics(void)
kp_yougotem = (patch_t *)W_CachePatchName("YOUGOTEM", PU_HUDGFX);
if (found_extra_kart || found_extra2_kart)
if (found_extra_kart || found_extra2_kart || found_extra3_kart)
K_LoadSaturnHUDGraphics();
}
@@ -920,21 +931,21 @@ const char *K_GetItemPatch(UINT8 item, boolean tiny)
//}
static INT32 ITEM_X, ITEM_Y; // Item Window
static INT32 TIME_X, TIME_Y; // Time Sticker
static INT32 LAPS_X, LAPS_Y; // Lap Sticker
static INT32 SPDM_X, SPDM_Y; // Speedometer
static INT32 POSI_X, POSI_Y; // Position Number
static INT32 FACE_X, FACE_Y; // Top-four Faces
static INT32 STCD_X, STCD_Y; // Starting countdown
static INT32 CHEK_Y; // CHECK graphic
static INT32 MINI_X, MINI_Y; // Minimap
static INT32 WANT_X, WANT_Y; // Battle WANTED poster
INT32 ITEM_X, ITEM_Y; // Item Window
INT32 TIME_X, TIME_Y; // Time Sticker
INT32 LAPS_X, LAPS_Y; // Lap Sticker
INT32 SPDM_X, SPDM_Y; // Speedometer
INT32 POSI_X, POSI_Y; // Position Number
INT32 FACE_X, FACE_Y; // Top-four Faces
INT32 STCD_X, STCD_Y; // Starting countdown
INT32 CHEK_Y; // CHECK graphic
INT32 MINI_X, MINI_Y; // Minimap
INT32 WANT_X, WANT_Y; // Battle WANTED poster
// This is for the P2 and P4 side of splitscreen. Then we'll flip P1's and P2's to the bottom with V_SPLITSCREEN.
static INT32 ITEM2_X, ITEM2_Y;
static INT32 LAPS2_X, LAPS2_Y;
static INT32 POSI2_X, POSI2_Y;
INT32 ITEM2_X, ITEM2_Y;
INT32 LAPS2_X, LAPS2_Y;
INT32 POSI2_X, POSI2_Y;
static void K_initKartHUD(void)
{
@@ -1134,6 +1145,7 @@ enum
SPEEDO_DIAL,
SPEEDO_PMETER,
SPEEDO_PMETERSMOL,
SPEEDO_EXTRA3,
};
static SINT8 K_GetSpeedometerStyle(void)
@@ -1148,6 +1160,8 @@ static SINT8 K_GetSpeedometerStyle(void)
return SPEEDO_PMETER;
else if (cv_newspeedometer.value == 6 && kartz_speedo_smol)
return SPEEDO_PMETERSMOL;
else if (cv_newspeedometer.value == 7 && xtra_speedo3)
return SPEEDO_EXTRA3;
else
return SPEEDO_VANILLA;
}
@@ -1165,6 +1179,8 @@ static boolean K_UseColorSpeedo(int speedostyle)
return achi_speedo_clr;
case SPEEDO_DIAL:
return dial_speedo_clr;
case SPEEDO_EXTRA3:
return xtra_speedo_clr3;
default:
return false;
}
@@ -1176,6 +1192,7 @@ enum
GAUGE_SMALL,
GAUGE_BIGNUM,
GAUGE_NUMONLY,
GAUGE_EXTRA,
};
static SINT8 K_GetDriftgaugeStyle(void)
@@ -1188,6 +1205,8 @@ static SINT8 K_GetDriftgaugeStyle(void)
return GAUGE_SMALL;
else if (cv_driftgaugestyle.value == 3)
return GAUGE_BIGNUM;
else if (cv_driftgaugestyle.value == 5 && xtra_speedo3)
return GAUGE_EXTRA;
}
// Fallback
@@ -1339,12 +1358,10 @@ INT32 K_getMinimapTrans(void)
return -1;
if (timeinmap <= 113)
{
minimaptrans = ((((INT32)timeinmap) - 105)*minimaptrans)/(113-105);
if (!minimaptrans)
return -1;
}
if (!minimaptrans)
return -1;
return (10-minimaptrans)<<FF_TRANSSHIFT;
}
@@ -1386,6 +1403,7 @@ static void K_drawKartStats(void)
{
case SPEEDO_EXTRA:
case SPEEDO_ACHII:
case SPEEDO_EXTRA3:
spdoffset = -10;
break;
case SPEEDO_DIAL:
@@ -1397,6 +1415,8 @@ static void K_drawKartStats(void)
break;
}
}
else
spdoffset = 0;
if (G_BattleGametype() && ((speedostyle != SPEEDO_DIAL) || splitscreen))
spdoffset += ((stplyr->kartstuff[k_bumper] ? -5 : -8));
@@ -1416,16 +1436,13 @@ static void K_drawKartStats(void)
fakeskin = K_GetPlayerSkin(stplyr);
// Skin name
if (cv_showstats_skinname.value)
if (K_IsHighResolution()) // V_DrawSmallString becomes a mess at low resolutions lel
{
if (K_IsHighResolution()) // V_DrawSmallString becomes a mess at low resolutions lel
{
V_DrawSmallString(x+20, y+12, flags2, fakeskin->realname);
}
else
{
V_DrawThinString(x+20, y+7, flags2, fakeskin->realname);
}
V_DrawSmallString(x+20, y+12, flags2, fakeskin->realname);
}
else
{
V_DrawThinString(x+20, y+7, flags2, fakeskin->realname);
}
// Icon and stats
@@ -2079,7 +2096,7 @@ static void K_DrawKartPositionNum(INT32 num)
fy = POSI_Y;
fflags = V_SNAPTOLEFT|((stplyrnum == 2) ? V_SPLITSCREEN|V_SNAPTOBOTTOM : 0); // flip P3 to the bottom.
flipdraw = true;
if (num >= 10)
if (num && num >= 10)
fx += W; // this seems dumb, but we need to do this in order for positions above 10 going off screen.
}
else // else, that means we're P2 or P4.
@@ -2161,9 +2178,8 @@ static boolean K_drawKartPositionFaces(void)
UINT8 *colormap;
ranklines = 0;
if (!LUA_HudEnabled(hud_minirankings))
return false; // Don't proceed but still return true for free play above if HUD is disabled.
memset(completed, 0, sizeof (completed));
memset(rankplayer, 0, sizeof (rankplayer));
for (i = 0; i < MAXPLAYERS; i++)
{
@@ -2178,7 +2194,8 @@ static boolean K_drawKartPositionFaces(void)
if (numplayersingame <= 1)
return true;
memset(completed, 0, sizeof (completed));
if (!LUA_HudEnabled(hud_minirankings))
return false; // Don't proceed but still return true for free play above if HUD is disabled.
for (j = 0; j < numplayersingame; j++)
{
@@ -2235,7 +2252,6 @@ static boolean K_drawKartPositionFaces(void)
if (!playeringame[rankplayer[i]])
continue;
if (player->spectator || !player->mo)
continue;
@@ -2413,7 +2429,7 @@ void HU_DrawTabRankings(INT32 x, INT32 y, playersort_t *tab, INT32 scorelines, I
static boolean K_BigLap(void)
{
return (cv_biglaps.value && (cv_numlaps.value > 9) && !stplyr->exiting && (K_UseColorHud() ? big_lap_color : big_lap));
return (cv_biglaps.value && (cv_numlaps.value > 9) && (K_UseColorHud() ? big_lap_color : big_lap) && (!stplyr->exiting));
}
static void K_drawKartLaps(void)
@@ -2622,7 +2638,7 @@ static void K_drawKartSpeedometer(void)
return;
// index 0 is the raw value, index 1 is the converted value
fixed_t convSpeed[2] = {0, 0};
fixed_t convSpeed[2] = {0,0};
#ifdef ROTSPRITE
fixed_t dial_divisor = DIALSPDDIV;
#endif
@@ -2691,28 +2707,34 @@ static void K_drawKartSpeedometer(void)
V_DrawKartString(SPDM_X, SPDM_Y, V_HUDTRANS|splitflags, metric);
}
else if (speedostyle == SPEEDO_EXTRA || speedostyle == SPEEDO_ACHII) // why bother if we dont?
else if (speedostyle == SPEEDO_EXTRA) // why bother if we dont?
{
patch_t *speedopat;
UINT8 *colormap = NULL;
if (K_UseColorSpeedo(speedostyle)) //Colourized hud
if (K_UseColorSpeedo(SPEEDO_EXTRA)) //Colourized hud
{
colormap = R_GetTranslationColormap(TC_DEFAULT, K_GetHudColor(), GTC_CACHE);
UINT8 *colormap = R_GetTranslationColormap(TC_DEFAULT, K_GetHudColor(), GTC_CACHE);
V_DrawMappedPatch(SPDM_X + 1, SPDM_Y + 4, V_HUDTRANS|splitflags, skp_smallstickerclr, colormap);
}
else
V_DrawScaledPatch(SPDM_X + 1, SPDM_Y + 4, V_HUDTRANS|splitflags, skp_smallsticker);
speedopat = ((speedostyle == SPEEDO_EXTRA) ? skp_smallstickerclr : skp_smallstickerachiclr);
V_DrawMappedPatch(SPDM_X + 1, SPDM_Y + 4, V_HUDTRANS|splitflags, speedopat, colormap);
speedopat = ((speedostyle == SPEEDO_EXTRA) ? skp_speedpatches[cv_kartspeedometer.value] : skp_speedpatchesachiclr[cv_kartspeedometer.value]);
V_DrawRankNum(SPDM_X + 26, SPDM_Y + 4, V_HUDTRANS|splitflags, convSpeed[1], 3, NULL);
V_DrawScaledPatch(SPDM_X + 31, SPDM_Y + 4, V_HUDTRANS|splitflags, skp_speedpatches[cv_kartspeedometer.value]);
}
else if (speedostyle == SPEEDO_ACHII) // why bother if we dont?
{
if (K_UseColorSpeedo(SPEEDO_ACHII)) //Colourized hud
{
UINT8 *colormap = R_GetTranslationColormap(TC_DEFAULT, K_GetHudColor(), GTC_CACHE);
V_DrawMappedPatch(SPDM_X + 1, SPDM_Y + 4, V_HUDTRANS|splitflags, skp_smallstickerachiclr, colormap);
V_DrawRankNum(SPDM_X + 26, SPDM_Y + 4, V_HUDTRANS|splitflags, convSpeed[1], 3, NULL);
V_DrawMappedPatch(SPDM_X + 31, SPDM_Y + 4, V_HUDTRANS|splitflags, skp_speedpatchesachiclr[cv_kartspeedometer.value], colormap);
}
else
{
speedopat = ((speedostyle == SPEEDO_EXTRA) ? skp_smallsticker : skp_smallstickerachi);
V_DrawScaledPatch(SPDM_X + 1, SPDM_Y + 4, V_HUDTRANS|splitflags, speedopat);
speedopat = ((speedostyle == SPEEDO_EXTRA) ? skp_speedpatches[cv_kartspeedometer.value] : skp_speedpatchesachi[cv_kartspeedometer.value]);
V_DrawScaledPatch(SPDM_X + 1, SPDM_Y + 4, V_HUDTRANS|splitflags, skp_smallstickerachi);
V_DrawRankNum(SPDM_X + 26, SPDM_Y + 4, V_HUDTRANS|splitflags, convSpeed[1], 3, NULL);
V_DrawScaledPatch(SPDM_X + 31, SPDM_Y + 4, V_HUDTRANS|splitflags, skp_speedpatchesachi[cv_kartspeedometer.value]);
}
V_DrawRankNum(SPDM_X + 26, SPDM_Y + 4, V_HUDTRANS|splitflags, convSpeed[1], 3, NULL);
V_DrawMappedPatch(SPDM_X + 31, SPDM_Y + 4, V_HUDTRANS|splitflags, speedopat, colormap);
}
#ifdef ROTSPRITE
else if (speedostyle == SPEEDO_DIAL) // why bother if we dont?
@@ -2725,36 +2747,46 @@ static void K_drawKartSpeedometer(void)
(K_UseColorSpeedo(SPEEDO_DIAL)));
}
#endif
else if (speedostyle == SPEEDO_EXTRA3) // why bother if we dont?
{
if (K_UseColorSpeedo(SPEEDO_EXTRA3)) //Colourized hud
{
UINT8 *colormap = R_GetTranslationColormap(TC_DEFAULT, K_GetHudColor(), GTC_CACHE);
V_DrawStretchyFixedPatch((SPDM_X-1)<<FRACBITS, (SPDM_Y + 5)<<FRACBITS, XTRA3PSCALE, XTRA3VSCALE, V_HUDTRANS|splitflags, skp_smallstickerclr3, colormap, 0);
}
else
V_DrawStretchyFixedPatch((SPDM_X-1)<<FRACBITS, (SPDM_Y + 5)<<FRACBITS, XTRA3PSCALE, XTRA3VSCALE, V_HUDTRANS|splitflags, skp_smallsticker3, NULL, 0);
V_DrawRankNum(SPDM_X + 26, SPDM_Y + 4, V_HUDTRANS|splitflags, convSpeed[1], 3, NULL);
V_DrawScaledPatch(SPDM_X + 31, SPDM_Y + 4, V_HUDTRANS|splitflags, skp_speedpatches[cv_kartspeedometer.value]);
}
// Kart Z speedo bullshit...
// Draw the Speed counter.
else if ((speedostyle == SPEEDO_PMETER) || (speedostyle == SPEEDO_PMETERSMOL))
{
fixed_t fuspeed = 0;
INT32 spdpatch = 0;
static const INT32 spdinterval[22] = { 2, 5, 7, 10,
12, 15, 17, 20,
22, 25, 27, 30,
32, 35, 37, 40,
42, 45, 47, 50,
52, 55};
static const INT32 speedIntervals[22] = {2, 5, 7, 10, 12, 15, 17,
20, 22, 25, 27, 30, 32,
35, 37, 40, 42, 45, 47,
50, 52, 55};
const fixed_t spd = FixedDiv(stplyr->speed, mapobjectscale) / FRACUNIT;
fuspeed = FixedDiv(stplyr->speed, mapobjectscale)/FRACUNIT;
if (spd > 54)
for (INT32 i = 0; i < 22; ++i)
{
spdpatch = (leveltime & 4) ? 24 : 23;
}
else
{
for (INT32 i = 0; i < 22; ++i)
if (fuspeed < speedIntervals[i])
{
if (spd < spdinterval[i])
{
spdpatch = i;
break;
}
spdpatch = i;
break;
}
}
if (((fuspeed < 57 && fuspeed > 54) || (fuspeed < 60 && fuspeed > 56) || (fuspeed > 59)) && (leveltime & 4))
spdpatch = 24;
else if (((fuspeed < 57 && fuspeed > 54) || (fuspeed < 60 && fuspeed > 56) || (fuspeed > 59)) && !(leveltime & 4))
spdpatch = 23;
V_DrawScaledPatch(SPDM_X, SPDM_Y, V_HUDTRANS|splitflags, (speedostyle == SPEEDO_PMETER) ? kp_kartzspeedo[spdpatch] : kp_kartzspeedo_smol[spdpatch]);
}
}
@@ -2782,7 +2814,7 @@ static void K_drawKartBumpersOrKarma(void)
{
const UINT8 speedostyle = K_GetSpeedometerStyle();
if ((speedostyle == SPEEDO_EXTRA) || (speedostyle == SPEEDO_ACHII))
if ((speedostyle == SPEEDO_EXTRA) || (speedostyle == SPEEDO_ACHII) || (speedostyle == SPEEDO_EXTRA3))
fy += 5;
else
fy += 7;
@@ -2874,12 +2906,10 @@ static boolean K_GetScreenCoords(vector2_t *vec, player_t *player, mobj_t *targe
x = (fixed_t)(viewangle - R_PointToAngle(targx, targy));
distfact = FINECOSINE((x>>ANGLETOFINESHIFT) & FINEMASK);
if (!distfact)
distfact = 1;
if (!distfact) distfact = 1;
if (encoremode)
x = -x;
if (x < (fixed_t)ANGLE_270 || x > (fixed_t)ANGLE_90)
return false;
@@ -2961,7 +2991,7 @@ static boolean K_GetScreenCoords(vector2_t *vec, player_t *player, mobj_t *targe
if (stplyrnum > 0)
y = y + yres;
}
else if (splitscreen >= 2) // 3P or 4P
if (splitscreen >= 2) // 3P or 4P
{
x = x>>1;
y = y>>1;
@@ -3021,11 +3051,9 @@ static void K_drawNameTags(void)
if (players[i].kartstuff[k_hyudorotimer]) // player is invisible
continue;
if (maxdistance)
{
distance = R_PointToDist(players[i].mo->x, players[i].mo->y);
if (distance > maxdistance)
continue;
}
if (distance > maxdistance)
continue;
if (!P_CheckSightFast(stplyr->mo, players[i].mo))
continue;
@@ -3234,12 +3262,13 @@ static void K_drawDriftGauge(void)
if (!splitscreen && !camera->chase)
return;
// i will skip the drift early return and you cant stop me!
if (!forceshowhud)
{
if (!stplyr->kartstuff[k_drift])
return;
}
if (forceshowhud)
goto skipcrap; // i will skip the drift early return and you cant stop me!
if (!stplyr->kartstuff[k_drift])
return;
skipcrap:
if (P_MobjWasRemoved(stplyr->mo))
return;
@@ -3264,11 +3293,12 @@ static void K_drawDriftGauge(void)
{
case GAUGE_DEFAULT:
case GAUGE_SMALL:
case GAUGE_EXTRA:
case GAUGE_BIGNUM:
{
patch_t *driftpatch = NULL;
if (gaugestyle == GAUGE_DEFAULT || gaugestyle == GAUGE_BIGNUM)
if (gaugestyle == GAUGE_DEFAULT || gaugestyle == GAUGE_BIGNUM || gaugestyle == GAUGE_EXTRA)
{
barx = basex - vid.dup*23;
BAR_WIDTH = vid.dup*47;
@@ -3281,15 +3311,30 @@ static void K_drawDriftGauge(void)
bary = basey - vid.dup*2;
if (K_UseColorHud()) // Colourized hud
if (gaugestyle == GAUGE_EXTRA) // i hate hud code i hate hud code i hate hud code i hate hud code i hate hud code.....
{
colormap = R_GetTranslationColormap(TC_DEFAULT, K_GetHudColor(), GTC_CACHE);
driftpatch = (gaugestyle == GAUGE_SMALL ? driftgaugesmallcolor : driftgaugecolor);
if (K_UseColorSpeedo(SPEEDO_EXTRA3)) // We reuse the extra speedometer patch hence this check
{
colormap = R_GetTranslationColormap(TC_DEFAULT, K_GetHudColor(), GTC_CACHE);
driftpatch = skp_smallstickerclr3;
}
else
driftpatch = skp_smallsticker3;
V_DrawStretchyFixedPatch((basex - vid.dup*30)<<FRACBITS, ((basey<<FRACBITS) - FixedMul(vid.dup<<FRACBITS, 21*FRACUNIT/10)), XTRA3PSCALE, XTRA3VSCALE, V_NOSCALESTART|V_OFFSET|drifttrans, driftpatch, colormap, 0);
}
else
driftpatch = (gaugestyle == GAUGE_SMALL ? driftgaugesmall : driftgauge);
{
if (K_UseColorHud()) // Colourized hud
{
colormap = R_GetTranslationColormap(TC_DEFAULT, K_GetHudColor(), GTC_CACHE);
driftpatch = (gaugestyle == GAUGE_SMALL ? driftgaugesmallcolor : driftgaugecolor);
}
else
driftpatch = (gaugestyle == GAUGE_SMALL ? driftgaugesmall : driftgauge);
V_DrawMappedPatch(gaugestyle == GAUGE_SMALL ? basex + vid.dup*11 : basex, basey, V_NOSCALESTART|V_OFFSET|drifttrans, driftpatch, colormap);
V_DrawMappedPatch(gaugestyle == GAUGE_SMALL ? basex + vid.dup*11 : basex, basey, V_NOSCALESTART|V_OFFSET|drifttrans, driftpatch, colormap);
}
if (driftcharge >= driftval*4) // rainbow sparks
{
@@ -3587,7 +3632,7 @@ static void K_drawKartMinimapHead(mobj_t *mo, INT32 x, INT32 y, INT32 flags)
V_DrawCenteredSmallStringAtFixed(amxpos + (4*FRACUNIT), amypos - (3*FRACUNIT), V_ALLOWLOWERCASE|flags|V_SkinColorToHighlightcolor(mo->color), player_names[player - players]);
}
const boolean minihead = K_useSmallMinimapHead(player);
const boolean minihead = K_useSmallMinimapHead(mo->player);
// thx wanted reticle for having weird offsets very cool
wntdamxpos = minihead ? amxpos + (1<<FRACBITS) : amxpos - (4<<FRACBITS);
@@ -3729,9 +3774,6 @@ static void K_drawKartMinimap(void)
if (!players[i].mo || players[i].spectator)
continue;
if (!cv_showminimapfinished.value && players[i].exiting)
continue;
if (P_IsDisplayPlayer(&players[i]))
{
// Draw display players on top of everything else
@@ -3776,7 +3818,7 @@ static void K_drawKartMinimap(void)
if (cv_showminimapangle.value && (minidoticon || minilighticon) && !playertimedout)
{
UINT8 *colormap = NULL;
UINT8 *colormap;
drawinfo_t dims;
fixed_t interpx, interpy;
fixed_t xoff = 0, yoff = 0;
@@ -3787,27 +3829,10 @@ static void K_drawKartMinimap(void)
if (encoremode)
ang = ANGLE_180 - ang;
if (mobj->color)
{
if (mobj->colorized)
{
colormap = R_GetTranslationColormap(TC_RAINBOW, mobj->color, GTC_CACHE);
}
else
{
const INT32 skinnum = K_GetMobjLocalSkinNum(mobj->skin, mobj->localskin, mobj->skinlocal);
// special case if startcolor is not the default (160 / Green)
if (skinnum && skins[skinnum].starttranscolor != skins[0].starttranscolor)
{
colormap = R_GetTranslationColormap(TC_DEFAULT, mobj->color, GTC_CACHE);
}
else
{
colormap = R_GetLocalTranslationColormap(mobj->skin, mobj->localskin, mobj->color, GTC_CACHE, mobj->skinlocal);
}
}
}
if (mobj->colorized)
colormap = R_GetTranslationColormap(TC_RAINBOW, mobj->color, GTC_CACHE);
else
colormap = R_GetLocalTranslationColormap(mobj->skin, mobj->localskin, mobj->color, GTC_CACHE, mobj->skinlocal);
interpx = lerp(mobj->old_x, mobj->x);
interpy = lerp(mobj->old_y, mobj->y);
@@ -3972,7 +3997,6 @@ static void K_drawBattleFullscreen(void)
{
if (stplyrnum == 0)
V_DrawFadeScreen(0xFF00, 16);
if (stplyr->exiting < 6*TICRATE && !stplyr->spectator)
{
if (stplyr->kartstuff[k_position] == 1)
@@ -4037,7 +4061,7 @@ static void K_drawBattleFullscreen(void)
{
if (i == displayplayers[0])
continue;
if (playeringame[i])
if (playeringame[i] && !stplyr->spectator)
return;
}
@@ -4288,7 +4312,7 @@ static void K_drawInput(void)
}
else
{
const boolean analogjoystickmove = cv_usejoystick[stplyrnum].value && !Joystick[stplyrnum].bGamepadStyle;
const boolean analogjoystickmove = cv_usejoystick[stplyrnum].value && !Joystick[stplyrnum].bGamepadStyle;
const boolean gamepadjoystickmove = cv_usejoystick[stplyrnum].value && Joystick[stplyrnum].bGamepadStyle;
const UINT8 ssplayer = stplyrnum+1;
@@ -4305,10 +4329,9 @@ static void K_drawInput(void)
{
hudforward += KART_FULLTURN;
}
if (InputDown(gc_aimbackward, ssplayer) || (gamepadjoystickmove && axis > 0))
{
hudforward -= KART_FULLTURN;
hudforward-= KART_FULLTURN;
}
}
@@ -4394,7 +4417,6 @@ static void K_drawChallengerScreen(void)
19,20,19,20,19,20,19,20,19,20, // frame 20-21, 1 tic, 5 alternating: all text vibrates from impact
21,22,23,24 // frame 22-25, 1 tic: CHALLENGER turns gold
};
const UINT8 offset = min(52-1, (3*TICRATE)-mapreset);
V_DrawFadeScreen(0xFF00, 16); // Fade out
@@ -4448,7 +4470,7 @@ static void K_drawLapStartAnim(void)
char *lapnum = va("%02d", stplyr->laps + 1);
const size_t laplength = strlen(lapnum);
for (size_t i = 0; i < laplength; i++)
for (int i = 0; i < (int)laplength; i++)
{
int digit = lapnum[i] - '0';
int frame = min(2, progress/2 - 8 - (i*2));
@@ -4496,7 +4518,6 @@ static void K_drawDistributionDebugger(void)
kp_orbinaut[4],
kp_jawz[1]
};
INT32 useodds = 0;
INT32 pingame = 0, bestbumper = 0;
INT32 i;
@@ -4513,10 +4534,8 @@ static void K_drawDistributionDebugger(void)
if (!playeringame[i] || players[i].spectator)
continue;
pingame++;
if (players[i].exiting)
dontforcespb = true;
if (players[i].kartstuff[k_bumper] > bestbumper)
bestbumper = players[i].kartstuff[k_bumper];
}
@@ -4670,7 +4689,6 @@ void K_drawKartHUD(void)
{
if (LUA_HudEnabled(hud_battlefullscreen))
K_drawBattleFullscreen();
return;
}
-1
View File
@@ -35,7 +35,6 @@ extern consvar_t cv_darkitembox;
extern consvar_t cv_biglaps;
extern consvar_t cv_highresportrait;
extern consvar_t cv_showstats;
extern consvar_t cv_showstats_skinname;
extern consvar_t cv_fancyroulette;
extern consvar_t cv_showlaptimes;
extern consvar_t cv_battlespeedo;
+53 -91
View File
@@ -660,22 +660,13 @@ INT32 K_GetSkinNum(player_t *player)
//
// returns the mobj skinnumber
// accounts for localskins ?
// accounts for localskins
//
INT32 K_GetMobjSkinNum(const skin_t *skin, boolean local)
{
return skin - K_GetSkinArray(local);
}
//
// returns the mobj skinnumber
// accounts for localskins
//
INT32 K_GetMobjLocalSkinNum(const skin_t *skin, const skin_t *localskin, boolean local)
{
return localskin ? (localskin - K_GetSkinArray(local)) : (skin - skins);
}
//
// returns the players skinnumber
// accounts for localskins
@@ -1489,6 +1480,7 @@ void K_KartBouncing(mobj_t *mobj1, mobj_t *mobj2, boolean bounce, boolean solid)
fixed_t nx = FixedDiv(distx, dist);
fixed_t ny = FixedDiv(disty, dist);
dist = dist ? dist : 1;
distx = FixedMul(mobj1->radius+mobj2->radius, nx);
disty = FixedMul(mobj1->radius+mobj2->radius, ny);
@@ -1600,78 +1592,57 @@ static UINT8 K_CheckOffroadCollide(mobj_t *mo)
sector_t *s2; // FOF sector shortcut
ffloor_t *rover; // FOF
fixed_t flr, cel; // floor & ceiling for height checks to make sure we're touching the offroad sector.
INT32 special;
fixed_t flr;
fixed_t cel; // floor & ceiling for height checks to make sure we're touching the offroad sector.
I_Assert(mo != NULL);
I_Assert(!P_MobjWasRemoved(mo));
for (node = mo->touching_sectorlist; node; node = node->m_sectorlist_next)
{
if (!node->m_sector)
break; // shouldn't happen.
break; // shouldn't happen.
s = node->m_sector;
// 1: Check for the main sector, make sure we're on the floor of that sector and see if we can apply offroad.
// Make arbitrary Z checks because we want to check for 1 sector in particular, we don't want to affect the player if the offroad sector is way below them and they're lineriding a normal sector above.
special = GETSECSPECIAL(s->special, 1);
for (i = 2; i < 5; i++) // check for sector special
{
if (special != i)
continue;
flr = P_MobjFloorZ(mo, s, s, mo->x, mo->y, NULL, false, true);
cel = P_MobjCeilingZ(mo, s, s, mo->x, mo->y, NULL, true, true); // get Z coords of both floors and ceilings for this sector (this accounts for slopes properly.)
// NOTE: we don't use P_GetZAt with our x/y directly because the mobj won't have the same height because of its hitbox on the slope. Complex garbage but tldr it doesn't work.
if (s->flags & SF_FLIPSPECIAL_FLOOR)
{
flr = P_MobjFloorZ(mo, s, s, mo->x, mo->y, NULL, false, true);
if (mo->z == flr) // floor check
return i-1; // return offroad type
}
if ( ((s->flags & SF_FLIPSPECIAL_FLOOR) && mo->z == flr) // floor check
|| ((mo->eflags & MFE_VERTICALFLIP && (s->flags & SF_FLIPSPECIAL_CEILING) && (mo->z + mo->height) == cel)) ) // ceiling check.
if (mo->eflags & MFE_VERTICALFLIP && (s->flags & SF_FLIPSPECIAL_CEILING))
{
cel = P_MobjCeilingZ(mo, s, s, mo->x, mo->y, NULL, true, true);
// NOTE: we don't use P_GetZAt with our x/y directly because the mobj won't have the same height because of its hitbox on the slope. Complex garbage but tldr it doesn't work.
if ((mo->z + mo->height) == cel) // ceiling check
return i-1; // return offroad type
}
}
for (i = 2; i < 5; i++) // check for sector special
if (GETSECSPECIAL(s->special, 1) == i)
return i-1; // return offroad type
// 2: If we're here, we haven't found anything. So let's try looking for FOFs in the sectors using the same logic.
for (rover = s->ffloors; rover; rover = rover->next)
{
if (!(rover->flags & FF_EXISTS)) // This FOF doesn't exist anymore.
if (!(rover->flags & FF_EXISTS)) // This FOF doesn't exist anymore.
continue;
s2 = &sectors[rover->secnum]; // makes things easier for us
s2 = &sectors[rover->secnum]; // makes things easier for us
special = GETSECSPECIAL(s2->special, 1);
for (i = 2; i < 5; i++) // check for sector special
{
if (special != i)
continue;
flr = P_GetFOFBottomZ(mo, s, rover, mo->x, mo->y, NULL);
cel = P_GetFOFTopZ(mo, s, rover, mo->x, mo->y, NULL); // Z coords for fof top/bottom.
// we will do essentially the same checks as above instead of bothering with top/bottom height of the FOF.
// Reminder that an FOF's floor is its bottom, silly!
// we will do essentially the same checks as above instead of bothering with top/bottom height of the FOF.
// Reminder that an FOF's floor is its bottom, silly!
if ( ((s2->flags & SF_FLIPSPECIAL_FLOOR) && mo->z == cel) // "floor" check
|| ((s2->flags & SF_FLIPSPECIAL_CEILING) && (mo->z + mo->height) == flr) ) // "ceiling" check.
if (s2->flags & SF_FLIPSPECIAL_FLOOR)
{
cel = P_GetFOFTopZ(mo, s, rover, mo->x, mo->y, NULL); // Z coords for fof top/bottom.
if (mo->z == cel) // "floor" check
return i-1; // return offroad type
}
for (i = 2; i < 5; i++) // check for sector special
if (GETSECSPECIAL(s2->special, 1) == i)
return i-1; // return offroad type
if (s2->flags & SF_FLIPSPECIAL_CEILING)
{
flr = P_GetFOFBottomZ(mo, s, rover, mo->x, mo->y, NULL);
if ((mo->z + mo->height) == flr) // "ceiling" check
return i-1; // return offroad type
}
}
}
}
return 0; // couldn't find any offroad
return 0; // couldn't find any offroad
}
/** \brief Updates the Player's offroad value once per frame
@@ -1742,6 +1713,7 @@ static void K_SpawnDashDustRelease(player_t *player)
INT32 i;
I_Assert(player != NULL);
I_Assert(player->mo != NULL);
I_Assert(!P_MobjWasRemoved(player->mo));
if (!player->speed && !player->kartstuff[k_startboost])
@@ -1779,6 +1751,7 @@ static void K_SpawnBrakeDriftSparks(player_t *player) // Be sure to update the m
mobj_t *sparks;
I_Assert(player != NULL);
I_Assert(player->mo != NULL);
I_Assert(!P_MobjWasRemoved(player->mo));
// Position & etc are handled in its thinker, and its spawned invisible.
@@ -1974,9 +1947,11 @@ static void K_PlayGenericCombatSound(mobj_t *source, mobj_t *other, sfxenum_t sf
if (!skin)
return;
boolean alwaysHear = false;
if (cv_kartvoices.value && !P_MobjWasRemoved(other) && other->player != NULL)
{
boolean alwaysHear = P_IsDisplayPlayer(other->player);
alwaysHear = P_IsDisplayPlayer(other->player);
S_StartSound(alwaysHear ? NULL : source, skin->soundsid[S_sfx[sfx_id].skinsound]);
}
@@ -2176,13 +2151,7 @@ static void K_GetKartBoostPower(player_t *player)
&& player->speed > 0
&& !player->spectator)
{
mobj_t *dust = K_SpawnWipeoutTrail(player->mo, true);
// Technically, all mobjs that think can cause desynchs if they are spawned conditionally, so best we can do
// is to hide them if you are in saltyhop jump
if (dust && player->mo->salty.jump)
dust->flags2 |= MF2_DONTDRAW;
K_SpawnWipeoutTrail(player->mo, true);
if (leveltime % 6 == 0)
S_StartSound(player->mo, sfx_cdfm70);
}
@@ -2336,13 +2305,10 @@ fixed_t K_3dKartMovement(player_t *player, boolean onground, fixed_t forwardmove
finalspeed *= forwardmove/25;
finalspeed /= 2;
if (forwardmove < 0)
{
if (finalspeed > mapobjectscale*2)
return finalspeed/2;
if (forwardmove < 0 && finalspeed > mapobjectscale*2)
return finalspeed/2;
else if (forwardmove < 0)
return -mapobjectscale/2;
}
if (finalspeed < 0)
finalspeed = 0;
@@ -2392,7 +2358,6 @@ void K_SpawnBattlePoints(player_t *source, player_t *victim, UINT8 amount)
break;
case 3:
st = S_BATTLEPOINT3A;
break;
default:
return; // NO STATE!
}
@@ -3178,6 +3143,7 @@ static void K_SpawnDriftSparks(player_t *player)
INT32 i;
I_Assert(player != NULL);
I_Assert(player->mo != NULL);
I_Assert(!P_MobjWasRemoved(player->mo));
if (leveltime % 2 == 1)
@@ -3441,7 +3407,7 @@ static void K_QuiteSaltyHop(player_t *player)
pmo->spritexscale -= (FRACUNIT/8);
}
pmo->spriteyoffset += FixedMul(psalt->zoffset, cv_saltyheight.value);
pmo->spriteyoffset = FixedMul(psalt->zoffset, cv_saltyheight.value);
if (cv_saltyhopsfx.value)
{
@@ -3549,6 +3515,7 @@ void K_SpawnBoostTrail(player_t *player)
INT32 i;
I_Assert(player != NULL);
I_Assert(player->mo != NULL);
I_Assert(!P_MobjWasRemoved(player->mo));
if (!P_IsObjectOnGround(player->mo)
@@ -3630,6 +3597,7 @@ void K_SpawnSparkleTrail(mobj_t *mo)
mobj_t *sparkle;
INT32 i;
I_Assert(mo != NULL);
I_Assert(!P_MobjWasRemoved(mo));
const boolean shouldblend = (mo->player && K_PlayerEffectsShouldBlend(mo->player));
@@ -3658,11 +3626,12 @@ void K_SpawnSparkleTrail(mobj_t *mo)
P_SetMobjState(sparkle, S_KARTINVULN_LARGE1);
}
mobj_t *K_SpawnWipeoutTrail(mobj_t *mo, boolean translucent)
void K_SpawnWipeoutTrail(mobj_t *mo, boolean translucent)
{
mobj_t *dust;
angle_t aoff;
I_Assert(mo != NULL);
I_Assert(!P_MobjWasRemoved(mo));
if (mo->player)
@@ -3694,10 +3663,10 @@ mobj_t *K_SpawnWipeoutTrail(mobj_t *mo, boolean translucent)
dust->momx = mo->momx/2;
dust->momy = mo->momy/2;
dust->momz = mo->momz/2;
dust->flags2 |= MF2_SHADOW;
}
return dust;
if (translucent)
dust->flags2 |= MF2_SHADOW;
}
// K_DriftDustHandling
@@ -3711,7 +3680,7 @@ void K_DriftDustHandling(mobj_t *spawner)
{
angle_t anglediff;
if (leveltime % 2 != 0 || !P_IsObjectOnGround(spawner))
if (!P_IsObjectOnGround(spawner) || leveltime % 2 != 0)
return;
if (spawner->player)
@@ -4094,7 +4063,7 @@ static void K_DoThunderShield(player_t *player)
mo->scale = player->mo->scale*3 + (player->mo->scale/2);
// spawn horizontal bolts;
for (i = 0; i < 7; i++)
for (i=0; i<7; i++)
{
mo = P_SpawnMobj(player->mo->x, player->mo->y, player->mo->z, MT_THOK);
mo->angle = P_RandomRange(0, 359)*ANG1;
@@ -4105,7 +4074,7 @@ static void K_DoThunderShield(player_t *player)
// spawn the radius thing:
an = ANGLE_22h;
for (i = 0; i < 15; i++)
for (i=0; i<15; i++)
{
sx = player->mo->x + FixedMul((player->mo->scale*THUNDERRADIUS), FINECOSINE((an*i)>>ANGLETOFINESHIFT));
sy = player->mo->y + FixedMul((player->mo->scale*THUNDERRADIUS), FINESINE((an*i)>>ANGLETOFINESHIFT));
@@ -4197,12 +4166,12 @@ static void K_DoHyudoroSteal(player_t *player)
void K_DoSneaker(player_t *player, INT32 type)
{
const fixed_t intendedboost = K_GetSneakerBoostSpeed();
if (!player->kartstuff[k_floorboost] || player->kartstuff[k_floorboost] == 3)
{
S_StartSound(player->mo, sfx_cdfm01);
K_SpawnDashDustRelease(player);
const fixed_t intendedboost = K_GetSneakerBoostSpeed();
if (intendedboost > player->kartstuff[k_speedboost])
player->kartstuff[k_destboostcam] = FixedMul(FRACUNIT, FixedDiv((intendedboost - player->kartstuff[k_speedboost]), intendedboost));
}
@@ -4672,7 +4641,8 @@ void K_RepairOrbitChain(mobj_t *orbit)
prev->movedir = num;
}
player->kartstuff[k_itemamount] = num;
if (player->kartstuff[k_itemamount] != num)
player->kartstuff[k_itemamount] = num;
}
}
@@ -6197,13 +6167,6 @@ void K_KartUpdatePosition(player_t *player)
}
}
// the player should NOT be checked against themselves! lol
// otherwise prevcheck will effectively be halved
// sadly this stuff is exposed to lua and atleast one script uses those so we cant fix it
// oh well
//if (player == &players[i])
//continue;
const boolean isprevcheckpointi = mo->health == players[i].starpostnum;
const boolean isnextcheckpointi = mo->health == (players[i].starpostnum + 1);
@@ -6218,8 +6181,7 @@ void K_KartUpdatePosition(player_t *player)
players[i].kartstuff[k_prevcheck] += imo;
ipcd++;
}
if (isnextcheckpointi)
if (isnextcheckpointi )
{
players[i].kartstuff[k_nextcheck] += imo;
incd++;
+1 -1
View File
@@ -57,7 +57,7 @@ boolean K_ShouldSlopeRoll(mobj_t *mobj);
void K_RollMobjBySlopes(mobj_t *mo, pslope_t *slope);
void K_SpawnBoostTrail(player_t *player);
void K_SpawnSparkleTrail(mobj_t *mo);
mobj_t *K_SpawnWipeoutTrail(mobj_t *mo, boolean translucent);
void K_SpawnWipeoutTrail(mobj_t *mo, boolean translucent);
void K_DriftDustHandling(mobj_t *spawner);
void K_PuntMine(mobj_t *mine, mobj_t *punter);
void K_DoSneaker(player_t *player, INT32 type);
+2 -1
View File
@@ -99,7 +99,8 @@ void K_EraseStats(void)
// The only field we want to remember
boolean vanilla = kartstats.vanilla;
Z_Free(kartstats.copy);
if (kartstats.copy)
Z_Free(kartstats.copy);
memset(&kartstats, 0, sizeof(kartstats_t));
-1
View File
@@ -1293,7 +1293,6 @@ static int lib_pPlayRinglossSound(lua_State *L)
player_t *player = NULL;
mobj_t *damager = NULL;
NOHUD
LUA_UsageWarning(L, "P_PlayRinglossSound: using this function from lua might cause desynchs, consider using S_StartSound(origin, sfx_khurt1 + P_RandomKey(2)) as workaround");
if (!source)
return LUA_ErrInvalid(L, "mobj_t");
if (!lua_isnone(L, 2) && lua_isuserdata(L, 2))
+13 -42
View File
@@ -358,8 +358,7 @@ static int lib_cvRegisterVar(lua_State *L)
#define TYPEERROR(f, t) FIELDERROR(f, va("%s expected, got %s", lua_typename(L, t), luaL_typename(L, -1)))
lua_pushnil(L);
while (lua_next(L, 1))
{
while (lua_next(L, 1)) {
// stack: cvar table, cvar userdata, key/index, value
// 1 2 3 4
i = 0;
@@ -369,40 +368,26 @@ static int lib_cvRegisterVar(lua_State *L)
else if (lua_isstring(L, 3))
k = lua_tostring(L, 3);
if (i == 1 || (k && fasticmp(k, "name")))
{
if (i == 1 || (k && fasticmp(k, "name"))) {
if (!lua_isstring(L, 4))
TYPEERROR("name", LUA_TSTRING)
cvar->name = Z_StrDup(lua_tostring(L, 4));
}
else if (i == 2 || (k && fasticmp(k, "defaultvalue")))
{
} else if (i == 2 || (k && fasticmp(k, "defaultvalue"))) {
if (!lua_isstring(L, 4))
TYPEERROR("defaultvalue", LUA_TSTRING)
cvar->defaultvalue = Z_StrDup(lua_tostring(L, 4));
}
else if (i == 3 || (k && fasticmp(k, "flags")))
{
} else if (i == 3 || (k && fasticmp(k, "flags"))) {
if (!lua_isnumber(L, 4))
TYPEERROR("flags", LUA_TNUMBER)
cvar->flags = (INT32)lua_tointeger(L, 4);
}
else if (i == 4 || (k && fasticmp(k, "PossibleValue")))
{
if (lua_islightuserdata(L, 4))
{
} else if (i == 4 || (k && fasticmp(k, "PossibleValue"))) {
if (lua_islightuserdata(L, 4)) {
CV_PossibleValue_t *pv = lua_touserdata(L, 4);
if (pv == CV_OnOff || pv == CV_YesNo || pv == CV_Unsigned || pv == CV_Natural)
cvar->PossibleValue = pv;
else
FIELDERROR("PossibleValue", "CV_PossibleValue_t expected, got unrecognised pointer")
}
else if (lua_istable(L, 4))
{
} else if (lua_istable(L, 4)) {
// Accepts tables in the form of {MIN=0, MAX=9999} or {Red=0, Green=1, Blue=2}
// and converts them to CV_PossibleValue_t {{0,"MIN"},{9999,"MAX"}} or {{0,"Red"},{1,"Green"},{2,"Blue"}}
//
@@ -413,9 +398,7 @@ static int lib_cvRegisterVar(lua_State *L)
CV_PossibleValue_t *cvpv;
lua_pushnil(L);
while (lua_next(L, 4))
{
while (lua_next(L, 4)) {
count++;
lua_pop(L, 1);
}
@@ -429,9 +412,7 @@ static int lib_cvRegisterVar(lua_State *L)
i = 0;
lua_pushnil(L);
while (lua_next(L, 4))
{
while (lua_next(L, 4)) {
// stack: [...] PossibleValue table, index, value
// 4 5 6
if (lua_type(L, 5) != LUA_TSTRING
@@ -442,19 +423,14 @@ static int lib_cvRegisterVar(lua_State *L)
i++;
lua_pop(L, 1);
}
cvpv[i].value = 0;
cvpv[i].strvalue = NULL;
cvar->PossibleValue = cvpv;
}
else
} else
FIELDERROR("PossibleValue", va("%s or CV_PossibleValue_t expected, got %s", lua_typename(L, LUA_TTABLE), luaL_typename(L, -1)))
}
else if (i == 5 || (k && fasticmp(k, "func")))
{
} else if (i == 5 || (k && fasticmp(k, "func"))) {
if (!lua_isfunction(L, 4))
TYPEERROR("func", LUA_TFUNCTION)
lua_getfield(L, LUA_REGISTRYINDEX, "CV_OnChange");
I_Assert(lua_istable(L, 5));
lua_pushlightuserdata(L, cvar);
@@ -462,13 +438,9 @@ static int lib_cvRegisterVar(lua_State *L)
lua_rawset(L, 5);
lua_pop(L, 1);
cvar->func = Lua_OnChange;
if (i == 5 && !(cvar->flags & CV_CALL))
{
category = lua_isnoneornil(L, 4) ? NULL : lua_tostring(L, 4);
}
}
else if ((cvar->flags & CV_CALL && i == 6)
else if (((i == 5 && !(cvar->flags & CV_CALL))
|| (cvar->flags & CV_CALL && i == 6))
|| (k && fasticmp(k, "category")))
{
category = lua_isnoneornil(L, 4) ? NULL : lua_tostring(L, 4);
@@ -479,7 +451,6 @@ static int lib_cvRegisterVar(lua_State *L)
{
menu_name = lua_isnoneornil(L, 4) ? NULL : lua_tostring(L, 4);
}
lua_pop(L, 1);
}
#undef FIELDERROR
+49 -39
View File
@@ -199,7 +199,7 @@ FUNCINLINE static ATTRINLINE void add_hook(hook_t *map)
FUNCINLINE static ATTRINLINE void add_mobj_hook(lua_State *L, int hook_type)
{
mobjtype_t mobj_type = luaL_optnumber(L, 3, MT_NULL);
mobjtype_t mobj_type = luaL_optnumber(L, 3, MT_NULL);
luaL_argcheck(L, mobj_type < NUMMOBJTYPES, 3, "invalid mobjtype_t");
@@ -293,17 +293,18 @@ typedef struct Hook_State Hook_State;
typedef void (*Hook_Callback)(Hook_State *);
struct Hook_State {
INT32 status; /* return status to calling function */
void * userdata;
int hook_type;
mobjtype_t mobj_type; /* < NUMMOBJTYPES if mobj hook */
const char * string; /* used to fetch table, ran first if set */
int top; /* index of last argument passed to hook */
int id; /* id to fetch ref */
bool important; /* is this hook from local addon */
int values; /* num arguments passed to hook */
int results; /* num values returned by hook */
Hook_Callback results_handler; /* callback when hook successfully returns */
INT32 status;/* return status to calling function */
void * userdata;
int hook_type;
mobjtype_t mobj_type;/* >0 if mobj hook */
boolean force_mobj;// allows mobj_type equal 0
const char * string;/* used to fetch table, ran first if set */
int top;/* index of last argument passed to hook */
int id;/* id to fetch ref */
boolean important;/* is this hook from local addon */
int values;/* num arguments passed to hook */
int results;/* num values returned by hook */
Hook_Callback results_handler;/* callback when hook successfully returns */
};
enum {
@@ -363,8 +364,10 @@ FUNCINLINE static ATTRINLINE boolean prepare_hook
int default_status,
int hook_type
){
hook->force_mobj = false;
return init_hook_type(hook, default_status,
hook_type, NUMMOBJTYPES, NULL,
hook_type, 0, NULL,
hookIds[hook_type].numHooks);
}
@@ -378,6 +381,8 @@ FUNCINLINE static ATTRINLINE boolean prepare_mobj_hook
const mobjtype_t mobj_type =
primary_mobj ? primary_mobj->type : NUMMOBJTYPES;
hook->force_mobj = true;
return init_hook_type(hook, default_status,
hook_type, mobj_type, NULL,
mobj_hook_available(hook_type, mobj_type));
@@ -390,8 +395,10 @@ FUNCINLINE static ATTRINLINE boolean prepare_string_hook
int hook_type,
const char * string
){
hook->force_mobj = false;
if (init_hook_type(hook, default_status,
hook_type, NUMMOBJTYPES, string,
hook_type, 0, string,
stringHooks[hook_type].ref))
{
lua_pushstring(gL, string);
@@ -407,7 +414,7 @@ FUNCINLINE static ATTRINLINE boolean prepare_hud_hook
int hook_type
){
return init_hook_type(hook, 0,
hook_type, NUMMOBJTYPES, NULL,
hook_type, 0, NULL,
hudHookIds[hook_type].numHooks);
}
@@ -547,11 +554,14 @@ static int call_hooks
{
calls += call_string_hooks(hook);
}
else if (hook->mobj_type < NUMMOBJTYPES)
else if (hook->force_mobj)
{
/* call generic mobj hooks first */
calls += call_mobj_type_hooks(hook, MT_NULL);
calls += call_mobj_type_hooks(hook, hook->mobj_type);
if (hook->mobj_type < NUMMOBJTYPES)
calls += call_mobj_type_hooks(hook, hook->mobj_type);
ps_lua_mobjhooks.value.i += calls;
}
else
@@ -605,7 +615,7 @@ FUNCINLINE static ATTRINLINE void res_hud(Hook_State *hook)
int LUA_HookMobj(mobj_t *mobj, int hook_type)
{
Hook_State hook = {};
Hook_State hook;
if (prepare_mobj_hook(&hook, false, hook_type, mobj))
{
LUA_PushUserdata(gL, mobj, META_MOBJ);
@@ -616,7 +626,7 @@ int LUA_HookMobj(mobj_t *mobj, int hook_type)
int LUA_Hook2Mobj(mobj_t *t1, mobj_t *t2, int hook_type)
{
Hook_State hook = {};
Hook_State hook;
if (prepare_mobj_hook(&hook, 0, hook_type, t1))
{
LUA_PushUserdata(gL, t1, META_MOBJ);
@@ -628,14 +638,14 @@ int LUA_Hook2Mobj(mobj_t *t1, mobj_t *t2, int hook_type)
void LUA_HookVoid(int type)
{
Hook_State hook = {};
Hook_State hook;
if (prepare_hook(&hook, 0, type))
call_hooks(&hook, 0, res_none);
}
void LUA_HookInt(INT32 number, int hook_type)
{
Hook_State hook = {};
Hook_State hook;
if (prepare_hook(&hook, 0, hook_type))
{
lua_pushinteger(gL, number);
@@ -645,7 +655,7 @@ void LUA_HookInt(INT32 number, int hook_type)
/*void LUA_HookBool(boolean value, int hook_type)
{
Hook_State hook = {};
Hook_State hook;
if (prepare_hook(&hook, 0, hook_type))
{
//lua_pushboolean(gL, value);
@@ -655,7 +665,7 @@ void LUA_HookInt(INT32 number, int hook_type)
int LUA_HookPlayer(player_t *player, int hook_type)
{
Hook_State hook = {};
Hook_State hook;
if (prepare_hook(&hook, false, hook_type))
{
LUA_PushUserdata(gL, player, META_PLAYER);
@@ -666,7 +676,7 @@ int LUA_HookPlayer(player_t *player, int hook_type)
int LUA_HookTiccmd(player_t *player, ticcmd_t *cmd, int hook_type)
{
Hook_State hook = {};
Hook_State hook;
if (prepare_hook(&hook, false, hook_type))
{
LUA_PushUserdata(gL, player, META_PLAYER);
@@ -685,7 +695,7 @@ int LUA_HookTiccmd(player_t *player, ticcmd_t *cmd, int hook_type)
void LUA_HookHUD(int hook_type, huddrawlist_h list)
{
Hook_State hook = {};
Hook_State hook;
if (prepare_hud_hook(&hook, hook_type))
{
LUA_SetHudHook(hook_type, list);
@@ -713,7 +723,7 @@ static void hook_think_frame(int type)
int hook_index = 0;
precise_t time_taken = 0;
Hook_State hook = {};
Hook_State hook;
const hook_t * map = &hookIds[type];
int k;
@@ -773,7 +783,7 @@ void LUA_HookPostThinkFrame(void)
int LUA_HookTouchSpecial(mobj_t *special, mobj_t *toucher)
{
Hook_State hook = {};
Hook_State hook;
if (prepare_mobj_hook(&hook, false, MOBJ_HOOK(TouchSpecial), special))
{
LUA_PushUserdata(gL, special, META_MOBJ);
@@ -792,7 +802,7 @@ static int damage_hook
int hook_type,
Hook_Callback results_handler
){
Hook_State hook = {};
Hook_State hook;
if (prepare_mobj_hook(&hook, 0, hook_type, target))
{
LUA_PushUserdata(gL, target, META_MOBJ);
@@ -880,8 +890,8 @@ int LUA_HookBotAI(mobj_t *sonic, mobj_t *tails, ticcmd_t *cmd)
{
const char *skin = ((skin_t *)tails->skin)->name;
Hook_State hook = {};
BotAI_State botai = {};
Hook_State hook;
BotAI_State botai;
if (prepare_string_hook(&hook, false, STRING_HOOK(BotAI), skin))
{
@@ -901,7 +911,7 @@ int LUA_HookBotAI(mobj_t *sonic, mobj_t *tails, ticcmd_t *cmd)
void LUA_HookLinedefExecute(line_t *line, mobj_t *mo, sector_t *sector)
{
Hook_State hook = {};
Hook_State hook;
if (prepare_string_hook
(&hook, 0, STRING_HOOK(LinedefExecute), line->text))
{
@@ -914,7 +924,7 @@ void LUA_HookLinedefExecute(line_t *line, mobj_t *mo, sector_t *sector)
int LUA_HookPlayerMsg(int source, int target, int flags, char *msg, int mute)
{
Hook_State hook = {};
Hook_State hook;
if (prepare_hook(&hook, false, HOOK(PlayerMsg)))
{
LUA_PushUserdata(gL, &players[source], META_PLAYER); // Source player
@@ -943,7 +953,7 @@ int LUA_HookPlayerMsg(int source, int target, int flags, char *msg, int mute)
int LUA_HookHurtMsg(player_t *player, mobj_t *inflictor, mobj_t *source)
{
Hook_State hook = {};
Hook_State hook;
if (prepare_mobj_hook(&hook, false, MOBJ_HOOK(HurtMsg), inflictor))
{
LUA_PushUserdata(gL, player, META_PLAYER);
@@ -957,7 +967,7 @@ int LUA_HookHurtMsg(player_t *player, mobj_t *inflictor, mobj_t *source)
void LUA_HookNetArchive(lua_CFunction archFunc, savebuffer_t *save)
{
const hook_t * map = &hookIds[HOOK(NetVars)];
Hook_State hook = {};
Hook_State hook;
/* this is a remarkable case where the stack isn't reset */
if (map->numHooks > 0)
{
@@ -987,7 +997,7 @@ void LUA_HookNetArchive(lua_CFunction archFunc, savebuffer_t *save)
void LUA_HookPlayerQuit(player_t *plr, int reason)
{
Hook_State hook = {};
Hook_State hook;
if (prepare_hook(&hook, 0, HOOK(PlayerQuit)))
{
LUA_PushUserdata(gL, plr, META_PLAYER); // Player that quit
@@ -1050,7 +1060,7 @@ int LUA_HookMusicChange(const char *oldname, struct MusicChange *param)
const int type = HOOK(MusicChange);
const hook_t * map = &hookIds[type];
Hook_State hook = {};
Hook_State hook;
int k;
@@ -1086,7 +1096,7 @@ int LUA_HookMusicChange(const char *oldname, struct MusicChange *param)
int LUA_HookMusicCredit(musicdef_t *musicdef)
{
Hook_State hook = {};
Hook_State hook;
if (prepare_hook(&hook, 0, HOOK(MusicCredit)))
{
LUA_PushUserdata(gL, musicdef, META_MUSICDEF);
@@ -1104,7 +1114,7 @@ static int kartdamage_hook
int hook_type,
Hook_Callback results_handler
){
Hook_State hook = {};
Hook_State hook;
if (prepare_hook(&hook, 0, hook_type))
{
LUA_PushUserdata(gL, player, META_PLAYER);
@@ -1153,7 +1163,7 @@ boolean LUA_HookPlayerExplode(player_t *player, mobj_t *inflictor, mobj_t *sourc
void LUA_HookSetupVote(INT16 result[], INT16 maxresults, UINT8 gt, UINT8 secondgt)
{
Hook_State hook = {};
Hook_State hook;
if (prepare_hook(&hook, 0, HOOK(SetupVote)))
{
// { 0, 0, 0, 0, }
+1 -1
View File
@@ -1297,7 +1297,7 @@ static int lib_hudsetvotebackground(lua_State *L)
if (strlen(prefix) != 4)
{
return luaL_argerror(L, 1, "prefix should be 4 characters wide");
return luaL_argerror(L, 1, "prefix should 4 characters wide");
}
strncpy(VoteScreen.luaPrefix, prefix, 4);
+41 -31
View File
@@ -136,9 +136,18 @@ void LUA_HUD_DestroyDrawList(huddrawlist_h list)
{
if (list == NULL) return;
Z_Free(list->items);
Z_Free(list->olditems);
Z_Free(list->strbuf);
if (list->items)
{
Z_Free(list->items);
}
if (list->olditems)
{
Z_Free(list->olditems);
}
if (list->strbuf)
{
Z_Free(list->strbuf);
}
Z_Free(list);
}
@@ -650,34 +659,34 @@ void LUA_HUD_DrawList(huddrawlist_h list)
case DI_DrawString:
switch(item->align)
{
// hu_font
case align_left:
V_DrawString(LERPS(x), LERPS(y), item->flags, itemstr);
break;
case align_center:
V_DrawCenteredString(LERPS(x), LERPS(y), item->flags, itemstr);
break;
case align_right:
V_DrawRightAlignedString(LERPS(x), LERPS(y), item->flags, itemstr);
break;
case align_fixed:
V_DrawStringAtFixed(LERPS(x), LERPS(y), item->flags, itemstr);
break;
// hu_font, 0.5x scale
case align_small:
V_DrawSmallString(LERPS(x), LERPS(y), item->flags, itemstr);
break;
case align_smallright:
V_DrawRightAlignedSmallString(LERPS(x), LERPS(y), item->flags, itemstr);
break;
// tny_font
case align_thin:
V_DrawThinString(LERPS(x), LERPS(y), item->flags, itemstr);
break;
case align_thinright:
V_DrawRightAlignedThinString(LERPS(x), LERPS(y), item->flags, itemstr);
break;
}
// hu_font
case align_left:
V_DrawString(LERPS(x), LERPS(y), item->flags, itemstr);
break;
case align_center:
V_DrawCenteredString(LERPS(x), LERPS(y), item->flags, itemstr);
break;
case align_right:
V_DrawRightAlignedString(LERPS(x), LERPS(y), item->flags, itemstr);
break;
case align_fixed:
V_DrawStringAtFixed(LERPS(x), LERPS(y), item->flags, itemstr);
break;
// hu_font, 0.5x scale
case align_small:
V_DrawSmallString(LERPS(x), LERPS(y), item->flags, itemstr);
break;
case align_smallright:
V_DrawRightAlignedSmallString(LERPS(x), LERPS(y), item->flags, itemstr);
break;
// tny_font
case align_thin:
V_DrawThinString(LERPS(x), LERPS(y), item->flags, itemstr);
break;
case align_thinright:
V_DrawRightAlignedThinString(LERPS(x), LERPS(y), item->flags, itemstr);
break;
}
break;
case DI_DrawKartString:
V_DrawKartString(LERPS(x), LERPS(y), item->flags, itemstr);
@@ -690,6 +699,7 @@ void LUA_HUD_DrawList(huddrawlist_h list)
break;
default:
I_Error("can't draw draw list item: invalid draw list item type");
continue;
}
}
}
+1 -1
View File
@@ -25,7 +25,7 @@
#include "lua_hook.h" // cmd errors
boolean LUA_CallAction(enum actionnum actionnum, mobj_t *actor);
state_t *astate = NULL;
state_t *astate;
boolean actionsoverridden[NUMACTIONS] = {false};
+13 -13
View File
@@ -1506,6 +1506,7 @@ enum mapheaderinfo_e
mapheaderinfo_saveoverride,
mapheaderinfo_levelflags,
mapheaderinfo_menuflags,
//mapheaderinfo_automap,
mapheaderinfo_mobj_scale,
};
@@ -1541,6 +1542,7 @@ static const char *const mapheaderinfo_opt[] = {
"saveoverride",
"levelflags",
"menuflags",
//"automap",
"mobj_scale",
NULL,
};
@@ -1582,11 +1584,10 @@ static int mapheaderinfo_get(lua_State *L)
lua_pushinteger(L, header->muspos);
break;
case mapheaderinfo_musinterfadeout:
lua_pushinteger(L, 0); // unused
lua_pushinteger(L, header->musinterfadeout);
break;
case mapheaderinfo_musintername:
// uhh psure its fine to just push nil instead of empty string?
lua_pushstring(L, NULL);
lua_pushstring(L, header->musintername);
break;
case mapheaderinfo_forcecharacter:
lua_pushstring(L, header->forcecharacter);
@@ -1640,10 +1641,10 @@ static int mapheaderinfo_get(lua_State *L)
lua_pushinteger(L, header->levelselect);
break;
case mapheaderinfo_bonustype:
lua_pushinteger(L, 0); // unused
lua_pushinteger(L, header->bonustype);
break;
case mapheaderinfo_saveoverride:
lua_pushinteger(L, SAVE_DEFAULT); // unused
lua_pushinteger(L, header->saveoverride);
break;
case mapheaderinfo_levelflags:
lua_pushinteger(L, header->levelflags);
@@ -1651,29 +1652,28 @@ static int mapheaderinfo_get(lua_State *L)
case mapheaderinfo_menuflags:
lua_pushinteger(L, header->menuflags);
break;
/*case mapheaderinfo_automap:
lua_pushstring(L, header->selectheading);
break;*/
case mapheaderinfo_mobj_scale:
lua_pushfixed(L, header->mobj_scale);
break;
// TODO add support for reading numGradedMares and grades
default:
{
// Read custom vars now
// (note: don't include the "LUA." in your lua scripts!)
if (!header->numCustomOptions) {
lua_pushnil(L);
break;
}
UINT8 j = 0;
const char *cusoptstr = lua_tostring(L, 2);
for (;j < header->numCustomOptions && !fastcmp(cusoptstr, header->customopts[j].option); ++j);
for (;j < header->numCustomOptions && !fastcmp(lua_tostring(L, 2), header->customopts[j].option); ++j);
if (j < header->numCustomOptions)
if(j < header->numCustomOptions)
lua_pushstring(L, header->customopts[j].value);
else
lua_pushnil(L);
}
}
return 1;
}
int LUA_MapLib(lua_State *L)
+29 -31
View File
@@ -45,20 +45,20 @@ int hook_defrosting = 0;
// List of internal libraries to load from SRB2
static lua_CFunction liblist[] = {
LUA_EnumLib, // global metatable for enums
LUA_SOCLib, // A_Action functions, freeslot
LUA_BaseLib, // string concatination by +, CONS_Printf, p_local.h stuff (P_InstaThrust, P_Move), etc.
LUA_MathLib, // fixed_t and angle_t math functions
LUA_HookLib, // hookAdd and hook-calling functions
LUA_ConsoleLib, // console command/variable functions and structs
LUA_InfoLib, // info.h stuff: mobjinfo_t, mobjinfo[], state_t, states[]
LUA_MobjLib, // mobj_t, mapthing_t
LUA_PlayerLib, // player_t
LUA_SkinLib, // skin_t, skins[]
LUA_ThinkerLib, // thinker_t
LUA_MapLib, // line_t, side_t, sector_t, subsector_t
LUA_BlockmapLib, // blockmap stuff
LUA_HudLib, // HUD stuff
LUA_EnumLib, // global metatable for enums
LUA_SOCLib, // A_Action functions, freeslot
LUA_BaseLib, // string concatination by +, CONS_Printf, p_local.h stuff (P_InstaThrust, P_Move), etc.
LUA_MathLib, // fixed_t and angle_t math functions
LUA_HookLib, // hookAdd and hook-calling functions
LUA_ConsoleLib, // console command/variable functions and structs
LUA_InfoLib, // info.h stuff: mobjinfo_t, mobjinfo[], state_t, states[]
LUA_MobjLib, // mobj_t, mapthing_t
LUA_PlayerLib, // player_t
LUA_SkinLib, // skin_t, skins[]
LUA_ThinkerLib, // thinker_t
LUA_MapLib, // line_t, side_t, sector_t, subsector_t
LUA_BlockmapLib, // blockmap stuff
LUA_HudLib, // HUD stuff
NULL
};
@@ -66,8 +66,12 @@ static lua_CFunction liblist[] = {
static void *LUA_Alloc(void *ud, void *ptr, size_t osize, size_t nsize)
{
(void)ud;
(void)osize;
return Z_Realloc(ptr, nsize, PU_LUA, NULL);
if (nsize == 0) {
if (osize != 0)
Z_Free(ptr);
return NULL;
} else
return Z_Realloc(ptr, nsize, PU_LUA, NULL);
}
// Panic function Lua calls when there's an unprotected error.
@@ -209,8 +213,7 @@ void LUA_ClearState(void)
lua_setfield(L, LUA_REGISTRYINDEX, LREG_VALID);
// open srb2 libraries
for (i = 0; liblist[i]; i++)
{
for(i = 0; liblist[i]; i++) {
lua_pushcfunction(L, liblist[i]);
lua_call(L, 0, 0);
}
@@ -979,7 +982,7 @@ static void ArchiveExtVars(UINT8 **p, void *pointer, const char *ptype)
if (!gL)
{
if (fastcmp(ptype, "player")) // players must always be included, even if no vars
if (fastcmp(ptype,"player")) // players must always be included, even if no vars
WRITEUINT16(*p, 0);
return;
}
@@ -995,7 +998,7 @@ static void ArchiveExtVars(UINT8 **p, void *pointer, const char *ptype)
if (!lua_istable(gL, -1))
{ // no extra values table
lua_pop(gL, 1);
if (fastcmp(ptype, "player")) // players must always be included, even if no vars
if (fastcmp(ptype,"player")) // players must always be included, even if no vars
WRITEUINT16(*p, 0);
return;
}
@@ -1007,13 +1010,13 @@ static void ArchiveExtVars(UINT8 **p, void *pointer, const char *ptype)
// skip anything that has an empty table and isn't a player.
if (i == 0)
{
if (fastcmp(ptype, "player")) // always include players even if they have no extra variables
if (fastcmp(ptype,"player")) // always include players even if they have no extra variables
WRITEUINT16(*p, 0);
lua_pop(gL, 1);
return;
}
if (fastcmp(ptype, "mobj")) // mobjs must write their mobjnum as a header
if (fastcmp(ptype,"mobj")) // mobjs must write their mobjnum as a header
WRITEUINT32(*p, ((mobj_t *)pointer)->mobjnum);
WRITEUINT16(*p, i);
@@ -1065,9 +1068,8 @@ static void ArchiveTables(UINT8 **p)
n++; // the table contained a new table we'll have to archive. :(
else if (e == 2) // invalid key type (function, thread, lightuserdata, or anything we don't recognise)
{
lua_pushvalue(gL, -2); // copy key for error message (lua_tostring may mutate it which confuses lua_next)
CONS_Alert(CONS_ERROR, "Index '%s' (%s) of table %d could not be archived!\n", lua_tostring(gL, -1), luaL_typename(gL, -1), i);
lua_pop(gL, 2); // pop key copy and value
CONS_Alert(CONS_ERROR, "Index '%s' (%s) of table %d could not be archived!\n", lua_tostring(gL, -2), luaL_typename(gL, -2), i);
lua_pop(gL, 1);
continue;
}
else if (e == 3) // nil key due to invalid userdata. NOT an error.
@@ -1081,15 +1083,11 @@ static void ArchiveTables(UINT8 **p)
if (e == 1)
n++; // the table contained a new table we'll have to archive. :(
else if (e == 2) // invalid value type
{
lua_pushvalue(gL, -2); // copy key for error message (same as above)
CONS_Alert(CONS_ERROR, "Type of value for table %d entry '%s' (%s) could not be archived!\n", i, lua_tostring(gL, -1), luaL_typename(gL, -2));
lua_pop(gL, 1); // pop key copy
}
CONS_Alert(CONS_ERROR, "Type of value for table %d entry '%s' (%s) could not be archived!\n", i, lua_tostring(gL, -2), luaL_typename(gL, -1));
lua_pop(gL, 1);
}
}
lua_pop(gL, 1);
WRITEUINT8(*p, ARCH_TEND);
}
-8
View File
@@ -13,10 +13,6 @@
#define LZF_H
#include <stdio.h>
#ifdef __cplusplus
extern "C" {
#endif
/***********************************************************************
**
** lzf -- an extremely fast/free compression/decompression-method
@@ -75,9 +71,5 @@ size_t
lzf_decompress (const void *const in_data, size_t in_len,
void *out_data, size_t out_len);
#ifdef __cplusplus
} // extern "C"
#endif
#endif
+7 -4
View File
@@ -556,7 +556,7 @@ static void GIF_framewrite(void)
}
else if (gif_dynamicdelay ==(UINT8) 1)
{
float delayf = ceilf(100.0f/NEWTICRATE);
float delayf = ceil(100.0f/NEWTICRATE);
delay = (UINT16)((I_GetPreciseTime() - gif_prevframetime)) / (I_GetPrecisePrecision() / 1000000) /10/1000;
@@ -695,13 +695,16 @@ INT32 GIF_close(void)
fclose(gif_out);
gif_out = NULL;
Z_Free(gifbwr_buf);
if (gifbwr_buf)
Z_Free(gifbwr_buf);
gifbwr_buf = gifbwr_cur = NULL;
Z_Free(gifframe_data);
if (gifframe_data)
Z_Free(gifframe_data);
gifframe_data = NULL;
Z_Free(giflzw_hashTable);
if (giflzw_hashTable)
Z_Free(giflzw_hashTable);
giflzw_hashTable = NULL;
Z_Free(scrbuf_screens);
+9 -1
View File
@@ -249,6 +249,9 @@ boolean cht_Responder(event_t *ev)
#define REQUIRE_SINGLEPLAYER if (netgame || multiplayer)\
{ CONS_Printf(M_GetText("This only works in single player.\n")); return; }
#define REQUIRE_NOULTIMATE if (ultimatemode)\
{ CONS_Printf(M_GetText("You're too good to be cheating!\n")); return; }
// command that can be typed at the console!
void Command_CheatNoClip_f(void)
{
@@ -256,6 +259,7 @@ void Command_CheatNoClip_f(void)
REQUIRE_INLEVEL;
REQUIRE_SINGLEPLAYER;
REQUIRE_NOULTIMATE;
plyr = &players[consoleplayer];
plyr->pflags ^= PF_NOCLIP;
@@ -270,6 +274,7 @@ void Command_CheatGod_f(void)
REQUIRE_INLEVEL;
REQUIRE_SINGLEPLAYER;
REQUIRE_NOULTIMATE;
plyr = &players[consoleplayer];
plyr->pflags ^= PF_GODMODE;
@@ -284,6 +289,7 @@ void Command_CheatNoTarget_f(void)
REQUIRE_INLEVEL;
REQUIRE_SINGLEPLAYER;
REQUIRE_NOULTIMATE;
plyr = &players[consoleplayer];
plyr->pflags ^= PF_INVIS;
@@ -295,7 +301,7 @@ void Command_CheatNoTarget_f(void)
void Command_Scale_f(void)
{
const double scaled = atof(COM_Argv(1));
fixed_t scale = DoubleToFixed(scaled);
fixed_t scale = FLOAT_TO_FIXED(scaled);
REQUIRE_DEVMODE;
REQUIRE_INLEVEL;
@@ -587,6 +593,7 @@ void Command_Devmode_f(void)
#ifndef _DEBUG
REQUIRE_SINGLEPLAYER;
#endif
REQUIRE_NOULTIMATE;
if (COM_Argc() > 1)
{
@@ -1041,6 +1048,7 @@ void Command_ObjectPlace_f(void)
{
REQUIRE_INLEVEL;
REQUIRE_SINGLEPLAYER;
REQUIRE_NOULTIMATE;
G_SetGameModified(multiplayer, true);
+9
View File
@@ -29,6 +29,7 @@ void Command_ObjectPlace_f(void);
void Command_Writethings_f(void);
extern consvar_t cv_opflags, cv_mapthingnum, cv_speed;
//extern consvar_t cv_snapto, cv_grid;
extern boolean objectplacing;
extern mobjtype_t op_currentthing;
@@ -47,10 +48,18 @@ void Command_CheatNoClip_f(void);
void Command_CheatGod_f(void);
void Command_CheatNoTarget_f(void);
void Command_Savecheckpoint_f(void);
/*void Command_Getallemeralds_f(void);
void Command_Resetemeralds_f(void);
void Command_Setrings_f(void);
void Command_Setlives_f(void);
void Command_Setcontinues_f(void);*/
void Command_Devmode_f(void);
void Command_Scale_f(void);
void Command_Gravflip_f(void);
void Command_Hurtme_f(void);
/*void Command_JumpToAxis_f(void);
void Command_Charability_f(void);
void Command_Charspeed_f(void);*/
void Command_Teleport_f(void);
void Command_RTeleport_f(void);
void Command_Skynum_f(void);
+28 -6
View File
@@ -248,9 +248,12 @@ void M_AddRawCondition(UINT8 set, UINT8 id, conditiontype_t c, INT32 r, INT16 x1
void M_ClearConditionSet(UINT8 set)
{
Z_Free(conditionSets[set - 1].condition);
conditionSets[set - 1].condition = NULL;
conditionSets[set - 1].numconditions = 0;
if (conditionSets[set - 1].numconditions)
{
Z_Free(conditionSets[set - 1].condition);
conditionSets[set - 1].condition = NULL;
conditionSets[set - 1].numconditions = 0;
}
conditionSets[set - 1].achieved = false;
}
@@ -479,13 +482,32 @@ UINT8 M_CheckLevelEmblems(void)
// Update Score, Time, Rings emblems
for (i = 0; i < numemblems; ++i)
{
// Requires time on map <= x
if (emblemlocations[i].type != ET_TIME || emblemlocations[i].collected)
if (emblemlocations[i].type <= ET_SKIN || emblemlocations[i].collected)
continue;
levelnum = emblemlocations[i].level;
valToReach = emblemlocations[i].var;
res = (G_GetBestTime(levelnum) <= (unsigned)valToReach);
switch (emblemlocations[i].type)
{
/*case ET_SCORE: // Requires score on map >= x
res = (G_GetBestScore(levelnum) >= (unsigned)valToReach);
break;*/
case ET_TIME: // Requires time on map <= x
res = (G_GetBestTime(levelnum) <= (unsigned)valToReach);
break;
/*case ET_RINGS: // Requires rings on map >= x
res = (G_GetBestRings(levelnum) >= valToReach);
break;
case ET_NGRADE: // Requires NiGHTS grade on map >= x
res = (G_GetBestNightsGrade(levelnum, 0) >= valToReach);
break;
case ET_NTIME: // Requires NiGHTS time on map <= x
res = (G_GetBestNightsTime(levelnum, 0) <= (unsigned)valToReach);
break;*/
default: // unreachable but shuts the compiler up.
continue;
}
emblemlocations[i].collected = res;
if (res)
+10
View File
@@ -27,11 +27,21 @@ typedef enum
UC_MATCHESPLAYED, // SRB2Kart: MATCHESPLAYED [x played]
UC_GAMECLEAR, // GAMECLEAR <x times>
UC_ALLEMERALDS, // ALLEMERALDS <x times>
//UC_ULTIMATECLEAR, // ULTIMATECLEAR <x times>
//UC_OVERALLSCORE, // OVERALLSCORE [score to beat]
UC_OVERALLTIME, // OVERALLTIME [time to beat, tics]
//UC_OVERALLRINGS, // OVERALLRINGS [rings to beat]
UC_MAPVISITED, // MAPVISITED [map number]
UC_MAPBEATEN, // MAPBEATEN [map number]
UC_MAPALLEMERALDS, // MAPALLEMERALDS [map number]
//UC_MAPULTIMATE, // MAPULTIMATE [map number]
//UC_MAPPERFECT, // MAPPERFECT [map number]
//UC_MAPSCORE, // MAPSCORE [map number] [score to beat]
UC_MAPTIME, // MAPTIME [map number] [time to beat, tics]
//UC_MAPRINGS, // MAPRINGS [map number] [rings to beat]
//UC_NIGHTSSCORE, // NIGHTSSCORE [map number] <mare, omit or "0" for overall> [score to beat]
//UC_NIGHTSTIME, // NIGHTSTIME [map number] <mare, omit "0" overall> [time to beat, tics]
//UC_NIGHTSGRADE, // NIGHTSGRADE [map number] <mare, omit "0" overall> [grade]
UC_TRIGGER, // TRIGGER [trigger number]
UC_TOTALEMBLEMS, // TOTALEMBLEMS [number of emblems]
UC_EMBLEM, // EMBLEM [emblem number]
+1 -1
View File
@@ -278,7 +278,7 @@ void M_DrawScaledEmote(fixed_t x, fixed_t y, fixed_t scale, emote_t *emote, INT3
static void Command_ListEmotes_f(void)
{
const int EMOTES_PER_PAGE = 24;
const int NUMPAGES = emotes.size()/EMOTES_PER_PAGE + (emotes.size() % EMOTES_PER_PAGE != 0 ? 1 : 0);
const int NUMPAGES = std::max<int>(emotes.size()/EMOTES_PER_PAGE, 1);
int page = 1;
if (COM_Argc() > 1)
-7
View File
@@ -62,9 +62,6 @@ FUNCMATH fixed_t FixedHypot(fixed_t x, fixed_t y)
angle_t angle;
fixed_t dist;
I_Assert(x != INT32_MIN);
I_Assert(y != INT32_MIN);
x = abs(x);
y = abs(y);
@@ -80,10 +77,6 @@ FUNCMATH fixed_t FixedHypot(fixed_t x, fixed_t y)
if (!y)
return x;
// prevent underflow
if (y == INT32_MIN)
return INT32_MAX;
angle = (tantoangle[FixedDiv(y, x)>>DBITS] + ANGLE_90) >> ANGLETOFINESHIFT;
// use as cosine
+29
View File
@@ -265,6 +265,35 @@ FUNCMATH FUNCINLINE static ATTRINLINE fixed_t FixedRound(fixed_t x)
return INT32_MAX;
}
/** \brief The xs_CRoundToInt function
\param val double number
\return Round toward nearest, but ties round toward even
*/
#if defined(SRB2_BIG_ENDIAN)
#define _xs_iexp_ 0
#define _xs_iman_ 1
#else
#define _xs_iexp_ 1 //intel is little endian
#define _xs_iman_ 0
#endif //BigEndian_
typedef double real64;
typedef union _xs_doubleints
{
real64 val;
unsigned ival[2];
} _xs_doubleints;
FUNCMATH FUNCINLINE static ATTRINLINE int xs_CRoundToInt(real64 val)
{
_xs_doubleints uval;
uval.val = val + 6755399441055744.0;
return uval.ival[_xs_iman_];
}
typedef struct
{
fixed_t x;
+189 -86
View File
@@ -149,6 +149,9 @@ M_waiting_mode_t m_waiting_mode = M_NOT_WAITING;
const char *quitmsg[NUM_QUITMESSAGES] = {};
// Stuff for customizing the player select screen Tails 09-22-2003
description_t description[MAXSKINS] = {};
INT32 mapwads[NUMMAPS] = {};
boolean browselocalskins = false;
@@ -183,8 +186,8 @@ static INT16 itemOn = 1; // menu item skull is on, Hack by Tails 09-18-2002
static INT16 skullAnimCounter = 10; // skull animation counter
static boolean interpTimerHackAllow = 0;
static UINT8 setupcontrolplayer;
static INT32 (*setupcontrols)[2]; // pointer to the gamecontrols of the player being edited
static UINT8 setupcontrolplayer;
static INT32 (*setupcontrols)[2]; // pointer to the gamecontrols of the player being edited
// shhh... what am I doing... nooooo!
static INT32 vidm_testingmode = 0;
@@ -198,8 +201,8 @@ static char setupm_ip[64];
static textinput_t setupm_input_ip;
static fixed_t multi_tics;
static state_t *multi_state;
static fixed_t multi_tics;
static state_t *multi_state;
// this is set before entering the MultiPlayer setup menu,
// for either player 1 or 2
@@ -496,6 +499,32 @@ static consvar_t cv_dummystaff = {"dummystaff", "0", CV_HIDEN|CV_CALL, dummystaf
// all the menu definitions and onchanges reside in here now
#include "m_menudefs.c"
static INT32 M_ShiftChar(INT32 ch)
{
if (I_UseNativeKeyboard())
return ch;
if (cv_keyboardlayout.value == 3)
{
if (ch >= 32 && ch <= 141)
{
if (shiftdown)
ch = shiftxform[ch];
else if (altdown & 0x2)
ch = french_altgrxform[ch];
else
ch = HU_FallBackFrSpecialLetter(ch);
}
}
else
{
if (shiftdown && ch >= 32 && ch <= 127)
ch = shiftxform[ch];
}
return ch;
}
//
// M_GetGametypeColor
//
@@ -995,9 +1024,9 @@ boolean M_Responder(event_t *ev)
//case KEY_JOY1 + 2:
ch = KEY_ENTER;
break;
/*case KEY_JOY1 + 3: // Brake can function as 'n' for message boxes now.
ch = 'n';
break;*/
/*case KEY_JOY1 + 3: // Brake can function as 'n' for message boxes now.
ch = 'n';
break;*/
case KEY_MOUSE1 + 1:
//case KEY_JOY1 + 1:
ch = KEY_BACKSPACE;
@@ -1224,7 +1253,7 @@ boolean M_Responder(event_t *ev)
// Handle menuitems which need a specific key handling
if (routine && (currentMenu->menuitems[itemOn].status & IT_TYPE) == IT_KEYHANDLER)
{
ch = CON_ShiftChar(ch);
ch = M_ShiftChar(ch);
routine(ch);
return true;
}
@@ -1254,7 +1283,6 @@ boolean M_Responder(event_t *ev)
void (*otherroutine)(event_t *sev) = currentMenu->menuitems[itemOn].itemaction;
otherroutine(ev); //Alam: what a hack
}
return true;
}
}
@@ -1277,21 +1305,12 @@ boolean M_Responder(event_t *ev)
{
playback_last_menu_interaction_leveltime = leveltime;
// Flip left/right with up/down for the playback menu, since it's a horizontal icon row.
switch (ch)
{
case KEY_LEFTARROW:
ch = KEY_UPARROW;
break;
case KEY_UPARROW:
ch = KEY_RIGHTARROW;
break;
case KEY_RIGHTARROW:
ch = KEY_DOWNARROW;
break;
case KEY_DOWNARROW:
ch = KEY_LEFTARROW;
break;
case KEY_LEFTARROW: ch = KEY_UPARROW; break;
case KEY_UPARROW: ch = KEY_RIGHTARROW; break;
case KEY_RIGHTARROW: ch = KEY_DOWNARROW; break;
case KEY_DOWNARROW: ch = KEY_LEFTARROW; break;
// arbitrary keyboard shortcuts because fuck you
@@ -1342,8 +1361,7 @@ boolean M_Responder(event_t *ev)
G_AdjustView(4, 1, true);
break;
default:
break;
default: break;
}
}
@@ -1468,7 +1486,6 @@ boolean M_Responder(event_t *ev)
}
return false;
break;
default:
CON_Responder(ev);
@@ -1968,6 +1985,8 @@ void M_Ticker(void)
//
void M_Init(void)
{
UINT8 i;
COM_AddCommand("manual", Command_Manual_f);
CV_RegisterVar(&cv_nextmap);
@@ -2013,6 +2032,15 @@ void M_Init(void)
quitmsg[QUIT3MSG5] = M_GetText("You'll be back to play soon, though...\n...right?\n\n(Press 'Y' to quit)");
quitmsg[QUIT3MSG6] = M_GetText("Aww, is Eggman's Nightclub too\ndifficult for you?\n\n(Press 'Y' to quit)");
// Setup PlayerMenu table
for (i = 0; i < MAXSKINS; i++)
{
PlayerMenu[i].status = (i == 0 ? IT_CALL : IT_DISABLED);
PlayerMenu[i].patch = PlayerMenu[i].text = NULL;
PlayerMenu[i].itemaction = M_ChoosePlayer;
PlayerMenu[i].alphaKey = 0;
}
#ifdef HWRENDER
// Permanently hide some options based on render mode
if (rendermode == render_soft)
@@ -2036,6 +2064,7 @@ void M_Init(void)
OP_OpenGLOptionsMenu[op_gl_shader].status = IT_GRAYEDOUT;
OP_OpenGLOptionsMenu[op_gl_lightdither].status = IT_GRAYEDOUT;
OP_OpenGLOptionsMenu[op_gl_palrender].status = IT_GRAYEDOUT;
OP_OpenGLOptionsMenu[op_gl_flashpal].status = IT_GRAYEDOUT;
OP_ExpOptionsMenu[op_exp_paldepth].status = IT_GRAYEDOUT;
}
@@ -2067,6 +2096,55 @@ void M_Init(void)
M_TextInputInit(&menuinput, menu_text_input_buf, sizeof menu_text_input_buf);
}
void M_InitCharacterTables(void)
{
UINT8 i;
// Setup PlayerMenu table
for (i = 0; i < MAXSKINS; i++)
{
PlayerMenu[i].status = (i < 4 ? IT_CALL : IT_DISABLED);
PlayerMenu[i].patch = PlayerMenu[i].text = NULL;
PlayerMenu[i].itemaction = M_ChoosePlayer;
PlayerMenu[i].alphaKey = 0;
}
// Setup description table
for (i = 0; i < MAXSKINS; i++)
{
if (i == 0)
{
strcpy(description[i].notes, "\x82Sonic\x80 is the fastest of the three, but also the hardest to control. Beginners beware, but experts will find Sonic very powerful.\n\n\x82""Ability:\x80 Speed Thok\nDouble jump to zoom forward with a huge burst of speed.\n\n\x82Tip:\x80 Simply letting go of forward does not slow down in SRB2. To slow down, hold the opposite direction.");
strcpy(description[i].picname, "");
strcpy(description[i].skinname, "sonic");
}
else if (i == 1)
{
strcpy(description[i].notes, "\x82Tails\x80 is the most mobile of the three, but has the slowest speed. Because of his mobility, he's well-\nsuited to beginners.\n\n\x82""Ability:\x80 Fly\nDouble jump to start flying for a limited time. Repetitively hit the jump button to ascend.\n\n\x82Tip:\x80 To quickly descend while flying, hit the spin button.");
strcpy(description[i].picname, "");
strcpy(description[i].skinname, "tails");
}
else if (i == 2)
{
strcpy(description[i].notes, "\x82Knuckles\x80 is well-\nrounded and can destroy breakable walls simply by touching them, but he can't jump as high as the other two.\n\n\x82""Ability:\x80 Glide & Climb\nDouble jump to glide in the air as long as jump is held. Glide into a wall to climb it.\n\n\x82Tip:\x80 Press spin while climbing to jump off the wall; press jump instead to jump off\nand face away from\nthe wall.");
strcpy(description[i].picname, "");
strcpy(description[i].skinname, "knuckles");
}
else if (i == 3)
{
strcpy(description[i].notes, "\x82Sonic & Tails\x80 team up to take on Dr. Eggman!\nControl Sonic while Tails desperately struggles to keep up.\n\nPlayer 2 can control Tails directly by setting the controls in the options menu.\nTails's directional controls are relative to Player 1's camera.\n\nTails can pick up Sonic while flying and carry him around.");
strcpy(description[i].picname, "CHRS&T");
strcpy(description[i].skinname, "sonic&tails");
}
else
{
strcpy(description[i].notes, "???");
strcpy(description[i].picname, "");
strcpy(description[i].skinname, "");
}
}
}
// ==========================================================================
// SPECIAL MENU OPTION DRAW ROUTINES GO HERE
// ==========================================================================
@@ -2858,7 +2936,7 @@ static void M_PrepareLevelSelect(void)
boolean M_CanShowLevelInList(INT32 mapnum, INT32 gt)
{
// invalid mapnum
if (mapnum < -1 || mapnum >= NUMMAPS)
if (mapnum < -1)
return false;
// Random map!
@@ -3938,16 +4016,16 @@ boolean replaynamesloaded = false;
#ifdef HAVE_THREADS
I_mutex replayquerymutex;
// I_In_Exiting_Signal_Handler is an evil hack
// g_in_exiting_signal_handler is an evil hack
// to avoid infinite SIGABRT recursion in the signal handler
// due to poisoned locks or mach-o kernel not supporting locks in signals
// or something like that. idk
# define Lock_search_state() if (!I_In_Exiting_Signal_Handler()) { I_lock_mutex(&replayquerymutex); }
# define Unlock_search_state() if (!I_In_Exiting_Signal_Handler()) { I_unlock_mutex(replayquerymutex); }
#else /*HAVE_THREADS*/
# define Lock_search_state() if (!g_in_exiting_signal_handler) { I_lock_mutex(&replayquerymutex); }
# define Unlock_search_state() if (!g_in_exiting_signal_handler) { I_unlock_mutex(replayquerymutex); }
#else/*HAVE_THREADS*/
# define Lock_search_state()
# define Unlock_search_state()
#endif /*HAVE_THREADS*/
#endif/*HAVE_THREADS*/
#define MAXREPLAYQUERY 37
@@ -4035,9 +4113,6 @@ static void AddCheckedReplay(void)
// Check up to maxnum replays if they match with query
static void M_HutCheckReplays(size_t maxnum)
{
// Stripped of color codes
char demo_title[sizeof(demolist_all[0].title)];
if (!replaynamesloaded)
return;
@@ -4070,9 +4145,7 @@ static void M_HutCheckReplays(size_t maxnum)
case MD_NOTLOADED:
case MD_OUTDATED:
case MD_LOADED:
StripColors(demo_title, demolist_all[replayquerycheck].title, sizeof(demo_title));
if (demolist_all[replayquerycheck].title[0] && strcasestr(demo_title, replayqueryinput.buffer) != NULL)
if (demolist_all[replayquerycheck].title[0] && strcasestr(demolist_all[replayquerycheck].title, replayqueryinput.buffer) != NULL)
AddCheckedReplay(); // It matches, add it!
else
replayquerycheck++; // Doesn't match, moving on...
@@ -4646,7 +4719,7 @@ static void M_DrawReplayHut(void)
if (y > scaledviewheight-80)
{
V_DrawFill(BASEVIDWIDTH-4, 75, 4, scaledviewheight-80, V_SNAPTOTOP|V_SNAPTORIGHT|239);
V_DrawFill(BASEVIDWIDTH-3, 76 + (scaledviewheight-80) * replayhutmenuy / y, 2, max((((scaledviewheight-80) * (scaledviewheight-80))-1) / y - 1, 1), V_SNAPTOTOP|V_SNAPTORIGHT|229);
V_DrawFill(BASEVIDWIDTH-3, 76 + (scaledviewheight-80) * replayhutmenuy / y, 2, (((scaledviewheight-80) * (scaledviewheight-80))-1) / y - 1, V_SNAPTOTOP|V_SNAPTORIGHT|229);
}
// Draw the cursor
@@ -4832,7 +4905,6 @@ static void M_HutStartReplay(INT32 choice)
demo.loadfiles = (itemOn == 0);
demo.ignorefiles = (itemOn != 0);
CONS_Printf(M_GetText("Playing back demo '%s'.\n"), demolist[dir_on[menudepthleft]].filepath);
G_DoPlayDemo(demolist[dir_on[menudepthleft]].filepath);
}
@@ -5284,7 +5356,7 @@ void M_PopupMasterServerRules(void)
{
firstDismissedRulesThisBoot = false;
M_StartMessage(va("%s\n(press any key)", rules), NULL, MM_NOTHING);
free(rules);
Z_Free(rules);
}
}
#endif
@@ -5330,7 +5402,7 @@ void M_SlotCvarIntoModMenu(consvar_t* cvar, const char* category, const char* na
}
if (cvar->flags & CV_NETVAR)
OP_CustomCvarMenu[ccvarposition] = (menuitem_t){ IT_STRING | IT_CVAR, NULL, Z_StrDup(va("\x85 %s", name)), cvar, ccvaralphakey };
OP_CustomCvarMenu[ccvarposition] = (menuitem_t){ IT_STRING | IT_CVAR , NULL, Z_StrDup(va("\x85 %s", name)), cvar, ccvaralphakey };
else
OP_CustomCvarMenu[ccvarposition] = (menuitem_t){ IT_STRING | IT_CVAR, NULL, Z_StrDup(name), cvar, ccvaralphakey };
@@ -5450,6 +5522,7 @@ static void M_DrawChecklist(void)
if (conditionSets[unlockables[i].conditionset - 1].numconditions)
{
c = 0;
lastid = -1;
for (c = 0; c < conditionSets[unlockables[i].conditionset - 1].numconditions; c++)
@@ -5609,6 +5682,9 @@ static void M_DrawMusicTest(void)
{
INT32 x, y, i;
x = 90<<FRACBITS;
y = (BASEVIDHEIGHT-32)<<FRACBITS;
y = (BASEVIDWIDTH-vid.scaledwidth)/2;
V_DrawFill(y-1, 20, vid.scaledwidth+1, 24, 239);
@@ -6394,7 +6470,7 @@ static void M_ChooseTimeAttack(INT32 choice)
static void M_HandleStaffReplay(INT32 choice)
{
boolean exitmenu = false; // exit to previous menu
lumpnum_t l = W_CheckNumForName(va("%sS%02u", G_BuildMapName(cv_nextmap.value), cv_dummystaff.value));
lumpnum_t l = W_CheckNumForName(va("%sS%02u",G_BuildMapName(cv_nextmap.value),cv_dummystaff.value));
switch (choice)
{
@@ -6424,7 +6500,7 @@ static void M_HandleStaffReplay(INT32 choice)
M_ClearMenus(true);
modeattacking = ATTACKING_RECORD;
demo.loadfiles = false; demo.ignorefiles = true; // Just assume that record attack replays have the files needed
G_DoPlayDemo(va("%sS%02u", G_BuildMapName(cv_nextmap.value), cv_dummystaff.value));
G_DoPlayDemo(va("%sS%02u",G_BuildMapName(cv_nextmap.value),cv_dummystaff.value));
break;
default:
break;
@@ -6484,22 +6560,17 @@ static void M_EraseGuest(INT32 choice)
static void M_OverwriteGuest(const char *which)
{
char *rguest;
char *rguest = Z_StrDup(va("%s"PATHSEP"replay"PATHSEP"%s"PATHSEP"%s-guest.lmp", srb2home, timeattackfolder, G_BuildMapName(cv_nextmap.value)));
UINT8 *buf;
size_t len;
len = FIL_ReadFile(va("%s"PATHSEP"replay"PATHSEP"%s"PATHSEP"%s-%s-%s.lmp", srb2home, timeattackfolder, G_BuildMapName(cv_nextmap.value), cv_chooseskin.string, which), &buf);
if (!len)
if (!len) {
return;
rguest = Z_StrDup(va("%s"PATHSEP"replay"PATHSEP"%s"PATHSEP"%s-guest.lmp", srb2home, timeattackfolder, G_BuildMapName(cv_nextmap.value)));
if (FIL_FileExists(rguest))
{
}
if (FIL_FileExists(rguest)) {
M_StopMessage(0);
remove(rguest);
}
FIL_WriteFile(rguest, buf, len);
Z_Free(rguest);
@@ -7516,6 +7587,7 @@ static void M_DrawLevelSelectOnly(boolean leftfade, boolean rightfade)
static void M_DrawServerMenu(void)
{
M_DrawLevelSelectOnly(false, false);
#ifdef MASTERSERVER
if (currentMenu == &MP_ServerDef && cv_advertise.value) // Remind players where they're hosting.
@@ -7865,24 +7937,25 @@ static void M_DrawSetupMultiPlayerMenu(void)
INT32 tw = 0;
spritedef_t *sprdef;
spriteframe_t *sprframe;
patch_t *statbg = (patch_t *)W_CachePatchName("K_STATBG", PU_PATCH);
patch_t *statlr = (patch_t *)W_CachePatchName("K_STATLR", PU_PATCH);
patch_t *statud = (patch_t *)W_CachePatchName("K_STATUD", PU_PATCH);
patch_t *statdot = (patch_t *)W_CachePatchName("K_SDOT0", PU_PATCH);
patch_t *patch;
UINT8 frame;
UINT8 speed;
UINT8 weight;
UINT8 i;
UINT8 s, w;
const UINT8 *flashcol = V_GetStringColormap(highlightflags);
INT32 skinnum = 0;
INT32 statx, staty;
UINT32 speenframe;
INT32 sltw, actw, hetw;
UINT8 skintodisplay;
INT32 nameboxaddy = 0;
const UINT8 *flashcol = V_GetStringColormap(highlightflags);
patch_t *statbg = (patch_t *)W_CachePatchName("K_STATBG", PU_PATCH);
patch_t *statlr = (patch_t *)W_CachePatchName("K_STATLR", PU_PATCH);
patch_t *statud = (patch_t *)W_CachePatchName("K_STATUD", PU_PATCH);
patch_t *statdot = (patch_t *)W_CachePatchName("K_SDOT0" , PU_PATCH);
int statoffset = 0;
int gridyoffset = 0;
mx = MP_PlayerSetupDef.x;
my = MP_PlayerSetupDef.y;
@@ -7897,6 +7970,8 @@ static void M_DrawSetupMultiPlayerMenu(void)
switch (cv_skinselectmenu.value)
{
case SKINMENUTYPE_EXTENDED:
nameboxaddy = 6;
break;
case SKINMENUTYPE_GRID:
nameboxaddy = 6;
break;
@@ -7912,23 +7987,44 @@ static void M_DrawSetupMultiPlayerMenu(void)
else
M_DrawTextInput(mx + 40, my + nameboxaddy, &setupm_input, 0);
#define GETSELECTEDSKINNAME (itemOn == 1 && setupm_skinselect < numskins ? skins[skinsorted[setupm_skinselect]].realname : skins[setupm_fakeskin].realname)
#define GETSELECTEDSPEED (itemOn == 1 && setupm_skinselect < numskins ? skins[skinsorted[setupm_skinselect]].kartspeed : skins[setupm_fakeskin].kartspeed)
#define GETSELECTEDWEIGHT (itemOn == 1 && setupm_skinselect < numskins ? skins[skinsorted[setupm_skinselect]].kartweight : skins[setupm_fakeskin].kartweight)
// draw skin string
st = V_StringWidth(skins[setupm_fakeskin].realname, 0);
switch (cv_skinselectmenu.value)
{
case SKINMENUTYPE_EXTENDED:
V_DrawString(statx - (statdp ? 50 : 113), staty - 10, V_6WIDTHSPACE, va("\x84%dS \x87%dW", GETSELECTEDSPEED, GETSELECTEDWEIGHT));
/* FALLTHRU */
#define GETSELECTEDSKINNAME (itemOn == 1 && setupm_skinselect < numskins ? skins[skinsorted[setupm_skinselect]].realname : skins[setupm_fakeskin].realname)
#define GETSELECTEDSPEED (itemOn == 1 && setupm_skinselect < numskins ? skins[skinsorted[setupm_skinselect]].kartspeed : skins[setupm_fakeskin].kartspeed)
#define GETSELECTEDWEIGHT (itemOn == 1 && setupm_skinselect < numskins ? skins[skinsorted[setupm_skinselect]].kartweight : skins[setupm_fakeskin].kartweight)
statoffset = 0;
tw = V_StringWidth("Character", 0);//V_StringWidth(GETSELECTEDSKINNAME, 0);
st = V_StringWidth(GETSELECTEDSKINNAME, 0);
INT32 selectedskin = (itemOn == 1 && setupm_skinselect < numskins ? skinsorted[setupm_skinselect] : setupm_fakeskin);
speed = skins[selectedskin].kartspeed;
weight = skins[selectedskin].kartweight;
V_DrawString((mx+(tw/2)) - (st/2), my + 37,
((MP_PlayerSetupMenu[2].status & IT_TYPE) == IT_SPACE ? V_TRANSLUCENT : 0) | highlightflags | V_ALLOWLOWERCASE,
GETSELECTEDSKINNAME);
if (statdp == true)
statoffset = 50;
else
statoffset = 113;
V_DrawString(statx - statoffset, staty - 10, V_6WIDTHSPACE, va("\x84%dS \x87%dW", GETSELECTEDSPEED, GETSELECTEDWEIGHT));
#undef GETSELECTEDSKINNAME
#undef GETSELECTEDSPEED
#undef GETSELECTEDWEIGHT
break;
case SKINMENUTYPE_GRID:
tw = V_StringWidth("Character", 0);
#define GETSELECTEDSKINNAME (itemOn == 1 && setupm_skinselect < numskins ? skins[skinsorted[setupm_skinselect]].realname : skins[setupm_fakeskin].realname)
tw = V_StringWidth("Character", 0);//V_StringWidth(GETSELECTEDSKINNAME, 0);
st = V_StringWidth(GETSELECTEDSKINNAME, 0);
V_DrawString((mx+(tw/2)) - (st/2), my + 37,
((MP_PlayerSetupMenu[2].status & IT_TYPE) == IT_SPACE ? V_TRANSLUCENT : 0) | highlightflags | V_ALLOWLOWERCASE,
GETSELECTEDSKINNAME);
#undef GETSELECTEDSKINNAME
break;
case SKINMENUTYPE_2D:
@@ -8006,6 +8102,8 @@ static void M_DrawSetupMultiPlayerMenu(void)
break;
}
#define GRIDSTATOFFSET 0
switch (cv_skinselectmenu.value)
{
case SKINMENUTYPE_EXTENDED:
@@ -8017,6 +8115,9 @@ static void M_DrawSetupMultiPlayerMenu(void)
if (itemOn == 1)
V_DrawSmallString(statx+101, staty-37, V_6WIDTHSPACE|highlightflags, "BS: change");
#define GETSELECTEDSPEED (itemOn == 1 && setupm_skinselect < numskins ? skins[skinsorted[setupm_skinselect]].kartspeed : skins[setupm_fakeskin].kartspeed)
#define GETSELECTEDWEIGHT (itemOn == 1 && setupm_skinselect < numskins ? skins[skinsorted[setupm_skinselect]].kartweight : skins[setupm_fakeskin].kartweight)
if (statdp == true)
{
//Background
@@ -8046,19 +8147,22 @@ static void M_DrawSetupMultiPlayerMenu(void)
}
}
#undef GETSELECTEDSPEED
#undef GETSELECTEDWEIGHT
break;
case SKINMENUTYPE_GRID:
// SRB2Kart: draw the stat backer
// labels
V_DrawSmallString(statx+12, staty+67, V_6WIDTHSPACE|highlightflags, "Acceleration");
V_DrawSmallString(statx+76, staty+67, V_6WIDTHSPACE|highlightflags, "Max Speed");
V_DrawSmallString(statx+14, staty+75, V_6WIDTHSPACE|highlightflags, "Handling");
V_DrawSmallString(statx+21, staty+108, V_6WIDTHSPACE|highlightflags, "Weight");
V_DrawSmallString(statx+12+GRIDSTATOFFSET, staty+67, V_6WIDTHSPACE|highlightflags, "Acceleration");
V_DrawSmallString(statx+76+GRIDSTATOFFSET, staty+67, V_6WIDTHSPACE|highlightflags, "Max Speed");
V_DrawSmallString(statx+14+GRIDSTATOFFSET, staty+75, V_6WIDTHSPACE|highlightflags, "Handling");
V_DrawSmallString(statx+21+GRIDSTATOFFSET, staty+108, V_6WIDTHSPACE|highlightflags, "Weight");
// label arrows
V_DrawFixedPatch(((statx+61)<<FRACBITS) + (FRACUNIT>>1), (staty+67)<<FRACBITS, FRACUNIT>>1, 0, statlr, flashcol);
V_DrawFixedPatch((statx+40)<<FRACBITS, (staty+80)<<FRACBITS, FRACUNIT>>1, 0, statud, flashcol);
V_DrawFixedPatch(((statx+61+GRIDSTATOFFSET)<<FRACBITS) + (FRACUNIT>>1), (staty+67)<<FRACBITS, FRACUNIT>>1, 0, statlr, flashcol);
V_DrawFixedPatch((statx+40+GRIDSTATOFFSET)<<FRACBITS, (staty+80)<<FRACBITS, FRACUNIT>>1, 0, statud, flashcol);
// bg
V_DrawFixedPatch(((statx+48)<<FRACBITS)+(FRACUNIT>>1), (staty+73)<<FRACBITS, FRACUNIT>>1, 0, statbg, NULL);
V_DrawFixedPatch(((statx+48+GRIDSTATOFFSET)<<FRACBITS)+(FRACUNIT>>1), (staty+73)<<FRACBITS, FRACUNIT>>1, 0, statbg, NULL);
for (i = 0; i < numskins; i++) // draw the stat dots
{
@@ -8066,7 +8170,7 @@ static void M_DrawSetupMultiPlayerMenu(void)
{
speed = skins[i].kartspeed;
weight = skins[i].kartweight;
V_DrawFixedPatch((((statx+46) + (speed*4))<<FRACBITS) + (FRACUNIT>>1), (((staty+71) + (weight*4))<<FRACBITS), FRACUNIT>>1, 0, statdot, NULL);
V_DrawFixedPatch((((statx+46+GRIDSTATOFFSET) + (speed*4))<<FRACBITS) + (FRACUNIT>>1), (((staty+71) + (weight*4))<<FRACBITS), FRACUNIT>>1, 0, statdot, NULL);
}
}
@@ -8092,9 +8196,9 @@ static void M_DrawSetupMultiPlayerMenu(void)
#define TEXTVERTSHIFT 10
DRAWSLOW(statx - sltw - 2, staty);
DRAWSLOW(statx - sltw - 2, staty - TEXTVERTSHIFT + (9 * 18) - 11);
DRAWSLOW(statx - sltw - 2, staty - TEXTVERTSHIFT+ (9 * 18) - 11);
DRAWFAST(statx + (9 * 18), staty);
DRAWFAST(statx + (9 * 18), staty - TEXTVERTSHIFT + (9 * 18) - 11);
DRAWFAST(statx + (9 * 18), staty - TEXTVERTSHIFT+ (9 * 18) - 11);
DRAWACCEL(statx - actw - 2, staty + TEXTVERTSHIFT);
DRAWACCEL(statx + (9 * 18), staty + TEXTVERTSHIFT);
DRAWHEAVY(statx - hetw - 2, staty + (9 * 18) - 11);
@@ -8131,18 +8235,15 @@ static void M_DrawSetupMultiPlayerMenu(void)
break;
}
#undef GETSELECTEDSKINNAME
#undef GETSELECTEDSPEED
#undef GETSELECTEDWEIGHT
switch (cv_skinselectmenu.value)
{
//Skin grid stuff
case SKINMENUTYPE_EXTENDED:
//Skin grid stuff
case SKINMENUTYPE_EXTENDED:
gridyoffset = 10;
for (s = 0; s < SKINGRIDNEWWIDTH*SKINGRIDNEWHEIGHT; s++)
{
INT32 x = ((s % SKINGRIDNEWWIDTH) * 18) + ((BASEVIDWIDTH / 2) - (18 * SKINGRIDNEWWIDTH) - 8) + 100 + SKINXSHIFT; //BASEVIDWIDTH / 2 - ((icons + 1) * 24) - 4;
INT32 y = ((s / SKINGRIDNEWWIDTH) * 18) + ((BASEVIDHEIGHT / 2) - (18 * (SKINGRIDNEWWIDTH/2)) + 10); //BASEVIDWIDTH / 2 - ((icons + 1) * 24) - 4;
INT32 y = ((s / SKINGRIDNEWWIDTH) * 18) + ((BASEVIDHEIGHT / 2) - (18 * (SKINGRIDNEWWIDTH/2)) + gridyoffset); //BASEVIDWIDTH / 2 - ((icons + 1) * 24) - 4;
INT32 calcs = s + (setupm_skinypos * SKINGRIDNEWWIDTH);
INT32 skinn;
patch_t *face;
@@ -8168,7 +8269,7 @@ static void M_DrawSetupMultiPlayerMenu(void)
{
patch_t *cursor;
INT32 curx = (((setupm_skinselect % SKINGRIDNEWWIDTH) * 18) + ((BASEVIDWIDTH / 2) - (18 * SKINGRIDNEWWIDTH/2)) + SKINXSHIFT) + 20;
INT32 cury = (((setupm_skinselect / SKINGRIDNEWWIDTH) - setupm_skinypos) * 18) + ((BASEVIDHEIGHT / 2) - (18 * (SKINGRIDNEWWIDTH/2))+ 10);
INT32 cury = (((setupm_skinselect / SKINGRIDNEWWIDTH) - setupm_skinypos) * 18) + ((BASEVIDHEIGHT / 2) - (18 * (SKINGRIDNEWWIDTH/2))+ gridyoffset);
UINT8 cursorframe = (I_GetTime() / 4) % 7;
cursor = (patch_t *)W_CachePatchName(va("K_CHILI%d", cursorframe + 1), PU_PATCH);
@@ -8228,13 +8329,13 @@ static void M_DrawSetupMultiPlayerMenu(void)
weight = skins[selectedskin].kartweight;
statdot = (patch_t *)W_CachePatchName("K_SDOT1", PU_PATCH);
if (skullAnimCounter < 4) // SRB2Kart: we draw this dot later so that it's not covered if there's multiple skins with the same stats
V_DrawFixedPatch((((statx+46) + (speed*4))<<FRACBITS) + (FRACUNIT>>1), (((staty+71) + (weight*4))<<FRACBITS), FRACUNIT>>1, 0, statdot, flashcol);
V_DrawFixedPatch((((statx+46+GRIDSTATOFFSET) + (speed*4))<<FRACBITS) + (FRACUNIT>>1), (((staty+71) + (weight*4))<<FRACBITS), FRACUNIT>>1, 0, statdot, flashcol);
else
V_DrawFixedPatch((((statx+46) + (speed*4))<<FRACBITS) + (FRACUNIT>>1), (((staty+71) + (weight*4))<<FRACBITS), FRACUNIT>>1, 0, statdot, NULL);
V_DrawFixedPatch((((statx+46+GRIDSTATOFFSET) + (speed*4))<<FRACBITS) + (FRACUNIT>>1), (((staty+71) + (weight*4))<<FRACBITS), FRACUNIT>>1, 0, statdot, NULL);
statdot = (patch_t *)W_CachePatchName("K_SDOT2", PU_PATCH); // coloured center
if (setupm_fakecolor)
V_DrawFixedPatch((((statx+46) + (speed*4))<<FRACBITS) + (FRACUNIT>>1), (((staty+71) + (weight*4))<<FRACBITS), FRACUNIT>>1, 0, statdot, R_GetTranslationColormap(0, setupm_fakecolor, GTC_MENUCACHE));
V_DrawFixedPatch((((statx+46+GRIDSTATOFFSET) + (speed*4))<<FRACBITS) + (FRACUNIT>>1), (((staty+71) + (weight*4))<<FRACBITS), FRACUNIT>>1, 0, statdot, R_GetTranslationColormap(0, setupm_fakecolor, GTC_MENUCACHE));
}
break;
case SKINMENUTYPE_2D:
@@ -8285,6 +8386,7 @@ static void M_DrawSetupMultiPlayerMenu(void)
}
}
break;
#undef GRIDSTATOFFSET
#undef SKINXSHIFT
default:
speed = skins[setupm_fakeskin].kartspeed;
@@ -9944,6 +10046,7 @@ static void M_DrawVideoMode(void)
va("Wait %d second%s", testtime, (testtime > 1) ? "s" : ""));
M_CentreText(OP_VideoModeDef.y + 158,
"or press ESC to return");
}
else
{
Loaded 100 of 159 files, more files were not shown because too many files have changed in this diff. Show more