Compare commits
109
Commits
| Author | SHA1 | Date | |
|---|---|---|---|
|
|
eb04271c83 | ||
|
|
54e7ad571e | ||
|
|
27433f6fb5 | ||
|
|
f8e5049d76 | ||
|
|
2009cdeaeb | ||
|
|
0f43f19b71 | ||
|
|
1ac7852bd2 | ||
|
|
f5e7b65ae0 | ||
|
|
4c5d34e82c | ||
|
|
0dad927c05 | ||
|
|
f231417465 | ||
|
|
51b8dc9101 | ||
|
|
71e9c4f5af | ||
|
|
1acae3e4af | ||
|
|
4c04d09d18 | ||
|
|
b99cd88947 | ||
|
|
4a786449c4 | ||
|
|
aef6dcdbc9 | ||
|
|
0e9ec096c2 | ||
|
|
50ce3c4431 | ||
|
|
c6c1dbd066 | ||
|
|
ece8d9e80c | ||
|
|
fdcbd276e9 | ||
|
|
6d77672ee3 | ||
|
|
28aec6cad5 | ||
|
|
1f028f523e | ||
|
|
349bf06e4b | ||
|
|
e044db73f5 | ||
|
|
7555d689db | ||
|
|
a6438da531 | ||
|
|
8c6893cff6 | ||
|
|
af03b51191 | ||
|
|
178d8b7b53 | ||
|
|
de99a3036d | ||
|
|
5c613f6c8f | ||
|
|
59628377fa | ||
|
|
278f3c3ef6 | ||
|
|
3ba1596976 | ||
|
|
02f6fa0665 | ||
|
|
f4aec1d591 | ||
|
|
5c2a87dea6 | ||
|
|
d5aa9ae0f1 | ||
|
|
6096822cbb | ||
|
|
0030367649 | ||
|
|
66f67c91e8 | ||
|
|
c73c1af2d5 | ||
|
|
638e95325a | ||
|
|
66ce745e91 | ||
|
|
2b39d137b4 | ||
|
|
1ed616dcef | ||
|
|
24ef2819b0 | ||
|
|
a9732e9564 | ||
|
|
c262d3f532 | ||
|
|
ae456fee31 | ||
|
|
68f69049d4 | ||
|
|
e180918e48 | ||
|
|
951c090b35 | ||
|
|
a87e07155a | ||
|
|
da16ce3a23 | ||
|
|
64bdae5e5d | ||
|
|
4f91a0b234 | ||
|
|
bb0a59540f | ||
|
|
dd9d6de0d6 | ||
|
|
3de4c7cbad | ||
|
|
0eeacaf51e | ||
|
|
a4684b3004 | ||
|
|
9c014eb2ea | ||
|
|
37579187cc | ||
|
|
af8ce028ba | ||
|
|
9310a68cff | ||
|
|
89b8121282 | ||
|
|
b2260bbebb | ||
|
|
6a9aea4dd1 | ||
|
|
6f4dfb35fa | ||
|
|
459b2e62ce | ||
|
|
5765f3df5a | ||
|
|
8488da4b1a | ||
|
|
c82495f48b | ||
|
|
f55b8793ec | ||
|
|
b0b048c703 | ||
|
|
38c96d5ec2 | ||
|
|
90c3d02dbf | ||
|
|
48dc5461cd | ||
|
|
0843a586f8 | ||
|
|
8c8f96cf49 | ||
|
|
55afe9be7e | ||
|
|
fe54f2fba2 | ||
|
|
b12989f51c | ||
|
|
57990100c5 | ||
|
|
32504b9e8e | ||
|
|
ba3404d823 | ||
|
|
c9f50ca0c8 | ||
|
|
b6943ce92e | ||
|
|
41b78feef5 | ||
|
|
c9b6276a02 | ||
|
|
39a5165d91 | ||
|
|
e5a03dc3bb | ||
|
|
4deebf8912 | ||
|
|
fa8901f6b0 | ||
|
|
23512f0a6c | ||
|
|
b44548b7ac | ||
|
|
955812bd8d | ||
|
|
e4ac394d29 | ||
|
|
2b6185d7d6 | ||
|
|
2753052ee7 | ||
|
|
3c9292c137 | ||
|
|
e68136de3e | ||
|
|
e852c23441 | ||
|
|
031e8ee477 |
No files matched your search
+21
-13
@@ -69,6 +69,7 @@
|
||||
# VALGRIND=1 - Enable Valgrind memory debugging support.
|
||||
# PROFILEMODE=1 - Enable performance profiling (gprof).
|
||||
# USEASAN=1 - Enable building with Address Sanitizer.
|
||||
# USEUBSAN=1 - Enable building with Undefined Behavior Sanitizer.
|
||||
# NOLIBBACKTRACE=1 - Disable using Libbacktrace for crashlog traces.
|
||||
#
|
||||
# General flags for building:
|
||||
@@ -243,10 +244,14 @@ ifdef STATIC
|
||||
libs+=-static
|
||||
endif
|
||||
|
||||
ifneq (,$(filter $(CC) $(CXX),gcc g++))
|
||||
opts+=-mno-ms-bitfields
|
||||
endif
|
||||
|
||||
# build with profiling information
|
||||
ifdef PROFILEMODE
|
||||
opts+=-pg
|
||||
LDFLAGS+=-pg
|
||||
libs+=-pg
|
||||
endif
|
||||
|
||||
ifdef DEBUGMODE
|
||||
@@ -256,29 +261,32 @@ debug_opts=-DNDEBUG
|
||||
opts+=-O3
|
||||
ifdef USELTO
|
||||
# compile with LTO
|
||||
ifdef MINGW
|
||||
opts+=-flto=auto -g
|
||||
LDFLAGS+=-flto=auto -g
|
||||
else
|
||||
opts+=-flto=auto
|
||||
LDFLAGS+=-flto=auto
|
||||
endif
|
||||
libs+=-flto=auto
|
||||
endif
|
||||
endif
|
||||
|
||||
ifdef USEASAN
|
||||
# compile with asan
|
||||
ifdef MINGW
|
||||
opts+=-fsanitize=address -g
|
||||
libs+=-fsanitize=address -g
|
||||
else
|
||||
opts+=-fsanitize=address
|
||||
libs+=-fsanitize=address
|
||||
endif
|
||||
|
||||
ifdef USEUBSAN
|
||||
# compile with asan
|
||||
opts+=-fsanitize=undefined
|
||||
libs+=-fsanitize=undefined
|
||||
endif
|
||||
|
||||
ifeq ($(CC),clang)
|
||||
LDFLAGS+= -fuse-ld=lld
|
||||
ifneq (,$(filter $(CC) $(CXX),clang clang++))
|
||||
libs+=-fuse-ld=lld
|
||||
endif
|
||||
|
||||
ifdef MINGW
|
||||
# mingw needs this passed AFTER lto and the likes were passed
|
||||
# otherwise libbacktrace may break
|
||||
opts+=-g
|
||||
libs+=-g
|
||||
endif
|
||||
|
||||
# debug_opts also get passed to windres
|
||||
|
||||
@@ -10,7 +10,7 @@
|
||||
|
||||
makedir:=$(makedir)/SDL
|
||||
|
||||
opts+=-DDIRECTFULLSCREEN -DHAVE_SDL
|
||||
opts+=-DHAVE_SDL
|
||||
sources+=$(call List,sdl/Sourcefile)
|
||||
|
||||
NOUPNP=1
|
||||
|
||||
@@ -2,6 +2,8 @@
|
||||
# Mingw, if you don't know, that's Win32/Win64
|
||||
#
|
||||
|
||||
sources+=$(call List,win32/Sourcefile)
|
||||
|
||||
ifndef MINGW64
|
||||
EXENAME?=srb2kart-saturn_32bit.exe
|
||||
else
|
||||
@@ -95,7 +97,7 @@ LIBBACKTRACE_libs:=-L$(lib)/lib/x86_64 -lbacktrace
|
||||
$(eval $(call _set,LIBBACKTRACE))
|
||||
else
|
||||
lib:=../libs/drmingw
|
||||
opts+=-I$(lib)/include
|
||||
opts+=-I$(lib)/include -DHAVE_DRMINGW
|
||||
libs+=-L$(lib)/lib/win32 -lmgwhelp -lexchndl
|
||||
endif
|
||||
|
||||
|
||||
+1
-1
@@ -53,7 +53,7 @@ r_data.c
|
||||
r_draw.c
|
||||
r_fps.cpp
|
||||
r_main.cpp
|
||||
r_patch.c
|
||||
r_patch.cpp
|
||||
r_patchrotation.c
|
||||
r_plane.cpp
|
||||
r_segs.cpp
|
||||
|
||||
+1
-1
@@ -785,7 +785,7 @@ static void AM_drawPixel(INT32 xx, INT32 yy, INT32 cc)
|
||||
{
|
||||
if (xx < 0 || yy < 0 || xx >= f_w || yy >= f_h)
|
||||
return; // off the screen
|
||||
am_buf[(xx*f_h) + yy] = cc;
|
||||
am_buf[(yy*f_w) + xx] = cc;
|
||||
}
|
||||
|
||||
//
|
||||
|
||||
+7
-6
@@ -1913,13 +1913,14 @@ void CV_AddValue(consvar_t *var, INT32 increment)
|
||||
max = (M_SecretUnlocked(SECRET_HARDSPEED) ? 3 : 2);
|
||||
}
|
||||
#ifdef PARANOIA
|
||||
if (currentindice == -1)
|
||||
I_Error("CV_AddValue: current value %d not found in possible value\n",
|
||||
var->value);
|
||||
if (currentindice == -1 || max == 0)
|
||||
I_Error("CV_AddValue: current value %d not found in possible value\n", var->value);
|
||||
#endif
|
||||
|
||||
newindice = (currentindice + increment + max) % max;
|
||||
CV_Set(var, var->PossibleValue[newindice].strvalue);
|
||||
if (max > 0)
|
||||
{
|
||||
newindice = (currentindice + increment + max) % max;
|
||||
CV_Set(var, var->PossibleValue[newindice].strvalue);
|
||||
}
|
||||
}
|
||||
}
|
||||
else
|
||||
|
||||
@@ -69,14 +69,9 @@ static boolean consoleready; // console prompt is ready
|
||||
INT32 con_destlines; // vid lines used by console at final position
|
||||
static INT32 con_curlines; // vid lines currently used by console
|
||||
|
||||
INT32 con_clipviewtop; // (useless)
|
||||
|
||||
static UINT8 con_hudlines; // number of console heads up message lines
|
||||
static UINT32 con_hudtime[MAXHUDLINES]; // remaining time of display for hud msg lines
|
||||
|
||||
INT32 con_clearlines; // top screen lines to refresh when view reduced
|
||||
boolean con_hudupdate; // when messages scroll, we need a backgrnd refresh
|
||||
|
||||
// console text output
|
||||
static char *con_line; // console text output current line
|
||||
static size_t con_cx; // cursor position in current line
|
||||
@@ -393,9 +388,6 @@ void CON_Init(void)
|
||||
|
||||
Lock_state();
|
||||
|
||||
//note: CON_Ticker should always execute at least once before D_Display()
|
||||
con_clipviewtop = -1; // -1 does not clip
|
||||
|
||||
con_hudlines = atoi(cons_hudlines.defaultvalue);
|
||||
|
||||
Unlock_state();
|
||||
@@ -727,7 +719,6 @@ void CON_ToggleOff(void)
|
||||
con_curlines = 0;
|
||||
CON_ClearHUD();
|
||||
con_forcepic = 0;
|
||||
con_clipviewtop = -1; // remove console clipping of view
|
||||
|
||||
I_SetTextInput(false);
|
||||
|
||||
@@ -779,18 +770,6 @@ void CON_Ticker(void)
|
||||
}
|
||||
}
|
||||
|
||||
// clip the view, so that the part under the console is not drawn
|
||||
con_clipviewtop = -1;
|
||||
if (cons_backpic.value) // clip only when using an opaque background
|
||||
{
|
||||
if (con_curlines > 0)
|
||||
con_clipviewtop = con_curlines - viewwindowy - 1 - 10;
|
||||
// NOTE: BIG HACK::SUBTRACT 10, SO THAT WATER DON'T COPY LINES OF THE CONSOLE
|
||||
// WINDOW!!! (draw some more lines behind the bottom of the console)
|
||||
if (con_clipviewtop < 0)
|
||||
con_clipviewtop = -1; // maybe not necessary, provided it's < 0
|
||||
}
|
||||
|
||||
// check if console ready for prompt
|
||||
if (con_destlines >= minheight)
|
||||
{
|
||||
@@ -1100,9 +1079,6 @@ static void CON_Linefeed(void)
|
||||
|
||||
con_line = &con_buffer[(con_cy%con_totallines)*con_width];
|
||||
memset(con_line, ' ', con_width);
|
||||
|
||||
// make sure the view borders are refreshed if hud messages scroll
|
||||
con_hudupdate = true; // see HU_Erase()
|
||||
}
|
||||
|
||||
// Outputs text into the console text buffer
|
||||
@@ -1489,9 +1465,6 @@ static void CON_DrawHudlines(void)
|
||||
//V_DrawCharacter(x, y, (p[c]&0xff) | cv_constextsize.value | V_NOSCALESTART, !cv_allcaps.value);
|
||||
y += charheight;
|
||||
}
|
||||
|
||||
// top screen lines that might need clearing when view is reduced
|
||||
con_clearlines = y; // this is handled by HU_Erase();
|
||||
}
|
||||
|
||||
// draw the console background, text, and prompt if enough place
|
||||
@@ -1509,10 +1482,6 @@ static void CON_DrawConsole(void)
|
||||
if (con_curlines <= 0)
|
||||
return;
|
||||
|
||||
//FIXME: refresh borders only when console bg is translucent
|
||||
con_clearlines = con_curlines; // clear console draw from view borders
|
||||
con_hudupdate = true; // always refresh while console is on
|
||||
|
||||
// draw console background
|
||||
if (cons_backpic.value || con_forcepic)
|
||||
{
|
||||
|
||||
@@ -30,14 +30,9 @@ extern boolean con_recalc;
|
||||
|
||||
extern boolean con_startup;
|
||||
|
||||
// top clip value for view render: do not draw part of view hidden by console
|
||||
extern INT32 con_clipviewtop;
|
||||
|
||||
// 0 means console if off, or moving out
|
||||
extern INT32 con_destlines;
|
||||
|
||||
extern INT32 con_clearlines; // lines of top of screen to refresh
|
||||
extern boolean con_hudupdate; // hud messages have changed, need refresh
|
||||
extern UINT32 con_scalefactor; // console text scale factor
|
||||
|
||||
extern consvar_t cons_backcolor, cons_menuhighlight;
|
||||
|
||||
+56
-70
@@ -347,11 +347,65 @@ static void D_Renderview(void)
|
||||
}
|
||||
}
|
||||
|
||||
for (i = 0; i <= splitscreen; i++)
|
||||
{
|
||||
if (!P_MobjWasRemoved(players[displayplayers[i]].mo) || players[displayplayers[i]].playerstate == PST_DEAD)
|
||||
{
|
||||
viewssnum = i;
|
||||
|
||||
switch (i)
|
||||
{
|
||||
case 1:
|
||||
if (splitscreen > 1)
|
||||
{
|
||||
viewwindowx = viewwidth;
|
||||
viewwindowy = 0;
|
||||
}
|
||||
else
|
||||
{
|
||||
viewwindowx = 0;
|
||||
viewwindowy = viewheight;
|
||||
}
|
||||
break;
|
||||
case 2:
|
||||
viewwindowx = 0;
|
||||
viewwindowy = viewheight;
|
||||
break;
|
||||
case 3:
|
||||
viewwindowx = viewwidth;
|
||||
viewwindowy = viewheight;
|
||||
break;
|
||||
default: // Initialize for P1
|
||||
viewwindowy = viewwindowx = 0;
|
||||
objectsdrawn = 0;
|
||||
break;
|
||||
}
|
||||
|
||||
#ifdef HWRENDER
|
||||
if (rendermode == render_opengl)
|
||||
{
|
||||
HWR_RenderPlayerView();
|
||||
}
|
||||
else if (rendermode == render_soft)
|
||||
#endif
|
||||
|
||||
R_RenderPlayerView(&players[displayplayers[i]]);
|
||||
}
|
||||
|
||||
if (rendermode == render_soft)
|
||||
{
|
||||
if (i == 0)
|
||||
R_ApplyViewMorph();
|
||||
|
||||
V_DoPostProcessor(i, postimgparam[i]);
|
||||
}
|
||||
}
|
||||
|
||||
// Draw over the fourth screen so you don't have to stare at a HOM :V
|
||||
if (splitscreen == 2)
|
||||
{
|
||||
// V_DrawPatchFill, but for the fourth screen only
|
||||
patch_t *pat = W_CachePatchName("SRB2BACK", PU_CACHE);
|
||||
patch_t *pat = W_CachePatchName("SRB2BACK", PU_PATCH);
|
||||
INT32 x, y, pw = SHORT(pat->width) * vid.dup, ph = SHORT(pat->height) * vid.dup;
|
||||
|
||||
for (x = vid.width>>1; x < vid.width; x += pw)
|
||||
@@ -361,65 +415,6 @@ static void D_Renderview(void)
|
||||
}
|
||||
}
|
||||
|
||||
for (i = 0; i <= splitscreen; i++)
|
||||
{
|
||||
const boolean issplitscreen = (i > 0);
|
||||
|
||||
if (!P_MobjWasRemoved(players[displayplayers[i]].mo) || players[displayplayers[i]].playerstate == PST_DEAD)
|
||||
{
|
||||
viewssnum = i;
|
||||
|
||||
if (!issplitscreen) // Initialize for P1
|
||||
{
|
||||
viewwindowy = viewwindowx = 0;
|
||||
objectsdrawn = 0;
|
||||
}
|
||||
|
||||
#ifdef HWRENDER
|
||||
if (rendermode == render_opengl)
|
||||
{
|
||||
HWR_RenderPlayerView();
|
||||
R_RestoreLevelInterpolators();
|
||||
continue;
|
||||
}
|
||||
#endif
|
||||
if (issplitscreen) // Splitscreen-specific
|
||||
{
|
||||
switch (i)
|
||||
{
|
||||
case 1:
|
||||
if (splitscreen > 1)
|
||||
{
|
||||
viewwindowx = viewwidth;
|
||||
viewwindowy = 0;
|
||||
}
|
||||
else
|
||||
{
|
||||
viewwindowx = 0;
|
||||
viewwindowy = viewheight;
|
||||
}
|
||||
break;
|
||||
case 2:
|
||||
viewwindowx = 0;
|
||||
viewwindowy = viewheight;
|
||||
break;
|
||||
case 3:
|
||||
viewwindowx = viewwidth;
|
||||
viewwindowy = viewheight;
|
||||
default:
|
||||
break;
|
||||
}
|
||||
}
|
||||
|
||||
R_RenderPlayerView(&players[displayplayers[i]]);
|
||||
}
|
||||
|
||||
if (!issplitscreen)
|
||||
R_ApplyViewMorph();
|
||||
|
||||
V_DoPostProcessor(i, postimgparam[i]);
|
||||
}
|
||||
|
||||
R_RestoreLevelInterpolators();
|
||||
}
|
||||
|
||||
@@ -522,19 +517,16 @@ static boolean D_Display(void)
|
||||
case GS_LEVEL:
|
||||
if (!gametic)
|
||||
break;
|
||||
HU_Erase();
|
||||
AM_Drawer();
|
||||
break;
|
||||
|
||||
case GS_INTERMISSION:
|
||||
Y_IntermissionDrawer();
|
||||
HU_Erase();
|
||||
HU_Drawer();
|
||||
break;
|
||||
|
||||
case GS_VOTING:
|
||||
Y_VoteDrawer();
|
||||
HU_Erase();
|
||||
HU_Drawer();
|
||||
break;
|
||||
|
||||
@@ -549,7 +541,6 @@ static boolean D_Display(void)
|
||||
|
||||
case GS_CUTSCENE:
|
||||
F_CutsceneDrawer();
|
||||
HU_Erase();
|
||||
HU_Drawer();
|
||||
break;
|
||||
|
||||
@@ -559,7 +550,6 @@ static boolean D_Display(void)
|
||||
|
||||
case GS_EVALUATION:
|
||||
F_GameEvaluationDrawer();
|
||||
HU_Erase();
|
||||
HU_Drawer();
|
||||
break;
|
||||
|
||||
@@ -569,7 +559,6 @@ static boolean D_Display(void)
|
||||
|
||||
case GS_CREDITS:
|
||||
F_CreditDrawer();
|
||||
HU_Erase();
|
||||
HU_Drawer();
|
||||
break;
|
||||
|
||||
@@ -586,7 +575,6 @@ static boolean D_Display(void)
|
||||
{
|
||||
// I don't think HOM from nothing drawing is independent...
|
||||
F_WaitingPlayersDrawer();
|
||||
HU_Erase();
|
||||
HU_Drawer();
|
||||
}
|
||||
case GS_TIMEATTACK:
|
||||
@@ -609,7 +597,7 @@ static boolean D_Display(void)
|
||||
{
|
||||
if (rendermode == render_soft)
|
||||
{
|
||||
VID_BlitLinearScreen(vid.screens[0], vid.screens[1], vid.width, vid.height, vid.height, vid.height);
|
||||
VID_BlitLinearScreen(vid.screens[0], vid.screens[1], vid.width, vid.height, vid.width, vid.width);
|
||||
}
|
||||
|
||||
lastdraw = false;
|
||||
@@ -1925,9 +1913,7 @@ void D_SRB2Main(void)
|
||||
|
||||
G_LoadGameData();
|
||||
|
||||
#if defined (__unix__) || defined (UNIXCOMMON) || defined (HAVE_SDL)
|
||||
VID_PrepareModeList(); // Regenerate Modelist according to cv_fullscreen
|
||||
#endif
|
||||
|
||||
// set user default mode or mode set at cmdline
|
||||
SCR_CheckDefaultMode();
|
||||
|
||||
+4
-6
@@ -964,10 +964,11 @@ void D_RegisterClientCommands(void)
|
||||
|
||||
// g_input.c
|
||||
CV_RegisterVar(&cv_controlperkey);
|
||||
CV_RegisterVar(&cv_turnsmooth);
|
||||
|
||||
for (i = 0; i < MAXSPLITSCREENPLAYERS; i++)
|
||||
{
|
||||
CV_RegisterVar(&cv_turnsmooth[i]);
|
||||
|
||||
CV_RegisterVar(&cv_turnaxis[i]);
|
||||
CV_RegisterVar(&cv_moveaxis[i]);
|
||||
CV_RegisterVar(&cv_camturnaxis[i]);
|
||||
@@ -984,6 +985,8 @@ void D_RegisterClientCommands(void)
|
||||
CV_RegisterVar(&cv_xdeadzone[i]);
|
||||
CV_RegisterVar(&cv_ydeadzone[i]);
|
||||
|
||||
CV_RegisterVar(&cv_litesteer[i]);
|
||||
|
||||
CV_RegisterVar(&cv_usejoystick[i]);
|
||||
CV_RegisterVar(&cv_joyscale[i]);
|
||||
CV_RegisterVar(&cv_rumble[i]);
|
||||
@@ -1991,11 +1994,6 @@ static void Got_NameAndColor(UINT8 **cp, INT32 playernum)
|
||||
}
|
||||
else
|
||||
SetPlayerSkinByNum(playernum, skin);
|
||||
|
||||
#ifdef HAVE_DISCORDRPC
|
||||
if (playernum == consoleplayer)
|
||||
DRPC_UpdatePresence();
|
||||
#endif
|
||||
}
|
||||
|
||||
void SendWeaponPref(void)
|
||||
|
||||
+27
-1
@@ -49,6 +49,27 @@ discordRequest_t *discordRequestList = NULL;
|
||||
|
||||
static char self_ip[IP_SIZE+1];
|
||||
|
||||
/*--------------------------------------------------
|
||||
* const char *DRPC_HideUsername(const char *input)
|
||||
*
|
||||
* See header file for description.
|
||||
* --------------------------------------------------*/
|
||||
const char *DRPC_HideUsername(const char *input)
|
||||
{
|
||||
static char buffer[5];
|
||||
int i;
|
||||
|
||||
buffer[0] = input[0];
|
||||
|
||||
for (i = 1; i < 4; ++i)
|
||||
{
|
||||
buffer[i] = '.';
|
||||
}
|
||||
|
||||
buffer[4] = '\0';
|
||||
return buffer;
|
||||
}
|
||||
|
||||
boolean drpc_init = false;
|
||||
|
||||
/*--------------------------------------------------
|
||||
@@ -105,7 +126,7 @@ static void DRPC_HandleReady(const DiscordUser *user)
|
||||
}
|
||||
else
|
||||
{
|
||||
CONS_Printf("Discord: connected to %s#%s (%s)\n", user->username, user->discriminator, user->userId);
|
||||
CONS_Printf("Discord: connected to %s (%s)\n", user->username, user->userId);
|
||||
}
|
||||
}
|
||||
|
||||
@@ -241,8 +262,10 @@ static void DRPC_HandleJoinRequest(const DiscordUser *requestUser)
|
||||
newRequest->username = Z_Calloc(344, PU_STATIC, NULL);
|
||||
snprintf(newRequest->username, 344, "%s", requestUser->username);
|
||||
|
||||
#if 0
|
||||
newRequest->discriminator = Z_Calloc(8, PU_STATIC, NULL);
|
||||
snprintf(newRequest->discriminator, 8, "%s", requestUser->discriminator);
|
||||
#endif
|
||||
|
||||
newRequest->userID = Z_Calloc(32, PU_STATIC, NULL);
|
||||
snprintf(newRequest->userID, 32, "%s", requestUser->userId);
|
||||
@@ -308,6 +331,9 @@ void DRPC_RemoveRequest(discordRequest_t *removeRequest)
|
||||
}
|
||||
|
||||
Z_Free(removeRequest->username);
|
||||
#if 0
|
||||
Z_Free(removeRequest->discriminator);
|
||||
#endif
|
||||
Z_Free(removeRequest->userID);
|
||||
Z_Free(removeRequest);
|
||||
}
|
||||
|
||||
@@ -29,7 +29,9 @@ extern struct discordInfo_s {
|
||||
|
||||
typedef struct discordRequest_s {
|
||||
char *username; // Discord user name.
|
||||
#if 0 // Good night, sweet prince...
|
||||
char *discriminator; // Discord discriminator (The little hashtag thing after the username). Separated for a "hide discriminators" cvar.
|
||||
#endif
|
||||
char *userID; // The ID of the Discord user, gets used with Discord_Respond()
|
||||
|
||||
// HAHAHA, no.
|
||||
@@ -44,6 +46,15 @@ typedef struct discordRequest_s {
|
||||
|
||||
extern discordRequest_t *discordRequestList;
|
||||
|
||||
/*--------------------------------------------------
|
||||
* const char *DRPC_HideUsername(const char *input);
|
||||
*
|
||||
* Handle usernames while cv_discordstreamer is activated.
|
||||
* (The loss of discriminators is still a dumbass regression
|
||||
* that I will never forgive the Discord developers for.)
|
||||
* --------------------------------------------------*/
|
||||
|
||||
const char *DRPC_HideUsername(const char *input);
|
||||
|
||||
/*--------------------------------------------------
|
||||
void DRPC_RemoveRequest(void);
|
||||
|
||||
@@ -90,12 +90,6 @@ extern FILE *logstream;
|
||||
extern char logfilename[1024];
|
||||
#endif
|
||||
|
||||
// not sure if this belongs here lul
|
||||
// TODO: figure out whats preventing 32bit windows from working with libbacktrace
|
||||
#if defined(_WIN32) && !defined(__MINGW64__)
|
||||
#define HAVE_DRMINGW
|
||||
#endif
|
||||
|
||||
#if defined (HAVE_LIBBACKTRACE)
|
||||
#define CRASH_LOGFILE_NAME "srb2kart-crash-log.txt"
|
||||
#elif defined (HAVE_DRMINGW)
|
||||
|
||||
@@ -43,7 +43,6 @@ extern "C" {
|
||||
#define UINT64 uint64_t
|
||||
|
||||
#ifdef __APPLE_CC__
|
||||
#define DIRECTFULLSCREEN 1
|
||||
#define DEBUG_LOG
|
||||
#define NOIPX
|
||||
#endif
|
||||
|
||||
+10
-10
@@ -249,16 +249,16 @@ static void F_DoWipe(fademask_t *fademask)
|
||||
draw_linestart = scrypos[masky];
|
||||
draw_lineend = scrypos[masky + 1];
|
||||
|
||||
relativepos = (draw_rowstart * vid.height) + draw_linestart;
|
||||
draw_linestogo = draw_rowend - draw_rowstart;
|
||||
relativepos = (draw_linestart * vid.width) + draw_rowstart;
|
||||
draw_linestogo = draw_lineend - draw_linestart;
|
||||
|
||||
if (*mask == 0)
|
||||
{
|
||||
// shortcut - memcpy source to work
|
||||
while (draw_linestogo--)
|
||||
{
|
||||
M_Memcpy(w_base+relativepos, s_base+relativepos, draw_lineend-draw_linestart);
|
||||
relativepos += vid.height;
|
||||
M_Memcpy(w_base+relativepos, s_base+relativepos, draw_rowend-draw_rowstart);
|
||||
relativepos += vid.width;
|
||||
}
|
||||
}
|
||||
else if (*mask == 10)
|
||||
@@ -266,8 +266,8 @@ static void F_DoWipe(fademask_t *fademask)
|
||||
// shortcut - memcpy target to work
|
||||
while (draw_linestogo--)
|
||||
{
|
||||
M_Memcpy(w_base+relativepos, e_base+relativepos, draw_lineend-draw_linestart);
|
||||
relativepos += vid.height;
|
||||
M_Memcpy(w_base+relativepos, e_base+relativepos, draw_rowend-draw_rowstart);
|
||||
relativepos += vid.width;
|
||||
}
|
||||
}
|
||||
else
|
||||
@@ -281,12 +281,12 @@ static void F_DoWipe(fademask_t *fademask)
|
||||
w = w_base + relativepos;
|
||||
s = s_base + relativepos;
|
||||
e = e_base + relativepos;
|
||||
draw_rowstogo = draw_lineend - draw_linestart;
|
||||
draw_rowstogo = draw_rowend - draw_rowstart;
|
||||
|
||||
while (draw_rowstogo--)
|
||||
*w++ = transtbl[ ( *e++ << 8 ) + *s++ ];
|
||||
|
||||
relativepos += vid.height;
|
||||
relativepos += vid.width;
|
||||
}
|
||||
// END DRAWING LOOP
|
||||
}
|
||||
@@ -314,7 +314,7 @@ void F_WipeStartScreen(void)
|
||||
}
|
||||
#endif
|
||||
wipe_scr_start = vid.screens[3];
|
||||
M_Memcpy(wipe_scr_start, vid.screens[0], vid.width*vid.height);
|
||||
I_ReadScreen(wipe_scr_start, 1);
|
||||
#endif
|
||||
}
|
||||
|
||||
@@ -331,7 +331,7 @@ void F_WipeEndScreen(void)
|
||||
}
|
||||
#endif
|
||||
wipe_scr_end = vid.screens[4];
|
||||
M_Memcpy(wipe_scr_end, vid.screens[0], vid.width*vid.height);
|
||||
I_ReadScreen(wipe_scr_end, 1);
|
||||
V_DrawBlock(0, 0, 0, vid.width, vid.height, wipe_scr_start);
|
||||
#endif
|
||||
}
|
||||
|
||||
+2
-2
@@ -44,7 +44,7 @@ consvar_t cv_addons_search_case = {"addons_search_case", "No", CV_SAVE, CV_YesNo
|
||||
static CV_PossibleValue_t addons_search_type_cons_t[] = {{0, "Start"}, {1, "Anywhere"}, {0, NULL}};
|
||||
consvar_t cv_addons_search_type = {"addons_search_type", "Anywhere", CV_SAVE, addons_search_type_cons_t, NULL, 0, NULL, NULL, 0, 0, NULL};
|
||||
|
||||
char menupath[1024];
|
||||
char menupath[MAXFILEPATH];
|
||||
size_t menupathindex[menudepth];
|
||||
size_t menudepthleft = menudepth;
|
||||
|
||||
@@ -111,7 +111,7 @@ filestatus_t filesearch(char *filename, const char *startpath, const UINT8 *want
|
||||
int found = 0;
|
||||
char *searchname;
|
||||
int depthleft = maxsearchdepth;
|
||||
char searchpath[1024];
|
||||
char searchpath[MAXFILEPATH];
|
||||
size_t *searchpathindex;
|
||||
|
||||
dirhandle = (DIR**)malloc(maxsearchdepth * sizeof(DIR*));
|
||||
|
||||
+2
-1
@@ -34,7 +34,8 @@ filestatus_t filesearch(char *filename, const char *startpath, const UINT8 *want
|
||||
|
||||
#define menudepth 20
|
||||
|
||||
extern char menupath[1024];
|
||||
#define MAXFILEPATH 1024
|
||||
extern char menupath[MAXFILEPATH];
|
||||
extern size_t menupathindex[menudepth];
|
||||
extern size_t menudepthleft;
|
||||
|
||||
|
||||
+21
-8
@@ -630,7 +630,7 @@ void G_GhostAddHit(INT32 playernum, mobj_t *victim)
|
||||
|
||||
ghostext[playernum].flags |= EZT_HIT;
|
||||
ghostext[playernum].hits++;
|
||||
Z_Realloc(ghostext[playernum].hitlist, ghostext[playernum].hits * sizeof(mobj_t *), PU_STATIC, &ghostext[playernum].hitlist);
|
||||
ghostext[playernum].hitlist = Z_Realloc(ghostext[playernum].hitlist, ghostext[playernum].hits * sizeof(mobj_t *), PU_LEVEL, &ghostext[playernum].hitlist);
|
||||
P_SetTarget(ghostext[playernum].hitlist + (ghostext[playernum].hits-1), victim);
|
||||
}
|
||||
|
||||
@@ -3569,7 +3569,8 @@ void G_SaveDemo(void)
|
||||
size_t i, strindex = 0;
|
||||
boolean dash = true;
|
||||
|
||||
for (i = 0; demo.titlename[i] && i < 127; i++)
|
||||
//for (i = 0; demo.titlename[i] && i < 127; i++) ?????
|
||||
for (i = 0; i < 64 && demo.titlename[i]; i++)
|
||||
{
|
||||
if ((demo.titlename[i] >= 'a' && demo.titlename[i] <= 'z') ||
|
||||
(demo.titlename[i] >= '0' && demo.titlename[i] <= '9'))
|
||||
@@ -3584,7 +3585,7 @@ void G_SaveDemo(void)
|
||||
strindex++;
|
||||
dash = false;
|
||||
}
|
||||
else if (!dash)
|
||||
else if (strindex && !dash)
|
||||
{
|
||||
demo_slug[strindex] = '-';
|
||||
strindex++;
|
||||
@@ -3592,12 +3593,24 @@ void G_SaveDemo(void)
|
||||
}
|
||||
}
|
||||
|
||||
demo_slug[strindex] = 0;
|
||||
if (dash) demo_slug[strindex-1] = 0;
|
||||
if (dash && strindex)
|
||||
{
|
||||
strindex--;
|
||||
}
|
||||
demo_slug[strindex] = '\0';
|
||||
|
||||
writepoint = strstr(demoname, "-") + 1;
|
||||
demo_slug[128 - (writepoint - demoname) - 4] = 0;
|
||||
sprintf(writepoint, "%s.lmp", demo_slug);
|
||||
if (demo_slug[0] != '\0')
|
||||
{
|
||||
// Slug is valid, write the chosen filename.
|
||||
writepoint = strstr(demoname, "-");
|
||||
if (!writepoint)
|
||||
return;
|
||||
|
||||
writepoint++;
|
||||
|
||||
size_t flen = 128 - (writepoint - demoname) - 4;
|
||||
snprintf(writepoint, flen, "%s.lmp", demo_slug);
|
||||
}
|
||||
}
|
||||
|
||||
length = *(UINT32 *)demoinfo_p;
|
||||
|
||||
+1
-1
@@ -67,7 +67,7 @@ typedef enum {
|
||||
} menudemotype_e;
|
||||
|
||||
typedef struct menudemo_s {
|
||||
char filepath[256];
|
||||
char filepath[1023 + 256]; // see M_PrepReplayList and sizeof menupath
|
||||
menudemotype_e type;
|
||||
|
||||
char title[65]; // Null-terminated for string prints
|
||||
|
||||
+23
-16
@@ -452,6 +452,13 @@ consvar_t cv_ydeadzone[MAXSPLITSCREENPLAYERS] = {
|
||||
{"joy4_ydeadzone", "0.5", CV_FLOAT|CV_SAVE, deadzone_cons_t, NULL, 0, NULL, NULL, 0, 0, NULL}
|
||||
};
|
||||
|
||||
consvar_t cv_litesteer[MAXSPLITSCREENPLAYERS] = {
|
||||
{"litesteer", "Off", CV_SAVE, CV_OnOff, NULL, 0, NULL, NULL, 0, 0, NULL},
|
||||
{"litesteer2", "Off", CV_SAVE, CV_OnOff, NULL, 0, NULL, NULL, 0, 0, NULL},
|
||||
{"litesteer3", "Off", CV_SAVE, CV_OnOff, NULL, 0, NULL, NULL, 0, 0, NULL},
|
||||
{"litesteer4", "Off", CV_SAVE, CV_OnOff, NULL, 0, NULL, NULL, 0, 0, NULL}
|
||||
};
|
||||
|
||||
static CV_PossibleValue_t driftsparkpulse_t[] = {{0, "MIN"}, {FRACUNIT*3, "MAX"}, {0, NULL}};
|
||||
consvar_t cv_driftsparkpulse = {"driftsparkpulse", "1.4", CV_FLOAT | CV_SAVE, driftsparkpulse_t, NULL, 0, NULL, NULL, 0, 0, NULL};
|
||||
|
||||
@@ -1014,8 +1021,8 @@ void G_BuildTiccmd(ticcmd_t *cmd, INT32 realtics, UINT8 ssplayer)
|
||||
else
|
||||
th = 0;
|
||||
|
||||
if (th < SLOWTURNTICS)
|
||||
tspeed = cv_turnsmooth.value == 2 ? 2 : 0; // slow turn
|
||||
if (th < (cv_turnsmooth[forplayer].value * 3))
|
||||
tspeed = cv_turnsmooth[forplayer].value == 2 ? 2 : 0; // slow turn
|
||||
else
|
||||
tspeed = 1;
|
||||
|
||||
@@ -1024,30 +1031,32 @@ void G_BuildTiccmd(ticcmd_t *cmd, INT32 realtics, UINT8 ssplayer)
|
||||
// let movement keys cancel each other out
|
||||
if (turnright && !(turnleft))
|
||||
{
|
||||
cmd->angleturn = (INT16)(cmd->angleturn - (angleturn[tspeed]));
|
||||
cmd->driftturn = (INT16)(cmd->driftturn - (angleturn[tspeed]));
|
||||
cmd->angleturn -= angleturn[tspeed];
|
||||
side += sidemove[1];
|
||||
}
|
||||
else if (turnleft && !(turnright))
|
||||
{
|
||||
cmd->angleturn = (INT16)(cmd->angleturn + (angleturn[tspeed]));
|
||||
cmd->driftturn = (INT16)(cmd->driftturn + (angleturn[tspeed]));
|
||||
cmd->angleturn += angleturn[tspeed];
|
||||
side -= sidemove[1];
|
||||
}
|
||||
|
||||
if (analogjoystickmove && axis != 0)
|
||||
{
|
||||
// JOYAXISRANGE should be 1023 (divide by 1024)
|
||||
cmd->angleturn = (INT16)(cmd->angleturn - (((axis * angleturn[1]) >> 10))); // ANALOG!
|
||||
cmd->driftturn = (INT16)(cmd->driftturn - (((axis * angleturn[1]) >> 10)));
|
||||
side += ((axis * sidemove[0]) >> 10);
|
||||
cmd->angleturn -= (axis * KART_FULLTURN) / JOYAXISRANGE;
|
||||
side += (axis * sidemove[0]) / JOYAXISRANGE;
|
||||
}
|
||||
|
||||
if (cv_mouseturn.value)
|
||||
{
|
||||
//THIS WORKS WTF????????
|
||||
cmd->angleturn = (INT16)(cmd->angleturn - ((mousex*(encoremode ? -1 : 1)*8)));
|
||||
cmd->driftturn = (INT16)(cmd->driftturn - ((mousex*(encoremode ? -1 : 1)*8)));
|
||||
cmd->angleturn -= (mousex*(encoremode ? -1 : 1)*8);
|
||||
}
|
||||
|
||||
// Digital users can input diagonal-back for shallow turns.
|
||||
if (cv_litesteer[forplayer].value && InputDown(gc_aimbackward, ssplayer)
|
||||
&& abs(cmd->angleturn) == KART_FULLTURN) // My keyboard hits 1024 but my keyboard only hits 1023, video games
|
||||
{
|
||||
cmd->angleturn /= 2;
|
||||
}
|
||||
|
||||
if (objectplacing) // SRB2Kart: spectators need special controls // not anymore huehuehue
|
||||
@@ -1160,10 +1169,8 @@ void G_BuildTiccmd(ticcmd_t *cmd, INT32 realtics, UINT8 ssplayer)
|
||||
else if (cmd->angleturn < (-angleturn[1]))
|
||||
cmd->angleturn = (-angleturn[1]);
|
||||
|
||||
if (cmd->driftturn > (angleturn[1]))
|
||||
cmd->driftturn = (angleturn[1]);
|
||||
else if (cmd->driftturn < (-angleturn[1]))
|
||||
cmd->driftturn = (-angleturn[1]);
|
||||
// until here both are the very same
|
||||
cmd->driftturn = cmd->angleturn;
|
||||
|
||||
if (player->mo)
|
||||
cmd->angleturn = K_GetKartTurnValue(player, cmd->angleturn);
|
||||
|
||||
+2
-1
@@ -72,6 +72,8 @@ extern consvar_t cv_custom3axis[MAXSPLITSCREENPLAYERS];
|
||||
extern consvar_t cv_xdeadzone[MAXSPLITSCREENPLAYERS];
|
||||
extern consvar_t cv_ydeadzone[MAXSPLITSCREENPLAYERS];
|
||||
|
||||
extern consvar_t cv_litesteer[MAXSPLITSCREENPLAYERS];
|
||||
|
||||
extern consvar_t cv_ghost_besttime, cv_ghost_bestlap, cv_ghost_last, cv_ghost_guest, cv_ghost_staff;
|
||||
|
||||
// Hud offsets
|
||||
@@ -153,7 +155,6 @@ typedef enum
|
||||
// mouseaiming (looking up/down with the mouse or keyboard)
|
||||
#define KB_LOOKSPEED (1<<25)
|
||||
#define MAXPLMOVE (50)
|
||||
#define SLOWTURNTICS (cv_turnsmooth.value * 3)
|
||||
|
||||
// build an internal map name MAPxx from map number
|
||||
const char *G_BuildMapName(INT32 map);
|
||||
|
||||
+7
-1
@@ -37,7 +37,13 @@ static CV_PossibleValue_t turnsmooth_cons_t[] = {{2, "Slow"}, {1, "Fast"}, {0, "
|
||||
consvar_t cv_mousesens = {"mousesens", "20", CV_SAVE, mousesens_cons_t, NULL, 0, NULL, NULL, 0, 0, NULL};
|
||||
consvar_t cv_mouseysens = {"mouseysens", "20", CV_SAVE, mousesens_cons_t, NULL, 0, NULL, NULL, 0, 0, NULL};
|
||||
consvar_t cv_controlperkey = {"controlperkey", "One", CV_SAVE, onecontrolperkey_cons_t, NULL, 0, NULL, NULL, 0, 0, NULL};
|
||||
consvar_t cv_turnsmooth = {"turnsmoothing", "Slow", CV_SAVE, turnsmooth_cons_t, NULL, 0, NULL, NULL, 0, 0, NULL};
|
||||
|
||||
consvar_t cv_turnsmooth[MAXSPLITSCREENPLAYERS] = {
|
||||
{"turnsmoothing", "Slow", CV_SAVE, turnsmooth_cons_t, NULL, 0, NULL, NULL, 0, 0, NULL},
|
||||
{"turnsmoothing2", "Slow", CV_SAVE, turnsmooth_cons_t, NULL, 0, NULL, NULL, 0, 0, NULL},
|
||||
{"turnsmoothing3", "Slow", CV_SAVE, turnsmooth_cons_t, NULL, 0, NULL, NULL, 0, 0, NULL},
|
||||
{"turnsmoothing4", "Slow", CV_SAVE, turnsmooth_cons_t, NULL, 0, NULL, NULL, 0, 0, NULL}
|
||||
};
|
||||
|
||||
static void G_ResetPlayerDeviceRumble(INT32 player);
|
||||
static void rumble_off_handle(void);
|
||||
|
||||
+2
-1
@@ -110,7 +110,8 @@ typedef enum
|
||||
|
||||
// mouse values are used once
|
||||
extern consvar_t cv_mousesens, cv_mouseysens;
|
||||
extern consvar_t cv_controlperkey, cv_turnsmooth;
|
||||
extern consvar_t cv_controlperkey;
|
||||
extern consvar_t cv_turnsmooth[MAXSPLITSCREENPLAYERS];
|
||||
extern consvar_t cv_rumble[MAXSPLITSCREENPLAYERS];
|
||||
extern consvar_t cv_gamepadled[MAXSPLITSCREENPLAYERS];
|
||||
|
||||
|
||||
@@ -804,7 +804,7 @@ static void HWR_PrecacheLevelSprites(void)
|
||||
|
||||
void HWR_PrecacheLevel(void)
|
||||
{
|
||||
if (rendermode != render_opengl)
|
||||
if (gamestate != GS_LEVEL)
|
||||
return;
|
||||
|
||||
// Precache flats.
|
||||
|
||||
+1
-195
@@ -31,11 +31,6 @@
|
||||
#include "../st_stuff.h"
|
||||
|
||||
#include <fcntl.h>
|
||||
#include "../i_video.h" // for rendermode != render_glide
|
||||
|
||||
#ifndef O_BINARY
|
||||
#define O_BINARY 0
|
||||
#endif
|
||||
|
||||
typedef struct
|
||||
{
|
||||
@@ -58,68 +53,6 @@ static UINT8 softwaretranstogl_lo[11] = { 0, 12, 24, 36, 48, 60, 71, 83, 95,111
|
||||
static const float FLOATBASEVIDWIDTH = (float)BASEVIDWIDTH;
|
||||
static const float FLOATBASEVIDHEIGHT = (float)BASEVIDHEIGHT;
|
||||
|
||||
//
|
||||
// -----------------+
|
||||
// HWR_DrawPatch : Draw a 'tile' graphic
|
||||
// Notes : x,y : positions relative to the original Doom resolution
|
||||
// : textes(console+score) + menus + status bar
|
||||
// -----------------+
|
||||
void HWR_DrawPatch(patch_t *gpatch, INT32 x, INT32 y, INT32 option)
|
||||
{
|
||||
FOutVector v[4];
|
||||
FBITFIELD flags;
|
||||
GLPatch_t *hwrPatch;
|
||||
|
||||
// 3--2
|
||||
// | /|
|
||||
// |/ |
|
||||
// 0--1
|
||||
float sdup = FIXED_TO_FLOAT(vid.fdup)*2.0f;
|
||||
float pdup = FIXED_TO_FLOAT(vid.fdup)*2.0f;
|
||||
|
||||
// make patch ready in hardware cache
|
||||
HWR_GetPatch(gpatch);
|
||||
hwrPatch = ((GLPatch_t *)gpatch->hardware);
|
||||
|
||||
switch (option & V_SCALEPATCHMASK)
|
||||
{
|
||||
case V_NOSCALEPATCH:
|
||||
pdup = 2.0f;
|
||||
break;
|
||||
case V_SMALLSCALEPATCH:
|
||||
pdup = 2.0f * FIXED_TO_FLOAT(vid.smalldup*FRACUNIT);
|
||||
break;
|
||||
case V_MEDSCALEPATCH:
|
||||
pdup = 2.0f * FIXED_TO_FLOAT(vid.meddup*FRACUNIT);
|
||||
break;
|
||||
}
|
||||
|
||||
if (option & V_NOSCALESTART)
|
||||
sdup = 2.0f;
|
||||
|
||||
v[0].x = v[3].x = (x*sdup-gpatch->leftoffset*pdup)/vid.width - 1;
|
||||
v[2].x = v[1].x = (x*sdup+(gpatch->width - gpatch->leftoffset)*pdup)/vid.width - 1;
|
||||
v[0].y = v[1].y = 1-(y*sdup-gpatch->topoffset*pdup)/vid.height;
|
||||
v[2].y = v[3].y = 1-(y*sdup+(gpatch->height - gpatch->topoffset)*pdup)/vid.height;
|
||||
|
||||
v[0].z = v[1].z = v[2].z = v[3].z = 1.0f;
|
||||
|
||||
v[0].s = v[3].s = 0.0f;
|
||||
v[2].s = v[1].s = hwrPatch->max_s;
|
||||
v[0].t = v[1].t = 0.0f;
|
||||
v[2].t = v[3].t = hwrPatch->max_t;
|
||||
|
||||
flags = PF_Translucent|PF_NoDepthTest;
|
||||
|
||||
if (option & V_WRAPX)
|
||||
flags |= PF_ForceWrapX;
|
||||
if (option & V_WRAPY)
|
||||
flags |= PF_ForceWrapY;
|
||||
|
||||
// clip it since it is used for bunny scroll in doom I
|
||||
GL_DrawPolygon(NULL, v, 4, flags);
|
||||
}
|
||||
|
||||
void HWR_DrawStretchyFixedPatch(patch_t *gpatch, fixed_t x, fixed_t y, fixed_t pscale, fixed_t vscale, INT32 option, const UINT8 *colormap, INT32 bflags)
|
||||
{
|
||||
FOutVector v[4];
|
||||
@@ -636,133 +569,6 @@ void HWR_DrawConsoleBack(UINT32 color, INT32 height)
|
||||
}
|
||||
|
||||
|
||||
// ==========================================================================
|
||||
// R_DRAW.C STUFF
|
||||
// ==========================================================================
|
||||
|
||||
// ------------------
|
||||
// HWR_DrawViewBorder
|
||||
// Fill the space around the view window with a Doom flat texture, draw the
|
||||
// beveled edges.
|
||||
// 'clearlines' is useful to clear the heads up messages, when the view
|
||||
// window is reduced, it doesn't refresh all the view borders.
|
||||
// ------------------
|
||||
void HWR_DrawViewBorder(INT32 clearlines)
|
||||
{
|
||||
INT32 x, y;
|
||||
INT32 top, side;
|
||||
INT32 baseviewwidth, baseviewheight;
|
||||
INT32 basewindowx, basewindowy;
|
||||
patch_t *patch;
|
||||
|
||||
if (!clearlines)
|
||||
clearlines = BASEVIDHEIGHT; // refresh all
|
||||
|
||||
// calc view size based on original game resolution
|
||||
baseviewwidth = FixedInt(FixedDiv(FLOAT_TO_FIXED(gl_viewwidth), vid.fdup)); //(cv_viewsize.value * BASEVIDWIDTH/10)&~7;
|
||||
baseviewheight = FixedInt(FixedDiv(FLOAT_TO_FIXED(gl_viewheight), vid.fdup));
|
||||
top = FixedInt(FixedDiv(FLOAT_TO_FIXED(gl_baseviewwindowy), vid.fdup));
|
||||
side = FixedInt(FixedDiv(FLOAT_TO_FIXED(gl_baseviewwindowx), vid.fdup));
|
||||
|
||||
// top
|
||||
HWR_DrawFlatFill(0, 0,
|
||||
BASEVIDWIDTH, (top < clearlines ? top : clearlines),
|
||||
st_borderpatchnum);
|
||||
|
||||
// left
|
||||
if (top < clearlines)
|
||||
HWR_DrawFlatFill(0, top, side,
|
||||
(clearlines-top < baseviewheight ? clearlines-top : baseviewheight),
|
||||
st_borderpatchnum);
|
||||
|
||||
// right
|
||||
if (top < clearlines)
|
||||
HWR_DrawFlatFill(side + baseviewwidth, top, side,
|
||||
(clearlines-top < baseviewheight ? clearlines-top : baseviewheight),
|
||||
st_borderpatchnum);
|
||||
|
||||
// bottom
|
||||
if (top + baseviewheight < clearlines)
|
||||
HWR_DrawFlatFill(0, top + baseviewheight,
|
||||
BASEVIDWIDTH, BASEVIDHEIGHT, st_borderpatchnum);
|
||||
|
||||
//
|
||||
// draw the view borders
|
||||
//
|
||||
|
||||
basewindowx = (BASEVIDWIDTH - baseviewwidth)>>1;
|
||||
if (baseviewwidth == BASEVIDWIDTH)
|
||||
basewindowy = 0;
|
||||
else
|
||||
basewindowy = top;
|
||||
|
||||
// top edge
|
||||
if (clearlines > basewindowy - 8)
|
||||
{
|
||||
patch = W_CachePatchNum(viewborderlump[BRDR_T], PU_PATCH);
|
||||
for (x = 0; x < baseviewwidth; x += 8)
|
||||
HWR_DrawPatch(patch, basewindowx + x, basewindowy - 8,
|
||||
0);
|
||||
}
|
||||
|
||||
// bottom edge
|
||||
if (clearlines > basewindowy + baseviewheight)
|
||||
{
|
||||
patch = W_CachePatchNum(viewborderlump[BRDR_B], PU_PATCH);
|
||||
for (x = 0; x < baseviewwidth; x += 8)
|
||||
HWR_DrawPatch(patch, basewindowx + x,
|
||||
basewindowy + baseviewheight, 0);
|
||||
}
|
||||
|
||||
// left edge
|
||||
if (clearlines > basewindowy)
|
||||
{
|
||||
patch = W_CachePatchNum(viewborderlump[BRDR_L], PU_PATCH);
|
||||
for (y = 0; y < baseviewheight && basewindowy + y < clearlines;
|
||||
y += 8)
|
||||
{
|
||||
HWR_DrawPatch(patch, basewindowx - 8, basewindowy + y,
|
||||
0);
|
||||
}
|
||||
}
|
||||
|
||||
// right edge
|
||||
if (clearlines > basewindowy)
|
||||
{
|
||||
patch = W_CachePatchNum(viewborderlump[BRDR_R], PU_PATCH);
|
||||
for (y = 0; y < baseviewheight && basewindowy+y < clearlines;
|
||||
y += 8)
|
||||
{
|
||||
HWR_DrawPatch(patch, basewindowx + baseviewwidth,
|
||||
basewindowy + y, 0);
|
||||
}
|
||||
}
|
||||
|
||||
// Draw beveled corners.
|
||||
if (clearlines > basewindowy - 8)
|
||||
HWR_DrawPatch(W_CachePatchNum(viewborderlump[BRDR_TL],
|
||||
PU_PATCH),
|
||||
basewindowx - 8, basewindowy - 8, 0);
|
||||
|
||||
if (clearlines > basewindowy - 8)
|
||||
HWR_DrawPatch(W_CachePatchNum(viewborderlump[BRDR_TR],
|
||||
PU_PATCH),
|
||||
basewindowx + baseviewwidth, basewindowy - 8, 0);
|
||||
|
||||
if (clearlines > basewindowy+baseviewheight)
|
||||
HWR_DrawPatch(W_CachePatchNum(viewborderlump[BRDR_BL],
|
||||
PU_PATCH),
|
||||
basewindowx - 8, basewindowy + baseviewheight, 0);
|
||||
|
||||
if (clearlines > basewindowy + baseviewheight)
|
||||
HWR_DrawPatch(W_CachePatchNum(viewborderlump[BRDR_BR],
|
||||
PU_PATCH),
|
||||
basewindowx + baseviewwidth,
|
||||
basewindowy + baseviewheight, 0);
|
||||
}
|
||||
|
||||
|
||||
|
||||
// ==========================================================================
|
||||
// AM_MAP.C DRAWING STUFF
|
||||
// ==========================================================================
|
||||
@@ -1168,7 +974,7 @@ static inline boolean saveTGA(const char *file_name, void *buffer,
|
||||
INT32 i;
|
||||
UINT8 *buf8 = buffer;
|
||||
|
||||
fd = open(file_name, O_WRONLY | O_CREAT | O_TRUNC | O_BINARY, 0666);
|
||||
fd = open(file_name, O_WRONLY | O_CREAT | O_TRUNC, 0666);
|
||||
if (fd < 0)
|
||||
return false;
|
||||
|
||||
|
||||
+38
-70
@@ -65,8 +65,6 @@
|
||||
// Globals
|
||||
// ==========================================================================
|
||||
|
||||
#define ABS(x) ((x) < 0 ? -(x) : (x))
|
||||
|
||||
// false if shaders have not been initialized yet, or if shaders are not available
|
||||
boolean gl_shadersavailable = false;
|
||||
|
||||
@@ -77,11 +75,6 @@ boolean gl_drawing_stencil = false;
|
||||
|
||||
static INT32 current_bsp_culling_distance = 0;
|
||||
|
||||
// base values set at SetViewSize
|
||||
float gl_baseviewwindowy, gl_baseviewwindowx;
|
||||
static float gl_viewwindowy, gl_viewwindowx; // top left corner of view window
|
||||
float gl_viewwidth, gl_viewheight; // viewport clipping boundaries (screen coords)
|
||||
|
||||
FTransform atransform;
|
||||
|
||||
// Float variants of viewx, viewy, viewz, etc.
|
||||
@@ -284,6 +277,7 @@ static void CV_glshaders_OnChange(void)
|
||||
{
|
||||
// can't do palette rendering without shaders, so update the state if needed
|
||||
HWR_TogglePaletteRendering();
|
||||
HWR_PrecacheLevel();
|
||||
}
|
||||
M_UpdateOGLMenu();
|
||||
}
|
||||
@@ -301,18 +295,21 @@ static void CV_gltextureformat_OnChange(void)
|
||||
{
|
||||
ONLY_IF_GL_LOADED
|
||||
GL_SetSpecialState(HWD_SET_TEXTURE_FORMAT, cv_gltexturedepth.value);
|
||||
HWR_PrecacheLevel();
|
||||
}
|
||||
|
||||
static void CV_filtermode_OnChange(void)
|
||||
{
|
||||
ONLY_IF_GL_LOADED
|
||||
GL_SetSpecialState(HWD_SET_TEXTUREFILTERMODE, cv_glfiltermode.value);
|
||||
HWR_PrecacheLevel();
|
||||
}
|
||||
|
||||
static void CV_anisotropic_OnChange(void)
|
||||
{
|
||||
ONLY_IF_GL_LOADED
|
||||
GL_SetSpecialState(HWD_SET_TEXTUREANISOTROPICMODE, cv_glanisotropicmode.value);
|
||||
HWR_PrecacheLevel();
|
||||
}
|
||||
|
||||
static void CV_glpaletterendering_OnChange(void)
|
||||
@@ -325,7 +322,9 @@ static void CV_glpaletterendering_OnChange(void)
|
||||
{
|
||||
HWR_CompileShaders();
|
||||
HWR_TogglePaletteRendering();
|
||||
HWR_PrecacheLevel();
|
||||
}
|
||||
|
||||
M_UpdateOGLMenu();
|
||||
}
|
||||
|
||||
@@ -3377,6 +3376,9 @@ static void HWR_DrawSpriteShadow(gl_vissprite_t *spr, patch_t *gpatch, GLPatch_t
|
||||
fixed_t slopez;
|
||||
float offset = 0;
|
||||
|
||||
if (!spr->mobj)
|
||||
return;
|
||||
|
||||
R_GetShadowZ(spr->mobj, &floorslope);
|
||||
|
||||
mobjfloor = HWR_OpaqueFloorAtPos(
|
||||
@@ -3388,14 +3390,7 @@ static void HWR_DrawSpriteShadow(gl_vissprite_t *spr, patch_t *gpatch, GLPatch_t
|
||||
angle_t shadowdir;
|
||||
|
||||
// Set direction
|
||||
if (splitscreen && R_GetViewNumber() == 1)
|
||||
shadowdir = localangle[1] + FixedAngle(cv_cam_rotate[1].value);
|
||||
else if (splitscreen > 1 && R_GetViewNumber() == 2)
|
||||
shadowdir = localangle[2] + FixedAngle(cv_cam_rotate[2].value);
|
||||
else if (splitscreen > 2 && R_GetViewNumber() == 3)
|
||||
shadowdir = localangle[3] + FixedAngle(cv_cam_rotate[3].value);
|
||||
else
|
||||
shadowdir = localangle[0] + FixedAngle(cv_cam_rotate[0].value);
|
||||
shadowdir = localangle[viewssnum] + FixedAngle(cv_cam_rotate[viewssnum].value);
|
||||
|
||||
// Find floorheight
|
||||
floorheight = HWR_OpaqueFloorAtPos(
|
||||
@@ -3407,18 +3402,17 @@ static void HWR_DrawSpriteShadow(gl_vissprite_t *spr, patch_t *gpatch, GLPatch_t
|
||||
// Don't draw it, then!
|
||||
if (spr->mobj->z < floorheight)
|
||||
return;
|
||||
else
|
||||
{
|
||||
fixed_t floorz;
|
||||
floorz = HWR_OpaqueFloorAtPos(
|
||||
spr->mobj->x + P_ReturnThrustX(spr->mobj, shadowdir, spr->mobj->z - floorheight),
|
||||
spr->mobj->y + P_ReturnThrustY(spr->mobj, shadowdir, spr->mobj->z - floorheight),
|
||||
spr->mobj->z, spr->mobj->height);
|
||||
// The shadow would be falling on a wall? Don't draw it, then.
|
||||
// Would draw midair otherwise.
|
||||
if (floorz < floorheight)
|
||||
return;
|
||||
}
|
||||
|
||||
fixed_t floorz;
|
||||
floorz = HWR_OpaqueFloorAtPos(
|
||||
spr->mobj->x + P_ReturnThrustX(spr->mobj, shadowdir, spr->mobj->z - floorheight),
|
||||
spr->mobj->y + P_ReturnThrustY(spr->mobj, shadowdir, spr->mobj->z - floorheight),
|
||||
spr->mobj->z, spr->mobj->height);
|
||||
|
||||
// The shadow would be falling on a wall? Don't draw it, then.
|
||||
// Would draw midair otherwise.
|
||||
if (floorz < floorheight)
|
||||
return;
|
||||
|
||||
floorheight = FixedInt(spr->mobj->z - floorheight);
|
||||
|
||||
@@ -3428,12 +3422,11 @@ static void HWR_DrawSpriteShadow(gl_vissprite_t *spr, patch_t *gpatch, GLPatch_t
|
||||
floorheight = FixedInt(spr->mobj->z - mobjfloor);
|
||||
|
||||
// technically this_scale gets multiplied and added to sprite y/x scale, but this thing needs it for some crap so ill just throw it in here again
|
||||
const boolean hires = (spr->mobj && spr->mobj->skin && K_GetMobjSkin(spr->mobj)->flags & SF_HIRES);
|
||||
this_scale = FixedToFloat(spr->mobj->scale);
|
||||
|
||||
if (spr->mobj)
|
||||
this_scale = FixedToFloat(spr->mobj->scale);
|
||||
if (hires)
|
||||
this_scale = this_scale * FixedToFloat(K_GetMobjSkin(spr->mobj)->highresscale);
|
||||
const skin_t *moskin = K_GetMobjSkin(spr->mobj);
|
||||
if (moskin && moskin->flags & SF_HIRES)
|
||||
this_scale *= FixedToFloat(moskin->highresscale);
|
||||
|
||||
// create the sprite billboard
|
||||
//
|
||||
@@ -4054,7 +4047,7 @@ static void HWR_DrawPrecipitationSprite(gl_vissprite_t *spr)
|
||||
|
||||
const precipmobj_t *sprmo = spr->precip;
|
||||
|
||||
if (UNLIKELY(!sprmo || !sprmo->subsector))
|
||||
if (UNLIKELY(!sprmo->subsector))
|
||||
return;
|
||||
|
||||
// cache sprite graphics
|
||||
@@ -4335,7 +4328,7 @@ static int CompareDrawNodePlanes(const void *p1, const void *p2)
|
||||
const INT32 n1 = *(const INT32*)p1;
|
||||
const INT32 n2 = *(const INT32*)p2;
|
||||
|
||||
return ABS(drawnodes[n2].u.plane.fixedheight - viewz) - ABS(drawnodes[n1].u.plane.fixedheight - viewz);
|
||||
return abs(drawnodes[n2].u.plane.fixedheight - viewz) - abs(drawnodes[n1].u.plane.fixedheight - viewz);
|
||||
}
|
||||
|
||||
//
|
||||
@@ -5316,10 +5309,10 @@ static void HWR_DrawSkyBackground(void)
|
||||
// -----------------+
|
||||
static inline void HWR_ClearView(void)
|
||||
{
|
||||
GL_GClipRect((INT32)gl_viewwindowx,
|
||||
(INT32)gl_viewwindowy,
|
||||
(INT32)(gl_viewwindowx + gl_viewwidth),
|
||||
(INT32)(gl_viewwindowy + gl_viewheight),
|
||||
GL_GClipRect(viewwindowx,
|
||||
viewwindowy,
|
||||
(viewwindowx + viewwidth),
|
||||
(viewwindowy + viewheight),
|
||||
ZCLIP_PLANE, FAR_ZCLIP_DEFAULT);
|
||||
GL_ClearBuffer(false, true, true, NULL);
|
||||
}
|
||||
@@ -5329,19 +5322,6 @@ static inline void HWR_ClearView(void)
|
||||
// -----------------+
|
||||
void HWR_SetViewSize(void)
|
||||
{
|
||||
// setup view size
|
||||
gl_viewwidth = (float)vid.width;
|
||||
gl_viewheight = (float)vid.height;
|
||||
|
||||
if (splitscreen)
|
||||
gl_viewheight /= 2;
|
||||
|
||||
if (splitscreen > 1)
|
||||
gl_viewwidth /= 2;
|
||||
|
||||
gl_baseviewwindowy = 0;
|
||||
gl_baseviewwindowx = 0;
|
||||
|
||||
GL_FlushScreenTextures();
|
||||
}
|
||||
|
||||
@@ -5352,7 +5332,9 @@ static void HWR_SetTransformAiming(FTransform *trans)
|
||||
if (cv_glshearing.value)
|
||||
{
|
||||
fixed_t fixedaiming = AIMINGTODY(aimingangle);
|
||||
trans->viewaiming = FixedToFloat(fixedaiming);
|
||||
trans->viewaiming = FixedToFloat(fixedaiming) * ((float)vid.width / vid.height) / ((float)BASEVIDWIDTH / BASEVIDHEIGHT);
|
||||
if (splitscreen == 1) // only for 2 player splitscreen
|
||||
trans->viewaiming *= 2.125; // splitscreen adjusts fov with 0.8, so compensate (but only halfway, since splitscreen means only half the screen is used)
|
||||
trans->shearing = true;
|
||||
gl_aimingangle = 0;
|
||||
}
|
||||
@@ -5594,20 +5576,6 @@ extern "C" {
|
||||
// ==========================================================================
|
||||
static void HWR_RenderFrame(player_t *player, boolean skybox)
|
||||
{
|
||||
// set window position
|
||||
gl_viewwindowx = gl_baseviewwindowx;
|
||||
gl_viewwindowy = gl_baseviewwindowy;
|
||||
|
||||
if ((splitscreen == 1 && viewssnum == 1) || (splitscreen > 1 && viewssnum > 1))
|
||||
{
|
||||
gl_viewwindowy += gl_viewheight;
|
||||
}
|
||||
|
||||
if (splitscreen > 1 && viewssnum & 1)
|
||||
{
|
||||
gl_viewwindowx += gl_viewwidth;
|
||||
}
|
||||
|
||||
// check for new console commands.
|
||||
NetUpdate();
|
||||
|
||||
@@ -5623,10 +5591,10 @@ static void HWR_RenderFrame(player_t *player, boolean skybox)
|
||||
|
||||
if (!skybox && cv_glrenderdistance.value)
|
||||
{
|
||||
GL_GClipRect((INT32)gl_viewwindowx,
|
||||
(INT32)gl_viewwindowy,
|
||||
(INT32)(gl_viewwindowx + gl_viewwidth),
|
||||
(INT32)(gl_viewwindowy + gl_viewheight),
|
||||
GL_GClipRect(viewwindowx,
|
||||
viewwindowy,
|
||||
(viewwindowx + viewwidth),
|
||||
(viewwindowy + viewheight),
|
||||
ZCLIP_PLANE, clipping_distances[cv_glrenderdistance.value - 1]);
|
||||
current_bsp_culling_distance = bsp_culling_distances[cv_glrenderdistance.value - 1];
|
||||
}
|
||||
|
||||
@@ -42,10 +42,6 @@ extern "C" {
|
||||
void HWR_Startup(void);
|
||||
void HWR_Shutdown(void);
|
||||
|
||||
extern float gl_viewwidth, gl_viewheight, gl_baseviewwindowx, gl_baseviewwindowy;
|
||||
|
||||
extern float gl_basewindowcenterx, gl_basewindowcentery;
|
||||
|
||||
extern unsigned msaa;
|
||||
extern boolean a2c;
|
||||
|
||||
@@ -89,7 +85,6 @@ extern ps_metric_t ps_hw_batchdrawtime;
|
||||
extern boolean gl_shadersavailable;
|
||||
|
||||
// hw_draw.c
|
||||
void HWR_DrawPatch(patch_t *gpatch, INT32 x, INT32 y, INT32 option);
|
||||
void HWR_DrawStretchyFixedPatch(patch_t *gpatch, fixed_t x, fixed_t y, fixed_t pscale, fixed_t vscale, INT32 option, const UINT8 *colormap, INT32 bflags);
|
||||
void HWR_DrawCroppedPatch(patch_t *gpatch, fixed_t x, fixed_t y, fixed_t pscale, INT32 option, fixed_t sx, fixed_t sy, fixed_t w, fixed_t h);
|
||||
void HWR_DrawFill(INT32 x, INT32 y, INT32 w, INT32 h, INT32 color);
|
||||
@@ -98,7 +93,6 @@ void HWR_DrawDiag(INT32 x, INT32 y, INT32 wh, INT32 color);
|
||||
void HWR_drawAMline(const fline_t *fl, INT32 color);
|
||||
void HWR_FadeScreenMenuBack(UINT16 color, UINT8 strength);
|
||||
void HWR_DrawConsoleBack(UINT32 color, INT32 height);
|
||||
void HWR_DrawViewBorder(INT32 clearlines);
|
||||
void HWR_DrawFlatFill(INT32 x, INT32 y, INT32 w, INT32 h, lumpnum_t flatlumpnum);
|
||||
|
||||
UINT8 *HWR_GetScreenshot(INT32 scale);
|
||||
|
||||
@@ -114,7 +114,6 @@ void UnloadModel(model_t *model)
|
||||
if (model->materials)
|
||||
Z_Free(model->materials);
|
||||
|
||||
DeleteVBOs(model);
|
||||
Z_Free(model);
|
||||
}
|
||||
|
||||
@@ -194,7 +193,6 @@ model_t *LoadModel(const char *filename, int ztag)
|
||||
strcpy(model->mdlFilename, filename);
|
||||
|
||||
Optimize(model);
|
||||
GeneratePolygonNormals(model, ztag);
|
||||
|
||||
// Default material properties
|
||||
for (i = 0 ; i < model->numMaterials; i++)
|
||||
@@ -246,13 +244,6 @@ void GenerateVertexNormals(model_t *model)
|
||||
|
||||
M_Memcpy(newNormals, frame->normals, sizeof(float)*3*mesh->numTriangles*3);
|
||||
|
||||
/* if (!systemSucks)
|
||||
{
|
||||
memTag = Z_GetTag(frame->tangents);
|
||||
float *newTangents = (float*)Z_Malloc(sizeof(float)*3*mesh->numTriangles*3, memTag);
|
||||
M_Memcpy(newTangents, frame->tangents, sizeof(float)*3*mesh->numTriangles*3);
|
||||
}*/
|
||||
|
||||
for (k = 0; k < mesh->numVertices; k++)
|
||||
{
|
||||
float x, y, z;
|
||||
@@ -288,32 +279,15 @@ void GenerateVertexNormals(model_t *model)
|
||||
|
||||
if (vCount > 1)
|
||||
{
|
||||
// Vector::Normalize(&normal);
|
||||
newNormals[3 * k + 0] = (float)normal.x;
|
||||
newNormals[3 * k + 1] = (float)normal.y;
|
||||
newNormals[3 * k + 2] = (float)normal.z;
|
||||
|
||||
/* if (!systemSucks)
|
||||
{
|
||||
Vector::vector_t tangent;
|
||||
Vector::Tangent(&normal, &tangent);
|
||||
newTangents[3 * k + 0] = tangent.x;
|
||||
newTangents[3 * k + 1] = tangent.y;
|
||||
newTangents[3 * k + 2] = tangent.z;
|
||||
}*/
|
||||
}
|
||||
}
|
||||
|
||||
oldNormals = frame->normals;
|
||||
frame->normals = newNormals;
|
||||
Z_Free(oldNormals);
|
||||
|
||||
/* if (!systemSucks)
|
||||
{
|
||||
float *oldTangents = frame->tangents;
|
||||
frame->tangents = newTangents;
|
||||
Z_Free(oldTangents);
|
||||
}*/
|
||||
}
|
||||
}
|
||||
}
|
||||
@@ -404,15 +378,11 @@ void Optimize(model_t *model)
|
||||
newMesh->numTriangles = numTriangles;
|
||||
newMesh->numVertices = numTriangles * 3;
|
||||
newMesh->uvs = (float*)Z_Malloc(sizeof(float)*2*numTriangles*3, memTag, 0);
|
||||
// if (node->material->lightmap)
|
||||
// newMesh->lightuvs = (float*)Z_Malloc(sizeof(float)*2*numTriangles*3, memTag, 0);
|
||||
newMesh->frames = (mdlframe_t*)Z_Calloc(sizeof(mdlframe_t), memTag, 0);
|
||||
curFrame = &newMesh->frames[0];
|
||||
|
||||
curFrame->material = curMat;
|
||||
curFrame->normals = (float*)Z_Malloc(sizeof(float)*3*numTriangles*3, memTag, 0);
|
||||
// if (!systemSucks)
|
||||
// curFrame->tangents = (float*)Z_Malloc(sizeof(float)*3*numTriangles*3, memTag, 0);
|
||||
curFrame->vertices = (float*)Z_Malloc(sizeof(float)*3*numTriangles*3, memTag, 0);
|
||||
curFrame->colors = (char*)Z_Malloc(sizeof(char)*4*numTriangles*3, memTag, 0);
|
||||
|
||||
@@ -436,12 +406,6 @@ void Optimize(model_t *model)
|
||||
curMesh->uvs,
|
||||
sizeof(float)*2*curMesh->numTriangles*3);
|
||||
|
||||
/* if (node->material->lightmap)
|
||||
{
|
||||
M_Memcpy(&newMesh->lightuvs[uvCount],
|
||||
curMesh->lightuvs,
|
||||
sizeof(float)*2*curMesh->numTriangles*3);
|
||||
}*/
|
||||
uvCount += 2*curMesh->numTriangles*3;
|
||||
|
||||
dest = (float*)newMesh->frames[0].vertices;
|
||||
@@ -456,15 +420,6 @@ void Optimize(model_t *model)
|
||||
src,
|
||||
sizeof(float)*3*curMesh->numTriangles*3);
|
||||
|
||||
/* if (!systemSucks)
|
||||
{
|
||||
dest = (float*)newMesh->frames[0].tangents;
|
||||
src = (float*)curMesh->frames[0].tangents;
|
||||
M_Memcpy(&dest[vertCount],
|
||||
src,
|
||||
sizeof(float)*3*curMesh->numTriangles*3);
|
||||
}*/
|
||||
|
||||
vertCount += 3 * curMesh->numTriangles * 3;
|
||||
|
||||
destByte = (char*)newMesh->frames[0].colors;
|
||||
@@ -494,103 +449,3 @@ void Optimize(model_t *model)
|
||||
model->meshes = newMeshes;
|
||||
model->numMeshes = numMeshes;
|
||||
}
|
||||
|
||||
void GeneratePolygonNormals(model_t *model, int ztag)
|
||||
{
|
||||
int i;
|
||||
for (i = 0; i < model->numMeshes; i++)
|
||||
{
|
||||
int j;
|
||||
mesh_t *mesh = &model->meshes[i];
|
||||
|
||||
if (!mesh->frames)
|
||||
continue;
|
||||
|
||||
for (j = 0; j < mesh->numFrames; j++)
|
||||
{
|
||||
int k;
|
||||
mdlframe_t *frame = &mesh->frames[j];
|
||||
const float *vertices = frame->vertices;
|
||||
vector_t *polyNormals;
|
||||
|
||||
frame->polyNormals = (vector_t*)Z_Malloc(sizeof(vector_t) * mesh->numTriangles, ztag, 0);
|
||||
|
||||
polyNormals = frame->polyNormals;
|
||||
|
||||
for (k = 0; k < mesh->numTriangles; k++)
|
||||
{
|
||||
/// TODO: normalize vectors
|
||||
(void)vertices;
|
||||
(void)polyNormals;
|
||||
// Vector::Normal(vertices, polyNormals);
|
||||
vertices += 3 * 3;
|
||||
polyNormals++;
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
//
|
||||
// Reload
|
||||
//
|
||||
// Reload VBOs
|
||||
//
|
||||
#if 0
|
||||
static void Reload(void)
|
||||
{
|
||||
/* model_t *node;
|
||||
for (node = modelHead; node; node = node->next)
|
||||
{
|
||||
int i;
|
||||
for (i = 0; i < node->numMeshes; i++)
|
||||
{
|
||||
mesh_t *mesh = &node->meshes[i];
|
||||
|
||||
if (mesh->frames)
|
||||
{
|
||||
int j;
|
||||
for (j = 0; j < mesh->numFrames; j++)
|
||||
CreateVBO(mesh, &mesh->frames[j]);
|
||||
}
|
||||
else if (mesh->tinyframes)
|
||||
{
|
||||
int j;
|
||||
for (j = 0; j < mesh->numFrames; j++)
|
||||
CreateVBO(mesh, &mesh->tinyframes[j]);
|
||||
}
|
||||
}
|
||||
}*/
|
||||
}
|
||||
#endif
|
||||
|
||||
void DeleteVBOs(model_t *model)
|
||||
{
|
||||
(void)model;
|
||||
/* for (int i = 0; i < model->numMeshes; i++)
|
||||
{
|
||||
mesh_t *mesh = &model->meshes[i];
|
||||
|
||||
if (mesh->frames)
|
||||
{
|
||||
for (int j = 0; j < mesh->numFrames; j++)
|
||||
{
|
||||
mdlframe_t *frame = &mesh->frames[j];
|
||||
if (!frame->vboID)
|
||||
continue;
|
||||
bglDeleteBuffers(1, &frame->vboID);
|
||||
frame->vboID = 0;
|
||||
}
|
||||
}
|
||||
else if (mesh->tinyframes)
|
||||
{
|
||||
for (int j = 0; j < mesh->numFrames; j++)
|
||||
{
|
||||
tinyframe_t *frame = &mesh->tinyframes[j];
|
||||
if (!frame->vboID)
|
||||
continue;
|
||||
bglDeleteBuffers(1, &frame->vboID);
|
||||
frame->vboID = 0;
|
||||
}
|
||||
}
|
||||
}*/
|
||||
}
|
||||
@@ -28,8 +28,6 @@ typedef struct
|
||||
float ambient[4], diffuse[4], specular[4], emissive[4];
|
||||
float shininess;
|
||||
boolean spheremap;
|
||||
// Texture::texture_t *texture;
|
||||
// Texture::texture_t *lightmap;
|
||||
} material_t;
|
||||
|
||||
typedef struct
|
||||
@@ -40,7 +38,6 @@ typedef struct
|
||||
float *tangents;
|
||||
char *colors;
|
||||
unsigned int vboID;
|
||||
vector_t *polyNormals;
|
||||
} mdlframe_t;
|
||||
|
||||
typedef struct
|
||||
@@ -70,7 +67,6 @@ typedef struct mesh_s
|
||||
typedef struct tag_s
|
||||
{
|
||||
char name[64];
|
||||
// matrix_t transform;
|
||||
} tag_t;
|
||||
|
||||
typedef struct model_s
|
||||
@@ -96,9 +92,7 @@ model_t *LoadModel(const char *filename, int ztag);
|
||||
void UnloadModel(model_t *model);
|
||||
void Optimize(model_t *model);
|
||||
void GenerateVertexNormals(model_t *model);
|
||||
void GeneratePolygonNormals(model_t *model, int ztag);
|
||||
void CreateVBOTiny(mesh_t *mesh, tinyframe_t *frame);
|
||||
void CreateVBO(mesh_t *mesh, mdlframe_t *frame);
|
||||
void DeleteVBOs(model_t *model);
|
||||
|
||||
#endif
|
||||
@@ -253,6 +253,9 @@ HMS_connect (const char *format, ...)
|
||||
cc = curl_easy_setopt(curl, CURLOPT_TIMEOUT, (long)cv_masterserver_timeout.value);
|
||||
if (cc != CURLE_OK) I_OutputMsg("libcurl: %s\n", buffer->errbuf);
|
||||
|
||||
cc = curl_easy_setopt(curl, CURLOPT_MAXREDIRS, 30L);
|
||||
if (cc != CURLE_OK) I_OutputMsg("libcurl: %s\n", buffer->errbuf);
|
||||
|
||||
cc = curl_easy_setopt(curl, CURLOPT_WRITEFUNCTION, HMS_on_read);
|
||||
if (cc != CURLE_OK) I_OutputMsg("libcurl: %s\n", buffer->errbuf);
|
||||
|
||||
|
||||
@@ -2391,76 +2391,6 @@ void HU_Drawer(void)
|
||||
}
|
||||
}
|
||||
|
||||
//======================================================================
|
||||
// HUD MESSAGES CLEARING FROM SCREEN
|
||||
//======================================================================
|
||||
|
||||
// Clear old messages from the borders around the view window
|
||||
// (only for reduced view, refresh the borders when needed)
|
||||
//
|
||||
// startline: y coord to start clear,
|
||||
// clearlines: how many lines to clear.
|
||||
//
|
||||
static INT32 oldclearlines;
|
||||
|
||||
void HU_Erase(void)
|
||||
{
|
||||
INT32 topline, bottomline;
|
||||
INT32 y, yoffset;
|
||||
|
||||
#ifdef HWRENDER
|
||||
// clear hud msgs on double buffer (OpenGL mode)
|
||||
boolean secondframe;
|
||||
static INT32 secondframelines;
|
||||
#endif
|
||||
|
||||
if (con_clearlines == oldclearlines && !con_hudupdate && !chat_on)
|
||||
return;
|
||||
|
||||
#ifdef HWRENDER
|
||||
// clear the other frame in double-buffer modes
|
||||
secondframe = (con_clearlines != oldclearlines);
|
||||
if (secondframe)
|
||||
secondframelines = oldclearlines;
|
||||
#endif
|
||||
|
||||
// clear the message lines that go away, so use _oldclearlines_
|
||||
bottomline = oldclearlines;
|
||||
oldclearlines = con_clearlines;
|
||||
if (chat_on && OLDCHAT)
|
||||
if (bottomline < 8)
|
||||
bottomline = 8; // only do it for consolechat. consolechat is gay.
|
||||
|
||||
if (automapactive || viewwindowx == 0) // hud msgs don't need to be cleared
|
||||
return;
|
||||
|
||||
// software mode copies view border pattern & beveled edges from the backbuffer
|
||||
if (rendermode == render_soft)
|
||||
{
|
||||
topline = 0;
|
||||
for (y = topline, yoffset = y*vid.width; y < bottomline; y++, yoffset += vid.width)
|
||||
{
|
||||
if (y < viewwindowy || y >= viewwindowy + viewheight)
|
||||
R_VideoErase(yoffset, vid.width); // erase entire line
|
||||
else
|
||||
{
|
||||
R_VideoErase(yoffset, viewwindowx); // erase left border
|
||||
// erase right border
|
||||
R_VideoErase(yoffset + viewwindowx + viewwidth, viewwindowx);
|
||||
}
|
||||
}
|
||||
con_hudupdate = false; // if it was set..
|
||||
}
|
||||
#ifdef HWRENDER
|
||||
else if (rendermode != render_none)
|
||||
{
|
||||
// refresh just what is needed from the view borders
|
||||
HWR_DrawViewBorder(secondframelines);
|
||||
con_hudupdate = secondframe;
|
||||
}
|
||||
#endif
|
||||
}
|
||||
|
||||
//======================================================================
|
||||
// IN-LEVEL MULTIPLAYER RANKINGS
|
||||
//======================================================================
|
||||
|
||||
@@ -117,7 +117,6 @@ void HU_TickSongCredits(void);
|
||||
void HU_DrawSongCredits(void);
|
||||
void HU_Drawer(void);
|
||||
char HU_dequeueChatChar(void);
|
||||
void HU_Erase(void);
|
||||
void HU_clearChatChars(void);
|
||||
void HU_drawPlayerPing(INT32 x, INT32 y, INT32 pnum, INT32 flags); // Lat': Ping drawer for scoreboard.
|
||||
//void HU_DrawTeamTabRankings(playersort_t *tab, INT32 whiteplayer);
|
||||
|
||||
@@ -1,680 +0,0 @@
|
||||
// SONIC ROBO BLAST 2
|
||||
//-----------------------------------------------------------------------------
|
||||
// Copyright (C) 2011-2018 by Sonic Team Junior.
|
||||
//
|
||||
// This program is free software distributed under the
|
||||
// terms of the GNU General Public License, version 2.
|
||||
// See the 'LICENSE' file for more details.
|
||||
//-----------------------------------------------------------------------------
|
||||
/// \file i_addrinfo.c
|
||||
/// \brief getaddr stubs, for lesser OSes
|
||||
///
|
||||
/// Some systems/SDKs, like PSL1GHT v2 does not have addrinfo functions
|
||||
/// So a stub is needed
|
||||
#include <string.h>
|
||||
#include <stdlib.h>
|
||||
#include <sys/types.h>
|
||||
#ifdef _WIN32
|
||||
#ifdef USE_WINSOCK2
|
||||
#include <ws2tcpip.h>
|
||||
#else
|
||||
#include <winsock.h>
|
||||
#endif
|
||||
#else
|
||||
#include <sys/socket.h>
|
||||
#include <arpa/inet.h>
|
||||
#include <netdb.h>
|
||||
#endif
|
||||
|
||||
#include "i_addrinfo.h"
|
||||
|
||||
/*
|
||||
* This addrinfo stub have a testcases:
|
||||
* To test the stub, use this command to compile the stub testcase:
|
||||
* gcc -g -DTESTCASE -Dtest_stub -Wall -W i_addrinfo.c -o stub
|
||||
* To test the real getaddrinfo API, use this command to get real one:
|
||||
* gcc -g -DTESTCASE -Utest_stub -Wall -W i_addrinfo.c -o real
|
||||
* For Win32,you need the WinSock library, version 1.1 or 2.2
|
||||
* for 1.1, add -lwsock32
|
||||
* i686-w64-mingw32-gcc -g -DTESTCASE -Dtest_stub -UUSE_WINSOCK2 -Wall -W i_addrinfo.c -o stub.exe -lwsock32
|
||||
* for 2.2, add -DUSE_WINSOCK2 -lws2_32
|
||||
* i686-w64-mingw32-gcc -g -DTESTCASE -Utest_stub -DUSE_WINSOCK2 -Wall -W i_addrinfo.c -o real.exe -lws2_32
|
||||
*/
|
||||
|
||||
#ifndef I_getaddrinfo
|
||||
|
||||
#include <stdbool.h>
|
||||
|
||||
#ifdef _WIN32
|
||||
// it seems windows doesn't define that... maybe some other OS? OS/2
|
||||
static int inet_aton(const char *cp, struct in_addr *addr)
|
||||
{
|
||||
if( cp == NULL || addr == NULL )
|
||||
{
|
||||
return(0);
|
||||
}
|
||||
if (strcmp(cp, "255.255.255.225") == 0)
|
||||
{
|
||||
addr->s_addr = htonl(INADDR_BROADCAST);
|
||||
return 0;
|
||||
}
|
||||
return (addr->s_addr = inet_addr(cp)) != htonl(INADDR_NONE);
|
||||
}
|
||||
#endif
|
||||
|
||||
#ifdef USE_WINSOCK2
|
||||
static HMODULE ipv6dll = NULL;
|
||||
typedef int (WSAAPI *p_getaddrinfo) (const char *, const char *,
|
||||
const struct my_addrinfo *,
|
||||
struct my_addrinfo **);
|
||||
typedef void (WSAAPI *p_freeaddrinfo) (struct my_addrinfo *);
|
||||
|
||||
static p_getaddrinfo WS_getaddrinfo = NULL;
|
||||
static p_freeaddrinfo WS_freeaddrinfo = NULL;
|
||||
|
||||
static HMODULE WS_getfunctions(HMODULE tmp)
|
||||
{
|
||||
if (tmp != NULL)
|
||||
{
|
||||
WS_getaddrinfo = (p_getaddrinfo)(LPVOID)GetProcAddress(tmp, "getaddrinfo");
|
||||
if (WS_getaddrinfo == NULL)
|
||||
return NULL;
|
||||
WS_freeaddrinfo = (p_freeaddrinfo)(LPVOID)GetProcAddress(tmp, "freeaddrinfo");
|
||||
if (WS_freeaddrinfo == NULL)
|
||||
{
|
||||
WS_getaddrinfo = NULL;
|
||||
return NULL;
|
||||
}
|
||||
}
|
||||
return tmp;
|
||||
}
|
||||
|
||||
static void WS_addrinfosetup(void)
|
||||
{
|
||||
if (WS_getaddrinfo && WS_freeaddrinfo)
|
||||
return; // already have the functions
|
||||
// why not hold it into ipv6dll? becase we already link with ws2_32, silly!
|
||||
if (WS_getfunctions(GetModuleHandleA("ws2_32.dll")) == NULL)
|
||||
ipv6dll = WS_getfunctions(LoadLibraryA("wship6.dll"));
|
||||
}
|
||||
|
||||
void WS_addrinfocleanup(void)
|
||||
{
|
||||
if (ipv6dll)
|
||||
FreeLibrary(ipv6dll);
|
||||
ipv6dll = NULL;
|
||||
WS_getaddrinfo = NULL;
|
||||
WS_freeaddrinfo = NULL;
|
||||
}
|
||||
#else
|
||||
void WS_addrinfocleanup(void) {}
|
||||
#endif
|
||||
|
||||
int I_getaddrinfo(const char *node, const char *service,
|
||||
const struct my_addrinfo *hints,
|
||||
struct my_addrinfo **res)
|
||||
{
|
||||
struct hostent *nodename = NULL;
|
||||
bool hostlookup = true, passivemode = false;
|
||||
int flags = 0;
|
||||
int socktype = 0;
|
||||
int sockport = 0;
|
||||
struct my_addrinfo *ai;
|
||||
struct sockaddr_in *addr;
|
||||
struct in_addr ipv4;
|
||||
size_t addrlen = 1;
|
||||
size_t ailen = 1, i = 0, j;
|
||||
size_t famsize = sizeof(struct sockaddr_in);
|
||||
#ifdef USE_WINSOCK2
|
||||
WS_addrinfosetup();
|
||||
if (WS_getaddrinfo)
|
||||
return WS_getaddrinfo(node, service, hints, res);
|
||||
#endif
|
||||
|
||||
// param check
|
||||
if (node == NULL && service == NULL)
|
||||
return EAI_NONAME;
|
||||
//note: testcase show NULL as res crashes libc
|
||||
if (res == NULL)
|
||||
return -1;
|
||||
|
||||
// check hints
|
||||
if (hints)
|
||||
{
|
||||
// no support for IPv6
|
||||
if (hints->ai_family != AF_INET && hints->ai_family != AF_UNSPEC)
|
||||
return -1; //EAI_FAMILY
|
||||
#ifdef AI_NUMERICHOST
|
||||
// do not look up hostnames
|
||||
if ((hints->ai_flags & AI_NUMERICHOST) == AI_NUMERICHOST)
|
||||
{
|
||||
hostlookup = false;
|
||||
flags |= AI_NUMERICHOST;
|
||||
}
|
||||
#endif
|
||||
#ifdef AI_PASSIVE
|
||||
// return loopback or any address?
|
||||
if ((hints->ai_flags & AI_PASSIVE) == AI_PASSIVE)
|
||||
{
|
||||
passivemode = true;
|
||||
flags |= AI_PASSIVE;
|
||||
}
|
||||
#endif
|
||||
// why no support for canon names? lazy
|
||||
//AI_CANONNAME
|
||||
// what kind of socket?
|
||||
socktype = hints->ai_socktype;
|
||||
}
|
||||
else
|
||||
{
|
||||
#ifdef AI_V4MAPPED
|
||||
flags |= AI_V4MAPPED;
|
||||
#endif
|
||||
#ifdef AI_ADDRCONFIG
|
||||
flags |= AI_ADDRCONFIG;
|
||||
#endif
|
||||
}
|
||||
|
||||
// we need gethostbyname to convert numeric strings
|
||||
if (node && hostlookup)
|
||||
{
|
||||
if (node == NULL)
|
||||
return -1;
|
||||
nodename = gethostbyname(node);
|
||||
if (nodename == NULL)
|
||||
{
|
||||
if (inet_aton(node, &ipv4) != 0)
|
||||
addrlen = 1;
|
||||
else
|
||||
return -1;
|
||||
}
|
||||
else while (nodename->h_addr_list[addrlen] != NULL)
|
||||
addrlen++;
|
||||
}
|
||||
else if (node)
|
||||
{
|
||||
if (inet_aton(node, &ipv4) != 0)
|
||||
addrlen = 1;
|
||||
else if (!hostlookup)
|
||||
return EAI_NONAME;
|
||||
}
|
||||
else
|
||||
addrlen = 1;
|
||||
|
||||
if (service) //AI_NUMERICSERV
|
||||
sockport = atoi(service);
|
||||
|
||||
if (socktype == 0)
|
||||
ailen = addrlen*3;
|
||||
else
|
||||
ailen = addrlen;
|
||||
|
||||
ai = calloc(ailen, sizeof(struct my_addrinfo));
|
||||
if (ai == NULL)
|
||||
return -1;
|
||||
else
|
||||
*res = ai;
|
||||
|
||||
addr = calloc(ailen*2, famsize);
|
||||
if (addr == NULL)
|
||||
{
|
||||
free(ai);
|
||||
return -1;
|
||||
}
|
||||
else
|
||||
ai->ai_addr = memset(addr, 0x00, ailen*ai->ai_addrlen);
|
||||
|
||||
for (i = 0; i < ailen; i++)
|
||||
{
|
||||
ai = *res+i;
|
||||
ai->ai_flags = flags;
|
||||
ai->ai_family = AF_INET;
|
||||
ai->ai_socktype = socktype;
|
||||
switch (ai->ai_socktype)
|
||||
{
|
||||
case SOCK_STREAM:
|
||||
ai->ai_protocol = IPPROTO_TCP;
|
||||
break;
|
||||
case SOCK_DGRAM:
|
||||
ai->ai_protocol = IPPROTO_UDP;
|
||||
break;
|
||||
default:
|
||||
ai->ai_protocol = 0;
|
||||
}
|
||||
ai->ai_addrlen = famsize;
|
||||
ai->ai_addr = (struct sockaddr *)&addr[i];
|
||||
//ai_cannonname
|
||||
ai->ai_next = ai+1;
|
||||
}
|
||||
ai->ai_next = NULL;
|
||||
ai = *res;
|
||||
|
||||
for (i = 0, j = 0; i < ailen; i++, j++)
|
||||
{
|
||||
ai = *res+i;
|
||||
addr[i].sin_port = htons((UINT16)sockport);
|
||||
if (nodename)
|
||||
{
|
||||
memcpy(&addr[i].sin_addr, nodename->h_addr_list[j], ai->ai_addrlen);
|
||||
addr[i].sin_family = nodename->h_addrtype;
|
||||
}
|
||||
else if (node)
|
||||
{
|
||||
memcpy(&addr[i].sin_addr, &ipv4, ai->ai_addrlen);
|
||||
addr[i].sin_family = AF_INET;
|
||||
}
|
||||
else
|
||||
{
|
||||
if (passivemode)
|
||||
addr[i].sin_addr.s_addr = htonl(INADDR_ANY);
|
||||
else
|
||||
addr[i].sin_addr.s_addr = htonl(INADDR_LOOPBACK);
|
||||
addr[i].sin_family = AF_INET;
|
||||
}
|
||||
if (socktype == 0)
|
||||
{
|
||||
ai->ai_socktype = SOCK_STREAM;
|
||||
ai->ai_protocol = IPPROTO_TCP;
|
||||
memcpy(&addr[i+1], &addr[i], ai->ai_addrlen);
|
||||
i++; ai++;
|
||||
ai->ai_socktype = SOCK_DGRAM;
|
||||
ai->ai_protocol = IPPROTO_UDP;
|
||||
memcpy(&addr[i+1], &addr[i], ai->ai_addrlen);
|
||||
i++; ai++;
|
||||
ai->ai_socktype = SOCK_RAW;
|
||||
ai->ai_protocol = IPPROTO_IP;
|
||||
}
|
||||
}
|
||||
return 0;
|
||||
}
|
||||
#endif
|
||||
|
||||
#ifndef I_freeaddrinfo
|
||||
void I_freeaddrinfo(struct my_addrinfo *res)
|
||||
{
|
||||
#ifdef USE_WINSOCK2
|
||||
if (WS_freeaddrinfo)
|
||||
{
|
||||
WS_freeaddrinfo(res);
|
||||
return;
|
||||
}
|
||||
#endif
|
||||
if (!res)
|
||||
return;
|
||||
free(res->ai_addr);
|
||||
free(res);
|
||||
}
|
||||
#endif
|
||||
|
||||
#ifdef TESTCASE
|
||||
#include <stdio.h>
|
||||
|
||||
#ifdef USE_WINSOCK2
|
||||
#define inet_ntop inet_ntopA
|
||||
#define HAVE_NTOP
|
||||
static const char* inet_ntopA(int af, const void *cp, char *buf, socklen_t len)
|
||||
{
|
||||
DWORD Dlen = len, AFlen = 0;
|
||||
SOCKADDR_STORAGE any;
|
||||
LPSOCKADDR anyp = (LPSOCKADDR)&any;
|
||||
LPSOCKADDR_IN any4 = (LPSOCKADDR_IN)&any;
|
||||
LPSOCKADDR_IN6 any6 = (LPSOCKADDR_IN6)&any;
|
||||
|
||||
if (!buf)
|
||||
{
|
||||
WSASetLastError(STATUS_INVALID_PARAMETER);
|
||||
return NULL;
|
||||
}
|
||||
|
||||
if (af != AF_INET && af != AF_INET6)
|
||||
{
|
||||
WSASetLastError(WSAEAFNOSUPPORT);
|
||||
return NULL;
|
||||
}
|
||||
|
||||
ZeroMemory(&any, sizeof(SOCKADDR_STORAGE));
|
||||
any.ss_family = af;
|
||||
|
||||
switch (af)
|
||||
{
|
||||
case AF_INET:
|
||||
{
|
||||
CopyMemory(&any4->sin_addr, cp, sizeof(IN_ADDR));
|
||||
AFlen = sizeof(SOCKADDR_IN);
|
||||
break;
|
||||
}
|
||||
case AF_INET6:
|
||||
{
|
||||
CopyMemory(&any6->sin6_addr, cp, sizeof(IN6_ADDR));
|
||||
AFlen = sizeof(SOCKADDR_IN6);
|
||||
break;
|
||||
}
|
||||
}
|
||||
|
||||
if (WSAAddressToStringA(anyp, AFlen, NULL, buf, &Dlen) == SOCKET_ERROR)
|
||||
return NULL;
|
||||
return buf;
|
||||
}
|
||||
#elif defined (_WIN32)
|
||||
// w32api, ws2tcpip.h, r1.12
|
||||
static inline char* gai_strerror(int ecode)
|
||||
{
|
||||
static char message[1024+1];
|
||||
DWORD dwFlags = FORMAT_MESSAGE_FROM_SYSTEM
|
||||
| FORMAT_MESSAGE_IGNORE_INSERTS
|
||||
| FORMAT_MESSAGE_MAX_WIDTH_MASK;
|
||||
DWORD dwLanguageId = MAKELANGID(LANG_NEUTRAL, SUBLANG_DEFAULT);
|
||||
FormatMessageA(dwFlags, NULL, ecode, dwLanguageId, message, 1024, NULL);
|
||||
return message;
|
||||
}
|
||||
#else
|
||||
#define HAVE_NTOP
|
||||
#endif
|
||||
|
||||
#ifndef INET_ADDRSTRLEN
|
||||
#define INET_ADDRSTRLEN 16
|
||||
#endif
|
||||
|
||||
static inline void printflags(int ai_flags)
|
||||
{
|
||||
printf("flags: %x(", ai_flags);
|
||||
if (ai_flags == 0)
|
||||
printf("NONE|");
|
||||
#ifdef AI_PASSIVE
|
||||
if ((ai_flags & AI_PASSIVE) == AI_PASSIVE)
|
||||
printf("AI_PASSIVE|");
|
||||
ai_flags &= ~AI_PASSIVE;
|
||||
#endif
|
||||
#ifdef AI_CANONNAME
|
||||
if ((ai_flags & AI_CANONNAME) == AI_CANONNAME)
|
||||
printf("AI_CANONNAME|");
|
||||
ai_flags &= ~AI_CANONNAME;
|
||||
#endif
|
||||
#ifdef AI_NUMERICHOST
|
||||
if ((ai_flags & AI_NUMERICHOST) == AI_NUMERICHOST)
|
||||
printf("AI_NUMERICHOST|");
|
||||
ai_flags &= ~AI_NUMERICHOST;
|
||||
#endif
|
||||
#ifdef AI_V4MAPPED
|
||||
if ((ai_flags & AI_V4MAPPED) == AI_V4MAPPED)
|
||||
printf("AI_V4MAPPED|");
|
||||
ai_flags &= ~AI_V4MAPPED;
|
||||
#endif
|
||||
#ifdef AI_ALL
|
||||
if ((ai_flags & AI_ALL) == AI_ALL)
|
||||
printf("AI_ALL|");
|
||||
ai_flags &= ~AI_ALL;
|
||||
#endif
|
||||
#ifdef AI_ADDRCONFIG
|
||||
if ((ai_flags & AI_ADDRCONFIG) == AI_ADDRCONFIG)
|
||||
printf("AI_ADDRCONFIG|");
|
||||
ai_flags &= ~AI_ADDRCONFIG;
|
||||
#endif
|
||||
#ifdef AI_IDN
|
||||
if ((ai_flags & AI_IDN) == AI_IDN)
|
||||
printf("AI_IDN|");
|
||||
ai_flags &= ~AI_IDN;
|
||||
#endif
|
||||
#ifdef AI_CANONIDN
|
||||
if ((ai_flags & AI_CANONIDN) == AI_CANONIDN)
|
||||
printf("AI_CANONIDN|");
|
||||
ai_flags &= ~AI_CANONIDN;
|
||||
#endif
|
||||
#ifdef AI_IDN_ALLOW_UNASSIGNED
|
||||
if ((ai_flags & AI_IDN_ALLOW_UNASSIGNED) == AI_IDN_ALLOW_UNASSIGNED)
|
||||
printf("AI_IDN_ALLOW_UNASSIGNED|");
|
||||
ai_flags &= ~AI_IDN_ALLOW_UNASSIGNED;
|
||||
#endif
|
||||
#ifdef AI_IDN_USE_STD3_ASCII_RULES
|
||||
if ((ai_flags & AI_IDN_USE_STD3_ASCII_RULES) == AI_IDN_USE_STD3_ASCII_RULES)
|
||||
printf("AI_IDN_USE_STD3_ASCII_RULES|");
|
||||
ai_flags &= ~AI_PASSIVE;
|
||||
#endif
|
||||
#ifdef AI_NUMERICSERV
|
||||
if ((ai_flags & AI_NUMERICSERV) == AI_NUMERICSERV)
|
||||
printf("AI_NUMERICSERV|");
|
||||
ai_flags &= ~AI_NUMERICSERV;
|
||||
#endif
|
||||
printf("%x", ai_flags);
|
||||
printf(")\n");
|
||||
}
|
||||
|
||||
static inline void printsocktype(int ai_socktype)
|
||||
{
|
||||
printf("socktype: %d(", ai_socktype);
|
||||
switch (ai_socktype)
|
||||
{
|
||||
case 0:
|
||||
printf("SOCK_ Woe32");
|
||||
break;
|
||||
case SOCK_STREAM:
|
||||
printf("SOCK_STREAM");
|
||||
break;
|
||||
case SOCK_DGRAM:
|
||||
printf("SOCK_DGRAM");
|
||||
break;
|
||||
case SOCK_RAW:
|
||||
printf("SOCK_RAW");
|
||||
break;
|
||||
default:
|
||||
printf("SOCK_ERROR\n");
|
||||
exit(-1);
|
||||
}
|
||||
printf(")\n");
|
||||
}
|
||||
|
||||
static inline void printprotocol(int ai_protocol)
|
||||
{
|
||||
printf("protocol: %d(", ai_protocol);
|
||||
switch (ai_protocol)
|
||||
{
|
||||
case IPPROTO_IP:
|
||||
printf("IPPROTO_IP");
|
||||
break;
|
||||
case IPPROTO_TCP:
|
||||
printf("IPPROTO_TCP");
|
||||
break;
|
||||
case IPPROTO_UDP:
|
||||
printf("IPPROTO_UDP");
|
||||
break;
|
||||
default:
|
||||
printf("IPPROTO_ERROR\n");
|
||||
exit(-1);
|
||||
}
|
||||
printf(")\n");
|
||||
}
|
||||
|
||||
static inline void printaddr(int ai_family, const struct sockaddr *ai_addr)
|
||||
{
|
||||
char str[INET_ADDRSTRLEN+1] = "FAKE";
|
||||
printf("family: %d(", ai_family);
|
||||
switch (ai_family)
|
||||
{
|
||||
case AF_UNSPEC:
|
||||
printf("AF_UNSPEC");
|
||||
break;
|
||||
case AF_INET:
|
||||
printf("AF_INET");
|
||||
break;
|
||||
#ifdef AF_INET6
|
||||
case AF_INET6:
|
||||
printf("AF_INET6");
|
||||
break;
|
||||
#endif
|
||||
default:
|
||||
printf("AF_ERROR\n");
|
||||
exit(-1);
|
||||
}
|
||||
printf(")\n");
|
||||
if (ai_family == AF_INET && ai_addr)
|
||||
{
|
||||
const struct sockaddr_in *ip4 = (void *)ai_addr;
|
||||
#ifdef HAVE_NTOP
|
||||
inet_ntop(ai_family, &ip4->sin_addr, str, INET_ADDRSTRLEN);
|
||||
#else
|
||||
strncpy(str, inet_ntoa(ip4->sin_addr), INET_ADDRSTRLEN);
|
||||
#endif
|
||||
printf("port: %d\n", ntohs(ip4->sin_port));
|
||||
}
|
||||
printf("addr: %s\n", str);
|
||||
}
|
||||
|
||||
void printaddrinfo(const struct my_addrinfo *data)
|
||||
{
|
||||
if(data == NULL)
|
||||
{
|
||||
printf("no data\n");
|
||||
return;
|
||||
}
|
||||
else
|
||||
printf("starting addrinfo dump\n");
|
||||
while (data != NULL)
|
||||
{
|
||||
printflags(data->ai_flags);
|
||||
printsocktype(data->ai_socktype);
|
||||
printaddr(data->ai_family, data->ai_addr);
|
||||
printprotocol(data->ai_protocol);
|
||||
//addrlen
|
||||
data = data->ai_next;
|
||||
}
|
||||
}
|
||||
|
||||
int main(int argc, char **argv)
|
||||
{
|
||||
struct my_addrinfo *res = NULL, hints;
|
||||
int gaie;
|
||||
|
||||
(void)argc;
|
||||
(void)argv;
|
||||
memset(&hints, 0x00, sizeof(struct my_addrinfo));
|
||||
hints.ai_family = AF_INET;
|
||||
|
||||
#ifdef _WIN32
|
||||
{
|
||||
#ifdef USE_WINSOCK2
|
||||
const WORD VerNeed = MAKEWORD(2,2);
|
||||
#else
|
||||
const WORD VerNeed = MAKEWORD(1,1);
|
||||
#endif
|
||||
WSADATA WSAData;
|
||||
WSAStartup(VerNeed, &WSAData);
|
||||
}
|
||||
#endif
|
||||
printf("-----------------------------------------------------------\n");
|
||||
#ifndef _WIN32 //NULL as res crashes Win32
|
||||
gaie = I_getaddrinfo(NULL, NULL, &hints, NULL);
|
||||
if (gaie != EAI_NONAME)
|
||||
printf("NULLs test returned: %s(%d)\n", gai_strerror(gaie), gaie);
|
||||
I_freeaddrinfo(res);
|
||||
#endif
|
||||
#if 0 //NULL as res crashes
|
||||
gaie = I_getaddrinfo("localhost", "5029", NULL, NULL);
|
||||
if (gaie == 0)
|
||||
printf("NULL crashes: %s(%d)\n", gai_strerror(gaie), gaie);
|
||||
I_freeaddrinfo(res);
|
||||
#endif
|
||||
gaie = I_getaddrinfo("localhost", NULL, &hints, &res);
|
||||
//if (gaie != 0)
|
||||
printf("NULL service test returned: %s(%d)\n", gai_strerror(gaie), gaie);
|
||||
printaddrinfo(res);
|
||||
I_freeaddrinfo(res); res = NULL;
|
||||
gaie = I_getaddrinfo(NULL, "5029", &hints, &res);
|
||||
//if (gaie != 0)
|
||||
printf("NULLs test returned: %s(%d)\n", gai_strerror(gaie), gaie);
|
||||
printaddrinfo(res);
|
||||
I_freeaddrinfo(res); res = NULL;
|
||||
gaie = I_getaddrinfo("localhost", "5029", &hints, &res);
|
||||
//if (gaie != 0)
|
||||
printf("no hints test returned: %s(%d)\n", gai_strerror(gaie), gaie);
|
||||
printaddrinfo(res);
|
||||
I_freeaddrinfo(res); res = NULL;
|
||||
printf("-----------------------------------------------------------\n");
|
||||
hints.ai_socktype = SOCK_STREAM;
|
||||
hints.ai_protocol = IPPROTO_TCP;
|
||||
gaie = I_getaddrinfo("localhost", NULL, &hints, &res);
|
||||
//if (gaie != 0)
|
||||
printf("NULL service test returned: %s(%d)\n", gai_strerror(gaie), gaie);
|
||||
printaddrinfo(res);
|
||||
I_freeaddrinfo(res); res = NULL;
|
||||
gaie = I_getaddrinfo(NULL, "5029", &hints, &res);
|
||||
//if (gaie != 0)
|
||||
printf("NULLs test returned: %s(%d)\n", gai_strerror(gaie), gaie);
|
||||
printaddrinfo(res);
|
||||
I_freeaddrinfo(res); res = NULL;
|
||||
gaie = I_getaddrinfo("localhost", "5029", &hints, &res);
|
||||
//if (gaie != 0)
|
||||
printf("no hints test returned: %s(%d)\n", gai_strerror(gaie), gaie);
|
||||
printaddrinfo(res);
|
||||
I_freeaddrinfo(res); res = NULL;
|
||||
printf("-----------------------------------------------------------\n");
|
||||
hints.ai_socktype = SOCK_DGRAM;
|
||||
hints.ai_protocol = IPPROTO_UDP;
|
||||
gaie = I_getaddrinfo("localhost", NULL, &hints, &res);
|
||||
//if (gaie != 0)
|
||||
printf("NULL service test returned: %s(%d)\n", gai_strerror(gaie), gaie);
|
||||
printaddrinfo(res);
|
||||
I_freeaddrinfo(res); res = NULL;
|
||||
gaie = I_getaddrinfo(NULL, "5029", &hints, &res);
|
||||
//if (gaie != 0)
|
||||
printf("NULLs test returned: %s(%d)\n", gai_strerror(gaie), gaie);
|
||||
printaddrinfo(res);
|
||||
I_freeaddrinfo(res); res = NULL;
|
||||
gaie = I_getaddrinfo("localhost", "5029", &hints, &res);
|
||||
//if (gaie != 0)
|
||||
printf("no hints test returned: %s(%d)\n", gai_strerror(gaie), gaie);
|
||||
printaddrinfo(res);
|
||||
I_freeaddrinfo(res); res = NULL;
|
||||
printf("-----------------------------------------------------------\n");
|
||||
hints.ai_flags = AI_NUMERICHOST;
|
||||
gaie = I_getaddrinfo("localhost", NULL, &hints, &res);
|
||||
//if (gaie != 0)
|
||||
printf("NULL service test returned: %s(%d)\n", gai_strerror(gaie), gaie);
|
||||
printaddrinfo(res);
|
||||
I_freeaddrinfo(res); res = NULL;
|
||||
gaie = I_getaddrinfo(NULL, "5029", &hints, &res);
|
||||
//if (gaie != 0)
|
||||
printf("NULLs test returned: %s(%d)\n", gai_strerror(gaie), gaie);
|
||||
printaddrinfo(res);
|
||||
I_freeaddrinfo(res); res = NULL;
|
||||
gaie = I_getaddrinfo("localhost", "5029", &hints, &res);
|
||||
//if (gaie != 0)
|
||||
printf("no hints test returned: %s(%d)\n", gai_strerror(gaie), gaie);
|
||||
printaddrinfo(res);
|
||||
I_freeaddrinfo(res); res = NULL;
|
||||
printf("-----------------------------------------------------------\n");
|
||||
gaie = I_getaddrinfo("127.0.0.1", NULL, &hints, &res);
|
||||
//if (gaie != 0)
|
||||
printf("NULL service test returned: %s(%d)\n", gai_strerror(gaie), gaie);
|
||||
printaddrinfo(res);
|
||||
I_freeaddrinfo(res); res = NULL;
|
||||
gaie = I_getaddrinfo("127.0.0.1", "5029", &hints, &res);
|
||||
//if (gaie != 0)
|
||||
printf("no hints test returned: %s(%d)\n", gai_strerror(gaie), gaie);
|
||||
printaddrinfo(res);
|
||||
I_freeaddrinfo(res); res = NULL;
|
||||
printf("-----------------------------------------------------------\n");
|
||||
gaie = I_getaddrinfo("255.255.255.255", NULL, &hints, &res);
|
||||
//if (gaie != 0)
|
||||
printf("NULL service test returned: %s(%d)\n", gai_strerror(gaie), gaie);
|
||||
printaddrinfo(res);
|
||||
I_freeaddrinfo(res); res = NULL;
|
||||
gaie = I_getaddrinfo("255.255.255.255", "5029", &hints, &res);
|
||||
//if (gaie != 0)
|
||||
printf("no hints test returned: %s(%d)\n", gai_strerror(gaie), gaie);
|
||||
printaddrinfo(res);
|
||||
I_freeaddrinfo(res); res = NULL;
|
||||
printf("-----------------------------------------------------------\n");
|
||||
hints.ai_flags = AI_PASSIVE;
|
||||
gaie = I_getaddrinfo("0.0.0.0", NULL, &hints, &res);
|
||||
//if (gaie != 0)
|
||||
printf("NULL service test returned: %s(%d)\n", gai_strerror(gaie), gaie);
|
||||
printaddrinfo(res);
|
||||
I_freeaddrinfo(res); res = NULL;
|
||||
gaie = I_getaddrinfo("0.0.0.0", "5029", &hints, &res);
|
||||
//if (gaie != 0)
|
||||
printf("no hints test returned: %s(%d)\n", gai_strerror(gaie), gaie);
|
||||
printaddrinfo(res);
|
||||
I_freeaddrinfo(res); res = NULL;
|
||||
return 0;
|
||||
}
|
||||
#endif
|
||||
@@ -1,71 +0,0 @@
|
||||
// SONIC ROBO BLAST 2
|
||||
//-----------------------------------------------------------------------------
|
||||
// Copyright (C) 2011-2018 by Sonic Team Junior.
|
||||
//
|
||||
// This program is free software distributed under the
|
||||
// terms of the GNU General Public License, version 2.
|
||||
// See the 'LICENSE' file for more details.
|
||||
//-----------------------------------------------------------------------------
|
||||
/// \file i_addrinfo.h
|
||||
/// \brief getaddrinfo stub
|
||||
|
||||
#ifndef __I_ADDRINFO__
|
||||
#define __I_ADDRINFO__
|
||||
|
||||
#ifdef __GNUG__
|
||||
#pragma interface
|
||||
#endif
|
||||
|
||||
#ifndef AI_PASSIVE
|
||||
#define AI_PASSIVE 0x01
|
||||
#endif
|
||||
#ifndef AI_NUMERICHOST
|
||||
#define AI_NUMERICHOST 0x04
|
||||
#endif
|
||||
#ifndef AI_V4MAPPED
|
||||
#define AI_V4MAPPED 0x08
|
||||
#endif
|
||||
#ifndef AI_ADDRCONFIG
|
||||
#define AI_ADDRCONFIG 0x20
|
||||
#endif
|
||||
|
||||
#ifdef _WIN32
|
||||
#ifndef EAI_NONAME
|
||||
#define EAI_NONAME WSAHOST_NOT_FOUND
|
||||
#endif
|
||||
#endif
|
||||
|
||||
#ifndef EAI_NONAME
|
||||
#define EAI_NONAME -2
|
||||
#endif
|
||||
|
||||
#ifdef _WIN32 // already use the stub for Win32
|
||||
// w32api, ws2tcpip.h, r1.12
|
||||
struct my_addrinfo {
|
||||
int ai_flags;
|
||||
int ai_family;
|
||||
int ai_socktype;
|
||||
int ai_protocol;
|
||||
size_t ai_addrlen;
|
||||
char *ai_canonname;
|
||||
struct sockaddr *ai_addr;
|
||||
struct my_addrinfo *ai_next;
|
||||
};
|
||||
#else
|
||||
#define my_addrinfo addrinfo
|
||||
#endif
|
||||
|
||||
void WS_addrinfocleanup(void);
|
||||
|
||||
#ifndef my_addrinfo
|
||||
void I_freeaddrinfo(struct my_addrinfo *res);
|
||||
int I_getaddrinfo(const char *node, const char *service,
|
||||
const struct my_addrinfo *hints,
|
||||
struct my_addrinfo **res);
|
||||
#elif !defined (test_stub)
|
||||
#define I_getaddrinfo getaddrinfo
|
||||
#define I_freeaddrinfo freeaddrinfo
|
||||
#endif
|
||||
|
||||
|
||||
#endif
|
||||
+44
-87
@@ -29,42 +29,36 @@
|
||||
|
||||
#ifdef _WIN32
|
||||
#define USE_WINSOCK
|
||||
#if defined (_WIN64) || defined (HAVE_IPV6)
|
||||
#define USE_WINSOCK2
|
||||
#else //_WIN64/HAVE_IPV6
|
||||
#define USE_WINSOCK1
|
||||
#endif
|
||||
#endif //WIN32 OS
|
||||
|
||||
#ifdef USE_WINSOCK2
|
||||
#ifdef USE_WINSOCK
|
||||
#include <ws2tcpip.h>
|
||||
#define addrinfo_t ADDRINFOA
|
||||
#else
|
||||
#define addrinfo_t struct addrinfo
|
||||
#endif
|
||||
|
||||
#include "doomdef.h"
|
||||
|
||||
#ifndef USE_WINSOCK
|
||||
#include <arpa/inet.h>
|
||||
#ifdef __APPLE_CC__
|
||||
#ifndef _BSD_SOCKLEN_T_
|
||||
#define _BSD_SOCKLEN_T_
|
||||
#endif //_BSD_SOCKLEN_T_
|
||||
#endif //__APPLE_CC__
|
||||
#include <sys/socket.h>
|
||||
#include <netinet/in.h>
|
||||
#include <netdb.h>
|
||||
#include <sys/ioctl.h>
|
||||
#endif //normal BSD API
|
||||
|
||||
#include <errno.h>
|
||||
#include <time.h>
|
||||
#ifdef USE_WINSOCK1
|
||||
#include <winsock.h>
|
||||
#else
|
||||
#ifndef USE_WINSOCK
|
||||
#include <arpa/inet.h>
|
||||
#ifdef __APPLE_CC__
|
||||
#ifndef _BSD_SOCKLEN_T_
|
||||
#define _BSD_SOCKLEN_T_
|
||||
#endif //_BSD_SOCKLEN_T_
|
||||
#endif //__APPLE_CC__
|
||||
#include <sys/socket.h>
|
||||
#include <netinet/in.h>
|
||||
#include <netdb.h>
|
||||
#include <sys/ioctl.h>
|
||||
#endif //normal BSD API
|
||||
|
||||
#include <errno.h>
|
||||
|
||||
#if defined (__unix__) || defined (__APPLE__) || defined (UNIXCOMMON)
|
||||
#include <sys/time.h>
|
||||
#endif // UNIXCOMMON
|
||||
#endif
|
||||
#if defined (__unix__) || defined (__APPLE__) || defined (UNIXCOMMON)
|
||||
#include <sys/time.h>
|
||||
#endif // UNIXCOMMON
|
||||
|
||||
#ifdef USE_WINSOCK
|
||||
// some undefined under win32
|
||||
@@ -152,7 +146,6 @@ static UINT8 UPNP_support = TRUE;
|
||||
#define close closesocket
|
||||
#endif
|
||||
|
||||
#include "i_addrinfo.h"
|
||||
#define DEFAULTPORT "5029"
|
||||
|
||||
#if defined (USE_WINSOCK)
|
||||
@@ -169,10 +162,6 @@ typedef unsigned long SOCKET_TYPE;
|
||||
|
||||
#define IPV6_MULTICAST_ADDRESS "ff15::57e1:1a12"
|
||||
|
||||
#ifdef USE_WINSOCK1
|
||||
typedef int socklen_t;
|
||||
#endif
|
||||
|
||||
typedef struct
|
||||
{
|
||||
mysockaddr_t address;
|
||||
@@ -232,9 +221,8 @@ static char *get_WSAErrorStr(int e)
|
||||
#define strerror get_WSAErrorStr
|
||||
#endif
|
||||
|
||||
#ifdef USE_WINSOCK2
|
||||
#ifdef USE_WINSOCK
|
||||
#define inet_ntop inet_ntopA
|
||||
#define HAVE_NTOP
|
||||
static const char* inet_ntopA(short af, const void *cp, char *buf, socklen_t len)
|
||||
{
|
||||
DWORD Dlen = len, AFlen = 0;
|
||||
@@ -278,8 +266,6 @@ static const char* inet_ntopA(short af, const void *cp, char *buf, socklen_t len
|
||||
return NULL;
|
||||
return buf;
|
||||
}
|
||||
#elif !defined (USE_WINSOCK1)
|
||||
#define HAVE_NTOP
|
||||
#endif
|
||||
|
||||
#ifdef HAVE_MINIUPNPC // based on old XChat patch
|
||||
@@ -360,7 +346,6 @@ static const char *SOCK_AddrToStr(mysockaddr_t *sk)
|
||||
static char s[64]; // 255.255.255.255:65535 or
|
||||
// [ffff:ffff:ffff:ffff:ffff:ffff:ffff:ffff]:65535
|
||||
|
||||
#ifdef HAVE_NTOP
|
||||
#ifdef HAVE_IPV6
|
||||
int v6 = (sk->any.sa_family == AF_INET6);
|
||||
#else
|
||||
@@ -398,15 +383,7 @@ static const char *SOCK_AddrToStr(mysockaddr_t *sk)
|
||||
#endif
|
||||
else if(sk->any.sa_family == AF_INET && sk->ip4.sin_port != 0)
|
||||
strcat(s, va(":%d", ntohs(sk->ip4.sin_port)));
|
||||
#else
|
||||
if (sk->any.sa_family == AF_INET)
|
||||
{
|
||||
strcpy(s, inet_ntoa(sk->ip4.sin_addr));
|
||||
if (sk->ip4.sin_port != 0) strcat(s, va(":%d", ntohs(sk->ip4.sin_port)));
|
||||
}
|
||||
else
|
||||
sprintf(s, "Unknown type");
|
||||
#endif
|
||||
|
||||
return s;
|
||||
}
|
||||
|
||||
@@ -868,15 +845,11 @@ static SOCKET_TYPE UDP_Bind(int family, struct sockaddr *addr, socklen_t addrlen
|
||||
|
||||
#ifdef USE_WINSOCK
|
||||
{ // Alam_GBC: disable the new UDP connection reset behavior for Win2k and up
|
||||
#ifdef USE_WINSOCK2
|
||||
DWORD dwBytesReturned = 0;
|
||||
BOOL bfalse = FALSE;
|
||||
rc = WSAIoctl(s, SIO_UDP_CONNRESET, &bfalse, sizeof(bfalse),
|
||||
NULL, 0, &dwBytesReturned, NULL, NULL);
|
||||
#else
|
||||
unsigned long falseval = false;
|
||||
rc = ioctl(s, SIO_UDP_CONNRESET, &falseval);
|
||||
#endif
|
||||
|
||||
if (rc == -1)
|
||||
{
|
||||
e = errno;
|
||||
@@ -1046,7 +1019,7 @@ static SOCKET_TYPE UDP_Bind(int family, struct sockaddr *addr, socklen_t addrlen
|
||||
static boolean UDP_Socket(void)
|
||||
{
|
||||
size_t s;
|
||||
struct my_addrinfo *ai, *runp, hints;
|
||||
addrinfo_t *ai, *runp, hints;
|
||||
int gaie;
|
||||
#ifdef HAVE_IPV6
|
||||
const INT32 b_ipv6 = M_CheckParm("-ipv6");
|
||||
@@ -1075,7 +1048,7 @@ static boolean UDP_Socket(void)
|
||||
{
|
||||
while (M_IsNextParm())
|
||||
{
|
||||
gaie = I_getaddrinfo(M_GetNextParm(), serv, &hints, &ai);
|
||||
gaie = getaddrinfo(M_GetNextParm(), serv, &hints, &ai);
|
||||
if (gaie == 0)
|
||||
{
|
||||
runp = ai;
|
||||
@@ -1089,13 +1062,13 @@ static boolean UDP_Socket(void)
|
||||
}
|
||||
runp = runp->ai_next;
|
||||
}
|
||||
I_freeaddrinfo(ai);
|
||||
freeaddrinfo(ai);
|
||||
}
|
||||
}
|
||||
}
|
||||
else
|
||||
{
|
||||
gaie = I_getaddrinfo("0.0.0.0", serv, &hints, &ai);
|
||||
gaie = getaddrinfo("0.0.0.0", serv, &hints, &ai);
|
||||
if (gaie == 0)
|
||||
{
|
||||
runp = ai;
|
||||
@@ -1116,7 +1089,7 @@ static boolean UDP_Socket(void)
|
||||
}
|
||||
runp = runp->ai_next;
|
||||
}
|
||||
I_freeaddrinfo(ai);
|
||||
freeaddrinfo(ai);
|
||||
}
|
||||
}
|
||||
|
||||
@@ -1128,7 +1101,7 @@ static boolean UDP_Socket(void)
|
||||
{
|
||||
while (M_IsNextParm())
|
||||
{
|
||||
gaie = I_getaddrinfo(M_GetNextParm(), serv, &hints, &ai);
|
||||
gaie = getaddrinfo(M_GetNextParm(), serv, &hints, &ai);
|
||||
if (gaie == 0)
|
||||
{
|
||||
runp = ai;
|
||||
@@ -1142,13 +1115,13 @@ static boolean UDP_Socket(void)
|
||||
}
|
||||
runp = runp->ai_next;
|
||||
}
|
||||
I_freeaddrinfo(ai);
|
||||
freeaddrinfo(ai);
|
||||
}
|
||||
}
|
||||
}
|
||||
else
|
||||
{
|
||||
gaie = I_getaddrinfo("::", serv, &hints, &ai);
|
||||
gaie = getaddrinfo("::", serv, &hints, &ai);
|
||||
if (gaie == 0)
|
||||
{
|
||||
runp = ai;
|
||||
@@ -1162,7 +1135,7 @@ static boolean UDP_Socket(void)
|
||||
}
|
||||
runp = runp->ai_next;
|
||||
}
|
||||
I_freeaddrinfo(ai);
|
||||
freeaddrinfo(ai);
|
||||
}
|
||||
}
|
||||
}
|
||||
@@ -1216,11 +1189,7 @@ boolean I_InitTcpDriver(void)
|
||||
if (!init_tcp_driver)
|
||||
{
|
||||
#ifdef USE_WINSOCK
|
||||
#ifdef USE_WINSOCK2
|
||||
const WORD VerNeed = MAKEWORD(2,2);
|
||||
#else
|
||||
const WORD VerNeed = MAKEWORD(1,1);
|
||||
#endif
|
||||
WSADATA WSAData;
|
||||
const int WSAresult = WSAStartup(VerNeed, &WSAData);
|
||||
if (WSAresult != 0)
|
||||
@@ -1247,21 +1216,14 @@ boolean I_InitTcpDriver(void)
|
||||
if (WSAresult != WSAVERNOTSUPPORTED)
|
||||
CONS_Debug(DBG_NETPLAY, "WinSock(TCP/IP) error: %s\n",WSError);
|
||||
}
|
||||
#ifdef USE_WINSOCK2
|
||||
if(LOBYTE(WSAData.wVersion) != 2 ||
|
||||
|
||||
if (LOBYTE(WSAData.wVersion) != 2 ||
|
||||
HIBYTE(WSAData.wVersion) != 2)
|
||||
{
|
||||
WSACleanup();
|
||||
CONS_Debug(DBG_NETPLAY, "No WinSock(TCP/IP) 2.2 driver detected\n");
|
||||
}
|
||||
#else
|
||||
if (LOBYTE(WSAData.wVersion) != 1 ||
|
||||
HIBYTE(WSAData.wVersion) != 1)
|
||||
{
|
||||
WSACleanup();
|
||||
CONS_Debug(DBG_NETPLAY, "No WinSock(TCP/IP) 1.1 driver detected\n");
|
||||
}
|
||||
#endif
|
||||
|
||||
CONS_Debug(DBG_NETPLAY, "WinSock description: %s\n",WSAData.szDescription);
|
||||
CONS_Debug(DBG_NETPLAY, "WinSock System Status: %s\n",WSAData.szSystemStatus);
|
||||
#endif
|
||||
@@ -1301,7 +1263,6 @@ void I_ShutdownTcpDriver(void)
|
||||
|
||||
CONS_Printf("I_ShutdownTcpDriver: ");
|
||||
#ifdef USE_WINSOCK
|
||||
WS_addrinfocleanup();
|
||||
WSACleanup();
|
||||
#endif
|
||||
CONS_Printf("shut down\n");
|
||||
@@ -1310,24 +1271,24 @@ void I_ShutdownTcpDriver(void)
|
||||
|
||||
static boolean SOCK_GetAddr(struct sockaddr_in *sin, const char *address, const char *port, boolean test)
|
||||
{
|
||||
struct my_addrinfo *ai = NULL, *runp, hints;
|
||||
addrinfo_t *ai = NULL, *runp, hints;
|
||||
int gaie;
|
||||
size_t i;
|
||||
|
||||
if (!port || !port[0])
|
||||
port = DEFAULTPORT;
|
||||
|
||||
memset (&hints, 0x00, sizeof (hints));
|
||||
memset(&hints, 0x00, sizeof (hints));
|
||||
hints.ai_flags = AI_ADDRCONFIG;
|
||||
hints.ai_family = AF_UNSPEC;
|
||||
hints.ai_socktype = SOCK_DGRAM;
|
||||
hints.ai_protocol = IPPROTO_UDP;
|
||||
|
||||
gaie = I_getaddrinfo(address, port, &hints, &ai);
|
||||
gaie = getaddrinfo(address, port, &hints, &ai);
|
||||
|
||||
if (gaie != 0)
|
||||
{
|
||||
I_freeaddrinfo(ai);
|
||||
freeaddrinfo(ai);
|
||||
return false;
|
||||
}
|
||||
|
||||
@@ -1356,7 +1317,7 @@ static boolean SOCK_GetAddr(struct sockaddr_in *sin, const char *address, const
|
||||
if (runp != NULL)
|
||||
memcpy(sin, runp->ai_addr, runp->ai_addrlen);
|
||||
|
||||
I_freeaddrinfo(ai);
|
||||
freeaddrinfo(ai);
|
||||
|
||||
return (runp != NULL);
|
||||
}
|
||||
@@ -1554,7 +1515,7 @@ static boolean SOCK_SetUnbanTime(time_t timestamp)
|
||||
|
||||
static boolean SOCK_SetBanAddress(const char *address, const char *mask)
|
||||
{
|
||||
struct my_addrinfo *ai, *runp, hints;
|
||||
addrinfo_t *ai, *runp, hints;
|
||||
int gaie;
|
||||
|
||||
if (!address)
|
||||
@@ -1566,7 +1527,7 @@ static boolean SOCK_SetBanAddress(const char *address, const char *mask)
|
||||
hints.ai_socktype = SOCK_DGRAM;
|
||||
hints.ai_protocol = IPPROTO_UDP;
|
||||
|
||||
gaie = I_getaddrinfo(address, "0", &hints, &ai);
|
||||
gaie = getaddrinfo(address, "0", &hints, &ai);
|
||||
if (gaie != 0)
|
||||
return false;
|
||||
|
||||
@@ -1611,7 +1572,7 @@ static boolean SOCK_SetBanAddress(const char *address, const char *mask)
|
||||
runp = runp->ai_next;
|
||||
}
|
||||
|
||||
I_freeaddrinfo(ai);
|
||||
freeaddrinfo(ai);
|
||||
|
||||
return true;
|
||||
}
|
||||
@@ -1660,8 +1621,6 @@ boolean I_InitTcpNetwork(void)
|
||||
// FIXME: for dedicated server, numnodes needs to be set to 0 upon start
|
||||
if (dedicated)
|
||||
doomcom->numnodes = 0;
|
||||
/* else if (M_IsNextParm())
|
||||
doomcom->numnodes = (INT16)atoi(M_GetNextParm());*/
|
||||
else
|
||||
doomcom->numnodes = 1;
|
||||
|
||||
@@ -1746,5 +1705,3 @@ boolean I_InitTcpNetwork(void)
|
||||
|
||||
return ret;
|
||||
}
|
||||
|
||||
#include "i_addrinfo.c"
|
||||
+1
-1
@@ -94,8 +94,8 @@ INT32 VID_SetMode(INT32 modenum);
|
||||
\return name of video mode
|
||||
*/
|
||||
const char *VID_GetModeName(INT32 modenum);
|
||||
void VID_PrepareModeList(void); /// note hack for SDL
|
||||
|
||||
void VID_PrepareModeList(void);
|
||||
|
||||
/** \brief can video system do fullscreen
|
||||
*/
|
||||
|
||||
+1
-1
@@ -4333,7 +4333,7 @@ static void K_drawInput(void)
|
||||
target = 0;
|
||||
else // turning of multiple strengths!
|
||||
{
|
||||
target = ((abs(cmd->driftturn) - 1)/125)+1;
|
||||
target = ((abs(cmd->driftturn) - 1)/200)+1; // was 125, do we need another toggle for this? Zzz...
|
||||
if (target > 4)
|
||||
target = 4;
|
||||
if (cmd->driftturn < 0)
|
||||
|
||||
+21
-7
@@ -377,7 +377,9 @@ static int lib_pSpawnMobj(lua_State *L)
|
||||
NOHUD
|
||||
if (type >= NUMMOBJTYPES)
|
||||
return luaL_error(L, "mobj type %d out of range (0 - %d)", type, NUMMOBJTYPES-1);
|
||||
LUA_PushUserdata(L, P_SpawnMobj(x, y, z, type), META_MOBJ);
|
||||
mobj_t *th = P_SpawnMobj(x, y, z, type);
|
||||
th->islocal = !hook_important;
|
||||
LUA_PushUserdata(L, th, META_MOBJ);
|
||||
return 1;
|
||||
}
|
||||
|
||||
@@ -403,7 +405,9 @@ static int lib_pSpawnMissile(lua_State *L)
|
||||
return LUA_ErrInvalid(L, "mobj_t");
|
||||
if (type >= NUMMOBJTYPES)
|
||||
return luaL_error(L, "mobj type %d out of range (0 - %d)", type, NUMMOBJTYPES-1);
|
||||
LUA_PushUserdata(L, P_SpawnMissile(source, dest, type), META_MOBJ);
|
||||
mobj_t *th = P_SpawnMissile(source, dest, type);
|
||||
th->islocal = !hook_important;
|
||||
LUA_PushUserdata(L, th, META_MOBJ);
|
||||
return 1;
|
||||
}
|
||||
|
||||
@@ -420,7 +424,9 @@ static int lib_pSpawnXYZMissile(lua_State *L)
|
||||
return LUA_ErrInvalid(L, "mobj_t");
|
||||
if (type >= NUMMOBJTYPES)
|
||||
return luaL_error(L, "mobj type %d out of range (0 - %d)", type, NUMMOBJTYPES-1);
|
||||
LUA_PushUserdata(L, P_SpawnXYZMissile(source, dest, type, x, y, z), META_MOBJ);
|
||||
mobj_t *th = P_SpawnXYZMissile(source, dest, type, x, y, z);
|
||||
th->islocal = !hook_important;
|
||||
LUA_PushUserdata(L, th, META_MOBJ);
|
||||
return 1;
|
||||
}
|
||||
|
||||
@@ -439,7 +445,9 @@ static int lib_pSpawnPointMissile(lua_State *L)
|
||||
return LUA_ErrInvalid(L, "mobj_t");
|
||||
if (type >= NUMMOBJTYPES)
|
||||
return luaL_error(L, "mobj type %d out of range (0 - %d)", type, NUMMOBJTYPES-1);
|
||||
LUA_PushUserdata(L, P_SpawnPointMissile(source, xa, ya, za, type, x, y, z), META_MOBJ);
|
||||
mobj_t *th = P_SpawnPointMissile(source, xa, ya, za, type, x, y, z);
|
||||
th->islocal = !hook_important;
|
||||
LUA_PushUserdata(L, th, META_MOBJ);
|
||||
return 1;
|
||||
}
|
||||
|
||||
@@ -456,7 +464,9 @@ static int lib_pSpawnAlteredDirectionMissile(lua_State *L)
|
||||
return LUA_ErrInvalid(L, "mobj_t");
|
||||
if (type >= NUMMOBJTYPES)
|
||||
return luaL_error(L, "mobj type %d out of range (0 - %d)", type, NUMMOBJTYPES-1);
|
||||
LUA_PushUserdata(L, P_SpawnAlteredDirectionMissile(source, type, x, y, z, shiftingAngle), META_MOBJ);
|
||||
mobj_t *th = P_SpawnAlteredDirectionMissile(source, type, x, y, z, shiftingAngle);
|
||||
th->islocal = !hook_important;
|
||||
LUA_PushUserdata(L, th, META_MOBJ);
|
||||
return 1;
|
||||
}
|
||||
|
||||
@@ -485,7 +495,9 @@ static int lib_pSPMAngle(lua_State *L)
|
||||
return LUA_ErrInvalid(L, "mobj_t");
|
||||
if (type >= NUMMOBJTYPES)
|
||||
return luaL_error(L, "mobj type %d out of range (0 - %d)", type, NUMMOBJTYPES-1);
|
||||
LUA_PushUserdata(L, P_SPMAngle(source, type, angle, allowaim, flags2), META_MOBJ);
|
||||
mobj_t *th = P_SPMAngle(source, type, angle, allowaim, flags2);
|
||||
th->islocal = !hook_important;
|
||||
LUA_PushUserdata(L, th, META_MOBJ);
|
||||
return 1;
|
||||
}
|
||||
|
||||
@@ -499,7 +511,9 @@ static int lib_pSpawnPlayerMissile(lua_State *L)
|
||||
return LUA_ErrInvalid(L, "mobj_t");
|
||||
if (type >= NUMMOBJTYPES)
|
||||
return luaL_error(L, "mobj type %d out of range (0 - %d)", type, NUMMOBJTYPES-1);
|
||||
LUA_PushUserdata(L, P_SpawnPlayerMissile(source, type, flags2), META_MOBJ);
|
||||
mobj_t *th = P_SpawnPlayerMissile(source, type, flags2);
|
||||
th->islocal = !hook_important;
|
||||
LUA_PushUserdata(L, th, META_MOBJ);
|
||||
return 1;
|
||||
}
|
||||
|
||||
|
||||
@@ -109,6 +109,7 @@ ENUM (STRING_HOOK);
|
||||
|
||||
extern boolean hook_cmd_running; // This is used by PlayerCmd and lua_playerlib to prevent anything from being wirtten to player while we run PlayerCmd.
|
||||
extern int hook_defrosting;
|
||||
extern bool hook_important;
|
||||
|
||||
void LUA_HookVoid(int hook);
|
||||
void LUA_HookHUD(int hook, huddrawlist_h drawlist);
|
||||
|
||||
+26
-4
@@ -19,6 +19,7 @@
|
||||
#include "b_bot.h"
|
||||
#include "z_zone.h"
|
||||
#include "m_perfstats.h"
|
||||
#include "w_wad.h"
|
||||
|
||||
#include "lua_script.h"
|
||||
#include "lua_libs.h"
|
||||
@@ -39,14 +40,20 @@ LIST (stringHookNames, STRING_HOOK_LIST);
|
||||
|
||||
#undef LIST
|
||||
|
||||
typedef struct {
|
||||
int id;
|
||||
bool important;
|
||||
} hookinfo_t;
|
||||
|
||||
typedef struct {
|
||||
int numHooks;
|
||||
int *ids;
|
||||
hookinfo_t *ids;
|
||||
} hook_t;
|
||||
|
||||
typedef struct {
|
||||
int numGeneric;
|
||||
int ref;
|
||||
bool important;
|
||||
} stringhook_t;
|
||||
|
||||
static hook_t hookIds[HOOK(MAX)];
|
||||
@@ -56,6 +63,8 @@ static hook_t mobjHookIds[NUMMOBJTYPES][MOBJ_HOOK(MAX)];
|
||||
// Lua tables are used to lookup string hook ids.
|
||||
static stringhook_t stringHooks[STRING_HOOK(MAX)];
|
||||
|
||||
bool hook_important = true;
|
||||
|
||||
// This will be indexed by hook id, the value of which fetches the registry.
|
||||
static int * hookRefs;
|
||||
static int nextid;
|
||||
@@ -109,7 +118,11 @@ static void get_table(lua_State *L)
|
||||
|
||||
FUNCINLINE static ATTRINLINE void add_hook_to_table(lua_State *L, int n)
|
||||
{
|
||||
lua_newtable(L);
|
||||
lua_pushnumber(L, nextid);
|
||||
lua_rawseti(L, -2, 1);
|
||||
lua_pushboolean(L, wadfiles[numwadfiles-1]->important);
|
||||
lua_rawseti(L, -2, 2);
|
||||
lua_rawseti(L, -2, n);
|
||||
}
|
||||
|
||||
@@ -180,7 +193,8 @@ FUNCINLINE static ATTRINLINE void add_hook(hook_t *map)
|
||||
{
|
||||
Z_Realloc(map->ids, (map->numHooks + 1) * sizeof *map->ids,
|
||||
PU_STATIC, &map->ids);
|
||||
map->ids[map->numHooks++] = nextid;
|
||||
map->ids[map->numHooks].important = wadfiles[numwadfiles-1]->important;
|
||||
map->ids[map->numHooks++].id = nextid;
|
||||
}
|
||||
|
||||
FUNCINLINE static ATTRINLINE void add_mobj_hook(lua_State *L, int hook_type)
|
||||
@@ -287,6 +301,7 @@ struct Hook_State {
|
||||
const char * string;/* used to fetch table, ran first if set */
|
||||
int top;/* index of last argument passed to hook */
|
||||
int id;/* id to fetch ref */
|
||||
boolean important;/* is this hook from local addon */
|
||||
int values;/* num arguments passed to hook */
|
||||
int results;/* num values returned by hook */
|
||||
Hook_Callback results_handler;/* callback when hook successfully returns */
|
||||
@@ -416,22 +431,29 @@ FUNCINLINE static ATTRINLINE void init_hook_call
|
||||
hook->results_handler = results_handler;
|
||||
}
|
||||
|
||||
FUNCINLINE static ATTRINLINE void get_hook(Hook_State *hook, const int *ids, int n)
|
||||
FUNCINLINE static ATTRINLINE void get_hook(Hook_State *hook, const hookinfo_t *ids, int n)
|
||||
{
|
||||
hook->id = ids[n];
|
||||
hook->id = ids[n].id;
|
||||
hook->important = ids[n].important;
|
||||
lua_getref(gL, hookRefs[hook->id]);
|
||||
}
|
||||
|
||||
FUNCINLINE static ATTRINLINE void get_hook_from_table(Hook_State *hook, int n)
|
||||
{
|
||||
lua_rawgeti(gL, -1, n);
|
||||
lua_rawgeti(gL, -1, 1);
|
||||
hook->id = lua_tonumber(gL, -1);
|
||||
lua_pop(gL, 1);
|
||||
lua_rawgeti(gL, -2, 2);
|
||||
hook->important = lua_toboolean(gL, -1);
|
||||
lua_pop(gL, 2);
|
||||
lua_getref(gL, hookRefs[hook->id]);
|
||||
}
|
||||
|
||||
static int call_single_hook_no_copy(Hook_State *hook)
|
||||
{
|
||||
hook_important = hook->important;
|
||||
|
||||
if (lua_pcall(gL, hook->values, hook->results, EINDEX) == 0)
|
||||
{
|
||||
if (hook->results > 0)
|
||||
|
||||
+60
-16
@@ -797,8 +797,12 @@ static UINT8 ArchiveValue(UINT8 **p, int TABLESINDEX, int myindex)
|
||||
{
|
||||
mobj_t *mobj = *((mobj_t **)lua_touserdata(gL, myindex));
|
||||
if (!mobj)
|
||||
{
|
||||
WRITEUINT8(*p, ARCH_NULL);
|
||||
else {
|
||||
return 3;
|
||||
}
|
||||
else
|
||||
{
|
||||
WRITEUINT8(*p, ARCH_MOBJ);
|
||||
WRITEUINT32(*p, mobj->mobjnum);
|
||||
}
|
||||
@@ -808,8 +812,12 @@ static UINT8 ArchiveValue(UINT8 **p, int TABLESINDEX, int myindex)
|
||||
{
|
||||
player_t *player = *((player_t **)lua_touserdata(gL, myindex));
|
||||
if (!player)
|
||||
{
|
||||
WRITEUINT8(*p, ARCH_NULL);
|
||||
else {
|
||||
return 3;
|
||||
}
|
||||
else
|
||||
{
|
||||
WRITEUINT8(*p, ARCH_PLAYER);
|
||||
WRITEUINT8(*p, player - players);
|
||||
}
|
||||
@@ -819,8 +827,12 @@ static UINT8 ArchiveValue(UINT8 **p, int TABLESINDEX, int myindex)
|
||||
{
|
||||
mapthing_t *mapthing = *((mapthing_t **)lua_touserdata(gL, myindex));
|
||||
if (!mapthing)
|
||||
{
|
||||
WRITEUINT8(*p, ARCH_NULL);
|
||||
else {
|
||||
return 3;
|
||||
}
|
||||
else
|
||||
{
|
||||
WRITEUINT8(*p, ARCH_MAPTHING);
|
||||
WRITEUINT16(*p, mapthing - mapthings);
|
||||
}
|
||||
@@ -830,8 +842,12 @@ static UINT8 ArchiveValue(UINT8 **p, int TABLESINDEX, int myindex)
|
||||
{
|
||||
vertex_t *vertex = *((vertex_t **)lua_touserdata(gL, myindex));
|
||||
if (!vertex)
|
||||
{
|
||||
WRITEUINT8(*p, ARCH_NULL);
|
||||
else {
|
||||
return 3;
|
||||
}
|
||||
else
|
||||
{
|
||||
WRITEUINT8(*p, ARCH_VERTEX);
|
||||
WRITEUINT16(*p, vertex - vertexes);
|
||||
}
|
||||
@@ -841,8 +857,12 @@ static UINT8 ArchiveValue(UINT8 **p, int TABLESINDEX, int myindex)
|
||||
{
|
||||
line_t *line = *((line_t **)lua_touserdata(gL, myindex));
|
||||
if (!line)
|
||||
{
|
||||
WRITEUINT8(*p, ARCH_NULL);
|
||||
else {
|
||||
return 3;
|
||||
}
|
||||
else
|
||||
{
|
||||
WRITEUINT8(*p, ARCH_LINE);
|
||||
WRITEUINT16(*p, line - lines);
|
||||
}
|
||||
@@ -852,8 +872,12 @@ static UINT8 ArchiveValue(UINT8 **p, int TABLESINDEX, int myindex)
|
||||
{
|
||||
side_t *side = *((side_t **)lua_touserdata(gL, myindex));
|
||||
if (!side)
|
||||
{
|
||||
WRITEUINT8(*p, ARCH_NULL);
|
||||
else {
|
||||
return 3;
|
||||
}
|
||||
else
|
||||
{
|
||||
WRITEUINT8(*p, ARCH_SIDE);
|
||||
WRITEUINT16(*p, side - sides);
|
||||
}
|
||||
@@ -863,8 +887,12 @@ static UINT8 ArchiveValue(UINT8 **p, int TABLESINDEX, int myindex)
|
||||
{
|
||||
subsector_t *subsector = *((subsector_t **)lua_touserdata(gL, myindex));
|
||||
if (!subsector)
|
||||
{
|
||||
WRITEUINT8(*p, ARCH_NULL);
|
||||
else {
|
||||
return 3;
|
||||
}
|
||||
else
|
||||
{
|
||||
WRITEUINT8(*p, ARCH_SUBSECTOR);
|
||||
WRITEUINT16(*p, subsector - subsectors);
|
||||
}
|
||||
@@ -874,8 +902,12 @@ static UINT8 ArchiveValue(UINT8 **p, int TABLESINDEX, int myindex)
|
||||
{
|
||||
sector_t *sector = *((sector_t **)lua_touserdata(gL, myindex));
|
||||
if (!sector)
|
||||
{
|
||||
WRITEUINT8(*p, ARCH_NULL);
|
||||
else {
|
||||
return 3;
|
||||
}
|
||||
else
|
||||
{
|
||||
WRITEUINT8(*p, ARCH_SECTOR);
|
||||
WRITEUINT16(*p, sector - sectors);
|
||||
}
|
||||
@@ -885,8 +917,12 @@ static UINT8 ArchiveValue(UINT8 **p, int TABLESINDEX, int myindex)
|
||||
{
|
||||
pslope_t *slope = *((pslope_t **)lua_touserdata(gL, myindex));
|
||||
if (!slope)
|
||||
{
|
||||
WRITEUINT8(*p, ARCH_NULL);
|
||||
else {
|
||||
return 3;
|
||||
}
|
||||
else
|
||||
{
|
||||
WRITEUINT8(*p, ARCH_SLOPE);
|
||||
WRITEUINT16(*p, slope->id);
|
||||
}
|
||||
@@ -896,8 +932,12 @@ static UINT8 ArchiveValue(UINT8 **p, int TABLESINDEX, int myindex)
|
||||
{
|
||||
mapheader_t *header = *((mapheader_t **)lua_touserdata(gL, myindex));
|
||||
if (!header)
|
||||
{
|
||||
WRITEUINT8(*p, ARCH_NULL);
|
||||
else {
|
||||
return 3;
|
||||
}
|
||||
else
|
||||
{
|
||||
WRITEUINT8(*p, ARCH_MAPHEADER);
|
||||
WRITEUINT16(*p, header - *mapheaderinfo);
|
||||
}
|
||||
@@ -1003,19 +1043,23 @@ static void ArchiveTables(UINT8 **p)
|
||||
e = ArchiveValue(p, TABLESINDEX, -2); // key should be either a number or a string, ArchiveValue can handle this.
|
||||
if (e == 2) // invalid key type (function, thread, lightuserdata, or anything we don't recognise)
|
||||
{
|
||||
lua_pushvalue(gL, -2);
|
||||
CONS_Alert(CONS_ERROR, "Index '%s' (%s) of table %d could not be archived!\n", lua_tostring(gL, -1), luaL_typename(gL, -1), i);
|
||||
lua_pop(gL, 1);
|
||||
CONS_Alert(CONS_ERROR, "Index '%s' (%s) of table %d could not be archived!\n", lua_tostring(gL, -2), luaL_typename(gL, -2), i);
|
||||
}
|
||||
else if (e == 3) // nil key due to invalid userdata. NOT an error.
|
||||
{
|
||||
lua_pop(gL, 1);
|
||||
continue;
|
||||
}
|
||||
|
||||
// Write value
|
||||
e = ArchiveValue(p, TABLESINDEX, -1);
|
||||
if (e == 1)
|
||||
{
|
||||
n++; // the table contained a new table we'll have to archive. :(
|
||||
}
|
||||
else if (e == 2) // invalid value type
|
||||
{
|
||||
lua_pushvalue(gL, -2);
|
||||
CONS_Alert(CONS_ERROR, "Type of value for table %d entry '%s' (%s) could not be archived!\n", i, lua_tostring(gL, -1), luaL_typename(gL, -1));
|
||||
lua_pop(gL, 1);
|
||||
CONS_Alert(CONS_ERROR, "Type of value for table %d entry '%s' (%s) could not be archived!\n", i, lua_tostring(gL, -2), luaL_typename(gL, -1));
|
||||
}
|
||||
|
||||
lua_pop(gL, 1);
|
||||
|
||||
+2
-2
@@ -92,7 +92,7 @@ void M_LoadEmotes(UINT16 wadnum)
|
||||
if (emote_name.size() > MAXEMOTENAME)
|
||||
{
|
||||
CONS_Alert(CONS_WARNING, "EMOTES: Emote name is too long, truncating. (file %s, line %d)\n", wadfiles[wadnum]->filename, linenum);
|
||||
emote_name = emote_name.substr(0, MAXEMOTENAME);
|
||||
emote_name.resize(MAXEMOTENAME);
|
||||
}
|
||||
|
||||
emote = &emotes[emote_name];
|
||||
@@ -139,7 +139,7 @@ void M_LoadEmotes(UINT16 wadnum)
|
||||
if (framelumpname.size() > 8)
|
||||
{
|
||||
CONS_Alert(CONS_WARNING, "EMOTES: Frame %d name is too long. (file %s, line %d)", numframes, wadfiles[wadnum]->filename, linenum);
|
||||
framelumpname = framelumpname.substr(0, 8);
|
||||
framelumpname.resize(8);
|
||||
}
|
||||
|
||||
std::strncpy(emote->frames[numframes], framelumpname.c_str(), framelumpname.size()+1);
|
||||
|
||||
+19
-16
@@ -702,7 +702,13 @@ static void M_CheckStringItem(void)
|
||||
|
||||
// Just in case
|
||||
memset(menu_text_input_buf, 0, sizeof menu_text_input_buf);
|
||||
M_TextInputInit(&menuinput, menu_text_input_buf, sizeof menu_text_input_buf);
|
||||
|
||||
// special case: name input, cap it to prevent writing outside the textbox
|
||||
// kinda ugly but itll work
|
||||
if (cv == &cv_playername)
|
||||
M_TextInputInit(&menuinput, menu_text_input_buf, MAXPLAYERNAME +1);
|
||||
else
|
||||
M_TextInputInit(&menuinput, menu_text_input_buf, sizeof menu_text_input_buf);
|
||||
|
||||
M_TextInputSetString(&menuinput, cv->string);
|
||||
}
|
||||
@@ -3107,7 +3113,7 @@ static void M_AddonsInternal(void)
|
||||
break;
|
||||
}
|
||||
|
||||
strlcpy(menupath, pathname, 1024);
|
||||
strlcpy(menupath, pathname, MAXFILEPATH);
|
||||
menupathindex[(menudepthleft = menudepth-1)] = strlen(menupath) + 1;
|
||||
|
||||
if (menupath[menupathindex[menudepthleft]-2] != PATHSEP[0])
|
||||
@@ -3220,9 +3226,9 @@ static void M_DrawTemperature(INT32 x, fixed_t t)
|
||||
static char *M_AddonsHeaderPath(void)
|
||||
{
|
||||
UINT32 len;
|
||||
static char header[1024];
|
||||
static char header[MAXFILEPATH];
|
||||
|
||||
strlcpy(header, va("%s folder%s", cv_addons_option.string, menupath+menupathindex[menudepth-1]-1), 1024);
|
||||
strlcpy(header, va("%s folder%s", cv_addons_option.string, menupath+menupathindex[menudepth-1]-1), MAXFILEPATH);
|
||||
len = strlen(header);
|
||||
if (len > 34)
|
||||
{
|
||||
@@ -3958,9 +3964,7 @@ static void PrepReplayList(boolean reset)
|
||||
|
||||
Lock_search_state();
|
||||
|
||||
if (demolist_all)
|
||||
Z_Free(demolist_all);
|
||||
|
||||
Z_Free(demolist_all);
|
||||
demolist_all = Z_Calloc(sizeof(menudemo_t) * sizedirmenu, PU_STATIC, NULL);
|
||||
|
||||
for (i = 0; i < sizedirmenu; i++)
|
||||
@@ -3978,9 +3982,9 @@ static void PrepReplayList(boolean reset)
|
||||
else
|
||||
{
|
||||
demolist_all[i].type = MD_NOTLOADED;
|
||||
// FIXME - do something with buffer sizes. menupath is 1024 chars but filepath is only
|
||||
// 256. I'm not really sure what to do here but don't want to leave warnings...
|
||||
snprintf(demolist_all[i].filepath, 255, "%.254s%s", menupath, dirmenu[i] + DIR_STRING);
|
||||
snprintf(demolist_all[i].filepath, sizeof(demolist_all[i].filepath),
|
||||
// 255 = UINT8 limit. dirmenu entries are restricted to this length (see DIR_LEN).
|
||||
"%s%.255s", menupath, dirmenu[i] + DIR_STRING);
|
||||
sprintf(demolist_all[i].title, ".....");
|
||||
}
|
||||
}
|
||||
@@ -4335,7 +4339,7 @@ static void DrawReplayHutReplayInfo(void)
|
||||
static void M_DrawReplayHut(void)
|
||||
{
|
||||
INT32 x, y, cursory = 0;
|
||||
INT16 i;
|
||||
INT32 i;
|
||||
INT16 replaylistitem = currentMenu->numitems-2;
|
||||
boolean processed_one_this_frame = false;
|
||||
const INT32 scaledviewheight = (vid.height/vid.dup);
|
||||
@@ -4408,7 +4412,7 @@ static void M_DrawReplayHut(void)
|
||||
V_DrawCenteredString(160, 100, V_ALLOWLOWERCASE, msg);
|
||||
}
|
||||
|
||||
for (i = 0; i < (INT16)replayqueryfound; i++)
|
||||
for (i = 0; i < (INT32)replayqueryfound; i++)
|
||||
{
|
||||
INT32 localy = y+i*10;
|
||||
INT32 localx = x;
|
||||
@@ -9442,9 +9446,8 @@ static void M_VideoModeMenu(INT32 choice)
|
||||
|
||||
memset(modedescs, 0, sizeof(modedescs));
|
||||
|
||||
#if defined (__unix__) || defined (UNIXCOMMON) || defined (HAVE_SDL)
|
||||
VID_PrepareModeList(); // FIXME: hack
|
||||
#endif
|
||||
|
||||
vidm_nummodes = 0;
|
||||
vidm_selected = 0;
|
||||
nummodes = VID_NumModes();
|
||||
@@ -10335,9 +10338,9 @@ static const char *M_GetDiscordName(discordRequest_t *r)
|
||||
return "";
|
||||
|
||||
if (cv_discordstreamer.value)
|
||||
return r->username;
|
||||
return DRPC_HideUsername(r->username);
|
||||
|
||||
return va("%s#%s", r->username, r->discriminator);
|
||||
return r->username;
|
||||
}
|
||||
|
||||
// (this goes in k_hud.c when merged into v2)
|
||||
|
||||
+23
-5
@@ -645,10 +645,20 @@ static menuitem_t OP_ControlsMenu[] =
|
||||
{IT_CALL | IT_STRING, NULL, "Player 3 Controls...", &M_Setup3PControlsMenu, 30},
|
||||
{IT_CALL | IT_STRING, NULL, "Player 4 Controls...", &M_Setup4PControlsMenu, 40},
|
||||
|
||||
{IT_SUBMENU | IT_STRING, NULL, "Mouse Options...", &OP_MouseOptionsDef, 60},
|
||||
{IT_SUBMENU | IT_STRING, NULL, "Mouse Options...", &OP_MouseOptionsDef, 55},
|
||||
|
||||
{IT_STRING | IT_CVAR, NULL, "Controls per key", &cv_controlperkey, 80},
|
||||
{IT_STRING | IT_CVAR, NULL, "Digital turn easing", &cv_turnsmooth, 90},
|
||||
{IT_STRING | IT_CVAR, NULL, "Controls per key", &cv_controlperkey, 75},
|
||||
|
||||
{IT_STRING | IT_CVAR, NULL, "Digital turn easing (P1)", &cv_turnsmooth[0], 85},
|
||||
{IT_STRING | IT_CVAR, NULL, "Digital turn easing (P2)", &cv_turnsmooth[1], 95},
|
||||
{IT_STRING | IT_CVAR, NULL, "Digital turn easing (P3)", &cv_turnsmooth[2], 105},
|
||||
{IT_STRING | IT_CVAR, NULL, "Digital turn easing (P4)", &cv_turnsmooth[3], 115},
|
||||
|
||||
// i hate our menus sincerly
|
||||
{IT_STRING | IT_CVAR, NULL, "Lite Steer (P1)", &cv_litesteer[0], 135},
|
||||
{IT_STRING | IT_CVAR, NULL, "Lite Steer (P2)", &cv_litesteer[1], 145},
|
||||
{IT_STRING | IT_CVAR, NULL, "Lite Steer (P3)", &cv_litesteer[2], 155},
|
||||
{IT_STRING | IT_CVAR, NULL, "Lite Steer (P4)", &cv_litesteer[3], 165},
|
||||
};
|
||||
|
||||
static const char* OP_ControlsTooltips[] =
|
||||
@@ -659,7 +669,15 @@ static const char* OP_ControlsTooltips[] =
|
||||
"Setup player 4 controls.",
|
||||
"Options for mouse control.",
|
||||
"Allowed amount of controls per key.",
|
||||
"Turn smoothing for non-analog turning.",
|
||||
"Turn smoothing for non-analog turning (Player 1).",
|
||||
"Turn smoothing for non-analog turning (Player 2).",
|
||||
"Turn smoothing for non-analog turning (Player 3).",
|
||||
"Turn smoothing for non-analog turning (Player 4).",
|
||||
|
||||
"Hold DOWN on d-pad/keyboard for shallow turns (Player 1).",
|
||||
"Hold DOWN on d-pad/keyboard for shallow turns (Player 2).",
|
||||
"Hold DOWN on d-pad/keyboard for shallow turns (Player 3).",
|
||||
"Hold DOWN on d-pad/keyboard for shallow turns (Player 4).",
|
||||
};
|
||||
|
||||
static menuitem_t OP_AllControlsMenu[] =
|
||||
@@ -2424,7 +2442,7 @@ menu_t OP_MainDef =
|
||||
NULL
|
||||
};
|
||||
|
||||
menu_t OP_ControlsDef = DEFAULTMENUSTYLE("M_CONTRO", OP_ControlsMenu, &OP_MainDef, 60, 30, OP_ControlsTooltips);
|
||||
menu_t OP_ControlsDef = DEFAULTMENUSTYLE("M_CONTRO", OP_ControlsMenu, &OP_MainDef, 40, 15, OP_ControlsTooltips);
|
||||
//WTF
|
||||
menu_t OP_MouseOptionsDef = DEFAULTMENUSTYLE("M_CONTRO", OP_MouseOptionsMenu, &OP_ControlsDef, 60, 30, OP_MouseTooltips);
|
||||
menu_t OP_AllControlsDef = CONTROLMENUSTYLE(OP_AllControlsMenu, &OP_ControlsDef);
|
||||
|
||||
+2
-2
@@ -239,8 +239,8 @@ void M_TextInputClear(textinput_t *input)
|
||||
void M_TextInputSetString(textinput_t *input, const char *c)
|
||||
{
|
||||
memset(input->buffer, 0, input->buffer_size);
|
||||
strcpy(input->buffer, c);
|
||||
input->cursor = input->select = input->length = strlen(c);
|
||||
strncpy(input->buffer, c, input->buffer_size);
|
||||
input->cursor = input->select = input->length = strlen(input->buffer);
|
||||
}
|
||||
|
||||
static boolean M_TextInputHandleBase(textinput_t *input, INT32 key, boolean emotes)
|
||||
|
||||
+1
-1
@@ -11889,7 +11889,7 @@ void P_SpawnHoops(mapthing_t *mthing)
|
||||
|
||||
z += P_GetSectorFloorZAt(sec, x, y);
|
||||
|
||||
hoopcenter->z -= hoopcenter->height/2;
|
||||
hoopcenter->z = z - hoopcenter->height/2;
|
||||
|
||||
P_UnsetThingPosition(hoopcenter);
|
||||
hoopcenter->x = x;
|
||||
|
||||
+36
-36
@@ -61,7 +61,7 @@ typedef enum
|
||||
//
|
||||
// P_ArchivePlayer
|
||||
//
|
||||
static inline void P_ArchivePlayer(savebuffer_t *save)
|
||||
FUNCINLINE static ATTRINLINE void P_ArchivePlayer(savebuffer_t *save)
|
||||
{
|
||||
const player_t *player = &players[consoleplayer];
|
||||
INT32 pllives = player->lives;
|
||||
@@ -85,7 +85,7 @@ static inline void P_ArchivePlayer(savebuffer_t *save)
|
||||
//
|
||||
// P_UnArchivePlayer
|
||||
//
|
||||
static inline void P_UnArchivePlayer(savebuffer_t *save)
|
||||
FUNCINLINE static ATTRINLINE void P_UnArchivePlayer(savebuffer_t *save)
|
||||
{
|
||||
savedata.skincolor = READUINT8(save->p);
|
||||
savedata.skin = READUINT8(save->p);
|
||||
@@ -1043,25 +1043,25 @@ typedef enum
|
||||
tc_end
|
||||
} specials_e;
|
||||
|
||||
static inline UINT32 SaveMobjnum(const mobj_t *mobj)
|
||||
FUNCINLINE static ATTRINLINE UINT32 SaveMobjnum(const mobj_t *mobj)
|
||||
{
|
||||
if (mobj) return mobj->mobjnum;
|
||||
return 0;
|
||||
}
|
||||
|
||||
static inline UINT32 SaveSector(const sector_t *sector)
|
||||
FUNCINLINE static ATTRINLINE UINT32 SaveSector(const sector_t *sector)
|
||||
{
|
||||
if (sector) return (UINT32)(sector - sectors);
|
||||
return 0xFFFFFFFF;
|
||||
}
|
||||
|
||||
static inline UINT32 SaveLine(const line_t *line)
|
||||
FUNCINLINE static ATTRINLINE UINT32 SaveLine(const line_t *line)
|
||||
{
|
||||
if (line) return (UINT32)(line - lines);
|
||||
return 0xFFFFFFFF;
|
||||
}
|
||||
|
||||
static inline UINT32 SavePlayer(const player_t *player)
|
||||
FUNCINLINE static ATTRINLINE UINT32 SavePlayer(const player_t *player)
|
||||
{
|
||||
if (player) return (UINT32)(player - players);
|
||||
return 0xFFFFFFFF;
|
||||
@@ -1476,7 +1476,7 @@ static void SaveElevatorThinker(savebuffer_t *save, const thinker_t *th, const U
|
||||
//
|
||||
// Saves a scroll_t thinker
|
||||
//
|
||||
static inline void SaveScrollThinker(savebuffer_t *save, const thinker_t *th, const UINT8 type)
|
||||
FUNCINLINE static ATTRINLINE void SaveScrollThinker(savebuffer_t *save, const thinker_t *th, const UINT8 type)
|
||||
{
|
||||
const scroll_t *ht = (const void *)th;
|
||||
WRITEUINT8(save->p, type);
|
||||
@@ -1497,7 +1497,7 @@ static inline void SaveScrollThinker(savebuffer_t *save, const thinker_t *th, co
|
||||
//
|
||||
// Saves a friction_t thinker
|
||||
//
|
||||
static inline void SaveFrictionThinker(savebuffer_t *save, const thinker_t *th, const UINT8 type)
|
||||
FUNCINLINE static ATTRINLINE void SaveFrictionThinker(savebuffer_t *save, const thinker_t *th, const UINT8 type)
|
||||
{
|
||||
const friction_t *ht = (const void *)th;
|
||||
WRITEUINT8(save->p, type);
|
||||
@@ -1513,7 +1513,7 @@ static inline void SaveFrictionThinker(savebuffer_t *save, const thinker_t *th,
|
||||
//
|
||||
// Saves a pusher_t thinker
|
||||
//
|
||||
static inline void SavePusherThinker(savebuffer_t *save, const thinker_t *th, const UINT8 type)
|
||||
FUNCINLINE static ATTRINLINE void SavePusherThinker(savebuffer_t *save, const thinker_t *th, const UINT8 type)
|
||||
{
|
||||
const pusher_t *ht = (const void *)th;
|
||||
WRITEUINT8(save->p, type);
|
||||
@@ -1598,7 +1598,7 @@ static void SaveDisappearThinker(savebuffer_t *save, const thinker_t *th, const
|
||||
//
|
||||
// Saves a polyrotate_t thinker
|
||||
//
|
||||
static inline void SavePolyrotatetThinker(savebuffer_t *save, const thinker_t *th, const UINT8 type)
|
||||
FUNCINLINE static ATTRINLINE void SavePolyrotatetThinker(savebuffer_t *save, const thinker_t *th, const UINT8 type)
|
||||
{
|
||||
const polyrotate_t *ht = (const void *)th;
|
||||
WRITEUINT8(save->p, type);
|
||||
@@ -1935,25 +1935,25 @@ mobj_t *P_FindNewPosition(UINT32 oldposition)
|
||||
return NULL;
|
||||
}
|
||||
|
||||
static inline mobj_t *LoadMobj(UINT32 mobjnum)
|
||||
FUNCINLINE static ATTRINLINE mobj_t *LoadMobj(UINT32 mobjnum)
|
||||
{
|
||||
if (mobjnum == 0) return NULL;
|
||||
return (mobj_t *)(size_t)mobjnum;
|
||||
}
|
||||
|
||||
static inline sector_t *LoadSector(UINT32 sector)
|
||||
FUNCINLINE static ATTRINLINE sector_t *LoadSector(UINT32 sector)
|
||||
{
|
||||
if (sector >= numsectors) return NULL;
|
||||
return §ors[sector];
|
||||
}
|
||||
|
||||
static inline line_t *LoadLine(UINT32 line)
|
||||
FUNCINLINE static ATTRINLINE line_t *LoadLine(UINT32 line)
|
||||
{
|
||||
if (line >= numlines) return NULL;
|
||||
return &lines[line];
|
||||
}
|
||||
|
||||
static inline player_t *LoadPlayer(UINT32 player)
|
||||
FUNCINLINE static ATTRINLINE player_t *LoadPlayer(UINT32 player)
|
||||
{
|
||||
if (player >= MAXPLAYERS) return NULL;
|
||||
return &players[player];
|
||||
@@ -2529,7 +2529,7 @@ static void LoadScrollThinker(savebuffer_t *save, actionf_p1 thinker)
|
||||
//
|
||||
// Loads a friction_t from a save game
|
||||
//
|
||||
static inline void LoadFrictionThinker(savebuffer_t *save, actionf_p1 thinker)
|
||||
FUNCINLINE static ATTRINLINE void LoadFrictionThinker(savebuffer_t *save, actionf_p1 thinker)
|
||||
{
|
||||
friction_t *ht = (friction_t*)Z_LevelPoolMalloc(sizeof (*ht));
|
||||
ht->thinker.alloctype = TAT_LEVELPOOL;
|
||||
@@ -2576,7 +2576,7 @@ static void LoadPusherThinker(savebuffer_t *save, actionf_p1 thinker)
|
||||
//
|
||||
// Loads a laserthink_t from a save game
|
||||
//
|
||||
static inline void LoadLaserThinker(savebuffer_t *save, actionf_p1 thinker)
|
||||
FUNCINLINE static ATTRINLINE void LoadLaserThinker(savebuffer_t *save, actionf_p1 thinker)
|
||||
{
|
||||
laserthink_t *ht = (laserthink_t*)Z_LevelPoolMalloc(sizeof (*ht));
|
||||
ht->thinker.alloctype = TAT_LEVELPOOL;
|
||||
@@ -2621,7 +2621,7 @@ FUNCINLINE static ATTRINLINE void LoadLightlevelThinker(savebuffer_t *save, acti
|
||||
//
|
||||
// Loads a executor_t from a save game
|
||||
//
|
||||
static inline void LoadExecutorThinker(savebuffer_t *save, actionf_p1 thinker)
|
||||
FUNCINLINE static ATTRINLINE void LoadExecutorThinker(savebuffer_t *save, actionf_p1 thinker)
|
||||
{
|
||||
executor_t *ht = (executor_t*)Z_LevelPoolMalloc(sizeof (*ht));
|
||||
ht->thinker.alloctype = TAT_LEVELPOOL;
|
||||
@@ -2639,7 +2639,7 @@ static inline void LoadExecutorThinker(savebuffer_t *save, actionf_p1 thinker)
|
||||
//
|
||||
// Loads a disappear_t thinker
|
||||
//
|
||||
static inline void LoadDisappearThinker(savebuffer_t *save, actionf_p1 thinker)
|
||||
FUNCINLINE static ATTRINLINE void LoadDisappearThinker(savebuffer_t *save, actionf_p1 thinker)
|
||||
{
|
||||
disappear_t *ht = (disappear_t*)Z_LevelPoolMalloc(sizeof (*ht));
|
||||
ht->thinker.alloctype = TAT_LEVELPOOL;
|
||||
@@ -2660,7 +2660,7 @@ static inline void LoadDisappearThinker(savebuffer_t *save, actionf_p1 thinker)
|
||||
//
|
||||
// Loads a polyrotate_t thinker
|
||||
//
|
||||
static inline void LoadPolyrotatetThinker(savebuffer_t *save, actionf_p1 thinker)
|
||||
FUNCINLINE static ATTRINLINE void LoadPolyrotatetThinker(savebuffer_t *save, actionf_p1 thinker)
|
||||
{
|
||||
polyrotate_t *ht = (polyrotate_t*)Z_LevelPoolMalloc(sizeof (*ht));
|
||||
ht->thinker.alloctype = TAT_LEVELPOOL;
|
||||
@@ -2720,7 +2720,7 @@ static void LoadPolymoveThinker(savebuffer_t *save, actionf_p1 thinker)
|
||||
//
|
||||
// Loads a polywaypoint_t thinker
|
||||
//
|
||||
static inline void LoadPolywaypointThinker(savebuffer_t *save, actionf_p1 thinker)
|
||||
FUNCINLINE static ATTRINLINE void LoadPolywaypointThinker(savebuffer_t *save, actionf_p1 thinker)
|
||||
{
|
||||
polywaypoint_t *ht = (polywaypoint_t*)Z_LevelPoolMalloc(sizeof (*ht));
|
||||
ht->thinker.alloctype = TAT_LEVELPOOL;
|
||||
@@ -2776,7 +2776,7 @@ static inline void LoadPolywaypointThinker(savebuffer_t *save, actionf_p1 thinke
|
||||
//
|
||||
// loads a polyslidedoor_t thinker
|
||||
//
|
||||
static inline void LoadPolyslidedoorThinker(savebuffer_t *save, actionf_p1 thinker)
|
||||
FUNCINLINE static ATTRINLINE void LoadPolyslidedoorThinker(savebuffer_t *save, actionf_p1 thinker)
|
||||
{
|
||||
polyslidedoor_t *ht = (polyslidedoor_t*)Z_LevelPoolMalloc(sizeof (*ht));
|
||||
ht->thinker.alloctype = TAT_LEVELPOOL;
|
||||
@@ -2814,7 +2814,7 @@ static inline void LoadPolyslidedoorThinker(savebuffer_t *save, actionf_p1 think
|
||||
//
|
||||
// Loads a polyswingdoor_t thinker
|
||||
//
|
||||
static inline void LoadPolyswingdoorThinker(savebuffer_t *save, actionf_p1 thinker)
|
||||
FUNCINLINE static ATTRINLINE void LoadPolyswingdoorThinker(savebuffer_t *save, actionf_p1 thinker)
|
||||
{
|
||||
polyswingdoor_t *ht = (polyswingdoor_t*)Z_LevelPoolMalloc(sizeof (*ht));
|
||||
ht->thinker.alloctype = TAT_LEVELPOOL;
|
||||
@@ -2847,7 +2847,7 @@ static inline void LoadPolyswingdoorThinker(savebuffer_t *save, actionf_p1 think
|
||||
//
|
||||
// Loads a polydisplace_t thinker
|
||||
//
|
||||
static inline void LoadPolydisplaceThinker(savebuffer_t *save, actionf_p1 thinker)
|
||||
FUNCINLINE static ATTRINLINE void LoadPolydisplaceThinker(savebuffer_t *save, actionf_p1 thinker)
|
||||
{
|
||||
polydisplace_t *ht = (polydisplace_t*)Z_LevelPoolMalloc(sizeof (*ht));
|
||||
ht->thinker.alloctype = TAT_LEVELPOOL;
|
||||
@@ -3115,7 +3115,7 @@ static void P_NetUnArchiveThinkers(savebuffer_t *save)
|
||||
#define PD_FLAGS 0x01
|
||||
#define PD_TRANS 0x02
|
||||
|
||||
static inline void P_ArchivePolyObj(savebuffer_t *save, polyobj_t *po)
|
||||
FUNCINLINE static ATTRINLINE void P_ArchivePolyObj(savebuffer_t *save, polyobj_t *po)
|
||||
{
|
||||
UINT8 diff = 0;
|
||||
WRITEINT32(save->p, po->id);
|
||||
@@ -3137,7 +3137,7 @@ static inline void P_ArchivePolyObj(savebuffer_t *save, polyobj_t *po)
|
||||
WRITEINT32(save->p, po->translucency);
|
||||
}
|
||||
|
||||
static inline void P_UnArchivePolyObj(savebuffer_t *save, polyobj_t *po)
|
||||
FUNCINLINE static ATTRINLINE void P_UnArchivePolyObj(savebuffer_t *save, polyobj_t *po)
|
||||
{
|
||||
INT32 id;
|
||||
UINT32 angle;
|
||||
@@ -3172,7 +3172,7 @@ static inline void P_UnArchivePolyObj(savebuffer_t *save, polyobj_t *po)
|
||||
Polyobj_MoveOnLoad(po, angle, x, y);
|
||||
}
|
||||
|
||||
static inline void P_ArchivePolyObjects(savebuffer_t *save)
|
||||
FUNCINLINE static ATTRINLINE void P_ArchivePolyObjects(savebuffer_t *save)
|
||||
{
|
||||
INT32 i;
|
||||
|
||||
@@ -3185,7 +3185,7 @@ static inline void P_ArchivePolyObjects(savebuffer_t *save)
|
||||
P_ArchivePolyObj(save, &PolyObjects[i]);
|
||||
}
|
||||
|
||||
static inline void P_UnArchivePolyObjects(savebuffer_t *save)
|
||||
FUNCINLINE static ATTRINLINE void P_UnArchivePolyObjects(savebuffer_t *save)
|
||||
{
|
||||
INT32 i, numSavedPolys;
|
||||
|
||||
@@ -3203,7 +3203,7 @@ static inline void P_UnArchivePolyObjects(savebuffer_t *save)
|
||||
//
|
||||
// P_FinishMobjs
|
||||
//
|
||||
static inline void P_FinishMobjs(void)
|
||||
FUNCINLINE static ATTRINLINE void P_FinishMobjs(void)
|
||||
{
|
||||
thinker_t *currentthinker;
|
||||
mobj_t *mobj;
|
||||
@@ -3220,7 +3220,7 @@ static inline void P_FinishMobjs(void)
|
||||
}
|
||||
}
|
||||
|
||||
static inline mobj_t *RelinkMobj(mobj_t **ptr)
|
||||
FUNCINLINE static ATTRINLINE mobj_t *RelinkMobj(mobj_t **ptr)
|
||||
{
|
||||
UINT32 temp = (UINT32)(size_t)*ptr;
|
||||
*ptr = NULL;
|
||||
@@ -3269,7 +3269,7 @@ static void P_RelinkPointers(void)
|
||||
//
|
||||
// P_NetArchiveSpecials
|
||||
//
|
||||
static inline void P_NetArchiveSpecials(savebuffer_t *save)
|
||||
FUNCINLINE static ATTRINLINE void P_NetArchiveSpecials(savebuffer_t *save)
|
||||
{
|
||||
size_t i, z;
|
||||
|
||||
@@ -3347,7 +3347,7 @@ static void P_NetUnArchiveSpecials(savebuffer_t *save)
|
||||
// =======================================================================
|
||||
// Misc
|
||||
// =======================================================================
|
||||
static inline void P_ArchiveMisc(savebuffer_t *save)
|
||||
FUNCINLINE static ATTRINLINE void P_ArchiveMisc(savebuffer_t *save)
|
||||
{
|
||||
if (gamecomplete)
|
||||
WRITEINT16(save->p, gamemap | 8192);
|
||||
@@ -3360,7 +3360,7 @@ static inline void P_ArchiveMisc(savebuffer_t *save)
|
||||
WRITESTRINGN(save->p, timeattackfolder, sizeof(timeattackfolder));
|
||||
}
|
||||
|
||||
static inline void P_UnArchiveSPGame(savebuffer_t *save, INT16 mapoverride)
|
||||
FUNCINLINE static ATTRINLINE void P_UnArchiveSPGame(savebuffer_t *save, INT16 mapoverride)
|
||||
{
|
||||
char testname[sizeof(timeattackfolder)];
|
||||
|
||||
@@ -3531,7 +3531,8 @@ static void P_ReloadSaveLevelData(void)
|
||||
ss->floorpic_angle = spawnss->floorpic_angle;
|
||||
ss->ceilingpic_angle = spawnss->ceilingpic_angle;
|
||||
ss->tag = spawnss->tag;
|
||||
ss->firsttag = ss->nexttag = -1;
|
||||
ss->firsttag = spawnss->firsttag;
|
||||
ss->nexttag = spawnss->nexttag;
|
||||
|
||||
if (ss->ffloors)
|
||||
{
|
||||
@@ -3556,7 +3557,8 @@ static void P_ReloadSaveLevelData(void)
|
||||
li->callcount = 0;
|
||||
|
||||
li->tag = spawnli->tag;
|
||||
li->firsttag = li->nexttag = -1;
|
||||
li->firsttag = spawnli->firsttag;
|
||||
li->nexttag = spawnli->nexttag;
|
||||
|
||||
if (li->sidenum[0] != 0xffff)
|
||||
{
|
||||
@@ -3580,8 +3582,6 @@ static void P_ReloadSaveLevelData(void)
|
||||
si->midtexture = spawnsi->midtexture;
|
||||
}
|
||||
}
|
||||
|
||||
P_InitTagLists();
|
||||
}
|
||||
|
||||
FUNCINLINE static ATTRINLINE boolean P_NetUnArchiveMisc(savebuffer_t *save, boolean reloading)
|
||||
|
||||
+4
-3
@@ -1983,11 +1983,12 @@ static void P_LoadMapData(const virtres_t* virt)
|
||||
P_LoadLinedefs(virtlinedefs->data);
|
||||
P_LoadSidedefs(virtsidedefs->data);
|
||||
P_LoadThings(virtthings->data);
|
||||
P_InitTagLists(); // Create xref tables for tags
|
||||
|
||||
// Copy relevant map data for NetArchive purposes.
|
||||
spawnsectors = Z_Calloc(numsectors * sizeof(*sectors), PU_LEVEL, NULL);
|
||||
spawnlines = Z_Calloc(numlines * sizeof(*lines), PU_LEVEL, NULL);
|
||||
spawnsides = Z_Calloc(numsides * sizeof(*sides), PU_LEVEL, NULL);
|
||||
spawnsectors = Z_Malloc(numsectors * sizeof(*sectors), PU_LEVEL, NULL);
|
||||
spawnlines = Z_Malloc(numlines * sizeof(*lines), PU_LEVEL, NULL);
|
||||
spawnsides = Z_Malloc(numsides * sizeof(*sides), PU_LEVEL, NULL);
|
||||
|
||||
memcpy(spawnsectors, sectors, numsectors * sizeof(*sectors));
|
||||
memcpy(spawnlines, lines, numlines * sizeof(*lines));
|
||||
|
||||
@@ -5387,7 +5387,6 @@ void P_SpawnSpecials(INT32 fromnetsave, boolean reloadinggamestate)
|
||||
// set current weather
|
||||
curWeather = mapheaderinfo[gamemap-1]->weather;
|
||||
|
||||
P_InitTagLists(); // Create xref tables for tags
|
||||
P_SearchForDisableLinedefs(); // Disable linedefs are now allowed to disable *any* line
|
||||
|
||||
P_SpawnScrollers(); // Add generalized scrollers
|
||||
|
||||
+1
-1
@@ -77,7 +77,7 @@ void R_ClearDrawSegs(void)
|
||||
// CPhipps -
|
||||
// Instead of clipsegs, let's try using an array with one entry for each column,
|
||||
// indicating whether it's blocked by a solid wall yet or not.
|
||||
UINT8 *solidcol;
|
||||
UINT8 *solidcol = NULL;
|
||||
|
||||
void R_AllocClipSegMemory(void)
|
||||
{
|
||||
|
||||
+8
-8
@@ -90,21 +90,21 @@ INT32 numtextures = 0; // total number of textures found,
|
||||
// size of following tables
|
||||
|
||||
texture_t **textures = NULL;
|
||||
static UINT32 **texturecolumnofs; // column offset lookup table for each texture
|
||||
UINT8 **texturecache; // graphics data for each generated full-size texture
|
||||
static UINT32 **texturecolumnofs = NULL; // column offset lookup table for each texture
|
||||
UINT8 **texturecache = NULL; // graphics data for each generated full-size texture
|
||||
|
||||
// texture width is a power of 2, so it can easily repeat along sidedefs using a simple mask
|
||||
static INT32 *texturewidth;
|
||||
static INT32 *texturewidth = NULL;
|
||||
|
||||
fixed_t *textureheight; // needed for texture pegging
|
||||
fixed_t *textureheight = NULL; // needed for texture pegging
|
||||
|
||||
INT32 *texturetranslation;
|
||||
INT32 *texturetranslation = NULL;
|
||||
|
||||
// needed for pre rendering
|
||||
sprcache_t *spritecachedinfo;
|
||||
sprcache_t *spritecachedinfo = NULL;
|
||||
|
||||
lighttable_t *colormaps;
|
||||
UINT8 *encoremap;
|
||||
lighttable_t *colormaps = NULL;
|
||||
UINT8 *encoremap = NULL;
|
||||
#ifdef HASINVERT
|
||||
UINT8 invertmap[256];
|
||||
#endif
|
||||
|
||||
+107
-150
@@ -41,8 +41,7 @@
|
||||
|
||||
/** \brief view info
|
||||
*/
|
||||
INT32 linesize, viewwidth, viewheight, viewwindowx, viewwindowy;
|
||||
UINT8 *renderscreen; // haleyjd
|
||||
INT32 viewwidth, viewheight, viewwindowx, viewwindowy;
|
||||
|
||||
// =========================================================================
|
||||
// COLUMN DRAWING CODE STUFF
|
||||
@@ -489,6 +488,92 @@ void R_FlushTranslationColormapCache(void)
|
||||
// in reality, the few routines that can work for either mode, are
|
||||
// put here
|
||||
|
||||
enum columncontext_e columncontext = COLUMNCONTEXT_DIRECT;
|
||||
|
||||
enum ColumnFlushType
|
||||
{
|
||||
FLUSH_NONE = 0x0000,
|
||||
FLUSH_OPAQUE = 0x0001,
|
||||
FLUSH_TRANS = 0x0002,
|
||||
FLUSH_COLORMAP = 0x0004,
|
||||
FLUSH_COLORMAP_TRANS = 0x0008,
|
||||
};
|
||||
|
||||
typedef struct drawcolumndata_temp_s
|
||||
{
|
||||
INT32 x;
|
||||
INT32 yl[8], yh[8];
|
||||
|
||||
// e6y: resolution limitation is removed
|
||||
UINT8 *buf;
|
||||
|
||||
INT32 startx;
|
||||
ColumnFlushType type;
|
||||
INT32 commontop, commonbot;
|
||||
UINT8 *transmap;
|
||||
// SoM 7-28-04: Fix the fuzz problem.
|
||||
UINT8 *translation;
|
||||
} drawcolumndata_temp_t;
|
||||
|
||||
drawcolumndata_temp_t temp_dc = {};
|
||||
|
||||
//
|
||||
// Error functions that will abort if R_FlushColumns tries to flush
|
||||
// columns without a column type.
|
||||
//
|
||||
FUNCNORETURN static ATTRNORETURN void R_FlushWholeError(void)
|
||||
{
|
||||
I_Error("R_FlushWholeColumns called without being initialized.\n");
|
||||
}
|
||||
|
||||
FUNCNORETURN static ATTRNORETURN void R_FlushHTError(void)
|
||||
{
|
||||
I_Error("R_FlushHTColumns called without being initialized.\n");
|
||||
}
|
||||
|
||||
FUNCNORETURN static ATTRNORETURN void R_QuadFlushError(void)
|
||||
{
|
||||
I_Error("R_FlushQuadColumn called without being initialized.\n");
|
||||
}
|
||||
|
||||
static void (*R_FlushWholeColumns)(void) = R_FlushWholeError;
|
||||
static void (*R_FlushHTColumns)(void) = R_FlushHTError;
|
||||
static void (*R_FlushQuadColumn)(void) = R_QuadFlushError;
|
||||
|
||||
static void R_FlushColumns(void)
|
||||
{
|
||||
if (temp_dc.x != 8 || temp_dc.commontop >= temp_dc.commonbot)
|
||||
R_FlushWholeColumns();
|
||||
else
|
||||
{
|
||||
R_FlushHTColumns();
|
||||
R_FlushQuadColumn();
|
||||
}
|
||||
|
||||
temp_dc.x = 0;
|
||||
}
|
||||
|
||||
//
|
||||
// R_ResetColumnBuffer
|
||||
//
|
||||
// haleyjd 09/13/04: new function to call from main rendering loop
|
||||
// which gets rid of the unnecessary reset of various variables during
|
||||
// column drawing.
|
||||
//
|
||||
void R_ResetColumnBuffer(void)
|
||||
{
|
||||
// haleyjd 10/06/05: this must not be done if x == 0!
|
||||
if (temp_dc.x)
|
||||
{
|
||||
R_FlushColumns();
|
||||
}
|
||||
|
||||
temp_dc.type = FLUSH_NONE;
|
||||
R_FlushWholeColumns = R_FlushWholeError;
|
||||
R_FlushHTColumns = R_FlushHTError;
|
||||
R_FlushQuadColumn = R_QuadFlushError;
|
||||
}
|
||||
|
||||
/** \brief The R_InitViewBuffer function
|
||||
|
||||
Creates lookup tables for getting the framebuffer address
|
||||
@@ -521,40 +606,35 @@ static void R_AllocViewMemory(void)
|
||||
R_AllocVisSpriteMemory();
|
||||
}
|
||||
|
||||
|
||||
void R_InitViewBuffer(INT32 width, INT32 height)
|
||||
void R_InitViewBuffer(void)
|
||||
{
|
||||
if (width > MAXVIDWIDTH)
|
||||
width = MAXVIDWIDTH;
|
||||
if (height > MAXVIDHEIGHT)
|
||||
height = MAXVIDHEIGHT;
|
||||
|
||||
R_AllocViewMemory();
|
||||
|
||||
viewwindowx = 0;
|
||||
viewwindowy = 0;
|
||||
|
||||
linesize = vid.width; // killough 11/98
|
||||
renderscreen = vid.screens[0]; // haleyjd 07/02/14
|
||||
}
|
||||
INT32 bufsize = (vid.width * 8) * sizeof(*temp_dc.buf);
|
||||
|
||||
/** \brief viewborder patches lump numbers
|
||||
*/
|
||||
lumpnum_t viewborderlump[8];
|
||||
if (temp_dc.buf)
|
||||
{
|
||||
#if defined(__SSE__)
|
||||
aligned_free(temp_dc.buf);
|
||||
#else
|
||||
Z_Free(temp_dc.buf);
|
||||
#endif
|
||||
}
|
||||
|
||||
/** \brief Store the lumpnumber of the viewborder patches
|
||||
*/
|
||||
memset(&temp_dc, 0, sizeof(temp_dc));
|
||||
|
||||
void R_InitViewBorder(void)
|
||||
{
|
||||
viewborderlump[BRDR_T] = W_GetNumForName("brdr_t");
|
||||
viewborderlump[BRDR_B] = W_GetNumForName("brdr_b");
|
||||
viewborderlump[BRDR_L] = W_GetNumForName("brdr_l");
|
||||
viewborderlump[BRDR_R] = W_GetNumForName("brdr_r");
|
||||
viewborderlump[BRDR_TL] = W_GetNumForName("brdr_tl");
|
||||
viewborderlump[BRDR_BL] = W_GetNumForName("brdr_bl");
|
||||
viewborderlump[BRDR_TR] = W_GetNumForName("brdr_tr");
|
||||
viewborderlump[BRDR_BR] = W_GetNumForName("brdr_br");
|
||||
#if defined(__SSE__)
|
||||
while (bufsize & 15)
|
||||
bufsize++;
|
||||
temp_dc.buf = static_cast<UINT8*>(aligned_alloc(16, bufsize));
|
||||
#else
|
||||
temp_dc.buf = static_cast<UINT8*>(Z_Malloc(bufsize, PU_STATIC, NULL));
|
||||
#endif
|
||||
|
||||
memset(temp_dc.buf, 0, bufsize);
|
||||
}
|
||||
|
||||
/** \brief The R_VideoErase function
|
||||
@@ -578,129 +658,6 @@ void R_VideoErase(size_t ofs, INT32 count)
|
||||
M_Memcpy(vid.screens[0] + ofs, vid.screens[1] + ofs, count);
|
||||
}
|
||||
|
||||
|
||||
#if 0
|
||||
/** \brief R_FillBackScreen
|
||||
|
||||
Fills the back screen with a pattern for variable screen sizes
|
||||
Also draws a beveled edge.
|
||||
*/
|
||||
void R_FillBackScreen(void)
|
||||
{
|
||||
UINT8 *src, *dest;
|
||||
patch_t *patch;
|
||||
INT32 x, y, step, boff;
|
||||
|
||||
// quickfix, don't cache lumps in both modes
|
||||
if (rendermode != render_soft)
|
||||
return;
|
||||
|
||||
// draw pattern around the status bar too (when hires),
|
||||
// so return only when in full-screen without status bar.
|
||||
if (scaledviewwidth == vid.width && viewheight == vid.height)
|
||||
return;
|
||||
|
||||
src = scr_borderpatch;
|
||||
dest = vid.screens[1];
|
||||
|
||||
for (y = 0; y < vid.height; y++)
|
||||
{
|
||||
for (x = 0; x < vid.width/128; x++)
|
||||
{
|
||||
M_Memcpy (dest, src+((y&127)<<7), 128);
|
||||
dest += 128;
|
||||
}
|
||||
|
||||
if (vid.width&127)
|
||||
{
|
||||
M_Memcpy(dest, src+((y&127)<<7), vid.width&127);
|
||||
dest += (vid.width&127);
|
||||
}
|
||||
}
|
||||
|
||||
// don't draw the borders when viewwidth is full vid.width.
|
||||
if (scaledviewwidth == vid.width)
|
||||
return;
|
||||
|
||||
step = 8;
|
||||
boff = 8;
|
||||
|
||||
patch = W_CacheLumpNum(viewborderlump[BRDR_T], PU_CACHE);
|
||||
for (x = 0; x < scaledviewwidth; x += step)
|
||||
V_DrawPatch(viewwindowx + x, viewwindowy - boff, 1, patch);
|
||||
|
||||
patch = W_CacheLumpNum(viewborderlump[BRDR_B], PU_CACHE);
|
||||
for (x = 0; x < scaledviewwidth; x += step)
|
||||
V_DrawPatch(viewwindowx + x, viewwindowy + viewheight, 1, patch);
|
||||
|
||||
patch = W_CacheLumpNum(viewborderlump[BRDR_L], PU_CACHE);
|
||||
for (y = 0; y < viewheight; y += step)
|
||||
V_DrawPatch(viewwindowx - boff, viewwindowy + y, 1, patch);
|
||||
|
||||
patch = W_CacheLumpNum(viewborderlump[BRDR_R],PU_CACHE);
|
||||
for (y = 0; y < viewheight; y += step)
|
||||
V_DrawPatch(viewwindowx + scaledviewwidth, viewwindowy + y, 1,
|
||||
patch);
|
||||
|
||||
// Draw beveled corners.
|
||||
V_DrawPatch(viewwindowx - boff, viewwindowy - boff, 1,
|
||||
W_CacheLumpNum(viewborderlump[BRDR_TL], PU_CACHE));
|
||||
V_DrawPatch(viewwindowx + scaledviewwidth, viewwindowy - boff, 1,
|
||||
W_CacheLumpNum(viewborderlump[BRDR_TR], PU_CACHE));
|
||||
V_DrawPatch(viewwindowx - boff, viewwindowy + viewheight, 1,
|
||||
W_CacheLumpNum(viewborderlump[BRDR_BL], PU_CACHE));
|
||||
V_DrawPatch(viewwindowx + scaledviewwidth, viewwindowy + viewheight, 1,
|
||||
W_CacheLumpNum(viewborderlump[BRDR_BR], PU_CACHE));
|
||||
}
|
||||
|
||||
/** \brief The R_DrawViewBorder
|
||||
|
||||
Draws the border around the view
|
||||
for different size windows?
|
||||
*/
|
||||
void R_DrawViewBorder(void)
|
||||
{
|
||||
INT32 top, side, ofs;
|
||||
|
||||
if (rendermode == render_none)
|
||||
return;
|
||||
#ifdef HWRENDER
|
||||
if (rendermode != render_soft)
|
||||
{
|
||||
HWR_DrawViewBorder(0);
|
||||
return;
|
||||
}
|
||||
else
|
||||
#endif
|
||||
|
||||
#ifdef DEBUG
|
||||
fprintf(stderr,"RDVB: vidwidth %d vidheight %d scaledviewwidth %d viewheight %d\n",
|
||||
vid.width, vid.height, scaledviewwidth, viewheight);
|
||||
#endif
|
||||
|
||||
if (scaledviewwidth == vid.width)
|
||||
return;
|
||||
|
||||
top = (vid.height - viewheight)>>1;
|
||||
side = (vid.width - scaledviewwidth)>>1;
|
||||
|
||||
// copy top and one line of left side
|
||||
R_VideoErase(0, top*vid.width+side);
|
||||
|
||||
// copy one line of right side and bottom
|
||||
ofs = (viewheight+top)*vid.width - side;
|
||||
R_VideoErase(ofs, top*vid.width + side);
|
||||
|
||||
// copy sides using wraparound
|
||||
ofs = top*vid.width + vid.width-side;
|
||||
side <<= 1;
|
||||
|
||||
// simpler using our VID_Blit routine
|
||||
VID_BlitLinearScreen(vid.screens[1] + ofs, vid.screens[0] + ofs, side, viewheight - 1,
|
||||
vid.width, vid.width);
|
||||
}
|
||||
#endif
|
||||
|
||||
// ==========================================================================
|
||||
// INCLUDE DRAWING CODE HERE
|
||||
// ==========================================================================
|
||||
|
||||
+24
-35
@@ -25,15 +25,12 @@ extern "C" {
|
||||
// -------------------------------
|
||||
// COMMON STUFF FOR 8bpp AND 16bpp
|
||||
// -------------------------------
|
||||
extern UINT8 *renderscreen;
|
||||
extern INT32 linesize;
|
||||
|
||||
FUNCINLINE static ATTRINLINE UINT8 *R_Address(INT32 px, INT32 py)
|
||||
{
|
||||
return renderscreen + (py + viewwindowy) + (viewwindowx + px) * vid.height;
|
||||
return vid.screens[0] + (py + viewwindowy) * vid.width + (viewwindowx + px);
|
||||
}
|
||||
|
||||
|
||||
typedef struct {
|
||||
float x, y, z;
|
||||
} floatv3_t;
|
||||
@@ -102,6 +99,16 @@ extern floatv3_t *ds_su, *ds_sv, *ds_sz;
|
||||
|
||||
extern float focallengthf;
|
||||
|
||||
enum columncontext_e
|
||||
{
|
||||
COLUMNCONTEXT_DIRECT = 0,
|
||||
COLUMNCONTEXT_FLUSH,
|
||||
};
|
||||
|
||||
extern enum columncontext_e columncontext;
|
||||
void R_SetColumnContext(enum columncontext_e _columncontext);
|
||||
|
||||
void R_ResetColumnBuffer(void);
|
||||
|
||||
typedef void (coldrawfunc_t)(drawcolumndata_t*);
|
||||
typedef void (spandrawfunc_t)(drawspandata_t*);
|
||||
@@ -152,29 +159,12 @@ extern spandrawfunc_t *spanfuncs[SPANDRAWFUNC_MAX];
|
||||
|
||||
void R_DrawMaskedColumn(drawcolumndata_t* dc, column_t *column);
|
||||
|
||||
/// \brief Top border
|
||||
#define BRDR_T 0
|
||||
/// \brief Bottom border
|
||||
#define BRDR_B 1
|
||||
/// \brief Left border
|
||||
#define BRDR_L 2
|
||||
/// \brief Right border
|
||||
#define BRDR_R 3
|
||||
/// \brief Topleft border
|
||||
#define BRDR_TL 4
|
||||
/// \brief Topright border
|
||||
#define BRDR_TR 5
|
||||
/// \brief Bottomleft border
|
||||
#define BRDR_BL 6
|
||||
/// \brief Bottomright border
|
||||
#define BRDR_BR 7
|
||||
|
||||
extern lumpnum_t viewborderlump[8];
|
||||
|
||||
// ------------------------------------------------
|
||||
// r_draw.c COMMON ROUTINES FOR BOTH 8bpp and 16bpp
|
||||
// r_draw.c
|
||||
// ------------------------------------------------
|
||||
|
||||
// Custom player skin translation
|
||||
|
||||
#define GTC_CACHE 1
|
||||
#define GTC_MENUCACHE GTC_CACHE
|
||||
//@TODO Add a separate caching mechanism for menu colormaps distinct from in-level GTC_CACHE. For now this is still preferable to memory leaks...
|
||||
@@ -219,19 +209,9 @@ UINT8 *R_GetBlendTable(int style, INT32 alphalevel);
|
||||
|
||||
boolean R_BlendLevelVisible(INT32 blendmode, INT32 alphalevel);
|
||||
|
||||
// Custom player skin translation
|
||||
void R_InitViewBuffer(INT32 width, INT32 height);
|
||||
void R_InitViewBorder(void);
|
||||
void R_InitViewBuffer(void);
|
||||
void R_VideoErase(size_t ofs, INT32 count);
|
||||
|
||||
// Rendering function.
|
||||
#if 0
|
||||
void R_FillBackScreen(void);
|
||||
|
||||
// If the view size is not full screen, draws a border around it.
|
||||
void R_DrawViewBorder(void);
|
||||
#endif
|
||||
|
||||
#define TRANSPARENTPIXEL 247
|
||||
|
||||
// -----------------
|
||||
@@ -250,6 +230,15 @@ void R_DrawTranslatedTranslucentColumn(drawcolumndata_t* dc);
|
||||
void R_Draw2sMultiPatchColumn(drawcolumndata_t* dc);
|
||||
void R_Draw2sMultiPatchTranslucentColumn(drawcolumndata_t* dc);
|
||||
|
||||
// column drawers which use buffered drawing with flush
|
||||
void R_DrawColumn_Flush(drawcolumndata_t* dc);
|
||||
void R_DrawTranslucentColumn_Flush(drawcolumndata_t* dc);
|
||||
void R_DrawTranslatedColumn_Flush(drawcolumndata_t* dc);
|
||||
void R_DrawColumnShadowed_Flush(drawcolumndata_t* dc);
|
||||
void R_DrawTranslatedTranslucentColumn_Flush(drawcolumndata_t* dc);
|
||||
void R_Draw2sMultiPatchColumn_Flush(drawcolumndata_t* dc);
|
||||
void R_Draw2sMultiPatchTranslucentColumn_Flush(drawcolumndata_t* dc);
|
||||
|
||||
void R_DrawFogColumn(drawcolumndata_t* dc);
|
||||
|
||||
// span drawers
|
||||
|
||||
+66
-21
@@ -21,6 +21,8 @@
|
||||
// a has a constant z depth from top to bottom.
|
||||
//
|
||||
|
||||
#include "r_draw_flush.cpp"
|
||||
|
||||
enum DrawColumnType
|
||||
{
|
||||
DC_BASIC = 0x0000,
|
||||
@@ -28,11 +30,12 @@ enum DrawColumnType
|
||||
DC_TRANSMAP = 0x0002,
|
||||
DC_HOLES = 0x0004,
|
||||
DC_LIGHTLIST = 0x0008,
|
||||
DC_DIRECT = 0x0010, // draw our columns directly to screen!
|
||||
};
|
||||
|
||||
template<DrawColumnType Type>
|
||||
FUNCINLINE static ATTRINLINE constexpr UINT8
|
||||
R_GetColumnTranslated(drawcolumndata_t* dc, UINT8 col, const UINT8 * restrict colormap)
|
||||
R_GetColumnTranslated(const drawcolumndata_t* dc, UINT8 col, const UINT8 * restrict colormap)
|
||||
{
|
||||
if constexpr (Type & DrawColumnType::DC_COLORMAP)
|
||||
{
|
||||
@@ -42,9 +45,10 @@ R_GetColumnTranslated(drawcolumndata_t* dc, UINT8 col, const UINT8 * restrict co
|
||||
return colormap[col];
|
||||
}
|
||||
|
||||
// translucency is handled on flush side now!
|
||||
template<DrawColumnType Type>
|
||||
FUNCINLINE static ATTRINLINE constexpr UINT8
|
||||
R_GetColumnTranslucent(drawcolumndata_t* dc, UINT8 * restrict dest, UINT8 col, const UINT8 * restrict colormap)
|
||||
R_GetColumnTranslucent(const drawcolumndata_t* dc, UINT8 * restrict dest, UINT8 col, const UINT8 * restrict colormap)
|
||||
{
|
||||
col = R_GetColumnTranslated<Type>(dc, col, colormap);
|
||||
|
||||
@@ -60,7 +64,7 @@ R_GetColumnTranslucent(drawcolumndata_t* dc, UINT8 * restrict dest, UINT8 col, c
|
||||
|
||||
template<DrawColumnType Type>
|
||||
FUNCINLINE static ATTRINLINE constexpr UINT8
|
||||
R_DrawColumnPixel(drawcolumndata_t* dc, UINT8 * restrict dest, UINT32 bit, const UINT8 * restrict source, const UINT8 * restrict colormap)
|
||||
R_DrawColumnPixel(const drawcolumndata_t* dc, UINT8 * restrict dest, UINT32 bit, const UINT8 * restrict source, const UINT8 * restrict colormap)
|
||||
{
|
||||
UINT8 col = source[bit];
|
||||
|
||||
@@ -72,6 +76,7 @@ R_DrawColumnPixel(drawcolumndata_t* dc, UINT8 * restrict dest, UINT32 bit, const
|
||||
}
|
||||
}
|
||||
|
||||
// if we dont buffer our columns, we need to handle translucency again
|
||||
return R_GetColumnTranslucent<Type>(dc, dest, col, colormap);
|
||||
}
|
||||
|
||||
@@ -83,8 +88,18 @@ static void R_DrawColumnTemplate(drawcolumndata_t *dc)
|
||||
{
|
||||
INT32 count;
|
||||
|
||||
// leban 1/17/99:
|
||||
// removed the + 1 here, adjusted the if test, and added an increment
|
||||
// later. this helps a compiler pipeline a bit better. the x86
|
||||
// assembler also does this.
|
||||
count = dc->yh - dc->yl;
|
||||
|
||||
// leban 1/17/99:
|
||||
// this case isn't executed too often. depending on how many instructions
|
||||
// there are between here and the second if test below, this case could
|
||||
// be moved down and might save instructions overall. since there are
|
||||
// probably different wads that favor one way or the other, i'll leave
|
||||
// this alone for now.
|
||||
if (count < 0) // Zero length, column does not exceed a pixel.
|
||||
{
|
||||
return;
|
||||
@@ -153,6 +168,7 @@ static void R_DrawColumnTemplate(drawcolumndata_t *dc)
|
||||
}
|
||||
|
||||
R_DrawColumnTemplate<NewType>(&dc_copy);
|
||||
|
||||
if (solid)
|
||||
{
|
||||
dc_copy.yl = bheight;
|
||||
@@ -186,8 +202,9 @@ static void R_DrawColumnTemplate(drawcolumndata_t *dc)
|
||||
// killough 2/1/98: more performance tuning
|
||||
|
||||
intptr_t frac;
|
||||
// Looks familiar.
|
||||
const intptr_t fracstep = dc->iscale;
|
||||
const intptr_t heightmask = dc->sourcelength-1;
|
||||
const intptr_t heightmask = dc->sourcelength-1; // CPhipps - specify type
|
||||
constexpr INT32 npow2min = -1;
|
||||
const INT32 npow2max = dc->sourcelength;
|
||||
|
||||
@@ -195,9 +212,27 @@ static void R_DrawColumnTemplate(drawcolumndata_t *dc)
|
||||
const lighttable_t * restrict colormap = dc->colormap;
|
||||
|
||||
// Framebuffer destination address.
|
||||
UINT8 * restrict dest = R_Address(dc->x, dc->yl);
|
||||
// SoM: MAGIC
|
||||
UINT8 * restrict dest;
|
||||
|
||||
count++;
|
||||
if constexpr (Type & DrawColumnType::DC_DIRECT)
|
||||
dest = R_Address(dc->x, dc->yl);
|
||||
else if constexpr ((Type & (DrawColumnType::DC_COLORMAP | DrawColumnType::DC_TRANSMAP))
|
||||
== (DrawColumnType::DC_COLORMAP | DrawColumnType::DC_TRANSMAP))
|
||||
dest = R_GetBufferColormapTrans(dc);
|
||||
else if constexpr (Type & DrawColumnType::DC_TRANSMAP)
|
||||
dest = R_GetBufferTrans(dc);
|
||||
else if constexpr (Type & DrawColumnType::DC_COLORMAP)
|
||||
dest = R_GetBufferColormap(dc);
|
||||
else
|
||||
dest = R_GetBufferOpaque(dc);
|
||||
|
||||
INT32 stride = 8; //SoM: Oh, Oh it's MAGIC! You know...
|
||||
|
||||
if constexpr (Type & DrawColumnType::DC_DIRECT)
|
||||
stride = vid.width;
|
||||
|
||||
count++; // killough 1/99: minor tuning
|
||||
|
||||
// Determine scaling, which is the only mapping to be done.
|
||||
frac = (dc->texturemid + FixedMul((dc->yl << FRACBITS) - centeryfrac, fracstep));
|
||||
@@ -207,10 +242,11 @@ static void R_DrawColumnTemplate(drawcolumndata_t *dc)
|
||||
case 255:
|
||||
case 127:
|
||||
{
|
||||
while(count--)
|
||||
while (count--)
|
||||
{
|
||||
*dest = R_DrawColumnPixel<Type>(dc, dest, (frac>>FRACBITS) & heightmask, source, colormap);
|
||||
dest++;
|
||||
|
||||
dest += stride;
|
||||
frac += fracstep;
|
||||
}
|
||||
}
|
||||
@@ -225,7 +261,8 @@ static void R_DrawColumnTemplate(drawcolumndata_t *dc)
|
||||
while (--count >= 0)
|
||||
{
|
||||
*dest = R_DrawColumnPixel<Type>(dc, dest, frac>>FRACBITS, source, colormap);
|
||||
dest++;
|
||||
|
||||
dest += stride;
|
||||
frac += fracstep;
|
||||
}
|
||||
}
|
||||
@@ -237,11 +274,13 @@ static void R_DrawColumnTemplate(drawcolumndata_t *dc)
|
||||
while ((count -= 2) >= 0) // texture height is a power of 2 -- killough
|
||||
{
|
||||
*dest = R_DrawColumnPixel<Type>(dc, dest, (frac>>FRACBITS) & heightmask, source, colormap);
|
||||
dest++;
|
||||
|
||||
dest += stride;
|
||||
frac += fracstep;
|
||||
|
||||
*dest = R_DrawColumnPixel<Type>(dc, dest, (frac>>FRACBITS) & heightmask, source, colormap);
|
||||
dest++;
|
||||
|
||||
dest += stride;
|
||||
frac += fracstep;
|
||||
}
|
||||
|
||||
@@ -273,13 +312,13 @@ static void R_DrawColumnTemplate(drawcolumndata_t *dc)
|
||||
{
|
||||
// Re-map color indices from wall texture column
|
||||
// using a lighting/special effects LUT.
|
||||
// heightmask is the Tutti-Frutti fix
|
||||
// heightmask is the Tutti-Frutti fix -- killough
|
||||
|
||||
// -1 is the lower clamp bound because column posts have a "safe" byte before the real data
|
||||
// and a few bytes after as well
|
||||
*dest = R_DrawColumnPixel<Type>(dc, dest, CLAMP((frac >> FRACBITS), npow2min, npow2max), source, colormap);
|
||||
|
||||
dest++;
|
||||
dest += stride;
|
||||
|
||||
#if __SIZEOF_POINTER__ < 8 // 64-bit systems have large enough numbers for this to be a non-issue
|
||||
// Avoid overflow.
|
||||
@@ -313,13 +352,18 @@ static void R_DrawColumnTemplate(drawcolumndata_t *dc)
|
||||
R_DrawColumnTemplate<opt>(dc); \
|
||||
}
|
||||
|
||||
DEFINE_COLUMN_FUNC(R_DrawColumn, DC_BASIC)
|
||||
DEFINE_COLUMN_FUNC(R_DrawTranslucentColumn, DC_TRANSMAP)
|
||||
DEFINE_COLUMN_FUNC(R_DrawTranslatedColumn, DC_COLORMAP)
|
||||
DEFINE_COLUMN_FUNC(R_DrawColumnShadowed, DC_LIGHTLIST)
|
||||
DEFINE_COLUMN_FUNC(R_DrawTranslatedTranslucentColumn, DC_COLORMAP|DC_TRANSMAP)
|
||||
DEFINE_COLUMN_FUNC(R_Draw2sMultiPatchColumn, DC_HOLES)
|
||||
DEFINE_COLUMN_FUNC(R_Draw2sMultiPatchTranslucentColumn, DC_HOLES|DC_TRANSMAP)
|
||||
#define DEFINE_COLUMN_COMBO(name, flags) \
|
||||
DEFINE_COLUMN_FUNC(name, flags|DC_DIRECT) \
|
||||
DEFINE_COLUMN_FUNC(name ## _Flush, flags)
|
||||
|
||||
DEFINE_COLUMN_COMBO(R_DrawColumn, DC_BASIC)
|
||||
DEFINE_COLUMN_COMBO(R_DrawTranslucentColumn, DC_TRANSMAP)
|
||||
DEFINE_COLUMN_COMBO(R_DrawTranslatedColumn, DC_COLORMAP)
|
||||
DEFINE_COLUMN_COMBO(R_DrawColumnShadowed, DC_LIGHTLIST)
|
||||
DEFINE_COLUMN_COMBO(R_DrawTranslatedTranslucentColumn, DC_COLORMAP|DC_TRANSMAP)
|
||||
DEFINE_COLUMN_COMBO(R_Draw2sMultiPatchColumn, DC_HOLES)
|
||||
DEFINE_COLUMN_COMBO(R_Draw2sMultiPatchTranslucentColumn, DC_HOLES|DC_TRANSMAP)
|
||||
|
||||
|
||||
/** \brief The R_DrawFogColumn function
|
||||
Fog wall.
|
||||
@@ -345,6 +389,7 @@ void R_DrawFogColumn(drawcolumndata_t* dc)
|
||||
// Framebuffer destination address.
|
||||
dest = R_Address(dc->x, dc->yl);
|
||||
|
||||
const INT32 stride = vid.width;
|
||||
const lighttable_t * restrict colormap = dc->colormap;
|
||||
|
||||
// Determine scaling, which is the only mapping to be done.
|
||||
@@ -352,6 +397,6 @@ void R_DrawFogColumn(drawcolumndata_t* dc)
|
||||
{
|
||||
// Simple. Apply the colormap to what's already on the screen.
|
||||
*dest = colormap[*dest];
|
||||
dest++;
|
||||
dest += stride;
|
||||
} while (count--);
|
||||
}
|
||||
@@ -0,0 +1,269 @@
|
||||
// SONIC ROBO BLAST 2 KART
|
||||
//-----------------------------------------------------------------------------
|
||||
// Copyright (C) 2025 by Kart Krew.
|
||||
// Copyright (C) 2020 by Sonic Team Junior.
|
||||
// Copyright (C) 2000 by DooM Legacy Team.
|
||||
// Copyright (C) 1996 by id Software, Inc.
|
||||
// Copyright (C) 1999 by Chi Hoang, Lee Killough, Jim Flynn, Rand Phares, Ty Halderman
|
||||
// Copyright (C) 1999-2000 by Jess Haas, Nicolas Kalkhof, Colin Phipps, Florian Schulze
|
||||
// Copyright (C) Copyright 2005, 2006 by Florian Schulze, Colin Phipps, Neil Stevens, Andrey Budko
|
||||
// Copyright (C) 2013 by James Haley, Stephen McGranahan, et al.
|
||||
//
|
||||
// This program is free software distributed under the
|
||||
// terms of the GNU General Public License, version 2.
|
||||
// See the 'LICENSE' file for more details.
|
||||
//-----------------------------------------------------------------------------
|
||||
/// \file r_draw_flush.cpp
|
||||
/// \brief Optimized quad column buffer code. By SoM.
|
||||
/// \note no includes because this is included as part of r_draw.cpp
|
||||
|
||||
template<ColumnFlushType Type>
|
||||
FUNCINLINE static ATTRINLINE constexpr UINT8
|
||||
R_GetFlushPixelTranslated(const drawcolumndata_temp_t *t_dc, UINT8 col)
|
||||
{
|
||||
if constexpr (Type & (ColumnFlushType::FLUSH_COLORMAP | ColumnFlushType::FLUSH_COLORMAP_TRANS))
|
||||
{
|
||||
col = t_dc->translation[col];
|
||||
}
|
||||
|
||||
return col;
|
||||
}
|
||||
|
||||
template<ColumnFlushType Type>
|
||||
FUNCINLINE static ATTRINLINE constexpr UINT8
|
||||
R_GetFlushPixelTranslucent(const drawcolumndata_temp_t *t_dc, UINT8 * restrict dest, UINT8 col)
|
||||
{
|
||||
col = R_GetFlushPixelTranslated<Type>(t_dc, col);
|
||||
|
||||
if constexpr (Type & (ColumnFlushType::FLUSH_TRANS | ColumnFlushType::FLUSH_COLORMAP_TRANS))
|
||||
{
|
||||
// haleyjd 09/11/04: use temptranmap here
|
||||
return *(t_dc->transmap + (col << 8) + (*dest));
|
||||
}
|
||||
else
|
||||
{
|
||||
return col;
|
||||
}
|
||||
}
|
||||
|
||||
template<ColumnFlushType Type>
|
||||
FUNCINLINE static ATTRINLINE constexpr UINT8
|
||||
R_DrawFlushPixel(const drawcolumndata_temp_t *t_dc, UINT8 * restrict dest, const UINT8 * restrict source)
|
||||
{
|
||||
UINT8 col = *source;
|
||||
return R_GetFlushPixelTranslucent<Type>(t_dc, dest, col);
|
||||
}
|
||||
|
||||
//
|
||||
// R_FlushWhole
|
||||
//
|
||||
// Flushes the entire columns in the buffer, one at a time.
|
||||
// This is used when a quad flush isn't possible.
|
||||
//
|
||||
template<ColumnFlushType Type>
|
||||
static void R_FlushWhole(void)
|
||||
{
|
||||
UINT8 * restrict source;
|
||||
UINT8 * restrict dest;
|
||||
INT32 count, yl;
|
||||
const INT32 stride = vid.width;
|
||||
drawcolumndata_temp_t *t_dc = &temp_dc;
|
||||
UINT8 *restrict buf = t_dc->buf;
|
||||
|
||||
while (--t_dc->x >= 0)
|
||||
{
|
||||
yl = t_dc->yl[t_dc->x];
|
||||
source = &buf[t_dc->x + (yl << 3)];
|
||||
dest = R_Address(t_dc->startx + t_dc->x, yl);
|
||||
count = t_dc->yh[t_dc->x] - yl + 1;
|
||||
|
||||
while (--count >= 0)
|
||||
{
|
||||
*dest = R_DrawFlushPixel<Type>(t_dc, dest, source);
|
||||
source += 8;
|
||||
dest += stride;
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
//
|
||||
// R_FlushHT
|
||||
//
|
||||
// Flushes the head and tail of columns in the buffer in
|
||||
// preparation for a quad flush.
|
||||
//
|
||||
template<ColumnFlushType Type>
|
||||
static void R_FlushHT(void)
|
||||
{
|
||||
UINT8 * restrict source;
|
||||
UINT8 * restrict dest;
|
||||
INT32 count, colnum = 0;
|
||||
INT32 yl, yh;
|
||||
const INT32 stride = vid.width;
|
||||
const drawcolumndata_temp_t *t_dc = &temp_dc;
|
||||
UINT8 *restrict buf = t_dc->buf;
|
||||
|
||||
while (colnum < 8)
|
||||
{
|
||||
yl = t_dc->yl[colnum];
|
||||
yh = t_dc->yh[colnum];
|
||||
|
||||
// flush column head
|
||||
if (yl < t_dc->commontop)
|
||||
{
|
||||
source = &buf[colnum + (yl << 3)];
|
||||
dest = R_Address(t_dc->startx + colnum, yl);
|
||||
count = t_dc->commontop - yl;
|
||||
|
||||
while (--count >= 0)
|
||||
{
|
||||
*dest = R_DrawFlushPixel<Type>(t_dc, dest, source);
|
||||
source += 8;
|
||||
dest += stride;
|
||||
}
|
||||
}
|
||||
|
||||
// flush column tail
|
||||
if (yh > t_dc->commonbot)
|
||||
{
|
||||
source = &buf[colnum + ((t_dc->commonbot + 1) << 3)];
|
||||
dest = R_Address(t_dc->startx + colnum, t_dc->commonbot + 1);
|
||||
count = yh - t_dc->commonbot;
|
||||
|
||||
while (--count >= 0)
|
||||
{
|
||||
*dest = R_DrawFlushPixel<Type>(t_dc, dest, source);
|
||||
source += 8;
|
||||
dest += stride;
|
||||
}
|
||||
}
|
||||
|
||||
++colnum;
|
||||
}
|
||||
}
|
||||
|
||||
// Begin: Quad column flushing functions.
|
||||
template<ColumnFlushType Type>
|
||||
static void R_FlushQuad(void)
|
||||
{
|
||||
const INT32 stride = vid.width;
|
||||
const drawcolumndata_temp_t *t_dc = &temp_dc;
|
||||
INT32 count = t_dc->commonbot - t_dc->commontop + 1;
|
||||
const UINT8 *restrict buf = t_dc->buf;
|
||||
|
||||
const UINT8 * restrict source = buf + (t_dc->commontop << 3);
|
||||
UINT8 * restrict dest = R_Address(t_dc->startx, t_dc->commontop);
|
||||
|
||||
if constexpr (Type & ColumnFlushType::FLUSH_OPAQUE)
|
||||
{
|
||||
#if __SIZEOF_POINTER__ >= 8 // does not make much sense on 32bit targets
|
||||
// 8 byte aligned copy -- make sure our dest ptr, source ptr AND stride are a multiple of 8!
|
||||
if ((((uintptr_t)dest | (uintptr_t)source | stride) & 7) == 0)
|
||||
{
|
||||
const INT64 *source64 = reinterpret_cast<const INT64 *>(source);
|
||||
INT64 *dest64 = reinterpret_cast<INT64 *>(dest);
|
||||
const INT32 deststep = stride / 8;
|
||||
|
||||
while (--count >= 0)
|
||||
{
|
||||
*dest64 = *source64++;
|
||||
dest64 += deststep;
|
||||
}
|
||||
}
|
||||
else
|
||||
#endif
|
||||
{
|
||||
while (--count >= 0)
|
||||
{
|
||||
dest[0] = source[0];
|
||||
dest[1] = source[1];
|
||||
dest[2] = source[2];
|
||||
dest[3] = source[3];
|
||||
dest[4] = source[4];
|
||||
dest[5] = source[5];
|
||||
dest[6] = source[6];
|
||||
dest[7] = source[7];
|
||||
source += 8;
|
||||
dest += stride;
|
||||
}
|
||||
}
|
||||
}
|
||||
else
|
||||
{
|
||||
while (--count >= 0)
|
||||
{
|
||||
dest[0] = R_DrawFlushPixel<Type>(t_dc, &dest[0], &source[0]);
|
||||
dest[1] = R_DrawFlushPixel<Type>(t_dc, &dest[1], &source[1]);
|
||||
dest[2] = R_DrawFlushPixel<Type>(t_dc, &dest[2], &source[2]);
|
||||
dest[3] = R_DrawFlushPixel<Type>(t_dc, &dest[3], &source[3]);
|
||||
dest[4] = R_DrawFlushPixel<Type>(t_dc, &dest[4], &source[4]);
|
||||
dest[5] = R_DrawFlushPixel<Type>(t_dc, &dest[5], &source[5]);
|
||||
dest[6] = R_DrawFlushPixel<Type>(t_dc, &dest[6], &source[6]);
|
||||
dest[7] = R_DrawFlushPixel<Type>(t_dc, &dest[7], &source[7]);
|
||||
source += 8;
|
||||
dest += stride;
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
// haleyjd 09/12/04: split up R_GetBuffer into various different
|
||||
// functions to minimize the number of branches and take advantage
|
||||
// of as much precalculated information as possible.
|
||||
template<ColumnFlushType Type>
|
||||
static UINT8 *R_GetBuffer(drawcolumndata_t *dc)
|
||||
{
|
||||
drawcolumndata_temp_t *t_dc = &temp_dc;
|
||||
|
||||
// haleyjd: reordered predicates
|
||||
if (t_dc->x == 8 ||
|
||||
(t_dc->x && (t_dc->type != Type || t_dc->x + t_dc->startx != dc->x)))
|
||||
R_FlushColumns();
|
||||
|
||||
if (!t_dc->x)
|
||||
{
|
||||
++t_dc->x;
|
||||
t_dc->startx = dc->x;
|
||||
t_dc->yl[0] = t_dc->commontop = dc->yl;
|
||||
t_dc->yh[0] = t_dc->commonbot = dc->yh;
|
||||
t_dc->type = Type;
|
||||
|
||||
if constexpr (Type & (ColumnFlushType::FLUSH_TRANS | ColumnFlushType::FLUSH_COLORMAP_TRANS))
|
||||
{
|
||||
t_dc->transmap = dc->transmap;
|
||||
}
|
||||
|
||||
if constexpr (Type & (ColumnFlushType::FLUSH_COLORMAP | ColumnFlushType::FLUSH_COLORMAP_TRANS))
|
||||
{
|
||||
t_dc->translation = dc->translation;
|
||||
}
|
||||
|
||||
R_FlushWholeColumns = R_FlushWhole<Type>;
|
||||
R_FlushHTColumns = R_FlushHT<Type>;
|
||||
R_FlushQuadColumn = R_FlushQuad<Type>;
|
||||
|
||||
return &t_dc->buf[dc->yl << 3];
|
||||
}
|
||||
|
||||
t_dc->yl[t_dc->x] = dc->yl;
|
||||
t_dc->yh[t_dc->x] = dc->yh;
|
||||
|
||||
if (dc->yl > t_dc->commontop)
|
||||
t_dc->commontop = dc->yl;
|
||||
if (dc->yh < t_dc->commonbot)
|
||||
t_dc->commonbot = dc->yh;
|
||||
|
||||
return &t_dc->buf[(dc->yl << 3) + t_dc->x++];
|
||||
}
|
||||
|
||||
#define DEFINE_GETBUF_FUNC(name, flags) \
|
||||
FUNCINLINE static ATTRINLINE UINT8 *name(drawcolumndata_t *dc) \
|
||||
{ \
|
||||
constexpr ColumnFlushType opt = static_cast<ColumnFlushType>(flags); \
|
||||
return R_GetBuffer<opt>(dc); \
|
||||
}
|
||||
|
||||
DEFINE_GETBUF_FUNC(R_GetBufferOpaque, FLUSH_OPAQUE)
|
||||
DEFINE_GETBUF_FUNC(R_GetBufferTrans, FLUSH_TRANS)
|
||||
DEFINE_GETBUF_FUNC(R_GetBufferColormap, FLUSH_COLORMAP)
|
||||
DEFINE_GETBUF_FUNC(R_GetBufferColormapTrans, FLUSH_COLORMAP_TRANS)
|
||||
|
||||
+56
-55
@@ -51,7 +51,7 @@ enum DrawSpanType
|
||||
|
||||
template<DrawSpanType Type>
|
||||
FUNCINLINE static ATTRINLINE constexpr UINT8
|
||||
R_GetSpanTranslated(drawspandata_t* ds, UINT8 col)
|
||||
R_GetSpanTranslated(const drawspandata_t* ds, UINT8 col)
|
||||
{
|
||||
if constexpr (Type & DrawSpanType::DS_COLORMAP)
|
||||
{
|
||||
@@ -65,7 +65,7 @@ R_GetSpanTranslated(drawspandata_t* ds, UINT8 col)
|
||||
|
||||
template<DrawSpanType Type>
|
||||
FUNCINLINE static ATTRINLINE constexpr UINT8
|
||||
R_GetSpanTranslucent(drawspandata_t* ds, UINT8 *dsrc, const UINT8 *colormap, UINT8 col)
|
||||
R_GetSpanTranslucent(const drawspandata_t* ds, UINT8 *dsrc, const UINT8 *colormap, UINT8 col)
|
||||
{
|
||||
col = colormap[R_GetSpanTranslated<Type>(ds, col)];
|
||||
|
||||
@@ -81,7 +81,7 @@ R_GetSpanTranslucent(drawspandata_t* ds, UINT8 *dsrc, const UINT8 *colormap, UIN
|
||||
|
||||
template<DrawSpanType Type>
|
||||
FUNCINLINE static ATTRINLINE constexpr UINT8
|
||||
R_DrawSpanPixel(drawspandata_t* ds, UINT8 *dsrc, const UINT8 *colormap, UINT32 bit, const UINT8 *source)
|
||||
R_DrawSpanPixel(const drawspandata_t* ds, UINT8 *dsrc, const UINT8 *colormap, UINT32 bit, const UINT8 *source)
|
||||
{
|
||||
UINT8 col = source[bit];
|
||||
|
||||
@@ -110,17 +110,15 @@ static void R_DrawSpanTemplate(drawspandata_t* ds)
|
||||
UINT8 * restrict dest = R_Address(ds->x1, ds->y);
|
||||
UINT8 * restrict dsrc;
|
||||
|
||||
const UINT8 * restrict deststop = vid.screens[0] + vid.height *vid.width;
|
||||
const UINT8 * restrict deststop = vid.screens[0] + vid.width * vid.height;
|
||||
|
||||
if (dest > deststop)
|
||||
if (dest+8 > deststop)
|
||||
{
|
||||
return;
|
||||
}
|
||||
|
||||
intptr_t count = (ds->x2 - ds->x1 + 1);
|
||||
//size_t i;
|
||||
|
||||
const INT32 stride = vid.height;
|
||||
size_t i;
|
||||
|
||||
xposition = ds->xfrac; yposition = ds->yfrac;
|
||||
xstep = ds->xstep; ystep = ds->ystep;
|
||||
@@ -145,14 +143,14 @@ static void R_DrawSpanTemplate(drawspandata_t* ds)
|
||||
|
||||
if constexpr (Type & DS_RIPPLE)
|
||||
{
|
||||
dsrc = vid.screens[1] + (ds->y + ds->bgofs) + ds->x1 * vid.height;
|
||||
dsrc = vid.screens[1] + (ds->y + ds->bgofs) * vid.width + ds->x1;
|
||||
}
|
||||
else
|
||||
{
|
||||
dsrc = dest;
|
||||
}
|
||||
|
||||
/*while (count >= 8)
|
||||
while (count >= 8)
|
||||
{
|
||||
// SoM: Why didn't I see this earlier? the spot variable is a waste now because we don't
|
||||
// have the uber complicated math to calculate it now, so that was a memory write we didn't
|
||||
@@ -162,26 +160,34 @@ static void R_DrawSpanTemplate(drawspandata_t* ds)
|
||||
{
|
||||
bit = ((yposition >> ds->nflatyshift) & ds->nflatmask) | (xposition >> ds->nflatxshift);
|
||||
|
||||
dest[i] = R_DrawSpanPixel<Type>(ds, &dsrc[i], colormap, bit, source);
|
||||
if constexpr (Type & DS_RIPPLE)
|
||||
dest[i] = R_DrawSpanPixel<Type>(ds, &dsrc[i], colormap, bit, source);
|
||||
else
|
||||
dest[i] = R_DrawSpanPixel<Type>(ds, &dest[i], colormap, bit, source);
|
||||
|
||||
xposition += xstep;
|
||||
yposition += ystep;
|
||||
}
|
||||
|
||||
dest += 8;
|
||||
dsrc += 8;
|
||||
if constexpr (Type & DS_RIPPLE)
|
||||
dsrc += 8;
|
||||
|
||||
count -= 8;
|
||||
}*/
|
||||
}
|
||||
|
||||
while (count-- && dest <= deststop)
|
||||
{
|
||||
bit = ((yposition >> ds->nflatyshift) & ds->nflatmask) | (xposition >> ds->nflatxshift);
|
||||
|
||||
*dest = R_DrawSpanPixel<Type>(ds, dsrc, colormap, bit, source);
|
||||
if constexpr (Type & DS_RIPPLE)
|
||||
*dest = R_DrawSpanPixel<Type>(ds, dsrc, colormap, bit, source);
|
||||
else
|
||||
*dest = R_DrawSpanPixel<Type>(ds, dest, colormap, bit, source);
|
||||
|
||||
dest += stride;
|
||||
dsrc += stride;
|
||||
dest++;
|
||||
if constexpr (Type & DS_RIPPLE)
|
||||
dsrc++;
|
||||
|
||||
xposition += xstep;
|
||||
yposition += ystep;
|
||||
@@ -240,27 +246,26 @@ static void R_DrawTiltedSpanTemplate(drawspandata_t* ds)
|
||||
UINT32 stepu, stepv;
|
||||
UINT32 bit;
|
||||
|
||||
//INT32 x1 = ds->x1;
|
||||
INT32 x1 = ds->x1;
|
||||
const INT32 nflatxshift = ds->nflatxshift;
|
||||
const INT32 nflatyshift = ds->nflatyshift;
|
||||
const INT32 nflatmask = ds->nflatmask;
|
||||
const INT32 stride = vid.height;
|
||||
const INT32 stride = vid.width;
|
||||
local_for_thread std::vector<INT32> tiltlighting;
|
||||
|
||||
iz = ds->szp.z + ds->szp.y*(centery-ds->y) + ds->szp.x*(ds->x1-centerx);
|
||||
uz = ds->sup.z + ds->sup.y*(centery-ds->y) + ds->sup.x*(ds->x1-centerx);
|
||||
vz = ds->svp.z + ds->svp.y*(centery-ds->y) + ds->svp.x*(ds->x1-centerx);
|
||||
|
||||
// Lighting is simple. It's just linear interpolation from start to end
|
||||
R_GetTiltedLighting(tiltlighting, ds, iz, width, stride);
|
||||
|
||||
uz = ds->sup.z + ds->sup.y*(centery-ds->y) + ds->sup.x*(ds->x1-centerx);
|
||||
vz = ds->svp.z + ds->svp.y*(centery-ds->y) + ds->svp.x*(ds->x1-centerx);
|
||||
|
||||
const UINT8 *source = ds->source;
|
||||
const UINT8 *colormap = ds->colormap;
|
||||
const UINT8 * restrict source = ds->source;
|
||||
const UINT8 * restrict colormap = ds->colormap;
|
||||
|
||||
if constexpr (Type & DS_RIPPLE)
|
||||
{
|
||||
dsrc = vid.screens[1] + (ds->y + ds->bgofs) + ds->x1 * stride;
|
||||
dsrc = vid.screens[1] + (ds->y + ds->bgofs) * stride + ds->x1;
|
||||
}
|
||||
else
|
||||
{
|
||||
@@ -312,31 +317,22 @@ static void R_DrawTiltedSpanTemplate(drawspandata_t* ds)
|
||||
u = (INT64)(startu);
|
||||
v = (INT64)(startv);
|
||||
|
||||
//x1 = ds->x1;
|
||||
x1 = ds->x1;
|
||||
|
||||
// not sure which one does a better job
|
||||
|
||||
for (i = SPANSIZE-1; i >= 0; i--)
|
||||
{
|
||||
bit = ((v >> nflatyshift) & nflatmask) | (u >> nflatxshift);
|
||||
colormap = ds->planezlight[tiltlighting[ds->x1++]] + (ds->colormap - colormaps);
|
||||
*dest = R_DrawSpanPixel<Type>(ds, dsrc, colormap, bit, source);
|
||||
dest += stride;
|
||||
dsrc += stride;
|
||||
u += stepu;
|
||||
v += stepv;
|
||||
}
|
||||
|
||||
/*for (i = 0; i < SPANSIZE; i++)
|
||||
for (i = 0; i < SPANSIZE; i++)
|
||||
{
|
||||
bit = (((v + stepv * i) >> nflatyshift) & nflatmask) | ((u + stepu * i) >> nflatxshift);
|
||||
colormap = ds->planezlight[tiltlighting[x1 + i]] + (ds->colormap - colormaps);
|
||||
dest[i * stride] = R_DrawSpanPixel<Type>(ds, &dsrc[i * stride], colormap, bit, source);
|
||||
if constexpr (Type & DS_RIPPLE)
|
||||
dest[i] = R_DrawSpanPixel<Type>(ds, &dsrc[i], colormap, bit, source);
|
||||
else
|
||||
dest[i] = R_DrawSpanPixel<Type>(ds, &dest[i], colormap, bit, source);
|
||||
}
|
||||
|
||||
ds->x1 += SPANSIZE;
|
||||
dest += SPANSIZE * stride;
|
||||
dsrc += SPANSIZE * stride;*/
|
||||
dest += SPANSIZE;
|
||||
if constexpr (Type & DS_RIPPLE)
|
||||
dsrc += SPANSIZE;
|
||||
startu = endu;
|
||||
startv = endv;
|
||||
width -= SPANSIZE;
|
||||
@@ -350,7 +346,10 @@ static void R_DrawTiltedSpanTemplate(drawspandata_t* ds)
|
||||
v = (INT64)(startv);
|
||||
bit = ((v >> nflatyshift) & nflatmask) | (u >> nflatxshift);
|
||||
colormap = ds->planezlight[tiltlighting[ds->x1]] + (ds->colormap - colormaps);
|
||||
*dest = R_DrawSpanPixel<Type>(ds, dsrc, colormap, bit, source);
|
||||
if constexpr (Type & DS_RIPPLE)
|
||||
*dest = R_DrawSpanPixel<Type>(ds, dsrc, colormap, bit, source);
|
||||
else
|
||||
*dest = R_DrawSpanPixel<Type>(ds, dest, colormap, bit, source);
|
||||
ds->x1++;
|
||||
}
|
||||
else
|
||||
@@ -373,9 +372,13 @@ static void R_DrawTiltedSpanTemplate(drawspandata_t* ds)
|
||||
{
|
||||
bit = ((v >> ds->nflatyshift) & ds->nflatmask) | (u >> ds->nflatxshift);
|
||||
colormap = ds->planezlight[tiltlighting[ds->x1]] + (ds->colormap - colormaps);
|
||||
*dest = R_DrawSpanPixel<Type>(ds, dsrc, colormap, bit, source);
|
||||
dest += stride;
|
||||
dsrc += stride;
|
||||
if constexpr (Type & DS_RIPPLE)
|
||||
*dest = R_DrawSpanPixel<Type>(ds, dsrc, colormap, bit, source);
|
||||
else
|
||||
*dest = R_DrawSpanPixel<Type>(ds, dest, colormap, bit, source);
|
||||
dest++;
|
||||
if constexpr (Type & DS_RIPPLE)
|
||||
dsrc++;
|
||||
ds->x1++;
|
||||
u += stepu;
|
||||
v += stepv;
|
||||
@@ -407,28 +410,26 @@ DEFINE_SPAN_COMBO(R_DrawTranslucentWaterSpan, DS_TRANSMAP|DS_RIPPLE)
|
||||
*/
|
||||
void R_DrawFogSpan(drawspandata_t* ds)
|
||||
{
|
||||
INT32 count = ds->x2 - ds->x1 + 1;
|
||||
|
||||
const UINT8 * restrict colormap = ds->colormap;
|
||||
UINT8 * restrict dest = R_Address(ds->x1, ds->y);
|
||||
|
||||
intptr_t count = ds->x2 - ds->x1 + 1;
|
||||
|
||||
const INT32 stride = vid.height;
|
||||
|
||||
/*while (count >= 4)
|
||||
while (count >= 4)
|
||||
{
|
||||
dest[0] = colormap[dest[0]];
|
||||
dest[1] = colormap[dest[1]];
|
||||
dest[2] = colormap[dest[2]];
|
||||
dest[3] = colormap[dest[3]];
|
||||
|
||||
dest += 4;
|
||||
dest += 4;
|
||||
count -= 4;
|
||||
}*/
|
||||
}
|
||||
|
||||
while (count--)
|
||||
{
|
||||
*dest = colormap[*dest];
|
||||
dest += stride;
|
||||
dest++;
|
||||
}
|
||||
}
|
||||
|
||||
@@ -449,7 +450,7 @@ void R_DrawFogSpan_Tilted(drawspandata_t* ds)
|
||||
{
|
||||
UINT8 *colormap = ds->planezlight[tiltlighting[ds->x1++]] + (ds->colormap - colormaps);
|
||||
*dest = colormap[*dest];
|
||||
dest += stride;
|
||||
dest++;
|
||||
}
|
||||
while (--width >= 0);
|
||||
}
|
||||
+1
-1
@@ -172,7 +172,7 @@ static vector3_t *R_LerpVector3(const vector3_t *from, const vector3_t *to, fixe
|
||||
// recalc necessary stuff for mouseaiming
|
||||
// slopes are already calculated for the full possible view (which is 4*viewheight).
|
||||
// 18/08/18: (No it's actually 16*viewheight, thanks Lactozilla for finding this out)
|
||||
static void R_SetupFreelook(void)
|
||||
void R_SetupFreelook(void)
|
||||
{
|
||||
// clip it in the case we are looking a hardware 90 degrees full aiming
|
||||
// (lmps, network and use F12...)
|
||||
|
||||
@@ -151,6 +151,7 @@ typedef struct levelinterpolator_s {
|
||||
};
|
||||
} levelinterpolator_t;
|
||||
|
||||
void R_SetupFreelook(void);
|
||||
// Interpolates the current view variables (r_state.h) against the selected view context in R_SetViewContext
|
||||
void R_InterpolateView(fixed_t frac, boolean forceinvalid);
|
||||
// Special function just for software
|
||||
|
||||
+12
-6
@@ -63,7 +63,7 @@ size_t loopcount;
|
||||
|
||||
fixed_t viewx, viewy, viewz;
|
||||
angle_t viewangle, aimingangle, viewroll;
|
||||
UINT8 viewssnum;
|
||||
UINT8 viewssnum = 0;
|
||||
fixed_t viewcos, viewsin;
|
||||
boolean skyVisible;
|
||||
boolean skyVisiblePerPlayer[MAXSPLITSCREENPLAYERS]; // saved values of skyVisible for each splitscreen player
|
||||
@@ -88,7 +88,7 @@ INT32 viewangletox[FINEANGLES/2];
|
||||
// The xtoviewangleangle[] table maps a screen pixel
|
||||
// to the lowest viewangle that maps back to x ranges
|
||||
// from clipangle to -clipangle.
|
||||
angle_t *xtoviewangle;
|
||||
angle_t *xtoviewangle = NULL;
|
||||
|
||||
lighttable_t *scalelight[LIGHTLEVELS][MAXLIGHTSCALE];
|
||||
lighttable_t *scalelightfixed[MAXLIGHTSCALE];
|
||||
@@ -960,6 +960,8 @@ void R_ExecuteSetViewSize(void)
|
||||
}
|
||||
}
|
||||
|
||||
R_SetupFreelook();
|
||||
|
||||
am_recalc = true;
|
||||
}
|
||||
|
||||
@@ -1003,7 +1005,7 @@ static void R_InitViewMapping(void)
|
||||
static void R_SetupViewBuffers(void)
|
||||
{
|
||||
R_CalcFov(cv_fov.value);
|
||||
R_InitViewBuffer(viewwidth, viewheight);
|
||||
R_InitViewBuffer();
|
||||
R_InitViewMapping();
|
||||
}
|
||||
|
||||
@@ -1023,8 +1025,6 @@ void R_Init(void)
|
||||
//I_OutputMsg("\nR_InitData");
|
||||
R_InitData();
|
||||
|
||||
//I_OutputMsg("\nR_InitViewBorder");
|
||||
R_InitViewBorder();
|
||||
R_SetViewSize(); // setsizeneeded is set true
|
||||
|
||||
// this is now done by SCR_Recalc() at the first mode set
|
||||
@@ -1404,9 +1404,12 @@ void R_RenderPlayerView(player_t *player)
|
||||
R_ClearPlanes();
|
||||
R_ClearSprites();
|
||||
|
||||
R_SetColumnContext(COLUMNCONTEXT_FLUSH);
|
||||
R_RenderViewpoint(&masks[nummasks - 1], false);
|
||||
|
||||
R_ClipSprites(drawsegs, NULL);
|
||||
R_ResetColumnBuffer();
|
||||
R_SetColumnContext(COLUMNCONTEXT_DIRECT);
|
||||
R_DrawSkyPlanes(); // draw the fucker again to prevent some artifacts
|
||||
R_DrawPlanes();
|
||||
R_DrawMasked(masks, nummasks);
|
||||
@@ -1441,6 +1444,7 @@ void R_RenderPlayerView(player_t *player)
|
||||
// check for new console commands.
|
||||
NetUpdate();
|
||||
|
||||
R_SetColumnContext(COLUMNCONTEXT_FLUSH);
|
||||
ps_numbspcalls.value.i = ps_numpolyobjects.value.i = ps_numdrawnodes.value.i = 0;
|
||||
PS_START_TIMING(ps_bsptime);
|
||||
R_RenderViewpoint(&masks[nummasks - 1], true);
|
||||
@@ -1448,6 +1452,7 @@ void R_RenderPlayerView(player_t *player)
|
||||
PS_START_TIMING(ps_sw_spritecliptime);
|
||||
R_ClipSprites(drawsegs, NULL);
|
||||
PS_STOP_TIMING(ps_sw_spritecliptime);
|
||||
R_ResetColumnBuffer();
|
||||
|
||||
ps_numsprites.value.i = numvisiblesprites;
|
||||
|
||||
@@ -1484,12 +1489,14 @@ void R_RenderPlayerView(player_t *player)
|
||||
R_RenderViewpoint(&masks[nummasks - 1], true);
|
||||
|
||||
R_ClipSprites(ds_p - (masks[nummasks - 1].drawsegs[1] - masks[nummasks - 1].drawsegs[0]), portal);
|
||||
R_ResetColumnBuffer();
|
||||
|
||||
Portal_Remove(portal);
|
||||
}
|
||||
}
|
||||
PS_STOP_TIMING(ps_sw_portaltime);
|
||||
|
||||
R_SetColumnContext(COLUMNCONTEXT_DIRECT);
|
||||
PS_START_TIMING(ps_sw_planetime);
|
||||
if (!skybox)
|
||||
R_DrawSkyPlanes();
|
||||
@@ -1500,7 +1507,6 @@ void R_RenderPlayerView(player_t *player)
|
||||
PS_START_TIMING(ps_sw_maskedtime);
|
||||
R_DrawMasked(masks, nummasks);
|
||||
PS_STOP_TIMING(ps_sw_maskedtime);
|
||||
|
||||
free(masks);
|
||||
|
||||
// Check for new console commands.
|
||||
|
||||
+1
-1
@@ -97,7 +97,7 @@ FUNCINLINE static ATTRINLINE PUREFUNC INT32 R_PointOnSide(fixed_t x, fixed_t y,
|
||||
|
||||
// Try to quickly decide by looking at sign bits.
|
||||
// also use a mask to avoid branch prediction
|
||||
INT32 mask = (node->dy ^ node->dx ^ x ^ y) >> 31;
|
||||
INT32 mask = (((node->dy ^ node->dx ^ x ^ y) < 0) ? -1 : 0);
|
||||
return (mask & ((node->dy ^ x) < 0)) | // (left is negative)
|
||||
(~mask & (FixedMul(y, node->dx>>FRACBITS) >= FixedMul(node->dy>>FRACBITS, x)));
|
||||
}
|
||||
|
||||
@@ -19,6 +19,7 @@
|
||||
#include "r_skins.h"
|
||||
#include "z_zone.h"
|
||||
#include "w_wad.h"
|
||||
#include <vector>
|
||||
|
||||
#ifdef HWRENDER
|
||||
#include "hardware/hw_glob.h"
|
||||
@@ -37,7 +38,7 @@ static void R_ParseSpriteInfoFrame(spriteinfo_t *info)
|
||||
UINT8 frameFrame = 0xFF;
|
||||
INT16 frameXPivot = 0;
|
||||
INT16 frameYPivot = 0;
|
||||
rotaxis_t frameRotAxis = 0;
|
||||
rotaxis_t frameRotAxis = ROTAXIS_X;
|
||||
|
||||
// Sprite identifier
|
||||
sprinfoToken = M_GetToken(NULL);
|
||||
@@ -158,14 +159,14 @@ static void R_ParseSpriteInfo(boolean spr2)
|
||||
I_Error("Error parsing SPRTINFO lump: Unknown sprite name \"%s\"", newSpriteName);
|
||||
if (!memcmp(newSpriteName,sprnames[i],4))
|
||||
{
|
||||
sprnum = i;
|
||||
sprnum = static_cast<spritenum_t>(i);
|
||||
break;
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
// allocate a spriteinfo
|
||||
info = Z_Calloc(sizeof(spriteinfo_t), PU_STATIC, NULL);
|
||||
info = static_cast<spriteinfo_t*>(Z_Calloc(sizeof(spriteinfo_t), PU_STATIC, NULL));
|
||||
info->available = true;
|
||||
|
||||
// Left Curly Brace
|
||||
@@ -329,7 +330,7 @@ void R_LoadSpriteInfoLumps(UINT16 wadnum, UINT16 numlumps)
|
||||
|
||||
patch_t *Patch_Create(softwarepatch_t *source, size_t srcsize, void *dest)
|
||||
{
|
||||
patch_t *patch = (dest == NULL) ? Z_Calloc(sizeof(patch_t), PU_PATCH, NULL) : (patch_t *)(dest);
|
||||
patch_t *patch = static_cast<patch_t*>((dest == NULL) ? Z_Calloc(sizeof(patch_t), PU_PATCH, NULL) : dest);
|
||||
|
||||
if (source)
|
||||
{
|
||||
@@ -341,7 +342,7 @@ patch_t *Patch_Create(softwarepatch_t *source, size_t srcsize, void *dest)
|
||||
patch->height = SHORT(source->height);
|
||||
patch->leftoffset = SHORT(source->leftoffset);
|
||||
patch->topoffset = SHORT(source->topoffset);
|
||||
patch->columnofs = Z_Calloc(size, PU_PATCH_DATA, NULL);
|
||||
patch->columnofs = static_cast<INT32*>(Z_Calloc(size, PU_PATCH_DATA, NULL));
|
||||
|
||||
for (col = 0; col < source->width; col++)
|
||||
{
|
||||
@@ -357,7 +358,7 @@ patch_t *Patch_Create(softwarepatch_t *source, size_t srcsize, void *dest)
|
||||
if (colsize <= 0)
|
||||
I_Error("Patch_Create: no column data!");
|
||||
|
||||
patch->columns = Z_Calloc(colsize, PU_PATCH_DATA, NULL);
|
||||
patch->columns = static_cast<UINT8*>(Z_Calloc(colsize, PU_PATCH_DATA, NULL));
|
||||
M_Memcpy(patch->columns, ((UINT8 *)source + LONG(source->columnofs[0])), colsize);
|
||||
}
|
||||
|
||||
@@ -429,8 +430,8 @@ void *Patch_AllocateHardwarePatch(patch_t *patch)
|
||||
{
|
||||
if (!patch->hardware)
|
||||
{
|
||||
GLPatch_t *glPatch = Z_Calloc(sizeof(GLPatch_t), PU_HWRPATCHINFO, &patch->hardware);
|
||||
glPatch->mipmap = Z_Calloc(sizeof(GLMipmap_t), PU_HWRPATCHINFO, &glPatch->mipmap);
|
||||
GLPatch_t *glPatch = static_cast<GLPatch_t*>(Z_Calloc(sizeof(GLPatch_t), PU_HWRPATCHINFO, &patch->hardware));
|
||||
glPatch->mipmap = static_cast<GLMipmap_t*>(Z_Calloc(sizeof(GLMipmap_t), PU_HWRPATCHINFO, &glPatch->mipmap));
|
||||
}
|
||||
return (void *)(patch->hardware);
|
||||
}
|
||||
@@ -448,7 +449,8 @@ void *Patch_CreateGL(patch_t *patch)
|
||||
}
|
||||
#endif // HWRENDER
|
||||
|
||||
static UINT8 *imgbuf = NULL;
|
||||
// 1 MB should be enough for most cases
|
||||
static std::vector<UINT8> imgbuf(1024 * 1024);
|
||||
|
||||
//
|
||||
// R_MaskedFlatToPatch
|
||||
@@ -458,17 +460,27 @@ static UINT8 *imgbuf = NULL;
|
||||
void *R_PixelsToPatch(UINT8 *raw, INT16 width, INT16 height, INT16 leftoffset, INT16 topoffset, size_t *destsize)
|
||||
{
|
||||
INT16 x, y;
|
||||
UINT8 *img;
|
||||
UINT8 *img, *imgptr;
|
||||
UINT8 *colpointers, *startofspan;
|
||||
size_t size = 0;
|
||||
|
||||
if (!raw)
|
||||
return NULL;
|
||||
|
||||
if (!imgbuf)
|
||||
imgbuf = Z_Malloc(1<<26, PU_STATIC, NULL);
|
||||
// Allocate a staging buffer with the maximum size needed for a patch of the same size as the input.
|
||||
|
||||
UINT8 *imgptr = imgbuf;
|
||||
// round up to nearest multiple of 254-pixel posts, plus 1 more 254-pixel post for paranoia reasons
|
||||
size_t maxcolumnsize = (2 + (height - 1) / 256) * 256;
|
||||
// the patch header, and width columns of the max column size
|
||||
size_t maxoutsize = maxcolumnsize * width + (8 + 4 * width);
|
||||
// so, a 512x512 flat should maximally need 393,760 (384.53 KiB) bytes.
|
||||
// quite a bit smaller than 64 megabytes, and much less annoying to the windows debug allocator!
|
||||
while (imgbuf.size() < maxoutsize)
|
||||
{
|
||||
imgbuf.resize(imgbuf.size() * 2);
|
||||
}
|
||||
|
||||
imgptr = imgbuf.data();
|
||||
|
||||
// Write image size and offset
|
||||
WRITEINT16(imgptr, width);
|
||||
@@ -488,7 +500,7 @@ void *R_PixelsToPatch(UINT8 *raw, INT16 width, INT16 height, INT16 leftoffset, I
|
||||
startofspan = NULL;
|
||||
|
||||
// Write column pointer
|
||||
WRITEINT32(colpointers, imgptr - imgbuf);
|
||||
WRITEINT32(colpointers, imgptr - imgbuf.data());
|
||||
|
||||
// Write pixels
|
||||
for (y = 0; y < height; y++)
|
||||
@@ -557,9 +569,9 @@ void *R_PixelsToPatch(UINT8 *raw, INT16 width, INT16 height, INT16 leftoffset, I
|
||||
WRITEUINT8(imgptr, 0xFF);
|
||||
}
|
||||
|
||||
size = imgptr-imgbuf;
|
||||
img = Z_Malloc(size, PU_STATIC, NULL);
|
||||
memcpy(img, imgbuf, size);
|
||||
size = imgptr-imgbuf.data();
|
||||
img = static_cast<UINT8*>(Z_Malloc(size, PU_STATIC, NULL));
|
||||
memcpy(img, imgbuf.data(), size);
|
||||
|
||||
if (destsize != NULL)
|
||||
*destsize = size;
|
||||
@@ -582,17 +594,27 @@ void *R_PixelsToPatch(UINT8 *raw, INT16 width, INT16 height, INT16 leftoffset, I
|
||||
void *R_MaskedFlatToPatch(UINT16 *raw, INT16 width, INT16 height, INT16 leftoffset, INT16 topoffset, size_t *destsize)
|
||||
{
|
||||
INT16 x, y;
|
||||
UINT8 *img;
|
||||
UINT8 *img, *imgptr;
|
||||
UINT8 *colpointers, *startofspan;
|
||||
size_t size = 0;
|
||||
|
||||
if (!raw)
|
||||
return NULL;
|
||||
|
||||
if (!imgbuf)
|
||||
imgbuf = Z_Malloc(1<<26, PU_STATIC, NULL);
|
||||
// Allocate a staging buffer with the maximum size needed for a patch of the same size as the input.
|
||||
|
||||
UINT8 *imgptr = imgbuf;
|
||||
// round up to nearest multiple of 254-pixel posts, plus 1 more 254-pixel post for paranoia reasons
|
||||
size_t maxcolumnsize = (2 + (height - 1) / 256) * 256;
|
||||
// the patch header, and width columns of the max column size
|
||||
size_t maxoutsize = maxcolumnsize * width + (8 + 4 * width);
|
||||
// so, a 512x512 flat should maximally need 393,760 (384.53 KiB) bytes.
|
||||
// quite a bit smaller than 64 megabytes, and much less annoying to the windows debug allocator!
|
||||
while (imgbuf.size() < maxoutsize)
|
||||
{
|
||||
imgbuf.resize(imgbuf.size() * 2);
|
||||
}
|
||||
|
||||
imgptr = imgbuf.data();
|
||||
|
||||
// Write image size and offset
|
||||
WRITEINT16(imgptr, width);
|
||||
@@ -612,7 +634,7 @@ void *R_MaskedFlatToPatch(UINT16 *raw, INT16 width, INT16 height, INT16 leftoffs
|
||||
startofspan = NULL;
|
||||
|
||||
// Write column pointer
|
||||
WRITEINT32(colpointers, imgptr - imgbuf);
|
||||
WRITEINT32(colpointers, imgptr - imgbuf.data());
|
||||
|
||||
// Write pixels
|
||||
for (y = 0; y < height; y++)
|
||||
@@ -682,9 +704,9 @@ void *R_MaskedFlatToPatch(UINT16 *raw, INT16 width, INT16 height, INT16 leftoffs
|
||||
WRITEUINT8(imgptr, 0xFF);
|
||||
}
|
||||
|
||||
size = imgptr-imgbuf;
|
||||
img = Z_Malloc(size, PU_STATIC, NULL);
|
||||
memcpy(img, imgbuf, size);
|
||||
size = imgptr-imgbuf.data();
|
||||
img = static_cast<UINT8*>(Z_Malloc(size, PU_STATIC, NULL));
|
||||
memcpy(img, imgbuf.data(), size);
|
||||
|
||||
if (destsize != NULL)
|
||||
*destsize = size;
|
||||
@@ -14,6 +14,10 @@
|
||||
#ifndef __R_PATCH__
|
||||
#define __R_PATCH__
|
||||
|
||||
#ifdef __cplusplus
|
||||
extern "C" {
|
||||
#endif
|
||||
|
||||
#include "r_defs.h"
|
||||
|
||||
// Structs
|
||||
@@ -63,4 +67,8 @@ void *R_PixelsToPatch(UINT8 *raw, INT16 width, INT16 height, INT16 leftoffset, I
|
||||
UINT16 R_GetPatchPixel(patch_t *patch, INT32 x, INT32 y, boolean flip);
|
||||
void R_PatchToPixels(patch_t *patch, UINT8 *dst); // Important: dst must have enough space for patch->width*patch->height pixels!
|
||||
|
||||
#ifdef __cplusplus
|
||||
} // extern "C"
|
||||
#endif
|
||||
|
||||
#endif // __R_PATCH__
|
||||
@@ -15,6 +15,7 @@
|
||||
#include "r_patchrotation.h"
|
||||
#include "z_zone.h"
|
||||
#include "w_wad.h"
|
||||
#include <vector>
|
||||
|
||||
#ifdef ROTSPRITE
|
||||
//
|
||||
@@ -89,14 +90,14 @@ patch_t *Patch_GetRotatedSprite(spriteframe_t *sprite, size_t frame, size_t spri
|
||||
RotatedPatch_DoRotation(rotsprite, patch, rotationangle, xpivot, ypivot, flip);
|
||||
}
|
||||
|
||||
return rotsprite->patches[idx];
|
||||
return static_cast<patch_t*>(rotsprite->patches[idx]);
|
||||
}
|
||||
|
||||
rotsprite_t *RotatedPatch_Create(INT32 numangles)
|
||||
{
|
||||
rotsprite_t *rotsprite = Z_Calloc(sizeof(rotsprite_t), PU_STATIC, NULL);
|
||||
rotsprite_t *rotsprite = static_cast<rotsprite_t*>(Z_Calloc(sizeof(rotsprite_t), PU_STATIC, NULL));
|
||||
rotsprite->angles = numangles;
|
||||
rotsprite->patches = Z_Calloc(rotsprite->angles * 2 * sizeof(void *), PU_STATIC, NULL);
|
||||
rotsprite->patches = static_cast<void**>(Z_Calloc(rotsprite->angles * 2 * sizeof(void *), PU_STATIC, NULL));
|
||||
return rotsprite;
|
||||
}
|
||||
|
||||
@@ -118,30 +119,8 @@ static void RotatedPatch_CalculateDimensions(
|
||||
h1 = FixedInt(FixedCeil(h1 + (FRACUNIT/2)));
|
||||
h2 = FixedInt(FixedCeil(h2 + (FRACUNIT/2)));
|
||||
|
||||
*newwidth = max(width, max(w1, w2));
|
||||
*newheight = max(height, max(h1, h2));
|
||||
}
|
||||
|
||||
static void RotatedPatch_AllocImgBuf(UINT16 **buf, size_t size, size_t *capacity)
|
||||
{
|
||||
if (!*buf)
|
||||
{
|
||||
*buf = Z_Malloc(*capacity, PU_STATIC, NULL);
|
||||
}
|
||||
|
||||
size_t allocsize = size * sizeof(UINT16);
|
||||
|
||||
// make sure our buffer always fits with what we need
|
||||
if (allocsize > *capacity)
|
||||
{
|
||||
while (*capacity < allocsize)
|
||||
*capacity *= 2;
|
||||
|
||||
Z_Free(*buf);
|
||||
*buf = Z_Malloc(*capacity, PU_STATIC, NULL);
|
||||
}
|
||||
|
||||
//CONS_Printf("RotatedPatch_AllocBuf: Allocated %.2f KB\n", *capacity / 1024.0);
|
||||
*newwidth = std::max(width, std::max(w1, w2));
|
||||
*newheight = std::max(height, std::max(h1, h2));
|
||||
}
|
||||
|
||||
void RotatedPatch_DoRotation(rotsprite_t *rotsprite, patch_t *patch, INT32 angle, INT32 xpivot, INT32 ypivot, boolean flip)
|
||||
@@ -149,10 +128,10 @@ void RotatedPatch_DoRotation(rotsprite_t *rotsprite, patch_t *patch, INT32 angle
|
||||
UINT32 i;
|
||||
patch_t *rotated;
|
||||
|
||||
static UINT16 *rawdst = NULL, *rawconv = NULL;
|
||||
static std::vector<UINT16> rawdst(1024 * 1024), rawconv(1024 * 1024); // 1 MB should be enough for most cases
|
||||
|
||||
UINT16 *rawout;
|
||||
size_t size;
|
||||
static size_t dst_capacity = (1024 * 1024), conv_capacity = (1024 * 1024); // 1 MB should be enough for most cases
|
||||
INT32 bflip = (flip != 0x00);
|
||||
|
||||
INT32 width = patch->width;
|
||||
@@ -206,7 +185,10 @@ void RotatedPatch_DoRotation(rotsprite_t *rotsprite, patch_t *patch, INT32 angle
|
||||
if (!size)
|
||||
size = (width * height);
|
||||
|
||||
RotatedPatch_AllocImgBuf(&rawdst, size, &dst_capacity);
|
||||
while (rawdst.size() < size)
|
||||
{
|
||||
rawdst.resize(rawdst.size() * 2);
|
||||
}
|
||||
|
||||
for (i = 0; i < size; i++)
|
||||
rawdst[i] = 0xFF00;
|
||||
@@ -250,11 +232,11 @@ void RotatedPatch_DoRotation(rotsprite_t *rotsprite, patch_t *patch, INT32 angle
|
||||
|
||||
size = (width * height);
|
||||
|
||||
RotatedPatch_AllocImgBuf(&rawconv, size, &conv_capacity);
|
||||
memset(rawconv, 0, conv_capacity * sizeof(UINT16));
|
||||
rawconv.resize(size);
|
||||
memset(rawconv.data(), 0, size * sizeof(UINT16));
|
||||
|
||||
src = &rawdst[(miny * newwidth) + minx];
|
||||
dest = rawconv;
|
||||
dest = rawconv.data();
|
||||
dy = height;
|
||||
|
||||
while (dy--)
|
||||
@@ -267,14 +249,14 @@ void RotatedPatch_DoRotation(rotsprite_t *rotsprite, patch_t *patch, INT32 angle
|
||||
ox -= minx;
|
||||
oy -= miny;
|
||||
|
||||
rawout = rawconv;
|
||||
rawout = rawconv.data();
|
||||
}
|
||||
else
|
||||
{
|
||||
width = newwidth;
|
||||
height = newheight;
|
||||
|
||||
rawout = rawdst;
|
||||
rawout = rawdst.data();
|
||||
}
|
||||
|
||||
// make patch
|
||||
+33
-41
@@ -46,15 +46,15 @@
|
||||
// good night sweet prince
|
||||
//#define SHITPLANESPARENCY
|
||||
|
||||
visplane_t *visplanes[MAXVISPLANES];
|
||||
visplane_t *visplanes[MAXVISPLANES] = {};
|
||||
static visplane_t *freetail;
|
||||
static visplane_t **freehead = &freetail;
|
||||
|
||||
visplane_t *floorplane;
|
||||
visplane_t *ceilingplane;
|
||||
visplane_t *floorplane = NULL;
|
||||
visplane_t *ceilingplane = NULL;
|
||||
|
||||
visffloor_t visffloor[MAXFFLOORS];
|
||||
INT32 numffloors;
|
||||
visffloor_t visffloor[MAXFFLOORS] = {};
|
||||
INT32 numffloors = 0;
|
||||
|
||||
//SoM: 3/23/2000: Boom visplane hashing routine.
|
||||
#define visplane_hash(picnum,lightlevel,height) \
|
||||
@@ -65,8 +65,8 @@ INT32 numffloors;
|
||||
// floorclip starts out SCREENHEIGHT
|
||||
// ceilingclip starts out -1
|
||||
//
|
||||
INT16 *floorclip, *ceilingclip;
|
||||
fixed_t *frontscale;
|
||||
INT16 *floorclip = NULL, *ceilingclip = NULL;
|
||||
fixed_t *frontscale = NULL;
|
||||
|
||||
//
|
||||
// spanstart holds the start of a plane span
|
||||
@@ -81,13 +81,13 @@ static INT32 *spanstart;
|
||||
// (this is to calculate yslopes only when really needed)
|
||||
// (when mouselookin', yslope is moving into yslopetab)
|
||||
// Check R_SetupFrame, R_SetViewSize for more...
|
||||
fixed_t *yslopetab;
|
||||
fixed_t *yslope;
|
||||
fixed_t *yslopetab = NULL;
|
||||
fixed_t *yslope = NULL;
|
||||
|
||||
fixed_t basexscale, baseyscale;
|
||||
fixed_t basexscale = 0, baseyscale = 0;
|
||||
|
||||
static INT16 *ffloor_f_clip;
|
||||
static INT16 *ffloor_c_clip;
|
||||
static INT16 *ffloor_f_clip = NULL;
|
||||
static INT16 *ffloor_c_clip = NULL;
|
||||
|
||||
static void R_SetTiltedSpan(drawspandata_t* ds, INT32 span);
|
||||
static void R_SetSlopePlaneVectors(drawspandata_t* ds, visplane_t *pl, INT32 y, fixed_t xoff, fixed_t yoff);
|
||||
@@ -616,23 +616,20 @@ void R_ExpandPlane(visplane_t *pl, INT32 start, INT32 stop)
|
||||
//
|
||||
static void R_MakeSpans(void (*mapfunc)(drawspandata_t* ds, void(*spanfunc)(drawspandata_t*), INT32, INT32, INT32, boolean), spandrawfunc_t* localspanfunc, drawspandata_t* ds, INT32 x, INT32 t1, INT32 b1, INT32 t2, INT32 b2, boolean allow_parallel)
|
||||
{
|
||||
const INT32 vidheight = vid.height;
|
||||
|
||||
// Alam: from r_splats's R_RenderFloorSplat
|
||||
if (t1 >= vidheight) t1 = vidheight-1;
|
||||
if (b1 >= vidheight) b1 = vidheight-1;
|
||||
if (t2 >= vidheight) t2 = vidheight-1;
|
||||
if (b2 >= vidheight) b2 = vidheight-1;
|
||||
if (x-1 >= vid.width) x = vid.width;
|
||||
if (t1 >= viewheight) t1 = viewheight-1;
|
||||
if (b1 >= viewheight) b1 = viewheight-1;
|
||||
if (t2 >= viewheight) t2 = viewheight-1;
|
||||
if (b2 >= viewheight) b2 = viewheight-1;
|
||||
if (x-1 >= viewwidth) x = viewwidth;
|
||||
|
||||
#ifdef HAVE_THREADS
|
||||
// We want to draw N spans per subtask to ensure the work is
|
||||
// coarse enough to not be too slow due to task scheduling overhead.
|
||||
// To safely do this, we need to copy part of spanstart to a local.
|
||||
// This is essentially loop unrolling across threads.
|
||||
constexpr const int kSpanTaskGranularity = 16;
|
||||
constexpr const int kSpanTaskGranularity = 8;
|
||||
drawspandata_t ds_copy = *ds;
|
||||
|
||||
while (t1 < t2 && t1 <= b1)
|
||||
{
|
||||
INT32 spanstartcopy[kSpanTaskGranularity] = {0};
|
||||
@@ -717,13 +714,10 @@ void R_DrawPlanes(void)
|
||||
visplane_t *pl;
|
||||
INT32 i;
|
||||
drawspandata_t ds = {};
|
||||
#ifdef HAVE_THREADS
|
||||
srb2::ThreadPool::Sema tp_sema;
|
||||
#endif
|
||||
|
||||
R_UpdatePlaneRipple(&ds);
|
||||
|
||||
#ifdef HAVE_THREADS
|
||||
srb2::ThreadPool::Sema tp_sema;
|
||||
srb2::g_main_threadpool->begin_sema();
|
||||
#endif
|
||||
for (i = 0; i < MAXVISPLANES; i++, pl++)
|
||||
@@ -743,7 +737,7 @@ void R_DrawPlanes(void)
|
||||
#endif
|
||||
}
|
||||
|
||||
static void R_DrawSkyPlane(visplane_t *pl, void(*colfunc2)(drawcolumndata_t*), boolean allow_parallel);
|
||||
static void R_DrawSkyPlane(visplane_t *pl, void(*skycolfunc)(drawcolumndata_t*), boolean allow_parallel);
|
||||
|
||||
void R_DrawSkyPlanes(void)
|
||||
{
|
||||
@@ -778,7 +772,7 @@ void R_DrawSkyPlanes(void)
|
||||
#endif
|
||||
}
|
||||
|
||||
static void R_DrawSkyPlane(visplane_t *pl, void(*colfunc2)(drawcolumndata_t*), boolean allow_parallel)
|
||||
static void R_DrawSkyPlane(visplane_t *pl, void(*skycolfunc)(drawcolumndata_t*), boolean allow_parallel)
|
||||
{
|
||||
INT32 x;
|
||||
|
||||
@@ -788,7 +782,7 @@ static void R_DrawSkyPlane(visplane_t *pl, void(*colfunc2)(drawcolumndata_t*), b
|
||||
drawcolumndata_t dc = {};
|
||||
const INT32 texture = texturetranslation[skytexture];
|
||||
|
||||
// Reset column drawer function (note: couldn't we just call walldrawerfunc directly?)
|
||||
// Reset column drawer function (note: couldn't we just call colfuncs[BASEDRAWFUNC] directly?)
|
||||
// (that is, unless we'll need to switch drawers in future for some reason)
|
||||
R_SetColumnFunc(BASEDRAWFUNC);
|
||||
|
||||
@@ -814,12 +808,12 @@ static void R_DrawSkyPlane(visplane_t *pl, void(*colfunc2)(drawcolumndata_t*), b
|
||||
R_CheckTextureCache(texture);
|
||||
|
||||
#ifdef HAVE_THREADS
|
||||
// Tune concurrency granularity here to maximize throughput
|
||||
// The cheaper colfunc is, the more coarse the task should be
|
||||
constexpr const int kSkyPlaneMacroColumns = 8;
|
||||
|
||||
while (x <= pl->maxx)
|
||||
{
|
||||
// Tune concurrency granularity here to maximize throughput
|
||||
// The cheaper colfunc is, the more coarse the task should be
|
||||
constexpr const int kSkyPlaneMacroColumns = 8;
|
||||
|
||||
auto thunk = [=]() mutable -> void {
|
||||
for (int i = 0; i < kSkyPlaneMacroColumns && i + x <= pl->maxx; i++)
|
||||
{
|
||||
@@ -838,7 +832,7 @@ static void R_DrawSkyPlane(visplane_t *pl, void(*colfunc2)(drawcolumndata_t*), b
|
||||
dc.x = x + i;
|
||||
dc.source = R_GetColumn(texture, -angle); // get negative of angle for each column to display sky correct way round! --Monster Iestyn 27/01/18
|
||||
|
||||
colfunc2(&dc);
|
||||
skycolfunc(&dc);
|
||||
}
|
||||
};
|
||||
|
||||
@@ -872,10 +866,9 @@ static void R_DrawSkyPlane(visplane_t *pl, void(*colfunc2)(drawcolumndata_t*), b
|
||||
dc.iscale = FixedMul(skyscale, FINECOSINE(xtoviewangle[x]>>ANGLETOFINESHIFT));
|
||||
dc.x = x;
|
||||
dc.source =
|
||||
R_GetColumn(texturetranslation[skytexture],
|
||||
-angle); // get negative of angle for each column to display sky correct way round! --Monster Iestyn 27/01/18
|
||||
R_GetColumn(texturetranslation[skytexture], -angle); // get negative of angle for each column to display sky correct way round! --Monster Iestyn 27/01/18
|
||||
|
||||
colfunc2(&dc);
|
||||
skycolfunc(&dc);
|
||||
}
|
||||
#endif
|
||||
}
|
||||
@@ -1157,14 +1150,13 @@ void R_DrawSinglePlane(drawspandata_t* ds, visplane_t *pl, boolean allow_paralle
|
||||
}
|
||||
}
|
||||
|
||||
//offset = (scry*vid.width) + scrx;
|
||||
offset = (scrx*vid.height) + scry;
|
||||
offset = (scry*vid.width) + scrx;
|
||||
|
||||
// No idea if this works
|
||||
VID_BlitLinearScreen(renderscreen + offset,
|
||||
vid.screens[1] + top, // intentionally not +offset
|
||||
VID_BlitLinearScreen(vid.screens[0] + offset,
|
||||
vid.screens[1] + (top*vid.width), // intentionally not +offset
|
||||
viewwidth, bottom-top,
|
||||
vid.height, vid.height);
|
||||
vid.width, vid.width);
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
+5
-8
@@ -26,7 +26,6 @@
|
||||
#include "p_local.h" // Camera...
|
||||
#include "p_setup.h"
|
||||
#include "p_slopes.h"
|
||||
#include "console.h" // con_clipviewtop
|
||||
#include "screen.h"
|
||||
|
||||
#include "core/memory.h"
|
||||
@@ -628,8 +627,6 @@ void R_RenderThickSideRange(drawseg_t *drawseg, INT32 x1, INT32 x2, ffloor_t *pf
|
||||
sector_t tempsec;
|
||||
INT32 templight;
|
||||
INT32 i, p;
|
||||
fixed_t bottombounds = viewheight << FRACBITS;
|
||||
fixed_t topbounds = (con_clipviewtop - 1) << FRACBITS;
|
||||
fixed_t offsetvalue = 0;
|
||||
lightlist_t *light;
|
||||
r_lightlist_t *rlight;
|
||||
@@ -936,7 +933,7 @@ void R_RenderThickSideRange(drawseg_t *drawseg, INT32 x1, INT32 x2, ffloor_t *pf
|
||||
bottom_frac += bottom_step;
|
||||
|
||||
// SoM: If column is out of range, why bother with it??
|
||||
if (windowbottom < topbounds || windowtop > bottombounds)
|
||||
if (windowbottom < 0 || windowtop > (viewheight << FRACBITS))
|
||||
{
|
||||
if (dc->numlights)
|
||||
{
|
||||
@@ -2239,7 +2236,7 @@ void R_StoreWallRange(INT32 start, INT32 stop)
|
||||
lowcutslope = std::max(worldbottomslope, worldlowslope) + viewz;
|
||||
highcutslope = std::min(worldtopslope, worldhighslope) + viewz;
|
||||
|
||||
auto check_fof_offscreen = [&](INT32 bottom, INT32 bottomslope, INT32 top, INT32 topslope)
|
||||
auto check_fof_offscreen = [&](ffloor_t* rover, INT32 bottom, INT32 bottomslope, INT32 top, INT32 topslope)
|
||||
{
|
||||
return ((P_GetFFloorTopZAt (rover, segleft .x, segleft .y) <= bottom + viewz
|
||||
&& P_GetFFloorTopZAt (rover, segright.x, segright.y) <= bottomslope + viewz)
|
||||
@@ -2379,7 +2376,7 @@ void R_StoreWallRange(INT32 start, INT32 stop)
|
||||
continue;
|
||||
|
||||
// Oy vey.
|
||||
if (check_fof_offscreen(worldbottom, worldbottomslope, worldtop, worldtopslope))
|
||||
if (check_fof_offscreen(rover, worldbottom, worldbottomslope, worldtop, worldtopslope))
|
||||
continue;
|
||||
|
||||
ds_p->thicksides[i] = rover;
|
||||
@@ -2397,10 +2394,10 @@ void R_StoreWallRange(INT32 start, INT32 stop)
|
||||
continue;
|
||||
|
||||
// Oy vey.
|
||||
if (check_fof_offscreen(worldbottom, worldbottomslope, worldtop, worldtopslope))
|
||||
if (check_fof_offscreen(rover, worldbottom, worldbottomslope, worldtop, worldtopslope))
|
||||
continue;
|
||||
|
||||
if (check_fof_offscreen(worldlow, worldlowslope, worldhigh, worldhighslope))
|
||||
if (check_fof_offscreen(rover, worldlow, worldlowslope, worldhigh, worldhighslope))
|
||||
continue;
|
||||
|
||||
ds_p->thicksides[i] = rover;
|
||||
|
||||
@@ -35,6 +35,8 @@
|
||||
|
||||
CV_PossibleValue_t Forceskin_cons_t[MAXSKINS+2];
|
||||
|
||||
#include "discord.h"
|
||||
|
||||
INT32 numskins = 0;
|
||||
INT32 numallskins = 0;
|
||||
INT32 numlocalskins = 0;
|
||||
@@ -328,8 +330,14 @@ void SetPlayerSkinByNum(INT32 playernum, INT32 skinnum)
|
||||
if (player->mo)
|
||||
P_SetScale(player->mo, player->mo->scale);
|
||||
|
||||
// for replays: We have changed our skin mid-game; let the game know so it can do the same in the replay!
|
||||
demo_extradata[playernum] |= DXD_SKIN;
|
||||
|
||||
#ifdef HAVE_DISCORDRPC
|
||||
if (player - players == consoleplayer)
|
||||
DRPC_UpdatePresence();
|
||||
#endif
|
||||
|
||||
return;
|
||||
}
|
||||
|
||||
|
||||
+17
-24
@@ -43,13 +43,6 @@
|
||||
#define MINZ (FRACUNIT*16)
|
||||
#define BASEYCENTER (BASEVIDHEIGHT/2)
|
||||
|
||||
typedef struct
|
||||
{
|
||||
INT32 x1, x2;
|
||||
INT32 column;
|
||||
INT32 topclip, bottomclip;
|
||||
} maskdraw_t;
|
||||
|
||||
//
|
||||
// Sprite rotation 0 is facing the viewer,
|
||||
// rotation 1 is one angle turn CLOCKWISE around the axis.
|
||||
@@ -60,8 +53,8 @@ typedef struct
|
||||
static lighttable_t **spritelights;
|
||||
|
||||
// constant arrays used for psprite clipping and initializing clipping
|
||||
INT16 *negonearray;
|
||||
INT16 *screenheightarray;
|
||||
INT16 *negonearray = NULL;
|
||||
INT16 *screenheightarray = NULL;
|
||||
|
||||
//
|
||||
// INITIALIZATION FUNCTIONS
|
||||
@@ -539,8 +532,8 @@ void R_ClearSprites(void)
|
||||
visspritecount = numvisiblesprites = clippedvissprites = 0;
|
||||
}
|
||||
|
||||
static INT16 *vissprite_clipbot[MAXVISSPRITES >> VISSPRITECHUNKBITS];
|
||||
static INT16 *vissprite_cliptop[MAXVISSPRITES >> VISSPRITECHUNKBITS];
|
||||
static INT16 *vissprite_clipbot[MAXVISSPRITES >> VISSPRITECHUNKBITS] = {0};
|
||||
static INT16 *vissprite_cliptop[MAXVISSPRITES >> VISSPRITECHUNKBITS] = {0};
|
||||
|
||||
static void R_AllocVisSpriteChunkMemory(UINT32 chunk)
|
||||
{
|
||||
@@ -574,16 +567,16 @@ static vissprite_t overflowsprite;
|
||||
|
||||
static vissprite_t *R_GetVisSprite(UINT32 num)
|
||||
{
|
||||
UINT32 chunk = num >> VISSPRITECHUNKBITS;
|
||||
UINT32 chunk = num >> VISSPRITECHUNKBITS;
|
||||
|
||||
// Allocate chunk if necessary
|
||||
if (!visspritechunks[chunk])
|
||||
{
|
||||
Z_Malloc(sizeof(vissprite_t) * VISSPRITESPERCHUNK, PU_LEVEL, &visspritechunks[chunk]);
|
||||
R_AllocVisSpriteChunkMemory(chunk);
|
||||
}
|
||||
// Allocate chunk if necessary
|
||||
if (!visspritechunks[chunk])
|
||||
{
|
||||
Z_Malloc(sizeof(vissprite_t) * VISSPRITESPERCHUNK, PU_LEVEL, &visspritechunks[chunk]);
|
||||
R_AllocVisSpriteChunkMemory(chunk);
|
||||
}
|
||||
|
||||
return visspritechunks[chunk] + (num & VISSPRITEINDEXMASK);
|
||||
return visspritechunks[chunk] + (num & VISSPRITEINDEXMASK);
|
||||
}
|
||||
|
||||
static vissprite_t *R_NewVisSprite(void)
|
||||
@@ -600,8 +593,8 @@ static vissprite_t *R_NewVisSprite(void)
|
||||
// Masked means: partly transparent, i.e. stored
|
||||
// in posts/runs of opaque pixels.
|
||||
//
|
||||
INT16 *mfloorclip;
|
||||
INT16 *mceilingclip;
|
||||
INT16 *mfloorclip = NULL;
|
||||
INT16 *mceilingclip = NULL;
|
||||
|
||||
fixed_t spryscale = 0, sprtopscreen = 0, sprbotscreen = 0;
|
||||
fixed_t windowtop = 0, windowbottom = 0;
|
||||
@@ -730,7 +723,6 @@ static void R_DrawFlippedMaskedColumn(drawcolumndata_t* dc, column_t *column)
|
||||
dc->texturemid = basetexturemid;
|
||||
}
|
||||
|
||||
|
||||
// Based off of R_GetLinedefTransTable
|
||||
transnum_t R_GetThingTransTable(fixed_t alpha, transnum_t transmap)
|
||||
{
|
||||
@@ -2518,8 +2510,6 @@ void R_InitDrawNodes(void)
|
||||
// R_DrawSprite
|
||||
//
|
||||
//Fab : 26-04-98:
|
||||
// NOTE : uses con_clipviewtop, so that when console is on,
|
||||
// don't draw the part of sprites hidden under the console
|
||||
static void R_DrawSprite(vissprite_t *spr)
|
||||
{
|
||||
mfloorclip = spr->clipbot;
|
||||
@@ -3066,6 +3056,9 @@ void R_DrawMasked(maskcount_t* masks, INT32 nummasks)
|
||||
|
||||
heads = static_cast<drawnode_t*>(calloc(nummasks, sizeof(drawnode_t)));
|
||||
|
||||
if (!heads)
|
||||
I_Error("R_DrawMasked: No more free memory\n");
|
||||
|
||||
for (i = 0; i < nummasks; i++)
|
||||
{
|
||||
heads[i].next = heads[i].prev = &heads[i];
|
||||
|
||||
+35
-15
@@ -80,11 +80,7 @@ consvar_t cv_accuratefps = {"fpssampling", "1", CV_SAVE, accuratefps_cons_t, NUL
|
||||
// SCREEN VARIABLES
|
||||
// =========================================================================
|
||||
|
||||
UINT8 *scr_borderpatch; // flat used to fill the reduced view borders set at ST_Init()
|
||||
|
||||
// =========================================================================
|
||||
|
||||
static void SCR_SetDrawFuncs(void)
|
||||
static void SCR_SetDrawFuncs(enum columncontext_e _columncontext)
|
||||
{
|
||||
//
|
||||
// setup the right draw routines
|
||||
@@ -103,13 +99,27 @@ static void SCR_SetDrawFuncs(void)
|
||||
spanfuncs[SPANDRAWFUNC_FOG] = R_DrawFogSpan;
|
||||
spanfuncs[SPANDRAWFUNC_TILTEDFOG] = R_DrawFogSpan_Tilted;
|
||||
|
||||
colfuncs[BASEDRAWFUNC] = R_DrawColumn;
|
||||
colfuncs[COLDRAWFUNC_FUZZY] = R_DrawTranslucentColumn;
|
||||
colfuncs[COLDRAWFUNC_TRANS] = R_DrawTranslatedColumn;
|
||||
colfuncs[COLDRAWFUNC_SHADOWED] = R_DrawColumnShadowed;
|
||||
colfuncs[COLDRAWFUNC_TRANSTRANS] = R_DrawTranslatedTranslucentColumn;
|
||||
colfuncs[COLDRAWFUNC_TWOSMULTIPATCH] = R_Draw2sMultiPatchColumn;
|
||||
colfuncs[COLDRAWFUNC_TWOSMULTIPATCHTRANS] = R_Draw2sMultiPatchTranslucentColumn;
|
||||
if (_columncontext == COLUMNCONTEXT_FLUSH)
|
||||
{
|
||||
colfuncs[BASEDRAWFUNC] = R_DrawColumn_Flush;
|
||||
colfuncs[COLDRAWFUNC_FUZZY] = R_DrawTranslucentColumn_Flush;
|
||||
colfuncs[COLDRAWFUNC_TRANS] = R_DrawTranslatedColumn_Flush;
|
||||
colfuncs[COLDRAWFUNC_SHADOWED] = R_DrawColumnShadowed_Flush;
|
||||
colfuncs[COLDRAWFUNC_TRANSTRANS] = R_DrawTranslatedTranslucentColumn_Flush;
|
||||
colfuncs[COLDRAWFUNC_TWOSMULTIPATCH] = R_Draw2sMultiPatchColumn_Flush;
|
||||
colfuncs[COLDRAWFUNC_TWOSMULTIPATCHTRANS] = R_Draw2sMultiPatchTranslucentColumn_Flush;
|
||||
}
|
||||
else
|
||||
{
|
||||
colfuncs[BASEDRAWFUNC] = R_DrawColumn;
|
||||
colfuncs[COLDRAWFUNC_FUZZY] = R_DrawTranslucentColumn;
|
||||
colfuncs[COLDRAWFUNC_TRANS] = R_DrawTranslatedColumn;
|
||||
colfuncs[COLDRAWFUNC_SHADOWED] = R_DrawColumnShadowed;
|
||||
colfuncs[COLDRAWFUNC_TRANSTRANS] = R_DrawTranslatedTranslucentColumn;
|
||||
colfuncs[COLDRAWFUNC_TWOSMULTIPATCH] = R_Draw2sMultiPatchColumn;
|
||||
colfuncs[COLDRAWFUNC_TWOSMULTIPATCHTRANS] = R_Draw2sMultiPatchTranslucentColumn;
|
||||
}
|
||||
|
||||
colfuncs[COLDRAWFUNC_FOG] = R_DrawFogColumn;
|
||||
|
||||
R_SetColumnFunc(BASEDRAWFUNC);
|
||||
@@ -131,12 +141,23 @@ void SCR_SetMode(void)
|
||||
|
||||
V_SetPalette(0);
|
||||
|
||||
SCR_SetDrawFuncs();
|
||||
SCR_SetDrawFuncs(COLUMNCONTEXT_DIRECT);
|
||||
|
||||
// set the apprpriate drawer for the sky (tall or INT16)
|
||||
setmodeneeded = 0;
|
||||
}
|
||||
|
||||
// used to switch between column buffering and drawing them directly to screen
|
||||
// our sky "plane" drawer cannot handle the buffer system due to multithreading
|
||||
// (that would require alot of extra complexity for smth with massive diminishing results)
|
||||
// Our masked drawing step draws things in a very particular order, which results in alot of flushing to screen
|
||||
// effectively adding massive overhead due to excessive flushing, so we draw our masked thing directly to screen instead
|
||||
void R_SetColumnContext(enum columncontext_e _columncontext)
|
||||
{
|
||||
columncontext = _columncontext;
|
||||
SCR_SetDrawFuncs(_columncontext); // set our column drawers
|
||||
}
|
||||
|
||||
void R_SetColumnFunc(size_t id)
|
||||
{
|
||||
I_Assert(id < COLDRAWFUNC_MAX);
|
||||
@@ -298,7 +319,6 @@ void SCR_SetDefaultMode(void)
|
||||
// Change fullscreen on/off according to cv_fullscreen
|
||||
void SCR_ChangeFullscreen(void)
|
||||
{
|
||||
#ifdef DIRECTFULLSCREEN
|
||||
I_SetBorderlessWindow(); // Running this here so we can have borderless window at startup
|
||||
|
||||
// allow_fullscreen is set by VID_PrepareModeList
|
||||
@@ -311,8 +331,8 @@ void SCR_ChangeFullscreen(void)
|
||||
VID_PrepareModeList();
|
||||
setmodeneeded = VID_GetModeForSize(vid.width, vid.height) + 1;
|
||||
}
|
||||
|
||||
return;
|
||||
#endif
|
||||
}
|
||||
|
||||
boolean SCR_IsAspectCorrect(INT32 width, INT32 height)
|
||||
|
||||
+1
-2
@@ -84,8 +84,6 @@ enum
|
||||
extern viddef_t vid;
|
||||
extern INT32 setmodeneeded; // mode number to set if needed, or 0
|
||||
|
||||
extern UINT8 *scr_borderpatch; // patch used to fill the view borders
|
||||
|
||||
extern consvar_t cv_scr_width, cv_scr_height, cv_renderview, cv_frameskip, cv_fullscreen, cv_vhseffect, cv_shittyscreen;
|
||||
extern consvar_t cv_parallelsoftware;
|
||||
extern consvar_t cv_paralleldrawmasked;
|
||||
@@ -96,6 +94,7 @@ extern consvar_t cv_vidwait;
|
||||
|
||||
extern consvar_t cv_votebgscaling;
|
||||
|
||||
//void R_SetColumnContext(enum columncontext_e _columncontext); // declared in r_draw!
|
||||
void R_SetColumnFunc(size_t id);
|
||||
void R_SetSpanFunc(size_t id);
|
||||
boolean R_CheckColumnFunc(size_t id);
|
||||
|
||||
+2
-2
@@ -45,7 +45,7 @@ MTL=midl.exe
|
||||
# ADD BASE MTL /nologo /D "NDEBUG" /mktyplib203 /win32
|
||||
# ADD MTL /nologo /D "NDEBUG" /mktyplib203 /win32
|
||||
# ADD BASE CPP /nologo /W3 /GX /O2 /D "WIN32" /D "NDEBUG" /D "_CONSOLE" /D "_MBCS" /YX /FD /c
|
||||
# ADD CPP /nologo /G5 /W3 /GX /Zi /Ot /Og /Oi /Op /Oy /Ob1 /I "..\..\libs\libpng-src" /I "..\..\libs\zlib" /D "NDEBUG" /D "SDLMAIN" /D "NO_STDIO_REDIRECT" /D "USE_WGL_SWAP" /D "DIRECTFULLSCREEN" /D "HAVE_SDL" /D "HWRENDER" /D "HAVE_FILTER" /D "HAVE_MIXER" /D "USEASM" /D "HAVE_PNG" /FR /FD /GF /c
|
||||
# ADD CPP /nologo /G5 /W3 /GX /Zi /Ot /Og /Oi /Op /Oy /Ob1 /I "..\..\libs\libpng-src" /I "..\..\libs\zlib" /D "NDEBUG" /D "SDLMAIN" /D "NO_STDIO_REDIRECT" /D "USE_WGL_SWAP" /D "HAVE_SDL" /D "HWRENDER" /D "HAVE_FILTER" /D "HAVE_MIXER" /D "USEASM" /D "HAVE_PNG" /FR /FD /GF /c
|
||||
# ADD BASE RSC /l 0x409 /d "NDEBUG"
|
||||
# ADD RSC /l 0x409 /d "NDEBUG"
|
||||
# SUBTRACT RSC /x
|
||||
@@ -72,7 +72,7 @@ LINK32=link.exe
|
||||
# PROP Target_Dir ""
|
||||
MTL=midl.exe
|
||||
# ADD BASE CPP /nologo /W3 /Gm /GX /ZI /Od /D "WIN32" /D "_DEBUG" /D "_CONSOLE" /D "_MBCS" /YX /FD /GZ /c
|
||||
# ADD CPP /nologo /G6 /W4 /WX /Gm /GX /ZI /Od /Op /I "..\..\libs\libpng-src" /I "..\..\libs\zlib" /D "_DEBUG" /D "USE_WGL_SWAP" /D "DIRECTFULLSCREEN" /D "HAVE_SDL" /D "HWRENDER" /D "HAVE_FILTER" /D "HAVE_MIXER" /D "USEASM" /D "HAVE_PNG" /FR /FD /GZ /c
|
||||
# ADD CPP /nologo /G6 /W4 /WX /Gm /GX /ZI /Od /Op /I "..\..\libs\libpng-src" /I "..\..\libs\zlib" /D "_DEBUG" /D "USE_WGL_SWAP" /D "HAVE_SDL" /D "HWRENDER" /D "HAVE_FILTER" /D "HAVE_MIXER" /D "USEASM" /D "HAVE_PNG" /FR /FD /GZ /c
|
||||
# SUBTRACT CPP /YX
|
||||
# ADD BASE RSC /l 0x409 /d "_DEBUG"
|
||||
# ADD RSC /l 0x409 /d "_DEBUG"
|
||||
|
||||
@@ -6,9 +6,9 @@
|
||||
<ItemDefinitionGroup>
|
||||
<ClCompile>
|
||||
<!-- x86/x64 defines: has specific libraries that ARM does not -->
|
||||
<PreprocessorDefinitions Condition="'$(Platform)' == 'Win32' OR '$(Platform)' == 'x64'">HAVE_ZLIB;HAVE_LIBGME;USE_WGL_SWAP;DIRECTFULLSCREEN;HAVE_SDL;HWRENDER;HAVE_FILTER;HAVE_MIXER;SDLMAIN;%(PreprocessorDefinitions)</PreprocessorDefinitions>
|
||||
<PreprocessorDefinitions Condition="'$(Platform)' == 'Win32' OR '$(Platform)' == 'x64'">HAVE_ZLIB;HAVE_LIBGME;USE_WGL_SWAP;HAVE_SDL;HWRENDER;HAVE_FILTER;HAVE_MIXER;SDLMAIN;%(PreprocessorDefinitions)</PreprocessorDefinitions>
|
||||
<!-- ARM defines -->
|
||||
<PreprocessorDefinitions Condition="'$(Platform)' != 'Win32' AND '$(Platform)' != 'x64'">USE_WGL_SWAP;DIRECTFULLSCREEN;HAVE_SDL;HWRENDER;HAVE_FILTER;HAVE_MIXER;SDLMAIN;%(PreprocessorDefinitions)</PreprocessorDefinitions>
|
||||
<PreprocessorDefinitions Condition="'$(Platform)' != 'Win32' AND '$(Platform)' != 'x64'">USE_WGL_SWAP;HAVE_SDL;HWRENDER;HAVE_FILTER;HAVE_MIXER;SDLMAIN;%(PreprocessorDefinitions)</PreprocessorDefinitions>
|
||||
</ClCompile>
|
||||
</ItemDefinitionGroup>
|
||||
<ItemGroup />
|
||||
|
||||
+10
-18
@@ -1304,7 +1304,7 @@ static void SDLSetMode(INT32 width, INT32 height, SDL_bool fullscreen)
|
||||
SDL_DestroyTexture(texture);
|
||||
}
|
||||
|
||||
texture = SDL_CreateTexture(renderer, sw_texture_format, SDL_TEXTUREACCESS_STREAMING, height, width);
|
||||
texture = SDL_CreateTexture(renderer, sw_texture_format, SDL_TEXTUREACCESS_STREAMING, width, height);
|
||||
}
|
||||
}
|
||||
|
||||
@@ -1339,7 +1339,6 @@ void I_UpdateNoBlit(void)
|
||||
// I_FinishUpdate
|
||||
//
|
||||
static SDL_Rect src_rect = { 0, 0, 0, 0 };
|
||||
static SDL_Rect dst_rect = { 0, 0, 0, 0 };
|
||||
|
||||
void I_FinishUpdate(void)
|
||||
{
|
||||
@@ -1369,13 +1368,13 @@ void I_FinishUpdate(void)
|
||||
void *pixels;
|
||||
int pitch;
|
||||
SDL_LockTexture(texture, NULL, &pixels, &pitch);
|
||||
int step = pitch / 4 - vid.height;
|
||||
int step = pitch / 4 - vid.width;
|
||||
UINT32 *restrict dst = pixels;
|
||||
UINT8 *restrict src = vid.screens[0];
|
||||
UINT32 *restrict palette = localPalette;
|
||||
for (INT32 y = 0; y < vid.width; y++)
|
||||
for (INT32 y = 0; y < vid.height; y++)
|
||||
{
|
||||
UINT8 *restrict end = src + vid.height;
|
||||
UINT8 *restrict end = src + vid.width;
|
||||
do *dst++ = palette[*src++];
|
||||
while (src < end);
|
||||
dst += step;
|
||||
@@ -1383,8 +1382,7 @@ void I_FinishUpdate(void)
|
||||
SDL_UnlockTexture(texture);
|
||||
|
||||
SDL_RenderClear(renderer);
|
||||
//SDL_RenderCopy(renderer, texture, &src_rect, NULL);
|
||||
SDL_RenderCopyEx(renderer, texture, NULL, &dst_rect, 90.0, NULL, SDL_FLIP_VERTICAL);
|
||||
SDL_RenderCopy(renderer, texture, &src_rect, NULL);
|
||||
SDL_RenderPresent(renderer);
|
||||
}
|
||||
#ifdef HWRENDER
|
||||
@@ -1415,17 +1413,18 @@ void I_ReadScreen(UINT8 * restrict scr, INT32 scale)
|
||||
{
|
||||
if (rendermode != render_soft)
|
||||
I_Error("I_ReadScreen: called while in non-software mode");
|
||||
else if (scale == 1)
|
||||
VID_BlitLinearScreen(vid.screens[0], scr, vid.width, vid.height, vid.width, vid.width);
|
||||
else
|
||||
{
|
||||
UINT8 * restrict source = vid.screens[0];
|
||||
|
||||
uintptr_t w = vid.width/scale*scale, h = vid.height/scale*scale;
|
||||
|
||||
// size_t saves a lea + movsxd over INT32. mind your types!
|
||||
// uintptr_t is even better since it's guaranteed to be the size of a pointer
|
||||
for (uintptr_t y = 0; y < h; y += scale)
|
||||
for (uintptr_t x = 0; x < w; x += scale)
|
||||
*scr++ = source[x*vid.height + y];
|
||||
*scr++ = source[y*vid.width + x];
|
||||
}
|
||||
}
|
||||
|
||||
@@ -1563,15 +1562,8 @@ INT32 VID_SetMode(INT32 modeNum)
|
||||
|
||||
SDLSetMode(vid.width, vid.height, USE_FULLSCREEN);
|
||||
|
||||
src_rect.w = vid.height;
|
||||
src_rect.h = vid.width;
|
||||
|
||||
|
||||
dst_rect.x = (vid.width - vid.height) / 2;
|
||||
dst_rect.y = (vid.height - vid.width) / 2;
|
||||
dst_rect.w = vid.height;
|
||||
dst_rect.h = vid.width;
|
||||
|
||||
src_rect.w = vid.width;
|
||||
src_rect.h = vid.height;
|
||||
|
||||
refresh_rate = VID_GetRefreshRate();
|
||||
|
||||
|
||||
+2
-6
@@ -219,10 +219,6 @@ void ST_UnloadGraphics(void)
|
||||
|
||||
void ST_LoadGraphics(void)
|
||||
{
|
||||
// SRB2 border patch
|
||||
//st_borderpatchnum = W_GetNumForName("GFZFLR01");
|
||||
//scr_borderpatch = W_CacheLumpNum(st_borderpatchnum, PU_HUDGFX);
|
||||
|
||||
// the original Doom uses 'STF' as base name for all face graphics
|
||||
// Graue 04-08-2004: face/name graphics are now indexed by skins
|
||||
// but load them in R_AddSkins, that gets called
|
||||
@@ -794,7 +790,7 @@ void ST_Drawer(void)
|
||||
LUA_HUD_DrawList(luahuddrawlist_game[i]);
|
||||
|
||||
// draw Midnight Channel's overlay ontop
|
||||
if (mapheaderinfo[gamemap-1]->typeoflevel & TOL_TV) // Very specific Midnight Channel stuff.
|
||||
if (mapheaderinfo[gamemap-1]->typeoflevel & TOL_TV) // Very specific Midnight Channel stuff.
|
||||
ST_MayonakaStatic();
|
||||
}
|
||||
|
||||
@@ -802,7 +798,7 @@ void ST_Drawer(void)
|
||||
if (timeinmap < 15)
|
||||
{
|
||||
if (timeinmap <= 5)
|
||||
V_DrawFill(0,0,BASEVIDWIDTH,BASEVIDHEIGHT,120); // Pure white on first few frames, to hide SRB2's awful level load artifacts
|
||||
V_DrawFill(0, 0, BASEVIDWIDTH, BASEVIDHEIGHT, 120); // Pure white on first few frames, to hide SRB2's awful level load artifacts
|
||||
else
|
||||
V_DrawFadeScreen(120, 15-timeinmap); // Then gradually fade out from there
|
||||
}
|
||||
|
||||
+151
-199
@@ -614,9 +614,9 @@ static void CV_constextsize_OnChange(void)
|
||||
// --------------------------------------------------------------------------
|
||||
void VID_BlitLinearScreen(const UINT8 *restrict srcptr, UINT8 *restrict destptr, INT32 width, INT32 height, size_t srcrowbytes, size_t destrowbytes)
|
||||
{
|
||||
if (srcrowbytes == destrowbytes && srcrowbytes == (size_t)height)
|
||||
if (srcrowbytes == destrowbytes && srcrowbytes == (size_t)width)
|
||||
{
|
||||
size_t i = srcrowbytes * width;
|
||||
size_t i = srcrowbytes * height;
|
||||
#if defined(__SSE__)
|
||||
while (i >= 16)
|
||||
{
|
||||
@@ -631,9 +631,9 @@ void VID_BlitLinearScreen(const UINT8 *restrict srcptr, UINT8 *restrict destptr,
|
||||
}
|
||||
else
|
||||
{
|
||||
while (width--)
|
||||
while (height--)
|
||||
{
|
||||
M_Memcpy(destptr, srcptr, height);
|
||||
M_Memcpy(destptr, srcptr, width);
|
||||
|
||||
destptr += destrowbytes;
|
||||
srcptr += srcrowbytes;
|
||||
@@ -663,7 +663,7 @@ void V_DrawStretchyFixedPatch(fixed_t x, fixed_t y, fixed_t pscale, fixed_t vsca
|
||||
fixed_t col, ofs, colfrac, rowfrac, fdup, vdup;
|
||||
INT32 dup;
|
||||
const column_t *column;
|
||||
UINT8 *desttop, *dest/*, *deststart, *destend*/;
|
||||
UINT8 *desttop, *dest, *deststart, *destend;
|
||||
const UINT8 *source, *deststop;
|
||||
fixed_t pwidth; // patch width
|
||||
fixed_t offx = 0; // x offset
|
||||
@@ -791,10 +791,13 @@ void V_DrawStretchyFixedPatch(fixed_t x, fixed_t y, fixed_t pscale, fixed_t vsca
|
||||
if (!desttop)
|
||||
return;
|
||||
|
||||
deststop = desttop + vid.width * vid.height;
|
||||
|
||||
if (scrn & V_NOSCALESTART)
|
||||
{
|
||||
x >>= FRACBITS;
|
||||
y >>= FRACBITS;
|
||||
desttop += (y*vid.width) + x;
|
||||
}
|
||||
else
|
||||
{
|
||||
@@ -840,8 +843,9 @@ void V_DrawStretchyFixedPatch(fixed_t x, fixed_t y, fixed_t pscale, fixed_t vsca
|
||||
y += (vid.height - (BASEVIDHEIGHT * dup)) / 2;
|
||||
}
|
||||
}
|
||||
|
||||
desttop += (y*vid.width) + x;
|
||||
}
|
||||
desttop += (x*vid.height) + y;
|
||||
|
||||
if (pscale != FRACUNIT) // scale width properly
|
||||
{
|
||||
@@ -853,29 +857,29 @@ void V_DrawStretchyFixedPatch(fixed_t x, fixed_t y, fixed_t pscale, fixed_t vsca
|
||||
else
|
||||
pwidth = patch->width * dup;
|
||||
|
||||
//deststart = desttop;
|
||||
//destend = desttop + pwidth*vid.height;
|
||||
deststart = desttop;
|
||||
destend = desttop + pwidth;
|
||||
|
||||
for (col = 0; (col>>FRACBITS) < patch->width; col += colfrac, ++offx, desttop += vid.height)
|
||||
const INT32 stride = vid.width;
|
||||
|
||||
for (col = 0; (col>>FRACBITS) < patch->width; col += colfrac, ++offx, desttop++)
|
||||
{
|
||||
INT32 topdelta, prevdelta = -1;
|
||||
if (scrn & V_FLIP) // offx is measured from right edge instead of left
|
||||
{
|
||||
if (x+pwidth-offx < 0) // don't draw off the left of the screen (WRAP PREVENTION)
|
||||
break;
|
||||
if (x+pwidth-offx >= vid.width) // don't draw off the right of the screen (WRAP PREVENTION)
|
||||
if (x+pwidth-offx >= stride) // don't draw off the right of the screen (WRAP PREVENTION)
|
||||
continue;
|
||||
}
|
||||
else
|
||||
{
|
||||
if (x+offx < 0) // don't draw off the left of the screen (WRAP PREVENTION)
|
||||
continue;
|
||||
if (x+offx >= vid.width) // don't draw off the right of the screen (WRAP PREVENTION)
|
||||
if (x+offx >= stride) // don't draw off the right of the screen (WRAP PREVENTION)
|
||||
break;
|
||||
}
|
||||
|
||||
INT32 realcol = (scrn & V_FLIP) ? ((patch->width-(col>>FRACBITS)-1)<<FRACBITS) : col;
|
||||
column = (const column_t *)((const UINT8 *)(patch->columns) + (patch->columnofs[realcol>>FRACBITS]));
|
||||
column = (const column_t *)((const UINT8 *)(patch->columns) + (patch->columnofs[col>>FRACBITS]));
|
||||
|
||||
switch (patchdrawtype)
|
||||
{
|
||||
@@ -888,16 +892,15 @@ void V_DrawStretchyFixedPatch(fixed_t x, fixed_t y, fixed_t pscale, fixed_t vsca
|
||||
prevdelta = topdelta;
|
||||
source = (const UINT8 *)(column) + 3;
|
||||
dest = desttop;
|
||||
dest += FixedInt(FixedMul(topdelta<<FRACBITS,vdup));
|
||||
if (scrn & V_FLIP)
|
||||
dest = deststart + (destend - desttop);
|
||||
dest += FixedInt(FixedMul(topdelta<<FRACBITS,vdup))*stride;
|
||||
|
||||
UINT8 *col_start = vid.screens[0] + ((x + offx)*vid.height);
|
||||
deststop = col_start + vid.height;
|
||||
|
||||
for (ofs = 0; dest < deststop && (size_t)(ofs>>FRACBITS) < column->length; ofs += rowfrac)
|
||||
for (ofs = 0; dest < deststop && (ofs>>FRACBITS) < column->length; ofs += rowfrac)
|
||||
{
|
||||
if (dest >= col_start) // don't draw off the top of the screen (CRASH PREVENTION)
|
||||
if (dest >= vid.screens[scrn&V_PARAMMASK]) // don't draw off the top of the screen (CRASH PREVENTION)
|
||||
*dest = source[ofs>>FRACBITS];
|
||||
dest++;
|
||||
dest += stride;
|
||||
}
|
||||
column = (const column_t *)((const UINT8 *)column + column->length + 4);
|
||||
}
|
||||
@@ -912,16 +915,15 @@ void V_DrawStretchyFixedPatch(fixed_t x, fixed_t y, fixed_t pscale, fixed_t vsca
|
||||
prevdelta = topdelta;
|
||||
source = (const UINT8 *)(column) + 3;
|
||||
dest = desttop;
|
||||
dest += FixedInt(FixedMul(topdelta<<FRACBITS,vdup));
|
||||
if (scrn & V_FLIP)
|
||||
dest = deststart + (destend - desttop);
|
||||
dest += FixedInt(FixedMul(topdelta<<FRACBITS,vdup))*stride;
|
||||
|
||||
UINT8 *col_start = vid.screens[0] + ((x + offx)*vid.height);
|
||||
deststop = col_start + vid.height;
|
||||
|
||||
for (ofs = 0; dest < deststop && (size_t)(ofs>>FRACBITS) < column->length; ofs += rowfrac)
|
||||
for (ofs = 0; dest < deststop && (ofs>>FRACBITS) < column->length; ofs += rowfrac)
|
||||
{
|
||||
if (dest >= col_start) // don't draw off the top of the screen (CRASH PREVENTION)
|
||||
if (dest >= vid.screens[scrn&V_PARAMMASK]) // don't draw off the top of the screen (CRASH PREVENTION)
|
||||
*dest = *(v_colormap + source[ofs>>FRACBITS]);
|
||||
dest++;
|
||||
dest += stride;
|
||||
}
|
||||
column = (const column_t *)((const UINT8 *)column + column->length + 4);
|
||||
}
|
||||
@@ -936,16 +938,15 @@ void V_DrawStretchyFixedPatch(fixed_t x, fixed_t y, fixed_t pscale, fixed_t vsca
|
||||
prevdelta = topdelta;
|
||||
source = (const UINT8 *)(column) + 3;
|
||||
dest = desttop;
|
||||
dest += FixedInt(FixedMul(topdelta<<FRACBITS,vdup));
|
||||
if (scrn & V_FLIP)
|
||||
dest = deststart + (destend - desttop);
|
||||
dest += FixedInt(FixedMul(topdelta<<FRACBITS,vdup))*stride;
|
||||
|
||||
UINT8 *col_start = vid.screens[0] + ((x + offx)*vid.height);
|
||||
deststop = col_start + vid.height;
|
||||
|
||||
for (ofs = 0; dest < deststop && (size_t)(ofs>>FRACBITS) < column->length; ofs += rowfrac)
|
||||
for (ofs = 0; dest < deststop && (ofs>>FRACBITS) < column->length; ofs += rowfrac)
|
||||
{
|
||||
if (dest >= col_start) // don't draw off the top of the screen (CRASH PREVENTION)
|
||||
if (dest >= vid.screens[scrn&V_PARAMMASK]) // don't draw off the top of the screen (CRASH PREVENTION)
|
||||
*dest = *(v_translevel + ((source[ofs>>FRACBITS]<<8)&0xff00) + (*dest&0xff));
|
||||
dest++;
|
||||
dest += stride;
|
||||
}
|
||||
column = (const column_t *)((const UINT8 *)column + column->length + 4);
|
||||
}
|
||||
@@ -960,16 +961,15 @@ void V_DrawStretchyFixedPatch(fixed_t x, fixed_t y, fixed_t pscale, fixed_t vsca
|
||||
prevdelta = topdelta;
|
||||
source = (const UINT8 *)(column) + 3;
|
||||
dest = desttop;
|
||||
dest += FixedInt(FixedMul(topdelta<<FRACBITS,vdup));
|
||||
if (scrn & V_FLIP)
|
||||
dest = deststart + (destend - desttop);
|
||||
dest += FixedInt(FixedMul(topdelta<<FRACBITS,vdup))*stride;
|
||||
|
||||
UINT8 *col_start = vid.screens[0] + ((x + offx)*vid.height);
|
||||
deststop = col_start + vid.height;
|
||||
|
||||
for (ofs = 0; dest < deststop && (size_t)(ofs>>FRACBITS) < column->length; ofs += rowfrac)
|
||||
for (ofs = 0; dest < deststop && (ofs>>FRACBITS) < column->length; ofs += rowfrac)
|
||||
{
|
||||
if (dest >= col_start) // don't draw off the top of the screen (CRASH PREVENTION)
|
||||
if (dest >= vid.screens[scrn&V_PARAMMASK]) // don't draw off the top of the screen (CRASH PREVENTION)
|
||||
*dest = *(v_translevel + (((*(v_colormap + source[ofs>>FRACBITS]))<<8)&0xff00) + (*dest&0xff));
|
||||
dest++;
|
||||
dest += stride;
|
||||
}
|
||||
column = (const column_t *)((const UINT8 *)column + column->length + 4);
|
||||
}
|
||||
@@ -1039,10 +1039,13 @@ void V_DrawCroppedPatch(fixed_t x, fixed_t y, fixed_t pscale, INT32 scrn, patch_
|
||||
if (!desttop)
|
||||
return;
|
||||
|
||||
deststop = desttop + vid.width * vid.height;
|
||||
|
||||
if (scrn & V_NOSCALESTART)
|
||||
{
|
||||
x >>= FRACBITS;
|
||||
y >>= FRACBITS;
|
||||
desttop += (y*vid.width) + x;
|
||||
}
|
||||
else
|
||||
{
|
||||
@@ -1076,18 +1079,20 @@ void V_DrawCroppedPatch(fixed_t x, fixed_t y, fixed_t pscale, INT32 scrn, patch_
|
||||
y += (vid.height - (BASEVIDHEIGHT * vid.dup)) / 2;
|
||||
}
|
||||
}
|
||||
|
||||
desttop += (y*vid.width) + x;
|
||||
}
|
||||
|
||||
desttop += (y*vid.width) + x;
|
||||
const INT32 stride = vid.width;
|
||||
|
||||
for (col = sx<<FRACBITS; (col>>FRACBITS) < patch->width && ((col>>FRACBITS) - sx) < w; col += colfrac, ++x, desttop += vid.height)
|
||||
for (col = sx<<FRACBITS; (col>>FRACBITS) < patch->width && ((col>>FRACBITS) - sx) < w; col += colfrac, ++x, desttop++)
|
||||
{
|
||||
INT32 topdelta, prevdelta = -1;
|
||||
|
||||
if (x < 0) // don't draw off the left of the screen (WRAP PREVENTION)
|
||||
continue;
|
||||
|
||||
if (x >= vid.width) // don't draw off the right of the screen (WRAP PREVENTION)
|
||||
if (x >= stride) // don't draw off the right of the screen (WRAP PREVENTION)
|
||||
break;
|
||||
|
||||
column = (const column_t *)((const UINT8 *)(patch->columns) + (patch->columnofs[col>>FRACBITS]));
|
||||
@@ -1105,20 +1110,17 @@ void V_DrawCroppedPatch(fixed_t x, fixed_t y, fixed_t pscale, INT32 scrn, patch_
|
||||
dest = desttop;
|
||||
if (topdelta-sy > 0)
|
||||
{
|
||||
dest += FixedInt(FixedMul((topdelta-sy)<<FRACBITS,fdup));
|
||||
dest += FixedInt(FixedMul((topdelta-sy)<<FRACBITS,fdup))*stride;
|
||||
ofs = 0;
|
||||
}
|
||||
else
|
||||
ofs = (sy-topdelta)<<FRACBITS;
|
||||
|
||||
UINT8 *col_start = vid.screens[0] + (x*vid.height);
|
||||
deststop = col_start + vid.height;
|
||||
|
||||
for (; dest < deststop && (size_t)(ofs>>FRACBITS) < column->length && (((ofs>>FRACBITS) - sy) + topdelta) < h; ofs += rowfrac)
|
||||
for (; dest < deststop && (ofs>>FRACBITS) < column->length && (((ofs>>FRACBITS) - sy) + topdelta) < h; ofs += rowfrac)
|
||||
{
|
||||
if (dest >= col_start) // don't draw off the top of the screen (CRASH PREVENTION)
|
||||
if (dest >= vid.screens[scrn&V_PARAMMASK]) // don't draw off the top of the screen (CRASH PREVENTION)
|
||||
*dest = source[ofs>>FRACBITS];
|
||||
dest++;
|
||||
dest += stride;
|
||||
}
|
||||
column = (const column_t *)((const UINT8 *)column + column->length + 4);
|
||||
}
|
||||
@@ -1135,20 +1137,17 @@ void V_DrawCroppedPatch(fixed_t x, fixed_t y, fixed_t pscale, INT32 scrn, patch_
|
||||
dest = desttop;
|
||||
if (topdelta-sy > 0)
|
||||
{
|
||||
dest += FixedInt(FixedMul((topdelta-sy)<<FRACBITS,fdup));
|
||||
dest += FixedInt(FixedMul((topdelta-sy)<<FRACBITS,fdup))*stride;
|
||||
ofs = 0;
|
||||
}
|
||||
else
|
||||
ofs = (sy-topdelta)<<FRACBITS;
|
||||
|
||||
UINT8 *col_start = vid.screens[0] + (x*vid.height);
|
||||
deststop = col_start + vid.height;
|
||||
|
||||
for (; dest < deststop && (size_t)(ofs>>FRACBITS) < column->length && (((ofs>>FRACBITS) - sy) + topdelta) < h; ofs += rowfrac)
|
||||
for (; dest < deststop && (ofs>>FRACBITS) < column->length && (((ofs>>FRACBITS) - sy) + topdelta) < h; ofs += rowfrac)
|
||||
{
|
||||
if (dest >= col_start) // don't draw off the top of the screen (CRASH PREVENTION)
|
||||
if (dest >= vid.screens[scrn&V_PARAMMASK]) // don't draw off the top of the screen (CRASH PREVENTION)
|
||||
*dest = *(v_translevel + ((source[ofs>>FRACBITS]<<8)&0xff00) + (*dest&0xff));
|
||||
dest++;
|
||||
dest += stride;
|
||||
}
|
||||
column = (const column_t *)((const UINT8 *)column + column->length + 4);
|
||||
}
|
||||
@@ -1190,8 +1189,8 @@ void V_DrawBlock(INT32 x, INT32 y, INT32 scrn, INT32 width, INT32 height, const
|
||||
I_Error("Bad V_DrawBlock");
|
||||
#endif
|
||||
|
||||
dest = vid.screens[scrn] + x*vid.height + y;
|
||||
deststop = vid.screens[scrn] + vid.height * vid.width;
|
||||
dest = vid.screens[scrn] + y*vid.width + x;
|
||||
deststop = vid.screens[scrn] + vid.width * vid.height;
|
||||
|
||||
while (height--)
|
||||
{
|
||||
@@ -1210,7 +1209,7 @@ void V_DrawBlock(INT32 x, INT32 y, INT32 scrn, INT32 width, INT32 height, const
|
||||
// alug: now with translucency support X)
|
||||
void V_DrawFill(INT32 x, INT32 y, INT32 w, INT32 h, INT32 c)
|
||||
{
|
||||
UINT8 *dest, *desttop;
|
||||
UINT8 *dest;
|
||||
const UINT8 *deststop;
|
||||
UINT32 alphalevel = ((c & V_ALPHAMASK) >> V_ALPHASHIFT);
|
||||
|
||||
@@ -1286,8 +1285,8 @@ void V_DrawFill(INT32 x, INT32 y, INT32 w, INT32 h, INT32 c)
|
||||
if (y + h > vid.height)
|
||||
h = vid.height-y;
|
||||
|
||||
dest = desttop = vid.screens[0] + x*vid.height + y;
|
||||
deststop = vid.screens[0] + vid.height * vid.width;
|
||||
dest = vid.screens[0] + y*vid.width + x;
|
||||
deststop = vid.screens[0] + vid.width * vid.height;
|
||||
|
||||
if (alphalevel)
|
||||
{
|
||||
@@ -1313,31 +1312,16 @@ void V_DrawFill(INT32 x, INT32 y, INT32 w, INT32 h, INT32 c)
|
||||
if (alphalevel)
|
||||
{
|
||||
const UINT8 *fadetable = ((UINT8 *)transtables + ((alphalevel-1)<<FF_TRANSSHIFT) + (c*256));
|
||||
for (;(--h >= 0) && desttop < deststop; desttop++)
|
||||
for (;(--h >= 0) && dest < deststop; dest += vid.width)
|
||||
{
|
||||
dest = desttop;
|
||||
|
||||
UINT8 *row_end = dest + (w * vid.height);
|
||||
while (dest < row_end)
|
||||
{
|
||||
*dest = fadetable[*dest];
|
||||
dest += vid.height;
|
||||
}
|
||||
for (x = 0; x < w; x++)
|
||||
dest[x] = fadetable[dest[x]];
|
||||
}
|
||||
}
|
||||
else
|
||||
{
|
||||
for (;(--h >= 0) && desttop < deststop; desttop++)
|
||||
{
|
||||
dest = desttop;
|
||||
|
||||
UINT8 *row_end = dest + (w * vid.height);
|
||||
while (dest < row_end)
|
||||
{
|
||||
*dest = c;
|
||||
dest += vid.height;
|
||||
}
|
||||
}
|
||||
for (;(--h >= 0) && dest < deststop; dest += vid.width)
|
||||
memset(dest, c, w);
|
||||
}
|
||||
}
|
||||
|
||||
@@ -1383,8 +1367,8 @@ static UINT32 V_GetHWConsBackColor(void)
|
||||
|
||||
void V_DrawFillConsoleMap(INT32 x, INT32 y, INT32 w, INT32 h, INT32 c)
|
||||
{
|
||||
UINT8 *dest, *desttop;
|
||||
INT32 v;
|
||||
UINT8 *dest;
|
||||
INT32 u, v;
|
||||
UINT32 alphalevel = 0;
|
||||
|
||||
if (rendermode == render_none)
|
||||
@@ -1451,7 +1435,7 @@ void V_DrawFillConsoleMap(INT32 x, INT32 y, INT32 w, INT32 h, INT32 c)
|
||||
if (y + h > vid.height)
|
||||
h = vid.height-y;
|
||||
|
||||
dest = desttop = vid.screens[0] + x*vid.height + y;
|
||||
dest = vid.screens[0] + y*vid.width + x;
|
||||
|
||||
if ((alphalevel = ((c & V_ALPHAMASK) >> V_ALPHASHIFT)))
|
||||
{
|
||||
@@ -1476,14 +1460,11 @@ void V_DrawFillConsoleMap(INT32 x, INT32 y, INT32 w, INT32 h, INT32 c)
|
||||
|
||||
if (!alphalevel)
|
||||
{
|
||||
for (v = 0; v < h; v++, desttop++)
|
||||
for (v = 0; v < h; v++, dest += vid.width)
|
||||
{
|
||||
dest = desttop;
|
||||
UINT8 *row_end = dest + w*vid.height;
|
||||
while (dest < row_end)
|
||||
for (u = 0; u < w; u++)
|
||||
{
|
||||
*dest = consolebgmap[*dest];
|
||||
dest += vid.height;
|
||||
dest[u] = consolebgmap[dest[u]];
|
||||
}
|
||||
}
|
||||
}
|
||||
@@ -1494,14 +1475,11 @@ void V_DrawFillConsoleMap(INT32 x, INT32 y, INT32 w, INT32 h, INT32 c)
|
||||
w = clip(w,vid.width);
|
||||
h = clip(h,vid.height);
|
||||
#undef clip
|
||||
for (v = 0; v < h; v++, desttop++)
|
||||
for (v = 0; v < h; v++, dest += vid.width)
|
||||
{
|
||||
dest = desttop;
|
||||
UINT8 *row_end = dest + w*vid.height;
|
||||
while (dest < row_end)
|
||||
for (u = 0; u < w; u++)
|
||||
{
|
||||
*dest = fadetable[consolebgmap[*dest]];
|
||||
dest += vid.height;
|
||||
dest[u] = fadetable[consolebgmap[dest[u]]];
|
||||
}
|
||||
}
|
||||
}
|
||||
@@ -1516,8 +1494,7 @@ void V_DrawFillConsoleMap(INT32 x, INT32 y, INT32 w, INT32 h, INT32 c)
|
||||
//
|
||||
void V_DrawDiag(INT32 x, INT32 y, INT32 wh, INT32 c)
|
||||
{
|
||||
UINT8 *dest, *desttop;
|
||||
|
||||
UINT8 *dest;
|
||||
const UINT8 *deststop;
|
||||
INT32 w, h, wait = 0;
|
||||
|
||||
@@ -1592,28 +1569,19 @@ void V_DrawDiag(INT32 x, INT32 y, INT32 wh, INT32 c)
|
||||
if (h > w)
|
||||
h = w;
|
||||
|
||||
dest = desttop = vid.screens[0] + x*vid.height + y;
|
||||
deststop = vid.screens[0] + vid.height * vid.width;
|
||||
dest = vid.screens[0] + y*vid.width + x;
|
||||
deststop = vid.screens[0] + vid.width * vid.height;
|
||||
|
||||
c &= 255;
|
||||
|
||||
for (;(--h >= 0) && desttop < deststop; desttop++)
|
||||
for (;(--h >= 0) && dest < deststop; dest += vid.width)
|
||||
{
|
||||
dest = desttop;
|
||||
|
||||
UINT8 *row_end = dest + (w * vid.height);
|
||||
while (dest < row_end)
|
||||
{
|
||||
*dest = c;
|
||||
dest += vid.height;
|
||||
}
|
||||
|
||||
memset(dest, c, w);
|
||||
if (wait)
|
||||
wait--;
|
||||
else
|
||||
w--;
|
||||
}
|
||||
|
||||
}
|
||||
|
||||
//
|
||||
@@ -1624,7 +1592,7 @@ void V_DrawFlatFill(INT32 x, INT32 y, INT32 w, INT32 h, lumpnum_t flatnum)
|
||||
INT32 u, v;
|
||||
fixed_t dx, dy, xfrac, yfrac;
|
||||
const UINT8 *src, *deststop;
|
||||
UINT8 *flat, *dest, *desttop;
|
||||
UINT8 *flat, *dest;
|
||||
size_t size, lflatsize, flatshift;
|
||||
|
||||
#ifdef HWRENDER
|
||||
@@ -1671,7 +1639,7 @@ void V_DrawFlatFill(INT32 x, INT32 y, INT32 w, INT32 h, lumpnum_t flatnum)
|
||||
|
||||
flat = W_CacheLumpNum(flatnum, PU_CACHE);
|
||||
|
||||
dest = desttop = vid.screens[0] + y*vid.dup*vid.width + x*vid.dup;
|
||||
dest = vid.screens[0] + y*vid.dup*vid.width + x*vid.dup;
|
||||
deststop = vid.screens[0] + vid.width * vid.height;
|
||||
|
||||
// from V_DrawScaledPatch
|
||||
@@ -1695,18 +1663,15 @@ void V_DrawFlatFill(INT32 x, INT32 y, INT32 w, INT32 h, lumpnum_t flatnum)
|
||||
dy = FixedDiv(FRACUNIT, vid.dup<<(FRACBITS-2));
|
||||
|
||||
yfrac = 0;
|
||||
for (v = 0; v < h; v++, desttop++)
|
||||
for (v = 0; v < h; v++, dest += vid.width)
|
||||
{
|
||||
xfrac = 0;
|
||||
src = flat + (((yfrac>>FRACBITS) & (lflatsize - 1)) << flatshift);
|
||||
dest = desttop;
|
||||
|
||||
for (u = 0; u < w; u++)
|
||||
{
|
||||
if (dest > deststop)
|
||||
if (&dest[u] > deststop)
|
||||
return;
|
||||
*dest = src[(xfrac>>FRACBITS)&(lflatsize-1)];
|
||||
dest += vid.height;
|
||||
dest[u] = src[(xfrac>>FRACBITS)&(lflatsize-1)];
|
||||
xfrac += dx;
|
||||
}
|
||||
yfrac += dy;
|
||||
@@ -1778,7 +1743,7 @@ void V_DrawVhsEffect(boolean rewind)
|
||||
|
||||
UINT8 *buf = vid.screens[0], *tmp = vid.screens[4];
|
||||
UINT16 y;
|
||||
INT32 x;
|
||||
UINT32 x, pos = 0;
|
||||
|
||||
UINT8 *normalmapstart = ((UINT8 *)transtables + (8<<FF_TRANSSHIFT|(19<<8)));
|
||||
#ifdef HQ_VHS
|
||||
@@ -1812,40 +1777,32 @@ void V_DrawVhsEffect(boolean rewind)
|
||||
}
|
||||
#endif
|
||||
|
||||
// Since we go through columns now instead of rows, we need to keep same random offset values for each row
|
||||
// Don't need a random value for each row, just a bunch of values to cycle through will do
|
||||
#define ROWOFFSLEN 128
|
||||
SINT8 rowoffs[ROWOFFSLEN];
|
||||
for (y = 0; y < ROWOFFSLEN; y++)
|
||||
rowoffs[y] = M_RandomKey(vid.dup<<1);
|
||||
|
||||
for (x = 0; x < vid.width; ++x)
|
||||
for (y = 0; y < vid.height; y+=2)
|
||||
{
|
||||
for (y = 0; y < vid.height; y++)
|
||||
thismapstart = normalmapstart;
|
||||
offs = 0;
|
||||
|
||||
if (y >= uby && y < uby+barsize)
|
||||
{
|
||||
offs = rowoffs[y/2 % ROWOFFSLEN];
|
||||
thismapstart -= (2<<FF_TRANSSHIFT) - (5<<8);
|
||||
offs += updistort * 2.0f * min(y-uby, uby+barsize-y) / barsize;
|
||||
}
|
||||
|
||||
thismapstart = normalmapstart;
|
||||
if (y >= dby && y < dby+barsize)
|
||||
{
|
||||
thismapstart -= (2<<FF_TRANSSHIFT) - (5<<8);
|
||||
offs -= downdistort * 2.0f * min(y-dby, dby+barsize-y) / barsize;
|
||||
}
|
||||
|
||||
if (y >= uby && y < uby+barsize)
|
||||
{
|
||||
thismapstart -= (2<<FF_TRANSSHIFT) - (5<<8);
|
||||
offs += updistort * 2.0f * min(y-uby, uby+barsize-y) / barsize;
|
||||
}
|
||||
offs += M_RandomKey(vid.dup<<1);
|
||||
|
||||
if (y >= dby && y < dby+barsize)
|
||||
{
|
||||
thismapstart -= (2<<FF_TRANSSHIFT) - (5<<8);
|
||||
offs -= downdistort * 2.0f * min(y-dby, dby+barsize-y) / barsize;
|
||||
}
|
||||
// lazy way to avoid crashes
|
||||
if ((y == 0 && offs < 0) || (y >= vid.height-2 && offs > 0))
|
||||
offs = 0;
|
||||
|
||||
INT32 pos = x*vid.height + y;
|
||||
INT32 offspos = pos + offs*vid.height;
|
||||
|
||||
if (offspos < 0 || offspos > vid.width*vid.height)
|
||||
offspos = pos;
|
||||
|
||||
tmp[pos] = thismapstart[buf[offspos]];
|
||||
for (x = min(pos+(size_t)vid.width*2, (size_t)vid.width*vid.height); pos < x; pos++)
|
||||
{
|
||||
tmp[pos] = thismapstart[buf[pos+offs]];
|
||||
#ifdef HQ_VHS
|
||||
tmp[pos] = tmapstart[buf[pos]<<8 | tmp[pos]];
|
||||
#endif
|
||||
@@ -1853,7 +1810,6 @@ void V_DrawVhsEffect(boolean rewind)
|
||||
}
|
||||
|
||||
memcpy(buf, tmp, vid.width*vid.height);
|
||||
#undef ROWOFFSLEN
|
||||
}
|
||||
|
||||
//
|
||||
@@ -1881,7 +1837,7 @@ void V_DrawFadeScreen(UINT16 color, UINT8 strength)
|
||||
: ((color & 0xFF00) // Color is not palette index?
|
||||
? ((UINT8 *)colormaps + strength*256) // Do COLORMAP fade.
|
||||
: ((UINT8 *)transtables + ((9-strength)<<FF_TRANSSHIFT) + color*256)); // Else, do TRANSMAP** fade.
|
||||
const UINT8 *deststop = vid.screens[0] + vid.height * vid.width;
|
||||
const UINT8 *deststop = vid.screens[0] + vid.width * vid.height;
|
||||
UINT8 *buf = vid.screens[0];
|
||||
|
||||
// heavily simplified -- we don't need to know x or y
|
||||
@@ -1893,7 +1849,7 @@ void V_DrawFadeScreen(UINT16 color, UINT8 strength)
|
||||
// Simple translucency with one color, over a set number of lines starting from the top.
|
||||
void V_DrawFadeConsBack(INT32 plines)
|
||||
{
|
||||
UINT8 *deststop, *dest, *desttop;
|
||||
UINT8 *deststop, *buf;
|
||||
|
||||
#ifdef HWRENDER // not win32 only 19990829 by Kin
|
||||
if (rendermode == render_opengl)
|
||||
@@ -1906,18 +1862,9 @@ void V_DrawFadeConsBack(INT32 plines)
|
||||
|
||||
// heavily simplified -- we don't need to know x or y position,
|
||||
// just the stop position
|
||||
dest = desttop = vid.screens[0];
|
||||
deststop = vid.screens[0] + min(plines, vid.height);
|
||||
for (; desttop < deststop; desttop++)
|
||||
{
|
||||
dest = desttop;
|
||||
UINT8 *row_end = dest + (vid.width * vid.height);
|
||||
while (dest < row_end)
|
||||
{
|
||||
*dest = consolebgmap[*dest];
|
||||
dest += vid.height;
|
||||
}
|
||||
}
|
||||
deststop = vid.screens[0] + vid.width * min(plines, vid.height);
|
||||
for (buf = vid.screens[0]; buf < deststop; ++buf)
|
||||
*buf = consolebgmap[*buf];
|
||||
}
|
||||
|
||||
// Gets string colormap, used for 0x80 color codes
|
||||
@@ -3147,6 +3094,9 @@ INT32 V_SubStringWidth(const char *string, INT32 length, INT32 option)
|
||||
INT32 spacewidth = 4, charwidth = 0;
|
||||
ssize_t i;
|
||||
|
||||
if (!string)
|
||||
return 0;
|
||||
|
||||
if (length < 0)
|
||||
length = strlen(string);
|
||||
|
||||
@@ -3189,6 +3139,9 @@ INT32 V_SmallSubStringWidth(const char *string, INT32 length, INT32 option)
|
||||
INT32 spacewidth = 2, charwidth = 0;
|
||||
ssize_t i;
|
||||
|
||||
if (!string)
|
||||
return 0;
|
||||
|
||||
if (length < 0)
|
||||
length = strlen(string);
|
||||
|
||||
@@ -3229,9 +3182,14 @@ INT32 V_ThinSubStringWidth(const char *string, INT32 length, INT32 option)
|
||||
{
|
||||
INT32 c, w = 0;
|
||||
INT32 spacewidth = 2, charwidth = 0;
|
||||
boolean lowercase = (option & V_ALLOWLOWERCASE);
|
||||
boolean lowercase;
|
||||
ssize_t i;
|
||||
|
||||
if (!string)
|
||||
return 0;
|
||||
|
||||
lowercase = (option & V_ALLOWLOWERCASE);
|
||||
|
||||
if (length < 0)
|
||||
length = strlen(string);
|
||||
|
||||
@@ -3286,6 +3244,9 @@ INT32 V_SubStringLengthToFit(const char *string, INT32 width, INT32 option)
|
||||
INT32 spacewidth = 4, charwidth = 0;
|
||||
INT32 i;
|
||||
|
||||
if (!string)
|
||||
return 0;
|
||||
|
||||
switch (option & V_SPACINGMASK)
|
||||
{
|
||||
case V_MONOSPACE:
|
||||
@@ -3652,7 +3613,7 @@ void V_DoPostProcessor(INT32 view, INT32 param)
|
||||
|
||||
if (thiscam->postimg & POSTIMG_WATER)
|
||||
{
|
||||
INT32 y, x;
|
||||
INT32 y;
|
||||
// Set disStart to a range from 0 to FINEANGLE, incrementing by 128 per tic
|
||||
angle_t disStart = (((leveltime-1)*128) + (R_GetTimeFrac(RTF_LEVEL) / (FRACUNIT/128))) & FINEMASK;
|
||||
INT32 newpix;
|
||||
@@ -3662,7 +3623,7 @@ void V_DoPostProcessor(INT32 view, INT32 param)
|
||||
for (y = yoffset; y < yoffset+viewheight; y++)
|
||||
{
|
||||
sine = (FINESINE(disStart)*5)>>FRACBITS;
|
||||
/*newpix = abs(sine);
|
||||
newpix = abs(sine);
|
||||
|
||||
if (sine < 0)
|
||||
{
|
||||
@@ -3685,7 +3646,7 @@ void V_DoPostProcessor(INT32 view, INT32 param)
|
||||
tmpscr[(y*vid.width)+xoffset+viewwidth-newpix] = srcscr[(y*vid.width)+xoffset+(viewwidth-1)];
|
||||
newpix--;
|
||||
}
|
||||
}*/
|
||||
}
|
||||
|
||||
/*
|
||||
Unoptimized version
|
||||
@@ -3701,18 +3662,6 @@ void V_DoPostProcessor(INT32 view, INT32 param)
|
||||
tmpscr[y*vid.width + x] = srcscr[y*vid.width+newpix]; // *(transme + (srcscr[y*vid.width+x]<<8) + srcscr[y*vid.width+newpix]);
|
||||
}*/
|
||||
|
||||
for (x = 0; x < vid.width; x++)
|
||||
{
|
||||
newpix = (x + sine);
|
||||
|
||||
if (newpix < 0)
|
||||
newpix = 0;
|
||||
else if (newpix >= vid.width)
|
||||
newpix = vid.width-1;
|
||||
|
||||
tmpscr[y + x*vid.height] = srcscr[y+newpix*vid.height]; // *(transme + (srcscr[y*vid.width+x]<<8) + srcscr[y*vid.width+newpix]);
|
||||
}
|
||||
|
||||
disStart += 22;//the offset into the displacement map, increment each game loop
|
||||
disStart &= FINEMASK; //clip it to FINEMASK
|
||||
}
|
||||
@@ -3723,7 +3672,7 @@ void V_DoPostProcessor(INT32 view, INT32 param)
|
||||
}
|
||||
else if (thiscam->postimg & POSTIMG_HEAT) // Heat wave
|
||||
{
|
||||
INT32 y, x;
|
||||
INT32 y;
|
||||
|
||||
// Make sure table is built
|
||||
if (heatshifter == NULL || lastheight != viewheight)
|
||||
@@ -3748,12 +3697,11 @@ void V_DoPostProcessor(INT32 view, INT32 param)
|
||||
if (heatshifter[heatindex[view]++])
|
||||
{
|
||||
// Shift this row of pixels to the right by 2
|
||||
tmpscr[y] = srcscr[y];
|
||||
for (x = vid.dup; x < vid.width; x++)
|
||||
tmpscr[y+x*vid.height] = srcscr[y+(x-vid.dup)*vid.height];
|
||||
tmpscr[(y*vid.width)+xoffset] = srcscr[(y*vid.width)+xoffset];
|
||||
M_Memcpy(&tmpscr[(y*vid.width)+xoffset], &srcscr[(y*vid.width)+xoffset+vid.dup], viewwidth-vid.dup);
|
||||
}
|
||||
else for (x = 0; x < vid.width; x++)
|
||||
tmpscr[y+x*vid.height] = srcscr[y+x*vid.height];
|
||||
else
|
||||
M_Memcpy(&tmpscr[(y*vid.width)+xoffset], &srcscr[(y*vid.width)+xoffset], viewwidth);
|
||||
|
||||
heatindex[view] %= viewheight;
|
||||
}
|
||||
@@ -3785,11 +3733,10 @@ void V_DoPostProcessor(INT32 view, INT32 param)
|
||||
|
||||
if ((thiscam->postimg & POSTIMG_FLIP) && !(thiscam->postimg & POSTIMG_MIRROR)) // Flip the screen upside-down
|
||||
{
|
||||
INT32 x, y, y2;
|
||||
INT32 y, y2;
|
||||
|
||||
for (x = xoffset; x < xoffset+viewwidth; x++)
|
||||
for (y = yoffset, y2 = yoffset+(viewheight-1); y < yoffset+viewheight; y++, y2--)
|
||||
tmpscr[x*vid.height + y2] = srcscr[x*vid.height + y];
|
||||
for (y = yoffset, y2 = yoffset+viewheight - 1; y < yoffset+viewheight; y++, y2--)
|
||||
M_Memcpy(&tmpscr[(y2*vid.width)+xoffset], &srcscr[(y*vid.width)+xoffset], viewwidth);
|
||||
|
||||
UINT8 *tmp = tmpscr;
|
||||
tmpscr = srcscr;
|
||||
@@ -3797,10 +3744,11 @@ void V_DoPostProcessor(INT32 view, INT32 param)
|
||||
}
|
||||
else if ((thiscam->postimg & POSTIMG_MIRROR) && !(thiscam->postimg & POSTIMG_FLIP)) // Flip the screen on the x axis
|
||||
{
|
||||
INT32 x, x2;
|
||||
INT32 y, x, x2;
|
||||
|
||||
for (x = xoffset, x2 = xoffset+viewwidth - 1; x < xoffset+viewwidth; x++, x2--)
|
||||
M_Memcpy(&tmpscr[(x2*vid.height)+yoffset], &srcscr[(x*vid.height)+yoffset], viewheight);
|
||||
for (y = yoffset; y < yoffset+viewheight; y++)
|
||||
for (x = xoffset, x2 = xoffset+(viewwidth-1); x < xoffset+viewwidth; x++, x2--)
|
||||
tmpscr[y*vid.width + x2] = srcscr[y*vid.width + x];
|
||||
|
||||
UINT8 *tmp = tmpscr;
|
||||
tmpscr = srcscr;
|
||||
@@ -3820,7 +3768,7 @@ void V_DoPostProcessor(INT32 view, INT32 param)
|
||||
}
|
||||
|
||||
VID_BlitLinearScreen(srcscr+vid.width*yoffset+xoffset, tmpscr+vid.width*yoffset+xoffset,
|
||||
viewwidth, viewheight, vid.height, vid.height);
|
||||
viewwidth, viewheight, vid.width, vid.width);
|
||||
#endif
|
||||
}
|
||||
|
||||
@@ -3876,15 +3824,19 @@ UINT8 GetColorLUTDirect(colorlookup_t *lut, UINT8 r, UINT8 g, UINT8 b)
|
||||
void V_Init(void)
|
||||
{
|
||||
INT32 i;
|
||||
INT32 screensize = vid.height * vid.width;
|
||||
INT32 screensize = vid.width * vid.height;
|
||||
|
||||
for (i = 0; i < NUMSCREENS; i++)
|
||||
{
|
||||
if (vid.screens[i])
|
||||
{
|
||||
#if defined(__SSE__)
|
||||
aligned_free(vid.screens[i]);
|
||||
aligned_free(vid.screens[i]);
|
||||
#else
|
||||
free(vid.screens[i]);
|
||||
free(vid.screens[i]);
|
||||
#endif
|
||||
}
|
||||
|
||||
vid.screens[i] = NULL;
|
||||
}
|
||||
|
||||
|
||||
@@ -0,0 +1 @@
|
||||
win_dbg.c
|
||||
+1
-1
@@ -450,7 +450,7 @@ void Y_IntermissionDrawer(void)
|
||||
else
|
||||
{
|
||||
if (rendermode == render_soft)
|
||||
VID_BlitLinearScreen(vid.screens[1], vid.screens[0], vid.width, vid.height, vid.height, vid.height);
|
||||
VID_BlitLinearScreen(vid.screens[1], vid.screens[0], vid.width, vid.height, vid.width, vid.width);
|
||||
#ifdef HWRENDER
|
||||
else if (rendermode == render_opengl)
|
||||
HWR_DrawIntermissionBG();
|
||||
|
||||
Reference in new issue
Block a user