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515 Commits
Author SHA1 Message Date
alufolie91 9936f9c740 have Z_IsMobjValid2 print an error in console
if mobj pointer is invalid
the callee should handle the behavior
2026-10-02 18:23:29 +02:00
alufolie91 bee5c8e5ed add code to check for mobj pointer validity
as we use the pool allocator we may check if a mobj points into the address range of the level pool specific to mobj allocations (g_level_large_pool)
this may help in debugging stuff without the need to run things like ASAN or valgrind
2026-10-02 18:23:26 +02:00
alufolie91 4749d1a108 OpenGL: prefer GL_RGBA for fbo texture
as recommended per https://wikis.khronos.org/opengl/Common_Mistakes
2026-10-01 19:30:09 +02:00
alufolie91 36d13734f6 v10.1 2026-09-27 17:53:52 +02:00
alufolie91 3fc5f572bb fix CMake again............ 2026-09-27 17:35:05 +02:00
alufolie91 d65319a9fc fix "Modulative" blendmode in software
forgot to account it when the gamma correction stuff was ported
2026-09-27 17:15:42 +02:00
alufolie91 1d8b066a64 fix desynchs with vanilla on Sewer System
read the sectornode list stuff
this means we reuse old stale data in some cases, which also causes strange bugs with orbiting items in some cases, but thats what vanilla does and we HAVE to keep vanilla compat after all
i really hope this does not cause any fun impossible to debug crashes, but what can you do
2026-09-26 15:12:28 +02:00
alufolie91 e6033322c6 disable phobos in cmake
stupid copy paste error
2026-09-26 12:03:05 +02:00
alufolie91 d988876bca change version number for phobos
phobos is NOT vanilla compatible and is not meant to be
this should prevent the game be able to connect to vanilla servers hopefully
2026-09-26 11:57:33 +02:00
alufolie91 7e92482ced add orbit mobj check into K_MoveHeldObjects 2026-09-25 22:07:09 +02:00
alufolie91 fa753c3694 Revert "cleanup and make safer, orbit item handling in K_MoveHeldObjects"
This reverts commit 5e1ae2155f.
2026-09-25 22:03:03 +02:00
indev 58403cf4a5 Revert "Prevent orbit from being freed by using P_SetTarget in K_RepairOrbitChain"
This reverts commit 13241d1880.
2026-09-25 22:04:15 +03:00
indev 13241d1880 Prevent orbit from being freed by using P_SetTarget in K_RepairOrbitChain 2026-09-25 21:54:49 +03:00
alufolie91 91f016fd0c remove inline from P_TagDamage
not only this is basically unused its also quite huge
so no need to inline this at all
2026-09-25 20:34:49 +02:00
alufolie91 5e1ae2155f cleanup and make safer, orbit item handling in K_MoveHeldObjects
based on https://gitlab.com/kart-krew-dev/ring-racers/-/commit/4e9d2295c9da30888fea77825c276bac831aecb3
2026-09-25 20:32:31 +02:00
alufolie91 dd2a227529 mobj hnext/hprev list fixes for phobos build
too lazy to cherry pick so
https://gitlab.com/kart-krew-dev/ring-racers/-/commit/a392996a5437742d5b7a91d0fce9da49c3a8bd76
and
https://gitlab.com/kart-krew-dev/ring-racers/-/commit/8b5bd645ca5d8ef9269aa6ccf4375337bd0c1672

both of which might change behavior so phobos only
2026-09-25 19:03:46 +02:00
alufolie91 9521183eb3 cast this to boolean
no effective change just wanna be more explicit there
2026-09-23 19:17:13 +02:00
alufolie91 56bb20f4e1 cleanup controller menu stuff a little more 2026-09-23 18:31:49 +02:00
alufolie91 604fa7281b dont reset JoyInfo in I_InitJoystick
seems to fix wonky behavior when changing controllers per player
2026-09-23 18:24:44 +02:00
indev 2c9a82e2d3 20 2026-09-21 22:36:41 +03:00
alufolie91 4f7e296885 fun times with M_DoAssignJoystick
my tired ass forgor cv_usejoystick gets reassinged within this, so the cvar string also changes
2026-09-21 20:41:01 +02:00
indev c917708184 Actually change command name to useprefcolor, so its a bit more intuitive 2026-09-21 20:57:18 +03:00
indev 110e93f4ed Add command to change skin color to prefcolor 2026-09-21 20:53:44 +03:00
orbitalviolet a0d6d452a0 Fix regression #1507 2026-09-21 18:41:10 +02:00
alufolie91 7fb3f7a1aa YES THANKS MICHEALSOFT VERY COOL 2026-09-21 17:32:08 +02:00
Roberto Ierusalimschy 7e906074ec keep memory-error message in the global state, so that its use
does not depend on Lua internalizing strings to avoid a string
creation on memory errors
2026-09-21 17:14:21 +02:00
alufolie91 de35e086d3 use strnlen in W_CheckNumForNamePwad
we clamped this to a length of 8 eitherways
so might aswell just use strnlen which is safer in any case
2026-09-21 16:44:56 +02:00
alufolie91 295b35b23a cleanup p_mobj + more safety
big cleanups and more mobj checks
needs to be rechecked since its quite a lot
2026-09-21 16:38:54 +02:00
alufolie91 a5b6dad8f3 cleanup p_enemy + more safety
add a crapton of checks for removed mobjs
copy pasted from srb2 mainly
2026-09-21 16:37:40 +02:00
alufolie91 d024992144 clean up Command_connect 2026-09-21 16:34:33 +02:00
alufolie91 3df604e8b6 expand sector flags
include gravflip, heatwave, noclipcam and invertencore
is a bit cleaner
may also add the special flags at some point to clean things up a bit more
2026-09-21 16:33:21 +02:00
alufolie91 080f586c19 simplify W_CheckNumForNamePwad
pretty much what blankart does
avoids doing a bunch of string work
2026-09-21 16:31:18 +02:00
indev 0e62afd348 Count lua memory for total usage in memfree command 2026-09-21 17:24:43 +03:00
indev 648d3c439b Change lua to not use z_zone allocator 2026-09-21 17:24:43 +03:00
NepDisk 1dd3e90363 Make memdump show block tags 2026-09-21 16:22:22 +02:00
NepDisk c78c0d1657 Fix memory block not being moved to correct taglist with Z_ChangeTag
I didn't even notice this one at first, whoops! Also added proper checking to prevent this from happening again.
2026-09-21 16:22:01 +02:00
NepDisk 838d05eef7 Convert Z_Zone head into a list similar to thinkerlists
I was thinking to myself about how 2.1 and before did thinkers and how 2.2 made it into thinker lists and thought "wait isn't memory allocated similar to that?" and well here we are.
2026-09-21 16:21:40 +02:00
alufolie91 3c3e8dd986 use Z_TotalUsage for memory debug display 2026-09-19 21:09:20 +02:00
alufolie91 2d79ff9606 few more smoler style cleanups 2026-09-17 11:44:15 +02:00
alufolie91 70f4207e02 smol fix for pm´s in DoSayCommand
sending a pm might change the length of the string which we need to reconsider when sending the cmd
2026-09-17 11:40:52 +02:00
alufolie91 242754f811 disable flat precaching in opengl in encoremode
this appears to mess up remapping behavior in certain cases (ex. sneaker/spring panels)
since i cba looking into properly fixing this, ill just disable this for now
2026-09-12 16:53:26 +02:00
alufolie91 521544f6ba raise skinlimit to 1024 for phobos build
not thoroughly tested by me, so might still be incomplete
2026-09-03 19:34:56 +02:00
alufolie91 efc0681e01 make PHOBOS_BUILD a compile flag
pass PHOBOS_BUILD=1 to build
2026-09-03 19:30:55 +02:00
alufolie91 4c3fa7d826 raise numlap limit to 255 for phobos client
idk but this was wanted
2026-09-03 19:21:18 +02:00
alufolie91 ac87678708 rename COMPAT_VANILLA to PHOBOS_BUILD
have a distinct name for that build "Phobos", as a nod to Doom
also invert the flag, as it should make adding stuff less headachey
will make this a compiler flag later but too lazy atm
2026-09-03 18:47:45 +02:00
alufolie91 a6e5edabd2 fix M_TextInputSetString not null terminating in some cases
if input string is longer than the buffer this may never be null terminated properly
2026-09-02 15:05:43 +02:00
alufolie91 24e5b1d84b fix buffer overflow when opening "Advanced Color Options"
idk if this is the intended thing, but works fine
2026-09-02 14:40:49 +02:00
alufolie91 ade7db9004 fix replayhut exploding due to sega fishe
"sega_bass_fishin" is exactly 16 characters which caused stuff to not be terminated
2026-09-02 14:09:33 +02:00
indev 819b171d90 Do a full garbage collection after LUA_InvalidateLevel 2026-08-28 00:44:49 +03:00
GenericHeroGuy 882716e911 Make Valgrind builds usable when not running with Valgrind + cleanup 2026-08-24 11:34:55 +02:00
alufolie91 5644036d25 macrofy Z_CheckHeap errors
stuff was slightly ugly and unwieldy.
making it a macro also makes adding new errors less messy
2026-08-24 10:30:28 +02:00
alufolie91 de74c9251f make HWR_AddPolyObjectPlanes a little less ugly 2026-08-23 16:40:31 +02:00
alufolie91 1552b1808f "about" 2026-08-21 16:51:04 +02:00
alufolie91 fd349e2b37 netsync mobj pmomz in non vanilla compat builds
may help with some join desynchs
2026-08-18 17:39:19 +02:00
alufolie91 0cf1cabcc2 basic 32 player support
can just be enabled per MAXPLAYERS define in doomdef
this will also auto undefine COMPAT_VANILLA
no support for tab rankings or intermission rankings at all yet
will port those over eventually from saturn 32p or blankart and clean stuff up
please note this may have bugs since not everything is ported over yet
2026-08-18 17:39:19 +02:00
alufolie91 bcbe765b9d fix potential buffer underflow in portal handling
P_FindSpecialLineFromTag may return -1 in some cases
2026-08-17 19:19:51 +02:00
alufolie91 eca3effb3b raise version to v10
was originally be 9.3 but this update is too massive to be a minor version update
2026-08-17 18:47:42 +02:00
Gustaf Alhäll f1380a276e Fix buffer overflow when running map scripts 2026-08-17 18:43:08 +02:00
James R 8ffeab1646 Reset wait period for COM_BufInsertText 2026-08-17 16:39:27 +02:00
alufolie91 2eb175c356 few more smaller code cleanups 2026-08-17 16:39:23 +02:00
alufolie91 4e606fc7de fix indentation 2026-08-10 15:50:35 +02:00
Gustaf Alhäll c5116dea1a Add support for OpenBSD 2026-08-10 15:50:32 +02:00
alufolie91 924f9c2151 put directory changing and getting stuff into functions
from https://gitlab.com/kart-krew-dev/ring-racers/-/commit/7ef40f5d743bf6bf251e2edc89cda23e8fb36ee5

changed a bit so windows also can print the "warning" on failure
2026-08-10 15:38:31 +02:00
alufolie91 e0fa53e4df demonames apparently should write one less character
better keep it like this
2026-08-10 15:33:40 +02:00
alufolie91 eeb7d48a6f one more snprintf replacement for next branch 2026-08-09 17:51:39 +02:00
alufolie91 df291710d8 replace a few more length magic numbers with sizeof
just to be sure really
2026-08-09 17:49:34 +02:00
alufolie91 16577877d3 replace all sprintf with snprintf
some of this was taken from https://gitlab.com/kart-krew-dev/ring-racers/-/commit/59f23dfa181327ed5c00f55688840d39e3583569 so thx!
should fix apple clang warnings and is alot safer to have all this crap be bounded
theres prob alot more other stuff, and id love to eventually replace all the strcpy family functions with snprintf and equivalent
2026-08-09 17:49:31 +02:00
alufolie91 309d459a70 fix apple clang warning for music test
define this as constant otherwise compiler may treat the array as being variable in size for some reason
2026-08-09 15:00:52 +02:00
alufolie91 e1430f7bc7 replace magic number with sizeof 2026-08-08 19:07:56 +02:00
alufolie91 bf70beb88a cleanup SV_SendServerInfo a little
mostly just make it more readable by using ptr
2026-08-08 19:03:31 +02:00
alufolie91 a951622f6a ensure serverinfo "application" is null terminated
not strictly needed but better be safe than sorry
2026-08-08 19:00:13 +02:00
alufolie91 d7db0d68dc ensure serverinfo mapname is null terminated
forgor back then
2026-08-08 18:53:55 +02:00
alufolie91 2b9224cc3f forgor to update player names comment 2026-08-08 18:09:45 +02:00
alufolie91 0a750cd3bc cleanup gl shadow checks
just move em into the function to be less ugly
2026-08-08 17:38:20 +02:00
alufolie91 0e8a32612f move player_name init to D_RegisterServerCommands
runs before registering client commands and is for everything server + client needs
2026-08-08 17:31:27 +02:00
Monster Iestyn 3c6882203b Initialise player_names[] in D_RegisterClientCommands such that we don't need to have to manually update it if MAXPLAYERS ever changed 2026-08-08 17:31:23 +02:00
alufolie91 0464a8b0c7 attempt to mitigate "palette" cvar allowing random lumps to be used as palette
if theres a proper way to check for actual palettes pls tell me thx
2026-08-07 20:14:48 +02:00
alufolie91 599eda96aa fix M_ScrollString not null terminating its output
this caused music test to have non terminated strings
2026-08-07 19:36:51 +02:00
alufolie91 421d735052 fix compiler complains when compiling with valgrind support 2026-08-06 22:16:50 +02:00
alufolie91 73bc64f9da fix clamp assert in HWR_SplitWall
idk man it really hates if lo > hi apparently lol
2026-08-06 22:16:48 +02:00
alufolie91 5d807d65e5 smol style fix
less confusing
2026-08-06 17:43:15 +02:00
alufolie91 88d86a6e60 fix NOMUMBLE compile
idk how and why this breaks, but I_OutputMsg is in  doomdef anyways for god knows why
2026-08-06 17:05:09 +02:00
alufolie91 b2cdbaae60 fix protocol register thingie 2026-08-06 16:58:07 +02:00
alufolie91 9160431556 fix compile for android bionic c lib 2026-08-06 16:58:01 +02:00
alufolie91 2f9a400cf3 cmake flag for mumble
stimky
2026-08-06 16:51:51 +02:00
alufolie91 c39073dd9e fix arm compile
idk why i added this, if this is ever needed for whatever pls yell at me
2026-08-06 15:09:48 +02:00
alufolie91 f03692b840 delet duped MobjThinker check 2026-08-05 22:50:11 +02:00
MIDIMan 617e8fdd55 Manually set NetVars's hook_type
Also adds a 2.3 TODO comment for MF_AMBIENT
2026-08-05 22:49:53 +02:00
alufolie91 d5252bd3b3 fix an oopsie in p_mobj.c
prob did that while sleep deprived, P_WeaponOrPanel includes a few more things than intended to be there
doubt we even use any of those, but i dont want to cause any potential issues agaion
2026-07-28 20:49:23 +02:00
alufolie91 94f46c3ce6 also prevent "local" pushable mobjs from executing linedef actions
missed when i did the other, pushables have a seperate executor special
2026-07-25 09:24:59 +02:00
alufolie91 c3e709231d Merge branch 'luaprofile' into Saturn-Next 2026-07-24 16:18:59 +02:00
alufolie91 7878e01e3f update copyrights for "core" folder 2026-07-24 16:15:56 +02:00
alufolie91 4631844c9f revert removing the slopelanding dupe
dont think this would cause any issues at all, but i dont feel like maybe causing some dumbass edge cases anywhere really
can test this further after v10 release since its already taking ages
2026-07-24 16:07:28 +02:00
alufolie91 0c440d240c can pass char to this now
no need to reconvert this stuff from const char to std::string and back to const char really lol
2026-07-24 15:54:50 +02:00
alufolie91 5c7be85977 fix cmake
.ch..........
2026-07-24 15:50:35 +02:00
alufolie91 c401926c0b fix lua hook profiler drawing out of screen bounds in some cases
this omits alot of hooks in the profiler, tho not sure if anyone should even care about those back in the list
maybe just have it have multiple pages like perfstats, or better just integrate it into perfstats......
2026-07-24 15:48:57 +02:00
alufolie91 e0e8be8d46 perfstats thinkframe maxpage fix from blan
+ also yoink the ps types to get rid of magic numbers
just prevents the cvar being set to a page that does not exist
2026-07-24 15:47:44 +02:00
alufolie91 957d3f7229 delet fmt for lua hook profiler
i dont want another stinky library
this would just be an arsepain to include in windoze builds

TODO: make this drawer less of a mess, maybe integrate into perfstats instead?
2026-07-24 15:31:16 +02:00
alufolie91 7e47b9b6ba fix crash in K_drawKartMinimapHead if player mobj was removed 2026-07-24 07:36:47 +02:00
romoney5 6e91e00289 Ignore scenery thinker for player objects
Prevents Lua from being able to remove player objects using MF_SCENERY
and causing potential crashes
2026-07-24 07:36:43 +02:00
alufolie91 a539f38e72 add more safety checks to some maploading stuff
+ rename things to make more sense
2026-07-21 20:33:46 +02:00
alufolie91 4f21d8f983 dont apply lua rumble during replay playback
same as non lua rumble
2026-07-21 16:05:11 +02:00
alufolie91 31517ebebe smol fbo stuff cleanup
was from the water branch
2026-07-21 15:54:18 +02:00
alufolie91 3a2e009d01 have the musiccredit "box" style be colourized 2026-07-21 15:52:02 +02:00
alufolie91 38e50a3cfb bit more p_mobj cleanup
more unnesting stuffs
2026-07-21 15:31:33 +02:00
alufolie91 97555bc263 remove trailing whitespaces from musicdef fields
mostly just to prevent the warning popping from those, but also why not lol
2026-07-21 15:03:38 +02:00
alufolie91 848115d105 print the unedited musicdef field for whitespace warning
otherwise this may just show whitespaces where they arent ones originally
2026-07-21 15:03:27 +02:00
alufolie91 3668c2c4f3 more code cleanups
+ remove duped slopelanding stuff
mostly just unnesting stuffs, some mobj checks, etc
2026-07-21 14:44:56 +02:00
alufolie91 d5f68bf2aa fix compiler warning for sound stuff.....
:chaosleep:
2026-07-20 16:33:51 +02:00
alufolie91 3ae968f060 smol random cleanups 2026-07-20 16:08:55 +02:00
alufolie91 d73f79509e actually reduce pointinsubsector in P_SpawnMapThings in some cases lol
bunch of vanilla maps have rings and stuff present lul
2026-07-20 16:05:04 +02:00
MIDIMan 19e9eedce3 Fix NiGHTS hoops crashing the game for mid-level netgame joiners 2026-07-20 15:50:16 +02:00
alufolie91 8880057ff2 fix and cleanup P_SpawnMapThings
-split emeraldhunt handling into its own function
-merge hoop spawn loop into the main mapthing spawnloop
-continue early for things like rings and coins
- reduce the amount of R_PointInSubsector on maps with nights hoops
hopefully reduces levelload time slightly
2026-07-20 15:50:13 +02:00
alufolie91 9692484d2e fix issues with sound freeslotting
this "works" with a skinlimit of 255
but would cause hard to debug crashes with raised skinlimits and was generally really unsafe and could cause soundnames to not be null terminated aswell as buffer overflows from blind strcpy
the sprintf fix is from Indev originally for neptune
NOTE: if the skinlimit is ever raised above 1024 then freeslotnames NEEDS to be atleast one byte bigger to not truncuate stuff
NOTE2: pretty sure localskins are fucked if any are loaded in servers with 255 skins loaded, but i dont care atm
2026-07-20 11:29:19 +02:00
alufolie91 df3a64339c fix skin search command overflow
when using localskins and going over the skinlimit
this should use numskins not numallskins there
no i dont feel like supporting localskins here the other skin commands also dont care
2026-07-20 01:01:09 +02:00
indev 5a966aa317 Re-add playernode check 2026-07-20 01:54:47 +03:00
indev a132db9e6e Attempt to fix server locking up when trying to kick player that has left already 2026-07-19 23:41:19 +03:00
alufolie91 0acfc96812 attempt to fix kick/ban commands causing dedicated servers to self destruct
if a player was specified which was not being in game
this is what caused dedis to sometimes go to the main menu
2026-07-19 06:16:50 +02:00
alufolie91 f09c61cee9 only play stairjank sound if we have its visuals enabled 2026-07-19 02:42:18 +02:00
alufolie91 735c4b67dc move stairjank particles into K_MoveKartPlayer
to where we also rotate the player
also means we now use K_AltFlip :p
also means the visual toggle now actually does prevent spawning them
2026-07-19 02:40:17 +02:00
alufolie91 267a758447 fix up dedi i_system 2026-07-19 02:36:16 +02:00
indev 6892c212d1 Comment out stairjank particles for now, since spawning mobjs during P_TryMove may mess up some global variables 2026-07-19 03:31:09 +03:00
alufolie91 a1127068df fix wireframe potentially not disabling on toggle
netupdate sucks ass
2026-07-17 22:43:23 +02:00
alufolie91 7ee93d889e remove this from polyvertex_t
was used for optimization but not used anymore
2026-07-16 20:16:42 +02:00
alufolie91 ee9c9e2839 hack: fix paletterender stuff not applying to screenshots/gifs when using downsampling fbo
this sucks
but the final screen texture with the palette render postprocess step will not be in the downsample fbo
so we have to redraw it there with the postprocess step......
this is still better than drawing another screen texture when using paletterender which costs perf
2026-07-14 11:28:49 +02:00
alufolie91 28c4061a26 remove viewsky which doesent exist lol 2026-07-14 09:40:37 +02:00
alufolie91 d0f02f1530 remove pointless skybox check here
if skybox then newview->sky will be false there which R_DrawSkyPlanes will check for
2026-07-14 09:40:35 +02:00
alufolie91 53fbbecbcd fix incrementing garbage in Portal_AddSkyboxPortals 2026-07-14 03:00:42 +02:00
indev 587f24ae85 Add empty I_OpenURL into dedicated server build 2026-07-13 23:56:53 +03:00
alufolie91 ba0b414062 fix paletterender toggle calling setpalette during startup 2026-07-13 20:31:30 +02:00
alufolie91 b27b4bfd7a software: fix cv_spriteclip
scaled sprites should be excluded from the simple viewwindow checks
also R_CheckSpriteVisible should be done AFTER portal adjustments
2026-07-13 07:47:51 +02:00
alufolie91 7971f76885 software: cleanup sky hacks
still horrid, but atleast this wont give me braindamage each time i have to look at it
this also read stale data from the previous frames and was just insanely messy
this still sucks ass but oh well
2026-07-13 07:47:48 +02:00
alufolie91 7048eeacc3 Portal_AddSkybox can be static
its unused anyways
also adds plane bounds check which was missing
2026-07-13 07:44:47 +02:00
alufolie91 8a62f4e978 software: move hom removal to R_RenderPlayerView
gl also has it there so why not
2026-07-13 07:44:38 +02:00
Eidolon f5fdf917bd Support >4GB sys mem in memfree for linux, win32, macOS sys mem counts
Also includes memory counts for the extended allocation functionality
2026-07-13 07:44:33 +02:00
alufolie91 b9ac91c74f fix eggbox crap
:chaosleep:
2026-07-09 23:49:16 +02:00
indev b408a098bd Fix netxcmdnames missing one name 2026-07-09 13:01:13 +03:00
alufolie91 90ab1f4994 cleanup opengl wipe stuff a little
split it like srb2.2
2026-07-09 06:47:26 +02:00
alufolie91 96484c94db fix & cleanup hw_bsp
this basically brings it to the latest state from Doom-Legacy before the big refactor (which i had previously ported and tested as well) + some extra stuff from it
sadly this does not seem to fix plane holes, but its a bit cleaner and more accurate in some places
while the big refactor did fix issues with plane holes, it also introduced a few new issues, like z-fighting sneaker panels and significantly longer loading times
may as well just wait at this point for what (or rather if) RR will be doing
2026-07-09 06:47:26 +02:00
alufolie91 c805fa9f33 remove a bunch of unused crap 2026-07-09 06:46:27 +02:00
alufolie91 29159ca5cd whoopsie
sleeby....
2026-07-08 20:37:16 +02:00
alufolie91 b6b70ae8f0 Add "Report an Issue" button in the Saturn Menu
yoinked from SRB2-Legacy
2026-07-08 20:33:24 +02:00
alufolie91 2b0e4b7468 have fallback if SDL_OpenURL fails or does not exist on the Error box 2026-07-08 20:33:20 +02:00
alufolie91 c374bd75fc menu for controller rumble stuff 2026-07-07 13:10:05 +02:00
alufolie91 ec70e8aa29 only apply LUA controller rumble and led color to local players
what my dumb ass was meaning to do with 2ae1e0f56e
displayplayer[0] does not necessarily map to a local player!
2026-07-06 04:59:33 +02:00
alufolie91 3ad6159e85 make controller rumble types toggable separately
needs a proper menu, but too lazy for that currently
2026-07-05 22:51:29 +02:00
alufolie91 2ae1e0f56e only rumble controllers for local players
also not in replays
2026-07-05 22:25:39 +02:00
alufolie91 2302d4efbd mark R_ThingIsFullBrightT as static 2026-07-05 21:36:51 +02:00
alufolie91 be08c9cd1f changes to some saturn specific visual effects
most of those were added cause they´re cool to look at, but without much thought about potentially giving players that enable such features an "unfair" advantage over others.
- eggboxes wont be rotated while stationary and on the ground anymore (they are meant to deceive players, being rotated makes them stand out alot!)
- players that are about to explode due to eggboxes wont spawn extra red speedlines anymore
- option to show driftlevel per speedlines has been removed
2026-07-05 21:36:48 +02:00
alufolie91 7b91666db9 clean up some frameflags stuff
mfw no FF_VERTICALFLIP
2026-07-04 20:17:03 +02:00
alufolie91 ba5c85ba8a :chaosleep: 2026-07-04 06:21:06 +02:00
alufolie91 05e8771fbc Revert "add warning if theres no music lump for musicdef"
This reverts commit 59b7b0529f.
very fun if the music lumps were split into some other file!
2026-07-03 19:08:54 +02:00
alufolie91 59b7b0529f add warning if theres no music lump for musicdef
if theyre left over or typo´d (which prevents them from showing up)
2026-07-03 19:01:10 +02:00
alufolie91 3fa8ab442a print warning if whitespaces are encountered in musicdef fields
technically that is a non issue for saturn but vanilla will completely explode from this
2026-07-03 18:27:49 +02:00
indev fdd8381258 Fix 'attack or protect' text being offcentered on certain resolutions 2026-07-03 15:10:08 +03:00
alufolie91 41cbce3ed3 hack for kartdebugcheckpoint display
see comment
2026-07-02 19:43:06 +02:00
alufolie91 63e4c5a63d use viewsin and viewcos for spherefrustum checks in gl
dont need all those yaw vars, since they effectively map to gl_viewsin and -gl_viewcos respectively
while those are less accurate due to being fixed point, there appears to be no visual issues from this and seems to even slightly improve performance in some cases
2026-07-02 18:34:32 +02:00
alufolie91 bba86fe4af fix DRAWONLYFORX sprite visability handling
this effectively didnt do anything and had a typo for the player 3 case anyways
2026-07-02 18:34:29 +02:00
alufolie91 1dee3060dd add some more mobj checks to p_map
cross-checked against srb2 next branch
2026-07-02 18:34:22 +02:00
alufolie91 56c2178bde cleanup COMPAT_VANILLA mobj checks
move stuff into a helper func, which just returns if mo != NULL in vanilla compat mode, otherwise returns P_MobjWasRemoved
reasoning for this crap is in the comment above said helper
2026-07-02 18:34:19 +02:00
alufolie91 e445669521 cleanup stuff a bit for unused gametypes
wish could just remove all of this but gotta keep it for compat reasons ig
2026-07-02 18:34:06 +02:00
alufolie91 7a309bc0b8 make this less messy 2026-07-01 22:45:37 +02:00
alufolie91 8b6ebfbad4 promote those null checks again.....
sigh......
atleast this should be right this time
2026-07-01 22:26:50 +02:00
indev 5775c12b16 Disable writing to replay query while replays are loading 2026-07-01 23:23:04 +03:00
alufolie91 78ebc14d88 print performance warning for lua scripts using mobj hooks without specific mobjtype
thx indev for help <3
these may trash performance quite hard at times
and are not visible from just perfstats most of the time
2026-07-01 19:21:41 +02:00
alufolie91 38a248193e make lua hook profiler kinda work
very scuffed up since we dont have the srb2::Draw lib
so it may display stuff out of screen bounds
i also rather not use fmt here but va since i dont want another dependency
needs to be fixed up sometime
2026-07-01 18:15:38 +02:00
James R 934f2d347c Add basic profiling for Lua hooks (except HUD hooks)
- Add lua_profile cheat: calculate average time spent in
  hooks over a period
- Show hook times in a sorted table, along with lump name,
  script line number and hook type
- Show cumulative time spent in game logic hooks and
  percentage of overhead to game logic
2026-07-01 18:13:51 +02:00
alufolie91 551d7d4d89 add V_DrawRightAlignedSmallStringAtFixed
idk but might be useful
2026-07-01 18:08:56 +02:00
alufolie91 a2184d2bef move cv_audbuffersize register
this stuff kinda grouped some cvars together, makes more sense there
2026-07-01 18:08:53 +02:00
alufolie91 d638baeda6 change mobj hook detection again
so we can restore the actual correct behavior for the HurtMsg hook, which nothing even uses lol
2026-07-01 18:08:50 +02:00
alufolie91 4a06e8a6d1 fix map replacement checks for pwads added on startup
stuff added per -file or whatever
this incorrectly rechecked the iwads again instead of the pwads themselves, which let to the game flagging vanilla maps as replaced, setting the game to be modified
2026-06-30 18:37:04 +02:00
alufolie91 e2a3992787 make online hud / chat menu scrollable
yes i checked green res....
it barely fits like this........
2026-06-29 22:02:18 +02:00
indev ec06150432 This todo is done :3 2026-06-29 20:45:45 +03:00
indev 2413a3503c Add stairjank particle effect using drift dust 2026-06-29 20:44:30 +03:00
alufolie91 d9e339cb56 toggable sound effect for stair jank
not the biggest fan of it but idk how to make this better on stairs with lots of steps
so this will do for now
2026-06-29 18:13:30 +02:00
alufolie91 408db7a2eb use G_KeynumToString for local addon menu key info
just in case we change them dont have to change them everywhere
2026-06-29 15:46:11 +02:00
alufolie91 e12ecabcf0 revert some P_IsObjectOnGround
pretty sure none of those cause issues currently, but rather not risk stuff as that condition might change from smth else in those cases
its not an expensive call anyways really
2026-06-29 15:35:45 +02:00
alufolie91 65c2d2733d clear deathmatch and ctf spawnpoints aswell
prob wont matter much for us but still better to not leave those dangling after map change
2026-06-29 14:43:04 +02:00
alufolie91 00aa023e9e cleanup p_setup a bit again 2026-06-29 14:42:58 +02:00
alufolie91 f43a4a2eb6 have gametype i_error actually print the invalid gametype
bit more informative ig?
2026-06-29 02:14:53 +02:00
alufolie91 4eb108e0a6 add sound thing for reference
does nothing cause it sucks
maybe someone else has a better idea what to do here
2026-06-29 02:13:59 +02:00
alufolie91 ea76af5a81 seenames is stupid
keep that ashnal utils breaks without this crap
2026-06-29 01:46:39 +02:00
alufolie91 4b8f998c85 cast this crap 2026-06-28 22:58:20 +02:00
alufolie91 d687be4997 change K_GetSpeedometerStyle to unsinged
does not need be signed
most other things will cache this into an uint8 eitherway
2026-06-28 22:34:09 +02:00
alufolie91 1bcadf3c46 fix the lap emblem animation thingie 2026-06-28 22:23:32 +02:00
alufolie91 80e4d02c51 dont skip intro sounds if music is disabled 2026-06-28 21:13:28 +02:00
alufolie91 352d1faacf forgor cv_chat_showlimit :chaosleep: 2026-06-28 18:59:28 +02:00
alufolie91 7f9d70285d add new chat stuff to menus + show chat box when hovering over some things
very ugly but i dont care, the hud stuff is done similar
just hoping this doesent explode or whatever
2026-06-28 18:53:28 +02:00
alufolie91 496477fa9a chatbgtint does actually not apply to the chatbox
but only to the also confusingly named "mini chat"
2026-06-28 18:37:11 +02:00
alufolie91 530bb50709 ig "style" is the better word here
lulul
2026-06-28 17:53:57 +02:00
alufolie91 8bb04a68a8 ass well 2026-06-28 17:52:53 +02:00
alufolie91 820ab4b2bc block "addfilelocal" from adding files that contains maps
now we have a more accessible menu for addfile local
i really dont want to risk stuff
2026-06-28 16:25:31 +02:00
alufolie91 af6abb5458 better check for map data within autoloaded files
before this flagged every file with lumps that contained the MAP as string somewhere, like palettes and such

this is kinda messy but i really do not want to dupe this huge block of code, neither do i want to convert this to ceepeepee again to mess about with templates
oh well
2026-06-28 16:23:24 +02:00
alufolie91 5c373b6251 demote those to asserts
never seen srb2, saturn, RR or blan or anything else have this return null
there is a possibility but whatever
just continuing in such cases was wrong eitherways as it wouldve just corrupted the vres thing
2026-06-28 16:05:14 +02:00
alufolie91 24bac9c133 actually print a different message for localskins with lua
tell ppl that this may cause issues
2026-06-28 16:05:11 +02:00
alufolie91 73c7a5a0c4 add better description for skip intro music stuff 2026-06-28 00:40:54 +02:00
alufolie91 49d6374505 have local skin message account for "KCL" prefix
for skins with lua
2026-06-28 00:27:02 +02:00
GLide KS 2ba4757c6a Hopefully a cleaner implementation of Local Addon switch 2026-06-28 00:26:59 +02:00
romoney5 3606b0ae66 Don't disable console on resync 2026-06-28 00:26:56 +02:00
romoney5 ba75523d48 Print a warning when archiving an invalid Lua value 2026-06-28 00:26:54 +02:00
alufolie91 71640202ed better polyobj count error for savegame
from Banpyura
gonna look into their return to menu instead of i_error stuff sometime
2026-06-27 23:42:16 +02:00
alufolie91 5fb5af05be this is P_NetUnArchiveThinkers lululul 2026-06-27 23:39:32 +02:00
indev 4f036c9312 Fix setupm_ip going out of textbox when its not being edited 2026-06-28 00:14:56 +03:00
alufolie91 d99c272a79 have textboxes "reserve" space for cursor
so it wont draw outside the textbox but rather scrolls
2026-06-27 23:14:40 +02:00
alufolie91 c4ed75fbc6 port over some chat stuff from SRB2-Banpyura
per https://git.do.srb2.org/STJr/SRB2/-/merge_requests/2784

chat offsets and character count
offsets are added to the base offset like we do for hud stuff, the og pr will directly use the cvar values for this, but wanna keep consistent with our rest
needs to be added in the menu somewhere but idk where
2026-06-27 22:43:57 +02:00
alufolie91 91927e324b ,
this menu been broken since 4 months lol
2026-06-27 20:40:33 +02:00
alufolie91 13dc0db9a9 add stairjank and skydome stuff to menu
pls someone gib a better description for skydome idk ingles
2026-06-27 20:29:19 +02:00
alufolie91 8aafde4c9d "less" 2026-06-27 20:05:51 +02:00
alufolie91 266a4effb7 fix fogblock not accounting for fake contrast
super old oopsie lulul
2026-06-27 14:18:13 +02:00
alufolie91 948c9399de fix HWR_SplitWall again..
theres guards just above this which should just skip shit but for some reason the clamps still do stuff, idk man
fixes the weird grass fof in green hill
2026-06-27 14:18:10 +02:00
alufolie91 db4aedf498 readd missing setblend for sky bg
oopsie forgor to copy this back
2026-06-27 14:18:04 +02:00
alufolie91 f12d5a246d just dont set shader for this ig
otherwise this breaks when you disable the hud for whatever reason
looks the same so whatever
2026-06-26 19:54:20 +02:00
alufolie91 6efe56808a make sky "dome/barreling" toggable
per "skydome" cvar
using karts old sky code for gl since it appears to differ a bit from srb2 and id want to keep this "authentic" to old kart
2026-06-26 17:44:40 +02:00
alufolie91 ec047151e3 toggable stair "jank" visuals
akin to RR, just toned down for smaller kart chars
also toggable ofc
theres not that many stairs in kart but this looks cute with smol bumps in the road
wish this would work on slopes but theyre kinda messed up lol
2026-06-26 17:44:37 +02:00
alufolie91 b1100d6215 add mobj "temprollangle" field
same as rollangle but resets at beginning on each tic
i dont feel like exposing this to lua atm, so if someone wants to or if even needed at all
2026-06-23 18:24:27 +02:00
alufolie91 cb8df4c3d0 change how banana rotation throw stuff works
noticed sloperoll does not properly work from certain angles
so just reset rollangle if needed in K_RollMobjBySlopes since couldnt find a better place tbh
2026-06-23 18:21:04 +02:00
alufolie91 fbae43f61a move spinoutroll to k_hud
hud thing for minimap so should be in there
2026-06-23 00:11:47 +02:00
mazmazz 7ea95b4495 Fix OSX null-pointer-arithmetic error 2026-06-22 23:14:51 +02:00
alufolie91 07c780dc9c add missing null terminator for player name on server info screen 2026-06-22 23:10:36 +02:00
alufolie91 f6d3ab1f3a more random style cleanup
had those lying around in lugstuff branch
2026-06-22 21:05:10 +02:00
alufolie91 2c8099e228 make builds with more than 16 players undefine COMPAT_VANILLA 2026-06-22 20:57:24 +02:00
alufolie91 7c84dd5661 raise NUMMOBJFREESLOTS to 4096 on non vanilla compat build 2026-06-22 20:57:21 +02:00
alufolie91 cabd8baae5 some P_MobjWasRemoved for non COMPAT_VANILLA builds 2026-06-22 20:57:10 +02:00
alufolie91 593540a3f9 add flag "COMPAT_VANILLA"
undefine to enable features that are not vanilla compatible
2026-06-22 20:56:53 +02:00
alufolie91 407af1d25c Merge branch 'maperrors2' into Saturn-Next 2026-06-22 20:54:53 +02:00
alufolie91 029c21eae8 correct map issues clientside
but be loud about it instead of I_Error´ing
most of those would be fatal anyways, so screw vanilla desyncing if they crash eitherways
2026-06-22 20:53:49 +02:00
entryway 568f29ed1c Check for blockmap overflow in P_BlockLinesIterator. Under RANGECHECK define. 2026-06-22 20:52:49 +02:00
alufolie91 2dacc333b5 just set backsector to NULL
if not in vanilla doom compat mode/overflow emulation GetSectorAtNullAddress will just return NULL, so we can do so aswell
2026-06-22 20:52:42 +02:00
alufolie91 363612c488 port more checks from dsda-doom for invalid map data
decided to have it i_error for now, not sure what exactly is the best approach here
should we just "correct" some of those instead?
vanilla probably just crashes anyways
2026-06-22 20:52:19 +02:00
alufolie91 d8ffffd86e replace non valid sidenum magic number
with what dsda-doom uses
2026-06-22 20:52:11 +02:00
alufolie91 4b2a13defb cleanup K_DropItems a bit
move "paperitem" spawn to its separate function like RR
2026-06-21 23:30:20 +02:00
alufolie91 9cc74d8b17 use P_MobjWasRemoved for P_MoveChaseCamera
dont need to care about synch safety here....
2026-06-21 23:07:20 +02:00
alufolie91 066adb972e add some more mobj null checks to P_MobjThinker
from srb2 ig
2026-06-21 23:07:17 +02:00
alufolie91 0f1ad8a086 few more smaller cleanups 2026-06-21 23:07:12 +02:00
alufolie91 40537eca81 cleanup P_KillMobj a little 2026-06-21 23:03:45 +02:00
AJ Martinez 0cff3c23f3 Don't attempt itemamount correction after orbitals self-destruct 2026-06-21 22:35:20 +02:00
alufolie91 9bdda66a0c rename this to D_CheckMapReplacements 2026-06-21 19:14:22 +02:00
alufolie91 3b6a09da9b oops 2026-06-21 19:04:48 +02:00
Zwip-Zwap Zapony c275555678 Draw the input prompt while the console is moving 2026-06-21 19:00:10 +02:00
Zwip-Zwap Zapony fc588f8046 Make con_height adjustable on the fly 2026-06-21 19:00:07 +02:00
alufolie91 17093e8022 add command to list unused map slots
less pain for server owners
hope this is sufficient
2026-06-21 18:03:50 +02:00
alufolie91 b575c288fa allow page up/down to scroll through chat
like in console
2026-06-18 17:31:36 +02:00
indev f9a6702219 Fix player node staying muted when player leaves 2026-06-18 17:28:27 +03:00
indev cfda853e6f Add console variant for mute command, also fix it applying mute for players that are not in game 2026-06-18 16:35:48 +03:00
alufolie91 14ac3ca9b0 ;;... 2026-06-16 20:05:12 +02:00
alufolie91 e94fecf56d cleanup even more style issues
also should fix R_InitSprites printing the wrong spritename in some cases
2026-06-16 19:08:04 +02:00
alufolie91 51d9aa6197 add credit to bayer dither shader sources
completely forgot about this (sry!)
the original implementation was mostly based on hughsk´s 8x8 bayer shader while the current is mostly adapted from the libretro 4x4 bayer shader
2026-06-16 12:32:02 +02:00
alufolie91 96a29abc62 move this back
might change behavior of this, which may desynch in rare cases
2026-06-15 14:53:59 +02:00
alufolie91 fa1b797a44 handle interrupt signals during CONS_Error
also move stuff into smol inline function
2026-06-15 14:51:35 +02:00
alufolie91 e1061ab4b4 add PARANOIA cases for reject and blockmap stuff
also see comment
2026-06-13 15:11:41 +02:00
alufolie91 ab0d071d35 use sizeu1 instead of %lu
windoze.......
2026-06-13 13:41:06 +02:00
alufolie91 8129b89034 port P_VerifyBlockMap from dsda-doom
to check for blockmap issues that might cause crashes
2026-06-13 13:37:21 +02:00
alufolie91 14aaba7a87 make reject matrix print an error instead of warning
better on 2nd thought as this may crash vanilla clients that use nametags
2026-06-13 13:20:54 +02:00
alufolie91 2c1bb6c268 smol optimize fof checks in P_CheckSight
check if fof is solid before height comparisons, also split initial height comparisons to save on some height checks in some cases
2026-06-13 13:20:51 +02:00
alufolie91 cc6437285f check for missized rejectmatrix´s on load, pad them if needed
this is what dsda-doom/prboom does
ensures we wont crash from oob reads and makes us print a warning
2026-06-13 13:00:00 +02:00
indev b24f6683b7 Use SKINCOLOR_NONE for ROULETTECOLOR_NONE instead of TC_DEFAULT 2026-06-13 02:25:43 +03:00
indev 5f559af29c Add more options to roulettecolor 2026-06-13 02:12:23 +03:00
indev eef1c55549 Add option for item roulette to use 'local' colors instead of player color 2026-06-13 01:40:14 +03:00
alufolie91 3c227ec532 P_CheckSight: fix rare overflow in rejectmatrix check
didnt think this could overflow here but well it does
wish there was a better way to bounds check heap arrays in C
2026-06-12 22:06:57 +02:00
indev 50f839e1ad Fix JoyAxis and InputDown inputs being off by one, this fixes lookback only working for p1 (ty lug <3) 2026-06-12 16:47:55 +03:00
indev 8db399be9b Allow lookback in replays (currently only works for player 1) 2026-06-12 16:38:32 +03:00
alufolie91 8cb321993e restore functionality to set zipper/speed pad sounds
set using the front side upper texture field like the play sound special per "DSXXXX"
the parsing part already was there but not the actual code to make it use the specified sound for some reason lul
shouldnt break anything and is vanilla compatible!
2026-06-08 10:04:14 +02:00
alufolie91 b4cad08ad3 cleanup p_spec/p_setup a bit 2026-06-08 09:44:36 +02:00
alufolie91 fa899d3970 fix a few more style issues 2026-06-07 07:07:56 +02:00
alufolie91 b955fdb47d cleanup s_sound a little 2026-06-05 23:07:29 +02:00
James R 4686e8e112 Do not play invalid sfx 2026-06-05 23:07:26 +02:00
alufolie91 667c67a61a also avoid strcpy for PutFileNeeded 2026-06-05 20:43:37 +02:00
alufolie91 df9a23a6c7 CL_CheckFiles: avoid using strcpy
wadfile->filename has not a fixed size, so it theoretically might be bigger than wadfilename buffer
this probably wont ever happen but better be safe than sorry honestly
2026-06-05 20:20:38 +02:00
alufolie91 a3f557f4df SV_SendFile: check if I_GetNodeAddress is set before use 2026-06-05 20:07:43 +02:00
alufolie91 1ac029edc6 optimize CL_CheckFiles a bit
the "already loaded" check will not first compare the md5sum, which is a very simple memcmp, and only then it will do string copies, nameonly mutation and name compare should the md5sum match
this should save quite a few unnecessary string operations since the md5 match case will rarely ever hit
2026-06-05 20:07:43 +02:00
alufolie91 761766d353 whitespace fix 2026-06-05 16:19:02 +02:00
alufolie91 72d3360711 delet this
this doesent exist anymore lol
2026-06-05 15:59:55 +02:00
alufolie91 ac52ec2c48 print netcmd name for SendNetXCmdForPlayer warnings
makes those prints a little more useful for debug
2026-06-05 14:50:46 +02:00
alufolie91 956bc3f7df hw renderer cleanups from lugstuff branch
mostly just code dedupe with ceepeepee lambdas
had checked in the past those didnt cause any real noticeable perf changes
2026-06-05 13:07:57 +02:00
alufolie91 746a8cec8b hw_main: make HWR_SkyWallList_Add realloc check a little safer
stuff like that should always be checked per equals/greater than just equals
in practice this shouldnt have caused any issues but its just better practice to check for greater
2026-06-05 12:21:27 +02:00
alufolie91 f7a32b5f85 init "savegamename"
global that was missed
2026-06-04 09:21:38 +02:00
alufolie91 bd30ab8fb7 delet JoyType_t
palyer[sic]......
2026-06-04 09:21:36 +02:00
alufolie91 4140f93e41 update pingdisplay only once per second
this will make sense later......
2026-06-04 09:21:33 +02:00
alufolie91 8ae6f71578 bunch of smaller optimizations and cleanups
mostly avoiding needless work as per usual
2026-06-02 11:31:56 +02:00
alufolie91 d5083ac66c cleanup and split K_MoveKartPlayer
item stuff split into K_PlayerItemThink
2026-06-02 11:24:49 +02:00
alufolie91 62be792a0d cleanup K_KartDrift a bit 2026-06-02 11:23:47 +02:00
alufolie91 c34346cb9a Saturn Icon for mac 2026-05-30 07:29:30 +02:00
alufolie91 d7803ecdcf fix cmake build 2026-05-30 06:05:52 +02:00
alufolie91 1a2a487a93 change cmake title to "Saturn" 2026-05-30 05:42:54 +02:00
alufolie91 bed6306cdf p_sight: let P_CrossSubsecPolyObj also use "fast" P_DivlineCrossed
for P_CheckSight on polyobjects
2026-05-30 05:42:51 +02:00
alufolie91 7521b3abd2 tiny optimize PIT_RadiusAttack in some cases
by checking simpler things before distance checks which may avoid two P_AproxDistance/FixedHypot calls
2026-05-30 05:42:48 +02:00
alufolie91 58d5bab181 tiny optimization K_SpawnKartMissile
by avoiding "min/max" reevaluation
2026-05-30 05:42:46 +02:00
alufolie91 2bffe443ed simplify analogue throwdir stuff in K_drawInput 2026-05-25 17:11:18 +02:00
alufolie91 261c02f4b6 few more hw_ file cleanups 2026-05-22 23:12:56 +02:00
Alug d59ac7d01b fix weird gap in opengl options menu 2026-05-20 19:03:41 +02:00
indev ac86f36186 Skip empty lines in renderer.txt 2026-05-18 20:32:59 +03:00
alufolie91 b5c7fd5a2b HWR_Subsector: check for sub->polyList instead of numpolys
numpolys sometimes might not get reset, checking for sub->polyList is what was actually intended
2026-05-18 18:21:00 +02:00
alufolie91 da103f54d6 hw_main: reorder plane stuff in HWR_Subsector
check for subsector validcount first, then if its a sky plane
so we can skip checking sector heights for sky planes, which may save a bit of maths on maps with many slopes
2026-05-18 18:20:58 +02:00
alufolie91 f82d138482 cleanup some things 2026-05-15 13:00:30 +02:00
alufolie91 e7332a3efe Revert "Blua: implementation of fast track for gettable operations"
This reverts commit e4e51f0f80.
2026-05-15 11:54:10 +02:00
alufolie91 bd27a62769 Revert "Blua: fast track for 'settable'"
This reverts commit bdae0ef4ae.
2026-05-15 11:53:59 +02:00
alufolie91 2b650e4b61 Revert "Blua: 'Protect' in table operations is not needed in the fast track"
This reverts commit 537a50b9b3.
2026-05-15 11:53:53 +02:00
alufolie91 8e82256827 Revert "Blua: 'luaV_fastget' only treats the real fast case (table with a non-nil value at given key, so that it does not need to check metamethods)"
This reverts commit 019812db08.
2026-05-15 11:53:46 +02:00
alufolie91 4fa937728b Revert "Blua: OP_SELF can use 'luaV_fastget' specialized for strings, as it is applied only to string keys"
This reverts commit 0fb752b745.
2026-05-15 11:53:42 +02:00
alufolie91 9f9e6450f2 Revert "Blua: opcode OP_SELF operate only with string keys, so they can use fast-track table access"
This reverts commit 7684e6aa07.
2026-05-15 11:53:33 +02:00
alufolie91 1c75dd0401 Revert "blua: fix copy paste error for "slow path" in auxgetstr/lua_getfield"
This reverts commit b652d802f5.
2026-05-15 11:53:26 +02:00
alufolie91 e854096ca0 revert back to number based player names fallbacks
well need our player 1-16 not player a-z :chonkbuncle:
2026-05-15 03:11:52 +02:00
toaster 83a60ea857 Some fixes for bad player info on joining servers.
* Don't overwrite the first player's name when joining with multiple local splitscreen players. (resolves #151)
* The defaults for unprovided names are now consistently "Player A/B/C/D" as opposed to some being letter-based and some being number-based.
* Send local player info once per local splitscreen player, rather than n^2 times (where n is the number of local splitscreen players).
* Since the packet *requires* four names to be sent every time you join a server, send dummy names for local splitscreen players who aren't connecting, instead of your actual cvars (no data leakage you didn't ask for!)
2026-05-15 03:11:03 +02:00
toaster 3d9d14b353 EnsurePlayerNameIsGood: Remove trailing whitespace, instead of just failing on it
Interesting error with its recursive duplication resolving exposed by the previous commit!
2026-05-15 03:11:00 +02:00
alufolie91 24c9f88262 make snacpending error print player number
bit more informative :chaosleep:
2026-05-15 01:28:02 +02:00
alufolie91 b652d802f5 blua: fix copy paste error for "slow path" in auxgetstr/lua_getfield
lets hope this fixes the random crashes from gc sometime
stimky from https://github.com/Indev450/SRB2Kart-Saturn/pull/223/changes/e4e51f0f80fb7deb9213c72bb374d0a7e4c3f03b
2026-05-15 01:09:19 +02:00
alufolie91 459beeb000 fix oopsie from https://github.com/Indev450/SRB2Kart-Saturn/commit/093ed023ef36bb2e8608116ef39d7710366ccf84 2026-05-15 00:36:36 +02:00
indev a28d798189 Remove some redundant mo != NULL asserts if they are followed by !P_MobjWasRemoved(mo) asserts 2026-05-15 01:24:14 +03:00
indev e75a696ee5 Remove outdated PARANOIA assert in P_SetMobjState, it uses P_SetPlayerMobjState automatically for players now 2026-05-15 01:06:04 +03:00
alufolie91 e113027ce6 d_netcmd: fix snacpending stuff
also move all of it behind PARANOIA define, since nothing else was using it eitherway
2026-05-14 21:25:53 +02:00
alufolie91 2ce4e866e3 reorder seg_t struct a bit
fixes a 4byte hole so we can fit everything important into cacheline 1
even when compiled without HWRENDER this should be a better layout
checked per pahole
2026-05-14 18:56:43 +02:00
alufolie91 55a57a1036 fix checking for fbo completeness too early
this should come after everything apparently
all this shit really needs to be cleaned up again
2026-05-12 21:02:15 +02:00
alufolie91 6aabdc86c0 P_TryMove: reduce the amount of R_PointInSubsector per call
and also P_PlayerTouchingSectorSpecial
since either are in a loop that often runs multiple times per call
improves perf a bit per usual testing
2026-05-12 15:38:43 +02:00
indev 9aaa7cc5bf Don't break non-string keys in ArchiveTables when printing error message 2026-05-12 03:52:56 +03:00
alufolie91 d6946d4d44 fix HWR_RenderPolyObjectPlane
smol oopsie that was supposed to be float
fixes the rotating skybox thing in Zero Space
2026-05-11 15:08:14 +02:00
alufolie91 a868844bdf remove outdated comment about precipmobj 2026-05-10 20:15:28 +02:00
alufolie91 39fd31c4b9 p_mobj: potentially save a few more floor/ceiling z checks in some cases
+ some other crap
2026-05-10 20:15:24 +02:00
alufolie91 54f3d7b5e0 move lua_tostring out of the loop in mapheaderinfo_get
does not need to be reevaluated constantly
2026-05-10 16:57:45 +02:00
alufolie91 88116368bb fix potential null pointer deref in P_LineOpening
again ive never seen this hit, but the mobj gets checked right below its radius get dereferenced within the floorz/ceilingz functions which kinda annoyed me lol
as a fallback i just the floor/ceiling sectorheights, which were used before the addition of slopes
2026-05-09 20:00:19 +02:00
alufolie91 9328825a7c fix potential null pointer deref in P_MobjFloorZ/CeilingZ
dont think this ever really hit, but boundsec indeed can be null
it also gets checked if its null above anyways, so why not here?
2026-05-09 20:00:07 +02:00
alufolie91 f825ca32cc add "HAVE_IPV6" to passtrough compiler flags
to allow compiling with ipv6 support
to note this is unsupported from our side, as purely ipv6 servers are unreachable from vanilla clients
2026-05-09 15:33:48 +02:00
alufolie91 ce982d170f change "important" hook_state field to be bool type
matches the others
prob no diff in practice at all
2026-05-08 14:38:57 +02:00
alufolie91 1b3050028e save a few mobjfloorz/ceilingz calls in some cases
gave a small speedup on my test setup (+~3fps)
on slopes those are rather expensive
2026-05-08 14:38:47 +02:00
alufolie91 2344552ba8 Opengl: enable stencil testing only when portals are used
maybe a bit of perf on non portal maps, prob neglible but why not
2026-05-07 16:26:42 +02:00
alufolie91 50c1263e7d OpenGL: only enable stencil testing during level render
not 100% sure if this is the most correct thing, but this causes issues with Nvidia Gpu´s under x11
should fix https://github.com/Indev450/SRB2Kart-Saturn/issues/226
2026-05-06 12:28:08 +02:00
alufolie91 f1ded99262 some code style cleanups 2026-05-06 12:28:05 +02:00
alufolie91 b1620a3fce delet I_ShutdownConsole spam
without process forking I_ShutdownSystem will handle it, otherwise the parent process calls it before exiting
2026-05-04 23:02:04 +02:00
alufolie91 d0ea4d20d0 fix parent process being killed before child per interrupt/terminate signals
by ignoring those signals
otherwise the terminal will be left in a weird state, aswell as the parent exit stuff wont be properly run
this was "fine" before https://github.com/Indev450/SRB2Kart-Saturn/commit/f4dc161831a988e725e8639b9674984ebdf5f6bb but now needs to be handled like this
2026-05-04 23:02:01 +02:00
alufolie91 7f4804f98c fix super rare underflow within FixedHypot if input is -2147483648
this has an insanely rare chance of happening in certain cases (train rush map has a few spots where this is somewhat likely)
abs does not really handle -2147483648 and its result is pretty much implementation defined/ub, since we compile with fwrapv flag it would just return -2147483648 which will cause this to try and access tantoangle at a negative index
we can just return INT32_MAX here since treating either as 2147483647 would return 2147483647 eitherways
2026-05-04 14:10:49 +02:00
alufolie91 4fe3495652 fallback to srb2back instead of hoping the map is still loaded for intermission bg
timescale and replay fastforward caused stuff to crash and well this is better than a whitescreen ig
2026-05-04 10:28:32 +02:00
alufolie91 3c409b4a46 detect kill signal when printing signal from signalhandler
bit more informative than "signal number 9"
2026-05-04 10:01:26 +02:00
alufolie91 45067e00a5 fix compiler warnings + "support" gcc16 2026-05-04 08:04:08 +02:00
alufolie91 370ed1583b comment out unused spritescale/offset fields from gl_vissprite_t
yes those are in fact unused
not deleting since they might be useful for something sometime....
2026-05-02 21:02:50 +02:00
alufolie91 535c2073f1 move palshader code out of HWR_DrawScreenFinalTexture
and make the whole handling safer so we have less chance of ending up with blackscreens should the palette render shader fail
2026-05-01 03:51:28 +02:00
alufolie91 6460ae94f1 remove magic number for P_CalculatePrecipFloor stuff 2026-04-29 17:55:16 +02:00
alufolie91 093ed023ef cleanup CL_DrawConnectionStatus a little 2026-04-29 17:55:13 +02:00
minenice55 1bada2810a cap download size to total size in the connection UI 2026-04-29 17:55:10 +02:00
alufolie91 9df7f3cd3f dont let saltyhop overwrite the players spriteyoffset
let it add to it instead
otherwise if we ever use it for smth else in hardcode saltyhop will work with it
2026-04-29 17:55:04 +02:00
alufolie91 010b6c0361 use destructor attribute for W_Shutdown
makes sure this is always called in any case
also just simpler
2026-04-29 17:55:01 +02:00
alufolie91 dbf67a9670 remove some branch hints in some places
should really only use those for things that are basically dead but gotta be kept for compat reasons and such
2026-04-29 17:54:58 +02:00
alufolie91 8868445c3c S_UpdateSounds: init listenmobj
not sure why but ubsan did complain about it sometimes
S_StartSoundAtVolume also just memsets it so why not do the same here anyways
2026-04-29 17:54:55 +02:00
alufolie91 568cb8b8c7 check I_GetNodeAddress is set before use
this might´ve not been init yet at that point
2026-04-27 22:02:43 +02:00
alufolie91 3b00a69615 prevent buffer underflow within holepunching 2026-04-27 22:02:39 +02:00
alufolie91 6949ce82ab k_hud: fix achii speedometer not being properly coloured with colourhud
oopsie smol oversight from me
2026-04-23 10:07:40 +02:00
alufolie91 c343c52477 remove "extra3" hud stuff
decided to finally make smol stickers for the beta hud
this was never a really great solution since it made things look pretty bad at certain resolutions/scales
still keep the loading code for convenience but honestly not needed aswell at this point
2026-04-23 10:07:35 +02:00
alufolie91 7931a82b23 attempt to fix a plethora of buffer overflows when trying to connect to a server that does not exist
ex: if you typo´d the serveraddress
this really aint pretty but idk how to make things not turn into limbo hell otherwise
2026-04-21 20:52:15 +02:00
alufolie91 31ccf9c34a optimize K_CheckOffroadCollide further
also makes this alot more readable
like this most of the time we dont have to ever check the players floorz nor ceilingz at all since we check if the sector the players mobj is in is even offroad at all
nothing super big but i did see an improvement of around 1fps in my usual benchmark
2026-04-18 18:46:58 +02:00
alufolie91 ff3b73c49e fix offroad oopsie causing desynch
ye def not confusing at all to suddenly switch the meaning of floor and ceiling
2026-04-17 20:53:24 +02:00
alufolie91 64bed71509 add toggle to allow controllers to control the game while window is unfocused
can be toggled with "gamepadunfocused" or in the focus options
2026-04-17 18:54:18 +02:00
alufolie91 eed5943b0b optimize K_CheckOffroadCollide a little bit
no need to always check both the mobjs floor and ceiling z coordinates, those are surprisingly complicated checks on slopes
2026-04-17 17:46:17 +02:00
alufolie91 4f9ddffe2a d_cliserv: check for splitscreen nodes first in clientcmd handler
so we dont always have to check a bunch of things that most of the time wont apply anyways
2026-04-17 17:46:17 +02:00
alufolie91 a73f3a073c hw_main: dont need to do sprite billboarding stuff with shearing enabled within HWR_SplitSprite 2026-04-17 17:46:17 +02:00
alufolie91 a59928221b few more cleanups and super tiny optimizations k_hud 2026-04-16 17:39:13 +02:00
Eidolon b46e5cb577 gl: Fix sky dome VBO leak 2026-04-15 23:51:15 +02:00
alufolie91 bb62fbfc12 add "USEJEMALLOC" make flag to link against "jemalloc" allocator
on my linux system and usual benchmark setup this improves performance quite significantly (+~12fps)
this relies on jemalloc to be installed as a separate library for now and is more a convenience thing
2026-04-15 23:51:15 +02:00
GenericHeroGuy 81f46224e1 Fix asan error when pressing shift and arrow key
Also fix addons menu ignoring shift when capslock is on!
Also also fix capslock+rshift still typing uppercase letters!
2026-04-15 18:08:03 +02:00
NepDisk 6c58c0de41 Add support for using custom SDL2 mappings 2026-04-14 20:25:31 +02:00
alufolie91 4edc102d67 hack: fix intermission background becoming white after resolution change 2026-04-12 15:23:53 +02:00
alufolie91 e0bf663157 Hack: fix intermission screen displaying whitescreen in some cases
does not fix whitescreen when switching resolutions while in intermission screen, but oh well
lets hope there will be no issues with calling D_Renderview in intermission state, but it seems to work from quick testing lul
2026-04-12 15:05:51 +02:00
alufolie91 eccc3eb33f print opengl extensions in new lines for ogllog
otherwise this may still get truncated and lots of text editor also complain about a super long single line of text
also fix null ptr dereferencing into strtok should strdup return null
2026-04-12 14:30:49 +02:00
indev 1217089d81 G_UseContinue is unused, delet it 2026-04-11 21:53:15 +03:00
alufolie91 e5c0967a3f BLUA: simplify lua number hash 2026-04-11 16:49:19 +02:00
indev 27f22e4b5b Use case insensitive string hashing and compare functions for cvar hashtable 2026-04-09 19:09:37 +03:00
alufolie91 c039d14efc remove even more unused stuff 2026-04-08 22:42:34 +02:00
alufolie91 71a0b25e32 remove old and unused menu player description stuff
hope ignorelines is the correct thing to well ignore lines lol
2026-04-08 22:42:31 +02:00
alufolie91 8c2132a98c remove a few more unused things 2026-04-08 21:54:32 +02:00
alufolie91 898bcd336d should be
:chonkbuncle:
2026-04-08 18:53:43 +02:00
alufolie91 5461a6dcbe cleanup skinselect menu stuff slightly 2026-04-08 14:56:44 +02:00
alufolie91 d957bddc1f update opengl dithering shader
now works more like i intended too by more or less scaling the pattern to be roughly the same size on each resolution and trying to reduce precision issues by using floor to convert float values to integer range
2026-04-08 14:39:09 +02:00
alufolie91 7177a9f57f raise version to v9.3 2026-04-07 17:53:11 +02:00
alufolie91 4ccf3dfaf9 software: make R_DrawWallColumn being able to render "holey" textures
not the most efficient but idk a better solution to this, and clipping code may cause some other undesired effects, but well were not supposed to be drawing textures with holes on single sided walls eitherways, but here we are
basically this copies columns into a buffer filled with cyan pixels, so the holes become cyan instead of nothing, which we can cut again using the twomultipatch drawers
fixes the "melt" effect on some things like spelunky or music plant (and well reading/writing oob)
2026-04-05 20:37:24 +02:00
indev 489a58f9fd Allocate all colormaps with PU_STATIC 2026-04-05 18:31:55 +02:00
alufolie91 b26effa241 Merge pull request #223 from Indev450/bluaopti2
Some optimizations and fixes for BLUA from LUA
2026-04-05 18:28:50 +02:00
alufolie91 efd8c20d26 enable lto by default on makefile builds
change flag to NOLTO to disable lto
at this point we shouldnt have any issues anymore since the utter crapton of bugfixes
2026-04-05 18:26:16 +02:00
alufolie91 03b85aa00e Merge pull request #225 from Indev450/optifindvar
Speed up CV_Findvar & CV_FindNetVar with hashtable
2026-04-04 17:05:25 +02:00
indev e6434c24ec Fix spelling in server addon info tooltip 2026-04-04 18:01:10 +03:00
indev 52e23e7b08 Merge pull request #224 from Indev450/addon-download-info
Addon download info
2026-04-04 14:49:38 +00:00
indev b84e6d89e2 Add toggle for server addons info hud into settings 2026-04-04 17:24:58 +03:00
indev 42fa435a0b Add toggle for server addon info 2026-04-04 17:17:11 +03:00
indev 873cff4474 Display information about addon types loaded on server when joining (WIP) 2026-04-04 17:17:09 +03:00
indev e543599598 Add option to hide skin name from stat display 2026-04-04 16:54:17 +03:00
alufolie91 9d75bb1405 hw_main: reorder things, mark const, remove pointless check for polyobject planes
like normal planes, polyobject planes will just reallocate their vertex buffer eitherways according to size, so that check does not make much sense, srb2 also did remove it a while ago
2026-04-04 15:47:02 +02:00
indev 7b0e3269b3 Add option to hide finished players from minimap 2026-04-04 16:37:15 +03:00
alufolie91 12169bfb38 controllers:check if controller supports addressable led and rumble 2026-03-29 13:50:13 +02:00
alufolie91 4dd5957f19 cache islocalplayer in P_SpectatorJoinGame 2026-03-29 13:50:10 +02:00
alufolie91 0fadfe0f72 dehacked: fixup lua_enumlib_sprintf_upper
apparently reusing a va list like that is ub, so we should just copy it if we want to reuse it
also fix the resize check, since vsnprintf return does not include 0 terminator which we need to account for

also make this part of dehacked.c a bit more readable lol
2026-03-29 10:58:51 +02:00
alufolie91 621df7e296 v_video: make stringwidth loops safer 2026-03-28 23:39:21 +01:00
alufolie91 17d72e02fe cleanup some redundant/dead code 2026-03-28 23:39:17 +01:00
alufolie91 cd76660314 restore intended behavior for cvar menu categories
for onchange functions
2026-03-28 23:39:01 +01:00
alufolie91 06a9ab785e add misssing break K_SpawnBattlePoints
oopsie, somehow this seems to never caused any issues?
2026-03-28 23:06:10 +01:00
indev 6760546bcd I thought i reverted debug print aaaaaaaa 2026-03-29 00:34:11 +03:00
indev b44e003ab9 This is intended to be empty string, this way it reads the rest of the string including '=' :p 2026-03-29 00:29:38 +03:00
alufolie91 6a1c907aa4 bunch of random fixes
-handle more memory allocation failures
-fix null pointer dereferences
-prevent writing out of bounds while writing filenames for D_ParseFileneeded
-prevent reading out of bounds while checking for new target in director
-fix Update_MS checking against an unitialized value in some cases
-fix assert for AddLumpToCache since strlen on non null terminated strings is UB
-cleanup and rearrange R_DrawColumn
-cleanup musicdef parser a little

all in one commit cause idk would be ugly if those were seperate ig
2026-03-28 00:45:15 +01:00
indev fded8cc562 Crash fix for super tiny resolutions
Not really sure if anyone would actually want to play on something that
is lower than 320x200 but this prevents zero division in V_Recalc at least
2026-03-27 22:05:11 +03:00
alufolie91 43465c0e3f add debug print for fallback flashpals 2026-03-26 18:29:46 +01:00
alufolie91 7fb21c35ba Experiment: speed up CV_FindVar and CV_FindNetVar
oftentimes lua scripts call CV_FindVar a fuckton of times during runtime, with many cvars this can actually tank performance more than one might think
ideally lua scripts should cache the result, but with so much stuff and servers we cant expect everyone to go through all scripts to do that
using a hashtable for CV_FindNetVar might improve join times aswell, but needs further testing to confirm
2026-03-25 19:35:20 +01:00
alufolie91 f6a0430a40 use constructor for W_Startup
never liked having this inside i_system
2026-03-25 19:35:17 +01:00
alufolie91 ab209448d1 Introduce GNU constructor and destructor attributes
The constructor attribute causes the function to be called automatically before execution enters main (). Similarly, the destructor attribute causes the function to be called automatically after main () has completed or exit () has been called. Functions with these attributes are useful for initializing data that will be used implicitly during the execution of the program.

added "used" attribute aswell so compiler does not omit non referenced functions (i hope)
gotta test this a bit but seems cool for stuff like verstable maps
2026-03-25 19:35:14 +01:00
alufolie91 9334b86f6e console print for playing demos from replayhut
might be useful
perhaps this should be put into g_doplaydemo instead?
2026-03-25 19:34:56 +01:00
alufolie91 6022966d69 G_DoPlayDemo: fix demoname becoming garbage when replay restarts/rewinds
only used in the error paths, which we shouldnt reach
but im not a fan of having a chance of putting garbo in the console
2026-03-25 19:34:54 +01:00
indev 6c7db705c7 Strip colors from demo titles for replay search 2026-03-25 21:05:39 +03:00
indev ce3d17de68 Simplify R_DoPlayerFade crash fix a bit and rename playerdist to otherplayerdist 2026-03-25 20:24:37 +03:00
alufolie91 404d88a536 remove some dead code 2026-03-24 01:07:07 +01:00
indev 4f28f574bb Fix rare crash in R_DoPlayerFade when viewplayerdist is too low 2026-03-24 00:20:28 +03:00
alufolie91 654895dcff fix timedemo not accounting for level and addon loading
apparently demos used to send a mapcmd before instead of directly calling G_InitNew, so this function was never called which meant that timedemos always returned a wrong result first time
2026-03-23 19:05:37 +01:00
alufolie91 8af43a55c9 split CONS_Printf
so both CONS_Alert and CONS_Debug dont have to handle and copy the varargs twice
probably makes no actual difference in practice, but i prefer it to not do pointless work
2026-03-22 22:29:21 +01:00
alufolie91 0d20ebb01f delet P_CyclePlayerMobjState
P_SetMobjState already handles player case and forwards it to P_SetPlayerMobjState
so this is just duped code
2026-03-22 22:17:45 +01:00
alufolie91 1c74b37026 unify console shift handling
both the non AZERTY and AZERTY functions basically did the exact same thing so can just get rid of one
also simplify some checks
2026-03-22 22:14:19 +01:00
indev 6721f534cc Fix Got_Saycmd not skipping null terminator when message has maximum length 2026-03-22 22:16:55 +03:00
indev bb3414d603 Fix /pm and emote suggestions overlapping 2026-03-21 23:10:48 +03:00
indev e13cb1ca92 Remove few remaining flashpal things in opengl menu 2026-03-17 19:00:38 +03:00
indev a0dffd0670 Fix listemotes calculating incorrect number of pages 2026-03-16 04:07:48 +03:00
Alug 7684e6aa07 Blua: opcode OP_SELF operate only with string keys, so they can use fast-track table access
https://github.com/lua/lua/commit/cb3d5dce30089512085f78a0bef79e30ef732e30
2026-03-15 18:19:06 +01:00
Alug 0fb752b745 Blua: OP_SELF can use 'luaV_fastget' specialized for strings, as it is applied only to string keys
https://github.com/lua/lua/commit/257961c601fdec1ea1f9640d460e0d31c39333a1
2026-03-15 18:19:03 +01:00
Alug c418fe3ef8 Blua: 'luaV_fastget' only treats the real fast case (table with a non-nil value at given key, so that it does not need to check metamethods)
https://github.com/lua/lua/commit/1a44e822009752513ce895b9eabc51a4ee4a195a
2026-03-15 18:18:59 +01:00
Alug fdccc80260 Blua: 'Protect' in table operations is not needed in the fast track
https://github.com/lua/lua/commit/df8b996bccd3830d6fe9d7ba80e8fccd6ac3cabf
2026-03-15 18:18:57 +01:00
Alug 84be9096b1 Blua: fast track for 'settable'
https://github.com/lua/lua/commit/3b795541c488c7e633567897c9112312007a20a0
https://github.com/lua/lua/commit/b91bc93fd33f2158745b37c9e091c6fa4d1a4fd5

had to adjust some things, hope this doesent explode lmao
2026-03-15 18:18:54 +01:00
Alug e4e51f0f80 Blua: implementation of fast track for gettable operations
https://github.com/lua/lua/commit/e247c3ada3ff47a1352927e797263137f4e02e0e

lets hope i converted this properly lul
2026-03-15 18:18:51 +01:00
Alug 9087fd8377 lua hooklib: use NUMMOBJTYPES to detect mobj hooks
removes the "force_mobj" field, gives a suprising perf boost from my timedemo testing +6-7fps (164 - 169/170fps)
this does however will prevent the generic hook from being called if the mobj being passed ever should be NULL
This shouldnt ever happen, vanilla assumes this aswell and way worse things would happen there, but just wanted to note
2026-03-13 19:09:38 +01:00
Alug 1aa37be676 p_user: cache kartspeed value within P_3dMovement
its result shouldnt change there, so no need to always recompute stuff, even if its not heavy work
2026-03-13 19:09:26 +01:00
Alug 04f63b23ff software: hack for bogus height walls
as per comment, this is merely a shitty workaround for a chain reaction of bad fixed point maths
since im honestly not feeling like rewriting most of the software renderer to either operate on 64bit or float maths, we just skip drawing anything that seems completely unreasonable
2026-03-13 19:09:18 +01:00
Alug d6ed923f83 P_XYMovement: check for kart specific stuff first to determine friction apply
this stuff is much more common than the other stuff being checked, so more likely to return earlier and save a bunch of other checks
2026-03-13 19:09:08 +01:00
Alug c7845118c0 explicitly cast those 2026-03-13 19:08:50 +01:00
alufolie91 ffc6adde4c Merge branch 'servaddonsonly' into Saturn-Next 2026-03-13 19:08:21 +01:00
alufolie91 fed7020da1 hash_sparse: change length checks
dont early return on 0 len, let it be the falltrough case, this seems to help branch prediction
2026-03-13 18:58:49 +01:00
alufolie91 1a4255d9df luaS_newlstr: use hash also for checking strings
taken from raptorjit
we can check the hash first to skip quite a bunch of memcmps which should be faster in most cases (hopefully but quick timedemo tests confirmed that)
2026-03-13 18:58:39 +01:00
alufolie91 f6ead71f0c blua: handle 0 length strings in hash_sparse 2026-03-13 18:58:31 +01:00
Alug 966f60f590 Experiment: replace lua´s string hash with luajits ARX hash
the string hashing was the most hit and most spent in part of the whole game in alot of cases
replacing it with luajits algo absolutely massively improves lua performance (10-15fps in my bench timedemos!)
however idk how all this stuff exactly works so this needs alot of testing to make sure nothing breaks
ive rewritten the unaligned ptr access slightly to use memcpy for safety with some platforms that require stricter alignment
2026-03-13 18:58:21 +01:00
alufolie91 9afc018a45 Avoid computing invalid addresses
luaV_execute should compute 'ra' only when the instruction uses it.
Computing an illegal address is undefined behavior even if the address
is never dereferenced.
2026-03-13 18:58:05 +01:00
Alug 43608810da lua branching hint stuff
rechecked against lua 5.4
2026-03-13 18:56:18 +01:00
Alug 90b5f9050a Blua: small optimization in luaL_addlstring (avoid adding chars one by one)
https://github.com/lua/lua/commit/f292760f12022a83cf01e788482a264aeeb3c276
2026-03-13 18:55:55 +01:00
Alug edc10a35a1 Blua: better names for metamethods in debug information
https://github.com/lua/lua/commit/becf19feeffeb0bf2297e163da4ccc7b4b5e6b5c
2026-03-13 18:55:49 +01:00
Alug 91435fe1b2 Blua: small optimization (reorder of BinOpr enum to unify some cases in switches)
https://github.com/lua/lua/commit/d7872dcf91eb2075312a03973a6cdb489610c796
2026-03-13 18:55:42 +01:00
Alug a7ebc7e745 Blua: micro-optimization: avoid one API call in 'read_chars'
https://github.com/lua/lua/commit/f86f4116c82654d24faa4a32a909d0c27f3d4746
2026-03-13 18:55:37 +01:00
alufolie91 3cf3c1bb99 Merge pull request #219 from Indev450/netstuff
Netcode fixes, cleanups and optimizations
2026-03-13 18:45:18 +01:00
alufolie91 2c170f1956 Merge pull request #217 from Indev450/optimizewadlumps
Optimze Wad Lumps
2026-03-13 18:21:50 +01:00
alufolie91 98da654e02 Fix P_MakeMapMD5 printing incorrect time
:chonkbuncle:
2026-03-10 16:55:54 +01:00
alufolie91 af84105e40 better error for nodeless maps 2026-03-10 16:55:51 +01:00
indev a1666704e5 Hide offroad particles when player is doing saltyhop 2026-03-09 14:53:30 +03:00
alufolie91 7b408a33d7 fix openmpt versions strings leaking
from https://lib.openmpt.org/doc/libopenmpt_c_overview.html "All strings returned from libopenmpt are dynamically allocated and must be freed with openmpt_free_string()."
didnt knew this tbh lol
2026-03-03 02:32:13 +01:00
alufolie91 9ee535066e OpenGL: initialize all FSurfaceInfo´s
seen this a bunch of times now that occasionally something tries to access uninit values from a surface info
since those are really small we just always init them now
2026-03-03 02:31:54 +01:00
alufolie91 6430150b63 fix parts of png info text for screenshots not being null terminated in some cases 2026-03-02 17:53:24 +01:00
alufolie91 16cf4ede89 v_video: generate missing flashpals instead
not sure if this is more sane than the huge ass array from before
but atleast this is more accurate and can basically generate flashpals from any palette while also still working with all the colour and gamma adjustments
prob needs some cleanup idk this is all rather messy lol
2026-03-02 17:23:11 +01:00
alufolie91 efe8732188 fix flashpals throwing random garbage into the renderer in some cases
iirc, if the provided palette currently in use did not provide subpalettes, this will read past the bounds of allocated memory, which aint good lol
i just dumped the white flashpal and threw it into there since idk if -file or autoload gets called before the palette gets initialised, which would carry a risk of copying more garbage, hence this big ass array
2026-03-02 00:44:10 +01:00
alufolie91 07fc0eb03a v_video: fix cv_palettenum bounds check
mhhm yeah
2026-03-02 00:35:19 +01:00
X.organic f2b46fd148 Fix myhashfgets-related buffer overflows in deh_soc.c 2026-03-02 00:35:16 +01:00
alufolie91 8247133966 w_wad: use strnlen to check lump length for map marker
lump name may not be null terminated here, so strlen may read out of bounds garbo
using strnlen ensures we read max 8 characters which is the name buffer size
2026-03-02 00:35:13 +01:00
alufolie91 397fb071e5 fix compiling with valgrind support 2026-03-02 00:35:11 +01:00
alufolie91 1a9fa94cbd Autoload: dont attempt to load directories
lol
2026-03-01 01:04:14 +01:00
alufolie91 e8c7cc6a9b D_AutoloadFile: add overflow safeguard 2026-03-01 01:04:14 +01:00
alufolie91 5ca3ab5966 Autoload: fix incorrectly incrementing wad count
those should only be incremented if we actually add something to the filearray and not instantly execute or error out
2026-03-01 01:04:14 +01:00
indev 1cf04514b3 Fix W_MakeFileMD5 printing incorrect time 2026-03-01 02:31:11 +03:00
alufolie91 5577ba4c7a Autoload: dont add wads that contain maps 2026-03-01 00:03:19 +01:00
alufolie91 6ff1cbf4b0 ok actually just remove keepmusic resume stuff
well now it just broke with dynmusic
this sucks, its probably fixable but the code was abysmal so shrug
2026-02-26 01:11:37 +01:00
alufolie91 db4cd73912 fix keepmusic resuming not resetting with "tunes" command
this code sucks ass wtf was i cooking
if this breaks again i will just wipe it lmao
2026-02-26 01:05:18 +01:00
alufolie91 3c70598aea lumpnumcache: W_LumpExists should return true or false
whoops was oversight by me
prob doesent really matter due to wraparound but its still incorrect
2026-02-25 22:38:46 +01:00
alufolie91 1ec29c1c94 better flags for ASAN and UBSAN
compile with -O1 and -fno-omit-frame-pointer
-fno-common for ASAN
2026-02-25 21:30:23 +01:00
alufolie91 fedccd25b9 hw_cache: use verstable for HWR_PrecacheLevelFlats flatchecks + convert to C
replaces the unordered_set and doesent require c++
2026-02-25 18:04:45 +01:00
alufolie91 1e51365cad add comment about K_KartUpdatePosition 2026-02-25 17:45:07 +01:00
alufolie91 94026e4331 makefile: comment out all the "Wno" flags
we effectively fixed all of them, so this does not throw any warnings for me atleast
in case we may screw up id rather have those warnings appear
2026-02-25 17:45:05 +01:00
alufolie91 2084cdc6d5 hw_md2: remove pointless float casts
durs and tics are int32.
and so is var2, anim_duration is uint16 but that still makes no sense lul
2026-02-25 17:10:24 +01:00
alufolie91 1b22c3af19 those should be boolean
just for correctness!
2026-02-25 16:52:47 +01:00
alufolie91 3e327263c9 fix faulty papersprite flipping in opengl
lol
2026-02-25 16:46:58 +01:00
alufolie91 7c24d92613 delet V_GetSkincolorChar
this was unused and broken anyways
think this came from snowy kart or smth
2026-02-25 16:46:55 +01:00
alufolie91 ba808307e9 FORCEINLINE is apparently used by windows already lmao 2026-02-24 16:10:54 +01:00
alufolie91 014a22e933 w_wad: replace unordered_map with verstable hashmap for lumpnumcache + convert back to C from C++
been rethinking this and been doing some digging online
the unordered_map was just a quick and simple fix for performance issues in blan, but came with caveats:
- unordered_map is simple to use but not particulary great in terms of performance during lookups especially
- we needed to convert w_wad to c++ just for the lumpnumcache
- due to needing to preserve the key since they gotta outlive the scope of the function that inserts things into the map, we effectively did a string copy on each map insert and lookup
after some research came across verstable, which is basically almost the exact same as unordered map but in C while being extremely fast (even more with its builtin string hash and comparisor)
only caveat with verstable is we need to rely on a new lib, though its just a single header file, and we gotta manage ensuring the input keys outlive functionscope ourselves, which we do with strdup in this case
good thing, verstable allows to call a "destructor" specified by us whenever it removes or replaces keys in the map
this also means we only need to copy strings on insert and not on lookup anymore
all in all this is much faster while giving us the simple usage of c++ unordered_map while staying in C

due to the strdup quirk i had to slightly modify verstable to allow to take const as inputs for the getter functions even if the keys themselves are not const marked with "KEY_GET_CONST"

Verstable can be found here: https://github.com/JacksonAllan/Verstable
and is licensed under MIT which is perfect!
2026-02-24 16:06:27 +01:00
alufolie91 3f3ba9e993 Merge branch 'Saturn-Next' into optimizewadlumps 2026-02-24 15:54:47 +01:00
alufolie91 2f684bba95 ensure SIGINT/SIGTERM can quit out from wipes and serverconnection ticker 2026-02-24 12:34:21 +01:00
indev a287a6419f Use strncpy for zip entry filename because it might not be null-terminated inside zip 2026-02-23 22:53:23 +03:00
alufolie91 6f2aba7ee3 Windows is such a cool Operating System
idk why we just dont use int32 there aswell and rely on whatever tf windows supplies which i dont trust ffs
2026-02-23 18:17:40 +01:00
alufolie91 a9a0d4bed8 fix compiler warnings for glibc 2.43 and newer
this version changed so that many standard functions now propagate the constness of its input pointers
to not cause warnings for everyone on older versions this is now a really dumb macro lol
2026-02-23 17:58:53 +01:00
alufolie91 355c78e075 check for _GNU_SOURCE for nongnu_strcasestr
idk we dont need it and it throws warnings on new glibc so i dont want it tbh
2026-02-23 17:58:50 +01:00
alufolie91 4623f8aff2 explicitly set "std=gnu17"
we *rely* on a bunch of gnu extensions so its better to explicitly set this
yes in theory we fully comply with c23/gnu23 and saturn compiles fine under that, but since its still fairly new theres alot of maschines that still dont support it :chaosleep:
2026-02-23 17:58:36 +01:00
indev 1265bbba2e Rename I_LockMutex back into I_lock_mutex for now 2026-02-23 19:14:14 +03:00
alufolie91 fdccf868cc disable player fade if viewplayer is spectator
fixes some wonky stuff like players disappearing when they were close to the invisible spectator player and you werent watching someone else
2026-02-23 17:09:32 +01:00
alufolie91 3204b5c3b4 Merge branch 'Saturn-Next' into netstuff 2026-02-23 17:02:32 +01:00
alufolie91 cd02242a01 fix splitscreen clients being unable to join saturn servers
lmao oops idk dumb copy paste sry
2026-02-23 17:02:13 +01:00
alufolie91 e35dc9e097 fix g_in_exiting_signal_handler
every "flag" set by signal handlers must be of type "volatile sig_atomic_t"
everything else may fail to be correctly set, read or get optimized away which rendered this basically useless
2026-02-23 16:20:48 +01:00
alufolie91 f4dc161831 dont let SIGINT/SIGTERM do work in signal handler take 2
the earlier approach still raised the default signal within this, which basically just skipped everything and ended up NOT calling I_Quit at all
Basically this is to ensure we dont call I_Quit at all from a signal handler as it is NOT async safe and can cause serious issues like deadlocks and such, instead SIGINT and SIGTERM will just signal the main loop/thread to safely call I_Quit instead
2026-02-23 16:01:14 +01:00
alufolie91 1d6c27baca lua_pushlstring: prefer luaS_newlstr over luaS_new
the latter calls strlen which is not needed as the empty string has no length
2026-02-22 14:01:27 +01:00
alufolie91 009df228d6 fix memory leak when fetching masterserver rules
strdup returns a malloc´d string!
2026-02-22 13:33:57 +01:00
alufolie91 7746e494cf fix memory leak within http masterserver handling
errbuf gets malloc´d!
2026-02-22 13:33:54 +01:00
alufolie91 90a88983f1 k_hud: make the hud offset vars static 2026-02-22 13:33:49 +01:00
alufolie91 22a4fe63db Fix minimap angle display colour for skins that use non default startcolor
i.e. they use a different colour than "green" to remap their skincolor on
2026-02-22 13:33:46 +01:00
Alug d77508f481 init superactions global
was missed before
2026-02-16 19:27:56 +01:00
Alug 53321d33d5 mark some nightsmode stuff with likely/unlikely i missed
and in some cases move around the conditionals
i love backwards compat Zzz....
2026-02-16 19:27:52 +01:00
Alug 5c28f6afd8 Revert "fix new compiler warnings from new gcc version"
This reverts commit d49001143f.
2026-02-16 19:04:51 +01:00
Alug d49001143f fix new compiler warnings from new gcc version
just throw const at everything :blobthumbsup:
2026-02-11 17:48:16 +01:00
Alug 513e5a7e3f remove even more dead code lol 2026-02-10 16:38:37 +01:00
Alug 6f75fab7ff move gamepad led ticker after render logic
this does not really matter but save a tiny little amount of time before rendering a frame
2026-02-09 19:41:45 +01:00
Alug 38fc6d6ba1 remove screen texture toggle from accessability menu + new tooltip 2026-02-09 16:09:26 +01:00
Alug 02f2464a00 HWR_CreateBlendedTexture: init a bunch of stuff 2026-02-08 23:13:16 +01:00
Alug c84724da37 make lumpnumcache case sensitive + optimize + replace quickncase hash with FNV1a
lumpnumcache can be case sensitive W_CheckNumForName should also look for uppercase stuff and W_LumpExists is case sensitive anyways
this avoids having to always account for case (toupper/tolower) during hash and string comparisons and even allows us to even directly compare our strings instead of using fastcmp (std::strings allow this!)
from some benchmarking externally this makes this faster quite a bit
2026-02-08 20:35:08 +01:00
Alug 86b286fb0b fix few more cases of using potentially uninitialized garbage 2026-02-06 20:06:56 +01:00
Alug ecef8913b1 remove some more dead code
as reported by clang-tidy
2026-02-06 17:06:33 +01:00
Alug 277b202020 hooklib: init all the hook states
idk i aint trusting any of this lul
2026-02-06 17:06:04 +01:00
Alug 6ba97bc43c only do the anim texture maths if we need it
idk why but this showed up during profiling
best would be just to redo the whole system since it sucks lol
2026-02-05 23:31:19 +01:00
Alug 0fbde146a9 remove some unused fields from precipmobj_t
we do not have animating precip nor do we cast it to mobj_t anymore, so we can just get rid of this stuff
reducing the struct size by 16bytes wowie
2026-02-05 20:07:44 +01:00
Alug 16e0c6f0f6 dont constantly fetch lookback joyaxis in p_ticker if replay recording is enabled
minuscule optimization lul
2026-02-05 20:07:41 +01:00
Alug 8cab07a4b2 add missing "ifdef LOGMESSAGES" 2026-02-03 15:59:53 +01:00
Alug 55c8546d68 do not use Zone Memory for masterserver rules
this gets called from within non main threads!
zone memory is not thread safe!
2026-02-02 17:27:23 +01:00
Alug 1762f18116 delet all the Z_Free checks
Z_Free already checks its input internally!
2026-02-02 16:12:38 +01:00
Alug e4dbf1ce11 plug a potential memory leak in M_SaveConfig 2026-02-02 16:11:57 +01:00
Alug 10b9d96259 hw_clip: replace "RoundToInt" with lrint
prefer to use standard lib functions if possible
lrint does the same thing (well ofc as long as no one touches the rounding direction löl) and is even quite a lot faster (though this is negligible in this case)
2026-02-02 16:11:54 +01:00
indev b23154fd93 Prevent replays menu scoll bar from disappearing 2026-02-02 02:28:33 +03:00
Alug b0ee972178 r_plane: fix visplane hashing overflowing
shift into "int" to prevent super large values during multiply
2026-02-01 20:52:48 +01:00
Alug 544e1d3b21 "fix" overflow in R_InitViewMapping with high resolutions 2026-02-01 17:07:18 +01:00
Alug 0ca6947f99 fix a few type issues 2026-02-01 16:27:25 +01:00
indev 3122c08039 Add focus options for gamepad led and rumble 2026-02-01 02:49:03 +03:00
indev 7a279a6fd9 Prefix autoaccel cvars with 'kart' to avoid conflict with hostmod 2026-01-28 19:19:02 +03:00
Alug 00bc8bc149 limit addon only stuff to server info screen
quite honestly everything else is awful and i dont want to bother with it
2026-01-27 18:23:51 +01:00
Alug f12b55f63b rename addonsonly variable to cl_addonsonly
very generic name so add the prefix for whatever cl means
2026-01-27 18:08:12 +01:00
Alug 3e476d7658 implement allowing to load addons and gamestate only instead of joining server
really messy, needs some cleanup, not sure if this is good at all
2026-01-27 18:06:22 +01:00
Alug c4581bd9a6 Only save and keep track of controller ids on SDL versions 2.32.4 and up
Older versions break and have unstable ids on Windows, cant check for linux but ill just add a version check at this point
This was part of updating sdl with v9, which got reverted due to other issues but this was not reverted oopsie
2026-01-24 18:20:54 +01:00
Alug 6cbb8a36cf Merge branch 'Saturn-Next' into netstuff 2026-01-21 20:48:47 +01:00
266 changed files with 17949 additions and 19315 deletions

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+4 -1
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@@ -1,5 +1,8 @@
cmake_minimum_required(VERSION 3.5)
# needed for lto to work for some reason
cmake_policy(SET CMP0069 NEW)
if(${PROJECT_SOURCE_DIR} MATCHES ${PROJECT_BINARY_DIR})
message(FATAL_ERROR "In-source builds will bring you a world of pain. Please make a separate directory to invoke CMake from.")
endif()
@@ -31,7 +34,7 @@ if("${SRB2_CPACK_GENERATOR}" STREQUAL "")
endif()
set(CPACK_GENERATOR ${SRB2_CPACK_GENERATOR})
set(CPACK_PACKAGE_DESCRIPTION_SUMMARY "Sonic Robo Blast 2 Kart" CACHE STRING "Program name for display purposes")
set(CPACK_PACKAGE_DESCRIPTION_SUMMARY "Sonic Robo Blast 2 Kart Saturn" CACHE STRING "Program name for display purposes")
set(CPACK_PACKAGE_VENDOR "Kart Krew" CACHE STRING "Vendor name for display purposes")
#set(CPACK_PACKAGE_DESCRIPTION_FILE )
set(CPACK_RESOURCE_FILE_LICENSE "${CMAKE_CURRENT_SOURCE_DIR}/LICENSE")
-66
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@@ -1,69 +1,3 @@
2.8.1:
* Added Stop/Start/Pause/Resume for Fluidsynth
2.8.0:
* Added support for loading wavpack sound files (https://www.wavpack.com/)
* Added support for loading classic console sound files using Game_Music_Emu (https://github.com/libgme/game-music-emu)
* Use minimp3 instead of dr_mp3 as the default backend for MP3 music
* Use libxmp instead of modplug as the default backend for MOD music
To use libmodplug instead, configure using --enable-music-mod-modplug --disable-music-mod-xmp
* Added support for FLAC audio in Ogg containers
* Added Mix_PauseAudio() to pause and resume all audio playback
* Added Mix_GetNumTracks() and Mix_StartTrack() for managing tracks in GME files
2.6.2:
* Updated autotools to use ax_compute_relative_paths, fixing homebrew on macOS
2.6.1:
* Fixed issue with incorrect version reported by pkg-config
2.6.0:
* Added support for building with CMake
* Added support for playing Ogg files using stb_vorbis, which is now the default Vorbis backend.
To use libvorbis instead, configure using --disable-music-ogg-stb --enable-music-ogg-vorbis
* Added support for playing FLAC files using dr_flac, which is now the default FLAC music backend.
To use libflac instead, configure using --disable-music-flac-drflac --enable-music-flac-libflac
* Added support for playing MP3 files using dr_mp3, which is now the default MP3 music backend.
To use libmpg123 instead, configure using --disable-music-mp3-drmp3 --enable-music-mp3-mpg123
* Added libxmp support for mod music playback. Modplug is still the default backend for MOD music.
To use libxmp instead, configure using --disable-music-mod-modplug --enable-music-mod-xmp
* Removed support for libmad as a MP3 music backend.
* Removed support for libmikmod as a MOD music backend.
* Added Mix_MasterVolume() for additional volume control over all channels
* Update Mix_Init() return value to match documentation, including MIXER_INIT_* flags for already-initialized modules
* Added Mix_HasMusicDecoder()
* Memory leak fixes and F32 format support to fluidsynth player
* Fixed distorted MIDI playback with FluidSynth if sample rate is out of library's limits
* Added Mix_ModMusicJumpToOrder() for mod music formats
* Enabled module internal loops in modplug player
* Respect original mp3 file offset
* Support setting soundfont via SDL_SOUNDFONTS in OSX native midi
* Fixed mp3 file detection
* Fixes to ogg playback on big-endian devices
* Added functions to get metadata information:
Mix_GetMusicTitle()
Mix_GetMusicTitleTag()
Mix_GetMusicArtistTag()
Mix_GetMusicAlbumTag()
Mix_GetMusicCopyrightTag()
* Add functions to get loop point information:
Mix_GetMusicLoopStartTime()
Mix_GetMusicLoopEndTime()
Mix_GetMusicLoopLengthTime()
* Added Mix_GetMusicVolume() and Mix_GetMusicPosition()
* Added Mix_MusicDuration() to return music duration in seconds
* Fixed music_mpg123 seek bug when sample rate of the file and the stream don't match
* Timidity improvements, added Mix_SetTimidityCfg()
* Improved mp3 tag detection/skipping
* Extended support for WAV files
* Allow rmid files be opened by native midi
* Fixed possible crash in win32 native midi
* Prevent clipping due to volume settings in modplug music
* Added looping support for Opus files
* Added looping support for FLAC files
* Improved OGG looping support
* Fixed loading Opus audio as audio chunks
2.0.4:
Ozkan Sezer - Wed, 10 Oct 2018 14:56:10
* Removed smpeg support for mp3 music, now that it's replaced by libmpg123
+20
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@@ -0,0 +1,20 @@
/*
SDL_mixer: An audio mixer library based on the SDL library
Copyright (C) 1997-2018 Sam Lantinga <slouken@libsdl.org>
This software is provided 'as-is', without any express or implied
warranty. In no event will the authors be held liable for any damages
arising from the use of this software.
Permission is granted to anyone to use this software for any purpose,
including commercial applications, and to alter it and redistribute it
freely, subject to the following restrictions:
1. The origin of this software must not be misrepresented; you must not
claim that you wrote the original software. If you use this software
in a product, an acknowledgment in the product documentation would be
appreciated but is not required.
2. Altered source versions must be plainly marked as such, and must not be
misrepresented as being the original software.
3. This notice may not be removed or altered from any source distribution.
*/
+32
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@@ -0,0 +1,32 @@
The source code to this library used with SDL_mixer can be found here:
https://hg.libsdl.org/SDL_mixer/file/default/external
---
Copyright (C) 2000,2001,2002,2003,2004,2005,2006,2007 Josh Coalson
Redistribution and use in source and binary forms, with or without
modification, are permitted provided that the following conditions
are met:
- Redistributions of source code must retain the above copyright
notice, this list of conditions and the following disclaimer.
- Redistributions in binary form must reproduce the above copyright
notice, this list of conditions and the following disclaimer in the
documentation and/or other materials provided with the distribution.
- Neither the name of the Xiph.org Foundation nor the names of its
contributors may be used to endorse or promote products derived from
this software without specific prior written permission.
THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS
``AS IS'' AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT
LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR
A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE FOUNDATION OR
CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL,
EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO,
PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR
PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY OF
LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING
NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS
SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
+5
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@@ -0,0 +1,5 @@
The source code to this library used with SDL_mixer can be found here:
https://hg.libsdl.org/SDL_mixer/file/default/external
---
ModPlug-XMMS and libmodplug are now in the public domain.
+776
View File
@@ -0,0 +1,776 @@
The source code to this library used with SDL_mixer can be found here:
https://hg.libsdl.org/SDL_mixer/file/default/external
---
This is the file that contains the terms of use, copying, etc. for the mpg123 distribution package.
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=======================
1. The LGPL version 2.1
=======================
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====================
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signed it. However, nothing else grants you permission to modify or
distribute the Program or its derivative works. These actions are
prohibited by law if you do not accept this License. Therefore, by
modifying or distributing the Program (or any work based on the
Program), you indicate your acceptance of this License to do so, and
all its terms and conditions for copying, distributing or modifying
the Program or works based on it.
6. Each time you redistribute the Program (or any work based on the
Program), the recipient automatically receives a license from the
original licensor to copy, distribute or modify the Program subject to
these terms and conditions. You may not impose any further
restrictions on the recipients' exercise of the rights granted herein.
You are not responsible for enforcing compliance by third parties to
this License.
7. If, as a consequence of a court judgment or allegation of patent
infringement or for any other reason (not limited to patent issues),
conditions are imposed on you (whether by court order, agreement or
otherwise) that contradict the conditions of this License, they do not
excuse you from the conditions of this License. If you cannot
distribute so as to satisfy simultaneously your obligations under this
License and any other pertinent obligations, then as a consequence you
may not distribute the Program at all. For example, if a patent
license would not permit royalty-free redistribution of the Program by
all those who receive copies directly or indirectly through you, then
the only way you could satisfy both it and this License would be to
refrain entirely from distribution of the Program.
If any portion of this section is held invalid or unenforceable under
any particular circumstance, the balance of the section is intended to
apply and the section as a whole is intended to apply in other
circumstances.
It is not the purpose of this section to induce you to infringe any
patents or other property right claims or to contest validity of any
such claims; this section has the sole purpose of protecting the
integrity of the free software distribution system, which is
implemented by public license practices. Many people have made
generous contributions to the wide range of software distributed
through that system in reliance on consistent application of that
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to distribute software through any other system and a licensee cannot
impose that choice.
This section is intended to make thoroughly clear what is believed to
be a consequence of the rest of this License.
8. If the distribution and/or use of the Program is restricted in
certain countries either by patents or by copyrighted interfaces, the
original copyright holder who places the Program under this License
may add an explicit geographical distribution limitation excluding
those countries, so that distribution is permitted only in or among
countries not thus excluded. In such case, this License incorporates
the limitation as if written in the body of this License.
9. The Free Software Foundation may publish revised and/or new versions
of the General Public License from time to time. Such new versions will
be similar in spirit to the present version, but may differ in detail to
address new problems or concerns.
Each version is given a distinguishing version number. If the Program
specifies a version number of this License which applies to it and "any
later version", you have the option of following the terms and conditions
either of that version or of any later version published by the Free
Software Foundation. If the Program does not specify a version number of
this License, you may choose any version ever published by the Free Software
Foundation.
10. If you wish to incorporate parts of the Program into other free
programs whose distribution conditions are different, write to the author
to ask for permission. For software which is copyrighted by the Free
Software Foundation, write to the Free Software Foundation; we sometimes
make exceptions for this. Our decision will be guided by the two goals
of preserving the free status of all derivatives of our free software and
of promoting the sharing and reuse of software generally.
NO WARRANTY
11. BECAUSE THE PROGRAM IS LICENSED FREE OF CHARGE, THERE IS NO WARRANTY
FOR THE PROGRAM, TO THE EXTENT PERMITTED BY APPLICABLE LAW. EXCEPT WHEN
OTHERWISE STATED IN WRITING THE COPYRIGHT HOLDERS AND/OR OTHER PARTIES
PROVIDE THE PROGRAM "AS IS" WITHOUT WARRANTY OF ANY KIND, EITHER EXPRESSED
OR IMPLIED, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED WARRANTIES OF
MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE. THE ENTIRE RISK AS
TO THE QUALITY AND PERFORMANCE OF THE PROGRAM IS WITH YOU. SHOULD THE
PROGRAM PROVE DEFECTIVE, YOU ASSUME THE COST OF ALL NECESSARY SERVICING,
REPAIR OR CORRECTION.
12. IN NO EVENT UNLESS REQUIRED BY APPLICABLE LAW OR AGREED TO IN WRITING
WILL ANY COPYRIGHT HOLDER, OR ANY OTHER PARTY WHO MAY MODIFY AND/OR
REDISTRIBUTE THE PROGRAM AS PERMITTED ABOVE, BE LIABLE TO YOU FOR DAMAGES,
INCLUDING ANY GENERAL, SPECIAL, INCIDENTAL OR CONSEQUENTIAL DAMAGES ARISING
OUT OF THE USE OR INABILITY TO USE THE PROGRAM (INCLUDING BUT NOT LIMITED
TO LOSS OF DATA OR DATA BEING RENDERED INACCURATE OR LOSSES SUSTAINED BY
YOU OR THIRD PARTIES OR A FAILURE OF THE PROGRAM TO OPERATE WITH ANY OTHER
PROGRAMS), EVEN IF SUCH HOLDER OR OTHER PARTY HAS BEEN ADVISED OF THE
POSSIBILITY OF SUCH DAMAGES.
END OF TERMS AND CONDITIONS
+32
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@@ -0,0 +1,32 @@
The source code to this library used with SDL_mixer can be found here:
https://hg.libsdl.org/SDL_image/file/default/external
---
Copyright (c) 2002-2008 Xiph.org Foundation
Redistribution and use in source and binary forms, with or without
modification, are permitted provided that the following conditions
are met:
- Redistributions of source code must retain the above copyright
notice, this list of conditions and the following disclaimer.
- Redistributions in binary form must reproduce the above copyright
notice, this list of conditions and the following disclaimer in the
documentation and/or other materials provided with the distribution.
- Neither the name of the Xiph.org Foundation nor the names of its
contributors may be used to endorse or promote products derived from
this software without specific prior written permission.
THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS
``AS IS'' AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT
LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR
A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE FOUNDATION
OR CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL,
SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT
LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE,
DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY
THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
(INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE
OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
+48
View File
@@ -0,0 +1,48 @@
The source code to this library used with SDL_mixer can be found here:
https://hg.libsdl.org/SDL_mixer/file/default/external
---
Copyright 2001-2011 Xiph.Org, Skype Limited, Octasic,
Jean-Marc Valin, Timothy B. Terriberry,
CSIRO, Gregory Maxwell, Mark Borgerding,
Erik de Castro Lopo
Redistribution and use in source and binary forms, with or without
modification, are permitted provided that the following conditions
are met:
- Redistributions of source code must retain the above copyright
notice, this list of conditions and the following disclaimer.
- Redistributions in binary form must reproduce the above copyright
notice, this list of conditions and the following disclaimer in the
documentation and/or other materials provided with the distribution.
- Neither the name of Internet Society, IETF or IETF Trust, nor the
names of specific contributors, may be used to endorse or promote
products derived from this software without specific prior written
permission.
THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS
``AS IS'' AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT
LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR
A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT OWNER
OR CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL,
EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO,
PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR
PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY OF
LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING
NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS
SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
Opus is subject to the royalty-free patent licenses which are
specified at:
Xiph.Org Foundation:
https://datatracker.ietf.org/ipr/1524/
Microsoft Corporation:
https://datatracker.ietf.org/ipr/1914/
Broadcom Corporation:
https://datatracker.ietf.org/ipr/1526/
+32
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@@ -0,0 +1,32 @@
The source code to this library used with SDL_mixer can be found here:
https://hg.libsdl.org/SDL_mixer/file/default/external
---
Copyright (c) 1994-2013 Xiph.Org Foundation and contributors
Redistribution and use in source and binary forms, with or without
modification, are permitted provided that the following conditions
are met:
- Redistributions of source code must retain the above copyright
notice, this list of conditions and the following disclaimer.
- Redistributions in binary form must reproduce the above copyright
notice, this list of conditions and the following disclaimer in the
documentation and/or other materials provided with the distribution.
- Neither the name of the Xiph.Org Foundation nor the names of its
contributors may be used to endorse or promote products derived from
this software without specific prior written permission.
THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS
``AS IS'' AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT
LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR
A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE FOUNDATION
OR CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL,
SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT
LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE,
DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY
THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
(INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE
OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
-17
View File
@@ -1,17 +0,0 @@
Copyright (C) 1997-2025 Sam Lantinga <slouken@libsdl.org>
This software is provided 'as-is', without any express or implied
warranty. In no event will the authors be held liable for any damages
arising from the use of this software.
Permission is granted to anyone to use this software for any purpose,
including commercial applications, and to alter it and redistribute it
freely, subject to the following restrictions:
1. The origin of this software must not be misrepresented; you must not
claim that you wrote the original software. If you use this software
in a product, an acknowledgment in the product documentation would be
appreciated but is not required.
2. Altered source versions must be plainly marked as such, and must not be
misrepresented as being the original software.
3. This notice may not be removed or altered from any source distribution.
+39 -16
View File
@@ -1,31 +1,54 @@
SDL_mixer 2.0
The latest version of this library is available from GitHub:
https://github.com/libsdl-org/SDL_mixer/releases
The latest version of this library is available from:
http://www.libsdl.org/projects/SDL_mixer/
Due to popular demand, here is a simple multi-channel audio mixer.
It supports 8 channels of 16 bit stereo audio, plus a single channel of music. It can load FLAC, MP3, Ogg, VOC, and WAV format audio. It can also load MIDI, MOD, and Opus audio, depending on build options (see the note below for details.)
It supports 8 channels of 16 bit stereo audio, plus a single channel
of music.
See the header file SDL_mixer.h and the examples playwave.c and playmus.c for documentation on this mixer library. This documentation is also available online at https://wiki.libsdl.org/SDL2_mixer
See the header file SDL_mixer.h and the examples playwave.c and playmus.c
for documentation on this mixer library.
The process of mixing MIDI files to wave output is very CPU intensive, so if playing regular WAVE files sound great, but playing MIDI files sound choppy, try using 8-bit audio, mono audio, or lower frequencies.
The mixer can currently load Microsoft WAVE files and Creative Labs VOC
files as audio samples, it can load FLAC files with libFLAC, it can load
Ogg Vorbis files with Ogg Vorbis or Tremor libraries, it can load MP3 files
using mpg123 or libmad, and it can load MIDI files with Timidity,
FluidSynth, and natively on Windows, Mac OSX, and Linux, and finally it can
load the following file formats via ModPlug or MikMod: .MOD .S3M .IT .XM.
If you have built with FluidSynth support, you'll need to set the SDL_SOUNDFONTS environment variable to a Sound Font 2 (.sf2) file containing the musical instruments you want to use for MIDI playback.
Tremor decoding is disabled by default; you can enable it by passing
--enable-music-ogg-tremor
to configure, or by defining MUSIC_OGG and OGG_USE_TREMOR.
libmad decoding is disabled by default; you can enable it by passing
--enable-music-mp3-mad
to configure, or by defining MUSIC_MP3_MAD
vvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvv
WARNING: The license for libmad is GPL, which means that in order to
use it your application must also be GPL!
^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^
The process of mixing MIDI files to wave output is very CPU intensive,
so if playing regular WAVE files sound great, but playing MIDI files
sound choppy, try using 8-bit audio, mono audio, or lower frequencies.
To play MIDI files using FluidSynth, you'll need to set the SDL_SOUNDFONTS
environment variable to a Sound Font 2 (.sf2) file containing the musical
instruments you want to use for MIDI playback.
(On some Linux distributions you can install the fluid-soundfont-gm package)
To play MIDI files using Timidity, you'll need to get a complete set of GUS patches from:
To play MIDI files using Timidity, you'll need to get a complete set of
GUS patches from:
http://www.libsdl.org/projects/mixer/timidity/timidity.tar.gz
and unpack them in /usr/local/lib under UNIX, and C:\ under Win32.
This library is under the zlib license, see the file "LICENSE.txt" for details.
iOS:
In order to use this library on iOS, you should include the SDL.xcodeproj
and Xcode-iOS/SDL_mixer.xcodeproj in your application, add the SDL/include
and SDL_mixer directories to your "Header Search Paths" setting, then add the
libSDL2.a and libSDL2_mixer.a to your "Link Binary with Libraries" setting.
Note:
Support for software MIDI, MOD, and Opus are not included by default because of the size of the decode libraries, but you can get them by running external/download.sh
- When building with CMake, you can enable the appropriate SDL2MIXER_* options defined in CMakeLists.txt. SDL2MIXER_VENDORED allows switching between system and vendored libraries.
- When building with configure/make, you can build and install them normally and the configure script will detect and use them.
- When building with Visual Studio, you will need to build the libraries and then add the appropriate LOAD_* preprocessor define to the Visual Studio project.
- When building with Xcode, you can edit the config at the top of the project to enable them, and you will need to include the appropriate framework in your application.
- For Android, you can edit the config at the top of Android.mk to enable them.
This library is under the zlib license, see the file "COPYING.txt" for details.
The default MP3 support is provided using minimp3. SDL_mixer also supports using libmpg123: you can enable it by passing --enable-music-mp3-mpg123 to configure.
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@@ -1,44 +0,0 @@
include(FindPackageHandleStandardArgs)
find_package(PkgConfig QUIET)
pkg_check_modules(PC_FLAC QUIET flac)
find_library(FLAC_LIBRARY
NAMES FLAC
HINTS ${PC_FLAC_LIBDIR}
)
find_path(FLAC_INCLUDE_PATH
NAMES FLAC/all.h
HINTS ${PC_FLAC_INCLUDEDIR}
)
if(PC_FLAC_FOUND)
get_flags_from_pkg_config("${FLAC_LIBRARY}" "PC_FLAC" "_flac")
endif()
set(FLAC_COMPILE_OPTIONS "${_flac_compile_options}" CACHE STRING "Extra compile options of FLAC")
set(FLAC_LINK_LIBRARIES "${_flac_link_libraries}" CACHE STRING "Extra link libraries of FLAC")
set(FLAC_LINK_OPTIONS "${_flac_link_options}" CACHE STRING "Extra link flags of FLAC")
set(FLAC_LINK_DIRECTORIES "${_flac_link_directories}" CACHE PATH "Extra link directories of FLAC")
find_package_handle_standard_args(FLAC
REQUIRED_VARS FLAC_LIBRARY FLAC_INCLUDE_PATH
)
if(FLAC_FOUND)
if(NOT TARGET FLAC::FLAC)
add_library(FLAC::FLAC UNKNOWN IMPORTED)
set_target_properties(FLAC::FLAC PROPERTIES
IMPORTED_LOCATION "${FLAC_LIBRARY}"
INTERFACE_INCLUDE_DIRECTORIES "${FLAC_INCLUDE_PATH}"
INTERFACE_COMPILE_OPTIONS "${FLAC_COMPILE_OPTIONS}"
INTERFACE_LINK_LIBRARIES "${FLAC_LINK_LIBRARIES}"
INTERFACE_LINK_OPTIONS "${FLAC_LINK_OPTIONS}"
INTERFACE_LINK_DIRECTORIES "${FLAC_LINK_DIRECTORIES}"
)
endif()
endif()
@@ -1,44 +0,0 @@
include(FindPackageHandleStandardArgs)
find_package(PkgConfig QUIET)
pkg_check_modules(PC_FLUIDSYNTH QUIET fluidsynth)
find_library(FluidSynth_LIBRARY
NAMES fluidsynth libfluidsynth
HINTS ${PC_FLUIDSYNTH_LIBDIR}
)
find_path(FluidSynth_INCLUDE_PATH
NAMES fluidsynth.h
HINTS ${PC_FLUIDSYNTH_INCLUDEDIR}
)
if(PC_FLUIDSYNTH_FOUND)
get_flags_from_pkg_config("${FluidSynth_LIBRARY}" "PC_FLUIDSYNTH" "_fluidsynth")
endif()
set(FluidSynth_COMPILE_OPTIONS "${_fluidsynth_compile_options}" CACHE STRING "Extra compile options of FluidSynth")
set(FluidSynth_LINK_LIBRARIES "${_fluidsynth_link_libraries}" CACHE STRING "Extra link libraries of FluidSynth")
set(FluidSynth_LINK_OPTIONS "${_fluidsynth_link_options}" CACHE STRING "Extra link flags of FluidSynth")
set(FluidSynth_LINK_DIRECTORIES "${_fluidsynth_link_directories}" CACHE PATH "Extra link directories of FluidSynth")
find_package_handle_standard_args(FluidSynth
REQUIRED_VARS FluidSynth_LIBRARY FluidSynth_INCLUDE_PATH
)
if(FluidSynth_FOUND)
if(NOT TARGET FluidSynth::libfluidsynth)
add_library(FluidSynth::libfluidsynth UNKNOWN IMPORTED)
set_target_properties(FluidSynth::libfluidsynth PROPERTIES
IMPORTED_LOCATION "${FluidSynth_LIBRARY}"
INTERFACE_INCLUDE_DIRECTORIES "${FluidSynth_INCLUDE_PATH}"
INTERFACE_COMPILE_OPTIONS "${FluidSynth_COMPILE_OPTIONS}"
INTERFACE_LINK_LIBRARIES "${FluidSynth_LINK_LIBRARIES}"
INTERFACE_LINK_OPTIONS "${FluidSynth_LINK_OPTIONS}"
INTERFACE_LINK_DIRECTORIES "${FluidSynth_LINK_DIRECTORIES}"
)
endif()
endif()
@@ -1,49 +0,0 @@
include(FindPackageHandleStandardArgs)
find_package(PkgConfig QUIET)
pkg_check_modules(PC_OPUSFILE QUIET opusfile)
find_library(OpusFile_LIBRARY
NAMES opusfile
HINTS ${PC_OPUSFILE_LIBDIR}
)
find_path(OpusFile_INCLUDE_PATH
NAMES opusfile.h
PATH_SUFFIXES opus
HINTS ${PC_OPUSFILE_INCLUDEDIR}
)
if(PC_OPUSFILE_FOUND)
get_flags_from_pkg_config("${OpusFile_LIBRARY}" "PC_OPUSFILE" "_opusfile")
endif()
set(OpusFile_COMPILE_OPTIONS "${_opusfile_compile_options}" CACHE STRING "Extra compile options of opusfile")
set(OpusFile_LINK_LIBRARIES "${_opusfile_link_libraries}" CACHE STRING "Extra link libraries of opusfile")
set(OpusFile_LINK_OPTIONS "${_opusfile_link_options}" CACHE STRING "Extra link flags of opusfile")
set(OpusFile_LINK_DIRECTORIES "${_opusfile_link_directories}" CACHE PATH "Extra link directories of opusfile")
find_package_handle_standard_args(OpusFile
REQUIRED_VARS OpusFile_LIBRARY OpusFile_INCLUDE_PATH
)
if (OpusFile_FOUND)
set(OpusFile_dirs ${OpusFile_INCLUDE_PATH})
if(EXISTS "${OpusFile_INCLUDE_PATH}/opus")
list(APPEND OpusFile_dirs "${OpusFile_INCLUDE_PATH}/opus")
endif()
if (NOT TARGET OpusFile::opusfile)
add_library(OpusFile::opusfile UNKNOWN IMPORTED)
set_target_properties(OpusFile::opusfile PROPERTIES
IMPORTED_LOCATION "${OpusFile_LIBRARY}"
INTERFACE_INCLUDE_DIRECTORIES "${OpusFile_dirs}"
INTERFACE_COMPILE_OPTIONS "${OpusFile_COMPILE_OPTIONS}"
INTERFACE_LINK_LIBRARIES "${OpusFile_LINK_LIBRARIES}"
INTERFACE_LINK_OPTIONS "${OpusFile_LINK_OPTIONS}"
INTERFACE_LINK_DIRECTORIES "${OpusFile_LINK_DIRECTORIES}"
)
endif()
endif()
@@ -1,44 +0,0 @@
include(FindPackageHandleStandardArgs)
find_package(PkgConfig QUIET)
pkg_check_modules(PC_VORBIS QUIET vorbisfile)
find_library(Vorbis_vorbisfile_LIBRARY
NAMES vorbisfile
HINTS ${PC_VORBIS_LIBDIR}
)
find_path(Vorbis_vorbisfile_INCLUDE_PATH
NAMES vorbis/vorbisfile.h
HINTS ${PC_VORBIS_INCLUDEDIR}
)
if(PC_VORBIS_FOUND)
get_flags_from_pkg_config("${Vorbis_vorbisfile_LIBRARY}" "PC_VORBIS" "_vorbisfile")
endif()
set(Vorbis_vorbisfile_COMPILE_OPTIONS "${_vorbisfile_compile_options}" CACHE STRING "Extra compile options of vorbisfile")
set(Vorbis_vorbisfile_LINK_LIBRARIES "${_vorbisfile_link_libraries}" CACHE STRING "Extra link libraries of vorbisfile")
set(Vorbis_vorbisfile_LINK_OPTIONS "${_vorbisfile_link_options}" CACHE STRING "Extra link flags of vorbisfile")
set(Vorbis_vorbisfile_LINK_DIRECTORIES "${_vorbisfile_link_directories}" CACHE PATH "Extra link directories of vorbisfile")
find_package_handle_standard_args(Vorbis
REQUIRED_VARS Vorbis_vorbisfile_LIBRARY Vorbis_vorbisfile_INCLUDE_PATH
)
if (Vorbis_FOUND)
if (NOT TARGET Vorbis::vorbisfile)
add_library(Vorbis::vorbisfile UNKNOWN IMPORTED)
set_target_properties(Vorbis::vorbisfile PROPERTIES
IMPORTED_LOCATION "${Vorbis_vorbisfile_LIBRARY}"
INTERFACE_INCLUDE_DIRECTORIES "${Vorbis_vorbisfile_INCLUDE_PATH}"
INTERFACE_COMPILE_OPTIONS "${Vorbis_vorbisfile_COMPILE_OPTIONS}"
INTERFACE_LINK_LIBRARIES "${Vorbis_vorbisfile_LINK_LIBRARIES}"
INTERFACE_LINK_OPTIONS "${Vorbis_vorbisfile_LINK_OPTIONS}"
INTERFACE_LINK_DIRECTORIES "${Vorbis_vorbisfile_LINK_DIRECTORIES}"
)
endif()
endif()
@@ -1,48 +0,0 @@
include(FindPackageHandleStandardArgs)
find_package(PkgConfig QUIET)
pkg_check_modules(PC_GME QUIET libgme)
find_library(gme_LIBRARY
NAMES gme
HINTS ${PC_GME_LIBDIR}
)
find_path(gme_INCLUDE_PATH
NAMES gme/gme.h
HINTS ${PC_GME_INCLUDEDIR}
)
if(PC_GME_FOUND)
get_flags_from_pkg_config("${gme_LIBRARY}" "PC_GME" "_gme")
endif()
set(gme_COMPILE_OPTIONS "${_gme_compile_options}" CACHE STRING "Extra compile options of gme")
set(gme_LINK_LIBRARIES "${_gme_link_libraries}" CACHE STRING "Extra link libraries of gme")
set(gme_LINK_OPTIONS "${_gme_link_options}" CACHE STRING "Extra link flags of gme")
set(gme_LINK_DIRECTORIES "${_gme_link_directories}" CACHE PATH "Extra link directories of gme")
find_package_handle_standard_args(gme
REQUIRED_VARS gme_LIBRARY gme_INCLUDE_PATH
)
if(gme_FOUND)
set(gme_dirs ${gme_INCLUDE_PATH})
if(EXISTS "${gme_INCLUDE_PATH}/gme")
list(APPEND gme_dirs "${gme_INCLUDE_PATH}/gme")
endif()
if(NOT TARGET gme::gme)
add_library(gme::gme UNKNOWN IMPORTED)
set_target_properties(gme::gme PROPERTIES
IMPORTED_LOCATION "${gme_LIBRARY}"
INTERFACE_INCLUDE_DIRECTORIES "${gme_dirs}"
INTERFACE_COMPILE_OPTIONS "${gme_COMPILE_OPTIONS}"
INTERFACE_LINK_LIBRARIES "${gme_LINK_LIBRARIES}"
INTERFACE_LINK_OPTIONS "${gme_LINK_OPTIONS}"
INTERFACE_LINK_DIRECTORIES "${gme_LINK_DIRECTORIES}"
)
endif()
endif()
@@ -1,45 +0,0 @@
include(FindPackageHandleStandardArgs)
find_package(PkgConfig QUIET)
pkg_check_modules(PC_XMPLITE QUIET libxmp-lite)
find_library(libxmp_lite_LIBRARY
NAMES xmp-lite libxmp-lite
HINTS ${PC_XMPLITE_LIBDIR}
)
find_path(libxmp_lite_INCLUDE_PATH
NAMES xmp.h
PATH_SUFFIXES libxmp-lite
HINTS ${PC_XMPLITE_INCLUDEDIR}
)
if(PC_XMPLITE_FOUND)
get_flags_from_pkg_config("${libxmp_lite_LIBRARY}" "PC_XMPLITE" "_libxmp_lite")
endif()
set(libxmp_lite_COMPILE_OPTIONS "${_libxmp_lite_compile_options}" CACHE STRING "Extra compile options of libxmp_lite")
set(libxmp_lite_LINK_LIBRARIES "${_libxmp_lite_link_libraries}" CACHE STRING "Extra link libraries of libxmp_lite")
set(libxmp_lite_LINK_OPTIONS "${_libxmp_lite_link_options}" CACHE STRING "Extra link flags of libxmp_lite")
set(libxmp_lite_LINK_DIRECTORIES "${_libxmp_lite_link_directories}" CACHE PATH "Extra link directories of libxmp_lite")
find_package_handle_standard_args(libxmp-lite
REQUIRED_VARS libxmp_lite_LIBRARY libxmp_lite_INCLUDE_PATH
)
if(libxmp-lite_FOUND)
if(NOT TARGET libxmp-lite::libxmp-lite)
add_library(libxmp-lite::libxmp-lite UNKNOWN IMPORTED)
set_target_properties(libxmp-lite::libxmp-lite PROPERTIES
IMPORTED_LOCATION "${libxmp_lite_LIBRARY}"
INTERFACE_INCLUDE_DIRECTORIES "${libxmp_lite_INCLUDE_PATH}"
INTERFACE_COMPILE_OPTIONS "${libxmp_lite_COMPILE_OPTIONS}"
INTERFACE_LINK_LIBRARIES "${libxmp_lite_LINK_LIBRARIES}"
INTERFACE_LINK_OPTIONS "${libxmp_lite_LINK_OPTIONS}"
INTERFACE_LINK_DIRECTORIES "${libxmp_lite_LINK_DIRECTORIES}"
)
endif()
endif()
@@ -1,44 +0,0 @@
include(FindPackageHandleStandardArgs)
find_package(PkgConfig QUIET)
pkg_check_modules(PC_XMP QUIET libxmp)
find_library(libxmp_LIBRARY
NAMES xmp
HINTS ${PC_XMP_LIBDIR}
)
find_path(libxmp_INCLUDE_PATH
NAMES xmp.h
HINTS ${PC_XMP_INCLUDEDIR}
)
if(PC_XMP_FOUND)
get_flags_from_pkg_config("${libxmp_LIBRARY}" "PC_XMP" "_libxmp")
endif()
set(libxmp_COMPILE_OPTIONS "${_libxmp_compile_options}" CACHE STRING "Extra compile options of libxmp")
set(libxmp_LINK_LIBRARIES "${_libxmp_link_libraries}" CACHE STRING "Extra link libraries of libxmp")
set(libxmp_LINK_OPTIONS "${_libxmp_link_options}" CACHE STRING "Extra link flags of libxmp")
set(libxmp_LINK_DIRECTORIES "${_libxmp_link_directories}" CACHE PATH "Extra link flags of libxmp")
find_package_handle_standard_args(libxmp
REQUIRED_VARS libxmp_LIBRARY libxmp_INCLUDE_PATH
)
if(libxmp_FOUND)
if(NOT TARGET libxmp::libxmp)
add_library(libxmp::libxmp UNKNOWN IMPORTED)
set_target_properties(libxmp::libxmp PROPERTIES
IMPORTED_LOCATION "${libxmp_LIBRARY}"
INTERFACE_INCLUDE_DIRECTORIES "${libxmp_INCLUDE_PATH}"
INTERFACE_COMPILE_OPTIONS "${libxmp_COMPILE_OPTIONS}"
INTERFACE_LINK_LIBRARIES "${libxmp_LINK_LIBRARIES}"
INTERFACE_LINK_OPTIONS "${libxmp_LINK_OPTIONS}"
INTERFACE_LINK_DIRECTORIES "${libxmp_LINK_DIRECTORIES}"
)
endif()
endif()
@@ -1,43 +0,0 @@
include(FindPackageHandleStandardArgs)
find_package(PkgConfig QUIET)
pkg_check_modules(PC_MODPLUG QUIET libmodplug)
find_library(modplug_LIBRARY
NAMES modplug
)
find_path(modplug_INCLUDE_PATH
NAMES libmodplug/modplug.h
)
if(PC_MODPLUG_FOUND)
get_flags_from_pkg_config("${modplug_LIBRARY}" "PC_MODPLUG" "_modplug")
endif()
set(modplug_COMPILE_OPTIONS "${_modplug_compile_options}" CACHE STRING "Extra compile options of modplug")
set(modplug_LINK_LIBRARIES "${_modplug_link_libraries}" CACHE STRING "Extra link libraries of modplug")
set(modplug_LINK_OPTIONS "${_modplug_link_options}" CACHE STRING "Extra link flags of modplug")
set(modplug_LINK_DIRECTORIES "${_modplug_link_directories}" CACHE PATH "Extra link directories of modplug")
find_package_handle_standard_args(modplug
REQUIRED_VARS modplug_LIBRARY modplug_INCLUDE_PATH
)
if (modplug_FOUND)
if (NOT TARGET modplug::modplug)
add_library(modplug::modplug UNKNOWN IMPORTED)
set_target_properties(modplug::modplug PROPERTIES
IMPORTED_LINK_INTERFACE_LANGUAGES "CXX"
IMPORTED_LOCATION "${modplug_LIBRARY}"
INTERFACE_INCLUDE_DIRECTORIES "${modplug_INCLUDE_PATH}"
INTERFACE_COMPILE_OPTIONS "${modplug_COMPILE_OPTIONS}"
INTERFACE_LINK_LIBRARIES "${modplug_LINK_LIBRARIES}"
INTERFACE_LINK_OPTIONS "${modplug_LINK_OPTIONS}"
INTERFACE_LINK_DIRECTORIES "${modplug_LINK_DIRECTORIES}"
)
endif()
endif()
@@ -1,44 +0,0 @@
include(FindPackageHandleStandardArgs)
find_package(PkgConfig QUIET)
pkg_check_modules(PC_MPG123 QUIET libmpg123)
find_library(mpg123_LIBRARY
NAMES mpg123
HINTS ${PC_MPG123_LIBDIR}
)
find_path(mpg123_INCLUDE_PATH
NAMES mpg123.h
HINTS ${PC_MPG123_INCLUDEDIR}
)
if(PC_MPG123_FOUND)
get_flags_from_pkg_config("${mpg123_LIBRARY}" "PC_MPG123" "_mpg123")
endif()
set(mpg123_COMPILE_OPTIONS "${_mpg123_compile_options}" CACHE STRING "Extra compile options of mpg123")
set(mpg123_LINK_LIBRARIES "${_mpg123_link_libraries}" CACHE STRING "Extra link libraries of mpg123")
set(mpg123_LINK_OPTIONS "${_mpg123_link_options}" CACHE STRING "Extra link flags of mpg123")
set(mpg123_LINK_DIRECTORIES "${_mpg123_link_directories}" CACHE PATH "Extra link directories of mpg123")
find_package_handle_standard_args(mpg123
REQUIRED_VARS mpg123_LIBRARY mpg123_INCLUDE_PATH
)
if(mpg123_FOUND)
if(NOT TARGET MPG123::libmpg123)
add_library(MPG123::libmpg123 UNKNOWN IMPORTED)
set_target_properties(MPG123::libmpg123 PROPERTIES
IMPORTED_LOCATION "${mpg123_LIBRARY}"
INTERFACE_INCLUDE_DIRECTORIES "${mpg123_INCLUDE_PATH}"
INTERFACE_COMPILE_OPTIONS "${mpg123_COMPILE_OPTIONS}"
INTERFACE_LINK_LIBRARIES "${mpg123_LINK_LIBRARIES}"
INTERFACE_LINK_OPTIONS "${mpg123_LINK_OPTIONS}"
INTERFACE_LINK_DIRECTORIES "${mpg123_LINK_DIRECTORIES}"
)
endif()
endif()
@@ -1,44 +0,0 @@
include(FindPackageHandleStandardArgs)
find_package(PkgConfig QUIET)
pkg_check_modules(PC_TREMOR QUIET vorbisidec)
find_library(tremor_LIBRARY
NAMES vorbisidec libvorbisidec
HINTS ${PC_TREMOR_LIBDIR}
)
find_path(tremor_INCLUDE_PATH
NAMES tremor/ivorbisfile.h
HINTS ${PC_TREMOR_INCLUDEDIR}
)
if(PC_TREMOR_FOUND)
get_flags_from_pkg_config("${tremor_LIBRARY}" "PC_TREMOR" "_tremor")
endif()
set(tremor_COMPILE_OPTIONS "${_tremor_compile_options}" CACHE STRING "Extra compile options of vorbis")
set(tremor_LINK_LIBRARIES "${_tremor_link_libraries}" CACHE STRING "Extra link libraries of vorbis")
set(tremor_LINK_OPTIONS "${_tremor_link_options}" CACHE STRING "Extra link flags of vorbis")
set(tremor_LINK_DIRECTORIES "${_tremor_link_directories}" CACHE PATH "Extra link directories of vorbis")
find_package_handle_standard_args(tremor
REQUIRED_VARS tremor_LIBRARY tremor_INCLUDE_PATH
)
if (tremor_FOUND)
if (NOT TARGET tremor::tremor)
add_library(tremor::tremor UNKNOWN IMPORTED)
set_target_properties(tremor::tremor PROPERTIES
IMPORTED_LOCATION "${tremor_LIBRARY}"
INTERFACE_INCLUDE_DIRECTORIES "${tremor_INCLUDE_PATH}"
INTERFACE_COMPILE_OPTIONS "${tremor_COMPILE_OPTIONS}"
INTERFACE_LINK_LIBRARIES "${tremor_LINK_LIBRARIES}"
INTERFACE_LINK_OPTIONS "${tremor_LINK_OPTIONS}"
INTERFACE_LINK_DIRECTORIES "${tremor_LINK_DIRECTORIES}"
)
endif()
endif()
@@ -1,37 +0,0 @@
include(FindPackageHandleStandardArgs)
if(WIN32)
set(wavpack_find_names wavpack libwavpack wavpackdll)
else()
set(wavpack_find_names wavpack)
endif()
find_library(wavpack_LIBRARY
NAMES ${wavpack_find_names}
)
find_path(wavpack_INCLUDE_PATH
NAMES wavpack/wavpack.h
)
set(wavpack_COMPILE_OPTIONS "" CACHE STRING "Extra compile options of wavpack")
set(wavpack_LINK_LIBRARIES "" CACHE STRING "Extra link libraries of wavpack")
set(wavpack_LINK_OPTIONS "" CACHE STRING "Extra link flags of wavpack")
find_package_handle_standard_args(wavpack
REQUIRED_VARS wavpack_LIBRARY wavpack_INCLUDE_PATH
)
if (wavpack_FOUND)
if (NOT TARGET WavPack::WavPack)
add_library(WavPack::WavPack UNKNOWN IMPORTED)
set_target_properties(WavPack::WavPack PROPERTIES
IMPORTED_LOCATION "${wavpack_LIBRARY}"
INTERFACE_INCLUDE_DIRECTORIES "${wavpack_INCLUDE_PATH}"
INTERFACE_COMPILE_OPTIONS "${wavpack_COMPILE_OPTIONS}"
INTERFACE_LINK_LIBRARIES "${wavpack_LINK_LIBRARIES}"
INTERFACE_LINK_OPTIONS "${wavpack_LINK_OPTIONS}"
)
endif()
endif()
@@ -1,34 +0,0 @@
# Helper for Find modules
function(get_flags_from_pkg_config _library _pc_prefix _out_prefix)
if("${_library}" MATCHES "${CMAKE_STATIC_LIBRARY_SUFFIX}$")
set(_cflags ${_pc_prefix}_STATIC_CFLAGS_OTHER)
set(_link_libraries ${_pc_prefix}_STATIC_LIBRARIES)
set(_link_options ${_pc_prefix}_STATIC_LDFLAGS_OTHER)
set(_library_dirs ${_pc_prefix}_STATIC_LIBRARY_DIRS)
else()
set(_cflags ${_pc_prefix}_CFLAGS_OTHER)
set(_link_libraries ${_pc_prefix}_LIBRARIES)
set(_link_options ${_pc_prefix}_LDFLAGS_OTHER)
set(_library_dirs ${_pc_prefix}_LIBRARY_DIRS)
endif()
# The *_LIBRARIES lists always start with the library itself
list(POP_FRONT "${_link_libraries}")
# Work around CMake's flag deduplication when pc files use `-framework A` instead of `-Wl,-framework,A`
string(REPLACE "-framework;" "-Wl,-framework," "_filtered_link_options" "${${_link_options}}")
set(${_out_prefix}_compile_options
"${${_cflags}}"
PARENT_SCOPE)
set(${_out_prefix}_link_libraries
"${${_link_libraries}}"
PARENT_SCOPE)
set(${_out_prefix}_link_options
"${_filtered_link_options}"
PARENT_SCOPE)
set(${_out_prefix}_link_directories
"${${_library_dirs}}"
PARENT_SCOPE)
endfunction()
@@ -1,12 +0,0 @@
# sdl2_mixer cmake project-config-version input for ./configure scripts
set(PACKAGE_VERSION "2.8.1")
if(PACKAGE_VERSION VERSION_LESS PACKAGE_FIND_VERSION)
set(PACKAGE_VERSION_COMPATIBLE FALSE)
else()
set(PACKAGE_VERSION_COMPATIBLE TRUE)
if(PACKAGE_FIND_VERSION STREQUAL PACKAGE_VERSION)
set(PACKAGE_VERSION_EXACT TRUE)
endif()
endif()
@@ -1,195 +0,0 @@
# sdl2_mixer cmake project-config input for ./configure scripts
include(FeatureSummary)
set_package_properties(SDL2_mixer PROPERTIES
URL "https://www.libsdl.org/projects/SDL_mixer/"
DESCRIPTION "SDL_mixer is a sample multi-channel audio mixer library"
)
set(SDL2_mixer_FOUND TRUE)
set(SDL2MIXER_VENDORED 0)
set(SDL2MIXER_CMD 0)
set(SDL2MIXER_FLAC_LIBFLAC 0)
set(SDL2MIXER_FLAC_DRFLAC 1)
if(SDL2MIXER_FLAC_LIBFLAC OR SDL2MIXER_FLAC_DRFLAC)
set(SDL2MIXER_FLAC 1)
else()
set(SDL2MIXER_FLAC 0)
endif()
set(SDL2MIXER_GME 1)
set(SDL2MIXER_MOD_MODPLUG 0)
set(SDL2MIXER_MOD_XMP 1)
set(SDL2MIXER_MOD_XMP_LITE 0)
if(SDL2MIXER_MOD_MODPLUG OR SDL2MIXER_MOD_XMP OR SDL2MIXER_MOD_XMP_LITE)
set(SDL2MIXER_MOD 1)
else()
set(SDL2MIXER_MOD 0)
endif()
set(SDL2MIXER_MP3_MINIMP3 1)
set(SDL2MIXER_MP3_MPG123 0)
if(SDL2MIXER_MP3_MINIMP3 OR SDL2MIXER_MP3_MPG123)
set(SDL2MIXER_MP3 1)
else()
set(SDL2MIXER_MP3 0)
endif()
set(SDL2MIXER_MIDI_FLUIDSYNTH 0)
set(SDL2MIXER_MIDI_NATIVE 1)
set(SDL2MIXER_MIDI_TIMIDITY 1)
if(SDL2MIXER_MIDI_FLUIDSYNTH OR SDL2MIXER_MIDI_NATIVE OR SDL2MIXER_MIDI_TIMIDITY)
set(SDL2MIXER_MIDI 1)
else()
set(SDL2MIXER_MIDI 0)
endif()
set(SDL2MIXER_OPUS 1)
set(SDL2MIXER_VORBIS)
set(SDL2MIXER_VORBIS_STB 1)
set(SDL2MIXER_VORBIS_VORBISFILE 0)
set(SDL2MIXER_VORBIS_TREMOR 0)
if(SDL2MIXER_VORBIS_STB)
set(SDL2MIXER_VORBIS STB)
endif()
if(SDL2MIXER_VORBIS_VORBISFILE)
set(SDL2MIXER_VORBIS VORBISFILE)
endif()
if(SDL2MIXER_VORBIS_TREMOR)
set(SDL2MIXER_VORBIS TREMOR)
endif()
set(SDL2MIXER_WAVE 1)
set(SDL2MIXER_WAVPACK 1)
set(SDL2MIXER_SDL2_REQUIRED_VERSION 2.0.9)
get_filename_component(CMAKE_CURRENT_LIST_DIR ${CMAKE_CURRENT_LIST_DIR} REALPATH)
get_filename_component(prefix "${CMAKE_CURRENT_LIST_DIR}/../../.." ABSOLUTE)
set(exec_prefix "${prefix}")
set(bindir "${prefix}/bin")
set(includedir "${prefix}/include")
set(libdir "${prefix}/lib")
set(_sdl2mixer_extra_static_libraries ";winmm")
string(REGEX REPLACE "(^[;]+|[;]+$)" "" _sdl2mixer_extra_static_libraries "${_sdl2mixer_extra_static_libraries}")
set(_sdl2mixer_bindir "${bindir}")
set(_sdl2mixer_libdir "${libdir}")
set(_sdl2mixer_incdir "${includedir}/SDL2")
include(CMakeFindDependencyMacro)
set(_original_cmake_module_path "${CMAKE_MODULE_PATH}")
list(APPEND CMAKE_MODULE_PATH "${CMAKE_CURRENT_LIST_DIR}")
include("${CMAKE_CURRENT_LIST_DIR}/PkgConfigHelper.cmake")
if("modplug::modplug" IN_LIST _sdl2mixer_extra_static_libraries)
find_dependency(modplug)
endif()
if("libxmp::libxmp" IN_LIST _sdl2mixer_extra_static_libraries)
find_dependency(libxmp)
endif()
if("libxmp-lite::libxmp-lite" IN_LIST _sdl2mixer_extra_static_libraries)
find_dependency(libxmp-lite)
endif()
if("FluidSynth::libfluidsynth" IN_LIST _sdl2mixer_extra_static_libraries)
find_dependency(FluidSynth)
endif()
if("Vorbis::vorbisfile" IN_LIST _sdl2mixer_extra_static_libraries)
find_dependency(Vorbis)
endif()
if("tremor::tremor" IN_LIST _sdl2mixer_extra_static_libraries)
find_dependency(tremor)
endif()
if("FLAC::FLAC" IN_LIST _sdl2mixer_extra_static_libraries)
find_dependency(FLAC)
endif()
if("MPG123::libmpg123" IN_LIST _sdl2mixer_extra_static_libraries)
find_dependency(mpg123)
endif()
if("OpusFile::opusfile" IN_LIST _sdl2mixer_extra_static_libraries)
find_dependency(OpusFile)
endif()
if("WavPack::WavPack" IN_LIST _sdl2mixer_extra_static_libraries)
find_dependency(wavpack)
endif()
set(CMAKE_MODULE_PATH "${_original_cmake_module_path}")
unset(_original_cmake_module_path)
unset(prefix)
unset(exec_prefix)
unset(bindir)
unset(includedir)
unset(libdir)
include(CMakeFindDependencyMacro)
if(NOT TARGET SDL2_mixer::SDL2_mixer)
if(WIN32)
set(_sdl2mixer_dll "${_sdl2mixer_bindir}/SDL2_mixer.dll")
set(_sdl2mixer_imp "${_sdl2mixer_libdir}/${CMAKE_STATIC_LIBRARY_PREFIX}SDL2_mixer.dll${CMAKE_STATIC_LIBRARY_SUFFIX}")
if(EXISTS "${_sdl2mixer_dll}" AND EXISTS "${_sdl2mixer_imp}")
add_library(SDL2_mixer::SDL2_mixer SHARED IMPORTED)
set_target_properties(SDL2_mixer::SDL2_mixer
PROPERTIES
IMPORTED_LOCATION "${_sdl2mixer_dll}"
IMPORTED_IMPLIB "${_sdl2mixer_imp}"
)
endif()
unset(_sdl2mixer_dll)
unset(_sdl2mixer_imp)
else()
set(_sdl2mixer_shl "${_sdl2mixer_libdir}/${CMAKE_SHARED_LIBRARY_PREFIX}SDL2_mixer${CMAKE_SHARED_LIBRARY_SUFFIX}")
if(EXISTS "${_sdl2mixer_shl}")
add_library(SDL2_mixer::SDL2_mixer SHARED IMPORTED)
set_target_properties(SDL2_mixer::SDL2_mixer
PROPERTIES
IMPORTED_LOCATION "${_sdl2mixer_shl}"
)
endif()
endif()
if(TARGET SDL2_mixer::SDL2_mixer)
set_target_properties(SDL2_mixer::SDL2_mixer
PROPERTIES
INTERFACE_INCLUDE_DIRECTORIES "${_sdl2mixer_incdir}"
COMPATIBLE_INTERFACE_BOOL "SDL2_SHARED"
INTERFACE_SDL2_SHARED "ON"
)
endif()
endif()
if(NOT TARGET SDL2_mixer::SDL2_mixer-static)
set(_sdl2mixer_stl "${_sdl2mixer_libdir}/${CMAKE_STATIC_LIBRARY_PREFIX}SDL2_mixer${CMAKE_STATIC_LIBRARY_SUFFIX}")
if(EXISTS "${_sdl2mixer_stl}")
add_library(SDL2_mixer::SDL2_mixer-static STATIC IMPORTED)
set_target_properties(SDL2_mixer::SDL2_mixer-static
PROPERTIES
INTERFACE_INCLUDE_DIRECTORIES "${_sdl2mixer_incdir}"
IMPORTED_LOCATION "${_sdl2mixer_stl}"
INTERFACE_LINK_LIBRARIES "${_sdl2mixer_extra_static_libraries}"
)
endif()
unset(_sdl2mixer_stl)
endif()
unset(_sdl2mixer_extra_static_libraries)
unset(_sdl2mixer_bindir)
unset(_sdl2mixer_libdir)
unset(_sdl2mixer_incdir)
Binary file not shown.
@@ -17,15 +17,15 @@ old_library='libSDL2_mixer.a'
inherited_linker_flags=''
# Libraries that this one depends upon.
dependency_libs=' -L/tmp/tardir/SDL2_mixer-2.8.1/VisualC/external/optional/x86 -L/home/runner/work/SDL_mixer/SDL_mixer/deps/mingw-deps/i686-w64-mingw32/lib -lmingw32 /home/runner/work/SDL_mixer/SDL_mixer/deps/mingw-deps/i686-w64-mingw32/lib/libSDL2.la -ldinput8 -ldxguid -ldxerr8 -luser32 -lgdi32 -limm32 -lole32 -loleaut32 -lshell32 -lsetupapi -lversion -luuid -lwinmm'
dependency_libs=' -L/opt/local/i686-w64-mingw32/lib -lmingw32 /opt/local/i686-w64-mingw32/lib/libSDL2.la -ldinput8 -ldxguid -ldxerr8 -luser32 -lgdi32 -limm32 -lole32 -loleaut32 -lshell32 -lsetupapi -lversion -luuid -lwinmm'
# Names of additional weak libraries provided by this library
weak_library_names=''
# Version information for libSDL2_mixer.
current=800
age=800
revision=1
current=2
age=2
revision=2
# Is this an already installed library?
installed=yes
@@ -38,4 +38,4 @@ dlopen=''
dlpreopen=''
# Directory that this library needs to be installed in:
libdir='/tmp/tardir/SDL2_mixer-2.8.1/build-mingw/install-i686-w64-mingw32/lib'
libdir='/Users/valve/release/SDL_mixer/SDL2_mixer-2.0.4/i686-w64-mingw32/lib'
@@ -1,13 +1,12 @@
prefix=/tmp/tardir/SDL2_mixer-2.8.1/build-mingw/install-i686-w64-mingw32
prefix=/opt/local/i686-w64-mingw32
exec_prefix=${prefix}
libdir=${prefix}/lib
libdir=${exec_prefix}/lib
includedir=${prefix}/include
Name: SDL2_mixer
Description: mixer library for Simple DirectMedia Layer
Version: 2.8.1
Requires: sdl2 >= 2.0.9
Version: 2.0.4
Requires: sdl2 >= 2.0.7
Libs: -L${libdir} -lSDL2_mixer
Cflags: -I${includedir}/SDL2
Requires.private:
Libs.private: -lwinmm
File diff suppressed because it is too large. Load diff
@@ -1,44 +0,0 @@
include(FindPackageHandleStandardArgs)
find_package(PkgConfig QUIET)
pkg_check_modules(PC_FLAC QUIET flac)
find_library(FLAC_LIBRARY
NAMES FLAC
HINTS ${PC_FLAC_LIBDIR}
)
find_path(FLAC_INCLUDE_PATH
NAMES FLAC/all.h
HINTS ${PC_FLAC_INCLUDEDIR}
)
if(PC_FLAC_FOUND)
get_flags_from_pkg_config("${FLAC_LIBRARY}" "PC_FLAC" "_flac")
endif()
set(FLAC_COMPILE_OPTIONS "${_flac_compile_options}" CACHE STRING "Extra compile options of FLAC")
set(FLAC_LINK_LIBRARIES "${_flac_link_libraries}" CACHE STRING "Extra link libraries of FLAC")
set(FLAC_LINK_OPTIONS "${_flac_link_options}" CACHE STRING "Extra link flags of FLAC")
set(FLAC_LINK_DIRECTORIES "${_flac_link_directories}" CACHE PATH "Extra link directories of FLAC")
find_package_handle_standard_args(FLAC
REQUIRED_VARS FLAC_LIBRARY FLAC_INCLUDE_PATH
)
if(FLAC_FOUND)
if(NOT TARGET FLAC::FLAC)
add_library(FLAC::FLAC UNKNOWN IMPORTED)
set_target_properties(FLAC::FLAC PROPERTIES
IMPORTED_LOCATION "${FLAC_LIBRARY}"
INTERFACE_INCLUDE_DIRECTORIES "${FLAC_INCLUDE_PATH}"
INTERFACE_COMPILE_OPTIONS "${FLAC_COMPILE_OPTIONS}"
INTERFACE_LINK_LIBRARIES "${FLAC_LINK_LIBRARIES}"
INTERFACE_LINK_OPTIONS "${FLAC_LINK_OPTIONS}"
INTERFACE_LINK_DIRECTORIES "${FLAC_LINK_DIRECTORIES}"
)
endif()
endif()
@@ -1,44 +0,0 @@
include(FindPackageHandleStandardArgs)
find_package(PkgConfig QUIET)
pkg_check_modules(PC_FLUIDSYNTH QUIET fluidsynth)
find_library(FluidSynth_LIBRARY
NAMES fluidsynth libfluidsynth
HINTS ${PC_FLUIDSYNTH_LIBDIR}
)
find_path(FluidSynth_INCLUDE_PATH
NAMES fluidsynth.h
HINTS ${PC_FLUIDSYNTH_INCLUDEDIR}
)
if(PC_FLUIDSYNTH_FOUND)
get_flags_from_pkg_config("${FluidSynth_LIBRARY}" "PC_FLUIDSYNTH" "_fluidsynth")
endif()
set(FluidSynth_COMPILE_OPTIONS "${_fluidsynth_compile_options}" CACHE STRING "Extra compile options of FluidSynth")
set(FluidSynth_LINK_LIBRARIES "${_fluidsynth_link_libraries}" CACHE STRING "Extra link libraries of FluidSynth")
set(FluidSynth_LINK_OPTIONS "${_fluidsynth_link_options}" CACHE STRING "Extra link flags of FluidSynth")
set(FluidSynth_LINK_DIRECTORIES "${_fluidsynth_link_directories}" CACHE PATH "Extra link directories of FluidSynth")
find_package_handle_standard_args(FluidSynth
REQUIRED_VARS FluidSynth_LIBRARY FluidSynth_INCLUDE_PATH
)
if(FluidSynth_FOUND)
if(NOT TARGET FluidSynth::libfluidsynth)
add_library(FluidSynth::libfluidsynth UNKNOWN IMPORTED)
set_target_properties(FluidSynth::libfluidsynth PROPERTIES
IMPORTED_LOCATION "${FluidSynth_LIBRARY}"
INTERFACE_INCLUDE_DIRECTORIES "${FluidSynth_INCLUDE_PATH}"
INTERFACE_COMPILE_OPTIONS "${FluidSynth_COMPILE_OPTIONS}"
INTERFACE_LINK_LIBRARIES "${FluidSynth_LINK_LIBRARIES}"
INTERFACE_LINK_OPTIONS "${FluidSynth_LINK_OPTIONS}"
INTERFACE_LINK_DIRECTORIES "${FluidSynth_LINK_DIRECTORIES}"
)
endif()
endif()
@@ -1,49 +0,0 @@
include(FindPackageHandleStandardArgs)
find_package(PkgConfig QUIET)
pkg_check_modules(PC_OPUSFILE QUIET opusfile)
find_library(OpusFile_LIBRARY
NAMES opusfile
HINTS ${PC_OPUSFILE_LIBDIR}
)
find_path(OpusFile_INCLUDE_PATH
NAMES opusfile.h
PATH_SUFFIXES opus
HINTS ${PC_OPUSFILE_INCLUDEDIR}
)
if(PC_OPUSFILE_FOUND)
get_flags_from_pkg_config("${OpusFile_LIBRARY}" "PC_OPUSFILE" "_opusfile")
endif()
set(OpusFile_COMPILE_OPTIONS "${_opusfile_compile_options}" CACHE STRING "Extra compile options of opusfile")
set(OpusFile_LINK_LIBRARIES "${_opusfile_link_libraries}" CACHE STRING "Extra link libraries of opusfile")
set(OpusFile_LINK_OPTIONS "${_opusfile_link_options}" CACHE STRING "Extra link flags of opusfile")
set(OpusFile_LINK_DIRECTORIES "${_opusfile_link_directories}" CACHE PATH "Extra link directories of opusfile")
find_package_handle_standard_args(OpusFile
REQUIRED_VARS OpusFile_LIBRARY OpusFile_INCLUDE_PATH
)
if (OpusFile_FOUND)
set(OpusFile_dirs ${OpusFile_INCLUDE_PATH})
if(EXISTS "${OpusFile_INCLUDE_PATH}/opus")
list(APPEND OpusFile_dirs "${OpusFile_INCLUDE_PATH}/opus")
endif()
if (NOT TARGET OpusFile::opusfile)
add_library(OpusFile::opusfile UNKNOWN IMPORTED)
set_target_properties(OpusFile::opusfile PROPERTIES
IMPORTED_LOCATION "${OpusFile_LIBRARY}"
INTERFACE_INCLUDE_DIRECTORIES "${OpusFile_dirs}"
INTERFACE_COMPILE_OPTIONS "${OpusFile_COMPILE_OPTIONS}"
INTERFACE_LINK_LIBRARIES "${OpusFile_LINK_LIBRARIES}"
INTERFACE_LINK_OPTIONS "${OpusFile_LINK_OPTIONS}"
INTERFACE_LINK_DIRECTORIES "${OpusFile_LINK_DIRECTORIES}"
)
endif()
endif()
@@ -1,44 +0,0 @@
include(FindPackageHandleStandardArgs)
find_package(PkgConfig QUIET)
pkg_check_modules(PC_VORBIS QUIET vorbisfile)
find_library(Vorbis_vorbisfile_LIBRARY
NAMES vorbisfile
HINTS ${PC_VORBIS_LIBDIR}
)
find_path(Vorbis_vorbisfile_INCLUDE_PATH
NAMES vorbis/vorbisfile.h
HINTS ${PC_VORBIS_INCLUDEDIR}
)
if(PC_VORBIS_FOUND)
get_flags_from_pkg_config("${Vorbis_vorbisfile_LIBRARY}" "PC_VORBIS" "_vorbisfile")
endif()
set(Vorbis_vorbisfile_COMPILE_OPTIONS "${_vorbisfile_compile_options}" CACHE STRING "Extra compile options of vorbisfile")
set(Vorbis_vorbisfile_LINK_LIBRARIES "${_vorbisfile_link_libraries}" CACHE STRING "Extra link libraries of vorbisfile")
set(Vorbis_vorbisfile_LINK_OPTIONS "${_vorbisfile_link_options}" CACHE STRING "Extra link flags of vorbisfile")
set(Vorbis_vorbisfile_LINK_DIRECTORIES "${_vorbisfile_link_directories}" CACHE PATH "Extra link directories of vorbisfile")
find_package_handle_standard_args(Vorbis
REQUIRED_VARS Vorbis_vorbisfile_LIBRARY Vorbis_vorbisfile_INCLUDE_PATH
)
if (Vorbis_FOUND)
if (NOT TARGET Vorbis::vorbisfile)
add_library(Vorbis::vorbisfile UNKNOWN IMPORTED)
set_target_properties(Vorbis::vorbisfile PROPERTIES
IMPORTED_LOCATION "${Vorbis_vorbisfile_LIBRARY}"
INTERFACE_INCLUDE_DIRECTORIES "${Vorbis_vorbisfile_INCLUDE_PATH}"
INTERFACE_COMPILE_OPTIONS "${Vorbis_vorbisfile_COMPILE_OPTIONS}"
INTERFACE_LINK_LIBRARIES "${Vorbis_vorbisfile_LINK_LIBRARIES}"
INTERFACE_LINK_OPTIONS "${Vorbis_vorbisfile_LINK_OPTIONS}"
INTERFACE_LINK_DIRECTORIES "${Vorbis_vorbisfile_LINK_DIRECTORIES}"
)
endif()
endif()
@@ -1,48 +0,0 @@
include(FindPackageHandleStandardArgs)
find_package(PkgConfig QUIET)
pkg_check_modules(PC_GME QUIET libgme)
find_library(gme_LIBRARY
NAMES gme
HINTS ${PC_GME_LIBDIR}
)
find_path(gme_INCLUDE_PATH
NAMES gme/gme.h
HINTS ${PC_GME_INCLUDEDIR}
)
if(PC_GME_FOUND)
get_flags_from_pkg_config("${gme_LIBRARY}" "PC_GME" "_gme")
endif()
set(gme_COMPILE_OPTIONS "${_gme_compile_options}" CACHE STRING "Extra compile options of gme")
set(gme_LINK_LIBRARIES "${_gme_link_libraries}" CACHE STRING "Extra link libraries of gme")
set(gme_LINK_OPTIONS "${_gme_link_options}" CACHE STRING "Extra link flags of gme")
set(gme_LINK_DIRECTORIES "${_gme_link_directories}" CACHE PATH "Extra link directories of gme")
find_package_handle_standard_args(gme
REQUIRED_VARS gme_LIBRARY gme_INCLUDE_PATH
)
if(gme_FOUND)
set(gme_dirs ${gme_INCLUDE_PATH})
if(EXISTS "${gme_INCLUDE_PATH}/gme")
list(APPEND gme_dirs "${gme_INCLUDE_PATH}/gme")
endif()
if(NOT TARGET gme::gme)
add_library(gme::gme UNKNOWN IMPORTED)
set_target_properties(gme::gme PROPERTIES
IMPORTED_LOCATION "${gme_LIBRARY}"
INTERFACE_INCLUDE_DIRECTORIES "${gme_dirs}"
INTERFACE_COMPILE_OPTIONS "${gme_COMPILE_OPTIONS}"
INTERFACE_LINK_LIBRARIES "${gme_LINK_LIBRARIES}"
INTERFACE_LINK_OPTIONS "${gme_LINK_OPTIONS}"
INTERFACE_LINK_DIRECTORIES "${gme_LINK_DIRECTORIES}"
)
endif()
endif()
@@ -1,45 +0,0 @@
include(FindPackageHandleStandardArgs)
find_package(PkgConfig QUIET)
pkg_check_modules(PC_XMPLITE QUIET libxmp-lite)
find_library(libxmp_lite_LIBRARY
NAMES xmp-lite libxmp-lite
HINTS ${PC_XMPLITE_LIBDIR}
)
find_path(libxmp_lite_INCLUDE_PATH
NAMES xmp.h
PATH_SUFFIXES libxmp-lite
HINTS ${PC_XMPLITE_INCLUDEDIR}
)
if(PC_XMPLITE_FOUND)
get_flags_from_pkg_config("${libxmp_lite_LIBRARY}" "PC_XMPLITE" "_libxmp_lite")
endif()
set(libxmp_lite_COMPILE_OPTIONS "${_libxmp_lite_compile_options}" CACHE STRING "Extra compile options of libxmp_lite")
set(libxmp_lite_LINK_LIBRARIES "${_libxmp_lite_link_libraries}" CACHE STRING "Extra link libraries of libxmp_lite")
set(libxmp_lite_LINK_OPTIONS "${_libxmp_lite_link_options}" CACHE STRING "Extra link flags of libxmp_lite")
set(libxmp_lite_LINK_DIRECTORIES "${_libxmp_lite_link_directories}" CACHE PATH "Extra link directories of libxmp_lite")
find_package_handle_standard_args(libxmp-lite
REQUIRED_VARS libxmp_lite_LIBRARY libxmp_lite_INCLUDE_PATH
)
if(libxmp-lite_FOUND)
if(NOT TARGET libxmp-lite::libxmp-lite)
add_library(libxmp-lite::libxmp-lite UNKNOWN IMPORTED)
set_target_properties(libxmp-lite::libxmp-lite PROPERTIES
IMPORTED_LOCATION "${libxmp_lite_LIBRARY}"
INTERFACE_INCLUDE_DIRECTORIES "${libxmp_lite_INCLUDE_PATH}"
INTERFACE_COMPILE_OPTIONS "${libxmp_lite_COMPILE_OPTIONS}"
INTERFACE_LINK_LIBRARIES "${libxmp_lite_LINK_LIBRARIES}"
INTERFACE_LINK_OPTIONS "${libxmp_lite_LINK_OPTIONS}"
INTERFACE_LINK_DIRECTORIES "${libxmp_lite_LINK_DIRECTORIES}"
)
endif()
endif()
@@ -1,44 +0,0 @@
include(FindPackageHandleStandardArgs)
find_package(PkgConfig QUIET)
pkg_check_modules(PC_XMP QUIET libxmp)
find_library(libxmp_LIBRARY
NAMES xmp
HINTS ${PC_XMP_LIBDIR}
)
find_path(libxmp_INCLUDE_PATH
NAMES xmp.h
HINTS ${PC_XMP_INCLUDEDIR}
)
if(PC_XMP_FOUND)
get_flags_from_pkg_config("${libxmp_LIBRARY}" "PC_XMP" "_libxmp")
endif()
set(libxmp_COMPILE_OPTIONS "${_libxmp_compile_options}" CACHE STRING "Extra compile options of libxmp")
set(libxmp_LINK_LIBRARIES "${_libxmp_link_libraries}" CACHE STRING "Extra link libraries of libxmp")
set(libxmp_LINK_OPTIONS "${_libxmp_link_options}" CACHE STRING "Extra link flags of libxmp")
set(libxmp_LINK_DIRECTORIES "${_libxmp_link_directories}" CACHE PATH "Extra link flags of libxmp")
find_package_handle_standard_args(libxmp
REQUIRED_VARS libxmp_LIBRARY libxmp_INCLUDE_PATH
)
if(libxmp_FOUND)
if(NOT TARGET libxmp::libxmp)
add_library(libxmp::libxmp UNKNOWN IMPORTED)
set_target_properties(libxmp::libxmp PROPERTIES
IMPORTED_LOCATION "${libxmp_LIBRARY}"
INTERFACE_INCLUDE_DIRECTORIES "${libxmp_INCLUDE_PATH}"
INTERFACE_COMPILE_OPTIONS "${libxmp_COMPILE_OPTIONS}"
INTERFACE_LINK_LIBRARIES "${libxmp_LINK_LIBRARIES}"
INTERFACE_LINK_OPTIONS "${libxmp_LINK_OPTIONS}"
INTERFACE_LINK_DIRECTORIES "${libxmp_LINK_DIRECTORIES}"
)
endif()
endif()
@@ -1,43 +0,0 @@
include(FindPackageHandleStandardArgs)
find_package(PkgConfig QUIET)
pkg_check_modules(PC_MODPLUG QUIET libmodplug)
find_library(modplug_LIBRARY
NAMES modplug
)
find_path(modplug_INCLUDE_PATH
NAMES libmodplug/modplug.h
)
if(PC_MODPLUG_FOUND)
get_flags_from_pkg_config("${modplug_LIBRARY}" "PC_MODPLUG" "_modplug")
endif()
set(modplug_COMPILE_OPTIONS "${_modplug_compile_options}" CACHE STRING "Extra compile options of modplug")
set(modplug_LINK_LIBRARIES "${_modplug_link_libraries}" CACHE STRING "Extra link libraries of modplug")
set(modplug_LINK_OPTIONS "${_modplug_link_options}" CACHE STRING "Extra link flags of modplug")
set(modplug_LINK_DIRECTORIES "${_modplug_link_directories}" CACHE PATH "Extra link directories of modplug")
find_package_handle_standard_args(modplug
REQUIRED_VARS modplug_LIBRARY modplug_INCLUDE_PATH
)
if (modplug_FOUND)
if (NOT TARGET modplug::modplug)
add_library(modplug::modplug UNKNOWN IMPORTED)
set_target_properties(modplug::modplug PROPERTIES
IMPORTED_LINK_INTERFACE_LANGUAGES "CXX"
IMPORTED_LOCATION "${modplug_LIBRARY}"
INTERFACE_INCLUDE_DIRECTORIES "${modplug_INCLUDE_PATH}"
INTERFACE_COMPILE_OPTIONS "${modplug_COMPILE_OPTIONS}"
INTERFACE_LINK_LIBRARIES "${modplug_LINK_LIBRARIES}"
INTERFACE_LINK_OPTIONS "${modplug_LINK_OPTIONS}"
INTERFACE_LINK_DIRECTORIES "${modplug_LINK_DIRECTORIES}"
)
endif()
endif()
@@ -1,44 +0,0 @@
include(FindPackageHandleStandardArgs)
find_package(PkgConfig QUIET)
pkg_check_modules(PC_MPG123 QUIET libmpg123)
find_library(mpg123_LIBRARY
NAMES mpg123
HINTS ${PC_MPG123_LIBDIR}
)
find_path(mpg123_INCLUDE_PATH
NAMES mpg123.h
HINTS ${PC_MPG123_INCLUDEDIR}
)
if(PC_MPG123_FOUND)
get_flags_from_pkg_config("${mpg123_LIBRARY}" "PC_MPG123" "_mpg123")
endif()
set(mpg123_COMPILE_OPTIONS "${_mpg123_compile_options}" CACHE STRING "Extra compile options of mpg123")
set(mpg123_LINK_LIBRARIES "${_mpg123_link_libraries}" CACHE STRING "Extra link libraries of mpg123")
set(mpg123_LINK_OPTIONS "${_mpg123_link_options}" CACHE STRING "Extra link flags of mpg123")
set(mpg123_LINK_DIRECTORIES "${_mpg123_link_directories}" CACHE PATH "Extra link directories of mpg123")
find_package_handle_standard_args(mpg123
REQUIRED_VARS mpg123_LIBRARY mpg123_INCLUDE_PATH
)
if(mpg123_FOUND)
if(NOT TARGET MPG123::libmpg123)
add_library(MPG123::libmpg123 UNKNOWN IMPORTED)
set_target_properties(MPG123::libmpg123 PROPERTIES
IMPORTED_LOCATION "${mpg123_LIBRARY}"
INTERFACE_INCLUDE_DIRECTORIES "${mpg123_INCLUDE_PATH}"
INTERFACE_COMPILE_OPTIONS "${mpg123_COMPILE_OPTIONS}"
INTERFACE_LINK_LIBRARIES "${mpg123_LINK_LIBRARIES}"
INTERFACE_LINK_OPTIONS "${mpg123_LINK_OPTIONS}"
INTERFACE_LINK_DIRECTORIES "${mpg123_LINK_DIRECTORIES}"
)
endif()
endif()
@@ -1,44 +0,0 @@
include(FindPackageHandleStandardArgs)
find_package(PkgConfig QUIET)
pkg_check_modules(PC_TREMOR QUIET vorbisidec)
find_library(tremor_LIBRARY
NAMES vorbisidec libvorbisidec
HINTS ${PC_TREMOR_LIBDIR}
)
find_path(tremor_INCLUDE_PATH
NAMES tremor/ivorbisfile.h
HINTS ${PC_TREMOR_INCLUDEDIR}
)
if(PC_TREMOR_FOUND)
get_flags_from_pkg_config("${tremor_LIBRARY}" "PC_TREMOR" "_tremor")
endif()
set(tremor_COMPILE_OPTIONS "${_tremor_compile_options}" CACHE STRING "Extra compile options of vorbis")
set(tremor_LINK_LIBRARIES "${_tremor_link_libraries}" CACHE STRING "Extra link libraries of vorbis")
set(tremor_LINK_OPTIONS "${_tremor_link_options}" CACHE STRING "Extra link flags of vorbis")
set(tremor_LINK_DIRECTORIES "${_tremor_link_directories}" CACHE PATH "Extra link directories of vorbis")
find_package_handle_standard_args(tremor
REQUIRED_VARS tremor_LIBRARY tremor_INCLUDE_PATH
)
if (tremor_FOUND)
if (NOT TARGET tremor::tremor)
add_library(tremor::tremor UNKNOWN IMPORTED)
set_target_properties(tremor::tremor PROPERTIES
IMPORTED_LOCATION "${tremor_LIBRARY}"
INTERFACE_INCLUDE_DIRECTORIES "${tremor_INCLUDE_PATH}"
INTERFACE_COMPILE_OPTIONS "${tremor_COMPILE_OPTIONS}"
INTERFACE_LINK_LIBRARIES "${tremor_LINK_LIBRARIES}"
INTERFACE_LINK_OPTIONS "${tremor_LINK_OPTIONS}"
INTERFACE_LINK_DIRECTORIES "${tremor_LINK_DIRECTORIES}"
)
endif()
endif()
@@ -1,37 +0,0 @@
include(FindPackageHandleStandardArgs)
if(WIN32)
set(wavpack_find_names wavpack libwavpack wavpackdll)
else()
set(wavpack_find_names wavpack)
endif()
find_library(wavpack_LIBRARY
NAMES ${wavpack_find_names}
)
find_path(wavpack_INCLUDE_PATH
NAMES wavpack/wavpack.h
)
set(wavpack_COMPILE_OPTIONS "" CACHE STRING "Extra compile options of wavpack")
set(wavpack_LINK_LIBRARIES "" CACHE STRING "Extra link libraries of wavpack")
set(wavpack_LINK_OPTIONS "" CACHE STRING "Extra link flags of wavpack")
find_package_handle_standard_args(wavpack
REQUIRED_VARS wavpack_LIBRARY wavpack_INCLUDE_PATH
)
if (wavpack_FOUND)
if (NOT TARGET WavPack::WavPack)
add_library(WavPack::WavPack UNKNOWN IMPORTED)
set_target_properties(WavPack::WavPack PROPERTIES
IMPORTED_LOCATION "${wavpack_LIBRARY}"
INTERFACE_INCLUDE_DIRECTORIES "${wavpack_INCLUDE_PATH}"
INTERFACE_COMPILE_OPTIONS "${wavpack_COMPILE_OPTIONS}"
INTERFACE_LINK_LIBRARIES "${wavpack_LINK_LIBRARIES}"
INTERFACE_LINK_OPTIONS "${wavpack_LINK_OPTIONS}"
)
endif()
endif()
@@ -1,34 +0,0 @@
# Helper for Find modules
function(get_flags_from_pkg_config _library _pc_prefix _out_prefix)
if("${_library}" MATCHES "${CMAKE_STATIC_LIBRARY_SUFFIX}$")
set(_cflags ${_pc_prefix}_STATIC_CFLAGS_OTHER)
set(_link_libraries ${_pc_prefix}_STATIC_LIBRARIES)
set(_link_options ${_pc_prefix}_STATIC_LDFLAGS_OTHER)
set(_library_dirs ${_pc_prefix}_STATIC_LIBRARY_DIRS)
else()
set(_cflags ${_pc_prefix}_CFLAGS_OTHER)
set(_link_libraries ${_pc_prefix}_LIBRARIES)
set(_link_options ${_pc_prefix}_LDFLAGS_OTHER)
set(_library_dirs ${_pc_prefix}_LIBRARY_DIRS)
endif()
# The *_LIBRARIES lists always start with the library itself
list(POP_FRONT "${_link_libraries}")
# Work around CMake's flag deduplication when pc files use `-framework A` instead of `-Wl,-framework,A`
string(REPLACE "-framework;" "-Wl,-framework," "_filtered_link_options" "${${_link_options}}")
set(${_out_prefix}_compile_options
"${${_cflags}}"
PARENT_SCOPE)
set(${_out_prefix}_link_libraries
"${${_link_libraries}}"
PARENT_SCOPE)
set(${_out_prefix}_link_options
"${_filtered_link_options}"
PARENT_SCOPE)
set(${_out_prefix}_link_directories
"${${_library_dirs}}"
PARENT_SCOPE)
endfunction()
@@ -1,12 +0,0 @@
# sdl2_mixer cmake project-config-version input for ./configure scripts
set(PACKAGE_VERSION "2.8.1")
if(PACKAGE_VERSION VERSION_LESS PACKAGE_FIND_VERSION)
set(PACKAGE_VERSION_COMPATIBLE FALSE)
else()
set(PACKAGE_VERSION_COMPATIBLE TRUE)
if(PACKAGE_FIND_VERSION STREQUAL PACKAGE_VERSION)
set(PACKAGE_VERSION_EXACT TRUE)
endif()
endif()
@@ -1,195 +0,0 @@
# sdl2_mixer cmake project-config input for ./configure scripts
include(FeatureSummary)
set_package_properties(SDL2_mixer PROPERTIES
URL "https://www.libsdl.org/projects/SDL_mixer/"
DESCRIPTION "SDL_mixer is a sample multi-channel audio mixer library"
)
set(SDL2_mixer_FOUND TRUE)
set(SDL2MIXER_VENDORED 0)
set(SDL2MIXER_CMD 0)
set(SDL2MIXER_FLAC_LIBFLAC 0)
set(SDL2MIXER_FLAC_DRFLAC 1)
if(SDL2MIXER_FLAC_LIBFLAC OR SDL2MIXER_FLAC_DRFLAC)
set(SDL2MIXER_FLAC 1)
else()
set(SDL2MIXER_FLAC 0)
endif()
set(SDL2MIXER_GME 1)
set(SDL2MIXER_MOD_MODPLUG 0)
set(SDL2MIXER_MOD_XMP 1)
set(SDL2MIXER_MOD_XMP_LITE 0)
if(SDL2MIXER_MOD_MODPLUG OR SDL2MIXER_MOD_XMP OR SDL2MIXER_MOD_XMP_LITE)
set(SDL2MIXER_MOD 1)
else()
set(SDL2MIXER_MOD 0)
endif()
set(SDL2MIXER_MP3_MINIMP3 1)
set(SDL2MIXER_MP3_MPG123 0)
if(SDL2MIXER_MP3_MINIMP3 OR SDL2MIXER_MP3_MPG123)
set(SDL2MIXER_MP3 1)
else()
set(SDL2MIXER_MP3 0)
endif()
set(SDL2MIXER_MIDI_FLUIDSYNTH 0)
set(SDL2MIXER_MIDI_NATIVE 1)
set(SDL2MIXER_MIDI_TIMIDITY 1)
if(SDL2MIXER_MIDI_FLUIDSYNTH OR SDL2MIXER_MIDI_NATIVE OR SDL2MIXER_MIDI_TIMIDITY)
set(SDL2MIXER_MIDI 1)
else()
set(SDL2MIXER_MIDI 0)
endif()
set(SDL2MIXER_OPUS 1)
set(SDL2MIXER_VORBIS)
set(SDL2MIXER_VORBIS_STB 1)
set(SDL2MIXER_VORBIS_VORBISFILE 0)
set(SDL2MIXER_VORBIS_TREMOR 0)
if(SDL2MIXER_VORBIS_STB)
set(SDL2MIXER_VORBIS STB)
endif()
if(SDL2MIXER_VORBIS_VORBISFILE)
set(SDL2MIXER_VORBIS VORBISFILE)
endif()
if(SDL2MIXER_VORBIS_TREMOR)
set(SDL2MIXER_VORBIS TREMOR)
endif()
set(SDL2MIXER_WAVE 1)
set(SDL2MIXER_WAVPACK 1)
set(SDL2MIXER_SDL2_REQUIRED_VERSION 2.0.9)
get_filename_component(CMAKE_CURRENT_LIST_DIR ${CMAKE_CURRENT_LIST_DIR} REALPATH)
get_filename_component(prefix "${CMAKE_CURRENT_LIST_DIR}/../../.." ABSOLUTE)
set(exec_prefix "${prefix}")
set(bindir "${prefix}/bin")
set(includedir "${prefix}/include")
set(libdir "${prefix}/lib")
set(_sdl2mixer_extra_static_libraries ";winmm")
string(REGEX REPLACE "(^[;]+|[;]+$)" "" _sdl2mixer_extra_static_libraries "${_sdl2mixer_extra_static_libraries}")
set(_sdl2mixer_bindir "${bindir}")
set(_sdl2mixer_libdir "${libdir}")
set(_sdl2mixer_incdir "${includedir}/SDL2")
include(CMakeFindDependencyMacro)
set(_original_cmake_module_path "${CMAKE_MODULE_PATH}")
list(APPEND CMAKE_MODULE_PATH "${CMAKE_CURRENT_LIST_DIR}")
include("${CMAKE_CURRENT_LIST_DIR}/PkgConfigHelper.cmake")
if("modplug::modplug" IN_LIST _sdl2mixer_extra_static_libraries)
find_dependency(modplug)
endif()
if("libxmp::libxmp" IN_LIST _sdl2mixer_extra_static_libraries)
find_dependency(libxmp)
endif()
if("libxmp-lite::libxmp-lite" IN_LIST _sdl2mixer_extra_static_libraries)
find_dependency(libxmp-lite)
endif()
if("FluidSynth::libfluidsynth" IN_LIST _sdl2mixer_extra_static_libraries)
find_dependency(FluidSynth)
endif()
if("Vorbis::vorbisfile" IN_LIST _sdl2mixer_extra_static_libraries)
find_dependency(Vorbis)
endif()
if("tremor::tremor" IN_LIST _sdl2mixer_extra_static_libraries)
find_dependency(tremor)
endif()
if("FLAC::FLAC" IN_LIST _sdl2mixer_extra_static_libraries)
find_dependency(FLAC)
endif()
if("MPG123::libmpg123" IN_LIST _sdl2mixer_extra_static_libraries)
find_dependency(mpg123)
endif()
if("OpusFile::opusfile" IN_LIST _sdl2mixer_extra_static_libraries)
find_dependency(OpusFile)
endif()
if("WavPack::WavPack" IN_LIST _sdl2mixer_extra_static_libraries)
find_dependency(wavpack)
endif()
set(CMAKE_MODULE_PATH "${_original_cmake_module_path}")
unset(_original_cmake_module_path)
unset(prefix)
unset(exec_prefix)
unset(bindir)
unset(includedir)
unset(libdir)
include(CMakeFindDependencyMacro)
if(NOT TARGET SDL2_mixer::SDL2_mixer)
if(WIN32)
set(_sdl2mixer_dll "${_sdl2mixer_bindir}/SDL2_mixer.dll")
set(_sdl2mixer_imp "${_sdl2mixer_libdir}/${CMAKE_STATIC_LIBRARY_PREFIX}SDL2_mixer.dll${CMAKE_STATIC_LIBRARY_SUFFIX}")
if(EXISTS "${_sdl2mixer_dll}" AND EXISTS "${_sdl2mixer_imp}")
add_library(SDL2_mixer::SDL2_mixer SHARED IMPORTED)
set_target_properties(SDL2_mixer::SDL2_mixer
PROPERTIES
IMPORTED_LOCATION "${_sdl2mixer_dll}"
IMPORTED_IMPLIB "${_sdl2mixer_imp}"
)
endif()
unset(_sdl2mixer_dll)
unset(_sdl2mixer_imp)
else()
set(_sdl2mixer_shl "${_sdl2mixer_libdir}/${CMAKE_SHARED_LIBRARY_PREFIX}SDL2_mixer${CMAKE_SHARED_LIBRARY_SUFFIX}")
if(EXISTS "${_sdl2mixer_shl}")
add_library(SDL2_mixer::SDL2_mixer SHARED IMPORTED)
set_target_properties(SDL2_mixer::SDL2_mixer
PROPERTIES
IMPORTED_LOCATION "${_sdl2mixer_shl}"
)
endif()
endif()
if(TARGET SDL2_mixer::SDL2_mixer)
set_target_properties(SDL2_mixer::SDL2_mixer
PROPERTIES
INTERFACE_INCLUDE_DIRECTORIES "${_sdl2mixer_incdir}"
COMPATIBLE_INTERFACE_BOOL "SDL2_SHARED"
INTERFACE_SDL2_SHARED "ON"
)
endif()
endif()
if(NOT TARGET SDL2_mixer::SDL2_mixer-static)
set(_sdl2mixer_stl "${_sdl2mixer_libdir}/${CMAKE_STATIC_LIBRARY_PREFIX}SDL2_mixer${CMAKE_STATIC_LIBRARY_SUFFIX}")
if(EXISTS "${_sdl2mixer_stl}")
add_library(SDL2_mixer::SDL2_mixer-static STATIC IMPORTED)
set_target_properties(SDL2_mixer::SDL2_mixer-static
PROPERTIES
INTERFACE_INCLUDE_DIRECTORIES "${_sdl2mixer_incdir}"
IMPORTED_LOCATION "${_sdl2mixer_stl}"
INTERFACE_LINK_LIBRARIES "${_sdl2mixer_extra_static_libraries}"
)
endif()
unset(_sdl2mixer_stl)
endif()
unset(_sdl2mixer_extra_static_libraries)
unset(_sdl2mixer_bindir)
unset(_sdl2mixer_libdir)
unset(_sdl2mixer_incdir)
@@ -17,15 +17,15 @@ old_library='libSDL2_mixer.a'
inherited_linker_flags=''
# Libraries that this one depends upon.
dependency_libs=' -L/tmp/tardir/SDL2_mixer-2.8.1/VisualC/external/optional/x64 -L/home/runner/work/SDL_mixer/SDL_mixer/deps/mingw-deps/x86_64-w64-mingw32/lib -lmingw32 /home/runner/work/SDL_mixer/SDL_mixer/deps/mingw-deps/x86_64-w64-mingw32/lib/libSDL2.la -ldinput8 -ldxguid -ldxerr8 -luser32 -lgdi32 -limm32 -lole32 -loleaut32 -lshell32 -lsetupapi -lversion -luuid -lwinmm'
dependency_libs=' -L/opt/local/x86_64-w64-mingw32/lib -lmingw32 /opt/local/x86_64-w64-mingw32/lib/libSDL2.la -ldinput8 -ldxguid -ldxerr8 -luser32 -lgdi32 -limm32 -lole32 -loleaut32 -lshell32 -lsetupapi -lversion -luuid -lwinmm'
# Names of additional weak libraries provided by this library
weak_library_names=''
# Version information for libSDL2_mixer.
current=800
age=800
revision=1
current=2
age=2
revision=2
# Is this an already installed library?
installed=yes
@@ -38,4 +38,4 @@ dlopen=''
dlpreopen=''
# Directory that this library needs to be installed in:
libdir='/tmp/tardir/SDL2_mixer-2.8.1/build-mingw/install-x86_64-w64-mingw32/lib'
libdir='/Users/valve/release/SDL_mixer/SDL2_mixer-2.0.4/x86_64-w64-mingw32/lib'
@@ -1,13 +1,12 @@
prefix=/tmp/tardir/SDL2_mixer-2.8.1/build-mingw/install-x86_64-w64-mingw32
prefix=/opt/local/x86_64-w64-mingw32
exec_prefix=${prefix}
libdir=${prefix}/lib
libdir=${exec_prefix}/lib
includedir=${prefix}/include
Name: SDL2_mixer
Description: mixer library for Simple DirectMedia Layer
Version: 2.8.1
Requires: sdl2 >= 2.0.9
Version: 2.0.4
Requires: sdl2 >= 2.0.7
Libs: -L${libdir} -lSDL2_mixer
Cflags: -I${includedir}/SDL2
Requires.private:
Libs.private: -lwinmm
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+14 -2
View File
@@ -54,7 +54,7 @@ set(SRB2_CORE_SOURCES
string.c
tables.c
v_video.c
w_wad.cpp
w_wad.c
y_inter.c
z_zone.cpp
)
@@ -247,6 +247,9 @@ set(SRB2_CONFIG_ASAN OFF CACHE BOOL
set(SRB2_CONFIG_UBSAN OFF CACHE BOOL
"Compile with UndefinedBehaviorSanitizer (libubsan).")
set(SRB2_CONFIG_MUMBLE ON CACHE BOOL
"Enable Mumble support")
set(SRB2_CONFIG_SATURNPAK ON CACHE BOOL
"Enable Saturn specific special packet. Required for using the newer resynch system")
set(SRB2_CONFIG_SATURNJOIN ON CACHE BOOL
@@ -254,6 +257,9 @@ set(SRB2_CONFIG_SATURNJOIN ON CACHE BOOL
set(SRB2_CONFIG_SCREENFBO ON CACHE BOOL
"Enable hardware renderer (OpenGL) FBO downsampling support")
set(SRB2_CONFIG_PHOBOS OFF CACHE BOOL
" Compile the Phobos client. Which contains things not compatible with vanilla, such as raised skinlimits, 32 player support, bugfixes, etc.")
if(${SRB2_CONFIG_DEDICATED})
set(SRB2_CONFIG_HAVE_GME NO)
set(SRB2_CONFIG_HAVE_OPENMPT NO)
@@ -275,6 +281,7 @@ if(${SRB2_CONFIG_HAVE_BLUA})
lua_hooklib.c
lua_hudlib.c
lua_hudlib_drawlist.c
lua_profile.cpp
lua_infolib.c
lua_maplib.c
lua_mathlib.c
@@ -290,6 +297,7 @@ if(${SRB2_CONFIG_HAVE_BLUA})
lua_hook.h
lua_hud.h
lua_hudlib_drawlist.h
lua_profile.h
lua_libs.h
lua_script.h
lua_udatalib.h
@@ -518,7 +526,7 @@ if(${SRB2_CONFIG_HWRENDER})
${CMAKE_CURRENT_SOURCE_DIR}/hardware/hw_batching.c
${CMAKE_CURRENT_SOURCE_DIR}/hardware/hw_shaders.c
${CMAKE_CURRENT_SOURCE_DIR}/hardware/hw_bsp.c
${CMAKE_CURRENT_SOURCE_DIR}/hardware/hw_cache.cpp
${CMAKE_CURRENT_SOURCE_DIR}/hardware/hw_cache.c
${CMAKE_CURRENT_SOURCE_DIR}/hardware/hw_clip.c
${CMAKE_CURRENT_SOURCE_DIR}/hardware/hw_draw.c
${CMAKE_CURRENT_SOURCE_DIR}/hardware/hw_main.cpp
@@ -578,6 +586,10 @@ if(${SRB2_CONFIG_SATURNJOIN})
add_definitions(-DDOSATURNJOIN)
endif()
if(${SRB2_CONFIG_PHOBOS})
add_definitions(-DPHOBOS_BUILD)
endif()
# Targets
# Compatibility flag with later versions of GCC
+15 -16
View File
@@ -65,6 +65,10 @@
# DEBUGMODE=1 - Enable various debugging capabilities.
# Also disables optimizations.
#
# PHOBOS_BUILD=1 - Compile the Phobos client.
# Contains things not compatible with vanilla.
# such as raised skinlimits, 32 player support, bugfixes, etc.
#
# Development flags:
#
# VALGRIND=1 - Enable Valgrind memory debugging support.
@@ -93,7 +97,8 @@
# NOLDWARNING=1 - ?
# NOSDLMAIN=1 - ?
# SDLMAIN=1 - ?
# USELTO=1 - Enable building with LTO.
# NOLTO=1 - Disable link time optimizations
# USEJEMALLOC=1 Enable building with jemalloc Allocator to replace GLibc malloc, might improve performance
#
# Library configuration flags:
# Everything here is an override.
@@ -245,10 +250,6 @@ ifdef STATIC
libs+=-static
endif
ifneq (,$(filter $(CC) $(CXX),gcc g++))
opts+=-mno-ms-bitfields
endif
# build with profiling information
ifdef PROFILEMODE
opts+=-pg
@@ -260,7 +261,7 @@ debug_opts=-D_DEBUG
else # build a normal optimized version
debug_opts=-DNDEBUG
opts+=-O3
ifdef USELTO
ifndef NOLTO
# compile with LTO
opts+=-flto=auto
libs+=-flto=auto
@@ -269,16 +270,20 @@ endif
ifdef USEASAN
# compile with asan
opts+=-fsanitize=address
opts+=-O1 -fsanitize=address -fno-omit-frame-pointer -fno-common
libs+=-fsanitize=address
endif
ifdef USEUBSAN
# compile with asan
opts+=-fsanitize=undefined
# compile with ubsan
opts+=-O1 -fsanitize=undefined -fno-omit-frame-pointer
libs+=-fsanitize=undefined
endif
ifdef USEJEMALLOC
libs+=-ljemalloc
endif
ifneq (,$(filter $(CC) $(CXX),clang clang++))
libs+=-fuse-ld=lld
endif
@@ -290,18 +295,12 @@ opts+=-g
libs+=-g
endif
ifdef MINGW
# mingw needs this passed AFTER lto and the likes were passed
# otherwise libbacktrace may break
opts+=-g
libs+=-g
endif
# debug_opts also get passed to windres
opts+=$(debug_opts)
opts+=$(foreach v,$(passthru_opts),$(if $($(v)),-D$(v)))
CWFLAGS+=-std=gnu17
CXXFLAGS+=-std=c++17 # force c17 for c++ since most vpss run older ubuntu versions with old compilers
opts+=$(WFLAGS) $(CFLAGS)
+2 -1
View File
@@ -64,6 +64,7 @@ endif
# This must have high to low order.
gcc_versions:=\
161 160 16\
152 151 150 15\
142 141 140 14\
133 132 131 130 13\
@@ -77,7 +78,7 @@ gcc_versions:=\
55 54 53 52 51 50\
49 48 47 46 45 44 43 42 41 40
latest_gcc_version:=15.2
latest_gcc_version:=16.1
# Automatically set version flag, but not if one was
# manually set. And don't bother if this is a clean only
+3 -1
View File
@@ -8,6 +8,8 @@ passthru_opts+=\
HAVE_MINIUPNPC\
HAVE_DISCORDRPC DEVELOP\
NOHOLEPUNCH\
HAVE_IPV6\
PHOBOS_BUILD\
# build with debugging information
ifdef DEBUGMODE
@@ -85,7 +87,7 @@ ifdef VALGRIND
VALGRIND_PKGCONFIG?=valgrind
VALGRIND_LDFLAGS=
$(eval $(call Use_pkg_config,VALGRIND))
ZDEBUG=1
#ZDEBUG=1 we enable this by default
opts+=-DHAVE_VALGRIND
endif
-2
View File
@@ -42,8 +42,6 @@ include Makefile.d/haiku.mk
else ifdef SOLARIS # FIXME: UNTESTED
UNIX=1
platform=solaris
else ifdef CYGWIN32 # FIXME: UNTESTED
platform=cygwin
else ifdef MINGW
ifdef MINGW64
NONX86=1
-10
View File
@@ -15,16 +15,6 @@ sources+=$(call List,sdl/Sourcefile)
NOUPNP=1
# FIXME: UNTESTED
#ifdef PANDORA
#include sdl/SRB2Pandora/Makefile.cfg
#endif #ifdef PANDORA
# FIXME: UNTESTED
#ifdef CYGWIN32
#include sdl/MakeCYG.cfg
#endif #ifdef CYGWIN32
ifndef NOHW
sources+=sdl/ogl_sdl.c
endif
+13 -12
View File
@@ -20,7 +20,8 @@ $(foreach v,$(join $(wordlist 2,$(_n),- $(gcc_versions)),\
CXXFLAGS+= -Wno-aggregate-return
# -W -Wno-unused
WFLAGS:=-Wall -Wno-trigraphs -Wnull-dereference
WFLAGS:=-Wall -Wnull-dereference
#WFLAGS+=-Wno-trigraphs
ifdef GCC152
WFLAGS+=-Wzero-as-null-pointer-constant
endif
@@ -31,7 +32,7 @@ ifndef RELAXWARNINGS
WFLAGS+=-W
#WFLAGS+=-Wno-sign-compare
ifndef GCC295
WFLAGS+=-Wno-div-by-zero
# WFLAGS+=-Wno-div-by-zero
endif
#WFLAGS+=-Wsystem-headers
WFLAGS+=-Wfloat-equal
@@ -62,7 +63,7 @@ endif
endif
WFLAGS+=-Wsign-compare
ifdef GCC91
WFLAGS+=-Wno-error=address-of-packed-member
# WFLAGS+=-Wno-error=address-of-packed-member
endif
ifdef GCC45
WFLAGS+=-Wlogical-op
@@ -105,14 +106,14 @@ endif
endif
WFLAGS+=-Wformat-y2k
ifdef GCC71
WFLAGS+=-Wno-error=format-overflow=2
#WFLAGS+=-Wno-error=format-overflow=2
endif
WFLAGS+=-Wformat-security
ifndef GCC29
#WFLAGS+=-Winit-self
endif
ifdef GCC46
WFLAGS+=-Wno-suggest-attribute=noreturn
#WFLAGS+=-Wno-suggest-attribute=noreturn
endif
ifdef NOLDWARNING
@@ -130,21 +131,21 @@ ifdef GCC44
#WFLAGS+=-Wno-error=array-bounds
endif
ifdef GCC46
WFLAGS+=-Wno-error=suggest-attribute=noreturn
# WFLAGS+=-Wno-error=suggest-attribute=noreturn
endif
ifdef GCC54
WFLAGS+=-Wno-logical-op -Wno-error=logical-op
# WFLAGS+=-Wno-logical-op -Wno-error=logical-op
endif
ifdef GCC61
WFLAGS+=-Wno-tautological-compare -Wno-error=tautological-compare
# WFLAGS+=-Wno-tautological-compare -Wno-error=tautological-compare
endif
ifdef GCC71
WFLAGS+=-Wimplicit-fallthrough=4
endif
ifdef GCC81
WFLAGS+=-Wno-error=format-overflow
WFLAGS+=-Wno-format-overflow
WFLAGS+=-Wno-error=multistatement-macros
# WFLAGS+=-Wno-error=format-overflow
# WFLAGS+=-Wno-format-overflow
# WFLAGS+=-Wno-error=multistatement-macros
endif
ifneq (,$(filter $(CC) $(CXX),clang clang++))
@@ -183,6 +184,6 @@ endif
# Lua
ifdef GCC43
ifndef GCC44
WFLAGS+=-Wno-logical-op
#WFLAGS+=-Wno-logical-op
endif
endif
+2 -1
View File
@@ -45,7 +45,7 @@ sounds.c
st_stuff.c
tables.c
v_video.c
w_wad.cpp
w_wad.c
y_inter.c
z_zone.cpp
r_bsp.cpp
@@ -99,3 +99,4 @@ lua_skinlib.c
lua_thinkerlib.c
lua_udatalib.c
lua_glib.c
lua_profile.cpp
+5 -5
View File
@@ -34,8 +34,8 @@ size_t I_GetFreeMem(size_t *total)
/* return si.freeram; */
char buf[1024];
char *memTag;
UINT32 freeKBytes;
UINT32 totalKBytes;
size_t freeKBytes;
size_t totalKBytes;
INT32 n;
INT32 meminfo_fd = -1;
@@ -46,7 +46,7 @@ size_t I_GetFreeMem(size_t *total)
if (n < 0)
{
// Error
*total = 0L;
*total = 0;
return 0;
}
@@ -54,7 +54,7 @@ size_t I_GetFreeMem(size_t *total)
if (NULL == (memTag = strstr(buf, MEMTOTAL)))
{
// Error
*total = 0L;
*total = 0;
return 0;
}
@@ -64,7 +64,7 @@ size_t I_GetFreeMem(size_t *total)
if (NULL == (memTag = strstr(buf, MEMFREE)))
{
// Error
*total = 0L;
*total = 0;
return 0;
}
+18 -42
View File
@@ -434,7 +434,7 @@ LUA_API void lua_pushnumber (lua_State *L, lua_Number n) {
LUA_API void lua_pushlstring (lua_State *L, const char *s, size_t len) {
lua_lock(L);
luaC_checkGC(L);
setsvalue2s(L, L->top, (len == 0) ? luaS_new(L, "") : luaS_newlstr(L, s, len));
setsvalue2s(L, L->top, (len == 0) ? luaS_newlstr(L, "", 0) : luaS_newlstr(L, s, len));
api_incr_top(L);
lua_unlock(L);
}
@@ -519,23 +519,6 @@ LUA_API int lua_pushthread (lua_State *L) {
** get functions (Lua -> stack)
*/
static void auxgetstr (lua_State *L, const TValue *t, const char *k) {
const TValue *slot;
TValue key;
TString *str = luaS_new(L, k);
api_checkvalidindex(L, t);
if (luaV_fastget(L, t, str, slot, luaH_getstr)) {
setobj2s(L, L->top, slot);
api_incr_top(L);
}
else {
setsvalue(L, &key, str);
luaV_finishget(L, t, L->top, L->top, slot);
api_incr_top(L);
}
lua_unlock(L);
}
LUA_API void lua_gettable (lua_State *L, int idx) {
StkId t;
@@ -548,8 +531,15 @@ LUA_API void lua_gettable (lua_State *L, int idx) {
LUA_API void lua_getfield (lua_State *L, int idx, const char *k) {
StkId t;
TValue key;
lua_lock(L);
auxgetstr(L, index2adr(L, idx), k);
t = index2adr(L, idx);
api_checkvalidindex(L, t);
setsvalue(L, &key, luaS_new(L, k));
luaV_gettable(L, t, &key, L->top);
api_incr_top(L);
lua_unlock(L);
}
@@ -640,26 +630,6 @@ LUA_API void lua_getfenv (lua_State *L, int idx) {
** set functions (stack -> Lua)
*/
#pragma GCC diagnostic push
#pragma GCC diagnostic ignored "-Wcast-qual"
static void auxsetstr (lua_State *L, const TValue *t, const char *k) {
TValue key;
const TValue *slot;
TString *str = luaS_new(L, k);
api_checknelems(L, 1);
api_checkvalidindex(L, t);
if (luaV_fastset(L, t, str, slot, luaH_setstr, L->top)) {
setobj2t(L, cast(TValue *, slot), L->top - 1);
L->top--; /* pop value */
}
else {
setsvalue2s(L, &key, str);
luaV_finishset(L, t, &key, L->top - 1, slot);
L->top--; /* pop value */
}
lua_unlock(L);
}
LUA_API void lua_settable (lua_State *L, int idx) {
StkId t;
@@ -672,12 +642,18 @@ LUA_API void lua_settable (lua_State *L, int idx) {
lua_unlock(L);
}
#pragma GCC diagnostic pop
LUA_API void lua_setfield (lua_State *L, int idx, const char *k) {
StkId t;
TValue key;
lua_lock(L);
auxsetstr(L, index2adr(L, idx), k);
api_checknelems(L, 1);
t = index2adr(L, idx);
api_checkvalidindex(L, t);
setsvalue(L, &key, luaS_new(L, k));
luaV_settable(L, t, &key, L->top - 1);
L->top--; /* pop value */
lua_unlock(L);
}
+1 -1
View File
@@ -698,6 +698,6 @@ static int panic (lua_State *L) {
LUALIB_API lua_State *luaL_newstate (void) {
lua_State *L = lua_newstate(l_alloc, NULL);
if (L) lua_atpanic(L, &panic);
if (l_likely(L)) lua_atpanic(L, &panic);
return L;
}
-12
View File
@@ -626,20 +626,8 @@ static void codenot (FuncState *fs, expdesc *e) {
removevalues(fs, e->t);
}
/*
** Check whether expression 'e' is a literal string
*/
static int isKstr (FuncState *fs, expdesc *e) {
return (e->k == VK && ttisstring(&fs->f->k[e->u.s.info]));
}
/*
** Create expression 't[k]'. 't' must have its final result already in a
** register or upvalue. Upvalues can only be indexed by literal strings.
*/
void luaK_indexed (FuncState *fs, expdesc *t, expdesc *k) {
if (t->k == VUPVAL && !isKstr(fs, k)) /* upvalue indexed by non string? */
luaK_exp2anyreg(fs, t); /* put it in a register */
t->u.s.aux = luaK_exp2RK(fs, k);
t->k = VINDEXED;
}
+4 -4
View File
@@ -55,8 +55,8 @@ struct lua_longjmp {
void luaD_seterrorobj (lua_State *L, int lerrcode, StkId oldtop) {
switch (lerrcode) {
case LUA_ERRMEM: {
setsvalue2s(L, oldtop, luaS_newliteral(L, MEMERRMSG));
case LUA_ERRMEM: { /* memory error? */
setsvalue2s(L, oldtop, G(L)->memerrmsg); /* reuse preregistered msg. */
break;
}
case LUA_ERRERR: {
@@ -164,7 +164,7 @@ void luaD_reallocCI (lua_State *L, int newsize) {
void luaD_growstack (lua_State *L, int n) {
if (l_likely(n <= L->stacksize)) /* double size is enough? */
if (n <= L->stacksize) /* double size is enough? */
luaD_reallocstack(L, 2*L->stacksize);
else
luaD_reallocstack(L, L->stacksize + n);
@@ -318,7 +318,7 @@ int luaD_precall (lua_State *L, StkId func, int nresults) {
ci->top = L->top + LUA_MINSTACK;
lua_assert(ci->top <= L->stack_last);
ci->nresults = nresults;
if (L->hookmask & LUA_MASKCALL)
if (l_unlikely(L->hookmask & LUA_MASKCALL))
luaD_callhook(L, LUA_HOOKCALL, -1);
lua_unlock(L);
n = (*curr_func(L)->c.f)(L); /* do the actual call */
-2
View File
@@ -13,8 +13,6 @@
#include "llimits.h"
#include "lua.h"
#define MEMERRMSG "not enough memory"
#define luaM_reallocv(L,b,on,n,e) \
((cast(size_t, (n)+1) <= MAX_SIZET/(e)) ? /* +1 to avoid warnings */ \
+1 -1
View File
@@ -143,7 +143,7 @@ const char *luaO_pushvfstring (lua_State *L, const char *fmt, va_list argp) {
}
case 'p': {
char buff[4*sizeof(void *) + 8]; /* should be enough space for a `%p' */
sprintf(buff, "%p", va_arg(argp, void *));
snprintf(buff, sizeof(buff), "%p", va_arg(argp, void *));
pushstr(L, buff);
break;
}
-2
View File
@@ -232,8 +232,6 @@ OP_VARARG/* A B R(A), R(A+1), ..., R(A+B-1) = vararg */
(*) In OP_SETLIST, if (B == 0) then B = `top';
if (C == 0) then next `instruction' is real C
(*) In OP_SELF, the index must be a string.
(*) For comparisons, A specifies what condition the test should accept
(true or false).
+6 -1
View File
@@ -64,6 +64,9 @@ static void freestack (lua_State *L, lua_State *L1) {
}
#define MEMERRMSG "not enough memory"
/*
** open parts that may cause memory-allocation errors
*/
@@ -76,7 +79,9 @@ static void f_luaopen (lua_State *L, void *ud) {
luaS_resize(L, MINSTRTABSIZE); /* initial size of string table */
luaT_init(L);
luaX_init(L);
luaS_fix(luaS_newliteral(L, MEMERRMSG));
/* pre-create memory-error message */
g->memerrmsg = luaS_newliteral(L, MEMERRMSG);
luaS_fix(g->memerrmsg); /* it should never be collected */
g->GCthreshold = 4*g->totalbytes;
}
+1
View File
@@ -88,6 +88,7 @@ typedef struct global_State {
lua_CFunction panic; /* to be called in unprotected errors */
TValue l_registry;
struct lua_State *mainthread;
TString *memerrmsg; /* memory-error message */
UpVal uvhead; /* head of double-linked list of all open upvalues */
struct Table *mt[NUM_TAGS]; /* metatables for basic types */
TString *tmname[TM_N]; /* array with tag-method names */
+58 -4
View File
@@ -51,7 +51,7 @@ static TString *newlstr (lua_State *L, const char *str, size_t l,
unsigned int h) {
TString *ts;
stringtable *tb;
if (l+1 > (MAX_SIZET - sizeof(TString))/sizeof(char))
if (l_unlikely(l+1 > (MAX_SIZET - sizeof(TString))/sizeof(char)))
luaM_toobig(L);
ts = cast(TString *, luaM_malloc(L, (l+1)*sizeof(char)+sizeof(TString)));
ts->tsv.len = l;
@@ -72,18 +72,72 @@ static TString *newlstr (lua_State *L, const char *str, size_t l,
}
TString *luaS_newlstr (lua_State *L, const char *str, size_t l) {
GCObject *o;
// string hash taken from luaJIT
/* Unaligned load of uint32_t. */
static inline __attribute__((always_inline)) uint32_t getu32(const void* ptr)
{
uint32_t result;
memcpy(&result, ptr, 4);
return result;
}
// smol macro to look a little less messy lul
#define getu8(p) *cast(const uint8_t *, p)
/* Keyed sparse ARX string hash. Constant time. */
static unsigned hash_sparse(const char *str, size_t len)
{
/* Constants taken from lookup3 hash by Bob Jenkins. */
unsigned int a, b, h = cast(unsigned int, len);
#define rol(x, n) (((x)<<(n)) | ((x)>>(-cast(int, n)&(8*sizeof(x)-1))))
if (len >= 4) { /* Caveat: unaligned access! */
a = getu32(str);
h ^= getu32(str+len-4);
b = getu32(str+(len>>1)-2);
h ^= b; h -= rol(b, 14);
b += getu32(str+(len>>2)-1);
} else if (len > 0) {
a = getu8(str);
h ^= getu8(str+len-1);
b = getu8(str+(len>>1));
h ^= b; h -= rol(b, 14);
} else {
return 0;
}
a ^= h; a -= rol(h, 11);
b ^= a; b -= rol(a, 25);
h ^= b; h -= rol(b, 16);
#undef rol
return h;
}
#undef getu8
static inline __attribute__((always_inline)) unsigned luaS_hash (const char *str, size_t l) {
#if 0
unsigned int h = cast(unsigned int, l); /* seed */
size_t step = (l>>5)+1; /* if string is too long, don't hash all its chars */
size_t l1;
for (l1=l; l1>=step; l1-=step) /* compute hash */
h = h ^ ((h<<5)+(h>>2)+cast(unsigned char, str[l1-1]));
return h;
#else
return hash_sparse(str, l);
#endif
}
TString *luaS_newlstr (lua_State *L, const char *str, size_t l) {
GCObject *o;
unsigned int h = luaS_hash(str, l);
for (o = G(L)->strt.hash[lmod(h, G(L)->strt.size)];
o != NULL;
o = o->gch.next) {
TString *ts = rawgco2ts(o);
if (l_unlikely(ts->tsv.len == l && (memcmp(str, getstr(ts), l) == 0))) {
if (ts->tsv.hash == h &&
ts->tsv.len == l &&
(memcmp(str, getstr(ts), l) == 0)) {
/* string may be dead */
if (isdead(G(L), o)) changewhite(o);
return ts;
+6 -6
View File
@@ -776,23 +776,23 @@ static int str_format (lua_State *L) {
strfrmt = scanformat(L, strfrmt, form);
switch (*strfrmt++) {
case 'c': {
sprintf(buff, form, (int)luaL_checknumber(L, arg));
snprintf(buff, sizeof(buff), form, (int)luaL_checknumber(L, arg));
break;
}
case 'd': case 'i': {
addintlen(form);
sprintf(buff, form, (LUA_INTFRM_T)luaL_checknumber(L, arg));
snprintf(buff, sizeof(buff), form, (LUA_INTFRM_T)luaL_checknumber(L, arg));
break;
}
case 'o': case 'u': case 'x': case 'X': {
addintlen(form);
sprintf(buff, form, (unsigned LUA_INTFRM_T)luaL_checknumber(L, arg));
snprintf(buff, sizeof(buff), form, (unsigned LUA_INTFRM_T)luaL_checknumber(L, arg));
break;
}
case 'e': case 'E': case 'f':
case 'g': case 'G': {
lua_Number n = luaL_checknumber(L, arg);
sprintf(buff, form, (double)n);
lua_Number n = luaL_checknumber(L, arg);
snprintf(buff, sizeof(buff), form, (double)n);
break;
}
case 'q': {
@@ -810,7 +810,7 @@ static int str_format (lua_State *L) {
continue; /* skip the `addsize' at the end */
}
else {
sprintf(buff, form, s);
snprintf(buff, sizeof(buff), form, s);
break;
}
}
+7
View File
@@ -81,6 +81,7 @@ static /*const*/ Node dummynode_ = {
/*
** hash for lua_Numbers
*/
#if 0
static Node *hashnum (const Table *t, lua_Number n) {
unsigned int a[numints];
int i;
@@ -90,6 +91,12 @@ static Node *hashnum (const Table *t, lua_Number n) {
for (i = 1; i < numints; i++) a[0] += a[i];
return hashmod(t, a[0]);
}
#else
// our lua_Number is just typedef´d int32 so no need to do any of the above
static inline Node *hashnum (const Table *t, lua_Number n) {
return hashmod(t, cast(unsigned int, n));
}
#endif
+1 -1
View File
@@ -61,7 +61,7 @@ TValue *luaT_gettm (Table *events, TMS event, TString *ename) {
}
TValue *luaT_gettmbyobj (lua_State *L, const TValue *o, TMS event) {
TValue *luaT_gettmbyobj (lua_State *L, TValue *o, TMS event) {
Table *mt;
switch (ttype(o)) {
case LUA_TTABLE:
+1 -1
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@@ -55,7 +55,7 @@ LUAI_DATA const char *const luaT_typenames[];
LUAI_FUNC TValue *luaT_gettm (Table *events, TMS event, TString *ename);
LUAI_FUNC TValue *luaT_gettmbyobj (lua_State *L, const TValue *o, TMS event);
LUAI_FUNC TValue *luaT_gettmbyobj (lua_State *L, TValue *o, TMS event);
LUAI_FUNC void luaT_init (lua_State *L);
#endif
+1 -1
View File
@@ -536,7 +536,7 @@
#define LUA_NUMBER_SCAN "%d"
#define LUA_NUMBER_FMT "%d"
#endif
#define lua_number2str(s,n) sprintf((s), LUA_NUMBER_FMT, (n))
#define lua_number2str(s,n) snprintf((s), LUAI_MAXNUMBER2STR, LUA_NUMBER_FMT, (n))
#define LUAI_MAXNUMBER2STR 12 /* 10 digits, sign, and \0 */
#define lua_str2number(s,p) ({ \
long nmr = strtol((s), (p), 10); \
+82 -113
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@@ -28,7 +28,7 @@
/* limit for table tag-method chains (to avoid loops) */
/* limit for table tag-method chains (to avoid infinite loops) */
#define MAXTAGLOOP 100
@@ -105,94 +105,61 @@ static void callTM (lua_State *L, const TValue *f, const TValue *p1,
}
/*
** Finish the table access 'val = t[key]'.
** if 'slot' is NULL, 't' is not a table; otherwise, 'slot' points to
** t[k] entry (which must be nil).
*/
void luaV_finishget (lua_State *L, const TValue *t, TValue *key, StkId val,
const TValue *slot) {
int loop; /* counter to avoid infinite loops */
const TValue *tm; /* metamethod */
void luaV_gettable (lua_State *L, TValue *t, TValue *key, StkId val) {
int loop;
for (loop = 0; loop < MAXTAGLOOP; loop++) {
if (slot == NULL) { /* 't' is not a table? */
lua_assert(!ttistable(t));
tm = luaT_gettmbyobj(L, t, TM_INDEX);
if (l_unlikely(ttisnil(tm)))
luaG_typeerror(L, t, "index"); /* no metamethod */
/* else will try the metamethod */
}
else { /* 't' is a table */
lua_assert(ttisnil(slot));
tm = fasttm(L, hvalue(t)->metatable, TM_INDEX); /* table's metamethod */
if (tm == NULL) { /* no metamethod? */
setnilvalue(val); /* result is nil */
TValue *tm;
if (ttistable(t)) { /* `t' is a table? */
Table *h = hvalue(t);
const TValue *res = luaH_get(h, key); /* do a primitive get */
if (!ttisnil(res) || /* result is no nil? */
(tm = fasttm(L, h->metatable, TM_INDEX)) == NULL) { /* or no TM? */
setobj2s(L, val, res);
return;
}
/* else will try the metamethod */
/* else will try the tag method */
}
if (ttisfunction(tm)) { /* is metamethod a function? */
callTMres(L, val, tm, t, key); /* call it */
else if (l_unlikely(ttisnil(tm = luaT_gettmbyobj(L, t, TM_INDEX))))
luaG_typeerror(L, t, "index");
if (ttisfunction(tm)) {
callTMres(L, val, tm, t, key);
return;
}
t = tm; /* else try to access 'tm[key]' */
if (luaV_fastget(L,t,key,slot,luaH_get)) { /* fast track? */
setobj2s(L, val, slot); /* done */
return;
}
/* else repeat (tail call 'luaV_finishget') */
t = tm; /* else repeat with `tm' */
}
luaG_runerror(L, "'__index' chain too long; possible loop");
luaG_runerror(L, "loop in gettable");
}
/*
** Finish a table assignment 't[key] = val'.
** If 'slot' is NULL, 't' is not a table. Otherwise, 'slot' points
** to the entry 't[key]', or to 'luaO_nilobject' if there is no such
** entry. (The value at 'slot' must be nil, otherwise 'luaV_fastset'
** would have done the job.)
*/
#pragma GCC diagnostic push
#pragma GCC diagnostic ignored "-Wcast-qual"
void luaV_finishset (lua_State *L, const TValue *t, TValue *key,
StkId val, const TValue *slot) {
int loop; /* counter to avoid infinite loops */
void luaV_settable (lua_State *L, TValue *t, TValue *key, StkId val) {
int loop;
for (loop = 0; loop < MAXTAGLOOP; loop++) {
const TValue *tm;
if (slot != NULL) {
lua_assert(ttistable(t) && ttisnil(slot));
TValue *tm = NULL;
if (ttistable(t)) { /* `t' is a table? */
Table *h = hvalue(t);
/* must check the metamethod */
/* slot is nil=> look for newindex, slot is not nil => look for usedindex */
if (!((ttisnil(slot) && ((tm = fasttm(L, h->metatable, TM_NEWINDEX)) != NULL)) ||
((!ttisnil(slot)) && ((tm = fasttm(L, h->metatable, TM_USEDINDEX)) != NULL)))) {
/* no metamethod and (now) there is an entry with given key */
setobj2t(L, cast(TValue *, slot), val);
TValue *oldval = luaH_set(L, h, key); /* do a primitive set */
/* oldval is nil=> look for newindex, oldval is not nil => look for usedindex */
if (!((ttisnil(oldval) && ((tm = fasttm(L, h->metatable, TM_NEWINDEX)) != NULL)) ||
((!ttisnil(oldval)) && ((tm = fasttm(L, h->metatable, TM_USEDINDEX)) != NULL)))) {
setobj2t(L, oldval, val);
luaC_barriert(L, h, val);
return;
}
/* else will try the metamethod */
/* else will try the tag method */
}
else { /* not a table; check metamethod */
if (l_unlikely(ttisnil(tm = luaT_gettmbyobj(L, t, TM_NEWINDEX))))
luaG_typeerror(L, t, "index");
}
/* try the metamethod */
else if (l_unlikely(ttisnil(tm = luaT_gettmbyobj(L, t, TM_NEWINDEX))))
luaG_typeerror(L, t, "index");
if (ttisfunction(tm)) {
callTM(L, tm, t, key, val);
return;
}
t = tm; /* else repeat assignment over 'tm' */
if (luaV_fastset(L, t, key, slot, luaH_set, val))
return; /* done */
/* else loop */
t = tm; /* else repeat with `tm' */
}
luaG_runerror(L, "settable chain too long; possible loop");
luaG_runerror(L, "loop in settable");
}
#pragma GCC diagnostic pop
static int call_binTM (lua_State *L, const TValue *p1, const TValue *p2,
static int call_binTM (lua_State *L, TValue *p1, TValue *p2,
StkId res, TMS event) {
const TValue *tm = luaT_gettmbyobj(L, p1, event); /* try first operand */
if (ttisnil(tm))
@@ -217,7 +184,7 @@ static const TValue *get_compTM (lua_State *L, Table *mt1, Table *mt2,
}
static int call_orderTM (lua_State *L, const TValue *p1, const TValue *p2,
static int call_orderTM (lua_State *L, TValue *p1, TValue *p2,
TMS event) {
const TValue *tm1 = luaT_gettmbyobj(L, p1, event);
const TValue *tm2;
@@ -399,6 +366,7 @@ static void Arith (lua_State *L, StkId ra, TValue *rb,
#define arith_op(op,tm) { \
StkId ra = RA(i); \
TValue *rb = RKB(i); \
TValue *rc = RKC(i); \
if (ttisnumber(rb) && ttisnumber(rc)) { \
@@ -410,24 +378,6 @@ static void Arith (lua_State *L, StkId ra, TValue *rb,
}
#pragma GCC diagnostic push
#pragma GCC diagnostic ignored "-Wcast-qual"
/*
** copy of 'luaV_gettable', but protecting call to potential metamethod
** (which can reallocate the stack)
*/
#define gettableProtected(L,t,k,v) { const TValue *slot; \
if (luaV_fastget(L,t,k,slot,luaH_get)) { setobj2s(L, v, slot); } \
else Protect(luaV_finishget(L,t,k,v,slot)); }
/* same for 'luaV_settable' */
#define settableProtected(L,t,k,v) { const TValue *slot; \
if (!luaV_fastset(L,t,k,slot,luaH_set,v)) \
Protect(luaV_finishset(L,t,k,v,slot)); }
void luaV_execute (lua_State *L, int nexeccalls) {
LClosure *cl;
@@ -437,13 +387,12 @@ void luaV_execute (lua_State *L, int nexeccalls) {
reentry: /* entry point */
lua_assert(isLua(L->ci));
pc = L->savedpc;
cl = &clvalue(L->ci->func)->l; /* local reference to function's closure */
k = cl->p->k; /* local reference to function's constant table */
base = L->base; /* local copy of function's base */
cl = &clvalue(L->ci->func)->l;
base = L->base;
k = cl->p->k;
/* main loop of interpreter */
for (;;) {
const Instruction i = *pc++;
StkId ra;
if ((L->hookmask & (LUA_MASKLINE | LUA_MASKCOUNT)) &&
(--L->hookcount == 0 || L->hookmask & LUA_MASKLINE)) {
traceexec(L, pc);
@@ -453,26 +402,28 @@ void luaV_execute (lua_State *L, int nexeccalls) {
}
base = L->base;
}
/* warning!! several calls may realloc the stack and invalidate `ra' */
ra = RA(i);
lua_assert(base == L->base && L->base == L->ci->base);
lua_assert(base <= L->top && L->top <= L->stack + L->stacksize);
lua_assert(L->top == L->ci->top || luaG_checkopenop(i));
switch (GET_OPCODE(i)) {
case OP_MOVE: {
StkId ra = RA(i);
setobjs2s(L, ra, RB(i));
continue;
}
case OP_LOADK: {
StkId ra = RA(i);
setobj2s(L, ra, KBx(i));
continue;
}
case OP_LOADBOOL: {
StkId ra = RA(i);
setbvalue(ra, GETARG_B(i));
if (GETARG_C(i)) pc++; /* skip next instruction (if C) */
continue;
}
case OP_LOADNIL: {
StkId ra = RA(i);
TValue *rb = RB(i);
do {
setnilvalue(rb--);
@@ -480,11 +431,13 @@ void luaV_execute (lua_State *L, int nexeccalls) {
continue;
}
case OP_GETUPVAL: {
StkId ra = RA(i);
int b = GETARG_B(i);
setobj2s(L, ra, cl->upvals[b]->v);
continue;
}
case OP_GETGLOBAL: {
StkId ra = RA(i);
TValue g;
TValue *rb = KBx(i);
sethvalue(L, &g, cl->env);
@@ -493,12 +446,14 @@ void luaV_execute (lua_State *L, int nexeccalls) {
continue;
}
case OP_GETTABLE: {
StkId ra = RA(i);
StkId rb = RB(i);
TValue *rc = RKC(i);
gettableProtected(L, rb, rc, ra);
Protect(luaV_gettable(L, rb, rc, ra));
continue;
}
case OP_SETGLOBAL: {
StkId ra = RA(i);
TValue g;
sethvalue(L, &g, cl->env);
lua_assert(ttisstring(KBx(i)));
@@ -506,18 +461,21 @@ void luaV_execute (lua_State *L, int nexeccalls) {
continue;
}
case OP_SETUPVAL: {
StkId ra = RA(i);
UpVal *uv = cl->upvals[GETARG_B(i)];
setobj(L, uv->v, ra);
luaC_barrier(L, uv, ra);
continue;
}
case OP_SETTABLE: {
StkId ra = RA(i);
TValue *rb = RKB(i);
TValue *rc = RKC(i);
settableProtected(L, ra, rb, rc);
Protect(luaV_settable(L, ra, rb, rc));
continue;
}
case OP_NEWTABLE: {
StkId ra = RA(i);
int b = GETARG_B(i);
int c = GETARG_C(i);
sethvalue(L, ra, luaH_new(L, luaO_fb2int(b), luaO_fb2int(c)));
@@ -525,15 +483,10 @@ void luaV_execute (lua_State *L, int nexeccalls) {
continue;
}
case OP_SELF: {
const TValue *slot;
StkId ra = RA(i);
StkId rb = RB(i);
TValue *rc = RKC(i);
TString *key = rawtsvalue(rc); /* key must be a string */
setobjs2s(L, ra + 1, rb);
if (luaV_fastget(L, rb, key, slot, luaH_getstr)) {
setobj2s(L, ra, slot);
}
else Protect(luaV_finishget(L, rb, rc, ra, slot));
setobjs2s(L, ra+1, rb);
Protect(luaV_gettable(L, rb, RKC(i), ra));
continue;
}
case OP_ADD: {
@@ -549,6 +502,7 @@ void luaV_execute (lua_State *L, int nexeccalls) {
continue;
}
case OP_DIV: {
StkId ra = RA(i);
TValue *rb = RKB(i);
TValue *rc = RKC(i);
if (ttisnumber(rb) && ttisnumber(rc)) {
@@ -564,6 +518,7 @@ void luaV_execute (lua_State *L, int nexeccalls) {
continue;
}
case OP_MOD: {
StkId ra = RA(i);
TValue *rb = RKB(i);
TValue *rc = RKC(i);
if (ttisnumber(rb) && ttisnumber(rc)) {
@@ -583,26 +538,27 @@ void luaV_execute (lua_State *L, int nexeccalls) {
continue;
}
case OP_BAND: {
arith_op(luai_numand, TM_AND);
continue;
arith_op(luai_numand, TM_AND);
continue;
}
case OP_BOR: {
arith_op(luai_numor, TM_OR);
continue;
arith_op(luai_numor, TM_OR);
continue;
}
case OP_BXOR: {
arith_op(luai_numxor, TM_XOR);
continue;
arith_op(luai_numxor, TM_XOR);
continue;
}
case OP_BSHL: {
arith_op(luai_numshl, TM_SHL);
continue;
arith_op(luai_numshl, TM_SHL);
continue;
}
case OP_BSHR: {
arith_op(luai_numshr, TM_SHR);
continue;
arith_op(luai_numshr, TM_SHR);
continue;
}
case OP_BNOT: {
StkId ra = RA(i);
TValue *rb = RB(i);
if (ttisnumber(rb)) {
lua_Number nb = nvalue(rb);
@@ -614,6 +570,7 @@ void luaV_execute (lua_State *L, int nexeccalls) {
continue;
}
case OP_UNM: {
StkId ra = RA(i);
TValue *rb = RB(i);
if (ttisnumber(rb)) {
lua_Number nb = nvalue(rb);
@@ -625,11 +582,13 @@ void luaV_execute (lua_State *L, int nexeccalls) {
continue;
}
case OP_NOT: {
StkId ra = RA(i);
int res = l_isfalse(RB(i)); /* next assignment may change this value */
setbvalue(ra, res);
continue;
}
case OP_LEN: {
StkId ra = RA(i);
TValue *rb = RB(i);
switch (ttype(rb)) {
case LUA_TTABLE: {
@@ -687,12 +646,14 @@ void luaV_execute (lua_State *L, int nexeccalls) {
continue;
}
case OP_TEST: {
StkId ra = RA(i);
if (l_isfalse(ra) != GETARG_C(i))
dojump(L, pc, GETARG_sBx(*pc));
pc++;
continue;
}
case OP_TESTSET: {
StkId ra = RA(i);
TValue *rb = RB(i);
if (l_isfalse(rb) != GETARG_C(i)) {
setobjs2s(L, ra, rb);
@@ -702,6 +663,7 @@ void luaV_execute (lua_State *L, int nexeccalls) {
continue;
}
case OP_CALL: {
StkId ra = RA(i);
int b = GETARG_B(i);
int nresults = GETARG_C(i) - 1;
if (b != 0) L->top = ra+b; /* else previous instruction set top */
@@ -723,6 +685,7 @@ void luaV_execute (lua_State *L, int nexeccalls) {
}
}
case OP_TAILCALL: {
StkId ra = RA(i);
int b = GETARG_B(i);
if (b != 0) L->top = ra+b; /* else previous instruction set top */
L->savedpc = pc;
@@ -755,6 +718,7 @@ void luaV_execute (lua_State *L, int nexeccalls) {
}
}
case OP_RETURN: {
StkId ra = RA(i);
int b = GETARG_B(i);
if (b != 0) L->top = ra+b-1;
if (L->openupval) luaF_close(L, base);
@@ -770,6 +734,7 @@ void luaV_execute (lua_State *L, int nexeccalls) {
}
}
case OP_FORLOOP: {
StkId ra = RA(i);
lua_Number step = nvalue(ra+2);
lua_Number idx = luai_numadd(nvalue(ra), step); /* increment index */
lua_Number limit = nvalue(ra+1);
@@ -782,6 +747,7 @@ void luaV_execute (lua_State *L, int nexeccalls) {
continue;
}
case OP_FORPREP: {
StkId ra = RA(i);
const TValue *init = ra;
const TValue *plimit = ra+1;
const TValue *pstep = ra+2;
@@ -798,6 +764,7 @@ void luaV_execute (lua_State *L, int nexeccalls) {
continue;
}
case OP_TFORLOOP: {
StkId ra = RA(i);
StkId cb = ra + 3; /* call base */
setobjs2s(L, cb+2, ra+2);
setobjs2s(L, cb+1, ra+1);
@@ -814,6 +781,7 @@ void luaV_execute (lua_State *L, int nexeccalls) {
continue;
}
case OP_SETLIST: {
StkId ra = RA(i);
int n = GETARG_B(i);
int c = GETARG_C(i);
int last;
@@ -836,10 +804,12 @@ void luaV_execute (lua_State *L, int nexeccalls) {
continue;
}
case OP_CLOSE: {
StkId ra = RA(i);
luaF_close(L, ra);
continue;
}
case OP_CLOSURE: {
StkId ra = RA(i);
Proto *p;
Closure *ncl;
int nup, j;
@@ -860,6 +830,7 @@ void luaV_execute (lua_State *L, int nexeccalls) {
continue;
}
case OP_VARARG: {
StkId ra = RA(i);
int b = GETARG_B(i) - 1;
int j;
CallInfo *ci = L->ci;
@@ -883,5 +854,3 @@ void luaV_execute (lua_State *L, int nexeccalls) {
}
}
}
#pragma GCC diagnostic pop
+4 -51
View File
@@ -22,61 +22,14 @@
(ttype(o1) == ttype(o2) && luaV_equalval(L, o1, o2))
/*
** fast track for 'gettable': if 't' is a table and 't[k]' is not nil,
** return 1 with 'slot' pointing to 't[k]' (final result). Otherwise,
** return 0 (meaning it will have to check metamethod) with 'slot'
** pointing to a nil 't[k]' (if 't' is a table) or NULL (otherwise).
** 'f' is the raw get function to use.
*/
#define luaV_fastget(L,t,k,slot,f) \
(!ttistable(t) \
? (slot = NULL, 0) /* not a table; 'slot' is NULL and result is 0 */ \
: (slot = f(hvalue(t), k), /* else, do raw access */ \
!ttisnil(slot))) /* result not nil? */
/*
** standard implementation for 'gettable'
*/
#define luaV_gettable(L,t,k,v) { const TValue *slot; \
if (luaV_fastget(L,t,k,slot,luaH_get)) { setobj2s(L, v, slot); } \
else luaV_finishget(L,t,k,v,slot); }
/*
** Fast track for set table. If 't' is a table and 't[k]' is not nil,
** call GC barrier, do a raw 't[k]=v', and return true; otherwise,
** return false with 'slot' equal to NULL (if 't' is not a table) or
** 'nil'. (This is needed by 'luaV_finishget'.) Note that, if the macro
** returns true, there is no need to 'invalidateTMcache', because the
** call is not creating a new entry.
*/
#define luaV_fastset(L,t,k,slot,f,v) \
(!ttistable(t) \
? (slot = NULL, 0) \
: (slot = f(L, hvalue(t), k), \
ttisnil(slot) ? 0 \
: (__extension__ ({ \
if (valiswhite(v) && isblack(obj2gco(hvalue(t)))) \
luaC_barrierback(L, hvalue(t)); \
setobj2t(L, cast(TValue *,slot), v); \
1; \
}))))
#define luaV_settable(L,t,k,v) { const TValue *slot; \
if (!luaV_fastset(L,t,k,slot,luaH_set,v)) \
luaV_finishset(L,t,k,v,slot); }
LUAI_FUNC int luaV_lessthan (lua_State *L, TValue *l, TValue *r);
LUAI_FUNC int luaV_equalval (lua_State *L, const TValue *t1, const TValue *t2);
LUAI_FUNC const TValue *luaV_tonumber (const TValue *obj, TValue *n);
LUAI_FUNC int luaV_tostring (lua_State *L, StkId obj);
LUAI_FUNC void luaV_finishget (lua_State *L, const TValue *t, TValue *key,
StkId val, const TValue *tm);
LUAI_FUNC void luaV_finishset (lua_State *L, const TValue *t, TValue *key,
StkId val, const TValue *oldval);
LUAI_FUNC void luaV_gettable (lua_State *L, TValue *t, TValue *key,
StkId val);
LUAI_FUNC void luaV_settable (lua_State *L, TValue *t, TValue *key,
StkId val);
LUAI_FUNC void luaV_execute (lua_State *L, int nexeccalls);
LUAI_FUNC void luaV_concat (lua_State *L, int total, int last);
+9
View File
@@ -206,6 +206,15 @@ FUNCINLINE static ATTRINLINE UINT32 readulong(void *ptr)
p += n; \
} while (0)
#ifdef PHOBOS_BUILD
#define WRITESKIN(p,b) WRITEUINT16(p,b)
#define READSKIN(p) READUINT16(p)
#else
#define WRITESKIN(p,b) WRITEUINT8(p,b)
#define READSKIN(p) READUINT8(p)
#endif
#ifdef __cplusplus
} // extern "C"
#endif
+108 -19
View File
@@ -113,18 +113,29 @@ static vsbuf_t com_text; // variable sized buffer
* \param ptext The text to add.
* \sa COM_BufInsertText
*/
void COM_BufAddText(const char *ptext)
void COM_BufAddTextEx(const char *ptext, size_t plen)
{
size_t l;
char *text;
l = strlen(ptext);
if (plen == 0)
plen = strlen(ptext);
text = Z_Malloc(sizeof(char) * (plen+1), PU_STATIC, NULL);
memcpy(text, ptext, plen);
text[plen] = '\0';
l = strlen(text);
if (com_text.cursize + l >= com_text.maxsize)
{
CONS_Alert(CONS_WARNING, M_GetText("Command buffer full!\n"));
return;
}
VS_Write(&com_text, ptext, l);
VS_Write(&com_text, text, l);
Z_Free(text);
}
/** Adds command text and executes it immediately.
@@ -132,8 +143,10 @@ void COM_BufAddText(const char *ptext)
* \param ptext The text to execute. A newline is automatically added.
* \sa COM_BufAddText
*/
void COM_BufInsertText(const char *ptext)
void COM_BufInsertTextEx(const char *ptext, size_t plen)
{
const INT32 old_wait = com_wait;
char *temp = NULL;
size_t templen;
@@ -145,10 +158,14 @@ void COM_BufInsertText(const char *ptext)
VS_Clear(&com_text);
}
com_wait = 0;
// add the entire text of the file (or alias)
COM_BufAddText(ptext);
COM_BufAddTextEx(ptext, plen);
COM_BufExecute(); // do it right away
com_wait += old_wait;
// add the copied off data
if (templen)
{
@@ -159,8 +176,7 @@ void COM_BufInsertText(const char *ptext)
/** Progress the wait timer and flush waiting console commands when ready.
*/
void
COM_BufTicker(void)
void COM_BufTicker(void)
{
if (com_wait)
{
@@ -1165,6 +1181,39 @@ void VS_Print(vsbuf_t *buf, const char *data)
//
// =========================================================================
#define NAME cvar_map_t
#define KEY_TY const char *
#define VAL_TY consvar_t *
#define HASH_FN FNV1a_HashLowercaseString
#define CMPR_FN vt_cmpr_casestring
#include "verstable.h"
#define NAME netvar_map_t
#define KEY_TY UINT16
#define VAL_TY consvar_t *
#define HASH_FN vt_hash_integer
#define CMPR_FN vt_cmpr_integer
#include "verstable.h"
static cvar_map_t cvar_map;
static netvar_map_t netvar_map;
CONSTRUCTOR static void CV_InitMap(void)
{
// ensure the map is initialized
cvar_map_t_init(&cvar_map);
cvar_map_t_reserve(&cvar_map, 512);
netvar_map_t_init(&netvar_map);
netvar_map_t_reserve(&netvar_map, 256);
}
DESTRUCTOR static void CV_DestroyMap(void)
{
cvar_map_t_cleanup(&cvar_map);
netvar_map_t_cleanup(&netvar_map);
}
static const char *cv_null_string = "";
/** Searches if a variable has been registered.
@@ -1175,11 +1224,17 @@ static const char *cv_null_string = "";
*/
consvar_t *CV_FindVar(const char *name)
{
consvar_t *cvar;
cvar_map_t_itr it = cvar_map_t_get(&cvar_map, name);
if (!cvar_map_t_is_end(it))
return it.data->val;
// fallback linear search
/*
consvar_t *cvar;
for (cvar = consvar_vars; cvar; cvar = cvar->next)
if (fasticmp(name,cvar->name))
if (fasticmp(name, cvar->name))
return cvar;
*/
return NULL;
}
@@ -1194,7 +1249,7 @@ consvar_t *CV_FindVar(const char *name)
static inline UINT16 CV_ComputeNetid(const char *s)
{
UINT16 ret = 0, i = 0;
static UINT16 premiers[16] = {2, 3, 5, 7, 11, 13, 17, 19, 23, 29, 31, 37, 41, 43, 47, 53};
static const UINT16 premiers[16] = {2, 3, 5, 7, 11, 13, 17, 19, 23, 29, 31, 37, 41, 43, 47, 53};
while (*s)
{
@@ -1213,11 +1268,17 @@ static inline UINT16 CV_ComputeNetid(const char *s)
*/
static consvar_t *CV_FindNetVar(UINT16 netid)
{
netvar_map_t_itr it = netvar_map_t_get(&netvar_map, netid);
if (!netvar_map_t_is_end(it))
return it.data->val;
/*
consvar_t *cvar;
for (cvar = consvar_vars; cvar; cvar = cvar->next)
if (cvar->netid == netid)
return cvar;
*/
if (netid == 44542) // ouch this hack
return &cv_karteliminatelast;
@@ -1283,6 +1344,11 @@ void CV_RegisterVar(consvar_t *variable)
// the SetValue will set this bit
variable->flags &= ~CV_MODIFIED;
cvar_map_t_insert(&cvar_map, variable->name, variable);
if (variable->flags & CV_NETVAR)
netvar_map_t_insert(&netvar_map, variable->netid, variable);
}
/** Finds the string value of a console variable.
@@ -1546,7 +1612,9 @@ void CV_SaveNetVars(UINT8 **p, boolean isdemorecording)
// send only changed cvars ...
// the client will reset all netvars to default before loading
WRITEUINT16(*p, 0x0000);
for (cvar = consvar_vars; cvar; cvar = cvar->next)
{
if (((cvar->flags & CV_NETVAR) && !CV_IsSetToDefault(cvar)) || (isdemorecording && cvar->netid == cv_numlaps.netid))
{
WRITEUINT16(*p, cvar->netid);
@@ -1564,7 +1632,7 @@ void CV_SaveNetVars(UINT8 **p, boolean isdemorecording)
else
{
char buf[9];
sprintf(buf, "%d", mapheaderinfo[gamemap - 1]->numlaps);
snprintf(buf, sizeof(buf), "%d", mapheaderinfo[gamemap - 1]->numlaps);
WRITESTRING(*p, buf);
}
}
@@ -1576,6 +1644,8 @@ void CV_SaveNetVars(UINT8 **p, boolean isdemorecording)
WRITEUINT8(*p, false);
++count;
}
}
WRITEUINT16(count_p, count);
}
@@ -1588,9 +1658,21 @@ size_t CV_LoadNetVars(const UINT8 *bufstart)
// prevent "invalid command received"
serverloading = true;
// we can use our netvar map instead of going through all cvars each time
netvar_map_t_itr it;
for (it = netvar_map_t_first(&netvar_map);
!netvar_map_t_is_end(it);
it = netvar_map_t_next(it))
{
cvar = it.data->val;
Setvalue(cvar, cvar->defaultvalue, true);
}
/*
for (cvar = consvar_vars; cvar; cvar = cvar->next)
if (cvar->flags & CV_NETVAR)
Setvalue(cvar, cvar->defaultvalue, true);
*/
count = READUINT16(p);
while (count--)
@@ -1720,8 +1802,7 @@ void CV_StealthSet(consvar_t *var, const char *value)
void CV_StealthSetValue(consvar_t *var, INT32 value)
{
char val[32];
sprintf(val, "%d", value);
snprintf(val, sizeof(val), "%d", value);
CV_SetCVar(var, val, true);
}
@@ -1741,8 +1822,7 @@ void CV_Set(consvar_t *var, const char *value)
void CV_SetValue(consvar_t *var, INT32 value)
{
char val[32];
sprintf(val, "%d", value);
snprintf(val, sizeof(val), "%d", value);
CV_SetCVar(var, val, false);
}
@@ -1793,7 +1873,7 @@ void CV_AddValue(consvar_t *var, INT32 increment)
if (newvalue == oldvalue)
break; // don't loop forever if there's none of a certain gametype
if (newvalue >= 0 && !mapheaderinfo[newvalue])
if (newvalue >= 0 && newvalue < NUMMAPS && !mapheaderinfo[newvalue])
continue; // Don't allocate the header. That just makes memory usage skyrocket.
} while (!M_CanShowLevelInList(newvalue, gt));
@@ -2140,6 +2220,7 @@ void CV_SaveVariables(FILE *f)
consvar_t *cvar;
for (cvar = consvar_vars; cvar; cvar = cvar->next)
{
if (cvar->flags & CV_SAVE)
{
char stringtowrite[MAXTEXTCMD+1];
@@ -2148,15 +2229,23 @@ void CV_SaveVariables(FILE *f)
if (fastcmp(cvar->string, "MAX") || fastcmp(cvar->string, "MIN"))
{
if (cvar->flags & CV_FLOAT)
sprintf(stringtowrite, "%f", FixedToFloat(cvar->value));
{
snprintf(stringtowrite, sizeof(stringtowrite), "%f", FixedToFloat(cvar->value));
}
else
sprintf(stringtowrite, "%d", cvar->value);
{
snprintf(stringtowrite, sizeof(stringtowrite), "%d", cvar->value);
}
}
else
strcpy(stringtowrite, cvar->string);
{
strncpy(stringtowrite, cvar->string, sizeof(stringtowrite)-1);
stringtowrite[sizeof(stringtowrite)-1] = '\0';
}
fprintf(f, "%s \"%s\"\n", cvar->name, stringtowrite);
}
}
}
//============================================================================
+4 -2
View File
@@ -52,10 +52,12 @@ size_t COM_FirstOption(void);
const char *COM_CompleteCommand(const char *partial, INT32 skips);
// insert at queu (at end of other command)
void COM_BufAddText(const char *btext);
#define COM_BufAddText(s) COM_BufAddTextEx(s, 0)
void COM_BufAddTextEx(const char *ptext, size_t plen);
// insert in head (before other command)
void COM_BufInsertText(const char *btext);
#define COM_BufInsertText(s) COM_BufInsertTextEx(s, 0)
void COM_BufInsertTextEx(const char *ptext, size_t plen);
// don't bother inserting, just do immediately
void COM_ImmedExecute(const char *ptext);
+251 -122
View File
@@ -46,23 +46,23 @@
#ifdef HAVE_THREADS
I_mutex con_mutex;
// g_in_exiting_signal_handler is an evil hack
// I_In_Exiting_Signal_Handler is an evil hack
// to avoid infinite SIGABRT recursion in the signal handler
// due to poisoned locks or mach-o kernel not supporting locks in signals
// or something like that. idk
# define Lock_state() if (!g_in_exiting_signal_handler) { I_lock_mutex(&con_mutex); }
# define Unlock_state() if (!g_in_exiting_signal_handler) { I_unlock_mutex(con_mutex); }
#else/*HAVE_THREADS*/
# define Lock_state() if (!I_In_Exiting_Signal_Handler()) { I_lock_mutex(&con_mutex); }
# define Unlock_state() if (!I_In_Exiting_Signal_Handler()) { I_unlock_mutex(con_mutex); }
#else /*HAVE_THREADS*/
# define Lock_state()
# define Unlock_state()
#endif/*HAVE_THREADS*/
#endif /*HAVE_THREADS*/
static boolean con_started = false; // console has been initialised
boolean con_startup = false; // true at game startup, screen need refreshing
static boolean con_forcepic = true; // at startup toggle console translucency when first off
boolean con_recalc = false; // set true when screen size has changed
static tic_t con_tick; // console ticker for anim or blinking prompt cursor
static tic_t con_tick; // console ticker for blinking prompt cursor
// con_scrollup should use time (currenttime - lasttime)..
static boolean consoletoggle; // true when console key pushed, ticker will handle
@@ -103,6 +103,7 @@ static void CON_InputInit(void);
static void CON_RecalcSize(void);
static void CON_ChangeHeight(void);
static void CONS_height_Change(void);
static void CONS_hudlines_Change(void);
static void CONS_backcolor_Change(void);
@@ -131,7 +132,7 @@ static CV_PossibleValue_t speed_cons_t[] = {{0, "MIN"}, {64, "MAX"}, {0, NULL}};
static consvar_t cons_speed = {"con_speed", "8", CV_SAVE, speed_cons_t, NULL, 0, NULL, NULL, 0, 0, NULL};
// percentage of screen height to use for console
static consvar_t cons_height = {"con_height", "50", CV_SAVE, CV_Unsigned, NULL, 0, NULL, NULL, 0, 0, NULL};
static consvar_t cons_height = {"con_height", "50", CV_CALL|CV_SAVE, CV_Unsigned, CONS_height_Change, 0, NULL, NULL, 0, 0, NULL};
static CV_PossibleValue_t backpic_cons_t[] = {{0, "translucent"}, {1, "picture"}, {0, NULL}};
// whether to use console background picture, or translucent mode
@@ -173,6 +174,18 @@ consvar_t cons_consoleprintinmenu = {"consoleprintinmenu", "Off", CV_SAVE, CV_On
static void CON_Print(char *msg);
// Change the console height on demand
//
static void CONS_height_Change(void)
{
Lock_state();
if (con_destlines > 0 && !con_startup) // If the console is open (as in, not using "bind")...
CON_ChangeHeight(); // ...update its height now, not only when it's closed and re-opened
Unlock_state();
}
//
//
static void CONS_hudlines_Change(void)
@@ -208,14 +221,6 @@ static void CONS_Clear_f(void)
Unlock_state();
}
// Choose english keymap
//
/*static void CONS_English_f(void)
{
shiftxform = english_shiftxform;
CONS_Printf(M_GetText("%s keymap.\n"), M_GetText("English"));
}*/
static char *bindtable[NUMINPUTS];
static void CONS_Bind_f(void)
@@ -633,72 +638,191 @@ void CON_MoveConsole(void)
Unlock_state();
}
//======================================================================
// KEYBOARD LAYOUTS FOR ENTERING TEXT
//======================================================================
static char english_shiftxform[] =
{
0,
1, 2, 3, 4, 5, 6, 7, 8, 9, 10,
11, 12, 13, 14, 15, 16, 17, 18, 19, 20,
21, 22, 23, 24, 25, 26, 27, 28, 29, 30,
31,
' ', '!', '"', '#', '$', '%', '&',
'"', // shift-'
'(', ')', '*', '+',
'<', // shift-,
'_', // shift--
'>', // shift-.
'?', // shift-/
')', // shift-0
'!', // shift-1
'@', // shift-2
'#', // shift-3
'$', // shift-4
'%', // shift-5
'^', // shift-6
'&', // shift-7
'*', // shift-8
'(', // shift-9
':',
':', // shift-;
'<',
'+', // shift-=
'>', '?', '@',
'A', 'B', 'C', 'D', 'E', 'F', 'G', 'H', 'I', 'J', 'K', 'L', 'M', 'N',
'O', 'P', 'Q', 'R', 'S', 'T', 'U', 'V', 'W', 'X', 'Y', 'Z',
'{', // shift-[
'|', // shift-backslash - OH MY GOD DOES WATCOM SUCK
'}', // shift-]
'"', '_',
'~', // shift-`
'A', 'B', 'C', 'D', 'E', 'F', 'G', 'H', 'I', 'J', 'K', 'L', 'M', 'N',
'O', 'P', 'Q', 'R', 'S', 'T', 'U', 'V', 'W', 'X', 'Y', 'Z',
'{', '|', '}', '~', 127
};
static char french_shiftxform[] =
{
0,
1, 2, 3, 4, 5, 6, 7, 8, 9, 10,
11, 12, 13, 14, 15, 16, 17, 18, 19, 20,
21, 22, 23, 24, 25, 26, 27, 28, 29, 30,
31,
' ','$', //shift-!
'3', //shift-"
'#', '$', '%',
'1', //shift-&
'4', // shift-'
'5', // shift-(
')', // shift-)
'*', '+',
'?', // shift-,
'6', // shift--
'.', '/',
'0', '1', '2', '3', '4', '5',
'6', '7', '8', '9',
'/', // shitf-:
'.', // shift-;
'>', // shift-<
'+', // shift-=
'>', '?', '@',
'A', 'B', 'C', 'D', 'E', 'F', 'G', 'H', 'I', 'J', 'K', 'L', 'M', 'N',
'O', 'P', 'Q', 'R', 'S', 'T', 'U', 'V', 'W', 'X', 'Y', 'Z',
'[', '\\', ']', '^',
'8', //shift-_
'`',
'A', 'B', 'C', 'D', 'E', 'F', 'G', 'H', 'I', 'J', 'K', 'L', 'M', 'N',
'O', 'P', 'Q', 'R', 'S', 'T', 'U', 'V', 'W', 'X', 'Y', 'Z',
'{', '|', '}', '~', 127,
128, 129,
'2',
131, 132,
'0',
134,
'9',
136, 137,
'7',
139, 140,
'%'
};
static char french_altgrxform[] =
{
0,
1, 2, 3, 4, 5, 6, 7, 8, 9, 10,
11, 12, 13, 14, 15, 16, 17, 18, 19, 20,
21, 22, 23, 24, 25, 26, 27, 28, 29, 30,
31,
' ', '!',
'#', //altgr-"
'#', '$', '%', '&',
'{', //altgr-'
'[', //altgr-(
']', //altgr-)
'*', '+', ',',
'|', //altg--
'.', '/',
'0', '1', '2', '3', '4', '5',
'6', '7', '8', '9',
':', ';', '<',
'}', //altgr-=
'>', '?', '@',
'A', 'B', 'C', 'D', 'E', 'F', 'G', 'H', 'I', 'J', 'K', 'L', 'M', 'N',
'O', 'P', 'Q', 'R', 'S', 'T', 'U', 'V', 'W', 'X', 'Y', 'Z',
'[', '\\', ']', '^',
'\\', //altgr-backslash
'`',
'a', 'b', 'c', 'd', 'E', 'f', 'g', 'h', 'i', 'j', 'k', 'l', 'm', 'n',
'o', 'p', 'q', 'r', 's', 't', 'u', 'v', 'w', 'x', 'y', 'z',
'{', '|', '}', '~', 127,
128, 129,
'~',
131, 132,
'@',
134,
'^',
136, 137,
'`',
139, 140,
KEY_FR_U_GRAVE
};
// fallback for special letter non displayable in the game (i.e.: 'é','à',etc.)
static INT32 CON_FallBackFrSpecialLetter(INT32 key)
{
switch (key)
{
case KEY_FR_E_AIGUE: return 'e';
case KEY_FR_E_GRAVE: return 'e';
case KEY_FR_C_CEDILLE: return 'c';
case KEY_FR_A_GRAVE: return 'a';
case KEY_FR_U_GRAVE: return 'u';
default: return key;
}
}
// goddang AZERTY
static size_t CON_GetShiftSize(void)
{
return ((cv_keyboardlayout.value == 3) ? sizeof(french_shiftxform) : sizeof(english_shiftxform));
}
static char *CON_Shiftform(void)
{
return (cv_keyboardlayout.value == 3) ? french_shiftxform : english_shiftxform;
}
INT32 CON_ShiftChar(INT32 ch)
{
if (I_UseNativeKeyboard())
if (I_UseNativeKeyboard() || ch >= (INT32)CON_GetShiftSize())
return ch;
// warning: shiftdown is NOT a boolean, it's 1 or 2 for lshift/rshift
if ((ch >= 'a' && ch <= 'z') || (ch >= 'A' && ch <= 'Z'))
{
if (cv_keyboardlayout.value == 3)
{
if (shiftdown ^ capslock)
ch = shiftxform[ch];
else if (altdown & 0x2)
ch = french_altgrxform[ch];
else
ch = HU_FallBackFrSpecialLetter(ch);
}
else
{
if (shiftdown ^ capslock)
ch = shiftxform[ch];
}
return !!shiftdown != capslock ? CON_Shiftform()[ch] : ch;
}
else // if we're holding shift we should still shift non letter symbols
// if we're holding shift we should still shift non letter symbols
if (shiftdown)
{
if (cv_keyboardlayout.value == 3)
{
if (shiftdown)
ch = shiftxform[ch];
else if (altdown & 0x2)
ch = french_altgrxform[ch];
else
ch = HU_FallBackFrSpecialLetter(ch);
}
else
{
if (shiftdown)
ch = shiftxform[ch];
}
return CON_Shiftform()[ch];
}
// AZERTY
if (cv_keyboardlayout.value == 3)
{
if (altdown & 0x2)
return french_altgrxform[ch];
return CON_FallBackFrSpecialLetter(ch);
}
return ch;
}
INT32 CON_ShitAndAltGrChar(INT32 ch)
{
if ((ch >= 'a' && ch <= 'z') || (ch >= 'A' && ch <= 'Z'))
{
if (shiftdown ^ capslock)
ch = shiftxform[ch];
}
else // if we're holding shift we should still shift non letter symbols
{
if (shiftdown)
ch = shiftxform[ch];
else if (altdown & 0x2)
{
ch = french_altgrxform[ch];
}
else
{
ch = HU_FallBackFrSpecialLetter(ch);
}
}
return ch;
}
// Clear time of console heads up messages
//
@@ -892,7 +1016,7 @@ boolean CON_Responder(event_t *ev)
return true;
// ctrl modifier -- changes behavior, adds shortcuts
if ((cv_keyboardlayout.value != 3 && ctrldown) || (cv_keyboardlayout.value == 3 && ctrldown && !altdown))
if (ctrldown && (cv_keyboardlayout.value != 3 || !altdown))
{
// show all cvars/commands that match what we have inputted
if (key == KEY_TAB)
@@ -1222,19 +1346,10 @@ void CON_LogMessage(const char *msg)
// Console print! Wahooo! Lots o fun!
//
void CONS_Printf(const char *fmt, ...)
static inline void CONS_PrintMsg(char *txt)
{
va_list argptr;
static char *txt = NULL;
boolean startup;
if (txt == NULL)
txt = malloc(8192);
va_start(argptr, fmt);
vsnprintf(txt, 8192, fmt, argptr);
va_end(argptr);
// echo console prints to log file
DEBFILE(txt);
@@ -1260,6 +1375,21 @@ void CONS_Printf(const char *fmt, ...)
}
}
void CONS_Printf(const char *fmt, ...)
{
va_list argptr;
static char *txt = NULL;
if (txt == NULL)
txt = malloc(8192);
va_start(argptr, fmt);
vsnprintf(txt, 8192, fmt, argptr);
va_end(argptr);
CONS_PrintMsg(txt);
}
void CONS_Alert(alerttype_t level, const char *fmt, ...)
{
va_list argptr;
@@ -1288,9 +1418,7 @@ void CONS_Alert(alerttype_t level, const char *fmt, ...)
break;
}
// I am lazy and I feel like just letting CONS_Printf take care of things.
// Is that okay?
CONS_Printf("%s", txt);
CONS_PrintMsg(txt);
}
void CONS_Debug(INT32 debugflags, const char *fmt, ...)
@@ -1308,11 +1436,9 @@ void CONS_Debug(INT32 debugflags, const char *fmt, ...)
vsnprintf(txt, 8192, fmt, argptr);
va_end(argptr);
// Again I am lazy, oh well
CONS_Printf("%s", txt);
CONS_PrintMsg(txt);
}
// Print an error message, and wait for ENTER key to continue.
// To make sure the user has seen the message
//
@@ -1324,6 +1450,8 @@ void CONS_Error(const char *msg)
// dirty quick hack, but for the good cause
while (I_GetKey() != KEY_ENTER)
{
I_HandleInterrupt();
// Sleep so we don't take too much of cpu usage
I_Sleep(1.f/TICRATE*1000);
@@ -1522,53 +1650,54 @@ static void CON_DrawConsole(void)
}
// draw console text lines from top to bottom
if (con_curlines < minheight)
return;
i = con_cy - con_scrollup;
// skip the last empty line due to the cursor being at the start of a new line
i--;
i -= (con_curlines - minheight) / charheight;
if (rendermode == render_none) return;
for (y = (con_curlines-minheight) % charheight; y <= con_curlines-minheight; y += charheight, i++)
if (con_curlines >= minheight)
{
INT32 x;
size_t c;
i = con_cy - con_scrollup;
p = (UINT8 *)&con_buffer[((i > 0 ? i : 0)%con_totallines)*con_width];
// skip the last empty line due to the cursor being at the start of a new line
i--;
for (c = 0, x = charwidth; c < con_width; c++, x += charwidth, p++)
i -= (con_curlines - minheight) / charheight;
if (rendermode == render_none)
return;
for (y = (con_curlines-minheight) % charheight; y <= con_curlines-minheight; y += charheight, i++)
{
while (*p & 0x80)
INT32 x;
size_t c;
p = (UINT8 *)&con_buffer[((i > 0 ? i : 0)%con_totallines)*con_width];
for (c = 0, x = charwidth; c < con_width; c++, x += charwidth, p++)
{
charflags = (*p & 0x7f) << V_CHARCOLORSHIFT;
p++;
c++;
while (*p & 0x80)
{
charflags = (*p & 0x7f) << V_CHARCOLORSHIFT;
p++;
c++;
}
if (c >= con_width)
break;
int emotelen;
emote_t *emote;
if ((emote = M_VerifyEmote((const char *)p, &emotelen)))
{
M_DrawScaledEmote(x<<FRACBITS, (y+2*con_scalefactor)<<FRACBITS, charwidth*FRACUNIT/EMOTEWIDTH, emote, V_NOSCALESTART|V_NOSCALEPATCH);
p += emotelen-1;
c += emotelen-1;
continue;
}
V_DrawCharacter(x, y, (INT32)(*p) | charflags | cv_constextsize.value | V_NOSCALESTART, !cv_allcaps.value);
}
if (c >= con_width)
break;
int emotelen;
emote_t *emote;
if ((emote = M_VerifyEmote((const char *)p, &emotelen)))
{
M_DrawScaledEmote(x<<FRACBITS, (y+2*con_scalefactor)<<FRACBITS, charwidth*FRACUNIT/EMOTEWIDTH, emote, V_NOSCALESTART|V_NOSCALEPATCH);
p += emotelen-1;
c += emotelen-1;
continue;
}
V_DrawCharacter(x, y, (INT32)(*p) | charflags | cv_constextsize.value | V_NOSCALESTART, !cv_allcaps.value);
}
}
// draw prompt if enough place (not while game startup)
if ((con_curlines == con_destlines) && (con_curlines >= minheight) && !con_startup)
if ((con_curlines >= (minheight-charheight)) && !con_startup)
CON_DrawInput();
}
-1
View File
@@ -49,7 +49,6 @@ extern UINT8 *yellowmap, *purplemap, *greenmap, *bluemap, *graymap, *redmap, *or
extern UINT8 *consolebgmap;
INT32 CON_ShiftChar(INT32 ch);
INT32 CON_ShitAndAltGrChar(INT32 ch);
void CON_SetupBackColormap(void);
void CON_ClearHUD(void); // clear heads up messages
+30 -3
View File
@@ -1,7 +1,7 @@
// BLANKART
// DR. ROBOTNIK'S RING RACERS
//-----------------------------------------------------------------------------
// Copyright (C) 2024 by Ronald "Eidolon" Kinard
// Copyright (C) 2024 by Kart Krew
// Copyright (C) 2025 by Ronald "Eidolon" Kinard
// Copyright (C) 2025 by Kart Krew
//
// This program is free software distributed under the
// terms of the GNU General Public License, version 2.
@@ -114,6 +114,7 @@ void* PoolAllocator::allocate()
FreeBlock* ret = head_;
head_ = head_->next;
allocated_blocks_++;
return ret;
}
@@ -125,6 +126,7 @@ void PoolAllocator::deallocate(void* p)
FreeBlock* block = reinterpret_cast<FreeBlock*>(p);
block->next = head_;
head_ = block;
allocated_blocks_--;
}
void PoolAllocator::release()
@@ -144,8 +146,33 @@ void PoolAllocator::release()
first_chunk_ = nullptr;
head_ = nullptr;
allocated_blocks_ = 0;
}
bool PoolAllocator::ptrcheck(const void* p) const
{
const uintptr_t paddr = reinterpret_cast<uintptr_t>(p);
ChunkFooter* next = nullptr;
for (ChunkFooter* chunk = first_chunk_; chunk != nullptr; chunk = next)
{
const uintptr_t blockstart = reinterpret_cast<uintptr_t>(chunk->start);
const uintptr_t blockend = blockstart + blocks_ * block_size_;
//CONS_Printf("mobj ptr %lu, block start %lu end %lu\n", paddr, blockstart, blockend);
if (paddr >= blockstart && paddr < blockend)
{
return true;
}
next = chunk->next;
}
return false;
}
static LinearMemory g_frame_memory {4 * 1024 * 1024};
void* Z_Frame_Alloc(size_t size)
+8 -3
View File
@@ -1,7 +1,7 @@
// SONIC ROBO BLAST 2 KART
// DR. ROBOTNIK'S RING RACERS
//-----------------------------------------------------------------------------
// Copyright (C) 2024 by Ronald "Eidolon" Kinard
// Copyright (C) 2024 by Kart Krew
// Copyright (C) 2025 by Ronald "Eidolon" Kinard
// Copyright (C) 2025 by Kart Krew
//
// This program is free software distributed under the
// terms of the GNU General Public License, version 2.
@@ -37,6 +37,7 @@ class PoolAllocator final
FreeBlock* head_;
size_t block_size_;
size_t blocks_;
size_t allocated_blocks_;
int32_t tag_;
ChunkFooter* allocate_chunk();
@@ -47,6 +48,7 @@ public:
, head_(nullptr)
, block_size_(block_size)
, blocks_(blocks)
, allocated_blocks_(0)
, tag_(tag)
{}
PoolAllocator(const PoolAllocator&) = delete;
@@ -59,8 +61,11 @@ public:
void* allocate();
void deallocate(void* p);
constexpr size_t block_size() const noexcept { return block_size_; };
constexpr size_t allocated_blocks() const noexcept { return allocated_blocks_; };
constexpr size_t allocated_bytes() const noexcept { return allocated_blocks_ * block_size_; };
void release();
bool ptrcheck(const void* p) const;
};
} // namespace srb2
+3 -3
View File
@@ -1,7 +1,7 @@
// SONIC ROBO BLAST 2 KART
// DR. ROBOTNIK'S RING RACERS
//-----------------------------------------------------------------------------
// Copyright (C) 2024 by Ronald "Eidolon" Kinard
// Copyright (C) 2024 by Kart Krew
// Copyright (C) 2025 by Ronald "Eidolon" Kinard
// Copyright (C) 2025 by Kart Krew
//
// This program is free software distributed under the
// terms of the GNU General Public License, version 2.
+3 -3
View File
@@ -1,7 +1,7 @@
// BLANKART
// DR. ROBOTNIK'S RING RACERS
//-----------------------------------------------------------------------------
// Copyright (C) 2024 by Ronald "Eidolon" Kinard
// Copyright (C) 2024 by Kart Krew
// Copyright (C) 2025 by Ronald "Eidolon" Kinard
// Copyright (C) 2025 by Kart Krew
//
// This program is free software distributed under the
// terms of the GNU General Public License, version 2.
+3 -3
View File
@@ -1,7 +1,7 @@
// SONIC ROBO BLAST 2 KART
// DR. ROBOTNIK'S RING RACERS
//-----------------------------------------------------------------------------
// Copyright (C) 2024 by Ronald "Eidolon" Kinard
// Copyright (C) 2024 by Kart Krew
// Copyright (C) 2025 by Ronald "Eidolon" Kinard
// Copyright (C) 2025 by Kart Krew
//
// This program is free software distributed under the
// terms of the GNU General Public License, version 2.
+355 -158
View File
File diff suppressed because it is too large. Load diff
+14 -4
View File
@@ -339,13 +339,17 @@ typedef struct
UINT8 clientnode;
UINT8 gamestate;
#ifndef PHOBOS_BUILD
// 0xFF == not in game; else player skin num
UINT8 playerskins[MAXPLAYERS];
UINT8 playercolor[MAXPLAYERS];
#endif
UINT8 gametype;
UINT8 modifiedgame;
#ifndef PHOBOS_BUILD
SINT8 adminplayers[MAXPLAYERS]; // Needs to be signed
#endif
char server_context[8]; // Unique context id, generated at server startup.
@@ -354,7 +358,9 @@ typedef struct
boolean allownewplayer;
boolean discordinvites;
#ifndef PHOBOS_BUILD
UINT8 varlengthinputs[0]; // Playernames and netvars
#endif
} ATTRPACK serverconfig_pak;
typedef struct {
@@ -444,7 +450,7 @@ typedef struct
char name[MAXPLAYERNAME+1];
UINT8 address[4]; // sending another string would run us up against MAXPACKETLENGTH
UINT8 team;
UINT8 skin;
skinnum_t skin;
UINT8 data; // Color is first four bits, hasflag, isit and issuper have one bit each, the last is unused.
UINT32 score;
UINT16 timeinserver; // In seconds.
@@ -454,7 +460,7 @@ typedef struct
typedef struct
{
char name[MAXPLAYERNAME+1];
UINT8 skin;
skinnum_t skin;
UINT8 color;
UINT32 pflags;
UINT32 score;
@@ -600,6 +606,8 @@ extern consvar_t cv_discordinvites;
extern consvar_t cv_serverinfoscreen;
extern consvar_t cv_serveraddoninfo;
// Used in d_net, the only dependence
//tic_t ExpandTics(INT32 low, tic_t basetic);
void D_ClientServerInit(void);
@@ -648,15 +656,17 @@ extern UINT8 playernode[MAXPLAYERS];
extern boolean player_muted[MAXPLAYERS];
extern UINT32 localplayerping;
INT32 D_NumPlayers(void);
void D_ResetTiccmds(void);
tic_t GetLag(INT32 node);
extern UINT8 hu_resynching;
extern boolean hu_resynching;
#ifdef SATURNPAK
extern UINT8 hu_redownloadinggamestate;
extern boolean hu_redownloadinggamestate;
#endif
extern boolean hu_stopped; // kart, true when the game is stopped for players due to a disconnecting or connecting player
+124 -106
View File
@@ -79,6 +79,7 @@
#include "core/memory.h"
#include "lua_script.h"
#include "lua_profile.h"
/* Manually defined asset hashes for non-CMake builds
* Last updated 2015 / 05 / 03 - SRB2 v2.1.15 - srb2.srb
@@ -130,14 +131,15 @@ static size_t startuppwadcount = 0;
// autoloading
static char *autoloadwadfiles[MAX_WADFILES];
static char *autoloadwadfilespost[MAX_WADFILES];
static size_t autoloadcount = 0;
static size_t postloadcount = 0;
static size_t autoloadwadcount = 0;
static size_t postloadwadcount = 0;
//
boolean devparm = false; // started game with -devparm
boolean singletics = false; // timedemo
boolean lastdraw = false;
boolean intermissionbginit = false;
#ifdef MOTIONBLUR
INT32 postimgparam[MAXSPLITSCREENPLAYERS];
@@ -153,7 +155,7 @@ boolean music_disabled = false;
INT32 debugload = 0;
#endif
char savegamename[256];
char savegamename[256] = {};
char srb2home[256] = ".";
char srb2path[256] = ".";
@@ -274,24 +276,6 @@ static void D_Renderview(void)
R_ApplyLevelInterpolators(R_GetTimeFrac(RTF_LEVEL));
if (rendermode == render_soft)
{
// if this is display player 1
if (cv_homremoval.value)
{
if (cv_homremoval.value == 1)
{
// Clear the software screen buffer to remove HOM
memset(vid.screens[0], 31, vid.width * vid.height);
}
else if (cv_homremoval.value == 2)
{
//'development' HOM removal -- makes it blindingly obvious if HOM is spotted.
memset(vid.screens[0], 32+(timeinmap&15), vid.width * vid.height);
}
}
}
for (i = 0; i <= splitscreen; i++)
{
if (!P_MobjWasRemoved(players[displayplayers[i]].mo) || players[displayplayers[i]].playerstate == PST_DEAD)
@@ -322,7 +306,6 @@ static void D_Renderview(void)
break;
default: // Initialize for P1
viewwindowy = viewwindowx = 0;
objectsdrawn = 0;
break;
}
@@ -333,19 +316,17 @@ static void D_Renderview(void)
}
else if (rendermode == render_soft)
#endif
{
R_RenderPlayerView(&players[displayplayers[i]]);
}
if (rendermode == render_soft)
{
if (i == 0)
R_ApplyViewMorph();
if (i == 0)
R_ApplyViewMorph();
#ifdef MOTIONBLUR
V_DoPostProcessor(i, postimgparam[i]);
V_DoPostProcessor(i, postimgparam[i]);
#else
V_DoPostProcessor(i, 0);
V_DoPostProcessor(i, 0);
#endif
}
}
}
@@ -369,6 +350,33 @@ static void D_Renderview(void)
// added comment : there is a wipe eatch change of the gamestate
gamestate_t wipegamestate = GS_LEVEL;
static void D_MakeIntermissionBG(void)
{
if (!lastdraw)
return;
if (rendermode == render_none)
{
lastdraw = false;
intermissionbginit = false;
return;
}
#ifdef HWRENDER
if (rendermode == render_opengl)
{
HWR_MakeScreenTexture();
}
else
#endif
{
VID_BlitLinearScreen(vid.screens[0], vid.screens[1], vid.width, vid.height, vid.width, vid.width);
}
lastdraw = false;
intermissionbginit = true;
}
static boolean D_Display(void)
{
boolean ranwipe = false;
@@ -534,16 +542,8 @@ static boolean D_Display(void)
PS_START_TIMING(ps_rendercalltime);
D_Renderview();
PS_STOP_TIMING(ps_rendercalltime);
}
if (lastdraw)
{
if (rendermode == render_soft)
{
VID_BlitLinearScreen(vid.screens[0], vid.screens[1], vid.width, vid.height, vid.width, vid.width);
}
lastdraw = false;
D_MakeIntermissionBG();
}
PS_START_TIMING(ps_uitime);
@@ -645,6 +645,11 @@ static boolean D_Display(void)
CON_Drawer(); // Ha, i LIED!
if (cv_lua_profile.value > 0)
{
LUA_RenderTimers();
}
PS_START_TIMING(ps_swaptime);
I_FinishUpdate(); // page flip or blit buffer
PS_STOP_TIMING(ps_swaptime);
@@ -674,6 +679,8 @@ void D_SRB2Loop(void)
server = true;
// Pushing of + parameters is now done back in D_SRB2Main, not here.
I_UpdateTime(cv_timescale.value);
oldentertics = I_GetTime();
// end of loading screen: CONS_Printf() will no more call FinishUpdate()
@@ -707,8 +714,12 @@ void D_SRB2Loop(void)
precise_t elapsed;
precise_t enterprecise, finishprecise;
boolean ranwipe = false;
enterprecise = I_GetPreciseTime();
I_HandleInterrupt();
memset(&g_dc, 0, sizeof(g_dc));
Z_Frame_Reset();
@@ -716,7 +727,7 @@ void D_SRB2Loop(void)
const UINT32 framecap = R_GetFramerateCap();
capbudget = (framecap == 0) ? 0 : (precise_t)((double)precision / (double)framecap + 0.5); // + 0.5 instead of round
boolean ranwipe = false;
I_UpdateTime(cv_timescale.value);
if (lastwipetic)
{
@@ -779,11 +790,6 @@ void D_SRB2Loop(void)
doDisplay = true;
}
if (!dedicated)
{
G_DeviceLEDTick();
}
}
if (interp)
@@ -792,10 +798,12 @@ void D_SRB2Loop(void)
// I looked at the possibility of putting in a float drawer for
// perfstats and it's very complicated, so we'll just do this instead...
ps_interp_frac.value.p = (precise_t)((FIXED_TO_FLOAT(I_GetTimeFrac())) * 1000.0f);
ps_interp_frac.value.p = (precise_t)((FIXED_TO_FLOAT(g_time.timefrac)) * 1000.0f);
ps_interp_lag.value.p = (precise_t)((deltasecs) * 1000.0);
R_SetTimeFrac(hu_stopped ? FRACUNIT : I_GetTimeFrac());
const boolean lagging = ((deltatics >= 1.0) || hu_stopped);
R_SetTimeFrac(lagging ? FRACUNIT : g_time.timefrac);
}
else
{
@@ -823,6 +831,13 @@ void D_SRB2Loop(void)
if (takescreenshot)
M_DoScreenShot();
#ifndef DEDICATED
if (!dedicated && renderisnewtic)
{
G_DeviceLEDTick();
}
#endif
// consoleplayer -> displayplayers (hear sounds from viewpoint)
S_UpdateSounds(); // move positional sounds
@@ -1031,25 +1046,38 @@ static INT32 D_DetectFileType(const char* filename)
}
// autoload that shit
static void D_AutoloadFile(const char *file, char **filearray, size_t index)
static void D_AutoloadFile(const char *file, char **filearray, size_t *index)
{
char *newfile;
INT32 fileType = D_DetectFileType(file);
if (*index >= MAX_WADFILES)
{
CONS_Printf("D_AutoloadFile: Failed to add file %s! Too many autoloaded files\n", file);
return;
}
if (!fileType)
{
CONS_Printf("D_AutoloadFile: File %s is unknown or invalid\n", file);
return;
}
if (fileType == 1)
{
CONS_Printf("D_AutoloadFile: File %s is a directory\n", file);
return;
}
if (fileType <= 6)
{
newfile = malloc(strlen(file) + 1);
if (!newfile)
I_Error("No more free memory to AutoloadFile %s",file);
I_Error("D_AutoloadFile: No more free memory to autoload file %s", file);
strcpy(newfile, file);
filearray[index] = newfile;
filearray[*index] = newfile;
(*index)++;
}
else
{
@@ -1092,7 +1120,7 @@ static void D_FindAddonsToAutoload(void)
// If the file is found, run our shit
if (!autoloadconfigfile) // nope outta here
{
autoloadcount = postloadcount = 0; // so D_AddAutoloadFiles can skip everything since nothings there to autoload
autoloadwadcount = postloadwadcount = 0; // so D_AddAutoloadFiles can skip everything since nothings there to autoload
return;
}
@@ -1118,27 +1146,34 @@ static void D_FindAddonsToAutoload(void)
if (newline)
*newline = '\0';
// ok so theres still issues with players adding stuff to autoload by accident
// sometimes this stuff contains maps
// you can probably imagine how that goes in a netgame....
if (W_CheckAutoLoadContainsMap(wadsToAutoload))
{
CONS_Alert(CONS_WARNING, "Autoload: file %s contains map data, this WILL cause crashes and desynchs! skipping...\n", wadsToAutoload);
continue;
}
if (!postload && W_CheckPostLoadList(wadsToAutoload))
{
CONS_Printf("forcing postload for file %s\n", wadsToAutoload);
CONS_Printf("Autoload: forcing postload for file %s\n", wadsToAutoload);
postload = true;
}
// LOAD IT
if (!postload)
{
D_AutoloadFile(wadsToAutoload, autoloadwadfiles, autoloadcount);
autoloadcount++;
D_AutoloadFile(wadsToAutoload, autoloadwadfiles, &autoloadwadcount);
}
else
{
D_AutoloadFile(wadsToAutoload, autoloadwadfilespost, postloadcount);
postloadcount++;
D_AutoloadFile(wadsToAutoload, autoloadwadfilespost, &postloadwadcount);
}
}
autoloadwadfiles[autoloadcount] = NULL;
autoloadwadfilespost[postloadcount] = NULL;
autoloadwadfiles[autoloadwadcount] = NULL;
autoloadwadfilespost[postloadwadcount] = NULL;
// we dont want memory leaks around here do we?
fclose(autoloadconfigfile);
@@ -1147,7 +1182,7 @@ static void D_FindAddonsToAutoload(void)
static void D_AddAutoloadFiles(void)
{
// nothing to autoload
if (autoloadcount == 0)
if (autoloadwadcount == 0)
return;
CONS_Printf("D_AutoloadFile(): Loading autoloaded addons...\n");
@@ -1155,15 +1190,15 @@ static void D_AddAutoloadFiles(void)
if (W_AddAutoloadedLocalFiles(autoloadwadfiles) == 0)
CONS_Printf("D_AutoloadFile(): Are you sure you put in valid files or what?\n");
D_CleanFile(autoloadwadfiles, autoloadcount);
D_CleanFile(autoloadwadfiles, autoloadwadcount);
autoloadcount = 0;
autoloadwadcount = 0;
}
void D_AddPostloadFiles(void)
{
// nothing to postload
if (postloadcount == 0 || !netgame)
if (postloadwadcount == 0 || !netgame)
return;
CONS_Printf("D_AddPostloadFiles(): Loading postloaded addons...\n");
@@ -1171,9 +1206,9 @@ void D_AddPostloadFiles(void)
if (W_AddAutoloadedLocalFiles(autoloadwadfilespost) == 0)
CONS_Printf("D_AddPostloadFiles(): Are you sure you put in valid files or what?\n");
D_CleanFile(autoloadwadfilespost, postloadcount);
D_CleanFile(autoloadwadfilespost, postloadwadcount);
postloadcount = 0;
postloadwadcount = 0;
}
// ==========================================================================
@@ -1182,7 +1217,7 @@ void D_AddPostloadFiles(void)
static boolean AddIWAD(const char * file, const char *dir)
{
char * path = va(pandf, dir, file);
char *path = va(pandf, dir, file);
if (FIL_ReadFileOK(path))
{
@@ -1210,7 +1245,7 @@ static void IdentifyVersion(void)
#endif
char tempsrb2path[256] = ".";
if (getcwd(tempsrb2path, 256) == NULL)
if (I_GetCwd(tempsrb2path, 256) == NULL)
strcpy(tempsrb2path, ".");
// get the current directory (possible problem on NT with "." as current dir)
@@ -1310,20 +1345,24 @@ static void IdentifyVersion(void)
//
// search for maps
//
static void D_CheckMaps(boolean checkreplaced)
static void D_CheckMapReplacements(boolean pwad)
{
INT32 i;
char *name;
UINT16 wadnum;
lumpinfo_t *lumpinfo;
size_t numfiles;
for (wadnum = 0; wadnum < mainwads; wadnum++)
wadnum = pwad ? (mainwads+1) : 0;
numfiles = pwad ? numwadfiles : mainwads;
for (; wadnum < numfiles; wadnum++)
{
lumpinfo = wadfiles[wadnum]->lumpinfo;
for (i = 0; i < wadfiles[wadnum]->numlumps; i++, lumpinfo++)
{
name = lumpinfo->name;
P_CheckMapReplacements(name, checkreplaced);
P_CheckMapReplacements(name, pwad);
}
}
}
@@ -1359,8 +1398,6 @@ static inline void D_MakeTitleString(char *s)
// extra graphic patches for saturn specific thingies
boolean xtra_speedo = false; // extra speedometer check
boolean xtra_speedo_clr = false; // extra speedometer colour check
boolean xtra_speedo3 = false; // 80x 11 extra speedometer check
boolean xtra_speedo_clr3 = false; // 80x 11 extra speedometer colour check
boolean achi_speedo = false; // achiiro speedometer check
boolean achi_speedo_clr = false; // extra speedometer colour check
boolean dial_speedo = false; // dial speedometer check
@@ -1390,7 +1427,6 @@ static void D_CheckSaturnExtraFiles(void)
CV_PossibleValue_t minimapdot_cons_temp[NUMMINIMAPDOTSTUFF] = {{0, "Off"}, {0, NULL}, {0, NULL}, {0, NULL}, {0, NULL}};
unsigned last_speedo_i = 0;
unsigned last_driftgauge_i = 3;
unsigned last_inputdisplay_i = 2;
unsigned last_minimapdot_i = 0;
#define PUSHCONS(cons, i, id, name) { ++i; cons[i].value = id; cons[i].strvalue = name; }
@@ -1549,20 +1585,6 @@ static void D_CheckSaturnExtraFiles(void)
if (found_extra3_kart)
{
mainwads++;
// 80x11 speedometer crap
if (W_LumpExists("SP_SM3TC"))
{
xtra_speedo3 = true;
PUSHCONS(speedo_cons_temp, last_speedo_i, 7, "Extra");
PUSHCONS(driftgaugestyle_cons_temp, last_driftgauge_i, 5, "Extra");
}
// 80x11 speedometer crap but colour
if (W_LumpExists("SC_SM3TC"))
{
xtra_speedo_clr3 = true;
}
}
#undef PUSHCONS
@@ -1637,12 +1659,6 @@ void D_SRB2Main(void)
strcpy(srb2, "SRB2Kart");
D_MakeTitleString(srb2);
#if defined (__OS2__) && !defined (HAVE_SDL)
// set PM window title
snprintf(pmData->title, sizeof (pmData->title), "SRB2Kart" VERSIONSTRING ": %s", title);
pmData->title[sizeof (pmData->title) - 1] = '\0';
#endif
if (devparm)
CONS_Printf(M_GetText("Development mode ON.\n"));
@@ -1766,10 +1782,6 @@ void D_SRB2Main(void)
// Setup default unlockable conditions
M_SetupDefaultConditionSets();
// Setup character tables
// Have to be done here before files are loaded
M_InitCharacterTables();
// load wad, including the main wad file
CONS_Printf("W_InitMultipleFiles(): Adding IWAD and main PWADs.\n");
@@ -1813,17 +1825,19 @@ void D_SRB2Main(void)
// conversion sometimes needs the palette
V_ReloadPalette();
D_CheckMaps(false);
D_CheckMapReplacements(false);
W_InitMultipleFiles(startuppwads, startuppwadcount, true);
// Only search for pwad maps if we actually have a pwad added
if (startuppwadcount > 0)
{
D_CheckMaps(true);
CONS_Printf("W_InitMultipleFiles(): Adding extra PWADs.\n");
W_InitMultipleFiles(startuppwads, startuppwadcount, true);
// Only search for pwad maps if we actually have a pwad added
D_CheckMapReplacements(true);
D_CleanFile(startuppwads, startuppwadcount);
}
D_CleanFile(startuppwads, startuppwadcount);
startuppwadcount = 0;
cht_Init();
@@ -1910,7 +1924,7 @@ void D_SRB2Main(void)
CONS_Printf("R_Init(): Init SRB2 refresh daemon.\n");
R_Init();
#if SOUND==SOUND_DUMMY
#if SOUND == SOUND_DUMMY
sound_disabled = true;
music_disabled = true;
#else
@@ -2023,9 +2037,13 @@ void D_SRB2Main(void)
if (M_CheckProtoParam("replay"))
{
const char *replayurl = M_GetProtoParam();
char *replayname = strrchr(replayurl, '/');
if (!replayname || !replayurl)
if (!replayurl)
I_Error("REPLAY: Invalid URL.");
gconst char *replayname = strrchr(replayurl, '/');
if (!replayname)
I_Error("REPLAY: Invalid URL.");
#define REPLAYDIR "/DownloadedReplays/"
@@ -2139,8 +2157,8 @@ void D_SRB2Main(void)
if (dedicated && server)
{
levelstarttic = gametic;
G_SetGamestate(GS_LEVEL);
if (!P_SetupLevel(false, false))
I_Quit(); // fail so reset game stuff
}
-2
View File
@@ -38,8 +38,6 @@ extern boolean found_extra3_kart; // for use in k_kart.c
extern boolean xtra_speedo; // extra speedometer check
extern boolean xtra_speedo_clr; // extra speedometer colour check
extern boolean xtra_speedo3; // 80x11 extra speedometer check
extern boolean xtra_speedo_clr3; // 80x11 extra speedometer colour check
extern boolean achi_speedo; // achiiro speedometer check
extern boolean achi_speedo_clr; // extra speedometer colour check
extern boolean dial_speedo; // dial speedometer check
+6 -4
View File
@@ -596,12 +596,12 @@ void Net_WaitAllAckReceived(UINT32 timeout)
HGetPacket();
while (timeout > I_GetGlobalTime() && !Net_AllAcksReceived())
while (timeout > I_GetTime() && !Net_AllAcksReceived())
{
while (tictac == I_GetGlobalTime())
while (tictac == I_GetTime())
{
I_Sleep(cv_sleep.value);
I_UpdateTime();
I_UpdateTime(cv_timescale.value);
}
tictac = I_GetTime();
@@ -1315,7 +1315,9 @@ boolean D_CheckNetGame(void)
while (!debugfile && k < MAXPLAYERS)
{
k++;
sprintf(filename, "debug%d.txt", k);
snprintf(filename, sizeof(filename), "debug%d.txt", k);
debugfile = fopen(va("%s" PATHSEP "%s", srb2home, filename), "w");
}
Loaded 100 of 266 files, more files were not shown because too many files have changed in this diff. Show more