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40 Commits
Author SHA1 Message Date
alufolie91 9936f9c740 have Z_IsMobjValid2 print an error in console
if mobj pointer is invalid
the callee should handle the behavior
2026-10-02 18:23:29 +02:00
alufolie91 bee5c8e5ed add code to check for mobj pointer validity
as we use the pool allocator we may check if a mobj points into the address range of the level pool specific to mobj allocations (g_level_large_pool)
this may help in debugging stuff without the need to run things like ASAN or valgrind
2026-10-02 18:23:26 +02:00
alufolie91 4749d1a108 OpenGL: prefer GL_RGBA for fbo texture
as recommended per https://wikis.khronos.org/opengl/Common_Mistakes
2026-10-01 19:30:09 +02:00
alufolie91 36d13734f6 v10.1 2026-09-27 17:53:52 +02:00
alufolie91 3fc5f572bb fix CMake again............ 2026-09-27 17:35:05 +02:00
alufolie91 d65319a9fc fix "Modulative" blendmode in software
forgot to account it when the gamma correction stuff was ported
2026-09-27 17:15:42 +02:00
alufolie91 1d8b066a64 fix desynchs with vanilla on Sewer System
read the sectornode list stuff
this means we reuse old stale data in some cases, which also causes strange bugs with orbiting items in some cases, but thats what vanilla does and we HAVE to keep vanilla compat after all
i really hope this does not cause any fun impossible to debug crashes, but what can you do
2026-09-26 15:12:28 +02:00
alufolie91 e6033322c6 disable phobos in cmake
stupid copy paste error
2026-09-26 12:03:05 +02:00
alufolie91 d988876bca change version number for phobos
phobos is NOT vanilla compatible and is not meant to be
this should prevent the game be able to connect to vanilla servers hopefully
2026-09-26 11:57:33 +02:00
alufolie91 7e92482ced add orbit mobj check into K_MoveHeldObjects 2026-09-25 22:07:09 +02:00
alufolie91 fa753c3694 Revert "cleanup and make safer, orbit item handling in K_MoveHeldObjects"
This reverts commit 5e1ae2155f.
2026-09-25 22:03:03 +02:00
indev 58403cf4a5 Revert "Prevent orbit from being freed by using P_SetTarget in K_RepairOrbitChain"
This reverts commit 13241d1880.
2026-09-25 22:04:15 +03:00
indev 13241d1880 Prevent orbit from being freed by using P_SetTarget in K_RepairOrbitChain 2026-09-25 21:54:49 +03:00
alufolie91 91f016fd0c remove inline from P_TagDamage
not only this is basically unused its also quite huge
so no need to inline this at all
2026-09-25 20:34:49 +02:00
alufolie91 5e1ae2155f cleanup and make safer, orbit item handling in K_MoveHeldObjects
based on https://gitlab.com/kart-krew-dev/ring-racers/-/commit/4e9d2295c9da30888fea77825c276bac831aecb3
2026-09-25 20:32:31 +02:00
alufolie91 dd2a227529 mobj hnext/hprev list fixes for phobos build
too lazy to cherry pick so
https://gitlab.com/kart-krew-dev/ring-racers/-/commit/a392996a5437742d5b7a91d0fce9da49c3a8bd76
and
https://gitlab.com/kart-krew-dev/ring-racers/-/commit/8b5bd645ca5d8ef9269aa6ccf4375337bd0c1672

both of which might change behavior so phobos only
2026-09-25 19:03:46 +02:00
alufolie91 9521183eb3 cast this to boolean
no effective change just wanna be more explicit there
2026-09-23 19:17:13 +02:00
alufolie91 56bb20f4e1 cleanup controller menu stuff a little more 2026-09-23 18:31:49 +02:00
alufolie91 604fa7281b dont reset JoyInfo in I_InitJoystick
seems to fix wonky behavior when changing controllers per player
2026-09-23 18:24:44 +02:00
indev 2c9a82e2d3 20 2026-09-21 22:36:41 +03:00
alufolie91 4f7e296885 fun times with M_DoAssignJoystick
my tired ass forgor cv_usejoystick gets reassinged within this, so the cvar string also changes
2026-09-21 20:41:01 +02:00
indev c917708184 Actually change command name to useprefcolor, so its a bit more intuitive 2026-09-21 20:57:18 +03:00
indev 110e93f4ed Add command to change skin color to prefcolor 2026-09-21 20:53:44 +03:00
orbitalviolet a0d6d452a0 Fix regression #1507 2026-09-21 18:41:10 +02:00
alufolie91 7fb3f7a1aa YES THANKS MICHEALSOFT VERY COOL 2026-09-21 17:32:08 +02:00
Roberto Ierusalimschy 7e906074ec keep memory-error message in the global state, so that its use
does not depend on Lua internalizing strings to avoid a string
creation on memory errors
2026-09-21 17:14:21 +02:00
alufolie91 de35e086d3 use strnlen in W_CheckNumForNamePwad
we clamped this to a length of 8 eitherways
so might aswell just use strnlen which is safer in any case
2026-09-21 16:44:56 +02:00
alufolie91 295b35b23a cleanup p_mobj + more safety
big cleanups and more mobj checks
needs to be rechecked since its quite a lot
2026-09-21 16:38:54 +02:00
alufolie91 a5b6dad8f3 cleanup p_enemy + more safety
add a crapton of checks for removed mobjs
copy pasted from srb2 mainly
2026-09-21 16:37:40 +02:00
alufolie91 d024992144 clean up Command_connect 2026-09-21 16:34:33 +02:00
alufolie91 3df604e8b6 expand sector flags
include gravflip, heatwave, noclipcam and invertencore
is a bit cleaner
may also add the special flags at some point to clean things up a bit more
2026-09-21 16:33:21 +02:00
alufolie91 080f586c19 simplify W_CheckNumForNamePwad
pretty much what blankart does
avoids doing a bunch of string work
2026-09-21 16:31:18 +02:00
indev 0e62afd348 Count lua memory for total usage in memfree command 2026-09-21 17:24:43 +03:00
indev 648d3c439b Change lua to not use z_zone allocator 2026-09-21 17:24:43 +03:00
NepDisk 1dd3e90363 Make memdump show block tags 2026-09-21 16:22:22 +02:00
NepDisk c78c0d1657 Fix memory block not being moved to correct taglist with Z_ChangeTag
I didn't even notice this one at first, whoops! Also added proper checking to prevent this from happening again.
2026-09-21 16:22:01 +02:00
NepDisk 838d05eef7 Convert Z_Zone head into a list similar to thinkerlists
I was thinking to myself about how 2.1 and before did thinkers and how 2.2 made it into thinker lists and thought "wait isn't memory allocated similar to that?" and well here we are.
2026-09-21 16:21:40 +02:00
alufolie91 3c3e8dd986 use Z_TotalUsage for memory debug display 2026-09-19 21:09:20 +02:00
alufolie91 2d79ff9606 few more smoler style cleanups 2026-09-17 11:44:15 +02:00
alufolie91 70f4207e02 smol fix for pm´s in DoSayCommand
sending a pm might change the length of the string which we need to reconsider when sending the cmd
2026-09-17 11:40:52 +02:00
32 changed files with 2186 additions and 1444 deletions

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+2 -2
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@@ -55,8 +55,8 @@ struct lua_longjmp {
void luaD_seterrorobj (lua_State *L, int lerrcode, StkId oldtop) {
switch (lerrcode) {
case LUA_ERRMEM: {
setsvalue2s(L, oldtop, luaS_newliteral(L, MEMERRMSG));
case LUA_ERRMEM: { /* memory error? */
setsvalue2s(L, oldtop, G(L)->memerrmsg); /* reuse preregistered msg. */
break;
}
case LUA_ERRERR: {
-2
View File
@@ -13,8 +13,6 @@
#include "llimits.h"
#include "lua.h"
#define MEMERRMSG "not enough memory"
#define luaM_reallocv(L,b,on,n,e) \
((cast(size_t, (n)+1) <= MAX_SIZET/(e)) ? /* +1 to avoid warnings */ \
+6 -1
View File
@@ -64,6 +64,9 @@ static void freestack (lua_State *L, lua_State *L1) {
}
#define MEMERRMSG "not enough memory"
/*
** open parts that may cause memory-allocation errors
*/
@@ -76,7 +79,9 @@ static void f_luaopen (lua_State *L, void *ud) {
luaS_resize(L, MINSTRTABSIZE); /* initial size of string table */
luaT_init(L);
luaX_init(L);
luaS_fix(luaS_newliteral(L, MEMERRMSG));
/* pre-create memory-error message */
g->memerrmsg = luaS_newliteral(L, MEMERRMSG);
luaS_fix(g->memerrmsg); /* it should never be collected */
g->GCthreshold = 4*g->totalbytes;
}
+1
View File
@@ -88,6 +88,7 @@ typedef struct global_State {
lua_CFunction panic; /* to be called in unprotected errors */
TValue l_registry;
struct lua_State *mainthread;
TString *memerrmsg; /* memory-error message */
UpVal uvhead; /* head of double-linked list of all open upvalues */
struct Table *mt[NUM_TAGS]; /* metatables for basic types */
TString *tmname[TM_N]; /* array with tag-method names */
+24
View File
@@ -149,6 +149,30 @@ void PoolAllocator::release()
allocated_blocks_ = 0;
}
bool PoolAllocator::ptrcheck(const void* p) const
{
const uintptr_t paddr = reinterpret_cast<uintptr_t>(p);
ChunkFooter* next = nullptr;
for (ChunkFooter* chunk = first_chunk_; chunk != nullptr; chunk = next)
{
const uintptr_t blockstart = reinterpret_cast<uintptr_t>(chunk->start);
const uintptr_t blockend = blockstart + blocks_ * block_size_;
//CONS_Printf("mobj ptr %lu, block start %lu end %lu\n", paddr, blockstart, blockend);
if (paddr >= blockstart && paddr < blockend)
{
return true;
}
next = chunk->next;
}
return false;
}
static LinearMemory g_frame_memory {4 * 1024 * 1024};
void* Z_Frame_Alloc(size_t size)
+1
View File
@@ -65,6 +65,7 @@ public:
constexpr size_t allocated_bytes() const noexcept { return allocated_blocks_ * block_size_; };
void release();
bool ptrcheck(const void* p) const;
};
} // namespace srb2
+45 -25
View File
@@ -3347,6 +3347,7 @@ static void Command_connect(void)
return;
}
// StarManiaKG: allow us to join servers from anywhere at any time //
if (Playing() || demo.title || demo.playback)
{
if (demo.title || demo.playback)
@@ -3365,7 +3366,9 @@ static void Command_connect(void)
D_StartTitle();
}
else
{
M_ClearMenus(true); // close the menus
}
// modified game check: no longer handled
// we don't request a restart unless the filelist differs
@@ -3381,37 +3384,52 @@ static void Command_connect(void)
}
else
{
// used in menu to connect to a server in the list
if (netgame && fasticmp(COM_Argv(1), "node"))
// Get the server node.
if (netgame)
{
servernode = (SINT8)atoi(COM_Argv(2));
}
else if (netgame)
{
CONS_Printf(M_GetText("You cannot connect while in a game. End this game first.\n"));
return;
}
else if (I_NetOpenSocket)
{
I_NetOpenSocket();
netgame = true;
multiplayer = true;
if (fasticmp(COM_Argv(1), "any"))
servernode = BROADCASTADDR;
else if (I_NetMakeNodewPort && COM_Argc() >= 3)
servernode = I_NetMakeNodewPort(COM_Argv(1), COM_Argv(2));
else if (I_NetMakeNodewPort)
servernode = I_NetMakeNode(COM_Argv(1));
// used in menu to connect to a server in the list
if (fasticmp(COM_Argv(1), "node"))
{
servernode = (SINT8)atoi(COM_Argv(2));
}
else
{
CONS_Alert(CONS_ERROR, M_GetText("There is no server identification with this network driver\n"));
D_CloseConnection();
return;
D_QuitNetGame();
CL_Reset();
D_StartTitle();
}
}
else
CONS_Alert(CONS_ERROR, M_GetText("There is no network driver\n"));
{
// Standard behaviour
if (I_NetOpenSocket)
{
I_NetOpenSocket();
netgame = true;
multiplayer = true;
if (fasticmp(COM_Argv(1), "any"))
servernode = BROADCASTADDR;
else if (I_NetMakeNodewPort)
{
if (COM_Argc() >= 3) // address AND port
servernode = I_NetMakeNodewPort(COM_Argv(1), COM_Argv(2));
else // address only, or address:port
servernode = I_NetMakeNode(COM_Argv(1));
}
else
{
CONS_Alert(CONS_ERROR, M_GetText("There is no server identification with this network driver\n"));
D_CloseConnection();
return;
}
}
else
{
CONS_Alert(CONS_ERROR, M_GetText("There is no network driver\n"));
return;
}
}
// invalid address
if (servernode == -1)
@@ -3458,6 +3476,7 @@ static void ResetNode(INT32 node);
//
void CL_ClearPlayer(INT32 playernum)
{
// Handle mobj_t pointers.
if (players[playernum].mo)
{
// Don't leave a NiGHTS ghost!
@@ -3466,6 +3485,7 @@ void CL_ClearPlayer(INT32 playernum)
P_RemoveMobj(players[playernum].mo);
}
// Wipe the struct.
memset(&players[playernum], 0, sizeof(player_t));
}
+3 -12
View File
@@ -361,17 +361,11 @@ typedef struct squishdance_s
{
tic_t countdown; // hold "custom 3" for 2 seconds to engange le dance
tic_t time;
fixed_t work;
fixed_t ang;
fixed_t bounce; // hehe squishy
} squishdance_t;
typedef struct salty_s
{
bool ready;
bool tapping;
fixed_t zoffset;
fixed_t momz;
bool jump;
} salty_t;
// ========================================================================
// PLAYER STRUCTURE
// ========================================================================
@@ -567,9 +561,6 @@ typedef struct player_s
fixed_t spinoutrot; // When a player spins out, this value increments modulus 360.
// saltyhop! hardcode edition
salty_t salty;
squishdance_t squishdance;
fixed_t fovadd; // adjust FOV for hw rendering
+1 -1
View File
@@ -147,7 +147,7 @@ extern char logfilename[1024];
#define VERSIONSTRING CLIENTNAME " v10.1"
#define VERSIONSTRINGW CLIENTNAMEW L" v10.1"
//#define SATURN_TESTING // comment out for saturn release builds!
#define SATURN_TESTING // comment out for saturn release builds!
// Hey! If you change this, add 1 to the MODVERSION below! Otherwise we can't force updates!
// And change CMakeLists.txt (not src/, but in root), for CMake users!
+3 -3
View File
@@ -1146,8 +1146,8 @@ void HWR_DrawMD2(gl_vissprite_t *spr)
// Look at HWR_ProjectSprite for more
{
md2_t *md2s = NULL;
int skinnum = 0;
md2_t *md2s;
int skinnum;
patch_t *gpatch, *blendgpatch;
GLPatch_t *hwrPatch = NULL, *hwrBlendPatch = NULL;
INT32 durs = spr->mobj->state->tics;
@@ -1221,7 +1221,7 @@ void HWR_DrawMD2(gl_vissprite_t *spr)
skinnum = (skin_t *)spr->mobj->localskin - skins;
}
}
else if (spr->mobj->skin)
else
{
md2s = md2_playermodels;
skinnum = (skin_t *)spr->mobj->skin - skins;
+1 -1
View File
@@ -3283,7 +3283,7 @@ static void GL_Framebuffer_Generate(void)
{
pglGenTextures(1, &framebufferobject.tex);
pglBindTexture(GL_TEXTURE_2D, framebufferobject.tex);
pglTexImage2D(GL_TEXTURE_2D, 0, GL_RGB, screen_width, screen_height, 0, GL_RGB, GL_UNSIGNED_BYTE, NULL);
pglTexImage2D(GL_TEXTURE_2D, 0, GL_RGBA, screen_width, screen_height, 0, GL_RGBA, GL_UNSIGNED_BYTE, NULL);
pglTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_NEAREST);
pglTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_NEAREST);
Clamp2D(GL_TEXTURE_WRAP_S);
+3 -1
View File
@@ -3829,8 +3829,10 @@ static void K_drawKartMinimap(void)
}
else
{
const INT32 skinnum = K_GetMobjLocalSkinNum(mobj->skin, mobj->localskin, mobj->skinlocal);
// special case if startcolor is not the default (160 / Green)
if (K_GetMobjSkin(mobj)->starttranscolor != skins[0].starttranscolor)
if (skinnum && skins[skinnum].starttranscolor != skins[0].starttranscolor)
{
colormap = R_GetTranslationColormap(TC_DEFAULT, mobj->color, GTC_CACHE);
}
+85 -52
View File
@@ -71,11 +71,12 @@ consvar_t cv_stairjank = {"stairjank", "Off", CV_SAVE|CV_CALL, CV_OnOff, PDistor
consvar_t cv_stairjanksfx = {"stairjanksfx", "Off", CV_SAVE, CV_OnOff, NULL, 0, NULL, NULL, 0, 0, NULL};
//hardcode saltyhop mhhm
consvar_t cv_saltyhop = {"hardcodehop", "Off", CV_SAVE, CV_OnOff, NULL, 0, NULL, NULL, 0, 0, NULL};
static void saltyhop_onchange(void);
consvar_t cv_saltyhop = {"hardcodehop", "Off", CV_SAVE|CV_CALL|CV_NOINIT, CV_OnOff, saltyhop_onchange, 0, NULL, NULL, 0, 0, NULL};
consvar_t cv_saltyhopsfx = {"hardcodehopsfx", "On", CV_SAVE, CV_OnOff, NULL, 0, NULL, NULL, 0, 0, NULL};
consvar_t cv_saltysquish = {"hardcodehopsquish", "On", CV_SAVE, CV_OnOff, NULL, 0, NULL, NULL, 0, 0, NULL};
static CV_PossibleValue_t saltyheight_t[] = {{FRACUNIT/4, "MIN"}, {2*FRACUNIT, "MAX"}, {0, NULL}};
consvar_t cv_saltyheight = {"hardcodehopheight", "1", CV_FLOAT|CV_SAVE, saltyheight_t, NULL, 0, NULL, NULL, 0, 0, NULL};
consvar_t cv_saltyheight = {"hardcodehopheight", "1", CV_FLOAT|CV_SAVE|CV_CALL|CV_NOINIT, saltyheight_t, saltyhop_onchange, 0, NULL, NULL, 0, 0, NULL};
consvar_t cv_saltyroll = {"hardcodehoproll", "Off", CV_SAVE, CV_OnOff, NULL, 0, NULL, NULL, 0, 0, NULL};
consvar_t cv_squishdance = {"squishdance", "On", CV_SAVE, CV_OnOff, NULL, 0, NULL, NULL, 0, 0, NULL};
@@ -83,6 +84,23 @@ consvar_t cv_squishdance = {"squishdance", "On", CV_SAVE, CV_OnOff, NULL, 0, NUL
static CV_PossibleValue_t squishdancespeed_cons_t[] = {{20, "MIN"}, {280, "MAX"}, {0, NULL}};
consvar_t cv_squishdancespeed = {"squishdance_speed", "140", CV_SAVE, squishdancespeed_cons_t, NULL, 0, NULL, NULL, 0, 0, NULL};
static void saltyhop_onchange(void)
{
// reset everything when toggling saltyhop
if (gamestate != GS_LEVEL)
return;
for (INT32 i = 0; i < MAXPLAYERS; i++)
{
player_t *player = &players[i];
if (!player || P_MobjWasRemoved(player->mo))
continue;
memset(&player->mo->salty, 0, sizeof(player->mo->salty));
}
}
// SOME IMPORTANT VARIABLES DEFINED IN DOOMDEF.H:
// gamespeed is cc (0 for easy, 1 for normal, 2 for hard)
// franticitems is Frantic Mode items, bool
@@ -2176,7 +2194,7 @@ static void K_GetKartBoostPower(player_t *player)
// Technically, all mobjs that think can cause desynchs if they are spawned conditionally, so best we can do
// is to hide them if you are in saltyhop jump
if (dust && player->salty.jump)
if (dust && player->mo->salty.jump)
dust->flags2 |= MF2_DONTDRAW;
if (leveltime % 6 == 0)
@@ -3386,92 +3404,88 @@ static void K_SaltySquish(player_t *player)
static void K_QuiteSaltyHop(player_t *player)
{
I_Assert(player != NULL);
I_Assert(!P_MobjWasRemoved(player->mo));
if (!cv_saltyhop.value)
return;
// what the fuck is this haya
mobj_t *pmo = player->mo;
salty_t *psalty = &player->salty;
if (!cv_saltyhop.value)
{
// reset before we leave
psalty->jump = psalty->ready = psalty->tapping = false;
psalty->momz = psalty->zoffset = 0;
return;
}
salty_t *psalt = &pmo->salty;
const boolean onground = P_IsObjectOnGround(pmo);
// ready?
if (!player->kartstuff[k_jmp])
{
psalty->ready = true;
psalty->tapping = false;
psalt->ready = true;
psalt->tapping = false;
}
else if (psalty->ready)
else if (psalt->ready)
{
psalty->ready = false;
psalty->tapping = true;
psalt->ready = false;
psalt->tapping = true;
}
else
{
psalty->tapping = false;
psalt->tapping = false;
}
// GO!
if (psalty->jump)
if (!psalt->init)
{
psalt->jump = false;
psalt->zoffset = 0;
psalt->momz = 0;
psalt->init = true;
}
else if (psalt->jump)
{
if (pmo->eflags & MFE_JUSTHITFLOOR)
{
psalty->zoffset = 0;
psalt->zoffset = 0;
}
else if (onground)
{
psalty->zoffset += psalty->momz;
psalty->momz -= (FRACUNIT*3/2);
psalt->zoffset += psalt->momz;
psalt->momz -= (FRACUNIT*3/2);
}
else
{
//psalty->zoffset *= (49/50)*FRACUNIT; // this just rounds down to 0 lol
psalty->zoffset = 0;
psalty->momz = 0;
psalt->zoffset *= (49/50)*FRACUNIT;
psalt->momz = 0;
}
if (psalty->zoffset <= 0)
if (psalt->zoffset <= 0)
{
if (cv_saltyhopsfx.value && !(pmo->eflags & MFE_JUSTHITFLOOR) && onground)
S_StartSound(pmo, sfx_s268);
psalty->jump = false;
psalty->zoffset = 0;
psalty->momz = 0;
psalt->jump = false;
psalt->zoffset = 0;
psalt->momz = 0;
// shlamma damma
if (cv_saltysquish.value)
pmo->stretchslam += 8*FRACUNIT;
}
else if (psalty->zoffset > 0)
else if (cv_saltysquish.value && psalt->zoffset >= 0)
{
if (cv_saltysquish.value)
{
// goofy ahh hack
pmo->spriteyscale += (FRACUNIT/8);
pmo->spritexscale -= (FRACUNIT/8);
}
// goofy ahh hack
pmo->spriteyscale += (FRACUNIT/8);
pmo->spritexscale -= (FRACUNIT/8);
}
pmo->spriteyoffset += FixedMul(psalty->zoffset, cv_saltyheight.value);
pmo->spriteyoffset += FixedMul(psalt->zoffset, cv_saltyheight.value);
// Stop any and all drift sounds when hopping.
if (S_SoundPlaying(pmo, sfx_screec))
S_StopSoundByID(pmo, sfx_screec);
if (S_SoundPlaying(pmo, sfx_drift))
S_StopSoundByID(pmo, sfx_drift);
if (cv_saltyhopsfx.value)
{
if (S_SoundPlaying(pmo, sfx_screec))
S_StopSoundByID(pmo, sfx_screec);
if (S_SoundPlaying(pmo, sfx_drift))
S_StopSoundByID(pmo, sfx_drift);
}
}
else if (psalty->tapping && onground && !player->kartstuff[k_spinouttimer] && !player->kartstuff[k_squishedtimer])
else if (psalt->tapping && onground && !player->kartstuff[k_spinouttimer] && !player->kartstuff[k_squishedtimer])
{
psalty->jump = true;
psalty->zoffset = 0;
psalty->momz = 6*FRACUNIT;
psalt->jump = true;
psalt->zoffset = 0;
psalt->momz = 6*FRACUNIT;
if (cv_saltyhopsfx.value)
S_StartSound(pmo, sfx_s25a);
}
@@ -3498,7 +3512,7 @@ boolean K_ShouldSlopeRoll(mobj_t *mobj)
return false;
// seeing a character rotate mid-hop looks really janky
if (!cv_saltyroll.value && mobj->player && mobj->player->salty.jump)
if (!cv_saltyroll.value && mobj->player && mobj->player->mo->salty.jump)
return false;
return K_CheckSlopeRollDist(mobj);
@@ -4385,8 +4399,7 @@ void K_KillBananaChain(mobj_t *banana, mobj_t *inflictor, mobj_t *source)
mobj_t *cachenext;
killnext:
if (!banana)
if (P_MobjWasRemovedCompat(banana))
return;
cachenext = banana->hnext;
@@ -4425,10 +4438,21 @@ void K_UpdateHnextList(player_t *player, boolean clean)
nextwork = work->hnext;
if (!clean && (!work->movedir || work->movedir <= (UINT16)player->kartstuff[k_itemamount]))
{
continue;
}
P_RemoveMobj(work);
}
#ifdef PHOBOS_BUILD
if (P_MobjWasRemoved(player->mo->hnext))
{
// Like below, try to clean up the pointer if it's NULL.
// Maybe this was a cause of the shrink/eggbox fails?
P_SetTarget(&player->mo->hnext, NULL);
}
#endif
}
// For getting hit!
@@ -4493,7 +4517,9 @@ void K_DropHnextList(player_t *player)
}
dropwork = P_SpawnMobj(work->x, work->y, work->z, type);
P_SetTarget(&dropwork->target, player->mo);
dropwork->angle = work->angle;
dropwork->flags2 = work->flags2;
dropwork->flags |= MF_NOCLIPTHING;
@@ -4561,10 +4587,13 @@ void K_DropHnextList(player_t *player)
// we need this here too because this is done in afterthink - pointers are cleaned up at the START of each tic...
P_SetTarget(&player->mo->hnext, NULL);
player->kartstuff[k_bananadrag] = 0;
if (player->kartstuff[k_eggmanheld])
{
player->kartstuff[k_eggmanheld] = 0;
}
else if (player->kartstuff[k_itemheld]
&& (dropall || (--player->kartstuff[k_itemamount] <= 0)))
{
@@ -4865,7 +4894,9 @@ static void K_MoveHeldObjects(player_t *player)
player->kartstuff[k_bananadrag] = 0;
if (player->kartstuff[k_eggmanheld])
{
player->kartstuff[k_eggmanheld] = 0;
}
else if (player->kartstuff[k_itemheld])
{
player->kartstuff[k_itemamount] = player->kartstuff[k_itemheld] = 0;
@@ -4882,7 +4913,9 @@ static void K_MoveHeldObjects(player_t *player)
player->kartstuff[k_bananadrag] = 0;
if (player->kartstuff[k_eggmanheld])
{
player->kartstuff[k_eggmanheld] = 0;
}
else if (player->kartstuff[k_itemheld])
{
player->kartstuff[k_itemamount] = player->kartstuff[k_itemheld] = 0;
+15 -10
View File
@@ -62,14 +62,6 @@ static lua_CFunction liblist[] = {
NULL
};
// Lua asks for memory using this.
static void *LUA_Alloc(void *ud, void *ptr, size_t osize, size_t nsize)
{
(void)ud;
(void)osize;
return Z_Realloc(ptr, nsize, PU_LUA, NULL);
}
// Panic function Lua calls when there's an unprotected error.
// This function cannot return. Lua would kill the application anyway if it did.
FUNCNORETURN static int LUA_Panic(lua_State *L)
@@ -197,7 +189,7 @@ void LUA_ClearState(void)
CONS_Printf(M_GetText("Pardon me while I initialize the Lua scripting interface...\n"));
// allocate state
L = lua_newstate(LUA_Alloc, NULL);
L = luaL_newstate();
lua_atpanic(L, LUA_Panic);
// open base libraries
@@ -373,7 +365,7 @@ void LUA_DumpFile(const char *filename)
static void createMathLibState(void)
{
mL = lua_newstate(LUA_Alloc, NULL);
mL = luaL_newstate();
lua_atpanic(mL, LUA_Panic);
// open only enum lib
@@ -1465,3 +1457,16 @@ int Lua_CreateFieldTable(lua_State *L, const char *const lst[])
return luaL_ref(L, LUA_REGISTRYINDEX);
}
size_t LUA_MemoryUsage(void)
{
size_t usage = 0;
if (gL)
usage += lua_gc(gL, LUA_GCCOUNT, 0);
if (mL)
usage += lua_gc(mL, LUA_GCCOUNT, 0);
return usage;
}
+3
View File
@@ -82,6 +82,9 @@ int Lua_optoption(lua_State *L, int narg, int def, int list_ref);
int Lua_CreateFieldTable(lua_State *L, const char *const lst[]);
void LUA_HookNetArchive(lua_CFunction archFunc, savebuffer_t *save);
// Returns lua memory usage in kbytes
size_t LUA_MemoryUsage(void);
// Console wrapper
void COM_Lua_f(void);
+1 -1
View File
@@ -100,7 +100,7 @@ static UINT8 cheatf_devmode(void)
if (menuactive && currentMenu != &MainDef)
return 0; // Only on the main menu!
S_StartSound(NULL, sfx_itemup);
S_StartSound(0, sfx_itemup);
// Just unlock all the things and turn on -debug and console devmode.
G_SetGameModified(false, false); // might need to revist the latter later
+1 -2
View File
@@ -9929,7 +9929,6 @@ static void M_DrawLocalSkinMenu(void)
V_DrawFill(mx + 220 - (charw/2), my+54, charw, 84, 239);
#undef charw
// FIXME: is skins[displayskin.localnum] even correct?
UINT8 *colormap = R_GetLocalTranslationColormap(&skins[displayskin.localnum], (displayskin.localskin ? &localskins[displayskin.localnum] : NULL), cv_playercolor.value, GTC_MENUCACHE, displayskin.localskin);
V_DrawMappedPatch(mx, my+50, 0, (patch_t *)W_CachePatchName(displayskin.facewant, PU_PATCH), colormap);
@@ -9947,7 +9946,7 @@ static void M_DrawLocalSkinMenu(void)
my += 120;
#ifdef HWRENDER
md2_t *md2 = (displayskin.localskin ? &md2_localplayermodels[displayskin.localnum] : &md2_playermodels[skintodisplay]);
md2_t *md2 = (displayskin.localskin ? &md2_localplayermodels[skintodisplay] : &md2_playermodels[skintodisplay]);
// if we have 3d models enabled and a model exists
// try to show it instead of the sprite
+710 -333
View File
File diff suppressed because it is too large. Load diff
+4 -1
View File
@@ -107,6 +107,9 @@ void P_DoNightsScore(player_t *player)
dummymo = P_SpawnMobj(player->mo->x, player->mo->y, player->mo->z+player->mo->height/2, MT_NIGHTSCORE);
if (P_MobjWasRemovedCompat(dummymo))
return;
if (player->bot)
player = &players[consoleplayer];
@@ -2013,7 +2016,7 @@ static inline void P_NiGHTSDamage(mobj_t *target, mobj_t *source)
}
}
static inline boolean P_TagDamage(mobj_t *target, mobj_t *inflictor, mobj_t *source, INT32 damage)
static boolean P_TagDamage(mobj_t *target, mobj_t *inflictor, mobj_t *source, INT32 damage)
{
player_t *player = target->player;
(void)damage; //unused parm
+3 -3
View File
@@ -2026,7 +2026,7 @@ static boolean P_CheckCameraPosition(fixed_t x, fixed_t y, camera_t *thiscam)
mapcampointer = thiscam;
if (UNLIKELY(GETSECSPECIAL(newsec->special, 4) == 12))
if (newsec->flags & SF_NOCLIPCAMERA)
{ // Camera noclip on entire sector.
tmfloorz = tmdropoffz = thiscam->z;
tmceilingz = tmdrpoffceilz = thiscam->z + thiscam->height;
@@ -2068,7 +2068,7 @@ static boolean P_CheckCameraPosition(fixed_t x, fixed_t y, camera_t *thiscam)
fixed_t topheight, bottomheight, midheight;
if (!(rover->flags & FF_BLOCKOTHERS) || !(rover->flags & FF_EXISTS) || !(rover->flags & FF_RENDERALL)
|| UNLIKELY(GETSECSPECIAL(rover->master->frontsector->special, 4) == 12))
|| rover->master->frontsector->flags & SF_NOCLIPCAMERA)
continue;
topheight = P_CameraGetFOFTopZ(thiscam, newsec, rover, x, y, NULL);
@@ -2144,7 +2144,7 @@ static boolean P_CheckCameraPosition(fixed_t x, fixed_t y, camera_t *thiscam)
// We're inside it! Yess...
polysec = po->lines[0]->backsector;
if (UNLIKELY(GETSECSPECIAL(polysec->special, 4) == 12))
if (polysec->flags & SF_NOCLIPCAMERA)
{ // Camera noclip polyobj.
plink = (polymaplink_t *)(plink->link.next);
continue;
+2 -2
View File
@@ -328,7 +328,7 @@ void P_CameraLineOpening(line_t *linedef)
{
fixed_t topheight, bottomheight, midheight;
if (!(rover->flags & FF_BLOCKOTHERS) || !(rover->flags & FF_RENDERALL) || !(rover->flags & FF_EXISTS) || UNLIKELY(GETSECSPECIAL(rover->master->frontsector->special, 4) == 12))
if (!(rover->flags & FF_BLOCKOTHERS) || !(rover->flags & FF_RENDERALL) || !(rover->flags & FF_EXISTS) || (rover->master->frontsector->flags & SF_NOCLIPCAMERA))
continue;
topheight = P_CameraGetFOFTopZ(mapcampointer, front, rover, tmx, tmy, linedef);
@@ -358,7 +358,7 @@ void P_CameraLineOpening(line_t *linedef)
{
fixed_t topheight, bottomheight, midheight;
if (!(rover->flags & FF_BLOCKOTHERS) || !(rover->flags & FF_RENDERALL) || !(rover->flags & FF_EXISTS) || UNLIKELY(GETSECSPECIAL(rover->master->frontsector->special, 4) == 12))
if (!(rover->flags & FF_BLOCKOTHERS) || !(rover->flags & FF_RENDERALL) || !(rover->flags & FF_EXISTS) || (rover->master->frontsector->flags & SF_NOCLIPCAMERA))
continue;
topheight = P_CameraGetFOFTopZ(mapcampointer, back, rover, tmx, tmy, linedef);
+1062 -869
View File
File diff suppressed because it is too large. Load diff
+12
View File
@@ -266,6 +266,15 @@ typedef enum {
PCF_THUNK = 1<<5, // Ran the thinker this tic.
} precipflag_t;
typedef struct salty_s
{
bool init;
bool ready;
bool tapping;
fixed_t zoffset;
fixed_t momz;
bool jump;
} salty_t;
// Map Object definition.
typedef struct mobj_s
@@ -403,6 +412,9 @@ typedef struct mobj_s
tic_t slamsoundtimer; // Funni slam sound when landing
// saltyhop! hardcode edition
salty_t salty;
// WARNING: New fields must be added separately to savegame and Lua.
boolean islocal; // BEWARE: islocal does not exist in vanilla, strictly to be used for locally loaded addons to not cause desynchs with the mobj linedef trigger check. DO NOT USE THIS IN ACTUAL ADDONS YOU INTEND TO USE ON YOUR SERVER
} mobj_t;
+1
View File
@@ -3331,6 +3331,7 @@ static boolean P_CheckSoundReplacements(UINT16 wadnum, char *name, size_t i)
return false;
}
//
// P_CheckReplacMapReplacements
//
+18 -4
View File
@@ -3394,7 +3394,7 @@ void P_ProcessSpecialSector(player_t *player, sector_t *sector, sector_t *rovers
break;
case 12: // SRB2kart: Invert Encore Remap
break;
case 15: // no idea but keep it dont want anything to break
case 15: // also Invert Encore Remap....
break;
}
DoneSection2:
@@ -5368,6 +5368,11 @@ void P_SpawnSpecials(INT32 fromnetsave, boolean reloadinggamestate)
case 11: // Custom global gravity!
gravity = sector->floorheight/1000;
break;
case 12: // SRB2kart: Invert Encore Remap
case 15: // NOTE: vanilla kart checks only for this for some reason!
sector->flags |= SF_INVERTENCORE;
break;
}
// Process Section 4
@@ -5377,6 +5382,10 @@ void P_SpawnSpecials(INT32 fromnetsave, boolean reloadinggamestate)
if (G_RaceGametype())
circuitmap = true;
break;
case 12: // Camera noclip
sector->flags |= SF_NOCLIPCAMERA;
break;
}
}
@@ -5461,11 +5470,11 @@ void P_SpawnSpecials(INT32 fromnetsave, boolean reloadinggamestate)
sectors[s].gravity = &sectors[sec].floorheight; // This allows it to change in realtime!
if (lines[i].flags & ML_NOCLIMB)
sectors[s].verticalflip = true;
sectors[s].flags |= SF_GRAVITYFLIP;
else
sectors[s].verticalflip = false;
sectors[s].flags &= ~SF_GRAVITYFLIP;
CheckForReverseGravity = sectors[s].verticalflip;
CheckForReverseGravity = (boolean)(sectors[s].flags & SF_GRAVITYFLIP);
}
break;
@@ -5558,6 +5567,11 @@ void P_SpawnSpecials(INT32 fromnetsave, boolean reloadinggamestate)
sectors[s].cullheight = &lines[i]; // This allows it to change in realtime!
break;
case 13: // Heat wave effect
for (s = -1; (s = P_FindSectorFromLineTag(lines + i, s)) >= 0 ;)
sectors[s].flags |= SF_HEATWAVE;
break;
case 50: // Insta-Lower Sector
EV_DoFloor(&lines[i], instantLower);
break;
+16 -21
View File
@@ -3561,7 +3561,7 @@ static boolean P_CheckNoclipCameraPosition(player_t *player, camera_t *thiscam,
for (rover = newsubsec->sector->ffloors; rover; rover = rover->next)
{
fixed_t topheight, bottomheight;
if (!(rover->flags & FF_BLOCKOTHERS) || !(rover->flags & FF_EXISTS) || !(rover->flags & FF_RENDERALL) || UNLIKELY(GETSECSPECIAL(rover->master->frontsector->special, 4) == 12))
if (!(rover->flags & FF_BLOCKOTHERS) || !(rover->flags & FF_EXISTS) || !(rover->flags & FF_RENDERALL) || (rover->master->frontsector->flags & SF_NOCLIPCAMERA))
continue;
topheight = P_CameraGetFOFTopZ(thiscam, newsubsec->sector, rover, midx, midy, NULL);
@@ -3626,7 +3626,7 @@ static boolean P_CheckNoclipCameraPosition(player_t *player, camera_t *thiscam,
// We're inside it! Yess...
polysec = po->lines[0]->backsector;
if (UNLIKELY(GETSECSPECIAL(polysec->special, 4) == 12))
if (polysec->flags & SF_NOCLIPCAMERA)
{ // Camera noclip polyobj.
plink = (polymaplink_t *)(plink->link.next);
continue;
@@ -3682,7 +3682,8 @@ static boolean P_CheckNoclipCameraPosition(player_t *player, camera_t *thiscam,
for (rover = newsubsec->sector->ffloors; rover; rover = rover->next)
{
fixed_t topheight, bottomheight;
if (UNLIKELY((rover->flags & FF_BLOCKOTHERS) && (rover->flags & FF_RENDERALL) && (rover->flags & FF_EXISTS) && GETSECSPECIAL(rover->master->frontsector->special, 4) == 12))
if ((rover->flags & FF_BLOCKOTHERS) && (rover->flags & FF_RENDERALL) && (rover->flags & FF_EXISTS) && (rover->master->frontsector->flags & SF_NOCLIPCAMERA))
{
topheight = P_CameraGetFOFTopZ(thiscam, newsubsec->sector, rover, midx, midy, NULL);
bottomheight = P_CameraGetFOFBottomZ(thiscam, newsubsec->sector, rover, midx, midy, NULL);
@@ -4262,7 +4263,7 @@ boolean P_SpectatorJoinGame(player_t *player)
static boolean P_CameraCheckHeatFirstperson(player_t *player, sector_t *sector, fixed_t pviewheight)
{
if (P_FindSpecialLineFromTag(13, sector->tag, -1) != -1)
if (sector->flags & SF_HEATWAVE)
return true;
if (sector->ffloors)
@@ -4280,7 +4281,7 @@ static boolean P_CameraCheckHeatFirstperson(player_t *player, sector_t *sector,
if (pviewheight <= P_GetFFloorBottomZAt(rover, player->mo->x, player->mo->y))
continue;
if (P_FindSpecialLineFromTag(13, rover->master->frontsector->tag, -1) != -1)
if (rover->master->frontsector->flags & SF_HEATWAVE)
return true;
}
}
@@ -4516,33 +4517,27 @@ static void DoABarrelRoll(player_t *player)
static void P_DoFunnyDance(player_t *player)
{
fixed_t bpm; // 140bpm ish
fixed_t work, ang, bounce; // hehe squishy
I_Assert(player != NULL);
I_Assert(!P_MobjWasRemoved(player->mo));
if (player->spectator)
if (player->spectator || !player->mo || player->kartstuff[k_respawn] || player->mo->salty.jump) // this looks jank as hell during hop
return;
// this looks jank as hell during hop or respawn
if (player->kartstuff[k_respawn] || player->salty.jump)
return;
player->squishdance.bounce = 0;
// bpm = FixedDiv((60*TICRATE)<<FRACBITS, FLOAT_TO_FIXED(mapmusic.bpm)); << maybe can get the tempo and beat detection lib to work for bpm autodetection
bpm = ((60*TICRATE) / (cv_squishdancespeed.value)) << FRACBITS;
bpm = FixedDiv((60*TICRATE)<<FRACBITS, FLOAT_TO_FIXED((float)cv_squishdancespeed.value));
work = (player->squishdance.time << FRACBITS) % bpm;
player->squishdance.work = (player->squishdance.time << FRACBITS) % bpm;
if (player->squishdance.time >= (FRACUNIT >> 1)) // prevent overflow jump - takes about 15 minutes
player->squishdance.time = (work >> FRACBITS);
player->squishdance.time = (player->squishdance.work >> FRACBITS);
work = FixedDiv(work*180, bpm);
player->squishdance.work = FixedDiv(player->squishdance.work*180, bpm);
ang = ((FixedAngle(work) >> ANGLETOFINESHIFT) & FINEMASK);
bounce = ((FINESINE(ang) - FRACUNIT/2) / 2);
player->squishdance.ang = ((FixedAngle(player->squishdance.work) >> ANGLETOFINESHIFT) & FINEMASK);
player->squishdance.bounce = ((FINESINE(player->squishdance.ang) - FRACUNIT/2) / 2);
player->mo->spritexscale -= bounce;
player->mo->spriteyscale += bounce;
player->mo->spritexscale -= player->squishdance.bounce;
player->mo->spriteyscale += player->squishdance.bounce;
player->squishdance.time++;
}
+3 -4
View File
@@ -48,8 +48,7 @@ boolean g_walloffscreen = false;
boolean R_NoEncore(sector_t *sector, boolean ceiling)
{
const INT32 invspecial = GETSECSPECIAL(sector->special, 2);
boolean invertencore = (invspecial == 12 || invspecial == 15); // keeping this incase its used
const boolean invertEncore = (sector->flags & SF_INVERTENCORE);
#if 0 // perfect implementation
const INT32 sprnspecial = GETSECSPECIAL(sector->special, 3);
@@ -59,10 +58,10 @@ boolean R_NoEncore(sector_t *sector, boolean ceiling)
#endif
&& GETSECSPECIAL(sector->special, 4) != 6) // sneaker panel
{
return invertencore;
return invertEncore;
}
if (invertencore)
if (invertEncore)
{
return false;
}
+13 -5
View File
@@ -307,10 +307,19 @@ typedef struct pslope_s
typedef enum
{
SF_FLIPSPECIAL_FLOOR = 1,
SF_FLIPSPECIAL_CEILING = 2,
SF_FLIPSPECIAL_BOTH = 3,
SF_TRIGGERSPECIAL_TOUCH = 4,
// flipspecial - planes with effect
SF_FLIPSPECIAL_FLOOR = 1,
SF_FLIPSPECIAL_CEILING = 1<<1,
SF_FLIPSPECIAL_BOTH = (SF_FLIPSPECIAL_FLOOR|SF_FLIPSPECIAL_CEILING),
// triggerspecial - conditions under which plane touch causes effect
SF_TRIGGERSPECIAL_TOUCH = 1<<2,
SF_GRAVITYFLIP = 1<<3,
SF_HEATWAVE = 1<<4,
SF_NOCLIPCAMERA = 1<<5,
// invert encore color remap status
SF_INVERTENCORE = 1<<6,
} sectorflags_t;
//
@@ -391,7 +400,6 @@ typedef struct sector_s
// This points to the master's floorheight, so it can be changed in realtime!
fixed_t *gravity; // per-sector gravity
boolean verticalflip; // If gravity < 0, then allow flipped physics
sectorflags_t flags;
// Sprite culling feature
+1 -1
View File
@@ -410,7 +410,7 @@ static void ST_drawDebugInfo(void)
}
if (cv_debug & DBG_MEMORY)
V_DrawRightAlignedString(320, height, V_MONOSPACE, va("Heap used: %7sKB", sizeu1(Z_TagsUsage(0, INT32_MAX)>>10)));
V_DrawRightAlignedString(320, height, V_MONOSPACE, va("Heap used: %7sKB", sizeu1(Z_TotalUsage()>>10)));
}
static void ST_drawLevelTitle(void)
+8 -7
View File
@@ -396,6 +396,11 @@ FUNCINLINE static ATTRINLINE UINT32 W_HashLumpName(const char *name)
return FNV1a_HashLowercaseString(name);
}
FUNCINLINE static ATTRINLINE UINT32 W_HashLumpNameLen(const char *name, size_t len)
{
return FNV1a_QuickCaseHash(name, len);
}
/** Detect a file type.
* \todo Actually detect the wad/pkzip headers and whatnot, instead of just checking the extensions.
*/
@@ -1095,18 +1100,14 @@ const char *W_CheckNameForNum(lumpnum_t lumpnum)
UINT16 W_CheckNumForNamePwad(const char *name, UINT16 wad, UINT16 startlump)
{
UINT16 i;
static char uname[8 + 1];
UINT32 hash;
size_t namelen;
if (!TestValidLump(wad, 0))
return INT16_MAX;
memset(uname, 0, sizeof(uname));
strncpy(uname, name, sizeof(uname)-1);
strupr(uname);
namelen = strlen(uname);
hash = W_HashLumpName(uname);
namelen = strnlen(name, 8); // :chaosleep:
hash = W_HashLumpNameLen(name, namelen);
//
// scan forward
@@ -1121,7 +1122,7 @@ UINT16 W_CheckNumForNamePwad(const char *name, UINT16 wad, UINT16 startlump)
{
if (lump_p->namelength == namelen
&& lump_p->hash.name == hash
&& !memcmp(lump_p->name, uname, sizeof(uname) - 1))
&& !strncasecmp(lump_p->name, name, namelen))
return i;
}
}
+108 -56
View File
@@ -75,7 +75,7 @@ typedef struct memblock_s
#define MEMBLOCK(x) (memblock_t *)((uintptr_t)(x) - ALIGNPAD - sizeof(memblock_t))
// both the head and tail of the zone memory block list
static memblock_t head;
static memblock_t headlist[NUM_PURGETAGS];
static constexpr size_t kLevelLargePoolBlockSize = sizeof(mobj_t);
static constexpr size_t kLevelMedPoolBlockSize = sizeof(precipmobj_t);
@@ -107,10 +107,14 @@ static void Command_Memdump_f(void);
void Z_Init(void)
{
size_t total, memfree;
size_t i;
memset(&head, 0x00, sizeof(head));
memset(&headlist, 0x00, sizeof(headlist));
head.next = head.prev = &head;
for (i = 0; i < NUM_PURGETAGS; i++)
{
headlist[i].next = headlist[i].prev = &headlist[i];
}
memfree = I_GetFreeMem(&total)>>20;
@@ -204,7 +208,7 @@ static void *xm(size_t size)
if (p == NULL)
{
// Oh crumbs: we're out of heap. Try purging the cache and reallocating.
Z_FreeTags(PU_PURGELEVEL, INT32_MAX);
Z_FreeTags(PU_PURGELEVEL, NUM_PURGETAGS-1);
p = malloc(padedsize);
if (p == NULL)
@@ -245,9 +249,9 @@ void *Z_Malloc(size_t size, INT32 tag, void *user)
ptr = MEMORY(block);
I_Assert((intptr_t)ptr % alignof (max_align_t) == 0);
block->next = head.next;
block->prev = &head;
head.next = block;
block->next = headlist[tag].next;
block->prev = &headlist[tag];
headlist[tag].next = block;
block->next->prev = block;
block->tag = tag;
@@ -411,6 +415,7 @@ void Z_FreeTags(INT32 lowtag, INT32 hightag)
#endif
{
memblock_t *block, *next;
INT32 i;
#ifdef ZDEBUG
Z_CheckHeap2(file, line);
@@ -427,11 +432,13 @@ void Z_FreeTags(INT32 lowtag, INT32 hightag)
g_level_tiny_pool.release();
}
for (block = head.next; block != &head; block = next)
for (i = lowtag; i <= hightag; i++)
{
next = block->next; // get link before freeing
if (block->tag >= lowtag && block->tag <= hightag)
for (block = headlist[i].next; block != &headlist[i]; block = next)
{
next = block->next; // get link before freeing
Z_Free(MEMORY(block));
}
}
}
@@ -444,18 +451,20 @@ void Z_FreeTags(INT32 lowtag, INT32 hightag)
void Z_IterateTags(INT32 lowtag, INT32 hightag, boolean (*iterfunc)(void *))
{
memblock_t *block, *next;
INT32 i;
if (!iterfunc)
I_Error("Z_IterateTags: no iterator function was given");
for (block = head.next; block != &head; block = next)
for (i = lowtag; i <= hightag; i++)
{
next = block->next; // get link before possibly freeing
if (block->tag >= lowtag && block->tag <= hightag)
for (block = headlist[i].next; block != &headlist[i]; block = next)
{
next = block->next; // get link before possibly freeing
void *mem = MEMORY(block);
boolean free = iterfunc(mem);
if (free)
Z_Free(mem);
}
@@ -486,7 +495,7 @@ void Z_CheckMemCleanup(void)
if (nextcleanup-- == 0)
{
nextcleanup = CLEANUPCOUNT;
Z_FreeTags(PU_PURGELEVEL, INT32_MAX);
Z_FreeTags(PU_PURGELEVEL, NUM_PURGETAGS-1);
}
}
@@ -504,6 +513,7 @@ void Z_CheckHeap(INT32 tag)
{
memblock_t *block;
UINT32 blocknumon = 0;
size_t j;
void *given;
#ifndef ZDEBUG
@@ -520,40 +530,47 @@ void Z_CheckHeap(INT32 tag)
blocknumon, block->ownerfile, block->ownerline, msg)
#endif
for (block = head.next; block != &head; block = block->next)
for (j = 0; j < NUM_PURGETAGS; j++)
{
blocknumon++;
given = MEMORY(block);
for (block = headlist[j].next; block != &headlist[j]; block = block->next)
{
blocknumon++;
given = MEMORY(block);
#ifdef ZDEBUG2
CONS_Debug(DBG_MEMORY, "block %u owned by %s:%d\n",
blocknumon, block->ownerfile, block->ownerline);
CONS_Debug(DBG_MEMORY, "block %u owned by %s:%d\n",
blocknumon, block->ownerfile, block->ownerline);
#endif
#ifdef HAVE_VALGRIND
if (RUNNING_ON_VALGRIND && !VALGRIND_MEMPOOL_EXISTS(block))
{
HeapError(" should not exist");
}
if (RUNNING_ON_VALGRIND && !VALGRIND_MEMPOOL_EXISTS(block))
{
HeapError(" should not exist");
}
#endif
if (block->user != NULL && *(block->user) != given)
{
HeapError(" doesn't have a proper user");
}
if (block->user != NULL && *(block->user) != given)
{
HeapError(" doesn't have a proper user");
}
if (block->next->prev != block)
{
HeapError(" lacks proper backlink");
}
if (block->next->prev != block)
{
HeapError(" lacks proper backlink");
}
if (block->prev->next != block)
{
HeapError(" lacks proper forward link");
}
if (block->prev->next != block)
{
HeapError(" lacks proper forward link");
}
#ifdef PARANOIA
if (block->id != ZONEID)
{
HeapError(" has the wrong ID");
}
if (block->id != ZONEID)
{
HeapError(" has the wrong ID");
}
#endif
if (block->tag != j)
{
HeapError(va(" block is contained in the wrong headlist (got: %d expected: %s)", block->tag, sizeu1(j)));
}
}
}
}
@@ -590,6 +607,14 @@ void Z_ChangeTag(void *ptr, INT32 tag)
I_Error("Internal memory management error: "
"tried to make block purgable but it has no owner");
block->prev->next = block->next;
block->next->prev = block->prev;
block->next = headlist[tag].next;
block->prev = &headlist[tag];
headlist[tag].next = block;
block->next->prev = block;
block->tag = tag;
}
@@ -640,18 +665,21 @@ void Z_SetUser(void *ptr, void **newuser)
size_t Z_TagsUsage(INT32 lowtag, INT32 hightag)
{
size_t cnt = 0;
memblock_t *rover;
memblock_t *head; // why was this called rover before?????
INT32 i;
for (rover = head.next; rover != &head; rover = rover->next)
for (i = lowtag; i <= hightag; i++)
{
if (rover->tag < lowtag || rover->tag > hightag)
continue;
cnt += rover->size + sizeof(memblock_t);
for (head = headlist[i].next; head != &headlist[i]; head = head->next)
{
cnt += head->size + sizeof *head;
}
}
return cnt;
}
// -----------------------
// Miscellaneous functions
// -----------------------
@@ -665,8 +693,8 @@ static void Command_Memfree_f(void)
Z_CheckHeap(-1);
CONS_Printf("\x82%s", M_GetText("Memory Info\n"));
CONS_Printf(M_GetText("Total heap used : %7s KB\n"), sizeu1(Z_TotalUsage()>>10));
CONS_Printf(M_GetText("Lua : %7s KB\n"), sizeu1(Z_TagUsage(PU_LUA)>>10));
CONS_Printf(M_GetText("Total heap used : %7s KB\n"), sizeu1((Z_TotalUsage()>>10) + LUA_MemoryUsage()));
CONS_Printf(M_GetText("Lua : %7s KB\n"), sizeu1(LUA_MemoryUsage())); // No longer uses z_zone memory but for consistency keep it here
CONS_Printf(M_GetText("Static : %7s KB\n"), sizeu1(Z_TagUsage(PU_STATIC)>>10));
CONS_Printf(M_GetText("Static (sound) : %7s KB\n"), sizeu1(Z_TagUsage(PU_SOUND)>>10));
CONS_Printf(M_GetText("Static (music) : %7s KB\n"), sizeu1(Z_TagUsage(PU_MUSIC)>>10));
@@ -680,7 +708,7 @@ static void Command_Memfree_f(void)
CONS_Printf(M_GetText("Level (pooled) : %7s KB\n"), sizeu1(Z_LevelPoolUsage()>>10));
CONS_Printf(M_GetText("Special thinker : %7s KB\n"), sizeu1(Z_TagUsage(PU_LEVSPEC)>>10));
CONS_Printf(M_GetText("All purgable : %7s KB\n"),
sizeu1(Z_TagsUsage(PU_PURGELEVEL, INT32_MAX)>>10));
sizeu1(Z_TagsUsage(PU_PURGELEVEL, NUM_PURGETAGS-1)>>10));
#ifdef HWRENDER
if (rendermode == render_opengl)
@@ -709,21 +737,24 @@ static void Command_Memfree_f(void)
static void Command_Memdump_f(void)
{
memblock_t *block;
INT32 mintag = 0, maxtag = INT32_MAX;
INT32 mintag = 0, maxtag = NUM_PURGETAGS-1;
INT32 check;
INT32 i;
if ((i = COM_CheckParm("-min")))
mintag = atoi(COM_Argv(i + 1));
if ((check = COM_CheckParm("-min")))
mintag = atoi(COM_Argv(check + 1));
if ((i = COM_CheckParm("-max")))
maxtag = atoi(COM_Argv(i + 1));
if ((check = COM_CheckParm("-max")))
maxtag = atoi(COM_Argv(check + 1));
for (block = head.next; block != &head; block = block->next)
if (block->tag >= mintag && block->tag <= maxtag)
for (i = mintag; i <= maxtag; i++)
{
for (block = headlist[i].next; block != &headlist[i]; block = block->next)
{
const char *filename = strrchr(block->ownerfile, PATHSEP[0]);
CONS_Printf("[%3d] %s (%s) bytes @ %s:%d\n", block->tag, sizeu1(block->size + sizeof(memblock_t)), sizeu2(block->size), filename ? filename + 1 : block->ownerfile, block->ownerline);
CONS_Printf("[%3d] %s (%s) bytes @ %s:%d tag: %d (%d)\n", block->tag, sizeu1(block->size + sizeof(memblock_t)), sizeu2(block->size), filename ? filename + 1 : block->ownerfile, block->ownerline, block->tag, i);
}
}
}
#endif
@@ -773,6 +804,27 @@ void* Z_LevelPoolMalloc(size_t size)
return p;
}
boolean Z_IsMobjValid2(void *p, const char *file, INT32 line)
{
//(void)file;
//(void)line;
// mobj was removed
// no need to worry here
if (p == NULL)
return false;
// mobjs reside in the large pool
if (!g_level_large_pool.ptrcheck(p))
{
//I_Error("invalid mobj! at %s:%d", file, line);
CONS_Alert(CONS_ERROR, "invalid mobj! at %s:%d", file, line);
return false;
}
return true;
}
void* Z_LevelPoolCalloc(size_t size)
{
void* p = Z_LevelPoolMalloc(size);
+30 -25
View File
@@ -42,39 +42,42 @@ extern "C" {
enum
{
// Tags < PU_LEVEL are not purged until freed explicitly.
PU_STATIC = 1, // static entire execution time
PU_LUA = 2, // static entire execution time -- used by lua so it doesn't get caught in loops forever
PU_PERFSTATS = 3, // static between changes to ps_samplesize cvar
PU_STATIC = 0, // static entire execution time
PU_LUA, // static entire execution time -- used by lua so it doesn't get caught in loops forever
PU_PERFSTATS, // static between changes to ps_samplesize cvar
PU_SOUND = 11, // static while playing
PU_MUSIC = 12, // static while playing
PU_SOUND, // static while playing
PU_MUSIC, // static while playing
PU_PATCH = 14, // static entire execution time
PU_PATCH_LOWPRIORITY = 15, // lower priority patch, static until level exited
PU_PATCH_ROTATED = 16, // rotated patch, static entire execution time
PU_PATCH_DATA = 17, // patch data, lifetime depends on the patch that owns it
PU_SPRITE = 18, // sprite patch, static until WAD added
PU_HUDGFX = 19, // HUD patch, static until WAD added
PU_PATCH, // static entire execution time
PU_PATCH_LOWPRIORITY, // lower priority patch, static until level exited
PU_PATCH_ROTATED, // rotated patch, static until level exited or WAD added
PU_PATCH_DATA, // patch data, lifetime depends on the patch that owns it
PU_SPRITE, // sprite patch, static until WAD added
PU_HUDGFX, // HUD patch, static until WAD added
PU_HWRPATCHINFO = 21, // Hardware GLPatch_t struct for OpenGL texture cache
PU_HWRPATCHCOLMIPMAP = 22, // Hardware GLMipmap_t struct colormap variation of patch
PU_HWRMODELTEXTURE = 23, // Hardware model texture
PU_HWRPATCHINFO, // Hardware GLPatch_t struct for OpenGL texture cache
PU_HWRPATCHCOLMIPMAP, // Hardware GLMipmap_t struct colormap variation of patch
PU_HWRMODELTEXTURE, // Hardware model texture
PU_HWRCACHE = 48, // static until unlocked
PU_CACHE = 49, // static until unlocked
PU_HWRCACHE, // static until unlocked
PU_CACHE, // static until unlocked
// Tags s.t. PU_LEVEL <= tag < PU_PURGELEVEL are purged at level start
PU_LEVEL = 50, // static until level exited
PU_LEVSPEC = 51, // a special thinker in a level
PU_HWRPLANE = 52, // if ZPLANALLOC is enabled in hw_bsp.c, this is used to alloc polygons for OpenGL
PU_LEVEL, // static until level exited
PU_LEVSPEC, // a special thinker in a level
PU_HWRPLANE, // if ZPLANALLOC is enabled in hw_bsp.c, this is used to alloc polygons for OpenGL
// Tags >= PU_PURGELEVEL are purgable whenever needed
PU_PURGELEVEL = 100, // Note: this is never actually used as a tag
PU_CACHE_UNLOCKED = 101, // Note: unused
PU_HWRCACHE_UNLOCKED = 102, // 'unlocked' PU_HWRCACHE memory:
PU_PURGELEVEL, // Note: this is never actually used as a tag
PU_CACHE_UNLOCKED, // Note: unused
PU_HWRCACHE_UNLOCKED, // 'unlocked' PU_HWRCACHE memory:
// 'second-level' cache for graphics
// stored in hardware format and downloaded as needed
PU_HWRMODELTEXTURE_UNLOCKED = 103, // 'unlocked' PU_HWRMODELTEXTURE memory
// stored in hardware format and downloaded as needed
PU_HWRMODELTEXTURE_UNLOCKED, // 'unlocked' PU_HWRMODELTEXTURE memory
NUM_PURGETAGS
};
//
@@ -157,7 +160,7 @@ void Z_SetUser(void *ptr, void **newuser);
//
#define Z_TagUsage(tagnum) Z_TagsUsage(tagnum, tagnum)
size_t Z_TagsUsage(INT32 lowtag, INT32 hightag);
#define Z_TotalUsage() Z_TagsUsage(0, INT32_MAX)
#define Z_TotalUsage() Z_TagsUsage(0, NUM_PURGETAGS-1)
//
// Miscellaneous functions
@@ -170,6 +173,8 @@ char *Z_StrDup(const char *in);
size_t Z_LevelPoolUsage(void);
void *Z_LevelPoolMalloc(size_t size);
void *Z_LevelPoolCalloc(size_t size);
#define Z_IsMobjValid(p) Z_IsMobjValid2(p, __FILE__, __LINE__)
boolean Z_IsMobjValid2(void *p, const char *file, INT32 line);
void Z_LevelPoolFree(void *p, size_t size);
// for use with CLEANUP macro