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Author SHA1 Message Date
Alug d4a494d7ae opengl: replace mipmap linked list with unordered map
this seems to cut the time spent searching the list for color mipmaps in half
2026-01-20 15:43:36 +01:00
56 changed files with 693 additions and 867 deletions

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+27 -36
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@@ -1,46 +1,14 @@
cmake_minimum_required(VERSION 3.5)
if(${PROJECT_SOURCE_DIR} MATCHES ${PROJECT_BINARY_DIR})
message(FATAL_ERROR "In-source builds will bring you a world of pain. Please make a separate directory to invoke CMake from.")
endif()
# DO NOT CHANGE THIS SRB2 STRING! Some variable names depend on this string.
# Version change is fine.
project(SRB2
VERSION 1.6
LANGUAGES C CXX)
LANGUAGES C)
set(CMAKE_CXX_STANDARD 17)
set(CMAKE_CXX_STANDARD_REQUIRED ON)
#set(CMAKE_CXX_EXTENSIONS OFF) # optional but recommended: disables GNU extensions, forces pure ISO C++
set(CMAKE_CXX_EXTENSIONS ON)
set(CMAKE_C_EXTENSIONS ON)
##### PACKAGE CONFIGURATION #####
set(SRB2_CPACK_GENERATOR "" CACHE STRING "Generator to use for making a package. E.g., ZIP, TGZ, DragNDrop (OSX only). Leave blank for default generator.")
if("${SRB2_CPACK_GENERATOR}" STREQUAL "")
if("${CMAKE_SYSTEM_NAME}" MATCHES "Windows")
set(SRB2_CPACK_GENERATOR "ZIP")
elseif("${CMAKE_SYSTEM_NAME}" MATCHES "Linux")
set(SRB2_CPACK_GENERATOR "TGZ")
elseif("${CMAKE_SYSTEM_NAME}" MATCHES "Darwin")
set(SRB2_CPACK_GENERATOR "TGZ")
endif()
if(${PROJECT_SOURCE_DIR} MATCHES ${PROJECT_BINARY_DIR})
message(FATAL_ERROR "In-source builds will bring you a world of pain. Please make a separate directory to invoke CMake from.")
endif()
set(CPACK_GENERATOR ${SRB2_CPACK_GENERATOR})
set(CPACK_PACKAGE_DESCRIPTION_SUMMARY "Sonic Robo Blast 2 Kart" CACHE STRING "Program name for display purposes")
set(CPACK_PACKAGE_VENDOR "Kart Krew" CACHE STRING "Vendor name for display purposes")
#set(CPACK_PACKAGE_DESCRIPTION_FILE )
set(CPACK_RESOURCE_FILE_LICENSE "${CMAKE_CURRENT_SOURCE_DIR}/LICENSE")
set(CPACK_PACKAGE_VERSION_MAJOR ${SRB2_VERSION_MAJOR})
set(CPACK_PACKAGE_VERSION_MINOR ${SRB2_VERSION_MINOR})
set(CPACK_PACKAGE_VERSION_PATCH ${SRB2_VERSION_PATCH})
set(CPACK_PACKAGE_INSTALL_DIRECTORY "CMake ${CMAKE_VERSION_MAJOR}.${CMAKE_VERSION_MINOR}")
include(CPack)
# Set up CMAKE path
set(CMAKE_MODULE_PATH ${CMAKE_MODULE_PATH} "${CMAKE_SOURCE_DIR}/cmake/Modules/")
@@ -105,7 +73,6 @@ endif()
# OS macros
if (UNIX)
add_definitions(-DUNIXCOMMON)
add_link_options(-rdynamic) # Use -rdynamic so a backtrace log shows function names
endif()
if(CMAKE_COMPILER_IS_GNUCC)
@@ -128,12 +95,14 @@ set(CMAKE_PDB_OUTPUT_DIRECTORY "${CMAKE_BINARY_DIR}/bin")
# Set EXE names so the assets CMakeLists can refer to its target
set(SRB2_SDL2_EXE_NAME srb2kart CACHE STRING "Executable binary output name")
set(SRB2_WIN_EXE_NAME srb2kartdd CACHE STRING "Executable binary output name for DirectDraw build")
include_directories(${CMAKE_CURRENT_BINARY_DIR}/src)
add_subdirectory(src)
add_subdirectory(assets)
## config.h generation
set(GIT_EXECUTABLE "git" CACHE FILEPATH "Path to git binary")
include(GitUtilities)
@@ -142,3 +111,25 @@ git_current_branch(SRB2_GIT_BRANCH "${CMAKE_SOURCE_DIR}")
set(SRB2_COMP_BRANCH "${SRB2_GIT_BRANCH}")
set(SRB2_COMP_REVISION "${SRB2_COMP_COMMIT}")
configure_file(${CMAKE_CURRENT_SOURCE_DIR}/src/config.h.in ${CMAKE_CURRENT_BINARY_DIR}/src/config.h)
##### PACKAGE CONFIGURATION #####
if(${CMAKE_SYSTEM} MATCHES "Windows")
set(CPACK_GENERATOR "ZIP")
endif()
if(${CMAKE_SYSTEM} MATCHES "Linux")
set(CPACK_GENERATOR "TGZ")
endif()
if(${CMAKE_SYSTEM} MATCHES "Darwin")
set(CPACK_GENERATOR "DragNDrop")
endif()
set(CPACK_PACKAGE_DESCRIPTION_SUMMARY "Sonic Robo Blast 2 Kart" CACHE STRING "Program name for display purposes")
set(CPACK_PACKAGE_VENDOR "Kart Krew" CACHE STRING "Vendor name for display purposes")
#set(CPACK_PACKAGE_DESCRIPTION_FILE )
set(CPACK_RESOURCE_FILE_LICENSE "${CMAKE_CURRENT_SOURCE_DIR}/LICENSE")
set(CPACK_PACKAGE_VERSION_MAJOR ${SRB2_VERSION_MAJOR})
set(CPACK_PACKAGE_VERSION_MINOR ${SRB2_VERSION_MINOR})
set(CPACK_PACKAGE_VERSION_PATCH ${SRB2_VERSION_PATCH})
set(CPACK_PACKAGE_INSTALL_DIRECTORY "CMake ${CMAKE_VERSION_MAJOR}.${CMAKE_VERSION_MINOR}")
include(CPack)
+3 -3
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@@ -22,14 +22,14 @@ We also have a Flatpak available on [Flathub](https://flathub.org/en/apps/org.sr
See [SRB2 Wiki/Source code compiling](http://wiki.srb2.org/wiki/Source_code_compiling). The compiling process for SRB2Kart is largely identical to SRB2.
For Windows only the Makefile build system with GCC or Clang compiler is supported.
Currently only the Makefile build system with GCC or Clang compiler is supported.
CMake is NOT supported at the moment, but will be availible again soon.
Visual C++ (MSVC) is unsupported.
64-bit Windows builds are supported and recommended over 32-bit builds, they will build automatically when using the MSYS2 MinGW 64-bit executable (requires the mingw-w64-x86_64-gcc package), no extra flags needed!
The specific DLLs can be found under /libs/dll-binaries/(i686 for 32bit/x86_64 for 64-bit)/ or in the Release packages
MacOS and Linux can be build with CMake, but it is recommended to use the Makefile for Linux over CMake
Alternatively the [srb2bld](https://github.com/Bijman/srb2bld) script by Bijman can be used aswell!
## Disclaimer
-5
View File
@@ -1,10 +1,5 @@
## Assets Target Configuration ##
if(${CMAKE_SYSTEM} MATCHES Linux)
# Asset installation isn't part of the Linux target
return()
endif()
# For prepending the current source path, later
FUNCTION(PREPEND var prefix)
SET(listVar "")
+2 -3
View File
@@ -1,6 +1,6 @@
include(LibFindMacros)
libfind_pkg_check_modules(GME_PKGCONF LIBGME)
libfind_pkg_check_modules(GME_PKGCONF GME)
find_path(GME_INCLUDE_DIR
NAMES gme.h
@@ -8,7 +8,6 @@ find_path(GME_INCLUDE_DIR
${GME_PKGCONF_INCLUDE_DIRS}
"/usr/include/gme"
"/usr/local/include/gme"
PATH_SUFFIXES gme
)
find_library(GME_LIBRARY
@@ -21,4 +20,4 @@ find_library(GME_LIBRARY
set(GME_PROCESS_INCLUDES GME_INCLUDE_DIR)
set(GME_PROCESS_LIBS GME_LIBRARY)
libfind_process(GME)
libfind_process(GME)
+2 -3
View File
@@ -1,6 +1,6 @@
include(LibFindMacros)
libfind_pkg_check_modules(OPENMPT_PKGCONF LIBOPENMPT)
libfind_pkg_check_modules(OPENMPT_PKGCONF OPENMPT)
find_path(OPENMPT_INCLUDE_DIR
NAMES libopenmpt.h
@@ -8,7 +8,6 @@ find_path(OPENMPT_INCLUDE_DIR
${OPENMPT_PKGCONF_INCLUDE_DIRS}
"/usr/include/libopenmpt"
"/usr/local/include/libopenmpt"
PATH_SUFFIXES libopenmpt
)
find_library(OPENMPT_LIBRARY
@@ -21,4 +20,4 @@ find_library(OPENMPT_LIBRARY
set(OPENMPT_PROCESS_INCLUDES OPENMPT_INCLUDE_DIR)
set(OPENMPT_PROCESS_LIBS OPENMPT_LIBRARY)
libfind_process(OPENMPT)
libfind_process(OPENMPT)
-33
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@@ -1,33 +0,0 @@
include(LibFindMacros)
libfind_pkg_check_modules(LIBBACKTRACE_PKGCONF LIBBACKTRACE)
find_path(LIBBACKTRACE_INCLUDE_DIR
NAMES backtrace.h
PATHS
${LIBBACKTRACE_PKGCONF_INCLUDE_DIRS}
"/usr/include"
"/usr/local/include"
)
find_library(LIBBACKTRACE_LIBRARY
NAMES backtrace
PATHS
${LIBBACKTRACE_PKGCONF_LIBRARY_DIRS}
"/usr/lib"
"/usr/local/lib"
)
set(LIBBACKTRACE_PROCESS_INCLUDES LIBBACKTRACE_INCLUDE_DIR)
set(LIBBACKTRACE_PROCESS_LIBS LIBBACKTRACE_LIBRARY)
libfind_process(LIBBACKTRACE)
if(LIBBACKTRACE_FOUND AND NOT TARGET libbacktrace)
add_library(libbacktrace UNKNOWN IMPORTED)
set_target_properties(
libbacktrace
PROPERTIES
IMPORTED_LOCATION "${LIBBACKTRACE_LIBRARY}"
INTERFACE_INCLUDE_DIRECTORIES "${LIBBACKTRACE_INCLUDE_DIR}"
)
endif()
+18 -37
View File
@@ -1,4 +1,4 @@
# Version 2.4
# Version 2.2
# Public Domain, originally written by Lasse Kärkkäinen <tronic>
# Maintained at https://github.com/Tronic/cmake-modules
# Please send your improvements as pull requests on Github.
@@ -52,10 +52,6 @@ function (libfind_pkg_detect PREFIX)
if (libraryargs)
find_library(${PREFIX}_LIBRARY NAMES ${libraryargs} HINTS ${${PREFIX}_PKGCONF_LIBRARY_DIRS})
endif()
# Read pkg-config version
if (${PREFIX}_PKGCONF_VERSION)
set(${PREFIX}_VERSION ${${PREFIX}_PKGCONF_VERSION} PARENT_SCOPE)
endif()
endfunction()
# Extracts a version #define from a version.h file, output stored to <PREFIX>_VERSION.
@@ -129,39 +125,24 @@ function (libfind_process PREFIX)
# Process deps to add to
foreach (i ${PREFIX} ${${PREFIX}_DEPENDENCIES})
if (DEFINED ${i}_INCLUDE_OPTS)
if (DEFINED ${i}_INCLUDE_OPTS OR DEFINED ${i}_LIBRARY_OPTS)
# The package seems to export option lists that we can use, woohoo!
list(APPEND includeopts ${${i}_INCLUDE_OPTS})
else()
if (DEFINED ${i}_INCLUDE_DIR)
# Singular forms can be used
list(APPEND includeopts ${i}_INCLUDE_DIR)
else()
if (DEFINED ${i}_INCLUDE_DIRS)
# Plural forms can be used
list(APPEND includeopts ${i}_INCLUDE_DIRS)
else()
# Oh no, we don't know the option names
message(FATAL_ERROR "We couldn't determine config variable names for ${i} includes. Aieeh!")
endif()
endif()
endif()
if (DEFINED ${i}_LIBRARY_OPTS)
# The package seems to export option lists that we can use, woohoo!
list(APPEND libraryopts ${${i}_LIBRARY_OPTS})
else()
if (DEFINED ${i}_LIBRARY)
# If plural forms don't exist or they equal singular forms
if ((NOT DEFINED ${i}_INCLUDE_DIRS AND NOT DEFINED ${i}_LIBRARIES) OR
({i}_INCLUDE_DIR STREQUAL ${i}_INCLUDE_DIRS AND ${i}_LIBRARY STREQUAL ${i}_LIBRARIES))
# Singular forms can be used
list(APPEND libraryopts ${i}_LIBRARY)
else()
if (DEFINED ${i}_LIBRARIES)
# Plural forms can be used
list(APPEND libraryopts ${i}_LIBRARIES)
else()
# Oh no, we don't know the option names
message(FATAL_ERROR "We couldn't determine config variable names for ${i} libraries. Aieeh!")
if (DEFINED ${i}_INCLUDE_DIR)
list(APPEND includeopts ${i}_INCLUDE_DIR)
endif()
if (DEFINED ${i}_LIBRARY)
list(APPEND libraryopts ${i}_LIBRARY)
endif()
else()
# Oh no, we don't know the option names
message(FATAL_ERROR "We couldn't determine config variable names for ${i} includes and libs. Aieeh!")
endif()
endif()
endforeach()
@@ -228,12 +209,12 @@ function (libfind_process PREFIX)
message(STATUS " ${PREFIX}_LIBRARY_OPTS=${libraryopts}")
message(STATUS " ${PREFIX}_LIBRARIES=${libs}")
endif()
set (${PREFIX}_INCLUDE_OPTS ${includeopts} PARENT_SCOPE)
set (${PREFIX}_LIBRARY_OPTS ${libraryopts} PARENT_SCOPE)
set (${PREFIX}_INCLUDE_DIRS ${includes} PARENT_SCOPE)
set (${PREFIX}_LIBRARIES ${libs} PARENT_SCOPE)
set (${PREFIX}_FOUND TRUE PARENT_SCOPE)
endif()
set (${PREFIX}_INCLUDE_OPTS ${includeopts} PARENT_SCOPE)
set (${PREFIX}_LIBRARY_OPTS ${libraryopts} PARENT_SCOPE)
set (${PREFIX}_INCLUDE_DIRS ${includes} PARENT_SCOPE)
set (${PREFIX}_LIBRARIES ${libs} PARENT_SCOPE)
set (${PREFIX}_FOUND TRUE PARENT_SCOPE)
return()
endif()
+31 -87
View File
@@ -2,8 +2,6 @@
# Core sources
set(SRB2_CORE_SOURCES
core/memory.cpp
core/thread_pool.cpp
am_map.c
b_bot.c
command.c
@@ -20,21 +18,17 @@ set(SRB2_CORE_SOURCES
f_wipe.c
filesrch.c
g_game.c
g_demo.c
g_input.c
hu_stuff.c
i_tcp.c
info.c
k_hud.c
lzf.c
m_aatree.c
m_anigif.c
m_argv.c
m_bbox.c
m_cheat.c
m_curl.c
m_cond.c
m_emotes.cpp
m_fixed.c
m_menu.c
m_textinput.c
@@ -46,25 +40,19 @@ set(SRB2_CORE_SOURCES
mserv.c
http-mserv.c
qs22j.c
r_skins.c
s_sound.c
screen.c
sounds.c
st_stuff.c
string.c
#string.c
tables.c
v_video.c
w_wad.c
y_inter.c
z_zone.cpp
z_zone.c
)
set(SRB2_CORE_HEADERS
core/memory.h
core/thread_pool.h
m_curl.h
m_emotes.h
k_hud.h
am_map.h
b_bot.h
byteptr.h
@@ -90,7 +78,6 @@ set(SRB2_CORE_HEADERS
fastcmp.h
filesrch.h
g_game.h
g_demo.h
g_input.h
g_state.h
hu_stuff.h
@@ -122,7 +109,6 @@ set(SRB2_CORE_HEADERS
md5.h
mserv.h
qs22j.h
r_skins.h
s_sound.h
screen.h
sounds.h
@@ -137,18 +123,18 @@ set(SRB2_CORE_HEADERS
)
set(SRB2_CORE_RENDER_SOURCES
r_bsp.cpp
r_bsp.c
r_data.c
r_draw.cpp
r_fps.cpp
r_main.cpp
r_patch.cpp
r_patchrotation.cpp
r_plane.cpp
r_segs.cpp
r_draw.c
r_fps.c
r_main.c
r_patch.c
r_patchrotation.c
r_plane.c
r_segs.c
r_sky.c
r_splats.c
r_things.cpp
r_things.c
r_portal.c
r_bsp.h
@@ -176,7 +162,7 @@ set(SRB2_CORE_GAME_SOURCES
p_inter.c
p_lights.c
p_map.c
p_maputl.cpp
p_maputl.c
p_mobj.c
p_polyobj.c
p_saveg.c
@@ -207,6 +193,10 @@ set(SRB2_CORE_GAME_SOURCES
k_stats.h
)
if(NOT (CMAKE_CXX_COMPILER_ID MATCHES "Clang"))
set(SRB2_CORE_SOURCES ${SRB2_CORE_SOURCES} string.c)
endif()
prepend_sources(SRB2_CORE_SOURCES)
prepend_sources(SRB2_CORE_HEADERS)
prepend_sources(SRB2_CORE_RENDER_SOURCES)
@@ -236,23 +226,10 @@ set(SRB2_CONFIG_HWRENDER ON CACHE BOOL
"Enable hardware rendering through OpenGL.")
set(SRB2_CONFIG_STATIC_OPENGL OFF CACHE BOOL
"Use statically linked OpenGL. NOT RECOMMENDED.")
set(SRB2_CONFIG_USE_FBO_OGL ON CACHE BOOL
"Enable OpenGL FBO Downsampling support.")
set(SRB2_CONFIG_DEDICATED OFF CACHE BOOL
"Build a dedicated server.")
set(SRB2_CONFIG_LIBBACKTRACE ON CACHE BOOL
"Enable using libbacktrace for crashlogs.")
set(SRB2_CONFIG_LTO ON CACHE BOOL
"Enable link time optimizations, improves performance at the cost of longer link times.")
set(SRB2_CONFIG_ASAN OFF CACHE BOOL
"Compile with AddressSanitizer (libasan).")
set(SRB2_CONFIG_UBSAN OFF CACHE BOOL
"Compile with UndefinedBehaviorSanitizer (libubsan).")
set(SRB2_CONFIG_SATURNPAK ON CACHE BOOL
"Enable Saturn specific special packet. Required for using the newer resynch system")
set(SRB2_CONFIG_SATURNJOIN ON CACHE BOOL
"Enable Saturn specific allowjoin toggle.")
set(SRB2_CONFIG_SCREENFBO ON CACHE BOOL
"Enable hardware renderer (OpenGL) FBO downsampling support")
if(${SRB2_CONFIG_DEDICATED})
set(SRB2_CONFIG_HAVE_GME NO)
@@ -492,36 +469,16 @@ if(${SRB2_CONFIG_HAVE_CURL})
endif()
endif()
if(${SRB2_CONFIG_LIBBACKTRACE})
if(${SRB2_CONFIG_USE_INTERNAL_LIBRARIES})
if(${SRB2_SYSTEM_BITS} EQUAL 64)
set(LIBBACKTRACE_FOUND ON)
set(LIBBACKTRACE_INCLUDE_DIRS ${CMAKE_SOURCE_DIR}/libs/libbacktrace/include)
set(LIBBACKTRACE_LIBRARIES "-L${CMAKE_SOURCE_DIR}/libs/libbacktrace/lib/x86_64 -lbacktrace")
else() # 32-bit
message(WARNING "libbacktrace is unsupported on 32-bit builds.")
endif()
else()
find_package(libbacktrace)
endif()
if(${LIBBACKTRACE_FOUND})
set(SRB2_HAVE_LIBBACKTRACE ON)
add_definitions(-DHAVE_LIBBACKTRACE)
else()
message(WARNING "You have specified that libbacktrace is available but it was not found.")
endif()
endif()
if(${SRB2_CONFIG_HWRENDER})
add_definitions(-DHWRENDER)
set(SRB2_HWRENDER_SOURCES
${CMAKE_CURRENT_SOURCE_DIR}/hardware/hw_batching.c
${CMAKE_CURRENT_SOURCE_DIR}/hardware/hw_shaders.c
${CMAKE_CURRENT_SOURCE_DIR}/hardware/hw_bsp.c
${CMAKE_CURRENT_SOURCE_DIR}/hardware/hw_cache.cpp
${CMAKE_CURRENT_SOURCE_DIR}/hardware/hw_cache.c
${CMAKE_CURRENT_SOURCE_DIR}/hardware/hw_clip.c
${CMAKE_CURRENT_SOURCE_DIR}/hardware/hw_draw.c
${CMAKE_CURRENT_SOURCE_DIR}/hardware/hw_main.cpp
${CMAKE_CURRENT_SOURCE_DIR}/hardware/hw_main.c
${CMAKE_CURRENT_SOURCE_DIR}/hardware/hw_portal.c
${CMAKE_CURRENT_SOURCE_DIR}/hardware/hw_md2.c
${CMAKE_CURRENT_SOURCE_DIR}/hardware/hw_md2load.c
@@ -536,6 +493,7 @@ if(${SRB2_CONFIG_HWRENDER})
${CMAKE_CURRENT_SOURCE_DIR}/hardware/hw_clip.h
${CMAKE_CURRENT_SOURCE_DIR}/hardware/hw_data.h
${CMAKE_CURRENT_SOURCE_DIR}/hardware/hw_defs.h
${CMAKE_CURRENT_SOURCE_DIR}/hardware/hw_dll.h
${CMAKE_CURRENT_SOURCE_DIR}/hardware/hw_gl.h
${CMAKE_CURRENT_SOURCE_DIR}/hardware/hw_glob.h
${CMAKE_CURRENT_SOURCE_DIR}/hardware/hw_main.h
@@ -554,6 +512,7 @@ if(${SRB2_CONFIG_HWRENDER})
set(SRB2_R_OPENGL_HEADERS
${CMAKE_CURRENT_SOURCE_DIR}/hardware/r_opengl/r_opengl.h
)
endif()
if(${SRB2_CONFIG_HWRENDER} AND ${SRB2_CONFIG_STATIC_OPENGL})
@@ -566,40 +525,25 @@ if(${SRB2_CONFIG_HWRENDER} AND ${SRB2_CONFIG_STATIC_OPENGL})
endif()
endif()
if(${SRB2_CONFIG_HWRENDER} AND ${SRB2_CONFIG_SCREENFBO})
add_definitions(-DUSE_FBO_OGL)
endif()
if(${SRB2_CONFIG_SATURNPAK})
add_definitions(-DDOSATURNPAK)
endif()
if(${SRB2_CONFIG_SATURNJOIN})
add_definitions(-DDOSATURNJOIN)
if(${SRB2_CONFIG_HWRENDER})
if(${SRB2_CONFIG_USE_FBO_OGL})
set(SRB2_USE_FBO_OGL ON)
add_definitions(-DUSE_FBO_OGL)
endif()
endif()
# Targets
# Compatibility flag with later versions of GCC
# We should really fix our code to not need this
if ("${CMAKE_CXX_COMPILER_ID}" STREQUAL "GNU" OR "${CMAKE_CXX_COMPILER_ID}" STREQUAL "Clang")
if (CMAKE_SYSTEM_PROCESSOR MATCHES "^(x86_64|x64|amd64|AMD64|em64t|EM64T)")
add_compile_options(-mno-ms-bitfields)
endif()
add_compile_options(-Wno-trigraphs)
if ("${CMAKE_CXX_COMPILER_ID}" STREQUAL "GNU")
set(CMAKE_C_FLAGS ${CMAKE_C_FLAGS} -mno-ms-bitfields)
endif()
# TODO: fix prng and P_CreateBlockmap overflow at some point
add_compile_options(-fwrapv)
if (${CMAKE_BUILD_TYPE} MATCHES Debug)
add_compile_options(-O0)
else()
add_compile_options(-O3)
if (CMAKE_CXX_COMPILER_ID MATCHES "Clang")
set(CMAKE_C_FLAGS ${CMAKE_C_FLAGS} -Wno-absolute-value)
endif()
add_compile_options(-g)
add_definitions(-DCMAKECONFIG)
#add_library(SRB2Core STATIC
+3 -3
View File
@@ -13,13 +13,13 @@
#ifndef __COMMAND_H__
#define __COMMAND_H__
#include <stdio.h>
#include "doomdef.h"
#ifdef __cplusplus
extern "C" {
#endif
#include <stdio.h>
#include "doomdef.h"
//===================================
// Command buffer & command execution
//===================================
+38 -3
View File
@@ -11,6 +11,21 @@
#ifdef CMAKECONFIG
// Base SRB2 hashes
#define ASSET_HASH_SRB2_SRB "${SRB2_ASSET_srb2.srb_HASH}"
#ifdef USE_PATCH_DTA
#define ASSET_HASH_PATCH_DTA "${SRB2_ASSET_patch.dta_HASH}"
#endif
// SRB2Kart-specific hashes
#define ASSET_HASH_GFX_KART "${SRB2_ASSET_gfx.kart_HASH}"
#define ASSET_HASH_TEXTURES_KART "${SRB2_ASSET_textures.kart_HASH}"
#define ASSET_HASH_CHARS_KART "${SRB2_ASSET_chars.kart_HASH}"
#define ASSET_HASH_MAPS_KART "${SRB2_ASSET_maps.kart_HASH}"
#ifdef USE_PATCH_KART
#define ASSET_HASH_PATCH_KART "00000000000000000000000000000000"
#endif
#define SRB2_COMP_REVISION "${SRB2_COMP_REVISION}"
#define SRB2_COMP_BRANCH "${SRB2_COMP_BRANCH}"
@@ -18,10 +33,30 @@
#else
#define SRB2_COMP_REVISION ""
#define SRB2_COMP_BRANCH ""
/* Manually defined asset hashes for non-CMake builds
* Last updated 2015 / 05 / 03 - SRB2 v2.1.15 - srb2.srb
* Last updated 2018 / 12 / 23 - SRB2 v2.1.22 - patch.dta
* Last updated 2019 / 01 / 18 - Kart v1.0.2 - Main assets
* Last updated 2020 / 08 / 30 - Kart v1.3 - patch.kart
* Last updated 2022 / 08 / 16 - Kart v1.4 - Main assets
* Last updated 2022 / 08 / 19 - Kart v1.5 - gfx.kart
* Last updated 2022 / 11 / 01 - Kart v1.6 - gfx.kart, maps.kart
*/
#define CMAKE_ASSETS_DIR ""
// Base SRB2 hashes
#define ASSET_HASH_SRB2_SRB "c1b9577687f8a795104aef4600720ea7"
#ifdef USE_PATCH_DTA
#define ASSET_HASH_PATCH_DTA "b04fd9624bfd94dc96dcf4f400f7deb4"
#endif
// SRB2Kart-specific hashes
#define ASSET_HASH_GFX_KART "06f86ee16136eb8a7043b15001797034"
#define ASSET_HASH_TEXTURES_KART "abb53d56aba47c3a8cb0f764da1c8b80"
#define ASSET_HASH_CHARS_KART "e2c428347dde52858a3dacd29fc5b964"
#define ASSET_HASH_MAPS_KART "d051e55141ba736582228c456953cd98"
#ifdef USE_PATCH_KART
#define ASSET_HASH_PATCH_KART "00000000000000000000000000000000"
#endif
#endif
#endif
-27
View File
@@ -80,31 +80,6 @@
#include "lua_script.h"
/* Manually defined asset hashes for non-CMake builds
* Last updated 2015 / 05 / 03 - SRB2 v2.1.15 - srb2.srb
* Last updated 2018 / 12 / 23 - SRB2 v2.1.22 - patch.dta
* Last updated 2019 / 01 / 18 - Kart v1.0.2 - Main assets
* Last updated 2020 / 08 / 30 - Kart v1.3 - patch.kart
* Last updated 2022 / 08 / 16 - Kart v1.4 - Main assets
* Last updated 2022 / 08 / 19 - Kart v1.5 - gfx.kart
* Last updated 2022 / 11 / 01 - Kart v1.6 - gfx.kart, maps.kart
*/
// Base SRB2 hashes
#define ASSET_HASH_SRB2_SRB "c1b9577687f8a795104aef4600720ea7"
#ifdef USE_PATCH_DTA
#define ASSET_HASH_PATCH_DTA "b04fd9624bfd94dc96dcf4f400f7deb4"
#endif
// SRB2Kart-specific hashes
#define ASSET_HASH_GFX_KART "06f86ee16136eb8a7043b15001797034"
#define ASSET_HASH_TEXTURES_KART "abb53d56aba47c3a8cb0f764da1c8b80"
#define ASSET_HASH_CHARS_KART "e2c428347dde52858a3dacd29fc5b964"
#define ASSET_HASH_MAPS_KART "d051e55141ba736582228c456953cd98"
#ifdef USE_PATCH_KART
#define ASSET_HASH_PATCH_KART "00000000000000000000000000000000"
#endif
#ifdef CMAKECONFIG
#include "config.h"
#else
@@ -907,9 +882,7 @@ void D_ClearState(void)
// okay, stop now
// (otherwise the game still thinks we're playing!)
#ifdef HAVE_CURL
CURLAbortFile();
#endif
SV_StopServer();
SV_ResetServer();
+1 -6
View File
@@ -54,9 +54,6 @@
#include "fastcmp.h"
#include "m_perfstats.h"
#include "r_data.h"
#include "r_skins.h"
#ifdef NETGAME_DEVMODE
#define CV_RESTRICT CV_NETVAR
#else
@@ -1009,9 +1006,6 @@ void D_RegisterClientCommands(void)
CV_RegisterVar(&cv_gamepadled[i]);
}
CV_RegisterVar(&cv_gamepadledifunfocused);
CV_RegisterVar(&cv_rumbleifunfocused);
CV_RegisterVar(&cv_usemouse);
CV_RegisterVar(&cv_invertmouse);
CV_RegisterVar(&cv_mousexsens);
@@ -2658,6 +2652,7 @@ static void Command_Map_f(void)
return;
}
last_map_cmd = I_GetTime();
size_t first_option;
+22 -93
View File
@@ -1,75 +1,21 @@
# Declare dedicated interface sources
set(SRB2_DEDICATED_SOURCES
i_system.c
i_main.c
i_video.c
i_sound.c
i_threads.c
dosstr.c
endtxt.c
)
target_sourcefile(c)
set(SRB2_DEDICATED_HEADERS
endtxt.h
)
source_group("Interface Code" FILES ${SRB2_DEDICATED_SOURCES} ${SRB2_DEDICATED_HEADERS})
set(SRB2_DEDICATED_TOTAL_SOURCES
${SRB2_CORE_SOURCES}
${SRB2_CORE_HEADERS}
${SRB2_PNG_SOURCES}
${SRB2_PNG_HEADERS}
${SRB2_CORE_RENDER_SOURCES}
${SRB2_CORE_GAME_SOURCES}
${SRB2_LUA_SOURCES}
${SRB2_LUA_HEADERS}
${SRB2_BLUA_SOURCES}
${SRB2_BLUA_HEADERS}
${SRB2_DEDICATED_SOURCES}
${SRB2_DEDICATED_HEADERS}
)
source_group("Main" FILES ${SRB2_CORE_SOURCES} ${SRB2_CORE_HEADERS})
source_group("Renderer" FILES ${SRB2_CORE_RENDER_SOURCES})
source_group("Game" FILES ${SRB2_CORE_GAME_SOURCES})
source_group("LUA" FILES ${SRB2_LUA_SOURCES} ${SRB2_LUA_HEADERS})
source_group("LUA\\Interpreter" FILES ${SRB2_BLUA_SOURCES} ${SRB2_BLUA_HEADERS})
target_sources(SRB2SDL2 PRIVATE)
if(${CMAKE_SYSTEM} MATCHES Windows)
set(SRB2_DEDICATED_TOTAL_SOURCES ${SRB2_DEDICATED_TOTAL_SOURCES}
${CMAKE_SOURCE_DIR}/src/win32/win_dbg.c
${CMAKE_SOURCE_DIR}/src/win32/Srb2win.rc
)
target_sources(SRB2SDL2 PRIVATE
../win32/win_dbg.c
../win32/Srb2win.rc)
endif()
add_executable(SRB2SDL2 MACOSX_BUNDLE WIN32 ${SRB2_DEDICATED_TOTAL_SOURCES})
if(${CMAKE_SYSTEM} MATCHES Windows)
set_target_properties(SRB2SDL2 PROPERTIES OUTPUT_NAME srb2kartd)
set_target_properties(SRB2SDL2 PROPERTIES OUTPUT_NAME srb2legacy)
elseif(${CMAKE_SYSTEM} MATCHES Linux)
set_target_properties(SRB2SDL2 PROPERTIES OUTPUT_NAME lsrb2kartd)
set_target_properties(SRB2SDL2 PROPERTIES OUTPUT_NAME lsrb2dlegacy)
else()
set_target_properties(SRB2SDL2 PROPERTIES OUTPUT_NAME srb2kartd)
endif()
if(${CMAKE_SYSTEM} MATCHES Darwin)
find_library(CORE_FOUNDATION_LIBRARY "CoreFoundation")
target_link_libraries(SRB2SDL2 PRIVATE
${CORE_FOUNDATION_LIBRARY}
)
set_target_properties(SRB2SDL2 PROPERTIES OUTPUT_NAME "${CPACK_PACKAGE_DESCRIPTION_SUMMARY}")
# Configure the app bundle icon and plist properties
target_sources(SRB2SDL2 PRIVATE "${CMAKE_CURRENT_SOURCE_DIR}/macosx/Srb2mac.icns")
set_target_properties(SRB2SDL2 PROPERTIES
MACOSX_BUNDLE_ICON_FILE "Srb2mac"
MACOSX_BUNDLE_BUNDLE_NAME "Sonic Robo Blast 2"
MACOSX_BUNDLE_BUNDLE_VERSION ${SRB2_VERSION}
RESOURCE "${CMAKE_CURRENT_SOURCE_DIR}/macosx/Srb2mac.icns"
)
set_target_properties(SRB2SDL2 PROPERTIES OUTPUT_NAME srb2legacy)
endif()
if(${CMAKE_SYSTEM} MATCHES Darwin)
@@ -78,27 +24,25 @@ if(${CMAKE_SYSTEM} MATCHES Darwin)
${CORE_LIB}
${PNG_LIBRARIES}
${ZLIB_LIBRARIES}
${CURL_LIBRARIES}
)
set_target_properties(SRB2SDL2 PROPERTIES OUTPUT_NAME "${CPACK_PACKAGE_DESCRIPTION_SUMMARY}")
else()
target_link_libraries(SRB2SDL2 PRIVATE
${PNG_LIBRARIES}
${ZLIB_LIBRARIES}
${CURL_LIBRARIES}
)
if(${CMAKE_SYSTEM} MATCHES Linux)
target_link_libraries(SRB2SDL2 PRIVATE
m
rt
pthread
)
endif()
endif()
if(${SRB2_HAVE_LIBBACKTRACE})
target_link_libraries(SRB2SDL2 PRIVATE ${LIBBACKTRACE_LIBRARIES})
endif()
#target_link_libraries(SRB2SDL2 PRIVATE SRB2Core)
set_target_properties(SRB2SDL2 PROPERTIES VERSION ${SRB2_VERSION})
if(${CMAKE_SYSTEM} MATCHES Windows)
target_link_libraries(SRB2SDL2 PRIVATE
@@ -116,34 +60,19 @@ target_include_directories(SRB2SDL2 PRIVATE
target_compile_definitions(SRB2SDL2 PRIVATE
-DDEDICATED
-DHAVE_THREADS
)
if(SRB2_CONFIG_LTO AND NOT SRB2_CONFIG_DEBUGMODE)
set_property(TARGET SRB2SDL2 PROPERTY INTERPROCEDURAL_OPTIMIZATION TRUE)
endif()
if(SRB2_CONFIG_ASAN)
target_compile_options(SRB2SDL2 PRIVATE -fsanitize=address)
target_link_options(SRB2SDL2 PRIVATE -fsanitize=address)
endif()
if(SRB2_CONFIG_UBSAN)
target_compile_options(SRB2SDL2 PRIVATE -fsanitize=undefined)
target_link_options(SRB2SDL2 PRIVATE -fsanitize=undefined)
endif()
## strip debug symbols into separate file when using gcc
# if(CMAKE_COMPILER_IS_GNUCC)
# if(${CMAKE_BUILD_TYPE} MATCHES Debug)
# message(STATUS "Will make separate debug symbols in *.debug")
# add_custom_command(TARGET SRB2SDL2 POST_BUILD
# COMMAND ${OBJCOPY} --only-keep-debug $<TARGET_FILE:SRB2SDL2> $<TARGET_FILE:SRB2SDL2>.debug
# COMMAND ${OBJCOPY} --strip-debug $<TARGET_FILE:SRB2SDL2>
# COMMAND ${OBJCOPY} --add-gnu-debuglink=$<TARGET_FILE_NAME:SRB2SDL2>.debug $<TARGET_FILE:SRB2SDL2>
# )
# endif()
# endif()
if(CMAKE_COMPILER_IS_GNUCC)
if(${CMAKE_BUILD_TYPE} MATCHES Debug)
message(STATUS "Will make separate debug symbols in *.debug")
add_custom_command(TARGET SRB2SDL2 POST_BUILD
COMMAND ${OBJCOPY} --only-keep-debug $<TARGET_FILE:SRB2SDL2> $<TARGET_FILE:SRB2SDL2>.debug
COMMAND ${OBJCOPY} --strip-debug $<TARGET_FILE:SRB2SDL2>
COMMAND ${OBJCOPY} --add-gnu-debuglink=$<TARGET_FILE_NAME:SRB2SDL2>.debug $<TARGET_FILE:SRB2SDL2>
)
endif()
endif()
#### Installation ####
if(${CMAKE_SYSTEM} MATCHES Darwin)
+4
View File
@@ -180,6 +180,10 @@ static char returnWadPath[256];
#include "../m_argv.h"
#ifdef MAC_ALERT
#include "macosx/mac_alert.h"
#endif
#include "../d_main.h"
#if !defined(NOMUMBLE) && defined(HAVE_MUMBLE)
+9 -32
View File
@@ -40,45 +40,22 @@
#define ASMCALL
#endif
#ifdef __cplusplus
extern "C" {
#endif
#include "doomtype.h"
#ifdef __cplusplus /* Only when compiled as C++ */
#include <algorithm> /* std::min, std::max, std::sort, … */
#endif
#ifdef __cplusplus
// Force libc++ to expose std::min/std::max even when <cmath> is included first (Apple clang quirk)
#ifndef _LIBCPP_ENABLE_CXX17_REMOVED_FEATURES
#define _LIBCPP_ENABLE_CXX17_REMOVED_FEATURES
#endif
#ifndef _LIBCPP_DISABLE_VISIBILITY_ANNOTATIONS
#define _LIBCPP_DISABLE_VISIBILITY_ANNOTATIONS
#endif
// Optional: only try <version> if it actually exists (newer Xcode)
#if __has_include(<version>)
#include <version>
#endif
#define _USE_MATH_DEFINES
#include <cmath>
#include <cstdarg>
#include <cstdio>
#include <cstdlib>
#include <cstddef>
#include <cstring>
#include <climits>
extern "C" {
#else
#include <math.h>
#include <stdarg.h>
#include <stdio.h>
#include <stdlib.h>
#include <stddef.h>
#include <string.h>
#include <limits.h>
#define _USE_MATH_DEFINES // fixes M_PI errors in r_plane.c for Visual Studio
#ifdef __cplusplus
#include <cmath>
#else
#include <math.h>
#endif
#include <sys/types.h>
+4 -4
View File
@@ -456,10 +456,10 @@ consvar_t cv_litesteer[MAXSPLITSCREENPLAYERS] = {
//static CV_PossibleValue_t autoaccelcons_t[] = {{0, "Off"}, {1, "Manual"}, {2, "Automatic"}, {0, NULL}};
consvar_t cv_autoaccel[MAXSPLITSCREENPLAYERS] = {
{"kartautoaccel", "Off", CV_SAVE, CV_OnOff, NULL, 0, NULL, NULL, 0, 0, NULL},
{"kartautoaccel2", "Off", CV_SAVE, CV_OnOff, NULL, 0, NULL, NULL, 0, 0, NULL},
{"kartautoaccel3", "Off", CV_SAVE, CV_OnOff, NULL, 0, NULL, NULL, 0, 0, NULL},
{"kartautoaccel4", "Off", CV_SAVE, CV_OnOff, NULL, 0, NULL, NULL, 0, 0, NULL}
{"autoaccel", "Off", CV_SAVE, CV_OnOff, NULL, 0, NULL, NULL, 0, 0, NULL},
{"autoaccel2", "Off", CV_SAVE, CV_OnOff, NULL, 0, NULL, NULL, 0, 0, NULL},
{"autoaccel3", "Off", CV_SAVE, CV_OnOff, NULL, 0, NULL, NULL, 0, 0, NULL},
{"autoaccel4", "Off", CV_SAVE, CV_OnOff, NULL, 0, NULL, NULL, 0, 0, NULL}
};
static CV_PossibleValue_t driftsparkpulse_t[] = {{0, "MIN"}, {FRACUNIT*3, "MAX"}, {0, NULL}};
+2 -5
View File
@@ -81,9 +81,6 @@ consvar_t cv_gamepadled[MAXSPLITSCREENPLAYERS] = {
{"gamepadled4", "Skincolor", CV_SAVE|CV_CALL|CV_NOINIT, gamepadled_cons_t, led_off_handle4, 0, NULL, NULL, 0, 0, NULL}
};
consvar_t cv_gamepadledifunfocused = {"gamepadledunfocused", "Off", CV_SAVE, CV_OnOff, NULL, 0, NULL, NULL, 0, 0, NULL};
consvar_t cv_rumbleifunfocused = {"rumbleifunfocused", "Off", CV_SAVE, CV_OnOff, NULL, 0, NULL, NULL, 0, 0, NULL};
static void rumble_off_handle(void)
{
if (!cv_rumble[0].value)
@@ -933,7 +930,7 @@ void G_SetPlayerGamepadIndicatorColor(INT32 playernum, UINT8 color)
I_Assert(playernum >= 0 && playernum < MAXSPLITSCREENPLAYERS);
if (cv_gamepadled[playernum].value == 0 || (window_notinfocus && cv_gamepadledifunfocused.value == 0)
if (cv_gamepadled[playernum].value == 0
|| color >= MAXTRANSLATIONS)
{
return;
@@ -1012,7 +1009,7 @@ void G_PlayerDeviceRumble(INT32 playernum, UINT16 low_strength, UINT16 high_stre
{
I_Assert(playernum >= 0 && playernum < MAXSPLITSCREENPLAYERS);
if (cv_rumble[playernum].value == 0 || (window_notinfocus && cv_rumbleifunfocused.value == 0))
if (cv_rumble[playernum].value == 0)
{
return;
}
-3
View File
@@ -116,9 +116,6 @@ extern consvar_t cv_rumble[MAXSPLITSCREENPLAYERS];
extern consvar_t cv_rumblestrength[MAXSPLITSCREENPLAYERS];
extern consvar_t cv_gamepadled[MAXSPLITSCREENPLAYERS];
extern consvar_t cv_gamepadledifunfocused;
extern consvar_t cv_rumbleifunfocused;
extern INT32 mousex, mousey;
extern INT32 joyxmove[MAXSPLITSCREENPLAYERS][JOYAXISSET], joyymove[MAXSPLITSCREENPLAYERS][JOYAXISSET];
+1 -1
View File
@@ -2,7 +2,7 @@ hw_bsp.c
hw_draw.c
hw_main.cpp
hw_clip.c
hw_md2.c
hw_md2.cpp
hw_cache.c
hw_md2load.c
hw_md3load.c
+45 -31
View File
@@ -16,6 +16,7 @@
#ifdef HWRENDER
#include <unordered_set>
#include <unordered_map>
#include "hw_main.h"
#include "hw_glob.h"
@@ -35,6 +36,10 @@
#include "../p_spec.h" // anim_t
#include "../r_sky.h"
struct ColorMipMap {
std::unordered_map<const UINT8*, GLMipmap_t*> map;
};
INT32 patchformat = GL_TEXFMT_AP_88; // use alpha for holes
INT32 textureformat = GL_TEXFMT_P_8; // use chromakey for hole
@@ -448,7 +453,7 @@ typedef struct
} GLMapTextureSet_t; // idk i suck at naming things
static size_t gl_numtextures = 0; // Texture count
static GLMapTextureSet_t *gl_textures; // For all textures
static GLMapTextureSet_t *gl_textures = NULL; // For all textures
static void HWR_FreeTextureData(patch_t *patch)
{
@@ -504,34 +509,31 @@ static void HWR_FreeTextureColormaps(patch_t *patch)
return;
// The mipmap must be valid, obviously
while (pat->mipmap)
if (!pat->mipmap)
return;
if (pat->mipmap->nextcolormap)
{
// Confusing at first, but pat->mipmap->nextcolormap
// at the beginning of the loop is the first colormap
// from the linked list of colormaps.
GLMipmap_t *next = NULL;
for (auto& pair : pat->mipmap->nextcolormap->map)
{
GLMipmap_t *glMipmap = pair.second;
// No mipmap in this patch, break out of the loop.
if (!pat->mipmap)
break;
if (glMipmap)
{
// Free image data from memory.
Z_Free(glMipmap->data);
Z_Free(glMipmap->colormap);
glMipmap->data = NULL;
glMipmap->colormap = NULL;
GL_DeleteTexture(glMipmap);
// No colormap mipmaps either.
if (!pat->mipmap->nextcolormap)
break;
// Free the colormap mipmap from memory.
free(glMipmap);
}
}
// Set the first colormap to the one that comes after it.
next = pat->mipmap->nextcolormap;
pat->mipmap->nextcolormap = next->nextcolormap;
// Free image data from memory.
Z_Free(next->data);
Z_Free(next->colormap);
next->data = NULL;
next->colormap = NULL;
GL_DeleteTexture(next);
// Free the old colormap mipmap from memory.
free(next);
delete pat->mipmap->nextcolormap;
pat->mipmap->nextcolormap = NULL;
}
}
@@ -1085,7 +1087,7 @@ void HWR_GetPatch(patch_t *patch)
void HWR_GetMappedPatch(patch_t *patch, const UINT8 *colormap)
{
GLPatch_t *glPatch;
GLMipmap_t *glMipmap, *newMipmap;
GLMipmap_t *newMipmap;
if (!patch->hardware)
Patch_CreateGL(patch);
@@ -1099,11 +1101,19 @@ void HWR_GetMappedPatch(patch_t *patch, const UINT8 *colormap)
return;
}
// search for the mipmap
// skip the first (no colormap translated)
for (glMipmap = glPatch->mipmap; glMipmap->nextcolormap;)
// gotta make our map if theres none
if (!glPatch->mipmap->nextcolormap)
{
glMipmap = glMipmap->nextcolormap;
glPatch->mipmap->nextcolormap = new ColorMipMap();
}
// search for the mipmap
auto& map = glPatch->mipmap->nextcolormap->map;
auto it = map.find(colormap);
if (it != map.end())
{
GLMipmap_t *glMipmap = it->second;
if (glMipmap->colormap && glMipmap->colormap->source == colormap)
{
@@ -1113,7 +1123,9 @@ void HWR_GetMappedPatch(patch_t *patch, const UINT8 *colormap)
HWR_UpdatePatchMipmap(patch, glMipmap);
}
else
{
HWR_LoadPatchMipmap(patch, glMipmap);
}
return;
}
@@ -1128,7 +1140,9 @@ void HWR_GetMappedPatch(patch_t *patch, const UINT8 *colormap)
newMipmap = static_cast<GLMipmap_t *>(calloc(1, sizeof (*newMipmap)));
if (newMipmap == NULL)
I_Error("%s: Out of memory", "HWR_GetMappedPatch");
glMipmap->nextcolormap = newMipmap;
// add to nextcolormap map
map[colormap] = newMipmap;
newMipmap->colormap = static_cast<GLColormap_t *>(Z_Calloc(sizeof(*newMipmap->colormap), PU_HWRPATCHCOLMIPMAP, NULL));
newMipmap->colormap->source = colormap;
+1 -1
View File
@@ -335,7 +335,7 @@ angle_t gld_FrustumAngle(angle_t tiltangle)
floatangle = 2.0 + (45.0 + ((double)tilt / 1.9)) * clipfov / 90.0;
if (floatangle >= 180.0)
return 0xffffffff;
a1 = (angle_t)lrint(ANG1 * floatangle);
a1 = (angle_t)xs_CRoundToInt(ANG1 * floatangle);
return a1;
}
+2 -1
View File
@@ -23,6 +23,7 @@
typedef enum GLTextureFormat_e
{
GL_TEXFMT_NULL = 0x00,
GL_TEXFMT_P_8 = 0x01, /* 8-bit palette */
GL_TEXFMT_AP_88 = 0x02, /* 8-bit alpha, 8-bit palette */
@@ -54,7 +55,7 @@ struct GLMipmap_s
UINT16 width, height;
UINT32 downloaded; // The GPU has this texture.
struct GLMipmap_s *nextcolormap;
struct ColorMipMap *nextcolormap;
struct GLColormap_s *colormap;
};
typedef struct GLMipmap_s GLMipmap_t;
+25 -22
View File
@@ -101,8 +101,7 @@ sector_t *gl_backsector = NULL;
static constexpr float clipping_distances[] = {1024.0f, 2048.0f, 4096.0f, 6144.0f, 8192.0f, 12288.0f, 16384.0f};
// values for bsp culling
// slightly higher than the far clipping plane to compensate for impreciseness
static constexpr INT32 bsp_culling_distances[] = {
(1024+512)*FRACUNIT, (2048+512)*FRACUNIT, (4096+512)*FRACUNIT,
static constexpr INT32 bsp_culling_distances[] = {(1024+512)*FRACUNIT, (2048+512)*FRACUNIT, (4096+512)*FRACUNIT,
(6144+512)*FRACUNIT, (8192+512)*FRACUNIT, (12288+512)*FRACUNIT, (16384+512)*FRACUNIT};
// Performance stats
@@ -588,11 +587,15 @@ static void HWR_RenderPlane(subsector_t *subsector, extrasubsector_t *xsub, bool
const sector_t *sec = FOFsector ? FOFsector : gl_frontsector;
// Get the slope pointer to simplify future code
if (!isceiling && sec->f_slope)
if (sec->f_slope && !isceiling)
slope = sec->f_slope;
else if (isceiling && sec->c_slope)
else if (sec->c_slope && isceiling)
slope = sec->c_slope;
// Set fixedheight to the slope's height from our viewpoint, if we have a slope
if (slope)
fixedheight = P_GetSlopeZAt(slope, viewx, viewy);
height = FixedToFloat(fixedheight);
// Allocate plane-vertex buffer if we need to
@@ -684,19 +687,18 @@ static void HWR_RenderPlane(subsector_t *subsector, extrasubsector_t *xsub, bool
vert->s = (tempxsow * cosangf) - (tempytow * sinangf);\
vert->t = (tempxsow * sinangf) + (tempytow * cosangf);\
}\
\
if (slope)\
{\
fixedheight = P_GetSlopeZAt(slope, FloatToFixed((vx)), FloatToFixed((vy)));\
height = FixedToFloat(fixedheight);\
}\
\
vert->x = (vx);\
vert->y = height;\
vert->z = (vy);\
\
if (slope)\
{\
fixedheight = P_GetSlopeZAt(slope, FloatToFixed((vx)), FloatToFixed((vy)));\
vert->y = FixedToFloat(fixedheight);\
}\
}
for (i = 0, v3d = planeVerts; i < (INT32)nrPlaneVerts; i++,v3d++, pv++)
for (i = 0, v3d = planeVerts; i < (INT32)nrPlaneVerts; i++,v3d++,pv++)
SETUP3DVERT(v3d, pv->x, pv->y);
if (slope)
@@ -1783,10 +1785,10 @@ void HWR_ProcessSeg(void) // Sort of like GLWall::Process in GZDoom
// Single sided line... Deal only with the middletexture (if one exists)
if (gl_midtexture && gl_linedef->special != HORIZONSPECIAL) // Ignore horizon line for OGL
{
fixed_t texturevpeg;
glTex = HWR_GetTexture(gl_midtexture, noencore);
fixed_t texturevpeg;
// PEGGING
if ((gl_linedef->flags & (ML_DONTPEGBOTTOM|ML_EFFECT2)) == (ML_DONTPEGBOTTOM|ML_EFFECT2))
texturevpeg = gl_frontsector->floorheight + textureheight[gl_sidedef->midtexture] - gl_frontsector->ceilingheight + gl_sidedef->rowoffset;
@@ -1873,8 +1875,8 @@ void HWR_ProcessSeg(void) // Sort of like GLWall::Process in GZDoom
//Hurdler: 3d-floors test
if (!gl_drawing_stencil && gl_backsector && gl_frontsector->tag != gl_backsector->tag && (gl_backsector->ffloors || gl_frontsector->ffloors))
{
ffloor_t *rover;
fixed_t highcut = 0, lowcut = 0;
ffloor_t * rover;
fixed_t highcut = 0, lowcut = 0;
fixed_t lowcutslope = 0, highcutslope = 0;
// Used for height comparisons and etc across FOFs and slopes
@@ -2945,7 +2947,7 @@ static void HWR_Subsector(size_t num)
static sector_t tempsec; //SoM: 4/7/2000
INT32 floorlightlevel;
INT32 ceilinglightlevel;
INT32 locFloorHeight = 0, locCeilingHeight = 0;
INT32 locFloorHeight, locCeilingHeight;
INT32 cullFloorHeight, cullCeilingHeight;
INT32 light = 0;
extracolormap_t *floorcolormap;
@@ -2991,12 +2993,11 @@ static void HWR_Subsector(size_t num)
cullFloorHeight = P_GetSectorFloorZAt (gl_frontsector, viewx, viewy);
cullCeilingHeight = P_GetSectorCeilingZAt(gl_frontsector, viewx, viewy);
locFloorHeight = P_GetSectorFloorZAt (gl_frontsector, gl_frontsector->soundorg.x, gl_frontsector->soundorg.y);
locCeilingHeight = P_GetSectorCeilingZAt(gl_frontsector, gl_frontsector->soundorg.x, gl_frontsector->soundorg.y);
if (gl_frontsector->ffloors)
{
locFloorHeight = P_GetSectorFloorZAt (gl_frontsector, gl_frontsector->soundorg.x, gl_frontsector->soundorg.y);
locCeilingHeight = P_GetSectorCeilingZAt(gl_frontsector, gl_frontsector->soundorg.x, gl_frontsector->soundorg.y);
boolean anyMoved = gl_frontsector->moved;
if (anyMoved == false)
@@ -3051,7 +3052,8 @@ static void HWR_Subsector(size_t num)
{
HWR_GetFlat(levelflats[gl_frontsector->floorpic].lumpnum, R_NoEncore(gl_frontsector, false));
HWR_RenderPlane(sub, &extrasubsectors[num], false,
gl_frontsector->floorheight,
// Hack to make things continue to work around slopes.
locFloorHeight == cullFloorHeight ? locFloorHeight : gl_frontsector->floorheight,
// We now return you to your regularly scheduled rendering.
PF_Occlude, floorlightlevel, levelflats[gl_frontsector->floorpic].lumpnum, NULL, 255, floorcolormap);
}
@@ -3066,7 +3068,8 @@ static void HWR_Subsector(size_t num)
{
HWR_GetFlat(levelflats[gl_frontsector->ceilingpic].lumpnum, R_NoEncore(gl_frontsector, true));
HWR_RenderPlane(sub, &extrasubsectors[num], true,
gl_frontsector->ceilingheight,
// Hack to make things continue to work around slopes.
locCeilingHeight == cullCeilingHeight ? locCeilingHeight : gl_frontsector->ceilingheight,
// We now return you to your regularly scheduled rendering.
PF_Occlude, ceilinglightlevel, levelflats[gl_frontsector->ceilingpic].lumpnum, NULL, 255, ceilingcolormap);
}
@@ -5444,7 +5447,7 @@ static void HWR_SetTransformAiming(FTransform *trans)
fixed_t fixedaiming = AIMINGTODY(aimingangle);
trans->viewaiming = FixedToFloat(fixedaiming) * (static_cast<float>(vid.width) / static_cast<float>(vid.height)) / (static_cast<float>(BASEVIDWIDTH) / static_cast<float>(BASEVIDHEIGHT));
if (splitscreen == 1) // only for 2 player splitscreen
trans->viewaiming *= 2.125f; // splitscreen adjusts fov with 0.8, so compensate (but only halfway, since splitscreen means only half the screen is used)
trans->viewaiming *= 2.125; // splitscreen adjusts fov with 0.8, so compensate (but only halfway, since splitscreen means only half the screen is used)
trans->shearing = true;
gl_aimingangle = 0;
}
@@ -13,6 +13,7 @@
/// Inspired from md2.c by Mete Ciragan (mete@swissquake.ch)
#include "hw_data.h"
#ifdef __GNUC__
#include <unistd.h>
#endif
@@ -72,6 +73,12 @@
#include <errno.h>
#endif
#include <unordered_map>
struct ColorMipMap {
std::unordered_map<const UINT8*, GLMipmap_t*> map;
};
md2_t md2_models[NUMSPRITES] = {};
md2_t md2_playermodels[MAXSKINS] = {};
md2_t md2_localplayermodels[MAXLOCALSKINS] = {};
@@ -93,10 +100,10 @@ static void md2_freeModel (model_t *model)
static model_t *md2_readModel(const char *filename)
{
//Filename checking fixed ~Monster Iestyn and Golden
if (FIL_FileExists(va("%s"PATHSEP"%s", srb2home, filename)))
return LoadModel(va("%s"PATHSEP"%s", srb2home, filename), PU_STATIC);
else if (FIL_FileExists(va("%s"PATHSEP"%s", srb2path, filename)))
return LoadModel(va("%s"PATHSEP"%s", srb2path, filename), PU_STATIC);
if (FIL_FileExists(va("%s" PATHSEP "%s", srb2home, filename)))
return LoadModel(va("%s" PATHSEP "%s", srb2home, filename), PU_STATIC);
else if (FIL_FileExists(va("%s" PATHSEP "%s", srb2path, filename)))
return LoadModel(va("%s" PATHSEP "%s", srb2path, filename), PU_STATIC);
return NULL;
}
@@ -159,18 +166,18 @@ static GLTextureFormat_t PNG_Load(const char *filename, int *w, int *h, GLPatch_
#endif
volatile png_FILE_p png_FILE;
//Filename checking fixed ~Monster Iestyn and Golden
char *pngfilename = va("%s"PATHSEP"mdls"PATHSEP"%s", srb2home, filename);
char *pngfilename = va("%s" PATHSEP "mdls" PATHSEP "%s", srb2home, filename);
FIL_ForceExtension(pngfilename, ".png");
png_FILE = fopen(pngfilename, "rb");
if (!png_FILE)
{
pngfilename = va("%s"PATHSEP"mdls"PATHSEP"%s", srb2path, filename);
pngfilename = va("%s" PATHSEP "mdls" PATHSEP "%s", srb2path, filename);
FIL_ForceExtension(pngfilename, ".png");
png_FILE = fopen(pngfilename, "rb");
//CONS_Debug(DBG_RENDER, "M_SavePNG: Error on opening %s for loading\n", filename);
if (!png_FILE)
return 0;
return GL_TEXFMT_NULL;
}
png_ptr = png_create_read_struct(PNG_LIBPNG_VER_STRING, NULL,
@@ -179,7 +186,7 @@ static GLTextureFormat_t PNG_Load(const char *filename, int *w, int *h, GLPatch_
{
CONS_Debug(DBG_RENDER, "PNG_Load: Error on initialize libpng\n");
fclose(png_FILE);
return 0;
return GL_TEXFMT_NULL;
}
png_info_ptr = png_create_info_struct(png_ptr);
@@ -188,7 +195,7 @@ static GLTextureFormat_t PNG_Load(const char *filename, int *w, int *h, GLPatch_
CONS_Debug(DBG_RENDER, "PNG_Load: Error on allocate for libpng\n");
png_destroy_read_struct(&png_ptr, NULL, NULL);
fclose(png_FILE);
return 0;
return GL_TEXFMT_NULL;
}
#ifdef USE_FAR_KEYWORD
@@ -201,7 +208,7 @@ static GLTextureFormat_t PNG_Load(const char *filename, int *w, int *h, GLPatch_
png_destroy_read_struct(&png_ptr, &png_info_ptr, NULL);
fclose(png_FILE);
Z_Free(glpatch->mipmap->data);
return 0;
return GL_TEXFMT_NULL;
}
#ifdef USE_FAR_KEYWORD
png_memcpy(png_jmpbuf(png_ptr), jmpbuf, sizeof jmp_buf);
@@ -241,8 +248,8 @@ static GLTextureFormat_t PNG_Load(const char *filename, int *w, int *h, GLPatch_
{
png_uint_32 i, pitch = png_get_rowbytes(png_ptr, png_info_ptr);
png_bytep PNG_image = Z_Malloc(pitch*height, PU_HWRMODELTEXTURE, &glpatch->mipmap->data);
png_bytepp row_pointers = png_malloc(png_ptr, height * sizeof (png_bytep));
png_bytep PNG_image = static_cast<png_bytep>(Z_Malloc(pitch*height, PU_HWRMODELTEXTURE, &glpatch->mipmap->data));
png_bytepp row_pointers = static_cast<png_bytepp>(png_malloc(png_ptr, height * sizeof (png_bytep)));
for (i = 0; i < height; i++)
row_pointers[i] = PNG_image + i*pitch;
png_read_image(png_ptr, row_pointers);
@@ -292,42 +299,42 @@ static GLTextureFormat_t PCX_Load(const char *filename, int *w, int *h,
INT32 ch, rep;
FILE *file;
//Filename checking fixed ~Monster Iestyn and Golden
char *pcxfilename = va("%s"PATHSEP"mdls"PATHSEP"%s", srb2home, filename);
char *pcxfilename = va("%s" PATHSEP "mdls" PATHSEP "%s", srb2home, filename);
FIL_ForceExtension(pcxfilename, ".pcx");
file = fopen(pcxfilename, "rb");
if (!file)
{
pcxfilename = va("%s"PATHSEP"mdls"PATHSEP"%s", srb2path, filename);
pcxfilename = va("%s" PATHSEP "mdls" PATHSEP "%s", srb2path, filename);
FIL_ForceExtension(pcxfilename, ".pcx");
file = fopen(pcxfilename, "rb");
if (!file)
return 0;
return GL_TEXFMT_NULL;
}
if (fread(&header, sizeof (PcxHeader), 1, file) != 1)
{
fclose(file);
return 0;
return GL_TEXFMT_NULL;
}
if (header.bitsPerPixel != 8)
{
fclose(file);
return 0;
return GL_TEXFMT_NULL;
}
fseek(file, -PALSIZE, SEEK_END);
pw = *w = header.xmax - header.xmin + 1;
ph = *h = header.ymax - header.ymin + 1;
image = Z_Malloc(pw*ph*4, PU_HWRMODELTEXTURE, &glpatch->mipmap->data);
image = static_cast<RGBA_t *>(Z_Malloc(pw*ph*4, PU_HWRMODELTEXTURE, &glpatch->mipmap->data));
if (fread(palette, sizeof (UINT8), PALSIZE, file) != PALSIZE)
{
Z_Free(image);
fclose(file);
return 0;
return GL_TEXFMT_NULL;
}
fseek(file, sizeof (PcxHeader), SEEK_SET);
@@ -369,8 +376,8 @@ static void md2_loadTexture(md2_t *model)
if (model->glpatch)
{
patch = model->glpatch;
glPatch = (GLPatch_t *)(patch->hardware);
patch = static_cast<patch_t *>(model->glpatch);
glPatch = static_cast<GLPatch_t *>(patch->hardware);
if (glPatch)
Z_Free(glPatch->mipmap->data);
}
@@ -381,7 +388,7 @@ static void md2_loadTexture(md2_t *model)
Patch_AllocateHardwarePatch(patch);
if (glPatch == NULL)
glPatch = (GLPatch_t *)(patch->hardware);
glPatch = static_cast<GLPatch_t *>(patch->hardware);
if (!glPatch->mipmap->downloaded && !glPatch->mipmap->data)
{
@@ -389,10 +396,10 @@ static void md2_loadTexture(md2_t *model)
#ifdef HAVE_PNG
glPatch->mipmap->format = PNG_Load(filename, &w, &h, glPatch);
if (glPatch->mipmap->format == 0)
if (glPatch->mipmap->format == GL_TEXFMT_NULL)
#endif
glPatch->mipmap->format = PCX_Load(filename, &w, &h, glPatch);
if (glPatch->mipmap->format == 0)
if (glPatch->mipmap->format == GL_TEXFMT_NULL)
{
model->notexturefile = true; // mark it so its not searched for again repeatedly
return;
@@ -412,7 +419,7 @@ static void md2_loadTexture(md2_t *model)
UINT32 size;
RGBA_t *image;
// Lactozilla: Apply colour cube
image = glPatch->mipmap->data;
image = static_cast<RGBA_t *>(glPatch->mipmap->data);
size = w*h;
while (size--)
{
@@ -433,7 +440,7 @@ static void md2_loadBlendTexture(md2_t *model)
patch_t *patch;
GLPatch_t *glPatch = NULL;
char *filename = Z_Malloc(strlen(model->filename)+7, PU_STATIC, NULL);
char *filename = static_cast<char *>(Z_Malloc(strlen(model->filename)+7, PU_STATIC, NULL));
strcpy(filename, model->filename);
@@ -441,8 +448,8 @@ static void md2_loadBlendTexture(md2_t *model)
if (model->blendglpatch)
{
patch = model->blendglpatch;
glPatch = (GLPatch_t *)(patch->hardware);
patch = static_cast<patch_t *>(model->blendglpatch);
glPatch = static_cast<GLPatch_t *>(patch->hardware);
if (glPatch)
Z_Free(glPatch->mipmap->data);
}
@@ -453,17 +460,17 @@ static void md2_loadBlendTexture(md2_t *model)
Patch_AllocateHardwarePatch(patch);
if (glPatch == NULL)
glPatch = (GLPatch_t *)(patch->hardware);
glPatch = static_cast<GLPatch_t *>(patch->hardware);
if (!glPatch->mipmap->downloaded && !glPatch->mipmap->data)
{
int w = 0, h = 0;
#ifdef HAVE_PNG
glPatch->mipmap->format = PNG_Load(filename, &w, &h, glPatch);
if (glPatch->mipmap->format == 0)
if (glPatch->mipmap->format == GL_TEXFMT_NULL)
#endif
glPatch->mipmap->format = PCX_Load(filename, &w, &h, glPatch);
if (glPatch->mipmap->format == 0)
if (glPatch->mipmap->format == GL_TEXFMT_NULL)
{
model->noblendfile = true; // mark it so its not searched for again repeatedly
Z_Free(filename);
@@ -532,11 +539,11 @@ void HWR_InitMD2(void)
// read the mdls.dat file
//Filename checking fixed ~Monster Iestyn and Golden
f = fopen(va("%s"PATHSEP"%s", srb2home, "mdls.dat"), "rt");
f = fopen(va("%s" PATHSEP "%s", srb2home, "mdls.dat"), "rt");
if (!f)
{
f = fopen(va("%s"PATHSEP"%s", srb2path, "mdls.dat"), "rt");
f = fopen(va("%s" PATHSEP "%s", srb2path, "mdls.dat"), "rt");
if (!f)
{
CONS_Printf("%s %s\n", M_GetText("Error while loading mdls.dat:"), strerror(errno));
@@ -579,7 +586,7 @@ md2found:
fclose(f);
}
void HWR_AddPlayerMD2(INT32 skin, boolean local) // For MD2's that were added after startup
void HWR_AddPlayerMD2(int skin, boolean local) // For MD2's that were added after startup
{
FILE *f;
char name[20], filename[32];
@@ -593,11 +600,11 @@ void HWR_AddPlayerMD2(INT32 skin, boolean local) // For MD2's that were added af
// read the mdls.dat file
//Filename checking fixed ~Monster Iestyn and Golden
f = fopen(va("%s"PATHSEP"%s", srb2home, "mdls.dat"), "rt");
f = fopen(va("%s" PATHSEP "%s", srb2home, "mdls.dat"), "rt");
if (!f)
{
f = fopen(va("%s"PATHSEP"%s", srb2path, "mdls.dat"), "rt");
f = fopen(va("%s" PATHSEP "%s", srb2path, "mdls.dat"), "rt");
if (!f)
{
CONS_Printf("%s %s\n", M_GetText("Error while loading mdls.dat:"), strerror(errno));
@@ -645,11 +652,11 @@ void HWR_AddSpriteMD2(size_t spritenum) // For MD2s that were added after startu
// Read the md2.dat file
//Filename checking fixed ~Monster Iestyn and Golden
f = fopen(va("%s"PATHSEP"%s", srb2home, "mdls.dat"), "rt");
f = fopen(va("%s" PATHSEP "%s", srb2home, "mdls.dat"), "rt");
if (!f)
{
f = fopen(va("%s"PATHSEP"%s", srb2path, "mdls.dat"), "rt");
f = fopen(va("%s" PATHSEP "%s", srb2path, "mdls.dat"), "rt");
if (!f)
{
@@ -689,8 +696,8 @@ spritemd2found:
static void HWR_CreateBlendedTexture(patch_t *gpatch, patch_t *blendgpatch, GLMipmap_t *glMipmap, INT32 skinnum, skincolors_t color)
{
GLPatch_t *hwrPatch = gpatch->hardware;
GLPatch_t *hwrBlendPatch = blendgpatch->hardware;
GLPatch_t *hwrPatch = static_cast<GLPatch_t *>(gpatch->hardware);
GLPatch_t *hwrBlendPatch = static_cast<GLPatch_t *>(blendgpatch->hardware);
UINT16 w = gpatch->width, h = gpatch->height;
UINT32 size = w*h;
RGBA_t *image, *blendimage, *cur, blendcolor;
@@ -722,11 +729,11 @@ static void HWR_CreateBlendedTexture(patch_t *gpatch, patch_t *blendgpatch, GLMi
glMipmap->data = NULL;
}
cur = Z_Malloc(size*4, PU_HWRMODELTEXTURE, &glMipmap->data);
cur = static_cast<RGBA_t *>(Z_Malloc(size*4, PU_HWRMODELTEXTURE, &glMipmap->data));
memset(cur, 0x00, size*4);
image = hwrPatch->mipmap->data;
blendimage = hwrBlendPatch->mipmap->data;
image = static_cast<RGBA_t *>(hwrPatch->mipmap->data);
blendimage = static_cast<RGBA_t *>(hwrBlendPatch->mipmap->data);
// TC_METALSONIC includes an actual skincolor translation, on top of its flashing.
if (skinnum == TC_METALSONIC)
@@ -972,15 +979,15 @@ static void HWR_CreateBlendedTexture(patch_t *gpatch, patch_t *blendgpatch, GLMi
colorbright = 1; // no dividing by 0 please
tempcolor = (brightness * blendcolor.s.red) / colorbright;
tempcolor = min(255, tempcolor);
tempcolor = std::min<UINT32>(255, tempcolor);
cur->s.red = (UINT8)tempcolor;
tempcolor = (brightness * blendcolor.s.green) / colorbright;
tempcolor = min(255, tempcolor);
tempcolor = std::min<UINT32>(255, tempcolor);
cur->s.green = (UINT8)tempcolor;
tempcolor = (brightness * blendcolor.s.blue) / colorbright;
tempcolor = min(255, tempcolor);
tempcolor = std::min<UINT32>(255, tempcolor);
cur->s.blue = (UINT8)tempcolor;
cur->s.alpha = image->s.alpha;
}
@@ -990,15 +997,15 @@ static void HWR_CreateBlendedTexture(patch_t *gpatch, patch_t *blendgpatch, GLMi
INT32 tempcolor;
tempcolor = ((image->s.red * (255-blendimage->s.alpha)) / 255) + ((blendcolor.s.red * blendimage->s.alpha) / 255);
tempcolor = min(255, tempcolor);
tempcolor = std::min<UINT32>(255, tempcolor);
cur->s.red = (UINT8)tempcolor;
tempcolor = ((image->s.green * (255-blendimage->s.alpha)) / 255) + ((blendcolor.s.green * blendimage->s.alpha) / 255);
tempcolor = min(255, tempcolor);
tempcolor = std::min<UINT32>(255, tempcolor);
cur->s.green = (UINT8)tempcolor;
tempcolor = ((image->s.blue * (255-blendimage->s.alpha)) / 255) + ((blendcolor.s.blue * blendimage->s.alpha) / 255);
tempcolor = min(255, tempcolor);
tempcolor = std::min<UINT32>(255, tempcolor);
cur->s.blue = (UINT8)tempcolor;
cur->s.alpha = image->s.alpha;
}
@@ -1034,22 +1041,30 @@ skippixel:
static void HWR_GetBlendedTexture(patch_t *patch, patch_t *blendgpatch, INT32 skinnum, const UINT8 *colormap, skincolors_t color)
{
// mostly copied from HWR_GetMappedPatch, hence the similarities and comment
GLPatch_t *glPatch = patch->hardware;
GLMipmap_t *glMipmap, *newMipmap;
GLPatch_t *glPatch = static_cast<GLPatch_t *>(patch->hardware);
GLMipmap_t *newMipmap;
if (blendgpatch == NULL || colormap == colormaps || colormap == NULL)
if (blendgpatch == NULL || colormap == colormaps
|| colormap == NULL || colormap == (const UINT8*)(COLORMAP_REMAPOFFSET))
{
// Don't do any blending
GL_SetTexture(glPatch->mipmap);
return;
}
// search for the Mipmap
// skip the first (no colormap translated)
for (glMipmap = glPatch->mipmap; glMipmap->nextcolormap; )
// gotta make our map if theres none
if (!glPatch->mipmap->nextcolormap)
{
glMipmap = glMipmap->nextcolormap;
glPatch->mipmap->nextcolormap = new ColorMipMap();
}
// search for the Mipmap
auto& map = glPatch->mipmap->nextcolormap->map;
auto it = map.find(colormap);
if (it != map.end())
{
GLMipmap_t *glMipmap = it->second;
if (glMipmap->colormap && glMipmap->colormap->source == colormap)
{
@@ -1077,12 +1092,14 @@ static void HWR_GetBlendedTexture(patch_t *patch, patch_t *blendgpatch, INT32 sk
// (it have a liste of mipmap)
// this malloc is cleared in HWR_FreeTextureCache
// (...) unfortunately z_malloc fragment alot the memory :(so malloc is better
newMipmap = calloc(1, sizeof (*newMipmap));
newMipmap = static_cast<GLMipmap_t *>(calloc(1, sizeof(*newMipmap)));
if (newMipmap == NULL)
I_Error("%s: Out of memory", "HWR_GetBlendedTexture");
glMipmap->nextcolormap = newMipmap;
newMipmap->colormap = Z_Calloc(sizeof(*newMipmap->colormap), PU_HWRPATCHCOLMIPMAP, NULL);
// add to nextcolormap map
map[colormap] = newMipmap;
newMipmap->colormap = static_cast<GLColormap_t *>(Z_Calloc(sizeof(*newMipmap->colormap), PU_HWRPATCHCOLMIPMAP, NULL));
newMipmap->colormap->source = colormap;
memcpy(newMipmap->colormap->data, colormap, 256 * sizeof(UINT8));
@@ -1179,7 +1196,7 @@ void HWR_DrawMD2(gl_vissprite_t *spr)
else
blendmode = spr->mobj->blendmode;
blendmode = min(AST_MODULATE, blendmode);
blendmode = std::min<INT32>(AST_MODULATE, blendmode);
if (spr->mobj->flags2 & MF2_SHADOW)
{
@@ -1268,7 +1285,7 @@ void HWR_DrawMD2(gl_vissprite_t *spr)
}
//Hurdler: arf, I don't like that implementation at all... too much crappy
gpatch = md2->glpatch;
gpatch = static_cast<patch_t *>(md2->glpatch);
if (gpatch)
hwrPatch = ((GLPatch_t *)gpatch->hardware);
@@ -1277,12 +1294,12 @@ void HWR_DrawMD2(gl_vissprite_t *spr)
md2_loadTexture(md2);
// Load it again, because it isn't being loaded into gpatch after md2_loadtexture...
gpatch = md2->glpatch;
gpatch = static_cast<patch_t *>(md2->glpatch);
if (gpatch)
hwrPatch = ((GLPatch_t *)gpatch->hardware);
// Load blend texture
blendgpatch = md2->blendglpatch;
blendgpatch = static_cast<patch_t *>(md2->blendglpatch);
if (blendgpatch)
hwrBlendPatch = ((GLPatch_t *)blendgpatch->hardware);
@@ -1292,7 +1309,7 @@ void HWR_DrawMD2(gl_vissprite_t *spr)
md2_loadBlendTexture(md2);
// Load it again, because it isn't being loaded into blendgpatch after md2_loadblendtexture...
blendgpatch = md2->blendglpatch;
blendgpatch = static_cast<patch_t *>(md2->blendglpatch);
if (blendgpatch)
hwrBlendPatch = ((GLPatch_t *)blendgpatch->hardware);
@@ -1508,7 +1525,7 @@ void HWR_Draw2DModel(md2_t *md2, INT32 x, INT32 y, INT32 skinnum, skincolors_t c
else
frame = 0;
gpatch = (patch_t *)(md2->glpatch);
gpatch = static_cast<patch_t *>(md2->glpatch);
if (gpatch)
hwrPatch = ((GLPatch_t *)gpatch->hardware);
@@ -1516,11 +1533,11 @@ void HWR_Draw2DModel(md2_t *md2, INT32 x, INT32 y, INT32 skinnum, skincolors_t c
((!hwrPatch->mipmap->format || !hwrPatch->mipmap->downloaded) && !md2->notexturefile))
md2_loadTexture(md2);
gpatch = (patch_t*)(md2->glpatch);
gpatch = static_cast<patch_t *>(md2->glpatch);
if (gpatch)
hwrPatch = ((GLPatch_t *)gpatch->hardware);
blendgpatch = (patch_t*)(md2->blendglpatch);
blendgpatch = static_cast<patch_t *>(md2->blendglpatch);
if (blendgpatch)
hwrBlendPatch = ((GLPatch_t *)blendgpatch->hardware);
@@ -1529,7 +1546,7 @@ void HWR_Draw2DModel(md2_t *md2, INT32 x, INT32 y, INT32 skinnum, skincolors_t c
((!hwrBlendPatch->mipmap->format || !hwrBlendPatch->mipmap->downloaded) && !md2->noblendfile)))
md2_loadBlendTexture(md2);
blendgpatch = (patch_t*)(md2->blendglpatch);
blendgpatch = static_cast<patch_t *>(md2->blendglpatch);
if (blendgpatch)
hwrBlendPatch = ((GLPatch_t *)blendgpatch->hardware);
+16 -26
View File
@@ -3591,30 +3591,22 @@ void GL_RenderVhsEffect(fixed_t upbary, fixed_t downbary, UINT8 updistort, UINT8
1.0f, -1.0f, 1.0f
};
xfix = 1/((float)screen_texsizew/(float)screen_width);
yfix = 1/((float)screen_texsizeh/(float)screen_height);
const GLfloat scrwf = (float)screen_width;
const GLfloat scrwh = (float)screen_height;
xfix = 1/((float)screen_texsizew/scrwf);
yfix = 1/((float)screen_texsizeh/scrwh);
GL_SetBlend(PF_Modulated|PF_Translucent|PF_NoDepthTest);
// Slight fuzziness
GL_MakeScreenTexture(HWD_SCREENTEXTURE_VHS);
GL_SetBlend(PF_Modulated|PF_Translucent|PF_NoDepthTest);
pglBindTexture(GL_TEXTURE_2D, screenTextures[HWD_SCREENTEXTURE_VHS]);
uint32_t r = rand();
const float stride = 2.f/scrwh;
const float ystep = 2.f/scrwh * (float)vid.udup/4.f;
for (i = 0; i < 1; i += ystep)
for (i = 0; i < 1; i += stride)
{
// avoid calling rand thousands of times
r ^= r >> 13;
r ^= r >> 11;
r ^= r << 21;
fix[2] = (float)(r & 127) / -22000.f * xfix;
fix[2] = (float)(rand() % 128) / -22000.f * xfix;
fix[0] = fix[2];
fix[6] = fix[0] + xfix;
fix[4] = fix[2] + xfix;
@@ -3632,8 +3624,8 @@ void GL_RenderVhsEffect(fixed_t upbary, fixed_t downbary, UINT8 updistort, UINT8
}
// Upward bar
GL_MakeScreenTexture(HWD_SCREENTEXTURE_VHS);
pglBindTexture(GL_TEXTURE_2D, screenTextures[HWD_SCREENTEXTURE_VHS]);
//GL_MakeScreenTexture(HWD_SCREENTEXTURE_VHS);
//pglBindTexture(GL_TEXTURE_2D, screenTextures[HWD_SCREENTEXTURE_VHS]);
color[0] = color[1] = color[2] = 190;
color[3] = 250;
@@ -3656,14 +3648,13 @@ void GL_RenderVhsEffect(fixed_t upbary, fixed_t downbary, UINT8 updistort, UINT8
fix[1] = fix[7] += (fix[3] - fix[7])*2;
screenVerts[1] = screenVerts[10] += (screenVerts[4] - screenVerts[1])*2;
pglTexCoordPointer(2, GL_FLOAT, 0, fix);
pglVertexPointer(3, GL_FLOAT, 0, screenVerts);
pglDrawArrays(GL_TRIANGLE_FAN, 0, 4);
// Downward bar
GL_MakeScreenTexture(HWD_SCREENTEXTURE_VHS);
pglBindTexture(GL_TEXTURE_2D, screenTextures[HWD_SCREENTEXTURE_VHS]);
//GL_MakeScreenTexture(HWD_SCREENTEXTURE_VHS);
//pglBindTexture(GL_TEXTURE_2D, screenTextures[HWD_SCREENTEXTURE_VHS]);
fix[0] = 0.0f;
fix[6] = xfix;
@@ -3682,7 +3673,6 @@ void GL_RenderVhsEffect(fixed_t upbary, fixed_t downbary, UINT8 updistort, UINT8
fix[1] = fix[7] += (fix[3] - fix[7])*2;
screenVerts[1] = screenVerts[10] += (screenVerts[4] - screenVerts[1])*2;
pglTexCoordPointer(2, GL_FLOAT, 0, fix);
pglVertexPointer(3, GL_FLOAT, 0, screenVerts);
pglDrawArrays(GL_TRIANGLE_FAN, 0, 4);
@@ -3722,7 +3712,7 @@ void GL_DrawScreenFinalTexture(int tex, INT32 width, INT32 height, boolean usesh
{
float xfix, yfix;
float origaspect, newaspect;
float xoff = 1.0f, yoff = 1.0f; // xoffset and yoffset for the polygon to have black bars around the screen
float xoff = 1, yoff = 1; // xoffset and yoffset for the polygon to have black bars around the screen
static float off[12] =
{
@@ -3745,19 +3735,19 @@ void GL_DrawScreenFinalTexture(int tex, INT32 width, INT32 height, boolean usesh
if (origaspect < newaspect)
{
xoff = origaspect / newaspect;
yoff = 1.0f;
yoff = 1;
}
else if (origaspect > newaspect)
{
xoff = 1.0f;
xoff = 1;
yoff = newaspect / origaspect;
}
// float off[12];
off[0] = off[3] = -xoff;
off[1] = off[10] = -yoff;
off[4] = off[7] = yoff;
off[6] = off[9] = xoff;
off[4] = off[7] = yoff;
off[6] = off[9] = xoff;
// float fix[8];
fix[3] = fix[5] = yfix;
+4 -11
View File
@@ -1484,7 +1484,6 @@ static char *CHAT_WordWrap(INT32 x, INT32 w, INT32 option, const char *string)
x = 0;
}
}
return newstring;
}
@@ -1523,7 +1522,7 @@ static void HU_drawMiniChat(void)
emote_t *emote = NULL;
int emotelen = 0;
while (msg[j]) // iterate through msg
while(msg[j]) // iterate through msg
{
if (msg[j] < HU_FONTSTART) // don't draw
{
@@ -1555,17 +1554,14 @@ static void HU_drawMiniChat(void)
{
j++;
}
prev_linereturn = false;
dx += charwidth;
if (dx >= boxw)
{
dx = 0;
linescount += 1;
}
}
dy = 0;
dx = 0;
msglines += linescount+1;
@@ -1602,7 +1598,7 @@ static void HU_drawMiniChat(void)
emote_t *emote = NULL;
int emotelen = 0;
while (msg[j]) // iterate through msg
while(msg[j]) // iterate through msg
{
if (msg[j] < HU_FONTSTART) // don't draw
{
@@ -1647,14 +1643,12 @@ static void HU_drawMiniChat(void)
dx += charwidth;
prev_linereturn = false;
if (dx >= boxw)
{
dx = 0;
dy += charheight;
}
}
dy += charheight;
dx = 0;
if (msg)
@@ -1710,7 +1704,7 @@ static void HU_drawChatLog(INT32 offset)
V_DrawFillConsoleMap(chatx, chat_topy, boxw, boxh*charheight +2, 239|V_SNAPTOBOTTOM|V_SNAPTOLEFT); // log box
for (i = 0; i < chat_nummsg_log; i++) // iterate through our chatlog
for (i=0; i<chat_nummsg_log; i++) // iterate through our chatlog
{
INT32 clrflag = 0;
INT32 j = 0;
@@ -1719,7 +1713,7 @@ static void HU_drawChatLog(INT32 offset)
emote_t *emote = NULL;
int emotelen = 0;
while (msg[j]) // iterate through msg
while(msg[j]) // iterate through msg
{
if (msg[j] < HU_FONTSTART) // don't draw
{
@@ -1764,7 +1758,6 @@ static void HU_drawChatLog(INT32 offset)
dy += charheight;
}
}
dy += charheight;
dx = 0;
if (msg)
-1
View File
@@ -1293,7 +1293,6 @@ static int lib_pPlayRinglossSound(lua_State *L)
player_t *player = NULL;
mobj_t *damager = NULL;
NOHUD
LUA_UsageWarning(L, "P_PlayRinglossSound: using this function from lua might cause desynchs, consider using S_StartSound(origin, sfx_khurt1 + P_RandomKey(2)) as workaround");
if (!source)
return LUA_ErrInvalid(L, "mobj_t");
if (!lua_isnone(L, 2) && lua_isuserdata(L, 2))
+1 -1
View File
@@ -25,7 +25,7 @@
#include "lua_hook.h" // cmd errors
boolean LUA_CallAction(enum actionnum actionnum, mobj_t *actor);
state_t *astate = NULL;
state_t *astate;
boolean actionsoverridden[NUMACTIONS] = {false};
+21 -18
View File
@@ -45,20 +45,20 @@ int hook_defrosting = 0;
// List of internal libraries to load from SRB2
static lua_CFunction liblist[] = {
LUA_EnumLib, // global metatable for enums
LUA_SOCLib, // A_Action functions, freeslot
LUA_BaseLib, // string concatination by +, CONS_Printf, p_local.h stuff (P_InstaThrust, P_Move), etc.
LUA_MathLib, // fixed_t and angle_t math functions
LUA_HookLib, // hookAdd and hook-calling functions
LUA_ConsoleLib, // console command/variable functions and structs
LUA_InfoLib, // info.h stuff: mobjinfo_t, mobjinfo[], state_t, states[]
LUA_MobjLib, // mobj_t, mapthing_t
LUA_PlayerLib, // player_t
LUA_SkinLib, // skin_t, skins[]
LUA_ThinkerLib, // thinker_t
LUA_MapLib, // line_t, side_t, sector_t, subsector_t
LUA_BlockmapLib, // blockmap stuff
LUA_HudLib, // HUD stuff
LUA_EnumLib, // global metatable for enums
LUA_SOCLib, // A_Action functions, freeslot
LUA_BaseLib, // string concatination by +, CONS_Printf, p_local.h stuff (P_InstaThrust, P_Move), etc.
LUA_MathLib, // fixed_t and angle_t math functions
LUA_HookLib, // hookAdd and hook-calling functions
LUA_ConsoleLib, // console command/variable functions and structs
LUA_InfoLib, // info.h stuff: mobjinfo_t, mobjinfo[], state_t, states[]
LUA_MobjLib, // mobj_t, mapthing_t
LUA_PlayerLib, // player_t
LUA_SkinLib, // skin_t, skins[]
LUA_ThinkerLib, // thinker_t
LUA_MapLib, // line_t, side_t, sector_t, subsector_t
LUA_BlockmapLib, // blockmap stuff
LUA_HudLib, // HUD stuff
NULL
};
@@ -66,8 +66,12 @@ static lua_CFunction liblist[] = {
static void *LUA_Alloc(void *ud, void *ptr, size_t osize, size_t nsize)
{
(void)ud;
(void)osize;
return Z_Realloc(ptr, nsize, PU_LUA, NULL);
if (nsize == 0) {
if (osize != 0)
Z_Free(ptr);
return NULL;
} else
return Z_Realloc(ptr, nsize, PU_LUA, NULL);
}
// Panic function Lua calls when there's an unprotected error.
@@ -209,8 +213,7 @@ void LUA_ClearState(void)
lua_setfield(L, LUA_REGISTRYINDEX, LREG_VALID);
// open srb2 libraries
for (i = 0; liblist[i]; i++)
{
for(i = 0; liblist[i]; i++) {
lua_pushcfunction(L, liblist[i]);
lua_call(L, 0, 0);
}
+1 -1
View File
@@ -301,7 +301,7 @@ void Command_CheatNoTarget_f(void)
void Command_Scale_f(void)
{
const double scaled = atof(COM_Argv(1));
fixed_t scale = DoubleToFixed(scaled);
fixed_t scale = FLOAT_TO_FIXED(scaled);
REQUIRE_DEVMODE;
REQUIRE_INLEVEL;
+4 -4
View File
@@ -12,14 +12,14 @@
#ifndef __M_EMOTES__
#define __M_EMOTES__
#include "doomdef.h"
#include "m_fixed.h"
#include "command.h"
#ifdef __cplusplus
extern "C" {
#endif
#include "doomdef.h"
#include "m_fixed.h"
#include "command.h"
extern consvar_t cv_emotes;
#define MAXEMOTENAME 32
+29 -9
View File
@@ -20,7 +20,6 @@ extern "C" {
#endif
#include "doomtype.h"
#ifdef __GNUC__
#include <stdlib.h>
#endif
@@ -72,14 +71,6 @@ FUNCMATH FUNCINLINE static ATTRINLINE fixed_t DoubleToFixed(double f)
#define FIXED_TO_FLOAT(x) FixedToFloat(x) // (((float)(x)) / ((float)FRACUNIT))
#define FLOAT_TO_FIXED(f) FloatToFixed(f) // (fixed_t)((f) * ((float)FRACUNIT))
FUNCMATH FUNCINLINE static ATTRINLINE fixed_t FixedClamp(INT64 val)
{
// stoopid includes
#define FCLAMP(x, y, z) ((x) < (y) ? (y) : ((x) > (z) ? (z) : (x)))
return (fixed_t)(FCLAMP(val, (INT64)INT32_MIN, (INT64)INT32_MAX));
#undef FCLAMP
}
/** \brief The FixedMul function
\param a fixed_t number
@@ -274,6 +265,35 @@ FUNCMATH FUNCINLINE static ATTRINLINE fixed_t FixedRound(fixed_t x)
return INT32_MAX;
}
/** \brief The xs_CRoundToInt function
\param val double number
\return Round toward nearest, but ties round toward even
*/
#if defined(SRB2_BIG_ENDIAN)
#define _xs_iexp_ 0
#define _xs_iman_ 1
#else
#define _xs_iexp_ 1 //intel is little endian
#define _xs_iman_ 0
#endif //BigEndian_
typedef double real64;
typedef union _xs_doubleints
{
real64 val;
unsigned ival[2];
} _xs_doubleints;
FUNCMATH FUNCINLINE static ATTRINLINE int xs_CRoundToInt(real64 val)
{
_xs_doubleints uval;
uval.val = val + 6755399441055744.0;
return uval.ival[_xs_iman_];
}
typedef struct
{
fixed_t x;
+1 -1
View File
@@ -4719,7 +4719,7 @@ static void M_DrawReplayHut(void)
if (y > scaledviewheight-80)
{
V_DrawFill(BASEVIDWIDTH-4, 75, 4, scaledviewheight-80, V_SNAPTOTOP|V_SNAPTORIGHT|239);
V_DrawFill(BASEVIDWIDTH-3, 76 + (scaledviewheight-80) * replayhutmenuy / y, 2, max((((scaledviewheight-80) * (scaledviewheight-80))-1) / y - 1, 1), V_SNAPTOTOP|V_SNAPTORIGHT|229);
V_DrawFill(BASEVIDWIDTH-3, 76 + (scaledviewheight-80) * replayhutmenuy / y, 2, (((scaledviewheight-80) * (scaledviewheight-80))-1) / y - 1, V_SNAPTOTOP|V_SNAPTORIGHT|229);
}
// Draw the cursor
-6
View File
@@ -1205,10 +1205,6 @@ static menuitem_t OP_FocusOptionsMenu[] =
{IT_STRING|IT_CVAR, NULL, "Show \"FOCUS LOST\"", &cv_showfocuslost, 100},
{IT_STRING|IT_CVAR, NULL, "Visible Mouse", &cv_mousevisible, 120},
{IT_STRING|IT_CVAR, NULL, "Gamepad LED Color While Unfocused ", &cv_gamepadledifunfocused, 140},
{IT_STRING|IT_CVAR, NULL, "Gamepad Rumble While Unfocused", &cv_rumbleifunfocused, 150},
};
static const char* OP_FocusOptionsTooltips[] =
@@ -1220,8 +1216,6 @@ static const char* OP_FocusOptionsTooltips[] =
"Set manual framerate cap while the game is unfocused.",
"Should the FOCUS LOST window appear\n while the game is unfocused?",
"Displays the mouse cursor while the game is in focus.",
"Should gamepad LED indicator change color when unfocused?",
"Should gamepad rumble apply when unfocused?",
};
static menuitem_t OP_DataOptionsMenu[] =
+2 -2
View File
@@ -540,7 +540,7 @@ static boolean M_BackupConfig(const char *filename)
void M_SaveConfig(const char *filename)
{
FILE *f;
CLEANUP(Z_Pfree) char *filepath = NULL;
char *filepath;
// make sure not to write back the config until it's been correctly loaded
if (!loaded_config)
@@ -558,7 +558,7 @@ void M_SaveConfig(const char *filename)
// append srb2home to beginning of filename
// but check if srb2home isn't already there, first
if (!strstr(filename, srb2home))
filepath = Z_StrDup(va(pandf, srb2home, filename));
filepath = va(pandf,srb2home, filename);
else
filepath = Z_StrDup(filename);
+4 -4
View File
@@ -14,6 +14,10 @@
#ifndef __P_LOCAL__
#define __P_LOCAL__
#ifdef __cplusplus
extern "C" {
#endif
#include "command.h"
#include "d_player.h"
#include "d_think.h"
@@ -24,10 +28,6 @@
#include "p_maputl.h"
#include "doomstat.h" // MAXSPLITSCREENPLAYERS
#ifdef __cplusplus
extern "C" {
#endif
#define FLOATSPEED (FRACUNIT*4)
//#define VIEWHEIGHTS "41"
-8
View File
@@ -20,10 +20,6 @@
#pragma interface
#endif
#ifdef __cplusplus
extern "C" {
#endif
extern tic_t leveltime;
// Called by G_Ticker. Carries out all thinking of enemies and players.
@@ -42,10 +38,6 @@ mobj_t *P_SetTarget2(mobj_t **mo, mobj_t *target
#endif
);
#ifdef __cplusplus
}
#endif
#ifdef PARANOIA
#define P_SetTarget(...) P_SetTarget2(__VA_ARGS__, __FILE__, __LINE__)
#else
+4 -4
View File
@@ -15,16 +15,16 @@
#ifndef __R_FPS_H__
#define __R_FPS_H__
#ifdef __cplusplus
extern "C" {
#endif
#include "m_fixed.h"
#include "p_local.h"
#include "r_state.h"
#include "r_things.h"
#include "m_perfstats.h"
#ifdef __cplusplus
extern "C" {
#endif
extern consvar_t cv_fpscap, cv_fpscapbg;
extern ps_metric_t ps_interp_frac;
+6 -6
View File
@@ -519,10 +519,10 @@ void R_GetRenderBlockMapDimensions(fixed_t drawdist, INT32 *xl, INT32 *xh, INT32
const fixed_t vyright = viewy + FixedMul(drawdist, FSIN(right));
// Try to narrow the search to within only the field of view
*xl = (unsigned)(FixedClamp((INT64)std::min(viewx, std::min(vxleft, vxright)) - bmaporgx))>>MAPBLOCKSHIFT;
*xh = (unsigned)(FixedClamp((INT64)std::max(viewx, std::max(vxleft, vxright)) - bmaporgx))>>MAPBLOCKSHIFT;
*yl = (unsigned)(FixedClamp((INT64)std::min(viewy, std::min(vyleft, vyright)) - bmaporgy))>>MAPBLOCKSHIFT;
*yh = (unsigned)(FixedClamp((INT64)std::max(viewy, std::max(vyleft, vyright)) - bmaporgy))>>MAPBLOCKSHIFT;
*xl = (unsigned)(std::min(viewx, std::min(vxleft, vxright)) - bmaporgx)>>MAPBLOCKSHIFT;
*xh = (unsigned)(std::max(viewx, std::max(vxleft, vxright)) - bmaporgx)>>MAPBLOCKSHIFT;
*yl = (unsigned)(std::min(viewy, std::min(vyleft, vyright)) - bmaporgy)>>MAPBLOCKSHIFT;
*yh = (unsigned)(std::max(viewy, std::max(vyleft, vyright)) - bmaporgy)>>MAPBLOCKSHIFT;
if (*xh >= bmapwidth)
*xh = bmapwidth - 1;
@@ -1018,8 +1018,8 @@ static void R_InitViewMapping(void)
for (INT32 i = 0; i < j; i++)
{
fixed_t dy = abs(i - viewheight*8) << FRACBITS;
dy = FixedMul(dy, fovtan);
fixed_t dy = (i - viewheight*8)<<FRACBITS;
dy = FixedMul(abs(dy), fovtan);
yslopetab[i] = FixedDiv(centerx*FRACUNIT, dy);
}
}
+6 -6
View File
@@ -14,14 +14,14 @@
#ifndef __R_MAIN__
#define __R_MAIN__
#include "d_player.h"
#include "r_data.h"
#include "m_perfstats.h"
#ifdef __cplusplus
extern "C" {
#endif
#include "d_player.h"
#include "r_data.h"
#include "m_perfstats.h"
//
// POV related.
//
@@ -152,8 +152,8 @@ subsector_t *R_IsPointInSubsector(fixed_t x, fixed_t y);
FUNCMATH FUNCINLINE static ATTRINLINE fixed_t R_QuickDist(fixed_t x1, fixed_t y1, fixed_t x, fixed_t y)
{
const fixed_t absx = FixedClamp(labs((INT64)x - (INT64)x1));
const fixed_t absy = FixedClamp(labs((INT64)y - (INT64)y1));
const fixed_t absx = abs(x - x1);
const fixed_t absy = abs(y - y1);
#ifdef __cplusplus
return std::max<fixed_t>(absx, absy);
#else
+12 -15
View File
@@ -57,11 +57,8 @@ visffloor_t visffloor[MAXFFLOORS] = {};
INT32 numffloors = 0;
//SoM: 3/23/2000: Boom visplane hashing routine.
constexpr unsigned int visplane_hash(const unsigned int picnum, const unsigned int lightlevel,
const unsigned int height)
{
return ((picnum * 3) + lightlevel + (height * 7)) & VISPLANEHASHMASK;
}
#define visplane_hash(picnum,lightlevel,height) \
((unsigned)((picnum)*3+(lightlevel)+(height)*7) & VISPLANEHASHMASK)
//
// Clip values are the solid pixel bounding the range.
@@ -139,7 +136,7 @@ void R_AllocPlaneMemory(void)
}
yslopetab = static_cast<fixed_t*>(Z_Realloc(yslopetab, sizeof(*yslopetab) * (viewheight * 16), PU_STATIC, NULL));
spanstart = static_cast<INT32*>(Z_Realloc(spanstart, sizeof(*spanstart) * viewheight, PU_STATIC, NULL));
spanstart = static_cast<fixed_t*>(Z_Realloc(spanstart, sizeof(*spanstart) * viewheight, PU_STATIC, NULL));
}
//
@@ -228,8 +225,8 @@ static void R_MapPlane(drawspandata_t *ds, spandrawfunc_t *localspanfunc, INT32
// to step from those to the proper texture coordinate to start drawing at.
// That way, the texture coordinate is always calculated by its position
// on the screen and not by its position relative to the edge of the visplane.
ds->xfrac = FixedClamp((INT64)ds->xoffs + (INT64)FixedMul(planecos, distance) + ((INT64)x1 - (INT64)centerx) * (INT64)ds->xstep);
ds->yfrac = FixedClamp((INT64)ds->yoffs - (INT64)FixedMul(planesin, distance) + ((INT64)x1 - (INT64)centerx) * (INT64)ds->ystep);
ds->xfrac = ds->xoffs + FixedMul(planecos, distance) + (x1 - centerx) * ds->xstep;
ds->yfrac = ds->yoffs - FixedMul(planesin, distance) + (x1 - centerx) * ds->ystep;
if (ds->planeripple.active)
{
@@ -454,7 +451,7 @@ visplane_t *R_FindPlane(fixed_t height, INT32 picnum, INT32 lightlevel,
}
}
hash = visplane_hash(picnum, lightlevel, height >> FRACBITS);
hash = visplane_hash(picnum, lightlevel, height);
for (check = visplanes[hash]; check; check = check->next)
{
@@ -565,7 +562,7 @@ visplane_t *R_CheckPlane(visplane_t *pl, INT32 start, INT32 stop)
}
else
{
unsigned hash = visplane_hash(pl->picnum, pl->lightlevel, pl->height >> FRACBITS);
unsigned hash = visplane_hash(pl->picnum, pl->lightlevel, pl->height);
new_pl = new_visplane(hash);
}
@@ -923,12 +920,12 @@ static void R_SetSlopePlane(drawspandata_t* ds, pslope_t *slope, fixed_t xpos, f
// m is the v direction vector in view space
ang = ANG2RAD(ANGLE_180 - (angle + plangle));
m->x = cosf(ang);
m->z = sinf(ang);
m->x = cos(ang);
m->z = sin(ang);
// n is the u direction vector in view space
n->x = sinf(ang);
n->z = -cosf(ang);
n->x = sin(ang);
n->z = -cos(ang);
plangle >>= ANGLETOFINESHIFT;
temp = P_GetSlopeZAt(slope, xpos + FINESINE(plangle), ypos + FINECOSINE(plangle));
@@ -1012,7 +1009,7 @@ void R_DrawSinglePlane(drawspandata_t* ds, visplane_t *pl, boolean allow_paralle
levelflat_t *levelflat;
void (*mapfunc)(drawspandata_t*, void(*)(drawspandata_t*), INT32, INT32, INT32, boolean) = R_MapPlane;
if (!(pl->minx <= pl->maxx))
if (pl->minx > pl->maxx)
return;
// sky flat
+3 -2
View File
@@ -246,6 +246,7 @@ static boolean TrimVisplaneBounds(const visplane_t* plane, INT16* start, INT16*
if (!(*start < *end))
return true;
/** Trims a visplane's horizontal gap to match its render area.
*
* Visplanes' minx/maxx may sometimes exceed the area they're
@@ -312,8 +313,8 @@ void Portal_AddSkybox(const visplane_t* plane)
y = (viewy - skyboxmo[1]->y) * -mh->skybox_scaley;
// Apply transform to account for the skybox viewport angle.
portal->viewx += FixedMul(x, FINECOSINE(ang)) - FixedMul(y, FINESINE(ang));
portal->viewy += FixedMul(x, FINESINE(ang)) + FixedMul(y, FINECOSINE(ang));
portal->viewx += FixedMul(x,FINECOSINE(ang)) - FixedMul(y, FINESINE(ang));
portal->viewy += FixedMul(x, FINESINE(ang)) + FixedMul(y,FINECOSINE(ang));
}
if (mh->skybox_scalez > 0)
+92 -83
View File
@@ -15,8 +15,6 @@
#include "r_local.h"
#include "r_sky.h"
#include <algorithm>
#include "r_portal.h"
#include "r_splats.h"
#include "r_fps.h" // newview
@@ -226,11 +224,10 @@ static void R_RenderMaskedSegLoop(drawcolumndata_t* dc, drawseg_t *drawseg, INT3
leftheight -= viewz;
rightheight -= viewz;
rlight->height = FixedClamp((INT64)centeryfrac - FixedMul(leftheight, drawseg->scale1));
rlight->heightstep = FixedClamp((INT64)centeryfrac - FixedMul(rightheight, drawseg->scale2));
rlight->heightstep = FixedClamp((INT64)rlight->heightstep - rlight->height)/(range);
rlight->startheight = rlight->height; // keep starting value here to reset for each repeat
rlight->height = (centeryfrac) - FixedMul(leftheight, drawseg->scale1);
rlight->heightstep = (centeryfrac) - FixedMul(rightheight, drawseg->scale2);
rlight->heightstep = (rlight->heightstep-rlight->height)/(range);
rlight->startheight = rlight->height; // keep starting value here to reset for each repeat
rlight->lightlevel = *light->lightlevel;
rlight->extra_colormap = light->extra_colormap;
rlight->flags = static_cast<ffloortype_e>(light->flags);
@@ -342,7 +339,7 @@ static void R_RenderMaskedSegLoop(drawcolumndata_t* dc, drawseg_t *drawseg, INT3
for (i = 0; i < dc->numlights; i++)
{
rlight = &dc->lightlist[i];
rlight->height = FixedClamp((INT64)rlight->height + rlight->heightstep);
rlight->height += rlight->heightstep;
}
}
@@ -356,9 +353,9 @@ static void R_RenderMaskedSegLoop(drawcolumndata_t* dc, drawseg_t *drawseg, INT3
lighttable_t **xwalllights;
sprbotscreen = INT32_MAX;
sprtopscreen = windowtop = FixedClamp((INT64)centeryfrac - FixedMul(dc->texturemid, spryscale));
sprtopscreen = windowtop = (centeryfrac - FixedMul(dc->texturemid, spryscale));
realbot = windowbottom = FixedClamp((INT64)FixedMul(textureheight[texnum], spryscale) + sprtopscreen);
realbot = windowbottom = FixedMul(textureheight[texnum], spryscale) + sprtopscreen;
dc->iscale = 0xffffffffu / (unsigned)spryscale;
// draw the texture
@@ -408,8 +405,7 @@ static void R_RenderMaskedSegLoop(drawcolumndata_t* dc, drawseg_t *drawseg, INT3
set_light_vars(i);
height = rlight->height;
rlight->height = FixedClamp((INT64)rlight->height + rlight->heightstep);
rlight->height += rlight->heightstep;
if (height <= windowtop)
{
@@ -425,7 +421,7 @@ static void R_RenderMaskedSegLoop(drawcolumndata_t* dc, drawseg_t *drawseg, INT3
for (i++; i < dc->numlights; i++)
{
rlight = &dc->lightlist[i];
rlight->height = FixedClamp((INT64)rlight->height + rlight->heightstep);
rlight->height += rlight->heightstep;
}
continue;
@@ -457,7 +453,7 @@ static void R_RenderMaskedSegLoop(drawcolumndata_t* dc, drawseg_t *drawseg, INT3
if (frontsector->extra_colormap)
dc->colormap = frontsector->extra_colormap->colormap + (dc->colormap - colormaps);
sprtopscreen = FixedClamp((INT64)centeryfrac - FixedMul(dc->texturemid, spryscale));
sprtopscreen = centeryfrac - FixedMul(dc->texturemid, spryscale);
dc->iscale = 0xffffffffu / (unsigned)spryscale;
// draw the texture
@@ -712,6 +708,17 @@ void R_RenderThickSideRange(drawseg_t *drawseg, INT32 x1, INT32 x2, ffloor_t *pf
rw_scalestep = drawseg->scalestep;
spryscale = drawseg->scale1 + (x1 - drawseg->x1)*rw_scalestep;
#define CLAMPMAX INT32_MAX
#define CLAMPMIN (-INT32_MAX) // This is not INT32_MIN on purpose! INT32_MIN makes the drawers freak out.
auto overflow_clamp = [&](INT64 overflow_test)
{
return (overflow_test > (INT64)CLAMPMAX) ? CLAMPMAX :
(overflow_test > (INT64)CLAMPMIN) ? (fixed_t)overflow_test :
CLAMPMIN;
};
#undef CLAMPMAX
#undef CLAMPMIN
dc->numlights = 0;
if (frontsector->numlights)
{
@@ -727,6 +734,7 @@ void R_RenderThickSideRange(drawseg_t *drawseg, INT32 x1, INT32 x2, ffloor_t *pf
{
fixed_t leftheight, rightheight;
fixed_t pfloorleft, pfloorright;
INT64 overflow_test;
light = &frontsector->lightlist[i];
rlight = &dc->lightlist[p];
@@ -750,14 +758,17 @@ void R_RenderThickSideRange(drawseg_t *drawseg, INT32 x1, INT32 x2, ffloor_t *pf
continue;
}
leftheight -= viewz;
leftheight -= viewz;
rightheight -= viewz;
// Monster Iestyn (25/03/18): do not skip these lights if they fail overflow test, just clamp them instead so they behave.
rlight->height = FixedClamp((INT64)centeryfrac - (((INT64)leftheight * drawseg->scale1)>>FRACBITS));
rlight->heightstep = FixedClamp((INT64)centeryfrac - (((INT64)rightheight * drawseg->scale2)>>FRACBITS));
rlight->heightstep = FixedClamp((INT64)rlight->heightstep - rlight->height)/(range);
overflow_test = (INT64)centeryfrac - (((INT64)leftheight*drawseg->scale1)>>FRACBITS);
rlight->height = overflow_clamp(overflow_test);
overflow_test = (INT64)centeryfrac - (((INT64)rightheight*drawseg->scale2)>>FRACBITS);
rlight->heightstep = overflow_clamp(overflow_test);
rlight->heightstep = (rlight->heightstep-rlight->height)/(range);
rlight->flags = static_cast<ffloortype_e>(light->flags);
if (light->flags & FF_CUTLEVEL)
@@ -768,9 +779,13 @@ void R_RenderThickSideRange(drawseg_t *drawseg, INT32 x1, INT32 x2, ffloor_t *pf
rightheight -= viewz;
// Monster Iestyn (25/03/18): do not skip these lights if they fail overflow test, just clamp them instead so they behave.
rlight->botheight = FixedClamp((INT64)centeryfrac - (((INT64)leftheight*drawseg->scale1)>>FRACBITS));
rlight->botheightstep = FixedClamp(((INT64)centeryfrac - (((INT64)rightheight*drawseg->scale2)>>FRACBITS)));
rlight->botheightstep = FixedClamp((INT64)rlight->botheightstep - rlight->botheight)/(range);
overflow_test = (INT64)centeryfrac - (((INT64)leftheight*drawseg->scale1)>>FRACBITS);
rlight->botheight = overflow_clamp(overflow_test);
overflow_test = (INT64)centeryfrac - (((INT64)rightheight*drawseg->scale2)>>FRACBITS);
rlight->botheightstep = overflow_clamp(overflow_test);
rlight->botheightstep = (rlight->botheightstep-rlight->botheight)/(range);
}
rlight->lightlevel = *light->lightlevel;
@@ -879,10 +894,10 @@ void R_RenderThickSideRange(drawseg_t *drawseg, INT32 x1, INT32 x2, ffloor_t *pf
right_bottom = P_GetFFloorBottomZAt(pfloor, drawseg->rightpos.x, drawseg->rightpos.y) - viewz;
// using INT64 to avoid 32bit overflow
top_frac = FixedClamp((INT64)centeryfrac - (((INT64)left_top * drawseg->scale1) >> FRACBITS));
top_step = FixedClamp((INT64)centeryfrac - (((INT64)right_top * drawseg->scale2) >> FRACBITS));
bottom_frac = FixedClamp((INT64)centeryfrac - (((INT64)left_bottom * drawseg->scale1) >> FRACBITS));
bottom_step = FixedClamp((INT64)centeryfrac - (((INT64)right_bottom * drawseg->scale2) >> FRACBITS));
top_frac = (INT64)centeryfrac - (((INT64)left_top * drawseg->scale1) >> FRACBITS);
bottom_frac = (INT64)centeryfrac - (((INT64)left_bottom * drawseg->scale1) >> FRACBITS);
top_step = (INT64)centeryfrac - (((INT64)right_top * drawseg->scale2) >> FRACBITS);
bottom_step = (INT64)centeryfrac - (((INT64)right_bottom * drawseg->scale2) >> FRACBITS);
top_step = (top_step-top_frac)/(range);
bottom_step = (bottom_step-bottom_frac)/(range);
@@ -904,8 +919,8 @@ void R_RenderThickSideRange(drawseg_t *drawseg, INT32 x1, INT32 x2, ffloor_t *pf
// Calculate bounds
// clamp the values if necessary to avoid overflows and rendering glitches caused by them
sprtopscreen = windowtop = top_frac;
sprbotscreen = windowbottom = bottom_frac;
sprtopscreen = windowtop = overflow_clamp(top_frac);
sprbotscreen = windowbottom = overflow_clamp(bottom_frac);
top_frac += top_step;
bottom_frac += bottom_step;
@@ -918,11 +933,9 @@ void R_RenderThickSideRange(drawseg_t *drawseg, INT32 x1, INT32 x2, ffloor_t *pf
for (i = 0; i < dc->numlights; i++)
{
rlight = &dc->lightlist[i];
rlight->height = FixedClamp((INT64)rlight->height + rlight->heightstep);
rlight->height += rlight->heightstep;
if (rlight->flags & FF_CUTLEVEL)
rlight->botheight = FixedClamp((INT64)rlight->botheight + rlight->botheightstep);
rlight->botheight += rlight->botheightstep;
}
}
@@ -1030,12 +1043,12 @@ void R_RenderThickSideRange(drawseg_t *drawseg, INT32 x1, INT32 x2, ffloor_t *pf
solid = 0;
height = rlight->height;
rlight->height = FixedClamp((INT64)rlight->height + rlight->heightstep);
rlight->height += rlight->heightstep;
if (solid)
{
bheight = FixedClamp((INT64)rlight->botheight - (FRACUNIT >> 1));
rlight->botheight = FixedClamp((INT64)rlight->botheight + rlight->botheightstep);
bheight = rlight->botheight - (FRACUNIT >> 1);
rlight->botheight += rlight->botheightstep;
}
if (height <= windowtop)
@@ -1063,7 +1076,7 @@ void R_RenderThickSideRange(drawseg_t *drawseg, INT32 x1, INT32 x2, ffloor_t *pf
for (i++; i < dc->numlights; i++)
{
rlight = &dc->lightlist[i];
rlight->height = FixedClamp((INT64)rlight->height + rlight->heightstep);
rlight->height += rlight->heightstep;
if (rlight->flags & FF_CUTLEVEL)
rlight->botheight += rlight->botheightstep;
@@ -1197,7 +1210,7 @@ static void R_RenderSegLoop(drawcolumndata_t* dc)
for (; rw_x < rw_stopx; rw_x++)
{
// mark floor / ceiling areas
yl = FixedClamp((INT64)topfrac + HEIGHTUNIT-1)>>HEIGHTBITS;
yl = (topfrac+HEIGHTUNIT-1)>>HEIGHTBITS;
yh = bottomfrac>>HEIGHTBITS;
// Mark ceiling
@@ -1348,17 +1361,15 @@ static void R_RenderSegLoop(drawcolumndata_t* dc)
//SoM: Calculate offsets for Thick fake floors.
// calculate texture offset
angle = (rw_centerangle + xtoviewangle[rw_x])>>ANGLETOFINESHIFT;
// Mask 4095 to guarantee this index is within bounds
texturecolumn = FixedClamp((INT64)rw_offset - FixedMul(FINETANGENT(angle & 4095), rw_distance));
texturecolumn = rw_offset-FixedMul(FINETANGENT(angle & 4095), rw_distance);
if (oldtexturecolumn != -1)
{
const fixed_t coloff = FixedClamp((INT64)oldtexturecolumn - texturecolumn);
rw_bottomtexturemid += FixedMul(rw_bottomtextureslide, coloff);
rw_midtexturemid += FixedMul(rw_midtextureslide, coloff);
rw_toptexturemid += FixedMul(rw_toptextureslide, coloff);
rw_midtextureback += FixedMul(rw_midtexturebackslide, coloff);
rw_bottomtexturemid += FixedMul(rw_bottomtextureslide, oldtexturecolumn-texturecolumn);
rw_midtexturemid += FixedMul(rw_midtextureslide, oldtexturecolumn-texturecolumn);
rw_toptexturemid += FixedMul(rw_toptextureslide, oldtexturecolumn-texturecolumn);
rw_midtextureback += FixedMul(rw_midtexturebackslide, oldtexturecolumn-texturecolumn);
}
oldtexturecolumn = texturecolumn;
@@ -1368,7 +1379,7 @@ static void R_RenderSegLoop(drawcolumndata_t* dc)
// calculate lighting
pindex = FixedMul(rw_scale, LIGHTRESOLUTIONFIX)>>LIGHTSCALESHIFT;
if (pindex >= MAXLIGHTSCALE)
if (pindex >= MAXLIGHTSCALE)
pindex = MAXLIGHTSCALE-1;
dc->colormap = walllights[pindex];
@@ -1450,8 +1461,8 @@ static void R_RenderSegLoop(drawcolumndata_t* dc)
if (toptexture)
{
// top wall
mid = pixhigh >> HEIGHTBITS;
pixhigh = FixedClamp((INT64)pixhigh + pixhighstep);
mid = pixhigh>>HEIGHTBITS;
pixhigh += pixhighstep;
if (mid >= floorclip[rw_x])
mid = floorclip[rw_x]-1;
@@ -1480,8 +1491,8 @@ static void R_RenderSegLoop(drawcolumndata_t* dc)
if (bottomtexture)
{
// bottom wall
mid = FixedClamp((INT64)pixlow+HEIGHTUNIT-1)>>HEIGHTBITS;
pixlow = FixedClamp((INT64)pixlow + pixlowstep);
mid = (pixlow+HEIGHTUNIT-1)>>HEIGHTBITS;
pixlow += pixlowstep;
// no space above wall?
if (mid <= ceilingclip[rw_x])
@@ -1532,10 +1543,10 @@ static void R_RenderSegLoop(drawcolumndata_t* dc)
{
for (i = 0; i < dc->numlights; i++)
{
dc->lightlist[i].height = FixedClamp((INT64)dc->lightlist[i].height + dc->lightlist[i].heightstep);
dc->lightlist[i].height += dc->lightlist[i].heightstep;
if (dc->lightlist[i].flags & FF_CUTSOLIDS)
dc->lightlist[i].botheight = FixedClamp((INT64)dc->lightlist[i].botheight + dc->lightlist[i].botheightstep);;
dc->lightlist[i].botheight += dc->lightlist[i].botheightstep;
}
}
@@ -1556,10 +1567,9 @@ static void R_RenderSegLoop(drawcolumndata_t* dc)
visffloor[i].b_frac += visffloor[i].b_step;
}
rw_scale = FixedClamp((INT64)rw_scale + rw_scalestep);
topfrac = FixedClamp((INT64)topfrac + topstep);
bottomfrac = FixedClamp((INT64)bottomfrac + bottomstep);
rw_scale += rw_scalestep;
topfrac += topstep;
bottomfrac += bottomstep;
}
}
@@ -1573,7 +1583,7 @@ static void R_MarkSegBounds(void)
for (; rw_x < rw_stopx; rw_x++)
{
// mark floor / ceiling areas
yl = FixedClamp((INT64)topfrac + HEIGHTUNIT-1)>>HEIGHTBITS;
yl = (topfrac+HEIGHTUNIT-1)>>HEIGHTBITS;
yh = bottomfrac>>HEIGHTBITS;
// Mark ceiling
@@ -1810,7 +1820,7 @@ void R_StoreWallRange(INT32 start, INT32 stop)
// big room fix
if (longboi)
rw_distance = FixedClamp(R_CalcSegDist(curline, viewx, viewy));
rw_distance = (fixed_t)R_CalcSegDist(curline,viewx,viewy);
ds_p->x1 = rw_x = start;
ds_p->x2 = stop;
@@ -2193,8 +2203,8 @@ void R_StoreWallRange(INT32 start, INT32 stop)
}
}
rw_toptexturemid = FixedClamp((INT64)rw_toptexturemid + sidedef->rowoffset);
rw_bottomtexturemid = FixedClamp((INT64)rw_bottomtexturemid + sidedef->rowoffset);
rw_toptexturemid += sidedef->rowoffset;
rw_bottomtexturemid += sidedef->rowoffset;
R_AllocTextureColumnTables(rw_stopx - start);
@@ -2479,9 +2489,8 @@ void R_StoreWallRange(INT32 start, INT32 stop)
rw_offset = -rw_offset;
/// don't use texture offset for splats
rw_offset2 = FixedClamp((INT64)rw_offset + curline->offset);
rw_offset = FixedClamp((INT64)rw_offset + (INT64)sidedef->textureoffset + curline->offset);
rw_offset2 = rw_offset + curline->offset;
rw_offset += sidedef->textureoffset + curline->offset;
rw_centerangle = ANGLE_90 + viewangle - rw_normalangle;
// calculate light table
@@ -2541,8 +2550,8 @@ void R_StoreWallRange(INT32 start, INT32 stop)
auto set_topstep_normal = [&]
{
topstep = -FixedMul(rw_scalestep, worldtop);
topfrac = FixedClamp((INT64)(centeryfrac>>4) - FixedMul(worldtop, rw_scale));
topstep = -FixedMul (rw_scalestep, worldtop);
topfrac = (centeryfrac>>4) - FixedMul (worldtop, rw_scale);
};
// untextured seg
@@ -2563,14 +2572,14 @@ void R_StoreWallRange(INT32 start, INT32 stop)
// this is an attempt to fix issues with textureless single sided lines drawing nothing where they should just draw sky instead
if (tophigh && !backsector && frontsector->ceilingpic == skyflatnum)
{
topstep = -FixedMul(rw_scalestep, worldbottom);
topfrac = FixedClamp((INT64)(centeryfrac>>4) - FixedMul(worldbottom, rw_scale));
topstep = -FixedMul (rw_scalestep, worldbottom);
topfrac = (centeryfrac>>4) - FixedMul (worldbottom, rw_scale);
// account for slopes to try and get rid of sharp edges from the black void
if (frontsector->f_slope || (backsector && backsector->f_slope))
{
topstep = -FixedMul(rw_scalestep, worldbottomslope);
topfrac = FixedClamp((INT64)(centeryfrac>>4) - FixedMul(worldbottomslope, rw_scale));
topstep = -FixedMul (rw_scalestep, worldbottomslope);
topfrac = (centeryfrac>>4) - FixedMul (worldbottomslope, rw_scale);
}
}
else
@@ -2579,18 +2588,18 @@ void R_StoreWallRange(INT32 start, INT32 stop)
else
set_topstep_normal();
bottomstep = -FixedMul(rw_scalestep, worldbottom);
bottomfrac = FixedClamp((INT64)(centeryfrac>>4) - FixedMul(worldbottom, rw_scale));
bottomstep = -FixedMul (rw_scalestep, worldbottom);
bottomfrac = (centeryfrac>>4) - FixedMul (worldbottom, rw_scale);
if (frontsector->c_slope)
{
fixed_t topfracend = FixedClamp((INT64)(centeryfrac>>4) - FixedMul(worldtopslope, ds_p->scale2));
fixed_t topfracend = (centeryfrac>>4) - FixedMul (worldtopslope, ds_p->scale2);
topstep = (topfracend-topfrac)/(range);
}
if (frontsector->f_slope)
{
fixed_t bottomfracend = FixedClamp((INT64)(centeryfrac>>4) - FixedMul(worldbottomslope, ds_p->scale2));
fixed_t bottomfracend = (centeryfrac>>4) - FixedMul (worldbottomslope, ds_p->scale2);
bottomstep = (bottomfracend-bottomfrac)/(range);
}
}
@@ -2632,9 +2641,9 @@ void R_StoreWallRange(INT32 start, INT32 stop)
continue;
}
rlight->height = FixedClamp((INT64)(centeryfrac>>4) - FixedMul(leftheight, rw_scale));
rlight->heightstep = FixedClamp((INT64)(centeryfrac>>4) - FixedMul(rightheight, ds_p->scale2));
rlight->heightstep = FixedClamp((INT64)rlight->heightstep - rlight->height)/(range);
rlight->height = (centeryfrac>>4) - FixedMul(leftheight, rw_scale);
rlight->heightstep = (centeryfrac>>4) - FixedMul(rightheight, ds_p->scale2);
rlight->heightstep = (rlight->heightstep-rlight->height)/(range);
rlight->flags = static_cast<ffloortype_e>(light->flags);
if (light->caster && light->caster->flags & FF_CUTSOLIDS)
@@ -2696,9 +2705,9 @@ void R_StoreWallRange(INT32 start, INT32 stop)
if (toptexture)
{
fixed_t topfracend = FixedClamp((INT64)(centeryfrac>>4) - FixedMul(worldhighslope, ds_p->scale2));
fixed_t topfracend = (centeryfrac>>4) - FixedMul(worldhighslope, ds_p->scale2);
pixhigh = FixedClamp((INT64)(centeryfrac>>4) - FixedMul(worldhigh, rw_scale));
pixhigh = (centeryfrac>>4) - FixedMul (worldhigh, rw_scale);
pixhighstep = (topfracend-pixhigh)/(range);
// If the lowest part of a ceiling stretching down covers the entire screen
@@ -2708,9 +2717,9 @@ void R_StoreWallRange(INT32 start, INT32 stop)
if (bottomtexture)
{
fixed_t bottomfracend = FixedClamp((INT64)(centeryfrac>>4) - FixedMul(worldlowslope, ds_p->scale2));
fixed_t bottomfracend = (centeryfrac>>4) - FixedMul (worldlowslope, ds_p->scale2);
pixlow = FixedClamp((INT64)(centeryfrac>>4) - FixedMul(worldlow, rw_scale));
pixlow = (centeryfrac>>4) - FixedMul (worldlow, rw_scale);
pixlowstep = (bottomfracend-pixlow)/(range);
// If the highest part of a floor stretching up covers the entire screen
@@ -2731,8 +2740,8 @@ void R_StoreWallRange(INT32 start, INT32 stop)
visffloor[i].b_pos_slope = roverright;
visffloor[i].b_pos >>= 4;
visffloor[i].b_pos_slope >>= 4;
visffloor[i].b_frac = FixedClamp((INT64)(centeryfrac>>4) - FixedMul(visffloor[i].b_pos, rw_scale));
visffloor[i].b_step = FixedClamp((INT64)(centeryfrac>>4) - FixedMul(visffloor[i].b_pos_slope, ds_p->scale2));
visffloor[i].b_frac = (centeryfrac >> 4) - FixedMul(visffloor[i].b_pos, rw_scale);
visffloor[i].b_step = (centeryfrac >> 4) - FixedMul(visffloor[i].b_pos_slope, ds_p->scale2);
visffloor[i].b_step = (visffloor[i].b_step-visffloor[i].b_frac)/(range);
};
@@ -2838,7 +2847,7 @@ void R_StoreWallRange(INT32 start, INT32 stop)
visffloor[i].b_pos = height;
visffloor[i].b_pos = (visffloor[i].b_pos - viewz) >> 4;
visffloor[i].b_step = FixedMul(-rw_scalestep, visffloor[i].b_pos);
visffloor[i].b_frac = FixedClamp((INT64)(centeryfrac>>4) - FixedMul(visffloor[i].b_pos, rw_scale));
visffloor[i].b_frac = (centeryfrac >> 4) - FixedMul(visffloor[i].b_pos, rw_scale);
};
while (i < numffloors && visffloor[i].polyobj != curline->polyseg)
@@ -2869,7 +2878,7 @@ void R_StoreWallRange(INT32 start, INT32 stop)
if (markceiling)
{
if (ceilingplane) //SoM: 3/29/2000: Check for null ceiling planes
ceilingplane = R_CheckPlane(ceilingplane, rw_x, rw_stopx-1);
ceilingplane = R_CheckPlane (ceilingplane, rw_x, rw_stopx-1);
else
markceiling = false;
@@ -2883,7 +2892,7 @@ void R_StoreWallRange(INT32 start, INT32 stop)
if (markfloor)
{
if (floorplane) //SoM: 3/29/2000: Check for null planes
floorplane = R_CheckPlane(floorplane, rw_x, rw_stopx-1);
floorplane = R_CheckPlane (floorplane, rw_x, rw_stopx-1);
else
markfloor = false;
+7 -9
View File
@@ -11,7 +11,6 @@
/// \file r_things.c
/// \brief Refresh of things, i.e. objects represented by sprites
#include "m_fixed.h"
#include "r_main.h" // stplyr
#include "r_fps.h"
#include "r_things.h"
@@ -71,7 +70,7 @@ INT16 *screenheightarray = NULL;
typedef struct drawseg_xrange_item_s
{
INT32 x1, x2;
INT16 x1, x2;
drawseg_t *user;
} drawseg_xrange_item_t;
@@ -490,8 +489,8 @@ void R_InitSprites(void)
for (angle = 1; angle < ROTANGLES; angle++)
{
fa = ANG2RAD(FixedAngle((ROTANGDIFF * angle)<<FRACBITS));
rollcosang[angle] = FLOAT_TO_FIXED(cosf(-fa));
rollsinang[angle] = FLOAT_TO_FIXED(sinf(-fa));
rollcosang[angle] = FLOAT_TO_FIXED(cos(-fa));
rollsinang[angle] = FLOAT_TO_FIXED(sin(-fa));
}
#endif
@@ -617,11 +616,10 @@ void R_DrawMaskedColumn(drawcolumndata_t* dc, column_t *column)
if (topdelta <= prevdelta)
topdelta += prevdelta;
prevdelta = topdelta;
topscreen = sprtopscreen + spryscale*topdelta;
bottomscreen = topscreen + spryscale*column->length;
topscreen = FixedClamp((INT64)sprtopscreen + (INT64)spryscale * (INT64)topdelta);
bottomscreen = FixedClamp((INT64)topscreen + (INT64)spryscale * (INT64)column->length);
dc->yl = FixedClamp((INT64)topscreen + (FRACUNIT-1))>>FRACBITS;
dc->yl = (topscreen+FRACUNIT-1)>>FRACBITS;
dc->yh = (bottomscreen-1)>>FRACBITS;
if (windowtop != INT32_MAX && windowbottom != INT32_MAX)
@@ -887,7 +885,7 @@ static void R_DrawVisSprite(vissprite_t *vis)
for (dc.x = vis->x1; dc.x <= vis->x2; dc.x++, spryscale += scalestep)
{
angle_t angle = ((vis->centerangle + xtoviewangle[dc.x]) >> ANGLETOFINESHIFT) & 0xFFF;
texturecolumn = FixedClamp((INT64)vis->paperoffset - FixedMul(FINETANGENT(angle), vis->paperdistance)) / horzscale;
texturecolumn = (vis->paperoffset - FixedMul(FINETANGENT(angle), vis->paperdistance)) / horzscale;
if (texturecolumn < 0 || texturecolumn >= pwidth)
continue;
-1
View File
@@ -63,7 +63,6 @@ typedef struct viddef_s
INT32 dup; // scale 1, 2, 3 value for menus & overlays
INT32 fdup; // same as dup, but exact value when aspect ratio isn't 320/200
INT32 udup; // same as dup but does not account for highreshudscale
UINT8 smalldup; // factor for a little bit of scaling
UINT8 meddup; // factor for moderate, but not full, scaling
+4 -21
View File
@@ -32,7 +32,7 @@ set(SRB2_SDL2_SOURCES
hwsym_sdl.c
i_main.c
i_net.c
i_system.cpp
i_system.c
i_ttf.c
i_video.c
i_threads.c
@@ -123,6 +123,8 @@ if(${SDL2_FOUND})
set(MACOSX_BUNDLE_ICON_FILE Srb2mac.icns)
set_source_files_properties(macosx/Srb2mac.icns PROPERTIES MACOSX_PACKAGE_LOCATION "Resources")
set(SRB2_SDL2_MAC_SOURCES
macosx/mac_alert.c
macosx/mac_alert.h
macosx/mac_resources.c
macosx/mac_resources.h
macosx/Srb2mac.icns
@@ -165,15 +167,10 @@ if(${SDL2_FOUND})
${DISCORDRPC_LIBRARIES}
)
if(${SRB2_HAVE_LIBBACKTRACE})
target_link_libraries(SRB2SDL2 PRIVATE ${LIBBACKTRACE_LIBRARIES})
endif()
if(${CMAKE_SYSTEM} MATCHES Linux)
target_link_libraries(SRB2SDL2 PRIVATE
m
rt
pthread
)
endif()
@@ -229,20 +226,6 @@ if(${SDL2_FOUND})
-DHAVE_THREADS
)
if(SRB2_CONFIG_LTO AND NOT SRB2_CONFIG_DEBUGMODE)
set_property(TARGET SRB2SDL2 PROPERTY INTERPROCEDURAL_OPTIMIZATION TRUE)
endif()
if(SRB2_CONFIG_ASAN)
target_compile_options(SRB2SDL2 PRIVATE -fsanitize=address)
target_link_options(SRB2SDL2 PRIVATE -fsanitize=address)
endif()
if(SRB2_CONFIG_UBSAN)
target_compile_options(SRB2SDL2 PRIVATE -fsanitize=undefined)
target_link_options(SRB2SDL2 PRIVATE -fsanitize=undefined)
endif()
## strip debug symbols into separate file when using gcc
# if(CMAKE_COMPILER_IS_GNUCC)
# if(${CMAKE_BUILD_TYPE} MATCHES Debug)
@@ -309,7 +292,7 @@ if(${SDL2_FOUND})
else()
find_library(SRB2_SDL2_DLL_${dllname} "${defaultname}")
list(APPEND win_extra_dll_list ${SRB2_SDL2_DLL_${dllname}})
endif()
endif()
endmacro()
getwinlib(SDL2 "SDL2.dll")
if(${SRB2_CONFIG_SDL2_USEMIXER})
+47 -78
View File
@@ -31,10 +31,6 @@
#include <signal.h>
#if defined (__unix__) || defined(__APPLE__) || defined (UNIXCOMMON)
#include <poll.h>
#endif
#ifdef _WIN32
#define RPC_NO_WINDOWS_H
#include <windows.h>
@@ -205,6 +201,10 @@ static char returnWadPath[256];
#include "../s_sound.h"
#ifdef MAC_ALERT
#include "macosx/mac_alert.h"
#endif
#include "../d_main.h"
#if !defined(NOMUMBLE) && defined(HAVE_MUMBLE)
@@ -726,9 +726,7 @@ static void JoyReset(SDLJoyInfo_t *JoySet)
JoySet->dev = NULL;
JoySet->oldjoy = -1;
#if (SDL_VERSION_ATLEAST(2,32,4))
JoySet->id = -1;
#endif
}
/** \brief SDL info about joystick
@@ -785,11 +783,7 @@ void I_UpdateJoystickDeviceIndex(UINT8 player)
///////////////////////////////////////////////
if (JoyInfo[player].dev)
{
#if (SDL_VERSION_ATLEAST(2,32,4))
cv_usejoystick[player].value = JoyInfo[player].id + 1;
#else
cv_usejoystick[player].value = I_GetJoystickDeviceIndex(JoyInfo[player].dev) + 1;
#endif
}
else
{
@@ -891,13 +885,13 @@ static int joy_open(int playerIndex, int joyIndex)
if (SDL_WasInit(SDL_INIT_JOYSTICK) == 0)
{
CONS_Printf("Joystick subsystem not started\n");
CONS_Printf(M_GetText("Joystick subsystem not started\n"));
return -1;
}
if (SDL_WasInit(SDL_INIT_GAMECONTROLLER) == 0)
{
CONS_Printf("Game Controller subsystem not started\n");
CONS_Printf(M_GetText("Game Controller subsystem not started\n"));
return -1;
}
@@ -908,7 +902,7 @@ static int joy_open(int playerIndex, int joyIndex)
if (num_joy == 0)
{
CONS_Printf("%s", "Found no joysticks on this system\n");
CONS_Printf("%s", M_GetText("Found no joysticks on this system\n"));
return -1;
}
@@ -931,7 +925,7 @@ static int joy_open(int playerIndex, int joyIndex)
return SDL_CONTROLLER_AXIS_MAX;
// Else, we're changing devices, so send neutral joy events
CONS_Debug(DBG_GAMELOGIC, "Joystick %d device is changing; resetting events...\n", playerIndex+1);
CONS_Debug(DBG_GAMELOGIC, "Joystick1 device is changing; resetting events...\n");
I_ShutdownJoystick(playerIndex);
}
@@ -939,15 +933,13 @@ static int joy_open(int playerIndex, int joyIndex)
if (JoyInfo[playerIndex].dev == NULL)
{
CONS_Debug(DBG_GAMELOGIC, "Joystick %d: Couldn't open device - %s\n", playerIndex+1, SDL_GetError());
CONS_Debug(DBG_GAMELOGIC, M_GetText("Joystick1: Couldn't open device - %s\n"), SDL_GetError());
return -1;
}
CONS_Debug(DBG_GAMELOGIC, "Joystick %d: %s\n", playerIndex+1, SDL_GameControllerName(JoyInfo[playerIndex].dev));
CONS_Debug(DBG_GAMELOGIC, M_GetText("Joystick1: %s\n"), SDL_GameControllerName(JoyInfo[playerIndex].dev));
#if (SDL_VERSION_ATLEAST(2,32,4))
JoyInfo[playerIndex].id = I_GetJoystickDeviceIndex(JoyInfo[playerIndex].dev);
#endif
return SDL_CONTROLLER_AXIS_MAX;
}
@@ -993,9 +985,7 @@ void I_InitJoystick(UINT8 index)
JoyInfo[index].dev = NULL;
JoyInfo[index].oldjoy = -1;
#if (SDL_VERSION_ATLEAST(2,32,4))
JoyInfo[index].id = -1;
#endif
if (cv_usejoystick[index].value)
newcontroller = SDL_GameControllerOpen(cv_usejoystick[index].value-1);
@@ -1009,27 +999,17 @@ void I_InitJoystick(UINT8 index)
break;
}
#if (SDL_VERSION_ATLEAST(2,32,4))
JoyInfo[index].id = I_GetJoystickDeviceIndex(JoyInfo[index].dev);
#endif
if (newcontroller && i < MAXSPLITSCREENPLAYERS) // don't override an active device
{
#if (SDL_VERSION_ATLEAST(2,32,4))
cv_usejoystick[index].value = JoyInfo[index].id + 1;
#else
cv_usejoystick[index].value = I_GetJoystickDeviceIndex(JoyInfo[index].dev) + 1;
#endif
}
else if (newcontroller && joy_open(index, cv_usejoystick[index].value) != -1)
{
#if (SDL_VERSION_ATLEAST(2,32,4))
JoyInfo[index].oldjoy = JoyInfo[index].id + 1;
#else
// SDL's device indexes are unstable, so cv_usejoystick may not match
// the actual device index. So let's cheat a bit and find the device's current index.
JoyInfo[index].oldjoy = I_GetJoystickDeviceIndex(JoyInfo[index].dev) + 1;
#endif
JoyInfo[index].oldjoy = JoyInfo[index].id + 1;
}
else
{
@@ -1649,13 +1629,24 @@ static int I_OpenURL(const char *url)
#endif
}
static void I_ShowErrorBox(const char *title, const char *msg)
static void I_ReportSignal(int num, int coredumped)
{
char sigmsg[512];
char signame[128];
char sigttl[512] = "Process killed by signal: ";
const char *reportmsg = "\n\n\nTo help us figure out the cause, please report the issue to our github page with " CRASH_LOGFILE_NAME " attached.\n\nSorry for the inconvenience!";
I_PrintSignal(num, coredumped, sigmsg, signame);
size_t len = strlen(sigmsg);
snprintf(sigmsg + len, sizeof(sigmsg) - len, "\n\nCrash report has been saved into %s", CRASH_LOGFILE_NAME);
strcat(sigttl, signame);
I_OutputMsg("\n%s\n\n", sigttl);
if (M_CheckParm("-dedicated"))
return;
const char *reportmsg = "\n\n\nTo help us figure out the cause, please report the issue to our github page with " CRASH_LOGFILE_NAME " attached.\n\nSorry for the inconvenience!";
const SDL_MessageBoxButtonData buttons[] = {
{ SDL_MESSAGEBOX_BUTTON_RETURNKEY_DEFAULT, 0, "OK" },
{ 0, 1, "Report Issue" },
@@ -1664,8 +1655,8 @@ static void I_ShowErrorBox(const char *title, const char *msg)
const SDL_MessageBoxData messageboxdata = {
SDL_MESSAGEBOX_ERROR, /* .flags */
NULL, /* .window */
title, /* .title */
va("%s %s", msg, reportmsg), /* .message */
sigttl, /* .title */
va("%s %s", sigmsg, reportmsg), /* .message */
SDL_arraysize(buttons), /* .numbuttons */
buttons, /* .buttons */
NULL /* .colorScheme */
@@ -1679,39 +1670,6 @@ static void I_ShowErrorBox(const char *title, const char *msg)
I_OpenURL("https://github.com/Indev450/SRB2Kart-Saturn/issues");
}
static void I_ShowSimpleErrorBox(const char *title, char *msg)
{
if (M_CheckParm("-dedicated"))
return;
// Implement message box with SDL_ShowSimpleMessageBox,
// which should fail gracefully if it can't put a message box up
// on the target system
SDL_ShowSimpleMessageBox(SDL_MESSAGEBOX_ERROR, title, msg, NULL);
// Note that SDL_ShowSimpleMessageBox does *not* require SDL to be
// initialized at the time, so calling it after SDL_Quit() is
// perfectly okay! In addition, we do this on purpose so the
// fullscreen window is closed before displaying the error message
// in case the fullscreen window blocks it for some absurd reason.
}
static void I_ReportSignal(int num, int coredumped)
{
char sigmsg[512];
char signame[128];
char sigttl[512] = "Process killed by signal: ";
I_PrintSignal(num, coredumped, sigmsg, signame);
size_t len = strlen(sigmsg);
snprintf(sigmsg + len, sizeof(sigmsg) - len, "\n\nCrash report has been saved into %s", CRASH_LOGFILE_NAME);
strcat(sigttl, signame);
I_OutputMsg("\n%s\n\n", sigttl);
//I_ShowSimpleErrorBox(sigttl, sigmsg);
I_ShowErrorBox(sigttl, sigmsg);
}
#ifndef NEWSIGNALHANDLER
FUNCNORETURN static ATTRNORETURN void signal_handler(INT32 num)
{
@@ -1817,7 +1775,10 @@ FUNCNORETURN static ATTRNORETURN void newsignalhandler_Warn(const char *pr)
);
I_OutputMsg("%s\n", text);
I_ShowSimpleErrorBox("Startup error", text);
SDL_ShowSimpleMessageBox(SDL_MESSAGEBOX_ERROR,
"Startup error",
text, NULL);
I_ShutdownConsole();
exit(-1);
@@ -1979,7 +1940,6 @@ FUNCIERROR void ATTRNORETURN I_Error(const char *error, ...)
{
va_list argptr;
char buffer[8192];
const char *sigttl = "";
#ifdef HAVE_THREADS
if (std::this_thread::get_id() != g_main_thread_id)
@@ -2016,9 +1976,12 @@ FUNCIERROR void ATTRNORETURN I_Error(const char *error, ...)
va_start(argptr, error);
vsnprintf(buffer, 8192, error, argptr);
va_end(argptr);
sigttl = "SRB2Kart " VERSIONSTRING " Recursive Error";
I_ShowSimpleErrorBox(sigttl, buffer);
// Implement message box with SDL_ShowSimpleMessageBox,
// which should fail gracefully if it can't put a message box up
// on the target system
SDL_ShowSimpleMessageBox(SDL_MESSAGEBOX_ERROR,
"SRB2Kart " VERSIONSTRING " Recursive Error",
buffer, NULL);
W_Shutdown();
exit(-1); // recursive errors detected
@@ -2058,9 +2021,15 @@ FUNCIERROR void ATTRNORETURN I_Error(const char *error, ...)
I_ShutdownSystem();
SDL_Quit();
sigttl = "SRB2Kart " VERSIONSTRING " Error";
//I_ShowSimpleErrorBox(sigttl, buffer);
I_ShowErrorBox(sigttl, buffer);
// Implement message box with SDL_ShowSimpleMessageBox,
// which should fail gracefully if it can't put a message box up
// on the target system
SDL_ShowSimpleMessageBox(SDL_MESSAGEBOX_ERROR, "SRB2Kart " VERSIONSTRING " Error", buffer, NULL);
// Note that SDL_ShowSimpleMessageBox does *not* require SDL to be
// initialized at the time, so calling it after SDL_Quit() is
// perfectly okay! In addition, we do this on purpose so the
// fullscreen window is closed before displaying the error message
// in case the fullscreen window blocks it for some absurd reason.
W_Shutdown();
@@ -2486,7 +2455,7 @@ static const char *locateWad(void)
return NULL;
}
extern "C" const char *I_LocateWad(void)
const char *I_LocateWad(void)
{
const char *waddir = NULL;
-4
View File
@@ -9,8 +9,6 @@
/// \file i_threads.c
/// \brief Multithreading abstraction
#ifdef HAVE_THREADS
#include "../doomdef.h"
#include "../i_threads.h"
@@ -356,5 +354,3 @@ I_wake_all_cond (
if (SDL_CondBroadcast(cond) == -1)
abort();
}
#endif // HAVE_THREADS
-12
View File
@@ -784,11 +784,7 @@ static void Impl_HandleControllerAxisEvent(SDL_ControllerAxisEvent evt)
// Determine the Joystick IDs for each current open joystick
for (i = 0; i < MAXSPLITSCREENPLAYERS; i++)
{
#if (SDL_VERSION_ATLEAST(2,32,4))
if (evt.which == JoyInfo[i].id)
#else
if (evt.which == SDL_JoystickInstanceID(SDL_GameControllerGetJoystick(JoyInfo[i].dev)))
#endif
{
event.type = ev_joystick + i;
break;
@@ -848,11 +844,7 @@ static void Impl_HandleControllerHatEvent(SDL_ControllerButtonEvent evt, Uint32
// Determine the Joystick IDs for each current open joystick
for (i = 0; i < MAXSPLITSCREENPLAYERS; i++)
{
#if (SDL_VERSION_ATLEAST(2,32,4))
if (evt.which == JoyInfo[i].id)
#else
if (evt.which == SDL_JoystickInstanceID(SDL_GameControllerGetJoystick(JoyInfo[i].dev)))
#endif
{
event.data1 = hat_buttons_base[i];
break;
@@ -914,11 +906,7 @@ static void Impl_HandleControllerButtonEvent(SDL_ControllerButtonEvent evt, Uint
// Determine the Joystick IDs for each current open joystick
for (i = 0; i < MAXSPLITSCREENPLAYERS; i++)
{
#if (SDL_VERSION_ATLEAST(2,32,4))
if (evt.which == JoyInfo[i].id)
#else
if (evt.which == SDL_JoystickInstanceID(SDL_GameControllerGetJoystick(JoyInfo[i].dev)))
#endif
{
event.data1 = buttons_base[i];
break;
+64
View File
@@ -0,0 +1,64 @@
// Emacs style mode select -*- C++ -*-
//-----------------------------------------------------------------------------
//
// Copyright (C) 1993-1996 by id Software, Inc.
// Portions Copyright (C) 1998-2000 by DooM Legacy Team.
//
// This program is free software; you can redistribute it and/or
// modify it under the terms of the GNU General Public License
// as published by the Free Software Foundation; either version 2
// of the License, or (at your option) any later version.
//
// This program is distributed in the hope that it will be useful,
// but WITHOUT ANY WARRANTY; without even the implied warranty of
// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
// GNU General Public License for more details.
//-----------------------------------------------------------------------------
/// \file
/// \brief Graphical Alerts for MacOSX
///
/// Shows alerts, since we can't just print these to the screen when
/// launched graphically on a mac.
#ifdef __APPLE_CC__
#include "mac_alert.h"
#include <CoreFoundation/CoreFoundation.h>
#define CFSTRINGIFY(x) CFStringCreateWithCString(NULL, x, kCFStringEncodingASCII)
int MacShowAlert(const char *title, const char *message, const char *button1, const char *button2, const char *button3)
{
CFOptionFlags results;
CFStringRef cf_title = CFSTRINGIFY(title);
CFStringRef cf_message = CFSTRINGIFY(message);
CFStringRef cf_button1 = NULL;
CFStringRef cf_button2 = NULL;
CFStringRef cf_button3 = NULL;
if (button1 != NULL)
cf_button1 = CFSTRINGIFY(button1);
if (button2 != NULL)
cf_button2 = CFSTRINGIFY(button2);
if (button3 != NULL)
cf_button3 = CFSTRINGIFY(button3);
CFOptionFlags alert_flags = kCFUserNotificationStopAlertLevel | kCFUserNotificationNoDefaultButtonFlag;
CFUserNotificationDisplayAlert(0, alert_flags, NULL, NULL, NULL, cf_title, cf_message,
cf_button1, cf_button2, cf_button3, &results);
if (cf_button1 != NULL)
CFRelease(cf_button1);
if (cf_button2 != NULL)
CFRelease(cf_button2);
if (cf_button3 != NULL)
CFRelease(cf_button3);
CFRelease(cf_message);
CFRelease(cf_title);
return (int)results;
}
#endif
+27
View File
@@ -0,0 +1,27 @@
// Emacs style mode select -*- C++ -*-
//-----------------------------------------------------------------------------
//
// Copyright (C) 1993-1996 by id Software, Inc.
// Portions Copyright (C) 1998-2000 by DooM Legacy Team.
//
// This program is free software; you can redistribute it and/or
// modify it under the terms of the GNU General Public License
// as published by the Free Software Foundation; either version 2
// of the License, or (at your option) any later version.
//
// This program is distributed in the hope that it will be useful,
// but WITHOUT ANY WARRANTY; without even the implied warranty of
// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
// GNU General Public License for more details.
//-----------------------------------------------------------------------------
/// \file
/// \brief Graphical Alerts for MacOSX
///
/// Shows alerts, since we can't just print these to the screen when
/// launched graphically on a mac.
#ifdef __APPLE_CC__
extern int MacShowAlert(const char *title, const char *message, const char *button1, const char *button2, const char *button3);
#endif
+1 -7
View File
@@ -1,11 +1,5 @@
#ifndef __MAC_RESOURCES_H__
#define __MAC_RESOURCES_H__
#ifdef __cplusplus
extern "C" {
#endif
void OSX_GetResourcesPath(char * buffer);
#ifdef __cplusplus
}
#endif
#endif
#endif
+1 -1
View File
@@ -1107,7 +1107,7 @@ UINT32 I_GetSongPosition(void)
void I_UpdateSongLagThreshold(void)
{
stutter_threshold = (UINT32)(cv_music_resync_powerups_only.value ? 0 : (cv_music_resync_threshold.value/1000.0*(4*44100)));
stutter_threshold = cv_music_resync_powerups_only.value ? 0 : (cv_music_resync_threshold.value/1000.0*(4*44100));
}
/// ------------------------
-4
View File
@@ -23,8 +23,6 @@
extern "C" {
#endif
#include "SDL_version.h"
#include "../m_fixed.h"
// SDL2 stub macro
@@ -41,10 +39,8 @@ typedef struct SDLJoyInfo_s
{
/// Controller handle
SDL_GameController *dev;
#if (SDL_VERSION_ATLEAST(2,32,4))
/// Controller index
INT32 id;
#endif
/// number of old joystick
int oldjoy;
/// number of axies
-4
View File
@@ -23,10 +23,6 @@ ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
*/
#include <string.h>
#include <ctype.h>
#include <stddef.h>
static inline int
trycmp (char **pp, char *cp,
const char *q, size_t qn)
+10 -10
View File
@@ -465,7 +465,7 @@ void V_CubeApply(RGBA_t *input)
if (!Cubeapply)
return;
linear = ((*input).s.red/255.0f);
linear = ((*input).s.red/255.0);
#define dolerp(e1, e2) ((1 - linear)*e1 + linear*e2)
for (q = 0; q < 3; q++)
{
@@ -475,21 +475,21 @@ void V_CubeApply(RGBA_t *input)
working[3][q] = dolerp(Cubepal[0][1][1][q], Cubepal[1][1][1][q]);
}
linear = ((*input).s.green/255.0f);
linear = ((*input).s.green/255.0);
for (q = 0; q < 3; q++)
{
working[0][q] = dolerp(working[0][q], working[1][q]);
working[1][q] = dolerp(working[2][q], working[3][q]);
}
linear = ((*input).s.blue/255.0f);
linear = ((*input).s.blue/255.0);
for (q = 0; q < 3; q++)
{
working[0][q] = 255*dolerp(working[0][q], working[1][q]);
if (working[0][q] > 255.0f)
working[0][q] = 255.0f;
else if (working[0][q] < 0.0f)
working[0][q] = 0.0f;
working[0][q] = 0.0;
}
#undef dolerp
@@ -1760,15 +1760,17 @@ void V_DrawVhsEffect(boolean rewind)
if (cv_reducevfx.value)
return;
barsize = vid.udup << 5;
updistort = vid.udup << (rewind ? 5 : 3);
const INT32 dup = min(vid.width / BASEVIDWIDTH, vid.height / BASEVIDHEIGHT);
barsize = dup << 5;
updistort = dup << (rewind ? 5 : 3);
downdistort = updistort >> 1;
if (rewind)
V_DrawVhsEffect(false); // experimentation
upbary -= renderdeltatics * (fixed_t)(vid.udup * (rewind ? 3 : 1.8f));
downbary += renderdeltatics * (vid.udup * (rewind ? 2 : 1));
upbary -= renderdeltatics * (fixed_t)(dup * (rewind ? 3 : 1.8f));
downbary += renderdeltatics * (dup * (rewind ? 2 : 1));
if (upbary < -barsize*FRACUNIT)
upbary = vid.height << FRACBITS;
@@ -3928,8 +3930,6 @@ void V_Recalc(void)
vid.fdup = (vid.height*FRACUNIT) / BASEVIDHEIGHT;
}
vid.udup = vid.dup;
if (loaded_config // this could use a better name, since it is more and indicator that early startup is done and its safe to do sketchy shit now :chaosleep:
&& (vid.width > 720) && (vid.height > 1280)) // ehhhh well this thing has so many issues, so ill lock it to higher resolutions instead
{