4 Commits

Author SHA1 Message Date
2f418866a4 Create a small demo application for StbImage. 2026-04-04 12:31:38 +03:00
776719648e Moved ReFuel.StbImage into its own subfolder. 2026-04-01 23:28:15 +03:00
b7983c96b2 [v2.1.0] Bump version number.
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2024-11-18 20:55:49 +03:00
cb75b7c244 Made Callbacks a public field in StbiStreamWrapper.cs
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2024-11-18 20:47:28 +03:00
11 changed files with 286 additions and 40 deletions

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@@ -0,0 +1,209 @@
/*
* ReFuel.StbImage.Viewer - A simple image viewer demo for ReFuel.StbImage.
* ------------------------------------------------------------------------
*
* Pass an image file as path (or drag and drop over the executable or window) to view
* of the file formats stb_image supports. Otherwise the default embedded image will be
* shown.
*
* The demo uses OpenGL2.1 for brevity sake - I did not feel like writing a shader program
* for this demo. It is very easy to port this demo to modern OpenGL if desired. Just
* replace the FFP calls with the equivalent programmable pipeline calls (glVertexAttribPointer,
* glUseShader and its friends).
*/
using System.Reflection;
using System.Runtime.InteropServices;
using OpenTK.Graphics.OpenGL;
using OpenTK.Mathematics;
using OpenTK.Windowing.Common;
using OpenTK.Windowing.Desktop;
using ReFuel.Stb;
NativeWindow window = new NativeWindow(new NativeWindowSettings()
{
Profile = ContextProfile.Any,
APIVersion = new Version(2, 1),
Title = "ReFuel StbImage Viewer",
AutoLoadBindings = true,
Flags = ContextFlags.Default,
});
bool quit = false;
int texture = 0;
int imageWidth = 0, imageHeight = 0;
// This flag is important for OpenGL users, as texture coordinate systems
// are the opposite of what most image formats use. Y is up not down.
// Does not matter for DX, for example.
StbImage.FlipVerticallyOnLoad = true;
Vertex[] vertices = new Vertex[]
{
new Vertex(-1, -1, 0, 0),
new Vertex(1, -1, 1, 0),
new Vertex(1, 1, 1, 1),
new Vertex(-1, -1, 0, 0),
new Vertex(1, 1, 1, 1),
new Vertex(-1, 1, 0, 1),
};
LoadImage(args.Length > 0 ? args[0] : null);
GL.ClearColor(Color4.Black);
GL.Enable(EnableCap.Texture2D);
GL.Enable(EnableCap.Blend);
GL.BlendFunc(BlendingFactor.SrcAlpha, BlendingFactor.OneMinusSrcAlpha); // conventional blending function.
GL.EnableClientState(ArrayCap.VertexArray);
GL.EnableClientState(ArrayCap.TextureCoordArray);
GL.EnableClientState(ArrayCap.ColorArray);
window.Closing += (_) => quit = true;
window.FramebufferResize += (_) => {
ResizeImage();
Paint();
};
window.FileDrop += (args) =>
LoadImage(
args.FileNames
.Select(x => new FileInfo(x))
.FirstOrDefault(x => x.Exists)?.FullName);
window.WindowState = WindowState.Normal;
while (!quit)
{
NativeWindow.ProcessWindowEvents(true);
Paint();
};
void Paint()
{
GL.Clear(ClearBufferMask.ColorBufferBit);
GL.Viewport(0, 0, window.FramebufferSize.X, window.FramebufferSize.Y);
GL.BindTexture(TextureTarget.Texture2D, texture);
unsafe
{
fixed (Vertex* pvert = vertices)
{
// We have to do it this way because the garbage collector may
// move the vertex data at any time. The OpenGL client will
// handle streaming the data at the glDrawArrays call, unlike
// the modern method.
GL.VertexPointer(2, VertexPointerType.Float, 32, (nint)(&pvert->X));
GL.TexCoordPointer(2, TexCoordPointerType.Float, 32, (nint)(&pvert->U));
GL.ColorPointer(4, ColorPointerType.Float, 32, (nint)(&pvert->Color));
GL.DrawArrays(PrimitiveType.Triangles, 0, vertices.Length);
}
}
window.Context.SwapBuffers();
}
void ResizeImage()
{
// Regenerates the vertex positions to maintain the aspect ratio and fill the window.
float windowAspect = (float)window.FramebufferSize.X / window.FramebufferSize.Y;
float imageAspect = (float)imageWidth / imageHeight;
float ratio = imageAspect / windowAspect;
float widthNDC, heightNDC;
if (ratio > 1)
{
widthNDC = 2.0f;
heightNDC = 2.0f / ratio;
}
else
{
heightNDC = 2.0f;
widthNDC = 2.0f * ratio;
}
vertices[0].X = -widthNDC / 2; vertices[0].Y = -heightNDC / 2;
vertices[1].X = widthNDC / 2; vertices[1].Y = -heightNDC / 2;
vertices[2].X = widthNDC / 2; vertices[2].Y = heightNDC / 2;
vertices[3].X = -widthNDC / 2; vertices[3].Y = -heightNDC / 2;
vertices[4].X = widthNDC / 2; vertices[4].Y = heightNDC / 2;
vertices[5].X = -widthNDC / 2; vertices[5].Y = heightNDC / 2;
}
void LoadImage(string? path)
{
// Load the given image, or the default if the path is null, or any other error happens.
StbImage? image = null;
if (path != null && File.Exists(path))
{
try
{
using Stream str = File.OpenRead(path);
StbImage.TryLoad(out image, str);
}
catch
{
// Ignore
}
}
if (image == null)
{
using Stream str = Assembly.GetExecutingAssembly().GetManifestResourceStream("default.png")!;
image = StbImage.Load(str);
}
// Boilerplate code for creating a new OpenGL texture.
GL.DeleteTexture(texture);
texture = GL.GenTexture();
GL.BindTexture(TextureTarget.Texture2D, texture);
GL.TexImage2D(TextureTarget.Texture2D, 0, PixelInternalFormat.Rgba, image.Width, image.Height, 0, image.Format switch
{
StbiImageFormat.Grey => PixelFormat.Red,
StbiImageFormat.GreyAlpha => PixelFormat.Rg,
StbiImageFormat.Rgb => PixelFormat.Rgb,
StbiImageFormat.Rgba => PixelFormat.Rgba,
_ => throw new Exception()
}, image.IsFloat ? PixelType.Float : PixelType.UnsignedByte, image.ImagePointer);
// Generate mipmaps for better minification.
GL.GenerateMipmap(GenerateMipmapTarget.Texture2D);
// Enable them.
GL.TexParameter(TextureTarget.Texture2D, TextureParameterName.TextureMinFilter, (int)TextureMinFilter.LinearMipmapLinear);
GL.TexParameter(TextureTarget.Texture2D, TextureParameterName.TextureMagFilter, (int)TextureMagFilter.Linear);
// Set texture wrap mode to clamp to border to prevent bleeding on the image edges.
GL.TexParameter(TextureTarget.Texture2D, TextureParameterName.TextureWrapS, (int)TextureWrapMode.ClampToBorder);
GL.TexParameter(TextureTarget.Texture2D, TextureParameterName.TextureWrapT, (int)TextureWrapMode.ClampToBorder);
// For R or RA format images, we need to set the swizzle mask.
switch (image.Format)
{
case StbiImageFormat.Grey:
GL.TexParameter(TextureTarget.Texture2D, TextureParameterName.TextureSwizzleR, (int)TextureSwizzle.Red);
GL.TexParameter(TextureTarget.Texture2D, TextureParameterName.TextureSwizzleG, (int)TextureSwizzle.Red);
GL.TexParameter(TextureTarget.Texture2D, TextureParameterName.TextureSwizzleB, (int)TextureSwizzle.Red);
GL.TexParameter(TextureTarget.Texture2D, TextureParameterName.TextureSwizzleA, (int)TextureSwizzle.One);
break;
case StbiImageFormat.GreyAlpha:
GL.TexParameter(TextureTarget.Texture2D, TextureParameterName.TextureSwizzleR, (int)TextureSwizzle.Red);
GL.TexParameter(TextureTarget.Texture2D, TextureParameterName.TextureSwizzleG, (int)TextureSwizzle.Red);
GL.TexParameter(TextureTarget.Texture2D, TextureParameterName.TextureSwizzleA, (int)TextureSwizzle.Green);
// Yes the last channel is green, we uploaded the texture with the Rg color format.
GL.TexParameter(TextureTarget.Texture2D, TextureParameterName.TextureSwizzleB, (int)TextureSwizzle.Red);
break;
}
imageWidth = image.Width;
imageHeight = image.Height;
ResizeImage();
image.Dispose();
}
// Vertex struct for convenience. Padded to 32 bytes for memory alignment.
[StructLayout(LayoutKind.Sequential, Size = 32)]
struct Vertex(float x, float y, float u, float v)
{
public float X = x, Y = y, U = u, V = v;
public Color4 Color = Color4.White;
}

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@@ -0,0 +1,18 @@
<Project Sdk="Microsoft.NET.Sdk">
<PropertyGroup>
<OutputType>Exe</OutputType>
<TargetFramework>net10.0</TargetFramework>
<ImplicitUsings>enable</ImplicitUsings>
<Nullable>enable</Nullable>
<AllowUnsafeBlocks>True</AllowUnsafeBlocks>
</PropertyGroup>
<ItemGroup>
<!-- <ProjectReference Include="..\ReFuel.StbImage\ReFuel.StbImage.csproj" /> -->
<PackageReference Include="ReFuel.StbImage" Version="2.1.0"/>
<PackageReference Include="OpenTK" Version="4.9.4" />
<EmbeddedResource Include="../rf_stbimage.png" LogicalName="default.png"/>
</ItemGroup>
</Project>

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@@ -3,20 +3,46 @@ Microsoft Visual Studio Solution File, Format Version 12.00
# Visual Studio Version 17
VisualStudioVersion = 17.0.31903.59
MinimumVisualStudioVersion = 10.0.40219.1
Project("{FAE04EC0-301F-11D3-BF4B-00C04F79EFBC}") = "ReFuel.StbImage", "ReFuel.StbImage.csproj", "{413ACBF4-3851-416F-B2A2-F7157EC306B2}"
Project("{FAE04EC0-301F-11D3-BF4B-00C04F79EFBC}") = "ReFuel.StbImage", "ReFuel.StbImage\ReFuel.StbImage.csproj", "{EB001CC8-6821-4579-BD5D-27C56A3C121E}"
EndProject
Project("{FAE04EC0-301F-11D3-BF4B-00C04F79EFBC}") = "ReFuel.StbImage.Viewer", "ReFuel.StbImage.Viewer\ReFuel.StbImage.Viewer.csproj", "{4CFB8D5B-8CE9-46EE-A34B-0D61693BDE50}"
EndProject
Global
GlobalSection(SolutionConfigurationPlatforms) = preSolution
Debug|Any CPU = Debug|Any CPU
Debug|x64 = Debug|x64
Debug|x86 = Debug|x86
Release|Any CPU = Release|Any CPU
Release|x64 = Release|x64
Release|x86 = Release|x86
EndGlobalSection
GlobalSection(ProjectConfigurationPlatforms) = postSolution
{EB001CC8-6821-4579-BD5D-27C56A3C121E}.Debug|Any CPU.ActiveCfg = Debug|Any CPU
{EB001CC8-6821-4579-BD5D-27C56A3C121E}.Debug|Any CPU.Build.0 = Debug|Any CPU
{EB001CC8-6821-4579-BD5D-27C56A3C121E}.Debug|x64.ActiveCfg = Debug|Any CPU
{EB001CC8-6821-4579-BD5D-27C56A3C121E}.Debug|x64.Build.0 = Debug|Any CPU
{EB001CC8-6821-4579-BD5D-27C56A3C121E}.Debug|x86.ActiveCfg = Debug|Any CPU
{EB001CC8-6821-4579-BD5D-27C56A3C121E}.Debug|x86.Build.0 = Debug|Any CPU
{EB001CC8-6821-4579-BD5D-27C56A3C121E}.Release|Any CPU.ActiveCfg = Release|Any CPU
{EB001CC8-6821-4579-BD5D-27C56A3C121E}.Release|Any CPU.Build.0 = Release|Any CPU
{EB001CC8-6821-4579-BD5D-27C56A3C121E}.Release|x64.ActiveCfg = Release|Any CPU
{EB001CC8-6821-4579-BD5D-27C56A3C121E}.Release|x64.Build.0 = Release|Any CPU
{EB001CC8-6821-4579-BD5D-27C56A3C121E}.Release|x86.ActiveCfg = Release|Any CPU
{EB001CC8-6821-4579-BD5D-27C56A3C121E}.Release|x86.Build.0 = Release|Any CPU
{4CFB8D5B-8CE9-46EE-A34B-0D61693BDE50}.Debug|Any CPU.ActiveCfg = Debug|Any CPU
{4CFB8D5B-8CE9-46EE-A34B-0D61693BDE50}.Debug|Any CPU.Build.0 = Debug|Any CPU
{4CFB8D5B-8CE9-46EE-A34B-0D61693BDE50}.Debug|x64.ActiveCfg = Debug|Any CPU
{4CFB8D5B-8CE9-46EE-A34B-0D61693BDE50}.Debug|x64.Build.0 = Debug|Any CPU
{4CFB8D5B-8CE9-46EE-A34B-0D61693BDE50}.Debug|x86.ActiveCfg = Debug|Any CPU
{4CFB8D5B-8CE9-46EE-A34B-0D61693BDE50}.Debug|x86.Build.0 = Debug|Any CPU
{4CFB8D5B-8CE9-46EE-A34B-0D61693BDE50}.Release|Any CPU.ActiveCfg = Release|Any CPU
{4CFB8D5B-8CE9-46EE-A34B-0D61693BDE50}.Release|Any CPU.Build.0 = Release|Any CPU
{4CFB8D5B-8CE9-46EE-A34B-0D61693BDE50}.Release|x64.ActiveCfg = Release|Any CPU
{4CFB8D5B-8CE9-46EE-A34B-0D61693BDE50}.Release|x64.Build.0 = Release|Any CPU
{4CFB8D5B-8CE9-46EE-A34B-0D61693BDE50}.Release|x86.ActiveCfg = Release|Any CPU
{4CFB8D5B-8CE9-46EE-A34B-0D61693BDE50}.Release|x86.Build.0 = Release|Any CPU
EndGlobalSection
GlobalSection(SolutionProperties) = preSolution
HideSolutionNode = FALSE
EndGlobalSection
GlobalSection(ProjectConfigurationPlatforms) = postSolution
{413ACBF4-3851-416F-B2A2-F7157EC306B2}.Debug|Any CPU.ActiveCfg = Debug|Any CPU
{413ACBF4-3851-416F-B2A2-F7157EC306B2}.Debug|Any CPU.Build.0 = Debug|Any CPU
{413ACBF4-3851-416F-B2A2-F7157EC306B2}.Release|Any CPU.ActiveCfg = Release|Any CPU
{413ACBF4-3851-416F-B2A2-F7157EC306B2}.Release|Any CPU.Build.0 = Release|Any CPU
EndGlobalSection
EndGlobal

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@@ -14,7 +14,7 @@
<!-- Nuget Properties. -->
<GeneratePackageOnBuild>True</GeneratePackageOnBuild>
<PackageId>ReFuel.StbImage</PackageId>
<Version>2.0.2-rc.1</Version>
<Version>2.1.0</Version>
<Authors>STBI Authors, H. Utku Maden</Authors>
<Description>
A C# wrapper for the ubiquitous stb_image.h and stb_image_write.h library.
@@ -26,10 +26,10 @@
<RepositoryUrl>https://git.mixedup.dev/ReFuel/ReFuel.StbImage</RepositoryUrl>
<RepositoryType>git</RepositoryType>
<PackageTags>stb; stb_image; stbi; image; load; save; read; write</PackageTags>
<PackageReleaseNotes># 2.0.2
<PackageReleaseNotes># 2.1.0 (ABI BRAKING)
* Fixed calling convention of unmanaged function pointers. (Thanks NogginBops!)
* Allocating a GC handle to StbiStreamWrapper class and passing it as userdata into stbi in order to prevent
the object from being prematurely collected by the garbage collector when optimizations are enabled in Release mode.
* Modified StbiStreamWrapper in order to fixed backing delegates of function pointers from being prematurely collected
by release mode JIT and the GC. StbiStreamWrapper.Callbacks is now a readonly field. (ABI BREAKING)
# 2.0.1
* Enabled optimizations across the board for native and managed assemblies.
@@ -56,7 +56,7 @@
<Content Include="runtimes/linux-arm64/native/*.so">
<PackagePath>runtimes/linux-arm64/native/</PackagePath>
<Pack>true</Pack>
<CopyToOutputDirectory>PreserveNewest/</CopyToOutputDirectory>
<CopyToOutputDirectory>PreserveNewest</CopyToOutputDirectory>
</Content>
<Content Include="runtimes/linux-x64/native/*.so">
<PackagePath>runtimes/linux-x64/native/</PackagePath>

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@@ -209,19 +209,19 @@ namespace ReFuel.Stb
{
int x, y, iFormat;
StbiStreamWrapper wrapper = new StbiStreamWrapper(stream, true);
GCHandle gch = GCHandle.Alloc(wrapper, GCHandleType.Normal);
wrapper.CreateCallbacks(out stbi_io_callbacks cb);
stream.Position = 0;
IntPtr imagePtr;
if (asFloat)
fixed (stbi_io_callbacks* cb = &wrapper.Callbacks)
{
imagePtr = (IntPtr)Stbi.loadf_from_callbacks(&cb, (void*)(IntPtr)gch, &x, &y, &iFormat, (int)format);
if (asFloat)
{
imagePtr = (IntPtr)Stbi.loadf_from_callbacks(cb, null, &x, &y, &iFormat, (int)format);
}
else
{
imagePtr = (IntPtr)Stbi.load_from_callbacks(cb, null, &x, &y, &iFormat, (int)format);
}
}
else
{
imagePtr = (IntPtr)Stbi.load_from_callbacks(&cb, (void*)(IntPtr)gch, &x, &y, &iFormat, (int)format);
}
gch.Free();
if (imagePtr != IntPtr.Zero)
{
@@ -319,10 +319,12 @@ namespace ReFuel.Stb
{
int x, y, iFormat;
StbiStreamWrapper wrapper = new StbiStreamWrapper(stream, true);
wrapper.CreateCallbacks(out stbi_io_callbacks cb);
int result;
stream.Position = 0;
int result = Stbi.info_from_callbacks(&cb, null, &x, &y, &iFormat);
fixed (stbi_io_callbacks* cb = &wrapper.Callbacks)
{
result = Stbi.info_from_callbacks(cb, null, &x, &y, &iFormat);
}
width = x;
height = y;

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@@ -32,11 +32,12 @@ namespace ReFuel.Stb
public unsafe delegate int StbiEofProc(void *userdata);
/// <summary>
/// An easy to use stream wrapper for use with STBI image load functions.
/// An easy-to-use stream wrapper for use with STBI image load functions.
/// </summary>
public unsafe class StbiStreamWrapper : IDisposable
{
private readonly stbi_io_callbacks _callbacks;
public readonly stbi_io_callbacks Callbacks;
private readonly Stream _stream;
private readonly bool _keepOpen;
private bool _isDisposed;
@@ -45,8 +46,6 @@ namespace ReFuel.Stb
private StbiSkipProc _skipCb;
private StbiEofProc _eofCb;
public ref readonly stbi_io_callbacks Callbacks => ref _callbacks;
public StbiStreamWrapper(Stream stream, bool keepOpen = false)
{
if (stream == null) throw new ArgumentNullException(nameof(stream));
@@ -58,18 +57,10 @@ namespace ReFuel.Stb
_skipCb = SkipCb;
_eofCb = EofCb;
_callbacks = default;
_callbacks.read = Marshal.GetFunctionPointerForDelegate<StbiReadProc>(_readCb);
_callbacks.skip = Marshal.GetFunctionPointerForDelegate<StbiSkipProc>(_skipCb);
_callbacks.eof = Marshal.GetFunctionPointerForDelegate<StbiEofProc>(_eofCb);
}
public void CreateCallbacks(out stbi_io_callbacks cb)
{
cb = default;
cb.read = Marshal.GetFunctionPointerForDelegate<StbiReadProc>(_readCb);
cb.skip = Marshal.GetFunctionPointerForDelegate<StbiSkipProc>(_skipCb);
cb.eof = Marshal.GetFunctionPointerForDelegate<StbiEofProc>(_eofCb);
Callbacks = default;
Callbacks.read = Marshal.GetFunctionPointerForDelegate<StbiReadProc>(_readCb);
Callbacks.skip = Marshal.GetFunctionPointerForDelegate<StbiSkipProc>(_skipCb);
Callbacks.eof = Marshal.GetFunctionPointerForDelegate<StbiEofProc>(_eofCb);
}
private int ReadCb(void *userdata, byte* buffer, int count)

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