make the readme look more consistent #51
@@ -6,29 +6,34 @@
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- Sprites player rotation on slopes; going on hills, levitate, going down, and so on alters your sprites (configurable)
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- You can alter all the base kart HUD element offsets on the fly in the Saturn Options settings menu
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- "addfilelocal" Command, for those who want to use things like their custom hud in netgames (Same as addfile but completely client sided)
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- OpenMPT for Tracker module playback (Complete with filters) fixed looping issues while even sounding better than the old GME playback
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- `addfilelocal` Command, for those who want to use things like their custom hud in netgames (Same as addfile but completely client sided)
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- OpenMPT for Tracker module playback instead of GME
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- Fixes looping and sounds better
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- Allows filter configuration
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- The minimal brightness with Shaders can be configured, now you can seeeee in dark areas (0-255 , uses Sector brightness values)
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- Lua hooks for Intermission (ex: You can make hostmod votes still visible during intermission!)
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- Lua HUD hooks for Intermission (ex: You can make hostmod votes still visible during intermission!)
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- Lua HUD hooks for Vote Screen (ex: You can make hostmod votes still visible during map vote screen!)
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- Saltyhop! do a funny hop
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- Smaller Speedometer (optional / requieres extra.kart file)
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- Record Attack input display can now be used everywhere
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- Smaller minimap icons and also show player names on the minimap (toggable)
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- "showmusiccredits" command, shows you the current music track again
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- "listskins" show a list of all skins currently loaded
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- Visual Portals from Haya´s HEP Client
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- Toggable lowercase menu´s also from Haya´s HEP client
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- `showmusiccredit` command, shows you the current music track again
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- `listskins` show a list of all skins currently loaded
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- Visual Portals from Haya's HEP Client
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- Toggable lowercase menu's also from Haya's HEP client
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- Everything that Galaxy has
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## Improvements / Bug fixes
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- Replay size has been increased to 10MiB minimum, to make replay overflows very unlikely to happen (can be set to 100MiB max with "maxdemosize" command in console)
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- Music changes now properly show the music credits (ex: Kart maps with easter eggs that alter the music) *The mapper still has to provide a MusicDEF for this to work.
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- Replay size has been increased to 10MiB minimum, to make replay overflows very unlikely to happen
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- can be set to 100MiB max with `maxdemosize` command in console
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- Music changes now properly show the music credits (ex: Kart maps with easter eggs that alter the music)
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- The mapper still has to provide a MusicDEF for this to work.
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- Configurable chatlog length (yay can read those messages from 30 mins ago without opening log.txt)
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- Configurable timeout for waiting to join a full server (in vanilla this is capped to 5 minutes before it boots you out)
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- Characters now spin in skin selection menu (configurable)
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- HTTP Addon download speed has been raised dramatically (configurable with "downloadspeed" command)
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- HTTP Addon download speed has been raised dramatically
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- configurable with `downloadspeed` command
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- HWR Drawnodes have been refactored, this should fix a few rare crashes esp in regards to OpenGL Visportals
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- The Position Number in the corner is alot smaller now (half the size!)
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- Toggable Lap animation
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@@ -40,17 +45,18 @@
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- Access for `mobj_t` and `player_t` fields from Lua has been completely rewritten, for much better performance with many Lua scripts
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- Lua shows Tracebacks whenever an error occurs
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- The Lua Perfstats page now has multiple pages and is more organized (ps_thinkframe_page X in console)
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- People with lower end hardware can disable "screen textures" with "gr_screentextures" command, huge performance gain with minimal visual loss (Note intermission screen background is broken with this)
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- Software mode has gotten "ffloorclip", which boosts performance on maps with many Floor over Floor roads
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- People with lower end hardware can disable "screen textures" with "gr_screentextures" command, huge performance gain with minimal visual loss
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- Intermission backgrounds, heat wave effects and etc are broken with this
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- `ffloorclip`, exclusive to Software, which boosts performance on maps with many Floor over Floor sectors
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## Technical fixes
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- ZFigthing Textures in Opengl mode have been fixed in engine (well almost all of it)
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- Fof's intersecting with slopes have less issues and now render correctly in Opengl
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- FOFs intersecting with slopes have less issues and now render correctly in Opengl
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- Midtextures on slopes in Opengl are fixed, many weird guardrails and fences, aswell as some of those sticking out textures from the ground on some maps should be gone
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- The annoying depraction messages for "P_TeleportMove" and "P_AproxDistance" have been silenced
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- The annoying depraction messages for `P_TeleportMove` and `P_AproxDistance` have been silenced
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- Silenced the annoying "cant find next map..." messages as theyre super useless and annoying anyways
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- Added a small cooldown on "map" command due to spamming causing a SIGSEGV
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- Added a small cooldown on `map` command due to spamming causing a SIGSEGV
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## MISC
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- Bird's Camara Tilting feature is no longer turned on by default
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Reference in new issue
Block a user