Remove the 'can't find next map...' warning since they don't do anyth… #27
+2
-2
@@ -3930,7 +3930,7 @@ static void G_DoCompleted(void)
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//Make sure the map actually exists before you try to go to it!
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if ((W_CheckNumForName(G_BuildMapName(cm + 1)) == LUMPERROR))
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{
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CONS_Alert(CONS_ERROR, M_GetText("Next map given (MAP %d) doesn't exist! Reverting to MAP01.\n"), cm+1);
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//CONS_Alert(CONS_ERROR, M_GetText("Next map given (MAP %d) doesn't exist! Reverting to MAP01.\n"), cm+1);
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cm = 0;
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break;
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}
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@@ -3941,7 +3941,7 @@ static void G_DoCompleted(void)
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// We got stuck in a loop, came back to the map we started on
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// without finding one supporting the current gametype.
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// Thus, print a warning, and just use this map anyways.
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CONS_Alert(CONS_WARNING, M_GetText("Can't find a compatible map after map %d; using map %d anyway\n"), prevmap+1, cm+1);
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//CONS_Alert(CONS_WARNING, M_GetText("Can't find a compatible map after map %d; using map %d anyway\n"), prevmap+1, cm+1);
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break;
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}
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}
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