Remove the 'can't find next map...' warning since they don't do anyth… #27

Merged
alufolie91 merged 1 commits from no-next-map-found-shutup into Saturn 2023-08-18 16:40:58 +02:00
+2 -2
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@@ -3930,7 +3930,7 @@ static void G_DoCompleted(void)
//Make sure the map actually exists before you try to go to it!
if ((W_CheckNumForName(G_BuildMapName(cm + 1)) == LUMPERROR))
{
CONS_Alert(CONS_ERROR, M_GetText("Next map given (MAP %d) doesn't exist! Reverting to MAP01.\n"), cm+1);
//CONS_Alert(CONS_ERROR, M_GetText("Next map given (MAP %d) doesn't exist! Reverting to MAP01.\n"), cm+1);
cm = 0;
break;
}
@@ -3941,7 +3941,7 @@ static void G_DoCompleted(void)
// We got stuck in a loop, came back to the map we started on
// without finding one supporting the current gametype.
// Thus, print a warning, and just use this map anyways.
CONS_Alert(CONS_WARNING, M_GetText("Can't find a compatible map after map %d; using map %d anyway\n"), prevmap+1, cm+1);
//CONS_Alert(CONS_WARNING, M_GetText("Can't find a compatible map after map %d; using map %d anyway\n"), prevmap+1, cm+1);
break;
}
}