diff --git a/src/g_game.c b/src/g_game.c index 69fd74cf0..325429f92 100644 --- a/src/g_game.c +++ b/src/g_game.c @@ -3930,7 +3930,7 @@ static void G_DoCompleted(void) //Make sure the map actually exists before you try to go to it! if ((W_CheckNumForName(G_BuildMapName(cm + 1)) == LUMPERROR)) { - CONS_Alert(CONS_ERROR, M_GetText("Next map given (MAP %d) doesn't exist! Reverting to MAP01.\n"), cm+1); + //CONS_Alert(CONS_ERROR, M_GetText("Next map given (MAP %d) doesn't exist! Reverting to MAP01.\n"), cm+1); cm = 0; break; } @@ -3941,7 +3941,7 @@ static void G_DoCompleted(void) // We got stuck in a loop, came back to the map we started on // without finding one supporting the current gametype. // Thus, print a warning, and just use this map anyways. - CONS_Alert(CONS_WARNING, M_GetText("Can't find a compatible map after map %d; using map %d anyway\n"), prevmap+1, cm+1); + //CONS_Alert(CONS_WARNING, M_GetText("Can't find a compatible map after map %d; using map %d anyway\n"), prevmap+1, cm+1); break; } }