Borderless window toggle #193
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@@ -152,3 +152,8 @@ boolean I_UseNativeKeyboard(void)
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{
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return false;
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}
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void I_SetBorderlessWindow(void)
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{
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}
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@@ -145,6 +145,8 @@ boolean I_UseNativeKeyboard(void);
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boolean I_CheckNativeRes(void);
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void I_SetBorderlessWindow(void);
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#ifdef USE_FBO_OGL
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void RefreshOGLSDLSurface(void);
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+5
-1
@@ -66,7 +66,9 @@ static void Highreshudscale_OnChange(void)
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static void SCR_ChangeFullscreen (void);
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consvar_t cv_fullscreen = {"fullscreen", "Yes", CV_SAVE|CV_CALL, CV_YesNo, SCR_ChangeFullscreen, 0, NULL, NULL, 0, 0, NULL};
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static CV_PossibleValue_t fullscreen_cons_t[] = {{0, "No"}, {1, "Yes"}, {2, "Borderless Window"}, {0, NULL}};
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consvar_t cv_fullscreen = {"fullscreen", "Yes", CV_SAVE|CV_CALL, fullscreen_cons_t, SCR_ChangeFullscreen, 0, NULL, NULL, 0, 0, NULL};
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static CV_PossibleValue_t accuratefps_cons_t[] = {{0, "Inaccurate"}, {1, "Accurate"}, {0, NULL}};
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consvar_t cv_accuratefps = {"fpssampling", "1", CV_SAVE, accuratefps_cons_t, NULL, 0, NULL, NULL, 0, 0, NULL};
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@@ -325,6 +327,8 @@ void SCR_SetDefaultMode(void)
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void SCR_ChangeFullscreen(void)
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{
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#ifdef DIRECTFULLSCREEN
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I_SetBorderlessWindow(); // Running this here so we can have borderless window at startup
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// allow_fullscreen is set by VID_PrepareModeList
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// it is used to prevent switching to fullscreen during startup
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if (!allow_fullscreen)
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+8
-1
@@ -150,7 +150,7 @@ UINT8 graphics_started = 0; // Is used in console.c and screen.c
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// To disable fullscreen at startup; is set in VID_PrepareModeList
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boolean allow_fullscreen = false;
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static SDL_bool disable_fullscreen = SDL_FALSE;
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#define USE_FULLSCREEN (disable_fullscreen||!allow_fullscreen)?0:cv_fullscreen.value
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#define USE_FULLSCREEN (disable_fullscreen||!allow_fullscreen)? 0: (cv_fullscreen.value == 1)
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static SDL_bool disable_mouse = SDL_FALSE;
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#define USE_MOUSEINPUT (!disable_mouse && cv_usemouse.value && havefocus)
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#define MOUSE_MENU false //(!disable_mouse && cv_usemouse.value && menuactive && !USE_FULLSCREEN)
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@@ -1353,6 +1353,7 @@ static void SDLSetMode(INT32 width, INT32 height, SDL_bool fullscreen)
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{
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wasfullscreen = SDL_TRUE;
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SDL_SetWindowFullscreen(window, SDL_WINDOW_FULLSCREEN_DESKTOP);
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I_SetBorderlessWindow();
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}
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else // windowed mode
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{
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@@ -2157,4 +2158,10 @@ static void Impl_SetVsync(void)
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#endif
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}
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void I_SetBorderlessWindow(void)
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{
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SDL_bool borderless = (cv_fullscreen.value == 2) ? SDL_FALSE : SDL_TRUE;
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SDL_SetWindowBordered(window, borderless);
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}
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#endif
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