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..
Author SHA1 Message Date
indev 148bd1ab4d Remove lua_udatalib, and use Lua_CreateFieldTable for mobj and player instead
Need to test this a little but in theory, udatalib doesn't really give
much benefits, and using fields table and enum is safer than messing
with offsetof
2026-11-10 21:53:23 +03:00
alufolie91 473619ab66 add I_CheckAboveDesktopRes
forgor i added this originally for the resolution list rework stuff so was missing here lul
2026-11-09 20:51:02 +01:00
alufolie91 d75638cbfc remove alpha to coverage (a2c) support
while this can look nice in some cases with msaa, it has the effect that everything transclucent is twice as translucent as it should be besides just being a kinda confusing option for almost everyone
so just delet it and simplify code
2026-11-09 20:26:50 +01:00
alufolie91 f09b591989 set screentexture filtermode to linear when downsampling
nearest-neighbour filtering is good from upscaling from a lower resolution, but will produce super ugly mixels and shimmering when downsampling from a higher resolution
2026-11-09 20:19:14 +01:00
alufolie91 79d75aa08d simplify gl "downsampling" stuff
still kinda meh but whatever, shit works
2026-11-09 20:19:08 +01:00
alufolie91 486560d79e fix typo
:blobcatpats:
2026-11-09 20:18:03 +01:00
alufolie91 953b0c8f94 opengl: make stencil attachment for fbo with EXT a requierement
while not compeletely needed, we use the stencil buffer for some stuff, so dont really feel like having to deal with potential issues here
besides, probably any gpu in almost the last 2 decades should support this and even gl3.0 anyways, so this is just bloat we do not need
2026-11-09 20:17:59 +01:00
alufolie91 5639e872f1 delet this
cant remember what this was used for lul
2026-11-09 20:17:51 +01:00
alufolie91 80da0fc538 fix G_GetDemoDate
forgor to change this back oopsie
2026-11-07 13:52:29 +01:00
alufolie91 014126b57d Merge branch 'origin/polyholes' into Saturn-Next 2026-11-06 17:21:19 +01:00
alufolie91 d7b150a04f (hopefully) make replay date stuff more thread safe
dont do locale stuff from thread, use localtime_r && localtime_r as localtime is not threadsafe either
G_GetDemoDate returns malloc´d buffer again, tho not strictly necessary
also, fix dates not always being initialized in all cases and type issue with G_GetCreationTime
2026-11-06 16:14:39 +01:00
alufolie91 5751f9b29b fix windoze compile
windoze does not have threads.h and thread_local is only a keyword per c23....
thanks michealslop....
2026-11-05 15:55:22 +01:00
alufolie91 1a29bd1e63 Merge branch 'Saturn-Next' into polyholes 2026-11-05 15:38:42 +01:00
alufolie91 e54b6a780d "fix" skywalls on hadal trench and candy lake
this whole sky handling is just incredibly stupid and wouldve been such an easy fix, but here we go
this is just more stupid hacks but i really dont feel bad here since the code already hacked around a bunch of shit
just hoping this wont cause any issues on some maps and needs testing
sigh
2026-11-05 15:38:11 +01:00
alufolie91 c1a0b97c54 add checks for missing bsp lumps
not sure why there werent any, the other map lumps have those, and a corrupted file may have those missing also which would just crash instead of telling you wtf is wrong
2026-11-05 15:38:07 +01:00
alufolie91 b8aaf63b20 use "rawlinedef" when checking for seg issues
smth smth byte order or whatever but is consistent with the rest of the code anyways
2026-11-05 15:38:04 +01:00
alufolie91 d43b60ad83 fix blendmodes and line translucency on polyobject sides in gl
this is also how vanilla kart handled this code eitherways
2026-11-05 15:38:00 +01:00
alufolie91 cb5d3ab4e1 add compile flag for building with thread sanitizer
indev noticed thats a thing that exists
wouldve been quite useful a bunch of times before lol
also some fixes for the other sanitizer flags
2026-11-04 01:42:11 +01:00
alufolie91 eba1cfb94d remove "flatcheck" from HWR_PrecacheLevelFlats
in practice this did nothing really
would be more useful for encore but that aint working for us so whatever
2026-11-04 01:38:30 +01:00
alufolie91 f5030e6a3c fix some holes and cracks in the gl renderer on some maps
hopefully...
this is adapted from the large refactor but that was slow as shit
needs testing to see if this messes with something
2026-11-04 00:27:22 +01:00
indev 3adcf608c3 (Hopefully) fix race condition in replay hut
It was probably caused by menupath being modified when replay load
thread is in the middle of checking it, now the check for "valid"
replay load thread is simpler. Also as comment says, there still are
few reported data races for replaynamesloaded but i THINK it should be
fine, since the only "data race" that could be harmful here is
replaynamesloaded switching from true to false, which would mean
demolist_all is suddenly invalidated, and that shouldn't be possible
because we only switch replaynamesloaded from true to false inside main
thread while also locking the "search mutex"
(this is so wordy lol)
2026-11-04 01:06:18 +03:00
indev 9682ab59c9 Make M_CheckParm thread-safe, it is called from different thread in http-mserv.c for example 2026-11-03 23:56:22 +03:00
alufolie91 51adf8869c HWR_PrecacheLevelTextures should also skip texture number 0
whoopsie
2026-11-02 14:58:55 +01:00
alufolie91 5183baed44 make HWR_ApplyDispoffset a little less ugly lol 2026-11-02 14:41:09 +01:00
alufolie91 e5c6cb635d make teleporter handling in P_ProcessLineSpecial a little less ugly lulul 2026-11-02 14:41:06 +01:00
alufolie91 1ba4fe99a7 fix fof noencore ceiling checks being flipped in opengl renderer
matches software now
even if most  custom maps were made with opengl in mind, stuff did not work anyways for years so this shouldnt hopefully cause any issues
2026-11-02 14:38:56 +01:00
alufolie91 c44d6f6aeb update HWR precache stuff
not much but matches stuff i did for blan
2026-11-02 14:32:12 +01:00
alufolie91 07427b391e dont run horizonline code on fofs in opengl
this currently does NOT work anyways and just wastes time for nothing on some maps
2026-11-02 00:15:38 +01:00
alufolie91 2210bd4e2d opengl: fix opaque fof planes checking the wrong sector for encore remap
it should check its own "master" sector for remap behavior NOT the sector it resides in
note: i did not change the ceiling/floor behavior here as i noticed there might be more issues than this with fofs
2026-10-31 12:51:01 +01:00
alufolie91 f4ac08d09f some smaller mobj related things
mostly cleanup and correctness fixes for phobos build
2026-10-31 12:50:18 +01:00
alufolie91 090580badf replace number with COM_SPLITSCREEN 2026-10-31 12:50:14 +01:00
SteelT 0eacda7494 discord.c: Fix joinSecret memory leak 2026-10-17 16:26:33 +02:00
alufolie91 14df9c01fa send over less mobj stuff in savegame on mobjscaled maps in some cases for phobos build
none of this ever accounted for mapobjectscale
sadly not vanilla compatible but oh well
from https://gitlab.com/kart-krew-dev/ring-racers/-/commit/c4cca8c8b703b4bb23e27be4c3bfd37b9d092215
2026-10-15 16:25:51 +02:00
alufolie91 a69fc07dcf fix smoldering smoke not accounting for mapobject scale (but vanilla compatible)
:chaosleep:
2026-10-15 16:17:33 +02:00
alufolie91 cea97226d5 fix driftdust and respawn lasers not accounting for mapobjectscale (but vanilla compatible)
super annoying, but at least it looks right like that
2026-10-15 14:52:49 +02:00
alufolie91 19a7a4c5c1 remove duped copyright 2026-10-15 10:15:51 +02:00
alufolie91 98d4ab3e9d do not attempt to netsync locally spawned mobjs
it is generally not really advised to locally load addons as a host as that might cause issues
2026-10-15 10:15:48 +02:00
alufolie91 1700db48b4 make player gravstretch and squish properly account for mapobjscale 2026-10-15 09:30:13 +02:00
alufolie91 ba3429f497 software: add helper for getting "wall lights"
slightly less ugly
2026-10-15 09:28:10 +02:00
Alug 3b98d6c44f addfilelocal/autoload: fix showing wrong error when file was not found
W_CheckFileContains returns -1 if file was not found which still triggered those conditions
so just handle if file was not found to skip doing other stuff in those cases
2026-10-14 13:56:31 +02:00
alufolie91 3183ec58ab simpler fix for localskin minimap angle display crash 2026-10-12 15:13:38 +02:00
alufolie91 46a72bda8e fix crash when applying localskin midgame 2026-10-08 09:24:30 +02:00
alufolie91 156400ffc2 fix arithmetic on NULL pointer when drawing 3d models
caused by localskin code.... sigh......
noticed this while messing with dynamic allocated (local)skins
2026-10-07 20:25:56 +02:00
alufolie91 116fbd93d0 cleanup squishdance stuff a bit
we dont need all those things saved per player really lol
2026-10-07 09:58:20 +02:00
alufolie91 30affaf451 cleanup saltyhop a little, move it to player struct 2026-10-07 09:58:20 +02:00
alufolie91 d66020e3a9 fix localskin menu not showing localskin 3d models
this should use the skins localnumber not the "actual" skinnumber
yeah localskin code still sucks....
fixes https://github.com/Indev450/SRB2Kart-Saturn/issues/230
2026-10-04 00:56:25 +02:00
alufolie91 4749d1a108 OpenGL: prefer GL_RGBA for fbo texture
as recommended per https://wikis.khronos.org/opengl/Common_Mistakes
2026-10-01 19:30:09 +02:00
alufolie91 36d13734f6 v10.1 2026-09-27 17:53:52 +02:00
alufolie91 3fc5f572bb fix CMake again............ 2026-09-27 17:35:05 +02:00
alufolie91 d65319a9fc fix "Modulative" blendmode in software
forgot to account it when the gamma correction stuff was ported
2026-09-27 17:15:42 +02:00
alufolie91 1d8b066a64 fix desynchs with vanilla on Sewer System
read the sectornode list stuff
this means we reuse old stale data in some cases, which also causes strange bugs with orbiting items in some cases, but thats what vanilla does and we HAVE to keep vanilla compat after all
i really hope this does not cause any fun impossible to debug crashes, but what can you do
2026-09-26 15:12:28 +02:00
alufolie91 e6033322c6 disable phobos in cmake
stupid copy paste error
2026-09-26 12:03:05 +02:00
alufolie91 d988876bca change version number for phobos
phobos is NOT vanilla compatible and is not meant to be
this should prevent the game be able to connect to vanilla servers hopefully
2026-09-26 11:57:33 +02:00
alufolie91 7e92482ced add orbit mobj check into K_MoveHeldObjects 2026-09-25 22:07:09 +02:00
alufolie91 fa753c3694 Revert "cleanup and make safer, orbit item handling in K_MoveHeldObjects"
This reverts commit 5e1ae2155f.
2026-09-25 22:03:03 +02:00
indev 58403cf4a5 Revert "Prevent orbit from being freed by using P_SetTarget in K_RepairOrbitChain"
This reverts commit 13241d1880.
2026-09-25 22:04:15 +03:00
indev 13241d1880 Prevent orbit from being freed by using P_SetTarget in K_RepairOrbitChain 2026-09-25 21:54:49 +03:00
alufolie91 91f016fd0c remove inline from P_TagDamage
not only this is basically unused its also quite huge
so no need to inline this at all
2026-09-25 20:34:49 +02:00
alufolie91 5e1ae2155f cleanup and make safer, orbit item handling in K_MoveHeldObjects
based on https://gitlab.com/kart-krew-dev/ring-racers/-/commit/4e9d2295c9da30888fea77825c276bac831aecb3
2026-09-25 20:32:31 +02:00
alufolie91 dd2a227529 mobj hnext/hprev list fixes for phobos build
too lazy to cherry pick so
https://gitlab.com/kart-krew-dev/ring-racers/-/commit/a392996a5437742d5b7a91d0fce9da49c3a8bd76
and
https://gitlab.com/kart-krew-dev/ring-racers/-/commit/8b5bd645ca5d8ef9269aa6ccf4375337bd0c1672

both of which might change behavior so phobos only
2026-09-25 19:03:46 +02:00
alufolie91 9521183eb3 cast this to boolean
no effective change just wanna be more explicit there
2026-09-23 19:17:13 +02:00
alufolie91 56bb20f4e1 cleanup controller menu stuff a little more 2026-09-23 18:31:49 +02:00
alufolie91 604fa7281b dont reset JoyInfo in I_InitJoystick
seems to fix wonky behavior when changing controllers per player
2026-09-23 18:24:44 +02:00
indev 2c9a82e2d3 20 2026-09-21 22:36:41 +03:00
alufolie91 4f7e296885 fun times with M_DoAssignJoystick
my tired ass forgor cv_usejoystick gets reassinged within this, so the cvar string also changes
2026-09-21 20:41:01 +02:00
indev c917708184 Actually change command name to useprefcolor, so its a bit more intuitive 2026-09-21 20:57:18 +03:00
indev 110e93f4ed Add command to change skin color to prefcolor 2026-09-21 20:53:44 +03:00
orbitalviolet a0d6d452a0 Fix regression #1507 2026-09-21 18:41:10 +02:00
alufolie91 7fb3f7a1aa YES THANKS MICHEALSOFT VERY COOL 2026-09-21 17:32:08 +02:00
Roberto Ierusalimschy 7e906074ec keep memory-error message in the global state, so that its use
does not depend on Lua internalizing strings to avoid a string
creation on memory errors
2026-09-21 17:14:21 +02:00
alufolie91 de35e086d3 use strnlen in W_CheckNumForNamePwad
we clamped this to a length of 8 eitherways
so might aswell just use strnlen which is safer in any case
2026-09-21 16:44:56 +02:00
alufolie91 295b35b23a cleanup p_mobj + more safety
big cleanups and more mobj checks
needs to be rechecked since its quite a lot
2026-09-21 16:38:54 +02:00
alufolie91 a5b6dad8f3 cleanup p_enemy + more safety
add a crapton of checks for removed mobjs
copy pasted from srb2 mainly
2026-09-21 16:37:40 +02:00
alufolie91 d024992144 clean up Command_connect 2026-09-21 16:34:33 +02:00
alufolie91 3df604e8b6 expand sector flags
include gravflip, heatwave, noclipcam and invertencore
is a bit cleaner
may also add the special flags at some point to clean things up a bit more
2026-09-21 16:33:21 +02:00
alufolie91 080f586c19 simplify W_CheckNumForNamePwad
pretty much what blankart does
avoids doing a bunch of string work
2026-09-21 16:31:18 +02:00
indev 0e62afd348 Count lua memory for total usage in memfree command 2026-09-21 17:24:43 +03:00
indev 648d3c439b Change lua to not use z_zone allocator 2026-09-21 17:24:43 +03:00
NepDisk 1dd3e90363 Make memdump show block tags 2026-09-21 16:22:22 +02:00
NepDisk c78c0d1657 Fix memory block not being moved to correct taglist with Z_ChangeTag
I didn't even notice this one at first, whoops! Also added proper checking to prevent this from happening again.
2026-09-21 16:22:01 +02:00
NepDisk 838d05eef7 Convert Z_Zone head into a list similar to thinkerlists
I was thinking to myself about how 2.1 and before did thinkers and how 2.2 made it into thinker lists and thought "wait isn't memory allocated similar to that?" and well here we are.
2026-09-21 16:21:40 +02:00
alufolie91 3c3e8dd986 use Z_TotalUsage for memory debug display 2026-09-19 21:09:20 +02:00
alufolie91 2d79ff9606 few more smoler style cleanups 2026-09-17 11:44:15 +02:00
alufolie91 70f4207e02 smol fix for pm´s in DoSayCommand
sending a pm might change the length of the string which we need to reconsider when sending the cmd
2026-09-17 11:40:52 +02:00
60 changed files with 4479 additions and 3414 deletions

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+2 -2
View File
@@ -246,6 +246,8 @@ set(SRB2_CONFIG_ASAN OFF CACHE BOOL
"Compile with AddressSanitizer (libasan).")
set(SRB2_CONFIG_UBSAN OFF CACHE BOOL
"Compile with UndefinedBehaviorSanitizer (libubsan).")
set(SRB2_CONFIG_TSAN OFF CACHE BOOL
"Compile with ThreadSanitizer (libtsan).")
set(SRB2_CONFIG_MUMBLE ON CACHE BOOL
"Enable Mumble support")
@@ -290,7 +292,6 @@ if(${SRB2_CONFIG_HAVE_BLUA})
lua_script.c
lua_skinlib.c
lua_thinkerlib.c
lua_udatalib.c
lua_glib.c
)
set(SRB2_LUA_HEADERS
@@ -300,7 +301,6 @@ if(${SRB2_CONFIG_HAVE_BLUA})
lua_profile.h
lua_libs.h
lua_script.h
lua_udatalib.h
lua_glib.h
)
+18 -5
View File
@@ -75,6 +75,7 @@
# PROFILEMODE=1 - Enable performance profiling (gprof).
# USEASAN=1 - Enable building with Address Sanitizer.
# USEUBSAN=1 - Enable building with Undefined Behavior Sanitizer.
# USETSAN=1 - Enable building with Thread Sanitizer.
# NOLIBBACKTRACE=1 - Disable using Libbacktrace for crashlog traces.
#
# General flags for building:
@@ -261,23 +262,35 @@ debug_opts=-D_DEBUG
else # build a normal optimized version
debug_opts=-DNDEBUG
opts+=-O3
ifndef NOLTO
# compile with LTO
opts+=-flto=auto
libs+=-flto=auto
endif
endif
ifdef USEASAN
# compile with asan
opts+=-O1 -fsanitize=address -fno-omit-frame-pointer -fno-common
libs+=-fsanitize=address
NOLTO=1
endif
ifdef USEUBSAN
# compile with ubsan
opts+=-O1 -fsanitize=undefined -fno-omit-frame-pointer
libs+=-fsanitize=undefined
NOLTO=1
endif
ifdef USETSAN
# compile with tsan
opts+=-O1 -fsanitize=thread -fno-omit-frame-pointer
libs+=-fsanitize=thread
NOLTO=1
endif
ifndef DEBUGMODE
ifndef NOLTO
# compile with LTO
opts+=-flto=auto
libs+=-flto=auto
endif
endif
ifdef USEJEMALLOC
-1
View File
@@ -97,6 +97,5 @@ lua_playerlib.c
lua_script.c
lua_skinlib.c
lua_thinkerlib.c
lua_udatalib.c
lua_glib.c
lua_profile.cpp
+2 -2
View File
@@ -55,8 +55,8 @@ struct lua_longjmp {
void luaD_seterrorobj (lua_State *L, int lerrcode, StkId oldtop) {
switch (lerrcode) {
case LUA_ERRMEM: {
setsvalue2s(L, oldtop, luaS_newliteral(L, MEMERRMSG));
case LUA_ERRMEM: { /* memory error? */
setsvalue2s(L, oldtop, G(L)->memerrmsg); /* reuse preregistered msg. */
break;
}
case LUA_ERRERR: {
-2
View File
@@ -13,8 +13,6 @@
#include "llimits.h"
#include "lua.h"
#define MEMERRMSG "not enough memory"
#define luaM_reallocv(L,b,on,n,e) \
((cast(size_t, (n)+1) <= MAX_SIZET/(e)) ? /* +1 to avoid warnings */ \
+6 -1
View File
@@ -64,6 +64,9 @@ static void freestack (lua_State *L, lua_State *L1) {
}
#define MEMERRMSG "not enough memory"
/*
** open parts that may cause memory-allocation errors
*/
@@ -76,7 +79,9 @@ static void f_luaopen (lua_State *L, void *ud) {
luaS_resize(L, MINSTRTABSIZE); /* initial size of string table */
luaT_init(L);
luaX_init(L);
luaS_fix(luaS_newliteral(L, MEMERRMSG));
/* pre-create memory-error message */
g->memerrmsg = luaS_newliteral(L, MEMERRMSG);
luaS_fix(g->memerrmsg); /* it should never be collected */
g->GCthreshold = 4*g->totalbytes;
}
+1
View File
@@ -88,6 +88,7 @@ typedef struct global_State {
lua_CFunction panic; /* to be called in unprotected errors */
TValue l_registry;
struct lua_State *mainthread;
TString *memerrmsg; /* memory-error message */
UpVal uvhead; /* head of double-linked list of all open upvalues */
struct Table *mt[NUM_TAGS]; /* metatables for basic types */
TString *tmname[TM_N]; /* array with tag-method names */
+1
View File
@@ -1739,6 +1739,7 @@ static void CV_SetCVar(consvar_t *var, const char *value, boolean stealth)
// send the value of the variable
UINT8 buf[128];
UINT8 *p = buf;
if (!(server || (IsPlayerAdmin(consoleplayer))))
{
CONS_Alert(CONS_NOTICE, "Only the server or admin can change: %s %s\n", var->name, var->string);
+45 -25
View File
@@ -3347,6 +3347,7 @@ static void Command_connect(void)
return;
}
// StarManiaKG: allow us to join servers from anywhere at any time //
if (Playing() || demo.title || demo.playback)
{
if (demo.title || demo.playback)
@@ -3365,7 +3366,9 @@ static void Command_connect(void)
D_StartTitle();
}
else
{
M_ClearMenus(true); // close the menus
}
// modified game check: no longer handled
// we don't request a restart unless the filelist differs
@@ -3381,37 +3384,52 @@ static void Command_connect(void)
}
else
{
// used in menu to connect to a server in the list
if (netgame && fasticmp(COM_Argv(1), "node"))
// Get the server node.
if (netgame)
{
servernode = (SINT8)atoi(COM_Argv(2));
}
else if (netgame)
{
CONS_Printf(M_GetText("You cannot connect while in a game. End this game first.\n"));
return;
}
else if (I_NetOpenSocket)
{
I_NetOpenSocket();
netgame = true;
multiplayer = true;
if (fasticmp(COM_Argv(1), "any"))
servernode = BROADCASTADDR;
else if (I_NetMakeNodewPort && COM_Argc() >= 3)
servernode = I_NetMakeNodewPort(COM_Argv(1), COM_Argv(2));
else if (I_NetMakeNodewPort)
servernode = I_NetMakeNode(COM_Argv(1));
// used in menu to connect to a server in the list
if (fasticmp(COM_Argv(1), "node"))
{
servernode = (SINT8)atoi(COM_Argv(2));
}
else
{
CONS_Alert(CONS_ERROR, M_GetText("There is no server identification with this network driver\n"));
D_CloseConnection();
return;
D_QuitNetGame();
CL_Reset();
D_StartTitle();
}
}
else
CONS_Alert(CONS_ERROR, M_GetText("There is no network driver\n"));
{
// Standard behaviour
if (I_NetOpenSocket)
{
I_NetOpenSocket();
netgame = true;
multiplayer = true;
if (fasticmp(COM_Argv(1), "any"))
servernode = BROADCASTADDR;
else if (I_NetMakeNodewPort)
{
if (COM_Argc() >= 3) // address AND port
servernode = I_NetMakeNodewPort(COM_Argv(1), COM_Argv(2));
else // address only, or address:port
servernode = I_NetMakeNode(COM_Argv(1));
}
else
{
CONS_Alert(CONS_ERROR, M_GetText("There is no server identification with this network driver\n"));
D_CloseConnection();
return;
}
}
else
{
CONS_Alert(CONS_ERROR, M_GetText("There is no network driver\n"));
return;
}
}
// invalid address
if (servernode == -1)
@@ -3458,6 +3476,7 @@ static void ResetNode(INT32 node);
//
void CL_ClearPlayer(INT32 playernum)
{
// Handle mobj_t pointers.
if (players[playernum].mo)
{
// Don't leave a NiGHTS ghost!
@@ -3466,6 +3485,7 @@ void CL_ClearPlayer(INT32 playernum)
P_RemoveMobj(players[playernum].mo);
}
// Wipe the struct.
memset(&players[playernum], 0, sizeof(player_t));
}
+8 -2
View File
@@ -1149,13 +1149,19 @@ static void D_FindAddonsToAutoload(void)
// ok so theres still issues with players adding stuff to autoload by accident
// sometimes this stuff contains maps
// you can probably imagine how that goes in a netgame....
if (W_CheckAutoLoadContainsMap(wadsToAutoload))
int retmap = W_CheckAutoLoadContainsMap(wadsToAutoload);
if (retmap == -1)
{
CONS_Alert(CONS_WARNING, "Autoload: file %s was not found or not valid.\n", wadsToAutoload);
continue;
}
if (retmap > 0)
{
CONS_Alert(CONS_WARNING, "Autoload: file %s contains map data, this WILL cause crashes and desynchs! skipping...\n", wadsToAutoload);
continue;
}
if (!postload && W_CheckPostLoadList(wadsToAutoload))
if (!postload && W_CheckPostLoadList(wadsToAutoload) > 0)
{
CONS_Printf("Autoload: forcing postload for file %s\n", wadsToAutoload);
postload = true;
+12 -3
View File
@@ -361,11 +361,17 @@ typedef struct squishdance_s
{
tic_t countdown; // hold "custom 3" for 2 seconds to engange le dance
tic_t time;
fixed_t work;
fixed_t ang;
fixed_t bounce; // hehe squishy
} squishdance_t;
typedef struct salty_s
{
bool ready;
bool tapping;
fixed_t zoffset;
fixed_t momz;
bool jump;
} salty_t;
// ========================================================================
// PLAYER STRUCTURE
// ========================================================================
@@ -561,6 +567,9 @@ typedef struct player_s
fixed_t spinoutrot; // When a player spins out, this value increments modulus 360.
// saltyhop! hardcode edition
salty_t salty;
squishdance_t squishdance;
fixed_t fovadd; // adjust FOV for hw rendering
+8 -3
View File
@@ -119,20 +119,25 @@ target_compile_definitions(SRB2SDL2 PRIVATE
-DHAVE_THREADS
)
if(SRB2_CONFIG_LTO AND NOT SRB2_CONFIG_DEBUGMODE)
if(SRB2_CONFIG_LTO AND NOT SRB2_CONFIG_DEBUGMODE AND NOT SRB2_CONFIG_ASAN AND NOT SRB2_CONFIG_UBSAN AND NOT SRB2_CONFIG_TSAN)
set_property(TARGET SRB2SDL2 PROPERTY INTERPROCEDURAL_OPTIMIZATION TRUE)
endif()
if(SRB2_CONFIG_ASAN)
target_compile_options(SRB2SDL2 PRIVATE -fsanitize=address)
target_compile_options(SRB2SDL2 PRIVATE -O1 -fsanitize=address -fno-omit-frame-pointer -fno-common)
target_link_options(SRB2SDL2 PRIVATE -fsanitize=address)
endif()
if(SRB2_CONFIG_UBSAN)
target_compile_options(SRB2SDL2 PRIVATE -fsanitize=undefined)
target_compile_options(SRB2SDL2 PRIVATE -O1 -fsanitize=undefined -fno-omit-frame-pointer)
target_link_options(SRB2SDL2 PRIVATE -fsanitize=undefined)
endif()
if(SRB2_CONFIG_TSAN)
target_compile_options(SRB2SDL2 PRIVATE -O1 -fsanitize=thread -fno-omit-frame-pointer)
target_link_options(SRB2SDL2 PRIVATE -fsanitize=thread)
endif()
## strip debug symbols into separate file when using gcc
# if(CMAKE_COMPILER_IS_GNUCC)
# if(${CMAKE_BUILD_TYPE} MATCHES Debug)
+4 -1
View File
@@ -474,6 +474,7 @@ void DRPC_UpdatePresence(void)
char charname[11+SKINNAMESIZE+1];
boolean joinSecretSet = false;
char *clientJoinSecret = NULL;
DiscordRichPresence discordPresence;
memset(&discordPresence, 0, sizeof(discordPresence));
@@ -530,7 +531,8 @@ void DRPC_UpdatePresence(void)
// Grab the host's IP for joining.
if ((join = DRPC_GetServerIP()) != NULL)
{
discordPresence.joinSecret = DRPC_XORIPString(join);
clientJoinSecret = DRPC_XORIPString(join);
discordPresence.joinSecret = clientJoinSecret;
joinSecretSet = true;
}
}
@@ -712,6 +714,7 @@ void DRPC_UpdatePresence(void)
}
Discord_UpdatePresence(&discordPresence);
free(clientJoinSecret);
}
#endif // HAVE_DISCORDRPC
+1 -1
View File
@@ -147,7 +147,7 @@ extern char logfilename[1024];
#define VERSIONSTRING CLIENTNAME " v10.1"
#define VERSIONSTRINGW CLIENTNAMEW L" v10.1"
//#define SATURN_TESTING // comment out for saturn release builds!
#define SATURN_TESTING // comment out for saturn release builds!
// Hey! If you change this, add 1 to the MODVERSION below! Otherwise we can't force updates!
// And change CMakeLists.txt (not src/, but in root), for CMake users!
+27 -58
View File
@@ -63,7 +63,6 @@
// for replay dates
#include <time.h>
#include <locale.h>
// menu demo things
UINT32 demoDelayTime = 15*TICRATE;
@@ -2387,7 +2386,9 @@ void G_LoadDemoInfo(menudemo_t *pdemo)
#if defined (_WIN32)
// return the file creation time
// useful for demos that were renamed
static long G_GetCreationTime(char *filepath)
// windows only, as file creation times are
// very unreliable (or non existant depending on fs) on linux
static time_t G_GetCreationTime(char *filepath)
{
struct stat fileinfo;
@@ -2398,35 +2399,24 @@ static long G_GetCreationTime(char *filepath)
}
#endif
static char *G_GetDemoDate(menudemo_t *pdemo)
static char *G_GetDemoDate(menudemo_t *pdemo, const char *dateformat)
{
char *endPos = NULL;
static char datetime[11];
char *datetime;
time_t file_time = 0;
const char *format = NULL;
struct tm *tm_buf = NULL;
struct tm tm_buf;
CLEANUP(pfree) char *filename = NULL;
// get le filepath
filename = strdup(pdemo->filepath);
if (!filename)
{
#if defined (_WIN32)
// if we cant get a filename try just getting the file creation time
file_time = G_GetCreationTime(pdemo->filepath);
goto skipfilenametime;
#else
return NULL;
#endif
}
// get the actual filename Zzz...
nameonly(filename);
// the first 10 characters of a replay name usually is a unix timestamp
// not long enough to contain a valid timestamp
// the first 10 characters of a replay name is a unix timestamp
if (strlen(filename) < 10)
{
#if defined (_WIN32)
@@ -2458,67 +2448,49 @@ static char *G_GetDemoDate(menudemo_t *pdemo)
#endif
}
#if defined (_WIN32)
skipfilenametime:
#endif
// then throw it into localtime to get an actual human readable format lmao
tm_buf = localtime(&file_time);
// cant believe we ended up in 1970
if (tm_buf == NULL || tm_buf->tm_year <= 110)
#if defined(_WIN32)
skipfilenametime:
if ((localtime_s(&tm_buf, &file_time) != 0) ||
(tm_buf.tm_year <= 110)) // cant believe we ended up in 1970
{
#if defined (_WIN32)
// uh ohh, we got an invalid time
// try one more time getting the creation time
file_time = G_GetCreationTime(pdemo->filepath);
tm_buf = localtime(&file_time);
if (tm_buf == NULL || tm_buf->tm_year <= 110)
if ((localtime_s(&tm_buf, &file_time) != 0) ||
(tm_buf.tm_year <= 110))
return NULL;
goto gotcreationtime;
}
#else
if ((localtime_r(&file_time, &tm_buf) == NULL) ||
(tm_buf.tm_year <= 110)) // cant believe we ended up in 1970
return NULL;
#endif
}
#if defined (_WIN32)
gotcreationtime:
#endif
datetime = malloc(sizeof(pdemo->date)); // mallocma balls
// US ppl are special (:
if (cv_demodateformat.value == 2)
format = "%m.%d.%Y";
else if (cv_demodateformat.value == 1)
format = "%d.%m.%Y";
else
{
const char *locale = setlocale(LC_TIME, NULL);
// no mallocma balls... :c
if (!datetime)
return NULL;
if (locale == NULL)
format = "%d.%m.%Y"; // fallback to non US format
else if (strstr(locale, "en_US"))
format = "%m.%d.%Y";
else
format = "%d.%m.%Y";
}
if (strftime(datetime, sizeof(datetime), format, tm_buf) == 0)
if (strftime(datetime, sizeof(pdemo->date), dateformat, &tm_buf) == 0)
{
free(datetime);
return NULL;
}
return datetime;
}
void G_LoadDemoTitle(menudemo_t *pdemo)
void G_LoadDemoTitle(menudemo_t *pdemo, const char *dateformat)
{
UINT8 infobuffer[96], *info_p;
UINT16 pdemoversion;
char *demodate = NULL;
size_t count;
memset(pdemo->date, 0, sizeof(pdemo->date));
FILE *handle = fopen(pdemo->filepath, "rb");
if (!handle)
@@ -2546,8 +2518,6 @@ void G_LoadDemoTitle(menudemo_t *pdemo)
pdemoversion = READUINT16(info_p);
memset(pdemo->date, 0, sizeof(pdemo->date));
switch (pdemoversion)
{
case DEMOVERSION: // latest always supported
@@ -2555,13 +2525,12 @@ void G_LoadDemoTitle(menudemo_t *pdemo)
memcpy(pdemo->title, info_p, 64);
// demo date
demodate = G_GetDemoDate(pdemo);
char *demodate = G_GetDemoDate(pdemo, dateformat);
if (demodate)
{
strlcpy(pdemo->date, demodate, sizeof(pdemo->date));
free(demodate);
}
break;
#ifdef DEMO_COMPAT_100
case 0x0001:
+1 -1
View File
@@ -98,7 +98,7 @@ void G_SetDemoTime(UINT32 ptime, UINT32 plap);
UINT8 G_CmpDemoTime(char *oldname, char *newname);
void G_LoadDemoInfo(menudemo_t *pdemo);
void G_LoadDemoTitle(menudemo_t *pdemo); // For use in replay search feature
void G_LoadDemoTitle(menudemo_t *pdemo, const char *dateformat); // For use in replay search feature
void G_DeferedPlayDemo(const char *demo);
typedef enum
+100 -16
View File
@@ -96,7 +96,7 @@ static void HWR_FreePoly(poly_t *poly)
// divfrac = how far along partline vector is crossing pt
static boolean fracdivline(fdivline_t *partline, polyvertex_t *v1, polyvertex_t *v2)
{
double frac1, frac2;
double frac;
double num; // numerator
double den; // denominator
double v1x, v1y, v1dx, v1dy; // polygon side vector, v1->v2
@@ -122,24 +122,23 @@ static boolean fracdivline(fdivline_t *partline, polyvertex_t *v1, polyvertex_t
// first check the frac along the polygon segment,
// (do not accept hit with the extensions)
num = (v3x - v1x)*v3dy + (v1y - v3y)*v3dx;
frac1 = num / den;
frac = num / den;
// 0= cross at v1, 1.0= cross at v2
if (frac1 < 0.0 || frac1 > 1.0) // double
if (frac < 0.0 || frac > 1.0) // double
return false; // not within the polygon side
// now get the frac along the BSP line
// which is useful to determine what is left, what is right
num = (v3x - v1x)*v1dy + (v1y - v3y)*v1dx;
frac2 = num / den;
partline->divfrac = frac2; // how far along partline vector
partline->divfrac = num / den; // how far along partline vector
// [WDJ] find the interception point along the segment.
// It should be slightly more accurate because it is always closer to the
// crossing point than arbitrary positions on the partition line.
partline->divpt.x = v1x + v1dx*frac1;
partline->divpt.y = v1y + v1dy*frac1;
partline->divpt.x = v1x + v1dx*frac;
partline->divpt.y = v1y + v1dy*frac;
return true;
}
@@ -161,6 +160,71 @@ static boolean SameVertex(polyvertex_t *p1, polyvertex_t *p2)
return true;
}
// Adapted from function in prboom.
// Point is to rightside of divline when result > 0,
// but result is multiplied by length of divline.
// Returns near 0, when point is on, or nearly on, the divline.
static inline double point_rightside(fdivline_t *dl, polyvertex_t *v4)
{
// Cross product of dl and vector dl->(x,y) to v4,
// is > 0 when v4 is to right side of divline.
// Viewed along divline from vertex, looking towards positive dx,dy.
// If divline is rotated until dy>0 and dx = 0, then true when rotated
// vertex position is to the right of the divline (v4->x > dl->x).
return ((((double)(v4->x) - (double)(dl->x)) * (double)(dl->dy))
- (((double)(v4->y) - (double)(dl->y)) * (double)(dl->dx)));
}
// [WDJ] The front and back MUST match the BSP determination, else it will assign
// this poly to the wrong sector.
// May have 1 point on the line, and other points might be very close to the line.
// Can only trust a test of a point that is NOT on the line.
// Using a tstdist = 0.5f worked, but it might break on very small poly.
// Avactor.wad had polys with d = 9.09, 5552, 1.64, 1011, 14252, 0.0136, 0.00634, 14655, 3,
// -0.3044, 7, 1.53, etc..,
// and one poly with d = -0.023 with the rest of the points d > 0.
// One 14 point poly with divline len=8, had to test 9 points to find d = 36.
// Typical: divline len=70 d=6828, divline len=1.0 d=35, divline len=1.414 d=5.
// The result of point_rightside is proportional to the length of divline.
// The divline length can be from 1.414 to 14000.
static void UnsplitPoly(fdivline_t *dlnp, poly_t *poly,
poly_t **frontpoly, poly_t **backpoly)
{
int32_t i;
double d;
const double tstd = hypot((double)dlnp->dx, (double)dlnp->dy) / 2.0;
double sumd = 0; // accumulated left or rightness.
for (i = 0; i < poly->numpts; i++)
{
// Look for a point that is obviously to the left or right.
d = point_rightside(dlnp, &poly->pts[i]); // d > 0 is right
sumd += d;
if (d > tstd)
goto poly_rightside;
if (d < -tstd)
goto poly_leftside;
}
// Did not find an obvious left or right point, then
if (sumd < 0)
goto poly_leftside;
poly_rightside:
// poly is to rightside of divline.
*frontpoly = poly;
*backpoly = NULL;
return;
poly_leftside:
// poly is to leftside of divline.
*frontpoly = NULL;
*backpoly = poly;
return;
}
// split a _CONVEX_ polygon in two convex polygons
// outputs:
// frontpoly : polygon on right side of bsp line
@@ -263,10 +327,7 @@ static void SplitPoly (fdivline_t *dlnp, // splitting parametric line
// linedefs where each side point the same sector, that is:
// the deep water effect with the original Doom
//TODO: make sure front poly is to front of partition line?
*frontpoly = poly;
*backpoly = NULL;
UnsplitPoly(dlnp, poly, frontpoly, backpoly);
return;
}
@@ -274,16 +335,14 @@ static void SplitPoly (fdivline_t *dlnp, // splitting parametric line
if (pe < 0)
{
//I_Error("SplitPoly: only one point for split line (%d %d)", ps, pe);
*frontpoly = poly;
*backpoly = NULL;
UnsplitPoly(dlnp, poly, frontpoly, backpoly);
return;
}
if (pe <= ps)
{
//I_Error("SplitPoly: invalid splitting line (%d %d)", ps, pe);
*frontpoly = poly;
*backpoly = NULL;
UnsplitPoly(dlnp, poly, frontpoly, backpoly);
return;
}
@@ -388,6 +447,10 @@ static poly_t *CutOutSubsecPoly(seg_t *lseg, INT32 segcount, poly_t *poly)
vertex_t *v1, *v2;
fdivline_t cutseg; // x, y, dx, dy as start of node_t struct
// empty poly? just save us some time then
if (poly->numpts <= 0)
return frontpoly;
// for each seg of the subsector
for (; segcount--; lseg++)
{
@@ -489,6 +552,23 @@ static poly_t *CutOutSubsecPoly(seg_t *lseg, INT32 segcount, poly_t *poly)
// need 2 points
if (pe >= 0)
{
// Cuts that miss the polygon.
if (ps_frac < 0.0 && cutseg.divfrac < 0.0)
continue;
if (ps_frac > 1.0 && cutseg.divfrac > 1.0)
continue;
#define FRAC_EP 0.01f
// Reject cuts that could make the polygon non-convex.
// Cannot make normal cut, ps_frac end is loose.
if ((ps_frac < (0.0 - FRAC_EP)) || (ps_frac > (1.0f + FRAC_EP)))
continue;
// Cannot make normal cut, cutseg.divfrac end is loose.
if ((cutseg.divfrac < (0.0 - FRAC_EP)) || (cutseg.divfrac > (1.0f + FRAC_EP)))
continue;
#undef FRAC_EP
// generate FRONT poly
frontpoly = HWR_AllocPoly(poly_num_pts);
@@ -680,7 +760,11 @@ static void WalkBSPNode(INT32 bspnum, poly_t *poly, UINT16 *leafnode, fixed_t *b
memcpy(bbox, bsp->bbox[0], 4*sizeof (fixed_t));
}
else
I_Error("WalkBSPNode: no front poly?");
{
// [WDJ] Having no front poly is as likely as no back poly, since
// logic in Split Poly was changed to check poly direction.
// I_Error("HWR_WalkBSPNode: no front poly, bspnum= %d\n", bspnum);
}
// Recursively divide back space.
if (backpoly)
+19 -40
View File
@@ -614,24 +614,12 @@ void HWR_FreeMapTextures(void)
gl_numtextures = 0;
}
#define NAME flatcheck
#define KEY_TY UINT32
#define HASH_FN vt_hash_integer
#define CMPR_FN vt_cmpr_integer
#include "../verstable.h"
static void HWR_PrecacheLevelFlats(void)
{
// lookup for flats that may´ve been already loaded
flatcheck flatpresent;
size_t i;
#if 0
size_t j;
#endif
INT32 k;
// this kinda messes up encore remapping behavior at times
// so just disable it for now ig
// FIXME: this needs to account for FOFs to properly work
#ifdef GLENCORE
if (encoremap)
{
@@ -639,9 +627,6 @@ static void HWR_PrecacheLevelFlats(void)
}
#endif
flatcheck_init(&flatpresent);
flatcheck_reserve(&flatpresent, numlevelflats);
// special case for encore
#if 0
#ifdef GLENCORE
@@ -650,6 +635,7 @@ static void HWR_PrecacheLevelFlats(void)
// go through all sectors to determine if it should be remapped for encore
for (i = 0; i < numsectors; i++)
{
size_t j;
sector_t *sec = &sectors[i];
// gotta check sector floor and ceiling
@@ -692,11 +678,7 @@ static void HWR_PrecacheLevelFlats(void)
{
const levelflat_t *levelflat = &levelflats[i];
if (flatcheck_is_end(flatcheck_get(&flatpresent, levelflat->lumpnum)))
{
HWR_GetFlat(levelflat->lumpnum, false);
flatcheck_insert(&flatpresent, levelflat->lumpnum);
}
HWR_GetFlat(levelflat->lumpnum, false);
if (levelflat->speed) // is it an animated flat ?
{
@@ -704,17 +686,11 @@ static void HWR_PrecacheLevelFlats(void)
for (k = 0; k < levelflat->numpics; k++)
{
lumpnum_t lump = levelflat->baselumpnum + k;
if (flatcheck_is_end(flatcheck_get(&flatpresent, lump)))
{
HWR_GetFlat(lump, false);
flatcheck_insert(&flatpresent, lump);
}
HWR_GetFlat(lump, false);
}
}
}
}
flatcheck_cleanup(&flatpresent);
}
static void HWR_PrecacheLevelTextures(void)
@@ -738,7 +714,7 @@ static void HWR_PrecacheLevelTextures(void)
{
const line_t *line = &lines[i];
#ifdef GLENCORE
const int noencoremap = ((encoremap && (line->flags & ML_TFERLINE)) ? 2 : 1);
const boolean noencoremap = (encoremap && (line->flags & ML_TFERLINE));
#endif
// two sides
for (j = 0; j < 2; j++)
@@ -755,25 +731,27 @@ static void HWR_PrecacheLevelTextures(void)
{
const INT32 texnum = sidetex[f];
if (texnum < 0 || texnum >= (signed)gl_numtextures)
if (texnum <= 0 || (unsigned)texnum >= gl_numtextures)
continue;
if (texturepresent[texnum])
continue;
if (!(texturepresent[texnum] & 1))
{
texturepresent[texnum] |= 1;
HWR_GetTexture(texnum, false);
}
#ifdef GLENCORE
texturepresent[texnum] = 1|noencoremap;
#else
texturepresent[texnum] = 1;
#endif
HWR_GetTexture(texnum, false);
#ifdef GLENCORE
if (noencoremap & 2)
if (noencoremap
&& !(texturepresent[texnum] & 2))
{
texturepresent[texnum] |= 2;
HWR_GetTexture(texnum, true);
}
#endif
}
}
}
// check for animated textures
for (anim = anims; anim < lastanim; anim++)
{
if (!anim->istexture)
@@ -792,6 +770,7 @@ static void HWR_PrecacheLevelTextures(void)
{
HWR_GetTexture(animtexnum, false);
}
#ifdef GLENCORE
if (texpresent & 2)
{
@@ -913,7 +892,7 @@ GLMapTexture_t *HWR_GetTexture(INT32 tex, boolean noencore)
GLMapTexture_t *gltex;
GLMipmap_t *glMipmap;
if (tex < 0 || tex >= (signed)gl_numtextures)
if (tex < 0 || (unsigned)tex >= gl_numtextures)
{
#ifdef PARANOIA
I_Error("HWR_GetTexture: Invalid texture ID %d", tex);
+89 -59
View File
@@ -255,6 +255,7 @@ static void CV_screentextures_OnChange(void)
#endif
intermissionbginit = false;
}
GL_SetSpecialState(HWD_SET_SCREEN_TEXTURES, cv_glscreentextures.value);
M_UpdateOGLMenu();
}
@@ -263,12 +264,11 @@ static void CV_screentextures_OnChange(void)
static void CV_glframebuffer_OnChange(void)
{
ONLY_IF_GL_LOADED
if ((cv_glframebuffer.value != 0 && cv_glscreentextures.value != 2)
|| (!supportFBO && cv_glframebuffer.value != 0)) // screen FBO needs screen textures
CV_SetValue(&cv_glframebuffer, 0);
// screen FBO needs screen textures currently
if (cv_glframebuffer.value != 0 && ((cv_glscreentextures.value != 2) || !supportFBO))
CV_StealthSetValue(&cv_glframebuffer, 0); // dont recursively call this lul
I_DownSample();
RefreshOGLSDLSurface();
I_CheckDownSampleState(true);
M_UpdateOGLMenu();
intermissionbginit = false;
}
@@ -610,7 +610,7 @@ static void HWR_RenderPlane(subsector_t *subsector, extrasubsector_t *xsub, bool
fflatsize = 1024.0f;
flatflag = 1023;
break;
case 262144:// 512x512 lump
case 262144: // 512x512 lump
fflatsize = 512.0f;
flatflag = 511;
break;
@@ -721,7 +721,7 @@ static void HWR_RenderPlane(subsector_t *subsector, extrasubsector_t *xsub, bool
HWR_ProcessPolygon(&Surf, planeVerts, nrPlaneVerts, PolyFlags, shader, false);
if (gl_maphashorizonlines && subsector && cv_glhorizonlines.value)
if (gl_maphashorizonlines && subsector && !FOFsector && cv_glhorizonlines.value)
{
// Horizon lines
FOutVector horizonpts[6];
@@ -742,7 +742,6 @@ static void HWR_RenderPlane(subsector_t *subsector, extrasubsector_t *xsub, bool
line_t* ld = line->linedef;
// this check sucks and is a hotspot lel
if (LIKELY(ld->special != HORIZONSPECIAL))
continue;
@@ -1240,46 +1239,44 @@ static inline boolean HWR_BlendMidtextureSurface(FSurfaceInfo *pSurf)
pSurf->PolyColor.s.alpha = 0xFF;
if (LIKELY(!gl_curline->polyseg))
{
// check if linedef alpha is within range
const boolean linealpha = (gl_linedef->alpha >= 0 && gl_linedef->alpha < FRACUNIT);
// check if linedef alpha is within range
const boolean linealpha = (gl_linedef->alpha >= 0 && gl_linedef->alpha < FRACUNIT);
// set alpha for transparent walls
switch (gl_linedef->special)
{
// Translucent linedef types
case 102:
case 121 ... 125:
case 141 ... 145:
case 174:
case 175:
case 192:
case 195:
case 221:
case 253:
case 256:
if (gl_linedef->blendmode && linealpha)
// set alpha for transparent walls
switch (gl_linedef->special)
{
// Translucent linedef types
case 102:
case 121 ... 125:
case 141 ... 145:
case 174:
case 175:
case 192:
case 195:
case 221:
case 253:
case 256:
if (gl_linedef->blendmode && linealpha)
blendmode = HWR_SurfaceBlend(gl_linedef->blendmode, R_GetLinedefTransTable(gl_linedef->alpha), pSurf);
else
blendmode = PF_Translucent;
break;
default:
if (gl_linedef->blendmode)
{
if (linealpha)
blendmode = HWR_SurfaceBlend(gl_linedef->blendmode, R_GetLinedefTransTable(gl_linedef->alpha), pSurf);
else
blendmode = PF_Translucent;
break;
default:
if (gl_linedef->blendmode)
{
if (linealpha)
blendmode = HWR_SurfaceBlend(gl_linedef->blendmode, R_GetLinedefTransTable(gl_linedef->alpha), pSurf);
else
blendmode = HWR_GetBlendModeFlag(gl_linedef->blendmode);
}
else if (linealpha)
blendmode = HWR_TranstableToAlpha(R_GetLinedefTransTable(gl_linedef->alpha), pSurf);
else
blendmode = PF_Masked;
break;
}
blendmode = HWR_GetBlendModeFlag(gl_linedef->blendmode);
}
else if (linealpha)
blendmode = HWR_TranstableToAlpha(R_GetLinedefTransTable(gl_linedef->alpha), pSurf);
else
blendmode = PF_Masked;
break;
}
else if (gl_curline->polyseg->translucency > 0)
if (gl_curline->polyseg && gl_curline->polyseg->translucency > 0)
{
// Polyobject translucency is shared between all of its lines
if (gl_curline->polyseg->translucency >= NUMTRANSMAPS) // wall not drawn
@@ -1386,7 +1383,8 @@ void HWR_ProcessSeg(void) // Sort of like GLWall::Process in GZDoom
// two sided line
if (gl_backsector)
{
INT32 gl_toptexture = 0, gl_bottomtexture = 0;
const INT32 gl_toptexture = R_GetTextureNum(gl_sidedef->toptexture);
const INT32 gl_bottomtexture = R_GetTextureNum(gl_sidedef->bottomtexture);
fixed_t texturevpeg;
@@ -1397,7 +1395,7 @@ void HWR_ProcessSeg(void) // Sort of like GLWall::Process in GZDoom
if (!gl_curline->polyseg) // Don't do it for polyobjects
{
// Sky Ceilings
wallVerts[3].y = wallVerts[2].y = FLOATMAX;
wallVerts[2].y = wallVerts[3].y = FLOATMAX; // draw to top of map space
auto draw_sky_walls = []
(int vert1, int vert2, fixed_t world, fixed_t worldslope, auto& wwallVerts, auto& sSurf) FUNCINLINE
@@ -1407,6 +1405,9 @@ void HWR_ProcessSeg(void) // Sort of like GLWall::Process in GZDoom
HWR_DrawSkyWall(wwallVerts, &sSurf);
};
// worldtop = front ceiling
// worldhigh = back ceiling
if (gl_frontsector->ceilingpic == skyflatnum)
{
if (gl_backsector->ceilingpic == skyflatnum)
@@ -1425,6 +1426,17 @@ void HWR_ProcessSeg(void) // Sort of like GLWall::Process in GZDoom
worldtop = worldhigh;
worldtopslope = worldhighslope;
}
else if (!gl_toptexture &&
(worldhigh <= worldtop && worldhighslope <= worldtopslope) && // Assuming ESLOPE is always on with my changes
(worldhigh != worldtop || worldhighslope != worldtopslope))
{
// Only the frontsector is sky.
// If there's no upper texture, extend the sky wall
// down to the lower of the two ceilings.
fixed_t top = std::min(worldtop, worldhigh);
fixed_t topslope = std::min(worldtopslope, worldhighslope);
draw_sky_walls(0, 1, top, topslope, wallVerts, Surf);
}
else
{
// Only the frontsector is sky, just draw a skywall from the front ceiling
@@ -1437,8 +1449,11 @@ void HWR_ProcessSeg(void) // Sort of like GLWall::Process in GZDoom
draw_sky_walls(0, 1, worldtop, worldtopslope, wallVerts, Surf);
}
// worldbottom = front floor
// worldlow = back floor
// Sky Floors
wallVerts[0].y = wallVerts[1].y = FLOATMIN;
wallVerts[0].y = wallVerts[1].y = FLOATMIN; // draw to bottom of map space
if (gl_frontsector->floorpic == skyflatnum)
{
@@ -1450,7 +1465,7 @@ void HWR_ProcessSeg(void) // Sort of like GLWall::Process in GZDoom
if ((worldlow >= worldbottom && worldlowslope >= worldbottomslope)
&& (worldlow != worldbottom || worldlowslope != worldbottomslope)
// Removing the second line above will render more rarely visible skywalls. Example: Cave garden ceiling in Dark race
&& !(gl_sidedef->bottomtexture))
&& !(gl_bottomtexture))
{
draw_sky_walls(3, 2, worldlow, worldlowslope, wallVerts, Surf);
}
@@ -1461,15 +1476,25 @@ void HWR_ProcessSeg(void) // Sort of like GLWall::Process in GZDoom
draw_sky_walls(3, 2, worldbottom, worldbottomslope, wallVerts, Surf);
}
}
else if ((gl_backsector->floorpic == skyflatnum) && !(gl_sidedef->bottomtexture))
else if ((gl_backsector->floorpic == skyflatnum) && !(gl_bottomtexture))
{
// Only the backsector has sky, just draw a skywall from the back floor if there's no bottomtexture
draw_sky_walls(3, 2, worldlow, worldlowslope, wallVerts, Surf);
}
else if (gl_frontsector->ceilingpic == skyflatnum &&
gl_backsector->ceilingpic == skyflatnum &&
(worldlow >= worldbottom && worldlowslope >= worldbottomslope)
&& (worldlow != worldbottom || worldlowslope != worldbottomslope)
// Removing the second line above will render more rarely visible skywalls. Example: Cave garden ceiling in Dark race
&& !(gl_bottomtexture))
{
// Both ceilings are sky, but neither floor is sky.
// If there's a lower wall gap without a bottom texture,
// draw a skywall from the backsector's higher floor.
draw_sky_walls(3, 2, worldlow, worldlowslope, wallVerts, Surf);
}
}
gl_toptexture = R_GetTextureNum(gl_sidedef->toptexture);
// check TOP TEXTURE
if (gl_toptexture && (worldhighslope < worldtopslope || worldhigh < worldtop))
{
@@ -1533,8 +1558,6 @@ void HWR_ProcessSeg(void) // Sort of like GLWall::Process in GZDoom
HWR_ProjectWall(wallVerts, &Surf, PF_Masked, lightnum, colormap);
}
gl_bottomtexture = R_GetTextureNum(gl_sidedef->bottomtexture);
// check BOTTOM TEXTURE
if (gl_bottomtexture && (worldlowslope > worldbottomslope || worldlow > worldbottom))
{
@@ -2962,7 +2985,7 @@ static void HWR_Subsector(size_t num)
}
else
{
HWR_GetFlat(flatlump, R_NoEncore(gl_frontsector, !bottom));
HWR_GetFlat(flatlump, R_NoEncore(rover->master->frontsector, bottom));
light = R_GetPlaneLight(gl_frontsector, centerHeight, underside);
HWR_RenderPlane(sub, &extrasubsectors[num], !bottom, roverheight, HWR_RippleBlend(gl_frontsector, rover, false)|PF_Occlude, *gl_frontsector->lightlist[light].lightlevel, flatlump,
@@ -3460,8 +3483,12 @@ static inline void HWR_ApplyDispoffset(gl_vissprite_t *spr, FOutVector *wallVert
{
HWR_RotateSpritePolyToAim(spr, wallVerts, false, papersprite);
const float sprdist = sqrtf((spr->x1 - gl_viewx)*(spr->x1 - gl_viewx) + (spr->z1 - gl_viewy)*(spr->z1 - gl_viewy) + (spr->gzt - gl_viewz)*(spr->gzt - gl_viewz));
const float distfact = ((2.0f*spr->dispoffset) + 20.0f) / sprdist;
const float f_xdiff = (spr->x1 - gl_viewx);
const float f_ydiff = (spr->z1 - gl_viewy);
const float f_zdiff = (spr->gzt - gl_viewz);
const float sprdist = sqrtf((f_xdiff*f_xdiff) + (f_ydiff*f_ydiff) + (f_zdiff*f_zdiff));
const float distfact = ((2.0f * spr->dispoffset) + 20.0f) / sprdist;
for (size_t i = 0; i < 4; i++)
{
@@ -4287,7 +4314,10 @@ static void HWR_RenderDrawNodes(void)
gl_frontsector = NULL;
if (!(plane->blend & PF_NoTexture))
HWR_GetFlat(plane->lumpnum, R_NoEncore(plane->FOFSector, plane->isceiling));
{
const boolean ceiling = plane->FOFSector ? !plane->isceiling : plane->isceiling; // match software!
HWR_GetFlat(plane->lumpnum, R_NoEncore(plane->FOFSector, ceiling));
}
HWR_RenderPlane(NULL, plane->xsub, plane->isceiling, plane->fixedheight, plane->blend, plane->lightlevel,
plane->lumpnum, plane->FOFSector, plane->alpha, plane->planecolormap);
@@ -5869,7 +5899,7 @@ void HWR_Startup(void)
HWR_TogglePaletteRendering();
if (msaa)
GL_SetSpecialState(HWD_SET_MSAA, a2c ? 2 : 1);
GL_SetSpecialState(HWD_SET_MSAA, 1);
HWR_RegisterCommands();
}
@@ -5957,7 +5987,7 @@ void HWR_Shutdown(void)
GL_FlushScreenTextures();
HWR_ClearAllTextures();
#ifdef USE_FBO_OGL
GL_Framebuffer_Disable();
GL_FBO_Disable();
#endif
}
-1
View File
@@ -43,7 +43,6 @@ void HWR_Startup(void);
void HWR_Shutdown(void);
extern unsigned msaa;
extern boolean a2c;
extern FTransform atransform;
extern float gl_viewsin, gl_viewcos;
+3 -3
View File
@@ -1146,8 +1146,8 @@ void HWR_DrawMD2(gl_vissprite_t *spr)
// Look at HWR_ProjectSprite for more
{
md2_t *md2s;
int skinnum;
md2_t *md2s = NULL;
int skinnum = 0;
patch_t *gpatch, *blendgpatch;
GLPatch_t *hwrPatch = NULL, *hwrBlendPatch = NULL;
INT32 durs = spr->mobj->state->tics;
@@ -1221,7 +1221,7 @@ void HWR_DrawMD2(gl_vissprite_t *spr)
skinnum = (skin_t *)spr->mobj->localskin - skins;
}
}
else
else if (spr->mobj->skin)
{
md2s = md2_playermodels;
skinnum = (skin_t *)spr->mobj->skin - skins;
-20
View File
@@ -193,26 +193,6 @@
"}\n" \
"#endif\0"
#define GLSL_SOFTWARE_FRAGMENT_SHADER_NOPAL \
"uniform sampler2D tex;\n" \
"uniform vec4 poly_color;\n" \
"uniform vec4 tint_color;\n" \
"uniform vec4 fade_color;\n" \
"uniform float lighting;\n" \
"uniform float fade_start;\n" \
"uniform float fade_end;\n" \
GLSL_DOOM_COLORMAP \
GLSL_DOOM_LIGHT_EQUATION \
"void main(void) {\n" \
"vec4 texel = texture2D(tex, gl_TexCoord[0].st);\n" \
"vec4 base_color = texel * poly_color;\n" \
"vec4 final_color = base_color;\n" \
GLSL_SOFTWARE_TINT_EQUATION \
GLSL_SOFTWARE_FADE_EQUATION \
"final_color.a = texel.a * poly_color.a;\n" \
"gl_FragColor = final_color;\n" \
"}\n" \
// hand tuned adjustments for light level calculation
#define GLSL_FLOOR_FUDGES \
"#define STARTMAP_FUDGE 1.06\n" \
+65 -62
View File
@@ -136,8 +136,7 @@ enum
{
FBO_NONE,
FBO_ARB,
FBO_EXT,
FBO_EXT_STENCIL // supports stencil attachment
FBO_EXT
};
typedef struct
@@ -161,7 +160,7 @@ GL_DEPTH24_STENCIL8 GL_DEPTH_COMPONENT_EXT
GL_DEPTH_STENCIL_ATTACHMENT GL_DEPTH_ATTACHMENT_EXT
#endif
static void GL_Framebuffer_DeleteAttachments(void);
static void GL_FBO_DeleteAttachments(void);
#endif
// needed for glportals
@@ -769,28 +768,22 @@ static GLRGBAFloat shader_defaultcolor = {1.0f, 1.0f, 1.0f, 1.0f};
#ifdef USE_FBO_OGL
static int GLFramebuffer_CheckExt(void)
{
// in opengl 3.0 and up fbos are standart and always supported
if (majorGL >= 3)
return FBO_ARB;
// gl versions from 2.1 may still support framebuffer objects
// maybe, just maybe, we support the standart extensions
// check for the standard arb extensions
// these should be there from version 3.0 onwards
if (GL_isExtAvailable("GL_ARB_framebuffer_no_attachments", gl_extensions) &&
GL_isExtAvailable("GL_ARB_framebuffer_object", gl_extensions) &&
GL_isExtAvailable("GL_ARB_framebuffer_sRGB", gl_extensions))
{
return FBO_ARB;
}
// nope, try the older 2.1 extensions
// gl versions from 2.1 and older may still support framebuffer objects
// depending on vendor and driver support
if (GL_isExtAvailable("GL_EXT_framebuffer_no_attachments", gl_extensions) &&
GL_isExtAvailable("GL_EXT_framebuffer_object", gl_extensions) &&
GL_isExtAvailable("GL_EXT_framebuffer_sRGB", gl_extensions))
GL_isExtAvailable("GL_EXT_framebuffer_sRGB", gl_extensions) &&
GL_isExtAvailable("GL_EXT_packed_depth_stencil", gl_extensions)) // we use the stencil buffer for stuff like portals, so its better to make stencil extension a requirement
{
// perhaps we may even support a stencil attachment
if (GL_isExtAvailable("GL_EXT_packed_depth_stencil", gl_extensions))
return FBO_EXT_STENCIL;
// no stencil support, sad
return FBO_EXT;
}
@@ -908,36 +901,41 @@ void SetupGLFunc4(void)
GL_DBG_Printf("\nFBO: ARB extensions found\n");
}
else if (fbocheck == FBO_EXT || fbocheck == FBO_EXT_STENCIL) // uh oh only support for EXT prefix fbos...
else if (fbocheck == FBO_EXT) // uh oh only support old fbo extensions...
{
GetGLfunc(glGenFramebuffersEXT);
GetGLfunc(glBindFramebufferEXT);
GetGLfunc(glDeleteFramebuffersEXT);
GetGLfunc(glFramebufferTexture2DEXT);
GetGLfunc(glCheckFramebufferStatusEXT);
GetGLfunc(glGenRenderbuffersEXT);
GetGLfunc(glBindRenderbufferEXT);
GetGLfunc(glDeleteRenderbuffersEXT);
GetGLfunc(glRenderbufferStorageEXT);
GetGLfunc(glFramebufferRenderbufferEXT);
// remapping galore huehue
// do this so we dont have to dupe half our code
GetGLfunc(glGenFramebuffersEXT);
pglGenFramebuffers = pglGenFramebuffersEXT;
GetGLfunc(glBindFramebufferEXT);
pglBindFramebuffer = pglBindFramebufferEXT;
GetGLfunc(glDeleteFramebuffersEXT);
pglDeleteFramebuffers = pglDeleteFramebuffersEXT;
GetGLfunc(glFramebufferTexture2DEXT);
pglFramebufferTexture2D = pglFramebufferTexture2DEXT;
GetGLfunc(glCheckFramebufferStatusEXT);
pglCheckFramebufferStatus = pglCheckFramebufferStatusEXT;
GetGLfunc(glGenRenderbuffersEXT);
pglGenRenderbuffers = pglGenRenderbuffersEXT;
GetGLfunc(glBindRenderbufferEXT);
pglBindRenderbuffer = pglBindRenderbufferEXT;
GetGLfunc(glDeleteRenderbuffersEXT);
pglDeleteRenderbuffers = pglDeleteRenderbuffersEXT;
GetGLfunc(glRenderbufferStorageEXT);
pglRenderbufferStorage = pglRenderbufferStorageEXT;
GetGLfunc(glFramebufferRenderbufferEXT);
pglFramebufferRenderbuffer = pglFramebufferRenderbufferEXT;
if (fbocheck == FBO_EXT)
GL_DBG_Printf("\nFBO: EXT extensions found, no stencil\n");
else if (fbocheck == FBO_EXT_STENCIL)
GL_DBG_Printf("\nFBO: EXT extensions with packed depth-stencil\n");
GL_DBG_Printf("\nFBO: EXT extensions with packed depth-stencil\n");
}
supportFBO = fbocheck;
@@ -1151,7 +1149,7 @@ void GL_SetModelView(GLint w, GLint h)
GL_FlushScreenTextures();
#ifdef USE_FBO_OGL
GL_Framebuffer_DeleteAttachments();
GL_FBO_DeleteAttachments();
#endif
}
@@ -2641,11 +2639,7 @@ void GL_SetSpecialState(hwdspecialstate_t IdState, INT32 Value)
case HWD_SET_MSAA:
if (Value)
{
pglEnable(GL_MULTISAMPLE);
if (Value == 2)
pglEnable(GL_SAMPLE_ALPHA_TO_COVERAGE);
}
break;
case HWD_SET_TEXTUREANISOTROPICMODE:
@@ -3246,7 +3240,7 @@ void GL_SetTransform(FTransform *stransform)
}
#ifdef USE_FBO_OGL
static void GL_Framebuffer_DeleteAttachments(void)
static void GL_FBO_DeleteAttachments(void)
{
if (supportFBO == FBO_NONE || !framebufferobject.init)
return;
@@ -3266,9 +3260,9 @@ static void GL_Framebuffer_DeleteAttachments(void)
framebufferobject.init = false;
}
static void GL_Framebuffer_Generate(void)
static void GL_FBO_Generate(void)
{
if (supportFBO == FBO_NONE || framebufferobject.init || !UseScreenFBO())
if (supportFBO == FBO_NONE || framebufferobject.init)
return;
// Generate the framebuffer
@@ -3283,7 +3277,7 @@ static void GL_Framebuffer_Generate(void)
{
pglGenTextures(1, &framebufferobject.tex);
pglBindTexture(GL_TEXTURE_2D, framebufferobject.tex);
pglTexImage2D(GL_TEXTURE_2D, 0, GL_RGB, screen_width, screen_height, 0, GL_RGB, GL_UNSIGNED_BYTE, NULL);
pglTexImage2D(GL_TEXTURE_2D, 0, GL_RGBA8, screen_width, screen_height, 0, GL_RGBA, GL_UNSIGNED_BYTE, NULL);
pglTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_NEAREST);
pglTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_NEAREST);
Clamp2D(GL_TEXTURE_WRAP_S);
@@ -3306,18 +3300,13 @@ static void GL_Framebuffer_Generate(void)
pglRenderbufferStorage(GL_RENDERBUFFER_EXT, GL_DEPTH24_STENCIL8, screen_width, screen_height);
pglFramebufferRenderbuffer(GL_FRAMEBUFFER_EXT, GL_DEPTH_STENCIL_ATTACHMENT, GL_RENDERBUFFER_EXT, framebufferobject.rboobj);
}
else if (supportFBO == FBO_EXT || supportFBO == FBO_EXT_STENCIL)
else if (supportFBO == FBO_EXT)
{
pglRenderbufferStorage(GL_RENDERBUFFER_EXT, (supportFBO == FBO_EXT_STENCIL) ? GL_DEPTH_STENCIL_EXT : GL_DEPTH_COMPONENT, screen_width, screen_height);
// attach a renderbuffer to depth attachment point
pglRenderbufferStorage(GL_RENDERBUFFER_EXT, GL_DEPTH_STENCIL_EXT, screen_width, screen_height);
// attach the renderbuffer to depth attachment point
pglFramebufferRenderbuffer(GL_FRAMEBUFFER_EXT, GL_DEPTH_ATTACHMENT_EXT, GL_RENDERBUFFER_EXT, framebufferobject.rboobj);
if (supportFBO == FBO_EXT_STENCIL)
{
// attach a renderbuffer to stencil attachment point
pglFramebufferRenderbuffer(GL_FRAMEBUFFER_EXT, GL_STENCIL_ATTACHMENT_EXT, GL_RENDERBUFFER_EXT, framebufferobject.rboobj);
}
// attach the renderbuffer to stencil attachment point
pglFramebufferRenderbuffer(GL_FRAMEBUFFER_EXT, GL_STENCIL_ATTACHMENT_EXT, GL_RENDERBUFFER_EXT, framebufferobject.rboobj);
}
// Clear the renderbuffer
@@ -3329,7 +3318,7 @@ static void GL_Framebuffer_Generate(void)
if (pglCheckFramebufferStatus(GL_FRAMEBUFFER_EXT) != GL_FRAMEBUFFER_COMPLETE_EXT)
{
//pglGetError(); TODO:implement this or smth
GL_MSG_Error("GL_Framebuffer_Generate: Failed to create Framebuffer Object");
GL_MSG_Error("GL_FBO_Generate: Failed to create Framebuffer Object");
// if this fails, dont retry it a gazillion times
// this wouldnt recover
@@ -3344,7 +3333,7 @@ static void GL_Framebuffer_Generate(void)
framebufferobject.init = true;
}
void GL_Framebuffer_Unbind(void)
void GL_FBO_BindMainFrameBuffer(void)
{
if (supportFBO == FBO_NONE || !framebufferobject.init)
return;
@@ -3353,22 +3342,22 @@ void GL_Framebuffer_Unbind(void)
pglBindRenderbuffer(GL_RENDERBUFFER_EXT, 0);
}
void GL_Framebuffer_Enable(void)
void GL_FBO_Enable(void)
{
if (supportFBO == FBO_NONE || !UseScreenFBO())
if (supportFBO == FBO_NONE)
return;
GL_Framebuffer_Generate();
GL_FBO_Generate();
// failed
if (supportFBO == FBO_NONE || !framebufferobject.init)
if (!framebufferobject.init)
return;
pglBindFramebuffer(GL_FRAMEBUFFER_EXT, framebufferobject.fboobj);
pglBindRenderbuffer(GL_RENDERBUFFER_EXT, framebufferobject.rboobj);
}
void GL_Framebuffer_Disable(void)
void GL_FBO_Disable(void)
{
if (supportFBO == FBO_NONE || !framebufferobject.init)
return;
@@ -3381,7 +3370,7 @@ void GL_Framebuffer_Disable(void)
pglDeleteFramebuffers(1, &framebufferobject.fboobj);
framebufferobject.fboobj = 0;
GL_Framebuffer_DeleteAttachments();
GL_FBO_DeleteAttachments();
}
#endif
@@ -3732,6 +3721,7 @@ void GL_RenderVhsEffect(fixed_t upbary, fixed_t downbary, UINT8 updistort, UINT8
void GL_MakeScreenTexture(int tex)
{
boolean firstTime;
static GLint lastfiltermode[NUMSCREENTEXTURES] = {-1, -1, -1, -1, -1};
if (!gl_enable_screen_textures)
return;
@@ -3744,16 +3734,29 @@ void GL_MakeScreenTexture(int tex)
pglBindTexture(GL_TEXTURE_2D, screenTextures[tex]);
// if were downsampling, choose to do that with linear filter instead of nearest neighbor
// otherwise well get ugly mixels
GLint filtermode = I_IsDownsampling() ? GL_LINEAR : GL_NEAREST;
// avoid redundant calls to this, prob doesent really matter tbh
if (filtermode != lastfiltermode[tex] || firstTime)
{
pglTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, filtermode);
pglTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, filtermode);
lastfiltermode[tex] = filtermode;
}
if (firstTime)
{
pglTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_NEAREST);
pglTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_NEAREST);
Clamp2D(GL_TEXTURE_WRAP_S);
Clamp2D(GL_TEXTURE_WRAP_T);
pglCopyTexImage2D(GL_TEXTURE_2D, 0, GL_RGB, 0, 0, screen_texsizew, screen_texsizeh, 0);
}
else
{
pglCopyTexSubImage2D(GL_TEXTURE_2D, 0, 0, 0, 0, 0, screen_texsizew, screen_texsizeh);
}
tex_downloaded = screenTextures[tex];
}
+3 -3
View File
@@ -98,9 +98,9 @@ extern PFNglGetString pglGetString;
#endif
#ifdef USE_FBO_OGL
void GL_Framebuffer_Unbind(void);
void GL_Framebuffer_Enable(void);
void GL_Framebuffer_Disable(void);
void GL_FBO_BindMainFrameBuffer(void);
void GL_FBO_Enable(void);
void GL_FBO_Disable(void);
extern int supportFBO;
#endif
+2 -4
View File
@@ -126,11 +126,9 @@ boolean I_CheckNativeRes(void);
void I_SetBorderlessWindow(void);
#ifdef USE_FBO_OGL
void RefreshOGLSDLSurface(void);
void I_DownSample(void);
void I_CheckDownSampleState(boolean forcerefresh);
boolean I_IsDownsampling(void);
boolean UseScreenFBO(void);
extern boolean downsample;
#endif
// So we can call this from i_video event loop
+1 -3
View File
@@ -3829,10 +3829,8 @@ static void K_drawKartMinimap(void)
}
else
{
const INT32 skinnum = K_GetMobjLocalSkinNum(mobj->skin, mobj->localskin, mobj->skinlocal);
// special case if startcolor is not the default (160 / Green)
if (skinnum && skins[skinnum].starttranscolor != skins[0].starttranscolor)
if (K_GetMobjSkin(mobj)->starttranscolor != skins[0].starttranscolor)
{
colormap = R_GetTranslationColormap(TC_DEFAULT, mobj->color, GTC_CACHE);
}
+184 -102
View File
@@ -71,12 +71,11 @@ consvar_t cv_stairjank = {"stairjank", "Off", CV_SAVE|CV_CALL, CV_OnOff, PDistor
consvar_t cv_stairjanksfx = {"stairjanksfx", "Off", CV_SAVE, CV_OnOff, NULL, 0, NULL, NULL, 0, 0, NULL};
//hardcode saltyhop mhhm
static void saltyhop_onchange(void);
consvar_t cv_saltyhop = {"hardcodehop", "Off", CV_SAVE|CV_CALL|CV_NOINIT, CV_OnOff, saltyhop_onchange, 0, NULL, NULL, 0, 0, NULL};
consvar_t cv_saltyhop = {"hardcodehop", "Off", CV_SAVE, CV_OnOff, NULL, 0, NULL, NULL, 0, 0, NULL};
consvar_t cv_saltyhopsfx = {"hardcodehopsfx", "On", CV_SAVE, CV_OnOff, NULL, 0, NULL, NULL, 0, 0, NULL};
consvar_t cv_saltysquish = {"hardcodehopsquish", "On", CV_SAVE, CV_OnOff, NULL, 0, NULL, NULL, 0, 0, NULL};
static CV_PossibleValue_t saltyheight_t[] = {{FRACUNIT/4, "MIN"}, {2*FRACUNIT, "MAX"}, {0, NULL}};
consvar_t cv_saltyheight = {"hardcodehopheight", "1", CV_FLOAT|CV_SAVE|CV_CALL|CV_NOINIT, saltyheight_t, saltyhop_onchange, 0, NULL, NULL, 0, 0, NULL};
consvar_t cv_saltyheight = {"hardcodehopheight", "1", CV_FLOAT|CV_SAVE, saltyheight_t, NULL, 0, NULL, NULL, 0, 0, NULL};
consvar_t cv_saltyroll = {"hardcodehoproll", "Off", CV_SAVE, CV_OnOff, NULL, 0, NULL, NULL, 0, 0, NULL};
consvar_t cv_squishdance = {"squishdance", "On", CV_SAVE, CV_OnOff, NULL, 0, NULL, NULL, 0, 0, NULL};
@@ -84,23 +83,6 @@ consvar_t cv_squishdance = {"squishdance", "On", CV_SAVE, CV_OnOff, NULL, 0, NUL
static CV_PossibleValue_t squishdancespeed_cons_t[] = {{20, "MIN"}, {280, "MAX"}, {0, NULL}};
consvar_t cv_squishdancespeed = {"squishdance_speed", "140", CV_SAVE, squishdancespeed_cons_t, NULL, 0, NULL, NULL, 0, 0, NULL};
static void saltyhop_onchange(void)
{
// reset everything when toggling saltyhop
if (gamestate != GS_LEVEL)
return;
for (INT32 i = 0; i < MAXPLAYERS; i++)
{
player_t *player = &players[i];
if (!player || P_MobjWasRemoved(player->mo))
continue;
memset(&player->mo->salty, 0, sizeof(player->mo->salty));
}
}
// SOME IMPORTANT VARIABLES DEFINED IN DOOMDEF.H:
// gamespeed is cc (0 for easy, 1 for normal, 2 for hard)
// franticitems is Frantic Mode items, bool
@@ -1827,25 +1809,56 @@ void K_RespawnChecker(player_t *player)
mobj_t *mo;
angle_t newangle;
fixed_t newx, newy, newz;
#ifdef PHOBOS_BUILD
const fixed_t fscale = player->mo->scale;
#else
static const fixed_t fscale = FRACUNIT; // does NOT use scale, since this effect doesn't scale properly
#endif
newangle = FixedAngle(((360/8)*i)*FRACUNIT);
newx = player->mo->x + P_ReturnThrustX(player->mo, newangle, 31<<FRACBITS); // does NOT use scale, since this effect doesn't scale properly
newy = player->mo->y + P_ReturnThrustY(player->mo, newangle, 31<<FRACBITS);
newx = player->mo->x + P_ReturnThrustX(player->mo, newangle, 31 * fscale);
newy = player->mo->y + P_ReturnThrustY(player->mo, newangle, 31 * fscale);
if (player->mo->eflags & MFE_VERTICALFLIP)
newz = player->mo->z + player->mo->height;
else
newz = player->mo->z;
mo = P_SpawnMobj(newx, newy, newz, MT_DEZLASER);
if (mo)
if (!P_MobjWasRemovedCompat(mo))
{
if (player->mo->eflags & MFE_VERTICALFLIP)
mo->eflags |= MFE_VERTICALFLIP;
P_SetTarget(&mo->target, player->mo);
mo->angle = newangle+ANGLE_90;
mo->momz = (8<<FRACBITS) * P_MobjFlip(player->mo);
P_SetScale(mo, (mo->destscale = FRACUNIT));
mo->momz = (8 * fscale) * P_MobjFlip(player->mo);
P_SetScale(mo, (mo->destscale = fscale));
}
#ifndef PHOBOS_BUILD
// vanilla compat really is annoying.......
// but this stuff is messed up on mobjscaled maps
// and we gotta respawn it locally to avoid desynchs...
if (mapobjectscale != FRACUNIT)
{
// hide the normal lazers!
mo->flags2 |= MF2_DONTDRAW;
newx = player->mo->x + P_ReturnThrustX(player->mo, newangle, 31 * player->mo->scale);
newy = player->mo->y + P_ReturnThrustY(player->mo, newangle, 31 * player->mo->scale);
// now spawn our local lazers
mo = P_SpawnMobj(newx, newy, newz, MT_DEZLASER);
if (!P_MobjWasRemovedCompat(mo))
{
if (player->mo->eflags & MFE_VERTICALFLIP)
mo->eflags |= MFE_VERTICALFLIP;
P_SetTarget(&mo->target, player->mo);
mo->angle = newangle+ANGLE_90;
mo->momz = (8 * player->mo->scale) * P_MobjFlip(player->mo);
P_SetScale(mo, (mo->destscale = player->mo->scale));
mo->islocal = true; // Keep this local!
}
}
#endif
}
}
}
@@ -2194,7 +2207,7 @@ static void K_GetKartBoostPower(player_t *player)
// Technically, all mobjs that think can cause desynchs if they are spawned conditionally, so best we can do
// is to hide them if you are in saltyhop jump
if (dust && player->mo->salty.jump)
if (dust && player->salty.jump)
dust->flags2 |= MF2_DONTDRAW;
if (leveltime % 6 == 0)
@@ -3223,10 +3236,8 @@ static void K_SpawnDriftSparks(player_t *player)
for (i = 0; i < 2; i++)
{
fixed_t driftExtraScale = 0;
angle_t thrustangle = (travelangle + ((i&1) ? -1 : 1)*ANGLE_135);
fixed_t smolscale = FixedMul(32*FRACUNIT, player->mo->scale);
const angle_t thrustangle = (travelangle + ((i&1) ? -1 : 1)*ANGLE_135);
const fixed_t smolscale = FixedMul(32*FRACUNIT, player->mo->scale);
newx = player->mo->x + P_ReturnThrustX(player->mo, thrustangle, smolscale);
newy = player->mo->y + P_ReturnThrustY(player->mo, thrustangle, smolscale);
@@ -3238,9 +3249,9 @@ static void K_SpawnDriftSparks(player_t *player)
spark->angle = travelangle-(ANGLE_45/5)*player->kartstuff[k_drift];
// scale increase while driftspark level gained timer is running
driftExtraScale = FixedDiv(player->driftsparkGrowTimer, DRIFTSPARKGROWTICS);
const fixed_t driftExtraScale = FixedDiv(player->driftsparkGrowTimer, DRIFTSPARKGROWTICS);
spark->destscale = FixedMul(player->mo->scale, FRACUNIT + FixedMul(driftExtraScale, cv_driftsparkpulse.value));
P_SetScale(spark, spark->destscale); // why not use what we calculated above?
P_SetScale(spark, spark->destscale);
spark->momx = player->mo->momx/2;
spark->momy = player->mo->momy/2;
@@ -3332,10 +3343,10 @@ static void K_StretchPlayerGravity(player_t *player)
mobj_t *pmo = player->mo;
fixed_t tempxscale = pmo->realxscale;
fixed_t tempyscale = pmo->realyscale;
const fixed_t tempxscale = pmo->realxscale;
const fixed_t tempyscale = pmo->realyscale;
stretchScaleFactor = FixedDiv(FRACUNIT*60, cv_gravstretch.value);
stretchScaleFactor = FixedDiv(mapobjectscale*60, cv_gravstretch.value);
stretchScaleFactor = min(stretchScaleFactor, MAXSTRETCHDIV);
if (pmo->slamsoundtimer)
@@ -3343,26 +3354,26 @@ static void K_StretchPlayerGravity(player_t *player)
if (!P_IsObjectOnGround(pmo))
{
fixed_t pzmom = abs(pmo->momz);
const fixed_t pzmom = abs(pmo->momz);
const fixed_t stretchDiv = FixedDiv(pzmom, stretchScaleFactor);
if (abs(pzmom/FRACUNIT) != 0)
if (abs(pzmom/mapobjectscale) != 0)
{
if (((tempxscale-(stretchDiv))) > (tempxscale/5))
if ((tempxscale - stretchDiv) > (tempxscale / 5))
{
pmo->spritexscale = (tempxscale - stretchDiv);
pmo->stretchslam = pzmom;
}
else
pmo->spritexscale = (tempxscale/5);
pmo->spritexscale = (tempxscale / 5);
pmo->spriteyscale = (tempyscale + ((stretchDiv*2)/3));
pmo->spriteyscale = (tempyscale + ((stretchDiv * 2) / 3));
}
}
else if (pmo->stretchslam > 0)
{
// Funni slam sound when landing
if (cv_slamsound.value && (pmo->eflags & MFE_JUSTHITFLOOR) && !pmo->slamsoundtimer && (pmo->stretchslam > 4*FRACUNIT))
if (cv_slamsound.value && (pmo->eflags & MFE_JUSTHITFLOOR) && !pmo->slamsoundtimer && (pmo->stretchslam > 4*mapobjectscale))
{
S_StartSound(pmo, sfx_s3k4c);
pmo->slamsoundtimer = TICRATE;
@@ -3370,9 +3381,9 @@ static void K_StretchPlayerGravity(player_t *player)
const fixed_t slamDiv = FixedDiv(pmo->stretchslam, stretchScaleFactor);
pmo->spritexscale = (tempxscale + (((slamDiv*2)/3)*2));
pmo->spritexscale = (tempxscale + (((slamDiv * 2) / 3 ) * 2));
pmo->spriteyscale = (tempyscale - slamDiv);
pmo->stretchslam -= (4*FRACUNIT);
pmo->stretchslam -= (4*mapobjectscale);
}
else
pmo->stretchslam = 0;
@@ -3387,16 +3398,16 @@ static void K_SaltySquish(player_t *player)
mobj_t *pmo = player->mo;
fixed_t tempxscale = pmo->realxscale;
fixed_t tempyscale = pmo->realyscale;
const fixed_t tempxscale = pmo->realxscale;
const fixed_t tempyscale = pmo->realyscale;
if (pmo->stretchslam > 0)
{
const fixed_t slamDiv = FixedDiv(pmo->stretchslam, FRACUNIT*60); // stretchScaleFactor = FixedDiv(FRACUNIT*60, FRACUNIT)
const fixed_t slamDiv = FixedDiv(pmo->stretchslam, mapobjectscale*60); // stretchScaleFactor = FixedDiv(mapobjectscale*60, FRACUNIT)
pmo->spritexscale = (tempxscale + (((slamDiv*2)/3)*2));
pmo->spritexscale = (tempxscale + (((slamDiv * 2) / 3) * 2));
pmo->spriteyscale = (tempyscale - slamDiv);
pmo->stretchslam -= (4*FRACUNIT);
pmo->stretchslam -= (4*mapobjectscale);
}
else
pmo->stretchslam = 0;
@@ -3404,88 +3415,92 @@ static void K_SaltySquish(player_t *player)
static void K_QuiteSaltyHop(player_t *player)
{
if (!cv_saltyhop.value)
return;
I_Assert(player != NULL);
I_Assert(!P_MobjWasRemoved(player->mo));
// what the fuck is this haya
mobj_t *pmo = player->mo;
salty_t *psalt = &pmo->salty;
salty_t *psalty = &player->salty;
if (!cv_saltyhop.value)
{
// reset before we leave
psalty->jump = psalty->ready = psalty->tapping = false;
psalty->momz = psalty->zoffset = 0;
return;
}
const boolean onground = P_IsObjectOnGround(pmo);
// ready?
if (!player->kartstuff[k_jmp])
{
psalt->ready = true;
psalt->tapping = false;
psalty->ready = true;
psalty->tapping = false;
}
else if (psalt->ready)
else if (psalty->ready)
{
psalt->ready = false;
psalt->tapping = true;
psalty->ready = false;
psalty->tapping = true;
}
else
{
psalt->tapping = false;
psalty->tapping = false;
}
// GO!
if (!psalt->init)
{
psalt->jump = false;
psalt->zoffset = 0;
psalt->momz = 0;
psalt->init = true;
}
else if (psalt->jump)
if (psalty->jump)
{
if (pmo->eflags & MFE_JUSTHITFLOOR)
{
psalt->zoffset = 0;
psalty->zoffset = 0;
}
else if (onground)
{
psalt->zoffset += psalt->momz;
psalt->momz -= (FRACUNIT*3/2);
psalty->zoffset += psalty->momz;
psalty->momz -= (FRACUNIT*3/2);
}
else
{
psalt->zoffset *= (49/50)*FRACUNIT;
psalt->momz = 0;
//psalty->zoffset *= (49/50)*FRACUNIT; // this just rounds down to 0 lol
psalty->zoffset = 0;
psalty->momz = 0;
}
if (psalt->zoffset <= 0)
if (psalty->zoffset <= 0)
{
if (cv_saltyhopsfx.value && !(pmo->eflags & MFE_JUSTHITFLOOR) && onground)
S_StartSound(pmo, sfx_s268);
psalt->jump = false;
psalt->zoffset = 0;
psalt->momz = 0;
psalty->jump = false;
psalty->zoffset = 0;
psalty->momz = 0;
// shlamma damma
if (cv_saltysquish.value)
pmo->stretchslam += 8*FRACUNIT;
pmo->stretchslam += 8*mapobjectscale;
}
else if (cv_saltysquish.value && psalt->zoffset >= 0)
else if (psalty->zoffset > 0)
{
// goofy ahh hack
pmo->spriteyscale += (FRACUNIT/8);
pmo->spritexscale -= (FRACUNIT/8);
if (cv_saltysquish.value)
{
// goofy ahh hack
pmo->spriteyscale += (FRACUNIT/8);
pmo->spritexscale -= (FRACUNIT/8);
}
}
pmo->spriteyoffset += FixedMul(psalt->zoffset, cv_saltyheight.value);
pmo->spriteyoffset += FixedMul(psalty->zoffset, cv_saltyheight.value);
if (cv_saltyhopsfx.value)
{
if (S_SoundPlaying(pmo, sfx_screec))
S_StopSoundByID(pmo, sfx_screec);
if (S_SoundPlaying(pmo, sfx_drift))
S_StopSoundByID(pmo, sfx_drift);
}
// Stop any and all drift sounds when hopping.
if (S_SoundPlaying(pmo, sfx_screec))
S_StopSoundByID(pmo, sfx_screec);
if (S_SoundPlaying(pmo, sfx_drift))
S_StopSoundByID(pmo, sfx_drift);
}
else if (psalt->tapping && onground && !player->kartstuff[k_spinouttimer] && !player->kartstuff[k_squishedtimer])
else if (psalty->tapping && onground && !player->kartstuff[k_spinouttimer] && !player->kartstuff[k_squishedtimer])
{
psalt->jump = true;
psalt->zoffset = 0;
psalt->momz = 6*FRACUNIT;
psalty->jump = true;
psalty->zoffset = 0;
psalty->momz = 6*FRACUNIT;
if (cv_saltyhopsfx.value)
S_StartSound(pmo, sfx_s25a);
}
@@ -3512,7 +3527,7 @@ boolean K_ShouldSlopeRoll(mobj_t *mobj)
return false;
// seeing a character rotate mid-hop looks really janky
if (!cv_saltyroll.value && mobj->player && mobj->player->mo->salty.jump)
if (!cv_saltyroll.value && mobj->player && mobj->player->salty.jump)
return false;
return K_CheckSlopeRollDist(mobj);
@@ -3724,7 +3739,7 @@ mobj_t *K_SpawnWipeoutTrail(mobj_t *mo, boolean translucent)
dust = P_SpawnMobj(rand_x, rand_y, mo->z, MT_WIPEOUTTRAIL);
P_SetTarget(&dust->target, mo);
dust->angle = R_PointToAngle2(0,0,mo->momx,mo->momy);
dust->angle = R_PointToAngle2(0, 0, mo->momx, mo->momy);
dust->destscale = mo->scale;
P_SetScale(dust, mo->scale);
K_FlipFromObject(dust, mo);
@@ -3750,6 +3765,11 @@ mobj_t *K_SpawnWipeoutTrail(mobj_t *mo, boolean translucent)
void K_DriftDustHandling(mobj_t *spawner)
{
angle_t anglediff;
#ifdef PHOBOS_BUILD
const fixed_t fscale = spawner->scale;
#else
static const fixed_t fscale = FRACUNIT; // should be spawner->scale but the below calls P_Random!
#endif
if (leveltime % 2 != 0 || !P_IsObjectOnGround(spawner))
return;
@@ -3766,7 +3786,7 @@ void K_DriftDustHandling(mobj_t *spawner)
{
angle_t playerangle = spawner->angle;
if (spawner->player->speed < 5<<FRACBITS)
if (spawner->player->speed < (5 * fscale))
return;
if (spawner->player->cmd.forwardmove < 0)
@@ -3777,7 +3797,7 @@ void K_DriftDustHandling(mobj_t *spawner)
}
else
{
if (P_AproxDistance(spawner->momx, spawner->momy) < 5<<FRACBITS)
if (P_AproxDistance(spawner->momx, spawner->momy) < (5 * fscale))
return;
anglediff = abs((signed)(spawner->angle - R_PointToAngle2(0, 0, spawner->momx, spawner->momy)));
@@ -3790,13 +3810,29 @@ void K_DriftDustHandling(mobj_t *spawner)
if (anglediff > ANG10*4) // Trying to turn further than 40 degrees
{
mobj_t *dust = NULL;
fixed_t spawnx = P_RandomRange(-spawnrange, spawnrange)<<FRACBITS;
fixed_t spawny = P_RandomRange(-spawnrange, spawnrange)<<FRACBITS;
INT32 speedrange = 2;
mobj_t *dust = P_SpawnMobj(spawner->x + spawnx, spawner->y + spawny, spawner->z, MT_DRIFTDUST);
dust->momx = FixedMul(spawner->momx + (P_RandomRange(-speedrange, speedrange)<<FRACBITS), 3*(spawner->scale)/4);
dust->momy = FixedMul(spawner->momy + (P_RandomRange(-speedrange, speedrange)<<FRACBITS), 3*(spawner->scale)/4);
dust->momz = P_MobjFlip(spawner) * (P_RandomRange(1, 4) * (spawner->scale));
dust = P_SpawnMobj(spawner->x + spawnx, spawner->y + spawny, spawner->z, MT_DRIFTDUST);
const INT32 momxrand = P_RandomRange(-speedrange, speedrange);
const INT32 momyrand = P_RandomRange(-speedrange, speedrange);
const INT32 momzrand = P_RandomRange(1, 4);
if (P_MobjWasRemovedCompat(dust))
return;
#ifdef PHOBOS_BUILD
dust->momx = FixedMul(spawner->momx + (momxrand * spawner->scale), 3*FRACUNIT/4);
dust->momy = FixedMul(spawner->momy + (momyrand * spawner->scale), 3*FRACUNIT/4);
#else
dust->momx = FixedMul(spawner->momx + (momxrand<<FRACBITS), 3*(spawner->scale)/4);
dust->momy = FixedMul(spawner->momy + (momyrand<<FRACBITS), 3*(spawner->scale)/4);
#endif
dust->momz = P_MobjFlip(spawner) * (momzrand * (spawner->scale));
P_SetScale(dust, spawner->scale/2);
dust->destscale = spawner->scale * 3;
dust->scalespeed = spawner->scale/12;
@@ -3805,6 +3841,33 @@ void K_DriftDustHandling(mobj_t *spawner)
S_StartSound(spawner, sfx_screec);
K_MatchGenericExtraFlags(dust, spawner);
#ifndef PHOBOS_BUILD
// vanilla compat really is annoying.......
// but this stuff is messed up on mobjscaled maps
// and we gotta respawn it locally to avoid desynchs...
if (mapobjectscale != FRACUNIT)
{
// hide the normal dust!
dust->flags2 |= MF2_DONTDRAW;
// now spawn our dust locally
dust = P_SpawnMobj(spawner->x + spawnx, spawner->y + spawny, spawner->z, MT_DRIFTDUST);
if (P_MobjWasRemovedCompat(dust))
return;
dust->momx = FixedMul(spawner->momx + (momxrand * spawner->scale), 3*FRACUNIT/4);
dust->momy = FixedMul(spawner->momy + (momyrand * spawner->scale), 3*FRACUNIT/4);
dust->momz = P_MobjFlip(spawner) * (momzrand * (spawner->scale));
P_SetScale(dust, spawner->scale/2);
dust->destscale = spawner->scale * 3;
dust->scalespeed = spawner->scale/12;
dust->islocal = true; // Keep this local!
K_MatchGenericExtraFlags(dust, spawner);
}
#endif
}
}
@@ -4399,8 +4462,7 @@ void K_KillBananaChain(mobj_t *banana, mobj_t *inflictor, mobj_t *source)
mobj_t *cachenext;
killnext:
if (!banana)
if (P_MobjWasRemovedCompat(banana))
return;
cachenext = banana->hnext;
@@ -4439,10 +4501,21 @@ void K_UpdateHnextList(player_t *player, boolean clean)
nextwork = work->hnext;
if (!clean && (!work->movedir || work->movedir <= (UINT16)player->kartstuff[k_itemamount]))
{
continue;
}
P_RemoveMobj(work);
}
#ifdef PHOBOS_BUILD
if (P_MobjWasRemoved(player->mo->hnext))
{
// Like below, try to clean up the pointer if it's NULL.
// Maybe this was a cause of the shrink/eggbox fails?
P_SetTarget(&player->mo->hnext, NULL);
}
#endif
}
// For getting hit!
@@ -4507,7 +4580,9 @@ void K_DropHnextList(player_t *player)
}
dropwork = P_SpawnMobj(work->x, work->y, work->z, type);
P_SetTarget(&dropwork->target, player->mo);
dropwork->angle = work->angle;
dropwork->flags2 = work->flags2;
dropwork->flags |= MF_NOCLIPTHING;
@@ -4575,10 +4650,13 @@ void K_DropHnextList(player_t *player)
// we need this here too because this is done in afterthink - pointers are cleaned up at the START of each tic...
P_SetTarget(&player->mo->hnext, NULL);
player->kartstuff[k_bananadrag] = 0;
if (player->kartstuff[k_eggmanheld])
{
player->kartstuff[k_eggmanheld] = 0;
}
else if (player->kartstuff[k_itemheld]
&& (dropall || (--player->kartstuff[k_itemamount] <= 0)))
{
@@ -4879,7 +4957,9 @@ static void K_MoveHeldObjects(player_t *player)
player->kartstuff[k_bananadrag] = 0;
if (player->kartstuff[k_eggmanheld])
{
player->kartstuff[k_eggmanheld] = 0;
}
else if (player->kartstuff[k_itemheld])
{
player->kartstuff[k_itemamount] = player->kartstuff[k_itemheld] = 0;
@@ -4896,7 +4976,9 @@ static void K_MoveHeldObjects(player_t *player)
player->kartstuff[k_bananadrag] = 0;
if (player->kartstuff[k_eggmanheld])
{
player->kartstuff[k_eggmanheld] = 0;
}
else if (player->kartstuff[k_itemheld])
{
player->kartstuff[k_itemamount] = player->kartstuff[k_itemheld] = 0;
+6 -1
View File
@@ -182,14 +182,19 @@ void COM_Lua_f(void)
len = (argc+1)*256;
buf = malloc(len);
if (buf == NULL)
I_Error("Failed to allocate buffer for COM_Lua_f");
p = buf;
WRITEUINT8(p, argc);
for (i = 0; i < argc; i++)
WRITESTRINGN(p, COM_Argv(i), 255);
if (flags & 2)
if (flags & COM_SPLITSCREEN)
SendNetXCmdForPlayer(1, XD_LUACMD, buf, p-buf);
else
SendNetXCmd(XD_LUACMD, buf, p-buf);
free(buf);
return;
}
-10
View File
@@ -18,7 +18,6 @@
#include "p_slopes.h"
#include "r_main.h"
#include "lua_udatalib.h"
#include "lua_script.h"
#include "lua_libs.h"
#include "lua_hud.h" // hud_running errors
@@ -256,15 +255,6 @@ static const char *const vector_opt[] = {
static const char *const array_opt[] ={"iterate",NULL};
static const char *const valid_opt[] ={"valid",NULL};
#define pushsubsector(L, subsector) LUA_PushUserdata(L, subsector, META_SUBSECTOR)
int udatalib_getter_subsector(lua_State *L)
UDATALIB_SIMPLE_GETTER(subsector_t*, pushsubsector)
#undef pushsubsector
#define pushslope(L, slope) LUA_PushUserdata(L, slope, META_SLOPE)
int udatalib_getter_slope(lua_State *L)
UDATALIB_SIMPLE_GETTER(pslope_t*, pushslope)
#undef pushslope
// iterates through a sector's thinglist!
static int lib_iterateSectorThinglist(lua_State *L)
{
+767 -734
View File
File diff suppressed because it is too large. Load diff
+847 -422
View File
File diff suppressed because it is too large. Load diff
+15 -10
View File
@@ -62,14 +62,6 @@ static lua_CFunction liblist[] = {
NULL
};
// Lua asks for memory using this.
static void *LUA_Alloc(void *ud, void *ptr, size_t osize, size_t nsize)
{
(void)ud;
(void)osize;
return Z_Realloc(ptr, nsize, PU_LUA, NULL);
}
// Panic function Lua calls when there's an unprotected error.
// This function cannot return. Lua would kill the application anyway if it did.
FUNCNORETURN static int LUA_Panic(lua_State *L)
@@ -197,7 +189,7 @@ void LUA_ClearState(void)
CONS_Printf(M_GetText("Pardon me while I initialize the Lua scripting interface...\n"));
// allocate state
L = lua_newstate(LUA_Alloc, NULL);
L = luaL_newstate();
lua_atpanic(L, LUA_Panic);
// open base libraries
@@ -373,7 +365,7 @@ void LUA_DumpFile(const char *filename)
static void createMathLibState(void)
{
mL = lua_newstate(LUA_Alloc, NULL);
mL = luaL_newstate();
lua_atpanic(mL, LUA_Panic);
// open only enum lib
@@ -1465,3 +1457,16 @@ int Lua_CreateFieldTable(lua_State *L, const char *const lst[])
return luaL_ref(L, LUA_REGISTRYINDEX);
}
size_t LUA_MemoryUsage(void)
{
size_t usage = 0;
if (gL)
usage += lua_gc(gL, LUA_GCCOUNT, 0);
if (mL)
usage += lua_gc(mL, LUA_GCCOUNT, 0);
return usage;
}
+3
View File
@@ -82,6 +82,9 @@ int Lua_optoption(lua_State *L, int narg, int def, int list_ref);
int Lua_CreateFieldTable(lua_State *L, const char *const lst[]);
void LUA_HookNetArchive(lua_CFunction archFunc, savebuffer_t *save);
// Returns lua memory usage in kbytes
size_t LUA_MemoryUsage(void);
// Console wrapper
void COM_Lua_f(void);
-137
View File
@@ -1,137 +0,0 @@
// SONIC ROBO BLAST 2 KART SATURN
//-----------------------------------------------------------------------------
// Copyright (C) 2025 by Indev.
//
// This program is free software distributed under the
// terms of the GNU General Public License, version 2.
// See the 'LICENSE' file for more details.
//-----------------------------------------------------------------------------
/// \file lua_udatalib.c
/// \brief Implementation of lua userdata object metatables based on getter/setter functions
#include "doomtype.h"
#include "m_fixed.h"
#include "lua_udatalib.h"
// Getters
int udatalib_getter_fixed(lua_State *L)
UDATALIB_SIMPLE_GETTER(fixed_t, lua_pushinteger)
int udatalib_getter_angle(lua_State *L)
UDATALIB_SIMPLE_GETTER(angle_t, lua_pushangle)
int udatalib_getter_uint8(lua_State *L)
UDATALIB_SIMPLE_GETTER(UINT8, lua_pushinteger)
int udatalib_getter_sint8(lua_State *L)
UDATALIB_SIMPLE_GETTER(SINT8, lua_pushinteger)
int udatalib_getter_uint16(lua_State *L)
UDATALIB_SIMPLE_GETTER(UINT16, lua_pushinteger)
int udatalib_getter_int16(lua_State *L)
UDATALIB_SIMPLE_GETTER(INT16, lua_pushinteger)
int udatalib_getter_uint32(lua_State *L)
UDATALIB_SIMPLE_GETTER(UINT32, lua_pushinteger)
int udatalib_getter_int32(lua_State *L)
UDATALIB_SIMPLE_GETTER(INT32, lua_pushinteger)
int udatalib_getter_uint64(lua_State *L)
UDATALIB_SIMPLE_GETTER(UINT64, lua_pushinteger)
int udatalib_getter_int64(lua_State *L)
UDATALIB_SIMPLE_GETTER(INT64, lua_pushinteger)
int udatalib_getter_string(lua_State *L)
UDATALIB_SIMPLE_GETTER(const char*, lua_pushstring)
int udatalib_getter_boolean(lua_State *L)
UDATALIB_SIMPLE_GETTER(boolean, lua_pushboolean)
int udatalib_getter_spritenum(lua_State *L)
UDATALIB_SIMPLE_GETTER(spritenum_t, lua_pushinteger)
int udatalib_getter_tic(lua_State *L)
UDATALIB_SIMPLE_GETTER(tic_t, lua_pushinteger)
// Setters
int udatalib_setter_fixed(lua_State *L)
UDATALIB_SIMPLE_SETTER(fixed_t, luaL_checkfixed)
int udatalib_setter_angle(lua_State *L)
UDATALIB_SIMPLE_SETTER(angle_t, luaL_checkangle)
int udatalib_setter_uint8(lua_State *L)
UDATALIB_SIMPLE_SETTER(UINT8, (UINT8)luaL_checkinteger)
int udatalib_setter_sint8(lua_State *L)
UDATALIB_SIMPLE_SETTER(SINT8, luaL_checkinteger)
int udatalib_setter_uint16(lua_State *L)
UDATALIB_SIMPLE_SETTER(UINT16, (UINT16)luaL_checkinteger)
int udatalib_setter_int16(lua_State *L)
UDATALIB_SIMPLE_SETTER(INT16, luaL_checkinteger)
int udatalib_setter_uint32(lua_State *L)
UDATALIB_SIMPLE_SETTER(UINT32, (UINT32)luaL_checkinteger)
int udatalib_setter_int32(lua_State *L)
UDATALIB_SIMPLE_SETTER(INT32, luaL_checkinteger)
int udatalib_setter_uint64(lua_State *L)
UDATALIB_SIMPLE_SETTER(UINT64, (UINT64)luaL_checkinteger)
int udatalib_setter_int64(lua_State *L)
UDATALIB_SIMPLE_SETTER(INT64, luaL_checkinteger)
int udatalib_setter_string(lua_State *L)
UDATALIB_SIMPLE_SETTER(const char*, luaL_checkstring)
int udatalib_setter_boolean(lua_State *L)
UDATALIB_SIMPLE_SETTER(boolean, luaL_checkboolean)
// ffs
int udatalib_setter_boolean_nocheck(lua_State *L)
UDATALIB_SIMPLE_SETTER(boolean, lua_toboolean)
int udatalib_setter_spritenum(lua_State *L)
UDATALIB_SIMPLE_SETTER(spritenum_t, luaL_checkinteger)
int udatalib_setter_tic(lua_State *L)
UDATALIB_SIMPLE_SETTER(tic_t, (tic_t)luaL_checkinteger)
void udatalib_addfield(lua_State *L, int mt, udata_field_t field)
{
int idx = abs_index(L, mt);
lua_createtable(L, 2, 0); // Push table
lua_pushinteger(L, field.offset); // Push offset
lua_pushcclosure(L, field.getter, 1); // Pop offset, push closure
lua_rawseti(L, -2, UDATALIB_GETTER); // Pop closure, add to table
lua_pushinteger(L, field.offset); // Push offset
lua_pushcclosure(L, field.setter, 1); // Pop offset, push closure
lua_rawseti(L, -2, UDATALIB_SETTER); // Pop closure, add to table
lua_pushstring(L, field.name); // Push field name
lua_pushvalue(L, -2); // Copy table
lua_rawset(L, idx); // Pop field name and table, add to metatable
lua_pop(L, 1); // Pop field table
}
void udatalib_addfields(lua_State *L, int mt, const udata_field_t fields[])
{
for (unsigned i = 0; fields[i].name != NULL; ++i)
{
udatalib_addfield(L, mt, fields[i]);
//CONS_Printf("Add field name=%s, offset=%d, getter=%p, setter=%p\n", fields[i].name, fields[i].offset, fields[i].getter, fields[i].setter);
}
}
-114
View File
@@ -1,114 +0,0 @@
// SONIC ROBO BLAST 2 KART SATURN
//-----------------------------------------------------------------------------
// Copyright (C) 2025 by Indev.
//
// This program is free software distributed under the
// terms of the GNU General Public License, version 2.
// See the 'LICENSE' file for more details.
//-----------------------------------------------------------------------------
/// \file lua_udatalib.h
/// \brief Implementation of lua userdata object metatables based on getter/setter functions
#ifndef __LUA_UDATALIB_H__
#define __LUA_UDATALIB_H__
#include "doomdef.h"
#include "lua_script.h"
#include "lua_libs.h"
#include "fastcmp.h"
// Indices in getter/setter tables for fields
#define UDATALIB_GETTER 1
#define UDATALIB_SETTER 2
typedef struct udata_field_s {
const char *name;
size_t offset;
lua_CFunction getter;
lua_CFunction setter;
} udata_field_t;
// Simple setters and getters, for situations where getter is simply
// "return obj.field" and setter is "obj.field = value"
int udatalib_getter_fixed(lua_State *L);
int udatalib_getter_angle(lua_State *L);
int udatalib_getter_uint8(lua_State *L);
int udatalib_getter_sint8(lua_State *L);
int udatalib_getter_uint16(lua_State *L);
int udatalib_getter_int16(lua_State *L);
int udatalib_getter_uint32(lua_State *L);
int udatalib_getter_int32(lua_State *L);
int udatalib_getter_uint64(lua_State *L);
int udatalib_getter_int64(lua_State *L);
int udatalib_getter_string(lua_State *L);
int udatalib_getter_boolean(lua_State *L);
int udatalib_getter_spritenum(lua_State *L);
int udatalib_getter_mobj(lua_State *L);
int udatalib_getter_subsector(lua_State *L);
int udatalib_getter_mobjtype(lua_State *L);
int udatalib_getter_player(lua_State *L);
int udatalib_getter_mapthing(lua_State *L);
int udatalib_getter_slope(lua_State *L);
int udatalib_getter_cmd(lua_State *L);
int udatalib_getter_playerstate(lua_State *L);
int udatalib_getter_powers(lua_State *L);
int udatalib_getter_kartstuff(lua_State *L);
int udatalib_getter_pflags(lua_State *L);
int udatalib_getter_panim(lua_State *L);
int udatalib_getter_tic(lua_State *L);
int udatalib_setter_fixed(lua_State *L);
int udatalib_setter_angle(lua_State *L);
int udatalib_setter_uint8(lua_State *L);
int udatalib_setter_sint8(lua_State *L);
int udatalib_setter_uint16(lua_State *L);
int udatalib_setter_int16(lua_State *L);
int udatalib_setter_uint32(lua_State *L);
int udatalib_setter_int32(lua_State *L);
int udatalib_setter_uint64(lua_State *L);
int udatalib_setter_int64(lua_State *L);
int udatalib_setter_string(lua_State *L);
int udatalib_setter_boolean(lua_State *L);
int udatalib_setter_boolean_nocheck(lua_State *L);
int udatalib_setter_spritenum(lua_State *L);
int udatalib_setter_mobj(lua_State *L);
int udatalib_setter_playerstate(lua_State *L);
int udatalib_setter_pflags(lua_State *L);
int udatalib_setter_panim(lua_State *L);
int udatalib_setter_tic(lua_State *L);
// Adds setter and getter for field and stores it as field.name..".get" and
// field.name..".set" in table at index mt. (metatable, usually)
void udatalib_addfield(lua_State *L, int mt, udata_field_t field);
// Convinience function to add array of fields at once.
void udatalib_addfields(lua_State *L, int mt, const udata_field_t fields[]);
// I miss C++ template functons :(
// Get pointer to field value within getter or setter
#define UDATALIB_GETFIELD(type, field) \
{ \
size_t offset = lua_tointeger(L, lua_upvalueindex(1)); \
field = (type*)((uint8_t*)lua_touserdata(L, 1) + offset); \
}
// Creates implementation for simple getter and setter. Super lazy, yes.
// Assumes userdata is a pointer to actual data. Maybe not really safe.
#define UDATALIB_SIMPLE_GETTER(type, pushf) \
{ \
type *field; \
UDATALIB_GETFIELD(type, field) \
pushf(L, *field); \
return 1; \
}
#define UDATALIB_SIMPLE_SETTER(type, checkf) \
{ \
type *field; \
UDATALIB_GETFIELD(type, field) \
*field = checkf(L, 2); \
return 0; \
}
#endif
+11 -2
View File
@@ -13,6 +13,12 @@
#include <string.h>
#ifdef HAVE_THREADS
#define local_for_thread _Thread_local
#else
#define local_for_thread
#endif
#include "doomdef.h"
#include "command.h"
#include "m_argv.h"
@@ -31,8 +37,11 @@ char **myargv = NULL;
boolean myargmalloc = false;
/** \brief founded the parm
*
* thread_local because it can potentially be used from multiple threads (global variables aaaaaa)
* (myargc and myargv don't have to be thread_local because they are never modified after being set up)
*/
static INT32 found;
static local_for_thread INT32 found;
/** \brief The M_CheckParm function
@@ -91,7 +100,7 @@ INT32 M_CheckProtoParam(const char *check)
const char *M_GetProtoParam(void)
{
INT32 i;
static char *string;
char *string;
for (i = 1; i < myargc; i++)
{
+42 -20
View File
@@ -3984,6 +3984,14 @@ menudemo_t *demolist = NULL; // Replays that that have been checked to match wit
menudemo_t *demolist_all = NULL; // All replays
size_t demolist_all_size = 0;
boolean replaynamesloaded = false;
// Whenever we start a replay load thread, we increment this number and then thread will remember current value,
// and by the end it will compare it with current value, and if it is equal it means thread can store data it has loaded.
// If it's not equal, that means we started more than one thread (left and re-entered menu for example)
size_t replaythreadnum = 0;
// for replay dates
#include <locale.h>
const char *demodateformat = "%d.%m.%Y";
#ifdef HAVE_THREADS
I_mutex replayquerymutex;
@@ -4013,12 +4021,15 @@ static SINT8 replayScrollDelay = TICRATE, replayScrollDir = 1;
static void ReplayNamesLoadThread(void* userdata)
{
(void)userdata;
Lock_search_state();
size_t demolist_all_size_local = demolist_all_size;
menudemo_t *demolist_all_local = (menudemo_t*)malloc(sizeof(menudemo_t)*demolist_all_size_local);
memcpy(demolist_all_local, demolist_all, sizeof(menudemo_t)*demolist_all_size_local);
char *replaydirpath = (char*)userdata;
size_t localreplaythreadnum = replaythreadnum;
const char *localdemodateformat = demodateformat;
Unlock_search_state();
@@ -4026,19 +4037,13 @@ static void ReplayNamesLoadThread(void* userdata)
{
if (demolist_all_local[i].type != MD_SUBDIR)
{
G_LoadDemoTitle(&demolist_all_local[i]);
// this is fucking horrid, but i wanna be able to search for dates
/*if (demolist_all_local[i].date[0] != '\0')
{
snprintf(demolist_all_local[i].title, sizeof(demolist_all_local[i].title), "%s %s", demolist_all_local[i].title, demolist_all_local[i].date);
}*/
G_LoadDemoTitle(&demolist_all_local[i], localdemodateformat);
}
}
Lock_search_state();
if (fastcmp(menupath, replaydirpath) && demolist_all)
if (replaythreadnum == localreplaythreadnum && demolist_all)
{
memcpy(demolist_all, demolist_all_local, sizeof(menudemo_t)*demolist_all_size);
replaynamesloaded = true;
@@ -4047,22 +4052,32 @@ static void ReplayNamesLoadThread(void* userdata)
Unlock_search_state();
// Was allocated before thread start, we need to free it
free(replaydirpath);
free(demolist_all_local);
}
static void LoadReplayNames(void)
{
char *replaydirpath = strdup(menupath);
Lock_search_state();
replaythreadnum++;
replaynamesloaded = false;
if (cv_demodateformat.value == 2)
demodateformat = "%m.%d.%Y";
else if (cv_demodateformat.value == 1)
demodateformat = "%d.%m.%Y";
else
{
// get the date format here
// setlocale reads/writes global state
const char *locale = setlocale(LC_TIME, NULL);
// US ppl are special (:
demodateformat = (locale && strstr(locale, "en_US")) ? "%m.%d.%Y" : "%d.%m.%Y";
}
Unlock_search_state();
#ifdef HAVE_THREADS
I_spawn_thread("replay-names-load", ReplayNamesLoadThread, replaydirpath);
I_spawn_thread("replay-names-load", ReplayNamesLoadThread, NULL);
#else
ReplayNamesLoadThread(replaydirpath);
ReplayNamesLoadThread(NULL);
#endif
}
@@ -4101,8 +4116,12 @@ static void M_HutCheckReplays(size_t maxnum)
// Mark as done
replayqueryfound = replayquerycheck = sizedirmenu;
Lock_search_state();
memcpy(demolist, demolist_all, sizeof(menudemo_t) * sizedirmenu);
Unlock_search_state();
return;
}
@@ -4251,13 +4270,15 @@ static boolean M_HandleReplayHutQuery(INT32 choice)
char tmp[MAXREPLAYQUERY+1];
memcpy(tmp, replayqueryinput_buffer, MAXREPLAYQUERY+1);
Lock_search_state();
// Honestly not sure if locks for replaynamesloaded are necessary...
// Thread sanitizer does report race condition whenever replaynamesloaded is accessed without lock
// but really it is only ever set to false in main thread and only set to true in replay load thread,
// and both are done via locks. If replaynamesloaded is true, it is never gonna suddenly switch from true to false
// while we're in main thread, and if it would switch from false to true it is not really a big deal, we will just skip
// 1 frame where replay names were loaded
if (!replaynamesloaded)
{
Unlock_search_state();
return false;
}
Unlock_search_state();
if (M_TextInputHandle(&replayqueryinput, choice))
{
@@ -9929,6 +9950,7 @@ static void M_DrawLocalSkinMenu(void)
V_DrawFill(mx + 220 - (charw/2), my+54, charw, 84, 239);
#undef charw
// FIXME: is skins[displayskin.localnum] even correct?
UINT8 *colormap = R_GetLocalTranslationColormap(&skins[displayskin.localnum], (displayskin.localskin ? &localskins[displayskin.localnum] : NULL), cv_playercolor.value, GTC_MENUCACHE, displayskin.localskin);
V_DrawMappedPatch(mx, my+50, 0, (patch_t *)W_CachePatchName(displayskin.facewant, PU_PATCH), colormap);
@@ -9946,7 +9968,7 @@ static void M_DrawLocalSkinMenu(void)
my += 120;
#ifdef HWRENDER
md2_t *md2 = (displayskin.localskin ? &md2_localplayermodels[skintodisplay] : &md2_playermodels[skintodisplay]);
md2_t *md2 = (displayskin.localskin ? &md2_localplayermodels[displayskin.localnum] : &md2_playermodels[skintodisplay]);
// if we have 3d models enabled and a model exists
// try to show it instead of the sprite
+710 -333
View File
File diff suppressed because it is too large. Load diff
+4 -1
View File
@@ -107,6 +107,9 @@ void P_DoNightsScore(player_t *player)
dummymo = P_SpawnMobj(player->mo->x, player->mo->y, player->mo->z+player->mo->height/2, MT_NIGHTSCORE);
if (P_MobjWasRemovedCompat(dummymo))
return;
if (player->bot)
player = &players[consoleplayer];
@@ -2013,7 +2016,7 @@ static inline void P_NiGHTSDamage(mobj_t *target, mobj_t *source)
}
}
static inline boolean P_TagDamage(mobj_t *target, mobj_t *inflictor, mobj_t *source, INT32 damage)
static boolean P_TagDamage(mobj_t *target, mobj_t *inflictor, mobj_t *source, INT32 damage)
{
player_t *player = target->player;
(void)damage; //unused parm
+3 -3
View File
@@ -2026,7 +2026,7 @@ static boolean P_CheckCameraPosition(fixed_t x, fixed_t y, camera_t *thiscam)
mapcampointer = thiscam;
if (UNLIKELY(GETSECSPECIAL(newsec->special, 4) == 12))
if (newsec->flags & SF_NOCLIPCAMERA)
{ // Camera noclip on entire sector.
tmfloorz = tmdropoffz = thiscam->z;
tmceilingz = tmdrpoffceilz = thiscam->z + thiscam->height;
@@ -2068,7 +2068,7 @@ static boolean P_CheckCameraPosition(fixed_t x, fixed_t y, camera_t *thiscam)
fixed_t topheight, bottomheight, midheight;
if (!(rover->flags & FF_BLOCKOTHERS) || !(rover->flags & FF_EXISTS) || !(rover->flags & FF_RENDERALL)
|| UNLIKELY(GETSECSPECIAL(rover->master->frontsector->special, 4) == 12))
|| rover->master->frontsector->flags & SF_NOCLIPCAMERA)
continue;
topheight = P_CameraGetFOFTopZ(thiscam, newsec, rover, x, y, NULL);
@@ -2144,7 +2144,7 @@ static boolean P_CheckCameraPosition(fixed_t x, fixed_t y, camera_t *thiscam)
// We're inside it! Yess...
polysec = po->lines[0]->backsector;
if (UNLIKELY(GETSECSPECIAL(polysec->special, 4) == 12))
if (polysec->flags & SF_NOCLIPCAMERA)
{ // Camera noclip polyobj.
plink = (polymaplink_t *)(plink->link.next);
continue;
+2 -2
View File
@@ -328,7 +328,7 @@ void P_CameraLineOpening(line_t *linedef)
{
fixed_t topheight, bottomheight, midheight;
if (!(rover->flags & FF_BLOCKOTHERS) || !(rover->flags & FF_RENDERALL) || !(rover->flags & FF_EXISTS) || UNLIKELY(GETSECSPECIAL(rover->master->frontsector->special, 4) == 12))
if (!(rover->flags & FF_BLOCKOTHERS) || !(rover->flags & FF_RENDERALL) || !(rover->flags & FF_EXISTS) || (rover->master->frontsector->flags & SF_NOCLIPCAMERA))
continue;
topheight = P_CameraGetFOFTopZ(mapcampointer, front, rover, tmx, tmy, linedef);
@@ -358,7 +358,7 @@ void P_CameraLineOpening(line_t *linedef)
{
fixed_t topheight, bottomheight, midheight;
if (!(rover->flags & FF_BLOCKOTHERS) || !(rover->flags & FF_RENDERALL) || !(rover->flags & FF_EXISTS) || UNLIKELY(GETSECSPECIAL(rover->master->frontsector->special, 4) == 12))
if (!(rover->flags & FF_BLOCKOTHERS) || !(rover->flags & FF_RENDERALL) || !(rover->flags & FF_EXISTS) || (rover->master->frontsector->flags & SF_NOCLIPCAMERA))
continue;
topheight = P_CameraGetFOFTopZ(mapcampointer, back, rover, tmx, tmy, linedef);
+1156 -921
View File
File diff suppressed because it is too large. Load diff
+3 -17
View File
@@ -258,23 +258,12 @@ typedef enum
// PRECIPITATION flags ?! ?! ?!
//
typedef enum {
PCF_INVISIBLE = 1, // Don't draw.
PCF_INVISIBLE = 1, // Don't draw.
PCF_PIT = 1<<1, // Above pit.
PCF_FOF = 1<<2, // Above FOF.
PCF_MOVINGFOF = 1<<3, // Above MOVING FOF (this means we need to keep floorz up to date...)
PCF_SPLASH = 1<<4, // Splashed on the ground, return to the ceiling after the animation's over
PCF_THUNK = 1<<5, // Ran the thinker this tic.
PCF_SPLASH = 1<<2, // Splashed on the ground, return to the ceiling after the animation's over
PCF_THUNK = 1<<3, // Ran the thinker this tic.
} precipflag_t;
typedef struct salty_s
{
bool init;
bool ready;
bool tapping;
fixed_t zoffset;
fixed_t momz;
bool jump;
} salty_t;
// Map Object definition.
typedef struct mobj_s
@@ -412,9 +401,6 @@ typedef struct mobj_s
tic_t slamsoundtimer; // Funni slam sound when landing
// saltyhop! hardcode edition
salty_t salty;
// WARNING: New fields must be added separately to savegame and Lua.
boolean islocal; // BEWARE: islocal does not exist in vanilla, strictly to be used for locally loaded addons to not cause desynchs with the mobj linedef trigger check. DO NOT USE THIS IN ACTUAL ADDONS YOU INTEND TO USE ON YOUR SERVER
} mobj_t;
+36
View File
@@ -1109,6 +1109,10 @@ static void SaveMobjThinker(savebuffer_t *save, const thinker_t *th, const UINT8
if (mobj->type == MT_HOOPCENTER && mobj->threshold == 4242)
return;
// do not send over locally spawned mobjs
if (mobj->islocal)
return;
if (mobj->spawnpoint && mobj->info->doomednum != -1)
{
// spawnpoint is not modified but we must save it since it is an identifier
@@ -1134,9 +1138,17 @@ static void SaveMobjThinker(savebuffer_t *save, const thinker_t *th, const UINT8
if (mobj->momx != 0 || mobj->momy != 0 || mobj->momz != 0)
#endif
diff |= MD_MOM;
#ifdef PHOBOS_BUILD
if (mobj->radius != FixedMul(mapobjectscale, mobj->info->radius))
#else
if (mobj->radius != mobj->info->radius)
#endif
diff |= MD_RADIUS;
#ifdef PHOBOS_BUILD
if (mobj->height != FixedMul(mapobjectscale, mobj->info->height))
#else
if (mobj->height != mobj->info->height)
#endif
diff |= MD_HEIGHT;
if (mobj->flags != mobj->info->flags)
diff |= MD_FLAGS;
@@ -1179,11 +1191,19 @@ static void SaveMobjThinker(savebuffer_t *save, const thinker_t *th, const UINT8
diff |= MD_MOVEFACTOR;
if (mobj->fuse)
diff |= MD_FUSE;
#ifdef PHOBOS_BUILD
if (mobj->watertop != INT32_MAX)
#else
if (mobj->watertop)
#endif
diff |= MD_WATERTOP;
if (mobj->waterbottom)
diff |= MD_WATERBOTTOM;
#ifdef PHOBOS_BUILD
if (mobj->scale != mapobjectscale)
#else
if (mobj->scale != FRACUNIT)
#endif
diff |= MD_SCALE;
if (mobj->destscale != mobj->scale)
diff |= MD_DSCALE;
@@ -2090,11 +2110,19 @@ static void LoadMobjThinker(savebuffer_t *save, actionf_p1 thinker)
if (diff & MD_RADIUS)
mobj->radius = READFIXED(save->p);
else
#ifdef PHOBOS_BUILD
mobj->radius = FixedMul(mobj->info->radius, mapobjectscale);
#else
mobj->radius = mobj->info->radius;
#endif
if (diff & MD_HEIGHT)
mobj->height = READFIXED(save->p);
else
#ifdef PHOBOS_BUILD
mobj->height = FixedMul(mobj->info->height, mapobjectscale);
#else
mobj->height = mobj->info->height;
#endif
if (diff & MD_FLAGS)
mobj->flags = READUINT32(save->p);
else
@@ -2166,12 +2194,20 @@ static void LoadMobjThinker(savebuffer_t *save, actionf_p1 thinker)
mobj->fuse = READINT32(save->p);
if (diff & MD_WATERTOP)
mobj->watertop = READFIXED(save->p);
#ifdef PHOBOS_BUILD
else
mobj->watertop = INT32_MAX;
#endif
if (diff & MD_WATERBOTTOM)
mobj->waterbottom = READFIXED(save->p);
if (diff & MD_SCALE)
mobj->scale = READFIXED(save->p);
else
#ifdef PHOBOS_BUILD
mobj->scale = mapobjectscale;
#else
mobj->scale = FRACUNIT;
#endif
if (diff & MD_DSCALE)
mobj->destscale = READFIXED(save->p);
else
+19 -7
View File
@@ -570,13 +570,13 @@ static void P_LoadSegs(UINT8 *data)
if (seg->sidedef == &sides[seg->linedef->sidenum[0]])
{
seg->v1 = lines[ms->linedef].v1;
seg->v2 = lines[ms->linedef].v2;
seg->v1 = lines[rawlinedef].v1;
seg->v2 = lines[rawlinedef].v2;
}
else
{
seg->v1 = lines[ms->linedef].v2;
seg->v2 = lines[ms->linedef].v1;
seg->v1 = lines[rawlinedef].v2;
seg->v2 = lines[rawlinedef].v1;
}
}
else
@@ -584,7 +584,6 @@ static void P_LoadSegs(UINT8 *data)
seg->v1 = &vertexes[v1];
seg->v2 = &vertexes[v2];
}
#ifdef HWRENDER
if (rendermode == render_opengl)
{
@@ -597,7 +596,6 @@ static void P_LoadSegs(UINT8 *data)
//seg->fv2.z = FixedToFloat(seg->v2->z);
}
#endif
seg->length = P_SegLength(seg);
P_UpdateSegLightOffset(seg);
@@ -2096,6 +2094,13 @@ static void P_LoadMapBSP(const virtres_t* virt)
virtlump_t* virtsegs = vres_Find(virt, "SEGS");
virtlump_t* virtnodes = vres_Find(virt, "NODES");
if (!virtssectors)
I_Error("SSECTORS lump not found");
if (!virtsegs)
I_Error("SEGS lump not found");
if (!virtnodes)
I_Error("NODES lump not found");
numsubsectors = virtssectors->size / sizeof(mapsubsector_t);
numnodes = virtnodes->size / sizeof(mapnode_t);
numsegs = virtsegs->size / sizeof(mapseg_t);
@@ -3331,6 +3336,7 @@ static boolean P_CheckSoundReplacements(UINT16 wadnum, char *name, size_t i)
return false;
}
//
// P_CheckReplacMapReplacements
//
@@ -3423,7 +3429,13 @@ UINT16 P_PartialAddWadFile(const char *wadfilename, boolean local)
{
// check if someone tries to load maps locally lol
// do this here so we can skip loading the file anyways
if (W_CheckAutoLoadContainsMap(wadfilename))
int retmap = W_CheckAutoLoadContainsMap(wadfilename);
if (retmap == -1)
{
CONS_Alert(CONS_WARNING, "addilelocal: file %s was not found or not valid.\n", wadfilename);
return UINT16_MAX;
}
if (retmap > 0)
{
CONS_Alert(CONS_WARNING, "addilelocal: locally added file %s contains map data, this WILL cause crashes and desynchs! not added.\n", wadfilename);
return UINT16_MAX;
+27 -7
View File
@@ -1962,13 +1962,19 @@ static void P_ProcessLineSpecial(line_t *line, mobj_t *mo, sector_t *callsec)
if (!dest)
return;
const angle_t ang = (line->flags & ML_NOCLIMB) ? mo->angle : dest->angle;
const boolean dontstopmove = (line->flags & ML_EFFECT4) == ML_EFFECT4;
if (bot)
P_Teleport(bot, dest->x, dest->y, dest->z, (line->flags & ML_NOCLIMB) ? mo->angle : dest->angle, (line->flags & ML_BLOCKMONSTERS) == 0, (line->flags & ML_EFFECT4) == ML_EFFECT4);
P_Teleport(bot, dest->x, dest->y, dest->z, ang, (line->flags & ML_BLOCKMONSTERS) == 0, dontstopmove);
if (line->flags & ML_BLOCKMONSTERS)
P_Teleport(mo, dest->x, dest->y, dest->z, (line->flags & ML_NOCLIMB) ? mo->angle : dest->angle, false, (line->flags & ML_EFFECT4) == ML_EFFECT4);
{
P_Teleport(mo, dest->x, dest->y, dest->z, ang, false, dontstopmove);
}
else
{
P_Teleport(mo, dest->x, dest->y, dest->z, (line->flags & ML_NOCLIMB) ? mo->angle : dest->angle, true, (line->flags & ML_EFFECT4) == ML_EFFECT4);
P_Teleport(mo, dest->x, dest->y, dest->z, ang, true, dontstopmove);
// Play the 'bowrwoosh!' sound
S_StartSound(dest, sfx_mixup);
}
@@ -3394,7 +3400,7 @@ void P_ProcessSpecialSector(player_t *player, sector_t *sector, sector_t *rovers
break;
case 12: // SRB2kart: Invert Encore Remap
break;
case 15: // no idea but keep it dont want anything to break
case 15: // also Invert Encore Remap....
break;
}
DoneSection2:
@@ -5368,6 +5374,11 @@ void P_SpawnSpecials(INT32 fromnetsave, boolean reloadinggamestate)
case 11: // Custom global gravity!
gravity = sector->floorheight/1000;
break;
case 12: // SRB2kart: Invert Encore Remap
case 15: // NOTE: vanilla kart checks only for this for some reason!
sector->flags |= SF_INVERTENCORE;
break;
}
// Process Section 4
@@ -5377,6 +5388,10 @@ void P_SpawnSpecials(INT32 fromnetsave, boolean reloadinggamestate)
if (G_RaceGametype())
circuitmap = true;
break;
case 12: // Camera noclip
sector->flags |= SF_NOCLIPCAMERA;
break;
}
}
@@ -5461,11 +5476,11 @@ void P_SpawnSpecials(INT32 fromnetsave, boolean reloadinggamestate)
sectors[s].gravity = &sectors[sec].floorheight; // This allows it to change in realtime!
if (lines[i].flags & ML_NOCLIMB)
sectors[s].verticalflip = true;
sectors[s].flags |= SF_GRAVITYFLIP;
else
sectors[s].verticalflip = false;
sectors[s].flags &= ~SF_GRAVITYFLIP;
CheckForReverseGravity = sectors[s].verticalflip;
CheckForReverseGravity = (boolean)(sectors[s].flags & SF_GRAVITYFLIP);
}
break;
@@ -5558,6 +5573,11 @@ void P_SpawnSpecials(INT32 fromnetsave, boolean reloadinggamestate)
sectors[s].cullheight = &lines[i]; // This allows it to change in realtime!
break;
case 13: // Heat wave effect
for (s = -1; (s = P_FindSectorFromLineTag(lines + i, s)) >= 0 ;)
sectors[s].flags |= SF_HEATWAVE;
break;
case 50: // Insta-Lower Sector
EV_DoFloor(&lines[i], instantLower);
break;
+23 -16
View File
@@ -91,7 +91,7 @@ void P_InstaThrust(mobj_t *mo, angle_t angle, fixed_t move)
mo->momx = FixedMul(move, FINECOSINE(angle));
if (!twodmo(mo))
mo->momy = FixedMul(move,FINESINE(angle));
mo->momy = FixedMul(move, FINESINE(angle));
}
void P_InstaThrustEvenIn2D(mobj_t *mo, angle_t angle, fixed_t move)
@@ -3561,7 +3561,7 @@ static boolean P_CheckNoclipCameraPosition(player_t *player, camera_t *thiscam,
for (rover = newsubsec->sector->ffloors; rover; rover = rover->next)
{
fixed_t topheight, bottomheight;
if (!(rover->flags & FF_BLOCKOTHERS) || !(rover->flags & FF_EXISTS) || !(rover->flags & FF_RENDERALL) || UNLIKELY(GETSECSPECIAL(rover->master->frontsector->special, 4) == 12))
if (!(rover->flags & FF_BLOCKOTHERS) || !(rover->flags & FF_EXISTS) || !(rover->flags & FF_RENDERALL) || (rover->master->frontsector->flags & SF_NOCLIPCAMERA))
continue;
topheight = P_CameraGetFOFTopZ(thiscam, newsubsec->sector, rover, midx, midy, NULL);
@@ -3626,7 +3626,7 @@ static boolean P_CheckNoclipCameraPosition(player_t *player, camera_t *thiscam,
// We're inside it! Yess...
polysec = po->lines[0]->backsector;
if (UNLIKELY(GETSECSPECIAL(polysec->special, 4) == 12))
if (polysec->flags & SF_NOCLIPCAMERA)
{ // Camera noclip polyobj.
plink = (polymaplink_t *)(plink->link.next);
continue;
@@ -3682,7 +3682,8 @@ static boolean P_CheckNoclipCameraPosition(player_t *player, camera_t *thiscam,
for (rover = newsubsec->sector->ffloors; rover; rover = rover->next)
{
fixed_t topheight, bottomheight;
if (UNLIKELY((rover->flags & FF_BLOCKOTHERS) && (rover->flags & FF_RENDERALL) && (rover->flags & FF_EXISTS) && GETSECSPECIAL(rover->master->frontsector->special, 4) == 12))
if ((rover->flags & FF_BLOCKOTHERS) && (rover->flags & FF_RENDERALL) && (rover->flags & FF_EXISTS) && (rover->master->frontsector->flags & SF_NOCLIPCAMERA))
{
topheight = P_CameraGetFOFTopZ(thiscam, newsubsec->sector, rover, midx, midy, NULL);
bottomheight = P_CameraGetFOFBottomZ(thiscam, newsubsec->sector, rover, midx, midy, NULL);
@@ -4262,7 +4263,7 @@ boolean P_SpectatorJoinGame(player_t *player)
static boolean P_CameraCheckHeatFirstperson(player_t *player, sector_t *sector, fixed_t pviewheight)
{
if (P_FindSpecialLineFromTag(13, sector->tag, -1) != -1)
if (sector->flags & SF_HEATWAVE)
return true;
if (sector->ffloors)
@@ -4280,7 +4281,7 @@ static boolean P_CameraCheckHeatFirstperson(player_t *player, sector_t *sector,
if (pviewheight <= P_GetFFloorBottomZAt(rover, player->mo->x, player->mo->y))
continue;
if (P_FindSpecialLineFromTag(13, rover->master->frontsector->tag, -1) != -1)
if (rover->master->frontsector->flags & SF_HEATWAVE)
return true;
}
}
@@ -4516,27 +4517,33 @@ static void DoABarrelRoll(player_t *player)
static void P_DoFunnyDance(player_t *player)
{
fixed_t bpm; // 140bpm ish
fixed_t work, ang, bounce; // hehe squishy
if (player->spectator || !player->mo || player->kartstuff[k_respawn] || player->mo->salty.jump) // this looks jank as hell during hop
I_Assert(player != NULL);
I_Assert(!P_MobjWasRemoved(player->mo));
if (player->spectator)
return;
player->squishdance.bounce = 0;
// this looks jank as hell during hop or respawn
if (player->kartstuff[k_respawn] || player->salty.jump)
return;
// bpm = FixedDiv((60*TICRATE)<<FRACBITS, FLOAT_TO_FIXED(mapmusic.bpm)); << maybe can get the tempo and beat detection lib to work for bpm autodetection
bpm = FixedDiv((60*TICRATE)<<FRACBITS, FLOAT_TO_FIXED((float)cv_squishdancespeed.value));
bpm = ((60*TICRATE) / (cv_squishdancespeed.value)) << FRACBITS;
player->squishdance.work = (player->squishdance.time << FRACBITS) % bpm;
work = (player->squishdance.time << FRACBITS) % bpm;
if (player->squishdance.time >= (FRACUNIT >> 1)) // prevent overflow jump - takes about 15 minutes
player->squishdance.time = (player->squishdance.work >> FRACBITS);
player->squishdance.time = (work >> FRACBITS);
player->squishdance.work = FixedDiv(player->squishdance.work*180, bpm);
work = FixedDiv(work*180, bpm);
player->squishdance.ang = ((FixedAngle(player->squishdance.work) >> ANGLETOFINESHIFT) & FINEMASK);
player->squishdance.bounce = ((FINESINE(player->squishdance.ang) - FRACUNIT/2) / 2);
ang = ((FixedAngle(work) >> ANGLETOFINESHIFT) & FINEMASK);
bounce = ((FINESINE(ang) - FRACUNIT/2) / 2);
player->mo->spritexscale -= player->squishdance.bounce;
player->mo->spriteyscale += player->squishdance.bounce;
player->mo->spritexscale -= bounce;
player->mo->spriteyscale += bounce;
player->squishdance.time++;
}
+3 -4
View File
@@ -48,8 +48,7 @@ boolean g_walloffscreen = false;
boolean R_NoEncore(sector_t *sector, boolean ceiling)
{
const INT32 invspecial = GETSECSPECIAL(sector->special, 2);
boolean invertencore = (invspecial == 12 || invspecial == 15); // keeping this incase its used
const boolean invertEncore = (sector->flags & SF_INVERTENCORE);
#if 0 // perfect implementation
const INT32 sprnspecial = GETSECSPECIAL(sector->special, 3);
@@ -59,10 +58,10 @@ boolean R_NoEncore(sector_t *sector, boolean ceiling)
#endif
&& GETSECSPECIAL(sector->special, 4) != 6) // sneaker panel
{
return invertencore;
return invertEncore;
}
if (invertencore)
if (invertEncore)
{
return false;
}
+13 -5
View File
@@ -307,10 +307,19 @@ typedef struct pslope_s
typedef enum
{
SF_FLIPSPECIAL_FLOOR = 1,
SF_FLIPSPECIAL_CEILING = 2,
SF_FLIPSPECIAL_BOTH = 3,
SF_TRIGGERSPECIAL_TOUCH = 4,
// flipspecial - planes with effect
SF_FLIPSPECIAL_FLOOR = 1,
SF_FLIPSPECIAL_CEILING = 1<<1,
SF_FLIPSPECIAL_BOTH = (SF_FLIPSPECIAL_FLOOR|SF_FLIPSPECIAL_CEILING),
// triggerspecial - conditions under which plane touch causes effect
SF_TRIGGERSPECIAL_TOUCH = 1<<2,
SF_GRAVITYFLIP = 1<<3,
SF_HEATWAVE = 1<<4,
SF_NOCLIPCAMERA = 1<<5,
// invert encore color remap status
SF_INVERTENCORE = 1<<6,
} sectorflags_t;
//
@@ -391,7 +400,6 @@ typedef struct sector_s
// This points to the master's floorheight, so it can be changed in realtime!
fixed_t *gravity; // per-sector gravity
boolean verticalflip; // If gravity < 0, then allow flipped physics
sectorflags_t flags;
// Sprite culling feature
+1 -1
View File
@@ -6,7 +6,7 @@
// Copyright (C) 1996 by id Software, Inc.
// Copyright (C) 1999 by Chi Hoang, Lee Killough, Jim Flynn, Rand Phares, Ty Halderman
// Copyright (C) 1999-2000 by Jess Haas, Nicolas Kalkhof, Colin Phipps, Florian Schulze
// Copyright (C) Copyright 2005, 2006 by Florian Schulze, Colin Phipps, Neil Stevens, Andrey Budko
// Copyright (C) 2005, 2006 by Florian Schulze, Colin Phipps, Neil Stevens, Andrey Budko
// Copyright (C) 2013 by James Haley, Stephen McGranahan, et al.
//
// This program is free software distributed under the
+6 -38
View File
@@ -61,7 +61,6 @@ fixed_t rw_distance = 0;
static INT32 rw_x, rw_stopx;
static angle_t rw_centerangle;
static fixed_t rw_offset;
static fixed_t rw_offset2; // for splats
static fixed_t rw_scale, rw_scalestep;
static fixed_t rw_midtexturemid, rw_toptexturemid, rw_bottomtexturemid;
static INT32 worldtop, worldbottom, worldhigh, worldlow;
@@ -264,12 +263,7 @@ static void R_RenderMaskedSegLoop(drawcolumndata_t* dc, drawseg_t *drawseg, INT3
else if (P_ApplyLightOffset(lightnum, frontsector))
lightnum += curline->lightOffset;
if (lightnum < 0)
walllights = scalelight[0];
else if (lightnum >= LIGHTLEVELS)
walllights = scalelight[LIGHTLEVELS - 1];
else
walllights = scalelight[lightnum];
walllights = R_GetWallLight(lightnum);
}
if (frontsector->heightsec != -1)
@@ -371,12 +365,7 @@ static void R_RenderMaskedSegLoop(drawcolumndata_t* dc, drawseg_t *drawseg, INT3
lightnum = rlight->lightnum;
if (lightnum < 0)
xwalllights = scalelight[0];
else if (lightnum >= LIGHTLEVELS)
xwalllights = scalelight[LIGHTLEVELS-1];
else
xwalllights = scalelight[lightnum];
xwalllights = R_GetWallLight(lightnum);
pindex = FixedMul(spryscale, LIGHTRESOLUTIONFIX)>>LIGHTSCALESHIFT;
@@ -824,12 +813,7 @@ void R_RenderThickSideRange(drawseg_t *drawseg, INT32 x1, INT32 x2, ffloor_t *pf
else if (P_ApplyLightOffset(lightnum, frontsector))
lightnum += curline->lightOffset;
if (lightnum < 0)
walllights = scalelight[0];
else if (lightnum >= LIGHTLEVELS)
walllights = scalelight[LIGHTLEVELS-1];
else
walllights = scalelight[lightnum];
walllights = R_GetWallLight(lightnum);
}
maskedtexturecol = drawseg->thicksidecol;
@@ -971,12 +955,7 @@ void R_RenderThickSideRange(drawseg_t *drawseg, INT32 x1, INT32 x2, ffloor_t *pf
lightnum = rlight->lightnum;
if (lightnum < 0)
xwalllights = scalelight[0];
else if (lightnum >= LIGHTLEVELS)
xwalllights = scalelight[LIGHTLEVELS-1];
else
xwalllights = scalelight[lightnum];
xwalllights = R_GetWallLight(lightnum);
pindex = FixedMul(spryscale, LIGHTRESOLUTIONFIX)>>LIGHTSCALESHIFT;
@@ -1467,12 +1446,7 @@ static void R_RenderSegLoop(drawcolumndata_t* dc)
else if (P_ApplyLightOffset(lightnum, curline->frontsector))
lightnum += curline->lightOffset;
if (lightnum < 0)
xwalllights = scalelight[0];
else if (lightnum >= LIGHTLEVELS)
xwalllights = scalelight[LIGHTLEVELS-1];
else
xwalllights = scalelight[lightnum];
xwalllights = R_GetWallLight(lightnum);
pindex = FixedMul(rw_scale, LIGHTRESOLUTIONFIX)>>LIGHTSCALESHIFT;
@@ -2551,7 +2525,6 @@ void R_StoreWallRange(INT32 start, INT32 stop)
rw_offset = -rw_offset;
/// don't use texture offset for splats
rw_offset2 = rw_offset + curline->offset;
rw_offset += sidedef->textureoffset + curline->offset;
rw_centerangle = ANGLE_90 + viewangle - rw_normalangle;
@@ -2564,12 +2537,7 @@ void R_StoreWallRange(INT32 start, INT32 stop)
if (P_ApplyLightOffset(lightnum, frontsector))
lightnum += curline->lightOffset;
if (lightnum < 0)
walllights = scalelight[0];
else if (lightnum >= LIGHTLEVELS)
walllights = scalelight[LIGHTLEVELS - 1];
else
walllights = scalelight[lightnum];
walllights = R_GetWallLight(lightnum);
}
// if a floor / ceiling plane is on the wrong side
+5
View File
@@ -22,6 +22,11 @@ extern "C" {
#pragma interface
#endif
FUNCINLINE static ATTRINLINE lighttable_t** R_GetWallLight(INT32 llevel)
{
return scalelight[CLAMP(llevel, 0, LIGHTLEVELS-1)];
}
void R_RenderMaskedSegRange(drawseg_t *ds, INT32 x1, INT32 x2);
void R_RenderThickSideRange(drawseg_t *ds, INT32 x1, INT32 x2, ffloor_t *pffloor);
void R_StoreWallRange(INT32 start, INT32 stop);
+5 -20
View File
@@ -1062,12 +1062,7 @@ static void R_SplitSprite(vissprite_t *sprite)
{
INT32 lightnum = R_GetSoftLightlevel(*sector->lightlist[i].lightlevel);
if (lightnum < 0)
spritelights = scalelight[0];
else if (lightnum >= LIGHTLEVELS)
spritelights = scalelight[LIGHTLEVELS-1];
else
spritelights = scalelight[lightnum];
spritelights = R_GetWallLight(lightnum);
newsprite->extra_colormap = sector->lightlist[i].extra_colormap;
@@ -1745,12 +1740,7 @@ static void R_ProjectSprite(mobj_t *thing)
}
}
if (lightnum < 0)
lights_array = scalelight[0];
else if (lightnum >= LIGHTLEVELS)
lights_array = scalelight[LIGHTLEVELS-1];
else
lights_array = scalelight[lightnum];
lights_array = R_GetWallLight(lightnum);
}
// store information in a vissprite
@@ -2087,16 +2077,11 @@ void R_AddSprites(sector_t *sec, INT32 lightlevel)
if (!sec->numlights)
{
if (sec->heightsec == -1) lightlevel = sec->lightlevel;
if (sec->heightsec == -1)
lightlevel = sec->lightlevel;
lightnum = R_GetSoftLightlevel(lightlevel);
if (lightnum < 0)
spritelights = scalelight[0];
else if (lightnum >= LIGHTLEVELS)
spritelights = scalelight[LIGHTLEVELS-1];
else
spritelights = scalelight[lightnum];
spritelights = R_GetWallLight(lightnum);
}
// Handle all things in sector.
+8 -3
View File
@@ -233,20 +233,25 @@ if(${SDL2_FOUND})
-DHAVE_THREADS
)
if(SRB2_CONFIG_LTO AND NOT SRB2_CONFIG_DEBUGMODE)
if(SRB2_CONFIG_LTO AND NOT SRB2_CONFIG_DEBUGMODE AND NOT SRB2_CONFIG_ASAN AND NOT SRB2_CONFIG_UBSAN AND NOT SRB2_CONFIG_TSAN)
set_property(TARGET SRB2SDL2 PROPERTY INTERPROCEDURAL_OPTIMIZATION TRUE)
endif()
if(SRB2_CONFIG_ASAN)
target_compile_options(SRB2SDL2 PRIVATE -fsanitize=address)
target_compile_options(SRB2SDL2 PRIVATE -O1 -fsanitize=address -fno-omit-frame-pointer -fno-common)
target_link_options(SRB2SDL2 PRIVATE -fsanitize=address)
endif()
if(SRB2_CONFIG_UBSAN)
target_compile_options(SRB2SDL2 PRIVATE -fsanitize=undefined)
target_compile_options(SRB2SDL2 PRIVATE -O1 -fsanitize=undefined -fno-omit-frame-pointer)
target_link_options(SRB2SDL2 PRIVATE -fsanitize=undefined)
endif()
if(SRB2_CONFIG_TSAN)
target_compile_options(SRB2SDL2 PRIVATE -O1 -fsanitize=thread -fno-omit-frame-pointer)
target_link_options(SRB2SDL2 PRIVATE -fsanitize=thread)
endif()
if(NOT SRB2_CONFIG_MUMBLE)
target_compile_options(SRB2SDL2 PRIVATE -DNOMUMBLE)
endif()
+32 -67
View File
@@ -97,11 +97,9 @@ static char vidModeName[33][32]; // allow 33 different modes
rendermode_t rendermode = render_none;
#ifdef HWRENDER
unsigned msaa = 0;
// Eee probably the way i organize it isn't best ><
// Just don't know where do i put declaration and "implementation"
boolean a2c = false;
unsigned msaa = 0;
#endif
static void KeyboardLayout_OnChange(void)
@@ -197,10 +195,6 @@ static INT32 custom_height = 0;
static SDL_bool Impl_CreateWindow(SDL_bool fullscreen);
static void Impl_SetWindowIcon(void);
#ifdef USE_FBO_OGL
boolean downsample = false;
#endif
static INT32 Impl_SDL_Scancode_To_Keycode(SDL_Scancode code)
{
if (code >= SDL_SCANCODE_A && code <= SDL_SCANCODE_Z)
@@ -522,7 +516,7 @@ static void Impl_HandleWindowEvent(SDL_WindowEvent evt)
{
I_CheckDesktopRes();
#ifdef USE_FBO_OGL
I_DownSample();
I_CheckDownSampleState(false);
#endif
windowmoved = SDL_FALSE;
}
@@ -1263,8 +1257,9 @@ static void I_CheckDesktopRes(void)
int currentDisplayIndex = -1;
SDL_DisplayMode curmode;
desktopwidth = 0;
desktopheight = 0;
// just fallback to game res ig?
desktopwidth = vid.width;
desktopheight = vid.height;
currentDisplayIndex = SDL_GetWindowDisplayIndex(window);
@@ -1274,7 +1269,7 @@ static void I_CheckDesktopRes(void)
return;
}
if (SDL_GetDesktopDisplayMode(currentDisplayIndex, &curmode) != 0)
if (SDL_GetCurrentDisplayMode(currentDisplayIndex, &curmode) < 0)
{
return;
}
@@ -1289,47 +1284,39 @@ boolean I_CheckNativeRes(void)
return (vid.width == desktopwidth && vid.height == desktopheight);
}
#ifdef USE_FBO_OGL
void RefreshOGLSDLSurface(void)
static boolean I_CheckAboveDesktopRes(INT32 width, INT32 height)
{
if (rendermode == render_opengl)
OglSdlSurface(vid.width, vid.height);
return (width > desktopwidth || height > desktopheight);
}
void I_DownSample(void)
#ifdef USE_FBO_OGL
static boolean vid_downsampling = false;
boolean I_IsDownsampling(void)
{
boolean needrefresh = false;
return vid_downsampling;
}
if (!cv_glframebuffer.value || !supportFBO || (cv_glscreentextures.value == 0)) // no sense to do this crap if we cant benefit from it
void I_CheckDownSampleState(boolean forcerefresh)
{
// no fbo support so we dont care
if (!supportFBO)
{
downsample = false;
vid_downsampling = false;
return;
}
if (I_CheckNativeRes() && (downsample == true))
// no sense to do this crap if we cant benefit from it
const boolean newdownsamplestate = cv_glframebuffer.value && (cv_glscreentextures.value == 2) && I_CheckAboveDesktopRes(vid.width, vid.height);
// state changed or fbo was toggled
if (vid_downsampling != newdownsamplestate || forcerefresh)
{
downsample = false;
RefreshOGLSDLSurface();
return;
//printf("downsample changed from %d to %d\n", vid_downsampling, curdownsamplestate);
OglSdlSurface(vid.width, vid.height);
}
if ((vid.width > desktopwidth) || (vid.height > desktopheight)) //check if current resolution is higher than current display resolution
{
downsample = true;
needrefresh = true;
}
else if (downsample == true)
{
downsample = false;
needrefresh = true;
}
if (needrefresh)
{
RefreshOGLSDLSurface();
needrefresh = false;
}
vid_downsampling = newdownsamplestate;
}
#endif
@@ -1359,10 +1346,11 @@ static void SDLSetMode(INT32 width, INT32 height, SDL_bool fullscreen)
}
// Reposition window only in windowed mode
const int windowpos = SDL_GetWindowDisplayIndex(window);
SDL_SetWindowSize(window, width, height);
SDL_SetWindowPosition(window,
SDL_WINDOWPOS_CENTERED_DISPLAY(SDL_GetWindowDisplayIndex(window)),
SDL_WINDOWPOS_CENTERED_DISPLAY(SDL_GetWindowDisplayIndex(window))
SDL_WINDOWPOS_CENTERED_DISPLAY(windowpos),
SDL_WINDOWPOS_CENTERED_DISPLAY(windowpos)
);
}
}
@@ -1384,7 +1372,7 @@ static void SDLSetMode(INT32 width, INT32 height, SDL_bool fullscreen)
{
I_CheckDesktopRes();
#ifdef USE_FBO_OGL
I_DownSample();
I_CheckDownSampleState(false);
#endif
OglSdlSurface(vid.width, vid.height);
}
@@ -1825,7 +1813,6 @@ void I_StartupGraphics(void)
rendermode = render_opengl;
msaa = 0; boolean msaa_set = false;
a2c = false; boolean a2c_set = false;
// MSAA antialiasing
if (M_CheckParm("-msaa") && M_IsNextParm())
@@ -1837,16 +1824,6 @@ void I_StartupGraphics(void)
}
}
if (M_CheckParm("-a2c"))
{
a2c = true;
a2c_set = true;
}
else if (M_CheckParm("-noa2c"))
{
a2c_set = true;
}
{
char line[16];
char * word;
@@ -1890,19 +1867,10 @@ void I_StartupGraphics(void)
}
else
{
CONS_Printf("Using last know MSAA value: %u\n", msaa);
CONS_Printf("Using last known MSAA value: %u\n", msaa);
}
}
}
if (!a2c_set)
{
if (fasticmp(word, "a2c"))
{
a2c = true;
CONS_Printf("Using a2c because it was specified to be used earlier\n");
}
}
}
fclose(file);
@@ -1937,9 +1905,6 @@ void I_StartupGraphics(void)
#ifdef HWRENDER
fprintf(file, "msaa %u\n", msaa);
if (a2c)
fputs("a2c\n", file);
#endif
fclose(file);
}
+6 -10
View File
@@ -65,7 +65,7 @@ PFNglGetString pglGetString;
#ifdef USE_FBO_OGL
boolean UseScreenFBO(void)
{
return (supportFBO && cv_glframebuffer.value && downsample);
return (supportFBO && cv_glframebuffer.value && I_IsDownsampling() && (cv_glscreentextures.value == 2));
}
#endif
@@ -203,9 +203,9 @@ boolean OglSdlSurface(INT32 w, INT32 h)
#ifdef USE_FBO_OGL
if (UseScreenFBO())
GL_Framebuffer_Enable();
GL_FBO_Enable();
else
GL_Framebuffer_Disable();
GL_FBO_Disable();
#endif
if (!first_init)
@@ -235,9 +235,7 @@ void OglSdlFinishUpdate(SDL_Window *window)
#ifdef USE_FBO_OGL
if (usefbo)
{
GL_Framebuffer_Unbind();
}
GL_FBO_BindMainFrameBuffer();
#endif
if (HWR_ShouldUsePaletteRendering())
@@ -255,9 +253,7 @@ void OglSdlFinishUpdate(SDL_Window *window)
#ifdef USE_FBO_OGL
if (usefbo)
{
GL_Framebuffer_Enable();
}
GL_FBO_Enable();
#endif
SDL_GL_SwapWindow(window);
@@ -268,7 +264,7 @@ void OglSdlFinishUpdate(SDL_Window *window)
// effects that want to take the old screen can do so after this
// well we dont need it on native res it seems
#ifdef USE_FBO_OGL
if ((!I_CheckNativeRes() && !usefbo) || WipeInAction)
if (!usefbo && (!I_CheckNativeRes() || WipeInAction))
#else
if (!I_CheckNativeRes() || WipeInAction)
#endif
+1 -1
View File
@@ -410,7 +410,7 @@ static void ST_drawDebugInfo(void)
}
if (cv_debug & DBG_MEMORY)
V_DrawRightAlignedString(320, height, V_MONOSPACE, va("Heap used: %7sKB", sizeu1(Z_TagsUsage(0, INT32_MAX)>>10)));
V_DrawRightAlignedString(320, height, V_MONOSPACE, va("Heap used: %7sKB", sizeu1(Z_TotalUsage()>>10)));
}
static void ST_drawLevelTitle(void)
+8 -7
View File
@@ -396,6 +396,11 @@ FUNCINLINE static ATTRINLINE UINT32 W_HashLumpName(const char *name)
return FNV1a_HashLowercaseString(name);
}
FUNCINLINE static ATTRINLINE UINT32 W_HashLumpNameLen(const char *name, size_t len)
{
return FNV1a_QuickCaseHash(name, len);
}
/** Detect a file type.
* \todo Actually detect the wad/pkzip headers and whatnot, instead of just checking the extensions.
*/
@@ -1095,18 +1100,14 @@ const char *W_CheckNameForNum(lumpnum_t lumpnum)
UINT16 W_CheckNumForNamePwad(const char *name, UINT16 wad, UINT16 startlump)
{
UINT16 i;
static char uname[8 + 1];
UINT32 hash;
size_t namelen;
if (!TestValidLump(wad, 0))
return INT16_MAX;
memset(uname, 0, sizeof(uname));
strncpy(uname, name, sizeof(uname)-1);
strupr(uname);
namelen = strlen(uname);
hash = W_HashLumpName(uname);
namelen = strnlen(name, 8); // :chaosleep:
hash = W_HashLumpNameLen(name, namelen);
//
// scan forward
@@ -1121,7 +1122,7 @@ UINT16 W_CheckNumForNamePwad(const char *name, UINT16 wad, UINT16 startlump)
{
if (lump_p->namelength == namelen
&& lump_p->hash.name == hash
&& !memcmp(lump_p->name, uname, sizeof(uname) - 1))
&& !strncasecmp(lump_p->name, name, namelen))
return i;
}
}
+87 -56
View File
@@ -75,7 +75,7 @@ typedef struct memblock_s
#define MEMBLOCK(x) (memblock_t *)((uintptr_t)(x) - ALIGNPAD - sizeof(memblock_t))
// both the head and tail of the zone memory block list
static memblock_t head;
static memblock_t headlist[NUM_PURGETAGS];
static constexpr size_t kLevelLargePoolBlockSize = sizeof(mobj_t);
static constexpr size_t kLevelMedPoolBlockSize = sizeof(precipmobj_t);
@@ -107,10 +107,14 @@ static void Command_Memdump_f(void);
void Z_Init(void)
{
size_t total, memfree;
size_t i;
memset(&head, 0x00, sizeof(head));
memset(&headlist, 0x00, sizeof(headlist));
head.next = head.prev = &head;
for (i = 0; i < NUM_PURGETAGS; i++)
{
headlist[i].next = headlist[i].prev = &headlist[i];
}
memfree = I_GetFreeMem(&total)>>20;
@@ -204,7 +208,7 @@ static void *xm(size_t size)
if (p == NULL)
{
// Oh crumbs: we're out of heap. Try purging the cache and reallocating.
Z_FreeTags(PU_PURGELEVEL, INT32_MAX);
Z_FreeTags(PU_PURGELEVEL, NUM_PURGETAGS-1);
p = malloc(padedsize);
if (p == NULL)
@@ -245,9 +249,9 @@ void *Z_Malloc(size_t size, INT32 tag, void *user)
ptr = MEMORY(block);
I_Assert((intptr_t)ptr % alignof (max_align_t) == 0);
block->next = head.next;
block->prev = &head;
head.next = block;
block->next = headlist[tag].next;
block->prev = &headlist[tag];
headlist[tag].next = block;
block->next->prev = block;
block->tag = tag;
@@ -411,6 +415,7 @@ void Z_FreeTags(INT32 lowtag, INT32 hightag)
#endif
{
memblock_t *block, *next;
INT32 i;
#ifdef ZDEBUG
Z_CheckHeap2(file, line);
@@ -427,11 +432,13 @@ void Z_FreeTags(INT32 lowtag, INT32 hightag)
g_level_tiny_pool.release();
}
for (block = head.next; block != &head; block = next)
for (i = lowtag; i <= hightag; i++)
{
next = block->next; // get link before freeing
if (block->tag >= lowtag && block->tag <= hightag)
for (block = headlist[i].next; block != &headlist[i]; block = next)
{
next = block->next; // get link before freeing
Z_Free(MEMORY(block));
}
}
}
@@ -444,18 +451,20 @@ void Z_FreeTags(INT32 lowtag, INT32 hightag)
void Z_IterateTags(INT32 lowtag, INT32 hightag, boolean (*iterfunc)(void *))
{
memblock_t *block, *next;
INT32 i;
if (!iterfunc)
I_Error("Z_IterateTags: no iterator function was given");
for (block = head.next; block != &head; block = next)
for (i = lowtag; i <= hightag; i++)
{
next = block->next; // get link before possibly freeing
if (block->tag >= lowtag && block->tag <= hightag)
for (block = headlist[i].next; block != &headlist[i]; block = next)
{
next = block->next; // get link before possibly freeing
void *mem = MEMORY(block);
boolean free = iterfunc(mem);
if (free)
Z_Free(mem);
}
@@ -486,7 +495,7 @@ void Z_CheckMemCleanup(void)
if (nextcleanup-- == 0)
{
nextcleanup = CLEANUPCOUNT;
Z_FreeTags(PU_PURGELEVEL, INT32_MAX);
Z_FreeTags(PU_PURGELEVEL, NUM_PURGETAGS-1);
}
}
@@ -504,6 +513,7 @@ void Z_CheckHeap(INT32 tag)
{
memblock_t *block;
UINT32 blocknumon = 0;
size_t j;
void *given;
#ifndef ZDEBUG
@@ -520,40 +530,47 @@ void Z_CheckHeap(INT32 tag)
blocknumon, block->ownerfile, block->ownerline, msg)
#endif
for (block = head.next; block != &head; block = block->next)
for (j = 0; j < NUM_PURGETAGS; j++)
{
blocknumon++;
given = MEMORY(block);
for (block = headlist[j].next; block != &headlist[j]; block = block->next)
{
blocknumon++;
given = MEMORY(block);
#ifdef ZDEBUG2
CONS_Debug(DBG_MEMORY, "block %u owned by %s:%d\n",
blocknumon, block->ownerfile, block->ownerline);
CONS_Debug(DBG_MEMORY, "block %u owned by %s:%d\n",
blocknumon, block->ownerfile, block->ownerline);
#endif
#ifdef HAVE_VALGRIND
if (RUNNING_ON_VALGRIND && !VALGRIND_MEMPOOL_EXISTS(block))
{
HeapError(" should not exist");
}
if (RUNNING_ON_VALGRIND && !VALGRIND_MEMPOOL_EXISTS(block))
{
HeapError(" should not exist");
}
#endif
if (block->user != NULL && *(block->user) != given)
{
HeapError(" doesn't have a proper user");
}
if (block->user != NULL && *(block->user) != given)
{
HeapError(" doesn't have a proper user");
}
if (block->next->prev != block)
{
HeapError(" lacks proper backlink");
}
if (block->next->prev != block)
{
HeapError(" lacks proper backlink");
}
if (block->prev->next != block)
{
HeapError(" lacks proper forward link");
}
if (block->prev->next != block)
{
HeapError(" lacks proper forward link");
}
#ifdef PARANOIA
if (block->id != ZONEID)
{
HeapError(" has the wrong ID");
}
if (block->id != ZONEID)
{
HeapError(" has the wrong ID");
}
#endif
if (block->tag != j)
{
HeapError(va(" block is contained in the wrong headlist (got: %d expected: %s)", block->tag, sizeu1(j)));
}
}
}
}
@@ -590,6 +607,14 @@ void Z_ChangeTag(void *ptr, INT32 tag)
I_Error("Internal memory management error: "
"tried to make block purgable but it has no owner");
block->prev->next = block->next;
block->next->prev = block->prev;
block->next = headlist[tag].next;
block->prev = &headlist[tag];
headlist[tag].next = block;
block->next->prev = block;
block->tag = tag;
}
@@ -640,18 +665,21 @@ void Z_SetUser(void *ptr, void **newuser)
size_t Z_TagsUsage(INT32 lowtag, INT32 hightag)
{
size_t cnt = 0;
memblock_t *rover;
memblock_t *head; // why was this called rover before?????
INT32 i;
for (rover = head.next; rover != &head; rover = rover->next)
for (i = lowtag; i <= hightag; i++)
{
if (rover->tag < lowtag || rover->tag > hightag)
continue;
cnt += rover->size + sizeof(memblock_t);
for (head = headlist[i].next; head != &headlist[i]; head = head->next)
{
cnt += head->size + sizeof *head;
}
}
return cnt;
}
// -----------------------
// Miscellaneous functions
// -----------------------
@@ -665,8 +693,8 @@ static void Command_Memfree_f(void)
Z_CheckHeap(-1);
CONS_Printf("\x82%s", M_GetText("Memory Info\n"));
CONS_Printf(M_GetText("Total heap used : %7s KB\n"), sizeu1(Z_TotalUsage()>>10));
CONS_Printf(M_GetText("Lua : %7s KB\n"), sizeu1(Z_TagUsage(PU_LUA)>>10));
CONS_Printf(M_GetText("Total heap used : %7s KB\n"), sizeu1((Z_TotalUsage()>>10) + LUA_MemoryUsage()));
CONS_Printf(M_GetText("Lua : %7s KB\n"), sizeu1(LUA_MemoryUsage())); // No longer uses z_zone memory but for consistency keep it here
CONS_Printf(M_GetText("Static : %7s KB\n"), sizeu1(Z_TagUsage(PU_STATIC)>>10));
CONS_Printf(M_GetText("Static (sound) : %7s KB\n"), sizeu1(Z_TagUsage(PU_SOUND)>>10));
CONS_Printf(M_GetText("Static (music) : %7s KB\n"), sizeu1(Z_TagUsage(PU_MUSIC)>>10));
@@ -680,7 +708,7 @@ static void Command_Memfree_f(void)
CONS_Printf(M_GetText("Level (pooled) : %7s KB\n"), sizeu1(Z_LevelPoolUsage()>>10));
CONS_Printf(M_GetText("Special thinker : %7s KB\n"), sizeu1(Z_TagUsage(PU_LEVSPEC)>>10));
CONS_Printf(M_GetText("All purgable : %7s KB\n"),
sizeu1(Z_TagsUsage(PU_PURGELEVEL, INT32_MAX)>>10));
sizeu1(Z_TagsUsage(PU_PURGELEVEL, NUM_PURGETAGS-1)>>10));
#ifdef HWRENDER
if (rendermode == render_opengl)
@@ -709,21 +737,24 @@ static void Command_Memfree_f(void)
static void Command_Memdump_f(void)
{
memblock_t *block;
INT32 mintag = 0, maxtag = INT32_MAX;
INT32 mintag = 0, maxtag = NUM_PURGETAGS-1;
INT32 check;
INT32 i;
if ((i = COM_CheckParm("-min")))
mintag = atoi(COM_Argv(i + 1));
if ((check = COM_CheckParm("-min")))
mintag = atoi(COM_Argv(check + 1));
if ((i = COM_CheckParm("-max")))
maxtag = atoi(COM_Argv(i + 1));
if ((check = COM_CheckParm("-max")))
maxtag = atoi(COM_Argv(check + 1));
for (block = head.next; block != &head; block = block->next)
if (block->tag >= mintag && block->tag <= maxtag)
for (i = mintag; i <= maxtag; i++)
{
for (block = headlist[i].next; block != &headlist[i]; block = block->next)
{
const char *filename = strrchr(block->ownerfile, PATHSEP[0]);
CONS_Printf("[%3d] %s (%s) bytes @ %s:%d\n", block->tag, sizeu1(block->size + sizeof(memblock_t)), sizeu2(block->size), filename ? filename + 1 : block->ownerfile, block->ownerline);
CONS_Printf("[%3d] %s (%s) bytes @ %s:%d tag: %d (%d)\n", block->tag, sizeu1(block->size + sizeof(memblock_t)), sizeu2(block->size), filename ? filename + 1 : block->ownerfile, block->ownerline, block->tag, i);
}
}
}
#endif
+28 -25
View File
@@ -42,39 +42,42 @@ extern "C" {
enum
{
// Tags < PU_LEVEL are not purged until freed explicitly.
PU_STATIC = 1, // static entire execution time
PU_LUA = 2, // static entire execution time -- used by lua so it doesn't get caught in loops forever
PU_PERFSTATS = 3, // static between changes to ps_samplesize cvar
PU_STATIC = 0, // static entire execution time
PU_LUA, // static entire execution time -- used by lua so it doesn't get caught in loops forever
PU_PERFSTATS, // static between changes to ps_samplesize cvar
PU_SOUND = 11, // static while playing
PU_MUSIC = 12, // static while playing
PU_SOUND, // static while playing
PU_MUSIC, // static while playing
PU_PATCH = 14, // static entire execution time
PU_PATCH_LOWPRIORITY = 15, // lower priority patch, static until level exited
PU_PATCH_ROTATED = 16, // rotated patch, static entire execution time
PU_PATCH_DATA = 17, // patch data, lifetime depends on the patch that owns it
PU_SPRITE = 18, // sprite patch, static until WAD added
PU_HUDGFX = 19, // HUD patch, static until WAD added
PU_PATCH, // static entire execution time
PU_PATCH_LOWPRIORITY, // lower priority patch, static until level exited
PU_PATCH_ROTATED, // rotated patch, static until level exited or WAD added
PU_PATCH_DATA, // patch data, lifetime depends on the patch that owns it
PU_SPRITE, // sprite patch, static until WAD added
PU_HUDGFX, // HUD patch, static until WAD added
PU_HWRPATCHINFO = 21, // Hardware GLPatch_t struct for OpenGL texture cache
PU_HWRPATCHCOLMIPMAP = 22, // Hardware GLMipmap_t struct colormap variation of patch
PU_HWRMODELTEXTURE = 23, // Hardware model texture
PU_HWRPATCHINFO, // Hardware GLPatch_t struct for OpenGL texture cache
PU_HWRPATCHCOLMIPMAP, // Hardware GLMipmap_t struct colormap variation of patch
PU_HWRMODELTEXTURE, // Hardware model texture
PU_HWRCACHE = 48, // static until unlocked
PU_CACHE = 49, // static until unlocked
PU_HWRCACHE, // static until unlocked
PU_CACHE, // static until unlocked
// Tags s.t. PU_LEVEL <= tag < PU_PURGELEVEL are purged at level start
PU_LEVEL = 50, // static until level exited
PU_LEVSPEC = 51, // a special thinker in a level
PU_HWRPLANE = 52, // if ZPLANALLOC is enabled in hw_bsp.c, this is used to alloc polygons for OpenGL
PU_LEVEL, // static until level exited
PU_LEVSPEC, // a special thinker in a level
PU_HWRPLANE, // if ZPLANALLOC is enabled in hw_bsp.c, this is used to alloc polygons for OpenGL
// Tags >= PU_PURGELEVEL are purgable whenever needed
PU_PURGELEVEL = 100, // Note: this is never actually used as a tag
PU_CACHE_UNLOCKED = 101, // Note: unused
PU_HWRCACHE_UNLOCKED = 102, // 'unlocked' PU_HWRCACHE memory:
PU_PURGELEVEL, // Note: this is never actually used as a tag
PU_CACHE_UNLOCKED, // Note: unused
PU_HWRCACHE_UNLOCKED, // 'unlocked' PU_HWRCACHE memory:
// 'second-level' cache for graphics
// stored in hardware format and downloaded as needed
PU_HWRMODELTEXTURE_UNLOCKED = 103, // 'unlocked' PU_HWRMODELTEXTURE memory
// stored in hardware format and downloaded as needed
PU_HWRMODELTEXTURE_UNLOCKED, // 'unlocked' PU_HWRMODELTEXTURE memory
NUM_PURGETAGS
};
//
@@ -157,7 +160,7 @@ void Z_SetUser(void *ptr, void **newuser);
//
#define Z_TagUsage(tagnum) Z_TagsUsage(tagnum, tagnum)
size_t Z_TagsUsage(INT32 lowtag, INT32 hightag);
#define Z_TotalUsage() Z_TagsUsage(0, INT32_MAX)
#define Z_TotalUsage() Z_TagsUsage(0, NUM_PURGETAGS-1)
//
// Miscellaneous functions