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442 Commits
Author SHA1 Message Date
Alug f58772a570 z_zone: add asserts if zone memory functions are called from non main thread
also taken from srb2classic thanks!
2026-02-02 18:14:38 +01:00
Alug f7c065b22e refactor i_thread stuff
based on https://codeberg.org/srb2classic/srb2classic/commit/3670a7c1c193185cf4921de8955c96e63fbecc62
and other things from srb2classic
this also now allows to check if a thread failed to spawn and reduces duped stuff and such
2026-02-02 18:14:35 +01:00
Alug 55c8546d68 do not use Zone Memory for masterserver rules
this gets called from within non main threads!
zone memory is not thread safe!
2026-02-02 17:27:23 +01:00
Alug 1762f18116 delet all the Z_Free checks
Z_Free already checks its input internally!
2026-02-02 16:12:38 +01:00
Alug e4dbf1ce11 plug a potential memory leak in M_SaveConfig 2026-02-02 16:11:57 +01:00
Alug 10b9d96259 hw_clip: replace "RoundToInt" with lrint
prefer to use standard lib functions if possible
lrint does the same thing (well ofc as long as no one touches the rounding direction löl) and is even quite a lot faster (though this is negligible in this case)
2026-02-02 16:11:54 +01:00
indev b23154fd93 Prevent replays menu scoll bar from disappearing 2026-02-02 02:28:33 +03:00
Alug b0ee972178 r_plane: fix visplane hashing overflowing
shift into "int" to prevent super large values during multiply
2026-02-01 20:52:48 +01:00
Alug 544e1d3b21 "fix" overflow in R_InitViewMapping with high resolutions 2026-02-01 17:07:18 +01:00
Alug 0ca6947f99 fix a few type issues 2026-02-01 16:27:25 +01:00
indev 3122c08039 Add focus options for gamepad led and rumble 2026-02-01 02:49:03 +03:00
indev 7a279a6fd9 Prefix autoaccel cvars with 'kart' to avoid conflict with hostmod 2026-01-28 19:19:02 +03:00
Alug c4581bd9a6 Only save and keep track of controller ids on SDL versions 2.32.4 and up
Older versions break and have unstable ids on Windows, cant check for linux but ill just add a version check at this point
This was part of updating sdl with v9, which got reverted due to other issues but this was not reverted oopsie
2026-01-24 18:20:54 +01:00
Alug bb47b976a7 software: fix drawseg xrange item coord type being too small
both sprite and drawseg coords are int32
might fix some clipping issues
2026-01-23 18:33:11 +01:00
Alug 6c419ff22e fix few more implicit double/float conversions 2026-01-23 18:33:08 +01:00
Alug 522904527f add missing HAVE_CURL 2026-01-23 10:08:35 +01:00
Alug 30539371c2 more cmake stuffs
-add LTO option, enabled by default
-set optimization level to O3 and O0 for debug builds
-add ASAN and UBSAN options
-always compile with gnu debug symbols
2026-01-22 14:46:12 +01:00
Alug e2ecc315b4 cmake: attempt to fix dedicated build uhh building 2026-01-22 14:44:47 +01:00
Alug eb2f186205 Merge pull request #221 from P-AS/morecmakefixes
CMake fixes cherry-picked from srb2-legacy
2026-01-22 14:43:38 +01:00
Alug bbf06b3376 add "vid.udup" same as vid.dup but not scaled with "highreshudscale" 2026-01-22 14:26:24 +01:00
Alug a1f70b0b31 opengl: attempt to scale vhs effect "fuzzyness"
this makes it appear more or less the same in all resolutions, similar to software, while also improving performance quite a bit on higher resolutions
2026-01-22 14:26:23 +01:00
Alug 2e0f5c02a4 opengl: make vhs effect bars be affected by "fuzzines"
makes stuff slightly slower, but matches the software effect
2026-01-22 14:25:57 +01:00
Alug 0f7001ef5c opengl: tiny optimiazation for vhs effect
dont call rand within the loop, use xorshift instead
while not massive, we dont need to call rand thousands of times, the xorshift is visually indistinguishable
this is still rather slow due to the crapton of draw calls and should best be replaced by a shader or something
2026-01-22 14:25:54 +01:00
PAS 4600da5782 restore SRB2_SDL2_EXE_NAME 2026-01-21 15:54:32 -05:00
indev a3557fadef P_PlayRinglossSound from lua might desynch so print warning about that 2026-01-21 23:38:41 +03:00
Alug d9a67faf47 fix windoze compile 2026-01-21 21:11:52 +01:00
PAS 96eaf8850e Add path suffix for libgme cmake module 2026-01-21 15:01:51 -05:00
PAS e7efd46419 Fix FindGME pkg-config command, update LibFindMacros.cmake 2026-01-21 15:01:33 -05:00
PAS 346b1456cd CMake: Fix FindOPENMPT 2026-01-21 14:59:01 -05:00
PAS 9f5a5a735b Allow changing Cpak generator (from upstream) 2026-01-21 14:58:32 -05:00
PAS 8e4b304bed CMake: don't configure before CPACK_PACKAGE_DESCRIPTION_SUMMARY is set 2026-01-21 14:51:17 -05:00
Alug 607fbc54fc Merge pull request #220 from Indev450/fixcmake2
Fixup CMake, but simpler
2026-01-21 20:45:24 +01:00
Alug 276cf0a8cb fix string.c include
whoops, not sure why that was even done like that
string.c will include strcasestr.c and SRB2_HAVE_STRLCPY will ensure eitherways we dont use the included strlcpy stuff
2026-01-21 20:04:19 +01:00
Alug 59c9af97c2 joy_open: make debug prints actually print the player number 2026-01-21 19:54:03 +01:00
Alug 4e75d99026 simplify LUA_Alloc
Z_Realloc already handles everything internally, no need to manually free anything
2026-01-21 19:49:55 +01:00
Alug 8e91c16e97 cmake: enable gnu extensions
we rely on some of them like the cleanup macro
dont want those breaking or smth
2026-01-21 19:34:44 +01:00
Alug 186421fe85 cmake: link with peethread 2026-01-21 19:23:36 +01:00
Alug af952870c3 fix fbo oopsie 2026-01-21 19:22:40 +01:00
Alug 4eeb0b4b20 update readme to reflect this 2026-01-21 19:16:05 +01:00
Alug cb2c65e9d9 more cmake fixups
- skip asset install for linux
- pass fwrapv flag
- fix asset hash stuff
- pass rdynamic flag
- add saturn specific stuff, saturnpak, saturnjoin, libbacktrace and fix screen fbo stuff
2026-01-21 19:09:50 +01:00
cobalt2727 f7bbde3982 fix ARM builds being completely broken
If merged, this is the quickest approach to resolve https://github.com/STJr/SRB2/issues/513

...alternatively, we could just remove the option altogether but I don't have the time right now to test whether it's needed or not

To the best of my knowledge, this covers all possible amd64 `CMAKE_SYSTEM_PROCESSOR` values based on what I'm seeing at https://stackoverflow.com/questions/70475665/what-are-the-possible-values-of-cmake-system-processor
2026-01-21 18:24:53 +01:00
Alug c9fc3b4820 fixup cmake for macos
mostly based on the patch from https://github.com/Bijman/srb2bld
with some changes from https://github.com/Indev450/SRB2Kart-Saturn/pull/216
but doesent completely replace the build system with what blan has
compiles fine on nix, but needs testing on mac
2026-01-21 18:23:21 +01:00
Alug f5195dd137 Merge branch 'crashissuereports' into Saturn-Next 2026-01-20 17:32:30 +01:00
Alug 5289f13891 Show report issue button also on I_Error
also make wrapper functions for everything, to reduce code dupe
2026-01-20 17:32:22 +01:00
Alug 073b35690b dont attempt to show sdl message box on non dedicated builds running as dedicated 2026-01-20 17:32:19 +01:00
Alug 43d3ac102d HWR_RenderPlane: cleanup code that does nothing 2026-01-20 15:42:37 +01:00
Alug aa96f9ceb3 V_DrawVhsEffect: fix scaling with highreshudscale, fix downwards bar going out of screen bounds
this shouldnt account for highreshudscale at all
on very high resolutions the bars are still only half size, but atleast they dont become minuscule or just dont draw at all
also ensures both bars are clamped, on some resolutions sometimes they just go out of visible screen range
2026-01-20 14:57:18 +01:00
Alug 104b8260fb add reducevfx to accesability menu
If there are things that should be handled by that toggle def feel free to suggest them!
2026-01-19 14:35:10 +01:00
Alug edebc728ef remove unused stuff from joyinfo 2026-01-18 19:00:05 +01:00
Alug 08e7ce3b5b m_menu: clean up the skin display stuff a little 2026-01-16 13:27:20 +01:00
Alug 29f187b751 fix some windoze specific "-Wzero-as-null-pointer-constant" warnings 2026-01-16 12:53:34 +01:00
indev ac3a1ad5eb Add gcc 13.3 into list of supported versions 2026-01-16 12:02:21 +03:00
indev 1b8d7b1541 I_Error when dedi tries to go to main error
This will not fix the issue entirely but will at least prevent server
getting stuck and backtrace will show where did it try to go into menu from
2026-01-16 11:11:36 +03:00
Alug b812d61da2 Merge branch 'crashissuereports' into Saturn-Next 2026-01-14 12:58:44 +01:00
indev 6fd64383d3 This isn't ceepeepee rn :SmolBuncle: 2026-01-12 22:33:30 +03:00
Alug e984e7a6c8 Merge branch 'menumodels' into Saturn-Next 2026-01-12 19:13:21 +01:00
Alug 96f90ff9c4 push back models even further
bigger models still had parts being culled, hope this is generous enough idk
2026-01-12 19:13:17 +01:00
Alug 51aec0e012 Merge branch 'menumodels' into Saturn-Next 2026-01-12 18:40:38 +01:00
Alug faadd3e89f support the uhhh localskin setup with 3d models 2026-01-12 18:40:00 +01:00
Alug 0c091256f4 tiny cleanup + warning fix 2026-01-12 18:30:11 +01:00
indev 7a0fb01626 Make glOrtho remap coordinates to vid.width and vid.height, this makes calculating coordinates in HWR_Draw2DModel easier 2026-01-12 18:30:08 +01:00
Alug c01818e2e3 simplify skinnum bounds check
lul
2026-01-12 18:30:06 +01:00
Alug e17a8a505c fix the culling issues
i hope this is right.......
2026-01-12 18:30:03 +01:00
indev ab654deba7 Make HWR_Draw2DModel not depend on resolution, make 3d skin select use skinselectspin cvar 2026-01-12 18:29:58 +01:00
Alug b145d7fd0e WIP: show 3d models in player setup
this is incredibly ugly and hacked together
theres some weird culling issues and shit doesent really "scale" with different resolutions which needs to be fixed
but it kinda works
2026-01-12 18:29:55 +01:00
Alug 264c9e38ad d_netfil: dont use zone memory in CURLGetFile 2026-01-11 19:46:46 +01:00
indev e88773da4e How did i miss the = 2026-01-11 13:08:23 +03:00
indev 310f67a06c Fix smol mistake in strcasestr 2026-01-11 03:49:07 +03:00
indev 0914d5b8e2 -Wzero-as-null-pointer-constant is valid for c only since GCC 15.2 (from what i see) 2026-01-11 00:49:48 +03:00
Alug 291a4dbb25 disable midnight channel border flicker with "reducevfx" 2026-01-09 13:01:30 +01:00
Alug 8fe3d13935 fix InitColorLUT 2026-01-09 11:08:22 +01:00
Alug bdc326b14e leveltime be tic_t
:chaosleep:
2026-01-08 00:43:43 +01:00
Alug d938e38ad3 Acessability: add basic "reducevfx" toggle to disable/reduce certain effects
toggles certain effects, which may be troublesome to some players

-disabled hyudoro flashing, instead makes player translucent
- Makes rainbow colour effects, such as invul, change colours very slowly
- Disables underwater and heatwave screen effects
- Disables palette flashing
- Disables vhs effect

not the most pretty implementation, but im lazy and this works

feel free to suggest more things
2026-01-08 00:40:24 +01:00
Alug 3d4772455b K_SpawnSparkleTrail: check for blend effect apply outside the loop
tiny optimization
2026-01-08 00:40:24 +01:00
Alug e1f0089627 enable "Wzero-as-null-pointer-constant", fix cases of it
prevent ambiguity
shoutout blankart for making me aware this exists
2026-01-08 00:40:24 +01:00
Alug edbebbf082 fix wrong type for K_DriftSparkColor
all the colour stuff is still a bit of a mess, but generally its handled as an uint8
2026-01-02 18:34:13 +01:00
Alug 242dee499d initialize more globals that have been missed 2026-01-02 18:34:10 +01:00
Alug a2de1e24c5 d_cliserv: fix casts from nan to int type
in few cases the files totalsize might be 0, which results in a nan, casting that to int type is undefined behavior
2025-12-28 17:46:44 +01:00
Alug c0cce90e60 properly handle getcwd error in IdentifyVersion
if getcwd fails, the buffer contents will be undefined
so we shall just overwrite it again with "."
2025-12-27 15:34:26 +01:00
Alug 67e74b5874 fix w_wad oopsie 2025-12-27 15:13:20 +01:00
Alug 9639ace28a fix dedicated server build warnings 2025-12-27 15:07:13 +01:00
Alug a2616778cc fix another -Wnull-dereference warning 2025-12-27 15:06:50 +01:00
Alug 495c34dd40 fix gcc version detection fallback stuff
latest_gcc_version should always just be X.x not X.x.x
this broke some warning flags for me
2025-12-27 13:02:30 +01:00
Alug f38ca9aa28 Signal Handler: Add button to report issues to github
mostly based on what srb2 does with some stuff from srb2-legacy
the button will attempt to open the issue page on the saturn git when a crash occurs
2025-12-27 12:41:41 +01:00
Alug b0bf588c27 fix some null pointer dereferences
and enable -Wnull-dereference by default
2025-12-27 10:52:21 +01:00
Alug 35e4f35f6e fix some shadowed variables, enable -Wshadow by default 2025-12-27 10:32:16 +01:00
LJ Sonic 7866b769cc Do not archive table values for nil keys 2025-12-27 00:00:39 +01:00
Alug 1af1e42dab FBO: remove nvidia xwayland hack
this has been a non issue since a while now, so can remove this (we shouldnt work around driver bugs anyways)
2025-12-26 23:20:42 +01:00
Alug 40bd3e5e19 simplify opengl vsync set 2025-12-26 23:20:39 +01:00
Alug 25dd3b4976 Revert "Fix static memory being re-tagged as purgable"
This reverts commit c544cf9a7c.
2025-12-26 21:44:58 +01:00
Alug 0fe3086a5a Fixup the doomednum lookup
properly match the old linear lookup by returning the FIRST match for doomednum
also shrinks the array, doomednum max is 4095, no need for such massive array, also fixed a off by
should fix some join desynchs and desynchs on certain maps
2025-12-26 18:58:41 +01:00
Alug c9afd4a2cd G_GetDemoDate: make safer and use static memory
bunch of smaller issues before, no real checks for strltol and potential free on a null pointer lul
also skips replays with shorter than 10 char names and handles errors better
2025-12-24 00:06:17 +01:00
indev 7518a6f181 Revert "Sort directories too in replay list"
This reverts commit 7c848f4be5.
2025-12-24 01:36:02 +03:00
indev 2bf4c44259 Revert "Actually add filepath to directories to sort them"
This reverts commit 1c95e5f40e.
2025-12-24 01:36:00 +03:00
indev 1c95e5f40e Actually add filepath to directories to sort them 2025-12-24 01:23:20 +03:00
indev 7c848f4be5 Sort directories too in replay list 2025-12-24 00:54:39 +03:00
Alug a4af254643 Revert "dont call I_Quit from within "quit_handler", let it signal main loop to quit"
This reverts commit a2feaa7fde.
2025-12-22 20:16:04 +01:00
Alug 860dc37fe4 Optimize: move a few strlen calls out of loops
when applicable and the input does not get modified within the loop
needs some testing incase i oversaw something
2025-12-18 19:13:47 +01:00
Alug 8b3d55fbc8 HWR_ProcessSeg: port softwares code to skip rendering inner sides that are "joined" to other fofs
This seems to improve performance on maps with moderate to lots of fofs quite a bit.
On maps with only a few fofs, this makes no difference or has very very little regression
Need to test and check if there are any visual errors, but so far everything seems good
2025-12-18 19:11:37 +01:00
Alug 0540b5656a OpenGL: keep around our drawnodes memory
no need to constantly reallocate new memory
we dont have renderer switch, and the next level will render drawnodes anyways
those wont grow super big also, so theres no big worry about wasting tons of memory
yes i like ceepeepee vectors, how can you tell
2025-12-18 19:11:26 +01:00
Alug 6c98440f27 Remove pure attribute from fasticmp
While i assume this to be fine currently, i quite frankly dont trust the srb2 codebase enough aswell as preventing any future issues if there should ever be need to switch locales, since toupper WILL change behaviour in such cases which does not qualify as pure
2025-12-16 17:52:13 +01:00
indev 3828a9f8e0 Add flipcammode toggle for using local flipcam settings instead of player flags 2025-12-11 22:58:45 +03:00
Alug 2c7c9ec32a fastcmp.h: mark fastcmp functions as pure
this might let the compiler optimize aways subsequent calls in some cases
strcmp etc from glibc also does it
prayin nothin changes the locale at runtime lmao
2025-12-11 20:28:31 +01:00
indev 1ccd3e37bc Init playerinfo[i].node to 255 so if playerinfo packet gets lost, server join screen doesn't display empty player names 2025-12-11 21:37:31 +03:00
Alug 6ad344f65d findfile: let files added with "-file" look in addon/downloads folders first
due to https://github.com/Indev450/SRB2Kart-Saturn/commit/956fc099adcd7f33993c43c8ee3aea64df3fe9b4
IWADS shouldnt use findfile anymore
If there should be such case we can always expose the startupiwad count to check if were currently searching for iwads iirc
2025-12-11 18:19:21 +01:00
indev 1c289d73ca Oopsie 2025-12-11 17:54:03 +03:00
indev 44ba69cf53 Move lite steer and turn smoothing cvars into individual player controls menu 2025-12-11 17:35:35 +03:00
indev 4cea0c1414 Add autoaccel into accessibility menu 2025-12-11 16:43:59 +03:00
Alug 4ee468f5c6 Accessability: Add "Auto Acceleration" feature
ported from hostmod
2025-12-11 14:27:09 +01:00
Alug 9a58eb3010 G_BuildLocalTiccmd: remove "moveinput" variable
checking both cmd->buttons aswell as cmd->driftturn already handles those cases
2025-12-11 14:27:06 +01:00
Alug 59ff5e61bf Revert "Fix use-after-free when mobj is removed while still playing sounds"
This reverts commit 3bdc745bd1.
2025-12-10 19:13:07 +01:00
Alug 821c061f82 Optimize: Use doomednum lookup also when (re)spawning mapthings
not just for loading savegame thinkers
Actually even provides slight runtime performance improvement, but mostly makes levelload faster
2025-12-10 18:22:34 +01:00
Gustaf Alhäll eb4d9bbdd5 Fix decompression warning when starting a server 2025-12-09 17:57:02 +01:00
Alug c19c80d797 command.c: fix "alias" command crashing when no aliases were registered
if we dont have aliases list how do we check the next alias in the list aswell?
2025-12-07 21:08:38 +01:00
Alug a2feaa7fde dont call I_Quit from within "quit_handler", let it signal main loop to quit
fixes an issue for me which led to having the game threads getting stuck when sending an interrupt signal to the game due to some thread issues with the sdl subsystems

shoutout to dsda doom for this
2025-12-07 20:27:57 +01:00
Alug 3cb4e86b48 i_system: "fix" recursive i_quit
well this still aint working all to great, but atleast this allows me to quit the game if it gets stuck without having to always send a kill signal to it

copy pasted from what the dedicated build does
2025-12-07 20:24:18 +01:00
Alug ed758fc921 g_demo: check for maplump existance directly
cant really rely on mapheaderinfo to tell us if some map exists or not
2025-12-07 20:23:57 +01:00
Alug a191c8b71e g_demo: screw you LF2_EXISTSHACK 2025-12-07 19:04:21 +01:00
Gustaf Alhäll 3f2e0bd349 Fix memory leak in AATree string trees 2025-12-06 19:40:54 +01:00
Gustaf Alhäll 3bdc745bd1 Fix use-after-free when mobj is removed while still playing sounds 2025-12-06 19:40:49 +01:00
Alug f578781418 put "string.c" earliest in sourcefile
otherwise Windows is unable to find nongnu_strcasestr
2025-12-06 15:45:45 +01:00
indev 0bb63ee0af Use size_t there 2025-12-06 17:34:05 +03:00
Alug 2ae9563ab3 Menu: fix camera options from within accessability options returning to the main menu
really wonky setup, but some other menus do similar things...
2025-12-05 19:13:01 +01:00
indev 6b429e4388 Add locatelump command 2025-12-05 20:35:48 +03:00
Alug 0321b0d94a m_menu: do some cleanup - replay drawers 2025-12-05 17:29:49 +01:00
Alug ac57b7fd2d Menu: show stats for current skin in Time Attack menu
+ some cleanup
2025-12-05 17:29:46 +01:00
Alug 7013e63142 Menus: dont advertise encore toggle if its not unlocked yet!
this wont do anything anyways besides telling you you havent unlocked it yet
so can just hide it
2025-12-05 17:29:43 +01:00
Alug 4e1ef7c0cd Revert "remove the wonky double tap input for controllers"
This reverts commit 9e2fd091a8.

causes some wonky issues still, will need to look into it more, but for now revert
2025-12-05 15:11:51 +01:00
Alug 892f2253ea p_spec: remove hardcoded animdefs table
srb2.srb includes an ANIMDEFS file which WILL override this anyways and includes any of these.
so no need to complicate the code with this
2025-12-05 14:58:19 +01:00
Alug bebe62346f fix Flat loading code passing non null terminated strings to W_CheckNumForName 2025-12-05 14:58:15 +01:00
indev 834a94e429 Ok i guess we still need old_z2 :ChonkBunckle: 2025-12-05 03:10:41 +03:00
indev fcf833ff48 Move ghost mobj old_x2 hack into P_SpawnGhostMobj to cover all cases where it would matter
ty lug <3
2025-12-05 03:10:41 +03:00
indev f2a27539d3 Experimental: remove mobj->old_x2, old_y2, etc fields 2025-12-05 03:10:41 +03:00
Alug 05d26654df p_user: do some tiny cleanups 2025-12-05 01:07:18 +01:00
Alug cee6a27340 mark debugfile with UNLIKELY
this is for debug, and esp network debug which barely anyone ever needs, so can tell compiler better branch hint
2025-12-05 01:07:14 +01:00
Alug 66e35a9d67 k_kart: slightly cleanup driftrelease code 2025-12-05 00:29:31 +01:00
indev ad096ccd42 Update LUASTUFF.md 2025-12-04 19:21:30 +03:00
Alug 7a9e81828a forgot to remove this oops 2025-12-04 15:41:20 +01:00
Alug 71e7dacb56 r_opengl: dont set directional light model shader uniforms if we dont use them 2025-12-04 01:26:43 +01:00
Alug f9c0ee865f make those ternaries a little prettier lul 2025-12-04 01:23:42 +01:00
Alug 154eaaf027 hw_main: cleanup and simplify HWR_RenderPolyObjectPlane 2025-12-04 01:23:39 +01:00
Alug 66f5f9b2a2 hw_main: handle implicit float conversion cases explicitly 2025-12-04 01:23:36 +01:00
Alug b27275b887 hw_batching: fix typo in non shader polygon comparitor
checked poly1 against poly1 sky
2025-12-03 18:15:30 +01:00
indev c81c2c1d8d Add option to show current song credits in pause menu 2025-12-03 15:47:38 +03:00
indev ccfab57a8c Add 'time per frame' argument for hud.setVoteBackground 2025-12-02 23:59:02 +03:00
Alug 56d1343f1b dont call CON_Drawer during frameskip, just call CON_MoveConsole instead
fixes the issue at hand, without making the console flicker in gifs
sigh....
2025-12-02 20:49:56 +01:00
indev b273bc3ca8 Hide localskins menus immediately when option is changed
@Alug :blobhug:
2025-12-02 22:12:49 +03:00
Alug d4f58a885b add toggle to let console prints show in main menus
if you want this for some reason
2025-12-02 20:07:56 +01:00
Alug 04458f18f8 m_menu: fix splitscreen players being unable to change the names from player setup
smol oversight :blobcatpats:
2025-12-02 19:43:05 +01:00
indev 64152eea0d Fix few possible multithreading bugs related to ReplayNamesLoadThread 2025-12-02 20:59:27 +03:00
indev 0e0a690e3c Print a warning when luaL_resourcetryagain force triggers garbage collector 2025-12-02 20:39:38 +03:00
Alug f283d3ca43 suppress wrong "-Warray-bounds" warning in G_DeviceLEDTick
newer gcc does this for whatever reason, its fine
splitscreen will never call this out of its bounds
2025-12-02 18:40:30 +01:00
Alug 982fff959f blua: attempt emergency garbo collection on file io operations if they fail
ports of
https://github.com/lua/lua/commit/e885dee5ab4dbee2457ee2023340e848fdabdef9

and

https://github.com/lua/lua/commit/3d838f635cc81ec3332f9a904992db1c6d8a46ad

prevents massive memory leaks and other issues due to faulty lua scripts
2025-12-02 18:31:32 +01:00
Alug b0e968e3c3 raise version number to 9.2 2025-12-02 15:54:53 +01:00
Alug e5bbb14ce0 replayhut: fix race condition in M_ResetDemoList freeing the demolist vars
in rare cases this could free the data the thread is currently using
so we gotta wait for it to finish first
2025-12-02 14:59:12 +01:00
Alug 327cca2e8e change freecam condition for awayview
shouldnt change the behavior much as we wont see anything without a camera, but this is explicit about what exactly is wanted (i.e. thiscam may be null, we only check due to null deref, we only care about if freecam is active)
2025-12-02 12:48:47 +01:00
Alug e02e9a12d7 ticcmd: replace magic numbers with constants
names lifted from RR
2025-12-02 12:48:43 +01:00
Alug 9e2fd091a8 remove the wonky double tap input for controllers
finally figured out what occasionally messed up my bound controls lol
why in the world is this even a thing for controllers??
2025-12-02 00:58:18 +01:00
Alug 0a04fca634 remove mlooky, rename mousesens to mousexsens, make mouse y sensitivity not be affected by x sensitivity
mlooky basically just took the place of mousey, which did nothing before, but is a better name
2025-12-02 00:55:59 +01:00
Alug 8a3f793324 g_input: init some globals that were missed 2025-12-02 00:43:27 +01:00
Alug e91892849c dont let splitplayers 3 and 4 input gamecontrols in the menu
oversight lul
2025-12-02 00:43:22 +01:00
Alug 6b4e3c9d13 update saturn credits
phew so every line now has two names
otherwise we cannot fit everything and anyone into this anymore
this even allowed to put back the tooltip at the bottom
i still want to redo the credits completely at some point with some cool stuff though
2025-12-01 23:41:27 +01:00
indev 5f55b81fbf Fix M_ClearMenus being called too early in map command func 2025-12-02 00:51:40 +03:00
Alug ca68bab002 fix more cases of dangerous PU_PATCH_LOWPRIORITY 2025-12-01 22:31:20 +01:00
Alug 339eb1879e fix the credits freeing our HUD item patches
goddamit i hate PU_PATCH_LOWPRIORITY
2025-12-01 22:24:42 +01:00
indev 1adb49c65c Fix emotes being slightly offset in chat log 2025-12-02 00:02:55 +03:00
Alug 1d33a05a85 Fix some Serverbrowser issues
- Fix serverlist results not being properly reset, which lead to reopening/refreshing the serverlist to show the old state, selecting one of those "old" servers then lead to just connecting to nothing
- Fix the resfresh button making servers disappear if hit too often too fast (from srb2)

https://codeberg.org/srb2classic/srb2classic/commit/3acc312923da0fe5e07c0517d9bff9e8b657b1eb
2025-12-01 21:57:57 +01:00
Alug cfcd20d44a G_AdjustViewEx and macro for G_AdjustView
neppy likes it more which is fair so we do this too
2025-12-01 21:08:30 +01:00
Alug 204607e272 replays: always check if map is loaded not just in old 1.0 replays
cause like, otherwise it will just I_Error which is worse lol
like this we just get thrown back to titlescreen
2025-12-01 21:03:57 +01:00
Alug b89a8ca6f9 replays: properly throw player back to titlescreen from replay error
fixes the game becoming stuck in limbo state if replay fails to start
2025-12-01 21:03:57 +01:00
indev d4aa352d59 Don't try to open replay if no replays are found 2025-12-01 22:49:36 +03:00
Alug c489841732 Fix record attack ghosts sometimes crashing
due to ghosts occasionally ending to early and game interpreting them as still valid uhhhhh
lets pray this wont explode or cause any weird issues......

credits to RR

REVERT THIS ONCE I GO AND FIXUP THE REPLAY MESS
2025-12-01 20:19:11 +01:00
Alug a6a97b4c4f add gdb_history to gitignore 2025-12-01 20:19:03 +01:00
indev fba070f82e Expose cameras to lua outside of hud hooks 2025-12-01 21:08:24 +03:00
Alug 10c117f95f dont reset freecam if the player you are "supposed to be watching" specs in replays
this aint pretty, but im too lazy to make it pretty sincerly
2025-12-01 18:23:51 +01:00
Alug bceda5beb4 dont force awayview when in freecam 2025-12-01 18:23:48 +01:00
Alug c50c936b1f remove hwr_shutdown call
honestly this didnt help with the issue i had, game should already release all the memory on quit anyways.
this just makes it take longer to quit
2025-11-30 20:28:46 +01:00
Alug 22a6be76b5 OpenGL: fix frustum culling not accounting for spritescales
also rename "this_scale" to "thing_scale" to be more descriptive

Fixes the comically large tree disappearing when it shouldnt on "Ethereal Crystal"
2025-11-30 14:47:02 +01:00
Alug d3d25df3c5 hw_main: cleanup HWR_RenderX stuff a bit 2025-11-30 14:46:30 +01:00
Alug 2a3f9e9ee6 hw_cache:rename some stuff
more in line with the rest of the code
2025-11-30 14:45:37 +01:00
Alug 31f01fd5da Revert "Provide our own SDL2 dll files"
This reverts commit 91530c61ad.

i hate windows, i hate sdl breaking with every single update
2025-11-30 14:37:00 +01:00
indev bb9a4a0da0 Add listemotes command, also fix few emote warnings not printing newlines 2025-11-30 00:36:36 +03:00
Alug 3bac722562 m_menu: cleanup gamepad menu stuff a little 2025-11-29 19:13:12 +01:00
Alug 3769ab74ac m_menu: move onchages back to m_menu, get rid of nextmap onchange hack 2025-11-29 19:07:01 +01:00
Alug c3d6cdd272 ensure modelMatrix is initialized 2025-11-29 14:26:08 +01:00
Alug 093602fd6b comment out unused dynslope member from levelinterpolator_t struct
this wont ever work with our thinkerless dynslopes
2025-11-29 14:26:05 +01:00
James R a80d119c58 Rename strcasestr to nongnu_strcasestr, macro strcasestr ifndef _GNU_SOURCE
Fix for GCC C++ compiler, which always defines _GNU_SOURCE.
2025-11-28 18:23:25 +01:00
Alug 1cdc92a62b HWR_Precache: lookup for flats that already have been precached
yes i used c++ unordered_set here, yes i suck with linked lists, lol
maybe speeds this process up a little
2025-11-28 18:07:21 +01:00
Alug 6b8de308b7 HWR_Precache: check against gl_numtextures not numtextures
in practice those should mostly be the same but the variable is for gl so
2025-11-28 16:53:12 +01:00
Alug 310e64d8be OpenGL: add a little more checks during texture free
prob not necessary but feels better
2025-11-28 16:53:10 +01:00
Alug d2d3afc7f4 software: clip sprites that are out of view
similar to what the frustum cull does in opengl, clips sprites that are out of view in vertical direction
2025-11-27 22:53:12 +01:00
Alug c26d2faee9 OpenGL: fixup spherefrustum culling and use it for sprites
clips sprites that are out of our view, especially with precip this may lead to significant speedup in certain cases
huge thanks to indev for helping with this <3
huge thanks to dsda-doom for the maths needed!
2025-11-27 22:53:12 +01:00
Alug 1c82c338a5 sprite gzt is float in opengl render........ 2025-11-27 18:57:21 +01:00
Alug c81cd48552 R_ProjectSprite: move fakeflat clipping before light maths
so if applicable we have slightly less work
2025-11-27 17:43:40 +01:00
Alug 306f7d455e tiny optimizations k_kart 2025-11-27 17:43:36 +01:00
indev dc40befa88 Use I_GetTime for animated emotes, so anim argument in M_DrawEmote is not needed 2025-11-27 18:49:43 +03:00
Alug 2222272d6f remove more unused/uneeded things
- delet hw_dll
- remove sector_t ceilspeed and floorspeed
- remove a bunch of stuff from viewvars_s
2025-11-27 16:49:50 +01:00
Alug 1849d5aade R_ProjectSprite: make sprite clipping work with sloped fake floors/ceilings
from eternity engine
2025-11-27 16:49:47 +01:00
Alug 3878c2f72a DoAddLine: add fast check for lines with same front and back sectors without middle tex
taken from dsda-doom
2025-11-27 16:49:44 +01:00
Alug 7cf3bceaff HWR_Subsector: avoid calling HWR_AddSprites on already processed sectors 2025-11-27 16:49:41 +01:00
Alug 1e394b0530 pass frontsector ceiling z to R_Prep3DFloors
in both cases "R_Subsector" already got the frontsectors ceiling z, so no need to get it again within R_Prep3DFloors
should save some P_GetSectorCeilingZAt per frame
2025-11-27 16:49:38 +01:00
Alug b09660204a r_bsp: move polyobj renderside check into R_AddPolyObjects
uneeded within R_AddLine as outside R_AddPolyObjects this will never be called if currecnt seg is a polyseg
2025-11-27 16:49:35 +01:00
indev 7b4592377e Make emote search case insensetive (emotes themself still are case sensetive) 2025-11-27 18:40:52 +03:00
indev 45ba69a45a Discordify emotes a bit more :chonkbunckle:
- When autocompleting emote with enter, don't send it immediately
- Don't autocomplete after typing 1 character after : (allows text emotes like ":c")
2025-11-26 22:56:04 +03:00
indev 4d9c345202 Add support for emotes in console chat mode (and support for emotes in console in general) 2025-11-26 22:45:03 +03:00
Alug 0437952027 mark checkcoord as const 2025-11-26 10:09:55 +01:00
Alug d188839d0b move R_QuickCamDist to r_main
also mark it with PUREFUNC and R_QuickDist with FUNCMATH, so compiler may optimze it more agressively
2025-11-26 10:09:52 +01:00
Alug 86ac11f877 replace localangle assignments with P_ForceLocalAngle
just a little neater, there also was a function to force the player angle, but this most likely wouldve changed behavior
2025-11-25 22:53:30 +01:00
Alug 0f59e0e270 some mobj interp fixes
copy pasted from RR thx
2025-11-25 22:53:27 +01:00
Alug cd32270ec0 . W
:mompie:
2025-11-25 20:25:29 +01:00
Alug f2a7f9ccaa fix compile with HAVE_DISCORDRPC 2025-11-25 20:21:23 +01:00
Alug 2c2ffe36d7 init a few more globals that were missed
i love globals that are in the middle of files.....
2025-11-25 20:15:27 +01:00
Alug 951b880acb d_netcmd: use cleanup macro for map and localskin command
did Command_Map_f really leak memory all the time? lul
2025-11-25 19:19:19 +01:00
Alug ecfa973e6b move M_ResetDemoList hack to G_InitNew 2025-11-25 19:19:17 +01:00
Alug 749b87b4ca bring back addon name scroll that was lost
oopsie
2025-11-25 17:46:58 +01:00
Alug 7f671e4e30 clean and fixup addon menu
Hopefully should finally fix addons not showing as loaded sometimes and other issues with warning windows being unclosable, etc

lets pray this doesent cause any issues....

add a tickroutine for menus aswell, which will be called in M_Ticker

courtesy of Ring Racers
https://gitlab.com/kart-krew-dev/ring-racers/-/commit/bc9f9d740a0262c249917a37e250ef0209185b12
https://gitlab.com/kart-krew-dev/ring-racers/-/commit/8312f12d6cae934ae8de7e46da231c311f4b4fde
https://gitlab.com/kart-krew-dev/ring-racers/-/commit/6e671d4894e56cd3af09d6e9af2635f030817361
2025-11-25 17:42:01 +01:00
indev ee0e4836f5 Fix race condition in server list search 2025-11-25 19:06:02 +03:00
Alug a01cd628ab do some more cleanup when shutting down graphics system
make sure we free all our opengl allocated stuff by calling HWR_Shutdown
make sure we also destroy our sdl texture, renderer and window if the exist
2025-11-25 16:38:19 +01:00
Alug 4a4e668d21 delet more unused/empty sdl stuff
I_WaitVBL, I_BeginRead and I_EndReada
2025-11-25 16:38:16 +01:00
Alug 03c579769c delet some duped declarations 2025-11-25 13:15:53 +01:00
Alug 2e88b6a1dd fix portal contents being culled erroneously also in software
also dont rember commenting those out in gl lul
2025-11-25 02:18:23 +01:00
Alug 5265b147f5 HWR_BlendMidtextureSurface: add extra guard to check linedef alpha 2025-11-24 22:42:53 +01:00
Alug b4a37a2fa4 fix performance regression in certain cases due to changed polygon order
wonky, needs testing as this may slow down other parts
2025-11-24 22:42:50 +01:00
Alug 93eb2b336d Dedicated: dont create or destroy ANY lua hud drawlist
not needed at all in dedi
2025-11-24 21:32:26 +01:00
Alug 30acdca9d3 cache SRB2BACK patch on startup
this is used in a bunch of places while being pretty small, so just cache it on start
2025-11-24 21:26:07 +01:00
Alug 677b34c174 dont free PU_PATCH_LOWPRIORITY patches in render_none
also dont cache them either!
simply not needed at all
so save us a little work
2025-11-24 21:16:17 +01:00
Alug b3be7bcedc Player Infoscreen: if availible, display player names in their skincolor
we hijack the playerinfo data field for this, and pray to the kart gods this is unused on the ms
2025-11-24 18:20:00 +01:00
Alug 19c10be76b R_QuickCamDist & R_QuickDist: turn into function and make it fixed point
since we mostly use it in fixed point maths, this just makes alot more sense
moving it into inline functions ensures that in C code this wont evaluate its arguments multiple times
2025-11-24 17:44:20 +01:00
Alug 60222f2f00 R_AllocateTextures: remove "reallocuser"
this just does... what Z_Realloc does anyways...
Z_Realloc already zeroes out the new memory it allocates
2025-11-24 17:44:16 +01:00
Alug 34edd0a2e3 some misc cleanups
also account for a few more double evluations from min/max macros
and save a few angle to fixed conversions in spb handling
2025-11-24 17:44:13 +01:00
Alug 46b485df14 Server Infoscreen: Show server kart speed instead of "Cheats"
effectively almost all servers will get flagges as having cheats enabled, so instead show the game speed
2025-11-24 16:57:50 +01:00
Alug 8d3632caca ensure all our savebuffers are initialized
just some safety
2025-11-24 03:16:50 +01:00
Alug b5ae9ba733 remove erronous P_RunDynamicSlopes call in P_PreTicker
we dont run preticker when we netjoin so.....
2025-11-24 01:03:44 +01:00
Alug 2a823ecd60 move K_KartPlayerHUDUpdate to k_hud
how tf did i miss that lul
2025-11-24 00:35:25 +01:00
Alug 940327210f p_setup: move interpolator reset into P_FreeLevelState 2025-11-24 00:35:23 +01:00
Alug 20a08df1e1 K_PlayerEffectsShouldBlend: also apply when player has invulnerability 2025-11-24 00:30:28 +01:00
Alug 4cf27d40e9 apply additive blending to ghosts aswell when using "playerblendeffects"
same conditions as the others
either be in sneakerboost, or go fast enough
2025-11-24 00:28:31 +01:00
Alug d18c9a257a remove erronous ";" 2025-11-24 00:15:59 +01:00
Alug 65dc5bb1fd dont free our titlescreen patches
ever...
Fixes a crash when you take ages on server join and timeout due to it.
2025-11-23 22:31:29 +01:00
Alug e18be33c91 F_IntroDrawer: remove "highres" variable
this was ALWAYS true anyways
2025-11-23 22:02:01 +01:00
Alug 9ad6751719 make Controller Rumble strength user changable
range from 0.25 to 4
to account for all types of controllers and such
base 1 was set around what felt good on my dualsense, not entirely sure if this is the best baseline to go with
otherwise it could still be adjusted
2025-11-23 18:49:40 +01:00
Alug 86ab994408 G_DeviceRumbleTick: get rid of magic numbers
use named constants instead
2025-11-23 18:01:30 +01:00
Alug 21f0d603c3 move gamepad led and rumble tickers into g_input
not entirely sure why i placed them in d_main and p_tick respectively
but they should be here
thx neppy for making me question this lul
2025-11-23 17:59:51 +01:00
Alug 971513e7d3 HWR_BlendMidtextureSurface: fix major performance regression
big oopsie from my side
this caused textures that werent translucent to be marked with translucent in a bunch of cases, which led to them being rendered in a slower path
2025-11-23 15:47:03 +01:00
indev 03929e551f emotes: change autocompletion behavior to work like console 2025-11-23 01:31:38 +03:00
Alug db5ae247b6 LoadMobjThinker: revert faulty local player check 2025-11-22 21:54:54 +01:00
Alug d46beab34e fix signed integer overflow in polygon hash calculation
also gives a speedup on some maps lul
2025-11-22 21:47:45 +01:00
Alug 9a794232d7 HWR_ProcessSeg: fix cliphigh overflow 2025-11-21 19:51:00 +01:00
Alug db635e5c5b K_GetScreenCoords: fix signed overflow
why even cast that to signed......
2025-11-21 19:41:46 +01:00
indev 8a105a9679 If there is only 1 emote suggestion and user presses enter, autocomplete emote 2025-11-21 20:39:33 +03:00
indev 46b968a351 Fix autocomplete messing up emote in few cases 2025-11-21 20:34:34 +03:00
indev a9836307b2 Allow suggesting emotes if currently typed part matches inside emote, not only at beginning 2025-11-21 20:16:19 +03:00
Alug b6515bb0ae fix Wimplicit-const-int-float-conversion warning 2025-11-21 15:16:39 +01:00
Alug b8257e9037 fix memoryleak when searching for iwads
I_LocateWad returns mallocd memory that needs to be freed
and our home search does not need a tmp ptr
just do as we did before and sprintf it into returnwadpath
also check home directory before the hardcoded lists like before (might speed up startup a little on nix)
also cleanup iwad search in dedi builds and apply everything there aswell
2025-11-21 14:47:13 +01:00
Alug 416a2565f9 hw_batching: use polygon hash signbit to detect skywalls/horizonlines
in comparepolygons
gives a nice little performance bump of around 10-15fps in heavy cases
2025-11-20 17:52:14 +01:00
Alug fa75ad4cdd r_opengl: smol micro optimizations
not much, mostly just avoiding redoing things
2025-11-20 17:52:10 +01:00
Alug cedddaadfc r_opengl: delet byte2float lookup
just do direct division
no performance difference at all, but gets rid of that huge ass table
2025-11-20 17:52:07 +01:00
Alug 43ec517cdd small fixes for gamepad indicator led stuff
- skincolors are uint8 type not uint16
- ensure desired colour is within skincolor range
- rename G_GetSkinColor to G_GetSkinColorForGamepad
- replace pointless array with single variable for current color in D_DeviceLEDTick
- remove pointless call to G_GetSkinColorForGamepad when hotplugging gamepads (G_SetPlayerGamepadIndicatorColor will call it itself when 0/skincolor_none is passed)
2025-11-19 23:38:29 +01:00
Alug 495ad5ce06 move this back oop 2025-11-19 22:44:38 +01:00
indev 31ce643311 Check if mobj was actually spawned before setting islocal 2025-11-19 22:07:55 +03:00
Alug b5c1f21ac1 mark all batching variables with static
they are only used within this file, no need to advertise them as global
2025-11-19 18:13:32 +01:00
Alug 86c1b2cbef simplify the vector buffer stuff
honestly doesent make that much sense in most cases to grow capacity * 2 (slightly misunderstood some stuff on implementation)
and in other cases dont need to manually check for resize
2025-11-19 18:12:20 +01:00
Alug ad828b8f4b reduce scope of some fps counter vars 2025-11-19 00:26:07 +01:00
Alug 5dda681c8a clean up some more render float maths
- dont use M_PIl in double or float maths
- dont use M_PI in float maths (use M_PIf)
- use tanf instead of tan
2025-11-19 00:26:03 +01:00
Alug 92df8ffe01 remove thread.h include, use "thread_local" for everything
we enforce c++ 17, thread_local is a c++11 extension, so this should work everywhere
2025-11-18 22:38:37 +01:00
Alug 2ee8dc09d1 fix opengl portals (and its contents) being culled in some cases they shouldnt be
we do culling per our viewmatrix since a while, which wasnt properly set up for portals beforehand and used whatever was last which was then incorrectly applied to portal culling :chaobaba:
2025-11-18 22:38:32 +01:00
Alug b8f9392efd delet I_UpdateNoBlit
this didnt do anything anymore
2025-11-18 22:38:30 +01:00
Alug 99f1166eb1 p_mobj: check for common mobjs first
players first, then kart items, shadows and then some srb2 things that are commonly used
makes more sense to check for all of those first everywhere, so we may skip a crapton of pointless checks in many cases
2025-11-18 16:23:27 +01:00
indev 7ab8bf1bbf Emotes: only print 'too many frames' warning if we actually get non-empty frame 2025-11-18 12:20:33 +03:00
Alug a994d7c050 G_DoPlayDemo: fix maybe unitialized warning
in this case this wouldve been fine, tho variables using the cleanup macro should always be initzialized for safety
2025-11-17 21:59:21 +01:00
Alug e46d548080 testing test 2025-11-17 20:23:58 +01:00
Alug 3a7108ecfa Merge branch 'Saturn' into Saturn-Next 2025-11-17 20:23:23 +01:00
Alug bcf876a4c4 Merge branch 'Saturn-Next' into Saturn 2025-11-17 17:52:31 +01:00
Alug 8ab15b73a9 raise version to 9.1 2025-11-17 17:05:19 +01:00
Alug 301d73a30e Merge pull request #213 from Indev450/revertsdl
Revert SDL2 to 2.28.5 and revert SDL_Mixer to 2.0.4
2025-11-17 17:26:20 +01:00
Alug 2ef4e7fcba Merge branch 'Saturn-Next' into revertsdl 2025-11-17 16:00:16 +01:00
Alug 7eb118920f SOCK_Get: recvfrom returning 0 still means its not a valid packet
0 lenght packets means, nothing
0 is still failure, just graceful, ignore that shit, those are not "valid" packets
2025-11-17 15:57:06 +01:00
Alug 2f0588355e remove old xcode stuff
apparently this does not work at all, and instead cmake can be used on macos
2025-11-17 04:56:58 +01:00
Alug 3e6830fc70 remove sdlsound, provide dummy sound instead
sdl sound was completely broken, so just provide a blank dummy interface instead, when compiling without sdl or mixer
2025-11-17 04:56:55 +01:00
Alug 2faf859e32 add mapicon packets to packettypename
so they properly show in the net debugfile
2025-11-17 04:56:15 +01:00
indev 8c31fd8a34 Allow searching for files inside luafiles 2025-11-17 03:15:23 +03:00
indev 4dd6d52550 Revert "Only skip exclude_paths if we're looking for addons (allows commands like exec find configs in luafiles)"
This reverts commit 8524465767.
Right, -file exists
2025-11-17 03:14:20 +03:00
indev 8524465767 Only skip exclude_paths if we're looking for addons (allows commands like exec find configs in luafiles) 2025-11-17 03:12:00 +03:00
Alug 91530c61ad Provide our own SDL2 dll files
this is plain 2.28.5 like before, but with a fix for the right ALT-GR key backported, so non US layouts can work properly
2025-11-16 22:22:14 +01:00
Alug 89f450db27 Revert "Simplify intermission timer code"
This reverts commit ed16c4fd9f.
2025-11-16 21:56:15 +01:00
Alug 3e212ebaad Revert "Simplify intermission timer code"
This reverts commit ed16c4fd9f.
2025-11-16 21:47:21 +01:00
Alug 14af9eb82a Revert "Merge pull request #204 from Indev450/updatesdl2again"
This reverts commit 38bfb58f78, reversing
changes made to 1fa50e12a8.
2025-11-16 21:20:31 +01:00
Alug ed5dbf74f4 Revert "Merge pull request #206 from Indev450/updatemixer"
This reverts commit ca3f40ddf1, reversing
changes made to 38bfb58f78.
2025-11-16 21:20:26 +01:00
Alug 2bf0a24ab6 Revert "comment out directsound thing"
This reverts commit 37cd720dd6.
2025-11-16 21:20:14 +01:00
Alug 88a9d6c29e Fix dedicated server build
forgor about I_HandleControllerHatRepeat
fixes https://github.com/Indev450/SRB2Kart-Saturn/issues/212
2025-11-16 20:50:15 +01:00
Alug 335b7ba737 Fix dedicated server build
forgor about I_HandleControllerHatRepeat
fixes https://github.com/Indev450/SRB2Kart-Saturn/issues/212
2025-11-16 20:50:09 +01:00
Alug 37cd720dd6 comment out directsound thing
somehow this still applied on 32 bit build
2025-11-16 19:58:17 +01:00
Alug a085abe538 remove "stun.c" from sourcefile
fixes linking on windoze
will need to handle this in cmake seperately!
2025-11-16 19:58:15 +01:00
Alug 57dc099641 Update README 2025-11-16 19:51:44 +01:00
Alug 84a3503262 comment out directsound thing
somehow this still applied on 32 bit build
2025-11-16 16:54:11 +01:00
Alug 5117bf1f85 remove "stun.c" from sourcefile
fixes linking on windoze
will need to handle this in cmake seperately!
2025-11-16 16:31:23 +01:00
Alug d4a29f2a44 this aint testing anymore :3 2025-11-16 17:18:23 +01:00
Alug 6129e7c864 Merge branch 'Saturn-Next' into Saturn 2025-11-16 17:02:58 +01:00
Alug 51371dce80 delet cv_birdmusic toggle
stuff was from ages ago, we can just check for the feature toggles instead
2025-11-16 15:27:59 +01:00
Alug 4814088265 mixer_sound/s_sound: remove all the pointless "else"
+ some tiny optimizations here and there
2025-11-16 15:27:56 +01:00
Alug 2344c391d2 Renderer: port some texture skewing fixes from SRB2
- ffloors on the frontsector in opengl now support texture skewing like software
- alot of cleanups, simplifycation and optimizations
2025-11-16 15:27:36 +01:00
Alug 105267612b git pls 2025-11-14 15:30:14 +01:00
Alug 69ef78b2e8 Merge branch 'fakeseed' into Saturn-Next 2025-11-14 15:29:38 +01:00
Alug f4349988c4 smol timing related changes
avoid mixing integer maths AFTER casting to float types, even though its all double this may lead to wonky precision issues
I_GetPrecisePrecision now also doesent always call SDL_GetPerformanceFrequency everytime, since its return value will never change since its solely dependant on the platform
and also removing some dead code
2025-11-14 15:12:54 +01:00
Alug 1b42131c6f remove md5 from sourcefile list
we handle it seperately both in make and cmake, having it here just breaks compile
2025-11-14 14:51:04 +01:00
indev c8db86379d Merge pull request #210 from Indev450/lua-check-local-addon
Automatically check if lua-spawned mobj comes from "addfilelocal addon" hook
2025-11-14 16:50:04 +03:00
Alug 40d2bf816c Merge pull request #207 from Indev450/controllerfixes
Some Controller fixes
2025-11-14 14:47:27 +01:00
Alug ca3f40ddf1 Merge pull request #206 from Indev450/updatemixer
Update sdl2_mixer to 2.8.1 for Windows
2025-11-14 14:47:16 +01:00
Alug 38bfb58f78 Merge pull request #204 from Indev450/updatesdl2again
Update SDL2 to 2.32.10 on Windows builds
2025-11-14 14:46:33 +01:00
Alug 1fa50e12a8 hw_main: some smoller optimizations
- use sqrtf for fade/tint alpha for shaderless light calc
- save recalcing the cosine/sine from angle on angled flats 3 times in HWR_RenderPlane
- precalc float "int32 min/max "
2025-11-14 13:31:57 +01:00
Alug f73e616b97 fail loudly if sdl window/renderer/gl context creation fails
this will crash eitherways, so much rather get atleast a somewhat more informative error
2025-11-14 12:35:45 +01:00
Alug fe0ade1d9c fix some shadowed variables 2025-11-14 06:00:52 +01:00
Alug 1fb60e8230 fix sourcefile for src dir 2025-11-13 19:54:09 +01:00
Alug efe7009650 PT_ReceivedGamestate: add missing SATURNPAK ifdef 2025-11-13 19:31:33 +01:00
Alug 19a4e379d7 HWR_DoWipe: always draw a black screen if it returns early
otherwise this just flashes like crazy should there ever be any issue here
2025-11-13 17:38:45 +01:00
Alug 4e8865d495 cleanup some wonky float/double maths 2025-11-13 17:38:43 +01:00
Alug dfca24b370 HWR_SkyDomeVertex: tiny optimization
save a tiny bit of float division, use float sin and cos functions, handle implicit float conversions
2025-11-13 16:45:57 +01:00
Alug a4c2fd2414 Merge branch 'Saturn-Next' into updatesdl2again 2025-11-12 19:22:07 +01:00
Alug aa985823ba speed up GL_SetPalette "take 2"
ensuring bytecolor is packed nd mypalettedata is initialized this seems to now work properly on windows
2025-11-12 19:20:43 +01:00
Alug b779c9e63d ensure byteColor_t is packed
make sure it is always sized 4 bytes and not padded at all since that is assumed to be the size
2025-11-12 19:04:39 +01:00
Alug c58e54544d initialize all remaining globals
well atleast all i can find lel
2025-11-12 16:49:44 +01:00
Alug c080fc8732 GL_UpdateTexture: fix small oversight
from when i refactored it
GL_TEXFMT_AP_88 needs to increment the image data ptr even if chromakeyed
2025-11-11 22:39:31 +01:00
Alug 24163a7c92 Merge branch 'Saturn-Next' into controllerfixes 2025-11-11 14:53:40 +01:00
Alug d934197246 git merge pls 2025-11-11 14:49:11 +01:00
Alug 76747b4677 git merge pls 2025-11-11 14:48:59 +01:00
Alug 5268fc2d19 Merge branch 'Saturn-Next' into fakeseed 2025-11-11 14:42:41 +01:00
Alug bcd54110d5 only call netkeepalive between calls during gl precache
this caused some crashes in blankart, hopefully this is fine though
2025-11-11 14:19:11 +01:00
Alug 83d538b16a gl_viewludsin/viewludcos is only needed for sprite billboarding
which is not needed with shearing
2025-11-11 14:19:08 +01:00
Alug 2a6a7e1d2b smol optimization R_NoEncore
reuse secspecial for invertencore check
2025-11-11 14:19:06 +01:00
Alug c977c4fc45 initialize most of our global variables
just to be safe, not really trusting the game at this point, maybe this helps with some obscure bugs or smth lel
2025-11-11 14:19:02 +01:00
Alug 87e0b55f01 fix windowmoved never resetting 2025-11-09 19:13:49 +01:00
Alug 54f5b5ebfb enable software cyan pixel "cutting" for flats by default 2025-11-08 12:30:58 +01:00
Alug b421893646 call NetKeepAlive during ogl precache
should prevent timeouts on slower systems (*cough* *cough* windoze *cough*) hopefully
thx neppy for the idea!
2025-11-07 21:28:45 +01:00
Alug 237aeb7834 use early returns for "I_Finish" stuff
i like that more, less checks for stuff
2025-11-07 21:28:42 +01:00
Alug 7dbd95d556 Merge pull request #208 from Indev450/deletglseg
Remove OpenGL adjusted "segs"
2025-11-06 21:03:38 +01:00
Alug 1e4ba39691 Merge pull request #209 from Indev450/gammastuff
Port RR´s gamma correction + split gamma and brightness
2025-11-06 21:02:37 +01:00
Alug a7805ae3f0 Merge branch 'Saturn-Next' into gammastuff 2025-11-06 21:01:49 +01:00
Alug 325338bfbf sound precache: add option to keep sounds cached but not precache them
ugh i suck so much at explaining
this is the default now pretty much
2025-11-06 20:41:07 +01:00
Alug 01a54e4d0b delete remaining M_Memcpy that were missed
those werent there in lugstuff branch oops lel
2025-11-06 19:15:59 +01:00
Alug e2df018e38 simplify srb2::floattofixed
my tired ass didnt think about just reusing shit kek
ty indev <3
2025-11-06 19:01:25 +01:00
indev 33b62cba33 Push empty string instead of null if len == 0 in lua_pushlstring 2025-11-06 20:44:29 +03:00
Alug 29b4f78b64 lib_concat: fix zero lenght string case
continue the loop, not return, it might just be an empty line, so returning might break some luas
0 lenght would make realloc allocate nothing at all, so just skip it
2025-11-06 18:44:36 +01:00
Alug bce18e3d61 delet M_Memcpy
was just a wrapper for memcpy eitherway
so should make no difference other than avoid any confusion
figured i could just use "sed" command lel
2025-11-06 17:37:19 +01:00
Alug e9c2b982c6 smol cleanup JoyAxis stuff & g_game 2025-11-06 17:37:15 +01:00
Alug 67e1793f49 software renderer: handle some float type related issues with slope drawers
there were a bunch of cases where inf and nan float results were casted and used with integer things, which is undefined in c

yes i did use ceepeepee for that crap, cause this wouldve been really annoying without templating
if someone really wants that crap to use outside ceepeepee, feel free to make a bunch of wrappers cause im too lazy for that stuff
2025-11-05 23:41:56 +01:00
Alug 80613a8a49 R_AllocClippingTables & R_AllocTextureColumnTables: fix nullptr arithmetic 2025-11-05 23:04:21 +01:00
Alug b017a72026 R_DrawPlanes: dont increment garbage ptr
does not need to be there at all eitherways
2025-11-05 23:04:18 +01:00
Alug a7c5254a32 set "-Wno-cast-qual" for clang
see comment
2025-11-05 23:04:15 +01:00
Alug 9dd1a47969 fix SINT8 write macro, fix big endian READUINT32 macro 2025-11-05 23:04:13 +01:00
Alug bbbd42e653 use "offsetof" for skydome vbo offsets
silences UBSAN complaining about accessing struct members through null ptr
2025-11-05 23:04:10 +01:00
Alug 2b7f2da5ee Mipmaps: fix translucent textures turning black
i.e. since we allow texture filtering on translucent textures now, the min filter may specifcy one of the mipmap filters, this means we NEED to call GL_GENERATE_MIPMAP and set the LODs for them, otherwise no texture will be generated
alternatively we could do a bunch of special cases for the mipmap filters, but this is simpler
2025-11-02 14:36:08 +01:00
Blue Staggo 23ba827726 Give midtextures filtering without ugly borders + Clean up padding code
Couldn't do proper translucent blending on midtextures because of wrapping.
2025-11-02 14:36:04 +01:00
Blue Staggo 326a28ec36 Oops, forgot to disable padding for nearest texture mode 2025-11-02 14:36:00 +01:00
Blue Staggo 19d6a1600e Optimise padding algorithm 2025-11-02 14:35:56 +01:00
Alug 3095303a4b Revert "simplify vhs effect interpolation"
This reverts commit e26fb91350.
2025-11-02 14:35:28 +01:00
Alug 2a1807422c Merge branch 'fastcmpstuff' into Saturn-Next 2025-11-01 23:45:22 +01:00
Alug 4676885521 fixup: replace stricmp with fasticmp
actually replace everything correctly
my dumbass forgor about the fast both strcmp and stricmp matter in sort stuff so we cannot use the fastcmp stuff there, which means we should not redifine stricmp as fasticmp in case something relies on that behaviour ugh
2025-11-01 23:45:06 +01:00
Alug 30cea37248 use npow2 screen textures if GL_ARB_texture_non_power_of_two is supported
apparently some gl drivers may use a slower path for streamed textures that only get partly updated, this tricks them into thinking this did a "full update" and resulting in using a faster renderpath
2025-11-01 23:42:35 +01:00
Alug 080d3c6b18 Merge branch 'luacvarfixes' into Saturn-Next 2025-11-01 23:38:39 +01:00
Alug df10855483 fix oopsie that broke name change 2025-11-01 23:15:38 +01:00
Alug dc6bf05f35 experiment: replace every strcasecmp with fasticmp
same as before, tho this is not twice as fast but atleast 1/3 faster
2025-11-01 23:15:26 +01:00
Alug 871545024d experiment: replace every strcmp with fastcmp
did some profiling and in basically every single test fastcmp was twice as fast as strcmp
maybe this speeds up some things
2025-11-01 23:15:21 +01:00
Alug aeb172f2ab do some smol cleanup r_skins
mostly style fixes, some minor caching for some things
2025-11-01 22:35:34 +01:00
James R ec757ceb2c Pass const pointer to all netxcmd handlers
Ensure buffer data is read-only and not modified by
handler
2025-11-01 21:21:06 +01:00
Alug e00783da82 fix stuff from merge conflict 2025-11-01 21:21:03 +01:00
toaster 52a9486974 Remove heinous pointer-sent-over-the-network hack remnants
This used to be used for `P_RelinkPointers()`, but was superseded by the far saner mobjnum. HOWEVER, its lingering effect was to leave `mobj->info` in an invalid state until a later `P_FinishMobjs()` was called. This is memory unsafety :D

After removing the last remnants of this ancient hack, it is now once again possible to connect to a server without crashing immediately. However, I did get a crash after a few seconds, so there is definitely still *something* nasty going on under the hood.
2025-11-01 21:20:58 +01:00
Alug 26b26b8f25 consolelib: fix some early returns not properly cleaning lua stack 2025-11-01 21:20:53 +01:00
James R 81f7335b05 Got_Luacmd: always read netxcmd data, even if command is not executed 2025-11-01 21:20:48 +01:00
Eidolon f603106ac8 Check Lua stack before pushing cons args
Prevents a Lua stack overrun when executing absurd console commands for
local-only lua commands.
2025-11-01 21:20:43 +01:00
James R 5675eefeb2 Got_Luacmd: ensure lua stack is large enough for command arguments 2025-11-01 21:20:39 +01:00
Monster Iestyn 1d0fb17da4 Fixes for lib_cvRegisterVar (the Lua version of CV_RegisterVar):
* Make sure the consvar's properties are all initialised to zeros as defaults
* Error if the consvar is not given a name
* Error if the consvar has CV_CALL but no call function
* Error if the consvar has CV_NOINIT but not CV_CALL
2025-11-01 21:20:31 +01:00
James R f53d37052a Replace LUA_PushLightUserdata with LUA_PushUserdata
See c92378fa and a7e20f70. I didn't realize that light
userdata's metatable is shared--like numbers or strings.
So it cannot be paired with a metatable.

I also made a few minor tweaks to Lua cvars, other than
accounting for the double pointer in the userdata.
2025-11-01 21:20:22 +01:00
Alug cae5e73d7d LUA_RawPushUserdata
"Same as LUA_PushUserdata but don't set a metatable yet."
from RR
2025-11-01 21:20:17 +01:00
Alug 4fccb48d2a fix wonky variable names 2025-11-01 20:58:04 +01:00
Alug 3e0150d4f3 remove auto/postload check variables
we can just check our counts since D_FindAddonsToAutoload will never be called again
2025-11-01 20:53:31 +01:00
Alug 7c1f17bb8d pass our file counts to W_InitMultipleFiles
smol opzimiation, skips some ptr deref
2025-11-01 20:49:03 +01:00
Alug c8ae4a89d9 throw motion blur effect stuff behind an ifdef
so we can get rid of the unused array
prob could just remove it at this point, but maybe ill fix it someday for the funnis
2025-11-01 20:08:36 +01:00
Alug 42b1f849c0 cleanup and optimize startup wad handling 2025-11-01 20:08:33 +01:00
Alug c0f24ebbbc postautoloaded can be static
not used outside of d_main
2025-11-01 20:08:30 +01:00
Alug de73c53665 optimize addon autoload handling 2025-11-01 20:08:25 +01:00
Alug 908e073628 removed unused autoload variables
M_ConnectMenuModChecks been checking an uninitialized bool the whole time Zzz...
2025-11-01 18:29:10 +01:00
Gustaf Alhäll eaee95a026 Add -workdir 2025-11-01 18:15:20 +01:00
Alug 456a380e3a HWR_PrecacheLevel: disable sprite precaching
in some cases this may lead to crashes, its mostly useless in gl eitherway due to how colourmapped sprites work
2025-11-01 16:32:27 +01:00
Alug c428472c6f dont precache anything ever in HWR_PrecacheLevel if disabled
before some cvar callbacks called this unconditionally
2025-11-01 16:32:19 +01:00
Alug feff5a7c17 make a toggle for using angleturn in replays
while this is more accurate to how the player experienced stuff in the actual game, this also can be somewhat jittery and stuttery depending on the net conditions the replay was recorded in, so make this toggable if someone wants it
2025-11-01 16:32:16 +01:00
Alug ae306351ba add cv_precachetextures to advanced video options 2025-11-01 16:32:13 +01:00
Alug 03de30df3e SV_StopServer: reset textcmdbuf
fixes an issue where in some rare cases, the game may get stuck in a weird limbo state due to the text command buffer being full and never be cleared, so net commands can never be executed
2025-11-01 03:01:40 +01:00
toaster e45c72f525 SV_StopServer: Use G_SetGamestate instead of a direct write
An apparent oversight identified while working on the previous commit.
2025-11-01 03:01:17 +01:00
Alug 36c43d89e6 GL encore: use struct for encore texture handling
struct with two sets of maptextures, one for normal another for encore textures
functionally identical, hopefully also performancewise
more explicit than doing this with just one set and indexing stuff :bloblcatpats:
2025-10-31 15:10:39 +01:00
Alug f34a47c50d HWR_PrecacheLevelFlats: only run flat encore case when having an "encoremap"
not when its just encore mode
might save some time on some maps, as we dont need to check for remapping
2025-10-31 15:10:32 +01:00
Alug 24895874ed UDP_Bind: check socket send buffer size aswell
if to small than adjust, like receive buffer
2025-10-30 18:04:04 +01:00
Gustaf Alhäll 129f88b6a7 Fix buffer underflow when querying invalid nodes 2025-10-30 18:03:47 +01:00
Alug cb5c4e482e SOCK_GetAddr: freeaddrinfo does not need to be called on getaddrinfo failure 2025-10-30 18:03:43 +01:00
Alug db2062ed1d some i_tcp fixes
- SOCK_Get return true when receiving good packet from a lan player
- SOCK_GetAddr fix handling of ipv6 addresses, so ipv6 servers can be found in the serverlist

taken from srb2/classic
2025-10-30 18:03:38 +01:00
Alug 45ee50b47d remove reduntant stuff from D_ClearState and G_StopDemo
we only need R_ExecuteSetViewSize from splitscreen_onchange, the rest doesent do anything due to SV_StopServer call earlier setting cl_mode to CL_ABORTED
SV_StopServer also calls Y_EndIntermission and Y_EndVote if necessary
2025-10-28 01:21:38 +01:00
Alug 694a8eeb69 P_TryMove: save one R_PointInSubsector call per player
by reusing the special sector calculated earlier, this didnt change for when its checked another time
also one fixedmul in P_SceneryTryMove in some cases
2025-10-28 00:50:02 +01:00
Alug 908bba2c8a rename subsector variable in P_TryCameraMove to be more descriptive 2025-10-28 00:49:58 +01:00
Alug 7325c8dbfd Merge branch 'Saturn-Next' into fakeseed 2025-10-28 00:02:35 +01:00
Alug 88363cf45d add NOHOLEPUNCH flag to disable holepunch entirely 2025-10-27 22:58:42 +01:00
Alug e5c18ae1f1 update ms listing if fakeseed was changed 2025-10-27 22:47:18 +01:00
Alug 4bb5b8fa04 add "Fake Seed" system
allow sending a fake player to the ms and serverbrowser when your dedicated server is empty
effectively functioning as a "seed" player without manual intervention and occupieng a server slot
2025-10-27 22:24:21 +01:00
Alug 509e7140e3 use strlcpy for filling playerinfo names
MAXPLAYERNAME+1 so it copies 21 and null terminates the last
2025-10-27 21:21:39 +01:00
Alug 056f919bbe DrawTiltedSpan: more micro optimize
- do pointerdiff outside the loops, no need to do them 16 times per span
- cache tiltilighting and planezlight, mark as const and restrict
2025-10-27 00:56:21 +01:00
Alug 548cad76b2 drawspan: some type fixes, mark const and reordering 2025-10-26 14:05:12 +01:00
Alug 95d8864faa fix software hiding the wrong thing in video options 2025-10-26 02:19:35 +01:00
Alug e26fb91350 simplify vhs effect interpolation 2025-10-25 22:32:58 +02:00
Alug da67f6feb8 rename most "gamma" vars to "brightness"
lots of confusion
but it does more brightness adjustment than gamma adjustments, yes this does some gamma correction but not user changable global gamma adjustments like globalgamma
uhhh
2025-10-25 22:21:37 +02:00
Alug 8cc73bc482 Port RR´s gamma correction + split gamma and brightness
port of https://gitlab.com/kart-krew-dev/ring-racers/-/commit/e27506c660933e19dbcfe9ec776caf7819952e30
not cherry picked since it differs too much it would be hellish to untangle (sry!)
Gamma is split from brightness since both do somewhat different things in the context here
2025-10-25 22:21:19 +02:00
Alug 28685ea658 fix some tooltips issues, wording and inconsistencies
fbo also now supports from gl 2.1
2025-10-25 20:39:01 +02:00
Alug a69df8807d fix some messed up whitespaces lel 2025-10-24 21:57:57 +02:00
Alug d4a130f1dc remove those memsets
not needed anymore now
2025-10-24 18:40:29 +02:00
Alug 8ccf4eb9ba this can be alot smoler 2025-10-24 18:40:25 +02:00
Alug cdb7b6fede initialize input events to something 2025-10-24 18:40:21 +02:00
Alug fcae072625 refactor controller dpad menu repeat handling
dont hack around manually checking for state checks
just use sdl provided stuff and poll if a dpad button currently is being held
2025-10-24 18:40:18 +02:00
Alug 26fc417555 forgor about localskin menu
Zzz....
2025-10-24 16:09:53 +02:00
Alug bb3dd435f0 oop didnt mean to move this 2025-10-24 15:49:40 +02:00
indev 16a531272f Skip repeating backslashes in HU_DoCEcho when printing to console 2025-10-24 16:36:50 +03:00
Alug ba5b79e48a dont double print kitchen sink message to log
we already handle this in HU_DoCEcho
2025-10-24 15:37:11 +02:00
Alug 59470ddbd4 fix oob access in D_SetupVote
check if luamaps was set before
2025-10-24 15:37:08 +02:00
Alug 82c4191516 Revert "SDLSetMode: render immediately after resolution change to avoid 1-frame of texture presented at wrong size"
This reverts commit 0e2ffdeb1d.
2025-10-24 04:09:43 +02:00
Alug 8a305d3c79 move those to D_ClearState 2025-10-24 03:47:59 +02:00
Alug 7c507c7b3b do some cleanup g_demo
:shook:
use the CLEANUP macro everywhere
init some things that may not be initialized
and make this more readable
lets hope didnt break anything Zzz...
TODO: if there are still issues with demo records and stuff crashing might consider porting some of the fixes from RR
2025-10-24 03:44:56 +02:00
Alug ca27dad6c1 use D_ClearState in G_StopDemo
actually fixes issues with crashes AND palette reset
also resets a bunch of more stuff which def is good
2025-10-24 03:44:53 +02:00
Alug 383d55cac6 smol cleanup V_DrawVhsEffect
dont need to assign all the software stuff in gl mode
2025-10-24 03:37:45 +02:00
James R. 0e2ffdeb1d SDLSetMode: render immediately after resolution change to avoid 1-frame of texture presented at wrong size 2025-10-24 01:55:20 +02:00
Alug b84d101337 initialize sdl window,renderer and texture to something 2025-10-24 01:55:17 +02:00
indev eb04271c83 Actually try to do this with hooks 2025-10-23 22:52:03 +03:00
Alug 852aa74d62 random style fixes and stuff 2025-10-23 21:01:20 +02:00
Alug aa06459c09 set special case for console key when using native keyboard input
ALWAYS make sure that remains in the same physical place
otherwise things might get very annoying
it already does so with my german layout
2025-10-23 21:01:20 +02:00
indev 54e7ad571e Check if mobj is spawned from local addon in most of lua_baselib functions related to mobjs 2025-10-23 22:00:46 +03:00
Alug 1d3dae01e9 set SDL_HINT_AUTO_UPDATE_SENSORS hint to 0
we dont need any of that so disable it
2025-10-23 20:58:01 +02:00
Alug 736a626ccf init joyinfo in I_InitJoystick 2025-10-23 20:57:58 +02:00
Alug a4cc8b0585 keep track of joystick instance index
means we dont constantly need to refetch it
needs testing on windoze
2025-10-23 20:57:55 +02:00
Alug 333c94be52 clean up controller dpad input handling
just treat them as "normal" buttons instead of manually polling for them
alot cleaner and gets rid of yet another polling loop
also clean up some other stuff
needs to be tested with multiple controllers in splitscreen but cba to do that atm
2025-10-23 20:57:52 +02:00
Alug 6f17ed0883 Merge branch 'Saturn-Next' into updatesdl2again 2025-10-16 15:07:54 +01:00
Alug 02d6fccfa9 Merge remote-tracking branch 'origin/Saturn-Next' into updatesdl2again 2025-10-10 16:40:05 +01:00
Alug 0ceaca4b2f Merge branch 'Saturn-Next' into updatesdl2again 2025-10-03 22:43:29 +01:00
Alug af9fa77501 update SDL2 to 2.32.10
Fixes keyboard input issues for certain languages when using the "native" keyboard input setting
probably fixes some other issues aswell
needs regression testing
2025-10-03 21:29:26 +01:00
Alug 21920112ee a thousand curses upon you polyobjects! 2025-10-02 18:37:18 +02:00
Alug 9b7bf5e7d8 Merge remote-tracking branch 'origin/Saturn-Next' into deletglseg 2025-10-02 18:00:59 +02:00
Alug 524168b20b experiment: remove opengl adjusted segs
in theory this should improve levelload times and reduce memory usage?
gotta see if it really does, visually so far there seems to be no difference at all
2025-10-02 17:57:52 +02:00
Alug 2049353647 move this out of maptitle condition
it does not rely on it and may even fail
idk why i threw it in there
2025-07-27 15:11:07 +02:00
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@@ -1,14 +1,46 @@
cmake_minimum_required(VERSION 3.5)
# DO NOT CHANGE THIS SRB2 STRING! Some variable names depend on this string.
# Version change is fine.
project(SRB2
VERSION 1.6
LANGUAGES C)
if(${PROJECT_SOURCE_DIR} MATCHES ${PROJECT_BINARY_DIR})
message(FATAL_ERROR "In-source builds will bring you a world of pain. Please make a separate directory to invoke CMake from.")
endif()
# DO NOT CHANGE THIS SRB2 STRING! Some variable names depend on this string.
# Version change is fine.
project(SRB2
VERSION 1.6
LANGUAGES C CXX)
set(CMAKE_CXX_STANDARD 17)
set(CMAKE_CXX_STANDARD_REQUIRED ON)
#set(CMAKE_CXX_EXTENSIONS OFF) # optional but recommended: disables GNU extensions, forces pure ISO C++
set(CMAKE_CXX_EXTENSIONS ON)
set(CMAKE_C_EXTENSIONS ON)
##### PACKAGE CONFIGURATION #####
set(SRB2_CPACK_GENERATOR "" CACHE STRING "Generator to use for making a package. E.g., ZIP, TGZ, DragNDrop (OSX only). Leave blank for default generator.")
if("${SRB2_CPACK_GENERATOR}" STREQUAL "")
if("${CMAKE_SYSTEM_NAME}" MATCHES "Windows")
set(SRB2_CPACK_GENERATOR "ZIP")
elseif("${CMAKE_SYSTEM_NAME}" MATCHES "Linux")
set(SRB2_CPACK_GENERATOR "TGZ")
elseif("${CMAKE_SYSTEM_NAME}" MATCHES "Darwin")
set(SRB2_CPACK_GENERATOR "TGZ")
endif()
endif()
set(CPACK_GENERATOR ${SRB2_CPACK_GENERATOR})
set(CPACK_PACKAGE_DESCRIPTION_SUMMARY "Sonic Robo Blast 2 Kart" CACHE STRING "Program name for display purposes")
set(CPACK_PACKAGE_VENDOR "Kart Krew" CACHE STRING "Vendor name for display purposes")
#set(CPACK_PACKAGE_DESCRIPTION_FILE )
set(CPACK_RESOURCE_FILE_LICENSE "${CMAKE_CURRENT_SOURCE_DIR}/LICENSE")
set(CPACK_PACKAGE_VERSION_MAJOR ${SRB2_VERSION_MAJOR})
set(CPACK_PACKAGE_VERSION_MINOR ${SRB2_VERSION_MINOR})
set(CPACK_PACKAGE_VERSION_PATCH ${SRB2_VERSION_PATCH})
set(CPACK_PACKAGE_INSTALL_DIRECTORY "CMake ${CMAKE_VERSION_MAJOR}.${CMAKE_VERSION_MINOR}")
include(CPack)
# Set up CMAKE path
set(CMAKE_MODULE_PATH ${CMAKE_MODULE_PATH} "${CMAKE_SOURCE_DIR}/cmake/Modules/")
@@ -73,6 +105,7 @@ endif()
# OS macros
if (UNIX)
add_definitions(-DUNIXCOMMON)
add_link_options(-rdynamic) # Use -rdynamic so a backtrace log shows function names
endif()
if(CMAKE_COMPILER_IS_GNUCC)
@@ -95,14 +128,12 @@ set(CMAKE_PDB_OUTPUT_DIRECTORY "${CMAKE_BINARY_DIR}/bin")
# Set EXE names so the assets CMakeLists can refer to its target
set(SRB2_SDL2_EXE_NAME srb2kart CACHE STRING "Executable binary output name")
set(SRB2_WIN_EXE_NAME srb2kartdd CACHE STRING "Executable binary output name for DirectDraw build")
include_directories(${CMAKE_CURRENT_BINARY_DIR}/src)
add_subdirectory(src)
add_subdirectory(assets)
## config.h generation
set(GIT_EXECUTABLE "git" CACHE FILEPATH "Path to git binary")
include(GitUtilities)
@@ -111,25 +142,3 @@ git_current_branch(SRB2_GIT_BRANCH "${CMAKE_SOURCE_DIR}")
set(SRB2_COMP_BRANCH "${SRB2_GIT_BRANCH}")
set(SRB2_COMP_REVISION "${SRB2_COMP_COMMIT}")
configure_file(${CMAKE_CURRENT_SOURCE_DIR}/src/config.h.in ${CMAKE_CURRENT_BINARY_DIR}/src/config.h)
##### PACKAGE CONFIGURATION #####
if(${CMAKE_SYSTEM} MATCHES "Windows")
set(CPACK_GENERATOR "ZIP")
endif()
if(${CMAKE_SYSTEM} MATCHES "Linux")
set(CPACK_GENERATOR "TGZ")
endif()
if(${CMAKE_SYSTEM} MATCHES "Darwin")
set(CPACK_GENERATOR "DragNDrop")
endif()
set(CPACK_PACKAGE_DESCRIPTION_SUMMARY "Sonic Robo Blast 2 Kart" CACHE STRING "Program name for display purposes")
set(CPACK_PACKAGE_VENDOR "Kart Krew" CACHE STRING "Vendor name for display purposes")
#set(CPACK_PACKAGE_DESCRIPTION_FILE )
set(CPACK_RESOURCE_FILE_LICENSE "${CMAKE_CURRENT_SOURCE_DIR}/LICENSE")
set(CPACK_PACKAGE_VERSION_MAJOR ${SRB2_VERSION_MAJOR})
set(CPACK_PACKAGE_VERSION_MINOR ${SRB2_VERSION_MINOR})
set(CPACK_PACKAGE_VERSION_PATCH ${SRB2_VERSION_PATCH})
set(CPACK_PACKAGE_INSTALL_DIRECTORY "CMake ${CMAKE_VERSION_MAJOR}.${CMAKE_VERSION_MINOR}")
include(CPack)
+8 -1
View File
@@ -13,10 +13,12 @@ Mainly for use in visual-only addons like secondcolor.
**Not netsafe**. Returns player's current sliptide roll angle, taking sliptideroll cvar value into account.
## hud.setVoteBackground(name)
## hud.setVoteBackground(name[, time\_per\_frame])
Changes vote background texture prefix (game looks for PREFIX + "W" or "C" (depends on resolution) + FRAME\_NUMBER).
If time\_per\_frame is set, each frame will last this amount of tics, default value is 2
## hud.add(fn, "vote") and hud.add(fn, "intermission")
Hud hooks for vote screen and intermission screen. They only get drawer (`v`) as argument.
@@ -120,6 +122,11 @@ v.interpLatch(false)
```
When using a custom string drawer, enable this mode to avoid interpolation artifacting when the string changes.
## cameras[] global array
Local player cameras that can be accessed outside of hud hooks.
`#cameras` will return amount of available cameras. (0 on dedicated server, 1 with 1 player, 4 with 4p splitscreen, etc)
## mobj.spritexscale, mobj.spriteyscale, mobj.spritexoffset, mobj.spriteyoffset, mobj.rollangle, mobj.sloperoll, mobj.rollmodel fields
Same fields as in SRB2 2.2
+3 -2
View File
@@ -22,13 +22,14 @@ We also have a Flatpak available on [Flathub](https://flathub.org/en/apps/org.sr
See [SRB2 Wiki/Source code compiling](http://wiki.srb2.org/wiki/Source_code_compiling). The compiling process for SRB2Kart is largely identical to SRB2.
Currently only the Makefile build system with GCC or Clang compiler is supported.
For Windows only the Makefile build system with GCC or Clang compiler is supported.
Visual C++ (MSVC) is unsupported.
64-bit Windows builds are supported and recommended over 32-bit builds, they will build automatically when using the MSYS2 MinGW 64-bit executable (requires the mingw-w64-x86_64-gcc package), no extra flags needed!
The specific DLLs can be found under /libs/dll-binaries/(i686 for 32bit/x86_64 for 64-bit)/ or in the Release packages
MacOS and Linux can be build with CMake, but it is recommended to use the Makefile for Linux over CMake
Alternatively the [srb2bld](https://github.com/Bijman/srb2bld) script by Bijman can be used aswell!
## Disclaimer
+5
View File
@@ -1,5 +1,10 @@
## Assets Target Configuration ##
if(${CMAKE_SYSTEM} MATCHES Linux)
# Asset installation isn't part of the Linux target
return()
endif()
# For prepending the current source path, later
FUNCTION(PREPEND var prefix)
SET(listVar "")
+3 -2
View File
@@ -1,6 +1,6 @@
include(LibFindMacros)
libfind_pkg_check_modules(GME_PKGCONF GME)
libfind_pkg_check_modules(GME_PKGCONF LIBGME)
find_path(GME_INCLUDE_DIR
NAMES gme.h
@@ -8,6 +8,7 @@ find_path(GME_INCLUDE_DIR
${GME_PKGCONF_INCLUDE_DIRS}
"/usr/include/gme"
"/usr/local/include/gme"
PATH_SUFFIXES gme
)
find_library(GME_LIBRARY
@@ -20,4 +21,4 @@ find_library(GME_LIBRARY
set(GME_PROCESS_INCLUDES GME_INCLUDE_DIR)
set(GME_PROCESS_LIBS GME_LIBRARY)
libfind_process(GME)
libfind_process(GME)
+3 -2
View File
@@ -1,6 +1,6 @@
include(LibFindMacros)
libfind_pkg_check_modules(OPENMPT_PKGCONF OPENMPT)
libfind_pkg_check_modules(OPENMPT_PKGCONF LIBOPENMPT)
find_path(OPENMPT_INCLUDE_DIR
NAMES libopenmpt.h
@@ -8,6 +8,7 @@ find_path(OPENMPT_INCLUDE_DIR
${OPENMPT_PKGCONF_INCLUDE_DIRS}
"/usr/include/libopenmpt"
"/usr/local/include/libopenmpt"
PATH_SUFFIXES libopenmpt
)
find_library(OPENMPT_LIBRARY
@@ -20,4 +21,4 @@ find_library(OPENMPT_LIBRARY
set(OPENMPT_PROCESS_INCLUDES OPENMPT_INCLUDE_DIR)
set(OPENMPT_PROCESS_LIBS OPENMPT_LIBRARY)
libfind_process(OPENMPT)
libfind_process(OPENMPT)
+33
View File
@@ -0,0 +1,33 @@
include(LibFindMacros)
libfind_pkg_check_modules(LIBBACKTRACE_PKGCONF LIBBACKTRACE)
find_path(LIBBACKTRACE_INCLUDE_DIR
NAMES backtrace.h
PATHS
${LIBBACKTRACE_PKGCONF_INCLUDE_DIRS}
"/usr/include"
"/usr/local/include"
)
find_library(LIBBACKTRACE_LIBRARY
NAMES backtrace
PATHS
${LIBBACKTRACE_PKGCONF_LIBRARY_DIRS}
"/usr/lib"
"/usr/local/lib"
)
set(LIBBACKTRACE_PROCESS_INCLUDES LIBBACKTRACE_INCLUDE_DIR)
set(LIBBACKTRACE_PROCESS_LIBS LIBBACKTRACE_LIBRARY)
libfind_process(LIBBACKTRACE)
if(LIBBACKTRACE_FOUND AND NOT TARGET libbacktrace)
add_library(libbacktrace UNKNOWN IMPORTED)
set_target_properties(
libbacktrace
PROPERTIES
IMPORTED_LOCATION "${LIBBACKTRACE_LIBRARY}"
INTERFACE_INCLUDE_DIRECTORIES "${LIBBACKTRACE_INCLUDE_DIR}"
)
endif()
+37 -18
View File
@@ -1,4 +1,4 @@
# Version 2.2
# Version 2.4
# Public Domain, originally written by Lasse Kärkkäinen <tronic>
# Maintained at https://github.com/Tronic/cmake-modules
# Please send your improvements as pull requests on Github.
@@ -52,6 +52,10 @@ function (libfind_pkg_detect PREFIX)
if (libraryargs)
find_library(${PREFIX}_LIBRARY NAMES ${libraryargs} HINTS ${${PREFIX}_PKGCONF_LIBRARY_DIRS})
endif()
# Read pkg-config version
if (${PREFIX}_PKGCONF_VERSION)
set(${PREFIX}_VERSION ${${PREFIX}_PKGCONF_VERSION} PARENT_SCOPE)
endif()
endfunction()
# Extracts a version #define from a version.h file, output stored to <PREFIX>_VERSION.
@@ -125,24 +129,39 @@ function (libfind_process PREFIX)
# Process deps to add to
foreach (i ${PREFIX} ${${PREFIX}_DEPENDENCIES})
if (DEFINED ${i}_INCLUDE_OPTS OR DEFINED ${i}_LIBRARY_OPTS)
if (DEFINED ${i}_INCLUDE_OPTS)
# The package seems to export option lists that we can use, woohoo!
list(APPEND includeopts ${${i}_INCLUDE_OPTS})
else()
if (DEFINED ${i}_INCLUDE_DIR)
# Singular forms can be used
list(APPEND includeopts ${i}_INCLUDE_DIR)
else()
if (DEFINED ${i}_INCLUDE_DIRS)
# Plural forms can be used
list(APPEND includeopts ${i}_INCLUDE_DIRS)
else()
# Oh no, we don't know the option names
message(FATAL_ERROR "We couldn't determine config variable names for ${i} includes. Aieeh!")
endif()
endif()
endif()
if (DEFINED ${i}_LIBRARY_OPTS)
# The package seems to export option lists that we can use, woohoo!
list(APPEND libraryopts ${${i}_LIBRARY_OPTS})
else()
# If plural forms don't exist or they equal singular forms
if ((NOT DEFINED ${i}_INCLUDE_DIRS AND NOT DEFINED ${i}_LIBRARIES) OR
({i}_INCLUDE_DIR STREQUAL ${i}_INCLUDE_DIRS AND ${i}_LIBRARY STREQUAL ${i}_LIBRARIES))
if (DEFINED ${i}_LIBRARY)
# Singular forms can be used
if (DEFINED ${i}_INCLUDE_DIR)
list(APPEND includeopts ${i}_INCLUDE_DIR)
endif()
if (DEFINED ${i}_LIBRARY)
list(APPEND libraryopts ${i}_LIBRARY)
endif()
list(APPEND libraryopts ${i}_LIBRARY)
else()
# Oh no, we don't know the option names
message(FATAL_ERROR "We couldn't determine config variable names for ${i} includes and libs. Aieeh!")
if (DEFINED ${i}_LIBRARIES)
# Plural forms can be used
list(APPEND libraryopts ${i}_LIBRARIES)
else()
# Oh no, we don't know the option names
message(FATAL_ERROR "We couldn't determine config variable names for ${i} libraries. Aieeh!")
endif()
endif()
endif()
endforeach()
@@ -209,12 +228,12 @@ function (libfind_process PREFIX)
message(STATUS " ${PREFIX}_LIBRARY_OPTS=${libraryopts}")
message(STATUS " ${PREFIX}_LIBRARIES=${libs}")
endif()
set (${PREFIX}_INCLUDE_OPTS ${includeopts} PARENT_SCOPE)
set (${PREFIX}_LIBRARY_OPTS ${libraryopts} PARENT_SCOPE)
set (${PREFIX}_INCLUDE_DIRS ${includes} PARENT_SCOPE)
set (${PREFIX}_LIBRARIES ${libs} PARENT_SCOPE)
set (${PREFIX}_FOUND TRUE PARENT_SCOPE)
endif()
set (${PREFIX}_INCLUDE_OPTS ${includeopts} PARENT_SCOPE)
set (${PREFIX}_LIBRARY_OPTS ${libraryopts} PARENT_SCOPE)
set (${PREFIX}_INCLUDE_DIRS ${includes} PARENT_SCOPE)
set (${PREFIX}_LIBRARIES ${libs} PARENT_SCOPE)
set (${PREFIX}_FOUND TRUE PARENT_SCOPE)
return()
endif()
-66
View File
@@ -1,69 +1,3 @@
2.8.1:
* Added Stop/Start/Pause/Resume for Fluidsynth
2.8.0:
* Added support for loading wavpack sound files (https://www.wavpack.com/)
* Added support for loading classic console sound files using Game_Music_Emu (https://github.com/libgme/game-music-emu)
* Use minimp3 instead of dr_mp3 as the default backend for MP3 music
* Use libxmp instead of modplug as the default backend for MOD music
To use libmodplug instead, configure using --enable-music-mod-modplug --disable-music-mod-xmp
* Added support for FLAC audio in Ogg containers
* Added Mix_PauseAudio() to pause and resume all audio playback
* Added Mix_GetNumTracks() and Mix_StartTrack() for managing tracks in GME files
2.6.2:
* Updated autotools to use ax_compute_relative_paths, fixing homebrew on macOS
2.6.1:
* Fixed issue with incorrect version reported by pkg-config
2.6.0:
* Added support for building with CMake
* Added support for playing Ogg files using stb_vorbis, which is now the default Vorbis backend.
To use libvorbis instead, configure using --disable-music-ogg-stb --enable-music-ogg-vorbis
* Added support for playing FLAC files using dr_flac, which is now the default FLAC music backend.
To use libflac instead, configure using --disable-music-flac-drflac --enable-music-flac-libflac
* Added support for playing MP3 files using dr_mp3, which is now the default MP3 music backend.
To use libmpg123 instead, configure using --disable-music-mp3-drmp3 --enable-music-mp3-mpg123
* Added libxmp support for mod music playback. Modplug is still the default backend for MOD music.
To use libxmp instead, configure using --disable-music-mod-modplug --enable-music-mod-xmp
* Removed support for libmad as a MP3 music backend.
* Removed support for libmikmod as a MOD music backend.
* Added Mix_MasterVolume() for additional volume control over all channels
* Update Mix_Init() return value to match documentation, including MIXER_INIT_* flags for already-initialized modules
* Added Mix_HasMusicDecoder()
* Memory leak fixes and F32 format support to fluidsynth player
* Fixed distorted MIDI playback with FluidSynth if sample rate is out of library's limits
* Added Mix_ModMusicJumpToOrder() for mod music formats
* Enabled module internal loops in modplug player
* Respect original mp3 file offset
* Support setting soundfont via SDL_SOUNDFONTS in OSX native midi
* Fixed mp3 file detection
* Fixes to ogg playback on big-endian devices
* Added functions to get metadata information:
Mix_GetMusicTitle()
Mix_GetMusicTitleTag()
Mix_GetMusicArtistTag()
Mix_GetMusicAlbumTag()
Mix_GetMusicCopyrightTag()
* Add functions to get loop point information:
Mix_GetMusicLoopStartTime()
Mix_GetMusicLoopEndTime()
Mix_GetMusicLoopLengthTime()
* Added Mix_GetMusicVolume() and Mix_GetMusicPosition()
* Added Mix_MusicDuration() to return music duration in seconds
* Fixed music_mpg123 seek bug when sample rate of the file and the stream don't match
* Timidity improvements, added Mix_SetTimidityCfg()
* Improved mp3 tag detection/skipping
* Extended support for WAV files
* Allow rmid files be opened by native midi
* Fixed possible crash in win32 native midi
* Prevent clipping due to volume settings in modplug music
* Added looping support for Opus files
* Added looping support for FLAC files
* Improved OGG looping support
* Fixed loading Opus audio as audio chunks
2.0.4:
Ozkan Sezer - Wed, 10 Oct 2018 14:56:10
* Removed smpeg support for mp3 music, now that it's replaced by libmpg123
+20
View File
@@ -0,0 +1,20 @@
/*
SDL_mixer: An audio mixer library based on the SDL library
Copyright (C) 1997-2018 Sam Lantinga <slouken@libsdl.org>
This software is provided 'as-is', without any express or implied
warranty. In no event will the authors be held liable for any damages
arising from the use of this software.
Permission is granted to anyone to use this software for any purpose,
including commercial applications, and to alter it and redistribute it
freely, subject to the following restrictions:
1. The origin of this software must not be misrepresented; you must not
claim that you wrote the original software. If you use this software
in a product, an acknowledgment in the product documentation would be
appreciated but is not required.
2. Altered source versions must be plainly marked as such, and must not be
misrepresented as being the original software.
3. This notice may not be removed or altered from any source distribution.
*/
+32
View File
@@ -0,0 +1,32 @@
The source code to this library used with SDL_mixer can be found here:
https://hg.libsdl.org/SDL_mixer/file/default/external
---
Copyright (C) 2000,2001,2002,2003,2004,2005,2006,2007 Josh Coalson
Redistribution and use in source and binary forms, with or without
modification, are permitted provided that the following conditions
are met:
- Redistributions of source code must retain the above copyright
notice, this list of conditions and the following disclaimer.
- Redistributions in binary form must reproduce the above copyright
notice, this list of conditions and the following disclaimer in the
documentation and/or other materials provided with the distribution.
- Neither the name of the Xiph.org Foundation nor the names of its
contributors may be used to endorse or promote products derived from
this software without specific prior written permission.
THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS
``AS IS'' AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT
LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR
A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE FOUNDATION OR
CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL,
EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO,
PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR
PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY OF
LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING
NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS
SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
+5
View File
@@ -0,0 +1,5 @@
The source code to this library used with SDL_mixer can be found here:
https://hg.libsdl.org/SDL_mixer/file/default/external
---
ModPlug-XMMS and libmodplug are now in the public domain.
+776
View File
@@ -0,0 +1,776 @@
The source code to this library used with SDL_mixer can be found here:
https://hg.libsdl.org/SDL_mixer/file/default/external
---
This is the file that contains the terms of use, copying, etc. for the mpg123 distribution package.
Main message, to include in "About ..." boxes, etc:
Copyright (c) 1995-2013 by Michael Hipp and others,
free software under the terms of the LGPL v2.1
There is an attempt to cover the actual list of authors in the AUTHORS file.
Project maintainer since 2006 is Thomas Orgis and many people have contributed
since the Michael Hipp era, but he stays the initial source and it would
be impractical to count them all individually, so it's "and others".
Source files contain the phrase "the mpg123 project" to the same effect
in their license boilerplate; especially those that were added after
maintainership changed. The person mainly responsible for the first version
is usually named in the phrase "initially written by ...".
All files in the distribution that don't carry a license note on their own are
licensed under the terms of the LGPL 2.1; exceptions may apply, especially to
files not in the official distribution but in the revision control repository.
The formal license text follows.
=======================
1. The LGPL version 2.1
=======================
GNU LESSER GENERAL PUBLIC LICENSE
Version 2.1, February 1999
Copyright (C) 1991, 1999 Free Software Foundation, Inc.
51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA
Everyone is permitted to copy and distribute verbatim copies
of this license document, but changing it is not allowed.
[This is the first released version of the Lesser GPL. It also counts
as the successor of the GNU Library Public License, version 2, hence
the version number 2.1.]
Preamble
The licenses for most software are designed to take away your
freedom to share and change it. By contrast, the GNU General Public
Licenses are intended to guarantee your freedom to share and change
free software--to make sure the software is free for all its users.
This license, the Lesser General Public License, applies to some
specially designated software packages--typically libraries--of the
Free Software Foundation and other authors who decide to use it. You
can use it too, but we suggest you first think carefully about whether
this license or the ordinary General Public License is the better
strategy to use in any particular case, based on the explanations below.
When we speak of free software, we are referring to freedom of use,
not price. Our General Public Licenses are designed to make sure that
you have the freedom to distribute copies of free software (and charge
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To protect your rights, we need to make restrictions that forbid
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For example, if you distribute copies of the library, whether gratis
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We protect your rights with a two-step method: (1) we copyright the
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To protect each distributor, we want to make it very clear that
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When a program is linked with a library, whether statically or using
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We call this license the "Lesser" General Public License because it
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TERMS AND CONDITIONS FOR COPYING, DISTRIBUTION AND MODIFICATION
0. This License Agreement applies to any software library or other
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====================
2. The GPL version 2
====================
GNU GENERAL PUBLIC LICENSE
Version 2, June 1991
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END OF TERMS AND CONDITIONS
+32
View File
@@ -0,0 +1,32 @@
The source code to this library used with SDL_mixer can be found here:
https://hg.libsdl.org/SDL_image/file/default/external
---
Copyright (c) 2002-2008 Xiph.org Foundation
Redistribution and use in source and binary forms, with or without
modification, are permitted provided that the following conditions
are met:
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contributors may be used to endorse or promote products derived from
this software without specific prior written permission.
THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS
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THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
(INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE
OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
+48
View File
@@ -0,0 +1,48 @@
The source code to this library used with SDL_mixer can be found here:
https://hg.libsdl.org/SDL_mixer/file/default/external
---
Copyright 2001-2011 Xiph.Org, Skype Limited, Octasic,
Jean-Marc Valin, Timothy B. Terriberry,
CSIRO, Gregory Maxwell, Mark Borgerding,
Erik de Castro Lopo
Redistribution and use in source and binary forms, with or without
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LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING
NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS
SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
Opus is subject to the royalty-free patent licenses which are
specified at:
Xiph.Org Foundation:
https://datatracker.ietf.org/ipr/1524/
Microsoft Corporation:
https://datatracker.ietf.org/ipr/1914/
Broadcom Corporation:
https://datatracker.ietf.org/ipr/1526/
+32
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@@ -0,0 +1,32 @@
The source code to this library used with SDL_mixer can be found here:
https://hg.libsdl.org/SDL_mixer/file/default/external
---
Copyright (c) 1994-2013 Xiph.Org Foundation and contributors
Redistribution and use in source and binary forms, with or without
modification, are permitted provided that the following conditions
are met:
- Redistributions of source code must retain the above copyright
notice, this list of conditions and the following disclaimer.
- Redistributions in binary form must reproduce the above copyright
notice, this list of conditions and the following disclaimer in the
documentation and/or other materials provided with the distribution.
- Neither the name of the Xiph.Org Foundation nor the names of its
contributors may be used to endorse or promote products derived from
this software without specific prior written permission.
THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS
``AS IS'' AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT
LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR
A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE FOUNDATION
OR CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL,
SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT
LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE,
DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY
THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
(INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE
OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
-17
View File
@@ -1,17 +0,0 @@
Copyright (C) 1997-2025 Sam Lantinga <slouken@libsdl.org>
This software is provided 'as-is', without any express or implied
warranty. In no event will the authors be held liable for any damages
arising from the use of this software.
Permission is granted to anyone to use this software for any purpose,
including commercial applications, and to alter it and redistribute it
freely, subject to the following restrictions:
1. The origin of this software must not be misrepresented; you must not
claim that you wrote the original software. If you use this software
in a product, an acknowledgment in the product documentation would be
appreciated but is not required.
2. Altered source versions must be plainly marked as such, and must not be
misrepresented as being the original software.
3. This notice may not be removed or altered from any source distribution.
+39 -16
View File
@@ -1,31 +1,54 @@
SDL_mixer 2.0
The latest version of this library is available from GitHub:
https://github.com/libsdl-org/SDL_mixer/releases
The latest version of this library is available from:
http://www.libsdl.org/projects/SDL_mixer/
Due to popular demand, here is a simple multi-channel audio mixer.
It supports 8 channels of 16 bit stereo audio, plus a single channel of music. It can load FLAC, MP3, Ogg, VOC, and WAV format audio. It can also load MIDI, MOD, and Opus audio, depending on build options (see the note below for details.)
It supports 8 channels of 16 bit stereo audio, plus a single channel
of music.
See the header file SDL_mixer.h and the examples playwave.c and playmus.c for documentation on this mixer library. This documentation is also available online at https://wiki.libsdl.org/SDL2_mixer
See the header file SDL_mixer.h and the examples playwave.c and playmus.c
for documentation on this mixer library.
The process of mixing MIDI files to wave output is very CPU intensive, so if playing regular WAVE files sound great, but playing MIDI files sound choppy, try using 8-bit audio, mono audio, or lower frequencies.
The mixer can currently load Microsoft WAVE files and Creative Labs VOC
files as audio samples, it can load FLAC files with libFLAC, it can load
Ogg Vorbis files with Ogg Vorbis or Tremor libraries, it can load MP3 files
using mpg123 or libmad, and it can load MIDI files with Timidity,
FluidSynth, and natively on Windows, Mac OSX, and Linux, and finally it can
load the following file formats via ModPlug or MikMod: .MOD .S3M .IT .XM.
If you have built with FluidSynth support, you'll need to set the SDL_SOUNDFONTS environment variable to a Sound Font 2 (.sf2) file containing the musical instruments you want to use for MIDI playback.
Tremor decoding is disabled by default; you can enable it by passing
--enable-music-ogg-tremor
to configure, or by defining MUSIC_OGG and OGG_USE_TREMOR.
libmad decoding is disabled by default; you can enable it by passing
--enable-music-mp3-mad
to configure, or by defining MUSIC_MP3_MAD
vvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvv
WARNING: The license for libmad is GPL, which means that in order to
use it your application must also be GPL!
^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^
The process of mixing MIDI files to wave output is very CPU intensive,
so if playing regular WAVE files sound great, but playing MIDI files
sound choppy, try using 8-bit audio, mono audio, or lower frequencies.
To play MIDI files using FluidSynth, you'll need to set the SDL_SOUNDFONTS
environment variable to a Sound Font 2 (.sf2) file containing the musical
instruments you want to use for MIDI playback.
(On some Linux distributions you can install the fluid-soundfont-gm package)
To play MIDI files using Timidity, you'll need to get a complete set of GUS patches from:
To play MIDI files using Timidity, you'll need to get a complete set of
GUS patches from:
http://www.libsdl.org/projects/mixer/timidity/timidity.tar.gz
and unpack them in /usr/local/lib under UNIX, and C:\ under Win32.
This library is under the zlib license, see the file "LICENSE.txt" for details.
iOS:
In order to use this library on iOS, you should include the SDL.xcodeproj
and Xcode-iOS/SDL_mixer.xcodeproj in your application, add the SDL/include
and SDL_mixer directories to your "Header Search Paths" setting, then add the
libSDL2.a and libSDL2_mixer.a to your "Link Binary with Libraries" setting.
Note:
Support for software MIDI, MOD, and Opus are not included by default because of the size of the decode libraries, but you can get them by running external/download.sh
- When building with CMake, you can enable the appropriate SDL2MIXER_* options defined in CMakeLists.txt. SDL2MIXER_VENDORED allows switching between system and vendored libraries.
- When building with configure/make, you can build and install them normally and the configure script will detect and use them.
- When building with Visual Studio, you will need to build the libraries and then add the appropriate LOAD_* preprocessor define to the Visual Studio project.
- When building with Xcode, you can edit the config at the top of the project to enable them, and you will need to include the appropriate framework in your application.
- For Android, you can edit the config at the top of Android.mk to enable them.
This library is under the zlib license, see the file "COPYING.txt" for details.
The default MP3 support is provided using minimp3. SDL_mixer also supports using libmpg123: you can enable it by passing --enable-music-mp3-mpg123 to configure.
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@@ -1,44 +0,0 @@
include(FindPackageHandleStandardArgs)
find_package(PkgConfig QUIET)
pkg_check_modules(PC_FLAC QUIET flac)
find_library(FLAC_LIBRARY
NAMES FLAC
HINTS ${PC_FLAC_LIBDIR}
)
find_path(FLAC_INCLUDE_PATH
NAMES FLAC/all.h
HINTS ${PC_FLAC_INCLUDEDIR}
)
if(PC_FLAC_FOUND)
get_flags_from_pkg_config("${FLAC_LIBRARY}" "PC_FLAC" "_flac")
endif()
set(FLAC_COMPILE_OPTIONS "${_flac_compile_options}" CACHE STRING "Extra compile options of FLAC")
set(FLAC_LINK_LIBRARIES "${_flac_link_libraries}" CACHE STRING "Extra link libraries of FLAC")
set(FLAC_LINK_OPTIONS "${_flac_link_options}" CACHE STRING "Extra link flags of FLAC")
set(FLAC_LINK_DIRECTORIES "${_flac_link_directories}" CACHE PATH "Extra link directories of FLAC")
find_package_handle_standard_args(FLAC
REQUIRED_VARS FLAC_LIBRARY FLAC_INCLUDE_PATH
)
if(FLAC_FOUND)
if(NOT TARGET FLAC::FLAC)
add_library(FLAC::FLAC UNKNOWN IMPORTED)
set_target_properties(FLAC::FLAC PROPERTIES
IMPORTED_LOCATION "${FLAC_LIBRARY}"
INTERFACE_INCLUDE_DIRECTORIES "${FLAC_INCLUDE_PATH}"
INTERFACE_COMPILE_OPTIONS "${FLAC_COMPILE_OPTIONS}"
INTERFACE_LINK_LIBRARIES "${FLAC_LINK_LIBRARIES}"
INTERFACE_LINK_OPTIONS "${FLAC_LINK_OPTIONS}"
INTERFACE_LINK_DIRECTORIES "${FLAC_LINK_DIRECTORIES}"
)
endif()
endif()
@@ -1,44 +0,0 @@
include(FindPackageHandleStandardArgs)
find_package(PkgConfig QUIET)
pkg_check_modules(PC_FLUIDSYNTH QUIET fluidsynth)
find_library(FluidSynth_LIBRARY
NAMES fluidsynth libfluidsynth
HINTS ${PC_FLUIDSYNTH_LIBDIR}
)
find_path(FluidSynth_INCLUDE_PATH
NAMES fluidsynth.h
HINTS ${PC_FLUIDSYNTH_INCLUDEDIR}
)
if(PC_FLUIDSYNTH_FOUND)
get_flags_from_pkg_config("${FluidSynth_LIBRARY}" "PC_FLUIDSYNTH" "_fluidsynth")
endif()
set(FluidSynth_COMPILE_OPTIONS "${_fluidsynth_compile_options}" CACHE STRING "Extra compile options of FluidSynth")
set(FluidSynth_LINK_LIBRARIES "${_fluidsynth_link_libraries}" CACHE STRING "Extra link libraries of FluidSynth")
set(FluidSynth_LINK_OPTIONS "${_fluidsynth_link_options}" CACHE STRING "Extra link flags of FluidSynth")
set(FluidSynth_LINK_DIRECTORIES "${_fluidsynth_link_directories}" CACHE PATH "Extra link directories of FluidSynth")
find_package_handle_standard_args(FluidSynth
REQUIRED_VARS FluidSynth_LIBRARY FluidSynth_INCLUDE_PATH
)
if(FluidSynth_FOUND)
if(NOT TARGET FluidSynth::libfluidsynth)
add_library(FluidSynth::libfluidsynth UNKNOWN IMPORTED)
set_target_properties(FluidSynth::libfluidsynth PROPERTIES
IMPORTED_LOCATION "${FluidSynth_LIBRARY}"
INTERFACE_INCLUDE_DIRECTORIES "${FluidSynth_INCLUDE_PATH}"
INTERFACE_COMPILE_OPTIONS "${FluidSynth_COMPILE_OPTIONS}"
INTERFACE_LINK_LIBRARIES "${FluidSynth_LINK_LIBRARIES}"
INTERFACE_LINK_OPTIONS "${FluidSynth_LINK_OPTIONS}"
INTERFACE_LINK_DIRECTORIES "${FluidSynth_LINK_DIRECTORIES}"
)
endif()
endif()
@@ -1,49 +0,0 @@
include(FindPackageHandleStandardArgs)
find_package(PkgConfig QUIET)
pkg_check_modules(PC_OPUSFILE QUIET opusfile)
find_library(OpusFile_LIBRARY
NAMES opusfile
HINTS ${PC_OPUSFILE_LIBDIR}
)
find_path(OpusFile_INCLUDE_PATH
NAMES opusfile.h
PATH_SUFFIXES opus
HINTS ${PC_OPUSFILE_INCLUDEDIR}
)
if(PC_OPUSFILE_FOUND)
get_flags_from_pkg_config("${OpusFile_LIBRARY}" "PC_OPUSFILE" "_opusfile")
endif()
set(OpusFile_COMPILE_OPTIONS "${_opusfile_compile_options}" CACHE STRING "Extra compile options of opusfile")
set(OpusFile_LINK_LIBRARIES "${_opusfile_link_libraries}" CACHE STRING "Extra link libraries of opusfile")
set(OpusFile_LINK_OPTIONS "${_opusfile_link_options}" CACHE STRING "Extra link flags of opusfile")
set(OpusFile_LINK_DIRECTORIES "${_opusfile_link_directories}" CACHE PATH "Extra link directories of opusfile")
find_package_handle_standard_args(OpusFile
REQUIRED_VARS OpusFile_LIBRARY OpusFile_INCLUDE_PATH
)
if (OpusFile_FOUND)
set(OpusFile_dirs ${OpusFile_INCLUDE_PATH})
if(EXISTS "${OpusFile_INCLUDE_PATH}/opus")
list(APPEND OpusFile_dirs "${OpusFile_INCLUDE_PATH}/opus")
endif()
if (NOT TARGET OpusFile::opusfile)
add_library(OpusFile::opusfile UNKNOWN IMPORTED)
set_target_properties(OpusFile::opusfile PROPERTIES
IMPORTED_LOCATION "${OpusFile_LIBRARY}"
INTERFACE_INCLUDE_DIRECTORIES "${OpusFile_dirs}"
INTERFACE_COMPILE_OPTIONS "${OpusFile_COMPILE_OPTIONS}"
INTERFACE_LINK_LIBRARIES "${OpusFile_LINK_LIBRARIES}"
INTERFACE_LINK_OPTIONS "${OpusFile_LINK_OPTIONS}"
INTERFACE_LINK_DIRECTORIES "${OpusFile_LINK_DIRECTORIES}"
)
endif()
endif()
@@ -1,44 +0,0 @@
include(FindPackageHandleStandardArgs)
find_package(PkgConfig QUIET)
pkg_check_modules(PC_VORBIS QUIET vorbisfile)
find_library(Vorbis_vorbisfile_LIBRARY
NAMES vorbisfile
HINTS ${PC_VORBIS_LIBDIR}
)
find_path(Vorbis_vorbisfile_INCLUDE_PATH
NAMES vorbis/vorbisfile.h
HINTS ${PC_VORBIS_INCLUDEDIR}
)
if(PC_VORBIS_FOUND)
get_flags_from_pkg_config("${Vorbis_vorbisfile_LIBRARY}" "PC_VORBIS" "_vorbisfile")
endif()
set(Vorbis_vorbisfile_COMPILE_OPTIONS "${_vorbisfile_compile_options}" CACHE STRING "Extra compile options of vorbisfile")
set(Vorbis_vorbisfile_LINK_LIBRARIES "${_vorbisfile_link_libraries}" CACHE STRING "Extra link libraries of vorbisfile")
set(Vorbis_vorbisfile_LINK_OPTIONS "${_vorbisfile_link_options}" CACHE STRING "Extra link flags of vorbisfile")
set(Vorbis_vorbisfile_LINK_DIRECTORIES "${_vorbisfile_link_directories}" CACHE PATH "Extra link directories of vorbisfile")
find_package_handle_standard_args(Vorbis
REQUIRED_VARS Vorbis_vorbisfile_LIBRARY Vorbis_vorbisfile_INCLUDE_PATH
)
if (Vorbis_FOUND)
if (NOT TARGET Vorbis::vorbisfile)
add_library(Vorbis::vorbisfile UNKNOWN IMPORTED)
set_target_properties(Vorbis::vorbisfile PROPERTIES
IMPORTED_LOCATION "${Vorbis_vorbisfile_LIBRARY}"
INTERFACE_INCLUDE_DIRECTORIES "${Vorbis_vorbisfile_INCLUDE_PATH}"
INTERFACE_COMPILE_OPTIONS "${Vorbis_vorbisfile_COMPILE_OPTIONS}"
INTERFACE_LINK_LIBRARIES "${Vorbis_vorbisfile_LINK_LIBRARIES}"
INTERFACE_LINK_OPTIONS "${Vorbis_vorbisfile_LINK_OPTIONS}"
INTERFACE_LINK_DIRECTORIES "${Vorbis_vorbisfile_LINK_DIRECTORIES}"
)
endif()
endif()
@@ -1,48 +0,0 @@
include(FindPackageHandleStandardArgs)
find_package(PkgConfig QUIET)
pkg_check_modules(PC_GME QUIET libgme)
find_library(gme_LIBRARY
NAMES gme
HINTS ${PC_GME_LIBDIR}
)
find_path(gme_INCLUDE_PATH
NAMES gme/gme.h
HINTS ${PC_GME_INCLUDEDIR}
)
if(PC_GME_FOUND)
get_flags_from_pkg_config("${gme_LIBRARY}" "PC_GME" "_gme")
endif()
set(gme_COMPILE_OPTIONS "${_gme_compile_options}" CACHE STRING "Extra compile options of gme")
set(gme_LINK_LIBRARIES "${_gme_link_libraries}" CACHE STRING "Extra link libraries of gme")
set(gme_LINK_OPTIONS "${_gme_link_options}" CACHE STRING "Extra link flags of gme")
set(gme_LINK_DIRECTORIES "${_gme_link_directories}" CACHE PATH "Extra link directories of gme")
find_package_handle_standard_args(gme
REQUIRED_VARS gme_LIBRARY gme_INCLUDE_PATH
)
if(gme_FOUND)
set(gme_dirs ${gme_INCLUDE_PATH})
if(EXISTS "${gme_INCLUDE_PATH}/gme")
list(APPEND gme_dirs "${gme_INCLUDE_PATH}/gme")
endif()
if(NOT TARGET gme::gme)
add_library(gme::gme UNKNOWN IMPORTED)
set_target_properties(gme::gme PROPERTIES
IMPORTED_LOCATION "${gme_LIBRARY}"
INTERFACE_INCLUDE_DIRECTORIES "${gme_dirs}"
INTERFACE_COMPILE_OPTIONS "${gme_COMPILE_OPTIONS}"
INTERFACE_LINK_LIBRARIES "${gme_LINK_LIBRARIES}"
INTERFACE_LINK_OPTIONS "${gme_LINK_OPTIONS}"
INTERFACE_LINK_DIRECTORIES "${gme_LINK_DIRECTORIES}"
)
endif()
endif()
@@ -1,45 +0,0 @@
include(FindPackageHandleStandardArgs)
find_package(PkgConfig QUIET)
pkg_check_modules(PC_XMPLITE QUIET libxmp-lite)
find_library(libxmp_lite_LIBRARY
NAMES xmp-lite libxmp-lite
HINTS ${PC_XMPLITE_LIBDIR}
)
find_path(libxmp_lite_INCLUDE_PATH
NAMES xmp.h
PATH_SUFFIXES libxmp-lite
HINTS ${PC_XMPLITE_INCLUDEDIR}
)
if(PC_XMPLITE_FOUND)
get_flags_from_pkg_config("${libxmp_lite_LIBRARY}" "PC_XMPLITE" "_libxmp_lite")
endif()
set(libxmp_lite_COMPILE_OPTIONS "${_libxmp_lite_compile_options}" CACHE STRING "Extra compile options of libxmp_lite")
set(libxmp_lite_LINK_LIBRARIES "${_libxmp_lite_link_libraries}" CACHE STRING "Extra link libraries of libxmp_lite")
set(libxmp_lite_LINK_OPTIONS "${_libxmp_lite_link_options}" CACHE STRING "Extra link flags of libxmp_lite")
set(libxmp_lite_LINK_DIRECTORIES "${_libxmp_lite_link_directories}" CACHE PATH "Extra link directories of libxmp_lite")
find_package_handle_standard_args(libxmp-lite
REQUIRED_VARS libxmp_lite_LIBRARY libxmp_lite_INCLUDE_PATH
)
if(libxmp-lite_FOUND)
if(NOT TARGET libxmp-lite::libxmp-lite)
add_library(libxmp-lite::libxmp-lite UNKNOWN IMPORTED)
set_target_properties(libxmp-lite::libxmp-lite PROPERTIES
IMPORTED_LOCATION "${libxmp_lite_LIBRARY}"
INTERFACE_INCLUDE_DIRECTORIES "${libxmp_lite_INCLUDE_PATH}"
INTERFACE_COMPILE_OPTIONS "${libxmp_lite_COMPILE_OPTIONS}"
INTERFACE_LINK_LIBRARIES "${libxmp_lite_LINK_LIBRARIES}"
INTERFACE_LINK_OPTIONS "${libxmp_lite_LINK_OPTIONS}"
INTERFACE_LINK_DIRECTORIES "${libxmp_lite_LINK_DIRECTORIES}"
)
endif()
endif()
@@ -1,44 +0,0 @@
include(FindPackageHandleStandardArgs)
find_package(PkgConfig QUIET)
pkg_check_modules(PC_XMP QUIET libxmp)
find_library(libxmp_LIBRARY
NAMES xmp
HINTS ${PC_XMP_LIBDIR}
)
find_path(libxmp_INCLUDE_PATH
NAMES xmp.h
HINTS ${PC_XMP_INCLUDEDIR}
)
if(PC_XMP_FOUND)
get_flags_from_pkg_config("${libxmp_LIBRARY}" "PC_XMP" "_libxmp")
endif()
set(libxmp_COMPILE_OPTIONS "${_libxmp_compile_options}" CACHE STRING "Extra compile options of libxmp")
set(libxmp_LINK_LIBRARIES "${_libxmp_link_libraries}" CACHE STRING "Extra link libraries of libxmp")
set(libxmp_LINK_OPTIONS "${_libxmp_link_options}" CACHE STRING "Extra link flags of libxmp")
set(libxmp_LINK_DIRECTORIES "${_libxmp_link_directories}" CACHE PATH "Extra link flags of libxmp")
find_package_handle_standard_args(libxmp
REQUIRED_VARS libxmp_LIBRARY libxmp_INCLUDE_PATH
)
if(libxmp_FOUND)
if(NOT TARGET libxmp::libxmp)
add_library(libxmp::libxmp UNKNOWN IMPORTED)
set_target_properties(libxmp::libxmp PROPERTIES
IMPORTED_LOCATION "${libxmp_LIBRARY}"
INTERFACE_INCLUDE_DIRECTORIES "${libxmp_INCLUDE_PATH}"
INTERFACE_COMPILE_OPTIONS "${libxmp_COMPILE_OPTIONS}"
INTERFACE_LINK_LIBRARIES "${libxmp_LINK_LIBRARIES}"
INTERFACE_LINK_OPTIONS "${libxmp_LINK_OPTIONS}"
INTERFACE_LINK_DIRECTORIES "${libxmp_LINK_DIRECTORIES}"
)
endif()
endif()
@@ -1,43 +0,0 @@
include(FindPackageHandleStandardArgs)
find_package(PkgConfig QUIET)
pkg_check_modules(PC_MODPLUG QUIET libmodplug)
find_library(modplug_LIBRARY
NAMES modplug
)
find_path(modplug_INCLUDE_PATH
NAMES libmodplug/modplug.h
)
if(PC_MODPLUG_FOUND)
get_flags_from_pkg_config("${modplug_LIBRARY}" "PC_MODPLUG" "_modplug")
endif()
set(modplug_COMPILE_OPTIONS "${_modplug_compile_options}" CACHE STRING "Extra compile options of modplug")
set(modplug_LINK_LIBRARIES "${_modplug_link_libraries}" CACHE STRING "Extra link libraries of modplug")
set(modplug_LINK_OPTIONS "${_modplug_link_options}" CACHE STRING "Extra link flags of modplug")
set(modplug_LINK_DIRECTORIES "${_modplug_link_directories}" CACHE PATH "Extra link directories of modplug")
find_package_handle_standard_args(modplug
REQUIRED_VARS modplug_LIBRARY modplug_INCLUDE_PATH
)
if (modplug_FOUND)
if (NOT TARGET modplug::modplug)
add_library(modplug::modplug UNKNOWN IMPORTED)
set_target_properties(modplug::modplug PROPERTIES
IMPORTED_LINK_INTERFACE_LANGUAGES "CXX"
IMPORTED_LOCATION "${modplug_LIBRARY}"
INTERFACE_INCLUDE_DIRECTORIES "${modplug_INCLUDE_PATH}"
INTERFACE_COMPILE_OPTIONS "${modplug_COMPILE_OPTIONS}"
INTERFACE_LINK_LIBRARIES "${modplug_LINK_LIBRARIES}"
INTERFACE_LINK_OPTIONS "${modplug_LINK_OPTIONS}"
INTERFACE_LINK_DIRECTORIES "${modplug_LINK_DIRECTORIES}"
)
endif()
endif()
@@ -1,44 +0,0 @@
include(FindPackageHandleStandardArgs)
find_package(PkgConfig QUIET)
pkg_check_modules(PC_MPG123 QUIET libmpg123)
find_library(mpg123_LIBRARY
NAMES mpg123
HINTS ${PC_MPG123_LIBDIR}
)
find_path(mpg123_INCLUDE_PATH
NAMES mpg123.h
HINTS ${PC_MPG123_INCLUDEDIR}
)
if(PC_MPG123_FOUND)
get_flags_from_pkg_config("${mpg123_LIBRARY}" "PC_MPG123" "_mpg123")
endif()
set(mpg123_COMPILE_OPTIONS "${_mpg123_compile_options}" CACHE STRING "Extra compile options of mpg123")
set(mpg123_LINK_LIBRARIES "${_mpg123_link_libraries}" CACHE STRING "Extra link libraries of mpg123")
set(mpg123_LINK_OPTIONS "${_mpg123_link_options}" CACHE STRING "Extra link flags of mpg123")
set(mpg123_LINK_DIRECTORIES "${_mpg123_link_directories}" CACHE PATH "Extra link directories of mpg123")
find_package_handle_standard_args(mpg123
REQUIRED_VARS mpg123_LIBRARY mpg123_INCLUDE_PATH
)
if(mpg123_FOUND)
if(NOT TARGET MPG123::libmpg123)
add_library(MPG123::libmpg123 UNKNOWN IMPORTED)
set_target_properties(MPG123::libmpg123 PROPERTIES
IMPORTED_LOCATION "${mpg123_LIBRARY}"
INTERFACE_INCLUDE_DIRECTORIES "${mpg123_INCLUDE_PATH}"
INTERFACE_COMPILE_OPTIONS "${mpg123_COMPILE_OPTIONS}"
INTERFACE_LINK_LIBRARIES "${mpg123_LINK_LIBRARIES}"
INTERFACE_LINK_OPTIONS "${mpg123_LINK_OPTIONS}"
INTERFACE_LINK_DIRECTORIES "${mpg123_LINK_DIRECTORIES}"
)
endif()
endif()
@@ -1,44 +0,0 @@
include(FindPackageHandleStandardArgs)
find_package(PkgConfig QUIET)
pkg_check_modules(PC_TREMOR QUIET vorbisidec)
find_library(tremor_LIBRARY
NAMES vorbisidec libvorbisidec
HINTS ${PC_TREMOR_LIBDIR}
)
find_path(tremor_INCLUDE_PATH
NAMES tremor/ivorbisfile.h
HINTS ${PC_TREMOR_INCLUDEDIR}
)
if(PC_TREMOR_FOUND)
get_flags_from_pkg_config("${tremor_LIBRARY}" "PC_TREMOR" "_tremor")
endif()
set(tremor_COMPILE_OPTIONS "${_tremor_compile_options}" CACHE STRING "Extra compile options of vorbis")
set(tremor_LINK_LIBRARIES "${_tremor_link_libraries}" CACHE STRING "Extra link libraries of vorbis")
set(tremor_LINK_OPTIONS "${_tremor_link_options}" CACHE STRING "Extra link flags of vorbis")
set(tremor_LINK_DIRECTORIES "${_tremor_link_directories}" CACHE PATH "Extra link directories of vorbis")
find_package_handle_standard_args(tremor
REQUIRED_VARS tremor_LIBRARY tremor_INCLUDE_PATH
)
if (tremor_FOUND)
if (NOT TARGET tremor::tremor)
add_library(tremor::tremor UNKNOWN IMPORTED)
set_target_properties(tremor::tremor PROPERTIES
IMPORTED_LOCATION "${tremor_LIBRARY}"
INTERFACE_INCLUDE_DIRECTORIES "${tremor_INCLUDE_PATH}"
INTERFACE_COMPILE_OPTIONS "${tremor_COMPILE_OPTIONS}"
INTERFACE_LINK_LIBRARIES "${tremor_LINK_LIBRARIES}"
INTERFACE_LINK_OPTIONS "${tremor_LINK_OPTIONS}"
INTERFACE_LINK_DIRECTORIES "${tremor_LINK_DIRECTORIES}"
)
endif()
endif()
@@ -1,37 +0,0 @@
include(FindPackageHandleStandardArgs)
if(WIN32)
set(wavpack_find_names wavpack libwavpack wavpackdll)
else()
set(wavpack_find_names wavpack)
endif()
find_library(wavpack_LIBRARY
NAMES ${wavpack_find_names}
)
find_path(wavpack_INCLUDE_PATH
NAMES wavpack/wavpack.h
)
set(wavpack_COMPILE_OPTIONS "" CACHE STRING "Extra compile options of wavpack")
set(wavpack_LINK_LIBRARIES "" CACHE STRING "Extra link libraries of wavpack")
set(wavpack_LINK_OPTIONS "" CACHE STRING "Extra link flags of wavpack")
find_package_handle_standard_args(wavpack
REQUIRED_VARS wavpack_LIBRARY wavpack_INCLUDE_PATH
)
if (wavpack_FOUND)
if (NOT TARGET WavPack::WavPack)
add_library(WavPack::WavPack UNKNOWN IMPORTED)
set_target_properties(WavPack::WavPack PROPERTIES
IMPORTED_LOCATION "${wavpack_LIBRARY}"
INTERFACE_INCLUDE_DIRECTORIES "${wavpack_INCLUDE_PATH}"
INTERFACE_COMPILE_OPTIONS "${wavpack_COMPILE_OPTIONS}"
INTERFACE_LINK_LIBRARIES "${wavpack_LINK_LIBRARIES}"
INTERFACE_LINK_OPTIONS "${wavpack_LINK_OPTIONS}"
)
endif()
endif()
@@ -1,34 +0,0 @@
# Helper for Find modules
function(get_flags_from_pkg_config _library _pc_prefix _out_prefix)
if("${_library}" MATCHES "${CMAKE_STATIC_LIBRARY_SUFFIX}$")
set(_cflags ${_pc_prefix}_STATIC_CFLAGS_OTHER)
set(_link_libraries ${_pc_prefix}_STATIC_LIBRARIES)
set(_link_options ${_pc_prefix}_STATIC_LDFLAGS_OTHER)
set(_library_dirs ${_pc_prefix}_STATIC_LIBRARY_DIRS)
else()
set(_cflags ${_pc_prefix}_CFLAGS_OTHER)
set(_link_libraries ${_pc_prefix}_LIBRARIES)
set(_link_options ${_pc_prefix}_LDFLAGS_OTHER)
set(_library_dirs ${_pc_prefix}_LIBRARY_DIRS)
endif()
# The *_LIBRARIES lists always start with the library itself
list(POP_FRONT "${_link_libraries}")
# Work around CMake's flag deduplication when pc files use `-framework A` instead of `-Wl,-framework,A`
string(REPLACE "-framework;" "-Wl,-framework," "_filtered_link_options" "${${_link_options}}")
set(${_out_prefix}_compile_options
"${${_cflags}}"
PARENT_SCOPE)
set(${_out_prefix}_link_libraries
"${${_link_libraries}}"
PARENT_SCOPE)
set(${_out_prefix}_link_options
"${_filtered_link_options}"
PARENT_SCOPE)
set(${_out_prefix}_link_directories
"${${_library_dirs}}"
PARENT_SCOPE)
endfunction()
@@ -1,12 +0,0 @@
# sdl2_mixer cmake project-config-version input for ./configure scripts
set(PACKAGE_VERSION "2.8.1")
if(PACKAGE_VERSION VERSION_LESS PACKAGE_FIND_VERSION)
set(PACKAGE_VERSION_COMPATIBLE FALSE)
else()
set(PACKAGE_VERSION_COMPATIBLE TRUE)
if(PACKAGE_FIND_VERSION STREQUAL PACKAGE_VERSION)
set(PACKAGE_VERSION_EXACT TRUE)
endif()
endif()
@@ -1,195 +0,0 @@
# sdl2_mixer cmake project-config input for ./configure scripts
include(FeatureSummary)
set_package_properties(SDL2_mixer PROPERTIES
URL "https://www.libsdl.org/projects/SDL_mixer/"
DESCRIPTION "SDL_mixer is a sample multi-channel audio mixer library"
)
set(SDL2_mixer_FOUND TRUE)
set(SDL2MIXER_VENDORED 0)
set(SDL2MIXER_CMD 0)
set(SDL2MIXER_FLAC_LIBFLAC 0)
set(SDL2MIXER_FLAC_DRFLAC 1)
if(SDL2MIXER_FLAC_LIBFLAC OR SDL2MIXER_FLAC_DRFLAC)
set(SDL2MIXER_FLAC 1)
else()
set(SDL2MIXER_FLAC 0)
endif()
set(SDL2MIXER_GME 1)
set(SDL2MIXER_MOD_MODPLUG 0)
set(SDL2MIXER_MOD_XMP 1)
set(SDL2MIXER_MOD_XMP_LITE 0)
if(SDL2MIXER_MOD_MODPLUG OR SDL2MIXER_MOD_XMP OR SDL2MIXER_MOD_XMP_LITE)
set(SDL2MIXER_MOD 1)
else()
set(SDL2MIXER_MOD 0)
endif()
set(SDL2MIXER_MP3_MINIMP3 1)
set(SDL2MIXER_MP3_MPG123 0)
if(SDL2MIXER_MP3_MINIMP3 OR SDL2MIXER_MP3_MPG123)
set(SDL2MIXER_MP3 1)
else()
set(SDL2MIXER_MP3 0)
endif()
set(SDL2MIXER_MIDI_FLUIDSYNTH 0)
set(SDL2MIXER_MIDI_NATIVE 1)
set(SDL2MIXER_MIDI_TIMIDITY 1)
if(SDL2MIXER_MIDI_FLUIDSYNTH OR SDL2MIXER_MIDI_NATIVE OR SDL2MIXER_MIDI_TIMIDITY)
set(SDL2MIXER_MIDI 1)
else()
set(SDL2MIXER_MIDI 0)
endif()
set(SDL2MIXER_OPUS 1)
set(SDL2MIXER_VORBIS)
set(SDL2MIXER_VORBIS_STB 1)
set(SDL2MIXER_VORBIS_VORBISFILE 0)
set(SDL2MIXER_VORBIS_TREMOR 0)
if(SDL2MIXER_VORBIS_STB)
set(SDL2MIXER_VORBIS STB)
endif()
if(SDL2MIXER_VORBIS_VORBISFILE)
set(SDL2MIXER_VORBIS VORBISFILE)
endif()
if(SDL2MIXER_VORBIS_TREMOR)
set(SDL2MIXER_VORBIS TREMOR)
endif()
set(SDL2MIXER_WAVE 1)
set(SDL2MIXER_WAVPACK 1)
set(SDL2MIXER_SDL2_REQUIRED_VERSION 2.0.9)
get_filename_component(CMAKE_CURRENT_LIST_DIR ${CMAKE_CURRENT_LIST_DIR} REALPATH)
get_filename_component(prefix "${CMAKE_CURRENT_LIST_DIR}/../../.." ABSOLUTE)
set(exec_prefix "${prefix}")
set(bindir "${prefix}/bin")
set(includedir "${prefix}/include")
set(libdir "${prefix}/lib")
set(_sdl2mixer_extra_static_libraries ";winmm")
string(REGEX REPLACE "(^[;]+|[;]+$)" "" _sdl2mixer_extra_static_libraries "${_sdl2mixer_extra_static_libraries}")
set(_sdl2mixer_bindir "${bindir}")
set(_sdl2mixer_libdir "${libdir}")
set(_sdl2mixer_incdir "${includedir}/SDL2")
include(CMakeFindDependencyMacro)
set(_original_cmake_module_path "${CMAKE_MODULE_PATH}")
list(APPEND CMAKE_MODULE_PATH "${CMAKE_CURRENT_LIST_DIR}")
include("${CMAKE_CURRENT_LIST_DIR}/PkgConfigHelper.cmake")
if("modplug::modplug" IN_LIST _sdl2mixer_extra_static_libraries)
find_dependency(modplug)
endif()
if("libxmp::libxmp" IN_LIST _sdl2mixer_extra_static_libraries)
find_dependency(libxmp)
endif()
if("libxmp-lite::libxmp-lite" IN_LIST _sdl2mixer_extra_static_libraries)
find_dependency(libxmp-lite)
endif()
if("FluidSynth::libfluidsynth" IN_LIST _sdl2mixer_extra_static_libraries)
find_dependency(FluidSynth)
endif()
if("Vorbis::vorbisfile" IN_LIST _sdl2mixer_extra_static_libraries)
find_dependency(Vorbis)
endif()
if("tremor::tremor" IN_LIST _sdl2mixer_extra_static_libraries)
find_dependency(tremor)
endif()
if("FLAC::FLAC" IN_LIST _sdl2mixer_extra_static_libraries)
find_dependency(FLAC)
endif()
if("MPG123::libmpg123" IN_LIST _sdl2mixer_extra_static_libraries)
find_dependency(mpg123)
endif()
if("OpusFile::opusfile" IN_LIST _sdl2mixer_extra_static_libraries)
find_dependency(OpusFile)
endif()
if("WavPack::WavPack" IN_LIST _sdl2mixer_extra_static_libraries)
find_dependency(wavpack)
endif()
set(CMAKE_MODULE_PATH "${_original_cmake_module_path}")
unset(_original_cmake_module_path)
unset(prefix)
unset(exec_prefix)
unset(bindir)
unset(includedir)
unset(libdir)
include(CMakeFindDependencyMacro)
if(NOT TARGET SDL2_mixer::SDL2_mixer)
if(WIN32)
set(_sdl2mixer_dll "${_sdl2mixer_bindir}/SDL2_mixer.dll")
set(_sdl2mixer_imp "${_sdl2mixer_libdir}/${CMAKE_STATIC_LIBRARY_PREFIX}SDL2_mixer.dll${CMAKE_STATIC_LIBRARY_SUFFIX}")
if(EXISTS "${_sdl2mixer_dll}" AND EXISTS "${_sdl2mixer_imp}")
add_library(SDL2_mixer::SDL2_mixer SHARED IMPORTED)
set_target_properties(SDL2_mixer::SDL2_mixer
PROPERTIES
IMPORTED_LOCATION "${_sdl2mixer_dll}"
IMPORTED_IMPLIB "${_sdl2mixer_imp}"
)
endif()
unset(_sdl2mixer_dll)
unset(_sdl2mixer_imp)
else()
set(_sdl2mixer_shl "${_sdl2mixer_libdir}/${CMAKE_SHARED_LIBRARY_PREFIX}SDL2_mixer${CMAKE_SHARED_LIBRARY_SUFFIX}")
if(EXISTS "${_sdl2mixer_shl}")
add_library(SDL2_mixer::SDL2_mixer SHARED IMPORTED)
set_target_properties(SDL2_mixer::SDL2_mixer
PROPERTIES
IMPORTED_LOCATION "${_sdl2mixer_shl}"
)
endif()
endif()
if(TARGET SDL2_mixer::SDL2_mixer)
set_target_properties(SDL2_mixer::SDL2_mixer
PROPERTIES
INTERFACE_INCLUDE_DIRECTORIES "${_sdl2mixer_incdir}"
COMPATIBLE_INTERFACE_BOOL "SDL2_SHARED"
INTERFACE_SDL2_SHARED "ON"
)
endif()
endif()
if(NOT TARGET SDL2_mixer::SDL2_mixer-static)
set(_sdl2mixer_stl "${_sdl2mixer_libdir}/${CMAKE_STATIC_LIBRARY_PREFIX}SDL2_mixer${CMAKE_STATIC_LIBRARY_SUFFIX}")
if(EXISTS "${_sdl2mixer_stl}")
add_library(SDL2_mixer::SDL2_mixer-static STATIC IMPORTED)
set_target_properties(SDL2_mixer::SDL2_mixer-static
PROPERTIES
INTERFACE_INCLUDE_DIRECTORIES "${_sdl2mixer_incdir}"
IMPORTED_LOCATION "${_sdl2mixer_stl}"
INTERFACE_LINK_LIBRARIES "${_sdl2mixer_extra_static_libraries}"
)
endif()
unset(_sdl2mixer_stl)
endif()
unset(_sdl2mixer_extra_static_libraries)
unset(_sdl2mixer_bindir)
unset(_sdl2mixer_libdir)
unset(_sdl2mixer_incdir)
Binary file not shown.
@@ -17,15 +17,15 @@ old_library='libSDL2_mixer.a'
inherited_linker_flags=''
# Libraries that this one depends upon.
dependency_libs=' -L/tmp/tardir/SDL2_mixer-2.8.1/VisualC/external/optional/x86 -L/home/runner/work/SDL_mixer/SDL_mixer/deps/mingw-deps/i686-w64-mingw32/lib -lmingw32 /home/runner/work/SDL_mixer/SDL_mixer/deps/mingw-deps/i686-w64-mingw32/lib/libSDL2.la -ldinput8 -ldxguid -ldxerr8 -luser32 -lgdi32 -limm32 -lole32 -loleaut32 -lshell32 -lsetupapi -lversion -luuid -lwinmm'
dependency_libs=' -L/opt/local/i686-w64-mingw32/lib -lmingw32 /opt/local/i686-w64-mingw32/lib/libSDL2.la -ldinput8 -ldxguid -ldxerr8 -luser32 -lgdi32 -limm32 -lole32 -loleaut32 -lshell32 -lsetupapi -lversion -luuid -lwinmm'
# Names of additional weak libraries provided by this library
weak_library_names=''
# Version information for libSDL2_mixer.
current=800
age=800
revision=1
current=2
age=2
revision=2
# Is this an already installed library?
installed=yes
@@ -38,4 +38,4 @@ dlopen=''
dlpreopen=''
# Directory that this library needs to be installed in:
libdir='/tmp/tardir/SDL2_mixer-2.8.1/build-mingw/install-i686-w64-mingw32/lib'
libdir='/Users/valve/release/SDL_mixer/SDL2_mixer-2.0.4/i686-w64-mingw32/lib'
@@ -1,13 +1,12 @@
prefix=/tmp/tardir/SDL2_mixer-2.8.1/build-mingw/install-i686-w64-mingw32
prefix=/opt/local/i686-w64-mingw32
exec_prefix=${prefix}
libdir=${prefix}/lib
libdir=${exec_prefix}/lib
includedir=${prefix}/include
Name: SDL2_mixer
Description: mixer library for Simple DirectMedia Layer
Version: 2.8.1
Requires: sdl2 >= 2.0.9
Version: 2.0.4
Requires: sdl2 >= 2.0.7
Libs: -L${libdir} -lSDL2_mixer
Cflags: -I${includedir}/SDL2
Requires.private:
Libs.private: -lwinmm
File diff suppressed because it is too large. Load diff
@@ -1,44 +0,0 @@
include(FindPackageHandleStandardArgs)
find_package(PkgConfig QUIET)
pkg_check_modules(PC_FLAC QUIET flac)
find_library(FLAC_LIBRARY
NAMES FLAC
HINTS ${PC_FLAC_LIBDIR}
)
find_path(FLAC_INCLUDE_PATH
NAMES FLAC/all.h
HINTS ${PC_FLAC_INCLUDEDIR}
)
if(PC_FLAC_FOUND)
get_flags_from_pkg_config("${FLAC_LIBRARY}" "PC_FLAC" "_flac")
endif()
set(FLAC_COMPILE_OPTIONS "${_flac_compile_options}" CACHE STRING "Extra compile options of FLAC")
set(FLAC_LINK_LIBRARIES "${_flac_link_libraries}" CACHE STRING "Extra link libraries of FLAC")
set(FLAC_LINK_OPTIONS "${_flac_link_options}" CACHE STRING "Extra link flags of FLAC")
set(FLAC_LINK_DIRECTORIES "${_flac_link_directories}" CACHE PATH "Extra link directories of FLAC")
find_package_handle_standard_args(FLAC
REQUIRED_VARS FLAC_LIBRARY FLAC_INCLUDE_PATH
)
if(FLAC_FOUND)
if(NOT TARGET FLAC::FLAC)
add_library(FLAC::FLAC UNKNOWN IMPORTED)
set_target_properties(FLAC::FLAC PROPERTIES
IMPORTED_LOCATION "${FLAC_LIBRARY}"
INTERFACE_INCLUDE_DIRECTORIES "${FLAC_INCLUDE_PATH}"
INTERFACE_COMPILE_OPTIONS "${FLAC_COMPILE_OPTIONS}"
INTERFACE_LINK_LIBRARIES "${FLAC_LINK_LIBRARIES}"
INTERFACE_LINK_OPTIONS "${FLAC_LINK_OPTIONS}"
INTERFACE_LINK_DIRECTORIES "${FLAC_LINK_DIRECTORIES}"
)
endif()
endif()
@@ -1,44 +0,0 @@
include(FindPackageHandleStandardArgs)
find_package(PkgConfig QUIET)
pkg_check_modules(PC_FLUIDSYNTH QUIET fluidsynth)
find_library(FluidSynth_LIBRARY
NAMES fluidsynth libfluidsynth
HINTS ${PC_FLUIDSYNTH_LIBDIR}
)
find_path(FluidSynth_INCLUDE_PATH
NAMES fluidsynth.h
HINTS ${PC_FLUIDSYNTH_INCLUDEDIR}
)
if(PC_FLUIDSYNTH_FOUND)
get_flags_from_pkg_config("${FluidSynth_LIBRARY}" "PC_FLUIDSYNTH" "_fluidsynth")
endif()
set(FluidSynth_COMPILE_OPTIONS "${_fluidsynth_compile_options}" CACHE STRING "Extra compile options of FluidSynth")
set(FluidSynth_LINK_LIBRARIES "${_fluidsynth_link_libraries}" CACHE STRING "Extra link libraries of FluidSynth")
set(FluidSynth_LINK_OPTIONS "${_fluidsynth_link_options}" CACHE STRING "Extra link flags of FluidSynth")
set(FluidSynth_LINK_DIRECTORIES "${_fluidsynth_link_directories}" CACHE PATH "Extra link directories of FluidSynth")
find_package_handle_standard_args(FluidSynth
REQUIRED_VARS FluidSynth_LIBRARY FluidSynth_INCLUDE_PATH
)
if(FluidSynth_FOUND)
if(NOT TARGET FluidSynth::libfluidsynth)
add_library(FluidSynth::libfluidsynth UNKNOWN IMPORTED)
set_target_properties(FluidSynth::libfluidsynth PROPERTIES
IMPORTED_LOCATION "${FluidSynth_LIBRARY}"
INTERFACE_INCLUDE_DIRECTORIES "${FluidSynth_INCLUDE_PATH}"
INTERFACE_COMPILE_OPTIONS "${FluidSynth_COMPILE_OPTIONS}"
INTERFACE_LINK_LIBRARIES "${FluidSynth_LINK_LIBRARIES}"
INTERFACE_LINK_OPTIONS "${FluidSynth_LINK_OPTIONS}"
INTERFACE_LINK_DIRECTORIES "${FluidSynth_LINK_DIRECTORIES}"
)
endif()
endif()
@@ -1,49 +0,0 @@
include(FindPackageHandleStandardArgs)
find_package(PkgConfig QUIET)
pkg_check_modules(PC_OPUSFILE QUIET opusfile)
find_library(OpusFile_LIBRARY
NAMES opusfile
HINTS ${PC_OPUSFILE_LIBDIR}
)
find_path(OpusFile_INCLUDE_PATH
NAMES opusfile.h
PATH_SUFFIXES opus
HINTS ${PC_OPUSFILE_INCLUDEDIR}
)
if(PC_OPUSFILE_FOUND)
get_flags_from_pkg_config("${OpusFile_LIBRARY}" "PC_OPUSFILE" "_opusfile")
endif()
set(OpusFile_COMPILE_OPTIONS "${_opusfile_compile_options}" CACHE STRING "Extra compile options of opusfile")
set(OpusFile_LINK_LIBRARIES "${_opusfile_link_libraries}" CACHE STRING "Extra link libraries of opusfile")
set(OpusFile_LINK_OPTIONS "${_opusfile_link_options}" CACHE STRING "Extra link flags of opusfile")
set(OpusFile_LINK_DIRECTORIES "${_opusfile_link_directories}" CACHE PATH "Extra link directories of opusfile")
find_package_handle_standard_args(OpusFile
REQUIRED_VARS OpusFile_LIBRARY OpusFile_INCLUDE_PATH
)
if (OpusFile_FOUND)
set(OpusFile_dirs ${OpusFile_INCLUDE_PATH})
if(EXISTS "${OpusFile_INCLUDE_PATH}/opus")
list(APPEND OpusFile_dirs "${OpusFile_INCLUDE_PATH}/opus")
endif()
if (NOT TARGET OpusFile::opusfile)
add_library(OpusFile::opusfile UNKNOWN IMPORTED)
set_target_properties(OpusFile::opusfile PROPERTIES
IMPORTED_LOCATION "${OpusFile_LIBRARY}"
INTERFACE_INCLUDE_DIRECTORIES "${OpusFile_dirs}"
INTERFACE_COMPILE_OPTIONS "${OpusFile_COMPILE_OPTIONS}"
INTERFACE_LINK_LIBRARIES "${OpusFile_LINK_LIBRARIES}"
INTERFACE_LINK_OPTIONS "${OpusFile_LINK_OPTIONS}"
INTERFACE_LINK_DIRECTORIES "${OpusFile_LINK_DIRECTORIES}"
)
endif()
endif()
@@ -1,44 +0,0 @@
include(FindPackageHandleStandardArgs)
find_package(PkgConfig QUIET)
pkg_check_modules(PC_VORBIS QUIET vorbisfile)
find_library(Vorbis_vorbisfile_LIBRARY
NAMES vorbisfile
HINTS ${PC_VORBIS_LIBDIR}
)
find_path(Vorbis_vorbisfile_INCLUDE_PATH
NAMES vorbis/vorbisfile.h
HINTS ${PC_VORBIS_INCLUDEDIR}
)
if(PC_VORBIS_FOUND)
get_flags_from_pkg_config("${Vorbis_vorbisfile_LIBRARY}" "PC_VORBIS" "_vorbisfile")
endif()
set(Vorbis_vorbisfile_COMPILE_OPTIONS "${_vorbisfile_compile_options}" CACHE STRING "Extra compile options of vorbisfile")
set(Vorbis_vorbisfile_LINK_LIBRARIES "${_vorbisfile_link_libraries}" CACHE STRING "Extra link libraries of vorbisfile")
set(Vorbis_vorbisfile_LINK_OPTIONS "${_vorbisfile_link_options}" CACHE STRING "Extra link flags of vorbisfile")
set(Vorbis_vorbisfile_LINK_DIRECTORIES "${_vorbisfile_link_directories}" CACHE PATH "Extra link directories of vorbisfile")
find_package_handle_standard_args(Vorbis
REQUIRED_VARS Vorbis_vorbisfile_LIBRARY Vorbis_vorbisfile_INCLUDE_PATH
)
if (Vorbis_FOUND)
if (NOT TARGET Vorbis::vorbisfile)
add_library(Vorbis::vorbisfile UNKNOWN IMPORTED)
set_target_properties(Vorbis::vorbisfile PROPERTIES
IMPORTED_LOCATION "${Vorbis_vorbisfile_LIBRARY}"
INTERFACE_INCLUDE_DIRECTORIES "${Vorbis_vorbisfile_INCLUDE_PATH}"
INTERFACE_COMPILE_OPTIONS "${Vorbis_vorbisfile_COMPILE_OPTIONS}"
INTERFACE_LINK_LIBRARIES "${Vorbis_vorbisfile_LINK_LIBRARIES}"
INTERFACE_LINK_OPTIONS "${Vorbis_vorbisfile_LINK_OPTIONS}"
INTERFACE_LINK_DIRECTORIES "${Vorbis_vorbisfile_LINK_DIRECTORIES}"
)
endif()
endif()
@@ -1,48 +0,0 @@
include(FindPackageHandleStandardArgs)
find_package(PkgConfig QUIET)
pkg_check_modules(PC_GME QUIET libgme)
find_library(gme_LIBRARY
NAMES gme
HINTS ${PC_GME_LIBDIR}
)
find_path(gme_INCLUDE_PATH
NAMES gme/gme.h
HINTS ${PC_GME_INCLUDEDIR}
)
if(PC_GME_FOUND)
get_flags_from_pkg_config("${gme_LIBRARY}" "PC_GME" "_gme")
endif()
set(gme_COMPILE_OPTIONS "${_gme_compile_options}" CACHE STRING "Extra compile options of gme")
set(gme_LINK_LIBRARIES "${_gme_link_libraries}" CACHE STRING "Extra link libraries of gme")
set(gme_LINK_OPTIONS "${_gme_link_options}" CACHE STRING "Extra link flags of gme")
set(gme_LINK_DIRECTORIES "${_gme_link_directories}" CACHE PATH "Extra link directories of gme")
find_package_handle_standard_args(gme
REQUIRED_VARS gme_LIBRARY gme_INCLUDE_PATH
)
if(gme_FOUND)
set(gme_dirs ${gme_INCLUDE_PATH})
if(EXISTS "${gme_INCLUDE_PATH}/gme")
list(APPEND gme_dirs "${gme_INCLUDE_PATH}/gme")
endif()
if(NOT TARGET gme::gme)
add_library(gme::gme UNKNOWN IMPORTED)
set_target_properties(gme::gme PROPERTIES
IMPORTED_LOCATION "${gme_LIBRARY}"
INTERFACE_INCLUDE_DIRECTORIES "${gme_dirs}"
INTERFACE_COMPILE_OPTIONS "${gme_COMPILE_OPTIONS}"
INTERFACE_LINK_LIBRARIES "${gme_LINK_LIBRARIES}"
INTERFACE_LINK_OPTIONS "${gme_LINK_OPTIONS}"
INTERFACE_LINK_DIRECTORIES "${gme_LINK_DIRECTORIES}"
)
endif()
endif()
@@ -1,45 +0,0 @@
include(FindPackageHandleStandardArgs)
find_package(PkgConfig QUIET)
pkg_check_modules(PC_XMPLITE QUIET libxmp-lite)
find_library(libxmp_lite_LIBRARY
NAMES xmp-lite libxmp-lite
HINTS ${PC_XMPLITE_LIBDIR}
)
find_path(libxmp_lite_INCLUDE_PATH
NAMES xmp.h
PATH_SUFFIXES libxmp-lite
HINTS ${PC_XMPLITE_INCLUDEDIR}
)
if(PC_XMPLITE_FOUND)
get_flags_from_pkg_config("${libxmp_lite_LIBRARY}" "PC_XMPLITE" "_libxmp_lite")
endif()
set(libxmp_lite_COMPILE_OPTIONS "${_libxmp_lite_compile_options}" CACHE STRING "Extra compile options of libxmp_lite")
set(libxmp_lite_LINK_LIBRARIES "${_libxmp_lite_link_libraries}" CACHE STRING "Extra link libraries of libxmp_lite")
set(libxmp_lite_LINK_OPTIONS "${_libxmp_lite_link_options}" CACHE STRING "Extra link flags of libxmp_lite")
set(libxmp_lite_LINK_DIRECTORIES "${_libxmp_lite_link_directories}" CACHE PATH "Extra link directories of libxmp_lite")
find_package_handle_standard_args(libxmp-lite
REQUIRED_VARS libxmp_lite_LIBRARY libxmp_lite_INCLUDE_PATH
)
if(libxmp-lite_FOUND)
if(NOT TARGET libxmp-lite::libxmp-lite)
add_library(libxmp-lite::libxmp-lite UNKNOWN IMPORTED)
set_target_properties(libxmp-lite::libxmp-lite PROPERTIES
IMPORTED_LOCATION "${libxmp_lite_LIBRARY}"
INTERFACE_INCLUDE_DIRECTORIES "${libxmp_lite_INCLUDE_PATH}"
INTERFACE_COMPILE_OPTIONS "${libxmp_lite_COMPILE_OPTIONS}"
INTERFACE_LINK_LIBRARIES "${libxmp_lite_LINK_LIBRARIES}"
INTERFACE_LINK_OPTIONS "${libxmp_lite_LINK_OPTIONS}"
INTERFACE_LINK_DIRECTORIES "${libxmp_lite_LINK_DIRECTORIES}"
)
endif()
endif()
@@ -1,44 +0,0 @@
include(FindPackageHandleStandardArgs)
find_package(PkgConfig QUIET)
pkg_check_modules(PC_XMP QUIET libxmp)
find_library(libxmp_LIBRARY
NAMES xmp
HINTS ${PC_XMP_LIBDIR}
)
find_path(libxmp_INCLUDE_PATH
NAMES xmp.h
HINTS ${PC_XMP_INCLUDEDIR}
)
if(PC_XMP_FOUND)
get_flags_from_pkg_config("${libxmp_LIBRARY}" "PC_XMP" "_libxmp")
endif()
set(libxmp_COMPILE_OPTIONS "${_libxmp_compile_options}" CACHE STRING "Extra compile options of libxmp")
set(libxmp_LINK_LIBRARIES "${_libxmp_link_libraries}" CACHE STRING "Extra link libraries of libxmp")
set(libxmp_LINK_OPTIONS "${_libxmp_link_options}" CACHE STRING "Extra link flags of libxmp")
set(libxmp_LINK_DIRECTORIES "${_libxmp_link_directories}" CACHE PATH "Extra link flags of libxmp")
find_package_handle_standard_args(libxmp
REQUIRED_VARS libxmp_LIBRARY libxmp_INCLUDE_PATH
)
if(libxmp_FOUND)
if(NOT TARGET libxmp::libxmp)
add_library(libxmp::libxmp UNKNOWN IMPORTED)
set_target_properties(libxmp::libxmp PROPERTIES
IMPORTED_LOCATION "${libxmp_LIBRARY}"
INTERFACE_INCLUDE_DIRECTORIES "${libxmp_INCLUDE_PATH}"
INTERFACE_COMPILE_OPTIONS "${libxmp_COMPILE_OPTIONS}"
INTERFACE_LINK_LIBRARIES "${libxmp_LINK_LIBRARIES}"
INTERFACE_LINK_OPTIONS "${libxmp_LINK_OPTIONS}"
INTERFACE_LINK_DIRECTORIES "${libxmp_LINK_DIRECTORIES}"
)
endif()
endif()
@@ -1,43 +0,0 @@
include(FindPackageHandleStandardArgs)
find_package(PkgConfig QUIET)
pkg_check_modules(PC_MODPLUG QUIET libmodplug)
find_library(modplug_LIBRARY
NAMES modplug
)
find_path(modplug_INCLUDE_PATH
NAMES libmodplug/modplug.h
)
if(PC_MODPLUG_FOUND)
get_flags_from_pkg_config("${modplug_LIBRARY}" "PC_MODPLUG" "_modplug")
endif()
set(modplug_COMPILE_OPTIONS "${_modplug_compile_options}" CACHE STRING "Extra compile options of modplug")
set(modplug_LINK_LIBRARIES "${_modplug_link_libraries}" CACHE STRING "Extra link libraries of modplug")
set(modplug_LINK_OPTIONS "${_modplug_link_options}" CACHE STRING "Extra link flags of modplug")
set(modplug_LINK_DIRECTORIES "${_modplug_link_directories}" CACHE PATH "Extra link directories of modplug")
find_package_handle_standard_args(modplug
REQUIRED_VARS modplug_LIBRARY modplug_INCLUDE_PATH
)
if (modplug_FOUND)
if (NOT TARGET modplug::modplug)
add_library(modplug::modplug UNKNOWN IMPORTED)
set_target_properties(modplug::modplug PROPERTIES
IMPORTED_LINK_INTERFACE_LANGUAGES "CXX"
IMPORTED_LOCATION "${modplug_LIBRARY}"
INTERFACE_INCLUDE_DIRECTORIES "${modplug_INCLUDE_PATH}"
INTERFACE_COMPILE_OPTIONS "${modplug_COMPILE_OPTIONS}"
INTERFACE_LINK_LIBRARIES "${modplug_LINK_LIBRARIES}"
INTERFACE_LINK_OPTIONS "${modplug_LINK_OPTIONS}"
INTERFACE_LINK_DIRECTORIES "${modplug_LINK_DIRECTORIES}"
)
endif()
endif()
@@ -1,44 +0,0 @@
include(FindPackageHandleStandardArgs)
find_package(PkgConfig QUIET)
pkg_check_modules(PC_MPG123 QUIET libmpg123)
find_library(mpg123_LIBRARY
NAMES mpg123
HINTS ${PC_MPG123_LIBDIR}
)
find_path(mpg123_INCLUDE_PATH
NAMES mpg123.h
HINTS ${PC_MPG123_INCLUDEDIR}
)
if(PC_MPG123_FOUND)
get_flags_from_pkg_config("${mpg123_LIBRARY}" "PC_MPG123" "_mpg123")
endif()
set(mpg123_COMPILE_OPTIONS "${_mpg123_compile_options}" CACHE STRING "Extra compile options of mpg123")
set(mpg123_LINK_LIBRARIES "${_mpg123_link_libraries}" CACHE STRING "Extra link libraries of mpg123")
set(mpg123_LINK_OPTIONS "${_mpg123_link_options}" CACHE STRING "Extra link flags of mpg123")
set(mpg123_LINK_DIRECTORIES "${_mpg123_link_directories}" CACHE PATH "Extra link directories of mpg123")
find_package_handle_standard_args(mpg123
REQUIRED_VARS mpg123_LIBRARY mpg123_INCLUDE_PATH
)
if(mpg123_FOUND)
if(NOT TARGET MPG123::libmpg123)
add_library(MPG123::libmpg123 UNKNOWN IMPORTED)
set_target_properties(MPG123::libmpg123 PROPERTIES
IMPORTED_LOCATION "${mpg123_LIBRARY}"
INTERFACE_INCLUDE_DIRECTORIES "${mpg123_INCLUDE_PATH}"
INTERFACE_COMPILE_OPTIONS "${mpg123_COMPILE_OPTIONS}"
INTERFACE_LINK_LIBRARIES "${mpg123_LINK_LIBRARIES}"
INTERFACE_LINK_OPTIONS "${mpg123_LINK_OPTIONS}"
INTERFACE_LINK_DIRECTORIES "${mpg123_LINK_DIRECTORIES}"
)
endif()
endif()
@@ -1,44 +0,0 @@
include(FindPackageHandleStandardArgs)
find_package(PkgConfig QUIET)
pkg_check_modules(PC_TREMOR QUIET vorbisidec)
find_library(tremor_LIBRARY
NAMES vorbisidec libvorbisidec
HINTS ${PC_TREMOR_LIBDIR}
)
find_path(tremor_INCLUDE_PATH
NAMES tremor/ivorbisfile.h
HINTS ${PC_TREMOR_INCLUDEDIR}
)
if(PC_TREMOR_FOUND)
get_flags_from_pkg_config("${tremor_LIBRARY}" "PC_TREMOR" "_tremor")
endif()
set(tremor_COMPILE_OPTIONS "${_tremor_compile_options}" CACHE STRING "Extra compile options of vorbis")
set(tremor_LINK_LIBRARIES "${_tremor_link_libraries}" CACHE STRING "Extra link libraries of vorbis")
set(tremor_LINK_OPTIONS "${_tremor_link_options}" CACHE STRING "Extra link flags of vorbis")
set(tremor_LINK_DIRECTORIES "${_tremor_link_directories}" CACHE PATH "Extra link directories of vorbis")
find_package_handle_standard_args(tremor
REQUIRED_VARS tremor_LIBRARY tremor_INCLUDE_PATH
)
if (tremor_FOUND)
if (NOT TARGET tremor::tremor)
add_library(tremor::tremor UNKNOWN IMPORTED)
set_target_properties(tremor::tremor PROPERTIES
IMPORTED_LOCATION "${tremor_LIBRARY}"
INTERFACE_INCLUDE_DIRECTORIES "${tremor_INCLUDE_PATH}"
INTERFACE_COMPILE_OPTIONS "${tremor_COMPILE_OPTIONS}"
INTERFACE_LINK_LIBRARIES "${tremor_LINK_LIBRARIES}"
INTERFACE_LINK_OPTIONS "${tremor_LINK_OPTIONS}"
INTERFACE_LINK_DIRECTORIES "${tremor_LINK_DIRECTORIES}"
)
endif()
endif()
@@ -1,37 +0,0 @@
include(FindPackageHandleStandardArgs)
if(WIN32)
set(wavpack_find_names wavpack libwavpack wavpackdll)
else()
set(wavpack_find_names wavpack)
endif()
find_library(wavpack_LIBRARY
NAMES ${wavpack_find_names}
)
find_path(wavpack_INCLUDE_PATH
NAMES wavpack/wavpack.h
)
set(wavpack_COMPILE_OPTIONS "" CACHE STRING "Extra compile options of wavpack")
set(wavpack_LINK_LIBRARIES "" CACHE STRING "Extra link libraries of wavpack")
set(wavpack_LINK_OPTIONS "" CACHE STRING "Extra link flags of wavpack")
find_package_handle_standard_args(wavpack
REQUIRED_VARS wavpack_LIBRARY wavpack_INCLUDE_PATH
)
if (wavpack_FOUND)
if (NOT TARGET WavPack::WavPack)
add_library(WavPack::WavPack UNKNOWN IMPORTED)
set_target_properties(WavPack::WavPack PROPERTIES
IMPORTED_LOCATION "${wavpack_LIBRARY}"
INTERFACE_INCLUDE_DIRECTORIES "${wavpack_INCLUDE_PATH}"
INTERFACE_COMPILE_OPTIONS "${wavpack_COMPILE_OPTIONS}"
INTERFACE_LINK_LIBRARIES "${wavpack_LINK_LIBRARIES}"
INTERFACE_LINK_OPTIONS "${wavpack_LINK_OPTIONS}"
)
endif()
endif()
@@ -1,34 +0,0 @@
# Helper for Find modules
function(get_flags_from_pkg_config _library _pc_prefix _out_prefix)
if("${_library}" MATCHES "${CMAKE_STATIC_LIBRARY_SUFFIX}$")
set(_cflags ${_pc_prefix}_STATIC_CFLAGS_OTHER)
set(_link_libraries ${_pc_prefix}_STATIC_LIBRARIES)
set(_link_options ${_pc_prefix}_STATIC_LDFLAGS_OTHER)
set(_library_dirs ${_pc_prefix}_STATIC_LIBRARY_DIRS)
else()
set(_cflags ${_pc_prefix}_CFLAGS_OTHER)
set(_link_libraries ${_pc_prefix}_LIBRARIES)
set(_link_options ${_pc_prefix}_LDFLAGS_OTHER)
set(_library_dirs ${_pc_prefix}_LIBRARY_DIRS)
endif()
# The *_LIBRARIES lists always start with the library itself
list(POP_FRONT "${_link_libraries}")
# Work around CMake's flag deduplication when pc files use `-framework A` instead of `-Wl,-framework,A`
string(REPLACE "-framework;" "-Wl,-framework," "_filtered_link_options" "${${_link_options}}")
set(${_out_prefix}_compile_options
"${${_cflags}}"
PARENT_SCOPE)
set(${_out_prefix}_link_libraries
"${${_link_libraries}}"
PARENT_SCOPE)
set(${_out_prefix}_link_options
"${_filtered_link_options}"
PARENT_SCOPE)
set(${_out_prefix}_link_directories
"${${_library_dirs}}"
PARENT_SCOPE)
endfunction()
@@ -1,12 +0,0 @@
# sdl2_mixer cmake project-config-version input for ./configure scripts
set(PACKAGE_VERSION "2.8.1")
if(PACKAGE_VERSION VERSION_LESS PACKAGE_FIND_VERSION)
set(PACKAGE_VERSION_COMPATIBLE FALSE)
else()
set(PACKAGE_VERSION_COMPATIBLE TRUE)
if(PACKAGE_FIND_VERSION STREQUAL PACKAGE_VERSION)
set(PACKAGE_VERSION_EXACT TRUE)
endif()
endif()
@@ -1,195 +0,0 @@
# sdl2_mixer cmake project-config input for ./configure scripts
include(FeatureSummary)
set_package_properties(SDL2_mixer PROPERTIES
URL "https://www.libsdl.org/projects/SDL_mixer/"
DESCRIPTION "SDL_mixer is a sample multi-channel audio mixer library"
)
set(SDL2_mixer_FOUND TRUE)
set(SDL2MIXER_VENDORED 0)
set(SDL2MIXER_CMD 0)
set(SDL2MIXER_FLAC_LIBFLAC 0)
set(SDL2MIXER_FLAC_DRFLAC 1)
if(SDL2MIXER_FLAC_LIBFLAC OR SDL2MIXER_FLAC_DRFLAC)
set(SDL2MIXER_FLAC 1)
else()
set(SDL2MIXER_FLAC 0)
endif()
set(SDL2MIXER_GME 1)
set(SDL2MIXER_MOD_MODPLUG 0)
set(SDL2MIXER_MOD_XMP 1)
set(SDL2MIXER_MOD_XMP_LITE 0)
if(SDL2MIXER_MOD_MODPLUG OR SDL2MIXER_MOD_XMP OR SDL2MIXER_MOD_XMP_LITE)
set(SDL2MIXER_MOD 1)
else()
set(SDL2MIXER_MOD 0)
endif()
set(SDL2MIXER_MP3_MINIMP3 1)
set(SDL2MIXER_MP3_MPG123 0)
if(SDL2MIXER_MP3_MINIMP3 OR SDL2MIXER_MP3_MPG123)
set(SDL2MIXER_MP3 1)
else()
set(SDL2MIXER_MP3 0)
endif()
set(SDL2MIXER_MIDI_FLUIDSYNTH 0)
set(SDL2MIXER_MIDI_NATIVE 1)
set(SDL2MIXER_MIDI_TIMIDITY 1)
if(SDL2MIXER_MIDI_FLUIDSYNTH OR SDL2MIXER_MIDI_NATIVE OR SDL2MIXER_MIDI_TIMIDITY)
set(SDL2MIXER_MIDI 1)
else()
set(SDL2MIXER_MIDI 0)
endif()
set(SDL2MIXER_OPUS 1)
set(SDL2MIXER_VORBIS)
set(SDL2MIXER_VORBIS_STB 1)
set(SDL2MIXER_VORBIS_VORBISFILE 0)
set(SDL2MIXER_VORBIS_TREMOR 0)
if(SDL2MIXER_VORBIS_STB)
set(SDL2MIXER_VORBIS STB)
endif()
if(SDL2MIXER_VORBIS_VORBISFILE)
set(SDL2MIXER_VORBIS VORBISFILE)
endif()
if(SDL2MIXER_VORBIS_TREMOR)
set(SDL2MIXER_VORBIS TREMOR)
endif()
set(SDL2MIXER_WAVE 1)
set(SDL2MIXER_WAVPACK 1)
set(SDL2MIXER_SDL2_REQUIRED_VERSION 2.0.9)
get_filename_component(CMAKE_CURRENT_LIST_DIR ${CMAKE_CURRENT_LIST_DIR} REALPATH)
get_filename_component(prefix "${CMAKE_CURRENT_LIST_DIR}/../../.." ABSOLUTE)
set(exec_prefix "${prefix}")
set(bindir "${prefix}/bin")
set(includedir "${prefix}/include")
set(libdir "${prefix}/lib")
set(_sdl2mixer_extra_static_libraries ";winmm")
string(REGEX REPLACE "(^[;]+|[;]+$)" "" _sdl2mixer_extra_static_libraries "${_sdl2mixer_extra_static_libraries}")
set(_sdl2mixer_bindir "${bindir}")
set(_sdl2mixer_libdir "${libdir}")
set(_sdl2mixer_incdir "${includedir}/SDL2")
include(CMakeFindDependencyMacro)
set(_original_cmake_module_path "${CMAKE_MODULE_PATH}")
list(APPEND CMAKE_MODULE_PATH "${CMAKE_CURRENT_LIST_DIR}")
include("${CMAKE_CURRENT_LIST_DIR}/PkgConfigHelper.cmake")
if("modplug::modplug" IN_LIST _sdl2mixer_extra_static_libraries)
find_dependency(modplug)
endif()
if("libxmp::libxmp" IN_LIST _sdl2mixer_extra_static_libraries)
find_dependency(libxmp)
endif()
if("libxmp-lite::libxmp-lite" IN_LIST _sdl2mixer_extra_static_libraries)
find_dependency(libxmp-lite)
endif()
if("FluidSynth::libfluidsynth" IN_LIST _sdl2mixer_extra_static_libraries)
find_dependency(FluidSynth)
endif()
if("Vorbis::vorbisfile" IN_LIST _sdl2mixer_extra_static_libraries)
find_dependency(Vorbis)
endif()
if("tremor::tremor" IN_LIST _sdl2mixer_extra_static_libraries)
find_dependency(tremor)
endif()
if("FLAC::FLAC" IN_LIST _sdl2mixer_extra_static_libraries)
find_dependency(FLAC)
endif()
if("MPG123::libmpg123" IN_LIST _sdl2mixer_extra_static_libraries)
find_dependency(mpg123)
endif()
if("OpusFile::opusfile" IN_LIST _sdl2mixer_extra_static_libraries)
find_dependency(OpusFile)
endif()
if("WavPack::WavPack" IN_LIST _sdl2mixer_extra_static_libraries)
find_dependency(wavpack)
endif()
set(CMAKE_MODULE_PATH "${_original_cmake_module_path}")
unset(_original_cmake_module_path)
unset(prefix)
unset(exec_prefix)
unset(bindir)
unset(includedir)
unset(libdir)
include(CMakeFindDependencyMacro)
if(NOT TARGET SDL2_mixer::SDL2_mixer)
if(WIN32)
set(_sdl2mixer_dll "${_sdl2mixer_bindir}/SDL2_mixer.dll")
set(_sdl2mixer_imp "${_sdl2mixer_libdir}/${CMAKE_STATIC_LIBRARY_PREFIX}SDL2_mixer.dll${CMAKE_STATIC_LIBRARY_SUFFIX}")
if(EXISTS "${_sdl2mixer_dll}" AND EXISTS "${_sdl2mixer_imp}")
add_library(SDL2_mixer::SDL2_mixer SHARED IMPORTED)
set_target_properties(SDL2_mixer::SDL2_mixer
PROPERTIES
IMPORTED_LOCATION "${_sdl2mixer_dll}"
IMPORTED_IMPLIB "${_sdl2mixer_imp}"
)
endif()
unset(_sdl2mixer_dll)
unset(_sdl2mixer_imp)
else()
set(_sdl2mixer_shl "${_sdl2mixer_libdir}/${CMAKE_SHARED_LIBRARY_PREFIX}SDL2_mixer${CMAKE_SHARED_LIBRARY_SUFFIX}")
if(EXISTS "${_sdl2mixer_shl}")
add_library(SDL2_mixer::SDL2_mixer SHARED IMPORTED)
set_target_properties(SDL2_mixer::SDL2_mixer
PROPERTIES
IMPORTED_LOCATION "${_sdl2mixer_shl}"
)
endif()
endif()
if(TARGET SDL2_mixer::SDL2_mixer)
set_target_properties(SDL2_mixer::SDL2_mixer
PROPERTIES
INTERFACE_INCLUDE_DIRECTORIES "${_sdl2mixer_incdir}"
COMPATIBLE_INTERFACE_BOOL "SDL2_SHARED"
INTERFACE_SDL2_SHARED "ON"
)
endif()
endif()
if(NOT TARGET SDL2_mixer::SDL2_mixer-static)
set(_sdl2mixer_stl "${_sdl2mixer_libdir}/${CMAKE_STATIC_LIBRARY_PREFIX}SDL2_mixer${CMAKE_STATIC_LIBRARY_SUFFIX}")
if(EXISTS "${_sdl2mixer_stl}")
add_library(SDL2_mixer::SDL2_mixer-static STATIC IMPORTED)
set_target_properties(SDL2_mixer::SDL2_mixer-static
PROPERTIES
INTERFACE_INCLUDE_DIRECTORIES "${_sdl2mixer_incdir}"
IMPORTED_LOCATION "${_sdl2mixer_stl}"
INTERFACE_LINK_LIBRARIES "${_sdl2mixer_extra_static_libraries}"
)
endif()
unset(_sdl2mixer_stl)
endif()
unset(_sdl2mixer_extra_static_libraries)
unset(_sdl2mixer_bindir)
unset(_sdl2mixer_libdir)
unset(_sdl2mixer_incdir)
@@ -17,15 +17,15 @@ old_library='libSDL2_mixer.a'
inherited_linker_flags=''
# Libraries that this one depends upon.
dependency_libs=' -L/tmp/tardir/SDL2_mixer-2.8.1/VisualC/external/optional/x64 -L/home/runner/work/SDL_mixer/SDL_mixer/deps/mingw-deps/x86_64-w64-mingw32/lib -lmingw32 /home/runner/work/SDL_mixer/SDL_mixer/deps/mingw-deps/x86_64-w64-mingw32/lib/libSDL2.la -ldinput8 -ldxguid -ldxerr8 -luser32 -lgdi32 -limm32 -lole32 -loleaut32 -lshell32 -lsetupapi -lversion -luuid -lwinmm'
dependency_libs=' -L/opt/local/x86_64-w64-mingw32/lib -lmingw32 /opt/local/x86_64-w64-mingw32/lib/libSDL2.la -ldinput8 -ldxguid -ldxerr8 -luser32 -lgdi32 -limm32 -lole32 -loleaut32 -lshell32 -lsetupapi -lversion -luuid -lwinmm'
# Names of additional weak libraries provided by this library
weak_library_names=''
# Version information for libSDL2_mixer.
current=800
age=800
revision=1
current=2
age=2
revision=2
# Is this an already installed library?
installed=yes
@@ -38,4 +38,4 @@ dlopen=''
dlpreopen=''
# Directory that this library needs to be installed in:
libdir='/tmp/tardir/SDL2_mixer-2.8.1/build-mingw/install-x86_64-w64-mingw32/lib'
libdir='/Users/valve/release/SDL_mixer/SDL2_mixer-2.0.4/x86_64-w64-mingw32/lib'
@@ -1,13 +1,12 @@
prefix=/tmp/tardir/SDL2_mixer-2.8.1/build-mingw/install-x86_64-w64-mingw32
prefix=/opt/local/x86_64-w64-mingw32
exec_prefix=${prefix}
libdir=${prefix}/lib
libdir=${exec_prefix}/lib
includedir=${prefix}/include
Name: SDL2_mixer
Description: mixer library for Simple DirectMedia Layer
Version: 2.8.1
Requires: sdl2 >= 2.0.9
Version: 2.0.4
Requires: sdl2 >= 2.0.7
Libs: -L${libdir} -lSDL2_mixer
Cflags: -I${includedir}/SDL2
Requires.private:
Libs.private: -lwinmm
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+1
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@@ -1,3 +1,4 @@
/cscope.out
*.json
*.idx
*.gdb_history
+88 -31
View File
@@ -2,6 +2,8 @@
# Core sources
set(SRB2_CORE_SOURCES
core/memory.cpp
core/thread_pool.cpp
am_map.c
b_bot.c
command.c
@@ -18,17 +20,21 @@ set(SRB2_CORE_SOURCES
f_wipe.c
filesrch.c
g_game.c
g_demo.c
g_input.c
hu_stuff.c
i_tcp.c
info.c
k_hud.c
lzf.c
m_aatree.c
m_anigif.c
m_argv.c
m_bbox.c
m_cheat.c
m_curl.c
m_cond.c
m_emotes.cpp
m_fixed.c
m_menu.c
m_textinput.c
@@ -40,19 +46,25 @@ set(SRB2_CORE_SOURCES
mserv.c
http-mserv.c
qs22j.c
r_skins.c
s_sound.c
screen.c
sounds.c
st_stuff.c
#string.c
string.c
tables.c
v_video.c
w_wad.c
y_inter.c
z_zone.c
z_zone.cpp
)
set(SRB2_CORE_HEADERS
core/memory.h
core/thread_pool.h
m_curl.h
m_emotes.h
k_hud.h
am_map.h
b_bot.h
byteptr.h
@@ -78,6 +90,7 @@ set(SRB2_CORE_HEADERS
fastcmp.h
filesrch.h
g_game.h
g_demo.h
g_input.h
g_state.h
hu_stuff.h
@@ -109,6 +122,7 @@ set(SRB2_CORE_HEADERS
md5.h
mserv.h
qs22j.h
r_skins.h
s_sound.h
screen.h
sounds.h
@@ -123,18 +137,18 @@ set(SRB2_CORE_HEADERS
)
set(SRB2_CORE_RENDER_SOURCES
r_bsp.c
r_bsp.cpp
r_data.c
r_draw.c
r_fps.c
r_main.c
r_patch.c
r_patchrotation.c
r_plane.c
r_segs.c
r_draw.cpp
r_fps.cpp
r_main.cpp
r_patch.cpp
r_patchrotation.cpp
r_plane.cpp
r_segs.cpp
r_sky.c
r_splats.c
r_things.c
r_things.cpp
r_portal.c
r_bsp.h
@@ -162,7 +176,7 @@ set(SRB2_CORE_GAME_SOURCES
p_inter.c
p_lights.c
p_map.c
p_maputl.c
p_maputl.cpp
p_mobj.c
p_polyobj.c
p_saveg.c
@@ -177,6 +191,7 @@ set(SRB2_CORE_GAME_SOURCES
k_kart.c
k_stats.c
i_time.c
i_threads.c
p_local.h
p_maputl.h
@@ -193,10 +208,6 @@ set(SRB2_CORE_GAME_SOURCES
k_stats.h
)
if(NOT (CMAKE_CXX_COMPILER_ID MATCHES "Clang"))
set(SRB2_CORE_SOURCES ${SRB2_CORE_SOURCES} string.c)
endif()
prepend_sources(SRB2_CORE_SOURCES)
prepend_sources(SRB2_CORE_HEADERS)
prepend_sources(SRB2_CORE_RENDER_SOURCES)
@@ -226,10 +237,23 @@ set(SRB2_CONFIG_HWRENDER ON CACHE BOOL
"Enable hardware rendering through OpenGL.")
set(SRB2_CONFIG_STATIC_OPENGL OFF CACHE BOOL
"Use statically linked OpenGL. NOT RECOMMENDED.")
set(SRB2_CONFIG_USE_FBO_OGL ON CACHE BOOL
"Enable OpenGL FBO Downsampling support.")
set(SRB2_CONFIG_DEDICATED OFF CACHE BOOL
"Build a dedicated server.")
set(SRB2_CONFIG_LIBBACKTRACE ON CACHE BOOL
"Enable using libbacktrace for crashlogs.")
set(SRB2_CONFIG_LTO ON CACHE BOOL
"Enable link time optimizations, improves performance at the cost of longer link times.")
set(SRB2_CONFIG_ASAN OFF CACHE BOOL
"Compile with AddressSanitizer (libasan).")
set(SRB2_CONFIG_UBSAN OFF CACHE BOOL
"Compile with UndefinedBehaviorSanitizer (libubsan).")
set(SRB2_CONFIG_SATURNPAK ON CACHE BOOL
"Enable Saturn specific special packet. Required for using the newer resynch system")
set(SRB2_CONFIG_SATURNJOIN ON CACHE BOOL
"Enable Saturn specific allowjoin toggle.")
set(SRB2_CONFIG_SCREENFBO ON CACHE BOOL
"Enable hardware renderer (OpenGL) FBO downsampling support")
if(${SRB2_CONFIG_DEDICATED})
set(SRB2_CONFIG_HAVE_GME NO)
@@ -469,16 +493,36 @@ if(${SRB2_CONFIG_HAVE_CURL})
endif()
endif()
if(${SRB2_CONFIG_LIBBACKTRACE})
if(${SRB2_CONFIG_USE_INTERNAL_LIBRARIES})
if(${SRB2_SYSTEM_BITS} EQUAL 64)
set(LIBBACKTRACE_FOUND ON)
set(LIBBACKTRACE_INCLUDE_DIRS ${CMAKE_SOURCE_DIR}/libs/libbacktrace/include)
set(LIBBACKTRACE_LIBRARIES "-L${CMAKE_SOURCE_DIR}/libs/libbacktrace/lib/x86_64 -lbacktrace")
else() # 32-bit
message(WARNING "libbacktrace is unsupported on 32-bit builds.")
endif()
else()
find_package(libbacktrace)
endif()
if(${LIBBACKTRACE_FOUND})
set(SRB2_HAVE_LIBBACKTRACE ON)
add_definitions(-DHAVE_LIBBACKTRACE)
else()
message(WARNING "You have specified that libbacktrace is available but it was not found.")
endif()
endif()
if(${SRB2_CONFIG_HWRENDER})
add_definitions(-DHWRENDER)
set(SRB2_HWRENDER_SOURCES
${CMAKE_CURRENT_SOURCE_DIR}/hardware/hw_batching.c
${CMAKE_CURRENT_SOURCE_DIR}/hardware/hw_shaders.c
${CMAKE_CURRENT_SOURCE_DIR}/hardware/hw_bsp.c
${CMAKE_CURRENT_SOURCE_DIR}/hardware/hw_cache.c
${CMAKE_CURRENT_SOURCE_DIR}/hardware/hw_cache.cpp
${CMAKE_CURRENT_SOURCE_DIR}/hardware/hw_clip.c
${CMAKE_CURRENT_SOURCE_DIR}/hardware/hw_draw.c
${CMAKE_CURRENT_SOURCE_DIR}/hardware/hw_main.c
${CMAKE_CURRENT_SOURCE_DIR}/hardware/hw_main.cpp
${CMAKE_CURRENT_SOURCE_DIR}/hardware/hw_portal.c
${CMAKE_CURRENT_SOURCE_DIR}/hardware/hw_md2.c
${CMAKE_CURRENT_SOURCE_DIR}/hardware/hw_md2load.c
@@ -493,7 +537,6 @@ if(${SRB2_CONFIG_HWRENDER})
${CMAKE_CURRENT_SOURCE_DIR}/hardware/hw_clip.h
${CMAKE_CURRENT_SOURCE_DIR}/hardware/hw_data.h
${CMAKE_CURRENT_SOURCE_DIR}/hardware/hw_defs.h
${CMAKE_CURRENT_SOURCE_DIR}/hardware/hw_dll.h
${CMAKE_CURRENT_SOURCE_DIR}/hardware/hw_gl.h
${CMAKE_CURRENT_SOURCE_DIR}/hardware/hw_glob.h
${CMAKE_CURRENT_SOURCE_DIR}/hardware/hw_main.h
@@ -512,7 +555,6 @@ if(${SRB2_CONFIG_HWRENDER})
set(SRB2_R_OPENGL_HEADERS
${CMAKE_CURRENT_SOURCE_DIR}/hardware/r_opengl/r_opengl.h
)
endif()
if(${SRB2_CONFIG_HWRENDER} AND ${SRB2_CONFIG_STATIC_OPENGL})
@@ -525,25 +567,40 @@ if(${SRB2_CONFIG_HWRENDER} AND ${SRB2_CONFIG_STATIC_OPENGL})
endif()
endif()
if(${SRB2_CONFIG_HWRENDER})
if(${SRB2_CONFIG_USE_FBO_OGL})
set(SRB2_USE_FBO_OGL ON)
add_definitions(-DUSE_FBO_OGL)
endif()
if(${SRB2_CONFIG_HWRENDER} AND ${SRB2_CONFIG_SCREENFBO})
add_definitions(-DUSE_FBO_OGL)
endif()
if(${SRB2_CONFIG_SATURNPAK})
add_definitions(-DDOSATURNPAK)
endif()
if(${SRB2_CONFIG_SATURNJOIN})
add_definitions(-DDOSATURNJOIN)
endif()
# Targets
# Compatibility flag with later versions of GCC
# We should really fix our code to not need this
if ("${CMAKE_CXX_COMPILER_ID}" STREQUAL "GNU")
set(CMAKE_C_FLAGS ${CMAKE_C_FLAGS} -mno-ms-bitfields)
if ("${CMAKE_CXX_COMPILER_ID}" STREQUAL "GNU" OR "${CMAKE_CXX_COMPILER_ID}" STREQUAL "Clang")
if (CMAKE_SYSTEM_PROCESSOR MATCHES "^(x86_64|x64|amd64|AMD64|em64t|EM64T)")
add_compile_options(-mno-ms-bitfields)
endif()
add_compile_options(-Wno-trigraphs)
endif()
if (CMAKE_CXX_COMPILER_ID MATCHES "Clang")
set(CMAKE_C_FLAGS ${CMAKE_C_FLAGS} -Wno-absolute-value)
# TODO: fix prng and P_CreateBlockmap overflow at some point
add_compile_options(-fwrapv)
if (${CMAKE_BUILD_TYPE} MATCHES Debug)
add_compile_options(-O0)
else()
add_compile_options(-O3)
endif()
add_compile_options(-g)
add_definitions(-DCMAKECONFIG)
#add_library(SRB2Core STATIC
+1
View File
@@ -49,6 +49,7 @@
# Already enabled by default for 32-bit
# Windows.
# NOCURL=1 - Disable libcurl--HTTP capability.
# NOHOLEPUNCH=1 - Disable holepunch capability.
# NOLIBGME=1 - Disable game music emu, retro VGM support.
# NOOPENMPT=1 - Disable module (tracker) music support.
# NOMIXER=1 - Disable SDL Mixer (audio playback).
-5
View File
@@ -8,11 +8,6 @@ ifdef MINGW
libs+=-mconsole
endif
ifndef NOTHREADS
opts+=-DHAVE_THREADS
sources+=dedicated/i_threads.c
endif
NOOPENMPT=1
NOLIBGME=1
NOHW=1
+3 -3
View File
@@ -64,9 +64,9 @@ endif
# This must have high to low order.
gcc_versions:=\
151 150 15\
152 151 150 15\
142 141 140 14\
132 131 130 13\
133 132 131 130 13\
123 122 121 120 12\
114 113 112 111 110 11\
105 104 103 102 101 100 10\
@@ -77,7 +77,7 @@ gcc_versions:=\
55 54 53 52 51 50\
49 48 47 46 45 44 43 42 41 40
latest_gcc_version:=15.1.1
latest_gcc_version:=15.2
# Automatically set version flag, but not if one was
# manually set. And don't bother if this is a clean only
+7 -1
View File
@@ -6,7 +6,8 @@ passthru_opts+=\
NOHW NOMD5 NOPOSTPROCESSING\
MOBJCONSISTANCY PACKETDROP ZDEBUG\
HAVE_MINIUPNPC\
HAVE_DISCORDRPC DEVELOP
HAVE_DISCORDRPC DEVELOP\
NOHOLEPUNCH\
# build with debugging information
ifdef DEBUGMODE
@@ -26,6 +27,11 @@ endif
sources+=$(call List,hardware/Sourcefile)
endif
ifndef NOTHREADS
opts+=-DHAVE_THREADS
sources+=i_threads.c
endif
ifndef NOMD5
sources+=md5.c
endif
+1 -6
View File
@@ -30,7 +30,7 @@ sources+=sdl/ogl_sdl.c
endif
ifdef NOMIXER
sources+=sdl/sdl_sound.c
sources+=sdl/dummy_sound.c
else
opts+=-DHAVE_MIXER
sources+=sdl/mixer_sound.c
@@ -40,11 +40,6 @@ sources+=sdl/mixer_sound.c
endif
endif
ifndef NOTHREADS
opts+=-DHAVE_THREADS
sources+=sdl/i_threads.c
endif
ifdef SDL_PKGCONFIG
$(eval $(call Use_pkg_config,SDL))
else
+8 -3
View File
@@ -20,7 +20,10 @@ $(foreach v,$(join $(wordlist 2,$(_n),- $(gcc_versions)),\
CXXFLAGS+= -Wno-aggregate-return
# -W -Wno-unused
WFLAGS:=-Wall -Wno-trigraphs
WFLAGS:=-Wall -Wno-trigraphs -Wnull-dereference
ifdef GCC152
WFLAGS+=-Wzero-as-null-pointer-constant
endif
ifndef GCC295
#WFLAGS+=-Wno-packed
endif
@@ -144,8 +147,10 @@ ifdef GCC81
WFLAGS+=-Wno-error=multistatement-macros
endif
ifeq ($(CC),clang)
WFLAGS+= -Wno-unknown-pragmas -Wno-cast-align
ifneq (,$(filter $(CC) $(CXX),clang clang++))
WFLAGS+= -Wno-unknown-pragmas
WFLAGS+= -Wno-cast-align
WFLAGS+= -Wno-cast-qual # not a fan, but clang really hates our read macros
endif
ifdef NONX86
+4 -4
View File
@@ -1,3 +1,4 @@
string.c
am_map.c
b_bot.c
command.c
@@ -42,19 +43,18 @@ s_sound.c
screen.c
sounds.c
st_stuff.c
string.c
tables.c
v_video.c
w_wad.c
y_inter.c
z_zone.cpp
r_bsp.c
r_bsp.cpp
r_data.c
r_draw.c
r_draw.cpp
r_fps.cpp
r_main.cpp
r_patch.cpp
r_patchrotation.c
r_patchrotation.cpp
r_plane.cpp
r_segs.cpp
r_skins.c
-4
View File
@@ -226,10 +226,6 @@ const char *I_LocateWad(void)
return "/sdcard/srb2";
}
void I_GetJoystickEvents(void){}
void I_GetJoystick2Events(void){}
char *I_GetEnv(const char *name)
{
LOGW("I_GetEnv() called?!");
+2 -12
View File
@@ -50,25 +50,15 @@ const char *VID_GetModeName(INT32 modenum)
return "A320x240";
}
void I_UpdateNoBlit(void){}
void I_FinishUpdate(void) {
void I_FinishUpdate(void)
{
LOGD("FRAME!");
(*jni_env)->CallVoidMethod(jni_env, androidVideo, videoFrameCB);
}
void I_UpdateNoVsync(void) {}
void I_WaitVBL(INT32 count)
{
(void)count;
}
void I_ReadScreen(UINT8 * restrict scr, INT32 scale)
{
(void)scr;
}
void I_BeginRead(void){}
void I_EndRead(void){}
+11 -11
View File
@@ -47,7 +47,7 @@ static inline void B_BuildTailsTiccmd(mobj_t *sonic, mobj_t *tails, ticcmd_t *cm
if (sonic->player->pflags & (PF_MACESPIN|PF_ITEMHANG))
{
cmd->forwardmove = sonic->player->cmd.forwardmove;
cmd->angleturn = abs((signed)(tails->angle - sonic->angle))>>16;
cmd->angleturn = abs((signed)(tails->angle - sonic->angle)) >> TICCMD_REDUCE;
if (sonic->angle < tails->angle)
cmd->angleturn = -cmd->angleturn;
} else if (dist > FixedMul(512*FRACUNIT, tails->scale))
@@ -139,13 +139,13 @@ void B_KeysToTiccmd(mobj_t *mo, ticcmd_t *cmd, boolean forward, boolean backward
// Don't mess with bot inputs during these unhandled movement conditions.
// The normal AI doesn't use abilities, so custom AI should be sending us exactly what it wants anyway.
if (forward)
cmd->forwardmove += MAXPLMOVE<<FRACBITS>>16;
cmd->forwardmove += MAXPLMOVE << FRACBITS >> TICCMD_REDUCE;
if (backward)
cmd->forwardmove -= MAXPLMOVE<<FRACBITS>>16;
cmd->forwardmove -= MAXPLMOVE<<FRACBITS >> TICCMD_REDUCE;
if (left || strafeleft)
cmd->sidemove -= MAXPLMOVE<<FRACBITS>>16;
cmd->sidemove -= MAXPLMOVE << FRACBITS >> TICCMD_REDUCE;
if (right || straferight)
cmd->sidemove += MAXPLMOVE<<FRACBITS>>16;
cmd->sidemove += MAXPLMOVE << FRACBITS >> TICCMD_REDUCE;
} else {
// In standard 2D mode, interpret "forward" as "the way you're facing" and everything else as "the way you're not facing"
if (left || right)
@@ -163,23 +163,23 @@ void B_KeysToTiccmd(mobj_t *mo, ticcmd_t *cmd, boolean forward, boolean backward
right = true;
}
if (left || strafeleft)
cmd->sidemove -= MAXPLMOVE<<FRACBITS>>16;
cmd->sidemove -= MAXPLMOVE << FRACBITS >> TICCMD_REDUCE;
if (right || straferight)
cmd->sidemove += MAXPLMOVE<<FRACBITS>>16;
cmd->sidemove += MAXPLMOVE << FRACBITS >> TICCMD_REDUCE;
}
} else {
if (forward)
cmd->forwardmove += MAXPLMOVE<<FRACBITS>>16;
cmd->forwardmove += MAXPLMOVE << FRACBITS >> TICCMD_REDUCE;
if (backward)
cmd->forwardmove -= MAXPLMOVE<<FRACBITS>>16;
cmd->forwardmove -= MAXPLMOVE << FRACBITS >> TICCMD_REDUCE;
if (left)
cmd->angleturn += 1280;
if (right)
cmd->angleturn -= 1280;
if (strafeleft)
cmd->sidemove -= MAXPLMOVE<<FRACBITS>>16;
cmd->sidemove -= MAXPLMOVE << FRACBITS >> TICCMD_REDUCE;
if (straferight)
cmd->sidemove += MAXPLMOVE<<FRACBITS>>16;
cmd->sidemove += MAXPLMOVE << FRACBITS >> TICCMD_REDUCE;
}
if (jump)
cmd->buttons |= BT_DRIFT;
+1 -1
View File
@@ -434,7 +434,7 @@ LUA_API void lua_pushnumber (lua_State *L, lua_Number n) {
LUA_API void lua_pushlstring (lua_State *L, const char *s, size_t len) {
lua_lock(L);
luaC_checkGC(L);
setsvalue2s(L, L->top, luaS_newlstr(L, s, len));
setsvalue2s(L, L->top, (len == 0) ? luaS_new(L, "") : luaS_newlstr(L, s, len));
api_incr_top(L);
lua_unlock(L);
}
+55 -2
View File
@@ -24,6 +24,8 @@
#include "lauxlib.h"
#include "../doomdef.h"
#define FREELIST_REF 0 /* free list of references */
@@ -40,7 +42,7 @@ LUALIB_API int luaL_argerror (lua_State *L, int narg, const char *extramsg) {
if (!lua_getstack(L, 0, &ar)) /* no stack frame? */
return luaL_error(L, "bad argument #%d (%s)", narg, extramsg);
lua_getinfo(L, "n", &ar);
if (strcmp(ar.namewhat, "method") == 0) {
if (fastcmp(ar.namewhat, "method")) {
narg--; /* do not count `self' */
if (narg == 0) /* error is in the self argument itself? */
return luaL_error(L, "calling " LUA_QS " on bad self (%s)",
@@ -91,13 +93,64 @@ LUALIB_API int luaL_error (lua_State *L, const char *fmt, ...) {
/* }====================================================== */
/*
** {======================================================
** 'luaL_resourcetryagain'
** This function uses 'errno' to check whether the last error was
** related to lack of resources (e.g., not enough memory or too many
** open files). If so, the function performs a full garbage collection
** to try to release resources, and then it returns 1 to signal to
** the caller that it is worth trying again the failed operation.
** Otherwise, it returns 0. Because error codes are not ANSI C, the
** code must handle any combination of error codes that are defined.
** =======================================================
*/
LUALIB_API int luaL_resourcetryagain (lua_State *L) {
/* these are the resource-related errors in Linux */
#if defined(EMFILE) || defined(ENFILE) || defined(ENOMEM)
#if !defined(EMFILE) /* too many open files in the process */
#define EMFILE -1 /* if not defined, use an impossible value */
#endif
#if !defined(ENFILE) /* too many open files in the system */
#define ENFILE -1
#endif
#if !defined(ENOMEM) /* not enough memory */
#define ENOMEM -1
#endif
if (errno == EMFILE || errno == ENFILE || errno == ENOMEM) {
CONS_Alert(CONS_WARNING, "%s, force calling lua garbage collector\n", strerror(errno));
lua_gc(L, LUA_GCCOLLECT, 0); /* try to release resources with a full GC */
return 1; /* signal to try again the creation */
}
#endif
return 0; /* else, asume errors are not due to lack of resources */
}
/* }====================================================== */
/*
** {======================================================
** Userdata's metatable manipulation
** =======================================================
*/
LUALIB_API int luaL_checkoption (lua_State *L, int narg, const char *def,
const char *const lst[]) {
const char *name = (def) ? luaL_optstring(L, narg, def) :
luaL_checkstring(L, narg);
int i;
for (i=0; lst[i]; i++)
if (strcmp(lst[i], name) == 0)
if (fastcmp(lst[i], name))
return i;
return luaL_argerror(L, narg,
lua_pushfstring(L, "invalid option " LUA_QS, name));
+2
View File
@@ -95,6 +95,8 @@ LUALIB_API FUNCREPORT int (luaL_error) (lua_State *L, const char *fmt, ...);
LUALIB_API int (luaL_checkoption) (lua_State *L, int narg, const char *def,
const char *const lst[]);
LUALIB_API int (luaL_resourcetryagain) (lua_State *L);
LUALIB_API int (luaL_ref) (lua_State *L, int t);
LUALIB_API void (luaL_unref) (lua_State *L, int t, int ref);
+28 -18
View File
@@ -58,12 +58,6 @@ static int pushresult (lua_State *L, int i, const char *filename) {
}
static void fileerror (lua_State *L, int arg, const char *filename) {
lua_pushfstring(L, "%s: %s", filename, strerror(errno));
luaL_argerror(L, arg, lua_tostring(L, -1));
}
#define tofilep(L) ((FILE **)luaL_checkudata(L, 1, LUA_FILEHANDLE))
@@ -161,12 +155,31 @@ static int io_tostring (lua_State *L) {
static int StartsWith(const char *a, const char *b) // this is wolfs being lazy yet again
{
if(strncmp(a, b, strlen(b)) == 0) return 1;
if (strncmp(a, b, strlen(b)) == 0) return 1;
return 0;
}
/*
** Equivalent to 'fopen', but if it fails due to a lack of resources
** (see 'luaL_resourcetryagain'), do an "emergency" garbage collection to try
** to close some files and then tries to open the file again.
*/
static FILE *trytoopen (lua_State *L, const char *path, const char *mode) {
FILE *f = fopen(path, mode);
if (f == NULL && luaL_resourcetryagain(L)) /* resource failure? */
f = fopen(path, mode); /* try to open again */
return f;
}
static int io_open (lua_State *L) {
static void opencheck (lua_State *L, const char *fname, const char *mode) {
FILE **p = newfile(L);
*p = trytoopen(L, fname, mode);
if (l_unlikely(*p == NULL))
luaL_error(L, "cannot open file '%s' (%s)", fname, strerror(errno));
}
static int io_open(lua_State *L)
{
FILE **pf;
const char *filename = luaL_checkstring(L, 1);
int pass = 0;
@@ -178,12 +191,13 @@ static int io_open (lua_State *L) {
for (i = 0; i < (sizeof (whitelist) / sizeof(const char *)); i++)
{
if (!stricmp(&filename[length - strlen(whitelist[i])], whitelist[i]))
if (fasticmp(&filename[length - strlen(whitelist[i])], whitelist[i]))
{
pass = 1;
break;
}
}
if (l_unlikely(strstr(filename, "..") || strchr(filename, ':') || StartsWith(filename, "\\")
|| StartsWith(filename, "/") || !pass))
{
@@ -210,7 +224,7 @@ static int io_open (lua_State *L) {
}
pf = newfile(L);
*pf = fopen(destFilename, mode);
*pf = trytoopen(L, destFilename, mode);
return (*pf == NULL) ? pushresult(L, 0, filename) : 1;
}
@@ -218,6 +232,8 @@ static int io_open (lua_State *L) {
static int io_tmpfile (lua_State *L) {
FILE **pf = newfile(L);
*pf = tmpfile();
if (*pf == NULL && luaL_resourcetryagain(L)) /* resource failure? */
*pf = tmpfile(); /* try to open again */
return (*pf == NULL) ? pushresult(L, 0, NULL) : 1;
}
@@ -236,10 +252,7 @@ static int g_iofile (lua_State *L, int f, const char *mode) {
if (!lua_isnoneornil(L, 1)) {
const char *filename = lua_tostring(L, 1);
if (filename) {
FILE **pf = newfile(L);
*pf = fopen(filename, mode);
if (l_unlikely(*pf == NULL))
fileerror(L, 1, filename);
opencheck(L, filename, mode);
}
else {
tofile(L); /* check that it's a valid file handle */
@@ -288,10 +301,7 @@ static int io_lines (lua_State *L) {
}
else {
const char *filename = luaL_checkstring(L, 1);
FILE **pf = newfile(L);
*pf = fopen(filename, "r");
if (l_unlikely(*pf == NULL))
fileerror(L, 1, filename);
opencheck(L, filename, "r");
aux_lines(L, lua_gettop(L), 1);
return 1;
}
+1 -1
View File
@@ -527,7 +527,7 @@ static int str_find_aux (lua_State *L, int find) {
if (find) {
lua_pushinteger(L, s1-s+1); /* start */
lua_pushinteger(L, res-s); /* end */
return push_captures(&ms, NULL, 0) + 2;
return push_captures(&ms, NULL, NULL) + 2;
}
else
return push_captures(&ms, s1, res);
+3 -3
View File
@@ -772,10 +772,10 @@ union luai_Cast { double l_d; long l_l; };
#include <stdio.h>
#if defined(__GNUC__)
#define l_likely(x) (__builtin_expect(((x) != 0), 1))
#define l_unlikely(x) (__builtin_expect(((x) != 0), 0))
#define l_likely(x) (__builtin_expect(!!(x), 1))
#define l_unlikely(x) (__builtin_expect(!!(x), 0))
#else
#define l_likely(x) (x)
#define l_likely(x) (x)
#define l_unlikely(x) (x)
#endif
+33 -31
View File
@@ -1,7 +1,8 @@
// SONIC ROBO BLAST 2
// SONIC ROBO BLAST 2 KART
//-----------------------------------------------------------------------------
// Copyright (C) 1998-2000 by DooM Legacy Team.
// Copyright (C) 1999-2025 by Sonic Team Junior.
// Copyright (C) 2025 by Kart Krew.
// Copyright (C) 2020 by Sonic Team Junior.
// Copyright (C) 2000 by DooM Legacy Team.
//
// This program is free software distributed under the
// terms of the GNU General Public License, version 2.
@@ -24,8 +25,9 @@ extern "C" {
//
// Little-endian machines
//
#define WRITEUINT8(p,b) do { UINT8 *p_tmp = ( UINT8 *)p; const UINT8 tv = ( UINT8)(b); memcpy(p, &tv, sizeof( UINT8)); p_tmp++; *(void**)(&(p)) = (void *)p_tmp; } while (0)
#define WRITESINT8(p,b) do { SINT8 *p_tmp = ( SINT8 *)p; const SINT8 tv = ( UINT8)(b); memcpy(p, &tv, sizeof( UINT8)); p_tmp++; *(void**)(&(p)) = (void *)p_tmp; } while (0)
#define WRITESINT8(p,b) do { SINT8 *p_tmp = ( SINT8 *)p; const SINT8 tv = ( SINT8)(b); memcpy(p, &tv, sizeof( SINT8)); p_tmp++; *(void**)(&(p)) = (void *)p_tmp; } while (0)
#define WRITEINT16(p,b) do { INT16 *p_tmp = ( INT16 *)p; const INT16 tv = ( INT16)(b); memcpy(p, &tv, sizeof( INT16)); p_tmp++; *(void**)(&(p)) = (void *)p_tmp; } while (0)
#define WRITEUINT16(p,b) do { UINT16 *p_tmp = ( UINT16 *)p; const UINT16 tv = ( UINT16)(b); memcpy(p, &tv, sizeof( UINT16)); p_tmp++; *(void**)(&(p)) = (void *)p_tmp; } while (0)
#define WRITEINT32(p,b) do { INT32 *p_tmp = ( INT32 *)p; const INT32 tv = ( INT32)(b); memcpy(p, &tv, sizeof( INT32)); p_tmp++; *(void**)(&(p)) = (void *)p_tmp; } while (0)
@@ -36,25 +38,25 @@ extern "C" {
// what is this?
#if defined (__GNUC__)
#define READUINT8(p) ({ UINT8 *p_tmp = (UINT8 *)p; UINT8 b; memcpy(&b, p, sizeof( UINT8)); p_tmp++; *(void**)(&(p)) = (void *)p_tmp; b; })
#define READSINT8(p) ({ SINT8 *p_tmp = (SINT8 *)p; SINT8 b; memcpy(&b, p, sizeof( SINT8)); p_tmp++; *(void**)(&(p)) = (void *)p_tmp; b; })
#define READINT16(p) ({ INT16 *p_tmp = (INT16 *)p; INT16 b; memcpy(&b, p, sizeof( INT16)); p_tmp++; *(void**)(&(p)) = (void *)p_tmp; b; })
#define READUINT16(p) ({ UINT16 *p_tmp = (UINT16 *)p; UINT16 b; memcpy(&b, p, sizeof( UINT16)); p_tmp++; *(void**)(&(p)) = (void *)p_tmp; b; })
#define READINT32(p) ({ INT32 *p_tmp = (INT32 *)p; INT32 b; memcpy(&b, p, sizeof( INT32)); p_tmp++; *(void**)(&(p)) = (void *)p_tmp; b; })
#define READUINT32(p) ({ UINT32 *p_tmp = (UINT32 *)p; UINT32 b; memcpy(&b, p, sizeof( UINT32)); p_tmp++; *(void**)(&(p)) = (void *)p_tmp; b; })
#define READCHAR(p) ({ char *p_tmp = (char *)p; char b; memcpy(&b, p, sizeof( char)); p_tmp++; *(void**)(&(p)) = (void *)p_tmp; b; })
#define READFIXED(p) ({ fixed_t *p_tmp = (fixed_t *)p; fixed_t b; memcpy(&b, p, sizeof(fixed_t)); p_tmp++; *(void**)(&(p)) = (void *)p_tmp; b; })
#define READANGLE(p) ({ angle_t *p_tmp = (angle_t *)p; angle_t b; memcpy(&b, p, sizeof(angle_t)); p_tmp++; *(void**)(&(p)) = (void *)p_tmp; b; })
#define READUINT8(p) ({ const UINT8 *p_tmp = (const UINT8 *)p; UINT8 b; memcpy(&b, p, sizeof( UINT8)); p_tmp++; *(const void**)(&(p)) = (const void *)p_tmp; b; })
#define READSINT8(p) ({ const SINT8 *p_tmp = (const SINT8 *)p; SINT8 b; memcpy(&b, p, sizeof( SINT8)); p_tmp++; *(const void**)(&(p)) = (const void *)p_tmp; b; })
#define READINT16(p) ({ const INT16 *p_tmp = (const INT16 *)p; INT16 b; memcpy(&b, p, sizeof( INT16)); p_tmp++; *(const void**)(&(p)) = (const void *)p_tmp; b; })
#define READUINT16(p) ({ const UINT16 *p_tmp = (const UINT16 *)p; UINT16 b; memcpy(&b, p, sizeof( UINT16)); p_tmp++; *(const void**)(&(p)) = (const void *)p_tmp; b; })
#define READINT32(p) ({ const INT32 *p_tmp = (const INT32 *)p; INT32 b; memcpy(&b, p, sizeof( INT32)); p_tmp++; *(const void**)(&(p)) = (const void *)p_tmp; b; })
#define READUINT32(p) ({ const UINT32 *p_tmp = (const UINT32 *)p; UINT32 b; memcpy(&b, p, sizeof( UINT32)); p_tmp++; *(const void**)(&(p)) = (const void *)p_tmp; b; })
#define READCHAR(p) ({ const char *p_tmp = (const char *)p; char b; memcpy(&b, p, sizeof( char)); p_tmp++; *(const void**)(&(p)) = (const void *)p_tmp; b; })
#define READFIXED(p) ({ const fixed_t *p_tmp = (const fixed_t *)p; fixed_t b; memcpy(&b, p, sizeof(fixed_t)); p_tmp++; *(const void**)(&(p)) = (const void *)p_tmp; b; })
#define READANGLE(p) ({ const angle_t *p_tmp = (const angle_t *)p; angle_t b; memcpy(&b, p, sizeof(angle_t)); p_tmp++; *(const void**)(&(p)) = (const void *)p_tmp; b; })
#else
#define READUINT8(p) ((UINT8*)(*(void**)(&(p)) = (void*)&((UINT8*)(p))[1]))[-1]
#define READSINT8(p) ((SINT8*)(*(void**)(&(p)) = (void*)&((SINT8*)(p))[1]))[-1]
#define READINT16(p) ((INT16*)(*(void**)(&(p)) = (void*)&((INT16*)(p))[1]))[-1]
#define READUINT16(p) ((UINT16*)(*(void**)(&(p)) = (void*)&((UINT16*)(p))[1]))[-1]
#define READINT32(p) ((INT32*)(*(void**)(&(p)) = (void*)&((INT32*)(p))[1]))[-1]
#define READUINT32(p) ((UINT32*)(*(void**)(&(p)) = (void*)&((UINT32*)(p))[1]))[-1]
#define READCHAR(p) ((char*)(*(void**)(&(p)) = (void*)&((char*)(p))[1]))[-1]
#define READFIXED(p) ((fixed_t*)(*(void**)(&(p)) = (void*)&((fixed_t*)(p))[1]))[-1]
#define READANGLE(p) ((angle_t*)(*(void**)(&(p)) = (void*)&((angle_t*)(p))[1]))[-1]
#define READUINT8(p) ((const UINT8*) (*(const void**)(&(p)) = (const void*)&((const UINT8*) (p))[1]))[-1]
#define READSINT8(p) ((const SINT8*) (*(const void**)(&(p)) = (const void*)&((const SINT8*) (p))[1]))[-1]
#define READINT16(p) ((const INT16*) (*(const void**)(&(p)) = (const void*)&((const INT16*) (p))[1]))[-1]
#define READUINT16(p) ((const UINT16*) (*(const void**)(&(p)) = (const void*)&((const UINT16*) (p))[1]))[-1]
#define READINT32(p) ((const INT32*) (*(const void**)(&(p)) = (const void*)&((const INT32*) (p))[1]))[-1]
#define READUINT32(p) ((const UINT32*) (*(const void**)(&(p)) = (const void*)&((const UINT32*) (p))[1]))[-1]
#define READCHAR(p) ((const char*) (*(const void**)(&(p)) = (const void*)&((const char*) (p))[1]))[-1]
#define READFIXED(p) ((const fixed_t*)(*(const void**)(&(p)) = (const void*)&((const fixed_t*)(p))[1]))[-1]
#define READANGLE(p) ((const angle_t*)(*(const void**)(&(p)) = (const void*)&((const angle_t*)(p))[1]))[-1]
#endif
#else //SRB2_BIG_ENDIAN
@@ -117,15 +119,15 @@ FUNCINLINE static ATTRINLINE UINT32 readulong(void *ptr)
return (ucp[3] << 24) | (ucp[2] << 16) | (ucp[1] << 8) | ucp[0];
}
#define READUINT8(p) ((UINT8*)(p = (void*)&((UINT8*)p)[1]))[-1]
#define READSINT8(p) ((SINT8*)(p = (void*)&((SINT8*)p)[1]))[-1]
#define READINT16(p) readshort(&((INT16*)(p = (void*)&((INT16*)p)[1]))[-1])
#define READUINT16(p) readushort(&((UINT16*)(p = (void*)&((UINT16*)p)[1]))[-1])
#define READINT32(p) readlong(&((INT32*)(p = (void*)&((INT32*)p)[1]))[-1])
#define READUINT32(p) readulong(&((UINT32*)(p = (void*)&((UINT32*)p)[1]))
#define READCHAR(p) ((char*)(p = (void*)&((char*)p)[1]))[-1]
#define READFIXED(p) readlong(&((fixed_t*)(p = (void*)&((fixed_t*)p)[1]))[-1])
#define READANGLE(p) readulong(&((angle_t*)(p = (void*)&((angle_t*)p)[1]))[-1])
#define READUINT8(p) ((const UINT8*)(p = (const void*)&((const UINT8*)p)[1]))[-1]
#define READSINT8(p) ((const SINT8*)(p = (const void*)&((const SINT8*)p)[1]))[-1]
#define READINT16(p) readshort(&((const INT16*)(p = (const void*)&((const INT16*)p)[1]))[-1])
#define READUINT16(p) readushort(&((const UINT16*)(p = (const void*)&((const UINT16*)p)[1]))[-1])
#define READINT32(p) readlong(&((const INT32*)(p = (const void*)&((const INT32*)p)[1]))[-1])
#define READUINT32(p) readulong(&((const UINT32*)(p = (const void*)&((const UINT32*)p)[1]))[-1])
#define READCHAR(p) ((const char*)(p = (const void*)&((const char*)p)[1]))[-1]
#define READFIXED(p) readlong(&((const fixed_t*)(p = (const void*)&((const fixed_t*)p)[1]))[-1])
#define READANGLE(p) readulong(&((const angle_t*)(p = (const void*)&((const angle_t*)p)[1]))[-1])
#endif //SRB2_BIG_ENDIAN
#define WRITESTRINGN(p, s, n) do { \
+67 -61
View File
@@ -57,7 +57,6 @@ static void CV_EnforceExecVersion(void);
static boolean CV_FilterVarByVersion(consvar_t *v, const char *valstr);
static boolean CV_Command(void);
consvar_t *CV_FindVar(const char *name);
static const char *CV_StringValue(const char *var_name);
static consvar_t *consvar_vars; // list of registered console variables
@@ -142,7 +141,7 @@ void COM_BufInsertText(const char *ptext)
templen = com_text.cursize;
if (templen)
{
temp = M_Memcpy(ZZ_Alloc(templen), com_text.data, templen);
temp = memcpy(ZZ_Alloc(templen), com_text.data, templen);
VS_Clear(&com_text);
}
@@ -199,7 +198,7 @@ void COM_BufExecute(void)
break;
}
M_Memcpy(line, ptext, i);
memcpy(line, ptext, i);
line[i] = 0;
// flush the command text from the command buffer, _BEFORE_
@@ -238,10 +237,13 @@ void COM_ImmedExecute(const char *ptext)
char line[1024] = "";
INT32 quotes;
while (i < strlen(ptext))
const size_t txtlength = strlen(ptext);
while (i < txtlength)
{
quotes = 0;
for (j = 0; i < strlen(ptext); i++,j++)
for (j = 0; i < txtlength; i++,j++)
{
if (ptext[i] == '\"' && !quotes && i > 0 && ptext[i-1] != ' ') // Malformed command
return;
@@ -277,11 +279,11 @@ static xcommand_t *com_commands = NULL; // current commands
#define MAX_ARGS 80
static size_t com_argc;
char *com_argv[MAX_ARGS];
char *com_argv[MAX_ARGS] = {};
static const char *com_null_string = "";
static char *com_args = NULL; // current command args or NULL
static void Got_NetVar(UINT8 **p, INT32 playernum);
static void Got_NetVar(const UINT8 **p, INT32 playernum);
/** Initializes command buffer and adds basic commands.
*/
@@ -359,7 +361,7 @@ size_t COM_CheckParm(const char *check)
size_t i;
for (i = 1; i < com_argc; i++)
if (!strcasecmp(check, com_argv[i]))
if (fasticmp(check, com_argv[i]))
return i;
return 0;
}
@@ -456,7 +458,7 @@ void COM_AddCommand(const char *name, com_func_t func)
// fail if the command already exists
for (cmd = com_commands; cmd; cmd = cmd->next)
{
if (!stricmp(name, cmd->name)) //case insensitive now that we have lower and uppercase!
if (fasticmp(name, cmd->name)) //case insensitive now that we have lower and uppercase!
{
// don't I_Error for Lua commands
// Lua commands can replace game commands, and they have priority.
@@ -492,7 +494,7 @@ int COM_AddLuaCommand(const char *name)
// command already exists
for (cmd = com_commands; cmd; cmd = cmd->next)
{
if (!stricmp(name, cmd->name)) //case insensitive now that we have lower and uppercase!
if (fasticmp(name, cmd->name)) //case insensitive now that we have lower and uppercase!
{
// replace the built in command.
cmd->function = COM_Lua_f;
@@ -519,7 +521,7 @@ static boolean COM_Exists(const char *com_name)
xcommand_t *cmd;
for (cmd = com_commands; cmd; cmd = cmd->next)
if (!stricmp(com_name, cmd->name))
if (fasticmp(com_name, cmd->name))
return true;
return false;
@@ -571,7 +573,7 @@ static void COM_ExecuteString(char *ptext)
// check functions
for (cmd = com_commands; cmd; cmd = cmd->next)
{
if (!stricmp(com_argv[0], cmd->name)) //case insensitive now that we have lower and uppercase!
if (fasticmp(com_argv[0], cmd->name)) //case insensitive now that we have lower and uppercase!
{
cmd->function();
return;
@@ -581,7 +583,7 @@ static void COM_ExecuteString(char *ptext)
// check aliases
for (a = com_alias; a; a = a->next)
{
if (!stricmp(com_argv[0], a->name))
if (fasticmp(com_argv[0], a->name))
{
if (recursion > MAX_ALIAS_RECURSION)
CONS_Alert(CONS_WARNING, M_GetText("Alias recursion cycle detected!\n"));
@@ -653,7 +655,7 @@ static void COM_Alias_f(void)
CONS_Printf(M_GetText("All aliases that start with \x87'%s'\x80 are:\n"), begin);
int count = 0;
for (cmdalias_t *head = com_alias; head->next != NULL; head = head->next)
for (cmdalias_t *head = com_alias; head != NULL; head = head->next)
{
if (strncmp(begin, head->name, szBegin) == 0)
{
@@ -674,7 +676,7 @@ static void COM_Alias_f(void)
/* Display alias subtext, show all aliases. */
CONS_Printf(M_GetText("alias <name> <command>: create a shortcut command that executes other command(s)\n"));
for (cmdalias_t *head = com_alias; head->next != NULL; head = head->next)
for (cmdalias_t *head = com_alias; head != NULL; head = head->next)
{
CONS_Printf(alias_format, head->name, head->value);
}
@@ -836,7 +838,7 @@ static void COM_Help_f(void)
if (cvar->PossibleValue)
{
{
if (!stricmp(cvar->PossibleValue[0].strvalue, "MIN") && !stricmp(cvar->PossibleValue[1].strvalue, "MAX"))
if (fasticmp(cvar->PossibleValue[0].strvalue, "MIN") && fasticmp(cvar->PossibleValue[1].strvalue, "MAX"))
{
if (floatmode)
{
@@ -879,7 +881,7 @@ static void COM_Help_f(void)
{
for (cmd = com_commands; cmd; cmd = cmd->next)
{
if (strcmp(cmd->name, help))
if (!fastcmp(cmd->name, help))
continue;
CONS_Printf("\x82""Command %s:\n", cmd->name);
@@ -1129,7 +1131,7 @@ void *VS_GetSpace(vsbuf_t *buf, size_t length)
*/
void VS_Write(vsbuf_t *buf, const void *data, size_t length)
{
M_Memcpy(VS_GetSpace(buf, length), data, length);
memcpy(VS_GetSpace(buf, length), data, length);
}
/** Prints text in a variable buffer. Like VS_Write() plus a
@@ -1146,9 +1148,9 @@ void VS_Print(vsbuf_t *buf, const char *data)
len = strlen(data) + 1;
if (buf->data[buf->cursize-1])
M_Memcpy((UINT8 *)VS_GetSpace(buf, len), data, len); // no trailing 0
memcpy((UINT8 *)VS_GetSpace(buf, len), data, len); // no trailing 0
else
M_Memcpy((UINT8 *)VS_GetSpace(buf, len-1) - 1, data, len); // write over trailing 0
memcpy((UINT8 *)VS_GetSpace(buf, len-1) - 1, data, len); // write over trailing 0
}
// =========================================================================
@@ -1176,7 +1178,7 @@ consvar_t *CV_FindVar(const char *name)
consvar_t *cvar;
for (cvar = consvar_vars; cvar; cvar = cvar->next)
if (!stricmp(name,cvar->name))
if (fasticmp(name,cvar->name))
return cvar;
return NULL;
@@ -1366,7 +1368,7 @@ static void Setvalue(consvar_t *var, const char *valstr, boolean stealth)
v = INT32_MIN; // Invalid integer trigger
}
if (var->PossibleValue[0].strvalue && !stricmp(var->PossibleValue[0].strvalue, "MIN")) // bounded cvar
if (var->PossibleValue[0].strvalue && fasticmp(var->PossibleValue[0].strvalue, "MIN")) // bounded cvar
{
#define MINVAL 0
#define MAXVAL 1
@@ -1379,21 +1381,21 @@ static void Setvalue(consvar_t *var, const char *valstr, boolean stealth)
// search for other
for (i = MAXVAL+1; var->PossibleValue[i].strvalue; i++)
if (v == var->PossibleValue[i].value || !stricmp(var->PossibleValue[i].strvalue, valstr))
if (v == var->PossibleValue[i].value || fasticmp(var->PossibleValue[i].strvalue, valstr))
{
var->value = var->PossibleValue[i].value;
var->string = var->PossibleValue[i].strvalue;
goto finish;
}
if ((v != INT32_MIN && v < var->PossibleValue[MINVAL].value) || !stricmp(valstr, "MIN"))
if ((v != INT32_MIN && v < var->PossibleValue[MINVAL].value) || fasticmp(valstr, "MIN"))
{
v = var->PossibleValue[MINVAL].value;
valstr = var->PossibleValue[MINVAL].strvalue;
override = true;
overrideval = v;
}
else if ((v != INT32_MIN && v > var->PossibleValue[MAXVAL].value) || !stricmp(valstr, "MAX"))
else if ((v != INT32_MIN && v > var->PossibleValue[MAXVAL].value) || fasticmp(valstr, "MAX"))
{
v = var->PossibleValue[MAXVAL].value;
valstr = var->PossibleValue[MAXVAL].strvalue;
@@ -1411,7 +1413,7 @@ static void Setvalue(consvar_t *var, const char *valstr, boolean stealth)
// check first strings
for (i = 0; var->PossibleValue[i].strvalue; i++)
if (!stricmp(var->PossibleValue[i].strvalue, valstr))
if (fasticmp(var->PossibleValue[i].strvalue, valstr))
goto found;
if (v != INT32_MIN)
{
@@ -1424,9 +1426,9 @@ static void Setvalue(consvar_t *var, const char *valstr, boolean stealth)
if (var->PossibleValue == CV_OnOff || var->PossibleValue == CV_YesNo)
{
overrideval = -1;
if (!stricmp(valstr, "on") || !stricmp(valstr, "yes"))
if (fasticmp(valstr, "on") || fasticmp(valstr, "yes"))
overrideval = 1;
else if (!stricmp(valstr, "off") || !stricmp(valstr, "no"))
else if (fasticmp(valstr, "off") || fasticmp(valstr, "no"))
overrideval = 0;
if (overrideval != -1)
@@ -1474,7 +1476,7 @@ finish:
var->flags |= CV_MODIFIED;
// raise 'on change' code
LUA_CVarChanged(var->name); // let consolelib know what cvar this is.
LUA_CVarChanged(var); // let consolelib know what cvar this is.
if (var->flags & CV_CALL && !stealth)
var->func();
@@ -1500,11 +1502,11 @@ badinput:
static boolean serverloading = false;
static void Got_NetVar(UINT8 **p, INT32 playernum)
static void Got_NetVar(const UINT8 **p, INT32 playernum)
{
consvar_t *cvar;
UINT16 netid;
char *svalue;
const char *svalue;
UINT8 stealth = false;
if (playernum != serverplayer && !IsPlayerAdmin(playernum) && !serverloading)
@@ -1518,9 +1520,10 @@ static void Got_NetVar(UINT8 **p, INT32 playernum)
}
return;
}
netid = READUINT16(*p);
cvar = CV_FindNetVar(netid);
svalue = (char *)*p;
svalue = (const char *)*p;
SKIPSTRING(*p);
stealth = READUINT8(*p);
@@ -1576,8 +1579,9 @@ void CV_SaveNetVars(UINT8 **p, boolean isdemorecording)
WRITEUINT16(count_p, count);
}
void CV_LoadNetVars(UINT8 **p)
size_t CV_LoadNetVars(const UINT8 *bufstart)
{
const UINT8 *p = bufstart;
consvar_t *cvar;
UINT16 count;
@@ -1588,11 +1592,13 @@ void CV_LoadNetVars(UINT8 **p)
if (cvar->flags & CV_NETVAR)
Setvalue(cvar, cvar->defaultvalue, true);
count = READUINT16(*p);
count = READUINT16(p);
while (count--)
Got_NetVar(p, 0);
Got_NetVar(&p, 0);
serverloading = false;
return p - bufstart;
}
static void CV_SetCVar(consvar_t *var, const char *value, boolean stealth);
@@ -1610,7 +1616,7 @@ void CV_ResetCheatNetVars(void)
// Returns true if the variable's current value is its default value
boolean CV_IsSetToDefault(consvar_t *v)
{
return (!(strcmp(v->defaultvalue, v->string)));
return (fastcmp(v->defaultvalue, v->string));
}
// If any cheats CVars are not at their default settings, return true.
@@ -1622,7 +1628,7 @@ UINT8 CV_CheatsEnabled(void)
consvar_t *cvar;
for (cvar = consvar_vars; cvar; cvar = cvar->next)
if ((cvar->flags & CV_CHEAT) && strcmp(cvar->defaultvalue, cvar->string))
if ((cvar->flags & CV_CHEAT) && !fastcmp(cvar->defaultvalue, cvar->string))
return 1;
return 0;
}
@@ -1643,7 +1649,7 @@ static void CV_SetCVar(consvar_t *var, const char *value, boolean stealth)
if (!var->string)
I_Error("CV_Set: %s no string set!\n", var->name);
#endif
if (!var || !var->string || !value || !stricmp(var->string, value))
if (!var || !var->string || !value || fasticmp(var->string, value))
return; // no changes
if (var->flags & CV_NETVAR)
@@ -1665,7 +1671,7 @@ static void CV_SetCVar(consvar_t *var, const char *value, boolean stealth)
if (var == &cv_kartspeed && !M_SecretUnlocked(SECRET_HARDSPEED))
{
if (!stricmp(value, "Hard") || atoi(value) == 2)
if (fasticmp(value, "Hard") || atoi(value) == 2)
{
CONS_Alert(CONS_NOTICE, "You haven't unlocked this yet!\n");
return;
@@ -1799,7 +1805,7 @@ void CV_AddValue(consvar_t *var, INT32 increment)
}
#define MINVAL 0
#define MAXVAL 1
else if (var->PossibleValue[MINVAL].strvalue && !strcmp(var->PossibleValue[MINVAL].strvalue, "MIN"))
else if (var->PossibleValue[MINVAL].strvalue && fastcmp(var->PossibleValue[MINVAL].strvalue, "MIN"))
{ // SRB2Kart
#ifdef PARANOIA
if (!var->PossibleValue[MAXVAL].strvalue)
@@ -1971,12 +1977,12 @@ static boolean CV_FilterJoyAxisVars(consvar_t *v, const char *valstr)
{
if (joyaxis_default[i])
{
if (!stricmp(v->name, "joyaxis_fire"))
if (fasticmp(v->name, "joyaxis_fire"))
{
if (joyaxis_count[i] > 7) return false;
else if (joyaxis_count[i] == 7) return true;
if (!stricmp(valstr, "None")) joyaxis_count[i]++;
if (fasticmp(valstr, "None")) joyaxis_count[i]++;
else joyaxis_default[i] = false;
}
// reset all axis settings to defaults
@@ -2008,37 +2014,37 @@ static boolean CV_FilterJoyAxisVars(consvar_t *v, const char *valstr)
// Block the Xbox DInput default axes and reset to the current defaults
static boolean CV_FilterJoyAxisVars2(consvar_t *v, const char *valstr)
{
if (!stricmp(v->name, "joyaxis_turn") && !stricmp(valstr, "X-Axis"))
if (fasticmp(v->name, "joyaxis_turn") && fasticmp(valstr, "X-Axis"))
return false;
if (!stricmp(v->name, "joyaxis2_turn") && !stricmp(valstr, "X-Axis"))
if (fasticmp(v->name, "joyaxis2_turn") && fasticmp(valstr, "X-Axis"))
return false;
if (!stricmp(v->name, "joyaxis3_turn") && !stricmp(valstr, "X-Axis"))
if (fasticmp(v->name, "joyaxis3_turn") && fasticmp(valstr, "X-Axis"))
return false;
if (!stricmp(v->name, "joyaxis4_turn") && !stricmp(valstr, "X-Axis"))
if (fasticmp(v->name, "joyaxis4_turn") && fasticmp(valstr, "X-Axis"))
return false;
if (!stricmp(v->name, "joyaxis_aim") && !stricmp(valstr, "Y-Axis"))
if (fasticmp(v->name, "joyaxis_aim") && fasticmp(valstr, "Y-Axis"))
return false;
if (!stricmp(v->name, "joyaxis2_aim") && !stricmp(valstr, "Y-Axis"))
if (fasticmp(v->name, "joyaxis2_aim") && fasticmp(valstr, "Y-Axis"))
return false;
if (!stricmp(v->name, "joyaxis3_aim") && !stricmp(valstr, "Y-Axis"))
if (fasticmp(v->name, "joyaxis3_aim") && fasticmp(valstr, "Y-Axis"))
return false;
if (!stricmp(v->name, "joyaxis4_aim") && !stricmp(valstr, "Y-Axis"))
if (fasticmp(v->name, "joyaxis4_aim") && fasticmp(valstr, "Y-Axis"))
return false;
if (!stricmp(v->name, "joyaxis_fire") && !stricmp(valstr, "None"))
if (fasticmp(v->name, "joyaxis_fire") && fasticmp(valstr, "None"))
return false;
if (!stricmp(v->name, "joyaxis2_fire") && !stricmp(valstr, "None"))
if (fasticmp(v->name, "joyaxis2_fire") && fasticmp(valstr, "None"))
return false;
if (!stricmp(v->name, "joyaxis3_fire") && !stricmp(valstr, "None"))
if (fasticmp(v->name, "joyaxis3_fire") && fasticmp(valstr, "None"))
return false;
if (!stricmp(v->name, "joyaxis4_fire") && !stricmp(valstr, "None"))
if (fasticmp(v->name, "joyaxis4_fire") && fasticmp(valstr, "None"))
return false;
if (!stricmp(v->name, "joyaxis_drift") && !stricmp(valstr, "None"))
if (fasticmp(v->name, "joyaxis_drift") && fasticmp(valstr, "None"))
return false;
if (!stricmp(v->name, "joyaxis2_drift") && !stricmp(valstr, "None"))
if (fasticmp(v->name, "joyaxis2_drift") && fasticmp(valstr, "None"))
return false;
if (!stricmp(v->name, "joyaxis3_drift") && !stricmp(valstr, "None"))
if (fasticmp(v->name, "joyaxis3_drift") && fasticmp(valstr, "None"))
return false;
if (!stricmp(v->name, "joyaxis4_drift") && !stricmp(valstr, "None"))
if (fasticmp(v->name, "joyaxis4_drift") && fasticmp(valstr, "None"))
return false;
return true;
@@ -2055,8 +2061,8 @@ static boolean CV_FilterVarByVersion(consvar_t *v, const char *valstr)
if (GETMAJOREXECVERSION(cv_execversion.value) < 8) // 8 = 1.4
{
if (!stricmp(v->name, "masterserver") // Replaces a hack in MasterServer_OnChange for the original SRB2 MS.
|| !stricmp(v->name, "gamma")) // Too easy to accidentially change in prior versions.
if (fasticmp(v->name, "masterserver") // Replaces a hack in MasterServer_OnChange for the original SRB2 MS.
|| fasticmp(v->name, "gamma")) // Too easy to accidentially change in prior versions.
return false;
}
@@ -2139,7 +2145,7 @@ void CV_SaveVariables(FILE *f)
char stringtowrite[MAXTEXTCMD+1];
// Silly hack for Min/Max vars
if (!strcmp(cvar->string, "MAX") || !strcmp(cvar->string, "MIN"))
if (fastcmp(cvar->string, "MAX") || fastcmp(cvar->string, "MIN"))
{
if (cvar->flags & CV_FLOAT)
sprintf(stringtowrite, "%f", FixedToFloat(cvar->value));
+4 -4
View File
@@ -13,13 +13,13 @@
#ifndef __COMMAND_H__
#define __COMMAND_H__
#include <stdio.h>
#include "doomdef.h"
#ifdef __cplusplus
extern "C" {
#endif
#include <stdio.h>
#include "doomdef.h"
//===================================
// Command buffer & command execution
//===================================
@@ -182,7 +182,7 @@ void CV_SaveVariables(FILE *f);
// load/save gamesate (load and save option and for network join in game)
void CV_SaveNetVars(UINT8 **p, boolean isdemorecording);
void CV_LoadNetVars(UINT8 **p);
size_t CV_LoadNetVars(const UINT8 *p);
// reset cheat netvars after cheats is deactivated
void CV_ResetCheatNetVars(void);
+3 -38
View File
@@ -11,21 +11,6 @@
#ifdef CMAKECONFIG
// Base SRB2 hashes
#define ASSET_HASH_SRB2_SRB "${SRB2_ASSET_srb2.srb_HASH}"
#ifdef USE_PATCH_DTA
#define ASSET_HASH_PATCH_DTA "${SRB2_ASSET_patch.dta_HASH}"
#endif
// SRB2Kart-specific hashes
#define ASSET_HASH_GFX_KART "${SRB2_ASSET_gfx.kart_HASH}"
#define ASSET_HASH_TEXTURES_KART "${SRB2_ASSET_textures.kart_HASH}"
#define ASSET_HASH_CHARS_KART "${SRB2_ASSET_chars.kart_HASH}"
#define ASSET_HASH_MAPS_KART "${SRB2_ASSET_maps.kart_HASH}"
#ifdef USE_PATCH_KART
#define ASSET_HASH_PATCH_KART "00000000000000000000000000000000"
#endif
#define SRB2_COMP_REVISION "${SRB2_COMP_REVISION}"
#define SRB2_COMP_BRANCH "${SRB2_COMP_BRANCH}"
@@ -33,30 +18,10 @@
#else
/* Manually defined asset hashes for non-CMake builds
* Last updated 2015 / 05 / 03 - SRB2 v2.1.15 - srb2.srb
* Last updated 2018 / 12 / 23 - SRB2 v2.1.22 - patch.dta
* Last updated 2019 / 01 / 18 - Kart v1.0.2 - Main assets
* Last updated 2020 / 08 / 30 - Kart v1.3 - patch.kart
* Last updated 2022 / 08 / 16 - Kart v1.4 - Main assets
* Last updated 2022 / 08 / 19 - Kart v1.5 - gfx.kart
* Last updated 2022 / 11 / 01 - Kart v1.6 - gfx.kart, maps.kart
*/
#define SRB2_COMP_REVISION ""
#define SRB2_COMP_BRANCH ""
// Base SRB2 hashes
#define ASSET_HASH_SRB2_SRB "c1b9577687f8a795104aef4600720ea7"
#ifdef USE_PATCH_DTA
#define ASSET_HASH_PATCH_DTA "b04fd9624bfd94dc96dcf4f400f7deb4"
#endif
// SRB2Kart-specific hashes
#define ASSET_HASH_GFX_KART "06f86ee16136eb8a7043b15001797034"
#define ASSET_HASH_TEXTURES_KART "abb53d56aba47c3a8cb0f764da1c8b80"
#define ASSET_HASH_CHARS_KART "e2c428347dde52858a3dacd29fc5b964"
#define ASSET_HASH_MAPS_KART "d051e55141ba736582228c456953cd98"
#ifdef USE_PATCH_KART
#define ASSET_HASH_PATCH_KART "00000000000000000000000000000000"
#endif
#define CMAKE_ASSETS_DIR ""
#endif
#endif
+49 -16
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@@ -33,6 +33,8 @@
#include "d_main.h"
#include "m_menu.h"
#include "m_textinput.h"
#include "m_emotes.h"
#include "i_time.h"
#include "filesrch.h"
#ifdef HWRENDER
@@ -42,14 +44,14 @@
#define MAXHUDLINES 20
#ifdef HAVE_THREADS
I_mutex con_mutex;
I_Mutex con_mutex;
// g_in_exiting_signal_handler is an evil hack
// to avoid infinite SIGABRT recursion in the signal handler
// due to poisoned locks or mach-o kernel not supporting locks in signals
// or something like that. idk
# define Lock_state() if (!g_in_exiting_signal_handler) { I_lock_mutex(&con_mutex); }
# define Unlock_state() if (!g_in_exiting_signal_handler) { I_unlock_mutex(con_mutex); }
# define Lock_state() if (!g_in_exiting_signal_handler) { I_LockMutex(&con_mutex); }
# define Unlock_state() if (!g_in_exiting_signal_handler) { I_UnlockMutex(con_mutex); }
#else/*HAVE_THREADS*/
# define Lock_state()
# define Unlock_state()
@@ -58,7 +60,7 @@ I_mutex con_mutex;
static boolean con_started = false; // console has been initialised
boolean con_startup = false; // true at game startup, screen need refreshing
static boolean con_forcepic = true; // at startup toggle console translucency when first off
boolean con_recalc; // set true when screen size has changed
boolean con_recalc = false; // set true when screen size has changed
static tic_t con_tick; // console ticker for anim or blinking prompt cursor
// con_scrollup should use time (currenttime - lasttime)..
@@ -66,8 +68,8 @@ static tic_t con_tick; // console ticker for anim or blinking prompt cursor
static boolean consoletoggle; // true when console key pushed, ticker will handle
static boolean consoleready; // console prompt is ready
INT32 con_destlines; // vid lines used by console at final position
static INT32 con_curlines; // vid lines currently used by console
INT32 con_destlines = 0; // vid lines used by console at final position
static INT32 con_curlines; // vid lines currently used by console
static UINT8 con_hudlines; // number of console heads up message lines
static UINT32 con_hudtime[MAXHUDLINES]; // remaining time of display for hud msg lines
@@ -83,7 +85,7 @@ static size_t con_totallines; // lines of console text into the console buf
static size_t con_width; // columns of chars, depend on vid mode width
static size_t con_scrollup; // how many rows of text to scroll up (pgup/pgdn)
UINT32 con_scalefactor; // text size scale factor
UINT32 con_scalefactor = 0; // text size scale factor
// hold 32 last lines of input for history
#define CON_MAXPROMPTCHARS 256
@@ -167,6 +169,8 @@ static CV_PossibleValue_t menuhighlight_cons_t[] =
};
consvar_t cons_menuhighlight = {"menuhighlight", "Gametype Default", CV_SAVE, menuhighlight_cons_t, NULL, 0, NULL, NULL, 0, 0, NULL};
consvar_t cons_consoleprintinmenu = {"consoleprintinmenu", "Off", CV_SAVE, CV_OnOff, NULL, 0, NULL, NULL, 0, 0, NULL};
static void CON_Print(char *msg);
//
@@ -424,6 +428,7 @@ void CON_Init(void)
CV_RegisterVar(&cons_backpic);
CV_RegisterVar(&cons_backcolor);
CV_RegisterVar(&cons_menuhighlight);
CV_RegisterVar(&cons_consoleprintinmenu);
COM_AddCommand("bind", CONS_Bind_f);
}
else
@@ -521,7 +526,7 @@ static void CON_RecalcSize(void)
oldcon_width = con_width;
oldnumlines = con_totallines;
oldcon_cy = con_cy;
M_Memcpy(tmp_buffer, con_buffer, CON_BUFFERSIZE);
memcpy(tmp_buffer, con_buffer, CON_BUFFERSIZE);
if (conw < 1)
con_width = (BASEVIDWIDTH>>3) - 2;
@@ -547,7 +552,7 @@ static void CON_RecalcSize(void)
{
if (tmp_buffer[(i%oldnumlines)*oldcon_width])
{
M_Memcpy(string, &tmp_buffer[(i%oldnumlines)*oldcon_width], oldcon_width);
memcpy(string, &tmp_buffer[(i%oldnumlines)*oldcon_width], oldcon_width);
conw = oldcon_width - 1;
while (string[conw] == ' ' && conw)
conw--;
@@ -584,12 +589,18 @@ static void CON_ChangeHeight(void)
// Handles Console moves in/out of screen (per frame)
//
static void CON_MoveConsole(void)
void CON_MoveConsole(void)
{
static fixed_t fracmovement = 0;
Lock_state();
if (con_curlines == con_destlines)
{
Unlock_state();
return;
}
// instant
if (!cons_speed.value)
{
@@ -1010,7 +1021,7 @@ boolean CON_Responder(event_t *ev)
Lock_state();
// Only add command to history if it differs from previous one
if (strcmp(input.buffer, inputlines[(inputline-1) & 31]))
if (!fastcmp(input.buffer, inputlines[(inputline-1) & 31]))
{
inputline = (inputline+1) & 31;
M_TextInputInit(&input, inputlines[inputline], CON_MAXPROMPTCHARS);
@@ -1453,7 +1464,18 @@ static void CON_DrawHudlines(void)
}
if (c >= con_width)
break;
if (*p < HU_FONTSTART)
int emotelen;
emote_t *emote;
if ((emote = M_VerifyEmote((const char *)p, &emotelen)))
{
M_DrawScaledEmote(x<<FRACBITS, (y+2*con_scalefactor)<<FRACBITS, charwidth*FRACUNIT/EMOTEWIDTH, emote, V_NOSCALESTART|V_NOSCALEPATCH);
p += emotelen-1;
c += emotelen-1;
continue;
}
else if (*p < HU_FONTSTART)
;//charwidth = 4 * con_scalefactor;
else
{
@@ -1485,7 +1507,7 @@ static void CON_DrawConsole(void)
// draw console background
if (cons_backpic.value || con_forcepic)
{
patch_t *con_backpic = W_CachePatchName("KARTKREW", PU_PATCH_LOWPRIORITY);
patch_t *con_backpic = W_CachePatchName("KARTKREW", PU_PATCH);
// Jimita: CON_DrawBackpic just called V_DrawScaledPatch
V_DrawFixedPatch(0, 0, FRACUNIT/2, 0, con_backpic, NULL);
@@ -1527,8 +1549,20 @@ static void CON_DrawConsole(void)
p++;
c++;
}
if (c >= con_width)
break;
int emotelen;
emote_t *emote;
if ((emote = M_VerifyEmote((const char *)p, &emotelen)))
{
M_DrawScaledEmote(x<<FRACBITS, (y+2*con_scalefactor)<<FRACBITS, charwidth*FRACUNIT/EMOTEWIDTH, emote, V_NOSCALESTART|V_NOSCALEPATCH);
p += emotelen-1;
c += emotelen-1;
continue;
}
V_DrawCharacter(x, y, (INT32)(*p) | charflags | cv_constextsize.value | V_NOSCALESTART, !cv_allcaps.value);
}
}
@@ -1559,13 +1593,12 @@ void CON_Drawer(void)
}
// console movement
if (con_curlines != con_destlines)
CON_MoveConsole();
CON_MoveConsole();
if (con_curlines > 0)
CON_DrawConsole();
else if (gamestate == GS_LEVEL || gamestate == GS_INTERMISSION || gamestate == GS_CUTSCENE || gamestate == GS_CREDITS
|| gamestate == GS_VOTING || gamestate == GS_EVALUATION || gamestate == GS_WAITINGPLAYERS)
|| gamestate == GS_VOTING || gamestate == GS_EVALUATION || gamestate == GS_WAITINGPLAYERS || (cons_consoleprintinmenu.value && gamestate == GS_TITLESCREEN))
CON_DrawHudlines();
Unlock_state();
+3 -1
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@@ -22,7 +22,7 @@ void CON_Init(void);
boolean CON_Responder(event_t *ev);
#ifdef HAVE_THREADS
extern I_mutex con_mutex;
extern I_Mutex con_mutex;
#endif
// set true when screen size has changed, to adapt console
@@ -36,6 +36,7 @@ extern INT32 con_destlines;
extern UINT32 con_scalefactor; // console text scale factor
extern consvar_t cons_backcolor, cons_menuhighlight;
extern consvar_t cons_consoleprintinmenu;
extern UINT8 *yellowmap, *purplemap, *greenmap, *bluemap, *graymap, *redmap, *orangemap,\
*skymap, *goldmap, *lavendermap, *teamap, *steelmap, *pinkmap, *brownmap, *peachmap;
@@ -51,6 +52,7 @@ void CON_ClearHUD(void); // clear heads up messages
void CON_Ticker(void);
void CON_Drawer(void);
void CON_MoveConsole(void);
void CONS_Error(const char *msg); // print out error msg, and wait a key
// force console to move out
+45
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@@ -147,6 +147,51 @@ public:
template <class T>
NotNull(T) -> NotNull<T>;
// does a super safe cast from floating point to interger types
// this prob could be better since i suck at ceepeepee
// but atleast we can just template shit to our desired types
template <typename FloatT, typename IntT>
static inline IntT floattoint(FloatT val)
{
// :chaosleep:
static_assert(std::is_floating_point_v<FloatT>, "Input must be a floating-point type");
static_assert(std::is_integral_v<IntT>, "Output must be a integer type");
if (std::fpclassify(val) == FP_NAN)
return 0; // if stuffs not a number we sure screwed up lmao
// treat inifinity as "int min/max"
if (std::fpclassify(val) == FP_INFINITE)
{
// yes infinity can be signed kek
if (std::signbit(val))
return std::numeric_limits<IntT>::min(); // negative infinity, so return min
else
return std::numeric_limits<IntT>::max();
}
// make sure we fit into our targettype uwu
if (val > static_cast<FloatT>(std::numeric_limits<IntT>::max()))
return std::numeric_limits<IntT>::max();
else if (val < static_cast<FloatT>(std::numeric_limits<IntT>::min()))
return std::numeric_limits<IntT>::min();
return static_cast<IntT>(val);
}
// safe float to fixed
// which handles nan and inf
// pretty much the same stuff as the above, but uh, idk how id use the above with this
template <typename FloatT> // can use both float and doubles yay
static inline int32_t floattofixed(FloatT val)
{
// :chaosleep:
static_assert(std::is_floating_point_v<FloatT>, "Input must be a floating-point type");
// fixed_t is just an int32_t, i dont wanna include doomtype here if it can be avoided
return floattoint<FloatT, int32_t>(val * 65535.);
}
} // namespace srb2
#endif // __SRB2_CXXUTIL_HPP__
+239 -159
View File
@@ -53,6 +53,8 @@
#include "m_perfstats.h"
#include "d_main.h"
#include "r_fps.h"
#include "filesrch.h" // refreshdirmenu
// cl loading screen
#include "v_video.h"
@@ -78,14 +80,14 @@
#define MAX_REASONLENGTH 30
#define FORCECLOSE 0x8000
static long long unsigned packetstat[NUMPACKETTYPE+1] = {0};
static long long unsigned packetstat[NUMPACKETTYPE+1] = {};
boolean server = true; // true or false but !server == client
#define client (!server)
boolean nodownload = false;
boolean serverrunning = false;
INT32 serverplayer = 0;
char motd[254], server_context[8]; // Message of the Day, Unique Context (even without Mumble support)
char motd[254] = {}, server_context[8] = {}; // Message of the Day, Unique Context (even without Mumble support)
#define MAP_ICON_REQUEST_FREQUENCY 8
@@ -98,14 +100,13 @@ static int map_icon_request_count; // current count of icon requests sent
static UINT8 *map_icon_data;
static patch_t *map_icon;
plrinfo playerinfo[MAXPLAYERS];
plrinfo playerinfo[MAXPLAYERS] = {};
SINT8 joinnode = 0; // used for CL_VIEWSERVER
boolean player_muted[MAXPLAYERS] = {0};
boolean player_muted[MAXPLAYERS] = {};
// Server specific vars
UINT8 playernode[MAXPLAYERS];
UINT8 playernode[MAXPLAYERS] = {};
// Minimum timeout for sending the savegame
// The actual timeout will be longer depending on the savegame length
@@ -118,15 +119,15 @@ static tic_t savegameresendcooldown[MAXNETNODES]; // How long before we can rese
static tic_t freezetimeout[MAXNETNODES]; // Until when can this node freeze the server before getting a timeout?
UINT16 pingmeasurecount = 1;
UINT32 realpingtable[MAXPLAYERS]; //the base table of ping where an average will be sent to everyone.
UINT32 playerpingtable[MAXPLAYERS]; //table of player latency values.
UINT32 realpingtable[MAXPLAYERS] = {}; //the base table of ping where an average will be sent to everyone.
UINT32 playerpingtable[MAXPLAYERS] = {}; //table of player latency values.
#define GENTLEMANSMOOTHING (TICRATE)
static tic_t reference_lag;
static tic_t reference_lag = 0;
static UINT8 spike_time;
tic_t lowest_lag;
tic_t simulated_lag;
boolean server_lagless;
tic_t lowest_lag = 0;
tic_t simulated_lag = 0;
boolean server_lagless = true;
static void Lagless_OnChange(void)
{
@@ -144,12 +145,17 @@ static CV_PossibleValue_t mindelay_cons_t[] = {{0, "MIN"}, {30, "MAX"}, {0, NULL
consvar_t cv_mindelay = {"mindelay", "0", CV_SAVE, mindelay_cons_t, NULL, 0, NULL, NULL, 0, 0, NULL};
consvar_t cv_gentlemens = {"gentlemensdelay", "Off", CV_SAVE|CV_CALL|CV_NOINIT, CV_OnOff, Lagless_OnChange, 0, NULL, NULL, 0, 0, NULL}; // this should be a netvar Zzz...
SINT8 nodetoplayer[MAXNETNODES];
SINT8 nodetoplayer2[MAXNETNODES]; // say the numplayer for this node if any (splitscreen)
SINT8 nodetoplayer3[MAXNETNODES]; // say the numplayer for this node if any (splitscreen == 2)
SINT8 nodetoplayer4[MAXNETNODES]; // say the numplayer for this node if any (splitscreen == 3)
UINT8 playerpernode[MAXNETNODES]; // used specialy for splitscreen
boolean nodeingame[MAXNETNODES]; // set false as nodes leave game
// allows a fake player to appear on the ms and serverlist when your dedi server is empty
static void FakeSeed_OnChange(void);
consvar_t cv_usefakeseed = {"fakeseed", "Off", CV_SAVE|CV_CALL|CV_NOINIT, CV_OnOff, FakeSeed_OnChange, 0, NULL, NULL, 0, 0, NULL};
consvar_t cv_fakeseedname = {"fakeseedname", "Player 1", CV_SAVE|CV_CALL|CV_NOINIT, NULL, FakeSeed_OnChange, 0, NULL, NULL, 0, 0, NULL};
SINT8 nodetoplayer[MAXNETNODES] = {};
SINT8 nodetoplayer2[MAXNETNODES] = {}; // say the numplayer for this node if any (splitscreen)
SINT8 nodetoplayer3[MAXNETNODES] = {}; // say the numplayer for this node if any (splitscreen == 2)
SINT8 nodetoplayer4[MAXNETNODES] = {}; // say the numplayer for this node if any (splitscreen == 3)
UINT8 playerpernode[MAXNETNODES] = {}; // used specialy for splitscreen
boolean nodeingame[MAXNETNODES] = {}; // set false as nodes leave game
tic_t servermaxping = 20; // server's max delay, in frames. Defaults to 20
static tic_t nettics[MAXNETNODES]; // what tic the client have received
@@ -196,7 +202,7 @@ boolean is_client_saturn[MAXNETNODES];
static UINT8 localtextcmd[MAXSPLITSCREENPLAYERS][MAXTEXTCMD];
static tic_t neededtic;
SINT8 servernode = 0; // the number of the server node
char connectedservername[MAXSERVERNAME+1];
char connectedservername[MAXSERVERNAME+1] = {};
/// \brief do we accept new players?
/// \todo WORK!
boolean acceptnewnode = true;
@@ -227,7 +233,7 @@ struct textcmdbuf_s
static textcmdbuf_t *textcmdbuf[MAXSPLITSCREENPLAYERS] = {NULL};
static ticcmd_t playercmds[MAXPLAYERS];
ticcmd_t netcmds[BACKUPTICS][MAXPLAYERS];
ticcmd_t netcmds[BACKUPTICS][MAXPLAYERS] = {};
static textcmdtic_t *textcmds[TEXTCMD_HASH_SIZE] = {NULL};
consvar_t cv_showjoinaddress = {"showjoinaddress", "On", CV_SAVE, CV_OnOff, NULL, 0, NULL, NULL, 0, 0, NULL};
@@ -241,6 +247,13 @@ consvar_t cv_httpsource = {"http_source", "", CV_SAVE, NULL, NULL, 0, NULL, NULL
consvar_t cv_kicktime = {"kicktime", "10", CV_SAVE, CV_Unsigned, NULL, 0, NULL, NULL, 0, 0, NULL};
static void FakeSeed_OnChange(void)
{
#ifdef MASTERSERVER
Update_MS();
#endif
}
static boolean UseLocalDelay(void)
{
if (dedicated || (server && server_lagless && !cv_mindelay.value) || modeattacking == ATTACKING_RECORD)
@@ -285,7 +298,7 @@ static inline void *G_ScpyTiccmd(ticcmd_t* dest, void* src, const size_t n)
// Some software don't support largest packet
// (original sersetup, not exactely, but the probability of sending a packet
// of 512 bytes is like 0.1)
UINT16 software_MAXPACKETLENGTH;
UINT16 software_MAXPACKETLENGTH = 0;
/** Guesses the value of a tic from its lowest byte and from maketic
*
@@ -312,14 +325,14 @@ static inline tic_t ExpandTics(INT32 low, tic_t basetic)
// Some extra data function for handle textcmd buffer
// -----------------------------------------------------------------
static void (*listnetxcmd[MAXNETXCMD])(UINT8 **p, INT32 playernum);
static void (*listnetxcmd[MAXNETXCMD])(const UINT8 **p, INT32 playernum);
void RegisterNetXCmd(netxcmd_t id, void (*cmd_f)(UINT8 **p, INT32 playernum))
void RegisterNetXCmd(netxcmd_t id, void (*cmd_f)(const UINT8 **p, INT32 playernum))
{
#ifdef PARANOIA
if (id >= MAXNETXCMD)
I_Error("Command id %d too big", id);
if (listnetxcmd[id] != 0)
if (listnetxcmd[id] != NULL)
I_Error("Command id %d already used", id);
#endif
listnetxcmd[id] = cmd_f;
@@ -331,7 +344,7 @@ static void WriteNetXCmd(UINT8 *cmd, netxcmd_t id, const void *param, size_t npa
cmd[cmd[0]] = (UINT8)id;
if (param && nparam)
{
M_Memcpy(&cmd[cmd[0]+1], param, nparam);
memcpy(&cmd[cmd[0]+1], param, nparam);
cmd[0] = (UINT8)(cmd[0] + (UINT8)nparam);
}
}
@@ -352,7 +365,7 @@ void SendNetXCmdForPlayer(UINT8 playerid, netxcmd_t id, const void *param, size_
CONS_Alert(CONS_NOTICE, M_GetText("NetXCmd buffer full, delaying netcmd %d... (size: %d, needed: %s)\n"), id, localtextcmd[playerid][0], sizeu1(nparam));
if (buf == NULL)
{
textcmdbuf[playerid] = Z_Malloc(sizeof(textcmdbuf_t), PU_STATIC, NULL);
textcmdbuf[playerid] = (textcmdbuf_t*)Z_Malloc(sizeof(textcmdbuf_t), PU_STATIC, NULL);
textcmdbuf[playerid]->cmd[0] = 0;
textcmdbuf[playerid]->next = NULL;
WriteNetXCmd(textcmdbuf[playerid]->cmd, id, param, nparam);
@@ -364,7 +377,7 @@ void SendNetXCmdForPlayer(UINT8 playerid, netxcmd_t id, const void *param, size_
if (buf->cmd[0]+2+nparam > MAXTEXTCMD)
{
buf->next = Z_Malloc(sizeof(textcmdbuf_t), PU_STATIC, NULL);
buf->next = (textcmdbuf_t*)Z_Malloc(sizeof(textcmdbuf_t), PU_STATIC, NULL);
buf->next->cmd[0] = 0;
buf->next->next = NULL;
WriteNetXCmd(buf->next->cmd, id, param, nparam);
@@ -441,13 +454,13 @@ static UINT8* D_GetTextcmd(tic_t tic, INT32 playernum)
// If we don't have an entry for the tic, make it.
if (!textcmdtic)
{
textcmdtic = *tctprev = Z_Calloc(sizeof (textcmdtic_t), PU_STATIC, NULL);
textcmdtic = *tctprev = (textcmdtic_t*)Z_Calloc(sizeof (textcmdtic_t), PU_STATIC, NULL);
textcmdtic->tic = tic;
}
// If we don't have an entry for the player, make it.
if (!textcmdtic->playercmds[playernum])
textcmdtic->playercmds[playernum] = Z_Calloc(MAXTEXTCMD, PU_STATIC, NULL);
textcmdtic->playercmds[playernum] = (UINT8*)Z_Calloc(MAXTEXTCMD, PU_STATIC, NULL);
return textcmdtic->playercmds[playernum];
}
@@ -460,12 +473,12 @@ static void ExtraDataTicker(void)
{
if (playeringame[i] || i == 0)
{
UINT8 *bufferstart = D_GetExistingTextcmd(gametic, i);
const UINT8 *bufferstart = D_GetExistingTextcmd(gametic, i);
if (bufferstart)
{
UINT8 *curpos = bufferstart;
UINT8 *bufferend = &curpos[curpos[0]+1];
const UINT8 *curpos = bufferstart;
const UINT8 *bufferend = &curpos[curpos[0]+1];
curpos++;
while (curpos < bufferend)
@@ -494,10 +507,12 @@ static void ExtraDataTicker(void)
}
// If you are a client, you can safely forget the net commands for this tic
// If you are the server, you need to remember them until every client has been aknowledged,
// because if you need to resend a PT_SERVERTICS packet, you need to put the commands in it
// If you are the server, you need to remember them until every client has been acknowledged,
// because if you need to resend a PT_SERVERTICS packet, you will need to put the commands in it
if (client)
{
D_FreeTextcmd(gametic);
}
}
static void D_Clearticcmd(tic_t tic)
@@ -1126,7 +1141,7 @@ typedef enum
static void GetPackets(void);
static cl_mode_t cl_mode = CL_SEARCHING;
static UINT16 cl_lastcheckedfilecount = 0; // used for full file list
static UINT16 cl_lastcheckedfilecount = 0; // used for full file list
// Player name send/load
@@ -1167,7 +1182,7 @@ static void CV_LoadPlayerNames(UINT8 **p)
//
// Keep the local client informed of our status.
//
static inline void CL_DrawConnectionStatus(void)
static void CL_DrawConnectionStatus(void)
{
INT32 ccstime = I_GetTime();
@@ -1202,24 +1217,26 @@ static inline void CL_DrawConnectionStatus(void)
case CL_DOWNLOADSAVEGAME:
if (filedownload.current != -1)
{
UINT32 currentsize = fileneeded[filedownload.current].currentsize;
UINT32 totalsize = fileneeded[filedownload.current].totalsize;
INT32 dldlength;
INT32 dldlength = 0;
fileneeded_t *file = &fileneeded[filedownload.current];
UINT32 currentsize = file->currentsize;
UINT32 totalsize = file->totalsize;
cltext = M_GetText("Downloading game state...");
Net_GetNetStat();
dldlength = (INT32)((currentsize/(double)totalsize) * 256);
if (totalsize != 0)
dldlength = (INT32)((currentsize/(double)totalsize) * 256);
if (dldlength > 256)
dldlength = 256;
V_DrawFill(BASEVIDWIDTH/2-128, BASEVIDHEIGHT-24, 256, 8, 111);
V_DrawFill(BASEVIDWIDTH/2-128, BASEVIDHEIGHT-24, dldlength, 8, 96);
V_DrawString(BASEVIDWIDTH/2-128, BASEVIDHEIGHT-24, V_20TRANS|V_MONOSPACE,
va(" %4uK/%4uK",currentsize>>10,totalsize>>10));
va(" %4uK/%4uK", currentsize>>10, totalsize>>10));
V_DrawRightAlignedString(BASEVIDWIDTH/2+128, BASEVIDHEIGHT-24, V_20TRANS|V_MONOSPACE,
va("%3.1fK/s ", ((double)getbps)/1024));
va("%3.1fK/s ", ((double)getbps)/1024.0));
}
else
cltext = M_GetText("Waiting to download game state...");
@@ -1255,29 +1272,30 @@ static inline void CL_DrawConnectionStatus(void)
{
if (cl_mode == CL_CHECKFILES)
{
INT32 totalfileslength;
INT32 totalfileslength = 0;
INT32 checkednum = 0;
INT32 i;
V_DrawCenteredString(BASEVIDWIDTH/2, BASEVIDHEIGHT-24-24, V_YELLOWMAP|MENUCAPS, "Press ESC to abort");
//ima just count files here
// ima just count files here
for (i = 0; i < fileneedednum; i++)
if (fileneeded[i].status != FS_NOTCHECKED)
checkednum++;
// Loading progress
V_DrawCenteredString(BASEVIDWIDTH/2, BASEVIDHEIGHT-24-32, V_YELLOWMAP|MENUCAPS, "Checking server addons...");
totalfileslength = (INT32)((checkednum/(double)(fileneedednum)) * 256);
if (fileneedednum != 0)
totalfileslength = (INT32)((checkednum/(double)fileneedednum) * 256);
M_DrawTextBox(BASEVIDWIDTH/2-128-8, BASEVIDHEIGHT-24-8, 32, 1);
V_DrawFill(BASEVIDWIDTH/2-128, BASEVIDHEIGHT-24, 256, 8, 175);
V_DrawFill(BASEVIDWIDTH/2-128, BASEVIDHEIGHT-24, totalfileslength, 8, 160);
V_DrawCenteredString(BASEVIDWIDTH/2, BASEVIDHEIGHT-24, V_20TRANS|V_MONOSPACE|MENUCAPS,
va(" %2u/%2u Files",checkednum,fileneedednum));
va(" %2u/%2u Files", checkednum, fileneedednum));
}
else if (cl_mode == CL_LOADFILES)
{
INT32 totalfileslength;
INT32 totalfileslength = 0;
INT32 loadcompletednum = 0;
INT32 i;
@@ -1290,12 +1308,13 @@ static inline void CL_DrawConnectionStatus(void)
// Loading progress
V_DrawCenteredString(BASEVIDWIDTH/2, BASEVIDHEIGHT-24-32, V_YELLOWMAP|MENUCAPS, "Loading server addons...");
totalfileslength = (INT32)((loadcompletednum/(double)(fileneedednum)) * 256);
if (fileneedednum != 0)
totalfileslength = (INT32)((loadcompletednum/(double)fileneedednum) * 256);
M_DrawTextBox(BASEVIDWIDTH/2-128-8, BASEVIDHEIGHT-24-8, 32, 1);
V_DrawFill(BASEVIDWIDTH/2-128, BASEVIDHEIGHT-24, 256, 8, 175);
V_DrawFill(BASEVIDWIDTH/2-128, BASEVIDHEIGHT-24, totalfileslength, 8, 160);
V_DrawCenteredString(BASEVIDWIDTH/2, BASEVIDHEIGHT-24, V_20TRANS|V_MONOSPACE|MENUCAPS,
va(" %2u/%2u Files",loadcompletednum,fileneedednum));
va(" %2u/%2u Files", loadcompletednum, fileneedednum));
}
else if (cl_mode == CL_VIEWSERVER)
{
@@ -1356,10 +1375,19 @@ static inline void CL_DrawConnectionStatus(void)
V_DrawThinString(12 + 80, 58, V_ALLOWLOWERCASE|V_YELLOWMAP, "Vanilla");
}
if (serverlist[joinnode].info.cheatsenabled)
const UINT8 serverkartspeed = (serverlist[joinnode].info.kartvars & SV_SPEEDMASK);
if (serverkartspeed == 2)
V_DrawRightAlignedThinString(BASEVIDWIDTH - 12, 58, V_ALLOWLOWERCASE|V_REDMAP, "Hard Speed");
else if (serverkartspeed == 1)
V_DrawRightAlignedThinString(BASEVIDWIDTH - 12, 58, V_ALLOWLOWERCASE|V_BLUEMAP, "Normal Speed");
else
V_DrawRightAlignedThinString(BASEVIDWIDTH - 12, 58, V_ALLOWLOWERCASE|V_GREENMAP, "Easy Speed");
/*if (serverlist[joinnode].info.cheatsenabled)
{
V_DrawRightAlignedThinString(BASEVIDWIDTH - 12, 58, V_ALLOWLOWERCASE|V_GREENMAP, "Cheats");
}
}*/
V_DrawFill(8, 72, BASEVIDWIDTH - 16, 112, 239);
@@ -1379,10 +1407,16 @@ static inline void CL_DrawConnectionStatus(void)
if (playerinfo[i].node < 255)
{
strncpy(player_name, playerinfo[i].name, MAXPLAYERNAME);
V_DrawThinString(x + 10, y, V_ALLOWLOWERCASE|V_6WIDTHSPACE, player_name);
// if we get a skin color
// try to colourize the player name
if (playerinfo[i].data > 0 && playerinfo[i].data < MAXSKINCOLORS)
V_DrawThinString(x + 10, y, V_ALLOWLOWERCASE|V_6WIDTHSPACE, va("%s%s ", HU_SkinColorToConsoleColor(playerinfo[i].data), player_name));
else
V_DrawThinString(x + 10, y, V_ALLOWLOWERCASE|V_6WIDTHSPACE, player_name);
if (playerinfo[i].team == 0) { statuscolor = 184; } // playing
if (playerinfo[i].data & 0x20) { statuscolor = 86; } // tag IT
//if (playerinfo[i].data & 0x20) { statuscolor = 86; } // tag IT
if (playerinfo[i].team == 1) { statuscolor = 128; } // ctf red team
if (playerinfo[i].team == 2) { statuscolor = 232; } // ctf blue team
if (playerinfo[i].team == 255) { statuscolor = 16; } // spectator or non-team
@@ -1408,31 +1442,36 @@ static inline void CL_DrawConnectionStatus(void)
}
else if (filedownload.current != -1)
{
INT32 dldlength;
INT32 totalfileslength;
UINT32 totaldldsize;
INT32 dldlength = 0;
INT32 totalfileslength = 0;
UINT32 totaldldsize = 0;
static char tempname[28];
fileneeded_t *file = &fileneeded[filedownload.current];
char *filename = file->filename;
UINT32 currentsize = file->currentsize;
UINT32 totalsize = file->totalsize;
// Draw the bottom box.
M_DrawTextBox(BASEVIDWIDTH/2-128-8, BASEVIDHEIGHT-58-8, 32, 1);
V_DrawCenteredString(BASEVIDWIDTH/2, BASEVIDHEIGHT-58-14, V_YELLOWMAP|MENUCAPS, "Press ESC to abort");
Net_GetNetStat();
dldlength = (INT32)((file->currentsize/(double)file->totalsize) * 256);
if (totalsize != 0)
dldlength = (INT32)((currentsize/(double)totalsize) * 256);
if (dldlength > 256)
dldlength = 256;
V_DrawFill(BASEVIDWIDTH/2-128, BASEVIDHEIGHT-58, 256, 8, 175);
V_DrawFill(BASEVIDWIDTH/2-128, BASEVIDHEIGHT-58, dldlength, 8, 160);
memset(tempname, 0, sizeof(tempname));
// offset filename to just the name only part
filename += strlen(filename) - nameonlylength(filename);
const size_t filenamelength = strlen(filename);
if (strlen(filename) > sizeof(tempname)-1) // too long to display fully
if (filenamelength > sizeof(tempname)-1) // too long to display fully
{
size_t endhalfpos = strlen(filename)-10;
size_t endhalfpos = filenamelength-10;
// display as first 14 chars + ... + last 10 chars
// which should add up to 27 if our math(s) is correct
snprintf(tempname, sizeof(tempname), "%.14s...%.10s", filename, filename+endhalfpos);
@@ -1451,29 +1490,30 @@ static inline void CL_DrawConnectionStatus(void)
V_DrawCenteredString(BASEVIDWIDTH/2, BASEVIDHEIGHT-58-22, V_YELLOWMAP|MENUCAPS,
va(M_GetText("\"%s\""), tempname));
V_DrawString(BASEVIDWIDTH/2-128, BASEVIDHEIGHT-58, V_20TRANS|V_MONOSPACE|MENUCAPS,
va(" %4uK/%4uK",file->currentsize>>10,file->totalsize>>10));
va(" %4uK/%4uK", currentsize>>10, totalsize>>10));
V_DrawRightAlignedString(BASEVIDWIDTH/2+128, BASEVIDHEIGHT-58, V_20TRANS|V_MONOSPACE|MENUCAPS,
va("%3.1fK/s ", ((double)getbps)/1024));
va("%3.1fK/s ", ((double)getbps)/1024.0));
// Download progress
if (file->currentsize != file->totalsize)
totaldldsize = filedownload.completedsize+file->currentsize; //Add in single file progress download if applicable
if (currentsize != totalsize)
totaldldsize = filedownload.completedsize+currentsize; // Add in single file progress download if applicable
else
totaldldsize = filedownload.completedsize;
V_DrawCenteredString(BASEVIDWIDTH/2, BASEVIDHEIGHT-24-14, V_YELLOWMAP|MENUCAPS, "Overall Download Progress");
totalfileslength = (INT32)((totaldldsize/(double)filedownload.totalsize) * 256);
if (filedownload.totalsize != 0)
totalfileslength = (INT32)((totaldldsize/(double)filedownload.totalsize) * 256);
M_DrawTextBox(BASEVIDWIDTH/2-128-8, BASEVIDHEIGHT-24-8, 32, 1);
V_DrawFill(BASEVIDWIDTH/2-128, BASEVIDHEIGHT-24, 256, 8, 175);
V_DrawFill(BASEVIDWIDTH/2-128, BASEVIDHEIGHT-24, totalfileslength, 8, 160);
if (filedownload.totalsize>>20 >= 10) //display in MB if over 10MB
if (filedownload.totalsize>>20 >= 10) // display in MB if over 10MB
V_DrawString(BASEVIDWIDTH/2-128, BASEVIDHEIGHT-24, V_20TRANS|V_MONOSPACE|MENUCAPS,
va(" %4uM/%4uM",totaldldsize>>20,filedownload.totalsize>>20));
va(" %4uM/%4uM", totaldldsize>>20, filedownload.totalsize>>20));
else
V_DrawString(BASEVIDWIDTH/2-128, BASEVIDHEIGHT-24, V_20TRANS|V_MONOSPACE|MENUCAPS,
va(" %4uK/%4uK",totaldldsize>>10,filedownload.totalsize>>10));
va(" %4uK/%4uK", totaldldsize>>10, filedownload.totalsize>>10));
V_DrawRightAlignedString(BASEVIDWIDTH/2+128, BASEVIDHEIGHT-24, V_20TRANS|V_MONOSPACE|MENUCAPS,
va("%2u/%2u Files ", filedownload.completednum, filedownload.totalnum));
@@ -1545,6 +1585,12 @@ static boolean CL_SendJoin(void)
return HSendPacket(servernode, false, 0, sizeof(clientconfig_pak));
}
static boolean UseFakeSeed(void)
{
// due to complexity this will disable the moment a real player joins
return (dedicated && cv_usefakeseed.value && D_NumPlayers() == 0);
}
static void SV_SendServerInfo(INT32 node, tic_t servertime)
{
UINT8 *p;
@@ -1567,7 +1613,12 @@ static void SV_SendServerInfo(INT32 node, tic_t servertime)
netbuffer->u.serverinfo.time = (tic_t)LONG(servertime);
netbuffer->u.serverinfo.leveltime = (tic_t)LONG(leveltime);
netbuffer->u.serverinfo.numberofplayer = (UINT8)D_NumPlayers();
// force 1 player
if (UseFakeSeed())
netbuffer->u.serverinfo.numberofplayer = (UINT8)1;
else
netbuffer->u.serverinfo.numberofplayer = (UINT8)D_NumPlayers();
netbuffer->u.serverinfo.maxplayer = (UINT8)(min((dedicated ? MAXPLAYERS-1 : MAXPLAYERS), cv_maxplayers.value));
// SRB2Kart: Vanilla's gametype constants for MS support
@@ -1585,7 +1636,7 @@ static void SV_SendServerInfo(INT32 node, tic_t servertime)
MAXSERVERNAME);
strncpy(netbuffer->u.serverinfo.mapname, G_BuildMapName(gamemap), sizeof(netbuffer->u.serverinfo.mapname)-1);
M_Memcpy(netbuffer->u.serverinfo.mapmd5, mapmd5, sizeof(netbuffer->u.serverinfo.mapmd5));
memcpy(netbuffer->u.serverinfo.mapmd5, mapmd5, sizeof(netbuffer->u.serverinfo.mapmd5));
netbuffer->u.serverinfo.iszone = 0;
@@ -1646,6 +1697,37 @@ static void SV_SendPlayerInfo(INT32 node)
netbuffer->packettype = PT_PLAYERINFO;
// send a fake player to trick ms and serverbrowser
if (UseFakeSeed())
{
//printf("sending fake player lmao\n");
netbuffer->u.playerinfo[0].node = 0;
// fallback to smth, make sure this is always set
if (!cv_fakeseedname.string[0])
CV_Set(&cv_fakeseedname, "Player 1");
strlcpy(netbuffer->u.playerinfo[0].name, cv_fakeseedname.string, MAXPLAYERNAME+1);
memset(netbuffer->u.playerinfo[0].address, 0, 4);
// make it appear as spectator
netbuffer->u.playerinfo[0].team = 255;
// doesent really matter what we put here lel
netbuffer->u.playerinfo[0].score = LONG(42069);
netbuffer->u.playerinfo[0].timeinserver = SHORT(42069);
netbuffer->u.playerinfo[0].skin = (UINT8)1; // no clue wtf skin 1 is, tails maybe?
netbuffer->u.playerinfo[0].data = 0;
// mark every other slot as empty
for (i = 1; i < MSCOMPAT_MAXPLAYERS; i++)
netbuffer->u.playerinfo[i].node = 255;
HSendPacket(node, false, 0, sizeof(plrinfo) * MSCOMPAT_MAXPLAYERS);
return;
}
for (i = 0; i < MSCOMPAT_MAXPLAYERS; i++)
{
if ((i >= MAXPLAYERS) || !playeringame[i])
@@ -1656,12 +1738,7 @@ static void SV_SendPlayerInfo(INT32 node)
netbuffer->u.playerinfo[i].node = i;
// Can't really change this because net compatibility, but the warning is annoying
#pragma GCC diagnostic push
#pragma GCC diagnostic ignored "-Wstringop-truncation"
strncpy(netbuffer->u.playerinfo[i].name, (const char *)&player_names[i], MAXPLAYERNAME+1);
#pragma GCC diagnostic pop
netbuffer->u.playerinfo[i].name[MAXPLAYERNAME] = '\0';
strlcpy(netbuffer->u.playerinfo[i].name, (const char *)&player_names[i], MAXPLAYERNAME+1);
//fetch IP address
//No, don't do that, you fuckface.
@@ -1688,16 +1765,19 @@ static void SV_SendPlayerInfo(INT32 node)
// Extra data
// Kart has extra skincolors, so we can't use this
netbuffer->u.playerinfo[i].data = 0; //netbuffer->u.playerinfo[i].data = players[i].skincolor;
//netbuffer->u.playerinfo[i].data = 0; //netbuffer->u.playerinfo[i].data = players[i].skincolor;
if (players[i].pflags & PF_TAGIT)
netbuffer->u.playerinfo[i].data |= 0x20;
// well why not, we only got like 100 of these?
netbuffer->u.playerinfo[i].data = players[i].skincolor;
if (players[i].gotflag)
netbuffer->u.playerinfo[i].data |= 0x40;
//if (players[i].pflags & PF_TAGIT)
//netbuffer->u.playerinfo[i].data |= 0x20;
if (players[i].powers[pw_super])
netbuffer->u.playerinfo[i].data |= 0x80;
//if (players[i].gotflag)
//netbuffer->u.playerinfo[i].data |= 0x40;
//if (players[i].powers[pw_super])
//netbuffer->u.playerinfo[i].data |= 0x80;
}
HSendPacket(node, false, 0, sizeof(plrinfo) * MSCOMPAT_MAXPLAYERS);
@@ -1705,6 +1785,9 @@ static void SV_SendPlayerInfo(INT32 node)
static void SV_SendMapIcon(INT32 node)
{
if (node == 0)
return;
doomdata_t *netbuffer = DOOMCOM_DATA(doomcom);
const char *map = va("%sP", G_BuildMapName(gamemap));
@@ -1880,7 +1963,7 @@ static boolean SV_ResendingSavegameToAnyone(void)
static void SV_SendSaveGame(INT32 node, boolean resending)
{
size_t length, compressedlen;
savebuffer_t save;
savebuffer_t save = {};
UINT8 *compressedsave;
UINT8 *buffertosend;
@@ -1950,7 +2033,7 @@ static consvar_t cv_dumpconsistency = {"dumpconsistency", "Off", CV_NETVAR, CV_O
static void SV_SavedGame(void)
{
size_t length;
savebuffer_t save;
savebuffer_t save = {};
char tmpsave[264];
if (!cv_dumpconsistency.value)
@@ -1990,7 +2073,7 @@ static void SV_SavedGame(void)
static void CL_LoadReceivedSavegame(boolean reloading)
{
savebuffer_t save;
savebuffer_t save = {};
size_t length, decompressedlen;
char tmpsave[264];
@@ -1999,6 +2082,7 @@ static void CL_LoadReceivedSavegame(boolean reloading)
length = FIL_ReadFile(tmpsave, &save.buffer);
CONS_Printf(M_GetText("Loading savegame length %s\n"), sizeu1(length));
if (!length)
{
I_Error("Can't read savegame sent");
@@ -2082,7 +2166,7 @@ static void CL_ReloadReceivedSavegame(void)
// we dont have P_ForceLocalAngle so were setting it manually here
for (i = 0; i <= splitscreen; i++)
{
localangle[i] = (angle_t)(players[displayplayers[i]].cmd.angleturn << 16);
P_ForceLocalAngle(&players[displayplayers[i]], (angle_t)(players[displayplayers[i]].cmd.angleturn << TICCMD_REDUCE));
}
for (i = 0; i < MAXSPLITSCREENPLAYERS; i++)
@@ -2121,12 +2205,8 @@ static void SendAskInfo(INT32 node)
HSendPacket(node, false, 0, sizeof (askinfo_pak));
}
serverelem_t serverlist[MAXSERVERLIST];
serverelem_t serverlist[MAXSERVERLIST] = {};
UINT32 serverlistcount = 0;
UINT32 serverlistultimatecount = 0;
static boolean resendserverlistnode[MAXNETNODES];
static tic_t serverlistepoch;
static void SL_ClearServerList(INT32 connectedserver)
{
@@ -2139,8 +2219,7 @@ static void SL_ClearServerList(INT32 connectedserver)
serverlist[i].node = 0;
}
serverlistcount = 0;
memset(resendserverlistnode, 0, sizeof resendserverlistnode);
//memset(serverlist, 0, sizeof(serverlist));
}
static UINT32 SL_SearchServer(INT32 node)
@@ -2157,8 +2236,6 @@ static void SL_InsertServer(serverinfo_pak* info, SINT8 node)
{
UINT32 i;
resendserverlistnode[node] = false;
// search if not already on it
i = SL_SearchServer(node);
if (i == UINT32_MAX)
@@ -2179,7 +2256,7 @@ static void SL_InsertServer(serverinfo_pak* info, SINT8 node)
if (info->subversion != SUBVERSION)
return; // Close, but no cigar.
if (strcmp(info->application, SRB2APPLICATION))
if (!fastcmp(info->application, SRB2APPLICATION))
return;/* that's a different mod */
i = serverlistcount++;
@@ -2192,7 +2269,7 @@ static void SL_InsertServer(serverinfo_pak* info, SINT8 node)
M_SortServerList();
}
void CL_UpdateServerList (void)
void CL_UpdateServerList(void)
{
SL_ClearServerList(0);
@@ -2210,62 +2287,38 @@ void CL_UpdateServerList (void)
SendAskInfo(BROADCASTADDR);
}
void CL_QueryServerList (msg_server_t *server_list)
void CL_QueryServerList(msg_server_t *server_list)
{
INT32 i;
CL_UpdateServerList();
serverlistepoch = I_GetTime();
for (i = 0; server_list[i].header.buffer[0]; i++)
{
// Make sure MS version matches our own, to
// thwart nefarious servers who lie to the MS.
/* lol bruh, that version COMES from the servers */
//if (strcmp(version, server_list[i].version) == 0)
//if (fastcmp(version, server_list[i].version))
{
INT32 node = I_NetMakeNodewPort(server_list[i].ip, server_list[i].port);
if (node == -1)
continue; // no more node free, or resolution failure
SendAskInfo(node);
resendserverlistnode[node] = true;
// Leave this node open. It'll be closed if the
// request times out (CL_TimeoutServerList).
}
}
serverlistultimatecount = i;
}
#define SERVERLISTRESENDRATE NEWTICRATE
void CL_TimeoutServerList(void)
{
if (netgame && serverlistultimatecount > serverlistcount)
{
const tic_t timediff = I_GetTime() - serverlistepoch;
const tic_t timetoresend = timediff % SERVERLISTRESENDRATE;
const boolean timedout = timediff > connectiontimeout;
if (timedout || (timediff > 0 && timetoresend == 0))
{
INT32 node;
for (node = 1; node < MAXNETNODES; ++node)
{
if (resendserverlistnode[node])
{
if (timedout)
Net_CloseConnection(node|FORCECLOSE);
else
SendAskInfo(node);
}
}
if (timedout)
serverlistultimatecount = serverlistcount;
// Force close the connection so that servers can't eat
// up nodes forever if we never get a reply back from them
// (usually when they've not forwarded their ports).
//
// Don't worry, we'll get in contact with the working
// servers again when they send SERVERINFO to us later!
//
// (Note: as a side effect this probably means every
// server in the list will probably be using the same node (e.g. node 1),
// not that it matters which nodes they use when
// the connections are closed afterwards anyway)
// -- Monster Iestyn 12/11/18
Net_CloseConnection(node|FORCECLOSE);
}
}
}
@@ -2777,11 +2830,11 @@ static boolean CL_ServerConnectionTicker(const char *tmpsave, tic_t *oldtic, tic
F_TitleScreenDrawer();
CL_DrawConnectionStatus();
#ifdef HAVE_THREADS
I_lock_mutex(&m_menu_mutex);
I_LockMutex(&m_menu_mutex);
#endif
M_Drawer(); //Needed for drawing messageboxes on the connection screen
#ifdef HAVE_THREADS
I_unlock_mutex(m_menu_mutex);
I_UnlockMutex(m_menu_mutex);
#endif
I_UpdateNoVsync(); // page flip or blit buffer
if (moviemode)
@@ -3220,7 +3273,7 @@ static void Command_connect(void)
server = false;
if (!stricmp(COM_Argv(1), "self"))
if (fasticmp(COM_Argv(1), "self"))
{
servernode = 0;
server = true;
@@ -3230,7 +3283,7 @@ static void Command_connect(void)
else
{
// used in menu to connect to a server in the list
if (netgame && !stricmp(COM_Argv(1), "node"))
if (netgame && fasticmp(COM_Argv(1), "node"))
{
servernode = (SINT8)atoi(COM_Argv(2));
}
@@ -3245,7 +3298,7 @@ static void Command_connect(void)
netgame = true;
multiplayer = true;
if (!stricmp(COM_Argv(1), "any"))
if (fasticmp(COM_Argv(1), "any"))
servernode = BROADCASTADDR;
else if (I_NetMakeNodewPort && COM_Argc() >= 3)
servernode = I_NetMakeNodewPort(COM_Argv(1), COM_Argv(2));
@@ -3269,6 +3322,7 @@ static void Command_connect(void)
splitscreen = cv_splitplayers.value-1;
SplitScreen_OnChange();
}
botingame = false;
botskin = 0;
CL_ConnectToServer();
@@ -3431,6 +3485,9 @@ void CL_Reset(void)
memset(player_muted, 0, sizeof(player_muted));
for (INT32 i = 0; i < MAXPLAYERS; ++i)
playerinfo[i].node = 255;
// D_StartTitle should get done now, but the calling function will handle it
}
@@ -3761,7 +3818,7 @@ static void Command_Kick(void)
CONS_Printf(M_GetText("Only the server or a remote admin can use this.\n"));
}
static void Got_KickCmd(UINT8 **p, INT32 playernum)
static void Got_KickCmd(const UINT8 **p, INT32 playernum)
{
INT32 pnum, msg;
char buf[3 + MAX_REASONLENGTH];
@@ -4151,8 +4208,8 @@ consvar_t cv_connectawaittime = {"connectawaittime", "5", CV_SAVE, connectawaitt
consvar_t cv_serverinfoscreen = {"serverinfoscreen", "On", CV_SAVE, CV_OnOff, NULL, 0, NULL, NULL, 0, 0, NULL};
static void Got_AddPlayer(UINT8 **p, INT32 playernum);
static void Got_RemovePlayer(UINT8 **p, INT32 playernum);
static void Got_AddPlayer(const UINT8 **p, INT32 playernum);
static void Got_RemovePlayer(const UINT8 **p, INT32 playernum);
static void Joinable_OnChange(void)
{
@@ -4219,6 +4276,9 @@ void D_ClientServerInit(void)
#endif
D_LoadBan(false);
for (INT32 i = 0; i < MAXPLAYERS; ++i)
playerinfo[i].node = 255;
gametic = 0;
localgametic = 0;
@@ -4404,7 +4464,7 @@ static inline void SV_AddNode(INT32 node)
}
// Xcmd XD_ADDPLAYER
static void Got_AddPlayer(UINT8 **p, INT32 playernum)
static void Got_AddPlayer(const UINT8 **p, INT32 playernum)
{
INT16 node, newplayernum;
UINT8 splitscreenplayer = 0;
@@ -4454,6 +4514,8 @@ static void Got_AddPlayer(UINT8 **p, INT32 playernum)
DEBFILE("spawning me\n");
}
P_ForceLocalAngle(&players[newplayernum], (angle_t)(players[newplayernum].cmd.angleturn << TICCMD_REDUCE));
D_SendPlayerConfig();
addedtogame = true;
}
@@ -4491,7 +4553,7 @@ static void Got_AddPlayer(UINT8 **p, INT32 playernum)
}
// Xcmd XD_REMOVEPLAYER
static void Got_RemovePlayer(UINT8 **p, INT32 playernum)
static void Got_RemovePlayer(const UINT8 **p, INT32 playernum)
{
SINT8 pnum, reason;
@@ -4652,13 +4714,26 @@ void SV_StopServer(void)
if (gamestate == GS_INTERMISSION)
Y_EndIntermission();
if (gamestate == GS_VOTING)
else if (gamestate == GS_VOTING)
Y_EndVote();
gamestate = wipegamestate = GS_NULL;
G_SetGamestate(GS_NULL);
wipegamestate = GS_NULL;
for (i = 0; i < MAXSPLITSCREENPLAYERS; i++)
{
localtextcmd[i][0] = 0;
while (textcmdbuf[i] != NULL)
{
textcmdbuf_t *buf = textcmdbuf[i];
textcmdbuf[i] = textcmdbuf[i]->next;
Z_Free(buf);
}
textcmdbuf[i] = NULL;
}
for (i = firstticstosend; i < firstticstosend + BACKUPTICS; i++)
D_Clearticcmd(i);
@@ -5220,7 +5295,7 @@ static void PT_ServerCFG(SINT8 node)
scp = netbuffer->u.servercfg.varlengthinputs;
CV_LoadPlayerNames(&scp);
CV_LoadNetVars(&scp);
scp += CV_LoadNetVars(scp);
/// \note Wait. What if a Lua script uses some global custom variables synched with the NetVars hook?
/// Shouldn't them be downloaded even at intermission time?
@@ -5680,7 +5755,7 @@ static void PT_TextCmd(INT32 netconsole, SINT8 node)
DEBFILE(va("textcmd put in tic %u at position %d (player %d) ftts %u mk %u\n",
tic, textcmd[0]+1, netconsole, firstticstosend, maketic));
M_Memcpy(&textcmd[textcmd[0]+1], netbuffer->u.textcmd+1, netbuffer->u.textcmd[0]);
memcpy(&textcmd[textcmd[0]+1], netbuffer->u.textcmd+1, netbuffer->u.textcmd[0]);
textcmd[0] += (UINT8)netbuffer->u.textcmd[0];
}
}
@@ -5787,7 +5862,7 @@ static void PT_ServerTics(SINT8 node)
}
if (i >= gametic) // Don't copy old net commands
M_Memcpy(D_GetTextcmd(i, playernum), txtpak, txtsize);
memcpy(D_GetTextcmd(i, playernum), txtpak, txtsize);
txtpak += txtsize;
}
}
@@ -5846,12 +5921,14 @@ static void PT_FileFragmentFromPlayer(SINT8 node)
Got_Filetxpak();
}
#ifdef SATURNPAK
static void PT_ReceivedGamestate(SINT8 node)
{
sendingsavegame[node] = false;
resendingsavegame[node] = 0;
savegameresendcooldown[node] = I_GetTime() + cv_resynchcooldown.value * TICRATE; // I_GetTime() + 5 * TICRATE;
}
#endif
/** Handles a packet received from a node that is in game
*
@@ -6325,7 +6402,7 @@ static void CL_SendClientCmd(void)
break;
}
M_Memcpy(netbuffer->u.textcmd, localtextcmd[i], localtextcmd[i][0]+1);
memcpy(netbuffer->u.textcmd, localtextcmd[i], localtextcmd[i][0]+1);
// All extra data have been sent
if (HSendPacket(servernode, true, 0, localtextcmd[i][0]+1)) // Send can fail...
@@ -6335,7 +6412,7 @@ static void CL_SendClientCmd(void)
if (textcmdbuf[i] != NULL)
{
textcmdbuf_t *buf = textcmdbuf[i];
M_Memcpy(localtextcmd[i], textcmdbuf[i]->cmd, textcmdbuf[i]->cmd[0]+1);
memcpy(localtextcmd[i], textcmdbuf[i]->cmd, textcmdbuf[i]->cmd[0]+1);
textcmdbuf[i] = textcmdbuf[i]->next;
Z_Free(buf);
}
@@ -6384,6 +6461,7 @@ static void SV_SendTics(void)
continue;
DEBFILE(va("Sent %d anyway\n", realfirsttic));
}
realfirsttic = max(realfirsttic, firstticstosend);
// compute the length of the packet and cut it if too large
@@ -6448,7 +6526,7 @@ static void SV_SendTics(void)
{
(*ntextcmd)++;
WRITEUINT8(bufpos, j);
M_Memcpy(bufpos, textcmd, size + 1);
memcpy(bufpos, textcmd, size + 1);
bufpos += size + 1;
}
}
@@ -6529,7 +6607,8 @@ void SV_SpawnPlayer(INT32 playernum, INT32 x, INT32 y, angle_t angle)
// -- Monster Iestyn 16/01/18
break;
}
netcmds[tic%BACKUPTICS][playernum].angleturn = (INT16)((angle>>16) | TICCMD_RECEIVED);
netcmds[tic%BACKUPTICS][playernum].angleturn = (INT16)((angle >> TICCMD_REDUCE) | TICCMD_RECEIVED);
if (!tic) // failsafe for gametic == 0 -- Monster Iestyn 16/01/18
break;
@@ -7108,11 +7187,12 @@ void NetUpdate(void)
{
resptime = nowtime;
#ifdef HAVE_THREADS
I_lock_mutex(&m_menu_mutex);
I_LockMutex(&m_menu_mutex);
#endif
M_Ticker();
refreshdirmenu = 0;
#ifdef HAVE_THREADS
I_unlock_mutex(m_menu_mutex);
I_UnlockMutex(m_menu_mutex);
#endif
CON_Ticker();
}
@@ -7157,7 +7237,7 @@ void CL_ClearRewinds(void)
rewind_t *CL_SaveRewindPoint(size_t demopos)
{
savebuffer_t save;
savebuffer_t save = {};
rewind_t *rewind;
if (rewindhead && rewindhead->leveltime + REWIND_POINT_INTERVAL > leveltime)
@@ -7180,7 +7260,7 @@ rewind_t *CL_SaveRewindPoint(size_t demopos)
rewind_t *CL_RewindToTime(tic_t time)
{
savebuffer_t save;
savebuffer_t save = {};
rewind_t *rewind;
while (rewindhead && rewindhead->leveltime > time)
+3 -3
View File
@@ -516,7 +516,6 @@ typedef struct
extern serverelem_t serverlist[MAXSERVERLIST];
extern UINT32 serverlistcount;
extern UINT32 serverlistultimatecount;
extern INT32 mapchangepending;
// Points inside doomcom
@@ -582,6 +581,8 @@ extern tic_t simulated_lag;
extern tic_t lowest_lag;
extern consvar_t cv_mindelay, cv_gentlemens;
extern consvar_t cv_usefakeseed, cv_fakeseedname;
extern consvar_t
cv_netticbuffer, cv_allownewplayer,
#ifdef SATURNJOIN
@@ -604,7 +605,7 @@ extern consvar_t cv_serverinfoscreen;
void D_ClientServerInit(void);
// Initialise the other field
void RegisterNetXCmd(netxcmd_t id, void (*cmd_f)(UINT8 **p, INT32 playernum));
void RegisterNetXCmd(netxcmd_t id, void (*cmd_f)(const UINT8 **p, INT32 playernum));
void SendNetXCmdForPlayer(UINT8 playerid, netxcmd_t id, const void *param, size_t nparam);
#define SendNetXCmd(id, param, nparam) SendNetXCmdForPlayer(0, id, param, nparam) // Shortcut for P1
void SendKick(UINT8 playernum, UINT8 msg);
@@ -625,7 +626,6 @@ void CL_ClearPlayer(INT32 playernum);
void CL_RemovePlayer(INT32 playernum, INT32 reason);
void CL_QueryServerList(msg_server_t *list);
void CL_UpdateServerList(void);
void CL_TimeoutServerList(void);
void CL_AbortConnection(void);
+221 -251
View File
@@ -46,6 +46,7 @@
#include "i_time.h"
#include "i_threads.h"
#include "i_video.h"
#include "hu_stuff.h"
#include "m_argv.h"
#include "m_menu.h"
#include "m_misc.h"
@@ -69,7 +70,7 @@
#include "fastcmp.h"
#include "r_fps.h" // Frame interpolation/uncapped
#include "keys.h"
#include "filesrch.h" // refreshdirmenu, pathisdirectory
#include "filesrch.h" // pathisdirectory
#include "d_protocol.h"
#include "m_perfstats.h"
#include "k_kart.h"
@@ -79,6 +80,31 @@
#include "lua_script.h"
/* Manually defined asset hashes for non-CMake builds
* Last updated 2015 / 05 / 03 - SRB2 v2.1.15 - srb2.srb
* Last updated 2018 / 12 / 23 - SRB2 v2.1.22 - patch.dta
* Last updated 2019 / 01 / 18 - Kart v1.0.2 - Main assets
* Last updated 2020 / 08 / 30 - Kart v1.3 - patch.kart
* Last updated 2022 / 08 / 16 - Kart v1.4 - Main assets
* Last updated 2022 / 08 / 19 - Kart v1.5 - gfx.kart
* Last updated 2022 / 11 / 01 - Kart v1.6 - gfx.kart, maps.kart
*/
// Base SRB2 hashes
#define ASSET_HASH_SRB2_SRB "c1b9577687f8a795104aef4600720ea7"
#ifdef USE_PATCH_DTA
#define ASSET_HASH_PATCH_DTA "b04fd9624bfd94dc96dcf4f400f7deb4"
#endif
// SRB2Kart-specific hashes
#define ASSET_HASH_GFX_KART "06f86ee16136eb8a7043b15001797034"
#define ASSET_HASH_TEXTURES_KART "abb53d56aba47c3a8cb0f764da1c8b80"
#define ASSET_HASH_CHARS_KART "e2c428347dde52858a3dacd29fc5b964"
#define ASSET_HASH_MAPS_KART "d051e55141ba736582228c456953cd98"
#ifdef USE_PATCH_KART
#define ASSET_HASH_PATCH_KART "00000000000000000000000000000000"
#endif
#ifdef CMAKECONFIG
#include "config.h"
#else
@@ -97,15 +123,15 @@
UINT8 window_notinfocus = false;
static char *startupiwadfiles[MAX_WADFILES];
static size_t startupiwadcount = 0;
static char *startuppwads[MAX_WADFILES];
static size_t startuppwadcount = 0;
// autoloading
static char *autoloadwadfiles[MAX_WADFILES];
static char *autoloadwadfilespost[MAX_WADFILES];
boolean autoloading;
boolean autoloaded;
boolean postautoloaded = false;
boolean wasautoloaded = false;
static size_t autoloadcount = 0;
static size_t postloadcount = 0;
//
boolean devparm = false; // started game with -devparm
@@ -113,7 +139,9 @@ boolean devparm = false; // started game with -devparm
boolean singletics = false; // timedemo
boolean lastdraw = false;
#ifdef MOTIONBLUR
INT32 postimgparam[MAXSPLITSCREENPLAYERS];
#endif
// These variables are only true if
// whether the respective sound system is disabled
@@ -140,8 +168,8 @@ static char addonsdir[MAX_WADPATH];
// Events can be discarded if no responder claims them
// referenced from i_system.c for I_GetKey()
event_t events[MAXEVENTS];
INT32 eventhead, eventtail;
event_t events[MAXEVENTS] = {};
INT32 eventhead = 0, eventtail = 0;
boolean dedicated = false;
@@ -159,93 +187,10 @@ void D_PostEvent(const event_t *ev)
// modifier keys
// Now handled in I_OsPolling
UINT8 shiftdown = 0; // 0x1 left, 0x2 right
UINT8 ctrldown = 0; // 0x1 left, 0x2 right
UINT8 altdown = 0; // 0x1 left, 0x2 right
boolean capslock = 0; // gee i wonder what this does.
static void D_PadMenuScrollInput(UINT8 input)
{
event_t dpadev;
memset(&dpadev, 0, sizeof(event_t));
dpadev.type = ev_keydown;
switch (input)
{
case DPAD_UP:
dpadev.data1 = KEY_UPARROW;
break;
case DPAD_DOWN:
dpadev.data1 = KEY_DOWNARROW;
break;
case DPAD_LEFT:
dpadev.data1 = KEY_LEFTARROW;
break;
case DPAD_RIGHT:
dpadev.data1 = KEY_RIGHTARROW;
break;
}
D_PostEvent(&dpadev); // put into eventlist
}
#define SCROLLDELAY 19
// Check if any dpad button is held
// and pass it to the eventlist
static void D_GamePadMenuScrollTicker(void)
{
UINT8 i;
static UINT8 menuInputDelayTimer = 0;
for (i = 0; i < MAXSPLITSCREENPLAYERS; i++)
{
if (dpadscrollstate[i])
{
if (menuInputDelayTimer < SCROLLDELAY)
menuInputDelayTimer++;
else if (menuInputDelayTimer == SCROLLDELAY)
D_PadMenuScrollInput(i);
return;
}
}
menuInputDelayTimer = 0;
}
#undef SCROLLDELAY
static UINT16 curcolor[MAXSPLITSCREENPLAYERS] = {0};
static void D_DeviceLEDTick(void)
{
UINT8 i;
static UINT16 color[MAXSPLITSCREENPLAYERS] = {0};
if (numcontrollers == 0)
{
return;
}
for (i = 0; i <= splitscreen; i++)
{
if (!cv_usejoystick[i].value || !cv_gamepadled[i].value)
continue;
color[i] = G_GetSkinColor(i);
if (curcolor[i] == color[i]) // dont update if same colour
continue;
G_SetPlayerGamepadIndicatorColor(i, color[i]);
curcolor[i] = color[i];
}
}
void D_ResetDeviceLED(void)
{
memset(curcolor, 0, sizeof(curcolor));
}
UINT8 shiftdown = 0; // 0x1 left, 0x2 right
UINT8 ctrldown = 0; // 0x1 left, 0x2 right
UINT8 altdown = 0; // 0x1 left, 0x2 right
boolean capslock = 0; // gee i wonder what this does.
//
// D_ProcessEvents
@@ -278,13 +223,13 @@ void D_ProcessEvents(void)
// Menu input
#ifdef HAVE_THREADS
I_lock_mutex(&m_menu_mutex);
I_LockMutex(&m_menu_mutex);
#endif
{
eaten = M_Responder(ev);
}
#ifdef HAVE_THREADS
I_unlock_mutex(m_menu_mutex);
I_UnlockMutex(m_menu_mutex);
#endif
if (eaten)
@@ -299,13 +244,13 @@ void D_ProcessEvents(void)
// console input
#ifdef HAVE_THREADS
I_lock_mutex(&con_mutex);
I_LockMutex(&con_mutex);
#endif
{
eaten = CON_Responder(ev);
}
#ifdef HAVE_THREADS
I_unlock_mutex(con_mutex);
I_UnlockMutex(con_mutex);
#endif
if (eaten)
@@ -388,8 +333,7 @@ static void D_Renderview(void)
}
else if (rendermode == render_soft)
#endif
R_RenderPlayerView(&players[displayplayers[i]]);
R_RenderPlayerView(&players[displayplayers[i]]);
}
if (rendermode == render_soft)
@@ -397,7 +341,11 @@ static void D_Renderview(void)
if (i == 0)
R_ApplyViewMorph();
#ifdef MOTIONBLUR
V_DoPostProcessor(i, postimgparam[i]);
#else
V_DoPostProcessor(i, 0);
#endif
}
}
@@ -405,13 +353,12 @@ static void D_Renderview(void)
if (splitscreen == 2)
{
// V_DrawPatchFill, but for the fourth screen only
patch_t *pat = W_CachePatchName("SRB2BACK", PU_PATCH);
INT32 x, y, pw = SHORT(pat->width) * vid.dup, ph = SHORT(pat->height) * vid.dup;
INT32 x, y, pw = SHORT(srb2back->width) * vid.dup, ph = SHORT(srb2back->height) * vid.dup;
for (x = vid.width>>1; x < vid.width; x += pw)
{
for (y = vid.height>>1; y < vid.height; y += ph)
V_DrawScaledPatch(x, y, V_NOSCALESTART, pat);
V_DrawScaledPatch(x, y, V_NOSCALESTART, srb2back);
}
}
@@ -453,10 +400,6 @@ static boolean D_Display(void)
R_ExecuteSetViewSize();
forcerefresh = true; // force background redraw
}
// draw buffered stuff to screen
// Used only by linux GGI version
I_UpdateNoBlit();
}
// save the current screen if about to wipe
@@ -634,11 +577,11 @@ static boolean D_Display(void)
vid.recalc = false;
#ifdef HAVE_THREADS
I_lock_mutex(&m_menu_mutex);
I_LockMutex(&m_menu_mutex);
#endif
M_Drawer(); // menu is drawn even on top of everything...
#ifdef HAVE_THREADS
I_unlock_mutex(m_menu_mutex);
I_UnlockMutex(m_menu_mutex);
#endif
// focus lost moved to M_Drawer
@@ -714,13 +657,14 @@ static boolean D_Display(void)
// D_SRB2Loop
// =========================================================================
tic_t rendergametic;
tic_t rendergametic = 0;
void D_SRB2Loop(void)
{
tic_t entertic = 0, oldentertics = 0, realtics = 0, rendertimeout = INFTICS;
double deltatics = 0.0;
double deltasecs = 0.0;
UINT64 precision = 0;
boolean interp = false;
boolean doDisplay = false;
@@ -753,21 +697,26 @@ void D_SRB2Loop(void)
COM_ImmedExecute("cls;version");
if (rendermode == render_soft)
V_DrawFixedPatch(0, 0, FRACUNIT/2, 0, W_CachePatchNum(W_GetNumForName("KARTKREW"), PU_PATCH_LOWPRIORITY), NULL);
V_DrawFixedPatch(0, 0, FRACUNIT/2, 0, W_CachePatchNum(W_GetNumForName("KARTKREW"), PU_PATCH), NULL);
I_FinishUpdate(); // page flip or blit buffer
precision = I_GetPrecisePrecision();
for (;;)
{
// capbudget is the minimum precise_t duration of a single loop iteration
precise_t capbudget;
precise_t enterprecise = I_GetPreciseTime();
precise_t elapsed;
precise_t enterprecise, finishprecise;
enterprecise = I_GetPreciseTime();
memset(&g_dc, 0, sizeof(g_dc));
Z_Frame_Reset();
// Casting the return value of a function is bad practice (apparently)
double budget = ((R_GetFramerateCap() == 0) ? 0.0 : round((1.0 / R_GetFramerateCap()) * I_GetPrecisePrecision()));
capbudget = (precise_t)budget;
const UINT32 framecap = R_GetFramerateCap();
capbudget = (framecap == 0) ? 0 : (precise_t)((double)precision / (double)framecap + 0.5); // + 0.5 instead of round
boolean ranwipe = false;
@@ -801,8 +750,6 @@ void D_SRB2Loop(void)
renderisnewtic = (realtics > 0 || singletics);
refreshdirmenu = 0; // not sure where to put this, here as good as any?
if (renderisnewtic)
{
// don't skip more than 10 frames at a time
@@ -839,18 +786,13 @@ void D_SRB2Loop(void)
if (!dedicated)
{
if (menuactive)
{
D_GamePadMenuScrollTicker();
}
D_DeviceLEDTick();
G_DeviceLEDTick();
}
}
if (interp)
{
renderdeltatics = FloatToFixed(deltatics);
renderdeltatics = DoubleToFixed(deltatics);
// I looked at the possibility of putting in a float drawer for
// perfstats and it's very complicated, so we'll just do this instead...
@@ -875,9 +817,9 @@ void D_SRB2Loop(void)
}
else if (!dedicated)
{
// always update console and hud
// otherwise it may take minutes to open it
CON_Drawer();
// always update console movement
// otherwise it will takes literal ages to open
CON_MoveConsole();
}
}
@@ -899,12 +841,13 @@ void D_SRB2Loop(void)
}
#endif
// Fully completed frame made.
precise_t finishprecise = I_GetPreciseTime();
finishprecise = I_GetPreciseTime();
// Use the time before sleep for frameskip calculations:
// post-sleep time is literally being intentionally wasted
deltasecs = (double)((INT64)(finishprecise - enterprecise)) / I_GetPrecisePrecision();
deltatics = deltasecs * NEWTICRATE;
elapsed = finishprecise - enterprecise;
deltasecs = (double)elapsed / (double)precision;
deltatics = deltasecs * (double)NEWTICRATE;
// If time spent this game loop exceeds a single tic,
// it's probably because of rendering.
@@ -932,12 +875,10 @@ void D_SRB2Loop(void)
if (!singletics)
{
INT64 elapsed = (INT64)(finishprecise - enterprecise);
// in the case of "match refresh rate" + vsync, don't sleep at all
const boolean vsync_with_match_refresh = cv_vidwait.value && cv_fpscap.value == 0;
if ((elapsed > 0) && ((INT64)capbudget > elapsed) && !vsync_with_match_refresh)
if ((elapsed > 0) && (capbudget > elapsed) && !vsync_with_match_refresh)
{
I_SleepDuration(capbudget - elapsed);
}
@@ -945,8 +886,9 @@ void D_SRB2Loop(void)
// Capture the time once more to get the real delta time.
finishprecise = I_GetPreciseTime();
deltasecs = (double)((INT64)(finishprecise - enterprecise)) / I_GetPrecisePrecision();
deltatics = deltasecs * NEWTICRATE;
elapsed = finishprecise - enterprecise;
deltasecs = (double)elapsed / (double)precision;
deltatics = deltasecs * (double)NEWTICRATE;
}
}
@@ -961,17 +903,24 @@ void D_ClearState(void)
{
INT32 i;
demo.title = false;
// okay, stop now
// (otherwise the game still thinks we're playing!)
#ifdef HAVE_CURL
CURLAbortFile();
#endif
SV_StopServer();
SV_ResetServer();
serverlistultimatecount = 0;
for (i = 0; i < MAXPLAYERS; i++)
CL_ClearPlayer(i);
splitscreen = 0;
SplitScreen_OnChange();
// recompute screen size
R_ExecuteSetViewSize();
botingame = false;
botskin = 0;
cv_debug = 0;
@@ -990,7 +939,6 @@ void D_ClearState(void)
gameaction = ga_nothing;
memset(displayplayers, 0, sizeof(displayplayers));
consoleplayer = 0;
//demosequence = -1;
gametype = GT_RACE; // SRB2kart
paused = false;
@@ -1013,6 +961,11 @@ void D_ClearState(void)
G_SetGamestate(GS_NULL);
wipegamestate = GS_NULL;
M_ClearMenus(true);
// map palettes affect this
G_ResetDeviceLED();
}
//
@@ -1020,25 +973,21 @@ void D_ClearState(void)
//
void D_StartTitle(void)
{
demo.title = false;
if (dedicated)
I_Error("D_StartTitle is called on dedicated server");
D_ClearState();
netgame = false; // title menu shouldnt be a netgame lmao
M_ClearMenus(true);
multiplayer = netgame = false; // title menu shouldnt be a netgame or multiplayer lmao
F_StartTitleScreen();
D_ResetDeviceLED();
}
//
// D_AddFile
//
static void D_AddFile(const char *file, char **filearray)
static void D_AddFile(const char *file, char **filearray, size_t index)
{
size_t pnumwadfiles;
char *newfile;
for (pnumwadfiles = 0; filearray[pnumwadfiles]; pnumwadfiles++)
;
newfile = malloc(strlen(file) + 1);
if (!newfile)
{
@@ -1046,16 +995,17 @@ static void D_AddFile(const char *file, char **filearray)
}
strcpy(newfile, file);
filearray[pnumwadfiles] = newfile;
filearray[index] = newfile;
}
static void D_CleanFile(char **filearray)
static void D_CleanFile(char **filearray, size_t count)
{
size_t pnumwadfiles;
for (pnumwadfiles = 0; filearray[pnumwadfiles]; pnumwadfiles++)
size_t i;
for (i = 0; i < count; i++)
{
free(filearray[pnumwadfiles]);
filearray[pnumwadfiles] = NULL;
free(filearray[i]);
filearray[i] = NULL;
}
}
@@ -1068,28 +1018,27 @@ static INT32 D_DetectFileType(const char* filename)
const size_t len = strlen(filename);
if (!stricmp(&filename[len - 4], ".wad"))
if (fasticmp(&filename[len - 4], ".wad"))
return 2;
else if (!stricmp(&filename[len - 4], ".pk3"))
else if (fasticmp(&filename[len - 4], ".pk3"))
return 3;
else if (!stricmp(&filename[len - 5], ".kart"))
else if (fasticmp(&filename[len - 5], ".kart"))
return 4;
else if (!stricmp(&filename[len - 4], ".lua"))
else if (fasticmp(&filename[len - 4], ".lua"))
return 5;
else if (!stricmp(&filename[len - 4], ".soc"))
else if (fasticmp(&filename[len - 4], ".soc"))
return 6;
else if (!stricmp(&filename[len - 4], ".cfg"))
else if (fasticmp(&filename[len - 4], ".cfg"))
return 7;
else if (!stricmp(&filename[len - 4], ".txt"))
else if (fasticmp(&filename[len - 4], ".txt"))
return 8;
return 0;
}
// autoload that shit
static void D_AutoloadFile(const char *file, char **filearray)
static void D_AutoloadFile(const char *file, char **filearray, size_t index)
{
size_t pnumwadfiles;
char *newfile;
INT32 fileType = D_DetectFileType(file);
@@ -1099,9 +1048,6 @@ static void D_AutoloadFile(const char *file, char **filearray)
return;
}
for (pnumwadfiles = 0; filearray[pnumwadfiles]; pnumwadfiles++)
;
if (fileType <= 6)
{
newfile = malloc(strlen(file) + 1);
@@ -1109,7 +1055,7 @@ static void D_AutoloadFile(const char *file, char **filearray)
I_Error("No more free memory to AutoloadFile %s",file);
strcpy(newfile, file);
filearray[pnumwadfiles] = newfile;
filearray[index] = newfile;
}
else
{
@@ -1139,42 +1085,44 @@ static void D_FindAddonsToAutoload(void)
{
FILE *autoloadconfigfile;
const char *autoloadpath;
char *newline;
boolean postload;
INT32 i;
char wadsToAutoload[256] = "";
// does it exist tho
autoloadpath = va("%s"PATHSEP"%s",srb2home,AUTOLOADCONFIGFILENAME);
autoloadpath = va("%s"PATHSEP"%s", srb2home, AUTOLOADCONFIGFILENAME);
autoloadconfigfile = fopen(autoloadpath, "r");
// If the file is found, run our shit
if (!autoloadconfigfile) // nope outta here
{
wasautoloaded = postautoloaded = true; // so D_AddAutoloadFiles can skip everything since nothings there to autoload
autoloadcount = postloadcount = 0; // so D_AddAutoloadFiles can skip everything since nothings there to autoload
return;
}
while (fgets(wadsToAutoload, sizeof wadsToAutoload, autoloadconfigfile) != NULL)
while (fgets(wadsToAutoload, sizeof(wadsToAutoload), autoloadconfigfile) != NULL)
{
postload = false;
// skip if commented or empty
if ((wadsToAutoload[1] == '\0' || wadsToAutoload[1] == '\n')
|| (wadsToAutoload[0] == '#'))
if (wadsToAutoload[0] == '\n' ||
wadsToAutoload[0] == '#' ||
wadsToAutoload[0] == '\0')
continue;
// this marks it so that it loads after loading server addons
else if (fastncmp(wadsToAutoload, "postload ", 9))
if (fastncmp(wadsToAutoload, "postload ", 9))
{
strremove(wadsToAutoload, "postload ");
postload = true;
}
// Remove Any Empty or Skipped Lines
for (i = 0; wadsToAutoload[i] != '\0'; i++)
{
if (wadsToAutoload[i] == '\n')
wadsToAutoload[i] = '\0';
}
newline = strchr(wadsToAutoload, '\n');
if (newline)
*newline = '\0';
if (!postload && W_CheckPostLoadList(wadsToAutoload))
{
@@ -1184,56 +1132,67 @@ static void D_FindAddonsToAutoload(void)
// LOAD IT
if (!postload)
D_AutoloadFile(wadsToAutoload, autoloadwadfiles);
{
D_AutoloadFile(wadsToAutoload, autoloadwadfiles, autoloadcount);
autoloadcount++;
}
else
D_AutoloadFile(wadsToAutoload, autoloadwadfilespost);
// end it here
for (i = 0; wadsToAutoload[i] != '\0'; i++)
wadsToAutoload[i] = '\0';
{
D_AutoloadFile(wadsToAutoload, autoloadwadfilespost, postloadcount);
postloadcount++;
}
}
autoloadwadfiles[autoloadcount] = NULL;
autoloadwadfilespost[postloadcount] = NULL;
// we dont want memory leaks around here do we?
fclose(autoloadconfigfile);
}
static void D_AddAutoloadFiles(void)
{
if (wasautoloaded)
// nothing to autoload
if (autoloadcount == 0)
return;
CONS_Printf("D_AutoloadFile(): Loading autoloaded addons...\n");
if (W_AddAutoloadedLocalFiles(autoloadwadfiles) == 0)
CONS_Printf("D_AutoloadFile(): Are you sure you put in valid files or what?\n");
D_CleanFile(autoloadwadfiles);
wasautoloaded = true;
D_CleanFile(autoloadwadfiles, autoloadcount);
autoloadcount = 0;
}
void D_AddPostloadFiles(void)
{
if (postautoloaded || !netgame)
// nothing to postload
if (postloadcount == 0 || !netgame)
return;
CONS_Printf("D_AddPostloadFiles(): Loading postloaded addons...\n");
if (W_AddAutoloadedLocalFiles(autoloadwadfilespost) == 0)
CONS_Printf("D_AddPostloadFiles(): Are you sure you put in valid files or what?\n");
D_CleanFile(autoloadwadfilespost);
postautoloaded = true;
D_CleanFile(autoloadwadfilespost, postloadcount);
postloadcount = 0;
}
// ==========================================================================
// Identify the SRB2 version, and IWAD file to use.
// ==========================================================================
static boolean AddIWAD(void)
static boolean AddIWAD(const char * file, const char *dir)
{
char * path = va(pandf, srb2path, "srb2.srb");
char * path = va(pandf, dir, file);
if (FIL_ReadFileOK(path))
{
D_AddFile(path, startupiwadfiles);
D_AddFile(path, startupiwadfiles, startupiwadcount++);
return true;
}
@@ -1250,33 +1209,31 @@ static void IdentifyVersion(void)
const char *srb2waddir = NULL;
#if defined (__unix__) || defined (UNIXCOMMON) || defined (HAVE_SDL)
CLEANUP(pfree) const char *allocwaddir = NULL; // here so we dont potentially free stack memory
// change to the directory where 'srb2.srb' is found
srb2waddir = I_LocateWad();
allocwaddir = I_LocateWad();
srb2waddir = allocwaddir;
#endif
char tempsrb2path[256] = ".";
getcwd(tempsrb2path, 256);
if (getcwd(tempsrb2path, 256) == NULL)
strcpy(tempsrb2path, ".");
// get the current directory (possible problem on NT with "." as current dir)
if (!srb2waddir)
{
if (tempsrb2path[0])
srb2waddir = tempsrb2path;
else
{
srb2waddir = ".";
}
srb2waddir = tempsrb2path;
}
#if (1) // reduce the amount of findfile by only using full cwd in this func
if (strcmp(tempsrb2path, srb2waddir))
if (!fastcmp(tempsrb2path, srb2waddir))
#endif
{
strlcpy(srb2path, srb2waddir, sizeof (srb2path));
}
// Load the IWAD
if (!AddIWAD())
if (!AddIWAD("srb2.srb", srb2path)) // not sure why this uses srb2path and not srb2waddir?
{
I_Error("SRB2.SRB not found! Expected in %s\n", srb2waddir);
}
@@ -1290,57 +1247,60 @@ static void IdentifyVersion(void)
#ifdef USE_PATCH_DTA
// Add our crappy patches to fix our bugs
D_AddFile(va(pandf,srb2waddir,"patch.dta"));
if (!AddIWAD("patch.dta", srb2waddir))
{
I_Error("patch.dta not found! Expected in %s\n", srb2waddir);
}
#endif
if (!AddIWAD("gfx.kart", srb2waddir))
{
I_Error("gfx.kart not found! Expected in %s\n", srb2waddir);
}
D_AddFile(va(pandf, srb2waddir, "gfx.kart"), startupiwadfiles);
D_AddFile(va(pandf, srb2waddir, "textures.kart"), startupiwadfiles);
D_AddFile(va(pandf, srb2waddir, "chars.kart"), startupiwadfiles);
D_AddFile(va(pandf, srb2waddir, "maps.kart"), startupiwadfiles);
if (!AddIWAD("textures.kart", srb2waddir))
{
I_Error("textures.kart not found! Expected in %s\n", srb2waddir);
}
if (!AddIWAD("chars.kart", srb2waddir))
{
I_Error("chars.kart not found! Expected in %s\n", srb2waddir);
}
if (!AddIWAD("maps.kart", srb2waddir))
{
I_Error("maps.kart not found! Expected in %s\n", srb2waddir);
}
#ifdef USE_PATCH_KART
D_AddFile(va(pandf,srb2waddir,"patch.kart"), startupiwadfiles);
if (!AddIWAD("patch.kart", srb2waddir))
{
I_Error("patch.kart not found! Expected in %s\n", srb2waddir);
}
#endif
const char *path = NULL;
path = va(pandf, srb2waddir, "extra.kart");
// completely optional
if (FIL_ReadFileOK(path))
{
D_AddFile(path, startupiwadfiles);
if (AddIWAD("extra.kart", srb2waddir))
found_extra_kart = true;
}
path = va(pandf, srb2waddir, "extra2.kart");
// completely optional 2: Back with a vengence
if (FIL_ReadFileOK(path))
{
D_AddFile(path, startupiwadfiles);
if (AddIWAD("extra2.kart", srb2waddir))
found_extra2_kart = true;
}
path = va(pandf, srb2waddir, "extra3.kart");
if (FIL_ReadFileOK(path))
{
D_AddFile(path, startupiwadfiles);
if (AddIWAD("extra3.kart", srb2waddir))
found_extra3_kart = true;
}
#if !defined (HAVE_SDL) || defined (HAVE_MIXER)
#define MUSICTEST(str) \
musicpath = va(pandf,srb2waddir,str);\
musicpath = va(pandf, srb2waddir, str);\
handle = W_OpenWadFile(&musicpath, false); \
if (handle) \
{\
{ \
int ms = W_VerifyNMUSlumps(musicpath, handle, false); \
fclose(handle); \
if (ms == 0) \
I_Error("File " str " has been modified with non-music/sound lumps"); \
if (ms == 1) \
D_AddFile(musicpath, startupiwadfiles); \
D_AddFile(musicpath, startupiwadfiles, startupiwadcount++); \
}
{
const char *musicpath;
@@ -1714,8 +1674,14 @@ void D_SRB2Main(void)
else
{
// use user specific config file
if (M_CheckParm("-workdir") && M_IsNextParm())
snprintf(srb2home, sizeof srb2home, "%s", M_GetNextParm());
else
#ifdef DEFAULTDIR
snprintf(srb2home, sizeof srb2home, "%s" PATHSEP DEFAULTDIR, userhome);
snprintf(srb2home, sizeof srb2home, "%s" PATHSEP DEFAULTDIR, userhome);
#else // DEFAULTDIR
snprintf(srb2home, sizeof srb2home, "%s", userhome);
#endif // DEFAULTDIR
snprintf(downloaddir, sizeof downloaddir, "%s" PATHSEP "DOWNLOAD", srb2home);
if (dedicated)
snprintf(configfile, sizeof configfile, "%s" PATHSEP "d"CONFIGFILENAME, srb2home);
@@ -1724,17 +1690,6 @@ void D_SRB2Main(void)
// can't use sprintf since there is %u in savegamename
strcatbf(savegamename, srb2home, PATHSEP);
#else
snprintf(srb2home, sizeof srb2home, "%s", userhome);
snprintf(downloaddir, sizeof downloaddir, "%s", userhome);
if (dedicated)
snprintf(configfile, sizeof configfile, "%s" PATHSEP "d"CONFIGFILENAME, userhome);
else
snprintf(configfile, sizeof configfile, "%s" PATHSEP CONFIGFILENAME, userhome);
// can't use sprintf since there is %u in savegamename
strcatbf(savegamename, userhome, PATHSEP);
#endif
}
configfile[sizeof configfile - 1] = '\0';
@@ -1760,6 +1715,9 @@ void D_SRB2Main(void)
}
}
// make sure workdir exists
I_mkdir(srb2home, 0755);
// Create addons dir
snprintf(addonsdir, sizeof addonsdir, "%s%s%s", srb2home, PATHSEP, "addons");
I_mkdir(addonsdir, 0755);
@@ -1788,7 +1746,7 @@ void D_SRB2Main(void)
const char *s = M_GetNextParm();
if (s) // Check for NULL?
D_AddFile(s, startuppwads);
D_AddFile(s, startuppwads, startuppwadcount++);
}
}
}
@@ -1821,8 +1779,10 @@ void D_SRB2Main(void)
// load wad, including the main wad file
CONS_Printf("W_InitMultipleFiles(): Adding IWAD and main PWADs.\n");
W_InitMultipleFiles(startupiwadfiles, false);
D_CleanFile(startupiwadfiles);
W_InitMultipleFiles(startupiwadfiles, startupiwadcount, false);
//mainwads = startupiwadcount - musicwads;
D_CleanFile(startupiwadfiles, startupiwadcount);
startupiwadcount = 0;
mainwads = 0;
#ifndef DEVELOP
@@ -1861,15 +1821,16 @@ void D_SRB2Main(void)
D_CheckMaps(false);
W_InitMultipleFiles(startuppwads, true);
W_InitMultipleFiles(startuppwads, startuppwadcount, true);
// Only search for pwad maps if we actually have a pwad added
if (startuppwads[0] != NULL)
if (startuppwadcount > 0)
{
D_CheckMaps(true);
}
D_CleanFile(startuppwads);
D_CleanFile(startuppwads, startuppwadcount);
startuppwadcount = 0;
cht_Init();
@@ -1934,7 +1895,8 @@ void D_SRB2Main(void)
if (M_CheckParm("-warp") && M_IsNextParm())
{
const char *word = M_GetNextParm();
pstartmap = G_FindMapByNameOrCode(word, 0);
pstartmap = G_FindMapByNameOrCode(word, NULL);
if (! pstartmap)
I_Error("Cannot find a map remotely named '%s'\n", word);
else
@@ -1954,6 +1916,10 @@ void D_SRB2Main(void)
CONS_Printf("R_Init(): Init SRB2 refresh daemon.\n");
R_Init();
#if SOUND==SOUND_DUMMY
sound_disabled = true;
music_disabled = true;
#else
// setting up sound
if (dedicated || M_CheckParm("-noaudio")) // combines -nosound and -nomusic
{
@@ -1975,6 +1941,7 @@ void D_SRB2Main(void)
I_InitMusic();
S_InitSfxChannels(cv_soundvolume.value);
}
#endif
S_InitMusicDefs();
@@ -2133,11 +2100,14 @@ void D_SRB2Main(void)
const char *sskill = M_GetNextParm();
for (j = 0; kartspeed_cons_t[j].strvalue; j++)
if (!strcasecmp(kartspeed_cons_t[j].strvalue, sskill))
{
if (fasticmp(kartspeed_cons_t[j].strvalue, sskill))
{
newskill = (INT16)kartspeed_cons_t[j].value;
break;
}
}
if (!kartspeed_cons_t[j].strvalue) // reached end of the list with no match
{
j = atoi(sskill); // assume they gave us a skill number, which is okay too
-5
View File
@@ -61,9 +61,6 @@ extern boolean minilighticon; // mkwii-style minimap headlight
//
// autoload stuff
extern boolean autoloading;
extern boolean autoloaded;
extern boolean postautoloaded;
void D_AddPostloadFiles(void);
// the infinite loop of D_SRB2Loop() called from win_main for windows version
@@ -83,8 +80,6 @@ void D_ProcessEvents(void);
const char *D_Home(void);
void D_ResetDeviceLED(void);
//
// BASE LEVEL
//
+22 -17
View File
@@ -59,7 +59,7 @@ static INT16 reboundsize[MAXREBOUND];
static INT32 rebound_head, rebound_tail;
/// \brief max length per packet
INT16 hardware_MAXPACKETLENGTH;
INT16 hardware_MAXPACKETLENGTH = 0;
boolean (*I_NetGet)(void) = NULL;
void (*I_NetSend)(void) = NULL;
@@ -95,9 +95,9 @@ static INT32 sendackpacket = 0, getackpacket = 0;
INT32 ticruned = 0, ticmiss = 0;
// globals
INT32 getbps, sendbps;
float lostpercent, duppercent, gamelostpercent;
INT32 packetheaderlength;
INT32 getbps = 0, sendbps = 0;
float lostpercent = 0.0f, duppercent = 0.0f, gamelostpercent = 0.0f;
INT32 packetheaderlength = 0;
boolean Net_GetNetStat(void)
{
@@ -243,7 +243,7 @@ static boolean GetFreeAcknum(UINT8 *freeack)
ackpak[i].length = doomcom->datalength;
ackpak[i].senttime = I_GetTime();
ackpak[i].resentnum = 0;
M_Memcpy(ackpak[i].pak.raw, netbuffer, ackpak[i].length);
memcpy(ackpak[i].pak.raw, netbuffer, ackpak[i].length);
*freeack = ackpak[i].acknum;
@@ -412,7 +412,7 @@ void Net_SendAcks(INT32 node)
{
doomdata_t *netbuffer = DOOMCOM_DATA(doomcom);
netbuffer->packettype = PT_NOTHING;
M_Memcpy(netbuffer->u.textcmd, nodes[node].acktosend, MAXACKTOSEND);
memcpy(netbuffer->u.textcmd, nodes[node].acktosend, MAXACKTOSEND);
HSendPacket(node, false, 0, MAXACKTOSEND);
}
@@ -492,9 +492,10 @@ void Net_AckTicker(void)
ackpak[i].acknum = 0;
continue;
}
DEBFILE(va("Resend ack %d, %u<%d at %u\n", ackpak[i].acknum, ackpak[i].senttime,
NODETIMEOUT, I_GetTime()));
M_Memcpy(netbuffer, ackpak[i].pak.raw, ackpak[i].length);
memcpy(netbuffer, ackpak[i].pak.raw, ackpak[i].length);
ackpak[i].senttime = I_GetTime();
ackpak[i].resentnum++;
ackpak[i].nextacknum = node->nextacknum;
@@ -805,16 +806,16 @@ const char *packettypename[NUMPACKETTYPE] =
"TELLFILESNEEDED",
"MOREFILESNEEDED",
"PING"
"PING",
#ifdef SATURNPAK
,
"WILLRESENDGAMESTATE",
"CANRECEIVEGAMESTATE",
"RECEIVEDGAMESTATE",
"ISSATURN" // special packet to identify saturn clients
"ISSATURN", // special packet to identify saturn clients
#endif
"MAPICON", // Send map image icon (gamespy).
"NEEDMAPICON" // Request missed map icon (gamespy).
};
const char *Net_GetPacketName(UINT8 packettype)
@@ -1021,7 +1022,7 @@ boolean HSendPacket(INT32 node, boolean reliable, UINT8 acknum, size_t packetlen
return false;
}
netbuffer->ack = netbuffer->ackreturn = 0; // don't hold over values from last packet sent/received
M_Memcpy(&reboundstore[rebound_head], netbuffer,
memcpy(&reboundstore[rebound_head], netbuffer,
doomcom->datalength);
reboundsize[rebound_head] = doomcom->datalength;
rebound_head = (rebound_head+1) % MAXREBOUND;
@@ -1107,7 +1108,7 @@ boolean HGetPacket(void)
// Get a packet from self
if (rebound_tail != rebound_head)
{
M_Memcpy(netbuffer, &reboundstore[rebound_tail], reboundsize[rebound_tail]);
memcpy(netbuffer, &reboundstore[rebound_tail], reboundsize[rebound_tail]);
doomcom->datalength = reboundsize[rebound_tail];
if (netbuffer->packettype == PT_NODETIMEOUT)
doomcom->remotenode = netbuffer->u.textcmd[0];
@@ -1127,9 +1128,7 @@ boolean HGetPacket(void)
while (true)
{
I_NetGet();
if (doomcom->remotenode == -1) // No packet received
if (!I_NetGet()) // No packets received
return false;
getbytes += packetheaderlength + doomcom->datalength; // For stat
@@ -1165,6 +1164,7 @@ boolean HGetPacket(void)
GotAcks();
continue;
}
doomcom->datalength -= BASEPACKETSIZE;
break;
}
@@ -1225,7 +1225,7 @@ void D_SetDoomcom(void)
if (doomcom)
return;
doomcom = Z_Calloc(sizeof (doomcom_t), PU_STATIC, NULL);
doomcom = Z_Calloc(sizeof(doomcom_t), PU_STATIC, NULL);
doomcom->id = DOOMCOM_ID;
doomcom->numslots = doomcom->numnodes = 1;
}
@@ -1267,6 +1267,7 @@ boolean D_CheckNetGame(void)
ret = true;
if (client && netgame)
netgame = false;
server = true; // WTF? server always true???
// no! The deault mode is server. Client is set elsewhere
// when the client executes connect command.
@@ -1302,6 +1303,7 @@ boolean D_CheckNetGame(void)
if (doomcom->id != DOOMCOM_ID)
I_Error("Doomcom buffer invalid!");
if (doomcom->numnodes > MAXNETNODES)
I_Error("Too many nodes (%d), max:%d", doomcom->numnodes, MAXNETNODES);
@@ -1310,14 +1312,17 @@ boolean D_CheckNetGame(void)
{
char filename[21];
INT32 k = doomcom->consoleplayer - 1;
if (M_IsNextParm())
k = atoi(M_GetNextParm()) - 1;
while (!debugfile && k < MAXPLAYERS)
{
k++;
sprintf(filename, "debug%d.txt", k);
debugfile = fopen(va("%s" PATHSEP "%s", srb2home, filename), "w");
}
if (debugfile)
CONS_Printf(M_GetText("debug output to: %s\n"), va("%s" PATHSEP "%s", srb2home, filename));
else
+155 -125
View File
@@ -54,6 +54,9 @@
#include "fastcmp.h"
#include "m_perfstats.h"
#include "r_data.h"
#include "r_skins.h"
#ifdef NETGAME_DEVMODE
#define CV_RESTRICT CV_NETVAR
#else
@@ -68,22 +71,22 @@
// protos
// ------
static void Got_NameAndColor(UINT8 **cp, INT32 playernum);
static void Got_WeaponPref(UINT8 **cp, INT32 playernum);
static void Got_Mapcmd(UINT8 **cp, INT32 playernum);
static void Got_ExitLevelcmd(UINT8 **cp, INT32 playernum);
static void Got_SetupVotecmd(UINT8 **cp, INT32 playernum);
static void Got_ModifyVotecmd(UINT8 **cp, INT32 playernum);
static void Got_PickVotecmd(UINT8 **cp, INT32 playernum);
static void Got_RequestAddfilecmd(UINT8 **cp, INT32 playernum);
static void Got_Addfilecmd(UINT8 **cp, INT32 playernum);
static void Got_Pause(UINT8 **cp, INT32 playernum);
static void Got_Respawn(UINT8 **cp, INT32 playernum);
static void Got_RandomSeed(UINT8 **cp, INT32 playernum);
static void Got_RunSOCcmd(UINT8 **cp, INT32 playernum);
static void Got_Teamchange(UINT8 **cp, INT32 playernum);
static void Got_Clearscores(UINT8 **cp, INT32 playernum);
static void Got_DiscordInfo(UINT8 **cp, INT32 playernum);
static void Got_NameAndColor(const UINT8 **cp, INT32 playernum);
static void Got_WeaponPref(const UINT8 **cp, INT32 playernum);
static void Got_Mapcmd(const UINT8 **cp, INT32 playernum);
static void Got_ExitLevelcmd(const UINT8 **cp, INT32 playernum);
static void Got_SetupVotecmd(const UINT8 **cp, INT32 playernum);
static void Got_ModifyVotecmd(const UINT8 **cp, INT32 playernum);
static void Got_PickVotecmd(const UINT8 **cp, INT32 playernum);
static void Got_RequestAddfilecmd(const UINT8 **cp, INT32 playernum);
static void Got_Addfilecmd(const UINT8 **cp, INT32 playernum);
static void Got_Pause(const UINT8 **cp, INT32 playernum);
static void Got_Respawn(const UINT8 **cp, INT32 playernum);
static void Got_RandomSeed(const UINT8 **cp, INT32 playernum);
static void Got_RunSOCcmd(const UINT8 **cp, INT32 playernum);
static void Got_Teamchange(const UINT8 **cp, INT32 playernum);
static void Got_Clearscores(const UINT8 **cp, INT32 playernum);
static void Got_DiscordInfo(const UINT8 **cp, INT32 playernum);
static void PointLimit_OnChange(void);
static void TimeLimit_OnChange(void);
@@ -144,6 +147,7 @@ static void Command_Addfile(void);
static void Command_Addskins(void);
static void Command_GLocalSkin(void);
static void Command_ListWADS_f(void);
static void Command_LocateLump_f(void);
static void Command_ListDoomednums_f(void);
static void Command_ListUnusedSprites_f(void);
static void Command_RunSOC(void);
@@ -178,13 +182,13 @@ static void Command_Clearscores_f(void);
// Remote Administration
static void Command_Changepassword_f(void);
static void Command_Login_f(void);
static void Got_Login(UINT8 **cp, INT32 playernum);
static void Got_Verification(UINT8 **cp, INT32 playernum);
static void Got_Removal(UINT8 **cp, INT32 playernum);
static void Got_Login(const UINT8 **cp, INT32 playernum);
static void Got_Verification(const UINT8 **cp, INT32 playernum);
static void Got_Removal(const UINT8 **cp, INT32 playernum);
static void Command_Verify_f(void);
static void Command_RemoveAdmin_f(void);
static void Command_MotD_f(void);
static void Got_MotD_f(UINT8 **cp, INT32 playernum);
static void Got_MotD_f(const UINT8 **cp, INT32 playernum);
static void Command_ShowScores_f(void);
static void Command_ShowTime_f(void);
@@ -248,7 +252,7 @@ consvar_t cv_competitionboxes = {"competitionboxes", "Random", CV_NETVAR|CV_CHEA
#ifdef SEENAMES
static CV_PossibleValue_t seenames_cons_t[] = {{0, "Off"}, {1, "Colorless"}, {2, "Team"}, {3, "Ally/Foe"}, {0, NULL}};
consvar_t cv_seenames = {"seenames", "Off", CV_SAVE, seenames_cons_t, 0, 0, NULL, NULL, 0, 0, NULL};
consvar_t cv_seenames = {"seenames", "Off", CV_SAVE, seenames_cons_t, NULL, 0, NULL, NULL, 0, 0, NULL};
consvar_t cv_allowseenames = {"allowseenames", "No", CV_NETVAR, CV_YesNo, NULL, 0, NULL, NULL, 0, 0, NULL};
#endif
@@ -270,11 +274,11 @@ consvar_t cv_skin4 = {"skin4", DEFAULTSKIN4, CV_SAVE|CV_CALL|CV_NOINIT, NULL, Sk
// haha I've beaten you now, ONLINE
consvar_t cv_localskin = {"internal___localskin", "none", CV_HIDEN, NULL, NULL, 0, NULL, NULL, 0, 0, NULL};
consvar_t cv_showlocalskinmenus = {"showlocalskinmenus", "Yes", CV_SAVE, CV_YesNo, NULL, 0, NULL, NULL, 0, 0, NULL};
consvar_t cv_showlocalskinmenus = {"showlocalskinmenus", "Yes", CV_SAVE|CV_CALL, CV_YesNo, ShowLocalskinMenu_Onchange, 0, NULL, NULL, 0, 0, NULL};
consvar_t cv_skipmapcheck = {"skipmapcheck", "Off", CV_SAVE, CV_OnOff, NULL, 0, NULL, NULL, 0, 0, NULL};
INT32 cv_debug;
INT32 cv_debug = 0;
static void UseMouse_OnChange(void);
consvar_t cv_usemouse = {"use_mouse", "Off", CV_SAVE|CV_CALL, usemouse_cons_t, UseMouse_OnChange, 0, NULL, NULL, 0, 0, NULL};
@@ -292,6 +296,10 @@ consvar_t cv_mouseturn = {"mouseturn", "Off", CV_SAVE, CV_OnOff, NULL, 0, NULL,
// Lagless camera! Yay!
consvar_t cv_laglesscam = {"lagless_camera", "Off", CV_SAVE, CV_OnOff, NULL, 0, NULL, NULL, 0, 0, NULL};
// makes the camera use the saved angleturn in replays instead of the players angle
// more accurate to how the recording player seen things in game, but may be jittery if they encountered net issues
consvar_t cv_demoangturn = {"useangleturninreplays", "Off", CV_SAVE, CV_OnOff, NULL, 0, NULL, NULL, 0, 0, NULL};
consvar_t cv_verticallook[MAXSPLITSCREENPLAYERS] = {
{"verticallook", "On", CV_SAVE, CV_OnOff, NULL, 0, NULL, NULL, 0, 0, NULL},
{"verticallook2", "On", CV_SAVE, CV_OnOff, NULL, 0, NULL, NULL, 0, 0, NULL},
@@ -453,16 +461,16 @@ consvar_t cv_showping = {"showping", "Always", CV_SAVE, showping_cons_t, NULL, 0
static CV_PossibleValue_t pingmeasurement_cons_t[] = {{0, "Frames"}, {1, "Milliseconds"}, {0, NULL}};
consvar_t cv_pingmeasurement = {"pingmeasurement", "Frames", CV_SAVE, pingmeasurement_cons_t, NULL, 0, NULL, NULL, 0, 0, NULL};
consvar_t cv_pingicon = {"pingicon", "On", CV_SAVE, CV_OnOff, 0, 0, NULL, NULL, 0, 0, NULL};
consvar_t cv_pingicon = {"pingicon", "On", CV_SAVE, CV_OnOff, NULL, 0, NULL, NULL, 0, 0, NULL};
static CV_PossibleValue_t cv_pingstyle_cons_t[] = {{0, "New"}, {1, "Old"}, {0, NULL}};
consvar_t cv_pingstyle = {"pingstyle", "New", CV_SAVE, cv_pingstyle_cons_t, 0, 0, NULL, NULL, 0, 0, NULL};
consvar_t cv_pingstyle = {"pingstyle", "New", CV_SAVE, cv_pingstyle_cons_t, NULL, 0, NULL, NULL, 0, 0, NULL};
consvar_t cv_luaimmersion = {"luaimmersion", "On", CV_SAVE, CV_OnOff, 0, 0, NULL, NULL, 0, 0, NULL};
consvar_t cv_luaimmersion = {"luaimmersion", "On", CV_SAVE, CV_OnOff, NULL, 0, NULL, NULL, 0, 0, NULL};
consvar_t cv_showviewpointtext = {"showviewpointtext", "On", CV_SAVE, CV_OnOff, 0, 0, NULL, NULL, 0, 0, NULL};
consvar_t cv_showviewpointtext = {"showviewpointtext", "On", CV_SAVE, CV_OnOff, NULL, 0, NULL, NULL, 0, 0, NULL};
consvar_t cv_showdownloadprompt = {"showdownloadprompt", "On", CV_SAVE, CV_OnOff, 0, 0, NULL, NULL, 0, 0, NULL};
consvar_t cv_showdownloadprompt = {"showdownloadprompt", "On", CV_SAVE, CV_OnOff, NULL, 0, NULL, NULL, 0, 0, NULL};
// Intermission time Tails 04-19-2002
static CV_PossibleValue_t inttime_cons_t[] = {{0, "MIN"}, {3600, "MAX"}, {0, NULL}};
@@ -527,7 +535,7 @@ boolean forceresetplayers = false;
boolean deferencoremode = false;
UINT8 splitscreen = 0;
boolean circuitmap = true; // SRB2kart
INT32 adminplayers[MAXPLAYERS];
INT32 adminplayers[MAXPLAYERS] = {};
/// \warning Keep this up-to-date if you add/remove/rename net text commands
const char *netxcmdnames[MAXNETXCMD - 1] =
@@ -634,6 +642,7 @@ void D_RegisterServerCommands(void)
COM_AddCommand("addfile", Command_Addfile);
COM_AddCommand("addskins", Command_Addskins);
COM_AddCommand("listwad", Command_ListWADS_f);
COM_AddCommand("locatelump", Command_LocateLump_f);
COM_AddCommand("listmapthings", Command_ListDoomednums_f);
COM_AddCommand("listunusedsprites", Command_ListUnusedSprites_f);
@@ -756,6 +765,9 @@ void D_RegisterServerCommands(void)
CV_RegisterVar(&cv_showping);
CV_RegisterVar(&cv_pingmeasurement);
CV_RegisterVar(&cv_usefakeseed);
CV_RegisterVar(&cv_fakeseedname);
#ifdef SEENAMES
CV_RegisterVar(&cv_allowseenames);
#endif
@@ -930,6 +942,7 @@ void D_RegisterClientCommands(void)
CV_RegisterVar(&cv_chatbacktint);
CV_RegisterVar(&cv_chatcentertext);
CV_RegisterVar(&cv_songcredits);
CV_RegisterVar(&cv_pausesongcredits);
CV_RegisterVar(&cv_showfreeplay);
CV_RegisterVar(&cv_skinselectspin);
CV_RegisterVar(&cv_showallmaps);
@@ -987,15 +1000,21 @@ void D_RegisterClientCommands(void)
CV_RegisterVar(&cv_litesteer[i]);
CV_RegisterVar(&cv_autoaccel[i]);
CV_RegisterVar(&cv_usejoystick[i]);
CV_RegisterVar(&cv_joyscale[i]);
CV_RegisterVar(&cv_rumble[i]);
CV_RegisterVar(&cv_rumblestrength[i]);
CV_RegisterVar(&cv_gamepadled[i]);
}
CV_RegisterVar(&cv_gamepadledifunfocused);
CV_RegisterVar(&cv_rumbleifunfocused);
CV_RegisterVar(&cv_usemouse);
CV_RegisterVar(&cv_invertmouse);
CV_RegisterVar(&cv_mousesens);
CV_RegisterVar(&cv_mousexsens);
CV_RegisterVar(&cv_mouseysens);
CV_RegisterVar(&cv_mousevisible);
@@ -1043,6 +1062,7 @@ void D_RegisterClientCommands(void)
CV_RegisterVar(&cv_betainterscreen);
CV_RegisterVar(&cv_laglesscam);
CV_RegisterVar(&cv_demoangturn);
for (i = 0; i < MAXSPLITSCREENPLAYERS; i++)
{
@@ -1214,7 +1234,7 @@ static boolean EnsurePlayerNameIsGood(char *name, INT32 playernum)
for (ix = 0; ix < MAXPLAYERS; ix++)
{
if (ix != playernum && playeringame[ix]
&& strcasecmp(name, player_names[ix]) == 0)
&& fasticmp(name, player_names[ix]))
{
// We shouldn't kick people out just because
// they joined the game with the same name
@@ -1331,7 +1351,7 @@ static void CleanupPlayerName(INT32 playernum, const char *newname)
for (i = 0; i < MAXPLAYERS; i++)
{
if (i != playernum && playeringame[i]
&& strcasecmp(tmpname, player_names[i]) == 0)
&& fasticmp(tmpname, player_names[i]))
{
break;
}
@@ -1381,7 +1401,7 @@ static void SetPlayerName(INT32 playernum, char *newname)
{
if (EnsurePlayerNameIsGood(newname, playernum))
{
if (strcasecmp(newname, player_names[playernum]) != 0)
if (!fasticmp(newname, player_names[playernum]))
{
if (netgame)
HU_AddChatText(va("\x82*%s renamed to %s", player_names[playernum], newname), false);
@@ -1503,9 +1523,9 @@ static void SendNameAndColor(void)
CV_StealthSet(&cv_playercolor, cv_playercolor.defaultvalue);
}
if (!strcmp(cv_playername.string, player_names[consoleplayer])
if (fastcmp(cv_playername.string, player_names[consoleplayer])
&& cv_playercolor.value == players[consoleplayer].skincolor
&& !strcmp(cv_skin.string, skins[players[consoleplayer].skin].name))
&& fastcmp(cv_skin.string, skins[players[consoleplayer].skin].name))
return;
// We'll handle it later if we're not playing.
@@ -1908,7 +1928,7 @@ static void SendNameAndColor4(void)
SendNetXCmdForPlayer(3, XD_NAMEANDCOLOR, buf, p - buf);
}
static void Got_NameAndColor(UINT8 **cp, INT32 playernum)
static void Got_NameAndColor(const UINT8 **cp, INT32 playernum)
{
player_t *p = &players[playernum];
char name[MAXPLAYERNAME+1];
@@ -1940,7 +1960,7 @@ static void Got_NameAndColor(UINT8 **cp, INT32 playernum)
// set name
if (player_name_changes[playernum] < MAXNAMECHANGES)
{
if (strcasecmp(player_names[playernum], name) != 0)
if (!fasticmp(player_names[playernum], name))
SetPlayerName(playernum, name);
}
@@ -2036,15 +2056,17 @@ void SendWeaponPref4(void)
SendNetXCmdForPlayer(3, XD_WEAPONPREF, buf, 1);
}
static void Got_WeaponPref(UINT8 **cp,INT32 playernum)
static void Got_WeaponPref(const UINT8 **cp, INT32 playernum)
{
player_t *player = &players[playernum];
UINT8 prefs = READUINT8(*cp);
players[playernum].pflags &= ~(PF_FLIPCAM|PF_ANALOGMODE);
player->pflags &= ~(PF_FLIPCAM|PF_ANALOGMODE);
if (prefs & 1)
players[playernum].pflags |= PF_FLIPCAM;
player->pflags |= PF_FLIPCAM;
if (prefs & 2)
players[playernum].pflags |= PF_ANALOGMODE;
player->pflags |= PF_ANALOGMODE;
}
void D_SendPlayerConfig(void)
@@ -2317,8 +2339,8 @@ static void Command_Playdemo_f(void)
CONS_Printf(M_GetText("Playing back demo '%s'.\n"), name);
demo.loadfiles = strcmp(COM_Argv(2), "-addfiles") == 0;
demo.ignorefiles = strcmp(COM_Argv(2), "-force") == 0;
demo.loadfiles = fastcmp(COM_Argv(2), "-addfiles");
demo.ignorefiles = fastcmp(COM_Argv(2), "-force");
// Internal if no extension, external if one exists
// If external, convert the file name to a path in SRB2's home directory
@@ -2487,15 +2509,18 @@ void D_SetupVote(void)
INT32 i;
UINT8 gt = (cv_kartgametypepreference.value == -1) ? gametype : cv_kartgametypepreference.value;
UINT8 secondgt = G_SometimesGetDifferentGametype(gt);
INT16 votebuffer[4] = {-1,-1,-1,0};
INT16 votebuffer[4] = {-1,-1,-1, 0};
INT16 luamaps[4] = {0, 0, 0, 0};
LUA_HookSetupVote(luamaps, sizeof(luamaps)/sizeof(luamaps[0]), gt, secondgt);
// Correct secondgt if needed
UINT8 typeoflevel = mapheaderinfo[luamaps[2]-1]->typeoflevel;
if (luamaps[2] && (typeoflevel & G_TOLFlag(secondgt&(~0x80))) == 0)
secondgt = ((typeoflevel & TOL_RACE) ? GT_RACE : GT_MATCH)|(secondgt&0x80);
if (luamaps[2])
{
UINT8 typeoflevel = mapheaderinfo[luamaps[2]-1]->typeoflevel;
if ((typeoflevel & G_TOLFlag(secondgt&(~0x80))) == 0)
secondgt = ((typeoflevel & TOL_RACE) ? GT_RACE : GT_MATCH)|(secondgt&0x80);
}
if (cv_kartencore.value && gt == GT_RACE)
WRITEUINT8(p, (gt|0x80));
@@ -2575,8 +2600,7 @@ void D_PickVote(void)
SendNetXCmd(XD_PICKVOTE, &buf, 2);
}
static char *
ConcatCommandArgv (int start, int end)
static char *ConcatCommandArgv(int start, int end)
{
char *final;
@@ -2634,8 +2658,6 @@ static void Command_Map_f(void)
return;
}
M_ClearMenus(true);
last_map_cmd = I_GetTime();
size_t first_option;
@@ -2649,8 +2671,8 @@ static void Command_Map_f(void)
INT32 newmapnum;
char * mapname;
char *realmapname = NULL;
CLEANUP(Z_Pfree) char * mapname = NULL;
CLEANUP(Z_Pfree) char *realmapname = NULL;
INT32 newgametype = gametype;
boolean newencoremode = cv_kartencore.value;
@@ -2719,7 +2741,6 @@ static void Command_Map_f(void)
if (newmapnum == 0)
{
CONS_Alert(CONS_ERROR, M_GetText("Could not find any map described as '%s'.\n"), mapname);
Z_Free(mapname);
return;
}
@@ -2751,8 +2772,6 @@ static void Command_Map_f(void)
" 0 and %d inclusive. ...Or just use the name. :v\n",
d,
NUMGAMETYPES-1);
Z_Free(realmapname);
Z_Free(mapname);
return;
}
}
@@ -2761,8 +2780,6 @@ static void Command_Map_f(void)
CONS_Alert(CONS_ERROR,
"'%s' is not a gametype.\n",
gametypename);
Z_Free(realmapname);
Z_Free(mapname);
return;
}
}
@@ -2777,11 +2794,9 @@ static void Command_Map_f(void)
// G_TOLFlag handles both multiplayer gametype and ignores it for !multiplayer
else
{
if (!mapheaderinfo[newmapnum-1])
if (mapheaderinfo[newmapnum-1] == NULL)
{
CONS_Alert(CONS_WARNING, M_GetText("Invalid mapheaderinfo for Course %s (%s)\n"), realmapname, G_BuildMapName(newmapnum));
Z_Free(realmapname);
Z_Free(mapname);
return;
}
@@ -2789,8 +2804,6 @@ static void Command_Map_f(void)
{
CONS_Alert(CONS_WARNING, M_GetText("Course %s (%s) doesn't support %s mode!\n(Use -force to override)\n"), realmapname, G_BuildMapName(newmapnum),
(multiplayer ? gametype_cons_t[newgametype].strvalue : "Single Player"));
Z_Free(realmapname);
Z_Free(mapname);
return;
}
}
@@ -2802,8 +2815,6 @@ static void Command_Map_f(void)
if (!dedicated && M_MapLocked(newmapnum))
{
CONS_Alert(CONS_NOTICE, M_GetText("You need to unlock this level before you can warp to it!\n"));
Z_Free(realmapname);
Z_Free(mapname);
return;
}
@@ -2828,9 +2839,9 @@ static void Command_Map_f(void)
fromlevelselect = false;
D_MapChange(newmapnum, newgametype, newencoremode, newresetplayers, 0, false, false);
M_ClearMenus(true);
Z_Free(realmapname);
D_MapChange(newmapnum, newgametype, newencoremode, newresetplayers, 0, false, false);
}
/** Receives a map command and changes the map.
@@ -2840,7 +2851,7 @@ static void Command_Map_f(void)
* ::serverplayer or ::adminplayer.
* \sa D_MapChange
*/
static void Got_Mapcmd(UINT8 **cp, INT32 playernum)
static void Got_Mapcmd(const UINT8 **cp, INT32 playernum)
{
char mapname[MAX_WADPATH+1];
UINT8 flags;
@@ -2959,7 +2970,7 @@ static void Command_Pause(void)
CONS_Printf(M_GetText("Only the server or a remote admin can use this.\n"));
}
static void Got_Pause(UINT8 **cp, INT32 playernum)
static void Got_Pause(const UINT8 **cp, INT32 playernum)
{
UINT8 dedicatedpause = false;
const char *playername;
@@ -3071,7 +3082,7 @@ static void Command_Respawn(void)
SendNetXCmd(XD_RESPAWN, &buf, 4);
}
static void Got_Respawn(UINT8 **cp, INT32 playernum)
static void Got_Respawn(const UINT8 **cp, INT32 playernum)
{
INT32 respawnplayer = READINT32(*cp);
@@ -3106,7 +3117,7 @@ static void Got_Respawn(UINT8 **cp, INT32 playernum)
* \param playernum Player responsible for the message. Must be ::serverplayer.
* \author Graue <graue@oceanbase.org>
*/
static void Got_RandomSeed(UINT8 **cp, INT32 playernum)
static void Got_RandomSeed(const UINT8 **cp, INT32 playernum)
{
UINT32 seed;
@@ -3141,7 +3152,7 @@ static void Command_Clearscores_f(void)
* \sa XD_CLEARSCORES, Command_Clearscores_f
* \author SSNTails <http://www.ssntails.org>
*/
static void Got_Clearscores(UINT8 **cp, INT32 playernum)
static void Got_Clearscores(const UINT8 **cp, INT32 playernum)
{
INT32 i;
@@ -3186,20 +3197,20 @@ static void Command_Teamchange_f(void)
if (G_GametypeHasTeams())
{
if (!strcasecmp(COM_Argv(1), "red") || !strcasecmp(COM_Argv(1), "1"))
if (fasticmp(COM_Argv(1), "red") || fasticmp(COM_Argv(1), "1"))
NetPacket.packet.newteam = 1;
else if (!strcasecmp(COM_Argv(1), "blue") || !strcasecmp(COM_Argv(1), "2"))
else if (fasticmp(COM_Argv(1), "blue") || fasticmp(COM_Argv(1), "2"))
NetPacket.packet.newteam = 2;
else if (!strcasecmp(COM_Argv(1), "spectator") || !strcasecmp(COM_Argv(1), "0"))
else if (fasticmp(COM_Argv(1), "spectator") || fasticmp(COM_Argv(1), "0"))
NetPacket.packet.newteam = 0;
else
error = true;
}
else if (G_GametypeHasSpectators())
{
if (!strcasecmp(COM_Argv(1), "spectator") || !strcasecmp(COM_Argv(1), "0"))
if (fasticmp(COM_Argv(1), "spectator") || fasticmp(COM_Argv(1), "0"))
NetPacket.packet.newteam = 0;
else if (!strcasecmp(COM_Argv(1), "playing") || !strcasecmp(COM_Argv(1), "1"))
else if (fasticmp(COM_Argv(1), "playing") || fasticmp(COM_Argv(1), "1"))
NetPacket.packet.newteam = 3;
else
error = true;
@@ -3276,20 +3287,20 @@ static void Command_Teamchange2_f(void)
if (G_GametypeHasTeams())
{
if (!strcasecmp(COM_Argv(1), "red") || !strcasecmp(COM_Argv(1), "1"))
if (fasticmp(COM_Argv(1), "red") || fasticmp(COM_Argv(1), "1"))
NetPacket.packet.newteam = 1;
else if (!strcasecmp(COM_Argv(1), "blue") || !strcasecmp(COM_Argv(1), "2"))
else if (fasticmp(COM_Argv(1), "blue") || fasticmp(COM_Argv(1), "2"))
NetPacket.packet.newteam = 2;
else if (!strcasecmp(COM_Argv(1), "spectator") || !strcasecmp(COM_Argv(1), "0"))
else if (fasticmp(COM_Argv(1), "spectator") || fasticmp(COM_Argv(1), "0"))
NetPacket.packet.newteam = 0;
else
error = true;
}
else if (G_GametypeHasSpectators())
{
if (!strcasecmp(COM_Argv(1), "spectator") || !strcasecmp(COM_Argv(1), "0"))
if (fasticmp(COM_Argv(1), "spectator") || fasticmp(COM_Argv(1), "0"))
NetPacket.packet.newteam = 0;
else if (!strcasecmp(COM_Argv(1), "playing") || !strcasecmp(COM_Argv(1), "1"))
else if (fasticmp(COM_Argv(1), "playing") || fasticmp(COM_Argv(1), "1"))
NetPacket.packet.newteam = 3;
else
error = true;
@@ -3367,20 +3378,20 @@ static void Command_Teamchange3_f(void)
if (G_GametypeHasTeams())
{
if (!strcasecmp(COM_Argv(1), "red") || !strcasecmp(COM_Argv(1), "1"))
if (fasticmp(COM_Argv(1), "red") || fasticmp(COM_Argv(1), "1"))
NetPacket.packet.newteam = 1;
else if (!strcasecmp(COM_Argv(1), "blue") || !strcasecmp(COM_Argv(1), "2"))
else if (fasticmp(COM_Argv(1), "blue") || fasticmp(COM_Argv(1), "2"))
NetPacket.packet.newteam = 2;
else if (!strcasecmp(COM_Argv(1), "spectator") || !strcasecmp(COM_Argv(1), "0"))
else if (fasticmp(COM_Argv(1), "spectator") || fasticmp(COM_Argv(1), "0"))
NetPacket.packet.newteam = 0;
else
error = true;
}
else if (G_GametypeHasSpectators())
{
if (!strcasecmp(COM_Argv(1), "spectator") || !strcasecmp(COM_Argv(1), "0"))
if (fasticmp(COM_Argv(1), "spectator") || fasticmp(COM_Argv(1), "0"))
NetPacket.packet.newteam = 0;
else if (!strcasecmp(COM_Argv(1), "playing") || !strcasecmp(COM_Argv(1), "1"))
else if (fasticmp(COM_Argv(1), "playing") || fasticmp(COM_Argv(1), "1"))
NetPacket.packet.newteam = 3;
else
error = true;
@@ -3458,20 +3469,20 @@ static void Command_Teamchange4_f(void)
if (G_GametypeHasTeams())
{
if (!strcasecmp(COM_Argv(1), "red") || !strcasecmp(COM_Argv(1), "1"))
if (fasticmp(COM_Argv(1), "red") || fasticmp(COM_Argv(1), "1"))
NetPacket.packet.newteam = 1;
else if (!strcasecmp(COM_Argv(1), "blue") || !strcasecmp(COM_Argv(1), "2"))
else if (fasticmp(COM_Argv(1), "blue") || fasticmp(COM_Argv(1), "2"))
NetPacket.packet.newteam = 2;
else if (!strcasecmp(COM_Argv(1), "spectator") || !strcasecmp(COM_Argv(1), "0"))
else if (fasticmp(COM_Argv(1), "spectator") || fasticmp(COM_Argv(1), "0"))
NetPacket.packet.newteam = 0;
else
error = true;
}
else if (G_GametypeHasSpectators())
{
if (!strcasecmp(COM_Argv(1), "spectator") || !strcasecmp(COM_Argv(1), "0"))
if (fasticmp(COM_Argv(1), "spectator") || fasticmp(COM_Argv(1), "0"))
NetPacket.packet.newteam = 0;
else if (!strcasecmp(COM_Argv(1), "playing") || !strcasecmp(COM_Argv(1), "1"))
else if (fasticmp(COM_Argv(1), "playing") || fasticmp(COM_Argv(1), "1"))
NetPacket.packet.newteam = 3;
else
error = true;
@@ -3557,33 +3568,33 @@ static void Command_ServerTeamChange_f(void)
if (G_TagGametype())
{
if (!strcasecmp(COM_Argv(2), "it") || !strcasecmp(COM_Argv(2), "1"))
if (fasticmp(COM_Argv(2), "it") || fasticmp(COM_Argv(2), "1"))
NetPacket.packet.newteam = 1;
else if (!strcasecmp(COM_Argv(2), "notit") || !strcasecmp(COM_Argv(2), "2"))
else if (fasticmp(COM_Argv(2), "notit") || fasticmp(COM_Argv(2), "2"))
NetPacket.packet.newteam = 2;
else if (!strcasecmp(COM_Argv(2), "playing") || !strcasecmp(COM_Argv(2), "3"))
else if (fasticmp(COM_Argv(2), "playing") || fasticmp(COM_Argv(2), "3"))
NetPacket.packet.newteam = 3;
else if (!strcasecmp(COM_Argv(2), "spectator") || !strcasecmp(COM_Argv(2), "0"))
else if (fasticmp(COM_Argv(2), "spectator") || fasticmp(COM_Argv(2), "0"))
NetPacket.packet.newteam = 0;
else
error = true;
}
else if (G_GametypeHasTeams())
{
if (!strcasecmp(COM_Argv(2), "red") || !strcasecmp(COM_Argv(2), "1"))
if (fasticmp(COM_Argv(2), "red") || fasticmp(COM_Argv(2), "1"))
NetPacket.packet.newteam = 1;
else if (!strcasecmp(COM_Argv(2), "blue") || !strcasecmp(COM_Argv(2), "2"))
else if (fasticmp(COM_Argv(2), "blue") || fasticmp(COM_Argv(2), "2"))
NetPacket.packet.newteam = 2;
else if (!strcasecmp(COM_Argv(2), "spectator") || !strcasecmp(COM_Argv(2), "0"))
else if (fasticmp(COM_Argv(2), "spectator") || fasticmp(COM_Argv(2), "0"))
NetPacket.packet.newteam = 0;
else
error = true;
}
else if (G_GametypeHasSpectators())
{
if (!strcasecmp(COM_Argv(2), "spectator") || !strcasecmp(COM_Argv(2), "0"))
if (fasticmp(COM_Argv(2), "spectator") || fasticmp(COM_Argv(2), "0"))
NetPacket.packet.newteam = 0;
else if (!strcasecmp(COM_Argv(2), "playing") || !strcasecmp(COM_Argv(2), "1"))
else if (fasticmp(COM_Argv(2), "playing") || fasticmp(COM_Argv(2), "1"))
NetPacket.packet.newteam = 3;
else
error = true;
@@ -3658,7 +3669,7 @@ static void Command_ServerTeamChange_f(void)
}
//todo: This and the other teamchange functions are getting too long and messy. Needs cleaning.
static void Got_Teamchange(UINT8 **cp, INT32 playernum)
static void Got_Teamchange(const UINT8 **cp, INT32 playernum)
{
changeteam_union NetPacket;
boolean error = false, wasspectator = false;
@@ -3898,6 +3909,7 @@ static void Got_Teamchange(UINT8 **cp, INT32 playernum)
if (G_BattleGametype()) // SRB2kart
{
players[playernum].marescore = 0;
if (K_IsPlayerWanted(&players[playernum]))
K_CalculateBattleWanted();
}
@@ -4015,7 +4027,7 @@ static void Command_Login_f(void)
#endif
}
static void Got_Login(UINT8 **cp, INT32 playernum)
static void Got_Login(const UINT8 **cp, INT32 playernum)
{
#ifdef NOMD5
// If we have no MD5 support then completely disable XD_LOGIN responses for security.
@@ -4125,7 +4137,7 @@ static void Command_Verify_f(void)
SendNetXCmd(XD_VERIFIED, buf, 1);
}
static void Got_Verification(UINT8 **cp, INT32 playernum)
static void Got_Verification(const UINT8 **cp, INT32 playernum)
{
INT16 num = READUINT8(*cp);
@@ -4177,7 +4189,7 @@ static void Command_RemoveAdmin_f(void)
SendNetXCmd(XD_DEMOTED, buf, 1);
}
static void Got_Removal(UINT8 **cp, INT32 playernum)
static void Got_Removal(const UINT8 **cp, INT32 playernum)
{
INT16 num = READUINT8(*cp);
@@ -4253,7 +4265,7 @@ static void Command_MotD_f(void)
Z_Free(mymotd);
}
static void Got_MotD_f(UINT8 **cp, INT32 playernum)
static void Got_MotD_f(const UINT8 **cp, INT32 playernum)
{
char *mymotd = Z_Malloc(sizeof(motd), PU_STATIC, NULL);
INT32 i;
@@ -4320,7 +4332,7 @@ static void Command_RunSOC(void)
SendNetXCmd(XD_RUNSOC, buf, length);
}
static void Got_RunSOCcmd(UINT8 **cp, INT32 playernum)
static void Got_RunSOCcmd(const UINT8 **cp, INT32 playernum)
{
char filename[256];
filestatus_t ncs = FS_NOTCHECKED;
@@ -4495,7 +4507,7 @@ static void Command_Addskins(void)
CONS_Printf("addskins has been deprecated\nuse addfilelocal instead!\n");
}
static void Command_GLocalSkin (void)
static void Command_GLocalSkin(void)
{
size_t first_option;
size_t option_display;
@@ -4506,7 +4518,7 @@ static void Command_GLocalSkin (void)
option_display = COM_CheckPartialParm("-d");
option_all = COM_CheckPartialParm("-a");
char* fuck; // local skin name
CLEANUP(Z_Pfree) char* fuck = NULL; // local skin name
if (!(first_option = COM_FirstOption()))
first_option = COM_Argc();
@@ -4547,7 +4559,6 @@ static void Command_GLocalSkin (void)
CONS_Printf("Successfully applied localskin to displayed player.\n");
Z_Free(fuck);
return;
}
else if (option_all) // -all
@@ -4562,7 +4573,6 @@ static void Command_GLocalSkin (void)
}
CONS_Printf("Successfully applied localskin to all players.\n");
Z_Free(fuck);
return;
}
else // -player or no other arguments
@@ -4579,7 +4589,6 @@ static void Command_GLocalSkin (void)
}
CONS_Printf("Successfully applied localskin to specified player.\n");
Z_Free(fuck);
return;
}
else
@@ -4587,18 +4596,16 @@ static void Command_GLocalSkin (void)
SetLocalPlayerSkin(consoleplayer, fuck, &cv_localskin);
CONS_Printf("Successfully applied localskin.\n");
Z_Free(fuck);
return;
}
CONS_Printf("Could not apply localskin.\n");
Z_Free(fuck);
return;
}
}
static void Got_RequestAddfilecmd(UINT8 **cp, INT32 playernum)
static void Got_RequestAddfilecmd(const UINT8 **cp, INT32 playernum)
{
char filename[241];
filestatus_t ncs = FS_NOTCHECKED;
@@ -4657,7 +4664,7 @@ static void Got_RequestAddfilecmd(UINT8 **cp, INT32 playernum)
COM_BufAddText(va("addfile %s\n", filename));
}
static void Got_Addfilecmd(UINT8 **cp, INT32 playernum)
static void Got_Addfilecmd(const UINT8 **cp, INT32 playernum)
{
char filename[241];
filestatus_t ncs = FS_NOTCHECKED;
@@ -4724,7 +4731,30 @@ static void Command_ListWADS_f(void)
}
}
#define MAXDOOMEDNUM 4095
static void Command_LocateLump_f(void)
{
if (COM_Argc() == 1)
{
CONS_Printf("Usage: locatelump <lump1>[ <lump2>[ ...]]\n");
return;
}
for (size_t i = 1; i < COM_Argc(); ++i)
{
const char *name = COM_Argv(i);
lumpnum_t num = W_CheckNumForName(name);
const char *wadname = "(not found)";
if (num != LUMPERROR)
{
wadname = wadfiles[WADFILENUM(num)]->filename;
}
CONS_Printf("%s - %s\n", name, wadname);
}
}
static void Command_ListDoomednums_f(void)
{
@@ -5201,14 +5231,14 @@ static void Ringslinger_OnChange(void)
static void Gravity_OnChange(void)
{
if (!M_SecretUnlocked(SECRET_PANDORA) && !netgame && !cv_debug
&& strcmp(cv_gravity.string, cv_gravity.defaultvalue))
&& !fastcmp(cv_gravity.string, cv_gravity.defaultvalue))
{
CONS_Printf(M_GetText("You haven't earned this yet.\n"));
CV_StealthSet(&cv_gravity, cv_gravity.defaultvalue);
return;
}
#ifndef NETGAME_GRAVITY
if(netgame)
if (netgame)
{
CV_StealthSet(&cv_gravity, cv_gravity.defaultvalue);
return;
@@ -5457,7 +5487,7 @@ static void Command_ExitLevel_f(void)
SendNetXCmd(XD_EXITLEVEL, NULL, 0);
}
static void Got_ExitLevelcmd(UINT8 **cp, INT32 playernum)
static void Got_ExitLevelcmd(const UINT8 **cp, INT32 playernum)
{
(void)cp;
@@ -5478,7 +5508,7 @@ static void Got_ExitLevelcmd(UINT8 **cp, INT32 playernum)
G_ExitLevel();
}
static void Got_SetupVotecmd(UINT8 **cp, INT32 playernum)
static void Got_SetupVotecmd(const UINT8 **cp, INT32 playernum)
{
INT32 i;
UINT8 gt, secondgt;
@@ -5530,7 +5560,7 @@ static void Got_SetupVotecmd(UINT8 **cp, INT32 playernum)
Y_StartVote();
}
static void Got_ModifyVotecmd(UINT8 **cp, INT32 playernum)
static void Got_ModifyVotecmd(const UINT8 **cp, INT32 playernum)
{
SINT8 voted = READSINT8(*cp);
UINT8 p = READUINT8(*cp);
@@ -5539,7 +5569,7 @@ static void Got_ModifyVotecmd(UINT8 **cp, INT32 playernum)
votes[p] = voted;
}
static void Got_PickVotecmd(UINT8 **cp, INT32 playernum)
static void Got_PickVotecmd(const UINT8 **cp, INT32 playernum)
{
SINT8 pick = READSINT8(*cp);
SINT8 level = READSINT8(*cp);
@@ -5676,7 +5706,7 @@ static void Command_Togglemodified_f(void)
static void Command_Archivetest_f(void)
{
savebuffer_t save;
savebuffer_t save = {0};
UINT32 i, wrote;
thinker_t *th;
if (gamestate != GS_LEVEL)
@@ -6179,7 +6209,7 @@ static void KartEliminateLast_OnChange(void)
P_CheckRacers();
}
void Got_DiscordInfo(UINT8 **p, INT32 playernum)
void Got_DiscordInfo(const UINT8 **p, INT32 playernum)
{
if (playernum != serverplayer /*&& !IsPlayerAdmin(playernum)*/)
{
+2
View File
@@ -209,6 +209,8 @@ extern consvar_t cv_betainterscreen;
extern consvar_t cv_laglesscam;
extern consvar_t cv_demoangturn;
typedef enum
{
SKINMENUTYPE_SCROLL = 0,
+48 -38
View File
@@ -64,7 +64,6 @@
static boolean SV_SendFile(INT32 node, const char *filename, UINT8 fileid);
#ifdef HAVE_CURL
size_t curlwrite_data(void *ptr, size_t size, size_t nmemb, FILE *stream);
#if (LIBCURL_VERSION_MAJOR <= 7) && (LIBCURL_VERSION_MINOR < 35)
static int curlprogress_callback(void *clientp, double dltotal, double dlnow, double ultotal, double ulnow);
#else
@@ -110,14 +109,14 @@ static fileused_t transferFiles[UINT8_MAX + 1];
// Write time of file: utime
// Receiver structure
INT32 fileneedednum; // Number of files needed to join the server
fileneeded_t fileneeded[MAX_WADFILES]; // List of needed files
INT32 fileneedednum = 0; // Number of files needed to join the server
fileneeded_t fileneeded[MAX_WADFILES] = {}; // List of needed files
#ifdef HAVE_THREADS
static I_mutex downloadmutex;
static I_Mutex downloadmutex;
#endif
char downloaddir[512] = "DOWNLOAD";
file_download_t filedownload;
file_download_t filedownload = {};
#ifdef HAVE_CURL
static CURL *http_handle;
@@ -131,7 +130,9 @@ static UINT32 curl_origfilesize;
static UINT32 curl_origtotalfilesize;
static char *curl_realname = NULL;
fileneeded_t *curl_curfile = NULL;
HTTP_login *curl_logins;
HTTP_login *curl_logins = NULL;
static void CURLGetFile(void);
#endif
/** Fills a serverinfo packet with information about wad files loaded.
@@ -550,7 +551,8 @@ INT32 CL_CheckFiles(void)
for (j = mainwads+1; j < numwadfiles; j++)
{
nameonly(strcpy(wadfilename, wadfiles[j]->filename));
if (!stricmp(wadfilename, fileneeded[i].filename) &&
if (fasticmp(wadfilename, fileneeded[i].filename) &&
!memcmp(wadfiles[j]->md5sum, fileneeded[i].md5sum, 16))
{
CONS_Debug(DBG_NETPLAY, "already loaded\n");
@@ -665,7 +667,7 @@ static boolean SV_SendFile(INT32 node, const char *filename, UINT8 fileid)
strlcpy(wadfilename, wadfiles[wadnum]->filename, MAX_WADPATH);
nameonly(wadfilename);
if (!stricmp(wadfilename, p->id.filename))
if (fasticmp(wadfilename, p->id.filename))
{
// Copy file name with full path
strlcpy(p->id.filename, wadfiles[wadnum]->filename, MAX_WADPATH);
@@ -901,7 +903,7 @@ void SV_FileSendTicker(void)
if (ram)
{
M_Memcpy(p->data, &f->id.ram[transfer[i].position], size);
memcpy(p->data, &f->id.ram[transfer[i].position], size);
}
else if (fread(p->data, 1, size, transferFiles[f->fileid].file) != size)
{
@@ -946,17 +948,17 @@ void Got_Filetxpak(void)
char *filename = file->filename;
static INT32 filetime = 0;
if (!(strcmp(filename, "srb2.srb")
//&& strcmp(filename, "srb2.wad")
//&& strcmp(filename, "patch.dta")
//&& strcmp(filename, "music.dta")
&& strcmp(filename, "gfx.kart")
&& strcmp(filename, "textures.kart")
&& strcmp(filename, "chars.kart")
&& strcmp(filename, "maps.kart")
&& strcmp(filename, "sounds.kart")
&& strcmp(filename, "music.kart")
&& strcmp(filename, "patch.kart")
if ((fastcmp(filename, "srb2.srb")
//|| fastcmp(filename, "srb2.wad")
//|| fastcmp(filename, "patch.dta")
//|| fastcmp(filename, "music.dta")
|| fastcmp(filename, "gfx.kart")
|| fastcmp(filename, "textures.kart")
|| fastcmp(filename, "chars.kart")
|| fastcmp(filename, "maps.kart")
|| fastcmp(filename, "sounds.kart")
|| fastcmp(filename, "music.kart")
|| fastcmp(filename, "patch.kart")
))
I_Error("Tried to download \"%s\"", filename);
@@ -1079,12 +1081,14 @@ void CloseNetFile(void)
// Receiving a file?
for (i = 0; i < MAX_WADFILES; i++)
{
if (fileneeded[i].status == FS_DOWNLOADING && fileneeded[i].file)
{
fclose(fileneeded[i].file);
// File is not complete delete it
remove(fileneeded[i].filename);
}
}
// Remove PT_FILEFRAGMENT from acknowledge list
Net_AbortPacketType(PT_FILEFRAGMENT);
@@ -1098,17 +1102,16 @@ void nameonly(char *s)
void *ns;
for (j = strlen(s); j != (size_t)-1; j--)
{
if ((s[j] == '\\') || (s[j] == ':') || (s[j] == '/'))
{
ns = &(s[j+1]);
len = strlen(ns);
#if 0
M_Memcpy(s, ns, len+1);
#else
memmove(s, ns, len+1);
#endif
memmove(s, ns, len+1);
return;
}
}
}
// Returns the length in characters of the last element of a path.
@@ -1162,8 +1165,12 @@ filestatus_t findfile(char *filename, const UINT8 *wantedmd5sum, boolean complet
filestatus_t homecheck; // store result of last file search
boolean badmd5 = false; // store whether md5 was bad from either of the first two searches (if nothing was found in the third)
// skip for startup, our mainwads wont be in there
if (loaded_config)
// see IdentifyVersion
// Iwads skip findfile due to passing fullpath to W_OpenWadFile
#if 0
// skip for Iwads, as they wont be in there
if (!startupiwadcount)
#endif
{
if (cv_addons_option.value == 3 && *cv_addons_folder.string != '\0')
{
@@ -1197,7 +1204,7 @@ filestatus_t findfile(char *filename, const UINT8 *wantedmd5sum, boolean complet
}
// next, check SRB2's "home" directory (if non-'.')
if (strcmp(srb2home, "."))
if (!fastcmp(srb2home, "."))
{
homecheck = filesearch(filename, srb2home, wantedmd5sum, completepath, 10);
@@ -1209,7 +1216,7 @@ filestatus_t findfile(char *filename, const UINT8 *wantedmd5sum, boolean complet
}
// next, check SRB2's "path" directory (also if non-'.')
if (strcmp(srb2path, "."))
if (!fastcmp(srb2path, "."))
{
homecheck = filesearch(filename, srb2path, wantedmd5sum, completepath, 10);
@@ -1300,6 +1307,7 @@ void CURLPrepareFile(const char* url, int dfilenum)
if (!multi_handle)
{
cc = curl_global_init(CURL_GLOBAL_ALL);
if (cc < 0)
{
I_OutputMsg("libcurl: curl_global_init() returned %d\n", cc);
@@ -1308,6 +1316,7 @@ void CURLPrepareFile(const char* url, int dfilenum)
{
multi_handle = curl_multi_init();
}
if (!multi_handle)
{
I_OutputMsg("libcurl: curl_multi_init() failed\n");
@@ -1418,7 +1427,7 @@ void CURLPrepareFile(const char* url, int dfilenum)
filedownload.http_running = true;
#ifdef HAVE_THREADS
I_spawn_thread("http-download", (I_thread_fn)CURLGetFile, NULL);
(void)!I_SpawnThread("http-download", (I_ThreadFn)CURLGetFile, NULL);
#endif
}
else
@@ -1431,15 +1440,15 @@ void CURLAbortFile(void)
#ifdef HAVE_THREADS
// lock and unlock to wait for the download thread to exit
I_lock_mutex(&downloadmutex);
I_unlock_mutex(downloadmutex);
I_LockMutex(&downloadmutex);
I_UnlockMutex(downloadmutex);
#endif
}
void CURLGetFile(void)
static void CURLGetFile(void)
{
#ifdef HAVE_THREADS
I_lock_mutex(&downloadmutex);
I_LockMutex(&downloadmutex);
#endif
CURLMcode mc; /* return code used by curl_multi_wait() */
CURLcode easyres; /* Return from easy interface */
@@ -1478,7 +1487,8 @@ void CURLGetFile(void)
e = m->easy_handle;
easyres = m->data.result;
char *filename = Z_StrDup(curl_realname);
char *filename = malloc(strlen(curl_realname)+1);
strcpy(filename, curl_realname);
nameonly(filename);
if (easyres != CURLE_OK)
@@ -1516,7 +1526,7 @@ void CURLGetFile(void)
}
}
Z_Free(filename);
free(filename);
curl_curfile->file = NULL;
filedownload.remaining--;
mc = curl_multi_remove_handle(multi_handle, e);
@@ -1539,7 +1549,7 @@ void CURLGetFile(void)
filedownload.http_running = false;
#ifdef HAVE_THREADS
I_unlock_mutex(downloadmutex);
I_UnlockMutex(downloadmutex);
#endif
}
@@ -1554,7 +1564,7 @@ CURLGetLogin (const char *url, HTTP_login ***return_prev_next)
( login = (*prev_next));
prev_next = &login->next
){
if (strcmp(login->url, url) == 0)
if (fastcmp(login->url, url) != 0)
{
if (return_prev_next)
(*return_prev_next) = prev_next;
-1
View File
@@ -119,7 +119,6 @@ size_t nameonlylength(const char *s);
#ifdef HAVE_CURL
void CURLPrepareFile(const char* url, int dfilenum);
void CURLAbortFile(void);
void CURLGetFile(void);
HTTP_login * CURLGetLogin (const char *url, HTTP_login ***return_prev_next);
size_t curlwrite_data(void *ptr, size_t size, size_t nmemb, FILE *stream);
#endif
Loaded 100 of 263 files, more files were not shown because too many files have changed in this diff. Show more