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Author SHA1 Message Date
alufolie91 1a29bd1e63 Merge branch 'Saturn-Next' into polyholes 2026-11-05 15:38:42 +01:00
alufolie91 f5030e6a3c fix some holes and cracks in the gl renderer on some maps
hopefully...
this is adapted from the large refactor but that was slow as shit
needs testing to see if this messes with something
2026-11-04 00:27:22 +01:00
2 changed files with 104 additions and 50 deletions

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+100 -16
View File
@@ -96,7 +96,7 @@ static void HWR_FreePoly(poly_t *poly)
// divfrac = how far along partline vector is crossing pt
static boolean fracdivline(fdivline_t *partline, polyvertex_t *v1, polyvertex_t *v2)
{
double frac1, frac2;
double frac;
double num; // numerator
double den; // denominator
double v1x, v1y, v1dx, v1dy; // polygon side vector, v1->v2
@@ -122,24 +122,23 @@ static boolean fracdivline(fdivline_t *partline, polyvertex_t *v1, polyvertex_t
// first check the frac along the polygon segment,
// (do not accept hit with the extensions)
num = (v3x - v1x)*v3dy + (v1y - v3y)*v3dx;
frac1 = num / den;
frac = num / den;
// 0= cross at v1, 1.0= cross at v2
if (frac1 < 0.0 || frac1 > 1.0) // double
if (frac < 0.0 || frac > 1.0) // double
return false; // not within the polygon side
// now get the frac along the BSP line
// which is useful to determine what is left, what is right
num = (v3x - v1x)*v1dy + (v1y - v3y)*v1dx;
frac2 = num / den;
partline->divfrac = frac2; // how far along partline vector
partline->divfrac = num / den; // how far along partline vector
// [WDJ] find the interception point along the segment.
// It should be slightly more accurate because it is always closer to the
// crossing point than arbitrary positions on the partition line.
partline->divpt.x = v1x + v1dx*frac1;
partline->divpt.y = v1y + v1dy*frac1;
partline->divpt.x = v1x + v1dx*frac;
partline->divpt.y = v1y + v1dy*frac;
return true;
}
@@ -161,6 +160,71 @@ static boolean SameVertex(polyvertex_t *p1, polyvertex_t *p2)
return true;
}
// Adapted from function in prboom.
// Point is to rightside of divline when result > 0,
// but result is multiplied by length of divline.
// Returns near 0, when point is on, or nearly on, the divline.
static inline double point_rightside(fdivline_t *dl, polyvertex_t *v4)
{
// Cross product of dl and vector dl->(x,y) to v4,
// is > 0 when v4 is to right side of divline.
// Viewed along divline from vertex, looking towards positive dx,dy.
// If divline is rotated until dy>0 and dx = 0, then true when rotated
// vertex position is to the right of the divline (v4->x > dl->x).
return ((((double)(v4->x) - (double)(dl->x)) * (double)(dl->dy))
- (((double)(v4->y) - (double)(dl->y)) * (double)(dl->dx)));
}
// [WDJ] The front and back MUST match the BSP determination, else it will assign
// this poly to the wrong sector.
// May have 1 point on the line, and other points might be very close to the line.
// Can only trust a test of a point that is NOT on the line.
// Using a tstdist = 0.5f worked, but it might break on very small poly.
// Avactor.wad had polys with d = 9.09, 5552, 1.64, 1011, 14252, 0.0136, 0.00634, 14655, 3,
// -0.3044, 7, 1.53, etc..,
// and one poly with d = -0.023 with the rest of the points d > 0.
// One 14 point poly with divline len=8, had to test 9 points to find d = 36.
// Typical: divline len=70 d=6828, divline len=1.0 d=35, divline len=1.414 d=5.
// The result of point_rightside is proportional to the length of divline.
// The divline length can be from 1.414 to 14000.
static void UnsplitPoly(fdivline_t *dlnp, poly_t *poly,
poly_t **frontpoly, poly_t **backpoly)
{
int32_t i;
double d;
const double tstd = hypot((double)dlnp->dx, (double)dlnp->dy) / 2.0;
double sumd = 0; // accumulated left or rightness.
for (i = 0; i < poly->numpts; i++)
{
// Look for a point that is obviously to the left or right.
d = point_rightside(dlnp, &poly->pts[i]); // d > 0 is right
sumd += d;
if (d > tstd)
goto poly_rightside;
if (d < -tstd)
goto poly_leftside;
}
// Did not find an obvious left or right point, then
if (sumd < 0)
goto poly_leftside;
poly_rightside:
// poly is to rightside of divline.
*frontpoly = poly;
*backpoly = NULL;
return;
poly_leftside:
// poly is to leftside of divline.
*frontpoly = NULL;
*backpoly = poly;
return;
}
// split a _CONVEX_ polygon in two convex polygons
// outputs:
// frontpoly : polygon on right side of bsp line
@@ -263,10 +327,7 @@ static void SplitPoly (fdivline_t *dlnp, // splitting parametric line
// linedefs where each side point the same sector, that is:
// the deep water effect with the original Doom
//TODO: make sure front poly is to front of partition line?
*frontpoly = poly;
*backpoly = NULL;
UnsplitPoly(dlnp, poly, frontpoly, backpoly);
return;
}
@@ -274,16 +335,14 @@ static void SplitPoly (fdivline_t *dlnp, // splitting parametric line
if (pe < 0)
{
//I_Error("SplitPoly: only one point for split line (%d %d)", ps, pe);
*frontpoly = poly;
*backpoly = NULL;
UnsplitPoly(dlnp, poly, frontpoly, backpoly);
return;
}
if (pe <= ps)
{
//I_Error("SplitPoly: invalid splitting line (%d %d)", ps, pe);
*frontpoly = poly;
*backpoly = NULL;
UnsplitPoly(dlnp, poly, frontpoly, backpoly);
return;
}
@@ -388,6 +447,10 @@ static poly_t *CutOutSubsecPoly(seg_t *lseg, INT32 segcount, poly_t *poly)
vertex_t *v1, *v2;
fdivline_t cutseg; // x, y, dx, dy as start of node_t struct
// empty poly? just save us some time then
if (poly->numpts <= 0)
return frontpoly;
// for each seg of the subsector
for (; segcount--; lseg++)
{
@@ -489,6 +552,23 @@ static poly_t *CutOutSubsecPoly(seg_t *lseg, INT32 segcount, poly_t *poly)
// need 2 points
if (pe >= 0)
{
// Cuts that miss the polygon.
if (ps_frac < 0.0 && cutseg.divfrac < 0.0)
continue;
if (ps_frac > 1.0 && cutseg.divfrac > 1.0)
continue;
#define FRAC_EP 0.01f
// Reject cuts that could make the polygon non-convex.
// Cannot make normal cut, ps_frac end is loose.
if ((ps_frac < (0.0 - FRAC_EP)) || (ps_frac > (1.0f + FRAC_EP)))
continue;
// Cannot make normal cut, cutseg.divfrac end is loose.
if ((cutseg.divfrac < (0.0 - FRAC_EP)) || (cutseg.divfrac > (1.0f + FRAC_EP)))
continue;
#undef FRAC_EP
// generate FRONT poly
frontpoly = HWR_AllocPoly(poly_num_pts);
@@ -680,7 +760,11 @@ static void WalkBSPNode(INT32 bspnum, poly_t *poly, UINT16 *leafnode, fixed_t *b
memcpy(bbox, bsp->bbox[0], 4*sizeof (fixed_t));
}
else
I_Error("WalkBSPNode: no front poly?");
{
// [WDJ] Having no front poly is as likely as no back poly, since
// logic in Split Poly was changed to check poly direction.
// I_Error("HWR_WalkBSPNode: no front poly, bspnum= %d\n", bspnum);
}
// Recursively divide back space.
if (backpoly)
+4 -34
View File
@@ -752,14 +752,9 @@ static inline ssize_t SOCK_SendToAddr(SOCKET_TYPE socket, mysockaddr_t *sockaddr
static void SOCK_Send(void)
{
ssize_t c = ERRSOCKET;
int e = 0; // save error code so it can't be modified later code and avoid calling WSAGetLastError() more then once
size_t i, j;
int retrycount = 0;
ssize_t c;
int e; // save error code so it can't be modified later code and avoid calling WSAGetLastError() more then once
retry:
c = ERRSOCKET;
e = 0;
if (doomcom->remotenode < 0 || !nodeconnected[doomcom->remotenode])
return;
@@ -813,35 +808,10 @@ retry:
if (c == ERRSOCKET && e != 0) // 0 means no socket for the address family was found
{
if (ALLOWEDERROR(e))
return;
//if (!ALLOWEDERROR(e))
//I_Error("SOCK_Send, error sending to node %d (%s) #%u, %s", doomcom->remotenode,
//SOCK_GetNodeAddress(doomcom->remotenode), e, strerror(e));
// no need to spam this on retries
if (retrycount == 0)
CONS_Alert(CONS_ERROR, "SOCK_Send, error sending to node %d (%s) #%u, %s\n", doomcom->remotenode,
SOCK_GetNodeAddress(doomcom->remotenode), e, strerror(e));
// retry sending it
if (retrycount <= 3)
{
CONS_Printf("SOCK_Send: retrying... Attempt %d\n", retrycount+1);
retrycount++;
// wait quarter of a second or smth
I_Sleep(250);
goto retry;
}
// no recovery, guess we die
I_Error("SOCK_Send, error sending to node %d (%s) #%u, %s", doomcom->remotenode,
if (!ALLOWEDERROR(e))
I_Error("SOCK_Send, error sending to node %d (%s) #%u, %s", doomcom->remotenode,
SOCK_GetNodeAddress(doomcom->remotenode), e, strerror(e));
}
if (retrycount > 0)
CONS_Alert(CONS_NOTICE, "SOCK_Send: successfully reconnected on Attempt %d\n", retrycount);
}
#undef ALLOWEDERROR