Compare commits
6
Commits
| Author | SHA1 | Date | |
|---|---|---|---|
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36d1f59114 | ||
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99d49adad5 | ||
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6267e1a062 | ||
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051bb528a6 | ||
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a95c9bf6ee | ||
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d74ebda83e |
No files matched your search
@@ -42,6 +42,8 @@ include Makefile.d/haiku.mk
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else ifdef SOLARIS # FIXME: UNTESTED
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UNIX=1
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platform=solaris
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else ifdef CYGWIN32 # FIXME: UNTESTED
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platform=cygwin
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else ifdef MINGW
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ifdef MINGW64
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NONX86=1
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@@ -15,6 +15,16 @@ sources+=$(call List,sdl/Sourcefile)
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NOUPNP=1
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# FIXME: UNTESTED
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#ifdef PANDORA
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#include sdl/SRB2Pandora/Makefile.cfg
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#endif #ifdef PANDORA
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# FIXME: UNTESTED
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#ifdef CYGWIN32
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#include sdl/MakeCYG.cfg
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#endif #ifdef CYGWIN32
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ifndef NOHW
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sources+=sdl/ogl_sdl.c
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endif
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@@ -34,8 +34,8 @@ size_t I_GetFreeMem(size_t *total)
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/* return si.freeram; */
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char buf[1024];
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char *memTag;
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size_t freeKBytes;
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size_t totalKBytes;
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UINT32 freeKBytes;
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UINT32 totalKBytes;
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INT32 n;
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INT32 meminfo_fd = -1;
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@@ -46,7 +46,7 @@ size_t I_GetFreeMem(size_t *total)
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if (n < 0)
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{
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// Error
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*total = 0;
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*total = 0L;
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return 0;
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}
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@@ -54,7 +54,7 @@ size_t I_GetFreeMem(size_t *total)
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if (NULL == (memTag = strstr(buf, MEMTOTAL)))
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{
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// Error
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*total = 0;
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*total = 0L;
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return 0;
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}
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@@ -64,7 +64,7 @@ size_t I_GetFreeMem(size_t *total)
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if (NULL == (memTag = strstr(buf, MEMFREE)))
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{
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// Error
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*total = 0;
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*total = 0L;
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return 0;
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}
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+39
-53
@@ -62,7 +62,7 @@ static boolean con_started = false; // console has been initialised
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static boolean con_forcepic = true; // at startup toggle console translucency when first off
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boolean con_recalc = false; // set true when screen size has changed
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static tic_t con_tick; // console ticker for blinking prompt cursor
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static tic_t con_tick; // console ticker for anim or blinking prompt cursor
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// con_scrollup should use time (currenttime - lasttime)..
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static boolean consoletoggle; // true when console key pushed, ticker will handle
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@@ -103,7 +103,6 @@ static void CON_InputInit(void);
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static void CON_RecalcSize(void);
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static void CON_ChangeHeight(void);
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static void CONS_height_Change(void);
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static void CONS_hudlines_Change(void);
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static void CONS_backcolor_Change(void);
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@@ -132,7 +131,7 @@ static CV_PossibleValue_t speed_cons_t[] = {{0, "MIN"}, {64, "MAX"}, {0, NULL}};
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static consvar_t cons_speed = {"con_speed", "8", CV_SAVE, speed_cons_t, NULL, 0, NULL, NULL, 0, 0, NULL};
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|
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// percentage of screen height to use for console
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static consvar_t cons_height = {"con_height", "50", CV_CALL|CV_SAVE, CV_Unsigned, CONS_height_Change, 0, NULL, NULL, 0, 0, NULL};
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static consvar_t cons_height = {"con_height", "50", CV_SAVE, CV_Unsigned, NULL, 0, NULL, NULL, 0, 0, NULL};
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static CV_PossibleValue_t backpic_cons_t[] = {{0, "translucent"}, {1, "picture"}, {0, NULL}};
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// whether to use console background picture, or translucent mode
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@@ -174,18 +173,6 @@ consvar_t cons_consoleprintinmenu = {"consoleprintinmenu", "Off", CV_SAVE, CV_On
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||||
|
||||
static void CON_Print(char *msg);
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// Change the console height on demand
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//
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static void CONS_height_Change(void)
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{
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Lock_state();
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|
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if (con_destlines > 0 && !con_startup) // If the console is open (as in, not using "bind")...
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CON_ChangeHeight(); // ...update its height now, not only when it's closed and re-opened
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Unlock_state();
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}
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|
||||
//
|
||||
//
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static void CONS_hudlines_Change(void)
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@@ -1650,54 +1637,53 @@ static void CON_DrawConsole(void)
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}
|
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||||
// draw console text lines from top to bottom
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if (con_curlines >= minheight)
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if (con_curlines < minheight)
|
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return;
|
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|
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i = con_cy - con_scrollup;
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|
||||
// skip the last empty line due to the cursor being at the start of a new line
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i--;
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i -= (con_curlines - minheight) / charheight;
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||||
|
||||
if (rendermode == render_none) return;
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||||
|
||||
for (y = (con_curlines-minheight) % charheight; y <= con_curlines-minheight; y += charheight, i++)
|
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{
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i = con_cy - con_scrollup;
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INT32 x;
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size_t c;
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// skip the last empty line due to the cursor being at the start of a new line
|
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i--;
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p = (UINT8 *)&con_buffer[((i > 0 ? i : 0)%con_totallines)*con_width];
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i -= (con_curlines - minheight) / charheight;
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if (rendermode == render_none)
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return;
|
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|
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for (y = (con_curlines-minheight) % charheight; y <= con_curlines-minheight; y += charheight, i++)
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for (c = 0, x = charwidth; c < con_width; c++, x += charwidth, p++)
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{
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INT32 x;
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size_t c;
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p = (UINT8 *)&con_buffer[((i > 0 ? i : 0)%con_totallines)*con_width];
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for (c = 0, x = charwidth; c < con_width; c++, x += charwidth, p++)
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while (*p & 0x80)
|
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{
|
||||
while (*p & 0x80)
|
||||
{
|
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charflags = (*p & 0x7f) << V_CHARCOLORSHIFT;
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||||
p++;
|
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c++;
|
||||
}
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||||
if (c >= con_width)
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break;
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|
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int emotelen;
|
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emote_t *emote;
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if ((emote = M_VerifyEmote((const char *)p, &emotelen)))
|
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{
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M_DrawScaledEmote(x<<FRACBITS, (y+2*con_scalefactor)<<FRACBITS, charwidth*FRACUNIT/EMOTEWIDTH, emote, V_NOSCALESTART|V_NOSCALEPATCH);
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p += emotelen-1;
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||||
c += emotelen-1;
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||||
continue;
|
||||
}
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V_DrawCharacter(x, y, (INT32)(*p) | charflags | cv_constextsize.value | V_NOSCALESTART, !cv_allcaps.value);
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charflags = (*p & 0x7f) << V_CHARCOLORSHIFT;
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p++;
|
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c++;
|
||||
}
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||||
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if (c >= con_width)
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break;
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int emotelen;
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emote_t *emote;
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if ((emote = M_VerifyEmote((const char *)p, &emotelen)))
|
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{
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M_DrawScaledEmote(x<<FRACBITS, (y+2*con_scalefactor)<<FRACBITS, charwidth*FRACUNIT/EMOTEWIDTH, emote, V_NOSCALESTART|V_NOSCALEPATCH);
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p += emotelen-1;
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c += emotelen-1;
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continue;
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}
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V_DrawCharacter(x, y, (INT32)(*p) | charflags | cv_constextsize.value | V_NOSCALESTART, !cv_allcaps.value);
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}
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}
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// draw prompt if enough place (not while game startup)
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if ((con_curlines >= (minheight-charheight)) && !con_startup)
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if ((con_curlines == con_destlines) && (con_curlines >= minheight) && !con_startup)
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CON_DrawInput();
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}
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@@ -114,7 +114,6 @@ void* PoolAllocator::allocate()
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FreeBlock* ret = head_;
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head_ = head_->next;
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allocated_blocks_++;
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return ret;
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}
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@@ -126,7 +125,6 @@ void PoolAllocator::deallocate(void* p)
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FreeBlock* block = reinterpret_cast<FreeBlock*>(p);
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block->next = head_;
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head_ = block;
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allocated_blocks_--;
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}
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void PoolAllocator::release()
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@@ -146,7 +144,6 @@ void PoolAllocator::release()
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first_chunk_ = nullptr;
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head_ = nullptr;
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allocated_blocks_ = 0;
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}
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static LinearMemory g_frame_memory {4 * 1024 * 1024};
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@@ -37,7 +37,6 @@ class PoolAllocator final
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FreeBlock* head_;
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size_t block_size_;
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size_t blocks_;
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size_t allocated_blocks_;
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int32_t tag_;
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ChunkFooter* allocate_chunk();
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@@ -48,7 +47,6 @@ public:
|
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, head_(nullptr)
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, block_size_(block_size)
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, blocks_(blocks)
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, allocated_blocks_(0)
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, tag_(tag)
|
||||
{}
|
||||
PoolAllocator(const PoolAllocator&) = delete;
|
||||
@@ -61,8 +59,6 @@ public:
|
||||
void* allocate();
|
||||
void deallocate(void* p);
|
||||
constexpr size_t block_size() const noexcept { return block_size_; };
|
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constexpr size_t allocated_blocks() const noexcept { return allocated_blocks_; };
|
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constexpr size_t allocated_bytes() const noexcept { return allocated_blocks_ * block_size_; };
|
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|
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void release();
|
||||
};
|
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|
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+5
-39
@@ -110,7 +110,7 @@ SINT8 joinnode = 0; // used for CL_VIEWSERVER
|
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boolean player_muted[MAXPLAYERS] = {};
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|
||||
// Server specific vars
|
||||
UINT8 playernode[MAXPLAYERS] = {UINT8_MAX};
|
||||
UINT8 playernode[MAXPLAYERS] = {};
|
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|
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// Minimum timeout for sending the savegame
|
||||
// The actual timeout will be longer depending on the savegame length
|
||||
@@ -841,13 +841,11 @@ static void resynch_write_ctf(resynchend_pak *rst)
|
||||
rst->flagplayer[i] = (SINT8)j;
|
||||
break;
|
||||
}
|
||||
|
||||
if (j == MAXPLAYERS) // fine, no I_Error
|
||||
{
|
||||
CONS_Alert(CONS_ERROR, "One of the flags has gone completely missing...\n");
|
||||
rst->flagplayer[i] = -2;
|
||||
}
|
||||
|
||||
continue;
|
||||
}
|
||||
|
||||
@@ -1137,7 +1135,6 @@ static void CV_SavePlayerNames(UINT8 **p)
|
||||
WRITEUINT8(*p, 0);
|
||||
continue;
|
||||
}
|
||||
|
||||
WRITESTRING(*p, player_names[i]);
|
||||
}
|
||||
}
|
||||
@@ -1151,13 +1148,10 @@ static void CV_LoadPlayerNames(UINT8 **p)
|
||||
for (; i < MAXPLAYERS; ++i)
|
||||
{
|
||||
READSTRING(*p, tmp_name);
|
||||
|
||||
if (tmp_name[0] == 0)
|
||||
continue;
|
||||
|
||||
if (tmp_name[MAXPLAYERNAME]) // overflow detected
|
||||
I_Error("Received bad server config packet when trying to join");
|
||||
|
||||
memcpy(player_names[i], tmp_name, MAXPLAYERNAME+1);
|
||||
}
|
||||
}
|
||||
@@ -1455,7 +1449,6 @@ static void CL_DrawConnectionStatus(void)
|
||||
if (playerinfo[i].node < 255)
|
||||
{
|
||||
strncpy(player_name, playerinfo[i].name, MAXPLAYERNAME);
|
||||
player_name[MAXPLAYERNAME] = '\0';
|
||||
|
||||
// if we get a skin color
|
||||
// try to colourize the player name
|
||||
@@ -2035,7 +2028,6 @@ static void SV_SendSaveGame(INT32 node, boolean resending)
|
||||
P_SaveNetGame(&save, resending);
|
||||
|
||||
length = save.p - save.buffer;
|
||||
|
||||
if (length > SAVEGAMESIZE)
|
||||
{
|
||||
Z_Free(save.buffer);
|
||||
@@ -2188,8 +2180,7 @@ static void CL_LoadReceivedSavegame(boolean reloading)
|
||||
if (unlink(tmpsave) == -1)
|
||||
CONS_Alert(CONS_ERROR, M_GetText("Can't delete %s\n"), tmpsave);
|
||||
consistancy[gametic%BACKUPTICS] = Consistancy();
|
||||
if (!reloading)
|
||||
CON_ToggleOff();
|
||||
CON_ToggleOff();
|
||||
|
||||
#ifdef SATURNPAK
|
||||
// Tell the server we have received and reloaded the gamestate
|
||||
@@ -3449,7 +3440,7 @@ void CL_ClearPlayer(INT32 playernum)
|
||||
if (players[playernum].mo)
|
||||
{
|
||||
// Don't leave a NiGHTS ghost!
|
||||
if (nightsplayer(&players[playernum]) && players[playernum].mo->tracer)
|
||||
if (UNLIKELY((players[playernum].pflags & PF_NIGHTSMODE) && players[playernum].mo->tracer))
|
||||
P_RemoveMobj(players[playernum].mo->tracer);
|
||||
P_RemoveMobj(players[playernum].mo);
|
||||
}
|
||||
@@ -3767,10 +3758,6 @@ static void Command_Ban(void)
|
||||
if (pn == -1 || pn == 0)
|
||||
return;
|
||||
|
||||
// player does not exist
|
||||
if (!playeringame[pn])
|
||||
return;
|
||||
|
||||
WRITEUINT8(p, pn);
|
||||
|
||||
if (COM_Argc() == 2)
|
||||
@@ -3888,10 +3875,6 @@ static void Command_Kick(void)
|
||||
if (pn == -1 || pn == 0)
|
||||
return;
|
||||
|
||||
// player does not exist
|
||||
if (!playeringame[pn])
|
||||
return;
|
||||
|
||||
// Special case if we are trying to kick a player who is downloading the game state:
|
||||
// trigger a timeout instead of kicking them, because a kick would only
|
||||
// take effect after they have finished downloading
|
||||
@@ -3941,13 +3924,6 @@ static void Got_KickCmd(const UINT8 **p, INT32 playernum)
|
||||
pnum = READUINT8(*p);
|
||||
msg = READUINT8(*p);
|
||||
|
||||
if (pnum >= MAXPLAYERS)
|
||||
{
|
||||
CONS_Alert(CONS_WARNING, M_GetText("Illegal kick command received from %s for player %d\n"), player_names[playernum], pnum);
|
||||
return;
|
||||
}
|
||||
|
||||
// FIXME: this does not work at all on dedi, servernode == 0 which is prevented from kick/ban command
|
||||
if (pnum == serverplayer && IsPlayerAdmin(playernum))
|
||||
{
|
||||
CONS_Printf(M_GetText("Server is being shut down remotely. Goodbye!\n"));
|
||||
@@ -4002,16 +3978,6 @@ static void Got_KickCmd(const UINT8 **p, INT32 playernum)
|
||||
msg = KICK_MSG_CON_FAIL;
|
||||
}
|
||||
|
||||
// without this the server will remove itself and thus self destruct on dedicated
|
||||
if (server && (playernode[pnum] == UINT8_MAX || !playeringame[pnum]))
|
||||
{
|
||||
CONS_Alert(CONS_WARNING, M_GetText("Attempting to kick player %d which is not in game received from %s\n"), pnum, player_names[playernum]);
|
||||
return;
|
||||
}
|
||||
|
||||
// make sure we dont read garbage anywhere
|
||||
memset(reason, 0, sizeof(buf));
|
||||
|
||||
if (msg == KICK_MSG_CUSTOM_BAN || msg == KICK_MSG_CUSTOM_KICK)
|
||||
{
|
||||
READSTRINGN(*p, reason, MAX_REASONLENGTH+1);
|
||||
@@ -4832,7 +4798,7 @@ void CL_RemoveSplitscreenPlayer(UINT8 p)
|
||||
// is there a game running
|
||||
boolean Playing(void)
|
||||
{
|
||||
return ((server && serverrunning) || (client && cl_mode == CL_CONNECTED));
|
||||
return (server && serverrunning) || (client && cl_mode == CL_CONNECTED);
|
||||
}
|
||||
|
||||
boolean SV_SpawnServer(void)
|
||||
@@ -5433,7 +5399,7 @@ static void PT_ServerCFG(SINT8 node)
|
||||
{
|
||||
maketic = gametic = neededtic = (tic_t)LONG(netbuffer->u.servercfg.gametic);
|
||||
if ((gametype = netbuffer->u.servercfg.gametype) >= NUMGAMETYPES)
|
||||
I_Error("Bad gametype %d in cliserv!", gametype);
|
||||
I_Error("Bad gametype in cliserv!");
|
||||
modifiedgame = netbuffer->u.servercfg.modifiedgame;
|
||||
for (j = 0; j < MAXPLAYERS; j++)
|
||||
adminplayers[j] = netbuffer->u.servercfg.adminplayers[j];
|
||||
|
||||
+25
-17
@@ -275,6 +275,20 @@ static void D_Renderview(void)
|
||||
|
||||
R_ApplyLevelInterpolators(R_GetTimeFrac(RTF_LEVEL));
|
||||
|
||||
if (rendermode == render_soft && cv_homremoval.value)
|
||||
{
|
||||
if (cv_homremoval.value == 1)
|
||||
{
|
||||
// Clear the software screen buffer to remove HOM
|
||||
memset(vid.screens[0], 31, vid.width * vid.height);
|
||||
}
|
||||
else if (cv_homremoval.value == 2)
|
||||
{
|
||||
//'development' HOM removal -- makes it blindingly obvious if HOM is spotted.
|
||||
memset(vid.screens[0], 32+(timeinmap&15), vid.width * vid.height);
|
||||
}
|
||||
}
|
||||
|
||||
for (i = 0; i <= splitscreen; i++)
|
||||
{
|
||||
if (!P_MobjWasRemoved(players[displayplayers[i]].mo) || players[displayplayers[i]].playerstate == PST_DEAD)
|
||||
@@ -1145,7 +1159,7 @@ static void D_FindAddonsToAutoload(void)
|
||||
// you can probably imagine how that goes in a netgame....
|
||||
if (W_CheckAutoLoadContainsMap(wadsToAutoload))
|
||||
{
|
||||
CONS_Alert(CONS_WARNING, "Autoload: file %s contains map data, this WILL cause crashes and desynchs! skipping...\n", wadsToAutoload);
|
||||
CONS_Printf("Autoload: file %s contains map data! skipping...", wadsToAutoload);
|
||||
continue;
|
||||
}
|
||||
|
||||
@@ -1339,24 +1353,20 @@ static void IdentifyVersion(void)
|
||||
//
|
||||
// search for maps
|
||||
//
|
||||
static void D_CheckMapReplacements(boolean pwad)
|
||||
static void D_CheckMaps(boolean checkreplaced)
|
||||
{
|
||||
INT32 i;
|
||||
char *name;
|
||||
UINT16 wadnum;
|
||||
lumpinfo_t *lumpinfo;
|
||||
size_t numfiles;
|
||||
|
||||
wadnum = pwad ? (mainwads+1) : 0;
|
||||
numfiles = pwad ? numwadfiles : mainwads;
|
||||
|
||||
for (; wadnum < numfiles; wadnum++)
|
||||
for (wadnum = 0; wadnum < mainwads; wadnum++)
|
||||
{
|
||||
lumpinfo = wadfiles[wadnum]->lumpinfo;
|
||||
for (i = 0; i < wadfiles[wadnum]->numlumps; i++, lumpinfo++)
|
||||
{
|
||||
name = lumpinfo->name;
|
||||
P_CheckMapReplacements(name, pwad);
|
||||
P_CheckMapReplacements(name, checkreplaced);
|
||||
}
|
||||
}
|
||||
}
|
||||
@@ -1819,19 +1829,17 @@ void D_SRB2Main(void)
|
||||
// conversion sometimes needs the palette
|
||||
V_ReloadPalette();
|
||||
|
||||
D_CheckMapReplacements(false);
|
||||
D_CheckMaps(false);
|
||||
|
||||
W_InitMultipleFiles(startuppwads, startuppwadcount, true);
|
||||
|
||||
// Only search for pwad maps if we actually have a pwad added
|
||||
if (startuppwadcount > 0)
|
||||
{
|
||||
CONS_Printf("W_InitMultipleFiles(): Adding extra PWADs.\n");
|
||||
W_InitMultipleFiles(startuppwads, startuppwadcount, true);
|
||||
|
||||
// Only search for pwad maps if we actually have a pwad added
|
||||
D_CheckMapReplacements(true);
|
||||
|
||||
D_CleanFile(startuppwads, startuppwadcount);
|
||||
D_CheckMaps(true);
|
||||
}
|
||||
|
||||
D_CleanFile(startuppwads, startuppwadcount);
|
||||
startuppwadcount = 0;
|
||||
|
||||
cht_Init();
|
||||
@@ -1918,7 +1926,7 @@ void D_SRB2Main(void)
|
||||
CONS_Printf("R_Init(): Init SRB2 refresh daemon.\n");
|
||||
R_Init();
|
||||
|
||||
#if SOUND == SOUND_DUMMY
|
||||
#if SOUND==SOUND_DUMMY
|
||||
sound_disabled = true;
|
||||
music_disabled = true;
|
||||
#else
|
||||
|
||||
+14
-46
@@ -150,7 +150,6 @@ static void Command_ListWADS_f(void);
|
||||
static void Command_LocateLump_f(void);
|
||||
static void Command_ListDoomednums_f(void);
|
||||
static void Command_ListUnusedSprites_f(void);
|
||||
static void Command_ListUnusedMapSlots_f(void);
|
||||
static void Command_RunSOC(void);
|
||||
static void Command_Pause(void);
|
||||
static void Command_Respawn(void);
|
||||
@@ -566,7 +565,6 @@ const char *netxcmdnames[MAXNETXCMD - 1] =
|
||||
"MODIFYVOTE",
|
||||
"PICKVOTE",
|
||||
"REMOVEPLAYER",
|
||||
"DISCORD",
|
||||
"LUACMD",
|
||||
"LUAVAR"
|
||||
};
|
||||
@@ -647,7 +645,6 @@ void D_RegisterServerCommands(void)
|
||||
COM_AddCommand("locatelump", Command_LocateLump_f);
|
||||
COM_AddCommand("listmapthings", Command_ListDoomednums_f);
|
||||
COM_AddCommand("listunusedsprites", Command_ListUnusedSprites_f);
|
||||
COM_AddCommand("listunusedmapslots", Command_ListUnusedMapSlots_f);
|
||||
|
||||
COM_AddCommand("runsoc", Command_RunSOC);
|
||||
COM_AddCommand("pause", Command_Pause);
|
||||
@@ -931,6 +928,8 @@ void D_RegisterClientCommands(void)
|
||||
|
||||
COM_AddCommand("displayplayer", Command_Displayplayer_f);
|
||||
|
||||
CV_RegisterVar(&cv_audbuffersize);
|
||||
|
||||
CV_RegisterVar(&cv_palette);
|
||||
CV_RegisterVar(&cv_palettenum);
|
||||
|
||||
@@ -941,9 +940,6 @@ void D_RegisterClientCommands(void)
|
||||
CV_RegisterVar(&cv_chatspamprotection);
|
||||
CV_RegisterVar(&cv_consolechat);
|
||||
CV_RegisterVar(&cv_chatnotifications);
|
||||
CV_RegisterVar(&cv_chat_xoffset);
|
||||
CV_RegisterVar(&cv_chat_yoffset);
|
||||
CV_RegisterVar(&cv_chat_showlimit);
|
||||
CV_RegisterVar(&cv_chatbacktint);
|
||||
CV_RegisterVar(&cv_chatcentertext);
|
||||
CV_RegisterVar(&cv_songcredits);
|
||||
@@ -1009,17 +1005,9 @@ void D_RegisterClientCommands(void)
|
||||
|
||||
CV_RegisterVar(&cv_usejoystick[i]);
|
||||
CV_RegisterVar(&cv_joyscale[i]);
|
||||
CV_RegisterVar(&cv_gamepadled[i]);
|
||||
|
||||
CV_RegisterVar(&cv_rumble[i]);
|
||||
CV_RegisterVar(&cv_rumble_strength[i]);
|
||||
CV_RegisterVar(&cv_rumble_spinout[i]);
|
||||
CV_RegisterVar(&cv_rumble_sneakerboost[i]);
|
||||
CV_RegisterVar(&cv_rumble_offroad[i]);
|
||||
CV_RegisterVar(&cv_rumble_bananadrag[i]);
|
||||
CV_RegisterVar(&cv_rumble_stairjank[i]);
|
||||
CV_RegisterVar(&cv_rumble_brakedrift[i]);
|
||||
CV_RegisterVar(&cv_rumble_driftcharge[i]);
|
||||
CV_RegisterVar(&cv_rumblestrength[i]);
|
||||
CV_RegisterVar(&cv_gamepadled[i]);
|
||||
}
|
||||
|
||||
CV_RegisterVar(&cv_gamepadifunfocused);
|
||||
@@ -1039,7 +1027,6 @@ void D_RegisterClientCommands(void)
|
||||
CV_RegisterVar(&cv_midimusicvolume);
|
||||
#endif
|
||||
CV_RegisterVar(&cv_numChannels);
|
||||
CV_RegisterVar(&cv_audbuffersize);
|
||||
|
||||
#ifdef HAVE_OPENMPT
|
||||
CV_RegisterVar(&cv_modfilter);
|
||||
@@ -1561,8 +1548,8 @@ static void SendNameAndColor(UINT8 splitplayer)
|
||||
// TODO: make those cvars arrays
|
||||
consvar_t *playercolor, *playername, *playerskin;
|
||||
consvar_t *colorvars[] = {&cv_playercolor, &cv_playercolor2, &cv_playercolor3, &cv_playercolor4};
|
||||
consvar_t *namevars[] = {&cv_playername, &cv_playername2, &cv_playername3, &cv_playername4};
|
||||
consvar_t *skinvars[] = {&cv_skin, &cv_skin2, &cv_skin3, &cv_skin4};
|
||||
consvar_t *namevars[] = {&cv_playername, &cv_playername2, &cv_playername3, &cv_playername4};
|
||||
consvar_t *skinvars[] = {&cv_skin, &cv_skin2, &cv_skin3, &cv_skin4};
|
||||
|
||||
playercolor = colorvars[splitplayer];
|
||||
playername = namevars[splitplayer];
|
||||
@@ -1806,7 +1793,7 @@ INT32 D_LookupPlayer(const char *s)
|
||||
|
||||
if ((playernum = atoi(s)))
|
||||
{
|
||||
playernum = max(min(playernum, MAXPLAYERS-1), 0); /* not out of range */
|
||||
playernum = max(min(playernum, MAXPLAYERS-1), 0);/* not out of range */
|
||||
return playernum;
|
||||
}
|
||||
|
||||
@@ -4604,23 +4591,6 @@ void Command_ListUnusedSprites_f(void)
|
||||
}
|
||||
}
|
||||
|
||||
void Command_ListUnusedMapSlots_f(void)
|
||||
{
|
||||
INT32 i;
|
||||
|
||||
CONS_Printf("\x82Printing map slot non-usage...\n");
|
||||
|
||||
for (i = 0; i < NUMMAPS; i++)
|
||||
{
|
||||
// is checking this enough?
|
||||
if (mapheaderinfo[i])
|
||||
continue;
|
||||
|
||||
CONS_Printf("%s\n", G_BuildMapName(i+1));
|
||||
}
|
||||
}
|
||||
|
||||
|
||||
// =========================================================================
|
||||
// MISC. COMMANDS
|
||||
// =========================================================================
|
||||
@@ -5501,6 +5471,7 @@ static void Name_OnChange(void)
|
||||
}
|
||||
|
||||
SendNameAndColor(0);
|
||||
|
||||
}
|
||||
|
||||
static void Name2_OnChange(void)
|
||||
@@ -5691,22 +5662,19 @@ static void Command_SkinSearch(void)
|
||||
size_t i;
|
||||
UINT16 s;
|
||||
UINT16 ic = 0;
|
||||
|
||||
for (i = 1; i < COM_Argc(); i++)
|
||||
{
|
||||
for (s = 0; s < numskins; s++)
|
||||
//skin_t *skininput = &skins[s];
|
||||
for (i = 1; i < COM_Argc(); i++){
|
||||
for( s = 0 ; s < numallskins ; s++ )
|
||||
{
|
||||
skin_t *skininput = &skins[s];
|
||||
|
||||
if (strcasestr(skininput->realname, COM_Argv(i)))
|
||||
if (strcasestr(skininput->realname,COM_Argv(i)))
|
||||
{
|
||||
ic++;
|
||||
CONS_Printf("%d. %s%s:\x80 %s\n", ic, HU_SkinColorToConsoleColor(skininput->prefcolor), skininput->realname, skininput->name);
|
||||
CONS_Printf("%d. %s%s:\x80 %s\n", ic,HU_SkinColorToConsoleColor(skininput->prefcolor),skininput->realname,skininput->name);
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
CONS_Printf("Total %d skins.\n", ic);
|
||||
CONS_Printf("Total %d skins.\n", ic);
|
||||
}
|
||||
|
||||
/** Sends a color change for the console player, unless that player is moving.
|
||||
|
||||
@@ -149,7 +149,6 @@ extern consvar_t cv_showminimapnames;
|
||||
extern consvar_t cv_showminimapfinished;
|
||||
extern consvar_t cv_minihead;
|
||||
extern consvar_t cv_showminimapangle;
|
||||
extern consvar_t cv_spinoutroll;
|
||||
|
||||
extern consvar_t cv_showlapemblem;
|
||||
|
||||
|
||||
@@ -566,8 +566,6 @@ typedef struct player_s
|
||||
fixed_t fovadd; // adjust FOV for hw rendering
|
||||
|
||||
SINT8 driftlevel; // just for controller rumble for now
|
||||
|
||||
UINT8 stairjank;
|
||||
} player_t;
|
||||
|
||||
#endif
|
||||
+32
-82
@@ -68,12 +68,6 @@ typedef LPVOID (WINAPI *p_MapViewOfFile) (HANDLE, DWORD, DWORD, DWORD, SIZE_T);
|
||||
#include <time.h>
|
||||
#if defined (__linux__)
|
||||
#include <sys/vfs.h>
|
||||
#elif defined(__APPLE__)
|
||||
#include <sys/param.h>
|
||||
#include <sys/mount.h>
|
||||
#include <sys/types.h>
|
||||
#include <sys/sysctl.h>
|
||||
#include <mach/mach.h>
|
||||
#else
|
||||
#include <sys/param.h>
|
||||
#include <sys/mount.h>
|
||||
@@ -162,7 +156,8 @@ const char *wadSearchPaths[] = {
|
||||
|
||||
/** \brief WAD file to look for
|
||||
*/
|
||||
#define WADKEYWORD "srb2.srb"
|
||||
#define WADKEYWORD1 "srb2.srb"
|
||||
#define WADKEYWORD2 "srb2.wad"
|
||||
/** \brief holds wad path
|
||||
*/
|
||||
static char returnWadPath[256];
|
||||
@@ -525,23 +520,16 @@ void I_OutputMsg(const char *fmt, ...)
|
||||
{
|
||||
size_t len;
|
||||
char *txt;
|
||||
va_list argptr;
|
||||
va_list argptr;
|
||||
|
||||
if (!fmt)
|
||||
return;
|
||||
|
||||
va_start(argptr, fmt);
|
||||
va_start(argptr,fmt);
|
||||
len = vsnprintf(NULL, 0, fmt, argptr);
|
||||
va_end(argptr);
|
||||
if (len == 0)
|
||||
return;
|
||||
|
||||
txt = (char*)(malloc(len+1));
|
||||
|
||||
if (!txt)
|
||||
I_Error("I_OutputMsg: Out of memory!\n");
|
||||
|
||||
va_start(argptr, fmt);
|
||||
txt = malloc(len+1);
|
||||
va_start(argptr,fmt);
|
||||
vsprintf(txt, fmt, argptr);
|
||||
va_end(argptr);
|
||||
|
||||
@@ -1425,12 +1413,6 @@ static void I_Fork(void)
|
||||
}
|
||||
#endif/*NEWSIGNALHANDLER*/
|
||||
|
||||
int I_OpenURL(const char *url)
|
||||
{
|
||||
(void)url;
|
||||
return -1;
|
||||
}
|
||||
|
||||
INT32 I_StartupSystem(void)
|
||||
{
|
||||
I_StartupConsole();
|
||||
@@ -1820,12 +1802,20 @@ const char *I_ClipboardPaste(void)
|
||||
*/
|
||||
static boolean isWadPathOk(const char *path)
|
||||
{
|
||||
char *wad3path = (char*)(malloc(256));
|
||||
char *wad3path = malloc(256);
|
||||
|
||||
if (!wad3path)
|
||||
return false;
|
||||
|
||||
sprintf(wad3path, pandf, path, WADKEYWORD);
|
||||
sprintf(wad3path, pandf, path, WADKEYWORD1);
|
||||
|
||||
if (FIL_ReadFileOK(wad3path))
|
||||
{
|
||||
free(wad3path);
|
||||
return true;
|
||||
}
|
||||
|
||||
sprintf(wad3path, pandf, path, WADKEYWORD2);
|
||||
|
||||
if (FIL_ReadFileOK(wad3path))
|
||||
{
|
||||
@@ -1842,17 +1832,12 @@ static void pathonly(char *s)
|
||||
size_t j;
|
||||
|
||||
for (j = strlen(s); j != (size_t)-1; j--)
|
||||
{
|
||||
if ((s[j] == '\\') || (s[j] == ':') || (s[j] == '/'))
|
||||
{
|
||||
if (s[j] == ':')
|
||||
s[j+1] = 0;
|
||||
else
|
||||
s[j] = 0;
|
||||
|
||||
if (s[j] == ':') s[j+1] = 0;
|
||||
else s[j] = 0;
|
||||
return;
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
/** \brief search for srb2.srb in the given path
|
||||
@@ -1868,7 +1853,7 @@ static const char *searchWad(const char *searchDir)
|
||||
static char tempsw[256] = "";
|
||||
filestatus_t fstemp;
|
||||
|
||||
strcpy(tempsw, WADKEYWORD);
|
||||
strcpy(tempsw, WADKEYWORD1);
|
||||
fstemp = filesearch(tempsw, searchDir, NULL, true, 20);
|
||||
if (fstemp == FS_FOUND)
|
||||
{
|
||||
@@ -1989,22 +1974,17 @@ const char *I_LocateWad(void)
|
||||
static long get_entry(const char* name, const char* buf)
|
||||
{
|
||||
long val;
|
||||
const char* hit = strstr(buf, name);
|
||||
|
||||
if (hit == NULL)
|
||||
{
|
||||
char* hit = strstr(buf, name);
|
||||
if (hit == NULL) {
|
||||
return -1;
|
||||
}
|
||||
|
||||
errno = 0;
|
||||
val = strtol(hit + strlen(name), NULL, 10);
|
||||
|
||||
if (errno != 0)
|
||||
{
|
||||
if (errno != 0) {
|
||||
CONS_Alert(CONS_ERROR, M_GetText("get_entry: strtol() failed: %s\n"), strerror(errno));
|
||||
return -1;
|
||||
}
|
||||
|
||||
return val;
|
||||
}
|
||||
#endif
|
||||
@@ -2029,13 +2009,13 @@ size_t I_GetFreeMem(size_t *total)
|
||||
*total = 32 << 20;
|
||||
return 32 << 20;
|
||||
#elif defined (_WIN32)
|
||||
MEMORYSTATUSEX info;
|
||||
MEMORYSTATUS info;
|
||||
|
||||
info.dwLength = sizeof (MEMORYSTATUSEX);
|
||||
GlobalMemoryStatusEx( &info );
|
||||
info.dwLength = sizeof (MEMORYSTATUS);
|
||||
GlobalMemoryStatus( &info );
|
||||
if (total)
|
||||
*total = (size_t)info.ullTotalPhys;
|
||||
return (size_t)info.ullAvailPhys;
|
||||
*total = (size_t)info.dwTotalPhys;
|
||||
return (size_t)info.dwAvailPhys;
|
||||
#elif defined (__OS2__)
|
||||
UINT32 pr_arena;
|
||||
|
||||
@@ -2068,7 +2048,7 @@ size_t I_GetFreeMem(size_t *total)
|
||||
{
|
||||
// Error
|
||||
if (total)
|
||||
*total = 0;
|
||||
*total = 0L;
|
||||
return 0;
|
||||
}
|
||||
|
||||
@@ -2077,12 +2057,12 @@ size_t I_GetFreeMem(size_t *total)
|
||||
{
|
||||
// Error
|
||||
if (total)
|
||||
*total = 0;
|
||||
*total = 0L;
|
||||
return 0;
|
||||
}
|
||||
|
||||
memTag += sizeof (MEMTOTAL);
|
||||
totalKBytes = strtoul(memTag, NULL, 10);
|
||||
totalKBytes = (size_t)atoi(memTag);
|
||||
|
||||
if ((memTag = strstr(buf, MEMAVAILABLE)) == NULL)
|
||||
{
|
||||
@@ -2096,7 +2076,7 @@ size_t I_GetFreeMem(size_t *total)
|
||||
{
|
||||
// Error
|
||||
if (total)
|
||||
*total = 0;
|
||||
*total = 0L;
|
||||
return 0;
|
||||
}
|
||||
freeKBytes = MemAvailable;
|
||||
@@ -2104,46 +2084,16 @@ size_t I_GetFreeMem(size_t *total)
|
||||
else
|
||||
{
|
||||
memTag += sizeof (MEMAVAILABLE);
|
||||
freeKBytes = strtoul(memTag, NULL, 10);
|
||||
freeKBytes = atoi(memTag);
|
||||
}
|
||||
|
||||
if (total)
|
||||
*total = totalKBytes << 10;
|
||||
return freeKBytes << 10;
|
||||
#elif defined(__APPLE__)
|
||||
/* macOS */
|
||||
mach_port_t host = mach_host_self();
|
||||
kern_return_t kr;
|
||||
mach_msg_type_number_t count;
|
||||
vm_size_t v_page_size;
|
||||
struct vm_statistics64 vm_stats;
|
||||
uint64_t total_mem, free_mem;
|
||||
size_t size;
|
||||
|
||||
size = sizeof(total_mem);
|
||||
if (sysctlbyname("hw.memsize", &total_mem, &size, NULL, 0) < 0)
|
||||
total_mem = 0;
|
||||
|
||||
kr = host_page_size(host, &v_page_size);
|
||||
if (kr != KERN_SUCCESS)
|
||||
v_page_size = 4096;
|
||||
|
||||
count = HOST_VM_INFO64_COUNT;
|
||||
kr = host_statistics64(host, HOST_VM_INFO64, (host_info64_t)&vm_stats, &count);
|
||||
if (kr == KERN_SUCCESS)
|
||||
free_mem = (uint64_t)(vm_stats.free_count + vm_stats.inactive_count) * v_page_size;
|
||||
else
|
||||
free_mem = 0;
|
||||
|
||||
if (total)
|
||||
*total = (size_t)total_mem;
|
||||
return (size_t)free_mem;
|
||||
#else
|
||||
// Guess 48 MB.
|
||||
if (total)
|
||||
{
|
||||
*total = 48<<20;
|
||||
}
|
||||
return 48<<20;
|
||||
#endif
|
||||
}
|
||||
|
||||
+1
-4
@@ -604,10 +604,6 @@ extern const char *compdate, *comptime, *comprevision, *compbranch;
|
||||
|
||||
// undefine to enable fixes and features that are not vanilla compatible
|
||||
#define COMPAT_VANILLA
|
||||
// if we build with 32 player (or more!) support we dont need to care vanilla compat
|
||||
#if MAXPLAYERS > 16
|
||||
#undef COMPAT_VANILLA
|
||||
#endif
|
||||
|
||||
//-- SATURN __
|
||||
/// Detect if a client is on Saturn in the clientconfig.
|
||||
@@ -678,6 +674,7 @@ extern const char *compdate, *comptime, *comprevision, *compbranch;
|
||||
#ifndef COMPAT_VANILLA
|
||||
#define SATURNJOIN
|
||||
#define SATURNPAK
|
||||
#undef SEENAMES
|
||||
#endif
|
||||
|
||||
#ifdef __cplusplus
|
||||
|
||||
+56
-61
@@ -447,8 +447,7 @@ void G_WriteDemoExtraData(void)
|
||||
{
|
||||
static UINT8 timeout = 0;
|
||||
|
||||
if (timeout)
|
||||
timeout--;
|
||||
if (timeout) timeout--;
|
||||
|
||||
if (demo_writerng == 1 || (demo_writerng == 2 && timeout == 0))
|
||||
{
|
||||
@@ -468,7 +467,6 @@ void G_ReadDemoTiccmd(ticcmd_t *cmd, INT32 playernum)
|
||||
|
||||
if (!demobuf.p || !demo.deferstart)
|
||||
return;
|
||||
|
||||
ziptic = READUINT8(demobuf.p);
|
||||
|
||||
if (ziptic & ZT_FWD)
|
||||
@@ -490,12 +488,11 @@ void G_ReadDemoTiccmd(ticcmd_t *cmd, INT32 playernum)
|
||||
|
||||
// what in the actual fuck is this???
|
||||
// SRB2kart: Copy-pasted from ticcmd building, removes that crappy demo cam
|
||||
const player_t *player = &players[displayplayers[0]];
|
||||
if (((player->mo && player->speed > 0) // Moving
|
||||
if (((players[displayplayers[0]].mo && players[displayplayers[0]].speed > 0) // Moving
|
||||
|| (leveltime > starttime && (cmd->buttons & BT_ACCELERATE && cmd->buttons & BT_BRAKE)) // Rubber-burn turn
|
||||
|| (player->kartstuff[k_respawn]) // Respawning
|
||||
|| (player->spectator || objectplacing)) // Not a physical player
|
||||
&& !(player->kartstuff[k_spinouttimer] && player->kartstuff[k_sneakertimer])) // Spinning and boosting cancels out spinout
|
||||
|| (players[displayplayers[0]].kartstuff[k_respawn]) // Respawning
|
||||
|| (players[displayplayers[0]].spectator || objectplacing)) // Not a physical player
|
||||
&& !(players[displayplayers[0]].kartstuff[k_spinouttimer] && players[displayplayers[0]].kartstuff[k_sneakertimer])) // Spinning and boosting cancels out spinout
|
||||
localangle[0] += (cmd->angleturn<<16);
|
||||
|
||||
if (!(demoflags & DF_GHOST) && *demobuf.p == DEMOMARKER)
|
||||
@@ -716,7 +713,7 @@ void G_WriteGhostTic(mobj_t *ghost, INT32 playernum)
|
||||
if (!(demoflags & DF_GHOST))
|
||||
return; // No ghost data to write.
|
||||
|
||||
if (ghost->player && nightsplayer(ghost->player) && ghost->tracer)
|
||||
if (ghost->player && ghost->player->pflags & PF_NIGHTSMODE && ghost->tracer)
|
||||
{
|
||||
// We're talking about the NiGHTS thing, not the normal platforming thing!
|
||||
ziptic |= GZT_NIGHTS;
|
||||
@@ -934,7 +931,7 @@ void G_ConsAllGhostTics(void)
|
||||
void G_ConsGhostTic(INT32 playernum)
|
||||
{
|
||||
UINT8 ziptic;
|
||||
fixed_t px, py, pz, gx, gy, gz;
|
||||
fixed_t px,py,pz,gx,gy,gz;
|
||||
mobj_t *testmo;
|
||||
fixed_t syncleeway;
|
||||
boolean nightsfail = false;
|
||||
@@ -979,7 +976,7 @@ void G_ConsGhostTic(INT32 playernum)
|
||||
|
||||
if (ziptic & GZT_NIGHTS)
|
||||
{
|
||||
if (!testmo || !testmo->player || !nightsplayer(testmo->player) || !testmo->tracer)
|
||||
if (!testmo || !testmo->player || !(testmo->player->pflags & PF_NIGHTSMODE) || !testmo->tracer)
|
||||
nightsfail = true;
|
||||
else
|
||||
testmo = testmo->tracer;
|
||||
@@ -1347,7 +1344,7 @@ fadeghost:
|
||||
}
|
||||
else
|
||||
{
|
||||
mobj = P_SpawnMobj(g->mo->x, g->mo->y, g->mo->z - FixedDiv(FixedMul(g->mo->info->height, g->mo->scale) - g->mo->height, 3*FRACUNIT), MT_THOK);
|
||||
mobj = P_SpawnMobj(g->mo->x, g->mo->y, g->mo->z - FixedDiv(FixedMul(g->mo->info->height, g->mo->scale) - g->mo->height,3*FRACUNIT), MT_THOK);
|
||||
mobj->sprite = states[mobjinfo[type].spawnstate].sprite;
|
||||
mobj->frame = (states[mobjinfo[type].spawnstate].frame & FF_FRAMEMASK) | tr_trans60<<FF_TRANSSHIFT;
|
||||
mobj->tics = -1; // nope.
|
||||
@@ -1521,9 +1518,7 @@ void G_PreviewRewind(tic_t previewtime)
|
||||
|
||||
for (i = 0; i < MAXPLAYERS; i++)
|
||||
{
|
||||
player_t *player = &players[i];
|
||||
|
||||
if (!playeringame[i] || player->spectator)
|
||||
if (!playeringame[i] || players[i].spectator)
|
||||
{
|
||||
if (info->playerinfo[i].player.mo)
|
||||
{
|
||||
@@ -1535,35 +1530,35 @@ void G_PreviewRewind(tic_t previewtime)
|
||||
|
||||
if (!info->playerinfo[i].ingame || !info->playerinfo[i].player.mo)
|
||||
{
|
||||
if (player->mo)
|
||||
player->mo->flags2 |= MF2_DONTDRAW;
|
||||
if (players[i].mo)
|
||||
players[i].mo->flags2 |= MF2_DONTDRAW;
|
||||
|
||||
continue;
|
||||
}
|
||||
|
||||
if (!player->mo)
|
||||
if (!players[i].mo)
|
||||
continue; //@TODO spawn temp object to act as a player display
|
||||
|
||||
player->mo->flags2 &= ~MF2_DONTDRAW;
|
||||
players[i].mo->flags2 &= ~MF2_DONTDRAW;
|
||||
|
||||
P_UnsetThingPosition(player->mo);
|
||||
P_UnsetThingPosition(players[i].mo);
|
||||
#define TWEEN(pr) info->playerinfo[i].mobj.pr + FixedMul((INT32) (next_info->playerinfo[i].mobj.pr - info->playerinfo[i].mobj.pr), tweenvalue)
|
||||
player->mo->x = TWEEN(x);
|
||||
player->mo->y = TWEEN(y);
|
||||
player->mo->z = TWEEN(z);
|
||||
player->mo->angle = TWEEN(angle);
|
||||
players[i].mo->x = TWEEN(x);
|
||||
players[i].mo->y = TWEEN(y);
|
||||
players[i].mo->z = TWEEN(z);
|
||||
players[i].mo->angle = TWEEN(angle);
|
||||
#undef TWEEN
|
||||
P_SetThingPosition(player->mo);
|
||||
P_SetThingPosition(players[i].mo);
|
||||
|
||||
player->frameangle = info->playerinfo[i].player.frameangle + FixedMul((INT32) (next_info->playerinfo[i].player.frameangle - info->playerinfo[i].player.frameangle), tweenvalue);
|
||||
players[i].frameangle = info->playerinfo[i].player.frameangle + FixedMul((INT32) (next_info->playerinfo[i].player.frameangle - info->playerinfo[i].player.frameangle), tweenvalue);
|
||||
|
||||
player->mo->sprite = info->playerinfo[i].mobj.sprite;
|
||||
player->mo->frame = info->playerinfo[i].mobj.frame;
|
||||
players[i].mo->sprite = info->playerinfo[i].mobj.sprite;
|
||||
players[i].mo->frame = info->playerinfo[i].mobj.frame;
|
||||
|
||||
player->realtime = info->playerinfo[i].player.realtime;
|
||||
players[i].realtime = info->playerinfo[i].player.realtime;
|
||||
|
||||
for (j = 0; j < NUMKARTSTUFF; j++)
|
||||
player->kartstuff[j] = info->playerinfo[i].player.kartstuff[j];
|
||||
players[i].kartstuff[j] = info->playerinfo[i].player.kartstuff[j];
|
||||
}
|
||||
|
||||
for (i = splitscreen; i >= 0; i--)
|
||||
@@ -1696,7 +1691,7 @@ void G_BeginRecording(void)
|
||||
return;
|
||||
}
|
||||
|
||||
memset(name, 0, sizeof(name));
|
||||
memset(name,0,sizeof(name));
|
||||
|
||||
demobuf.p = demobuf.buffer;
|
||||
demoflags = DF_GHOST|(multiplayer ? DF_MULTIPLAYER : (modeattacking<<DF_ATTACKSHIFT));
|
||||
@@ -1710,9 +1705,9 @@ void G_BeginRecording(void)
|
||||
|
||||
// Setup header.
|
||||
memcpy(demobuf.p, DEMOHEADER, 12); demobuf.p += 12;
|
||||
WRITEUINT8(demobuf.p, VERSION);
|
||||
WRITEUINT8(demobuf.p, SUBVERSION);
|
||||
WRITEUINT16(demobuf.p, DEMOVERSION);
|
||||
WRITEUINT8(demobuf.p,VERSION);
|
||||
WRITEUINT8(demobuf.p,SUBVERSION);
|
||||
WRITEUINT16(demobuf.p,DEMOVERSION);
|
||||
|
||||
// Full replay title
|
||||
demobuf.p += 64;
|
||||
@@ -1741,7 +1736,7 @@ void G_BeginRecording(void)
|
||||
|
||||
// game data
|
||||
memcpy(demobuf.p, "PLAY", 4); demobuf.p += 4;
|
||||
WRITEINT16(demobuf.p, gamemap);
|
||||
WRITEINT16(demobuf.p,gamemap);
|
||||
memcpy(demobuf.p, mapmd5, 16); demobuf.p += 16;
|
||||
|
||||
WRITEUINT8(demobuf.p, demoflags);
|
||||
@@ -1773,8 +1768,8 @@ void G_BeginRecording(void)
|
||||
break;
|
||||
case ATTACKING_RECORD: // 1
|
||||
demotime_p = demobuf.p;
|
||||
WRITEUINT32(demobuf.p, UINT32_MAX); // time
|
||||
WRITEUINT32(demobuf.p, UINT32_MAX); // lap
|
||||
WRITEUINT32(demobuf.p,UINT32_MAX); // time
|
||||
WRITEUINT32(demobuf.p,UINT32_MAX); // lap
|
||||
break;
|
||||
default: // 3
|
||||
break;
|
||||
@@ -1831,9 +1826,9 @@ void G_BeginRecording(void)
|
||||
if (demoflags & DF_LUAVARS)
|
||||
LUA_Archive(&demobuf, false);
|
||||
|
||||
memset(&oldcmd, 0, sizeof(oldcmd));
|
||||
memset(&oldghost, 0, sizeof(oldghost));
|
||||
memset(&ghostext, 0, sizeof(ghostext));
|
||||
memset(&oldcmd,0,sizeof(oldcmd));
|
||||
memset(&oldghost,0,sizeof(oldghost));
|
||||
memset(&ghostext,0,sizeof(ghostext));
|
||||
|
||||
for (i = 0; i < MAXPLAYERS; i++)
|
||||
{
|
||||
@@ -1873,19 +1868,19 @@ void G_WriteStanding(UINT8 ranking, char *name, INT32 skinnum, UINT8 color, UINT
|
||||
// Name
|
||||
memset(temp, 0, 16);
|
||||
strncpy(temp, name, 16);
|
||||
memcpy(demobuf.p, temp, 16);
|
||||
memcpy(demobuf.p,temp,16);
|
||||
demobuf.p += 16;
|
||||
|
||||
// Skin
|
||||
memset(temp, 0, 16);
|
||||
strncpy(temp, skins[skinnum].name, 16);
|
||||
memcpy(demobuf.p, temp, 16);
|
||||
memcpy(demobuf.p,temp,16);
|
||||
demobuf.p += 16;
|
||||
|
||||
// Color
|
||||
memset(temp, 0, 16);
|
||||
strncpy(temp, KartColor_Names[color], 16);
|
||||
memcpy(demobuf.p, temp, 16);
|
||||
memcpy(demobuf.p,temp,16);
|
||||
demobuf.p += 16;
|
||||
|
||||
// Score/time/whatever
|
||||
@@ -2344,7 +2339,7 @@ void G_LoadDemoInfo(menudemo_t *pdemo)
|
||||
extrainfo_p += 16;
|
||||
|
||||
// Skin
|
||||
memcpy(temp, extrainfo_p, 16);
|
||||
memcpy(temp,extrainfo_p,16);
|
||||
extrainfo_p += 16;
|
||||
pdemo->standings[count].skin = UINT8_MAX;
|
||||
|
||||
@@ -2358,12 +2353,12 @@ void G_LoadDemoInfo(menudemo_t *pdemo)
|
||||
}
|
||||
|
||||
// Color
|
||||
memcpy(temp, extrainfo_p, 16);
|
||||
memcpy(temp,extrainfo_p,16);
|
||||
extrainfo_p += 16;
|
||||
|
||||
for (i = 0; i < MAXSKINCOLORS; i++)
|
||||
{
|
||||
if (fasticmp(KartColor_Names[i], temp)) // SRB2kart
|
||||
if (fasticmp(KartColor_Names[i],temp)) // SRB2kart
|
||||
{
|
||||
pdemo->standings[count].color = i;
|
||||
break;
|
||||
@@ -2832,15 +2827,15 @@ void G_DoPlayDemo(char *defdemoname)
|
||||
if (demo.version == 0x0001)
|
||||
{
|
||||
// Player name
|
||||
memcpy(player_names[0], demobuf.p, 16);
|
||||
memcpy(player_names[0],demobuf.p,16);
|
||||
demobuf.p += 16;
|
||||
|
||||
// Skin
|
||||
memcpy(skin, demobuf.p, 16);
|
||||
memcpy(skin,demobuf.p,16);
|
||||
demobuf.p += 16;
|
||||
|
||||
// Color
|
||||
memcpy(color, demobuf.p, 16);
|
||||
memcpy(color,demobuf.p,16);
|
||||
demobuf.p += 16;
|
||||
|
||||
demobuf.p += 5; // Backwards compat - some stats
|
||||
@@ -2873,7 +2868,7 @@ void G_DoPlayDemo(char *defdemoname)
|
||||
// Set color
|
||||
for (i = 0; i < MAXSKINCOLORS; i++)
|
||||
{
|
||||
if (fasticmp(KartColor_Names[i], color)) // SRB2kart
|
||||
if (fasticmp(KartColor_Names[i],color)) // SRB2kart
|
||||
{
|
||||
players[0].skincolor = i;
|
||||
break;
|
||||
@@ -2893,9 +2888,9 @@ void G_DoPlayDemo(char *defdemoname)
|
||||
return;
|
||||
}
|
||||
|
||||
memset(&oldcmd, 0, sizeof(oldcmd));
|
||||
memset(&oldghost, 0, sizeof(oldghost));
|
||||
memset(&ghostext, 0, sizeof(ghostext));
|
||||
memset(&oldcmd,0,sizeof(oldcmd));
|
||||
memset(&oldghost,0,sizeof(oldghost));
|
||||
memset(&ghostext,0,sizeof(ghostext));
|
||||
|
||||
CONS_Alert(CONS_WARNING, M_GetText("Demo version does not match game version. Desyncs may occur.\n"));
|
||||
|
||||
@@ -2999,16 +2994,16 @@ void G_DoPlayDemo(char *defdemoname)
|
||||
players[p].spectator = spectator;
|
||||
|
||||
// Name
|
||||
memcpy(player_names[p], demobuf.p, 16);
|
||||
memcpy(player_names[p],demobuf.p,16);
|
||||
demobuf.p += 16;
|
||||
|
||||
// Skin
|
||||
memcpy(skin, demobuf.p, 16);
|
||||
memcpy(skin,demobuf.p,16);
|
||||
demobuf.p += 16;
|
||||
SetPlayerSkin(p, skin);
|
||||
|
||||
// Color
|
||||
memcpy(color, demobuf.p, 16);
|
||||
memcpy(color,demobuf.p,16);
|
||||
demobuf.p += 16;
|
||||
|
||||
for (i = 0; i < MAXSKINCOLORS; i++)
|
||||
@@ -3226,15 +3221,15 @@ void G_AddGhost(char *defdemoname)
|
||||
if (ghostversion == 0x0001)
|
||||
{
|
||||
// Player name (TODO: Display this somehow if it doesn't match cv_playername!)
|
||||
memcpy(name, p, 16);
|
||||
memcpy(name, p,16);
|
||||
p += 16;
|
||||
|
||||
// Skin
|
||||
memcpy(skin, p, 16);
|
||||
memcpy(skin, p,16);
|
||||
p += 16;
|
||||
|
||||
// Color
|
||||
memcpy(color, p, 16);
|
||||
memcpy(color, p,16);
|
||||
p += 16;
|
||||
|
||||
// Ghosts do not have a player structure to put this in.
|
||||
@@ -3386,7 +3381,7 @@ void G_AddGhost(char *defdemoname)
|
||||
|
||||
for (i = 0; i < MAXSKINCOLORS; i++)
|
||||
{
|
||||
if (fasticmp(KartColor_Names[i], color)) // SRB2kart
|
||||
if (fasticmp(KartColor_Names[i],color)) // SRB2kart
|
||||
{
|
||||
gh->mo->color = (UINT8)i;
|
||||
break;
|
||||
@@ -3478,7 +3473,7 @@ void G_UpdateStaffGhostName(lumpnum_t l)
|
||||
if (ghostversion == 0x0001)
|
||||
{
|
||||
// Player name
|
||||
memcpy(dummystaffname, p, 16);
|
||||
memcpy(dummystaffname, p,16);
|
||||
dummystaffname[16] = '\0';
|
||||
return; // Not really a failure but whatever
|
||||
}
|
||||
|
||||
+2
-3
@@ -857,8 +857,7 @@ static void G_HandleLocalDriftturn(ticcmd_t *cmd, UINT8 ssplayer)
|
||||
static void G_BuildLocalTiccmd(ticcmd_t *cmd, UINT8 ssplayer, boolean freecam)
|
||||
{
|
||||
INT32 axis = 0;
|
||||
const UINT8 forplayer = (ssplayer-1);
|
||||
const boolean usejoystick = cv_usejoystick[forplayer].value;
|
||||
const boolean usejoystick = cv_usejoystick[(ssplayer-1)].value;
|
||||
|
||||
// check for inputs and return button commands
|
||||
// for stuff like joining with item button, saltyhop, honking, etc.
|
||||
@@ -894,7 +893,7 @@ static void G_BuildLocalTiccmd(ticcmd_t *cmd, UINT8 ssplayer, boolean freecam)
|
||||
#undef CHECKINPUT
|
||||
|
||||
axis = JoyAxis(AXISLOOKBACK, ssplayer);
|
||||
camspin[forplayer] = (InputDown(gc_lookback, ssplayer) || (usejoystick && axis > 0));
|
||||
camspin[ssplayer-1] = (InputDown(gc_lookback, ssplayer) || (usejoystick && axis > 0));
|
||||
|
||||
// Reset to our spec player if we watch someone else.
|
||||
if ((cmd->driftturn || cmd->buttons)
|
||||
|
||||
+4
-6
@@ -118,11 +118,10 @@ extern consvar_t cv_driftsparkpulse;
|
||||
extern consvar_t cv_gravstretch;
|
||||
extern consvar_t cv_sloperoll;
|
||||
extern consvar_t cv_sliptideroll;
|
||||
extern consvar_t cv_stairjank;
|
||||
extern consvar_t cv_stairjanksfx;
|
||||
extern consvar_t cv_slamsound;
|
||||
extern consvar_t cv_sloperolldist;
|
||||
extern consvar_t cv_sparkroll;
|
||||
extern consvar_t cv_spinoutroll;
|
||||
|
||||
extern consvar_t cv_squishdance, cv_squishdancespeed;
|
||||
|
||||
@@ -228,11 +227,10 @@ void G_SaveGameData(boolean force);
|
||||
|
||||
void G_SaveGame(UINT32 slot);
|
||||
|
||||
#define G_RaceGametype() (G_IsGameType(GT_RACE))
|
||||
#define G_GametypeHasTeams() (G_IsGameType(GT_TEAMMATCH) || G_IsGameType(GT_CTF))
|
||||
#define G_BattleGametype() (G_IsGameType(GT_MATCH))
|
||||
|
||||
#define G_GametypeHasTeams() (UNLIKELY(G_IsGameType(GT_TEAMMATCH) || G_IsGameType(GT_CTF)))
|
||||
#define G_TagGametype() (UNLIKELY(G_IsGameType(GT_TAG) || G_IsGameType(GT_HIDEANDSEEK)))
|
||||
#define G_RaceGametype() (G_IsGameType(GT_RACE))
|
||||
#define G_TagGametype() (G_IsGameType(GT_TAG) || G_IsGameType(GT_HIDEANDSEEK))
|
||||
|
||||
FUNCINLINE static ATTRINLINE boolean G_IsGameType(int type)
|
||||
{
|
||||
|
||||
+12
-48
@@ -66,30 +66,13 @@ consvar_t cv_rumble[MAXSPLITSCREENPLAYERS] = {
|
||||
|
||||
static CV_PossibleValue_t rumblestrength_cons_t[] = {{FRACUNIT/4, "MIN"}, {FRACUNIT*4, "MAX"}, {0, NULL}};
|
||||
|
||||
consvar_t cv_rumble_strength[MAXSPLITSCREENPLAYERS] = {
|
||||
consvar_t cv_rumblestrength[MAXSPLITSCREENPLAYERS] = {
|
||||
{"rumblestrength", "1.0", CV_SAVE|CV_FLOAT, rumblestrength_cons_t, NULL, 0, NULL, NULL, 0, 0, NULL},
|
||||
{"rumblestrength2", "1.0", CV_SAVE|CV_FLOAT, rumblestrength_cons_t, NULL, 0, NULL, NULL, 0, 0, NULL},
|
||||
{"rumblestrength3", "1.0", CV_SAVE|CV_FLOAT, rumblestrength_cons_t, NULL, 0, NULL, NULL, 0, 0, NULL},
|
||||
{"rumblestrength4", "1.0", CV_SAVE|CV_FLOAT, rumblestrength_cons_t, NULL, 0, NULL, NULL, 0, 0, NULL}
|
||||
};
|
||||
|
||||
#define IMPL_RUMBLE_TYPE(type)\
|
||||
consvar_t cv_rumble_##type [MAXSPLITSCREENPLAYERS] = {\
|
||||
{"rumble_" #type, "On", CV_SAVE, CV_OnOff, NULL, 0, NULL, NULL, 0, 0, NULL},\
|
||||
{"rumble2_" #type, "On", CV_SAVE, CV_OnOff, NULL, 0, NULL, NULL, 0, 0, NULL},\
|
||||
{"rumble3_" #type, "On", CV_SAVE, CV_OnOff, NULL, 0, NULL, NULL, 0, 0, NULL},\
|
||||
{"rumble4_" #type, "On", CV_SAVE, CV_OnOff, NULL, 0, NULL, NULL, 0, 0, NULL}\
|
||||
};
|
||||
|
||||
IMPL_RUMBLE_TYPE(spinout);
|
||||
IMPL_RUMBLE_TYPE(sneakerboost);
|
||||
IMPL_RUMBLE_TYPE(offroad);
|
||||
IMPL_RUMBLE_TYPE(bananadrag);
|
||||
IMPL_RUMBLE_TYPE(stairjank);
|
||||
IMPL_RUMBLE_TYPE(brakedrift);
|
||||
IMPL_RUMBLE_TYPE(driftcharge);
|
||||
|
||||
|
||||
static CV_PossibleValue_t gamepadled_cons_t[] = {{0, "Off"}, {1, "Skincolor"}, {2, "Mobjcolor"}, {0, NULL}};
|
||||
consvar_t cv_gamepadled[MAXSPLITSCREENPLAYERS] = {
|
||||
{"gamepadled", "Skincolor", CV_SAVE|CV_CALL|CV_NOINIT, gamepadled_cons_t, led_off_handle, 0, NULL, NULL, 0, 0, NULL},
|
||||
@@ -1053,8 +1036,8 @@ void G_PlayerDeviceRumble(INT32 playernum, UINT16 low_strength, UINT16 high_stre
|
||||
// doesent need to be super precise
|
||||
// but ensure this is within range (0-65535)
|
||||
// placed here so it applies to lua aswell
|
||||
low_strength = (UINT16)min(FixedMul(low_strength, cv_rumble_strength[playernum].value), UINT16_MAX);
|
||||
high_strength = (UINT16)min(FixedMul(high_strength, cv_rumble_strength[playernum].value), UINT16_MAX);
|
||||
low_strength = (UINT16)min(FixedMul(low_strength, cv_rumblestrength[playernum].value), UINT16_MAX);
|
||||
high_strength = (UINT16)min(FixedMul(high_strength, cv_rumblestrength[playernum].value), UINT16_MAX);
|
||||
|
||||
I_GamepadRumble(playernum, low_strength, high_strength, duration);
|
||||
}
|
||||
@@ -1076,7 +1059,7 @@ void G_DeviceRumbleTick(void)
|
||||
{
|
||||
UINT8 i;
|
||||
|
||||
if (dedicated || numcontrollers == 0 || gamestate != GS_LEVEL || demo.playback)
|
||||
if (dedicated || numcontrollers == 0 || gamestate != GS_LEVEL)
|
||||
{
|
||||
return;
|
||||
}
|
||||
@@ -1107,11 +1090,6 @@ void G_DeviceRumbleTick(void)
|
||||
|
||||
const player_t *player = P_GetLocalPlayerForNum(i);
|
||||
|
||||
if (!player)
|
||||
{
|
||||
continue;
|
||||
}
|
||||
|
||||
// allow lua to do some crap for spectators
|
||||
if (player->spectator || !player->mo)
|
||||
{
|
||||
@@ -1127,20 +1105,17 @@ void G_DeviceRumbleTick(void)
|
||||
continue;
|
||||
}
|
||||
|
||||
if (cv_rumble_spinout[i].value
|
||||
&& player->kartstuff[k_spinouttimer])
|
||||
if (player->kartstuff[k_spinouttimer])
|
||||
{
|
||||
//low = high = FRACUNIT / 6;
|
||||
low = high = FixedMul((RUMBLE_VERYSTRONG), (FixedDiv(player->kartstuff[k_spinouttimer], (3*TICRATE / 2)))); // try do some some kinda fadeout, 3*TICRATE / 2 is the "default" spinout time
|
||||
}
|
||||
else if (cv_rumble_sneakerboost[i].value
|
||||
&& (player->kartstuff[k_sneakertimer] > (sneakertime-(TICRATE/2))))
|
||||
else if (player->kartstuff[k_sneakertimer] > (sneakertime-(TICRATE/2)))
|
||||
{
|
||||
low = high = RUMBLE_STRONG;
|
||||
}
|
||||
else if (cv_rumble_offroad[i].value
|
||||
&& (player->kartstuff[k_offroad])
|
||||
&& (player->speed != 0)
|
||||
else if ((player->kartstuff[k_offroad])
|
||||
&& player->speed != 0
|
||||
&& P_IsObjectOnGround(player->mo))
|
||||
{
|
||||
// weaken this depending on if you got hyu or invinc
|
||||
@@ -1157,37 +1132,26 @@ void G_DeviceRumbleTick(void)
|
||||
low = high = RUMBLE_MODERATE;
|
||||
}
|
||||
}
|
||||
else if (cv_rumble_bananadrag[i].value
|
||||
&& (player->kartstuff[k_bananadrag] > TICRATE)
|
||||
&& (player->speed != 0)
|
||||
else if ((player->kartstuff[k_bananadrag] > TICRATE)
|
||||
&& player->speed != 0
|
||||
&& P_IsObjectOnGround(player->mo))
|
||||
{
|
||||
if (leveltime & 1) // this is actually funny lel
|
||||
high = RUMBLE_MODERATE;
|
||||
}
|
||||
else if (cv_rumble_stairjank[i].value
|
||||
&& (player->stairjank > 8)
|
||||
&& (player->speed != 0)
|
||||
&& P_IsObjectOnGround(player->mo))
|
||||
{
|
||||
low = high = RUMBLE_VERYWEAK;
|
||||
}
|
||||
|
||||
if (cv_rumble_brakedrift[i].value
|
||||
&& player->kartstuff[k_brakedrift])
|
||||
if (player->kartstuff[k_brakedrift])
|
||||
{
|
||||
high = CLAMP((high + RUMBLE_VERYWEAK), 0, UINT16_MAX);
|
||||
}
|
||||
|
||||
// pulse when gettin new driftlevel
|
||||
// let this come last
|
||||
if (cv_rumble_driftcharge[i].value
|
||||
&& player->kartstuff[k_driftcharge]
|
||||
if (player->kartstuff[k_driftcharge]
|
||||
&& player->driftlevel)
|
||||
{
|
||||
high = CLAMP((high + RUMBLE_VERYWEAK), 0, UINT16_MAX);
|
||||
|
||||
// make it rumble slightly longer the higher your driftlevel!
|
||||
if (player->driftlevel == 2)
|
||||
lenght = 114;
|
||||
else if (player->driftlevel == 3)
|
||||
|
||||
+5
-15
@@ -100,10 +100,9 @@ typedef enum
|
||||
gc_custom2, // Lua scriptable
|
||||
gc_custom3, // Lua scriptable
|
||||
gc_director,
|
||||
// freecam specific controls
|
||||
gc_freecam, // Toggle for freecam while ingame
|
||||
gc_camfloat, // alternative button for raising camera
|
||||
gc_camsink, // alternative button for sinking camera
|
||||
gc_freecam, // Toggle for freecam while ingame
|
||||
gc_camfloat, // alternative button for raising cam
|
||||
gc_camsink, // alternative button for sinking
|
||||
gc_strafeleft,
|
||||
gc_straferight,
|
||||
num_gamecontrols
|
||||
@@ -113,18 +112,9 @@ typedef enum
|
||||
extern consvar_t cv_mousexsens, cv_mouseysens;
|
||||
extern consvar_t cv_controlperkey;
|
||||
extern consvar_t cv_turnsmooth[MAXSPLITSCREENPLAYERS];
|
||||
|
||||
extern consvar_t cv_gamepadled[MAXSPLITSCREENPLAYERS];
|
||||
|
||||
extern consvar_t cv_rumble[MAXSPLITSCREENPLAYERS];
|
||||
extern consvar_t cv_rumble_strength[MAXSPLITSCREENPLAYERS];
|
||||
extern consvar_t cv_rumble_spinout[MAXSPLITSCREENPLAYERS];
|
||||
extern consvar_t cv_rumble_sneakerboost[MAXSPLITSCREENPLAYERS];
|
||||
extern consvar_t cv_rumble_offroad[MAXSPLITSCREENPLAYERS];
|
||||
extern consvar_t cv_rumble_bananadrag[MAXSPLITSCREENPLAYERS];
|
||||
extern consvar_t cv_rumble_stairjank[MAXSPLITSCREENPLAYERS];
|
||||
extern consvar_t cv_rumble_brakedrift[MAXSPLITSCREENPLAYERS];
|
||||
extern consvar_t cv_rumble_driftcharge[MAXSPLITSCREENPLAYERS];
|
||||
extern consvar_t cv_rumblestrength[MAXSPLITSCREENPLAYERS];
|
||||
extern consvar_t cv_gamepadled[MAXSPLITSCREENPLAYERS];
|
||||
|
||||
extern consvar_t cv_gamepadifunfocused;
|
||||
extern consvar_t cv_gamepadledifunfocused;
|
||||
|
||||
@@ -183,7 +183,6 @@ static int comparePolygons(const void *p1, const void *p2)
|
||||
|
||||
UINT32 downloaded1 = poly1->texture ? poly1->texture->downloaded : 0; // there should be a opengl texture name here, usable for comparisons
|
||||
UINT32 downloaded2 = poly2->texture ? poly2->texture->downloaded : 0;
|
||||
|
||||
diff64 = downloaded1 - downloaded2;
|
||||
if (diff64 != 0) return diff64;
|
||||
|
||||
|
||||
+243
-292
@@ -12,21 +12,20 @@
|
||||
/// \brief convert SRB2 map
|
||||
|
||||
#include "../doomdef.h"
|
||||
|
||||
#include "../doomstat.h"
|
||||
#ifdef HWRENDER
|
||||
|
||||
#include "hw_main.h"
|
||||
#include "hw_glob.h"
|
||||
#include "../r_local.h"
|
||||
#include "../z_zone.h"
|
||||
|
||||
#ifdef HWR_LOADING_SCREEN
|
||||
#include "../console.h"
|
||||
#include "../v_video.h"
|
||||
#include "../m_menu.h"
|
||||
#include "../p_setup.h" // levelfadecol
|
||||
#include "../i_system.h"
|
||||
#include "../m_argv.h"
|
||||
#include "../i_video.h"
|
||||
#endif
|
||||
|
||||
//#define DEBUG_HWBSP
|
||||
#include "../w_wad.h"
|
||||
#include "../p_setup.h" // levelfadecol
|
||||
|
||||
// --------------------------------------------------------------------------
|
||||
// This is global data for planes rendering
|
||||
@@ -34,20 +33,19 @@
|
||||
|
||||
extrasubsector_t *extrasubsectors = NULL;
|
||||
|
||||
// extra subsectors are subsectors without segs, added for the plane polygons
|
||||
#define NUM_EXTRA_SUBSECTORS 50
|
||||
static size_t num_alloc_extra_subsector;
|
||||
// newsubsectors are subsectors without segs, added for the plane polygons
|
||||
#define NEWSUBSECTORS 50
|
||||
static size_t totsubsectors;
|
||||
#ifdef PARANOIA
|
||||
size_t num_extra_subsector;
|
||||
size_t addsubsector;
|
||||
#else
|
||||
static size_t num_extra_subsector;
|
||||
static size_t addsubsector;
|
||||
#endif
|
||||
|
||||
typedef struct {
|
||||
typedef struct
|
||||
{
|
||||
float x, y;
|
||||
float dx, dy;
|
||||
polyvertex_t divpt;
|
||||
float divfrac;
|
||||
} fdivline_t;
|
||||
|
||||
// when loading the map, this is set to true if portals are found.
|
||||
@@ -55,7 +53,7 @@ typedef struct {
|
||||
boolean gl_maphasportals = false;
|
||||
|
||||
// Determine on mapload if current map has any Horizonlines present
|
||||
// avoids doing a bunch of work during rendering
|
||||
// so we can avoid rather hot checks in HWR_Subsector
|
||||
boolean gl_maphashorizonlines = false;
|
||||
|
||||
// ==========================================================================
|
||||
@@ -82,25 +80,26 @@ static poly_t *HWR_AllocPoly(INT32 numpts)
|
||||
return p;
|
||||
}
|
||||
|
||||
/// TODO: polygons should be freed in reverse order for efficiency,
|
||||
/// \todo polygons should be freed in reverse order for efficiency,
|
||||
/// for now don't free because it doesn't free in reverse order
|
||||
static void HWR_FreePoly(poly_t *poly)
|
||||
{
|
||||
Z_Free(poly);
|
||||
}
|
||||
|
||||
// Return interception along bsp line (partline),
|
||||
// Return interception along bsp line,
|
||||
// with the polygon segment
|
||||
|
||||
// Return the division in partline div fields.
|
||||
// divfrac = how far along partline vector is crossing pt
|
||||
static boolean fracdivline(fdivline_t *partline, polyvertex_t *v1, polyvertex_t *v2)
|
||||
//
|
||||
static float bspfrac;
|
||||
static polyvertex_t *fracdivline(fdivline_t *bsp, polyvertex_t *v1,
|
||||
polyvertex_t *v2)
|
||||
{
|
||||
double frac1, frac2;
|
||||
double num; // numerator
|
||||
double den; // denominator
|
||||
double v1x, v1y, v1dx, v1dy; // polygon side vector, v1->v2
|
||||
double v3x, v3y, v3dx, v3dy; // partline vector
|
||||
static polyvertex_t pt;
|
||||
double frac;
|
||||
double num;
|
||||
double den;
|
||||
double v1x, v1y, v1dx, v1dy;
|
||||
double v2x, v2y, v2dx, v2dy;
|
||||
|
||||
// a segment of a polygon
|
||||
v1x = v1->x;
|
||||
@@ -109,118 +108,111 @@ static boolean fracdivline(fdivline_t *partline, polyvertex_t *v1, polyvertex_t
|
||||
v1dy = v2->y - v1->y;
|
||||
|
||||
// the bsp partition line
|
||||
v3x = partline->x;
|
||||
v3y = partline->y;
|
||||
v3dx = partline->dx;
|
||||
v3dy = partline->dy;
|
||||
v2x = bsp->x;
|
||||
v2y = bsp->y;
|
||||
v2dx = bsp->dx;
|
||||
v2dy = bsp->dy;
|
||||
|
||||
den = v3dy*v1dx - v3dx*v1dy;
|
||||
den = v2dy*v1dx - v2dx*v1dy;
|
||||
|
||||
if (fabs(den) < 1.0E-36) // avoid check of float for exact 0
|
||||
return false; // partline and polygon side are effectively parallel
|
||||
if (fabsf((float)den) < 1.0E-36f) // avoid checking exactly for 0.0
|
||||
return NULL; // parallel
|
||||
|
||||
// first check the frac along the polygon segment,
|
||||
// (do not accept hit with the extensions)
|
||||
num = (v3x - v1x)*v3dy + (v1y - v3y)*v3dx;
|
||||
frac1 = num / den;
|
||||
num = (v2x - v1x)*v2dy + (v1y - v2y)*v2dx;
|
||||
frac = num / den;
|
||||
|
||||
// 0= cross at v1, 1.0= cross at v2
|
||||
if (frac1 < 0.0 || frac1 > 1.0) // double
|
||||
return false; // not within the polygon side
|
||||
if (frac < 0.0l || frac > 1.0l)
|
||||
return NULL;
|
||||
|
||||
// now get the frac along the BSP line
|
||||
// which is useful to determine what is left, what is right
|
||||
num = (v3x - v1x)*v1dy + (v1y - v3y)*v1dx;
|
||||
frac2 = num / den;
|
||||
num = (v2x - v1x)*v1dy + (v1y - v2y)*v1dx;
|
||||
frac = num / den;
|
||||
bspfrac = (float)frac;
|
||||
|
||||
partline->divfrac = frac2; // how far along partline vector
|
||||
// find the interception point along the partition line
|
||||
pt.x = (float)(v2x + v2dx*frac);
|
||||
pt.y = (float)(v2y + v2dy*frac);
|
||||
|
||||
// [WDJ] find the interception point along the segment.
|
||||
// It should be slightly more accurate because it is always closer to the
|
||||
// crossing point than arbitrary positions on the partition line.
|
||||
partline->divpt.x = v1x + v1dx*frac1;
|
||||
partline->divpt.y = v1y + v1dy*frac1;
|
||||
|
||||
return true;
|
||||
return &pt;
|
||||
}
|
||||
|
||||
// BOOMEDIT.WAD has a vertex error of .21
|
||||
#define DIVLINE_VERTEX_DIFF 0.45f
|
||||
|
||||
// if two vertice coords have a x and/or y difference
|
||||
// of less or equal than 1 FRACUNIT, they are considered the same
|
||||
// point. Note: hardcoded value, 1.0f could be anything else.
|
||||
static boolean SameVertex(polyvertex_t *p1, polyvertex_t *p2)
|
||||
static boolean SameVertice (polyvertex_t *p1, polyvertex_t *p2)
|
||||
{
|
||||
if (fabsf(p2->x - p1->x) > DIVLINE_VERTEX_DIFF)
|
||||
if (fabsf( p2->x - p1->x ) > DIVLINE_VERTEX_DIFF)
|
||||
return false;
|
||||
if (fabsf(p2->y - p1->y) > DIVLINE_VERTEX_DIFF)
|
||||
if (fabsf( p2->y - p1->y ) > DIVLINE_VERTEX_DIFF)
|
||||
return false;
|
||||
|
||||
// p1 and p2 are considered the same vertex
|
||||
return true;
|
||||
}
|
||||
|
||||
|
||||
// split a _CONVEX_ polygon in two convex polygons
|
||||
// outputs:
|
||||
// frontpoly : polygon on right side of bsp line
|
||||
// backpoly : polygon on left side
|
||||
//
|
||||
// Called from: WalkBSPNode
|
||||
static void SplitPoly (fdivline_t *dlnp, // splitting parametric line
|
||||
poly_t *poly, // the convex poly we split
|
||||
poly_t **frontpoly, // return one poly here
|
||||
poly_t **backpoly) // return the other here
|
||||
static void SplitPoly (fdivline_t *bsp, //splitting parametric line
|
||||
poly_t *poly, //the convex poly we split
|
||||
poly_t **frontpoly, //return one poly here
|
||||
poly_t **backpoly) //return the other here
|
||||
{
|
||||
INT32 i, j;
|
||||
polyvertex_t *pv;
|
||||
|
||||
INT32 ps, pe; // poly start, end
|
||||
INT32 ps_online, pe_online;
|
||||
INT32 nptfront, nptback;
|
||||
INT32 ps = -1, pe = -1;
|
||||
INT32 nptfront, nptback;
|
||||
polyvertex_t vs = {};
|
||||
polyvertex_t ve = {};
|
||||
polyvertex_t lastpv = {};
|
||||
float ps_frac = 0.0f, pe_frac = 0.0f; // used to tell which poly is on
|
||||
// the front side of the bsp partition line
|
||||
ps = pe = -1;
|
||||
ps_online = pe_online = 0;
|
||||
float fracs = 0.0f, frace = 0.0f; //used to tell which poly is on
|
||||
// the front side of the bsp partition line
|
||||
INT32 psonline = 0, peonline = 0;
|
||||
|
||||
for (i = 0; i < poly->numpts; i++)
|
||||
{
|
||||
// i, j are one side of the poly
|
||||
j = i+1;
|
||||
j = i + 1;
|
||||
if (j == poly->numpts)
|
||||
j = 0; // wrap poly
|
||||
j = 0;
|
||||
|
||||
// start & end points
|
||||
if (!fracdivline(dlnp, &poly->pts[i], &poly->pts[j]))
|
||||
pv = fracdivline(bsp, &poly->pts[i], &poly->pts[j]);
|
||||
|
||||
if (pv == NULL)
|
||||
continue;
|
||||
|
||||
// have dividing pt
|
||||
if (ps < 0)
|
||||
{
|
||||
// first point
|
||||
ps = i;
|
||||
vs = dlnp->divpt;
|
||||
ps_frac = dlnp->divfrac;
|
||||
vs = *pv;
|
||||
fracs = bspfrac;
|
||||
}
|
||||
else
|
||||
{
|
||||
// the partition line can traverse a junction between two segments
|
||||
//the partition line traverse a junction between two segments
|
||||
// or the two points are so close, they can be considered as one
|
||||
// thus, don't accept, since split 2 must be another vertex
|
||||
if (SameVertex(&dlnp->divpt, &lastpv))
|
||||
if (SameVertice(pv, &lastpv))
|
||||
{
|
||||
if (pe < 0)
|
||||
{
|
||||
ps = i;
|
||||
ps_online = 1;
|
||||
psonline = 1;
|
||||
}
|
||||
else
|
||||
{
|
||||
pe = i;
|
||||
pe_online = 1;
|
||||
peonline = 1;
|
||||
}
|
||||
}
|
||||
else
|
||||
@@ -228,25 +220,24 @@ static void SplitPoly (fdivline_t *dlnp, // splitting parametric line
|
||||
if (pe < 0)
|
||||
{
|
||||
pe = i;
|
||||
ve = dlnp->divpt;
|
||||
pe_frac = dlnp->divfrac;
|
||||
ve = *pv;
|
||||
frace = bspfrac;
|
||||
}
|
||||
else
|
||||
{
|
||||
// a frac, not same vertice as last one
|
||||
// we already got pt2 so pt 2 is not on the line,
|
||||
// so we probably got back to the start point
|
||||
// which is on the line
|
||||
if (SameVertex(&dlnp->divpt, &vs))
|
||||
ps_online = 1;
|
||||
|
||||
// a frac, not same vertice as last one
|
||||
// we already got pt2 so pt 2 is not on the line,
|
||||
// so we probably got back to the start point
|
||||
// which is on the line
|
||||
if (SameVertice(pv, &vs))
|
||||
psonline = 1;
|
||||
break;
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
// remember last point intercept to detect identical points
|
||||
lastpv = dlnp->divpt;
|
||||
lastpv = *pv;
|
||||
}
|
||||
|
||||
// no split: the partition line is either parallel and
|
||||
@@ -263,34 +254,28 @@ static void SplitPoly (fdivline_t *dlnp, // splitting parametric line
|
||||
// linedefs where each side point the same sector, that is:
|
||||
// the deep water effect with the original Doom
|
||||
|
||||
//TODO: make sure front poly is to front of partition line?
|
||||
/// \todo make sure front poly is to front of partition line?
|
||||
|
||||
*frontpoly = poly;
|
||||
*backpoly = NULL;
|
||||
*backpoly = NULL;
|
||||
return;
|
||||
}
|
||||
|
||||
//if (ps >= 0 && pe < 0)
|
||||
if (pe < 0)
|
||||
{
|
||||
//I_Error("SplitPoly: only one point for split line (%d %d)", ps, pe);
|
||||
*frontpoly = poly;
|
||||
*backpoly = NULL;
|
||||
*backpoly = NULL;
|
||||
return;
|
||||
}
|
||||
|
||||
if (pe <= ps)
|
||||
{
|
||||
//I_Error("SplitPoly: invalid splitting line (%d %d)", ps, pe);
|
||||
*frontpoly = poly;
|
||||
*backpoly = NULL;
|
||||
return;
|
||||
}
|
||||
if (UNLIKELY(pe <= ps))
|
||||
I_Error("SplitPoly: invalid splitting line (%d %d)", ps, pe);
|
||||
|
||||
// Number of points on each side, _not_ counting those
|
||||
// that may lie just on the line.
|
||||
nptback = pe - ps - pe_online;
|
||||
nptfront = poly->numpts - pe_online - ps_online - nptback;
|
||||
// number of points on each side, _not_ counting those
|
||||
// that may lie just one the line
|
||||
nptback = pe - ps - peonline;
|
||||
nptfront = poly->numpts - peonline - psonline - nptback;
|
||||
|
||||
if (nptback > 0)
|
||||
*backpoly = HWR_AllocPoly(2 + nptback);
|
||||
@@ -310,9 +295,11 @@ static void SplitPoly (fdivline_t *dlnp, // splitting parametric line
|
||||
*pv++ = ve;
|
||||
i = pe;
|
||||
|
||||
do {
|
||||
do
|
||||
{
|
||||
if (++i == poly->numpts)
|
||||
i = 0;
|
||||
|
||||
*pv++ = poly->pts[i];
|
||||
} while (i != ps && --nptfront);
|
||||
}
|
||||
@@ -325,79 +312,66 @@ static void SplitPoly (fdivline_t *dlnp, // splitting parametric line
|
||||
*pv++ = vs;
|
||||
i = ps;
|
||||
|
||||
do {
|
||||
do
|
||||
{
|
||||
if (++i == poly->numpts)
|
||||
i = 0;
|
||||
|
||||
*pv++ = poly->pts[i];
|
||||
} while (i != pe && --nptback);
|
||||
}
|
||||
|
||||
// make sure frontpoly is the one on the 'right' side
|
||||
// of the partition line
|
||||
if (ps_frac > pe_frac)
|
||||
if (fracs > frace)
|
||||
{
|
||||
poly_t* swappoly;
|
||||
swappoly = *backpoly;
|
||||
*backpoly = *frontpoly;
|
||||
poly_t *swappoly;
|
||||
swappoly = *backpoly;
|
||||
*backpoly = *frontpoly;
|
||||
*frontpoly = swappoly;
|
||||
}
|
||||
|
||||
HWR_FreePoly(poly);
|
||||
HWR_FreePoly (poly);
|
||||
}
|
||||
|
||||
// checks if any line is a portal or horizonline, for optimization
|
||||
static inline void CheckForPortalsAndHorizonLines(seg_t *lseg, const line_t *line)
|
||||
{
|
||||
// portal check
|
||||
if (!gl_maphasportals && lseg->side == 0 && line->special == PORTALSPECIAL)
|
||||
{
|
||||
// Find the other side!
|
||||
INT32 line2 = P_FindSpecialLineFromTag(PORTALSPECIAL, line->tag, -1);
|
||||
|
||||
if (line == &lines[line2])
|
||||
line2 = P_FindSpecialLineFromTag(PORTALSPECIAL, line->tag, line2);
|
||||
|
||||
if (line2 >= 0) // found it!
|
||||
gl_maphasportals = 1;
|
||||
}
|
||||
|
||||
// horizonline check
|
||||
if (!gl_maphashorizonlines && line->special == HORIZONSPECIAL)
|
||||
gl_maphashorizonlines = true;
|
||||
}
|
||||
|
||||
// Use each seg of the poly as a partition line, keep only the
|
||||
// use each seg of the poly as a partition line, keep only the
|
||||
// part of the convex poly to the front of the seg (that is,
|
||||
// the part inside the sector). The part behind the seg, is
|
||||
// the void space and is cut out.
|
||||
// the part inside the sector), the part behind the seg, is
|
||||
// the void space and is cut out
|
||||
//
|
||||
// poly : surrounding convex polygon, non-destructive
|
||||
// lseg : array of seg
|
||||
// segcount : number of seg in the array
|
||||
// Return frontpoly, which may be new or ptr to poly.
|
||||
// Called from: HWR_SubsecPoly
|
||||
static poly_t *CutOutSubsecPoly(seg_t *lseg, INT32 segcount, poly_t *poly)
|
||||
static poly_t *CutOutSubsecPoly(seg_t *lseg, INT32 count, poly_t *poly)
|
||||
{
|
||||
INT32 i, j;
|
||||
poly_t* frontpoly = poly; // default, return same poly
|
||||
polyvertex_t *pv;
|
||||
INT32 poly_num_pts = 0, ps, pe;
|
||||
INT32 nump = 0, ps, pe;
|
||||
polyvertex_t vs = {}, ve = {},
|
||||
p1 = {}, p2 = {};
|
||||
float ps_frac = 0.0f;
|
||||
vertex_t *v1, *v2;
|
||||
float fracs = 0.0f;
|
||||
fdivline_t cutseg; // x, y, dx, dy as start of node_t struct
|
||||
poly_t *temppoly;
|
||||
|
||||
// for each seg of the subsector
|
||||
for (; segcount--; lseg++)
|
||||
for (; count--; lseg++)
|
||||
{
|
||||
// x, y, dx, dy (like a divline)
|
||||
const line_t *line = lseg->linedef;
|
||||
|
||||
if (!line)
|
||||
continue;
|
||||
// portal check
|
||||
if (UNLIKELY(!gl_maphasportals && line->special == PORTALSPECIAL && lseg->side == 0))
|
||||
{
|
||||
// Find the other side!
|
||||
INT32 line2 = P_FindSpecialLineFromTag(PORTALSPECIAL, line->tag, -1);
|
||||
|
||||
CheckForPortalsAndHorizonLines(lseg, line);
|
||||
if (line == &lines[line2])
|
||||
line2 = P_FindSpecialLineFromTag(PORTALSPECIAL, line->tag, line2);
|
||||
|
||||
if (line2 >= 0) // found it!
|
||||
gl_maphasportals = 1;
|
||||
}
|
||||
|
||||
if (!gl_maphashorizonlines && line->special == HORIZONSPECIAL)
|
||||
gl_maphashorizonlines = true;
|
||||
|
||||
if (line->sidenum[1] != NO_INDEX)
|
||||
{
|
||||
@@ -411,21 +385,10 @@ static poly_t *CutOutSubsecPoly(seg_t *lseg, INT32 segcount, poly_t *poly)
|
||||
}
|
||||
}
|
||||
|
||||
if (lseg->side) // side 1
|
||||
{
|
||||
v1 = line->v2;
|
||||
v2 = line->v1;
|
||||
}
|
||||
else // side 0
|
||||
{
|
||||
v1 = line->v1;
|
||||
v2 = line->v2;
|
||||
}
|
||||
|
||||
p1.x = FixedToFloat(v1->x);
|
||||
p1.y = FixedToFloat(v1->y);
|
||||
p2.x = FixedToFloat(v2->x);
|
||||
p2.y = FixedToFloat(v2->y);
|
||||
p1.x = FIXED_TO_FLOAT(lseg->side ? line->v2->x : line->v1->x);
|
||||
p1.y = FIXED_TO_FLOAT(lseg->side ? line->v2->y : line->v1->y);
|
||||
p2.x = FIXED_TO_FLOAT(lseg->side ? line->v1->x : line->v2->x);
|
||||
p2.y = FIXED_TO_FLOAT(lseg->side ? line->v1->y : line->v2->y);
|
||||
|
||||
cutseg.x = p1.x;
|
||||
cutseg.y = p1.y;
|
||||
@@ -438,130 +401,125 @@ static poly_t *CutOutSubsecPoly(seg_t *lseg, INT32 segcount, poly_t *poly)
|
||||
|
||||
for (i = 0; i < poly->numpts; i++)
|
||||
{
|
||||
// i, j are one side of the poly
|
||||
j = i+1;
|
||||
j = i + 1;
|
||||
if (j == poly->numpts)
|
||||
j = 0;
|
||||
|
||||
if (!fracdivline(&cutseg, &poly->pts[i], &poly->pts[j]))
|
||||
pv = fracdivline(&cutseg, &poly->pts[i], &poly->pts[j]);
|
||||
|
||||
if (pv == NULL)
|
||||
continue;
|
||||
|
||||
// have dividing pt
|
||||
if (ps < 0)
|
||||
{
|
||||
ps = i;
|
||||
vs = cutseg.divpt;
|
||||
ps_frac = cutseg.divfrac;
|
||||
continue;
|
||||
}
|
||||
|
||||
// frac 1 on previous segment,
|
||||
// 0 on the next,
|
||||
// the split line goes through one of the convex poly
|
||||
// vertices, happens quite often since the convex
|
||||
// poly is already adjacent to the subsector segs
|
||||
// on most borders
|
||||
if (SameVertex(&cutseg.divpt, &vs))
|
||||
continue;
|
||||
|
||||
if (ps_frac <= cutseg.divfrac)
|
||||
{
|
||||
poly_num_pts = 2 + poly->numpts - (i-ps);
|
||||
pe = ps;
|
||||
ps = i;
|
||||
ve = cutseg.divpt;
|
||||
vs = *pv;
|
||||
fracs = bspfrac;
|
||||
}
|
||||
else
|
||||
{
|
||||
poly_num_pts = 2 + (i-ps);
|
||||
pe = i;
|
||||
ve = vs;
|
||||
vs = cutseg.divpt;
|
||||
}
|
||||
//frac 1 on previous segment,
|
||||
// 0 on the next,
|
||||
//the split line goes through one of the convex poly
|
||||
// vertices, happens quite often since the convex
|
||||
// poly is already adjacent to the subsector segs
|
||||
// on most borders
|
||||
if (SameVertice(pv, &vs))
|
||||
continue;
|
||||
|
||||
// found 2nd point
|
||||
break;
|
||||
if (fracs <= bspfrac)
|
||||
{
|
||||
nump = 2 + poly->numpts - (i-ps);
|
||||
pe = ps;
|
||||
ps = i;
|
||||
ve = *pv;
|
||||
}
|
||||
else
|
||||
{
|
||||
nump = 2 + (i-ps);
|
||||
pe = i;
|
||||
ve = vs;
|
||||
vs = *pv;
|
||||
}
|
||||
|
||||
//found 2nd point
|
||||
break;
|
||||
}
|
||||
}
|
||||
|
||||
// there was a split
|
||||
if (ps >= 0)
|
||||
{
|
||||
// need 2 points
|
||||
//need 2 points
|
||||
if (pe >= 0)
|
||||
{
|
||||
// generate FRONT poly
|
||||
frontpoly = HWR_AllocPoly(poly_num_pts);
|
||||
temppoly = HWR_AllocPoly(nump);
|
||||
|
||||
pv = frontpoly->pts;
|
||||
pv = temppoly->pts;
|
||||
*pv++ = vs;
|
||||
*pv++ = ve;
|
||||
|
||||
do {
|
||||
if (++ps == poly->numpts) // poly wrap
|
||||
do
|
||||
{
|
||||
if (++ps == poly->numpts)
|
||||
ps = 0;
|
||||
*pv++ = poly->pts[ps];
|
||||
} while (ps != pe);
|
||||
|
||||
HWR_FreePoly(poly);
|
||||
poly = frontpoly;
|
||||
poly = temppoly;
|
||||
}
|
||||
#ifdef DEBUG_HWBSP
|
||||
// hmmm... maybe we should NOT accept this, but this happens
|
||||
// only when the cut is not needed it seems (when the cut
|
||||
// line is aligned to one of the borders of the poly, and
|
||||
// only some times..)
|
||||
else
|
||||
{
|
||||
// hmmm... maybe we should NOT accept this, but this happens
|
||||
// only when the cut is not needed it seems (when the cut
|
||||
// line is aligned to one of the borders of the poly, and
|
||||
// only some times..)
|
||||
// [WDJ] This happens often (27 times in Doom2 map01).
|
||||
skipcut++;
|
||||
//I_Error("CutOutPoly: only one point for split line (%d %d) %d", ps, pe, debugpos);
|
||||
I_Error("CutOutPoly: only one point for split line (%d %d) %d", ps, pe, debugpos);
|
||||
}
|
||||
#endif
|
||||
}
|
||||
}
|
||||
|
||||
return frontpoly;
|
||||
return poly;
|
||||
}
|
||||
|
||||
// At this point, the poly should be convex and the exact
|
||||
// layout of the subsector. It is not always the case,
|
||||
// layout of the subsector, it is not always the case,
|
||||
// so continue to cut off the poly into smaller parts with
|
||||
// each seg of the subsector.
|
||||
//
|
||||
// ssindex : subsec index, 0..(numsubsectors-1)
|
||||
// poly : surrounding convex polygon, non-destructive
|
||||
// Called from WalkBSPNode
|
||||
static inline void HWR_SubsecPoly(INT32 ssindex, poly_t *poly)
|
||||
static inline void HWR_SubsecPoly(INT32 num, poly_t *poly)
|
||||
{
|
||||
INT16 segcount;
|
||||
INT16 count;
|
||||
subsector_t *sub;
|
||||
seg_t *lseg;
|
||||
|
||||
sub = &subsectors[ssindex];
|
||||
segcount = sub->numlines;
|
||||
sub = &subsectors[num];
|
||||
count = sub->numlines;
|
||||
lseg = &segs[sub->firstline];
|
||||
|
||||
if (poly)
|
||||
{
|
||||
poly = CutOutSubsecPoly(lseg, segcount, poly);
|
||||
poly = CutOutSubsecPoly(lseg,count,poly);
|
||||
#ifdef DEBUG_HWBSP
|
||||
totalsubsecpolys++;
|
||||
#endif
|
||||
//extra data for this subsector
|
||||
extrasubsectors[ssindex].planepoly = poly;
|
||||
extrasubsectors[num].planepoly = poly;
|
||||
}
|
||||
}
|
||||
|
||||
// The bsp divline does not have enough precision.
|
||||
// Search for the segs source of this divline.
|
||||
static inline void SetDivline(node_t *bsp, fdivline_t *divline)
|
||||
// the bsp divline have not enouth presition
|
||||
// search for the segs source of this divline
|
||||
static inline void SearchDivline(node_t *bsp, fdivline_t *divline)
|
||||
{
|
||||
// MAR - If you don't use the same partition line that the BSP uses,
|
||||
// the front/back polys won't match the subsectors in the BSP!
|
||||
divline->x = FixedToFloat(bsp->x);
|
||||
divline->y = FixedToFloat(bsp->y);
|
||||
divline->dx = FixedToFloat(bsp->dx);
|
||||
divline->dy = FixedToFloat(bsp->dy);
|
||||
divline->x = FIXED_TO_FLOAT(bsp->x);
|
||||
divline->y = FIXED_TO_FLOAT(bsp->y);
|
||||
divline->dx = FIXED_TO_FLOAT(bsp->dx);
|
||||
divline->dy = FIXED_TO_FLOAT(bsp->dy);
|
||||
}
|
||||
|
||||
//Hurdler: implement a loading status
|
||||
@@ -574,25 +532,20 @@ static void loading_status(void)
|
||||
char s[16];
|
||||
int x, y;
|
||||
|
||||
/*if (g_reloadinggamestate)
|
||||
{
|
||||
return;
|
||||
}*/
|
||||
|
||||
I_OsPolling();
|
||||
CON_Drawer();
|
||||
sprintf(s, "%d%%", (++ls_percent)<<1);
|
||||
x = BASEVIDWIDTH/2;
|
||||
y = BASEVIDHEIGHT/2;
|
||||
V_DrawFill(0, 0, BASEVIDWIDTH, BASEVIDHEIGHT, levelfadecol); // Black background to match fade in effect
|
||||
V_DrawFill(0, 0, BASEVIDWIDTH, BASEVIDHEIGHT, 31); // Black background to match fade in effect
|
||||
//V_DrawPatchFill(srb2back); // SRB2 background, ehhh too bright.
|
||||
M_DrawTextBox(x-58, y-8, 13, 1);
|
||||
V_DrawString(x-50, y, V_YELLOWMAP, "Loading...");
|
||||
V_DrawRightAlignedString(x+50, y, V_YELLOWMAP, s);
|
||||
|
||||
// Is this really necessary at this point..?
|
||||
V_DrawCenteredString(BASEVIDWIDTH/2, 40, V_YELLOWMAP, "OPENGL MODE IS INCOMPLETE AND SOME");
|
||||
V_DrawCenteredString(BASEVIDWIDTH/2, 50, V_YELLOWMAP, "VISUAL FEATURES ARE MISSING/BROKEN.");
|
||||
V_DrawCenteredString(BASEVIDWIDTH/2, 40, V_YELLOWMAP, "OPENGL MODE IS INCOMPLETE AND MAY");
|
||||
V_DrawCenteredString(BASEVIDWIDTH/2, 50, V_YELLOWMAP, "NOT DISPLAY SOME SURFACES.");
|
||||
V_DrawCenteredString(BASEVIDWIDTH/2, 70, V_YELLOWMAP, "USE AT SONIC'S RISK.");
|
||||
|
||||
I_UpdateNoVsync();
|
||||
@@ -623,14 +576,14 @@ static void WalkBSPNode(INT32 bspnum, poly_t *poly, UINT16 *leafnode, fixed_t *b
|
||||
{
|
||||
CONS_Debug(DBG_RENDER, "Adding a new subsector\n");
|
||||
|
||||
if (num_extra_subsector == numsubsectors + NUM_EXTRA_SUBSECTORS)
|
||||
I_Error("WalkBSPNode: not enough num_extra_subsectors\n");
|
||||
else if (num_extra_subsector > 0x7fff)
|
||||
I_Error("WalkBSPNode: num_extra_subsector > 0x7fff\n");
|
||||
if (UNLIKELY(addsubsector == numsubsectors + NEWSUBSECTORS))
|
||||
I_Error("WalkBSPNode: not enough addsubsectors\n");
|
||||
else if (UNLIKELY(addsubsector > 0x7fff))
|
||||
I_Error("WalkBSPNode: addsubsector > 0x7fff\n");
|
||||
|
||||
*leafnode = (UINT16)((UINT16)num_extra_subsector | NF_SUBSECTOR);
|
||||
extrasubsectors[num_extra_subsector].planepoly = poly;
|
||||
num_extra_subsector++;
|
||||
*leafnode = (UINT16)((UINT16)addsubsector | NF_SUBSECTOR);
|
||||
extrasubsectors[addsubsector].planepoly = poly;
|
||||
addsubsector++;
|
||||
}
|
||||
|
||||
//add subsectors without segs here?
|
||||
@@ -640,8 +593,8 @@ static void WalkBSPNode(INT32 bspnum, poly_t *poly, UINT16 *leafnode, fixed_t *b
|
||||
{
|
||||
HWR_SubsecPoly(bspnum & ~NF_SUBSECTOR, poly);
|
||||
|
||||
#ifdef HWR_LOADING_SCREEN
|
||||
//Hurdler: implement a loading status
|
||||
#ifdef HWR_LOADING_SCREEN
|
||||
if (ls_count-- <= 0)
|
||||
{
|
||||
ls_count = numsubsectors/50;
|
||||
@@ -660,7 +613,7 @@ static void WalkBSPNode(INT32 bspnum, poly_t *poly, UINT16 *leafnode, fixed_t *b
|
||||
}
|
||||
|
||||
bsp = &nodes[bspnum];
|
||||
SetDivline(bsp, &fdivline);
|
||||
SearchDivline(bsp, &fdivline);
|
||||
SplitPoly(&fdivline, poly, &frontpoly, &backpoly);
|
||||
poly = NULL;
|
||||
|
||||
@@ -703,12 +656,12 @@ void HWR_FreeExtraSubsectors(void)
|
||||
extrasubsectors = NULL;
|
||||
}
|
||||
|
||||
#define MAXDIST (1.5f)
|
||||
#define MAXDIST 1.5f
|
||||
// BP: can't move vertex: DON'T change polygon geometry! (convex)
|
||||
//#define MOVEVERTEX
|
||||
|
||||
// Is vertex va within the seg v1, v2
|
||||
static boolean PointInSeg(polyvertex_t *va, polyvertex_t *v1, polyvertex_t *v2)
|
||||
static boolean PointInSeg(polyvertex_t *va,polyvertex_t *v1,polyvertex_t *v2)
|
||||
{
|
||||
register float ax, ay, bx, by, cx, cy, d, norm;
|
||||
|
||||
@@ -783,8 +736,8 @@ static boolean PointInSeg(polyvertex_t *va, polyvertex_t *v1, polyvertex_t *v2)
|
||||
if (cx*cx+cy*cy <= MAXDIST*MAXDIST)
|
||||
{
|
||||
// ajust a little the point position
|
||||
va->x = ax*d+v1->x;
|
||||
va->y = ay*d+v1->y;
|
||||
a->x = ax*d+v1->x;
|
||||
a->y = ay*d+v1->y;
|
||||
// anyway the correction is not enouth
|
||||
return true;
|
||||
}
|
||||
@@ -796,10 +749,10 @@ static boolean PointInSeg(polyvertex_t *va, polyvertex_t *v1, polyvertex_t *v2)
|
||||
|
||||
static INT32 numsplitpoly;
|
||||
|
||||
static void SearchSegInBSP(INT32 bspnum, polyvertex_t *p, poly_t *poly)
|
||||
static void SearchSegInBSP(INT32 bspnum,polyvertex_t *p,poly_t *poly)
|
||||
{
|
||||
poly_t *q;
|
||||
INT32 j, k;
|
||||
INT32 j,k;
|
||||
|
||||
if (bspnum & NF_SUBSECTOR)
|
||||
{
|
||||
@@ -819,12 +772,12 @@ static void SearchSegInBSP(INT32 bspnum, polyvertex_t *p, poly_t *poly)
|
||||
if (k == numpts)
|
||||
k = 0;
|
||||
|
||||
if (!SameVertex(p, &q->pts[j]) &&
|
||||
!SameVertex(p, &q->pts[k]) &&
|
||||
PointInSeg(p, &q->pts[j], &q->pts[k]))
|
||||
if (!SameVertice(p, &q->pts[j])
|
||||
&& !SameVertice(p, &q->pts[k])
|
||||
&& PointInSeg(p, &q->pts[j], &q->pts[k]))
|
||||
{
|
||||
INT32 n;
|
||||
poly_t *newpoly = HWR_AllocPoly(numpts+1);
|
||||
INT32 n;
|
||||
|
||||
for (n = 0; n <= j; n++)
|
||||
newpoly->pts[n] = q->pts[n];
|
||||
@@ -845,17 +798,16 @@ static void SearchSegInBSP(INT32 bspnum, polyvertex_t *p, poly_t *poly)
|
||||
return;
|
||||
}
|
||||
|
||||
// Not a subsector, visit left and right children.
|
||||
if ((FixedToFloat(nodes[bspnum].bbox[0][BOXBOTTOM])-MAXDIST <= p->y) &&
|
||||
(FixedToFloat(nodes[bspnum].bbox[0][BOXTOP ])+MAXDIST >= p->y) &&
|
||||
(FixedToFloat(nodes[bspnum].bbox[0][BOXLEFT ])-MAXDIST <= p->x) &&
|
||||
(FixedToFloat(nodes[bspnum].bbox[0][BOXRIGHT ])+MAXDIST >= p->x))
|
||||
if ((FIXED_TO_FLOAT(nodes[bspnum].bbox[0][BOXBOTTOM])-MAXDIST <= p->y) &&
|
||||
(FIXED_TO_FLOAT(nodes[bspnum].bbox[0][BOXTOP ])+MAXDIST >= p->y) &&
|
||||
(FIXED_TO_FLOAT(nodes[bspnum].bbox[0][BOXLEFT ])-MAXDIST <= p->x) &&
|
||||
(FIXED_TO_FLOAT(nodes[bspnum].bbox[0][BOXRIGHT ])+MAXDIST >= p->x))
|
||||
SearchSegInBSP(nodes[bspnum].children[0], p, poly);
|
||||
|
||||
if ((FixedToFloat(nodes[bspnum].bbox[1][BOXBOTTOM])-MAXDIST <= p->y) &&
|
||||
(FixedToFloat(nodes[bspnum].bbox[1][BOXTOP ])+MAXDIST >= p->y) &&
|
||||
(FixedToFloat(nodes[bspnum].bbox[1][BOXLEFT ])-MAXDIST <= p->x) &&
|
||||
(FixedToFloat(nodes[bspnum].bbox[1][BOXRIGHT ])+MAXDIST >= p->x))
|
||||
if ((FIXED_TO_FLOAT(nodes[bspnum].bbox[1][BOXBOTTOM])-MAXDIST <= p->y) &&
|
||||
(FIXED_TO_FLOAT(nodes[bspnum].bbox[1][BOXTOP ])+MAXDIST >= p->y) &&
|
||||
(FIXED_TO_FLOAT(nodes[bspnum].bbox[1][BOXLEFT ])-MAXDIST <= p->x) &&
|
||||
(FIXED_TO_FLOAT(nodes[bspnum].bbox[1][BOXRIGHT ])+MAXDIST >= p->x))
|
||||
SearchSegInBSP(nodes[bspnum].children[1], p, poly);
|
||||
}
|
||||
|
||||
@@ -864,43 +816,38 @@ static void SearchSegInBSP(INT32 bspnum, polyvertex_t *p, poly_t *poly)
|
||||
// but we must use a different structure : polygone pointing on segs
|
||||
// segs pointing on polygone and on vertex (too mush complicated, well not
|
||||
// realy but i am soo lasy), the methode discibed is also better for segs presition
|
||||
static void SolveTProblem(void)
|
||||
static INT32 SolveTProblem(void)
|
||||
{
|
||||
poly_t *p;
|
||||
INT32 i, numpts;
|
||||
size_t ssnum;
|
||||
INT32 i;
|
||||
size_t l;
|
||||
|
||||
if (!cv_glsolvetjoin.value)
|
||||
return;
|
||||
if (cv_glsolvetjoin.value == 0)
|
||||
return 0;
|
||||
|
||||
CONS_Debug(DBG_RENDER, "Solving T-joins. This may take a while. Please wait...\n");
|
||||
|
||||
#ifdef HWR_LOADING_SCREEN
|
||||
CON_Drawer(); //let the user know what we are doing
|
||||
I_FinishUpdate(); // page flip or blit buffer
|
||||
#endif
|
||||
|
||||
numsplitpoly = 0;
|
||||
|
||||
for (ssnum = 0; ssnum < num_extra_subsector; ssnum++)
|
||||
for (l = 0; l < addsubsector; l++)
|
||||
{
|
||||
p = extrasubsectors[ssnum].planepoly;
|
||||
p = extrasubsectors[l].planepoly;
|
||||
|
||||
if (!p || p->numpts == 0)
|
||||
if (!p)
|
||||
continue;
|
||||
|
||||
numpts = p->numpts;
|
||||
|
||||
for (i = 0; i < numpts; i++)
|
||||
for (i = 0; i < p->numpts; i++)
|
||||
SearchSegInBSP((INT32)numnodes-1, &p->pts[i], p);
|
||||
}
|
||||
|
||||
#ifdef DEBUG_HWBSP
|
||||
CONS_Debug(DBG_RENDER, "numsplitpoly %d\n", numsplitpoly);
|
||||
CONS_Debug(DBG_RENDER, "%d point divides a polygon line\n", numsplitpoly);
|
||||
#endif
|
||||
|
||||
return numsplitpoly;
|
||||
}
|
||||
|
||||
|
||||
// call this routine after the BSP of a Doom wad file is loaded,
|
||||
// and it will generate all the convex polys for the hardware renderer
|
||||
void HWR_CreatePlanePolygons(INT32 bspnum)
|
||||
@@ -918,7 +865,7 @@ void HWR_CreatePlanePolygons(INT32 bspnum)
|
||||
#endif
|
||||
|
||||
// reset the portal and horizonline flag
|
||||
gl_maphasportals = gl_maphashorizonlines = false;
|
||||
gl_maphasportals = gl_maphashorizonlines = 0;
|
||||
|
||||
// find min/max boundaries of map
|
||||
#ifdef DEBUG_HWBSP
|
||||
@@ -935,35 +882,39 @@ void HWR_CreatePlanePolygons(INT32 bspnum)
|
||||
HWR_FreeExtraSubsectors();
|
||||
|
||||
// allocate extra data for each subsector present in map
|
||||
num_alloc_extra_subsector = numsubsectors + NUM_EXTRA_SUBSECTORS;
|
||||
extrasubsectors = (extrasubsector_t*)calloc(num_alloc_extra_subsector, sizeof(*extrasubsectors));
|
||||
totsubsectors = numsubsectors + NEWSUBSECTORS;
|
||||
extrasubsectors = calloc(totsubsectors, sizeof(*extrasubsectors));
|
||||
if (UNLIKELY(!extrasubsectors))
|
||||
I_Error("couldn't malloc extrasubsectors num_alloc_extra_subsector %s\n", sizeu1(num_alloc_extra_subsector));
|
||||
I_Error("couldn't malloc extrasubsectors totsubsectors %s\n", sizeu1(totsubsectors));
|
||||
|
||||
// number of the first new subsector that might be added
|
||||
num_extra_subsector = numsubsectors;
|
||||
addsubsector = numsubsectors;
|
||||
|
||||
// construct the initial convex poly that encloses the full map
|
||||
rootp = HWR_AllocPoly(4);
|
||||
rootpv = rootp->pts;
|
||||
|
||||
// clockwise polygon
|
||||
rootpv->x = FixedToFloat(rootbbox[BOXLEFT ]);
|
||||
rootpv->y = FixedToFloat(rootbbox[BOXBOTTOM]); //lr
|
||||
rootpv->x = FIXED_TO_FLOAT(rootbbox[BOXLEFT ]);
|
||||
rootpv->y = FIXED_TO_FLOAT(rootbbox[BOXBOTTOM]); //lr
|
||||
rootpv++;
|
||||
rootpv->x = FixedToFloat(rootbbox[BOXLEFT ]);
|
||||
rootpv->y = FixedToFloat(rootbbox[BOXTOP ]); //ur
|
||||
rootpv->x = FIXED_TO_FLOAT(rootbbox[BOXLEFT ]);
|
||||
rootpv->y = FIXED_TO_FLOAT(rootbbox[BOXTOP ]); //ur
|
||||
rootpv++;
|
||||
rootpv->x = FixedToFloat(rootbbox[BOXRIGHT ]);
|
||||
rootpv->y = FixedToFloat(rootbbox[BOXTOP ]); //ul
|
||||
rootpv->x = FIXED_TO_FLOAT(rootbbox[BOXRIGHT ]);
|
||||
rootpv->y = FIXED_TO_FLOAT(rootbbox[BOXTOP ]); //ul
|
||||
rootpv++;
|
||||
rootpv->x = FixedToFloat(rootbbox[BOXRIGHT ]);
|
||||
rootpv->y = FixedToFloat(rootbbox[BOXBOTTOM]); //ll
|
||||
rootpv->x = FIXED_TO_FLOAT(rootbbox[BOXRIGHT ]);
|
||||
rootpv->y = FIXED_TO_FLOAT(rootbbox[BOXBOTTOM]); //ll
|
||||
rootpv++;
|
||||
|
||||
WalkBSPNode(bspnum, rootp, NULL, rootbbox);
|
||||
|
||||
#ifdef DEBUG_HWBSP
|
||||
i = SolveTProblem();
|
||||
CONS_Debug(DBG_RENDER, "%d point divides a polygon line\n",i);
|
||||
#else
|
||||
SolveTProblem();
|
||||
#endif
|
||||
|
||||
#ifdef DEBUG_HWBSP
|
||||
//debug debug..
|
||||
|
||||
@@ -96,6 +96,7 @@ typedef struct
|
||||
typedef struct
|
||||
{
|
||||
float x, y, z;
|
||||
fixed_t x2, y2, z2;
|
||||
} polyvertex_t;
|
||||
|
||||
// a convex 'plane' polygon, clockwise order
|
||||
|
||||
@@ -54,7 +54,7 @@ void HWR_ObjectLightLevelPost(gl_vissprite_t *spr, const sector_t *sector, INT32
|
||||
// --------
|
||||
extern extrasubsector_t *extrasubsectors;
|
||||
#ifdef PARANOIA
|
||||
extern size_t num_extra_subsector;
|
||||
extern size_t addsubsector;
|
||||
#endif
|
||||
|
||||
void HWR_FreeExtraSubsectors(void);
|
||||
|
||||
+71
-195
@@ -84,6 +84,11 @@ float gl_viewsin = 0.0f, gl_viewcos = 0.0f;
|
||||
static float gl_viewludsin, gl_viewludcos;
|
||||
static angle_t gl_aimingangle;
|
||||
|
||||
static float yaw = 0.0f;
|
||||
static float inv_yaw = 0.0f;
|
||||
static float cos_inv_yaw = 0.0f;
|
||||
static float sin_inv_yaw = 0.0f;
|
||||
|
||||
static constexpr float deg2radians = (M_PIf / 180.0f);
|
||||
|
||||
seg_t *gl_curline = NULL;
|
||||
@@ -996,9 +1001,8 @@ static void HWR_SplitWall(sector_t *sector, FOutVector *wallVerts, INT32 texnum,
|
||||
const fixed_t v2y = FloatToFixed(wallVerts[1].z);
|
||||
|
||||
const UINT8 alpha = Surf->PolyColor.s.alpha;
|
||||
FUINT lightnum = sector->lightlevel;
|
||||
FUINT lightnum = HWR_CalcWallLight(sector->lightlevel, gl_curline, NULL);
|
||||
extracolormap_t *colormap = NULL;
|
||||
lightnum = HWR_CalcWallLight(lightnum, gl_curline, NULL);
|
||||
|
||||
realtop = top = wallVerts[3].y;
|
||||
realbot = bot = wallVerts[0].y;
|
||||
@@ -1067,11 +1071,11 @@ static void HWR_SplitWall(sector_t *sector, FOutVector *wallVerts, INT32 texnum,
|
||||
else
|
||||
solid = false;
|
||||
|
||||
height = FixedToFloat(P_GetLightZAt(&list[i], v1x, v1y));
|
||||
endheight = FixedToFloat(P_GetLightZAt(&list[i], v2x, v2y));
|
||||
|
||||
if (solid)
|
||||
{
|
||||
height = FixedToFloat(P_GetLightZAt(&list[i], v1x, v1y));
|
||||
endheight = FixedToFloat(P_GetLightZAt(&list[i], v2x, v2y));
|
||||
|
||||
bheight = FixedToFloat(P_GetFFloorBottomZAt(list[i].caster, v1x, v1y));
|
||||
endbheight = FixedToFloat(P_GetFFloorBottomZAt(list[i].caster, v2x, v2y));
|
||||
|
||||
@@ -1101,8 +1105,8 @@ static void HWR_SplitWall(sector_t *sector, FOutVector *wallVerts, INT32 texnum,
|
||||
|
||||
// Found a break
|
||||
// The heights are clamped to ensure the polygon doesn't cross itself.
|
||||
bot = std::clamp(bheight, realbot, top);
|
||||
endbot = std::clamp(endbheight, endrealbot, endtop);
|
||||
bot = std::max(bheight, realbot);
|
||||
endbot = std::max(endbheight, endrealbot);
|
||||
|
||||
Surf->PolyColor.s.alpha = alpha;
|
||||
|
||||
@@ -2046,10 +2050,11 @@ void HWR_ProcessSeg(void) // Sort of like GLWall::Process in GZDoom
|
||||
|
||||
lightnum = rover->master->frontsector->lightlevel;
|
||||
colormap = rover->master->frontsector->extra_colormap;
|
||||
lightnum = HWR_CalcWallLight(lightnum, gl_curline, colormap);
|
||||
|
||||
Surf.PolyColor.s.alpha = HWR_FogBlockAlpha(lightnum, colormap);
|
||||
|
||||
lightnum = HWR_CalcWallLight(lightnum, gl_curline, colormap);
|
||||
|
||||
if (other_sector->numlights)
|
||||
HWR_SplitWall(other_sector, wallVerts, 0, false, &Surf, roverflags, rover, blendmode);
|
||||
else
|
||||
@@ -2779,9 +2784,9 @@ static void HWR_Subsector(size_t num)
|
||||
ffloor_t *rover;
|
||||
|
||||
#ifdef PARANOIA // no risk while developing, enough debugging nights!
|
||||
if (num >= num_extra_subsector)
|
||||
if (num >= addsubsector)
|
||||
I_Error("HWR_Subsector: ss %s with numss = %s, addss = %s\n",
|
||||
sizeu1(num), sizeu2(numsubsectors), sizeu3(num_extra_subsector));
|
||||
sizeu1(num), sizeu2(numsubsectors), sizeu3(addsubsector));
|
||||
#endif
|
||||
|
||||
if (num < numsubsectors)
|
||||
@@ -3483,8 +3488,6 @@ static void HWR_SplitSprite(gl_vissprite_t *spr, const boolean papersprite)
|
||||
fixed_t v1x, v1y, v2x, v2y;
|
||||
INT32 shader = SHADER_NONE;
|
||||
|
||||
const boolean billboarding = (cv_glspritebillboarding.value && !cv_glshearing.value && !papersprite);
|
||||
|
||||
gpatch = spr->gpatch;
|
||||
|
||||
// cache the patch in the graphics card memory
|
||||
@@ -3668,8 +3671,8 @@ static void HWR_SplitSprite(gl_vissprite_t *spr, const boolean papersprite)
|
||||
|
||||
// Found a break
|
||||
// The heights are clamped to ensure the polygon doesn't cross itself.
|
||||
bot = std::clamp(bheight, realbot, top);
|
||||
endbot = std::clamp(endbheight, endrealbot, endtop);
|
||||
bot = std::max(bheight, realbot);
|
||||
endbot = std::max(endbheight, endrealbot);
|
||||
|
||||
wallVerts[3].t = towtop + ((realtop - top) * towmult);
|
||||
wallVerts[2].t = towtop + ((endrealtop - endtop) * towmult);
|
||||
@@ -3682,7 +3685,7 @@ static void HWR_SplitSprite(gl_vissprite_t *spr, const boolean papersprite)
|
||||
wallVerts[1].y = endbot;
|
||||
|
||||
// The x and y only need to be adjusted in the case that it's not a papersprite
|
||||
if (billboarding)
|
||||
if (cv_glspritebillboarding.value && !cv_glshearing.value && !papersprite)
|
||||
{
|
||||
// Get the x and z of the vertices so billboarding draws correctly
|
||||
realheight = realbot - realtop;
|
||||
@@ -3704,7 +3707,7 @@ static void HWR_SplitSprite(gl_vissprite_t *spr, const boolean papersprite)
|
||||
wallVerts[1].z = baseWallVerts[2].z + (baseWallVerts[2].z - baseWallVerts[1].z) * heightmult;
|
||||
}
|
||||
|
||||
HWR_Lighting(&Surf, lightlevel, colormap, P_SectorUsesDirectionalLighting(sector) && !R_ThingIsFullBright(sprmo));
|
||||
HWR_Lighting(&Surf, lightlevel, colormap, P_SectorUsesDirectionalLighting(sector) && !(sprmo->frame & FF_FULLBRIGHT));
|
||||
|
||||
Surf.PolyColor.s.alpha = alpha;
|
||||
|
||||
@@ -3758,7 +3761,7 @@ static void HWR_DrawSprite(gl_vissprite_t *spr)
|
||||
if (!sprmo->subsector)
|
||||
return;
|
||||
|
||||
const boolean papersprite = R_ThingIsPaperSprite(sprmo);
|
||||
const boolean papersprite = (sprmo->frame & FF_PAPERSPRITE);
|
||||
const sector_t *sector = sprmo->subsector->sector;
|
||||
|
||||
if (sector->numlights)
|
||||
@@ -3917,7 +3920,7 @@ static void HWR_DrawPrecipitationSprite(gl_vissprite_t *spr)
|
||||
|
||||
INT32 shader = SHADER_NONE;
|
||||
|
||||
precipmobj_t *sprmo = spr->precip;
|
||||
const precipmobj_t *sprmo = spr->precip;
|
||||
|
||||
if (!sprmo->subsector)
|
||||
return;
|
||||
@@ -3963,10 +3966,11 @@ static void HWR_DrawPrecipitationSprite(gl_vissprite_t *spr)
|
||||
|
||||
if (sector->numlights)
|
||||
{
|
||||
// Always use the light at the top instead of whatever I was doing before
|
||||
INT32 light = R_GetPlaneLight(sector, sprmo->z, false); // sprmo->z + sprmo->height
|
||||
INT32 light;
|
||||
|
||||
if (!R_PrecipThingIsFullBright(sprmo))
|
||||
light = R_GetPlaneLight(sector, sprmo->z, false); // Always use the light at the top instead of whatever I was doing before
|
||||
|
||||
if (!(sprmo->frame & FF_FULLBRIGHT))
|
||||
lightlevel = static_cast<INT32>(*sector->lightlist[light].lightlevel);
|
||||
|
||||
if (sector->lightlist[light].extra_colormap)
|
||||
@@ -3974,7 +3978,7 @@ static void HWR_DrawPrecipitationSprite(gl_vissprite_t *spr)
|
||||
}
|
||||
else
|
||||
{
|
||||
if (!R_PrecipThingIsFullBright(sprmo))
|
||||
if (!(sprmo->frame & FF_FULLBRIGHT))
|
||||
lightlevel = static_cast<INT32>(sector->lightlevel);
|
||||
|
||||
if (sector->extra_colormap)
|
||||
@@ -4558,7 +4562,7 @@ static void HWR_ProjectSprite(mobj_t *thing)
|
||||
return;
|
||||
}
|
||||
|
||||
const boolean papersprite = R_ThingIsPaperSprite(thing);
|
||||
const boolean papersprite = (thing->frame & FF_PAPERSPRITE);
|
||||
|
||||
// transform the origin point
|
||||
tr_x = FixedToFloat(interp.x);
|
||||
@@ -4572,8 +4576,8 @@ static void HWR_ProjectSprite(mobj_t *thing)
|
||||
return;
|
||||
|
||||
const boolean mirrored = thing->mirrored;
|
||||
const boolean vflip = R_ThingVerticallyFlipped(thing);
|
||||
const boolean hflip = (!R_ThingHorizontallyFlipped(thing) != !mirrored);
|
||||
const boolean vflip = (thing->eflags & MFE_VERTICALFLIP);
|
||||
const boolean hflip = (!(thing->frame & FF_HORIZONTALFLIP) != !mirrored);
|
||||
|
||||
// decide which patch to use for sprite relative to player
|
||||
#ifdef RANGECHECK
|
||||
@@ -4626,7 +4630,7 @@ static void HWR_ProjectSprite(mobj_t *thing)
|
||||
#ifdef ROTSPRITE
|
||||
// determine here if sprite should rotate for optimization
|
||||
const boolean sliprollrotate = (cv_sliptideroll.value && (thing->player && thing->player->sliproll));
|
||||
const boolean shouldrotate = (interp.sloperoll || interp.slopepitch || interp.roll || interp.pitch || thing->rollangle || thing->temprollangle || sliprollrotate);
|
||||
const boolean shouldrotate = (interp.sloperoll || interp.slopepitch || interp.roll || interp.pitch || thing->rollangle || sliprollrotate);
|
||||
#endif
|
||||
|
||||
if (sprframe->rotate != SRF_SINGLE || papersprite
|
||||
@@ -4684,7 +4688,7 @@ static void HWR_ProjectSprite(mobj_t *thing)
|
||||
// this is very messy, but it on-the-fly calculates rotations for all the
|
||||
// pitch and roll variables
|
||||
pitchnroll = R_RotationAngle(ang, camang, &interp);
|
||||
rollangle = (thing->rollangle - thing->temprollangle);
|
||||
rollangle = thing->rollangle;
|
||||
|
||||
if (rollangle || pitchnroll || sliprollrotate)
|
||||
{
|
||||
@@ -4760,9 +4764,9 @@ static void HWR_ProjectSprite(mobj_t *thing)
|
||||
|
||||
// if the sprite is out of our view, dont need to draw it X)
|
||||
if (!gld_SphereInFrustum(
|
||||
(FixedToFloat(interp.x)) + gl_viewsin * (x1 + x2) / 2.0f,
|
||||
(FixedToFloat(interp.x)) + cos_inv_yaw * (x1 + x2) / 2.0f,
|
||||
FixedToFloat(interp.z) + (y1 + y2) / 2.0f,
|
||||
FixedToFloat(interp.y) - (-gl_viewcos) * (x1 + x2) / 2.0f,
|
||||
FixedToFloat(interp.y) - sin_inv_yaw * (x1 + x2) / 2.0f,
|
||||
//1.5 == sqrt(2) + small delta for MF_FOREGROUND
|
||||
std::max<float>(FixedToFloat(spr_width) * spritexscale,
|
||||
FixedToFloat(spr_height) * spriteyscale) / 2.0f * 1.5f))
|
||||
@@ -4980,9 +4984,9 @@ static void HWR_ProjectPrecipitationSprite(precipmobj_t *thing)
|
||||
y2 *= thing_scale;
|
||||
|
||||
if (!gld_SphereInFrustum(
|
||||
(FixedToFloat(interp.x)) + gl_viewsin * (x1 + x2) / 2.0f,
|
||||
(FixedToFloat(interp.x)) + cos_inv_yaw * (x1 + x2) / 2.0f,
|
||||
FixedToFloat(interp.z) + (y1 + y2) / 2.0f,
|
||||
FixedToFloat(interp.y) - (-gl_viewcos) * (x1 + x2) / 2.0f,
|
||||
FixedToFloat(interp.y) - sin_inv_yaw * (x1 + x2) / 2.0f,
|
||||
//1.5 == sqrt(2) + small delta for MF_FOREGROUND
|
||||
std::max<float>(FixedToFloat(spr_width) * thing_scale,
|
||||
FixedToFloat(spr_height) * thing_scale) / 2.0f * 1.5f))
|
||||
@@ -5112,22 +5116,24 @@ void HWR_BuildSkyDome(void)
|
||||
int c, r;
|
||||
signed char yflip;
|
||||
static constexpr int row_count = 4;
|
||||
static constexpr int col_count = (4 * 16);
|
||||
int col_count = 4;
|
||||
float delta;
|
||||
|
||||
gl_sky_t *sky = &gl_sky;
|
||||
gl_skyvertex_t *vertex_p;
|
||||
const texture_t *texture = textures[texturetranslation[skytexture]];
|
||||
|
||||
col_count *= 16;
|
||||
|
||||
if ((sky->columns != col_count) || (sky->rows != row_count))
|
||||
HWR_ClearSkyDome();
|
||||
|
||||
sky->columns = col_count;
|
||||
sky->rows = row_count;
|
||||
sky->vertex_count = 2 * row_count * (col_count * 2 + 2) + col_count * 2;
|
||||
sky->vertex_count = 2 * sky->rows * (sky->columns * 2 + 2) + sky->columns * 2;
|
||||
|
||||
if (!sky->loops)
|
||||
sky->loops = static_cast<gl_skyloopdef_t*>(malloc((row_count * 2 + 2) * sizeof(sky->loops[0])));
|
||||
sky->loops = static_cast<gl_skyloopdef_t*>(malloc((sky->rows * 2 + 2) * sizeof(sky->loops[0])));
|
||||
|
||||
// create vertex array
|
||||
if (!sky->data)
|
||||
@@ -5180,10 +5186,15 @@ void HWR_BuildSkyDome(void)
|
||||
// precompute to save a bit of division
|
||||
static constexpr float FINEDEGREE = (360.0f/static_cast<float>(FINEANGLES));
|
||||
|
||||
static void HWR_DrawSkyDome(void)
|
||||
static void HWR_DrawSkyBackground(void)
|
||||
{
|
||||
FTransform dometransform;
|
||||
|
||||
if (HWR_IsWireframeMode())
|
||||
return;
|
||||
|
||||
GL_SetBlend(PF_Translucent|PF_NoDepthTest|PF_Modulated);
|
||||
|
||||
memcpy(&dometransform, &atransform, sizeof(FTransform));
|
||||
|
||||
dometransform.x = dometransform.y = dometransform.z = 0.0;
|
||||
@@ -5208,124 +5219,6 @@ static void HWR_DrawSkyDome(void)
|
||||
GL_RenderSkyDome(&gl_sky);
|
||||
}
|
||||
|
||||
// the following is karts old sky code from before the skydome stuff
|
||||
// this appears to differ a bit from srb2´s old sky code
|
||||
static void HWR_DrawSkyTexture(void)
|
||||
{
|
||||
FOutVector v[4];
|
||||
angle_t angle;
|
||||
float dimensionmultiply;
|
||||
float aspectratio;
|
||||
float angleturn;
|
||||
|
||||
HWR_GetTexture(texturetranslation[skytexture], false);
|
||||
|
||||
aspectratio = (float)vid.width/(float)vid.height;
|
||||
|
||||
//Hurdler: the sky is the only texture who need 4.0f instead of 1.0
|
||||
// because it's called just after clearing the screen
|
||||
// and thus, the near clipping plane is set to 3.99
|
||||
// Sryder: Just use the near clipping plane value then
|
||||
|
||||
// 3--2
|
||||
// | /|
|
||||
// |/ |
|
||||
// 0--1
|
||||
v[0].x = v[3].x = -ZCLIP_PLANE-1;
|
||||
v[1].x = v[2].x = ZCLIP_PLANE+1;
|
||||
v[0].y = v[1].y = -ZCLIP_PLANE-1;
|
||||
v[2].y = v[3].y = ZCLIP_PLANE+1;
|
||||
|
||||
v[0].z = v[1].z = v[2].z = v[3].z = ZCLIP_PLANE+1;
|
||||
|
||||
// X
|
||||
|
||||
// NOTE: This doesn't work right with texture widths greater than 1024
|
||||
// software doesn't draw any further than 1024 for skies anyway, but this doesn't overlap properly
|
||||
// The only time this will probably be an issue is when a sky wider than 1024 is used as a sky AND a regular wall texture
|
||||
|
||||
//angle = (viewangle + ANGLE_45);
|
||||
angle = (viewangle + xtoviewangle[0]);
|
||||
dimensionmultiply = ((float)textures[texturetranslation[skytexture]]->width/256.0f);
|
||||
|
||||
if (atransform.fliptype == TRANSFORM_MIRROR ||
|
||||
atransform.fliptype == TRANSFORM_MIRRORFLIP)
|
||||
{
|
||||
angle = InvAngle(angle);
|
||||
dimensionmultiply *= -1;
|
||||
}
|
||||
|
||||
v[0].s = v[3].s = ((float)angle / ((float)(ANGLE_90-1)*dimensionmultiply));
|
||||
v[2].s = v[1].s = (-1.0f/dimensionmultiply)+((float) angle / ((float)(ANGLE_90-1)*dimensionmultiply));
|
||||
|
||||
// Y
|
||||
angle = aimingangle;
|
||||
dimensionmultiply = ((float)textures[texturetranslation[skytexture]]->height/(128.0f*aspectratio));
|
||||
|
||||
if (splitscreen == 1)
|
||||
{
|
||||
dimensionmultiply *= 2;
|
||||
angle *= 2;
|
||||
}
|
||||
|
||||
// Middle of the sky should always be at angle 0
|
||||
// need to keep correct aspect ratio with X
|
||||
if (atransform.fliptype == TRANSFORM_FLIP ||
|
||||
atransform.fliptype == TRANSFORM_MIRRORFLIP)
|
||||
{
|
||||
// During vertical flip the sky should be flipped and it's y movement should also be flipped obviously
|
||||
v[3].t = v[2].t = -(0.5f-(0.5f/dimensionmultiply));
|
||||
v[0].t = v[1].t = (-1.0f/dimensionmultiply)-(0.5f-(0.5f/dimensionmultiply));
|
||||
}
|
||||
else
|
||||
{
|
||||
v[3].t = v[2].t = (-1.0f/dimensionmultiply)-(0.5f-(0.5f/dimensionmultiply));
|
||||
v[0].t = v[1].t = -(0.5f-(0.5f/dimensionmultiply));
|
||||
}
|
||||
|
||||
angleturn = (((float)ANGLE_45-1.0f)*aspectratio)*dimensionmultiply;
|
||||
|
||||
if (cv_glshearing.value)
|
||||
{
|
||||
// Doesn't really make sense, but what can I do?
|
||||
angle_t dy = FixedAngle(FixedMul(360*FRACUNIT, FixedDiv(AIMINGTODY(aimingangle), 900*FRACUNIT)));
|
||||
v[3].t = v[2].t -= ((float) dy / angleturn);
|
||||
v[0].t = v[1].t -= ((float) dy / angleturn);
|
||||
}
|
||||
else
|
||||
{
|
||||
if (angle > ANGLE_180) // Do this because we don't want the sky to suddenly teleport when crossing over 0 to 360 and vice versa
|
||||
{
|
||||
angle = InvAngle(angle);
|
||||
v[3].t = v[2].t += ((float) angle / angleturn);
|
||||
v[0].t = v[1].t += ((float) angle / angleturn);
|
||||
}
|
||||
else
|
||||
{
|
||||
v[3].t = v[2].t -= ((float) angle / angleturn);
|
||||
v[0].t = v[1].t -= ((float) angle / angleturn);
|
||||
}
|
||||
}
|
||||
|
||||
// since sky is drawn as a "flat quad" this way, we have to unset any view transformations for it to work
|
||||
GL_SetTransform(NULL);
|
||||
GL_UnSetShader();
|
||||
GL_DrawPolygon(NULL, v, 4, 0);
|
||||
}
|
||||
|
||||
static void HWR_DrawSkyBackground(void)
|
||||
{
|
||||
if (HWR_IsWireframeMode())
|
||||
return;
|
||||
|
||||
GL_SetBlend(PF_Translucent|PF_NoDepthTest|PF_Modulated);
|
||||
|
||||
if (cv_skydome.value)
|
||||
HWR_DrawSkyDome();
|
||||
else
|
||||
HWR_DrawSkyTexture();
|
||||
}
|
||||
|
||||
// -----------------+
|
||||
// HWR_ClearView : clear the viewwindow, with maximum z value. also clears stencil buffer.
|
||||
// -----------------+
|
||||
@@ -5391,6 +5284,12 @@ void HWR_SetTransform(float fpov)
|
||||
HWR_SetTransformAiming(&atransform);
|
||||
atransform.angley = static_cast<float>(viewangle >> ANGLETOFINESHIFT)*(FINEDEGREE);
|
||||
|
||||
yaw = 270.0f - atransform.angley;
|
||||
inv_yaw = 180.0f - yaw;
|
||||
const float inv_yaw_radians = inv_yaw * deg2radians;
|
||||
cos_inv_yaw = cosf(inv_yaw_radians);
|
||||
sin_inv_yaw = sinf(inv_yaw_radians);
|
||||
|
||||
// only needed for sprite billboarding
|
||||
if (cv_glspritebillboarding.value && !cv_glshearing.value)
|
||||
{
|
||||
@@ -5453,8 +5352,6 @@ static void HWR_RenderViewpoint(gl_portal_t *rootportal, int stencil_level, bool
|
||||
{
|
||||
gl_portallist_t portallist;
|
||||
|
||||
const boolean wireframe = HWR_IsWireframeMode();
|
||||
|
||||
player_t *viewplayer = &players[displayplayers[viewssnum]];
|
||||
const float fpov = FixedToFloat(R_GetPlayerFov(viewplayer));
|
||||
|
||||
@@ -5515,7 +5412,7 @@ static void HWR_RenderViewpoint(gl_portal_t *rootportal, int stencil_level, bool
|
||||
}
|
||||
}
|
||||
|
||||
if (wireframe)
|
||||
if (HWR_IsWireframeMode())
|
||||
GL_SetSpecialState(HWD_SET_WIREFRAME, 1);
|
||||
|
||||
// FIXME: perfstats does not account for portal rendering!
|
||||
@@ -5530,8 +5427,7 @@ static void HWR_RenderViewpoint(gl_portal_t *rootportal, int stencil_level, bool
|
||||
|
||||
if constexpr (Type == RenderViewpointType::kPortal)
|
||||
{
|
||||
// if portals have been drawn in the main view, then render skywalls differently
|
||||
gl_collect_skywalls = (allow_portals && !rootportal && portallist.base && (!skyboxmo[0] || !cv_skybox.value));
|
||||
gl_collect_skywalls = (allow_portals && !rootportal && portallist.base && (!skyboxmo[0] || !cv_skybox.value)); // if portals have been drawn in the main view, then render skywalls differently
|
||||
|
||||
// HAYA: Save the old portal state, and turn portals off while normally rendering the BSP tree.
|
||||
// This fixes specific effects not working, such as horizon lines.
|
||||
@@ -5601,7 +5497,7 @@ static void HWR_RenderViewpoint(gl_portal_t *rootportal, int stencil_level, bool
|
||||
|
||||
HWR_RenderDrawNodes();
|
||||
|
||||
if (wireframe)
|
||||
if (HWR_IsWireframeMode())
|
||||
GL_SetSpecialState(HWD_SET_WIREFRAME, 0);
|
||||
|
||||
HWR_FreePortalList(portallist); // always call this just in case
|
||||
@@ -5990,10 +5886,6 @@ static void HWR_RenderWall(FOutVector *wallVerts, FSurfaceInfo *pSurf, FBITFIELD
|
||||
|
||||
static void HWR_DoPostProcessor(void)
|
||||
{
|
||||
// no flashes or screen waving if we want less vfx!
|
||||
if (cv_reducevfx.value)
|
||||
return;
|
||||
|
||||
// Armageddon Blast Flash!
|
||||
// Could this even be considered postprocessor?
|
||||
if (!HWR_ShouldUsePaletteRendering())
|
||||
@@ -6033,7 +5925,7 @@ static void HWR_DoPostProcessor(void)
|
||||
return;
|
||||
|
||||
// Not supported in splitscreen - someone want to add support?
|
||||
if (splitscreen)
|
||||
if (splitscreen || cv_reducevfx.value)
|
||||
return;
|
||||
|
||||
//UINT8 viewnum = R_GetViewNumber();
|
||||
@@ -6091,60 +5983,44 @@ static void HWR_DoPostProcessor(void)
|
||||
// Flipping of the screen isn't done here anymore
|
||||
}
|
||||
|
||||
//
|
||||
// wipes
|
||||
//
|
||||
static lumpnum_t wipelumpnum;
|
||||
|
||||
// puts wipe lumpname in wipename[9]
|
||||
static boolean HWR_WipeCheck(UINT8 wipenum, UINT8 scrnnum)
|
||||
void HWR_DoWipe(UINT8 wipenum, UINT8 scrnnum)
|
||||
{
|
||||
static char lumpname[9] = "FADEmmss";
|
||||
lumpnum_t lumpnum;
|
||||
size_t lsize;
|
||||
|
||||
// screen textures disabled completely
|
||||
if (cv_glscreentextures.value == 0)
|
||||
{
|
||||
return false;
|
||||
V_DrawFill(0, 0, BASEVIDWIDTH, BASEVIDHEIGHT, 31); // just draw a black screen instead of flashing and crap
|
||||
return;
|
||||
}
|
||||
|
||||
// not a valid wipe number
|
||||
if (wipenum > 99 || scrnnum > 99)
|
||||
if (wipenum > 99 || scrnnum > 99) // not a valid wipe number
|
||||
{
|
||||
return false; // shouldn't end up here really, the loop should've stopped running beforehand
|
||||
V_DrawFill(0, 0, BASEVIDWIDTH, BASEVIDHEIGHT, 31); // just draw a black screen instead of flashing and crap
|
||||
return; // shouldn't end up here really, the loop should've stopped running beforehand
|
||||
}
|
||||
|
||||
// puts the numbers into the lumpname
|
||||
sprintf(&lumpname[4], "%.2hu%.2hu", (UINT16)wipenum, (UINT16)scrnnum);
|
||||
wipelumpnum = W_CheckNumForName(lumpname);
|
||||
lumpnum = W_CheckNumForName(lumpname);
|
||||
|
||||
// again, shouldn't be here really
|
||||
if (wipelumpnum == LUMPERROR)
|
||||
if (lumpnum == LUMPERROR) // again, shouldn't be here really
|
||||
{
|
||||
return false;
|
||||
V_DrawFill(0, 0, BASEVIDWIDTH, BASEVIDHEIGHT, 31); // just draw a black screen instead of flashing and crap
|
||||
return;
|
||||
}
|
||||
|
||||
lsize = W_LumpLength(wipelumpnum);
|
||||
lsize = W_LumpLength(lumpnum);
|
||||
|
||||
if (!(lsize == 256000 || lsize == 64000 || lsize == 16000 || lsize == 4000))
|
||||
{
|
||||
CONS_Alert(CONS_WARNING, "Fade mask lump %s of incorrect size, ignored\n", lumpname);
|
||||
return false; // again, shouldn't get here if it is a bad size
|
||||
V_DrawFill(0, 0, BASEVIDWIDTH, BASEVIDHEIGHT, 31); // just draw a black screen instead of flashing and crap
|
||||
return; // again, shouldn't get here if it is a bad size
|
||||
}
|
||||
|
||||
return true;
|
||||
}
|
||||
|
||||
void HWR_DoWipe(UINT8 wipenum, UINT8 scrnnum)
|
||||
{
|
||||
if (!HWR_WipeCheck(wipenum, scrnnum))
|
||||
{
|
||||
// just draw a black screen instead of rapidly flashing a white screen
|
||||
V_DrawFill(0, 0, BASEVIDWIDTH, BASEVIDHEIGHT, 31);
|
||||
return;
|
||||
}
|
||||
|
||||
HWR_GetFadeMask(wipelumpnum);
|
||||
HWR_GetFadeMask(lumpnum);
|
||||
GL_DoScreenWipe(HWD_SCREENTEXTURE_WIPE_START, HWD_SCREENTEXTURE_WIPE_END);
|
||||
}
|
||||
|
||||
|
||||
@@ -1153,11 +1153,8 @@ void HWR_DrawMD2(gl_vissprite_t *spr)
|
||||
INT32 durs = spr->mobj->state->tics;
|
||||
INT32 tics = spr->mobj->tics;
|
||||
//mdlframe_t *next = NULL;
|
||||
|
||||
//const UINT8 flip = (UINT8)(!(spr->mobj->eflags & MFE_VERTICALFLIP) != !R_ThingVerticallyFlipped(spr->mobj)); // :chaosleep:
|
||||
const UINT8 flip = (UINT8)((spr->mobj->eflags & MFE_VERTICALFLIP) == MFE_VERTICALFLIP);
|
||||
const UINT8 hflip = (UINT8)(!(spr->mobj->mirrored) != !R_ThingHorizontallyFlipped(spr->mobj));
|
||||
|
||||
const UINT8 hflip = (UINT8)(!(spr->mobj->mirrored) != !(spr->mobj->frame & FF_HORIZONTALFLIP));
|
||||
spritedef_t *sprdef;
|
||||
spriteframe_t *sprframe;
|
||||
spriteinfo_t *sprinfo;
|
||||
@@ -1403,11 +1400,12 @@ void HWR_DrawMD2(gl_vissprite_t *spr)
|
||||
|
||||
const angle_t sliptideroll = ((cv_sliptideroll.value && spr->mobj->player) ? spr->mobj->player->sliproll : 0);
|
||||
const SINT8 flipfactor = flip ? -1 : 1;
|
||||
const angle_t thingrollangle = (spr->mobj->rollangle - spr->mobj->temprollangle);
|
||||
|
||||
if (thingrollangle || sliptideroll)
|
||||
if (spr->mobj->rollangle || sliptideroll)
|
||||
{
|
||||
angle_t rollang = sliptideroll ? (thingrollangle + (sliptideroll * spr->mobj->player->kartstuff[k_aizdriftstrat])) : thingrollangle;
|
||||
angle_t rollang = sliptideroll
|
||||
? (spr->mobj->rollangle) + (sliptideroll * spr->mobj->player->kartstuff[k_aizdriftstrat])
|
||||
: (spr->mobj->rollangle);
|
||||
|
||||
rollang *= flipfactor;
|
||||
|
||||
|
||||
@@ -0,0 +1,549 @@
|
||||
// Emacs style mode select -*- C++ -*-
|
||||
//-----------------------------------------------------------------------------
|
||||
//
|
||||
// Copyright (C) 1998-2000 by DooM Legacy Team.
|
||||
//
|
||||
// This program is free software; you can redistribute it and/or
|
||||
// modify it under the terms of the GNU General Public License
|
||||
// as published by the Free Software Foundation; either version 2
|
||||
// of the License, or (at your option) any later version.
|
||||
//
|
||||
// This program is distributed in the hope that it will be useful,
|
||||
// but WITHOUT ANY WARRANTY; without even the implied warranty of
|
||||
// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
|
||||
// GNU General Public License for more details.
|
||||
//
|
||||
//-----------------------------------------------------------------------------
|
||||
/// \file
|
||||
/// \brief Windows specific part of the OpenGL API for Doom Legacy
|
||||
///
|
||||
/// TODO:
|
||||
/// - check if windowed mode works
|
||||
/// - support different pixel formats
|
||||
|
||||
|
||||
#if defined (_WIN32)
|
||||
|
||||
//#define WIN32_LEAN_AND_MEAN
|
||||
#define RPC_NO_WINDOWS_H
|
||||
#include <windows.h>
|
||||
#include <time.h>
|
||||
#include "r_opengl.h"
|
||||
|
||||
|
||||
// **************************************************************************
|
||||
// GLOBALS
|
||||
// **************************************************************************
|
||||
|
||||
#ifdef DEBUG_TO_FILE
|
||||
static unsigned long nb_frames = 0;
|
||||
static clock_t my_clock;
|
||||
FILE *gllogstream;
|
||||
#endif
|
||||
|
||||
static HDC hDC = NULL; // the window's device context
|
||||
static HGLRC hGLRC = NULL; // the OpenGL rendering context
|
||||
static HWND hWnd = NULL;
|
||||
static BOOL WasFullScreen = FALSE;
|
||||
static void UnSetRes(void);
|
||||
|
||||
#ifdef USE_WGL_SWAP
|
||||
PFNWGLEXTSWAPCONTROLPROC wglSwapIntervalEXT = NULL;
|
||||
#endif
|
||||
|
||||
PFNglClear pglClear;
|
||||
PFNglGetIntegerv pglGetIntegerv;
|
||||
PFNglGetString pglGetString;
|
||||
|
||||
#define MAX_VIDEO_MODES 32
|
||||
static vmode_t video_modes[MAX_VIDEO_MODES];
|
||||
INT32 oglflags = 0;
|
||||
|
||||
// **************************************************************************
|
||||
// FUNCTIONS
|
||||
// **************************************************************************
|
||||
|
||||
// -----------------+
|
||||
// APIENTRY DllMain : DLL Entry Point,
|
||||
// : open/close debug log
|
||||
// Returns :
|
||||
// -----------------+
|
||||
BOOL WINAPI DllMain(HINSTANCE hinstDLL, // handle to DLL module
|
||||
DWORD fdwReason, // reason for calling function
|
||||
LPVOID lpvReserved) // reserved
|
||||
{
|
||||
// Perform actions based on the reason for calling.
|
||||
UNREFERENCED_PARAMETER(lpvReserved);
|
||||
switch (fdwReason)
|
||||
{
|
||||
case DLL_PROCESS_ATTACH:
|
||||
// Initialize once for each new process.
|
||||
// Return FALSE to fail DLL load.
|
||||
#ifdef DEBUG_TO_FILE
|
||||
gllogstream = fopen("ogllog.txt", "wt");
|
||||
if (gllogstream == NULL)
|
||||
return FALSE;
|
||||
#endif
|
||||
DisableThreadLibraryCalls(hinstDLL);
|
||||
break;
|
||||
|
||||
case DLL_THREAD_ATTACH:
|
||||
// Do thread-specific initialization.
|
||||
break;
|
||||
|
||||
case DLL_THREAD_DETACH:
|
||||
// Do thread-specific cleanup.
|
||||
break;
|
||||
|
||||
case DLL_PROCESS_DETACH:
|
||||
// Perform any necessary cleanup.
|
||||
#ifdef DEBUG_TO_FILE
|
||||
if (gllogstream)
|
||||
{
|
||||
fclose(gllogstream);
|
||||
gllogstream = NULL;
|
||||
}
|
||||
#endif
|
||||
break;
|
||||
}
|
||||
|
||||
return TRUE; // Successful DLL_PROCESS_ATTACH.
|
||||
}
|
||||
|
||||
#ifdef STATIC_OPENGL
|
||||
#define pwglGetProcAddress wglGetProcAddress;
|
||||
#define pwglCreateContext wglCreateContext;
|
||||
#define pwglDeleteContext wglDeleteContext;
|
||||
#define pwglMakeCurrent wglMakeCurrent;
|
||||
#else
|
||||
static HMODULE OGL32;
|
||||
typedef void *(WINAPI *PFNwglGetProcAddress) (const char *);
|
||||
static PFNwglGetProcAddress pwglGetProcAddress;
|
||||
typedef HGLRC (WINAPI *PFNwglCreateContext) (HDC hdc);
|
||||
static PFNwglCreateContext pwglCreateContext;
|
||||
typedef BOOL (WINAPI *PFNwglDeleteContext) (HGLRC hglrc);
|
||||
static PFNwglDeleteContext pwglDeleteContext;
|
||||
typedef BOOL (WINAPI *PFNwglMakeCurrent) (HDC hdc, HGLRC hglrc);
|
||||
static PFNwglMakeCurrent pwglMakeCurrent;
|
||||
#endif
|
||||
|
||||
#ifndef STATIC_OPENGL
|
||||
void *GetGLFunc(const char *proc)
|
||||
{
|
||||
void *func = NULL;
|
||||
if (pwglGetProcAddress)
|
||||
func = pwglGetProcAddress(proc);
|
||||
if (!func)
|
||||
func = GetProcAddress(OGL32, proc);
|
||||
return func;
|
||||
}
|
||||
#endif
|
||||
|
||||
boolean LoadGL(void)
|
||||
{
|
||||
#ifndef STATIC_OPENGL
|
||||
OGL32 = LoadLibrary("OPENGL32.DLL");
|
||||
|
||||
if (!OGL32)
|
||||
return 0;
|
||||
|
||||
pwglGetProcAddress = GetGLFunc("wglGetProcAddress");
|
||||
pwglCreateContext = GetGLFunc("wglCreateContext");
|
||||
pwglDeleteContext = GetGLFunc("wglDeleteContext");
|
||||
pwglMakeCurrent = GetGLFunc("wglMakeCurrent");
|
||||
#endif
|
||||
return SetupGLfunc();
|
||||
}
|
||||
|
||||
// -----------------+
|
||||
// SetupPixelFormat : Set the device context's pixel format
|
||||
// Note : Because we currently use only the desktop's BPP format, all the
|
||||
// : video modes in Doom Legacy OpenGL are of the same BPP, thus the
|
||||
// : PixelFormat is set only once.
|
||||
// : Setting the pixel format more than once on the same window
|
||||
// : doesn't work. (ultimately for different pixel formats, we
|
||||
// : should close the window, and re-create it)
|
||||
// -----------------+
|
||||
int SetupPixelFormat(INT32 WantColorBits, INT32 WantStencilBits, INT32 WantDepthBits)
|
||||
{
|
||||
static DWORD iLastPFD = 0;
|
||||
INT32 nPixelFormat;
|
||||
PIXELFORMATDESCRIPTOR pfd =
|
||||
{
|
||||
sizeof (PIXELFORMATDESCRIPTOR), // size
|
||||
1, // version
|
||||
PFD_DRAW_TO_WINDOW | PFD_SUPPORT_OPENGL | PFD_DOUBLEBUFFER,
|
||||
PFD_TYPE_RGBA, // color type
|
||||
32 /*WantColorBits*/, // cColorBits : prefered color depth
|
||||
0, 0, // cRedBits, cRedShift
|
||||
0, 0, // cGreenBits, cGreenShift
|
||||
0, 0, // cBlueBits, cBlueShift
|
||||
0, 0, // cAlphaBits, cAlphaShift
|
||||
0, // cAccumBits
|
||||
0, 0, 0, 0, // cAccum Red/Green/Blue/Alpha Bits
|
||||
0, // cDepthBits (0,16,24,32)
|
||||
0, // cStencilBits
|
||||
0, // cAuxBuffers
|
||||
PFD_MAIN_PLANE, // iLayerType
|
||||
0, // reserved, must be zero
|
||||
0, 0, 0, // dwLayerMask, dwVisibleMask, dwDamageMask
|
||||
};
|
||||
|
||||
DWORD iPFD = (WantColorBits<<16) | (WantStencilBits<<8) | WantDepthBits;
|
||||
|
||||
pfd.cDepthBits = (BYTE)WantDepthBits;
|
||||
pfd.cStencilBits = (BYTE)WantStencilBits;
|
||||
|
||||
if (iLastPFD)
|
||||
{
|
||||
DBG_Printf("WARNING : SetPixelFormat() called twise not supported by all drivers !\n");
|
||||
}
|
||||
|
||||
// set the pixel format only if different than the current
|
||||
if (iPFD == iLastPFD)
|
||||
return 2;
|
||||
else
|
||||
iLastPFD = iPFD;
|
||||
|
||||
DBG_Printf("SetupPixelFormat() - %d ColorBits - %d StencilBits - %d DepthBits\n",
|
||||
WantColorBits, WantStencilBits, WantDepthBits);
|
||||
|
||||
nPixelFormat = ChoosePixelFormat(hDC, &pfd);
|
||||
|
||||
if (nPixelFormat == 0)
|
||||
DBG_Printf("ChoosePixelFormat() FAILED\n");
|
||||
|
||||
if (SetPixelFormat(hDC, nPixelFormat, &pfd) == 0)
|
||||
{
|
||||
DBG_Printf("SetPixelFormat() FAILED\n");
|
||||
return 0;
|
||||
}
|
||||
|
||||
return 1;
|
||||
}
|
||||
|
||||
|
||||
// -----------------+
|
||||
// SetRes : Set a display mode
|
||||
// Notes : pcurrentmode is actually not used
|
||||
// -----------------+
|
||||
static INT32 WINAPI SetRes(viddef_t *lvid, vmode_t *pcurrentmode)
|
||||
{
|
||||
LPCSTR renderer;
|
||||
BOOL WantFullScreen = !(lvid->u.windowed); //(lvid->u.windowed ? 0 : CDS_FULLSCREEN);
|
||||
|
||||
UNREFERENCED_PARAMETER(pcurrentmode);
|
||||
DBG_Printf ("SetMode(): %dx%d %d bits (%s)\n",
|
||||
lvid->width, lvid->height, lvid->bpp*8,
|
||||
WantFullScreen ? "fullscreen" : "windowed");
|
||||
|
||||
hWnd = lvid->WndParent;
|
||||
|
||||
// BP : why flush texture ?
|
||||
// if important flush also the first one (white texture) and restore it !
|
||||
Flush(); // Flush textures.
|
||||
|
||||
// TODO: if not fullscreen, skip display stuff and just resize viewport stuff ...
|
||||
|
||||
// Exit previous mode
|
||||
//if (hGLRC) //Hurdler: TODO: check if this is valid
|
||||
// UnSetRes();
|
||||
if (WasFullScreen)
|
||||
ChangeDisplaySettings(NULL, CDS_FULLSCREEN); //switch in and out of fullscreen
|
||||
|
||||
// Change display settings.
|
||||
if (WantFullScreen)
|
||||
{
|
||||
DEVMODE dm;
|
||||
ZeroMemory(&dm, sizeof (dm));
|
||||
dm.dmSize = sizeof (dm);
|
||||
dm.dmPelsWidth = lvid->width;
|
||||
dm.dmPelsHeight = lvid->height;
|
||||
dm.dmBitsPerPel = lvid->bpp*8;
|
||||
dm.dmFields = DM_PELSWIDTH | DM_PELSHEIGHT | DM_BITSPERPEL;
|
||||
if (ChangeDisplaySettings(&dm, CDS_TEST) != DISP_CHANGE_SUCCESSFUL)
|
||||
return -2;
|
||||
if (ChangeDisplaySettings(&dm, CDS_FULLSCREEN) !=DISP_CHANGE_SUCCESSFUL)
|
||||
return -3;
|
||||
|
||||
SetWindowLong(hWnd, GWL_STYLE, WS_POPUP|WS_VISIBLE);
|
||||
// faB : book says to put these, surely for windowed mode
|
||||
//WS_CLIPCHILDREN|WS_CLIPSIBLINGS);
|
||||
SetWindowPos(hWnd, HWND_TOPMOST, 0, 0, lvid->width, lvid->height, SWP_NOACTIVATE|SWP_NOZORDER);
|
||||
}
|
||||
else
|
||||
{
|
||||
RECT bounds;
|
||||
INT32 x, y;
|
||||
INT32 w = lvid->width, h = lvid->height;
|
||||
GetWindowRect(hWnd, &bounds);
|
||||
bounds.right = bounds.left+w;
|
||||
bounds.bottom = bounds.top+h;
|
||||
AdjustWindowRectEx(&bounds, GetWindowLong(hWnd, GWL_STYLE), (GetMenu(hWnd) != NULL), 0);
|
||||
w = bounds.right-bounds.left;
|
||||
h = bounds.bottom-bounds.top;
|
||||
x = (GetSystemMetrics(SM_CXSCREEN)-w)/2;
|
||||
y = (GetSystemMetrics(SM_CYSCREEN)-h)/2;
|
||||
SetWindowPos(hWnd, NULL, x, y, w, h, SWP_NOACTIVATE|SWP_NOZORDER);
|
||||
}
|
||||
|
||||
if (!hDC)
|
||||
hDC = GetDC(hWnd);
|
||||
if (!hDC)
|
||||
{
|
||||
DBG_Printf("GetDC() FAILED\n");
|
||||
return 0;
|
||||
}
|
||||
|
||||
{
|
||||
INT32 res;
|
||||
|
||||
// Set res.
|
||||
res = SetupPixelFormat(lvid->bpp*8, 0, 16);
|
||||
|
||||
if (res == 0)
|
||||
return 0;
|
||||
else if (res == 1)
|
||||
{
|
||||
// Exit previous mode
|
||||
if (hGLRC)
|
||||
UnSetRes();
|
||||
hGLRC = pwglCreateContext(hDC);
|
||||
if (!hGLRC)
|
||||
{
|
||||
DBG_Printf("pwglCreateContext() FAILED\n");
|
||||
return 0;
|
||||
}
|
||||
if (!pwglMakeCurrent(hDC, hGLRC))
|
||||
{
|
||||
DBG_Printf("wglMakeCurrent() FAILED\n");
|
||||
return 0;
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
gl_extensions = pglGetString(GL_EXTENSIONS);
|
||||
// Get info and extensions.
|
||||
//BP: why don't we make it earlier ?
|
||||
//Hurdler: we cannot do that before intialising gl context
|
||||
renderer = (LPCSTR)pglGetString(GL_RENDERER);
|
||||
DBG_Printf("Vendor : %s\n", pglGetString(GL_VENDOR));
|
||||
DBG_Printf("Renderer : %s\n", renderer);
|
||||
DBG_Printf("Version : %s\n", pglGetString(GL_VERSION));
|
||||
DBG_Printf("Extensions : %s\n", gl_extensions);
|
||||
|
||||
// BP: disable advenced feature that don't work on somes hardware
|
||||
// Hurdler: Now works on G400 with bios 1.6 and certified drivers 6.04
|
||||
if (strstr(renderer, "810")) oglflags |= GLF_NOZBUFREAD;
|
||||
DBG_Printf("oglflags : 0x%X\n", oglflags);
|
||||
|
||||
#ifdef USE_WGL_SWAP
|
||||
if (isExtAvailable("WGL_EXT_swap_control",gl_extensions))
|
||||
wglSwapIntervalEXT = GetGLFunc("wglSwapIntervalEXT");
|
||||
else
|
||||
wglSwapIntervalEXT = NULL;
|
||||
#endif
|
||||
|
||||
if (isExtAvailable("GL_EXT_texture_filter_anisotropic",gl_extensions))
|
||||
pglGetIntegerv(GL_MAX_TEXTURE_MAX_ANISOTROPY_EXT, &maximumAnisotropy);
|
||||
else
|
||||
maximumAnisotropy = 0;
|
||||
|
||||
SetupGLFunc13();
|
||||
|
||||
screen_depth = (GLbyte)(lvid->bpp*8);
|
||||
if (screen_depth > 16)
|
||||
textureformatGL = GL_RGBA;
|
||||
else
|
||||
textureformatGL = GL_RGB5_A1;
|
||||
|
||||
GL_SetModelView(lvid->width, lvid->height);
|
||||
GL_SetStates();
|
||||
// we need to clear the depth buffer. Very important!!!
|
||||
pglClear(GL_COLOR_BUFFER_BIT|GL_DEPTH_BUFFER_BIT);
|
||||
|
||||
lvid->buffer = NULL; // unless we use the software view
|
||||
lvid->direct = NULL; // direct access to video memory, old DOS crap
|
||||
|
||||
WasFullScreen = WantFullScreen;
|
||||
|
||||
return 1; // on renvoie une valeur pour dire que cela s'est bien pass�
|
||||
}
|
||||
|
||||
|
||||
// -----------------+
|
||||
// UnSetRes : Restore the original display mode
|
||||
// -----------------+
|
||||
static void UnSetRes(void)
|
||||
{
|
||||
DBG_Printf("UnSetRes()\n");
|
||||
|
||||
pwglMakeCurrent(hDC, NULL);
|
||||
pwglDeleteContext(hGLRC);
|
||||
hGLRC = NULL;
|
||||
if (WasFullScreen)
|
||||
ChangeDisplaySettings(NULL, CDS_FULLSCREEN);
|
||||
}
|
||||
|
||||
|
||||
// -----------------+
|
||||
// GetModeList : Return the list of available display modes.
|
||||
// Returns : pvidmodes - points to list of detected OpenGL video modes
|
||||
// : numvidmodes - number of detected OpenGL video modes
|
||||
// -----------------+
|
||||
EXPORT void HWRAPI(GetModeList) (vmode_t** pvidmodes, INT32 *numvidmodes)
|
||||
{
|
||||
INT32 i;
|
||||
|
||||
#if 1
|
||||
INT32 iMode;
|
||||
/*
|
||||
faB test code
|
||||
|
||||
Commented out because there might be a problem with combo (Voodoo2 + other card),
|
||||
we need to get the 3D card's display modes only.
|
||||
*/
|
||||
(*pvidmodes) = &video_modes[0];
|
||||
|
||||
// Get list of device modes
|
||||
for (i = 0,iMode = 0; iMode < MAX_VIDEO_MODES; i++)
|
||||
{
|
||||
DEVMODE Tmp;
|
||||
ZeroMemory(&Tmp, sizeof (Tmp));
|
||||
Tmp.dmSize = sizeof (Tmp);
|
||||
if (!EnumDisplaySettings(NULL, i, &Tmp))
|
||||
break;
|
||||
|
||||
// add video mode
|
||||
if (Tmp.dmBitsPerPel == 16 &&
|
||||
(iMode == 0 || !
|
||||
(Tmp.dmPelsWidth == video_modes[iMode-1].width &&
|
||||
Tmp.dmPelsHeight == video_modes[iMode-1].height)
|
||||
)
|
||||
)
|
||||
{
|
||||
video_modes[iMode].pnext = &video_modes[iMode+1];
|
||||
video_modes[iMode].windowed = 0; // fullscreen is the default
|
||||
video_modes[iMode].misc = 0;
|
||||
video_modes[iMode].name = malloc(12 * sizeof (CHAR));
|
||||
sprintf(video_modes[iMode].name, "%dx%d", (INT32)Tmp.dmPelsWidth, (INT32)Tmp.dmPelsHeight);
|
||||
DBG_Printf ("Mode: %s\n", video_modes[iMode].name);
|
||||
video_modes[iMode].width = Tmp.dmPelsWidth;
|
||||
video_modes[iMode].height = Tmp.dmPelsHeight;
|
||||
video_modes[iMode].bytesperpixel = Tmp.dmBitsPerPel/8;
|
||||
video_modes[iMode].rowbytes = Tmp.dmPelsWidth * video_modes[iMode].bytesperpixel;
|
||||
video_modes[iMode].pextradata = NULL;
|
||||
video_modes[iMode].setmode = SetRes;
|
||||
iMode++;
|
||||
}
|
||||
}
|
||||
(*numvidmodes) = iMode;
|
||||
#else
|
||||
|
||||
// classic video modes (fullscreen/windowed)
|
||||
// Added some. Tails
|
||||
INT32 res[][2] = {
|
||||
{ 320, 200},
|
||||
{ 320, 240},
|
||||
{ 400, 300},
|
||||
{ 512, 384},
|
||||
{ 640, 400},
|
||||
{ 640, 480},
|
||||
{ 800, 600},
|
||||
{ 960, 600},
|
||||
{1024, 768},
|
||||
{1152, 864},
|
||||
{1280, 800},
|
||||
{1280, 960},
|
||||
{1280,1024},
|
||||
{1600,1000},
|
||||
{1680,1050},
|
||||
{1920,1200},
|
||||
};
|
||||
|
||||
HDC bpphdc;
|
||||
INT32 iBitsPerPel;
|
||||
|
||||
DBG_Printf ("HWRAPI GetModeList()\n");
|
||||
|
||||
bpphdc = GetDC(NULL); // on obtient le bpp actuel
|
||||
iBitsPerPel = GetDeviceCaps(bpphdc, BITSPIXEL);
|
||||
|
||||
ReleaseDC(NULL, bpphdc);
|
||||
|
||||
(*pvidmodes) = &video_modes[0];
|
||||
(*numvidmodes) = sizeof (res) / sizeof (res[0]);
|
||||
for (i = 0; i < (*numvidmodes); i++)
|
||||
{
|
||||
video_modes[i].pnext = &video_modes[i+1];
|
||||
video_modes[i].windowed = 0; // fullscreen is the default
|
||||
video_modes[i].misc = 0;
|
||||
video_modes[i].name = malloc(12 * sizeof (CHAR));
|
||||
sprintf(video_modes[i].name, "%dx%d", res[i][0], res[i][1]);
|
||||
DBG_Printf ("Mode: %s\n", video_modes[i].name);
|
||||
video_modes[i].width = res[i][0];
|
||||
video_modes[i].height = res[i][1];
|
||||
video_modes[i].bytesperpixel = iBitsPerPel/8;
|
||||
video_modes[i].rowbytes = res[i][0] * video_modes[i].bytesperpixel;
|
||||
video_modes[i].pextradata = NULL;
|
||||
video_modes[i].setmode = SetRes;
|
||||
}
|
||||
#endif
|
||||
video_modes[(*numvidmodes)-1].pnext = NULL;
|
||||
}
|
||||
|
||||
|
||||
// -----------------+
|
||||
// Shutdown : Shutdown OpenGL, restore the display mode
|
||||
// -----------------+
|
||||
EXPORT void HWRAPI(Shutdown) (void)
|
||||
{
|
||||
#ifdef DEBUG_TO_FILE
|
||||
long nb_centiemes;
|
||||
|
||||
DBG_Printf ("HWRAPI Shutdown()\n");
|
||||
nb_centiemes = ((clock()-my_clock)*100)/CLOCKS_PER_SEC;
|
||||
DBG_Printf("Nb frames: %li; Nb sec: %2.2f -> %2.1f fps\n",
|
||||
nb_frames, nb_centiemes/100.0f, (100*nb_frames)/(double)nb_centiemes);
|
||||
#endif
|
||||
|
||||
Flush();
|
||||
|
||||
// Exit previous mode
|
||||
if (hGLRC)
|
||||
UnSetRes();
|
||||
|
||||
if (hDC)
|
||||
{
|
||||
ReleaseDC(hWnd, hDC);
|
||||
hDC = NULL;
|
||||
}
|
||||
FreeLibrary(OGL32);
|
||||
DBG_Printf ("HWRAPI Shutdown(DONE)\n");
|
||||
}
|
||||
|
||||
// -----------------+
|
||||
// FinishUpdate : Swap front and back buffers
|
||||
// -----------------+
|
||||
void GL_FinishUpdate (INT32 waitvbl)
|
||||
{
|
||||
#ifdef USE_WGL_SWAP
|
||||
static INT32 oldwaitvbl = 0;
|
||||
#else
|
||||
UNREFERENCED_PARAMETER(waitvbl);
|
||||
#endif
|
||||
// DBG_Printf ("FinishUpdate()\n");
|
||||
#ifdef DEBUG_TO_FILE
|
||||
if ((++nb_frames)==2) // on ne commence pas � la premi�re frame
|
||||
my_clock = clock();
|
||||
#endif
|
||||
|
||||
#ifdef USE_WGL_SWAP
|
||||
if (oldwaitvbl != waitvbl && wglSwapIntervalEXT)
|
||||
wglSwapIntervalEXT(waitvbl);
|
||||
oldwaitvbl = waitvbl;
|
||||
#endif
|
||||
|
||||
SwapBuffers(hDC);
|
||||
}
|
||||
#endif
|
||||
@@ -776,15 +776,15 @@ static int GLFramebuffer_CheckExt(void)
|
||||
// gl versions from 2.1 may still support framebuffer objects
|
||||
|
||||
// maybe, just maybe, we support the standart extensions
|
||||
if (GL_isExtAvailable("GL_ARB_framebuffer_no_attachments", gl_extensions) &&
|
||||
GL_isExtAvailable("GL_ARB_framebuffer_object", gl_extensions) &&
|
||||
GL_isExtAvailable("GL_ARB_framebuffer_sRGB", gl_extensions))
|
||||
if (GL_isExtAvailable("GL_ARB_framebuffer_no_attachments", gl_extensions)
|
||||
&& GL_isExtAvailable("GL_ARB_framebuffer_object", gl_extensions)
|
||||
&& GL_isExtAvailable("GL_ARB_framebuffer_sRGB", gl_extensions))
|
||||
return FBO_ARB;
|
||||
|
||||
// nope, try the older 2.1 extensions
|
||||
if (GL_isExtAvailable("GL_EXT_framebuffer_no_attachments", gl_extensions) &&
|
||||
GL_isExtAvailable("GL_EXT_framebuffer_object", gl_extensions) &&
|
||||
GL_isExtAvailable("GL_EXT_framebuffer_sRGB", gl_extensions))
|
||||
if (GL_isExtAvailable("GL_EXT_framebuffer_no_attachments", gl_extensions)
|
||||
&& GL_isExtAvailable("GL_EXT_framebuffer_object", gl_extensions)
|
||||
&& GL_isExtAvailable("GL_EXT_framebuffer_sRGB", gl_extensions))
|
||||
{
|
||||
// perhaps we may even support a stencil attachment
|
||||
if (GL_isExtAvailable("GL_EXT_packed_depth_stencil", gl_extensions))
|
||||
@@ -885,7 +885,7 @@ void SetupGLFunc4(void)
|
||||
{ \
|
||||
GL_MSG_Warning("failed to get OpenGL FBO function: %s\n", #func); \
|
||||
GL_DBG_Printf("\nFBO: No framebuffer object support\n"); \
|
||||
supportFBO = FBO_NONE; \
|
||||
supportFBO = false; \
|
||||
return; \
|
||||
} \
|
||||
|
||||
@@ -1465,19 +1465,6 @@ void GL_ReadScreenTexture(int tex, UINT8 *restrict dest, INT32 scale)
|
||||
if (tex != HWD_SCREENTEXTURE_GENERIC2)
|
||||
GL_DrawScreenTexture(tex, NULL, 0);
|
||||
|
||||
#ifdef USE_FBO_OGL
|
||||
// FIXME: this is incredibly stupid
|
||||
// but the final screen texture will NOT be drawn in the downsample fbo
|
||||
if (tex == HWD_SCREENTEXTURE_GENERIC2 &&
|
||||
UseScreenFBO() && HWR_ShouldUsePaletteRendering())
|
||||
{
|
||||
GL_SetShader(HWR_GetShaderFromTarget(SHADER_PALETTE_POSTPROCESS));
|
||||
GL_EnableShader();
|
||||
GL_DrawScreenTexture(HWD_SCREENTEXTURE_GENERIC2, NULL, 0);
|
||||
GL_UnSetShader();
|
||||
}
|
||||
#endif
|
||||
|
||||
image = malloc(screen_width*screen_height*3);
|
||||
pglPixelStorei(GL_PACK_ALIGNMENT, 1);
|
||||
pglReadPixels(0, 0, screen_width, screen_height, GL_RGB, GL_UNSIGNED_BYTE, image);
|
||||
@@ -2503,7 +2490,7 @@ void GL_RenderSkyDome(gl_sky_t *sky)
|
||||
GL_Shader_SetUniforms(NULL, NULL, NULL, NULL);
|
||||
|
||||
// Build the sky dome! Yes!
|
||||
if (sky->rebuild || !sky->vbo)
|
||||
if (sky->rebuild)
|
||||
{
|
||||
// delete VBO when already exists
|
||||
if (sky->vbo)
|
||||
@@ -2928,7 +2915,7 @@ void GL_CreateModelVBOs(model_t *model)
|
||||
}
|
||||
}
|
||||
|
||||
#define BUFFER_OFFSET(i) ((void*)(i))
|
||||
#define BUFFER_OFFSET(i) ((char*)(i))
|
||||
|
||||
void GL_DrawModelEx(model_t *model, INT32 frameIndex, float duration, float tics, INT32 nextFrameIndex, FTransform *pos, float hscale, float vscale, UINT8 flipped, UINT8 hflipped, FSurfaceInfo *Surface)
|
||||
{
|
||||
@@ -3221,8 +3208,8 @@ void GL_SetTransform(FTransform *stransform)
|
||||
{
|
||||
float dy = stransform->viewaiming * 2;
|
||||
|
||||
if (stransform->fliptype == TRANSFORM_FLIP ||
|
||||
stransform->fliptype == TRANSFORM_MIRRORFLIP)
|
||||
if (stransform->fliptype == TRANSFORM_FLIP
|
||||
|| stransform->fliptype == TRANSFORM_MIRRORFLIP)
|
||||
dy *= -1.0f;
|
||||
|
||||
pglTranslatef(0.0f, -dy/BASEVIDHEIGHT, 0.0f);
|
||||
@@ -3247,7 +3234,7 @@ void GL_SetTransform(FTransform *stransform)
|
||||
#ifdef USE_FBO_OGL
|
||||
static void GL_Framebuffer_DeleteAttachments(void)
|
||||
{
|
||||
if (supportFBO == FBO_NONE || !framebufferobject.init)
|
||||
if (!supportFBO || !framebufferobject.init)
|
||||
return;
|
||||
|
||||
// Unbind the framebuffer
|
||||
@@ -3267,7 +3254,7 @@ static void GL_Framebuffer_DeleteAttachments(void)
|
||||
|
||||
static void GL_Framebuffer_Generate(void)
|
||||
{
|
||||
if (supportFBO == FBO_NONE || framebufferobject.init || !UseScreenFBO())
|
||||
if (!supportFBO || framebufferobject.init || !UseScreenFBO())
|
||||
return;
|
||||
|
||||
// Generate the framebuffer
|
||||
@@ -3287,10 +3274,10 @@ static void GL_Framebuffer_Generate(void)
|
||||
pglTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_NEAREST);
|
||||
Clamp2D(GL_TEXTURE_WRAP_S);
|
||||
Clamp2D(GL_TEXTURE_WRAP_T);
|
||||
pglBindTexture(GL_TEXTURE_2D, 0);
|
||||
|
||||
// Attach the framebuffer texture to the framebuffer
|
||||
pglFramebufferTexture2D(GL_FRAMEBUFFER_EXT, GL_COLOR_ATTACHMENT0_EXT, GL_TEXTURE_2D, framebufferobject.tex, 0);
|
||||
pglBindTexture(GL_TEXTURE_2D, 0);
|
||||
}
|
||||
|
||||
// Generate the renderbuffer
|
||||
@@ -3332,7 +3319,7 @@ static void GL_Framebuffer_Generate(void)
|
||||
|
||||
// if this fails, dont retry it a gazillion times
|
||||
// this wouldnt recover
|
||||
supportFBO = FBO_NONE;
|
||||
supportFBO = false;
|
||||
pglBindFramebuffer(GL_FRAMEBUFFER_EXT, 0);
|
||||
return;
|
||||
}
|
||||
@@ -3345,7 +3332,7 @@ static void GL_Framebuffer_Generate(void)
|
||||
|
||||
void GL_Framebuffer_Unbind(void)
|
||||
{
|
||||
if (supportFBO == FBO_NONE || !framebufferobject.init)
|
||||
if (!supportFBO || !framebufferobject.init)
|
||||
return;
|
||||
|
||||
pglBindFramebuffer(GL_FRAMEBUFFER_EXT, 0);
|
||||
@@ -3354,13 +3341,13 @@ void GL_Framebuffer_Unbind(void)
|
||||
|
||||
void GL_Framebuffer_Enable(void)
|
||||
{
|
||||
if (supportFBO == FBO_NONE || !UseScreenFBO())
|
||||
if (!supportFBO || !UseScreenFBO())
|
||||
return;
|
||||
|
||||
GL_Framebuffer_Generate();
|
||||
|
||||
// failed
|
||||
if (supportFBO == FBO_NONE || !framebufferobject.init)
|
||||
if (!supportFBO || !framebufferobject.init)
|
||||
return;
|
||||
|
||||
pglBindFramebuffer(GL_FRAMEBUFFER_EXT, framebufferobject.fboobj);
|
||||
@@ -3369,7 +3356,7 @@ void GL_Framebuffer_Enable(void)
|
||||
|
||||
void GL_Framebuffer_Disable(void)
|
||||
{
|
||||
if (supportFBO == FBO_NONE || !framebufferobject.init)
|
||||
if (!supportFBO || !framebufferobject.init)
|
||||
return;
|
||||
|
||||
pglBindFramebuffer(GL_FRAMEBUFFER_EXT, 0);
|
||||
|
||||
@@ -0,0 +1,79 @@
|
||||
[Project]
|
||||
FileName=r_opengl.dev
|
||||
Name=r_opengl
|
||||
Ver=1
|
||||
IsCpp=1
|
||||
Type=3
|
||||
Compiler=-D_M_IX86=500_@@_-Wall_@@_-D_WINDOWS_@@_-DUSE_WGL_SWAP_@@_-Os_@@_-fomit-frame-pointer_@@_
|
||||
CppCompiler=
|
||||
Includes=
|
||||
Linker=--def ../r_mingw.def_@@_-lgdi32_@@_
|
||||
Libs=
|
||||
UnitCount=3
|
||||
Folders=
|
||||
ObjFiles=
|
||||
PrivateResource=
|
||||
ResourceIncludes=
|
||||
MakeIncludes=
|
||||
Icon=
|
||||
ExeOutput=C:\srb2demo2
|
||||
ObjectOutput=..\..\..\objs\Mingw\r_opengl
|
||||
OverrideOutput=1
|
||||
OverrideOutputName=r_opengl.dll
|
||||
HostApplication=
|
||||
CommandLine=
|
||||
IncludeVersionInfo=0
|
||||
SupportXPThemes=0
|
||||
CompilerSet=0
|
||||
CompilerSettings=00000000000000000111d0
|
||||
UseCustomMakefile=0
|
||||
CustomMakefile=
|
||||
|
||||
[Unit1]
|
||||
FileName=ogl_win.c
|
||||
Folder=
|
||||
Compile=1
|
||||
CompileCpp=0
|
||||
Link=1
|
||||
Priority=1000
|
||||
OverrideBuildCmd=0
|
||||
BuildCmd=
|
||||
|
||||
[Unit2]
|
||||
FileName=r_opengl.c
|
||||
Folder=
|
||||
Compile=1
|
||||
CompileCpp=0
|
||||
Link=1
|
||||
Priority=1000
|
||||
OverrideBuildCmd=0
|
||||
BuildCmd=
|
||||
|
||||
[Unit3]
|
||||
FileName=r_opengl.h
|
||||
Folder=
|
||||
Compile=1
|
||||
CompileCpp=1
|
||||
Link=1
|
||||
Priority=1000
|
||||
OverrideBuildCmd=0
|
||||
BuildCmd=
|
||||
|
||||
[VersionInfo]
|
||||
Major=0
|
||||
Minor=1
|
||||
Release=1
|
||||
Build=1
|
||||
LanguageID=1033
|
||||
CharsetID=1252
|
||||
CompanyName=
|
||||
FileVersion=0.1
|
||||
FileDescription=Developed using the Dev-C++ IDE
|
||||
InternalName=
|
||||
LegalCopyright=
|
||||
LegalTrademarks=
|
||||
OriginalFilename=r_opengl.exe
|
||||
ProductName=r_opengl
|
||||
ProductVersion=0.1
|
||||
AutoIncBuildNr=0
|
||||
|
||||
@@ -0,0 +1,105 @@
|
||||
# Microsoft Developer Studio Project File - Name="r_opengl" - Package Owner=<4>
|
||||
# Microsoft Developer Studio Generated Build File, Format Version 6.00
|
||||
# ** DO NOT EDIT **
|
||||
|
||||
# TARGTYPE "Win32 (x86) Dynamic-Link Library" 0x0102
|
||||
|
||||
CFG=r_opengl - Win32 Debug
|
||||
!MESSAGE This is not a valid makefile. To build this project using NMAKE,
|
||||
!MESSAGE use the Export Makefile command and run
|
||||
!MESSAGE
|
||||
!MESSAGE NMAKE /f "r_opengl.mak".
|
||||
!MESSAGE
|
||||
!MESSAGE You can specify a configuration when running NMAKE
|
||||
!MESSAGE by defining the macro CFG on the command line. For example:
|
||||
!MESSAGE
|
||||
!MESSAGE NMAKE /f "r_opengl.mak" CFG="r_opengl - Win32 Debug"
|
||||
!MESSAGE
|
||||
!MESSAGE Possible choices for configuration are:
|
||||
!MESSAGE
|
||||
!MESSAGE "r_opengl - Win32 Release" (based on "Win32 (x86) Dynamic-Link Library")
|
||||
!MESSAGE "r_opengl - Win32 Debug" (based on "Win32 (x86) Dynamic-Link Library")
|
||||
!MESSAGE
|
||||
|
||||
# Begin Project
|
||||
# PROP AllowPerConfigDependencies 0
|
||||
# PROP Scc_ProjName ""
|
||||
# PROP Scc_LocalPath ""
|
||||
CPP=cl.exe
|
||||
MTL=midl.exe
|
||||
RSC=rc.exe
|
||||
|
||||
!IF "$(CFG)" == "r_opengl - Win32 Release"
|
||||
|
||||
# PROP BASE Use_MFC 0
|
||||
# PROP BASE Use_Debug_Libraries 0
|
||||
# PROP BASE Output_Dir "r_opengl___Win32_Release"
|
||||
# PROP BASE Intermediate_Dir "r_opengl___Win32_Release"
|
||||
# PROP BASE Target_Dir ""
|
||||
# PROP Use_MFC 0
|
||||
# PROP Use_Debug_Libraries 0
|
||||
# PROP Output_Dir "..\..\..\bin\VC\Release\r_opengl"
|
||||
# PROP Intermediate_Dir "..\..\..\objs\VC\Release\r_opengl"
|
||||
# PROP Ignore_Export_Lib 1
|
||||
# PROP Target_Dir ""
|
||||
# ADD BASE CPP /nologo /MT /W3 /GX /O2 /D "WIN32" /D "NDEBUG" /D "_WINDOWS" /D "_MBCS" /D "_USRDLL" /D "R_OPENGL_EXPORTS" /YX /FD /c
|
||||
# ADD CPP /nologo /G5 /W3 /GX /Zi /O2 /D "NDEBUG" /D "WIN32" /D "_WINDOWS" /D "__WIN32__" /D "__MSC__" /D "USE_WGL_SWAP" /FR /FD /c
|
||||
# ADD BASE MTL /nologo /D "NDEBUG" /mktyplib203 /win32
|
||||
# ADD MTL /nologo /D "NDEBUG" /mktyplib203 /win32
|
||||
# ADD BASE RSC /l 0x80c /d "NDEBUG"
|
||||
# ADD RSC /l 0x409 /d "NDEBUG"
|
||||
BSC32=bscmake.exe
|
||||
# ADD BASE BSC32 /nologo
|
||||
# ADD BSC32 /nologo
|
||||
LINK32=link.exe
|
||||
# ADD BASE LINK32 kernel32.lib user32.lib gdi32.lib winspool.lib comdlg32.lib advapi32.lib shell32.lib ole32.lib oleaut32.lib uuid.lib odbc32.lib odbccp32.lib /nologo /dll /machine:I386
|
||||
# ADD LINK32 user32.lib gdi32.lib /nologo /dll /pdb:"..\..\..\bin\VC\Release\r_opengl.pdb" /machine:I386 /out:"C:\srb2demo2\r_opengl.dll"
|
||||
# SUBTRACT LINK32 /pdb:none /debug
|
||||
|
||||
!ELSEIF "$(CFG)" == "r_opengl - Win32 Debug"
|
||||
|
||||
# PROP BASE Use_MFC 0
|
||||
# PROP BASE Use_Debug_Libraries 1
|
||||
# PROP BASE Output_Dir "..\..\..\objs\Debug"
|
||||
# PROP BASE Intermediate_Dir "..\..\..\objs\Debug"
|
||||
# PROP BASE Target_Dir ""
|
||||
# PROP Use_MFC 0
|
||||
# PROP Use_Debug_Libraries 1
|
||||
# PROP Output_Dir "..\..\..\bin\VC\Debug\r_opengl"
|
||||
# PROP Intermediate_Dir "..\..\..\objs\VC\Debug\r_opengl"
|
||||
# PROP Ignore_Export_Lib 1
|
||||
# PROP Target_Dir ""
|
||||
# ADD BASE CPP /nologo /MTd /W3 /Gm /GX /ZI /Od /D "WIN32" /D "_DEBUG" /D "_WINDOWS" /D "_MBCS" /D "_USRDLL" /D "R_OPENGL_EXPORTS" /YX /FD /GZ /c
|
||||
# ADD CPP /nologo /G6 /W4 /Gm /GX /ZI /Od /D "_DEBUG" /D "WIN32" /D "_WINDOWS" /D "__WIN32__" /D "__MSC__" /D "USE_WGL_SWAP" /FR /FD /GZ /c
|
||||
# ADD BASE MTL /nologo /D "_DEBUG" /mktyplib203 /win32
|
||||
# ADD MTL /nologo /D "_DEBUG" /mktyplib203 /win32
|
||||
# ADD BASE RSC /l 0x80c /d "_DEBUG"
|
||||
# ADD RSC /l 0x409 /d "_DEBUG"
|
||||
BSC32=bscmake.exe
|
||||
# ADD BASE BSC32 /nologo
|
||||
# ADD BSC32 /nologo
|
||||
LINK32=link.exe
|
||||
# ADD BASE LINK32 kernel32.lib user32.lib gdi32.lib winspool.lib comdlg32.lib advapi32.lib shell32.lib ole32.lib oleaut32.lib uuid.lib odbc32.lib odbccp32.lib /nologo /dll /debug /machine:I386 /pdbtype:sept
|
||||
# ADD LINK32 user32.lib gdi32.lib /nologo /dll /pdb:"..\..\..\bin\VC\Debug\r_opengl.pdb" /debug /machine:I386 /out:"C:\srb2demo2\r_opengld.dll" /pdbtype:sept
|
||||
# SUBTRACT LINK32 /pdb:none
|
||||
|
||||
!ENDIF
|
||||
|
||||
# Begin Target
|
||||
|
||||
# Name "r_opengl - Win32 Release"
|
||||
# Name "r_opengl - Win32 Debug"
|
||||
# Begin Source File
|
||||
|
||||
SOURCE=.\ogl_win.c
|
||||
# End Source File
|
||||
# Begin Source File
|
||||
|
||||
SOURCE=.\r_opengl.c
|
||||
# End Source File
|
||||
# Begin Source File
|
||||
|
||||
SOURCE=.\r_opengl.h
|
||||
# End Source File
|
||||
# End Target
|
||||
# End Project
|
||||
+40
-106
@@ -117,11 +117,6 @@ static void HU_DrawRankings(void);
|
||||
|
||||
consvar_t cv_showspecstuff = {"showspecstuff", "No", CV_SAVE, CV_YesNo, NULL, 0, NULL, NULL, 0, 0, NULL};
|
||||
|
||||
// stuff from SRB2-Banpyura thx alot! :3
|
||||
consvar_t cv_chat_xoffset = {"chat_xoffset", "0", CV_SAVE, NULL, NULL, 0, NULL, NULL, 0, 0, NULL};
|
||||
consvar_t cv_chat_yoffset = {"chat_yoffset", "0", CV_SAVE, NULL, NULL, 0, NULL, NULL, 0, 0, NULL};
|
||||
consvar_t cv_chat_showlimit = {"chat_showlimit", "No", CV_SAVE, CV_YesNo, NULL, 0, NULL, NULL, 0, 0, NULL};
|
||||
|
||||
static char cechotext[1024];
|
||||
static tic_t cechotimer = 0;
|
||||
static tic_t cechoduration = 5*TICRATE;
|
||||
@@ -971,7 +966,7 @@ void HU_Ticker(void)
|
||||
size_t i = 0;
|
||||
|
||||
// handle spam while we're at it:
|
||||
for (; (i < MAXPLAYERS); i++)
|
||||
for(; (i < MAXPLAYERS); i++)
|
||||
{
|
||||
if (stop_spamming[i] > 0)
|
||||
stop_spamming[i]--;
|
||||
@@ -1140,7 +1135,6 @@ static void HU_SendChatMessage(void)
|
||||
return;
|
||||
}
|
||||
}
|
||||
|
||||
// I'm very bad at C, I swear I am, additional checks eww!
|
||||
if (spc != 0)
|
||||
{
|
||||
@@ -1375,12 +1369,7 @@ static char *CHAT_WordWrap(INT32 x, INT32 w, INT32 option, const char *string)
|
||||
|
||||
// 30/7/18: chaty is now the distance at which the lowest point of the chat will be drawn if that makes any sense.
|
||||
|
||||
// let's use this as our coordinates, shh
|
||||
// :chao: guess this just works lol
|
||||
#define chatx ((INT16)(13 + (cv_chat_xoffset.value)))
|
||||
#define chaty ((INT16)(169 + (cv_chat_yoffset.value)))
|
||||
|
||||
#define CHATSNAP (V_SNAPTOBOTTOM|V_SNAPTOLEFT)
|
||||
INT16 chatx = 13, chaty = 169; // let's use this as our coordinates, shh
|
||||
|
||||
// chat stuff by VincyTM LOL XD!
|
||||
|
||||
@@ -1407,7 +1396,7 @@ static void HU_drawMiniChat(void)
|
||||
|
||||
for (; i > 0; i--)
|
||||
{
|
||||
char *msg = CHAT_WordWrap(x+2, boxw-(charwidth*2), CHATSNAP|V_ALLOWLOWERCASE, chat_mini[i-1]);
|
||||
char *msg = CHAT_WordWrap(x+2, boxw-(charwidth*2), V_SNAPTOBOTTOM|V_SNAPTOLEFT|V_ALLOWLOWERCASE, chat_mini[i-1]);
|
||||
size_t j = 0;
|
||||
INT32 linescount = 0;
|
||||
emote_t *emote = NULL;
|
||||
@@ -1467,7 +1456,6 @@ static void HU_drawMiniChat(void)
|
||||
if (splitscreen)
|
||||
{
|
||||
y -= BASEVIDHEIGHT/2;
|
||||
|
||||
if (splitscreen > 1)
|
||||
y += 16;
|
||||
}
|
||||
@@ -1485,7 +1473,7 @@ static void HU_drawMiniChat(void)
|
||||
INT32 timer = ((cv_chattime.value*TICRATE)-chat_timers[i]) - cv_chattime.value*TICRATE+9; // see below...
|
||||
INT32 transflag = (timer >= 0 && timer <= 9) ? (timer*V_10TRANS) : 0; // you can make bad jokes out of this one.
|
||||
size_t j = 0;
|
||||
char *msg = CHAT_WordWrap(x+2, boxw-(charwidth*2), CHATSNAP|V_ALLOWLOWERCASE, chat_mini[i]); // get the current message, and word wrap it.
|
||||
char *msg = CHAT_WordWrap(x+2, boxw-(charwidth*2), V_SNAPTOBOTTOM|V_SNAPTOLEFT|V_ALLOWLOWERCASE, chat_mini[i]); // get the current message, and word wrap it.
|
||||
UINT8 *colormap = NULL;
|
||||
emote_t *emote = NULL;
|
||||
int emotelen = 0;
|
||||
@@ -1518,9 +1506,9 @@ static void HU_drawMiniChat(void)
|
||||
else if ((emote = M_VerifyEmote(msg+j, &emotelen)))
|
||||
{
|
||||
if (cv_chatbacktint.value) // on request of wolfy
|
||||
V_DrawFillConsoleMap(x + dx + 2, y+dy, EMOTEWIDTH, charheight, 239|CHATSNAP);
|
||||
V_DrawFillConsoleMap(x + dx + 2, y+dy, EMOTEWIDTH, charheight, 239|V_SNAPTOBOTTOM|V_SNAPTOLEFT);
|
||||
|
||||
M_DrawEmote(x+dx+2, y+dy, emote, CHATSNAP|transflag);
|
||||
M_DrawEmote(x+dx+2, y+dy, emote, V_SNAPTOBOTTOM|V_SNAPTOLEFT|transflag);
|
||||
dx += EMOTEWIDTH - charwidth;
|
||||
|
||||
j += emotelen;
|
||||
@@ -1528,9 +1516,9 @@ static void HU_drawMiniChat(void)
|
||||
else
|
||||
{
|
||||
if (cv_chatbacktint.value) // on request of wolfy
|
||||
V_DrawFillConsoleMap(x + dx + 2, y+dy, charwidth, charheight, 239|CHATSNAP);
|
||||
V_DrawFillConsoleMap(x + dx + 2, y+dy, charwidth, charheight, 239|V_SNAPTOBOTTOM|V_SNAPTOLEFT);
|
||||
|
||||
V_DrawChatCharacter(x + dx + 2, y+dy+cv_chatcentertext.value, msg[j++] |CHATSNAP|transflag, !cv_allcaps.value, colormap);
|
||||
V_DrawChatCharacter(x + dx + 2, y+dy+cv_chatcentertext.value, msg[j++] |V_SNAPTOBOTTOM|V_SNAPTOLEFT|transflag, !cv_allcaps.value, colormap);
|
||||
}
|
||||
|
||||
dx += charwidth;
|
||||
@@ -1591,13 +1579,13 @@ static void HU_drawChatLog(INT32 offset)
|
||||
chat_topy = y + chat_scroll*charheight;
|
||||
chat_bottomy = chat_topy + boxh*charheight;
|
||||
|
||||
V_DrawFillConsoleMap(chatx, chat_topy, boxw, boxh*charheight +2, 239|CHATSNAP); // log box
|
||||
V_DrawFillConsoleMap(chatx, chat_topy, boxw, boxh*charheight +2, 239|V_SNAPTOBOTTOM|V_SNAPTOLEFT); // log box
|
||||
|
||||
for (i = 0; i < chat_nummsg_log; i++) // iterate through our chatlog
|
||||
{
|
||||
INT32 clrflag = 0;
|
||||
INT32 j = 0;
|
||||
char *msg = CHAT_WordWrap(x+2, boxw-(charwidth*2), CHATSNAP|V_ALLOWLOWERCASE, chat_log[i]); // get the current message, and word wrap it.
|
||||
char *msg = CHAT_WordWrap(x+2, boxw-(charwidth*2), V_SNAPTOBOTTOM|V_SNAPTOLEFT|V_ALLOWLOWERCASE, chat_log[i]); // get the current message, and word wrap it.
|
||||
UINT8 *colormap = NULL;
|
||||
emote_t *emote = NULL;
|
||||
int emotelen = 0;
|
||||
@@ -1627,7 +1615,7 @@ static void HU_drawChatLog(INT32 offset)
|
||||
{
|
||||
if ((y+dy+2 >= chat_topy) && (y+dy < (chat_bottomy)))
|
||||
{
|
||||
M_DrawEmote(x+dx+2, y+dy+1, emote, CHATSNAP);
|
||||
M_DrawEmote(x+dx+2, y+dy+1, emote, V_SNAPTOBOTTOM|V_SNAPTOLEFT);
|
||||
dx += EMOTEWIDTH - charwidth;
|
||||
}
|
||||
j += emotelen;
|
||||
@@ -1635,7 +1623,7 @@ static void HU_drawChatLog(INT32 offset)
|
||||
else
|
||||
{
|
||||
if ((y+dy+2 >= chat_topy) && (y+dy < (chat_bottomy)))
|
||||
V_DrawChatCharacter(x + dx + 2, y+dy+2, msg[j++] |CHATSNAP, !cv_allcaps.value, colormap);
|
||||
V_DrawChatCharacter(x + dx + 2, y+dy+2, msg[j++] |V_SNAPTOBOTTOM|V_SNAPTOLEFT, !cv_allcaps.value, colormap);
|
||||
else
|
||||
j++; // don't forget to increment this or we'll get stuck in the limbo.
|
||||
}
|
||||
@@ -1672,9 +1660,9 @@ static void HU_drawChatLog(INT32 offset)
|
||||
|
||||
// draw arrows to indicate that we can (or not) scroll.
|
||||
if (chat_scroll > 0)
|
||||
V_DrawCharacter(chatx-9, ((justscrolledup) ? (chat_topy-1) : (chat_topy)), CHATSNAP | highlight | '\x1A', false); // up arrow
|
||||
V_DrawCharacter(chatx-9, ((justscrolledup) ? (chat_topy-1) : (chat_topy)), V_SNAPTOBOTTOM | V_SNAPTOLEFT | highlight | '\x1A', false); // up arrow
|
||||
if (chat_scroll < chat_maxscroll)
|
||||
V_DrawCharacter(chatx-9, chat_bottomy-((justscrolleddown) ? 5 : 6), CHATSNAP | highlight | '\x1B', false); // down arrow
|
||||
V_DrawCharacter(chatx-9, chat_bottomy-((justscrolleddown) ? 5 : 6), V_SNAPTOBOTTOM | V_SNAPTOLEFT | highlight | '\x1B', false); // down arrow
|
||||
|
||||
justscrolleddown = false;
|
||||
justscrolledup = false;
|
||||
@@ -1692,7 +1680,6 @@ static void HU_DrawChat(void)
|
||||
INT32 boxw = cv_chatwidth.value;
|
||||
INT32 t = 0, c = 0, y = chaty - (typelines*charheight);
|
||||
UINT32 i = 0, saylen = strlen(w_chat_buf); // You learn new things everyday!
|
||||
UINT32 charcount = 0;
|
||||
INT32 cflag = 0;
|
||||
INT32 pm_offset = 0; // for cases when you type emote while also doing /pm
|
||||
size_t select_start = 0, select_end = 0;
|
||||
@@ -1724,7 +1711,7 @@ static void HU_DrawChat(void)
|
||||
cflag = V_GRAYMAP; // set text in gray if chat is muted.
|
||||
}
|
||||
|
||||
V_DrawFillConsoleMap(chatx, y-1, boxw, (typelines*charheight), 239 | CHATSNAP);
|
||||
V_DrawFillConsoleMap(chatx, y-1, boxw, (typelines*charheight), 239 | V_SNAPTOBOTTOM | V_SNAPTOLEFT);
|
||||
|
||||
while (talk[i])
|
||||
{
|
||||
@@ -1732,7 +1719,7 @@ static void HU_DrawChat(void)
|
||||
++i;
|
||||
else
|
||||
{
|
||||
V_DrawChatCharacter(chatx + c + 2, y, talk[i] |CHATSNAP|cflag, !cv_allcaps.value, V_GetStringColormap(talk[i]|cflag));
|
||||
V_DrawChatCharacter(chatx + c + 2, y, talk[i] |V_SNAPTOBOTTOM|V_SNAPTOLEFT|cflag, !cv_allcaps.value, V_GetStringColormap(talk[i]|cflag));
|
||||
i++;
|
||||
}
|
||||
|
||||
@@ -1750,7 +1737,7 @@ static void HU_DrawChat(void)
|
||||
typelines = 1;
|
||||
|
||||
if ((w_chat.cursor == 0 || w_chat.length == 0) && hu_tick < 4)
|
||||
V_DrawChatCharacter(chatx+2+c, y+1, '_'|CHATSNAP|t, !cv_allcaps.value, NULL);
|
||||
V_DrawChatCharacter(chatx+2+c, y+1, '_'|V_SNAPTOBOTTOM|V_SNAPTOLEFT|t, !cv_allcaps.value, NULL);
|
||||
|
||||
if (w_chat.select != w_chat.cursor)
|
||||
{
|
||||
@@ -1767,23 +1754,17 @@ static void HU_DrawChat(void)
|
||||
|
||||
if ((emote = M_VerifyEmote(w_chat_buf+i, &emotelen)))
|
||||
{
|
||||
M_DrawEmote(chatx + c + 2, y-1, emote, CHATSNAP|t);
|
||||
M_DrawEmote(chatx + c + 2, y-1, emote, V_SNAPTOBOTTOM|V_SNAPTOLEFT|t);
|
||||
c += EMOTEWIDTH - charwidth;
|
||||
i += emotelen-1;
|
||||
drawwidth = EMOTEWIDTH;
|
||||
if (cv_chat_showlimit.value)
|
||||
charcount += emotelen;
|
||||
}
|
||||
else if (w_chat_buf[i] >= HU_FONTSTART) //Hurdler: isn't it better like that?
|
||||
{
|
||||
V_DrawChatCharacter(chatx + c + 2, y, w_chat_buf[i] | CHATSNAP | t, !cv_allcaps.value, NULL);
|
||||
if (cv_chat_showlimit.value)
|
||||
charcount++;
|
||||
}
|
||||
V_DrawChatCharacter(chatx + c + 2, y, w_chat_buf[i] | V_SNAPTOBOTTOM|V_SNAPTOLEFT | t, !cv_allcaps.value, NULL);
|
||||
|
||||
// Draw selection
|
||||
if (i >= select_start && i < select_end)
|
||||
V_DrawFill(chatx + c + 2 - (drawwidth-charwidth), y-1, drawwidth, charheight, 103|V_TRANSLUCENT|CHATSNAP|t);
|
||||
V_DrawFill(chatx + c + 2 - (drawwidth-charwidth), y-1, drawwidth, charheight, 103|V_TRANSLUCENT|V_SNAPTOBOTTOM|V_SNAPTOLEFT|t);
|
||||
|
||||
++i;
|
||||
|
||||
@@ -1792,7 +1773,7 @@ static void HU_DrawChat(void)
|
||||
INT32 cursorx = (c+charwidth < boxw-charwidth) ? (chatx + 2 + c+charwidth) : (chatx+1); // we may have to go down.
|
||||
INT32 cursory = (cursorx != chatx+1) ? (y) : (y+charheight);
|
||||
if (hu_tick < 4)
|
||||
V_DrawChatCharacter(cursorx, cursory+1, '_' |CHATSNAP|t, !cv_allcaps.value, NULL);
|
||||
V_DrawChatCharacter(cursorx, cursory+1, '_' |V_SNAPTOBOTTOM|V_SNAPTOLEFT|t, !cv_allcaps.value, NULL);
|
||||
|
||||
if (cursorx == chatx+1 && saylen == i-1) // a weirdo hack
|
||||
{
|
||||
@@ -1810,13 +1791,6 @@ static void HU_DrawChat(void)
|
||||
}
|
||||
}
|
||||
|
||||
if (cv_chat_showlimit.value)
|
||||
{
|
||||
// Limit
|
||||
const INT32 clr = ((HU_MAXMSGLEN - charcount) > 64 ? V_TRANSLUCENT : (charcount == HU_MAXMSGLEN ? V_REDMAP : V_YELLOWMAP));
|
||||
V_DrawSmallString(chatx, y+7, CHATSNAP|clr, va("%d/%d", charcount, HU_MAXMSGLEN));
|
||||
}
|
||||
|
||||
// handle /pm list. It's messy, horrible and I don't care.
|
||||
if (strnicmp(w_chat_buf, "/pm", 3) == 0 && vid.width >= 400 && !teamtalk) // 320x200 unsupported kthxbai
|
||||
{
|
||||
@@ -1852,7 +1826,6 @@ static void HU_DrawChat(void)
|
||||
{
|
||||
char nodenum[3];
|
||||
UINT32 n;
|
||||
|
||||
// right, that's half important: (w_chat_buf[4] may be a space since /pm0 msg is perfectly acceptable!)
|
||||
if (!isdigit(w_chat_buf[3]) || !(isdigit(w_chat_buf[4]) || (w_chat_buf[4] == ' ') || (w_chat_buf[4] == 0)))
|
||||
break;
|
||||
@@ -1890,17 +1863,17 @@ static void HU_DrawChat(void)
|
||||
}
|
||||
|
||||
// fill it like the chat so the text doesn't become hard to read because of the hud.
|
||||
V_DrawFillConsoleMap(chatx + boxw + 2, p_dispy - (6*count), (longest_name_length+4)*4, 6, 239 | CHATSNAP);
|
||||
V_DrawFillConsoleMap(chatx + boxw + 2, p_dispy - (6*count), (longest_name_length+4)*4, 6, 239 | V_SNAPTOBOTTOM | V_SNAPTOLEFT);
|
||||
|
||||
V_DrawSmallString(chatx + boxw + 4, p_dispy - (6*count), CHATSNAP|V_ALLOWLOWERCASE, va("\x82%d\x80 - %s", i, player_names[i]));
|
||||
V_DrawSmallString(chatx + boxw + 4, p_dispy - (6*count), V_SNAPTOBOTTOM|V_SNAPTOLEFT|V_ALLOWLOWERCASE, va("\x82%d\x80 - %s", i, player_names[i]));
|
||||
count++;
|
||||
}
|
||||
|
||||
if (count == 0) // no results.
|
||||
{
|
||||
pm_offset = 48 + 2;
|
||||
V_DrawFillConsoleMap(chatx + boxw + 2, p_dispy - (6*count), 48, 6, 239 | CHATSNAP); // fill it like the chat so the text doesn't become hard to read because of the hud.
|
||||
V_DrawSmallString(chatx + boxw + 4, p_dispy - (6*count), CHATSNAP|V_ALLOWLOWERCASE, "NO RESULT.");
|
||||
V_DrawFillConsoleMap(chatx + boxw + 2, p_dispy - (6*count), 48, 6, 239 | V_SNAPTOBOTTOM | V_SNAPTOLEFT); // fill it like the chat so the text doesn't become hard to read because of the hud.
|
||||
V_DrawSmallString(chatx + boxw + 4, p_dispy - (6*count), V_SNAPTOBOTTOM|V_SNAPTOLEFT|V_ALLOWLOWERCASE, "NO RESULT.");
|
||||
}
|
||||
else
|
||||
{
|
||||
@@ -1952,15 +1925,15 @@ static void HU_DrawChat(void)
|
||||
|
||||
while ((suggest = M_FindEmote(complete, complete_len, skip)) != NULL)
|
||||
{
|
||||
V_DrawFillConsoleMap(chatx + boxw + pm_offset + 2, suggesty - (7*skip), emote_suggest_boxw, 6, CHATSNAP);
|
||||
V_DrawFillConsoleMap(chatx + boxw + pm_offset + 2, suggesty - (7*skip), emote_suggest_boxw, 6, V_SNAPTOBOTTOM|V_SNAPTOLEFT);
|
||||
|
||||
// Highlight currently suggested emote
|
||||
int hlflag = 0;
|
||||
if (skip == emote_autocomplete.skip && emote_autocomplete.complete[0])
|
||||
hlflag = V_YELLOWMAP;
|
||||
|
||||
V_DrawSmallString(chatx + boxw + pm_offset + 4 + EMOTEWIDTH, suggesty - (7*skip), hlflag|CHATSNAP|V_ALLOWLOWERCASE, va(":%s:", suggest->name));
|
||||
M_DrawEmote(chatx + boxw + pm_offset + 2, suggesty - skip*7, suggest, CHATSNAP);
|
||||
V_DrawSmallString(chatx + boxw + pm_offset + 4 + EMOTEWIDTH, suggesty - (7*skip), hlflag|V_SNAPTOBOTTOM|V_SNAPTOLEFT|V_ALLOWLOWERCASE, va(":%s:", suggest->name));
|
||||
M_DrawEmote(chatx + boxw + pm_offset + 2, suggesty - skip*7, suggest, V_SNAPTOBOTTOM|V_SNAPTOLEFT);
|
||||
|
||||
++skip;
|
||||
}
|
||||
@@ -1974,7 +1947,6 @@ static void HU_DrawChat(void)
|
||||
static void HU_DrawChat_Old(void)
|
||||
{
|
||||
INT32 t = 0, c = 0, y = HU_INPUTY;
|
||||
UINT32 charcount = 0;
|
||||
size_t i = 0;
|
||||
const char *ntalk = "Say: ", *ttalk = "Say-Team: ";
|
||||
const char *talk = ntalk;
|
||||
@@ -2020,17 +1992,11 @@ static void HU_DrawChat_Old(void)
|
||||
{
|
||||
M_DrawScaledEmote((HU_INPUTX + c)<<FRACBITS, (y+con_scalefactor*2)<<FRACBITS, charwidth*FRACUNIT/EMOTEWIDTH, emote, V_NOSCALESTART | V_NOSCALEPATCH | t);
|
||||
i += emotelen-1;
|
||||
|
||||
if (cv_chat_showlimit.value)
|
||||
charcount += emotelen;
|
||||
}
|
||||
else if (w_chat_buf[i] >= HU_FONTSTART) //Hurdler: isn't it better like that?
|
||||
{
|
||||
//charwidth = hu_font[w_chat[i]-HU_FONTSTART]->width * con_scalefactor;
|
||||
V_DrawCharacter(HU_INPUTX + c, y, w_chat_buf[i] | cv_constextsize.value | V_NOSCALESTART | t, !cv_allcaps.value);
|
||||
|
||||
if (cv_chat_showlimit.value)
|
||||
charcount++;
|
||||
}
|
||||
|
||||
// Draw selection
|
||||
@@ -2043,7 +2009,7 @@ static void HU_DrawChat_Old(void)
|
||||
{
|
||||
INT32 cursorx = (HU_INPUTX+c+charwidth < vid.width) ? (HU_INPUTX + c + charwidth) : (HU_INPUTX); // we may have to go down.
|
||||
INT32 cursory = (cursorx != HU_INPUTX) ? (y) : (y+charheight);
|
||||
V_DrawCharacter(cursorx, cursory+2*con_scalefactor, '_' | cv_constextsize.value | V_NOSCALESTART |t, !cv_allcaps.value);
|
||||
V_DrawCharacter(cursorx, cursory+2*con_scalefactor, '_' |cv_constextsize.value | V_NOSCALESTART|t, !cv_allcaps.value);
|
||||
}
|
||||
|
||||
c += charwidth;
|
||||
@@ -2053,24 +2019,6 @@ static void HU_DrawChat_Old(void)
|
||||
y += charheight;
|
||||
}
|
||||
}
|
||||
|
||||
// console chat users are FINALLY being fed!
|
||||
if (cv_chat_showlimit.value)
|
||||
{
|
||||
const char *lim = va(" (%i/%i)", charcount, HU_MAXMSGLEN);
|
||||
for (i = 0; lim[i]; i++)
|
||||
{
|
||||
V_DrawCharacter(HU_INPUTX + c, y, lim[i] | cv_constextsize.value | V_NOSCALESTART | t, !cv_allcaps.value);
|
||||
|
||||
c += charwidth;
|
||||
if (c >= vid.width) // text wrapping
|
||||
{
|
||||
c = 0;
|
||||
y += charheight;
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
}
|
||||
|
||||
static void HU_DrawCEcho(void)
|
||||
@@ -2259,13 +2207,12 @@ static void HU_DrawSongCreditsBox(void)
|
||||
y = -BOXCREDITHEIGHT*dup + (FixedMul(BOXCREDITHEIGHT*FRACUNIT, FixedDiv(t*FRACUNIT, TICRATE*FRACUNIT/2))*dup - interpoffset)/FRACUNIT;
|
||||
}
|
||||
|
||||
bgt = (NUMTRANSMAPS/2) + (cursongcredit.trans/2) - 2; // arbitrary value, looks a bit better
|
||||
bgt = (NUMTRANSMAPS/2) + (cursongcredit.trans/2);
|
||||
|
||||
if (bgt < NUMTRANSMAPS)
|
||||
{
|
||||
const UINT8 accent = colortranslations[K_GetHudColor()][7];
|
||||
V_DrawFill(x, y, strwidth*dup, BOXCREDITHEIGHT*dup, accent|flags|(bgt<<V_ALPHASHIFT));
|
||||
V_DrawFill(x+dup, y+dup, (strwidth-2)*dup, (BOXCREDITHEIGHT-2)*dup, accent|flags|(bgt<<V_ALPHASHIFT));
|
||||
V_DrawFill(x, y, strwidth*dup, BOXCREDITHEIGHT*dup, 28|flags|(bgt<<V_ALPHASHIFT));
|
||||
V_DrawFill(x+dup, y+dup, (strwidth-2)*dup, (BOXCREDITHEIGHT-2)*dup, 30|flags|(bgt<<V_ALPHASHIFT));
|
||||
}
|
||||
|
||||
if (cursongcredit.trans < NUMTRANSMAPS)
|
||||
@@ -2292,22 +2239,7 @@ void HU_DrawSongCredits(void)
|
||||
}
|
||||
}
|
||||
|
||||
static void HU_ForceShowChat(void)
|
||||
{
|
||||
// only matters for non console chat
|
||||
// see m_menu for how forceshowchat is set
|
||||
if (!chat_on && forceshowchat)
|
||||
{
|
||||
// only print this if theres nothing in chat already
|
||||
if (chat_nummsg_log == 0)
|
||||
{
|
||||
HU_AddChatText("Lorem ipsum dolor sit amet, consectetur adipiscing elit, sed do eiusmod tempor incididunt ut labore et dolore magna aliqua.", false);
|
||||
}
|
||||
|
||||
HU_DrawChat();
|
||||
}
|
||||
}
|
||||
|
||||
// Heads up displays drawer, call each frame
|
||||
//
|
||||
void HU_Drawer(void)
|
||||
@@ -2315,8 +2247,6 @@ void HU_Drawer(void)
|
||||
if (cv_vhseffect.value && ((paused && !camera[R_GetViewNumber()].freecam) || (demo.playback && cv_playbackspeed.value > 1)))
|
||||
V_DrawVhsEffect(demo.rewinding);
|
||||
|
||||
HU_ForceShowChat();
|
||||
|
||||
// draw chat string plus cursor
|
||||
if (chat_on)
|
||||
{
|
||||
@@ -2396,7 +2326,8 @@ void HU_Drawer(void)
|
||||
// IN-LEVEL MULTIPLAYER RANKINGS
|
||||
//======================================================================
|
||||
|
||||
static int Ping_gfx_num(int lag)
|
||||
static int
|
||||
Ping_gfx_num (int lag)
|
||||
{
|
||||
if (lag < 2)
|
||||
return 0;
|
||||
@@ -2410,7 +2341,8 @@ static int Ping_gfx_num(int lag)
|
||||
return 4;
|
||||
}
|
||||
|
||||
static int Ping_gfx_color(UINT32 lag)
|
||||
static int
|
||||
Ping_gfx_color (UINT32 lag)
|
||||
{
|
||||
if (lag < 2)
|
||||
return SKINCOLOR_JAWZ;
|
||||
@@ -2433,7 +2365,8 @@ static int Ping_gfx_color(UINT32 lag)
|
||||
return SKINCOLOR_WHITE; // to make the flashing work
|
||||
}
|
||||
|
||||
static const UINT8 *Ping_gfx_colormap(UINT32 lag, boolean gentleman)
|
||||
static const UINT8 *
|
||||
Ping_gfx_colormap (UINT32 lag, boolean gentleman)
|
||||
{
|
||||
const UINT8 *colormap = NULL;
|
||||
|
||||
@@ -2453,7 +2386,8 @@ static const UINT8 *Ping_gfx_colormap(UINT32 lag, boolean gentleman)
|
||||
return colormap;
|
||||
}
|
||||
|
||||
static UINT32 Ping_conversion(UINT32 lag)
|
||||
static UINT32
|
||||
Ping_conversion (UINT32 lag)
|
||||
{
|
||||
if (cv_pingmeasurement.value)
|
||||
{
|
||||
|
||||
@@ -88,10 +88,6 @@ extern patch_t *tallminus;
|
||||
// set true whenever the tab rankings are being shown for any reason
|
||||
extern boolean hu_showscores;
|
||||
|
||||
extern consvar_t cv_chat_xoffset;
|
||||
extern consvar_t cv_chat_yoffset;
|
||||
extern consvar_t cv_chat_showlimit;
|
||||
|
||||
// init heads up data at game startup.
|
||||
void HU_Init(void);
|
||||
|
||||
|
||||
@@ -14,9 +14,6 @@
|
||||
#ifndef __I_SYSTEM__
|
||||
#define __I_SYSTEM__
|
||||
|
||||
// page for Saturn issue reports
|
||||
#define SATURNISSUEPAGE "https://github.com/Indev450/SRB2Kart-Saturn/issues"
|
||||
|
||||
#ifdef __cplusplus
|
||||
extern "C" {
|
||||
#endif
|
||||
@@ -212,10 +209,6 @@ static inline void I_HandleInterrupt(void)
|
||||
I_Quit();
|
||||
}
|
||||
|
||||
/** \brief Open A URL
|
||||
*/
|
||||
int I_OpenURL(const char *url);
|
||||
|
||||
/** \brief The I_GetDiskFreeSpace function
|
||||
|
||||
\param freespace a INT64 pointer to hold the free space amount
|
||||
|
||||
@@ -1694,7 +1694,6 @@ boolean I_InitTcpNetwork(void)
|
||||
hardware_MAXPACKETLENGTH = MAXPACKETLENGTH;
|
||||
}
|
||||
}
|
||||
|
||||
if (M_CheckProtoParam("ip"))
|
||||
{
|
||||
COM_ImmedExecute(va("exec \"%s"PATHSEP"kartexec.cfg\" -noerror\n", srb2home));
|
||||
|
||||
@@ -452,11 +452,7 @@ void A_SpawnFreshCopy(void *actor);
|
||||
extern boolean actionsoverridden[NUMACTIONS];
|
||||
|
||||
// ratio of states to sprites to mobj types is roughly 6 : 1 : 1
|
||||
#ifdef COMPAT_VANILLA
|
||||
#define NUMMOBJFREESLOTS 1024
|
||||
#else
|
||||
#define NUMMOBJFREESLOTS 4096 // should be sufficient
|
||||
#endif
|
||||
#define NUMSPRITEFREESLOTS NUMMOBJFREESLOTS
|
||||
#define NUMSTATEFREESLOTS (NUMMOBJFREESLOTS*8)
|
||||
|
||||
|
||||
+9
-33
@@ -98,8 +98,6 @@ consvar_t cv_showminimapfinished = {"showminimapfinished", "On", CV_SAVE, CV_OnO
|
||||
CV_PossibleValue_t minimapdot_cons_t[NUMMINIMAPDOTSTUFF];
|
||||
consvar_t cv_showminimapangle = {"showminimapangle", "Off", CV_SAVE, minimapdot_cons_t, NULL, 0, NULL, NULL, 0, 0, NULL};
|
||||
|
||||
consvar_t cv_spinoutroll = {"spinoutroll", "Off", CV_SAVE, CV_OnOff, NULL, 0, NULL, NULL, 0, 0, NULL};
|
||||
|
||||
static CV_PossibleValue_t posanim_cons_t[] = {{0, "Off"}, {1, "On"}, {2, "Smooth"}, {0, NULL}};
|
||||
consvar_t cv_posanim = {"postitionanimation", "On", CV_SAVE, posanim_cons_t, NULL, 0, NULL, NULL, 0, 0, NULL};
|
||||
consvar_t cv_smallposnum = {"smallpositionnumber", "Off", CV_SAVE, CV_OnOff, NULL, 0, NULL, NULL, 0, 0, NULL};
|
||||
@@ -233,7 +231,6 @@ void K_RegisterKartHudStuff(void)
|
||||
CV_RegisterVar(&cv_showminimapnames);
|
||||
CV_RegisterVar(&cv_showminimapfinished);
|
||||
CV_RegisterVar(&cv_showminimapangle);
|
||||
CV_RegisterVar(&cv_spinoutroll);
|
||||
|
||||
CV_RegisterVar(&cv_showlapemblem);
|
||||
|
||||
@@ -1146,7 +1143,7 @@ enum
|
||||
SPEEDO_PMETERSMOL,
|
||||
};
|
||||
|
||||
static UINT8 K_GetSpeedometerStyle(void)
|
||||
static SINT8 K_GetSpeedometerStyle(void)
|
||||
{
|
||||
if (cv_newspeedometer.value == 2 && xtra_speedo)
|
||||
return SPEEDO_EXTRA;
|
||||
@@ -3941,23 +3938,10 @@ static void K_drawBattleFullscreen(void)
|
||||
|
||||
INT32 x = BASEVIDWIDTH/2;
|
||||
INT32 y = (-64*FRACUNIT) + cardanim; // card animation goes from 0 to 164, 164 is the middle of the screen
|
||||
INT32 splitflags = splitscreen ? V_SNAPTOTOP : 0; // I don't feel like properly supporting non-green resolutions, so you can have a misuse of SNAPTO instead
|
||||
INT32 splitflags = V_SNAPTOTOP; // I don't feel like properly supporting non-green resolutions, so you can have a misuse of SNAPTO instead
|
||||
fixed_t scale = FRACUNIT;
|
||||
boolean drawcomebacktimer = true; // lazy hack because it's cleaner in the long run.
|
||||
|
||||
// Small hack, if we're not in splitscreen we will not use V_SNAPTOTOP, instead we will just slightly offset
|
||||
// y position so "attack or protect" doesn't slightly show before popping in
|
||||
// We will also reduce this when is closer to finishing so when its at the bottom, the "hack offset" is 0
|
||||
if (!splitscreen)
|
||||
{
|
||||
fixed_t offset = ((vid.height - vid.dup*BASEVIDHEIGHT)/vid.dup) * FRACUNIT/2;
|
||||
|
||||
// cardanim goes from 0 to 164, so when it is 164 offset will be multiplied by (1 - 164/164) = 0 :3
|
||||
offset = FixedMul(offset, FRACUNIT - FixedDiv(cardanim, 164*FRACUNIT));
|
||||
|
||||
y -= offset;
|
||||
}
|
||||
|
||||
if (!LUA_HudEnabled(hud_battlecomebacktimer))
|
||||
drawcomebacktimer = false;
|
||||
|
||||
@@ -4045,12 +4029,12 @@ static void K_drawBattleFullscreen(void)
|
||||
if (K_UseColorHud()) // Colourized hud
|
||||
{
|
||||
UINT8 *colormap = R_GetTranslationColormap(TC_DEFAULT, K_GetHudColor(), GTC_CACHE);
|
||||
V_DrawFixedPatch(x<<FRACBITS, ty<<FRACBITS, scale, splitflags, kp_timeoutstickerclr, colormap);
|
||||
V_DrawFixedPatch(x<<FRACBITS, ty<<FRACBITS, scale, 0, kp_timeoutstickerclr, colormap);
|
||||
}
|
||||
else
|
||||
V_DrawFixedPatch(x<<FRACBITS, ty<<FRACBITS, scale, splitflags, kp_timeoutsticker, NULL);
|
||||
V_DrawFixedPatch(x<<FRACBITS, ty<<FRACBITS, scale, 0, kp_timeoutsticker, NULL);
|
||||
|
||||
V_DrawKartString(x-txoff, ty, splitflags, va("%d", stplyr->kartstuff[k_comebacktimer]/TICRATE));
|
||||
V_DrawKartString(x-txoff, ty, 0, va("%d", stplyr->kartstuff[k_comebacktimer]/TICRATE));
|
||||
}
|
||||
}
|
||||
|
||||
@@ -4410,9 +4394,6 @@ static void K_drawChallengerScreen(void)
|
||||
|
||||
static void K_drawLapStartAnim(void)
|
||||
{
|
||||
if (!cv_showlapemblem.value)
|
||||
return;
|
||||
|
||||
// This is an EVEN MORE insanely complicated animation.
|
||||
const UINT8 progress = 80-stplyr->kartstuff[k_lapanimation];
|
||||
UINT8 *colormap = R_GetTranslationColormap(TC_DEFAULT, K_GetHudColor(), GTC_CACHE);
|
||||
@@ -4456,10 +4437,9 @@ static void K_drawLapStartAnim(void)
|
||||
V_DrawFixedPatch(leftx, y, FRACUNIT, vflags, kp_lapanim_lap[min(progress/2, 6)], NULL);
|
||||
|
||||
char *lapnum = va("%02d", stplyr->laps + 1);
|
||||
const size_t laplength = strlen(lapnum);
|
||||
|
||||
const int laplength = (int)strlen(lapnum);
|
||||
|
||||
for (int i = 0; i < laplength; i++)
|
||||
for (size_t i = 0; i < laplength; i++)
|
||||
{
|
||||
int digit = lapnum[i] - '0';
|
||||
int frame = min(2, progress/2 - 8 - (i*2));
|
||||
@@ -4589,11 +4569,7 @@ static void K_drawCheckpointDebugger(void)
|
||||
else
|
||||
V_DrawString(8, 184, 0, va("Checkpoint: %d / %d (Skip: %d)", stplyr->starpostnum, numstarposts, ((numstarposts/2) + stplyr->starpostnum)));
|
||||
|
||||
// really gnarly hack
|
||||
const INT32 prevcheck = (stprevnextchecks[0] != INT32_MAX) ? stprevnextchecks[0]: stplyr->kartstuff[k_prevcheck];
|
||||
const INT32 nextcheck = (stprevnextchecks[1] != INT32_MAX) ? stprevnextchecks[1]: stplyr->kartstuff[k_nextcheck];
|
||||
|
||||
V_DrawString(8, 192, 0, va("Waypoint dist: Prev %d, Next %d", prevcheck, nextcheck));
|
||||
V_DrawString(8, 192, 0, va("Waypoint dist: Prev %d, Next %d", stplyr->kartstuff[k_prevcheck], stplyr->kartstuff[k_nextcheck]));
|
||||
}
|
||||
|
||||
// determines if gametype info (laps/bumpers) should be hidden
|
||||
@@ -4845,7 +4821,7 @@ void K_drawKartHUD(void)
|
||||
{
|
||||
if (stplyr->exiting)
|
||||
K_drawKartFinish();
|
||||
else if (stplyr->kartstuff[k_lapanimation] && !splitscreen)
|
||||
else if (stplyr->kartstuff[k_lapanimation] && !splitscreen && cv_showlapemblem.value)
|
||||
K_drawLapStartAnim();
|
||||
}
|
||||
|
||||
|
||||
+118
-184
@@ -34,7 +34,7 @@
|
||||
|
||||
|
||||
// extra colourisation stuff
|
||||
static CV_PossibleValue_t colorspeedlines_cons_t[] = {{0, "Off"}, {1, "On"}, {0, NULL}};
|
||||
static CV_PossibleValue_t colorspeedlines_cons_t[] = {{0, "Off"}, {1, "Normal"}, {2, "+Driftcharge"}, {3, "Drift only"}, {0, NULL}};
|
||||
consvar_t cv_coloredspeedlines = {"colorizedspeedlines", "Off", CV_SAVE, colorspeedlines_cons_t, NULL, 0, NULL, NULL, 0, 0, NULL};
|
||||
|
||||
consvar_t cv_coloredsneakertrail = {"sneakertrailcolor", "Off", CV_SAVE, CV_OnOff, NULL, 0, NULL, NULL, 0, 0, NULL};
|
||||
@@ -67,8 +67,7 @@ static CV_PossibleValue_t sloperoll_cons_t[] = {{0, "Off"}, {1, "Players"}, {2,
|
||||
consvar_t cv_sloperoll = {"sloperoll", "Off", CV_SAVE|CV_CALL, sloperoll_cons_t, PDistort_menu_Onchange, 0, NULL, NULL, 0, 0, NULL};
|
||||
consvar_t cv_sparkroll = {"sparkroll", "Off", CV_SAVE|CV_CALL, CV_OnOff, PDistort_menu_Onchange, 0, NULL, NULL, 0, 0, NULL};
|
||||
consvar_t cv_sliptideroll = {"sliptideroll", "Off", CV_SAVE, CV_OnOff, NULL, 0, NULL, NULL, 0, 0, NULL};
|
||||
consvar_t cv_stairjank = {"stairjank", "Off", CV_SAVE|CV_CALL, CV_OnOff, PDistort_menu_Onchange, 0, NULL, NULL, 0, 0, NULL};
|
||||
consvar_t cv_stairjanksfx = {"stairjanksfx", "Off", CV_SAVE, CV_OnOff, NULL, 0, NULL, NULL, 0, 0, NULL};
|
||||
consvar_t cv_spinoutroll = {"spinoutroll", "Off", CV_SAVE, CV_OnOff, NULL, 0, NULL, NULL, 0, 0, NULL};
|
||||
|
||||
//hardcode saltyhop mhhm
|
||||
static void saltyhop_onchange(void);
|
||||
@@ -3512,16 +3511,6 @@ boolean K_ShouldSlopeRoll(mobj_t *mobj)
|
||||
return K_CheckSlopeRollDist(mobj);
|
||||
}
|
||||
|
||||
static INT32 K_AltFlip(INT32 n, tic_t tics)
|
||||
{
|
||||
return leveltime % (2 * tics) < tics ? n : -(n);
|
||||
}
|
||||
|
||||
static INT32 K_StairJankFlip(INT32 value)
|
||||
{
|
||||
return K_AltFlip(value, 2);
|
||||
}
|
||||
|
||||
#define SLOPEROLL_DIV 3
|
||||
void K_RollMobjBySlopes(mobj_t* mo, pslope_t *slope)
|
||||
{
|
||||
@@ -3956,9 +3945,11 @@ static mobj_t *K_ThrowKartItem(player_t *player, boolean missile, mobjtype_t map
|
||||
|
||||
if (cv_bananthrowroll.value && (mapthing == MT_BANANA))
|
||||
{
|
||||
const angle_t speen = (angle_t)FixedAngle(M_RandomRange(-180, 180) << FRACBITS);
|
||||
//mo->angle = speen;
|
||||
mo->rollangle = speen;
|
||||
//mo->angle = FixedAngle(M_RandomRange(-180, 180) << FRACBITS);
|
||||
if (cv_bananthrowroll.value == 1 && K_CheckSlopeRollDist(mo))
|
||||
mo->sloperoll = (angle_t)FixedAngle(M_RandomRange(-180, 180) << FRACBITS); // im lazy but this makes sure the banan goes back to upright when it lands lmao
|
||||
else if (cv_bananthrowroll.value == 2)
|
||||
mo->rollangle = (angle_t)FixedAngle(M_RandomRange(-180, 180) << FRACBITS);
|
||||
}
|
||||
}
|
||||
|
||||
@@ -4568,59 +4559,50 @@ void K_DropHnextList(player_t *player)
|
||||
P_RemoveMobj(work);
|
||||
}
|
||||
|
||||
// we need this here too because this is done in afterthink - pointers are cleaned up at the START of each tic...
|
||||
P_SetTarget(&player->mo->hnext, NULL);
|
||||
player->kartstuff[k_bananadrag] = 0;
|
||||
|
||||
if (player->kartstuff[k_eggmanheld])
|
||||
player->kartstuff[k_eggmanheld] = 0;
|
||||
else if (player->kartstuff[k_itemheld]
|
||||
&& (dropall || (--player->kartstuff[k_itemamount] <= 0)))
|
||||
{
|
||||
player->kartstuff[k_itemamount] = player->kartstuff[k_itemheld] = 0;
|
||||
player->kartstuff[k_itemtype] = KITEM_NONE;
|
||||
// we need this here too because this is done in afterthink - pointers are cleaned up at the START of each tic...
|
||||
P_SetTarget(&player->mo->hnext, NULL);
|
||||
player->kartstuff[k_bananadrag] = 0;
|
||||
|
||||
if (player->kartstuff[k_eggmanheld])
|
||||
player->kartstuff[k_eggmanheld] = 0;
|
||||
else if (player->kartstuff[k_itemheld]
|
||||
&& (dropall || (--player->kartstuff[k_itemamount] <= 0)))
|
||||
{
|
||||
player->kartstuff[k_itemamount] = player->kartstuff[k_itemheld] = 0;
|
||||
player->kartstuff[k_itemtype] = KITEM_NONE;
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
static void K_DropPaperItem(player_t *player, boolean thunderhack, INT32 itemamount)
|
||||
{
|
||||
const mobj_t *pmo = player->mo;
|
||||
|
||||
if (P_MobjWasRemoved(pmo))
|
||||
{
|
||||
return;
|
||||
}
|
||||
|
||||
mobj_t *drop = P_SpawnMobj(pmo->x, pmo->y, (pmo->z + pmo->height/2), MT_FLOATINGITEM);
|
||||
P_SetScale(drop, drop->scale>>4);
|
||||
|
||||
drop->destscale = (3*drop->destscale)/2;
|
||||
|
||||
drop->angle = pmo->angle + ANGLE_90;
|
||||
P_Thrust(drop, FixedAngle(P_RandomFixed()*180) + pmo->angle + ANGLE_90, 16*mapobjectscale);
|
||||
drop->momz = P_MobjFlip(pmo)*3*mapobjectscale;
|
||||
if (drop->eflags & MFE_UNDERWATER)
|
||||
drop->momz = (117 * drop->momz) / 200;
|
||||
|
||||
drop->threshold = (thunderhack ? KITEM_THUNDERSHIELD : player->kartstuff[k_itemtype]);
|
||||
drop->movecount = itemamount;
|
||||
|
||||
drop->flags |= MF_NOCLIPTHING;
|
||||
}
|
||||
|
||||
// For getting EXTRA hit!
|
||||
void K_DropItems(player_t *player)
|
||||
{
|
||||
const boolean thunderhack = (player->kartstuff[k_curshield] && player->kartstuff[k_itemtype] == KITEM_THUNDERSHIELD);
|
||||
boolean thunderhack = (player->kartstuff[k_curshield] && player->kartstuff[k_itemtype] == KITEM_THUNDERSHIELD);
|
||||
|
||||
if (thunderhack)
|
||||
player->kartstuff[k_itemtype] = KITEM_NONE;
|
||||
|
||||
K_DropHnextList(player);
|
||||
|
||||
if (player->kartstuff[k_itemamount])
|
||||
if (!P_MobjWasRemoved(player->mo) && player->kartstuff[k_itemamount])
|
||||
{
|
||||
K_DropPaperItem(player, thunderhack, player->kartstuff[k_itemamount]);
|
||||
mobj_t *drop = P_SpawnMobj(player->mo->x, player->mo->y, player->mo->z + player->mo->height/2, MT_FLOATINGITEM);
|
||||
P_SetScale(drop, drop->scale>>4);
|
||||
drop->destscale = (3*drop->destscale)/2;
|
||||
|
||||
drop->angle = player->mo->angle + ANGLE_90;
|
||||
P_Thrust(drop,
|
||||
FixedAngle(P_RandomFixed()*180) + player->mo->angle + ANGLE_90,
|
||||
16*mapobjectscale);
|
||||
drop->momz = P_MobjFlip(player->mo)*3*mapobjectscale;
|
||||
if (drop->eflags & MFE_UNDERWATER)
|
||||
drop->momz = (117 * drop->momz) / 200;
|
||||
|
||||
drop->threshold = (thunderhack ? KITEM_THUNDERSHIELD : player->kartstuff[k_itemtype]);
|
||||
drop->movecount = player->kartstuff[k_itemamount];
|
||||
|
||||
drop->flags |= MF_NOCLIPTHING;
|
||||
}
|
||||
|
||||
K_StripItems(player);
|
||||
@@ -4638,7 +4620,7 @@ void K_DropRocketSneaker(player_t *player)
|
||||
while ((shoe = shoe->hnext) && !P_MobjWasRemoved(shoe))
|
||||
{
|
||||
if (shoe->type != MT_ROCKETSNEAKER)
|
||||
return; // woah, not a rocketsneaker, bail! safeguard in case this gets used when you're holding non-rocketsneakers
|
||||
return; //woah, not a rocketsneaker, bail! safeguard in case this gets used when you're holding non-rocketsneakers
|
||||
|
||||
shoe->flags2 &= ~MF2_DONTDRAW;
|
||||
shoe->flags &= ~MF_NOGRAVITY;
|
||||
@@ -4676,7 +4658,7 @@ void K_DropKitchenSink(player_t *player)
|
||||
return;
|
||||
|
||||
if (player->mo->hnext->type != MT_SINK_SHIELD)
|
||||
return; // so we can just call this function regardless of what is being held
|
||||
return; //so we can just call this function regardless of what is being held
|
||||
|
||||
P_KillMobj(player->mo->hnext, NULL, NULL);
|
||||
|
||||
@@ -4702,8 +4684,9 @@ void K_RepairOrbitChain(mobj_t *orbit)
|
||||
}
|
||||
|
||||
// Then recount to make sure item amount is correct
|
||||
if (!P_MobjWasRemovedCompat(orbit->target) && orbit->target->player)
|
||||
if (orbit->target && orbit->target->player)
|
||||
{
|
||||
player_t *player = orbit->target->player;
|
||||
INT32 num = 0;
|
||||
|
||||
mobj_t *cur = orbit->target->hnext;
|
||||
@@ -4713,14 +4696,13 @@ void K_RepairOrbitChain(mobj_t *orbit)
|
||||
{
|
||||
prev = cur;
|
||||
cur = cur->hnext;
|
||||
if (++num > orbit->target->player->kartstuff[k_itemamount])
|
||||
if (++num > player->kartstuff[k_itemamount])
|
||||
P_RemoveMobj(prev);
|
||||
else
|
||||
prev->movedir = num;
|
||||
}
|
||||
|
||||
if (!P_MobjWasRemovedCompat(orbit->target))
|
||||
orbit->target->player->kartstuff[k_itemamount] = num;
|
||||
player->kartstuff[k_itemamount] = num;
|
||||
}
|
||||
}
|
||||
|
||||
@@ -4866,7 +4848,7 @@ static void K_CalculateBananaSlope(mobj_t *mobj, fixed_t x, fixed_t y, fixed_t z
|
||||
// Move the hnext chain!
|
||||
static void K_MoveHeldObjects(player_t *player)
|
||||
{
|
||||
if (P_MobjWasRemovedCompat(player->mo))
|
||||
if (!player->mo)
|
||||
return;
|
||||
|
||||
if (!player->mo->hnext)
|
||||
@@ -4952,10 +4934,8 @@ static void K_MoveHeldObjects(player_t *player)
|
||||
cur->momx = FixedMul(FINECOSINE(cur->angle>>ANGLETOFINESHIFT), cur->extravalue1);
|
||||
cur->momy = FixedMul(FINESINE(cur->angle>>ANGLETOFINESHIFT), cur->extravalue1);
|
||||
cur->flags &= ~MF_NOCLIPTHING;
|
||||
|
||||
if (!P_TryMove(cur, player->mo->x + cur->momx, player->mo->y + cur->momy, true))
|
||||
P_SlideMove(cur, true);
|
||||
|
||||
if (P_IsObjectOnGround(player->mo))
|
||||
{
|
||||
if (P_MobjFlip(cur) > 0)
|
||||
@@ -4989,7 +4969,9 @@ static void K_MoveHeldObjects(player_t *player)
|
||||
mobj_t *cur = player->mo->hnext;
|
||||
mobj_t *targ = player->mo;
|
||||
|
||||
if (player->speed > 0 && P_IsObjectOnGround(player->mo))
|
||||
const boolean ponground = P_IsObjectOnGround(player->mo);
|
||||
|
||||
if (ponground && player->speed > 0)
|
||||
player->kartstuff[k_bananadrag]++;
|
||||
|
||||
while (!P_MobjWasRemoved(cur))
|
||||
@@ -5038,8 +5020,7 @@ static void K_MoveHeldObjects(player_t *player)
|
||||
|
||||
cur->angle = R_PointToAngle2(cur->x, cur->y, targx, targy);
|
||||
|
||||
/*if (player->speed > 0 && P_IsObjectOnGround(player->mo)
|
||||
&& player->kartstuff[k_bananadrag] > TICRATE
|
||||
/*if (P_IsObjectOnGround(player->mo) && player->speed > 0 && player->kartstuff[k_bananadrag] > TICRATE
|
||||
&& P_RandomChance(min(FRACUNIT/2, FixedDiv(player->speed, K_GetKartSpeed(player, false))/2)))
|
||||
{
|
||||
if (leveltime & 1)
|
||||
@@ -5048,9 +5029,8 @@ static void K_MoveHeldObjects(player_t *player)
|
||||
targz -= 8*(2*FRACUNIT)/7;
|
||||
}*/
|
||||
|
||||
// "jitter" dragged bananas around
|
||||
if (cv_bananajitter.value &&
|
||||
player->speed > 0 && P_IsObjectOnGround(player->mo) && player->kartstuff[k_bananadrag] > TICRATE)
|
||||
if (cv_bananajitter.value && ponground
|
||||
&& player->speed > 0 && player->kartstuff[k_bananadrag] > TICRATE)
|
||||
{
|
||||
const fixed_t halfpspeed = FixedDiv(player->speed, K_GetKartSpeed(player, false))/2;
|
||||
|
||||
@@ -5462,15 +5442,59 @@ boolean K_PlayerEffectsShouldBlend(player_t *player)
|
||||
return false;
|
||||
}
|
||||
|
||||
FUNCINLINE static ATTRINLINE void K_SpawnNormalSpeedLines(player_t *player)
|
||||
static UINT8 K_GetSpeedLineColor(player_t *player, boolean colorSpeed)
|
||||
{
|
||||
UINT8 speedcolor = SKINCOLOR_NONE;
|
||||
const UINT8 playercolor = player->mo->color;
|
||||
|
||||
if (colorSpeed)
|
||||
{
|
||||
if (cv_coloredspeedlines.value != 3)
|
||||
speedcolor = playercolor;
|
||||
|
||||
if (cv_coloredspeedlines.value >= 2 && player->kartstuff[k_driftboost])
|
||||
{
|
||||
if (player->kartstuff[k_driftboost] <= 20)
|
||||
speedcolor = SKINCOLOR_SAPPHIRE;
|
||||
else if (player->kartstuff[k_driftboost] <= 50)
|
||||
speedcolor = SKINCOLOR_RASPBERRY;
|
||||
else if (player->kartstuff[k_driftboost] <= 125)
|
||||
speedcolor = K_RainbowColor();
|
||||
|
||||
if (cv_coloredspeedlines.value == 2)
|
||||
speedcolor = (leveltime & 1) ? playercolor : speedcolor;
|
||||
}
|
||||
}
|
||||
|
||||
if (cv_coloredspeedlines.value != 3)
|
||||
{
|
||||
if (player->kartstuff[k_eggmanexplode])
|
||||
{
|
||||
// Make it red when you have the eggman speed boost
|
||||
speedcolor = SKINCOLOR_RED;
|
||||
}
|
||||
else if (player->kartstuff[k_invincibilitytimer])
|
||||
{
|
||||
speedcolor = playercolor;
|
||||
}
|
||||
}
|
||||
|
||||
return speedcolor;
|
||||
}
|
||||
|
||||
typedef INT32 (*randomFunc)(INT32 min, INT32 max);
|
||||
|
||||
FUNCINLINE static ATTRINLINE void K_SpawnNormalSpeedLines(player_t *player, boolean synched)
|
||||
{
|
||||
const randomFunc randomfunc = synched ? P_RandomRange : M_RandomRange;
|
||||
|
||||
fixed_t rand_x;
|
||||
fixed_t rand_y;
|
||||
fixed_t rand_z;
|
||||
|
||||
rand_z = player->mo->z + (player->mo->height/2) + (P_RandomRange(-20, 20) * player->mo->scale);
|
||||
rand_y = player->mo->y + (P_RandomRange(-36, 36) * player->mo->scale);
|
||||
rand_x = player->mo->x + (P_RandomRange(-36, 36) * player->mo->scale);
|
||||
rand_z = player->mo->z + (player->mo->height/2) + (randomfunc(-20,20) * player->mo->scale);
|
||||
rand_y = player->mo->y + (randomfunc(-36,36) * player->mo->scale);
|
||||
rand_x = player->mo->x + (randomfunc(-36,36) * player->mo->scale);
|
||||
|
||||
mobj_t *fast = P_SpawnMobj(rand_x, rand_y, rand_z, MT_FASTLINE);
|
||||
|
||||
@@ -5478,7 +5502,7 @@ FUNCINLINE static ATTRINLINE void K_SpawnNormalSpeedLines(player_t *player)
|
||||
fast->momx = 3*player->mo->momx/4;
|
||||
fast->momy = 3*player->mo->momy/4;
|
||||
fast->momz = 3*player->mo->momz/4;
|
||||
//fast->islocal = false;
|
||||
fast->islocal = !synched;
|
||||
P_SetTarget(&fast->target, player->mo); // easier lua access
|
||||
|
||||
K_MatchGenericExtraFlags(fast, player->mo);
|
||||
@@ -5489,11 +5513,8 @@ FUNCINLINE static ATTRINLINE void K_SpawnNormalSpeedLines(player_t *player)
|
||||
|
||||
if (cv_coloredspeedlines.value)
|
||||
{
|
||||
if (colorSpeed || player->kartstuff[k_invincibilitytimer]) // let invul color them even when players go rather slow
|
||||
{
|
||||
fast->color = player->mo->color;
|
||||
fast->colorized = true;
|
||||
}
|
||||
fast->color = K_GetSpeedLineColor(player, colorSpeed);
|
||||
fast->colorized = true;
|
||||
}
|
||||
|
||||
if (colorSpeed && K_PlayerEffectsShouldBlend(player))
|
||||
@@ -5510,6 +5531,8 @@ FUNCINLINE static ATTRINLINE void K_SpawnNormalSpeedLines(player_t *player)
|
||||
*/
|
||||
void K_KartPlayerThink(player_t *player, ticcmd_t *cmd)
|
||||
{
|
||||
const boolean onground = P_IsObjectOnGround(player->mo);
|
||||
|
||||
K_UpdateOffroad(player);
|
||||
K_UpdateEngineSounds(player, cmd); // Thanks, VAda!
|
||||
|
||||
@@ -5522,7 +5545,11 @@ void K_KartPlayerThink(player_t *player, ticcmd_t *cmd)
|
||||
// Speed lines
|
||||
if ((player->kartstuff[k_sneakertimer] || player->kartstuff[k_driftboost] || player->kartstuff[k_startboost]) && player->speed > 0)
|
||||
{
|
||||
K_SpawnNormalSpeedLines(player);
|
||||
K_SpawnNormalSpeedLines(player, true);
|
||||
}
|
||||
else if ((cv_coloredspeedlines.value == 1 || cv_coloredspeedlines.value == 2) && player->kartstuff[k_eggmanexplode]) // gotta love the speedlines calling synched rng :chaosleep:
|
||||
{
|
||||
K_SpawnNormalSpeedLines(player, false);
|
||||
}
|
||||
|
||||
if (player->playerstate == PST_DEAD || player->kartstuff[k_respawn] > 1) // Ensure these are set correctly here
|
||||
@@ -5622,7 +5649,7 @@ void K_KartPlayerThink(player_t *player, ticcmd_t *cmd)
|
||||
|
||||
if (player->kartstuff[k_spinouttimer])
|
||||
{
|
||||
if ((P_IsObjectOnGround(player->mo) || ((player->kartstuff[k_spinouttype]+1)/2 == 1)) // spinouttype 1 and 2 - explosion and spb
|
||||
if ((onground || ((player->kartstuff[k_spinouttype]+1)/2 == 1)) // spinouttype 1 and 2 - explosion and spb
|
||||
&& (player->kartstuff[k_sneakertimer] == 0))
|
||||
{
|
||||
player->kartstuff[k_spinouttimer]--;
|
||||
@@ -5721,7 +5748,7 @@ void K_KartPlayerThink(player_t *player, ticcmd_t *cmd)
|
||||
if (G_BattleGametype() && player->kartstuff[k_bumper] > 0)
|
||||
player->kartstuff[k_wanted]++;
|
||||
|
||||
if (P_IsObjectOnGround(player->mo))
|
||||
if (onground)
|
||||
player->kartstuff[k_waterskip] = 0;
|
||||
|
||||
if (player->kartstuff[k_instashield])
|
||||
@@ -5765,7 +5792,7 @@ void K_KartPlayerThink(player_t *player, ticcmd_t *cmd)
|
||||
if (player->kartstuff[k_comebacktimer])
|
||||
player->kartstuff[k_comebackmode] = 0;
|
||||
|
||||
if (player->kartstuff[k_pogospring] && P_IsObjectOnGround(player->mo))
|
||||
if (onground && player->kartstuff[k_pogospring])
|
||||
{
|
||||
if (P_MobjFlip(player->mo)*player->mo->momz <= 0)
|
||||
player->kartstuff[k_pogospring] = 0;
|
||||
@@ -6144,64 +6171,6 @@ static void K_KartDrift(player_t *player, boolean onground)
|
||||
player->kartstuff[k_brakedrift] = 0;
|
||||
}
|
||||
|
||||
INT32 stprevnextchecks[2] = {INT32_MAX, INT32_MAX}; // there wont be any map this big, wont there?.....
|
||||
|
||||
// K_KartUpdatePosition has a bug where whatever player comes last in the players array
|
||||
// gets its distance calculations applied twice
|
||||
// since we cannot fix this due to compat concerns (kartstuff is exposed after all)
|
||||
// we gotta do this shit hack to atleast fix the debugcheckpoint display
|
||||
static void K_KartUpdatePositionDebugHack(player_t *player, player_t *otherplayer)
|
||||
{
|
||||
mobj_t *mo;
|
||||
fixed_t pmo;
|
||||
fixed_t ppcd, pncd;
|
||||
|
||||
// dont need this crap
|
||||
if (!cv_kartdebugcheckpoint.value)
|
||||
return;
|
||||
|
||||
// not checking against ourselves
|
||||
if (player != otherplayer)
|
||||
return;
|
||||
|
||||
// dont care if its not first displayplayer
|
||||
// since this is only used for the debug display
|
||||
if (player != &players[displayplayers[0]])
|
||||
return;
|
||||
|
||||
ppcd = pncd = 0;
|
||||
stprevnextchecks[0] = stprevnextchecks[1] = 0;
|
||||
|
||||
// This checks every thing on the map, and looks for MT_BOSS3WAYPOINT (the thing we're using for checkpoint wp's, for now)
|
||||
for (mo = waypointcap; mo != NULL; mo = mo->tracer)
|
||||
{
|
||||
const boolean isprevcheckpointp = mo->health == player->starpostnum;
|
||||
const boolean isnextcheckpointp = mo->health == (player->starpostnum + 1);
|
||||
|
||||
if ((isprevcheckpointp || isnextcheckpointp) && (!mo->movecount || mo->movecount == player->laps+1))
|
||||
{
|
||||
pmo = P_AproxDistance(P_AproxDistance( mo->x - player->mo->x,
|
||||
mo->y - player->mo->y),
|
||||
mo->z - player->mo->z) / FRACUNIT;
|
||||
|
||||
if (isprevcheckpointp)
|
||||
{
|
||||
stprevnextchecks[0] += pmo;
|
||||
ppcd++;
|
||||
}
|
||||
|
||||
if (isnextcheckpointp)
|
||||
{
|
||||
stprevnextchecks[1] += pmo;
|
||||
pncd++;
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
if (ppcd > 1) stprevnextchecks[0] /= ppcd;
|
||||
if (pncd > 1) stprevnextchecks[1] /= pncd;
|
||||
}
|
||||
|
||||
//
|
||||
// K_KartUpdatePosition
|
||||
//
|
||||
@@ -6213,9 +6182,6 @@ void K_KartUpdatePosition(player_t *player)
|
||||
fixed_t pmo, imo;
|
||||
mobj_t *mo;
|
||||
|
||||
// always reset this
|
||||
stprevnextchecks[0] = stprevnextchecks[1] = INT32_MAX;
|
||||
|
||||
if (player->spectator || !player->mo)
|
||||
return;
|
||||
|
||||
@@ -6228,12 +6194,11 @@ void K_KartUpdatePosition(player_t *player)
|
||||
|
||||
if (G_RaceGametype())
|
||||
{
|
||||
const INT32 iplayerlaps = (players[i].starpostnum + (numstarposts + 1) * players[i].laps);
|
||||
const INT32 pplayerlaps = (player->starpostnum + (numstarposts + 1) * player->laps);
|
||||
|
||||
if (iplayerlaps > pplayerlaps)
|
||||
if ((((players[i].starpostnum) + (numstarposts + 1) * players[i].laps) >
|
||||
((player->starpostnum) + (numstarposts + 1) * player->laps)))
|
||||
position++;
|
||||
else if (iplayerlaps == pplayerlaps)
|
||||
else if (((players[i].starpostnum) + (numstarposts+1)*players[i].laps) ==
|
||||
((player->starpostnum) + (numstarposts+1)*player->laps))
|
||||
{
|
||||
ppcd = pncd = ipcd = incd = 0;
|
||||
|
||||
@@ -6316,9 +6281,6 @@ void K_KartUpdatePosition(player_t *player)
|
||||
if (players[i].starposttime < player->starposttime)
|
||||
position++;
|
||||
}
|
||||
|
||||
// stupid hack
|
||||
K_KartUpdatePositionDebugHack(player, &players[i]);
|
||||
}
|
||||
}
|
||||
else if (G_BattleGametype())
|
||||
@@ -6588,7 +6550,7 @@ static void K_PlayerItemThink(player_t *player, boolean onground, boolean oldatt
|
||||
{
|
||||
mo = P_SpawnMobj(player->mo->x, player->mo->y, player->mo->z, MT_BANANA_SHIELD);
|
||||
|
||||
if (P_MobjWasRemovedCompat(mo))
|
||||
if (!mo)
|
||||
{
|
||||
player->kartstuff[k_itemamount] = moloop;
|
||||
break;
|
||||
@@ -6649,7 +6611,7 @@ static void K_PlayerItemThink(player_t *player, boolean onground, boolean oldatt
|
||||
newangle = (player->mo->angle + ANGLE_157h) + FixedAngle(((360 / player->kartstuff[k_itemamount]) * moloop) << FRACBITS) + ANGLE_90;
|
||||
mo = P_SpawnMobj(player->mo->x, player->mo->y, player->mo->z, MT_ORBINAUT_SHIELD);
|
||||
|
||||
if (P_MobjWasRemovedCompat(mo))
|
||||
if (!mo)
|
||||
{
|
||||
player->kartstuff[k_itemamount] = moloop;
|
||||
break;
|
||||
@@ -6692,7 +6654,7 @@ static void K_PlayerItemThink(player_t *player, boolean onground, boolean oldatt
|
||||
newangle = (player->mo->angle + ANGLE_157h) + FixedAngle(((360 / player->kartstuff[k_itemamount]) * moloop) << FRACBITS) + ANGLE_90;
|
||||
mo = P_SpawnMobj(player->mo->x, player->mo->y, player->mo->z, MT_JAWZ_SHIELD);
|
||||
|
||||
if (P_MobjWasRemovedCompat(mo))
|
||||
if (!mo)
|
||||
{
|
||||
player->kartstuff[k_itemamount] = moloop;
|
||||
break;
|
||||
@@ -7052,34 +7014,6 @@ void K_MoveKartPlayer(player_t *player, boolean onground)
|
||||
|
||||
K_RollMobjBySlopes(player->mo, player->mo->standingslope);
|
||||
|
||||
// "Stair jank" visuals akin to RR
|
||||
if (cv_stairjank.value && player->stairjank > 0)
|
||||
{
|
||||
// only spawn em once
|
||||
if (player->stairjank > 8)
|
||||
{
|
||||
// 90 degrees to direction you're facing
|
||||
fixed_t dirx = -FINESINE(player->mo->angle>>ANGLETOFINESHIFT);
|
||||
fixed_t diry = FINECOSINE(player->mo->angle>>ANGLETOFINESHIFT);
|
||||
fixed_t offset = player->mo->radius;
|
||||
|
||||
dirx = K_AltFlip(-dirx, 4);
|
||||
diry = K_AltFlip(-diry, 4);
|
||||
|
||||
mobj_t * spark = P_SpawnMobj(player->mo->x + FixedMul(dirx, offset), player->mo->y + FixedMul(diry, offset), player->mo->z, MT_DRIFTDUST);
|
||||
spark->momx = FixedMul(dirx, FRACUNIT) + (6 + ((int)leveltime % 5))*(player->mo->momx)/10;
|
||||
spark->momy = FixedMul(diry, FRACUNIT) + (6 + ((int)leveltime % 5))*(player->mo->momy)/10;
|
||||
spark->momz = 5*FRACUNIT;
|
||||
spark->scale = mapobjectscale/5;
|
||||
spark->destscale = mapobjectscale/2;
|
||||
spark->islocal = true;
|
||||
spark->color = SKINCOLOR_WHITE;
|
||||
P_SetTarget(&spark->target, player->mo);
|
||||
}
|
||||
|
||||
player->mo->temprollangle += K_StairJankFlip(ANGLE_11hh / 2 / (17 / player->stairjank)); // TODO: make strength adjustable?
|
||||
}
|
||||
|
||||
////
|
||||
|
||||
// Quick Turning
|
||||
|
||||
@@ -32,8 +32,6 @@ extern consvar_t cv_bananajitter;
|
||||
extern consvar_t cv_bananthrowroll;
|
||||
extern consvar_t cv_airsparks;
|
||||
|
||||
extern INT32 stprevnextchecks[2];
|
||||
|
||||
boolean K_IsPlayerLosing(player_t *player);
|
||||
boolean K_IsPlayerWanted(player_t *player);
|
||||
INT32 K_KartGetItemOdds(UINT8 pos, SINT8 item, fixed_t mashed, boolean spbrush);
|
||||
|
||||
+26
-12
@@ -3055,44 +3055,58 @@ static int lib_kSetHyuCountdown(lua_State *L)
|
||||
|
||||
static int lib_gSetPlayerGamepadIndicatorColor(lua_State *L)
|
||||
{
|
||||
INT32 pnum = -1;
|
||||
player_t *player = *((player_t **)luaL_checkudata(L, 1, META_PLAYER)); // retrieve player
|
||||
INT32 player = -1;
|
||||
player_t *plr = *((player_t **)luaL_checkudata(L, 1, META_PLAYER)); // retrieve player
|
||||
UINT8 color = (UINT8)luaL_checkinteger(L, 2); // skincolor
|
||||
|
||||
if (!player)
|
||||
if (!plr)
|
||||
return LUA_ErrInvalid(L, "player_t");
|
||||
|
||||
if (color >= MAXTRANSLATIONS)
|
||||
return luaL_error(L, "color %d out of range (0 - %d).", color, MAXTRANSLATIONS-1);
|
||||
|
||||
pnum = P_GetLocalPlayerNumForPlayer(player);
|
||||
for (int i = 0; i < MAXSPLITSCREENPLAYERS; ++i)
|
||||
{
|
||||
if (plr - players == displayplayers[i])
|
||||
{
|
||||
player = i;
|
||||
break;
|
||||
}
|
||||
}
|
||||
|
||||
// Not a local player
|
||||
if (pnum == -1) return 0;
|
||||
if (player == -1) return 0;
|
||||
|
||||
// pls update with color 0 when youre done with changing led stuff so it can get player color again
|
||||
G_SetPlayerGamepadIndicatorColor(pnum, color);
|
||||
G_SetPlayerGamepadIndicatorColor(player, color);
|
||||
|
||||
return 0;
|
||||
}
|
||||
|
||||
static int lib_gPlayerDeviceRumble(lua_State *L)
|
||||
{
|
||||
INT32 pnum = -1;
|
||||
player_t *player = *((player_t **)luaL_checkudata(L, 1, META_PLAYER)); // retrieve player
|
||||
INT32 player = -1;
|
||||
player_t *plr = *((player_t **)luaL_checkudata(L, 1, META_PLAYER)); // retrieve player
|
||||
UINT16 low_strength = (UINT16)luaL_checkinteger(L, 2); // low frequency rumble motor strenght
|
||||
UINT16 high_strength = (UINT16)luaL_checkinteger(L, 3); // high frequency rumble motor strenght
|
||||
UINT32 duration = (UINT32)luaL_optinteger(L, 4, 84); // duration of rumble in ms
|
||||
|
||||
if (!player)
|
||||
if (!plr)
|
||||
return LUA_ErrInvalid(L, "player_t");
|
||||
|
||||
pnum = P_GetLocalPlayerNumForPlayer(player);
|
||||
for (int i = 0; i < MAXSPLITSCREENPLAYERS; ++i)
|
||||
{
|
||||
if (plr - players == displayplayers[i])
|
||||
{
|
||||
player = i;
|
||||
break;
|
||||
}
|
||||
}
|
||||
|
||||
// Not a local player
|
||||
if (pnum == -1) return 0;
|
||||
if (player == -1) return 0;
|
||||
|
||||
G_PlayerDeviceRumble(pnum, low_strength, high_strength, duration);
|
||||
G_PlayerDeviceRumble(player, low_strength, high_strength, duration);
|
||||
|
||||
return 0;
|
||||
}
|
||||
|
||||
+6
-48
@@ -65,8 +65,6 @@ static stringhook_t stringHooks[STRING_HOOK(MAX)];
|
||||
|
||||
bool hook_important = true;
|
||||
|
||||
#define NONMOHOOK ((mobjtype_t)-1)
|
||||
|
||||
// This will be indexed by hook id, the value of which fetches the registry.
|
||||
static int * hookRefs;
|
||||
static int nextid;
|
||||
@@ -298,7 +296,7 @@ struct Hook_State {
|
||||
INT32 status; /* return status to calling function */
|
||||
void * userdata;
|
||||
int hook_type;
|
||||
mobjtype_t mobj_type; /* != NONMOHOOK if mobj hook */
|
||||
mobjtype_t mobj_type; /* < NUMMOBJTYPES if mobj hook */
|
||||
const char * string; /* used to fetch table, ran first if set */
|
||||
int top; /* index of last argument passed to hook */
|
||||
int id; /* id to fetch ref */
|
||||
@@ -366,7 +364,7 @@ FUNCINLINE static ATTRINLINE boolean prepare_hook
|
||||
int hook_type
|
||||
){
|
||||
return init_hook_type(hook, default_status,
|
||||
hook_type, NONMOHOOK, NULL,
|
||||
hook_type, NUMMOBJTYPES, NULL,
|
||||
hookIds[hook_type].numHooks);
|
||||
}
|
||||
|
||||
@@ -393,7 +391,7 @@ FUNCINLINE static ATTRINLINE boolean prepare_string_hook
|
||||
const char * string
|
||||
){
|
||||
if (init_hook_type(hook, default_status,
|
||||
hook_type, NONMOHOOK, string,
|
||||
hook_type, NUMMOBJTYPES, string,
|
||||
stringHooks[hook_type].ref))
|
||||
{
|
||||
lua_pushstring(gL, string);
|
||||
@@ -409,7 +407,7 @@ FUNCINLINE static ATTRINLINE boolean prepare_hud_hook
|
||||
int hook_type
|
||||
){
|
||||
return init_hook_type(hook, 0,
|
||||
hook_type, NONMOHOOK, NULL,
|
||||
hook_type, NUMMOBJTYPES, NULL,
|
||||
hudHookIds[hook_type].numHooks);
|
||||
}
|
||||
|
||||
@@ -530,48 +528,10 @@ static int call_string_hooks(Hook_State *hook)
|
||||
return calls;
|
||||
}
|
||||
|
||||
FUNCINLINE static ATTRINLINE int call_mobj_type_hooks(Hook_State *hook, mobjtype_t mobj_type)
|
||||
{
|
||||
static UINT8 seen = 0; // so we dont have to check all this shit constantly
|
||||
int numCalls = call_mapped(hook, &mobjHookIds[mobj_type][hook->hook_type]);
|
||||
|
||||
if (!seen && numCalls > 0 && mobj_type == MT_NULL && (
|
||||
hook->hook_type == MOBJ_HOOK(MobjThinker )
|
||||
|| hook->hook_type == MOBJ_HOOK(MobjCollide )
|
||||
|| hook->hook_type == MOBJ_HOOK(MobjMoveCollide)
|
||||
|| hook->hook_type == MOBJ_HOOK(MobjFuse )
|
||||
|| hook->hook_type == MOBJ_HOOK(MobjThinker )
|
||||
|| hook->hook_type == MOBJ_HOOK(BossThinker )
|
||||
))
|
||||
{
|
||||
seen = 1;
|
||||
CONS_Alert(
|
||||
CONS_WARNING, "%s\n", va(
|
||||
"%s hooks not attached to a specific mobj type may cause performance issues!",
|
||||
mobjHookNames[hook->hook_type])
|
||||
);
|
||||
|
||||
// print which script triggered it, ty indev <3
|
||||
for (int k = 0; k < mobjHookIds[mobj_type][hook->hook_type].numHooks; ++k)
|
||||
{
|
||||
lua_getref(gL, hookRefs[mobjHookIds[mobj_type][hook->hook_type].ids[k].id]);
|
||||
|
||||
lua_Debug ar;
|
||||
lua_getinfo(gL, ">S", &ar);
|
||||
|
||||
CONS_Printf("%s:%d\n", ar.short_src, ar.linedefined);
|
||||
}
|
||||
}
|
||||
|
||||
return numCalls;
|
||||
}
|
||||
|
||||
/*
|
||||
FUNCINLINE static ATTRINLINE int call_mobj_type_hooks(Hook_State *hook, mobjtype_t mobj_type)
|
||||
{
|
||||
return call_mapped(hook, &mobjHookIds[mobj_type][hook->hook_type]);
|
||||
}
|
||||
*/
|
||||
|
||||
static int call_hooks
|
||||
(
|
||||
@@ -587,13 +547,11 @@ static int call_hooks
|
||||
{
|
||||
calls += call_string_hooks(hook);
|
||||
}
|
||||
//else if (hook->mobj_type > 0)
|
||||
else if (hook->mobj_type != NONMOHOOK)
|
||||
else if (hook->mobj_type < NUMMOBJTYPES)
|
||||
{
|
||||
/* call generic mobj hooks first */
|
||||
calls += call_mobj_type_hooks(hook, MT_NULL);
|
||||
if (hook->mobj_type < NUMMOBJTYPES)
|
||||
calls += call_mobj_type_hooks(hook, hook->mobj_type);
|
||||
calls += call_mobj_type_hooks(hook, hook->mobj_type);
|
||||
ps_lua_mobjhooks.value.i += calls;
|
||||
}
|
||||
else
|
||||
|
||||
+8
-13
@@ -644,22 +644,20 @@ static int libd_drawScaled(lua_State *L)
|
||||
// KART: draw patch on minimap from x, y coordinates on the map
|
||||
static int libd_drawOnMinimap(lua_State *L)
|
||||
{
|
||||
fixed_t x, y, scale; // coordinates of the object
|
||||
patch_t *patch; // patch we want to draw
|
||||
UINT8 *colormap = NULL; // do we want to colormap this patch?
|
||||
boolean centered; // the patch is centered and doesn't need readjusting on x/y coordinates.
|
||||
fixed_t x, y, scale; // coordinates of the object
|
||||
patch_t *patch; // patch we want to draw
|
||||
UINT8 *colormap = NULL; // do we want to colormap this patch?
|
||||
boolean centered; // the patch is centered and doesn't need readjusting on x/y coordinates.
|
||||
huddrawlist_h list;
|
||||
patch_t *AutomapPic = NULL;
|
||||
drawinfo_t info;
|
||||
|
||||
// variables used to replicate k_kart's mmap drawer:
|
||||
patch_t *AutomapPic;
|
||||
|
||||
// variables used for actually drawing the icon:
|
||||
INT32 splitflags, minimaptrans;
|
||||
fixed_t amnumxpos, amnumypos;
|
||||
fixed_t amxpos, amypos;
|
||||
INT32 mm_x, mm_y;
|
||||
fixed_t patchw, patchh;
|
||||
fixed_t patchw = 0, patchh = 0;
|
||||
|
||||
HUDONLY // only run this function in hud hooks
|
||||
|
||||
@@ -724,11 +722,8 @@ static int libd_drawOnMinimap(lua_State *L)
|
||||
|
||||
mm_y -= AutomapPic->topoffset;
|
||||
|
||||
if (centered)
|
||||
{
|
||||
patchw = patchh = 0; // patch is supposedly already centered, don't butt in.
|
||||
}
|
||||
else
|
||||
// patch is supposedly already centered, don't butt in.
|
||||
if (!centered)
|
||||
{
|
||||
// scale patch coords
|
||||
patchw = (patch->width * scale / 2);
|
||||
|
||||
+1
-8
@@ -713,12 +713,9 @@ static UINT8 GetUserdataArchType(int index)
|
||||
|
||||
static UINT8 ArchiveValue(UINT8 **p, int TABLESINDEX, int myindex)
|
||||
{
|
||||
int type = lua_type(gL, myindex);
|
||||
|
||||
if (myindex < 0)
|
||||
myindex = lua_gettop(gL)+1+myindex;
|
||||
|
||||
switch (type)
|
||||
switch (lua_type(gL, myindex))
|
||||
{
|
||||
case LUA_TNONE:
|
||||
case LUA_TNIL:
|
||||
@@ -728,12 +725,8 @@ static UINT8 ArchiveValue(UINT8 **p, int TABLESINDEX, int myindex)
|
||||
case LUA_TLIGHTUSERDATA:
|
||||
case LUA_TTHREAD:
|
||||
case LUA_TFUNCTION:
|
||||
{
|
||||
const char *typestr = (type == LUA_TLIGHTUSERDATA ? "light userdata" : (type == LUA_TTHREAD ? "thread" : (type == LUA_TFUNCTION ? "function" : "??")));
|
||||
CONS_Alert(CONS_ERROR, M_GetText("Archived an invalid value! (%s)\n"), typestr);
|
||||
WRITEUINT8(*p, ARCH_NULL);
|
||||
return 2;
|
||||
}
|
||||
case LUA_TBOOLEAN:
|
||||
WRITEUINT8(*p, ARCH_BOOLEAN);
|
||||
WRITEUINT8(*p, lua_toboolean(gL, myindex));
|
||||
|
||||
+3
-3
@@ -766,7 +766,7 @@ boolean OP_FreezeObjectplace(void)
|
||||
if (!objectplacing)
|
||||
return false;
|
||||
|
||||
if (nightsmode && nightsplayer(&players[consoleplayer]))
|
||||
if ((maptol & TOL_NIGHTS) && (players[consoleplayer].pflags & PF_NIGHTSMODE))
|
||||
return false;
|
||||
|
||||
return true;
|
||||
@@ -1049,7 +1049,7 @@ void Command_ObjectPlace_f(void)
|
||||
{
|
||||
objectplacing = true;
|
||||
|
||||
if (nightsplayer(&players[0]))
|
||||
if ((players[0].pflags & PF_NIGHTSMODE))
|
||||
return;
|
||||
|
||||
if (!COM_CheckParm("-silent"))
|
||||
@@ -1120,7 +1120,7 @@ void Command_ObjectPlace_f(void)
|
||||
|
||||
// Don't touch the NiGHTS Objectplace stuff.
|
||||
// ... or if the mo mysteriously vanished.
|
||||
if (!players[0].mo || nightsplayer(&players[0]))
|
||||
if (!players[0].mo || (players[0].pflags & PF_NIGHTSMODE))
|
||||
return;
|
||||
|
||||
// If still in dummy state, get out of it.
|
||||
|
||||
+55
-126
@@ -25,7 +25,6 @@
|
||||
#include "d_netcmd.h"
|
||||
#include "d_clisrv.h"
|
||||
#include "i_net.h"
|
||||
#include "i_system.h"
|
||||
#include "console.h"
|
||||
#include "r_fps.h"
|
||||
#include "r_local.h"
|
||||
@@ -152,6 +151,8 @@ const char *quitmsg[NUM_QUITMESSAGES] = {};
|
||||
|
||||
INT32 mapwads[NUMMAPS] = {};
|
||||
|
||||
boolean browselocalskins = false;
|
||||
|
||||
boolean menuactive = false;
|
||||
boolean fromlevelselect = false;
|
||||
|
||||
@@ -213,19 +214,12 @@ static INT32 setupm_fakeskin;
|
||||
static INT32 setupm_fakecolor;
|
||||
static UINT8 setupm_pselect = 1;
|
||||
|
||||
// variables used for other skin select menus
|
||||
//variables used for other skin select menus
|
||||
static UINT8 setupm_skinypos;
|
||||
static INT32 setupm_skinselect;
|
||||
static boolean setupm_skinlockedselect;
|
||||
|
||||
static UINT8 setupm_playernum; // brap
|
||||
|
||||
// Addons Menu: Local mode
|
||||
static void M_LocalAddons(INT32 choice);
|
||||
static boolean addons_localmode = false;
|
||||
|
||||
#define LOCALMODE_KEY (KEY_RALT)
|
||||
#define AUTOLOAD_KEY (KEY_END)
|
||||
static UINT8 setupm_playernum; //brap
|
||||
|
||||
//
|
||||
// PROTOTYPES
|
||||
@@ -277,8 +271,6 @@ static void M_ConfirmTeamChange(INT32 choice);
|
||||
static void M_ConfirmSpectateChange(INT32 choice);
|
||||
static void M_QuitSRB2(INT32 choice);
|
||||
|
||||
static void M_SaturnReportIssue(INT32 choice);
|
||||
|
||||
// Single Player
|
||||
static void M_TimeAttack(INT32 choice);
|
||||
static boolean M_QuitTimeAttackMenu(void);
|
||||
@@ -333,6 +325,7 @@ static void M_EraseData(INT32 choice);
|
||||
|
||||
static void M_AddonsInternal();
|
||||
static void M_Addons(INT32 choice);
|
||||
static void M_LocalSkins(INT32 choice);
|
||||
static void M_AddonsOptions(INT32 choice);
|
||||
#define addonmenusize 9 // number of items actually displayed in the addons menu view, formerly (2*numaddonsshown + 1)
|
||||
#define numaddonsshown 4 // number of items to each side of the currently selected item, unless at top/bottom ends of directory
|
||||
@@ -416,7 +409,6 @@ static INT32 M_GetFirstLevelInList(void);
|
||||
|
||||
// crap to force hud to show when in saturns hud options
|
||||
boolean forceshowhud = false;
|
||||
boolean forceshowchat = false;
|
||||
|
||||
// smol text indicating if game is modified
|
||||
// so ppl dont wonder where their ra times went and stuff
|
||||
@@ -455,13 +447,13 @@ consvar_t cv_showallmaps = {"showallmaps", "No", CV_SAVE, CV_YesNo, NULL, 0, NUL
|
||||
consvar_t cv_showmusicfilename = {"showmusicfilename", "No", CV_SAVE, CV_YesNo, NULL, 0, NULL, NULL, 0, 0, NULL};
|
||||
|
||||
static CV_PossibleValue_t serversort_cons_t[] = {
|
||||
{0, "Ping"},
|
||||
{1, "Modified State"},
|
||||
{2, "Most Players"},
|
||||
{3, "Least Players"},
|
||||
{4, "Max Player Slots"},
|
||||
{5, "Gametype"},
|
||||
{0, NULL}
|
||||
{0,"Ping"},
|
||||
{1,"Modified State"},
|
||||
{2,"Most Players"},
|
||||
{3,"Least Players"},
|
||||
{4,"Max Player Slots"},
|
||||
{5,"Gametype"},
|
||||
{0,NULL}
|
||||
};
|
||||
consvar_t cv_serversort = {"serversort", "Ping", CV_CALL, serversort_cons_t, M_SortServerList, 0, NULL, NULL, 0, 0, NULL};
|
||||
|
||||
@@ -710,7 +702,7 @@ static void Dummystaff_OnChange(void)
|
||||
|
||||
dummystaffname[0] = '\0';
|
||||
|
||||
if ((l = W_CheckNumForName(va("%sS01", G_BuildMapName(cv_nextmap.value)))) == LUMPERROR)
|
||||
if ((l = W_CheckNumForName(va("%sS01",G_BuildMapName(cv_nextmap.value)))) == LUMPERROR)
|
||||
{
|
||||
CV_StealthSetValue(&cv_dummystaff, 0);
|
||||
return;
|
||||
@@ -719,7 +711,7 @@ static void Dummystaff_OnChange(void)
|
||||
{
|
||||
char *temp = dummystaffname;
|
||||
UINT8 numstaff = 1;
|
||||
while (numstaff < 99 && (l = W_CheckNumForName(va("%sS%02u", G_BuildMapName(cv_nextmap.value), numstaff+1))) != LUMPERROR)
|
||||
while (numstaff < 99 && (l = W_CheckNumForName(va("%sS%02u",G_BuildMapName(cv_nextmap.value),numstaff+1))) != LUMPERROR)
|
||||
numstaff++;
|
||||
|
||||
if (cv_dummystaff.value < 1)
|
||||
@@ -727,7 +719,7 @@ static void Dummystaff_OnChange(void)
|
||||
else if (cv_dummystaff.value > numstaff)
|
||||
CV_StealthSetValue(&cv_dummystaff, 1);
|
||||
|
||||
if ((l = W_CheckNumForName(va("%sS%02u", G_BuildMapName(cv_nextmap.value), cv_dummystaff.value))) == LUMPERROR)
|
||||
if ((l = W_CheckNumForName(va("%sS%02u",G_BuildMapName(cv_nextmap.value), cv_dummystaff.value))) == LUMPERROR)
|
||||
return; // shouldn't happen but might as well check...
|
||||
|
||||
G_UpdateStaffGhostName(l);
|
||||
@@ -812,8 +804,7 @@ static void M_ChangeCvar(INT32 choice)
|
||||
CV_SetValue(cv,skins[skinno].prefcolor);
|
||||
return;
|
||||
}
|
||||
|
||||
CV_Set(cv, cv->defaultvalue);
|
||||
CV_Set(cv,cv->defaultvalue);
|
||||
return;
|
||||
}
|
||||
|
||||
@@ -962,7 +953,6 @@ static void Command_Manual_f(void)
|
||||
{
|
||||
if (modeattacking)
|
||||
return;
|
||||
|
||||
M_StartControlPanel();
|
||||
M_Manual(INT32_MAX);
|
||||
itemOn = 0;
|
||||
@@ -1024,24 +1014,6 @@ boolean M_Responder(event_t *ev)
|
||||
case KEY_HAT1 + 3:
|
||||
ch = KEY_RIGHTARROW;
|
||||
break;
|
||||
//Local Addon Mode
|
||||
case LOCALMODE_KEY:
|
||||
{
|
||||
if (!(server || IsPlayerAdmin(consoleplayer)))
|
||||
break;
|
||||
|
||||
if (!addons_localmode)
|
||||
{
|
||||
S_StartSound(NULL, sfx_ding);
|
||||
addons_localmode = true;
|
||||
}
|
||||
else
|
||||
{
|
||||
S_StartSound(NULL, sfx_jshard);
|
||||
addons_localmode = false;
|
||||
}
|
||||
}
|
||||
break;
|
||||
}
|
||||
}
|
||||
else if (menuactive)
|
||||
@@ -1607,16 +1579,11 @@ static boolean ShouldDrawMenuBG(void)
|
||||
if (forceshowhud)
|
||||
return false;
|
||||
|
||||
if (forceshowchat)
|
||||
return false;
|
||||
|
||||
// camera options stuff, only do when in level
|
||||
if (gamestate == GS_LEVEL &&
|
||||
(currentMenu == &OP_CamOptionsDef ||
|
||||
currentMenu == &OP_Player1CamOptionsDef ||
|
||||
currentMenu == &OP_Player2CamOptionsDef ||
|
||||
currentMenu == &OP_Player3CamOptionsDef ||
|
||||
currentMenu == &OP_Player4CamOptionsDef))
|
||||
(currentMenu == &OP_CamOptionsDef || currentMenu == &OP_Player1CamOptionsDef
|
||||
|| currentMenu == &OP_Player2CamOptionsDef || currentMenu == &OP_Player3CamOptionsDef
|
||||
|| currentMenu == &OP_Player4CamOptionsDef))
|
||||
return false;
|
||||
|
||||
return true;
|
||||
@@ -1632,9 +1599,7 @@ void M_Drawer(void)
|
||||
if (currentMenu == &MessageDef)
|
||||
menuactive = true;
|
||||
|
||||
// pain and suffering
|
||||
forceshowhud = (gamestate == GS_LEVEL && menuactive && (currentMenu == &OP_SaturnHudDef || currentMenu == &OP_HudOffsetDef || currentMenu == &OP_NametagDef || currentMenu == &OP_DriftGaugeDef)); // holy fuick
|
||||
forceshowchat = (gamestate == GS_LEVEL && menuactive && currentMenu == &OP_ChatOptionsDef && (!OLDCHAT) && (itemOn == op_chat_boxwidth || itemOn == op_chat_boxheight || itemOn == op_chat_xoffs || itemOn == op_chat_yoffs || itemOn == op_chat_charlmt)); // man i dont gaf anymore lmao
|
||||
|
||||
if (menuactive)
|
||||
{
|
||||
@@ -1753,16 +1718,19 @@ void M_StartControlPanel(void)
|
||||
MPauseMenu[mpause_switchteam].status = IT_DISABLED;
|
||||
MPauseMenu[mpause_switchspectate].status = IT_DISABLED;
|
||||
MPauseMenu[mpause_psetup].status = IT_DISABLED;
|
||||
MPauseMenu[mpause_localaddons].status = IT_STRING | IT_CALL;
|
||||
|
||||
MISC_ChangeTeamMenu[0].status = IT_DISABLED;
|
||||
MISC_ChangeSpectateMenu[0].status = IT_DISABLED;
|
||||
|
||||
MPauseMenu[mpause_addlocalskins].status = IT_STRING | IT_CALL;
|
||||
MPauseMenu[mpause_localskin].status = IT_STRING | IT_CALL;
|
||||
|
||||
// Reset these in case splitscreen messes things up
|
||||
MPauseMenu[mpause_addons].alphaKey = 8;
|
||||
MPauseMenu[mpause_localaddons].alphaKey = 24;
|
||||
|
||||
if (IsPlayerAdmin(consoleplayer))
|
||||
MPauseMenu[mpause_addlocalskins].alphaKey = 16;
|
||||
else
|
||||
MPauseMenu[mpause_addlocalskins].alphaKey = 24;
|
||||
|
||||
MPauseMenu[mpause_scramble].alphaKey = 8;
|
||||
MPauseMenu[mpause_switchmap].alphaKey = 24;
|
||||
@@ -1780,13 +1748,14 @@ void M_StartControlPanel(void)
|
||||
{
|
||||
MPauseMenu[mpause_switchmap].status = IT_STRING | IT_CALL;
|
||||
MPauseMenu[mpause_addons].status = IT_STRING | IT_CALL;
|
||||
MPauseMenu[mpause_localaddons].status = IT_DISABLED;
|
||||
|
||||
if (G_GametypeHasTeams())
|
||||
MPauseMenu[mpause_scramble].status = IT_STRING | IT_SUBMENU;
|
||||
}
|
||||
|
||||
if (server || (!cv_showlocalskinmenus.value))
|
||||
{
|
||||
MPauseMenu[mpause_addlocalskins].status = IT_DISABLED;
|
||||
MPauseMenu[mpause_localskin].status = IT_DISABLED;
|
||||
|
||||
MPauseMenu[mpause_options].alphaKey = 64;
|
||||
@@ -1794,6 +1763,7 @@ void M_StartControlPanel(void)
|
||||
MPauseMenu[mpause_quit].alphaKey = 88;
|
||||
}
|
||||
|
||||
|
||||
if (splitscreen)
|
||||
{
|
||||
MPauseMenu[mpause_psetupsplit].status = MPauseMenu[mpause_psetupsplit2].status = IT_STRING | IT_CALL;
|
||||
@@ -3338,14 +3308,14 @@ static void M_AddonsInternal(void)
|
||||
static void M_Addons(INT32 choice)
|
||||
{
|
||||
(void)choice;
|
||||
addons_localmode = false;
|
||||
browselocalskins = false;
|
||||
M_AddonsInternal();
|
||||
}
|
||||
|
||||
static void M_LocalAddons(INT32 choice)
|
||||
static void M_LocalSkins(INT32 choice)
|
||||
{
|
||||
(void)choice;
|
||||
addons_localmode = true;
|
||||
browselocalskins = true;
|
||||
M_AddonsInternal();
|
||||
}
|
||||
|
||||
@@ -3514,8 +3484,8 @@ static void M_DrawAddons(void)
|
||||
|
||||
if (Playing())
|
||||
{
|
||||
if (addons_localmode) // Draw notice that you're adding locally
|
||||
V_DrawCenteredString(BASEVIDWIDTH/2, 5, V_ALLOWLOWERCASE, "Load addons or \x83local skins\x80 locally!");
|
||||
if (browselocalskins)
|
||||
V_DrawCenteredString(BASEVIDWIDTH/2, 5, V_ALLOWLOWERCASE, "Load \x83local skins\x80 from addons!");
|
||||
else
|
||||
V_DrawCenteredString(BASEVIDWIDTH/2, 5, warningflags, "Adding files mid-game may cause problems.");
|
||||
}
|
||||
@@ -3678,10 +3648,7 @@ static void M_DrawAddons(void)
|
||||
//m = numwadfiles-(mainwads+2+1);
|
||||
//V_DrawCenteredString(BASEVIDWIDTH/2, y+24, (majormods ? highlightflags : V_TRANSLUCENT), va("%d ADD-ON%s LOADED", (int)m, (m == 1) ? "" : "S")); //+2 for music, sounds, +1 for main.kart
|
||||
|
||||
V_DrawThinString(0, BASEVIDHEIGHT-10, V_SNAPTOBOTTOM|V_SNAPTOLEFT|V_TRANSLUCENT|V_ALLOWLOWERCASE, va("%s Key - Add addon to autoload", G_KeynumToString(AUTOLOAD_KEY)));
|
||||
|
||||
if (Playing() && (server || IsPlayerAdmin(consoleplayer)))
|
||||
V_DrawThinString(0, BASEVIDHEIGHT-20, V_SNAPTOBOTTOM|V_SNAPTOLEFT|V_TRANSLUCENT|V_ALLOWLOWERCASE, va("%s Key - Switch to local addon mode", G_KeynumToString(LOCALMODE_KEY)));
|
||||
V_DrawThinString(0, BASEVIDHEIGHT-10, V_SNAPTOBOTTOM|V_SNAPTOLEFT|V_TRANSLUCENT|V_ALLOWLOWERCASE, ("END Key - Add addon to autoload"));
|
||||
}
|
||||
|
||||
static void M_AddonExec(INT32 ch)
|
||||
@@ -3703,7 +3670,7 @@ static void M_AddonAutoLoad(INT32 ch)
|
||||
FILE *autoloadconfigfile;
|
||||
|
||||
// check our controls //
|
||||
if (ch != 'y' && ch != KEY_ENTER && ch != AUTOLOAD_KEY)
|
||||
if (ch != 'y' && ch != KEY_ENTER && ch != KEY_END)
|
||||
{
|
||||
S_StartSound(NULL, sfx_s26d);
|
||||
return;
|
||||
@@ -3717,7 +3684,7 @@ static void M_AddonAutoLoad(INT32 ch)
|
||||
switch (dirmenu[dir_on[menudepthleft]][DIR_TYPE])
|
||||
{
|
||||
case EXT_FOLDER:
|
||||
M_StartMessage(va("%c%s\x80\nAutoloading folders is not supported as of yet. \n\n(Press a key)\n", ('\x80' + (highlightflags>>V_CHARCOLORSHIFT)), dirmenu[dir_on[menudepthleft]]+DIR_STRING), NULL, MM_NOTHING);
|
||||
M_StartMessage(va("%c%s\x80\nAutoloading folders is not supported as of yet. \n\n(Press a key)\n", ('\x80' + (highlightflags>>V_CHARCOLORSHIFT)), dirmenu[dir_on[menudepthleft]]+DIR_STRING),NULL,MM_NOTHING);
|
||||
break;
|
||||
case EXT_TXT:
|
||||
case EXT_CFG:
|
||||
@@ -3858,7 +3825,7 @@ static void M_HandleAddons(INT32 choice)
|
||||
}
|
||||
break;
|
||||
case EXT_TXT:
|
||||
M_StartMessage(va("%c%s\x80\nThis file may not be a console script.\nAttempt to run anyways? \n\n(Press 'Y' to confirm)\n", ('\x80' + (highlightflags>>V_CHARCOLORSHIFT)), dirmenu[dir_on[menudepthleft]]+DIR_STRING), M_AddonExec, MM_YESNO);
|
||||
M_StartMessage(va("%c%s\x80\nThis file may not be a console script.\nAttempt to run anyways? \n\n(Press 'Y' to confirm)\n", ('\x80' + (highlightflags>>V_CHARCOLORSHIFT)), dirmenu[dir_on[menudepthleft]]+DIR_STRING),M_AddonExec,MM_YESNO);
|
||||
break;
|
||||
case EXT_CFG:
|
||||
M_AddonExec(KEY_ENTER);
|
||||
@@ -3871,40 +3838,30 @@ static void M_HandleAddons(INT32 choice)
|
||||
case EXT_KART:
|
||||
#endif
|
||||
case EXT_PK3:
|
||||
if (browselocalskins)
|
||||
{
|
||||
const char *addonname = dirmenu[dir_on[menudepthleft]]+DIR_STRING;
|
||||
|
||||
if (addons_localmode)
|
||||
{
|
||||
if (DumbStartsWith("KC_", addonname) || DumbStartsWith("kc_", addonname))
|
||||
{
|
||||
M_StartMessage(va("%c%s\x80\nYou are loading a local skin.\nLocal skins will not be usable\nafter going back from\nthe title screen.\n\n(Press a key)\n", ('\x80' + (highlightflags>>V_CHARCOLORSHIFT)), addonname), NULL, MM_NOTHING);
|
||||
}
|
||||
else if (DumbStartsWith("KCL_", addonname) || DumbStartsWith("kcl_", addonname)) // skins with lua
|
||||
{
|
||||
M_StartMessage(va("%c%s\x80\nYou are loading a local skin with lua.\nBeware that this may cause issues like crashes or desyncs in some cases!\nLocal skins will not be usable\nafter going back from\nthe title screen.\n\n(Press a key)\n", ('\x80' + (highlightflags>>V_CHARCOLORSHIFT)), addonname), NULL, MM_NOTHING);
|
||||
}
|
||||
// no need to account for KRC cases
|
||||
|
||||
COM_BufAddText(va("addfilelocal \"%s%s\"", menupath, addonname));
|
||||
if (DumbStartsWith("KC_", dirmenu[dir_on[menudepthleft]]+DIR_STRING) || DumbStartsWith("kc_", dirmenu[dir_on[menudepthleft]]+DIR_STRING)) {
|
||||
M_StartMessage(va("%c%s\x80\nYou are loading a local skin.\nLocal skins will not be usable\nafter going back from\nthe title screen.\n\n(Press a key)\n", ('\x80' + (highlightflags>>V_CHARCOLORSHIFT)), dirmenu[dir_on[menudepthleft]]+DIR_STRING),NULL,MM_NOTHING);
|
||||
COM_BufAddText(va("addfilelocal \"%s%s\"", menupath, dirmenu[dir_on[menudepthleft]]+DIR_STRING));
|
||||
}
|
||||
else
|
||||
{
|
||||
COM_BufAddText(va("addfile \"%s%s\"", menupath, addonname));
|
||||
}
|
||||
S_StartSound(NULL, sfx_s26d);
|
||||
}
|
||||
else
|
||||
{
|
||||
COM_BufAddText(va("addfile \"%s%s\"", menupath, dirmenu[dir_on[menudepthleft]]+DIR_STRING));
|
||||
}
|
||||
break;
|
||||
default:
|
||||
S_StartSound(NULL, sfx_s26d);
|
||||
}
|
||||
}
|
||||
|
||||
if (refresh)
|
||||
refreshdirmenu |= REFRESHDIR_NORMAL;
|
||||
}
|
||||
break;
|
||||
|
||||
case AUTOLOAD_KEY:
|
||||
case KEY_END:
|
||||
{
|
||||
boolean refresh = true;
|
||||
if (!dirmenu[dir_on[menudepthleft]])
|
||||
@@ -3971,8 +3928,6 @@ static void M_HandleAddons(INT32 choice)
|
||||
M_SetupNextMenu(currentMenu->prevMenu);
|
||||
else
|
||||
M_ClearMenus(true);
|
||||
|
||||
addons_localmode = false; //Exiting this menu, disable addons_localmode already.
|
||||
}
|
||||
}
|
||||
|
||||
@@ -4250,14 +4205,6 @@ static boolean M_HandleReplayHutQuery(INT32 choice)
|
||||
char tmp[MAXREPLAYQUERY+1];
|
||||
memcpy(tmp, replayqueryinput_buffer, MAXREPLAYQUERY+1);
|
||||
|
||||
Lock_search_state();
|
||||
if (!replaynamesloaded)
|
||||
{
|
||||
Unlock_search_state();
|
||||
return false;
|
||||
}
|
||||
Unlock_search_state();
|
||||
|
||||
if (M_TextInputHandle(&replayqueryinput, choice))
|
||||
{
|
||||
S_StartSound(NULL, sfx_menu1);
|
||||
@@ -7661,11 +7608,7 @@ Update the maxplayers label...
|
||||
|
||||
// draw name string
|
||||
if (itemOn != 9)
|
||||
{
|
||||
char buf[28];
|
||||
strlcpy(buf, setupm_ip, sizeof(buf));
|
||||
V_DrawString(x+8,y+12, V_ALLOWLOWERCASE, buf);
|
||||
}
|
||||
V_DrawString(x+8,y+12, V_ALLOWLOWERCASE, setupm_ip);
|
||||
else
|
||||
M_DrawTextInputScroll(x+8, y+12, &setupm_input_ip, 0, SETUPM_IP_MAXSIZE);
|
||||
|
||||
@@ -7797,7 +7740,7 @@ static void M_SetupMultiHandler(INT32 choice)
|
||||
if (exitmenu)
|
||||
{
|
||||
if (currentMenu->prevMenu)
|
||||
M_SetupNextMenu(currentMenu->prevMenu);
|
||||
M_SetupNextMenu (currentMenu->prevMenu);
|
||||
else
|
||||
M_ClearMenus(true);
|
||||
}
|
||||
@@ -9048,15 +8991,15 @@ static boolean M_QuitMultiPlayerMenu(void)
|
||||
if (!fastcmp(setupm_name, setupm_cvname->string))
|
||||
{
|
||||
// remove trailing whitespaces
|
||||
l = strlen(setupm_name)-1;
|
||||
for (;(signed)l >= 0 && setupm_name[l] ==' '; l--)
|
||||
setupm_name[l] = 0;
|
||||
COM_BufAddText(va("%s \"%s\"\n", setupm_cvname->name, setupm_name));
|
||||
for (l = strlen(setupm_name)-1;
|
||||
(signed)l >= 0 && setupm_name[l] ==' '; l--)
|
||||
setupm_name[l] =0;
|
||||
COM_BufAddText(va("%s \"%s\"\n",setupm_cvname->name,setupm_name));
|
||||
}
|
||||
|
||||
// you know what? always putting these in the buffer won't hurt anything.
|
||||
COM_BufAddText(va("%s \"%s\"\n", setupm_cvskin->name, skins[setupm_fakeskin].name));
|
||||
COM_BufAddText(va("%s %d\n", setupm_cvcolor->name, setupm_fakecolor));
|
||||
COM_BufAddText(va("%s \"%s\"\n",setupm_cvskin->name,skins[setupm_fakeskin].name));
|
||||
COM_BufAddText(va("%s %d\n",setupm_cvcolor->name,setupm_fakecolor));
|
||||
|
||||
return true;
|
||||
}
|
||||
@@ -10592,20 +10535,6 @@ static void M_QuitSRB2(INT32 choice)
|
||||
M_StartMessage(quitmsg[M_RandomKey(NUM_QUITMESSAGES)], M_QuitResponse, MM_YESNO);
|
||||
}
|
||||
|
||||
// ===========
|
||||
// SATURN MENU
|
||||
// ===========
|
||||
|
||||
static void M_SaturnReportIssue(INT32 choice)
|
||||
{
|
||||
(void)choice;
|
||||
int url = I_OpenURL(SATURNISSUEPAGE);
|
||||
|
||||
// SDL_OpenURL unsupported or failed
|
||||
if (url == -1)
|
||||
M_StartMessage(M_GetText("Failed to Open Web Page.\nPlease open the following page in your web browser:\n\n" SATURNISSUEPAGE "\n\n(Press a key)\n"), NULL, MM_NOTHING);
|
||||
}
|
||||
|
||||
#ifdef HAVE_DISCORDRPC
|
||||
|
||||
// =====================================================================
|
||||
|
||||
+1
-1
@@ -26,7 +26,7 @@ extern "C" {
|
||||
#include "mserv.h"
|
||||
#include "r_things.h" // for SKINNAMESIZE
|
||||
|
||||
extern boolean forceshowhud, forceshowchat;
|
||||
extern boolean forceshowhud;
|
||||
|
||||
//
|
||||
// MENUS
|
||||
|
||||
+92
-187
@@ -36,7 +36,6 @@ static menu_t SP_TimeAttackDef, SP_ReplayDef, SP_GuestReplayDef, SP_GhostDef;
|
||||
menu_t OP_ControlsDef, OP_AllControlsDef;
|
||||
menu_t OP_MouseOptionsDef;
|
||||
menu_t OP_Joystick1Def, OP_Joystick2Def, OP_Joystick3Def, OP_Joystick4Def;
|
||||
menu_t OP_Joystick1RumbleDef, OP_Joystick2RumbleDef, OP_Joystick3RumbleDef, OP_Joystick4RumbleDef;
|
||||
|
||||
// Custom cvar menu
|
||||
menu_t OP_CustomCvarMenuDef;
|
||||
@@ -209,7 +208,7 @@ typedef enum
|
||||
static menuitem_t MPauseMenu[] =
|
||||
{
|
||||
{IT_STRING | IT_CALL, NULL, "Addons...", M_Addons, 8},
|
||||
{IT_STRING | IT_CALL, NULL, "Local Add-ons...", M_LocalAddons, 8},
|
||||
{IT_STRING | IT_CALL, NULL, "Add local skins...", M_LocalSkins, 16},
|
||||
{IT_STRING | IT_SUBMENU, NULL, "Scramble Teams...", &MISC_ScrambleTeamDef, 24},
|
||||
{IT_STRING | IT_CALL, NULL, "Switch Map..." , M_MapChange, 32},
|
||||
|
||||
@@ -239,7 +238,7 @@ static menuitem_t MPauseMenu[] =
|
||||
typedef enum
|
||||
{
|
||||
mpause_addons = 0,
|
||||
mpause_localaddons,
|
||||
mpause_addlocalskins,
|
||||
mpause_scramble,
|
||||
mpause_switchmap,
|
||||
#ifdef HAVE_DISCORDRPC
|
||||
@@ -447,25 +446,25 @@ enum
|
||||
|
||||
static menuitem_t SP_ReplayMenu[] =
|
||||
{
|
||||
{IT_WHITESTRING|IT_CALL, NULL, "Replay Best Time", M_ReplayTimeAttack, 90},
|
||||
{IT_WHITESTRING|IT_CALL, NULL, "Replay Best Lap", M_ReplayTimeAttack, 98},
|
||||
{IT_WHITESTRING|IT_CALL, NULL, "Replay Best Time", M_ReplayTimeAttack, 90},
|
||||
{IT_WHITESTRING|IT_CALL, NULL, "Replay Best Lap", M_ReplayTimeAttack, 98},
|
||||
|
||||
{IT_WHITESTRING|IT_CALL, NULL, "Replay Last", M_ReplayTimeAttack, 106},
|
||||
{IT_WHITESTRING|IT_CALL, NULL, "Replay Guest", M_ReplayTimeAttack, 114},
|
||||
{IT_WHITESTRING|IT_KEYHANDLER, NULL, "Replay Staff",M_HandleStaffReplay, 122},
|
||||
{IT_WHITESTRING|IT_CALL, NULL, "Replay Last", M_ReplayTimeAttack, 106},
|
||||
{IT_WHITESTRING|IT_CALL, NULL, "Replay Guest", M_ReplayTimeAttack, 114},
|
||||
{IT_WHITESTRING|IT_KEYHANDLER, NULL, "Replay Staff",M_HandleStaffReplay,122},
|
||||
|
||||
{IT_WHITESTRING|IT_SUBMENU, NULL, "Back", &SP_TimeAttackDef, 130}
|
||||
{IT_WHITESTRING|IT_SUBMENU, NULL, "Back", &SP_TimeAttackDef, 130}
|
||||
};
|
||||
|
||||
static menuitem_t SP_GuestReplayMenu[] =
|
||||
{
|
||||
{IT_WHITESTRING|IT_CALL, NULL, "Save Best Time as Guest", M_SetGuestReplay, 94},
|
||||
{IT_WHITESTRING|IT_CALL, NULL, "Save Best Lap as Guest", M_SetGuestReplay, 102},
|
||||
{IT_WHITESTRING|IT_CALL, NULL, "Save Last as Guest", M_SetGuestReplay, 110},
|
||||
{IT_WHITESTRING|IT_CALL, NULL, "Save Best Time as Guest", M_SetGuestReplay, 94},
|
||||
{IT_WHITESTRING|IT_CALL, NULL, "Save Best Lap as Guest", M_SetGuestReplay,102},
|
||||
{IT_WHITESTRING|IT_CALL, NULL, "Save Last as Guest", M_SetGuestReplay,110},
|
||||
|
||||
{IT_WHITESTRING|IT_CALL, NULL, "Delete Guest Replay", M_SetGuestReplay, 120},
|
||||
{IT_WHITESTRING|IT_CALL, NULL, "Delete Guest Replay", M_SetGuestReplay,120},
|
||||
|
||||
{IT_WHITESTRING|IT_SUBMENU, NULL, "Back", &SP_TimeAttackDef, 130}
|
||||
{IT_WHITESTRING|IT_SUBMENU, NULL, "Back", &SP_TimeAttackDef, 130}
|
||||
};
|
||||
|
||||
static menuitem_t SP_GhostMenu[] =
|
||||
@@ -556,10 +555,10 @@ static menuitem_t MP_PlayerSetupMenu[] =
|
||||
|
||||
static menuitem_t MP_ConnectMenu[] =
|
||||
{
|
||||
{IT_STRING | IT_CVAR, NULL, "Sort By", &cv_serversort, 0},
|
||||
{IT_STRING | IT_KEYHANDLER, NULL, "Page", M_HandleServerPage, 8},
|
||||
{IT_STRING | IT_CALL, NULL, "Refresh", M_Refresh, 16},
|
||||
{IT_STRING | IT_KEYHANDLER, NULL, "", M_HandleServerSearch, 25},
|
||||
{IT_STRING | IT_CVAR, NULL, "Sort By", &cv_serversort, 0},
|
||||
{IT_STRING | IT_KEYHANDLER, NULL, "Page", M_HandleServerPage, 8},
|
||||
{IT_STRING | IT_CALL, NULL, "Refresh", M_Refresh, 16},
|
||||
{IT_STRING | IT_KEYHANDLER, NULL, "", M_HandleServerSearch,25},
|
||||
|
||||
{IT_STRING | IT_SPACE, NULL, "", M_Connect, 48},
|
||||
{IT_STRING | IT_SPACE, NULL, "", M_Connect, 60},
|
||||
@@ -726,36 +725,29 @@ static const char* OP_AllControlsTooltips[sizeof(OP_AllControlsMenu)/sizeof(OP_A
|
||||
// The rest is null, for now
|
||||
};
|
||||
|
||||
// i really do not feel like messing with setup routines
|
||||
// and macro preprocessor cannot eval maths for string shit like this :chaosleep:
|
||||
#define RUMBDEF_0 OP_Joystick1RumbleDef
|
||||
#define RUMBDEF_1 OP_Joystick2RumbleDef
|
||||
#define RUMBDEF_2 OP_Joystick3RumbleDef
|
||||
#define RUMBDEF_3 OP_Joystick4RumbleDef
|
||||
#define RUMBDEF(x) RUMBDEF_##x
|
||||
|
||||
#define OP_JOYMENU(pnum) \
|
||||
{IT_HEADER, NULL, "Gameplay Controls", NULL, 7}, \
|
||||
{IT_STRING | IT_CVAR, NULL, "Aim Forward/Back" , &cv_aimaxis[pnum] , 15}, \
|
||||
{IT_STRING | IT_CVAR, NULL, "Turn Left/Right" , &cv_turnaxis[pnum] , 20}, \
|
||||
{IT_STRING | IT_CVAR, NULL, "Accelerate" , &cv_moveaxis[pnum] , 25}, \
|
||||
{IT_STRING | IT_CVAR, NULL, "Brake" , &cv_brakeaxis[pnum] , 30}, \
|
||||
{IT_STRING | IT_CVAR, NULL, "Drift" , &cv_driftaxis[pnum] , 35}, \
|
||||
{IT_STRING | IT_CVAR, NULL, "Use Item" , &cv_fireaxis[pnum] , 40}, \
|
||||
{IT_STRING | IT_CVAR, NULL, "Look Backward" , &cv_lookbackaxis[pnum] , 45}, \
|
||||
{IT_STRING | IT_CVAR, NULL, "Custom Button 1" , &cv_custom1axis[pnum] , 50}, \
|
||||
{IT_STRING | IT_CVAR, NULL, "Custom Button 2" , &cv_custom2axis[pnum] , 55}, \
|
||||
{IT_STRING | IT_CVAR, NULL, "Custom Button 3" , &cv_custom3axis[pnum] , 60}, \
|
||||
{IT_HEADER, NULL, "Camera Controls", NULL, 67}, \
|
||||
{IT_STRING | IT_CVAR, NULL, "Look Up/Down" , &cv_lookaxis[pnum] , 75}, \
|
||||
{IT_STRING | IT_CVAR, NULL, "Turn Left/Right" , &cv_camturnaxis[pnum] , 80}, \
|
||||
{IT_STRING | IT_CVAR, NULL, "Strafe Left/Right" , &cv_camstrafeaxis[pnum] , 85}, \
|
||||
{IT_HEADER, NULL, "Deadzones", NULL, 92}, \
|
||||
{IT_STRING | IT_CVAR, NULL, "X deadzone" , &cv_xdeadzone[pnum] , 100}, \
|
||||
{IT_STRING | IT_CVAR, NULL, "Y deadzone" , &cv_ydeadzone[pnum] , 105}, \
|
||||
{IT_HEADER, NULL, "Miscellaneous", NULL, 112}, \
|
||||
{IT_SUBMENU|IT_STRING, NULL, "Rumble Options..." , &RUMBDEF(pnum) , 120}, \
|
||||
{IT_STRING | IT_CVAR, NULL, "Set LED to Player color" , &cv_gamepadled[pnum] , 125},
|
||||
#define OP_JOYMENU(pnum) \
|
||||
{IT_HEADER, NULL, "Gameplay Controls", NULL, 7}, \
|
||||
{IT_STRING | IT_CVAR, NULL, "Aim Forward/Back" , &cv_aimaxis[pnum] , 15}, \
|
||||
{IT_STRING | IT_CVAR, NULL, "Turn Left/Right" , &cv_turnaxis[pnum] , 20}, \
|
||||
{IT_STRING | IT_CVAR, NULL, "Accelerate" , &cv_moveaxis[pnum] , 25}, \
|
||||
{IT_STRING | IT_CVAR, NULL, "Brake" , &cv_brakeaxis[pnum] , 30}, \
|
||||
{IT_STRING | IT_CVAR, NULL, "Drift" , &cv_driftaxis[pnum] , 35}, \
|
||||
{IT_STRING | IT_CVAR, NULL, "Use Item" , &cv_fireaxis[pnum] , 40}, \
|
||||
{IT_STRING | IT_CVAR, NULL, "Look Backward" , &cv_lookbackaxis[pnum] , 45}, \
|
||||
{IT_STRING | IT_CVAR, NULL, "Custom Button 1" , &cv_custom1axis[pnum] , 50}, \
|
||||
{IT_STRING | IT_CVAR, NULL, "Custom Button 2" , &cv_custom2axis[pnum] , 55}, \
|
||||
{IT_STRING | IT_CVAR, NULL, "Custom Button 3" , &cv_custom3axis[pnum] , 60}, \
|
||||
{IT_HEADER, NULL, "Camera Controls", NULL, 67}, \
|
||||
{IT_STRING | IT_CVAR, NULL, "Look Up/Down" , &cv_lookaxis[pnum] , 75}, \
|
||||
{IT_STRING | IT_CVAR, NULL, "Turn Left/Right" , &cv_camturnaxis[pnum] , 80}, \
|
||||
{IT_STRING | IT_CVAR, NULL, "Strafe Left/Right" , &cv_camstrafeaxis[pnum] , 85}, \
|
||||
{IT_HEADER, NULL, "Deadzones", NULL, 92}, \
|
||||
{IT_STRING | IT_CVAR, NULL, "X deadzone" , &cv_xdeadzone[pnum] , 100}, \
|
||||
{IT_STRING | IT_CVAR, NULL, "Y deadzone" , &cv_ydeadzone[pnum] , 105}, \
|
||||
{IT_HEADER, NULL, "Miscellaneous", NULL, 112}, \
|
||||
{IT_STRING | IT_CVAR, NULL, "Controller Rumble" , &cv_rumble[pnum] , 120}, \
|
||||
{IT_STRING | IT_CVAR, NULL, "Controller Rumble Strength" , &cv_rumblestrength[pnum] , 125}, \
|
||||
{IT_STRING | IT_CVAR, NULL, "Set LED to Player color" , &cv_gamepadled[pnum] , 130},
|
||||
|
||||
static menuitem_t OP_Joystick1Menu[] =
|
||||
{
|
||||
@@ -781,46 +773,6 @@ static menuitem_t OP_Joystick4Menu[] =
|
||||
OP_JOYMENU(3)
|
||||
};
|
||||
|
||||
#undef RUMBDEF
|
||||
#undef RUMBDEF_0
|
||||
#undef RUMBDEF_1
|
||||
#undef RUMBDEF_2
|
||||
#undef RUMBDEF_3
|
||||
|
||||
// FIXME: stair jank rumble should be greyed out if its disabled, but menus suck butt!
|
||||
#define OP_JOYRUMBLEMENU(pnum) \
|
||||
{IT_HEADER, NULL, "Global", NULL, 7}, \
|
||||
{IT_STRING | IT_CVAR, NULL, "Controller Rumble" , &cv_rumble[pnum] , 15}, \
|
||||
{IT_STRING | IT_CVAR, NULL, "Controller Rumble Strength" , &cv_rumble_strength[pnum] , 20}, \
|
||||
{IT_HEADER, NULL, "Rumble Types", NULL, 27}, \
|
||||
{IT_STRING | IT_CVAR, NULL, "Spinout" , &cv_rumble_spinout[pnum] , 35}, \
|
||||
{IT_STRING | IT_CVAR, NULL, "Sneaker Boost" , &cv_rumble_sneakerboost[pnum] , 40}, \
|
||||
{IT_STRING | IT_CVAR, NULL, "Offroad" , &cv_rumble_offroad[pnum] , 45}, \
|
||||
{IT_STRING | IT_CVAR, NULL, "Banana Dragging" , &cv_rumble_bananadrag[pnum] , 50}, \
|
||||
{IT_STRING | IT_CVAR, NULL, "Stair Jank" , &cv_rumble_stairjank[pnum] , 55}, \
|
||||
{IT_STRING | IT_CVAR, NULL, "Brake Drift" , &cv_rumble_brakedrift[pnum] , 60}, \
|
||||
{IT_STRING | IT_CVAR, NULL, "Drift Charge" , &cv_rumble_driftcharge[pnum] , 65}, \
|
||||
|
||||
static menuitem_t OP_Joystick1RumbleMenu[] =
|
||||
{
|
||||
OP_JOYRUMBLEMENU(0)
|
||||
};
|
||||
|
||||
static menuitem_t OP_Joystick2RumbleMenu[] =
|
||||
{
|
||||
OP_JOYRUMBLEMENU(1)
|
||||
};
|
||||
|
||||
static menuitem_t OP_Joystick3RumbleMenu[] =
|
||||
{
|
||||
OP_JOYRUMBLEMENU(2)
|
||||
};
|
||||
|
||||
static menuitem_t OP_Joystick4RumbleMenu[] =
|
||||
{
|
||||
OP_JOYRUMBLEMENU(3)
|
||||
};
|
||||
|
||||
static menuitem_t OP_JoystickSetMenu[] =
|
||||
{
|
||||
{IT_CALL | IT_NOTHING, "None", NULL, M_AssignJoystick, LINEHEIGHT+5},
|
||||
@@ -837,9 +789,10 @@ static menuitem_t OP_JoystickSetMenu[] =
|
||||
static menuitem_t OP_MouseOptionsMenu[] =
|
||||
{
|
||||
{IT_STRING | IT_CVAR, NULL, "Use Mouse", &cv_usemouse, 10},
|
||||
|
||||
{IT_STRING | IT_CVAR, NULL, "Mouse Turning", &cv_mouseturn, 20},
|
||||
{IT_STRING | IT_CVAR, NULL, "Invert Mouse", &cv_invertmouse, 30},
|
||||
{IT_STRING | IT_CVAR | IT_CV_SLIDER, NULL, "Mouse X Speed", &cv_mousexsens, 40},
|
||||
{IT_STRING | IT_CVAR | IT_CV_SLIDER, NULL, "Mouse X Speed", &cv_mousexsens, 40},
|
||||
{IT_STRING | IT_CVAR | IT_CV_SLIDER, NULL, "Mouse Y Speed", &cv_mouseysens, 50},
|
||||
};
|
||||
|
||||
@@ -908,6 +861,7 @@ static const char* OP_VideoTooltips[] =
|
||||
"Advanced graphical options.",
|
||||
};
|
||||
|
||||
|
||||
enum
|
||||
{
|
||||
op_video_res = 0,
|
||||
@@ -991,25 +945,24 @@ static menuitem_t OP_ExpOptionsMenu[] =
|
||||
//{IT_STRING | IT_CVAR, NULL, "Randomized Directional Light", &cv_randomdirlight, 45}, // should this ever come back
|
||||
|
||||
{IT_STRING | IT_CVAR, NULL, "Skyboxes", &cv_skybox, 40},
|
||||
{IT_STRING | IT_CVAR, NULL, "Skydome", &cv_skydome, 45},
|
||||
|
||||
{IT_STRING | IT_CVAR, NULL, "Precache Level Textures", &cv_precachetextures, 55},
|
||||
{IT_STRING | IT_CVAR, NULL, "Precache Level Textures", &cv_precachetextures, 50},
|
||||
|
||||
{IT_STRING | IT_CVAR, NULL, "FPS counter sampling", &cv_accuratefps, 65},
|
||||
{IT_STRING | IT_CVAR, NULL, "FPS counter sampling", &cv_accuratefps, 60},
|
||||
|
||||
{IT_STRING | IT_CVAR, NULL, "Frameskip", &cv_frameskip, 75},
|
||||
{IT_STRING | IT_CVAR, NULL, "Frameskip", &cv_frameskip, 70},
|
||||
|
||||
{IT_STRING | IT_CVAR, NULL, "Votescreen Scaling", &cv_votebgscaling, 85},
|
||||
{IT_STRING | IT_CVAR, NULL, "Votescreen Scaling", &cv_votebgscaling, 80},
|
||||
|
||||
#ifdef HWRENDER
|
||||
{IT_STRING | IT_CVAR, NULL, "Screen Textures", &cv_glscreentextures, 95},
|
||||
{IT_STRING | IT_CVAR, NULL, "Screen Textures", &cv_glscreentextures, 90},
|
||||
#ifdef USE_FBO_OGL
|
||||
{IT_STRING | IT_CVAR, NULL, "FBO Downsampling support", &cv_glframebuffer, 100},
|
||||
{IT_STRING | IT_CVAR, NULL, "Palette Depth", &cv_glpalettedepth, 110},
|
||||
{IT_DISABLED, NULL, "", NULL, 120}, // dummy text
|
||||
{IT_STRING | IT_CVAR, NULL, "FBO Downsampling support", &cv_glframebuffer, 95},
|
||||
{IT_STRING | IT_CVAR, NULL, "Palette Depth", &cv_glpalettedepth, 105},
|
||||
{IT_DISABLED, NULL, "", NULL, 115}, // dummy text
|
||||
#else
|
||||
{IT_STRING | IT_CVAR, NULL, "Palette Depth", &cv_glpalettedepth, 110},
|
||||
{IT_DISABLED, NULL, "", NULL, 120}, // dummy text
|
||||
{IT_STRING | IT_CVAR, NULL, "Palette Depth", &cv_glpalettedepth, 100},
|
||||
{IT_DISABLED, NULL, "", NULL, 110}, // dummy text
|
||||
#endif
|
||||
#endif
|
||||
};
|
||||
@@ -1022,13 +975,12 @@ static const char* OP_ExpTooltips[] =
|
||||
"Sets minimum sector brightness, useful for dark areas.",
|
||||
//"Should the directional lightning be randomized each map?\nTakes effect on next map load.",
|
||||
"Toggle being able to see the sky.",
|
||||
"Toggle skydome.", // idk man someone give a better description of this
|
||||
"Preload all level textures on level load.\nMassively reduces texture related stuttering during gameplay\nat the cost of longer level loading times.\nDisable this if you experience timeouts during level switches.",
|
||||
"Change the FPS counter sampling method\nInaccurate updates slower\nand might miss sudden framerate changes and drops,\nproviding a more averaged result.\nAccurate updates faster, but might be less readable.", // how to ingles??
|
||||
"Skips rendering frames if game logic takes too long\npreventing gameplay issues during performance drops.", // idk im shit as describing things
|
||||
"Different methods of scaling the votescreen backgrounds.",
|
||||
#ifdef HWRENDER
|
||||
"Disabling Screen Textures may result in a performance boost\nbut will break certain effects.\nScreen textures are required at resolutions lower than your desktop resolution!",
|
||||
"Disabling Screen Textures may result in a performance boost\nbut will break certain effects.\nScreen textures are required at resolutions lower than your desktop resolution!"
|
||||
#ifdef USE_FBO_OGL
|
||||
"Allows the game to downsample from a higher resolution\nthan your display in OpenGL renderer mode.\nRequires a GPU with atleast OpenGL 2.1 support.",
|
||||
#endif
|
||||
@@ -1044,7 +996,6 @@ enum
|
||||
op_exp_secbright,
|
||||
//op_exp_dirlight,
|
||||
op_exp_skybox,
|
||||
op_exp_skydome,
|
||||
op_exp_texcache,
|
||||
op_exp_accuratefps,
|
||||
op_exp_frameskip,
|
||||
@@ -1058,6 +1009,7 @@ enum
|
||||
#endif
|
||||
};
|
||||
|
||||
|
||||
#ifdef HWRENDER
|
||||
static menuitem_t OP_OpenGLOptionsMenu[] =
|
||||
{
|
||||
@@ -1114,6 +1066,7 @@ enum
|
||||
op_gl_shearing,
|
||||
op_gl_renderdist,
|
||||
};
|
||||
|
||||
#endif
|
||||
|
||||
static menuitem_t OP_SoundOptionsMenu[] =
|
||||
@@ -1124,7 +1077,8 @@ static menuitem_t OP_SoundOptionsMenu[] =
|
||||
{IT_STRING|IT_CVAR|IT_CV_NOPRINT, NULL, "Music", &cv_gamedigimusic, 30},
|
||||
{IT_STRING|IT_CVAR|IT_CV_SLIDER, NULL, "Music Volume", &cv_digmusicvolume, 38},
|
||||
|
||||
#if 0 //#ifndef NO_MIDI
|
||||
//#ifndef NO_MIDI
|
||||
#if 0
|
||||
{IT_STRING|IT_CVAR|IT_CV_SLIDER, NULL, "MIDI Volume", &cv_midimusicvolume, 46},
|
||||
|
||||
{IT_STRING|IT_CVAR, NULL, "Reverse L/R Channels", &stereoreverse, 60},
|
||||
@@ -1159,7 +1113,8 @@ static const char* OP_SoundTooltips[] =
|
||||
"Volume of Sound effects.",
|
||||
"Turn Music on or off.",
|
||||
"Volume of Music.",
|
||||
#if 0 //#ifndef NO_MIDI
|
||||
//#ifndef NO_MIDI
|
||||
#if 0
|
||||
"Volume of Midi Music.",
|
||||
#endif
|
||||
"Reverse left and right channels of audio.",
|
||||
@@ -1219,7 +1174,7 @@ static const char* OP_SoundAdvancedTooltips[] =
|
||||
"Should the Grow music be on or off?",
|
||||
"Should the Invulnerability music be on or off?",
|
||||
"Should music be kept when restarting the map?",
|
||||
"Should the Intro fanfare be skipped\nand map music be played on map start?\nNote that this WILL skip sounds played by the map before round start as well!",
|
||||
"Should the Intro fanfare be skipped\nand map music be played on map start?",
|
||||
"Controls Sound effects caching.\nKeep will retain previously played sound effects in cache." // man idk how to describe this in a non awful way lmao
|
||||
"\nOn will preload all sound effects.\nEliminates sound-related lag and stutters but increases memory usage.",
|
||||
"Size of the Audio Buffer\nreducing it will result in less sound latency\nbut may cause issues such as crackling or distorted Sound.",
|
||||
@@ -1453,70 +1408,44 @@ static const char* OP_PlayerCamOptionsTooltips[] =
|
||||
static menuitem_t OP_ChatOptionsMenu[] =
|
||||
{
|
||||
// will ANYONE who doesn't know how to use the console want to touch this one?
|
||||
{IT_STRING | IT_CVAR, NULL, "Chat Mode", &cv_consolechat, 5}, // nonetheless...
|
||||
{IT_STRING | IT_CVAR, NULL, "Chat Mode", &cv_consolechat, 5}, // nonetheless...
|
||||
|
||||
{IT_STRING | IT_CVAR | IT_CV_SLIDER,
|
||||
NULL, "Chat Box Width", &cv_chatwidth, 10},
|
||||
NULL, "Chat Box Width", &cv_chatwidth, 20},
|
||||
{IT_STRING | IT_CVAR | IT_CV_SLIDER,
|
||||
NULL, "Chat Box Height", &cv_chatheight, 15},
|
||||
{IT_STRING | IT_CVAR, NULL, "Chat Horizontal Offset", &cv_chat_xoffset, 20},
|
||||
{IT_STRING | IT_CVAR, NULL, "Chat Vertical Offset", &cv_chat_yoffset, 25},
|
||||
NULL, "Chat Box Height", &cv_chatheight, 30},
|
||||
{IT_STRING | IT_CVAR, NULL, "Center Text in Chat", &cv_chatcentertext, 40},
|
||||
|
||||
{IT_STRING | IT_CVAR, NULL, "Center Text in Chat", &cv_chatcentertext, 35},
|
||||
{IT_STRING | IT_CVAR, NULL, "Chat Background Tint", &cv_chatbacktint, 40},
|
||||
{IT_STRING | IT_CVAR, NULL, "Message Fadeout Time", &cv_chattime, 45},
|
||||
{IT_STRING | IT_CVAR, NULL, "Spam Protection", &cv_chatspamprotection, 50},
|
||||
{IT_STRING | IT_CVAR, NULL, "Max Chat Messages", &cv_chatlogsize, 55},
|
||||
{IT_STRING | IT_CVAR, NULL, "Display Character Limit", &cv_chat_showlimit, 60},
|
||||
{IT_STRING | IT_CVAR, NULL, "Chat Background Tint", &cv_chatbacktint, 55},
|
||||
{IT_STRING | IT_CVAR, NULL, "Message Fadeout Time", &cv_chattime, 65},
|
||||
{IT_STRING | IT_CVAR, NULL, "Spam Protection", &cv_chatspamprotection, 75},
|
||||
{IT_STRING | IT_CVAR, NULL, "Max Chat Messages", &cv_chatlogsize, 85},
|
||||
|
||||
{IT_STRING | IT_CVAR, NULL, "Local ping display", &cv_showping, 70}, // shows ping above the framerate if we want to.
|
||||
{IT_STRING | IT_CVAR, NULL, "Ping display style", &cv_pingstyle, 75},
|
||||
{IT_STRING | IT_CVAR, NULL, "Ping measurement", &cv_pingmeasurement, 80},
|
||||
{IT_STRING | IT_CVAR, NULL, "Ping icon", &cv_pingicon, 85},
|
||||
{IT_STRING | IT_CVAR, NULL, "Local ping display", &cv_showping, 105}, // shows ping above the framerate if we want to.
|
||||
{IT_STRING | IT_CVAR, NULL, "Ping display style", &cv_pingstyle, 115},
|
||||
{IT_STRING | IT_CVAR, NULL, "Ping measurement", &cv_pingmeasurement, 125},
|
||||
{IT_STRING | IT_CVAR, NULL, "Ping icon", &cv_pingicon, 135},
|
||||
|
||||
{IT_STRING | IT_CVAR, NULL, "Show IP address in playerlist", &cv_shownodeip, 90},
|
||||
{IT_STRING | IT_CVAR, NULL, "Show IP address in playerlist", &cv_shownodeip, 145},
|
||||
};
|
||||
|
||||
static const char* OP_ChatOptionsTooltips[] =
|
||||
{
|
||||
"Chat mode used for in-game chat.",
|
||||
"Width of the chat box.",
|
||||
"Height of the chat box.",
|
||||
"Horizontal Offset of the chat box.",
|
||||
"Vertical Offset of the chat box.",
|
||||
"Width of chat box.",
|
||||
"Height of chat box.",
|
||||
"Center text in the chat message pop ups.",
|
||||
"Background for the chat message pop ups.",
|
||||
"Chatbox background.",
|
||||
"Fadeout time for new chat message.",
|
||||
"Spam protection for in-game chat.",
|
||||
"Maxiumum amount of chat messages to look back at.",
|
||||
"Show how many characters you have left to type in the chat.",
|
||||
"Show player ping.",
|
||||
"Choose the style of the ping display.",
|
||||
"Choose the looks of the ping display.", // this is ass idk english lmao
|
||||
"Measurement used for ping.",
|
||||
"Visibility of ping icon.",
|
||||
"Should Player IP addresses be printed when using\nthe nodes or listplayers command?",
|
||||
};
|
||||
|
||||
enum
|
||||
{
|
||||
op_chat_mode,
|
||||
op_chat_boxwidth,
|
||||
op_chat_boxheight,
|
||||
op_chat_yoffs,
|
||||
op_chat_xoffs,
|
||||
op_chat_centertxt,
|
||||
op_chat_bgtint,
|
||||
op_chat_fadetime,
|
||||
op_chat_spamprotect,
|
||||
op_chat_maxmsg,
|
||||
op_chat_charlmt,
|
||||
op_chat_showping,
|
||||
op_chat_pingstyle,
|
||||
op_chat_pingmeasr,
|
||||
op_chat_pingico,
|
||||
op_chat_nodeip,
|
||||
};
|
||||
|
||||
static menuitem_t OP_GameOptionsMenu[] =
|
||||
{
|
||||
{IT_STRING | IT_SUBMENU, NULL, "Random Item Toggles...", &OP_MonitorToggleDef, 10},
|
||||
@@ -1702,7 +1631,7 @@ static menuitem_t OP_AccessibilityMenu[] =
|
||||
{IT_SUBMENU|IT_STRING, NULL, "Video Color Settings...", &OP_ColorOptionsDef, 30},
|
||||
|
||||
{IT_STRING|IT_CVAR, NULL, "Reduce Effects", &cv_reducevfx, 35},
|
||||
{IT_STRING|IT_CVAR, NULL, "Less Midnight Channel Flicker", &cv_lessflicker, 40}, // obsolete now? or still better be a seperate toggle?
|
||||
{IT_STRING|IT_CVAR, NULL, "Midnight Channel Flicker", &cv_lessflicker, 40}, // obsolete now? or still better be a seperate toggle?
|
||||
|
||||
{IT_STRING|IT_CVAR, NULL, "Minimum Sector Brightness", &cv_secbright, 45},
|
||||
|
||||
@@ -1784,7 +1713,6 @@ static menuitem_t OP_SaturnMenu[] =
|
||||
{IT_SUBMENU|IT_STRING, NULL, "Saturn Hud...", &OP_SaturnHudDef, 140},
|
||||
{IT_SUBMENU|IT_STRING, NULL, "Sprite Distortion...", &OP_PlayerDistortDef, 145},
|
||||
{IT_SUBMENU|IT_STRING, NULL, "Saturn Credits", &OP_SaturnCreditsDef, 150}, // uwu
|
||||
{IT_STRING|IT_CALL, NULL, "Report an Issue", M_SaturnReportIssue, 155}
|
||||
};
|
||||
|
||||
static const char* OP_SaturnTooltips[] =
|
||||
@@ -1808,7 +1736,6 @@ static const char* OP_SaturnTooltips[] =
|
||||
"Options for Saturn specific HUD things.",
|
||||
"Options for sprite distortion effects.",
|
||||
"See the people who helped make this project possible!",
|
||||
"Noticed a bug, have a Suggestion or other Feedback?\nFeel free to tell us!",
|
||||
};
|
||||
|
||||
enum
|
||||
@@ -1830,7 +1757,6 @@ enum
|
||||
sm_hud,
|
||||
sm_distortionmenu,
|
||||
sm_credits,
|
||||
sm_issue,
|
||||
};
|
||||
|
||||
static menuitem_t OP_PlayerDistortMenu[] =
|
||||
@@ -1841,23 +1767,20 @@ static menuitem_t OP_PlayerDistortMenu[] =
|
||||
{IT_STRING | IT_CVAR, NULL, "Slope Rotation Distance", &cv_sloperolldist, 15},
|
||||
|
||||
{IT_STRING | IT_CVAR, NULL, "Rotate Players when Sliptiding", &cv_sliptideroll, 25},
|
||||
{IT_STRING | IT_CVAR, NULL, "Stair Janking Effect", &cv_stairjank, 30},
|
||||
{IT_STRING | IT_CVAR, NULL, "Stair Janking Sound Effect", &cv_stairjanksfx, 35}, // idk if that should be here but i dont care atm
|
||||
{IT_STRING | IT_CVAR, NULL, "Rotate Sparks and Boost Trails", &cv_sparkroll, 30},
|
||||
{IT_STRING | IT_CVAR, NULL, "Rotate Bananas on Throw", &cv_bananthrowroll, 35},
|
||||
|
||||
{IT_STRING | IT_CVAR, NULL, "Rotate Sparks and Boost Trails", &cv_sparkroll, 40},
|
||||
{IT_STRING | IT_CVAR, NULL, "Rotate Bananas on Throw", &cv_bananthrowroll, 45},
|
||||
{IT_STRING | IT_CVAR | IT_CV_SLIDER, NULL, "Player Stretch Factor", &cv_gravstretch, 45},
|
||||
{IT_STRING | IT_CVAR, NULL, "Squish Sound Effect", &cv_slamsound, 50},
|
||||
|
||||
{IT_STRING | IT_CVAR | IT_CV_SLIDER, NULL, "Player Stretch Factor", &cv_gravstretch, 55},
|
||||
{IT_STRING | IT_CVAR, NULL, "Squish Sound Effect", &cv_slamsound, 60},
|
||||
{IT_STRING | IT_CVAR, NULL, "Saltyhop", &cv_saltyhop, 60},
|
||||
{IT_STRING | IT_CVAR | IT_CV_SLIDER, NULL, "Saltyhop Height", &cv_saltyheight, 65},
|
||||
{IT_STRING | IT_CVAR, NULL, "Saltyhop Sound Effect", &cv_saltyhopsfx, 70},
|
||||
{IT_STRING | IT_CVAR, NULL, "Saltyhop Squish", &cv_saltysquish, 75},
|
||||
{IT_STRING | IT_CVAR, NULL, "Saltyhop Roll", &cv_saltyroll, 80},
|
||||
|
||||
{IT_STRING | IT_CVAR, NULL, "Saltyhop", &cv_saltyhop, 70},
|
||||
{IT_STRING | IT_CVAR | IT_CV_SLIDER, NULL, "Saltyhop Height", &cv_saltyheight, 75},
|
||||
{IT_STRING | IT_CVAR, NULL, "Saltyhop Sound Effect", &cv_saltyhopsfx, 80},
|
||||
{IT_STRING | IT_CVAR, NULL, "Saltyhop Squish", &cv_saltysquish, 85},
|
||||
{IT_STRING | IT_CVAR, NULL, "Saltyhop Roll", &cv_saltyroll, 90},
|
||||
|
||||
{IT_STRING | IT_CVAR, NULL, "Squishdance", &cv_squishdance, 100},
|
||||
{IT_STRING | IT_CVAR, NULL, "Squishdance Speed", &cv_squishdancespeed, 106}, // why is this offset by 6? idk cant remember lulul
|
||||
{IT_STRING | IT_CVAR, NULL, "Squishdance", &cv_squishdance, 90},
|
||||
{IT_STRING | IT_CVAR, NULL, "Squishdance Speed", &cv_squishdancespeed, 96},
|
||||
};
|
||||
|
||||
static const char* OP_PlayerDistortTooltips[] =
|
||||
@@ -1866,8 +1789,6 @@ static const char* OP_PlayerDistortTooltips[] =
|
||||
"Sprite rotation on slopes. Can either be just players or all objects.",
|
||||
"Distance object rotation should be visable.",
|
||||
"Player rotation when sliptiding.",
|
||||
"Slightly tilt the player when driving over stairs or small bumps.",
|
||||
"Sound effect when driving over stairs or small bumps.",
|
||||
"Rotation of a player's boost trails and drift sparks.",
|
||||
"Should banans rotate when thrown?\nAnd should they stay rotated when on the ground?",
|
||||
"Player squash and stretch.",
|
||||
@@ -1878,7 +1799,7 @@ static const char* OP_PlayerDistortTooltips[] =
|
||||
"Player hop squash and stretch.",
|
||||
"Should the player rotation be kept during player hop.",
|
||||
"Do a funny squishy dance when holding CUSTOM 3.",
|
||||
"Speed of the Squishy dance in SPM (Squishes Per Minute).",
|
||||
"Speed of the Squishy dance in BPM.",
|
||||
};
|
||||
|
||||
enum
|
||||
@@ -1887,8 +1808,6 @@ enum
|
||||
sloperotate,
|
||||
slrotatedist,
|
||||
sliptide,
|
||||
stairjank,
|
||||
stairjanksfx,
|
||||
sparkrotate,
|
||||
bananrotat,
|
||||
stretchyplayer,
|
||||
@@ -2581,11 +2500,6 @@ menu_t OP_Joystick2Def = DEFAULTSCROLLSTYLE("M_CONTRO", OP_Joystick2Menu, &OP
|
||||
menu_t OP_Joystick3Def = DEFAULTSCROLLSTYLE("M_CONTRO", OP_Joystick3Menu, &OP_AllControlsDef, 30, 36, NULL);
|
||||
menu_t OP_Joystick4Def = DEFAULTSCROLLSTYLE("M_CONTRO", OP_Joystick4Menu, &OP_AllControlsDef, 30, 36, NULL);
|
||||
|
||||
menu_t OP_Joystick1RumbleDef = DEFAULTSCROLLSTYLE("M_CONTRO", OP_Joystick1RumbleMenu, &OP_Joystick1Def, 30, 36, NULL);
|
||||
menu_t OP_Joystick2RumbleDef = DEFAULTSCROLLSTYLE("M_CONTRO", OP_Joystick2RumbleMenu, &OP_Joystick2Def, 30, 36, NULL);
|
||||
menu_t OP_Joystick3RumbleDef = DEFAULTSCROLLSTYLE("M_CONTRO", OP_Joystick3RumbleMenu, &OP_Joystick3Def, 30, 36, NULL);
|
||||
menu_t OP_Joystick4RumbleDef = DEFAULTSCROLLSTYLE("M_CONTRO", OP_Joystick4RumbleMenu, &OP_Joystick4Def, 30, 36, NULL);
|
||||
|
||||
menu_t OP_JoystickSetDef =
|
||||
{
|
||||
"M_CONTRO",
|
||||
@@ -2677,7 +2591,7 @@ menu_t OP_Player2CamOptionsDef = DEFAULTMENUSTYLE(NULL, OP_Player2CamOptionsMenu
|
||||
menu_t OP_Player3CamOptionsDef = DEFAULTMENUSTYLE(NULL, OP_Player3CamOptionsMenu, &OP_CamOptionsDef, 30, 30, OP_PlayerCamOptionsTooltips);
|
||||
menu_t OP_Player4CamOptionsDef = DEFAULTMENUSTYLE(NULL, OP_Player4CamOptionsMenu, &OP_CamOptionsDef, 30, 30, OP_PlayerCamOptionsTooltips);
|
||||
|
||||
menu_t OP_ChatOptionsDef = DEFAULTSCROLLSTYLE("M_HUD", OP_ChatOptionsMenu, &OP_HUDOptionsDef, 30, 25, OP_ChatOptionsTooltips);
|
||||
menu_t OP_ChatOptionsDef = DEFAULTMENUSTYLE("M_HUD", OP_ChatOptionsMenu, &OP_HUDOptionsDef, 30, 30, OP_ChatOptionsTooltips);
|
||||
|
||||
menu_t OP_SoundAdvancedDef = DEFAULTSCROLLSTYLE("M_SOUND", OP_SoundAdvancedMenu, &OP_SoundOptionsDef, 30, 30, OP_SoundAdvancedTooltips);
|
||||
|
||||
@@ -2802,15 +2716,6 @@ void PDistort_menu_Onchange(void)
|
||||
OP_PlayerDistortMenu[slrotatedist].status = IT_GRAYEDOUT;
|
||||
OP_PlayerDistortMenu[saltroll].status = IT_GRAYEDOUT;
|
||||
}
|
||||
|
||||
if (cv_stairjank.value)
|
||||
{
|
||||
OP_PlayerDistortMenu[stairjanksfx].status = IT_STRING | IT_CVAR;
|
||||
}
|
||||
else
|
||||
{
|
||||
OP_PlayerDistortMenu[stairjanksfx].status = IT_GRAYEDOUT;
|
||||
}
|
||||
}
|
||||
|
||||
void Bird_menu_Onchange(void)
|
||||
|
||||
+1
-1
@@ -44,7 +44,7 @@ boolean M_TextInputHandle(textinput_t *input, INT32 key);
|
||||
// If currently typing something that looks like an existing emote, return suggestions for it
|
||||
boolean M_TextInputHandleEmotes(textinput_t *input, INT32 key, emote_autocomplete_t *autocomplete);
|
||||
|
||||
#define M_DrawTextInput(x, y, input, flags) M_DrawTextInputScroll((x), (y), (input), (flags), ((input)->buffer_size-2)*8)
|
||||
#define M_DrawTextInput(x, y, input, flags) M_DrawTextInputScroll((x), (y), (input), (flags), ((input)->buffer_size-1)*8)
|
||||
void M_DrawTextInputScroll(INT32 x, INT32 y, textinput_t *input, INT32 flags, INT32 MAXINPUTWIDTH);
|
||||
|
||||
#endif
|
||||
+13
-8
@@ -250,8 +250,7 @@ boolean P_Move(mobj_t *actor, fixed_t speed)
|
||||
I_Assert(movedir < NUMDIRS);
|
||||
|
||||
tryx = actor->x + FixedMul(speed*xspeed[movedir], actor->scale);
|
||||
|
||||
if (twodmo(actor))
|
||||
if (UNLIKELY(twodlevel || actor->flags2 & MF2_TWOD))
|
||||
tryy = actor->y;
|
||||
else
|
||||
tryy = actor->y + FixedMul(speed*yspeed[movedir], actor->scale);
|
||||
@@ -329,7 +328,7 @@ void P_NewChaseDir(mobj_t *actor)
|
||||
else
|
||||
d[1] = DI_NODIR;
|
||||
|
||||
if (twodmo(actor))
|
||||
if (UNLIKELY(twodlevel || actor->flags2 & MF2_TWOD))
|
||||
d[2] = DI_NODIR;
|
||||
if (deltay < -FixedMul(10*FRACUNIT, actor->scale))
|
||||
d[2] = DI_SOUTH;
|
||||
@@ -2763,10 +2762,10 @@ void A_Invincibility(void *thing)
|
||||
{
|
||||
S_StopMusic();
|
||||
|
||||
if (mariomode)
|
||||
if (UNLIKELY(mariomode))
|
||||
G_GhostAddColor((INT32) (player - players), GHC_INVINCIBLE);
|
||||
|
||||
S_ChangeMusicInternal(mariomode ? "minvnc" : "invinc", false);
|
||||
S_ChangeMusicInternal((UNLIKELY(mariomode)) ? "minvnc" : "invinc", false);
|
||||
}
|
||||
}
|
||||
|
||||
@@ -4360,7 +4359,7 @@ void A_MouseThink(void *thing)
|
||||
|| (actor->eflags & MFE_VERTICALFLIP && actor->z + actor->height == actor->ceilingz))
|
||||
&& !actor->reactiontime)
|
||||
{
|
||||
if (twodmo(actor))
|
||||
if (UNLIKELY(twodlevel || actor->flags2 & MF2_TWOD))
|
||||
{
|
||||
if (P_RandomChance(FRACUNIT/2))
|
||||
actor->angle += ANGLE_180;
|
||||
@@ -10879,7 +10878,10 @@ void A_BrakLobShot(void *thing)
|
||||
return; // Don't even bother if we've got nothing to aim at.
|
||||
|
||||
// Look up actor's current gravity situation
|
||||
g = P_GetSectorGravity(actor->subsector->sector);
|
||||
if (actor->subsector->sector->gravity)
|
||||
g = FixedMul(gravity,(FixedDiv(*actor->subsector->sector->gravity>>FRACBITS, 1000)));
|
||||
else
|
||||
g = gravity;
|
||||
|
||||
// Look up distance between actor and its target
|
||||
x = P_AproxDistance(actor->target->x - actor->x, actor->target->y - actor->y);
|
||||
@@ -10994,7 +10996,10 @@ void A_NapalmScatter(void *thing)
|
||||
airtime = 16<<FRACBITS;
|
||||
|
||||
// Look up actor's current gravity situation
|
||||
g = P_GetSectorGravity(actor->subsector->sector);
|
||||
if (actor->subsector->sector->gravity)
|
||||
g = FixedMul(gravity,(FixedDiv(*actor->subsector->sector->gravity>>FRACBITS, 1000)));
|
||||
else
|
||||
g = gravity;
|
||||
|
||||
// vy = (g*(airtime-1))/2
|
||||
vy = FixedMul(g,(airtime-(1<<FRACBITS)))>>1;
|
||||
|
||||
+2
-2
@@ -2338,7 +2338,7 @@ void T_RaiseSector(levelspecthink_t *raise)
|
||||
fixed_t origspeed = raise->vars[3];
|
||||
|
||||
// Slow down as you get closer to the bottom
|
||||
raise->vars[3] = FixedMul(raise->vars[3], FixedDiv(raise->sector->ceilingheight - raise->vars[7], (raise->vars[5] - raise->vars[7])>>5));
|
||||
raise->vars[3] = FixedMul(raise->vars[3],FixedDiv(raise->sector->ceilingheight - raise->vars[7], (raise->vars[5] - raise->vars[7])>>5));
|
||||
|
||||
if (raise->vars[3] <= origspeed/16)
|
||||
raise->vars[3] = origspeed/16;
|
||||
@@ -2349,7 +2349,7 @@ void T_RaiseSector(levelspecthink_t *raise)
|
||||
{
|
||||
fixed_t origspeed = raise->vars[3];
|
||||
// Slow down as you get closer to the top
|
||||
raise->vars[3] = FixedMul(raise->vars[3], FixedDiv(raise->vars[5] - raise->sector->ceilingheight, (raise->vars[5] - raise->vars[7])>>5));
|
||||
raise->vars[3] = FixedMul(raise->vars[3],FixedDiv(raise->vars[5] - raise->sector->ceilingheight, (raise->vars[5] - raise->vars[7])>>5));
|
||||
|
||||
if (raise->vars[3] <= origspeed/16)
|
||||
raise->vars[3] = origspeed/16;
|
||||
|
||||
+95
-119
@@ -589,7 +589,7 @@ void P_TouchSpecialThing(mobj_t *special, mobj_t *toucher, boolean heightcheck)
|
||||
special->momx = special->momy = special->momz = 0;
|
||||
P_GivePlayerRings(player, 1);
|
||||
|
||||
if (nightsmode && special->type != MT_FLINGRING)
|
||||
if (UNLIKELY((maptol & TOL_NIGHTS) && special->type != MT_FLINGRING))
|
||||
P_DoNightsScore(player);
|
||||
break;
|
||||
|
||||
@@ -601,7 +601,7 @@ void P_TouchSpecialThing(mobj_t *special, mobj_t *toucher, boolean heightcheck)
|
||||
special->momx = special->momy = 0;
|
||||
P_GivePlayerRings(player, 1);
|
||||
|
||||
if (nightsmode && special->type != MT_FLINGCOIN)
|
||||
if (UNLIKELY((maptol & TOL_NIGHTS) && special->type != MT_FLINGCOIN))
|
||||
P_DoNightsScore(player);
|
||||
break;
|
||||
case MT_BLUEBALL:
|
||||
@@ -617,7 +617,7 @@ void P_TouchSpecialThing(mobj_t *special, mobj_t *toucher, boolean heightcheck)
|
||||
else
|
||||
special->scalespeed = 4*FRACUNIT/5;
|
||||
|
||||
if (nightsmode)
|
||||
if (UNLIKELY(maptol & TOL_NIGHTS))
|
||||
P_DoNightsScore(player);
|
||||
break;
|
||||
case MT_AUTOPICKUP:
|
||||
@@ -831,7 +831,7 @@ void P_TouchSpecialThing(mobj_t *special, mobj_t *toucher, boolean heightcheck)
|
||||
{
|
||||
S_StartSound(toucher, special->info->seesound);
|
||||
|
||||
if (nightsplayer(player))
|
||||
if (UNLIKELY(player->pflags & PF_NIGHTSMODE))
|
||||
{
|
||||
player->bumpertime = TICRATE/2;
|
||||
if (special->threshold > 0)
|
||||
@@ -883,20 +883,18 @@ void P_TouchSpecialThing(mobj_t *special, mobj_t *toucher, boolean heightcheck)
|
||||
break;
|
||||
case MT_HOOPCOLLIDE:
|
||||
// This produces a kind of 'domino effect' with the hoop's pieces.
|
||||
for (; special != NULL && special->hprev != NULL; special = special->hprev); // Move to the first sprite in the hoop
|
||||
for (; special->hprev != NULL; special = special->hprev); // Move to the first sprite in the hoop
|
||||
|
||||
i = 0;
|
||||
for (; special != NULL && special->type == MT_HOOP; special = special->hnext)
|
||||
for (; special->hnext != NULL && special->type == MT_HOOP; special = special->hnext)
|
||||
{
|
||||
if (!P_MobjWasRemoved(special))
|
||||
if (!P_MobjWasRemoved(special->target))
|
||||
{
|
||||
special->fuse = 11;
|
||||
special->movedir = i;
|
||||
if (!P_MobjWasRemoved(special->target))
|
||||
{
|
||||
special->extravalue1 = special->target->extravalue1;
|
||||
special->extravalue2 = special->target->extravalue2;
|
||||
special->target->threshold = 4242;
|
||||
}
|
||||
special->extravalue1 = special->target->extravalue1;
|
||||
special->extravalue2 = special->target->extravalue2;
|
||||
special->target->threshold = 4242;
|
||||
}
|
||||
i++;
|
||||
}
|
||||
@@ -1133,7 +1131,7 @@ void P_TouchSpecialThing(mobj_t *special, mobj_t *toucher, boolean heightcheck)
|
||||
S_StartSound(toucher, special->info->painsound);
|
||||
return;
|
||||
}
|
||||
else if ((nightsplayer(player) && (player->pflags & PF_DRILLING)) || (player->pflags & (PF_JUMPED|PF_SPINNING|PF_GLIDING))
|
||||
else if (UNLIKELY((player->pflags & PF_NIGHTSMODE) && (player->pflags & PF_DRILLING)) || (player->pflags & (PF_JUMPED|PF_SPINNING|PF_GLIDING))
|
||||
|| player->powers[pw_invulnerability] || player->powers[pw_super]) // Do you possess the ability to subdue the object?
|
||||
{
|
||||
// Shatter the shield!
|
||||
@@ -1464,11 +1462,49 @@ boolean P_CheckRacers(void)
|
||||
return false;
|
||||
}
|
||||
|
||||
static void P_UpdateRemovedOrbital(mobj_t *target, mobj_t *inflictor, mobj_t *source)
|
||||
/** Kills an object.
|
||||
*
|
||||
* \param target The victim.
|
||||
* \param inflictor The attack weapon. May be NULL (environmental damage).
|
||||
* \param source The attacker. May be NULL.
|
||||
* \todo Cleanup, refactor, split up.
|
||||
* \sa P_DamageMobj
|
||||
*/
|
||||
void P_KillMobj(mobj_t *target, mobj_t *inflictor, mobj_t *source)
|
||||
{
|
||||
mobjtype_t item;
|
||||
mobj_t *mo;
|
||||
int ms;
|
||||
|
||||
if (target->flags & (MF_ENEMY|MF_BOSS))
|
||||
target->momx = target->momy = target->momz = 0;
|
||||
|
||||
// SRB2kart
|
||||
if (target->type != MT_PLAYER && !(target->flags & MF_MONITOR)
|
||||
&& !(target->type == MT_ORBINAUT || target->type == MT_ORBINAUT_SHIELD
|
||||
|| target->type == MT_JAWZ || target->type == MT_JAWZ_DUD || target->type == MT_JAWZ_SHIELD
|
||||
|| target->type == MT_BANANA || target->type == MT_BANANA_SHIELD
|
||||
|| target->type == MT_EGGMANITEM || target->type == MT_EGGMANITEM_SHIELD
|
||||
|| target->type == MT_BALLHOG || target->type == MT_SPB)) // kart dead items
|
||||
target->flags |= MF_NOGRAVITY; // Don't drop Tails 03-08-2000
|
||||
else
|
||||
target->flags &= ~MF_NOGRAVITY; // lose it if you for whatever reason have it, I'm looking at you shields
|
||||
//
|
||||
|
||||
if (target->flags2 & MF2_NIGHTSPULL)
|
||||
P_SetTarget(&target->tracer, NULL);
|
||||
|
||||
// dead target is no more shootable
|
||||
target->flags &= ~(MF_SHOOTABLE|MF_FLOAT|MF_SPECIAL);
|
||||
target->flags2 &= ~(MF2_SKULLFLY|MF2_NIGHTSPULL);
|
||||
target->health = 0; // This makes it easy to check if something's dead elsewhere.
|
||||
|
||||
if (LUA_HookMobjDeath(target, inflictor, source) || P_MobjWasRemoved(target))
|
||||
return;
|
||||
|
||||
// SRB2kart
|
||||
// I wish I knew a better way to do this
|
||||
if (!P_MobjWasRemovedCompat(target->target) && target->target->player && !P_MobjWasRemovedCompat(target->target->player->mo))
|
||||
if (target->target && target->target->player && target->target->player->mo)
|
||||
{
|
||||
if (target->target->player->kartstuff[k_eggmanheld] && target->type == MT_EGGMANITEM_SHIELD)
|
||||
target->target->player->kartstuff[k_eggmanheld] = 0;
|
||||
@@ -1481,7 +1517,7 @@ static void P_UpdateRemovedOrbital(mobj_t *target, mobj_t *inflictor, mobj_t *so
|
||||
{
|
||||
if (target->movedir != 0 && target->movedir < (UINT16)target->target->player->kartstuff[k_itemamount])
|
||||
{
|
||||
if (!P_MobjWasRemovedCompat(target->target->hnext))
|
||||
if (target->target->hnext)
|
||||
K_KillBananaChain(target->target->hnext, inflictor, source);
|
||||
|
||||
target->target->player->kartstuff[k_itemamount] = 0;
|
||||
@@ -1510,60 +1546,14 @@ static void P_UpdateRemovedOrbital(mobj_t *target, mobj_t *inflictor, mobj_t *so
|
||||
P_SetTarget(&target->target->hnext, NULL);
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
|
||||
/** Kills an object.
|
||||
*
|
||||
* \param target The victim.
|
||||
* \param inflictor The attack weapon. May be NULL (environmental damage).
|
||||
* \param source The attacker. May be NULL.
|
||||
* \todo Cleanup, refactor, split up.
|
||||
* \sa P_DamageMobj
|
||||
*/
|
||||
void P_KillMobj(mobj_t *target, mobj_t *inflictor, mobj_t *source)
|
||||
{
|
||||
mobjtype_t item;
|
||||
mobj_t *mo;
|
||||
int ms;
|
||||
|
||||
if (target->flags & (MF_ENEMY|MF_BOSS))
|
||||
target->momx = target->momy = target->momz = 0;
|
||||
|
||||
// SRB2kart
|
||||
if (target->type != MT_PLAYER
|
||||
&& !(target->flags & MF_MONITOR)
|
||||
&& !(target->type == MT_ORBINAUT || target->type == MT_ORBINAUT_SHIELD
|
||||
|| target->type == MT_JAWZ || target->type == MT_JAWZ_DUD || target->type == MT_JAWZ_SHIELD
|
||||
|| target->type == MT_BANANA || target->type == MT_BANANA_SHIELD
|
||||
|| target->type == MT_EGGMANITEM || target->type == MT_EGGMANITEM_SHIELD
|
||||
|| target->type == MT_BALLHOG || target->type == MT_SPB)) // kart dead items
|
||||
target->flags |= MF_NOGRAVITY; // Don't drop Tails 03-08-2000
|
||||
else
|
||||
target->flags &= ~MF_NOGRAVITY; // lose it if you for whatever reason have it, I'm looking at you shields
|
||||
//
|
||||
|
||||
if (target->flags2 & MF2_NIGHTSPULL)
|
||||
P_SetTarget(&target->tracer, NULL);
|
||||
|
||||
// dead target is no more shootable
|
||||
target->flags &= ~(MF_SHOOTABLE|MF_FLOAT|MF_SPECIAL);
|
||||
target->flags2 &= ~(MF2_SKULLFLY|MF2_NIGHTSPULL);
|
||||
target->health = 0; // This makes it easy to check if something's dead elsewhere.
|
||||
|
||||
if (LUA_HookMobjDeath(target, inflictor, source) || P_MobjWasRemoved(target))
|
||||
return;
|
||||
|
||||
P_UpdateRemovedOrbital(target, inflictor, source);
|
||||
|
||||
// Above block does not clean up rocket sneakers when a player dies, so we need to do it here target->target is null when using rocket sneakers
|
||||
if (target->player)
|
||||
{
|
||||
// Above block does not clean up rocket sneakers when a player dies, so we need to do it here target->target is null when using rocket sneakers
|
||||
K_DropRocketSneaker(target->player);
|
||||
|
||||
// Let EVERYONE know what happened to a player! 01-29-2002 Tails
|
||||
if (!target->player->spectator)
|
||||
target->flags2 &= ~MF2_DONTDRAW;
|
||||
// Let EVERYONE know what happened to a player! 01-29-2002 Tails
|
||||
if (target->player && !target->player->spectator)
|
||||
{
|
||||
target->flags2 &= ~MF2_DONTDRAW;
|
||||
}
|
||||
|
||||
// if killed by a player
|
||||
@@ -1573,7 +1563,6 @@ void P_KillMobj(mobj_t *target, mobj_t *inflictor, mobj_t *source)
|
||||
{
|
||||
P_SetTarget(&target->target, source);
|
||||
source->player->numboxes++;
|
||||
|
||||
if (cv_itemrespawn.value && (netgame || multiplayer))
|
||||
{
|
||||
target->fuse = cv_itemrespawntime.value*TICRATE + 2; // Random box generation
|
||||
@@ -1591,41 +1580,35 @@ void P_KillMobj(mobj_t *target, mobj_t *inflictor, mobj_t *source)
|
||||
|
||||
target->player->playerstate = PST_DEAD;
|
||||
|
||||
if (P_IsLocalPlayer(target->player))
|
||||
if (cv_fading.value && P_IsLocalPlayer(target->player))
|
||||
{
|
||||
if (cv_fading.value)
|
||||
{
|
||||
if (netgame || multiplayer)
|
||||
ms = cv_respawntime.value * 1000;
|
||||
else
|
||||
ms = 1000;
|
||||
if (netgame || multiplayer)
|
||||
ms = cv_respawntime.value * 1000;
|
||||
else
|
||||
ms = 1000;
|
||||
|
||||
/*
|
||||
* If the time spent with the music paused is less than half
|
||||
* a second, continue playing the song (just mute it).
|
||||
*/
|
||||
if ((ms - cv_respawnfademusicout.value) < 500)
|
||||
S_FadeMusic(0, cv_respawnfademusicout.value);
|
||||
else
|
||||
S_FadeOutStopMusic(cv_respawnfademusicout.value);
|
||||
}
|
||||
/*
|
||||
If the time spent with the music paused is less than half
|
||||
a second, continue playing the song (just mute it).
|
||||
*/
|
||||
if ((ms - cv_respawnfademusicout.value) < 500)
|
||||
S_FadeMusic(0, cv_respawnfademusicout.value);
|
||||
else
|
||||
S_FadeOutStopMusic(cv_respawnfademusicout.value);
|
||||
}
|
||||
|
||||
if (target->player == &players[consoleplayer])
|
||||
for (UINT8 i = 0; i <= splitscreen; i++)
|
||||
{
|
||||
if (target->player == P_GetLocalPlayerForNum(i))
|
||||
{
|
||||
// don't die in auto map,
|
||||
// switch view prior to dying
|
||||
if (automapactive)
|
||||
if (i == 0 && automapactive)
|
||||
AM_Stop();
|
||||
}
|
||||
|
||||
for (UINT8 i = 0; i <= splitscreen; i++)
|
||||
{
|
||||
if (target->player == P_GetLocalPlayerForNum(i))
|
||||
{
|
||||
// added : 22-02-98: recenter view for next life...
|
||||
localaiming[i] = 0;
|
||||
break;
|
||||
}
|
||||
// added : 22-02-98: recenter view for next life...
|
||||
localaiming[i] = 0;
|
||||
break;
|
||||
}
|
||||
}
|
||||
|
||||
@@ -1695,7 +1678,7 @@ void P_KillMobj(mobj_t *target, mobj_t *inflictor, mobj_t *source)
|
||||
else
|
||||
prandom = P_RandomKey(5); // No placable object, just use a random number.
|
||||
|
||||
switch (prandom)
|
||||
switch(prandom)
|
||||
{
|
||||
default: item = MT_BUNNY; break;
|
||||
case 1: item = MT_BIRD; break;
|
||||
@@ -2239,24 +2222,18 @@ boolean P_DamageMobj(mobj_t *target, mobj_t *inflictor, mobj_t *source, INT32 da
|
||||
return false;
|
||||
|
||||
// well no clue but this may happen ig
|
||||
if (P_MobjWasRemovedCompat(target))
|
||||
return false;
|
||||
|
||||
if (target->health <= 0)
|
||||
if (!target || (target->health <= 0))
|
||||
return false;
|
||||
|
||||
// Spectator handling
|
||||
if (netgame)
|
||||
{
|
||||
if (target->player && target->player->spectator)
|
||||
{
|
||||
if (damage == DMG_SPECTATOR)
|
||||
damage = DMG_INSTAKILL;
|
||||
else
|
||||
return false;
|
||||
}
|
||||
if (damage == DMG_SPECTATOR && target->player && target->player->spectator)
|
||||
damage = DMG_INSTAKILL;
|
||||
else if (target->player && target->player->spectator)
|
||||
return false;
|
||||
|
||||
if (!P_MobjWasRemovedCompat(source) && source->player && source->player->spectator)
|
||||
if (source && source->player && source->player->spectator)
|
||||
return false;
|
||||
}
|
||||
|
||||
@@ -2350,17 +2327,16 @@ boolean P_DamageMobj(mobj_t *target, mobj_t *inflictor, mobj_t *source, INT32 da
|
||||
if (player->exiting)
|
||||
return false;
|
||||
|
||||
if (UNLIKELY(!(target->player->pflags & (PF_NIGHTSMODE|PF_NIGHTSFALL)) && nightsmode))
|
||||
if (UNLIKELY(!(target->player->pflags & (PF_NIGHTSMODE|PF_NIGHTSFALL)) && (maptol & TOL_NIGHTS)))
|
||||
return false;
|
||||
}
|
||||
|
||||
if (nightsplayer(player)) // NiGHTS damage handling
|
||||
if (UNLIKELY(player->pflags & PF_NIGHTSMODE)) // NiGHTS damage handling
|
||||
{
|
||||
if (!force)
|
||||
{
|
||||
if (source == target)
|
||||
return false; // Don't hit yourself with your own paraloop, baka
|
||||
|
||||
if (source && source->player && !cv_friendlyfire.value
|
||||
&& (gametype == GT_COOP
|
||||
|| (G_GametypeHasTeams() && target->player->ctfteam == source->player->ctfteam)))
|
||||
@@ -2410,7 +2386,7 @@ boolean P_DamageMobj(mobj_t *target, mobj_t *inflictor, mobj_t *source, INT32 da
|
||||
|
||||
else if (player->kartstuff[k_invincibilitytimer] > 0 || player->kartstuff[k_growshrinktimer] > 0 || player->powers[pw_flashing])
|
||||
{
|
||||
if (!force) // shoulddamage bypasses all of that.
|
||||
if (!force) // shoulddamage bypasses all of that.
|
||||
{
|
||||
K_DoInstashield(player);
|
||||
return false;
|
||||
@@ -2599,7 +2575,7 @@ void P_PlayerRingBurst(player_t *player, INT32 num_rings)
|
||||
ns = FixedMul(((i*FRACUNIT)/16)+2*FRACUNIT, mo->scale);
|
||||
mo->momx = FixedMul(FINECOSINE(fa),ns);
|
||||
|
||||
if (!twodmo(player->mo))
|
||||
if (LIKELY(!(twodlevel || (player->mo->flags2 & MF2_TWOD))))
|
||||
mo->momy = FixedMul(FINESINE(fa),ns);
|
||||
|
||||
P_SetObjectMomZ(mo, 8*FRACUNIT, false);
|
||||
@@ -2623,7 +2599,7 @@ void P_PlayerRingBurst(player_t *player, INT32 num_rings)
|
||||
ns = FixedMul(momxy, mo->scale);
|
||||
mo->momx = FixedMul(FINECOSINE(fa),ns);
|
||||
|
||||
if (!twodmo(player->mo))
|
||||
if (LIKELY(!(twodlevel || (player->mo->flags2 & MF2_TWOD))))
|
||||
mo->momy = FixedMul(FINESINE(fa),ns);
|
||||
|
||||
ns = momz;
|
||||
@@ -2730,7 +2706,7 @@ void P_PlayerWeaponPanelBurst(player_t *player)
|
||||
ns = FixedMul(3*FRACUNIT, mo->scale);
|
||||
mo->momx = FixedMul(FINECOSINE(fa),ns);
|
||||
|
||||
if (!twodmo(player->mo))
|
||||
if (LIKELY(!(twodlevel || (player->mo->flags2 & MF2_TWOD))))
|
||||
mo->momy = FixedMul(FINESINE(fa),ns);
|
||||
|
||||
P_SetObjectMomZ(mo, 4*FRACUNIT, false);
|
||||
@@ -2814,7 +2790,7 @@ void P_PlayerWeaponAmmoBurst(player_t *player)
|
||||
ns = FixedMul(2*FRACUNIT, mo->scale);
|
||||
mo->momx = FixedMul(FINECOSINE(fa), ns);
|
||||
|
||||
if (!twodmo(player->mo))
|
||||
if (LIKELY(!(twodlevel || (player->mo->flags2 & MF2_TWOD))))
|
||||
mo->momy = FixedMul(FINESINE(fa),ns);
|
||||
|
||||
P_SetObjectMomZ(mo, 3*FRACUNIT, false);
|
||||
@@ -2930,7 +2906,7 @@ void P_PlayerEmeraldBurst(player_t *player, boolean toss)
|
||||
|
||||
momx = FixedMul(FINECOSINE(fa), ns);
|
||||
|
||||
if (!twodmo(player->mo))
|
||||
if (LIKELY(!(twodlevel || (player->mo->flags2 & MF2_TWOD))))
|
||||
momy = FixedMul(FINESINE(fa),ns);
|
||||
else
|
||||
momy = 0;
|
||||
@@ -2987,7 +2963,7 @@ void P_PlayerFlagBurst(player_t *player, boolean toss)
|
||||
{
|
||||
angle_t fa = P_RandomByte()*FINEANGLES/256;
|
||||
flag->momx = FixedMul(FINECOSINE(fa), FixedMul(6*FRACUNIT, player->mo->scale));
|
||||
if (!twodmo(player->mo))
|
||||
if (LIKELY(!(twodlevel || (player->mo->flags2 & MF2_TWOD))))
|
||||
flag->momy = FixedMul(FINESINE(fa), FixedMul(6*FRACUNIT, player->mo->scale));
|
||||
}
|
||||
|
||||
|
||||
+2
-17
@@ -59,12 +59,8 @@ extern "C" {
|
||||
|
||||
#define AIMINGTOSLOPE(aiming) FINESINE((aiming>>ANGLETOFINESHIFT) & FINEMASK)
|
||||
|
||||
// unused modes, kept for compat
|
||||
#define nightsmode (UNLIKELY(maptol & TOL_NIGHTS))
|
||||
#define nightsplayer(player) (UNLIKELY((player)->pflags & PF_NIGHTSMODE))
|
||||
#define mariomode (UNLIKELY(maptol & TOL_MARIO))
|
||||
#define twodlevel (UNLIKELY(maptol & TOL_2D))
|
||||
#define twodmo(mobj) (UNLIKELY(twodlevel || ((mobj)->flags2 & MF2_TWOD)))
|
||||
#define mariomode (maptol & TOL_MARIO)
|
||||
#define twodlevel (maptol & TOL_2D)
|
||||
|
||||
//
|
||||
// P_TICK
|
||||
@@ -291,17 +287,6 @@ FUNCINLINE static ATTRINLINE boolean P_MobjWasRemoved(const mobj_t *mobj)
|
||||
return (!mobj || mobj->thinker.function != (actionf_p1)P_MobjThinker);
|
||||
}
|
||||
|
||||
// stupid, but kart allows mobjs that are marked to be removed to be accessed and modified in many cases
|
||||
// so can only check if its not NULL in vanilla compat mode
|
||||
FUNCINLINE static ATTRINLINE boolean P_MobjWasRemovedCompat(const mobj_t *mobj)
|
||||
{
|
||||
#ifdef COMPAT_VANILLA
|
||||
return (!mobj);
|
||||
#else
|
||||
return P_MobjWasRemoved(mobj);
|
||||
#endif
|
||||
}
|
||||
|
||||
fixed_t P_MobjFloorZ(mobj_t *mobj, sector_t *sector, sector_t *boundsec, fixed_t x, fixed_t y, line_t *line, boolean lowest, boolean perfect);
|
||||
fixed_t P_MobjCeilingZ(mobj_t *mobj, sector_t *sector, sector_t *boundsec, fixed_t x, fixed_t y, line_t *line, boolean lowest, boolean perfect);
|
||||
#define P_GetFloorZ(mobj, sector, x, y, line) P_MobjFloorZ(mobj, sector, NULL, x, y, line, false, false)
|
||||
|
||||
+36
-135
@@ -136,17 +136,14 @@ boolean P_DoSpring(mobj_t *spring, mobj_t *object)
|
||||
if (object->eflags & MFE_SPRUNG) // Object was already sprung this tic
|
||||
return false;
|
||||
|
||||
if (object->player)
|
||||
{
|
||||
// Spectators don't trigger springs.
|
||||
if (object->player->spectator)
|
||||
return false;
|
||||
// Spectators don't trigger springs.
|
||||
if (object->player && object->player->spectator)
|
||||
return false;
|
||||
|
||||
if (nightsplayer(object->player))
|
||||
{
|
||||
/*Someone want to make these work like bumpers?*/
|
||||
return false;
|
||||
}
|
||||
if (UNLIKELY(object->player && (object->player->pflags & PF_NIGHTSMODE)))
|
||||
{
|
||||
/*Someone want to make these work like bumpers?*/
|
||||
return false;
|
||||
}
|
||||
|
||||
object->standingslope = NULL; // Okay, now we can't return - no launching off at silly angles for you.
|
||||
@@ -163,15 +160,10 @@ boolean P_DoSpring(mobj_t *spring, mobj_t *object)
|
||||
if (spring->eflags & MFE_VERTICALFLIP)
|
||||
vertispeed *= -1;
|
||||
|
||||
// Vertical springs teleport you on TOP of them.
|
||||
if (vertispeed > 0)
|
||||
{
|
||||
object->z = spring->z + spring->height + 1;
|
||||
}
|
||||
else if (vertispeed < 0)
|
||||
{
|
||||
object->z = spring->z - object->height - 1;
|
||||
}
|
||||
else
|
||||
{
|
||||
// Horizontal springs teleport you in FRONT of them.
|
||||
@@ -223,9 +215,7 @@ boolean P_DoSpring(mobj_t *spring, mobj_t *object)
|
||||
if (object->player)
|
||||
{
|
||||
if (spring->flags & MF_ENEMY) // Spring shells
|
||||
{
|
||||
P_SetTarget(&spring->target, object);
|
||||
}
|
||||
|
||||
if (horizspeed && object->player->cmd.forwardmove == 0 && object->player->cmd.sidemove == 0)
|
||||
{
|
||||
@@ -322,13 +312,13 @@ static boolean PIT_CheckThing(mobj_t *thing)
|
||||
if (thing == tmthing)
|
||||
return true;
|
||||
|
||||
// Ignore... things.
|
||||
if (!tmthing || P_MobjWasRemoved(thing))
|
||||
return true;
|
||||
|
||||
I_Assert(!P_MobjWasRemoved(tmthing));
|
||||
I_Assert(!P_MobjWasRemoved(thing));
|
||||
|
||||
// Ignore... things.
|
||||
if (P_MobjWasRemovedCompat(tmthing) || P_MobjWasRemoved(thing))
|
||||
return true;
|
||||
|
||||
// Ignore spectators
|
||||
if ((tmthing->player && tmthing->player->spectator)
|
||||
|| (thing->player && thing->player->spectator))
|
||||
@@ -360,13 +350,12 @@ static boolean PIT_CheckThing(mobj_t *thing)
|
||||
}
|
||||
#endif
|
||||
|
||||
if ((thing->flags & MF_NOCLIPTHING) || !(thing->flags & (MF_SOLID|MF_SPECIAL|MF_PAIN|MF_SHOOTABLE)))
|
||||
if (!(thing->flags & (MF_SOLID|MF_SPECIAL|MF_PAIN|MF_SHOOTABLE)) || (thing->flags & MF_NOCLIPTHING))
|
||||
return true;
|
||||
|
||||
// Don't collide with your buddies while NiGHTS-flying.
|
||||
if (nightsmode &&
|
||||
tmthing->player && thing->player &&
|
||||
(nightsplayer(tmthing->player) || nightsplayer(thing->player)))
|
||||
if (UNLIKELY(tmthing->player && thing->player && (maptol & TOL_NIGHTS)
|
||||
&& ((tmthing->player->pflags & PF_NIGHTSMODE) || (thing->player->pflags & PF_NIGHTSMODE))))
|
||||
return true;
|
||||
|
||||
blockdist = thing->radius + tmthing->radius;
|
||||
@@ -730,11 +719,11 @@ static boolean PIT_CheckThing(mobj_t *thing)
|
||||
if (thing->type != MT_PLAYER)
|
||||
return true;
|
||||
|
||||
if (thing->player)
|
||||
{
|
||||
if (thing->player->powers[pw_flashing])
|
||||
return true;
|
||||
if (thing->player && thing->player->powers[pw_flashing])
|
||||
return true;
|
||||
|
||||
if (thing->type == MT_PLAYER && thing->player)
|
||||
{
|
||||
if (tmthing->state == &states[S_MINEEXPLOSION1])
|
||||
K_ExplodePlayer(thing->player, tmthing->target, tmthing);
|
||||
else
|
||||
@@ -1088,7 +1077,6 @@ static boolean PIT_CheckThing(mobj_t *thing)
|
||||
thing->momy -= FixedMul(PUSHACCEL, thing->scale);
|
||||
tmthing->momy += FixedMul(PUSHACCEL, thing->scale);
|
||||
}
|
||||
|
||||
if (tmthing->momx > 0 && tmthing->momx > FixedMul(4*FRACUNIT, thing->scale)
|
||||
&& tmthing->momx > thing->momx)
|
||||
{
|
||||
@@ -1106,7 +1094,6 @@ static boolean PIT_CheckThing(mobj_t *thing)
|
||||
thing->momx = FixedMul(thing->info->speed, thing->scale);
|
||||
else if (thing->momx < -FixedMul(thing->info->speed, thing->scale))
|
||||
thing->momx = -FixedMul(thing->info->speed, thing->scale);
|
||||
|
||||
if (thing->momy > FixedMul(thing->info->speed, thing->scale))
|
||||
thing->momy = FixedMul(thing->info->speed, thing->scale);
|
||||
else if (thing->momy < -FixedMul(thing->info->speed, thing->scale))
|
||||
@@ -1118,7 +1105,6 @@ static boolean PIT_CheckThing(mobj_t *thing)
|
||||
tmthing->momx = FixedMul(4*FRACUNIT, thing->scale);
|
||||
else if (tmthing->momx < FixedMul(-4*FRACUNIT, thing->scale))
|
||||
tmthing->momx = FixedMul(-4*FRACUNIT, thing->scale);
|
||||
|
||||
if (tmthing->momy > FixedMul(4*FRACUNIT, thing->scale))
|
||||
tmthing->momy = FixedMul(4*FRACUNIT, thing->scale);
|
||||
else if (tmthing->momy < FixedMul(-4*FRACUNIT, thing->scale))
|
||||
@@ -1140,7 +1126,6 @@ static boolean PIT_CheckThing(mobj_t *thing)
|
||||
P_TouchSpecialThing(thing, tmthing, true); // can remove thing
|
||||
return true;
|
||||
}
|
||||
|
||||
// check again for special pickup
|
||||
if (tmthing->flags & MF_SPECIAL && thing->player)
|
||||
{
|
||||
@@ -1590,13 +1575,13 @@ static boolean PIT_CheckLine(line_t *ld)
|
||||
tmbbox[BOXLEFT] >= ld->bbox[BOXRIGHT] ||
|
||||
tmbbox[BOXTOP] <= ld->bbox[BOXBOTTOM] ||
|
||||
tmbbox[BOXBOTTOM] >= ld->bbox[BOXTOP])
|
||||
return true; // didn't hit it
|
||||
return true;
|
||||
|
||||
if (ld->polyobj && !(ld->polyobj->flags & POF_SOLID))
|
||||
return true;
|
||||
|
||||
if (P_BoxOnLineSide(tmbbox, ld) != -1)
|
||||
return true; // didn't hit it
|
||||
return true;
|
||||
|
||||
if (tmthing->flags & MF_PAPERCOLLISION) // Caution! Turning whilst up against a wall will get you stuck. You probably shouldn't give the player this flag.
|
||||
{
|
||||
@@ -1828,14 +1813,14 @@ boolean P_CheckPosition(mobj_t *thing, fixed_t x, fixed_t y)
|
||||
delta1 = abs(thing->z - midheight);
|
||||
delta2 = abs(thingtop - midheight);
|
||||
|
||||
if ((topheight > tmfloorz) && (delta1 < delta2)
|
||||
if (topheight > tmfloorz && delta1 < delta2
|
||||
&& !(rover->flags & FF_REVERSEPLATFORM))
|
||||
{
|
||||
tmfloorz = tmdropoffz = topheight;
|
||||
tmfloorslope = *rover->t_slope;
|
||||
}
|
||||
|
||||
if ((bottomheight < tmceilingz) && (delta1 >= delta2)
|
||||
if (bottomheight < tmceilingz && delta1 >= delta2
|
||||
&& !(rover->flags & FF_PLATFORM)
|
||||
&& !(thing->type == MT_SKIM && (rover->flags & FF_SWIMMABLE)))
|
||||
{
|
||||
@@ -1890,7 +1875,8 @@ boolean P_CheckPosition(mobj_t *thing, fixed_t x, fixed_t y)
|
||||
|
||||
po->validcount = validcount;
|
||||
|
||||
if (!(po->flags & POF_SOLID) || !P_BBoxInsidePolyobj(po, tmbbox))
|
||||
if (!P_BBoxInsidePolyobj(po, tmbbox)
|
||||
|| !(po->flags & POF_SOLID))
|
||||
{
|
||||
plink = (polymaplink_t *)(plink->link.next);
|
||||
continue;
|
||||
@@ -2135,7 +2121,7 @@ static boolean P_CheckCameraPosition(fixed_t x, fixed_t y, camera_t *thiscam)
|
||||
|
||||
po->validcount = validcount;
|
||||
|
||||
if (!(po->flags & POF_SOLID) || !P_PointInsidePolyobj(po, x, y))
|
||||
if (!P_PointInsidePolyobj(po, x, y) || !(po->flags & POF_SOLID))
|
||||
{
|
||||
plink = (polymaplink_t *)(plink->link.next);
|
||||
continue;
|
||||
@@ -2385,10 +2371,8 @@ boolean P_TryMove(mobj_t *thing, fixed_t x, fixed_t y, boolean allowdropoff)
|
||||
fixed_t tryx = thing->x;
|
||||
fixed_t tryy = thing->y;
|
||||
fixed_t radius = thing->radius;
|
||||
fixed_t thingtop;//= thing->z + thing->height;
|
||||
fixed_t thingtop ;//= thing->z + thing->height;
|
||||
fixed_t startingonground = P_IsObjectOnGround(thing);
|
||||
fixed_t stairjank = 0;
|
||||
pslope_t *oldslope = thing->standingslope;
|
||||
INT32 special = -1;
|
||||
floatok = false;
|
||||
|
||||
@@ -2438,7 +2422,7 @@ boolean P_TryMove(mobj_t *thing, fixed_t x, fixed_t y, boolean allowdropoff)
|
||||
|
||||
if (thing->player)
|
||||
{
|
||||
if (special == -1) // this should use the target coords not the ones were started with, but cant fix that for compat reasons!
|
||||
if (special == -1)
|
||||
special = GETSECSPECIAL(R_PointInSubsector(x, y)->sector->special, 1);
|
||||
|
||||
// If using type Section1:13, double the maxstep.
|
||||
@@ -2462,19 +2446,11 @@ boolean P_TryMove(mobj_t *thing, fixed_t x, fixed_t y, boolean allowdropoff)
|
||||
|
||||
thingtop = thing->z + thing->height;
|
||||
|
||||
const boolean flipped =
|
||||
(thing->eflags & MFE_VERTICALFLIP) != 0;
|
||||
|
||||
// Step up
|
||||
if (thing->z < tmfloorz)
|
||||
{
|
||||
if (tmfloorz - thing->z <= maxstep)
|
||||
{
|
||||
if (maxstep > 0 && !flipped)
|
||||
{
|
||||
stairjank = (tmfloorz - thing->z);
|
||||
}
|
||||
|
||||
thing->z = thing->floorz = tmfloorz;
|
||||
thing->eflags |= MFE_JUSTSTEPPEDDOWN;
|
||||
}
|
||||
@@ -2487,11 +2463,6 @@ boolean P_TryMove(mobj_t *thing, fixed_t x, fixed_t y, boolean allowdropoff)
|
||||
{
|
||||
if (thingtop - tmceilingz <= maxstep)
|
||||
{
|
||||
if (maxstep > 0 && flipped)
|
||||
{
|
||||
stairjank = (thingtop - tmceilingz);
|
||||
}
|
||||
|
||||
thing->z = ( thing->ceilingz = tmceilingz ) - thing->height;
|
||||
thing->eflags |= MFE_JUSTSTEPPEDDOWN;
|
||||
}
|
||||
@@ -2508,21 +2479,11 @@ boolean P_TryMove(mobj_t *thing, fixed_t x, fixed_t y, boolean allowdropoff)
|
||||
|
||||
if (thingtop == thing->ceilingz && tmceilingz > thingtop && tmceilingz - thingtop <= maxstep)
|
||||
{
|
||||
if (flipped)
|
||||
{
|
||||
stairjank = (tmceilingz - thingtop);
|
||||
}
|
||||
|
||||
thing->z = (thing->ceilingz = tmceilingz) - thing->height;
|
||||
thing->eflags |= MFE_JUSTSTEPPEDDOWN;
|
||||
}
|
||||
else if (thing->z == thing->floorz && tmfloorz < thing->z && thing->z - tmfloorz <= maxstep)
|
||||
{
|
||||
if (!flipped)
|
||||
{
|
||||
stairjank = (thing->z - tmfloorz);
|
||||
}
|
||||
|
||||
thing->z = thing->floorz = tmfloorz;
|
||||
thing->eflags |= MFE_JUSTSTEPPEDDOWN;
|
||||
}
|
||||
@@ -2598,26 +2559,6 @@ boolean P_TryMove(mobj_t *thing, fixed_t x, fixed_t y, boolean allowdropoff)
|
||||
else // don't set standingslope if you're not going to clip against it
|
||||
thing->standingslope = NULL;
|
||||
|
||||
/* FIXME: slope step down (even up) has some false
|
||||
positives, so just ignore them entirely. */
|
||||
if (stairjank && !oldslope && !thing->standingslope && thing->player && !thing->player->spectator)
|
||||
{
|
||||
/* use a shorter sound if not two tics have passed
|
||||
* since the last step */
|
||||
//S_ReducedVFXSound(thing, (thing->player->stairjank >= 16 ? sfx_s23b : sfx_s268), NULL);
|
||||
//S_StartSound(thing, (thing->player->stairjank >= 16 ? sfx_s23b : sfx_s268));
|
||||
// sound does not work out all that well for kart maps
|
||||
|
||||
// best i can do...
|
||||
if (cv_stairjank.value && cv_stairjanksfx.value)
|
||||
S_StartSoundAtVolume(thing, (thing->player->stairjank >= 8 ? sfx_s23b : sfx_s268), 192); // dont blast this at full volume lul
|
||||
|
||||
// Can't spawn things during P_TryMove, because global variables :)
|
||||
|
||||
thing->player->stairjank = 9;
|
||||
//thing->player->stairjank = 17;
|
||||
}
|
||||
|
||||
thing->x = x;
|
||||
thing->y = y;
|
||||
|
||||
@@ -2668,7 +2609,7 @@ boolean P_SceneryTryMove(mobj_t *thing, fixed_t x, fixed_t y)
|
||||
if (tmfloorz - thing->z > maxstep)
|
||||
return false; // too big a step up
|
||||
}
|
||||
} while (tryx != x || tryy != y);
|
||||
} while(tryx != x || tryy != y);
|
||||
|
||||
// the move is ok,
|
||||
// so link the thing into its new position
|
||||
@@ -3163,9 +3104,6 @@ void P_SlideMove(mobj_t *mo, boolean forceslide)
|
||||
INT16 hitcount = 0;
|
||||
boolean success = false;
|
||||
|
||||
if (P_MobjWasRemovedCompat(mo))
|
||||
return;
|
||||
|
||||
if (tmhitthing && mo->z + mo->height > tmhitthing->z && mo->z < tmhitthing->z + tmhitthing->height)
|
||||
{
|
||||
// Don't mess with your momentum if it's a pushable object. Pushables do their own crazy things already.
|
||||
@@ -3202,9 +3140,6 @@ void P_SlideMove(mobj_t *mo, boolean forceslide)
|
||||
bestslideline = NULL;
|
||||
|
||||
retry:
|
||||
if (P_MobjWasRemovedCompat(mo))
|
||||
return;
|
||||
|
||||
if (++hitcount == 3)
|
||||
goto stairstep; // don't loop forever
|
||||
|
||||
@@ -3253,13 +3188,7 @@ retry:
|
||||
// the move must have hit the middle, so stairstep
|
||||
stairstep:
|
||||
if (!P_TryMove(mo, mo->x, mo->y + mo->momy, true)) //Allow things to drop off.
|
||||
{
|
||||
if (P_MobjWasRemovedCompat(mo))
|
||||
return;
|
||||
|
||||
P_TryMove(mo, mo->x + mo->momx, mo->y, true);
|
||||
}
|
||||
|
||||
return;
|
||||
}
|
||||
|
||||
@@ -3271,12 +3200,7 @@ stairstep:
|
||||
newy = FixedMul(mo->momy, bestslidefrac);
|
||||
|
||||
if (!P_TryMove(mo, mo->x + newx, mo->y + newy, true))
|
||||
{
|
||||
goto stairstep;
|
||||
}
|
||||
|
||||
if (P_MobjWasRemovedCompat(mo))
|
||||
return;
|
||||
}
|
||||
|
||||
// Now continue along the wall.
|
||||
@@ -3295,7 +3219,7 @@ stairstep:
|
||||
if (bestslideline != NULL)
|
||||
P_HitSlideLine(bestslideline); // clip the moves
|
||||
|
||||
if (twodmo(mo) && mo->player)
|
||||
if (UNLIKELY((twodlevel || (mo->flags2 & MF2_TWOD)) && mo->player))
|
||||
{
|
||||
mo->momx = tmxmove;
|
||||
tmymove = 0;
|
||||
@@ -3347,11 +3271,8 @@ stairstep:
|
||||
goto retry;
|
||||
}
|
||||
|
||||
if (P_MobjWasRemovedCompat(mo))
|
||||
return;
|
||||
|
||||
success = true;
|
||||
} while (tmxmove || tmymove);
|
||||
} while(tmxmove || tmymove);
|
||||
}
|
||||
|
||||
//
|
||||
@@ -3364,18 +3285,12 @@ void P_BouncePlayerMove(mobj_t *mo)
|
||||
{
|
||||
fixed_t leadx, leady;
|
||||
fixed_t trailx, traily;
|
||||
fixed_t mmomx, mmomy;
|
||||
fixed_t oldmomx, oldmomy;
|
||||
fixed_t mmomx = 0, mmomy = 0;
|
||||
fixed_t oldmomx = mo->momx, oldmomy = mo->momy;
|
||||
|
||||
if (P_MobjWasRemovedCompat(mo))
|
||||
if (!mo->player)
|
||||
return;
|
||||
|
||||
if (mo->player == NULL)
|
||||
return;
|
||||
|
||||
oldmomx = mo->momx;
|
||||
oldmomy = mo->momy;
|
||||
|
||||
if (mo->player->spectator)
|
||||
{
|
||||
P_SlideMove(mo, true);
|
||||
@@ -3464,9 +3379,6 @@ void P_BouncePlayerMove(mobj_t *mo)
|
||||
|
||||
if (!P_TryMove(mo, mo->x + tmxmove, mo->y + tmymove, true))
|
||||
{
|
||||
if (P_MobjWasRemovedCompat(mo))
|
||||
return;
|
||||
|
||||
P_TryMove(mo, mo->x - oldmomx, mo->y - oldmomy, true);
|
||||
}
|
||||
}
|
||||
@@ -3484,9 +3396,6 @@ void P_BounceMove(mobj_t *mo)
|
||||
INT32 hitcount;
|
||||
fixed_t mmomx = 0, mmomy = 0;
|
||||
|
||||
if (P_MobjWasRemovedCompat(mo))
|
||||
return;
|
||||
|
||||
if (mo->player)
|
||||
{
|
||||
P_BouncePlayerMove(mo);
|
||||
@@ -3503,9 +3412,6 @@ void P_BounceMove(mobj_t *mo)
|
||||
hitcount = 0;
|
||||
|
||||
retry:
|
||||
if (P_MobjWasRemovedCompat(mo))
|
||||
return;
|
||||
|
||||
if (++hitcount == 3)
|
||||
goto bounceback; // don't loop forever
|
||||
|
||||
@@ -3564,12 +3470,7 @@ bounceback:
|
||||
newy = FixedMul(mmomy, bestslidefrac);
|
||||
|
||||
if (!P_TryMove(mo, mo->x + newx, mo->y + newy, true))
|
||||
{
|
||||
if (P_MobjWasRemovedCompat(mo))
|
||||
return;
|
||||
|
||||
goto bounceback;
|
||||
}
|
||||
}
|
||||
|
||||
// Now continue along the wall.
|
||||
@@ -3766,7 +3667,7 @@ static boolean PIT_ChangeSector(mobj_t *thing, boolean realcrush)
|
||||
delta1 = abs(thing->z - midheight);
|
||||
delta2 = abs(thingtop - midheight);
|
||||
|
||||
if ((bottomheight <= thing->ceilingz) && (delta1 >= delta2))
|
||||
if (bottomheight <= thing->ceilingz && delta1 >= delta2)
|
||||
{
|
||||
if (thing->flags & MF_PUSHABLE)
|
||||
{
|
||||
@@ -4224,7 +4125,7 @@ void P_CreateSecNodeList(mobj_t *thing, fixed_t x, fixed_t y)
|
||||
* Must clear tmthing at tic end, as it might contain a pointer to a removed thinker, or the level might have ended/been ended and we clear the objects it was pointing too. Hopefully we don't need to carry this between tics for sync. */
|
||||
void P_MapStart(void)
|
||||
{
|
||||
if (tmthing)
|
||||
if (UNLIKELY(tmthing))
|
||||
I_Error("P_MapStart: tmthing set!");
|
||||
}
|
||||
|
||||
@@ -4276,7 +4177,7 @@ fixed_t P_FloorzAtPos(fixed_t x, fixed_t y, fixed_t z, fixed_t height)
|
||||
delta1 = abs(z - midheight);
|
||||
delta2 = abs(thingtop - midheight);
|
||||
|
||||
if ((topheight > floorz) && (delta1 < delta2))
|
||||
if (topheight > floorz && delta1 < delta2)
|
||||
floorz = topheight;
|
||||
}
|
||||
}
|
||||
|
||||
+15
-32
@@ -326,7 +326,7 @@ void P_CameraLineOpening(line_t *linedef)
|
||||
{
|
||||
for (rover = front->ffloors; rover; rover = rover->next)
|
||||
{
|
||||
fixed_t topheight, bottomheight, midheight;
|
||||
fixed_t topheight, bottomheight;
|
||||
|
||||
if (!(rover->flags & FF_BLOCKOTHERS) || !(rover->flags & FF_RENDERALL) || !(rover->flags & FF_EXISTS) || UNLIKELY(GETSECSPECIAL(rover->master->frontsector->special, 4) == 12))
|
||||
continue;
|
||||
@@ -334,10 +334,8 @@ void P_CameraLineOpening(line_t *linedef)
|
||||
topheight = P_CameraGetFOFTopZ(mapcampointer, front, rover, tmx, tmy, linedef);
|
||||
bottomheight = P_CameraGetFOFBottomZ(mapcampointer, front, rover, tmx, tmy, linedef);
|
||||
|
||||
midheight = (bottomheight + ((topheight - bottomheight) / 2));
|
||||
|
||||
delta1 = abs(mapcampointer->z - midheight);
|
||||
delta2 = abs(thingtop - midheight);
|
||||
delta1 = abs(mapcampointer->z - (bottomheight + ((topheight - bottomheight)/2)));
|
||||
delta2 = abs(thingtop - (bottomheight + ((topheight - bottomheight)/2)));
|
||||
|
||||
if (bottomheight < lowestceiling && delta1 >= delta2)
|
||||
lowestceiling = bottomheight;
|
||||
@@ -356,7 +354,7 @@ void P_CameraLineOpening(line_t *linedef)
|
||||
{
|
||||
for (rover = back->ffloors; rover; rover = rover->next)
|
||||
{
|
||||
fixed_t topheight, bottomheight, midheight;
|
||||
fixed_t topheight, bottomheight;
|
||||
|
||||
if (!(rover->flags & FF_BLOCKOTHERS) || !(rover->flags & FF_RENDERALL) || !(rover->flags & FF_EXISTS) || UNLIKELY(GETSECSPECIAL(rover->master->frontsector->special, 4) == 12))
|
||||
continue;
|
||||
@@ -364,10 +362,8 @@ void P_CameraLineOpening(line_t *linedef)
|
||||
topheight = P_CameraGetFOFTopZ(mapcampointer, back, rover, tmx, tmy, linedef);
|
||||
bottomheight = P_CameraGetFOFBottomZ(mapcampointer, back, rover, tmx, tmy, linedef);
|
||||
|
||||
midheight = (bottomheight + ((topheight - bottomheight) / 2));
|
||||
|
||||
delta1 = abs(mapcampointer->z - midheight);
|
||||
delta2 = abs(thingtop - midheight);
|
||||
delta1 = abs(mapcampointer->z - (bottomheight + ((topheight - bottomheight)/2)));
|
||||
delta2 = abs(thingtop - (bottomheight + ((topheight - bottomheight)/2)));
|
||||
|
||||
if (bottomheight < lowestceiling && delta1 >= delta2)
|
||||
lowestceiling = bottomheight;
|
||||
@@ -528,7 +524,7 @@ void P_LineOpening(line_t *linedef, mobj_t *mobj)
|
||||
// Check for frontsector's fake floors
|
||||
for (rover = front->ffloors; rover; rover = rover->next)
|
||||
{
|
||||
fixed_t topheight, bottomheight, midheight;
|
||||
fixed_t topheight, bottomheight;
|
||||
|
||||
if (!(rover->flags & FF_EXISTS))
|
||||
continue;
|
||||
@@ -542,10 +538,8 @@ void P_LineOpening(line_t *linedef, mobj_t *mobj)
|
||||
topheight = P_GetFOFTopZ(mobj, front, rover, tmx, tmy, linedef);
|
||||
bottomheight = P_GetFOFBottomZ(mobj, front, rover, tmx, tmy, linedef);
|
||||
|
||||
midheight = (bottomheight + ((topheight - bottomheight) / 2));
|
||||
|
||||
delta1 = abs(mobj->z - midheight);
|
||||
delta2 = abs(thingtop - midheight);
|
||||
delta1 = abs(mobj->z - (bottomheight + ((topheight - bottomheight)/2)));
|
||||
delta2 = abs(thingtop - (bottomheight + ((topheight - bottomheight)/2)));
|
||||
|
||||
if (delta1 >= delta2 && !(rover->flags & FF_PLATFORM)) // thing is below FOF
|
||||
{
|
||||
@@ -573,7 +567,7 @@ void P_LineOpening(line_t *linedef, mobj_t *mobj)
|
||||
// Check for backsectors fake floors
|
||||
for (rover = back->ffloors; rover; rover = rover->next)
|
||||
{
|
||||
fixed_t topheight, bottomheight, midheight;
|
||||
fixed_t topheight, bottomheight;
|
||||
if (!(rover->flags & FF_EXISTS))
|
||||
continue;
|
||||
|
||||
@@ -586,10 +580,8 @@ void P_LineOpening(line_t *linedef, mobj_t *mobj)
|
||||
topheight = P_GetFOFTopZ(mobj, back, rover, tmx, tmy, linedef);
|
||||
bottomheight = P_GetFOFBottomZ(mobj, back, rover, tmx, tmy, linedef);
|
||||
|
||||
midheight = (bottomheight + ((topheight - bottomheight) / 2));
|
||||
|
||||
delta1 = abs(mobj->z - midheight);
|
||||
delta2 = abs(thingtop - midheight);
|
||||
delta1 = abs(mobj->z - (bottomheight + ((topheight - bottomheight)/2)));
|
||||
delta2 = abs(thingtop - (bottomheight + ((topheight - bottomheight)/2)));
|
||||
|
||||
if (delta1 >= delta2 && !(rover->flags & FF_PLATFORM)) // thing is below FOF
|
||||
{
|
||||
@@ -619,10 +611,8 @@ void P_LineOpening(line_t *linedef, mobj_t *mobj)
|
||||
{
|
||||
const sector_t *polysec = linedef->backsector;
|
||||
|
||||
const fixed_t polymid = (polysec->floorheight + ((polysec->ceilingheight - polysec->floorheight) / 2));
|
||||
|
||||
delta1 = abs(mobj->z - polymid);
|
||||
delta2 = abs(thingtop - polymid);
|
||||
delta1 = abs(mobj->z - (polysec->floorheight + ((polysec->ceilingheight - polysec->floorheight)/2)));
|
||||
delta2 = abs(thingtop - (polysec->floorheight + ((polysec->ceilingheight - polysec->floorheight)/2)));
|
||||
|
||||
if (polysec->floorheight < lowestceiling && delta1 >= delta2)
|
||||
{
|
||||
@@ -630,9 +620,7 @@ void P_LineOpening(line_t *linedef, mobj_t *mobj)
|
||||
ceilingslope = NULL;
|
||||
}
|
||||
else if (polysec->floorheight < highestceiling && delta1 >= delta2)
|
||||
{
|
||||
highestceiling = polysec->floorheight;
|
||||
}
|
||||
|
||||
if (polysec->ceilingheight > highestfloor && delta1 < delta2)
|
||||
{
|
||||
@@ -640,9 +628,7 @@ void P_LineOpening(line_t *linedef, mobj_t *mobj)
|
||||
floorslope = NULL;
|
||||
}
|
||||
else if (polysec->ceilingheight > lowestfloor && delta1 < delta2)
|
||||
{
|
||||
lowestfloor = polysec->ceilingheight;
|
||||
}
|
||||
}
|
||||
|
||||
if (highestceiling < highceiling)
|
||||
@@ -856,7 +842,7 @@ void P_SetThingPosition(mobj_t *thing)
|
||||
// at sector_t->touching_thinglist) are broken. When a node is
|
||||
// added, new sector links are created.
|
||||
|
||||
P_CreateSecNodeList(thing, thing->x, thing->y);
|
||||
P_CreateSecNodeList(thing,thing->x,thing->y);
|
||||
thing->touching_sectorlist = sector_list; // Attach to Thing's mobj_t
|
||||
sector_list = NULL; // clear for next time
|
||||
}
|
||||
@@ -1018,13 +1004,11 @@ boolean P_BlockThingsIterator(INT32 x, INT32 y, boolean (*func)(mobj_t *))
|
||||
for (mobj = blocklinks[y*bmapwidth + x]; mobj; mobj = bnext)
|
||||
{
|
||||
P_SetTarget(&bnext, mobj->bnext); // We want to note our reference to bnext here incase it is MF_NOTHINK and gets removed!
|
||||
|
||||
if (!func(mobj))
|
||||
{
|
||||
P_SetTarget(&bnext, NULL);
|
||||
return false;
|
||||
}
|
||||
|
||||
if (P_MobjWasRemoved(tmthing) // func just popped our tmthing, cannot continue.
|
||||
|| (bnext && P_MobjWasRemoved(bnext))) // func just broke blockmap chain, cannot continue.
|
||||
{
|
||||
@@ -1032,7 +1016,6 @@ boolean P_BlockThingsIterator(INT32 x, INT32 y, boolean (*func)(mobj_t *))
|
||||
return true;
|
||||
}
|
||||
}
|
||||
|
||||
P_SetTarget(&bnext, NULL);
|
||||
return true;
|
||||
}
|
||||
|
||||
+492
-593
File diff suppressed because it is too large.
Load diff
@@ -298,7 +298,6 @@ typedef struct mobj_s
|
||||
angle_t angle, pitch, roll; // orientation
|
||||
angle_t old_angle, old_pitch, old_roll; // orientation interpolation
|
||||
angle_t rollangle;
|
||||
angle_t temprollangle; // same as rollangle but resets each tic, idk either man. // cba exposing this to lua either
|
||||
spritenum_t sprite; // used to find patch_t and flip value
|
||||
UINT32 frame; // frame number, plus bits see p_pspr.h
|
||||
UINT16 anim_duration; // for FF_ANIMATE states
|
||||
|
||||
+2
-2
@@ -3059,7 +3059,7 @@ static void P_NetUnArchiveThinkers(savebuffer_t *save)
|
||||
break;
|
||||
|
||||
default:
|
||||
I_Error("P_NetUnArchiveThinkers: Unknown tclass %d in savegame", tclass);
|
||||
I_Error("P_UnarchiveSpecials: Unknown tclass %d in savegame", tclass);
|
||||
}
|
||||
}
|
||||
|
||||
@@ -3170,7 +3170,7 @@ FUNCINLINE static ATTRINLINE void P_UnArchivePolyObjects(savebuffer_t *save)
|
||||
numSavedPolys = READINT32(save->p);
|
||||
|
||||
if (numSavedPolys != numPolyObjects)
|
||||
I_Error("P_UnArchivePolyObjects: polyobj count inconsistency (expected %d, got %d)\n", numPolyObjects, numSavedPolys);
|
||||
I_Error("P_UnArchivePolyObjects: polyobj count inconsistency\n");
|
||||
|
||||
for (i = 0; i < numSavedPolys; ++i)
|
||||
P_UnArchivePolyObj(save, &PolyObjects[i]);
|
||||
|
||||
+177
-262
@@ -117,7 +117,6 @@ line_t *spawnlines = NULL;
|
||||
side_t *spawnsides = NULL;
|
||||
INT32 numstarposts = 0;
|
||||
boolean levelloading = false;
|
||||
UINT8 levelfadecol = 120;
|
||||
|
||||
virtres_t *curmapvirt = NULL;
|
||||
|
||||
@@ -457,10 +456,10 @@ static void P_SetupDirectionalLight(void)
|
||||
|
||||
if (gamemap != oldmap || encoremode != oldencore || reinitmaplight)
|
||||
{
|
||||
lighting->light_contrast = (UINT8)M_RandomRange(0, 58);
|
||||
lighting->light_contrast = M_RandomRange(0, 58);
|
||||
lighting->sprite_backlight = 0;
|
||||
lighting->use_light_angle = (boolean)M_RandomRange(0, 1); // either on or off
|
||||
lighting->light_angle = (angle_t)M_RandomRange(-382, 382);
|
||||
lighting->use_light_angle = M_RandomRange(0, 1); // either on or off
|
||||
lighting->light_angle = M_RandomRange(-382, 382);
|
||||
|
||||
reinitmaplight = false;
|
||||
}
|
||||
@@ -921,48 +920,7 @@ static void P_LoadThings(UINT8 *data)
|
||||
}
|
||||
}
|
||||
|
||||
static void P_SpawnEmeraldHunt(void)
|
||||
{
|
||||
INT32 i;
|
||||
INT32 emer[3] = {0, 0, 0};
|
||||
INT32 timeout = 0; // keeps from getting stuck
|
||||
fixed_t x, y, z;
|
||||
|
||||
// increment spawn numbers because zero is valid.
|
||||
emer[0] = (P_RandomKey(numhuntemeralds)) + 1;
|
||||
while (timeout++ < 100)
|
||||
{
|
||||
emer[1] = (P_RandomKey(numhuntemeralds)) + 1;
|
||||
|
||||
if (emer[1] != emer[0])
|
||||
break;
|
||||
}
|
||||
|
||||
timeout = 0;
|
||||
while (timeout++ < 100)
|
||||
{
|
||||
emer[2] = (P_RandomKey(numhuntemeralds)) + 1;
|
||||
|
||||
if (emer[2] != emer[1] && emer[2] != emer[0])
|
||||
break;
|
||||
}
|
||||
|
||||
for (i = 0; i < 3; i++)
|
||||
{
|
||||
if (!emer[i])
|
||||
continue;
|
||||
|
||||
// decrement spawn values to the actual number because zero is valid.
|
||||
x = huntemeralds[emer[i] - 1]->x<<FRACBITS;
|
||||
y = huntemeralds[emer[i] - 1]->y<<FRACBITS;
|
||||
z = huntemeralds[emer[i] - 1]->z<<FRACBITS;
|
||||
|
||||
// spawn emerald
|
||||
P_SpawnMobj(x, y, z, MT_EMERHUNT);
|
||||
}
|
||||
}
|
||||
|
||||
static void P_SpawnMapThings(boolean spawnhoops)
|
||||
static void P_SpawnMapThings(void)
|
||||
{
|
||||
size_t i;
|
||||
mapthing_t *mt;
|
||||
@@ -972,68 +930,97 @@ static void P_SpawnMapThings(boolean spawnhoops)
|
||||
// Spawn axis points first so they are at the front of the list for fast searching.
|
||||
for (i = 0, mt = mapthings; i < nummapthings; i++, mt++)
|
||||
{
|
||||
if (mt->type == 1700 || // MT_AXIS
|
||||
mt->type == 1701 || // MT_AXISTRANSFER
|
||||
mt->type == 1702) // MT_AXISTRANSFERLINE
|
||||
switch (mt->type)
|
||||
{
|
||||
mt->mobj = NULL;
|
||||
P_SpawnMapThing(mt);
|
||||
case 1700: // MT_AXIS
|
||||
case 1701: // MT_AXISTRANSFER
|
||||
case 1702: // MT_AXISTRANSFERLINE
|
||||
mt->mobj = NULL;
|
||||
P_SpawnMapThing(mt);
|
||||
break;
|
||||
default:
|
||||
break;
|
||||
}
|
||||
}
|
||||
|
||||
for (i = 0, mt = mapthings; i < nummapthings; i++, mt++)
|
||||
{
|
||||
sector_t *mtsector;
|
||||
|
||||
// srb2kart - ignore rings, coins and item patterns!
|
||||
if (mt->type == 300 || mt->type == 308 || mt->type == 309 ||
|
||||
(mt->type >= 600 && mt->type <= 609) ||
|
||||
mt->type == 1706 || mt->type == 1800)
|
||||
{
|
||||
mt->mobj = NULL;
|
||||
continue;
|
||||
}
|
||||
|
||||
mtsector = R_PointInSubsector((mt->x << FRACBITS), (mt->y << FRACBITS))->sector;
|
||||
sector_t *mtsector = R_PointInSubsector((mt->x << FRACBITS), (mt->y << FRACBITS))->sector;
|
||||
|
||||
// Z for objects
|
||||
mt->z = (INT16)(P_GetSectorFloorZAt(mtsector, (mt->x << FRACBITS), (mt->y << FRACBITS))) >> FRACBITS;
|
||||
|
||||
if (mt->type == 1700 || // MT_AXIS
|
||||
mt->type == 1701 || // MT_AXISTRANSFER
|
||||
mt->type == 1702) // MT_AXISTRANSFERLINE
|
||||
{
|
||||
if (mt->type == 1700 // MT_AXIS
|
||||
|| mt->type == 1701 // MT_AXISTRANSFER
|
||||
|| mt->type == 1702) // MT_AXISTRANSFERLINE
|
||||
continue; // These were already spawned
|
||||
}
|
||||
|
||||
mt->mobj = NULL;
|
||||
|
||||
// spawn hoops
|
||||
if (mt->type == 1705 || mt->type == 1713)
|
||||
{
|
||||
// Check for spawnhoops here so the hoops don't spawn ghost variants for players joining a netgame mid-level
|
||||
// ...It's a long story.
|
||||
if (spawnhoops)
|
||||
{
|
||||
// Z for objects Tails 05-26-2002
|
||||
mt->z = (INT16)(mtsector->floorheight >> FRACBITS);
|
||||
|
||||
P_SpawnHoops(mt);
|
||||
}
|
||||
|
||||
continue;
|
||||
}
|
||||
|
||||
if (mt->type == mobjinfo[MT_RANDOMITEM].doomednum)
|
||||
nummapboxes++;
|
||||
|
||||
// Everything else
|
||||
mt->mobj = NULL;
|
||||
P_SpawnMapThing(mt);
|
||||
}
|
||||
|
||||
// random emeralds for hunt
|
||||
if (numhuntemeralds)
|
||||
P_SpawnEmeraldHunt();
|
||||
{
|
||||
INT32 emer1, emer2, emer3;
|
||||
INT32 timeout = 0; // keeps from getting stuck
|
||||
|
||||
emer1 = emer2 = emer3 = 0;
|
||||
|
||||
//increment spawn numbers because zero is valid.
|
||||
emer1 = (P_RandomKey(numhuntemeralds)) + 1;
|
||||
while (timeout++ < 100)
|
||||
{
|
||||
emer2 = (P_RandomKey(numhuntemeralds)) + 1;
|
||||
|
||||
if (emer2 != emer1)
|
||||
break;
|
||||
}
|
||||
|
||||
timeout = 0;
|
||||
while (timeout++ < 100)
|
||||
{
|
||||
emer3 = (P_RandomKey(numhuntemeralds)) + 1;
|
||||
|
||||
if (emer3 != emer2 && emer3 != emer1)
|
||||
break;
|
||||
}
|
||||
|
||||
//decrement spawn values to the actual number because zero is valid.
|
||||
if (emer1)
|
||||
P_SpawnMobj(huntemeralds[emer1 - 1]->x<<FRACBITS,
|
||||
huntemeralds[emer1 - 1]->y<<FRACBITS,
|
||||
huntemeralds[emer1 - 1]->z<<FRACBITS, MT_EMERHUNT);
|
||||
|
||||
if (emer2)
|
||||
P_SpawnMobj(huntemeralds[emer2 - 1]->x<<FRACBITS,
|
||||
huntemeralds[emer2 - 1]->y<<FRACBITS,
|
||||
huntemeralds[emer2 - 1]->z<<FRACBITS, MT_EMERHUNT);
|
||||
|
||||
if (emer3)
|
||||
P_SpawnMobj(huntemeralds[emer3 - 1]->x<<FRACBITS,
|
||||
huntemeralds[emer3 - 1]->y<<FRACBITS,
|
||||
huntemeralds[emer3 - 1]->z<<FRACBITS, MT_EMERHUNT);
|
||||
}
|
||||
|
||||
// Run through the list of mapthings again to spawn hoops and rings
|
||||
for (i = 0, mt = mapthings; i < nummapthings; i++, mt++)
|
||||
{
|
||||
if (mt->type == 300 || mt->type == 308 || mt->type == 309
|
||||
|| mt->type == 1706 || (mt->type >= 600 && mt->type <= 609)
|
||||
|| mt->type == 1705 || mt->type == 1713 || mt->type == 1800)
|
||||
{
|
||||
mt->mobj = NULL;
|
||||
|
||||
// Z for objects Tails 05-26-2002
|
||||
mt->z = (INT16)(R_PointInSubsector(mt->x << FRACBITS, mt->y << FRACBITS)->sector->floorheight>>FRACBITS);
|
||||
|
||||
P_SpawnHoops(mt);
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
static void P_SpawnEmblems(boolean loademblems)
|
||||
@@ -1047,22 +1034,22 @@ static void P_SpawnEmblems(boolean loademblems)
|
||||
|
||||
for (i = 0; i < numemblems; i++)
|
||||
{
|
||||
const emblem_t *emblemlocation = &emblemlocations[i];
|
||||
|
||||
if (emblemlocation->level != gamemap || emblemlocation->type > ET_SKIN)
|
||||
if (emblemlocations[i].level != gamemap || emblemlocations[i].type > ET_SKIN)
|
||||
continue;
|
||||
|
||||
emblemmobj = P_SpawnMobj(emblemlocation->x<<FRACBITS, emblemlocation->y<<FRACBITS, emblemlocation->z<<FRACBITS, MT_EMBLEM);
|
||||
emblemmobj = P_SpawnMobj(emblemlocations[i].x<<FRACBITS, emblemlocations[i].y<<FRACBITS,
|
||||
emblemlocations[i].z<<FRACBITS, MT_EMBLEM);
|
||||
|
||||
I_Assert(emblemlocation->sprite >= 'A' && emblemlocation->sprite <= 'Z');
|
||||
P_SetMobjStateNF(emblemmobj, emblemmobj->info->spawnstate + (emblemlocation->sprite - 'A'));
|
||||
I_Assert(emblemlocations[i].sprite >= 'A' && emblemlocations[i].sprite <= 'Z');
|
||||
P_SetMobjStateNF(emblemmobj, emblemmobj->info->spawnstate + (emblemlocations[i].sprite - 'A'));
|
||||
|
||||
emblemmobj->health = i+1;
|
||||
color = M_GetEmblemColor(&emblemlocations[i]);
|
||||
|
||||
emblemmobj->color = (UINT8)color;
|
||||
|
||||
if (emblemlocation->collected || (emblemlocation->type == ET_SKIN && emblemlocation->var != players[0].skin))
|
||||
if (emblemlocations[i].collected
|
||||
|| (emblemlocations[i].type == ET_SKIN && emblemlocations[i].var != players[0].skin))
|
||||
{
|
||||
P_UnsetThingPosition(emblemmobj);
|
||||
emblemmobj->flags |= MF_NOCLIP;
|
||||
@@ -1191,7 +1178,6 @@ static void P_InitializeLinedef(line_t *ld)
|
||||
CONS_Debug(DBG_SETUP, "P_InitializeLinedef: Linedef %s has two-sided flag set, but no second sidedef\n", sizeu1((size_t)(ld - lines)));
|
||||
}
|
||||
|
||||
// killough 4/4/98: support special sidedef interpretation below
|
||||
if (ld->sidenum[0] != NO_INDEX && ld->special)
|
||||
sides[ld->sidenum[0]].special = ld->special;
|
||||
if (ld->sidenum[1] != NO_INDEX && ld->special)
|
||||
@@ -2509,9 +2495,7 @@ static void P_LoadRecordGhosts(void)
|
||||
if (!gpath)
|
||||
return;
|
||||
|
||||
const char *mapname = G_BuildMapName(gamemap);
|
||||
|
||||
sprintf(gpath,"%s"PATHSEP"replay"PATHSEP"%s"PATHSEP"%s", srb2home, timeattackfolder, mapname);
|
||||
sprintf(gpath,"%s"PATHSEP"replay"PATHSEP"%s"PATHSEP"%s", srb2home, timeattackfolder, G_BuildMapName(gamemap));
|
||||
|
||||
// Best Time ghost
|
||||
if (cv_ghost_besttime.value)
|
||||
@@ -2561,10 +2545,9 @@ static void P_LoadRecordGhosts(void)
|
||||
{
|
||||
lumpnum_t l;
|
||||
UINT8 j = 1;
|
||||
|
||||
while (j <= 99 && (l = W_CheckNumForName(va("%sS%02u", mapname, j))) != LUMPERROR)
|
||||
while (j <= 99 && (l = W_CheckNumForName(va("%sS%02u",G_BuildMapName(gamemap),j))) != LUMPERROR)
|
||||
{
|
||||
G_AddGhost(va("%sS%02u", mapname, j));
|
||||
G_AddGhost(va("%sS%02u",G_BuildMapName(gamemap),j));
|
||||
j++;
|
||||
}
|
||||
}
|
||||
@@ -2572,31 +2555,6 @@ static void P_LoadRecordGhosts(void)
|
||||
free(gpath);
|
||||
}
|
||||
|
||||
static void P_ResetSpawnpoints(void)
|
||||
{
|
||||
UINT8 i;
|
||||
|
||||
numdmstarts = numredctfstarts = numbluectfstarts = 0;
|
||||
|
||||
// reset the player starts
|
||||
for (i = 0; i < MAXPLAYERS; i++)
|
||||
{
|
||||
playerstarts[i] = NULL;
|
||||
redctfstarts[i] = NULL;
|
||||
bluectfstarts[i] = NULL;
|
||||
}
|
||||
|
||||
for (i = 0; i < MAX_DM_STARTS; i++)
|
||||
{
|
||||
deathmatchstarts[i] = NULL;
|
||||
}
|
||||
|
||||
for (i = 0; i < 2; i++)
|
||||
{
|
||||
skyboxmo[i] = NULL;
|
||||
}
|
||||
}
|
||||
|
||||
static void P_InitCamera(void)
|
||||
{
|
||||
INT32 i;
|
||||
@@ -2606,7 +2564,6 @@ static void P_InitCamera(void)
|
||||
|
||||
for (i = 0; i <= splitscreen; i++)
|
||||
{
|
||||
camera[i].postimg = 0;
|
||||
P_SetupCamera(&camera[i]);
|
||||
}
|
||||
|
||||
@@ -2632,12 +2589,10 @@ static void P_InitMinimapInfo(void)
|
||||
Patch_Free(minimapinfo.minimap_pic);
|
||||
minimapinfo.minimap_pic = NULL;
|
||||
|
||||
const char *mapname = G_BuildMapName(gamemap);
|
||||
|
||||
lumpnum = W_CheckNumForName(va("%sR", mapname));
|
||||
lumpnum = W_CheckNumForName(va("%sR", G_BuildMapName(gamemap)));
|
||||
|
||||
if (lumpnum != LUMPERROR)
|
||||
minimapinfo.minimap_pic = W_CachePatchName(va("%sR", mapname), PU_PATCH);
|
||||
minimapinfo.minimap_pic = W_CachePatchName(va("%sR", G_BuildMapName(gamemap)), PU_PATCH);
|
||||
|
||||
minimapinfo.min_x = bsp->bbox[0][BOXLEFT];
|
||||
minimapinfo.max_x = bsp->bbox[0][BOXRIGHT];
|
||||
@@ -2706,14 +2661,10 @@ static boolean P_RunSpecialWipe(boolean reloadinggamestate)
|
||||
{
|
||||
// Cancel all d_main.c fadeouts (keep fade in though).
|
||||
if (reloadinggamestate)
|
||||
{
|
||||
wipegamestate = gamestate; // Don't fade if reloading the gamestate
|
||||
return false;
|
||||
}
|
||||
|
||||
// Encore mode fade to pink to white
|
||||
// This is handled BEFORE sounds are stopped.
|
||||
if (encoremode && !prevencoremode && !demo.rewinding)
|
||||
else if (encoremode && !prevencoremode && !demo.rewinding)
|
||||
{
|
||||
tic_t locstarttime, endtime, nowtime;
|
||||
|
||||
@@ -2747,8 +2698,6 @@ static boolean P_RunSpecialWipe(boolean reloadinggamestate)
|
||||
// Hold on white for extra effect.
|
||||
while (nowtime < endtime)
|
||||
{
|
||||
I_HandleInterrupt();
|
||||
|
||||
// wait loop
|
||||
while (!((nowtime = I_GetTime()) - lastwipetic))
|
||||
{
|
||||
@@ -2771,69 +2720,6 @@ static boolean P_RunSpecialWipe(boolean reloadinggamestate)
|
||||
return false;
|
||||
}
|
||||
|
||||
static void P_InitTagGametype(void)
|
||||
{
|
||||
UINT8 i;
|
||||
INT32 realnumplayers = 0;
|
||||
INT32 playersactive[MAXPLAYERS];
|
||||
|
||||
//I just realized how problematic this code can be.
|
||||
//D_NumPlayers() will not always cover the scope of the netgame.
|
||||
//What if one player is node 0 and the other node 31?
|
||||
//The solution? Make a temp array of all players that are currently playing and pick from them.
|
||||
//Future todo? When a player leaves, shift all nodes down so D_NumPlayers() can be used as intended?
|
||||
//Also, you'd never have to loop through all 32 players slots to find anything ever again.
|
||||
for (i = 0; i < MAXPLAYERS; i++)
|
||||
{
|
||||
if (playeringame[i] && !players[i].spectator)
|
||||
{
|
||||
playersactive[realnumplayers] = i; //stores the player's node in the array.
|
||||
realnumplayers++;
|
||||
}
|
||||
}
|
||||
|
||||
if (!realnumplayers) // this should also fix the dedicated crash bug. You only pick a player if one exists to be picked.
|
||||
{
|
||||
CONS_Printf(M_GetText("No player currently available to become IT. Awaiting available players.\n"));
|
||||
return;
|
||||
}
|
||||
|
||||
i = P_RandomKey(realnumplayers);
|
||||
players[playersactive[i]].pflags |= PF_TAGIT; //choose our initial tagger before map starts.
|
||||
|
||||
// Taken and modified from G_DoReborn()
|
||||
// Remove the player so he can respawn elsewhere.
|
||||
// first dissasociate the corpse
|
||||
if (players[playersactive[i]].mo)
|
||||
P_RemoveMobj(players[playersactive[i]].mo);
|
||||
|
||||
G_SpawnPlayer(playersactive[i], false); //respawn the lucky player in his dedicated spawn location.
|
||||
}
|
||||
|
||||
static void P_InitGametype(void)
|
||||
{
|
||||
if (modeattacking == ATTACKING_RECORD && !demo.playback)
|
||||
P_LoadRecordGhosts();
|
||||
|
||||
if (G_RaceGametype() && server)
|
||||
{
|
||||
INT32 numLaps;
|
||||
const mapheader_t *mapheader = mapheaderinfo[gamemap - 1];
|
||||
|
||||
if ((netgame || multiplayer) && cv_basenumlaps.value &&
|
||||
(!(mapheader->levelflags & LF_SECTIONRACE) || (mapheader->numlaps > cv_basenumlaps.value)))
|
||||
numLaps = cv_basenumlaps.value;
|
||||
else
|
||||
numLaps = mapheader->numlaps;
|
||||
|
||||
CV_StealthSetValue(&cv_numlaps, numLaps);
|
||||
}
|
||||
else if (G_TagGametype())
|
||||
{
|
||||
P_InitTagGametype();
|
||||
}
|
||||
}
|
||||
|
||||
static void P_SetupPlayer(void)
|
||||
{
|
||||
INT32 i;
|
||||
@@ -2847,27 +2733,76 @@ static void P_SetupPlayer(void)
|
||||
// Start players with pity shields if possible
|
||||
players[i].pity = -1;
|
||||
|
||||
players[i].mo = NULL;
|
||||
|
||||
if (!G_RaceGametype())
|
||||
{
|
||||
players[i].mo = NULL;
|
||||
G_DoReborn(i);
|
||||
}
|
||||
else // gametype is GT_COOP or GT_RACE
|
||||
{
|
||||
players[i].mo = NULL;
|
||||
G_SpawnPlayer(i, (players[i].starposttime));
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
P_InitGametype();
|
||||
if (modeattacking == ATTACKING_RECORD && !demo.playback)
|
||||
P_LoadRecordGhosts();
|
||||
|
||||
if (G_TagGametype())
|
||||
{
|
||||
INT32 realnumplayers = 0;
|
||||
INT32 playersactive[MAXPLAYERS];
|
||||
|
||||
//I just realized how problematic this code can be.
|
||||
//D_NumPlayers() will not always cover the scope of the netgame.
|
||||
//What if one player is node 0 and the other node 31?
|
||||
//The solution? Make a temp array of all players that are currently playing and pick from them.
|
||||
//Future todo? When a player leaves, shift all nodes down so D_NumPlayers() can be used as intended?
|
||||
//Also, you'd never have to loop through all 32 players slots to find anything ever again.
|
||||
for (i = 0; i < MAXPLAYERS; i++)
|
||||
{
|
||||
if (playeringame[i] && !players[i].spectator)
|
||||
{
|
||||
playersactive[realnumplayers] = i; //stores the player's node in the array.
|
||||
realnumplayers++;
|
||||
}
|
||||
}
|
||||
|
||||
if (realnumplayers) // this should also fix the dedicated crash bug. You only pick a player if one exists to be picked.
|
||||
{
|
||||
i = P_RandomKey(realnumplayers);
|
||||
players[playersactive[i]].pflags |= PF_TAGIT; //choose our initial tagger before map starts.
|
||||
|
||||
// Taken and modified from G_DoReborn()
|
||||
// Remove the player so he can respawn elsewhere.
|
||||
// first dissasociate the corpse
|
||||
if (players[playersactive[i]].mo)
|
||||
P_RemoveMobj(players[playersactive[i]].mo);
|
||||
|
||||
G_SpawnPlayer(playersactive[i], false); //respawn the lucky player in his dedicated spawn location.
|
||||
}
|
||||
else
|
||||
CONS_Printf(M_GetText("No player currently available to become IT. Awaiting available players.\n"));
|
||||
|
||||
}
|
||||
else if (G_RaceGametype() && server)
|
||||
{
|
||||
INT32 numLaps = ((netgame || multiplayer) && cv_basenumlaps.value
|
||||
&& (!(mapheaderinfo[gamemap - 1]->levelflags & LF_SECTIONRACE)
|
||||
|| (mapheaderinfo[gamemap - 1]->numlaps > cv_basenumlaps.value)))
|
||||
? cv_basenumlaps.value
|
||||
: mapheaderinfo[gamemap - 1]->numlaps;
|
||||
|
||||
CV_StealthSetValue(&cv_numlaps, numLaps);
|
||||
}
|
||||
|
||||
// Start recording replay in multiplayer with a temp filename
|
||||
// Ensure dedis only record a replay if there is a player at the start of the map, otherwise we get invalid replays!
|
||||
if (!demo.playback && multiplayer && D_NumPlayers())
|
||||
{
|
||||
static char buf[256];
|
||||
sprintf(buf, "replay"PATHSEP"online"PATHSEP"%d-%s", (int)(time(NULL)), G_BuildMapName(gamemap));
|
||||
sprintf(buf, "replay"PATHSEP"online"PATHSEP"%d-%s", (int) (time(NULL)), G_BuildMapName(gamemap));
|
||||
|
||||
I_mkdir(va("%s"PATHSEP"replay", srb2home), 0755);
|
||||
I_mkdir(va("%s"PATHSEP"replay"PATHSEP"online", srb2home), 0755);
|
||||
@@ -2971,7 +2906,7 @@ boolean P_SetupLevel(boolean fromnetsave, boolean reloadinggamestate)
|
||||
INT32 i;
|
||||
boolean ranspecialwipe = false;
|
||||
lumpnum_t encoreLump = LUMPERROR;
|
||||
const mapheader_t *mapheader = mapheaderinfo[gamemap - 1];
|
||||
UINT8 levelfadecol;
|
||||
|
||||
|
||||
midgamejoin = fromnetsave; // makes dynslopes run in P_Ticker to avoid synch issues and other stuff
|
||||
@@ -2979,7 +2914,7 @@ boolean P_SetupLevel(boolean fromnetsave, boolean reloadinggamestate)
|
||||
levelloading = true;
|
||||
|
||||
// This is needed. Don't touch.
|
||||
maptol = mapheader->typeoflevel;
|
||||
maptol = mapheaderinfo[gamemap-1]->typeoflevel;
|
||||
|
||||
CON_Drawer(); // let the user know what we are going to do
|
||||
I_FinishUpdate(); // page flip or blit buffer
|
||||
@@ -2990,17 +2925,17 @@ boolean P_SetupLevel(boolean fromnetsave, boolean reloadinggamestate)
|
||||
// Clear CECHO messages
|
||||
HU_ClearCEcho();
|
||||
|
||||
if (mapheader->runsoc[0] != '#')
|
||||
P_RunSOC(mapheader->runsoc);
|
||||
if (mapheaderinfo[gamemap-1]->runsoc[0] != '#')
|
||||
P_RunSOC(mapheaderinfo[gamemap-1]->runsoc);
|
||||
|
||||
if (cv_runscripts.value && mapheader->scriptname[0] != '#')
|
||||
P_RunLevelScript(mapheader->scriptname);
|
||||
if (cv_runscripts.value && mapheaderinfo[gamemap-1]->scriptname[0] != '#')
|
||||
P_RunLevelScript(mapheaderinfo[gamemap-1]->scriptname);
|
||||
|
||||
P_LevelInitStuff(reloadinggamestate);
|
||||
|
||||
if (mapheader->forcecharacter[0] != '\0'
|
||||
&& atoi(mapheader->forcecharacter) != 255)
|
||||
P_ForceCharacter(mapheader->forcecharacter);
|
||||
if (mapheaderinfo[gamemap-1]->forcecharacter[0] != '\0'
|
||||
&& atoi(mapheaderinfo[gamemap-1]->forcecharacter) != 255)
|
||||
P_ForceCharacter(mapheaderinfo[gamemap-1]->forcecharacter);
|
||||
|
||||
// Initial height of PointOfView
|
||||
// will be set by player think.
|
||||
@@ -3050,10 +2985,10 @@ boolean P_SetupLevel(boolean fromnetsave, boolean reloadinggamestate)
|
||||
char tx[64];
|
||||
V_DrawSmallString(1, 191, V_ALLOWLOWERCASE, M_GetText("Speeding off to..."));
|
||||
snprintf(tx, 63, "%s%s%s",
|
||||
mapheader->lvlttl,
|
||||
(strlen(mapheader->zonttl) > 0) ? va(" %s",mapheader->zonttl) : // SRB2kart
|
||||
((mapheader->levelflags & LF_NOZONE) ? "" : " Zone"),
|
||||
(strlen(mapheader->actnum) > 0) ? va(", Act %s",mapheader->actnum) : "");
|
||||
mapheaderinfo[gamemap-1]->lvlttl,
|
||||
(strlen(mapheaderinfo[gamemap-1]->zonttl) > 0) ? va(" %s",mapheaderinfo[gamemap-1]->zonttl) : // SRB2kart
|
||||
((mapheaderinfo[gamemap-1]->levelflags & LF_NOZONE) ? "" : " Zone"),
|
||||
(strlen(mapheaderinfo[gamemap-1]->actnum) > 0) ? va(", Act %s",mapheaderinfo[gamemap-1]->actnum) : "");
|
||||
V_DrawSmallString(1, 195, V_ALLOWLOWERCASE, tx);
|
||||
I_UpdateNoVsync();
|
||||
}*/
|
||||
@@ -3072,16 +3007,20 @@ boolean P_SetupLevel(boolean fromnetsave, boolean reloadinggamestate)
|
||||
curmapvirt = vres_GetMap(lastloadedmaplumpnum);
|
||||
|
||||
encoreLump = W_CheckNumForName(va("%s%c", maplumpname, (encoremode ? 'E' : 'T')));
|
||||
R_ReInitColormaps(mapheader->palette, encoreLump);
|
||||
R_ReInitColormaps(mapheaderinfo[gamemap-1]->palette, encoreLump);
|
||||
|
||||
CON_SetupBackColormap();
|
||||
|
||||
// SRB2 determines the sky texture to be used depending on the map header.
|
||||
P_SetupLevelSky(mapheader->skynum, true);
|
||||
P_SetupLevelSky(mapheaderinfo[gamemap-1]->skynum, true);
|
||||
|
||||
P_ResetSpawnpoints();
|
||||
numdmstarts = numredctfstarts = numbluectfstarts = 0;
|
||||
|
||||
P_MapStart(); // tmthing can be used starting from this point
|
||||
// reset the player starts
|
||||
memset(playerstarts, 0, sizeof(playerstarts));
|
||||
memset(skyboxmo, 0, sizeof(skyboxmo));
|
||||
|
||||
P_MapStart();
|
||||
|
||||
P_LoadMapFromFile();
|
||||
|
||||
@@ -3091,7 +3030,7 @@ boolean P_SetupLevel(boolean fromnetsave, boolean reloadinggamestate)
|
||||
// a shit ton of time loading mobj thinkers.
|
||||
CalculateDoomednumToMobjtype();
|
||||
|
||||
P_SpawnMapThings(!fromnetsave);
|
||||
P_SpawnMapThings();
|
||||
|
||||
P_SpawnEmblems(!fromnetsave);
|
||||
|
||||
@@ -3101,7 +3040,7 @@ boolean P_SetupLevel(boolean fromnetsave, boolean reloadinggamestate)
|
||||
if (!playerstarts[numcoopstarts])
|
||||
break;
|
||||
|
||||
globalweather = mapheader->weather;
|
||||
globalweather = mapheaderinfo[gamemap-1]->weather;
|
||||
|
||||
// set up world state
|
||||
P_SpawnSpecials(fromnetsave, reloadinggamestate);
|
||||
@@ -3148,7 +3087,7 @@ boolean P_SetupLevel(boolean fromnetsave, boolean reloadinggamestate)
|
||||
// clear special respawning que
|
||||
iquehead = iquetail = 0;
|
||||
|
||||
P_MapEnd(); // tmthing is no longer needed from this point onwards
|
||||
P_MapEnd();
|
||||
|
||||
// Remove the loading shit from the screen
|
||||
if (rendermode != render_none && !reloadinggamestate)
|
||||
@@ -3179,15 +3118,9 @@ boolean P_SetupLevel(boolean fromnetsave, boolean reloadinggamestate)
|
||||
savedata.lives = 0;
|
||||
}
|
||||
|
||||
if (!reloadinggamestate)
|
||||
{
|
||||
// assume the skybox is visible on level load.
|
||||
skyVisible = true;
|
||||
for (i = 0; i < MAXSPLITSCREENPLAYERS; i++)
|
||||
{
|
||||
skyVisiblePerPlayer[i] = true;
|
||||
}
|
||||
}
|
||||
// assume the skybox is visible on level load.
|
||||
skyVisible = true;
|
||||
memset(skyVisiblePerPlayer, true, sizeof(skyVisiblePerPlayer));
|
||||
|
||||
if (!fromnetsave) // uglier hack
|
||||
{ // to make a newly loaded level start on the second frame.
|
||||
@@ -3207,18 +3140,14 @@ boolean P_SetupLevel(boolean fromnetsave, boolean reloadinggamestate)
|
||||
LUA_HookInt(gamemap, HOOK(MapLoad));
|
||||
}
|
||||
|
||||
// reloading gamestate, stop here.
|
||||
if (reloadinggamestate)
|
||||
return true;
|
||||
|
||||
G_AddMapToBuffer(gamemap-1);
|
||||
|
||||
if (rendermode != render_none)
|
||||
if (rendermode != render_none && !reloadinggamestate)
|
||||
{
|
||||
R_ResetViewInterpolation(0);
|
||||
R_UpdateMobjInterpolators();
|
||||
}
|
||||
|
||||
G_AddMapToBuffer(gamemap-1);
|
||||
|
||||
G_ResetDeviceLED();
|
||||
|
||||
return true;
|
||||
@@ -3399,17 +3328,6 @@ UINT16 P_PartialAddWadFile(const char *wadfilename, boolean local)
|
||||
|
||||
sreplaces = mreplaces = digmreplaces = 0;
|
||||
|
||||
if (local)
|
||||
{
|
||||
// check if someone tries to load maps locally lol
|
||||
// do this here so we can skip loading the file anyways
|
||||
if (W_CheckAutoLoadContainsMap(wadfilename))
|
||||
{
|
||||
CONS_Alert(CONS_WARNING, "addilelocal: locally added file %s contains map data, this WILL cause crashes and desynchs! not added.\n", wadfilename);
|
||||
return UINT16_MAX;
|
||||
}
|
||||
}
|
||||
|
||||
if ((numlumps = W_InitFile(wadfilename, local, false)) == INT16_MAX)
|
||||
{
|
||||
refreshdirmenu |= REFRESHDIR_NOTLOADED;
|
||||
@@ -3440,15 +3358,12 @@ UINT16 P_PartialAddWadFile(const char *wadfilename, boolean local)
|
||||
allvotereplaced = true;
|
||||
}
|
||||
|
||||
if (!devparm)
|
||||
{
|
||||
if (sreplaces)
|
||||
CONS_Printf(M_GetText("%s sounds replaced\n"), sizeu1(sreplaces));
|
||||
if (mreplaces)
|
||||
CONS_Printf(M_GetText("%s midi musics ignored\n"), sizeu1(mreplaces));
|
||||
if (digmreplaces)
|
||||
CONS_Printf(M_GetText("%s digital musics replaced\n"), sizeu1(digmreplaces));
|
||||
}
|
||||
if (!devparm && sreplaces)
|
||||
CONS_Printf(M_GetText("%s sounds replaced\n"), sizeu1(sreplaces));
|
||||
if (!devparm && mreplaces)
|
||||
CONS_Printf(M_GetText("%s midi musics ignored\n"), sizeu1(mreplaces));
|
||||
if (!devparm && digmreplaces)
|
||||
CONS_Printf(M_GetText("%s digital musics replaced\n"), sizeu1(digmreplaces));
|
||||
|
||||
if (!mapsadded)
|
||||
CONS_Printf(M_GetText("No maps added\n"));
|
||||
|
||||
@@ -35,7 +35,6 @@ extern mapthing_t *deathmatchstarts[MAX_DM_STARTS];
|
||||
extern INT32 numdmstarts, numcoopstarts, numredctfstarts, numbluectfstarts;
|
||||
|
||||
extern boolean levelloading;
|
||||
extern UINT8 levelfadecol;
|
||||
|
||||
extern lumpnum_t lastloadedmaplumpnum; // for comparative savegame
|
||||
extern virtres_t *curmapvirt;
|
||||
|
||||
@@ -901,11 +901,6 @@ void P_SlopeLaunch(mobj_t *mo)
|
||||
|
||||
//CONS_Printf("Launched off of slope.\n");
|
||||
mo->standingslope = NULL;
|
||||
|
||||
if (mo->player)
|
||||
{
|
||||
mo->player->stairjank = 0; // fuck you
|
||||
}
|
||||
}
|
||||
|
||||
// Function to help handle landing on slopes
|
||||
|
||||
+7
-22
@@ -538,7 +538,6 @@ static sector_t *getNextSector(line_t *line, sector_t *sec)
|
||||
else
|
||||
return NULL;
|
||||
}
|
||||
|
||||
return line->frontsector;
|
||||
}
|
||||
|
||||
@@ -569,7 +568,6 @@ fixed_t P_FindLowestFloorSurrounding(sector_t *sec)
|
||||
if (other->floorheight < floorh)
|
||||
floorh = other->floorheight;
|
||||
}
|
||||
|
||||
return floorh;
|
||||
}
|
||||
|
||||
@@ -1182,7 +1180,7 @@ INT32 P_FindMinSurroundingLight(sector_t *sector, INT32 max)
|
||||
for (i = 0; i < sector->linecount; i++)
|
||||
{
|
||||
line = sector->lines[i];
|
||||
check = getNextSector(line, sector);
|
||||
check = getNextSector(line,sector);
|
||||
|
||||
if (!check)
|
||||
continue;
|
||||
@@ -2100,7 +2098,7 @@ static void P_ProcessLineSpecial(line_t *line, mobj_t *mo, sector_t *callsec)
|
||||
ffloor_t *rover;
|
||||
boolean foundit = false;
|
||||
|
||||
for (rover = mo->subsector->sector->ffloors; rover; rover = rover->next)
|
||||
for(rover = mo->subsector->sector->ffloors; rover; rover = rover->next)
|
||||
{
|
||||
if (rover->master->frontsector->tag != line->tag)
|
||||
continue;
|
||||
@@ -2990,10 +2988,10 @@ sector_t *P_PlayerTouchingSectorSpecial(player_t *player, INT32 section, INT32 n
|
||||
{
|
||||
fixed_t topheight, bottomheight;
|
||||
|
||||
if (!(rover->flags & FF_EXISTS))
|
||||
if (GETSECSPECIAL(rover->master->frontsector->special, section) != number)
|
||||
continue;
|
||||
|
||||
if (GETSECSPECIAL(rover->master->frontsector->special, section) != number)
|
||||
if (!(rover->flags & FF_EXISTS))
|
||||
continue;
|
||||
|
||||
topheight = P_GetSpecialTopZ(player->mo, sectors + rover->secnum, player->mo->subsector->sector);
|
||||
@@ -3880,7 +3878,7 @@ DoneSection2:
|
||||
|
||||
player->kartstuff[k_lapanimation] = 80;
|
||||
|
||||
if (nightsplayer(player))
|
||||
if (UNLIKELY(player->pflags & PF_NIGHTSMODE))
|
||||
player->drillmeter += 48*20;
|
||||
|
||||
if (netgame && player->laps >= (UINT8)cv_numlaps.value)
|
||||
@@ -5302,18 +5300,6 @@ static void P_RunLevelLoadExecutors(void)
|
||||
}
|
||||
}
|
||||
|
||||
static fixed_t P_GetSectorGravityFactor(sector_t *sec)
|
||||
{
|
||||
return FixedDiv(*sec->gravity >> FRACBITS, 1000);
|
||||
}
|
||||
|
||||
fixed_t P_GetSectorGravity(sector_t *sec)
|
||||
{
|
||||
if (sec && sec->gravity)
|
||||
return FixedMul(gravity, P_GetSectorGravityFactor(sec));
|
||||
return gravity;
|
||||
}
|
||||
|
||||
/** After the map has loaded, scans for specials that spawn 3Dfloors and
|
||||
* thinkers.
|
||||
*
|
||||
@@ -5500,7 +5486,6 @@ void P_SpawnSpecials(INT32 fromnetsave, boolean reloadinggamestate)
|
||||
if ((lines[i].flags & (ML_NOSONIC|ML_NOTAILS)) != (ML_NOSONIC|ML_NOTAILS)) // If you can do something...
|
||||
{
|
||||
angle_t flatangle = InvAngle(lines[i].angle);
|
||||
|
||||
fixed_t xoffs;
|
||||
fixed_t yoffs;
|
||||
|
||||
@@ -7138,7 +7123,7 @@ static inline boolean PIT_PushThing(mobj_t *thing)
|
||||
return false;
|
||||
|
||||
// Allow this to affect pushable objects at some point?
|
||||
if (thing->player && (!(thing->flags & (MF_NOGRAVITY | MF_NOCLIP)) || nightsplayer(thing->player)))
|
||||
if (thing->player && (!(thing->flags & (MF_NOGRAVITY | MF_NOCLIP)) || UNLIKELY(thing->player->pflags & PF_NIGHTSMODE)))
|
||||
{
|
||||
INT32 dist;
|
||||
INT32 speed;
|
||||
@@ -7168,7 +7153,7 @@ static inline boolean PIT_PushThing(mobj_t *thing)
|
||||
// Written with bits and pieces of P_HomingAttack
|
||||
if ((speed > 0) && (P_CheckSight(thing, tmpusher->source)))
|
||||
{
|
||||
if (!nightsplayer(thing->player))
|
||||
if (LIKELY(!(thing->player->pflags & PF_NIGHTSMODE)))
|
||||
{
|
||||
// only push wrt Z if health & 1 (mapthing has ambush flag)
|
||||
if (tmpusher->source->health & 1)
|
||||
|
||||
@@ -56,8 +56,6 @@ sector_t *P_PlayerTouchingSectorSpecial(player_t *player, INT32 section, INT32 n
|
||||
void P_PlayerInSpecialSector(player_t *player);
|
||||
void P_ProcessSpecialSector(player_t *player, sector_t *sector, sector_t *roversector);
|
||||
|
||||
fixed_t P_GetSectorGravity(sector_t *sec);
|
||||
|
||||
fixed_t P_FindLowestFloorSurrounding(sector_t *sec);
|
||||
fixed_t P_FindHighestFloorSurrounding(sector_t *sec);
|
||||
|
||||
|
||||
+15
-21
@@ -74,7 +74,7 @@ void P_Thrust(mobj_t *mo, angle_t angle, fixed_t move)
|
||||
|
||||
mo->momx += FixedMul(move, FINECOSINE(angle));
|
||||
|
||||
if (!twodmo(mo))
|
||||
if (LIKELY(!(twodlevel || (mo->flags2 & MF2_TWOD))))
|
||||
mo->momy += FixedMul(move, FINESINE(angle));
|
||||
}
|
||||
|
||||
@@ -90,7 +90,7 @@ void P_InstaThrust(mobj_t *mo, angle_t angle, fixed_t move)
|
||||
|
||||
mo->momx = FixedMul(move, FINECOSINE(angle));
|
||||
|
||||
if (!twodmo(mo))
|
||||
if (LIKELY(!(twodlevel || (mo->flags2 & MF2_TWOD))))
|
||||
mo->momy = FixedMul(move,FINESINE(angle));
|
||||
}
|
||||
|
||||
@@ -475,7 +475,7 @@ void P_PlayLivesJingle(player_t *player)
|
||||
|
||||
if (UNLIKELY(use1upSound))
|
||||
S_StartSound(NULL, sfx_oneup);
|
||||
else if (mariomode)
|
||||
else if (UNLIKELY(mariomode))
|
||||
S_StartSound(NULL, sfx_marioa);
|
||||
else
|
||||
{
|
||||
@@ -503,7 +503,7 @@ void P_PlayRinglossSound(mobj_t *source, mobj_t *damager)
|
||||
S_StartSound(NULL, sfx);
|
||||
}
|
||||
else
|
||||
S_StartSound(source, mariomode ? sfx_mario8 : sfx_khurt1 + key);
|
||||
S_StartSound(source, UNLIKELY(mariomode) ? sfx_mario8 : sfx_khurt1 + key);
|
||||
}
|
||||
else
|
||||
S_StartSound(source, sfx_slip);
|
||||
@@ -1206,7 +1206,6 @@ mobj_t *P_SpawnGhostMobj(mobj_t *mobj)
|
||||
ghost->pitch = mobj->pitch;
|
||||
ghost->roll = mobj->roll;
|
||||
ghost->rollangle = mobj->rollangle;
|
||||
ghost->temprollangle = mobj->temprollangle;
|
||||
ghost->sloperoll = mobj->sloperoll;
|
||||
ghost->slopepitch = mobj->slopepitch;
|
||||
|
||||
@@ -1725,7 +1724,7 @@ static void P_DoBubbleBreath(player_t *player)
|
||||
else
|
||||
zh = player->mo->z + FixedDiv(player->mo->height,5*(FRACUNIT/4));
|
||||
|
||||
if (!(player->mo->eflags & MFE_UNDERWATER) || player->spectator || ((player->powers[pw_shield] & SH_NOSTACK) == SH_ELEMENTAL && !nightsplayer(player)))
|
||||
if (!(player->mo->eflags & MFE_UNDERWATER) || player->spectator || ((player->powers[pw_shield] & SH_NOSTACK) == SH_ELEMENTAL && !(player->pflags & PF_NIGHTSMODE)))
|
||||
return;
|
||||
|
||||
if (P_RandomChance(FRACUNIT/16))
|
||||
@@ -2298,7 +2297,7 @@ static void P_MovePlayer(player_t *player)
|
||||
P_3dMovement(player);
|
||||
}
|
||||
|
||||
if (twodlevel) // psure this doesent even work at all
|
||||
if (UNLIKELY(maptol & TOL_2D)) // psure this doesent even work at all
|
||||
runspd = FixedMul(runspd, 2*FRACUNIT/3);
|
||||
|
||||
/////////////////////////
|
||||
@@ -2748,8 +2747,8 @@ boolean P_LookForEnemies(player_t *player)
|
||||
if (modist > FixedMul(RING_DIST, player->mo->scale))
|
||||
continue; // out of range
|
||||
|
||||
|
||||
if (twodmo(player->mo) && abs(player->mo->y-mo->y) > player->mo->radius)
|
||||
if (UNLIKELY((twodlevel || player->mo->flags2 & MF2_TWOD)
|
||||
&& abs(player->mo->y-mo->y) > player->mo->radius))
|
||||
continue; // not in your 2d plane
|
||||
|
||||
if (closestmo && modist > P_AproxDistance(P_AproxDistance(player->mo->x-closestmo->x,
|
||||
@@ -3508,7 +3507,7 @@ static boolean P_CheckNoclipCameraPosition(player_t *player, camera_t *thiscam,
|
||||
boolean cameranoclip;
|
||||
mobj_t *mo = player->mo;
|
||||
|
||||
cameranoclip = (nightsplayer(player)
|
||||
cameranoclip = ((player->pflags & (PF_NOCLIP|PF_NIGHTSMODE))
|
||||
|| (mo->flags & (MF_NOCLIP|MF_NOCLIPHEIGHT)) // Noclipping player camera noclips too!!
|
||||
|| (leveltime < introtime)); // Kart intro cam
|
||||
|
||||
@@ -3740,7 +3739,7 @@ boolean P_MoveChaseCamera(player_t *player, camera_t *thiscam, boolean resetcall
|
||||
fixed_t f1, f2;
|
||||
|
||||
// We probably shouldn't move the camera if there is no player or player mobj somehow
|
||||
if (!player || P_MobjWasRemoved(player->mo))
|
||||
if (!player || !player->mo)
|
||||
return true;
|
||||
|
||||
// This can happen when joining
|
||||
@@ -4097,7 +4096,7 @@ boolean P_MoveChaseCamera(player_t *player, camera_t *thiscam, boolean resetcall
|
||||
angle -= (angle - thiscam->pitch)/2;
|
||||
}
|
||||
|
||||
if (player->playerstate != PST_DEAD && !(nightsplayer(player) && player->exiting))
|
||||
if (player->playerstate != PST_DEAD && LIKELY(!((player->pflags & PF_NIGHTSMODE) && player->exiting)))
|
||||
angle += (focusaiming < ANGLE_180 ? focusaiming/2 : InvAngle(InvAngle(focusaiming)/2)); // overcomplicated version of '((signed)focusaiming)/2;'
|
||||
|
||||
if (!camstill && !timeover) // Keep the view still...
|
||||
@@ -4174,7 +4173,7 @@ boolean P_SpectatorJoinGame(player_t *player)
|
||||
// Team changing in Team Match and CTF
|
||||
// Pressing fire assigns you to a team that needs players if allowed.
|
||||
// Partial code reproduction from p_tick.c autobalance code.
|
||||
else if (G_GametypeHasTeams())
|
||||
else if (UNLIKELY(G_GametypeHasTeams()))
|
||||
{
|
||||
INT32 changeto = 0;
|
||||
INT32 z, numplayersred = 0, numplayersblue = 0;
|
||||
@@ -4871,7 +4870,7 @@ void P_PlayerThink(player_t *player)
|
||||
|
||||
// Even if not NiGHTS, pull in nearby objects when walking around as John Q. Elliot.
|
||||
if (UNLIKELY(!objectplacing && !((netgame || multiplayer) && player->spectator)
|
||||
&& nightsmode && (!nightsplayer(player) || player->powers[pw_nights_helper])))
|
||||
&& maptol & TOL_NIGHTS && (!(player->pflags & PF_NIGHTSMODE) || player->powers[pw_nights_helper])))
|
||||
{
|
||||
thinker_t *th;
|
||||
mobj_t *mo2;
|
||||
@@ -4973,7 +4972,7 @@ void P_PlayerThink(player_t *player)
|
||||
#endif
|
||||
|
||||
// check for use
|
||||
if (!nightsplayer(player))
|
||||
if (LIKELY(!(player->pflags & PF_NIGHTSMODE)))
|
||||
{
|
||||
if (cmd->buttons & BT_BRAKE)
|
||||
player->pflags |= PF_USEDOWN;
|
||||
@@ -5090,11 +5089,6 @@ void P_PlayerThink(player_t *player)
|
||||
player->squishdance.time = 0;
|
||||
}
|
||||
|
||||
if (player->stairjank > 0)
|
||||
{
|
||||
player->stairjank--;
|
||||
}
|
||||
|
||||
// Flash player after being hit.
|
||||
if (!(player->kartstuff[k_hyudorotimer] // SRB2kart - fixes Hyudoro not flashing when it should.
|
||||
|| player->kartstuff[k_growshrinktimer] > 0 // Grow doesn't flash either.
|
||||
@@ -5164,7 +5158,7 @@ void P_PlayerAfterThink(player_t *player)
|
||||
}
|
||||
}
|
||||
|
||||
if (nightsplayer(player))
|
||||
if (UNLIKELY(player->pflags & PF_NIGHTSMODE))
|
||||
{
|
||||
player->powers[pw_gravityboots] = 0;
|
||||
}
|
||||
|
||||
+14
-48
@@ -340,18 +340,14 @@ void R_InterpolateMobjState(mobj_t *mobj, fixed_t frac, interpmobjstate_t *out)
|
||||
return;
|
||||
}
|
||||
|
||||
const boolean doreset = mobj->resetinterp && (mobj->type != MT_GHOST) && (mobj->type != MT_PLAYERRETICULE) && (mobj->type != MT_SHADOW);
|
||||
|
||||
out->x = doreset ? mobj->x : R_LerpFixed(mobj->old_x, mobj->x, frac);
|
||||
out->y = doreset ? mobj->y : R_LerpFixed(mobj->old_y, mobj->y, frac);
|
||||
out->z = doreset ? mobj->z : R_LerpFixed(mobj->old_z, mobj->z, frac);
|
||||
|
||||
out->scale = mobj->resetinterp ? mobj->scale : R_LerpFixed(mobj->old_scale, mobj->scale, frac);
|
||||
out->x = R_LerpFixed(mobj->old_x, mobj->x, frac);
|
||||
out->y = R_LerpFixed(mobj->old_y, mobj->y, frac);
|
||||
out->z = R_LerpFixed(mobj->old_z, mobj->z, frac);
|
||||
out->spritexscale = mobj->resetinterp ? mobj->spritexscale : R_LerpFixed(mobj->old_spritexscale, mobj->spritexscale, frac);
|
||||
out->spriteyscale = mobj->resetinterp ? mobj->spriteyscale : R_LerpFixed(mobj->old_spriteyscale, mobj->spriteyscale, frac);
|
||||
out->spritexoffset = mobj->resetinterp ? mobj->spritexoffset : R_LerpFixed(mobj->old_spritexoffset, mobj->spritexoffset, frac);
|
||||
out->spriteyoffset = mobj->resetinterp ? mobj->spriteyoffset : R_LerpFixed(mobj->old_spriteyoffset, mobj->spriteyoffset, frac);
|
||||
|
||||
out->scale = mobj->resetinterp ? mobj->scale : R_LerpFixed(mobj->old_scale, mobj->scale, frac);
|
||||
//out->subsector = R_PointInSubsector(out->x, out->y); // this is unused
|
||||
|
||||
if (mobj->player)
|
||||
@@ -761,45 +757,6 @@ void R_UpdateMobjInterpolators(void)
|
||||
}
|
||||
}
|
||||
|
||||
// reset banan and eggbox rollangle when they´re on the ground
|
||||
// if not cv_bananthrowroll option "+Onground"
|
||||
static void R_ResetBananaRollangle(mobj_t* mobj)
|
||||
{
|
||||
if (!mobj->rollangle)
|
||||
return;
|
||||
|
||||
if (mobj->type != MT_BANANA && mobj->type != MT_EGGMANITEM) // always reset eggboxes
|
||||
return;
|
||||
|
||||
// keep banans "rotated" if we want them to
|
||||
if (mobj->type == MT_BANANA && cv_bananthrowroll.value == 2)
|
||||
return;
|
||||
|
||||
// only reset if on ground
|
||||
if (!P_IsObjectOnGround(mobj))
|
||||
return;
|
||||
|
||||
mobj->rollangle = 0;
|
||||
}
|
||||
|
||||
// Reset our Sprite scales and offsets
|
||||
// at the start of the tic
|
||||
// this is just to make things simpler
|
||||
// as we dont have to reset it ourselves after use
|
||||
// done at the start so lua can still overwrite everything
|
||||
static void R_ResetMobjSpriteStuff(mobj_t *mobj)
|
||||
{
|
||||
mobj->spritexscale = mobj->realxscale;
|
||||
mobj->spriteyscale = mobj->realyscale;
|
||||
mobj->spritexoffset = mobj->realxoffset;
|
||||
mobj->spriteyoffset = mobj->realyoffset;
|
||||
|
||||
mobj->temprollangle = 0;
|
||||
|
||||
// kinda stupid but idk where else to put this
|
||||
R_ResetBananaRollangle(mobj);
|
||||
}
|
||||
|
||||
//
|
||||
// P_ResetMobjInterpolationState
|
||||
//
|
||||
@@ -838,9 +795,18 @@ void R_ResetMobjInterpolationState(mobj_t *mobj)
|
||||
mobj->player->old_frameangle = mobj->player->frameangle;
|
||||
}
|
||||
|
||||
// Reset our Sprite scales and offsets
|
||||
// at the start of the tic
|
||||
// this is just to make things simpler
|
||||
// as we dont have to reset it ourselves after use
|
||||
// done at the start so lua can still overwrite everything
|
||||
|
||||
// technically not interpolation related
|
||||
// but this saves us another thinkerloop and multiple checks lel
|
||||
R_ResetMobjSpriteStuff(mobj);
|
||||
mobj->spritexscale = mobj->realxscale;
|
||||
mobj->spriteyscale = mobj->realyscale;
|
||||
mobj->spritexoffset = mobj->realxoffset;
|
||||
mobj->spriteyoffset = mobj->realyoffset;
|
||||
|
||||
mobj->resetinterp = false;
|
||||
}
|
||||
|
||||
+5
-25
@@ -188,7 +188,6 @@ consvar_t cv_flipcammode = {"flipcammode", "Displayplayer", CV_SAVE, flipcammod
|
||||
consvar_t cv_shadow = {"shadow", "Off", CV_SAVE, CV_OnOff, NULL, 0, NULL, NULL, 0, 0, NULL};
|
||||
consvar_t cv_shadowoffs = {"offsetshadows", "Off", CV_SAVE, CV_OnOff, NULL, 0, NULL, NULL, 0, 0, NULL};
|
||||
consvar_t cv_skybox = {"skybox", "On", CV_SAVE, CV_OnOff, NULL, 0, NULL, NULL, 0, 0, NULL};
|
||||
consvar_t cv_skydome = {"skydome", "On", CV_SAVE, CV_OnOff, NULL, 0, NULL, NULL, 0, 0, NULL};
|
||||
consvar_t cv_ffloorclip = {"r_ffloorclip", "On", CV_SAVE, CV_OnOff, NULL, 0, NULL, NULL, 0, 0, NULL};
|
||||
consvar_t cv_spriteclip = {"r_spriteclip", "On", CV_SAVE, CV_OnOff, NULL, 0, NULL, NULL, 0, 0, NULL};
|
||||
consvar_t cv_softcyancut = {"softwarecyancut", "On", CV_SAVE, CV_OnOff, NULL, 0, NULL, NULL, 0, 0, NULL};
|
||||
@@ -411,7 +410,7 @@ angle_t R_PlayerSliptideAngle(player_t *player)
|
||||
if (!sprframe)
|
||||
return 0;
|
||||
|
||||
if (sprframe->rotate != SRF_SINGLE || R_ThingIsPaperSprite(mo))
|
||||
if (sprframe->rotate != SRF_SINGLE || (mo->frame & FF_PAPERSPRITE))
|
||||
ang = R_PointToAngle(mo->x, mo->y) - mo->angle;
|
||||
|
||||
return FixedMul(FINECOSINE((ang) >> ANGLETOFINESHIFT), mo->player->sliproll * mo->player->kartstuff[k_aizdriftstrat]);
|
||||
@@ -1389,21 +1388,6 @@ void R_RenderPlayerView(player_t *player)
|
||||
maskcount_t* masks = static_cast<maskcount_t*>(malloc(sizeof(maskcount_t)));
|
||||
const boolean skybox = (skyboxmo[0] && cv_skybox.value);
|
||||
|
||||
// Only do it if it's the first screen being rendered
|
||||
if (cv_homremoval.value && viewssnum == 0)
|
||||
{
|
||||
if (cv_homremoval.value == 1)
|
||||
{
|
||||
// Clear the software screen buffer to remove HOM
|
||||
memset(vid.screens[0], 31, vid.width * vid.height);
|
||||
}
|
||||
else if (cv_homremoval.value == 2)
|
||||
{
|
||||
//'development' HOM removal -- makes it blindingly obvious if HOM is spotted.
|
||||
memset(vid.screens[0], 32+(timeinmap&15), vid.width * vid.height);
|
||||
}
|
||||
}
|
||||
|
||||
// load previous saved value of skyVisible for the player
|
||||
skyVisible = skyVisiblePerPlayer[viewssnum];
|
||||
|
||||
@@ -1470,12 +1454,10 @@ void R_RenderPlayerView(player_t *player)
|
||||
NetUpdate();
|
||||
|
||||
R_SetColumnContext(COLUMNCONTEXT_FLUSH);
|
||||
|
||||
ps_numbspcalls.value.i = ps_numpolyobjects.value.i = ps_numdrawnodes.value.i = 0;
|
||||
PS_START_TIMING(ps_bsptime);
|
||||
R_RenderViewpoint(&masks[nummasks - 1], true);
|
||||
PS_STOP_TIMING(ps_bsptime);
|
||||
|
||||
PS_START_TIMING(ps_sw_spritecliptime);
|
||||
R_ClipSprites(drawsegs, NULL);
|
||||
PS_STOP_TIMING(ps_sw_spritecliptime);
|
||||
@@ -1483,8 +1465,8 @@ void R_RenderPlayerView(player_t *player)
|
||||
|
||||
ps_numsprites.value.i = numvisiblesprites;
|
||||
|
||||
// Portal rendering. Hijacks the BSP traversal.
|
||||
PS_START_TIMING(ps_sw_portaltime);
|
||||
// Portal rendering. Hijacks the BSP traversal.
|
||||
if (portal_base)
|
||||
{
|
||||
portal_t *portal;
|
||||
@@ -1525,7 +1507,8 @@ void R_RenderPlayerView(player_t *player)
|
||||
|
||||
R_SetColumnContext(COLUMNCONTEXT_DIRECT);
|
||||
PS_START_TIMING(ps_sw_planetime);
|
||||
R_DrawSkyPlanes();
|
||||
if (!skybox)
|
||||
R_DrawSkyPlanes();
|
||||
R_DrawPlanes();
|
||||
PS_STOP_TIMING(ps_sw_planetime);
|
||||
// draw mid texture and sprite
|
||||
@@ -1533,7 +1516,6 @@ void R_RenderPlayerView(player_t *player)
|
||||
PS_START_TIMING(ps_sw_maskedtime);
|
||||
R_DrawMasked(masks, nummasks);
|
||||
PS_STOP_TIMING(ps_sw_maskedtime);
|
||||
|
||||
free(masks);
|
||||
|
||||
// Check for new console commands.
|
||||
@@ -1582,7 +1564,6 @@ void R_RegisterEngineStuff(void)
|
||||
CV_RegisterVar(&cv_shadow);
|
||||
CV_RegisterVar(&cv_shadowoffs);
|
||||
CV_RegisterVar(&cv_skybox);
|
||||
CV_RegisterVar(&cv_skydome);
|
||||
CV_RegisterVar(&cv_ffloorclip);
|
||||
CV_RegisterVar(&cv_spriteclip);
|
||||
CV_RegisterVar(&cv_secbright);
|
||||
@@ -1617,8 +1598,7 @@ void R_RegisterEngineStuff(void)
|
||||
CV_RegisterVar(&cv_sliptideroll);
|
||||
CV_RegisterVar(&cv_sloperolldist);
|
||||
CV_RegisterVar(&cv_sparkroll);
|
||||
CV_RegisterVar(&cv_stairjank);
|
||||
CV_RegisterVar(&cv_stairjanksfx);
|
||||
CV_RegisterVar(&cv_spinoutroll);
|
||||
|
||||
CV_RegisterVar(&cv_showhud);
|
||||
CV_RegisterVar(&cv_translucenthud);
|
||||
|
||||
@@ -213,7 +213,6 @@ extern consvar_t cv_translucency;
|
||||
extern consvar_t cv_drawdist, cv_drawdist_precip, cv_lessprecip;
|
||||
extern consvar_t cv_fov, cv_fovchange;
|
||||
extern consvar_t cv_skybox;
|
||||
extern consvar_t cv_skydome;
|
||||
extern consvar_t cv_tailspickup;
|
||||
extern consvar_t cv_maxinterpdist;
|
||||
extern consvar_t cv_playerfade;
|
||||
|
||||
+3
-6
@@ -785,8 +785,6 @@ static void R_DrawSkyPlane(visplane_t *pl, void(*skycolfunc)(drawcolumndata_t*),
|
||||
drawcolumndata_t dc = {};
|
||||
const INT32 texture = texturetranslation[skytexture];
|
||||
|
||||
const boolean skydome = cv_skydome.value != 0;
|
||||
|
||||
// Reset column drawer function (note: couldn't we just call colfuncs[BASEDRAWFUNC] directly?)
|
||||
// (that is, unless we'll need to switch drawers in future for some reason)
|
||||
R_SetColumnFunc(BASEDRAWFUNC);
|
||||
@@ -832,8 +830,8 @@ static void R_DrawSkyPlane(visplane_t *pl, void(*skycolfunc)(drawcolumndata_t*),
|
||||
|
||||
INT32 angle = (pl->viewangle + xtoviewangle[x + i])>>ANGLETOSKYSHIFT;
|
||||
angle -= (skytextureoffset >> FRACBITS);
|
||||
if (skydome)
|
||||
dc.iscale = FixedMul(skyscale, FINECOSINE(xtoviewangle[x + i]>>ANGLETOFINESHIFT));
|
||||
|
||||
dc.iscale = FixedMul(skyscale, FINECOSINE(xtoviewangle[x + i]>>ANGLETOFINESHIFT));
|
||||
dc.x = x + i;
|
||||
dc.source = R_GetColumn(texture, -angle); // get negative of angle for each column to display sky correct way round! --Monster Iestyn 27/01/18
|
||||
|
||||
@@ -868,8 +866,7 @@ static void R_DrawSkyPlane(visplane_t *pl, void(*skycolfunc)(drawcolumndata_t*),
|
||||
INT32 angle = (pl->viewangle + xtoviewangle[x])>>ANGLETOSKYSHIFT;
|
||||
angle -= (skytextureoffset >> FRACBITS);
|
||||
|
||||
if (skydome)
|
||||
dc.iscale = FixedMul(skyscale, FINECOSINE(xtoviewangle[x]>>ANGLETOFINESHIFT));
|
||||
dc.iscale = FixedMul(skyscale, FINECOSINE(xtoviewangle[x]>>ANGLETOFINESHIFT));
|
||||
dc.x = x;
|
||||
dc.source =
|
||||
R_GetColumn(texturetranslation[skytexture], -angle); // get negative of angle for each column to display sky correct way round! --Monster Iestyn 27/01/18
|
||||
|
||||
+2
-5
@@ -272,7 +272,7 @@ static boolean TrimVisplaneBounds(const visplane_t* plane, INT16* start, INT16*
|
||||
* Applies the necessary offsets and rotation to give
|
||||
* a depth illusion to the skybox.
|
||||
*/
|
||||
static void Portal_AddSkybox(const visplane_t* plane)
|
||||
void Portal_AddSkybox(const visplane_t* plane)
|
||||
{
|
||||
INT16 start, end;
|
||||
mapheader_t *mh;
|
||||
@@ -333,13 +333,10 @@ void Portal_AddSkyboxPortals(void)
|
||||
INT32 i;
|
||||
UINT16 count = 0;
|
||||
|
||||
for (i = 0; i < MAXVISPLANES; i++)
|
||||
for (i = 0; i < MAXVISPLANES; i++, pl++)
|
||||
{
|
||||
for (pl = visplanes[i]; pl; pl = pl->next)
|
||||
{
|
||||
if (pl->minx >= pl->maxx)
|
||||
continue;
|
||||
|
||||
if (pl->picnum == skyflatnum)
|
||||
{
|
||||
Portal_AddSkybox(pl);
|
||||
|
||||
@@ -58,6 +58,7 @@ void Portal_Add2Lines (const INT32 line1, const INT32 line2, const INT32 x1, con
|
||||
|
||||
void Portal_ClipApply (const portal_t* portal);
|
||||
|
||||
void Portal_AddSkybox(const visplane_t* plane);
|
||||
void Portal_AddSkyboxPortals(void);
|
||||
|
||||
#ifdef __cplusplus
|
||||
|
||||
+58
-77
@@ -311,7 +311,6 @@ static void R_RenderMaskedSegLoop(drawcolumndata_t* dc, drawseg_t *drawseg, INT3
|
||||
{
|
||||
rw_scalestep = drawseg->scalestep;
|
||||
spryscale = drawseg->scale1 + (x1 - drawseg->x1)*rw_scalestep;
|
||||
|
||||
if (dc->numlights)
|
||||
{ // reset all lights to their starting heights
|
||||
for (i = 0; i < dc->numlights; i++)
|
||||
@@ -436,7 +435,6 @@ static void R_RenderMaskedSegLoop(drawcolumndata_t* dc, drawseg_t *drawseg, INT3
|
||||
windowtop = windowbottom + 1;
|
||||
set_colormap_below_light();
|
||||
}
|
||||
|
||||
windowbottom = realbot;
|
||||
if (windowtop < windowbottom)
|
||||
colfunc_2s(dc, col);
|
||||
@@ -713,11 +711,16 @@ void R_RenderThickSideRange(drawseg_t *drawseg, INT32 x1, INT32 x2, ffloor_t *pf
|
||||
rw_scalestep = drawseg->scalestep;
|
||||
spryscale = drawseg->scale1 + (x1 - drawseg->x1)*rw_scalestep;
|
||||
|
||||
#define CLAMPMAX INT32_MAX
|
||||
#define CLAMPMIN (-INT32_MAX) // This is not INT32_MIN on purpose! INT32_MIN makes the drawers freak out.
|
||||
auto overflow_clamp = [&](INT64 overflow_test)
|
||||
{
|
||||
// This is not INT32_MIN on purpose! INT32_MIN makes the drawers freak out.
|
||||
return (fixed_t)std::clamp<INT64>(overflow_test, (-INT32_MAX), INT32_MAX);
|
||||
return (overflow_test > (INT64)CLAMPMAX) ? CLAMPMAX :
|
||||
(overflow_test > (INT64)CLAMPMIN) ? (fixed_t)overflow_test :
|
||||
CLAMPMIN;
|
||||
};
|
||||
#undef CLAMPMAX
|
||||
#undef CLAMPMIN
|
||||
|
||||
dc->numlights = 0;
|
||||
if (frontsector->numlights)
|
||||
@@ -2599,91 +2602,69 @@ void R_StoreWallRange(INT32 start, INT32 stop)
|
||||
if (linedef->special == HORIZONSPECIAL) // HORIZON LINES
|
||||
{
|
||||
topstep = bottomstep = 0;
|
||||
topfrac = bottomfrac = (centeryfrac >> 4);
|
||||
topfrac = bottomfrac = (centeryfrac>>4);
|
||||
topfrac++; // Prevent 1px HOM
|
||||
}
|
||||
else
|
||||
{
|
||||
topstep = -FixedMul(rw_scalestep, worldtop);
|
||||
topfrac = (centeryfrac >> 4) - FixedMul(worldtop, rw_scale);
|
||||
|
||||
// for anyone that sees this
|
||||
// dont.
|
||||
// this is absolute shit-tier hacks
|
||||
// but i just cant determine this in any sane way
|
||||
// but this checks a shitton of things to make software handle skies better
|
||||
|
||||
// untextured seg
|
||||
if (!segtextured && !curline->polyseg) // not for polyobjects.....
|
||||
auto set_topstep_normal = [&]
|
||||
{
|
||||
const boolean nofrontsky = (frontsector->floorpic != skyflatnum && frontsector->ceilingpic != skyflatnum);
|
||||
const boolean inskybox = (skyboxmo[0] && cv_skybox.value && newview->sky); // dont mess with skyVisible within skybox rendering!
|
||||
topstep = -FixedMul (rw_scalestep, worldtop);
|
||||
topfrac = (centeryfrac>>4) - FixedMul (worldtop, rw_scale);
|
||||
};
|
||||
|
||||
// single sided line
|
||||
if (!backsector)
|
||||
// untextured seg
|
||||
if (!segtextured && !curline->polyseg)
|
||||
{
|
||||
const bool tophigh = (worldhigh <= worldtop && worldhighslope <= worldtopslope);
|
||||
|
||||
// if we cant see the goddamn skyplane, well there wont be any skybox
|
||||
// we could kill skyVisible instead, but i want to keep the performance improvemnts it yields
|
||||
// so we do this absolute trash
|
||||
if ((tophigh
|
||||
&& (frontsector->floorpic != skyflatnum && frontsector->ceilingpic != skyflatnum)) // try to guess if its a "window"
|
||||
&& ((!backsector) // single sided
|
||||
|| ((backsector && (worldhigh != worldtop || worldhighslope != worldtopslope))
|
||||
&& (backsector->floorheight >= frontsector->ceilingheight || backsector->ceilingheight <= frontsector->floorheight)))) // check if there is a "thok" sector behind it
|
||||
skyVisible = true;
|
||||
|
||||
// this is an attempt to fix issues with textureless single sided lines drawing nothing where they should just draw sky instead
|
||||
if (tophigh && !backsector && frontsector->ceilingpic == skyflatnum)
|
||||
{
|
||||
// this is an attempt to fix issues with textureless single sided lines drawing nothing where they should just draw sky instead
|
||||
topstep = -FixedMul (rw_scalestep, worldbottom);
|
||||
topfrac = (centeryfrac>>4) - FixedMul (worldbottom, rw_scale);
|
||||
|
||||
// there is a sky flat on the ceiling
|
||||
// so we can assume this is supposed to draw the sky
|
||||
if (frontsector->ceilingpic == skyflatnum)
|
||||
// account for slopes to try and get rid of sharp edges from the black void
|
||||
if (frontsector->f_slope || (backsector && backsector->f_slope))
|
||||
{
|
||||
// just draw sky from top to bottom!
|
||||
if (frontsector->f_slope)
|
||||
{
|
||||
topstep = -FixedMul(rw_scalestep, worldbottomslope);
|
||||
topfrac = (centeryfrac >> 4) - FixedMul(worldbottomslope, rw_scale);
|
||||
}
|
||||
else
|
||||
{
|
||||
topstep = -FixedMul(rw_scalestep, worldbottom);
|
||||
topfrac = (centeryfrac >> 4) - FixedMul(worldbottom, rw_scale);
|
||||
}
|
||||
}
|
||||
else if (nofrontsky && !inskybox)
|
||||
{
|
||||
// completely empty wall without sky flats, just assume skybox is visible then
|
||||
skyVisible = true;
|
||||
topstep = -FixedMul (rw_scalestep, worldbottomslope);
|
||||
topfrac = (centeryfrac>>4) - FixedMul (worldbottomslope, rw_scale);
|
||||
}
|
||||
}
|
||||
else if (nofrontsky && !inskybox) // if there was a skyflat, drawplane would already set skyvisible
|
||||
{
|
||||
// "thok walls" are double sided
|
||||
// so we need to check a few things here
|
||||
// to be rather conservative
|
||||
// as skyrendering is pretty costly!
|
||||
|
||||
// ideally we´d just dont care and always draw the skytexture
|
||||
// or skybox at any time, like gl does
|
||||
// wonder if there would be a fast way to draw atleast just the texture?
|
||||
|
||||
// gotta shift those here for proper comparisons
|
||||
const INT32 whigh = worldhigh >> 4;
|
||||
const INT32 whslope = worldhighslope >> 4;
|
||||
|
||||
// check if there is a window to force skybox to draw
|
||||
if ((whigh <= worldtop && whslope <= worldtopslope) && (backsector->ceilingpic == skyflatnum)) // backsector has a skyflat?
|
||||
skyVisible = true;
|
||||
// otherwise check for thokwalls
|
||||
else if ((whigh != worldtop || whslope != worldtopslope) && // FIXME: i forgor what this was for lol
|
||||
(backsector->floorheight >= frontsector->ceilingheight || // thok walls usually are set up like that...
|
||||
frontsector->floorheight >= backsector->ceilingheight)) // floor higher than the other sides ceiling
|
||||
skyVisible = true;
|
||||
}
|
||||
else
|
||||
set_topstep_normal();
|
||||
}
|
||||
else
|
||||
set_topstep_normal();
|
||||
|
||||
bottomstep = -FixedMul(rw_scalestep, worldbottom);
|
||||
bottomfrac = (centeryfrac >> 4) - FixedMul(worldbottom, rw_scale);
|
||||
bottomstep = -FixedMul (rw_scalestep, worldbottom);
|
||||
bottomfrac = (centeryfrac>>4) - FixedMul (worldbottom, rw_scale);
|
||||
|
||||
if (frontsector->c_slope)
|
||||
{
|
||||
fixed_t topfracend = (centeryfrac >> 4) - FixedMul(worldtopslope, ds_p->scale2);
|
||||
fixed_t topfracend = (centeryfrac>>4) - FixedMul (worldtopslope, ds_p->scale2);
|
||||
topstep = (topfracend-topfrac)/(range);
|
||||
}
|
||||
|
||||
if (frontsector->f_slope)
|
||||
{
|
||||
fixed_t bottomfracend = (centeryfrac >> 4) - FixedMul(worldbottomslope, ds_p->scale2);
|
||||
fixed_t bottomfracend = (centeryfrac>>4) - FixedMul (worldbottomslope, ds_p->scale2);
|
||||
bottomstep = (bottomfracend-bottomfrac)/(range);
|
||||
}
|
||||
}
|
||||
@@ -2721,13 +2702,12 @@ void R_StoreWallRange(INT32 start, INT32 stop)
|
||||
if (leftheight < worldbottom && rightheight < worldbottomslope)
|
||||
continue;
|
||||
|
||||
if ((leftheight > worldtop) && (rightheight > worldtopslope) &&
|
||||
(i+1 < dc.numlights) && (frontsector->lightlist[i+1].height > frontsector->ceilingheight))
|
||||
if (leftheight > worldtop && rightheight > worldtopslope && i+1 < dc.numlights && frontsector->lightlist[i+1].height > frontsector->ceilingheight)
|
||||
continue;
|
||||
}
|
||||
|
||||
rlight->height = (centeryfrac >> 4) - FixedMul(leftheight, rw_scale);
|
||||
rlight->heightstep = (centeryfrac >> 4) - FixedMul(rightheight, ds_p->scale2);
|
||||
rlight->height = (centeryfrac>>4) - FixedMul(leftheight, rw_scale);
|
||||
rlight->heightstep = (centeryfrac>>4) - FixedMul(rightheight, ds_p->scale2);
|
||||
rlight->heightstep = (rlight->heightstep-rlight->height)/(range);
|
||||
rlight->flags = static_cast<ffloortype_e>(light->flags);
|
||||
|
||||
@@ -2746,9 +2726,10 @@ void R_StoreWallRange(INT32 start, INT32 stop)
|
||||
leftheight >>= 4;
|
||||
rightheight >>= 4;
|
||||
|
||||
rlight->botheight = (centeryfrac >> 4) - FixedMul(leftheight, rw_scale);
|
||||
rlight->botheightstep = (centeryfrac >> 4) - FixedMul(rightheight, ds_p->scale2);
|
||||
rlight->botheight = (centeryfrac>>4) - FixedMul(leftheight, rw_scale);
|
||||
rlight->botheightstep = (centeryfrac>>4) - FixedMul(rightheight, ds_p->scale2);
|
||||
rlight->botheightstep = (rlight->botheightstep-rlight->botheight)/(range);
|
||||
|
||||
}
|
||||
|
||||
rlight->lightlevel = *light->lightlevel;
|
||||
@@ -2769,14 +2750,13 @@ void R_StoreWallRange(INT32 start, INT32 stop)
|
||||
if (linedef->special == HORIZONSPECIAL) // Horizon lines extend FOFs in contact with them too.
|
||||
{
|
||||
visffloor[i].f_step = 0;
|
||||
visffloor[i].f_frac = (centeryfrac >> 4);
|
||||
visffloor[i].f_frac = (centeryfrac>>4);
|
||||
topfrac++; // Prevent 1px HOM
|
||||
}
|
||||
else
|
||||
{
|
||||
visffloor[i].f_frac = (centeryfrac >> 4) - FixedMul(visffloor[i].f_pos, rw_scale);
|
||||
visffloor[i].f_step = (centeryfrac >> 4) - FixedMul(visffloor[i].f_pos_slope, ds_p->scale2);
|
||||
visffloor[i].f_step = (visffloor[i].f_step - visffloor[i].f_frac)/(range);
|
||||
visffloor[i].f_frac = (centeryfrac>>4) - FixedMul(visffloor[i].f_pos, rw_scale);
|
||||
visffloor[i].f_step = ((centeryfrac>>4) - FixedMul(visffloor[i].f_pos_slope, ds_p->scale2) - visffloor[i].f_frac)/(range);
|
||||
}
|
||||
}
|
||||
}
|
||||
@@ -2790,8 +2770,9 @@ void R_StoreWallRange(INT32 start, INT32 stop)
|
||||
|
||||
if (toptexture)
|
||||
{
|
||||
fixed_t topfracend = (centeryfrac >> 4) - FixedMul(worldhighslope, ds_p->scale2);
|
||||
pixhigh = (centeryfrac >> 4) - FixedMul(worldhigh, rw_scale);
|
||||
fixed_t topfracend = (centeryfrac>>4) - FixedMul(worldhighslope, ds_p->scale2);
|
||||
|
||||
pixhigh = (centeryfrac>>4) - FixedMul (worldhigh, rw_scale);
|
||||
pixhighstep = (topfracend-pixhigh)/(range);
|
||||
|
||||
// If the lowest part of a ceiling stretching down covers the entire screen
|
||||
@@ -2801,8 +2782,9 @@ void R_StoreWallRange(INT32 start, INT32 stop)
|
||||
|
||||
if (bottomtexture)
|
||||
{
|
||||
fixed_t bottomfracend = (centeryfrac >> 4) - FixedMul(worldlowslope, ds_p->scale2);
|
||||
pixlow = (centeryfrac >> 4) - FixedMul(worldlow, rw_scale);
|
||||
fixed_t bottomfracend = (centeryfrac>>4) - FixedMul (worldlowslope, ds_p->scale2);
|
||||
|
||||
pixlow = (centeryfrac>>4) - FixedMul (worldlow, rw_scale);
|
||||
pixlowstep = (bottomfracend-pixlow)/(range);
|
||||
|
||||
// If the highest part of a floor stretching up covers the entire screen
|
||||
@@ -3063,7 +3045,6 @@ void R_StoreWallRange(INT32 start, INT32 stop)
|
||||
ds_p->silhouette |= SIL_BOTTOM;
|
||||
ds_p->bsilheight = backsector->f_slope ? INT32_MAX : backsector->floorheight;
|
||||
}
|
||||
|
||||
if (!(ds_p->silhouette & SIL_TOP))
|
||||
{
|
||||
ds_p->silhouette |= SIL_TOP;
|
||||
|
||||
@@ -817,6 +817,7 @@ void R_AddSkins(UINT16 wadnum, boolean local)
|
||||
}
|
||||
|
||||
#undef lnumskins
|
||||
//sortSkinGrid();
|
||||
|
||||
return;
|
||||
}
|
||||
+1
-1
@@ -90,7 +90,7 @@ extern side_t *sides;
|
||||
extern fixed_t viewx, viewy, viewz;
|
||||
extern angle_t viewangle, aimingangle, viewroll;
|
||||
extern UINT8 viewssnum; // splitscreen view number
|
||||
extern boolean skyVisible;
|
||||
extern boolean viewsky, skyVisible;
|
||||
extern boolean skyVisiblePerPlayer[MAXSPLITSCREENPLAYERS]; // saved values of skyVisible of each splitscreen player
|
||||
extern sector_t *viewsector;
|
||||
extern player_t *viewplayer;
|
||||
|
||||
+61
-92
@@ -87,8 +87,6 @@ static drawseg_xrange_item_t *drawsegs_xrange;
|
||||
static size_t drawsegs_xrange_size = 0;
|
||||
static INT32 drawsegs_xrange_count = 0;
|
||||
|
||||
#define CLIP_UNDEF -2
|
||||
|
||||
//
|
||||
// Sprite rotation 0 is facing the viewer,
|
||||
// rotation 1 is one angle turn CLOCKWISE around the axis.
|
||||
@@ -1243,9 +1241,9 @@ static void R_ProjectSprite(mobj_t *thing)
|
||||
return;
|
||||
|
||||
const boolean mirrored = thing->mirrored;
|
||||
const boolean vflip = R_ThingVerticallyFlipped(thing);
|
||||
const boolean hflip = (!R_ThingHorizontallyFlipped(thing) != !mirrored);
|
||||
const boolean papersprite = R_ThingIsPaperSprite(thing);
|
||||
const boolean vflip = (thing->eflags & MFE_VERTICALFLIP);
|
||||
const boolean hflip = (!(thing->frame & FF_HORIZONTALFLIP) != !mirrored);
|
||||
const boolean papersprite = (thing->frame & FF_PAPERSPRITE);
|
||||
|
||||
// transform the origin point
|
||||
tr_x = interp.x - viewx;
|
||||
@@ -1278,7 +1276,7 @@ static void R_ProjectSprite(mobj_t *thing)
|
||||
#ifdef ROTSPRITE
|
||||
// determine here if sprite should rotate for optimization
|
||||
const boolean sliprollrotate = (cv_sliptideroll.value && (thing->player && thing->player->sliproll));
|
||||
const boolean shouldrotate = (interp.sloperoll || interp.slopepitch || interp.roll || interp.pitch || thing->rollangle || thing->temprollangle || sliprollrotate);
|
||||
const boolean shouldrotate = (interp.sloperoll || interp.slopepitch || interp.roll || interp.pitch || thing->rollangle || sliprollrotate);
|
||||
#endif
|
||||
|
||||
sprskin = K_GetMobjSkin(thing);
|
||||
@@ -1378,18 +1376,16 @@ static void R_ProjectSprite(mobj_t *thing)
|
||||
#ifdef ROTSPRITE
|
||||
if (shouldrotate)
|
||||
{
|
||||
const fixed_t thingrollangle = (thing->rollangle - thing->temprollangle);
|
||||
|
||||
if (papersprite)
|
||||
{
|
||||
if (ang >= ANGLE_180)
|
||||
{
|
||||
// Makes Software act much more sane like OpenGL
|
||||
rollangle = InvAngle(thingrollangle);
|
||||
rollangle = InvAngle(thing->rollangle);
|
||||
}
|
||||
else
|
||||
{
|
||||
rollangle = thingrollangle;
|
||||
rollangle = thing->rollangle;
|
||||
}
|
||||
}
|
||||
else
|
||||
@@ -1397,7 +1393,7 @@ static void R_ProjectSprite(mobj_t *thing)
|
||||
// this is very messy, but it on-the-fly calculates rotations for all the
|
||||
// pitch and roll variables
|
||||
pitchnroll = R_RotationAngle(ang, camang, &interp);
|
||||
rollangle = thingrollangle;
|
||||
rollangle = thing->rollangle;
|
||||
}
|
||||
|
||||
if (rollangle || pitchnroll || sliprollrotate)
|
||||
@@ -2223,7 +2219,6 @@ static void R_SortVisSprites(vissprite_t* vsprsortedhead, UINT32 start, UINT32 e
|
||||
best = ds;
|
||||
}
|
||||
}
|
||||
|
||||
if (best)
|
||||
{
|
||||
best->next->prev = best->prev;
|
||||
@@ -2632,7 +2627,7 @@ static void R_ClipVisSprite(vissprite_t *spr, INT32 x1, INT32 x2, portal_t* port
|
||||
|
||||
for (x = x1; x <= x2; x++)
|
||||
{
|
||||
spr->clipbot[x] = spr->cliptop[x] = CLIP_UNDEF;
|
||||
spr->clipbot[x] = spr->cliptop[x] = -2;
|
||||
}
|
||||
|
||||
// Scan drawsegs from end to start for obscuring segs.
|
||||
@@ -2661,26 +2656,29 @@ static void R_ClipVisSprite(vissprite_t *spr, INT32 x1, INT32 x2, portal_t* port
|
||||
|
||||
ds = curr->user;
|
||||
|
||||
if (ds->portalpass > 0 && ds->portalpass <= portalrender)
|
||||
continue; // is a portal
|
||||
if (ds->portalpass != 66) // unused?
|
||||
{
|
||||
if (ds->portalpass > 0 && ds->portalpass <= portalrender)
|
||||
continue; // is a portal
|
||||
|
||||
if (ds->scale1 > ds->scale2)
|
||||
{
|
||||
lowscale = ds->scale2;
|
||||
scale = ds->scale1;
|
||||
}
|
||||
else
|
||||
{
|
||||
lowscale = ds->scale1;
|
||||
scale = ds->scale2;
|
||||
}
|
||||
if (ds->scale1 > ds->scale2)
|
||||
{
|
||||
lowscale = ds->scale2;
|
||||
scale = ds->scale1;
|
||||
}
|
||||
else
|
||||
{
|
||||
lowscale = ds->scale1;
|
||||
scale = ds->scale2;
|
||||
}
|
||||
|
||||
if (scale < spr->sortscale ||
|
||||
(lowscale < spr->sortscale &&
|
||||
!R_PointOnSegSide(spr->gx, spr->gy, ds->curline)))
|
||||
{
|
||||
// seg is behind sprite
|
||||
continue;
|
||||
if (scale < spr->sortscale ||
|
||||
(lowscale < spr->sortscale &&
|
||||
!R_PointOnSegSide(spr->gx, spr->gy, ds->curline)))
|
||||
{
|
||||
// seg is behind sprite
|
||||
continue;
|
||||
}
|
||||
}
|
||||
|
||||
r1 = ds->x1 < x1 ? x1 : ds->x1;
|
||||
@@ -2699,14 +2697,14 @@ static void R_ClipVisSprite(vissprite_t *spr, INT32 x1, INT32 x2, portal_t* port
|
||||
{
|
||||
// bottom sil
|
||||
for (x = r1; x <= r2; x++)
|
||||
if (spr->clipbot[x] == CLIP_UNDEF)
|
||||
if (spr->clipbot[x] == -2)
|
||||
spr->clipbot[x] = ds->sprbottomclip[x];
|
||||
}
|
||||
else if (silhouette == SIL_TOP)
|
||||
{
|
||||
// top sil
|
||||
for (x = r1; x <= r2; x++)
|
||||
if (spr->cliptop[x] == CLIP_UNDEF)
|
||||
if (spr->cliptop[x] == -2)
|
||||
spr->cliptop[x] = ds->sprtopclip[x];
|
||||
}
|
||||
else if (silhouette == (SIL_TOP|SIL_BOTTOM))
|
||||
@@ -2714,9 +2712,9 @@ static void R_ClipVisSprite(vissprite_t *spr, INT32 x1, INT32 x2, portal_t* port
|
||||
// both
|
||||
for (x = r1; x <= r2; x++)
|
||||
{
|
||||
if (spr->clipbot[x] == CLIP_UNDEF)
|
||||
if (spr->clipbot[x] == -2)
|
||||
spr->clipbot[x] = ds->sprbottomclip[x];
|
||||
if (spr->cliptop[x] == CLIP_UNDEF)
|
||||
if (spr->cliptop[x] == -2)
|
||||
spr->cliptop[x] = ds->sprtopclip[x];
|
||||
}
|
||||
}
|
||||
@@ -2735,13 +2733,13 @@ static void R_ClipVisSprite(vissprite_t *spr, INT32 x1, INT32 x2, portal_t* port
|
||||
if (mh <= 0 || (phs != -1 && viewz > sectors[phs].floorheight))
|
||||
{ // clip bottom
|
||||
for (x = x1; x <= x2; x++)
|
||||
if (spr->clipbot[x] == CLIP_UNDEF || h < spr->clipbot[x])
|
||||
if (spr->clipbot[x] == -2 || h < spr->clipbot[x])
|
||||
spr->clipbot[x] = (INT16)h;
|
||||
}
|
||||
else // clip top
|
||||
{
|
||||
for (x = x1; x <= x2; x++)
|
||||
if (spr->cliptop[x] == CLIP_UNDEF || h > spr->cliptop[x])
|
||||
if (spr->cliptop[x] == -2 || h > spr->cliptop[x])
|
||||
spr->cliptop[x] = (INT16)h;
|
||||
}
|
||||
}
|
||||
@@ -2753,13 +2751,13 @@ static void R_ClipVisSprite(vissprite_t *spr, INT32 x1, INT32 x2, portal_t* port
|
||||
if (phs != -1 && viewz >= sectors[phs].ceilingheight)
|
||||
{ // clip bottom
|
||||
for (x = x1; x <= x2; x++)
|
||||
if (spr->clipbot[x] == CLIP_UNDEF || h < spr->clipbot[x])
|
||||
if (spr->clipbot[x] == -2 || h < spr->clipbot[x])
|
||||
spr->clipbot[x] = (INT16)h;
|
||||
}
|
||||
else // clip top
|
||||
{
|
||||
for (x = x1; x <= x2; x++)
|
||||
if (spr->cliptop[x] == CLIP_UNDEF || h > spr->cliptop[x])
|
||||
if (spr->cliptop[x] == -2 || h > spr->cliptop[x])
|
||||
spr->cliptop[x] = (INT16)h;
|
||||
}
|
||||
}
|
||||
@@ -2769,10 +2767,10 @@ static void R_ClipVisSprite(vissprite_t *spr, INT32 x1, INT32 x2, portal_t* port
|
||||
{
|
||||
for (x = x1; x <= x2; x++)
|
||||
{
|
||||
if (spr->cliptop[x] == CLIP_UNDEF || spr->szt > spr->cliptop[x])
|
||||
if (spr->cliptop[x] == -2 || spr->szt > spr->cliptop[x])
|
||||
spr->cliptop[x] = spr->szt;
|
||||
|
||||
if (spr->clipbot[x] == CLIP_UNDEF || spr->sz < spr->clipbot[x])
|
||||
if (spr->clipbot[x] == -2 || spr->sz < spr->clipbot[x])
|
||||
spr->clipbot[x] = spr->sz;
|
||||
}
|
||||
}
|
||||
@@ -2780,7 +2778,7 @@ static void R_ClipVisSprite(vissprite_t *spr, INT32 x1, INT32 x2, portal_t* port
|
||||
{
|
||||
for (x = x1; x <= x2; x++)
|
||||
{
|
||||
if (spr->cliptop[x] == CLIP_UNDEF || spr->szt > spr->cliptop[x])
|
||||
if (spr->cliptop[x] == -2 || spr->szt > spr->cliptop[x])
|
||||
spr->cliptop[x] = spr->szt;
|
||||
}
|
||||
}
|
||||
@@ -2788,7 +2786,7 @@ static void R_ClipVisSprite(vissprite_t *spr, INT32 x1, INT32 x2, portal_t* port
|
||||
{
|
||||
for (x = x1; x <= x2; x++)
|
||||
{
|
||||
if (spr->clipbot[x] == CLIP_UNDEF || spr->sz < spr->clipbot[x])
|
||||
if (spr->clipbot[x] == -2 || spr->sz < spr->clipbot[x])
|
||||
spr->clipbot[x] = spr->sz;
|
||||
}
|
||||
}
|
||||
@@ -2798,13 +2796,21 @@ static void R_ClipVisSprite(vissprite_t *spr, INT32 x1, INT32 x2, portal_t* port
|
||||
// check for unclipped columns
|
||||
for (x = x1; x <= x2; x++)
|
||||
{
|
||||
if (spr->clipbot[x] == CLIP_UNDEF)
|
||||
if (spr->clipbot[x] == -2)
|
||||
spr->clipbot[x] = (INT16)viewheight;
|
||||
|
||||
if (spr->cliptop[x] == CLIP_UNDEF)
|
||||
if (spr->cliptop[x] == -2)
|
||||
spr->cliptop[x] = -1;
|
||||
}
|
||||
|
||||
// Check if it'll be visible
|
||||
// Not done for floorsprites.
|
||||
if (cv_spriteclip.value)
|
||||
{
|
||||
if (!R_CheckSpriteVisible(spr, x1, x2))
|
||||
spr->cut = static_cast<spritecut_e>(spr->cut | SC_NOTVISIBLE);
|
||||
}
|
||||
|
||||
if (portal)
|
||||
{
|
||||
INT32 start_index = std::max(portal->start, x1);
|
||||
@@ -2815,7 +2821,6 @@ static void R_ClipVisSprite(vissprite_t *spr, INT32 x1, INT32 x2, portal_t* port
|
||||
spr->clipbot[x] = -1;
|
||||
spr->cliptop[x] = -1;
|
||||
}
|
||||
|
||||
for (x = start_index; x <= end_index; x++)
|
||||
{
|
||||
if (spr->clipbot[x] > portal->floorclip[x - portal->start])
|
||||
@@ -2823,21 +2828,12 @@ static void R_ClipVisSprite(vissprite_t *spr, INT32 x1, INT32 x2, portal_t* port
|
||||
if (spr->cliptop[x] < portal->ceilingclip[x - portal->start])
|
||||
spr->cliptop[x] = portal->ceilingclip[x - portal->start];
|
||||
}
|
||||
|
||||
for (x = end_index + 1; x <= x2; x++)
|
||||
{
|
||||
spr->clipbot[x] = -1;
|
||||
spr->cliptop[x] = -1;
|
||||
}
|
||||
}
|
||||
|
||||
// Check if it'll be visible
|
||||
// Not done for floorsprites.
|
||||
if (cv_spriteclip.value)
|
||||
{
|
||||
if (!R_CheckSpriteVisible(spr, x1, x2))
|
||||
spr->cut = static_cast<spritecut_e>(spr->cut | SC_NOTVISIBLE);
|
||||
}
|
||||
}
|
||||
|
||||
void R_ClipSprites(drawseg_t* dsstart, portal_t* portal)
|
||||
@@ -2910,9 +2906,8 @@ void R_ClipSprites(drawseg_t* dsstart, portal_t* portal)
|
||||
{
|
||||
vissprite_t *spr = R_GetVisSprite(clippedvissprites);
|
||||
|
||||
if (cv_spriteclip.value &&
|
||||
(spr->szt > vid.height || spr->sz < 0) &&
|
||||
!spr->scalestep)
|
||||
if (cv_spriteclip.value
|
||||
&& (spr->szt > vid.height || spr->sz < 0))
|
||||
{
|
||||
spr->cut = static_cast<spritecut_e>(spr->cut | SC_NOTVISIBLE);
|
||||
continue;
|
||||
@@ -2944,16 +2939,16 @@ void R_ClipSprites(drawseg_t* dsstart, portal_t* portal)
|
||||
/* Check if thing may be drawn from our current view. */
|
||||
boolean R_ThingVisible(mobj_t *thing)
|
||||
{
|
||||
if ((thing->sprite == SPR_NULL) || (thing->flags2 & MF2_DONTDRAW))
|
||||
if (UNLIKELY((thing->sprite == SPR_NULL) || (thing->flags2 & MF2_DONTDRAW)))
|
||||
return false;
|
||||
|
||||
if (splitscreen)
|
||||
if (UNLIKELY(splitscreen))
|
||||
{
|
||||
if (((thing->eflags & MFE_DRAWONLYFORP1) && viewssnum != 0)
|
||||
|| ((thing->eflags & MFE_DRAWONLYFORP2) && viewssnum != 1)
|
||||
|| ((thing->eflags & MFE_DRAWONLYFORP3) && viewssnum != 2)
|
||||
|| ((thing->eflags & MFE_DRAWONLYFORP4) && viewssnum != 3))
|
||||
return false;
|
||||
if ((viewssnum == 0 && (thing->eflags & MFE_DRAWONLYFORP1))
|
||||
|| (viewssnum == 1 && (thing->eflags & MFE_DRAWONLYFORP2))
|
||||
|| (viewssnum == 2 && (thing->eflags & MFE_DRAWONLYFORP2))
|
||||
|| (viewssnum == 3 && (thing->eflags & MFE_DRAWONLYFORP4)))
|
||||
return true;
|
||||
}
|
||||
|
||||
return true;
|
||||
@@ -3025,35 +3020,9 @@ boolean R_CheckMobjInterpDist(mobj_t *thing)
|
||||
return R_CheckInterpDist(thing);
|
||||
}
|
||||
|
||||
boolean R_ThingHorizontallyFlipped(mobj_t *thing)
|
||||
{
|
||||
return (thing->frame & FF_HORIZONTALFLIP);
|
||||
}
|
||||
|
||||
boolean R_ThingVerticallyFlipped(mobj_t *thing)
|
||||
{
|
||||
return (thing->eflags & MFE_VERTICALFLIP); //(thing->frame & FF_VERTICALFLIP);
|
||||
}
|
||||
|
||||
boolean R_ThingIsPaperSprite(mobj_t *thing)
|
||||
{
|
||||
return (thing->frame & FF_PAPERSPRITE);
|
||||
}
|
||||
|
||||
template<typename T>
|
||||
static boolean R_ThingIsFullBrightT(T *thing)
|
||||
{
|
||||
return ((thing->frame & FF_BRIGHTMASK) == FF_FULLBRIGHT);
|
||||
}
|
||||
|
||||
boolean R_PrecipThingIsFullBright(precipmobj_t *thing)
|
||||
{
|
||||
return R_ThingIsFullBrightT(thing);
|
||||
}
|
||||
|
||||
boolean R_ThingIsFullBright(mobj_t *thing)
|
||||
{
|
||||
return R_ThingIsFullBrightT(thing);
|
||||
return ((thing->frame & FF_BRIGHTMASK) == FF_FULLBRIGHT);
|
||||
}
|
||||
|
||||
boolean R_ThingIsSemiBright(mobj_t *thing)
|
||||
|
||||
@@ -88,11 +88,6 @@ boolean R_CheckPrecipMobjInterpDist(precipmobj_t *thing);
|
||||
boolean R_CheckMobjInterpDist(mobj_t *thing);
|
||||
fixed_t R_DoPlayerFade(mobj_t *thing);
|
||||
|
||||
boolean R_ThingHorizontallyFlipped(mobj_t *thing);
|
||||
boolean R_ThingVerticallyFlipped(mobj_t *thing);
|
||||
boolean R_ThingIsPaperSprite(mobj_t *thing);
|
||||
|
||||
boolean R_PrecipThingIsFullBright(precipmobj_t *thing);
|
||||
boolean R_ThingIsFullBright(mobj_t *thing);
|
||||
boolean R_ThingIsSemiBright(mobj_t *thing);
|
||||
boolean R_ThingIsFullDark(mobj_t *thing);
|
||||
|
||||
+15
-26
@@ -937,7 +937,6 @@ static boolean S_AdjustSoundParams(const mobj_t *listener, const mobj_t *source,
|
||||
listener_t listensource;
|
||||
INT32 i;
|
||||
|
||||
// e6y
|
||||
if (!listener)
|
||||
return false;
|
||||
|
||||
@@ -1297,7 +1296,9 @@ static boolean ReadMusicDefFields(UINT16 wadnum, int line, char *stoken, musicde
|
||||
|
||||
if (!value)
|
||||
{
|
||||
CONS_Alert(CONS_WARNING, "MUSICDEF: Field '%s' is missing name. (file %s, line %d)\n", stoken, wadfiles[wadnum]->filename, line);
|
||||
CONS_Alert(CONS_WARNING,
|
||||
"MUSICDEF: Field '%s' is missing name. (file %s, line %d)\n",
|
||||
stoken, wadfiles[wadnum]->filename, line);
|
||||
(void)strtok(NULL, " ");
|
||||
return true;
|
||||
}
|
||||
@@ -1330,7 +1331,9 @@ static boolean ReadMusicDefFields(UINT16 wadnum, int line, char *stoken, musicde
|
||||
|
||||
if (!value)
|
||||
{
|
||||
CONS_Alert(CONS_WARNING, "MUSICDEF: Field '%s' is missing value. (file %s, line %d)\n", stoken, wadfiles[wadnum]->filename, line);
|
||||
CONS_Alert(CONS_WARNING,
|
||||
"MUSICDEF: Field '%s' is missing value. (file %s, line %d)\n",
|
||||
stoken, wadfiles[wadnum]->filename, line);
|
||||
(void)strtok(NULL, " ");
|
||||
return true;
|
||||
}
|
||||
@@ -1340,7 +1343,9 @@ static boolean ReadMusicDefFields(UINT16 wadnum, int line, char *stoken, musicde
|
||||
|
||||
if (!def)
|
||||
{
|
||||
CONS_Alert(CONS_ERROR, "MUSICDEF: No music definition before field '%s'. (file %s, line %d)\n", stoken, wadfiles[wadnum]->filename, line);
|
||||
CONS_Alert(CONS_ERROR,
|
||||
"MUSICDEF: No music definition before field '%s'. (file %s, line %d)\n",
|
||||
stoken, wadfiles[wadnum]->filename, line);
|
||||
return false;
|
||||
}
|
||||
|
||||
@@ -1352,19 +1357,11 @@ static boolean ReadMusicDefFields(UINT16 wadnum, int line, char *stoken, musicde
|
||||
|
||||
textline = value;
|
||||
|
||||
// turn _ into spaces while also removing trailing whitespaces.
|
||||
#define ADDDEF(field) \
|
||||
int err = 0; \
|
||||
STRBUFCPY(def->field, textline); \
|
||||
size_t len = strlen(def->field); \
|
||||
while (len > 0 && (def->field[len-1] == ' ')) { \
|
||||
def->field[len-1] = 0; \
|
||||
len--; \
|
||||
} \
|
||||
for (textline = def->field; *textline; textline++) { \
|
||||
if (err == 0 && *textline == ' ') {err = 1; CONS_Alert(CONS_WARNING, "MUSICDEF: Erroneous whitespace detected in field '%s': '%s'.\n(file %s, line %d) Musicdef might not work correctly!\n", stoken, value, wadfiles[wadnum]->filename, line);} \
|
||||
if (*textline == '_') *textline = ' '; \
|
||||
}
|
||||
// turn _ into spaces.
|
||||
#define ADDDEF(field)\
|
||||
STRBUFCPY(def->field, textline);\
|
||||
for (textline = def->field; *textline; textline++)\
|
||||
if (*textline == '_') *textline = ' ';
|
||||
|
||||
if (fasticmp(stoken, "usage"))
|
||||
{
|
||||
@@ -1376,6 +1373,7 @@ static boolean ReadMusicDefFields(UINT16 wadnum, int line, char *stoken, musicde
|
||||
}
|
||||
else if (fasticmp(stoken, "title"))
|
||||
{
|
||||
def->use_info = true;
|
||||
ADDDEF(title);
|
||||
}
|
||||
else if (fasticmp(stoken, "alttitle"))
|
||||
@@ -2040,10 +2038,6 @@ static boolean S_SkipIntroMusic(void)
|
||||
if (!cv_skipintromusic.value)
|
||||
return false;
|
||||
|
||||
// dont skip if we disabled music, weird? but this would skip sounds that play on map start as well otherwise
|
||||
if (music_disabled)
|
||||
return false;
|
||||
|
||||
// check if menu music is playing, otherwise it may continue playing
|
||||
if (fasticmp(music.name, "titles"))
|
||||
return false;
|
||||
@@ -2055,11 +2049,6 @@ static boolean S_SkipIntroMusic(void)
|
||||
return false;
|
||||
}
|
||||
|
||||
// without sound there wont be any intro playing
|
||||
if (sound_disabled)
|
||||
return true;
|
||||
// yes i sometimes play with only music but no sound
|
||||
|
||||
return true;
|
||||
}
|
||||
|
||||
|
||||
@@ -186,6 +186,7 @@ typedef struct musicdef_s
|
||||
char title[256];
|
||||
char alttitle[256];
|
||||
char authors[256];
|
||||
boolean use_info;
|
||||
size_t num;
|
||||
} musicdef_t;
|
||||
|
||||
|
||||
@@ -0,0 +1,7 @@
|
||||
/* Include the SDL main definition header */
|
||||
#include "SDL_main.h"
|
||||
|
||||
void XBoxStartup()
|
||||
{
|
||||
SDL_main(0, NULL); /// \todo ?
|
||||
}
|
||||
@@ -0,0 +1,39 @@
|
||||
# Quick Pandora target to make a compliant SRB2 PND file.
|
||||
|
||||
PNDNAME=SRB2.pnd
|
||||
PNDDIR=$(BIN)/pnd
|
||||
ICON=sdl/SRB2Pandora/icon.png
|
||||
PXML=sdl/SRB2Pandora/PXML.xml
|
||||
|
||||
SED=sed
|
||||
CAT=cat
|
||||
CP=cp
|
||||
XARGS=xargs
|
||||
FOR=for
|
||||
WGET=wget -P $(PNDDIR) -c -nc
|
||||
|
||||
SHXARGS:=$(XARGS)
|
||||
SHSED:=$(SED)
|
||||
|
||||
ifndef ECHO
|
||||
CP:=@$(CP)
|
||||
CAT:=@$(CAT)
|
||||
SED:=@$(SED)
|
||||
XARGS:=@$(XARGS)
|
||||
FOR:=@(FOR)
|
||||
endif
|
||||
|
||||
$(BIN)/$(PNDNAME): $(BIN)/$(EXENAME)
|
||||
@echo Linking $(PNDNAME)...
|
||||
$(MKDIR) $(PNDDIR)
|
||||
$(CP) $(BIN)/$(EXENAME) $(PNDDIR)
|
||||
$(CP) $(ICON) $(PNDDIR)
|
||||
$(CP) $(PXML) $(PNDDIR)
|
||||
ifdef WITHDATA
|
||||
$(FOR) datafile in $(shell echo $(D_FILES) | $(SHSED) 's/\.srb/\.wad/' | $(SHXARGS) -n 1 basename); do \
|
||||
$(WGET) http://alam.srb2.org/SRB2/2.0.6-Final/Resources/$$datafile; \
|
||||
done
|
||||
endif
|
||||
$(MKISOFS) -l -r -o $@ $(PNDDIR)
|
||||
$(CAT) $(PXML) >> $@
|
||||
$(REMOVE) -r $(PNDDIR)
|
||||
@@ -0,0 +1,17 @@
|
||||
<?xml version="1.0" encoding="UTF-8" ?>
|
||||
<PXML xmlns="http://openpandora.org/namespaces/PXML">
|
||||
<application id="srb2.pandora.v20" appdata="srb2">
|
||||
<title lang="en_US">Sonic Robo Blast 2</title>
|
||||
<title lang="ja_JA">ソニック・ロボ・ブラスト・2</title>
|
||||
<description lang="en_US">A 3D Sonic fangame with a huge fanbase developing custom content, including characters, levels, and even large-scale modifications</description>
|
||||
<version major="2" minor="0" release="6" build="1" />
|
||||
<exec command="lsdlsrb2" background="true" standalone="true" x11="ignore"/>
|
||||
<author name="Sonic Team Junior" website="http://www.srb2.org/" email="stjr@srb2.org"/>
|
||||
<icon src="icon.png"/>
|
||||
<categories>
|
||||
<category name="Game">
|
||||
<subcategory name="ActionGame" />
|
||||
</category>
|
||||
</categories>
|
||||
</application>
|
||||
</PXML>
|
||||
Binary file not shown.
|
After Width: | Height: | Size: 1.7 KiB |
+1035
File diff suppressed because it is too large.
Load diff
@@ -0,0 +1,62 @@
|
||||
Microsoft Developer Studio Workspace File, Format Version 6.00
|
||||
# WARNING: DO NOT EDIT OR DELETE THIS WORKSPACE FILE!
|
||||
|
||||
###############################################################################
|
||||
|
||||
Project: "Srb2SDL"=.\Srb2SDL.dsp - Package Owner=<4>
|
||||
|
||||
Package=<5>
|
||||
{{{
|
||||
}}}
|
||||
|
||||
Package=<4>
|
||||
{{{
|
||||
Begin Project Dependency
|
||||
Project_Dep_Name libpng
|
||||
End Project Dependency
|
||||
Begin Project Dependency
|
||||
Project_Dep_Name zlib
|
||||
End Project Dependency
|
||||
}}}
|
||||
|
||||
###############################################################################
|
||||
|
||||
Project: "libpng"="..\..\libs\libpng-src\projects\visualc6\libpng.dsp" - Package Owner=<4>
|
||||
|
||||
Package=<5>
|
||||
{{{
|
||||
}}}
|
||||
|
||||
Package=<4>
|
||||
{{{
|
||||
Begin Project Dependency
|
||||
Project_Dep_Name zlib
|
||||
End Project Dependency
|
||||
}}}
|
||||
|
||||
###############################################################################
|
||||
|
||||
Project: "zlib"=..\..\libs\zlib\projects\visualc6\zlib.dsp - Package Owner=<4>
|
||||
|
||||
Package=<5>
|
||||
{{{
|
||||
}}}
|
||||
|
||||
Package=<4>
|
||||
{{{
|
||||
}}}
|
||||
|
||||
###############################################################################
|
||||
|
||||
Global:
|
||||
|
||||
Package=<5>
|
||||
{{{
|
||||
}}}
|
||||
|
||||
Package=<3>
|
||||
{{{
|
||||
}}}
|
||||
|
||||
###############################################################################
|
||||
|
||||
Binary file not shown.
|
After Width: | Height: | Size: 49 KiB |
@@ -0,0 +1,15 @@
|
||||
<?xml version="1.0" encoding="utf-8"?>
|
||||
<Project ToolsVersion="4.0" xmlns="http://schemas.microsoft.com/developer/msbuild/2003">
|
||||
<ImportGroup Label="PropertySheets" />
|
||||
<PropertyGroup Label="UserMacros" />
|
||||
<PropertyGroup />
|
||||
<ItemDefinitionGroup>
|
||||
<ClCompile>
|
||||
<!-- x86/x64 defines: has specific libraries that ARM does not -->
|
||||
<PreprocessorDefinitions Condition="'$(Platform)' == 'Win32' OR '$(Platform)' == 'x64'">HAVE_ZLIB;HAVE_LIBGME;USE_WGL_SWAP;HAVE_SDL;HWRENDER;HAVE_FILTER;HAVE_MIXER;SDLMAIN;%(PreprocessorDefinitions)</PreprocessorDefinitions>
|
||||
<!-- ARM defines -->
|
||||
<PreprocessorDefinitions Condition="'$(Platform)' != 'Win32' AND '$(Platform)' != 'x64'">USE_WGL_SWAP;HAVE_SDL;HWRENDER;HAVE_FILTER;HAVE_MIXER;SDLMAIN;%(PreprocessorDefinitions)</PreprocessorDefinitions>
|
||||
</ClCompile>
|
||||
</ItemDefinitionGroup>
|
||||
<ItemGroup />
|
||||
</Project>
|
||||
+22
-60
@@ -83,12 +83,6 @@ typedef LPVOID (WINAPI *p_MapViewOfFile) (HANDLE, DWORD, DWORD, DWORD, SIZE_T);
|
||||
#if defined (__unix__) || defined(__APPLE__) || (defined (UNIXCOMMON) && !defined (__HAIKU__))
|
||||
#if defined (__linux__)
|
||||
#include <sys/vfs.h>
|
||||
#elif defined(__APPLE__)
|
||||
#include <sys/param.h>
|
||||
#include <sys/mount.h>
|
||||
#include <sys/types.h>
|
||||
#include <sys/sysctl.h>
|
||||
#include <mach/mach.h>
|
||||
#else
|
||||
#include <sys/param.h>
|
||||
#include <sys/mount.h>
|
||||
@@ -178,7 +172,8 @@ const char *wadSearchPaths[] = {
|
||||
|
||||
/** \brief WAD file to look for
|
||||
*/
|
||||
#define WADKEYWORD "srb2.srb"
|
||||
#define WADKEYWORD1 "srb2.srb"
|
||||
#define WADKEYWORD2 "srb2.wad"
|
||||
/** \brief holds wad path
|
||||
*/
|
||||
static char returnWadPath[256];
|
||||
@@ -560,12 +555,12 @@ void I_OutputMsg(const char *fmt, ...)
|
||||
{
|
||||
size_t len;
|
||||
char *txt;
|
||||
va_list argptr;
|
||||
va_list argptr;
|
||||
|
||||
if (!fmt)
|
||||
return;
|
||||
|
||||
va_start(argptr, fmt);
|
||||
va_start(argptr,fmt);
|
||||
len = vsnprintf(NULL, 0, fmt, argptr);
|
||||
va_end(argptr);
|
||||
if (len == 0)
|
||||
@@ -576,7 +571,7 @@ void I_OutputMsg(const char *fmt, ...)
|
||||
if (!txt)
|
||||
I_Error("I_OutputMsg: Out of memory!\n");
|
||||
|
||||
va_start(argptr, fmt);
|
||||
va_start(argptr,fmt);
|
||||
vsprintf(txt, fmt, argptr);
|
||||
va_end(argptr);
|
||||
|
||||
@@ -696,7 +691,7 @@ void I_OutputMsg(const char *fmt, ...)
|
||||
//
|
||||
// I_GetKey
|
||||
//
|
||||
INT32 I_GetKey(void)
|
||||
INT32 I_GetKey (void)
|
||||
{
|
||||
// Warning: I_GetKey empties the event queue till next keypress
|
||||
event_t *ev;
|
||||
@@ -1705,7 +1700,7 @@ static void I_PrintSignal(INT32 signal_num, boolean core_dumped, char *signal_ms
|
||||
sprintf(signal_name, "%s", signame);
|
||||
}
|
||||
|
||||
int I_OpenURL(const char *url)
|
||||
static int I_OpenURL(const char *url)
|
||||
{
|
||||
#if SDL_VERSION_ATLEAST(2,0,14)
|
||||
return SDL_OpenURL(va("%s", url));
|
||||
@@ -1741,13 +1736,7 @@ static void I_ShowErrorBox(const char *title, const char *msg)
|
||||
SDL_ShowMessageBox(&messageboxdata, &buttonid);
|
||||
|
||||
if (buttonid == 1)
|
||||
{
|
||||
int url = I_OpenURL(SATURNISSUEPAGE);
|
||||
|
||||
// SDL_OpenURL unsupported or failed
|
||||
if (url == -1)
|
||||
SDL_ShowSimpleMessageBox(SDL_MESSAGEBOX_ERROR, "Failed to Open Web Page", "Please open the following page in your web browser:\n" SATURNISSUEPAGE, NULL);
|
||||
}
|
||||
I_OpenURL("https://github.com/Indev450/SRB2Kart-Saturn/issues");
|
||||
}
|
||||
|
||||
static void I_ShowSimpleErrorBox(const char *title, char *msg)
|
||||
@@ -2264,6 +2253,7 @@ void I_ShutdownSystem(void)
|
||||
logstream = NULL;
|
||||
}
|
||||
#endif
|
||||
|
||||
}
|
||||
|
||||
void I_GetDiskFreeSpace(INT64 *freespace)
|
||||
@@ -2435,7 +2425,7 @@ static boolean isWadPathOk(const char *path)
|
||||
if (!wad3path)
|
||||
return false;
|
||||
|
||||
sprintf(wad3path, pandf, path, WADKEYWORD);
|
||||
sprintf(wad3path, pandf, path, WADKEYWORD1);
|
||||
|
||||
if (FIL_ReadFileOK(wad3path))
|
||||
{
|
||||
@@ -2475,10 +2465,10 @@ static void pathonly(char *s)
|
||||
*/
|
||||
static const char *searchWad(const char *searchDir)
|
||||
{
|
||||
static char tempsw[256] = "";
|
||||
static char tempsw[255] = "";
|
||||
filestatus_t fstemp;
|
||||
|
||||
strcpy(tempsw, WADKEYWORD);
|
||||
strcpy(tempsw, WADKEYWORD1);
|
||||
fstemp = filesearch(tempsw, searchDir, NULL, true, 20);
|
||||
if (fstemp == FS_FOUND)
|
||||
{
|
||||
@@ -2639,13 +2629,13 @@ size_t I_GetFreeMem(size_t *total)
|
||||
*total = 32 << 20;
|
||||
return 32 << 20;
|
||||
#elif defined (_WIN32)
|
||||
MEMORYSTATUSEX info;
|
||||
MEMORYSTATUS info;
|
||||
|
||||
info.dwLength = sizeof (MEMORYSTATUSEX);
|
||||
GlobalMemoryStatusEx( &info );
|
||||
info.dwLength = sizeof (MEMORYSTATUS);
|
||||
GlobalMemoryStatus( &info );
|
||||
if (total)
|
||||
*total = (size_t)info.ullTotalPhys;
|
||||
return (size_t)info.ullAvailPhys;
|
||||
*total = (size_t)info.dwTotalPhys;
|
||||
return (size_t)info.dwAvailPhys;
|
||||
#elif defined (__OS2__)
|
||||
UINT32 pr_arena;
|
||||
|
||||
@@ -2678,7 +2668,7 @@ size_t I_GetFreeMem(size_t *total)
|
||||
{
|
||||
// Error
|
||||
if (total)
|
||||
*total = 0;
|
||||
*total = 0L;
|
||||
return 0;
|
||||
}
|
||||
|
||||
@@ -2687,12 +2677,12 @@ size_t I_GetFreeMem(size_t *total)
|
||||
{
|
||||
// Error
|
||||
if (total)
|
||||
*total = 0;
|
||||
*total = 0L;
|
||||
return 0;
|
||||
}
|
||||
|
||||
memTag += sizeof (MEMTOTAL);
|
||||
totalKBytes = strtoul(memTag, NULL, 10);
|
||||
totalKBytes = (size_t)atoi(memTag);
|
||||
|
||||
if ((memTag = strstr(buf, MEMAVAILABLE)) == NULL)
|
||||
{
|
||||
@@ -2706,7 +2696,7 @@ size_t I_GetFreeMem(size_t *total)
|
||||
{
|
||||
// Error
|
||||
if (total)
|
||||
*total = 0;
|
||||
*total = 0L;
|
||||
return 0;
|
||||
}
|
||||
freeKBytes = MemAvailable;
|
||||
@@ -2714,40 +2704,12 @@ size_t I_GetFreeMem(size_t *total)
|
||||
else
|
||||
{
|
||||
memTag += sizeof (MEMAVAILABLE);
|
||||
freeKBytes = strtoul(memTag, NULL, 10);
|
||||
freeKBytes = atoi(memTag);
|
||||
}
|
||||
|
||||
if (total)
|
||||
*total = totalKBytes << 10;
|
||||
return freeKBytes << 10;
|
||||
#elif defined(__APPLE__)
|
||||
/* macOS */
|
||||
mach_port_t host = mach_host_self();
|
||||
kern_return_t kr;
|
||||
mach_msg_type_number_t count;
|
||||
vm_size_t v_page_size;
|
||||
struct vm_statistics64 vm_stats;
|
||||
uint64_t total_mem, free_mem;
|
||||
size_t size;
|
||||
|
||||
size = sizeof(total_mem);
|
||||
if (sysctlbyname("hw.memsize", &total_mem, &size, NULL, 0) < 0)
|
||||
total_mem = 0;
|
||||
|
||||
kr = host_page_size(host, &v_page_size);
|
||||
if (kr != KERN_SUCCESS)
|
||||
v_page_size = 4096;
|
||||
|
||||
count = HOST_VM_INFO64_COUNT;
|
||||
kr = host_statistics64(host, HOST_VM_INFO64, (host_info64_t)&vm_stats, &count);
|
||||
if (kr == KERN_SUCCESS)
|
||||
free_mem = (uint64_t)(vm_stats.free_count + vm_stats.inactive_count) * v_page_size;
|
||||
else
|
||||
free_mem = 0;
|
||||
|
||||
if (total)
|
||||
*total = (size_t)total_mem;
|
||||
return (size_t)free_mem;
|
||||
#else
|
||||
// Guess 48 MB.
|
||||
if (total)
|
||||
|
||||
@@ -1816,18 +1816,15 @@ void I_StartupGraphics(void)
|
||||
framebuffer = SDL_TRUE;
|
||||
}
|
||||
|
||||
// Choose Software renderer
|
||||
if (M_CheckParm("-software"))
|
||||
rendermode = render_soft;
|
||||
#ifdef HWRENDER
|
||||
// Choose OpenGL renderer
|
||||
else if (M_CheckParm("-opengl"))
|
||||
rendermode = render_opengl;
|
||||
|
||||
msaa = 0; boolean msaa_set = false;
|
||||
a2c = false; boolean a2c_set = false;
|
||||
|
||||
// MSAA antialiasing
|
||||
if (M_CheckParm("-msaa") && M_IsNextParm())
|
||||
{
|
||||
const char* str = M_GetNextParm();
|
||||
|
||||
+930
-923
File diff suppressed because it is too large.
Load diff
@@ -59,8 +59,6 @@ typedef enum
|
||||
#define NUMSFXFREESLOTS 1600 // Matches SOC Editor.
|
||||
#define NUMSKINSFXSLOTS (MAXSKINS*NUMSKINSOUNDS)
|
||||
|
||||
#define MAXSOUNDNAME 7
|
||||
|
||||
//
|
||||
// SoundFX struct.
|
||||
//
|
||||
|
||||
+1
-3
@@ -14,7 +14,6 @@
|
||||
/// Does palette indicators as well (red pain/berserk, bright pickup)
|
||||
|
||||
#include "doomdef.h"
|
||||
#include "d_main.h"
|
||||
#include "g_game.h"
|
||||
#include "g_input.h"
|
||||
#include "k_director.h"
|
||||
@@ -173,8 +172,7 @@ INT32 st_palette = 0;
|
||||
void ST_ResetPaletteStuff(void)
|
||||
{
|
||||
st_palette = 0;
|
||||
if (loaded_config)
|
||||
V_SetPalette(0);
|
||||
V_SetPalette(0);
|
||||
}
|
||||
|
||||
static void ST_doPaletteStuff(void)
|
||||
|
||||
+3
-16
@@ -676,7 +676,6 @@ static void CV_palette_OnChange(void)
|
||||
{
|
||||
if (!loaded_config)
|
||||
return;
|
||||
|
||||
// reload palette
|
||||
// recalculate Color Cube
|
||||
V_ReloadPalette();
|
||||
@@ -1564,8 +1563,8 @@ void V_DrawFillConsoleMap(INT32 x, INT32 y, INT32 w, INT32 h, INT32 c)
|
||||
{ // mpc 12-04-2018
|
||||
const UINT8 *fadetable = ((UINT8 *)transtables + ((alphalevel-1)<<FF_TRANSSHIFT) + (c*256));
|
||||
#define clip(x,y) (x>y) ? y : x
|
||||
w = clip(w, vid.width);
|
||||
h = clip(h, vid.height);
|
||||
w = clip(w,vid.width);
|
||||
h = clip(h,vid.height);
|
||||
#undef clip
|
||||
for (v = 0; v < h; v++, dest += vid.width)
|
||||
{
|
||||
@@ -2719,7 +2718,6 @@ void V_DrawSmallStringAtFixed(fixed_t x, fixed_t y, INT32 option, const char *st
|
||||
INT32 charflags = 0;
|
||||
const UINT8 *colormap = NULL;
|
||||
INT32 spacewidth = 2, charwidth = 0;
|
||||
|
||||
INT32 lowercase = (option & V_ALLOWLOWERCASE);
|
||||
option &= ~V_FLIP; // which is also shared with V_ALLOWLOWERCASE...
|
||||
|
||||
@@ -2740,7 +2738,6 @@ void V_DrawSmallStringAtFixed(fixed_t x, fixed_t y, INT32 option, const char *st
|
||||
scrwidth *= vid.dup;
|
||||
|
||||
charflags = (option & V_CHARCOLORMASK);
|
||||
colormap = V_GetStringColormap(charflags);
|
||||
|
||||
switch (option & V_SPACINGMASK)
|
||||
{
|
||||
@@ -2765,11 +2762,7 @@ void V_DrawSmallStringAtFixed(fixed_t x, fixed_t y, INT32 option, const char *st
|
||||
{
|
||||
// manually set flags override color codes
|
||||
if (!(option & V_CHARCOLORMASK))
|
||||
{
|
||||
charflags = ((*ch & 0x7f) << V_CHARCOLORSHIFT) & V_CHARCOLORMASK;
|
||||
colormap = V_GetStringColormap(charflags);
|
||||
}
|
||||
|
||||
continue;
|
||||
}
|
||||
|
||||
@@ -2813,6 +2806,7 @@ void V_DrawSmallStringAtFixed(fixed_t x, fixed_t y, INT32 option, const char *st
|
||||
continue;
|
||||
}
|
||||
|
||||
colormap = V_GetStringColormap(charflags);
|
||||
V_DrawFixedPatch(cx + (center<<FRACBITS), cy, FRACUNIT/2, option, hu_font[c], colormap);
|
||||
cx += w<<FRACBITS;
|
||||
}
|
||||
@@ -2824,13 +2818,6 @@ void V_DrawCenteredSmallStringAtFixed(fixed_t x, fixed_t y, INT32 option, const
|
||||
V_DrawSmallStringAtFixed(x, y, option, string);
|
||||
}
|
||||
|
||||
void V_DrawRightAlignedSmallStringAtFixed(fixed_t x, fixed_t y, INT32 option, const char *string)
|
||||
{
|
||||
x -= V_SmallStringWidth(string, option)<<FRACBITS;
|
||||
V_DrawSmallStringAtFixed(x, y, option, string);
|
||||
}
|
||||
|
||||
// Draws a thin string at a fixed_t location.
|
||||
void V_DrawThinStringAtFixed(fixed_t x, fixed_t y, INT32 option, const char *string)
|
||||
{
|
||||
fixed_t cx = x, cy = y;
|
||||
|
||||
@@ -252,7 +252,6 @@ void V_DrawStringAtFixed(fixed_t x, fixed_t y, INT32 option, const char *string)
|
||||
|
||||
void V_DrawSmallStringAtFixed(fixed_t x, fixed_t y, INT32 option, const char *string);
|
||||
void V_DrawCenteredSmallStringAtFixed(fixed_t x, fixed_t y, INT32 option, const char *string);
|
||||
void V_DrawRightAlignedSmallStringAtFixed(fixed_t x, fixed_t y, INT32 option, const char *string);
|
||||
|
||||
void V_DrawThinStringAtFixed(fixed_t x, fixed_t y, INT32 option, const char *string);
|
||||
|
||||
|
||||
+28
-86
@@ -123,9 +123,6 @@ static const char pat_end[] = {0x50, 0x4b, 0x05, 0x06, 0x00};
|
||||
UINT16 numwadfiles = 0; // number of active wadfiles
|
||||
wadfile_t *wadfiles[MAX_WADFILES] = {}; // 0 to numwadfiles-1 are valid
|
||||
|
||||
// use strnlen as some lump names may not be null terminated
|
||||
#define CHECKMAPMARKER(name) (memcmp(name, "MAP", 3) == 0 && strnlen(name, 8) == 5)
|
||||
|
||||
// W_Shutdown
|
||||
// Closes all of the WAD files before quitting
|
||||
// If not done on a Mac then open wad files
|
||||
@@ -2395,7 +2392,7 @@ static int W_NameStartsWith(const char *name, lumpchecklist_t *checklist)
|
||||
}
|
||||
|
||||
// Checks if file contains at least one lump which name starts with one of strings in checklist
|
||||
static int W_CheckWADContainsEx(FILE *fp, lumpchecklist_t *checklist, boolean checkmap)
|
||||
static int W_CheckWADContains(FILE *fp, lumpchecklist_t *checklist)
|
||||
{
|
||||
size_t i, j;
|
||||
// if we're here it's a WAD file
|
||||
@@ -2436,29 +2433,13 @@ static int W_CheckWADContainsEx(FILE *fp, lumpchecklist_t *checklist, boolean ch
|
||||
if (!strncmp(lumpinfo.name, sprnames[j], 4)) // Sprites
|
||||
continue;
|
||||
|
||||
if (checkmap)
|
||||
{
|
||||
if (CHECKMAPMARKER(lumpinfo.name))
|
||||
return true;
|
||||
}
|
||||
else if (W_NameStartsWith(lumpinfo.name, checklist))
|
||||
if (W_NameStartsWith(lumpinfo.name, checklist))
|
||||
return true;
|
||||
}
|
||||
|
||||
return false;
|
||||
}
|
||||
|
||||
static int W_CheckWADContains(FILE *fp, lumpchecklist_t *checklist)
|
||||
{
|
||||
return W_CheckWADContainsEx(fp, checklist, false);
|
||||
}
|
||||
|
||||
static int W_CheckWADContainsMap(FILE *fp)
|
||||
{
|
||||
return W_CheckWADContainsEx(fp, NULL, true);
|
||||
}
|
||||
|
||||
static int W_CheckPK3ContainsEx(FILE *fp, lumpchecklist_t *checklist, boolean checkmap)
|
||||
static int W_CheckPK3Contains(FILE *fp, lumpchecklist_t *checklist)
|
||||
{
|
||||
zend_t zend;
|
||||
zlentry_t zlentry;
|
||||
@@ -2532,23 +2513,13 @@ static int W_CheckPK3ContainsEx(FILE *fp, lumpchecklist_t *checklist, boolean ch
|
||||
memset(lumpname, '\0', 9); // Making sure they're initialized to 0. Is it necessary?
|
||||
strncpy(lumpname, trimname, min(8, dotpos - trimname));
|
||||
|
||||
if (checkmap)
|
||||
{
|
||||
if (CHECKMAPMARKER(lumpname))
|
||||
return true;
|
||||
}
|
||||
else if (W_NameStartsWith(lumpname, checklist))
|
||||
if (W_NameStartsWith(lumpname, checklist))
|
||||
{
|
||||
return true;
|
||||
}
|
||||
}
|
||||
|
||||
if (checkmap)
|
||||
{
|
||||
if (CHECKMAPMARKER(fullname))
|
||||
return true;
|
||||
}
|
||||
else if (W_NameStartsWith(fullname, checklist))
|
||||
if (W_NameStartsWith(fullname, checklist))
|
||||
{
|
||||
return true;
|
||||
}
|
||||
@@ -2590,24 +2561,12 @@ static int W_CheckPK3ContainsEx(FILE *fp, lumpchecklist_t *checklist, boolean ch
|
||||
}
|
||||
}
|
||||
|
||||
static int W_CheckPK3Contains(FILE *fp, lumpchecklist_t *checklist)
|
||||
{
|
||||
return W_CheckPK3ContainsEx(fp, checklist, false);
|
||||
}
|
||||
|
||||
static int W_CheckPK3ContainsMap(FILE *fp)
|
||||
{
|
||||
return W_CheckPK3ContainsEx(fp, NULL, true);
|
||||
}
|
||||
|
||||
static int W_CheckFileContainsEx(const char *filename, lumpchecklist_t *checklist, boolean checkmap)
|
||||
static int W_CheckFileContains(const char *filename, lumpchecklist_t *checklist)
|
||||
{
|
||||
FILE *handle;
|
||||
int contains = false;
|
||||
|
||||
// if we just check for maps this will be NULL
|
||||
// hacky but i dont care
|
||||
if (!checklist && !checkmap)
|
||||
if (!checklist)
|
||||
I_Error("No checklist for %s\n", filename);
|
||||
|
||||
// open wad file
|
||||
@@ -2618,41 +2577,27 @@ static int W_CheckFileContainsEx(const char *filename, lumpchecklist_t *checklis
|
||||
|
||||
if (type == RET_PK3)
|
||||
{
|
||||
if (checkmap)
|
||||
contains = W_CheckPK3ContainsMap(handle);
|
||||
else
|
||||
contains = W_CheckPK3Contains(handle, checklist);
|
||||
contains = W_CheckPK3Contains(handle, checklist);
|
||||
}
|
||||
else if (type == RET_WAD)
|
||||
{
|
||||
if (checkmap)
|
||||
contains = W_CheckWADContainsMap(handle);
|
||||
else
|
||||
contains = W_CheckWADContains(handle, checklist);
|
||||
contains = W_CheckWADContains(handle, checklist);
|
||||
}
|
||||
|
||||
fclose(handle);
|
||||
return contains;
|
||||
}
|
||||
|
||||
static int W_CheckFileContains(const char *filename, lumpchecklist_t *checklist)
|
||||
{
|
||||
return W_CheckFileContainsEx(filename, checklist, false);
|
||||
}
|
||||
|
||||
static int W_CheckFileContainsMap(const char *filename)
|
||||
{
|
||||
return W_CheckFileContainsEx(filename, NULL, true);
|
||||
}
|
||||
|
||||
// kinda stupid but we cant just check for any lump containing "MAP"
|
||||
// we have to explicitly check if its MAP and 5 characters long
|
||||
// the more correct way would be checking inside wad files nested within pk3´s
|
||||
// and check the presence of actual map data like SSECTORS or something
|
||||
// but man i cannot be assed to rework shit for that
|
||||
int W_CheckAutoLoadContainsMap(const char *filename)
|
||||
{
|
||||
return W_CheckFileContainsMap(filename);
|
||||
// for now this checks for map marker
|
||||
static lumpchecklist_t autoloadblacklist[] =
|
||||
{
|
||||
{"MAP", 3},
|
||||
{NULL, 0},
|
||||
};
|
||||
|
||||
return W_CheckFileContains(filename, autoloadblacklist);
|
||||
}
|
||||
|
||||
int W_CheckPostLoadList(const char *filename)
|
||||
@@ -2731,9 +2676,8 @@ virtres_t* vres_GetMap(lumpnum_t lumpnum)
|
||||
vlumps[i].size = vsizecache[realentry];
|
||||
|
||||
const char *name = (fileinfo + realentry)->name;
|
||||
I_Assert(name != NULL);
|
||||
|
||||
if (!name || CHECKMAPMARKER(name))
|
||||
if (strnlen(name, 8) == 5 && memcmp(name, "MAP", 3) == 0)
|
||||
{
|
||||
numlumps--; // We skip map marker, so 1 of entries becomes empty
|
||||
continue; // This will skip i++ so we will write to same entry
|
||||
@@ -2742,7 +2686,9 @@ virtres_t* vres_GetMap(lumpnum_t lumpnum)
|
||||
// Play it safe with the name in this case.
|
||||
memcpy(vlumps[i].name, name, 8);
|
||||
vlumps[i].name[8] = '\0';
|
||||
vlumps[i].data = (UINT8 *)(Z_Malloc(vlumps[i].size, PU_LEVEL, NULL)); // This is memory inefficient, sorry about that.
|
||||
vlumps[i].data = (UINT8 *)(
|
||||
Z_Malloc(vlumps[i].size, PU_LEVEL, NULL) // This is memory inefficient, sorry about that.
|
||||
);
|
||||
memcpy(vlumps[i].data, wadData + LONG((fileinfo + realentry)->filepos), vlumps[i].size);
|
||||
i++;
|
||||
}
|
||||
@@ -2752,20 +2698,15 @@ virtres_t* vres_GetMap(lumpnum_t lumpnum)
|
||||
}
|
||||
else
|
||||
{
|
||||
// Count number of lumps until the end of resource OR up until next 0-length lump OR up until next "MAPXX" lump.
|
||||
// Count number of lumps until the end of resource OR up until next "MAPXX" lump.
|
||||
lumpnum_t lumppos = lumpnum + 1;
|
||||
for (i = LUMPNUM(lumppos); i < wadfiles[WADFILENUM(lumpnum)]->numlumps; i++, lumppos++, numlumps++)
|
||||
{
|
||||
if (W_LumpLength(lumppos) == 0)
|
||||
{
|
||||
break;
|
||||
}
|
||||
|
||||
const char *name = W_CheckNameForNum(lumppos);
|
||||
I_Assert(name != NULL);
|
||||
if (name == NULL)
|
||||
continue;
|
||||
|
||||
// if no name then theres no lump
|
||||
if (!name || CHECKMAPMARKER(name))
|
||||
if (memcmp(name, "MAP", 3) == 0 || W_LumpLength(lumppos) == 0)
|
||||
{
|
||||
break;
|
||||
}
|
||||
@@ -2780,9 +2721,10 @@ virtres_t* vres_GetMap(lumpnum_t lumpnum)
|
||||
{
|
||||
// Check if it is map marker. It is not always first lump sadly, so we need to expect it anywhere
|
||||
const char *name = W_CheckNameForNum(lumpnum);
|
||||
I_Assert(name != NULL);
|
||||
if (name == NULL)
|
||||
continue;
|
||||
|
||||
if (!name || CHECKMAPMARKER(name))
|
||||
if (strlen(name) == 5 && memcmp(name, "MAP", 3) == 0)
|
||||
{
|
||||
--i; // Decrement so on next iteration we write on same i, so we don't leave corrupted vlumps entry
|
||||
numlumps--; // Just so we don't try to access the leftover vlumps entry
|
||||
|
||||
@@ -114,7 +114,6 @@ void Z_Init(void)
|
||||
head.next = head.prev = &head;
|
||||
|
||||
memfree = I_GetFreeMem(&total)>>20;
|
||||
|
||||
CONS_Printf("System memory: %sMB - Free: %sMB\n", sizeu1(total>>20), sizeu2(memfree));
|
||||
|
||||
// Note: This allocates memory. Watch out.
|
||||
@@ -746,7 +745,6 @@ static void Command_Memfree_f(void)
|
||||
CONS_Printf(M_GetText("HUD graphics : %7s KB\n"), sizeu1(Z_TagUsage(PU_HUDGFX)>>10));
|
||||
CONS_Printf(M_GetText("Locked cache : %7s KB\n"), sizeu1(Z_TagUsage(PU_CACHE)>>10));
|
||||
CONS_Printf(M_GetText("Level : %7s KB\n"), sizeu1(Z_TagUsage(PU_LEVEL)>>10));
|
||||
CONS_Printf(M_GetText("Level (pooled) : %7s KB\n"), sizeu1(Z_LevelPoolUsage()>>10));
|
||||
CONS_Printf(M_GetText("Special thinker : %7s KB\n"), sizeu1(Z_TagUsage(PU_LEVSPEC)>>10));
|
||||
CONS_Printf(M_GetText("All purgable : %7s KB\n"),
|
||||
sizeu1(Z_TagsUsage(PU_PURGELEVEL, INT32_MAX)>>10));
|
||||
@@ -806,14 +804,6 @@ char *Z_StrDup(const char *s)
|
||||
return strcpy((char*)ZZ_Alloc(strlen(s) + 1), s);
|
||||
}
|
||||
|
||||
size_t Z_LevelPoolUsage(void)
|
||||
{
|
||||
return g_level_large_pool.allocated_bytes()
|
||||
+ g_level_med_pool.allocated_bytes()
|
||||
+ g_level_small_pool.allocated_bytes()
|
||||
+ g_level_tiny_pool.allocated_bytes();
|
||||
}
|
||||
|
||||
void* Z_LevelPoolMalloc(size_t size)
|
||||
{
|
||||
void* p = nullptr;
|
||||
|
||||
@@ -167,7 +167,6 @@ char *Z_StrDup(const char *in);
|
||||
//
|
||||
// Specialty allocation functions
|
||||
//
|
||||
size_t Z_LevelPoolUsage(void);
|
||||
void *Z_LevelPoolMalloc(size_t size);
|
||||
void *Z_LevelPoolCalloc(size_t size);
|
||||
void Z_LevelPoolFree(void *p, size_t size);
|
||||
|
||||
Reference in new issue
Block a user