fix issues with interpolation when spawning mobjs
fixes them seemingly coming really fast out of nowhere needs testing as this may break some things from addons
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31517ebebe
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+8
-4
+8
-4
@@ -340,14 +340,18 @@ void R_InterpolateMobjState(mobj_t *mobj, fixed_t frac, interpmobjstate_t *out)
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return;
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}
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out->x = R_LerpFixed(mobj->old_x, mobj->x, frac);
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out->y = R_LerpFixed(mobj->old_y, mobj->y, frac);
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out->z = R_LerpFixed(mobj->old_z, mobj->z, frac);
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const boolean doreset = mobj->resetinterp && (mobj->type != MT_GHOST) && (mobj->type != MT_PLAYERRETICULE) && (mobj->type != MT_SHADOW);
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out->x = doreset ? mobj->x : R_LerpFixed(mobj->old_x, mobj->x, frac);
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out->y = doreset ? mobj->y : R_LerpFixed(mobj->old_y, mobj->y, frac);
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out->z = doreset ? mobj->z : R_LerpFixed(mobj->old_z, mobj->z, frac);
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out->scale = mobj->resetinterp ? mobj->scale : R_LerpFixed(mobj->old_scale, mobj->scale, frac);
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out->spritexscale = mobj->resetinterp ? mobj->spritexscale : R_LerpFixed(mobj->old_spritexscale, mobj->spritexscale, frac);
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out->spriteyscale = mobj->resetinterp ? mobj->spriteyscale : R_LerpFixed(mobj->old_spriteyscale, mobj->spriteyscale, frac);
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out->spritexoffset = mobj->resetinterp ? mobj->spritexoffset : R_LerpFixed(mobj->old_spritexoffset, mobj->spritexoffset, frac);
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out->spriteyoffset = mobj->resetinterp ? mobj->spriteyoffset : R_LerpFixed(mobj->old_spriteyoffset, mobj->spriteyoffset, frac);
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out->scale = mobj->resetinterp ? mobj->scale : R_LerpFixed(mobj->old_scale, mobj->scale, frac);
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//out->subsector = R_PointInSubsector(out->x, out->y); // this is unused
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if (mobj->player)
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