fix issues with interpolation when spawning mobjs

fixes them seemingly coming really fast out of nowhere
needs testing as this may break some things from addons
This commit is contained in:
alufolie91 committed 2026-07-21 15:58:34 +02:00
1 parent 31517ebebe
commit 794fda5ac5
1 file changed
+8 -4
+8 -4
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@@ -340,14 +340,18 @@ void R_InterpolateMobjState(mobj_t *mobj, fixed_t frac, interpmobjstate_t *out)
return;
}
out->x = R_LerpFixed(mobj->old_x, mobj->x, frac);
out->y = R_LerpFixed(mobj->old_y, mobj->y, frac);
out->z = R_LerpFixed(mobj->old_z, mobj->z, frac);
const boolean doreset = mobj->resetinterp && (mobj->type != MT_GHOST) && (mobj->type != MT_PLAYERRETICULE) && (mobj->type != MT_SHADOW);
out->x = doreset ? mobj->x : R_LerpFixed(mobj->old_x, mobj->x, frac);
out->y = doreset ? mobj->y : R_LerpFixed(mobj->old_y, mobj->y, frac);
out->z = doreset ? mobj->z : R_LerpFixed(mobj->old_z, mobj->z, frac);
out->scale = mobj->resetinterp ? mobj->scale : R_LerpFixed(mobj->old_scale, mobj->scale, frac);
out->spritexscale = mobj->resetinterp ? mobj->spritexscale : R_LerpFixed(mobj->old_spritexscale, mobj->spritexscale, frac);
out->spriteyscale = mobj->resetinterp ? mobj->spriteyscale : R_LerpFixed(mobj->old_spriteyscale, mobj->spriteyscale, frac);
out->spritexoffset = mobj->resetinterp ? mobj->spritexoffset : R_LerpFixed(mobj->old_spritexoffset, mobj->spritexoffset, frac);
out->spriteyoffset = mobj->resetinterp ? mobj->spriteyoffset : R_LerpFixed(mobj->old_spriteyoffset, mobj->spriteyoffset, frac);
out->scale = mobj->resetinterp ? mobj->scale : R_LerpFixed(mobj->old_scale, mobj->scale, frac);
//out->subsector = R_PointInSubsector(out->x, out->y); // this is unused
if (mobj->player)