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198 Commits
Author SHA1 Message Date
Alug 3113d96de6 Merge branch 'Saturn-Testing' into timestuff 2026-01-24 10:35:00 +01:00
Alug ebdb590018 Merge branch 'Saturn-Next' into Saturn-Testing 2026-01-23 18:33:25 +01:00
Alug d828613b6a Merge branch 'Saturn-Next' into Saturn-Testing 2026-01-22 14:48:56 +01:00
Alug bb4baafd1e fix windoze compile 2026-01-21 21:09:33 +01:00
Alug ea21b25711 Merge branch 'optimizewadlumps' into Saturn-Testing 2026-01-21 20:50:09 +01:00
Alug 8038c5aff4 Merge branch 'Saturn-Next' into Saturn-Testing 2026-01-21 20:50:07 +01:00
Alug 5f19ff2c6a Merge branch 'mipmaplistopti' into Saturn-Testing 2026-01-20 15:49:24 +01:00
Alug 39436339ad Merge branch 'Saturn-Next' into Saturn-Testing 2026-01-20 15:44:07 +01:00
Alug d4a494d7ae opengl: replace mipmap linked list with unordered map
this seems to cut the time spent searching the list for color mipmaps in half
2026-01-20 15:43:36 +01:00
Alug 2af0140300 Merge branch 'Saturn-Next' into Saturn-Testing 2026-01-20 15:00:08 +01:00
Alug 31f81a4a53 Merge branch 'Saturn-Next' into Saturn-Testing 2026-01-19 14:37:22 +01:00
Alug 420424bbb6 fix some windoze specific "-Wzero-as-null-pointer-constant" warnings 2026-01-16 12:53:27 +01:00
Alug 0adaceaf3b Merge branch 'Saturn-Next' into Saturn-Testing 2026-01-16 12:46:37 +01:00
Alug 7487cc1752 Merge branch 'netstuff' into Saturn-Testing 2026-01-09 20:53:21 +01:00
Alug 4e22d3e61a Merge branch 'Saturn-Next' into Saturn-Testing 2026-01-09 20:53:20 +01:00
Alug ec5bff710d Merge branch 'Saturn-Next' into Saturn-Testing 2026-01-08 00:40:34 +01:00
Alug 6f5115f6cb Merge branch 'netstuff' into Saturn-Testing 2026-01-08 00:34:26 +01:00
Alug ec9ff014c8 Merge remote-tracking branch 'origin/netstuff' into Saturn-Testing 2026-01-04 17:22:08 +01:00
Alug b9f9462f92 Merge branch 'Saturn-Next' into Saturn-Testing 2026-01-04 17:22:05 +01:00
Alug c1dda61094 Merge branch 'vidmodestuff' into Saturn-Testing 2025-12-27 15:50:40 +01:00
Alug 7d64ec103d Merge branch 'Saturn-Next' into Saturn-Testing 2025-12-27 15:50:21 +01:00
Alug 6af1c41e73 Merge branch 'Saturn-Next' into Saturn-Testing 2025-12-27 15:13:25 +01:00
Alug c7dd38ed9f Merge branch 'vidmodestuff' into Saturn-Testing 2025-12-27 15:12:04 +01:00
Alug e1f0b97926 kill the batching experiment
while this can improve performance in some cases, this is kinda hacky and seems to occasionally cause issues still
2025-12-27 13:43:40 +01:00
Alug 132fc98211 Merge branch 'Saturn-Next' into Saturn-Testing 2025-12-27 13:39:34 +01:00
Alug 2e52a7c7cb Merge branch 'crashissuereports' into Saturn-Testing 2025-12-27 13:39:30 +01:00
Alug 80ffa12848 Merge branch 'optimizewadlumps' into Saturn-Testing 2025-12-27 13:39:26 +01:00
Alug 98c8e965e5 Merge branch 'netstuff' into Saturn-Testing 2025-12-27 13:39:23 +01:00
Alug cc3ced8cd2 Merge branch 'Saturn-Next' into Saturn-Testing 2025-12-18 19:14:21 +01:00
Alug 6fec71196b Merge branch 'Saturn-Next' into Saturn-Testing 2025-12-11 15:57:11 +01:00
Alug 05a8f1822e Merge branch 'Saturn-Next' into Saturn-Testing 2025-12-11 15:40:41 +01:00
Alug 6209f4fc1b Merge branch 'Saturn-Next' into Saturn-Testing 2025-12-10 19:36:01 +01:00
Alug cb27730622 HWR_ProcessSeg: port softwares code to skip rendering inner sides that are "joined" to other fofs
This seems to improve performance on maps with moderate to lots of fofs quite a bit.
On maps with only a few fofs, this makes no difference or has very very little regression
Need to test and check if there are any visual errors, but so far everything seems good
2025-12-09 18:17:45 +01:00
Alug decaa79d20 Merge branch 'netstuff' into Saturn-Testing 2025-12-09 18:07:40 +01:00
Alug aeb06a26ee Merge branch 'Saturn-Next' into Saturn-Testing 2025-12-09 18:07:38 +01:00
Alug 536b141935 Merge branch 'optimizewadlumps' into Saturn-Testing 2025-12-06 18:21:40 +01:00
Alug cfe90cce7d Merge branch 'Saturn-Next' into Saturn-Testing 2025-12-06 18:21:25 +01:00
Alug ea1075d330 Merge branch 'Saturn-Next' into Saturn-Testing 2025-12-05 17:29:59 +01:00
Alug 66a68396a5 w_wad: optimize W_LumpExists
in two parts:
- Use our lumpcache lookup first (our unordered map), BUT since it is case insensitive we extract our lump out of it to do another case sensitive name compare
- In the manual lump seach falltthrough case, we can also check against the string lenghts and hash (its case insensitive but will still reject differing names, same with stringlenght)

this improves the performance of the leaderboard map browser quite a bit and everything else using v.patchExists
2025-12-05 14:59:19 +01:00
Alug 514b5a86a2 w_wad: use unordered map to cache wad start and end folders 2025-12-05 14:59:16 +01:00
Alug c806e92743 w_wad: comment out fullname lump hash for now
its unused and not particulary useful eitherway, save us a few hash generates and a struct field lul
2025-12-05 14:59:12 +01:00
Alug e438c818ae w_wad: use our lump fullnamelenght in W_CheckNumForFolderStartPK3 2025-12-05 14:59:09 +01:00
Alug 2f960296a3 Merge branch 'Saturn-Next' into Saturn-Testing 2025-12-05 14:59:06 +01:00
Alug ad739706c3 Merge branch 'bluaopti' into Saturn-Testing 2025-12-04 21:42:39 +01:00
Alug 938a9ef813 Merge branch 'netstuff' into Saturn-Testing 2025-12-04 21:42:35 +01:00
Alug 8dc81de608 w_wad: replace lumpnumcache with unordered_map hash lookup
needs testing if actually better
but the old lumpnumcache was basically useless due to being incredibly small
even just booting up the game we have around 1000 entries already
this hopefully should still be faster than potentially going through ALL lumps in ALL wads we have loaded to find the lumpnums
not sure if longnames should get any special handling like before, but i dont think it really matters if theyre long honestly

thanks ceepeepeereference for the basis of this
2025-12-04 21:41:03 +01:00
Alug d87f675f38 convert w_wad to ceepeepee
prep for smth i might try
2025-12-04 21:41:00 +01:00
Alug 7677b7f616 Merge branch 'Saturn-Next' into Saturn-Testing 2025-12-04 21:40:54 +01:00
Alug 48dfe5cb75 fix model sprites freaking out 2025-12-04 01:26:54 +01:00
Alug ed57c27629 Merge branch 'Saturn-Next' into Saturn-Testing 2025-12-04 01:26:51 +01:00
Alug 8e5633a23f Blua: supress "-Wcast-qual" warnings
from intentional casts
2025-12-03 20:09:32 +01:00
Alug 8bcada1fda Blua: opcode OP_SELF operate only with string keys, so they can use fast-track table access
https://github.com/lua/lua/commit/cb3d5dce30089512085f78a0bef79e30ef732e30
2025-12-03 19:42:13 +01:00
Alug 771152b919 Blua: OP_SELF can use 'luaV_fastget' specialized for strings, as it is applied only to string keys
https://github.com/lua/lua/commit/257961c601fdec1ea1f9640d460e0d31c39333a1
2025-12-03 19:42:09 +01:00
Alug b4277c88c1 Blua: 'luaV_fastget' only treats the real fast case (table with a non-nil value at given key, so that it does not need to check metamethods)
https://github.com/lua/lua/commit/1a44e822009752513ce895b9eabc51a4ee4a195a
2025-12-03 19:42:05 +01:00
Alug 63026cc11d Blua: 'Protect' in table operations is not needed in the fast track
https://github.com/lua/lua/commit/df8b996bccd3830d6fe9d7ba80e8fccd6ac3cabf
2025-12-03 19:42:02 +01:00
Alug b8385d1579 Blua: fast track for 'settable'
https://github.com/lua/lua/commit/3b795541c488c7e633567897c9112312007a20a0
https://github.com/lua/lua/commit/b91bc93fd33f2158745b37c9e091c6fa4d1a4fd5

had to adjust some things, hope this doesent explode lmao
2025-12-03 19:01:38 +01:00
Alug 916cc9d8ca Blua: implementation of fast track for gettable operations
https://github.com/lua/lua/commit/e247c3ada3ff47a1352927e797263137f4e02e0e

lets hope i converted this properly lul
2025-12-03 19:01:35 +01:00
Alug 347000a326 Blua: small optimization in luaL_addlstring (avoid adding chars one by one)
https://github.com/lua/lua/commit/f292760f12022a83cf01e788482a264aeeb3c276
2025-12-03 19:01:32 +01:00
Alug 4967313720 Blua: better names for metamethods in debug information
https://github.com/lua/lua/commit/becf19feeffeb0bf2297e163da4ccc7b4b5e6b5c
2025-12-03 19:01:29 +01:00
Alug 19b64a8b61 Blua: small optimization (reorder of BinOpr enum to unify some cases in switches)
https://github.com/lua/lua/commit/d7872dcf91eb2075312a03973a6cdb489610c796
2025-12-03 19:01:26 +01:00
Alug 6a7b2b9721 Blua: micro-optimization: avoid one API call in 'read_chars'
https://github.com/lua/lua/commit/f86f4116c82654d24faa4a32a909d0c27f3d4746
2025-12-03 19:01:24 +01:00
Alug e167d7b641 Merge branch 'Saturn-Next' into Saturn-Testing 2025-12-03 18:34:31 +01:00
Alug 2d426ac38c reorder packets again 2025-12-02 23:23:50 +01:00
Alug 0844c02668 Merge branch 'Saturn-Next' into Saturn-Testing 2025-12-02 23:22:25 +01:00
Alug ee2afb7047 slightly cleanup SV_AddWaitingPlayers 2025-12-02 23:21:13 +01:00
Alug 52713c0112 d_cliserv: Cleanup PT_ClientJoin
move refuse message handling into its own function
2025-12-02 23:21:10 +01:00
Alug ec5afd3caf readd check for node before SV_SendSaveGame
Apparently in some cases the server will connect to itself, in this case the server tries to send itself the savegame, leading to a crash in some cases. oops
2025-12-02 23:21:06 +01:00
Alug 9b8a86a47d fix some packet types not being correctly handled 2025-12-02 20:25:14 +01:00
Alug bdece8deb5 Merge branch 'Saturn-Next' into Saturn-Testing 2025-12-02 20:25:08 +01:00
Alug 7647a3dfb5 merge SendNameAndColor & SendWeaponPref
TODO: make a bunch of player specific cvars arrays for splitscreen handling

- also cleanup some strlen usage
2025-12-02 15:46:30 +01:00
Alug ba549148ac d_cliserv: do some cleanups
- expose SAVEGAMESIZE
- pass node number to SV_AddWaitingPlayers (saves iterating through all 128 net nodes everytime a player joins) lifted from RR
- move all packet handling to the packet handlers
- Reorder packethandling switches a little, so common/important packets get checked first
- fix wrong clamp for realfirsttic that was too early
- add nowtime division by NEWTICRATERATIO (no change unless ticrate changes)
2025-12-02 15:46:26 +01:00
Alug 23732faf35 Merge branch 'Saturn-Next' into Saturn-Testing 2025-12-02 15:46:21 +01:00
Alug 70942af38e Merge branch 'Saturn-Next' into Saturn-Testing 2025-12-01 23:00:43 +01:00
Alug 88390555c6 Revert "Fix static memory being re-tagged as purgable"
This reverts commit c544cf9a7c.
2025-12-01 23:00:22 +01:00
Alug 5c6f5c7f9e Merge branch 'Saturn-Next' into Saturn-Testing 2025-12-01 22:31:34 +01:00
Alug 7e05c707c7 Merge branch 'Saturn-Next' into Saturn-Testing 2025-12-01 22:24:49 +01:00
Alug f3e46f8bfd Merge remote-tracking branch 'origin/Saturn-Next' into Saturn-Testing 2025-12-01 22:06:03 +01:00
Alug 25f200574e Merge branch 'Saturn-Next' into Saturn-Testing 2025-12-01 21:59:34 +01:00
Alug e1dadce2ad Merge branch 'Saturn-Next' into Saturn-Testing 2025-12-01 20:20:06 +01:00
Alug 99d5590435 Merge branch 'Saturn-Next' into Saturn-Testing 2025-11-30 19:34:36 +01:00
Alug 9b2cfe51d6 Merge branch 'Saturn-Next' into Saturn-Testing 2025-11-28 18:24:07 +01:00
Alug 66619f42f9 Merge branch 'Saturn-Next' into Saturn-Testing 2025-11-28 18:07:35 +01:00
Alug 890677e2b5 Merge branch 'Saturn-Next' into Saturn-Testing 2025-11-27 23:33:28 +01:00
Alug 1105526eb1 fix perfstats freaking out 2025-11-26 10:10:14 +01:00
Alug d963df36f1 Merge branch 'Saturn-Next' into Saturn-Testing 2025-11-26 10:10:12 +01:00
Alug 846967cb91 fix compile with HAVE_DISCORDRPC 2025-11-25 20:21:15 +01:00
Alug 6c8862ee4b Merge branch 'Saturn-Next' into Saturn-Testing 2025-11-25 20:16:18 +01:00
Alug a49ea4defd Merge branch 'Saturn-Next' into Saturn-Testing 2025-11-24 22:43:26 +01:00
Alug 3c776b321d Optimize: move a few strlen calls out of loops
when applicable and the input does not get modified within the loop
needs some testing incase i oversaw something
2025-11-24 20:52:03 +01:00
Alug 1ed9bfc9b4 Merge branch 'vidmodestuff' into Saturn-Testing 2025-11-24 20:50:04 +01:00
Alug fa9637fba4 Merge branch 'Saturn-Next' into Saturn-Testing 2025-11-24 18:29:05 +01:00
Alug 7f50a09bcd Merge branch 'Saturn-Next' into Saturn-Testing 2025-11-24 00:35:31 +01:00
Alug e25191d7df Merge branch 'Saturn-Next' into Saturn-Testing 2025-11-24 00:30:49 +01:00
Alug f4d8a903e8 Merge branch 'vidmodestuff' into Saturn-Testing 2025-11-23 23:21:54 +01:00
Alug 0adf356325 HACK: abuse batching system for sprites and drawnodes
use batching system without sorting for order sensitive things like sprites and transparent stuff
even despite not being "optimally" sorted, drawing them in one go, instead of directly still gives a nice speed increase in certain cases (on my ryzen 5600 i get around 120fps+ on teiai towers starting area!)
2025-11-23 23:08:09 +01:00
Alug 0fef290858 Merge branch 'Saturn-Next' into Saturn-Testing 2025-11-23 22:52:10 +01:00
Alug 2516873ba1 fix signed integer overflow in polygon hash calculation
also gives a speedup on some maps lul
2025-11-22 18:55:30 +01:00
Alug c650394c31 Merge branch 'Saturn-Next' into Saturn-Testing 2025-11-22 18:13:54 +01:00
Alug e95382075c Merge branch 'Saturn-Next' into Saturn-Testing 2025-11-21 00:00:29 +01:00
Alug 2d9776d792 OpenGL: keep around our drawnodes memory
no need to constantly reallocate new memory
we dont have renderer switch, and the next level will render drawnodes anyways
those wont grow super big also, so theres no big worry about wasting tons of memory
yes i like ceepeepee vectors, how can you tell
2025-11-19 19:27:36 +01:00
Alug 7fa3d119e8 Merge branch 'Saturn-Next' into Saturn-Testing 2025-11-19 19:26:41 +01:00
Alug e65741acaa Merge branch 'Saturn-Next' into Saturn-Testing 2025-11-18 16:33:38 +01:00
Alug b36ab31a56 Merge remote-tracking branch 'origin/vidmodestuff' into Saturn-Testing 2025-11-18 16:33:35 +01:00
Alug a335da3473 Merge branch 'Saturn-Next' into Saturn-Testing 2025-11-18 16:21:05 +01:00
Alug d2f3d5aa4d anew the testing branch
wiped it out completely
2025-11-17 20:26:49 +01:00
Alug 913b8878d8 Optimize: Use doomednum lookup also when (re)spawning mapthings
not just for loading savegame thinkers
Actually even provides slight runtime performance improvement, but mostly makes levelload faster
2025-11-17 20:26:07 +01:00
Alug f02b9f953e Merge branch 'vidmodestuff' into Saturn-Testing 2025-11-17 20:25:49 +01:00
Alug 5c8c1e91b8 use clamp macro for output frac in I_GetTimeFrac 2025-11-11 17:14:14 +01:00
Alug 945218bead unconditionally clamp timefrac
0 -  FRACUNIT range
2025-11-07 17:11:43 +01:00
Alug bd3cedf233 test: replace the timing system
i watched a random youtube video at 3am moment
this mostly gets rid of the global timestate in favor of tracking the time from gamestart to calling I_GetTime/Frac
this is more in line with most doom source ports handle it
2025-11-07 16:24:34 +01:00
Alug 8ffff231e1 Merge branch 'Saturn-Testing' into timestuff 2025-11-07 16:24:24 +01:00
Alug dda1d59ec9 Merge branch 'Saturn-Next' into Saturn-Testing 2025-11-06 21:06:32 +01:00
Alug 6014b4c79d Merge branch 'Saturn-Next' into Saturn-Testing 2025-11-02 14:36:27 +01:00
Alug 16377d603d Merge branch 'Saturn-Next' into Saturn-Testing 2025-11-01 23:41:24 +01:00
Alug 0fcef67d2a fixup: replace stricmp with fasticmp
actually replace everything correctly
my dumbass forgor about the fast both strcmp and stricmp matter in sort stuff so we cannot use the fastcmp stuff there, which means we should not redifine stricmp as fasticmp in case something relies on that behaviour ugh
2025-11-01 23:24:30 +01:00
Alug eaa1976a47 Merge branch 'Saturn-Next' into Saturn-Testing 2025-11-01 23:21:25 +01:00
Alug 91036129aa Merge branch 'Saturn-Next' into Saturn-Testing 2025-11-01 20:58:09 +01:00
Alug 556068281e Merge branch 'Saturn-Next' into Saturn-Testing 2025-11-01 20:54:25 +01:00
Alug 21a24cf48e make a toggle for using angleturn in replays
while this is more accurate to how the player experienced stuff in the actual game, this also can be somewhat jittery and stuttery depending on the net conditions the replay was recorded in, so make this toggable if someone wants it
2025-11-01 16:32:41 +01:00
Alug 18e574fe98 add cv_precachetextures to advanced video options 2025-11-01 16:25:51 +01:00
Alug caf8d35464 dont precache anything ever in HWR_PrecacheLevel if disabled
before some cvar callbacks called this unconditionally
2025-11-01 16:12:37 +01:00
Alug 5ca33a8b6e HWR_PrecacheLevel: disable sprite precaching
in some cases this may lead to crashes, its mostly useless in gl eitherway due to how colourmapped sprites work
2025-11-01 16:12:34 +01:00
Alug b676e1d420 Mipmaps: fix translucent textures turning black
i.e. since we allow texture filtering on translucent textures now, the min filter may specifcy one of the mipmap filters, this means we NEED to call GL_GENERATE_MIPMAP and set the LODs for them, otherwise no texture will be generated
alternatively we could do a bunch of special cases for the mipmap filters, but this is simpler
2025-11-01 16:12:30 +01:00
Blue Staggo 69797b883b Give midtextures filtering without ugly borders + Clean up padding code
Couldn't do proper translucent blending on midtextures because of wrapping.
2025-11-01 16:12:26 +01:00
Blue Staggo 28800b72f7 Oops, forgot to disable padding for nearest texture mode 2025-11-01 16:12:23 +01:00
Blue Staggo c4d964297c Optimise padding algorithm 2025-11-01 16:12:20 +01:00
Alug 2594834886 Merge branch 'Saturn-Next' into Saturn-Testing 2025-11-01 16:12:17 +01:00
Alug 4a3e059bc3 Merge branch 'Saturn-Next' into Saturn-Testing 2025-10-31 15:11:32 +01:00
Alug 2bbc71c5e0 Revert "i_tcp: reset errno in UDP_Bind and SOCK_Send"
This reverts commit 39389bda8f.
2025-10-30 19:25:11 +01:00
James R bcbb495a71 Pass const pointer to all netxcmd handlers
Ensure buffer data is read-only and not modified by
handler
2025-10-30 18:05:44 +01:00
Alug bddf3c0c30 fix stuff from merge conflict 2025-10-30 18:05:15 +01:00
toaster eb4e6b5c87 Remove heinous pointer-sent-over-the-network hack remnants
This used to be used for `P_RelinkPointers()`, but was superseded by the far saner mobjnum. HOWEVER, its lingering effect was to leave `mobj->info` in an invalid state until a later `P_FinishMobjs()` was called. This is memory unsafety :D

After removing the last remnants of this ancient hack, it is now once again possible to connect to a server without crashing immediately. However, I did get a crash after a few seconds, so there is definitely still *something* nasty going on under the hood.
2025-10-30 18:05:12 +01:00
Alug 005c742d57 consolelib: fix some early returns not properly cleaning lua stack 2025-10-30 18:05:08 +01:00
James R cab6247acf Got_Luacmd: always read netxcmd data, even if command is not executed 2025-10-30 18:05:05 +01:00
Eidolon befc598bab Check Lua stack before pushing cons args
Prevents a Lua stack overrun when executing absurd console commands for
local-only lua commands.
2025-10-30 18:05:02 +01:00
James R 19b1eed0f5 Got_Luacmd: ensure lua stack is large enough for command arguments 2025-10-30 18:04:59 +01:00
Monster Iestyn 978fb619bc Fixes for lib_cvRegisterVar (the Lua version of CV_RegisterVar):
* Make sure the consvar's properties are all initialised to zeros as defaults
* Error if the consvar is not given a name
* Error if the consvar has CV_CALL but no call function
* Error if the consvar has CV_NOINIT but not CV_CALL
2025-10-30 18:04:56 +01:00
James R 66d406ef22 Replace LUA_PushLightUserdata with LUA_PushUserdata
See c92378fa and a7e20f70. I didn't realize that light
userdata's metatable is shared--like numbers or strings.
So it cannot be paired with a metatable.

I also made a few minor tweaks to Lua cvars, other than
accounting for the double pointer in the userdata.
2025-10-30 18:04:51 +01:00
Alug 993366f485 LUA_RawPushUserdata
"Same as LUA_PushUserdata but don't set a metatable yet."
from RR
2025-10-30 18:04:46 +01:00
Alug 105be82f45 UDP_Bind: check socket send buffer size aswell
if to small than adjust, like receive buffer
2025-10-29 22:53:24 +01:00
Alug 39389bda8f i_tcp: reset errno in UDP_Bind and SOCK_Send
on non WINSOCK systems
2025-10-29 22:53:20 +01:00
Gustaf Alhäll 89c0859423 Fix buffer underflow when querying invalid nodes 2025-10-29 16:46:45 +01:00
Alug 7792c7a6d2 SOCK_GetAddr: freeaddrinfo does not need to be called on getaddrinfo failure 2025-10-29 16:46:45 +01:00
Alug cd61b2cba8 some i_tcp fixes
- SOCK_Get return true when receiving good packet from a lan player
- SOCK_GetAddr fix handling of ipv6 addresses, so ipv6 servers can be found in the serverlist

taken from srb2/classic
2025-10-29 16:46:45 +01:00
Alug 675a873485 Merge branch 'Saturn-Next' into Saturn-Testing 2025-10-28 01:21:51 +01:00
Alug 2f023e00d8 fix clang warnings 2025-10-26 14:05:27 +01:00
Alug 8dd8f655ec Merge branch 'Saturn-Next' into Saturn-Testing 2025-10-26 14:05:23 +01:00
Alug 8ce8f8f7f2 fix software hiding the wrong thing in video options 2025-10-26 02:19:43 +01:00
Alug 8b395274c0 Merge branch 'Saturn-Next' into Saturn-Testing 2025-10-25 23:11:30 +02:00
Alug 52ef8a9e77 fix wipes sometimes not working
Zzz.....
forgor wipes do their own weird loop
2025-10-25 23:11:28 +02:00
Alug 2429aa5dc0 fix wipes sometimes not working
Zzz.....
forgor wipes do their own weird loop
2025-10-25 23:11:14 +02:00
Alug 85286593b0 Merge branch 'Saturn-Next' into timestuff 2025-10-25 23:11:11 +02:00
Alug ba23e1233b Merge remote-tracking branch 'origin/lua-check-local-addon' into Saturn-Testing 2025-10-25 22:23:23 +02:00
Alug 842a79071a Merge branch 'gammastuff' into Saturn-Testing 2025-10-25 22:22:01 +02:00
Alug 6000bb952a fix oopsie that broke name change 2025-10-25 14:25:38 +02:00
Alug f73657aa79 Merge branch 'Saturn-Next' into Saturn-Testing 2025-10-24 21:58:13 +02:00
Alug fa3b8652ca experiment: replace every strcasecmp with fasticmp
same as before, tho this is not twice as fast but atleast 1/3 faster
2025-10-24 21:52:20 +02:00
Alug 23a29767e9 experiment: replace every strcmp with fastcmp
did some profiling and in basically every single test fastcmp was twice as fast as strcmp
maybe this speeds up some things
2025-10-24 21:52:17 +02:00
Alug 2503c891e1 remove those memsets
not needed anymore now
2025-10-24 18:28:57 +02:00
Alug 67facba812 hatrepeattimer can be alot smoler 2025-10-24 18:28:09 +02:00
Alug a7dabea6a3 initialize input events to something 2025-10-24 18:27:52 +02:00
Alug 7b5129e2fe refactor controller dpad menu repeat handling
dont hack around manually checking for state checks
just use sdl provided stuff and poll if a dpad button currently is being held
2025-10-24 18:18:56 +02:00
Alug 30418950cb Merge branch 'Saturn-Next' into Saturn-Testing 2025-10-24 18:18:53 +02:00
Alug 042bc7b4d3 Merge branch 'Saturn-Next' into Saturn-Testing 2025-10-24 15:49:50 +02:00
Alug 53be790fbf Merge branch 'Saturn-Next' into Saturn-Testing 2025-10-24 04:09:54 +02:00
Alug 8b04ca5d6c move those to D_ClearState 2025-10-24 03:48:05 +02:00
Alug da7429f768 do some cleanup g_demo
:shook:
use the CLEANUP macro everywhere
init some things that may not be initialized
and make this more readable
lets hope didnt break anything Zzz...
TODO: if there are still issues with demo records and stuff crashing might consider porting some of the fixes from RR
2025-10-24 03:37:59 +02:00
Alug 17d03c6b43 use D_ClearState in G_StopDemo
actually fixes issues with crashes AND palette reset
also resets a bunch of more stuff which def is good
2025-10-24 03:37:56 +02:00
Alug fd86f13150 Merge branch 'Saturn-Next' into Saturn-Testing 2025-10-24 03:37:52 +02:00
Alug facacbd64c Merge branch 'Saturn-Next' into Saturn-Testing 2025-10-23 20:57:03 +02:00
Alug 11aa7dbecb Merge branch 'Saturn-Next' into Saturn-Testing 2025-10-23 20:38:53 +02:00
Alug e61c526b7d update sdl2_mixer to 2.8.1
since we use wasapi now we can finally update this to 2.8.1 hopefully without any regressions now
2025-10-23 15:54:40 +01:00
Alug 7515f05d80 dont force directsound for sdl versions from 2.26.5 on windows
directsound is deprecated since 13 years!
superseeded by wasapi
2.26.5 sdl brought some major improvements to resampling which fixes the issues this aimed to work around, but instead this workaround caused a plethora of issues, like breaking loops in some cases or the votescreen music
2025-10-23 15:53:50 +01:00
Alug 1bd291f1fe random style fixes and stuff 2025-10-23 11:24:32 +02:00
Alug e7e09b46bd set special case for console key when using native keyboard input 2025-10-23 11:23:13 +02:00
Alug a14f6de20c set SDL_HINT_AUTO_UPDATE_SENSORS hint to 0
we dont need any of that so disable it
2025-10-23 11:22:37 +02:00
Alug 4997374710 init joyinfo in I_InitJoystick 2025-10-23 11:16:07 +02:00
Alug abc224dd56 keep track of joystick instance index
means we dont constantly need to refetch it
needs testing on windoze
2025-10-23 11:12:13 +02:00
Alug 2f865f97c7 clean up controller dpad input handling
just treat them as "normal" buttons instead of manually polling for them
alot cleaner and gets rid of yet another polling loop
also clean up some other stuff
needs to be tested with multiple controllers in splitscreen but cba to do that atm
2025-10-23 10:55:46 +02:00
Alug 228292f779 Merge branch 'Saturn-Next' into Saturn-Testing 2025-10-22 23:10:32 +02:00
Alug 3defed0d12 Merge branch 'Saturn-Next' into Saturn-Testing 2025-10-22 16:29:13 +02:00
Alug cdbeead3ce Merge branch 'Saturn-Next' into Saturn-Testing 2025-10-22 13:49:24 +02:00
Alug 95979597ca Merge branch 'Saturn-Next' into Saturn-Testing 2025-10-21 19:36:23 +02:00
Alug 3cc86141c8 Merge branch 'Saturn-Next' into Saturn-Testing 2025-10-20 19:48:57 +02:00
Alug 88f8abf00e slightly clean up makefile
- pass "-g" on mingw builds generally after everything (needs testing)
-use "libs" instead of "LDFLAGS" (identical purpose)
- pass "mno-ms-bitfields" on gcc, shouldnt be really needed but just in case
2025-10-20 18:39:54 +02:00
Alug fb9132859c Merge branch 'Saturn-Next' into Saturn-Testing 2025-10-20 18:39:51 +02:00
Alug d49a735c42 Merge branch 'Saturn-Next' into Saturn-Testing 2025-10-19 22:37:43 +02:00
Alug 80595133be use npow2 screen textures if GL_ARB_texture_non_power_of_two is supported
apparently some gl drivers may use a slower path for streamed textures that only get partly updated, this tricks them into thinking this did a "full update" and resulting in using a faster renderpath
2025-10-18 17:11:12 +02:00
Alug b0c4d129c6 Merge branch 'Saturn-Next' into Saturn-Testing 2025-10-18 17:11:08 +02:00
Alug 62883a8504 test test 2025-10-16 22:03:54 +02:00
Alug 30b5db9c96 Merge remote-tracking branch 'origin/deletglseg' into Saturn-Testing 2025-10-16 22:01:33 +02:00
Alug e0bcdd6d90 Merge remote-tracking branch 'origin/timestuff' into Saturn-Testing 2025-10-16 22:01:19 +02:00
Alug 7f9ccfbc34 Merge remote-tracking branch 'origin/updatesdl2again' into Saturn-Testing 2025-10-16 22:01:12 +02:00
Alug 658241c4ba Merge branch 'Saturn-Next' into Saturn-Testing 2025-10-16 22:00:57 +02:00
Alug ab79a02462 reuse ticratescaled from I_UpdateTime
fixes major performance regression + prob shouldnt take this into account this later eitherway
2025-10-07 21:24:22 +02:00
Alug 221079e393 another attempt to rectify engine timing issues
much more sane than spamming i_updatetime everywhere lmao
lets see if this still reduces interpolation jitters
2025-10-07 21:24:12 +02:00
indev 016f89fd55 Oops there's 1 more 2025-09-19 02:11:06 +03:00
indev 3b6b8cc1bf Fix smol oversight :3 2025-09-19 02:06:39 +03:00
334 changed files with 46313 additions and 21043 deletions

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+1 -3
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@@ -4,6 +4,7 @@
*.plg
*.suo
*.vcproj.*.*.user
*.kate-swp
Win32_LIB_ASM_Debug
Win32_LIB_ASM_Release
*.bsc
@@ -21,12 +22,9 @@ Win32_LIB_ASM_Release
/assets/debian
/make
/bin
/libs
/build
/build/*
/CMakeUserPresets.json
/out
/objs/VC10
*.kate-swp
libs/
+1 -4
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@@ -1,8 +1,5 @@
cmake_minimum_required(VERSION 3.5)
# needed for lto to work for some reason
cmake_policy(SET CMP0069 NEW)
if(${PROJECT_SOURCE_DIR} MATCHES ${PROJECT_BINARY_DIR})
message(FATAL_ERROR "In-source builds will bring you a world of pain. Please make a separate directory to invoke CMake from.")
endif()
@@ -34,7 +31,7 @@ if("${SRB2_CPACK_GENERATOR}" STREQUAL "")
endif()
set(CPACK_GENERATOR ${SRB2_CPACK_GENERATOR})
set(CPACK_PACKAGE_DESCRIPTION_SUMMARY "Sonic Robo Blast 2 Kart Saturn" CACHE STRING "Program name for display purposes")
set(CPACK_PACKAGE_DESCRIPTION_SUMMARY "Sonic Robo Blast 2 Kart" CACHE STRING "Program name for display purposes")
set(CPACK_PACKAGE_VENDOR "Kart Krew" CACHE STRING "Vendor name for display purposes")
#set(CPACK_PACKAGE_DESCRIPTION_FILE )
set(CPACK_RESOURCE_FILE_LICENSE "${CMAKE_CURRENT_SOURCE_DIR}/LICENSE")
-1
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@@ -21,7 +21,6 @@ We also have a Flatpak available on [Flathub](https://flathub.org/en/apps/org.sr
## Compiling
See [SRB2 Wiki/Source code compiling](http://wiki.srb2.org/wiki/Source_code_compiling). The compiling process for SRB2Kart is largely identical to SRB2.
Visual C++ (MSVC) is unsupported
For Windows only the Makefile build system with GCC or Clang compiler is supported.
Visual C++ (MSVC) is unsupported.
+1
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@@ -42,3 +42,4 @@ compversion() {
[ -f "$path/comptime.c" ] && compversion "$@"
exit 2
+15
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@@ -0,0 +1,15 @@
<?xml version="1.0" encoding="utf-8"?>
<Project ToolsVersion="4.0" xmlns="http://schemas.microsoft.com/developer/msbuild/2003">
<ImportGroup Label="PropertySheets" />
<PropertyGroup Label="UserMacros" />
<PropertyGroup>
<IncludePath>$(SolutionDir)libs\SDL2\include;$(IncludePath)</IncludePath>
<LibraryPath>$(SolutionDir)libs\SDL2\lib\$(PlatformTarget);$(LibraryPath)</LibraryPath>
</PropertyGroup>
<ItemDefinitionGroup>
<Link>
<AdditionalDependencies>SDL2.lib;%(AdditionalDependencies)</AdditionalDependencies>
</Link>
</ItemDefinitionGroup>
<ItemGroup />
</Project>
+21
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@@ -0,0 +1,21 @@
Simple DirectMedia Layer
(SDL)
Version 2.0
---
https://www.libsdl.org/
Simple DirectMedia Layer is a cross-platform development library designed
to provide low level access to audio, keyboard, mouse, joystick, and graphics
hardware via OpenGL and Direct3D. It is used by video playback software,
emulators, and popular games including Valve's award winning catalog
and many Humble Bundle games.
More extensive documentation is available in the docs directory, starting
with README.md
Enjoy!
Sam Lantinga (slouken@libsdl.org)
+63
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@@ -0,0 +1,63 @@
# Simple DirectMedia Layer
https://www.libsdl.org/
Simple DirectMedia Layer is a cross-platform development library designed
to provide low level access to audio, keyboard, mouse, joystick, and graphics
hardware via OpenGL and Direct3D. It is used by video playback software,
emulators, and popular games including Valve's award winning catalog
and many Humble Bundle games.
SDL officially supports Windows, macOS, Linux, iOS, and Android.
Support for other platforms may be found in the source code.
SDL is written in C, works natively with C++, and there are bindings
available for several other languages, including C# and Python.
This library is distributed under the zlib license, which can be found
in the file "LICENSE.txt".
The best way to learn how to use SDL is to check out the header files in
the "include" subdirectory and the programs in the "test" subdirectory.
The header files and test programs are well commented and always up to date.
More documentation and FAQs are available online at [the wiki](http://wiki.libsdl.org/)
- [Android](README-android.md)
- [CMake](README-cmake.md)
- [DirectFB](README-directfb.md)
- [DynAPI](README-dynapi.md)
- [Emscripten](README-emscripten.md)
- [GDK](README-gdk.md)
- [Gesture](README-gesture.md)
- [Git](README-git.md)
- [iOS](README-ios.md)
- [Linux](README-linux.md)
- [macOS](README-macos.md)
- [OS/2](README-os2.md)
- [Native Client](README-nacl.md)
- [Pandora](README-pandora.md)
- [Supported Platforms](README-platforms.md)
- [Porting information](README-porting.md)
- [PSP](README-psp.md)
- [PS2](README-ps2.md)
- [Raspberry Pi](README-raspberrypi.md)
- [Touch](README-touch.md)
- [Versions](README-versions.md)
- [WinCE](README-wince.md)
- [Windows](README-windows.md)
- [WinRT](README-winrt.md)
- [PSVita](README-vita.md)
- [Nokia N-Gage](README-ngage.md)
If you need help with the library, or just want to discuss SDL related
issues, you can join the [SDL Discourse](https://discourse.libsdl.org/),
which can be used as a web forum or a mailing list, at your preference.
If you want to report bugs or contribute patches, please submit them to
[our bug tracker](https://github.com/libsdl-org/SDL/issues)
Enjoy!
Sam Lantinga <mailto:slouken@libsdl.org>
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+656
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@@ -0,0 +1,656 @@
#ifndef __gles2_gl2_h_
#define __gles2_gl2_h_ 1
#ifdef __cplusplus
extern "C" {
#endif
/*
** Copyright 2013-2020 The Khronos Group Inc.
** SPDX-License-Identifier: MIT
**
** This header is generated from the Khronos OpenGL / OpenGL ES XML
** API Registry. The current version of the Registry, generator scripts
** used to make the header, and the header can be found at
** https://github.com/KhronosGroup/OpenGL-Registry
*/
/*#include <GLES2/gl2platform.h>*/
#ifndef GL_APIENTRYP
#define GL_APIENTRYP GL_APIENTRY*
#endif
#ifndef GL_GLES_PROTOTYPES
#define GL_GLES_PROTOTYPES 1
#endif
/* Generated on date 20220530 */
/* Generated C header for:
* API: gles2
* Profile: common
* Versions considered: 2\.[0-9]
* Versions emitted: .*
* Default extensions included: None
* Additional extensions included: _nomatch_^
* Extensions removed: _nomatch_^
*/
#ifndef GL_ES_VERSION_2_0
#define GL_ES_VERSION_2_0 1
/*#include <KHR/khrplatform.h>*/
typedef khronos_int8_t GLbyte;
typedef khronos_float_t GLclampf;
typedef khronos_int32_t GLfixed;
typedef khronos_int16_t GLshort;
typedef khronos_uint16_t GLushort;
typedef void GLvoid;
typedef struct __GLsync *GLsync;
typedef khronos_int64_t GLint64;
typedef khronos_uint64_t GLuint64;
typedef unsigned int GLenum;
typedef unsigned int GLuint;
typedef char GLchar;
typedef khronos_float_t GLfloat;
typedef khronos_ssize_t GLsizeiptr;
typedef khronos_intptr_t GLintptr;
typedef unsigned int GLbitfield;
typedef int GLint;
typedef unsigned char GLboolean;
typedef int GLsizei;
typedef khronos_uint8_t GLubyte;
#define GL_DEPTH_BUFFER_BIT 0x00000100
#define GL_STENCIL_BUFFER_BIT 0x00000400
#define GL_COLOR_BUFFER_BIT 0x00004000
#define GL_FALSE 0
#define GL_TRUE 1
#define GL_POINTS 0x0000
#define GL_LINES 0x0001
#define GL_LINE_LOOP 0x0002
#define GL_LINE_STRIP 0x0003
#define GL_TRIANGLES 0x0004
#define GL_TRIANGLE_STRIP 0x0005
#define GL_TRIANGLE_FAN 0x0006
#define GL_ZERO 0
#define GL_ONE 1
#define GL_SRC_COLOR 0x0300
#define GL_ONE_MINUS_SRC_COLOR 0x0301
#define GL_SRC_ALPHA 0x0302
#define GL_ONE_MINUS_SRC_ALPHA 0x0303
#define GL_DST_ALPHA 0x0304
#define GL_ONE_MINUS_DST_ALPHA 0x0305
#define GL_DST_COLOR 0x0306
#define GL_ONE_MINUS_DST_COLOR 0x0307
#define GL_SRC_ALPHA_SATURATE 0x0308
#define GL_FUNC_ADD 0x8006
#define GL_BLEND_EQUATION 0x8009
#define GL_BLEND_EQUATION_RGB 0x8009
#define GL_BLEND_EQUATION_ALPHA 0x883D
#define GL_FUNC_SUBTRACT 0x800A
#define GL_FUNC_REVERSE_SUBTRACT 0x800B
#define GL_BLEND_DST_RGB 0x80C8
#define GL_BLEND_SRC_RGB 0x80C9
#define GL_BLEND_DST_ALPHA 0x80CA
#define GL_BLEND_SRC_ALPHA 0x80CB
#define GL_CONSTANT_COLOR 0x8001
#define GL_ONE_MINUS_CONSTANT_COLOR 0x8002
#define GL_CONSTANT_ALPHA 0x8003
#define GL_ONE_MINUS_CONSTANT_ALPHA 0x8004
#define GL_BLEND_COLOR 0x8005
#define GL_ARRAY_BUFFER 0x8892
#define GL_ELEMENT_ARRAY_BUFFER 0x8893
#define GL_ARRAY_BUFFER_BINDING 0x8894
#define GL_ELEMENT_ARRAY_BUFFER_BINDING 0x8895
#define GL_STREAM_DRAW 0x88E0
#define GL_STATIC_DRAW 0x88E4
#define GL_DYNAMIC_DRAW 0x88E8
#define GL_BUFFER_SIZE 0x8764
#define GL_BUFFER_USAGE 0x8765
#define GL_CURRENT_VERTEX_ATTRIB 0x8626
#define GL_FRONT 0x0404
#define GL_BACK 0x0405
#define GL_FRONT_AND_BACK 0x0408
#define GL_TEXTURE_2D 0x0DE1
#define GL_CULL_FACE 0x0B44
#define GL_BLEND 0x0BE2
#define GL_DITHER 0x0BD0
#define GL_STENCIL_TEST 0x0B90
#define GL_DEPTH_TEST 0x0B71
#define GL_SCISSOR_TEST 0x0C11
#define GL_POLYGON_OFFSET_FILL 0x8037
#define GL_SAMPLE_ALPHA_TO_COVERAGE 0x809E
#define GL_SAMPLE_COVERAGE 0x80A0
#define GL_NO_ERROR 0
#define GL_INVALID_ENUM 0x0500
#define GL_INVALID_VALUE 0x0501
#define GL_INVALID_OPERATION 0x0502
#define GL_OUT_OF_MEMORY 0x0505
#define GL_CW 0x0900
#define GL_CCW 0x0901
#define GL_LINE_WIDTH 0x0B21
#define GL_ALIASED_POINT_SIZE_RANGE 0x846D
#define GL_ALIASED_LINE_WIDTH_RANGE 0x846E
#define GL_CULL_FACE_MODE 0x0B45
#define GL_FRONT_FACE 0x0B46
#define GL_DEPTH_RANGE 0x0B70
#define GL_DEPTH_WRITEMASK 0x0B72
#define GL_DEPTH_CLEAR_VALUE 0x0B73
#define GL_DEPTH_FUNC 0x0B74
#define GL_STENCIL_CLEAR_VALUE 0x0B91
#define GL_STENCIL_FUNC 0x0B92
#define GL_STENCIL_FAIL 0x0B94
#define GL_STENCIL_PASS_DEPTH_FAIL 0x0B95
#define GL_STENCIL_PASS_DEPTH_PASS 0x0B96
#define GL_STENCIL_REF 0x0B97
#define GL_STENCIL_VALUE_MASK 0x0B93
#define GL_STENCIL_WRITEMASK 0x0B98
#define GL_STENCIL_BACK_FUNC 0x8800
#define GL_STENCIL_BACK_FAIL 0x8801
#define GL_STENCIL_BACK_PASS_DEPTH_FAIL 0x8802
#define GL_STENCIL_BACK_PASS_DEPTH_PASS 0x8803
#define GL_STENCIL_BACK_REF 0x8CA3
#define GL_STENCIL_BACK_VALUE_MASK 0x8CA4
#define GL_STENCIL_BACK_WRITEMASK 0x8CA5
#define GL_VIEWPORT 0x0BA2
#define GL_SCISSOR_BOX 0x0C10
#define GL_COLOR_CLEAR_VALUE 0x0C22
#define GL_COLOR_WRITEMASK 0x0C23
#define GL_UNPACK_ALIGNMENT 0x0CF5
#define GL_PACK_ALIGNMENT 0x0D05
#define GL_MAX_TEXTURE_SIZE 0x0D33
#define GL_MAX_VIEWPORT_DIMS 0x0D3A
#define GL_SUBPIXEL_BITS 0x0D50
#define GL_RED_BITS 0x0D52
#define GL_GREEN_BITS 0x0D53
#define GL_BLUE_BITS 0x0D54
#define GL_ALPHA_BITS 0x0D55
#define GL_DEPTH_BITS 0x0D56
#define GL_STENCIL_BITS 0x0D57
#define GL_POLYGON_OFFSET_UNITS 0x2A00
#define GL_POLYGON_OFFSET_FACTOR 0x8038
#define GL_TEXTURE_BINDING_2D 0x8069
#define GL_SAMPLE_BUFFERS 0x80A8
#define GL_SAMPLES 0x80A9
#define GL_SAMPLE_COVERAGE_VALUE 0x80AA
#define GL_SAMPLE_COVERAGE_INVERT 0x80AB
#define GL_NUM_COMPRESSED_TEXTURE_FORMATS 0x86A2
#define GL_COMPRESSED_TEXTURE_FORMATS 0x86A3
#define GL_DONT_CARE 0x1100
#define GL_FASTEST 0x1101
#define GL_NICEST 0x1102
#define GL_GENERATE_MIPMAP_HINT 0x8192
#define GL_BYTE 0x1400
#define GL_UNSIGNED_BYTE 0x1401
#define GL_SHORT 0x1402
#define GL_UNSIGNED_SHORT 0x1403
#define GL_INT 0x1404
#define GL_UNSIGNED_INT 0x1405
#define GL_FLOAT 0x1406
#define GL_FIXED 0x140C
#define GL_DEPTH_COMPONENT 0x1902
#define GL_ALPHA 0x1906
#define GL_RGB 0x1907
#define GL_RGBA 0x1908
#define GL_LUMINANCE 0x1909
#define GL_LUMINANCE_ALPHA 0x190A
#define GL_UNSIGNED_SHORT_4_4_4_4 0x8033
#define GL_UNSIGNED_SHORT_5_5_5_1 0x8034
#define GL_UNSIGNED_SHORT_5_6_5 0x8363
#define GL_FRAGMENT_SHADER 0x8B30
#define GL_VERTEX_SHADER 0x8B31
#define GL_MAX_VERTEX_ATTRIBS 0x8869
#define GL_MAX_VERTEX_UNIFORM_VECTORS 0x8DFB
#define GL_MAX_VARYING_VECTORS 0x8DFC
#define GL_MAX_COMBINED_TEXTURE_IMAGE_UNITS 0x8B4D
#define GL_MAX_VERTEX_TEXTURE_IMAGE_UNITS 0x8B4C
#define GL_MAX_TEXTURE_IMAGE_UNITS 0x8872
#define GL_MAX_FRAGMENT_UNIFORM_VECTORS 0x8DFD
#define GL_SHADER_TYPE 0x8B4F
#define GL_DELETE_STATUS 0x8B80
#define GL_LINK_STATUS 0x8B82
#define GL_VALIDATE_STATUS 0x8B83
#define GL_ATTACHED_SHADERS 0x8B85
#define GL_ACTIVE_UNIFORMS 0x8B86
#define GL_ACTIVE_UNIFORM_MAX_LENGTH 0x8B87
#define GL_ACTIVE_ATTRIBUTES 0x8B89
#define GL_ACTIVE_ATTRIBUTE_MAX_LENGTH 0x8B8A
#define GL_SHADING_LANGUAGE_VERSION 0x8B8C
#define GL_CURRENT_PROGRAM 0x8B8D
#define GL_NEVER 0x0200
#define GL_LESS 0x0201
#define GL_EQUAL 0x0202
#define GL_LEQUAL 0x0203
#define GL_GREATER 0x0204
#define GL_NOTEQUAL 0x0205
#define GL_GEQUAL 0x0206
#define GL_ALWAYS 0x0207
#define GL_KEEP 0x1E00
#define GL_REPLACE 0x1E01
#define GL_INCR 0x1E02
#define GL_DECR 0x1E03
#define GL_INVERT 0x150A
#define GL_INCR_WRAP 0x8507
#define GL_DECR_WRAP 0x8508
#define GL_VENDOR 0x1F00
#define GL_RENDERER 0x1F01
#define GL_VERSION 0x1F02
#define GL_EXTENSIONS 0x1F03
#define GL_NEAREST 0x2600
#define GL_LINEAR 0x2601
#define GL_NEAREST_MIPMAP_NEAREST 0x2700
#define GL_LINEAR_MIPMAP_NEAREST 0x2701
#define GL_NEAREST_MIPMAP_LINEAR 0x2702
#define GL_LINEAR_MIPMAP_LINEAR 0x2703
#define GL_TEXTURE_MAG_FILTER 0x2800
#define GL_TEXTURE_MIN_FILTER 0x2801
#define GL_TEXTURE_WRAP_S 0x2802
#define GL_TEXTURE_WRAP_T 0x2803
#define GL_TEXTURE 0x1702
#define GL_TEXTURE_CUBE_MAP 0x8513
#define GL_TEXTURE_BINDING_CUBE_MAP 0x8514
#define GL_TEXTURE_CUBE_MAP_POSITIVE_X 0x8515
#define GL_TEXTURE_CUBE_MAP_NEGATIVE_X 0x8516
#define GL_TEXTURE_CUBE_MAP_POSITIVE_Y 0x8517
#define GL_TEXTURE_CUBE_MAP_NEGATIVE_Y 0x8518
#define GL_TEXTURE_CUBE_MAP_POSITIVE_Z 0x8519
#define GL_TEXTURE_CUBE_MAP_NEGATIVE_Z 0x851A
#define GL_MAX_CUBE_MAP_TEXTURE_SIZE 0x851C
#define GL_TEXTURE0 0x84C0
#define GL_TEXTURE1 0x84C1
#define GL_TEXTURE2 0x84C2
#define GL_TEXTURE3 0x84C3
#define GL_TEXTURE4 0x84C4
#define GL_TEXTURE5 0x84C5
#define GL_TEXTURE6 0x84C6
#define GL_TEXTURE7 0x84C7
#define GL_TEXTURE8 0x84C8
#define GL_TEXTURE9 0x84C9
#define GL_TEXTURE10 0x84CA
#define GL_TEXTURE11 0x84CB
#define GL_TEXTURE12 0x84CC
#define GL_TEXTURE13 0x84CD
#define GL_TEXTURE14 0x84CE
#define GL_TEXTURE15 0x84CF
#define GL_TEXTURE16 0x84D0
#define GL_TEXTURE17 0x84D1
#define GL_TEXTURE18 0x84D2
#define GL_TEXTURE19 0x84D3
#define GL_TEXTURE20 0x84D4
#define GL_TEXTURE21 0x84D5
#define GL_TEXTURE22 0x84D6
#define GL_TEXTURE23 0x84D7
#define GL_TEXTURE24 0x84D8
#define GL_TEXTURE25 0x84D9
#define GL_TEXTURE26 0x84DA
#define GL_TEXTURE27 0x84DB
#define GL_TEXTURE28 0x84DC
#define GL_TEXTURE29 0x84DD
#define GL_TEXTURE30 0x84DE
#define GL_TEXTURE31 0x84DF
#define GL_ACTIVE_TEXTURE 0x84E0
#define GL_REPEAT 0x2901
#define GL_CLAMP_TO_EDGE 0x812F
#define GL_MIRRORED_REPEAT 0x8370
#define GL_FLOAT_VEC2 0x8B50
#define GL_FLOAT_VEC3 0x8B51
#define GL_FLOAT_VEC4 0x8B52
#define GL_INT_VEC2 0x8B53
#define GL_INT_VEC3 0x8B54
#define GL_INT_VEC4 0x8B55
#define GL_BOOL 0x8B56
#define GL_BOOL_VEC2 0x8B57
#define GL_BOOL_VEC3 0x8B58
#define GL_BOOL_VEC4 0x8B59
#define GL_FLOAT_MAT2 0x8B5A
#define GL_FLOAT_MAT3 0x8B5B
#define GL_FLOAT_MAT4 0x8B5C
#define GL_SAMPLER_2D 0x8B5E
#define GL_SAMPLER_CUBE 0x8B60
#define GL_VERTEX_ATTRIB_ARRAY_ENABLED 0x8622
#define GL_VERTEX_ATTRIB_ARRAY_SIZE 0x8623
#define GL_VERTEX_ATTRIB_ARRAY_STRIDE 0x8624
#define GL_VERTEX_ATTRIB_ARRAY_TYPE 0x8625
#define GL_VERTEX_ATTRIB_ARRAY_NORMALIZED 0x886A
#define GL_VERTEX_ATTRIB_ARRAY_POINTER 0x8645
#define GL_VERTEX_ATTRIB_ARRAY_BUFFER_BINDING 0x889F
#define GL_IMPLEMENTATION_COLOR_READ_TYPE 0x8B9A
#define GL_IMPLEMENTATION_COLOR_READ_FORMAT 0x8B9B
#define GL_COMPILE_STATUS 0x8B81
#define GL_INFO_LOG_LENGTH 0x8B84
#define GL_SHADER_SOURCE_LENGTH 0x8B88
#define GL_SHADER_COMPILER 0x8DFA
#define GL_SHADER_BINARY_FORMATS 0x8DF8
#define GL_NUM_SHADER_BINARY_FORMATS 0x8DF9
#define GL_LOW_FLOAT 0x8DF0
#define GL_MEDIUM_FLOAT 0x8DF1
#define GL_HIGH_FLOAT 0x8DF2
#define GL_LOW_INT 0x8DF3
#define GL_MEDIUM_INT 0x8DF4
#define GL_HIGH_INT 0x8DF5
#define GL_FRAMEBUFFER 0x8D40
#define GL_RENDERBUFFER 0x8D41
#define GL_RGBA4 0x8056
#define GL_RGB5_A1 0x8057
#define GL_RGB565 0x8D62
#define GL_DEPTH_COMPONENT16 0x81A5
#define GL_STENCIL_INDEX8 0x8D48
#define GL_RENDERBUFFER_WIDTH 0x8D42
#define GL_RENDERBUFFER_HEIGHT 0x8D43
#define GL_RENDERBUFFER_INTERNAL_FORMAT 0x8D44
#define GL_RENDERBUFFER_RED_SIZE 0x8D50
#define GL_RENDERBUFFER_GREEN_SIZE 0x8D51
#define GL_RENDERBUFFER_BLUE_SIZE 0x8D52
#define GL_RENDERBUFFER_ALPHA_SIZE 0x8D53
#define GL_RENDERBUFFER_DEPTH_SIZE 0x8D54
#define GL_RENDERBUFFER_STENCIL_SIZE 0x8D55
#define GL_FRAMEBUFFER_ATTACHMENT_OBJECT_TYPE 0x8CD0
#define GL_FRAMEBUFFER_ATTACHMENT_OBJECT_NAME 0x8CD1
#define GL_FRAMEBUFFER_ATTACHMENT_TEXTURE_LEVEL 0x8CD2
#define GL_FRAMEBUFFER_ATTACHMENT_TEXTURE_CUBE_MAP_FACE 0x8CD3
#define GL_COLOR_ATTACHMENT0 0x8CE0
#define GL_DEPTH_ATTACHMENT 0x8D00
#define GL_STENCIL_ATTACHMENT 0x8D20
#define GL_NONE 0
#define GL_FRAMEBUFFER_COMPLETE 0x8CD5
#define GL_FRAMEBUFFER_INCOMPLETE_ATTACHMENT 0x8CD6
#define GL_FRAMEBUFFER_INCOMPLETE_MISSING_ATTACHMENT 0x8CD7
#define GL_FRAMEBUFFER_INCOMPLETE_DIMENSIONS 0x8CD9
#define GL_FRAMEBUFFER_UNSUPPORTED 0x8CDD
#define GL_FRAMEBUFFER_BINDING 0x8CA6
#define GL_RENDERBUFFER_BINDING 0x8CA7
#define GL_MAX_RENDERBUFFER_SIZE 0x84E8
#define GL_INVALID_FRAMEBUFFER_OPERATION 0x0506
typedef void (GL_APIENTRYP PFNGLACTIVETEXTUREPROC) (GLenum texture);
typedef void (GL_APIENTRYP PFNGLATTACHSHADERPROC) (GLuint program, GLuint shader);
typedef void (GL_APIENTRYP PFNGLBINDATTRIBLOCATIONPROC) (GLuint program, GLuint index, const GLchar *name);
typedef void (GL_APIENTRYP PFNGLBINDBUFFERPROC) (GLenum target, GLuint buffer);
typedef void (GL_APIENTRYP PFNGLBINDFRAMEBUFFERPROC) (GLenum target, GLuint framebuffer);
typedef void (GL_APIENTRYP PFNGLBINDRENDERBUFFERPROC) (GLenum target, GLuint renderbuffer);
typedef void (GL_APIENTRYP PFNGLBINDTEXTUREPROC) (GLenum target, GLuint texture);
typedef void (GL_APIENTRYP PFNGLBLENDCOLORPROC) (GLfloat red, GLfloat green, GLfloat blue, GLfloat alpha);
typedef void (GL_APIENTRYP PFNGLBLENDEQUATIONPROC) (GLenum mode);
typedef void (GL_APIENTRYP PFNGLBLENDEQUATIONSEPARATEPROC) (GLenum modeRGB, GLenum modeAlpha);
typedef void (GL_APIENTRYP PFNGLBLENDFUNCPROC) (GLenum sfactor, GLenum dfactor);
typedef void (GL_APIENTRYP PFNGLBLENDFUNCSEPARATEPROC) (GLenum sfactorRGB, GLenum dfactorRGB, GLenum sfactorAlpha, GLenum dfactorAlpha);
typedef void (GL_APIENTRYP PFNGLBUFFERDATAPROC) (GLenum target, GLsizeiptr size, const void *data, GLenum usage);
typedef void (GL_APIENTRYP PFNGLBUFFERSUBDATAPROC) (GLenum target, GLintptr offset, GLsizeiptr size, const void *data);
typedef GLenum (GL_APIENTRYP PFNGLCHECKFRAMEBUFFERSTATUSPROC) (GLenum target);
typedef void (GL_APIENTRYP PFNGLCLEARPROC) (GLbitfield mask);
typedef void (GL_APIENTRYP PFNGLCLEARCOLORPROC) (GLfloat red, GLfloat green, GLfloat blue, GLfloat alpha);
typedef void (GL_APIENTRYP PFNGLCLEARDEPTHFPROC) (GLfloat d);
typedef void (GL_APIENTRYP PFNGLCLEARSTENCILPROC) (GLint s);
typedef void (GL_APIENTRYP PFNGLCOLORMASKPROC) (GLboolean red, GLboolean green, GLboolean blue, GLboolean alpha);
typedef void (GL_APIENTRYP PFNGLCOMPILESHADERPROC) (GLuint shader);
typedef void (GL_APIENTRYP PFNGLCOMPRESSEDTEXIMAGE2DPROC) (GLenum target, GLint level, GLenum internalformat, GLsizei width, GLsizei height, GLint border, GLsizei imageSize, const void *data);
typedef void (GL_APIENTRYP PFNGLCOMPRESSEDTEXSUBIMAGE2DPROC) (GLenum target, GLint level, GLint xoffset, GLint yoffset, GLsizei width, GLsizei height, GLenum format, GLsizei imageSize, const void *data);
typedef void (GL_APIENTRYP PFNGLCOPYTEXIMAGE2DPROC) (GLenum target, GLint level, GLenum internalformat, GLint x, GLint y, GLsizei width, GLsizei height, GLint border);
typedef void (GL_APIENTRYP PFNGLCOPYTEXSUBIMAGE2DPROC) (GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint x, GLint y, GLsizei width, GLsizei height);
typedef GLuint (GL_APIENTRYP PFNGLCREATEPROGRAMPROC) (void);
typedef GLuint (GL_APIENTRYP PFNGLCREATESHADERPROC) (GLenum type);
typedef void (GL_APIENTRYP PFNGLCULLFACEPROC) (GLenum mode);
typedef void (GL_APIENTRYP PFNGLDELETEBUFFERSPROC) (GLsizei n, const GLuint *buffers);
typedef void (GL_APIENTRYP PFNGLDELETEFRAMEBUFFERSPROC) (GLsizei n, const GLuint *framebuffers);
typedef void (GL_APIENTRYP PFNGLDELETEPROGRAMPROC) (GLuint program);
typedef void (GL_APIENTRYP PFNGLDELETERENDERBUFFERSPROC) (GLsizei n, const GLuint *renderbuffers);
typedef void (GL_APIENTRYP PFNGLDELETESHADERPROC) (GLuint shader);
typedef void (GL_APIENTRYP PFNGLDELETETEXTURESPROC) (GLsizei n, const GLuint *textures);
typedef void (GL_APIENTRYP PFNGLDEPTHFUNCPROC) (GLenum func);
typedef void (GL_APIENTRYP PFNGLDEPTHMASKPROC) (GLboolean flag);
typedef void (GL_APIENTRYP PFNGLDEPTHRANGEFPROC) (GLfloat n, GLfloat f);
typedef void (GL_APIENTRYP PFNGLDETACHSHADERPROC) (GLuint program, GLuint shader);
typedef void (GL_APIENTRYP PFNGLDISABLEPROC) (GLenum cap);
typedef void (GL_APIENTRYP PFNGLDISABLEVERTEXATTRIBARRAYPROC) (GLuint index);
typedef void (GL_APIENTRYP PFNGLDRAWARRAYSPROC) (GLenum mode, GLint first, GLsizei count);
typedef void (GL_APIENTRYP PFNGLDRAWELEMENTSPROC) (GLenum mode, GLsizei count, GLenum type, const void *indices);
typedef void (GL_APIENTRYP PFNGLENABLEPROC) (GLenum cap);
typedef void (GL_APIENTRYP PFNGLENABLEVERTEXATTRIBARRAYPROC) (GLuint index);
typedef void (GL_APIENTRYP PFNGLFINISHPROC) (void);
typedef void (GL_APIENTRYP PFNGLFLUSHPROC) (void);
typedef void (GL_APIENTRYP PFNGLFRAMEBUFFERRENDERBUFFERPROC) (GLenum target, GLenum attachment, GLenum renderbuffertarget, GLuint renderbuffer);
typedef void (GL_APIENTRYP PFNGLFRAMEBUFFERTEXTURE2DPROC) (GLenum target, GLenum attachment, GLenum textarget, GLuint texture, GLint level);
typedef void (GL_APIENTRYP PFNGLFRONTFACEPROC) (GLenum mode);
typedef void (GL_APIENTRYP PFNGLGENBUFFERSPROC) (GLsizei n, GLuint *buffers);
typedef void (GL_APIENTRYP PFNGLGENERATEMIPMAPPROC) (GLenum target);
typedef void (GL_APIENTRYP PFNGLGENFRAMEBUFFERSPROC) (GLsizei n, GLuint *framebuffers);
typedef void (GL_APIENTRYP PFNGLGENRENDERBUFFERSPROC) (GLsizei n, GLuint *renderbuffers);
typedef void (GL_APIENTRYP PFNGLGENTEXTURESPROC) (GLsizei n, GLuint *textures);
typedef void (GL_APIENTRYP PFNGLGETACTIVEATTRIBPROC) (GLuint program, GLuint index, GLsizei bufSize, GLsizei *length, GLint *size, GLenum *type, GLchar *name);
typedef void (GL_APIENTRYP PFNGLGETACTIVEUNIFORMPROC) (GLuint program, GLuint index, GLsizei bufSize, GLsizei *length, GLint *size, GLenum *type, GLchar *name);
typedef void (GL_APIENTRYP PFNGLGETATTACHEDSHADERSPROC) (GLuint program, GLsizei maxCount, GLsizei *count, GLuint *shaders);
typedef GLint (GL_APIENTRYP PFNGLGETATTRIBLOCATIONPROC) (GLuint program, const GLchar *name);
typedef void (GL_APIENTRYP PFNGLGETBOOLEANVPROC) (GLenum pname, GLboolean *data);
typedef void (GL_APIENTRYP PFNGLGETBUFFERPARAMETERIVPROC) (GLenum target, GLenum pname, GLint *params);
typedef GLenum (GL_APIENTRYP PFNGLGETERRORPROC) (void);
typedef void (GL_APIENTRYP PFNGLGETFLOATVPROC) (GLenum pname, GLfloat *data);
typedef void (GL_APIENTRYP PFNGLGETFRAMEBUFFERATTACHMENTPARAMETERIVPROC) (GLenum target, GLenum attachment, GLenum pname, GLint *params);
typedef void (GL_APIENTRYP PFNGLGETINTEGERVPROC) (GLenum pname, GLint *data);
typedef void (GL_APIENTRYP PFNGLGETPROGRAMIVPROC) (GLuint program, GLenum pname, GLint *params);
typedef void (GL_APIENTRYP PFNGLGETPROGRAMINFOLOGPROC) (GLuint program, GLsizei bufSize, GLsizei *length, GLchar *infoLog);
typedef void (GL_APIENTRYP PFNGLGETRENDERBUFFERPARAMETERIVPROC) (GLenum target, GLenum pname, GLint *params);
typedef void (GL_APIENTRYP PFNGLGETSHADERIVPROC) (GLuint shader, GLenum pname, GLint *params);
typedef void (GL_APIENTRYP PFNGLGETSHADERINFOLOGPROC) (GLuint shader, GLsizei bufSize, GLsizei *length, GLchar *infoLog);
typedef void (GL_APIENTRYP PFNGLGETSHADERPRECISIONFORMATPROC) (GLenum shadertype, GLenum precisiontype, GLint *range, GLint *precision);
typedef void (GL_APIENTRYP PFNGLGETSHADERSOURCEPROC) (GLuint shader, GLsizei bufSize, GLsizei *length, GLchar *source);
typedef const GLubyte *(GL_APIENTRYP PFNGLGETSTRINGPROC) (GLenum name);
typedef void (GL_APIENTRYP PFNGLGETTEXPARAMETERFVPROC) (GLenum target, GLenum pname, GLfloat *params);
typedef void (GL_APIENTRYP PFNGLGETTEXPARAMETERIVPROC) (GLenum target, GLenum pname, GLint *params);
typedef void (GL_APIENTRYP PFNGLGETUNIFORMFVPROC) (GLuint program, GLint location, GLfloat *params);
typedef void (GL_APIENTRYP PFNGLGETUNIFORMIVPROC) (GLuint program, GLint location, GLint *params);
typedef GLint (GL_APIENTRYP PFNGLGETUNIFORMLOCATIONPROC) (GLuint program, const GLchar *name);
typedef void (GL_APIENTRYP PFNGLGETVERTEXATTRIBFVPROC) (GLuint index, GLenum pname, GLfloat *params);
typedef void (GL_APIENTRYP PFNGLGETVERTEXATTRIBIVPROC) (GLuint index, GLenum pname, GLint *params);
typedef void (GL_APIENTRYP PFNGLGETVERTEXATTRIBPOINTERVPROC) (GLuint index, GLenum pname, void **pointer);
typedef void (GL_APIENTRYP PFNGLHINTPROC) (GLenum target, GLenum mode);
typedef GLboolean (GL_APIENTRYP PFNGLISBUFFERPROC) (GLuint buffer);
typedef GLboolean (GL_APIENTRYP PFNGLISENABLEDPROC) (GLenum cap);
typedef GLboolean (GL_APIENTRYP PFNGLISFRAMEBUFFERPROC) (GLuint framebuffer);
typedef GLboolean (GL_APIENTRYP PFNGLISPROGRAMPROC) (GLuint program);
typedef GLboolean (GL_APIENTRYP PFNGLISRENDERBUFFERPROC) (GLuint renderbuffer);
typedef GLboolean (GL_APIENTRYP PFNGLISSHADERPROC) (GLuint shader);
typedef GLboolean (GL_APIENTRYP PFNGLISTEXTUREPROC) (GLuint texture);
typedef void (GL_APIENTRYP PFNGLLINEWIDTHPROC) (GLfloat width);
typedef void (GL_APIENTRYP PFNGLLINKPROGRAMPROC) (GLuint program);
typedef void (GL_APIENTRYP PFNGLPIXELSTOREIPROC) (GLenum pname, GLint param);
typedef void (GL_APIENTRYP PFNGLPOLYGONOFFSETPROC) (GLfloat factor, GLfloat units);
typedef void (GL_APIENTRYP PFNGLREADPIXELSPROC) (GLint x, GLint y, GLsizei width, GLsizei height, GLenum format, GLenum type, void *pixels);
typedef void (GL_APIENTRYP PFNGLRELEASESHADERCOMPILERPROC) (void);
typedef void (GL_APIENTRYP PFNGLRENDERBUFFERSTORAGEPROC) (GLenum target, GLenum internalformat, GLsizei width, GLsizei height);
typedef void (GL_APIENTRYP PFNGLSAMPLECOVERAGEPROC) (GLfloat value, GLboolean invert);
typedef void (GL_APIENTRYP PFNGLSCISSORPROC) (GLint x, GLint y, GLsizei width, GLsizei height);
typedef void (GL_APIENTRYP PFNGLSHADERBINARYPROC) (GLsizei count, const GLuint *shaders, GLenum binaryFormat, const void *binary, GLsizei length);
typedef void (GL_APIENTRYP PFNGLSHADERSOURCEPROC) (GLuint shader, GLsizei count, const GLchar *const*string, const GLint *length);
typedef void (GL_APIENTRYP PFNGLSTENCILFUNCPROC) (GLenum func, GLint ref, GLuint mask);
typedef void (GL_APIENTRYP PFNGLSTENCILFUNCSEPARATEPROC) (GLenum face, GLenum func, GLint ref, GLuint mask);
typedef void (GL_APIENTRYP PFNGLSTENCILMASKPROC) (GLuint mask);
typedef void (GL_APIENTRYP PFNGLSTENCILMASKSEPARATEPROC) (GLenum face, GLuint mask);
typedef void (GL_APIENTRYP PFNGLSTENCILOPPROC) (GLenum fail, GLenum zfail, GLenum zpass);
typedef void (GL_APIENTRYP PFNGLSTENCILOPSEPARATEPROC) (GLenum face, GLenum sfail, GLenum dpfail, GLenum dppass);
typedef void (GL_APIENTRYP PFNGLTEXIMAGE2DPROC) (GLenum target, GLint level, GLint internalformat, GLsizei width, GLsizei height, GLint border, GLenum format, GLenum type, const void *pixels);
typedef void (GL_APIENTRYP PFNGLTEXPARAMETERFPROC) (GLenum target, GLenum pname, GLfloat param);
typedef void (GL_APIENTRYP PFNGLTEXPARAMETERFVPROC) (GLenum target, GLenum pname, const GLfloat *params);
typedef void (GL_APIENTRYP PFNGLTEXPARAMETERIPROC) (GLenum target, GLenum pname, GLint param);
typedef void (GL_APIENTRYP PFNGLTEXPARAMETERIVPROC) (GLenum target, GLenum pname, const GLint *params);
typedef void (GL_APIENTRYP PFNGLTEXSUBIMAGE2DPROC) (GLenum target, GLint level, GLint xoffset, GLint yoffset, GLsizei width, GLsizei height, GLenum format, GLenum type, const void *pixels);
typedef void (GL_APIENTRYP PFNGLUNIFORM1FPROC) (GLint location, GLfloat v0);
typedef void (GL_APIENTRYP PFNGLUNIFORM1FVPROC) (GLint location, GLsizei count, const GLfloat *value);
typedef void (GL_APIENTRYP PFNGLUNIFORM1IPROC) (GLint location, GLint v0);
typedef void (GL_APIENTRYP PFNGLUNIFORM1IVPROC) (GLint location, GLsizei count, const GLint *value);
typedef void (GL_APIENTRYP PFNGLUNIFORM2FPROC) (GLint location, GLfloat v0, GLfloat v1);
typedef void (GL_APIENTRYP PFNGLUNIFORM2FVPROC) (GLint location, GLsizei count, const GLfloat *value);
typedef void (GL_APIENTRYP PFNGLUNIFORM2IPROC) (GLint location, GLint v0, GLint v1);
typedef void (GL_APIENTRYP PFNGLUNIFORM2IVPROC) (GLint location, GLsizei count, const GLint *value);
typedef void (GL_APIENTRYP PFNGLUNIFORM3FPROC) (GLint location, GLfloat v0, GLfloat v1, GLfloat v2);
typedef void (GL_APIENTRYP PFNGLUNIFORM3FVPROC) (GLint location, GLsizei count, const GLfloat *value);
typedef void (GL_APIENTRYP PFNGLUNIFORM3IPROC) (GLint location, GLint v0, GLint v1, GLint v2);
typedef void (GL_APIENTRYP PFNGLUNIFORM3IVPROC) (GLint location, GLsizei count, const GLint *value);
typedef void (GL_APIENTRYP PFNGLUNIFORM4FPROC) (GLint location, GLfloat v0, GLfloat v1, GLfloat v2, GLfloat v3);
typedef void (GL_APIENTRYP PFNGLUNIFORM4FVPROC) (GLint location, GLsizei count, const GLfloat *value);
typedef void (GL_APIENTRYP PFNGLUNIFORM4IPROC) (GLint location, GLint v0, GLint v1, GLint v2, GLint v3);
typedef void (GL_APIENTRYP PFNGLUNIFORM4IVPROC) (GLint location, GLsizei count, const GLint *value);
typedef void (GL_APIENTRYP PFNGLUNIFORMMATRIX2FVPROC) (GLint location, GLsizei count, GLboolean transpose, const GLfloat *value);
typedef void (GL_APIENTRYP PFNGLUNIFORMMATRIX3FVPROC) (GLint location, GLsizei count, GLboolean transpose, const GLfloat *value);
typedef void (GL_APIENTRYP PFNGLUNIFORMMATRIX4FVPROC) (GLint location, GLsizei count, GLboolean transpose, const GLfloat *value);
typedef void (GL_APIENTRYP PFNGLUSEPROGRAMPROC) (GLuint program);
typedef void (GL_APIENTRYP PFNGLVALIDATEPROGRAMPROC) (GLuint program);
typedef void (GL_APIENTRYP PFNGLVERTEXATTRIB1FPROC) (GLuint index, GLfloat x);
typedef void (GL_APIENTRYP PFNGLVERTEXATTRIB1FVPROC) (GLuint index, const GLfloat *v);
typedef void (GL_APIENTRYP PFNGLVERTEXATTRIB2FPROC) (GLuint index, GLfloat x, GLfloat y);
typedef void (GL_APIENTRYP PFNGLVERTEXATTRIB2FVPROC) (GLuint index, const GLfloat *v);
typedef void (GL_APIENTRYP PFNGLVERTEXATTRIB3FPROC) (GLuint index, GLfloat x, GLfloat y, GLfloat z);
typedef void (GL_APIENTRYP PFNGLVERTEXATTRIB3FVPROC) (GLuint index, const GLfloat *v);
typedef void (GL_APIENTRYP PFNGLVERTEXATTRIB4FPROC) (GLuint index, GLfloat x, GLfloat y, GLfloat z, GLfloat w);
typedef void (GL_APIENTRYP PFNGLVERTEXATTRIB4FVPROC) (GLuint index, const GLfloat *v);
typedef void (GL_APIENTRYP PFNGLVERTEXATTRIBPOINTERPROC) (GLuint index, GLint size, GLenum type, GLboolean normalized, GLsizei stride, const void *pointer);
typedef void (GL_APIENTRYP PFNGLVIEWPORTPROC) (GLint x, GLint y, GLsizei width, GLsizei height);
#if GL_GLES_PROTOTYPES
GL_APICALL void GL_APIENTRY glActiveTexture (GLenum texture);
GL_APICALL void GL_APIENTRY glAttachShader (GLuint program, GLuint shader);
GL_APICALL void GL_APIENTRY glBindAttribLocation (GLuint program, GLuint index, const GLchar *name);
GL_APICALL void GL_APIENTRY glBindBuffer (GLenum target, GLuint buffer);
GL_APICALL void GL_APIENTRY glBindFramebuffer (GLenum target, GLuint framebuffer);
GL_APICALL void GL_APIENTRY glBindRenderbuffer (GLenum target, GLuint renderbuffer);
GL_APICALL void GL_APIENTRY glBindTexture (GLenum target, GLuint texture);
GL_APICALL void GL_APIENTRY glBlendColor (GLfloat red, GLfloat green, GLfloat blue, GLfloat alpha);
GL_APICALL void GL_APIENTRY glBlendEquation (GLenum mode);
GL_APICALL void GL_APIENTRY glBlendEquationSeparate (GLenum modeRGB, GLenum modeAlpha);
GL_APICALL void GL_APIENTRY glBlendFunc (GLenum sfactor, GLenum dfactor);
GL_APICALL void GL_APIENTRY glBlendFuncSeparate (GLenum sfactorRGB, GLenum dfactorRGB, GLenum sfactorAlpha, GLenum dfactorAlpha);
GL_APICALL void GL_APIENTRY glBufferData (GLenum target, GLsizeiptr size, const void *data, GLenum usage);
GL_APICALL void GL_APIENTRY glBufferSubData (GLenum target, GLintptr offset, GLsizeiptr size, const void *data);
GL_APICALL GLenum GL_APIENTRY glCheckFramebufferStatus (GLenum target);
GL_APICALL void GL_APIENTRY glClear (GLbitfield mask);
GL_APICALL void GL_APIENTRY glClearColor (GLfloat red, GLfloat green, GLfloat blue, GLfloat alpha);
GL_APICALL void GL_APIENTRY glClearDepthf (GLfloat d);
GL_APICALL void GL_APIENTRY glClearStencil (GLint s);
GL_APICALL void GL_APIENTRY glColorMask (GLboolean red, GLboolean green, GLboolean blue, GLboolean alpha);
GL_APICALL void GL_APIENTRY glCompileShader (GLuint shader);
GL_APICALL void GL_APIENTRY glCompressedTexImage2D (GLenum target, GLint level, GLenum internalformat, GLsizei width, GLsizei height, GLint border, GLsizei imageSize, const void *data);
GL_APICALL void GL_APIENTRY glCompressedTexSubImage2D (GLenum target, GLint level, GLint xoffset, GLint yoffset, GLsizei width, GLsizei height, GLenum format, GLsizei imageSize, const void *data);
GL_APICALL void GL_APIENTRY glCopyTexImage2D (GLenum target, GLint level, GLenum internalformat, GLint x, GLint y, GLsizei width, GLsizei height, GLint border);
GL_APICALL void GL_APIENTRY glCopyTexSubImage2D (GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint x, GLint y, GLsizei width, GLsizei height);
GL_APICALL GLuint GL_APIENTRY glCreateProgram (void);
GL_APICALL GLuint GL_APIENTRY glCreateShader (GLenum type);
GL_APICALL void GL_APIENTRY glCullFace (GLenum mode);
GL_APICALL void GL_APIENTRY glDeleteBuffers (GLsizei n, const GLuint *buffers);
GL_APICALL void GL_APIENTRY glDeleteFramebuffers (GLsizei n, const GLuint *framebuffers);
GL_APICALL void GL_APIENTRY glDeleteProgram (GLuint program);
GL_APICALL void GL_APIENTRY glDeleteRenderbuffers (GLsizei n, const GLuint *renderbuffers);
GL_APICALL void GL_APIENTRY glDeleteShader (GLuint shader);
GL_APICALL void GL_APIENTRY glDeleteTextures (GLsizei n, const GLuint *textures);
GL_APICALL void GL_APIENTRY glDepthFunc (GLenum func);
GL_APICALL void GL_APIENTRY glDepthMask (GLboolean flag);
GL_APICALL void GL_APIENTRY glDepthRangef (GLfloat n, GLfloat f);
GL_APICALL void GL_APIENTRY glDetachShader (GLuint program, GLuint shader);
GL_APICALL void GL_APIENTRY glDisable (GLenum cap);
GL_APICALL void GL_APIENTRY glDisableVertexAttribArray (GLuint index);
GL_APICALL void GL_APIENTRY glDrawArrays (GLenum mode, GLint first, GLsizei count);
GL_APICALL void GL_APIENTRY glDrawElements (GLenum mode, GLsizei count, GLenum type, const void *indices);
GL_APICALL void GL_APIENTRY glEnable (GLenum cap);
GL_APICALL void GL_APIENTRY glEnableVertexAttribArray (GLuint index);
GL_APICALL void GL_APIENTRY glFinish (void);
GL_APICALL void GL_APIENTRY glFlush (void);
GL_APICALL void GL_APIENTRY glFramebufferRenderbuffer (GLenum target, GLenum attachment, GLenum renderbuffertarget, GLuint renderbuffer);
GL_APICALL void GL_APIENTRY glFramebufferTexture2D (GLenum target, GLenum attachment, GLenum textarget, GLuint texture, GLint level);
GL_APICALL void GL_APIENTRY glFrontFace (GLenum mode);
GL_APICALL void GL_APIENTRY glGenBuffers (GLsizei n, GLuint *buffers);
GL_APICALL void GL_APIENTRY glGenerateMipmap (GLenum target);
GL_APICALL void GL_APIENTRY glGenFramebuffers (GLsizei n, GLuint *framebuffers);
GL_APICALL void GL_APIENTRY glGenRenderbuffers (GLsizei n, GLuint *renderbuffers);
GL_APICALL void GL_APIENTRY glGenTextures (GLsizei n, GLuint *textures);
GL_APICALL void GL_APIENTRY glGetActiveAttrib (GLuint program, GLuint index, GLsizei bufSize, GLsizei *length, GLint *size, GLenum *type, GLchar *name);
GL_APICALL void GL_APIENTRY glGetActiveUniform (GLuint program, GLuint index, GLsizei bufSize, GLsizei *length, GLint *size, GLenum *type, GLchar *name);
GL_APICALL void GL_APIENTRY glGetAttachedShaders (GLuint program, GLsizei maxCount, GLsizei *count, GLuint *shaders);
GL_APICALL GLint GL_APIENTRY glGetAttribLocation (GLuint program, const GLchar *name);
GL_APICALL void GL_APIENTRY glGetBooleanv (GLenum pname, GLboolean *data);
GL_APICALL void GL_APIENTRY glGetBufferParameteriv (GLenum target, GLenum pname, GLint *params);
GL_APICALL GLenum GL_APIENTRY glGetError (void);
GL_APICALL void GL_APIENTRY glGetFloatv (GLenum pname, GLfloat *data);
GL_APICALL void GL_APIENTRY glGetFramebufferAttachmentParameteriv (GLenum target, GLenum attachment, GLenum pname, GLint *params);
GL_APICALL void GL_APIENTRY glGetIntegerv (GLenum pname, GLint *data);
GL_APICALL void GL_APIENTRY glGetProgramiv (GLuint program, GLenum pname, GLint *params);
GL_APICALL void GL_APIENTRY glGetProgramInfoLog (GLuint program, GLsizei bufSize, GLsizei *length, GLchar *infoLog);
GL_APICALL void GL_APIENTRY glGetRenderbufferParameteriv (GLenum target, GLenum pname, GLint *params);
GL_APICALL void GL_APIENTRY glGetShaderiv (GLuint shader, GLenum pname, GLint *params);
GL_APICALL void GL_APIENTRY glGetShaderInfoLog (GLuint shader, GLsizei bufSize, GLsizei *length, GLchar *infoLog);
GL_APICALL void GL_APIENTRY glGetShaderPrecisionFormat (GLenum shadertype, GLenum precisiontype, GLint *range, GLint *precision);
GL_APICALL void GL_APIENTRY glGetShaderSource (GLuint shader, GLsizei bufSize, GLsizei *length, GLchar *source);
GL_APICALL const GLubyte *GL_APIENTRY glGetString (GLenum name);
GL_APICALL void GL_APIENTRY glGetTexParameterfv (GLenum target, GLenum pname, GLfloat *params);
GL_APICALL void GL_APIENTRY glGetTexParameteriv (GLenum target, GLenum pname, GLint *params);
GL_APICALL void GL_APIENTRY glGetUniformfv (GLuint program, GLint location, GLfloat *params);
GL_APICALL void GL_APIENTRY glGetUniformiv (GLuint program, GLint location, GLint *params);
GL_APICALL GLint GL_APIENTRY glGetUniformLocation (GLuint program, const GLchar *name);
GL_APICALL void GL_APIENTRY glGetVertexAttribfv (GLuint index, GLenum pname, GLfloat *params);
GL_APICALL void GL_APIENTRY glGetVertexAttribiv (GLuint index, GLenum pname, GLint *params);
GL_APICALL void GL_APIENTRY glGetVertexAttribPointerv (GLuint index, GLenum pname, void **pointer);
GL_APICALL void GL_APIENTRY glHint (GLenum target, GLenum mode);
GL_APICALL GLboolean GL_APIENTRY glIsBuffer (GLuint buffer);
GL_APICALL GLboolean GL_APIENTRY glIsEnabled (GLenum cap);
GL_APICALL GLboolean GL_APIENTRY glIsFramebuffer (GLuint framebuffer);
GL_APICALL GLboolean GL_APIENTRY glIsProgram (GLuint program);
GL_APICALL GLboolean GL_APIENTRY glIsRenderbuffer (GLuint renderbuffer);
GL_APICALL GLboolean GL_APIENTRY glIsShader (GLuint shader);
GL_APICALL GLboolean GL_APIENTRY glIsTexture (GLuint texture);
GL_APICALL void GL_APIENTRY glLineWidth (GLfloat width);
GL_APICALL void GL_APIENTRY glLinkProgram (GLuint program);
GL_APICALL void GL_APIENTRY glPixelStorei (GLenum pname, GLint param);
GL_APICALL void GL_APIENTRY glPolygonOffset (GLfloat factor, GLfloat units);
GL_APICALL void GL_APIENTRY glReadPixels (GLint x, GLint y, GLsizei width, GLsizei height, GLenum format, GLenum type, void *pixels);
GL_APICALL void GL_APIENTRY glReleaseShaderCompiler (void);
GL_APICALL void GL_APIENTRY glRenderbufferStorage (GLenum target, GLenum internalformat, GLsizei width, GLsizei height);
GL_APICALL void GL_APIENTRY glSampleCoverage (GLfloat value, GLboolean invert);
GL_APICALL void GL_APIENTRY glScissor (GLint x, GLint y, GLsizei width, GLsizei height);
GL_APICALL void GL_APIENTRY glShaderBinary (GLsizei count, const GLuint *shaders, GLenum binaryFormat, const void *binary, GLsizei length);
GL_APICALL void GL_APIENTRY glShaderSource (GLuint shader, GLsizei count, const GLchar *const*string, const GLint *length);
GL_APICALL void GL_APIENTRY glStencilFunc (GLenum func, GLint ref, GLuint mask);
GL_APICALL void GL_APIENTRY glStencilFuncSeparate (GLenum face, GLenum func, GLint ref, GLuint mask);
GL_APICALL void GL_APIENTRY glStencilMask (GLuint mask);
GL_APICALL void GL_APIENTRY glStencilMaskSeparate (GLenum face, GLuint mask);
GL_APICALL void GL_APIENTRY glStencilOp (GLenum fail, GLenum zfail, GLenum zpass);
GL_APICALL void GL_APIENTRY glStencilOpSeparate (GLenum face, GLenum sfail, GLenum dpfail, GLenum dppass);
GL_APICALL void GL_APIENTRY glTexImage2D (GLenum target, GLint level, GLint internalformat, GLsizei width, GLsizei height, GLint border, GLenum format, GLenum type, const void *pixels);
GL_APICALL void GL_APIENTRY glTexParameterf (GLenum target, GLenum pname, GLfloat param);
GL_APICALL void GL_APIENTRY glTexParameterfv (GLenum target, GLenum pname, const GLfloat *params);
GL_APICALL void GL_APIENTRY glTexParameteri (GLenum target, GLenum pname, GLint param);
GL_APICALL void GL_APIENTRY glTexParameteriv (GLenum target, GLenum pname, const GLint *params);
GL_APICALL void GL_APIENTRY glTexSubImage2D (GLenum target, GLint level, GLint xoffset, GLint yoffset, GLsizei width, GLsizei height, GLenum format, GLenum type, const void *pixels);
GL_APICALL void GL_APIENTRY glUniform1f (GLint location, GLfloat v0);
GL_APICALL void GL_APIENTRY glUniform1fv (GLint location, GLsizei count, const GLfloat *value);
GL_APICALL void GL_APIENTRY glUniform1i (GLint location, GLint v0);
GL_APICALL void GL_APIENTRY glUniform1iv (GLint location, GLsizei count, const GLint *value);
GL_APICALL void GL_APIENTRY glUniform2f (GLint location, GLfloat v0, GLfloat v1);
GL_APICALL void GL_APIENTRY glUniform2fv (GLint location, GLsizei count, const GLfloat *value);
GL_APICALL void GL_APIENTRY glUniform2i (GLint location, GLint v0, GLint v1);
GL_APICALL void GL_APIENTRY glUniform2iv (GLint location, GLsizei count, const GLint *value);
GL_APICALL void GL_APIENTRY glUniform3f (GLint location, GLfloat v0, GLfloat v1, GLfloat v2);
GL_APICALL void GL_APIENTRY glUniform3fv (GLint location, GLsizei count, const GLfloat *value);
GL_APICALL void GL_APIENTRY glUniform3i (GLint location, GLint v0, GLint v1, GLint v2);
GL_APICALL void GL_APIENTRY glUniform3iv (GLint location, GLsizei count, const GLint *value);
GL_APICALL void GL_APIENTRY glUniform4f (GLint location, GLfloat v0, GLfloat v1, GLfloat v2, GLfloat v3);
GL_APICALL void GL_APIENTRY glUniform4fv (GLint location, GLsizei count, const GLfloat *value);
GL_APICALL void GL_APIENTRY glUniform4i (GLint location, GLint v0, GLint v1, GLint v2, GLint v3);
GL_APICALL void GL_APIENTRY glUniform4iv (GLint location, GLsizei count, const GLint *value);
GL_APICALL void GL_APIENTRY glUniformMatrix2fv (GLint location, GLsizei count, GLboolean transpose, const GLfloat *value);
GL_APICALL void GL_APIENTRY glUniformMatrix3fv (GLint location, GLsizei count, GLboolean transpose, const GLfloat *value);
GL_APICALL void GL_APIENTRY glUniformMatrix4fv (GLint location, GLsizei count, GLboolean transpose, const GLfloat *value);
GL_APICALL void GL_APIENTRY glUseProgram (GLuint program);
GL_APICALL void GL_APIENTRY glValidateProgram (GLuint program);
GL_APICALL void GL_APIENTRY glVertexAttrib1f (GLuint index, GLfloat x);
GL_APICALL void GL_APIENTRY glVertexAttrib1fv (GLuint index, const GLfloat *v);
GL_APICALL void GL_APIENTRY glVertexAttrib2f (GLuint index, GLfloat x, GLfloat y);
GL_APICALL void GL_APIENTRY glVertexAttrib2fv (GLuint index, const GLfloat *v);
GL_APICALL void GL_APIENTRY glVertexAttrib3f (GLuint index, GLfloat x, GLfloat y, GLfloat z);
GL_APICALL void GL_APIENTRY glVertexAttrib3fv (GLuint index, const GLfloat *v);
GL_APICALL void GL_APIENTRY glVertexAttrib4f (GLuint index, GLfloat x, GLfloat y, GLfloat z, GLfloat w);
GL_APICALL void GL_APIENTRY glVertexAttrib4fv (GLuint index, const GLfloat *v);
GL_APICALL void GL_APIENTRY glVertexAttribPointer (GLuint index, GLint size, GLenum type, GLboolean normalized, GLsizei stride, const void *pointer);
GL_APICALL void GL_APIENTRY glViewport (GLint x, GLint y, GLsizei width, GLsizei height);
#endif
#endif /* GL_ES_VERSION_2_0 */
#ifdef __cplusplus
}
#endif
#endif
File diff suppressed because it is too large. Load diff
@@ -0,0 +1,27 @@
#ifndef __gl2platform_h_
#define __gl2platform_h_
/*
** Copyright 2017-2020 The Khronos Group Inc.
** SPDX-License-Identifier: Apache-2.0
*/
/* Platform-specific types and definitions for OpenGL ES 2.X gl2.h
*
* Adopters may modify khrplatform.h and this file to suit their platform.
* Please contribute modifications back to Khronos as pull requests on the
* public github repository:
* https://github.com/KhronosGroup/OpenGL-Registry
*/
/*#include <KHR/khrplatform.h>*/
#ifndef GL_APICALL
#define GL_APICALL KHRONOS_APICALL
#endif
#ifndef GL_APIENTRY
#define GL_APIENTRY KHRONOS_APIENTRY
#endif
#endif /* __gl2platform_h_ */
@@ -0,0 +1,311 @@
#ifndef __khrplatform_h_
#define __khrplatform_h_
/*
** Copyright (c) 2008-2018 The Khronos Group Inc.
**
** Permission is hereby granted, free of charge, to any person obtaining a
** copy of this software and/or associated documentation files (the
** "Materials"), to deal in the Materials without restriction, including
** without limitation the rights to use, copy, modify, merge, publish,
** distribute, sublicense, and/or sell copies of the Materials, and to
** permit persons to whom the Materials are furnished to do so, subject to
** the following conditions:
**
** The above copyright notice and this permission notice shall be included
** in all copies or substantial portions of the Materials.
**
** THE MATERIALS ARE PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND,
** EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF
** MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.
** IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY
** CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT,
** TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE
** MATERIALS OR THE USE OR OTHER DEALINGS IN THE MATERIALS.
*/
/* Khronos platform-specific types and definitions.
*
* The master copy of khrplatform.h is maintained in the Khronos EGL
* Registry repository at https://github.com/KhronosGroup/EGL-Registry
* The last semantic modification to khrplatform.h was at commit ID:
* 67a3e0864c2d75ea5287b9f3d2eb74a745936692
*
* Adopters may modify this file to suit their platform. Adopters are
* encouraged to submit platform specific modifications to the Khronos
* group so that they can be included in future versions of this file.
* Please submit changes by filing pull requests or issues on
* the EGL Registry repository linked above.
*
*
* See the Implementer's Guidelines for information about where this file
* should be located on your system and for more details of its use:
* http://www.khronos.org/registry/implementers_guide.pdf
*
* This file should be included as
* #include <KHR/khrplatform.h>
* by Khronos client API header files that use its types and defines.
*
* The types in khrplatform.h should only be used to define API-specific types.
*
* Types defined in khrplatform.h:
* khronos_int8_t signed 8 bit
* khronos_uint8_t unsigned 8 bit
* khronos_int16_t signed 16 bit
* khronos_uint16_t unsigned 16 bit
* khronos_int32_t signed 32 bit
* khronos_uint32_t unsigned 32 bit
* khronos_int64_t signed 64 bit
* khronos_uint64_t unsigned 64 bit
* khronos_intptr_t signed same number of bits as a pointer
* khronos_uintptr_t unsigned same number of bits as a pointer
* khronos_ssize_t signed size
* khronos_usize_t unsigned size
* khronos_float_t signed 32 bit floating point
* khronos_time_ns_t unsigned 64 bit time in nanoseconds
* khronos_utime_nanoseconds_t unsigned time interval or absolute time in
* nanoseconds
* khronos_stime_nanoseconds_t signed time interval in nanoseconds
* khronos_boolean_enum_t enumerated boolean type. This should
* only be used as a base type when a client API's boolean type is
* an enum. Client APIs which use an integer or other type for
* booleans cannot use this as the base type for their boolean.
*
* Tokens defined in khrplatform.h:
*
* KHRONOS_FALSE, KHRONOS_TRUE Enumerated boolean false/true values.
*
* KHRONOS_SUPPORT_INT64 is 1 if 64 bit integers are supported; otherwise 0.
* KHRONOS_SUPPORT_FLOAT is 1 if floats are supported; otherwise 0.
*
* Calling convention macros defined in this file:
* KHRONOS_APICALL
* KHRONOS_APIENTRY
* KHRONOS_APIATTRIBUTES
*
* These may be used in function prototypes as:
*
* KHRONOS_APICALL void KHRONOS_APIENTRY funcname(
* int arg1,
* int arg2) KHRONOS_APIATTRIBUTES;
*/
#if defined(__SCITECH_SNAP__) && !defined(KHRONOS_STATIC)
# define KHRONOS_STATIC 1
#endif
/*-------------------------------------------------------------------------
* Definition of KHRONOS_APICALL
*-------------------------------------------------------------------------
* This precedes the return type of the function in the function prototype.
*/
#if defined(KHRONOS_STATIC)
/* If the preprocessor constant KHRONOS_STATIC is defined, make the
* header compatible with static linking. */
# define KHRONOS_APICALL
#elif defined(_WIN32)
# define KHRONOS_APICALL __declspec(dllimport)
#elif defined (__SYMBIAN32__)
# define KHRONOS_APICALL IMPORT_C
#elif defined(__ANDROID__)
# define KHRONOS_APICALL __attribute__((visibility("default")))
#else
# define KHRONOS_APICALL
#endif
/*-------------------------------------------------------------------------
* Definition of KHRONOS_APIENTRY
*-------------------------------------------------------------------------
* This follows the return type of the function and precedes the function
* name in the function prototype.
*/
#if defined(_WIN32) && !defined(_WIN32_WCE) && !defined(__SCITECH_SNAP__)
/* Win32 but not WinCE */
# define KHRONOS_APIENTRY __stdcall
#else
# define KHRONOS_APIENTRY
#endif
/*-------------------------------------------------------------------------
* Definition of KHRONOS_APIATTRIBUTES
*-------------------------------------------------------------------------
* This follows the closing parenthesis of the function prototype arguments.
*/
#if defined (__ARMCC_2__)
#define KHRONOS_APIATTRIBUTES __softfp
#else
#define KHRONOS_APIATTRIBUTES
#endif
/*-------------------------------------------------------------------------
* basic type definitions
*-----------------------------------------------------------------------*/
#if (defined(__STDC_VERSION__) && __STDC_VERSION__ >= 199901L) || defined(__GNUC__) || defined(__SCO__) || defined(__USLC__)
/*
* Using <stdint.h>
*/
#include <stdint.h>
typedef int32_t khronos_int32_t;
typedef uint32_t khronos_uint32_t;
typedef int64_t khronos_int64_t;
typedef uint64_t khronos_uint64_t;
#define KHRONOS_SUPPORT_INT64 1
#define KHRONOS_SUPPORT_FLOAT 1
/*
* To support platform where unsigned long cannot be used interchangeably with
* inptr_t (e.g. CHERI-extended ISAs), we can use the stdint.h intptr_t.
* Ideally, we could just use (u)intptr_t everywhere, but this could result in
* ABI breakage if khronos_uintptr_t is changed from unsigned long to
* unsigned long long or similar (this results in different C++ name mangling).
* To avoid changes for existing platforms, we restrict usage of intptr_t to
* platforms where the size of a pointer is larger than the size of long.
*/
#if defined(__SIZEOF_LONG__) && defined(__SIZEOF_POINTER__)
#if __SIZEOF_POINTER__ > __SIZEOF_LONG__
#define KHRONOS_USE_INTPTR_T
#endif
#endif
#elif defined(__VMS ) || defined(__sgi)
/*
* Using <inttypes.h>
*/
#include <inttypes.h>
typedef int32_t khronos_int32_t;
typedef uint32_t khronos_uint32_t;
typedef int64_t khronos_int64_t;
typedef uint64_t khronos_uint64_t;
#define KHRONOS_SUPPORT_INT64 1
#define KHRONOS_SUPPORT_FLOAT 1
#elif defined(_WIN32) && !defined(__SCITECH_SNAP__)
/*
* Win32
*/
typedef __int32 khronos_int32_t;
typedef unsigned __int32 khronos_uint32_t;
typedef __int64 khronos_int64_t;
typedef unsigned __int64 khronos_uint64_t;
#define KHRONOS_SUPPORT_INT64 1
#define KHRONOS_SUPPORT_FLOAT 1
#elif defined(__sun__) || defined(__digital__)
/*
* Sun or Digital
*/
typedef int khronos_int32_t;
typedef unsigned int khronos_uint32_t;
#if defined(__arch64__) || defined(_LP64)
typedef long int khronos_int64_t;
typedef unsigned long int khronos_uint64_t;
#else
typedef long long int khronos_int64_t;
typedef unsigned long long int khronos_uint64_t;
#endif /* __arch64__ */
#define KHRONOS_SUPPORT_INT64 1
#define KHRONOS_SUPPORT_FLOAT 1
#elif 0
/*
* Hypothetical platform with no float or int64 support
*/
typedef int khronos_int32_t;
typedef unsigned int khronos_uint32_t;
#define KHRONOS_SUPPORT_INT64 0
#define KHRONOS_SUPPORT_FLOAT 0
#else
/*
* Generic fallback
*/
#include <stdint.h>
typedef int32_t khronos_int32_t;
typedef uint32_t khronos_uint32_t;
typedef int64_t khronos_int64_t;
typedef uint64_t khronos_uint64_t;
#define KHRONOS_SUPPORT_INT64 1
#define KHRONOS_SUPPORT_FLOAT 1
#endif
/*
* Types that are (so far) the same on all platforms
*/
typedef signed char khronos_int8_t;
typedef unsigned char khronos_uint8_t;
typedef signed short int khronos_int16_t;
typedef unsigned short int khronos_uint16_t;
/*
* Types that differ between LLP64 and LP64 architectures - in LLP64,
* pointers are 64 bits, but 'long' is still 32 bits. Win64 appears
* to be the only LLP64 architecture in current use.
*/
#ifdef KHRONOS_USE_INTPTR_T
typedef intptr_t khronos_intptr_t;
typedef uintptr_t khronos_uintptr_t;
#elif defined(_WIN64)
typedef signed long long int khronos_intptr_t;
typedef unsigned long long int khronos_uintptr_t;
#else
typedef signed long int khronos_intptr_t;
typedef unsigned long int khronos_uintptr_t;
#endif
#if defined(_WIN64)
typedef signed long long int khronos_ssize_t;
typedef unsigned long long int khronos_usize_t;
#else
typedef signed long int khronos_ssize_t;
typedef unsigned long int khronos_usize_t;
#endif
#if KHRONOS_SUPPORT_FLOAT
/*
* Float type
*/
typedef float khronos_float_t;
#endif
#if KHRONOS_SUPPORT_INT64
/* Time types
*
* These types can be used to represent a time interval in nanoseconds or
* an absolute Unadjusted System Time. Unadjusted System Time is the number
* of nanoseconds since some arbitrary system event (e.g. since the last
* time the system booted). The Unadjusted System Time is an unsigned
* 64 bit value that wraps back to 0 every 584 years. Time intervals
* may be either signed or unsigned.
*/
typedef khronos_uint64_t khronos_utime_nanoseconds_t;
typedef khronos_int64_t khronos_stime_nanoseconds_t;
#endif
/*
* Dummy value used to pad enum types to 32 bits.
*/
#ifndef KHRONOS_MAX_ENUM
#define KHRONOS_MAX_ENUM 0x7FFFFFFF
#endif
/*
* Enumerated boolean type
*
* Values other than zero should be considered to be true. Therefore
* comparisons should not be made against KHRONOS_TRUE.
*/
typedef enum {
KHRONOS_FALSE = 0,
KHRONOS_TRUE = 1,
KHRONOS_BOOLEAN_ENUM_FORCE_SIZE = KHRONOS_MAX_ENUM
} khronos_boolean_enum_t;
#endif /* __khrplatform_h_ */
+66
View File
@@ -1,3 +1,69 @@
2.8.1:
* Added Stop/Start/Pause/Resume for Fluidsynth
2.8.0:
* Added support for loading wavpack sound files (https://www.wavpack.com/)
* Added support for loading classic console sound files using Game_Music_Emu (https://github.com/libgme/game-music-emu)
* Use minimp3 instead of dr_mp3 as the default backend for MP3 music
* Use libxmp instead of modplug as the default backend for MOD music
To use libmodplug instead, configure using --enable-music-mod-modplug --disable-music-mod-xmp
* Added support for FLAC audio in Ogg containers
* Added Mix_PauseAudio() to pause and resume all audio playback
* Added Mix_GetNumTracks() and Mix_StartTrack() for managing tracks in GME files
2.6.2:
* Updated autotools to use ax_compute_relative_paths, fixing homebrew on macOS
2.6.1:
* Fixed issue with incorrect version reported by pkg-config
2.6.0:
* Added support for building with CMake
* Added support for playing Ogg files using stb_vorbis, which is now the default Vorbis backend.
To use libvorbis instead, configure using --disable-music-ogg-stb --enable-music-ogg-vorbis
* Added support for playing FLAC files using dr_flac, which is now the default FLAC music backend.
To use libflac instead, configure using --disable-music-flac-drflac --enable-music-flac-libflac
* Added support for playing MP3 files using dr_mp3, which is now the default MP3 music backend.
To use libmpg123 instead, configure using --disable-music-mp3-drmp3 --enable-music-mp3-mpg123
* Added libxmp support for mod music playback. Modplug is still the default backend for MOD music.
To use libxmp instead, configure using --disable-music-mod-modplug --enable-music-mod-xmp
* Removed support for libmad as a MP3 music backend.
* Removed support for libmikmod as a MOD music backend.
* Added Mix_MasterVolume() for additional volume control over all channels
* Update Mix_Init() return value to match documentation, including MIXER_INIT_* flags for already-initialized modules
* Added Mix_HasMusicDecoder()
* Memory leak fixes and F32 format support to fluidsynth player
* Fixed distorted MIDI playback with FluidSynth if sample rate is out of library's limits
* Added Mix_ModMusicJumpToOrder() for mod music formats
* Enabled module internal loops in modplug player
* Respect original mp3 file offset
* Support setting soundfont via SDL_SOUNDFONTS in OSX native midi
* Fixed mp3 file detection
* Fixes to ogg playback on big-endian devices
* Added functions to get metadata information:
Mix_GetMusicTitle()
Mix_GetMusicTitleTag()
Mix_GetMusicArtistTag()
Mix_GetMusicAlbumTag()
Mix_GetMusicCopyrightTag()
* Add functions to get loop point information:
Mix_GetMusicLoopStartTime()
Mix_GetMusicLoopEndTime()
Mix_GetMusicLoopLengthTime()
* Added Mix_GetMusicVolume() and Mix_GetMusicPosition()
* Added Mix_MusicDuration() to return music duration in seconds
* Fixed music_mpg123 seek bug when sample rate of the file and the stream don't match
* Timidity improvements, added Mix_SetTimidityCfg()
* Improved mp3 tag detection/skipping
* Extended support for WAV files
* Allow rmid files be opened by native midi
* Fixed possible crash in win32 native midi
* Prevent clipping due to volume settings in modplug music
* Added looping support for Opus files
* Added looping support for FLAC files
* Improved OGG looping support
* Fixed loading Opus audio as audio chunks
2.0.4:
Ozkan Sezer - Wed, 10 Oct 2018 14:56:10
* Removed smpeg support for mp3 music, now that it's replaced by libmpg123
-32
View File
@@ -1,32 +0,0 @@
The source code to this library used with SDL_mixer can be found here:
https://hg.libsdl.org/SDL_mixer/file/default/external
---
Copyright (C) 2000,2001,2002,2003,2004,2005,2006,2007 Josh Coalson
Redistribution and use in source and binary forms, with or without
modification, are permitted provided that the following conditions
are met:
- Redistributions of source code must retain the above copyright
notice, this list of conditions and the following disclaimer.
- Redistributions in binary form must reproduce the above copyright
notice, this list of conditions and the following disclaimer in the
documentation and/or other materials provided with the distribution.
- Neither the name of the Xiph.org Foundation nor the names of its
contributors may be used to endorse or promote products derived from
this software without specific prior written permission.
THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS
``AS IS'' AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT
LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR
A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE FOUNDATION OR
CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL,
EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO,
PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR
PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY OF
LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING
NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS
SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
-5
View File
@@ -1,5 +0,0 @@
The source code to this library used with SDL_mixer can be found here:
https://hg.libsdl.org/SDL_mixer/file/default/external
---
ModPlug-XMMS and libmodplug are now in the public domain.
-776
View File
@@ -1,776 +0,0 @@
The source code to this library used with SDL_mixer can be found here:
https://hg.libsdl.org/SDL_mixer/file/default/external
---
This is the file that contains the terms of use, copying, etc. for the mpg123 distribution package.
Main message, to include in "About ..." boxes, etc:
Copyright (c) 1995-2013 by Michael Hipp and others,
free software under the terms of the LGPL v2.1
There is an attempt to cover the actual list of authors in the AUTHORS file.
Project maintainer since 2006 is Thomas Orgis and many people have contributed
since the Michael Hipp era, but he stays the initial source and it would
be impractical to count them all individually, so it's "and others".
Source files contain the phrase "the mpg123 project" to the same effect
in their license boilerplate; especially those that were added after
maintainership changed. The person mainly responsible for the first version
is usually named in the phrase "initially written by ...".
All files in the distribution that don't carry a license note on their own are
licensed under the terms of the LGPL 2.1; exceptions may apply, especially to
files not in the official distribution but in the revision control repository.
The formal license text follows.
=======================
1. The LGPL version 2.1
=======================
GNU LESSER GENERAL PUBLIC LICENSE
Version 2.1, February 1999
Copyright (C) 1991, 1999 Free Software Foundation, Inc.
51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA
Everyone is permitted to copy and distribute verbatim copies
of this license document, but changing it is not allowed.
[This is the first released version of the Lesser GPL. It also counts
as the successor of the GNU Library Public License, version 2, hence
the version number 2.1.]
Preamble
The licenses for most software are designed to take away your
freedom to share and change it. By contrast, the GNU General Public
Licenses are intended to guarantee your freedom to share and change
free software--to make sure the software is free for all its users.
This license, the Lesser General Public License, applies to some
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This section is intended to make thoroughly clear what is believed to
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8. If the distribution and/or use of the Program is restricted in
certain countries either by patents or by copyrighted interfaces, the
original copyright holder who places the Program under this License
may add an explicit geographical distribution limitation excluding
those countries, so that distribution is permitted only in or among
countries not thus excluded. In such case, this License incorporates
the limitation as if written in the body of this License.
9. The Free Software Foundation may publish revised and/or new versions
of the General Public License from time to time. Such new versions will
be similar in spirit to the present version, but may differ in detail to
address new problems or concerns.
Each version is given a distinguishing version number. If the Program
specifies a version number of this License which applies to it and "any
later version", you have the option of following the terms and conditions
either of that version or of any later version published by the Free
Software Foundation. If the Program does not specify a version number of
this License, you may choose any version ever published by the Free Software
Foundation.
10. If you wish to incorporate parts of the Program into other free
programs whose distribution conditions are different, write to the author
to ask for permission. For software which is copyrighted by the Free
Software Foundation, write to the Free Software Foundation; we sometimes
make exceptions for this. Our decision will be guided by the two goals
of preserving the free status of all derivatives of our free software and
of promoting the sharing and reuse of software generally.
NO WARRANTY
11. BECAUSE THE PROGRAM IS LICENSED FREE OF CHARGE, THERE IS NO WARRANTY
FOR THE PROGRAM, TO THE EXTENT PERMITTED BY APPLICABLE LAW. EXCEPT WHEN
OTHERWISE STATED IN WRITING THE COPYRIGHT HOLDERS AND/OR OTHER PARTIES
PROVIDE THE PROGRAM "AS IS" WITHOUT WARRANTY OF ANY KIND, EITHER EXPRESSED
OR IMPLIED, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED WARRANTIES OF
MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE. THE ENTIRE RISK AS
TO THE QUALITY AND PERFORMANCE OF THE PROGRAM IS WITH YOU. SHOULD THE
PROGRAM PROVE DEFECTIVE, YOU ASSUME THE COST OF ALL NECESSARY SERVICING,
REPAIR OR CORRECTION.
12. IN NO EVENT UNLESS REQUIRED BY APPLICABLE LAW OR AGREED TO IN WRITING
WILL ANY COPYRIGHT HOLDER, OR ANY OTHER PARTY WHO MAY MODIFY AND/OR
REDISTRIBUTE THE PROGRAM AS PERMITTED ABOVE, BE LIABLE TO YOU FOR DAMAGES,
INCLUDING ANY GENERAL, SPECIAL, INCIDENTAL OR CONSEQUENTIAL DAMAGES ARISING
OUT OF THE USE OR INABILITY TO USE THE PROGRAM (INCLUDING BUT NOT LIMITED
TO LOSS OF DATA OR DATA BEING RENDERED INACCURATE OR LOSSES SUSTAINED BY
YOU OR THIRD PARTIES OR A FAILURE OF THE PROGRAM TO OPERATE WITH ANY OTHER
PROGRAMS), EVEN IF SUCH HOLDER OR OTHER PARTY HAS BEEN ADVISED OF THE
POSSIBILITY OF SUCH DAMAGES.
END OF TERMS AND CONDITIONS
-32
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@@ -1,32 +0,0 @@
The source code to this library used with SDL_mixer can be found here:
https://hg.libsdl.org/SDL_image/file/default/external
---
Copyright (c) 2002-2008 Xiph.org Foundation
Redistribution and use in source and binary forms, with or without
modification, are permitted provided that the following conditions
are met:
- Redistributions of source code must retain the above copyright
notice, this list of conditions and the following disclaimer.
- Redistributions in binary form must reproduce the above copyright
notice, this list of conditions and the following disclaimer in the
documentation and/or other materials provided with the distribution.
- Neither the name of the Xiph.org Foundation nor the names of its
contributors may be used to endorse or promote products derived from
this software without specific prior written permission.
THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS
``AS IS'' AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT
LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR
A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE FOUNDATION
OR CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL,
SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT
LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE,
DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY
THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
(INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE
OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
-48
View File
@@ -1,48 +0,0 @@
The source code to this library used with SDL_mixer can be found here:
https://hg.libsdl.org/SDL_mixer/file/default/external
---
Copyright 2001-2011 Xiph.Org, Skype Limited, Octasic,
Jean-Marc Valin, Timothy B. Terriberry,
CSIRO, Gregory Maxwell, Mark Borgerding,
Erik de Castro Lopo
Redistribution and use in source and binary forms, with or without
modification, are permitted provided that the following conditions
are met:
- Redistributions of source code must retain the above copyright
notice, this list of conditions and the following disclaimer.
- Redistributions in binary form must reproduce the above copyright
notice, this list of conditions and the following disclaimer in the
documentation and/or other materials provided with the distribution.
- Neither the name of Internet Society, IETF or IETF Trust, nor the
names of specific contributors, may be used to endorse or promote
products derived from this software without specific prior written
permission.
THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS
``AS IS'' AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT
LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR
A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT OWNER
OR CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL,
EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO,
PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR
PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY OF
LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING
NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS
SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
Opus is subject to the royalty-free patent licenses which are
specified at:
Xiph.Org Foundation:
https://datatracker.ietf.org/ipr/1524/
Microsoft Corporation:
https://datatracker.ietf.org/ipr/1914/
Broadcom Corporation:
https://datatracker.ietf.org/ipr/1526/
-32
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@@ -1,32 +0,0 @@
The source code to this library used with SDL_mixer can be found here:
https://hg.libsdl.org/SDL_mixer/file/default/external
---
Copyright (c) 1994-2013 Xiph.Org Foundation and contributors
Redistribution and use in source and binary forms, with or without
modification, are permitted provided that the following conditions
are met:
- Redistributions of source code must retain the above copyright
notice, this list of conditions and the following disclaimer.
- Redistributions in binary form must reproduce the above copyright
notice, this list of conditions and the following disclaimer in the
documentation and/or other materials provided with the distribution.
- Neither the name of the Xiph.Org Foundation nor the names of its
contributors may be used to endorse or promote products derived from
this software without specific prior written permission.
THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS
``AS IS'' AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT
LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR
A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE FOUNDATION
OR CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL,
SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT
LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE,
DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY
THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
(INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE
OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
+17
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@@ -0,0 +1,17 @@
Copyright (C) 1997-2025 Sam Lantinga <slouken@libsdl.org>
This software is provided 'as-is', without any express or implied
warranty. In no event will the authors be held liable for any damages
arising from the use of this software.
Permission is granted to anyone to use this software for any purpose,
including commercial applications, and to alter it and redistribute it
freely, subject to the following restrictions:
1. The origin of this software must not be misrepresented; you must not
claim that you wrote the original software. If you use this software
in a product, an acknowledgment in the product documentation would be
appreciated but is not required.
2. Altered source versions must be plainly marked as such, and must not be
misrepresented as being the original software.
3. This notice may not be removed or altered from any source distribution.
+16 -39
View File
@@ -1,54 +1,31 @@
SDL_mixer 2.0
The latest version of this library is available from:
http://www.libsdl.org/projects/SDL_mixer/
The latest version of this library is available from GitHub:
https://github.com/libsdl-org/SDL_mixer/releases
Due to popular demand, here is a simple multi-channel audio mixer.
It supports 8 channels of 16 bit stereo audio, plus a single channel
of music.
It supports 8 channels of 16 bit stereo audio, plus a single channel of music. It can load FLAC, MP3, Ogg, VOC, and WAV format audio. It can also load MIDI, MOD, and Opus audio, depending on build options (see the note below for details.)
See the header file SDL_mixer.h and the examples playwave.c and playmus.c
for documentation on this mixer library.
See the header file SDL_mixer.h and the examples playwave.c and playmus.c for documentation on this mixer library. This documentation is also available online at https://wiki.libsdl.org/SDL2_mixer
The mixer can currently load Microsoft WAVE files and Creative Labs VOC
files as audio samples, it can load FLAC files with libFLAC, it can load
Ogg Vorbis files with Ogg Vorbis or Tremor libraries, it can load MP3 files
using mpg123 or libmad, and it can load MIDI files with Timidity,
FluidSynth, and natively on Windows, Mac OSX, and Linux, and finally it can
load the following file formats via ModPlug or MikMod: .MOD .S3M .IT .XM.
The process of mixing MIDI files to wave output is very CPU intensive, so if playing regular WAVE files sound great, but playing MIDI files sound choppy, try using 8-bit audio, mono audio, or lower frequencies.
Tremor decoding is disabled by default; you can enable it by passing
--enable-music-ogg-tremor
to configure, or by defining MUSIC_OGG and OGG_USE_TREMOR.
libmad decoding is disabled by default; you can enable it by passing
--enable-music-mp3-mad
to configure, or by defining MUSIC_MP3_MAD
vvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvv
WARNING: The license for libmad is GPL, which means that in order to
use it your application must also be GPL!
^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^
The process of mixing MIDI files to wave output is very CPU intensive,
so if playing regular WAVE files sound great, but playing MIDI files
sound choppy, try using 8-bit audio, mono audio, or lower frequencies.
To play MIDI files using FluidSynth, you'll need to set the SDL_SOUNDFONTS
environment variable to a Sound Font 2 (.sf2) file containing the musical
instruments you want to use for MIDI playback.
If you have built with FluidSynth support, you'll need to set the SDL_SOUNDFONTS environment variable to a Sound Font 2 (.sf2) file containing the musical instruments you want to use for MIDI playback.
(On some Linux distributions you can install the fluid-soundfont-gm package)
To play MIDI files using Timidity, you'll need to get a complete set of
GUS patches from:
To play MIDI files using Timidity, you'll need to get a complete set of GUS patches from:
http://www.libsdl.org/projects/mixer/timidity/timidity.tar.gz
and unpack them in /usr/local/lib under UNIX, and C:\ under Win32.
iOS:
In order to use this library on iOS, you should include the SDL.xcodeproj
and Xcode-iOS/SDL_mixer.xcodeproj in your application, add the SDL/include
and SDL_mixer directories to your "Header Search Paths" setting, then add the
libSDL2.a and libSDL2_mixer.a to your "Link Binary with Libraries" setting.
This library is under the zlib license, see the file "LICENSE.txt" for details.
This library is under the zlib license, see the file "COPYING.txt" for details.
Note:
Support for software MIDI, MOD, and Opus are not included by default because of the size of the decode libraries, but you can get them by running external/download.sh
- When building with CMake, you can enable the appropriate SDL2MIXER_* options defined in CMakeLists.txt. SDL2MIXER_VENDORED allows switching between system and vendored libraries.
- When building with configure/make, you can build and install them normally and the configure script will detect and use them.
- When building with Visual Studio, you will need to build the libraries and then add the appropriate LOAD_* preprocessor define to the Visual Studio project.
- When building with Xcode, you can edit the config at the top of the project to enable them, and you will need to include the appropriate framework in your application.
- For Android, you can edit the config at the top of Android.mk to enable them.
The default MP3 support is provided using minimp3. SDL_mixer also supports using libmpg123: you can enable it by passing --enable-music-mp3-mpg123 to configure.
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@@ -0,0 +1,44 @@
include(FindPackageHandleStandardArgs)
find_package(PkgConfig QUIET)
pkg_check_modules(PC_FLAC QUIET flac)
find_library(FLAC_LIBRARY
NAMES FLAC
HINTS ${PC_FLAC_LIBDIR}
)
find_path(FLAC_INCLUDE_PATH
NAMES FLAC/all.h
HINTS ${PC_FLAC_INCLUDEDIR}
)
if(PC_FLAC_FOUND)
get_flags_from_pkg_config("${FLAC_LIBRARY}" "PC_FLAC" "_flac")
endif()
set(FLAC_COMPILE_OPTIONS "${_flac_compile_options}" CACHE STRING "Extra compile options of FLAC")
set(FLAC_LINK_LIBRARIES "${_flac_link_libraries}" CACHE STRING "Extra link libraries of FLAC")
set(FLAC_LINK_OPTIONS "${_flac_link_options}" CACHE STRING "Extra link flags of FLAC")
set(FLAC_LINK_DIRECTORIES "${_flac_link_directories}" CACHE PATH "Extra link directories of FLAC")
find_package_handle_standard_args(FLAC
REQUIRED_VARS FLAC_LIBRARY FLAC_INCLUDE_PATH
)
if(FLAC_FOUND)
if(NOT TARGET FLAC::FLAC)
add_library(FLAC::FLAC UNKNOWN IMPORTED)
set_target_properties(FLAC::FLAC PROPERTIES
IMPORTED_LOCATION "${FLAC_LIBRARY}"
INTERFACE_INCLUDE_DIRECTORIES "${FLAC_INCLUDE_PATH}"
INTERFACE_COMPILE_OPTIONS "${FLAC_COMPILE_OPTIONS}"
INTERFACE_LINK_LIBRARIES "${FLAC_LINK_LIBRARIES}"
INTERFACE_LINK_OPTIONS "${FLAC_LINK_OPTIONS}"
INTERFACE_LINK_DIRECTORIES "${FLAC_LINK_DIRECTORIES}"
)
endif()
endif()
@@ -0,0 +1,44 @@
include(FindPackageHandleStandardArgs)
find_package(PkgConfig QUIET)
pkg_check_modules(PC_FLUIDSYNTH QUIET fluidsynth)
find_library(FluidSynth_LIBRARY
NAMES fluidsynth libfluidsynth
HINTS ${PC_FLUIDSYNTH_LIBDIR}
)
find_path(FluidSynth_INCLUDE_PATH
NAMES fluidsynth.h
HINTS ${PC_FLUIDSYNTH_INCLUDEDIR}
)
if(PC_FLUIDSYNTH_FOUND)
get_flags_from_pkg_config("${FluidSynth_LIBRARY}" "PC_FLUIDSYNTH" "_fluidsynth")
endif()
set(FluidSynth_COMPILE_OPTIONS "${_fluidsynth_compile_options}" CACHE STRING "Extra compile options of FluidSynth")
set(FluidSynth_LINK_LIBRARIES "${_fluidsynth_link_libraries}" CACHE STRING "Extra link libraries of FluidSynth")
set(FluidSynth_LINK_OPTIONS "${_fluidsynth_link_options}" CACHE STRING "Extra link flags of FluidSynth")
set(FluidSynth_LINK_DIRECTORIES "${_fluidsynth_link_directories}" CACHE PATH "Extra link directories of FluidSynth")
find_package_handle_standard_args(FluidSynth
REQUIRED_VARS FluidSynth_LIBRARY FluidSynth_INCLUDE_PATH
)
if(FluidSynth_FOUND)
if(NOT TARGET FluidSynth::libfluidsynth)
add_library(FluidSynth::libfluidsynth UNKNOWN IMPORTED)
set_target_properties(FluidSynth::libfluidsynth PROPERTIES
IMPORTED_LOCATION "${FluidSynth_LIBRARY}"
INTERFACE_INCLUDE_DIRECTORIES "${FluidSynth_INCLUDE_PATH}"
INTERFACE_COMPILE_OPTIONS "${FluidSynth_COMPILE_OPTIONS}"
INTERFACE_LINK_LIBRARIES "${FluidSynth_LINK_LIBRARIES}"
INTERFACE_LINK_OPTIONS "${FluidSynth_LINK_OPTIONS}"
INTERFACE_LINK_DIRECTORIES "${FluidSynth_LINK_DIRECTORIES}"
)
endif()
endif()
@@ -0,0 +1,49 @@
include(FindPackageHandleStandardArgs)
find_package(PkgConfig QUIET)
pkg_check_modules(PC_OPUSFILE QUIET opusfile)
find_library(OpusFile_LIBRARY
NAMES opusfile
HINTS ${PC_OPUSFILE_LIBDIR}
)
find_path(OpusFile_INCLUDE_PATH
NAMES opusfile.h
PATH_SUFFIXES opus
HINTS ${PC_OPUSFILE_INCLUDEDIR}
)
if(PC_OPUSFILE_FOUND)
get_flags_from_pkg_config("${OpusFile_LIBRARY}" "PC_OPUSFILE" "_opusfile")
endif()
set(OpusFile_COMPILE_OPTIONS "${_opusfile_compile_options}" CACHE STRING "Extra compile options of opusfile")
set(OpusFile_LINK_LIBRARIES "${_opusfile_link_libraries}" CACHE STRING "Extra link libraries of opusfile")
set(OpusFile_LINK_OPTIONS "${_opusfile_link_options}" CACHE STRING "Extra link flags of opusfile")
set(OpusFile_LINK_DIRECTORIES "${_opusfile_link_directories}" CACHE PATH "Extra link directories of opusfile")
find_package_handle_standard_args(OpusFile
REQUIRED_VARS OpusFile_LIBRARY OpusFile_INCLUDE_PATH
)
if (OpusFile_FOUND)
set(OpusFile_dirs ${OpusFile_INCLUDE_PATH})
if(EXISTS "${OpusFile_INCLUDE_PATH}/opus")
list(APPEND OpusFile_dirs "${OpusFile_INCLUDE_PATH}/opus")
endif()
if (NOT TARGET OpusFile::opusfile)
add_library(OpusFile::opusfile UNKNOWN IMPORTED)
set_target_properties(OpusFile::opusfile PROPERTIES
IMPORTED_LOCATION "${OpusFile_LIBRARY}"
INTERFACE_INCLUDE_DIRECTORIES "${OpusFile_dirs}"
INTERFACE_COMPILE_OPTIONS "${OpusFile_COMPILE_OPTIONS}"
INTERFACE_LINK_LIBRARIES "${OpusFile_LINK_LIBRARIES}"
INTERFACE_LINK_OPTIONS "${OpusFile_LINK_OPTIONS}"
INTERFACE_LINK_DIRECTORIES "${OpusFile_LINK_DIRECTORIES}"
)
endif()
endif()
@@ -0,0 +1,44 @@
include(FindPackageHandleStandardArgs)
find_package(PkgConfig QUIET)
pkg_check_modules(PC_VORBIS QUIET vorbisfile)
find_library(Vorbis_vorbisfile_LIBRARY
NAMES vorbisfile
HINTS ${PC_VORBIS_LIBDIR}
)
find_path(Vorbis_vorbisfile_INCLUDE_PATH
NAMES vorbis/vorbisfile.h
HINTS ${PC_VORBIS_INCLUDEDIR}
)
if(PC_VORBIS_FOUND)
get_flags_from_pkg_config("${Vorbis_vorbisfile_LIBRARY}" "PC_VORBIS" "_vorbisfile")
endif()
set(Vorbis_vorbisfile_COMPILE_OPTIONS "${_vorbisfile_compile_options}" CACHE STRING "Extra compile options of vorbisfile")
set(Vorbis_vorbisfile_LINK_LIBRARIES "${_vorbisfile_link_libraries}" CACHE STRING "Extra link libraries of vorbisfile")
set(Vorbis_vorbisfile_LINK_OPTIONS "${_vorbisfile_link_options}" CACHE STRING "Extra link flags of vorbisfile")
set(Vorbis_vorbisfile_LINK_DIRECTORIES "${_vorbisfile_link_directories}" CACHE PATH "Extra link directories of vorbisfile")
find_package_handle_standard_args(Vorbis
REQUIRED_VARS Vorbis_vorbisfile_LIBRARY Vorbis_vorbisfile_INCLUDE_PATH
)
if (Vorbis_FOUND)
if (NOT TARGET Vorbis::vorbisfile)
add_library(Vorbis::vorbisfile UNKNOWN IMPORTED)
set_target_properties(Vorbis::vorbisfile PROPERTIES
IMPORTED_LOCATION "${Vorbis_vorbisfile_LIBRARY}"
INTERFACE_INCLUDE_DIRECTORIES "${Vorbis_vorbisfile_INCLUDE_PATH}"
INTERFACE_COMPILE_OPTIONS "${Vorbis_vorbisfile_COMPILE_OPTIONS}"
INTERFACE_LINK_LIBRARIES "${Vorbis_vorbisfile_LINK_LIBRARIES}"
INTERFACE_LINK_OPTIONS "${Vorbis_vorbisfile_LINK_OPTIONS}"
INTERFACE_LINK_DIRECTORIES "${Vorbis_vorbisfile_LINK_DIRECTORIES}"
)
endif()
endif()
@@ -0,0 +1,48 @@
include(FindPackageHandleStandardArgs)
find_package(PkgConfig QUIET)
pkg_check_modules(PC_GME QUIET libgme)
find_library(gme_LIBRARY
NAMES gme
HINTS ${PC_GME_LIBDIR}
)
find_path(gme_INCLUDE_PATH
NAMES gme/gme.h
HINTS ${PC_GME_INCLUDEDIR}
)
if(PC_GME_FOUND)
get_flags_from_pkg_config("${gme_LIBRARY}" "PC_GME" "_gme")
endif()
set(gme_COMPILE_OPTIONS "${_gme_compile_options}" CACHE STRING "Extra compile options of gme")
set(gme_LINK_LIBRARIES "${_gme_link_libraries}" CACHE STRING "Extra link libraries of gme")
set(gme_LINK_OPTIONS "${_gme_link_options}" CACHE STRING "Extra link flags of gme")
set(gme_LINK_DIRECTORIES "${_gme_link_directories}" CACHE PATH "Extra link directories of gme")
find_package_handle_standard_args(gme
REQUIRED_VARS gme_LIBRARY gme_INCLUDE_PATH
)
if(gme_FOUND)
set(gme_dirs ${gme_INCLUDE_PATH})
if(EXISTS "${gme_INCLUDE_PATH}/gme")
list(APPEND gme_dirs "${gme_INCLUDE_PATH}/gme")
endif()
if(NOT TARGET gme::gme)
add_library(gme::gme UNKNOWN IMPORTED)
set_target_properties(gme::gme PROPERTIES
IMPORTED_LOCATION "${gme_LIBRARY}"
INTERFACE_INCLUDE_DIRECTORIES "${gme_dirs}"
INTERFACE_COMPILE_OPTIONS "${gme_COMPILE_OPTIONS}"
INTERFACE_LINK_LIBRARIES "${gme_LINK_LIBRARIES}"
INTERFACE_LINK_OPTIONS "${gme_LINK_OPTIONS}"
INTERFACE_LINK_DIRECTORIES "${gme_LINK_DIRECTORIES}"
)
endif()
endif()
@@ -0,0 +1,45 @@
include(FindPackageHandleStandardArgs)
find_package(PkgConfig QUIET)
pkg_check_modules(PC_XMPLITE QUIET libxmp-lite)
find_library(libxmp_lite_LIBRARY
NAMES xmp-lite libxmp-lite
HINTS ${PC_XMPLITE_LIBDIR}
)
find_path(libxmp_lite_INCLUDE_PATH
NAMES xmp.h
PATH_SUFFIXES libxmp-lite
HINTS ${PC_XMPLITE_INCLUDEDIR}
)
if(PC_XMPLITE_FOUND)
get_flags_from_pkg_config("${libxmp_lite_LIBRARY}" "PC_XMPLITE" "_libxmp_lite")
endif()
set(libxmp_lite_COMPILE_OPTIONS "${_libxmp_lite_compile_options}" CACHE STRING "Extra compile options of libxmp_lite")
set(libxmp_lite_LINK_LIBRARIES "${_libxmp_lite_link_libraries}" CACHE STRING "Extra link libraries of libxmp_lite")
set(libxmp_lite_LINK_OPTIONS "${_libxmp_lite_link_options}" CACHE STRING "Extra link flags of libxmp_lite")
set(libxmp_lite_LINK_DIRECTORIES "${_libxmp_lite_link_directories}" CACHE PATH "Extra link directories of libxmp_lite")
find_package_handle_standard_args(libxmp-lite
REQUIRED_VARS libxmp_lite_LIBRARY libxmp_lite_INCLUDE_PATH
)
if(libxmp-lite_FOUND)
if(NOT TARGET libxmp-lite::libxmp-lite)
add_library(libxmp-lite::libxmp-lite UNKNOWN IMPORTED)
set_target_properties(libxmp-lite::libxmp-lite PROPERTIES
IMPORTED_LOCATION "${libxmp_lite_LIBRARY}"
INTERFACE_INCLUDE_DIRECTORIES "${libxmp_lite_INCLUDE_PATH}"
INTERFACE_COMPILE_OPTIONS "${libxmp_lite_COMPILE_OPTIONS}"
INTERFACE_LINK_LIBRARIES "${libxmp_lite_LINK_LIBRARIES}"
INTERFACE_LINK_OPTIONS "${libxmp_lite_LINK_OPTIONS}"
INTERFACE_LINK_DIRECTORIES "${libxmp_lite_LINK_DIRECTORIES}"
)
endif()
endif()
@@ -0,0 +1,44 @@
include(FindPackageHandleStandardArgs)
find_package(PkgConfig QUIET)
pkg_check_modules(PC_XMP QUIET libxmp)
find_library(libxmp_LIBRARY
NAMES xmp
HINTS ${PC_XMP_LIBDIR}
)
find_path(libxmp_INCLUDE_PATH
NAMES xmp.h
HINTS ${PC_XMP_INCLUDEDIR}
)
if(PC_XMP_FOUND)
get_flags_from_pkg_config("${libxmp_LIBRARY}" "PC_XMP" "_libxmp")
endif()
set(libxmp_COMPILE_OPTIONS "${_libxmp_compile_options}" CACHE STRING "Extra compile options of libxmp")
set(libxmp_LINK_LIBRARIES "${_libxmp_link_libraries}" CACHE STRING "Extra link libraries of libxmp")
set(libxmp_LINK_OPTIONS "${_libxmp_link_options}" CACHE STRING "Extra link flags of libxmp")
set(libxmp_LINK_DIRECTORIES "${_libxmp_link_directories}" CACHE PATH "Extra link flags of libxmp")
find_package_handle_standard_args(libxmp
REQUIRED_VARS libxmp_LIBRARY libxmp_INCLUDE_PATH
)
if(libxmp_FOUND)
if(NOT TARGET libxmp::libxmp)
add_library(libxmp::libxmp UNKNOWN IMPORTED)
set_target_properties(libxmp::libxmp PROPERTIES
IMPORTED_LOCATION "${libxmp_LIBRARY}"
INTERFACE_INCLUDE_DIRECTORIES "${libxmp_INCLUDE_PATH}"
INTERFACE_COMPILE_OPTIONS "${libxmp_COMPILE_OPTIONS}"
INTERFACE_LINK_LIBRARIES "${libxmp_LINK_LIBRARIES}"
INTERFACE_LINK_OPTIONS "${libxmp_LINK_OPTIONS}"
INTERFACE_LINK_DIRECTORIES "${libxmp_LINK_DIRECTORIES}"
)
endif()
endif()
@@ -0,0 +1,43 @@
include(FindPackageHandleStandardArgs)
find_package(PkgConfig QUIET)
pkg_check_modules(PC_MODPLUG QUIET libmodplug)
find_library(modplug_LIBRARY
NAMES modplug
)
find_path(modplug_INCLUDE_PATH
NAMES libmodplug/modplug.h
)
if(PC_MODPLUG_FOUND)
get_flags_from_pkg_config("${modplug_LIBRARY}" "PC_MODPLUG" "_modplug")
endif()
set(modplug_COMPILE_OPTIONS "${_modplug_compile_options}" CACHE STRING "Extra compile options of modplug")
set(modplug_LINK_LIBRARIES "${_modplug_link_libraries}" CACHE STRING "Extra link libraries of modplug")
set(modplug_LINK_OPTIONS "${_modplug_link_options}" CACHE STRING "Extra link flags of modplug")
set(modplug_LINK_DIRECTORIES "${_modplug_link_directories}" CACHE PATH "Extra link directories of modplug")
find_package_handle_standard_args(modplug
REQUIRED_VARS modplug_LIBRARY modplug_INCLUDE_PATH
)
if (modplug_FOUND)
if (NOT TARGET modplug::modplug)
add_library(modplug::modplug UNKNOWN IMPORTED)
set_target_properties(modplug::modplug PROPERTIES
IMPORTED_LINK_INTERFACE_LANGUAGES "CXX"
IMPORTED_LOCATION "${modplug_LIBRARY}"
INTERFACE_INCLUDE_DIRECTORIES "${modplug_INCLUDE_PATH}"
INTERFACE_COMPILE_OPTIONS "${modplug_COMPILE_OPTIONS}"
INTERFACE_LINK_LIBRARIES "${modplug_LINK_LIBRARIES}"
INTERFACE_LINK_OPTIONS "${modplug_LINK_OPTIONS}"
INTERFACE_LINK_DIRECTORIES "${modplug_LINK_DIRECTORIES}"
)
endif()
endif()
@@ -0,0 +1,44 @@
include(FindPackageHandleStandardArgs)
find_package(PkgConfig QUIET)
pkg_check_modules(PC_MPG123 QUIET libmpg123)
find_library(mpg123_LIBRARY
NAMES mpg123
HINTS ${PC_MPG123_LIBDIR}
)
find_path(mpg123_INCLUDE_PATH
NAMES mpg123.h
HINTS ${PC_MPG123_INCLUDEDIR}
)
if(PC_MPG123_FOUND)
get_flags_from_pkg_config("${mpg123_LIBRARY}" "PC_MPG123" "_mpg123")
endif()
set(mpg123_COMPILE_OPTIONS "${_mpg123_compile_options}" CACHE STRING "Extra compile options of mpg123")
set(mpg123_LINK_LIBRARIES "${_mpg123_link_libraries}" CACHE STRING "Extra link libraries of mpg123")
set(mpg123_LINK_OPTIONS "${_mpg123_link_options}" CACHE STRING "Extra link flags of mpg123")
set(mpg123_LINK_DIRECTORIES "${_mpg123_link_directories}" CACHE PATH "Extra link directories of mpg123")
find_package_handle_standard_args(mpg123
REQUIRED_VARS mpg123_LIBRARY mpg123_INCLUDE_PATH
)
if(mpg123_FOUND)
if(NOT TARGET MPG123::libmpg123)
add_library(MPG123::libmpg123 UNKNOWN IMPORTED)
set_target_properties(MPG123::libmpg123 PROPERTIES
IMPORTED_LOCATION "${mpg123_LIBRARY}"
INTERFACE_INCLUDE_DIRECTORIES "${mpg123_INCLUDE_PATH}"
INTERFACE_COMPILE_OPTIONS "${mpg123_COMPILE_OPTIONS}"
INTERFACE_LINK_LIBRARIES "${mpg123_LINK_LIBRARIES}"
INTERFACE_LINK_OPTIONS "${mpg123_LINK_OPTIONS}"
INTERFACE_LINK_DIRECTORIES "${mpg123_LINK_DIRECTORIES}"
)
endif()
endif()
@@ -0,0 +1,44 @@
include(FindPackageHandleStandardArgs)
find_package(PkgConfig QUIET)
pkg_check_modules(PC_TREMOR QUIET vorbisidec)
find_library(tremor_LIBRARY
NAMES vorbisidec libvorbisidec
HINTS ${PC_TREMOR_LIBDIR}
)
find_path(tremor_INCLUDE_PATH
NAMES tremor/ivorbisfile.h
HINTS ${PC_TREMOR_INCLUDEDIR}
)
if(PC_TREMOR_FOUND)
get_flags_from_pkg_config("${tremor_LIBRARY}" "PC_TREMOR" "_tremor")
endif()
set(tremor_COMPILE_OPTIONS "${_tremor_compile_options}" CACHE STRING "Extra compile options of vorbis")
set(tremor_LINK_LIBRARIES "${_tremor_link_libraries}" CACHE STRING "Extra link libraries of vorbis")
set(tremor_LINK_OPTIONS "${_tremor_link_options}" CACHE STRING "Extra link flags of vorbis")
set(tremor_LINK_DIRECTORIES "${_tremor_link_directories}" CACHE PATH "Extra link directories of vorbis")
find_package_handle_standard_args(tremor
REQUIRED_VARS tremor_LIBRARY tremor_INCLUDE_PATH
)
if (tremor_FOUND)
if (NOT TARGET tremor::tremor)
add_library(tremor::tremor UNKNOWN IMPORTED)
set_target_properties(tremor::tremor PROPERTIES
IMPORTED_LOCATION "${tremor_LIBRARY}"
INTERFACE_INCLUDE_DIRECTORIES "${tremor_INCLUDE_PATH}"
INTERFACE_COMPILE_OPTIONS "${tremor_COMPILE_OPTIONS}"
INTERFACE_LINK_LIBRARIES "${tremor_LINK_LIBRARIES}"
INTERFACE_LINK_OPTIONS "${tremor_LINK_OPTIONS}"
INTERFACE_LINK_DIRECTORIES "${tremor_LINK_DIRECTORIES}"
)
endif()
endif()
@@ -0,0 +1,37 @@
include(FindPackageHandleStandardArgs)
if(WIN32)
set(wavpack_find_names wavpack libwavpack wavpackdll)
else()
set(wavpack_find_names wavpack)
endif()
find_library(wavpack_LIBRARY
NAMES ${wavpack_find_names}
)
find_path(wavpack_INCLUDE_PATH
NAMES wavpack/wavpack.h
)
set(wavpack_COMPILE_OPTIONS "" CACHE STRING "Extra compile options of wavpack")
set(wavpack_LINK_LIBRARIES "" CACHE STRING "Extra link libraries of wavpack")
set(wavpack_LINK_OPTIONS "" CACHE STRING "Extra link flags of wavpack")
find_package_handle_standard_args(wavpack
REQUIRED_VARS wavpack_LIBRARY wavpack_INCLUDE_PATH
)
if (wavpack_FOUND)
if (NOT TARGET WavPack::WavPack)
add_library(WavPack::WavPack UNKNOWN IMPORTED)
set_target_properties(WavPack::WavPack PROPERTIES
IMPORTED_LOCATION "${wavpack_LIBRARY}"
INTERFACE_INCLUDE_DIRECTORIES "${wavpack_INCLUDE_PATH}"
INTERFACE_COMPILE_OPTIONS "${wavpack_COMPILE_OPTIONS}"
INTERFACE_LINK_LIBRARIES "${wavpack_LINK_LIBRARIES}"
INTERFACE_LINK_OPTIONS "${wavpack_LINK_OPTIONS}"
)
endif()
endif()
@@ -0,0 +1,34 @@
# Helper for Find modules
function(get_flags_from_pkg_config _library _pc_prefix _out_prefix)
if("${_library}" MATCHES "${CMAKE_STATIC_LIBRARY_SUFFIX}$")
set(_cflags ${_pc_prefix}_STATIC_CFLAGS_OTHER)
set(_link_libraries ${_pc_prefix}_STATIC_LIBRARIES)
set(_link_options ${_pc_prefix}_STATIC_LDFLAGS_OTHER)
set(_library_dirs ${_pc_prefix}_STATIC_LIBRARY_DIRS)
else()
set(_cflags ${_pc_prefix}_CFLAGS_OTHER)
set(_link_libraries ${_pc_prefix}_LIBRARIES)
set(_link_options ${_pc_prefix}_LDFLAGS_OTHER)
set(_library_dirs ${_pc_prefix}_LIBRARY_DIRS)
endif()
# The *_LIBRARIES lists always start with the library itself
list(POP_FRONT "${_link_libraries}")
# Work around CMake's flag deduplication when pc files use `-framework A` instead of `-Wl,-framework,A`
string(REPLACE "-framework;" "-Wl,-framework," "_filtered_link_options" "${${_link_options}}")
set(${_out_prefix}_compile_options
"${${_cflags}}"
PARENT_SCOPE)
set(${_out_prefix}_link_libraries
"${${_link_libraries}}"
PARENT_SCOPE)
set(${_out_prefix}_link_options
"${_filtered_link_options}"
PARENT_SCOPE)
set(${_out_prefix}_link_directories
"${${_library_dirs}}"
PARENT_SCOPE)
endfunction()
@@ -0,0 +1,12 @@
# sdl2_mixer cmake project-config-version input for ./configure scripts
set(PACKAGE_VERSION "2.8.1")
if(PACKAGE_VERSION VERSION_LESS PACKAGE_FIND_VERSION)
set(PACKAGE_VERSION_COMPATIBLE FALSE)
else()
set(PACKAGE_VERSION_COMPATIBLE TRUE)
if(PACKAGE_FIND_VERSION STREQUAL PACKAGE_VERSION)
set(PACKAGE_VERSION_EXACT TRUE)
endif()
endif()
@@ -0,0 +1,195 @@
# sdl2_mixer cmake project-config input for ./configure scripts
include(FeatureSummary)
set_package_properties(SDL2_mixer PROPERTIES
URL "https://www.libsdl.org/projects/SDL_mixer/"
DESCRIPTION "SDL_mixer is a sample multi-channel audio mixer library"
)
set(SDL2_mixer_FOUND TRUE)
set(SDL2MIXER_VENDORED 0)
set(SDL2MIXER_CMD 0)
set(SDL2MIXER_FLAC_LIBFLAC 0)
set(SDL2MIXER_FLAC_DRFLAC 1)
if(SDL2MIXER_FLAC_LIBFLAC OR SDL2MIXER_FLAC_DRFLAC)
set(SDL2MIXER_FLAC 1)
else()
set(SDL2MIXER_FLAC 0)
endif()
set(SDL2MIXER_GME 1)
set(SDL2MIXER_MOD_MODPLUG 0)
set(SDL2MIXER_MOD_XMP 1)
set(SDL2MIXER_MOD_XMP_LITE 0)
if(SDL2MIXER_MOD_MODPLUG OR SDL2MIXER_MOD_XMP OR SDL2MIXER_MOD_XMP_LITE)
set(SDL2MIXER_MOD 1)
else()
set(SDL2MIXER_MOD 0)
endif()
set(SDL2MIXER_MP3_MINIMP3 1)
set(SDL2MIXER_MP3_MPG123 0)
if(SDL2MIXER_MP3_MINIMP3 OR SDL2MIXER_MP3_MPG123)
set(SDL2MIXER_MP3 1)
else()
set(SDL2MIXER_MP3 0)
endif()
set(SDL2MIXER_MIDI_FLUIDSYNTH 0)
set(SDL2MIXER_MIDI_NATIVE 1)
set(SDL2MIXER_MIDI_TIMIDITY 1)
if(SDL2MIXER_MIDI_FLUIDSYNTH OR SDL2MIXER_MIDI_NATIVE OR SDL2MIXER_MIDI_TIMIDITY)
set(SDL2MIXER_MIDI 1)
else()
set(SDL2MIXER_MIDI 0)
endif()
set(SDL2MIXER_OPUS 1)
set(SDL2MIXER_VORBIS)
set(SDL2MIXER_VORBIS_STB 1)
set(SDL2MIXER_VORBIS_VORBISFILE 0)
set(SDL2MIXER_VORBIS_TREMOR 0)
if(SDL2MIXER_VORBIS_STB)
set(SDL2MIXER_VORBIS STB)
endif()
if(SDL2MIXER_VORBIS_VORBISFILE)
set(SDL2MIXER_VORBIS VORBISFILE)
endif()
if(SDL2MIXER_VORBIS_TREMOR)
set(SDL2MIXER_VORBIS TREMOR)
endif()
set(SDL2MIXER_WAVE 1)
set(SDL2MIXER_WAVPACK 1)
set(SDL2MIXER_SDL2_REQUIRED_VERSION 2.0.9)
get_filename_component(CMAKE_CURRENT_LIST_DIR ${CMAKE_CURRENT_LIST_DIR} REALPATH)
get_filename_component(prefix "${CMAKE_CURRENT_LIST_DIR}/../../.." ABSOLUTE)
set(exec_prefix "${prefix}")
set(bindir "${prefix}/bin")
set(includedir "${prefix}/include")
set(libdir "${prefix}/lib")
set(_sdl2mixer_extra_static_libraries ";winmm")
string(REGEX REPLACE "(^[;]+|[;]+$)" "" _sdl2mixer_extra_static_libraries "${_sdl2mixer_extra_static_libraries}")
set(_sdl2mixer_bindir "${bindir}")
set(_sdl2mixer_libdir "${libdir}")
set(_sdl2mixer_incdir "${includedir}/SDL2")
include(CMakeFindDependencyMacro)
set(_original_cmake_module_path "${CMAKE_MODULE_PATH}")
list(APPEND CMAKE_MODULE_PATH "${CMAKE_CURRENT_LIST_DIR}")
include("${CMAKE_CURRENT_LIST_DIR}/PkgConfigHelper.cmake")
if("modplug::modplug" IN_LIST _sdl2mixer_extra_static_libraries)
find_dependency(modplug)
endif()
if("libxmp::libxmp" IN_LIST _sdl2mixer_extra_static_libraries)
find_dependency(libxmp)
endif()
if("libxmp-lite::libxmp-lite" IN_LIST _sdl2mixer_extra_static_libraries)
find_dependency(libxmp-lite)
endif()
if("FluidSynth::libfluidsynth" IN_LIST _sdl2mixer_extra_static_libraries)
find_dependency(FluidSynth)
endif()
if("Vorbis::vorbisfile" IN_LIST _sdl2mixer_extra_static_libraries)
find_dependency(Vorbis)
endif()
if("tremor::tremor" IN_LIST _sdl2mixer_extra_static_libraries)
find_dependency(tremor)
endif()
if("FLAC::FLAC" IN_LIST _sdl2mixer_extra_static_libraries)
find_dependency(FLAC)
endif()
if("MPG123::libmpg123" IN_LIST _sdl2mixer_extra_static_libraries)
find_dependency(mpg123)
endif()
if("OpusFile::opusfile" IN_LIST _sdl2mixer_extra_static_libraries)
find_dependency(OpusFile)
endif()
if("WavPack::WavPack" IN_LIST _sdl2mixer_extra_static_libraries)
find_dependency(wavpack)
endif()
set(CMAKE_MODULE_PATH "${_original_cmake_module_path}")
unset(_original_cmake_module_path)
unset(prefix)
unset(exec_prefix)
unset(bindir)
unset(includedir)
unset(libdir)
include(CMakeFindDependencyMacro)
if(NOT TARGET SDL2_mixer::SDL2_mixer)
if(WIN32)
set(_sdl2mixer_dll "${_sdl2mixer_bindir}/SDL2_mixer.dll")
set(_sdl2mixer_imp "${_sdl2mixer_libdir}/${CMAKE_STATIC_LIBRARY_PREFIX}SDL2_mixer.dll${CMAKE_STATIC_LIBRARY_SUFFIX}")
if(EXISTS "${_sdl2mixer_dll}" AND EXISTS "${_sdl2mixer_imp}")
add_library(SDL2_mixer::SDL2_mixer SHARED IMPORTED)
set_target_properties(SDL2_mixer::SDL2_mixer
PROPERTIES
IMPORTED_LOCATION "${_sdl2mixer_dll}"
IMPORTED_IMPLIB "${_sdl2mixer_imp}"
)
endif()
unset(_sdl2mixer_dll)
unset(_sdl2mixer_imp)
else()
set(_sdl2mixer_shl "${_sdl2mixer_libdir}/${CMAKE_SHARED_LIBRARY_PREFIX}SDL2_mixer${CMAKE_SHARED_LIBRARY_SUFFIX}")
if(EXISTS "${_sdl2mixer_shl}")
add_library(SDL2_mixer::SDL2_mixer SHARED IMPORTED)
set_target_properties(SDL2_mixer::SDL2_mixer
PROPERTIES
IMPORTED_LOCATION "${_sdl2mixer_shl}"
)
endif()
endif()
if(TARGET SDL2_mixer::SDL2_mixer)
set_target_properties(SDL2_mixer::SDL2_mixer
PROPERTIES
INTERFACE_INCLUDE_DIRECTORIES "${_sdl2mixer_incdir}"
COMPATIBLE_INTERFACE_BOOL "SDL2_SHARED"
INTERFACE_SDL2_SHARED "ON"
)
endif()
endif()
if(NOT TARGET SDL2_mixer::SDL2_mixer-static)
set(_sdl2mixer_stl "${_sdl2mixer_libdir}/${CMAKE_STATIC_LIBRARY_PREFIX}SDL2_mixer${CMAKE_STATIC_LIBRARY_SUFFIX}")
if(EXISTS "${_sdl2mixer_stl}")
add_library(SDL2_mixer::SDL2_mixer-static STATIC IMPORTED)
set_target_properties(SDL2_mixer::SDL2_mixer-static
PROPERTIES
INTERFACE_INCLUDE_DIRECTORIES "${_sdl2mixer_incdir}"
IMPORTED_LOCATION "${_sdl2mixer_stl}"
INTERFACE_LINK_LIBRARIES "${_sdl2mixer_extra_static_libraries}"
)
endif()
unset(_sdl2mixer_stl)
endif()
unset(_sdl2mixer_extra_static_libraries)
unset(_sdl2mixer_bindir)
unset(_sdl2mixer_libdir)
unset(_sdl2mixer_incdir)
Binary file not shown.
@@ -17,15 +17,15 @@ old_library='libSDL2_mixer.a'
inherited_linker_flags=''
# Libraries that this one depends upon.
dependency_libs=' -L/opt/local/i686-w64-mingw32/lib -lmingw32 /opt/local/i686-w64-mingw32/lib/libSDL2.la -ldinput8 -ldxguid -ldxerr8 -luser32 -lgdi32 -limm32 -lole32 -loleaut32 -lshell32 -lsetupapi -lversion -luuid -lwinmm'
dependency_libs=' -L/tmp/tardir/SDL2_mixer-2.8.1/VisualC/external/optional/x86 -L/home/runner/work/SDL_mixer/SDL_mixer/deps/mingw-deps/i686-w64-mingw32/lib -lmingw32 /home/runner/work/SDL_mixer/SDL_mixer/deps/mingw-deps/i686-w64-mingw32/lib/libSDL2.la -ldinput8 -ldxguid -ldxerr8 -luser32 -lgdi32 -limm32 -lole32 -loleaut32 -lshell32 -lsetupapi -lversion -luuid -lwinmm'
# Names of additional weak libraries provided by this library
weak_library_names=''
# Version information for libSDL2_mixer.
current=2
age=2
revision=2
current=800
age=800
revision=1
# Is this an already installed library?
installed=yes
@@ -38,4 +38,4 @@ dlopen=''
dlpreopen=''
# Directory that this library needs to be installed in:
libdir='/Users/valve/release/SDL_mixer/SDL2_mixer-2.0.4/i686-w64-mingw32/lib'
libdir='/tmp/tardir/SDL2_mixer-2.8.1/build-mingw/install-i686-w64-mingw32/lib'
@@ -1,12 +1,13 @@
prefix=/opt/local/i686-w64-mingw32
prefix=/tmp/tardir/SDL2_mixer-2.8.1/build-mingw/install-i686-w64-mingw32
exec_prefix=${prefix}
libdir=${exec_prefix}/lib
libdir=${prefix}/lib
includedir=${prefix}/include
Name: SDL2_mixer
Description: mixer library for Simple DirectMedia Layer
Version: 2.0.4
Requires: sdl2 >= 2.0.7
Version: 2.8.1
Requires: sdl2 >= 2.0.9
Libs: -L${libdir} -lSDL2_mixer
Cflags: -I${includedir}/SDL2
Requires.private:
Libs.private: -lwinmm
File diff suppressed because it is too large. Load diff
@@ -0,0 +1,44 @@
include(FindPackageHandleStandardArgs)
find_package(PkgConfig QUIET)
pkg_check_modules(PC_FLAC QUIET flac)
find_library(FLAC_LIBRARY
NAMES FLAC
HINTS ${PC_FLAC_LIBDIR}
)
find_path(FLAC_INCLUDE_PATH
NAMES FLAC/all.h
HINTS ${PC_FLAC_INCLUDEDIR}
)
if(PC_FLAC_FOUND)
get_flags_from_pkg_config("${FLAC_LIBRARY}" "PC_FLAC" "_flac")
endif()
set(FLAC_COMPILE_OPTIONS "${_flac_compile_options}" CACHE STRING "Extra compile options of FLAC")
set(FLAC_LINK_LIBRARIES "${_flac_link_libraries}" CACHE STRING "Extra link libraries of FLAC")
set(FLAC_LINK_OPTIONS "${_flac_link_options}" CACHE STRING "Extra link flags of FLAC")
set(FLAC_LINK_DIRECTORIES "${_flac_link_directories}" CACHE PATH "Extra link directories of FLAC")
find_package_handle_standard_args(FLAC
REQUIRED_VARS FLAC_LIBRARY FLAC_INCLUDE_PATH
)
if(FLAC_FOUND)
if(NOT TARGET FLAC::FLAC)
add_library(FLAC::FLAC UNKNOWN IMPORTED)
set_target_properties(FLAC::FLAC PROPERTIES
IMPORTED_LOCATION "${FLAC_LIBRARY}"
INTERFACE_INCLUDE_DIRECTORIES "${FLAC_INCLUDE_PATH}"
INTERFACE_COMPILE_OPTIONS "${FLAC_COMPILE_OPTIONS}"
INTERFACE_LINK_LIBRARIES "${FLAC_LINK_LIBRARIES}"
INTERFACE_LINK_OPTIONS "${FLAC_LINK_OPTIONS}"
INTERFACE_LINK_DIRECTORIES "${FLAC_LINK_DIRECTORIES}"
)
endif()
endif()
@@ -0,0 +1,44 @@
include(FindPackageHandleStandardArgs)
find_package(PkgConfig QUIET)
pkg_check_modules(PC_FLUIDSYNTH QUIET fluidsynth)
find_library(FluidSynth_LIBRARY
NAMES fluidsynth libfluidsynth
HINTS ${PC_FLUIDSYNTH_LIBDIR}
)
find_path(FluidSynth_INCLUDE_PATH
NAMES fluidsynth.h
HINTS ${PC_FLUIDSYNTH_INCLUDEDIR}
)
if(PC_FLUIDSYNTH_FOUND)
get_flags_from_pkg_config("${FluidSynth_LIBRARY}" "PC_FLUIDSYNTH" "_fluidsynth")
endif()
set(FluidSynth_COMPILE_OPTIONS "${_fluidsynth_compile_options}" CACHE STRING "Extra compile options of FluidSynth")
set(FluidSynth_LINK_LIBRARIES "${_fluidsynth_link_libraries}" CACHE STRING "Extra link libraries of FluidSynth")
set(FluidSynth_LINK_OPTIONS "${_fluidsynth_link_options}" CACHE STRING "Extra link flags of FluidSynth")
set(FluidSynth_LINK_DIRECTORIES "${_fluidsynth_link_directories}" CACHE PATH "Extra link directories of FluidSynth")
find_package_handle_standard_args(FluidSynth
REQUIRED_VARS FluidSynth_LIBRARY FluidSynth_INCLUDE_PATH
)
if(FluidSynth_FOUND)
if(NOT TARGET FluidSynth::libfluidsynth)
add_library(FluidSynth::libfluidsynth UNKNOWN IMPORTED)
set_target_properties(FluidSynth::libfluidsynth PROPERTIES
IMPORTED_LOCATION "${FluidSynth_LIBRARY}"
INTERFACE_INCLUDE_DIRECTORIES "${FluidSynth_INCLUDE_PATH}"
INTERFACE_COMPILE_OPTIONS "${FluidSynth_COMPILE_OPTIONS}"
INTERFACE_LINK_LIBRARIES "${FluidSynth_LINK_LIBRARIES}"
INTERFACE_LINK_OPTIONS "${FluidSynth_LINK_OPTIONS}"
INTERFACE_LINK_DIRECTORIES "${FluidSynth_LINK_DIRECTORIES}"
)
endif()
endif()
@@ -0,0 +1,49 @@
include(FindPackageHandleStandardArgs)
find_package(PkgConfig QUIET)
pkg_check_modules(PC_OPUSFILE QUIET opusfile)
find_library(OpusFile_LIBRARY
NAMES opusfile
HINTS ${PC_OPUSFILE_LIBDIR}
)
find_path(OpusFile_INCLUDE_PATH
NAMES opusfile.h
PATH_SUFFIXES opus
HINTS ${PC_OPUSFILE_INCLUDEDIR}
)
if(PC_OPUSFILE_FOUND)
get_flags_from_pkg_config("${OpusFile_LIBRARY}" "PC_OPUSFILE" "_opusfile")
endif()
set(OpusFile_COMPILE_OPTIONS "${_opusfile_compile_options}" CACHE STRING "Extra compile options of opusfile")
set(OpusFile_LINK_LIBRARIES "${_opusfile_link_libraries}" CACHE STRING "Extra link libraries of opusfile")
set(OpusFile_LINK_OPTIONS "${_opusfile_link_options}" CACHE STRING "Extra link flags of opusfile")
set(OpusFile_LINK_DIRECTORIES "${_opusfile_link_directories}" CACHE PATH "Extra link directories of opusfile")
find_package_handle_standard_args(OpusFile
REQUIRED_VARS OpusFile_LIBRARY OpusFile_INCLUDE_PATH
)
if (OpusFile_FOUND)
set(OpusFile_dirs ${OpusFile_INCLUDE_PATH})
if(EXISTS "${OpusFile_INCLUDE_PATH}/opus")
list(APPEND OpusFile_dirs "${OpusFile_INCLUDE_PATH}/opus")
endif()
if (NOT TARGET OpusFile::opusfile)
add_library(OpusFile::opusfile UNKNOWN IMPORTED)
set_target_properties(OpusFile::opusfile PROPERTIES
IMPORTED_LOCATION "${OpusFile_LIBRARY}"
INTERFACE_INCLUDE_DIRECTORIES "${OpusFile_dirs}"
INTERFACE_COMPILE_OPTIONS "${OpusFile_COMPILE_OPTIONS}"
INTERFACE_LINK_LIBRARIES "${OpusFile_LINK_LIBRARIES}"
INTERFACE_LINK_OPTIONS "${OpusFile_LINK_OPTIONS}"
INTERFACE_LINK_DIRECTORIES "${OpusFile_LINK_DIRECTORIES}"
)
endif()
endif()
@@ -0,0 +1,44 @@
include(FindPackageHandleStandardArgs)
find_package(PkgConfig QUIET)
pkg_check_modules(PC_VORBIS QUIET vorbisfile)
find_library(Vorbis_vorbisfile_LIBRARY
NAMES vorbisfile
HINTS ${PC_VORBIS_LIBDIR}
)
find_path(Vorbis_vorbisfile_INCLUDE_PATH
NAMES vorbis/vorbisfile.h
HINTS ${PC_VORBIS_INCLUDEDIR}
)
if(PC_VORBIS_FOUND)
get_flags_from_pkg_config("${Vorbis_vorbisfile_LIBRARY}" "PC_VORBIS" "_vorbisfile")
endif()
set(Vorbis_vorbisfile_COMPILE_OPTIONS "${_vorbisfile_compile_options}" CACHE STRING "Extra compile options of vorbisfile")
set(Vorbis_vorbisfile_LINK_LIBRARIES "${_vorbisfile_link_libraries}" CACHE STRING "Extra link libraries of vorbisfile")
set(Vorbis_vorbisfile_LINK_OPTIONS "${_vorbisfile_link_options}" CACHE STRING "Extra link flags of vorbisfile")
set(Vorbis_vorbisfile_LINK_DIRECTORIES "${_vorbisfile_link_directories}" CACHE PATH "Extra link directories of vorbisfile")
find_package_handle_standard_args(Vorbis
REQUIRED_VARS Vorbis_vorbisfile_LIBRARY Vorbis_vorbisfile_INCLUDE_PATH
)
if (Vorbis_FOUND)
if (NOT TARGET Vorbis::vorbisfile)
add_library(Vorbis::vorbisfile UNKNOWN IMPORTED)
set_target_properties(Vorbis::vorbisfile PROPERTIES
IMPORTED_LOCATION "${Vorbis_vorbisfile_LIBRARY}"
INTERFACE_INCLUDE_DIRECTORIES "${Vorbis_vorbisfile_INCLUDE_PATH}"
INTERFACE_COMPILE_OPTIONS "${Vorbis_vorbisfile_COMPILE_OPTIONS}"
INTERFACE_LINK_LIBRARIES "${Vorbis_vorbisfile_LINK_LIBRARIES}"
INTERFACE_LINK_OPTIONS "${Vorbis_vorbisfile_LINK_OPTIONS}"
INTERFACE_LINK_DIRECTORIES "${Vorbis_vorbisfile_LINK_DIRECTORIES}"
)
endif()
endif()
@@ -0,0 +1,48 @@
include(FindPackageHandleStandardArgs)
find_package(PkgConfig QUIET)
pkg_check_modules(PC_GME QUIET libgme)
find_library(gme_LIBRARY
NAMES gme
HINTS ${PC_GME_LIBDIR}
)
find_path(gme_INCLUDE_PATH
NAMES gme/gme.h
HINTS ${PC_GME_INCLUDEDIR}
)
if(PC_GME_FOUND)
get_flags_from_pkg_config("${gme_LIBRARY}" "PC_GME" "_gme")
endif()
set(gme_COMPILE_OPTIONS "${_gme_compile_options}" CACHE STRING "Extra compile options of gme")
set(gme_LINK_LIBRARIES "${_gme_link_libraries}" CACHE STRING "Extra link libraries of gme")
set(gme_LINK_OPTIONS "${_gme_link_options}" CACHE STRING "Extra link flags of gme")
set(gme_LINK_DIRECTORIES "${_gme_link_directories}" CACHE PATH "Extra link directories of gme")
find_package_handle_standard_args(gme
REQUIRED_VARS gme_LIBRARY gme_INCLUDE_PATH
)
if(gme_FOUND)
set(gme_dirs ${gme_INCLUDE_PATH})
if(EXISTS "${gme_INCLUDE_PATH}/gme")
list(APPEND gme_dirs "${gme_INCLUDE_PATH}/gme")
endif()
if(NOT TARGET gme::gme)
add_library(gme::gme UNKNOWN IMPORTED)
set_target_properties(gme::gme PROPERTIES
IMPORTED_LOCATION "${gme_LIBRARY}"
INTERFACE_INCLUDE_DIRECTORIES "${gme_dirs}"
INTERFACE_COMPILE_OPTIONS "${gme_COMPILE_OPTIONS}"
INTERFACE_LINK_LIBRARIES "${gme_LINK_LIBRARIES}"
INTERFACE_LINK_OPTIONS "${gme_LINK_OPTIONS}"
INTERFACE_LINK_DIRECTORIES "${gme_LINK_DIRECTORIES}"
)
endif()
endif()
@@ -0,0 +1,45 @@
include(FindPackageHandleStandardArgs)
find_package(PkgConfig QUIET)
pkg_check_modules(PC_XMPLITE QUIET libxmp-lite)
find_library(libxmp_lite_LIBRARY
NAMES xmp-lite libxmp-lite
HINTS ${PC_XMPLITE_LIBDIR}
)
find_path(libxmp_lite_INCLUDE_PATH
NAMES xmp.h
PATH_SUFFIXES libxmp-lite
HINTS ${PC_XMPLITE_INCLUDEDIR}
)
if(PC_XMPLITE_FOUND)
get_flags_from_pkg_config("${libxmp_lite_LIBRARY}" "PC_XMPLITE" "_libxmp_lite")
endif()
set(libxmp_lite_COMPILE_OPTIONS "${_libxmp_lite_compile_options}" CACHE STRING "Extra compile options of libxmp_lite")
set(libxmp_lite_LINK_LIBRARIES "${_libxmp_lite_link_libraries}" CACHE STRING "Extra link libraries of libxmp_lite")
set(libxmp_lite_LINK_OPTIONS "${_libxmp_lite_link_options}" CACHE STRING "Extra link flags of libxmp_lite")
set(libxmp_lite_LINK_DIRECTORIES "${_libxmp_lite_link_directories}" CACHE PATH "Extra link directories of libxmp_lite")
find_package_handle_standard_args(libxmp-lite
REQUIRED_VARS libxmp_lite_LIBRARY libxmp_lite_INCLUDE_PATH
)
if(libxmp-lite_FOUND)
if(NOT TARGET libxmp-lite::libxmp-lite)
add_library(libxmp-lite::libxmp-lite UNKNOWN IMPORTED)
set_target_properties(libxmp-lite::libxmp-lite PROPERTIES
IMPORTED_LOCATION "${libxmp_lite_LIBRARY}"
INTERFACE_INCLUDE_DIRECTORIES "${libxmp_lite_INCLUDE_PATH}"
INTERFACE_COMPILE_OPTIONS "${libxmp_lite_COMPILE_OPTIONS}"
INTERFACE_LINK_LIBRARIES "${libxmp_lite_LINK_LIBRARIES}"
INTERFACE_LINK_OPTIONS "${libxmp_lite_LINK_OPTIONS}"
INTERFACE_LINK_DIRECTORIES "${libxmp_lite_LINK_DIRECTORIES}"
)
endif()
endif()
@@ -0,0 +1,44 @@
include(FindPackageHandleStandardArgs)
find_package(PkgConfig QUIET)
pkg_check_modules(PC_XMP QUIET libxmp)
find_library(libxmp_LIBRARY
NAMES xmp
HINTS ${PC_XMP_LIBDIR}
)
find_path(libxmp_INCLUDE_PATH
NAMES xmp.h
HINTS ${PC_XMP_INCLUDEDIR}
)
if(PC_XMP_FOUND)
get_flags_from_pkg_config("${libxmp_LIBRARY}" "PC_XMP" "_libxmp")
endif()
set(libxmp_COMPILE_OPTIONS "${_libxmp_compile_options}" CACHE STRING "Extra compile options of libxmp")
set(libxmp_LINK_LIBRARIES "${_libxmp_link_libraries}" CACHE STRING "Extra link libraries of libxmp")
set(libxmp_LINK_OPTIONS "${_libxmp_link_options}" CACHE STRING "Extra link flags of libxmp")
set(libxmp_LINK_DIRECTORIES "${_libxmp_link_directories}" CACHE PATH "Extra link flags of libxmp")
find_package_handle_standard_args(libxmp
REQUIRED_VARS libxmp_LIBRARY libxmp_INCLUDE_PATH
)
if(libxmp_FOUND)
if(NOT TARGET libxmp::libxmp)
add_library(libxmp::libxmp UNKNOWN IMPORTED)
set_target_properties(libxmp::libxmp PROPERTIES
IMPORTED_LOCATION "${libxmp_LIBRARY}"
INTERFACE_INCLUDE_DIRECTORIES "${libxmp_INCLUDE_PATH}"
INTERFACE_COMPILE_OPTIONS "${libxmp_COMPILE_OPTIONS}"
INTERFACE_LINK_LIBRARIES "${libxmp_LINK_LIBRARIES}"
INTERFACE_LINK_OPTIONS "${libxmp_LINK_OPTIONS}"
INTERFACE_LINK_DIRECTORIES "${libxmp_LINK_DIRECTORIES}"
)
endif()
endif()
@@ -0,0 +1,43 @@
include(FindPackageHandleStandardArgs)
find_package(PkgConfig QUIET)
pkg_check_modules(PC_MODPLUG QUIET libmodplug)
find_library(modplug_LIBRARY
NAMES modplug
)
find_path(modplug_INCLUDE_PATH
NAMES libmodplug/modplug.h
)
if(PC_MODPLUG_FOUND)
get_flags_from_pkg_config("${modplug_LIBRARY}" "PC_MODPLUG" "_modplug")
endif()
set(modplug_COMPILE_OPTIONS "${_modplug_compile_options}" CACHE STRING "Extra compile options of modplug")
set(modplug_LINK_LIBRARIES "${_modplug_link_libraries}" CACHE STRING "Extra link libraries of modplug")
set(modplug_LINK_OPTIONS "${_modplug_link_options}" CACHE STRING "Extra link flags of modplug")
set(modplug_LINK_DIRECTORIES "${_modplug_link_directories}" CACHE PATH "Extra link directories of modplug")
find_package_handle_standard_args(modplug
REQUIRED_VARS modplug_LIBRARY modplug_INCLUDE_PATH
)
if (modplug_FOUND)
if (NOT TARGET modplug::modplug)
add_library(modplug::modplug UNKNOWN IMPORTED)
set_target_properties(modplug::modplug PROPERTIES
IMPORTED_LINK_INTERFACE_LANGUAGES "CXX"
IMPORTED_LOCATION "${modplug_LIBRARY}"
INTERFACE_INCLUDE_DIRECTORIES "${modplug_INCLUDE_PATH}"
INTERFACE_COMPILE_OPTIONS "${modplug_COMPILE_OPTIONS}"
INTERFACE_LINK_LIBRARIES "${modplug_LINK_LIBRARIES}"
INTERFACE_LINK_OPTIONS "${modplug_LINK_OPTIONS}"
INTERFACE_LINK_DIRECTORIES "${modplug_LINK_DIRECTORIES}"
)
endif()
endif()
@@ -0,0 +1,44 @@
include(FindPackageHandleStandardArgs)
find_package(PkgConfig QUIET)
pkg_check_modules(PC_MPG123 QUIET libmpg123)
find_library(mpg123_LIBRARY
NAMES mpg123
HINTS ${PC_MPG123_LIBDIR}
)
find_path(mpg123_INCLUDE_PATH
NAMES mpg123.h
HINTS ${PC_MPG123_INCLUDEDIR}
)
if(PC_MPG123_FOUND)
get_flags_from_pkg_config("${mpg123_LIBRARY}" "PC_MPG123" "_mpg123")
endif()
set(mpg123_COMPILE_OPTIONS "${_mpg123_compile_options}" CACHE STRING "Extra compile options of mpg123")
set(mpg123_LINK_LIBRARIES "${_mpg123_link_libraries}" CACHE STRING "Extra link libraries of mpg123")
set(mpg123_LINK_OPTIONS "${_mpg123_link_options}" CACHE STRING "Extra link flags of mpg123")
set(mpg123_LINK_DIRECTORIES "${_mpg123_link_directories}" CACHE PATH "Extra link directories of mpg123")
find_package_handle_standard_args(mpg123
REQUIRED_VARS mpg123_LIBRARY mpg123_INCLUDE_PATH
)
if(mpg123_FOUND)
if(NOT TARGET MPG123::libmpg123)
add_library(MPG123::libmpg123 UNKNOWN IMPORTED)
set_target_properties(MPG123::libmpg123 PROPERTIES
IMPORTED_LOCATION "${mpg123_LIBRARY}"
INTERFACE_INCLUDE_DIRECTORIES "${mpg123_INCLUDE_PATH}"
INTERFACE_COMPILE_OPTIONS "${mpg123_COMPILE_OPTIONS}"
INTERFACE_LINK_LIBRARIES "${mpg123_LINK_LIBRARIES}"
INTERFACE_LINK_OPTIONS "${mpg123_LINK_OPTIONS}"
INTERFACE_LINK_DIRECTORIES "${mpg123_LINK_DIRECTORIES}"
)
endif()
endif()
@@ -0,0 +1,44 @@
include(FindPackageHandleStandardArgs)
find_package(PkgConfig QUIET)
pkg_check_modules(PC_TREMOR QUIET vorbisidec)
find_library(tremor_LIBRARY
NAMES vorbisidec libvorbisidec
HINTS ${PC_TREMOR_LIBDIR}
)
find_path(tremor_INCLUDE_PATH
NAMES tremor/ivorbisfile.h
HINTS ${PC_TREMOR_INCLUDEDIR}
)
if(PC_TREMOR_FOUND)
get_flags_from_pkg_config("${tremor_LIBRARY}" "PC_TREMOR" "_tremor")
endif()
set(tremor_COMPILE_OPTIONS "${_tremor_compile_options}" CACHE STRING "Extra compile options of vorbis")
set(tremor_LINK_LIBRARIES "${_tremor_link_libraries}" CACHE STRING "Extra link libraries of vorbis")
set(tremor_LINK_OPTIONS "${_tremor_link_options}" CACHE STRING "Extra link flags of vorbis")
set(tremor_LINK_DIRECTORIES "${_tremor_link_directories}" CACHE PATH "Extra link directories of vorbis")
find_package_handle_standard_args(tremor
REQUIRED_VARS tremor_LIBRARY tremor_INCLUDE_PATH
)
if (tremor_FOUND)
if (NOT TARGET tremor::tremor)
add_library(tremor::tremor UNKNOWN IMPORTED)
set_target_properties(tremor::tremor PROPERTIES
IMPORTED_LOCATION "${tremor_LIBRARY}"
INTERFACE_INCLUDE_DIRECTORIES "${tremor_INCLUDE_PATH}"
INTERFACE_COMPILE_OPTIONS "${tremor_COMPILE_OPTIONS}"
INTERFACE_LINK_LIBRARIES "${tremor_LINK_LIBRARIES}"
INTERFACE_LINK_OPTIONS "${tremor_LINK_OPTIONS}"
INTERFACE_LINK_DIRECTORIES "${tremor_LINK_DIRECTORIES}"
)
endif()
endif()
@@ -0,0 +1,37 @@
include(FindPackageHandleStandardArgs)
if(WIN32)
set(wavpack_find_names wavpack libwavpack wavpackdll)
else()
set(wavpack_find_names wavpack)
endif()
find_library(wavpack_LIBRARY
NAMES ${wavpack_find_names}
)
find_path(wavpack_INCLUDE_PATH
NAMES wavpack/wavpack.h
)
set(wavpack_COMPILE_OPTIONS "" CACHE STRING "Extra compile options of wavpack")
set(wavpack_LINK_LIBRARIES "" CACHE STRING "Extra link libraries of wavpack")
set(wavpack_LINK_OPTIONS "" CACHE STRING "Extra link flags of wavpack")
find_package_handle_standard_args(wavpack
REQUIRED_VARS wavpack_LIBRARY wavpack_INCLUDE_PATH
)
if (wavpack_FOUND)
if (NOT TARGET WavPack::WavPack)
add_library(WavPack::WavPack UNKNOWN IMPORTED)
set_target_properties(WavPack::WavPack PROPERTIES
IMPORTED_LOCATION "${wavpack_LIBRARY}"
INTERFACE_INCLUDE_DIRECTORIES "${wavpack_INCLUDE_PATH}"
INTERFACE_COMPILE_OPTIONS "${wavpack_COMPILE_OPTIONS}"
INTERFACE_LINK_LIBRARIES "${wavpack_LINK_LIBRARIES}"
INTERFACE_LINK_OPTIONS "${wavpack_LINK_OPTIONS}"
)
endif()
endif()
@@ -0,0 +1,34 @@
# Helper for Find modules
function(get_flags_from_pkg_config _library _pc_prefix _out_prefix)
if("${_library}" MATCHES "${CMAKE_STATIC_LIBRARY_SUFFIX}$")
set(_cflags ${_pc_prefix}_STATIC_CFLAGS_OTHER)
set(_link_libraries ${_pc_prefix}_STATIC_LIBRARIES)
set(_link_options ${_pc_prefix}_STATIC_LDFLAGS_OTHER)
set(_library_dirs ${_pc_prefix}_STATIC_LIBRARY_DIRS)
else()
set(_cflags ${_pc_prefix}_CFLAGS_OTHER)
set(_link_libraries ${_pc_prefix}_LIBRARIES)
set(_link_options ${_pc_prefix}_LDFLAGS_OTHER)
set(_library_dirs ${_pc_prefix}_LIBRARY_DIRS)
endif()
# The *_LIBRARIES lists always start with the library itself
list(POP_FRONT "${_link_libraries}")
# Work around CMake's flag deduplication when pc files use `-framework A` instead of `-Wl,-framework,A`
string(REPLACE "-framework;" "-Wl,-framework," "_filtered_link_options" "${${_link_options}}")
set(${_out_prefix}_compile_options
"${${_cflags}}"
PARENT_SCOPE)
set(${_out_prefix}_link_libraries
"${${_link_libraries}}"
PARENT_SCOPE)
set(${_out_prefix}_link_options
"${_filtered_link_options}"
PARENT_SCOPE)
set(${_out_prefix}_link_directories
"${${_library_dirs}}"
PARENT_SCOPE)
endfunction()
@@ -0,0 +1,12 @@
# sdl2_mixer cmake project-config-version input for ./configure scripts
set(PACKAGE_VERSION "2.8.1")
if(PACKAGE_VERSION VERSION_LESS PACKAGE_FIND_VERSION)
set(PACKAGE_VERSION_COMPATIBLE FALSE)
else()
set(PACKAGE_VERSION_COMPATIBLE TRUE)
if(PACKAGE_FIND_VERSION STREQUAL PACKAGE_VERSION)
set(PACKAGE_VERSION_EXACT TRUE)
endif()
endif()
@@ -0,0 +1,195 @@
# sdl2_mixer cmake project-config input for ./configure scripts
include(FeatureSummary)
set_package_properties(SDL2_mixer PROPERTIES
URL "https://www.libsdl.org/projects/SDL_mixer/"
DESCRIPTION "SDL_mixer is a sample multi-channel audio mixer library"
)
set(SDL2_mixer_FOUND TRUE)
set(SDL2MIXER_VENDORED 0)
set(SDL2MIXER_CMD 0)
set(SDL2MIXER_FLAC_LIBFLAC 0)
set(SDL2MIXER_FLAC_DRFLAC 1)
if(SDL2MIXER_FLAC_LIBFLAC OR SDL2MIXER_FLAC_DRFLAC)
set(SDL2MIXER_FLAC 1)
else()
set(SDL2MIXER_FLAC 0)
endif()
set(SDL2MIXER_GME 1)
set(SDL2MIXER_MOD_MODPLUG 0)
set(SDL2MIXER_MOD_XMP 1)
set(SDL2MIXER_MOD_XMP_LITE 0)
if(SDL2MIXER_MOD_MODPLUG OR SDL2MIXER_MOD_XMP OR SDL2MIXER_MOD_XMP_LITE)
set(SDL2MIXER_MOD 1)
else()
set(SDL2MIXER_MOD 0)
endif()
set(SDL2MIXER_MP3_MINIMP3 1)
set(SDL2MIXER_MP3_MPG123 0)
if(SDL2MIXER_MP3_MINIMP3 OR SDL2MIXER_MP3_MPG123)
set(SDL2MIXER_MP3 1)
else()
set(SDL2MIXER_MP3 0)
endif()
set(SDL2MIXER_MIDI_FLUIDSYNTH 0)
set(SDL2MIXER_MIDI_NATIVE 1)
set(SDL2MIXER_MIDI_TIMIDITY 1)
if(SDL2MIXER_MIDI_FLUIDSYNTH OR SDL2MIXER_MIDI_NATIVE OR SDL2MIXER_MIDI_TIMIDITY)
set(SDL2MIXER_MIDI 1)
else()
set(SDL2MIXER_MIDI 0)
endif()
set(SDL2MIXER_OPUS 1)
set(SDL2MIXER_VORBIS)
set(SDL2MIXER_VORBIS_STB 1)
set(SDL2MIXER_VORBIS_VORBISFILE 0)
set(SDL2MIXER_VORBIS_TREMOR 0)
if(SDL2MIXER_VORBIS_STB)
set(SDL2MIXER_VORBIS STB)
endif()
if(SDL2MIXER_VORBIS_VORBISFILE)
set(SDL2MIXER_VORBIS VORBISFILE)
endif()
if(SDL2MIXER_VORBIS_TREMOR)
set(SDL2MIXER_VORBIS TREMOR)
endif()
set(SDL2MIXER_WAVE 1)
set(SDL2MIXER_WAVPACK 1)
set(SDL2MIXER_SDL2_REQUIRED_VERSION 2.0.9)
get_filename_component(CMAKE_CURRENT_LIST_DIR ${CMAKE_CURRENT_LIST_DIR} REALPATH)
get_filename_component(prefix "${CMAKE_CURRENT_LIST_DIR}/../../.." ABSOLUTE)
set(exec_prefix "${prefix}")
set(bindir "${prefix}/bin")
set(includedir "${prefix}/include")
set(libdir "${prefix}/lib")
set(_sdl2mixer_extra_static_libraries ";winmm")
string(REGEX REPLACE "(^[;]+|[;]+$)" "" _sdl2mixer_extra_static_libraries "${_sdl2mixer_extra_static_libraries}")
set(_sdl2mixer_bindir "${bindir}")
set(_sdl2mixer_libdir "${libdir}")
set(_sdl2mixer_incdir "${includedir}/SDL2")
include(CMakeFindDependencyMacro)
set(_original_cmake_module_path "${CMAKE_MODULE_PATH}")
list(APPEND CMAKE_MODULE_PATH "${CMAKE_CURRENT_LIST_DIR}")
include("${CMAKE_CURRENT_LIST_DIR}/PkgConfigHelper.cmake")
if("modplug::modplug" IN_LIST _sdl2mixer_extra_static_libraries)
find_dependency(modplug)
endif()
if("libxmp::libxmp" IN_LIST _sdl2mixer_extra_static_libraries)
find_dependency(libxmp)
endif()
if("libxmp-lite::libxmp-lite" IN_LIST _sdl2mixer_extra_static_libraries)
find_dependency(libxmp-lite)
endif()
if("FluidSynth::libfluidsynth" IN_LIST _sdl2mixer_extra_static_libraries)
find_dependency(FluidSynth)
endif()
if("Vorbis::vorbisfile" IN_LIST _sdl2mixer_extra_static_libraries)
find_dependency(Vorbis)
endif()
if("tremor::tremor" IN_LIST _sdl2mixer_extra_static_libraries)
find_dependency(tremor)
endif()
if("FLAC::FLAC" IN_LIST _sdl2mixer_extra_static_libraries)
find_dependency(FLAC)
endif()
if("MPG123::libmpg123" IN_LIST _sdl2mixer_extra_static_libraries)
find_dependency(mpg123)
endif()
if("OpusFile::opusfile" IN_LIST _sdl2mixer_extra_static_libraries)
find_dependency(OpusFile)
endif()
if("WavPack::WavPack" IN_LIST _sdl2mixer_extra_static_libraries)
find_dependency(wavpack)
endif()
set(CMAKE_MODULE_PATH "${_original_cmake_module_path}")
unset(_original_cmake_module_path)
unset(prefix)
unset(exec_prefix)
unset(bindir)
unset(includedir)
unset(libdir)
include(CMakeFindDependencyMacro)
if(NOT TARGET SDL2_mixer::SDL2_mixer)
if(WIN32)
set(_sdl2mixer_dll "${_sdl2mixer_bindir}/SDL2_mixer.dll")
set(_sdl2mixer_imp "${_sdl2mixer_libdir}/${CMAKE_STATIC_LIBRARY_PREFIX}SDL2_mixer.dll${CMAKE_STATIC_LIBRARY_SUFFIX}")
if(EXISTS "${_sdl2mixer_dll}" AND EXISTS "${_sdl2mixer_imp}")
add_library(SDL2_mixer::SDL2_mixer SHARED IMPORTED)
set_target_properties(SDL2_mixer::SDL2_mixer
PROPERTIES
IMPORTED_LOCATION "${_sdl2mixer_dll}"
IMPORTED_IMPLIB "${_sdl2mixer_imp}"
)
endif()
unset(_sdl2mixer_dll)
unset(_sdl2mixer_imp)
else()
set(_sdl2mixer_shl "${_sdl2mixer_libdir}/${CMAKE_SHARED_LIBRARY_PREFIX}SDL2_mixer${CMAKE_SHARED_LIBRARY_SUFFIX}")
if(EXISTS "${_sdl2mixer_shl}")
add_library(SDL2_mixer::SDL2_mixer SHARED IMPORTED)
set_target_properties(SDL2_mixer::SDL2_mixer
PROPERTIES
IMPORTED_LOCATION "${_sdl2mixer_shl}"
)
endif()
endif()
if(TARGET SDL2_mixer::SDL2_mixer)
set_target_properties(SDL2_mixer::SDL2_mixer
PROPERTIES
INTERFACE_INCLUDE_DIRECTORIES "${_sdl2mixer_incdir}"
COMPATIBLE_INTERFACE_BOOL "SDL2_SHARED"
INTERFACE_SDL2_SHARED "ON"
)
endif()
endif()
if(NOT TARGET SDL2_mixer::SDL2_mixer-static)
set(_sdl2mixer_stl "${_sdl2mixer_libdir}/${CMAKE_STATIC_LIBRARY_PREFIX}SDL2_mixer${CMAKE_STATIC_LIBRARY_SUFFIX}")
if(EXISTS "${_sdl2mixer_stl}")
add_library(SDL2_mixer::SDL2_mixer-static STATIC IMPORTED)
set_target_properties(SDL2_mixer::SDL2_mixer-static
PROPERTIES
INTERFACE_INCLUDE_DIRECTORIES "${_sdl2mixer_incdir}"
IMPORTED_LOCATION "${_sdl2mixer_stl}"
INTERFACE_LINK_LIBRARIES "${_sdl2mixer_extra_static_libraries}"
)
endif()
unset(_sdl2mixer_stl)
endif()
unset(_sdl2mixer_extra_static_libraries)
unset(_sdl2mixer_bindir)
unset(_sdl2mixer_libdir)
unset(_sdl2mixer_incdir)
@@ -17,15 +17,15 @@ old_library='libSDL2_mixer.a'
inherited_linker_flags=''
# Libraries that this one depends upon.
dependency_libs=' -L/opt/local/x86_64-w64-mingw32/lib -lmingw32 /opt/local/x86_64-w64-mingw32/lib/libSDL2.la -ldinput8 -ldxguid -ldxerr8 -luser32 -lgdi32 -limm32 -lole32 -loleaut32 -lshell32 -lsetupapi -lversion -luuid -lwinmm'
dependency_libs=' -L/tmp/tardir/SDL2_mixer-2.8.1/VisualC/external/optional/x64 -L/home/runner/work/SDL_mixer/SDL_mixer/deps/mingw-deps/x86_64-w64-mingw32/lib -lmingw32 /home/runner/work/SDL_mixer/SDL_mixer/deps/mingw-deps/x86_64-w64-mingw32/lib/libSDL2.la -ldinput8 -ldxguid -ldxerr8 -luser32 -lgdi32 -limm32 -lole32 -loleaut32 -lshell32 -lsetupapi -lversion -luuid -lwinmm'
# Names of additional weak libraries provided by this library
weak_library_names=''
# Version information for libSDL2_mixer.
current=2
age=2
revision=2
current=800
age=800
revision=1
# Is this an already installed library?
installed=yes
@@ -38,4 +38,4 @@ dlopen=''
dlpreopen=''
# Directory that this library needs to be installed in:
libdir='/Users/valve/release/SDL_mixer/SDL2_mixer-2.0.4/x86_64-w64-mingw32/lib'
libdir='/tmp/tardir/SDL2_mixer-2.8.1/build-mingw/install-x86_64-w64-mingw32/lib'
@@ -1,12 +1,13 @@
prefix=/opt/local/x86_64-w64-mingw32
prefix=/tmp/tardir/SDL2_mixer-2.8.1/build-mingw/install-x86_64-w64-mingw32
exec_prefix=${prefix}
libdir=${exec_prefix}/lib
libdir=${prefix}/lib
includedir=${prefix}/include
Name: SDL2_mixer
Description: mixer library for Simple DirectMedia Layer
Version: 2.0.4
Requires: sdl2 >= 2.0.7
Version: 2.8.1
Requires: sdl2 >= 2.0.9
Libs: -L${libdir} -lSDL2_mixer
Cflags: -I${includedir}/SDL2
Requires.private:
Libs.private: -lwinmm
+15
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@@ -0,0 +1,15 @@
<?xml version="1.0" encoding="utf-8"?>
<Project ToolsVersion="4.0" xmlns="http://schemas.microsoft.com/developer/msbuild/2003">
<ImportGroup Label="PropertySheets" />
<PropertyGroup Label="UserMacros" />
<PropertyGroup>
<IncludePath>$(SolutionDir)libs\SDL2_mixer\include;$(IncludePath)</IncludePath>
<LibraryPath>$(SolutionDir)libs\SDL2_mixer\lib\$(PlatformTarget);$(LibraryPath)</LibraryPath>
</PropertyGroup>
<ItemDefinitionGroup>
<Link>
<AdditionalDependencies>SDL2_mixer.lib;%(AdditionalDependencies)</AdditionalDependencies>
</Link>
</ItemDefinitionGroup>
<ItemGroup />
</Project>
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@@ -0,0 +1,16 @@
<?xml version="1.0" encoding="utf-8"?>
<Project ToolsVersion="4.0" xmlns="http://schemas.microsoft.com/developer/msbuild/2003">
<ImportGroup Label="PropertySheets" />
<PropertyGroup Label="UserMacros" />
<PropertyGroup Condition="'$(Platform)' == 'Win32' OR '$(Platform)' == 'x64'">
<IncludePath>$(SolutionDir)libs\gme\include;$(IncludePath)</IncludePath>
<LibraryPath Condition="'$(Platform)' == 'Win32'">$(SolutionDir)libs\gme\win32;$(LibraryPath)</LibraryPath>
<LibraryPath Condition="'$(Platform)' == 'x64'">$(SolutionDir)libs\gme\win64;$(LibraryPath)</LibraryPath>
</PropertyGroup>
<ItemDefinitionGroup Condition="'$(Platform)' == 'Win32' OR '$(Platform)' == 'x64'">
<Link>
<AdditionalDependencies>libgme.dll.a;%(AdditionalDependencies)</AdditionalDependencies>
</Link>
</ItemDefinitionGroup>
<ItemGroup />
</Project>
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<?xml version="1.0" encoding="utf-8"?>
<Project ToolsVersion="4.0" xmlns="http://schemas.microsoft.com/developer/msbuild/2003">
<ImportGroup Label="PropertySheets" />
<PropertyGroup Label="UserMacros" />
<PropertyGroup>
<IncludePath>$(SolutionDir)libs\libopenmpt\inc;$(IncludePath)</IncludePath>
<LibraryPath Condition="'$(Platform)' == 'Win32'">$(SolutionDir)libs\libopenmpt\lib\x86;$(LibraryPath)</LibraryPath>
<LibraryPath Condition="'$(Platform)' == 'x64'">$(SolutionDir)libs\libopenmpt\lib\x86_64;$(LibraryPath)</LibraryPath>
</PropertyGroup>
<ItemDefinitionGroup>
<Link>
<AdditionalDependencies>libopenmpt.lib;%(AdditionalDependencies)</AdditionalDependencies>
</Link>
</ItemDefinitionGroup>
<ItemGroup />
</Project>
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<?xml version="1.0" encoding="utf-8"?>
<Project ToolsVersion="4.0" xmlns="http://schemas.microsoft.com/developer/msbuild/2003">
<ImportGroup Label="PropertySheets" />
<PropertyGroup Label="UserMacros" />
<PropertyGroup>
<IncludePath>$(SolutionDir)libs\libpng-src;$(IncludePath)</IncludePath>
</PropertyGroup>
<ItemDefinitionGroup />
<ItemGroup />
</Project>
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<?xml version="1.0" encoding="utf-8"?>
<Project ToolsVersion="4.0" xmlns="http://schemas.microsoft.com/developer/msbuild/2003">
<ImportGroup Label="PropertySheets" />
<PropertyGroup Label="UserMacros" />
<PropertyGroup>
<IncludePath>$(SolutionDir)libs\zlib;$(IncludePath)</IncludePath>
</PropertyGroup>
<ItemDefinitionGroup />
<ItemGroup />
</Project>
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Frequently Asked Questions about zlib
If your question is not there, please check the zlib home page
http://zlib.net/ which may have more recent information.
The latest zlib FAQ is at http://zlib.net/zlib_faq.html
1. Is zlib Y2K-compliant?
Yes. zlib doesn't handle dates.
2. Where can I get a Windows DLL version?
The zlib sources can be compiled without change to produce a DLL. See the
file win32/DLL_FAQ.txt in the zlib distribution.
3. Where can I get a Visual Basic interface to zlib?
See
* http://marknelson.us/1997/01/01/zlib-engine/
* win32/DLL_FAQ.txt in the zlib distribution
4. compress() returns Z_BUF_ERROR.
Make sure that before the call of compress(), the length of the compressed
buffer is equal to the available size of the compressed buffer and not
zero. For Visual Basic, check that this parameter is passed by reference
("as any"), not by value ("as long").
5. deflate() or inflate() returns Z_BUF_ERROR.
Before making the call, make sure that avail_in and avail_out are not zero.
When setting the parameter flush equal to Z_FINISH, also make sure that
avail_out is big enough to allow processing all pending input. Note that a
Z_BUF_ERROR is not fatal--another call to deflate() or inflate() can be
made with more input or output space. A Z_BUF_ERROR may in fact be
unavoidable depending on how the functions are used, since it is not
possible to tell whether or not there is more output pending when
strm.avail_out returns with zero. See http://zlib.net/zlib_how.html for a
heavily annotated example.
6. Where's the zlib documentation (man pages, etc.)?
It's in zlib.h . Examples of zlib usage are in the files test/example.c
and test/minigzip.c, with more in examples/ .
7. Why don't you use GNU autoconf or libtool or ...?
Because we would like to keep zlib as a very small and simple package.
zlib is rather portable and doesn't need much configuration.
8. I found a bug in zlib.
Most of the time, such problems are due to an incorrect usage of zlib.
Please try to reproduce the problem with a small program and send the
corresponding source to us at zlib@gzip.org . Do not send multi-megabyte
data files without prior agreement.
9. Why do I get "undefined reference to gzputc"?
If "make test" produces something like
example.o(.text+0x154): undefined reference to `gzputc'
check that you don't have old files libz.* in /usr/lib, /usr/local/lib or
/usr/X11R6/lib. Remove any old versions, then do "make install".
10. I need a Delphi interface to zlib.
See the contrib/delphi directory in the zlib distribution.
11. Can zlib handle .zip archives?
Not by itself, no. See the directory contrib/minizip in the zlib
distribution.
12. Can zlib handle .Z files?
No, sorry. You have to spawn an uncompress or gunzip subprocess, or adapt
the code of uncompress on your own.
13. How can I make a Unix shared library?
By default a shared (and a static) library is built for Unix. So:
make distclean
./configure
make
14. How do I install a shared zlib library on Unix?
After the above, then:
make install
However, many flavors of Unix come with a shared zlib already installed.
Before going to the trouble of compiling a shared version of zlib and
trying to install it, you may want to check if it's already there! If you
can #include <zlib.h>, it's there. The -lz option will probably link to
it. You can check the version at the top of zlib.h or with the
ZLIB_VERSION symbol defined in zlib.h .
15. I have a question about OttoPDF.
We are not the authors of OttoPDF. The real author is on the OttoPDF web
site: Joel Hainley, jhainley@myndkryme.com.
16. Can zlib decode Flate data in an Adobe PDF file?
Yes. See http://www.pdflib.com/ . To modify PDF forms, see
http://sourceforge.net/projects/acroformtool/ .
17. Why am I getting this "register_frame_info not found" error on Solaris?
After installing zlib 1.1.4 on Solaris 2.6, running applications using zlib
generates an error such as:
ld.so.1: rpm: fatal: relocation error: file /usr/local/lib/libz.so:
symbol __register_frame_info: referenced symbol not found
The symbol __register_frame_info is not part of zlib, it is generated by
the C compiler (cc or gcc). You must recompile applications using zlib
which have this problem. This problem is specific to Solaris. See
http://www.sunfreeware.com for Solaris versions of zlib and applications
using zlib.
18. Why does gzip give an error on a file I make with compress/deflate?
The compress and deflate functions produce data in the zlib format, which
is different and incompatible with the gzip format. The gz* functions in
zlib on the other hand use the gzip format. Both the zlib and gzip formats
use the same compressed data format internally, but have different headers
and trailers around the compressed data.
19. Ok, so why are there two different formats?
The gzip format was designed to retain the directory information about a
single file, such as the name and last modification date. The zlib format
on the other hand was designed for in-memory and communication channel
applications, and has a much more compact header and trailer and uses a
faster integrity check than gzip.
20. Well that's nice, but how do I make a gzip file in memory?
You can request that deflate write the gzip format instead of the zlib
format using deflateInit2(). You can also request that inflate decode the
gzip format using inflateInit2(). Read zlib.h for more details.
21. Is zlib thread-safe?
Yes. However any library routines that zlib uses and any application-
provided memory allocation routines must also be thread-safe. zlib's gz*
functions use stdio library routines, and most of zlib's functions use the
library memory allocation routines by default. zlib's *Init* functions
allow for the application to provide custom memory allocation routines.
Of course, you should only operate on any given zlib or gzip stream from a
single thread at a time.
22. Can I use zlib in my commercial application?
Yes. Please read the license in zlib.h.
23. Is zlib under the GNU license?
No. Please read the license in zlib.h.
24. The license says that altered source versions must be "plainly marked". So
what exactly do I need to do to meet that requirement?
You need to change the ZLIB_VERSION and ZLIB_VERNUM #defines in zlib.h. In
particular, the final version number needs to be changed to "f", and an
identification string should be appended to ZLIB_VERSION. Version numbers
x.x.x.f are reserved for modifications to zlib by others than the zlib
maintainers. For example, if the version of the base zlib you are altering
is "1.2.3.4", then in zlib.h you should change ZLIB_VERNUM to 0x123f, and
ZLIB_VERSION to something like "1.2.3.f-zachary-mods-v3". You can also
update the version strings in deflate.c and inftrees.c.
For altered source distributions, you should also note the origin and
nature of the changes in zlib.h, as well as in ChangeLog and README, along
with the dates of the alterations. The origin should include at least your
name (or your company's name), and an email address to contact for help or
issues with the library.
Note that distributing a compiled zlib library along with zlib.h and
zconf.h is also a source distribution, and so you should change
ZLIB_VERSION and ZLIB_VERNUM and note the origin and nature of the changes
in zlib.h as you would for a full source distribution.
25. Will zlib work on a big-endian or little-endian architecture, and can I
exchange compressed data between them?
Yes and yes.
26. Will zlib work on a 64-bit machine?
Yes. It has been tested on 64-bit machines, and has no dependence on any
data types being limited to 32-bits in length. If you have any
difficulties, please provide a complete problem report to zlib@gzip.org
27. Will zlib decompress data from the PKWare Data Compression Library?
No. The PKWare DCL uses a completely different compressed data format than
does PKZIP and zlib. However, you can look in zlib's contrib/blast
directory for a possible solution to your problem.
28. Can I access data randomly in a compressed stream?
No, not without some preparation. If when compressing you periodically use
Z_FULL_FLUSH, carefully write all the pending data at those points, and
keep an index of those locations, then you can start decompression at those
points. You have to be careful to not use Z_FULL_FLUSH too often, since it
can significantly degrade compression. Alternatively, you can scan a
deflate stream once to generate an index, and then use that index for
random access. See examples/zran.c .
29. Does zlib work on MVS, OS/390, CICS, etc.?
It has in the past, but we have not heard of any recent evidence. There
were working ports of zlib 1.1.4 to MVS, but those links no longer work.
If you know of recent, successful applications of zlib on these operating
systems, please let us know. Thanks.
30. Is there some simpler, easier to read version of inflate I can look at to
understand the deflate format?
First off, you should read RFC 1951. Second, yes. Look in zlib's
contrib/puff directory.
31. Does zlib infringe on any patents?
As far as we know, no. In fact, that was originally the whole point behind
zlib. Look here for some more information:
http://www.gzip.org/#faq11
32. Can zlib work with greater than 4 GB of data?
Yes. inflate() and deflate() will process any amount of data correctly.
Each call of inflate() or deflate() is limited to input and output chunks
of the maximum value that can be stored in the compiler's "unsigned int"
type, but there is no limit to the number of chunks. Note however that the
strm.total_in and strm_total_out counters may be limited to 4 GB. These
counters are provided as a convenience and are not used internally by
inflate() or deflate(). The application can easily set up its own counters
updated after each call of inflate() or deflate() to count beyond 4 GB.
compress() and uncompress() may be limited to 4 GB, since they operate in a
single call. gzseek() and gztell() may be limited to 4 GB depending on how
zlib is compiled. See the zlibCompileFlags() function in zlib.h.
The word "may" appears several times above since there is a 4 GB limit only
if the compiler's "long" type is 32 bits. If the compiler's "long" type is
64 bits, then the limit is 16 exabytes.
33. Does zlib have any security vulnerabilities?
The only one that we are aware of is potentially in gzprintf(). If zlib is
compiled to use sprintf() or vsprintf(), then there is no protection
against a buffer overflow of an 8K string space (or other value as set by
gzbuffer()), other than the caller of gzprintf() assuring that the output
will not exceed 8K. On the other hand, if zlib is compiled to use
snprintf() or vsnprintf(), which should normally be the case, then there is
no vulnerability. The ./configure script will display warnings if an
insecure variation of sprintf() will be used by gzprintf(). Also the
zlibCompileFlags() function will return information on what variant of
sprintf() is used by gzprintf().
If you don't have snprintf() or vsnprintf() and would like one, you can
find a portable implementation here:
http://www.ijs.si/software/snprintf/
Note that you should be using the most recent version of zlib. Versions
1.1.3 and before were subject to a double-free vulnerability, and versions
1.2.1 and 1.2.2 were subject to an access exception when decompressing
invalid compressed data.
34. Is there a Java version of zlib?
Probably what you want is to use zlib in Java. zlib is already included
as part of the Java SDK in the java.util.zip package. If you really want
a version of zlib written in the Java language, look on the zlib home
page for links: http://zlib.net/ .
35. I get this or that compiler or source-code scanner warning when I crank it
up to maximally-pedantic. Can't you guys write proper code?
Many years ago, we gave up attempting to avoid warnings on every compiler
in the universe. It just got to be a waste of time, and some compilers
were downright silly as well as contradicted each other. So now, we simply
make sure that the code always works.
36. Valgrind (or some similar memory access checker) says that deflate is
performing a conditional jump that depends on an uninitialized value.
Isn't that a bug?
No. That is intentional for performance reasons, and the output of deflate
is not affected. This only started showing up recently since zlib 1.2.x
uses malloc() by default for allocations, whereas earlier versions used
calloc(), which zeros out the allocated memory. Even though the code was
correct, versions 1.2.4 and later was changed to not stimulate these
checkers.
37. Will zlib read the (insert any ancient or arcane format here) compressed
data format?
Probably not. Look in the comp.compression FAQ for pointers to various
formats and associated software.
38. How can I encrypt/decrypt zip files with zlib?
zlib doesn't support encryption. The original PKZIP encryption is very
weak and can be broken with freely available programs. To get strong
encryption, use GnuPG, http://www.gnupg.org/ , which already includes zlib
compression. For PKZIP compatible "encryption", look at
http://www.info-zip.org/
39. What's the difference between the "gzip" and "deflate" HTTP 1.1 encodings?
"gzip" is the gzip format, and "deflate" is the zlib format. They should
probably have called the second one "zlib" instead to avoid confusion with
the raw deflate compressed data format. While the HTTP 1.1 RFC 2616
correctly points to the zlib specification in RFC 1950 for the "deflate"
transfer encoding, there have been reports of servers and browsers that
incorrectly produce or expect raw deflate data per the deflate
specification in RFC 1951, most notably Microsoft. So even though the
"deflate" transfer encoding using the zlib format would be the more
efficient approach (and in fact exactly what the zlib format was designed
for), using the "gzip" transfer encoding is probably more reliable due to
an unfortunate choice of name on the part of the HTTP 1.1 authors.
Bottom line: use the gzip format for HTTP 1.1 encoding.
40. Does zlib support the new "Deflate64" format introduced by PKWare?
No. PKWare has apparently decided to keep that format proprietary, since
they have not documented it as they have previous compression formats. In
any case, the compression improvements are so modest compared to other more
modern approaches, that it's not worth the effort to implement.
41. I'm having a problem with the zip functions in zlib, can you help?
There are no zip functions in zlib. You are probably using minizip by
Giles Vollant, which is found in the contrib directory of zlib. It is not
part of zlib. In fact none of the stuff in contrib is part of zlib. The
files in there are not supported by the zlib authors. You need to contact
the authors of the respective contribution for help.
42. The match.asm code in contrib is under the GNU General Public License.
Since it's part of zlib, doesn't that mean that all of zlib falls under the
GNU GPL?
No. The files in contrib are not part of zlib. They were contributed by
other authors and are provided as a convenience to the user within the zlib
distribution. Each item in contrib has its own license.
43. Is zlib subject to export controls? What is its ECCN?
zlib is not subject to export controls, and so is classified as EAR99.
44. Can you please sign these lengthy legal documents and fax them back to us
so that we can use your software in our product?
No. Go away. Shoo.
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CMakeLists.txt cmake build file
ChangeLog history of changes
FAQ Frequently Asked Questions about zlib
INDEX this file
Makefile dummy Makefile that tells you to ./configure
Makefile.in template for Unix Makefile
README guess what
configure configure script for Unix
make_vms.com makefile for VMS
test/example.c zlib usages examples for build testing
test/minigzip.c minimal gzip-like functionality for build testing
test/infcover.c inf*.c code coverage for build coverage testing
treebuild.xml XML description of source file dependencies
zconf.h.cmakein zconf.h template for cmake
zconf.h.in zconf.h template for configure
zlib.3 Man page for zlib
zlib.3.pdf Man page in PDF format
zlib.map Linux symbol information
zlib.pc.in Template for pkg-config descriptor
zlib.pc.cmakein zlib.pc template for cmake
zlib2ansi perl script to convert source files for C++ compilation
amiga/ makefiles for Amiga SAS C
as400/ makefiles for AS/400
doc/ documentation for formats and algorithms
msdos/ makefiles for MSDOS
nintendods/ makefile for Nintendo DS
old/ makefiles for various architectures and zlib documentation
files that have not yet been updated for zlib 1.2.x
qnx/ makefiles for QNX
watcom/ makefiles for OpenWatcom
win32/ makefiles for Windows
zlib public header files (required for library use):
zconf.h
zlib.h
private source files used to build the zlib library:
adler32.c
compress.c
crc32.c
crc32.h
deflate.c
deflate.h
gzclose.c
gzguts.h
gzlib.c
gzread.c
gzwrite.c
infback.c
inffast.c
inffast.h
inffixed.h
inflate.c
inflate.h
inftrees.c
inftrees.h
trees.c
trees.h
uncompr.c
zutil.c
zutil.h
source files for sample programs
See examples/README.examples
unsupported contributions by third parties
See contrib/README.contrib
@@ -1,6 +1,6 @@
/*
SDL_mixer: An audio mixer library based on the SDL library
Copyright (C) 1997-2018 Sam Lantinga <slouken@libsdl.org>
Copyright notice:
(C) 1995-2022 Jean-loup Gailly and Mark Adler
This software is provided 'as-is', without any express or implied
warranty. In no event will the authors be held liable for any damages
@@ -17,4 +17,6 @@
2. Altered source versions must be plainly marked as such, and must not be
misrepresented as being the original software.
3. This notice may not be removed or altered from any source distribution.
*/
Jean-loup Gailly Mark Adler
jloup@gzip.org madler@alumni.caltech.edu
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ZLIB DATA COMPRESSION LIBRARY
zlib 1.3.1 is a general purpose data compression library. All the code is
thread safe. The data format used by the zlib library is described by RFCs
(Request for Comments) 1950 to 1952 in the files
http://tools.ietf.org/html/rfc1950 (zlib format), rfc1951 (deflate format) and
rfc1952 (gzip format).
All functions of the compression library are documented in the file zlib.h
(volunteer to write man pages welcome, contact zlib@gzip.org). A usage example
of the library is given in the file test/example.c which also tests that
the library is working correctly. Another example is given in the file
test/minigzip.c. The compression library itself is composed of all source
files in the root directory.
To compile all files and run the test program, follow the instructions given at
the top of Makefile.in. In short "./configure; make test", and if that goes
well, "make install" should work for most flavors of Unix. For Windows, use
one of the special makefiles in win32/ or contrib/vstudio/ . For VMS, use
make_vms.com.
Questions about zlib should be sent to <zlib@gzip.org>, or to Gilles Vollant
<info@winimage.com> for the Windows DLL version. The zlib home page is
http://zlib.net/ . Before reporting a problem, please check this site to
verify that you have the latest version of zlib; otherwise get the latest
version and check whether the problem still exists or not.
PLEASE read the zlib FAQ http://zlib.net/zlib_faq.html before asking for help.
Mark Nelson <markn@ieee.org> wrote an article about zlib for the Jan. 1997
issue of Dr. Dobb's Journal; a copy of the article is available at
https://marknelson.us/posts/1997/01/01/zlib-engine.html .
The changes made in version 1.3.1 are documented in the file ChangeLog.
Unsupported third party contributions are provided in directory contrib/ .
zlib is available in Java using the java.util.zip package. Follow the API
Documentation link at: https://docs.oracle.com/search/?q=java.util.zip .
A Perl interface to zlib and bzip2 written by Paul Marquess <pmqs@cpan.org>
can be found at https://github.com/pmqs/IO-Compress .
A Python interface to zlib written by A.M. Kuchling <amk@amk.ca> is
available in Python 1.5 and later versions, see
http://docs.python.org/library/zlib.html .
zlib is built into tcl: http://wiki.tcl.tk/4610 .
An experimental package to read and write files in .zip format, written on top
of zlib by Gilles Vollant <info@winimage.com>, is available in the
contrib/minizip directory of zlib.
Notes for some targets:
- For Windows DLL versions, please see win32/DLL_FAQ.txt
- For 64-bit Irix, deflate.c must be compiled without any optimization. With
-O, one libpng test fails. The test works in 32 bit mode (with the -n32
compiler flag). The compiler bug has been reported to SGI.
- zlib doesn't work with gcc 2.6.3 on a DEC 3000/300LX under OSF/1 2.1 it works
when compiled with cc.
- On Digital Unix 4.0D (formerly OSF/1) on AlphaServer, the cc option -std1 is
necessary to get gzprintf working correctly. This is done by configure.
- zlib doesn't work on HP-UX 9.05 with some versions of /bin/cc. It works with
other compilers. Use "make test" to check your compiler.
- gzdopen is not supported on RISCOS or BEOS.
- For PalmOs, see http://palmzlib.sourceforge.net/
Acknowledgments:
The deflate format used by zlib was defined by Phil Katz. The deflate and
zlib specifications were written by L. Peter Deutsch. Thanks to all the
people who reported problems and suggested various improvements in zlib; they
are too numerous to cite here.
Copyright notice:
(C) 1995-2024 Jean-loup Gailly and Mark Adler
This software is provided 'as-is', without any express or implied
warranty. In no event will the authors be held liable for any damages
arising from the use of this software.
Permission is granted to anyone to use this software for any purpose,
including commercial applications, and to alter it and redistribute it
freely, subject to the following restrictions:
1. The origin of this software must not be misrepresented; you must not
claim that you wrote the original software. If you use this software
in a product, an acknowledgment in the product documentation would be
appreciated but is not required.
2. Altered source versions must be plainly marked as such, and must not be
misrepresented as being the original software.
3. This notice may not be removed or altered from any source distribution.
Jean-loup Gailly Mark Adler
jloup@gzip.org madler@alumni.caltech.edu
If you use the zlib library in a product, we would appreciate *not* receiving
lengthy legal documents to sign. The sources are provided for free but without
warranty of any kind. The library has been entirely written by Jean-loup
Gailly and Mark Adler; it does not include third-party code. We make all
contributions to and distributions of this project solely in our personal
capacity, and are not conveying any rights to any intellectual property of
any third parties.
If you redistribute modified sources, we would appreciate that you include in
the file ChangeLog history information documenting your changes. Please read
the FAQ for more information on the distribution of modified source versions.
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/* gzclose.c -- zlib gzclose() function
* Copyright (C) 2004, 2010 Mark Adler
* For conditions of distribution and use, see copyright notice in zlib.h
*/
#include "gzguts.h"
/* gzclose() is in a separate file so that it is linked in only if it is used.
That way the other gzclose functions can be used instead to avoid linking in
unneeded compression or decompression routines. */
int ZEXPORT gzclose(gzFile file) {
#ifndef NO_GZCOMPRESS
gz_statep state;
if (file == NULL)
return Z_STREAM_ERROR;
state = (gz_statep)file;
return state->mode == GZ_READ ? gzclose_r(file) : gzclose_w(file);
#else
return gzclose_r(file);
#endif
}
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/* gzread.c -- zlib functions for reading gzip files
* Copyright (C) 2004-2017 Mark Adler
* For conditions of distribution and use, see copyright notice in zlib.h
*/
#include "gzguts.h"
/* Use read() to load a buffer -- return -1 on error, otherwise 0. Read from
state->fd, and update state->eof, state->err, and state->msg as appropriate.
This function needs to loop on read(), since read() is not guaranteed to
read the number of bytes requested, depending on the type of descriptor. */
local int gz_load(gz_statep state, unsigned char *buf, unsigned len,
unsigned *have) {
int ret;
unsigned get, max = ((unsigned)-1 >> 2) + 1;
*have = 0;
do {
get = len - *have;
if (get > max)
get = max;
ret = read(state->fd, buf + *have, get);
if (ret <= 0)
break;
*have += (unsigned)ret;
} while (*have < len);
if (ret < 0) {
gz_error(state, Z_ERRNO, zstrerror());
return -1;
}
if (ret == 0)
state->eof = 1;
return 0;
}
/* Load up input buffer and set eof flag if last data loaded -- return -1 on
error, 0 otherwise. Note that the eof flag is set when the end of the input
file is reached, even though there may be unused data in the buffer. Once
that data has been used, no more attempts will be made to read the file.
If strm->avail_in != 0, then the current data is moved to the beginning of
the input buffer, and then the remainder of the buffer is loaded with the
available data from the input file. */
local int gz_avail(gz_statep state) {
unsigned got;
z_streamp strm = &(state->strm);
if (state->err != Z_OK && state->err != Z_BUF_ERROR)
return -1;
if (state->eof == 0) {
if (strm->avail_in) { /* copy what's there to the start */
unsigned char *p = state->in;
unsigned const char *q = strm->next_in;
unsigned n = strm->avail_in;
do {
*p++ = *q++;
} while (--n);
}
if (gz_load(state, state->in + strm->avail_in,
state->size - strm->avail_in, &got) == -1)
return -1;
strm->avail_in += got;
strm->next_in = state->in;
}
return 0;
}
/* Look for gzip header, set up for inflate or copy. state->x.have must be 0.
If this is the first time in, allocate required memory. state->how will be
left unchanged if there is no more input data available, will be set to COPY
if there is no gzip header and direct copying will be performed, or it will
be set to GZIP for decompression. If direct copying, then leftover input
data from the input buffer will be copied to the output buffer. In that
case, all further file reads will be directly to either the output buffer or
a user buffer. If decompressing, the inflate state will be initialized.
gz_look() will return 0 on success or -1 on failure. */
local int gz_look(gz_statep state) {
z_streamp strm = &(state->strm);
/* allocate read buffers and inflate memory */
if (state->size == 0) {
/* allocate buffers */
state->in = (unsigned char *)malloc(state->want);
state->out = (unsigned char *)malloc(state->want << 1);
if (state->in == NULL || state->out == NULL) {
free(state->out);
free(state->in);
gz_error(state, Z_MEM_ERROR, "out of memory");
return -1;
}
state->size = state->want;
/* allocate inflate memory */
state->strm.zalloc = Z_NULL;
state->strm.zfree = Z_NULL;
state->strm.opaque = Z_NULL;
state->strm.avail_in = 0;
state->strm.next_in = Z_NULL;
if (inflateInit2(&(state->strm), 15 + 16) != Z_OK) { /* gunzip */
free(state->out);
free(state->in);
state->size = 0;
gz_error(state, Z_MEM_ERROR, "out of memory");
return -1;
}
}
/* get at least the magic bytes in the input buffer */
if (strm->avail_in < 2) {
if (gz_avail(state) == -1)
return -1;
if (strm->avail_in == 0)
return 0;
}
/* look for gzip magic bytes -- if there, do gzip decoding (note: there is
a logical dilemma here when considering the case of a partially written
gzip file, to wit, if a single 31 byte is written, then we cannot tell
whether this is a single-byte file, or just a partially written gzip
file -- for here we assume that if a gzip file is being written, then
the header will be written in a single operation, so that reading a
single byte is sufficient indication that it is not a gzip file) */
if (strm->avail_in > 1 &&
strm->next_in[0] == 31 && strm->next_in[1] == 139) {
inflateReset(strm);
state->how = GZIP;
state->direct = 0;
return 0;
}
/* no gzip header -- if we were decoding gzip before, then this is trailing
garbage. Ignore the trailing garbage and finish. */
if (state->direct == 0) {
strm->avail_in = 0;
state->eof = 1;
state->x.have = 0;
return 0;
}
/* doing raw i/o, copy any leftover input to output -- this assumes that
the output buffer is larger than the input buffer, which also assures
space for gzungetc() */
state->x.next = state->out;
memcpy(state->x.next, strm->next_in, strm->avail_in);
state->x.have = strm->avail_in;
strm->avail_in = 0;
state->how = COPY;
state->direct = 1;
return 0;
}
/* Decompress from input to the provided next_out and avail_out in the state.
On return, state->x.have and state->x.next point to the just decompressed
data. If the gzip stream completes, state->how is reset to LOOK to look for
the next gzip stream or raw data, once state->x.have is depleted. Returns 0
on success, -1 on failure. */
local int gz_decomp(gz_statep state) {
int ret = Z_OK;
unsigned had;
z_streamp strm = &(state->strm);
/* fill output buffer up to end of deflate stream */
had = strm->avail_out;
do {
/* get more input for inflate() */
if (strm->avail_in == 0 && gz_avail(state) == -1)
return -1;
if (strm->avail_in == 0) {
gz_error(state, Z_BUF_ERROR, "unexpected end of file");
break;
}
/* decompress and handle errors */
ret = inflate(strm, Z_NO_FLUSH);
if (ret == Z_STREAM_ERROR || ret == Z_NEED_DICT) {
gz_error(state, Z_STREAM_ERROR,
"internal error: inflate stream corrupt");
return -1;
}
if (ret == Z_MEM_ERROR) {
gz_error(state, Z_MEM_ERROR, "out of memory");
return -1;
}
if (ret == Z_DATA_ERROR) { /* deflate stream invalid */
gz_error(state, Z_DATA_ERROR,
strm->msg == NULL ? "compressed data error" : strm->msg);
return -1;
}
} while (strm->avail_out && ret != Z_STREAM_END);
/* update available output */
state->x.have = had - strm->avail_out;
state->x.next = strm->next_out - state->x.have;
/* if the gzip stream completed successfully, look for another */
if (ret == Z_STREAM_END)
state->how = LOOK;
/* good decompression */
return 0;
}
/* Fetch data and put it in the output buffer. Assumes state->x.have is 0.
Data is either copied from the input file or decompressed from the input
file depending on state->how. If state->how is LOOK, then a gzip header is
looked for to determine whether to copy or decompress. Returns -1 on error,
otherwise 0. gz_fetch() will leave state->how as COPY or GZIP unless the
end of the input file has been reached and all data has been processed. */
local int gz_fetch(gz_statep state) {
z_streamp strm = &(state->strm);
do {
switch(state->how) {
case LOOK: /* -> LOOK, COPY (only if never GZIP), or GZIP */
if (gz_look(state) == -1)
return -1;
if (state->how == LOOK)
return 0;
break;
case COPY: /* -> COPY */
if (gz_load(state, state->out, state->size << 1, &(state->x.have))
== -1)
return -1;
state->x.next = state->out;
return 0;
case GZIP: /* -> GZIP or LOOK (if end of gzip stream) */
strm->avail_out = state->size << 1;
strm->next_out = state->out;
if (gz_decomp(state) == -1)
return -1;
}
} while (state->x.have == 0 && (!state->eof || strm->avail_in));
return 0;
}
/* Skip len uncompressed bytes of output. Return -1 on error, 0 on success. */
local int gz_skip(gz_statep state, z_off64_t len) {
unsigned n;
/* skip over len bytes or reach end-of-file, whichever comes first */
while (len)
/* skip over whatever is in output buffer */
if (state->x.have) {
n = GT_OFF(state->x.have) || (z_off64_t)state->x.have > len ?
(unsigned)len : state->x.have;
state->x.have -= n;
state->x.next += n;
state->x.pos += n;
len -= n;
}
/* output buffer empty -- return if we're at the end of the input */
else if (state->eof && state->strm.avail_in == 0)
break;
/* need more data to skip -- load up output buffer */
else {
/* get more output, looking for header if required */
if (gz_fetch(state) == -1)
return -1;
}
return 0;
}
/* Read len bytes into buf from file, or less than len up to the end of the
input. Return the number of bytes read. If zero is returned, either the
end of file was reached, or there was an error. state->err must be
consulted in that case to determine which. */
local z_size_t gz_read(gz_statep state, voidp buf, z_size_t len) {
z_size_t got;
unsigned n;
/* if len is zero, avoid unnecessary operations */
if (len == 0)
return 0;
/* process a skip request */
if (state->seek) {
state->seek = 0;
if (gz_skip(state, state->skip) == -1)
return 0;
}
/* get len bytes to buf, or less than len if at the end */
got = 0;
do {
/* set n to the maximum amount of len that fits in an unsigned int */
n = (unsigned)-1;
if (n > len)
n = (unsigned)len;
/* first just try copying data from the output buffer */
if (state->x.have) {
if (state->x.have < n)
n = state->x.have;
memcpy(buf, state->x.next, n);
state->x.next += n;
state->x.have -= n;
}
/* output buffer empty -- return if we're at the end of the input */
else if (state->eof && state->strm.avail_in == 0) {
state->past = 1; /* tried to read past end */
break;
}
/* need output data -- for small len or new stream load up our output
buffer */
else if (state->how == LOOK || n < (state->size << 1)) {
/* get more output, looking for header if required */
if (gz_fetch(state) == -1)
return 0;
continue; /* no progress yet -- go back to copy above */
/* the copy above assures that we will leave with space in the
output buffer, allowing at least one gzungetc() to succeed */
}
/* large len -- read directly into user buffer */
else if (state->how == COPY) { /* read directly */
if (gz_load(state, (unsigned char *)buf, n, &n) == -1)
return 0;
}
/* large len -- decompress directly into user buffer */
else { /* state->how == GZIP */
state->strm.avail_out = n;
state->strm.next_out = (unsigned char *)buf;
if (gz_decomp(state) == -1)
return 0;
n = state->x.have;
state->x.have = 0;
}
/* update progress */
len -= n;
buf = (char *)buf + n;
got += n;
state->x.pos += n;
} while (len);
/* return number of bytes read into user buffer */
return got;
}
/* -- see zlib.h -- */
int ZEXPORT gzread(gzFile file, voidp buf, unsigned len) {
gz_statep state;
/* get internal structure */
if (file == NULL)
return -1;
state = (gz_statep)file;
/* check that we're reading and that there's no (serious) error */
if (state->mode != GZ_READ ||
(state->err != Z_OK && state->err != Z_BUF_ERROR))
return -1;
/* since an int is returned, make sure len fits in one, otherwise return
with an error (this avoids a flaw in the interface) */
if ((int)len < 0) {
gz_error(state, Z_STREAM_ERROR, "request does not fit in an int");
return -1;
}
/* read len or fewer bytes to buf */
len = (unsigned)gz_read(state, buf, len);
/* check for an error */
if (len == 0 && state->err != Z_OK && state->err != Z_BUF_ERROR)
return -1;
/* return the number of bytes read (this is assured to fit in an int) */
return (int)len;
}
/* -- see zlib.h -- */
z_size_t ZEXPORT gzfread(voidp buf, z_size_t size, z_size_t nitems, gzFile file) {
z_size_t len;
gz_statep state;
/* get internal structure */
if (file == NULL)
return 0;
state = (gz_statep)file;
/* check that we're reading and that there's no (serious) error */
if (state->mode != GZ_READ ||
(state->err != Z_OK && state->err != Z_BUF_ERROR))
return 0;
/* compute bytes to read -- error on overflow */
len = nitems * size;
if (size && len / size != nitems) {
gz_error(state, Z_STREAM_ERROR, "request does not fit in a size_t");
return 0;
}
/* read len or fewer bytes to buf, return the number of full items read */
return len ? gz_read(state, buf, len) / size : 0;
}
/* -- see zlib.h -- */
#ifdef Z_PREFIX_SET
# undef z_gzgetc
#else
# undef gzgetc
#endif
int ZEXPORT gzgetc(gzFile file) {
unsigned char buf[1];
gz_statep state;
/* get internal structure */
if (file == NULL)
return -1;
state = (gz_statep)file;
/* check that we're reading and that there's no (serious) error */
if (state->mode != GZ_READ ||
(state->err != Z_OK && state->err != Z_BUF_ERROR))
return -1;
/* try output buffer (no need to check for skip request) */
if (state->x.have) {
state->x.have--;
state->x.pos++;
return *(state->x.next)++;
}
/* nothing there -- try gz_read() */
return gz_read(state, buf, 1) < 1 ? -1 : buf[0];
}
int ZEXPORT gzgetc_(gzFile file) {
return gzgetc(file);
}
/* -- see zlib.h -- */
int ZEXPORT gzungetc(int c, gzFile file) {
gz_statep state;
/* get internal structure */
if (file == NULL)
return -1;
state = (gz_statep)file;
/* in case this was just opened, set up the input buffer */
if (state->mode == GZ_READ && state->how == LOOK && state->x.have == 0)
(void)gz_look(state);
/* check that we're reading and that there's no (serious) error */
if (state->mode != GZ_READ ||
(state->err != Z_OK && state->err != Z_BUF_ERROR))
return -1;
/* process a skip request */
if (state->seek) {
state->seek = 0;
if (gz_skip(state, state->skip) == -1)
return -1;
}
/* can't push EOF */
if (c < 0)
return -1;
/* if output buffer empty, put byte at end (allows more pushing) */
if (state->x.have == 0) {
state->x.have = 1;
state->x.next = state->out + (state->size << 1) - 1;
state->x.next[0] = (unsigned char)c;
state->x.pos--;
state->past = 0;
return c;
}
/* if no room, give up (must have already done a gzungetc()) */
if (state->x.have == (state->size << 1)) {
gz_error(state, Z_DATA_ERROR, "out of room to push characters");
return -1;
}
/* slide output data if needed and insert byte before existing data */
if (state->x.next == state->out) {
unsigned char *src = state->out + state->x.have;
unsigned char *dest = state->out + (state->size << 1);
while (src > state->out)
*--dest = *--src;
state->x.next = dest;
}
state->x.have++;
state->x.next--;
state->x.next[0] = (unsigned char)c;
state->x.pos--;
state->past = 0;
return c;
}
/* -- see zlib.h -- */
char * ZEXPORT gzgets(gzFile file, char *buf, int len) {
unsigned left, n;
char *str;
unsigned char *eol;
gz_statep state;
/* check parameters and get internal structure */
if (file == NULL || buf == NULL || len < 1)
return NULL;
state = (gz_statep)file;
/* check that we're reading and that there's no (serious) error */
if (state->mode != GZ_READ ||
(state->err != Z_OK && state->err != Z_BUF_ERROR))
return NULL;
/* process a skip request */
if (state->seek) {
state->seek = 0;
if (gz_skip(state, state->skip) == -1)
return NULL;
}
/* copy output bytes up to new line or len - 1, whichever comes first --
append a terminating zero to the string (we don't check for a zero in
the contents, let the user worry about that) */
str = buf;
left = (unsigned)len - 1;
if (left) do {
/* assure that something is in the output buffer */
if (state->x.have == 0 && gz_fetch(state) == -1)
return NULL; /* error */
if (state->x.have == 0) { /* end of file */
state->past = 1; /* read past end */
break; /* return what we have */
}
/* look for end-of-line in current output buffer */
n = state->x.have > left ? left : state->x.have;
eol = (unsigned char *)memchr(state->x.next, '\n', n);
if (eol != NULL)
n = (unsigned)(eol - state->x.next) + 1;
/* copy through end-of-line, or remainder if not found */
memcpy(buf, state->x.next, n);
state->x.have -= n;
state->x.next += n;
state->x.pos += n;
left -= n;
buf += n;
} while (left && eol == NULL);
/* return terminated string, or if nothing, end of file */
if (buf == str)
return NULL;
buf[0] = 0;
return str;
}
/* -- see zlib.h -- */
int ZEXPORT gzdirect(gzFile file) {
gz_statep state;
/* get internal structure */
if (file == NULL)
return 0;
state = (gz_statep)file;
/* if the state is not known, but we can find out, then do so (this is
mainly for right after a gzopen() or gzdopen()) */
if (state->mode == GZ_READ && state->how == LOOK && state->x.have == 0)
(void)gz_look(state);
/* return 1 if transparent, 0 if processing a gzip stream */
return state->direct;
}
/* -- see zlib.h -- */
int ZEXPORT gzclose_r(gzFile file) {
int ret, err;
gz_statep state;
/* get internal structure */
if (file == NULL)
return Z_STREAM_ERROR;
state = (gz_statep)file;
/* check that we're reading */
if (state->mode != GZ_READ)
return Z_STREAM_ERROR;
/* free memory and close file */
if (state->size) {
inflateEnd(&(state->strm));
free(state->out);
free(state->in);
}
err = state->err == Z_BUF_ERROR ? Z_BUF_ERROR : Z_OK;
gz_error(state, Z_OK, NULL);
free(state->path);
ret = close(state->fd);
free(state);
return ret ? Z_ERRNO : err;
}
+320
View File
@@ -0,0 +1,320 @@
/* inffast.c -- fast decoding
* Copyright (C) 1995-2017 Mark Adler
* For conditions of distribution and use, see copyright notice in zlib.h
*/
#include "zutil.h"
#include "inftrees.h"
#include "inflate.h"
#include "inffast.h"
#ifdef ASMINF
# pragma message("Assembler code may have bugs -- use at your own risk")
#else
/*
Decode literal, length, and distance codes and write out the resulting
literal and match bytes until either not enough input or output is
available, an end-of-block is encountered, or a data error is encountered.
When large enough input and output buffers are supplied to inflate(), for
example, a 16K input buffer and a 64K output buffer, more than 95% of the
inflate execution time is spent in this routine.
Entry assumptions:
state->mode == LEN
strm->avail_in >= 6
strm->avail_out >= 258
start >= strm->avail_out
state->bits < 8
On return, state->mode is one of:
LEN -- ran out of enough output space or enough available input
TYPE -- reached end of block code, inflate() to interpret next block
BAD -- error in block data
Notes:
- The maximum input bits used by a length/distance pair is 15 bits for the
length code, 5 bits for the length extra, 15 bits for the distance code,
and 13 bits for the distance extra. This totals 48 bits, or six bytes.
Therefore if strm->avail_in >= 6, then there is enough input to avoid
checking for available input while decoding.
- The maximum bytes that a single length/distance pair can output is 258
bytes, which is the maximum length that can be coded. inflate_fast()
requires strm->avail_out >= 258 for each loop to avoid checking for
output space.
*/
void ZLIB_INTERNAL inflate_fast(z_streamp strm, unsigned start) {
struct inflate_state FAR *state;
z_const unsigned char FAR *in; /* local strm->next_in */
z_const unsigned char FAR *last; /* have enough input while in < last */
unsigned char FAR *out; /* local strm->next_out */
unsigned char FAR *beg; /* inflate()'s initial strm->next_out */
unsigned char FAR *end; /* while out < end, enough space available */
#ifdef INFLATE_STRICT
unsigned dmax; /* maximum distance from zlib header */
#endif
unsigned wsize; /* window size or zero if not using window */
unsigned whave; /* valid bytes in the window */
unsigned wnext; /* window write index */
unsigned char FAR *window; /* allocated sliding window, if wsize != 0 */
unsigned long hold; /* local strm->hold */
unsigned bits; /* local strm->bits */
code const FAR *lcode; /* local strm->lencode */
code const FAR *dcode; /* local strm->distcode */
unsigned lmask; /* mask for first level of length codes */
unsigned dmask; /* mask for first level of distance codes */
code const *here; /* retrieved table entry */
unsigned op; /* code bits, operation, extra bits, or */
/* window position, window bytes to copy */
unsigned len; /* match length, unused bytes */
unsigned dist; /* match distance */
unsigned char FAR *from; /* where to copy match from */
/* copy state to local variables */
state = (struct inflate_state FAR *)strm->state;
in = strm->next_in;
last = in + (strm->avail_in - 5);
out = strm->next_out;
beg = out - (start - strm->avail_out);
end = out + (strm->avail_out - 257);
#ifdef INFLATE_STRICT
dmax = state->dmax;
#endif
wsize = state->wsize;
whave = state->whave;
wnext = state->wnext;
window = state->window;
hold = state->hold;
bits = state->bits;
lcode = state->lencode;
dcode = state->distcode;
lmask = (1U << state->lenbits) - 1;
dmask = (1U << state->distbits) - 1;
/* decode literals and length/distances until end-of-block or not enough
input data or output space */
do {
if (bits < 15) {
hold += (unsigned long)(*in++) << bits;
bits += 8;
hold += (unsigned long)(*in++) << bits;
bits += 8;
}
here = lcode + (hold & lmask);
dolen:
op = (unsigned)(here->bits);
hold >>= op;
bits -= op;
op = (unsigned)(here->op);
if (op == 0) { /* literal */
Tracevv((stderr, here->val >= 0x20 && here->val < 0x7f ?
"inflate: literal '%c'\n" :
"inflate: literal 0x%02x\n", here->val));
*out++ = (unsigned char)(here->val);
}
else if (op & 16) { /* length base */
len = (unsigned)(here->val);
op &= 15; /* number of extra bits */
if (op) {
if (bits < op) {
hold += (unsigned long)(*in++) << bits;
bits += 8;
}
len += (unsigned)hold & ((1U << op) - 1);
hold >>= op;
bits -= op;
}
Tracevv((stderr, "inflate: length %u\n", len));
if (bits < 15) {
hold += (unsigned long)(*in++) << bits;
bits += 8;
hold += (unsigned long)(*in++) << bits;
bits += 8;
}
here = dcode + (hold & dmask);
dodist:
op = (unsigned)(here->bits);
hold >>= op;
bits -= op;
op = (unsigned)(here->op);
if (op & 16) { /* distance base */
dist = (unsigned)(here->val);
op &= 15; /* number of extra bits */
if (bits < op) {
hold += (unsigned long)(*in++) << bits;
bits += 8;
if (bits < op) {
hold += (unsigned long)(*in++) << bits;
bits += 8;
}
}
dist += (unsigned)hold & ((1U << op) - 1);
#ifdef INFLATE_STRICT
if (dist > dmax) {
strm->msg = (char *)"invalid distance too far back";
state->mode = BAD;
break;
}
#endif
hold >>= op;
bits -= op;
Tracevv((stderr, "inflate: distance %u\n", dist));
op = (unsigned)(out - beg); /* max distance in output */
if (dist > op) { /* see if copy from window */
op = dist - op; /* distance back in window */
if (op > whave) {
if (state->sane) {
strm->msg =
(char *)"invalid distance too far back";
state->mode = BAD;
break;
}
#ifdef INFLATE_ALLOW_INVALID_DISTANCE_TOOFAR_ARRR
if (len <= op - whave) {
do {
*out++ = 0;
} while (--len);
continue;
}
len -= op - whave;
do {
*out++ = 0;
} while (--op > whave);
if (op == 0) {
from = out - dist;
do {
*out++ = *from++;
} while (--len);
continue;
}
#endif
}
from = window;
if (wnext == 0) { /* very common case */
from += wsize - op;
if (op < len) { /* some from window */
len -= op;
do {
*out++ = *from++;
} while (--op);
from = out - dist; /* rest from output */
}
}
else if (wnext < op) { /* wrap around window */
from += wsize + wnext - op;
op -= wnext;
if (op < len) { /* some from end of window */
len -= op;
do {
*out++ = *from++;
} while (--op);
from = window;
if (wnext < len) { /* some from start of window */
op = wnext;
len -= op;
do {
*out++ = *from++;
} while (--op);
from = out - dist; /* rest from output */
}
}
}
else { /* contiguous in window */
from += wnext - op;
if (op < len) { /* some from window */
len -= op;
do {
*out++ = *from++;
} while (--op);
from = out - dist; /* rest from output */
}
}
while (len > 2) {
*out++ = *from++;
*out++ = *from++;
*out++ = *from++;
len -= 3;
}
if (len) {
*out++ = *from++;
if (len > 1)
*out++ = *from++;
}
}
else {
from = out - dist; /* copy direct from output */
do { /* minimum length is three */
*out++ = *from++;
*out++ = *from++;
*out++ = *from++;
len -= 3;
} while (len > 2);
if (len) {
*out++ = *from++;
if (len > 1)
*out++ = *from++;
}
}
}
else if ((op & 64) == 0) { /* 2nd level distance code */
here = dcode + here->val + (hold & ((1U << op) - 1));
goto dodist;
}
else {
strm->msg = (char *)"invalid distance code";
state->mode = BAD;
break;
}
}
else if ((op & 64) == 0) { /* 2nd level length code */
here = lcode + here->val + (hold & ((1U << op) - 1));
goto dolen;
}
else if (op & 32) { /* end-of-block */
Tracevv((stderr, "inflate: end of block\n"));
state->mode = TYPE;
break;
}
else {
strm->msg = (char *)"invalid literal/length code";
state->mode = BAD;
break;
}
} while (in < last && out < end);
/* return unused bytes (on entry, bits < 8, so in won't go too far back) */
len = bits >> 3;
in -= len;
bits -= len << 3;
hold &= (1U << bits) - 1;
/* update state and return */
strm->next_in = in;
strm->next_out = out;
strm->avail_in = (unsigned)(in < last ? 5 + (last - in) : 5 - (in - last));
strm->avail_out = (unsigned)(out < end ?
257 + (end - out) : 257 - (out - end));
state->hold = hold;
state->bits = bits;
return;
}
/*
inflate_fast() speedups that turned out slower (on a PowerPC G3 750CXe):
- Using bit fields for code structure
- Different op definition to avoid & for extra bits (do & for table bits)
- Three separate decoding do-loops for direct, window, and wnext == 0
- Special case for distance > 1 copies to do overlapped load and store copy
- Explicit branch predictions (based on measured branch probabilities)
- Deferring match copy and interspersed it with decoding subsequent codes
- Swapping literal/length else
- Swapping window/direct else
- Larger unrolled copy loops (three is about right)
- Moving len -= 3 statement into middle of loop
*/
#endif /* !ASMINF */
+11
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@@ -0,0 +1,11 @@
/* inffast.h -- header to use inffast.c
* Copyright (C) 1995-2003, 2010 Mark Adler
* For conditions of distribution and use, see copyright notice in zlib.h
*/
/* WARNING: this file should *not* be used by applications. It is
part of the implementation of the compression library and is
subject to change. Applications should only use zlib.h.
*/
void ZLIB_INTERNAL inflate_fast(z_streamp strm, unsigned start);
+94
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@@ -0,0 +1,94 @@
/* inffixed.h -- table for decoding fixed codes
* Generated automatically by makefixed().
*/
/* WARNING: this file should *not* be used by applications.
It is part of the implementation of this library and is
subject to change. Applications should only use zlib.h.
*/
static const code lenfix[512] = {
{96,7,0},{0,8,80},{0,8,16},{20,8,115},{18,7,31},{0,8,112},{0,8,48},
{0,9,192},{16,7,10},{0,8,96},{0,8,32},{0,9,160},{0,8,0},{0,8,128},
{0,8,64},{0,9,224},{16,7,6},{0,8,88},{0,8,24},{0,9,144},{19,7,59},
{0,8,120},{0,8,56},{0,9,208},{17,7,17},{0,8,104},{0,8,40},{0,9,176},
{0,8,8},{0,8,136},{0,8,72},{0,9,240},{16,7,4},{0,8,84},{0,8,20},
{21,8,227},{19,7,43},{0,8,116},{0,8,52},{0,9,200},{17,7,13},{0,8,100},
{0,8,36},{0,9,168},{0,8,4},{0,8,132},{0,8,68},{0,9,232},{16,7,8},
{0,8,92},{0,8,28},{0,9,152},{20,7,83},{0,8,124},{0,8,60},{0,9,216},
{18,7,23},{0,8,108},{0,8,44},{0,9,184},{0,8,12},{0,8,140},{0,8,76},
{0,9,248},{16,7,3},{0,8,82},{0,8,18},{21,8,163},{19,7,35},{0,8,114},
{0,8,50},{0,9,196},{17,7,11},{0,8,98},{0,8,34},{0,9,164},{0,8,2},
{0,8,130},{0,8,66},{0,9,228},{16,7,7},{0,8,90},{0,8,26},{0,9,148},
{20,7,67},{0,8,122},{0,8,58},{0,9,212},{18,7,19},{0,8,106},{0,8,42},
{0,9,180},{0,8,10},{0,8,138},{0,8,74},{0,9,244},{16,7,5},{0,8,86},
{0,8,22},{64,8,0},{19,7,51},{0,8,118},{0,8,54},{0,9,204},{17,7,15},
{0,8,102},{0,8,38},{0,9,172},{0,8,6},{0,8,134},{0,8,70},{0,9,236},
{16,7,9},{0,8,94},{0,8,30},{0,9,156},{20,7,99},{0,8,126},{0,8,62},
{0,9,220},{18,7,27},{0,8,110},{0,8,46},{0,9,188},{0,8,14},{0,8,142},
{0,8,78},{0,9,252},{96,7,0},{0,8,81},{0,8,17},{21,8,131},{18,7,31},
{0,8,113},{0,8,49},{0,9,194},{16,7,10},{0,8,97},{0,8,33},{0,9,162},
{0,8,1},{0,8,129},{0,8,65},{0,9,226},{16,7,6},{0,8,89},{0,8,25},
{0,9,146},{19,7,59},{0,8,121},{0,8,57},{0,9,210},{17,7,17},{0,8,105},
{0,8,41},{0,9,178},{0,8,9},{0,8,137},{0,8,73},{0,9,242},{16,7,4},
{0,8,85},{0,8,21},{16,8,258},{19,7,43},{0,8,117},{0,8,53},{0,9,202},
{17,7,13},{0,8,101},{0,8,37},{0,9,170},{0,8,5},{0,8,133},{0,8,69},
{0,9,234},{16,7,8},{0,8,93},{0,8,29},{0,9,154},{20,7,83},{0,8,125},
{0,8,61},{0,9,218},{18,7,23},{0,8,109},{0,8,45},{0,9,186},{0,8,13},
{0,8,141},{0,8,77},{0,9,250},{16,7,3},{0,8,83},{0,8,19},{21,8,195},
{19,7,35},{0,8,115},{0,8,51},{0,9,198},{17,7,11},{0,8,99},{0,8,35},
{0,9,166},{0,8,3},{0,8,131},{0,8,67},{0,9,230},{16,7,7},{0,8,91},
{0,8,27},{0,9,150},{20,7,67},{0,8,123},{0,8,59},{0,9,214},{18,7,19},
{0,8,107},{0,8,43},{0,9,182},{0,8,11},{0,8,139},{0,8,75},{0,9,246},
{16,7,5},{0,8,87},{0,8,23},{64,8,0},{19,7,51},{0,8,119},{0,8,55},
{0,9,206},{17,7,15},{0,8,103},{0,8,39},{0,9,174},{0,8,7},{0,8,135},
{0,8,71},{0,9,238},{16,7,9},{0,8,95},{0,8,31},{0,9,158},{20,7,99},
{0,8,127},{0,8,63},{0,9,222},{18,7,27},{0,8,111},{0,8,47},{0,9,190},
{0,8,15},{0,8,143},{0,8,79},{0,9,254},{96,7,0},{0,8,80},{0,8,16},
{20,8,115},{18,7,31},{0,8,112},{0,8,48},{0,9,193},{16,7,10},{0,8,96},
{0,8,32},{0,9,161},{0,8,0},{0,8,128},{0,8,64},{0,9,225},{16,7,6},
{0,8,88},{0,8,24},{0,9,145},{19,7,59},{0,8,120},{0,8,56},{0,9,209},
{17,7,17},{0,8,104},{0,8,40},{0,9,177},{0,8,8},{0,8,136},{0,8,72},
{0,9,241},{16,7,4},{0,8,84},{0,8,20},{21,8,227},{19,7,43},{0,8,116},
{0,8,52},{0,9,201},{17,7,13},{0,8,100},{0,8,36},{0,9,169},{0,8,4},
{0,8,132},{0,8,68},{0,9,233},{16,7,8},{0,8,92},{0,8,28},{0,9,153},
{20,7,83},{0,8,124},{0,8,60},{0,9,217},{18,7,23},{0,8,108},{0,8,44},
{0,9,185},{0,8,12},{0,8,140},{0,8,76},{0,9,249},{16,7,3},{0,8,82},
{0,8,18},{21,8,163},{19,7,35},{0,8,114},{0,8,50},{0,9,197},{17,7,11},
{0,8,98},{0,8,34},{0,9,165},{0,8,2},{0,8,130},{0,8,66},{0,9,229},
{16,7,7},{0,8,90},{0,8,26},{0,9,149},{20,7,67},{0,8,122},{0,8,58},
{0,9,213},{18,7,19},{0,8,106},{0,8,42},{0,9,181},{0,8,10},{0,8,138},
{0,8,74},{0,9,245},{16,7,5},{0,8,86},{0,8,22},{64,8,0},{19,7,51},
{0,8,118},{0,8,54},{0,9,205},{17,7,15},{0,8,102},{0,8,38},{0,9,173},
{0,8,6},{0,8,134},{0,8,70},{0,9,237},{16,7,9},{0,8,94},{0,8,30},
{0,9,157},{20,7,99},{0,8,126},{0,8,62},{0,9,221},{18,7,27},{0,8,110},
{0,8,46},{0,9,189},{0,8,14},{0,8,142},{0,8,78},{0,9,253},{96,7,0},
{0,8,81},{0,8,17},{21,8,131},{18,7,31},{0,8,113},{0,8,49},{0,9,195},
{16,7,10},{0,8,97},{0,8,33},{0,9,163},{0,8,1},{0,8,129},{0,8,65},
{0,9,227},{16,7,6},{0,8,89},{0,8,25},{0,9,147},{19,7,59},{0,8,121},
{0,8,57},{0,9,211},{17,7,17},{0,8,105},{0,8,41},{0,9,179},{0,8,9},
{0,8,137},{0,8,73},{0,9,243},{16,7,4},{0,8,85},{0,8,21},{16,8,258},
{19,7,43},{0,8,117},{0,8,53},{0,9,203},{17,7,13},{0,8,101},{0,8,37},
{0,9,171},{0,8,5},{0,8,133},{0,8,69},{0,9,235},{16,7,8},{0,8,93},
{0,8,29},{0,9,155},{20,7,83},{0,8,125},{0,8,61},{0,9,219},{18,7,23},
{0,8,109},{0,8,45},{0,9,187},{0,8,13},{0,8,141},{0,8,77},{0,9,251},
{16,7,3},{0,8,83},{0,8,19},{21,8,195},{19,7,35},{0,8,115},{0,8,51},
{0,9,199},{17,7,11},{0,8,99},{0,8,35},{0,9,167},{0,8,3},{0,8,131},
{0,8,67},{0,9,231},{16,7,7},{0,8,91},{0,8,27},{0,9,151},{20,7,67},
{0,8,123},{0,8,59},{0,9,215},{18,7,19},{0,8,107},{0,8,43},{0,9,183},
{0,8,11},{0,8,139},{0,8,75},{0,9,247},{16,7,5},{0,8,87},{0,8,23},
{64,8,0},{19,7,51},{0,8,119},{0,8,55},{0,9,207},{17,7,15},{0,8,103},
{0,8,39},{0,9,175},{0,8,7},{0,8,135},{0,8,71},{0,9,239},{16,7,9},
{0,8,95},{0,8,31},{0,9,159},{20,7,99},{0,8,127},{0,8,63},{0,9,223},
{18,7,27},{0,8,111},{0,8,47},{0,9,191},{0,8,15},{0,8,143},{0,8,79},
{0,9,255}
};
static const code distfix[32] = {
{16,5,1},{23,5,257},{19,5,17},{27,5,4097},{17,5,5},{25,5,1025},
{21,5,65},{29,5,16385},{16,5,3},{24,5,513},{20,5,33},{28,5,8193},
{18,5,9},{26,5,2049},{22,5,129},{64,5,0},{16,5,2},{23,5,385},
{19,5,25},{27,5,6145},{17,5,7},{25,5,1537},{21,5,97},{29,5,24577},
{16,5,4},{24,5,769},{20,5,49},{28,5,12289},{18,5,13},{26,5,3073},
{22,5,193},{64,5,0}
};
+381
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@@ -0,0 +1,381 @@
Frequently Asked Questions about ZLIB1.DLL
This document describes the design, the rationale, and the usage
of the common DLL build of zlib, named ZLIB1.DLL. If you have
general questions about zlib, you should see the file "FAQ" found
in the zlib distribution, or at the following location:
http://www.gzip.org/zlib/zlib_faq.html
1. What is ZLIB1.DLL, and how can I get it?
- ZLIB1.DLL is the common build of zlib as a DLL.
(Please remark the character '1' in the name.)
Applications that link to ZLIB1.DLL can rely on the following
specification:
* The exported symbols are exclusively defined in the source
files "zlib.h" and "zlib.def", found in an official zlib
source distribution.
* The symbols are exported by name, not by ordinal.
* The exported names are undecorated.
* The calling convention of functions is "C" (CDECL).
* The ZLIB1.DLL binary is linked to MSVCRT.DLL.
The archive in which ZLIB1.DLL is bundled contains compiled
test programs that must run with a valid build of ZLIB1.DLL.
It is recommended to download the prebuilt DLL from the zlib
web site, instead of building it yourself, to avoid potential
incompatibilities that could be introduced by your compiler
and build settings. If you do build the DLL yourself, please
make sure that it complies with all the above requirements,
and it runs with the precompiled test programs, bundled with
the original ZLIB1.DLL distribution.
If, for any reason, you need to build an incompatible DLL,
please use a different file name.
2. Why did you change the name of the DLL to ZLIB1.DLL?
What happened to the old ZLIB.DLL?
- The old ZLIB.DLL, built from zlib-1.1.4 or earlier, required
compilation settings that were incompatible to those used by
a static build. The DLL settings were supposed to be enabled
by defining the macro ZLIB_DLL, before including "zlib.h".
Incorrect handling of this macro was silently accepted at
build time, resulting in two major problems:
* ZLIB_DLL was missing from the old makefile. When building
the DLL, not all people added it to the build options. In
consequence, incompatible incarnations of ZLIB.DLL started
to circulate around the net.
* When switching from using the static library to using the
DLL, applications had to define the ZLIB_DLL macro and
to recompile all the sources that contained calls to zlib
functions. Failure to do so resulted in creating binaries
that were unable to run with the official ZLIB.DLL build.
The only possible solution that we could foresee was to make
a binary-incompatible change in the DLL interface, in order to
remove the dependency on the ZLIB_DLL macro, and to release
the new DLL under a different name.
We chose the name ZLIB1.DLL, where '1' indicates the major
zlib version number. We hope that we will not have to break
the binary compatibility again, at least not as long as the
zlib-1.x series will last.
There is still a ZLIB_DLL macro, that can trigger a more
efficient build and use of the DLL, but compatibility no
longer dependents on it.
3. Can I build ZLIB.DLL from the new zlib sources, and replace
an old ZLIB.DLL, that was built from zlib-1.1.4 or earlier?
- In principle, you can do it by assigning calling convention
keywords to the macros ZEXPORT and ZEXPORTVA. In practice,
it depends on what you mean by "an old ZLIB.DLL", because the
old DLL exists in several mutually-incompatible versions.
You have to find out first what kind of calling convention is
being used in your particular ZLIB.DLL build, and to use the
same one in the new build. If you don't know what this is all
about, you might be better off if you would just leave the old
DLL intact.
4. Can I compile my application using the new zlib interface, and
link it to an old ZLIB.DLL, that was built from zlib-1.1.4 or
earlier?
- The official answer is "no"; the real answer depends again on
what kind of ZLIB.DLL you have. Even if you are lucky, this
course of action is unreliable.
If you rebuild your application and you intend to use a newer
version of zlib (post- 1.1.4), it is strongly recommended to
link it to the new ZLIB1.DLL.
5. Why are the zlib symbols exported by name, and not by ordinal?
- Although exporting symbols by ordinal is a little faster, it
is risky. Any single glitch in the maintenance or use of the
DEF file that contains the ordinals can result in incompatible
builds and frustrating crashes. Simply put, the benefits of
exporting symbols by ordinal do not justify the risks.
Technically, it should be possible to maintain ordinals in
the DEF file, and still export the symbols by name. Ordinals
exist in every DLL, and even if the dynamic linking performed
at the DLL startup is searching for names, ordinals serve as
hints, for a faster name lookup. However, if the DEF file
contains ordinals, the Microsoft linker automatically builds
an implib that will cause the executables linked to it to use
those ordinals, and not the names. It is interesting to
notice that the GNU linker for Win32 does not suffer from this
problem.
It is possible to avoid the DEF file if the exported symbols
are accompanied by a "__declspec(dllexport)" attribute in the
source files. You can do this in zlib by predefining the
ZLIB_DLL macro.
6. I see that the ZLIB1.DLL functions use the "C" (CDECL) calling
convention. Why not use the STDCALL convention?
STDCALL is the standard convention in Win32, and I need it in
my Visual Basic project!
(For readability, we use CDECL to refer to the convention
triggered by the "__cdecl" keyword, STDCALL to refer to
the convention triggered by "__stdcall", and FASTCALL to
refer to the convention triggered by "__fastcall".)
- Most of the native Windows API functions (without varargs) use
indeed the WINAPI convention (which translates to STDCALL in
Win32), but the standard C functions use CDECL. If a user
application is intrinsically tied to the Windows API (e.g.
it calls native Windows API functions such as CreateFile()),
sometimes it makes sense to decorate its own functions with
WINAPI. But if ANSI C or POSIX portability is a goal (e.g.
it calls standard C functions such as fopen()), it is not a
sound decision to request the inclusion of <windows.h>, or to
use non-ANSI constructs, for the sole purpose to make the user
functions STDCALL-able.
The functionality offered by zlib is not in the category of
"Windows functionality", but is more like "C functionality".
Technically, STDCALL is not bad; in fact, it is slightly
faster than CDECL, and it works with variable-argument
functions, just like CDECL. It is unfortunate that, in spite
of using STDCALL in the Windows API, it is not the default
convention used by the C compilers that run under Windows.
The roots of the problem reside deep inside the unsafety of
the K&R-style function prototypes, where the argument types
are not specified; but that is another story for another day.
The remaining fact is that CDECL is the default convention.
Even if an explicit convention is hard-coded into the function
prototypes inside C headers, problems may appear. The
necessity to expose the convention in users' callbacks is one
of these problems.
The calling convention issues are also important when using
zlib in other programming languages. Some of them, like Ada
(GNAT) and Fortran (GNU G77), have C bindings implemented
initially on Unix, and relying on the C calling convention.
On the other hand, the pre- .NET versions of Microsoft Visual
Basic require STDCALL, while Borland Delphi prefers, although
it does not require, FASTCALL.
In fairness to all possible uses of zlib outside the C
programming language, we choose the default "C" convention.
Anyone interested in different bindings or conventions is
encouraged to maintain specialized projects. The "contrib/"
directory from the zlib distribution already holds a couple
of foreign bindings, such as Ada, C++, and Delphi.
7. I need a DLL for my Visual Basic project. What can I do?
- Define the ZLIB_WINAPI macro before including "zlib.h", when
building both the DLL and the user application (except that
you don't need to define anything when using the DLL in Visual
Basic). The ZLIB_WINAPI macro will switch on the WINAPI
(STDCALL) convention. The name of this DLL must be different
than the official ZLIB1.DLL.
Gilles Vollant has contributed a build named ZLIBWAPI.DLL,
with the ZLIB_WINAPI macro turned on, and with the minizip
functionality built in. For more information, please read
the notes inside "contrib/vstudio/readme.txt", found in the
zlib distribution.
8. I need to use zlib in my Microsoft .NET project. What can I
do?
- Henrik Ravn has contributed a .NET wrapper around zlib. Look
into contrib/dotzlib/, inside the zlib distribution.
9. If my application uses ZLIB1.DLL, should I link it to
MSVCRT.DLL? Why?
- It is not required, but it is recommended to link your
application to MSVCRT.DLL, if it uses ZLIB1.DLL.
The executables (.EXE, .DLL, etc.) that are involved in the
same process and are using the C run-time library (i.e. they
are calling standard C functions), must link to the same
library. There are several libraries in the Win32 system:
CRTDLL.DLL, MSVCRT.DLL, the static C libraries, etc.
Since ZLIB1.DLL is linked to MSVCRT.DLL, the executables that
depend on it should also be linked to MSVCRT.DLL.
10. Why are you saying that ZLIB1.DLL and my application should
be linked to the same C run-time (CRT) library? I linked my
application and my DLLs to different C libraries (e.g. my
application to a static library, and my DLLs to MSVCRT.DLL),
and everything works fine.
- If a user library invokes only pure Win32 API (accessible via
<windows.h> and the related headers), its DLL build will work
in any context. But if this library invokes standard C API,
things get more complicated.
There is a single Win32 library in a Win32 system. Every
function in this library resides in a single DLL module, that
is safe to call from anywhere. On the other hand, there are
multiple versions of the C library, and each of them has its
own separate internal state. Standalone executables and user
DLLs that call standard C functions must link to a C run-time
(CRT) library, be it static or shared (DLL). Intermixing
occurs when an executable (not necessarily standalone) and a
DLL are linked to different CRTs, and both are running in the
same process.
Intermixing multiple CRTs is possible, as long as their
internal states are kept intact. The Microsoft Knowledge Base
articles KB94248 "HOWTO: Use the C Run-Time" and KB140584
"HOWTO: Link with the Correct C Run-Time (CRT) Library"
mention the potential problems raised by intermixing.
If intermixing works for you, it's because your application
and DLLs are avoiding the corruption of each of the CRTs'
internal states, maybe by careful design, or maybe by fortune.
Also note that linking ZLIB1.DLL to non-Microsoft CRTs, such
as those provided by Borland, raises similar problems.
11. Why are you linking ZLIB1.DLL to MSVCRT.DLL?
- MSVCRT.DLL exists on every Windows 95 with a new service pack
installed, or with Microsoft Internet Explorer 4 or later, and
on all other Windows 4.x or later (Windows 98, Windows NT 4,
or later). It is freely distributable; if not present in the
system, it can be downloaded from Microsoft or from other
software provider for free.
The fact that MSVCRT.DLL does not exist on a virgin Windows 95
is not so problematic. Windows 95 is scarcely found nowadays,
Microsoft ended its support a long time ago, and many recent
applications from various vendors, including Microsoft, do not
even run on it. Furthermore, no serious user should run
Windows 95 without a proper update installed.
12. Why are you not linking ZLIB1.DLL to
<<my favorite C run-time library>> ?
- We considered and abandoned the following alternatives:
* Linking ZLIB1.DLL to a static C library (LIBC.LIB, or
LIBCMT.LIB) is not a good option. People are using the DLL
mainly to save disk space. If you are linking your program
to a static C library, you may as well consider linking zlib
in statically, too.
* Linking ZLIB1.DLL to CRTDLL.DLL looks appealing, because
CRTDLL.DLL is present on every Win32 installation.
Unfortunately, it has a series of problems: it does not
work properly with Microsoft's C++ libraries, it does not
provide support for 64-bit file offsets, (and so on...),
and Microsoft discontinued its support a long time ago.
* Linking ZLIB1.DLL to MSVCR70.DLL or MSVCR71.DLL, supplied
with the Microsoft .NET platform, and Visual C++ 7.0/7.1,
raises problems related to the status of ZLIB1.DLL as a
system component. According to the Microsoft Knowledge Base
article KB326922 "INFO: Redistribution of the Shared C
Runtime Component in Visual C++ .NET", MSVCR70.DLL and
MSVCR71.DLL are not supposed to function as system DLLs,
because they may clash with MSVCRT.DLL. Instead, the
application's installer is supposed to put these DLLs
(if needed) in the application's private directory.
If ZLIB1.DLL depends on a non-system runtime, it cannot
function as a redistributable system component.
* Linking ZLIB1.DLL to non-Microsoft runtimes, such as
Borland's, or Cygwin's, raises problems related to the
reliable presence of these runtimes on Win32 systems.
It's easier to let the DLL build of zlib up to the people
who distribute these runtimes, and who may proceed as
explained in the answer to Question 14.
13. If ZLIB1.DLL cannot be linked to MSVCR70.DLL or MSVCR71.DLL,
how can I build/use ZLIB1.DLL in Microsoft Visual C++ 7.0
(Visual Studio .NET) or newer?
- Due to the problems explained in the Microsoft Knowledge Base
article KB326922 (see the previous answer), the C runtime that
comes with the VC7 environment is no longer considered a
system component. That is, it should not be assumed that this
runtime exists, or may be installed in a system directory.
Since ZLIB1.DLL is supposed to be a system component, it may
not depend on a non-system component.
In order to link ZLIB1.DLL and your application to MSVCRT.DLL
in VC7, you need the library of Visual C++ 6.0 or older. If
you don't have this library at hand, it's probably best not to
use ZLIB1.DLL.
We are hoping that, in the future, Microsoft will provide a
way to build applications linked to a proper system runtime,
from the Visual C++ environment. Until then, you have a
couple of alternatives, such as linking zlib in statically.
If your application requires dynamic linking, you may proceed
as explained in the answer to Question 14.
14. I need to link my own DLL build to a CRT different than
MSVCRT.DLL. What can I do?
- Feel free to rebuild the DLL from the zlib sources, and link
it the way you want. You should, however, clearly state that
your build is unofficial. You should give it a different file
name, and/or install it in a private directory that can be
accessed by your application only, and is not visible to the
others (i.e. it's neither in the PATH, nor in the SYSTEM or
SYSTEM32 directories). Otherwise, your build may clash with
applications that link to the official build.
For example, in Cygwin, zlib is linked to the Cygwin runtime
CYGWIN1.DLL, and it is distributed under the name CYGZ.DLL.
15. May I include additional pieces of code that I find useful,
link them in ZLIB1.DLL, and export them?
- No. A legitimate build of ZLIB1.DLL must not include code
that does not originate from the official zlib source code.
But you can make your own private DLL build, under a different
file name, as suggested in the previous answer.
For example, zlib is a part of the VCL library, distributed
with Borland Delphi and C++ Builder. The DLL build of VCL
is a redistributable file, named VCLxx.DLL.
16. May I remove some functionality out of ZLIB1.DLL, by enabling
macros like NO_GZCOMPRESS or NO_GZIP at compile time?
- No. A legitimate build of ZLIB1.DLL must provide the complete
zlib functionality, as implemented in the official zlib source
code. But you can make your own private DLL build, under a
different file name, as suggested in the previous answer.
**
This document is written and maintained by
Cosmin Truta <cosmint@cs.ubbcluj.ro>
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# Makefile for zlib
# Borland C++ for Win32
#
# Usage:
# make -f win32/Makefile.bor
# ------------ Borland C++ ------------
# Optional nonstandard preprocessor flags (e.g. -DMAX_MEM_LEVEL=7)
# should be added to the environment via "set LOCAL_ZLIB=-DFOO" or
# added to the declaration of LOC here:
LOC = $(LOCAL_ZLIB)
CC = bcc32
AS = bcc32
LD = bcc32
AR = tlib
CFLAGS = -a -d -k- -O2 $(LOC)
ASFLAGS = $(LOC)
LDFLAGS = $(LOC)
# variables
ZLIB_LIB = zlib.lib
OBJ1 = adler32.obj compress.obj crc32.obj deflate.obj gzclose.obj gzlib.obj gzread.obj
OBJ2 = gzwrite.obj infback.obj inffast.obj inflate.obj inftrees.obj trees.obj uncompr.obj zutil.obj
#OBJA =
OBJP1 = +adler32.obj+compress.obj+crc32.obj+deflate.obj+gzclose.obj+gzlib.obj+gzread.obj
OBJP2 = +gzwrite.obj+infback.obj+inffast.obj+inflate.obj+inftrees.obj+trees.obj+uncompr.obj+zutil.obj
#OBJPA=
# targets
all: $(ZLIB_LIB) example.exe minigzip.exe
.c.obj:
$(CC) -c $(CFLAGS) $<
.asm.obj:
$(AS) -c $(ASFLAGS) $<
adler32.obj: adler32.c zlib.h zconf.h
compress.obj: compress.c zlib.h zconf.h
crc32.obj: crc32.c zlib.h zconf.h crc32.h
deflate.obj: deflate.c deflate.h zutil.h zlib.h zconf.h
gzclose.obj: gzclose.c zlib.h zconf.h gzguts.h
gzlib.obj: gzlib.c zlib.h zconf.h gzguts.h
gzread.obj: gzread.c zlib.h zconf.h gzguts.h
gzwrite.obj: gzwrite.c zlib.h zconf.h gzguts.h
infback.obj: infback.c zutil.h zlib.h zconf.h inftrees.h inflate.h \
inffast.h inffixed.h
inffast.obj: inffast.c zutil.h zlib.h zconf.h inftrees.h inflate.h \
inffast.h
inflate.obj: inflate.c zutil.h zlib.h zconf.h inftrees.h inflate.h \
inffast.h inffixed.h
inftrees.obj: inftrees.c zutil.h zlib.h zconf.h inftrees.h
trees.obj: trees.c zutil.h zlib.h zconf.h deflate.h trees.h
uncompr.obj: uncompr.c zlib.h zconf.h
zutil.obj: zutil.c zutil.h zlib.h zconf.h
example.obj: test/example.c zlib.h zconf.h
minigzip.obj: test/minigzip.c zlib.h zconf.h
# For the sake of the old Borland make,
# the command line is cut to fit in the MS-DOS 128 byte limit:
$(ZLIB_LIB): $(OBJ1) $(OBJ2) $(OBJA)
-del $(ZLIB_LIB)
$(AR) $(ZLIB_LIB) $(OBJP1)
$(AR) $(ZLIB_LIB) $(OBJP2)
$(AR) $(ZLIB_LIB) $(OBJPA)
# testing
test: example.exe minigzip.exe
example
echo hello world | minigzip | minigzip -d
example.exe: example.obj $(ZLIB_LIB)
$(LD) $(LDFLAGS) example.obj $(ZLIB_LIB)
minigzip.exe: minigzip.obj $(ZLIB_LIB)
$(LD) $(LDFLAGS) minigzip.obj $(ZLIB_LIB)
# cleanup
clean:
-del $(ZLIB_LIB)
-del *.obj
-del *.exe
-del *.tds
-del zlib.bak
-del foo.gz
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# Makefile for zlib, derived from Makefile.dj2.
# Modified for mingw32 by C. Spieler, 6/16/98.
# Updated for zlib 1.2.x by Christian Spieler and Cosmin Truta, Mar-2003.
# Last updated: Mar 2012.
# Tested under Cygwin and MinGW.
# Copyright (C) 1995-2003 Jean-loup Gailly.
# For conditions of distribution and use, see copyright notice in zlib.h
# To compile, or to compile and test, type from the top level zlib directory:
#
# make -fwin32/Makefile.gcc; make test testdll -fwin32/Makefile.gcc
#
# To install libz.a, zconf.h and zlib.h in the system directories, type:
#
# make install -fwin32/Makefile.gcc
#
# BINARY_PATH, INCLUDE_PATH and LIBRARY_PATH must be set.
#
# To install the shared lib, append SHARED_MODE=1 to the make command :
#
# make install -fwin32/Makefile.gcc SHARED_MODE=1
# Note:
# If the platform is *not* MinGW (e.g. it is Cygwin or UWIN),
# the DLL name should be changed from "zlib1.dll".
STATICLIB = libz.a
SHAREDLIB = zlib1.dll
IMPLIB = libz.dll.a
#
# Set to 1 if shared object needs to be installed
#
SHARED_MODE=0
#LOC = -DZLIB_DEBUG -g
PREFIX =
CC = $(PREFIX)gcc
CFLAGS = $(LOC) -O3 -Wall
AS = $(CC)
ASFLAGS = $(LOC) -Wall
LD = $(CC)
LDFLAGS = $(LOC)
AR = $(PREFIX)ar
ARFLAGS = rcs
RC = $(PREFIX)windres
RCFLAGS = --define GCC_WINDRES
STRIP = $(PREFIX)strip
CP = cp -fp
# If GNU install is available, replace $(CP) with install.
INSTALL = $(CP)
RM = rm -f
prefix ?= /usr/local
exec_prefix = $(prefix)
OBJS = adler32.o compress.o crc32.o deflate.o gzclose.o gzlib.o gzread.o \
gzwrite.o infback.o inffast.o inflate.o inftrees.o trees.o uncompr.o zutil.o
OBJA =
all: $(STATICLIB) $(SHAREDLIB) $(IMPLIB) example.exe minigzip.exe example_d.exe minigzip_d.exe
test: example.exe minigzip.exe
./example
echo hello world | ./minigzip | ./minigzip -d
testdll: example_d.exe minigzip_d.exe
./example_d
echo hello world | ./minigzip_d | ./minigzip_d -d
.c.o:
$(CC) $(CFLAGS) -c -o $@ $<
.S.o:
$(AS) $(ASFLAGS) -c -o $@ $<
$(STATICLIB): $(OBJS) $(OBJA)
$(AR) $(ARFLAGS) $@ $(OBJS) $(OBJA)
$(IMPLIB): $(SHAREDLIB)
$(SHAREDLIB): win32/zlib.def $(OBJS) $(OBJA) zlibrc.o
$(CC) -shared -Wl,--out-implib,$(IMPLIB) $(LDFLAGS) \
-o $@ win32/zlib.def $(OBJS) $(OBJA) zlibrc.o
$(STRIP) $@
example.exe: example.o $(STATICLIB)
$(LD) $(LDFLAGS) -o $@ example.o $(STATICLIB)
$(STRIP) $@
minigzip.exe: minigzip.o $(STATICLIB)
$(LD) $(LDFLAGS) -o $@ minigzip.o $(STATICLIB)
$(STRIP) $@
example_d.exe: example.o $(IMPLIB)
$(LD) $(LDFLAGS) -o $@ example.o $(IMPLIB)
$(STRIP) $@
minigzip_d.exe: minigzip.o $(IMPLIB)
$(LD) $(LDFLAGS) -o $@ minigzip.o $(IMPLIB)
$(STRIP) $@
example.o: test/example.c zlib.h zconf.h
$(CC) $(CFLAGS) -I. -c -o $@ test/example.c
minigzip.o: test/minigzip.c zlib.h zconf.h
$(CC) $(CFLAGS) -I. -c -o $@ test/minigzip.c
zlibrc.o: win32/zlib1.rc
$(RC) $(RCFLAGS) -o $@ win32/zlib1.rc
.PHONY: install uninstall clean
install: zlib.h zconf.h $(STATICLIB) $(IMPLIB)
@if test -z "$(DESTDIR)$(INCLUDE_PATH)" -o -z "$(DESTDIR)$(LIBRARY_PATH)" -o -z "$(DESTDIR)$(BINARY_PATH)"; then \
echo INCLUDE_PATH, LIBRARY_PATH, and BINARY_PATH must be specified; \
exit 1; \
fi
-@mkdir -p '$(DESTDIR)$(INCLUDE_PATH)'
-@mkdir -p '$(DESTDIR)$(LIBRARY_PATH)' '$(DESTDIR)$(LIBRARY_PATH)'/pkgconfig
-if [ "$(SHARED_MODE)" = "1" ]; then \
mkdir -p '$(DESTDIR)$(BINARY_PATH)'; \
$(INSTALL) $(SHAREDLIB) '$(DESTDIR)$(BINARY_PATH)'; \
$(INSTALL) $(IMPLIB) '$(DESTDIR)$(LIBRARY_PATH)'; \
fi
-$(INSTALL) zlib.h '$(DESTDIR)$(INCLUDE_PATH)'
-$(INSTALL) zconf.h '$(DESTDIR)$(INCLUDE_PATH)'
-$(INSTALL) $(STATICLIB) '$(DESTDIR)$(LIBRARY_PATH)'
sed \
-e 's|@prefix@|${prefix}|g' \
-e 's|@exec_prefix@|${exec_prefix}|g' \
-e 's|@libdir@|$(LIBRARY_PATH)|g' \
-e 's|@sharedlibdir@|$(LIBRARY_PATH)|g' \
-e 's|@includedir@|$(INCLUDE_PATH)|g' \
-e 's|@VERSION@|'`sed -n -e '/VERSION "/s/.*"\(.*\)".*/\1/p' zlib.h`'|g' \
zlib.pc.in > '$(DESTDIR)$(LIBRARY_PATH)'/pkgconfig/zlib.pc
uninstall:
-if [ "$(SHARED_MODE)" = "1" ]; then \
$(RM) '$(DESTDIR)$(BINARY_PATH)'/$(SHAREDLIB); \
$(RM) '$(DESTDIR)$(LIBRARY_PATH)'/$(IMPLIB); \
fi
-$(RM) '$(DESTDIR)$(INCLUDE_PATH)'/zlib.h
-$(RM) '$(DESTDIR)$(INCLUDE_PATH)'/zconf.h
-$(RM) '$(DESTDIR)$(LIBRARY_PATH)'/$(STATICLIB)
clean:
-$(RM) $(STATICLIB)
-$(RM) $(SHAREDLIB)
-$(RM) $(IMPLIB)
-$(RM) *.o
-$(RM) *.exe
-$(RM) foo.gz
adler32.o: zlib.h zconf.h
compress.o: zlib.h zconf.h
crc32.o: crc32.h zlib.h zconf.h
deflate.o: deflate.h zutil.h zlib.h zconf.h
gzclose.o: zlib.h zconf.h gzguts.h
gzlib.o: zlib.h zconf.h gzguts.h
gzread.o: zlib.h zconf.h gzguts.h
gzwrite.o: zlib.h zconf.h gzguts.h
inffast.o: zutil.h zlib.h zconf.h inftrees.h inflate.h inffast.h
inflate.o: zutil.h zlib.h zconf.h inftrees.h inflate.h inffast.h
infback.o: zutil.h zlib.h zconf.h inftrees.h inflate.h inffast.h
inftrees.o: zutil.h zlib.h zconf.h inftrees.h
trees.o: deflate.h zutil.h zlib.h zconf.h trees.h
uncompr.o: zlib.h zconf.h
zutil.o: zutil.h zlib.h zconf.h
+103
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ZLIB DATA COMPRESSION LIBRARY
zlib 1.3.1 is a general purpose data compression library. All the code is
thread safe. The data format used by the zlib library is described by RFCs
(Request for Comments) 1950 to 1952 in the files
http://www.ietf.org/rfc/rfc1950.txt (zlib format), rfc1951.txt (deflate format)
and rfc1952.txt (gzip format).
All functions of the compression library are documented in the file zlib.h
(volunteer to write man pages welcome, contact zlib@gzip.org). Two compiled
examples are distributed in this package, example and minigzip. The example_d
and minigzip_d flavors validate that the zlib1.dll file is working correctly.
Questions about zlib should be sent to <zlib@gzip.org>. The zlib home page
is http://zlib.net/ . Before reporting a problem, please check this site to
verify that you have the latest version of zlib; otherwise get the latest
version and check whether the problem still exists or not.
PLEASE read DLL_FAQ.txt, and the zlib FAQ http://zlib.net/zlib_faq.html before
asking for help.
Manifest:
The package zlib-1.3.1-win32-x86.zip will contain the following files:
README-WIN32.txt This document
ChangeLog Changes since previous zlib packages
DLL_FAQ.txt Frequently asked questions about zlib1.dll
zlib.3.pdf Documentation of this library in Adobe Acrobat format
example.exe A statically-bound example (using zlib.lib, not the dll)
example.pdb Symbolic information for debugging example.exe
example_d.exe A zlib1.dll bound example (using zdll.lib)
example_d.pdb Symbolic information for debugging example_d.exe
minigzip.exe A statically-bound test program (using zlib.lib, not the dll)
minigzip.pdb Symbolic information for debugging minigzip.exe
minigzip_d.exe A zlib1.dll bound test program (using zdll.lib)
minigzip_d.pdb Symbolic information for debugging minigzip_d.exe
zlib.h Install these files into the compilers' INCLUDE path to
zconf.h compile programs which use zlib.lib or zdll.lib
zdll.lib Install these files into the compilers' LIB path if linking
zdll.exp a compiled program to the zlib1.dll binary
zlib.lib Install these files into the compilers' LIB path to link zlib
zlib.pdb into compiled programs, without zlib1.dll runtime dependency
(zlib.pdb provides debugging info to the compile time linker)
zlib1.dll Install this binary shared library into the system PATH, or
the program's runtime directory (where the .exe resides)
zlib1.pdb Install in the same directory as zlib1.dll, in order to debug
an application crash using WinDbg or similar tools.
All .pdb files above are entirely optional, but are very useful to a developer
attempting to diagnose program misbehavior or a crash. Many additional
important files for developers can be found in the zlib127.zip source package
available from http://zlib.net/ - review that package's README file for details.
Acknowledgments:
The deflate format used by zlib was defined by Phil Katz. The deflate and
zlib specifications were written by L. Peter Deutsch. Thanks to all the
people who reported problems and suggested various improvements in zlib; they
are too numerous to cite here.
Copyright notice:
(C) 1995-2017 Jean-loup Gailly and Mark Adler
This software is provided 'as-is', without any express or implied
warranty. In no event will the authors be held liable for any damages
arising from the use of this software.
Permission is granted to anyone to use this software for any purpose,
including commercial applications, and to alter it and redistribute it
freely, subject to the following restrictions:
1. The origin of this software must not be misrepresented; you must not
claim that you wrote the original software. If you use this software
in a product, an acknowledgment in the product documentation would be
appreciated but is not required.
2. Altered source versions must be plainly marked as such, and must not be
misrepresented as being the original software.
3. This notice may not be removed or altered from any source distribution.
Jean-loup Gailly Mark Adler
jloup@gzip.org madler@alumni.caltech.edu
If you use the zlib library in a product, we would appreciate *not* receiving
lengthy legal documents to sign. The sources are provided for free but without
warranty of any kind. The library has been entirely written by Jean-loup
Gailly and Mark Adler; it does not include third-party code.
If you redistribute modified sources, we would appreciate that you include in
the file ChangeLog history information documenting your changes. Please read
the FAQ for more information on the distribution of modified source versions.
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