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No files matched your search
@@ -275,7 +275,6 @@ if(${SRB2_CONFIG_HAVE_BLUA})
|
||||
lua_hooklib.c
|
||||
lua_hudlib.c
|
||||
lua_hudlib_drawlist.c
|
||||
lua_profile.cpp
|
||||
lua_infolib.c
|
||||
lua_maplib.c
|
||||
lua_mathlib.c
|
||||
@@ -291,7 +290,6 @@ if(${SRB2_CONFIG_HAVE_BLUA})
|
||||
lua_hook.h
|
||||
lua_hud.h
|
||||
lua_hudlib_drawlist.h
|
||||
lua_profile.h
|
||||
lua_libs.h
|
||||
lua_script.h
|
||||
lua_udatalib.h
|
||||
|
||||
@@ -42,8 +42,6 @@ include Makefile.d/haiku.mk
|
||||
else ifdef SOLARIS # FIXME: UNTESTED
|
||||
UNIX=1
|
||||
platform=solaris
|
||||
else ifdef CYGWIN32 # FIXME: UNTESTED
|
||||
platform=cygwin
|
||||
else ifdef MINGW
|
||||
ifdef MINGW64
|
||||
NONX86=1
|
||||
|
||||
@@ -15,16 +15,6 @@ sources+=$(call List,sdl/Sourcefile)
|
||||
|
||||
NOUPNP=1
|
||||
|
||||
# FIXME: UNTESTED
|
||||
#ifdef PANDORA
|
||||
#include sdl/SRB2Pandora/Makefile.cfg
|
||||
#endif #ifdef PANDORA
|
||||
|
||||
# FIXME: UNTESTED
|
||||
#ifdef CYGWIN32
|
||||
#include sdl/MakeCYG.cfg
|
||||
#endif #ifdef CYGWIN32
|
||||
|
||||
ifndef NOHW
|
||||
sources+=sdl/ogl_sdl.c
|
||||
endif
|
||||
|
||||
@@ -99,4 +99,3 @@ lua_skinlib.c
|
||||
lua_thinkerlib.c
|
||||
lua_udatalib.c
|
||||
lua_glib.c
|
||||
lua_profile.cpp
|
||||
@@ -34,8 +34,8 @@ size_t I_GetFreeMem(size_t *total)
|
||||
/* return si.freeram; */
|
||||
char buf[1024];
|
||||
char *memTag;
|
||||
UINT32 freeKBytes;
|
||||
UINT32 totalKBytes;
|
||||
size_t freeKBytes;
|
||||
size_t totalKBytes;
|
||||
INT32 n;
|
||||
INT32 meminfo_fd = -1;
|
||||
|
||||
@@ -46,7 +46,7 @@ size_t I_GetFreeMem(size_t *total)
|
||||
if (n < 0)
|
||||
{
|
||||
// Error
|
||||
*total = 0L;
|
||||
*total = 0;
|
||||
return 0;
|
||||
}
|
||||
|
||||
@@ -54,7 +54,7 @@ size_t I_GetFreeMem(size_t *total)
|
||||
if (NULL == (memTag = strstr(buf, MEMTOTAL)))
|
||||
{
|
||||
// Error
|
||||
*total = 0L;
|
||||
*total = 0;
|
||||
return 0;
|
||||
}
|
||||
|
||||
@@ -64,7 +64,7 @@ size_t I_GetFreeMem(size_t *total)
|
||||
if (NULL == (memTag = strstr(buf, MEMFREE)))
|
||||
{
|
||||
// Error
|
||||
*total = 0L;
|
||||
*total = 0;
|
||||
return 0;
|
||||
}
|
||||
|
||||
|
||||
@@ -114,6 +114,7 @@ void* PoolAllocator::allocate()
|
||||
|
||||
FreeBlock* ret = head_;
|
||||
head_ = head_->next;
|
||||
allocated_blocks_++;
|
||||
return ret;
|
||||
}
|
||||
|
||||
@@ -125,6 +126,7 @@ void PoolAllocator::deallocate(void* p)
|
||||
FreeBlock* block = reinterpret_cast<FreeBlock*>(p);
|
||||
block->next = head_;
|
||||
head_ = block;
|
||||
allocated_blocks_--;
|
||||
}
|
||||
|
||||
void PoolAllocator::release()
|
||||
@@ -144,6 +146,7 @@ void PoolAllocator::release()
|
||||
|
||||
first_chunk_ = nullptr;
|
||||
head_ = nullptr;
|
||||
allocated_blocks_ = 0;
|
||||
}
|
||||
|
||||
static LinearMemory g_frame_memory {4 * 1024 * 1024};
|
||||
|
||||
@@ -37,6 +37,7 @@ class PoolAllocator final
|
||||
FreeBlock* head_;
|
||||
size_t block_size_;
|
||||
size_t blocks_;
|
||||
size_t allocated_blocks_;
|
||||
int32_t tag_;
|
||||
|
||||
ChunkFooter* allocate_chunk();
|
||||
@@ -47,6 +48,7 @@ public:
|
||||
, head_(nullptr)
|
||||
, block_size_(block_size)
|
||||
, blocks_(blocks)
|
||||
, allocated_blocks_(0)
|
||||
, tag_(tag)
|
||||
{}
|
||||
PoolAllocator(const PoolAllocator&) = delete;
|
||||
@@ -59,6 +61,8 @@ public:
|
||||
void* allocate();
|
||||
void deallocate(void* p);
|
||||
constexpr size_t block_size() const noexcept { return block_size_; };
|
||||
constexpr size_t allocated_blocks() const noexcept { return allocated_blocks_; };
|
||||
constexpr size_t allocated_bytes() const noexcept { return allocated_blocks_ * block_size_; };
|
||||
|
||||
void release();
|
||||
};
|
||||
|
||||
+27
-5
@@ -110,7 +110,7 @@ SINT8 joinnode = 0; // used for CL_VIEWSERVER
|
||||
boolean player_muted[MAXPLAYERS] = {};
|
||||
|
||||
// Server specific vars
|
||||
UINT8 playernode[MAXPLAYERS] = {};
|
||||
UINT8 playernode[MAXPLAYERS] = {UINT8_MAX};
|
||||
|
||||
// Minimum timeout for sending the savegame
|
||||
// The actual timeout will be longer depending on the savegame length
|
||||
@@ -3449,7 +3449,7 @@ void CL_ClearPlayer(INT32 playernum)
|
||||
if (players[playernum].mo)
|
||||
{
|
||||
// Don't leave a NiGHTS ghost!
|
||||
if (UNLIKELY((players[playernum].pflags & PF_NIGHTSMODE) && players[playernum].mo->tracer))
|
||||
if (nightsplayer(&players[playernum]) && players[playernum].mo->tracer)
|
||||
P_RemoveMobj(players[playernum].mo->tracer);
|
||||
P_RemoveMobj(players[playernum].mo);
|
||||
}
|
||||
@@ -3767,6 +3767,10 @@ static void Command_Ban(void)
|
||||
if (pn == -1 || pn == 0)
|
||||
return;
|
||||
|
||||
// player does not exist
|
||||
if (!playeringame[pn])
|
||||
return;
|
||||
|
||||
WRITEUINT8(p, pn);
|
||||
|
||||
if (COM_Argc() == 2)
|
||||
@@ -3884,6 +3888,10 @@ static void Command_Kick(void)
|
||||
if (pn == -1 || pn == 0)
|
||||
return;
|
||||
|
||||
// player does not exist
|
||||
if (!playeringame[pn])
|
||||
return;
|
||||
|
||||
// Special case if we are trying to kick a player who is downloading the game state:
|
||||
// trigger a timeout instead of kicking them, because a kick would only
|
||||
// take effect after they have finished downloading
|
||||
@@ -3933,6 +3941,13 @@ static void Got_KickCmd(const UINT8 **p, INT32 playernum)
|
||||
pnum = READUINT8(*p);
|
||||
msg = READUINT8(*p);
|
||||
|
||||
if (pnum >= MAXPLAYERS)
|
||||
{
|
||||
CONS_Alert(CONS_WARNING, M_GetText("Illegal kick command received from %s for player %d\n"), player_names[playernum], pnum);
|
||||
return;
|
||||
}
|
||||
|
||||
// FIXME: this does not work at all on dedi, servernode == 0 which is prevented from kick/ban command
|
||||
if (pnum == serverplayer && IsPlayerAdmin(playernum))
|
||||
{
|
||||
CONS_Printf(M_GetText("Server is being shut down remotely. Goodbye!\n"));
|
||||
@@ -3987,6 +4002,16 @@ static void Got_KickCmd(const UINT8 **p, INT32 playernum)
|
||||
msg = KICK_MSG_CON_FAIL;
|
||||
}
|
||||
|
||||
// without this the server will remove itself and thus self destruct on dedicated
|
||||
if (server && (playernode[pnum] == UINT8_MAX || !playeringame[pnum]))
|
||||
{
|
||||
CONS_Alert(CONS_WARNING, M_GetText("Attempting to kick player %d which is not in game received from %s\n"), pnum, player_names[playernum]);
|
||||
return;
|
||||
}
|
||||
|
||||
// make sure we dont read garbage anywhere
|
||||
memset(reason, 0, sizeof(buf));
|
||||
|
||||
if (msg == KICK_MSG_CUSTOM_BAN || msg == KICK_MSG_CUSTOM_KICK)
|
||||
{
|
||||
READSTRINGN(*p, reason, MAX_REASONLENGTH+1);
|
||||
@@ -6848,10 +6873,7 @@ boolean TryRunTics(tic_t realtics)
|
||||
DEBFILE(va("============ Running tic %d (local %d)\n", gametic, leveltime));
|
||||
|
||||
if (update_stats)
|
||||
{
|
||||
ps_prevtictime = ps_tictime;
|
||||
PS_START_TIMING(ps_tictime);
|
||||
}
|
||||
|
||||
G_Ticker((gametic % NEWTICRATERATIO) == 0);
|
||||
ExtraDataTicker();
|
||||
|
||||
@@ -79,7 +79,6 @@
|
||||
#include "core/memory.h"
|
||||
|
||||
#include "lua_script.h"
|
||||
#include "lua_profile.h"
|
||||
|
||||
/* Manually defined asset hashes for non-CMake builds
|
||||
* Last updated 2015 / 05 / 03 - SRB2 v2.1.15 - srb2.srb
|
||||
@@ -276,20 +275,6 @@ static void D_Renderview(void)
|
||||
|
||||
R_ApplyLevelInterpolators(R_GetTimeFrac(RTF_LEVEL));
|
||||
|
||||
if (rendermode == render_soft && cv_homremoval.value)
|
||||
{
|
||||
if (cv_homremoval.value == 1)
|
||||
{
|
||||
// Clear the software screen buffer to remove HOM
|
||||
memset(vid.screens[0], 31, vid.width * vid.height);
|
||||
}
|
||||
else if (cv_homremoval.value == 2)
|
||||
{
|
||||
//'development' HOM removal -- makes it blindingly obvious if HOM is spotted.
|
||||
memset(vid.screens[0], 32+(timeinmap&15), vid.width * vid.height);
|
||||
}
|
||||
}
|
||||
|
||||
for (i = 0; i <= splitscreen; i++)
|
||||
{
|
||||
if (!P_MobjWasRemoved(players[displayplayers[i]].mo) || players[displayplayers[i]].playerstate == PST_DEAD)
|
||||
@@ -659,11 +644,6 @@ static boolean D_Display(void)
|
||||
|
||||
CON_Drawer(); // Ha, i LIED!
|
||||
|
||||
if (cv_lua_profile.value > 0)
|
||||
{
|
||||
LUA_RenderTimers();
|
||||
}
|
||||
|
||||
PS_START_TIMING(ps_swaptime);
|
||||
I_FinishUpdate(); // page flip or blit buffer
|
||||
PS_STOP_TIMING(ps_swaptime);
|
||||
|
||||
+21
-15
@@ -47,7 +47,6 @@
|
||||
#include "z_zone.h"
|
||||
#include "lua_script.h"
|
||||
#include "lua_hook.h"
|
||||
#include "lua_profile.h"
|
||||
#include "m_cond.h"
|
||||
#include "m_anigif.h"
|
||||
#include "k_kart.h" // SRB2kart
|
||||
@@ -507,9 +506,6 @@ static CV_PossibleValue_t ps_descriptor_cons_t[] = {
|
||||
{1, "Average"}, {2, "SD"}, {3, "Minimum"}, {4, "Maximum"}, {0, NULL}};
|
||||
consvar_t cv_ps_descriptor = {"ps_descriptor", "Average", 0, ps_descriptor_cons_t, NULL, 0, NULL, NULL, 0, 0, NULL};
|
||||
|
||||
//consvar_t cv_lua_profile = {"lua_profile", "0").values(CV_Unsigned).onchange(lua_profile_OnChange).description("Show hook timings over an average of N tics");
|
||||
consvar_t cv_lua_profile = {"lua_profile", "0", CV_CALL, CV_Unsigned, lua_profile_OnChange, 0, NULL, NULL, 0, 0, NULL};
|
||||
|
||||
// only there to better keep track of it globally
|
||||
consvar_t cv_director = {"director", "Off", CV_HIDEN, CV_OnOff, NULL, 0, NULL, NULL, 0, 0, NULL};
|
||||
|
||||
@@ -570,6 +566,7 @@ const char *netxcmdnames[MAXNETXCMD - 1] =
|
||||
"MODIFYVOTE",
|
||||
"PICKVOTE",
|
||||
"REMOVEPLAYER",
|
||||
"DISCORD",
|
||||
"LUACMD",
|
||||
"LUAVAR"
|
||||
};
|
||||
@@ -937,8 +934,6 @@ void D_RegisterClientCommands(void)
|
||||
CV_RegisterVar(&cv_palette);
|
||||
CV_RegisterVar(&cv_palettenum);
|
||||
|
||||
CV_RegisterVar(&cv_lua_profile);
|
||||
|
||||
// m_menu.c
|
||||
CV_RegisterVar(&cv_chatheight);
|
||||
CV_RegisterVar(&cv_chatwidth);
|
||||
@@ -1014,9 +1009,17 @@ void D_RegisterClientCommands(void)
|
||||
|
||||
CV_RegisterVar(&cv_usejoystick[i]);
|
||||
CV_RegisterVar(&cv_joyscale[i]);
|
||||
CV_RegisterVar(&cv_rumble[i]);
|
||||
CV_RegisterVar(&cv_rumblestrength[i]);
|
||||
CV_RegisterVar(&cv_gamepadled[i]);
|
||||
|
||||
CV_RegisterVar(&cv_rumble[i]);
|
||||
CV_RegisterVar(&cv_rumble_strength[i]);
|
||||
CV_RegisterVar(&cv_rumble_spinout[i]);
|
||||
CV_RegisterVar(&cv_rumble_sneakerboost[i]);
|
||||
CV_RegisterVar(&cv_rumble_offroad[i]);
|
||||
CV_RegisterVar(&cv_rumble_bananadrag[i]);
|
||||
CV_RegisterVar(&cv_rumble_stairjank[i]);
|
||||
CV_RegisterVar(&cv_rumble_brakedrift[i]);
|
||||
CV_RegisterVar(&cv_rumble_driftcharge[i]);
|
||||
}
|
||||
|
||||
CV_RegisterVar(&cv_gamepadifunfocused);
|
||||
@@ -1803,7 +1806,7 @@ INT32 D_LookupPlayer(const char *s)
|
||||
|
||||
if ((playernum = atoi(s)))
|
||||
{
|
||||
playernum = max(min(playernum, MAXPLAYERS-1), 0);/* not out of range */
|
||||
playernum = max(min(playernum, MAXPLAYERS-1), 0); /* not out of range */
|
||||
return playernum;
|
||||
}
|
||||
|
||||
@@ -5688,19 +5691,22 @@ static void Command_SkinSearch(void)
|
||||
size_t i;
|
||||
UINT16 s;
|
||||
UINT16 ic = 0;
|
||||
//skin_t *skininput = &skins[s];
|
||||
for (i = 1; i < COM_Argc(); i++){
|
||||
for( s = 0 ; s < numallskins ; s++ )
|
||||
|
||||
for (i = 1; i < COM_Argc(); i++)
|
||||
{
|
||||
for (s = 0; s < numskins; s++)
|
||||
{
|
||||
skin_t *skininput = &skins[s];
|
||||
if (strcasestr(skininput->realname,COM_Argv(i)))
|
||||
|
||||
if (strcasestr(skininput->realname, COM_Argv(i)))
|
||||
{
|
||||
ic++;
|
||||
CONS_Printf("%d. %s%s:\x80 %s\n", ic,HU_SkinColorToConsoleColor(skininput->prefcolor),skininput->realname,skininput->name);
|
||||
CONS_Printf("%d. %s%s:\x80 %s\n", ic, HU_SkinColorToConsoleColor(skininput->prefcolor), skininput->realname, skininput->name);
|
||||
}
|
||||
}
|
||||
}
|
||||
CONS_Printf("Total %d skins.\n", ic);
|
||||
|
||||
CONS_Printf("Total %d skins.\n", ic);
|
||||
}
|
||||
|
||||
/** Sends a color change for the console player, unless that player is moving.
|
||||
|
||||
@@ -189,8 +189,6 @@ extern consvar_t cv_ps_thinkframe_page;
|
||||
extern consvar_t cv_ps_samplesize;
|
||||
extern consvar_t cv_ps_descriptor;
|
||||
|
||||
extern consvar_t cv_lua_profile;
|
||||
|
||||
extern consvar_t cv_director, cv_kartdebugdirector, cv_showdirectorhud;
|
||||
|
||||
extern consvar_t cv_showtrackaddon;
|
||||
|
||||
+82
-32
@@ -68,6 +68,12 @@ typedef LPVOID (WINAPI *p_MapViewOfFile) (HANDLE, DWORD, DWORD, DWORD, SIZE_T);
|
||||
#include <time.h>
|
||||
#if defined (__linux__)
|
||||
#include <sys/vfs.h>
|
||||
#elif defined(__APPLE__)
|
||||
#include <sys/param.h>
|
||||
#include <sys/mount.h>
|
||||
#include <sys/types.h>
|
||||
#include <sys/sysctl.h>
|
||||
#include <mach/mach.h>
|
||||
#else
|
||||
#include <sys/param.h>
|
||||
#include <sys/mount.h>
|
||||
@@ -156,8 +162,7 @@ const char *wadSearchPaths[] = {
|
||||
|
||||
/** \brief WAD file to look for
|
||||
*/
|
||||
#define WADKEYWORD1 "srb2.srb"
|
||||
#define WADKEYWORD2 "srb2.wad"
|
||||
#define WADKEYWORD "srb2.srb"
|
||||
/** \brief holds wad path
|
||||
*/
|
||||
static char returnWadPath[256];
|
||||
@@ -520,16 +525,23 @@ void I_OutputMsg(const char *fmt, ...)
|
||||
{
|
||||
size_t len;
|
||||
char *txt;
|
||||
va_list argptr;
|
||||
va_list argptr;
|
||||
|
||||
va_start(argptr,fmt);
|
||||
if (!fmt)
|
||||
return;
|
||||
|
||||
va_start(argptr, fmt);
|
||||
len = vsnprintf(NULL, 0, fmt, argptr);
|
||||
va_end(argptr);
|
||||
if (len == 0)
|
||||
return;
|
||||
|
||||
txt = malloc(len+1);
|
||||
va_start(argptr,fmt);
|
||||
txt = (char*)(malloc(len+1));
|
||||
|
||||
if (!txt)
|
||||
I_Error("I_OutputMsg: Out of memory!\n");
|
||||
|
||||
va_start(argptr, fmt);
|
||||
vsprintf(txt, fmt, argptr);
|
||||
va_end(argptr);
|
||||
|
||||
@@ -1413,6 +1425,12 @@ static void I_Fork(void)
|
||||
}
|
||||
#endif/*NEWSIGNALHANDLER*/
|
||||
|
||||
int I_OpenURL(const char *url)
|
||||
{
|
||||
(void)url;
|
||||
return -1;
|
||||
}
|
||||
|
||||
INT32 I_StartupSystem(void)
|
||||
{
|
||||
I_StartupConsole();
|
||||
@@ -1802,20 +1820,12 @@ const char *I_ClipboardPaste(void)
|
||||
*/
|
||||
static boolean isWadPathOk(const char *path)
|
||||
{
|
||||
char *wad3path = malloc(256);
|
||||
char *wad3path = (char*)(malloc(256));
|
||||
|
||||
if (!wad3path)
|
||||
return false;
|
||||
|
||||
sprintf(wad3path, pandf, path, WADKEYWORD1);
|
||||
|
||||
if (FIL_ReadFileOK(wad3path))
|
||||
{
|
||||
free(wad3path);
|
||||
return true;
|
||||
}
|
||||
|
||||
sprintf(wad3path, pandf, path, WADKEYWORD2);
|
||||
sprintf(wad3path, pandf, path, WADKEYWORD);
|
||||
|
||||
if (FIL_ReadFileOK(wad3path))
|
||||
{
|
||||
@@ -1832,12 +1842,17 @@ static void pathonly(char *s)
|
||||
size_t j;
|
||||
|
||||
for (j = strlen(s); j != (size_t)-1; j--)
|
||||
{
|
||||
if ((s[j] == '\\') || (s[j] == ':') || (s[j] == '/'))
|
||||
{
|
||||
if (s[j] == ':') s[j+1] = 0;
|
||||
else s[j] = 0;
|
||||
if (s[j] == ':')
|
||||
s[j+1] = 0;
|
||||
else
|
||||
s[j] = 0;
|
||||
|
||||
return;
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
/** \brief search for srb2.srb in the given path
|
||||
@@ -1853,7 +1868,7 @@ static const char *searchWad(const char *searchDir)
|
||||
static char tempsw[256] = "";
|
||||
filestatus_t fstemp;
|
||||
|
||||
strcpy(tempsw, WADKEYWORD1);
|
||||
strcpy(tempsw, WADKEYWORD);
|
||||
fstemp = filesearch(tempsw, searchDir, NULL, true, 20);
|
||||
if (fstemp == FS_FOUND)
|
||||
{
|
||||
@@ -1974,17 +1989,22 @@ const char *I_LocateWad(void)
|
||||
static long get_entry(const char* name, const char* buf)
|
||||
{
|
||||
long val;
|
||||
char* hit = strstr(buf, name);
|
||||
if (hit == NULL) {
|
||||
const char* hit = strstr(buf, name);
|
||||
|
||||
if (hit == NULL)
|
||||
{
|
||||
return -1;
|
||||
}
|
||||
|
||||
errno = 0;
|
||||
val = strtol(hit + strlen(name), NULL, 10);
|
||||
if (errno != 0) {
|
||||
|
||||
if (errno != 0)
|
||||
{
|
||||
CONS_Alert(CONS_ERROR, M_GetText("get_entry: strtol() failed: %s\n"), strerror(errno));
|
||||
return -1;
|
||||
}
|
||||
|
||||
return val;
|
||||
}
|
||||
#endif
|
||||
@@ -2009,13 +2029,13 @@ size_t I_GetFreeMem(size_t *total)
|
||||
*total = 32 << 20;
|
||||
return 32 << 20;
|
||||
#elif defined (_WIN32)
|
||||
MEMORYSTATUS info;
|
||||
MEMORYSTATUSEX info;
|
||||
|
||||
info.dwLength = sizeof (MEMORYSTATUS);
|
||||
GlobalMemoryStatus( &info );
|
||||
info.dwLength = sizeof (MEMORYSTATUSEX);
|
||||
GlobalMemoryStatusEx( &info );
|
||||
if (total)
|
||||
*total = (size_t)info.dwTotalPhys;
|
||||
return (size_t)info.dwAvailPhys;
|
||||
*total = (size_t)info.ullTotalPhys;
|
||||
return (size_t)info.ullAvailPhys;
|
||||
#elif defined (__OS2__)
|
||||
UINT32 pr_arena;
|
||||
|
||||
@@ -2048,7 +2068,7 @@ size_t I_GetFreeMem(size_t *total)
|
||||
{
|
||||
// Error
|
||||
if (total)
|
||||
*total = 0L;
|
||||
*total = 0;
|
||||
return 0;
|
||||
}
|
||||
|
||||
@@ -2057,12 +2077,12 @@ size_t I_GetFreeMem(size_t *total)
|
||||
{
|
||||
// Error
|
||||
if (total)
|
||||
*total = 0L;
|
||||
*total = 0;
|
||||
return 0;
|
||||
}
|
||||
|
||||
memTag += sizeof (MEMTOTAL);
|
||||
totalKBytes = (size_t)atoi(memTag);
|
||||
totalKBytes = strtoul(memTag, NULL, 10);
|
||||
|
||||
if ((memTag = strstr(buf, MEMAVAILABLE)) == NULL)
|
||||
{
|
||||
@@ -2076,7 +2096,7 @@ size_t I_GetFreeMem(size_t *total)
|
||||
{
|
||||
// Error
|
||||
if (total)
|
||||
*total = 0L;
|
||||
*total = 0;
|
||||
return 0;
|
||||
}
|
||||
freeKBytes = MemAvailable;
|
||||
@@ -2084,16 +2104,46 @@ size_t I_GetFreeMem(size_t *total)
|
||||
else
|
||||
{
|
||||
memTag += sizeof (MEMAVAILABLE);
|
||||
freeKBytes = atoi(memTag);
|
||||
freeKBytes = strtoul(memTag, NULL, 10);
|
||||
}
|
||||
|
||||
if (total)
|
||||
*total = totalKBytes << 10;
|
||||
return freeKBytes << 10;
|
||||
#elif defined(__APPLE__)
|
||||
/* macOS */
|
||||
mach_port_t host = mach_host_self();
|
||||
kern_return_t kr;
|
||||
mach_msg_type_number_t count;
|
||||
vm_size_t v_page_size;
|
||||
struct vm_statistics64 vm_stats;
|
||||
uint64_t total_mem, free_mem;
|
||||
size_t size;
|
||||
|
||||
size = sizeof(total_mem);
|
||||
if (sysctlbyname("hw.memsize", &total_mem, &size, NULL, 0) < 0)
|
||||
total_mem = 0;
|
||||
|
||||
kr = host_page_size(host, &v_page_size);
|
||||
if (kr != KERN_SUCCESS)
|
||||
v_page_size = 4096;
|
||||
|
||||
count = HOST_VM_INFO64_COUNT;
|
||||
kr = host_statistics64(host, HOST_VM_INFO64, (host_info64_t)&vm_stats, &count);
|
||||
if (kr == KERN_SUCCESS)
|
||||
free_mem = (uint64_t)(vm_stats.free_count + vm_stats.inactive_count) * v_page_size;
|
||||
else
|
||||
free_mem = 0;
|
||||
|
||||
if (total)
|
||||
*total = (size_t)total_mem;
|
||||
return (size_t)free_mem;
|
||||
#else
|
||||
// Guess 48 MB.
|
||||
if (total)
|
||||
{
|
||||
*total = 48<<20;
|
||||
}
|
||||
return 48<<20;
|
||||
#endif
|
||||
}
|
||||
|
||||
+3
-3
@@ -716,7 +716,7 @@ void G_WriteGhostTic(mobj_t *ghost, INT32 playernum)
|
||||
if (!(demoflags & DF_GHOST))
|
||||
return; // No ghost data to write.
|
||||
|
||||
if (ghost->player && ghost->player->pflags & PF_NIGHTSMODE && ghost->tracer)
|
||||
if (ghost->player && nightsplayer(ghost->player) && ghost->tracer)
|
||||
{
|
||||
// We're talking about the NiGHTS thing, not the normal platforming thing!
|
||||
ziptic |= GZT_NIGHTS;
|
||||
@@ -934,7 +934,7 @@ void G_ConsAllGhostTics(void)
|
||||
void G_ConsGhostTic(INT32 playernum)
|
||||
{
|
||||
UINT8 ziptic;
|
||||
fixed_t px,py,pz,gx,gy,gz;
|
||||
fixed_t px, py, pz, gx, gy, gz;
|
||||
mobj_t *testmo;
|
||||
fixed_t syncleeway;
|
||||
boolean nightsfail = false;
|
||||
@@ -979,7 +979,7 @@ void G_ConsGhostTic(INT32 playernum)
|
||||
|
||||
if (ziptic & GZT_NIGHTS)
|
||||
{
|
||||
if (!testmo || !testmo->player || !(testmo->player->pflags & PF_NIGHTSMODE) || !testmo->tracer)
|
||||
if (!testmo || !testmo->player || !nightsplayer(testmo->player) || !testmo->tracer)
|
||||
nightsfail = true;
|
||||
else
|
||||
testmo = testmo->tracer;
|
||||
|
||||
+4
-3
@@ -228,10 +228,11 @@ void G_SaveGameData(boolean force);
|
||||
|
||||
void G_SaveGame(UINT32 slot);
|
||||
|
||||
#define G_GametypeHasTeams() (G_IsGameType(GT_TEAMMATCH) || G_IsGameType(GT_CTF))
|
||||
#define G_RaceGametype() (G_IsGameType(GT_RACE))
|
||||
#define G_BattleGametype() (G_IsGameType(GT_MATCH))
|
||||
#define G_RaceGametype() (G_IsGameType(GT_RACE))
|
||||
#define G_TagGametype() (G_IsGameType(GT_TAG) || G_IsGameType(GT_HIDEANDSEEK))
|
||||
|
||||
#define G_GametypeHasTeams() (UNLIKELY(G_IsGameType(GT_TEAMMATCH) || G_IsGameType(GT_CTF)))
|
||||
#define G_TagGametype() (UNLIKELY(G_IsGameType(GT_TAG) || G_IsGameType(GT_HIDEANDSEEK)))
|
||||
|
||||
FUNCINLINE static ATTRINLINE boolean G_IsGameType(int type)
|
||||
{
|
||||
|
||||
+46
-16
@@ -66,13 +66,30 @@ consvar_t cv_rumble[MAXSPLITSCREENPLAYERS] = {
|
||||
|
||||
static CV_PossibleValue_t rumblestrength_cons_t[] = {{FRACUNIT/4, "MIN"}, {FRACUNIT*4, "MAX"}, {0, NULL}};
|
||||
|
||||
consvar_t cv_rumblestrength[MAXSPLITSCREENPLAYERS] = {
|
||||
consvar_t cv_rumble_strength[MAXSPLITSCREENPLAYERS] = {
|
||||
{"rumblestrength", "1.0", CV_SAVE|CV_FLOAT, rumblestrength_cons_t, NULL, 0, NULL, NULL, 0, 0, NULL},
|
||||
{"rumblestrength2", "1.0", CV_SAVE|CV_FLOAT, rumblestrength_cons_t, NULL, 0, NULL, NULL, 0, 0, NULL},
|
||||
{"rumblestrength3", "1.0", CV_SAVE|CV_FLOAT, rumblestrength_cons_t, NULL, 0, NULL, NULL, 0, 0, NULL},
|
||||
{"rumblestrength4", "1.0", CV_SAVE|CV_FLOAT, rumblestrength_cons_t, NULL, 0, NULL, NULL, 0, 0, NULL}
|
||||
};
|
||||
|
||||
#define IMPL_RUMBLE_TYPE(type)\
|
||||
consvar_t cv_rumble_##type [MAXSPLITSCREENPLAYERS] = {\
|
||||
{"rumble_" #type, "On", CV_SAVE, CV_OnOff, NULL, 0, NULL, NULL, 0, 0, NULL},\
|
||||
{"rumble2_" #type, "On", CV_SAVE, CV_OnOff, NULL, 0, NULL, NULL, 0, 0, NULL},\
|
||||
{"rumble3_" #type, "On", CV_SAVE, CV_OnOff, NULL, 0, NULL, NULL, 0, 0, NULL},\
|
||||
{"rumble4_" #type, "On", CV_SAVE, CV_OnOff, NULL, 0, NULL, NULL, 0, 0, NULL}\
|
||||
};
|
||||
|
||||
IMPL_RUMBLE_TYPE(spinout);
|
||||
IMPL_RUMBLE_TYPE(sneakerboost);
|
||||
IMPL_RUMBLE_TYPE(offroad);
|
||||
IMPL_RUMBLE_TYPE(bananadrag);
|
||||
IMPL_RUMBLE_TYPE(stairjank);
|
||||
IMPL_RUMBLE_TYPE(brakedrift);
|
||||
IMPL_RUMBLE_TYPE(driftcharge);
|
||||
|
||||
|
||||
static CV_PossibleValue_t gamepadled_cons_t[] = {{0, "Off"}, {1, "Skincolor"}, {2, "Mobjcolor"}, {0, NULL}};
|
||||
consvar_t cv_gamepadled[MAXSPLITSCREENPLAYERS] = {
|
||||
{"gamepadled", "Skincolor", CV_SAVE|CV_CALL|CV_NOINIT, gamepadled_cons_t, led_off_handle, 0, NULL, NULL, 0, 0, NULL},
|
||||
@@ -1036,8 +1053,8 @@ void G_PlayerDeviceRumble(INT32 playernum, UINT16 low_strength, UINT16 high_stre
|
||||
// doesent need to be super precise
|
||||
// but ensure this is within range (0-65535)
|
||||
// placed here so it applies to lua aswell
|
||||
low_strength = (UINT16)min(FixedMul(low_strength, cv_rumblestrength[playernum].value), UINT16_MAX);
|
||||
high_strength = (UINT16)min(FixedMul(high_strength, cv_rumblestrength[playernum].value), UINT16_MAX);
|
||||
low_strength = (UINT16)min(FixedMul(low_strength, cv_rumble_strength[playernum].value), UINT16_MAX);
|
||||
high_strength = (UINT16)min(FixedMul(high_strength, cv_rumble_strength[playernum].value), UINT16_MAX);
|
||||
|
||||
I_GamepadRumble(playernum, low_strength, high_strength, duration);
|
||||
}
|
||||
@@ -1059,7 +1076,7 @@ void G_DeviceRumbleTick(void)
|
||||
{
|
||||
UINT8 i;
|
||||
|
||||
if (dedicated || numcontrollers == 0 || gamestate != GS_LEVEL)
|
||||
if (dedicated || numcontrollers == 0 || gamestate != GS_LEVEL || demo.playback)
|
||||
{
|
||||
return;
|
||||
}
|
||||
@@ -1090,6 +1107,11 @@ void G_DeviceRumbleTick(void)
|
||||
|
||||
const player_t *player = P_GetLocalPlayerForNum(i);
|
||||
|
||||
if (!player)
|
||||
{
|
||||
continue;
|
||||
}
|
||||
|
||||
// allow lua to do some crap for spectators
|
||||
if (player->spectator || !player->mo)
|
||||
{
|
||||
@@ -1105,17 +1127,20 @@ void G_DeviceRumbleTick(void)
|
||||
continue;
|
||||
}
|
||||
|
||||
if (player->kartstuff[k_spinouttimer])
|
||||
if (cv_rumble_spinout[i].value
|
||||
&& player->kartstuff[k_spinouttimer])
|
||||
{
|
||||
//low = high = FRACUNIT / 6;
|
||||
low = high = FixedMul((RUMBLE_VERYSTRONG), (FixedDiv(player->kartstuff[k_spinouttimer], (3*TICRATE / 2)))); // try do some some kinda fadeout, 3*TICRATE / 2 is the "default" spinout time
|
||||
}
|
||||
else if (player->kartstuff[k_sneakertimer] > (sneakertime-(TICRATE/2)))
|
||||
else if (cv_rumble_sneakerboost[i].value
|
||||
&& (player->kartstuff[k_sneakertimer] > (sneakertime-(TICRATE/2))))
|
||||
{
|
||||
low = high = RUMBLE_STRONG;
|
||||
}
|
||||
else if ((player->kartstuff[k_offroad])
|
||||
&& player->speed != 0
|
||||
else if (cv_rumble_offroad[i].value
|
||||
&& (player->kartstuff[k_offroad])
|
||||
&& (player->speed != 0)
|
||||
&& P_IsObjectOnGround(player->mo))
|
||||
{
|
||||
// weaken this depending on if you got hyu or invinc
|
||||
@@ -1132,32 +1157,37 @@ void G_DeviceRumbleTick(void)
|
||||
low = high = RUMBLE_MODERATE;
|
||||
}
|
||||
}
|
||||
else if ((player->kartstuff[k_bananadrag] > TICRATE)
|
||||
&& player->speed != 0
|
||||
else if (cv_rumble_bananadrag[i].value
|
||||
&& (player->kartstuff[k_bananadrag] > TICRATE)
|
||||
&& (player->speed != 0)
|
||||
&& P_IsObjectOnGround(player->mo))
|
||||
{
|
||||
if (leveltime & 1) // this is actually funny lel
|
||||
high = RUMBLE_MODERATE;
|
||||
}
|
||||
/*else if ((player->stairjank > 8) // this is kinda cool but prob gets annoying after a while
|
||||
&& player->speed != 0
|
||||
else if (cv_rumble_stairjank[i].value
|
||||
&& (player->stairjank > 8)
|
||||
&& (player->speed != 0)
|
||||
&& P_IsObjectOnGround(player->mo))
|
||||
{
|
||||
low = high = RUMBLE_WEAK;
|
||||
}*/
|
||||
low = high = RUMBLE_VERYWEAK;
|
||||
}
|
||||
|
||||
if (player->kartstuff[k_brakedrift])
|
||||
if (cv_rumble_brakedrift[i].value
|
||||
&& player->kartstuff[k_brakedrift])
|
||||
{
|
||||
high = CLAMP((high + RUMBLE_VERYWEAK), 0, UINT16_MAX);
|
||||
}
|
||||
|
||||
// pulse when gettin new driftlevel
|
||||
// let this come last
|
||||
if (player->kartstuff[k_driftcharge]
|
||||
if (cv_rumble_driftcharge[i].value
|
||||
&& player->kartstuff[k_driftcharge]
|
||||
&& player->driftlevel)
|
||||
{
|
||||
high = CLAMP((high + RUMBLE_VERYWEAK), 0, UINT16_MAX);
|
||||
|
||||
// make it rumble slightly longer the higher your driftlevel!
|
||||
if (player->driftlevel == 2)
|
||||
lenght = 114;
|
||||
else if (player->driftlevel == 3)
|
||||
|
||||
+15
-5
@@ -100,9 +100,10 @@ typedef enum
|
||||
gc_custom2, // Lua scriptable
|
||||
gc_custom3, // Lua scriptable
|
||||
gc_director,
|
||||
gc_freecam, // Toggle for freecam while ingame
|
||||
gc_camfloat, // alternative button for raising cam
|
||||
gc_camsink, // alternative button for sinking
|
||||
// freecam specific controls
|
||||
gc_freecam, // Toggle for freecam while ingame
|
||||
gc_camfloat, // alternative button for raising camera
|
||||
gc_camsink, // alternative button for sinking camera
|
||||
gc_strafeleft,
|
||||
gc_straferight,
|
||||
num_gamecontrols
|
||||
@@ -112,10 +113,19 @@ typedef enum
|
||||
extern consvar_t cv_mousexsens, cv_mouseysens;
|
||||
extern consvar_t cv_controlperkey;
|
||||
extern consvar_t cv_turnsmooth[MAXSPLITSCREENPLAYERS];
|
||||
extern consvar_t cv_rumble[MAXSPLITSCREENPLAYERS];
|
||||
extern consvar_t cv_rumblestrength[MAXSPLITSCREENPLAYERS];
|
||||
|
||||
extern consvar_t cv_gamepadled[MAXSPLITSCREENPLAYERS];
|
||||
|
||||
extern consvar_t cv_rumble[MAXSPLITSCREENPLAYERS];
|
||||
extern consvar_t cv_rumble_strength[MAXSPLITSCREENPLAYERS];
|
||||
extern consvar_t cv_rumble_spinout[MAXSPLITSCREENPLAYERS];
|
||||
extern consvar_t cv_rumble_sneakerboost[MAXSPLITSCREENPLAYERS];
|
||||
extern consvar_t cv_rumble_offroad[MAXSPLITSCREENPLAYERS];
|
||||
extern consvar_t cv_rumble_bananadrag[MAXSPLITSCREENPLAYERS];
|
||||
extern consvar_t cv_rumble_stairjank[MAXSPLITSCREENPLAYERS];
|
||||
extern consvar_t cv_rumble_brakedrift[MAXSPLITSCREENPLAYERS];
|
||||
extern consvar_t cv_rumble_driftcharge[MAXSPLITSCREENPLAYERS];
|
||||
|
||||
extern consvar_t cv_gamepadifunfocused;
|
||||
extern consvar_t cv_gamepadledifunfocused;
|
||||
extern consvar_t cv_rumbleifunfocused;
|
||||
|
||||
@@ -183,6 +183,7 @@ static int comparePolygons(const void *p1, const void *p2)
|
||||
|
||||
UINT32 downloaded1 = poly1->texture ? poly1->texture->downloaded : 0; // there should be a opengl texture name here, usable for comparisons
|
||||
UINT32 downloaded2 = poly2->texture ? poly2->texture->downloaded : 0;
|
||||
|
||||
diff64 = downloaded1 - downloaded2;
|
||||
if (diff64 != 0) return diff64;
|
||||
|
||||
|
||||
+292
-243
@@ -12,20 +12,21 @@
|
||||
/// \brief convert SRB2 map
|
||||
|
||||
#include "../doomdef.h"
|
||||
#include "../doomstat.h"
|
||||
|
||||
#ifdef HWRENDER
|
||||
|
||||
#include "hw_main.h"
|
||||
#include "hw_glob.h"
|
||||
#include "../r_local.h"
|
||||
#include "../z_zone.h"
|
||||
|
||||
#ifdef HWR_LOADING_SCREEN
|
||||
#include "../console.h"
|
||||
#include "../v_video.h"
|
||||
#include "../m_menu.h"
|
||||
#include "../i_system.h"
|
||||
#include "../m_argv.h"
|
||||
#include "../i_video.h"
|
||||
#include "../w_wad.h"
|
||||
#include "../p_setup.h" // levelfadecol
|
||||
#include "../i_video.h"
|
||||
#endif
|
||||
|
||||
//#define DEBUG_HWBSP
|
||||
|
||||
// --------------------------------------------------------------------------
|
||||
// This is global data for planes rendering
|
||||
@@ -33,19 +34,20 @@
|
||||
|
||||
extrasubsector_t *extrasubsectors = NULL;
|
||||
|
||||
// newsubsectors are subsectors without segs, added for the plane polygons
|
||||
#define NEWSUBSECTORS 50
|
||||
static size_t totsubsectors;
|
||||
// extra subsectors are subsectors without segs, added for the plane polygons
|
||||
#define NUM_EXTRA_SUBSECTORS 50
|
||||
static size_t num_alloc_extra_subsector;
|
||||
#ifdef PARANOIA
|
||||
size_t addsubsector;
|
||||
size_t num_extra_subsector;
|
||||
#else
|
||||
static size_t addsubsector;
|
||||
static size_t num_extra_subsector;
|
||||
#endif
|
||||
|
||||
typedef struct
|
||||
{
|
||||
typedef struct {
|
||||
float x, y;
|
||||
float dx, dy;
|
||||
polyvertex_t divpt;
|
||||
float divfrac;
|
||||
} fdivline_t;
|
||||
|
||||
// when loading the map, this is set to true if portals are found.
|
||||
@@ -53,7 +55,7 @@ typedef struct
|
||||
boolean gl_maphasportals = false;
|
||||
|
||||
// Determine on mapload if current map has any Horizonlines present
|
||||
// so we can avoid rather hot checks in HWR_Subsector
|
||||
// avoids doing a bunch of work during rendering
|
||||
boolean gl_maphashorizonlines = false;
|
||||
|
||||
// ==========================================================================
|
||||
@@ -80,26 +82,25 @@ static poly_t *HWR_AllocPoly(INT32 numpts)
|
||||
return p;
|
||||
}
|
||||
|
||||
/// \todo polygons should be freed in reverse order for efficiency,
|
||||
/// TODO: polygons should be freed in reverse order for efficiency,
|
||||
/// for now don't free because it doesn't free in reverse order
|
||||
static void HWR_FreePoly(poly_t *poly)
|
||||
{
|
||||
Z_Free(poly);
|
||||
}
|
||||
|
||||
// Return interception along bsp line,
|
||||
// Return interception along bsp line (partline),
|
||||
// with the polygon segment
|
||||
//
|
||||
static float bspfrac;
|
||||
static polyvertex_t *fracdivline(fdivline_t *bsp, polyvertex_t *v1,
|
||||
polyvertex_t *v2)
|
||||
|
||||
// Return the division in partline div fields.
|
||||
// divfrac = how far along partline vector is crossing pt
|
||||
static boolean fracdivline(fdivline_t *partline, polyvertex_t *v1, polyvertex_t *v2)
|
||||
{
|
||||
static polyvertex_t pt;
|
||||
double frac;
|
||||
double num;
|
||||
double den;
|
||||
double v1x, v1y, v1dx, v1dy;
|
||||
double v2x, v2y, v2dx, v2dy;
|
||||
double frac1, frac2;
|
||||
double num; // numerator
|
||||
double den; // denominator
|
||||
double v1x, v1y, v1dx, v1dy; // polygon side vector, v1->v2
|
||||
double v3x, v3y, v3dx, v3dy; // partline vector
|
||||
|
||||
// a segment of a polygon
|
||||
v1x = v1->x;
|
||||
@@ -108,111 +109,118 @@ static polyvertex_t *fracdivline(fdivline_t *bsp, polyvertex_t *v1,
|
||||
v1dy = v2->y - v1->y;
|
||||
|
||||
// the bsp partition line
|
||||
v2x = bsp->x;
|
||||
v2y = bsp->y;
|
||||
v2dx = bsp->dx;
|
||||
v2dy = bsp->dy;
|
||||
v3x = partline->x;
|
||||
v3y = partline->y;
|
||||
v3dx = partline->dx;
|
||||
v3dy = partline->dy;
|
||||
|
||||
den = v2dy*v1dx - v2dx*v1dy;
|
||||
den = v3dy*v1dx - v3dx*v1dy;
|
||||
|
||||
if (fabsf((float)den) < 1.0E-36f) // avoid checking exactly for 0.0
|
||||
return NULL; // parallel
|
||||
if (fabs(den) < 1.0E-36) // avoid check of float for exact 0
|
||||
return false; // partline and polygon side are effectively parallel
|
||||
|
||||
// first check the frac along the polygon segment,
|
||||
// (do not accept hit with the extensions)
|
||||
num = (v2x - v1x)*v2dy + (v1y - v2y)*v2dx;
|
||||
frac = num / den;
|
||||
num = (v3x - v1x)*v3dy + (v1y - v3y)*v3dx;
|
||||
frac1 = num / den;
|
||||
|
||||
if (frac < 0.0l || frac > 1.0l)
|
||||
return NULL;
|
||||
// 0= cross at v1, 1.0= cross at v2
|
||||
if (frac1 < 0.0 || frac1 > 1.0) // double
|
||||
return false; // not within the polygon side
|
||||
|
||||
// now get the frac along the BSP line
|
||||
// which is useful to determine what is left, what is right
|
||||
num = (v2x - v1x)*v1dy + (v1y - v2y)*v1dx;
|
||||
frac = num / den;
|
||||
bspfrac = (float)frac;
|
||||
num = (v3x - v1x)*v1dy + (v1y - v3y)*v1dx;
|
||||
frac2 = num / den;
|
||||
|
||||
// find the interception point along the partition line
|
||||
pt.x = (float)(v2x + v2dx*frac);
|
||||
pt.y = (float)(v2y + v2dy*frac);
|
||||
partline->divfrac = frac2; // how far along partline vector
|
||||
|
||||
return &pt;
|
||||
// [WDJ] find the interception point along the segment.
|
||||
// It should be slightly more accurate because it is always closer to the
|
||||
// crossing point than arbitrary positions on the partition line.
|
||||
partline->divpt.x = v1x + v1dx*frac1;
|
||||
partline->divpt.y = v1y + v1dy*frac1;
|
||||
|
||||
return true;
|
||||
}
|
||||
|
||||
// BOOMEDIT.WAD has a vertex error of .21
|
||||
#define DIVLINE_VERTEX_DIFF 0.45f
|
||||
|
||||
// if two vertice coords have a x and/or y difference
|
||||
// of less or equal than 1 FRACUNIT, they are considered the same
|
||||
// point. Note: hardcoded value, 1.0f could be anything else.
|
||||
static boolean SameVertice (polyvertex_t *p1, polyvertex_t *p2)
|
||||
static boolean SameVertex(polyvertex_t *p1, polyvertex_t *p2)
|
||||
{
|
||||
if (fabsf( p2->x - p1->x ) > DIVLINE_VERTEX_DIFF)
|
||||
if (fabsf(p2->x - p1->x) > DIVLINE_VERTEX_DIFF)
|
||||
return false;
|
||||
if (fabsf( p2->y - p1->y ) > DIVLINE_VERTEX_DIFF)
|
||||
if (fabsf(p2->y - p1->y) > DIVLINE_VERTEX_DIFF)
|
||||
return false;
|
||||
|
||||
// p1 and p2 are considered the same vertex
|
||||
return true;
|
||||
}
|
||||
|
||||
|
||||
// split a _CONVEX_ polygon in two convex polygons
|
||||
// outputs:
|
||||
// frontpoly : polygon on right side of bsp line
|
||||
// backpoly : polygon on left side
|
||||
//
|
||||
static void SplitPoly (fdivline_t *bsp, //splitting parametric line
|
||||
poly_t *poly, //the convex poly we split
|
||||
poly_t **frontpoly, //return one poly here
|
||||
poly_t **backpoly) //return the other here
|
||||
// Called from: WalkBSPNode
|
||||
static void SplitPoly (fdivline_t *dlnp, // splitting parametric line
|
||||
poly_t *poly, // the convex poly we split
|
||||
poly_t **frontpoly, // return one poly here
|
||||
poly_t **backpoly) // return the other here
|
||||
{
|
||||
INT32 i, j;
|
||||
polyvertex_t *pv;
|
||||
|
||||
INT32 ps = -1, pe = -1;
|
||||
INT32 nptfront, nptback;
|
||||
INT32 ps, pe; // poly start, end
|
||||
INT32 ps_online, pe_online;
|
||||
INT32 nptfront, nptback;
|
||||
polyvertex_t vs = {};
|
||||
polyvertex_t ve = {};
|
||||
polyvertex_t lastpv = {};
|
||||
float fracs = 0.0f, frace = 0.0f; //used to tell which poly is on
|
||||
// the front side of the bsp partition line
|
||||
INT32 psonline = 0, peonline = 0;
|
||||
float ps_frac = 0.0f, pe_frac = 0.0f; // used to tell which poly is on
|
||||
// the front side of the bsp partition line
|
||||
ps = pe = -1;
|
||||
ps_online = pe_online = 0;
|
||||
|
||||
for (i = 0; i < poly->numpts; i++)
|
||||
{
|
||||
j = i + 1;
|
||||
// i, j are one side of the poly
|
||||
j = i+1;
|
||||
if (j == poly->numpts)
|
||||
j = 0;
|
||||
j = 0; // wrap poly
|
||||
|
||||
// start & end points
|
||||
pv = fracdivline(bsp, &poly->pts[i], &poly->pts[j]);
|
||||
|
||||
if (pv == NULL)
|
||||
if (!fracdivline(dlnp, &poly->pts[i], &poly->pts[j]))
|
||||
continue;
|
||||
|
||||
// have dividing pt
|
||||
if (ps < 0)
|
||||
{
|
||||
// first point
|
||||
ps = i;
|
||||
vs = *pv;
|
||||
fracs = bspfrac;
|
||||
vs = dlnp->divpt;
|
||||
ps_frac = dlnp->divfrac;
|
||||
}
|
||||
else
|
||||
{
|
||||
//the partition line traverse a junction between two segments
|
||||
// the partition line can traverse a junction between two segments
|
||||
// or the two points are so close, they can be considered as one
|
||||
// thus, don't accept, since split 2 must be another vertex
|
||||
if (SameVertice(pv, &lastpv))
|
||||
if (SameVertex(&dlnp->divpt, &lastpv))
|
||||
{
|
||||
if (pe < 0)
|
||||
{
|
||||
ps = i;
|
||||
psonline = 1;
|
||||
ps_online = 1;
|
||||
}
|
||||
else
|
||||
{
|
||||
pe = i;
|
||||
peonline = 1;
|
||||
pe_online = 1;
|
||||
}
|
||||
}
|
||||
else
|
||||
@@ -220,24 +228,25 @@ static void SplitPoly (fdivline_t *bsp, //splitting parametric line
|
||||
if (pe < 0)
|
||||
{
|
||||
pe = i;
|
||||
ve = *pv;
|
||||
frace = bspfrac;
|
||||
ve = dlnp->divpt;
|
||||
pe_frac = dlnp->divfrac;
|
||||
}
|
||||
else
|
||||
{
|
||||
// a frac, not same vertice as last one
|
||||
// we already got pt2 so pt 2 is not on the line,
|
||||
// so we probably got back to the start point
|
||||
// which is on the line
|
||||
if (SameVertice(pv, &vs))
|
||||
psonline = 1;
|
||||
// a frac, not same vertice as last one
|
||||
// we already got pt2 so pt 2 is not on the line,
|
||||
// so we probably got back to the start point
|
||||
// which is on the line
|
||||
if (SameVertex(&dlnp->divpt, &vs))
|
||||
ps_online = 1;
|
||||
|
||||
break;
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
// remember last point intercept to detect identical points
|
||||
lastpv = *pv;
|
||||
lastpv = dlnp->divpt;
|
||||
}
|
||||
|
||||
// no split: the partition line is either parallel and
|
||||
@@ -254,28 +263,34 @@ static void SplitPoly (fdivline_t *bsp, //splitting parametric line
|
||||
// linedefs where each side point the same sector, that is:
|
||||
// the deep water effect with the original Doom
|
||||
|
||||
/// \todo make sure front poly is to front of partition line?
|
||||
//TODO: make sure front poly is to front of partition line?
|
||||
|
||||
*frontpoly = poly;
|
||||
*backpoly = NULL;
|
||||
*backpoly = NULL;
|
||||
return;
|
||||
}
|
||||
|
||||
//if (ps >= 0 && pe < 0)
|
||||
if (pe < 0)
|
||||
{
|
||||
//I_Error("SplitPoly: only one point for split line (%d %d)", ps, pe);
|
||||
*frontpoly = poly;
|
||||
*backpoly = NULL;
|
||||
*backpoly = NULL;
|
||||
return;
|
||||
}
|
||||
|
||||
if (UNLIKELY(pe <= ps))
|
||||
I_Error("SplitPoly: invalid splitting line (%d %d)", ps, pe);
|
||||
if (pe <= ps)
|
||||
{
|
||||
//I_Error("SplitPoly: invalid splitting line (%d %d)", ps, pe);
|
||||
*frontpoly = poly;
|
||||
*backpoly = NULL;
|
||||
return;
|
||||
}
|
||||
|
||||
// number of points on each side, _not_ counting those
|
||||
// that may lie just one the line
|
||||
nptback = pe - ps - peonline;
|
||||
nptfront = poly->numpts - peonline - psonline - nptback;
|
||||
// Number of points on each side, _not_ counting those
|
||||
// that may lie just on the line.
|
||||
nptback = pe - ps - pe_online;
|
||||
nptfront = poly->numpts - pe_online - ps_online - nptback;
|
||||
|
||||
if (nptback > 0)
|
||||
*backpoly = HWR_AllocPoly(2 + nptback);
|
||||
@@ -295,11 +310,9 @@ static void SplitPoly (fdivline_t *bsp, //splitting parametric line
|
||||
*pv++ = ve;
|
||||
i = pe;
|
||||
|
||||
do
|
||||
{
|
||||
do {
|
||||
if (++i == poly->numpts)
|
||||
i = 0;
|
||||
|
||||
*pv++ = poly->pts[i];
|
||||
} while (i != ps && --nptfront);
|
||||
}
|
||||
@@ -312,66 +325,79 @@ static void SplitPoly (fdivline_t *bsp, //splitting parametric line
|
||||
*pv++ = vs;
|
||||
i = ps;
|
||||
|
||||
do
|
||||
{
|
||||
do {
|
||||
if (++i == poly->numpts)
|
||||
i = 0;
|
||||
|
||||
*pv++ = poly->pts[i];
|
||||
} while (i != pe && --nptback);
|
||||
}
|
||||
|
||||
// make sure frontpoly is the one on the 'right' side
|
||||
// of the partition line
|
||||
if (fracs > frace)
|
||||
if (ps_frac > pe_frac)
|
||||
{
|
||||
poly_t *swappoly;
|
||||
swappoly = *backpoly;
|
||||
*backpoly = *frontpoly;
|
||||
poly_t* swappoly;
|
||||
swappoly = *backpoly;
|
||||
*backpoly = *frontpoly;
|
||||
*frontpoly = swappoly;
|
||||
}
|
||||
|
||||
HWR_FreePoly (poly);
|
||||
HWR_FreePoly(poly);
|
||||
}
|
||||
|
||||
// checks if any line is a portal or horizonline, for optimization
|
||||
static inline void CheckForPortalsAndHorizonLines(seg_t *lseg, const line_t *line)
|
||||
{
|
||||
// portal check
|
||||
if (!gl_maphasportals && lseg->side == 0 && line->special == PORTALSPECIAL)
|
||||
{
|
||||
// Find the other side!
|
||||
INT32 line2 = P_FindSpecialLineFromTag(PORTALSPECIAL, line->tag, -1);
|
||||
|
||||
// use each seg of the poly as a partition line, keep only the
|
||||
if (line == &lines[line2])
|
||||
line2 = P_FindSpecialLineFromTag(PORTALSPECIAL, line->tag, line2);
|
||||
|
||||
if (line2 >= 0) // found it!
|
||||
gl_maphasportals = 1;
|
||||
}
|
||||
|
||||
// horizonline check
|
||||
if (!gl_maphashorizonlines && line->special == HORIZONSPECIAL)
|
||||
gl_maphashorizonlines = true;
|
||||
}
|
||||
|
||||
// Use each seg of the poly as a partition line, keep only the
|
||||
// part of the convex poly to the front of the seg (that is,
|
||||
// the part inside the sector), the part behind the seg, is
|
||||
// the void space and is cut out
|
||||
// the part inside the sector). The part behind the seg, is
|
||||
// the void space and is cut out.
|
||||
//
|
||||
static poly_t *CutOutSubsecPoly(seg_t *lseg, INT32 count, poly_t *poly)
|
||||
// poly : surrounding convex polygon, non-destructive
|
||||
// lseg : array of seg
|
||||
// segcount : number of seg in the array
|
||||
// Return frontpoly, which may be new or ptr to poly.
|
||||
// Called from: HWR_SubsecPoly
|
||||
static poly_t *CutOutSubsecPoly(seg_t *lseg, INT32 segcount, poly_t *poly)
|
||||
{
|
||||
INT32 i, j;
|
||||
poly_t* frontpoly = poly; // default, return same poly
|
||||
polyvertex_t *pv;
|
||||
INT32 nump = 0, ps, pe;
|
||||
INT32 poly_num_pts = 0, ps, pe;
|
||||
polyvertex_t vs = {}, ve = {},
|
||||
p1 = {}, p2 = {};
|
||||
float fracs = 0.0f;
|
||||
float ps_frac = 0.0f;
|
||||
vertex_t *v1, *v2;
|
||||
fdivline_t cutseg; // x, y, dx, dy as start of node_t struct
|
||||
poly_t *temppoly;
|
||||
|
||||
// for each seg of the subsector
|
||||
for (; count--; lseg++)
|
||||
for (; segcount--; lseg++)
|
||||
{
|
||||
// x, y, dx, dy (like a divline)
|
||||
const line_t *line = lseg->linedef;
|
||||
|
||||
// portal check
|
||||
if (UNLIKELY(!gl_maphasportals && line->special == PORTALSPECIAL && lseg->side == 0))
|
||||
{
|
||||
// Find the other side!
|
||||
INT32 line2 = P_FindSpecialLineFromTag(PORTALSPECIAL, line->tag, -1);
|
||||
if (!line)
|
||||
continue;
|
||||
|
||||
if (line == &lines[line2])
|
||||
line2 = P_FindSpecialLineFromTag(PORTALSPECIAL, line->tag, line2);
|
||||
|
||||
if (line2 >= 0) // found it!
|
||||
gl_maphasportals = 1;
|
||||
}
|
||||
|
||||
if (!gl_maphashorizonlines && line->special == HORIZONSPECIAL)
|
||||
gl_maphashorizonlines = true;
|
||||
CheckForPortalsAndHorizonLines(lseg, line);
|
||||
|
||||
if (line->sidenum[1] != NO_INDEX)
|
||||
{
|
||||
@@ -385,10 +411,21 @@ static poly_t *CutOutSubsecPoly(seg_t *lseg, INT32 count, poly_t *poly)
|
||||
}
|
||||
}
|
||||
|
||||
p1.x = FIXED_TO_FLOAT(lseg->side ? line->v2->x : line->v1->x);
|
||||
p1.y = FIXED_TO_FLOAT(lseg->side ? line->v2->y : line->v1->y);
|
||||
p2.x = FIXED_TO_FLOAT(lseg->side ? line->v1->x : line->v2->x);
|
||||
p2.y = FIXED_TO_FLOAT(lseg->side ? line->v1->y : line->v2->y);
|
||||
if (lseg->side) // side 1
|
||||
{
|
||||
v1 = line->v2;
|
||||
v2 = line->v1;
|
||||
}
|
||||
else // side 0
|
||||
{
|
||||
v1 = line->v1;
|
||||
v2 = line->v2;
|
||||
}
|
||||
|
||||
p1.x = FixedToFloat(v1->x);
|
||||
p1.y = FixedToFloat(v1->y);
|
||||
p2.x = FixedToFloat(v2->x);
|
||||
p2.y = FixedToFloat(v2->y);
|
||||
|
||||
cutseg.x = p1.x;
|
||||
cutseg.y = p1.y;
|
||||
@@ -401,125 +438,130 @@ static poly_t *CutOutSubsecPoly(seg_t *lseg, INT32 count, poly_t *poly)
|
||||
|
||||
for (i = 0; i < poly->numpts; i++)
|
||||
{
|
||||
j = i + 1;
|
||||
// i, j are one side of the poly
|
||||
j = i+1;
|
||||
if (j == poly->numpts)
|
||||
j = 0;
|
||||
|
||||
pv = fracdivline(&cutseg, &poly->pts[i], &poly->pts[j]);
|
||||
|
||||
if (pv == NULL)
|
||||
if (!fracdivline(&cutseg, &poly->pts[i], &poly->pts[j]))
|
||||
continue;
|
||||
|
||||
// have dividing pt
|
||||
if (ps < 0)
|
||||
{
|
||||
ps = i;
|
||||
vs = *pv;
|
||||
fracs = bspfrac;
|
||||
vs = cutseg.divpt;
|
||||
ps_frac = cutseg.divfrac;
|
||||
continue;
|
||||
}
|
||||
|
||||
// frac 1 on previous segment,
|
||||
// 0 on the next,
|
||||
// the split line goes through one of the convex poly
|
||||
// vertices, happens quite often since the convex
|
||||
// poly is already adjacent to the subsector segs
|
||||
// on most borders
|
||||
if (SameVertex(&cutseg.divpt, &vs))
|
||||
continue;
|
||||
|
||||
if (ps_frac <= cutseg.divfrac)
|
||||
{
|
||||
poly_num_pts = 2 + poly->numpts - (i-ps);
|
||||
pe = ps;
|
||||
ps = i;
|
||||
ve = cutseg.divpt;
|
||||
}
|
||||
else
|
||||
{
|
||||
//frac 1 on previous segment,
|
||||
// 0 on the next,
|
||||
//the split line goes through one of the convex poly
|
||||
// vertices, happens quite often since the convex
|
||||
// poly is already adjacent to the subsector segs
|
||||
// on most borders
|
||||
if (SameVertice(pv, &vs))
|
||||
continue;
|
||||
|
||||
if (fracs <= bspfrac)
|
||||
{
|
||||
nump = 2 + poly->numpts - (i-ps);
|
||||
pe = ps;
|
||||
ps = i;
|
||||
ve = *pv;
|
||||
}
|
||||
else
|
||||
{
|
||||
nump = 2 + (i-ps);
|
||||
pe = i;
|
||||
ve = vs;
|
||||
vs = *pv;
|
||||
}
|
||||
|
||||
//found 2nd point
|
||||
break;
|
||||
poly_num_pts = 2 + (i-ps);
|
||||
pe = i;
|
||||
ve = vs;
|
||||
vs = cutseg.divpt;
|
||||
}
|
||||
|
||||
// found 2nd point
|
||||
break;
|
||||
}
|
||||
|
||||
// there was a split
|
||||
if (ps >= 0)
|
||||
{
|
||||
//need 2 points
|
||||
// need 2 points
|
||||
if (pe >= 0)
|
||||
{
|
||||
// generate FRONT poly
|
||||
temppoly = HWR_AllocPoly(nump);
|
||||
frontpoly = HWR_AllocPoly(poly_num_pts);
|
||||
|
||||
pv = temppoly->pts;
|
||||
pv = frontpoly->pts;
|
||||
*pv++ = vs;
|
||||
*pv++ = ve;
|
||||
|
||||
do
|
||||
{
|
||||
if (++ps == poly->numpts)
|
||||
do {
|
||||
if (++ps == poly->numpts) // poly wrap
|
||||
ps = 0;
|
||||
*pv++ = poly->pts[ps];
|
||||
} while (ps != pe);
|
||||
|
||||
HWR_FreePoly(poly);
|
||||
poly = temppoly;
|
||||
poly = frontpoly;
|
||||
}
|
||||
#ifdef DEBUG_HWBSP
|
||||
// hmmm... maybe we should NOT accept this, but this happens
|
||||
// only when the cut is not needed it seems (when the cut
|
||||
// line is aligned to one of the borders of the poly, and
|
||||
// only some times..)
|
||||
else
|
||||
{
|
||||
// hmmm... maybe we should NOT accept this, but this happens
|
||||
// only when the cut is not needed it seems (when the cut
|
||||
// line is aligned to one of the borders of the poly, and
|
||||
// only some times..)
|
||||
// [WDJ] This happens often (27 times in Doom2 map01).
|
||||
skipcut++;
|
||||
I_Error("CutOutPoly: only one point for split line (%d %d) %d", ps, pe, debugpos);
|
||||
//I_Error("CutOutPoly: only one point for split line (%d %d) %d", ps, pe, debugpos);
|
||||
}
|
||||
#endif
|
||||
}
|
||||
}
|
||||
return poly;
|
||||
|
||||
return frontpoly;
|
||||
}
|
||||
|
||||
// At this point, the poly should be convex and the exact
|
||||
// layout of the subsector, it is not always the case,
|
||||
// layout of the subsector. It is not always the case,
|
||||
// so continue to cut off the poly into smaller parts with
|
||||
// each seg of the subsector.
|
||||
//
|
||||
static inline void HWR_SubsecPoly(INT32 num, poly_t *poly)
|
||||
// ssindex : subsec index, 0..(numsubsectors-1)
|
||||
// poly : surrounding convex polygon, non-destructive
|
||||
// Called from WalkBSPNode
|
||||
static inline void HWR_SubsecPoly(INT32 ssindex, poly_t *poly)
|
||||
{
|
||||
INT16 count;
|
||||
INT16 segcount;
|
||||
subsector_t *sub;
|
||||
seg_t *lseg;
|
||||
|
||||
sub = &subsectors[num];
|
||||
count = sub->numlines;
|
||||
sub = &subsectors[ssindex];
|
||||
segcount = sub->numlines;
|
||||
lseg = &segs[sub->firstline];
|
||||
|
||||
if (poly)
|
||||
{
|
||||
poly = CutOutSubsecPoly(lseg,count,poly);
|
||||
poly = CutOutSubsecPoly(lseg, segcount, poly);
|
||||
#ifdef DEBUG_HWBSP
|
||||
totalsubsecpolys++;
|
||||
#endif
|
||||
//extra data for this subsector
|
||||
extrasubsectors[num].planepoly = poly;
|
||||
extrasubsectors[ssindex].planepoly = poly;
|
||||
}
|
||||
}
|
||||
|
||||
// the bsp divline have not enouth presition
|
||||
// search for the segs source of this divline
|
||||
static inline void SearchDivline(node_t *bsp, fdivline_t *divline)
|
||||
// The bsp divline does not have enough precision.
|
||||
// Search for the segs source of this divline.
|
||||
static inline void SetDivline(node_t *bsp, fdivline_t *divline)
|
||||
{
|
||||
divline->x = FIXED_TO_FLOAT(bsp->x);
|
||||
divline->y = FIXED_TO_FLOAT(bsp->y);
|
||||
divline->dx = FIXED_TO_FLOAT(bsp->dx);
|
||||
divline->dy = FIXED_TO_FLOAT(bsp->dy);
|
||||
// MAR - If you don't use the same partition line that the BSP uses,
|
||||
// the front/back polys won't match the subsectors in the BSP!
|
||||
divline->x = FixedToFloat(bsp->x);
|
||||
divline->y = FixedToFloat(bsp->y);
|
||||
divline->dx = FixedToFloat(bsp->dx);
|
||||
divline->dy = FixedToFloat(bsp->dy);
|
||||
}
|
||||
|
||||
//Hurdler: implement a loading status
|
||||
@@ -532,20 +574,25 @@ static void loading_status(void)
|
||||
char s[16];
|
||||
int x, y;
|
||||
|
||||
/*if (g_reloadinggamestate)
|
||||
{
|
||||
return;
|
||||
}*/
|
||||
|
||||
I_OsPolling();
|
||||
CON_Drawer();
|
||||
sprintf(s, "%d%%", (++ls_percent)<<1);
|
||||
x = BASEVIDWIDTH/2;
|
||||
y = BASEVIDHEIGHT/2;
|
||||
V_DrawFill(0, 0, BASEVIDWIDTH, BASEVIDHEIGHT, 31); // Black background to match fade in effect
|
||||
V_DrawFill(0, 0, BASEVIDWIDTH, BASEVIDHEIGHT, levelfadecol); // Black background to match fade in effect
|
||||
//V_DrawPatchFill(srb2back); // SRB2 background, ehhh too bright.
|
||||
M_DrawTextBox(x-58, y-8, 13, 1);
|
||||
V_DrawString(x-50, y, V_YELLOWMAP, "Loading...");
|
||||
V_DrawRightAlignedString(x+50, y, V_YELLOWMAP, s);
|
||||
|
||||
// Is this really necessary at this point..?
|
||||
V_DrawCenteredString(BASEVIDWIDTH/2, 40, V_YELLOWMAP, "OPENGL MODE IS INCOMPLETE AND MAY");
|
||||
V_DrawCenteredString(BASEVIDWIDTH/2, 50, V_YELLOWMAP, "NOT DISPLAY SOME SURFACES.");
|
||||
V_DrawCenteredString(BASEVIDWIDTH/2, 40, V_YELLOWMAP, "OPENGL MODE IS INCOMPLETE AND SOME");
|
||||
V_DrawCenteredString(BASEVIDWIDTH/2, 50, V_YELLOWMAP, "VISUAL FEATURES ARE MISSING/BROKEN.");
|
||||
V_DrawCenteredString(BASEVIDWIDTH/2, 70, V_YELLOWMAP, "USE AT SONIC'S RISK.");
|
||||
|
||||
I_UpdateNoVsync();
|
||||
@@ -576,14 +623,14 @@ static void WalkBSPNode(INT32 bspnum, poly_t *poly, UINT16 *leafnode, fixed_t *b
|
||||
{
|
||||
CONS_Debug(DBG_RENDER, "Adding a new subsector\n");
|
||||
|
||||
if (UNLIKELY(addsubsector == numsubsectors + NEWSUBSECTORS))
|
||||
I_Error("WalkBSPNode: not enough addsubsectors\n");
|
||||
else if (UNLIKELY(addsubsector > 0x7fff))
|
||||
I_Error("WalkBSPNode: addsubsector > 0x7fff\n");
|
||||
if (num_extra_subsector == numsubsectors + NUM_EXTRA_SUBSECTORS)
|
||||
I_Error("WalkBSPNode: not enough num_extra_subsectors\n");
|
||||
else if (num_extra_subsector > 0x7fff)
|
||||
I_Error("WalkBSPNode: num_extra_subsector > 0x7fff\n");
|
||||
|
||||
*leafnode = (UINT16)((UINT16)addsubsector | NF_SUBSECTOR);
|
||||
extrasubsectors[addsubsector].planepoly = poly;
|
||||
addsubsector++;
|
||||
*leafnode = (UINT16)((UINT16)num_extra_subsector | NF_SUBSECTOR);
|
||||
extrasubsectors[num_extra_subsector].planepoly = poly;
|
||||
num_extra_subsector++;
|
||||
}
|
||||
|
||||
//add subsectors without segs here?
|
||||
@@ -593,8 +640,8 @@ static void WalkBSPNode(INT32 bspnum, poly_t *poly, UINT16 *leafnode, fixed_t *b
|
||||
{
|
||||
HWR_SubsecPoly(bspnum & ~NF_SUBSECTOR, poly);
|
||||
|
||||
//Hurdler: implement a loading status
|
||||
#ifdef HWR_LOADING_SCREEN
|
||||
//Hurdler: implement a loading status
|
||||
if (ls_count-- <= 0)
|
||||
{
|
||||
ls_count = numsubsectors/50;
|
||||
@@ -613,7 +660,7 @@ static void WalkBSPNode(INT32 bspnum, poly_t *poly, UINT16 *leafnode, fixed_t *b
|
||||
}
|
||||
|
||||
bsp = &nodes[bspnum];
|
||||
SearchDivline(bsp, &fdivline);
|
||||
SetDivline(bsp, &fdivline);
|
||||
SplitPoly(&fdivline, poly, &frontpoly, &backpoly);
|
||||
poly = NULL;
|
||||
|
||||
@@ -656,12 +703,12 @@ void HWR_FreeExtraSubsectors(void)
|
||||
extrasubsectors = NULL;
|
||||
}
|
||||
|
||||
#define MAXDIST 1.5f
|
||||
#define MAXDIST (1.5f)
|
||||
// BP: can't move vertex: DON'T change polygon geometry! (convex)
|
||||
//#define MOVEVERTEX
|
||||
|
||||
// Is vertex va within the seg v1, v2
|
||||
static boolean PointInSeg(polyvertex_t *va,polyvertex_t *v1,polyvertex_t *v2)
|
||||
static boolean PointInSeg(polyvertex_t *va, polyvertex_t *v1, polyvertex_t *v2)
|
||||
{
|
||||
register float ax, ay, bx, by, cx, cy, d, norm;
|
||||
|
||||
@@ -736,8 +783,8 @@ static boolean PointInSeg(polyvertex_t *va,polyvertex_t *v1,polyvertex_t *v2)
|
||||
if (cx*cx+cy*cy <= MAXDIST*MAXDIST)
|
||||
{
|
||||
// ajust a little the point position
|
||||
a->x = ax*d+v1->x;
|
||||
a->y = ay*d+v1->y;
|
||||
va->x = ax*d+v1->x;
|
||||
va->y = ay*d+v1->y;
|
||||
// anyway the correction is not enouth
|
||||
return true;
|
||||
}
|
||||
@@ -749,10 +796,10 @@ static boolean PointInSeg(polyvertex_t *va,polyvertex_t *v1,polyvertex_t *v2)
|
||||
|
||||
static INT32 numsplitpoly;
|
||||
|
||||
static void SearchSegInBSP(INT32 bspnum,polyvertex_t *p,poly_t *poly)
|
||||
static void SearchSegInBSP(INT32 bspnum, polyvertex_t *p, poly_t *poly)
|
||||
{
|
||||
poly_t *q;
|
||||
INT32 j,k;
|
||||
INT32 j, k;
|
||||
|
||||
if (bspnum & NF_SUBSECTOR)
|
||||
{
|
||||
@@ -772,12 +819,12 @@ static void SearchSegInBSP(INT32 bspnum,polyvertex_t *p,poly_t *poly)
|
||||
if (k == numpts)
|
||||
k = 0;
|
||||
|
||||
if (!SameVertice(p, &q->pts[j])
|
||||
&& !SameVertice(p, &q->pts[k])
|
||||
&& PointInSeg(p, &q->pts[j], &q->pts[k]))
|
||||
if (!SameVertex(p, &q->pts[j]) &&
|
||||
!SameVertex(p, &q->pts[k]) &&
|
||||
PointInSeg(p, &q->pts[j], &q->pts[k]))
|
||||
{
|
||||
poly_t *newpoly = HWR_AllocPoly(numpts+1);
|
||||
INT32 n;
|
||||
poly_t *newpoly = HWR_AllocPoly(numpts+1);
|
||||
|
||||
for (n = 0; n <= j; n++)
|
||||
newpoly->pts[n] = q->pts[n];
|
||||
@@ -798,16 +845,17 @@ static void SearchSegInBSP(INT32 bspnum,polyvertex_t *p,poly_t *poly)
|
||||
return;
|
||||
}
|
||||
|
||||
if ((FIXED_TO_FLOAT(nodes[bspnum].bbox[0][BOXBOTTOM])-MAXDIST <= p->y) &&
|
||||
(FIXED_TO_FLOAT(nodes[bspnum].bbox[0][BOXTOP ])+MAXDIST >= p->y) &&
|
||||
(FIXED_TO_FLOAT(nodes[bspnum].bbox[0][BOXLEFT ])-MAXDIST <= p->x) &&
|
||||
(FIXED_TO_FLOAT(nodes[bspnum].bbox[0][BOXRIGHT ])+MAXDIST >= p->x))
|
||||
// Not a subsector, visit left and right children.
|
||||
if ((FixedToFloat(nodes[bspnum].bbox[0][BOXBOTTOM])-MAXDIST <= p->y) &&
|
||||
(FixedToFloat(nodes[bspnum].bbox[0][BOXTOP ])+MAXDIST >= p->y) &&
|
||||
(FixedToFloat(nodes[bspnum].bbox[0][BOXLEFT ])-MAXDIST <= p->x) &&
|
||||
(FixedToFloat(nodes[bspnum].bbox[0][BOXRIGHT ])+MAXDIST >= p->x))
|
||||
SearchSegInBSP(nodes[bspnum].children[0], p, poly);
|
||||
|
||||
if ((FIXED_TO_FLOAT(nodes[bspnum].bbox[1][BOXBOTTOM])-MAXDIST <= p->y) &&
|
||||
(FIXED_TO_FLOAT(nodes[bspnum].bbox[1][BOXTOP ])+MAXDIST >= p->y) &&
|
||||
(FIXED_TO_FLOAT(nodes[bspnum].bbox[1][BOXLEFT ])-MAXDIST <= p->x) &&
|
||||
(FIXED_TO_FLOAT(nodes[bspnum].bbox[1][BOXRIGHT ])+MAXDIST >= p->x))
|
||||
if ((FixedToFloat(nodes[bspnum].bbox[1][BOXBOTTOM])-MAXDIST <= p->y) &&
|
||||
(FixedToFloat(nodes[bspnum].bbox[1][BOXTOP ])+MAXDIST >= p->y) &&
|
||||
(FixedToFloat(nodes[bspnum].bbox[1][BOXLEFT ])-MAXDIST <= p->x) &&
|
||||
(FixedToFloat(nodes[bspnum].bbox[1][BOXRIGHT ])+MAXDIST >= p->x))
|
||||
SearchSegInBSP(nodes[bspnum].children[1], p, poly);
|
||||
}
|
||||
|
||||
@@ -816,38 +864,43 @@ static void SearchSegInBSP(INT32 bspnum,polyvertex_t *p,poly_t *poly)
|
||||
// but we must use a different structure : polygone pointing on segs
|
||||
// segs pointing on polygone and on vertex (too mush complicated, well not
|
||||
// realy but i am soo lasy), the methode discibed is also better for segs presition
|
||||
static INT32 SolveTProblem(void)
|
||||
static void SolveTProblem(void)
|
||||
{
|
||||
poly_t *p;
|
||||
INT32 i;
|
||||
size_t l;
|
||||
INT32 i, numpts;
|
||||
size_t ssnum;
|
||||
|
||||
if (cv_glsolvetjoin.value == 0)
|
||||
return 0;
|
||||
if (!cv_glsolvetjoin.value)
|
||||
return;
|
||||
|
||||
CONS_Debug(DBG_RENDER, "Solving T-joins. This may take a while. Please wait...\n");
|
||||
|
||||
#ifdef HWR_LOADING_SCREEN
|
||||
CON_Drawer(); //let the user know what we are doing
|
||||
I_FinishUpdate(); // page flip or blit buffer
|
||||
#endif
|
||||
|
||||
numsplitpoly = 0;
|
||||
|
||||
for (l = 0; l < addsubsector; l++)
|
||||
for (ssnum = 0; ssnum < num_extra_subsector; ssnum++)
|
||||
{
|
||||
p = extrasubsectors[l].planepoly;
|
||||
p = extrasubsectors[ssnum].planepoly;
|
||||
|
||||
if (!p)
|
||||
if (!p || p->numpts == 0)
|
||||
continue;
|
||||
|
||||
for (i = 0; i < p->numpts; i++)
|
||||
numpts = p->numpts;
|
||||
|
||||
for (i = 0; i < numpts; i++)
|
||||
SearchSegInBSP((INT32)numnodes-1, &p->pts[i], p);
|
||||
}
|
||||
|
||||
#ifdef DEBUG_HWBSP
|
||||
CONS_Debug(DBG_RENDER, "numsplitpoly %d\n", numsplitpoly);
|
||||
CONS_Debug(DBG_RENDER, "%d point divides a polygon line\n", numsplitpoly);
|
||||
#endif
|
||||
|
||||
return numsplitpoly;
|
||||
}
|
||||
|
||||
|
||||
// call this routine after the BSP of a Doom wad file is loaded,
|
||||
// and it will generate all the convex polys for the hardware renderer
|
||||
void HWR_CreatePlanePolygons(INT32 bspnum)
|
||||
@@ -865,7 +918,7 @@ void HWR_CreatePlanePolygons(INT32 bspnum)
|
||||
#endif
|
||||
|
||||
// reset the portal and horizonline flag
|
||||
gl_maphasportals = gl_maphashorizonlines = 0;
|
||||
gl_maphasportals = gl_maphashorizonlines = false;
|
||||
|
||||
// find min/max boundaries of map
|
||||
#ifdef DEBUG_HWBSP
|
||||
@@ -882,39 +935,35 @@ void HWR_CreatePlanePolygons(INT32 bspnum)
|
||||
HWR_FreeExtraSubsectors();
|
||||
|
||||
// allocate extra data for each subsector present in map
|
||||
totsubsectors = numsubsectors + NEWSUBSECTORS;
|
||||
extrasubsectors = calloc(totsubsectors, sizeof(*extrasubsectors));
|
||||
num_alloc_extra_subsector = numsubsectors + NUM_EXTRA_SUBSECTORS;
|
||||
extrasubsectors = (extrasubsector_t*)calloc(num_alloc_extra_subsector, sizeof(*extrasubsectors));
|
||||
if (UNLIKELY(!extrasubsectors))
|
||||
I_Error("couldn't malloc extrasubsectors totsubsectors %s\n", sizeu1(totsubsectors));
|
||||
I_Error("couldn't malloc extrasubsectors num_alloc_extra_subsector %s\n", sizeu1(num_alloc_extra_subsector));
|
||||
|
||||
// number of the first new subsector that might be added
|
||||
addsubsector = numsubsectors;
|
||||
num_extra_subsector = numsubsectors;
|
||||
|
||||
// construct the initial convex poly that encloses the full map
|
||||
rootp = HWR_AllocPoly(4);
|
||||
rootpv = rootp->pts;
|
||||
|
||||
rootpv->x = FIXED_TO_FLOAT(rootbbox[BOXLEFT ]);
|
||||
rootpv->y = FIXED_TO_FLOAT(rootbbox[BOXBOTTOM]); //lr
|
||||
// clockwise polygon
|
||||
rootpv->x = FixedToFloat(rootbbox[BOXLEFT ]);
|
||||
rootpv->y = FixedToFloat(rootbbox[BOXBOTTOM]); //lr
|
||||
rootpv++;
|
||||
rootpv->x = FIXED_TO_FLOAT(rootbbox[BOXLEFT ]);
|
||||
rootpv->y = FIXED_TO_FLOAT(rootbbox[BOXTOP ]); //ur
|
||||
rootpv->x = FixedToFloat(rootbbox[BOXLEFT ]);
|
||||
rootpv->y = FixedToFloat(rootbbox[BOXTOP ]); //ur
|
||||
rootpv++;
|
||||
rootpv->x = FIXED_TO_FLOAT(rootbbox[BOXRIGHT ]);
|
||||
rootpv->y = FIXED_TO_FLOAT(rootbbox[BOXTOP ]); //ul
|
||||
rootpv->x = FixedToFloat(rootbbox[BOXRIGHT ]);
|
||||
rootpv->y = FixedToFloat(rootbbox[BOXTOP ]); //ul
|
||||
rootpv++;
|
||||
rootpv->x = FIXED_TO_FLOAT(rootbbox[BOXRIGHT ]);
|
||||
rootpv->y = FIXED_TO_FLOAT(rootbbox[BOXBOTTOM]); //ll
|
||||
rootpv->x = FixedToFloat(rootbbox[BOXRIGHT ]);
|
||||
rootpv->y = FixedToFloat(rootbbox[BOXBOTTOM]); //ll
|
||||
rootpv++;
|
||||
|
||||
WalkBSPNode(bspnum, rootp, NULL, rootbbox);
|
||||
|
||||
#ifdef DEBUG_HWBSP
|
||||
i = SolveTProblem();
|
||||
CONS_Debug(DBG_RENDER, "%d point divides a polygon line\n",i);
|
||||
#else
|
||||
SolveTProblem();
|
||||
#endif
|
||||
|
||||
#ifdef DEBUG_HWBSP
|
||||
//debug debug..
|
||||
|
||||
@@ -96,7 +96,6 @@ typedef struct
|
||||
typedef struct
|
||||
{
|
||||
float x, y, z;
|
||||
fixed_t x2, y2, z2;
|
||||
} polyvertex_t;
|
||||
|
||||
// a convex 'plane' polygon, clockwise order
|
||||
|
||||
@@ -54,7 +54,7 @@ void HWR_ObjectLightLevelPost(gl_vissprite_t *spr, const sector_t *sector, INT32
|
||||
// --------
|
||||
extern extrasubsector_t *extrasubsectors;
|
||||
#ifdef PARANOIA
|
||||
extern size_t addsubsector;
|
||||
extern size_t num_extra_subsector;
|
||||
#endif
|
||||
|
||||
void HWR_FreeExtraSubsectors(void);
|
||||
|
||||
+64
-53
@@ -84,11 +84,6 @@ float gl_viewsin = 0.0f, gl_viewcos = 0.0f;
|
||||
static float gl_viewludsin, gl_viewludcos;
|
||||
static angle_t gl_aimingangle;
|
||||
|
||||
static float yaw = 0.0f;
|
||||
static float inv_yaw = 0.0f;
|
||||
static float cos_inv_yaw = 0.0f;
|
||||
static float sin_inv_yaw = 0.0f;
|
||||
|
||||
static constexpr float deg2radians = (M_PIf / 180.0f);
|
||||
|
||||
seg_t *gl_curline = NULL;
|
||||
@@ -2784,9 +2779,9 @@ static void HWR_Subsector(size_t num)
|
||||
ffloor_t *rover;
|
||||
|
||||
#ifdef PARANOIA // no risk while developing, enough debugging nights!
|
||||
if (num >= addsubsector)
|
||||
if (num >= num_extra_subsector)
|
||||
I_Error("HWR_Subsector: ss %s with numss = %s, addss = %s\n",
|
||||
sizeu1(num), sizeu2(numsubsectors), sizeu3(addsubsector));
|
||||
sizeu1(num), sizeu2(numsubsectors), sizeu3(num_extra_subsector));
|
||||
#endif
|
||||
|
||||
if (num < numsubsectors)
|
||||
@@ -3488,6 +3483,8 @@ static void HWR_SplitSprite(gl_vissprite_t *spr, const boolean papersprite)
|
||||
fixed_t v1x, v1y, v2x, v2y;
|
||||
INT32 shader = SHADER_NONE;
|
||||
|
||||
const boolean billboarding = (cv_glspritebillboarding.value && !cv_glshearing.value && !papersprite);
|
||||
|
||||
gpatch = spr->gpatch;
|
||||
|
||||
// cache the patch in the graphics card memory
|
||||
@@ -3685,7 +3682,7 @@ static void HWR_SplitSprite(gl_vissprite_t *spr, const boolean papersprite)
|
||||
wallVerts[1].y = endbot;
|
||||
|
||||
// The x and y only need to be adjusted in the case that it's not a papersprite
|
||||
if (cv_glspritebillboarding.value && !cv_glshearing.value && !papersprite)
|
||||
if (billboarding)
|
||||
{
|
||||
// Get the x and z of the vertices so billboarding draws correctly
|
||||
realheight = realbot - realtop;
|
||||
@@ -3707,7 +3704,7 @@ static void HWR_SplitSprite(gl_vissprite_t *spr, const boolean papersprite)
|
||||
wallVerts[1].z = baseWallVerts[2].z + (baseWallVerts[2].z - baseWallVerts[1].z) * heightmult;
|
||||
}
|
||||
|
||||
HWR_Lighting(&Surf, lightlevel, colormap, P_SectorUsesDirectionalLighting(sector) && !(sprmo->frame & FF_FULLBRIGHT));
|
||||
HWR_Lighting(&Surf, lightlevel, colormap, P_SectorUsesDirectionalLighting(sector) && !R_ThingIsFullBright(sprmo));
|
||||
|
||||
Surf.PolyColor.s.alpha = alpha;
|
||||
|
||||
@@ -3761,7 +3758,7 @@ static void HWR_DrawSprite(gl_vissprite_t *spr)
|
||||
if (!sprmo->subsector)
|
||||
return;
|
||||
|
||||
const boolean papersprite = (sprmo->frame & FF_PAPERSPRITE);
|
||||
const boolean papersprite = R_ThingIsPaperSprite(sprmo);
|
||||
const sector_t *sector = sprmo->subsector->sector;
|
||||
|
||||
if (sector->numlights)
|
||||
@@ -3920,7 +3917,7 @@ static void HWR_DrawPrecipitationSprite(gl_vissprite_t *spr)
|
||||
|
||||
INT32 shader = SHADER_NONE;
|
||||
|
||||
const precipmobj_t *sprmo = spr->precip;
|
||||
precipmobj_t *sprmo = spr->precip;
|
||||
|
||||
if (!sprmo->subsector)
|
||||
return;
|
||||
@@ -3966,11 +3963,10 @@ static void HWR_DrawPrecipitationSprite(gl_vissprite_t *spr)
|
||||
|
||||
if (sector->numlights)
|
||||
{
|
||||
INT32 light;
|
||||
// Always use the light at the top instead of whatever I was doing before
|
||||
INT32 light = R_GetPlaneLight(sector, sprmo->z, false); // sprmo->z + sprmo->height
|
||||
|
||||
light = R_GetPlaneLight(sector, sprmo->z, false); // Always use the light at the top instead of whatever I was doing before
|
||||
|
||||
if (!(sprmo->frame & FF_FULLBRIGHT))
|
||||
if (!R_PrecipThingIsFullBright(sprmo))
|
||||
lightlevel = static_cast<INT32>(*sector->lightlist[light].lightlevel);
|
||||
|
||||
if (sector->lightlist[light].extra_colormap)
|
||||
@@ -3978,7 +3974,7 @@ static void HWR_DrawPrecipitationSprite(gl_vissprite_t *spr)
|
||||
}
|
||||
else
|
||||
{
|
||||
if (!(sprmo->frame & FF_FULLBRIGHT))
|
||||
if (!R_PrecipThingIsFullBright(sprmo))
|
||||
lightlevel = static_cast<INT32>(sector->lightlevel);
|
||||
|
||||
if (sector->extra_colormap)
|
||||
@@ -4562,7 +4558,7 @@ static void HWR_ProjectSprite(mobj_t *thing)
|
||||
return;
|
||||
}
|
||||
|
||||
const boolean papersprite = (thing->frame & FF_PAPERSPRITE);
|
||||
const boolean papersprite = R_ThingIsPaperSprite(thing);
|
||||
|
||||
// transform the origin point
|
||||
tr_x = FixedToFloat(interp.x);
|
||||
@@ -4576,8 +4572,8 @@ static void HWR_ProjectSprite(mobj_t *thing)
|
||||
return;
|
||||
|
||||
const boolean mirrored = thing->mirrored;
|
||||
const boolean vflip = (thing->eflags & MFE_VERTICALFLIP);
|
||||
const boolean hflip = (!(thing->frame & FF_HORIZONTALFLIP) != !mirrored);
|
||||
const boolean vflip = R_ThingVerticallyFlipped(thing);
|
||||
const boolean hflip = (!R_ThingHorizontallyFlipped(thing) != !mirrored);
|
||||
|
||||
// decide which patch to use for sprite relative to player
|
||||
#ifdef RANGECHECK
|
||||
@@ -4764,9 +4760,9 @@ static void HWR_ProjectSprite(mobj_t *thing)
|
||||
|
||||
// if the sprite is out of our view, dont need to draw it X)
|
||||
if (!gld_SphereInFrustum(
|
||||
(FixedToFloat(interp.x)) + cos_inv_yaw * (x1 + x2) / 2.0f,
|
||||
(FixedToFloat(interp.x)) + gl_viewsin * (x1 + x2) / 2.0f,
|
||||
FixedToFloat(interp.z) + (y1 + y2) / 2.0f,
|
||||
FixedToFloat(interp.y) - sin_inv_yaw * (x1 + x2) / 2.0f,
|
||||
FixedToFloat(interp.y) - (-gl_viewcos) * (x1 + x2) / 2.0f,
|
||||
//1.5 == sqrt(2) + small delta for MF_FOREGROUND
|
||||
std::max<float>(FixedToFloat(spr_width) * spritexscale,
|
||||
FixedToFloat(spr_height) * spriteyscale) / 2.0f * 1.5f))
|
||||
@@ -4984,9 +4980,9 @@ static void HWR_ProjectPrecipitationSprite(precipmobj_t *thing)
|
||||
y2 *= thing_scale;
|
||||
|
||||
if (!gld_SphereInFrustum(
|
||||
(FixedToFloat(interp.x)) + cos_inv_yaw * (x1 + x2) / 2.0f,
|
||||
(FixedToFloat(interp.x)) + gl_viewsin * (x1 + x2) / 2.0f,
|
||||
FixedToFloat(interp.z) + (y1 + y2) / 2.0f,
|
||||
FixedToFloat(interp.y) - sin_inv_yaw * (x1 + x2) / 2.0f,
|
||||
FixedToFloat(interp.y) - (-gl_viewcos) * (x1 + x2) / 2.0f,
|
||||
//1.5 == sqrt(2) + small delta for MF_FOREGROUND
|
||||
std::max<float>(FixedToFloat(spr_width) * thing_scale,
|
||||
FixedToFloat(spr_height) * thing_scale) / 2.0f * 1.5f))
|
||||
@@ -5116,24 +5112,22 @@ void HWR_BuildSkyDome(void)
|
||||
int c, r;
|
||||
signed char yflip;
|
||||
static constexpr int row_count = 4;
|
||||
int col_count = 4;
|
||||
static constexpr int col_count = (4 * 16);
|
||||
float delta;
|
||||
|
||||
gl_sky_t *sky = &gl_sky;
|
||||
gl_skyvertex_t *vertex_p;
|
||||
const texture_t *texture = textures[texturetranslation[skytexture]];
|
||||
|
||||
col_count *= 16;
|
||||
|
||||
if ((sky->columns != col_count) || (sky->rows != row_count))
|
||||
HWR_ClearSkyDome();
|
||||
|
||||
sky->columns = col_count;
|
||||
sky->rows = row_count;
|
||||
sky->vertex_count = 2 * sky->rows * (sky->columns * 2 + 2) + sky->columns * 2;
|
||||
sky->vertex_count = 2 * row_count * (col_count * 2 + 2) + col_count * 2;
|
||||
|
||||
if (!sky->loops)
|
||||
sky->loops = static_cast<gl_skyloopdef_t*>(malloc((sky->rows * 2 + 2) * sizeof(sky->loops[0])));
|
||||
sky->loops = static_cast<gl_skyloopdef_t*>(malloc((row_count * 2 + 2) * sizeof(sky->loops[0])));
|
||||
|
||||
// create vertex array
|
||||
if (!sky->data)
|
||||
@@ -5397,12 +5391,6 @@ void HWR_SetTransform(float fpov)
|
||||
HWR_SetTransformAiming(&atransform);
|
||||
atransform.angley = static_cast<float>(viewangle >> ANGLETOFINESHIFT)*(FINEDEGREE);
|
||||
|
||||
yaw = 270.0f - atransform.angley;
|
||||
inv_yaw = 180.0f - yaw;
|
||||
const float inv_yaw_radians = inv_yaw * deg2radians;
|
||||
cos_inv_yaw = cosf(inv_yaw_radians);
|
||||
sin_inv_yaw = sinf(inv_yaw_radians);
|
||||
|
||||
// only needed for sprite billboarding
|
||||
if (cv_glspritebillboarding.value && !cv_glshearing.value)
|
||||
{
|
||||
@@ -5465,6 +5453,8 @@ static void HWR_RenderViewpoint(gl_portal_t *rootportal, int stencil_level, bool
|
||||
{
|
||||
gl_portallist_t portallist;
|
||||
|
||||
const boolean wireframe = HWR_IsWireframeMode();
|
||||
|
||||
player_t *viewplayer = &players[displayplayers[viewssnum]];
|
||||
const float fpov = FixedToFloat(R_GetPlayerFov(viewplayer));
|
||||
|
||||
@@ -5525,7 +5515,7 @@ static void HWR_RenderViewpoint(gl_portal_t *rootportal, int stencil_level, bool
|
||||
}
|
||||
}
|
||||
|
||||
if (HWR_IsWireframeMode())
|
||||
if (wireframe)
|
||||
GL_SetSpecialState(HWD_SET_WIREFRAME, 1);
|
||||
|
||||
// FIXME: perfstats does not account for portal rendering!
|
||||
@@ -5540,7 +5530,8 @@ static void HWR_RenderViewpoint(gl_portal_t *rootportal, int stencil_level, bool
|
||||
|
||||
if constexpr (Type == RenderViewpointType::kPortal)
|
||||
{
|
||||
gl_collect_skywalls = (allow_portals && !rootportal && portallist.base && (!skyboxmo[0] || !cv_skybox.value)); // if portals have been drawn in the main view, then render skywalls differently
|
||||
// if portals have been drawn in the main view, then render skywalls differently
|
||||
gl_collect_skywalls = (allow_portals && !rootportal && portallist.base && (!skyboxmo[0] || !cv_skybox.value));
|
||||
|
||||
// HAYA: Save the old portal state, and turn portals off while normally rendering the BSP tree.
|
||||
// This fixes specific effects not working, such as horizon lines.
|
||||
@@ -5610,7 +5601,7 @@ static void HWR_RenderViewpoint(gl_portal_t *rootportal, int stencil_level, bool
|
||||
|
||||
HWR_RenderDrawNodes();
|
||||
|
||||
if (HWR_IsWireframeMode())
|
||||
if (wireframe)
|
||||
GL_SetSpecialState(HWD_SET_WIREFRAME, 0);
|
||||
|
||||
HWR_FreePortalList(portallist); // always call this just in case
|
||||
@@ -5999,6 +5990,10 @@ static void HWR_RenderWall(FOutVector *wallVerts, FSurfaceInfo *pSurf, FBITFIELD
|
||||
|
||||
static void HWR_DoPostProcessor(void)
|
||||
{
|
||||
// no flashes or screen waving if we want less vfx!
|
||||
if (cv_reducevfx.value)
|
||||
return;
|
||||
|
||||
// Armageddon Blast Flash!
|
||||
// Could this even be considered postprocessor?
|
||||
if (!HWR_ShouldUsePaletteRendering())
|
||||
@@ -6038,7 +6033,7 @@ static void HWR_DoPostProcessor(void)
|
||||
return;
|
||||
|
||||
// Not supported in splitscreen - someone want to add support?
|
||||
if (splitscreen || cv_reducevfx.value)
|
||||
if (splitscreen)
|
||||
return;
|
||||
|
||||
//UINT8 viewnum = R_GetViewNumber();
|
||||
@@ -6096,44 +6091,60 @@ static void HWR_DoPostProcessor(void)
|
||||
// Flipping of the screen isn't done here anymore
|
||||
}
|
||||
|
||||
void HWR_DoWipe(UINT8 wipenum, UINT8 scrnnum)
|
||||
//
|
||||
// wipes
|
||||
//
|
||||
static lumpnum_t wipelumpnum;
|
||||
|
||||
// puts wipe lumpname in wipename[9]
|
||||
static boolean HWR_WipeCheck(UINT8 wipenum, UINT8 scrnnum)
|
||||
{
|
||||
static char lumpname[9] = "FADEmmss";
|
||||
lumpnum_t lumpnum;
|
||||
size_t lsize;
|
||||
|
||||
// screen textures disabled completely
|
||||
if (cv_glscreentextures.value == 0)
|
||||
{
|
||||
V_DrawFill(0, 0, BASEVIDWIDTH, BASEVIDHEIGHT, 31); // just draw a black screen instead of flashing and crap
|
||||
return;
|
||||
return false;
|
||||
}
|
||||
|
||||
if (wipenum > 99 || scrnnum > 99) // not a valid wipe number
|
||||
// not a valid wipe number
|
||||
if (wipenum > 99 || scrnnum > 99)
|
||||
{
|
||||
V_DrawFill(0, 0, BASEVIDWIDTH, BASEVIDHEIGHT, 31); // just draw a black screen instead of flashing and crap
|
||||
return; // shouldn't end up here really, the loop should've stopped running beforehand
|
||||
return false; // shouldn't end up here really, the loop should've stopped running beforehand
|
||||
}
|
||||
|
||||
// puts the numbers into the lumpname
|
||||
sprintf(&lumpname[4], "%.2hu%.2hu", (UINT16)wipenum, (UINT16)scrnnum);
|
||||
lumpnum = W_CheckNumForName(lumpname);
|
||||
wipelumpnum = W_CheckNumForName(lumpname);
|
||||
|
||||
if (lumpnum == LUMPERROR) // again, shouldn't be here really
|
||||
// again, shouldn't be here really
|
||||
if (wipelumpnum == LUMPERROR)
|
||||
{
|
||||
V_DrawFill(0, 0, BASEVIDWIDTH, BASEVIDHEIGHT, 31); // just draw a black screen instead of flashing and crap
|
||||
return;
|
||||
return false;
|
||||
}
|
||||
|
||||
lsize = W_LumpLength(lumpnum);
|
||||
lsize = W_LumpLength(wipelumpnum);
|
||||
|
||||
if (!(lsize == 256000 || lsize == 64000 || lsize == 16000 || lsize == 4000))
|
||||
{
|
||||
CONS_Alert(CONS_WARNING, "Fade mask lump %s of incorrect size, ignored\n", lumpname);
|
||||
V_DrawFill(0, 0, BASEVIDWIDTH, BASEVIDHEIGHT, 31); // just draw a black screen instead of flashing and crap
|
||||
return; // again, shouldn't get here if it is a bad size
|
||||
return false; // again, shouldn't get here if it is a bad size
|
||||
}
|
||||
|
||||
HWR_GetFadeMask(lumpnum);
|
||||
return true;
|
||||
}
|
||||
|
||||
void HWR_DoWipe(UINT8 wipenum, UINT8 scrnnum)
|
||||
{
|
||||
if (!HWR_WipeCheck(wipenum, scrnnum))
|
||||
{
|
||||
// just draw a black screen instead of rapidly flashing a white screen
|
||||
V_DrawFill(0, 0, BASEVIDWIDTH, BASEVIDHEIGHT, 31);
|
||||
return;
|
||||
}
|
||||
|
||||
HWR_GetFadeMask(wipelumpnum);
|
||||
GL_DoScreenWipe(HWD_SCREENTEXTURE_WIPE_START, HWD_SCREENTEXTURE_WIPE_END);
|
||||
}
|
||||
|
||||
|
||||
@@ -1153,8 +1153,11 @@ void HWR_DrawMD2(gl_vissprite_t *spr)
|
||||
INT32 durs = spr->mobj->state->tics;
|
||||
INT32 tics = spr->mobj->tics;
|
||||
//mdlframe_t *next = NULL;
|
||||
|
||||
//const UINT8 flip = (UINT8)(!(spr->mobj->eflags & MFE_VERTICALFLIP) != !R_ThingVerticallyFlipped(spr->mobj)); // :chaosleep:
|
||||
const UINT8 flip = (UINT8)((spr->mobj->eflags & MFE_VERTICALFLIP) == MFE_VERTICALFLIP);
|
||||
const UINT8 hflip = (UINT8)(!(spr->mobj->mirrored) != !(spr->mobj->frame & FF_HORIZONTALFLIP));
|
||||
const UINT8 hflip = (UINT8)(!(spr->mobj->mirrored) != !R_ThingHorizontallyFlipped(spr->mobj));
|
||||
|
||||
spritedef_t *sprdef;
|
||||
spriteframe_t *sprframe;
|
||||
spriteinfo_t *sprinfo;
|
||||
|
||||
@@ -1,549 +0,0 @@
|
||||
// Emacs style mode select -*- C++ -*-
|
||||
//-----------------------------------------------------------------------------
|
||||
//
|
||||
// Copyright (C) 1998-2000 by DooM Legacy Team.
|
||||
//
|
||||
// This program is free software; you can redistribute it and/or
|
||||
// modify it under the terms of the GNU General Public License
|
||||
// as published by the Free Software Foundation; either version 2
|
||||
// of the License, or (at your option) any later version.
|
||||
//
|
||||
// This program is distributed in the hope that it will be useful,
|
||||
// but WITHOUT ANY WARRANTY; without even the implied warranty of
|
||||
// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
|
||||
// GNU General Public License for more details.
|
||||
//
|
||||
//-----------------------------------------------------------------------------
|
||||
/// \file
|
||||
/// \brief Windows specific part of the OpenGL API for Doom Legacy
|
||||
///
|
||||
/// TODO:
|
||||
/// - check if windowed mode works
|
||||
/// - support different pixel formats
|
||||
|
||||
|
||||
#if defined (_WIN32)
|
||||
|
||||
//#define WIN32_LEAN_AND_MEAN
|
||||
#define RPC_NO_WINDOWS_H
|
||||
#include <windows.h>
|
||||
#include <time.h>
|
||||
#include "r_opengl.h"
|
||||
|
||||
|
||||
// **************************************************************************
|
||||
// GLOBALS
|
||||
// **************************************************************************
|
||||
|
||||
#ifdef DEBUG_TO_FILE
|
||||
static unsigned long nb_frames = 0;
|
||||
static clock_t my_clock;
|
||||
FILE *gllogstream;
|
||||
#endif
|
||||
|
||||
static HDC hDC = NULL; // the window's device context
|
||||
static HGLRC hGLRC = NULL; // the OpenGL rendering context
|
||||
static HWND hWnd = NULL;
|
||||
static BOOL WasFullScreen = FALSE;
|
||||
static void UnSetRes(void);
|
||||
|
||||
#ifdef USE_WGL_SWAP
|
||||
PFNWGLEXTSWAPCONTROLPROC wglSwapIntervalEXT = NULL;
|
||||
#endif
|
||||
|
||||
PFNglClear pglClear;
|
||||
PFNglGetIntegerv pglGetIntegerv;
|
||||
PFNglGetString pglGetString;
|
||||
|
||||
#define MAX_VIDEO_MODES 32
|
||||
static vmode_t video_modes[MAX_VIDEO_MODES];
|
||||
INT32 oglflags = 0;
|
||||
|
||||
// **************************************************************************
|
||||
// FUNCTIONS
|
||||
// **************************************************************************
|
||||
|
||||
// -----------------+
|
||||
// APIENTRY DllMain : DLL Entry Point,
|
||||
// : open/close debug log
|
||||
// Returns :
|
||||
// -----------------+
|
||||
BOOL WINAPI DllMain(HINSTANCE hinstDLL, // handle to DLL module
|
||||
DWORD fdwReason, // reason for calling function
|
||||
LPVOID lpvReserved) // reserved
|
||||
{
|
||||
// Perform actions based on the reason for calling.
|
||||
UNREFERENCED_PARAMETER(lpvReserved);
|
||||
switch (fdwReason)
|
||||
{
|
||||
case DLL_PROCESS_ATTACH:
|
||||
// Initialize once for each new process.
|
||||
// Return FALSE to fail DLL load.
|
||||
#ifdef DEBUG_TO_FILE
|
||||
gllogstream = fopen("ogllog.txt", "wt");
|
||||
if (gllogstream == NULL)
|
||||
return FALSE;
|
||||
#endif
|
||||
DisableThreadLibraryCalls(hinstDLL);
|
||||
break;
|
||||
|
||||
case DLL_THREAD_ATTACH:
|
||||
// Do thread-specific initialization.
|
||||
break;
|
||||
|
||||
case DLL_THREAD_DETACH:
|
||||
// Do thread-specific cleanup.
|
||||
break;
|
||||
|
||||
case DLL_PROCESS_DETACH:
|
||||
// Perform any necessary cleanup.
|
||||
#ifdef DEBUG_TO_FILE
|
||||
if (gllogstream)
|
||||
{
|
||||
fclose(gllogstream);
|
||||
gllogstream = NULL;
|
||||
}
|
||||
#endif
|
||||
break;
|
||||
}
|
||||
|
||||
return TRUE; // Successful DLL_PROCESS_ATTACH.
|
||||
}
|
||||
|
||||
#ifdef STATIC_OPENGL
|
||||
#define pwglGetProcAddress wglGetProcAddress;
|
||||
#define pwglCreateContext wglCreateContext;
|
||||
#define pwglDeleteContext wglDeleteContext;
|
||||
#define pwglMakeCurrent wglMakeCurrent;
|
||||
#else
|
||||
static HMODULE OGL32;
|
||||
typedef void *(WINAPI *PFNwglGetProcAddress) (const char *);
|
||||
static PFNwglGetProcAddress pwglGetProcAddress;
|
||||
typedef HGLRC (WINAPI *PFNwglCreateContext) (HDC hdc);
|
||||
static PFNwglCreateContext pwglCreateContext;
|
||||
typedef BOOL (WINAPI *PFNwglDeleteContext) (HGLRC hglrc);
|
||||
static PFNwglDeleteContext pwglDeleteContext;
|
||||
typedef BOOL (WINAPI *PFNwglMakeCurrent) (HDC hdc, HGLRC hglrc);
|
||||
static PFNwglMakeCurrent pwglMakeCurrent;
|
||||
#endif
|
||||
|
||||
#ifndef STATIC_OPENGL
|
||||
void *GetGLFunc(const char *proc)
|
||||
{
|
||||
void *func = NULL;
|
||||
if (pwglGetProcAddress)
|
||||
func = pwglGetProcAddress(proc);
|
||||
if (!func)
|
||||
func = GetProcAddress(OGL32, proc);
|
||||
return func;
|
||||
}
|
||||
#endif
|
||||
|
||||
boolean LoadGL(void)
|
||||
{
|
||||
#ifndef STATIC_OPENGL
|
||||
OGL32 = LoadLibrary("OPENGL32.DLL");
|
||||
|
||||
if (!OGL32)
|
||||
return 0;
|
||||
|
||||
pwglGetProcAddress = GetGLFunc("wglGetProcAddress");
|
||||
pwglCreateContext = GetGLFunc("wglCreateContext");
|
||||
pwglDeleteContext = GetGLFunc("wglDeleteContext");
|
||||
pwglMakeCurrent = GetGLFunc("wglMakeCurrent");
|
||||
#endif
|
||||
return SetupGLfunc();
|
||||
}
|
||||
|
||||
// -----------------+
|
||||
// SetupPixelFormat : Set the device context's pixel format
|
||||
// Note : Because we currently use only the desktop's BPP format, all the
|
||||
// : video modes in Doom Legacy OpenGL are of the same BPP, thus the
|
||||
// : PixelFormat is set only once.
|
||||
// : Setting the pixel format more than once on the same window
|
||||
// : doesn't work. (ultimately for different pixel formats, we
|
||||
// : should close the window, and re-create it)
|
||||
// -----------------+
|
||||
int SetupPixelFormat(INT32 WantColorBits, INT32 WantStencilBits, INT32 WantDepthBits)
|
||||
{
|
||||
static DWORD iLastPFD = 0;
|
||||
INT32 nPixelFormat;
|
||||
PIXELFORMATDESCRIPTOR pfd =
|
||||
{
|
||||
sizeof (PIXELFORMATDESCRIPTOR), // size
|
||||
1, // version
|
||||
PFD_DRAW_TO_WINDOW | PFD_SUPPORT_OPENGL | PFD_DOUBLEBUFFER,
|
||||
PFD_TYPE_RGBA, // color type
|
||||
32 /*WantColorBits*/, // cColorBits : prefered color depth
|
||||
0, 0, // cRedBits, cRedShift
|
||||
0, 0, // cGreenBits, cGreenShift
|
||||
0, 0, // cBlueBits, cBlueShift
|
||||
0, 0, // cAlphaBits, cAlphaShift
|
||||
0, // cAccumBits
|
||||
0, 0, 0, 0, // cAccum Red/Green/Blue/Alpha Bits
|
||||
0, // cDepthBits (0,16,24,32)
|
||||
0, // cStencilBits
|
||||
0, // cAuxBuffers
|
||||
PFD_MAIN_PLANE, // iLayerType
|
||||
0, // reserved, must be zero
|
||||
0, 0, 0, // dwLayerMask, dwVisibleMask, dwDamageMask
|
||||
};
|
||||
|
||||
DWORD iPFD = (WantColorBits<<16) | (WantStencilBits<<8) | WantDepthBits;
|
||||
|
||||
pfd.cDepthBits = (BYTE)WantDepthBits;
|
||||
pfd.cStencilBits = (BYTE)WantStencilBits;
|
||||
|
||||
if (iLastPFD)
|
||||
{
|
||||
DBG_Printf("WARNING : SetPixelFormat() called twise not supported by all drivers !\n");
|
||||
}
|
||||
|
||||
// set the pixel format only if different than the current
|
||||
if (iPFD == iLastPFD)
|
||||
return 2;
|
||||
else
|
||||
iLastPFD = iPFD;
|
||||
|
||||
DBG_Printf("SetupPixelFormat() - %d ColorBits - %d StencilBits - %d DepthBits\n",
|
||||
WantColorBits, WantStencilBits, WantDepthBits);
|
||||
|
||||
nPixelFormat = ChoosePixelFormat(hDC, &pfd);
|
||||
|
||||
if (nPixelFormat == 0)
|
||||
DBG_Printf("ChoosePixelFormat() FAILED\n");
|
||||
|
||||
if (SetPixelFormat(hDC, nPixelFormat, &pfd) == 0)
|
||||
{
|
||||
DBG_Printf("SetPixelFormat() FAILED\n");
|
||||
return 0;
|
||||
}
|
||||
|
||||
return 1;
|
||||
}
|
||||
|
||||
|
||||
// -----------------+
|
||||
// SetRes : Set a display mode
|
||||
// Notes : pcurrentmode is actually not used
|
||||
// -----------------+
|
||||
static INT32 WINAPI SetRes(viddef_t *lvid, vmode_t *pcurrentmode)
|
||||
{
|
||||
LPCSTR renderer;
|
||||
BOOL WantFullScreen = !(lvid->u.windowed); //(lvid->u.windowed ? 0 : CDS_FULLSCREEN);
|
||||
|
||||
UNREFERENCED_PARAMETER(pcurrentmode);
|
||||
DBG_Printf ("SetMode(): %dx%d %d bits (%s)\n",
|
||||
lvid->width, lvid->height, lvid->bpp*8,
|
||||
WantFullScreen ? "fullscreen" : "windowed");
|
||||
|
||||
hWnd = lvid->WndParent;
|
||||
|
||||
// BP : why flush texture ?
|
||||
// if important flush also the first one (white texture) and restore it !
|
||||
Flush(); // Flush textures.
|
||||
|
||||
// TODO: if not fullscreen, skip display stuff and just resize viewport stuff ...
|
||||
|
||||
// Exit previous mode
|
||||
//if (hGLRC) //Hurdler: TODO: check if this is valid
|
||||
// UnSetRes();
|
||||
if (WasFullScreen)
|
||||
ChangeDisplaySettings(NULL, CDS_FULLSCREEN); //switch in and out of fullscreen
|
||||
|
||||
// Change display settings.
|
||||
if (WantFullScreen)
|
||||
{
|
||||
DEVMODE dm;
|
||||
ZeroMemory(&dm, sizeof (dm));
|
||||
dm.dmSize = sizeof (dm);
|
||||
dm.dmPelsWidth = lvid->width;
|
||||
dm.dmPelsHeight = lvid->height;
|
||||
dm.dmBitsPerPel = lvid->bpp*8;
|
||||
dm.dmFields = DM_PELSWIDTH | DM_PELSHEIGHT | DM_BITSPERPEL;
|
||||
if (ChangeDisplaySettings(&dm, CDS_TEST) != DISP_CHANGE_SUCCESSFUL)
|
||||
return -2;
|
||||
if (ChangeDisplaySettings(&dm, CDS_FULLSCREEN) !=DISP_CHANGE_SUCCESSFUL)
|
||||
return -3;
|
||||
|
||||
SetWindowLong(hWnd, GWL_STYLE, WS_POPUP|WS_VISIBLE);
|
||||
// faB : book says to put these, surely for windowed mode
|
||||
//WS_CLIPCHILDREN|WS_CLIPSIBLINGS);
|
||||
SetWindowPos(hWnd, HWND_TOPMOST, 0, 0, lvid->width, lvid->height, SWP_NOACTIVATE|SWP_NOZORDER);
|
||||
}
|
||||
else
|
||||
{
|
||||
RECT bounds;
|
||||
INT32 x, y;
|
||||
INT32 w = lvid->width, h = lvid->height;
|
||||
GetWindowRect(hWnd, &bounds);
|
||||
bounds.right = bounds.left+w;
|
||||
bounds.bottom = bounds.top+h;
|
||||
AdjustWindowRectEx(&bounds, GetWindowLong(hWnd, GWL_STYLE), (GetMenu(hWnd) != NULL), 0);
|
||||
w = bounds.right-bounds.left;
|
||||
h = bounds.bottom-bounds.top;
|
||||
x = (GetSystemMetrics(SM_CXSCREEN)-w)/2;
|
||||
y = (GetSystemMetrics(SM_CYSCREEN)-h)/2;
|
||||
SetWindowPos(hWnd, NULL, x, y, w, h, SWP_NOACTIVATE|SWP_NOZORDER);
|
||||
}
|
||||
|
||||
if (!hDC)
|
||||
hDC = GetDC(hWnd);
|
||||
if (!hDC)
|
||||
{
|
||||
DBG_Printf("GetDC() FAILED\n");
|
||||
return 0;
|
||||
}
|
||||
|
||||
{
|
||||
INT32 res;
|
||||
|
||||
// Set res.
|
||||
res = SetupPixelFormat(lvid->bpp*8, 0, 16);
|
||||
|
||||
if (res == 0)
|
||||
return 0;
|
||||
else if (res == 1)
|
||||
{
|
||||
// Exit previous mode
|
||||
if (hGLRC)
|
||||
UnSetRes();
|
||||
hGLRC = pwglCreateContext(hDC);
|
||||
if (!hGLRC)
|
||||
{
|
||||
DBG_Printf("pwglCreateContext() FAILED\n");
|
||||
return 0;
|
||||
}
|
||||
if (!pwglMakeCurrent(hDC, hGLRC))
|
||||
{
|
||||
DBG_Printf("wglMakeCurrent() FAILED\n");
|
||||
return 0;
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
gl_extensions = pglGetString(GL_EXTENSIONS);
|
||||
// Get info and extensions.
|
||||
//BP: why don't we make it earlier ?
|
||||
//Hurdler: we cannot do that before intialising gl context
|
||||
renderer = (LPCSTR)pglGetString(GL_RENDERER);
|
||||
DBG_Printf("Vendor : %s\n", pglGetString(GL_VENDOR));
|
||||
DBG_Printf("Renderer : %s\n", renderer);
|
||||
DBG_Printf("Version : %s\n", pglGetString(GL_VERSION));
|
||||
DBG_Printf("Extensions : %s\n", gl_extensions);
|
||||
|
||||
// BP: disable advenced feature that don't work on somes hardware
|
||||
// Hurdler: Now works on G400 with bios 1.6 and certified drivers 6.04
|
||||
if (strstr(renderer, "810")) oglflags |= GLF_NOZBUFREAD;
|
||||
DBG_Printf("oglflags : 0x%X\n", oglflags);
|
||||
|
||||
#ifdef USE_WGL_SWAP
|
||||
if (isExtAvailable("WGL_EXT_swap_control",gl_extensions))
|
||||
wglSwapIntervalEXT = GetGLFunc("wglSwapIntervalEXT");
|
||||
else
|
||||
wglSwapIntervalEXT = NULL;
|
||||
#endif
|
||||
|
||||
if (isExtAvailable("GL_EXT_texture_filter_anisotropic",gl_extensions))
|
||||
pglGetIntegerv(GL_MAX_TEXTURE_MAX_ANISOTROPY_EXT, &maximumAnisotropy);
|
||||
else
|
||||
maximumAnisotropy = 0;
|
||||
|
||||
SetupGLFunc13();
|
||||
|
||||
screen_depth = (GLbyte)(lvid->bpp*8);
|
||||
if (screen_depth > 16)
|
||||
textureformatGL = GL_RGBA;
|
||||
else
|
||||
textureformatGL = GL_RGB5_A1;
|
||||
|
||||
GL_SetModelView(lvid->width, lvid->height);
|
||||
GL_SetStates();
|
||||
// we need to clear the depth buffer. Very important!!!
|
||||
pglClear(GL_COLOR_BUFFER_BIT|GL_DEPTH_BUFFER_BIT);
|
||||
|
||||
lvid->buffer = NULL; // unless we use the software view
|
||||
lvid->direct = NULL; // direct access to video memory, old DOS crap
|
||||
|
||||
WasFullScreen = WantFullScreen;
|
||||
|
||||
return 1; // on renvoie une valeur pour dire que cela s'est bien pass�
|
||||
}
|
||||
|
||||
|
||||
// -----------------+
|
||||
// UnSetRes : Restore the original display mode
|
||||
// -----------------+
|
||||
static void UnSetRes(void)
|
||||
{
|
||||
DBG_Printf("UnSetRes()\n");
|
||||
|
||||
pwglMakeCurrent(hDC, NULL);
|
||||
pwglDeleteContext(hGLRC);
|
||||
hGLRC = NULL;
|
||||
if (WasFullScreen)
|
||||
ChangeDisplaySettings(NULL, CDS_FULLSCREEN);
|
||||
}
|
||||
|
||||
|
||||
// -----------------+
|
||||
// GetModeList : Return the list of available display modes.
|
||||
// Returns : pvidmodes - points to list of detected OpenGL video modes
|
||||
// : numvidmodes - number of detected OpenGL video modes
|
||||
// -----------------+
|
||||
EXPORT void HWRAPI(GetModeList) (vmode_t** pvidmodes, INT32 *numvidmodes)
|
||||
{
|
||||
INT32 i;
|
||||
|
||||
#if 1
|
||||
INT32 iMode;
|
||||
/*
|
||||
faB test code
|
||||
|
||||
Commented out because there might be a problem with combo (Voodoo2 + other card),
|
||||
we need to get the 3D card's display modes only.
|
||||
*/
|
||||
(*pvidmodes) = &video_modes[0];
|
||||
|
||||
// Get list of device modes
|
||||
for (i = 0,iMode = 0; iMode < MAX_VIDEO_MODES; i++)
|
||||
{
|
||||
DEVMODE Tmp;
|
||||
ZeroMemory(&Tmp, sizeof (Tmp));
|
||||
Tmp.dmSize = sizeof (Tmp);
|
||||
if (!EnumDisplaySettings(NULL, i, &Tmp))
|
||||
break;
|
||||
|
||||
// add video mode
|
||||
if (Tmp.dmBitsPerPel == 16 &&
|
||||
(iMode == 0 || !
|
||||
(Tmp.dmPelsWidth == video_modes[iMode-1].width &&
|
||||
Tmp.dmPelsHeight == video_modes[iMode-1].height)
|
||||
)
|
||||
)
|
||||
{
|
||||
video_modes[iMode].pnext = &video_modes[iMode+1];
|
||||
video_modes[iMode].windowed = 0; // fullscreen is the default
|
||||
video_modes[iMode].misc = 0;
|
||||
video_modes[iMode].name = malloc(12 * sizeof (CHAR));
|
||||
sprintf(video_modes[iMode].name, "%dx%d", (INT32)Tmp.dmPelsWidth, (INT32)Tmp.dmPelsHeight);
|
||||
DBG_Printf ("Mode: %s\n", video_modes[iMode].name);
|
||||
video_modes[iMode].width = Tmp.dmPelsWidth;
|
||||
video_modes[iMode].height = Tmp.dmPelsHeight;
|
||||
video_modes[iMode].bytesperpixel = Tmp.dmBitsPerPel/8;
|
||||
video_modes[iMode].rowbytes = Tmp.dmPelsWidth * video_modes[iMode].bytesperpixel;
|
||||
video_modes[iMode].pextradata = NULL;
|
||||
video_modes[iMode].setmode = SetRes;
|
||||
iMode++;
|
||||
}
|
||||
}
|
||||
(*numvidmodes) = iMode;
|
||||
#else
|
||||
|
||||
// classic video modes (fullscreen/windowed)
|
||||
// Added some. Tails
|
||||
INT32 res[][2] = {
|
||||
{ 320, 200},
|
||||
{ 320, 240},
|
||||
{ 400, 300},
|
||||
{ 512, 384},
|
||||
{ 640, 400},
|
||||
{ 640, 480},
|
||||
{ 800, 600},
|
||||
{ 960, 600},
|
||||
{1024, 768},
|
||||
{1152, 864},
|
||||
{1280, 800},
|
||||
{1280, 960},
|
||||
{1280,1024},
|
||||
{1600,1000},
|
||||
{1680,1050},
|
||||
{1920,1200},
|
||||
};
|
||||
|
||||
HDC bpphdc;
|
||||
INT32 iBitsPerPel;
|
||||
|
||||
DBG_Printf ("HWRAPI GetModeList()\n");
|
||||
|
||||
bpphdc = GetDC(NULL); // on obtient le bpp actuel
|
||||
iBitsPerPel = GetDeviceCaps(bpphdc, BITSPIXEL);
|
||||
|
||||
ReleaseDC(NULL, bpphdc);
|
||||
|
||||
(*pvidmodes) = &video_modes[0];
|
||||
(*numvidmodes) = sizeof (res) / sizeof (res[0]);
|
||||
for (i = 0; i < (*numvidmodes); i++)
|
||||
{
|
||||
video_modes[i].pnext = &video_modes[i+1];
|
||||
video_modes[i].windowed = 0; // fullscreen is the default
|
||||
video_modes[i].misc = 0;
|
||||
video_modes[i].name = malloc(12 * sizeof (CHAR));
|
||||
sprintf(video_modes[i].name, "%dx%d", res[i][0], res[i][1]);
|
||||
DBG_Printf ("Mode: %s\n", video_modes[i].name);
|
||||
video_modes[i].width = res[i][0];
|
||||
video_modes[i].height = res[i][1];
|
||||
video_modes[i].bytesperpixel = iBitsPerPel/8;
|
||||
video_modes[i].rowbytes = res[i][0] * video_modes[i].bytesperpixel;
|
||||
video_modes[i].pextradata = NULL;
|
||||
video_modes[i].setmode = SetRes;
|
||||
}
|
||||
#endif
|
||||
video_modes[(*numvidmodes)-1].pnext = NULL;
|
||||
}
|
||||
|
||||
|
||||
// -----------------+
|
||||
// Shutdown : Shutdown OpenGL, restore the display mode
|
||||
// -----------------+
|
||||
EXPORT void HWRAPI(Shutdown) (void)
|
||||
{
|
||||
#ifdef DEBUG_TO_FILE
|
||||
long nb_centiemes;
|
||||
|
||||
DBG_Printf ("HWRAPI Shutdown()\n");
|
||||
nb_centiemes = ((clock()-my_clock)*100)/CLOCKS_PER_SEC;
|
||||
DBG_Printf("Nb frames: %li; Nb sec: %2.2f -> %2.1f fps\n",
|
||||
nb_frames, nb_centiemes/100.0f, (100*nb_frames)/(double)nb_centiemes);
|
||||
#endif
|
||||
|
||||
Flush();
|
||||
|
||||
// Exit previous mode
|
||||
if (hGLRC)
|
||||
UnSetRes();
|
||||
|
||||
if (hDC)
|
||||
{
|
||||
ReleaseDC(hWnd, hDC);
|
||||
hDC = NULL;
|
||||
}
|
||||
FreeLibrary(OGL32);
|
||||
DBG_Printf ("HWRAPI Shutdown(DONE)\n");
|
||||
}
|
||||
|
||||
// -----------------+
|
||||
// FinishUpdate : Swap front and back buffers
|
||||
// -----------------+
|
||||
void GL_FinishUpdate (INT32 waitvbl)
|
||||
{
|
||||
#ifdef USE_WGL_SWAP
|
||||
static INT32 oldwaitvbl = 0;
|
||||
#else
|
||||
UNREFERENCED_PARAMETER(waitvbl);
|
||||
#endif
|
||||
// DBG_Printf ("FinishUpdate()\n");
|
||||
#ifdef DEBUG_TO_FILE
|
||||
if ((++nb_frames)==2) // on ne commence pas � la premi�re frame
|
||||
my_clock = clock();
|
||||
#endif
|
||||
|
||||
#ifdef USE_WGL_SWAP
|
||||
if (oldwaitvbl != waitvbl && wglSwapIntervalEXT)
|
||||
wglSwapIntervalEXT(waitvbl);
|
||||
oldwaitvbl = waitvbl;
|
||||
#endif
|
||||
|
||||
SwapBuffers(hDC);
|
||||
}
|
||||
#endif
|
||||
@@ -776,15 +776,15 @@ static int GLFramebuffer_CheckExt(void)
|
||||
// gl versions from 2.1 may still support framebuffer objects
|
||||
|
||||
// maybe, just maybe, we support the standart extensions
|
||||
if (GL_isExtAvailable("GL_ARB_framebuffer_no_attachments", gl_extensions)
|
||||
&& GL_isExtAvailable("GL_ARB_framebuffer_object", gl_extensions)
|
||||
&& GL_isExtAvailable("GL_ARB_framebuffer_sRGB", gl_extensions))
|
||||
if (GL_isExtAvailable("GL_ARB_framebuffer_no_attachments", gl_extensions) &&
|
||||
GL_isExtAvailable("GL_ARB_framebuffer_object", gl_extensions) &&
|
||||
GL_isExtAvailable("GL_ARB_framebuffer_sRGB", gl_extensions))
|
||||
return FBO_ARB;
|
||||
|
||||
// nope, try the older 2.1 extensions
|
||||
if (GL_isExtAvailable("GL_EXT_framebuffer_no_attachments", gl_extensions)
|
||||
&& GL_isExtAvailable("GL_EXT_framebuffer_object", gl_extensions)
|
||||
&& GL_isExtAvailable("GL_EXT_framebuffer_sRGB", gl_extensions))
|
||||
if (GL_isExtAvailable("GL_EXT_framebuffer_no_attachments", gl_extensions) &&
|
||||
GL_isExtAvailable("GL_EXT_framebuffer_object", gl_extensions) &&
|
||||
GL_isExtAvailable("GL_EXT_framebuffer_sRGB", gl_extensions))
|
||||
{
|
||||
// perhaps we may even support a stencil attachment
|
||||
if (GL_isExtAvailable("GL_EXT_packed_depth_stencil", gl_extensions))
|
||||
@@ -885,7 +885,7 @@ void SetupGLFunc4(void)
|
||||
{ \
|
||||
GL_MSG_Warning("failed to get OpenGL FBO function: %s\n", #func); \
|
||||
GL_DBG_Printf("\nFBO: No framebuffer object support\n"); \
|
||||
supportFBO = false; \
|
||||
supportFBO = FBO_NONE; \
|
||||
return; \
|
||||
} \
|
||||
|
||||
@@ -1465,6 +1465,19 @@ void GL_ReadScreenTexture(int tex, UINT8 *restrict dest, INT32 scale)
|
||||
if (tex != HWD_SCREENTEXTURE_GENERIC2)
|
||||
GL_DrawScreenTexture(tex, NULL, 0);
|
||||
|
||||
#ifdef USE_FBO_OGL
|
||||
// FIXME: this is incredibly stupid
|
||||
// but the final screen texture will NOT be drawn in the downsample fbo
|
||||
if (tex == HWD_SCREENTEXTURE_GENERIC2 &&
|
||||
UseScreenFBO() && HWR_ShouldUsePaletteRendering())
|
||||
{
|
||||
GL_SetShader(HWR_GetShaderFromTarget(SHADER_PALETTE_POSTPROCESS));
|
||||
GL_EnableShader();
|
||||
GL_DrawScreenTexture(HWD_SCREENTEXTURE_GENERIC2, NULL, 0);
|
||||
GL_UnSetShader();
|
||||
}
|
||||
#endif
|
||||
|
||||
image = malloc(screen_width*screen_height*3);
|
||||
pglPixelStorei(GL_PACK_ALIGNMENT, 1);
|
||||
pglReadPixels(0, 0, screen_width, screen_height, GL_RGB, GL_UNSIGNED_BYTE, image);
|
||||
@@ -2490,7 +2503,7 @@ void GL_RenderSkyDome(gl_sky_t *sky)
|
||||
GL_Shader_SetUniforms(NULL, NULL, NULL, NULL);
|
||||
|
||||
// Build the sky dome! Yes!
|
||||
if (sky->rebuild)
|
||||
if (sky->rebuild || !sky->vbo)
|
||||
{
|
||||
// delete VBO when already exists
|
||||
if (sky->vbo)
|
||||
@@ -3208,8 +3221,8 @@ void GL_SetTransform(FTransform *stransform)
|
||||
{
|
||||
float dy = stransform->viewaiming * 2;
|
||||
|
||||
if (stransform->fliptype == TRANSFORM_FLIP
|
||||
|| stransform->fliptype == TRANSFORM_MIRRORFLIP)
|
||||
if (stransform->fliptype == TRANSFORM_FLIP ||
|
||||
stransform->fliptype == TRANSFORM_MIRRORFLIP)
|
||||
dy *= -1.0f;
|
||||
|
||||
pglTranslatef(0.0f, -dy/BASEVIDHEIGHT, 0.0f);
|
||||
@@ -3234,7 +3247,7 @@ void GL_SetTransform(FTransform *stransform)
|
||||
#ifdef USE_FBO_OGL
|
||||
static void GL_Framebuffer_DeleteAttachments(void)
|
||||
{
|
||||
if (!supportFBO || !framebufferobject.init)
|
||||
if (supportFBO == FBO_NONE || !framebufferobject.init)
|
||||
return;
|
||||
|
||||
// Unbind the framebuffer
|
||||
@@ -3254,7 +3267,7 @@ static void GL_Framebuffer_DeleteAttachments(void)
|
||||
|
||||
static void GL_Framebuffer_Generate(void)
|
||||
{
|
||||
if (!supportFBO || framebufferobject.init || !UseScreenFBO())
|
||||
if (supportFBO == FBO_NONE || framebufferobject.init || !UseScreenFBO())
|
||||
return;
|
||||
|
||||
// Generate the framebuffer
|
||||
@@ -3274,10 +3287,10 @@ static void GL_Framebuffer_Generate(void)
|
||||
pglTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_NEAREST);
|
||||
Clamp2D(GL_TEXTURE_WRAP_S);
|
||||
Clamp2D(GL_TEXTURE_WRAP_T);
|
||||
pglBindTexture(GL_TEXTURE_2D, 0);
|
||||
|
||||
// Attach the framebuffer texture to the framebuffer
|
||||
pglFramebufferTexture2D(GL_FRAMEBUFFER_EXT, GL_COLOR_ATTACHMENT0_EXT, GL_TEXTURE_2D, framebufferobject.tex, 0);
|
||||
pglBindTexture(GL_TEXTURE_2D, 0);
|
||||
}
|
||||
|
||||
// Generate the renderbuffer
|
||||
@@ -3319,7 +3332,7 @@ static void GL_Framebuffer_Generate(void)
|
||||
|
||||
// if this fails, dont retry it a gazillion times
|
||||
// this wouldnt recover
|
||||
supportFBO = false;
|
||||
supportFBO = FBO_NONE;
|
||||
pglBindFramebuffer(GL_FRAMEBUFFER_EXT, 0);
|
||||
return;
|
||||
}
|
||||
@@ -3332,7 +3345,7 @@ static void GL_Framebuffer_Generate(void)
|
||||
|
||||
void GL_Framebuffer_Unbind(void)
|
||||
{
|
||||
if (!supportFBO || !framebufferobject.init)
|
||||
if (supportFBO == FBO_NONE || !framebufferobject.init)
|
||||
return;
|
||||
|
||||
pglBindFramebuffer(GL_FRAMEBUFFER_EXT, 0);
|
||||
@@ -3341,13 +3354,13 @@ void GL_Framebuffer_Unbind(void)
|
||||
|
||||
void GL_Framebuffer_Enable(void)
|
||||
{
|
||||
if (!supportFBO || !UseScreenFBO())
|
||||
if (supportFBO == FBO_NONE || !UseScreenFBO())
|
||||
return;
|
||||
|
||||
GL_Framebuffer_Generate();
|
||||
|
||||
// failed
|
||||
if (!supportFBO || !framebufferobject.init)
|
||||
if (supportFBO == FBO_NONE || !framebufferobject.init)
|
||||
return;
|
||||
|
||||
pglBindFramebuffer(GL_FRAMEBUFFER_EXT, framebufferobject.fboobj);
|
||||
@@ -3356,7 +3369,7 @@ void GL_Framebuffer_Enable(void)
|
||||
|
||||
void GL_Framebuffer_Disable(void)
|
||||
{
|
||||
if (!supportFBO || !framebufferobject.init)
|
||||
if (supportFBO == FBO_NONE || !framebufferobject.init)
|
||||
return;
|
||||
|
||||
pglBindFramebuffer(GL_FRAMEBUFFER_EXT, 0);
|
||||
|
||||
@@ -1,79 +0,0 @@
|
||||
[Project]
|
||||
FileName=r_opengl.dev
|
||||
Name=r_opengl
|
||||
Ver=1
|
||||
IsCpp=1
|
||||
Type=3
|
||||
Compiler=-D_M_IX86=500_@@_-Wall_@@_-D_WINDOWS_@@_-DUSE_WGL_SWAP_@@_-Os_@@_-fomit-frame-pointer_@@_
|
||||
CppCompiler=
|
||||
Includes=
|
||||
Linker=--def ../r_mingw.def_@@_-lgdi32_@@_
|
||||
Libs=
|
||||
UnitCount=3
|
||||
Folders=
|
||||
ObjFiles=
|
||||
PrivateResource=
|
||||
ResourceIncludes=
|
||||
MakeIncludes=
|
||||
Icon=
|
||||
ExeOutput=C:\srb2demo2
|
||||
ObjectOutput=..\..\..\objs\Mingw\r_opengl
|
||||
OverrideOutput=1
|
||||
OverrideOutputName=r_opengl.dll
|
||||
HostApplication=
|
||||
CommandLine=
|
||||
IncludeVersionInfo=0
|
||||
SupportXPThemes=0
|
||||
CompilerSet=0
|
||||
CompilerSettings=00000000000000000111d0
|
||||
UseCustomMakefile=0
|
||||
CustomMakefile=
|
||||
|
||||
[Unit1]
|
||||
FileName=ogl_win.c
|
||||
Folder=
|
||||
Compile=1
|
||||
CompileCpp=0
|
||||
Link=1
|
||||
Priority=1000
|
||||
OverrideBuildCmd=0
|
||||
BuildCmd=
|
||||
|
||||
[Unit2]
|
||||
FileName=r_opengl.c
|
||||
Folder=
|
||||
Compile=1
|
||||
CompileCpp=0
|
||||
Link=1
|
||||
Priority=1000
|
||||
OverrideBuildCmd=0
|
||||
BuildCmd=
|
||||
|
||||
[Unit3]
|
||||
FileName=r_opengl.h
|
||||
Folder=
|
||||
Compile=1
|
||||
CompileCpp=1
|
||||
Link=1
|
||||
Priority=1000
|
||||
OverrideBuildCmd=0
|
||||
BuildCmd=
|
||||
|
||||
[VersionInfo]
|
||||
Major=0
|
||||
Minor=1
|
||||
Release=1
|
||||
Build=1
|
||||
LanguageID=1033
|
||||
CharsetID=1252
|
||||
CompanyName=
|
||||
FileVersion=0.1
|
||||
FileDescription=Developed using the Dev-C++ IDE
|
||||
InternalName=
|
||||
LegalCopyright=
|
||||
LegalTrademarks=
|
||||
OriginalFilename=r_opengl.exe
|
||||
ProductName=r_opengl
|
||||
ProductVersion=0.1
|
||||
AutoIncBuildNr=0
|
||||
|
||||
@@ -1,105 +0,0 @@
|
||||
# Microsoft Developer Studio Project File - Name="r_opengl" - Package Owner=<4>
|
||||
# Microsoft Developer Studio Generated Build File, Format Version 6.00
|
||||
# ** DO NOT EDIT **
|
||||
|
||||
# TARGTYPE "Win32 (x86) Dynamic-Link Library" 0x0102
|
||||
|
||||
CFG=r_opengl - Win32 Debug
|
||||
!MESSAGE This is not a valid makefile. To build this project using NMAKE,
|
||||
!MESSAGE use the Export Makefile command and run
|
||||
!MESSAGE
|
||||
!MESSAGE NMAKE /f "r_opengl.mak".
|
||||
!MESSAGE
|
||||
!MESSAGE You can specify a configuration when running NMAKE
|
||||
!MESSAGE by defining the macro CFG on the command line. For example:
|
||||
!MESSAGE
|
||||
!MESSAGE NMAKE /f "r_opengl.mak" CFG="r_opengl - Win32 Debug"
|
||||
!MESSAGE
|
||||
!MESSAGE Possible choices for configuration are:
|
||||
!MESSAGE
|
||||
!MESSAGE "r_opengl - Win32 Release" (based on "Win32 (x86) Dynamic-Link Library")
|
||||
!MESSAGE "r_opengl - Win32 Debug" (based on "Win32 (x86) Dynamic-Link Library")
|
||||
!MESSAGE
|
||||
|
||||
# Begin Project
|
||||
# PROP AllowPerConfigDependencies 0
|
||||
# PROP Scc_ProjName ""
|
||||
# PROP Scc_LocalPath ""
|
||||
CPP=cl.exe
|
||||
MTL=midl.exe
|
||||
RSC=rc.exe
|
||||
|
||||
!IF "$(CFG)" == "r_opengl - Win32 Release"
|
||||
|
||||
# PROP BASE Use_MFC 0
|
||||
# PROP BASE Use_Debug_Libraries 0
|
||||
# PROP BASE Output_Dir "r_opengl___Win32_Release"
|
||||
# PROP BASE Intermediate_Dir "r_opengl___Win32_Release"
|
||||
# PROP BASE Target_Dir ""
|
||||
# PROP Use_MFC 0
|
||||
# PROP Use_Debug_Libraries 0
|
||||
# PROP Output_Dir "..\..\..\bin\VC\Release\r_opengl"
|
||||
# PROP Intermediate_Dir "..\..\..\objs\VC\Release\r_opengl"
|
||||
# PROP Ignore_Export_Lib 1
|
||||
# PROP Target_Dir ""
|
||||
# ADD BASE CPP /nologo /MT /W3 /GX /O2 /D "WIN32" /D "NDEBUG" /D "_WINDOWS" /D "_MBCS" /D "_USRDLL" /D "R_OPENGL_EXPORTS" /YX /FD /c
|
||||
# ADD CPP /nologo /G5 /W3 /GX /Zi /O2 /D "NDEBUG" /D "WIN32" /D "_WINDOWS" /D "__WIN32__" /D "__MSC__" /D "USE_WGL_SWAP" /FR /FD /c
|
||||
# ADD BASE MTL /nologo /D "NDEBUG" /mktyplib203 /win32
|
||||
# ADD MTL /nologo /D "NDEBUG" /mktyplib203 /win32
|
||||
# ADD BASE RSC /l 0x80c /d "NDEBUG"
|
||||
# ADD RSC /l 0x409 /d "NDEBUG"
|
||||
BSC32=bscmake.exe
|
||||
# ADD BASE BSC32 /nologo
|
||||
# ADD BSC32 /nologo
|
||||
LINK32=link.exe
|
||||
# ADD BASE LINK32 kernel32.lib user32.lib gdi32.lib winspool.lib comdlg32.lib advapi32.lib shell32.lib ole32.lib oleaut32.lib uuid.lib odbc32.lib odbccp32.lib /nologo /dll /machine:I386
|
||||
# ADD LINK32 user32.lib gdi32.lib /nologo /dll /pdb:"..\..\..\bin\VC\Release\r_opengl.pdb" /machine:I386 /out:"C:\srb2demo2\r_opengl.dll"
|
||||
# SUBTRACT LINK32 /pdb:none /debug
|
||||
|
||||
!ELSEIF "$(CFG)" == "r_opengl - Win32 Debug"
|
||||
|
||||
# PROP BASE Use_MFC 0
|
||||
# PROP BASE Use_Debug_Libraries 1
|
||||
# PROP BASE Output_Dir "..\..\..\objs\Debug"
|
||||
# PROP BASE Intermediate_Dir "..\..\..\objs\Debug"
|
||||
# PROP BASE Target_Dir ""
|
||||
# PROP Use_MFC 0
|
||||
# PROP Use_Debug_Libraries 1
|
||||
# PROP Output_Dir "..\..\..\bin\VC\Debug\r_opengl"
|
||||
# PROP Intermediate_Dir "..\..\..\objs\VC\Debug\r_opengl"
|
||||
# PROP Ignore_Export_Lib 1
|
||||
# PROP Target_Dir ""
|
||||
# ADD BASE CPP /nologo /MTd /W3 /Gm /GX /ZI /Od /D "WIN32" /D "_DEBUG" /D "_WINDOWS" /D "_MBCS" /D "_USRDLL" /D "R_OPENGL_EXPORTS" /YX /FD /GZ /c
|
||||
# ADD CPP /nologo /G6 /W4 /Gm /GX /ZI /Od /D "_DEBUG" /D "WIN32" /D "_WINDOWS" /D "__WIN32__" /D "__MSC__" /D "USE_WGL_SWAP" /FR /FD /GZ /c
|
||||
# ADD BASE MTL /nologo /D "_DEBUG" /mktyplib203 /win32
|
||||
# ADD MTL /nologo /D "_DEBUG" /mktyplib203 /win32
|
||||
# ADD BASE RSC /l 0x80c /d "_DEBUG"
|
||||
# ADD RSC /l 0x409 /d "_DEBUG"
|
||||
BSC32=bscmake.exe
|
||||
# ADD BASE BSC32 /nologo
|
||||
# ADD BSC32 /nologo
|
||||
LINK32=link.exe
|
||||
# ADD BASE LINK32 kernel32.lib user32.lib gdi32.lib winspool.lib comdlg32.lib advapi32.lib shell32.lib ole32.lib oleaut32.lib uuid.lib odbc32.lib odbccp32.lib /nologo /dll /debug /machine:I386 /pdbtype:sept
|
||||
# ADD LINK32 user32.lib gdi32.lib /nologo /dll /pdb:"..\..\..\bin\VC\Debug\r_opengl.pdb" /debug /machine:I386 /out:"C:\srb2demo2\r_opengld.dll" /pdbtype:sept
|
||||
# SUBTRACT LINK32 /pdb:none
|
||||
|
||||
!ENDIF
|
||||
|
||||
# Begin Target
|
||||
|
||||
# Name "r_opengl - Win32 Release"
|
||||
# Name "r_opengl - Win32 Debug"
|
||||
# Begin Source File
|
||||
|
||||
SOURCE=.\ogl_win.c
|
||||
# End Source File
|
||||
# Begin Source File
|
||||
|
||||
SOURCE=.\r_opengl.c
|
||||
# End Source File
|
||||
# Begin Source File
|
||||
|
||||
SOURCE=.\r_opengl.h
|
||||
# End Source File
|
||||
# End Target
|
||||
# End Project
|
||||
+4
-3
@@ -2259,12 +2259,13 @@ static void HU_DrawSongCreditsBox(void)
|
||||
y = -BOXCREDITHEIGHT*dup + (FixedMul(BOXCREDITHEIGHT*FRACUNIT, FixedDiv(t*FRACUNIT, TICRATE*FRACUNIT/2))*dup - interpoffset)/FRACUNIT;
|
||||
}
|
||||
|
||||
bgt = (NUMTRANSMAPS/2) + (cursongcredit.trans/2);
|
||||
bgt = (NUMTRANSMAPS/2) + (cursongcredit.trans/2) - 2; // arbitrary value, looks a bit better
|
||||
|
||||
if (bgt < NUMTRANSMAPS)
|
||||
{
|
||||
V_DrawFill(x, y, strwidth*dup, BOXCREDITHEIGHT*dup, 28|flags|(bgt<<V_ALPHASHIFT));
|
||||
V_DrawFill(x+dup, y+dup, (strwidth-2)*dup, (BOXCREDITHEIGHT-2)*dup, 30|flags|(bgt<<V_ALPHASHIFT));
|
||||
const UINT8 accent = colortranslations[K_GetHudColor()][7];
|
||||
V_DrawFill(x, y, strwidth*dup, BOXCREDITHEIGHT*dup, accent|flags|(bgt<<V_ALPHASHIFT));
|
||||
V_DrawFill(x+dup, y+dup, (strwidth-2)*dup, (BOXCREDITHEIGHT-2)*dup, accent|flags|(bgt<<V_ALPHASHIFT));
|
||||
}
|
||||
|
||||
if (cursongcredit.trans < NUMTRANSMAPS)
|
||||
|
||||
@@ -14,6 +14,9 @@
|
||||
#ifndef __I_SYSTEM__
|
||||
#define __I_SYSTEM__
|
||||
|
||||
// page for Saturn issue reports
|
||||
#define SATURNISSUEPAGE "https://github.com/Indev450/SRB2Kart-Saturn/issues"
|
||||
|
||||
#ifdef __cplusplus
|
||||
extern "C" {
|
||||
#endif
|
||||
@@ -209,6 +212,10 @@ static inline void I_HandleInterrupt(void)
|
||||
I_Quit();
|
||||
}
|
||||
|
||||
/** \brief Open A URL
|
||||
*/
|
||||
int I_OpenURL(const char *url);
|
||||
|
||||
/** \brief The I_GetDiskFreeSpace function
|
||||
|
||||
\param freespace a INT64 pointer to hold the free space amount
|
||||
|
||||
@@ -1694,6 +1694,7 @@ boolean I_InitTcpNetwork(void)
|
||||
hardware_MAXPACKETLENGTH = MAXPACKETLENGTH;
|
||||
}
|
||||
}
|
||||
|
||||
if (M_CheckProtoParam("ip"))
|
||||
{
|
||||
COM_ImmedExecute(va("exec \"%s"PATHSEP"kartexec.cfg\" -noerror\n", srb2home));
|
||||
|
||||
+22
-5
@@ -3941,10 +3941,23 @@ static void K_drawBattleFullscreen(void)
|
||||
|
||||
INT32 x = BASEVIDWIDTH/2;
|
||||
INT32 y = (-64*FRACUNIT) + cardanim; // card animation goes from 0 to 164, 164 is the middle of the screen
|
||||
INT32 splitflags = V_SNAPTOTOP; // I don't feel like properly supporting non-green resolutions, so you can have a misuse of SNAPTO instead
|
||||
INT32 splitflags = splitscreen ? V_SNAPTOTOP : 0; // I don't feel like properly supporting non-green resolutions, so you can have a misuse of SNAPTO instead
|
||||
fixed_t scale = FRACUNIT;
|
||||
boolean drawcomebacktimer = true; // lazy hack because it's cleaner in the long run.
|
||||
|
||||
// Small hack, if we're not in splitscreen we will not use V_SNAPTOTOP, instead we will just slightly offset
|
||||
// y position so "attack or protect" doesn't slightly show before popping in
|
||||
// We will also reduce this when is closer to finishing so when its at the bottom, the "hack offset" is 0
|
||||
if (!splitscreen)
|
||||
{
|
||||
fixed_t offset = ((vid.height - vid.dup*BASEVIDHEIGHT)/vid.dup) * FRACUNIT/2;
|
||||
|
||||
// cardanim goes from 0 to 164, so when it is 164 offset will be multiplied by (1 - 164/164) = 0 :3
|
||||
offset = FixedMul(offset, FRACUNIT - FixedDiv(cardanim, 164*FRACUNIT));
|
||||
|
||||
y -= offset;
|
||||
}
|
||||
|
||||
if (!LUA_HudEnabled(hud_battlecomebacktimer))
|
||||
drawcomebacktimer = false;
|
||||
|
||||
@@ -4032,12 +4045,12 @@ static void K_drawBattleFullscreen(void)
|
||||
if (K_UseColorHud()) // Colourized hud
|
||||
{
|
||||
UINT8 *colormap = R_GetTranslationColormap(TC_DEFAULT, K_GetHudColor(), GTC_CACHE);
|
||||
V_DrawFixedPatch(x<<FRACBITS, ty<<FRACBITS, scale, 0, kp_timeoutstickerclr, colormap);
|
||||
V_DrawFixedPatch(x<<FRACBITS, ty<<FRACBITS, scale, splitflags, kp_timeoutstickerclr, colormap);
|
||||
}
|
||||
else
|
||||
V_DrawFixedPatch(x<<FRACBITS, ty<<FRACBITS, scale, 0, kp_timeoutsticker, NULL);
|
||||
V_DrawFixedPatch(x<<FRACBITS, ty<<FRACBITS, scale, splitflags, kp_timeoutsticker, NULL);
|
||||
|
||||
V_DrawKartString(x-txoff, ty, 0, va("%d", stplyr->kartstuff[k_comebacktimer]/TICRATE));
|
||||
V_DrawKartString(x-txoff, ty, splitflags, va("%d", stplyr->kartstuff[k_comebacktimer]/TICRATE));
|
||||
}
|
||||
}
|
||||
|
||||
@@ -4576,7 +4589,11 @@ static void K_drawCheckpointDebugger(void)
|
||||
else
|
||||
V_DrawString(8, 184, 0, va("Checkpoint: %d / %d (Skip: %d)", stplyr->starpostnum, numstarposts, ((numstarposts/2) + stplyr->starpostnum)));
|
||||
|
||||
V_DrawString(8, 192, 0, va("Waypoint dist: Prev %d, Next %d", stplyr->kartstuff[k_prevcheck], stplyr->kartstuff[k_nextcheck]));
|
||||
// really gnarly hack
|
||||
const INT32 prevcheck = (stprevnextchecks[0] != INT32_MAX) ? stprevnextchecks[0]: stplyr->kartstuff[k_prevcheck];
|
||||
const INT32 nextcheck = (stprevnextchecks[1] != INT32_MAX) ? stprevnextchecks[1]: stplyr->kartstuff[k_nextcheck];
|
||||
|
||||
V_DrawString(8, 192, 0, va("Waypoint dist: Prev %d, Next %d", prevcheck, nextcheck));
|
||||
}
|
||||
|
||||
// determines if gametype info (laps/bumpers) should be hidden
|
||||
|
||||
+109
-98
@@ -34,7 +34,7 @@
|
||||
|
||||
|
||||
// extra colourisation stuff
|
||||
static CV_PossibleValue_t colorspeedlines_cons_t[] = {{0, "Off"}, {1, "Normal"}, {2, "+Driftcharge"}, {3, "Drift only"}, {0, NULL}};
|
||||
static CV_PossibleValue_t colorspeedlines_cons_t[] = {{0, "Off"}, {1, "On"}, {0, NULL}};
|
||||
consvar_t cv_coloredspeedlines = {"colorizedspeedlines", "Off", CV_SAVE, colorspeedlines_cons_t, NULL, 0, NULL, NULL, 0, 0, NULL};
|
||||
|
||||
consvar_t cv_coloredsneakertrail = {"sneakertrailcolor", "Off", CV_SAVE, CV_OnOff, NULL, 0, NULL, NULL, 0, 0, NULL};
|
||||
@@ -3522,26 +3522,6 @@ static INT32 K_StairJankFlip(INT32 value)
|
||||
return K_AltFlip(value, 2);
|
||||
}
|
||||
|
||||
// reset banan and eggbox rollangle when they´re on the ground
|
||||
// if not cv_bananthrowroll option "+Onground"
|
||||
static void K_ResetBananaRollangle(mobj_t* mo)
|
||||
{
|
||||
if (cv_bananthrowroll.value != 1)
|
||||
return;
|
||||
|
||||
if (!mo->rollangle)
|
||||
return;
|
||||
|
||||
if (mo->type != MT_BANANA && mo->type != MT_EGGMANITEM)
|
||||
return;
|
||||
|
||||
// only reset if on ground
|
||||
if (!P_IsObjectOnGround(mo))
|
||||
return;
|
||||
|
||||
mo->rollangle = 0;
|
||||
}
|
||||
|
||||
#define SLOPEROLL_DIV 3
|
||||
void K_RollMobjBySlopes(mobj_t* mo, pslope_t *slope)
|
||||
{
|
||||
@@ -3555,9 +3535,6 @@ void K_RollMobjBySlopes(mobj_t* mo, pslope_t *slope)
|
||||
I_Assert(mo->subsector != NULL);
|
||||
I_Assert(mo->subsector->sector != NULL);
|
||||
|
||||
// kinda stupid but idk where else to put this
|
||||
K_ResetBananaRollangle(mo);
|
||||
|
||||
if (!K_ShouldSlopeRoll(mo))
|
||||
{
|
||||
mo->pitch_sprite = mo->roll_sprite = 0;
|
||||
@@ -4725,11 +4702,7 @@ void K_RepairOrbitChain(mobj_t *orbit)
|
||||
}
|
||||
|
||||
// Then recount to make sure item amount is correct
|
||||
#ifndef COMPAT_VANILLA
|
||||
if (!P_MobjWasRemoved(orbit->target) && orbit->target->player)
|
||||
#else
|
||||
if (orbit->target && orbit->target->player)
|
||||
#endif
|
||||
if (!P_MobjWasRemovedCompat(orbit->target) && orbit->target->player)
|
||||
{
|
||||
INT32 num = 0;
|
||||
|
||||
@@ -4746,11 +4719,7 @@ void K_RepairOrbitChain(mobj_t *orbit)
|
||||
prev->movedir = num;
|
||||
}
|
||||
|
||||
#ifndef COMPAT_VANILLA
|
||||
if (!P_MobjWasRemoved(orbit->target))
|
||||
#else
|
||||
if (orbit->target)
|
||||
#endif
|
||||
if (!P_MobjWasRemovedCompat(orbit->target))
|
||||
orbit->target->player->kartstuff[k_itemamount] = num;
|
||||
}
|
||||
}
|
||||
@@ -4897,7 +4866,7 @@ static void K_CalculateBananaSlope(mobj_t *mobj, fixed_t x, fixed_t y, fixed_t z
|
||||
// Move the hnext chain!
|
||||
static void K_MoveHeldObjects(player_t *player)
|
||||
{
|
||||
if (!player->mo)
|
||||
if (P_MobjWasRemovedCompat(player->mo))
|
||||
return;
|
||||
|
||||
if (!player->mo->hnext)
|
||||
@@ -5493,59 +5462,15 @@ boolean K_PlayerEffectsShouldBlend(player_t *player)
|
||||
return false;
|
||||
}
|
||||
|
||||
static UINT8 K_GetSpeedLineColor(player_t *player, boolean colorSpeed)
|
||||
FUNCINLINE static ATTRINLINE void K_SpawnNormalSpeedLines(player_t *player)
|
||||
{
|
||||
UINT8 speedcolor = SKINCOLOR_NONE;
|
||||
const UINT8 playercolor = player->mo->color;
|
||||
|
||||
if (colorSpeed)
|
||||
{
|
||||
if (cv_coloredspeedlines.value != 3)
|
||||
speedcolor = playercolor;
|
||||
|
||||
if (cv_coloredspeedlines.value >= 2 && player->kartstuff[k_driftboost])
|
||||
{
|
||||
if (player->kartstuff[k_driftboost] <= 20)
|
||||
speedcolor = SKINCOLOR_SAPPHIRE;
|
||||
else if (player->kartstuff[k_driftboost] <= 50)
|
||||
speedcolor = SKINCOLOR_RASPBERRY;
|
||||
else if (player->kartstuff[k_driftboost] <= 125)
|
||||
speedcolor = K_RainbowColor();
|
||||
|
||||
if (cv_coloredspeedlines.value == 2)
|
||||
speedcolor = (leveltime & 1) ? playercolor : speedcolor;
|
||||
}
|
||||
}
|
||||
|
||||
if (cv_coloredspeedlines.value != 3)
|
||||
{
|
||||
if (player->kartstuff[k_eggmanexplode])
|
||||
{
|
||||
// Make it red when you have the eggman speed boost
|
||||
speedcolor = SKINCOLOR_RED;
|
||||
}
|
||||
else if (player->kartstuff[k_invincibilitytimer])
|
||||
{
|
||||
speedcolor = playercolor;
|
||||
}
|
||||
}
|
||||
|
||||
return speedcolor;
|
||||
}
|
||||
|
||||
typedef INT32 (*randomFunc)(INT32 min, INT32 max);
|
||||
|
||||
FUNCINLINE static ATTRINLINE void K_SpawnNormalSpeedLines(player_t *player, boolean synched)
|
||||
{
|
||||
const randomFunc randomfunc = synched ? P_RandomRange : M_RandomRange;
|
||||
|
||||
fixed_t rand_x;
|
||||
fixed_t rand_y;
|
||||
fixed_t rand_z;
|
||||
|
||||
rand_z = player->mo->z + (player->mo->height/2) + (randomfunc(-20,20) * player->mo->scale);
|
||||
rand_y = player->mo->y + (randomfunc(-36,36) * player->mo->scale);
|
||||
rand_x = player->mo->x + (randomfunc(-36,36) * player->mo->scale);
|
||||
rand_z = player->mo->z + (player->mo->height/2) + (P_RandomRange(-20, 20) * player->mo->scale);
|
||||
rand_y = player->mo->y + (P_RandomRange(-36, 36) * player->mo->scale);
|
||||
rand_x = player->mo->x + (P_RandomRange(-36, 36) * player->mo->scale);
|
||||
|
||||
mobj_t *fast = P_SpawnMobj(rand_x, rand_y, rand_z, MT_FASTLINE);
|
||||
|
||||
@@ -5553,7 +5478,7 @@ FUNCINLINE static ATTRINLINE void K_SpawnNormalSpeedLines(player_t *player, bool
|
||||
fast->momx = 3*player->mo->momx/4;
|
||||
fast->momy = 3*player->mo->momy/4;
|
||||
fast->momz = 3*player->mo->momz/4;
|
||||
fast->islocal = !synched;
|
||||
//fast->islocal = false;
|
||||
P_SetTarget(&fast->target, player->mo); // easier lua access
|
||||
|
||||
K_MatchGenericExtraFlags(fast, player->mo);
|
||||
@@ -5564,8 +5489,11 @@ FUNCINLINE static ATTRINLINE void K_SpawnNormalSpeedLines(player_t *player, bool
|
||||
|
||||
if (cv_coloredspeedlines.value)
|
||||
{
|
||||
fast->color = K_GetSpeedLineColor(player, colorSpeed);
|
||||
fast->colorized = true;
|
||||
if (colorSpeed || player->kartstuff[k_invincibilitytimer]) // let invul color them even when players go rather slow
|
||||
{
|
||||
fast->color = player->mo->color;
|
||||
fast->colorized = true;
|
||||
}
|
||||
}
|
||||
|
||||
if (colorSpeed && K_PlayerEffectsShouldBlend(player))
|
||||
@@ -5594,11 +5522,7 @@ void K_KartPlayerThink(player_t *player, ticcmd_t *cmd)
|
||||
// Speed lines
|
||||
if ((player->kartstuff[k_sneakertimer] || player->kartstuff[k_driftboost] || player->kartstuff[k_startboost]) && player->speed > 0)
|
||||
{
|
||||
K_SpawnNormalSpeedLines(player, true);
|
||||
}
|
||||
else if ((cv_coloredspeedlines.value == 1 || cv_coloredspeedlines.value == 2) && player->kartstuff[k_eggmanexplode]) // gotta love the speedlines calling synched rng :chaosleep:
|
||||
{
|
||||
K_SpawnNormalSpeedLines(player, false);
|
||||
K_SpawnNormalSpeedLines(player);
|
||||
}
|
||||
|
||||
if (player->playerstate == PST_DEAD || player->kartstuff[k_respawn] > 1) // Ensure these are set correctly here
|
||||
@@ -6220,6 +6144,64 @@ static void K_KartDrift(player_t *player, boolean onground)
|
||||
player->kartstuff[k_brakedrift] = 0;
|
||||
}
|
||||
|
||||
INT32 stprevnextchecks[2] = {INT32_MAX, INT32_MAX}; // there wont be any map this big, wont there?.....
|
||||
|
||||
// K_KartUpdatePosition has a bug where whatever player comes last in the players array
|
||||
// gets its distance calculations applied twice
|
||||
// since we cannot fix this due to compat concerns (kartstuff is exposed after all)
|
||||
// we gotta do this shit hack to atleast fix the debugcheckpoint display
|
||||
static void K_KartUpdatePositionDebugHack(player_t *player, player_t *otherplayer)
|
||||
{
|
||||
mobj_t *mo;
|
||||
fixed_t pmo;
|
||||
fixed_t ppcd, pncd;
|
||||
|
||||
// dont need this crap
|
||||
if (!cv_kartdebugcheckpoint.value)
|
||||
return;
|
||||
|
||||
// not checking against ourselves
|
||||
if (player != otherplayer)
|
||||
return;
|
||||
|
||||
// dont care if its not first displayplayer
|
||||
// since this is only used for the debug display
|
||||
if (player != &players[displayplayers[0]])
|
||||
return;
|
||||
|
||||
ppcd = pncd = 0;
|
||||
stprevnextchecks[0] = stprevnextchecks[1] = 0;
|
||||
|
||||
// This checks every thing on the map, and looks for MT_BOSS3WAYPOINT (the thing we're using for checkpoint wp's, for now)
|
||||
for (mo = waypointcap; mo != NULL; mo = mo->tracer)
|
||||
{
|
||||
const boolean isprevcheckpointp = mo->health == player->starpostnum;
|
||||
const boolean isnextcheckpointp = mo->health == (player->starpostnum + 1);
|
||||
|
||||
if ((isprevcheckpointp || isnextcheckpointp) && (!mo->movecount || mo->movecount == player->laps+1))
|
||||
{
|
||||
pmo = P_AproxDistance(P_AproxDistance( mo->x - player->mo->x,
|
||||
mo->y - player->mo->y),
|
||||
mo->z - player->mo->z) / FRACUNIT;
|
||||
|
||||
if (isprevcheckpointp)
|
||||
{
|
||||
stprevnextchecks[0] += pmo;
|
||||
ppcd++;
|
||||
}
|
||||
|
||||
if (isnextcheckpointp)
|
||||
{
|
||||
stprevnextchecks[1] += pmo;
|
||||
pncd++;
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
if (ppcd > 1) stprevnextchecks[0] /= ppcd;
|
||||
if (pncd > 1) stprevnextchecks[1] /= pncd;
|
||||
}
|
||||
|
||||
//
|
||||
// K_KartUpdatePosition
|
||||
//
|
||||
@@ -6231,6 +6213,9 @@ void K_KartUpdatePosition(player_t *player)
|
||||
fixed_t pmo, imo;
|
||||
mobj_t *mo;
|
||||
|
||||
// always reset this
|
||||
stprevnextchecks[0] = stprevnextchecks[1] = INT32_MAX;
|
||||
|
||||
if (player->spectator || !player->mo)
|
||||
return;
|
||||
|
||||
@@ -6243,11 +6228,12 @@ void K_KartUpdatePosition(player_t *player)
|
||||
|
||||
if (G_RaceGametype())
|
||||
{
|
||||
if ((((players[i].starpostnum) + (numstarposts + 1) * players[i].laps) >
|
||||
((player->starpostnum) + (numstarposts + 1) * player->laps)))
|
||||
const INT32 iplayerlaps = (players[i].starpostnum + (numstarposts + 1) * players[i].laps);
|
||||
const INT32 pplayerlaps = (player->starpostnum + (numstarposts + 1) * player->laps);
|
||||
|
||||
if (iplayerlaps > pplayerlaps)
|
||||
position++;
|
||||
else if (((players[i].starpostnum) + (numstarposts+1)*players[i].laps) ==
|
||||
((player->starpostnum) + (numstarposts+1)*player->laps))
|
||||
else if (iplayerlaps == pplayerlaps)
|
||||
{
|
||||
ppcd = pncd = ipcd = incd = 0;
|
||||
|
||||
@@ -6330,6 +6316,9 @@ void K_KartUpdatePosition(player_t *player)
|
||||
if (players[i].starposttime < player->starposttime)
|
||||
position++;
|
||||
}
|
||||
|
||||
// stupid hack
|
||||
K_KartUpdatePositionDebugHack(player, &players[i]);
|
||||
}
|
||||
}
|
||||
else if (G_BattleGametype())
|
||||
@@ -6599,7 +6588,7 @@ static void K_PlayerItemThink(player_t *player, boolean onground, boolean oldatt
|
||||
{
|
||||
mo = P_SpawnMobj(player->mo->x, player->mo->y, player->mo->z, MT_BANANA_SHIELD);
|
||||
|
||||
if (!mo)
|
||||
if (P_MobjWasRemovedCompat(mo))
|
||||
{
|
||||
player->kartstuff[k_itemamount] = moloop;
|
||||
break;
|
||||
@@ -6660,7 +6649,7 @@ static void K_PlayerItemThink(player_t *player, boolean onground, boolean oldatt
|
||||
newangle = (player->mo->angle + ANGLE_157h) + FixedAngle(((360 / player->kartstuff[k_itemamount]) * moloop) << FRACBITS) + ANGLE_90;
|
||||
mo = P_SpawnMobj(player->mo->x, player->mo->y, player->mo->z, MT_ORBINAUT_SHIELD);
|
||||
|
||||
if (!mo)
|
||||
if (P_MobjWasRemovedCompat(mo))
|
||||
{
|
||||
player->kartstuff[k_itemamount] = moloop;
|
||||
break;
|
||||
@@ -6703,7 +6692,7 @@ static void K_PlayerItemThink(player_t *player, boolean onground, boolean oldatt
|
||||
newangle = (player->mo->angle + ANGLE_157h) + FixedAngle(((360 / player->kartstuff[k_itemamount]) * moloop) << FRACBITS) + ANGLE_90;
|
||||
mo = P_SpawnMobj(player->mo->x, player->mo->y, player->mo->z, MT_JAWZ_SHIELD);
|
||||
|
||||
if (!mo)
|
||||
if (P_MobjWasRemovedCompat(mo))
|
||||
{
|
||||
player->kartstuff[k_itemamount] = moloop;
|
||||
break;
|
||||
@@ -7066,6 +7055,28 @@ void K_MoveKartPlayer(player_t *player, boolean onground)
|
||||
// "Stair jank" visuals akin to RR
|
||||
if (cv_stairjank.value && player->stairjank > 0)
|
||||
{
|
||||
// only spawn em once
|
||||
if (player->stairjank > 8)
|
||||
{
|
||||
// 90 degrees to direction you're facing
|
||||
fixed_t dirx = -FINESINE(player->mo->angle>>ANGLETOFINESHIFT);
|
||||
fixed_t diry = FINECOSINE(player->mo->angle>>ANGLETOFINESHIFT);
|
||||
fixed_t offset = player->mo->radius;
|
||||
|
||||
dirx = K_AltFlip(-dirx, 4);
|
||||
diry = K_AltFlip(-diry, 4);
|
||||
|
||||
mobj_t * spark = P_SpawnMobj(player->mo->x + FixedMul(dirx, offset), player->mo->y + FixedMul(diry, offset), player->mo->z, MT_DRIFTDUST);
|
||||
spark->momx = FixedMul(dirx, FRACUNIT) + (6 + ((int)leveltime % 5))*(player->mo->momx)/10;
|
||||
spark->momy = FixedMul(diry, FRACUNIT) + (6 + ((int)leveltime % 5))*(player->mo->momy)/10;
|
||||
spark->momz = 5*FRACUNIT;
|
||||
spark->scale = mapobjectscale/5;
|
||||
spark->destscale = mapobjectscale/2;
|
||||
spark->islocal = true;
|
||||
spark->color = SKINCOLOR_WHITE;
|
||||
P_SetTarget(&spark->target, player->mo);
|
||||
}
|
||||
|
||||
player->mo->temprollangle += K_StairJankFlip(ANGLE_11hh / 2 / (17 / player->stairjank)); // TODO: make strength adjustable?
|
||||
}
|
||||
|
||||
|
||||
@@ -32,6 +32,8 @@ extern consvar_t cv_bananajitter;
|
||||
extern consvar_t cv_bananthrowroll;
|
||||
extern consvar_t cv_airsparks;
|
||||
|
||||
extern INT32 stprevnextchecks[2];
|
||||
|
||||
boolean K_IsPlayerLosing(player_t *player);
|
||||
boolean K_IsPlayerWanted(player_t *player);
|
||||
INT32 K_KartGetItemOdds(UINT8 pos, SINT8 item, fixed_t mashed, boolean spbrush);
|
||||
|
||||
+12
-26
@@ -3055,58 +3055,44 @@ static int lib_kSetHyuCountdown(lua_State *L)
|
||||
|
||||
static int lib_gSetPlayerGamepadIndicatorColor(lua_State *L)
|
||||
{
|
||||
INT32 player = -1;
|
||||
player_t *plr = *((player_t **)luaL_checkudata(L, 1, META_PLAYER)); // retrieve player
|
||||
INT32 pnum = -1;
|
||||
player_t *player = *((player_t **)luaL_checkudata(L, 1, META_PLAYER)); // retrieve player
|
||||
UINT8 color = (UINT8)luaL_checkinteger(L, 2); // skincolor
|
||||
|
||||
if (!plr)
|
||||
if (!player)
|
||||
return LUA_ErrInvalid(L, "player_t");
|
||||
|
||||
if (color >= MAXTRANSLATIONS)
|
||||
return luaL_error(L, "color %d out of range (0 - %d).", color, MAXTRANSLATIONS-1);
|
||||
|
||||
for (int i = 0; i < MAXSPLITSCREENPLAYERS; ++i)
|
||||
{
|
||||
if (plr - players == displayplayers[i])
|
||||
{
|
||||
player = i;
|
||||
break;
|
||||
}
|
||||
}
|
||||
pnum = P_GetLocalPlayerNumForPlayer(player);
|
||||
|
||||
// Not a local player
|
||||
if (player == -1) return 0;
|
||||
if (pnum == -1) return 0;
|
||||
|
||||
// pls update with color 0 when youre done with changing led stuff so it can get player color again
|
||||
G_SetPlayerGamepadIndicatorColor(player, color);
|
||||
G_SetPlayerGamepadIndicatorColor(pnum, color);
|
||||
|
||||
return 0;
|
||||
}
|
||||
|
||||
static int lib_gPlayerDeviceRumble(lua_State *L)
|
||||
{
|
||||
INT32 player = -1;
|
||||
player_t *plr = *((player_t **)luaL_checkudata(L, 1, META_PLAYER)); // retrieve player
|
||||
INT32 pnum = -1;
|
||||
player_t *player = *((player_t **)luaL_checkudata(L, 1, META_PLAYER)); // retrieve player
|
||||
UINT16 low_strength = (UINT16)luaL_checkinteger(L, 2); // low frequency rumble motor strenght
|
||||
UINT16 high_strength = (UINT16)luaL_checkinteger(L, 3); // high frequency rumble motor strenght
|
||||
UINT32 duration = (UINT32)luaL_optinteger(L, 4, 84); // duration of rumble in ms
|
||||
|
||||
if (!plr)
|
||||
if (!player)
|
||||
return LUA_ErrInvalid(L, "player_t");
|
||||
|
||||
for (int i = 0; i < MAXSPLITSCREENPLAYERS; ++i)
|
||||
{
|
||||
if (plr - players == displayplayers[i])
|
||||
{
|
||||
player = i;
|
||||
break;
|
||||
}
|
||||
}
|
||||
pnum = P_GetLocalPlayerNumForPlayer(player);
|
||||
|
||||
// Not a local player
|
||||
if (player == -1) return 0;
|
||||
if (pnum == -1) return 0;
|
||||
|
||||
G_PlayerDeviceRumble(player, low_strength, high_strength, duration);
|
||||
G_PlayerDeviceRumble(pnum, low_strength, high_strength, duration);
|
||||
|
||||
return 0;
|
||||
}
|
||||
|
||||
+39
-45
@@ -25,7 +25,6 @@
|
||||
#include "lua_libs.h"
|
||||
#include "lua_hook.h"
|
||||
#include "lua_hud.h" // hud_running errors
|
||||
#include "lua_profile.h"
|
||||
|
||||
/* =========================================================================
|
||||
ABSTRACTION
|
||||
@@ -446,54 +445,11 @@ FUNCINLINE static ATTRINLINE void get_hook_from_table(Hook_State *hook, int n)
|
||||
lua_getref(gL, hookRefs[hook->id]);
|
||||
}
|
||||
|
||||
static int pcall(Hook_State *hook)
|
||||
{
|
||||
return lua_pcall(gL, hook->values, hook->results, EINDEX);
|
||||
}
|
||||
|
||||
static const char *hook_name(Hook_State *hook)
|
||||
{
|
||||
if (hud_running)
|
||||
{
|
||||
return hudHookNames[hook->hook_type];
|
||||
}
|
||||
else if (hook->string)
|
||||
{
|
||||
return stringHookNames[hook->hook_type];
|
||||
}
|
||||
//else if (hook->mobj_type > 0)
|
||||
else if (hook->mobj_type != NONMOHOOK)
|
||||
{
|
||||
return mobjHookNames[hook->hook_type];
|
||||
}
|
||||
else
|
||||
{
|
||||
return hookNames[hook->hook_type];
|
||||
}
|
||||
}
|
||||
|
||||
static int pcall_timed_or_untimed(Hook_State *hook)
|
||||
{
|
||||
if (!hud_running && cv_lua_profile.value > 0)
|
||||
{
|
||||
lua_timer_t *timer = LUA_BeginFunctionTimer(gL, -1 - hook->values, hook_name(hook));
|
||||
int k = pcall(hook);
|
||||
LUA_EndFunctionTimer(timer);
|
||||
|
||||
return k;
|
||||
}
|
||||
else
|
||||
{
|
||||
return pcall(hook);
|
||||
}
|
||||
}
|
||||
|
||||
static int call_single_hook_no_copy(Hook_State *hook)
|
||||
{
|
||||
hook_important = hook->important;
|
||||
|
||||
//if (lua_pcall(gL, hook->values, hook->results, EINDEX) == 0)
|
||||
if (pcall_timed_or_untimed(hook) == 0)
|
||||
if (lua_pcall(gL, hook->values, hook->results, EINDEX) == 0)
|
||||
{
|
||||
if (hook->results > 0)
|
||||
{
|
||||
@@ -574,10 +530,48 @@ static int call_string_hooks(Hook_State *hook)
|
||||
return calls;
|
||||
}
|
||||
|
||||
FUNCINLINE static ATTRINLINE int call_mobj_type_hooks(Hook_State *hook, mobjtype_t mobj_type)
|
||||
{
|
||||
static UINT8 seen = 0; // so we dont have to check all this shit constantly
|
||||
int numCalls = call_mapped(hook, &mobjHookIds[mobj_type][hook->hook_type]);
|
||||
|
||||
if (!seen && numCalls > 0 && mobj_type == MT_NULL && (
|
||||
hook->hook_type == MOBJ_HOOK(MobjThinker )
|
||||
|| hook->hook_type == MOBJ_HOOK(MobjCollide )
|
||||
|| hook->hook_type == MOBJ_HOOK(MobjMoveCollide)
|
||||
|| hook->hook_type == MOBJ_HOOK(MobjFuse )
|
||||
|| hook->hook_type == MOBJ_HOOK(MobjThinker )
|
||||
|| hook->hook_type == MOBJ_HOOK(BossThinker )
|
||||
))
|
||||
{
|
||||
seen = 1;
|
||||
CONS_Alert(
|
||||
CONS_WARNING, "%s\n", va(
|
||||
"%s hooks not attached to a specific mobj type may cause performance issues!",
|
||||
mobjHookNames[hook->hook_type])
|
||||
);
|
||||
|
||||
// print which script triggered it, ty indev <3
|
||||
for (int k = 0; k < mobjHookIds[mobj_type][hook->hook_type].numHooks; ++k)
|
||||
{
|
||||
lua_getref(gL, hookRefs[mobjHookIds[mobj_type][hook->hook_type].ids[k].id]);
|
||||
|
||||
lua_Debug ar;
|
||||
lua_getinfo(gL, ">S", &ar);
|
||||
|
||||
CONS_Printf("%s:%d\n", ar.short_src, ar.linedefined);
|
||||
}
|
||||
}
|
||||
|
||||
return numCalls;
|
||||
}
|
||||
|
||||
/*
|
||||
FUNCINLINE static ATTRINLINE int call_mobj_type_hooks(Hook_State *hook, mobjtype_t mobj_type)
|
||||
{
|
||||
return call_mapped(hook, &mobjHookIds[mobj_type][hook->hook_type]);
|
||||
}
|
||||
*/
|
||||
|
||||
static int call_hooks
|
||||
(
|
||||
|
||||
+1
-5
@@ -22,8 +22,7 @@
|
||||
#include "lua_script.h"
|
||||
#include "lua_libs.h"
|
||||
#include "lua_hud.h" // hud_running errors
|
||||
#include "lua_hook.h" // hook_cmd_running errors
|
||||
#include "lua_profile.h"
|
||||
#include "lua_hook.h" // cmd errors
|
||||
|
||||
boolean LUA_CallAction(enum actionnum actionnum, mobj_t *actor);
|
||||
state_t *astate = NULL;
|
||||
@@ -111,10 +110,7 @@ static void A_Lua(mobj_t *actor)
|
||||
LUA_PushUserdata(gL, actor, META_MOBJ);
|
||||
lua_pushinteger(gL, var1);
|
||||
lua_pushinteger(gL, var2);
|
||||
|
||||
lua_timer_t *timer = LUA_BeginFunctionTimer(gL, -4, "A_Lua");
|
||||
LUA_Call(gL, 3, 0, 1);
|
||||
LUA_EndFunctionTimer(timer);
|
||||
|
||||
lua_pop(gL, 1); // pop error handler
|
||||
|
||||
|
||||
@@ -1,264 +0,0 @@
|
||||
// DR. ROBOTNIK'S RING RACERS
|
||||
//-----------------------------------------------------------------------------
|
||||
// Copyright (C) 2025 by James Robert Roman
|
||||
// Copyright (C) 2025 by Kart Krew
|
||||
//
|
||||
// This program is free software distributed under the
|
||||
// terms of the GNU General Public License, version 2.
|
||||
// See the 'LICENSE' file for more details.
|
||||
//-----------------------------------------------------------------------------
|
||||
|
||||
#include "screen.h"
|
||||
#include <algorithm>
|
||||
#include <cstddef>
|
||||
#include <unordered_map>
|
||||
#include <string>
|
||||
#include <string_view>
|
||||
#include <vector>
|
||||
|
||||
extern "C" {
|
||||
#include "blua/lua.h"
|
||||
};
|
||||
|
||||
#include "v_video.h"
|
||||
|
||||
#include "command.h"
|
||||
#include "doomtype.h"
|
||||
#include "i_system.h"
|
||||
#include "lua_profile.h"
|
||||
#include "m_perfstats.h"
|
||||
|
||||
extern "C" consvar_t cv_lua_profile;
|
||||
|
||||
namespace
|
||||
{
|
||||
|
||||
precise_t g_time_reference;
|
||||
int g_tics_counted;
|
||||
|
||||
double g_running_tic_time;
|
||||
double g_avg_tic_time;
|
||||
|
||||
bool g_invalid;
|
||||
|
||||
}; // namespace
|
||||
|
||||
struct lua_timer_t
|
||||
{
|
||||
struct Stat
|
||||
{
|
||||
double calls = 0;
|
||||
double time = 0.0;
|
||||
};
|
||||
|
||||
Stat running, avg;
|
||||
};
|
||||
|
||||
namespace
|
||||
{
|
||||
|
||||
std::unordered_map<std::string, lua_timer_t> g_tic_timers;
|
||||
|
||||
}; // namespace
|
||||
|
||||
lua_timer_t* LUA_BeginFunctionTimer(lua_State* L, int fn_idx, const char* name)
|
||||
{
|
||||
lua_Debug ar;
|
||||
|
||||
lua_pushvalue(L, fn_idx);
|
||||
lua_getinfo(L, ">S", &ar);
|
||||
|
||||
auto label = [&]
|
||||
{
|
||||
using sv = std::string_view;
|
||||
sv view{ar.source};
|
||||
|
||||
switch (view.front())
|
||||
{
|
||||
case '@': // file
|
||||
if (std::size_t p = view.rfind('/'); p != sv::npos) // lump or base
|
||||
{
|
||||
return view.substr(p + 1);
|
||||
}
|
||||
break;
|
||||
|
||||
case '=': // ??
|
||||
view.remove_prefix(1);
|
||||
break;
|
||||
}
|
||||
|
||||
return view;
|
||||
};
|
||||
|
||||
// i sure hope this std::string mess is fine...
|
||||
auto [it, ins] = g_tic_timers.try_emplace(std::string(va("%s:%d (%s)", std::string(label()).c_str(), ar.linedefined, name)));
|
||||
auto& [key, timer] = *it;
|
||||
|
||||
g_time_reference = I_GetPreciseTime();
|
||||
|
||||
return &timer;
|
||||
}
|
||||
|
||||
void LUA_EndFunctionTimer(lua_timer_t* timer)
|
||||
{
|
||||
precise_t t = I_GetPreciseTime() - g_time_reference;
|
||||
double precision = I_GetPrecisePrecision();
|
||||
|
||||
timer->running.time += t / precision;
|
||||
timer->running.calls += 1.0;
|
||||
}
|
||||
|
||||
void LUA_ResetTicTimers(void)
|
||||
{
|
||||
if (cv_lua_profile.value <= 0)
|
||||
{
|
||||
return;
|
||||
}
|
||||
|
||||
if (g_tics_counted < cv_lua_profile.value)
|
||||
{
|
||||
g_tics_counted++;
|
||||
|
||||
double precision = I_GetPrecisePrecision();
|
||||
g_running_tic_time += ps_prevtictime.value.p / precision;
|
||||
}
|
||||
else
|
||||
{
|
||||
double counted = g_tics_counted;
|
||||
|
||||
for (auto& [key, timer] : g_tic_timers)
|
||||
{
|
||||
timer.avg = {timer.running.calls / counted, timer.running.time / counted};
|
||||
timer.running = {};
|
||||
}
|
||||
|
||||
g_avg_tic_time = g_running_tic_time / counted;
|
||||
g_running_tic_time = 0.0;
|
||||
|
||||
g_tics_counted = 1;
|
||||
|
||||
g_invalid = false;
|
||||
}
|
||||
}
|
||||
|
||||
void LUA_RenderTimers(void)
|
||||
{
|
||||
constexpr int kRowHeight = 4;
|
||||
float row_y = kRowHeight;
|
||||
|
||||
// pretty much what the whole srb2::Draw does lol
|
||||
auto draw_row = [](float x, float y, INT32 flags, const char *str)
|
||||
{
|
||||
V_DrawSmallStringAtFixed(
|
||||
FloatToFixed(x),
|
||||
FloatToFixed(y),
|
||||
V_MONOSPACE|V_ALLOWLOWERCASE|flags,
|
||||
str
|
||||
);
|
||||
};
|
||||
|
||||
draw_row(0.f, 0.f, 0, va("-- AVERAGES PER TIC (over %d tics) --", cv_lua_profile.value));
|
||||
|
||||
if (g_invalid)
|
||||
{
|
||||
draw_row(0.f, row_y, V_GRAYMAP, " <Data pending>");
|
||||
return;
|
||||
}
|
||||
|
||||
std::vector<decltype(g_tic_timers)::iterator> view;
|
||||
view.reserve(g_tic_timers.size());
|
||||
|
||||
auto color_flag = [](double t)
|
||||
{
|
||||
if (t < 10.0)
|
||||
{
|
||||
return V_GRAYMAP;
|
||||
}
|
||||
else if (t >= 100.0)
|
||||
{
|
||||
return V_YELLOWMAP;
|
||||
}
|
||||
else
|
||||
{
|
||||
return 0;
|
||||
}
|
||||
};
|
||||
|
||||
{
|
||||
double cum = 0.0;
|
||||
|
||||
for (auto it = g_tic_timers.begin(); it != g_tic_timers.end(); ++it)
|
||||
{
|
||||
auto& [key, timer] = *it;
|
||||
|
||||
cum += timer.avg.time;
|
||||
|
||||
if (timer.avg.time > 0.0)
|
||||
{
|
||||
view.push_back(it);
|
||||
}
|
||||
}
|
||||
|
||||
{
|
||||
const INT32 tally_flags = color_flag(cum * 1'000'000.0);
|
||||
|
||||
draw_row(0.f, row_y, tally_flags, va("%8.2f us - TOTAL", cum * 1'000'000.0));
|
||||
draw_row(0.f, row_y + kRowHeight, tally_flags, va("%8.2f ms", cum * 1000.0));
|
||||
|
||||
// dont need to show this if we didnt capture over time
|
||||
// this would just show nan or inf anyways
|
||||
if (std::fpclassify(g_avg_tic_time) != FP_ZERO)
|
||||
{
|
||||
draw_row(0.f, row_y + kRowHeight * 2, tally_flags, va(
|
||||
"%8.2f%% overhead (%.2f / %.2f) <-- not counting rendering time",
|
||||
(cum / g_avg_tic_time) * 100.0,
|
||||
(cum * (double)TICRATE),
|
||||
(g_avg_tic_time * (double)TICRATE)
|
||||
));
|
||||
}
|
||||
}
|
||||
|
||||
row_y += kRowHeight * 4;
|
||||
}
|
||||
|
||||
std::sort(
|
||||
view.rbegin(),
|
||||
view.rend(),
|
||||
[](auto a, auto b)
|
||||
{
|
||||
auto& [k1, t1] = *a;
|
||||
auto& [k2, t2] = *b;
|
||||
return t1.avg.time < t2.avg.time;
|
||||
}
|
||||
);
|
||||
|
||||
for (auto it : view)
|
||||
{
|
||||
auto& [key, timer] = *it;
|
||||
|
||||
double t = timer.avg.time * 1'000'000.0;
|
||||
|
||||
draw_row(0.f, row_y, color_flag(t), va(
|
||||
"%8.2f us %8.2f calls - %s",
|
||||
t,
|
||||
timer.avg.calls,
|
||||
key.c_str()
|
||||
));
|
||||
|
||||
row_y += kRowHeight;
|
||||
|
||||
// FIXME this is all ugly and sucks
|
||||
if (row_y >= BASEVIDHEIGHT)
|
||||
break;
|
||||
}
|
||||
}
|
||||
|
||||
extern "C" void lua_profile_OnChange(void)
|
||||
{
|
||||
g_invalid = true;
|
||||
|
||||
if (cv_lua_profile.value == 0)
|
||||
{
|
||||
g_tic_timers = {};
|
||||
}
|
||||
}
|
||||
@@ -1,38 +0,0 @@
|
||||
// DR. ROBOTNIK'S RING RACERS
|
||||
//-----------------------------------------------------------------------------
|
||||
// Copyright (C) 2025 by James Robert Roman
|
||||
// Copyright (C) 2025 by Kart Krew
|
||||
//
|
||||
// This program is free software distributed under the
|
||||
// terms of the GNU General Public License, version 2.
|
||||
// See the 'LICENSE' file for more details.
|
||||
//-----------------------------------------------------------------------------
|
||||
|
||||
#ifndef lua_profile_h
|
||||
#define lua_profile_h
|
||||
|
||||
#include "blua/lua.h"
|
||||
#include "doomtype.h"
|
||||
//#include "typedef.h"
|
||||
|
||||
#ifdef __cplusplus
|
||||
extern "C" {
|
||||
#endif
|
||||
|
||||
struct lua_timer_t;
|
||||
typedef struct lua_timer_t lua_timer_t;
|
||||
|
||||
void LUA_ResetTicTimers(void);
|
||||
|
||||
lua_timer_t *LUA_BeginFunctionTimer(lua_State *L, int fn_idx, const char *name);
|
||||
void LUA_EndFunctionTimer(lua_timer_t *timer);
|
||||
|
||||
void LUA_RenderTimers(void);
|
||||
|
||||
void lua_profile_OnChange(void);
|
||||
|
||||
#ifdef __cplusplus
|
||||
} // extern "C"
|
||||
#endif
|
||||
|
||||
#endif/*lua_profile_h*/
|
||||
+3
-3
@@ -766,7 +766,7 @@ boolean OP_FreezeObjectplace(void)
|
||||
if (!objectplacing)
|
||||
return false;
|
||||
|
||||
if ((maptol & TOL_NIGHTS) && (players[consoleplayer].pflags & PF_NIGHTSMODE))
|
||||
if (nightsmode && nightsplayer(&players[consoleplayer]))
|
||||
return false;
|
||||
|
||||
return true;
|
||||
@@ -1049,7 +1049,7 @@ void Command_ObjectPlace_f(void)
|
||||
{
|
||||
objectplacing = true;
|
||||
|
||||
if ((players[0].pflags & PF_NIGHTSMODE))
|
||||
if (nightsplayer(&players[0]))
|
||||
return;
|
||||
|
||||
if (!COM_CheckParm("-silent"))
|
||||
@@ -1120,7 +1120,7 @@ void Command_ObjectPlace_f(void)
|
||||
|
||||
// Don't touch the NiGHTS Objectplace stuff.
|
||||
// ... or if the mo mysteriously vanished.
|
||||
if (!players[0].mo || (players[0].pflags & PF_NIGHTSMODE))
|
||||
if (!players[0].mo || nightsplayer(&players[0]))
|
||||
return;
|
||||
|
||||
// If still in dummy state, get out of it.
|
||||
|
||||
+31
-6
@@ -25,6 +25,7 @@
|
||||
#include "d_netcmd.h"
|
||||
#include "d_clisrv.h"
|
||||
#include "i_net.h"
|
||||
#include "i_system.h"
|
||||
#include "console.h"
|
||||
#include "r_fps.h"
|
||||
#include "r_local.h"
|
||||
@@ -276,6 +277,8 @@ static void M_ConfirmTeamChange(INT32 choice);
|
||||
static void M_ConfirmSpectateChange(INT32 choice);
|
||||
static void M_QuitSRB2(INT32 choice);
|
||||
|
||||
static void M_SaturnReportIssue(INT32 choice);
|
||||
|
||||
// Single Player
|
||||
static void M_TimeAttack(INT32 choice);
|
||||
static boolean M_QuitTimeAttackMenu(void);
|
||||
@@ -4247,6 +4250,14 @@ static boolean M_HandleReplayHutQuery(INT32 choice)
|
||||
char tmp[MAXREPLAYQUERY+1];
|
||||
memcpy(tmp, replayqueryinput_buffer, MAXREPLAYQUERY+1);
|
||||
|
||||
Lock_search_state();
|
||||
if (!replaynamesloaded)
|
||||
{
|
||||
Unlock_search_state();
|
||||
return false;
|
||||
}
|
||||
Unlock_search_state();
|
||||
|
||||
if (M_TextInputHandle(&replayqueryinput, choice))
|
||||
{
|
||||
S_StartSound(NULL, sfx_menu1);
|
||||
@@ -9037,15 +9048,15 @@ static boolean M_QuitMultiPlayerMenu(void)
|
||||
if (!fastcmp(setupm_name, setupm_cvname->string))
|
||||
{
|
||||
// remove trailing whitespaces
|
||||
for (l = strlen(setupm_name)-1;
|
||||
(signed)l >= 0 && setupm_name[l] ==' '; l--)
|
||||
setupm_name[l] =0;
|
||||
COM_BufAddText(va("%s \"%s\"\n",setupm_cvname->name,setupm_name));
|
||||
l = strlen(setupm_name)-1;
|
||||
for (;(signed)l >= 0 && setupm_name[l] ==' '; l--)
|
||||
setupm_name[l] = 0;
|
||||
COM_BufAddText(va("%s \"%s\"\n", setupm_cvname->name, setupm_name));
|
||||
}
|
||||
|
||||
// you know what? always putting these in the buffer won't hurt anything.
|
||||
COM_BufAddText(va("%s \"%s\"\n",setupm_cvskin->name,skins[setupm_fakeskin].name));
|
||||
COM_BufAddText(va("%s %d\n",setupm_cvcolor->name,setupm_fakecolor));
|
||||
COM_BufAddText(va("%s \"%s\"\n", setupm_cvskin->name, skins[setupm_fakeskin].name));
|
||||
COM_BufAddText(va("%s %d\n", setupm_cvcolor->name, setupm_fakecolor));
|
||||
|
||||
return true;
|
||||
}
|
||||
@@ -10581,6 +10592,20 @@ static void M_QuitSRB2(INT32 choice)
|
||||
M_StartMessage(quitmsg[M_RandomKey(NUM_QUITMESSAGES)], M_QuitResponse, MM_YESNO);
|
||||
}
|
||||
|
||||
// ===========
|
||||
// SATURN MENU
|
||||
// ===========
|
||||
|
||||
static void M_SaturnReportIssue(INT32 choice)
|
||||
{
|
||||
(void)choice;
|
||||
int url = I_OpenURL(SATURNISSUEPAGE);
|
||||
|
||||
// SDL_OpenURL unsupported or failed
|
||||
if (url == -1)
|
||||
M_StartMessage(M_GetText("Failed to Open Web Page.\nPlease open the following page in your web browser:\n\n" SATURNISSUEPAGE "\n\n(Press a key)\n"), NULL, MM_NOTHING);
|
||||
}
|
||||
|
||||
#ifdef HAVE_DISCORDRPC
|
||||
|
||||
// =====================================================================
|
||||
|
||||
+59
-3
@@ -36,6 +36,7 @@ static menu_t SP_TimeAttackDef, SP_ReplayDef, SP_GuestReplayDef, SP_GhostDef;
|
||||
menu_t OP_ControlsDef, OP_AllControlsDef;
|
||||
menu_t OP_MouseOptionsDef;
|
||||
menu_t OP_Joystick1Def, OP_Joystick2Def, OP_Joystick3Def, OP_Joystick4Def;
|
||||
menu_t OP_Joystick1RumbleDef, OP_Joystick2RumbleDef, OP_Joystick3RumbleDef, OP_Joystick4RumbleDef;
|
||||
|
||||
// Custom cvar menu
|
||||
menu_t OP_CustomCvarMenuDef;
|
||||
@@ -725,6 +726,14 @@ static const char* OP_AllControlsTooltips[sizeof(OP_AllControlsMenu)/sizeof(OP_A
|
||||
// The rest is null, for now
|
||||
};
|
||||
|
||||
// i really do not feel like messing with setup routines
|
||||
// and macro preprocessor cannot eval maths for string shit like this :chaosleep:
|
||||
#define RUMBDEF_0 OP_Joystick1RumbleDef
|
||||
#define RUMBDEF_1 OP_Joystick2RumbleDef
|
||||
#define RUMBDEF_2 OP_Joystick3RumbleDef
|
||||
#define RUMBDEF_3 OP_Joystick4RumbleDef
|
||||
#define RUMBDEF(x) RUMBDEF_##x
|
||||
|
||||
#define OP_JOYMENU(pnum) \
|
||||
{IT_HEADER, NULL, "Gameplay Controls", NULL, 7}, \
|
||||
{IT_STRING | IT_CVAR, NULL, "Aim Forward/Back" , &cv_aimaxis[pnum] , 15}, \
|
||||
@@ -745,9 +754,8 @@ static const char* OP_AllControlsTooltips[sizeof(OP_AllControlsMenu)/sizeof(OP_A
|
||||
{IT_STRING | IT_CVAR, NULL, "X deadzone" , &cv_xdeadzone[pnum] , 100}, \
|
||||
{IT_STRING | IT_CVAR, NULL, "Y deadzone" , &cv_ydeadzone[pnum] , 105}, \
|
||||
{IT_HEADER, NULL, "Miscellaneous", NULL, 112}, \
|
||||
{IT_STRING | IT_CVAR, NULL, "Controller Rumble" , &cv_rumble[pnum] , 120}, \
|
||||
{IT_STRING | IT_CVAR, NULL, "Controller Rumble Strength" , &cv_rumblestrength[pnum] , 125}, \
|
||||
{IT_STRING | IT_CVAR, NULL, "Set LED to Player color" , &cv_gamepadled[pnum] , 130},
|
||||
{IT_SUBMENU|IT_STRING, NULL, "Rumble Options..." , &RUMBDEF(pnum) , 120}, \
|
||||
{IT_STRING | IT_CVAR, NULL, "Set LED to Player color" , &cv_gamepadled[pnum] , 125},
|
||||
|
||||
static menuitem_t OP_Joystick1Menu[] =
|
||||
{
|
||||
@@ -773,6 +781,46 @@ static menuitem_t OP_Joystick4Menu[] =
|
||||
OP_JOYMENU(3)
|
||||
};
|
||||
|
||||
#undef RUMBDEF
|
||||
#undef RUMBDEF_0
|
||||
#undef RUMBDEF_1
|
||||
#undef RUMBDEF_2
|
||||
#undef RUMBDEF_3
|
||||
|
||||
// FIXME: stair jank rumble should be greyed out if its disabled, but menus suck butt!
|
||||
#define OP_JOYRUMBLEMENU(pnum) \
|
||||
{IT_HEADER, NULL, "Global", NULL, 7}, \
|
||||
{IT_STRING | IT_CVAR, NULL, "Controller Rumble" , &cv_rumble[pnum] , 15}, \
|
||||
{IT_STRING | IT_CVAR, NULL, "Controller Rumble Strength" , &cv_rumble_strength[pnum] , 20}, \
|
||||
{IT_HEADER, NULL, "Rumble Types", NULL, 27}, \
|
||||
{IT_STRING | IT_CVAR, NULL, "Spinout" , &cv_rumble_spinout[pnum] , 35}, \
|
||||
{IT_STRING | IT_CVAR, NULL, "Sneaker Boost" , &cv_rumble_sneakerboost[pnum] , 40}, \
|
||||
{IT_STRING | IT_CVAR, NULL, "Offroad" , &cv_rumble_offroad[pnum] , 45}, \
|
||||
{IT_STRING | IT_CVAR, NULL, "Banana Dragging" , &cv_rumble_bananadrag[pnum] , 50}, \
|
||||
{IT_STRING | IT_CVAR, NULL, "Stair Jank" , &cv_rumble_stairjank[pnum] , 55}, \
|
||||
{IT_STRING | IT_CVAR, NULL, "Brake Drift" , &cv_rumble_brakedrift[pnum] , 60}, \
|
||||
{IT_STRING | IT_CVAR, NULL, "Drift Charge" , &cv_rumble_driftcharge[pnum] , 65}, \
|
||||
|
||||
static menuitem_t OP_Joystick1RumbleMenu[] =
|
||||
{
|
||||
OP_JOYRUMBLEMENU(0)
|
||||
};
|
||||
|
||||
static menuitem_t OP_Joystick2RumbleMenu[] =
|
||||
{
|
||||
OP_JOYRUMBLEMENU(1)
|
||||
};
|
||||
|
||||
static menuitem_t OP_Joystick3RumbleMenu[] =
|
||||
{
|
||||
OP_JOYRUMBLEMENU(2)
|
||||
};
|
||||
|
||||
static menuitem_t OP_Joystick4RumbleMenu[] =
|
||||
{
|
||||
OP_JOYRUMBLEMENU(3)
|
||||
};
|
||||
|
||||
static menuitem_t OP_JoystickSetMenu[] =
|
||||
{
|
||||
{IT_CALL | IT_NOTHING, "None", NULL, M_AssignJoystick, LINEHEIGHT+5},
|
||||
@@ -1736,6 +1784,7 @@ static menuitem_t OP_SaturnMenu[] =
|
||||
{IT_SUBMENU|IT_STRING, NULL, "Saturn Hud...", &OP_SaturnHudDef, 140},
|
||||
{IT_SUBMENU|IT_STRING, NULL, "Sprite Distortion...", &OP_PlayerDistortDef, 145},
|
||||
{IT_SUBMENU|IT_STRING, NULL, "Saturn Credits", &OP_SaturnCreditsDef, 150}, // uwu
|
||||
{IT_STRING|IT_CALL, NULL, "Report an Issue", M_SaturnReportIssue, 155}
|
||||
};
|
||||
|
||||
static const char* OP_SaturnTooltips[] =
|
||||
@@ -1759,6 +1808,7 @@ static const char* OP_SaturnTooltips[] =
|
||||
"Options for Saturn specific HUD things.",
|
||||
"Options for sprite distortion effects.",
|
||||
"See the people who helped make this project possible!",
|
||||
"Noticed a bug, have a Suggestion or other Feedback?\nFeel free to tell us!",
|
||||
};
|
||||
|
||||
enum
|
||||
@@ -1780,6 +1830,7 @@ enum
|
||||
sm_hud,
|
||||
sm_distortionmenu,
|
||||
sm_credits,
|
||||
sm_issue,
|
||||
};
|
||||
|
||||
static menuitem_t OP_PlayerDistortMenu[] =
|
||||
@@ -2530,6 +2581,11 @@ menu_t OP_Joystick2Def = DEFAULTSCROLLSTYLE("M_CONTRO", OP_Joystick2Menu, &OP
|
||||
menu_t OP_Joystick3Def = DEFAULTSCROLLSTYLE("M_CONTRO", OP_Joystick3Menu, &OP_AllControlsDef, 30, 36, NULL);
|
||||
menu_t OP_Joystick4Def = DEFAULTSCROLLSTYLE("M_CONTRO", OP_Joystick4Menu, &OP_AllControlsDef, 30, 36, NULL);
|
||||
|
||||
menu_t OP_Joystick1RumbleDef = DEFAULTSCROLLSTYLE("M_CONTRO", OP_Joystick1RumbleMenu, &OP_Joystick1Def, 30, 36, NULL);
|
||||
menu_t OP_Joystick2RumbleDef = DEFAULTSCROLLSTYLE("M_CONTRO", OP_Joystick2RumbleMenu, &OP_Joystick2Def, 30, 36, NULL);
|
||||
menu_t OP_Joystick3RumbleDef = DEFAULTSCROLLSTYLE("M_CONTRO", OP_Joystick3RumbleMenu, &OP_Joystick3Def, 30, 36, NULL);
|
||||
menu_t OP_Joystick4RumbleDef = DEFAULTSCROLLSTYLE("M_CONTRO", OP_Joystick4RumbleMenu, &OP_Joystick4Def, 30, 36, NULL);
|
||||
|
||||
menu_t OP_JoystickSetDef =
|
||||
{
|
||||
"M_CONTRO",
|
||||
|
||||
@@ -47,7 +47,6 @@ struct perfstatrow {
|
||||
static ps_metric_t ps_frametime = {0};
|
||||
|
||||
ps_metric_t ps_tictime = {0};
|
||||
ps_metric_t ps_prevtictime = {0};
|
||||
|
||||
ps_metric_t ps_playerthink_time = {0};
|
||||
ps_metric_t ps_thinkertime = {0};
|
||||
|
||||
@@ -36,7 +36,6 @@ typedef struct
|
||||
#define PS_STOP_TIMING(metric) metric.value.p = I_GetPreciseTime() - metric.value.p
|
||||
|
||||
extern ps_metric_t ps_tictime;
|
||||
extern ps_metric_t ps_prevtictime;
|
||||
|
||||
extern ps_metric_t ps_playerthink_time;
|
||||
extern ps_metric_t ps_thinkertime;
|
||||
|
||||
+8
-13
@@ -250,7 +250,8 @@ boolean P_Move(mobj_t *actor, fixed_t speed)
|
||||
I_Assert(movedir < NUMDIRS);
|
||||
|
||||
tryx = actor->x + FixedMul(speed*xspeed[movedir], actor->scale);
|
||||
if (UNLIKELY(twodlevel || actor->flags2 & MF2_TWOD))
|
||||
|
||||
if (twodmo(actor))
|
||||
tryy = actor->y;
|
||||
else
|
||||
tryy = actor->y + FixedMul(speed*yspeed[movedir], actor->scale);
|
||||
@@ -328,7 +329,7 @@ void P_NewChaseDir(mobj_t *actor)
|
||||
else
|
||||
d[1] = DI_NODIR;
|
||||
|
||||
if (UNLIKELY(twodlevel || actor->flags2 & MF2_TWOD))
|
||||
if (twodmo(actor))
|
||||
d[2] = DI_NODIR;
|
||||
if (deltay < -FixedMul(10*FRACUNIT, actor->scale))
|
||||
d[2] = DI_SOUTH;
|
||||
@@ -2762,10 +2763,10 @@ void A_Invincibility(void *thing)
|
||||
{
|
||||
S_StopMusic();
|
||||
|
||||
if (UNLIKELY(mariomode))
|
||||
if (mariomode)
|
||||
G_GhostAddColor((INT32) (player - players), GHC_INVINCIBLE);
|
||||
|
||||
S_ChangeMusicInternal((UNLIKELY(mariomode)) ? "minvnc" : "invinc", false);
|
||||
S_ChangeMusicInternal(mariomode ? "minvnc" : "invinc", false);
|
||||
}
|
||||
}
|
||||
|
||||
@@ -4359,7 +4360,7 @@ void A_MouseThink(void *thing)
|
||||
|| (actor->eflags & MFE_VERTICALFLIP && actor->z + actor->height == actor->ceilingz))
|
||||
&& !actor->reactiontime)
|
||||
{
|
||||
if (UNLIKELY(twodlevel || actor->flags2 & MF2_TWOD))
|
||||
if (twodmo(actor))
|
||||
{
|
||||
if (P_RandomChance(FRACUNIT/2))
|
||||
actor->angle += ANGLE_180;
|
||||
@@ -10878,10 +10879,7 @@ void A_BrakLobShot(void *thing)
|
||||
return; // Don't even bother if we've got nothing to aim at.
|
||||
|
||||
// Look up actor's current gravity situation
|
||||
if (actor->subsector->sector->gravity)
|
||||
g = FixedMul(gravity,(FixedDiv(*actor->subsector->sector->gravity>>FRACBITS, 1000)));
|
||||
else
|
||||
g = gravity;
|
||||
g = P_GetSectorGravity(actor->subsector->sector);
|
||||
|
||||
// Look up distance between actor and its target
|
||||
x = P_AproxDistance(actor->target->x - actor->x, actor->target->y - actor->y);
|
||||
@@ -10996,10 +10994,7 @@ void A_NapalmScatter(void *thing)
|
||||
airtime = 16<<FRACBITS;
|
||||
|
||||
// Look up actor's current gravity situation
|
||||
if (actor->subsector->sector->gravity)
|
||||
g = FixedMul(gravity,(FixedDiv(*actor->subsector->sector->gravity>>FRACBITS, 1000)));
|
||||
else
|
||||
g = gravity;
|
||||
g = P_GetSectorGravity(actor->subsector->sector);
|
||||
|
||||
// vy = (g*(airtime-1))/2
|
||||
vy = FixedMul(g,(airtime-(1<<FRACBITS)))>>1;
|
||||
|
||||
+26
-36
@@ -589,7 +589,7 @@ void P_TouchSpecialThing(mobj_t *special, mobj_t *toucher, boolean heightcheck)
|
||||
special->momx = special->momy = special->momz = 0;
|
||||
P_GivePlayerRings(player, 1);
|
||||
|
||||
if (UNLIKELY((maptol & TOL_NIGHTS) && special->type != MT_FLINGRING))
|
||||
if (nightsmode && special->type != MT_FLINGRING)
|
||||
P_DoNightsScore(player);
|
||||
break;
|
||||
|
||||
@@ -601,7 +601,7 @@ void P_TouchSpecialThing(mobj_t *special, mobj_t *toucher, boolean heightcheck)
|
||||
special->momx = special->momy = 0;
|
||||
P_GivePlayerRings(player, 1);
|
||||
|
||||
if (UNLIKELY((maptol & TOL_NIGHTS) && special->type != MT_FLINGCOIN))
|
||||
if (nightsmode && special->type != MT_FLINGCOIN)
|
||||
P_DoNightsScore(player);
|
||||
break;
|
||||
case MT_BLUEBALL:
|
||||
@@ -617,7 +617,7 @@ void P_TouchSpecialThing(mobj_t *special, mobj_t *toucher, boolean heightcheck)
|
||||
else
|
||||
special->scalespeed = 4*FRACUNIT/5;
|
||||
|
||||
if (UNLIKELY(maptol & TOL_NIGHTS))
|
||||
if (nightsmode)
|
||||
P_DoNightsScore(player);
|
||||
break;
|
||||
case MT_AUTOPICKUP:
|
||||
@@ -831,7 +831,7 @@ void P_TouchSpecialThing(mobj_t *special, mobj_t *toucher, boolean heightcheck)
|
||||
{
|
||||
S_StartSound(toucher, special->info->seesound);
|
||||
|
||||
if (UNLIKELY(player->pflags & PF_NIGHTSMODE))
|
||||
if (nightsplayer(player))
|
||||
{
|
||||
player->bumpertime = TICRATE/2;
|
||||
if (special->threshold > 0)
|
||||
@@ -883,18 +883,20 @@ void P_TouchSpecialThing(mobj_t *special, mobj_t *toucher, boolean heightcheck)
|
||||
break;
|
||||
case MT_HOOPCOLLIDE:
|
||||
// This produces a kind of 'domino effect' with the hoop's pieces.
|
||||
for (; special->hprev != NULL; special = special->hprev); // Move to the first sprite in the hoop
|
||||
|
||||
for (; special != NULL && special->hprev != NULL; special = special->hprev); // Move to the first sprite in the hoop
|
||||
i = 0;
|
||||
for (; special->hnext != NULL && special->type == MT_HOOP; special = special->hnext)
|
||||
for (; special != NULL && special->type == MT_HOOP; special = special->hnext)
|
||||
{
|
||||
if (!P_MobjWasRemoved(special->target))
|
||||
if (!P_MobjWasRemoved(special))
|
||||
{
|
||||
special->fuse = 11;
|
||||
special->movedir = i;
|
||||
special->extravalue1 = special->target->extravalue1;
|
||||
special->extravalue2 = special->target->extravalue2;
|
||||
special->target->threshold = 4242;
|
||||
if (!P_MobjWasRemoved(special->target))
|
||||
{
|
||||
special->extravalue1 = special->target->extravalue1;
|
||||
special->extravalue2 = special->target->extravalue2;
|
||||
special->target->threshold = 4242;
|
||||
}
|
||||
}
|
||||
i++;
|
||||
}
|
||||
@@ -1131,7 +1133,7 @@ void P_TouchSpecialThing(mobj_t *special, mobj_t *toucher, boolean heightcheck)
|
||||
S_StartSound(toucher, special->info->painsound);
|
||||
return;
|
||||
}
|
||||
else if (UNLIKELY((player->pflags & PF_NIGHTSMODE) && (player->pflags & PF_DRILLING)) || (player->pflags & (PF_JUMPED|PF_SPINNING|PF_GLIDING))
|
||||
else if ((nightsplayer(player) && (player->pflags & PF_DRILLING)) || (player->pflags & (PF_JUMPED|PF_SPINNING|PF_GLIDING))
|
||||
|| player->powers[pw_invulnerability] || player->powers[pw_super]) // Do you possess the ability to subdue the object?
|
||||
{
|
||||
// Shatter the shield!
|
||||
@@ -1466,11 +1468,7 @@ static void P_UpdateRemovedOrbital(mobj_t *target, mobj_t *inflictor, mobj_t *so
|
||||
{
|
||||
// SRB2kart
|
||||
// I wish I knew a better way to do this
|
||||
#ifndef COMPAT_VANILLA
|
||||
if (!P_MobjWasRemoved(target->target) && target->target->player && !P_MobjWasRemoved(target->target->player->mo))
|
||||
#else
|
||||
if (target->target && target->target->player && target->target->player->mo)
|
||||
#endif
|
||||
if (!P_MobjWasRemovedCompat(target->target) && target->target->player && !P_MobjWasRemovedCompat(target->target->player->mo))
|
||||
{
|
||||
if (target->target->player->kartstuff[k_eggmanheld] && target->type == MT_EGGMANITEM_SHIELD)
|
||||
target->target->player->kartstuff[k_eggmanheld] = 0;
|
||||
@@ -1483,11 +1481,7 @@ static void P_UpdateRemovedOrbital(mobj_t *target, mobj_t *inflictor, mobj_t *so
|
||||
{
|
||||
if (target->movedir != 0 && target->movedir < (UINT16)target->target->player->kartstuff[k_itemamount])
|
||||
{
|
||||
#ifndef COMPAT_VANILLA
|
||||
if (!P_MobjWasRemoved(target->target->hnext))
|
||||
#else
|
||||
if (target->target->hnext)
|
||||
#endif
|
||||
if (!P_MobjWasRemovedCompat(target->target->hnext))
|
||||
K_KillBananaChain(target->target->hnext, inflictor, source);
|
||||
|
||||
target->target->player->kartstuff[k_itemamount] = 0;
|
||||
@@ -2245,11 +2239,7 @@ boolean P_DamageMobj(mobj_t *target, mobj_t *inflictor, mobj_t *source, INT32 da
|
||||
return false;
|
||||
|
||||
// well no clue but this may happen ig
|
||||
#ifndef COMPAT_VANILLA
|
||||
if (P_MobjWasRemoved(target))
|
||||
#else
|
||||
if (!target)
|
||||
#endif
|
||||
if (P_MobjWasRemovedCompat(target))
|
||||
return false;
|
||||
|
||||
if (target->health <= 0)
|
||||
@@ -2266,7 +2256,7 @@ boolean P_DamageMobj(mobj_t *target, mobj_t *inflictor, mobj_t *source, INT32 da
|
||||
return false;
|
||||
}
|
||||
|
||||
if (source && source->player && source->player->spectator)
|
||||
if (!P_MobjWasRemovedCompat(source) && source->player && source->player->spectator)
|
||||
return false;
|
||||
}
|
||||
|
||||
@@ -2360,11 +2350,11 @@ boolean P_DamageMobj(mobj_t *target, mobj_t *inflictor, mobj_t *source, INT32 da
|
||||
if (player->exiting)
|
||||
return false;
|
||||
|
||||
if (UNLIKELY(!(target->player->pflags & (PF_NIGHTSMODE|PF_NIGHTSFALL)) && (maptol & TOL_NIGHTS)))
|
||||
if (UNLIKELY(!(target->player->pflags & (PF_NIGHTSMODE|PF_NIGHTSFALL)) && nightsmode))
|
||||
return false;
|
||||
}
|
||||
|
||||
if (UNLIKELY(player->pflags & PF_NIGHTSMODE)) // NiGHTS damage handling
|
||||
if (nightsplayer(player)) // NiGHTS damage handling
|
||||
{
|
||||
if (!force)
|
||||
{
|
||||
@@ -2609,7 +2599,7 @@ void P_PlayerRingBurst(player_t *player, INT32 num_rings)
|
||||
ns = FixedMul(((i*FRACUNIT)/16)+2*FRACUNIT, mo->scale);
|
||||
mo->momx = FixedMul(FINECOSINE(fa),ns);
|
||||
|
||||
if (LIKELY(!(twodlevel || (player->mo->flags2 & MF2_TWOD))))
|
||||
if (!twodmo(player->mo))
|
||||
mo->momy = FixedMul(FINESINE(fa),ns);
|
||||
|
||||
P_SetObjectMomZ(mo, 8*FRACUNIT, false);
|
||||
@@ -2633,7 +2623,7 @@ void P_PlayerRingBurst(player_t *player, INT32 num_rings)
|
||||
ns = FixedMul(momxy, mo->scale);
|
||||
mo->momx = FixedMul(FINECOSINE(fa),ns);
|
||||
|
||||
if (LIKELY(!(twodlevel || (player->mo->flags2 & MF2_TWOD))))
|
||||
if (!twodmo(player->mo))
|
||||
mo->momy = FixedMul(FINESINE(fa),ns);
|
||||
|
||||
ns = momz;
|
||||
@@ -2740,7 +2730,7 @@ void P_PlayerWeaponPanelBurst(player_t *player)
|
||||
ns = FixedMul(3*FRACUNIT, mo->scale);
|
||||
mo->momx = FixedMul(FINECOSINE(fa),ns);
|
||||
|
||||
if (LIKELY(!(twodlevel || (player->mo->flags2 & MF2_TWOD))))
|
||||
if (!twodmo(player->mo))
|
||||
mo->momy = FixedMul(FINESINE(fa),ns);
|
||||
|
||||
P_SetObjectMomZ(mo, 4*FRACUNIT, false);
|
||||
@@ -2824,7 +2814,7 @@ void P_PlayerWeaponAmmoBurst(player_t *player)
|
||||
ns = FixedMul(2*FRACUNIT, mo->scale);
|
||||
mo->momx = FixedMul(FINECOSINE(fa), ns);
|
||||
|
||||
if (LIKELY(!(twodlevel || (player->mo->flags2 & MF2_TWOD))))
|
||||
if (!twodmo(player->mo))
|
||||
mo->momy = FixedMul(FINESINE(fa),ns);
|
||||
|
||||
P_SetObjectMomZ(mo, 3*FRACUNIT, false);
|
||||
@@ -2940,7 +2930,7 @@ void P_PlayerEmeraldBurst(player_t *player, boolean toss)
|
||||
|
||||
momx = FixedMul(FINECOSINE(fa), ns);
|
||||
|
||||
if (LIKELY(!(twodlevel || (player->mo->flags2 & MF2_TWOD))))
|
||||
if (!twodmo(player->mo))
|
||||
momy = FixedMul(FINESINE(fa),ns);
|
||||
else
|
||||
momy = 0;
|
||||
@@ -2997,7 +2987,7 @@ void P_PlayerFlagBurst(player_t *player, boolean toss)
|
||||
{
|
||||
angle_t fa = P_RandomByte()*FINEANGLES/256;
|
||||
flag->momx = FixedMul(FINECOSINE(fa), FixedMul(6*FRACUNIT, player->mo->scale));
|
||||
if (LIKELY(!(twodlevel || (player->mo->flags2 & MF2_TWOD))))
|
||||
if (!twodmo(player->mo))
|
||||
flag->momy = FixedMul(FINESINE(fa), FixedMul(6*FRACUNIT, player->mo->scale));
|
||||
}
|
||||
|
||||
|
||||
+17
-2
@@ -59,8 +59,12 @@ extern "C" {
|
||||
|
||||
#define AIMINGTOSLOPE(aiming) FINESINE((aiming>>ANGLETOFINESHIFT) & FINEMASK)
|
||||
|
||||
#define mariomode (maptol & TOL_MARIO)
|
||||
#define twodlevel (maptol & TOL_2D)
|
||||
// unused modes, kept for compat
|
||||
#define nightsmode (UNLIKELY(maptol & TOL_NIGHTS))
|
||||
#define nightsplayer(player) (UNLIKELY((player)->pflags & PF_NIGHTSMODE))
|
||||
#define mariomode (UNLIKELY(maptol & TOL_MARIO))
|
||||
#define twodlevel (UNLIKELY(maptol & TOL_2D))
|
||||
#define twodmo(mobj) (UNLIKELY(twodlevel || ((mobj)->flags2 & MF2_TWOD)))
|
||||
|
||||
//
|
||||
// P_TICK
|
||||
@@ -287,6 +291,17 @@ FUNCINLINE static ATTRINLINE boolean P_MobjWasRemoved(const mobj_t *mobj)
|
||||
return (!mobj || mobj->thinker.function != (actionf_p1)P_MobjThinker);
|
||||
}
|
||||
|
||||
// stupid, but kart allows mobjs that are marked to be removed to be accessed and modified in many cases
|
||||
// so can only check if its not NULL in vanilla compat mode
|
||||
FUNCINLINE static ATTRINLINE boolean P_MobjWasRemovedCompat(const mobj_t *mobj)
|
||||
{
|
||||
#ifdef COMPAT_VANILLA
|
||||
return (!mobj);
|
||||
#else
|
||||
return P_MobjWasRemoved(mobj);
|
||||
#endif
|
||||
}
|
||||
|
||||
fixed_t P_MobjFloorZ(mobj_t *mobj, sector_t *sector, sector_t *boundsec, fixed_t x, fixed_t y, line_t *line, boolean lowest, boolean perfect);
|
||||
fixed_t P_MobjCeilingZ(mobj_t *mobj, sector_t *sector, sector_t *boundsec, fixed_t x, fixed_t y, line_t *line, boolean lowest, boolean perfect);
|
||||
#define P_GetFloorZ(mobj, sector, x, y, line) P_MobjFloorZ(mobj, sector, NULL, x, y, line, false, false)
|
||||
|
||||
+80
-56
@@ -136,14 +136,17 @@ boolean P_DoSpring(mobj_t *spring, mobj_t *object)
|
||||
if (object->eflags & MFE_SPRUNG) // Object was already sprung this tic
|
||||
return false;
|
||||
|
||||
// Spectators don't trigger springs.
|
||||
if (object->player && object->player->spectator)
|
||||
return false;
|
||||
|
||||
if (UNLIKELY(object->player && (object->player->pflags & PF_NIGHTSMODE)))
|
||||
if (object->player)
|
||||
{
|
||||
/*Someone want to make these work like bumpers?*/
|
||||
return false;
|
||||
// Spectators don't trigger springs.
|
||||
if (object->player->spectator)
|
||||
return false;
|
||||
|
||||
if (nightsplayer(object->player))
|
||||
{
|
||||
/*Someone want to make these work like bumpers?*/
|
||||
return false;
|
||||
}
|
||||
}
|
||||
|
||||
object->standingslope = NULL; // Okay, now we can't return - no launching off at silly angles for you.
|
||||
@@ -160,10 +163,15 @@ boolean P_DoSpring(mobj_t *spring, mobj_t *object)
|
||||
if (spring->eflags & MFE_VERTICALFLIP)
|
||||
vertispeed *= -1;
|
||||
|
||||
// Vertical springs teleport you on TOP of them.
|
||||
if (vertispeed > 0)
|
||||
{
|
||||
object->z = spring->z + spring->height + 1;
|
||||
}
|
||||
else if (vertispeed < 0)
|
||||
{
|
||||
object->z = spring->z - object->height - 1;
|
||||
}
|
||||
else
|
||||
{
|
||||
// Horizontal springs teleport you in FRONT of them.
|
||||
@@ -215,7 +223,9 @@ boolean P_DoSpring(mobj_t *spring, mobj_t *object)
|
||||
if (object->player)
|
||||
{
|
||||
if (spring->flags & MF_ENEMY) // Spring shells
|
||||
{
|
||||
P_SetTarget(&spring->target, object);
|
||||
}
|
||||
|
||||
if (horizspeed && object->player->cmd.forwardmove == 0 && object->player->cmd.sidemove == 0)
|
||||
{
|
||||
@@ -312,13 +322,13 @@ static boolean PIT_CheckThing(mobj_t *thing)
|
||||
if (thing == tmthing)
|
||||
return true;
|
||||
|
||||
// Ignore... things.
|
||||
if (!tmthing || P_MobjWasRemoved(thing))
|
||||
return true;
|
||||
|
||||
I_Assert(!P_MobjWasRemoved(tmthing));
|
||||
I_Assert(!P_MobjWasRemoved(thing));
|
||||
|
||||
// Ignore... things.
|
||||
if (P_MobjWasRemovedCompat(tmthing) || P_MobjWasRemoved(thing))
|
||||
return true;
|
||||
|
||||
// Ignore spectators
|
||||
if ((tmthing->player && tmthing->player->spectator)
|
||||
|| (thing->player && thing->player->spectator))
|
||||
@@ -350,12 +360,13 @@ static boolean PIT_CheckThing(mobj_t *thing)
|
||||
}
|
||||
#endif
|
||||
|
||||
if (!(thing->flags & (MF_SOLID|MF_SPECIAL|MF_PAIN|MF_SHOOTABLE)) || (thing->flags & MF_NOCLIPTHING))
|
||||
if ((thing->flags & MF_NOCLIPTHING) || !(thing->flags & (MF_SOLID|MF_SPECIAL|MF_PAIN|MF_SHOOTABLE)))
|
||||
return true;
|
||||
|
||||
// Don't collide with your buddies while NiGHTS-flying.
|
||||
if (UNLIKELY(tmthing->player && thing->player && (maptol & TOL_NIGHTS)
|
||||
&& ((tmthing->player->pflags & PF_NIGHTSMODE) || (thing->player->pflags & PF_NIGHTSMODE))))
|
||||
if (nightsmode &&
|
||||
tmthing->player && thing->player &&
|
||||
(nightsplayer(tmthing->player) || nightsplayer(thing->player)))
|
||||
return true;
|
||||
|
||||
blockdist = thing->radius + tmthing->radius;
|
||||
@@ -1817,14 +1828,14 @@ boolean P_CheckPosition(mobj_t *thing, fixed_t x, fixed_t y)
|
||||
delta1 = abs(thing->z - midheight);
|
||||
delta2 = abs(thingtop - midheight);
|
||||
|
||||
if (topheight > tmfloorz && delta1 < delta2
|
||||
if ((topheight > tmfloorz) && (delta1 < delta2)
|
||||
&& !(rover->flags & FF_REVERSEPLATFORM))
|
||||
{
|
||||
tmfloorz = tmdropoffz = topheight;
|
||||
tmfloorslope = *rover->t_slope;
|
||||
}
|
||||
|
||||
if (bottomheight < tmceilingz && delta1 >= delta2
|
||||
if ((bottomheight < tmceilingz) && (delta1 >= delta2)
|
||||
&& !(rover->flags & FF_PLATFORM)
|
||||
&& !(thing->type == MT_SKIM && (rover->flags & FF_SWIMMABLE)))
|
||||
{
|
||||
@@ -1879,8 +1890,7 @@ boolean P_CheckPosition(mobj_t *thing, fixed_t x, fixed_t y)
|
||||
|
||||
po->validcount = validcount;
|
||||
|
||||
if (!P_BBoxInsidePolyobj(po, tmbbox)
|
||||
|| !(po->flags & POF_SOLID))
|
||||
if (!(po->flags & POF_SOLID) || !P_BBoxInsidePolyobj(po, tmbbox))
|
||||
{
|
||||
plink = (polymaplink_t *)(plink->link.next);
|
||||
continue;
|
||||
@@ -2125,7 +2135,7 @@ static boolean P_CheckCameraPosition(fixed_t x, fixed_t y, camera_t *thiscam)
|
||||
|
||||
po->validcount = validcount;
|
||||
|
||||
if (!P_PointInsidePolyobj(po, x, y) || !(po->flags & POF_SOLID))
|
||||
if (!(po->flags & POF_SOLID) || !P_PointInsidePolyobj(po, x, y))
|
||||
{
|
||||
plink = (polymaplink_t *)(plink->link.next);
|
||||
continue;
|
||||
@@ -2599,36 +2609,10 @@ boolean P_TryMove(mobj_t *thing, fixed_t x, fixed_t y, boolean allowdropoff)
|
||||
// sound does not work out all that well for kart maps
|
||||
|
||||
// best i can do...
|
||||
if (cv_stairjanksfx.value)
|
||||
if (cv_stairjank.value && cv_stairjanksfx.value)
|
||||
S_StartSoundAtVolume(thing, (thing->player->stairjank >= 8 ? sfx_s23b : sfx_s268), 192); // dont blast this at full volume lul
|
||||
|
||||
//if (!thing->player->stairjank)
|
||||
{
|
||||
// 90 degrees to direction you're facing
|
||||
fixed_t dirx = -FINESINE(thing->angle>>ANGLETOFINESHIFT);
|
||||
fixed_t diry = FINECOSINE(thing->angle>>ANGLETOFINESHIFT);
|
||||
fixed_t offset = thing->radius;
|
||||
|
||||
if (leveltime % 8 < 4)
|
||||
{
|
||||
dirx = -dirx;
|
||||
diry = -diry;
|
||||
}
|
||||
|
||||
mobj_t * spark = P_SpawnMobj(thing->x + FixedMul(dirx, offset), thing->y + FixedMul(diry, offset), thing->z, MT_DRIFTDUST);
|
||||
spark->momx = FixedMul(dirx, FRACUNIT) + (6 + ((int)leveltime % 5))*(thing->momx)/10;
|
||||
spark->momy = FixedMul(diry, FRACUNIT) + (6 + ((int)leveltime % 5))*(thing->momy)/10;
|
||||
spark->momz = 5*FRACUNIT;
|
||||
spark->scale = mapobjectscale/5;
|
||||
spark->destscale = mapobjectscale/2;
|
||||
spark->islocal = true;
|
||||
//spark->fuse = 9;
|
||||
spark->color = SKINCOLOR_WHITE;
|
||||
//spark->cusval = K_StairJankFlip(ANGLE_90);
|
||||
P_SetTarget(&spark->target, thing);
|
||||
//P_SetTarget(&spark->owner, thing);
|
||||
//spark->renderflags |= RF_REDUCEVFX;
|
||||
}
|
||||
// Can't spawn things during P_TryMove, because global variables :)
|
||||
|
||||
thing->player->stairjank = 9;
|
||||
//thing->player->stairjank = 17;
|
||||
@@ -2684,7 +2668,7 @@ boolean P_SceneryTryMove(mobj_t *thing, fixed_t x, fixed_t y)
|
||||
if (tmfloorz - thing->z > maxstep)
|
||||
return false; // too big a step up
|
||||
}
|
||||
} while(tryx != x || tryy != y);
|
||||
} while (tryx != x || tryy != y);
|
||||
|
||||
// the move is ok,
|
||||
// so link the thing into its new position
|
||||
@@ -3179,6 +3163,9 @@ void P_SlideMove(mobj_t *mo, boolean forceslide)
|
||||
INT16 hitcount = 0;
|
||||
boolean success = false;
|
||||
|
||||
if (P_MobjWasRemovedCompat(mo))
|
||||
return;
|
||||
|
||||
if (tmhitthing && mo->z + mo->height > tmhitthing->z && mo->z < tmhitthing->z + tmhitthing->height)
|
||||
{
|
||||
// Don't mess with your momentum if it's a pushable object. Pushables do their own crazy things already.
|
||||
@@ -3215,6 +3202,9 @@ void P_SlideMove(mobj_t *mo, boolean forceslide)
|
||||
bestslideline = NULL;
|
||||
|
||||
retry:
|
||||
if (P_MobjWasRemovedCompat(mo))
|
||||
return;
|
||||
|
||||
if (++hitcount == 3)
|
||||
goto stairstep; // don't loop forever
|
||||
|
||||
@@ -3263,7 +3253,13 @@ retry:
|
||||
// the move must have hit the middle, so stairstep
|
||||
stairstep:
|
||||
if (!P_TryMove(mo, mo->x, mo->y + mo->momy, true)) //Allow things to drop off.
|
||||
{
|
||||
if (P_MobjWasRemovedCompat(mo))
|
||||
return;
|
||||
|
||||
P_TryMove(mo, mo->x + mo->momx, mo->y, true);
|
||||
}
|
||||
|
||||
return;
|
||||
}
|
||||
|
||||
@@ -3275,7 +3271,12 @@ stairstep:
|
||||
newy = FixedMul(mo->momy, bestslidefrac);
|
||||
|
||||
if (!P_TryMove(mo, mo->x + newx, mo->y + newy, true))
|
||||
{
|
||||
goto stairstep;
|
||||
}
|
||||
|
||||
if (P_MobjWasRemovedCompat(mo))
|
||||
return;
|
||||
}
|
||||
|
||||
// Now continue along the wall.
|
||||
@@ -3294,7 +3295,7 @@ stairstep:
|
||||
if (bestslideline != NULL)
|
||||
P_HitSlideLine(bestslideline); // clip the moves
|
||||
|
||||
if (UNLIKELY((twodlevel || (mo->flags2 & MF2_TWOD)) && mo->player))
|
||||
if (twodmo(mo) && mo->player)
|
||||
{
|
||||
mo->momx = tmxmove;
|
||||
tmymove = 0;
|
||||
@@ -3346,8 +3347,11 @@ stairstep:
|
||||
goto retry;
|
||||
}
|
||||
|
||||
if (P_MobjWasRemovedCompat(mo))
|
||||
return;
|
||||
|
||||
success = true;
|
||||
} while(tmxmove || tmymove);
|
||||
} while (tmxmove || tmymove);
|
||||
}
|
||||
|
||||
//
|
||||
@@ -3360,12 +3364,18 @@ void P_BouncePlayerMove(mobj_t *mo)
|
||||
{
|
||||
fixed_t leadx, leady;
|
||||
fixed_t trailx, traily;
|
||||
fixed_t mmomx = 0, mmomy = 0;
|
||||
fixed_t oldmomx = mo->momx, oldmomy = mo->momy;
|
||||
fixed_t mmomx, mmomy;
|
||||
fixed_t oldmomx, oldmomy;
|
||||
|
||||
if (!mo->player)
|
||||
if (P_MobjWasRemovedCompat(mo))
|
||||
return;
|
||||
|
||||
if (mo->player == NULL)
|
||||
return;
|
||||
|
||||
oldmomx = mo->momx;
|
||||
oldmomy = mo->momy;
|
||||
|
||||
if (mo->player->spectator)
|
||||
{
|
||||
P_SlideMove(mo, true);
|
||||
@@ -3454,6 +3464,9 @@ void P_BouncePlayerMove(mobj_t *mo)
|
||||
|
||||
if (!P_TryMove(mo, mo->x + tmxmove, mo->y + tmymove, true))
|
||||
{
|
||||
if (P_MobjWasRemovedCompat(mo))
|
||||
return;
|
||||
|
||||
P_TryMove(mo, mo->x - oldmomx, mo->y - oldmomy, true);
|
||||
}
|
||||
}
|
||||
@@ -3471,6 +3484,9 @@ void P_BounceMove(mobj_t *mo)
|
||||
INT32 hitcount;
|
||||
fixed_t mmomx = 0, mmomy = 0;
|
||||
|
||||
if (P_MobjWasRemovedCompat(mo))
|
||||
return;
|
||||
|
||||
if (mo->player)
|
||||
{
|
||||
P_BouncePlayerMove(mo);
|
||||
@@ -3487,6 +3503,9 @@ void P_BounceMove(mobj_t *mo)
|
||||
hitcount = 0;
|
||||
|
||||
retry:
|
||||
if (P_MobjWasRemovedCompat(mo))
|
||||
return;
|
||||
|
||||
if (++hitcount == 3)
|
||||
goto bounceback; // don't loop forever
|
||||
|
||||
@@ -3545,7 +3564,12 @@ bounceback:
|
||||
newy = FixedMul(mmomy, bestslidefrac);
|
||||
|
||||
if (!P_TryMove(mo, mo->x + newx, mo->y + newy, true))
|
||||
{
|
||||
if (P_MobjWasRemovedCompat(mo))
|
||||
return;
|
||||
|
||||
goto bounceback;
|
||||
}
|
||||
}
|
||||
|
||||
// Now continue along the wall.
|
||||
@@ -3742,7 +3766,7 @@ static boolean PIT_ChangeSector(mobj_t *thing, boolean realcrush)
|
||||
delta1 = abs(thing->z - midheight);
|
||||
delta2 = abs(thingtop - midheight);
|
||||
|
||||
if (bottomheight <= thing->ceilingz && delta1 >= delta2)
|
||||
if ((bottomheight <= thing->ceilingz) && (delta1 >= delta2))
|
||||
{
|
||||
if (thing->flags & MF_PUSHABLE)
|
||||
{
|
||||
@@ -4200,7 +4224,7 @@ void P_CreateSecNodeList(mobj_t *thing, fixed_t x, fixed_t y)
|
||||
* Must clear tmthing at tic end, as it might contain a pointer to a removed thinker, or the level might have ended/been ended and we clear the objects it was pointing too. Hopefully we don't need to carry this between tics for sync. */
|
||||
void P_MapStart(void)
|
||||
{
|
||||
if (UNLIKELY(tmthing))
|
||||
if (tmthing)
|
||||
I_Error("P_MapStart: tmthing set!");
|
||||
}
|
||||
|
||||
@@ -4252,7 +4276,7 @@ fixed_t P_FloorzAtPos(fixed_t x, fixed_t y, fixed_t z, fixed_t height)
|
||||
delta1 = abs(z - midheight);
|
||||
delta2 = abs(thingtop - midheight);
|
||||
|
||||
if (topheight > floorz && delta1 < delta2)
|
||||
if ((topheight > floorz) && (delta1 < delta2))
|
||||
floorz = topheight;
|
||||
}
|
||||
}
|
||||
|
||||
+29
-15
@@ -326,7 +326,7 @@ void P_CameraLineOpening(line_t *linedef)
|
||||
{
|
||||
for (rover = front->ffloors; rover; rover = rover->next)
|
||||
{
|
||||
fixed_t topheight, bottomheight;
|
||||
fixed_t topheight, bottomheight, midheight;
|
||||
|
||||
if (!(rover->flags & FF_BLOCKOTHERS) || !(rover->flags & FF_RENDERALL) || !(rover->flags & FF_EXISTS) || UNLIKELY(GETSECSPECIAL(rover->master->frontsector->special, 4) == 12))
|
||||
continue;
|
||||
@@ -334,8 +334,10 @@ void P_CameraLineOpening(line_t *linedef)
|
||||
topheight = P_CameraGetFOFTopZ(mapcampointer, front, rover, tmx, tmy, linedef);
|
||||
bottomheight = P_CameraGetFOFBottomZ(mapcampointer, front, rover, tmx, tmy, linedef);
|
||||
|
||||
delta1 = abs(mapcampointer->z - (bottomheight + ((topheight - bottomheight)/2)));
|
||||
delta2 = abs(thingtop - (bottomheight + ((topheight - bottomheight)/2)));
|
||||
midheight = (bottomheight + ((topheight - bottomheight) / 2));
|
||||
|
||||
delta1 = abs(mapcampointer->z - midheight);
|
||||
delta2 = abs(thingtop - midheight);
|
||||
|
||||
if (bottomheight < lowestceiling && delta1 >= delta2)
|
||||
lowestceiling = bottomheight;
|
||||
@@ -354,7 +356,7 @@ void P_CameraLineOpening(line_t *linedef)
|
||||
{
|
||||
for (rover = back->ffloors; rover; rover = rover->next)
|
||||
{
|
||||
fixed_t topheight, bottomheight;
|
||||
fixed_t topheight, bottomheight, midheight;
|
||||
|
||||
if (!(rover->flags & FF_BLOCKOTHERS) || !(rover->flags & FF_RENDERALL) || !(rover->flags & FF_EXISTS) || UNLIKELY(GETSECSPECIAL(rover->master->frontsector->special, 4) == 12))
|
||||
continue;
|
||||
@@ -362,8 +364,10 @@ void P_CameraLineOpening(line_t *linedef)
|
||||
topheight = P_CameraGetFOFTopZ(mapcampointer, back, rover, tmx, tmy, linedef);
|
||||
bottomheight = P_CameraGetFOFBottomZ(mapcampointer, back, rover, tmx, tmy, linedef);
|
||||
|
||||
delta1 = abs(mapcampointer->z - (bottomheight + ((topheight - bottomheight)/2)));
|
||||
delta2 = abs(thingtop - (bottomheight + ((topheight - bottomheight)/2)));
|
||||
midheight = (bottomheight + ((topheight - bottomheight) / 2));
|
||||
|
||||
delta1 = abs(mapcampointer->z - midheight);
|
||||
delta2 = abs(thingtop - midheight);
|
||||
|
||||
if (bottomheight < lowestceiling && delta1 >= delta2)
|
||||
lowestceiling = bottomheight;
|
||||
@@ -524,7 +528,7 @@ void P_LineOpening(line_t *linedef, mobj_t *mobj)
|
||||
// Check for frontsector's fake floors
|
||||
for (rover = front->ffloors; rover; rover = rover->next)
|
||||
{
|
||||
fixed_t topheight, bottomheight;
|
||||
fixed_t topheight, bottomheight, midheight;
|
||||
|
||||
if (!(rover->flags & FF_EXISTS))
|
||||
continue;
|
||||
@@ -538,8 +542,10 @@ void P_LineOpening(line_t *linedef, mobj_t *mobj)
|
||||
topheight = P_GetFOFTopZ(mobj, front, rover, tmx, tmy, linedef);
|
||||
bottomheight = P_GetFOFBottomZ(mobj, front, rover, tmx, tmy, linedef);
|
||||
|
||||
delta1 = abs(mobj->z - (bottomheight + ((topheight - bottomheight)/2)));
|
||||
delta2 = abs(thingtop - (bottomheight + ((topheight - bottomheight)/2)));
|
||||
midheight = (bottomheight + ((topheight - bottomheight) / 2));
|
||||
|
||||
delta1 = abs(mobj->z - midheight);
|
||||
delta2 = abs(thingtop - midheight);
|
||||
|
||||
if (delta1 >= delta2 && !(rover->flags & FF_PLATFORM)) // thing is below FOF
|
||||
{
|
||||
@@ -567,7 +573,7 @@ void P_LineOpening(line_t *linedef, mobj_t *mobj)
|
||||
// Check for backsectors fake floors
|
||||
for (rover = back->ffloors; rover; rover = rover->next)
|
||||
{
|
||||
fixed_t topheight, bottomheight;
|
||||
fixed_t topheight, bottomheight, midheight;
|
||||
if (!(rover->flags & FF_EXISTS))
|
||||
continue;
|
||||
|
||||
@@ -580,8 +586,10 @@ void P_LineOpening(line_t *linedef, mobj_t *mobj)
|
||||
topheight = P_GetFOFTopZ(mobj, back, rover, tmx, tmy, linedef);
|
||||
bottomheight = P_GetFOFBottomZ(mobj, back, rover, tmx, tmy, linedef);
|
||||
|
||||
delta1 = abs(mobj->z - (bottomheight + ((topheight - bottomheight)/2)));
|
||||
delta2 = abs(thingtop - (bottomheight + ((topheight - bottomheight)/2)));
|
||||
midheight = (bottomheight + ((topheight - bottomheight) / 2));
|
||||
|
||||
delta1 = abs(mobj->z - midheight);
|
||||
delta2 = abs(thingtop - midheight);
|
||||
|
||||
if (delta1 >= delta2 && !(rover->flags & FF_PLATFORM)) // thing is below FOF
|
||||
{
|
||||
@@ -611,8 +619,10 @@ void P_LineOpening(line_t *linedef, mobj_t *mobj)
|
||||
{
|
||||
const sector_t *polysec = linedef->backsector;
|
||||
|
||||
delta1 = abs(mobj->z - (polysec->floorheight + ((polysec->ceilingheight - polysec->floorheight)/2)));
|
||||
delta2 = abs(thingtop - (polysec->floorheight + ((polysec->ceilingheight - polysec->floorheight)/2)));
|
||||
const fixed_t polymid = (polysec->floorheight + ((polysec->ceilingheight - polysec->floorheight) / 2));
|
||||
|
||||
delta1 = abs(mobj->z - polymid);
|
||||
delta2 = abs(thingtop - polymid);
|
||||
|
||||
if (polysec->floorheight < lowestceiling && delta1 >= delta2)
|
||||
{
|
||||
@@ -620,7 +630,9 @@ void P_LineOpening(line_t *linedef, mobj_t *mobj)
|
||||
ceilingslope = NULL;
|
||||
}
|
||||
else if (polysec->floorheight < highestceiling && delta1 >= delta2)
|
||||
{
|
||||
highestceiling = polysec->floorheight;
|
||||
}
|
||||
|
||||
if (polysec->ceilingheight > highestfloor && delta1 < delta2)
|
||||
{
|
||||
@@ -628,7 +640,9 @@ void P_LineOpening(line_t *linedef, mobj_t *mobj)
|
||||
floorslope = NULL;
|
||||
}
|
||||
else if (polysec->ceilingheight > lowestfloor && delta1 < delta2)
|
||||
{
|
||||
lowestfloor = polysec->ceilingheight;
|
||||
}
|
||||
}
|
||||
|
||||
if (highestceiling < highceiling)
|
||||
@@ -842,7 +856,7 @@ void P_SetThingPosition(mobj_t *thing)
|
||||
// at sector_t->touching_thinglist) are broken. When a node is
|
||||
// added, new sector links are created.
|
||||
|
||||
P_CreateSecNodeList(thing,thing->x,thing->y);
|
||||
P_CreateSecNodeList(thing, thing->x, thing->y);
|
||||
thing->touching_sectorlist = sector_list; // Attach to Thing's mobj_t
|
||||
sector_list = NULL; // clear for next time
|
||||
}
|
||||
|
||||
+438
-378
File diff suppressed because it is too large.
Load diff
+93
-81
@@ -117,6 +117,7 @@ line_t *spawnlines = NULL;
|
||||
side_t *spawnsides = NULL;
|
||||
INT32 numstarposts = 0;
|
||||
boolean levelloading = false;
|
||||
UINT8 levelfadecol = 120;
|
||||
|
||||
virtres_t *curmapvirt = NULL;
|
||||
|
||||
@@ -920,7 +921,48 @@ static void P_LoadThings(UINT8 *data)
|
||||
}
|
||||
}
|
||||
|
||||
static void P_SpawnMapThings(void)
|
||||
static void P_SpawnEmeraldHunt(void)
|
||||
{
|
||||
INT32 i;
|
||||
INT32 emer[3] = {0, 0, 0};
|
||||
INT32 timeout = 0; // keeps from getting stuck
|
||||
fixed_t x, y, z;
|
||||
|
||||
// increment spawn numbers because zero is valid.
|
||||
emer[0] = (P_RandomKey(numhuntemeralds)) + 1;
|
||||
while (timeout++ < 100)
|
||||
{
|
||||
emer[1] = (P_RandomKey(numhuntemeralds)) + 1;
|
||||
|
||||
if (emer[1] != emer[0])
|
||||
break;
|
||||
}
|
||||
|
||||
timeout = 0;
|
||||
while (timeout++ < 100)
|
||||
{
|
||||
emer[2] = (P_RandomKey(numhuntemeralds)) + 1;
|
||||
|
||||
if (emer[2] != emer[1] && emer[2] != emer[0])
|
||||
break;
|
||||
}
|
||||
|
||||
for (i = 0; i < 3; i++)
|
||||
{
|
||||
if (!emer[i])
|
||||
continue;
|
||||
|
||||
// decrement spawn values to the actual number because zero is valid.
|
||||
x = huntemeralds[emer[i] - 1]->x<<FRACBITS;
|
||||
y = huntemeralds[emer[i] - 1]->y<<FRACBITS;
|
||||
z = huntemeralds[emer[i] - 1]->z<<FRACBITS;
|
||||
|
||||
// spawn emerald
|
||||
P_SpawnMobj(x, y, z, MT_EMERHUNT);
|
||||
}
|
||||
}
|
||||
|
||||
static void P_SpawnMapThings(boolean spawnhoops)
|
||||
{
|
||||
size_t i;
|
||||
mapthing_t *mt;
|
||||
@@ -930,97 +972,68 @@ static void P_SpawnMapThings(void)
|
||||
// Spawn axis points first so they are at the front of the list for fast searching.
|
||||
for (i = 0, mt = mapthings; i < nummapthings; i++, mt++)
|
||||
{
|
||||
switch (mt->type)
|
||||
if (mt->type == 1700 || // MT_AXIS
|
||||
mt->type == 1701 || // MT_AXISTRANSFER
|
||||
mt->type == 1702) // MT_AXISTRANSFERLINE
|
||||
{
|
||||
case 1700: // MT_AXIS
|
||||
case 1701: // MT_AXISTRANSFER
|
||||
case 1702: // MT_AXISTRANSFERLINE
|
||||
mt->mobj = NULL;
|
||||
P_SpawnMapThing(mt);
|
||||
break;
|
||||
default:
|
||||
break;
|
||||
mt->mobj = NULL;
|
||||
P_SpawnMapThing(mt);
|
||||
}
|
||||
}
|
||||
|
||||
for (i = 0, mt = mapthings; i < nummapthings; i++, mt++)
|
||||
{
|
||||
sector_t *mtsector = R_PointInSubsector((mt->x << FRACBITS), (mt->y << FRACBITS))->sector;
|
||||
sector_t *mtsector;
|
||||
|
||||
// srb2kart - ignore rings, coins and item patterns!
|
||||
if (mt->type == 300 || mt->type == 308 || mt->type == 309 ||
|
||||
(mt->type >= 600 && mt->type <= 609) ||
|
||||
mt->type == 1706 || mt->type == 1800)
|
||||
{
|
||||
mt->mobj = NULL;
|
||||
continue;
|
||||
}
|
||||
|
||||
mtsector = R_PointInSubsector((mt->x << FRACBITS), (mt->y << FRACBITS))->sector;
|
||||
|
||||
// Z for objects
|
||||
mt->z = (INT16)(P_GetSectorFloorZAt(mtsector, (mt->x << FRACBITS), (mt->y << FRACBITS))) >> FRACBITS;
|
||||
|
||||
if (mt->type == 1700 // MT_AXIS
|
||||
|| mt->type == 1701 // MT_AXISTRANSFER
|
||||
|| mt->type == 1702) // MT_AXISTRANSFERLINE
|
||||
if (mt->type == 1700 || // MT_AXIS
|
||||
mt->type == 1701 || // MT_AXISTRANSFER
|
||||
mt->type == 1702) // MT_AXISTRANSFERLINE
|
||||
{
|
||||
continue; // These were already spawned
|
||||
}
|
||||
|
||||
mt->mobj = NULL;
|
||||
|
||||
// spawn hoops
|
||||
if (mt->type == 1705 || mt->type == 1713)
|
||||
{
|
||||
// Check for spawnhoops here so the hoops don't spawn ghost variants for players joining a netgame mid-level
|
||||
// ...It's a long story.
|
||||
if (spawnhoops)
|
||||
{
|
||||
// Z for objects Tails 05-26-2002
|
||||
mt->z = (INT16)(mtsector->floorheight >> FRACBITS);
|
||||
|
||||
P_SpawnHoops(mt);
|
||||
}
|
||||
|
||||
continue;
|
||||
}
|
||||
|
||||
if (mt->type == mobjinfo[MT_RANDOMITEM].doomednum)
|
||||
nummapboxes++;
|
||||
|
||||
mt->mobj = NULL;
|
||||
// Everything else
|
||||
P_SpawnMapThing(mt);
|
||||
}
|
||||
|
||||
// random emeralds for hunt
|
||||
if (numhuntemeralds)
|
||||
{
|
||||
INT32 emer1, emer2, emer3;
|
||||
INT32 timeout = 0; // keeps from getting stuck
|
||||
|
||||
emer1 = emer2 = emer3 = 0;
|
||||
|
||||
//increment spawn numbers because zero is valid.
|
||||
emer1 = (P_RandomKey(numhuntemeralds)) + 1;
|
||||
while (timeout++ < 100)
|
||||
{
|
||||
emer2 = (P_RandomKey(numhuntemeralds)) + 1;
|
||||
|
||||
if (emer2 != emer1)
|
||||
break;
|
||||
}
|
||||
|
||||
timeout = 0;
|
||||
while (timeout++ < 100)
|
||||
{
|
||||
emer3 = (P_RandomKey(numhuntemeralds)) + 1;
|
||||
|
||||
if (emer3 != emer2 && emer3 != emer1)
|
||||
break;
|
||||
}
|
||||
|
||||
//decrement spawn values to the actual number because zero is valid.
|
||||
if (emer1)
|
||||
P_SpawnMobj(huntemeralds[emer1 - 1]->x<<FRACBITS,
|
||||
huntemeralds[emer1 - 1]->y<<FRACBITS,
|
||||
huntemeralds[emer1 - 1]->z<<FRACBITS, MT_EMERHUNT);
|
||||
|
||||
if (emer2)
|
||||
P_SpawnMobj(huntemeralds[emer2 - 1]->x<<FRACBITS,
|
||||
huntemeralds[emer2 - 1]->y<<FRACBITS,
|
||||
huntemeralds[emer2 - 1]->z<<FRACBITS, MT_EMERHUNT);
|
||||
|
||||
if (emer3)
|
||||
P_SpawnMobj(huntemeralds[emer3 - 1]->x<<FRACBITS,
|
||||
huntemeralds[emer3 - 1]->y<<FRACBITS,
|
||||
huntemeralds[emer3 - 1]->z<<FRACBITS, MT_EMERHUNT);
|
||||
}
|
||||
|
||||
// Run through the list of mapthings again to spawn hoops and rings
|
||||
for (i = 0, mt = mapthings; i < nummapthings; i++, mt++)
|
||||
{
|
||||
if (mt->type == 300 || mt->type == 308 || mt->type == 309
|
||||
|| mt->type == 1706 || (mt->type >= 600 && mt->type <= 609)
|
||||
|| mt->type == 1705 || mt->type == 1713 || mt->type == 1800)
|
||||
{
|
||||
mt->mobj = NULL;
|
||||
|
||||
// Z for objects Tails 05-26-2002
|
||||
mt->z = (INT16)(R_PointInSubsector(mt->x << FRACBITS, mt->y << FRACBITS)->sector->floorheight>>FRACBITS);
|
||||
|
||||
P_SpawnHoops(mt);
|
||||
}
|
||||
}
|
||||
P_SpawnEmeraldHunt();
|
||||
}
|
||||
|
||||
static void P_SpawnEmblems(boolean loademblems)
|
||||
@@ -1034,22 +1047,22 @@ static void P_SpawnEmblems(boolean loademblems)
|
||||
|
||||
for (i = 0; i < numemblems; i++)
|
||||
{
|
||||
if (emblemlocations[i].level != gamemap || emblemlocations[i].type > ET_SKIN)
|
||||
const emblem_t *emblemlocation = &emblemlocations[i];
|
||||
|
||||
if (emblemlocation->level != gamemap || emblemlocation->type > ET_SKIN)
|
||||
continue;
|
||||
|
||||
emblemmobj = P_SpawnMobj(emblemlocations[i].x<<FRACBITS, emblemlocations[i].y<<FRACBITS,
|
||||
emblemlocations[i].z<<FRACBITS, MT_EMBLEM);
|
||||
emblemmobj = P_SpawnMobj(emblemlocation->x<<FRACBITS, emblemlocation->y<<FRACBITS, emblemlocation->z<<FRACBITS, MT_EMBLEM);
|
||||
|
||||
I_Assert(emblemlocations[i].sprite >= 'A' && emblemlocations[i].sprite <= 'Z');
|
||||
P_SetMobjStateNF(emblemmobj, emblemmobj->info->spawnstate + (emblemlocations[i].sprite - 'A'));
|
||||
I_Assert(emblemlocation->sprite >= 'A' && emblemlocation->sprite <= 'Z');
|
||||
P_SetMobjStateNF(emblemmobj, emblemmobj->info->spawnstate + (emblemlocation->sprite - 'A'));
|
||||
|
||||
emblemmobj->health = i+1;
|
||||
color = M_GetEmblemColor(&emblemlocations[i]);
|
||||
|
||||
emblemmobj->color = (UINT8)color;
|
||||
|
||||
if (emblemlocations[i].collected
|
||||
|| (emblemlocations[i].type == ET_SKIN && emblemlocations[i].var != players[0].skin))
|
||||
if (emblemlocation->collected || (emblemlocation->type == ET_SKIN && emblemlocation->var != players[0].skin))
|
||||
{
|
||||
P_UnsetThingPosition(emblemmobj);
|
||||
emblemmobj->flags |= MF_NOCLIP;
|
||||
@@ -2956,7 +2969,6 @@ boolean P_SetupLevel(boolean fromnetsave, boolean reloadinggamestate)
|
||||
// 99% of the things already did, so.
|
||||
// Map header should always be in place at this point
|
||||
INT32 i;
|
||||
UINT8 levelfadecol;
|
||||
boolean ranspecialwipe = false;
|
||||
lumpnum_t encoreLump = LUMPERROR;
|
||||
const mapheader_t *mapheader = mapheaderinfo[gamemap - 1];
|
||||
@@ -3079,7 +3091,7 @@ boolean P_SetupLevel(boolean fromnetsave, boolean reloadinggamestate)
|
||||
// a shit ton of time loading mobj thinkers.
|
||||
CalculateDoomednumToMobjtype();
|
||||
|
||||
P_SpawnMapThings();
|
||||
P_SpawnMapThings(!fromnetsave);
|
||||
|
||||
P_SpawnEmblems(!fromnetsave);
|
||||
|
||||
|
||||
@@ -35,6 +35,7 @@ extern mapthing_t *deathmatchstarts[MAX_DM_STARTS];
|
||||
extern INT32 numdmstarts, numcoopstarts, numredctfstarts, numbluectfstarts;
|
||||
|
||||
extern boolean levelloading;
|
||||
extern UINT8 levelfadecol;
|
||||
|
||||
extern lumpnum_t lastloadedmaplumpnum; // for comparative savegame
|
||||
extern virtres_t *curmapvirt;
|
||||
|
||||
+15
-3
@@ -3880,7 +3880,7 @@ DoneSection2:
|
||||
|
||||
player->kartstuff[k_lapanimation] = 80;
|
||||
|
||||
if (UNLIKELY(player->pflags & PF_NIGHTSMODE))
|
||||
if (nightsplayer(player))
|
||||
player->drillmeter += 48*20;
|
||||
|
||||
if (netgame && player->laps >= (UINT8)cv_numlaps.value)
|
||||
@@ -5302,6 +5302,18 @@ static void P_RunLevelLoadExecutors(void)
|
||||
}
|
||||
}
|
||||
|
||||
static fixed_t P_GetSectorGravityFactor(sector_t *sec)
|
||||
{
|
||||
return FixedDiv(*sec->gravity >> FRACBITS, 1000);
|
||||
}
|
||||
|
||||
fixed_t P_GetSectorGravity(sector_t *sec)
|
||||
{
|
||||
if (sec && sec->gravity)
|
||||
return FixedMul(gravity, P_GetSectorGravityFactor(sec));
|
||||
return gravity;
|
||||
}
|
||||
|
||||
/** After the map has loaded, scans for specials that spawn 3Dfloors and
|
||||
* thinkers.
|
||||
*
|
||||
@@ -7126,7 +7138,7 @@ static inline boolean PIT_PushThing(mobj_t *thing)
|
||||
return false;
|
||||
|
||||
// Allow this to affect pushable objects at some point?
|
||||
if (thing->player && (!(thing->flags & (MF_NOGRAVITY | MF_NOCLIP)) || UNLIKELY(thing->player->pflags & PF_NIGHTSMODE)))
|
||||
if (thing->player && (!(thing->flags & (MF_NOGRAVITY | MF_NOCLIP)) || nightsplayer(thing->player)))
|
||||
{
|
||||
INT32 dist;
|
||||
INT32 speed;
|
||||
@@ -7156,7 +7168,7 @@ static inline boolean PIT_PushThing(mobj_t *thing)
|
||||
// Written with bits and pieces of P_HomingAttack
|
||||
if ((speed > 0) && (P_CheckSight(thing, tmpusher->source)))
|
||||
{
|
||||
if (LIKELY(!(thing->player->pflags & PF_NIGHTSMODE)))
|
||||
if (!nightsplayer(thing->player))
|
||||
{
|
||||
// only push wrt Z if health & 1 (mapthing has ambush flag)
|
||||
if (tmpusher->source->health & 1)
|
||||
|
||||
@@ -56,6 +56,8 @@ sector_t *P_PlayerTouchingSectorSpecial(player_t *player, INT32 section, INT32 n
|
||||
void P_PlayerInSpecialSector(player_t *player);
|
||||
void P_ProcessSpecialSector(player_t *player, sector_t *sector, sector_t *roversector);
|
||||
|
||||
fixed_t P_GetSectorGravity(sector_t *sec);
|
||||
|
||||
fixed_t P_FindLowestFloorSurrounding(sector_t *sec);
|
||||
fixed_t P_FindHighestFloorSurrounding(sector_t *sec);
|
||||
|
||||
|
||||
+1
-7
@@ -38,8 +38,6 @@
|
||||
#include "i_video.h" // rendermode
|
||||
#include "m_perfstats.h"
|
||||
|
||||
#include "lua_profile.h"
|
||||
|
||||
// Object place
|
||||
#include "m_cheat.h"
|
||||
|
||||
@@ -624,8 +622,6 @@ void P_Ticker(boolean run)
|
||||
}
|
||||
}
|
||||
|
||||
LUA_ResetTicTimers();
|
||||
|
||||
ps_lua_mobjhooks.value.i = 0;
|
||||
ps_checkposition_calls.value.i = 0;
|
||||
|
||||
@@ -633,7 +629,6 @@ void P_Ticker(boolean run)
|
||||
LUA_HookPreThinkFrame();
|
||||
PS_STOP_TIMING(ps_lua_prethinkframe_time);
|
||||
|
||||
// OK! Now that we got all of that sorted, players can think!
|
||||
PS_START_TIMING(ps_playerthink_time);
|
||||
for (i = 0; i < MAXPLAYERS; i++)
|
||||
{
|
||||
@@ -680,7 +675,6 @@ void P_Ticker(boolean run)
|
||||
PS_STOP_TIMING(ps_lua_thinkframe_time);
|
||||
}
|
||||
|
||||
// Run shield positioning
|
||||
P_RunOverlays();
|
||||
P_RunShadows();
|
||||
|
||||
@@ -802,7 +796,7 @@ void P_Ticker(boolean run)
|
||||
if (!player->mo)
|
||||
continue;
|
||||
|
||||
const boolean skybox = (skyboxmo[0] && cv_skybox.value); // True if there's a skybox object and skyboxes are on
|
||||
const boolean skybox = (skyboxmo[0] && cv_skybox.value);
|
||||
|
||||
if (skyVisiblePerPlayer[i] && skybox)
|
||||
{
|
||||
|
||||
+14
-14
@@ -74,7 +74,7 @@ void P_Thrust(mobj_t *mo, angle_t angle, fixed_t move)
|
||||
|
||||
mo->momx += FixedMul(move, FINECOSINE(angle));
|
||||
|
||||
if (LIKELY(!(twodlevel || (mo->flags2 & MF2_TWOD))))
|
||||
if (!twodmo(mo))
|
||||
mo->momy += FixedMul(move, FINESINE(angle));
|
||||
}
|
||||
|
||||
@@ -90,7 +90,7 @@ void P_InstaThrust(mobj_t *mo, angle_t angle, fixed_t move)
|
||||
|
||||
mo->momx = FixedMul(move, FINECOSINE(angle));
|
||||
|
||||
if (LIKELY(!(twodlevel || (mo->flags2 & MF2_TWOD))))
|
||||
if (!twodmo(mo))
|
||||
mo->momy = FixedMul(move,FINESINE(angle));
|
||||
}
|
||||
|
||||
@@ -475,7 +475,7 @@ void P_PlayLivesJingle(player_t *player)
|
||||
|
||||
if (UNLIKELY(use1upSound))
|
||||
S_StartSound(NULL, sfx_oneup);
|
||||
else if (UNLIKELY(mariomode))
|
||||
else if (mariomode)
|
||||
S_StartSound(NULL, sfx_marioa);
|
||||
else
|
||||
{
|
||||
@@ -503,7 +503,7 @@ void P_PlayRinglossSound(mobj_t *source, mobj_t *damager)
|
||||
S_StartSound(NULL, sfx);
|
||||
}
|
||||
else
|
||||
S_StartSound(source, UNLIKELY(mariomode) ? sfx_mario8 : sfx_khurt1 + key);
|
||||
S_StartSound(source, mariomode ? sfx_mario8 : sfx_khurt1 + key);
|
||||
}
|
||||
else
|
||||
S_StartSound(source, sfx_slip);
|
||||
@@ -1725,7 +1725,7 @@ static void P_DoBubbleBreath(player_t *player)
|
||||
else
|
||||
zh = player->mo->z + FixedDiv(player->mo->height,5*(FRACUNIT/4));
|
||||
|
||||
if (!(player->mo->eflags & MFE_UNDERWATER) || player->spectator || ((player->powers[pw_shield] & SH_NOSTACK) == SH_ELEMENTAL && !(player->pflags & PF_NIGHTSMODE)))
|
||||
if (!(player->mo->eflags & MFE_UNDERWATER) || player->spectator || ((player->powers[pw_shield] & SH_NOSTACK) == SH_ELEMENTAL && !nightsplayer(player)))
|
||||
return;
|
||||
|
||||
if (P_RandomChance(FRACUNIT/16))
|
||||
@@ -2298,7 +2298,7 @@ static void P_MovePlayer(player_t *player)
|
||||
P_3dMovement(player);
|
||||
}
|
||||
|
||||
if (UNLIKELY(maptol & TOL_2D)) // psure this doesent even work at all
|
||||
if (twodlevel) // psure this doesent even work at all
|
||||
runspd = FixedMul(runspd, 2*FRACUNIT/3);
|
||||
|
||||
/////////////////////////
|
||||
@@ -2748,8 +2748,8 @@ boolean P_LookForEnemies(player_t *player)
|
||||
if (modist > FixedMul(RING_DIST, player->mo->scale))
|
||||
continue; // out of range
|
||||
|
||||
if (UNLIKELY((twodlevel || player->mo->flags2 & MF2_TWOD)
|
||||
&& abs(player->mo->y-mo->y) > player->mo->radius))
|
||||
|
||||
if (twodmo(player->mo) && abs(player->mo->y-mo->y) > player->mo->radius)
|
||||
continue; // not in your 2d plane
|
||||
|
||||
if (closestmo && modist > P_AproxDistance(P_AproxDistance(player->mo->x-closestmo->x,
|
||||
@@ -3508,7 +3508,7 @@ static boolean P_CheckNoclipCameraPosition(player_t *player, camera_t *thiscam,
|
||||
boolean cameranoclip;
|
||||
mobj_t *mo = player->mo;
|
||||
|
||||
cameranoclip = ((player->pflags & (PF_NOCLIP|PF_NIGHTSMODE))
|
||||
cameranoclip = (nightsplayer(player)
|
||||
|| (mo->flags & (MF_NOCLIP|MF_NOCLIPHEIGHT)) // Noclipping player camera noclips too!!
|
||||
|| (leveltime < introtime)); // Kart intro cam
|
||||
|
||||
@@ -4097,7 +4097,7 @@ boolean P_MoveChaseCamera(player_t *player, camera_t *thiscam, boolean resetcall
|
||||
angle -= (angle - thiscam->pitch)/2;
|
||||
}
|
||||
|
||||
if (player->playerstate != PST_DEAD && LIKELY(!((player->pflags & PF_NIGHTSMODE) && player->exiting)))
|
||||
if (player->playerstate != PST_DEAD && !(nightsplayer(player) && player->exiting))
|
||||
angle += (focusaiming < ANGLE_180 ? focusaiming/2 : InvAngle(InvAngle(focusaiming)/2)); // overcomplicated version of '((signed)focusaiming)/2;'
|
||||
|
||||
if (!camstill && !timeover) // Keep the view still...
|
||||
@@ -4174,7 +4174,7 @@ boolean P_SpectatorJoinGame(player_t *player)
|
||||
// Team changing in Team Match and CTF
|
||||
// Pressing fire assigns you to a team that needs players if allowed.
|
||||
// Partial code reproduction from p_tick.c autobalance code.
|
||||
else if (UNLIKELY(G_GametypeHasTeams()))
|
||||
else if (G_GametypeHasTeams())
|
||||
{
|
||||
INT32 changeto = 0;
|
||||
INT32 z, numplayersred = 0, numplayersblue = 0;
|
||||
@@ -4871,7 +4871,7 @@ void P_PlayerThink(player_t *player)
|
||||
|
||||
// Even if not NiGHTS, pull in nearby objects when walking around as John Q. Elliot.
|
||||
if (UNLIKELY(!objectplacing && !((netgame || multiplayer) && player->spectator)
|
||||
&& maptol & TOL_NIGHTS && (!(player->pflags & PF_NIGHTSMODE) || player->powers[pw_nights_helper])))
|
||||
&& nightsmode && (!nightsplayer(player) || player->powers[pw_nights_helper])))
|
||||
{
|
||||
thinker_t *th;
|
||||
mobj_t *mo2;
|
||||
@@ -4973,7 +4973,7 @@ void P_PlayerThink(player_t *player)
|
||||
#endif
|
||||
|
||||
// check for use
|
||||
if (LIKELY(!(player->pflags & PF_NIGHTSMODE)))
|
||||
if (!nightsplayer(player))
|
||||
{
|
||||
if (cmd->buttons & BT_BRAKE)
|
||||
player->pflags |= PF_USEDOWN;
|
||||
@@ -5164,7 +5164,7 @@ void P_PlayerAfterThink(player_t *player)
|
||||
}
|
||||
}
|
||||
|
||||
if (UNLIKELY(player->pflags & PF_NIGHTSMODE))
|
||||
if (nightsplayer(player))
|
||||
{
|
||||
player->powers[pw_gravityboots] = 0;
|
||||
}
|
||||
|
||||
+48
-15
@@ -340,14 +340,18 @@ void R_InterpolateMobjState(mobj_t *mobj, fixed_t frac, interpmobjstate_t *out)
|
||||
return;
|
||||
}
|
||||
|
||||
out->x = R_LerpFixed(mobj->old_x, mobj->x, frac);
|
||||
out->y = R_LerpFixed(mobj->old_y, mobj->y, frac);
|
||||
out->z = R_LerpFixed(mobj->old_z, mobj->z, frac);
|
||||
const boolean doreset = mobj->resetinterp && (mobj->type != MT_GHOST) && (mobj->type != MT_PLAYERRETICULE) && (mobj->type != MT_SHADOW);
|
||||
|
||||
out->x = doreset ? mobj->x : R_LerpFixed(mobj->old_x, mobj->x, frac);
|
||||
out->y = doreset ? mobj->y : R_LerpFixed(mobj->old_y, mobj->y, frac);
|
||||
out->z = doreset ? mobj->z : R_LerpFixed(mobj->old_z, mobj->z, frac);
|
||||
|
||||
out->scale = mobj->resetinterp ? mobj->scale : R_LerpFixed(mobj->old_scale, mobj->scale, frac);
|
||||
out->spritexscale = mobj->resetinterp ? mobj->spritexscale : R_LerpFixed(mobj->old_spritexscale, mobj->spritexscale, frac);
|
||||
out->spriteyscale = mobj->resetinterp ? mobj->spriteyscale : R_LerpFixed(mobj->old_spriteyscale, mobj->spriteyscale, frac);
|
||||
out->spritexoffset = mobj->resetinterp ? mobj->spritexoffset : R_LerpFixed(mobj->old_spritexoffset, mobj->spritexoffset, frac);
|
||||
out->spriteyoffset = mobj->resetinterp ? mobj->spriteyoffset : R_LerpFixed(mobj->old_spriteyoffset, mobj->spriteyoffset, frac);
|
||||
out->scale = mobj->resetinterp ? mobj->scale : R_LerpFixed(mobj->old_scale, mobj->scale, frac);
|
||||
|
||||
//out->subsector = R_PointInSubsector(out->x, out->y); // this is unused
|
||||
|
||||
if (mobj->player)
|
||||
@@ -757,6 +761,45 @@ void R_UpdateMobjInterpolators(void)
|
||||
}
|
||||
}
|
||||
|
||||
// reset banan and eggbox rollangle when they´re on the ground
|
||||
// if not cv_bananthrowroll option "+Onground"
|
||||
static void R_ResetBananaRollangle(mobj_t* mobj)
|
||||
{
|
||||
if (!mobj->rollangle)
|
||||
return;
|
||||
|
||||
if (mobj->type != MT_BANANA && mobj->type != MT_EGGMANITEM) // always reset eggboxes
|
||||
return;
|
||||
|
||||
// keep banans "rotated" if we want them to
|
||||
if (mobj->type == MT_BANANA && cv_bananthrowroll.value == 2)
|
||||
return;
|
||||
|
||||
// only reset if on ground
|
||||
if (!P_IsObjectOnGround(mobj))
|
||||
return;
|
||||
|
||||
mobj->rollangle = 0;
|
||||
}
|
||||
|
||||
// Reset our Sprite scales and offsets
|
||||
// at the start of the tic
|
||||
// this is just to make things simpler
|
||||
// as we dont have to reset it ourselves after use
|
||||
// done at the start so lua can still overwrite everything
|
||||
static void R_ResetMobjSpriteStuff(mobj_t *mobj)
|
||||
{
|
||||
mobj->spritexscale = mobj->realxscale;
|
||||
mobj->spriteyscale = mobj->realyscale;
|
||||
mobj->spritexoffset = mobj->realxoffset;
|
||||
mobj->spriteyoffset = mobj->realyoffset;
|
||||
|
||||
mobj->temprollangle = 0;
|
||||
|
||||
// kinda stupid but idk where else to put this
|
||||
R_ResetBananaRollangle(mobj);
|
||||
}
|
||||
|
||||
//
|
||||
// P_ResetMobjInterpolationState
|
||||
//
|
||||
@@ -795,19 +838,9 @@ void R_ResetMobjInterpolationState(mobj_t *mobj)
|
||||
mobj->player->old_frameangle = mobj->player->frameangle;
|
||||
}
|
||||
|
||||
// Reset our Sprite scales and offsets
|
||||
// at the start of the tic
|
||||
// this is just to make things simpler
|
||||
// as we dont have to reset it ourselves after use
|
||||
// done at the start so lua can still overwrite everything
|
||||
|
||||
// technically not interpolation related
|
||||
// but this saves us another thinkerloop and multiple checks lel
|
||||
mobj->spritexscale = mobj->realxscale;
|
||||
mobj->spriteyscale = mobj->realyscale;
|
||||
mobj->spritexoffset = mobj->realxoffset;
|
||||
mobj->spriteyoffset = mobj->realyoffset;
|
||||
mobj->temprollangle = 0;
|
||||
R_ResetMobjSpriteStuff(mobj);
|
||||
|
||||
mobj->resetinterp = false;
|
||||
}
|
||||
|
||||
+21
-4
@@ -411,7 +411,7 @@ angle_t R_PlayerSliptideAngle(player_t *player)
|
||||
if (!sprframe)
|
||||
return 0;
|
||||
|
||||
if (sprframe->rotate != SRF_SINGLE || (mo->frame & FF_PAPERSPRITE))
|
||||
if (sprframe->rotate != SRF_SINGLE || R_ThingIsPaperSprite(mo))
|
||||
ang = R_PointToAngle(mo->x, mo->y) - mo->angle;
|
||||
|
||||
return FixedMul(FINECOSINE((ang) >> ANGLETOFINESHIFT), mo->player->sliproll * mo->player->kartstuff[k_aizdriftstrat]);
|
||||
@@ -1389,6 +1389,21 @@ void R_RenderPlayerView(player_t *player)
|
||||
maskcount_t* masks = static_cast<maskcount_t*>(malloc(sizeof(maskcount_t)));
|
||||
const boolean skybox = (skyboxmo[0] && cv_skybox.value);
|
||||
|
||||
// Only do it if it's the first screen being rendered
|
||||
if (cv_homremoval.value && viewssnum == 0)
|
||||
{
|
||||
if (cv_homremoval.value == 1)
|
||||
{
|
||||
// Clear the software screen buffer to remove HOM
|
||||
memset(vid.screens[0], 31, vid.width * vid.height);
|
||||
}
|
||||
else if (cv_homremoval.value == 2)
|
||||
{
|
||||
//'development' HOM removal -- makes it blindingly obvious if HOM is spotted.
|
||||
memset(vid.screens[0], 32+(timeinmap&15), vid.width * vid.height);
|
||||
}
|
||||
}
|
||||
|
||||
// load previous saved value of skyVisible for the player
|
||||
skyVisible = skyVisiblePerPlayer[viewssnum];
|
||||
|
||||
@@ -1455,10 +1470,12 @@ void R_RenderPlayerView(player_t *player)
|
||||
NetUpdate();
|
||||
|
||||
R_SetColumnContext(COLUMNCONTEXT_FLUSH);
|
||||
|
||||
ps_numbspcalls.value.i = ps_numpolyobjects.value.i = ps_numdrawnodes.value.i = 0;
|
||||
PS_START_TIMING(ps_bsptime);
|
||||
R_RenderViewpoint(&masks[nummasks - 1], true);
|
||||
PS_STOP_TIMING(ps_bsptime);
|
||||
|
||||
PS_START_TIMING(ps_sw_spritecliptime);
|
||||
R_ClipSprites(drawsegs, NULL);
|
||||
PS_STOP_TIMING(ps_sw_spritecliptime);
|
||||
@@ -1466,8 +1483,8 @@ void R_RenderPlayerView(player_t *player)
|
||||
|
||||
ps_numsprites.value.i = numvisiblesprites;
|
||||
|
||||
PS_START_TIMING(ps_sw_portaltime);
|
||||
// Portal rendering. Hijacks the BSP traversal.
|
||||
PS_START_TIMING(ps_sw_portaltime);
|
||||
if (portal_base)
|
||||
{
|
||||
portal_t *portal;
|
||||
@@ -1508,8 +1525,7 @@ void R_RenderPlayerView(player_t *player)
|
||||
|
||||
R_SetColumnContext(COLUMNCONTEXT_DIRECT);
|
||||
PS_START_TIMING(ps_sw_planetime);
|
||||
if (!skybox)
|
||||
R_DrawSkyPlanes();
|
||||
R_DrawSkyPlanes();
|
||||
R_DrawPlanes();
|
||||
PS_STOP_TIMING(ps_sw_planetime);
|
||||
// draw mid texture and sprite
|
||||
@@ -1517,6 +1533,7 @@ void R_RenderPlayerView(player_t *player)
|
||||
PS_START_TIMING(ps_sw_maskedtime);
|
||||
R_DrawMasked(masks, nummasks);
|
||||
PS_STOP_TIMING(ps_sw_maskedtime);
|
||||
|
||||
free(masks);
|
||||
|
||||
// Check for new console commands.
|
||||
|
||||
+5
-2
@@ -272,7 +272,7 @@ static boolean TrimVisplaneBounds(const visplane_t* plane, INT16* start, INT16*
|
||||
* Applies the necessary offsets and rotation to give
|
||||
* a depth illusion to the skybox.
|
||||
*/
|
||||
void Portal_AddSkybox(const visplane_t* plane)
|
||||
static void Portal_AddSkybox(const visplane_t* plane)
|
||||
{
|
||||
INT16 start, end;
|
||||
mapheader_t *mh;
|
||||
@@ -333,10 +333,13 @@ void Portal_AddSkyboxPortals(void)
|
||||
INT32 i;
|
||||
UINT16 count = 0;
|
||||
|
||||
for (i = 0; i < MAXVISPLANES; i++, pl++)
|
||||
for (i = 0; i < MAXVISPLANES; i++)
|
||||
{
|
||||
for (pl = visplanes[i]; pl; pl = pl->next)
|
||||
{
|
||||
if (pl->minx >= pl->maxx)
|
||||
continue;
|
||||
|
||||
if (pl->picnum == skyflatnum)
|
||||
{
|
||||
Portal_AddSkybox(pl);
|
||||
|
||||
@@ -58,7 +58,6 @@ void Portal_Add2Lines (const INT32 line1, const INT32 line2, const INT32 x1, con
|
||||
|
||||
void Portal_ClipApply (const portal_t* portal);
|
||||
|
||||
void Portal_AddSkybox(const visplane_t* plane);
|
||||
void Portal_AddSkyboxPortals(void);
|
||||
|
||||
#ifdef __cplusplus
|
||||
|
||||
+71
-57
@@ -713,16 +713,11 @@ void R_RenderThickSideRange(drawseg_t *drawseg, INT32 x1, INT32 x2, ffloor_t *pf
|
||||
rw_scalestep = drawseg->scalestep;
|
||||
spryscale = drawseg->scale1 + (x1 - drawseg->x1)*rw_scalestep;
|
||||
|
||||
#define CLAMPMAX INT32_MAX
|
||||
#define CLAMPMIN (-INT32_MAX) // This is not INT32_MIN on purpose! INT32_MIN makes the drawers freak out.
|
||||
auto overflow_clamp = [&](INT64 overflow_test)
|
||||
{
|
||||
return (overflow_test > (INT64)CLAMPMAX) ? CLAMPMAX :
|
||||
(overflow_test > (INT64)CLAMPMIN) ? (fixed_t)overflow_test :
|
||||
CLAMPMIN;
|
||||
// This is not INT32_MIN on purpose! INT32_MIN makes the drawers freak out.
|
||||
return (fixed_t)std::clamp<INT64>(overflow_test, (-INT32_MAX), INT32_MAX);
|
||||
};
|
||||
#undef CLAMPMAX
|
||||
#undef CLAMPMIN
|
||||
|
||||
dc->numlights = 0;
|
||||
if (frontsector->numlights)
|
||||
@@ -2604,71 +2599,91 @@ void R_StoreWallRange(INT32 start, INT32 stop)
|
||||
if (linedef->special == HORIZONSPECIAL) // HORIZON LINES
|
||||
{
|
||||
topstep = bottomstep = 0;
|
||||
topfrac = bottomfrac = (centeryfrac>>4);
|
||||
topfrac = bottomfrac = (centeryfrac >> 4);
|
||||
topfrac++; // Prevent 1px HOM
|
||||
}
|
||||
else
|
||||
{
|
||||
topstep = -FixedMul(rw_scalestep, worldtop);
|
||||
topfrac = (centeryfrac >> 4) - FixedMul(worldtop, rw_scale);
|
||||
|
||||
// for anyone that sees this
|
||||
// dont.
|
||||
// this is absolute shit-tier hacks
|
||||
// but i just cant determine this in any sane way
|
||||
// but this checks a shitton of things to make software handle skies better
|
||||
|
||||
auto set_topstep_normal = [&]
|
||||
{
|
||||
topstep = -FixedMul(rw_scalestep, worldtop);
|
||||
topfrac = (centeryfrac>>4) - FixedMul(worldtop, rw_scale);
|
||||
};
|
||||
|
||||
// untextured seg
|
||||
if (!segtextured && !curline->polyseg)
|
||||
if (!segtextured && !curline->polyseg) // not for polyobjects.....
|
||||
{
|
||||
const bool tophigh = (worldhigh <= worldtop && worldhighslope <= worldtopslope);
|
||||
const boolean nofrontsky = (frontsector->floorpic != skyflatnum && frontsector->ceilingpic != skyflatnum);
|
||||
const boolean inskybox = (skyboxmo[0] && cv_skybox.value && newview->sky); // dont mess with skyVisible within skybox rendering!
|
||||
|
||||
// if we cant see the goddamn skyplane, well there wont be any skybox
|
||||
// we could kill skyVisible instead, but i want to keep the performance improvements it yields
|
||||
// so we do this absolute trash
|
||||
if ((tophigh
|
||||
&& (frontsector->floorpic != skyflatnum && frontsector->ceilingpic != skyflatnum)) // try to guess if its a "window"
|
||||
&& ((!backsector) // single sided
|
||||
|| ((backsector && (worldhigh != worldtop || worldhighslope != worldtopslope))
|
||||
&& (backsector->floorheight >= frontsector->ceilingheight || backsector->ceilingheight <= frontsector->floorheight)))) // check if there is a "thok" sector behind it
|
||||
skyVisible = true;
|
||||
|
||||
// this is an attempt to fix issues with textureless single sided lines drawing nothing where they should just draw sky instead
|
||||
if (tophigh && !backsector && frontsector->ceilingpic == skyflatnum)
|
||||
// single sided line
|
||||
if (!backsector)
|
||||
{
|
||||
// account for slopes to try and get rid of sharp edges from the black void
|
||||
if (frontsector->f_slope || (backsector && backsector->f_slope))
|
||||
// this is an attempt to fix issues with textureless single sided lines drawing nothing where they should just draw sky instead
|
||||
|
||||
// there is a sky flat on the ceiling
|
||||
// so we can assume this is supposed to draw the sky
|
||||
if (frontsector->ceilingpic == skyflatnum)
|
||||
{
|
||||
topstep = -FixedMul(rw_scalestep, worldbottomslope);
|
||||
topfrac = (centeryfrac>>4) - FixedMul(worldbottomslope, rw_scale);
|
||||
// just draw sky from top to bottom!
|
||||
if (frontsector->f_slope)
|
||||
{
|
||||
topstep = -FixedMul(rw_scalestep, worldbottomslope);
|
||||
topfrac = (centeryfrac >> 4) - FixedMul(worldbottomslope, rw_scale);
|
||||
}
|
||||
else
|
||||
{
|
||||
topstep = -FixedMul(rw_scalestep, worldbottom);
|
||||
topfrac = (centeryfrac >> 4) - FixedMul(worldbottom, rw_scale);
|
||||
}
|
||||
}
|
||||
else
|
||||
else if (nofrontsky && !inskybox)
|
||||
{
|
||||
topstep = -FixedMul(rw_scalestep, worldbottom);
|
||||
topfrac = (centeryfrac>>4) - FixedMul(worldbottom, rw_scale);
|
||||
// completely empty wall without sky flats, just assume skybox is visible then
|
||||
skyVisible = true;
|
||||
}
|
||||
}
|
||||
else
|
||||
set_topstep_normal();
|
||||
else if (nofrontsky && !inskybox) // if there was a skyflat, drawplane would already set skyvisible
|
||||
{
|
||||
// "thok walls" are double sided
|
||||
// so we need to check a few things here
|
||||
// to be rather conservative
|
||||
// as skyrendering is pretty costly!
|
||||
|
||||
// ideally we´d just dont care and always draw the skytexture
|
||||
// or skybox at any time, like gl does
|
||||
// wonder if there would be a fast way to draw atleast just the texture?
|
||||
|
||||
// gotta shift those here for proper comparisons
|
||||
const INT32 whigh = worldhigh >> 4;
|
||||
const INT32 whslope = worldhighslope >> 4;
|
||||
|
||||
// check if there is a window to force skybox to draw
|
||||
if ((whigh <= worldtop && whslope <= worldtopslope) && (backsector->ceilingpic == skyflatnum)) // backsector has a skyflat?
|
||||
skyVisible = true;
|
||||
// otherwise check for thokwalls
|
||||
else if ((whigh != worldtop || whslope != worldtopslope) && // FIXME: i forgor what this was for lol
|
||||
(backsector->floorheight >= frontsector->ceilingheight || // thok walls usually are set up like that...
|
||||
frontsector->floorheight >= backsector->ceilingheight)) // floor higher than the other sides ceiling
|
||||
skyVisible = true;
|
||||
}
|
||||
}
|
||||
else
|
||||
set_topstep_normal();
|
||||
|
||||
bottomstep = -FixedMul(rw_scalestep, worldbottom);
|
||||
bottomfrac = (centeryfrac>>4) - FixedMul(worldbottom, rw_scale);
|
||||
bottomfrac = (centeryfrac >> 4) - FixedMul(worldbottom, rw_scale);
|
||||
|
||||
if (frontsector->c_slope)
|
||||
{
|
||||
fixed_t topfracend = (centeryfrac>>4) - FixedMul(worldtopslope, ds_p->scale2);
|
||||
fixed_t topfracend = (centeryfrac >> 4) - FixedMul(worldtopslope, ds_p->scale2);
|
||||
topstep = (topfracend-topfrac)/(range);
|
||||
}
|
||||
|
||||
if (frontsector->f_slope)
|
||||
{
|
||||
fixed_t bottomfracend = (centeryfrac>>4) - FixedMul(worldbottomslope, ds_p->scale2);
|
||||
fixed_t bottomfracend = (centeryfrac >> 4) - FixedMul(worldbottomslope, ds_p->scale2);
|
||||
bottomstep = (bottomfracend-bottomfrac)/(range);
|
||||
}
|
||||
}
|
||||
@@ -2706,12 +2721,13 @@ void R_StoreWallRange(INT32 start, INT32 stop)
|
||||
if (leftheight < worldbottom && rightheight < worldbottomslope)
|
||||
continue;
|
||||
|
||||
if (leftheight > worldtop && rightheight > worldtopslope && i+1 < dc.numlights && frontsector->lightlist[i+1].height > frontsector->ceilingheight)
|
||||
if ((leftheight > worldtop) && (rightheight > worldtopslope) &&
|
||||
(i+1 < dc.numlights) && (frontsector->lightlist[i+1].height > frontsector->ceilingheight))
|
||||
continue;
|
||||
}
|
||||
|
||||
rlight->height = (centeryfrac>>4) - FixedMul(leftheight, rw_scale);
|
||||
rlight->heightstep = (centeryfrac>>4) - FixedMul(rightheight, ds_p->scale2);
|
||||
rlight->height = (centeryfrac >> 4) - FixedMul(leftheight, rw_scale);
|
||||
rlight->heightstep = (centeryfrac >> 4) - FixedMul(rightheight, ds_p->scale2);
|
||||
rlight->heightstep = (rlight->heightstep-rlight->height)/(range);
|
||||
rlight->flags = static_cast<ffloortype_e>(light->flags);
|
||||
|
||||
@@ -2730,10 +2746,9 @@ void R_StoreWallRange(INT32 start, INT32 stop)
|
||||
leftheight >>= 4;
|
||||
rightheight >>= 4;
|
||||
|
||||
rlight->botheight = (centeryfrac>>4) - FixedMul(leftheight, rw_scale);
|
||||
rlight->botheightstep = (centeryfrac>>4) - FixedMul(rightheight, ds_p->scale2);
|
||||
rlight->botheight = (centeryfrac >> 4) - FixedMul(leftheight, rw_scale);
|
||||
rlight->botheightstep = (centeryfrac >> 4) - FixedMul(rightheight, ds_p->scale2);
|
||||
rlight->botheightstep = (rlight->botheightstep-rlight->botheight)/(range);
|
||||
|
||||
}
|
||||
|
||||
rlight->lightlevel = *light->lightlevel;
|
||||
@@ -2754,13 +2769,14 @@ void R_StoreWallRange(INT32 start, INT32 stop)
|
||||
if (linedef->special == HORIZONSPECIAL) // Horizon lines extend FOFs in contact with them too.
|
||||
{
|
||||
visffloor[i].f_step = 0;
|
||||
visffloor[i].f_frac = (centeryfrac>>4);
|
||||
visffloor[i].f_frac = (centeryfrac >> 4);
|
||||
topfrac++; // Prevent 1px HOM
|
||||
}
|
||||
else
|
||||
{
|
||||
visffloor[i].f_frac = (centeryfrac>>4) - FixedMul(visffloor[i].f_pos, rw_scale);
|
||||
visffloor[i].f_step = ((centeryfrac>>4) - FixedMul(visffloor[i].f_pos_slope, ds_p->scale2) - visffloor[i].f_frac)/(range);
|
||||
visffloor[i].f_frac = (centeryfrac >> 4) - FixedMul(visffloor[i].f_pos, rw_scale);
|
||||
visffloor[i].f_step = (centeryfrac >> 4) - FixedMul(visffloor[i].f_pos_slope, ds_p->scale2);
|
||||
visffloor[i].f_step = (visffloor[i].f_step - visffloor[i].f_frac)/(range);
|
||||
}
|
||||
}
|
||||
}
|
||||
@@ -2774,9 +2790,8 @@ void R_StoreWallRange(INT32 start, INT32 stop)
|
||||
|
||||
if (toptexture)
|
||||
{
|
||||
fixed_t topfracend = (centeryfrac>>4) - FixedMul(worldhighslope, ds_p->scale2);
|
||||
|
||||
pixhigh = (centeryfrac>>4) - FixedMul (worldhigh, rw_scale);
|
||||
fixed_t topfracend = (centeryfrac >> 4) - FixedMul(worldhighslope, ds_p->scale2);
|
||||
pixhigh = (centeryfrac >> 4) - FixedMul(worldhigh, rw_scale);
|
||||
pixhighstep = (topfracend-pixhigh)/(range);
|
||||
|
||||
// If the lowest part of a ceiling stretching down covers the entire screen
|
||||
@@ -2786,9 +2801,8 @@ void R_StoreWallRange(INT32 start, INT32 stop)
|
||||
|
||||
if (bottomtexture)
|
||||
{
|
||||
fixed_t bottomfracend = (centeryfrac>>4) - FixedMul(worldlowslope, ds_p->scale2);
|
||||
|
||||
pixlow = (centeryfrac>>4) - FixedMul (worldlow, rw_scale);
|
||||
fixed_t bottomfracend = (centeryfrac >> 4) - FixedMul(worldlowslope, ds_p->scale2);
|
||||
pixlow = (centeryfrac >> 4) - FixedMul(worldlow, rw_scale);
|
||||
pixlowstep = (bottomfracend-pixlow)/(range);
|
||||
|
||||
// If the highest part of a floor stretching up covers the entire screen
|
||||
|
||||
@@ -817,7 +817,6 @@ void R_AddSkins(UINT16 wadnum, boolean local)
|
||||
}
|
||||
|
||||
#undef lnumskins
|
||||
//sortSkinGrid();
|
||||
|
||||
return;
|
||||
}
|
||||
+1
-1
@@ -90,7 +90,7 @@ extern side_t *sides;
|
||||
extern fixed_t viewx, viewy, viewz;
|
||||
extern angle_t viewangle, aimingangle, viewroll;
|
||||
extern UINT8 viewssnum; // splitscreen view number
|
||||
extern boolean viewsky, skyVisible;
|
||||
extern boolean skyVisible;
|
||||
extern boolean skyVisiblePerPlayer[MAXSPLITSCREENPLAYERS]; // saved values of skyVisible of each splitscreen player
|
||||
extern sector_t *viewsector;
|
||||
extern player_t *viewplayer;
|
||||
|
||||
+86
-57
@@ -87,6 +87,8 @@ static drawseg_xrange_item_t *drawsegs_xrange;
|
||||
static size_t drawsegs_xrange_size = 0;
|
||||
static INT32 drawsegs_xrange_count = 0;
|
||||
|
||||
#define CLIP_UNDEF -2
|
||||
|
||||
//
|
||||
// Sprite rotation 0 is facing the viewer,
|
||||
// rotation 1 is one angle turn CLOCKWISE around the axis.
|
||||
@@ -1241,9 +1243,9 @@ static void R_ProjectSprite(mobj_t *thing)
|
||||
return;
|
||||
|
||||
const boolean mirrored = thing->mirrored;
|
||||
const boolean vflip = (thing->eflags & MFE_VERTICALFLIP);
|
||||
const boolean hflip = (!(thing->frame & FF_HORIZONTALFLIP) != !mirrored);
|
||||
const boolean papersprite = (thing->frame & FF_PAPERSPRITE);
|
||||
const boolean vflip = R_ThingVerticallyFlipped(thing);
|
||||
const boolean hflip = (!R_ThingHorizontallyFlipped(thing) != !mirrored);
|
||||
const boolean papersprite = R_ThingIsPaperSprite(thing);
|
||||
|
||||
// transform the origin point
|
||||
tr_x = interp.x - viewx;
|
||||
@@ -2221,6 +2223,7 @@ static void R_SortVisSprites(vissprite_t* vsprsortedhead, UINT32 start, UINT32 e
|
||||
best = ds;
|
||||
}
|
||||
}
|
||||
|
||||
if (best)
|
||||
{
|
||||
best->next->prev = best->prev;
|
||||
@@ -2629,7 +2632,7 @@ static void R_ClipVisSprite(vissprite_t *spr, INT32 x1, INT32 x2, portal_t* port
|
||||
|
||||
for (x = x1; x <= x2; x++)
|
||||
{
|
||||
spr->clipbot[x] = spr->cliptop[x] = -2;
|
||||
spr->clipbot[x] = spr->cliptop[x] = CLIP_UNDEF;
|
||||
}
|
||||
|
||||
// Scan drawsegs from end to start for obscuring segs.
|
||||
@@ -2658,29 +2661,26 @@ static void R_ClipVisSprite(vissprite_t *spr, INT32 x1, INT32 x2, portal_t* port
|
||||
|
||||
ds = curr->user;
|
||||
|
||||
if (ds->portalpass != 66) // unused?
|
||||
if (ds->portalpass > 0 && ds->portalpass <= portalrender)
|
||||
continue; // is a portal
|
||||
|
||||
if (ds->scale1 > ds->scale2)
|
||||
{
|
||||
if (ds->portalpass > 0 && ds->portalpass <= portalrender)
|
||||
continue; // is a portal
|
||||
lowscale = ds->scale2;
|
||||
scale = ds->scale1;
|
||||
}
|
||||
else
|
||||
{
|
||||
lowscale = ds->scale1;
|
||||
scale = ds->scale2;
|
||||
}
|
||||
|
||||
if (ds->scale1 > ds->scale2)
|
||||
{
|
||||
lowscale = ds->scale2;
|
||||
scale = ds->scale1;
|
||||
}
|
||||
else
|
||||
{
|
||||
lowscale = ds->scale1;
|
||||
scale = ds->scale2;
|
||||
}
|
||||
|
||||
if (scale < spr->sortscale ||
|
||||
(lowscale < spr->sortscale &&
|
||||
!R_PointOnSegSide(spr->gx, spr->gy, ds->curline)))
|
||||
{
|
||||
// seg is behind sprite
|
||||
continue;
|
||||
}
|
||||
if (scale < spr->sortscale ||
|
||||
(lowscale < spr->sortscale &&
|
||||
!R_PointOnSegSide(spr->gx, spr->gy, ds->curline)))
|
||||
{
|
||||
// seg is behind sprite
|
||||
continue;
|
||||
}
|
||||
|
||||
r1 = ds->x1 < x1 ? x1 : ds->x1;
|
||||
@@ -2699,14 +2699,14 @@ static void R_ClipVisSprite(vissprite_t *spr, INT32 x1, INT32 x2, portal_t* port
|
||||
{
|
||||
// bottom sil
|
||||
for (x = r1; x <= r2; x++)
|
||||
if (spr->clipbot[x] == -2)
|
||||
if (spr->clipbot[x] == CLIP_UNDEF)
|
||||
spr->clipbot[x] = ds->sprbottomclip[x];
|
||||
}
|
||||
else if (silhouette == SIL_TOP)
|
||||
{
|
||||
// top sil
|
||||
for (x = r1; x <= r2; x++)
|
||||
if (spr->cliptop[x] == -2)
|
||||
if (spr->cliptop[x] == CLIP_UNDEF)
|
||||
spr->cliptop[x] = ds->sprtopclip[x];
|
||||
}
|
||||
else if (silhouette == (SIL_TOP|SIL_BOTTOM))
|
||||
@@ -2714,9 +2714,9 @@ static void R_ClipVisSprite(vissprite_t *spr, INT32 x1, INT32 x2, portal_t* port
|
||||
// both
|
||||
for (x = r1; x <= r2; x++)
|
||||
{
|
||||
if (spr->clipbot[x] == -2)
|
||||
if (spr->clipbot[x] == CLIP_UNDEF)
|
||||
spr->clipbot[x] = ds->sprbottomclip[x];
|
||||
if (spr->cliptop[x] == -2)
|
||||
if (spr->cliptop[x] == CLIP_UNDEF)
|
||||
spr->cliptop[x] = ds->sprtopclip[x];
|
||||
}
|
||||
}
|
||||
@@ -2735,13 +2735,13 @@ static void R_ClipVisSprite(vissprite_t *spr, INT32 x1, INT32 x2, portal_t* port
|
||||
if (mh <= 0 || (phs != -1 && viewz > sectors[phs].floorheight))
|
||||
{ // clip bottom
|
||||
for (x = x1; x <= x2; x++)
|
||||
if (spr->clipbot[x] == -2 || h < spr->clipbot[x])
|
||||
if (spr->clipbot[x] == CLIP_UNDEF || h < spr->clipbot[x])
|
||||
spr->clipbot[x] = (INT16)h;
|
||||
}
|
||||
else // clip top
|
||||
{
|
||||
for (x = x1; x <= x2; x++)
|
||||
if (spr->cliptop[x] == -2 || h > spr->cliptop[x])
|
||||
if (spr->cliptop[x] == CLIP_UNDEF || h > spr->cliptop[x])
|
||||
spr->cliptop[x] = (INT16)h;
|
||||
}
|
||||
}
|
||||
@@ -2753,13 +2753,13 @@ static void R_ClipVisSprite(vissprite_t *spr, INT32 x1, INT32 x2, portal_t* port
|
||||
if (phs != -1 && viewz >= sectors[phs].ceilingheight)
|
||||
{ // clip bottom
|
||||
for (x = x1; x <= x2; x++)
|
||||
if (spr->clipbot[x] == -2 || h < spr->clipbot[x])
|
||||
if (spr->clipbot[x] == CLIP_UNDEF || h < spr->clipbot[x])
|
||||
spr->clipbot[x] = (INT16)h;
|
||||
}
|
||||
else // clip top
|
||||
{
|
||||
for (x = x1; x <= x2; x++)
|
||||
if (spr->cliptop[x] == -2 || h > spr->cliptop[x])
|
||||
if (spr->cliptop[x] == CLIP_UNDEF || h > spr->cliptop[x])
|
||||
spr->cliptop[x] = (INT16)h;
|
||||
}
|
||||
}
|
||||
@@ -2769,10 +2769,10 @@ static void R_ClipVisSprite(vissprite_t *spr, INT32 x1, INT32 x2, portal_t* port
|
||||
{
|
||||
for (x = x1; x <= x2; x++)
|
||||
{
|
||||
if (spr->cliptop[x] == -2 || spr->szt > spr->cliptop[x])
|
||||
if (spr->cliptop[x] == CLIP_UNDEF || spr->szt > spr->cliptop[x])
|
||||
spr->cliptop[x] = spr->szt;
|
||||
|
||||
if (spr->clipbot[x] == -2 || spr->sz < spr->clipbot[x])
|
||||
if (spr->clipbot[x] == CLIP_UNDEF || spr->sz < spr->clipbot[x])
|
||||
spr->clipbot[x] = spr->sz;
|
||||
}
|
||||
}
|
||||
@@ -2780,7 +2780,7 @@ static void R_ClipVisSprite(vissprite_t *spr, INT32 x1, INT32 x2, portal_t* port
|
||||
{
|
||||
for (x = x1; x <= x2; x++)
|
||||
{
|
||||
if (spr->cliptop[x] == -2 || spr->szt > spr->cliptop[x])
|
||||
if (spr->cliptop[x] == CLIP_UNDEF || spr->szt > spr->cliptop[x])
|
||||
spr->cliptop[x] = spr->szt;
|
||||
}
|
||||
}
|
||||
@@ -2788,7 +2788,7 @@ static void R_ClipVisSprite(vissprite_t *spr, INT32 x1, INT32 x2, portal_t* port
|
||||
{
|
||||
for (x = x1; x <= x2; x++)
|
||||
{
|
||||
if (spr->clipbot[x] == -2 || spr->sz < spr->clipbot[x])
|
||||
if (spr->clipbot[x] == CLIP_UNDEF || spr->sz < spr->clipbot[x])
|
||||
spr->clipbot[x] = spr->sz;
|
||||
}
|
||||
}
|
||||
@@ -2798,21 +2798,13 @@ static void R_ClipVisSprite(vissprite_t *spr, INT32 x1, INT32 x2, portal_t* port
|
||||
// check for unclipped columns
|
||||
for (x = x1; x <= x2; x++)
|
||||
{
|
||||
if (spr->clipbot[x] == -2)
|
||||
if (spr->clipbot[x] == CLIP_UNDEF)
|
||||
spr->clipbot[x] = (INT16)viewheight;
|
||||
|
||||
if (spr->cliptop[x] == -2)
|
||||
if (spr->cliptop[x] == CLIP_UNDEF)
|
||||
spr->cliptop[x] = -1;
|
||||
}
|
||||
|
||||
// Check if it'll be visible
|
||||
// Not done for floorsprites.
|
||||
if (cv_spriteclip.value)
|
||||
{
|
||||
if (!R_CheckSpriteVisible(spr, x1, x2))
|
||||
spr->cut = static_cast<spritecut_e>(spr->cut | SC_NOTVISIBLE);
|
||||
}
|
||||
|
||||
if (portal)
|
||||
{
|
||||
INT32 start_index = std::max(portal->start, x1);
|
||||
@@ -2823,6 +2815,7 @@ static void R_ClipVisSprite(vissprite_t *spr, INT32 x1, INT32 x2, portal_t* port
|
||||
spr->clipbot[x] = -1;
|
||||
spr->cliptop[x] = -1;
|
||||
}
|
||||
|
||||
for (x = start_index; x <= end_index; x++)
|
||||
{
|
||||
if (spr->clipbot[x] > portal->floorclip[x - portal->start])
|
||||
@@ -2830,12 +2823,21 @@ static void R_ClipVisSprite(vissprite_t *spr, INT32 x1, INT32 x2, portal_t* port
|
||||
if (spr->cliptop[x] < portal->ceilingclip[x - portal->start])
|
||||
spr->cliptop[x] = portal->ceilingclip[x - portal->start];
|
||||
}
|
||||
|
||||
for (x = end_index + 1; x <= x2; x++)
|
||||
{
|
||||
spr->clipbot[x] = -1;
|
||||
spr->cliptop[x] = -1;
|
||||
}
|
||||
}
|
||||
|
||||
// Check if it'll be visible
|
||||
// Not done for floorsprites.
|
||||
if (cv_spriteclip.value)
|
||||
{
|
||||
if (!R_CheckSpriteVisible(spr, x1, x2))
|
||||
spr->cut = static_cast<spritecut_e>(spr->cut | SC_NOTVISIBLE);
|
||||
}
|
||||
}
|
||||
|
||||
void R_ClipSprites(drawseg_t* dsstart, portal_t* portal)
|
||||
@@ -2908,8 +2910,9 @@ void R_ClipSprites(drawseg_t* dsstart, portal_t* portal)
|
||||
{
|
||||
vissprite_t *spr = R_GetVisSprite(clippedvissprites);
|
||||
|
||||
if (cv_spriteclip.value
|
||||
&& (spr->szt > vid.height || spr->sz < 0))
|
||||
if (cv_spriteclip.value &&
|
||||
(spr->szt > vid.height || spr->sz < 0) &&
|
||||
!spr->scalestep)
|
||||
{
|
||||
spr->cut = static_cast<spritecut_e>(spr->cut | SC_NOTVISIBLE);
|
||||
continue;
|
||||
@@ -2941,16 +2944,16 @@ void R_ClipSprites(drawseg_t* dsstart, portal_t* portal)
|
||||
/* Check if thing may be drawn from our current view. */
|
||||
boolean R_ThingVisible(mobj_t *thing)
|
||||
{
|
||||
if (UNLIKELY((thing->sprite == SPR_NULL) || (thing->flags2 & MF2_DONTDRAW)))
|
||||
if ((thing->sprite == SPR_NULL) || (thing->flags2 & MF2_DONTDRAW))
|
||||
return false;
|
||||
|
||||
if (UNLIKELY(splitscreen))
|
||||
if (splitscreen)
|
||||
{
|
||||
if ((viewssnum == 0 && (thing->eflags & MFE_DRAWONLYFORP1))
|
||||
|| (viewssnum == 1 && (thing->eflags & MFE_DRAWONLYFORP2))
|
||||
|| (viewssnum == 2 && (thing->eflags & MFE_DRAWONLYFORP2))
|
||||
|| (viewssnum == 3 && (thing->eflags & MFE_DRAWONLYFORP4)))
|
||||
return true;
|
||||
if (((thing->eflags & MFE_DRAWONLYFORP1) && viewssnum != 0)
|
||||
|| ((thing->eflags & MFE_DRAWONLYFORP2) && viewssnum != 1)
|
||||
|| ((thing->eflags & MFE_DRAWONLYFORP3) && viewssnum != 2)
|
||||
|| ((thing->eflags & MFE_DRAWONLYFORP4) && viewssnum != 3))
|
||||
return false;
|
||||
}
|
||||
|
||||
return true;
|
||||
@@ -3022,11 +3025,37 @@ boolean R_CheckMobjInterpDist(mobj_t *thing)
|
||||
return R_CheckInterpDist(thing);
|
||||
}
|
||||
|
||||
boolean R_ThingIsFullBright(mobj_t *thing)
|
||||
boolean R_ThingHorizontallyFlipped(mobj_t *thing)
|
||||
{
|
||||
return (thing->frame & FF_HORIZONTALFLIP);
|
||||
}
|
||||
|
||||
boolean R_ThingVerticallyFlipped(mobj_t *thing)
|
||||
{
|
||||
return (thing->eflags & MFE_VERTICALFLIP); //(thing->frame & FF_VERTICALFLIP);
|
||||
}
|
||||
|
||||
boolean R_ThingIsPaperSprite(mobj_t *thing)
|
||||
{
|
||||
return (thing->frame & FF_PAPERSPRITE);
|
||||
}
|
||||
|
||||
template<typename T>
|
||||
static boolean R_ThingIsFullBrightT(T *thing)
|
||||
{
|
||||
return ((thing->frame & FF_BRIGHTMASK) == FF_FULLBRIGHT);
|
||||
}
|
||||
|
||||
boolean R_PrecipThingIsFullBright(precipmobj_t *thing)
|
||||
{
|
||||
return R_ThingIsFullBrightT(thing);
|
||||
}
|
||||
|
||||
boolean R_ThingIsFullBright(mobj_t *thing)
|
||||
{
|
||||
return R_ThingIsFullBrightT(thing);
|
||||
}
|
||||
|
||||
boolean R_ThingIsSemiBright(mobj_t *thing)
|
||||
{
|
||||
return ((thing->frame & FF_BRIGHTMASK) == FF_SEMIBRIGHT);
|
||||
|
||||
@@ -88,6 +88,11 @@ boolean R_CheckPrecipMobjInterpDist(precipmobj_t *thing);
|
||||
boolean R_CheckMobjInterpDist(mobj_t *thing);
|
||||
fixed_t R_DoPlayerFade(mobj_t *thing);
|
||||
|
||||
boolean R_ThingHorizontallyFlipped(mobj_t *thing);
|
||||
boolean R_ThingVerticallyFlipped(mobj_t *thing);
|
||||
boolean R_ThingIsPaperSprite(mobj_t *thing);
|
||||
|
||||
boolean R_PrecipThingIsFullBright(precipmobj_t *thing);
|
||||
boolean R_ThingIsFullBright(mobj_t *thing);
|
||||
boolean R_ThingIsSemiBright(mobj_t *thing);
|
||||
boolean R_ThingIsFullDark(mobj_t *thing);
|
||||
|
||||
+16
-15
@@ -1297,9 +1297,7 @@ static boolean ReadMusicDefFields(UINT16 wadnum, int line, char *stoken, musicde
|
||||
|
||||
if (!value)
|
||||
{
|
||||
CONS_Alert(CONS_WARNING,
|
||||
"MUSICDEF: Field '%s' is missing name. (file %s, line %d)\n",
|
||||
stoken, wadfiles[wadnum]->filename, line);
|
||||
CONS_Alert(CONS_WARNING, "MUSICDEF: Field '%s' is missing name. (file %s, line %d)\n", stoken, wadfiles[wadnum]->filename, line);
|
||||
(void)strtok(NULL, " ");
|
||||
return true;
|
||||
}
|
||||
@@ -1332,9 +1330,7 @@ static boolean ReadMusicDefFields(UINT16 wadnum, int line, char *stoken, musicde
|
||||
|
||||
if (!value)
|
||||
{
|
||||
CONS_Alert(CONS_WARNING,
|
||||
"MUSICDEF: Field '%s' is missing value. (file %s, line %d)\n",
|
||||
stoken, wadfiles[wadnum]->filename, line);
|
||||
CONS_Alert(CONS_WARNING, "MUSICDEF: Field '%s' is missing value. (file %s, line %d)\n", stoken, wadfiles[wadnum]->filename, line);
|
||||
(void)strtok(NULL, " ");
|
||||
return true;
|
||||
}
|
||||
@@ -1344,9 +1340,7 @@ static boolean ReadMusicDefFields(UINT16 wadnum, int line, char *stoken, musicde
|
||||
|
||||
if (!def)
|
||||
{
|
||||
CONS_Alert(CONS_ERROR,
|
||||
"MUSICDEF: No music definition before field '%s'. (file %s, line %d)\n",
|
||||
stoken, wadfiles[wadnum]->filename, line);
|
||||
CONS_Alert(CONS_ERROR, "MUSICDEF: No music definition before field '%s'. (file %s, line %d)\n", stoken, wadfiles[wadnum]->filename, line);
|
||||
return false;
|
||||
}
|
||||
|
||||
@@ -1358,11 +1352,19 @@ static boolean ReadMusicDefFields(UINT16 wadnum, int line, char *stoken, musicde
|
||||
|
||||
textline = value;
|
||||
|
||||
// turn _ into spaces.
|
||||
#define ADDDEF(field)\
|
||||
STRBUFCPY(def->field, textline);\
|
||||
for (textline = def->field; *textline; textline++)\
|
||||
if (*textline == '_') *textline = ' ';
|
||||
// turn _ into spaces while also removing trailing whitespaces.
|
||||
#define ADDDEF(field) \
|
||||
int err = 0; \
|
||||
STRBUFCPY(def->field, textline); \
|
||||
size_t len = strlen(def->field); \
|
||||
while (len > 0 && (def->field[len-1] == ' ')) { \
|
||||
def->field[len-1] = 0; \
|
||||
len--; \
|
||||
} \
|
||||
for (textline = def->field; *textline; textline++) { \
|
||||
if (err == 0 && *textline == ' ') {err = 1; CONS_Alert(CONS_WARNING, "MUSICDEF: Erroneous whitespace detected in field '%s': '%s'.\n(file %s, line %d) Musicdef might not work correctly!\n", stoken, value, wadfiles[wadnum]->filename, line);} \
|
||||
if (*textline == '_') *textline = ' '; \
|
||||
}
|
||||
|
||||
if (fasticmp(stoken, "usage"))
|
||||
{
|
||||
@@ -1374,7 +1376,6 @@ static boolean ReadMusicDefFields(UINT16 wadnum, int line, char *stoken, musicde
|
||||
}
|
||||
else if (fasticmp(stoken, "title"))
|
||||
{
|
||||
def->use_info = true;
|
||||
ADDDEF(title);
|
||||
}
|
||||
else if (fasticmp(stoken, "alttitle"))
|
||||
|
||||
@@ -186,7 +186,6 @@ typedef struct musicdef_s
|
||||
char title[256];
|
||||
char alttitle[256];
|
||||
char authors[256];
|
||||
boolean use_info;
|
||||
size_t num;
|
||||
} musicdef_t;
|
||||
|
||||
|
||||
@@ -1,7 +0,0 @@
|
||||
/* Include the SDL main definition header */
|
||||
#include "SDL_main.h"
|
||||
|
||||
void XBoxStartup()
|
||||
{
|
||||
SDL_main(0, NULL); /// \todo ?
|
||||
}
|
||||
@@ -1,39 +0,0 @@
|
||||
# Quick Pandora target to make a compliant SRB2 PND file.
|
||||
|
||||
PNDNAME=SRB2.pnd
|
||||
PNDDIR=$(BIN)/pnd
|
||||
ICON=sdl/SRB2Pandora/icon.png
|
||||
PXML=sdl/SRB2Pandora/PXML.xml
|
||||
|
||||
SED=sed
|
||||
CAT=cat
|
||||
CP=cp
|
||||
XARGS=xargs
|
||||
FOR=for
|
||||
WGET=wget -P $(PNDDIR) -c -nc
|
||||
|
||||
SHXARGS:=$(XARGS)
|
||||
SHSED:=$(SED)
|
||||
|
||||
ifndef ECHO
|
||||
CP:=@$(CP)
|
||||
CAT:=@$(CAT)
|
||||
SED:=@$(SED)
|
||||
XARGS:=@$(XARGS)
|
||||
FOR:=@(FOR)
|
||||
endif
|
||||
|
||||
$(BIN)/$(PNDNAME): $(BIN)/$(EXENAME)
|
||||
@echo Linking $(PNDNAME)...
|
||||
$(MKDIR) $(PNDDIR)
|
||||
$(CP) $(BIN)/$(EXENAME) $(PNDDIR)
|
||||
$(CP) $(ICON) $(PNDDIR)
|
||||
$(CP) $(PXML) $(PNDDIR)
|
||||
ifdef WITHDATA
|
||||
$(FOR) datafile in $(shell echo $(D_FILES) | $(SHSED) 's/\.srb/\.wad/' | $(SHXARGS) -n 1 basename); do \
|
||||
$(WGET) http://alam.srb2.org/SRB2/2.0.6-Final/Resources/$$datafile; \
|
||||
done
|
||||
endif
|
||||
$(MKISOFS) -l -r -o $@ $(PNDDIR)
|
||||
$(CAT) $(PXML) >> $@
|
||||
$(REMOVE) -r $(PNDDIR)
|
||||
@@ -1,17 +0,0 @@
|
||||
<?xml version="1.0" encoding="UTF-8" ?>
|
||||
<PXML xmlns="http://openpandora.org/namespaces/PXML">
|
||||
<application id="srb2.pandora.v20" appdata="srb2">
|
||||
<title lang="en_US">Sonic Robo Blast 2</title>
|
||||
<title lang="ja_JA">ソニック・ロボ・ブラスト・2</title>
|
||||
<description lang="en_US">A 3D Sonic fangame with a huge fanbase developing custom content, including characters, levels, and even large-scale modifications</description>
|
||||
<version major="2" minor="0" release="6" build="1" />
|
||||
<exec command="lsdlsrb2" background="true" standalone="true" x11="ignore"/>
|
||||
<author name="Sonic Team Junior" website="http://www.srb2.org/" email="stjr@srb2.org"/>
|
||||
<icon src="icon.png"/>
|
||||
<categories>
|
||||
<category name="Game">
|
||||
<subcategory name="ActionGame" />
|
||||
</category>
|
||||
</categories>
|
||||
</application>
|
||||
</PXML>
|
||||
Binary file not shown.
|
Before Width: | Height: | Size: 1.7 KiB |
-1035
File diff suppressed because it is too large.
Load diff
@@ -1,62 +0,0 @@
|
||||
Microsoft Developer Studio Workspace File, Format Version 6.00
|
||||
# WARNING: DO NOT EDIT OR DELETE THIS WORKSPACE FILE!
|
||||
|
||||
###############################################################################
|
||||
|
||||
Project: "Srb2SDL"=.\Srb2SDL.dsp - Package Owner=<4>
|
||||
|
||||
Package=<5>
|
||||
{{{
|
||||
}}}
|
||||
|
||||
Package=<4>
|
||||
{{{
|
||||
Begin Project Dependency
|
||||
Project_Dep_Name libpng
|
||||
End Project Dependency
|
||||
Begin Project Dependency
|
||||
Project_Dep_Name zlib
|
||||
End Project Dependency
|
||||
}}}
|
||||
|
||||
###############################################################################
|
||||
|
||||
Project: "libpng"="..\..\libs\libpng-src\projects\visualc6\libpng.dsp" - Package Owner=<4>
|
||||
|
||||
Package=<5>
|
||||
{{{
|
||||
}}}
|
||||
|
||||
Package=<4>
|
||||
{{{
|
||||
Begin Project Dependency
|
||||
Project_Dep_Name zlib
|
||||
End Project Dependency
|
||||
}}}
|
||||
|
||||
###############################################################################
|
||||
|
||||
Project: "zlib"=..\..\libs\zlib\projects\visualc6\zlib.dsp - Package Owner=<4>
|
||||
|
||||
Package=<5>
|
||||
{{{
|
||||
}}}
|
||||
|
||||
Package=<4>
|
||||
{{{
|
||||
}}}
|
||||
|
||||
###############################################################################
|
||||
|
||||
Global:
|
||||
|
||||
Package=<5>
|
||||
{{{
|
||||
}}}
|
||||
|
||||
Package=<3>
|
||||
{{{
|
||||
}}}
|
||||
|
||||
###############################################################################
|
||||
|
||||
Binary file not shown.
|
Before Width: | Height: | Size: 49 KiB |
@@ -1,15 +0,0 @@
|
||||
<?xml version="1.0" encoding="utf-8"?>
|
||||
<Project ToolsVersion="4.0" xmlns="http://schemas.microsoft.com/developer/msbuild/2003">
|
||||
<ImportGroup Label="PropertySheets" />
|
||||
<PropertyGroup Label="UserMacros" />
|
||||
<PropertyGroup />
|
||||
<ItemDefinitionGroup>
|
||||
<ClCompile>
|
||||
<!-- x86/x64 defines: has specific libraries that ARM does not -->
|
||||
<PreprocessorDefinitions Condition="'$(Platform)' == 'Win32' OR '$(Platform)' == 'x64'">HAVE_ZLIB;HAVE_LIBGME;USE_WGL_SWAP;HAVE_SDL;HWRENDER;HAVE_FILTER;HAVE_MIXER;SDLMAIN;%(PreprocessorDefinitions)</PreprocessorDefinitions>
|
||||
<!-- ARM defines -->
|
||||
<PreprocessorDefinitions Condition="'$(Platform)' != 'Win32' AND '$(Platform)' != 'x64'">USE_WGL_SWAP;HAVE_SDL;HWRENDER;HAVE_FILTER;HAVE_MIXER;SDLMAIN;%(PreprocessorDefinitions)</PreprocessorDefinitions>
|
||||
</ClCompile>
|
||||
</ItemDefinitionGroup>
|
||||
<ItemGroup />
|
||||
</Project>
|
||||
+60
-22
@@ -83,6 +83,12 @@ typedef LPVOID (WINAPI *p_MapViewOfFile) (HANDLE, DWORD, DWORD, DWORD, SIZE_T);
|
||||
#if defined (__unix__) || defined(__APPLE__) || (defined (UNIXCOMMON) && !defined (__HAIKU__))
|
||||
#if defined (__linux__)
|
||||
#include <sys/vfs.h>
|
||||
#elif defined(__APPLE__)
|
||||
#include <sys/param.h>
|
||||
#include <sys/mount.h>
|
||||
#include <sys/types.h>
|
||||
#include <sys/sysctl.h>
|
||||
#include <mach/mach.h>
|
||||
#else
|
||||
#include <sys/param.h>
|
||||
#include <sys/mount.h>
|
||||
@@ -172,8 +178,7 @@ const char *wadSearchPaths[] = {
|
||||
|
||||
/** \brief WAD file to look for
|
||||
*/
|
||||
#define WADKEYWORD1 "srb2.srb"
|
||||
#define WADKEYWORD2 "srb2.wad"
|
||||
#define WADKEYWORD "srb2.srb"
|
||||
/** \brief holds wad path
|
||||
*/
|
||||
static char returnWadPath[256];
|
||||
@@ -555,12 +560,12 @@ void I_OutputMsg(const char *fmt, ...)
|
||||
{
|
||||
size_t len;
|
||||
char *txt;
|
||||
va_list argptr;
|
||||
va_list argptr;
|
||||
|
||||
if (!fmt)
|
||||
return;
|
||||
|
||||
va_start(argptr,fmt);
|
||||
va_start(argptr, fmt);
|
||||
len = vsnprintf(NULL, 0, fmt, argptr);
|
||||
va_end(argptr);
|
||||
if (len == 0)
|
||||
@@ -571,7 +576,7 @@ void I_OutputMsg(const char *fmt, ...)
|
||||
if (!txt)
|
||||
I_Error("I_OutputMsg: Out of memory!\n");
|
||||
|
||||
va_start(argptr,fmt);
|
||||
va_start(argptr, fmt);
|
||||
vsprintf(txt, fmt, argptr);
|
||||
va_end(argptr);
|
||||
|
||||
@@ -691,7 +696,7 @@ void I_OutputMsg(const char *fmt, ...)
|
||||
//
|
||||
// I_GetKey
|
||||
//
|
||||
INT32 I_GetKey (void)
|
||||
INT32 I_GetKey(void)
|
||||
{
|
||||
// Warning: I_GetKey empties the event queue till next keypress
|
||||
event_t *ev;
|
||||
@@ -1700,7 +1705,7 @@ static void I_PrintSignal(INT32 signal_num, boolean core_dumped, char *signal_ms
|
||||
sprintf(signal_name, "%s", signame);
|
||||
}
|
||||
|
||||
static int I_OpenURL(const char *url)
|
||||
int I_OpenURL(const char *url)
|
||||
{
|
||||
#if SDL_VERSION_ATLEAST(2,0,14)
|
||||
return SDL_OpenURL(va("%s", url));
|
||||
@@ -1736,7 +1741,13 @@ static void I_ShowErrorBox(const char *title, const char *msg)
|
||||
SDL_ShowMessageBox(&messageboxdata, &buttonid);
|
||||
|
||||
if (buttonid == 1)
|
||||
I_OpenURL("https://github.com/Indev450/SRB2Kart-Saturn/issues");
|
||||
{
|
||||
int url = I_OpenURL(SATURNISSUEPAGE);
|
||||
|
||||
// SDL_OpenURL unsupported or failed
|
||||
if (url == -1)
|
||||
SDL_ShowSimpleMessageBox(SDL_MESSAGEBOX_ERROR, "Failed to Open Web Page", "Please open the following page in your web browser:\n" SATURNISSUEPAGE, NULL);
|
||||
}
|
||||
}
|
||||
|
||||
static void I_ShowSimpleErrorBox(const char *title, char *msg)
|
||||
@@ -2253,7 +2264,6 @@ void I_ShutdownSystem(void)
|
||||
logstream = NULL;
|
||||
}
|
||||
#endif
|
||||
|
||||
}
|
||||
|
||||
void I_GetDiskFreeSpace(INT64 *freespace)
|
||||
@@ -2425,7 +2435,7 @@ static boolean isWadPathOk(const char *path)
|
||||
if (!wad3path)
|
||||
return false;
|
||||
|
||||
sprintf(wad3path, pandf, path, WADKEYWORD1);
|
||||
sprintf(wad3path, pandf, path, WADKEYWORD);
|
||||
|
||||
if (FIL_ReadFileOK(wad3path))
|
||||
{
|
||||
@@ -2465,10 +2475,10 @@ static void pathonly(char *s)
|
||||
*/
|
||||
static const char *searchWad(const char *searchDir)
|
||||
{
|
||||
static char tempsw[255] = "";
|
||||
static char tempsw[256] = "";
|
||||
filestatus_t fstemp;
|
||||
|
||||
strcpy(tempsw, WADKEYWORD1);
|
||||
strcpy(tempsw, WADKEYWORD);
|
||||
fstemp = filesearch(tempsw, searchDir, NULL, true, 20);
|
||||
if (fstemp == FS_FOUND)
|
||||
{
|
||||
@@ -2629,13 +2639,13 @@ size_t I_GetFreeMem(size_t *total)
|
||||
*total = 32 << 20;
|
||||
return 32 << 20;
|
||||
#elif defined (_WIN32)
|
||||
MEMORYSTATUS info;
|
||||
MEMORYSTATUSEX info;
|
||||
|
||||
info.dwLength = sizeof (MEMORYSTATUS);
|
||||
GlobalMemoryStatus( &info );
|
||||
info.dwLength = sizeof (MEMORYSTATUSEX);
|
||||
GlobalMemoryStatusEx( &info );
|
||||
if (total)
|
||||
*total = (size_t)info.dwTotalPhys;
|
||||
return (size_t)info.dwAvailPhys;
|
||||
*total = (size_t)info.ullTotalPhys;
|
||||
return (size_t)info.ullAvailPhys;
|
||||
#elif defined (__OS2__)
|
||||
UINT32 pr_arena;
|
||||
|
||||
@@ -2668,7 +2678,7 @@ size_t I_GetFreeMem(size_t *total)
|
||||
{
|
||||
// Error
|
||||
if (total)
|
||||
*total = 0L;
|
||||
*total = 0;
|
||||
return 0;
|
||||
}
|
||||
|
||||
@@ -2677,12 +2687,12 @@ size_t I_GetFreeMem(size_t *total)
|
||||
{
|
||||
// Error
|
||||
if (total)
|
||||
*total = 0L;
|
||||
*total = 0;
|
||||
return 0;
|
||||
}
|
||||
|
||||
memTag += sizeof (MEMTOTAL);
|
||||
totalKBytes = (size_t)atoi(memTag);
|
||||
totalKBytes = strtoul(memTag, NULL, 10);
|
||||
|
||||
if ((memTag = strstr(buf, MEMAVAILABLE)) == NULL)
|
||||
{
|
||||
@@ -2696,7 +2706,7 @@ size_t I_GetFreeMem(size_t *total)
|
||||
{
|
||||
// Error
|
||||
if (total)
|
||||
*total = 0L;
|
||||
*total = 0;
|
||||
return 0;
|
||||
}
|
||||
freeKBytes = MemAvailable;
|
||||
@@ -2704,12 +2714,40 @@ size_t I_GetFreeMem(size_t *total)
|
||||
else
|
||||
{
|
||||
memTag += sizeof (MEMAVAILABLE);
|
||||
freeKBytes = atoi(memTag);
|
||||
freeKBytes = strtoul(memTag, NULL, 10);
|
||||
}
|
||||
|
||||
if (total)
|
||||
*total = totalKBytes << 10;
|
||||
return freeKBytes << 10;
|
||||
#elif defined(__APPLE__)
|
||||
/* macOS */
|
||||
mach_port_t host = mach_host_self();
|
||||
kern_return_t kr;
|
||||
mach_msg_type_number_t count;
|
||||
vm_size_t v_page_size;
|
||||
struct vm_statistics64 vm_stats;
|
||||
uint64_t total_mem, free_mem;
|
||||
size_t size;
|
||||
|
||||
size = sizeof(total_mem);
|
||||
if (sysctlbyname("hw.memsize", &total_mem, &size, NULL, 0) < 0)
|
||||
total_mem = 0;
|
||||
|
||||
kr = host_page_size(host, &v_page_size);
|
||||
if (kr != KERN_SUCCESS)
|
||||
v_page_size = 4096;
|
||||
|
||||
count = HOST_VM_INFO64_COUNT;
|
||||
kr = host_statistics64(host, HOST_VM_INFO64, (host_info64_t)&vm_stats, &count);
|
||||
if (kr == KERN_SUCCESS)
|
||||
free_mem = (uint64_t)(vm_stats.free_count + vm_stats.inactive_count) * v_page_size;
|
||||
else
|
||||
free_mem = 0;
|
||||
|
||||
if (total)
|
||||
*total = (size_t)total_mem;
|
||||
return (size_t)free_mem;
|
||||
#else
|
||||
// Guess 48 MB.
|
||||
if (total)
|
||||
|
||||
@@ -1816,15 +1816,18 @@ void I_StartupGraphics(void)
|
||||
framebuffer = SDL_TRUE;
|
||||
}
|
||||
|
||||
// Choose Software renderer
|
||||
if (M_CheckParm("-software"))
|
||||
rendermode = render_soft;
|
||||
#ifdef HWRENDER
|
||||
// Choose OpenGL renderer
|
||||
else if (M_CheckParm("-opengl"))
|
||||
rendermode = render_opengl;
|
||||
|
||||
msaa = 0; boolean msaa_set = false;
|
||||
a2c = false; boolean a2c_set = false;
|
||||
|
||||
// MSAA antialiasing
|
||||
if (M_CheckParm("-msaa") && M_IsNextParm())
|
||||
{
|
||||
const char* str = M_GetNextParm();
|
||||
|
||||
+923
-930
File diff suppressed because it is too large.
Load diff
@@ -59,6 +59,8 @@ typedef enum
|
||||
#define NUMSFXFREESLOTS 1600 // Matches SOC Editor.
|
||||
#define NUMSKINSFXSLOTS (MAXSKINS*NUMSKINSOUNDS)
|
||||
|
||||
#define MAXSOUNDNAME 7
|
||||
|
||||
//
|
||||
// SoundFX struct.
|
||||
//
|
||||
|
||||
+3
-1
@@ -14,6 +14,7 @@
|
||||
/// Does palette indicators as well (red pain/berserk, bright pickup)
|
||||
|
||||
#include "doomdef.h"
|
||||
#include "d_main.h"
|
||||
#include "g_game.h"
|
||||
#include "g_input.h"
|
||||
#include "k_director.h"
|
||||
@@ -172,7 +173,8 @@ INT32 st_palette = 0;
|
||||
void ST_ResetPaletteStuff(void)
|
||||
{
|
||||
st_palette = 0;
|
||||
V_SetPalette(0);
|
||||
if (loaded_config)
|
||||
V_SetPalette(0);
|
||||
}
|
||||
|
||||
static void ST_doPaletteStuff(void)
|
||||
|
||||
+3
-2
@@ -676,6 +676,7 @@ static void CV_palette_OnChange(void)
|
||||
{
|
||||
if (!loaded_config)
|
||||
return;
|
||||
|
||||
// reload palette
|
||||
// recalculate Color Cube
|
||||
V_ReloadPalette();
|
||||
@@ -1563,8 +1564,8 @@ void V_DrawFillConsoleMap(INT32 x, INT32 y, INT32 w, INT32 h, INT32 c)
|
||||
{ // mpc 12-04-2018
|
||||
const UINT8 *fadetable = ((UINT8 *)transtables + ((alphalevel-1)<<FF_TRANSSHIFT) + (c*256));
|
||||
#define clip(x,y) (x>y) ? y : x
|
||||
w = clip(w,vid.width);
|
||||
h = clip(h,vid.height);
|
||||
w = clip(w, vid.width);
|
||||
h = clip(h, vid.height);
|
||||
#undef clip
|
||||
for (v = 0; v < h; v++, dest += vid.width)
|
||||
{
|
||||
|
||||
+4
-3
@@ -2733,7 +2733,7 @@ virtres_t* vres_GetMap(lumpnum_t lumpnum)
|
||||
const char *name = (fileinfo + realentry)->name;
|
||||
I_Assert(name != NULL);
|
||||
|
||||
if (CHECKMAPMARKER(name))
|
||||
if (!name || CHECKMAPMARKER(name))
|
||||
{
|
||||
numlumps--; // We skip map marker, so 1 of entries becomes empty
|
||||
continue; // This will skip i++ so we will write to same entry
|
||||
@@ -2764,7 +2764,8 @@ virtres_t* vres_GetMap(lumpnum_t lumpnum)
|
||||
const char *name = W_CheckNameForNum(lumppos);
|
||||
I_Assert(name != NULL);
|
||||
|
||||
if (CHECKMAPMARKER(name))
|
||||
// if no name then theres no lump
|
||||
if (!name || CHECKMAPMARKER(name))
|
||||
{
|
||||
break;
|
||||
}
|
||||
@@ -2781,7 +2782,7 @@ virtres_t* vres_GetMap(lumpnum_t lumpnum)
|
||||
const char *name = W_CheckNameForNum(lumpnum);
|
||||
I_Assert(name != NULL);
|
||||
|
||||
if (CHECKMAPMARKER(name))
|
||||
if (!name || CHECKMAPMARKER(name))
|
||||
{
|
||||
--i; // Decrement so on next iteration we write on same i, so we don't leave corrupted vlumps entry
|
||||
numlumps--; // Just so we don't try to access the leftover vlumps entry
|
||||
|
||||
@@ -114,6 +114,7 @@ void Z_Init(void)
|
||||
head.next = head.prev = &head;
|
||||
|
||||
memfree = I_GetFreeMem(&total)>>20;
|
||||
|
||||
CONS_Printf("System memory: %sMB - Free: %sMB\n", sizeu1(total>>20), sizeu2(memfree));
|
||||
|
||||
// Note: This allocates memory. Watch out.
|
||||
@@ -745,6 +746,7 @@ static void Command_Memfree_f(void)
|
||||
CONS_Printf(M_GetText("HUD graphics : %7s KB\n"), sizeu1(Z_TagUsage(PU_HUDGFX)>>10));
|
||||
CONS_Printf(M_GetText("Locked cache : %7s KB\n"), sizeu1(Z_TagUsage(PU_CACHE)>>10));
|
||||
CONS_Printf(M_GetText("Level : %7s KB\n"), sizeu1(Z_TagUsage(PU_LEVEL)>>10));
|
||||
CONS_Printf(M_GetText("Level (pooled) : %7s KB\n"), sizeu1(Z_LevelPoolUsage()>>10));
|
||||
CONS_Printf(M_GetText("Special thinker : %7s KB\n"), sizeu1(Z_TagUsage(PU_LEVSPEC)>>10));
|
||||
CONS_Printf(M_GetText("All purgable : %7s KB\n"),
|
||||
sizeu1(Z_TagsUsage(PU_PURGELEVEL, INT32_MAX)>>10));
|
||||
@@ -804,6 +806,14 @@ char *Z_StrDup(const char *s)
|
||||
return strcpy((char*)ZZ_Alloc(strlen(s) + 1), s);
|
||||
}
|
||||
|
||||
size_t Z_LevelPoolUsage(void)
|
||||
{
|
||||
return g_level_large_pool.allocated_bytes()
|
||||
+ g_level_med_pool.allocated_bytes()
|
||||
+ g_level_small_pool.allocated_bytes()
|
||||
+ g_level_tiny_pool.allocated_bytes();
|
||||
}
|
||||
|
||||
void* Z_LevelPoolMalloc(size_t size)
|
||||
{
|
||||
void* p = nullptr;
|
||||
|
||||
@@ -167,6 +167,7 @@ char *Z_StrDup(const char *in);
|
||||
//
|
||||
// Specialty allocation functions
|
||||
//
|
||||
size_t Z_LevelPoolUsage(void);
|
||||
void *Z_LevelPoolMalloc(size_t size);
|
||||
void *Z_LevelPoolCalloc(size_t size);
|
||||
void Z_LevelPoolFree(void *p, size_t size);
|
||||
|
||||
Reference in new issue
Block a user