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87 Commits
Author SHA1 Message Date
Alug bcf876a4c4 Merge branch 'Saturn-Next' into Saturn 2025-11-17 17:52:31 +01:00
Alug 8ab15b73a9 raise version to 9.1 2025-11-17 17:05:19 +01:00
Alug 301d73a30e Merge pull request #213 from Indev450/revertsdl
Revert SDL2 to 2.28.5 and revert SDL_Mixer to 2.0.4
2025-11-17 17:26:20 +01:00
Alug 2ef4e7fcba Merge branch 'Saturn-Next' into revertsdl 2025-11-17 16:00:16 +01:00
Alug 7eb118920f SOCK_Get: recvfrom returning 0 still means its not a valid packet
0 lenght packets means, nothing
0 is still failure, just graceful, ignore that shit, those are not "valid" packets
2025-11-17 15:57:06 +01:00
Alug 2f0588355e remove old xcode stuff
apparently this does not work at all, and instead cmake can be used on macos
2025-11-17 04:56:58 +01:00
Alug 3e6830fc70 remove sdlsound, provide dummy sound instead
sdl sound was completely broken, so just provide a blank dummy interface instead, when compiling without sdl or mixer
2025-11-17 04:56:55 +01:00
Alug 2faf859e32 add mapicon packets to packettypename
so they properly show in the net debugfile
2025-11-17 04:56:15 +01:00
indev 8c31fd8a34 Allow searching for files inside luafiles 2025-11-17 03:15:23 +03:00
indev 4dd6d52550 Revert "Only skip exclude_paths if we're looking for addons (allows commands like exec find configs in luafiles)"
This reverts commit 8524465767.
Right, -file exists
2025-11-17 03:14:20 +03:00
indev 8524465767 Only skip exclude_paths if we're looking for addons (allows commands like exec find configs in luafiles) 2025-11-17 03:12:00 +03:00
Alug 91530c61ad Provide our own SDL2 dll files
this is plain 2.28.5 like before, but with a fix for the right ALT-GR key backported, so non US layouts can work properly
2025-11-16 22:22:14 +01:00
Alug 89f450db27 Revert "Simplify intermission timer code"
This reverts commit ed16c4fd9f.
2025-11-16 21:56:15 +01:00
Alug 3e212ebaad Revert "Simplify intermission timer code"
This reverts commit ed16c4fd9f.
2025-11-16 21:47:21 +01:00
Alug 14af9eb82a Revert "Merge pull request #204 from Indev450/updatesdl2again"
This reverts commit 38bfb58f78, reversing
changes made to 1fa50e12a8.
2025-11-16 21:20:31 +01:00
Alug ed5dbf74f4 Revert "Merge pull request #206 from Indev450/updatemixer"
This reverts commit ca3f40ddf1, reversing
changes made to 38bfb58f78.
2025-11-16 21:20:26 +01:00
Alug 2bf0a24ab6 Revert "comment out directsound thing"
This reverts commit 37cd720dd6.
2025-11-16 21:20:14 +01:00
Alug 88a9d6c29e Fix dedicated server build
forgor about I_HandleControllerHatRepeat
fixes https://github.com/Indev450/SRB2Kart-Saturn/issues/212
2025-11-16 20:50:15 +01:00
Alug 335b7ba737 Fix dedicated server build
forgor about I_HandleControllerHatRepeat
fixes https://github.com/Indev450/SRB2Kart-Saturn/issues/212
2025-11-16 20:50:09 +01:00
Alug 37cd720dd6 comment out directsound thing
somehow this still applied on 32 bit build
2025-11-16 19:58:17 +01:00
Alug a085abe538 remove "stun.c" from sourcefile
fixes linking on windoze
will need to handle this in cmake seperately!
2025-11-16 19:58:15 +01:00
Alug 57dc099641 Update README 2025-11-16 19:51:44 +01:00
Alug 84a3503262 comment out directsound thing
somehow this still applied on 32 bit build
2025-11-16 16:54:11 +01:00
Alug 5117bf1f85 remove "stun.c" from sourcefile
fixes linking on windoze
will need to handle this in cmake seperately!
2025-11-16 16:31:23 +01:00
Alug d4a29f2a44 this aint testing anymore :3 2025-11-16 17:18:23 +01:00
Alug 6129e7c864 Merge branch 'Saturn-Next' into Saturn 2025-11-16 17:02:58 +01:00
Alug 51371dce80 delet cv_birdmusic toggle
stuff was from ages ago, we can just check for the feature toggles instead
2025-11-16 15:27:59 +01:00
Alug 4814088265 mixer_sound/s_sound: remove all the pointless "else"
+ some tiny optimizations here and there
2025-11-16 15:27:56 +01:00
Alug 2344c391d2 Renderer: port some texture skewing fixes from SRB2
- ffloors on the frontsector in opengl now support texture skewing like software
- alot of cleanups, simplifycation and optimizations
2025-11-16 15:27:36 +01:00
Alug 105267612b git pls 2025-11-14 15:30:14 +01:00
Alug 69ef78b2e8 Merge branch 'fakeseed' into Saturn-Next 2025-11-14 15:29:38 +01:00
Alug f4349988c4 smol timing related changes
avoid mixing integer maths AFTER casting to float types, even though its all double this may lead to wonky precision issues
I_GetPrecisePrecision now also doesent always call SDL_GetPerformanceFrequency everytime, since its return value will never change since its solely dependant on the platform
and also removing some dead code
2025-11-14 15:12:54 +01:00
Alug 1b42131c6f remove md5 from sourcefile list
we handle it seperately both in make and cmake, having it here just breaks compile
2025-11-14 14:51:04 +01:00
indev c8db86379d Merge pull request #210 from Indev450/lua-check-local-addon
Automatically check if lua-spawned mobj comes from "addfilelocal addon" hook
2025-11-14 16:50:04 +03:00
Alug 40d2bf816c Merge pull request #207 from Indev450/controllerfixes
Some Controller fixes
2025-11-14 14:47:27 +01:00
Alug ca3f40ddf1 Merge pull request #206 from Indev450/updatemixer
Update sdl2_mixer to 2.8.1 for Windows
2025-11-14 14:47:16 +01:00
Alug 38bfb58f78 Merge pull request #204 from Indev450/updatesdl2again
Update SDL2 to 2.32.10 on Windows builds
2025-11-14 14:46:33 +01:00
Alug 1fa50e12a8 hw_main: some smoller optimizations
- use sqrtf for fade/tint alpha for shaderless light calc
- save recalcing the cosine/sine from angle on angled flats 3 times in HWR_RenderPlane
- precalc float "int32 min/max "
2025-11-14 13:31:57 +01:00
Alug f73e616b97 fail loudly if sdl window/renderer/gl context creation fails
this will crash eitherways, so much rather get atleast a somewhat more informative error
2025-11-14 12:35:45 +01:00
Alug fe0ade1d9c fix some shadowed variables 2025-11-14 06:00:52 +01:00
Alug 1fb60e8230 fix sourcefile for src dir 2025-11-13 19:54:09 +01:00
Alug efe7009650 PT_ReceivedGamestate: add missing SATURNPAK ifdef 2025-11-13 19:31:33 +01:00
Alug 19a4e379d7 HWR_DoWipe: always draw a black screen if it returns early
otherwise this just flashes like crazy should there ever be any issue here
2025-11-13 17:38:45 +01:00
Alug 4e8865d495 cleanup some wonky float/double maths 2025-11-13 17:38:43 +01:00
Alug dfca24b370 HWR_SkyDomeVertex: tiny optimization
save a tiny bit of float division, use float sin and cos functions, handle implicit float conversions
2025-11-13 16:45:57 +01:00
Alug a4c2fd2414 Merge branch 'Saturn-Next' into updatesdl2again 2025-11-12 19:22:07 +01:00
Alug aa985823ba speed up GL_SetPalette "take 2"
ensuring bytecolor is packed nd mypalettedata is initialized this seems to now work properly on windows
2025-11-12 19:20:43 +01:00
Alug b779c9e63d ensure byteColor_t is packed
make sure it is always sized 4 bytes and not padded at all since that is assumed to be the size
2025-11-12 19:04:39 +01:00
Alug c58e54544d initialize all remaining globals
well atleast all i can find lel
2025-11-12 16:49:44 +01:00
Alug c080fc8732 GL_UpdateTexture: fix small oversight
from when i refactored it
GL_TEXFMT_AP_88 needs to increment the image data ptr even if chromakeyed
2025-11-11 22:39:31 +01:00
Alug 24163a7c92 Merge branch 'Saturn-Next' into controllerfixes 2025-11-11 14:53:40 +01:00
Alug d934197246 git merge pls 2025-11-11 14:49:11 +01:00
Alug 76747b4677 git merge pls 2025-11-11 14:48:59 +01:00
Alug 5268fc2d19 Merge branch 'Saturn-Next' into fakeseed 2025-11-11 14:42:41 +01:00
Alug bcd54110d5 only call netkeepalive between calls during gl precache
this caused some crashes in blankart, hopefully this is fine though
2025-11-11 14:19:11 +01:00
Alug 83d538b16a gl_viewludsin/viewludcos is only needed for sprite billboarding
which is not needed with shearing
2025-11-11 14:19:08 +01:00
Alug 2a6a7e1d2b smol optimization R_NoEncore
reuse secspecial for invertencore check
2025-11-11 14:19:06 +01:00
Alug c977c4fc45 initialize most of our global variables
just to be safe, not really trusting the game at this point, maybe this helps with some obscure bugs or smth lel
2025-11-11 14:19:02 +01:00
Alug 87e0b55f01 fix windowmoved never resetting 2025-11-09 19:13:49 +01:00
Alug 54f5b5ebfb enable software cyan pixel "cutting" for flats by default 2025-11-08 12:30:58 +01:00
Alug b421893646 call NetKeepAlive during ogl precache
should prevent timeouts on slower systems (*cough* *cough* windoze *cough*) hopefully
thx neppy for the idea!
2025-11-07 21:28:45 +01:00
Alug 237aeb7834 use early returns for "I_Finish" stuff
i like that more, less checks for stuff
2025-11-07 21:28:42 +01:00
Alug 7dbd95d556 Merge pull request #208 from Indev450/deletglseg
Remove OpenGL adjusted "segs"
2025-11-06 21:03:38 +01:00
Alug 1e4ba39691 Merge pull request #209 from Indev450/gammastuff
Port RR´s gamma correction + split gamma and brightness
2025-11-06 21:02:37 +01:00
Alug 7325c8dbfd Merge branch 'Saturn-Next' into fakeseed 2025-10-28 00:02:35 +01:00
Alug e5c18ae1f1 update ms listing if fakeseed was changed 2025-10-27 22:47:18 +01:00
Alug 4bb5b8fa04 add "Fake Seed" system
allow sending a fake player to the ms and serverbrowser when your dedicated server is empty
effectively functioning as a "seed" player without manual intervention and occupieng a server slot
2025-10-27 22:24:21 +01:00
Alug d4a130f1dc remove those memsets
not needed anymore now
2025-10-24 18:40:29 +02:00
Alug 8ccf4eb9ba this can be alot smoler 2025-10-24 18:40:25 +02:00
Alug cdb7b6fede initialize input events to something 2025-10-24 18:40:21 +02:00
Alug fcae072625 refactor controller dpad menu repeat handling
dont hack around manually checking for state checks
just use sdl provided stuff and poll if a dpad button currently is being held
2025-10-24 18:40:18 +02:00
indev eb04271c83 Actually try to do this with hooks 2025-10-23 22:52:03 +03:00
indev 54e7ad571e Check if mobj is spawned from local addon in most of lua_baselib functions related to mobjs 2025-10-23 22:00:46 +03:00
Alug 1d3dae01e9 set SDL_HINT_AUTO_UPDATE_SENSORS hint to 0
we dont need any of that so disable it
2025-10-23 20:58:01 +02:00
Alug 736a626ccf init joyinfo in I_InitJoystick 2025-10-23 20:57:58 +02:00
Alug a4cc8b0585 keep track of joystick instance index
means we dont constantly need to refetch it
needs testing on windoze
2025-10-23 20:57:55 +02:00
Alug 333c94be52 clean up controller dpad input handling
just treat them as "normal" buttons instead of manually polling for them
alot cleaner and gets rid of yet another polling loop
also clean up some other stuff
needs to be tested with multiple controllers in splitscreen but cba to do that atm
2025-10-23 20:57:52 +02:00
Alug 92ec4e65c1 update sdl2_mixer to 2.8.1
since we use wasapi now we can finally update this to 2.8.1 hopefully without any regressions now
2025-10-23 20:57:24 +02:00
Alug a3e97b90f6 dont force directsound for sdl versions from 2.26.5 on windows
directsound is deprecated since 13 years!
superseeded by wasapi
2.26.5 sdl brought some major improvements to resampling which fixes the issues this aimed to work around, but instead this workaround caused a plethora of issues, like breaking loops in some cases or the votescreen music
2025-10-23 20:57:21 +02:00
Alug 6f17ed0883 Merge branch 'Saturn-Next' into updatesdl2again 2025-10-16 15:07:54 +01:00
Alug 02d6fccfa9 Merge remote-tracking branch 'origin/Saturn-Next' into updatesdl2again 2025-10-10 16:40:05 +01:00
Alug 0ceaca4b2f Merge branch 'Saturn-Next' into updatesdl2again 2025-10-03 22:43:29 +01:00
Alug af9fa77501 update SDL2 to 2.32.10
Fixes keyboard input issues for certain languages when using the "native" keyboard input setting
probably fixes some other issues aswell
needs regression testing
2025-10-03 21:29:26 +01:00
Alug 21920112ee a thousand curses upon you polyobjects! 2025-10-02 18:37:18 +02:00
Alug 9b7bf5e7d8 Merge remote-tracking branch 'origin/Saturn-Next' into deletglseg 2025-10-02 18:00:59 +02:00
Alug 524168b20b experiment: remove opengl adjusted segs
in theory this should improve levelload times and reduce memory usage?
gotta see if it really does, visually so far there seems to be no difference at all
2025-10-02 17:57:52 +02:00
Alug 2049353647 move this out of maptitle condition
it does not rely on it and may even fail
idk why i threw it in there
2025-07-27 15:11:07 +02:00
100 changed files with 1728 additions and 7804 deletions

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+1
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@@ -23,6 +23,7 @@ We also have a Flatpak available on [Flathub](https://flathub.org/en/apps/org.sr
See [SRB2 Wiki/Source code compiling](http://wiki.srb2.org/wiki/Source_code_compiling). The compiling process for SRB2Kart is largely identical to SRB2.
Currently only the Makefile build system with GCC or Clang compiler is supported.
CMake is NOT supported at the moment, but will be availible again soon.
Visual C++ (MSVC) is unsupported.
+20 -15
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@@ -1,15 +1,20 @@
# SDL Development Libaries
Download both the VC and MinGW packages and extract them here.
https://www.libsdl.org/download-2.0.php
## VC Package
* include
* lib
## MinGW Package
* i686-w64-mingw32
* x86_64-w64-mingw32
# SDL Development Libaries
Download both the VC and MinGW packages and extract them here.
https://www.libsdl.org/download-2.0.php
## VC Package
* include
* lib
## MinGW Package
* i686-w64-mingw32
* x86_64-w64-mingw32
# SRB2Kart Saturn note:
Due to a good amount of issues with newer SDL releases, we decided to ship our own Version of the library.
This version is just the 2.28.5 release with a fix backported for non US keyboard layouts that prevented the right ALT GR key from working properly.
It can be found under: https://github.com/alufolie91/SDL/tree/backportaltgrfix
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+65 -65
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@@ -1,65 +1,65 @@
#!/bin/sh
# Get the canonical path of the folder containing this script
bindir=$(cd -P -- "$(dirname -- "$0")" && printf '%s\n' "$(pwd -P)")
# Calculate the canonical path of the prefix, relative to the folder of this script
prefix=$(cd -P -- "$bindir/.." && printf '%s\n' "$(pwd -P)")
exec_prefix=${prefix}
exec_prefix_set=no
libdir=${exec_prefix}/lib
#usage="\
#Usage: $0 [--prefix[=DIR]] [--exec-prefix[=DIR]] [--version] [--cflags] [--libs]"
usage="\
Usage: $0 [--prefix[=DIR]] [--exec-prefix[=DIR]] [--version] [--cflags] [--libs] [--static-libs]"
if test $# -eq 0; then
echo "${usage}" 1>&2
exit 1
fi
while test $# -gt 0; do
case "$1" in
-*=*) optarg=`echo "$1" | sed 's/[-_a-zA-Z0-9]*=//'` ;;
*) optarg= ;;
esac
case $1 in
--prefix=*)
prefix=$optarg
if test $exec_prefix_set = no ; then
exec_prefix=$optarg
fi
;;
--prefix)
echo $prefix
;;
--exec-prefix=*)
exec_prefix=$optarg
exec_prefix_set=yes
;;
--exec-prefix)
echo $exec_prefix
;;
--version)
echo 2.28.5
;;
--cflags)
echo -I${prefix}/include/SDL2 -Dmain=SDL_main
;;
--libs)
echo -L${exec_prefix}/lib -lmingw32 -lSDL2main -lSDL2 -mwindows
;;
--static-libs)
# --libs|--static-libs)
sdl_static_libs=$(echo "-lmingw32 -lSDL2main -lSDL2 -mwindows -Wl,--dynamicbase -Wl,--nxcompat -lm -ldinput8 -ldxguid -ldxerr8 -luser32 -lgdi32 -lwinmm -limm32 -lole32 -loleaut32 -lshell32 -lsetupapi -lversion -luuid" | sed -E "s#-lSDL2[ $]#$libdir/libSDL2.a #g")
echo -L${exec_prefix}/lib $sdl_static_libs
;;
*)
echo "${usage}" 1>&2
exit 1
;;
esac
shift
done
#!/bin/sh
# Get the canonical path of the folder containing this script
bindir=$(cd -P -- "$(dirname -- "$0")" && printf '%s\n' "$(pwd -P)")
# Calculate the canonical path of the prefix, relative to the folder of this script
prefix=$(cd -P -- "$bindir/.." && printf '%s\n' "$(pwd -P)")
exec_prefix=${prefix}
exec_prefix_set=no
libdir=${exec_prefix}/lib
#usage="\
#Usage: $0 [--prefix[=DIR]] [--exec-prefix[=DIR]] [--version] [--cflags] [--libs]"
usage="\
Usage: $0 [--prefix[=DIR]] [--exec-prefix[=DIR]] [--version] [--cflags] [--libs] [--static-libs]"
if test $# -eq 0; then
echo "${usage}" 1>&2
exit 1
fi
while test $# -gt 0; do
case "$1" in
-*=*) optarg=`echo "$1" | sed 's/[-_a-zA-Z0-9]*=//'` ;;
*) optarg= ;;
esac
case $1 in
--prefix=*)
prefix=$optarg
if test $exec_prefix_set = no ; then
exec_prefix=$optarg
fi
;;
--prefix)
echo $prefix
;;
--exec-prefix=*)
exec_prefix=$optarg
exec_prefix_set=yes
;;
--exec-prefix)
echo $exec_prefix
;;
--version)
echo 2.28.5
;;
--cflags)
echo -I${prefix}/include/SDL2 -Dmain=SDL_main
;;
--libs)
echo -L${exec_prefix}/lib -lmingw32 -lSDL2main -lSDL2 -mwindows
;;
--static-libs)
# --libs|--static-libs)
sdl_static_libs=$(echo "-lmingw32 -lSDL2main -lSDL2 -mwindows -Wl,--dynamicbase -Wl,--nxcompat -lm -ldinput8 -ldxguid -ldxerr8 -luser32 -lgdi32 -lwinmm -limm32 -lole32 -loleaut32 -lshell32 -lsetupapi -lversion -luuid" | sed -E "s#-lSDL2[ $]#$libdir/libSDL2.a #g")
echo -L${exec_prefix}/lib $sdl_static_libs
;;
*)
echo "${usage}" 1>&2
exit 1
;;
esac
shift
done
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+65 -65
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@@ -1,65 +1,65 @@
#!/bin/sh
# Get the canonical path of the folder containing this script
bindir=$(cd -P -- "$(dirname -- "$0")" && printf '%s\n' "$(pwd -P)")
# Calculate the canonical path of the prefix, relative to the folder of this script
prefix=$(cd -P -- "$bindir/.." && printf '%s\n' "$(pwd -P)")
exec_prefix=${prefix}
exec_prefix_set=no
libdir=${exec_prefix}/lib
#usage="\
#Usage: $0 [--prefix[=DIR]] [--exec-prefix[=DIR]] [--version] [--cflags] [--libs]"
usage="\
Usage: $0 [--prefix[=DIR]] [--exec-prefix[=DIR]] [--version] [--cflags] [--libs] [--static-libs]"
if test $# -eq 0; then
echo "${usage}" 1>&2
exit 1
fi
while test $# -gt 0; do
case "$1" in
-*=*) optarg=`echo "$1" | sed 's/[-_a-zA-Z0-9]*=//'` ;;
*) optarg= ;;
esac
case $1 in
--prefix=*)
prefix=$optarg
if test $exec_prefix_set = no ; then
exec_prefix=$optarg
fi
;;
--prefix)
echo $prefix
;;
--exec-prefix=*)
exec_prefix=$optarg
exec_prefix_set=yes
;;
--exec-prefix)
echo $exec_prefix
;;
--version)
echo 2.28.5
;;
--cflags)
echo -I${prefix}/include/SDL2 -Dmain=SDL_main
;;
--libs)
echo -L${exec_prefix}/lib -lmingw32 -lSDL2main -lSDL2 -mwindows
;;
--static-libs)
# --libs|--static-libs)
sdl_static_libs=$(echo "-lmingw32 -lSDL2main -lSDL2 -mwindows -Wl,--dynamicbase -Wl,--nxcompat -Wl,--high-entropy-va -lm -ldinput8 -ldxguid -ldxerr8 -luser32 -lgdi32 -lwinmm -limm32 -lole32 -loleaut32 -lshell32 -lsetupapi -lversion -luuid" | sed -E "s#-lSDL2[ $]#$libdir/libSDL2.a #g")
echo -L${exec_prefix}/lib $sdl_static_libs
;;
*)
echo "${usage}" 1>&2
exit 1
;;
esac
shift
done
#!/bin/sh
# Get the canonical path of the folder containing this script
bindir=$(cd -P -- "$(dirname -- "$0")" && printf '%s\n' "$(pwd -P)")
# Calculate the canonical path of the prefix, relative to the folder of this script
prefix=$(cd -P -- "$bindir/.." && printf '%s\n' "$(pwd -P)")
exec_prefix=${prefix}
exec_prefix_set=no
libdir=${exec_prefix}/lib
#usage="\
#Usage: $0 [--prefix[=DIR]] [--exec-prefix[=DIR]] [--version] [--cflags] [--libs]"
usage="\
Usage: $0 [--prefix[=DIR]] [--exec-prefix[=DIR]] [--version] [--cflags] [--libs] [--static-libs]"
if test $# -eq 0; then
echo "${usage}" 1>&2
exit 1
fi
while test $# -gt 0; do
case "$1" in
-*=*) optarg=`echo "$1" | sed 's/[-_a-zA-Z0-9]*=//'` ;;
*) optarg= ;;
esac
case $1 in
--prefix=*)
prefix=$optarg
if test $exec_prefix_set = no ; then
exec_prefix=$optarg
fi
;;
--prefix)
echo $prefix
;;
--exec-prefix=*)
exec_prefix=$optarg
exec_prefix_set=yes
;;
--exec-prefix)
echo $exec_prefix
;;
--version)
echo 2.28.5
;;
--cflags)
echo -I${prefix}/include/SDL2 -Dmain=SDL_main
;;
--libs)
echo -L${exec_prefix}/lib -lmingw32 -lSDL2main -lSDL2 -mwindows
;;
--static-libs)
# --libs|--static-libs)
sdl_static_libs=$(echo "-lmingw32 -lSDL2main -lSDL2 -mwindows -Wl,--dynamicbase -Wl,--nxcompat -Wl,--high-entropy-va -lm -ldinput8 -ldxguid -ldxerr8 -luser32 -lgdi32 -lwinmm -limm32 -lole32 -loleaut32 -lshell32 -lsetupapi -lversion -luuid" | sed -E "s#-lSDL2[ $]#$libdir/libSDL2.a #g")
echo -L${exec_prefix}/lib $sdl_static_libs
;;
*)
echo "${usage}" 1>&2
exit 1
;;
esac
shift
done
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+1 -1
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@@ -30,7 +30,7 @@ sources+=sdl/ogl_sdl.c
endif
ifdef NOMIXER
sources+=sdl/sdl_sound.c
sources+=sdl/dummy_sound.c
else
opts+=-DHAVE_MIXER
sources+=sdl/mixer_sound.c
+3 -3
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@@ -48,13 +48,13 @@ v_video.c
w_wad.c
y_inter.c
z_zone.cpp
r_bsp.c
r_bsp.cpp
r_data.c
r_draw.c
r_draw.cpp
r_fps.cpp
r_main.cpp
r_patch.cpp
r_patchrotation.c
r_patchrotation.cpp
r_plane.cpp
r_segs.cpp
r_skins.c
+1 -1
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@@ -277,7 +277,7 @@ static xcommand_t *com_commands = NULL; // current commands
#define MAX_ARGS 80
static size_t com_argc;
char *com_argv[MAX_ARGS];
char *com_argv[MAX_ARGS] = {};
static const char *com_null_string = "";
static char *com_args = NULL; // current command args or NULL
+4 -4
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@@ -58,7 +58,7 @@ I_mutex con_mutex;
static boolean con_started = false; // console has been initialised
boolean con_startup = false; // true at game startup, screen need refreshing
static boolean con_forcepic = true; // at startup toggle console translucency when first off
boolean con_recalc; // set true when screen size has changed
boolean con_recalc = false; // set true when screen size has changed
static tic_t con_tick; // console ticker for anim or blinking prompt cursor
// con_scrollup should use time (currenttime - lasttime)..
@@ -66,8 +66,8 @@ static tic_t con_tick; // console ticker for anim or blinking prompt cursor
static boolean consoletoggle; // true when console key pushed, ticker will handle
static boolean consoleready; // console prompt is ready
INT32 con_destlines; // vid lines used by console at final position
static INT32 con_curlines; // vid lines currently used by console
INT32 con_destlines = 0; // vid lines used by console at final position
static INT32 con_curlines; // vid lines currently used by console
static UINT8 con_hudlines; // number of console heads up message lines
static UINT32 con_hudtime[MAXHUDLINES]; // remaining time of display for hud msg lines
@@ -83,7 +83,7 @@ static size_t con_totallines; // lines of console text into the console buf
static size_t con_width; // columns of chars, depend on vid mode width
static size_t con_scrollup; // how many rows of text to scroll up (pgup/pgdn)
UINT32 con_scalefactor; // text size scale factor
UINT32 con_scalefactor = 0; // text size scale factor
// hold 32 last lines of input for history
#define CON_MAXPROMPTCHARS 256
+76 -21
View File
@@ -78,14 +78,14 @@
#define MAX_REASONLENGTH 30
#define FORCECLOSE 0x8000
static long long unsigned packetstat[NUMPACKETTYPE+1] = {0};
static long long unsigned packetstat[NUMPACKETTYPE+1] = {};
boolean server = true; // true or false but !server == client
#define client (!server)
boolean nodownload = false;
boolean serverrunning = false;
INT32 serverplayer = 0;
char motd[254], server_context[8]; // Message of the Day, Unique Context (even without Mumble support)
char motd[254] = {}, server_context[8] = {}; // Message of the Day, Unique Context (even without Mumble support)
#define MAP_ICON_REQUEST_FREQUENCY 8
@@ -98,14 +98,13 @@ static int map_icon_request_count; // current count of icon requests sent
static UINT8 *map_icon_data;
static patch_t *map_icon;
plrinfo playerinfo[MAXPLAYERS];
plrinfo playerinfo[MAXPLAYERS] = {};
SINT8 joinnode = 0; // used for CL_VIEWSERVER
boolean player_muted[MAXPLAYERS] = {0};
boolean player_muted[MAXPLAYERS] = {};
// Server specific vars
UINT8 playernode[MAXPLAYERS];
UINT8 playernode[MAXPLAYERS] = {};
// Minimum timeout for sending the savegame
// The actual timeout will be longer depending on the savegame length
@@ -118,15 +117,15 @@ static tic_t savegameresendcooldown[MAXNETNODES]; // How long before we can rese
static tic_t freezetimeout[MAXNETNODES]; // Until when can this node freeze the server before getting a timeout?
UINT16 pingmeasurecount = 1;
UINT32 realpingtable[MAXPLAYERS]; //the base table of ping where an average will be sent to everyone.
UINT32 playerpingtable[MAXPLAYERS]; //table of player latency values.
UINT32 realpingtable[MAXPLAYERS] = {}; //the base table of ping where an average will be sent to everyone.
UINT32 playerpingtable[MAXPLAYERS] = {}; //table of player latency values.
#define GENTLEMANSMOOTHING (TICRATE)
static tic_t reference_lag;
static UINT8 spike_time;
tic_t lowest_lag;
tic_t simulated_lag;
boolean server_lagless;
tic_t lowest_lag = 0;
tic_t simulated_lag = 0;
boolean server_lagless = true;
static void Lagless_OnChange(void)
{
@@ -144,12 +143,17 @@ static CV_PossibleValue_t mindelay_cons_t[] = {{0, "MIN"}, {30, "MAX"}, {0, NULL
consvar_t cv_mindelay = {"mindelay", "0", CV_SAVE, mindelay_cons_t, NULL, 0, NULL, NULL, 0, 0, NULL};
consvar_t cv_gentlemens = {"gentlemensdelay", "Off", CV_SAVE|CV_CALL|CV_NOINIT, CV_OnOff, Lagless_OnChange, 0, NULL, NULL, 0, 0, NULL}; // this should be a netvar Zzz...
SINT8 nodetoplayer[MAXNETNODES];
SINT8 nodetoplayer2[MAXNETNODES]; // say the numplayer for this node if any (splitscreen)
SINT8 nodetoplayer3[MAXNETNODES]; // say the numplayer for this node if any (splitscreen == 2)
SINT8 nodetoplayer4[MAXNETNODES]; // say the numplayer for this node if any (splitscreen == 3)
UINT8 playerpernode[MAXNETNODES]; // used specialy for splitscreen
boolean nodeingame[MAXNETNODES]; // set false as nodes leave game
// allows a fake player to appear on the ms and serverlist when your dedi server is empty
static void FakeSeed_OnChange(void);
consvar_t cv_usefakeseed = {"fakeseed", "Off", CV_SAVE|CV_CALL|CV_NOINIT, CV_OnOff, FakeSeed_OnChange, 0, NULL, NULL, 0, 0, NULL};
consvar_t cv_fakeseedname = {"fakeseedname", "Player 1", CV_SAVE|CV_CALL|CV_NOINIT, NULL, FakeSeed_OnChange, 0, NULL, NULL, 0, 0, NULL};
SINT8 nodetoplayer[MAXNETNODES] = {};
SINT8 nodetoplayer2[MAXNETNODES] = {}; // say the numplayer for this node if any (splitscreen)
SINT8 nodetoplayer3[MAXNETNODES] = {}; // say the numplayer for this node if any (splitscreen == 2)
SINT8 nodetoplayer4[MAXNETNODES] = {}; // say the numplayer for this node if any (splitscreen == 3)
UINT8 playerpernode[MAXNETNODES] = {}; // used specialy for splitscreen
boolean nodeingame[MAXNETNODES] = {}; // set false as nodes leave game
tic_t servermaxping = 20; // server's max delay, in frames. Defaults to 20
static tic_t nettics[MAXNETNODES]; // what tic the client have received
@@ -196,7 +200,7 @@ boolean is_client_saturn[MAXNETNODES];
static UINT8 localtextcmd[MAXSPLITSCREENPLAYERS][MAXTEXTCMD];
static tic_t neededtic;
SINT8 servernode = 0; // the number of the server node
char connectedservername[MAXSERVERNAME+1];
char connectedservername[MAXSERVERNAME+1] = {};
/// \brief do we accept new players?
/// \todo WORK!
boolean acceptnewnode = true;
@@ -227,7 +231,7 @@ struct textcmdbuf_s
static textcmdbuf_t *textcmdbuf[MAXSPLITSCREENPLAYERS] = {NULL};
static ticcmd_t playercmds[MAXPLAYERS];
ticcmd_t netcmds[BACKUPTICS][MAXPLAYERS];
ticcmd_t netcmds[BACKUPTICS][MAXPLAYERS] = {};
static textcmdtic_t *textcmds[TEXTCMD_HASH_SIZE] = {NULL};
consvar_t cv_showjoinaddress = {"showjoinaddress", "On", CV_SAVE, CV_OnOff, NULL, 0, NULL, NULL, 0, 0, NULL};
@@ -241,6 +245,13 @@ consvar_t cv_httpsource = {"http_source", "", CV_SAVE, NULL, NULL, 0, NULL, NULL
consvar_t cv_kicktime = {"kicktime", "10", CV_SAVE, CV_Unsigned, NULL, 0, NULL, NULL, 0, 0, NULL};
static void FakeSeed_OnChange(void)
{
#ifdef MASTERSERVER
Update_MS();
#endif
}
static boolean UseLocalDelay(void)
{
if (dedicated || (server && server_lagless && !cv_mindelay.value) || modeattacking == ATTACKING_RECORD)
@@ -285,7 +296,7 @@ static inline void *G_ScpyTiccmd(ticcmd_t* dest, void* src, const size_t n)
// Some software don't support largest packet
// (original sersetup, not exactely, but the probability of sending a packet
// of 512 bytes is like 0.1)
UINT16 software_MAXPACKETLENGTH;
UINT16 software_MAXPACKETLENGTH = 0;
/** Guesses the value of a tic from its lowest byte and from maketic
*
@@ -1545,6 +1556,12 @@ static boolean CL_SendJoin(void)
return HSendPacket(servernode, false, 0, sizeof(clientconfig_pak));
}
static boolean UseFakeSeed(void)
{
// due to complexity this will disable the moment a real player joins
return (dedicated && cv_usefakeseed.value && D_NumPlayers() == 0);
}
static void SV_SendServerInfo(INT32 node, tic_t servertime)
{
UINT8 *p;
@@ -1567,7 +1584,12 @@ static void SV_SendServerInfo(INT32 node, tic_t servertime)
netbuffer->u.serverinfo.time = (tic_t)LONG(servertime);
netbuffer->u.serverinfo.leveltime = (tic_t)LONG(leveltime);
netbuffer->u.serverinfo.numberofplayer = (UINT8)D_NumPlayers();
// force 1 player
if (UseFakeSeed())
netbuffer->u.serverinfo.numberofplayer = (UINT8)1;
else
netbuffer->u.serverinfo.numberofplayer = (UINT8)D_NumPlayers();
netbuffer->u.serverinfo.maxplayer = (UINT8)(min((dedicated ? MAXPLAYERS-1 : MAXPLAYERS), cv_maxplayers.value));
// SRB2Kart: Vanilla's gametype constants for MS support
@@ -1646,6 +1668,37 @@ static void SV_SendPlayerInfo(INT32 node)
netbuffer->packettype = PT_PLAYERINFO;
// send a fake player to trick ms and serverbrowser
if (UseFakeSeed())
{
//printf("sending fake player lmao\n");
netbuffer->u.playerinfo[0].node = 0;
// fallback to smth, make sure this is always set
if (!cv_fakeseedname.string[0])
CV_Set(&cv_fakeseedname, "Player 1");
strlcpy(netbuffer->u.playerinfo[0].name, cv_fakeseedname.string, MAXPLAYERNAME+1);
memset(netbuffer->u.playerinfo[0].address, 0, 4);
// make it appear as spectator
netbuffer->u.playerinfo[0].team = 255;
// doesent really matter what we put here lel
netbuffer->u.playerinfo[0].score = LONG(42069);
netbuffer->u.playerinfo[0].timeinserver = SHORT(42069);
netbuffer->u.playerinfo[0].skin = (UINT8)1; // no clue wtf skin 1 is, tails maybe?
netbuffer->u.playerinfo[0].data = 0;
// mark every other slot as empty
for (i = 1; i < MSCOMPAT_MAXPLAYERS; i++)
netbuffer->u.playerinfo[i].node = 255;
HSendPacket(node, false, 0, sizeof(plrinfo) * MSCOMPAT_MAXPLAYERS);
return;
}
for (i = 0; i < MSCOMPAT_MAXPLAYERS; i++)
{
if ((i >= MAXPLAYERS) || !playeringame[i])
@@ -5855,12 +5908,14 @@ static void PT_FileFragmentFromPlayer(SINT8 node)
Got_Filetxpak();
}
#ifdef SATURNPAK
static void PT_ReceivedGamestate(SINT8 node)
{
sendingsavegame[node] = false;
resendingsavegame[node] = 0;
savegameresendcooldown[node] = I_GetTime() + cv_resynchcooldown.value * TICRATE; // I_GetTime() + 5 * TICRATE;
}
#endif
/** Handles a packet received from a node that is in game
*
+2
View File
@@ -582,6 +582,8 @@ extern tic_t simulated_lag;
extern tic_t lowest_lag;
extern consvar_t cv_mindelay, cv_gentlemens;
extern consvar_t cv_usefakeseed, cv_fakeseedname;
extern consvar_t
cv_netticbuffer, cv_allownewplayer,
#ifdef SATURNJOIN
+33 -79
View File
@@ -142,8 +142,8 @@ static char addonsdir[MAX_WADPATH];
// Events can be discarded if no responder claims them
// referenced from i_system.c for I_GetKey()
event_t events[MAXEVENTS];
INT32 eventhead, eventtail;
event_t events[MAXEVENTS] = {};
INT32 eventhead = 0, eventtail = 0;
boolean dedicated = false;
@@ -161,68 +161,17 @@ void D_PostEvent(const event_t *ev)
// modifier keys
// Now handled in I_OsPolling
UINT8 shiftdown = 0; // 0x1 left, 0x2 right
UINT8 ctrldown = 0; // 0x1 left, 0x2 right
UINT8 altdown = 0; // 0x1 left, 0x2 right
boolean capslock = 0; // gee i wonder what this does.
UINT8 shiftdown = 0; // 0x1 left, 0x2 right
UINT8 ctrldown = 0; // 0x1 left, 0x2 right
UINT8 altdown = 0; // 0x1 left, 0x2 right
boolean capslock = 0; // gee i wonder what this does.
static void D_PadMenuScrollInput(UINT8 input)
{
event_t dpadev;
memset(&dpadev, 0, sizeof(event_t));
dpadev.type = ev_keydown;
switch (input)
{
case DPAD_UP:
dpadev.data1 = KEY_UPARROW;
break;
case DPAD_DOWN:
dpadev.data1 = KEY_DOWNARROW;
break;
case DPAD_LEFT:
dpadev.data1 = KEY_LEFTARROW;
break;
case DPAD_RIGHT:
dpadev.data1 = KEY_RIGHTARROW;
break;
}
D_PostEvent(&dpadev); // put into eventlist
}
#define SCROLLDELAY 19
// Check if any dpad button is held
// and pass it to the eventlist
static void D_GamePadMenuScrollTicker(void)
{
UINT8 i;
static UINT8 menuInputDelayTimer = 0;
for (i = 0; i < MAXSPLITSCREENPLAYERS; i++)
{
if (dpadscrollstate[i])
{
if (menuInputDelayTimer < SCROLLDELAY)
menuInputDelayTimer++;
else if (menuInputDelayTimer == SCROLLDELAY)
D_PadMenuScrollInput(i);
return;
}
}
menuInputDelayTimer = 0;
}
#undef SCROLLDELAY
static UINT16 curcolor[MAXSPLITSCREENPLAYERS] = {0};
static UINT16 curcolor[MAXSPLITSCREENPLAYERS] = {};
static void D_DeviceLEDTick(void)
{
UINT8 i;
static UINT16 color[MAXSPLITSCREENPLAYERS] = {0};
static UINT16 color[MAXSPLITSCREENPLAYERS] = {};
if (numcontrollers == 0)
{
@@ -390,8 +339,7 @@ static void D_Renderview(void)
}
else if (rendermode == render_soft)
#endif
R_RenderPlayerView(&players[displayplayers[i]]);
R_RenderPlayerView(&players[displayplayers[i]]);
}
if (rendermode == render_soft)
@@ -720,13 +668,14 @@ static boolean D_Display(void)
// D_SRB2Loop
// =========================================================================
tic_t rendergametic;
tic_t rendergametic = 0;
void D_SRB2Loop(void)
{
tic_t entertic = 0, oldentertics = 0, realtics = 0, rendertimeout = INFTICS;
double deltatics = 0.0;
double deltasecs = 0.0;
UINT64 precision;
boolean interp = false;
boolean doDisplay = false;
@@ -762,18 +711,23 @@ void D_SRB2Loop(void)
V_DrawFixedPatch(0, 0, FRACUNIT/2, 0, W_CachePatchNum(W_GetNumForName("KARTKREW"), PU_PATCH_LOWPRIORITY), NULL);
I_FinishUpdate(); // page flip or blit buffer
precision = I_GetPrecisePrecision();
for (;;)
{
// capbudget is the minimum precise_t duration of a single loop iteration
precise_t capbudget;
precise_t enterprecise = I_GetPreciseTime();
precise_t elapsed;
precise_t enterprecise, finishprecise;
enterprecise = I_GetPreciseTime();
memset(&g_dc, 0, sizeof(g_dc));
Z_Frame_Reset();
// Casting the return value of a function is bad practice (apparently)
double budget = ((R_GetFramerateCap() == 0) ? 0.0 : round((1.0 / R_GetFramerateCap()) * I_GetPrecisePrecision()));
capbudget = (precise_t)budget;
const UINT32 framecap = R_GetFramerateCap();
capbudget = (framecap == 0) ? 0 : (precise_t)((double)precision / (double)framecap + 0.5); // + 0.5 instead of round
boolean ranwipe = false;
@@ -845,18 +799,13 @@ void D_SRB2Loop(void)
if (!dedicated)
{
if (menuactive)
{
D_GamePadMenuScrollTicker();
}
D_DeviceLEDTick();
}
}
if (interp)
{
renderdeltatics = FloatToFixed(deltatics);
renderdeltatics = DoubleToFixed(deltatics);
// I looked at the possibility of putting in a float drawer for
// perfstats and it's very complicated, so we'll just do this instead...
@@ -905,12 +854,13 @@ void D_SRB2Loop(void)
}
#endif
// Fully completed frame made.
precise_t finishprecise = I_GetPreciseTime();
finishprecise = I_GetPreciseTime();
// Use the time before sleep for frameskip calculations:
// post-sleep time is literally being intentionally wasted
deltasecs = (double)((INT64)(finishprecise - enterprecise)) / I_GetPrecisePrecision();
deltatics = deltasecs * NEWTICRATE;
elapsed = finishprecise - enterprecise;
deltasecs = (double)elapsed / (double)precision;
deltatics = deltasecs * (double)NEWTICRATE;
// If time spent this game loop exceeds a single tic,
// it's probably because of rendering.
@@ -938,12 +888,10 @@ void D_SRB2Loop(void)
if (!singletics)
{
INT64 elapsed = (INT64)(finishprecise - enterprecise);
// in the case of "match refresh rate" + vsync, don't sleep at all
const boolean vsync_with_match_refresh = cv_vidwait.value && cv_fpscap.value == 0;
if ((elapsed > 0) && ((INT64)capbudget > elapsed) && !vsync_with_match_refresh)
if ((elapsed > 0) && (capbudget > elapsed) && !vsync_with_match_refresh)
{
I_SleepDuration(capbudget - elapsed);
}
@@ -951,8 +899,9 @@ void D_SRB2Loop(void)
// Capture the time once more to get the real delta time.
finishprecise = I_GetPreciseTime();
deltasecs = (double)((INT64)(finishprecise - enterprecise)) / I_GetPrecisePrecision();
deltatics = deltasecs * NEWTICRATE;
elapsed = finishprecise - enterprecise;
deltasecs = (double)elapsed / (double)precision;
deltatics = deltasecs * (double)NEWTICRATE;
}
}
@@ -1977,6 +1926,10 @@ void D_SRB2Main(void)
CONS_Printf("R_Init(): Init SRB2 refresh daemon.\n");
R_Init();
#if SOUND==SOUND_DUMMY
sound_disabled = true;
music_disabled = true;
#else
// setting up sound
if (dedicated || M_CheckParm("-noaudio")) // combines -nosound and -nomusic
{
@@ -1998,6 +1951,7 @@ void D_SRB2Main(void)
I_InitMusic();
S_InitSfxChannels(cv_soundvolume.value);
}
#endif
S_InitMusicDefs();
+7 -7
View File
@@ -95,9 +95,9 @@ static INT32 sendackpacket = 0, getackpacket = 0;
INT32 ticruned = 0, ticmiss = 0;
// globals
INT32 getbps, sendbps;
float lostpercent, duppercent, gamelostpercent;
INT32 packetheaderlength;
INT32 getbps = 0, sendbps = 0;
float lostpercent = 0, duppercent = 0, gamelostpercent = 0;
INT32 packetheaderlength = 0;
boolean Net_GetNetStat(void)
{
@@ -805,16 +805,16 @@ const char *packettypename[NUMPACKETTYPE] =
"TELLFILESNEEDED",
"MOREFILESNEEDED",
"PING"
"PING",
#ifdef SATURNPAK
,
"WILLRESENDGAMESTATE",
"CANRECEIVEGAMESTATE",
"RECEIVEDGAMESTATE",
"ISSATURN" // special packet to identify saturn clients
"ISSATURN", // special packet to identify saturn clients
#endif
"MAPICON", // Send map image icon (gamespy).
"NEEDMAPICON" // Request missed map icon (gamespy).
};
const char *Net_GetPacketName(UINT8 packettype)
+3
View File
@@ -760,6 +760,9 @@ void D_RegisterServerCommands(void)
CV_RegisterVar(&cv_showping);
CV_RegisterVar(&cv_pingmeasurement);
CV_RegisterVar(&cv_usefakeseed);
CV_RegisterVar(&cv_fakeseedname);
#ifdef SEENAMES
CV_RegisterVar(&cv_allowseenames);
#endif
+4 -4
View File
@@ -110,14 +110,14 @@ static fileused_t transferFiles[UINT8_MAX + 1];
// Write time of file: utime
// Receiver structure
INT32 fileneedednum; // Number of files needed to join the server
fileneeded_t fileneeded[MAX_WADFILES]; // List of needed files
INT32 fileneedednum = 0; // Number of files needed to join the server
fileneeded_t fileneeded[MAX_WADFILES] = {}; // List of needed files
#ifdef HAVE_THREADS
static I_mutex downloadmutex;
#endif
char downloaddir[512] = "DOWNLOAD";
file_download_t filedownload;
file_download_t filedownload = {};
#ifdef HAVE_CURL
static CURL *http_handle;
@@ -131,7 +131,7 @@ static UINT32 curl_origfilesize;
static UINT32 curl_origtotalfilesize;
static char *curl_realname = NULL;
fileneeded_t *curl_curfile = NULL;
HTTP_login *curl_logins;
HTTP_login *curl_logins = NULL;
#endif
/** Fills a serverinfo packet with information about wad files loaded.
+24 -18
View File
@@ -808,20 +808,23 @@ static void I_SetupMumble(void)
void I_UpdateMumble(const mobj_t *mobj, const listener_t listener)
{
#ifdef HAVE_MUMBLE
double angle;
float angle;
fixed_t anglef;
if (!mumble)
return;
if (mumble->uiVersion != 2) {
wcsncpy(mumble->name, L"SRB2Kart "VERSIONSTRINGW, 256);
if (mumble->uiVersion != 2)
{
wcsncpy(mumble->name, L"SRB2Kart " VERSIONSTRINGW, 256);
wcsncpy(mumble->description, L"Sonic Robo Blast 2 Kart with integrated Mumble Link support.", 2048);
mumble->uiVersion = 2;
}
mumble->uiTick++;
if (!netgame || gamestate != GS_LEVEL) { // Zero out, but never delink.
// Zero out, but never delink.
if (!netgame || gamestate != GS_LEVEL)
{
mumble->fAvatarPosition[0] = mumble->fAvatarPosition[1] = mumble->fAvatarPosition[2] = 0.0f;
mumble->fAvatarFront[0] = 1.0f;
mumble->fAvatarFront[1] = mumble->fAvatarFront[2] = 0.0f;
@@ -838,31 +841,34 @@ void I_UpdateMumble(const mobj_t *mobj, const listener_t listener)
mumble->context_len = (UINT32)(p - mumble->context);
}
if (mobj) {
mumble->fAvatarPosition[0] = FIXED_TO_FLOAT(mobj->x) / MUMBLEUNIT;
mumble->fAvatarPosition[1] = FIXED_TO_FLOAT(mobj->z) / MUMBLEUNIT;
mumble->fAvatarPosition[2] = FIXED_TO_FLOAT(mobj->y) / MUMBLEUNIT;
if (mobj)
{
mumble->fAvatarPosition[0] = FixedToFloat(mobj->x) / MUMBLEUNIT;
mumble->fAvatarPosition[1] = FixedToFloat(mobj->z) / MUMBLEUNIT;
mumble->fAvatarPosition[2] = FixedToFloat(mobj->y) / MUMBLEUNIT;
anglef = AngleFixed(mobj->angle);
angle = FIXED_TO_FLOAT(anglef)*DEG2RAD;
mumble->fAvatarFront[0] = (float)cos(angle);
angle = (float)(FixedToFloat(anglef) * DEG2RAD);
mumble->fAvatarFront[0] = cosf(angle);
mumble->fAvatarFront[1] = 0.0f;
mumble->fAvatarFront[2] = (float)sin(angle);
} else {
mumble->fAvatarFront[2] = sinf(angle);
}
else
{
mumble->fAvatarPosition[0] = mumble->fAvatarPosition[1] = mumble->fAvatarPosition[2] = 0.0f;
mumble->fAvatarFront[0] = 1.0f;
mumble->fAvatarFront[1] = mumble->fAvatarFront[2] = 0.0f;
}
mumble->fCameraPosition[0] = FIXED_TO_FLOAT(listener.x) / MUMBLEUNIT;
mumble->fCameraPosition[1] = FIXED_TO_FLOAT(listener.z) / MUMBLEUNIT;
mumble->fCameraPosition[2] = FIXED_TO_FLOAT(listener.y) / MUMBLEUNIT;
mumble->fCameraPosition[0] = FixedToFloat(listener.x) / MUMBLEUNIT;
mumble->fCameraPosition[1] = FixedToFloat(listener.z) / MUMBLEUNIT;
mumble->fCameraPosition[2] = FixedToFloat(listener.y) / MUMBLEUNIT;
anglef = AngleFixed(listener.angle);
angle = FIXED_TO_FLOAT(anglef)*DEG2RAD;
mumble->fCameraFront[0] = (float)cos(angle);
angle = (float)(FixedToFloat(anglef) * DEG2RAD);
mumble->fCameraFront[0] = cosf(angle);
mumble->fCameraFront[1] = 0.0f;
mumble->fCameraFront[2] = (float)sin(angle);
mumble->fCameraFront[2] = sinf(angle);
#else
(void)mobj;
(void)listener;
+4 -1
View File
@@ -155,7 +155,10 @@ boolean I_UseNativeKeyboard(void)
return false;
}
void I_HandleControllerHatRepeat(void)
{
}
void I_SetBorderlessWindow(void)
{
}
+3 -3
View File
@@ -47,9 +47,9 @@
// Free slot names
// The crazy word-reading stuff uses these.
char *FREE_STATES[NUMSTATEFREESLOTS];
char *FREE_MOBJS[NUMMOBJFREESLOTS];
UINT8 used_spr[(NUMSPRITEFREESLOTS / 8) + 1]; // Bitwise flag for sprite freeslot in use! I would use ceil() here if I could, but it only saves 1 byte of memory anyway.
char *FREE_STATES[NUMSTATEFREESLOTS] = {};
char *FREE_MOBJS[NUMMOBJFREESLOTS] = {};
UINT8 used_spr[(NUMSPRITEFREESLOTS / 8) + 1] = {}; // Bitwise flag for sprite freeslot in use! I would use ceil() here if I could, but it only saves 1 byte of memory anyway.
#define initfreeslots() {\
memset(FREE_STATES,0,sizeof(char *) * NUMSTATEFREESLOTS);\
+8 -15
View File
@@ -19,25 +19,18 @@
// This should actually be in the makefile,
// but I can't stand that gibberish. D:
#define SOUND_DUMMY 0
#define SOUND_SDL 1
#define SOUND_MIXER 2
#define SOUND_MIXER 1
#ifndef SOUND
#ifdef HAVE_SDL
// Use Mixer interface?
#ifdef HAVE_MIXER
#define SOUND SOUND_MIXER
#else
#define SOUND SOUND_DUMMY
#endif
// Use generic SDL interface.
#ifndef SOUND
#define SOUND SOUND_SDL
#endif
#else // No SDL.
// No more interfaces. :(
#define SOUND SOUND_DUMMY
#else
#define SOUND SOUND_DUMMY
#endif
#endif
@@ -114,10 +107,10 @@ extern char logfilename[1024];
#else
#define VERSION 1 // Game version
#define SUBVERSION 6 // more precise version number
#define VERSIONSTRING "Saturn v9"
#define VERSIONSTRINGW L"Saturn v9"
#define VERSIONSTRING "Saturn v9.1"
#define VERSIONSTRINGW L"Saturn v9.1"
#define SATURN_TESTING // comment out for saturn release builds!
//#define SATURN_TESTING // comment out for saturn release builds!
// Hey! If you change this, add 1 to the MODVERSION below! Otherwise we can't force updates!
// And change CMakeLists.txt (not src/, but in root), for CMake users!
+1 -1
View File
@@ -293,7 +293,7 @@ typedef struct
UINT8 green;
UINT8 blue;
UINT8 alpha;
} byteColor_t;
} ATTRPACK byteColor_t;
union FColorRGBA
{
+1 -1
View File
@@ -208,7 +208,7 @@ static void F_SkyScroll(INT32 scrollspeed)
INT32 intro_scenenum = 0;
INT32 intro_curtime = 0;
const char *introtext[NUMINTROSCENES];
const char *introtext[NUMINTROSCENES] = {};
static tic_t introscenetime[NUMINTROSCENES] =
{
+6 -2
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@@ -98,7 +98,8 @@ static fixed_t paldiv;
* \param lump Lump name to get data from
* \return fademask_t for lump
*/
static fademask_t *F_GetFadeMask(UINT8 masknum, UINT8 scrnnum) {
static fademask_t *F_GetFadeMask(UINT8 masknum, UINT8 scrnnum)
{
static char lumpname[9] = "FADEmmss";
static fademask_t fm = {NULL,0,0,0,0,0};
lumpnum_t lumpnum;
@@ -148,6 +149,7 @@ static fademask_t *F_GetFadeMask(UINT8 masknum, UINT8 scrnnum) {
case 0: // end marker (not bad!, but still need clearing)
goto freemask;
}
if (lsize != fm.size)
fm.mask = Z_Realloc(fm.mask, lsize, PU_STATIC, NULL);
fm.size = lsize;
@@ -361,6 +363,7 @@ void F_RunWipe(UINT8 wipetype, boolean drawMenu)
{
// get fademask first so we can tell if it exists or not
fmask = F_GetFadeMask(wipetype, wipeframe++);
if (!fmask)
break;
@@ -377,7 +380,7 @@ void F_RunWipe(UINT8 wipetype, boolean drawMenu)
HWR_DoWipe(wipetype, wipeframe-1); // send in the wipe type and wipeframe because we need to cache the graphic
else
#endif
if (rendermode != render_none) //this allows F_RunWipe to be called in dedicated servers
if (rendermode != render_none) // this allows F_RunWipe to be called in dedicated servers
F_DoWipe(fmask);
I_OsPolling();
@@ -401,6 +404,7 @@ void F_RunWipe(UINT8 wipetype, boolean drawMenu)
NetKeepAlive(); // Update the network so we don't cause timeouts
}
WipeInAction = false;
#endif
}
+5 -6
View File
@@ -44,16 +44,16 @@ consvar_t cv_addons_search_case = {"addons_search_case", "No", CV_SAVE, CV_YesNo
static CV_PossibleValue_t addons_search_type_cons_t[] = {{0, "Start"}, {1, "Anywhere"}, {0, NULL}};
consvar_t cv_addons_search_type = {"addons_search_type", "Anywhere", CV_SAVE, addons_search_type_cons_t, NULL, 0, NULL, NULL, 0, 0, NULL};
char menupath[MAXFILEPATH];
size_t menupathindex[menudepth];
char menupath[MAXFILEPATH] = {};
size_t menupathindex[menudepth] = {};
size_t menudepthleft = menudepth;
char menusearchbuf[MAXSTRINGLENGTH+1];
textinput_t menusearch;
char **dirmenu, **coredirmenu; // core only local for this file
size_t sizedirmenu, sizecoredirmenu; // ditto
size_t dir_on[menudepth];
char **dirmenu = NULL, **coredirmenu = NULL; // core only local for this file
size_t sizedirmenu = 0, sizecoredirmenu = 0; // ditto
size_t dir_on[menudepth] = {};
UINT8 refreshdirmenu = 0;
char *refreshdirname = NULL;
@@ -92,7 +92,6 @@ INT32 pathisdirectory(const char *path)
// skip those folders, they will not have any addons
static const char *exclude_paths[] = {
"logs",
"luafiles",
"replay",
"mdls",
"gifs",
+3 -3
View File
@@ -68,8 +68,8 @@ UINT8 numDemos = 0; //3; -- i'm FED UP of losing my skincolour to a broken
UINT32 demoDelayTime = 15*TICRATE;
UINT32 demoIdleTime = 3*TICRATE;
boolean nodrawers; // for comparative timing purposes
boolean noblit; // for comparative timing purposes
boolean nodrawers = false; // for comparative timing purposes
boolean noblit = false; // for comparative timing purposes
static tic_t demostarttime; // for comparative timing purposes
//@TODO put these all in a struct for namespacing purposes?
@@ -80,7 +80,7 @@ static UINT8 *demoend;
static UINT8 demoflags;
static boolean demosynced = true; // console warning message
struct demovars_s demo;
struct demovars_s demo = {};
consvar_t cv_resyncdemo = {"resyncdemo", "On", 0, CV_OnOff, NULL, 0, NULL, NULL, 0, 0, NULL};
+89 -90
View File
@@ -59,15 +59,15 @@
#include "discord.h"
#endif
gameaction_t gameaction;
gameaction_t gameaction = 0;
gamestate_t gamestate = GS_NULL;
UINT8 ultimatemode = false;
boolean botingame;
UINT8 botskin;
UINT8 botcolor;
boolean botingame = false;
UINT8 botskin = 0;
UINT8 botcolor = 0;
JoyType_t Joystick[MAXSPLITSCREENPLAYERS];
JoyType_t Joystick[MAXSPLITSCREENPLAYERS] = {};
// 1024 bytes is plenty for a savegame
#define SAVEGAMESIZE (1024)
@@ -83,10 +83,10 @@ static void G_DoContinued(void);
static void G_DoWorldDone(void);
static void G_DoStartVote(void);
music_t mapmusic;
music_t mapmusic = {};
INT16 gamemap = 1;
INT16 maptol;
INT16 maptol = 0;
UINT8 globalweather = 0;
INT32 curWeather = PRECIP_NONE;
INT32 cursaveslot = -1; // Auto-save 1p savegame slot
@@ -97,29 +97,29 @@ UINT16 mainwads = 0;
boolean modifiedgame = false; // Set if homebrew PWAD stuff has been added.
boolean majormods = false; // Set if Lua/Gameplay SOC/replacement map has been added.
boolean savemoddata = false;
UINT8 paused;
UINT8 paused = 0;
UINT8 modeattacking = ATTACKING_NONE;
boolean imcontinuing = false;
boolean runemeraldmanager = false;
boolean netgame; // only true if packets are broadcast
boolean multiplayer;
boolean playeringame[MAXPLAYERS];
boolean addedtogame;
player_t players[MAXPLAYERS];
boolean netgame = false; // only true if packets are broadcast
boolean multiplayer = false;
boolean playeringame[MAXPLAYERS] = {};
boolean addedtogame = false;
player_t players[MAXPLAYERS] = {};
INT32 consoleplayer; // player taking events and displaying
INT32 displayplayers[MAXSPLITSCREENPLAYERS] = {0}; // view being displayed
INT32 consoleplayer = 0; // player taking events and displaying
INT32 displayplayers[MAXSPLITSCREENPLAYERS] = {}; // view being displayed
tic_t gametic;
tic_t levelstarttic; // gametic at level start
UINT32 totalrings; // for intermission
INT16 lastmap; // last level you were at (returning from special stages)
tic_t timeinmap; // Ticker for time spent in level (used for levelcard display)
tic_t gametic = 0;
tic_t levelstarttic = 0; // gametic at level start
UINT32 totalrings = 0; // for intermission
INT16 lastmap = 0; // last level you were at (returning from special stages)
tic_t timeinmap = 0; // Ticker for time spent in level (used for levelcard display)
INT16 spstage_start;
INT16 sstage_start;
INT16 sstage_end;
INT16 spstage_start = 0;
INT16 sstage_start = 0;
INT16 sstage_end = 0;
boolean looptitle = true;
boolean useNightsSS = false;
@@ -134,42 +134,42 @@ boolean countdowntimeup = false;
cutscene_t *cutscenes[128];
INT16 nextmapoverride;
boolean skipstats;
INT16 nextmapoverride = 0;
boolean skipstats = false;
// Pointers to each CTF flag
mobj_t *redflag;
mobj_t *blueflag;
mobj_t *redflag = NULL;
mobj_t *blueflag = NULL;
// Pointers to CTF spawn location
mapthing_t *rflagpoint;
mapthing_t *bflagpoint;
mapthing_t *rflagpoint = NULL;
mapthing_t *bflagpoint = NULL;
struct quake quake;
// Map Header Information
mapheader_t* mapheaderinfo[NUMMAPS] = {NULL};
mapheader_t* mapheaderinfo[NUMMAPS] = {};
static boolean exitgame = false;
static boolean retrying = false;
UINT8 stagefailed; // Used for GEMS BONUS? Also to see if you beat the stage.
UINT8 stagefailed = 0; // Used for GEMS BONUS? Also to see if you beat the stage.
UINT16 emeralds;
UINT32 token; // Number of tokens collected in a level
UINT32 tokenlist; // List of tokens collected
INT32 tokenbits; // Used for setting token bits
UINT16 emeralds = 0;
UINT32 token = 0; // Number of tokens collected in a level
UINT32 tokenlist = 0; // List of tokens collected
INT32 tokenbits = 0; // Used for setting token bits
// Old Special Stage
INT32 sstimer; // Time allotted in the special stage
INT32 sstimer = 0; // Time allotted in the special stage
boolean gamedataloaded = false;
// Time attack data for levels
// These are dynamically allocated for space reasons now
recorddata_t *mainrecords[NUMMAPS] = {NULL};
UINT8 mapvisited[NUMMAPS];
recorddata_t *mainrecords[NUMMAPS] = {};
UINT8 mapvisited[NUMMAPS] = {};
UINT32 bluescore, redscore; // CTF and Team Match team scores
UINT32 bluescore = 0, redscore = 0; // CTF and Team Match team scores
// ring count... for PERFECT!
INT32 nummaprings = 0;
@@ -179,12 +179,12 @@ INT32 nummapboxes = 0;
INT32 numgotboxes = 0;
// Elminates unnecessary searching.
boolean CheckForBustableBlocks;
boolean CheckForBouncySector;
boolean CheckForQuicksand;
boolean CheckForMarioBlocks;
boolean CheckForFloatBob;
boolean CheckForReverseGravity;
boolean CheckForBustableBlocks = false;
boolean CheckForBouncySector = false;
boolean CheckForQuicksand = false;
boolean CheckForMarioBlocks = false;
boolean CheckForFloatBob = false;
boolean CheckForReverseGravity = false;
// Powerup durations
UINT16 invulntics = 20*TICRATE;
@@ -215,67 +215,66 @@ INT32 gameovertics = 15*TICRATE;
UINT8 use1upSound = 0;
UINT8 maxXtraLife = 2; // Max extra lives from rings
UINT8 introtoplay;
UINT8 creditscutscene;
UINT8 introtoplay = 0;
UINT8 creditscutscene = 0;
// Emerald locations
mobj_t *hunt1;
mobj_t *hunt2;
mobj_t *hunt3;
mobj_t *hunt1 = NULL;
mobj_t *hunt2 = NULL;
mobj_t *hunt3 = NULL;
tic_t racecountdown, exitcountdown; // for racing
tic_t racecountdown = 0, exitcountdown = 0; // for racing
fixed_t gravity;
fixed_t mapobjectscale;
fixed_t gravity = 0;
fixed_t mapobjectscale = FRACUNIT;
struct maplighting maplighting;
INT16 autobalance; //for CTF team balance
INT16 teamscramble; //for CTF team scramble
INT16 scrambleplayers[MAXPLAYERS]; //for CTF team scramble
INT16 scrambleteams[MAXPLAYERS]; //for CTF team scramble
INT16 scrambletotal; //for CTF team scramble
INT16 scramblecount; //for CTF team scramble
INT16 autobalance = 0; //for CTF team balance
INT16 teamscramble = 0; //for CTF team scramble
INT16 scrambleplayers[MAXPLAYERS] = {}; //for CTF team scramble
INT16 scrambleteams[MAXPLAYERS] = {}; //for CTF team scramble
INT16 scrambletotal = 0; //for CTF team scramble
INT16 scramblecount = 0; //for CTF team scramble
INT32 cheats; //for multiplayer cheat commands
INT32 cheats = 0; //for multiplayer cheat commands
// SRB2Kart
// Cvars that we don't want changed mid-game
UINT8 gamespeed; // Game's current speed (or difficulty, or cc, or etc); 0 for easy, 1 for normal, 2 for hard
UINT8 gamespeed = 0; // Game's current speed (or difficulty, or cc, or etc); 0 for easy, 1 for normal, 2 for hard
boolean encoremode = false; // Encore Mode currently enabled?
boolean prevencoremode;
boolean franticitems; // Frantic items currently enabled?
boolean comeback; // Battle Mode's karma comeback is on/off
boolean prevencoremode = 0;
boolean franticitems = 0; // Frantic items currently enabled?
boolean comeback = 0; // Battle Mode's karma comeback is on/off
// Voting system
INT16 votelevels[4][2]; // Levels that were rolled by the host
SINT8 votes[MAXPLAYERS]; // Each player's vote
SINT8 pickedvote; // What vote the host rolls
INT16 votelevels[4][2] = {}; // Levels that were rolled by the host
SINT8 votes[MAXPLAYERS] = {}; // Each player's vote
SINT8 pickedvote = 0; // What vote the host rolls
// Server-sided, synched variables
SINT8 battlewanted[4]; // WANTED players in battle, worth x2 points
tic_t wantedcalcdelay; // Time before it recalculates WANTED
tic_t indirectitemcooldown; // Cooldown before any more Shrink, SPB, or any other item that works indirectly is awarded
tic_t hyubgone; // Cooldown before hyudoro is allowed to be rerolled
tic_t mapreset; // Map reset delay when enough players have joined an empty game
UINT8 nospectategrief; // How many players need to be in-game to eliminate last; for preventing spectate griefing
boolean thwompsactive; // Thwomps activate on lap 2
SINT8 spbplace; // SPB exists, give the person behind better items
boolean startedInFreePlay; // Map was started in free play
SINT8 battlewanted[4] = {}; // WANTED players in battle, worth x2 points
tic_t wantedcalcdelay = 0; // Time before it recalculates WANTED
tic_t indirectitemcooldown = 0; // Cooldown before any more Shrink, SPB, or any other item that works indirectly is awarded
tic_t hyubgone = 0; // Cooldown before hyudoro is allowed to be rerolled
tic_t mapreset = 0; // Map reset delay when enough players have joined an empty game
UINT8 nospectategrief = 0; // How many players need to be in-game to eliminate last; for preventing spectate griefing
boolean thwompsactive = 0; // Thwomps activate on lap 2
SINT8 spbplace = 0; // SPB exists, give the person behind better items
boolean startedInFreePlay = false; // Map was started in free play
// Client-sided, unsynched variables (NEVER use in anything that needs to be synced with other players)
boolean legitimateexit; // Did this client actually finish the match?
boolean comebackshowninfo; // Have you already seen the "ATTACK OR PROTECT" message?
static INT16 randmapbuffer[NUMMAPS+1]; // Buffer for maps RandMap is allowed to roll
boolean legitimateexit = 0; // Did this client actually finish the match?
boolean comebackshowninfo = 0; // Have you already seen the "ATTACK OR PROTECT" message?
static INT16 randmapbuffer[NUMMAPS+1] = {}; // Buffer for maps RandMap is allowed to roll
tic_t hidetime;
tic_t hidetime = 0;
// Grading
UINT32 timesBeaten;
UINT32 timesBeatenWithEmeralds;
//UINT32 timesBeatenUltimate;
UINT32 timesBeaten = 0;
UINT32 timesBeatenWithEmeralds = 0;
INT16 prevmap, nextmap;
INT16 prevmap = 0, nextmap = 0;
// Analog Control
void SendWeaponPref(void);
@@ -470,7 +469,7 @@ consvar_t cv_cechotoggle = {"show_cecho", "On", CV_SAVE, cechotoggle_t, NULL, 0,
#endif
#ifdef SEENAMES
player_t *seenplayer; // player we're aiming at right now
player_t *seenplayer = NULL; // player we're aiming at right now
#endif
char player_names[MAXPLAYERS][MAXPLAYERNAME+1] =
@@ -493,7 +492,7 @@ char player_names[MAXPLAYERS][MAXPLAYERNAME+1] =
"Player 16"
}; // SRB2kart - removed Players 17 through 32
INT32 player_name_changes[MAXPLAYERS];
INT32 player_name_changes[MAXPLAYERS] = {};
INT16 rw_maximums[NUM_WEAPONS] =
{
@@ -797,9 +796,9 @@ boolean InputDown(INT32 gc, UINT8 p)
}
}
INT32 localaiming[MAXSPLITSCREENPLAYERS] = {0};
angle_t localangle[MAXSPLITSCREENPLAYERS] = {0};
boolean camspin[MAXSPLITSCREENPLAYERS] = {0};
INT32 localaiming[MAXSPLITSCREENPLAYERS] = {};
angle_t localangle[MAXSPLITSCREENPLAYERS] = {};
boolean camspin[MAXSPLITSCREENPLAYERS] = {};
static fixed_t forwardmove[2] = {25<<FRACBITS>>16, 50<<FRACBITS>>16};
static fixed_t sidemove[2] = {2<<FRACBITS>>16, 4<<FRACBITS>>16};
@@ -2289,7 +2288,7 @@ void G_PlayerReborn(INT32 player)
}
/* I'm putting this here because lol */
fade = (cv_birdmusic.value && cv_fading.value && P_IsLocalPlayer(p));
fade = (cv_fading.value && P_IsLocalPlayer(p));
if (fade)
{
-3
View File
@@ -262,9 +262,6 @@ void G_ResetControls(void)
memset(joyxmove, 0, sizeof(joyxmove));
memset(joyymove, 0, sizeof(joyymove));
// reset those just in case the game missed the keyup event
memset(dpadscrollstate, false, sizeof(dpadscrollstate));
}
//
+1 -1
View File
@@ -37,7 +37,7 @@ typedef enum
KEY_JOY1 = KEY_MOUSE1 + MOUSEBUTTONS,
KEY_HAT1 = KEY_JOY1 + JOYBUTTONS,
KEY_DBLMOUSE1 =KEY_HAT1 + JOYHATS*4, // double clicks
KEY_DBLMOUSE1 = KEY_HAT1 + JOYHATS*4, // double clicks
KEY_DBLJOY1 = KEY_DBLMOUSE1 + MOUSEBUTTONS,
KEY_DBLHAT1 = KEY_DBLJOY1 + JOYBUTTONS,
-103
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@@ -80,14 +80,6 @@ static poly_t *HWR_AllocPoly(INT32 numpts)
return p;
}
static polyvertex_t *HWR_AllocVertex(void)
{
polyvertex_t *p;
size_t size = sizeof(polyvertex_t);
p = Z_Malloc(size, PU_HWRPLANE, NULL);
return p;
}
/// \todo polygons should be freed in reverse order for efficiency,
/// for now don't free because it doesn't free in reverse order
static void HWR_FreePoly(poly_t *poly)
@@ -855,100 +847,6 @@ static INT32 SolveTProblem(void)
return numsplitpoly;
}
#define NEARDIST (0.75f)
#define MYMAX (10000000000000.0f)
/* Adjust true segs (from the segs lump) to be exactely the same as
* plane polygone segs
* This also convert fixed_t point of segs in float (in moste case
* it share the same vertice
*/
static void AdjustSegs(void)
{
size_t i, count;
INT32 j;
seg_t *lseg;
poly_t *p;
INT32 v1found = 0, v2found = 0;
float nearv1, nearv2;
for (i = 0; i < numsubsectors; i++)
{
count = subsectors[i].numlines;
lseg = &segs[subsectors[i].firstline];
p = extrasubsectors[i].planepoly;
if (!p)
continue;
for (; count--; lseg++)
{
float distv1,distv2,tmp;
nearv1 = nearv2 = MYMAX;
// Don't touch polyobject segs. We'll compensate
// for this when we go about drawing them.
if (lseg->polyseg)
continue;
for (j = 0; j < p->numpts; j++)
{
distv1 = p->pts[j].x - FIXED_TO_FLOAT(lseg->v1->x);
tmp = p->pts[j].y - FIXED_TO_FLOAT(lseg->v1->y);
distv1 = distv1*distv1+tmp*tmp;
if (distv1 <= nearv1)
{
v1found = j;
nearv1 = distv1;
}
// the same with v2
distv2 = p->pts[j].x - FIXED_TO_FLOAT(lseg->v2->x);
tmp = p->pts[j].y - FIXED_TO_FLOAT(lseg->v2->y);
distv2 = distv2*distv2+tmp*tmp;
if (distv2 <= nearv2)
{
v2found = j;
nearv2 = distv2;
}
}
if (nearv1 <= NEARDIST*NEARDIST)
// share vertice with segs
lseg->pv1 = &(p->pts[v1found]);
else
{
// BP: here we can do better, using PointInSeg and compute
// the right point position also split a polygone side to
// solve a T-intersection, but too mush work
// convert fixed vertex to float vertex
polyvertex_t *pv = HWR_AllocVertex();
pv->x = FIXED_TO_FLOAT(lseg->v1->x);
pv->y = FIXED_TO_FLOAT(lseg->v1->y);
lseg->pv1 = pv;
}
if (nearv2 <= NEARDIST*NEARDIST)
lseg->pv2 = &(p->pts[v2found]);
else
{
polyvertex_t *pv = HWR_AllocVertex();
pv->x = FIXED_TO_FLOAT(lseg->v2->x);
pv->y = FIXED_TO_FLOAT(lseg->v2->y);
lseg->pv2 = pv;
}
lseg->pv1->x2 = FloatToFixed(lseg->pv1->x);
lseg->pv1->y2 = FloatToFixed(lseg->pv1->y);
lseg->pv2->x2 = FloatToFixed(lseg->pv2->x);
lseg->pv2->y2 = FloatToFixed(lseg->pv2->y);
}
}
}
// call this routine after the BSP of a Doom wad file is loaded,
// and it will generate all the convex polys for the hardware renderer
@@ -1017,7 +915,6 @@ void HWR_CreatePlanePolygons(INT32 bspnum)
#else
SolveTProblem();
#endif
AdjustSegs();
#ifdef DEBUG_HWBSP
//debug debug..
+9
View File
@@ -818,11 +818,20 @@ void HWR_PrecacheLevel(void)
// Precache flats.
HWR_PrecacheLevelFlats();
// prevent timeouts
NetKeepAlive();
// Precache textures.
HWR_PrecacheLevelTextures();
// prevent timeouts
NetKeepAlive();
// Precache sprites.
//HWR_PrecacheLevelSprites();
// prevent timeouts
//NetKeepAlive();
}
void HWR_LoadMapTextures(size_t pnumtextures)
+6 -7
View File
@@ -80,14 +80,13 @@
typedef struct clipnode_s
{
struct clipnode_s *prev, *next;
angle_t start, end;
} clipnode_t;
{
struct clipnode_s *prev, *next;
angle_t start, end;
} clipnode_t;
clipnode_t *freelist;
clipnode_t *clipnodes;
clipnode_t *cliphead;
static clipnode_t *freelist;
static clipnode_t *cliphead;
static clipnode_t * gld_clipnode_GetNew(void);
static clipnode_t * gld_clipnode_NewRange(angle_t start, angle_t end);
+1 -1
View File
@@ -117,7 +117,7 @@ typedef struct
typedef struct
{
FLOAT x,y,z; // position
FLOAT x, y, z; // position
FLOAT anglex, angley, anglez; // aimingangle / viewangle
FLOAT scalex, scaley, scalez;
FLOAT fovangle;
+235 -225
View File
@@ -75,19 +75,19 @@ boolean gl_drawing_stencil = false;
static INT32 current_bsp_culling_distance = 0;
FTransform atransform;
FTransform atransform = {};
// Float variants of viewx, viewy, viewz, etc.
static float gl_viewx, gl_viewy, gl_viewz;
float gl_viewsin, gl_viewcos;
float gl_viewsin = 0.0f, gl_viewcos = 0.0f;
static float gl_viewludsin, gl_viewludcos;
static angle_t gl_aimingangle;
seg_t *gl_curline;
side_t *gl_sidedef;
line_t *gl_linedef;
sector_t *gl_frontsector;
sector_t *gl_backsector;
seg_t *gl_curline = NULL;
side_t *gl_sidedef = NULL;
line_t *gl_linedef = NULL;
sector_t *gl_frontsector = NULL;
sector_t *gl_backsector = NULL;
// values for the far clipping plane
static constexpr float clipping_distances[] = {1024.0f, 2048.0f, 4096.0f, 6144.0f, 8192.0f, 12288.0f, 16384.0f};
@@ -430,13 +430,13 @@ void HWR_Lighting(FSurfaceInfo *Surface, INT32 light_level, extracolormap_t *col
blue = (float)poly_color.s.blue;
// 48 is just an arbritrary value that looked relatively okay.
tint_alpha = (float)(sqrt(tint_color.s.alpha) * 48) / 255.0f;
tint_alpha = (sqrtf((float)tint_color.s.alpha) * 48.0f) / 255.0f;
// 8 is roughly the brightness of the "close" color in Software, and 16 the brightness of the "far" color.
// 8 is too bright for dark levels, and 16 is too dark for bright levels.
// 12 is the compromise value. It doesn't look especially good anywhere, but it's the most balanced.
// (Also, as far as I can tell, fade_color's alpha is actually not used in Software, so we only use light level.)
fade_alpha = (float)(sqrt(255-light_level) * 12) / 255.0f;
fade_alpha = (sqrtf((float)(255-light_level)) * 12.0f) / 255.0f;
// Clamp the alpha values
tint_alpha = CLAMP(tint_alpha, 0.0f, 1.0f);
@@ -557,7 +557,8 @@ static void HWR_RenderPlane(subsector_t *subsector, extrasubsector_t *xsub, bool
size_t len;
float tempxsow, tempytow;
float scrollx = 0.0f, scrolly = 0.0f, anglef = 0.0f;
float scrollx = 0.0f, scrolly = 0.0f;
float anglef = 0.0f, cosangf = 0.0f, sinangf = 0.0f;
angle_t angle = 0;
static FOutVector *planeVerts = NULL;
@@ -571,7 +572,7 @@ static void HWR_RenderPlane(subsector_t *subsector, extrasubsector_t *xsub, bool
nrPlaneVerts = planepoly->numpts;
if (nrPlaneVerts < 3) //not even a triangle ?
if (nrPlaneVerts < 3) // not even a triangle ?
return;
const sector_t *sec = FOFsector ? FOFsector : gl_frontsector;
@@ -654,8 +655,10 @@ static void HWR_RenderPlane(subsector_t *subsector, extrasubsector_t *xsub, bool
tempxsow = flatxref;
tempytow = flatyref;
anglef = ANG2RAD(InvAngle(angle));
flatxref = (tempxsow * cosf(anglef)) - (tempytow * sinf(anglef));
flatyref = (tempxsow * sinf(anglef)) + (tempytow * cosf(anglef));
cosangf = cosf(anglef);
sinangf = sinf(anglef);
flatxref = (tempxsow * cosangf) - (tempytow * sinangf);
flatyref = (tempxsow * sinangf) + (tempytow * cosangf);
}
#define SETUP3DVERT(vert, vx, vy) {\
@@ -668,8 +671,8 @@ static void HWR_RenderPlane(subsector_t *subsector, extrasubsector_t *xsub, bool
{\
tempxsow = vert->s;\
tempytow = vert->t;\
vert->s = (tempxsow * cosf(anglef)) - (tempytow * sinf(anglef));\
vert->t = (tempxsow * sinf(anglef)) + (tempytow * cosf(anglef));\
vert->s = (tempxsow * cosangf) - (tempytow * sinangf);\
vert->t = (tempxsow * sinangf) + (tempytow * cosangf);\
}\
\
vert->x = (vx);\
@@ -728,6 +731,9 @@ static void HWR_RenderPlane(subsector_t *subsector, extrasubsector_t *xsub, bool
for (i = 0; i < subsector->numlines; i++, line++)
{
if (line->polyseg)
continue;
line_t* ld = line->linedef;
// this check sucks and is a hotspot lel
@@ -740,27 +746,11 @@ static void HWR_RenderPlane(subsector_t *subsector, extrasubsector_t *xsub, bool
P_ClosestPointOnLine(viewx, viewy, ld, &v);
dist = FixedToFloat(R_PointToDist(v.x, v.y));
if (line->pv1)
{
x1 = line->pv1->x;
y1 = line->pv1->y;
}
else
{
x1 = FixedToFloat(line->v1->x);
y1 = FixedToFloat(line->v1->y);
}
x1 = (line->fv1.x);
y1 = (line->fv1.y);
if (line->pv2)
{
xd = line->pv2->x - x1;
yd = line->pv2->y - y1;
}
else
{
xd = FixedToFloat(line->v2->x) - x1;
yd = FixedToFloat(line->v2->y) - y1;
}
xd = (line->fv2.x) - x1;
yd = (line->fv2.y) - y1;
// Based on the seg length and the distance from the line, split horizon into multiple poly sets to reduce distortion
dist = sqrtf((xd*xd) + (yd*yd)) / dist / 16.0f;
@@ -824,11 +814,11 @@ static void HWR_DrawSegsSplats(FSurfaceInfo * pSurf)
M_ClearBox(segbbox);
M_AddToBox(segbbox,
FloatToFixed(gl_curline->pv1->x),
FloatToFixed(gl_curline->pv1->y));
FloatToFixed(gl_curline->fv1.x),
FloatToFixed(gl_curline->fv1.y));
M_AddToBox(segbbox,
FloatToFixed(gl_curline->pv2->x),
FloatToFixed(gl_curline->pv2->y));
FloatToFixed(gl_curline->fv2.x),
FloatToFixed(gl_curline->fv2.y));
splat = (wallsplat_t *)gl_curline->linedef->splats;
for (; splat; splat = splat->next)
@@ -1163,11 +1153,11 @@ static void HWR_SplitWall(sector_t *sector, FOutVector *wallVerts, INT32 texnum,
// Additionally, to remove the need to draw the sky twice, drawing a plane at the far clip boundary to the stencil buffer after other
// rendering will also allow stencil sky rendering to fill in any untouched pixels too.
FOutVector* skyWallVertexArray = NULL;
int skyWallVertexArraySize = 0;
int skyWallVertexArrayAllocSize = 65536;// what a mouthful
static FOutVector* skyWallVertexArray = NULL;
static int skyWallVertexArraySize = 0;
static int skyWallVertexArrayAllocSize = 65536;// what a mouthful
boolean gl_collect_skywalls = false;
static boolean gl_collect_skywalls = false;
static void HWR_SkyWallList_Clear(void)
{
@@ -1196,7 +1186,7 @@ static void HWR_SkyWallList_Add(FOutVector *wallVerts)
static void HWR_DrawSkyWallList(void)
{
int i;
FSurfaceInfo surf;
FSurfaceInfo surf = {};
surf.PolyColor.rgba = 0xFFFFFFFF;
@@ -1281,8 +1271,8 @@ static inline boolean HWR_BlendMidtextureSurface(FSurfaceInfo *pSurf)
pSurf->PolyColor.s.alpha = 0x00; // This shouldn't draw anything regardless of blendmode
return false;
}
else
blendmode = HWR_TranstableToAlpha(gl_curline->polyseg->translucency, pSurf);
blendmode = HWR_TranstableToAlpha(gl_curline->polyseg->translucency, pSurf);
}
if (blendmode != PF_Masked && pSurf->PolyColor.s.alpha == 0x00)
@@ -1319,34 +1309,24 @@ void HWR_ProcessSeg(void) // Sort of like GLWall::Process in GZDoom
const boolean noencore = (gl_linedef->flags & ML_TFERLINE);
if (LIKELY(gl_curline->pv1))
{
vs.x = gl_curline->pv1->x;
vs.y = gl_curline->pv1->y;
v1x = gl_curline->pv1->x2;
v1y = gl_curline->pv1->y2;
}
else
{
vs.x = FixedToFloat(gl_curline->v1->x);
vs.y = FixedToFloat(gl_curline->v1->y);
v1x = gl_curline->v1->x;
v1y = gl_curline->v1->y;
}
v1x = gl_curline->v1->x;
v1y = gl_curline->v1->y;
v2x = gl_curline->v2->x;
v2y = gl_curline->v2->y;
if (LIKELY(gl_curline->pv2))
if (gl_curline->polyseg)
{
ve.x = gl_curline->pv2->x;
ve.y = gl_curline->pv2->y;
v2x = gl_curline->pv2->x2;
v2y = gl_curline->pv2->y2;
vs.x = FixedToFloat(v1x);
vs.y = FixedToFloat(v1y);
ve.x = FixedToFloat(v2x);
ve.y = FixedToFloat(v2y);
}
else
{
ve.x = FixedToFloat(gl_curline->v2->x);
ve.y = FixedToFloat(gl_curline->v2->y);
v2x = gl_curline->v2->x;
v2y = gl_curline->v2->y;
vs.x = gl_curline->fv1.x;
vs.y = gl_curline->fv1.y;
ve.x = gl_curline->fv2.x;
ve.y = gl_curline->fv2.y;
}
#define SLOPEPARAMS(slope, end1, end2, normalheight) \
@@ -1385,6 +1365,9 @@ void HWR_ProcessSeg(void) // Sort of like GLWall::Process in GZDoom
const INT32 gl_midtexture = R_GetTextureNum(gl_sidedef->midtexture);
GLMapTexture_t *glTex = NULL;
static constexpr float FLOATMAX = INT32_MAX / (float)FRACUNIT;
static constexpr float FLOATMIN = INT32_MIN / (float)FRACUNIT;
// two sided line
if (gl_backsector)
{
@@ -1399,7 +1382,7 @@ void HWR_ProcessSeg(void) // Sort of like GLWall::Process in GZDoom
if (!gl_curline->polyseg) // Don't do it for polyobjects
{
// Sky Ceilings
wallVerts[3].y = wallVerts[2].y = FixedToFloat(INT32_MAX);
wallVerts[3].y = wallVerts[2].y = FLOATMAX;
auto draw_sky_walls = [&](int vert1, int vert2, fixed_t world, fixed_t worldslope)
{
@@ -1434,7 +1417,7 @@ void HWR_ProcessSeg(void) // Sort of like GLWall::Process in GZDoom
}
// Sky Floors
wallVerts[0].y = wallVerts[1].y = FixedToFloat(INT32_MIN);
wallVerts[0].y = wallVerts[1].y = FLOATMIN;
if (gl_frontsector->floorpic == skyflatnum)
{
@@ -1478,18 +1461,21 @@ void HWR_ProcessSeg(void) // Sort of like GLWall::Process in GZDoom
// check TOP TEXTURE
if (gl_toptexture && (worldhighslope < worldtopslope || worldhigh < worldtop))
{
fixed_t texheight = textureheight[gl_toptexture];
// PEGGING
// FIXME: This is probably not correct?
if (gl_linedef->flags & ML_DONTPEGTOP)
texturevpeg = 0;
else if (gl_linedef->flags & ML_EFFECT1)
texturevpeg = worldhigh + textureheight[gl_toptexture] - worldtop;
texturevpeg = worldhigh + texheight - worldtop;
else
texturevpeg = gl_backsector->ceilingheight + textureheight[gl_toptexture] - gl_frontsector->ceilingheight;
texturevpeg = gl_backsector->ceilingheight + texheight - gl_frontsector->ceilingheight;
texturevpeg += gl_sidedef->rowoffset;
// This is so that it doesn't overflow and screw up the wall, it doesn't need to go higher than the texture's height anyway
texturevpeg %= textureheight[gl_toptexture];
texturevpeg %= texheight;
glTex = HWR_GetTexture(gl_toptexture, noencore);
@@ -1510,13 +1496,13 @@ void HWR_ProcessSeg(void) // Sort of like GLWall::Process in GZDoom
else if (gl_linedef->flags & ML_DONTPEGTOP)
{
// Skewed by top
wallVerts[0].t = (texturevpeg + worldtop - worldhigh) * glTex->scaleY;
wallVerts[1].t = (texturevpeg + worldtopslope - worldhighslope) * glTex->scaleY;
wallVerts[0].t = (texturevpeg + (worldtop - worldhigh)) * glTex->scaleY;
wallVerts[1].t = (texturevpeg + (worldtopslope - worldhighslope)) * glTex->scaleY;
}
else
{
// Skewed by bottom
wallVerts[0].t = wallVerts[1].t = (texturevpeg + worldtop - worldhigh) * glTex->scaleY;
wallVerts[0].t = wallVerts[1].t = (texturevpeg + (worldtop - worldhigh)) * glTex->scaleY;
wallVerts[3].t = wallVerts[0].t - (worldtop - worldhigh) * glTex->scaleY;
wallVerts[2].t = wallVerts[1].t - (worldtopslope - worldhighslope) * glTex->scaleY;
}
@@ -1556,7 +1542,7 @@ void HWR_ProcessSeg(void) // Sort of like GLWall::Process in GZDoom
glTex = HWR_GetTexture(gl_bottomtexture, noencore);
wallVerts[3].t = wallVerts[2].t = texturevpeg * glTex->scaleY;
wallVerts[0].t = wallVerts[1].t = (texturevpeg + gl_backsector->floorheight - gl_frontsector->floorheight) * glTex->scaleY;
wallVerts[0].t = wallVerts[1].t = (texturevpeg + (gl_backsector->floorheight - gl_frontsector->floorheight)) * glTex->scaleY;
wallVerts[0].s = wallVerts[3].s = cliplow * glTex->scaleX;
wallVerts[2].s = wallVerts[1].s = cliphigh * glTex->scaleX;
@@ -1572,14 +1558,14 @@ void HWR_ProcessSeg(void) // Sort of like GLWall::Process in GZDoom
else if (gl_linedef->flags & ML_DONTPEGBOTTOM)
{
// Skewed by bottom
wallVerts[0].t = wallVerts[1].t = (texturevpeg + worldlow - worldbottom) * glTex->scaleY;
wallVerts[0].t = wallVerts[1].t = (texturevpeg + (worldlow - worldbottom)) * glTex->scaleY;
wallVerts[2].t = wallVerts[1].t - (worldlowslope - worldbottomslope) * glTex->scaleY;
}
else
{
// Skewed by top
wallVerts[0].t = (texturevpeg + worldlow - worldbottom) * glTex->scaleY;
wallVerts[1].t = (texturevpeg + worldlowslope - worldbottomslope) * glTex->scaleY;
wallVerts[0].t = (texturevpeg + (worldlow - worldbottom)) * glTex->scaleY;
wallVerts[1].t = (texturevpeg + (worldlowslope - worldbottomslope)) * glTex->scaleY;
}
// set top/bottom coords
@@ -1611,6 +1597,8 @@ void HWR_ProcessSeg(void) // Sort of like GLWall::Process in GZDoom
else
back = gl_linedef->backsector;
fixed_t texheight = textureheight[gl_midtexture];
if (gl_sidedef->repeatcnt)
repeats = 1 + gl_sidedef->repeatcnt;
else if (gl_linedef->flags & ML_EFFECT5 || gl_portal_state == GLPORTAL_STENCIL || gl_portal_state == GLPORTAL_DEPTH)
@@ -1627,8 +1615,8 @@ void HWR_ProcessSeg(void) // Sort of like GLWall::Process in GZDoom
else
low = back->floorheight;
repeats = (high - low) / textureheight[gl_midtexture];
if ((high - low) % textureheight[gl_midtexture])
repeats = (high - low) / texheight;
if ((high - low) % texheight)
repeats++; // tile an extra time to fill the gap -- Monster Iestyn
}
else
@@ -1660,18 +1648,22 @@ void HWR_ProcessSeg(void) // Sort of like GLWall::Process in GZDoom
}
// Find the wall's coordinates
const fixed_t midtexheight = textureheight[gl_midtexture] * repeats;
const fixed_t midtexheight = texheight * repeats;
fixed_t rowoffset = gl_sidedef->rowoffset;
// Texture is not skewed
if (gl_linedef->flags & ML_EFFECT2)
{
if (!!(gl_linedef->flags & ML_DONTPEGBOTTOM) ^ !!(gl_linedef->flags & ML_EFFECT3)) // Peg it to the floor
{
polybottom = std::max(front->floorheight, back->floorheight) + gl_sidedef->rowoffset;
polytop = polybottom + midtexheight;
polybottom = std::max(gl_frontsector->floorheight, gl_backsector->floorheight) + rowoffset;
polytop = polybottom + midtexheight;
}
else // Peg it to the ceiling
// Peg it to the ceiling
else
{
polytop = std::min(front->ceilingheight, back->ceilingheight) + gl_sidedef->rowoffset;
polytop = std::min(gl_frontsector->ceilingheight, gl_backsector->ceilingheight) + rowoffset;
polybottom = polytop - midtexheight;
}
@@ -1681,16 +1673,16 @@ void HWR_ProcessSeg(void) // Sort of like GLWall::Process in GZDoom
}
else if (!!(gl_linedef->flags & ML_DONTPEGBOTTOM) ^ !!(gl_linedef->flags & ML_EFFECT3)) // Skew the texture, but peg it to the floor
{
polybottom = popenbottom + gl_sidedef->rowoffset;
polybottom = popenbottom + rowoffset;
polytop = polybottom + midtexheight;
polybottomslope = popenbottomslope + gl_sidedef->rowoffset;
polybottomslope = popenbottomslope + rowoffset;
polytopslope = polybottomslope + midtexheight;
}
else // Skew it according to the ceiling's slope
{
polytop = popentop + gl_sidedef->rowoffset;
polytop = popentop + rowoffset;
polybottom = polytop - midtexheight;
polytopslope = popentopslope + gl_sidedef->rowoffset;
polytopslope = popentopslope + rowoffset;
polybottomslope = polytopslope - midtexheight;
}
@@ -1774,7 +1766,7 @@ void HWR_ProcessSeg(void) // Sort of like GLWall::Process in GZDoom
{
glTex = HWR_GetTexture(gl_midtexture, noencore);
fixed_t texturevpeg;
fixed_t texturevpeg;
// PEGGING
if ((gl_linedef->flags & (ML_DONTPEGBOTTOM|ML_EFFECT2)) == (ML_DONTPEGBOTTOM|ML_EFFECT2))
@@ -1799,13 +1791,13 @@ void HWR_ProcessSeg(void) // Sort of like GLWall::Process in GZDoom
}
else if (gl_linedef->flags & ML_DONTPEGBOTTOM)
{
wallVerts[3].t = wallVerts[0].t + (worldbottom-worldtop) * glTex->scaleY;
wallVerts[2].t = wallVerts[1].t + (worldbottomslope-worldtopslope) * glTex->scaleY;
wallVerts[3].t = wallVerts[0].t + (worldbottom - worldtop) * glTex->scaleY;
wallVerts[2].t = wallVerts[1].t + ((worldbottomslope - worldtopslope)) * glTex->scaleY;
}
else
{
wallVerts[0].t = wallVerts[3].t - (worldbottom-worldtop) * glTex->scaleY;
wallVerts[1].t = wallVerts[2].t - (worldbottomslope-worldtopslope) * glTex->scaleY;
wallVerts[0].t = wallVerts[3].t - (worldbottom - worldtop) * glTex->scaleY;
wallVerts[1].t = wallVerts[2].t - (worldbottomslope - worldtopslope) * glTex->scaleY;
}
//Set textures properly on single sided walls that are sloped
@@ -1842,7 +1834,7 @@ void HWR_ProcessSeg(void) // Sort of like GLWall::Process in GZDoom
{
if (gl_frontsector->ceilingpic == skyflatnum) // It's a single-sided line with sky for its sector
{
wallVerts[2].y = wallVerts[3].y = FixedToFloat(INT32_MAX); // draw to top of map space
wallVerts[2].y = wallVerts[3].y = FLOATMAX; // draw to top of map space
wallVerts[0].y = FixedToFloat(worldtop);
wallVerts[1].y = FixedToFloat(worldtopslope);
@@ -1852,7 +1844,7 @@ void HWR_ProcessSeg(void) // Sort of like GLWall::Process in GZDoom
{
wallVerts[3].y = FixedToFloat(worldbottom);
wallVerts[2].y = FixedToFloat(worldbottomslope);
wallVerts[0].y = wallVerts[1].y = FixedToFloat(INT32_MIN); // draw to bottom of map space
wallVerts[0].y = wallVerts[1].y = FLOATMIN; // draw to bottom of map space
HWR_DrawSkyWall(wallVerts, &Surf);
}
@@ -1870,7 +1862,6 @@ void HWR_ProcessSeg(void) // Sort of like GLWall::Process in GZDoom
fixed_t high1, highslope1, low1, lowslope1;
INT32 texnum;
line_t * newline = NULL; // Multi-Property FOF
lowcut = std::max(worldbottom, worldlow);
highcut = std::min(worldtop, worldhigh);
@@ -1905,14 +1896,24 @@ void HWR_ProcessSeg(void) // Sort of like GLWall::Process in GZDoom
if ((high1 < lowcut || highslope1 < lowcutslope) || (low1 > highcut || lowslope1 > highcutslope))
continue;
texnum = R_GetTextureNum(sides[rover->master->sidenum[0]].midtexture);
side_t *side = R_GetFFloorSide(gl_curline->linedef, rover, gl_backsector);
boolean do_texture_skew;
boolean dont_peg_bottom;
if (rover->master->flags & ML_TFERLINE)
{
size_t linenum = std::min((size_t)(gl_curline->linedef-gl_backsector->lines[0]), rover->master->frontsector->linecount);
newline = rover->master->frontsector->lines[0] + linenum;
texnum = R_GetTextureNum(sides[newline->sidenum[0]].midtexture);
line_t *newline = R_GetFFloorLine(gl_curline->linedef, rover, gl_backsector);
do_texture_skew = newline->flags & ML_DONTPEGTOP;
dont_peg_bottom = newline->flags & ML_DONTPEGBOTTOM;
}
else
{
do_texture_skew = rover->master->flags & ML_DONTPEGTOP;
dont_peg_bottom = gl_curline->linedef->flags & ML_DONTPEGBOTTOM;
}
texnum = R_GetTextureNum(side->midtexture);
h = P_GetFFloorTopZAt (rover, v1x, v1y);
hS = P_GetFFloorTopZAt (rover, v2x, v2y);
@@ -1949,44 +1950,30 @@ void HWR_ProcessSeg(void) // Sort of like GLWall::Process in GZDoom
}
else
{
fixed_t texturevpeg;
boolean attachtobottom = false;
boolean slopeskew = false; // skew FOF walls with slopes?
// Wow, how was this missing from OpenGL for so long?
// ...Oh well, anyway, Lower Unpegged now changes pegging of FOFs like in software
// -- Monster Iestyn 26/06/18
if (newline)
{
texturevpeg = sides[newline->sidenum[0]].rowoffset;
attachtobottom = !!(newline->flags & ML_DONTPEGBOTTOM);
slopeskew = !!(newline->flags & ML_DONTPEGTOP);
}
else
{
texturevpeg = sides[rover->master->sidenum[0]].rowoffset;
attachtobottom = !!(gl_linedef->flags & ML_DONTPEGBOTTOM);
slopeskew = !!(rover->master->flags & ML_DONTPEGTOP);
}
fixed_t texturevpeg = side->rowoffset;
glTex = HWR_GetTexture(texnum, noencore);
if (!slopeskew) // no skewing
if (!do_texture_skew) // no skewing
{
if (attachtobottom)
texturevpeg -= *rover->topheight - *rover->bottomheight;
wallVerts[3].t = (*rover->topheight - h + texturevpeg) * glTex->scaleY;
wallVerts[2].t = (*rover->topheight - hS + texturevpeg) * glTex->scaleY;
wallVerts[0].t = (*rover->topheight - l + texturevpeg) * glTex->scaleY;
wallVerts[1].t = (*rover->topheight - lS + texturevpeg) * glTex->scaleY;
if (dont_peg_bottom)
texturevpeg -= (*rover->topheight - *rover->bottomheight);
wallVerts[3].t = ((*rover->topheight - h) + texturevpeg) * glTex->scaleY;
wallVerts[2].t = ((*rover->topheight - hS) + texturevpeg) * glTex->scaleY;
wallVerts[0].t = ((*rover->topheight - l) + texturevpeg) * glTex->scaleY;
wallVerts[1].t = ((*rover->topheight - lS) + texturevpeg) * glTex->scaleY;
}
else
{
if (!attachtobottom) // skew by top
if (!dont_peg_bottom) // skew by top
{
wallVerts[3].t = wallVerts[2].t = texturevpeg * glTex->scaleY;
wallVerts[0].t = (h - l + texturevpeg) * glTex->scaleY;
wallVerts[1].t = (hS - lS + texturevpeg) * glTex->scaleY;
wallVerts[0].t = ((h - l) + texturevpeg) * glTex->scaleY;
wallVerts[1].t = ((hS - lS) + texturevpeg) * glTex->scaleY;
}
else // skew by bottom
{
@@ -2055,7 +2042,9 @@ void HWR_ProcessSeg(void) // Sort of like GLWall::Process in GZDoom
break;
}
if (bothsides) continue;
if (bothsides)
continue;
const ffloortype_e roverflags = rover->flags;
if (!(roverflags & FF_EXISTS) || !(roverflags & FF_RENDERSIDES) || !(roverflags & FF_ALLSIDES))
@@ -2067,14 +2056,24 @@ void HWR_ProcessSeg(void) // Sort of like GLWall::Process in GZDoom
if ((high1 < lowcut || highslope1 < lowcutslope) || (low1 > highcut || lowslope1 > highcutslope))
continue;
texnum = R_GetTextureNum(sides[rover->master->sidenum[0]].midtexture);
side_t *side = R_GetFFloorSide(gl_curline->linedef, rover, gl_backsector);
boolean do_texture_skew;
boolean dont_peg_bottom;
if (rover->master->flags & ML_TFERLINE)
{
size_t linenum = std::min((size_t)(gl_curline->linedef-gl_backsector->lines[0]), rover->master->frontsector->linecount);
newline = rover->master->frontsector->lines[0] + linenum;
texnum = R_GetTextureNum(sides[newline->sidenum[0]].midtexture);
line_t *newline = R_GetFFloorLine(gl_curline->linedef, rover, gl_backsector);
do_texture_skew = newline->flags & ML_DONTPEGTOP;
dont_peg_bottom = newline->flags & ML_DONTPEGBOTTOM;
}
else
{
do_texture_skew = rover->master->flags & ML_DONTPEGTOP;
dont_peg_bottom = gl_curline->linedef->flags & ML_DONTPEGBOTTOM;
}
texnum = R_GetTextureNum(side->midtexture);
h = P_GetFFloorTopZAt (rover, v1x, v1y);
hS = P_GetFFloorTopZAt (rover, v2x, v2y);
@@ -2111,17 +2110,37 @@ void HWR_ProcessSeg(void) // Sort of like GLWall::Process in GZDoom
}
else
{
// Wow, how was this missing from OpenGL for so long?
// ...Oh well, anyway, Lower Unpegged now changes pegging of FOFs like in software
// -- Monster Iestyn 26/06/18
fixed_t texturevpeg = side->rowoffset;
glTex = HWR_GetTexture(texnum, noencore);
if (newline)
if (!do_texture_skew) // no skewing
{
wallVerts[3].t = wallVerts[2].t = (*rover->topheight - h + sides[newline->sidenum[0]].rowoffset) * glTex->scaleY;
wallVerts[0].t = wallVerts[1].t = (h - l + (*rover->topheight - h + sides[newline->sidenum[0]].rowoffset)) * glTex->scaleY;
if (dont_peg_bottom)
texturevpeg -= (*rover->topheight - *rover->bottomheight);
wallVerts[3].t = ((*rover->topheight - h) + texturevpeg) * glTex->scaleY;
wallVerts[2].t = ((*rover->topheight - hS) + texturevpeg) * glTex->scaleY;
wallVerts[0].t = ((*rover->topheight - l) + texturevpeg) * glTex->scaleY;
wallVerts[1].t = ((*rover->topheight - lS) + texturevpeg) * glTex->scaleY;
}
else
{
wallVerts[3].t = wallVerts[2].t = (*rover->topheight - h + sides[rover->master->sidenum[0]].rowoffset) * glTex->scaleY;
wallVerts[0].t = wallVerts[1].t = (h - l + (*rover->topheight - h + sides[rover->master->sidenum[0]].rowoffset)) * glTex->scaleY;
if (!dont_peg_bottom) // skew by top
{
wallVerts[3].t = wallVerts[2].t = texturevpeg * glTex->scaleY;
wallVerts[0].t = ((h - l) + texturevpeg) * glTex->scaleY;
wallVerts[1].t = ((hS - lS) + texturevpeg) * glTex->scaleY;
}
else // skew by bottom
{
wallVerts[0].t = wallVerts[1].t = texturevpeg * glTex->scaleY;
wallVerts[3].t = wallVerts[0].t - (h - l) * glTex->scaleY;
wallVerts[2].t = wallVerts[1].t - (hS - lS) * glTex->scaleY;
}
}
wallVerts[0].s = wallVerts[3].s = cliplow * glTex->scaleX;
@@ -2189,36 +2208,21 @@ boolean checkforemptylines = true;
static boolean CheckClip(sector_t * afrontsector, sector_t * abacksector)
{
fixed_t frontf1,frontf2, frontc1, frontc2; // front floor/ceiling ends
fixed_t frontf1, frontf2, frontc1, frontc2; // front floor/ceiling ends
fixed_t backf1, backf2, backc1, backc2; // back floor ceiling ends
// GZDoom method of sloped line clipping
if (afrontsector->f_slope || afrontsector->c_slope || abacksector->f_slope || abacksector->c_slope)
if (afrontsector->f_slope || afrontsector->c_slope
|| abacksector->f_slope || abacksector->c_slope)
{
fixed_t v1x, v1y, v2x, v2y; // the seg's vertexes as fixed_t
if (LIKELY(gl_curline->pv1))
{
v1x = gl_curline->pv1->x2;
v1y = gl_curline->pv1->y2;
}
else
{
v1x = gl_curline->v1->x;
v1y = gl_curline->v1->y;
}
v1x = gl_curline->v1->x;
v1y = gl_curline->v1->y;
if (LIKELY(gl_curline->pv2))
{
v2x = gl_curline->pv2->x2;
v2y = gl_curline->pv2->y2;
}
else
{
v2x = gl_curline->v2->x;
v2y = gl_curline->v2->y;
}
v2x = gl_curline->v2->x;
v2y = gl_curline->v2->y;
#define SLOPEPARAMS(slope, end1, end2, normalheight) \
end1 = P_GetZAt(slope, v1x, v1y, normalheight); \
@@ -2234,8 +2238,8 @@ static boolean CheckClip(sector_t * afrontsector, sector_t * abacksector)
{
frontf1 = frontf2 = afrontsector->floorheight;
frontc1 = frontc2 = afrontsector->ceilingheight;
backf1 = backf2 = abacksector->floorheight;
backc1 = backc2 = abacksector->ceilingheight;
backf1 = backf2 = abacksector->floorheight;
backc1 = backc2 = abacksector->ceilingheight;
}
// using this check with portals causes weird culling issues on ante-station
@@ -2359,7 +2363,7 @@ static inline void DoAddLine(seg_t* line, angle_t angle1, angle_t angle2)
if constexpr (Type == AddLineType::kPortal)
{
if (gl_portal_state != GLPORTAL_SEARCH && !dontdraw)// no need to do this during the portal check
if (gl_portal_state != GLPORTAL_SEARCH && !dontdraw) // no need to do this during the portal check
HWR_ProcessSeg(); // Doesn't need arguments because they're defined globally :D
}
else if constexpr (Type == AddLineType::kNormal)
@@ -2423,27 +2427,11 @@ static void HWR_AddLine(seg_t *line)
gl_curline = line;
if (LIKELY(gl_curline->pv1))
{
v1x = gl_curline->pv1->x2;
v1y = gl_curline->pv1->y2;
}
else
{
v1x = gl_curline->v1->x;
v1y = gl_curline->v1->y;
}
v1x = gl_curline->v1->x;
v1y = gl_curline->v1->y;
if (LIKELY(gl_curline->pv2))
{
v2x = gl_curline->pv2->x2;
v2y = gl_curline->pv2->y2;
}
else
{
v2x = gl_curline->v2->x;
v2y = gl_curline->v2->y;
}
v2x = gl_curline->v2->x;
v2y = gl_curline->v2->y;
// OPTIMIZE: quickly reject orthogonal back sides.
angle1 = R_PointToAngle64(v1x, v1y);
@@ -2615,7 +2603,7 @@ static void HWR_RenderPolyObjectPlane(polyobj_t *polysector, boolean isceiling,
nrPlaneVerts = polysector->numVertices;
if (nrPlaneVerts < 3) //not even a triangle ?
if (nrPlaneVerts < 3) // not even a triangle ?
return;
if (nrPlaneVerts > INT16_MAX) // FIXME: exceeds plVerts size
@@ -2773,7 +2761,7 @@ static void HWR_AddPolyObjectPlanes(void)
// Polyobject Planes need their own function for drawing because they don't have extrasubsectors by themselves
// It should be okay because polyobjects should always be convex anyway
for (i = 0; i < numpolys; i++)
for (i = 0; i < numpolys; i++)
{
polyobjsector = po_ptrs[i]->lines[0]->backsector; // the in-level polyobject sector
@@ -3529,7 +3517,7 @@ static void HWR_DrawSpriteShadow(gl_vissprite_t *spr, patch_t *gpatch, GLPatch_t
// This is expecting a pointer to an array containing 4 wallVerts for a sprite
static void HWR_RotateSpritePolyToAim(gl_vissprite_t *spr, FOutVector *wallVerts, const boolean precip, const boolean papersprite)
{
if (!cv_glspritebillboarding.value || papersprite)
if (!cv_glspritebillboarding.value || cv_glshearing.value || papersprite)
{
return;
}
@@ -4477,7 +4465,8 @@ static void HWR_DrawSprites(void)
HWR_DrawPrecipitationSprite(spr);
continue;
}
else if (spr->mobj)
if (spr->mobj)
{
if constexpr (Type == DrawSpritesType::kModels)
{
@@ -4530,7 +4519,7 @@ template <AddSpritesType Type>
static void HWR_AddSprites(sector_t *sec)
{
mobj_t *thing;
INT32 limit_dist;
INT32 limit_dist = 0;
// BSP is traversed by subsector.
// A sector might have been split into several
@@ -4593,14 +4582,14 @@ static void HWR_AddPrecipitationSprites(void)
return;
}
drawdist = ((fixed_t)(cv_drawdist_precip.value) * mapobjectscale);
// No to infinite precipitation draw distance.
if (cv_drawdist_precip.value == 0)
{
return;
}
drawdist = ((fixed_t)(cv_drawdist_precip.value) * mapobjectscale);
if (current_bsp_culling_distance)
drawdist = std::min((fixed_t)current_bsp_culling_distance, drawdist);
@@ -5122,42 +5111,46 @@ static void HWR_ProjectPrecipitationSprite(precipmobj_t *thing)
static gl_sky_t gl_sky;
#define DEG2RADGL(a) ((a * M_PIl) / 180.0f)
static void HWR_SkyDomeVertex(gl_sky_t *sky, gl_skyvertex_t *vbo, int r, int c, signed char yflip, float delta, boolean foglayer)
{
static constexpr float radians = (float)(M_PIl / 180.0f);
static constexpr float scale = 10000.0f;
static constexpr float maxSideAngle = DEG2RADGL(60.0f);
static constexpr float maxSideAngle = 60.0f * radians;
float topAngle = DEG2RADGL(c / (float)sky->columns * 360.0f);
float topAngle = ((float)c / (float)sky->columns * 360.0f) * radians;
float sideAngle = (maxSideAngle * (float)(sky->rows - r) / (float)sky->rows);
float height = (float)(sin(sideAngle));
float realRadius = (scale * (float)cos(sideAngle));
float x = (realRadius * (float)cos(topAngle));
float height = sinf(sideAngle);
float realRadius = (scale * cosf(sideAngle));
float x = (realRadius * cosf(topAngle));
float y = (!yflip) ? scale * height : -scale * height;
float z = (realRadius * (float)sin(topAngle));
float timesRepeat = (4 * (256.0f / sky->width));
if (std::fpclassify(timesRepeat) == FP_ZERO)
timesRepeat = 1.0f;
float z = (realRadius * sinf(topAngle));
float timesRepeat;
if (!foglayer)
{
timesRepeat = (4.0f * (256.0f / (float)sky->width));
if (std::fpclassify(timesRepeat) == FP_ZERO)
timesRepeat = 1.0f;
vbo->r = 255;
vbo->g = 255;
vbo->b = 255;
vbo->a = (r == 0 ? 0 : 255);
// And the texture coordinates.
vbo->u = (-timesRepeat * c / (float)sky->columns);
if (!yflip) // Flipped Y is for the lower hemisphere.
vbo->v = (r / (float)sky->rows) + 0.5f;
vbo->u = (-timesRepeat * (float)c / (float)sky->columns);
if (!yflip) // Flipped Y is for the lower hemisphere.
vbo->v = ((float)r / (float)sky->rows) + 0.5f;
else
vbo->v = 1.0f + ((sky->rows - r) / (float)sky->rows) + 0.5f;
vbo->v = 1.0f + ((float)(sky->rows - r) / (float)sky->rows) + 0.5f;
}
if (r != 4)
{
y += 300.0f;
}
// And finally the vertex.
vbo->x = x;
@@ -5309,7 +5302,7 @@ static inline void HWR_ClearView(void)
viewwindowy,
(viewwindowx + viewwidth),
(viewwindowy + viewheight),
ZCLIP_PLANE, FAR_ZCLIP_DEFAULT);
ZCLIP_PLANE, FAR_ZCLIP_DEFAULT);
GL_ClearBuffer(false, true, true, NULL);
}
@@ -5365,8 +5358,12 @@ void HWR_SetTransform(float fpov)
HWR_SetTransformAiming(&atransform);
atransform.angley = (float)(viewangle>>ANGLETOFINESHIFT)*(FINEDEGREE);
gl_viewludsin = FixedToFloat(FINECOSINE(gl_aimingangle>>ANGLETOFINESHIFT));
gl_viewludcos = FixedToFloat(-FINESINE(gl_aimingangle>>ANGLETOFINESHIFT));
// only needed for sprite billboarding
if (cv_glspritebillboarding.value && !cv_glshearing.value)
{
gl_viewludsin = FixedToFloat(FINECOSINE(gl_aimingangle>>ANGLETOFINESHIFT));
gl_viewludcos = FixedToFloat(-FINESINE(gl_aimingangle>>ANGLETOFINESHIFT));
}
atransform.fovangle = fpov; // Tails
HWR_RollTransform(&atransform, viewroll);
@@ -5382,7 +5379,9 @@ void HWR_SetTransform(float fpov)
atransform.fliptype = TRANSFORM_FLIP;
}
else if (postimg & POSTIMG_MIRROR)
{
atransform.fliptype = TRANSFORM_MIRROR;
}
// Set transform.
GL_SetTransform(&atransform);
@@ -5585,14 +5584,16 @@ static void HWR_RenderFrame(player_t *player, boolean skybox)
current_bsp_culling_distance = 0;
if (!skybox && cv_glrenderdistance.value)
const INT32 renderdist = cv_glrenderdistance.value;
if (!skybox && renderdist)
{
GL_GClipRect(viewwindowx,
viewwindowy,
(viewwindowx + viewwidth),
(viewwindowy + viewheight),
ZCLIP_PLANE, clipping_distances[cv_glrenderdistance.value - 1]);
current_bsp_culling_distance = bsp_culling_distances[cv_glrenderdistance.value - 1];
ZCLIP_PLANE, clipping_distances[renderdist - 1]);
current_bsp_culling_distance = bsp_culling_distances[renderdist- 1];
}
portalclipline = NULL;
@@ -5985,31 +5986,33 @@ static void HWR_DoPostProcessor(player_t *player)
float disStart = (leveltime-1) + FixedToFloat(R_GetTimeFrac(RTF_LEVEL));
UINT8 x, y;
INT32 WAVELENGTH;
INT32 AMPLITUDE;
INT32 FREQUENCY;
float WAVELENGTH;
float AMPLITUDE;
float FREQUENCY;
// Modifies the wave.
if (thiscam->postimg & POSTIMG_WATER)
{
WAVELENGTH = 5;
AMPLITUDE = 40;
FREQUENCY = 8;
WAVELENGTH = 5.0f;
AMPLITUDE = 40.0f;
FREQUENCY = 8.0f;
}
else
{
WAVELENGTH = 10;
AMPLITUDE = 60;
FREQUENCY = 4;
WAVELENGTH = 10.0f;
AMPLITUDE = 60.0f;
FREQUENCY = 4.0f;
}
//static constexpr float scale = ((float)SCREENVERTS - 1.0f) / 9.0f; // well this evals to just 1.0f and what is x / 1? kek
for (x = 0; x < SCREENVERTS; x++)
{
for (y = 0; y < SCREENVERTS; y++)
{
// Change X position based on its Y position.
v[x][y][0] = (x/((float)(SCREENVERTS-1.0f)/9.0f))-4.5f + (float)sin((disStart+(y*WAVELENGTH))/FREQUENCY)/AMPLITUDE;
v[x][y][1] = (y/((float)(SCREENVERTS-1.0f)/9.0f))-4.5f;
v[x][y][0] = x-4.5f + sinf(((disStart+((float)y * WAVELENGTH)) / FREQUENCY)) / AMPLITUDE; // (x / scale)
v[x][y][1] = y-4.5f; // (y / scale)
}
}
@@ -6035,20 +6038,27 @@ void HWR_DoWipe(UINT8 wipenum, UINT8 scrnnum)
}
if (wipenum > 99 || scrnnum > 99) // not a valid wipe number
{
V_DrawFill(0, 0, BASEVIDWIDTH, BASEVIDHEIGHT, 31); // just draw a black screen instead of flashing and crap
return; // shouldn't end up here really, the loop should've stopped running beforehand
}
// puts the numbers into the lumpname
sprintf(&lumpname[4], "%.2hu%.2hu", (UINT16)wipenum, (UINT16)scrnnum);
lumpnum = W_CheckNumForName(lumpname);
if (lumpnum == LUMPERROR) // again, shouldn't be here really
{
V_DrawFill(0, 0, BASEVIDWIDTH, BASEVIDHEIGHT, 31); // just draw a black screen instead of flashing and crap
return;
}
lsize = W_LumpLength(lumpnum);
if (!(lsize == 256000 || lsize == 64000 || lsize == 16000 || lsize == 4000))
{
CONS_Alert(CONS_WARNING, "Fade mask lump %s of incorrect size, ignored\n", lumpname);
V_DrawFill(0, 0, BASEVIDWIDTH, BASEVIDHEIGHT, 31); // just draw a black screen instead of flashing and crap
return; // again, shouldn't get here if it is a bad size
}
+3 -4
View File
@@ -72,10 +72,9 @@
#include <errno.h>
#endif
md2_t md2_models[NUMSPRITES];
md2_t md2_playermodels[MAXSKINS];
md2_t md2_localplayermodels[MAXLOCALSKINS];
md2_t md2_models[NUMSPRITES] = {};
md2_t md2_playermodels[MAXSKINS] = {};
md2_t md2_localplayermodels[MAXLOCALSKINS] = {};
/*
* free model
+3 -1
View File
@@ -30,7 +30,7 @@
SINT8 gl_portal_state = GLPORTAL_OFF;
gl_portallist_t *currentportallist;
gl_portallist_t *currentportallist = NULL;
// clip the area outside the portal destination window
void HWR_PortalClipping(gl_portal_t *portal)
@@ -168,8 +168,10 @@ void HWR_RenderPortal(gl_portal_t* portal, gl_portal_t* rootportal, const float
// go to portal frame lmao
HWR_PortalFrame(portal);
// call HWR_RenderViewpoint
HWR_RenderPortalViewpoint(portal, player, stencil_level + 1, true);
// return to current frame
if (rootportal)
HWR_PortalFrame(rootportal);
+26 -25
View File
@@ -25,7 +25,7 @@
// Eeeeh not sure is this right way, but it works < sry :c < sry again it had to go :c
#if defined (HWRENDER) && !defined (NOROPENGL)
#if defined (HWRENDER)
#include "../../r_fps.h" // For R_GetTimeFrac, used for the leveltime shader uniform
@@ -101,7 +101,7 @@ static LTListItem *LightTablesHead = NULL;
static RGBA_t screenPalette[256] = {0}; // the palette for the postprocessing step in palette rendering
static GLuint screenPaletteTex = 0; // 1D texture containing the screen palette
static GLuint paletteLookupTex = 0; // 3D texture containing RGB -> palette index lookup table
RGBA_t myPaletteData[256]; // the palette for converting textures to RGBA
RGBA_t myPaletteData[256] = {0}; // the palette for converting textures to RGBA
static GLint gltexformat = GL_RGB5_A1;
GLint screen_width = 0; // used by Draw2DLine()
@@ -128,7 +128,7 @@ int majorGL = 0, minorGL = 0;
//Hurdler: 04/10/2000: added for the kick ass coronas as Boris wanted;-)
static GLfloat modelMatrix[16];
GLfloat projMatrix[16];
GLfloat projMatrix[16] = {0};
static GLint viewport[4];
#ifdef USE_FBO_OGL
@@ -216,7 +216,7 @@ static const GLfloat byte2float[256] = {
// -----------------+
#ifdef DEBUG_TO_FILE
FILE *gllogstream;
FILE *gllogstream = NULL;
#endif
FUNCPRINTF void GL_DBG_Printf(const char *format, ...)
@@ -1138,7 +1138,6 @@ static void GL_Perspective(GLfloat fovy, GLfloat aspect)
{ 0.0f, 0.0f, 0.0f, 0.0f},
};
const GLfloat focallength = (GLfloat)(1.0f / (GLfloat)tan(fovy * (GLfloat)M_PIl / 360.0f));
const GLfloat deltaZ = FAR_CLIPPING_PLANE - NEAR_CLIPPING_PLANE;
if ((fabsf((float)deltaZ) < 1.0E-36f) || fpclassify(aspect) == FP_ZERO)
@@ -1146,6 +1145,8 @@ static void GL_Perspective(GLfloat fovy, GLfloat aspect)
return;
}
const GLfloat focallength = (GLfloat)(1.0f / (GLfloat)tan(fovy * (GLfloat)M_PIl / 360.0f));
m[0][0] = focallength / aspect;
m[1][1] = focallength;
m[2][2] = -(FAR_CLIPPING_PLANE + NEAR_CLIPPING_PLANE) / deltaZ;
@@ -1498,14 +1499,14 @@ void GL_ReadScreenTexture(int tex, UINT8 *restrict dest, INT32 scale)
// -----------------+
void GL_SetPalette(RGBA_t *palette)
{
INT32 i;
const size_t palsize = (sizeof(RGBA_t) * 256);
for (i = 0; i < 256; i++)
// on a palette change, you have to reload all of the textures
if (memcmp(myPaletteData, palette, palsize))
{
myPaletteData[i].s = palette[i].s;
memcpy(myPaletteData, palette, palsize);
GL_Flush();
}
GL_Flush();
}
// -----------------+
@@ -1582,11 +1583,11 @@ void GL_Draw2DLine(F2DCoord * v1, F2DCoord * v2, RGBA_t Color)
// This is the preferred, 'modern' way of rendering lines -- creating a polygon.
if (fabsf(v2->x - v1->x) > FLT_EPSILON)
angle = (float)atan((v2->y-v1->y)/(v2->x-v1->x));
angle = atanf((v2->y-v1->y)/(v2->x-v1->x));
else
angle = (float)N_PI_DEMI;
dx = (float)sin(angle) / (float)screen_width;
dy = (float)cos(angle) / (float)screen_height;
dx = sinf(angle) / (float)screen_width;
dy = cosf(angle) / (float)screen_height;
p[0] = v1->x - dx; p[1] = -(v1->y + dy); p[2] = 1;
p[3] = v2->x - dx; p[4] = -(v2->y + dy); p[5] = 1;
@@ -2004,7 +2005,7 @@ void GL_UpdateTexture(GLMipmap_t *pTexInfo)
{
if (chromakeyed && (*pImgData == HWR_PATCHES_CHROMAKEY_COLORINDEX))
{
tex[idx].s = (byteColor_t){0, 0, 0, 0};
memset(&tex[idx].s, 0, sizeof(byteColor_t));
pTexInfo->flags |= TF_TRANSPARENT; // there is a hole in it
}
else
@@ -2016,10 +2017,9 @@ void GL_UpdateTexture(GLMipmap_t *pTexInfo)
if (texinfoformat != GL_TEXFMT_AP_88)
continue;
if (chromakeyed)
continue;
tex[idx].s.alpha = *pImgData;
if (!chromakeyed)
tex[idx].s.alpha = *pImgData;
pImgData++;
}
}
@@ -2054,9 +2054,9 @@ void GL_UpdateTexture(GLMipmap_t *pTexInfo)
{
for (i = 0; i < w; i++, idx++)
{
tex[idx].s.red = *pImgData;
tex[idx].s.green = *pImgData;
tex[idx].s.blue = *pImgData;
tex[idx].s.red =
tex[idx].s.green =
tex[idx].s.blue = *pImgData;
pImgData++;
tex[idx].s.alpha = *pImgData;
pImgData++;
@@ -3136,8 +3136,8 @@ void GL_DrawModelEx(model_t *model, INT32 frameIndex, float duration, float tics
void GL_SetTransform(FTransform *stransform)
{
static boolean special_splitscreen;
GLdouble used_fov;
boolean shearing = false;
float used_fov;
pglLoadIdentity();
@@ -3187,7 +3187,8 @@ void GL_SetTransform(FTransform *stransform)
{
float dy = stransform->viewaiming * 2;
if (stransform->fliptype == TRANSFORM_FLIP || stransform->fliptype == TRANSFORM_MIRRORFLIP)
if (stransform->fliptype == TRANSFORM_FLIP
|| stransform->fliptype == TRANSFORM_MIRRORFLIP)
dy *= -1.0f;
pglTranslatef(0.0f, -dy/BASEVIDHEIGHT, 0.0f);
@@ -3195,11 +3196,11 @@ void GL_SetTransform(FTransform *stransform)
if (special_splitscreen)
{
used_fov = (float)(atan(tan(used_fov * M_PIl / 360) * 0.8) * 360 / M_PIl);
GL_Perspective((GLfloat)used_fov, 2*ASPECT_RATIO);
used_fov = (atanf(tanf(used_fov * (float)M_PI / 360.0f) * 0.8f) * 360.0f / (float)M_PI);
GL_Perspective(used_fov, 2*ASPECT_RATIO);
}
else
GL_Perspective((GLfloat)used_fov, ASPECT_RATIO);
GL_Perspective(used_fov, ASPECT_RATIO);
pglGetFloatv(GL_PROJECTION_MATRIX, projMatrix); // added for new coronas' code (without depth buffer)
pglMatrixMode(GL_MODELVIEW);
+22 -22
View File
@@ -68,32 +68,32 @@
//-------------------------------------------
// heads up font
//-------------------------------------------
patch_t *hu_font[HU_FONTSIZE];
patch_t *kart_font[KART_FONTSIZE]; // SRB2kart
patch_t *tny_font[HU_FONTSIZE];
patch_t *tallnum[10]; // 0-9
patch_t *hu_font[HU_FONTSIZE] = {};
patch_t *kart_font[KART_FONTSIZE] = {}; // SRB2kart
patch_t *tny_font[HU_FONTSIZE] = {};
patch_t *tallnum[10] = {}; // 0-9
// Level title and credits fonts
patch_t *lt_font[LT_FONTSIZE];
patch_t *cred_font[CRED_FONTSIZE];
patch_t *lt_font[LT_FONTSIZE] = {};
patch_t *cred_font[CRED_FONTSIZE] = {};
// ping font
// Note: I'd like to adress that at this point we might *REALLY* want to work towards a common drawString function that can take any font we want because this is really turning into a MESS. :V -Lat'
patch_t *pingnum[10];
patch_t *pinggfx[5]; // small ping graphic
patch_t *pingmeasure[2]; // ping measurement graphic
patch_t *pingnum[10] = {};
patch_t *pinggfx[5] = {}; // small ping graphic
patch_t *pingmeasure[2] = {}; // ping measurement graphic
patch_t *ranknum[10]; // rank numbers
patch_t *ranknum[10] = {}; // rank numbers
patch_t *framecounter;
patch_t *frameslash; // framerate stuff. Used in screen.c
patch_t *framecounter = NULL;
patch_t *frameslash = NULL; // framerate stuff. Used in screen.c
static player_t *plr;
boolean chat_on; // entering a chat message?
static player_t *plr = NULL;
boolean chat_on = false; // entering a chat message?
static char w_chat_buf[HU_MAXMSGLEN + 1];
static textinput_t w_chat;
static boolean headsupactive = false;
boolean hu_showscores; // draw rankings
boolean hu_showscores = false; // draw rankings
static char hu_tick;
static tic_t hu_emoteanim = 0;
#define MAXEMOTESUGGESTIONS 8
@@ -101,14 +101,14 @@ static emote_t *emote_suggestions[MAXEMOTESUGGESTIONS] = {0};
static huddrawlist_h luahuddrawlist_scores;
patch_t *rflagico;
patch_t *bflagico;
patch_t *rmatcico;
patch_t *bmatcico;
patch_t *tallminus;
patch_t *rflagico = NULL;
patch_t *bflagico = NULL;
patch_t *rmatcico = NULL;
patch_t *bmatcico = NULL;
patch_t *tallminus = NULL;
// song credits
static patch_t *songcreditbg;
static patch_t *songcreditbg = NULL;
// -------
// protos.
@@ -122,7 +122,7 @@ consvar_t cv_showspecstuff = {"showspecstuff", "No", CV_SAVE, CV_YesNo, NULL, 0,
// KEYBOARD LAYOUTS FOR ENTERING TEXT
//======================================================================
char *shiftxform;
char *shiftxform = NULL;
char english_shiftxform[] =
{
-5
View File
@@ -41,11 +41,6 @@ typedef enum {
*/
extern UINT8 sound_started;
/** \brief info of samplerate
*/
#if defined(HAVE_SDL) && SOUND==SOUND_SDL
extern consvar_t cv_samplerate;
#endif
/** \brief The I_GetSfx function
-8
View File
@@ -61,10 +61,6 @@ precise_t I_GetPreciseTime(void);
*/
UINT64 I_GetPrecisePrecision(void);
/** \brief Get the current time in rendering tics, including fractions.
*/
double I_GetFrameTime(void);
/** \brief Sleeps for the given duration in milliseconds. Depending on the
operating system's scheduler, the calling thread may give up its
time slice for a longer duration. The implementation should give a
@@ -221,10 +217,6 @@ INT32 I_mkdir(const char *dirname, INT32 unixright);
*/
const char *I_LocateWad(void);
/** \brief Joystick events
*/
void I_GetJoystickEvents(UINT8 index);
char *I_GetEnv(const char *name);
INT32 I_PutEnv(char *variable);
+1 -2
View File
@@ -635,7 +635,7 @@ static boolean SOCK_Get(void)
c = recvfrom(mysockets[n], (char *)&doomcom->data, MAXPACKETLENGTH, 0,
(void *)&fromaddress, &fromlen);
if (c != ERRSOCKET)
if (c > 0)
{
#ifdef USE_STUN
if (STUN_got_response(doomcom->data, c))
@@ -649,7 +649,6 @@ static boolean SOCK_Get(void)
break;
}
#endif
// find remote node number
for (j = 1; j <= MAXNETNODES; j++) // include LAN
{
+4 -1
View File
@@ -63,7 +63,10 @@ void I_UpdateTime(fixed_t timescale)
ticratescaled = (double)((float)TICRATE * FixedToFloat(timescale));
enterprecise = I_GetPreciseTime();
elapsedseconds = (double)(enterprecise - oldenterprecise) / I_GetPrecisePrecision();
const precise_t elapsed = enterprecise - oldenterprecise;
const UINT64 precision = I_GetPrecisePrecision();
// explictily do this in double precision
elapsedseconds = (double)elapsed / (double)precision;
tictimer += elapsedseconds;
while (tictimer > 1.0/ticratescaled)
{
+2
View File
@@ -143,6 +143,8 @@ boolean I_CheckNativeRes(void);
void I_SetBorderlessWindow(void);
void I_HandleControllerHatRepeat(void);
#ifdef USE_FBO_OGL
void RefreshOGLSDLSurface(void);
+2 -2
View File
@@ -6479,7 +6479,7 @@ void K_MoveKartPlayer(player_t *player, boolean onground)
}
player->kartstuff[k_invincibilitytimer] = itemtime+(2*TICRATE); // 10 seconds
if (P_IsLocalPlayer(player) && cv_supermusic.value == 1 && cv_birdmusic.value)
if (cv_supermusic.value == 1 && P_IsLocalPlayer(player))
S_ChangeMusicSpecial("kinvnc");
P_RestoreMusic(player);
@@ -6683,7 +6683,7 @@ void K_MoveKartPlayer(player_t *player, boolean onground)
if (cv_kartdebugshrink.value && !modeattacking && !player->bot)
player->mo->destscale = (6*player->mo->destscale)/8;
player->kartstuff[k_growshrinktimer] = itemtime+(4*TICRATE); // 12 seconds
if (P_IsLocalPlayer(player) && cv_growmusic.value == 1 && cv_birdmusic.value )
if (cv_growmusic.value == 1 && P_IsLocalPlayer(player))
S_ChangeMusicSpecial("kgrow");
P_RestoreMusic(player);
S_StartSound(player->mo, sfx_kc5a);
+21 -7
View File
@@ -384,7 +384,9 @@ static int lib_pSpawnMobj(lua_State *L)
NOHUD
if (type >= NUMMOBJTYPES)
return luaL_error(L, "mobj type %d out of range (0 - %d)", type, NUMMOBJTYPES-1);
LUA_PushUserdata(L, P_SpawnMobj(x, y, z, type), META_MOBJ);
mobj_t *th = P_SpawnMobj(x, y, z, type);
th->islocal = !hook_important;
LUA_PushUserdata(L, th, META_MOBJ);
return 1;
}
@@ -410,7 +412,9 @@ static int lib_pSpawnMissile(lua_State *L)
return LUA_ErrInvalid(L, "mobj_t");
if (type >= NUMMOBJTYPES)
return luaL_error(L, "mobj type %d out of range (0 - %d)", type, NUMMOBJTYPES-1);
LUA_PushUserdata(L, P_SpawnMissile(source, dest, type), META_MOBJ);
mobj_t *th = P_SpawnMissile(source, dest, type);
th->islocal = !hook_important;
LUA_PushUserdata(L, th, META_MOBJ);
return 1;
}
@@ -427,7 +431,9 @@ static int lib_pSpawnXYZMissile(lua_State *L)
return LUA_ErrInvalid(L, "mobj_t");
if (type >= NUMMOBJTYPES)
return luaL_error(L, "mobj type %d out of range (0 - %d)", type, NUMMOBJTYPES-1);
LUA_PushUserdata(L, P_SpawnXYZMissile(source, dest, type, x, y, z), META_MOBJ);
mobj_t *th = P_SpawnXYZMissile(source, dest, type, x, y, z);
th->islocal = !hook_important;
LUA_PushUserdata(L, th, META_MOBJ);
return 1;
}
@@ -446,7 +452,9 @@ static int lib_pSpawnPointMissile(lua_State *L)
return LUA_ErrInvalid(L, "mobj_t");
if (type >= NUMMOBJTYPES)
return luaL_error(L, "mobj type %d out of range (0 - %d)", type, NUMMOBJTYPES-1);
LUA_PushUserdata(L, P_SpawnPointMissile(source, xa, ya, za, type, x, y, z), META_MOBJ);
mobj_t *th = P_SpawnPointMissile(source, xa, ya, za, type, x, y, z);
th->islocal = !hook_important;
LUA_PushUserdata(L, th, META_MOBJ);
return 1;
}
@@ -463,7 +471,9 @@ static int lib_pSpawnAlteredDirectionMissile(lua_State *L)
return LUA_ErrInvalid(L, "mobj_t");
if (type >= NUMMOBJTYPES)
return luaL_error(L, "mobj type %d out of range (0 - %d)", type, NUMMOBJTYPES-1);
LUA_PushUserdata(L, P_SpawnAlteredDirectionMissile(source, type, x, y, z, shiftingAngle), META_MOBJ);
mobj_t *th = P_SpawnAlteredDirectionMissile(source, type, x, y, z, shiftingAngle);
th->islocal = !hook_important;
LUA_PushUserdata(L, th, META_MOBJ);
return 1;
}
@@ -492,7 +502,9 @@ static int lib_pSPMAngle(lua_State *L)
return LUA_ErrInvalid(L, "mobj_t");
if (type >= NUMMOBJTYPES)
return luaL_error(L, "mobj type %d out of range (0 - %d)", type, NUMMOBJTYPES-1);
LUA_PushUserdata(L, P_SPMAngle(source, type, angle, allowaim, flags2), META_MOBJ);
mobj_t *th = P_SPMAngle(source, type, angle, allowaim, flags2);
th->islocal = !hook_important;
LUA_PushUserdata(L, th, META_MOBJ);
return 1;
}
@@ -506,7 +518,9 @@ static int lib_pSpawnPlayerMissile(lua_State *L)
return LUA_ErrInvalid(L, "mobj_t");
if (type >= NUMMOBJTYPES)
return luaL_error(L, "mobj type %d out of range (0 - %d)", type, NUMMOBJTYPES-1);
LUA_PushUserdata(L, P_SpawnPlayerMissile(source, type, flags2), META_MOBJ);
mobj_t *th = P_SpawnPlayerMissile(source, type, flags2);
th->islocal = !hook_important;
LUA_PushUserdata(L, th, META_MOBJ);
return 1;
}
+1
View File
@@ -109,6 +109,7 @@ ENUM (STRING_HOOK);
extern boolean hook_cmd_running; // This is used by PlayerCmd and lua_playerlib to prevent anything from being wirtten to player while we run PlayerCmd.
extern int hook_defrosting;
extern bool hook_important;
void LUA_HookVoid(int hook);
void LUA_HookHUD(int hook, huddrawlist_h drawlist);
+26 -4
View File
@@ -19,6 +19,7 @@
#include "b_bot.h"
#include "z_zone.h"
#include "m_perfstats.h"
#include "w_wad.h"
#include "lua_script.h"
#include "lua_libs.h"
@@ -39,14 +40,20 @@ LIST (stringHookNames, STRING_HOOK_LIST);
#undef LIST
typedef struct {
int id;
bool important;
} hookinfo_t;
typedef struct {
int numHooks;
int *ids;
hookinfo_t *ids;
} hook_t;
typedef struct {
int numGeneric;
int ref;
bool important;
} stringhook_t;
static hook_t hookIds[HOOK(MAX)];
@@ -56,6 +63,8 @@ static hook_t mobjHookIds[NUMMOBJTYPES][MOBJ_HOOK(MAX)];
// Lua tables are used to lookup string hook ids.
static stringhook_t stringHooks[STRING_HOOK(MAX)];
bool hook_important = true;
// This will be indexed by hook id, the value of which fetches the registry.
static int * hookRefs;
static int nextid;
@@ -109,7 +118,11 @@ static void get_table(lua_State *L)
FUNCINLINE static ATTRINLINE void add_hook_to_table(lua_State *L, int n)
{
lua_newtable(L);
lua_pushnumber(L, nextid);
lua_rawseti(L, -2, 1);
lua_pushboolean(L, wadfiles[numwadfiles-1]->important);
lua_rawseti(L, -2, 2);
lua_rawseti(L, -2, n);
}
@@ -180,7 +193,8 @@ FUNCINLINE static ATTRINLINE void add_hook(hook_t *map)
{
Z_Realloc(map->ids, (map->numHooks + 1) * sizeof *map->ids,
PU_STATIC, &map->ids);
map->ids[map->numHooks++] = nextid;
map->ids[map->numHooks].important = wadfiles[numwadfiles-1]->important;
map->ids[map->numHooks++].id = nextid;
}
FUNCINLINE static ATTRINLINE void add_mobj_hook(lua_State *L, int hook_type)
@@ -287,6 +301,7 @@ struct Hook_State {
const char * string;/* used to fetch table, ran first if set */
int top;/* index of last argument passed to hook */
int id;/* id to fetch ref */
boolean important;/* is this hook from local addon */
int values;/* num arguments passed to hook */
int results;/* num values returned by hook */
Hook_Callback results_handler;/* callback when hook successfully returns */
@@ -416,22 +431,29 @@ FUNCINLINE static ATTRINLINE void init_hook_call
hook->results_handler = results_handler;
}
FUNCINLINE static ATTRINLINE void get_hook(Hook_State *hook, const int *ids, int n)
FUNCINLINE static ATTRINLINE void get_hook(Hook_State *hook, const hookinfo_t *ids, int n)
{
hook->id = ids[n];
hook->id = ids[n].id;
hook->important = ids[n].important;
lua_getref(gL, hookRefs[hook->id]);
}
FUNCINLINE static ATTRINLINE void get_hook_from_table(Hook_State *hook, int n)
{
lua_rawgeti(gL, -1, n);
lua_rawgeti(gL, -1, 1);
hook->id = lua_tonumber(gL, -1);
lua_pop(gL, 1);
lua_rawgeti(gL, -2, 2);
hook->important = lua_toboolean(gL, -1);
lua_pop(gL, 2);
lua_getref(gL, hookRefs[hook->id]);
}
static int call_single_hook_no_copy(Hook_State *hook)
{
hook_important = hook->important;
if (lua_pcall(gL, hook->values, hook->results, EINDEX) == 0)
{
if (hook->results > 0)
+1 -1
View File
@@ -41,7 +41,7 @@ lua_State *gL = NULL;
// Mathlib global state
static lua_State *mL = NULL;
int hook_defrosting;
int hook_defrosting = 0;
// List of internal libraries to load from SRB2
static lua_CFunction liblist[] = {
+2 -2
View File
@@ -20,11 +20,11 @@
/** \brief number of arg
*/
INT32 myargc;
INT32 myargc = 0;
/** \brief string table
*/
char **myargv;
char **myargv = NULL;
/** \brief did we alloc myargv ourselves?
*/
+2 -2
View File
@@ -25,10 +25,10 @@
// Map triggers for linedef executors
// 32 triggers, one bit each
UINT32 unlocktriggers;
UINT32 unlocktriggers = 0;
// The meat of this system lies in condition sets
conditionset_t conditionSets[MAXCONDITIONSETS];
conditionset_t conditionSets[MAXCONDITIONSETS] = {};
// Default Emblem locations
emblem_t emblemlocations[MAXEMBLEMS] =
+7 -33
View File
@@ -145,19 +145,19 @@ I_mutex m_menu_mutex;
M_waiting_mode_t m_waiting_mode = M_NOT_WAITING;
const char *quitmsg[NUM_QUITMESSAGES];
const char *quitmsg[NUM_QUITMESSAGES] = {};
// Stuff for customizing the player select screen Tails 09-22-2003
description_t description[MAXSKINS];
description_t description[MAXSKINS] = {};
INT32 mapwads[NUMMAPS];
INT32 mapwads[NUMMAPS] = {};
boolean browselocalskins = false;
boolean menuactive = false;
boolean fromlevelselect = false;
char menu_text_input_buf[MAXSTRINGLENGTH];
char menu_text_input_buf[MAXSTRINGLENGTH] = {};
static textinput_t menuinput;
static INT32 coolalphatimer = 9;
@@ -171,7 +171,6 @@ typedef enum
} levellist_mode_t;
levellist_mode_t levellistmode = LLM_CREATESERVER;
UINT8 maplistoption = 0;
static char joystickInfo[8][29];
@@ -181,10 +180,6 @@ static float serverlistslidex;
static INT32 serverlistsearched[MAXSERVERLIST] = {0};
static UINT32 serverlistsearchedcount = 0;
//static saveinfo_t savegameinfo[MAXSAVEGAMES]; // Extra info about the save games.
INT16 startmap; // Mario, NiGHTS, or just a plain old normal game?
static INT16 itemOn = 1; // menu item skull is on, Hack by Tails 09-18-2002
static INT16 skullAnimCounter = 10; // skull animation counter
static boolean interpTimerHackAllow = 0;
@@ -759,8 +754,6 @@ static void Command_Manual_f(void)
itemOn = 0;
}
boolean dpadscrollstate[4] = {false, false, false, false};
//
// M_Responder
//
@@ -807,19 +800,15 @@ boolean M_Responder(event_t *ev)
break;
case KEY_HAT1:
ch = KEY_UPARROW;
dpadscrollstate[DPAD_UP] = true;
break;
case KEY_HAT1 + 1:
ch = KEY_DOWNARROW;
dpadscrollstate[DPAD_DOWN] = true;
break;
case KEY_HAT1 + 2:
ch = KEY_LEFTARROW;
dpadscrollstate[DPAD_LEFT] = true;
break;
case KEY_HAT1 + 3:
ch = KEY_RIGHTARROW;
dpadscrollstate[DPAD_RIGHT] = true;
break;
}
@@ -835,24 +824,6 @@ boolean M_Responder(event_t *ev)
}
}
}
else if (ev->type == ev_keyup)
{
switch (ev->data1) // if you let go of those set those to false
{
case KEY_HAT1:
dpadscrollstate[DPAD_UP] = false;
break;
case KEY_HAT1 + 1:
dpadscrollstate[DPAD_DOWN] = false;
break;
case KEY_HAT1 + 2:
dpadscrollstate[DPAD_LEFT] = false;
break;
case KEY_HAT1 + 3:
dpadscrollstate[DPAD_RIGHT] = false;
break;
}
}
else if (menuactive)
{
tic_t thistime = I_GetTime();
@@ -1731,6 +1702,9 @@ void M_Ticker(void)
if (dedicated)
return;
if (menuactive)
I_HandleControllerHatRepeat();
if (--skullAnimCounter <= 0)
skullAnimCounter = 8;
-13
View File
@@ -38,16 +38,6 @@ extern boolean forceshowhud;
// Does all the real work of the menu interaction.
boolean M_Responder(event_t *ev);
// for scrolling through menus with controllers
extern boolean dpadscrollstate[4];
enum
{
DPAD_UP,
DPAD_DOWN,
DPAD_LEFT,
DPAD_RIGHT
};
// Called by main loop, runs for demo playback. If this returns true, nullify any further user input.
boolean M_DemoResponder(event_t *ev);
@@ -282,9 +272,6 @@ extern CV_PossibleValue_t gametype_cons_t[];
extern char dummystaffname[22];
extern INT16 startmap;
extern INT32 ultimate_selectable;
#define MAXSAVEGAMES 31 //note: last save game is "no save"
#define NOSAVESLOT MAXSAVEGAMES-1 //slot where Play Without Saving appears
+3 -19
View File
@@ -2026,11 +2026,10 @@ static menuitem_t OP_BirdMenu[] =
//{IT_STRING | IT_CVAR, NULL, "Encore Choices", &cv_encorevotes, 90},
{IT_HEADER, NULL, "Music", NULL, 70},
{IT_STRING | IT_CVAR, NULL, "Music Features", &cv_birdmusic, 80},
{IT_STRING | IT_CVAR, NULL, "Resume Level Music", &cv_resume, 95},
{IT_STRING | IT_CVAR, NULL, "Restart Special Music", &cv_resetspecialmusic, 105},
{IT_STRING | IT_CVAR, NULL, "Resume Level Music", &cv_resume, 80},
{IT_STRING | IT_CVAR, NULL, "Restart Special Music", &cv_resetspecialmusic, 95},
{IT_STRING | IT_SUBMENU, NULL, "Advanced Music Options...", &OP_AdvancedBirdDef, 130},
{IT_STRING | IT_SUBMENU, NULL, "Advanced Music Options...", &OP_AdvancedBirdDef, 120},
};
static const char* OP_BirdTooltips[] =
@@ -2044,7 +2043,6 @@ static const char* OP_BirdTooltips[] =
//"Only show one battle choice in map vote",
//"Amount of encore choices in map vote.",
NULL,
"Global toggle for all bird music features.",
"Resume level music from last position after music change.",
"Restart Special music if item is used again.",
"Options for advanced music settings.",
@@ -2058,7 +2056,6 @@ enum
viewpointext,
freeplaytext,
headermusic,
birdmusic,
lvlresum,
spclresum,
advmusic,
@@ -2885,19 +2882,6 @@ void Bird_menu_Onchange(void)
OP_AdvancedBirdMenu[fadegrow].status = status;
OP_AdvancedBirdMenu[respawnfadeout].status = status;
OP_AdvancedBirdMenu[respawnfadein].status = status;
if (cv_birdmusic.value)
{
OP_BirdMenu[lvlresum].status = IT_STRING | IT_CVAR;
OP_BirdMenu[spclresum].status = IT_STRING | IT_CVAR;
OP_BirdMenu[advmusic].status = IT_STRING | IT_SUBMENU;
}
else
{
OP_BirdMenu[lvlresum].status = IT_GRAYEDOUT;
OP_BirdMenu[spclresum].status = IT_GRAYEDOUT;
OP_BirdMenu[advmusic].status = IT_GRAYEDOUT;
}
}
//menu code is nice
+10 -3
View File
@@ -89,10 +89,10 @@ consvar_t cv_masterserver_nagattempts = {"masterserver_nagattempts", "5", CV_SAV
#if defined (MASTERSERVER) && defined (HAVE_THREADS)
int ms_QueryId;
int ms_QueryId = 0;
I_mutex ms_QueryId_mutex;
msg_server_t *ms_ServerList;
msg_server_t *ms_ServerList = NULL;
I_mutex ms_ServerList_mutex;
#endif
@@ -608,10 +608,17 @@ Update_parameters (void)
}
#endif/*MASTERSERVER*/
}
#ifdef MASTERSERVER
void Update_MS(void)
{
Update_parameters();
}
#endif
#ifdef MASTERSERVER
static void MasterServer_OnChange(void)
{
UnregisterServer();
Set_api(cv_masterserver.string);
+2
View File
@@ -88,6 +88,8 @@ char *GetMODVersion(int id);
#endif
char *GetMasterServerRules(void);
void Update_MS(void);
#endif
void AddMServCommands(void);
-3
View File
@@ -24,9 +24,6 @@
// CEILINGS
// ==========================================================================
// the list of ceilings moving currently, including crushers
INT32 ceilmovesound = sfx_None;
/** Moves a moving ceiling.
*
* \param ceiling Thinker for the ceiling to be moved.
+2 -2
View File
@@ -28,8 +28,8 @@
boolean LUA_CallAction(enum actionnum actionnum, void *thing);
INT32 var1;
INT32 var2;
INT32 var1 = 0;
INT32 var2 = 0;
//
// P_NewChaseDir related LUT.
+2 -2
View File
@@ -869,7 +869,7 @@ void P_TouchSpecialThing(mobj_t *special, mobj_t *toucher, boolean heightcheck)
toucher->angle = special->angle;
for (UINT8 i = 0; i <= splitscreen; i++)
for (i = 0; i <= splitscreen; i++)
{
if (player == P_GetLocalPlayerForNum(i))
{
@@ -1605,7 +1605,7 @@ void P_KillMobj(mobj_t *target, mobj_t *inflictor, mobj_t *source)
target->player->playerstate = PST_DEAD;
if (cv_birdmusic.value && cv_fading.value && P_IsLocalPlayer(target->player))
if (cv_fading.value && P_IsLocalPlayer(target->player))
{
if (netgame || multiplayer)
ms = cv_respawntime.value * 1000;
-2
View File
@@ -474,8 +474,6 @@ void P_DoNightsScore(player_t *player);
//
#include "p_spec.h"
extern INT32 ceilmovesound;
// Factor to scale scrolling effect into mobj-carrying properties = 3/32.
// (This is so scrolling floors and objects on them can move at same speed.)
#define CARRYFACTOR (FRACUNIT-ORIG_FRICTION)
+13 -13
View File
@@ -41,32 +41,32 @@
#include "m_perfstats.h" // ps_checkposition_calls
fixed_t tmbbox[4];
mobj_t *tmthing;
fixed_t tmbbox[4] = {};
mobj_t *tmthing = NULL;
static INT32 tmflags;
fixed_t tmx;
fixed_t tmy;
fixed_t tmx = 0;
fixed_t tmy = 0;
// If "floatok" true, move would be ok
// if within "tmfloorz - tmceilingz".
boolean floatok;
boolean floatok = false;
fixed_t tmfloorz, tmceilingz;
static fixed_t tmdropoffz, tmdrpoffceilz; // drop-off floor/ceiling heights
mobj_t *tmfloorthing; // the thing corresponding to tmfloorz or NULL if tmfloorz is from a sector
mobj_t *tmhitthing; // the solid thing you bumped into (for collisions)
pslope_t *tmfloorslope, *tmceilingslope;
fixed_t tmfloorz = 0, tmceilingz = 0;
static fixed_t tmdropoffz = 0, tmdrpoffceilz = 0; // drop-off floor/ceiling heights
mobj_t *tmfloorthing = NULL; // the thing corresponding to tmfloorz or NULL if tmfloorz is from a sector
mobj_t *tmhitthing = NULL; // the solid thing you bumped into (for collisions)
pslope_t *tmfloorslope = NULL, *tmceilingslope = NULL;
// keep track of the line that lowers the ceiling,
// so missiles don't explode against sky hack walls
line_t *ceilingline;
line_t *ceilingline = NULL;
// set by PIT_CheckLine() for any line that stopped the PIT_CheckLine()
// that is, for any line which is 'solid'
line_t *blockingline;
line_t *blockingline = NULL;
msecnode_t *sector_list = NULL;
camera_t *mapcampointer;
camera_t *mapcampointer = NULL;
//
// TELEPORT MOVE
+6 -11
View File
@@ -43,7 +43,7 @@
consvar_t cv_splats = {"splats", "On", CV_SAVE, CV_OnOff, NULL, 0, NULL, NULL, 0, 0, NULL};
#endif
actioncache_t actioncachehead;
actioncache_t actioncachehead = {};
static mobj_t *overlaycap = NULL;
static mobj_t *shadowcap = NULL;
@@ -10758,7 +10758,7 @@ void P_SpawnPlayer(INT32 playernum)
{
if (!p->spectator)
{
for (UINT8 i = 0; i <= splitscreen; i++)
for (i = 0; i <= splitscreen; i++)
{
if (playernum == P_GetLocalPlayerNumForNum(i))
{
@@ -10776,17 +10776,12 @@ void P_AfterPlayerSpawn(INT32 playernum)
mobj_t *mobj = p->mo;
UINT8 i;
if (playernum == consoleplayer)
localangle[0] = mobj->angle;
else if (splitscreen)
for (i = 0; i <= splitscreen; i++)
{
for (i = 1; i <= splitscreen; i++)
if (playernum == P_GetLocalPlayerNumForNum(i))
{
if (playernum == displayplayers[i])
{
localangle[i] = mobj->angle;
break;
}
localangle[i] = mobj->angle;
break;
}
}
+5 -5
View File
@@ -90,14 +90,14 @@
//
// The Polyobjects
polyobj_t *PolyObjects;
INT32 numPolyObjects;
polyobj_t *PolyObjects = NULL;
INT32 numPolyObjects = 0;
// Polyobject Blockmap -- initialized in P_LoadBlockMap
polymaplink_t **polyblocklinks;
polymaplink_t **polyblocklinks = NULL;
static size_t *KnownPolySides;
static size_t KnownPolySidesCount;
static size_t *KnownPolySides = NULL;
static size_t KnownPolySidesCount = 0;
//
// Static Data
+1 -1
View File
@@ -35,7 +35,7 @@
#include "lua_script.h"
#include "p_slopes.h"
savedata_t savedata;
savedata_t savedata = {};
// Block UINT32s to attempt to ensure that the correct data is
// being sent and received
+41 -29
View File
@@ -92,7 +92,7 @@
// Map MD5, calculated on level load.
// Sent to clients in PT_SERVERINFO.
//
unsigned char mapmd5[16];
unsigned char mapmd5[16] = {};
// true when level was loaded from netsave
boolean midgamejoin = false;
@@ -102,22 +102,22 @@ boolean midgamejoin = false;
// Store VERTEXES, LINEDEFS, SIDEDEFS, etc.
//
size_t numvertexes, numsegs, numsectors, numsubsectors, numnodes, numlines, numsides, nummapthings;
vertex_t *vertexes;
seg_t *segs;
sector_t *sectors;
subsector_t *subsectors;
node_t *nodes;
line_t *lines;
side_t *sides;
mapthing_t *mapthings;
sector_t *spawnsectors;
line_t *spawnlines;
side_t *spawnsides;
INT32 numstarposts;
boolean levelloading;
size_t numvertexes = 0, numsegs = 0, numsectors = 0, numsubsectors = 0, numnodes = 0, numlines = 0, numsides = 0, nummapthings = 0;
vertex_t *vertexes = NULL;
seg_t *segs = NULL;
sector_t *sectors = NULL;
subsector_t *subsectors = NULL;
node_t *nodes = NULL;
line_t *lines = NULL;
side_t *sides = NULL;
mapthing_t *mapthings = NULL;
sector_t *spawnsectors = NULL;
line_t *spawnlines = NULL;
side_t *spawnsides = NULL;
INT32 numstarposts = 0;
boolean levelloading = false;
virtres_t *curmapvirt;
virtres_t *curmapvirt = NULL;
// BLOCKMAP
// Created from axis aligned bounding box
@@ -127,32 +127,32 @@ virtres_t *curmapvirt;
// by spatial subdivision in 2D.
//
// Blockmap size.
INT32 bmapwidth, bmapheight; // size in mapblocks
INT32 bmapwidth = 0, bmapheight = 0; // size in mapblocks
INT32 *blockmap; // INT32 for large maps
INT32 *blockmap = NULL; // INT32 for large maps
// offsets in blockmap are from here
INT32 *blockmaplump; // Big blockmap
INT32 *blockmaplump = NULL; // Big blockmap
// origin of block map
fixed_t bmaporgx, bmaporgy;
fixed_t bmaporgx = 0, bmaporgy = 0;
// for thing chains
mobj_t **blocklinks;
precipmobj_t **precipblocklinks;
mobj_t **blocklinks = NULL;
precipmobj_t **precipblocklinks = NULL;
// REJECT
// For fast sight rejection.
// Speeds up enemy AI by skipping detailed LineOf Sight calculation.
// Without special effect, this could be used as a PVS lookup as well.
//
UINT8 *rejectmatrix;
UINT8 *rejectmatrix = NULL;
// Maintain single and multi player starting spots.
INT32 numdmstarts, numcoopstarts, numredctfstarts, numbluectfstarts;
INT32 numdmstarts = 0, numcoopstarts = 0, numredctfstarts = 0, numbluectfstarts = 0;
mapthing_t *deathmatchstarts[MAX_DM_STARTS];
mapthing_t *playerstarts[MAXPLAYERS];
mapthing_t *bluectfstarts[MAXPLAYERS];
mapthing_t *redctfstarts[MAXPLAYERS];
mapthing_t *deathmatchstarts[MAX_DM_STARTS] = {};
mapthing_t *playerstarts[MAXPLAYERS] = {};
mapthing_t *bluectfstarts[MAXPLAYERS] = {};
mapthing_t *redctfstarts[MAXPLAYERS] = {};
// Global state for PartialAddWadFile/MultiSetupWadFiles
// Might be replacable with parameters, but non-trivial when the functions are called on separate tics
@@ -544,7 +544,18 @@ static void P_LoadSegs(UINT8 *data)
{
li->v1 = &vertexes[SHORT(ml->v1)];
li->v2 = &vertexes[SHORT(ml->v2)];
#ifdef HWRENDER
if (rendermode == render_opengl)
{
li->fv1.x = FixedToFloat(li->v1->x);
li->fv1.y = FixedToFloat(li->v1->y);
//li->fv1.z = FixedToFloat(li->v1->z); // z is unused in gl
li->fv2.x = FixedToFloat(li->v2->x);
li->fv2.y = FixedToFloat(li->v2->y);
//li->fv2.z = FixedToFloat(li->v2->z);
}
#endif
li->length = P_SegLength(li);
li->angle = (SHORT(ml->angle))<<FRACBITS;
li->offset = (SHORT(ml->offset))<<FRACBITS;
@@ -2642,7 +2653,8 @@ static void P_SetupPlayer(void)
spbplace = -1;
startedInFreePlay = true;
for (UINT8 nump = 0, i = 0; i < MAXPLAYERS; i++)
UINT8 nump = 0;
for (i = 0; i < MAXPLAYERS; i++)
{
if (!playeringame[i] || players[i].spectator)
{
+1 -2
View File
@@ -38,7 +38,6 @@ static void P_UpdateSlopeLightOffset(pslope_t *slope)
fixed_t light = FRACUNIT;
fixed_t extralight = 0;
if (slope->normal.z == 0)
{
slope->lightOffset = 0;
@@ -296,7 +295,7 @@ static fixed_t P_GetExtent(sector_t *sector, line_t *line)
// Find furthest vertex from the reference line. It, along with the two ends
// of the line, will define the plane.
for(i = 0; i < sector->linecount; i++)
for (i = 0; i < sector->linecount; i++)
{
line_t *li = sector->lines[i];
vertex_t tempv;
+2 -3
View File
@@ -44,7 +44,7 @@
// Not sure if this is necessary, but it was in w_wad.c, so I'm putting it here too -Shadow Hog
#include <errno.h>
mobj_t *skyboxmo[2];
mobj_t *skyboxmo[2] = {};
// Amount (dx, dy) vector linedef is shifted right to get scroll amount
#define SCROLL_SHIFT 5
@@ -93,7 +93,7 @@ static void P_AddSpikeThinker(sector_t *sec, INT32 referrer);
//SoM: 3/7/2000: New sturcture without limits.
anim_t *lastanim;
anim_t *lastanim = NULL;
anim_t *anims = NULL; /// \todo free leak
static size_t maxanims;
@@ -4798,7 +4798,6 @@ static ffloor_t *P_AddFakeFloor(sector_t *sec, sector_t *sec2, line_t *master, f
ffloor->master = master;
ffloor->norender = INFTICS;
// Scan the thinkers to check for special conditions applying to this FOF.
// If we have thinkers sorted by sector, just check the relevant ones;
// otherwise, check them all. Apologies for the ugly loop...
+3 -3
View File
@@ -44,7 +44,7 @@
// Dynamic slopes
#include "p_slopes.h"
tic_t leveltime;
tic_t leveltime = 0;
//
// THINKERS
@@ -55,8 +55,8 @@ tic_t leveltime;
//
// Both the head and tail of the thinker list.
thinker_t thinkercap;
thinker_t precipcap;
thinker_t thinkercap = {};
thinker_t precipcap = {};
void Command_Numthinkers_f(void)
{
+2 -1
View File
@@ -700,6 +700,7 @@ void P_RestoreMusic(player_t *player)
if (P_EndingMusic(player))
return;
// Event - Level Start
if (leveltime < MUSICSTARTTIME)
S_StartMapMusic();
else // see also where time overs are handled - search for "lives = 2" in this file
@@ -5193,7 +5194,7 @@ void P_PlayerAfterThink(player_t *player)
player->mo->tracer->target->health += cmd->sidemove;
player->mo->angle += cmd->sidemove << ANGLETOFINESHIFT; // 2048 --> ANGLE_MAX
for (UINT8 i = 0; i <= splitscreen; i++)
for (i = 0; i <= splitscreen; i++)
{
if (player == P_GetLocalPlayerForNum(i))
{
+20 -11
View File
@@ -26,11 +26,11 @@
#include "qs22j.h"
seg_t *curline;
side_t *sidedef;
line_t *linedef;
sector_t *frontsector;
sector_t *backsector;
seg_t *curline = NULL;
side_t *sidedef = NULL;
line_t *linedef = NULL;
sector_t *frontsector = NULL;
sector_t *backsector = NULL;
// very ugly realloc() of drawsegs at run-time, I upped it to 512
// instead of 256.. and someone managed to send me a level with
@@ -40,29 +40,38 @@ drawseg_t *drawsegs = NULL;
drawseg_t *ds_p = NULL;
// indicates doors closed wrt automap bugfix:
INT32 doorclosed;
INT32 doorclosed = 0;
// A wall was drawn covering the whole screen, which means we
// can block off the BSP across that seg.
boolean g_walloffscreen;
boolean g_walloffscreen = false;
boolean R_NoEncore(sector_t *sector, boolean ceiling)
{
boolean invertencore = (GETSECSPECIAL(sector->special, 2) == 12 || GETSECSPECIAL(sector->special, 2) == 15); // keeping this incase its used
const INT32 invspecial = GETSECSPECIAL(sector->special, 2);
boolean invertencore = (invspecial == 12 || invspecial == 15); // keeping this incase its used
#if 0 // perfect implementation
INT32 val = GETSECSPECIAL(sector->special, 3);
if (val != 1 && val != 3 // spring panel
const INT32 sprnspecial = GETSECSPECIAL(sector->special, 3);
if (sprnspecial != 1 && sprnspecial != 3 // spring panel
#else // optimised, see #define GETSECSPECIAL(i,j) ((i >> ((j-1)*4))&15)
if ((!(sector->special & (1<<8)) || (sector->special & ((4|8)<<8))) // spring panel
#endif
&& GETSECSPECIAL(sector->special, 4) != 6) // sneaker panel
return invertencore;
{
return invertencore;
}
if (invertencore)
{
return false;
}
if (ceiling)
{
return ((boolean)(sector->flags & SF_FLIPSPECIAL_CEILING));
}
return ((boolean)(sector->flags & SF_FLIPSPECIAL_FLOOR));
}
+2 -2
View File
@@ -83,7 +83,7 @@ typedef struct
// a patch or sprite is composed of zero or more columns.
//
size_t numspritelumps, max_spritelumps;
size_t numspritelumps = 0, max_spritelumps = 0;
// textures
INT32 numtextures = 0; // total number of textures found,
@@ -110,7 +110,7 @@ UINT8 invertmap[256];
#endif
// for debugging/info purposes
size_t flatmemory, spritememory, texturememory; // gotta play by 2.2 rules to get this to work
static size_t flatmemory = 0, spritememory = 0, texturememory = 0; // gotta play by 2.2 rules to get this to work
// Blends two pixels together, using the equation
// that matches the specified alpha style.
-2
View File
@@ -91,8 +91,6 @@ UINT8 *R_GetFlat(lumpnum_t flatnum);
void R_InitData(void);
void R_PrecacheLevel(void);
extern size_t flatmemory, spritememory, texturememory;
// Retrieval.
// Floor/ceiling opaque texture tiles,
// lookup by name. For animation?
+8 -4
View File
@@ -114,6 +114,11 @@ typedef struct
fixed_t x, y, z;
} vertex_t;
typedef struct
{
float x, y/*, z*/;
} floatvertex_t;
// Forward of linedefs, for sectors.
struct line_s;
@@ -543,12 +548,11 @@ typedef struct seg_s
sector_t *frontsector;
sector_t *backsector;
fixed_t length; // precalculated seg length
fixed_t length; // precalculated seg length
#ifdef HWRENDER
// new pointers so that AdjustSegs doesn't mess with v1/v2
polyvertex_t *pv1;
polyvertex_t *pv2;
floatvertex_t fv1;
floatvertex_t fv2;
#endif
polyobj_t *polyseg;
+15 -15
View File
@@ -41,40 +41,40 @@
/** \brief view info
*/
INT32 viewwidth, viewheight, viewwindowx, viewwindowy;
INT32 viewwidth = 0, viewheight = 0, viewwindowx = 0, viewwindowy = 0;
// =========================================================================
// COLUMN DRAWING CODE STUFF
// =========================================================================
drawcolumndata_t g_dc;
drawcolumndata_t g_dc = {};
// -----------------------
// translucency stuff here
// -----------------------
#define NUMTRANSTABLES 9 // how many translucency tables are used
UINT8 *transtables; // translucency tables
UINT8 *blendtables[NUMBLENDMAPS];
UINT8 *transtables = NULL; // translucency tables
UINT8 *blendtables[NUMBLENDMAPS] = {};
// --------------------------------------------
// c drawer routines
// --------------------------------------------
coldrawfunc_t *colfunc;
coldrawfunc_t *colfuncs[COLDRAWFUNC_MAX];
int colfunctype;
coldrawfunc_t *colfunc = NULL;
coldrawfunc_t *colfuncs[COLDRAWFUNC_MAX] = {};
int colfunctype = 0;
// =========================================================================
// SPAN DRAWING CODE STUFF
// =========================================================================
drawspandata_t g_ds;
drawspandata_t g_ds = {};
// Vectors for Software's tilted slope drawers
floatv3_t *ds_su, *ds_sv, *ds_sz;
floatv3_t *ds_su = NULL, *ds_sv = NULL, *ds_sz = NULL;
float focallengthf;
float focallengthf = 0.0f;
// For, uh, tilted lighting, duh.
//static INT32 *tiltlighting;
@@ -83,8 +83,8 @@ float focallengthf;
// c drawer routines
// --------------------------------------------
spandrawfunc_t *spanfunc;
spandrawfunc_t *spanfuncs[SPANDRAWFUNC_MAX];
spandrawfunc_t *spanfunc = NULL;
spandrawfunc_t *spanfuncs[SPANDRAWFUNC_MAX] = {};
// ==========================================================================
// OLD DOOM FUZZY EFFECT
@@ -105,10 +105,10 @@ spandrawfunc_t *spanfuncs[SPANDRAWFUNC_MAX];
#define DEFAULT_STARTTRANSCOLOR 160
#define NUM_PALETTE_ENTRIES 256
static UINT8 **translationtablecache[TT_CACHE_SIZE] = {NULL};
static UINT8 **localtranslationtablecache[MAXLOCALSKINS] = {NULL};
static UINT8 **translationtablecache[TT_CACHE_SIZE] = {};
static UINT8 **localtranslationtablecache[MAXLOCALSKINS] = {};
CV_PossibleValue_t Color_cons_t[MAXSKINCOLORS+1];
CV_PossibleValue_t Color_cons_t[MAXSKINCOLORS+1] = {};
struct GenerateBlendTables_State
{
+47 -25
View File
@@ -49,54 +49,54 @@
// increment every time a check is made
size_t validcount = 1;
INT32 centerx, centery;
INT32 centerx = 0, centery = 0;
fixed_t centerxfrac, centeryfrac;
fixed_t projection;
fixed_t projectiony; // aspect ratio
fixed_t fovtan; // field of view
fixed_t centerxfrac = 0, centeryfrac = 0;
fixed_t projection = 0;
fixed_t projectiony = 0; // aspect ratio
fixed_t fovtan = 0; // field of view
// just for profiling purposes
size_t framecount;
size_t framecount = 0;
size_t loopcount;
size_t loopcount = 0;
fixed_t viewx, viewy, viewz;
angle_t viewangle, aimingangle, viewroll;
fixed_t viewx = 0, viewy = 0, viewz = 0;
angle_t viewangle = 0, aimingangle = 0, viewroll = 0;
UINT8 viewssnum = 0;
fixed_t viewcos, viewsin;
boolean skyVisible;
boolean skyVisiblePerPlayer[MAXSPLITSCREENPLAYERS]; // saved values of skyVisible for each splitscreen player
sector_t *viewsector;
player_t *viewplayer;
fixed_t viewcos = 0, viewsin = 0;
boolean skyVisible = 0;
boolean skyVisiblePerPlayer[MAXSPLITSCREENPLAYERS] = {}; // saved values of skyVisible for each splitscreen player
sector_t *viewsector = NULL;
player_t *viewplayer = NULL;
fixed_t renderdeltatics;
boolean renderisnewtic;
fixed_t renderdeltatics = 0;
boolean renderisnewtic = true;
//
// precalculated math tables
//
angle_t clipangle;
angle_t doubleclipangle;
angle_t clipangle = 0;
angle_t doubleclipangle = 0;
// The viewangletox[viewangle + FINEANGLES/4] lookup
// maps the visible view angles to screen X coordinates,
// flattening the arc to a flat projection plane.
// There will be many angles mapped to the same X.
INT32 viewangletox[FINEANGLES/2];
INT32 viewangletox[FINEANGLES/2] = {};
// The xtoviewangleangle[] table maps a screen pixel
// to the lowest viewangle that maps back to x ranges
// from clipangle to -clipangle.
angle_t *xtoviewangle = NULL;
lighttable_t *scalelight[LIGHTLEVELS][MAXLIGHTSCALE];
lighttable_t *scalelightfixed[MAXLIGHTSCALE];
lighttable_t *zlight[LIGHTLEVELS][MAXLIGHTZ];
lighttable_t *scalelight[LIGHTLEVELS][MAXLIGHTSCALE] = {};
lighttable_t *scalelightfixed[MAXLIGHTSCALE] = {};
lighttable_t *zlight[LIGHTLEVELS][MAXLIGHTZ] = {};
// Hack to support extra boom colormaps.
size_t num_extra_colormaps;
extracolormap_t extra_colormaps[MAXCOLORMAPS];
size_t num_extra_colormaps = 0;
extracolormap_t extra_colormaps[MAXCOLORMAPS] = {};
// Performance stats
precise_t ps_prevframetime = 0;
@@ -187,7 +187,7 @@ consvar_t cv_shadowoffs = {"offsetshadows", "Off", CV_SAVE, CV_OnOff, NULL,
consvar_t cv_skybox = {"skybox", "On", CV_SAVE, CV_OnOff, NULL, 0, NULL, NULL, 0, 0, NULL};
consvar_t cv_ffloorclip = {"r_ffloorclip", "On", CV_SAVE, CV_OnOff, NULL, 0, NULL, NULL, 0, 0, NULL};
consvar_t cv_spriteclip = {"r_spriteclip", "On", CV_SAVE, CV_OnOff, NULL, 0, NULL, NULL, 0, 0, NULL};
consvar_t cv_softcyancut = {"softwarecyancut", "Off", CV_SAVE, CV_OnOff, NULL, 0, NULL, NULL, 0, 0, NULL};
consvar_t cv_softcyancut = {"softwarecyancut", "On", CV_SAVE, CV_OnOff, NULL, 0, NULL, NULL, 0, 0, NULL};
consvar_t cv_translucency = {"translucency", "On", CV_SAVE, CV_OnOff, NULL, 0, NULL, NULL, 0, 0, NULL};
consvar_t cv_drawdist = {"drawdist", "Infinite", CV_SAVE, drawdist_cons_t, NULL, 0, NULL, NULL, 0, 0, NULL};
consvar_t cv_drawdist_precip = {"drawdist_precip", "1024", CV_SAVE|CV_CALL|CV_NOINIT, drawdist_precip_cons_t, Precipstuff_OnChange, 0, NULL, NULL, 0, 0, NULL};
@@ -442,6 +442,28 @@ fixed_t R_ScaleFromGlobalAngle(angle_t visangle)
return 64*FRACUNIT;
}
line_t *R_GetFFloorLine(const line_t *line, const ffloor_t *pfloor, const sector_t *sector)
{
if (pfloor->master->flags & ML_TFERLINE)
{
size_t linenum = std::min<size_t>((size_t)(line - sector->lines[0]), pfloor->master->frontsector->linecount);
return pfloor->master->frontsector->lines[0] + linenum;
}
else
return pfloor->master;
}
side_t *R_GetFFloorSide(const line_t *line, const ffloor_t *pfloor, const sector_t *sector)
{
if (pfloor->master->flags & ML_TFERLINE)
{
line_t *newline = R_GetFFloorLine(line, pfloor, sector);
return &sides[newline->sidenum[0]];
}
else
return &sides[pfloor->master->sidenum[0]];
}
//
// R_DoCulling
// Checks viewz and top/bottom heights of an item against culling planes
+3
View File
@@ -150,6 +150,9 @@ subsector_t *R_IsPointInSubsector(fixed_t x, fixed_t y);
#define R_PointToDist(x, y) R_PointToDist2(viewx, viewy, x, y)
#define R_PointToDist2(px2, py2, px1, py1) FixedHypot((px1) - (px2), (py1) - (py2))
line_t *R_GetFFloorLine(const line_t *line, const ffloor_t *pfloor, const sector_t *sector);
side_t *R_GetFFloorSide(const line_t *line, const ffloor_t *pfloor, const sector_t *sector);
boolean R_DoCulling(line_t *cullheight, line_t *viewcullheight, fixed_t vz, fixed_t bottomh, fixed_t toph);
void R_GetRenderBlockMapDimensions(fixed_t drawdist, INT32 *xl, INT32 *xh, INT32 *yl, INT32 *yh);
+2 -2
View File
@@ -23,8 +23,8 @@
//
// Angles precalculated in R_InitSprites.
//
fixed_t rollcosang[ROTANGLES];
fixed_t rollsinang[ROTANGLES];
fixed_t rollcosang[ROTANGLES] = {};
fixed_t rollsinang[ROTANGLES] = {};
INT32 R_GetRollAngle(angle_t rollangle)
{
+6 -6
View File
@@ -21,16 +21,16 @@
#include "r_things.h"
#include "r_sky.h"
UINT8 portalrender; /**< When rendering a portal, it establishes the depth of the current BSP traversal. */
UINT8 portalrender = 0; /**< When rendering a portal, it establishes the depth of the current BSP traversal. */
// Linked list for portals.
portal_t *portal_base, *portal_cap;
portal_t *portal_base = NULL, *portal_cap = NULL;
line_t *portalclipline;
sector_t *portalcullsector;
INT32 portalclipstart, portalclipend;
line_t *portalclipline = NULL;
sector_t *portalcullsector = NULL;
INT32 portalclipstart = 0, portalclipend = 0;
portal_t *g_portal; // is curline a portal seg?
portal_t *g_portal = NULL; // is curline a portal seg?
void Portal_InitList (void)
{
+37 -46
View File
@@ -47,10 +47,10 @@ static INT32 toptexture, bottomtexture, midtexture;
static bool topremap, bottomremap, midremap;
static INT32 numthicksides, numbackffloors;
angle_t rw_normalangle;
angle_t rw_normalangle = 0;
// angle to line origin
angle_t rw_angle1;
fixed_t rw_distance;
angle_t rw_angle1 = 0;
fixed_t rw_distance = 0;
//
// regular wall
@@ -617,6 +617,11 @@ static boolean R_IsFFloorTranslucent(visffloor_t *pfloor)
return false;
}
static fixed_t R_GetSlopeTextureSlide(pslope_t *slope, angle_t lineangle)
{
return FixedMul(slope->zdelta, FINECOSINE((lineangle-slope->xydirection)>>ANGLETOFINESHIFT));
}
//
// R_RenderThickSideRange
// Renders all the thick sides in the given range.
@@ -633,16 +638,15 @@ void R_RenderThickSideRange(drawseg_t *drawseg, INT32 x1, INT32 x2, ffloor_t *pf
lightlist_t *light;
r_lightlist_t *rlight;
INT32 range;
line_t *newline = NULL;
// Render FOF sides kinda like normal sides, with the frac and step and everything
// NOTE: INT64 instead of fixed_t because overflow concerns
INT64 top_frac, top_step, bottom_frac, bottom_step;
// skew FOF walls with slopes?
boolean slopeskew = false;
fixed_t ffloortextureslide = 0;
INT32 oldx = -1;
fixed_t oldtexturecolumn = -1;
fixed_t left_top, left_bottom; // needed here for slope skewing
pslope_t *skewslope = NULL;
boolean do_texture_skew;
boolean dont_peg_bottom;
boolean fog = false;
boolean fuzzy = false;
@@ -650,7 +654,6 @@ void R_RenderThickSideRange(drawseg_t *drawseg, INT32 x1, INT32 x2, ffloor_t *pf
void (*colfunc_2s) (drawcolumndata_t* dc, column_t *);
// Calculate light table.
// Use different light tables
// for horizontal / vertical / diagonal. Diagonal?
@@ -659,16 +662,23 @@ void R_RenderThickSideRange(drawseg_t *drawseg, INT32 x1, INT32 x2, ffloor_t *pf
curline = drawseg->curline;
backsector = pfloor->target;
frontsector = curline->frontsector == pfloor->target ? curline->backsector : curline->frontsector;
texnum = R_GetTextureNum(sides[pfloor->master->sidenum[0]].midtexture);
sidedef = R_GetFFloorSide(curline->linedef, pfloor, pfloor->target);
R_SetColumnFunc(BASEDRAWFUNC);
if (pfloor->master->flags & ML_TFERLINE)
{
size_t linenum = std::min((size_t)(curline->linedef-backsector->lines[0]), pfloor->master->frontsector->linecount);
newline = pfloor->master->frontsector->lines[0] + linenum;
texnum = R_GetTextureNum(sides[newline->sidenum[0]].midtexture);
line_t *newline = R_GetFFloorLine(curline->linedef, pfloor, pfloor->target);
do_texture_skew = newline->flags & ML_DONTPEGTOP;
dont_peg_bottom = newline->flags & ML_DONTPEGBOTTOM;
}
else
{
do_texture_skew = pfloor->master->flags & ML_DONTPEGTOP;
dont_peg_bottom = curline->linedef->flags & ML_DONTPEGBOTTOM;
}
texnum = R_GetTextureNum(sidedef->midtexture);
if (pfloor->flags & FF_TRANSLUCENT)
{
@@ -828,54 +838,35 @@ void R_RenderThickSideRange(drawseg_t *drawseg, INT32 x1, INT32 x2, ffloor_t *pf
mceilingclip = drawseg->sprtopclip;
dc->texheight = textureheight[texnum]>>FRACBITS;
// calculate both left endrawseg
// calculate both left ends
left_top = P_GetFFloorTopZAt (pfloor, drawseg->leftpos.x, drawseg->leftpos.y) - viewz;
left_bottom = P_GetFFloorBottomZAt(pfloor, drawseg->leftpos.x, drawseg->leftpos.y) - viewz;
skewslope = *pfloor->t_slope; // skew using top slope by default
if (newline)
if (do_texture_skew)
{
if (newline->flags & ML_DONTPEGTOP)
slopeskew = true;
}
else if (pfloor->master->flags & ML_DONTPEGTOP)
slopeskew = true;
if (slopeskew)
skewslope = *pfloor->t_slope; // skew using top slope by default
dc->texturemid = left_top;
}
else
dc->texturemid = *pfloor->topheight - viewz;
if (newline)
offsetvalue = sidedef->rowoffset;
if (dont_peg_bottom)
{
offsetvalue = sides[newline->sidenum[0]].rowoffset;
if (newline->flags & ML_DONTPEGBOTTOM)
if (do_texture_skew)
{
skewslope = *pfloor->b_slope; // skew using bottom slope
if (slopeskew)
dc->texturemid = left_bottom;
else
offsetvalue -= *pfloor->topheight - *pfloor->bottomheight;
dc->texturemid = left_bottom;
}
}
else
{
offsetvalue = sides[pfloor->master->sidenum[0]].rowoffset;
if (curline->linedef->flags & ML_DONTPEGBOTTOM)
{
skewslope = *pfloor->b_slope; // skew using bottom slope
if (slopeskew)
dc->texturemid = left_bottom;
else
else
offsetvalue -= *pfloor->topheight - *pfloor->bottomheight;
}
}
if (slopeskew && skewslope)
if (skewslope)
{
angle_t lineangle = R_PointToAngle2(curline->v1->x, curline->v1->y, curline->v2->x, curline->v2->y);
ffloortextureslide = FixedMul(skewslope->zdelta, FINECOSINE((lineangle-skewslope->xydirection)>>ANGLETOFINESHIFT));
ffloortextureslide = R_GetSlopeTextureSlide(skewslope, lineangle);
}
dc->texturemid += offsetvalue;
@@ -921,9 +912,9 @@ void R_RenderThickSideRange(drawseg_t *drawseg, INT32 x1, INT32 x2, ffloor_t *pf
// skew FOF walls
if (ffloortextureslide)
{
if (oldx != -1)
dc->texturemid += FixedMul(ffloortextureslide, (maskedtexturecol[oldx]-maskedtexturecol[dc->x]));
oldx = dc->x;
if (oldtexturecolumn != -1)
dc->texturemid += FixedMul(ffloortextureslide, (oldtexturecolumn-maskedtexturecol[dc->x]));
oldtexturecolumn = drawseg->thicksidecol[dc->x];
}
// Calculate bounds
+6 -6
View File
@@ -33,7 +33,7 @@
#include "qs22j.h"
CV_PossibleValue_t Forceskin_cons_t[MAXSKINS+2]; // huehuehuehuehue
CV_PossibleValue_t Forceskin_cons_t[MAXSKINS+2] = {}; // huehuehuehuehue
#include "discord.h"
@@ -55,15 +55,15 @@ UINT8 skinstatscount[9][9] = {
{0, 0, 0, 0, 0, 0, 0, 0, 0}
};
UINT8 skinsorted[MAXSKINS];
skin_t localskins[MAXLOCALSKINS];
skin_t allskins[MAXSKINS+MAXLOCALSKINS];
UINT8 skinsorted[MAXSKINS] = {};
skin_t localskins[MAXLOCALSKINS] = {};
skin_t allskins[MAXSKINS+MAXLOCALSKINS] = {};
// FIXTHIS: don't work because it must be inistilised before the config load
//#define SKINVALUES
#ifdef SKINVALUES
CV_PossibleValue_t skin_cons_t[MAXSKINS+1];
CV_PossibleValue_t localskin_cons_t[MAXLOCALSKINS+1];
CV_PossibleValue_t skin_cons_t[MAXSKINS+1] = {};
CV_PossibleValue_t localskin_cons_t[MAXLOCALSKINS+1] = {};
#endif
static void Sk_SetDefaultValue(skin_t *skin, boolean local)
+7 -9
View File
@@ -22,8 +22,6 @@
#include "w_wad.h"
#include "z_zone.h"
#include "p_maputl.h" // P_PointOnLineSide
//
// sky mapping
//
@@ -31,28 +29,28 @@
/** \brief Needed to store the number of the dummy sky flat.
Used for rendering, as well as tracking projectiles etc.
*/
INT32 skyflatnum;
INT32 skyflatnum = 0;
/** \brief the lump number of the sky texture
*/
INT32 skytexture;
INT32 skytexture = 0;
/** \brief the horizon line in a 256x128 sky texture
*/
INT32 skytexturemid;
INT32 skytexturemid = 0;
/** \brief the x offset of the sky texture
*/
INT32 skytextureoffset;
INT32 skytextureoffset = 0;
/** \brief the scale of the sky
*/
fixed_t skyscale;
fixed_t skyscale = 0;
/** \brief used for keeping track of the current sky
*/
INT32 levelskynum;
INT32 globallevelskynum;
INT32 levelskynum = 0;
INT32 globallevelskynum = 0;
/** \brief The R_SetupSkyDraw function
+4 -4
View File
@@ -95,15 +95,15 @@ static INT32 drawsegs_xrange_count = 0;
// There was a lot of stuff grabbed wrong, so I changed it...
//
spriteinfo_t spriteinfo[NUMSPRITES];
spriteinfo_t spriteinfo[NUMSPRITES] = {};
//
// INITIALIZATION FUNCTIONS
//
// variables used to look up and range check thing_t sprites patches
spritedef_t *sprites;
size_t numsprites;
spritedef_t *sprites = NULL;
size_t numsprites = 0;
static spriteframe_t sprtemp[64];
static size_t maxframe;
@@ -112,7 +112,7 @@ static const char *spritename;
//
// GAME FUNCTIONS
//
UINT32 visspritecount, numvisiblesprites;
UINT32 visspritecount = 0, numvisiblesprites = 0;
static UINT32 clippedvissprites;
static vissprite_t *visspritechunks[MAXVISSPRITES >> VISSPRITECHUNKBITS] = {NULL};
+28 -29
View File
@@ -57,10 +57,6 @@ static void AmigaType_OnChange(void);
#endif
#endif
#if defined(HAVE_SDL) && SOUND==SOUND_SDL
consvar_t cv_samplerate = {"samplerate", "44100", 0, CV_Unsigned, NULL, 22050, NULL, NULL, 0, 0, NULL}; //Alam: For easy hacking?
#endif
static CV_PossibleValue_t audbuffersize_cons_t[] = {{128, "128"}, {256, "256"}, {512, "512"}, {1024, "1024"}, {2048, "2048"}, {4096, "4096"}, {0, NULL}};
consvar_t cv_audbuffersize = {"audiobuffersize", "2048", CV_SAVE|CV_CALL, audbuffersize_cons_t, BufferSize_OnChange, 0, NULL, NULL, 0, 0, NULL};
@@ -114,7 +110,6 @@ consvar_t cv_respawnfademusicback = {"respawnfademusicback", "500", CV_SAVE, CV_
consvar_t cv_resetspecialmusic = {"resetspecialmusic", "No", CV_SAVE, CV_YesNo, NULL, 0, NULL, NULL, 0, 0, NULL};
consvar_t cv_resume = {"resume", "No", CV_SAVE, CV_YesNo, NULL, 0, NULL, NULL, 0, 0, NULL};
consvar_t cv_fading = {"fading", "Off", CV_SAVE|CV_CALL, CV_OnOff, Bird_menu_Onchange, 0, NULL, NULL, 0, 0, NULL};
consvar_t cv_birdmusic = {"birdmusicstuff", "No", CV_SAVE|CV_CALL, CV_YesNo, Bird_menu_Onchange, 0, NULL, NULL, 0, 0, NULL};
consvar_t cv_keepmusic = {"keepmusic", "No", CV_SAVE, CV_YesNo, NULL, 0, NULL, NULL, 0, 0, NULL};
consvar_t cv_skipintromusic = {"skipintromusic", "No", CV_SAVE, CV_YesNo, NULL, 0, NULL, NULL, 0, 0, NULL};
@@ -215,26 +210,33 @@ static INT32 S_getChannel(const void *origin, sfxinfo_t *sfxinfo)
if (!channels[cnum].sfxinfo)
break;
const boolean samesoundplaying = channels[cnum].sfxinfo == sfxinfo;
// Now checks if same sound is being played, rather
// than just one sound per mobj
else if (sfxinfo == channels[cnum].sfxinfo && (sfxinfo->pitch & SF_NOMULTIPLESOUND))
if (samesoundplaying && (sfxinfo->pitch & SF_NOMULTIPLESOUND))
{
return -1;
}
else if (sfxinfo == channels[cnum].sfxinfo && sfxinfo->singularity == true)
if (samesoundplaying && sfxinfo->singularity == true)
{
S_StopChannel(cnum);
break;
}
else if (origin && channels[cnum].origin == origin && channels[cnum].sfxinfo == sfxinfo)
const boolean sameorigin = origin && channels[cnum].origin == origin;
if (sameorigin && samesoundplaying)
{
if (sfxinfo->pitch & SF_NOINTERRUPT)
return -1;
else
S_StopChannel(cnum);
S_StopChannel(cnum);
break;
}
else if (origin && channels[cnum].origin == origin
if (sameorigin
&& channels[cnum].sfxinfo->name != sfxinfo->name
&& (channels[cnum].sfxinfo->pitch & SF_TOTALLYSINGLE) && (sfxinfo->pitch & SF_TOTALLYSINGLE))
{
@@ -276,10 +278,7 @@ void S_RegisterSoundStuff(void)
CV_RegisterVar(&stereoreverse);
CV_RegisterVar(&cv_cachesound);
#if defined(HAVE_SDL) && SOUND==SOUND_SDL
CV_RegisterVar(&cv_samplerate);
#endif
//CV_RegisterVar(&cv_resetmusic);
CV_RegisterVar(&cv_gamesounds);
CV_RegisterVar(&cv_gamedigimusic);
@@ -303,7 +302,6 @@ void S_RegisterSoundStuff(void)
CV_RegisterVar(&cv_resume);
CV_RegisterVar(&cv_fading);
CV_RegisterVar(&cv_birdmusic);
// bird music stuff end
CV_RegisterVar(&cv_keepmusic);
@@ -1276,8 +1274,7 @@ static musicdef_t *S_AddMusicCredit(void)
struct cursongcredit cursongcredit = {0}; // Currently displayed song credit info
static boolean
ReadMusicDefFields (UINT16 wadnum, int line, char *stoken, musicdef_t **defp)
static boolean ReadMusicDefFields(UINT16 wadnum, int line, char *stoken, musicdef_t **defp)
{
musicdef_t *def;
@@ -1488,7 +1485,7 @@ void S_InitMusicDefs(void)
//
musicdef_t *S_FindMusicCredit(const char *musname)
{
UINT32 hash = quickncasehash (musname, 6);
UINT32 hash = quickncasehash(musname, 6);
musicdef_t *def;
for (INT32 i = 0; i < nummusicdefs; ++i)
@@ -1647,7 +1644,8 @@ static lumpnum_t S_GetMusicLumpNum(const char *mname)
{
if (S_MusicExists(mname, false, true)) // check non midis first
return W_GetNumForName(va("o_%s", mname));
else if (S_MusicExists(mname, true, false))
if (S_MusicExists(mname, true, false))
{
#ifdef NO_MIDI
CONS_Alert(CONS_ERROR, "A MIDI music lump %.6s was found,\nbut SRB2Kart does not support MIDI output.\nWe apologise for the inconvenience.\n", mname);
@@ -1687,8 +1685,8 @@ static boolean S_LoadMusic(const char *mname)
music.data = mdata;
return true;
}
else
return false;
return false;
}
static void S_UnloadMusic(void)
@@ -1832,7 +1830,7 @@ void S_ChangeMusicEx(const char *mmusic, UINT16 mflags, boolean looping, UINT32
}
}
void S_ChangeMusicSpecial (const char *mmusic)
void S_ChangeMusicSpecial(const char *mmusic)
{
if (cv_resetspecialmusic.value)
S_ChangeMusic(mmusic, MUSIC_FORCERESET, true);
@@ -1847,7 +1845,7 @@ void S_StopMusic(void)
|| demo.title) // SRB2Kart: Demos don't interrupt title screen music
return;
mapmusic.resume = (cv_birdmusic.value && fasticmp(music.name, mapmusic.name)) ? I_GetSongPosition() : 0;
mapmusic.resume = (cv_resume.value && fasticmp(music.name, mapmusic.name)) ? I_GetSongPosition() : 0;
S_SetKeepMusResume();
@@ -1899,7 +1897,7 @@ void S_SetMusicVolume(INT32 volume)
void S_SetRestoreMusicFadeInCvar(consvar_t *cv)
{
music_refade_cv = cv_birdmusic.value ? cv : 0;
music_refade_cv = cv;
}
int S_GetRestoreMusicFadeIn(void)
@@ -1928,8 +1926,8 @@ boolean S_FadeMusicFromVolume(UINT8 target_volume, INT16 source_volume, UINT32 m
{
if (source_volume < 0)
return I_FadeSong(target_volume, ms, NULL);
else
return I_FadeSongFromVolume(target_volume, source_volume, ms, NULL);
return I_FadeSongFromVolume(target_volume, source_volume, ms, NULL);
}
boolean S_FadeOutStopMusic(UINT32 ms)
@@ -2081,6 +2079,7 @@ void S_InitMapMusic(void)
{
S_ChangeMusicEx(mapmusic.name, mapmusic.flags, true, keepmusic.resume, 0, 500);
}
return;
}
@@ -2094,7 +2093,7 @@ void S_InitMapMusic(void)
return;
if (leveltime < MUSICSTARTTIME) // SRB2Kart
S_ChangeMusicInternal((encoremode ? "estart" : "kstart"), false); //S_StopMusic();
S_ChangeMusicInternal((encoremode ? "estart" : "kstart"), false); // S_StopMusic();
}
void S_StartMapMusic(void)
@@ -2362,7 +2361,7 @@ static void AmigaType_OnChange(void)
openmpt_module_ctl_set_text(openmpt_mhandle, "render.resampler.emulate_amiga_type", cv_amigatype.string);
if (sound_started)
S_RestartMusic(); //need to restart the music system or else it wont work
S_RestartMusic(); // need to restart the music system or else it wont work
}
#endif
#endif
-1
View File
@@ -68,7 +68,6 @@ extern consvar_t cv_resetspecialmusic;
extern consvar_t cv_resume;
extern consvar_t cv_fading;
extern consvar_t cv_birdmusic;
extern consvar_t cv_keepmusic;
extern consvar_t cv_skipintromusic;
+2 -2
View File
@@ -36,8 +36,8 @@
// ------------------
// global video state
// ------------------
viddef_t vid;
INT32 setmodeneeded; // video mode change needed if > 0 (the mode number to set + 1)
viddef_t vid = {};
INT32 setmodeneeded = 0; // video mode change needed if > 0 (the mode number to set + 1)
static CV_PossibleValue_t shittyscreen_cons_t[] = {{0, "Okay"}, {1, "Shitty"}, {2, "Extra Shitty"}, {0, NULL}};
+336
View File
@@ -0,0 +1,336 @@
// Emacs style mode select -*- C++ -*-
//-----------------------------------------------------------------------------
//
// Copyright (C) 1993-1996 by id Software, Inc.
//
// This program is free software; you can redistribute it and/or
// modify it under the terms of the GNU General Public License
// as published by the Free Software Foundation; either version 2
// of the License, or (at your option) any later version.
//
// The source is distributed in the hope that it will be useful,
// but WITHOUT ANY WARRANTY; without even the implied warranty of
// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
// GNU General Public License for more details.
//-----------------------------------------------------------------------------
/// \file
/// \brief SDL interface for sound
#include <math.h>
#include "../doomdef.h"
#include "../i_sound.h"
#include "../s_sound.h"
/** \brief Sound subsystem runing and waiting
*/
UINT8 sound_started = false;
/** \brief The I_GetSfx function
*
* \param sfx sfx to setup
*
* \return data for sfx
*/
void *I_GetSfx(sfxinfo_t *sfx)
{
(void)sfx;
return NULL;
}
/** \brief The I_FreeSfx function
*
* \param sfx sfx to be freed up
*
* \return void
*/
void I_FreeSfx(sfxinfo_t *sfx)
{
(void)sfx;
}
/** \brief Init at program start...
*/
void I_StartupSound(void){}
/** \brief ... shut down and relase at program termination.
*/
void I_ShutdownSound(void){}
/// ------------------------
/// SFX I/O
/// ------------------------
/** \brief Starts a sound in a particular sound channel.
* \param id sfxid
* \param vol volume for sound
* \param sep left-right balancle
* \param pitch not used
* \param priority not used
*
* \return sfx handle
*/
INT32 I_StartSound(sfxenum_t id, UINT8 vol, UINT8 sep, INT32 channel)
{
(void)id;
(void)vol;
(void)sep;
(void)channel;
return 0;
}
/** \brief Stops a sound channel.
*
* \param handle stop sfx handle
*
* \return void
*/
void I_StopSound(INT32 handle)
{
(void)handle;
}
/** \brief Some digital sound drivers need this.
*/
void I_UpdateSound(void){}
/** \brief Called by S_*() functions to see if a channel is still playing.
*
* \param handle sfx handle
*
* \return 0 if no longer playing, 1 if playing.
*/
boolean I_SoundIsPlaying(INT32 handle)
{
(void)handle;
return false;
}
/** \brief Updates the sfx handle
*
* \param handle sfx handle
* \param vol volume
* \param sep separation
* \param pitch ptich
*
* \return void
*/
void I_UpdateSoundParams(INT32 handle, UINT8 vol, UINT8 sep)
{
(void)handle;
(void)vol;
(void)sep;
}
/** \brief The I_SetSfxVolume function
*
* \param volume volume to set at
*
* \return void
*/
void I_SetSfxVolume(UINT8 volume)
{
(void)volume;
}
/// ------------------------
// MUSIC SYSTEM
/// ------------------------
/** \brief Init the music systems
*/
void I_InitMusic(void){}
/** \brief Shutdown the music systems
*/
void I_ShutdownMusic(void){}
/// ------------------------
// MUSIC PROPERTIES
/// ------------------------
musictype_t I_SongType(void)
{
return MU_NONE;
}
boolean I_SongPlaying(void)
{
return false;
}
boolean I_SongPaused(void)
{
return false;
}
/// ------------------------
// MUSIC EFFECTS
/// ------------------------
boolean I_SetSongSpeed(float speed)
{
(void)speed;
return false;
}
/// ------------------------
// MUSIC SEEKING
/// ------------------------
UINT32 I_GetSongLength(void)
{
return 0;
}
boolean I_SetSongLoopPoint(UINT32 looppoint)
{
(void)looppoint;
return false;
}
UINT32 I_GetSongLoopPoint(void)
{
return 0;
}
boolean I_SetSongPosition(UINT32 position)
{
(void)position;
return false;
}
UINT32 I_GetSongPosition(void)
{
return 0;
}
/// ------------------------
// MUSIC PLAYBACK
/// ------------------------
/** \brief Registers a song handle to song data.
*
* \param data pointer to song data
* \param len len of data
*
* \return song handle
*
* \todo Remove this
*/
boolean I_LoadSong(char *data, size_t len)
{
(void)data;
(void)len;
return false;
}
/** \brief See ::I_LoadSong, then think backwards
*
* \param handle song handle
*
* \sa I_LoadSong
* \todo remove midi handle
*/
void I_UnloadSong(void){}
/** \brief Called by anything that wishes to start music
*
* \param handle Song handle
* \param looping looping it if true
*
* \return if true, it's playing the song
*
* \todo pass music name, not handle
*/
boolean I_PlaySong(boolean looping)
{
(void)looping;
return false;
}
/** \brief Stops a song over 3 seconds
*
* \param handle Song handle
* \return void
*
* /todo drop handle
*/
void I_StopSong(void){}
/** \brief PAUSE game handling.
*
* \param handle song handle
*
* \return void
*/
void I_PauseSong(void){}
/** \brief RESUME game handling
*
* \param handle song handle
*
* \return void
*/
void I_ResumeSong(void){}
/** \brief The I_SetMusicVolume function
*
* \param volume volume to set at
*
* \return void
*/
void I_SetMusicVolume(UINT8 volume)
{
(void)volume;
}
boolean I_SetSongTrack(INT32 track)
{
(void)track;
return false;
}
/// ------------------------
/// MUSIC FADING
/// ------------------------
void I_SetInternalMusicVolume(UINT8 volume)
{
(void)volume;
}
void I_StopFadingSong(void){}
boolean I_FadeSongFromVolume(UINT8 target_volume, UINT8 source_volume, UINT32 ms, void (*callback)(void))
{
(void)target_volume;
(void)source_volume;
(void)ms;
(void)callback;
return false;
}
boolean I_FadeSong(UINT8 target_volume, UINT32 ms, void (*callback)(void))
{
(void)target_volume;
(void)ms;
(void)callback;
return false;
}
boolean I_FadeOutStopSong(UINT32 ms)
{
(void)ms;
return false;
}
boolean I_FadeInPlaySong(UINT32 ms, boolean looping)
{
(void)ms;
(void)looping;
return false;
}
void I_UpdateSongLagThreshold(void)
{
}
+1 -1
View File
@@ -53,7 +53,7 @@ extern int SDL_main(int argc, char *argv[]);
#ifdef LOGMESSAGES
FILE *logstream = NULL;
char logfilename[1024];
char logfilename[1024] = {};
#endif
#ifndef DOXYGEN
+53 -131
View File
@@ -227,7 +227,7 @@ typedef struct
char buffer[256];
} feild_t;
feild_t tty_con;
feild_t tty_con = {};
// lock to prevent clearing partial lines, since not everything
// printed ends on a newline.
@@ -719,16 +719,13 @@ static void JoyReset(SDLJoyInfo_t *JoySet)
{
SDL_GameControllerClose(JoySet->dev);
}
JoySet->dev = NULL;
JoySet->oldjoy = -1;
JoySet->id = -1;
JoySet->axises = JoySet->buttons = JoySet->hats = JoySet->balls = 0;
//JoySet->scale
}
/** \brief joystick up and running
*/
static INT32 joystick_started[MAXSPLITSCREENPLAYERS] = {0, 0, 0, 0};
/** \brief SDL info about joystick
*/
SDLJoyInfo_t JoyInfo[MAXSPLITSCREENPLAYERS];
@@ -783,22 +780,26 @@ void I_UpdateJoystickDeviceIndex(UINT8 player)
///////////////////////////////////////////////
if (JoyInfo[player].dev)
{
cv_usejoystick[player].value = I_GetJoystickDeviceIndex(JoyInfo[player].dev) + 1;
cv_usejoystick[player].value = JoyInfo[player].id + 1;
}
else
{
UINT8 joystickID, compareJoystick;
for (joystickID = 0; joystickID < MAXSPLITSCREENPLAYERS; joystickID++)
{
// is this cv_usejoystick used?
const INT32 value = atoi(cv_usejoystick[joystickID].string);
for (compareJoystick = 0; compareJoystick < MAXSPLITSCREENPLAYERS; compareJoystick++)
{
if (compareJoystick == player)
continue;
if (value == JoyInfo[compareJoystick].oldjoy || value == cv_usejoystick[compareJoystick].value)
break;
}
if (compareJoystick == MAXSPLITSCREENPLAYERS)
{
// We DID make it through the whole loop, so we can use this one!
@@ -806,6 +807,7 @@ void I_UpdateJoystickDeviceIndex(UINT8 player)
break;
}
}
if (joystickID == MAXSPLITSCREENPLAYERS)
{
// We DID NOT make it through the whole loop, so we can't assign this joystick to anything.
@@ -828,14 +830,6 @@ void I_UpdateJoystickDeviceIndices(UINT8 excludePlayer)
}
}
/** \brief Joystick buttons states
*/
static UINT64 lastjoybuttons[MAXSPLITSCREENPLAYERS] = {0,0,0,0};
/** \brief Joystick hats state
*/
static UINT64 lastjoyhats[MAXSPLITSCREENPLAYERS] = {0,0,0,0};
/** \brief Shuts down joystick
\return void
*/
@@ -847,74 +841,34 @@ void I_ShutdownJoystick(UINT8 index)
event.data2 = 0;
event.data3 = 0;
lastjoybuttons[index] = lastjoyhats[index] = 0;
// emulate the up of all joystick buttons
for (i = 0; i < JOYBUTTONS; i++)
{
event.data1=KEY_JOY1 + i;
event.data1 = KEY_JOY1 + i;
D_PostEvent(&event);
}
// emulate the up of all joystick hats
for (i = 0; i < JOYHATS*4; i++)
{
event.data1=KEY_HAT1+i;
event.data1 = KEY_HAT1+i;
D_PostEvent(&event);
}
// reset joystick position
event.type = ev_joystick;
for (i = 0; i < JOYAXISSET; i++)
{
event.data1 = i;
D_PostEvent(&event);
}
joystick_started[index] = 0;
JoyReset(&JoyInfo[index]);
// don't shut down the subsystem here, because hotplugging
}
void I_GetJoystickEvents(UINT8 index)
{
static event_t event = {};
INT32 i = 0;
UINT64 joyhats = 0;
if (!joystick_started[index])
return;
if (!JoyInfo[index].dev) //I_ShutdownJoystick();
return;
joyhats |= SDL_GameControllerGetButton(JoyInfo[index].dev, SDL_CONTROLLER_BUTTON_DPAD_UP);
joyhats |= SDL_GameControllerGetButton(JoyInfo[index].dev, SDL_CONTROLLER_BUTTON_DPAD_DOWN) << 1;
joyhats |= SDL_GameControllerGetButton(JoyInfo[index].dev, SDL_CONTROLLER_BUTTON_DPAD_LEFT) << 2;
joyhats |= SDL_GameControllerGetButton(JoyInfo[index].dev, SDL_CONTROLLER_BUTTON_DPAD_RIGHT) << 3;
if (joyhats != lastjoyhats[index])
{
INT64 j = 1; // keep only bits that changed since last time
INT64 newhats = joyhats ^ lastjoyhats[index];
lastjoyhats[index] = joyhats;
for (i = 0; i < JOYHATS*4; i++, j <<= 1)
{
if (newhats & j) // hat changed state?
{
if (joyhats & j)
event.type = ev_keydown;
else
event.type = ev_keyup;
event.data1 = KEY_HAT1 + i;
D_PostEvent(&event);
}
}
}
}
/** \brief Open joystick handle
\param fname name of joystick
@@ -931,6 +885,7 @@ static int joy_open(int playerIndex, int joyIndex)
CONS_Printf(M_GetText("Joystick subsystem not started\n"));
return -1;
}
if (SDL_WasInit(SDL_INIT_GAMECONTROLLER) == 0)
{
CONS_Printf(M_GetText("Game Controller subsystem not started\n"));
@@ -965,12 +920,14 @@ static int joy_open(int playerIndex, int joyIndex)
if (JoyInfo[playerIndex].dev == newdev // same device, nothing to do
|| (newdev == NULL && SDL_GameControllerGetAttached(JoyInfo[playerIndex].dev))) // we failed, but already have a working device
return SDL_CONTROLLER_AXIS_MAX;
// Else, we're changing devices, so send neutral joy events
CONS_Debug(DBG_GAMELOGIC, "Joystick1 device is changing; resetting events...\n");
I_ShutdownJoystick(playerIndex);
}
JoyInfo[playerIndex].dev = newdev;
JoyInfo[playerIndex].id = I_GetJoystickDeviceIndex(JoyInfo[playerIndex].dev);
if (JoyInfo[playerIndex].dev == NULL)
{
@@ -1007,8 +964,9 @@ void I_InitJoystick(UINT8 index)
UINT8 i;
SDL_GameController *newcontroller = NULL;
//I_ShutdownJoystick();
//SDL_SetHintWithPriority("SDL_XINPUT_ENABLED", "0", SDL_HINT_OVERRIDE);
// not sure if this is the best place to put this
SDL_SetHint(SDL_HINT_AUTO_UPDATE_SENSORS, "0");
if (M_CheckParm("-nojoy"))
return;
@@ -1037,6 +995,11 @@ void I_InitJoystick(UINT8 index)
}
}
JoyInfo[index].dev = NULL;
JoyInfo[index].oldjoy = -1;
JoyInfo[index].id = -1;
JoyInfo[index].axises = JoyInfo[index].buttons = JoyInfo[index].hats = JoyInfo[index].balls = 0;
if (cv_usejoystick[index].value)
newcontroller = SDL_GameControllerOpen(cv_usejoystick[index].value-1);
@@ -1049,23 +1012,24 @@ void I_InitJoystick(UINT8 index)
break;
}
JoyInfo[index].id = I_GetJoystickDeviceIndex(JoyInfo[index].dev);
if (newcontroller && i < MAXSPLITSCREENPLAYERS) // don't override an active device
{
cv_usejoystick[index].value = I_GetJoystickDeviceIndex(JoyInfo[index].dev) + 1;
cv_usejoystick[index].value = JoyInfo[index].id + 1;
}
else if (newcontroller && joy_open(index, cv_usejoystick[index].value) != -1)
{
// SDL's device indexes are unstable, so cv_usejoystick may not match
// the actual device index. So let's cheat a bit and find the device's current index.
JoyInfo[index].oldjoy = I_GetJoystickDeviceIndex(JoyInfo[index].dev) + 1;
joystick_started[index] = 1;
JoyInfo[index].oldjoy = JoyInfo[index].id + 1;
}
else
{
if (JoyInfo[index].oldjoy)
I_ShutdownJoystick(index);
cv_usejoystick[index].value = 0;
joystick_started[index] = 0;
}
for (i = 0; i < MAXSPLITSCREENPLAYERS; i++)
@@ -1130,8 +1094,10 @@ static void I_ShutdownInput(void)
INT32 I_NumJoys(void)
{
INT32 numjoy = 0;
if (SDL_WasInit(SDL_INIT_JOYSTICK) == SDL_INIT_JOYSTICK)
numjoy = SDL_NumJoysticks();
return numjoy;
}
@@ -1142,15 +1108,18 @@ const char *I_GetJoyName(INT32 joyindex)
const char *tempname = NULL;
joyname[0] = 0;
joyindex--; //SDL's Joystick System starts at 0, not 1
if (SDL_WasInit(SDL_INIT_JOYSTICK) == SDL_INIT_JOYSTICK)
{
tempname = SDL_JoystickNameForIndex(joyindex);
if (tempname)
{
memcpy(joyname, tempname, 255);
joyname[255] = '\0';
}
}
return joyname;
}
@@ -1260,7 +1229,7 @@ static void I_SetupMumble(void)
void I_UpdateMumble(const mobj_t *mobj, const listener_t listener)
{
#ifdef HAVE_MUMBLE
double angle;
float angle;
fixed_t anglef;
if (!mumble)
@@ -1274,7 +1243,9 @@ void I_UpdateMumble(const mobj_t *mobj, const listener_t listener)
}
mumble->uiTick++;
if (!netgame || gamestate != GS_LEVEL) { // Zero out, but never delink.
// Zero out, but never delink.
if (!netgame || gamestate != GS_LEVEL)
{
mumble->fAvatarPosition[0] = mumble->fAvatarPosition[1] = mumble->fAvatarPosition[2] = 0.0f;
mumble->fAvatarFront[0] = 1.0f;
mumble->fAvatarFront[1] = mumble->fAvatarFront[2] = 0.0f;
@@ -1293,30 +1264,32 @@ void I_UpdateMumble(const mobj_t *mobj, const listener_t listener)
if (mobj)
{
mumble->fAvatarPosition[0] = FIXED_TO_FLOAT(mobj->x) / MUMBLEUNIT;
mumble->fAvatarPosition[1] = FIXED_TO_FLOAT(mobj->z) / MUMBLEUNIT;
mumble->fAvatarPosition[2] = FIXED_TO_FLOAT(mobj->y) / MUMBLEUNIT;
mumble->fAvatarPosition[0] = FixedToFloat(mobj->x) / MUMBLEUNIT;
mumble->fAvatarPosition[1] = FixedToFloat(mobj->z) / MUMBLEUNIT;
mumble->fAvatarPosition[2] = FixedToFloat(mobj->y) / MUMBLEUNIT;
anglef = AngleFixed(mobj->angle);
angle = FIXED_TO_FLOAT(anglef)*DEG2RAD;
mumble->fAvatarFront[0] = (float)cos(angle);
angle = (float)(FixedToFloat(anglef) * DEG2RAD);
mumble->fAvatarFront[0] = cosf(angle);
mumble->fAvatarFront[1] = 0.0f;
mumble->fAvatarFront[2] = (float)sin(angle);
} else {
mumble->fAvatarFront[2] = sinf(angle);
}
else
{
mumble->fAvatarPosition[0] = mumble->fAvatarPosition[1] = mumble->fAvatarPosition[2] = 0.0f;
mumble->fAvatarFront[0] = 1.0f;
mumble->fAvatarFront[1] = mumble->fAvatarFront[2] = 0.0f;
}
mumble->fCameraPosition[0] = FIXED_TO_FLOAT(listener.x) / MUMBLEUNIT;
mumble->fCameraPosition[1] = FIXED_TO_FLOAT(listener.z) / MUMBLEUNIT;
mumble->fCameraPosition[2] = FIXED_TO_FLOAT(listener.y) / MUMBLEUNIT;
mumble->fCameraPosition[0] = FixedToFloat(listener.x) / MUMBLEUNIT;
mumble->fCameraPosition[1] = FixedToFloat(listener.z) / MUMBLEUNIT;
mumble->fCameraPosition[2] = FixedToFloat(listener.y) / MUMBLEUNIT;
anglef = AngleFixed(listener.angle);
angle = FIXED_TO_FLOAT(anglef)*DEG2RAD;
mumble->fCameraFront[0] = (float)cos(angle);
angle = (float)(FixedToFloat(anglef) * DEG2RAD);
mumble->fCameraFront[0] = cosf(angle);
mumble->fCameraFront[1] = 0.0f;
mumble->fCameraFront[2] = (float)sin(angle);
mumble->fCameraFront[2] = sinf(angle);
#else
(void)mobj;
(void)listener;
@@ -1339,55 +1312,7 @@ precise_t I_GetPreciseTime(void)
UINT64 I_GetPrecisePrecision(void)
{
return SDL_GetPerformanceFrequency();
}
static UINT32 frame_rate;
static double frame_frequency;
static UINT64 frame_epoch;
static double elapsed_frames;
static void I_InitFrameTime(const UINT64 now, const UINT32 cap)
{
frame_rate = cap;
frame_epoch = now;
//elapsed_frames = 0.0;
if (frame_rate == 0)
{
// Shouldn't be used, but just in case...?
frame_frequency = 1.0;
return;
}
frame_frequency = timer_frequency / (double)frame_rate;
}
double I_GetFrameTime(void)
{
const UINT64 now = SDL_GetPerformanceCounter();
const UINT32 cap = R_GetFramerateCap();
if (cap != frame_rate)
{
// Maybe do this in a OnChange function for cv_fpscap?
I_InitFrameTime(now, cap);
}
if (frame_rate == 0)
{
// Always advance a frame.
elapsed_frames += 1.0;
}
else
{
elapsed_frames += (now - frame_epoch) / frame_frequency;
}
frame_epoch = now; // moving epoch
return elapsed_frames;
return timer_frequency;
}
//
@@ -1396,9 +1321,6 @@ double I_GetFrameTime(void)
void I_StartupTimer(void)
{
timer_frequency = SDL_GetPerformanceFrequency();
I_InitFrameTime(0, R_GetFramerateCap());
elapsed_frames = 0.0;
}
void I_Sleep(UINT32 ms)
+166 -80
View File
@@ -151,9 +151,9 @@ static UINT32 localPalette[256];
Uint16 realwidth = BASEVIDWIDTH;
Uint16 realheight = BASEVIDHEIGHT;
#define HalfWarpMouse(x,y) if (wrapmouseok) SDL_WarpMouseInWindow(window, (Uint16)(x/2),(Uint16)(y/2))
static SDL_bool exposevideo = SDL_FALSE;
static SDL_bool usesdl2soft = SDL_FALSE;
static SDL_bool borderlesswindow = SDL_FALSE;
static SDL_bool exposevideo = SDL_FALSE;
static SDL_bool usesdl2soft = SDL_FALSE;
static SDL_bool borderlesswindow = SDL_FALSE;
// SDL2 vars
SDL_Window *window = NULL;
@@ -523,6 +523,7 @@ static void Impl_HandleWindowEvent(SDL_WindowEvent evt)
#ifdef USE_FBO_OGL
I_DownSample();
#endif
windowmoved = SDL_FALSE;
}
if (mousefocus && kbfocus)
@@ -557,7 +558,7 @@ static void Impl_HandleWindowEvent(SDL_WindowEvent evt)
static void Impl_HandleKeyboardEvent(SDL_KeyboardEvent evt, Uint32 type)
{
event_t event;
event_t event = {0};
switch (type)
{
@@ -585,7 +586,9 @@ static void Impl_HandleKeyboardEvent(SDL_KeyboardEvent evt, Uint32 type)
}
if (event.data1)
{
D_PostEvent(&event);
}
}
static void Impl_HandleMouseMotionEvent(SDL_MouseMotionEvent evt)
@@ -637,7 +640,7 @@ static void Impl_HandleMouseMotionEvent(SDL_MouseMotionEvent evt)
static void Impl_HandleMouseButtonEvent(SDL_MouseButtonEvent evt, Uint32 type)
{
event_t event;
event_t event = {0};
// Ignore the event if the mouse is not actually focused on the window.
// This can happen if you used the mouse to restore keyboard focus;
@@ -650,8 +653,6 @@ static void Impl_HandleMouseButtonEvent(SDL_MouseButtonEvent evt, Uint32 type)
/// \todo inputEvent.button.which
if (USE_MOUSEINPUT)
{
SDL_memset(&event, 0, sizeof(event_t));
switch (type)
{
case SDL_MOUSEBUTTONUP:
@@ -692,27 +693,28 @@ static void Impl_HandleMouseButtonEvent(SDL_MouseButtonEvent evt, Uint32 type)
static void Impl_HandleMouseWheelEvent(SDL_MouseWheelEvent evt)
{
event_t event;
event_t event = {0};
if (USE_MOUSEINPUT)
{
SDL_memset(&event, 0, sizeof(event_t));
if (evt.y > 0)
{
event.data1 = KEY_MOUSEWHEELUP;
event.type = ev_keydown;
}
if (evt.y < 0)
{
event.data1 = KEY_MOUSEWHEELDOWN;
event.type = ev_keydown;
}
if (evt.y == 0)
{
event.data1 = 0;
event.type = ev_keyup;
}
if (event.type == ev_keyup || event.type == ev_keydown)
{
D_PostEvent(&event);
@@ -720,40 +722,78 @@ static void Impl_HandleMouseWheelEvent(SDL_MouseWheelEvent evt)
}
}
static UINT8 hatrepeattimer[MAXSPLITSCREENPLAYERS];
#define HATREPEATDELAY 19
void I_HandleControllerHatRepeat(void)
{
// why bother if theres no controllers?
if (numcontrollers == 0)
return;
event_t event = {ev_keydown, 0, 0, 0};
static const SDL_GameControllerButton hatbutt[4] =
{
SDL_CONTROLLER_BUTTON_DPAD_UP,
SDL_CONTROLLER_BUTTON_DPAD_DOWN,
SDL_CONTROLLER_BUTTON_DPAD_LEFT,
SDL_CONTROLLER_BUTTON_DPAD_RIGHT
};
for (int i = 0; i < MAXSPLITSCREENPLAYERS; i++)
{
if (!cv_usejoystick[i].value)
continue;
SDL_GameController *controller = JoyInfo[i].dev;
if (!controller)
continue;
for (UINT8 h = 0; h < JOYHATS; h++)
{
if (SDL_GameControllerGetButton(controller, hatbutt[h]))
{
if (hatrepeattimer[i] < HATREPEATDELAY)
{
hatrepeattimer[i]++;
}
else if (hatrepeattimer[i] == HATREPEATDELAY)
{
event.data1 = KEY_HAT1 + (i * JOYHATS) + h;
D_PostEvent(&event);
}
return;
}
}
hatrepeattimer[i] = 0;
}
}
static void Impl_HandleControllerAxisEvent(SDL_ControllerAxisEvent evt)
{
event_t event;
SDL_JoystickID joyid[4];
INT32 value;
UINT8 i;
// Determine the Joystick IDs for each current open joystick
for (i = 0; i < MAXSPLITSCREENPLAYERS; i++)
{
joyid[i] = SDL_JoystickInstanceID(SDL_GameControllerGetJoystick(JoyInfo[i].dev));
if (evt.which == JoyInfo[i].id)
{
event.type = ev_joystick + i;
break;
}
}
if (i == MAXSPLITSCREENPLAYERS)
return;
event.data1 = event.data2 = event.data3 = INT32_MAX;
if (evt.which == joyid[0])
{
event.type = ev_joystick;
}
else if (evt.which == joyid[1])
{
event.type = ev_joystick2;
}
else if (evt.which == joyid[2])
{
event.type = ev_joystick3;
}
else if (evt.which == joyid[3])
{
event.type = ev_joystick4;
}
else
return;
//axis
if (evt.axis > JOYAXISSET*2)
return;
@@ -789,47 +829,89 @@ static void Impl_HandleControllerAxisEvent(SDL_ControllerAxisEvent evt)
default:
return;
}
D_PostEvent(&event);
}
static void Impl_HandleControllerButtonEvent(SDL_ControllerButtonEvent evt, Uint32 type)
static void Impl_HandleControllerHatEvent(SDL_ControllerButtonEvent evt, Uint32 type)
{
event_t event;
SDL_JoystickID joyid[4];
event_t event = {0};
UINT8 i;
static const int hat_buttons_base[] = {KEY_HAT1, KEY_2HAT1, KEY_3HAT1, KEY_4HAT1};
// Determine the Joystick IDs for each current open joystick
for (i = 0; i < MAXSPLITSCREENPLAYERS; i++)
{
joyid[i] = SDL_JoystickInstanceID(SDL_GameControllerGetJoystick(JoyInfo[i].dev));
if (evt.which == JoyInfo[i].id)
{
event.data1 = hat_buttons_base[i];
break;
}
}
if ( evt.button == SDL_CONTROLLER_BUTTON_DPAD_UP
|| evt.button == SDL_CONTROLLER_BUTTON_DPAD_DOWN
|| evt.button == SDL_CONTROLLER_BUTTON_DPAD_LEFT
|| evt.button == SDL_CONTROLLER_BUTTON_DPAD_RIGHT)
if (i == MAXSPLITSCREENPLAYERS)
return;
switch (type)
{
// dpad buttons are mapped as the hat instead
case SDL_CONTROLLERBUTTONUP:
event.type = ev_keyup;
break;
case SDL_CONTROLLERBUTTONDOWN:
event.type = ev_keydown;
break;
default:
return;
}
switch (evt.button)
{
case SDL_CONTROLLER_BUTTON_DPAD_UP:
break;
case SDL_CONTROLLER_BUTTON_DPAD_DOWN:
event.data1 += 1;
break;
case SDL_CONTROLLER_BUTTON_DPAD_LEFT:
event.data1 += 2;
break;
case SDL_CONTROLLER_BUTTON_DPAD_RIGHT:
event.data1 += 3;
break;
default:
return;
}
if (event.type != ev_console)
{
D_PostEvent(&event);
}
}
static void Impl_HandleControllerButtonEvent(SDL_ControllerButtonEvent evt, Uint32 type)
{
event_t event = {0};
UINT8 i;
static const int buttons_base[] = {KEY_JOY1, KEY_2JOY1, KEY_3JOY1, KEY_4JOY1};
// dpad special case handling
if (evt.button >= SDL_CONTROLLER_BUTTON_DPAD_UP &&
evt.button <= SDL_CONTROLLER_BUTTON_DPAD_RIGHT)
{
Impl_HandleControllerHatEvent(evt, type);
return;
}
if (evt.which == joyid[0])
// Determine the Joystick IDs for each current open joystick
for (i = 0; i < MAXSPLITSCREENPLAYERS; i++)
{
event.data1 = KEY_JOY1;
if (evt.which == JoyInfo[i].id)
{
event.data1 = buttons_base[i];
break;
}
}
else if (evt.which == joyid[1])
{
event.data1 = KEY_2JOY1;
}
else if (evt.which == joyid[2])
{
event.data1 = KEY_3JOY1;
}
else if (evt.which == joyid[3])
{
event.data1 = KEY_4JOY1;
}
else
if (i == MAXSPLITSCREENPLAYERS)
return;
switch (type)
@@ -852,7 +934,9 @@ static void Impl_HandleControllerButtonEvent(SDL_ControllerButtonEvent evt, Uint
return;
if (event.type != ev_console)
{
D_PostEvent(&event);
}
}
static void Impl_HandleControllerAddedEvent(SDL_Event evt)
@@ -1096,7 +1180,6 @@ void I_StartupMouse(void)
void I_OsPolling(void)
{
SDL_Keymod mod;
INT32 i;
if (consolevent)
I_GetConsoleEvents();
@@ -1104,9 +1187,6 @@ void I_OsPolling(void)
if (SDL_WasInit(SDL_INIT_JOYSTICK|SDL_INIT_GAMECONTROLLER) == (SDL_INIT_JOYSTICK|SDL_INIT_GAMECONTROLLER))
{
SDL_GameControllerUpdate();
for (i = 0; i < MAXSPLITSCREENPLAYERS; i++)
I_GetJoystickEvents(i);
}
I_GetEvent();
@@ -1329,14 +1409,12 @@ void I_UpdateNoBlit(void)
if (rendermode == render_opengl)
{
OglSdlFinishUpdate(cv_vidwait.value);
return;
}
else
#endif
if (rendermode == render_soft)
{
SDL_RenderCopy(renderer, texture, NULL, NULL);
SDL_RenderPresent(renderer);
}
SDL_RenderCopy(renderer, texture, NULL, NULL);
SDL_RenderPresent(renderer);
}
exposevideo = SDL_FALSE;
@@ -1371,7 +1449,15 @@ void I_FinishUpdate(void)
ST_AskToJoinEnvelope();
#endif
if (rendermode == render_soft && vid.screens[0])
#ifdef HWRENDER
if (rendermode == render_opengl)
{
OglSdlFinishUpdate(cv_vidwait.value);
return;
}
#endif
if (vid.screens[0])
{
void *pixels;
int pitch;
@@ -1393,12 +1479,6 @@ void I_FinishUpdate(void)
SDL_RenderCopy(renderer, texture, &src_rect, NULL);
SDL_RenderPresent(renderer);
}
#ifdef HWRENDER
else if (rendermode == render_opengl)
{
OglSdlFinishUpdate(cv_vidwait.value);
}
#endif
exposevideo = SDL_FALSE;
}
@@ -1421,7 +1501,8 @@ void I_ReadScreen(UINT8 * restrict scr, INT32 scale)
{
if (rendermode != render_soft)
I_Error("I_ReadScreen: called while in non-software mode");
else if (scale == 1)
if (scale == 1)
VID_BlitLinearScreen(vid.screens[0], scr, vid.width, vid.height, vid.width, vid.width);
else
{
@@ -1595,9 +1676,14 @@ static SDL_bool Impl_CreateContext(void)
I_Error("Failed to create a GL context: %s\n", SDL_GetError());
}
SDL_GL_MakeCurrent(window, sdlglcontext);
if (SDL_GL_MakeCurrent(window, sdlglcontext) < 0)
{
SDL_DestroyWindow(window);
I_Error("Failed to set up GL context: %s\n", SDL_GetError());
}
return SDL_TRUE;
}
else
#endif
if (rendermode == render_soft)
{
@@ -1632,14 +1718,15 @@ static SDL_bool Impl_CreateContext(void)
if (renderer == NULL)
{
CONS_Printf(M_GetText("Couldn't create rendering context: %s\n"), SDL_GetError());
return SDL_FALSE;
I_Error("Couldn't create rendering context: %s\n", SDL_GetError());
}
SDL_RenderSetLogicalSize(renderer, BASEVIDWIDTH, BASEVIDHEIGHT);
return SDL_TRUE;
}
return SDL_TRUE;
return SDL_FALSE;
}
static SDL_bool Impl_CreateWindow(SDL_bool fullscreen)
@@ -1684,8 +1771,7 @@ static SDL_bool Impl_CreateWindow(SDL_bool fullscreen)
if (window == NULL)
{
CONS_Printf(M_GetText("Couldn't create window: %s\n"), SDL_GetError());
return SDL_FALSE;
I_Error("Couldn't create window: %s\n", SDL_GetError());
}
return Impl_CreateContext();
Whitespace-only changes.
File diff suppressed because it is too large. Load diff
File diff suppressed because it is too large. Load diff
+62 -90
View File
@@ -73,7 +73,7 @@ write netcode into the sound code, OKAY?
//static UINT16 BUFFERSIZE = 2048;
static UINT16 SAMPLERATE = 44100;
static const UINT16 SAMPLERATE = 44100;
#ifdef HAVE_OPENMPT
#include "libopenmpt/libopenmpt.h"
@@ -181,7 +181,8 @@ void I_StartupSound(void)
CONS_Debug(DBG_DETAILED, "SDL Audio already started\n");
return;
}
else if (SDL_InitSubSystem(SDL_INIT_AUDIO) < 0)
if (SDL_InitSubSystem(SDL_INIT_AUDIO) < 0)
{
CONS_Alert(CONS_ERROR, "Error initializing SDL Audio: %s\n", SDL_GetError());
// call to start audio failed -- we do not have it
@@ -606,8 +607,8 @@ static UINT32 get_adjusted_position(UINT32 position)
UINT32 looppoint = I_GetSongLoopPoint();
return position >= length ? (position % (length-looppoint)) : position;
}
else
return position;
return position;
}
static void do_fading_callback(void)
@@ -624,7 +625,7 @@ static void Countstutter(int len)
{
UINT32 bytes;
if (!cv_birdmusic.value || gamestate != GS_LEVEL)
if (gamestate != GS_LEVEL)
return;
if (hu_stopped)
@@ -693,11 +694,13 @@ static UINT32 music_fade(UINT32 interval, void *param)
do_fading_callback();
return 0;
}
else if (songpaused) // don't decrement timer
if (songpaused) // don't decrement timer
{
return interval;
}
else if ((fading_timer -= 10) <= 0)
if ((fading_timer -= 10) <= 0)
{
internal_volume = fading_target;
Mix_VolumeMusic(get_real_volume(music_volume));
@@ -705,20 +708,18 @@ static UINT32 music_fade(UINT32 interval, void *param)
do_fading_callback();
return 0;
}
else
{
UINT8 delta = abs(fading_target - fading_source);
fixed_t factor = FixedDiv(fading_duration - fading_timer, fading_duration);
if (fading_target < fading_source)
internal_volume = max(min(internal_volume, fading_source - FixedMul(delta, factor)), fading_target);
else if (fading_target > fading_source)
internal_volume = min(max(internal_volume, fading_source + FixedMul(delta, factor)), fading_target);
UINT8 delta = abs(fading_target - fading_source);
fixed_t factor = FixedMul(delta, FixedDiv(fading_duration - fading_timer, fading_duration));
Mix_VolumeMusic(get_real_volume(music_volume));
if (fading_target < fading_source)
internal_volume = max(min(internal_volume, fading_source - factor), fading_target);
else if (fading_target > fading_source)
internal_volume = min(max(internal_volume, fading_source + factor), fading_target);
return interval;
}
Mix_VolumeMusic(get_real_volume(music_volume));
return interval;
}
#ifdef HAVE_LIBGME
@@ -792,7 +793,6 @@ musictype_t I_SongType(void)
#ifdef HAVE_LIBGME
if (gme)
return MU_GME;
else
#endif
#ifdef HAVE_OPENMPT
if (openmpt_mhandle)
@@ -822,10 +822,10 @@ boolean I_SongPlaying(void)
{
return (
#ifdef HAVE_LIBGME
(I_SongType() == MU_GME && gme) ||
(gme && I_SongType() == MU_GME) ||
#endif
#ifdef HAVE_OPENMPT
(I_SongType() == MU_MOD_EX && openmpt_mhandle) ||
(openmpt_mhandle && I_SongType() == MU_MOD_EX) ||
#endif
music != NULL
);
@@ -844,7 +844,6 @@ boolean I_SetSongSpeed(float speed)
{
if (speed > 250.0f)
speed = 250.0f; //limit speed up to 250x
#ifdef HAVE_LIBGME
if (gme)
{
@@ -853,7 +852,6 @@ boolean I_SetSongSpeed(float speed)
SDL_UnlockAudio();
return true;
}
else
#endif
#ifdef HAVE_OPENMPT
if (openmpt_mhandle)
@@ -917,30 +915,26 @@ UINT32 I_GetSongLength(void)
return max(length, 0);
}
else
#endif
#ifdef HAVE_OPENMPT
if (openmpt_mhandle)
{
return (UINT32)(openmpt_module_get_duration_seconds(openmpt_mhandle) * 1000.);
}
else
#endif
if (!music || I_SongType() == MU_MOD || I_SongType() == MU_MID)
{
return 0;
}
else
{
// VERY IMPORTANT to set your LENGTHMS= in your song files, folks!
// SDL mixer can't read music length itself.
length = (UINT32)(song_length*1000);
if (!length)
CONS_Debug(DBG_DETAILED, "Getting music length: music is missing LENGTHMS= tag. Needed for seeking.\n");
// VERY IMPORTANT to set your LENGTHMS= in your song files, folks!
// SDL mixer can't read music length itself.
length = (UINT32)(song_length*1000);
return length;
}
if (!length)
CONS_Debug(DBG_DETAILED, "Getting music length: music is missing LENGTHMS= tag. Needed for seeking.\n");
return length;
}
boolean I_SetSongLoopPoint(UINT32 looppoint)
@@ -980,18 +974,16 @@ UINT32 I_GetSongLoopPoint(void)
looppoint = info->intro_length > 0 ? info->intro_length : 0;
gme_free_info(info);
return max(looppoint, 0);
}
else
#endif
if (!music || I_SongType() == MU_MOD || I_SongType() == MU_MID)
{
return 0;
}
else
{
return (UINT32)(loop_point * 1000);
}
return (UINT32)(loop_point * 1000);
}
boolean I_SetSongPosition(UINT32 position)
@@ -1021,7 +1013,6 @@ boolean I_SetSongPosition(UINT32 position)
// else
// return true;
}
else
#endif
#ifdef HAVE_OPENMPT
if (openmpt_mhandle)
@@ -1031,40 +1022,38 @@ boolean I_SetSongPosition(UINT32 position)
openmpt_module_set_position_seconds(openmpt_mhandle, (double)(get_adjusted_position(position)/1000.0L)); // returns new position
return true;
}
else
#endif
if (!music || I_SongType() == MU_MID)
{
return false;
}
else if (I_SongType() == MU_MOD)
if (I_SongType() == MU_MOD)
{
return Mix_SetMusicPosition(position); // Goes by channels
}
// Because SDL mixer can't identify song length, if you have
// a position input greater than the real length, then
// music_bytes becomes inaccurate.
length = I_GetSongLength(); // get it in MS
if (length)
position = get_adjusted_position(position);
Mix_RewindMusic(); // needed for mp3
if (Mix_SetMusicPosition((float)(position/1000.0L)) == 0)
music_bytes = (UINT32)(position/1000.0L*44100.0L*4); //assume 44.1khz, 4-byte length (see I_GetSongPosition)
else
{
// Because SDL mixer can't identify song length, if you have
// a position input greater than the real length, then
// music_bytes becomes inaccurate.
// NOTE: This block fires on incorrect song format,
// NOT if position input is greater than song length.
music_bytes = 0;
length = I_GetSongLength(); // get it in MS
music_stutter_bytes = 0;
if (length)
position = get_adjusted_position(position);
Mix_RewindMusic(); // needed for mp3
if (Mix_SetMusicPosition((float)(position/1000.0L)) == 0)
music_bytes = (UINT32)(position/1000.0L*44100.0L*4); //assume 44.1khz, 4-byte length (see I_GetSongPosition)
else
// NOTE: This block fires on incorrect song format,
// NOT if position input is greater than song length.
music_bytes = 0;
music_stutter_bytes = 0;
return true;
}
return true;
}
UINT32 I_GetSongPosition(void)
@@ -1097,7 +1086,6 @@ UINT32 I_GetSongPosition(void)
return max(position, 0);
}
else
#endif
#ifdef HAVE_OPENMPT
if (openmpt_mhandle)
@@ -1105,19 +1093,16 @@ UINT32 I_GetSongPosition(void)
// So return unadjusted. See note in SetMusicPosition: we adjust for that.
return (UINT32)(openmpt_module_get_position_seconds(openmpt_mhandle)*1000.);
//return get_adjusted_position((UINT32)(openmpt_module_get_position_seconds(openmpt_mhandle)*1000.));
else
#endif
if (!music || I_SongType() == MU_MID)
{
return 0;
}
else
{
return (UINT32)(music_bytes/44100.0L*1000.0L/4); //assume 44.1khz
// 4 = byte length for 16-bit samples (AUDIO_S16SYS), stereo (2-channel)
// This is hardcoded in I_StartupSound. Other formats for factor:
// 8M: 1 | 8S: 2 | 16M: 2 | 16S: 4
}
return (UINT32)(music_bytes/44100.0L*1000.0L/4); //assume 44.1khz
// 4 = byte length for 16-bit samples (AUDIO_S16SYS), stereo (2-channel)
// This is hardcoded in I_StartupSound. Other formats for factor:
// 8M: 1 | 8S: 2 | 16M: 2 | 16S: 4
}
void I_UpdateSongLagThreshold(void)
@@ -1235,8 +1220,8 @@ boolean I_LoadSong(char *data, size_t len)
CONS_Alert(CONS_ERROR, "openmpt_module_create_from_memory2: %s\n", mod_err_str);
return false;
}
else
return true; // All good and we're ready for music playback!
return true; // All good and we're ready for music playback!
}
#endif
@@ -1331,31 +1316,20 @@ boolean I_PlaySong(boolean looping)
return true;
}
else
#endif
#ifdef HAVE_OPENMPT
if (openmpt_mhandle)
{
openmpt_module_select_subsong(openmpt_mhandle, 0);
openmpt_module_set_render_param(openmpt_mhandle, OPENMPT_MODULE_RENDER_STEREOSEPARATION_PERCENT, cv_stereosep.value); //have a feeling some might like it
#if OPENMPT_API_VERSION_MAJOR < 1 && OPENMPT_API_VERSION_MINOR > 4
openmpt_module_ctl_set_text(openmpt_mhandle, "dither", "1");
openmpt_module_ctl_set_boolean(openmpt_mhandle, "render.resampler.emulate_amiga", cv_amigafilter.value);
openmpt_module_ctl_set_text(openmpt_mhandle, "render.resampler.emulate_amiga_type", cv_amigatype.string);
#else
openmpt_module_ctl_set(openmpt_mhandle, "dither", "1");
#endif
openmpt_module_set_render_param(openmpt_mhandle, OPENMPT_MODULE_RENDER_STEREOSEPARATION_PERCENT, cv_stereosep.value); //have a feeling some might like it
#if OPENMPT_API_VERSION_MAJOR < 1 && OPENMPT_API_VERSION_MINOR > 4
openmpt_module_ctl_set_boolean(openmpt_mhandle, "render.resampler.emulate_amiga", cv_amigafilter.value);
#else
openmpt_module_ctl_set(openmpt_mhandle, "render.resampler.emulate_amiga", cv_amigafilter.value ? "1" : "0");
#endif
#if OPENMPT_API_VERSION_MAJOR < 1 && OPENMPT_API_VERSION_MINOR > 4
openmpt_module_ctl_set_text(openmpt_mhandle, "render.resampler.emulate_amiga_type", cv_amigatype.string);
#endif
openmpt_module_set_render_param(openmpt_mhandle, OPENMPT_MODULE_RENDER_INTERPOLATIONFILTER_LENGTH, cv_modfilter.value);
if (looping)
openmpt_module_set_repeat_count(openmpt_mhandle, -1); // Always repeat
@@ -1363,7 +1337,6 @@ boolean I_PlaySong(boolean looping)
Mix_HookMusic(mix_openmpt, openmpt_mhandle);
return true;
}
else
#endif
if (!music)
return false;
@@ -1504,7 +1477,6 @@ boolean I_SetSongTrack(INT32 track)
return false;
}
else
#endif
#ifdef HAVE_OPENMPT
if (openmpt_mhandle)
-1405
View File
File diff suppressed because it is too large. Load diff
+2
View File
@@ -42,6 +42,8 @@ typedef struct SDLJoyInfo_s
{
/// Controller handle
SDL_GameController *dev;
/// Controller index
INT32 id;
/// number of old joystick
int oldjoy;
/// number of axies
+1 -1
View File
@@ -972,7 +972,7 @@ sfxinfo_t S_sfx[NUMSFX] =
// initialized to NULL
};
char freeslotnames[sfx_freeslot0 + NUMSFXFREESLOTS + NUMSKINSFXSLOTS][7];
char freeslotnames[sfx_freeslot0 + NUMSFXFREESLOTS + NUMSKINSFXSLOTS][7] = {};
// Prepare free sfx slots to add sfx at run time
void S_InitRuntimeSounds (void)
+9 -9
View File
@@ -61,13 +61,13 @@ tic_t directortoggletimer = 0;
// STATUS BAR DATA
//
patch_t *facerankprefix[MAXSKINS]; // ranking
patch_t *facewantprefix[MAXSKINS]; // wanted
patch_t *facemmapprefix[MAXSKINS]; // minimap
patch_t *facerankprefix[MAXSKINS] = {}; // ranking
patch_t *facewantprefix[MAXSKINS] = {}; // wanted
patch_t *facemmapprefix[MAXSKINS] = {}; // minimap
patch_t *localfacerankprefix[MAXLOCALSKINS]; // ranking
patch_t *localfacewantprefix[MAXLOCALSKINS]; // wanted
patch_t *localfacemmapprefix[MAXLOCALSKINS]; // minimap
patch_t *localfacerankprefix[MAXLOCALSKINS] = {}; // ranking
patch_t *localfacewantprefix[MAXLOCALSKINS] = {}; // wanted
patch_t *localfacemmapprefix[MAXLOCALSKINS] = {}; // minimap
/*char *facerankprefix_name[MAXSKINS]; // ranking
char *facewantprefix_name[MAXSKINS]; // wanted
@@ -91,8 +91,8 @@ static patch_t *envelope;
#endif
// current player for overlay drawing
player_t *stplyr;
UINT8 stplyrnum;
player_t *stplyr = NULL;
UINT8 stplyrnum = 0;
// SRB2kart
@@ -342,7 +342,7 @@ void ST_changeDemoView(void)
// STATUS BAR OVERLAY
// =========================================================================
boolean st_overlay;
boolean st_overlay = true;
// =========================================================================
// INTERNAL DRAWING
+1 -2
View File
@@ -100,7 +100,7 @@ Please check it out if you're trying to maintain this.
toast 18/04/17
*/
float Cubepal[2][2][2][3];
float Cubepal[2][2][2][3] = {};
boolean Cubeapply = false;
// returns whether to apply cube, selectively avoiding expensive operations
@@ -141,7 +141,6 @@ static boolean InitCube(void)
#define diffcons(cv) (!fastcmp(cv.string, cv.defaultvalue))
#define diffconsbrightness(cv) (cv.value != 0)
#define diffconssat(cv) (cv.value != 10)
doingbrightness = diffcons(cv_globalbrightness);
+1 -1
View File
@@ -107,7 +107,7 @@ static const char pat_end[] = {0x50, 0x4b, 0x05, 0x06, 0x00};
// GLOBALS
//===========================================================================
UINT16 numwadfiles = 0; // number of active wadfiles
wadfile_t *wadfiles[MAX_WADFILES]; // 0 to numwadfiles-1 are valid
wadfile_t *wadfiles[MAX_WADFILES] = {}; // 0 to numwadfiles-1 are valid
// W_Shutdown
// Closes all of the WAD files before quitting
+12 -2
View File
@@ -552,8 +552,18 @@ void Y_Ticker(void)
intertic++;
if ((timer && !--timer)
|| (intertic == endtic))
// multiplayer uses timer (based on cv_inttime)
if (timer)
{
if (!--timer)
{
Y_EndIntermission();
Y_FollowIntermission();
return;
}
}
// single player is hardcoded to go away after awhile
else if (intertic == endtic)
{
Y_EndIntermission();
Y_FollowIntermission();