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314 Commits
Author SHA1 Message Date
Alug 677e381a2c dont send server icon if current map is supposed to be hidden
in line with kart not sending maptitle to ms in the same case
2025-09-15 16:16:43 +02:00
Gustaf Alhäll 01b24e5417 Fix use-after-free when listing servers 2025-09-08 18:08:45 +02:00
Alug f86a99cd1b Merge branch 'Saturn-Next' into servericonpack 2025-09-03 12:33:56 +02:00
Alug 85cac497ea fixup building map title string for serverinfo
fixes numerous issues, like zonetitle not appearing on bots and serverinfo screen
and generally making this more sane by appending stuff if needed
also fixes "Zone" not displaying in serverinfo screen
2025-09-03 12:33:49 +02:00
Alug 92d6c2b7b0 make patch/pixel conversion account for padding data/no data
just set everything to transparent pixel 247 (0xf7)
so we neither write nor read garbage data and just can cut it out as transparent during pixel to patch conversion
2025-09-03 12:32:32 +02:00
Alug f67f8e7dbf cache patch width
just to avoid some cache misses in a somewhat tight lööp
2025-09-02 22:20:37 +02:00
indev 6adf39b460 Don't check for opengl in NOHW/DEDICATED builds 2025-09-02 23:01:07 +03:00
Alug e160427108 add smol comment 2025-09-02 21:38:10 +02:00
Alug 275d28c9c6 implement map icon request counter/limit
tries 5 times then gives up
this is just since vanilla clients do not send anything back to us so this would endlessly retry which is pointless
can be adjusted if needed
2025-09-02 21:27:32 +02:00
Alug 2a848e32e4 port map icon packet for serverinfo screen
based on https://codeberg.org/srb2classic/srb2classic/pulls/134

with adjustments
many thanks for the help @indev450 ! <3
2025-09-02 21:27:28 +02:00
indev 6af09bd215 Add offset for small nametags in opengl without shearing enabled 2025-09-01 19:56:42 +03:00
Gustaf Alhäll 015d9208e3 Refactor software blitting logic 2025-09-01 18:24:53 +02:00
Alug 94d01d1ee9 check clientcfg packet length to skip potential garbage data
dont think this ever broke, but better safe than sorry
2025-08-30 14:43:04 +02:00
indev 7e5acd72c1 Make replay search textbox fit on all resolutions 2025-08-28 15:37:03 +03:00
Alug 6017543666 dont try to make glpatch from nothing 2025-08-24 23:01:48 +02:00
indev 3af0009453 Fix off-by-one in M_FindFirstMap 2025-08-20 16:18:33 +03:00
Alug 145eecf8a4 move sprite reset stuff into R_ResetMobjInterpolationState
this also gets called at the start of the tic
and sets a bunch of rendering crap eitherways
so we can save another thinker loop and a bunch of checks with this
bit of perf gain, 3-4fps on that awful hadal trench timedemo
2025-08-19 11:49:29 +02:00
Alug 684a43a95c fix software extra 3d floors
lmao was a copy paste oopsie from ages ago
shoutout to phoenix´s new map making me find this
2025-08-18 16:49:36 +02:00
Alug 4fcb41f659 mark stuff for blitting loop as const and with register
gives another 5-7fps or so for me
2025-08-17 18:19:20 +02:00
Alug 8d1ef1721f port srb2classic´s sdl blitting stuff for software
all credits to hanicef
mostly from https://codeberg.org/srb2classic/srb2classic/commit/a1fa0b89dbf75ef8be17c9ca5c728cc9c1848582
and
https://codeberg.org/srb2classic/srb2classic/commit/a1cf54e66ad1cb66af99056bc940fc68dce24224

boosts my fps around 20-25 fps
2025-08-16 22:20:58 +02:00
Alug 02ffceb300 fix rotating polyobject interpolation 2025-08-16 22:20:55 +02:00
Alug 44fe156751 update comment for lightcontrast 2025-08-16 22:20:52 +02:00
Alug aca48d69cd style fixes 2025-08-16 22:20:48 +02:00
Alug 294ce055cd mark this with restrict 2025-08-16 22:20:33 +02:00
Alug 4117eb5b40 fix Paranoia compile 2025-08-16 22:20:30 +02:00
Alug a9068ee162 mark this with "noreturn"
clang kept yelling for some reason
2025-08-16 22:20:27 +02:00
indev 9549a204a5 Add tooltip for centered chat text 2025-08-15 22:57:09 +03:00
indev c276736002 Add option to center text in chat (chatcentertext) 2025-08-15 21:51:58 +03:00
Alug b5dfe74cfe add USECLANG compile flag to force building with clang 2025-08-15 08:01:58 +02:00
Alug 6c891f1146 supress align and unkown pragma warnings in clang 2025-08-15 08:01:56 +02:00
Alug 7d06f59da5 append those to LDFLAGS instead of libs
so they may be passed to other things
2025-08-15 08:01:47 +02:00
Alug 9dee0f0ea8 fix restrict being in wrong place in declaration R_DrawColumnPixel 2025-08-15 08:01:37 +02:00
Alug 9338b5b10f dont need to realloc this
didnt see when i added realloc everywhere this doesent need to keep old data
2025-08-14 16:19:17 +02:00
Gustaf Alhäll b7ecffedcd Fix pixel shift caused by negative pixel positioning in software 2025-08-13 22:44:25 +02:00
Alug 7deeb4486f port RR camera slope pitch stuff + make it toggable
"cam_pitch" this makes the camera pitch on upwards and downwards slopes a bit
2025-08-13 18:01:00 +02:00
Alug 602bd1a010 fix directional light stuff 2025-08-12 20:29:13 +02:00
Alug f57b8092fc dont need to reinit those gl vars 2025-08-12 20:29:10 +02:00
Alug ca04e084a2 link stdc++. pthread and gcclib statically on windows
fixes the game throwing super cryptic errors when you dont have the right dlls
2025-08-09 23:32:03 +01:00
Alug ff6279a406 add P_GetLocalPlayerForNum
just to get rid of ternaries lel
2025-08-09 17:21:08 +02:00
Alug c36f64e97b use memcmp for legacy sky check
just gotta know if first three letters match it
2025-08-09 17:21:05 +02:00
Alug 7b776f01bd change flow of K_drawKartStats a bit
nothing notable, just the non splitscreen path will return early now
2025-08-08 22:43:43 +02:00
Alug 43b7492300 disable pointless "Couldn't read mobj_t" warnings in replays
mobjs just cannot be unarchived in replays ever
so this will always spam those for something that WILL never work in kart
maybe if i decide to fix this for 32p or smth those become useful again
2025-08-08 22:29:29 +02:00
indev 1fe79fe236 Add -strict, -strict-soc and -strict-lua cli params
Both trigger I_Error if a warning occurs during addon load in a SOC or lua
script
2025-08-08 18:59:07 +03:00
Alug 222b63d2c3 move the windoze thing to windoze makefile 2025-08-08 17:53:25 +02:00
indev a7c41b458a Use NOLIBGME instead of NOGME 2025-08-08 18:33:24 +03:00
indev 3901c7c7da Revert "Fix makefiles checking for NOLIBGME instead of NOGME"
This reverts commit 932a08b2da.
2025-08-08 18:31:45 +03:00
indev 932a08b2da Fix makefiles checking for NOLIBGME instead of NOGME 2025-08-08 18:29:05 +03:00
indev 4c97a4f9e0 Fix potential buffer overflow in DEH_LoadDehackedFile 2025-08-08 17:53:46 +03:00
indev a1d16b4613 Update dedicated/i_sound.c I_StartSound and I_UpdateSoundParams 2025-08-08 17:43:40 +03:00
Alug 16e1e00c67 "reenable" midi support
well it was never really disabled, but like this we can atleast change its volume lel
menu entry is still disabled, i dont think theres a single map with midi music, so this would just clutter the menu
2025-08-08 00:55:06 +02:00
Alug b76fc9699a fixup midi menu stuff
i love M_DrawSkyRoom
2025-08-08 00:55:03 +02:00
indev cb3638e3ab Add SetupVote hook 2025-08-07 23:48:11 +03:00
Alug e85d91e682 save a few checks for st debug drawer
if we dont use it
2025-08-07 22:27:28 +02:00
Alug 2653b59af4 dont double free our vote patches
those may point to the same thing so uhhhh
PU_PATCH_LOWPRIORITY will ensure the memory will be freed on mapload
2025-08-07 22:26:27 +02:00
Alug caff071a1b fix spacing in Z_CheckHeap errors 2025-08-07 22:10:03 +02:00
Alug 40165fd6db make leveltitlecard be affected by colour hud 2025-08-07 19:42:39 +02:00
Alug c701e1fe7e make inputdisplay colour match the rest of colourhud better 2025-08-07 19:38:03 +02:00
Alug 525e19566e smol refactor hwr precache
not faster or anything
real time consuming thing is he actual calls to getetxture and getflat
2025-08-07 19:38:00 +02:00
Alug 27e734bde0 make music toggle/volume handling less of a mess
based on work in srb2 from sphere
this gets rid of all the duplicated midi stuff
since we dont really have a whole midi soundtrack like srb2, S_GetMusicLumpNum will always prefer non midi music
2025-08-06 19:49:35 +02:00
Alug bd53786887 fix LoadElevatorThinker interp oopsie 2025-08-06 00:12:34 +02:00
Alug ad1b1eabe4 fix levelstuff not being interpolated on netgame join or resynch
i love polyobjects
2025-08-06 00:10:47 +02:00
Alug e120907e0f make driftgauge stuff a bit more readable 2025-08-03 20:12:13 +02:00
Alug b0c217201e move flat cyan check into a function
and also limit it to software renderer only
we dont need this anywhere else, so can save a bit of work
2025-08-03 15:59:57 +02:00
Alug dac7026739 use R_GetFlat here
does the exact same thing
2025-08-03 15:59:23 +02:00
Alug 91a4646f19 dont PU_CACHE our planeflats 2025-08-03 15:51:52 +02:00
Alug eba5965220 move rainbow color calc into K_Rainbowcolor 2025-08-03 14:42:49 +02:00
Alug a9d0e2154b clamp software lightlevels before shifting it
was a little oopsie porting this over
,after shifting we only get 32 lightlevels
decided to clamp this in range aswell, just incase
2025-08-02 19:13:23 +02:00
Alug 16a0953d1d fix the "is valid for C/ObjC but not for C++" warnings
fixes https://github.com/Indev450/SRB2Kart-Saturn/issues/192
2025-08-02 01:54:57 +02:00
Alug 737ae08355 dont need to reinit those ever 2025-08-02 01:01:06 +02:00
Alug 6d83a7e187 remove usefulness and volume from sfxinfo_struct struct
those are unused anyways, hope this doesent break shit lol
2025-08-02 01:00:58 +02:00
Alug 56df9b6af3 who tf needs 999999999 sound channels
:chaobaba:
even 255 are kinda overkill lol
2025-08-02 01:00:51 +02:00
Alug 7f2435d821 add an Accessibility options menu
still a work in progress, feel free to suggest more things to add!
2025-08-01 22:26:00 +02:00
Alug b180f29fd9 readd secbright to menu
into advanced video options menu
2025-08-01 21:27:38 +02:00
Alug 32c85f96a4 remove secbright from menu
need to slot it somewhere else but little too lazy atm
2025-08-01 21:27:35 +02:00
chromaticpipe ec83c60320 Configurable sector brightness in software 2025-08-01 21:27:32 +02:00
chromaticpipe fb4a912dba Clamp the lightlevel at the start of HWR_Lighting()
Allows secbright to work without shaders
2025-08-01 21:27:29 +02:00
James R 123b2aa60b lua_hooklib.c: refactor HUD hook call 2025-08-01 21:04:30 +02:00
Logan Aerl Arias bd82a8db29 Update lauxlib.h
lauxlib.h: mark luaL_error as a REPORT function
2025-08-01 21:04:27 +02:00
Alug 6f71fc17c2 mark this as unlikely
those will never run ever after displaying once
2025-08-01 21:04:24 +02:00
Alug d8c3e9f41c fix windows being unable to link with LTO and openmpt
idk why this works but it does, mirrors how it was before the new makefiles
2025-08-01 17:55:02 +01:00
Alug e10345b4de pass "-g" again for lto and asan on windows
for some weird reason it will omit all debug symbols otherwise, which we need for crashlogs and stuff
2025-08-01 17:31:12 +01:00
Alug 2ab66b113c we dont need cv_samplerate with sdl mixer 2025-08-01 04:51:00 +02:00
Alug f64263cf6f remove some unused stuff s_sound 2025-08-01 04:50:57 +02:00
Alug 55c72f32da rename buffersize to audiobuffersize
buffersize was not a good name lel
2025-08-01 04:50:54 +02:00
Alug 53bc12baad init "lenght" in S_AddSoundFx
seems like this never init this lel
2025-08-01 03:58:41 +02:00
Alug b391e763bc fix gme 2025-08-01 03:56:47 +02:00
Alug 2bae0bdb0f indent deez 2025-07-31 23:34:29 +02:00
Alug d42df54901 fix borderless sometimes not toggling on windows
idk why windoze is like this, but gotta call this after SDL_SetWindowFullscreen here
2025-07-31 23:34:28 +02:00
Alug e6256d448f TEST: banish LUA_Step
checking stuff there never seemed to be any garbage left here
so we can just skip this
2025-07-31 21:23:33 +02:00
Alug ad1a980eb1 memset listener outside the loop S_StartSoundAtVolume
same effect, but we dont need to call it multiple times and can be sure this is never unitialized
2025-07-31 19:55:29 +02:00
Alug 1b50858fa6 add a configurable same sound limit
inspired by dsda-doom
in alot of cases the game may play a crapton of the same sound at once, becoming unbearably loud
2025-07-31 19:42:56 +02:00
Alug 3276bbb7b6 restore mumble postional sounds for displayplayers
we essentially always passed 0 before lol
2025-07-31 19:42:53 +02:00
Alug dc00fa3429 fix passing garbage to mumble outside of levels
this just deadass passed the unitialized listener array into mumble
2025-07-31 19:42:37 +02:00
indev dc9276b73c Make 'visit mb.srb2.org/addons' text fit on default resolution ('& make' bit refers more to wiki than mb anyway) 2025-07-31 13:33:48 +03:00
Alug 271d70d6f3 inline HWR_GetTexturePalette
makes ui draw slightly faster from quick test
should be in hw_glob, but cant include hw_main there Zzz...
2025-07-30 15:29:56 +02:00
Alug e52a6c430b smol changes k_hud
nothing crazy mostly just smol reordering
2025-07-30 14:55:44 +02:00
Alug d77d25acf8 use hypotf for P_SegLengthFloat
well its hypot but for floats lel
2025-07-29 19:21:34 +02:00
Alug 9898809f0a remove erronous HWR_FreeExtraSubsectors call
this will be called from within HWR_CreatePlanePolygons anyways
2025-07-29 18:48:02 +02:00
Alug 48768aa13c fix the rare infinite loop hang in ogl (sunset hill map)
use new doom-legacies PointInSeg and add a selfref check to CutOutSubsecPoly
(somewhat related, but it appears this whole file is able to mess with the actual sector planes outside of rendering, this is not really good since it may actually lead to some super hard to debug desynchs)
2025-07-29 18:40:40 +02:00
Alug b1c01a763f cleanup hw_bsp a little
mostly just get rid of debug bloat that isnt even used
adding some branching hints for the I_errors (never seen any one of them happen tbh lel)
and remove some redundant checks
2025-07-29 18:40:02 +02:00
Alug d9bcd6007c move horizonline check to hw_bsp
to where maps also get checked for portals
should speed up levelload slightly
2025-07-29 15:37:14 +02:00
Alug d1b478b3b1 oop 2025-07-29 02:36:45 +02:00
Alug 14b421f533 camera noclip sec special is effectively unused in kart
its not even in the kart zb config
so mark it with unlikely
2025-07-29 02:35:58 +02:00
Alug 7310a8e4df add slope check here
not necessary but may skip more uneeded checks and stuff
2025-07-29 01:23:01 +02:00
Alug c1c3a7dc78 remove unecessary casts for colormap 2025-07-29 00:48:26 +02:00
chromaticpipe ff10b77414 Fix OpenGL flash palettes ignoring saturation 2025-07-29 00:31:10 +02:00
chromaticpipe 4667c332b4 Fix brightness issues with blend textures in Pallette Rendering 2025-07-29 00:31:07 +02:00
Alug 4a9f6b6a22 we dont need to clamp sprite lightlevels everywhere in ogl
theyre an int32 due to the directional light system stuff and get clamped in HWR_Lighting as a result
2025-07-29 00:31:04 +02:00
indev f1d78243d0 Move setting c++ standard bit below 2025-07-27 19:45:10 +03:00
Alug 6e41c8a2a0 readd std=c++17 to cxxflags 2025-07-27 18:42:16 +02:00
Alug 9c5955feb0 Store last ticcmd in a buffer rather than in netcmd
port of https://codeberg.org/srb2classic/srb2classic/commit/fe663f799e733e9a59a95dfd561e506571838554

testing this, since the faketic calc seems a bit "off" to me
2025-07-27 18:29:55 +02:00
Alug 0764b180f7 fixup! next branch
- remove a bunch of clutter
- Fix AATtree stuff by properly balancing it
- replace getcolumn calc with modulo calc
- use strlcpy for some things
- cache wadfile start and endfolders
2025-07-27 18:28:19 +02:00
Alug b883e4e4fe Merge branch 'Saturn-Testing' into Saturn-Next 2025-07-27 18:21:07 +02:00
Alug f78688b684 Merge pull request #189 from Indev450/mmenucleanup
Cleanup m_menu a bit
2025-07-27 17:18:07 +01:00
Alug 097cd5e2ca Merge remote-tracking branch 'origin/Saturn-Next' into mmenucleanup 2025-07-27 18:17:49 +02:00
Alug cd4836ae99 Merge pull request #187 from Indev450/emotes
Add emotes support
2025-07-27 17:16:23 +01:00
Alug f0acf179c2 Merge pull request #185 from Indev450/fixupnet
Cleanup netcode a bit
2025-07-27 17:16:16 +01:00
Alug 836ad12c40 Merge pull request #180 from Indev450/fixgnu23
Make codebase C23 compliant
2025-07-27 17:16:02 +01:00
Alug a147fa3100 Merge pull request #179 from Indev450/unnestmothink
Unnest mobj thinker stuff + cleanup p_mobj
2025-07-27 17:15:55 +01:00
Alug 4f0cf44e78 Merge branch 'unnestmothink' into fixgnu23 2025-07-27 18:15:31 +02:00
Alug 2417647110 Merge branch 'Saturn-Next' into fixgnu23 2025-07-27 18:15:04 +02:00
Alug 982cd7bde2 add mobj islocal field
so we can skip the pushable trigger stuff for local mobjs for synch reasons
very sketchy
2025-07-27 18:14:27 +02:00
Alug d6bd289fcf Merge branch 'Saturn-Next' into unnestmothink 2025-07-27 18:14:17 +02:00
Alug a68a05a838 fix conflict 2025-07-27 15:18:46 +02:00
Alug 95504547df add mobj islocal field
so we can skip the pushable trigger stuff for local mobjs for synch reasons
very sketchy
2025-07-27 15:17:51 +02:00
Alug ceb2a70664 reduce netbuffer scope even further 2025-07-27 15:17:17 +02:00
Alug 8593a1975c Merge branch 'Saturn-Next' into Saturn-Testing 2025-07-27 15:17:09 +02:00
Alug ba44e61733 Merge branch 'Saturn' into Saturn-Next 2025-07-27 15:09:58 +02:00
chromaticpipe 845652cbfe Make it a part of fullscreen cvar 2025-07-27 15:02:24 +02:00
chromaticpipe ceafa06efc Borderless window toggle 2025-07-27 15:01:47 +02:00
Alug e6f487474b register chasecam with the other cam vars
why dupe a loop
2025-07-27 14:53:31 +02:00
Alug d8461bb44f dont apply player camfade when exiting or in freecam mode
also renames it and moves the check outside
2025-07-27 14:53:07 +02:00
Alug e25d366728 add toggable player close to camera fade
similar to some other kartracers
only takes other players into account
2025-07-27 14:51:10 +02:00
Alug 2abf0b98ac dont do this in dedi
dont need to, its pointless and prob causes more issues than anything
2025-07-27 14:32:38 +02:00
Alug 0f087d13bb dont do this in dedi
dont need to, its pointless and prob causes more issues than anything
2025-07-27 14:18:41 +02:00
indev 2e914c61d1 Init displayplayers to {0} 2025-07-27 14:33:01 +03:00
indev 3f599d5a28 Fix smol typo :3 2025-07-27 14:03:35 +03:00
indev 6ef1f73d4d Init displayplayers to {0} 2025-07-27 13:54:27 +03:00
Alug 38b84baf9d Merge pull request #193 from chromaticpipe/borderlesswindowtoggle
Borderless window toggle
2025-07-26 21:42:50 +01:00
chromaticpipe fae50c0e19 Make it a part of fullscreen cvar 2025-07-26 15:18:03 -05:00
Alug 50f7e2084c seenames stuff is always unlikely 2025-07-26 21:29:25 +02:00
Alug 67cc5402cf move assignments after early returns ST_drawLevelTitle 2025-07-26 21:29:21 +02:00
Alug 2259d4f309 get rid of code dupe for fpscapping stuff 2025-07-26 21:29:16 +02:00
Alug f8d903e7d2 simplify this 2025-07-26 21:29:13 +02:00
Alug 805cde8ae8 D_CleanFile can be static 2025-07-26 21:29:09 +02:00
Alug b23906e327 update link in addon menu to "mb.srb2.org/addons"
:chonkbuncle:
2025-07-26 21:29:04 +02:00
Gustaf Alhäll 2052afdb66 Fix custom addon directory being ignored when downloading addons 2025-07-26 21:29:01 +02:00
chromaticpipe d9c7a40d4a Borderless window toggle 2025-07-26 11:58:55 -05:00
Alug e749346f0c fix console taking minutes to open during frameskipping
prob not the best way to handle this, but its the simplest
the console should always be openable without issues unless during wipes, since in some cases you end up having to kill the game to do anything
2025-07-24 20:47:31 +02:00
Alug 45629386bb update credits
this is super full and we need to think about something better for this X)
2025-07-24 19:03:06 +02:00
Alug ffec9d64d5 delet windoze users (winuser.h)
apparently this makes cross compile commit sudoku, need to test this on actual windoze and see if this breaks anything since idk how this file even works
thx nep for the tip!
2025-07-24 15:22:44 +01:00
Alug 3e9f17af86 raise version number to 8.3
so i dont forger before release lul
2025-07-24 17:18:57 +02:00
Alug 03ff2fc007 enable ZDEBUG by default
this is just quite useful honestly
2025-07-24 17:03:23 +02:00
Alug 4492c00840 move prints to ZDEBUG2
as it seems to be for this purpose
2025-07-24 17:03:18 +02:00
Alug e15319ac9b move this stuff behind ZDEBUG 2025-07-24 17:03:10 +02:00
Alug fa012aefe1 let Z_CheckHeap print file and line of where it occured
like its supposed to lel
2025-07-24 17:03:06 +02:00
Alug e681d2d24d remove itemamount check here
replicate vanilla
even if this becomes negative
this does not seem to crash, so id rather do whatever vanilla does
2025-07-24 16:41:28 +02:00
Alug 76e54762d8 add toggle for quake screenshake effects
TODO: make an accessability option menu for certain effects
2025-07-24 16:39:06 +02:00
GenericHeroGuy 3b7d517be2 bruh
Let's try that again, this time putting the camera in a local...
2025-07-24 16:38:55 +02:00
Alug f4da64e3fa remove prob pointless check
viewplayer will be the currently viewed displayplayer lel
2025-07-24 16:38:44 +02:00
GenericHeroGuy 384acf8e31 Fix fake floors in Donut Plains disappearing when chasecam is off
Also remove the useless R_PointInSubsector calls
2025-07-24 16:37:18 +02:00
indev a423451383 SF_HIRES is already handled via spritexscale and spriteyscale 2025-07-24 16:37:08 +02:00
indev 66cfceedaf If gamestate resend took too long, abort resynching 2025-07-24 16:36:26 +02:00
Alug fe9107fa9d fix the fov adjust check
lmao oops
2025-07-24 16:33:29 +02:00
chromaticpipe e4f2db54e7 Fix level interpolators jittering during objectplac 2025-07-24 16:33:01 +02:00
chromaticpipe 2f5fe01ae0 Truncate trailing zeroes in float CVars 2025-07-24 16:32:04 +02:00
chromaticpipe 1bb7bd0abc Fix help command for CV_FLOAT CVars 2025-07-24 16:31:57 +02:00
indev a84ec88bc3 dedi's do run got_mapcmd :p 2025-07-24 16:29:09 +02:00
Alug 4a2e78081a shut up curl im already long 2025-07-24 16:27:56 +02:00
Alug d09d2cb445 use memcmp during startup map check
prob not faster just looks a bit better tbh
2025-07-24 16:27:30 +02:00
Alug 1faa585e83 fix memoryleak in pk3 verify functions 2025-07-24 16:27:16 +02:00
Alug 7479c82691 some crap from ceepeepeecheck 2025-07-24 16:27:04 +02:00
Alug cfab2236da fix awayview join crash
player->awayviewmobj may not exist yet in some cases
2025-07-24 16:26:48 +02:00
Alug d2ee344b22 Fix underflow in consistancy checking code
https://git.srb2.org/Hanicef/SRB2Classic/-/commit/9f5686ef48956cd64ef92f737e59cbbaa27d8cf9
2025-07-24 16:25:57 +02:00
Alug b22737223e didnt mean to change this lel 2025-07-24 16:25:06 +02:00
Alug 578158c060 move HWR_GetTexturePalette calls
to after early returns/where they are used
2025-07-24 16:24:48 +02:00
Alug 8eda0f78f7 call HWR_LoadMapTextures in paletterender toggle callback
from srb2 pr
2025-07-24 16:24:45 +02:00
Alug 2c2c82dc1a add mo checks to automap stuff 2025-07-24 16:24:22 +02:00
Alug d8c9522ec9 add a bunch of checks for if G_BuildMapTitle returns NULL 2025-07-24 16:24:14 +02:00
Alug 492aef2165 no need for an else here 2025-07-24 16:23:50 +02:00
Alug fc0409e967 readd cubeapply check here 2025-07-24 16:23:32 +02:00
Alug 8a89b57e48 this memset is incorrect and does nothing 2025-07-24 16:22:45 +02:00
Alug 0f6b9ba181 remove this
prob wrong assumption, our netcode sucks massive ass
2025-07-24 16:22:23 +02:00
Alug 8f1b4004c9 fix compiler warning bout playeringame 2025-07-24 16:21:45 +02:00
Alug bee5250940 readd flexible array for softwarepatch columnofs
how did this ever work lel
2025-07-24 16:20:48 +02:00
Alug c61a2e6ba2 fix https://github.com/Indev450/SRB2Kart-Saturn/issues/191
was an oversight when i cleaned up the gamepad stuff a bit
2025-07-24 16:16:04 +02:00
Alug d293bb9672 fix https://github.com/Indev450/SRB2Kart-Saturn/issues/190
doing it like this, so potentially wonky socked maps dont show up if its disabled
2025-07-24 16:15:57 +02:00
Alug a61b028e97 Merge branch 'Saturn-Next' into Saturn-Testing 2025-07-22 17:35:21 +02:00
Alug e29bdd09c5 Merge branch 'Saturn-Next' into Saturn-Testing 2025-07-21 19:45:01 +02:00
Alug 74b082760d abuse c++ templates for Hwr_AddSprites
test this, but we can avoid a bunch of branching and functions calls like this when drawdist is inifite
2025-07-21 11:56:00 +02:00
Alug 4460fa608b merge fix 2025-07-21 11:55:39 +02:00
Alug 949192c570 branch hints for nights and 2d stuff
gotta keep em for compat reasons Zzz..
2025-07-21 11:49:49 +02:00
Alug 4fa0ca2304 move a bunch of stuff after early returns
+ add some branching instrincts to stuff

maybe saves a bit of time if we dont need the thing
2025-07-21 11:49:44 +02:00
Alug d9d2f043fa use branch instrincts for P_MobjThinker
based on observations from kart stuff
2025-07-21 11:49:00 +02:00
Alug 1ea51f29c5 Merge branch 'Saturn-Next' into Saturn-Testing 2025-07-21 11:48:35 +02:00
Alug efc4a513ce Merge branch 'Saturn-Next' into fixgnu23 2025-07-20 17:02:31 +02:00
Alug b13793b2a4 Merge branch 'Saturn-Next' into unnestmothink 2025-07-20 17:00:53 +02:00
Alug b4570cbdaa Merge branch 'mmenucleanup' into Saturn-Testing 2025-07-16 20:42:45 +02:00
Alug f2dc344bf8 copy paste oopsie 2025-07-15 19:55:13 +02:00
Alug c0654448f0 oop this was unsigned 2025-07-15 19:18:52 +02:00
Alug 2bf3912633 unmangle localskin menu mess a bit 2025-07-15 19:17:06 +02:00
Alug 4d71fb8409 few more things i missed 2025-07-15 18:59:28 +02:00
Alug 8543a099f4 split m_menu definitions to m_menudefs
idk if this is a good idea lel
2025-07-15 18:59:25 +02:00
Alug 9c6ec02b18 do some cleanup m_menu
gets rid of a bunch of duplicated splitscreen shit
unused srb2 stuff
commented out stuff aswell
we dont need any of this
this is def still far from tidy and itll never be like this
2025-07-15 18:59:22 +02:00
Alug bb9118ee32 Merge branch 'Saturn-Next' into Saturn-Testing 2025-07-15 18:57:23 +02:00
Alug 68cb96ab97 💀 fix menu screentex toggle lel
thx neppy!
2025-07-15 15:30:34 +02:00
Alug 1847aac223 fix windoze for the 50 trillionth time
when do we finally remove windows support?
those two things do absolutely fucking nothing but shit dies without em for whatever reason
2025-07-08 17:06:06 +01:00
Alug 14be968089 fix for non pow2 width textures in software from doom-legacy 2025-07-08 16:52:56 +01:00
Alug 9f678263d0 Merge remote-tracking branch 'origin/Saturn-Next' into Saturn-Testing 2025-07-08 16:52:32 +01:00
Alug cb0667921e oop lmao 2025-07-04 12:07:56 +02:00
Alug 52ab27a825 Merge branch 'Saturn-Next' into Saturn-Testing 2025-07-04 11:23:26 +02:00
Alug 38b89093fa Merge remote-tracking branch 'origin/emotes' into Saturn-Testing 2025-07-01 19:22:07 +02:00
Alug 224ce007e1 Merge branch 'Saturn-Next' into Saturn-Testing 2025-07-01 19:21:58 +02:00
indev 2800685cfc Merge branch 'Saturn-Next' into emotes 2025-07-01 20:15:44 +03:00
Alug 0241d7fe00 Merge branch 'Saturn-Next' into Saturn-Testing 2025-07-01 15:27:39 +02:00
indev 5d8bb3223f No need for this now 2025-07-01 15:25:48 +03:00
indev 5e1f943a38 Merge branch 'Saturn-Next' into emotes 2025-07-01 15:24:42 +03:00
indev fca7b4a837 Use std::min 2025-07-01 15:15:36 +03:00
Alug 02ce2ff5ec Merge remote-tracking branch 'origin/emotes' into Saturn-Testing 2025-07-01 10:31:58 +02:00
indev d2bab80b29 Add emote suggestions and autocompletion 2025-06-30 16:43:14 +03:00
Alug 667a8bb166 "restrict" macro for c++
since it does not have it, use __restrict instead
2025-06-30 12:18:32 +02:00
Alug 76a18d001f friendship with constexpr started 2025-06-30 12:11:45 +02:00
Alug 78ab90c1a6 "restrict" macro for c++
since it does not have it, use __restrict instead
2025-06-30 12:54:15 +03:00
Alug 45b9aeb85a slightly cleanup addline stuff
no clue why i just didnt do this before lel
2025-06-30 08:17:41 +02:00
Alug d580306b8a fix hw_main compiler warning 2025-06-30 08:17:38 +02:00
indev 102e944fd5 Preview emotes in chat input 2025-06-30 00:28:14 +03:00
Alug 3748896ebc thanks michaelsoft very cool 2025-06-29 10:20:33 +01:00
Alug 79988dea3d this makes no sense lol 2025-06-29 10:13:00 +01:00
Alug 4409a5848f Merge branch 'Saturn-Next' into Saturn-Testing 2025-06-29 12:08:06 +02:00
Alug 07c13636fc ceepeepeefy hw_main, abuse templates for portal stuff
no idea if this is faster at all lmao
2025-06-29 11:49:36 +02:00
Alug 51cc706b1e Merge remote-tracking branch 'origin/emotes' into Saturn-Testing 2025-06-29 11:48:33 +02:00
Alug 54bd31c80a Merge branch 'Saturn-Next' into Saturn-Testing 2025-06-29 11:48:18 +02:00
Alug 61534d7356 Merge branch 'softwarecrap' into Saturn-Testing 2025-06-29 11:48:12 +02:00
indev 9bd4a933cf Check if text is inside chat log box for emotes 2025-06-29 00:30:24 +03:00
indev e233635783 huh? 2025-06-29 00:05:25 +03:00
indev da24ba20c7 Fix emotes having not enough 'background' rendered :chonkbunckle: 2025-06-28 22:39:44 +03:00
indev 74bdabc636 Load emotes from base wads too at boot (so it loads ones from -file wads) 2025-06-28 22:31:33 +03:00
indev 4b129314d3 Right that got removed in the end :chonkbunckle: 2025-06-28 21:04:09 +03:00
indev 3a55972997 Initial emote support 2025-06-28 21:03:15 +03:00
Alug 6e04e4171e fix the goddamn boolean 2025-06-28 19:21:45 +03:00
Alug cccfaaabfd proper init enterprecise 2025-06-19 17:48:12 +02:00
Alug eadbe9c2e5 delet this 2025-06-19 17:47:57 +02:00
Alug 9bbabcee06 delet this 2025-06-19 17:47:42 +02:00
Alug 7ca6fa6772 turn translation colormaps stuff into an enum 2025-06-19 17:44:04 +02:00
Alug 6317e9c510 cleanup colormap translation stuff
needs testing
2025-06-19 17:43:56 +02:00
Alug 0a80985771 check if player is local here 2025-06-19 17:41:49 +02:00
Alug 548d52cc60 simplify R_SetupAimingFrame 2025-06-19 17:41:42 +02:00
Alug 11c6c69a00 Merge branch 'softwarecrap' into Saturn-Testing 2025-06-19 17:41:33 +02:00
Alug 08025d2da3 ok git very cool 2025-06-19 17:41:12 +02:00
Gustaf Alhäll 4169e7bd71 Remove aligned allocation functions 2025-06-19 17:41:09 +02:00
Gustaf Alhäll bfb7a6b08d Fix potential NULL deference if memory runs out during cURL request 2025-06-19 17:41:06 +02:00
Alug 58abb0d4c3 Merge remote-tracking branch 'origin/softwarecrap' into Saturn-Testing 2025-06-19 17:40:42 +02:00
Alug 9658279cb1 Merge branch 'fixupnet' into Saturn-Testing 2025-06-19 17:40:34 +02:00
Alug 83bb908ff0 Merge remote-tracking branch 'origin/Saturn-Next' into unnestmothink 2025-06-19 15:56:32 +02:00
Alug 515c18c855 Merge remote-tracking branch 'origin/Saturn-Next' into fixgnu23 2025-06-19 15:55:58 +02:00
Alug 6f4e387061 Merge branch 'softwarecrap' into Saturn-Testing 2025-06-12 21:47:29 +02:00
Alug 33ef566fd2 Merge remote-tracking branch 'origin/Saturn-Next' into Saturn-Testing 2025-06-12 21:47:26 +02:00
Alug eeecd954e2 Merge branch 'softwarecrap' into Saturn-Testing 2025-06-12 17:19:38 +02:00
Alug ccb804a4ed Merge branch 'fixupnet' into Saturn-Testing 2025-06-12 17:18:09 +02:00
Alug a21029ee9e Merge branch 'Saturn-Next' into Saturn-Testing 2025-06-12 17:17:54 +02:00
Alug 7393eb728c Merge branch 'Saturn-Next' into Saturn-Testing 2025-06-07 11:56:17 +02:00
Alug 1e715f8cd7 Merge branch 'newmakefiles' into Saturn-Testing 2025-06-07 11:56:13 +02:00
Alug 7aadc77a69 Merge remote-tracking branch 'origin/luamusicdef' into Saturn-Testing 2025-05-31 19:39:39 +02:00
Alug 27e1406e6d Merge branch 'Saturn-Next' into Saturn-Testing 2025-05-31 17:44:33 +02:00
Alug 796204d376 use memcmp during startup map check
prob not faster just looks a bit better tbh
2025-05-31 17:20:46 +02:00
Alug acabd1a03e Merge branch 'votebgstuff' into Saturn-Testing 2025-05-31 17:13:58 +02:00
Alug c08aae2622 Merge branch 'Saturn-Next' into Saturn-Testing 2025-05-31 17:13:00 +02:00
Alug 3eba512ad4 Merge branch 'newmakefiles' into Saturn-Testing 2025-05-29 19:35:34 +02:00
Alug c99115d552 thanks windoze very cool part 2 2025-05-29 17:27:38 +01:00
Alug bf6c682cc1 thanks windoze very cool 2025-05-29 17:16:51 +01:00
Alug dc2f0b5707 Merge branch 'Saturn-Next' into Saturn-Testing 2025-05-29 18:23:08 +02:00
Alug 58de672915 add comment 2025-05-29 15:31:32 +02:00
Alug 9488d98cfd Merge branch 'Saturn-Next' into Saturn-Testing 2025-05-29 12:43:04 +01:00
Alug 906b8165d3 dont use stdbool´s bool type
this badly breaks everything
apparently the code assumes boolean to be an interger type or some shit
2025-05-29 12:41:56 +01:00
Alug 16b5037486 dont use stdbool´s bool type
this badly breaks everything
apparently the code assumes boolean to be an interger type or some shit
2025-05-29 12:41:45 +01:00
Alug 74c8325987 Merge branch 'updatewinlibs' into Saturn-Testing 2025-05-28 22:16:37 +02:00
Alug e30efbfe6c Revert "update lzf to 1.6"
This reverts commit 9899747a7f.
2025-05-28 22:16:30 +02:00
Alug 5d4bb0f5ce Merge branch 'Saturn-Next' into Saturn-Testing 2025-05-28 22:14:17 +02:00
Alug e63777c7d6 remove this
prob wrong assumption, our netcode sucks massive ass
2025-05-28 21:42:29 +02:00
Alug a34ca05bff this is testing lel 2025-05-28 20:45:26 +02:00
Alug bcec8b98f7 make the game c23 compatible properly
+ some cleanup and removal of some redundant checks
2025-05-28 18:25:07 +02:00
Alug af9ffc1f6f forgor the hw state lel 2025-05-28 16:37:37 +01:00
Alug 18816453f4 add wireframe mode for ogl 2025-05-28 18:31:21 +02:00
Alug 1eb8a75058 fix compiler warning bout playeringame 2025-05-28 18:30:26 +02:00
Alug 5abf42fe75 remove crappy memcpy redifine from md5 2025-05-28 18:29:18 +02:00
Alug 1306a233b8 Further improve sleep accuracy on UNIX systems
but not for dedis
https://git.srb2.org/STJr/SRB2/-/merge_requests/2583
2025-05-28 18:28:22 +02:00
Alug 46f8c6b7a5 remove forcing c17 from makefile 2025-05-28 18:26:47 +02:00
Alug face5cf447 Merge branch 'fixgnu23' into Saturn-Testing 2025-05-28 18:26:24 +02:00
Alug 603267b753 fix W_CheckNumForFolderStartPK3 2025-05-28 17:47:29 +02:00
Gustaf Alhäll 7cf3113d67 Fix long names using the wrong hash field 2025-05-28 17:47:25 +02:00
Alug 397fa962b1 Optimize lump searching
https://git.srb2.org/Hanicef/SRB2Classic/-/commit/dc608f084c76cf72de9fc3f3f347752f04acae42
2025-05-28 17:47:22 +02:00
Alug d2637ab71f Merge branch 'newmakefiles' into Saturn-Testing 2025-05-28 17:47:01 +02:00
Alug a6e020adeb Merge branch 'texloadstuff' into Saturn-Testing 2025-05-28 17:46:43 +02:00
Alug d50dcac0c0 Merge branch 'unnestmothink' into Saturn-Testing 2025-05-28 17:46:40 +02:00
Alug dd6bc23a8e Merge branch 'updatewinlibs' into Saturn-Testing 2025-05-28 17:46:35 +02:00
Alug 71575f5cf8 Revert "update sdl_mixer to 2.8.1"
This reverts commit b8ae656968.
2025-05-26 22:11:03 +01:00
Alug 9899747a7f update lzf to 1.6 2025-05-26 18:02:21 +02:00
Alug d2a415380d oop we still need libgme.dll 2025-05-26 15:15:46 +01:00
Alug dd7ffd7dfe delet GETTEXT and translation stuff 2025-05-26 14:48:31 +01:00
Alug 770f9af5e1 cleanup some stuff 2025-05-26 14:31:53 +01:00
Alug c2ab5be8b8 Merge remote-tracking branch 'origin/winzlib-ng' into updatewinlibs 2025-05-26 13:21:03 +01:00
Alug b8ae656968 update sdl_mixer to 2.8.1
we can also get rid of a bunch of dlls now
2025-05-26 13:12:43 +01:00
Alug 553b61e1f5 update SDL2 to 2.32.6
also removes a bunch of files we dont need
2025-05-26 12:51:45 +01:00
Alug fa3dcdb24f massive cleanup p_mobj 2025-05-23 16:31:17 +02:00
Alug 311258dda0 more unnesting for mobj think stuff 2025-05-23 16:24:50 +02:00
Alug a0f8816de7 readd itembox fuse think that was lost somehow lmao 2025-05-23 16:22:03 +02:00
Alug c546b6225c move this since it does check for fuse 2025-05-23 16:21:48 +02:00
Alug f6c6621af8 unnest and cleanup P_MobjThinker
everything was moved into seperate functions lel
2025-05-23 16:21:27 +02:00
Alug 5a0fb59b26 Do not reload every texture when adding a wad (squashed)
port of https://git.do.srb2.org/STJr/SRB2/-/merge_requests/1725#c829d21709a4f5cd81d140271e883bc40dd00b1b
2025-05-23 16:16:10 +02:00
Alug 07c52e6af5 static link this to get rid of stinky extra dll
thx indev <3
2025-03-20 14:45:35 +01:00
Alug 405c566038 import zlib-ng in compat mode 2025-03-20 14:31:02 +01:00
Alug 78780799ea delet zlib from windoze 2025-03-20 14:15:38 +01:00
Alug 82b9457aa7 Merge branch 'Saturn-Testing' into winzlib-ng 2025-03-20 13:37:06 +01:00
Alug 4e6abb39dd Merge remote-tracking branch 'origin/rankingsrefactor' into winzlib-ng 2025-03-20 13:34:51 +01:00
110 changed files with 13102 additions and 11910 deletions

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+12
View File
@@ -192,6 +192,18 @@ from `0` to `#musicdefs-1`, or string indices (which is equal to calling `S_Find
Hook is called whenever `S_ShowMusicCredit` (either from game or mod) is called. Takes musicdef as only argument, returning true
will overwrite vanilla behavior (not show music credit), can be used to implement custom music credit pop-ups.
## addHook("SetupVote", function(result, gt, secondgt, prevmap))
Hook is called whenever server sets up options for vote screen. `result` is table where lua can store options to,
(for example, `result[1] = 1` will force green hills as first option), gt is current gametype, secondgt is
alternative gametype picked for 3rd entry (for example, gt can be `GT_RACE`, and secondgt can be `GT_MATCH`)
prevmap is the previous map that was played (small note - in game code, it is offset by -1, but for lua its offset back,
so if previous gamemap was 1, prevmap would also be 1. Which means you can safely do mapheaderinfo[prevmap] to get info on previous map)
Limitations: currently, game can only change gametype for 3rd option in map (meaning for example, if current gametype is race, and you
put battle map in first option, when it gets picked that map will be still run in race gametype). That means, game will only handle maps with
different gametype if it is put in 3rd vote option.
# Other changes
## P_PlayRinglossSound(source, damager)
+18
View File
@@ -30,6 +30,24 @@ CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING NEGLIGENCE OR OTHERWISE)
ARISING IN ANY WAY OUT OF THE USE OF THIS SOFTWARE, EVEN IF ADVISED OF THE
POSSIBILITY OF SUCH DAMAGE.
--------------------------------------------------------------------------------
0-Clause BSD License
applies to:
- qs22k
Copyright (c) 2022, Raymond Gardner
--------------------------------------------------------------------------------
Permission to use, copy, modify, and/or distribute this software for any
purpose with or without fee is hereby granted.
THE SOFTWARE IS PROVIDED "AS IS" AND THE AUTHOR DISCLAIMS ALL WARRANTIES
WITH REGARD TO THIS SOFTWARE INCLUDING ALL IMPLIED WARRANTIES OF
MERCHANTABILITY AND FITNESS. IN NO EVENT SHALL THE AUTHOR BE LIABLE FOR ANY
SPECIAL, DIRECT, INDIRECT, OR CONSEQUENTIAL DAMAGES OR ANY DAMAGES
WHATSOEVER RESULTING FROM LOSS OF USE, DATA OR PROFITS, WHETHER IN AN
ACTION OF CONTRACT, NEGLIGENCE OR OTHER TORTIOUS ACTION, ARISING OUT OF OR
IN CONNECTION WITH THE USE OR PERFORMANCE OF THIS SOFTWARE.
--------------------------------------------------------------------------------
curl License
applies to:
+37 -9
View File
@@ -49,7 +49,7 @@
# Already enabled by default for 32-bit
# Windows.
# NOCURL=1 - Disable libcurl--HTTP capability.
# NOGME=1 - Disable game music emu, retro VGM support.
# NOLIBGME=1 - Disable game music emu, retro VGM support.
# NOOPENMPT=1 - Disable module (tracker) music support.
# NOMIXER=1 - Disable SDL Mixer (audio playback).
# NOTHREADS=1 - Disable multithreading.
@@ -131,9 +131,19 @@ endif
include Makefile.d/util.mk
ifdef PREFIX
ifdef USECLANG
CC:=$(PREFIX)-clang
CXX:=$(PREFIX)-clang++
else
CC:=$(PREFIX)-gcc
CXX:=$(PREFIX)-g++
endif
endif
ifdef USECLANG
CC=clang
CXX=clang++
endif
OBJDUMP_OPTS?=--wide --source --line-numbers
@@ -236,7 +246,7 @@ endif
# build with profiling information
ifdef PROFILEMODE
opts+=-pg
libs+=-pg
LDFLAGS+=-pg
endif
ifdef DEBUGMODE
@@ -246,26 +256,44 @@ debug_opts=-DNDEBUG
opts+=-O3
ifdef USELTO
# compile with LTO
ifdef MINGW
opts+=-flto=auto -g
LDFLAGS+=-flto=auto -g
else
opts+=-flto=auto
libs+=-flto=auto
LDFLAGS+=-flto=auto
endif
endif
endif
ifdef USEASAN
# compile with asan
ifdef MINGW
opts+=-fsanitize=address -g
libs+=-fsanitize=address -g
else
opts+=-fsanitize=address
libs+=-fsanitize=address
endif
endif
ifeq ($(CC),clang)
LDFLAGS+= -fuse-ld=lld
endif
# debug_opts also get passed to windres
opts+=$(debug_opts)
opts+=$(foreach v,$(passthru_opts),$(if $($(v)),-D$(v)))
opts+=$(WFLAGS) $(CPPFLAGS) $(CFLAGS)
cxxopts:=$(opts) $(CXXFLAGS) -std=c++17
CXXFLAGS+=-std=c++17 # force c17 for c++ since most vpss run older ubuntu versions with old compilers
opts+=$(WFLAGS) $(CFLAGS)
cxxopts:=$(opts) $(CXXFLAGS)
opts+=$(CWFLAGS) # warning flags that shouldnt be passed to c++ compiler
libs+=$(LDFLAGS) -lstdc++ -lpthread
asflags:=$(ASFLAGS) -x assembler-with-cpp
cc=$(CC)
@@ -375,12 +403,12 @@ ifdef Echo_name
@printf '%-20.20s\r' $$<
endif
endif
$(.)$(cc) -MM -MF $$@ -MT $(objdir)/$$*.o $(2) $$<
$(.)$(2) -MM -MF $$@ -MT $(objdir)/$$*.o $(3) $$<
endef
$(eval $(call _recipe,c))
$(eval $(call _recipe,cpp))
$(eval $(call _recipe,s,$(asflags)))
$(eval $(call _recipe,c,$(cc)))
$(eval $(call _recipe,cpp,$(cxx)))
$(eval $(call _recipe,s,$(cc),$(asflags)))
# compiling recipe template
# 1: target file suffix
+1 -1
View File
@@ -14,6 +14,6 @@ sources+=dedicated/i_threads.c
endif
NOOPENMPT=1
NOGME=1
NOLIBGME=1
NOHW=1
NOUPNP=1
+2 -10
View File
@@ -6,8 +6,7 @@ passthru_opts+=\
NOHW NOMD5 NOPOSTPROCESSING\
MOBJCONSISTANCY PACKETDROP ZDEBUG\
HAVE_MINIUPNPC\
HAVE_DISCORDRPC DEVELOP\
NOBLUAJIT
HAVE_DISCORDRPC DEVELOP
# build with debugging information
ifdef DEBUGMODE
@@ -74,13 +73,6 @@ libs+=-lbacktrace
opts+=-DHAVE_LIBBACKTRACE
endif
#windoze hack
ifdef MINGW
ifndef NODISCORDRPC
HAVE_DISCORDRPC=1
endif
endif
ifdef HAVE_DISCORDRPC
$(eval $(call Propogate_flags,DISCORDRPC))
libs+=-ldiscord-rpc
@@ -98,7 +90,7 @@ opts+=-DHAVE_VALGRIND
endif
default_packages:=\
GME/libgme/LIBGME\
LIBGME/libgme/LIBGME\
OPENMPT/libopenmpt/LIBOPENMPT\
ZLIB/zlib\
+10 -8
View File
@@ -20,10 +20,6 @@ $(foreach v,$(join $(wordlist 2,$(_n),- $(gcc_versions)),\
CXXFLAGS+= -Wno-aggregate-return
# -W -Wno-unused
ifdef GCC150
opts+=-std=gnu17
endif
WFLAGS:=-Wall -Wno-trigraphs
ifndef GCC295
#WFLAGS+=-Wno-packed
@@ -45,7 +41,8 @@ ifdef GCC41
WFLAGS+=-Wshadow
endif
#WFLAGS+=-Wlarger-than-%len%
WFLAGS+=-Wpointer-arith -Wbad-function-cast
WFLAGS+=-Wpointer-arith
CWFLAGS+=-Wbad-function-cast
ifdef GCC45
#WFLAGS+=-Wc++-compat
endif
@@ -75,9 +72,10 @@ endif
endif
#WFLAGS+=-Wstrict-prototypes
ifdef GCC40
WFLAGS+=-Wold-style-definition
CWFLAGS+=-Wold-style-definition
endif
WFLAGS+=-Wmissing-prototypes -Wmissing-declarations
WFLAGS+=-Wmissing-declarations
CWFLAGS+=-Wmissing-prototypes
ifdef GCC40
WFLAGS+=-Wmissing-field-initializers
endif
@@ -88,7 +86,7 @@ endif
#WFLAGS+=-Wpacked
#WFLAGS+=-Wpadded
#WFLAGS+=-Wredundant-decls
WFLAGS+=-Wnested-externs
CWFLAGS+=-Wnested-externs
#WFLAGS+=-Wunreachable-code
WFLAGS+=-Winline
ifdef DEBUGMODE
@@ -146,6 +144,10 @@ ifdef GCC81
WFLAGS+=-Wno-error=multistatement-macros
endif
ifeq ($(CC),clang)
WFLAGS+= -Wno-unknown-pragmas -Wno-cast-align
endif
ifdef NONX86
ifdef X86_64 # yeah that SEEMS contradictory
opts+=-march=nocona
+6 -1
View File
@@ -15,6 +15,7 @@ endif
sources+=win32/Srb2win.rc
opts+=-DSTDC_HEADERS
libs+=-Wl,-Bstatic -lstdc++ -lpthread -lgcc -Wl,-Bdynamic
libs+=-ladvapi32 -lkernel32 -lmsvcrt -luser32
ifndef DEDICATED
@@ -42,6 +43,10 @@ libs+=-Wl,--large-address-aware
NOLIBBACKTRACE=1
endif
ifndef NODISCORDRPC
HAVE_DISCORDRPC=1
endif
ifndef MINGW64
32=32
x86=x86
@@ -66,7 +71,7 @@ $(eval $(call _set,LIBGME))
lib:=../libs/libopenmpt
LIBOPENMPT_opts:=-I$(lib)/inc
LIBOPENMPT_libs:=-L$(lib)/lib/$(x86)/mingw -lopenmpt
LIBOPENMPT_libs:=-L$(lib)/lib/$(x86) -lopenmpt
$(eval $(call _set,LIBOPENMPT))
lib:=../libs/SDL2_mixer/$(mingw)
+1
View File
@@ -29,6 +29,7 @@ m_cond.c
m_fixed.c
m_menu.c
m_textinput.c
m_emotes.cpp
m_misc.c
m_perfstats.c
m_queue.c
+1
View File
@@ -324,6 +324,7 @@ static void AM_initVariables(void)
m_x = (plr->mo->x >> FRACTOMAPBITS) - m_w/2;
m_y = (plr->mo->y >> FRACTOMAPBITS) - m_h/2;
}
AM_changeWindowLoc();
// for saving & restoring
+21 -1
View File
@@ -36,6 +36,26 @@ LUALIB_API void (luaL_setn) (lua_State *L, int t, int n);
/* extra error code for `luaL_load' */
#define LUA_ERRFILE (LUA_ERRERR+1)
/* Compiler-specific attributes and other macros */
#ifdef __GNUC__ // __attribute__ ((X))
#if ((__GNUC__ > 4) || (__GNUC__ == 4 && __GNUC_MINOR__ >= 1)) && defined (__MINGW32__) // MinGW, >= GCC 4.1
#if 0 //defined (__USE_MINGW_ANSI_STDIO) && __USE_MINGW_ANSI_STDIO > 0
#define FUNCREPORT __attribute__ ((format(gnu_printf, 2, 3)))
#elif (__GNUC__ > 4) || (__GNUC__ == 4 && __GNUC_MINOR__ >= 4) // >= GCC 4.4
#define FUNCREPORT __attribute__ ((format(ms_printf, 2, 3)))
#else
#define FUNCREPORT __attribute__ ((format(printf, 2, 3)))
#endif
#else
#define FUNCREPORT __attribute__ ((format(printf, 2, 3)))
#endif
#endif
#ifndef FUNCREPORT
#define FUNCREPORT
#endif
typedef struct luaL_Reg {
const char *name;
@@ -70,7 +90,7 @@ LUALIB_API int (luaL_newmetatable) (lua_State *L, const char *tname);
LUALIB_API void *(luaL_checkudata) (lua_State *L, int ud, const char *tname);
LUALIB_API void (luaL_where) (lua_State *L, int lvl);
LUALIB_API int (luaL_error) (lua_State *L, const char *fmt, ...);
LUALIB_API FUNCREPORT int (luaL_error) (lua_State *L, const char *fmt, ...);
LUALIB_API int (luaL_checkoption) (lua_State *L, int narg, const char *def,
const char *const lst[]);
+1 -1
View File
@@ -61,7 +61,7 @@ struct SourceLocation {
class IErrorAssertHandler {
public:
static void handle(const SourceLocation& source_location, const char* expression) {
[[ noreturn ]] static void handle(const SourceLocation& source_location, const char* expression) {
I_Error("Assertion failed at %s:%u: %s != true",
source_location.file_name,
source_location.line_number,
+327 -109
View File
@@ -16,6 +16,8 @@
#include <unistd.h> //for unlink
#endif
#include <zlib.h>
#include "i_time.h"
#include "i_net.h"
#include "i_system.h"
@@ -87,6 +89,17 @@ boolean serverrunning = false;
INT32 serverplayer = 0;
char motd[254], server_context[8]; // Message of the Day, Unique Context (even without Mumble support)
#define MAP_ICON_REQUEST_FREQUENCY 8
static UINT8 map_icon_index; // amount of fragments we have retrieved
static UINT8 map_icon_needed; // amount of fragments we need to get the full data set
static INT32 map_icon_read; // amount of bytes we have read
static UINT32 map_icon_missing; // bitmask of fragments we haven't received yet
static tic_t map_icon_last_request; // last time we sent an icon request, to avoid flood
static int map_icon_request_count; // current count of icon requests sent
static UINT8 *map_icon_data;
static patch_t *map_icon;
plrinfo playerinfo[MAXPLAYERS];
SINT8 joinnode = 0; // used for CL_VIEWSERVER
@@ -222,6 +235,7 @@ struct textcmdbuf_s
static textcmdbuf_t *textcmdbuf[MAXSPLITSCREENPLAYERS] = {NULL};
static ticcmd_t playercmds[MAXPLAYERS];
ticcmd_t netcmds[BACKUPTICS][MAXPLAYERS];
static textcmdtic_t *textcmds[TEXTCMD_HASH_SIZE] = {NULL};
@@ -1210,6 +1224,10 @@ static inline void CL_DrawConnectionStatus(void)
if (!menuactive) // menu already draws its own fade
V_DrawFadeScreen(0xFF00, 16); // force default
// reset the counter for mapicon
if (cl_mode != CL_VIEWSERVER)
map_icon_request_count = 0;
if (cl_mode != CL_DOWNLOADFILES && cl_mode != CL_LOADFILES && cl_mode != CL_CHECKFILES && cl_mode != CL_VIEWSERVER
#ifdef HAVE_CURL
&& cl_mode != CL_DOWNLOADHTTPFILES
@@ -1336,11 +1354,48 @@ static inline void CL_DrawConnectionStatus(void)
V_DrawThinString(12 + 80, 18, V_ALLOWLOWERCASE, va("%s", serverlist[joinnode].info.servername));
const char *map = va("%sP", serverlist[joinnode].info.mapname);
patch_t *current_map = W_LumpExists(map) ? W_CachePatchName(map, PU_CACHE) : W_CachePatchName("BLANKLVL", PU_CACHE);
V_DrawSmallScaledPatch(10, 18, 0, current_map);
if (map_icon == NULL)
{
const char *map = va("%sP", serverlist[joinnode].info.mapname);
patch_t *current_map = W_LumpExists(map) ? W_CachePatchName(map, PU_CACHE) : NULL;
// check first if we may have the map icon loaded already
if (current_map != NULL)
V_DrawSmallScaledPatch(10, 18, 0, current_map);
else if (map_icon_data != NULL && map_icon_request_count <= 5)
{
if (I_GetTime() - map_icon_last_request > MAP_ICON_REQUEST_FREQUENCY)
{
doomdata_t *netbuffer = DOOMCOM_DATA(doomcom);
netbuffer->packettype = PT_NEEDMAPICON;
// failed to retrieve map icon, request it again
HSendPacket(servernode, false, 0, 0);
map_icon_last_request = I_GetTime();
map_icon_request_count++;
}
V_DrawFill(10, 18, MAP_ICON_WIDTH / 2, MAP_ICON_HEIGHT / 2, 31);
char dots[4] = "...";
if ((I_GetTime() & 0xf) < 4)
dots[0] = '\0';
else if ((I_GetTime() & 0xf) < 8)
dots[1] = '\0';
else if ((I_GetTime() & 0xf) < 12)
dots[2] = '\0';
V_DrawString(10 + MAP_ICON_WIDTH / 4 - V_StringWidth("...", 0) / 2, 18 + MAP_ICON_HEIGHT / 4 - 3, 0, dots);
}
else
V_DrawSmallScaledPatch(10, 18, 0, W_CachePatchName("BLANKLVL", PU_CACHE));
}
else
V_DrawSmallScaledPatch(10, 18, 0, map_icon);
if (serverlist[joinnode].info.iszone)
V_DrawThinString(12 + 80, 38, V_ALLOWLOWERCASE, va("%s Zone", serverlist[joinnode].info.maptitle));
else
V_DrawThinString(12 + 80, 38, V_ALLOWLOWERCASE, va("%s", serverlist[joinnode].info.maptitle));
V_DrawThinString(12 + 80, 38, V_ALLOWLOWERCASE, va("%s", serverlist[joinnode].info.maptitle));
V_DrawThinString(12 + 80, 48, V_ALLOWLOWERCASE, va("%s", Gametype_Names[serverlist[joinnode].info.gametype]));
if (fileneedednum > 0)
@@ -1534,12 +1589,12 @@ static boolean CL_SendJoin(void)
netbuffer->u.clientcfg.version = VERSION;
netbuffer->u.clientcfg.subversion = SUBVERSION;
strncpy(netbuffer->u.clientcfg.application, SRB2APPLICATION,
sizeof netbuffer->u.clientcfg.application);
sizeof(netbuffer->u.clientcfg.application));
#ifdef SATURNJOIN
netbuffer->u.clientcfg.issaturn = ISSATURN;
#endif
return HSendPacket(servernode, false, 0, sizeof (clientconfig_pak));
return HSendPacket(servernode, false, 0, sizeof(clientconfig_pak));
}
static void SV_SendServerInfo(INT32 node, tic_t servertime)
@@ -1580,59 +1635,38 @@ static void SV_SendServerInfo(INT32 node, tic_t servertime)
CopyCaretColors(netbuffer->u.serverinfo.servername, cv_servername.string,
MAXSERVERNAME);
strncpy(netbuffer->u.serverinfo.mapname, G_BuildMapName(gamemap), 7);
strncpy(netbuffer->u.serverinfo.mapname, G_BuildMapName(gamemap), sizeof(netbuffer->u.serverinfo.mapname)-1);
M_Memcpy(netbuffer->u.serverinfo.mapmd5, mapmd5, 16);
M_Memcpy(netbuffer->u.serverinfo.mapmd5, mapmd5, sizeof(netbuffer->u.serverinfo.mapmd5));
if (!(mapheaderinfo[gamemap-1]->levelflags & LF_NOZONE) && !(mapheaderinfo[prevmap]->zonttl[0]))
netbuffer->u.serverinfo.iszone = 1;
else
netbuffer->u.serverinfo.iszone = 0;
netbuffer->u.serverinfo.iszone = 0;
memset(netbuffer->u.serverinfo.maptitle, 0, 33);
memset(netbuffer->u.serverinfo.maptitle, 0, sizeof(netbuffer->u.serverinfo.maptitle));
memset(netbuffer->u.serverinfo.httpsource, 0, MAX_MIRROR_LENGTH);
if (!(mapheaderinfo[gamemap-1]->menuflags & LF2_HIDEINMENU) && mapheaderinfo[gamemap-1]->lvlttl[0])
{
//strncpy(netbuffer->u.serverinfo.maptitle, (char *)mapheaderinfo[gamemap-1]->lvlttl, 33);
// set up the levelstring
if (netbuffer->u.serverinfo.iszone || (mapheaderinfo[gamemap-1]->levelflags & LF_NOZONE))
strncpy(netbuffer->u.serverinfo.maptitle, mapheaderinfo[gamemap-1]->lvlttl, sizeof(netbuffer->u.serverinfo.maptitle)-1);
if (!(mapheaderinfo[gamemap-1]->levelflags & LF_NOZONE))
{
if (mapheaderinfo[gamemap-1]->actnum[0])
snprintf(netbuffer->u.serverinfo.maptitle,
33,
"%s %s",
mapheaderinfo[gamemap-1]->lvlttl, mapheaderinfo[gamemap-1]->actnum);
if (mapheaderinfo[gamemap-1]->zonttl[0])
{
strncat(netbuffer->u.serverinfo.maptitle, " ", sizeof(netbuffer->u.serverinfo.maptitle)-1);
strncat(netbuffer->u.serverinfo.maptitle, mapheaderinfo[gamemap-1]->zonttl,
sizeof(netbuffer->u.serverinfo.maptitle)-1);
}
else
snprintf(netbuffer->u.serverinfo.maptitle,
33,
"%s",
mapheaderinfo[gamemap-1]->lvlttl);
{
netbuffer->u.serverinfo.iszone = 1; // ms and clients will append this themselves
}
}
else
if (mapheaderinfo[gamemap-1]->actnum[0])
{
if (mapheaderinfo[gamemap-1]->actnum[0])
{
if (snprintf(netbuffer->u.serverinfo.maptitle,
33,
"%s %s %s",
mapheaderinfo[gamemap-1]->lvlttl, mapheaderinfo[gamemap-1]->zonttl, mapheaderinfo[gamemap-1]->actnum) < 0)
{
// If there's an encoding error, send UNKNOWN, we accept that the above may be truncated
strncpy(netbuffer->u.serverinfo.maptitle, "Unknown", 33);
}
}
else
{
if (snprintf(netbuffer->u.serverinfo.maptitle,
33,
"%s %s",
mapheaderinfo[gamemap-1]->lvlttl, mapheaderinfo[gamemap-1]->zonttl) < 0)
{
// If there's an encoding error, send UNKNOWN, we accept that the above may be truncated
strncpy(netbuffer->u.serverinfo.maptitle, "Unknown", 33);
}
}
strncat(netbuffer->u.serverinfo.maptitle, " ", sizeof(netbuffer->u.serverinfo.maptitle)-1);
strncat(netbuffer->u.serverinfo.maptitle, mapheaderinfo[gamemap-1]->actnum,
sizeof(netbuffer->u.serverinfo.maptitle)-1);
}
}
else
@@ -1721,6 +1755,83 @@ static void SV_SendPlayerInfo(INT32 node)
HSendPacket(node, false, 0, sizeof(plrinfo) * MSCOMPAT_MAXPLAYERS);
}
static void SV_SendMapIcon(INT32 node)
{
doomdata_t *netbuffer = DOOMCOM_DATA(doomcom);
const char *map = va("%sP", G_BuildMapName(gamemap));
if (!W_LumpExists(map) || (mapheaderinfo[gamemap-1]->menuflags & LF2_HIDEINMENU))
{
// send an empty icon to tell the client there is no map icon
netbuffer->packettype = PT_MAPICON;
UINT8 *icondata = netbuffer->u.mapicondata;
WRITEUINT8(icondata, 0x80);
HSendPacket(node, false, 0, 1);
return;
}
patch_t *current_map = W_CachePatchName(map, PU_CACHE);
if (current_map->width != MAP_ICON_WIDTH || current_map->height != MAP_ICON_HEIGHT)
{
// we only support 160x100 for now
netbuffer->packettype = PT_MAPICON;
UINT8 *icondata = netbuffer->u.mapicondata;
WRITEUINT8(icondata, 0x80);
HSendPacket(node, false, 0, 1);
return;
}
UINT8 *data = Z_Malloc(2 * current_map->width * current_map->height, PU_STATIC, NULL);
UINT8 *pixeldata = data + current_map->width * current_map->height;
R_PatchToPixels(current_map, pixeldata);
z_stream stream;
stream.zalloc = NULL;
stream.zfree = NULL;
stream.opaque = NULL;
if (deflateInit(&stream, Z_DEFAULT_COMPRESSION) != Z_OK)
{
CONS_Alert(CONS_WARNING, "Cannot compress map icon, not enough memory\n");
Z_Free(data);
return;
}
stream.next_in = pixeldata;
stream.avail_in = current_map->width * current_map->height;
stream.next_out = data;
stream.avail_out = current_map->width * current_map->height;
if (deflate(&stream, Z_FINISH) != Z_STREAM_END)
{
CONS_Alert(CONS_WARNING, "Cannot compress map icon, error occured during compression\n");
deflateEnd(&stream);
Z_Free(data);
return;
}
size_t count = stream.total_out;
deflateEnd(&stream);
size_t index = 0;
for (size_t i = 0; i < count; i += MAXPACKETLENGTH-BASEPACKETSIZE-1)
{
size_t size = min(MAXPACKETLENGTH-BASEPACKETSIZE-1, count-i);
UINT8 *icondata = netbuffer->u.mapicondata;
netbuffer->packettype = PT_MAPICON;
if (count-i <= MAXPACKETLENGTH-BASEPACKETSIZE-1)
WRITEUINT8(icondata, 0x80 | index);
else
WRITEUINT8(icondata, index);
index++;
WRITEMEM(icondata, &data[i], size);
HSendPacket(node, false, 0, size + 1);
}
Z_Free(data);
}
/** Sends a PT_SERVERCFG packet
*
* \param node The destination
@@ -2703,9 +2814,26 @@ static boolean CL_ServerConnectionTicker(const char *tmpsave, tic_t *oldtic, tic
if (cl_mode == CL_VIEWSERVER)
{
if (key == KEY_ENTER || key == KEY_JOY1)
{
cl_mode = CL_CHECKFILES;
if (map_icon != NULL)
Patch_Free(map_icon);
map_icon = NULL;
if (map_icon_data != NULL)
Z_Free(map_icon_data);
map_icon_data = NULL;
}
else if (key == KEY_ESCAPE || key == KEY_JOY1+1)
{
cl_mode = CL_ABORTED;
if (map_icon != NULL)
Patch_Free(map_icon);
map_icon = NULL;
if (map_icon_data != NULL)
Z_Free(map_icon_data);
map_icon_data = NULL;
map_icon_request_count = 0;
}
}
// Only ESC and non-keyboard keys abort connection
@@ -2821,6 +2949,17 @@ static void CL_ConnectToServer(void)
serverlist[i].info.version, serverlist[i].info.subversion);
}
SL_ClearServerList(servernode);
if (map_icon_data != NULL)
Z_Free(map_icon_data);
if (map_icon != NULL)
Patch_Free(map_icon);
map_icon_data = Z_Malloc(MAP_ICON_WIDTH * MAP_ICON_HEIGHT, PU_CACHE, NULL);
map_icon_index = 0;
map_icon_needed = 0xff;
map_icon_read = 0;
map_icon_missing = 0xffffffff;
map_icon_last_request = I_GetTime();
#endif
do
@@ -4705,6 +4844,10 @@ static void HandleConnect(SINT8 node)
if (playernode[i] != UINT8_MAX) // We use this to count players because it is affected by SV_AddWaitingPlayers when more than one client joins on the same tic, unlike playeringame and D_NumPlayers. UINT8_MAX denotes no node for that player
connectedplayers++;
#ifdef SATURNJOIN
const boolean issaturn = (((doomcom->datalength) == sizeof(clientconfig_pak)) && netbuffer->u.clientcfg.issaturn == ISSATURN); // Check the packet lenght to skip potential garbo data!
#endif
if (bannednode && bannednode[node].banid != SIZE_MAX)
{
const char *reason = NULL;
@@ -4758,7 +4901,7 @@ static void HandleConnect(SINT8 node)
SV_SendRefuse(node, va(M_GetText("Different SRB2Kart versions cannot\nplay a netgame!\n(server version %d.%d)"), VERSION, SUBVERSION));
}
#ifdef SATURNJOIN
else if ((!cv_allownewplayer.value && node && netbuffer->u.clientcfg.issaturn != ISSATURN) || (!cv_allownewsaturnplayer.value && node && netbuffer->u.clientcfg.issaturn == ISSATURN))
else if (((!cv_allownewplayer.value && !issaturn) || (!cv_allownewsaturnplayer.value && issaturn)) && node)
#else
else if (!cv_allownewplayer.value && node)
#endif
@@ -4786,16 +4929,15 @@ static void HandleConnect(SINT8 node)
#ifndef NONET
boolean newnode = false;
#endif
// client authorised to join
nodewaiting[node] = (UINT8)(netbuffer->u.clientcfg.localplayers - playerpernode[node]);
if (!nodeingame[node])
{
gamestate_t backupstate = gamestate;
#ifndef NONET
newnode = true;
#endif
SV_AddNode(node);
/// \note Wait what???
@@ -4817,12 +4959,14 @@ static void HandleConnect(SINT8 node)
/// \todo fix this !!!
return; // restart the while
}
SV_SendServerInfo(node, 0); // Dunno if 0 time is good idea
//if (gamestate != GS_LEVEL) // GS_INTERMISSION, etc?
// SV_SendPlayerConfigs(node); // send bare minimum player info
G_SetGamestate(backupstate);
DEBFILE("new node joined\n");
}
#ifdef JOININGAME
if (nodewaiting[node])
{
@@ -4831,6 +4975,7 @@ static void HandleConnect(SINT8 node)
SV_SendSaveGame(node, false); // send a complete game state
DEBFILE("send savegame\n");
}
SV_AddWaitingPlayers();
}
#else
@@ -4870,17 +5015,6 @@ static void HandleTimeout(SINT8 node)
M_StartMessage(M_GetText("Server Timeout\n\nPress Esc\n"), NULL, MM_NOTHING);
}
// Helper function for packets that should only be sent by the server
// If it is NOT from the server, bail out and close the connection!
static boolean ServerOnly(SINT8 node)
{
if (node == servernode)
return false;
Net_CloseConnection(node);
return true;
}
#ifndef NONET
/** Called when a PT_SERVERINFO packet is received
*
@@ -4920,6 +5054,115 @@ static void HandlePlayerInfo(void)
playerinfo[i] = netbuffer->u.playerinfo[i];
}
// Helper function for packets that should only be sent by the server
// If it is NOT from the server, bail out and close the connection!
static boolean ServerOnly(SINT8 node)
{
if (node == servernode)
return false;
Net_CloseConnection(node);
return true;
}
static void PT_MapIcon(void)
{
if (map_icon_data == NULL)
return;
if (ServerOnly(doomcom->remotenode))
return;
doomdata_t *netbuffer = DOOMCOM_DATA(doomcom);
UINT8 *icondata = netbuffer->u.mapicondata;
map_icon_last_request = I_GetTime();
map_icon_request_count = 0;
UINT8 index = READUINT8(icondata);
if (index & 0x80)
map_icon_needed = (index & 0x7f) + 1;
index &= 0x7f;
// check if we already got this fragment
if (map_icon_missing & ((UINT32)1 << index))
{
map_icon_missing &= ~((UINT32)1 << index);
INT32 offset = index * (MAXPACKETLENGTH-BASEPACKETSIZE-1);
if (offset + doomcom->datalength-1 > MAP_ICON_WIDTH * MAP_ICON_HEIGHT)
{
CONS_Alert(CONS_WARNING, "Excess amount of data for map icon (expected %d, got %d)\n", MAP_ICON_WIDTH * MAP_ICON_HEIGHT, offset + doomcom->datalength-1);
Z_Free(map_icon_data);
map_icon_data = NULL;
return;
}
READMEM(icondata, &map_icon_data[offset], doomcom->datalength-1);
map_icon_read += doomcom->datalength-1;
map_icon_index++;
}
if (map_icon_index >= map_icon_needed)
{
if (map_icon_read == 0)
{
// map has no icon
Z_Free(map_icon_data);
map_icon_data = NULL;
return;
}
UINT8 *data = Z_Malloc(MAP_ICON_WIDTH * MAP_ICON_HEIGHT, PU_STATIC, NULL);
z_stream stream;
stream.zalloc = NULL;
stream.zfree = NULL;
stream.opaque = NULL;
stream.next_in = map_icon_data;
stream.avail_in = map_icon_read;
if (inflateInit(&stream) != Z_OK)
{
CONS_Alert(CONS_WARNING, "Cannot decompress map icon, not enough memory\n");
Z_Free(data);
Z_Free(map_icon_data);
map_icon_data = NULL;
return;
}
stream.next_out = data;
stream.avail_out = MAP_ICON_WIDTH * MAP_ICON_HEIGHT;
if (inflate(&stream, Z_FINISH) != Z_STREAM_END)
{
CONS_Alert(CONS_WARNING, "Failed to decompress map icon, map icon is invalid or corrupted\n");
deflateEnd(&stream);
Z_Free(data);
Z_Free(map_icon_data);
map_icon_data = NULL;
return;
}
inflateEnd(&stream);
Z_Free(map_icon_data);
map_icon_data = NULL;
if (stream.total_out > MAP_ICON_WIDTH * MAP_ICON_HEIGHT)
{
CONS_Alert(CONS_WARNING, "Excess amount of data for map icon (expected %d, got %ld)\n", MAP_ICON_WIDTH * MAP_ICON_HEIGHT, stream.total_out);
Z_Free(data);
return;
}
else if (stream.total_out < MAP_ICON_WIDTH * MAP_ICON_HEIGHT)
{
CONS_Alert(CONS_WARNING, "Insufficient amount of data for map icon (expected %d, got %ld)\n", MAP_ICON_WIDTH * MAP_ICON_HEIGHT, stream.total_out);
Z_Free(data);
return;
}
//map_icon = Patch_CreateFromData(MAP_ICON_WIDTH, MAP_ICON_HEIGHT, data);
map_icon = (patch_t *)R_PixelsToPatch(data, MAP_ICON_WIDTH, MAP_ICON_HEIGHT, 0, 0, NULL);
Z_Free(data);
}
}
static void PT_TellFilesNeeded(SINT8 node)
{
if (server && serverrunning)
@@ -4968,11 +5211,18 @@ static void PT_AskInfo(SINT8 node)
doomdata_t *netbuffer = DOOMCOM_DATA(doomcom);
SV_SendServerInfo(node, (tic_t)LONG(netbuffer->u.askinfo.time));
SV_SendPlayerInfo(node); // Send extra info
//SV_SendMapIcon(node); // idk i dont think we need this here
}
Net_CloseConnection(node);
}
static void PT_NeedMapIcon(SINT8 node)
{
SV_SendMapIcon(node);
Net_CloseConnection(node);
}
// Negative response of client join request
static void PT_ServerRefuse(SINT8 node)
{
@@ -5233,6 +5483,12 @@ static void HandlePacketFromAwayNode(SINT8 node)
case PT_PLAYERINFO:
HandlePlayerInfo();
break;
case PT_MAPICON:
PT_MapIcon();
break;
case PT_NEEDMAPICON:
PT_NeedMapIcon(node);
break;
case PT_SERVERTICS:
// Do not remove my own server (we have just get a out of order packet)
if (node == servernode)
@@ -5320,14 +5576,8 @@ static void PT_ClientCmd(INT32 netconsole, SINT8 node)
|| netbuffer->packettype == PT_NODEKEEPALIVEMIS)
return;
// If we've alredy received a ticcmd for this tic, just submit it for the next one.
tic_t faketic = maketic;
if ((!!(netcmds[maketic % BACKUPTICS][netconsole].angleturn & TICCMD_RECEIVED))
&& (maketic - firstticstosend < BACKUPTICS - 1))
faketic++;
// Copy ticcmd
G_MoveTiccmd(&netcmds[faketic%BACKUPTICS][netconsole], &netbuffer->u.clientpak.cmd, 1);
// store it in an internal buffer so the last packet takes precedence, which minimizes input lag
G_MoveTiccmd(&playercmds[netconsole], &netbuffer->u.clientpak.cmd, 1);
// Check ticcmd for "speed hacks"
if (CheckForSpeedHacks((UINT8)netconsole))
@@ -5339,8 +5589,7 @@ static void PT_ClientCmd(INT32 netconsole, SINT8 node)
|| (netbuffer->packettype == PT_CLIENT4CMD || netbuffer->packettype == PT_CLIENT4MIS))
&& (nodetoplayer2[node] >= 0))
{
G_MoveTiccmd(&netcmds[faketic%BACKUPTICS][(UINT8)nodetoplayer2[node]],
&netbuffer->u.client2pak.cmd2, 1);
G_MoveTiccmd(&playercmds[(UINT8)nodetoplayer2[node]], &netbuffer->u.client2pak.cmd2, 1);
if (CheckForSpeedHacks((UINT8)nodetoplayer2[node]))
return;
@@ -5350,8 +5599,7 @@ static void PT_ClientCmd(INT32 netconsole, SINT8 node)
|| (netbuffer->packettype == PT_CLIENT4CMD || netbuffer->packettype == PT_CLIENT4MIS))
&& (nodetoplayer3[node] >= 0))
{
G_MoveTiccmd(&netcmds[faketic%BACKUPTICS][(UINT8)nodetoplayer3[node]],
&netbuffer->u.client3pak.cmd3, 1);
G_MoveTiccmd(&playercmds[(UINT8)nodetoplayer3[node]], &netbuffer->u.client3pak.cmd3, 1);
if (CheckForSpeedHacks((UINT8)nodetoplayer3[node]))
return;
@@ -5360,8 +5608,7 @@ static void PT_ClientCmd(INT32 netconsole, SINT8 node)
if ((netbuffer->packettype == PT_CLIENT4CMD || netbuffer->packettype == PT_CLIENT4MIS)
&& (nodetoplayer4[node] >= 0))
{
G_MoveTiccmd(&netcmds[faketic%BACKUPTICS][(UINT8)nodetoplayer4[node]],
&netbuffer->u.client4pak.cmd4, 1);
G_MoveTiccmd(&playercmds[(UINT8)nodetoplayer4[node]], &netbuffer->u.client4pak.cmd4, 1);
if (CheckForSpeedHacks((UINT8)nodetoplayer4[node]))
return;
@@ -5530,10 +5777,10 @@ static void PT_TextCmd(INT32 netconsole, SINT8 node)
// ignore if the textcmd size var is actually larger than it should be
// BASEPACKETSIZE + 1 (for size) + textcmd[0] should == datalength
if (netbuffer->u.textcmd[0] > (size_t)doomcom->datalength-BASEPACKETSIZE-1)
if (netbuffer->u.textcmd[0] > (size_t)doomcom->datalength-1)
{
DEBFILE(va("GetPacket: Bad Textcmd packet size! (expected %d, actual %s, node %u, player %d)\n",
netbuffer->u.textcmd[0], sizeu1((size_t)doomcom->datalength-BASEPACKETSIZE-1),
netbuffer->u.textcmd[0], sizeu1((size_t)doomcom->datalength-1),
node, netconsole));
Net_UnAcknowledgePacket(node);
return;
@@ -5574,7 +5821,6 @@ static void PT_TextCmd(INT32 netconsole, SINT8 node)
static void PT_ClientQuit(INT32 netconsole, SINT8 node)
{
if (client)
return;
@@ -6432,36 +6678,7 @@ void SV_SpawnPlayer(INT32 playernum, INT32 x, INT32 y, angle_t angle)
// create missed tic
static void SV_Maketic(void)
{
INT32 j;
for (j = 0; j < MAXNETNODES; j++)
{
if (!playerpernode[j])
continue;
INT32 player = nodetoplayer[j];
if ((netcmds[maketic%BACKUPTICS][player].angleturn & TICCMD_RECEIVED) == 0)
{ // we didn't receive this tic
INT32 i;
DEBFILE(va("MISS tic%4d for node %d\n", maketic, j));
#if defined(PARANOIA) && 0
CONS_Debug(DBG_NETPLAY, "Client Misstic %d\n", maketic);
#endif
// copy the old tic
for (i = 0; i < playerpernode[j]; i++)
{
if (i == 0) player = nodetoplayer[j];
else if (i == 1) player = nodetoplayer2[j];
else if (i == 2) player = nodetoplayer3[j];
else if (i == 3) player = nodetoplayer4[j];
netcmds[maketic%BACKUPTICS][player] = netcmds[(maketic-1)%BACKUPTICS][player];
netcmds[maketic%BACKUPTICS][player].angleturn &= ~TICCMD_RECEIVED;
}
}
}
// all tic are now proceed make the next
G_MoveTiccmd(netcmds[maketic % BACKUPTICS], playercmds, MAXPLAYERS);
maketic++;
}
@@ -7019,6 +7236,7 @@ void NetUpdate(void)
#endif
CON_Ticker();
}
SV_FileSendTicker();
}
+3 -1
View File
@@ -120,6 +120,8 @@ typedef enum
PT_ISSATURN, // Saturn specific identifier packet
#endif
PT_MAPICON, // Send map image icon (gamespy).
PT_NEEDMAPICON, // Request missed map icon (gamespy).
NUMPACKETTYPE
} packettype_t;
@@ -513,6 +515,7 @@ typedef struct
INT32 filesneedednum; // 4 bytes
filesneededconfig_pak filesneededcfg; // ??? bytes
UINT32 pingtable[MAXPLAYERS+1]; // 68 bytes
UINT8 mapicondata[0];
} u; // This is needed to pack diff packet types data together
} ATTRPACK doomdata_t;
@@ -564,7 +567,6 @@ typedef enum
KR_TIMEOUT, //Connection Timeout
KR_BAN, //Banned by server
KR_LEAVE, //Quit the game
} kickreason_t;
/* the max number of name changes in some time period */
+14 -37
View File
@@ -40,6 +40,7 @@
#include "g_game.h"
#include "g_input.h"
#include "hu_stuff.h"
#include "m_emotes.h"
#include "i_sound.h"
#include "i_system.h"
#include "i_time.h"
@@ -120,11 +121,8 @@ INT32 postimgparam[MAXSPLITSCREENPLAYERS];
// These variables are only true if
// whether the respective sound system is disabled
// or they're init'ed, but the player just toggled them
#ifndef NO_MIDI
boolean midi_disabled = false;
#endif
boolean sound_disabled = false;
boolean digital_disabled = false;
boolean music_disabled = false;
#ifdef DEBUGFILE
INT32 debugload = 0;
@@ -898,14 +896,13 @@ void D_SRB2Loop(void)
rendertimefrac_unpaused = FRACUNIT;
}
if (interp || doDisplay)
{
if (!frameskip)
{
ranwipe = D_Display();
}
else if (frameskip)
else if (!dedicated)
{
// always update console and hud
// otherwise it may take minutes to open it
@@ -928,7 +925,7 @@ void D_SRB2Loop(void)
// consoleplayer -> displayplayers (hear sounds from viewpoint)
S_UpdateSounds(); // move positional sounds
LUA_Step();
//LUA_Step();
#ifdef HAVE_DISCORDRPC
if (!dedicated && renderisnewtic)
@@ -936,7 +933,6 @@ void D_SRB2Loop(void)
Discord_RunCallbacks();
}
#endif
// Fully completed frame made.
finishprecise = I_GetPreciseTime();
@@ -974,6 +970,7 @@ void D_SRB2Loop(void)
I_SleepDuration(capbudget - elapsed);
}
}
// Capture the time once more to get the real delta time.
finishprecise = I_GetPreciseTime();
deltasecs = (double)((INT64)(finishprecise - enterprecise)) / I_GetPrecisePrecision();
@@ -1989,45 +1986,23 @@ void D_SRB2Main(void)
if (dedicated)
{
sound_disabled = true;
digital_disabled = true;
#ifndef NO_MIDI
midi_disabled = true;
#endif
music_disabled = true;
}
if (M_CheckParm("-noaudio")) // combines -nosound and -nomusic
{
sound_disabled = true;
digital_disabled = true;
#ifndef NO_MIDI
midi_disabled = true;
#endif
music_disabled = true;
}
else
{
if (M_CheckParm("-nosound"))
sound_disabled = true;
if (M_CheckParm("-nomusic")) // combines -nomidimusic and -nodigmusic
{
digital_disabled = true;
#ifndef NO_MIDI
midi_disabled = true;
#endif
}
else
{
#ifndef NO_MIDI
if (M_CheckParm("-nomidimusic"))
midi_disabled = true; // WARNING: DOS version initmusic in I_StartupSound
#endif
if (M_CheckParm("-nodigmusic"))
digital_disabled = true; // WARNING: DOS version initmusic in I_StartupSound
}
if (M_CheckParm("-nomusic"))
music_disabled = true;
}
if (!( sound_disabled && digital_disabled
#ifndef NO_MIDI
&& midi_disabled
#endif
))
if (!(sound_disabled && music_disabled))
{
CONS_Printf("S_InitSfxChannels(): Setting up sound channels.\n");
I_StartupSound();
@@ -2037,6 +2012,8 @@ void D_SRB2Main(void)
S_InitMusicDefs();
M_InitEmotes();
CONS_Printf("ST_Init(): Init status bar.\n");
ST_Init();
+1
View File
@@ -1201,6 +1201,7 @@ boolean HGetPacket(void)
GotAcks();
continue;
}
doomcom->datalength -= BASEPACKETSIZE;
break;
}
#endif // ifndef NONET
+22 -3
View File
@@ -21,6 +21,7 @@
#include "i_system.h"
#include "g_game.h"
#include "hu_stuff.h"
#include "m_emotes.h"
#include "g_input.h"
#include "m_menu.h"
#include "r_local.h"
@@ -912,6 +913,8 @@ void D_RegisterClientCommands(void)
CV_RegisterVar(&cv_keyboardlayout);
CV_RegisterVar(&cv_emotes);
// time attack ghost options are also saved to config
CV_RegisterVar(&cv_ghost_besttime);
CV_RegisterVar(&cv_ghost_bestlap);
@@ -934,6 +937,7 @@ void D_RegisterClientCommands(void)
CV_RegisterVar(&cv_consolechat);
CV_RegisterVar(&cv_chatnotifications);
CV_RegisterVar(&cv_chatbacktint);
CV_RegisterVar(&cv_chatcentertext);
CV_RegisterVar(&cv_songcredits);
CV_RegisterVar(&cv_showfreeplay);
CV_RegisterVar(&cv_skinselectspin);
@@ -2110,14 +2114,18 @@ INT32 D_LookupPlayer(const char *s)
static INT32 FindPlayerByPlace(INT32 place)
{
INT32 playernum;
for (playernum = 0; playernum < MAXPLAYERS; ++playernum)
if (playeringame[playernum])
{
if (!playeringame[playernum])
continue;
if (players[playernum].kartstuff[k_position] == place)
{
return playernum;
}
}
return -1;
}
@@ -2498,6 +2506,14 @@ void D_SetupVote(void)
UINT8 gt = (cv_kartgametypepreference.value == -1) ? gametype : cv_kartgametypepreference.value;
UINT8 secondgt = G_SometimesGetDifferentGametype(gt);
INT16 votebuffer[4] = {-1,-1,-1,0};
INT16 luamaps[4] = {0, 0, 0, 0};
LUA_HookSetupVote(luamaps, sizeof(luamaps)/sizeof(luamaps[0]), gt, secondgt);
// Correct secondgt if needed
UINT8 typeoflevel = mapheaderinfo[luamaps[2]-1]->typeoflevel;
if (luamaps[2] && (typeoflevel & G_TOLFlag(secondgt&(~0x80))) == 0)
secondgt = ((typeoflevel & TOL_RACE) ? GT_RACE : GT_MATCH)|(secondgt&0x80);
if (cv_kartencore.value && gt == GT_RACE)
WRITEUINT8(p, (gt|0x80));
@@ -2506,10 +2522,13 @@ void D_SetupVote(void)
WRITEUINT8(p, secondgt);
secondgt &= ~0x80;
for (i = 0; i < 4; i++)
{
UINT16 m;
if (i == 2) // sometimes a different gametype
if (luamaps[i])
m = luamaps[i]-1;
else if (i == 2) // sometimes a different gametype
m = G_RandMap(G_TOLFlag(secondgt), prevmap, false, 0, true, votebuffer);
else if (i >= 3) // unknown-random and force-unknown MAP HELL
m = G_RandMap(G_TOLFlag(gt), prevmap, false, (i-2), (i < 4), votebuffer);
@@ -5674,7 +5693,7 @@ static void Command_Archivetest_f(void)
// assign mobjnum
i = 1;
for (th = thinkercap.next; th != &thinkercap; th = th->next)
if (th->function.acp1 == (actionf_p1)P_MobjThinker)
if (th->function == (actionf_p1)P_MobjThinker)
((mobj_t *)th)->mobjnum = i++;
// allocate buffer
+1 -8
View File
@@ -28,18 +28,11 @@
// To compile this as "ANSI C with classes" we will need to handle the various
// action functions cleanly.
//
typedef void (*actionf_v)();
typedef void (*actionf_p1)(void *);
typedef union
{
actionf_v acv;
actionf_p1 acp1;
} actionf_t;
// Historically, "think_t" is yet another function pointer to a routine
// to handle an actor.
typedef actionf_t think_t;
typedef actionf_p1 think_t;
// Doubly linked list of actors.
typedef struct thinker_s
+2 -5
View File
@@ -69,13 +69,11 @@ void I_ShutdownSound(void){}
\return sfx handle
*/
INT32 I_StartSound(sfxenum_t id, UINT8 vol, UINT8 sep, UINT8 pitch, UINT8 priority, INT32 channel)
INT32 I_StartSound(sfxenum_t id, UINT8 vol, UINT8 sep, INT32 channel)
{
(void)id;
(void)vol;
(void)sep;
(void)pitch;
(void)priority;
(void)channel;
return 0;
}
@@ -116,12 +114,11 @@ boolean I_SoundIsPlaying(INT32 handle)
\return void
*/
void I_UpdateSoundParams(INT32 handle, UINT8 vol, UINT8 sep, UINT8 pitch)
void I_UpdateSoundParams(INT32 handle, UINT8 vol, UINT8 sep)
{
(void)handle;
(void)vol;
(void)sep;
(void)pitch;
}
/** \brief The I_SetSfxVolume function
+5
View File
@@ -152,3 +152,8 @@ boolean I_UseNativeKeyboard(void)
{
return false;
}
void I_SetBorderlessWindow(void)
{
}
+227 -218
View File
@@ -178,6 +178,9 @@ FUNCPRINTF static void deh_warning(const char *first, ...)
else
CONS_Alert(CONS_WARNING, "Line %u: %s\n", dbg_line, buf);
if (dbg_line != -1 && (M_CheckParm("-strict") || M_CheckParm("-strict-soc")))
I_Error("deh_warning: %s", buf);
deh_num_warning++;
Z_Free(buf);
@@ -1416,211 +1419,211 @@ static void readhuditem(MYFILE *f, INT32 num)
// DO NOT FORGET TO SYNC THIS LIST WITH THE ACTIONNUM ENUM IN INFO.H
actionpointer_t actionpointers[] =
{
{{A_Explode}, "A_EXPLODE"},
{{A_Pain}, "A_PAIN"},
{{A_Fall}, "A_FALL"},
{{A_MonitorPop}, "A_MONITORPOP"},
{{A_Look}, "A_LOOK"},
{{A_Chase}, "A_CHASE"},
{{A_FaceStabChase}, "A_FACESTABCHASE"},
{{A_FaceTarget}, "A_FACETARGET"},
{{A_FaceTracer}, "A_FACETRACER"},
{{A_Scream}, "A_SCREAM"},
{{A_BossDeath}, "A_BOSSDEATH"},
{{A_CustomPower}, "A_CUSTOMPOWER"},
{{A_GiveWeapon}, "A_GIVEWEAPON"},
{{A_RingShield}, "A_RINGSHIELD"},
{{A_RingBox}, "A_RINGBOX"},
{{A_Invincibility}, "A_INVINCIBILITY"},
{{A_SuperSneakers}, "A_SUPERSNEAKERS"},
{{A_BunnyHop}, "A_BUNNYHOP"},
{{A_BubbleSpawn}, "A_BUBBLESPAWN"},
{{A_FanBubbleSpawn}, "A_FANBUBBLESPAWN"},
{{A_BubbleRise}, "A_BUBBLERISE"},
{{A_BubbleCheck}, "A_BUBBLECHECK"},
{{A_AwardScore}, "A_AWARDSCORE"},
{{A_ExtraLife}, "A_EXTRALIFE"},
{{A_BombShield}, "A_BOMBSHIELD"},
{{A_JumpShield}, "A_JUMPSHIELD"},
{{A_WaterShield}, "A_WATERSHIELD"},
{{A_ForceShield}, "A_FORCESHIELD"},
{{A_PityShield}, "A_PITYSHIELD"},
{{A_GravityBox}, "A_GRAVITYBOX"},
{{A_ScoreRise}, "A_SCORERISE"},
{{A_ParticleSpawn}, "A_PARTICLESPAWN"},
{{A_AttractChase}, "A_ATTRACTCHASE"},
{{A_DropMine}, "A_DROPMINE"},
{{A_FishJump}, "A_FISHJUMP"},
{{A_ThrownRing}, "A_THROWNRING"},
{{A_GrenadeRing}, "A_GRENADERING"}, // SRB2kart
{{A_SetSolidSteam}, "A_SETSOLIDSTEAM"},
{{A_UnsetSolidSteam}, "A_UNSETSOLIDSTEAM"},
{{A_SignPlayer}, "A_SIGNPLAYER"},
{{A_OverlayThink}, "A_OVERLAYTHINK"},
{{A_JetChase}, "A_JETCHASE"},
{{A_JetbThink}, "A_JETBTHINK"},
{{A_JetgThink}, "A_JETGTHINK"},
{{A_JetgShoot}, "A_JETGSHOOT"},
{{A_ShootBullet}, "A_SHOOTBULLET"},
{{A_MinusDigging}, "A_MINUSDIGGING"},
{{A_MinusPopup}, "A_MINUSPOPUP"},
{{A_MinusCheck}, "A_MINUSCHECK"},
{{A_ChickenCheck}, "A_CHICKENCHECK"},
{{A_MouseThink}, "A_MOUSETHINK"},
{{A_DetonChase}, "A_DETONCHASE"},
{{A_CapeChase}, "A_CAPECHASE"},
{{A_RotateSpikeBall}, "A_ROTATESPIKEBALL"},
{{A_SlingAppear}, "A_SLINGAPPEAR"},
{{A_MaceRotate}, "A_MACEROTATE"},
{{A_UnidusBall}, "A_UNIDUSBALL"},
{{A_RockSpawn}, "A_ROCKSPAWN"},
{{A_SetFuse}, "A_SETFUSE"},
{{A_CrawlaCommanderThink}, "A_CRAWLACOMMANDERTHINK"},
{{A_SmokeTrailer}, "A_SMOKETRAILER"},
{{A_RingExplode}, "A_RINGEXPLODE"},
{{A_OldRingExplode}, "A_OLDRINGEXPLODE"},
{{A_MixUp}, "A_MIXUP"},
{{A_RecyclePowers}, "A_RECYCLEPOWERS"},
{{A_Boss1Chase}, "A_BOSS1CHASE"},
{{A_FocusTarget}, "A_FOCUSTARGET"},
{{A_Boss2Chase}, "A_BOSS2CHASE"},
{{A_Boss2Pogo}, "A_BOSS2POGO"},
{{A_BossZoom}, "A_BOSSZOOM"},
{{A_BossScream}, "A_BOSSSCREAM"},
{{A_Boss2TakeDamage}, "A_BOSS2TAKEDAMAGE"},
{{A_Boss7Chase}, "A_BOSS7CHASE"},
{{A_GoopSplat}, "A_GOOPSPLAT"},
{{A_Boss2PogoSFX}, "A_BOSS2POGOSFX"},
{{A_Boss2PogoTarget}, "A_BOSS2POGOTARGET"},
{{A_BossJetFume}, "A_BOSSJETFUME"},
{{A_EggmanBox}, "A_EGGMANBOX"},
{{A_TurretFire}, "A_TURRETFIRE"},
{{A_SuperTurretFire}, "A_SUPERTURRETFIRE"},
{{A_TurretStop}, "A_TURRETSTOP"},
{{A_JetJawRoam}, "A_JETJAWROAM"},
{{A_JetJawChomp}, "A_JETJAWCHOMP"},
{{A_PointyThink}, "A_POINTYTHINK"},
{{A_CheckBuddy}, "A_CHECKBUDDY"},
{{A_HoodThink}, "A_HOODTHINK"},
{{A_ArrowCheck}, "A_ARROWCHECK"},
{{A_SnailerThink}, "A_SNAILERTHINK"},
{{A_SharpChase}, "A_SHARPCHASE"},
{{A_SharpSpin}, "A_SHARPSPIN"},
{{A_VultureVtol}, "A_VULTUREVTOL"},
{{A_VultureCheck}, "A_VULTURECHECK"},
{{A_SkimChase}, "A_SKIMCHASE"},
{{A_1upThinker}, "A_1UPTHINKER"},
{{A_SkullAttack}, "A_SKULLATTACK"},
{{A_LobShot}, "A_LOBSHOT"},
{{A_FireShot}, "A_FIRESHOT"},
{{A_SuperFireShot}, "A_SUPERFIRESHOT"},
{{A_BossFireShot}, "A_BOSSFIRESHOT"},
{{A_Boss7FireMissiles}, "A_BOSS7FIREMISSILES"},
{{A_Boss1Laser}, "A_BOSS1LASER"},
{{A_Boss4Reverse}, "A_BOSS4REVERSE"},
{{A_Boss4SpeedUp}, "A_BOSS4SPEEDUP"},
{{A_Boss4Raise}, "A_BOSS4RAISE"},
{{A_SparkFollow}, "A_SPARKFOLLOW"},
{{A_BuzzFly}, "A_BUZZFLY"},
{{A_GuardChase}, "A_GUARDCHASE"},
{{A_EggShield}, "A_EGGSHIELD"},
{{A_SetReactionTime}, "A_SETREACTIONTIME"},
{{A_Boss1Spikeballs}, "A_BOSS1SPIKEBALLS"},
{{A_Boss3TakeDamage}, "A_BOSS3TAKEDAMAGE"},
{{A_Boss3Path}, "A_BOSS3PATH"},
{{A_LinedefExecute}, "A_LINEDEFEXECUTE"},
{{A_PlaySeeSound}, "A_PLAYSEESOUND"},
{{A_PlayAttackSound}, "A_PLAYATTACKSOUND"},
{{A_PlayActiveSound}, "A_PLAYACTIVESOUND"},
{{A_SpawnObjectAbsolute}, "A_SPAWNOBJECTABSOLUTE"},
{{A_SpawnObjectRelative}, "A_SPAWNOBJECTRELATIVE"},
{{A_ChangeAngleRelative}, "A_CHANGEANGLERELATIVE"},
{{A_ChangeAngleAbsolute}, "A_CHANGEANGLEABSOLUTE"},
{{A_PlaySound}, "A_PLAYSOUND"},
{{A_FindTarget}, "A_FINDTARGET"},
{{A_FindTracer}, "A_FINDTRACER"},
{{A_SetTics}, "A_SETTICS"},
{{A_SetRandomTics}, "A_SETRANDOMTICS"},
{{A_ChangeColorRelative}, "A_CHANGECOLORRELATIVE"},
{{A_ChangeColorAbsolute}, "A_CHANGECOLORABSOLUTE"},
{{A_MoveRelative}, "A_MOVERELATIVE"},
{{A_MoveAbsolute}, "A_MOVEABSOLUTE"},
{{A_Thrust}, "A_THRUST"},
{{A_ZThrust}, "A_ZTHRUST"},
{{A_SetTargetsTarget}, "A_SETTARGETSTARGET"},
{{A_SetObjectFlags}, "A_SETOBJECTFLAGS"},
{{A_SetObjectFlags2}, "A_SETOBJECTFLAGS2"},
{{A_RandomState}, "A_RANDOMSTATE"},
{{A_RandomStateRange}, "A_RANDOMSTATERANGE"},
{{A_DualAction}, "A_DUALACTION"},
{{A_RemoteAction}, "A_REMOTEACTION"},
{{A_ToggleFlameJet}, "A_TOGGLEFLAMEJET"},
{{A_ItemPop}, "A_ITEMPOP"}, // SRB2kart
{{A_JawzChase}, "A_JAWZCHASE"}, // SRB2kart
{{A_JawzExplode}, "A_JAWZEXPLODE"}, // SRB2kart
{{A_SPBChase}, "A_SPBCHASE"}, // SRB2kart
{{A_MineExplode}, "A_MINEEXPLODE"}, // SRB2kart
{{A_BallhogExplode}, "A_BALLHOGEXPLODE"}, // SRB2kart
{{A_LightningFollowPlayer},"A_LIGHTNINGFOLLOWPLAYER"}, //SRB2kart
{{A_FZBoomFlash}, "A_FZBOOMFLASH"}, //SRB2kart
{{A_FZBoomSmoke}, "A_FZBOOMSMOKE"}, //SRB2kart
{{A_RandomShadowFrame}, "A_RANDOMSHADOWFRAME"}, //SRB2kart
{{A_RoamingShadowThinker}, "A_ROAMINGSHADOWTHINKER"}, //SRB2kart
{{A_MayonakaArrow}, "A_MAYONAKAARROW"}, //SRB2kart
{{A_ReaperThinker}, "A_REAPERTHINKER"}, //SRB2kart
{{A_MementosTPParticles}, "A_MEMENTOSTPPARTICLES"}, //SRB2kart
{{A_FlameParticle}, "A_FLAMEPARTICLE"}, // SRB2kart
{{A_OrbitNights}, "A_ORBITNIGHTS"},
{{A_GhostMe}, "A_GHOSTME"},
{{A_SetObjectState}, "A_SETOBJECTSTATE"},
{{A_SetObjectTypeState}, "A_SETOBJECTTYPESTATE"},
{{A_KnockBack}, "A_KNOCKBACK"},
{{A_PushAway}, "A_PUSHAWAY"},
{{A_RingDrain}, "A_RINGDRAIN"},
{{A_SplitShot}, "A_SPLITSHOT"},
{{A_MissileSplit}, "A_MISSILESPLIT"},
{{A_MultiShot}, "A_MULTISHOT"},
{{A_InstaLoop}, "A_INSTALOOP"},
{{A_Custom3DRotate}, "A_CUSTOM3DROTATE"},
{{A_SearchForPlayers}, "A_SEARCHFORPLAYERS"},
{{A_CheckRandom}, "A_CHECKRANDOM"},
{{A_CheckTargetRings}, "A_CHECKTARGETRINGS"},
{{A_CheckRings}, "A_CHECKRINGS"},
{{A_CheckTotalRings}, "A_CHECKTOTALRINGS"},
{{A_CheckHealth}, "A_CHECKHEALTH"},
{{A_CheckRange}, "A_CHECKRANGE"},
{{A_CheckHeight}, "A_CHECKHEIGHT"},
{{A_CheckTrueRange}, "A_CHECKTRUERANGE"},
{{A_CheckThingCount}, "A_CHECKTHINGCOUNT"},
{{A_CheckAmbush}, "A_CHECKAMBUSH"},
{{A_CheckCustomValue}, "A_CHECKCUSTOMVALUE"},
{{A_CheckCusValMemo}, "A_CHECKCUSVALMEMO"},
{{A_SetCustomValue}, "A_SETCUSTOMVALUE"},
{{A_UseCusValMemo}, "A_USECUSVALMEMO"},
{{A_RelayCustomValue}, "A_RELAYCUSTOMVALUE"},
{{A_CusValAction}, "A_CUSVALACTION"},
{{A_ForceStop}, "A_FORCESTOP"},
{{A_ForceWin}, "A_FORCEWIN"},
{{A_SpikeRetract}, "A_SPIKERETRACT"},
{{A_InfoState}, "A_INFOSTATE"},
{{A_Repeat}, "A_REPEAT"},
{{A_SetScale}, "A_SETSCALE"},
{{A_RemoteDamage}, "A_REMOTEDAMAGE"},
{{A_HomingChase}, "A_HOMINGCHASE"},
{{A_TrapShot}, "A_TRAPSHOT"},
{{A_VileTarget}, "A_VILETARGET"},
{{A_VileAttack}, "A_VILEATTACK"},
{{A_VileFire}, "A_VILEFIRE"},
{{A_BrakChase}, "A_BRAKCHASE"},
{{A_BrakFireShot}, "A_BRAKFIRESHOT"},
{{A_BrakLobShot}, "A_BRAKLOBSHOT"},
{{A_NapalmScatter}, "A_NAPALMSCATTER"},
{{A_SpawnFreshCopy}, "A_SPAWNFRESHCOPY"},
{A_Explode, "A_EXPLODE"},
{A_Pain, "A_PAIN"},
{A_Fall, "A_FALL"},
{A_MonitorPop, "A_MONITORPOP"},
{A_Look, "A_LOOK"},
{A_Chase, "A_CHASE"},
{A_FaceStabChase, "A_FACESTABCHASE"},
{A_FaceTarget, "A_FACETARGET"},
{A_FaceTracer, "A_FACETRACER"},
{A_Scream, "A_SCREAM"},
{A_BossDeath, "A_BOSSDEATH"},
{A_CustomPower, "A_CUSTOMPOWER"},
{A_GiveWeapon, "A_GIVEWEAPON"},
{A_RingShield, "A_RINGSHIELD"},
{A_RingBox, "A_RINGBOX"},
{A_Invincibility, "A_INVINCIBILITY"},
{A_SuperSneakers, "A_SUPERSNEAKERS"},
{A_BunnyHop, "A_BUNNYHOP"},
{A_BubbleSpawn, "A_BUBBLESPAWN"},
{A_FanBubbleSpawn, "A_FANBUBBLESPAWN"},
{A_BubbleRise, "A_BUBBLERISE"},
{A_BubbleCheck, "A_BUBBLECHECK"},
{A_AwardScore, "A_AWARDSCORE"},
{A_ExtraLife, "A_EXTRALIFE"},
{A_BombShield, "A_BOMBSHIELD"},
{A_JumpShield, "A_JUMPSHIELD"},
{A_WaterShield, "A_WATERSHIELD"},
{A_ForceShield, "A_FORCESHIELD"},
{A_PityShield, "A_PITYSHIELD"},
{A_GravityBox, "A_GRAVITYBOX"},
{A_ScoreRise, "A_SCORERISE"},
{A_ParticleSpawn, "A_PARTICLESPAWN"},
{A_AttractChase, "A_ATTRACTCHASE"},
{A_DropMine, "A_DROPMINE"},
{A_FishJump, "A_FISHJUMP"},
{A_ThrownRing, "A_THROWNRING"},
{A_GrenadeRing, "A_GRENADERING"}, // SRB2kart
{A_SetSolidSteam, "A_SETSOLIDSTEAM"},
{A_UnsetSolidSteam, "A_UNSETSOLIDSTEAM"},
{A_SignPlayer, "A_SIGNPLAYER"},
{A_OverlayThink, "A_OVERLAYTHINK"},
{A_JetChase, "A_JETCHASE"},
{A_JetbThink, "A_JETBTHINK"},
{A_JetgThink, "A_JETGTHINK"},
{A_JetgShoot, "A_JETGSHOOT"},
{A_ShootBullet, "A_SHOOTBULLET"},
{A_MinusDigging, "A_MINUSDIGGING"},
{A_MinusPopup, "A_MINUSPOPUP"},
{A_MinusCheck, "A_MINUSCHECK"},
{A_ChickenCheck, "A_CHICKENCHECK"},
{A_MouseThink, "A_MOUSETHINK"},
{A_DetonChase, "A_DETONCHASE"},
{A_CapeChase, "A_CAPECHASE"},
{A_RotateSpikeBall, "A_ROTATESPIKEBALL"},
{A_SlingAppear, "A_SLINGAPPEAR"},
{A_MaceRotate, "A_MACEROTATE"},
{A_UnidusBall, "A_UNIDUSBALL"},
{A_RockSpawn, "A_ROCKSPAWN"},
{A_SetFuse, "A_SETFUSE"},
{A_CrawlaCommanderThink, "A_CRAWLACOMMANDERTHINK"},
{A_SmokeTrailer, "A_SMOKETRAILER"},
{A_RingExplode, "A_RINGEXPLODE"},
{A_OldRingExplode, "A_OLDRINGEXPLODE"},
{A_MixUp, "A_MIXUP"},
{A_RecyclePowers, "A_RECYCLEPOWERS"},
{A_Boss1Chase, "A_BOSS1CHASE"},
{A_FocusTarget, "A_FOCUSTARGET"},
{A_Boss2Chase, "A_BOSS2CHASE"},
{A_Boss2Pogo, "A_BOSS2POGO"},
{A_BossZoom, "A_BOSSZOOM"},
{A_BossScream, "A_BOSSSCREAM"},
{A_Boss2TakeDamage, "A_BOSS2TAKEDAMAGE"},
{A_Boss7Chase, "A_BOSS7CHASE"},
{A_GoopSplat, "A_GOOPSPLAT"},
{A_Boss2PogoSFX, "A_BOSS2POGOSFX"},
{A_Boss2PogoTarget, "A_BOSS2POGOTARGET"},
{A_BossJetFume, "A_BOSSJETFUME"},
{A_EggmanBox, "A_EGGMANBOX"},
{A_TurretFire, "A_TURRETFIRE"},
{A_SuperTurretFire, "A_SUPERTURRETFIRE"},
{A_TurretStop, "A_TURRETSTOP"},
{A_JetJawRoam, "A_JETJAWROAM"},
{A_JetJawChomp, "A_JETJAWCHOMP"},
{A_PointyThink, "A_POINTYTHINK"},
{A_CheckBuddy, "A_CHECKBUDDY"},
{A_HoodThink, "A_HOODTHINK"},
{A_ArrowCheck, "A_ARROWCHECK"},
{A_SnailerThink, "A_SNAILERTHINK"},
{A_SharpChase, "A_SHARPCHASE"},
{A_SharpSpin, "A_SHARPSPIN"},
{A_VultureVtol, "A_VULTUREVTOL"},
{A_VultureCheck, "A_VULTURECHECK"},
{A_SkimChase, "A_SKIMCHASE"},
{A_1upThinker, "A_1UPTHINKER"},
{A_SkullAttack, "A_SKULLATTACK"},
{A_LobShot, "A_LOBSHOT"},
{A_FireShot, "A_FIRESHOT"},
{A_SuperFireShot, "A_SUPERFIRESHOT"},
{A_BossFireShot, "A_BOSSFIRESHOT"},
{A_Boss7FireMissiles, "A_BOSS7FIREMISSILES"},
{A_Boss1Laser, "A_BOSS1LASER"},
{A_Boss4Reverse, "A_BOSS4REVERSE"},
{A_Boss4SpeedUp, "A_BOSS4SPEEDUP"},
{A_Boss4Raise, "A_BOSS4RAISE"},
{A_SparkFollow, "A_SPARKFOLLOW"},
{A_BuzzFly, "A_BUZZFLY"},
{A_GuardChase, "A_GUARDCHASE"},
{A_EggShield, "A_EGGSHIELD"},
{A_SetReactionTime, "A_SETREACTIONTIME"},
{A_Boss1Spikeballs, "A_BOSS1SPIKEBALLS"},
{A_Boss3TakeDamage, "A_BOSS3TAKEDAMAGE"},
{A_Boss3Path, "A_BOSS3PATH"},
{A_LinedefExecute, "A_LINEDEFEXECUTE"},
{A_PlaySeeSound, "A_PLAYSEESOUND"},
{A_PlayAttackSound, "A_PLAYATTACKSOUND"},
{A_PlayActiveSound, "A_PLAYACTIVESOUND"},
{A_SpawnObjectAbsolute, "A_SPAWNOBJECTABSOLUTE"},
{A_SpawnObjectRelative, "A_SPAWNOBJECTRELATIVE"},
{A_ChangeAngleRelative, "A_CHANGEANGLERELATIVE"},
{A_ChangeAngleAbsolute, "A_CHANGEANGLEABSOLUTE"},
{A_PlaySound, "A_PLAYSOUND"},
{A_FindTarget, "A_FINDTARGET"},
{A_FindTracer, "A_FINDTRACER"},
{A_SetTics, "A_SETTICS"},
{A_SetRandomTics, "A_SETRANDOMTICS"},
{A_ChangeColorRelative, "A_CHANGECOLORRELATIVE"},
{A_ChangeColorAbsolute, "A_CHANGECOLORABSOLUTE"},
{A_MoveRelative, "A_MOVERELATIVE"},
{A_MoveAbsolute, "A_MOVEABSOLUTE"},
{A_Thrust, "A_THRUST"},
{A_ZThrust, "A_ZTHRUST"},
{A_SetTargetsTarget, "A_SETTARGETSTARGET"},
{A_SetObjectFlags, "A_SETOBJECTFLAGS"},
{A_SetObjectFlags2, "A_SETOBJECTFLAGS2"},
{A_RandomState, "A_RANDOMSTATE"},
{A_RandomStateRange, "A_RANDOMSTATERANGE"},
{A_DualAction, "A_DUALACTION"},
{A_RemoteAction, "A_REMOTEACTION"},
{A_ToggleFlameJet, "A_TOGGLEFLAMEJET"},
{A_ItemPop, "A_ITEMPOP"}, // SRB2kart
{A_JawzChase, "A_JAWZCHASE"}, // SRB2kart
{A_JawzExplode, "A_JAWZEXPLODE"}, // SRB2kart
{A_SPBChase, "A_SPBCHASE"}, // SRB2kart
{A_MineExplode, "A_MINEEXPLODE"}, // SRB2kart
{A_BallhogExplode, "A_BALLHOGEXPLODE"}, // SRB2kart
{A_LightningFollowPlayer,"A_LIGHTNINGFOLLOWPLAYER"}, //SRB2kart
{A_FZBoomFlash, "A_FZBOOMFLASH"}, //SRB2kart
{A_FZBoomSmoke, "A_FZBOOMSMOKE"}, //SRB2kart
{A_RandomShadowFrame, "A_RANDOMSHADOWFRAME"}, //SRB2kart
{A_RoamingShadowThinker, "A_ROAMINGSHADOWTHINKER"}, //SRB2kart
{A_MayonakaArrow, "A_MAYONAKAARROW"}, //SRB2kart
{A_ReaperThinker, "A_REAPERTHINKER"}, //SRB2kart
{A_MementosTPParticles, "A_MEMENTOSTPPARTICLES"}, //SRB2kart
{A_FlameParticle, "A_FLAMEPARTICLE"}, // SRB2kart
{A_OrbitNights, "A_ORBITNIGHTS"},
{A_GhostMe, "A_GHOSTME"},
{A_SetObjectState, "A_SETOBJECTSTATE"},
{A_SetObjectTypeState, "A_SETOBJECTTYPESTATE"},
{A_KnockBack, "A_KNOCKBACK"},
{A_PushAway, "A_PUSHAWAY"},
{A_RingDrain, "A_RINGDRAIN"},
{A_SplitShot, "A_SPLITSHOT"},
{A_MissileSplit, "A_MISSILESPLIT"},
{A_MultiShot, "A_MULTISHOT"},
{A_InstaLoop, "A_INSTALOOP"},
{A_Custom3DRotate, "A_CUSTOM3DROTATE"},
{A_SearchForPlayers, "A_SEARCHFORPLAYERS"},
{A_CheckRandom, "A_CHECKRANDOM"},
{A_CheckTargetRings, "A_CHECKTARGETRINGS"},
{A_CheckRings, "A_CHECKRINGS"},
{A_CheckTotalRings, "A_CHECKTOTALRINGS"},
{A_CheckHealth, "A_CHECKHEALTH"},
{A_CheckRange, "A_CHECKRANGE"},
{A_CheckHeight, "A_CHECKHEIGHT"},
{A_CheckTrueRange, "A_CHECKTRUERANGE"},
{A_CheckThingCount, "A_CHECKTHINGCOUNT"},
{A_CheckAmbush, "A_CHECKAMBUSH"},
{A_CheckCustomValue, "A_CHECKCUSTOMVALUE"},
{A_CheckCusValMemo, "A_CHECKCUSVALMEMO"},
{A_SetCustomValue, "A_SETCUSTOMVALUE"},
{A_UseCusValMemo, "A_USECUSVALMEMO"},
{A_RelayCustomValue, "A_RELAYCUSTOMVALUE"},
{A_CusValAction, "A_CUSVALACTION"},
{A_ForceStop, "A_FORCESTOP"},
{A_ForceWin, "A_FORCEWIN"},
{A_SpikeRetract, "A_SPIKERETRACT"},
{A_InfoState, "A_INFOSTATE"},
{A_Repeat, "A_REPEAT"},
{A_SetScale, "A_SETSCALE"},
{A_RemoteDamage, "A_REMOTEDAMAGE"},
{A_HomingChase, "A_HOMINGCHASE"},
{A_TrapShot, "A_TRAPSHOT"},
{A_VileTarget, "A_VILETARGET"},
{A_VileAttack, "A_VILEATTACK"},
{A_VileFire, "A_VILEFIRE"},
{A_BrakChase, "A_BRAKCHASE"},
{A_BrakFireShot, "A_BRAKFIRESHOT"},
{A_BrakLobShot, "A_BRAKLOBSHOT"},
{A_NapalmScatter, "A_NAPALMSCATTER"},
{A_SpawnFreshCopy, "A_SPAWNFRESHCOPY"},
{{NULL}, "NONE"},
{NULL, "NONE"},
// This NULL entry must be the last in the list
{{NULL}, NULL},
{NULL, NULL},
};
static void readframe(MYFILE *f, INT32 num)
@@ -1702,7 +1705,7 @@ static void readframe(MYFILE *f, INT32 num)
for (z = 0; actionpointers[z].name; z++)
{
if (actionpointers[z].action.acv == states[num].action.acv)
if (actionpointers[z].action == states[num].action)
{
break;
}
@@ -1711,17 +1714,17 @@ static void readframe(MYFILE *f, INT32 num)
z = 0;
found = LUA_SetLuaAction(&states[num], actiontocompare);
if (!found)
while (actionpointers[z].name)
{
if (fastcmp(actiontocompare, actionpointers[z].name))
while (actionpointers[z].name)
{
states[num].action = actionpointers[z].action;
states[num].action.acv = actionpointers[z].action.acv; // assign
states[num].action.acp1 = actionpointers[z].action.acp1;
found = true;
break;
if (fastcmp(actiontocompare, actionpointers[z].name))
{
states[num].action = actionpointers[z].action;
found = true;
break;
}
z++;
}
z++;
}
if (!found)
@@ -2855,7 +2858,7 @@ static void DEH_LoadDehackedFile(MYFILE *f, UINT16 wad)
dbg_line = -1; // start at -1 so the first line is 0.
while (!myfeof(f))
{
char origpos[128];
char origpos[256];
INT32 size = 0;
char *traverse;
@@ -2871,6 +2874,12 @@ static void DEH_LoadDehackedFile(MYFILE *f, UINT16 wad)
size++;
}
if (size > (int)sizeof(origpos))
{
deh_warning("Line is too long");
size = sizeof(origpos)-1;
}
strncpy(origpos, s, size);
origpos[size] = '\0';
@@ -8524,13 +8533,13 @@ static inline int lib_freeslot(lua_State *L)
// Arguments: mobj_t actor, int var1, int var2
static inline int lib_action(lua_State *L)
{
actionf_t *action = lua_touserdata(L,lua_upvalueindex(1));
actionf_p1 *action = lua_touserdata(L,lua_upvalueindex(1));
mobj_t *actor = *((mobj_t **)luaL_checkudata(L,1,META_MOBJ));
var1 = (INT32)luaL_optinteger(L,2,0);
var2 = (INT32)luaL_optinteger(L,3,0);
if (!actor)
return LUA_ErrInvalid(L, "mobj_t");
action->acp1(actor);
(*action)(actor);
return 0;
}
@@ -9344,13 +9353,15 @@ int LUA_SOCLib(lua_State *L)
const char *LUA_GetActionName(void *action)
{
actionf_t *act = (actionf_t *)action;
actionf_p1 *act = (actionf_p1 *)action;
size_t z;
for (z = 0; actionpointers[z].name; z++)
{
if (actionpointers[z].action.acv == act->acv)
if (actionpointers[z].action == *act)
return actionpointers[z].name;
}
return NULL;
}
@@ -9363,8 +9374,6 @@ void LUA_SetActionByName(void *state, const char *actiontocompare)
if (fasticmp(actiontocompare, actionpointers[z].name))
{
st->action = actionpointers[z].action;
st->action.acv = actionpointers[z].action.acv; // assign
st->action.acp1 = actionpointers[z].action.acp1;
return;
}
}
+8 -3
View File
@@ -70,7 +70,11 @@ extern "C" {
#include <string.h>
#define _USE_MATH_DEFINES // fixes M_PI errors in r_plane.c for Visual Studio
#ifdef __cplusplus
#include <cmath>
#else
#include <math.h>
#endif
#include <sys/types.h>
#include <sys/stat.h>
@@ -111,8 +115,8 @@ extern char logfilename[1024];
#else
#define VERSION 1 // Game version
#define SUBVERSION 6 // more precise version number
#define VERSIONSTRING "Saturn v8.2"
#define VERSIONSTRINGW L"Saturn v8.2"
#define VERSIONSTRING "Saturn v8.3"
#define VERSIONSTRINGW L"Saturn v8.3"
// Hey! If you change this, add 1 to the MODVERSION below! Otherwise we can't force updates!
// And change CMakeLists.txt (not src/, but in root), for CMake users!
// AND appveyor.yml, for the build bots!
@@ -646,7 +650,8 @@ extern const char *compdate, *comptime, *comprevision, *compbranch;
#define NOCLIPCAM
/// SRB2Kart: MIDI support is shitty and busted and we don't want it, lets throw it behind a define
#define NO_MIDI
// yall didnt properly disable it so it always worked lol (:
//#define NO_MIDI
/// Sprite rotation
#define ROTSPRITE
+1 -6
View File
@@ -102,13 +102,8 @@ extern boolean forceresetplayers, deferencoremode;
// Internal parameters for sound rendering.
// ========================================
#ifdef NO_MIDI
#define midi_disabled true
#else
extern boolean midi_disabled;
#endif
extern boolean sound_disabled;
extern boolean digital_disabled;
extern boolean music_disabled;
// =========================
// Status flags for refresh.
+11 -10
View File
@@ -365,8 +365,8 @@ filestatus_t filesearch(char *filename, const char *startpath, const UINT8 *want
char searchpath[1024];
size_t *searchpathindex;
dirhandle = (DIR**) malloc(maxsearchdepth * sizeof (DIR*));
searchpathindex = (size_t *) malloc(maxsearchdepth * sizeof (size_t));
dirhandle = (DIR**) malloc(maxsearchdepth * sizeof(DIR*));
searchpathindex = (size_t *) malloc(maxsearchdepth * sizeof(size_t));
strcpy(searchpath,startpath);
searchpathindex[--depthleft] = strlen(searchpath) + 1;
@@ -410,14 +410,14 @@ filestatus_t filesearch(char *filename, const char *startpath, const UINT8 *want
}
// okay, now we actually want searchpath to incorporate d_name
strcpy(&searchpath[searchpathindex[depthleft]],dent->d_name);
strcpy(&searchpath[searchpathindex[depthleft]], dent->d_name);
#if defined(__linux__) || defined(__FreeBSD__)
if (dent->d_type == DT_UNKNOWN && lstat(searchpath,&fsstat) == 0)
if (dent->d_type == DT_UNKNOWN && lstat(searchpath, &fsstat) == 0)
{
if (S_ISDIR(fsstat.st_mode))
dent->d_type = DT_DIR;
else if (S_ISLNK(fsstat.st_mode))
else if (S_ISLNK(fsstat.st_mode))
dent->d_type = DT_LNK;
}
@@ -439,11 +439,12 @@ filestatus_t filesearch(char *filename, const char *startpath, const UINT8 *want
{
searchpathindex[--depthleft] = strlen(searchpath) + 1;
dirhandle[depthleft] = opendir(searchpath);
if (!dirhandle[depthleft])
{
// can't open it... maybe no read-permissions
// go back to previous dir
depthleft++;
// can't open it... maybe no read-permissions
// go back to previous dir
depthleft++;
}
searchpath[searchpathindex[depthleft]-1] = PATHSEP[0];
@@ -455,9 +456,9 @@ filestatus_t filesearch(char *filename, const char *startpath, const UINT8 *want
{
case FS_FOUND:
if (completepath)
strcpy(filename,searchpath);
strcpy(filename, searchpath);
else
strcpy(filename,dent->d_name);
strcpy(filename, dent->d_name);
retval = FS_FOUND;
found = 1;
break;
+2 -2
View File
@@ -1051,7 +1051,7 @@ void G_ConsGhostTic(INT32 playernum)
mobj = NULL;
for (th = thinkercap.next; th != &thinkercap; th = th->next)
{
if (th->function.acp1 != (actionf_p1)P_MobjThinker)
if (th->function != (actionf_p1)P_MobjThinker)
continue;
mobj = (mobj_t *)th;
if (mobj->type == (mobjtype_t)type && mobj->x == x && mobj->y == y && mobj->z == z)
@@ -3701,7 +3701,7 @@ void G_DoPlayMetal(void)
// find metal sonic
for (th = thinkercap.next; th != &thinkercap; th = th->next)
{
if (th->function.acp1 != (actionf_p1)P_MobjThinker)
if (th->function != (actionf_p1)P_MobjThinker)
continue;
mo = (mobj_t *)th;
+7 -5
View File
@@ -109,7 +109,7 @@ boolean addedtogame;
player_t players[MAXPLAYERS];
INT32 consoleplayer; // player taking events and displaying
INT32 displayplayers[MAXSPLITSCREENPLAYERS]; // view being displayed
INT32 displayplayers[MAXSPLITSCREENPLAYERS] = {0}; // view being displayed
tic_t gametic;
tic_t levelstarttic; // gametic at level start
@@ -310,6 +310,8 @@ consvar_t cv_chatbacktint = {"chatbacktint", "On", CV_SAVE, CV_OnOff, NULL, 0, N
static CV_PossibleValue_t consolechat_cons_t[] = {{0, "Window"}, {1, "Console"}, {2, "Window (Hidden)"}, {0, NULL}};
consvar_t cv_consolechat = {"chatmode", "Window", CV_SAVE, consolechat_cons_t, NULL, 0, NULL, NULL, 0, 0, NULL};
consvar_t cv_chatcentertext = {"chatcentertext", "Off", CV_SAVE, CV_OnOff, NULL, 0, NULL, NULL, 0, 0, NULL};
// Pause game upon window losing focus
consvar_t cv_pauseifunfocused = {"pauseifunfocused", "Yes", CV_SAVE, CV_YesNo, NULL, 0, NULL, NULL, 0, 0, NULL};
@@ -883,7 +885,7 @@ void G_BuildTiccmd(ticcmd_t *cmd, INT32 realtics, UINT8 ssplayer)
return;
const UINT8 forplayer = (ssplayer-1);
player_t *player = ((ssplayer == 1) ? &players[consoleplayer] : &players[displayplayers[forplayer]]);
player_t *player = P_GetLocalPlayerForNum(forplayer);
camera_t *thiscam = &camera[forplayer];
const boolean freecam = camera[forplayer].freecam;
@@ -1793,11 +1795,11 @@ void G_Ticker(boolean run)
{
for (i = 0; i < MAXPLAYERS; i++) // read/write demo and check turbo cheat
{
cmd = &players[i].cmd;
if (!playeringame[i])
continue;
cmd = &players[i].cmd;
//@TODO all this throwdir stuff shouldn't be here! But it stays for now to maintain 1.0.4 compat...
// Remove for 1.1!
@@ -2562,7 +2564,7 @@ void G_ChangePlayerReferences(mobj_t *oldmo, mobj_t *newmo)
// scan all thinkers
for (th = thinkercap.next; th != &thinkercap; th = th->next)
{
if (th->function.acp1 != (actionf_p1)P_MobjThinker)
if (th->function != (actionf_p1)P_MobjThinker)
continue;
mo2 = (mobj_t *)th;
+1 -1
View File
@@ -49,7 +49,7 @@ extern tic_t timeinmap; // Ticker for time spent in level (used for levelcard di
extern INT16 rw_maximums[NUM_WEAPONS];
// used in game menu
extern consvar_t cv_chatwidth, cv_chatnotifications, cv_chatheight, cv_chattime, cv_consolechat, cv_chatbacktint, cv_chatspamprotection/*, cv_compactscoreboard*/;
extern consvar_t cv_chatwidth, cv_chatnotifications, cv_chatheight, cv_chattime, cv_consolechat, cv_chatbacktint, cv_chatspamprotection, cv_chatcentertext/*, cv_compactscoreboard*/;
extern consvar_t cv_songcredits;
extern consvar_t cv_showfreeplay;
extern consvar_t cv_growmusic, cv_supermusic;
+2 -1
View File
@@ -99,7 +99,8 @@ void HWR_ProcessPolygon(FSurfaceInfo *pSurf, FOutVector *pOutVerts, FUINT iNumPt
polygonArrayAllocSize *= 2;
polygonArray = realloc(polygonArray, polygonArrayAllocSize * sizeof(PolygonArrayEntry));
// also need to redo the index array, dont need to copy it though
polygonArraySorted = realloc(polygonArraySorted, polygonArrayAllocSize * sizeof(PolygonArrayEntry*));
free(polygonArraySorted);
polygonArraySorted = malloc(polygonArrayAllocSize * sizeof(PolygonArrayEntry *));
}
while (unsortedVertexArraySize + (int)iNumPts > unsortedVertexArrayAllocSize)
-2
View File
@@ -21,8 +21,6 @@ extern "C" {
#include "hw_data.h"
#include "hw_gl.h"
extern boolean currently_batching;
typedef struct
{
FSurfaceInfo surf;// surf also has its own polyflags for some reason, but it seems unused
+208 -136
View File
@@ -48,14 +48,20 @@ typedef struct
// if no portals are found, the portal scanning phase can be skipped while rendering, saving a bit of time.
boolean gl_maphasportals = false;
// Determine on mapload if current map has any Horizonlines present
// so we can avoid rather hot checks in HWR_Subsector
boolean gl_maphashorizonlines = false;
// ==========================================================================
// FLOOR & CEILING CONVEX POLYS GENERATION
// ==========================================================================
//debug counters
#ifdef DEBUG_HWBSP
static INT32 nobackpoly = 0;
static INT32 skipcut = 0;
static INT32 totalsubsecpolys = 0;
#endif
// --------------------------------------------------------------------------
// Polygon fast alloc / free
@@ -96,8 +102,8 @@ static polyvertex_t *fracdivline(fdivline_t *bsp, polyvertex_t *v1,
double frac;
double num;
double den;
double v1x,v1y,v1dx,v1dy;
double v2x,v2y,v2dx,v2dy;
double v1x, v1y, v1dx, v1dy;
double v2x, v2y, v2dx, v2dy;
// a segment of a polygon
v1x = v1->x;
@@ -112,6 +118,7 @@ static polyvertex_t *fracdivline(fdivline_t *bsp, polyvertex_t *v1,
v2dy = bsp->dy;
den = v2dy*v1dx - v2dx*v1dy;
if (fabsf((float)den) < 1.0E-36f) // avoid checking exactly for 0.0
return NULL; // parallel
@@ -119,6 +126,7 @@ static polyvertex_t *fracdivline(fdivline_t *bsp, polyvertex_t *v1,
// (do not accept hit with the extensions)
num = (v2x - v1x)*v2dy + (v1y - v2y)*v2dx;
frac = num / den;
if (frac < 0.0l || frac > 1.0l)
return NULL;
@@ -128,7 +136,6 @@ static polyvertex_t *fracdivline(fdivline_t *bsp, polyvertex_t *v1,
frac = num / den;
bspfrac = (float)frac;
// find the interception point along the partition line
pt.x = (float)(v2x + v2dx*frac);
pt.y = (float)(v2y + v2dy*frac);
@@ -136,37 +143,18 @@ static polyvertex_t *fracdivline(fdivline_t *bsp, polyvertex_t *v1,
return &pt;
}
#define DIVLINE_VERTEX_DIFF 0.45f
// if two vertice coords have a x and/or y difference
// of less or equal than 1 FRACUNIT, they are considered the same
// point. Note: hardcoded value, 1.0f could be anything else.
static boolean SameVertice (polyvertex_t *p1, polyvertex_t *p2)
{
#if 0
float diff;
diff = p2->x - p1->x;
if (diff < -1.5f || diff > 1.5f)
if (fabsf( p2->x - p1->x ) > DIVLINE_VERTEX_DIFF)
return false;
diff = p2->y - p1->y;
if (diff < -1.5f || diff > 1.5f)
if (fabsf( p2->y - p1->y ) > DIVLINE_VERTEX_DIFF)
return false;
#elif 0
if (p1->x != p2->x)
return false;
if (p1->y != p2->y)
return false;
#elif 0
if (fabsf( p2->x - p1->x ) > 1.0E-36f )
return false;
if (fabsf( p2->y - p1->y ) > 1.0E-36f )
return false;
#else
#define DIVLINE_VERTEX_DIFF 0.45f
static const float ep = DIVLINE_VERTEX_DIFF;
if (fabsf( p2->x - p1->x ) > ep )
return false;
if (fabsf( p2->y - p1->y ) > ep )
return false;
#endif
// p1 and p2 are considered the same vertex
return true;
}
@@ -182,22 +170,23 @@ static void SplitPoly (fdivline_t *bsp, //splitting parametric line
poly_t **frontpoly, //return one poly here
poly_t **backpoly) //return the other here
{
INT32 i,j;
INT32 i, j;
polyvertex_t *pv;
INT32 ps = -1,pe = -1;
INT32 nptfront,nptback;
INT32 ps = -1, pe = -1;
INT32 nptfront, nptback;
polyvertex_t vs = {0,0,0};
polyvertex_t ve = {0,0,0};
polyvertex_t lastpv = {0,0,0};
float fracs = 0.0f,frace = 0.0f; //used to tell which poly is on
// the front side of the bsp partition line
INT32 psonline = 0, peonline = 0;
float fracs = 0.0f, frace = 0.0f; //used to tell which poly is on
// the front side of the bsp partition line
INT32 psonline = 0, peonline = 0;
for (i = 0; i < poly->numpts; i++)
{
j = i + 1;
if (j == poly->numpts) j = 0;
if (j == poly->numpts)
j = 0;
// start & end points
pv = fracdivline(bsp, &poly->pts[i], &poly->pts[j]);
@@ -284,7 +273,7 @@ static void SplitPoly (fdivline_t *bsp, //splitting parametric line
return;
}
if (pe <= ps)
if (UNLIKELY(pe <= ps))
I_Error("SplitPoly: invalid splitting line (%d %d)", ps, pe);
// number of points on each side, _not_ counting those
@@ -296,6 +285,7 @@ static void SplitPoly (fdivline_t *bsp, //splitting parametric line
*backpoly = HWR_AllocPoly(2 + nptback);
else
*backpoly = NULL;
if (nptfront > 0)
*frontpoly = HWR_AllocPoly(2 + nptfront);
else
@@ -308,10 +298,12 @@ static void SplitPoly (fdivline_t *bsp, //splitting parametric line
*pv++ = vs;
*pv++ = ve;
i = pe;
do
{
if (++i == poly->numpts)
i = 0;
*pv++ = poly->pts[i];
} while (i != ps && --nptfront);
}
@@ -323,10 +315,12 @@ static void SplitPoly (fdivline_t *bsp, //splitting parametric line
*pv++ = ve;
*pv++ = vs;
i = ps;
do
{
if (++i == poly->numpts)
i = 0;
*pv++ = poly->pts[i];
} while (i != pe && --nptback);
}
@@ -353,36 +347,48 @@ static void SplitPoly (fdivline_t *bsp, //splitting parametric line
static poly_t *CutOutSubsecPoly(seg_t *lseg, INT32 count, poly_t *poly)
{
INT32 i, j;
polyvertex_t *pv;
INT32 nump = 0, ps, pe;
polyvertex_t vs = {0, 0, 0}, ve = {0, 0, 0},
p1 = {0, 0, 0}, p2 = {0, 0, 0};
p1 = {0, 0, 0}, p2 = {0, 0, 0};
float fracs = 0.0f;
fdivline_t cutseg; // x, y, dx, dy as start of node_t struct
poly_t *temppoly;
// for each seg of the subsector
for (; count--; lseg++)
{
//x,y,dx,dy (like a divline)
// x, y, dx, dy (like a divline)
const line_t *line = lseg->linedef;
// portal check
if (!gl_maphasportals && line->special == PORTALSPECIAL && lseg->side == 0)
if (UNLIKELY(!gl_maphasportals && line->special == PORTALSPECIAL && lseg->side == 0))
{
// Find the other side!
INT32 line2 = P_FindSpecialLineFromTag(PORTALSPECIAL, line->tag, -1);
if (line == &lines[line2])
line2 = P_FindSpecialLineFromTag(PORTALSPECIAL, line->tag, line2);
if (line2 >= 0) // found it!
gl_maphasportals = 1;
}
if (!gl_maphashorizonlines && line->special == HORIZONSPECIAL)
gl_maphashorizonlines = true;
if (line->sidenum[1] != 0xffff)
{
if (sides[line->sidenum[0]].sector == sides[line->sidenum[1]].sector)
{
// Segs that are self-ref linedef do not cutout the subsector.
#ifdef DEBUG_HWBSP
CONS_Debug(DBG_RENDER, "CutOutSubsecPoly: self ref line %i\n", line - lines);
#endif
continue;
}
}
p1.x = FIXED_TO_FLOAT(lseg->side ? line->v2->x : line->v1->x);
p1.y = FIXED_TO_FLOAT(lseg->side ? line->v2->y : line->v1->y);
p2.x = FIXED_TO_FLOAT(lseg->side ? line->v1->x : line->v2->x);
@@ -396,6 +402,7 @@ static poly_t *CutOutSubsecPoly(seg_t *lseg, INT32 count, poly_t *poly)
// see if it cuts the convex poly
ps = -1;
pe = -1;
for (i = 0; i < poly->numpts; i++)
{
j = i + 1;
@@ -438,6 +445,7 @@ static poly_t *CutOutSubsecPoly(seg_t *lseg, INT32 count, poly_t *poly)
ve = vs;
vs = *pv;
}
//found 2nd point
break;
}
@@ -451,25 +459,32 @@ static poly_t *CutOutSubsecPoly(seg_t *lseg, INT32 count, poly_t *poly)
{
// generate FRONT poly
temppoly = HWR_AllocPoly(nump);
pv = temppoly->pts;
*pv++ = vs;
*pv++ = ve;
do
{
if (++ps == poly->numpts)
ps = 0;
*pv++ = poly->pts[ps];
} while (ps != pe);
HWR_FreePoly(poly);
poly = temppoly;
}
//hmmm... maybe we should NOT accept this, but this happens
#ifdef DEBUG_HWBSP
// hmmm... maybe we should NOT accept this, but this happens
// only when the cut is not needed it seems (when the cut
// line is aligned to one of the borders of the poly, and
// only some times..)
else
{
skipcut++;
// I_Error("CutOutPoly: only one point for split line (%d %d) %d", ps, pe, debugpos);
I_Error("CutOutPoly: only one point for split line (%d %d) %d", ps, pe, debugpos);
}
#endif
}
}
return poly;
@@ -492,8 +507,10 @@ static inline void HWR_SubsecPoly(INT32 num, poly_t *poly)
if (poly)
{
poly = CutOutSubsecPoly (lseg,count,poly);
poly = CutOutSubsecPoly(lseg,count,poly);
#ifdef DEBUG_HWBSP
totalsubsecpolys++;
#endif
//extra data for this subsector
extrasubsectors[num].planepoly = poly;
}
@@ -503,8 +520,8 @@ static inline void HWR_SubsecPoly(INT32 num, poly_t *poly)
// search for the segs source of this divline
static inline void SearchDivline(node_t *bsp, fdivline_t *divline)
{
divline->x = FIXED_TO_FLOAT(bsp->x);
divline->y = FIXED_TO_FLOAT(bsp->y);
divline->x = FIXED_TO_FLOAT(bsp->x);
divline->y = FIXED_TO_FLOAT(bsp->y);
divline->dx = FIXED_TO_FLOAT(bsp->dx);
divline->dy = FIXED_TO_FLOAT(bsp->dy);
}
@@ -562,10 +579,12 @@ static void WalkBSPNode(INT32 bspnum, poly_t *poly, UINT16 *leafnode, fixed_t *b
if (poly && poly->numpts > 2)
{
CONS_Debug(DBG_RENDER, "Adding a new subsector\n");
if (addsubsector == numsubsectors + NEWSUBSECTORS)
if (UNLIKELY(addsubsector == numsubsectors + NEWSUBSECTORS))
I_Error("WalkBSPNode: not enough addsubsectors\n");
else if (addsubsector > 0x7fff)
else if (UNLIKELY(addsubsector > 0x7fff))
I_Error("WalkBSPNode: addsubsector > 0x7fff\n");
*leafnode = (UINT16)((UINT16)addsubsector | NF_SUBSECTOR);
extrasubsectors[addsubsector].planepoly = poly;
addsubsector++;
@@ -587,6 +606,7 @@ static void WalkBSPNode(INT32 bspnum, poly_t *poly, UINT16 *leafnode, fixed_t *b
}
#endif
}
M_ClearBox(bbox);
poly = extrasubsectors[bspnum & ~NF_SUBSECTOR].planepoly;
@@ -601,12 +621,14 @@ static void WalkBSPNode(INT32 bspnum, poly_t *poly, UINT16 *leafnode, fixed_t *b
SplitPoly(&fdivline, poly, &frontpoly, &backpoly);
poly = NULL;
#ifdef DEBUG_HWBSP
//debug
if (!backpoly)
nobackpoly++;
#endif
// Recursively divide front space.
if (frontpoly)
if (LIKELY(frontpoly))
{
WalkBSPNode(bsp->children[0], frontpoly, &bsp->children[0],bsp->bbox[0]);
@@ -641,53 +663,79 @@ void HWR_FreeExtraSubsectors(void)
#define MAXDIST 1.5f
// BP: can't move vertex: DON'T change polygon geometry! (convex)
//#define MOVEVERTEX
static boolean PointInSeg(polyvertex_t *a,polyvertex_t *v1,polyvertex_t *v2)
// Is vertex va within the seg v1, v2
static boolean PointInSeg(polyvertex_t *va,polyvertex_t *v1,polyvertex_t *v2)
{
register float ax,ay,bx,by,cx,cy,d,norm;
register polyvertex_t *p;
register float ax, ay, bx, by, cx, cy, d, norm;
// check bbox of the seg first
if (v1->x > v2->x)
// check bbox of the seg first (without altering v1, v2)
if (v2->x > v1->x)
{
p = v1;
v1 = v2;
v2 = p;
// check if x within seg box v1..v2
if ((va->x + MAXDIST) < v1->x) return false;
if ((va->x - MAXDIST) > v2->x) return false;
}
else
{
// check if x within seg box v2..v1
if ((va->x + MAXDIST) < v2->x) return false;
if ((va->x - MAXDIST) > v1->x) return false;
}
if (a->x < v1->x-MAXDIST || a->x > v2->x+MAXDIST)
return false;
if (v1->y > v2->y)
if (v2->y > v1->y)
{
p = v1;
v1 = v2;
v2 = p;
// check if x within seg box v1..v2
if ((va->y + MAXDIST) < v1->y) return false;
if ((va->y - MAXDIST) > v2->y) return false;
}
else
{
// check if x within seg box v2..v1
if ((va->y + MAXDIST) < v2->y) return false;
if ((va->y - MAXDIST) > v1->y) return false;
}
if (a->y < v1->y-MAXDIST || a->y > v2->y+MAXDIST)
return false;
// v1 = origine
ax= v2->x-v1->x;
ay= v2->y-v1->y;
norm = hypotf(ax, ay);
// v1 = origin
ax = v2->x-v1->x;
ay = v2->y-v1->y;
norm = hypotf(ax, ay); // length of seg
#pragma GCC diagnostic push
#pragma GCC diagnostic ignored "-Wfloat-equal"
if (norm != 0) // yes, this can be exactly 0
#pragma GCC diagnostic pop
{
ax /= norm;
ay /= norm;
ay /= norm; // unit vector along seg, v1->v2
}
bx = a->x-v1->x;
by = a->y-v1->y;
//d = a.b
d =ax*bx+ay*by;
bx = va->x - v1->x;
by = va->y - v1->y; // vector v1->va
// d = (a DOT b), (product of lengths * cosine( angle ))
d = ax*bx+ay*by;
// bound of the seg
if (d < 0 || d > norm)
{
// Also excludes some va within MAXDIST of v1 or v2
return false;
//c = d.1a-b
}
// Cross product.
if (((by * ax) - (bx * ay)) <= 0)
{
// The vertex is to the rightside of the seg, so adding
// it to the polygon would worsen the crack.
return false;
}
// measure the error in vector bx,by as difference squared sum
//c= (d * unit_vector_seg) - b
cx = ax*d-bx;
cy = ay*d-by;
#ifdef MOVEVERTEX
if (cx*cx+cy*cy <= MAXDIST*MAXDIST)
{
@@ -708,7 +756,7 @@ static INT32 numsplitpoly;
static void SearchSegInBSP(INT32 bspnum,polyvertex_t *p,poly_t *poly)
{
poly_t *q;
INT32 j,k;
INT32 j,k;
if (bspnum & NF_SUBSECTOR)
{
@@ -716,47 +764,55 @@ static void SearchSegInBSP(INT32 bspnum,polyvertex_t *p,poly_t *poly)
{
bspnum &= ~NF_SUBSECTOR;
q = extrasubsectors[bspnum].planepoly;
if (poly == q || !q)
return;
for (j = 0; j < q->numpts; j++)
const INT32 numpts = q->numpts;
for (j = 0; j < numpts; j++)
{
k = j+1;
if (k == q->numpts) k = 0;
if (k == numpts)
k = 0;
if (!SameVertice(p, &q->pts[j])
&& !SameVertice(p, &q->pts[k])
&& PointInSeg(p, &q->pts[j],
&q->pts[k]))
&& PointInSeg(p, &q->pts[j], &q->pts[k]))
{
poly_t *newpoly = HWR_AllocPoly(q->numpts+1);
poly_t *newpoly = HWR_AllocPoly(numpts+1);
INT32 n;
for (n = 0; n <= j; n++)
newpoly->pts[n] = q->pts[n];
newpoly->pts[k] = *p;
for (n = k+1; n < newpoly->numpts; n++)
newpoly->pts[n] = q->pts[n-1];
numsplitpoly++;
extrasubsectors[bspnum].planepoly =
newpoly;
extrasubsectors[bspnum].planepoly = newpoly;
HWR_FreePoly(q);
return;
}
}
}
return;
}
if ((FIXED_TO_FLOAT(nodes[bspnum].bbox[0][BOXBOTTOM])-MAXDIST <= p->y) &&
(FIXED_TO_FLOAT(nodes[bspnum].bbox[0][BOXTOP ])+MAXDIST >= p->y) &&
(FIXED_TO_FLOAT(nodes[bspnum].bbox[0][BOXLEFT ])-MAXDIST <= p->x) &&
(FIXED_TO_FLOAT(nodes[bspnum].bbox[0][BOXRIGHT ])+MAXDIST >= p->x))
SearchSegInBSP(nodes[bspnum].children[0],p,poly);
(FIXED_TO_FLOAT(nodes[bspnum].bbox[0][BOXTOP ])+MAXDIST >= p->y) &&
(FIXED_TO_FLOAT(nodes[bspnum].bbox[0][BOXLEFT ])-MAXDIST <= p->x) &&
(FIXED_TO_FLOAT(nodes[bspnum].bbox[0][BOXRIGHT ])+MAXDIST >= p->x))
SearchSegInBSP(nodes[bspnum].children[0], p, poly);
if ((FIXED_TO_FLOAT(nodes[bspnum].bbox[1][BOXBOTTOM])-MAXDIST <= p->y) &&
(FIXED_TO_FLOAT(nodes[bspnum].bbox[1][BOXTOP ])+MAXDIST >= p->y) &&
(FIXED_TO_FLOAT(nodes[bspnum].bbox[1][BOXLEFT ])-MAXDIST <= p->x) &&
(FIXED_TO_FLOAT(nodes[bspnum].bbox[1][BOXRIGHT ])+MAXDIST >= p->x))
SearchSegInBSP(nodes[bspnum].children[1],p,poly);
(FIXED_TO_FLOAT(nodes[bspnum].bbox[1][BOXTOP ])+MAXDIST >= p->y) &&
(FIXED_TO_FLOAT(nodes[bspnum].bbox[1][BOXLEFT ])-MAXDIST <= p->x) &&
(FIXED_TO_FLOAT(nodes[bspnum].bbox[1][BOXRIGHT ])+MAXDIST >= p->x))
SearchSegInBSP(nodes[bspnum].children[1], p, poly);
}
// search for T-intersection problem
@@ -780,13 +836,18 @@ static INT32 SolveTProblem(void)
for (l = 0; l < addsubsector; l++)
{
p = extrasubsectors[l].planepoly;
if (!p)
continue;
for (i = 0; i < p->numpts; i++)
SearchSegInBSP((INT32)numnodes-1, &p->pts[i], p);
}
//CONS_Debug(DBG_RENDER, "numsplitpoly %d\n", numsplitpoly);
#ifdef DEBUG_HWBSP
CONS_Debug(DBG_RENDER, "numsplitpoly %d\n", numsplitpoly);
#endif
return numsplitpoly;
}
@@ -826,29 +887,31 @@ static void AdjustSegs(void)
if (lseg->polyseg)
continue;
if (p) {
for (j = 0; j < p->numpts; j++)
for (j = 0; j < p->numpts; j++)
{
distv1 = p->pts[j].x - FIXED_TO_FLOAT(lseg->v1->x);
tmp = p->pts[j].y - FIXED_TO_FLOAT(lseg->v1->y);
distv1 = distv1*distv1+tmp*tmp;
if (distv1 <= nearv1)
{
distv1 = p->pts[j].x - FIXED_TO_FLOAT(lseg->v1->x);
tmp = p->pts[j].y - FIXED_TO_FLOAT(lseg->v1->y);
distv1 = distv1*distv1+tmp*tmp;
if (distv1 <= nearv1)
{
v1found = j;
nearv1 = distv1;
}
// the same with v2
distv2 = p->pts[j].x - FIXED_TO_FLOAT(lseg->v2->x);
tmp = p->pts[j].y - FIXED_TO_FLOAT(lseg->v2->y);
distv2 = distv2*distv2+tmp*tmp;
if (distv2 <= nearv2)
{
v2found = j;
nearv2 = distv2;
}
v1found = j;
nearv1 = distv1;
}
// the same with v2
distv2 = p->pts[j].x - FIXED_TO_FLOAT(lseg->v2->x);
tmp = p->pts[j].y - FIXED_TO_FLOAT(lseg->v2->y);
distv2 = distv2*distv2+tmp*tmp;
if (distv2 <= nearv2)
{
v2found = j;
nearv2 = distv2;
}
}
if (p && nearv1 <= NEARDIST*NEARDIST)
if (nearv1 <= NEARDIST*NEARDIST)
// share vertice with segs
lseg->pv1 = &(p->pts[v1found]);
else
@@ -863,7 +926,8 @@ static void AdjustSegs(void)
pv->y = FIXED_TO_FLOAT(lseg->v1->y);
lseg->pv1 = pv;
}
if (p && nearv2 <= NEARDIST*NEARDIST)
if (nearv2 <= NEARDIST*NEARDIST)
lseg->pv2 = &(p->pts[v2found]);
else
{
@@ -876,11 +940,15 @@ static void AdjustSegs(void)
// recompute length
{
float x,y;
x = ((polyvertex_t *)lseg->pv2)->x - ((polyvertex_t *)lseg->pv1)->x
+ FIXED_TO_FLOAT(FRACUNIT/2);
y = ((polyvertex_t *)lseg->pv2)->y - ((polyvertex_t *)lseg->pv1)->y
+ FIXED_TO_FLOAT(FRACUNIT/2);
lseg->flength = (float)hypot(x, y);
const polyvertex_t *pv1 = (polyvertex_t *)lseg->pv1;
const polyvertex_t *pv2 = (polyvertex_t *)lseg->pv2;
x = pv2->x - pv1->x + 0.5f;
y = pv2->y - pv1->y + 0.5f;
lseg->flength = hypotf(x, y);
// BP: debug see this kind of segs
//if (nearv2 > NEARDIST*NEARDIST || nearv1 > NEARDIST*NEARDIST)
// lseg->length = 1;
@@ -906,29 +974,29 @@ void HWR_CreatePlanePolygons(INT32 bspnum)
I_FinishUpdate(); // page flip or blit buffer
#endif
// reset the portal flag
gl_maphasportals = 0;
// reset the portal and horizonline flag
gl_maphasportals = gl_maphashorizonlines = 0;
// find min/max boundaries of map
//CONS_Debug(DBG_RENDER, "Looking for boundaries of map...\n");
#ifdef DEBUG_HWBSP
CONS_Debug(DBG_RENDER, "Looking for boundaries of map...\n");
#endif
M_ClearBox(rootbbox);
for (i = 0;i < numvertexes; i++)
M_AddToBox(rootbbox, vertexes[i].x, vertexes[i].y);
//CONS_Debug(DBG_RENDER, "Generating subsector polygons... %d subsectors\n", numsubsectors);
#ifdef DEBUG_HWBSP
CONS_Debug(DBG_RENDER, "Generating subsector polygons... %d subsectors\n", numsubsectors);
#endif
HWR_FreeExtraSubsectors();
// allocate extra data for each subsector present in map
totsubsectors = numsubsectors + NEWSUBSECTORS;
extrasubsectors = calloc(totsubsectors, sizeof (*extrasubsectors));
if (extrasubsectors == NULL)
if (UNLIKELY(extrasubsectors == NULL))
I_Error("couldn't malloc extrasubsectors totsubsectors %s\n", sizeu1(totsubsectors));
// allocate table for back to front drawing of subsectors
/*gl_drawsubsectors = (INT16 *)malloc(sizeof (*gl_drawsubsectors) * totsubsectors);
if (!gl_drawsubsectors)
I_Error("couldn't malloc gl_drawsubsectors\n");*/
// number of the first new subsector that might be added
addsubsector = numsubsectors;
@@ -952,17 +1020,21 @@ void HWR_CreatePlanePolygons(INT32 bspnum)
WalkBSPNode(bspnum, rootp, NULL,rootbbox);
i = SolveTProblem();
//CONS_Debug(DBG_RENDER, "%d point divides a polygon line\n",i);
#ifdef DEBUG_HWBSP
CONS_Debug(DBG_RENDER, "%d point divides a polygon line\n",i);
#endif
AdjustSegs();
#ifdef DEBUG_HWBSP
//debug debug..
//if (nobackpoly)
// CONS_Debug(DBG_RENDER, "no back polygon %u times\n",nobackpoly);
if (nobackpoly)
CONS_Debug(DBG_RENDER, "no back polygon %u times\n",nobackpoly);
//"(should happen only with the deep water trick)"
//if (skipcut)
// CONS_Debug(DBG_RENDER, "%u cuts were skipped because of only one point\n",skipcut);
if (skipcut)
CONS_Debug(DBG_RENDER, "%u cuts were skipped because of only one point\n",skipcut);
//CONS_Debug(DBG_RENDER, "done: %u total subsector convex polygons\n", totalsubsecpolys);
CONS_Debug(DBG_RENDER, "done: %u total subsector convex polygons\n", totalsubsecpolys);
#endif
}
#endif //HWRENDER
+53 -91
View File
@@ -38,12 +38,6 @@ INT32 textureformat = GL_TEXFMT_P_8; // use chromakey for hole
RGBA_t mapPalette[256] = {0}; // the palette for the currently loaded level or menu etc.
// Returns a pointer to the palette which should be used for caching textures.
RGBA_t *HWR_GetTexturePalette(void)
{
return HWR_ShouldUsePaletteRendering() ? mapPalette : pLocalPalette;
}
static INT32 format2bpp(GLTextureFormat_t format)
{
switch (format)
@@ -334,7 +328,7 @@ static void HWR_GenerateTexture(INT32 texnum, GLMapTexture_t *gltex, boolean noe
gltex->mipmap.format = textureformat;
// hack the Legacy skies..
if (UNLIKELY(strncmp(texture->name, "SKY", 3) == 0 &&
if (UNLIKELY(memcmp(texture->name, "SKY", 3) == 0 &&
(texture->name[4] == 0 || texture->name[5] == 0)))
{
skyspecial = true;
@@ -606,7 +600,6 @@ void HWR_FreeMapTextures(void)
static void HWR_PrecacheLevelFlats(void)
{
levelflat_t levelflat;
lumpnum_t lump;
size_t i, j;
INT32 k;
@@ -620,28 +613,22 @@ static void HWR_PrecacheLevelFlats(void)
{
sector_t *sec = &sectors[i];
// sector checked already?
if (sec->validcount == validcount)
continue;
sec->validcount = validcount;
// gotta check sector floor and ceiling
for (j = 0; j < 2; j++)
{
const boolean ceiling = (j == 0);
INT32 pic = ceiling ? sec->ceilingpic : sec->floorpic;
const INT32 pic = ceiling ? sec->ceilingpic : sec->floorpic;
levelflat = levelflats[pic];
const levelflat_t *levelflat = &levelflats[pic];
lump = levelflat.lumpnum;
lump = levelflat->lumpnum;
HWR_GetFlat(lump, R_NoEncore(sec, ceiling));
if (levelflat.speed) // it is an animated flat
if (levelflat->speed) // it is an animated flat
{
for (k = 1; k < levelflat.numpics; k++)
for (k = 1; k < levelflat->numpics; k++)
{
lump = levelflat.baselumpnum + k;
lump = levelflat->baselumpnum + k;
HWR_GetFlat(lump, R_NoEncore(sec, ceiling));
}
}
@@ -655,18 +642,18 @@ static void HWR_PrecacheLevelFlats(void)
// just load every flat in the level
for (i = 0; i < numlevelflats; i++)
{
levelflat = levelflats[i];
lump = levelflat.lumpnum;
const levelflat_t *levelflat = &levelflats[i];
lump = levelflat->lumpnum;
HWR_GetFlat(lump, false);
if (levelflat.speed) // it is an animated flat
if (!levelflat->speed) // is it an animated flat ?
continue;
for (k = 1; k < levelflat->numpics; k++)
{
for (k = 1; k < levelflat.numpics; k++)
{
lump = levelflat.baselumpnum + k;
HWR_GetFlat(lump, false);
}
lump = levelflat->baselumpnum + k;
HWR_GetFlat(lump, false);
}
}
}
@@ -676,52 +663,55 @@ static void HWR_PrecacheLevelTextures(void)
{
char *texturepresent;
anim_t *anim;
size_t i, j;
size_t i, j, f;
INT32 h;
texturepresent = calloc(numtextures, sizeof (*texturepresent));
if (texturepresent == NULL) I_Error("%s: Out of memory looking up textures", "HWR_PrecacheLevel");
if (texturepresent == NULL)
I_Error("%s: Out of memory looking up textures", "HWR_PrecacheLevel");
// Sky texture is always present.
// Note that F_SKY1 is the name used to indicate a sky floor/ceiling as a flat,
// while the sky texture is stored like a wall texture, with a skynum dependent name.
texturepresent[skytexture] = 1;
HWR_GetTexture(skytexture, false);
for (i = 0; i < numlines; i++)
{
line_t *line = &lines[i];
const line_t *line = &lines[i];
#ifdef GLENCORE
const int noencoremap = ((line->flags & ML_TFERLINE) ? 2 : 1);
const int noencoremap = ((encoremap && (line->flags & ML_TFERLINE)) ? 2 : 1);
#else
const int noencoremap = 1;
#endif
// line checked already?
if (line->validcount == validcount)
continue;
line->validcount = validcount;
// two sides
for (j = 0; j < 2; j++)
{
side_t *side = &sides[line->sidenum[j]];
// Single-side linedef
// check if single-sided linedef
if (line->sidenum[j] == 0xffff)
continue;
if (side->toptexture >= 0 && side->toptexture < numtextures)
const side_t *side = &sides[line->sidenum[j]];
const INT32 sidetex[] = {side->toptexture, side->midtexture, side->bottomtexture};
// gotta check from top to bottom uwu
for (f = 0; f < 3; f++)
{
texturepresent[side->toptexture] = 1|noencoremap;
}
if (side->midtexture >= 0 && side->midtexture < numtextures)
{
texturepresent[side->midtexture] = 1|noencoremap;
}
if (side->bottomtexture >= 0 && side->bottomtexture < numtextures)
{
texturepresent[side->bottomtexture] = 1|noencoremap;
const INT32 texnum = sidetex[f];
if (texnum < 0 || texnum >= numtextures || texturepresent[texnum])
continue;
texturepresent[texnum] = 1|noencoremap;
HWR_GetTexture(texnum, false);
#ifdef GLENCORE
if (noencoremap & 2)
HWR_GetTexture(texnum, true);
#endif
}
}
}
// check for animated textures
for (anim = anims; anim < lastanim; anim++)
{
if (!anim->istexture)
@@ -732,47 +722,21 @@ static void HWR_PrecacheLevelTextures(void)
if (!texpresent)
continue;
if (texpresent & 1)
for (h = 1; h < anim->numpics; h++)
{
for (h = 1; h < anim->numpics; h++)
if (texpresent & 1)
{
HWR_GetTexture(anim->basepic+h, false);
}
}
#ifdef GLENCORE
if (texpresent & 2)
{
for (h = 1; h < anim->numpics; h++)
if (texpresent & 2)
{
HWR_GetTexture(anim->basepic+h, true);
}
}
#endif
}
}
// Sky texture is always present.
// Note that F_SKY1 is the name used to indicate a sky floor/ceiling as a flat,
// while the sky texture is stored like a wall texture, with a skynum dependent name.
texturepresent[skytexture] = 1;
for (i = 0; i < (unsigned)numtextures; i++)
{
const char texpresent = texturepresent[i];
if (!texpresent)
continue;
if (texpresent & 1)
{
HWR_GetTexture(i, false);
}
#ifdef GLENCORE
if (texpresent & 2)
{
HWR_GetTexture(i, true);
}
#endif
}
free(texturepresent);
}
@@ -781,21 +745,19 @@ static void HWR_PrecacheLevelSprites(void)
patch_t *spritepatch;
char *spritepresent;
size_t i, j, k;
lumpnum_t lump;
thinker_t *th;
mobj_t *mo;
spriteframe_t *sf;
spritepresent = calloc(numsprites, sizeof (*spritepresent));
if (spritepresent == NULL) I_Error("%s: Out of memory looking up sprites", "HWR_PrecacheLevel");
if (spritepresent == NULL)
I_Error("%s: Out of memory looking up sprites", "HWR_PrecacheLevel");
for (th = thinkercap.next; th != &thinkercap; th = th->next)
{
if (th->function.acp1 != (actionf_p1)P_MobjThinker)
if (th->function != (actionf_p1)P_MobjThinker)
continue;
mo = (mobj_t *)th;
const mobj_t *mo = (mobj_t *)th;
// ogl is weird
// for some reason it does not want to preload sprites with colormaps
@@ -813,10 +775,10 @@ static void HWR_PrecacheLevelSprites(void)
for (j = 0; j < sprites[i].numframes; j++)
{
sf = &sprites[i].spriteframes[j];
const spriteframe_t *sf = &sprites[i].spriteframes[j];
#define cacheang(a) {\
lump = sf->lumppat[a];\
const lumpnum_t lump = sf->lumppat[a];\
spritepatch = (patch_t *)W_CachePatchNum(lump, PU_SPRITE);\
if (spritepatch != NULL)\
HWR_GetPatch(spritepatch);\
+18 -6
View File
@@ -610,7 +610,7 @@ void HWR_FadeScreenMenuBack(UINT16 color, UINT8 strength)
}
else // Do TRANSMAP** fade.
{
RGBA_t *palette = HWR_GetTexturePalette();
const RGBA_t *palette = HWR_GetTexturePalette();
Surf.PolyColor.rgba = palette[color&0xFF].rgba;
if (HWR_ShouldUsePaletteRendering())
@@ -794,7 +794,7 @@ void HWR_drawAMline(const fline_t *fl, INT32 color)
{
F2DCoord v1, v2;
RGBA_t color_rgba;
RGBA_t *palette = HWR_GetTexturePalette();
const RGBA_t *palette = HWR_GetTexturePalette();
color_rgba = palette[color&0xFF];
@@ -815,7 +815,7 @@ void HWR_DrawDiag(INT32 x, INT32 y, INT32 wh, INT32 color)
FOutVector v[4];
FSurfaceInfo Surf;
float fx, fy, fw, fh, fwait = 0;
RGBA_t *palette = HWR_GetTexturePalette();
RGBA_t *palette;
if (wh < 0)
return; // consistency w/ software
@@ -860,11 +860,13 @@ void HWR_DrawDiag(INT32 x, INT32 y, INT32 wh, INT32 color)
if (fx >= vid.width || fy >= vid.height)
return;
if (fx < 0)
{
fw += fx;
fx = 0;
}
if (fy < 0)
{
fh += fy;
@@ -873,11 +875,13 @@ void HWR_DrawDiag(INT32 x, INT32 y, INT32 wh, INT32 color)
if (fw <= 0 || fh <= 0)
return;
if (fx + fw > vid.width)
{
fwait = fw - (fvw- fx);
fw = fvw - fx;
}
if (fy + fh > vid.height)
fh = fvh - fy;
@@ -899,6 +903,8 @@ void HWR_DrawDiag(INT32 x, INT32 y, INT32 wh, INT32 color)
v[0].t = v[1].t = 0.0f;
v[2].t = v[3].t = 1.0f;
palette = HWR_GetTexturePalette();
Surf.PolyColor = palette[color&0xFF];
GL_DrawPolygon(&Surf, v, 4,
@@ -913,7 +919,6 @@ void HWR_DrawConsoleFill(INT32 x, INT32 y, INT32 w, INT32 h, UINT32 color, INT32
FOutVector v[4];
FSurfaceInfo Surf;
float fx, fy, fw, fh;
RGBA_t *palette = HWR_GetTexturePalette();
if (w < 0 || h < 0)
return; // consistency w/ software
@@ -937,6 +942,7 @@ void HWR_DrawConsoleFill(INT32 x, INT32 y, INT32 w, INT32 h, UINT32 color, INT32
if (x == 0 && y == 0 && w == BASEVIDWIDTH && h == BASEVIDHEIGHT)
{
RGBA_t *palette = HWR_GetTexturePalette();
RGBA_t rgbaColour = palette[color&0xFF];
FRGBAFloat clearColour;
clearColour.red = (float)rgbaColour.s.red / 255;
@@ -967,6 +973,7 @@ void HWR_DrawConsoleFill(INT32 x, INT32 y, INT32 w, INT32 h, UINT32 color, INT32
else if (!(options & V_SNAPTOTOP))
fy += (fvh - (FLOATBASEVIDHEIGHT * dupy)) / 2;
}
if (options & V_SPLITSCREEN)
fy += (FLOATBASEVIDHEIGHT * dupy)/2;
if (options & V_HORZSCREEN)
@@ -976,11 +983,13 @@ void HWR_DrawConsoleFill(INT32 x, INT32 y, INT32 w, INT32 h, UINT32 color, INT32
if (fx >= vid.width || fy >= vid.height)
return;
if (fx < 0)
{
fw += fx;
fx = 0;
}
if (fy < 0)
{
fh += fy;
@@ -989,8 +998,10 @@ void HWR_DrawConsoleFill(INT32 x, INT32 y, INT32 w, INT32 h, UINT32 color, INT32
if (fw <= 0 || fh <= 0)
return;
if (fx + fw > vid.width)
fw = fvw - fx;
if (fy + fh > vid.height)
fh = fvh - fy;
@@ -1026,12 +1037,13 @@ void HWR_DrawFill(INT32 x, INT32 y, INT32 w, INT32 h, INT32 color)
FOutVector v[4];
FSurfaceInfo Surf;
float fx, fy, fw, fh;
UINT8 alphalevel = ((color & V_ALPHAMASK) >> V_ALPHASHIFT);
RGBA_t *palette = HWR_GetTexturePalette();
if (w < 0 || h < 0)
return; // consistency w/ software
const UINT8 alphalevel = ((color & V_ALPHAMASK) >> V_ALPHASHIFT);
const RGBA_t *palette = HWR_GetTexturePalette();
// 3--2
// | /|
// |/ |
+3 -1
View File
@@ -60,6 +60,9 @@ void HWR_FreeExtraSubsectors(void);
// --------
// hw_cache.c
// --------
extern RGBA_t mapPalette[256];
void HWR_InitMapTextures(void);
void HWR_LoadMapTextures(size_t pnumtextures);
void HWR_FreeMapTextures(void);
@@ -85,7 +88,6 @@ void HWR_ClearAllTextures(void);
void HWR_FreeColormapCache(void);
void HWR_UnlockCachedPatch(GLPatch_t *gpatch);
RGBA_t *HWR_GetTexturePalette(void);
void HWR_SetPalette(RGBA_t *palette);
void HWR_SetMapPalette(void);
UINT32 HWR_CreateLightTable(UINT8 *lighttable);
+87 -107
View File
@@ -14,8 +14,6 @@
#ifdef HWRENDER
#include <algorithm>
#define _USE_MATH_DEFINES
#include <cmath>
#include "../doomstat.h"
#include "../doomdef.h"
@@ -99,8 +97,6 @@ line_t *gl_linedef;
sector_t *gl_frontsector;
sector_t *gl_backsector;
static boolean gl_maphashorizonlines = false;
// values for the far clipping plane
static constexpr float clipping_distances[] = {1024.0f, 2048.0f, 4096.0f, 6144.0f, 8192.0f, 12288.0f, 16384.0f};
// values for bsp culling
@@ -132,7 +128,17 @@ static void HWR_AddTransparentFloor(lumpnum_t lumpnum, extrasubsector_t *xsub, b
static void HWR_AddTransparentWall(FOutVector *wallVerts, FSurfaceInfo *pSurf, INT32 texnum, boolean noencore, FBITFIELD blend, boolean fogwall, INT32 lightlevel, extracolormap_t *wallcolormap);
static void HWR_AddTransparentPolyobjectFloor(lumpnum_t lumpnum, polyobj_t *polysector, boolean isceiling, fixed_t fixedheight, INT32 lightlevel, INT32 alpha, sector_t *FOFSector, FBITFIELD blend, extracolormap_t *planecolormap);
static void HWR_AddSprites(sector_t *sec);
namespace
{
enum class AddSpritesType
{
kNoLimitDist,
kLimitDist,
};
template<AddSpritesType> static void HWR_AddSprites(sector_t *);
}
static void HWR_ProjectSprite(mobj_t *thing);
static void HWR_AddPrecipitationSprites(void);
static void HWR_ProjectPrecipitationSprite(precipmobj_t *thing);
@@ -174,7 +180,6 @@ static void CV_glpalettedepth_OnChange(void);
static CV_PossibleValue_t glscreentextures_cons_t[] = {{0, "Off"}, {1, "Wipes Only"}, {2, "All"}, {0, NULL}};
static CV_PossibleValue_t glfakecontrast_cons_t[] = {{0, "Off"}, {1, "Standard"}, {2, "Smooth"}, {0, NULL}};
static CV_PossibleValue_t glshaders_cons_t[] = {{0, "Off"}, {1, "On"}, {2, "Ignore custom shaders"}, {0, NULL}};
static CV_PossibleValue_t secbright_cons_t[] = {{0, "MIN"}, {255, "MAX"}, {0, NULL}};
static CV_PossibleValue_t glfiltermode_cons_t[]= {{HWD_SET_TEXTUREFILTER_POINTSAMPLED, "Nearest"},
{HWD_SET_TEXTUREFILTER_BILINEAR, "Bilinear"}, {HWD_SET_TEXTUREFILTER_TRILINEAR, "Trilinear"},
@@ -219,7 +224,6 @@ consvar_t cv_glslopecontrast = {"gr_slopecontrast", "Off", CV_SAVE, CV_OnOff, NU
consvar_t cv_glshaders = {"gr_shaders", "On", CV_CALL|CV_SAVE, glshaders_cons_t, CV_glshaders_OnChange, 0, NULL, NULL, 0, 0, NULL};
consvar_t cv_gllightdither = {"gr_lightdithering", "Off", CV_CALL|CV_SAVE, CV_OnOff, CV_gllightdithering_OnChange, 0, NULL, NULL, 0, 0, NULL};
consvar_t cv_glsecbright = {"secbright", "0", CV_SAVE, secbright_cons_t, NULL, 0, NULL, NULL, 0, 0, NULL};
consvar_t cv_glfiltermode = {"gr_filtermode", "Nearest", CV_CALL|CV_SAVE, glfiltermode_cons_t, CV_filtermode_OnChange, 0, NULL, NULL, 0, 0, NULL};
consvar_t cv_glanisotropicmode = {"gr_anisotropicmode", "1", CV_CALL|CV_SAVE, glanisotropicmode_cons_t, CV_anisotropic_OnChange, 0, NULL, NULL, 0, 0, NULL};
@@ -374,7 +378,7 @@ void HWR_ObjectLightLevelPost(gl_vissprite_t *spr, const sector_t *sector, INT32
fixed_t extralight = R_GetSpriteDirectionalLighting(R_PointToAngle(spr->mobj->x, spr->mobj->y));
// Less change in contrast in dark sectors
extralight = FixedMul(extralight, CLAMP(*lightlevel, 0, 255) * FRACUNIT / 255);
extralight = FixedMul(extralight, std::min(std::max(0, *lightlevel), 255) * FRACUNIT / 255);
// simple OGL approximation
fixed_t tr = R_QuickCamDist(spr->mobj->x, spr->mobj->y) << FRACBITS;
@@ -409,6 +413,9 @@ void HWR_Lighting(FSurfaceInfo *Surface, INT32 light_level, extracolormap_t *col
tint_color.rgba = (colormap != NULL) ? (UINT32)colormap->rgba : GL_DEFAULTMIX;
fade_color.rgba = (colormap != NULL) ? (UINT32)colormap->fadergba : GL_DEFAULTFOG;
// Clamp the light level, since it can sometimes go out of the 0-255 range from animations
light_level = CLAMP(SOFTLIGHT(light_level), cv_secbright.value, 255);
// Crappy backup coloring if you can't do shaders
if (!HWR_UseShader())
{
@@ -446,15 +453,13 @@ void HWR_Lighting(FSurfaceInfo *Surface, INT32 light_level, extracolormap_t *col
poly_color.s.blue = (UINT8)blue;
}
// Clamp the light level, since it can sometimes go out of the 0-255 range from animations
light_level = CLAMP(SOFTLIGHT(light_level), cv_glsecbright.value, 255);
// in palette rendering mode, this is not needed since it properly takes the changes to the palette itself
if (!HWR_ShouldUsePaletteRendering())
{
V_CubeApply(&tint_color.s.red, &tint_color.s.green, &tint_color.s.blue);
V_CubeApply(&fade_color.s.red, &fade_color.s.green, &fade_color.s.blue);
}
Surface->PolyColor.rgba = poly_color.rgba;
Surface->TintColor.rgba = tint_color.rgba;
Surface->FadeColor.rgba = fade_color.rgba;
@@ -544,9 +549,9 @@ static void HWR_RenderPlane(subsector_t *subsector, extrasubsector_t *xsub, bool
INT32 i;
float height; // constant y for all points on the convex flat polygon
float flatxref, flatyref = 0.0f;
float fflatsize = 64.0f;
INT32 flatflag = 63;
static float flatxref = 0.0f, flatyref = 0.0f;
static float fflatsize = 64.0f;
static INT32 flatflag = 63;
size_t len;
float tempxsow, tempytow;
@@ -704,7 +709,8 @@ static void HWR_RenderPlane(subsector_t *subsector, extrasubsector_t *xsub, bool
for (i = 0, v3d = planeVerts; i < (INT32)nrPlaneVerts; i++,v3d++,pv++)
SETUP3DVERT(v3d, pv->x, pv->y);
lightlevel = HWR_CalcSlopeLight(lightlevel, slope, gl_frontsector, (FOFsector != NULL));
if (slope)
lightlevel = HWR_CalcSlopeLight(lightlevel, slope, gl_frontsector, (FOFsector != NULL));
HWR_Lighting(&Surf, lightlevel, planecolormap, P_SectorUsesDirectionalLighting(gl_frontsector));
@@ -1008,10 +1014,10 @@ static void HWR_SplitWall(sector_t *sector, FOutVector *wallVerts, INT32 texnum,
float diff;
fixed_t v1x = FloatToFixed(wallVerts[0].x);
fixed_t v1y = FloatToFixed(wallVerts[0].z);
fixed_t v2x = FloatToFixed(wallVerts[1].x);
fixed_t v2y = FloatToFixed(wallVerts[1].z);
const fixed_t v1x = FloatToFixed(wallVerts[0].x);
const fixed_t v1y = FloatToFixed(wallVerts[0].z);
const fixed_t v2x = FloatToFixed(wallVerts[1].x);
const fixed_t v2y = FloatToFixed(wallVerts[1].z);
const UINT8 alpha = Surf->PolyColor.s.alpha;
FUINT lightnum = HWR_CalcWallLight(sector->lightlevel, gl_curline, NULL);
@@ -1217,6 +1223,7 @@ static void HWR_DrawSkyWallList(void)
HWR_SetCurrentTexture(NULL);
GL_UnSetShader();
for (i = 0; i < skyWallVertexArraySize; i++)
{
GL_DrawPolygon(&surf, skyWallVertexArray + i * 4, 4, PF_Occlude|PF_Invisible|PF_NoTexture|PF_Skydecal);
@@ -3026,7 +3033,7 @@ static void HWR_Subsector(size_t num)
// rendering heights for bottom and top planes
// yes there were functions for this stuff, no idea why it wasnt used but bleh
bottomCullHeight = P_GetFFloorBottomZAt(rover, viewx, viewy);
topCullHeight = P_GetFFloorTopZAt(rover, viewx, viewy);
topCullHeight = P_GetFFloorTopZAt(rover, viewx, viewy);
if (gl_frontsector->cullheight)
{
@@ -3166,7 +3173,10 @@ doaddline:
{
// draw sprites first, coz they are clipped to the solidsegs of
// subsectors more 'in front'
HWR_AddSprites(gl_frontsector);
if (cv_drawdist.value || current_bsp_culling_distance)
HWR_AddSprites<AddSpritesType::kLimitDist>(gl_frontsector);
else
HWR_AddSprites<AddSpritesType::kNoLimitDist>(gl_frontsector);
//Hurdler: at this point validcount must be the same, but is not because
// gl_frontsector doesn't point anymore to sub->sector due to
@@ -3522,7 +3532,7 @@ static void HWR_DrawSpriteShadow(gl_vissprite_t *spr, patch_t *gpatch, GLPatch_t
// This is expecting a pointer to an array containing 4 wallVerts for a sprite
static void HWR_RotateSpritePolyToAim(gl_vissprite_t *spr, FOutVector *wallVerts, const boolean precip, const boolean papersprite)
{
if (!cv_glspritebillboarding.value || !spr || !spr->mobj || !wallVerts || papersprite)
if (!cv_glspritebillboarding.value || papersprite)
{
return;
}
@@ -3762,7 +3772,7 @@ static void HWR_SplitSprite(gl_vissprite_t *spr, const boolean papersprite)
continue;
if (!lightset)
lightlevel = static_cast<INT32>(CLAMP(*list[i-1].lightlevel, 0, 255));
lightlevel = static_cast<INT32>(*list[i-1].lightlevel);
colormap = list[i-1].extra_colormap;
break;
@@ -3781,7 +3791,7 @@ static void HWR_SplitSprite(gl_vissprite_t *spr, const boolean papersprite)
{
if (!lightset)
{
lightlevel = static_cast<INT32>(CLAMP(*list[i].lightlevel, 0, 255));
lightlevel = static_cast<INT32>(*list[i].lightlevel);
HWR_ObjectLightLevelPost(spr, sector, &lightlevel, false);
}
@@ -3988,7 +3998,7 @@ static void HWR_DrawSprite(gl_vissprite_t *spr)
if (!lightset)
{
lightlevel = static_cast<INT32>(CLAMP(sector->lightlevel, 0, 255));
lightlevel = static_cast<INT32>(sector->lightlevel);
HWR_ObjectLightLevelPost(spr, sector, &lightlevel, false);
}
@@ -4089,7 +4099,7 @@ static void HWR_DrawPrecipitationSprite(gl_vissprite_t *spr)
// colormap test
sector_t *sector = sprmo->subsector->sector;
UINT8 lightlevel = 255;
INT32 lightlevel = 255;
extracolormap_t *colormap = sector->extra_colormap;
if (sector->numlights)
@@ -4099,7 +4109,7 @@ static void HWR_DrawPrecipitationSprite(gl_vissprite_t *spr)
light = R_GetPlaneLight(sector, sprmo->z + sprmo->height, false); // Always use the light at the top instead of whatever I was doing before
if (!(sprmo->frame & FF_FULLBRIGHT))
lightlevel = static_cast<UINT8>(CLAMP(*sector->lightlist[light].lightlevel, 0, 255));
lightlevel = static_cast<INT32>(*sector->lightlist[light].lightlevel);
if (sector->lightlist[light].extra_colormap)
colormap = sector->lightlist[light].extra_colormap;
@@ -4107,7 +4117,7 @@ static void HWR_DrawPrecipitationSprite(gl_vissprite_t *spr)
else
{
if (!(sprmo->frame & FF_FULLBRIGHT))
lightlevel = static_cast<UINT8>(CLAMP(sector->lightlevel, 0, 255));
lightlevel = static_cast<INT32>(sector->lightlevel);
if (sector->extra_colormap)
colormap = sector->extra_colormap;
@@ -4528,6 +4538,10 @@ static void HWR_DrawSprites(void)
// HWR_AddSprites
// During BSP traversal, this adds sprites by sector.
// --------------------------------------------------------------------------
namespace
{
template <AddSpritesType Type>
static void HWR_AddSprites(sector_t *sec)
{
mobj_t *thing;
@@ -4543,22 +4557,29 @@ static void HWR_AddSprites(sector_t *sec)
// Well, now it will be done.
sec->validcount = validcount;
limit_dist = cv_drawdist.value;
if (current_bsp_culling_distance)
if constexpr (Type == AddSpritesType::kLimitDist)
{
// Use the smaller setting
if (limit_dist)
limit_dist = std::min(current_bsp_culling_distance/mapobjectscale, limit_dist);
else
limit_dist = current_bsp_culling_distance/mapobjectscale;
limit_dist = cv_drawdist.value;
if (current_bsp_culling_distance)
{
// Use the smaller setting
if (limit_dist)
limit_dist = std::min(current_bsp_culling_distance/mapobjectscale, limit_dist);
else
limit_dist = current_bsp_culling_distance/mapobjectscale;
}
}
// Handle all things in sector.
for (thing = sec->thinglist; thing; thing = thing->snext)
{
if (!R_ThingWithinDist(thing, limit_dist))
continue;
// reduce branching in this rather tight loop
if constexpr (Type == AddSpritesType::kLimitDist)
{
if (!R_ThingWithinDist(thing, limit_dist))
continue;
}
if (!R_ThingVisible(thing))
continue;
@@ -4566,6 +4587,7 @@ static void HWR_AddSprites(sector_t *sec)
HWR_ProjectSprite(thing);
}
}
}
// --------------------------------------------------------------------------
// HWR_AddPrecipitationSprites
@@ -4949,24 +4971,24 @@ static void HWR_ProjectSprite(mobj_t *thing)
vis->mobj = thing;
//Hurdler: 25/04/2000: now support colormap in hardware mode
if ((vis->mobj->flags & MF_BOSS) && (vis->mobj->flags2 & MF2_FRET) && (leveltime & 1)) // Bosses "flash"
if (UNLIKELY((vis->mobj->flags & MF_BOSS) && (vis->mobj->flags2 & MF2_FRET) && (leveltime & 1))) // Bosses "flash"
{
if (vis->mobj->type == MT_CYBRAKDEMON)
vis->colormap = static_cast<UINT8*>(R_GetTranslationColormap(TC_ALLWHITE, SKINCOLOR_NONE, GTC_CACHE));
vis->colormap = R_GetTranslationColormap(TC_ALLWHITE, SKINCOLOR_NONE, GTC_CACHE);
else if (vis->mobj->type == MT_METALSONIC_BATTLE)
vis->colormap = static_cast<UINT8*>(R_GetTranslationColormap(TC_METALSONIC, SKINCOLOR_NONE, GTC_CACHE));
vis->colormap = R_GetTranslationColormap(TC_METALSONIC, SKINCOLOR_NONE, GTC_CACHE);
else
vis->colormap = static_cast<UINT8*>(R_GetTranslationColormap(TC_BOSS, SKINCOLOR_NONE, GTC_CACHE));
vis->colormap = R_GetTranslationColormap(TC_BOSS, SKINCOLOR_NONE, GTC_CACHE);
}
else if (thing->color)
{
// New colormap stuff for skins Tails 06-07-2002
if (thing->colorized)
vis->colormap = static_cast<UINT8*>(R_GetTranslationColormap(TC_RAINBOW, static_cast<skincolors_t>(thing->color), GTC_CACHE));
vis->colormap = R_GetTranslationColormap(TC_RAINBOW, static_cast<skincolors_t>(thing->color), GTC_CACHE);
else if (thing->skin && thing->sprite == SPR_PLAY) // This thing is a player!
vis->colormap = static_cast<UINT8*>(R_GetLocalTranslationColormap(static_cast<skin_t*>(thing->skin), static_cast<skin_t*>(thing->localskin), static_cast<skincolors_t>(thing->color), GTC_CACHE, thing->skinlocal));
vis->colormap = R_GetLocalTranslationColormap(static_cast<skin_t*>(thing->skin), static_cast<skin_t*>(thing->localskin), static_cast<skincolors_t>(thing->color), GTC_CACHE, thing->skinlocal);
else
vis->colormap = static_cast<UINT8*>(R_GetTranslationColormap(TC_DEFAULT, static_cast<skincolors_t>(thing->color), GTC_CACHE));
vis->colormap = R_GetTranslationColormap(TC_DEFAULT, static_cast<skincolors_t>(thing->color), GTC_CACHE);
}
else
{
@@ -5284,19 +5306,14 @@ static void HWR_DrawSkyBackground(void)
{
FTransform dometransform;
if (drewsky)
return;
if (HWR_IsWireframeMode())
if (drewsky || HWR_IsWireframeMode())
return;
GL_SetBlend(PF_Translucent|PF_NoDepthTest|PF_Modulated);
memcpy(&dometransform, &atransform, sizeof(FTransform));
dometransform.x = 0.0;
dometransform.y = 0.0;
dometransform.z = 0.0;
dometransform.x = dometransform.y = dometransform.z = 0.0;
//04/01/2000: Hurdler: added for T&L
// It should replace all other gl_viewxxx when finished
@@ -5313,6 +5330,7 @@ static void HWR_DrawSkyBackground(void)
if (HWR_UseShader())
GL_SetShader(HWR_GetShaderFromTarget(SHADER_SKY));
GL_SetTransform(&dometransform);
GL_RenderSkyDome(&gl_sky);
}
@@ -5330,7 +5348,6 @@ static inline void HWR_ClearView(void)
GL_ClearBuffer(false, true, true, NULL);
}
// -----------------+
// HWR_SetViewSize : set projection and scaling values
// -----------------+
@@ -5561,7 +5578,7 @@ void HWR_RenderViewpoint(gl_portal_t *rootportal, player_t *player, int stencil_
drewsky = false;
HWR_DrawSkyBackground();
HWR_SetStencilState(HWR_STENCIL_NORMAL, 0);
GL_ClearBuffer(false, false, true, 0);// clear skywall markings from the stencil buffer
GL_ClearBuffer(false, false, true, NULL);// clear skywall markings from the stencil buffer
HWR_SetTransform(fpov);// restore transform
}
}
@@ -5680,13 +5697,7 @@ void HWR_RenderPlayerView(void)
// Clear the color buffer, stops HOMs. Also seems to fix the skybox issue on Intel GPUs.
if (viewssnum == 0) // Only do it if it's the first screen being rendered
{
FRGBAFloat ClearColor;
ClearColor.red = 0.0f;
ClearColor.green = 0.0f;
ClearColor.blue = 0.0f;
ClearColor.alpha = 1.0f;
static FRGBAFloat ClearColor = {0.0f, 0.0f, 0.0f, 1.0f};
GL_ClearBuffer(true, false, false, &ClearColor);
}
@@ -5695,13 +5706,19 @@ void HWR_RenderPlayerView(void)
if (cv_ripplewater.value)
GL_SetShaderInfo(HWD_SHADERINFO_LEVELTIME, (INT32)leveltime); // The water surface shader needs the leveltime.
const angle_t light_angle = maplighting.angle - viewangle + ANGLE_90; // I fucking hate OGL's coordinate system
GL_SetShaderInfo(HWD_SHADERINFO_LIGHT_X, FINECOSINE(light_angle >> ANGLETOFINESHIFT));
GL_SetShaderInfo(HWD_SHADERINFO_LIGHT_Y, 0);
GL_SetShaderInfo(HWD_SHADERINFO_LIGHT_Z, -FINESINE(light_angle >> ANGLETOFINESHIFT));
if (cv_glmdls.value)
{
if (maplighting.directional)
{
const angle_t light_angle = maplighting.angle - viewangle + ANGLE_90; // I fucking hate OGL's coordinate system
GL_SetShaderInfo(HWD_SHADERINFO_LIGHT_X, FINECOSINE(light_angle >> ANGLETOFINESHIFT));
GL_SetShaderInfo(HWD_SHADERINFO_LIGHT_Y, 0);
GL_SetShaderInfo(HWD_SHADERINFO_LIGHT_Z, -FINESINE(light_angle >> ANGLETOFINESHIFT));
}
GL_SetShaderInfo(HWD_SHADERINFO_LIGHT_CONTRAST, maplighting.contrast);
GL_SetShaderInfo(HWD_SHADERINFO_LIGHT_BACKLIGHT, maplighting.backlight);
GL_SetShaderInfo(HWD_SHADERINFO_LIGHT_CONTRAST, maplighting.contrast);
GL_SetShaderInfo(HWD_SHADERINFO_LIGHT_BACKLIGHT, maplighting.backlight);
}
}
if (viewssnum > 3)
@@ -5725,42 +5742,7 @@ void HWR_RenderPlayerView(void)
HWR_RenderFrame(player, false);
}
// Determine on mapload if current map has any Horizonlines present
// so we can avoid rather hot checks in HWR_Subsector
static void HWR_CheckForHorizonLines(void)
{
size_t i;
INT32 h;
gl_maphashorizonlines = false;
if (!cv_glhorizonlines.value)
return;
for (i = 0; i < numsubsectors; i++)
{
subsector_t *subsec = &subsectors[i];
// sector checked already?
if (subsec->validcount == validcount)
continue;
subsec->validcount = validcount;
seg_t *line = &segs[subsec->firstline];
for (h = 0; h < subsec->numlines; h++, line++)
{
if (line->linedef->special != HORIZONSPECIAL)
continue;
gl_maphashorizonlines = true;
break;
}
}
}
void HWR_LoadLevel(boolean reloadinggamestate)
void HWR_LoadLevel(void)
{
HWR_CreatePlanePolygons((INT32)numnodes - 1);
@@ -5768,9 +5750,6 @@ void HWR_LoadLevel(boolean reloadinggamestate)
HWR_ClearSkyDome();
HWR_BuildSkyDome();
if (!reloadinggamestate)
HWR_CheckForHorizonLines();
if (HWR_ShouldUsePaletteRendering())
HWR_SetMapPalette();
}
@@ -5844,7 +5823,6 @@ void HWR_AddCommands(void)
CV_RegisterVar(&cv_glshaders);
CV_RegisterVar(&cv_gllightdither);
CV_RegisterVar(&cv_glsecbright);
CV_RegisterVar(&cv_glfiltermode);
CV_RegisterVar(&cv_glanisotropicmode);
@@ -6040,6 +6018,8 @@ static void HWR_DoPostProcessor(player_t *player)
Surf.PolyColor.s.alpha = 0xc0; // match software mode
V_CubeApply(&Surf.PolyColor.s.red, &Surf.PolyColor.s.green, &Surf.PolyColor.s.blue);
GL_DrawPolygon(&Surf, v, 4, PF_Modulated|PF_Translucent|PF_NoTexture|PF_NoDepthTest);
}
+7 -1
View File
@@ -175,6 +175,7 @@ void HWR_ProcessSeg(void); // Sort of like GLWall::Process in GZDoom
// hw_bsp.c
void HWR_CreatePlanePolygons(INT32 bspnum);
extern boolean gl_maphasportals;
extern boolean gl_maphashorizonlines;
// Console variables
extern CV_PossibleValue_t glanisotropicmode_cons_t[];
@@ -198,7 +199,6 @@ extern consvar_t cv_glslopecontrast;
extern consvar_t cv_glshaders;
extern consvar_t cv_gllightdither;
extern consvar_t cv_glsecbright;
extern consvar_t cv_glfiltermode;
extern consvar_t cv_glanisotropicmode;
@@ -233,6 +233,12 @@ FUNCINLINE static ATTRINLINE boolean HWR_PalRenderFlashpal(void)
return (cv_glflashpal.value && HWR_ShouldUsePaletteRendering());
}
// Returns a pointer to the palette which should be used for caching textures.
FUNCINLINE static ATTRINLINE RGBA_t *HWR_GetTexturePalette(void)
{
return HWR_ShouldUsePaletteRendering() ? mapPalette : pLocalPalette;
}
#ifdef __cplusplus
}// extern "C"
#endif
+7 -6
View File
@@ -695,6 +695,7 @@ static void HWR_CreateBlendedTexture(patch_t *gpatch, patch_t *blendgpatch, GLMi
UINT16 w = gpatch->width, h = gpatch->height;
UINT32 size = w*h;
RGBA_t *image, *blendimage, *cur, blendcolor;
RGBA_t *palette = HWR_GetTexturePalette();
UINT8 translation[17]; // First the color index
UINT8 cutoff[17]; // Brightness cutoff before using the next color
UINT8 translen = 0;
@@ -702,7 +703,7 @@ static void HWR_CreateBlendedTexture(patch_t *gpatch, patch_t *blendgpatch, GLMi
UINT8 colorbrightnesses[17];
UINT8 color_match_lookup[256]; // optimization attempt
blendcolor = V_GetColor(0); // initialize
blendcolor = palette[0]; // initialize
memset(translation, 0, sizeof(translation));
memset(cutoff, 0, sizeof(cutoff));
@@ -781,7 +782,7 @@ static void HWR_CreateBlendedTexture(patch_t *gpatch, patch_t *blendgpatch, GLMi
for (i = 0; i < translen; i++) // moved from inside the loop to here
{
RGBA_t tempc = V_GetColor(translation[i]);
RGBA_t tempc = palette[translation[i]];
SETBRIGHTNESS(colorbrightnesses[i], tempc.s.red, tempc.s.green, tempc.s.blue); // store brightnesses for comparison
}
// generate lookup table for color brightness matching
@@ -958,11 +959,11 @@ static void HWR_CreateBlendedTexture(patch_t *gpatch, patch_t *blendgpatch, GLMi
mul = cutoff[firsti] - brightness;
}
blendcolor = V_GetColor(translation[firsti]);
blendcolor = palette[translation[firsti]];
if (mul > 0) // If it's 0, then we only need the first color.
{
nextcolor = V_GetColor(translation[secondi]);
nextcolor = palette[translation[secondi]];
// Find difference between points
r = (INT32)(nextcolor.s.red - blendcolor.s.red);
@@ -1150,7 +1151,7 @@ void HWR_DrawMD2(gl_vissprite_t *spr)
light = R_GetPlaneLight(sector, spr->mobj->z + spr->mobj->height, false); // Always use the light at the top instead of whatever I was doing before
if (!(spr->mobj->frame & FF_FULLBRIGHT))
lightlevel = *sector->lightlist[light].lightlevel > 255 ? 255 : *sector->lightlist[light].lightlevel;
lightlevel = *sector->lightlist[light].lightlevel;
if (sector->lightlist[light].extra_colormap)
colormap = sector->lightlist[light].extra_colormap;
@@ -1158,7 +1159,7 @@ void HWR_DrawMD2(gl_vissprite_t *spr)
else
{
if (!(spr->mobj->frame & FF_FULLBRIGHT))
lightlevel = sector->lightlevel > 255 ? 255 : sector->lightlevel;
lightlevel = sector->lightlevel;
if (sector->extra_colormap)
colormap = sector->extra_colormap;
+1 -1
View File
@@ -35,7 +35,7 @@ static struct {
// Sprite shader
{GLSL_DEFAULT_VERTEX_SHADER, GLSL_WALL_FRAGMENT_SHADER},
// Model shader
// Model shader + diffuse lighting from above
{GLSL_MODEL_LIGHTING_VERTEX_SHADER, GLSL_WALL_FRAGMENT_SHADER},
// Water shader
+2 -3
View File
@@ -2031,8 +2031,7 @@ void GL_SetTexture(GLMipmap_t *pTexInfo)
{
if (pTexInfo->downloaded != tex_downloaded)
{
if (!currently_batching)
pglBindTexture(GL_TEXTURE_2D, pTexInfo->downloaded);
pglBindTexture(GL_TEXTURE_2D, pTexInfo->downloaded);
tex_downloaded = pTexInfo->downloaded;
}
}
@@ -2113,7 +2112,7 @@ static void GL_Shader_SetUniforms(FSurfaceInfo *Surface, GLRGBAFloat *poly, GLRG
UNIFORM_1(shader->uniforms[gluniform_lighting], (GLfloat)Surface->LightInfo.light_level, pglUniform1f);
UNIFORM_1(shader->uniforms[gluniform_fade_start], (GLfloat)Surface->LightInfo.fade_start, pglUniform1f);
UNIFORM_1(shader->uniforms[gluniform_fade_end], (GLfloat)Surface->LightInfo.fade_end, pglUniform1f);
directional = Surface->LightInfo.directional;
directional = cv_glmdls.value && Surface->LightInfo.directional;
}
else
{
+10 -2
View File
@@ -110,13 +110,21 @@ HMS_on_read (char *s, size_t _1, size_t n, void *userdata)
buffer = userdata;
if (n >= (size_t)( buffer->end - buffer->needle ))
while (n >= (size_t)( buffer->end - buffer->needle ))
{
/* resize to next multiple of buffer size */
blocks = ( n / DEFAULT_BUFFER_SIZE + 1 );
buffer->end += ( blocks * DEFAULT_BUFFER_SIZE );
buffer->buffer = realloc(buffer->buffer, buffer->end);
void *tmp = realloc(buffer->buffer, buffer->end);
if (tmp == NULL)
{
// not enough memory to read it, bail
free(buffer->buffer);
buffer->buffer = NULL;
return 0;
}
buffer->buffer = tmp;
}
memcpy(&buffer->buffer[buffer->needle], s, n);
+101 -17
View File
@@ -17,6 +17,7 @@
#include "m_menu.h" // gametype_cons_t
#include "m_cond.h" // emblems
#include "m_emotes.h"
#include "d_clisrv.h"
@@ -94,6 +95,9 @@ static textinput_t w_chat;
static boolean headsupactive = false;
boolean hu_showscores; // draw rankings
static char hu_tick;
static tic_t hu_emoteanim = 0;
#define MAXEMOTESUGGESTIONS 8
static emote_t *emote_suggestions[MAXEMOTESUGGESTIONS] = {0};
static huddrawlist_h luahuddrawlist_scores;
@@ -1106,6 +1110,7 @@ void HU_Ticker(void)
return;
hu_tick++;
hu_emoteanim++;
hu_tick &= 7; // currently only to blink chat input cursor
if (PLAYER1INPUTDOWN(gc_scores))
@@ -1399,7 +1404,7 @@ boolean HU_Responder(event_t *ev)
&& ev->data1 != gamecontrol[0][gc_talkkey][1]))
return false;
M_TextInputHandle(&w_chat, c);
M_TextInputHandleEmotes(&w_chat, c, emote_suggestions, MAXEMOTESUGGESTIONS);
if (c == KEY_ENTER)
{
@@ -1439,6 +1444,8 @@ boolean HU_Responder(event_t *ev)
#ifndef NONET
#define HU_DrawEmote(x, y, emote, flags) M_DrawEmote((x), (y), (emote), hu_emoteanim, (flags))
// Precompile a wordwrapped string to any given width.
// This is a muuuch better method than V_WORDWRAP.
// again stolen and modified a bit from video.c, don't mind me, will need to rearrange this one day.
@@ -1450,6 +1457,8 @@ static char *CHAT_WordWrap(INT32 x, INT32 w, INT32 option, const char *string)
size_t slen;
char *newstring = Z_StrDup(string);
INT32 spacewidth = (vid.width < 640) ? 8 : 4, charwidth = (vid.width < 640) ? 8 : 4;
emote_t *emote = NULL;
int emotelen = 0;
slen = strlen(string);
x = 0;
@@ -1471,7 +1480,12 @@ static char *CHAT_WordWrap(INT32 x, INT32 w, INT32 option, const char *string)
c = toupper(c);
c -= HU_FONTSTART;
if (c < 0 || c >= HU_FONTSIZE || !hu_font[c])
if ((emote = M_VerifyEmote(string+i, &emotelen)))
{
chw = EMOTEWIDTH;
i += emotelen-1; // Will be incremented on next loop iteration, hence -1
}
else if (c < 0 || c >= HU_FONTSIZE || !hu_font[c])
{
chw = spacewidth;
lastusablespace = i;
@@ -1493,7 +1507,6 @@ static char *CHAT_WordWrap(INT32 x, INT32 w, INT32 option, const char *string)
return newstring;
}
// 30/7/18: chaty is now the distance at which the lowest point of the chat will be drawn if that makes any sense.
INT16 chatx = 13, chaty = 169; // let's use this as our coordinates, shh
@@ -1526,6 +1539,8 @@ static void HU_drawMiniChat(void)
char *msg = CHAT_WordWrap(x+2, boxw-(charwidth*2), V_SNAPTOBOTTOM|V_SNAPTOLEFT|V_ALLOWLOWERCASE, chat_mini[i-1]);
size_t j = 0;
INT32 linescount = 0;
emote_t *emote = NULL;
int emotelen = 0;
while(msg[j]) // iterate through msg
{
@@ -1550,6 +1565,11 @@ static void HU_drawMiniChat(void)
++j;
}
else if ((emote = M_VerifyEmote(msg+j, &emotelen)))
{
dx += EMOTEWIDTH - charwidth;
j += emotelen;
}
else
{
j++;
@@ -1595,6 +1615,8 @@ static void HU_drawMiniChat(void)
size_t j = 0;
char *msg = CHAT_WordWrap(x+2, boxw-(charwidth*2), V_SNAPTOBOTTOM|V_SNAPTOLEFT|V_ALLOWLOWERCASE, chat_mini[i]); // get the current message, and word wrap it.
UINT8 *colormap = NULL;
emote_t *emote = NULL;
int emotelen = 0;
while(msg[j]) // iterate through msg
{
@@ -1621,12 +1643,22 @@ static void HU_drawMiniChat(void)
++j;
}
else if ((emote = M_VerifyEmote(msg+j, &emotelen)))
{
if (cv_chatbacktint.value) // on request of wolfy
V_DrawFillConsoleMap(x + dx + 2, y+dy, EMOTEWIDTH, charheight, 239|V_SNAPTOBOTTOM|V_SNAPTOLEFT);
HU_DrawEmote(x+dx+2, y+dy, emote, V_SNAPTOBOTTOM|V_SNAPTOLEFT|transflag);
dx += EMOTEWIDTH - charwidth;
j += emotelen;
}
else
{
if (cv_chatbacktint.value) // on request of wolfy
V_DrawFillConsoleMap(x + dx + 2, y+dy, charwidth, charheight, 239|V_SNAPTOBOTTOM|V_SNAPTOLEFT);
V_DrawChatCharacter(x + dx + 2, y+dy, msg[j++] |V_SNAPTOBOTTOM|V_SNAPTOLEFT|transflag, !cv_allcaps.value, colormap);
V_DrawChatCharacter(x + dx + 2, y+dy+cv_chatcentertext.value, msg[j++] |V_SNAPTOBOTTOM|V_SNAPTOLEFT|transflag, !cv_allcaps.value, colormap);
}
dx += charwidth;
@@ -1698,6 +1730,9 @@ static void HU_drawChatLog(INT32 offset)
INT32 j = 0;
char *msg = CHAT_WordWrap(x+2, boxw-(charwidth*2), V_SNAPTOBOTTOM|V_SNAPTOLEFT|V_ALLOWLOWERCASE, chat_log[i]); // get the current message, and word wrap it.
UINT8 *colormap = NULL;
emote_t *emote = NULL;
int emotelen = 0;
while(msg[j]) // iterate through msg
{
if (msg[j] < HU_FONTSTART) // don't draw
@@ -1719,6 +1754,15 @@ static void HU_drawChatLog(INT32 offset)
++j;
}
else if ((emote = M_VerifyEmote(msg+j, &emotelen)))
{
if ((y+dy+2 >= chat_topy) && (y+dy < (chat_bottomy)))
{
HU_DrawEmote(x+dx+2, y+dy, emote, V_SNAPTOBOTTOM|V_SNAPTOLEFT);
dx += EMOTEWIDTH - charwidth;
}
j += emotelen;
}
else
{
if ((y+dy+2 >= chat_topy) && (y+dy < (chat_bottomy)))
@@ -1844,7 +1888,7 @@ static void HU_DrawChat(void)
typelines = 1;
if ((w_chat.cursor == 0 || w_chat.length == 0) && hu_tick < 4)
V_DrawChatCharacter(chatx+2+c+charwidth*w_chat.cursor, y+1, '_'|V_SNAPTOBOTTOM|V_SNAPTOLEFT|t, !cv_allcaps.value, NULL);
V_DrawChatCharacter(chatx+2+c, y+1, '_'|V_SNAPTOBOTTOM|V_SNAPTOLEFT|t, !cv_allcaps.value, NULL);
if (w_chat.select != w_chat.cursor)
{
@@ -1855,30 +1899,40 @@ static void HU_DrawChat(void)
while (w_chat_buf[i])
{
boolean skippedline = false;
if (w_chat.cursor == (i+1))
emote_t *emote = NULL;
int emotelen = 0;
int drawwidth = charwidth; // if we've drawn emote, selection needs to account for that
if ((emote = M_VerifyEmote(w_chat_buf+i, &emotelen)))
{
HU_DrawEmote(chatx + c + 2, y-1, emote, V_SNAPTOBOTTOM|V_SNAPTOLEFT|t);
c += EMOTEWIDTH - charwidth;
i += emotelen-1;
drawwidth = EMOTEWIDTH;
}
else if (w_chat_buf[i] >= HU_FONTSTART) //Hurdler: isn't it better like that?
V_DrawChatCharacter(chatx + c + 2, y, w_chat_buf[i] | V_SNAPTOBOTTOM|V_SNAPTOLEFT | t, !cv_allcaps.value, NULL);
// Draw selection
if (i >= select_start && i < select_end)
V_DrawFill(chatx + c + 2 - (drawwidth-charwidth), y-1, drawwidth, charheight, 103|V_TRANSLUCENT|V_SNAPTOBOTTOM|V_SNAPTOLEFT|t);
++i;
if (w_chat.cursor == i)
{
INT32 cursorx = (c+charwidth < boxw-charwidth) ? (chatx + 2 + c+charwidth) : (chatx+1); // we may have to go down.
INT32 cursory = (cursorx != chatx+1) ? (y) : (y+charheight);
if (hu_tick < 4)
V_DrawChatCharacter(cursorx, cursory+1, '_' |V_SNAPTOBOTTOM|V_SNAPTOLEFT|t, !cv_allcaps.value, NULL);
if (cursorx == chatx+1 && saylen == i) // a weirdo hack
if (cursorx == chatx+1 && saylen == i-1) // a weirdo hack
{
typelines += 1;
skippedline = true;
}
}
//Hurdler: isn't it better like that?
if (w_chat_buf[i] >= HU_FONTSTART)
V_DrawChatCharacter(chatx + c + 2, y, w_chat_buf[i] | V_SNAPTOBOTTOM|V_SNAPTOLEFT | t, !cv_allcaps.value, NULL);
// Draw selection
if (i >= select_start && i < select_end)
V_DrawFill(chatx + c + 2, y-1, charwidth, charheight, 103|V_TRANSLUCENT|V_SNAPTOBOTTOM|V_SNAPTOLEFT|t);
++i;
c += charwidth;
if (c > boxw-(charwidth*2) && !skippedline)
{
@@ -1888,6 +1942,36 @@ static void HU_DrawChat(void)
}
}
if (emote_suggestions[0])
{
// A bit of copy-paste from /pm code :p
INT32 suggesty = chaty - charheight - 1;
size_t longest_suggestion_length = 0;
for (i = 0; i < MAXEMOTESUGGESTIONS && emote_suggestions[i]; ++i)
{
longest_suggestion_length = max(longest_suggestion_length, strlen(emote_suggestions[i]->name));
}
#ifdef NETSPLITSCREEN
if (splitscreen)
{
suggesty -= BASEVIDHEIGHT/2;
if (splitscreen > 1)
suggesty += 16;
}
else
#endif
suggesty -= (cv_kartspeedometer.value ? 16 : 0);
for (i = 0; i < MAXEMOTESUGGESTIONS && emote_suggestions[i]; ++i)
{
V_DrawFillConsoleMap(chatx + boxw + 2, suggesty - (7*i), (longest_suggestion_length+2)*4 + EMOTEWIDTH, 6, 239|V_SNAPTOBOTTOM|V_SNAPTOLEFT);
V_DrawSmallString(chatx + boxw + 4 + EMOTEWIDTH, suggesty - (7*i), V_SNAPTOBOTTOM|V_SNAPTOLEFT|V_ALLOWLOWERCASE, va(":%s:", emote_suggestions[i]->name));
HU_DrawEmote(chatx + boxw + 2, suggesty - i*7, emote_suggestions[i], V_SNAPTOBOTTOM|V_SNAPTOLEFT);
}
}
// handle /pm list. It's messy, horrible and I don't care.
if (strnicmp(w_chat_buf, "/pm", 3) == 0 && vid.width >= 400 && !teamtalk) // 320x200 unsupported kthxbai
{
+4 -3
View File
@@ -43,8 +43,9 @@ extern UINT8 sound_started;
/** \brief info of samplerate
*/
#if defined(HAVE_SDL) && SOUND==SOUND_SDL
extern consvar_t cv_samplerate;
//extern consvar_t cv_rndsoundpitch;
#endif
/** \brief The I_GetSfx function
@@ -83,7 +84,7 @@ void I_ShutdownSound(void);
\return sfx handle
*/
INT32 I_StartSound(sfxenum_t id, UINT8 vol, UINT8 sep, UINT8 pitch, UINT8 priority, INT32 channel);
INT32 I_StartSound(sfxenum_t id, UINT8 vol, UINT8 sep, INT32 channel);
/** \brief Stops a sound channel.
@@ -114,7 +115,7 @@ boolean I_SoundIsPlaying(INT32 handle);
\return void
*/
void I_UpdateSoundParams(INT32 handle, UINT8 vol, UINT8 sep, UINT8 pitch);
void I_UpdateSoundParams(INT32 handle, UINT8 vol, UINT8 sep);
/** \brief The I_SetSfxVolume function
+2
View File
@@ -145,6 +145,8 @@ boolean I_UseNativeKeyboard(void);
boolean I_CheckNativeRes(void);
void I_SetBorderlessWindow(void);
#ifdef USE_FBO_OGL
void RefreshOGLSDLSurface(void);
+2660 -2717
View File
File diff suppressed because it is too large. Load diff
+202 -205
View File
@@ -26,7 +26,7 @@
*/
typedef struct
{
actionf_t action; ///< Function pointer corresponding to the actual action.
actionf_p1 action; ///< Function pointer corresponding to the actual action.
const char *name; ///< Name of the action in ALL CAPS.
} actionpointer_t;
@@ -246,209 +246,206 @@ struct mobj_s;
// IMPORTANT NOTE: If you add/remove from this list of action
// functions, don't forget to update them in dehacked.c!
void A_Explode(struct mobj_s *actor);
void A_Pain(struct mobj_s *actor);
void A_Fall(struct mobj_s *actor);
void A_MonitorPop(struct mobj_s *actor);
void A_Look(struct mobj_s *actor);
void A_Chase(struct mobj_s *actor);
void A_FaceStabChase(struct mobj_s *actor);
void A_FaceTarget(struct mobj_s *actor);
void A_FaceTracer(struct mobj_s *actor);
void A_Scream(struct mobj_s *actor);
void A_BossDeath(struct mobj_s *actor);
void A_CustomPower(struct mobj_s *actor); // Use this for a custom power
void A_GiveWeapon(struct mobj_s *actor); // Gives the player weapon(s)
void A_JumpShield(struct mobj_s *actor); // Obtained Jump Shield
void A_RingShield(struct mobj_s *actor); // Obtained Ring Shield
void A_RingBox(struct mobj_s *actor); // Obtained Ring Box Tails
void A_Invincibility(struct mobj_s *actor); // Obtained Invincibility Box
void A_SuperSneakers(struct mobj_s *actor); // Obtained Super Sneakers Box
void A_BunnyHop(struct mobj_s *actor); // have bunny hop tails
void A_BubbleSpawn(struct mobj_s *actor); // Randomly spawn bubbles
void A_FanBubbleSpawn(struct mobj_s *actor);
void A_BubbleRise(struct mobj_s *actor); // Bubbles float to surface
void A_BubbleCheck(struct mobj_s *actor); // Don't draw if not underwater
void A_AwardScore(struct mobj_s *actor);
void A_ExtraLife(struct mobj_s *actor); // Extra Life
void A_BombShield(struct mobj_s *actor); // Obtained Bomb Shield
void A_WaterShield(struct mobj_s *actor); // Obtained Water Shield
void A_ForceShield(struct mobj_s *actor); // Obtained Force Shield
void A_PityShield(struct mobj_s *actor); // Obtained Pity Shield. We're... sorry.
void A_GravityBox(struct mobj_s *actor);
void A_ScoreRise(struct mobj_s *actor); // Rise the score logo
void A_ParticleSpawn(struct mobj_s *actor);
void A_AttractChase(struct mobj_s *actor); // Ring Chase
void A_DropMine(struct mobj_s *actor); // Drop Mine from Skim or Jetty-Syn Bomber
void A_FishJump(struct mobj_s *actor); // Fish Jump
void A_ThrownRing(struct mobj_s *actor); // Sparkle trail for red ring
void A_GrenadeRing(struct mobj_s *actor); // SRB2kart
void A_SetSolidSteam(struct mobj_s *actor);
void A_UnsetSolidSteam(struct mobj_s *actor);
void A_SignPlayer(struct mobj_s *actor);
void A_OverlayThink(struct mobj_s *actor);
void A_JetChase(struct mobj_s *actor);
void A_JetbThink(struct mobj_s *actor); // Jetty-Syn Bomber Thinker
void A_JetgThink(struct mobj_s *actor); // Jetty-Syn Gunner Thinker
void A_JetgShoot(struct mobj_s *actor); // Jetty-Syn Shoot Function
void A_ShootBullet(struct mobj_s *actor); // JetgShoot without reactiontime setting
void A_MinusDigging(struct mobj_s *actor);
void A_MinusPopup(struct mobj_s *actor);
void A_MinusCheck(struct mobj_s *actor);
void A_ChickenCheck(struct mobj_s *actor);
void A_MouseThink(struct mobj_s *actor); // Mouse Thinker
void A_DetonChase(struct mobj_s *actor); // Deton Chaser
void A_CapeChase(struct mobj_s *actor); // Fake little Super Sonic cape
void A_RotateSpikeBall(struct mobj_s *actor); // Spike ball rotation
void A_SlingAppear(struct mobj_s *actor);
void A_MaceRotate(struct mobj_s *actor);
void A_UnidusBall(struct mobj_s *actor);
void A_RockSpawn(struct mobj_s *actor);
void A_SetFuse(struct mobj_s *actor);
void A_CrawlaCommanderThink(struct mobj_s *actor); // Crawla Commander
void A_SmokeTrailer(struct mobj_s *actor);
void A_RingExplode(struct mobj_s *actor);
void A_OldRingExplode(struct mobj_s *actor);
void A_MixUp(struct mobj_s *actor);
void A_RecyclePowers(struct mobj_s *actor);
void A_BossScream(struct mobj_s *actor);
void A_Boss2TakeDamage(struct mobj_s *actor);
void A_GoopSplat(struct mobj_s *actor);
void A_Boss2PogoSFX(struct mobj_s *actor);
void A_Boss2PogoTarget(struct mobj_s *actor);
void A_EggmanBox(struct mobj_s *actor);
void A_TurretFire(struct mobj_s *actor);
void A_SuperTurretFire(struct mobj_s *actor);
void A_TurretStop(struct mobj_s *actor);
void A_JetJawRoam(struct mobj_s *actor);
void A_JetJawChomp(struct mobj_s *actor);
void A_PointyThink(struct mobj_s *actor);
void A_CheckBuddy(struct mobj_s *actor);
void A_HoodThink(struct mobj_s *actor);
void A_ArrowCheck(struct mobj_s *actor);
void A_SnailerThink(struct mobj_s *actor);
void A_SharpChase(struct mobj_s *actor);
void A_SharpSpin(struct mobj_s *actor);
void A_VultureVtol(struct mobj_s *actor);
void A_VultureCheck(struct mobj_s *actor);
void A_SkimChase(struct mobj_s *actor);
void A_SkullAttack(struct mobj_s *actor);
void A_LobShot(struct mobj_s *actor);
void A_FireShot(struct mobj_s *actor);
void A_SuperFireShot(struct mobj_s *actor);
void A_BossFireShot(struct mobj_s *actor);
void A_Boss7FireMissiles(struct mobj_s *actor);
void A_Boss1Laser(struct mobj_s *actor);
void A_FocusTarget(struct mobj_s *actor);
void A_Boss4Reverse(struct mobj_s *actor);
void A_Boss4SpeedUp(struct mobj_s *actor);
void A_Boss4Raise(struct mobj_s *actor);
void A_SparkFollow(struct mobj_s *actor);
void A_BuzzFly(struct mobj_s *actor);
void A_GuardChase(struct mobj_s *actor);
void A_EggShield(struct mobj_s *actor);
void A_SetReactionTime(struct mobj_s *actor);
void A_Boss1Spikeballs(struct mobj_s *actor);
void A_Boss3TakeDamage(struct mobj_s *actor);
void A_Boss3Path(struct mobj_s *actor);
void A_LinedefExecute(struct mobj_s *actor);
void A_PlaySeeSound(struct mobj_s *actor);
void A_PlayAttackSound(struct mobj_s *actor);
void A_PlayActiveSound(struct mobj_s *actor);
void A_1upThinker(struct mobj_s *actor);
void A_BossZoom(struct mobj_s *actor); //Unused
void A_Boss1Chase(struct mobj_s *actor);
void A_Boss2Chase(struct mobj_s *actor);
void A_Boss2Pogo(struct mobj_s *actor);
void A_Boss7Chase(struct mobj_s *actor);
void A_BossJetFume(struct mobj_s *actor);
void A_SpawnObjectAbsolute(struct mobj_s *actor);
void A_SpawnObjectRelative(struct mobj_s *actor);
void A_ChangeAngleRelative(struct mobj_s *actor);
void A_ChangeAngleAbsolute(struct mobj_s *actor);
void A_RollAngle(struct mobj_s *actor);
void A_ChangeRollAngleRelative(struct mobj_s *actor);
void A_ChangeRollAngleAbsolute(struct mobj_s *actor);
void A_PlaySound(struct mobj_s *actor);
void A_FindTarget(struct mobj_s *actor);
void A_FindTracer(struct mobj_s *actor);
void A_SetTics(struct mobj_s *actor);
void A_SetRandomTics(struct mobj_s *actor);
void A_ChangeColorRelative(struct mobj_s *actor);
void A_ChangeColorAbsolute(struct mobj_s *actor);
void A_MoveRelative(struct mobj_s *actor);
void A_MoveAbsolute(struct mobj_s *actor);
void A_Thrust(struct mobj_s *actor);
void A_ZThrust(struct mobj_s *actor);
void A_SetTargetsTarget(struct mobj_s *actor);
void A_SetObjectFlags(struct mobj_s *actor);
void A_SetObjectFlags2(struct mobj_s *actor);
void A_RandomState(struct mobj_s *actor);
void A_RandomStateRange(struct mobj_s *actor);
void A_DualAction(struct mobj_s *actor);
void A_RemoteAction(struct mobj_s *actor);
void A_ToggleFlameJet(struct mobj_s *actor);
void A_ItemPop(struct mobj_s *actor); // SRB2kart
void A_JawzChase(struct mobj_s *actor); // SRB2kart
void A_JawzExplode(struct mobj_s *actor); // SRB2kart
void A_SPBChase(struct mobj_s *actor); // SRB2kart
void A_MineExplode(struct mobj_s *actor); // SRB2kart
void A_BallhogExplode(struct mobj_s *actor); // SRB2kart
void A_LightningFollowPlayer(struct mobj_s *actor); // SRB2kart: Lightning shield effect player chasing
void A_FZBoomFlash(struct mobj_s *actor); // SRB2kart
void A_FZBoomSmoke(struct mobj_s *actor); // SRB2kart
void A_RandomShadowFrame(struct mobj_s *actor); //SRB2kart: Shadow spawner frame randomizer
void A_RoamingShadowThinker(struct mobj_s *actor); // SRB2kart: Roaming Shadow moving + attacking players.
void A_MayonakaArrow(struct mobj_s *actor); //SRB2kart: midnight channel arrow sign
void A_ReaperThinker(struct mobj_s *actor); //SRB2kart: mementos reaper
void A_MementosTPParticles(struct mobj_s *actor); //SRB2kart: mementos teleporter particles. Man that's a lot of actions for my shite.
void A_FlameParticle(struct mobj_s *actor); // SRB2kart
void A_OrbitNights(struct mobj_s *actor);
void A_GhostMe(struct mobj_s *actor);
void A_SetObjectState(struct mobj_s *actor);
void A_SetObjectTypeState(struct mobj_s *actor);
void A_KnockBack(struct mobj_s *actor);
void A_PushAway(struct mobj_s *actor);
void A_RingDrain(struct mobj_s *actor);
void A_SplitShot(struct mobj_s *actor);
void A_MissileSplit(struct mobj_s *actor);
void A_MultiShot(struct mobj_s *actor);
void A_InstaLoop(struct mobj_s *actor);
void A_Custom3DRotate(struct mobj_s *actor);
void A_SearchForPlayers(struct mobj_s *actor);
void A_CheckRandom(struct mobj_s *actor);
void A_CheckTargetRings(struct mobj_s *actor);
void A_CheckRings(struct mobj_s *actor);
void A_CheckTotalRings(struct mobj_s *actor);
void A_CheckHealth(struct mobj_s *actor);
void A_CheckRange(struct mobj_s *actor);
void A_CheckHeight(struct mobj_s *actor);
void A_CheckTrueRange(struct mobj_s *actor);
void A_CheckThingCount(struct mobj_s *actor);
void A_CheckAmbush(struct mobj_s *actor);
void A_CheckCustomValue(struct mobj_s *actor);
void A_CheckCusValMemo(struct mobj_s *actor);
void A_SetCustomValue(struct mobj_s *actor);
void A_UseCusValMemo(struct mobj_s *actor);
void A_RelayCustomValue(struct mobj_s *actor);
void A_CusValAction(struct mobj_s *actor);
void A_ForceStop(struct mobj_s *actor);
void A_ForceWin(struct mobj_s *actor);
void A_SpikeRetract(struct mobj_s *actor);
void A_InfoState(struct mobj_s *actor);
void A_Repeat(struct mobj_s *actor);
void A_SetScale(struct mobj_s *actor);
void A_RemoteDamage(struct mobj_s *actor);
void A_HomingChase(struct mobj_s *actor);
void A_TrapShot(struct mobj_s *actor);
void A_VileTarget(struct mobj_s *actor);
void A_VileAttack(struct mobj_s *actor);
void A_VileFire(struct mobj_s *actor);
void A_BrakChase(struct mobj_s *actor);
void A_BrakFireShot(struct mobj_s *actor);
void A_BrakLobShot(struct mobj_s *actor);
void A_NapalmScatter(struct mobj_s *actor);
void A_SpawnFreshCopy(struct mobj_s *actor);
void A_Explode(void *actor);
void A_Pain(void *actor);
void A_Fall(void *actor);
void A_MonitorPop(void *actor);
void A_Look(void *actor);
void A_Chase(void *actor);
void A_FaceStabChase(void *actor);
void A_FaceTarget(void *actor);
void A_FaceTracer(void *actor);
void A_Scream(void *actor);
void A_BossDeath(void *actor);
void A_CustomPower(void *actor); // Use this for a custom power
void A_GiveWeapon(void *actor); // Gives the player weapon(s)
void A_JumpShield(void *actor); // Obtained Jump Shield
void A_RingShield(void *actor); // Obtained Ring Shield
void A_RingBox(void *actor); // Obtained Ring Box Tails
void A_Invincibility(void *actor); // Obtained Invincibility Box
void A_SuperSneakers(void *actor); // Obtained Super Sneakers Box
void A_BunnyHop(void *actor); // have bunny hop tails
void A_BubbleSpawn(void *actor); // Randomly spawn bubbles
void A_FanBubbleSpawn(void *actor);
void A_BubbleRise(void *actor); // Bubbles float to surface
void A_BubbleCheck(void *actor); // Don't draw if not underwater
void A_AwardScore(void *actor);
void A_ExtraLife(void *actor); // Extra Life
void A_BombShield(void *actor); // Obtained Bomb Shield
void A_WaterShield(void *actor); // Obtained Water Shield
void A_ForceShield(void *actor); // Obtained Force Shield
void A_PityShield(void *actor); // Obtained Pity Shield. We're... sorry.
void A_GravityBox(void *actor);
void A_ScoreRise(void *actor); // Rise the score logo
void A_ParticleSpawn(void *actor);
void A_AttractChase(void *actor); // Ring Chase
void A_DropMine(void *actor); // Drop Mine from Skim or Jetty-Syn Bomber
void A_FishJump(void *actor); // Fish Jump
void A_ThrownRing(void *actor); // Sparkle trail for red ring
void A_GrenadeRing(void *actor); // SRB2kart
void A_SetSolidSteam(void *actor);
void A_UnsetSolidSteam(void *actor);
void A_SignPlayer(void *actor);
void A_OverlayThink(void *actor);
void A_JetChase(void *actor);
void A_JetbThink(void *actor); // Jetty-Syn Bomber Thinker
void A_JetgThink(void *actor); // Jetty-Syn Gunner Thinker
void A_JetgShoot(void *actor); // Jetty-Syn Shoot Function
void A_ShootBullet(void *actor); // JetgShoot without reactiontime setting
void A_MinusDigging(void *actor);
void A_MinusPopup(void *actor);
void A_MinusCheck(void *actor);
void A_ChickenCheck(void *actor);
void A_MouseThink(void *actor); // Mouse Thinker
void A_DetonChase(void *actor); // Deton Chaser
void A_CapeChase(void *actor); // Fake little Super Sonic cape
void A_RotateSpikeBall(void *actor); // Spike ball rotation
void A_SlingAppear(void *actor);
void A_MaceRotate(void *actor);
void A_UnidusBall(void *actor);
void A_RockSpawn(void *actor);
void A_SetFuse(void *actor);
void A_CrawlaCommanderThink(void *actor); // Crawla Commander
void A_SmokeTrailer(void *actor);
void A_RingExplode(void *actor);
void A_OldRingExplode(void *actor);
void A_MixUp(void *actor);
void A_RecyclePowers(void *actor);
void A_BossScream(void *actor);
void A_Boss2TakeDamage(void *actor);
void A_GoopSplat(void *actor);
void A_Boss2PogoSFX(void *actor);
void A_Boss2PogoTarget(void *actor);
void A_EggmanBox(void *actor);
void A_TurretFire(void *actor);
void A_SuperTurretFire(void *actor);
void A_TurretStop(void *actor);
void A_JetJawRoam(void *actor);
void A_JetJawChomp(void *actor);
void A_PointyThink(void *actor);
void A_CheckBuddy(void *actor);
void A_HoodThink(void *actor);
void A_ArrowCheck(void *actor);
void A_SnailerThink(void *actor);
void A_SharpChase(void *actor);
void A_SharpSpin(void *actor);
void A_VultureVtol(void *actor);
void A_VultureCheck(void *actor);
void A_SkimChase(void *actor);
void A_SkullAttack(void *actor);
void A_LobShot(void *actor);
void A_FireShot(void *actor);
void A_SuperFireShot(void *actor);
void A_BossFireShot(void *actor);
void A_Boss7FireMissiles(void *actor);
void A_Boss1Laser(void *actor);
void A_FocusTarget(void *actor);
void A_Boss4Reverse(void *actor);
void A_Boss4SpeedUp(void *actor);
void A_Boss4Raise(void *actor);
void A_SparkFollow(void *actor);
void A_BuzzFly(void *actor);
void A_GuardChase(void *actor);
void A_EggShield(void *actor);
void A_SetReactionTime(void *actor);
void A_Boss1Spikeballs(void *actor);
void A_Boss3TakeDamage(void *actor);
void A_Boss3Path(void *actor);
void A_LinedefExecute(void *actor);
void A_PlaySeeSound(void *actor);
void A_PlayAttackSound(void *actor);
void A_PlayActiveSound(void *actor);
void A_1upThinker(void *actor);
void A_BossZoom(void *actor); //Unused
void A_Boss1Chase(void *actor);
void A_Boss2Chase(void *actor);
void A_Boss2Pogo(void *actor);
void A_Boss7Chase(void *actor);
void A_BossJetFume(void *actor);
void A_SpawnObjectAbsolute(void *actor);
void A_SpawnObjectRelative(void *actor);
void A_ChangeAngleRelative(void *actor);
void A_ChangeAngleAbsolute(void *actor);
void A_PlaySound(void *actor);
void A_FindTarget(void *actor);
void A_FindTracer(void *actor);
void A_SetTics(void *actor);
void A_SetRandomTics(void *actor);
void A_ChangeColorRelative(void *actor);
void A_ChangeColorAbsolute(void *actor);
void A_MoveRelative(void *actor);
void A_MoveAbsolute(void *actor);
void A_Thrust(void *actor);
void A_ZThrust(void *actor);
void A_SetTargetsTarget(void *actor);
void A_SetObjectFlags(void *actor);
void A_SetObjectFlags2(void *actor);
void A_RandomState(void *actor);
void A_RandomStateRange(void *actor);
void A_DualAction(void *actor);
void A_RemoteAction(void *actor);
void A_ToggleFlameJet(void *actor);
void A_ItemPop(void *actor); // SRB2kart
void A_JawzChase(void *actor); // SRB2kart
void A_JawzExplode(void *actor); // SRB2kart
void A_SPBChase(void *actor); // SRB2kart
void A_MineExplode(void *actor); // SRB2kart
void A_BallhogExplode(void *actor); // SRB2kart
void A_LightningFollowPlayer(void *actor); // SRB2kart: Lightning shield effect player chasing
void A_FZBoomFlash(void *actor); // SRB2kart
void A_FZBoomSmoke(void *actor); // SRB2kart
void A_RandomShadowFrame(void *actor); //SRB2kart: Shadow spawner frame randomizer
void A_RoamingShadowThinker(void *actor); // SRB2kart: Roaming Shadow moving + attacking players.
void A_MayonakaArrow(void *actor); //SRB2kart: midnight channel arrow sign
void A_ReaperThinker(void *actor); //SRB2kart: mementos reaper
void A_MementosTPParticles(void *actor); //SRB2kart: mementos teleporter particles. Man that's a lot of actions for my shite.
void A_FlameParticle(void *actor); // SRB2kart
void A_OrbitNights(void *actor);
void A_GhostMe(void *actor);
void A_SetObjectState(void *actor);
void A_SetObjectTypeState(void *actor);
void A_KnockBack(void *actor);
void A_PushAway(void *actor);
void A_RingDrain(void *actor);
void A_SplitShot(void *actor);
void A_MissileSplit(void *actor);
void A_MultiShot(void *actor);
void A_InstaLoop(void *actor);
void A_Custom3DRotate(void *actor);
void A_SearchForPlayers(void *actor);
void A_CheckRandom(void *actor);
void A_CheckTargetRings(void *actor);
void A_CheckRings(void *actor);
void A_CheckTotalRings(void *actor);
void A_CheckHealth(void *actor);
void A_CheckRange(void *actor);
void A_CheckHeight(void *actor);
void A_CheckTrueRange(void *actor);
void A_CheckThingCount(void *actor);
void A_CheckAmbush(void *actor);
void A_CheckCustomValue(void *actor);
void A_CheckCusValMemo(void *actor);
void A_SetCustomValue(void *actor);
void A_UseCusValMemo(void *actor);
void A_RelayCustomValue(void *actor);
void A_CusValAction(void *actor);
void A_ForceStop(void *actor);
void A_ForceWin(void *actor);
void A_SpikeRetract(void *actor);
void A_InfoState(void *actor);
void A_Repeat(void *actor);
void A_SetScale(void *actor);
void A_RemoteDamage(void *actor);
void A_HomingChase(void *actor);
void A_TrapShot(void *actor);
void A_VileTarget(void *actor);
void A_VileAttack(void *actor);
void A_VileFire(void *actor);
void A_BrakChase(void *actor);
void A_BrakFireShot(void *actor);
void A_BrakLobShot(void *actor);
void A_NapalmScatter(void *actor);
void A_SpawnFreshCopy(void *actor);
extern boolean actionsoverridden[NUMACTIONS];
@@ -4312,7 +4309,7 @@ typedef struct
spritenum_t sprite;
UINT32 frame; // we use the upper 16 bits for translucency and other shade effects
INT32 tics;
actionf_t action;
actionf_p1 action;
INT32 var1;
INT32 var2;
statenum_t nextstate;
+150 -110
View File
@@ -1138,6 +1138,33 @@ static boolean K_UseColorSpeedo(int speedostyle)
}
}
enum
{
GAUGE_DEFAULT = 1,
GAUGE_SMALL,
GAUGE_BIGNUM,
GAUGE_NUMONLY,
GAUGE_EXTRA,
};
static SINT8 K_GetDriftgaugeStyle(void)
{
if (driftgaugegfx)
{
if (cv_driftgaugestyle.value == 1)
return GAUGE_DEFAULT;
else if (cv_driftgaugestyle.value == 2)
return GAUGE_SMALL;
else if (cv_driftgaugestyle.value == 3)
return GAUGE_BIGNUM;
else if (cv_driftgaugestyle.value == 5 && xtra_speedo3)
return GAUGE_EXTRA;
}
// Fallback
return GAUGE_NUMONLY; // (cv_driftgaugestyle.value == 4)
}
static boolean K_IsHighResolution(void)
{
return (vid.width >= 640 && vid.height >= 400);
@@ -1313,48 +1340,76 @@ static void K_drawKartStats(void)
spdxoffset = 0;
spdoffset = 0;
flags = V_SNAPTOBOTTOM|V_SNAPTOLEFT;
UINT8 splitnum = 0;
for (; splitnum < MAXSPLITSCREENPLAYERS; ++splitnum)
{
if (stplyrnum == splitnum)
break;
}
if (!LUA_HudEnabled(hud_statdisplay))
return;
flags = V_SNAPTOBOTTOM|V_SNAPTOLEFT;
//Internal offset for speedometer
const UINT8 speedostyle = K_GetSpeedometerStyle();
if (cv_kartspeedometer.value && (!splitscreen))
{
if ((speedostyle == SPEEDO_EXTRA) || (speedostyle == SPEEDO_ACHII) || (speedostyle == SPEEDO_EXTRA3))
spdoffset = -10;
else if (speedostyle == SPEEDO_DIAL)
switch (speedostyle)
{
spdxoffset = 11;
spdoffset = 14;
case SPEEDO_EXTRA:
case SPEEDO_ACHII:
case SPEEDO_EXTRA3:
spdoffset = -10;
break;
case SPEEDO_DIAL:
spdxoffset = 11;
spdoffset = 14;
break;
default:
spdoffset = -14;
break;
}
else
spdoffset = -14;
}
else
spdoffset = 0;
if ((speedostyle != SPEEDO_DIAL) || (splitscreen))
spdoffset += (G_BattleGametype() ? (stplyr->kartstuff[k_bumper] ? -5 : -8) : 0);
if (G_BattleGametype() && ((speedostyle != SPEEDO_DIAL) || splitscreen))
spdoffset += ((stplyr->kartstuff[k_bumper] ? -5 : -8));
// Customizations c:
if (!splitscreen)
{
skin_t *fakeskin;
INT32 flags2;
x += 18 + cv_stat_xoffset.value + spdxoffset;
y += cv_stat_yoffset.value + spdoffset;
flags |= V_HUDTRANS;
flags2 = flags|V_ALLOWLOWERCASE|V_SkinColorToHighlightcolor(stplyr->skincolor);
fakeskin = K_GetPlayerSkin(stplyr);
// Skin name
if (K_IsHighResolution()) // V_DrawSmallString becomes a mess at low resolutions lel
{
V_DrawSmallString(x+20, y+12, flags2, fakeskin->realname);
}
else
{
V_DrawThinString(x+20, y+7, flags2, fakeskin->realname);
}
// Icon and stats
if (K_UseHighResPortraits())
V_DrawSmallMappedPatch(x, y, flags, R_GetSkinFaceWant(stplyr), R_GetLocalTranslationColormap(fakeskin, fakeskin, stplyr->skincolor, GTC_CACHE, stplyr->skinlocal));
else
V_DrawMappedPatch(x, y, flags, R_GetSkinFaceRank(stplyr), R_GetLocalTranslationColormap(fakeskin, fakeskin, stplyr->skincolor, GTC_CACHE, stplyr->skinlocal));
V_DrawMappedPatch(x-3, y-2, flags, kp_facenum[min(9, max(1, stplyr->kartspeed))], R_GetTranslationColormap(TC_RAINBOW, SKINCOLOR_BLUEBERRY, GTC_CACHE));
V_DrawMappedPatch(x+10, y+10, flags, kp_facenum[min(9, max(1, stplyr->kartweight))], R_GetTranslationColormap(TC_RAINBOW, SKINCOLOR_BURGUNDY, GTC_CACHE));
return;
}
else if (splitscreen == 1) // I tried my best, but this is still mess :/ < :Blobcatpats: c:
if (splitscreen == 1) // I tried my best, but this is still mess :/ < :Blobcatpats: c:
{
x -= 10;
y -= 40;
@@ -1362,7 +1417,7 @@ static void K_drawKartStats(void)
// If we are in 2-player splitscreen, for player 1 we move hud to up and remove snapping
// to bottom
if (splitnum == 0)
if (stplyrnum == 0)
{
y /= 2;
flags = V_SNAPTOLEFT;
@@ -1375,52 +1430,25 @@ static void K_drawKartStats(void)
}
else
{
if (splitnum == 0 || splitnum == 2) // If we are P1 or P3...
if (stplyrnum == 0 || stplyrnum == 2) // If we are P1 or P3...
{
// ye i just align it to position number lol
x = POSI_X + 19;
y = POSI_Y - 6;
flags = V_SNAPTOLEFT|((splitnum == 2) ? V_SPLITSCREEN|V_SNAPTOBOTTOM : 0); // flip P3 to the bottom.
flags = V_SNAPTOLEFT|((stplyrnum == 2) ? V_SPLITSCREEN|V_SNAPTOBOTTOM : 0); // flip P3 to the bottom.
}
else // else, that means we're P2 or P4.
{
x = POSI2_X - 75;
y = POSI2_Y - 6;
flags = V_SNAPTORIGHT|((splitnum == 3) ? V_SPLITSCREEN|V_SNAPTOBOTTOM : 0); // flip P4 to the bottom
flags = V_SNAPTORIGHT|((stplyrnum == 3) ? V_SPLITSCREEN|V_SNAPTOBOTTOM : 0); // flip P4 to the bottom
}
}
flags |= V_HUDTRANS;
skin_t *fakeskin;
fakeskin = K_GetPlayerSkin(stplyr);
if (!splitscreen)
{
// Skin name
if (K_IsHighResolution()) // V_DrawSmallString becomes a mess at low resolutions lel
{
V_DrawSmallString(x+20, y+12, flags|V_ALLOWLOWERCASE|V_SkinColorToHighlightcolor(stplyr->skincolor), fakeskin->realname);
}
else
{
V_DrawThinString(x+20, y+7, flags|V_ALLOWLOWERCASE|V_SkinColorToHighlightcolor(stplyr->skincolor), fakeskin->realname);
}
// Icon and stats
if (K_UseHighResPortraits())
V_DrawSmallMappedPatch(x, y, flags, R_GetSkinFaceWant(stplyr), R_GetLocalTranslationColormap(fakeskin, fakeskin, stplyr->skincolor, GTC_CACHE, stplyr->skinlocal));
else
V_DrawMappedPatch(x, y, flags, R_GetSkinFaceRank(stplyr), R_GetLocalTranslationColormap(fakeskin, fakeskin, stplyr->skincolor, GTC_CACHE, stplyr->skinlocal));
V_DrawMappedPatch(x-3, y-2, flags, kp_facenum[min(9, max(1, stplyr->kartspeed))], R_GetTranslationColormap(TC_RAINBOW, SKINCOLOR_BLUEBERRY, GTC_CACHE));
V_DrawMappedPatch(x+10, y+10, flags, kp_facenum[min(9, max(1, stplyr->kartweight))], R_GetTranslationColormap(TC_RAINBOW, SKINCOLOR_BURGUNDY, GTC_CACHE));
}
else
{
// In splitscreen, just draw a string with stats
V_DrawString(x, y+10, flags, va("\x84%dS \x87%dW", stplyr->kartspeed, stplyr->kartweight));
}
// In splitscreen, just draw a string with stats
V_DrawString(x, y+10, flags, va("\x84%dS \x87%dW", stplyr->kartspeed, stplyr->kartweight));
}
static void K_drawKartItem(void)
@@ -1707,7 +1735,7 @@ static void K_drawKartItem(void)
switch (stplyr->kartstuff[k_itemblinkmode])
{
case 2:
localcolor = (UINT8)(1 + (leveltime % (MAXSKINCOLORS-1)));
localcolor = K_RainbowColor();
break;
case 1:
localcolor = SKINCOLOR_RED;
@@ -1812,6 +1840,7 @@ void K_drawKartTimestamp(tic_t drawtime, INT32 TX, INT32 TY, INT16 emblemmap, UI
if (!mode)
{
splitflags = V_HUDTRANS|K_calcSplitFlags(V_SNAPTOTOP|V_SNAPTORIGHT);
if (cv_timelimit.value && timelimitintics > 0)
{
if (drawtime >= timelimitintics)
@@ -2175,9 +2204,7 @@ static boolean K_drawKartPositionFaces(void)
if (!playeringame[rankplayer[i]])
continue;
if (player->spectator)
continue;
if (!player->mo)
if (player->spectator || !player->mo)
continue;
const UINT8 mocolor = player->mo->color;
@@ -2186,9 +2213,10 @@ static boolean K_drawKartPositionFaces(void)
if (mocolor)
{
colormap = R_GetTranslationColormap(player->skin, mocolor, GTC_CACHE);
if (player->mo->colorized)
colormap = R_GetTranslationColormap(TC_RAINBOW, mocolor, GTC_CACHE);
else
colormap = R_GetTranslationColormap(player->skin, mocolor, GTC_CACHE);
if (K_UseHighResPortraits())
V_DrawSmallMappedPatch(FACE_X, Y, V_HUDTRANS|V_SNAPTOLEFT, R_GetSkinFaceWant(player), colormap);
@@ -2217,8 +2245,10 @@ static boolean K_drawKartPositionFaces(void)
else
{
INT32 pos = player->kartstuff[k_position];
if (pos < 0 || pos > MAXPLAYERS)
pos = 0;
// Draws the little number over the face
V_DrawScaledPatch(FACE_X-5, Y+10, V_HUDTRANS|V_SNAPTOLEFT, kp_facenum[pos]);
}
@@ -2244,6 +2274,7 @@ void HU_DrawTabRankings(INT32 x, INT32 y, playersort_t *tab, INT32 scorelines, I
//I_Assert(scorelines <= 9); -- not today bitch, kart fixed it up
V_DrawFill(1-duptweak, 26, dupadjust-2, 1, 0); // Draw a horizontal line because it looks nice!
if (scorelines > 8)
{
V_DrawFill(160, 26, 1, 147, 0); // Draw a vertical line to separate the two sides.
@@ -3043,6 +3074,12 @@ static void K_drawNameTags(void)
else
flipped = players[i].mo->eflags & MFE_VERTICALFLIP;
#ifdef HWRENDER
// Needs extra offset. Not perfect but this will do for now
if (rendermode == render_opengl && !cv_glshearing.value && cv_smallnametags.value)
namey -= dup*6;
#endif
if (cv_smallnametags.value || !nametaggfx)
{
if (flipped)
@@ -3154,7 +3191,7 @@ static void K_drawDriftGauge(void)
fixed_t basex, basey;
const int dup = vid.dupx;
int i;
UINT8 *cmap;
UINT8 *colormap = NULL;
static const UINT8 driftcolors[3][4] = {
{0, 0, 10, 16}, // no drift
@@ -3168,7 +3205,7 @@ static void K_drawDriftGauge(void)
SKINCOLOR_SALMON,
};
static UINT8 driftrainbow[18] = {
static const UINT8 driftrainbow[18] = {
0, 31, 47, 63, 79, 95, 111, 119, 127, 143, 159, 175, 183, 191, 199, 207, 223, 247
};
@@ -3200,23 +3237,21 @@ skipcrap:
const INT32 driftcharge = min(driftval*4, stplyr->kartstuff[k_driftcharge]);
const INT32 driftlevel = min(driftcharge / driftval, 2);
const INT32 drifttrans = ((cv_driftgaugetrans.value) ? V_LocalTransFlag() : 0);
const SINT8 gaugestyle = K_GetDriftgaugeStyle();
basex = pos.x>>FRACBITS;
basey = pos.y>>FRACBITS;
switch (cv_driftgaugestyle.value)
switch (gaugestyle)
{
case 1:
case 2:
case 3:
case 5:
case GAUGE_DEFAULT:
case GAUGE_SMALL:
case GAUGE_EXTRA:
case GAUGE_BIGNUM:
{
if (!driftgaugegfx)
break;
patch_t *driftpatch = NULL;
const boolean usescaledpatch = (cv_driftgaugestyle.value == 5 && xtra_speedo3);
if (cv_driftgaugestyle.value == 1 || cv_driftgaugestyle.value == 3 || usescaledpatch)
if (gaugestyle == GAUGE_DEFAULT || gaugestyle == GAUGE_BIGNUM || gaugestyle == GAUGE_EXTRA)
{
barx = basex - dup*23;
BAR_WIDTH = dup*47;
@@ -3229,40 +3264,44 @@ skipcrap:
bary = basey - dup*2;
if (usescaledpatch) // i hate hud code i hate hud code i hate hud code i hate hud code i hate hud code.....
if (gaugestyle == GAUGE_EXTRA) // i hate hud code i hate hud code i hate hud code i hate hud code i hate hud code.....
{
if (K_UseColorSpeedo(SPEEDO_EXTRA3)) // Colourized hud
if (K_UseColorSpeedo(SPEEDO_EXTRA3)) // We reuse the extra speedometer patch hence this check
{
UINT8 *colormap = R_GetTranslationColormap(TC_DEFAULT, K_GetHudColor(), GTC_CACHE);
V_DrawStretchyFixedPatch((basex - dup*30)<<FRACBITS, ((basey<<FRACBITS) - FixedMul(dup<<FRACBITS, 21*FRACUNIT/10)), XTRA3PSCALE, XTRA3VSCALE, V_NOSCALESTART|V_OFFSET|drifttrans, skp_smallstickerclr3, colormap, 0);
colormap = R_GetTranslationColormap(TC_DEFAULT, K_GetHudColor(), GTC_CACHE);
driftpatch = skp_smallstickerclr3;
}
else
V_DrawStretchyFixedPatch((basex - dup*30)<<FRACBITS, ((basey<<FRACBITS) - FixedMul(dup<<FRACBITS, 21*FRACUNIT/10)), XTRA3PSCALE, XTRA3VSCALE, V_NOSCALESTART|V_OFFSET|drifttrans, skp_smallsticker3, NULL, 0);
driftpatch = skp_smallsticker3;
V_DrawStretchyFixedPatch((basex - dup*30)<<FRACBITS, ((basey<<FRACBITS) - FixedMul(dup<<FRACBITS, 21*FRACUNIT/10)), XTRA3PSCALE, XTRA3VSCALE, V_NOSCALESTART|V_OFFSET|drifttrans, driftpatch, colormap, 0);
}
else
{
if (K_UseColorHud()) // Colourized hud
{
UINT8 *colormap = R_GetTranslationColormap(TC_DEFAULT, K_GetHudColor(), GTC_CACHE);
V_DrawMappedPatch(cv_driftgaugestyle.value == 2 ? basex + dup*11 : basex, basey, V_NOSCALESTART|V_OFFSET|drifttrans, cv_driftgaugestyle.value == 2 ? driftgaugesmallcolor : driftgaugecolor, colormap);
colormap = R_GetTranslationColormap(TC_DEFAULT, K_GetHudColor(), GTC_CACHE);
driftpatch = (gaugestyle == GAUGE_SMALL ? driftgaugesmallcolor : driftgaugecolor);
}
else
V_DrawMappedPatch(cv_driftgaugestyle.value == 2 ? basex + dup*11 : basex, basey, V_NOSCALESTART|V_OFFSET|drifttrans, cv_driftgaugestyle.value == 2 ? driftgaugesmall : driftgauge, NULL);
driftpatch = (gaugestyle == GAUGE_SMALL ? driftgaugesmall : driftgauge);
V_DrawMappedPatch(gaugestyle == GAUGE_SMALL ? basex + dup*11 : basex, basey, V_NOSCALESTART|V_OFFSET|drifttrans, driftpatch, colormap);
}
if (driftcharge >= driftval*4) // rainbow sparks
{
cmap = R_GetTranslationColormap(TC_RAINBOW, 1 + leveltime % (MAXSKINCOLORS-1),GTC_CACHE);
colormap = R_GetTranslationColormap(TC_RAINBOW, K_RainbowColor(), GTC_CACHE);
for (i = 0; i < 4; i++)
V_DrawFill(barx, bary+dup*1+dup*i, BAR_WIDTH, dup, (driftrainbow[min((leveltime % 18) + 1, 18 - 1)] + i*2) | V_NOSCALESTART|drifttrans);
V_DrawFill(barx, bary+dup*1+dup*i, BAR_WIDTH, dup, (driftrainbow[min((leveltime % 18) + 1, 17)] + i*2) | V_NOSCALESTART|drifttrans);
}
else // none/blue/red
{
const INT32 limit = (driftval * (driftcharge >= driftval*2 ? 2 : 1));
const INT32 width = ((driftcharge - (driftcharge >= driftval ? limit : 0)) * BAR_WIDTH) / limit;
cmap = R_GetTranslationColormap(TC_RAINBOW, driftskins[driftlevel],GTC_CACHE);
colormap = R_GetTranslationColormap(TC_RAINBOW, driftskins[driftlevel], GTC_CACHE);
for (i = 0; i < 4; i++)
{
@@ -3274,21 +3313,20 @@ skipcrap:
}
// right, also draw a cool number
//SG_DrawPaddedNum(v, basex + (dup*32), basey, driftcharge*100 / driftval, 3, "PINGN", V_NOSCALESTART|V_OFFSET|drifttrans, cmap)
if (cv_driftgaugestyle.value == 3)
V_DrawPaddedTallColorNum(basex + (dup*32), basey, V_NOSCALESTART|V_OFFSET|drifttrans, driftcharge*100 / driftval, 3, cmap);
if (gaugestyle == GAUGE_BIGNUM)
V_DrawPaddedTallColorNum(basex + (dup*32), basey, V_NOSCALESTART|V_OFFSET|drifttrans, driftcharge*100 / driftval, 3, colormap);
else
V_DrawPingNum(cv_driftgaugestyle.value == 2 ? basex + (dup*22) : basex + (dup*32), basey, V_NOSCALESTART|V_OFFSET|drifttrans, driftcharge*100 / driftval, cmap);
V_DrawPingNum((gaugestyle == GAUGE_SMALL ? basex + (dup*22) : basex + (dup*32)), basey, V_NOSCALESTART|V_OFFSET|drifttrans, driftcharge*100 / driftval, colormap);
}
break;
case 4:
case GAUGE_NUMONLY:
{
cmap = R_GetTranslationColormap(TC_RAINBOW, driftskins[driftlevel],GTC_CACHE);
if (driftcharge >= driftval*4)
cmap = R_GetTranslationColormap(TC_RAINBOW, 1 + leveltime % (MAXSKINCOLORS-1),GTC_CACHE);
colormap = R_GetTranslationColormap(TC_RAINBOW, K_RainbowColor(), GTC_CACHE);
else
colormap = R_GetTranslationColormap(TC_RAINBOW, driftskins[driftlevel], GTC_CACHE);
V_DrawPaddedTallColorNum(basex + (dup*16), basey, V_NOSCALESTART|V_OFFSET|drifttrans, driftcharge*100 / driftval, 3, cmap);
V_DrawPaddedTallColorNum(basex + (dup*16), basey, V_NOSCALESTART|V_OFFSET|drifttrans, driftcharge*100 / driftval, 3, colormap);
}
break;
default:
@@ -3305,6 +3343,7 @@ static fixed_t K_FindCheckX(fixed_t px, fixed_t py, angle_t ang, fixed_t mx, fix
range *= gamespeed+1;
dist = abs(R_PointToDist2(px, py, mx, my));
if (dist > range)
return -BASEVIDWIDTH;
@@ -3348,6 +3387,7 @@ static void K_drawKartWanted(void)
{
basex = WANT_X;
basey = WANT_Y;
if (splitscreen == 2)
{
basey += 16; // slight adjust for 3P
@@ -3404,17 +3444,14 @@ static void K_drawKartPlayerCheck(void)
UINT8 *colormap;
INT32 x;
const INT32 splitflags = K_calcSplitFlags(V_SNAPTOBOTTOM);
if (!stplyr->mo || stplyr->spectator)
return;
if (stplyr->awayviewtics)
if (!stplyr->mo || stplyr->spectator || stplyr->awayviewtics)
return;
if (camspin[0])
return;
const INT32 splitflags = K_calcSplitFlags(V_SNAPTOBOTTOM);
for (i = 0; i < MAXPLAYERS; i++)
{
UINT8 pnum = 0;
@@ -3532,7 +3569,7 @@ static void K_drawKartMinimapHead(mobj_t *mo, INT32 x, INT32 y, INT32 flags)
skin = K_GetMobjSkin(mo);
minimaphead = (skinlocal ? localfacemmapprefix : facemmapprefix)[K_GetMobjSkinNum(skin, skinlocal)];
amnumxpos = (FixedMul(lerp(mo->old_x, mo->x), minimapinfo.zoom) - minimapinfo.offs_x);
amnumxpos = (FixedMul(lerp(mo->old_x, mo->x), minimapinfo.zoom) - minimapinfo.offs_x);
amnumypos = -(FixedMul(lerp(mo->old_y, mo->y), minimapinfo.zoom) - minimapinfo.offs_y);
if (encoremode)
@@ -3965,7 +4002,7 @@ static void K_drawBattleFullscreen(void)
}
}
if (netgame && !stplyr->spectator && timeinmap > 113) // FREE PLAY?
if (netgame && cv_showfreeplay.value && !stplyr->spectator && timeinmap > 113) // FREE PLAY?
{
UINT8 i;
@@ -4100,17 +4137,23 @@ static void K_drawKartFirstPerson(void)
x -= xoffs;
else
x += xoffs;
if (!splitscreen)
y += yoffs;
}
const INT32 driftcharge = stplyr->kartstuff[k_driftcharge];
// drift sparks!
if ((leveltime & 1) && (stplyr->kartstuff[k_driftcharge] >= dsthree))
colmap = R_GetTranslationColormap(TC_RAINBOW, (UINT8)(1 + (leveltime % (MAXSKINCOLORS-1))), GTC_CACHE);
else if ((leveltime & 1) && (stplyr->kartstuff[k_driftcharge] >= dstwo))
colmap = R_GetTranslationColormap(TC_RAINBOW, SKINCOLOR_KETCHUP, GTC_CACHE);
else if ((leveltime & 1) && (stplyr->kartstuff[k_driftcharge] >= dsone))
colmap = R_GetTranslationColormap(TC_RAINBOW, SKINCOLOR_SAPPHIRE, GTC_CACHE);
if ((leveltime & 1) && driftcharge)
{
if (driftcharge >= dsthree)
colmap = R_GetTranslationColormap(TC_RAINBOW, K_RainbowColor(), GTC_CACHE);
else if (driftcharge >= dstwo)
colmap = R_GetTranslationColormap(TC_RAINBOW, SKINCOLOR_KETCHUP, GTC_CACHE);
else if (driftcharge >= dsone)
colmap = R_GetTranslationColormap(TC_RAINBOW, SKINCOLOR_SAPPHIRE, GTC_CACHE);
}
else
#endif
// invincibility/grow/shrink!
@@ -4139,7 +4182,7 @@ static void K_drawInput(void)
const UINT8 hudcolor = K_GetHudColor();
const INT32 accent1 = splitflags|colortranslations[hudcolor][5];
const INT32 accent2 = splitflags|colortranslations[hudcolor][9];
const INT32 accent2 = splitflags|colortranslations[hudcolor][7];
const UINT8 *hudcolormap = R_GetTranslationColormap(0, hudcolor, GTC_CACHE);
const ticcmd_t *cmd = &stplyr->cmd;
@@ -4386,10 +4429,6 @@ static void K_drawLapStartAnim(void)
void K_drawKartFreePlay(UINT32 flashtime)
{
// no splitscreen support because it's not FREE PLAY if you have more than one player in-game
if (!cv_showfreeplay.value)
return;
if ((flashtime % TICRATE) < TICRATE/2)
return;
@@ -4503,6 +4542,7 @@ static void K_drawCheckpointDebugger(void)
V_DrawString(8, 184, 0, va("Checkpoint: %d / %d (Can finish)", stplyr->starpostnum, numstarposts));
else
V_DrawString(8, 184, 0, va("Checkpoint: %d / %d (Skip: %d)", stplyr->starpostnum, numstarposts, ((numstarposts/2) + stplyr->starpostnum)));
V_DrawString(8, 192, 0, va("Waypoint dist: Prev %d, Next %d", stplyr->kartstuff[k_prevcheck], stplyr->kartstuff[k_nextcheck]));
}
@@ -4765,7 +4805,7 @@ void K_drawKartHUD(void)
V_DrawScaledPatch(BASEVIDWIDTH/2 - (kp_yougotem->width/2), 32, V_HUDTRANS, kp_yougotem);
// Draw FREE PLAY.
if (isfreeplay && !stplyr->spectator && timeinmap > 113)
if (isfreeplay && cv_showfreeplay.value && !stplyr->spectator && timeinmap > 113)
{
if (LUA_HudEnabled(hud_freeplay))
K_drawKartFreePlay(leveltime);
+136 -65
View File
@@ -484,6 +484,15 @@ UINT8 colortranslations[MAXTRANSLATIONS][16] = {
{120, 120, 96, 96, 97, 98, 98, 99, 81, 81, 69, 71, 73, 75, 77, 79}, // SKINCOLOR_CSUPER5
};
//
// Gives you a color to use for rainbow effects (like invincibility).
// Return: Skincolor value.
//
UINT8 K_RainbowColor(void)
{
return (UINT8)(1 + (leveltime % (MAXSKINCOLORS-1)));
}
// Define for getting accurate color brightness readings according to how the human eye sees them.
// https://en.wikipedia.org/wiki/Relative_luminance
// 0.2126 to red
@@ -522,6 +531,7 @@ void K_RainbowColormap(UINT8 *dest_colormap, UINT8 skincolor)
dest_colormap[i] = (UINT8)i;
continue;
}
color = V_GetColor(i);
SETBRIGHTNESS(brightness, color.s.red, color.s.green, color.s.blue);
brightdif = 256;
@@ -550,26 +560,41 @@ void K_RainbowColormap(UINT8 *dest_colormap, UINT8 skincolor)
*/
void K_GenerateKartColormap(UINT8 *dest_colormap, INT32 skinnum, UINT8 color, boolean local)
{
INT32 i;
INT32 starttranscolor;
INT32 i, starttranscolor;
// Handle a couple of simple special cases
if (skinnum == TC_BOSS
|| skinnum == TC_ALLWHITE
|| skinnum == TC_METALSONIC
|| skinnum == TC_BLINK
|| color == SKINCOLOR_NONE)
if (skinnum < TC_DEFAULT)
{
for (i = 0; i < NUM_PALETTE_ENTRIES; i++)
switch (skinnum)
{
if (skinnum == TC_ALLWHITE)
dest_colormap[i] = 0;
else if (skinnum == TC_BLINK)
dest_colormap[i] = colortranslations[color][3];
else
dest_colormap[i] = (UINT8)i;
case TC_ALLWHITE:
memset(dest_colormap, 0, NUM_PALETTE_ENTRIES * sizeof(UINT8));
return;
case TC_RAINBOW:
if (color >= MAXTRANSLATIONS)
I_Error("Invalid skin color #%hu.", (UINT16)color);
if (color != SKINCOLOR_NONE)
{
K_RainbowColormap(dest_colormap, color);
return;
}
break;
case TC_BLINK:
if (color >= MAXTRANSLATIONS)
I_Error("Invalid skin color #%hu.", (UINT16)color);
if (color != SKINCOLOR_NONE)
{
memset(dest_colormap, colortranslations[color][3], NUM_PALETTE_ENTRIES * sizeof(UINT8));
return;
}
break;
default:
break;
}
for (i = 0; i < NUM_PALETTE_ENTRIES; i++)
dest_colormap[i] = (UINT8)i;
// White!
if (skinnum == TC_BOSS)
dest_colormap[31] = 0;
@@ -578,14 +603,25 @@ void K_GenerateKartColormap(UINT8 *dest_colormap, INT32 skinnum, UINT8 color, bo
return;
}
else if (skinnum == TC_RAINBOW)
else if (color == SKINCOLOR_NONE)
{
K_RainbowColormap(dest_colormap, color);
for (i = 0; i < NUM_PALETTE_ENTRIES; i++)
dest_colormap[i] = (UINT8)i;
return;
}
if (color >= MAXTRANSLATIONS)
I_Error("Invalid skin color #%hu.", (UINT16)color);
if (skinnum < 0 && skinnum > TC_DEFAULT)
I_Error("Invalid translation colormap index %d.", skinnum);
starttranscolor = (skinnum != TC_DEFAULT) ? K_GetSkinArray(local)[skinnum].starttranscolor : DEFAULT_STARTTRANSCOLOR;
if (starttranscolor >= NUM_PALETTE_ENTRIES)
I_Error("Invalid startcolor #%d.", starttranscolor);
// Fill in the entries of the palette that are fixed
for (i = 0; i < starttranscolor; i++)
dest_colormap[i] = (UINT8)i;
@@ -618,36 +654,46 @@ UINT8 K_GetKartColorByName(const char *name)
return 0;
}
//
// returns the players skinnumber
// accounts for localskins
//
INT32 K_GetSkinNum(player_t *player)
{
return player->localskin ? (player->localskin - 1) : player->skin;
}
//
// returns the mobj skinnumber
// accounts for localskins
//
INT32 K_GetMobjSkinNum(const skin_t *skin, boolean local)
{
return skin - K_GetSkinArray(local);
}
//
// returns the players skinnumber
// accounts for localskins
//
skin_t *K_GetMobjSkin(const mobj_t *mobj)
{
return mobj->localskin ? mobj->localskin : mobj->skin;
}
//
// returns the skin array to use
// accounts for localskins
//
skin_t *K_GetSkinArray(boolean local)
{
return local ? localskins : skins;
}
//
// returns the players skin
// accounts for localskins
//
skin_t *K_GetPlayerSkin(player_t *player)
{
return &K_GetSkinArray(player->skinlocal)[K_GetSkinNum(player)];
@@ -1585,7 +1631,7 @@ static UINT8 K_CheckOffroadCollide(mobj_t *mo)
// we will do essentially the same checks as above instead of bothering with top/bottom height of the FOF.
// Reminder that an FOF's floor is its bottom, silly!
if ( ((s2->flags & SF_FLIPSPECIAL_FLOOR) && mo->z == cel) // "floor" check
if ( ((s2->flags & SF_FLIPSPECIAL_FLOOR) && mo->z == cel) // "floor" check
|| ((s2->flags & SF_FLIPSPECIAL_CEILING) && (mo->z + mo->height) == flr) ) // "ceiling" check.
for (i = 2; i < 5; i++) // check for sector special
@@ -1669,10 +1715,10 @@ static void K_SpawnDashDustRelease(player_t *player)
I_Assert(player->mo != NULL);
I_Assert(!P_MobjWasRemoved(player->mo));
if (!P_IsObjectOnGround(player->mo))
if (!player->speed && !player->kartstuff[k_startboost])
return;
if (!player->speed && !player->kartstuff[k_startboost])
if (!P_IsObjectOnGround(player->mo))
return;
travelangle = player->mo->angle;
@@ -1902,11 +1948,11 @@ static void K_PlayGenericCombatSound(mobj_t *source, mobj_t *other, sfxenum_t sf
boolean alwaysHear = false;
if (other != NULL && P_MobjWasRemoved(other) == false && other->player != NULL)
if (cv_kartvoices.value && !P_MobjWasRemoved(other) && other->player != NULL)
{
alwaysHear = P_IsDisplayPlayer(other->player);
if (cv_kartvoices.value)
S_StartSound(alwaysHear ? NULL : source, skin->soundsid[S_sfx[sfx_id].skinsound]);
}
K_RegularVoiceTimers(source->player);
}
@@ -1928,7 +1974,7 @@ void K_PlayAttackTaunt(mobj_t *source)
void K_PlayBoostTaunt(mobj_t *source)
{
sfxenum_t pick = P_RandomKey(2); // Gotta roll the RNG every time this is called for sync reasons
boolean tasteful = (!source->player || !source->player->kartstuff[k_tauntvoices]);
const boolean tasteful = (!source->player || !source->player->kartstuff[k_tauntvoices]);
if (cv_kartvoices.value && (tasteful || cv_kartvoices.value == 2))
S_StartSound(source, sfx_kbost1+pick);
@@ -1941,8 +1987,6 @@ void K_PlayBoostTaunt(mobj_t *source)
void K_PlayOvertakeSound(mobj_t *source)
{
boolean tasteful = (!source->player || !source->player->kartstuff[k_voices]);
if (!G_RaceGametype()) // Only in race
return;
@@ -1950,6 +1994,8 @@ void K_PlayOvertakeSound(mobj_t *source)
if (leveltime < starttime+(10*TICRATE))
return;
const boolean tasteful = (!source->player || !source->player->kartstuff[k_voices]);
if (cv_kartvoices.value && (tasteful || cv_kartvoices.value == 2))
S_StartSound(source, sfx_kslow);
@@ -2185,6 +2231,7 @@ fixed_t K_GetKartSpeed(player_t *player, boolean doboostpower)
if (doboostpower)
return FixedMul(finalspeed, player->kartstuff[k_boostpower]+player->kartstuff[k_speedboost]);
return finalspeed;
}
@@ -2221,10 +2268,14 @@ fixed_t K_3dKartMovement(player_t *player, boolean onground, fixed_t forwardmove
{
fixed_t accelmax = 4000;
fixed_t newspeed, oldspeed, finalspeed;
fixed_t p_speed = K_GetKartSpeed(player, true);
fixed_t p_accel = K_GetKartAccel(player);
fixed_t p_speed, p_accel;
if (!onground) return 0; // If the player isn't on the ground, there is no change in speed
// If the player isn't on the ground, there is no change in speed
if (!onground)
return 0;
p_speed = K_GetKartSpeed(player, true);
p_accel = K_GetKartAccel(player);
// ACCELCODE!!!1!11!
oldspeed = R_PointToDist2(0, 0, player->rmomx, player->rmomy); // FixedMul(P_AproxDistance(player->rmomx, player->rmomy), player->mo->scale);
@@ -2328,6 +2379,7 @@ void K_SpinPlayer(player_t *player, mobj_t *source, INT32 type, mobj_t *inflicto
if (P_MobjWasRemoved(player->mo))
return; // mobj was removed (in theory that shouldn't happen)
if (shouldForce == 1)
force = true;
else if (shouldForce == 2)
@@ -2440,7 +2492,7 @@ void K_SpinPlayer(player_t *player, mobj_t *source, INT32 type, mobj_t *inflicto
static void K_RemoveGrowShrink(player_t *player)
{
if (player->mo && !P_MobjWasRemoved(player->mo))
if (!P_MobjWasRemoved(player->mo))
{
if (player->kartstuff[k_growshrinktimer] > 0) // Play Shrink noise
S_StartSound(player->mo, sfx_kc59);
@@ -2468,8 +2520,10 @@ void K_SquishPlayer(player_t *player, mobj_t *source, mobj_t *inflictor)
// PS: Inflictor is unused for all purposes here and is actually only ever relevant to Lua. It may be nil too.
boolean force = false; // Used to check if Lua ShouldSquish should get us damaged reguardless of flashtics or heck knows what.
UINT8 shouldForce = LUA_HookShouldSquish(player, inflictor, source);
if (P_MobjWasRemoved(player->mo))
return; // mobj was removed (in theory that shouldn't happen)
if (shouldForce == 1)
force = true;
else if (shouldForce == 2)
@@ -2582,6 +2636,7 @@ void K_ExplodePlayer(player_t *player, mobj_t *source, mobj_t *inflictor) // A b
if (P_MobjWasRemoved(player->mo))
return; // mobj was removed (in theory that shouldn't happen)
if (shouldForce == 1)
force = true;
else if (shouldForce == 2)
@@ -2667,6 +2722,7 @@ void K_ExplodePlayer(player_t *player, mobj_t *source, mobj_t *inflictor) // A b
player->powers[pw_flashing] = K_GetKartFlashing(player);
upgoer = (18*mapobjectscale*P_MobjFlip(player->mo));
if (player->mo->eflags & MFE_UNDERWATER)
upgoer = (117 * upgoer) / 200;
@@ -2853,7 +2909,7 @@ void K_SpawnKartExplosion(fixed_t x, fixed_t y, fixed_t z, fixed_t radius, INT32
mobj->momy = FixedMul(FixedDiv(mobjy - y, dist), FixedDiv(dist, 6*FRACUNIT));
mobj->momz = FixedMul(FixedDiv(mobjz - z, dist), FixedDiv(dist, 6*FRACUNIT));
if (source && !P_MobjWasRemoved(source))
if (!P_MobjWasRemoved(source))
P_SetTarget(&mobj->target, source);
}
}
@@ -3047,7 +3103,7 @@ static UINT16 K_DriftSparkColor(player_t *player, INT32 charge)
if (charge >= K_GetKartDriftSparkValue(player)*4)
{
color = (UINT8)(1 + (leveltime % (MAXSKINCOLORS-1)));
color = K_RainbowColor();
}
else if (charge >= K_GetKartDriftSparkValue(player)*2)
{
@@ -3084,7 +3140,7 @@ static void K_SpawnDriftSparks(player_t *player)
const boolean onground = P_IsObjectOnGround(player->mo);
// kinda sketchy
if (!cv_airsparks.value && onground)
if (!cv_airsparks.value && !onground)
return;
if (!player->kartstuff[k_drift] || player->kartstuff[k_driftcharge] < K_GetKartDriftSparkValue(player))
@@ -3539,11 +3595,14 @@ void K_SpawnSparkleTrail(mobj_t *mo)
fixed_t newz = mo->z + mo->momz + (P_RandomRange(0, mo->height>>FRACBITS)<<FRACBITS);
sparkle = P_SpawnMobj(newx, newy, newz, MT_SPARKLETRAIL);
K_FlipFromObject(sparkle, mo);
P_SetTarget(&sparkle->target, mo);
sparkle->destscale = mo->destscale;
P_SetScale(sparkle, mo->scale);
sparkle->color = mo->color;
if (cv_playerblendeffects.value && mo->player && K_SpeedLinesShouldBlend(mo->player))
@@ -3602,7 +3661,6 @@ void K_SpawnWipeoutTrail(mobj_t *mo, boolean translucent)
void K_DriftDustHandling(mobj_t *spawner)
{
angle_t anglediff;
const INT16 spawnrange = spawner->radius>>FRACBITS;
if (!P_IsObjectOnGround(spawner) || leveltime % 2 != 0)
return;
@@ -3639,6 +3697,8 @@ void K_DriftDustHandling(mobj_t *spawner)
if (anglediff > ANGLE_180)
anglediff = InvAngle(anglediff);
const INT16 spawnrange = spawner->radius>>FRACBITS;
if (anglediff > ANG10*4) // Trying to turn further than 40 degrees
{
fixed_t spawnx = P_RandomRange(-spawnrange, spawnrange)<<FRACBITS;
@@ -3666,7 +3726,7 @@ static mobj_t *K_FindLastTrailMobj(player_t *player)
if (!player || !(trail = player->mo) || !player->mo->hnext || !player->mo->hnext->health)
return NULL;
while (trail->hnext && !P_MobjWasRemoved(trail->hnext) && trail->hnext->health)
while (!P_MobjWasRemoved(trail->hnext) && trail->hnext->health)
{
trail = trail->hnext;
}
@@ -3898,12 +3958,11 @@ static mobj_t *K_ThrowKartItem(player_t *player, boolean missile, mobjtype_t map
void K_PuntMine(mobj_t *thismine, mobj_t *punter)
{
angle_t fa = R_PointToAngle2(0, 0, punter->momx, punter->momy) >> ANGLETOFINESHIFT;
fixed_t z = 30*mapobjectscale + punter->momz;
fixed_t spd;
angle_t fa;
fixed_t z, spd;
mobj_t *mine;
if (!thismine || P_MobjWasRemoved(thismine))
if (P_MobjWasRemoved(thismine))
return;
//This guarantees you hit a mine being dragged
@@ -3932,9 +3991,12 @@ void K_PuntMine(mobj_t *thismine, mobj_t *punter)
else
mine = thismine;
if (!mine || P_MobjWasRemoved(mine))
if (P_MobjWasRemoved(mine))
return;
fa = R_PointToAngle2(0, 0, punter->momx, punter->momy) >> ANGLETOFINESHIFT;
z = 30*mapobjectscale + punter->momz;
spd = K_GetProjectileSpeed();
mine->flags |= MF_NOCLIPTHING;
@@ -4099,7 +4161,8 @@ void K_DoSneaker(player_t *player, INT32 type)
if (player->mo->hnext)
{
mobj_t *cur = player->mo->hnext;
while (cur && !P_MobjWasRemoved(cur))
while (!P_MobjWasRemoved(cur))
{
if (!cur->tracer)
{
@@ -4145,8 +4208,10 @@ static void K_DoShrink(player_t *user)
{
if (!playeringame[i] || players[i].spectator || !players[i].mo)
continue;
if (&players[i] == user)
continue;
if (players[i].kartstuff[k_position] < user->kartstuff[k_position])
{
//P_FlashPal(&players[i], PAL_NUKE, 10);
@@ -4163,7 +4228,7 @@ static void K_DoShrink(player_t *user)
K_DropItems(&players[i]);
players[i].kartstuff[k_growshrinktimer] = -(20*TICRATE);
if (players[i].mo && !P_MobjWasRemoved(players[i].mo))
if (!P_MobjWasRemoved(players[i].mo))
{
players[i].mo->scalespeed = mapobjectscale/TICRATE;
players[i].mo->destscale = (6*mapobjectscale)/8;
@@ -4293,7 +4358,7 @@ void K_DropHnextList(player_t *player)
mobjtype_t type;
boolean orbit, ponground, dropall = true;
if (!work || P_MobjWasRemoved(work))
if (P_MobjWasRemoved(work))
return;
flip = P_MobjFlip(player->mo);
@@ -4432,7 +4497,7 @@ void K_DropItems(player_t *player)
K_DropHnextList(player);
if (player->mo && !P_MobjWasRemoved(player->mo) && player->kartstuff[k_itemamount])
if (!P_MobjWasRemoved(player->mo) && player->kartstuff[k_itemamount])
{
mobj_t *drop = P_SpawnMobj(player->mo->x, player->mo->y, player->mo->z + player->mo->height/2, MT_FLOATINGITEM);
P_SetScale(drop, drop->scale>>4);
@@ -4461,7 +4526,7 @@ void K_DropRocketSneaker(player_t *player)
fixed_t flingangle;
boolean leftshoe = true; //left shoe is first
if (!(player->mo && !P_MobjWasRemoved(player->mo) && player->mo->hnext && !P_MobjWasRemoved(player->mo->hnext)))
if (!(!P_MobjWasRemoved(player->mo) && player->mo->hnext && !P_MobjWasRemoved(player->mo->hnext)))
return;
while ((shoe = shoe->hnext) && !P_MobjWasRemoved(shoe))
@@ -4500,7 +4565,7 @@ void K_DropRocketSneaker(player_t *player)
void K_DropKitchenSink(player_t *player)
{
if (!(player->mo && !P_MobjWasRemoved(player->mo) && player->mo->hnext && !P_MobjWasRemoved(player->mo->hnext)))
if (!(!P_MobjWasRemoved(player->mo) && player->mo->hnext && !P_MobjWasRemoved(player->mo->hnext)))
return;
if (player->mo->hnext->type != MT_SINK_SHIELD)
@@ -4517,13 +4582,13 @@ void K_RepairOrbitChain(mobj_t *orbit)
mobj_t *cachenext = orbit->hnext;
// First, repair the chain
if (orbit->hnext && orbit->hnext->health && !P_MobjWasRemoved(orbit->hnext))
if (!P_MobjWasRemoved(orbit->hnext) && orbit->hnext->health)
{
P_SetTarget(&orbit->hnext->hprev, orbit->hprev);
P_SetTarget(&orbit->hnext, NULL);
}
if (orbit->hprev && orbit->hprev->health && !P_MobjWasRemoved(orbit->hprev))
if (!P_MobjWasRemoved(orbit->hprev) && orbit->hprev->health)
{
P_SetTarget(&orbit->hprev->hnext, cachenext);
P_SetTarget(&orbit->hprev, NULL);
@@ -4538,7 +4603,7 @@ void K_RepairOrbitChain(mobj_t *orbit)
mobj_t *cur = orbit->target->hnext;
mobj_t *prev = NULL;
while (cur && !P_MobjWasRemoved(cur))
while (!P_MobjWasRemoved(cur))
{
prev = cur;
cur = cur->hnext;
@@ -4738,7 +4803,7 @@ static void K_MoveHeldObjects(player_t *player)
player->kartstuff[k_bananadrag] = 0; // Just to make sure
while (cur && !P_MobjWasRemoved(cur))
while (!P_MobjWasRemoved(cur))
{
const fixed_t radius = FixedHypot(player->mo->radius, player->mo->radius) + FixedHypot(cur->radius, cur->radius); // mobj's distance from its Target, or Radius.
fixed_t z;
@@ -4816,7 +4881,7 @@ static void K_MoveHeldObjects(player_t *player)
if (P_IsObjectOnGround(player->mo) && player->speed > 0)
player->kartstuff[k_bananadrag]++;
while (cur && !P_MobjWasRemoved(cur))
while (!P_MobjWasRemoved(cur))
{
const fixed_t radius = FixedHypot(targ->radius, targ->radius) + FixedHypot(cur->radius, cur->radius);
angle_t ang;
@@ -4844,7 +4909,7 @@ static void K_MoveHeldObjects(player_t *player)
else
dist = cur->extravalue1/2;
if (!targ || P_MobjWasRemoved(targ))
if (P_MobjWasRemoved(targ))
continue;
// Shrink your items if the player shrunk too.
@@ -4902,7 +4967,7 @@ static void K_MoveHeldObjects(player_t *player)
mobj_t *cur = player->mo->hnext;
INT32 num = 0;
while (cur && !P_MobjWasRemoved(cur))
while (!P_MobjWasRemoved(cur))
{
const fixed_t radius = FixedHypot(player->mo->radius, player->mo->radius) + FixedHypot(cur->radius, cur->radius);
boolean vibrate = ((leveltime & 1) && !cur->tracer);
@@ -4967,7 +5032,7 @@ static void K_MoveHeldObjects(player_t *player)
}
if (cur->tracer && !P_MobjWasRemoved(cur->tracer))
if (!P_MobjWasRemoved(cur->tracer))
{
fixed_t diffx, diffy, diffz;
@@ -5031,6 +5096,7 @@ player_t *K_FindJawzTarget(mobj_t *actor, player_t *source)
// Find the angle, see who's got the best.
thisang = actor->angle - R_PointToAngle2(actor->x, actor->y, player->mo->x, player->mo->y);
if (thisang > ANGLE_180)
thisang = InvAngle(thisang);
@@ -5227,10 +5293,11 @@ static void K_UpdateEngineSounds(player_t *player, ticcmd_t *cmd)
static void K_UpdateInvincibilitySounds(player_t *player)
{
INT32 sfxnum = sfx_None;
const boolean localplayer = P_IsLocalPlayer(player);
if (player->mo->health > 0)
{
const boolean localplayer = P_IsLocalPlayer(player);
if (player->kartstuff[k_growshrinktimer] > 0 && (!localplayer || cv_growmusic.value == 2)) // Prioritize Grow
sfxnum = cv_kartinvinsfx.value ? sfx_alarmg : sfx_kgrow;
else if (player->kartstuff[k_invincibilitytimer] > 0 && (!localplayer || cv_supermusic.value == 2))
@@ -5323,7 +5390,7 @@ static UINT8 K_GetSpeedLineColor(player_t *player, boolean colorSpeed)
else if (player->kartstuff[k_driftboost] <= 50)
speedcolor = SKINCOLOR_RASPBERRY;
else if (player->kartstuff[k_driftboost] <= 125)
speedcolor = (UINT8)(1 + (leveltime % (MAXSKINCOLORS-1)));
speedcolor = K_RainbowColor();
if (cv_coloredspeedlines.value == 2)
speedcolor = (leveltime & 1) ? playercolor : speedcolor;
@@ -5708,7 +5775,7 @@ void K_KartPlayerAfterThink(player_t *player)
else
targ = K_FindJawzTarget(player->mo, player);
if (!targ || !targ->mo || P_MobjWasRemoved(targ->mo))
if (!targ || P_MobjWasRemoved(targ->mo))
{
player->kartstuff[k_lastjawztarget] = -1;
player->kartstuff[k_jawztargetdelay] = 0;
@@ -5770,7 +5837,7 @@ boolean K_CheckPlayersRespawnColliding(INT32 playernum, fixed_t x, fixed_t y)
static INT16 K_GetKartDriftValue(player_t *player, fixed_t countersteer)
{
INT16 basedrift, driftangle;
fixed_t driftweight = player->kartweight*14; // 12
fixed_t driftweight;
// If they aren't drifting or on the ground this doesn't apply
if (player->kartstuff[k_drift] == 0 || !P_IsObjectOnGround(player->mo))
@@ -5781,6 +5848,8 @@ static INT16 K_GetKartDriftValue(player_t *player, fixed_t countersteer)
return -266*player->kartstuff[k_drift]; // Drift has ended and we are tweaking their angle back a bit
}
driftweight = player->kartweight*14; // 12
//basedrift = 90*player->kartstuff[k_drift]; // 450
//basedrift = 93*player->kartstuff[k_drift] - driftweight*3*player->kartstuff[k_drift]/10; // 447 - 303
basedrift = 83*player->kartstuff[k_drift] - (driftweight - 14)*player->kartstuff[k_drift]/5; // 415 - 303
@@ -5791,6 +5860,9 @@ static INT16 K_GetKartDriftValue(player_t *player, fixed_t countersteer)
INT16 K_GetKartTurnValue(player_t *player, INT16 turnvalue)
{
fixed_t p_topspeed, p_curspeed, p_maxspeed;
fixed_t adjustangle;
if (player->spectator)
return turnvalue;
@@ -5809,10 +5881,10 @@ INT16 K_GetKartTurnValue(player_t *player, INT16 turnvalue)
return turnvalue;
}
fixed_t p_topspeed = K_GetKartSpeed(player, false);
fixed_t p_curspeed = min(player->speed, p_topspeed * 2);
fixed_t p_maxspeed = p_topspeed * 3;
fixed_t adjustangle = FixedDiv((p_maxspeed>>16) - (p_curspeed>>16), (p_maxspeed>>16) + player->kartweight);
p_topspeed = K_GetKartSpeed(player, false);
p_curspeed = min(player->speed, p_topspeed * 2);
p_maxspeed = p_topspeed * 3;
adjustangle = FixedDiv((p_maxspeed>>16) - (p_curspeed>>16), (p_maxspeed>>16) + player->kartweight);
turnvalue = FixedMul(turnvalue, adjustangle); // Weight has a small effect on turning
@@ -6214,7 +6286,7 @@ void K_MoveKartPlayer(player_t *player, boolean onground)
K_KartUpdatePosition(player);
if (!player->exiting)
if (LIKELY(!player->exiting))
{
if (player->kartstuff[k_oldposition] < player->kartstuff[k_position]) // But first, if you lost a place,
{
@@ -6794,10 +6866,9 @@ void K_MoveKartPlayer(player_t *player, boolean onground)
K_KartDrift(player, onground);
if ((!player->kartstuff[k_aizdriftstrat]) || (!P_IsObjectOnGround(player->mo)) || (player->kartstuff[k_drift]))
if (player->sliproll && ((!player->kartstuff[k_aizdriftstrat]) || (!P_IsObjectOnGround(player->mo)) || (player->kartstuff[k_drift])))
{
if (player->sliproll && (player->sliproll > 0))
player->sliproll -= (4*ANG1);
player->sliproll -= (4*ANG1);
}
// funneh Saturn sprite stuff
+1
View File
@@ -19,6 +19,7 @@ extern "C" {
extern UINT8 colortranslations[MAXTRANSLATIONS][16];
extern const char *KartColor_Names[MAXSKINCOLORS];
extern const UINT8 KartColor_Opposite[MAXSKINCOLORS*2];
UINT8 K_RainbowColor(void);
void K_RainbowColormap(UINT8 *dest_colormap, UINT8 skincolor);
void K_GenerateKartColormap(UINT8 *dest_colormap, INT32 skinnum, UINT8 color, boolean local);
UINT8 K_GetKartColorByName(const char *name);
+6
View File
@@ -66,6 +66,7 @@
X (IntermissionThinker),/* Y_Ticker */\
X (VoteThinker),/*SRB2KART*/\
X (ServerJoin),/* SRB2KART - Saturn 32p*/\
X (SetupVote),/*SRB2KART - Saturn*/
#define STRING_HOOK_LIST(X) \
X (BotAI),/* B_BuildTailsTiccmd by skin name */\
@@ -140,3 +141,8 @@ int LUA_HookShouldSquish(player_t *player, mobj_t *inflictor, mobj_t *source); /
boolean LUA_HookPlayerSpin(player_t *player, mobj_t *inflictor, mobj_t *source); // SRB2KART: Hook for K_SpinPlayer. Allows Lua to execute code and/or overwrite its behavior.
boolean LUA_HookPlayerExplode(player_t *player, mobj_t *inflictor, mobj_t *source); // SRB2KART: Hook for K_ExplodePlayer. Allows Lua to execute code and/or overwrite its behavior.
boolean LUA_HookPlayerSquish(player_t *player, mobj_t *inflictor, mobj_t *source); // SRB2KART: Hook for K_SquishPlayer. Allows Lua to execute code and/or overwrite its behavior.
// SRB2KART - Saturn: Allows changing vote level picks
// (note: function format in lua doesn't include maxresults, so its function(result, gametype, secondgametype, prevmap)
// to get maxresults use #result)
void LUA_HookSetupVote(INT16 result[], INT16 maxresults, UINT8 gt, UINT8 secondgt);
+52 -6
View File
@@ -393,6 +393,16 @@ FUNCINLINE static ATTRINLINE boolean prepare_string_hook
return false;
}
static boolean prepare_hud_hook
(
Hook_State * hook,
int hook_type
){
return init_hook_type(hook, 0,
hook_type, 0, NULL,
hudHookIds[hook_type].numHooks);
}
FUNCINLINE static ATTRINLINE void init_hook_call
(
Hook_State * hook,
@@ -663,20 +673,16 @@ int LUA_HookTiccmd(player_t *player, ticcmd_t *cmd, int hook_type)
void LUA_HookHUD(int hook_type, huddrawlist_h list)
{
const hook_t * map = &hudHookIds[hook_type];
Hook_State hook;
if (map->numHooks > 0)
if (prepare_hud_hook(&hook, hook_type))
{
start_hook_stack();
begin_hook_values(&hook);
LUA_SetHudHook(hook_type, list);
hud_running = true; // local hook
hud_interpcounter = 0;
hud_interpolate = hud_interpstring = hud_interplatch = false;
init_hook_call(&hook, 1, res_hud);
call_mapped(&hook, map);
call_mapped(&hook, &hudHookIds[hook_type]);
lua_settop(gL, 0); // destroy le stack!! >:3
hud_running = false;
@@ -1132,3 +1138,43 @@ boolean LUA_HookPlayerExplode(player_t *player, mobj_t *inflictor, mobj_t *sourc
{
return kartdamage_hook(player, inflictor, source, HOOK(PlayerExplode), res_true);
}
void LUA_HookSetupVote(INT16 result[], INT16 maxresults, UINT8 gt, UINT8 secondgt)
{
Hook_State hook;
if (prepare_hook(&hook, 0, HOOK(SetupVote)))
{
// { 0, 0, 0, 0, }
lua_newtable(gL);
for (int i = 1; i <= maxresults; ++i)
{
lua_pushinteger(gL, 0);
lua_rawseti(gL, -2, i);
}
// call_hooks does lua_settop(gL, 0) so we need to store our table somewhere
lua_pushvalue(gL, -1);
lua_setfield(gL, LUA_REGISTRYINDEX, "SetupVoteResults");
lua_pushinteger(gL, gt);
lua_pushinteger(gL, secondgt);
lua_pushinteger(gL, prevmap+1); // prevmap is gamemap-1 so we offset it back
call_hooks(&hook, 0, res_none);
lua_getfield(gL, LUA_REGISTRYINDEX, "SetupVoteResults");
for (int i = 1; i <= maxresults; ++i)
{
lua_rawgeti(gL, -1, i);
result[i-1] = lua_tointeger(gL, -1);
lua_pop(gL, 1);
if (result[i-1] && (result[i-1] < 0 || !mapheaderinfo[result[i-1]-1]))
{
CONS_Alert(CONS_WARNING, "Unknown map #%d for vote\n", result[i-1]);
result[i-1] = 0;
}
}
lua_pop(gL, 1);
}
}
+7 -7
View File
@@ -181,7 +181,7 @@ static int lib_setState(lua_State *L)
switch(lua_type(L, 3))
{
case LUA_TNIL: // Null? Set the action to nothing, then.
state->action.acp1 = NULL;
state->action = NULL;
break;
case LUA_TSTRING: // It's a string, expect the name of a built-in action
LUA_SetActionByName(state, lua_tostring(L, 3));
@@ -193,7 +193,7 @@ static int lib_setState(lua_State *L)
lua_pushvalue(L, 3); // Bring it to the top of the stack
lua_rawset(L, -3); // Set it in the registry
lua_pop(L, 1); // pop LREG_STATEACTION
state->action.acp1 = (actionf_p1)A_Lua; // Set the action for the userdata.
state->action = (actionf_p1)A_Lua; // Set the action for the userdata.
break;
default: // ?!
return luaL_typerror(L, 3, "function");
@@ -251,7 +251,7 @@ boolean LUA_SetLuaAction(void *stv, const char *action)
lua_pop(gL, 1); // pop LREG_STATEACTION
lua_pop(gL, 2); // pop the function and LREG_ACTIONS
st->action.acp1 = (actionf_p1)A_Lua; // Set the action for the userdata.
st->action = (actionf_p1)A_Lua; // Set the action for the userdata.
return true; // action successfully set.
}
@@ -350,9 +350,9 @@ static int state_get(lua_State *L)
case state_action:
{
const char *name;
if (!st->action.acp1) // Action is NULL.
if (!st->action) // Action is NULL.
return 0; // return nil.
if (st->action.acp1 == (actionf_p1)A_Lua) { // This is a Lua function?
if (st->action == (actionf_p1)A_Lua) { // This is a Lua function?
lua_getfield(L, LUA_REGISTRYINDEX, LREG_STATEACTION);
I_Assert(lua_istable(L, -1));
lua_pushlightuserdata(L, st); // Push the state pointer and
@@ -428,7 +428,7 @@ static int state_set(lua_State *L)
switch(lua_type(L, 3))
{
case LUA_TNIL: // Null? Set the action to nothing, then.
st->action.acp1 = NULL;
st->action = NULL;
break;
case LUA_TSTRING: // It's a string, expect the name of a built-in action
LUA_SetActionByName(st, lua_tostring(L, 3));
@@ -440,7 +440,7 @@ static int state_set(lua_State *L)
lua_pushvalue(L, 3); // Bring it to the top of the stack
lua_rawset(L, -3); // Set it in the registry
lua_pop(L, 1); // pop LREG_STATEACTION
st->action.acp1 = (actionf_p1)A_Lua; // Set the action for the userdata.
st->action = (actionf_p1)A_Lua; // Set the action for the userdata.
break;
default: // ?!
return luaL_typerror(L, 3, "function");
+1 -1
View File
@@ -227,4 +227,4 @@ int LUA_MathLib(lua_State *L)
lua_pushvalue(L, LUA_GLOBALSINDEX);
luaL_register(L, NULL, lib);
return 0;
}
}
+23 -15
View File
@@ -24,6 +24,7 @@
#include "p_slopes.h" // for P_SlopeById
#include "s_sound.h"
#include "m_menu.h"
#include "m_argv.h"
#ifdef LUA_ALLOW_BYTECODE
#include "d_netfil.h" // for LUA_DumpFile
#endif
@@ -252,7 +253,11 @@ static inline void LUA_LoadFile(MYFILE *f, char *name)
lua_pushcfunction(gL, LUA_GetErrorMessage);
if (luaL_loadbuffer(gL, f->data, f->size, va("@%s",name)) || lua_pcall(gL, 0, 0, lua_gettop(gL) - 1)) {
CONS_Alert(CONS_WARNING,"%s\n",lua_tostring(gL,-1));
if (M_CheckParm("-strict") || M_CheckParm("-strict-lua"))
I_Error("Lua error: %s", lua_tostring(gL, -1));
else
CONS_Alert(CONS_WARNING,"%s\n",lua_tostring(gL,-1));
lua_pop(gL,1);
}
lua_gc(gL, LUA_GCCOLLECT, 0);
@@ -1023,8 +1028,8 @@ static UINT8 UnArchiveValue(UINT8 **p, int TABLESINDEX, boolean network)
case ARCH_MOBJ:
if (network == false) // for replays :chaosleep:
{
*p += sizeof(UINT32); // Skip this data, we can't read a mobj here, it'd point to garbage and crash the game.
return 3; // Don't set the field
*p += sizeof(UINT32); // Skip this data, we can't read a mobj here, it'd point to garbage and crash the game.
return 3; // Don't set the field
}
LUA_PushUserdata(gL, P_FindNewPosition(READUINT32(*p)), META_MOBJ);
@@ -1099,9 +1104,9 @@ static void UnArchiveExtVars(UINT8 **p, void *pointer, boolean network)
CONS_Alert(CONS_ERROR, "Unexpected end marker when reading ExtVars (field '%s')\n", field);
break;
}
else if (ret == 3) // This will return 3 if we shouldn't set this field.
else if (ret == 3) // This will return 3 if we shouldn't set this field.
{
CONS_Alert(CONS_WARNING,"Cannot read mobj_t stored in player variable \'%s\'. Desyncs may occur.\n", field);
//CONS_Alert(CONS_WARNING,"Cannot read mobj_t stored in player variable \'%s\'. Desyncs may occur.\n", field);
continue;
}
@@ -1155,7 +1160,7 @@ static void UnArchiveTables(UINT8 **p, boolean network)
ret = UnArchiveValue(p, TABLESINDEX, network);
if (ret == 3)
{
CONS_Alert(CONS_WARNING,"Couldn't read mobj_t\n");
//CONS_Alert(CONS_WARNING,"Couldn't read mobj_t\n");
lua_pushnil(gL);
}
else if (ret == 1) // read key
@@ -1170,7 +1175,7 @@ static void UnArchiveTables(UINT8 **p, boolean network)
}
else if (ret == 3)
{
CONS_Alert(CONS_WARNING,"Couldn't read mobj_t\n");
//CONS_Alert(CONS_WARNING,"Couldn't read mobj_t\n");
lua_pushnil(gL);
}
else if (ret == 2) // read value
@@ -1189,7 +1194,7 @@ static void UnArchiveTables(UINT8 **p, boolean network)
}
}
void LUA_Step(void)
/*void LUA_Step(void)
{
if (!gL)
return;
@@ -1200,7 +1205,7 @@ void LUA_Step(void)
lua_settop(gL, 0);
lua_gc(gL, LUA_GCSTEP, 1);
}
}
}*/
void LUA_Archive(savebuffer_t *save, boolean network)
{
@@ -1212,7 +1217,7 @@ void LUA_Archive(savebuffer_t *save, boolean network)
for (i = 0; i < MAXPLAYERS; i++)
{
if (!playeringame[i] && i > 0) // NEVER skip player 0, this is for dedi servs.
if (!playeringame[i] && i > 0) // NEVER skip player 0, this is for dedi servs.
continue;
// all players in game will be archived, even if they just add a 0.
ArchiveExtVars(&save->p, &players[i], "player");
@@ -1224,7 +1229,7 @@ void LUA_Archive(savebuffer_t *save, boolean network)
{
for (th = thinkercap.next; th != &thinkercap; th = th->next)
{
if (th->function.acp1 != (actionf_p1)P_MobjThinker)
if (th->function != (actionf_p1)P_MobjThinker)
continue;
// archive function will determine when to skip mobjs,
@@ -1264,15 +1269,18 @@ void LUA_UnArchive(savebuffer_t *save, boolean network)
{
do {
mobjnum = READUINT32(save->p); // read a mobjnum
for (th = thinkercap.next; th != &thinkercap; th = th->next)
{
if (th->function.acp1 != (actionf_p1)P_MobjThinker)
if (th->function != (actionf_p1)P_MobjThinker)
continue;
if (((mobj_t *)th)->mobjnum == mobjnum) // find matching mobj
UnArchiveExtVars(&save->p, th, network); // apply variables
if (((mobj_t *)th)->mobjnum != mobjnum) // find matching mobj
continue;
UnArchiveExtVars(&save->p, th, network); // apply variables
}
} while(mobjnum != UINT32_MAX); // repeat until end of mobjs marker.
} while (mobjnum != UINT32_MAX); // repeat until end of mobjs marker.
LUA_HookNetArchive(NetUnArchive, save); // call the NetArchive hook in unarchive mode
}
+9 -4
View File
@@ -10,6 +10,9 @@
/// \file lua_script.h
/// \brief Lua scripting basics
#ifndef LUA_SCRIPT_H
#define LUA_SCRIPT_H
#include "m_fixed.h"
#include "doomtype.h"
#include "d_player.h"
@@ -55,7 +58,7 @@ void LUA_InvalidateUserdata(void *data);
void LUA_InvalidateLevel(void);
void LUA_InvalidateMapthings(void);
void LUA_InvalidatePlayer(player_t *player);
void LUA_Step(void);
//void LUA_Step(void);
void LUA_Archive(savebuffer_t *save, boolean network);
void LUA_UnArchive(savebuffer_t *save, boolean network);
@@ -75,7 +78,7 @@ void COM_Lua_f(void);
#define LUA_Deprecated(L,this_func,use_instead)\
{\
static UINT8 seen = 0;\
if (!seen) {\
if (UNLIKELY(!seen)) {\
seen = 1;\
CONS_Alert(CONS_WARNING,"\"%s\" is deprecated and will be removed.\nUse \"%s\" instead.\n", this_func, use_instead);\
}\
@@ -84,7 +87,7 @@ void COM_Lua_f(void);
#define LUA_LogDeprecated(L,this_func,use_instead)\
{\
static UINT8 seen = 0;\
if (!seen) {\
if (UNLIKELY(!seen)) {\
seen = 1;\
CON_LogMessage(va("\"%s\" is deprecated and will be removed.\nUse \"%s\" instead.\n", this_func, use_instead));\
}\
@@ -95,8 +98,10 @@ void COM_Lua_f(void);
#define LUA_UsageWarning(L, warningmsg)\
{\
static UINT8 seen = 0;\
if (!seen) {\
if (UNLIKELY(!seen)) {\
seen = 1;\
CONS_Alert(CONS_WARNING,"%s\n", warningmsg);\
}\
}
#endif/*LUA_SCRIPT_H*/
+4 -4
View File
@@ -32,7 +32,7 @@ struct iterationState {
int next;
};
static int iterationState_gc(lua_State *L)
FUNCINLINE static ATTRINLINE int iterationState_gc(lua_State *L)
{
struct iterationState *it = luaL_checkudata(L, -1, META_ITERATIONSTATE);
if (it->next != LUA_REFNIL)
@@ -44,7 +44,7 @@ static int iterationState_gc(lua_State *L)
}
#define push_thinker(th) {\
if ((th)->function.acp1 == (actionf_p1)P_MobjThinker) \
if ((th)->function == (actionf_p1)P_MobjThinker) \
LUA_PushUserdata(L, (th), META_MOBJ); \
else \
lua_pushlightuserdata(L, (th)); \
@@ -88,7 +88,7 @@ static int lib_iterateThinkers(lua_State *L)
return luaL_error(L, "next thinker invalidated during iteration");
for (; next != &thinkercap; next = next->next)
if (!it->filter || next->function.acp1 == it->filter)
if (!it->filter || next->function == it->filter)
{
push_thinker(next);
if (next->next != &thinkercap)
@@ -130,4 +130,4 @@ int LUA_ThinkerLib(lua_State *L)
lua_setfield(L, -2, "iterate");
lua_setglobal(L, "thinkers");
return 0;
}
}
+51 -34
View File
@@ -20,17 +20,17 @@
typedef struct aatree_node_s
{
INT32 level;
INT32 key;
void* value;
INT32 key;
INT32 depth;
void *value;
struct aatree_node_s *left, *right;
} aatree_node_t;
struct aatree_s
{
aatree_node_t *root;
UINT32 flags;
aatree_node_t *root;
UINT32 flags;
};
aatree_t *M_AATreeAlloc(UINT32 flags)
@@ -56,40 +56,48 @@ void M_AATreeFree(aatree_t *aatree)
Z_Free(aatree);
}
static aatree_node_t *M_AATreeSkew(aatree_node_t *node)
static aatree_node_t *M_AATreeRotateRight(aatree_node_t *node)
{
if (node && node->left && node->left->level == node->level)
{
// Not allowed: horizontal left-link. Reverse the
// horizontal link and hook the orphan back in.
aatree_node_t *oldleft = node->left;
node->left = oldleft->right;
oldleft->right = node;
return oldleft;
}
// No change needed.
return node;
aatree_node_t *newnode = node->left;
aatree_node_t *tmp = newnode->right;
newnode->right = node;
node->left = tmp;
return newnode;
}
static aatree_node_t *M_AATreeSplit(aatree_node_t *node)
static aatree_node_t *M_AATreeRotateLeft(aatree_node_t *node)
{
if (node && node->right && node->right->right && node->level == node->right->right->level)
aatree_node_t *newnode = node->right;
aatree_node_t *tmp = newnode->left;
newnode->left = node;
node->right = tmp;
return newnode;
}
static aatree_node_t *M_AATreeRebalance(aatree_node_t *node)
{
INT32 balance;
if (node->left == NULL && node->right == NULL)
return node;
if (node->left == NULL)
balance = -node->right->depth;
else if (node->right == NULL)
balance = node->left->depth;
else
{
// Not allowed: two consecutive horizontal right-links.
// The middle one becomes the new root at this point,
// with suitable adjustments below.
I_Assert(node->left->key < node->right->key);
balance = node->left->depth - node->right->depth;
}
aatree_node_t *oldright = node->right;
node->right = oldright->left;
oldright->left = node;
oldright->level++;
return oldright;
if (balance > 1)
{
return M_AATreeRotateRight(node);
}
else if (balance < -1)
{
return M_AATreeRotateLeft(node);
}
// No change needed.
return node;
}
@@ -99,11 +107,11 @@ static aatree_node_t *M_AATreeSet_Node(aatree_node_t *node, UINT32 flags, INT32
{
// Nothing here, so just add where we are
node = Z_Malloc(sizeof (aatree_node_t), PU_STATIC, NULL);
node->level = 1;
node->key = key;
if (value && (flags & AATREE_ZUSER)) Z_SetUser(value, &node->value);
else node->value = value;
node->left = node->right = NULL;
node->depth = 1;
}
else
{
@@ -117,8 +125,17 @@ static aatree_node_t *M_AATreeSet_Node(aatree_node_t *node, UINT32 flags, INT32
else node->value = value;
}
node = M_AATreeSkew(node);
node = M_AATreeSplit(node);
node = M_AATreeRebalance(node);
if (node->left == NULL && node->right == NULL)
node->depth = 1;
else if (node->left == NULL)
node->depth = node->right->depth + 1;
else if (node->right == NULL)
node->depth = node->left->depth + 1;
else if (node->left->depth > node->right->depth)
node->depth = node->left->depth + 1;
else
node->depth = node->right->depth + 1;
}
return node;
+1 -1
View File
@@ -732,7 +732,7 @@ static mapthing_t *OP_CreateNewMapThing(player_t *player, UINT16 type, boolean c
for (th = thinkercap.next; th != &thinkercap; th = th->next)
{
if (th->function.acp1 != (actionf_p1)P_MobjThinker)
if (th->function != (actionf_p1)P_MobjThinker)
continue;
mo = (mobj_t *)th;
+262
View File
@@ -0,0 +1,262 @@
#include <map>
#include <string>
#include <sstream>
#include <cstring>
#include "m_emotes.h"
extern "C" {
#include "w_wad.h"
#include "z_zone.h"
#include "hu_stuff.h"
#include "v_video.h"
}
consvar_t cv_emotes = {"emotes", "On", CV_SAVE, CV_OnOff, NULL, 0, NULL, NULL, 0, 0, NULL};;
static std::map<std::string, emote_t> emotes;
// TODO - Would be really nice to generalize soc-like file parsing and not reimplement it 100 times :)))))
void M_LoadEmotes(UINT16 wadnum)
{
UINT16 lumpnum = W_CheckNumForNamePwad("EMOTES", wadnum, 0);
if (lumpnum == INT16_MAX)
return;
char *lump = static_cast<char*>(W_CacheLumpNumPwad(wadnum, lumpnum, PU_CACHE));
size_t size = W_LumpLengthPwad(wadnum, lumpnum);
std::istringstream file(std::string(lump, size));
std::string line;
emote_t *emote = nullptr;
std::string emote_name;
// Just smol lambda to remove all the trailing chars we might not want
auto trim = [](std::string &str) {
str.erase(0, str.find_first_not_of(" \t\n\r\f\v"));
str.erase(str.find_last_not_of(" \t\n\r\f\v")+1);
};
int numemotes = 0;
int linenum = 0;
while (std::getline(file, line))
{
++linenum;
trim(line);
if (line.empty())
continue;
size_t split = line.find('=');
// Didn't find the =, means we're about to parse `Emote <name>`
if (split == line.npos)
{
split = line.find(' ');
if (split == line.npos)
{
CONS_Alert(CONS_WARNING, "EMOTES: Unrecognized line. (file %s, line %d)\n", wadfiles[wadnum]->filename, linenum);
continue;
}
if (strnicmp(line.c_str(), "emote", 5))
{
CONS_Alert(CONS_WARNING, "EMOTES: 'Emote' expected. (file %s, line %d)\n", wadfiles[wadnum]->filename, linenum);
continue;
}
emote_name = line.substr(split+1);
if (emote_name.find_first_of(" \t\n\r\f\v:") != emote_name.npos)
{
CONS_Alert(CONS_WARNING, "EMOTES: Emote name cannot contain spaces or ':' symbols. (file %s, line %d)\n", wadfiles[wadnum]->filename, linenum);
continue;
}
if (emote_name.size() > MAXEMOTENAME)
{
CONS_Alert(CONS_WARNING, "EMOTES: Emote name is too long, truncating. (file %s, line %d)\n", wadfiles[wadnum]->filename, linenum);
emote_name = emote_name.substr(0, MAXEMOTENAME);
}
emote = &emotes[emote_name];
strlcpy(emote->name, emote_name.c_str(), MAXEMOTENAME);
emote->timeperframe = 1;
emote->numframes = 0;
std::memset(emote->frames, 0, sizeof(emote->frames));
++numemotes;
}
else if (emote)
{
std::string field = line.substr(0, split);
std::string value = line.substr(split+1);
trim(field);
trim(value);
if (stricmp(field.c_str(), "frames") == 0)
{
UINT8 numframes = 0;
auto copy_frame = [&] {
if (numframes == MAXEMOTEFRAMES)
{
CONS_Alert(CONS_WARNING, "EMOTES: Too many frames. (file %s, line %d)", wadfiles[wadnum]->filename, linenum);
return false;
}
size_t list_split = value.find(',');
std::string framelumpname = value.substr(0, list_split);
trim(framelumpname);
if (list_split == value.npos)
value = "";
else
value = value.substr(list_split+1, value.npos);
// End of list of frames
if (framelumpname.size() == 0)
return false;
if (framelumpname.size() > 8)
{
CONS_Alert(CONS_WARNING, "EMOTES: Frame %d name is too long. (file %s, line %d)", numframes, wadfiles[wadnum]->filename, linenum);
framelumpname = framelumpname.substr(0, 8);
}
std::strncpy(emote->frames[numframes], framelumpname.c_str(), framelumpname.size()+1);
++numframes;
return true;
};
while (copy_frame()) {}
if (numframes == 0)
{
CONS_Alert(CONS_WARNING, "EMOTES: Expected list of frames. (file %s, line %d)", wadfiles[wadnum]->filename, linenum);
}
emote->numframes = numframes;
}
else if (stricmp(field.c_str(), "timeperframe") == 0)
{
emote->timeperframe = std::stoi(value);
if (emote->timeperframe <= 0)
{
emote->timeperframe = 1;
CONS_Alert(CONS_WARNING, "EMOTES: Bad value for 'timeperframe'. (file %s, line %d)", wadfiles[wadnum]->filename, linenum);
}
}
else
{
CONS_Alert(CONS_WARNING, "EMOTES: Unrecognized field '%s'. (file %s, line %d)", field.c_str(), wadfiles[wadnum]->filename, linenum);
}
}
else
{
CONS_Alert(CONS_WARNING, "EMOTES: Unrecognized line. (file %s, line %d)\n", wadfiles[wadnum]->filename, linenum);
}
}
CONS_Printf("Added %d emotes\n", numemotes);
}
void M_InitEmotes(void)
{
UINT16 i;
for (i = 0; i < numwadfiles; i++)
M_LoadEmotes(i);
}
emote_t *M_FindEmote(const char *name, int len, int skip)
{
if (!cv_emotes.value)
return nullptr;
char query[MAXEMOTENAME+1] = {0};
std::strncpy(query, name, std::min(len, MAXEMOTENAME));
for (auto &pair: emotes)
{
if (pair.first.rfind(query, 0, std::min(len, MAXEMOTENAME)) != 0)
continue;
if (skip > 0)
{
--skip;
continue;
}
return &pair.second;
}
return nullptr;
}
emote_t *M_VerifyEmote(const char *name, int *emotelen)
{
if (*name != ':')
return nullptr;
if (!cv_emotes.value)
return nullptr;
const char *p = name+1; // skip ':'
emote_t *match = nullptr;
while (*p && (p - name) < MAXEMOTENAME)
{
if (*p == ':')
{
std::string checkname = std::string(name+1, (p-name)-1);
auto it = emotes.find(checkname);
if (it != emotes.end())
match = &it->second;
break;
}
++p;
}
if (match && emotelen)
*emotelen = p-name+1;
return match;
}
void M_DrawEmote(INT32 x, INT32 y, emote_t *emote, tic_t anim, INT32 flags)
{
if (emote->numframes == 0)
return;
const char *lumpname = emote->frames[(anim/emote->timeperframe) % emote->numframes];
patch_t *emotepatch = (patch_t*)W_CachePatchName(lumpname, PU_CACHE);
const int CHARHEIGHT = 6;
fixed_t scale = FRACUNIT;
x *= FRACUNIT;
y *= FRACUNIT;
if (emotepatch->width > EMOTEWIDTH)
scale = (FRACUNIT/emotepatch->width)*EMOTEWIDTH;
else if (emotepatch->width < EMOTEWIDTH)
x += (EMOTEWIDTH-emotepatch->width)*FRACUNIT/2;
y -= (scale*emotepatch->height-CHARHEIGHT*FRACUNIT)/2;
V_DrawFixedPatch(x, y, scale, flags, emotepatch, NULL);
}
+48
View File
@@ -0,0 +1,48 @@
#ifndef __M_EMOTES__
#define __M_EMOTES__
#ifdef __cplusplus
extern "C" {
#endif
#include "doomdef.h"
#include "command.h"
extern consvar_t cv_emotes;
#define MAXEMOTENAME 32
#define MAXEMOTEFRAMES 32
#define EMOTEWIDTH 6
typedef struct emote_s {
char name[MAXEMOTENAME+1];
char frames[MAXEMOTEFRAMES][9];
UINT8 numframes;
tic_t timeperframe;
} emote_t;
// Reads and adds emotes from EMOTES lump, with syntax similar to soc
void M_LoadEmotes(UINT16 wadnum);
// Load emotes from all base wads
void M_InitEmotes(void);
// Finds first matching emote, ignoring first few matches
emote_t *M_FindEmote(const char *name, int len, int skips);
// If first character is not ':', instantly returns null
// Starts from ':' character, goes until it finds ':' or end of string
// If end of string is found, or closing ':' is found but resulting emote name doesn't exist,
// it returns null, otherwise it returns emote and stores into *emotelen how much characters
// needs to be skipped to get past emote name
emote_t *M_VerifyEmote(const char *name, int *emotelen);
// Draw the emote, anim should be some kind of timer ticking every game tic
// for animated emotes
void M_DrawEmote(INT32 x, INT32 y, emote_t *emote, tic_t anim, INT32 flags);
#ifdef __cplusplus
} // extern "C"
#endif
#endif // __M_EMOTES__
+298 -3614
View File
File diff suppressed because it is too large. Load diff
+2947
View File
File diff suppressed because it is too large. Load diff
+44
View File
@@ -2294,6 +2294,50 @@ void M_MkdirEach(const char *path, int start, int mode)
M_MkdirEachUntil(path, start, -1, mode);
}
// Hashes some message using FNV-1a
#define FNV1A_OFFSET_BASIS 0x811C9DC5
#define FNV1A_PRIME 0x01000193
UINT32 FNV1a_Hash(const char *message, size_t size)
{
UINT32 hash = FNV1A_OFFSET_BASIS;
for (size_t i = 0; i < size; i++)
{
hash ^= message[i];
hash *= FNV1A_PRIME;
}
return hash;
}
UINT32 FNV1a_HashString(const char *message)
{
UINT32 hash = FNV1A_OFFSET_BASIS;
while (*message)
{
hash ^= *message;
hash *= FNV1A_PRIME;
message++;
}
return hash;
}
UINT32 FNV1a_HashLowercaseString(const char *message)
{
UINT32 hash = FNV1A_OFFSET_BASIS;
while (*message)
{
hash ^= tolower(*message);
hash *= FNV1A_PRIME;
message++;
}
return hash;
}
#ifdef __cplusplus
} // extern "C"
+5
View File
@@ -124,6 +124,11 @@ const char * M_Ftrim (double);
// counting bits, for weapon ammo code, usually
FUNCMATH UINT8 M_CountBits(UINT32 num, UINT8 size);
// Hashes some message using FNV-1a
UINT32 FNV1a_Hash(const char *message, size_t size);
UINT32 FNV1a_HashString(const char *message);
UINT32 FNV1a_HashLowercaseString(const char *message);
#include "w_wad.h"
extern char configfile[MAX_WADPATH];
+8 -8
View File
@@ -590,9 +590,9 @@ static void PS_CountThinkers(void)
{
ps_thinkercount.value.i++;
if (thinker->function.acp1 == (actionf_p1)P_RemoveThinkerDelayed)
if (thinker->function == (actionf_p1)P_RemoveThinkerDelayed)
ps_removecount.value.i++;
else if (thinker->function.acp1 == (actionf_p1)P_MobjThinker)
else if (thinker->function == (actionf_p1)P_MobjThinker)
{
mobj_t *mobj = (mobj_t*)thinker;
ps_mobjcount.value.i++;
@@ -609,7 +609,7 @@ static void PS_CountThinkers(void)
for (thinker = precipcap.next; thinker != &precipcap; thinker = thinker->next)
{
if (thinker->function.acp1 != (actionf_p1)P_NullPrecipThinker)
if (thinker->function != (actionf_p1)P_NullPrecipThinker)
continue; // not a precipmobj thinker
ps_precipcount.value.i++;
@@ -620,7 +620,7 @@ static void PS_CountThinkers(void)
for (thinker = thlist[i].next; thinker != &thlist[i]; thinker = thinker->next)
{
ps_thinkercount.value.i++;
if (thinker->function.acp1 == (actionf_p1)P_RemoveThinkerDelayed)
if (thinker->function == (actionf_p1)P_RemoveThinkerDelayed)
ps_removecount.value.i++;
else if (i == THINK_POLYOBJ)
ps_polythcount.value.i++;
@@ -628,7 +628,7 @@ static void PS_CountThinkers(void)
ps_mainthcount.value.i++;
else if (i == THINK_MOBJ)
{
if (thinker->function.acp1 == (actionf_p1)P_MobjThinker)
if (thinker->function == (actionf_p1)P_MobjThinker)
{
mobj_t *mobj = (mobj_t*)thinker;
ps_mobjcount.value.i++;
@@ -739,7 +739,7 @@ static void PS_DrawDescriptorHeader(void)
int samples_left = max(ps_frame_samples_left, ps_tick_samples_left);
int x, y;
if (cv_perfstats.value >= 3)
if (cv_perfstats.value >= 3)
{
x = 2;
y = 0;
@@ -892,7 +892,7 @@ static void draw_think_frame_stats(int hook_length, ps_hookinfo_t *hook)
PS_DrawDescriptorHeader();
for (i = 0; i < hook_length; i++)
for (i = 0; i < hook_length; i++)
{
#define NEXT_ROW() y += HEIGHT;
@@ -1010,7 +1010,7 @@ void M_DrawPerfStats(void)
// tics when frame skips happen
PS_DrawGameLogicStats();
}
else if (cv_perfstats.value >= 3) // lua thinkframe
else if (cv_perfstats.value >= 3) // lua thinkframe
{
if (!PS_IsLevelActive())
return;
+1 -1
View File
@@ -96,7 +96,7 @@ ATTRINLINE static fixed_t FUNCINLINE __internal_prng__(void)
randomseed ^= randomseed >> 13;
randomseed ^= randomseed >> 11;
randomseed ^= randomseed << 21;
return ( (randomseed*36548569) >> 4) & (FRACUNIT-1);
return ((randomseed*36548569) >> 4) & (FRACUNIT-1);
}
/** Provides a random fixed point number. Distribution is uniform.
+169 -5
View File
@@ -130,6 +130,82 @@ static void M_TextInputPaste(textinput_t *input)
M_TextInputAddString(input, paste);
}
static void M_TextInputLeft(textinput_t *input, boolean emotes)
{
// Just do it simple way if possible
if (!emotes || input->cursor < 2 || input->buffer[input->cursor-1] != ':')
{
if (input->cursor != 0)
--input->cursor;
return;
}
// Otherwise we need to check if we have to skip emote
size_t start = input->cursor-2;
while (input->buffer[start] != ':')
{
// We reached start of string and didn't find ':' symbol, thats definitely not an emote
// so just do it simple way
if (start == 0)
{
M_TextInputLeft(input, false);
return;
}
--start;
}
int emotelen = 0;
if (M_VerifyEmote(input->buffer+start, &emotelen))
input->cursor -= emotelen; // also skip the :
else
M_TextInputLeft(input, false); // Not a valid emote, do the simple thing
}
static void M_TextInputRight(textinput_t *input, boolean emotes)
{
// Just do it simple way if possible
if (!emotes || input->cursor == input->length || input->buffer[input->cursor] != ':')
{
if (input->cursor < input->length)
++input->cursor;
return;
}
int emotelen = 0;
if (M_VerifyEmote(input->buffer+input->cursor, &emotelen))
input->cursor += emotelen; // Also skip the :
else
M_TextInputRight(input, false); // Not a valid emote, do the simple thing
}
// Check if we're inside a valid emote
static boolean M_TextInputCheckEmote(textinput_t *input)
{
int start = input->cursor;
// Definitely not an emote
if (start == 0)
return false;
// Might be closing :, need to skip it just in case
if (input->buffer[start] == ':')
--start;
while (input->buffer[start] != ':')
{
// No ':' found, definitely not inside emote
if (start == 0)
return false;
--start;
}
// Found what may be emote start, now we can check
return M_VerifyEmote(input->buffer+start, NULL) != NULL;
}
void M_TextInputInit(textinput_t *input, char *buffer, size_t buffer_size)
{
input->buffer = buffer;
@@ -156,7 +232,7 @@ void M_TextInputSetString(textinput_t *input, const char *c)
input->cursor = input->select = input->length = strlen(c);
}
boolean M_TextInputHandle(textinput_t *input, INT32 key)
static boolean M_TextInputHandleBase(textinput_t *input, INT32 key, boolean emotes)
{
if (key == KEY_LSHIFT || key == KEY_RSHIFT
|| key == KEY_LCTRL || key == KEY_RCTRL
@@ -241,16 +317,14 @@ boolean M_TextInputHandle(textinput_t *input, INT32 key)
if (key == KEY_LEFTARROW)
{
if (input->cursor != 0)
--input->cursor;
M_TextInputLeft(input, emotes);
if (!shiftdown)
input->select = input->cursor;
return true;
}
else if (key == KEY_RIGHTARROW)
{
if (input->cursor < input->length)
++input->cursor;
M_TextInputRight(input, emotes);
if (!shiftdown)
input->select = input->cursor;
return true;
@@ -320,6 +394,96 @@ boolean M_TextInputHandle(textinput_t *input, INT32 key)
return true;
}
// Just an alias, more or less
boolean M_TextInputHandle(textinput_t *input, INT32 key)
{
return M_TextInputHandleBase(input, key, false);
}
boolean M_TextInputHandleEmotes(textinput_t *input, INT32 key, emote_t *suggestions[], int maxsuggestions)
{
boolean ret = M_TextInputHandleBase(input, key, true);
// After this handled key we ended up inside an emote, lets fix that
if (M_TextInputCheckEmote(input))
M_TextInputToWordEnd(input, !shiftdown);
// Always clear the first entry
suggestions[0] = NULL;
// For autocomplete
int emotestart = 0;
// Try find suggestions for emote names
for (int i = input->cursor-1; i >= 0 && input->cursor-i <= MAXEMOTENAME; --i)
{
// Space can't be part of emote name
if (isspace(input->buffer[i]))
break;
// Found a :, try suggest emotes
if (input->buffer[i] == ':')
{
emotestart = i+1;
// ...But only if we typed at least something
if ((int)input->cursor-(i-1) < 3)
break;
for (int skip = 0; skip < maxsuggestions; ++skip)
{
suggestions[skip] = M_FindEmote(input->buffer+i+1, input->cursor-i-1, skip);
// No more suggestions
if (!suggestions[skip])
break;
}
// In any case, we found what we wanted, can exit the loop now
break;
}
}
// If we suggest emotes, try autocomplete
if (key == '\t' && suggestions[0])
{
int pos = (input->cursor-emotestart);
boolean autocomplete = true;
while (autocomplete)
{
// Check if current character matches for all suggestions
char c = suggestions[0]->name[pos];
// End of string reached
if (!c)
break;
for (int i = 1; i < maxsuggestions && suggestions[i]; ++i)
{
if (suggestions[i]->name[pos] != c)
{
autocomplete = false;
break;
}
}
++pos;
if (autocomplete)
M_TextInputAddChar(input, c);
}
// This was the only suggestion, finish autocomplete with a ':' and clear suggestions
if (maxsuggestions == 1 || !suggestions[1])
{
M_TextInputAddChar(input, ':');
suggestions[0] = NULL;
}
}
return ret;
}
void M_DrawTextInputScroll(INT32 x, INT32 y, textinput_t *input, INT32 flags, INT32 MAXINPUTWIDTH)
{
if (renderisnewtic)
+5
View File
@@ -2,6 +2,7 @@
#define __M_TEXTINPUT__
#include "doomtype.h"
#include "m_emotes.h" // M_VerifyEmote, M_FindEmote
typedef struct textinput_s {
size_t cursor;
@@ -22,6 +23,10 @@ void M_TextInputSetString(textinput_t *input, const char *c);
boolean M_TextInputHandle(textinput_t *input, INT32 key);
// Does everything same as M_TextInputHandle, but also handles emotes in input string
// If currently typing something that looks like an existing emote, return suggestions for it
boolean M_TextInputHandleEmotes(textinput_t *input, INT32 key, emote_t *suggestions[], int maxsuggestions);
#define M_DrawTextInput(x, y, input, flags) M_DrawTextInputScroll((x), (y), (input), (flags), ((input)->buffer_size-1)*8)
void M_DrawTextInputScroll(INT32 x, INT32 y, textinput_t *input, INT32 flags, INT32 MAXINPUTWIDTH);
+2 -2
View File
@@ -412,7 +412,7 @@ INT32 EV_DoCeiling(line_t *line, ceiling_e type)
ceiling = Z_Calloc(sizeof (*ceiling), PU_LEVSPEC, NULL);
P_AddThinker(&ceiling->thinker);
sec->ceilingdata = ceiling;
ceiling->thinker.function.acp1 = (actionf_p1)T_MoveCeiling;
ceiling->thinker.function = (actionf_p1)T_MoveCeiling;
ceiling->sector = sec;
ceiling->crush = false;
ceiling->sourceline = (INT32)(line-lines);
@@ -635,7 +635,7 @@ INT32 EV_DoCrush(line_t *line, ceiling_e type)
ceiling = Z_Calloc(sizeof (*ceiling), PU_LEVSPEC, NULL);
P_AddThinker(&ceiling->thinker);
sec->ceilingdata = ceiling;
ceiling->thinker.function.acp1 = (actionf_p1)T_CrushCeiling;
ceiling->thinker.function = (actionf_p1)T_CrushCeiling;
ceiling->sector = sec;
ceiling->crush = true;
ceiling->sourceline = (INT32)(line-lines);
+1010 -886
View File
File diff suppressed because it is too large. Load diff
+7 -7
View File
@@ -2483,7 +2483,7 @@ void T_CameraScanner(elevator_t *elevator)
for (UINT8 i = 0; i <= splitscreen; i++)
{
if (!players[displayplayers[i]].mo || P_MobjWasRemoved(players[displayplayers[i]].mo))
if (P_MobjWasRemoved(players[displayplayers[i]].mo))
continue;
if (players[displayplayers[i]].mo->subsector->sector == elevator->actionsector)
@@ -2545,7 +2545,7 @@ INT32 EV_DoFloor(line_t *line, floor_e floortype)
sec->floordata = dofloor;
// set up some generic aspects of the floormove_t
dofloor->thinker.function.acp1 = (actionf_p1)T_MoveFloor;
dofloor->thinker.function = (actionf_p1)T_MoveFloor;
dofloor->type = floortype;
dofloor->crush = false; // default: types that crush will change this
dofloor->sector = sec;
@@ -2766,7 +2766,7 @@ INT32 EV_DoElevator(line_t *line, elevator_e elevtype, boolean customspeed)
P_AddThinker(&elevator->thinker);
sec->floordata = elevator;
sec->ceilingdata = elevator;
elevator->thinker.function.acp1 = (actionf_p1)T_MoveElevator;
elevator->thinker.function = (actionf_p1)T_MoveElevator;
elevator->type = elevtype;
elevator->sourceline = line;
elevator->distance = 1; // Always crush unless otherwise
@@ -2954,7 +2954,7 @@ INT32 EV_BounceSector(sector_t *sec, fixed_t momz, line_t *sourceline)
bouncer = Z_Calloc(sizeof (*bouncer), PU_LEVSPEC, NULL);
P_AddThinker(&bouncer->thinker);
sec->ceilingdata = bouncer;
bouncer->thinker.function.acp1 = (actionf_p1)T_BounceCheese;
bouncer->thinker.function = (actionf_p1)T_BounceCheese;
// set up the fields according to the type of elevator action
bouncer->sector = sec;
@@ -2991,7 +2991,7 @@ INT32 EV_DoContinuousFall(sector_t *sec, sector_t *backsector, fixed_t spd, bool
// create and initialize new thinker
faller = Z_Calloc(sizeof (*faller), PU_LEVSPEC, NULL);
P_AddThinker(&faller->thinker);
faller->thinker.function.acp1 = (actionf_p1)T_ContinuousFalling;
faller->thinker.function = (actionf_p1)T_ContinuousFalling;
// set up the fields
faller->sector = sec;
@@ -3044,7 +3044,7 @@ INT32 EV_StartCrumble(sector_t *sec, ffloor_t *rover, boolean floating,
// create and initialize new elevator thinker
elevator = Z_Calloc(sizeof (*elevator), PU_LEVSPEC, NULL);
P_AddThinker(&elevator->thinker);
elevator->thinker.function.acp1 = (actionf_p1)T_StartCrumble;
elevator->thinker.function = (actionf_p1)T_StartCrumble;
// Does this crumbler return?
if (crumblereturn)
@@ -3123,7 +3123,7 @@ INT32 EV_MarioBlock(sector_t *sec, sector_t *roversector, fixed_t topheight, mob
P_AddThinker(&block->thinker);
sec->floordata = block;
sec->ceilingdata = block;
block->thinker.function.acp1 = (actionf_p1)T_MarioBlock;
block->thinker.function = (actionf_p1)T_MarioBlock;
// Set up the fields
block->sector = sec;
+22 -21
View File
@@ -473,7 +473,7 @@ void P_TouchSpecialThing(mobj_t *special, mobj_t *toucher, boolean heightcheck)
if (player->spectator)
return;
if (special->tracer && !P_MobjWasRemoved(special->tracer) && toucher == special->tracer)
if (!P_MobjWasRemoved(special->tracer) && toucher == special->tracer)
{
mobj_t *spbexplode;
@@ -487,7 +487,7 @@ void P_TouchSpecialThing(mobj_t *special, mobj_t *toucher, boolean heightcheck)
spbexplode = P_SpawnMobj(toucher->x, toucher->y, toucher->z, MT_SPBEXPLOSION);
spbexplode->extravalue1 = 1; // Tell K_ExplodePlayer to use extra knockback
if (special->target && !P_MobjWasRemoved(special->target))
if (!P_MobjWasRemoved(special->target))
P_SetTarget(&spbexplode->target, special->target);
P_RemoveMobj(special);
@@ -496,7 +496,7 @@ void P_TouchSpecialThing(mobj_t *special, mobj_t *toucher, boolean heightcheck)
K_SpinPlayer(player, special->target, 0, special, false);
return;
case MT_SMK_MOLE:
if (special->target && !P_MobjWasRemoved(special->target))
if (!P_MobjWasRemoved(special->target))
return;
if (special->health <= 0 || toucher->health <= 0)
@@ -587,7 +587,7 @@ void P_TouchSpecialThing(mobj_t *special, mobj_t *toucher, boolean heightcheck)
special->momx = special->momy = special->momz = 0;
P_GivePlayerRings(player, 1);
if ((maptol & TOL_NIGHTS) && special->type != MT_FLINGRING)
if (UNLIKELY((maptol & TOL_NIGHTS) && special->type != MT_FLINGRING))
P_DoNightsScore(player);
break;
@@ -599,7 +599,7 @@ void P_TouchSpecialThing(mobj_t *special, mobj_t *toucher, boolean heightcheck)
special->momx = special->momy = 0;
P_GivePlayerRings(player, 1);
if ((maptol & TOL_NIGHTS) && special->type != MT_FLINGCOIN)
if (UNLIKELY((maptol & TOL_NIGHTS) && special->type != MT_FLINGCOIN))
P_DoNightsScore(player);
break;
case MT_BLUEBALL:
@@ -615,7 +615,7 @@ void P_TouchSpecialThing(mobj_t *special, mobj_t *toucher, boolean heightcheck)
else
special->scalespeed = 4*FRACUNIT/5;
if (maptol & TOL_NIGHTS)
if (UNLIKELY(maptol & TOL_NIGHTS))
P_DoNightsScore(player);
break;
case MT_AUTOPICKUP:
@@ -832,6 +832,7 @@ void P_TouchSpecialThing(mobj_t *special, mobj_t *toucher, boolean heightcheck)
if (player->bumpertime < TICRATE/4)
{
S_StartSound(toucher, special->info->seesound);
if (player->pflags & PF_NIGHTSMODE)
{
player->bumpertime = TICRATE/2;
@@ -961,7 +962,7 @@ void P_TouchSpecialThing(mobj_t *special, mobj_t *toucher, boolean heightcheck)
// scan the remaining thinkers to find koopa
for (th = thinkercap.next; th != &thinkercap; th = th->next)
{
if (th->function.acp1 != (actionf_p1)P_MobjThinker)
if (th->function != (actionf_p1)P_MobjThinker)
continue;
mo2 = (mobj_t *)th;
@@ -1226,9 +1227,9 @@ void P_TouchSpecialThing(mobj_t *special, mobj_t *toucher, boolean heightcheck)
return; // SRB2kart - don't need bubbles mucking with the player
if ((player->powers[pw_shield] & SH_NOSTACK) == SH_ELEMENTAL)
return;
if (maptol & TOL_NIGHTS)
if (UNLIKELY(maptol & TOL_NIGHTS))
return;
if (mariomode)
if (UNLIKELY(mariomode))
return;
else if (toucher->eflags & MFE_VERTICALFLIP)
{
@@ -1765,7 +1766,7 @@ void P_KillMobj(mobj_t *target, mobj_t *inflictor, mobj_t *source)
case MT_SMK_ICEBLOCK:
{
mobj_t *cur = target->hnext;
while (cur && !P_MobjWasRemoved(cur))
while (!P_MobjWasRemoved(cur))
{
P_SetMobjState(cur, S_SMK_ICEBLOCK2);
cur = cur->hnext;
@@ -1816,7 +1817,7 @@ void P_KillMobj(mobj_t *target, mobj_t *inflictor, mobj_t *source)
// this can happen if the boss was hurt earlier than expected
for (th = thinkercap.next; th != &thinkercap; th = th->next)
{
if (th->function.acp1 != (actionf_p1)P_MobjThinker)
if (th->function != (actionf_p1)P_MobjThinker)
continue;
mo = (mobj_t *)th;
@@ -1838,14 +1839,14 @@ void P_KillMobj(mobj_t *target, mobj_t *inflictor, mobj_t *source)
// kill tracer
if (target->type == MT_FROGGER)
{
if (target->tracer && !P_MobjWasRemoved(target->tracer))
if (!P_MobjWasRemoved(target->tracer))
P_KillMobj(target->tracer, inflictor, source);
}
if (target->type == MT_FROGGER || target->type == MT_ROBRA_HEAD || target->type == MT_BLUEROBRA_HEAD) // clean hnext list
{
mobj_t *cur = target->hnext;
while (cur && !P_MobjWasRemoved(cur))
while (!P_MobjWasRemoved(cur))
{
P_KillMobj(cur, inflictor, source);
cur = cur->hnext;
@@ -2352,11 +2353,11 @@ boolean P_DamageMobj(mobj_t *target, mobj_t *inflictor, mobj_t *source, INT32 da
if (player->exiting)
return false;
if (!(target->player->pflags & (PF_NIGHTSMODE|PF_NIGHTSFALL)) && (maptol & TOL_NIGHTS))
if (UNLIKELY(!(target->player->pflags & (PF_NIGHTSMODE|PF_NIGHTSFALL)) && (maptol & TOL_NIGHTS)))
return false;
}
if (player->pflags & PF_NIGHTSMODE) // NiGHTS damage handling
if (UNLIKELY(player->pflags & PF_NIGHTSMODE)) // NiGHTS damage handling
{
if (!force)
{
@@ -2601,7 +2602,7 @@ void P_PlayerRingBurst(player_t *player, INT32 num_rings)
ns = FixedMul(((i*FRACUNIT)/16)+2*FRACUNIT, mo->scale);
mo->momx = FixedMul(FINECOSINE(fa),ns);
if (!(twodlevel || (player->mo->flags2 & MF2_TWOD)))
if (LIKELY(!(twodlevel || (player->mo->flags2 & MF2_TWOD))))
mo->momy = FixedMul(FINESINE(fa),ns);
P_SetObjectMomZ(mo, 8*FRACUNIT, false);
@@ -2625,7 +2626,7 @@ void P_PlayerRingBurst(player_t *player, INT32 num_rings)
ns = FixedMul(momxy, mo->scale);
mo->momx = FixedMul(FINECOSINE(fa),ns);
if (!(twodlevel || (player->mo->flags2 & MF2_TWOD)))
if (LIKELY(!(twodlevel || (player->mo->flags2 & MF2_TWOD))))
mo->momy = FixedMul(FINESINE(fa),ns);
ns = momz;
@@ -2732,7 +2733,7 @@ void P_PlayerWeaponPanelBurst(player_t *player)
ns = FixedMul(3*FRACUNIT, mo->scale);
mo->momx = FixedMul(FINECOSINE(fa),ns);
if (!(twodlevel || (player->mo->flags2 & MF2_TWOD)))
if (LIKELY(!(twodlevel || (player->mo->flags2 & MF2_TWOD))))
mo->momy = FixedMul(FINESINE(fa),ns);
P_SetObjectMomZ(mo, 4*FRACUNIT, false);
@@ -2816,7 +2817,7 @@ void P_PlayerWeaponAmmoBurst(player_t *player)
ns = FixedMul(2*FRACUNIT, mo->scale);
mo->momx = FixedMul(FINECOSINE(fa), ns);
if (!(twodlevel || (player->mo->flags2 & MF2_TWOD)))
if (LIKELY(!(twodlevel || (player->mo->flags2 & MF2_TWOD))))
mo->momy = FixedMul(FINESINE(fa),ns);
P_SetObjectMomZ(mo, 3*FRACUNIT, false);
@@ -2932,7 +2933,7 @@ void P_PlayerEmeraldBurst(player_t *player, boolean toss)
momx = FixedMul(FINECOSINE(fa), ns);
if (!(twodlevel || (player->mo->flags2 & MF2_TWOD)))
if (LIKELY(!(twodlevel || (player->mo->flags2 & MF2_TWOD))))
momy = FixedMul(FINESINE(fa),ns);
else
momy = 0;
@@ -2989,7 +2990,7 @@ void P_PlayerFlagBurst(player_t *player, boolean toss)
{
angle_t fa = P_RandomByte()*FINEANGLES/256;
flag->momx = FixedMul(FINECOSINE(fa), FixedMul(6*FRACUNIT, player->mo->scale));
if (!(twodlevel || (player->mo->flags2 & MF2_TWOD)))
if (LIKELY(!(twodlevel || (player->mo->flags2 & MF2_TWOD))))
flag->momy = FixedMul(FINESINE(fa), FixedMul(6*FRACUNIT, player->mo->scale));
}
+6 -6
View File
@@ -78,7 +78,7 @@ fireflicker_t *P_SpawnAdjustableFireFlicker(sector_t *minsector, sector_t *maxse
P_AddThinker(&flick->thinker);
flick->thinker.function.acp1 = (actionf_p1)T_FireFlicker;
flick->thinker.function = (actionf_p1)T_FireFlicker;
flick->sector = maxsector;
flick->maxlight = maxsector->lightlevel;
flick->minlight = minsector->lightlevel;
@@ -140,7 +140,7 @@ void P_SpawnLightningFlash(sector_t *sector)
if (sector->lightingdata)
{
if (((lightflash_t *)sector->lightingdata)->thinker.function.acp1
if (((lightflash_t *)sector->lightingdata)->thinker.function
== (actionf_p1)T_LightningFlash)
{
// lightning was already flashing in this sector
@@ -157,7 +157,7 @@ void P_SpawnLightningFlash(sector_t *sector)
P_AddThinker(&flash->thinker);
flash->thinker.function.acp1 = (actionf_p1)T_LightningFlash;
flash->thinker.function = (actionf_p1)T_LightningFlash;
flash->sector = sector;
flash->maxlight = 255;
flash->minlight = minlight;
@@ -219,7 +219,7 @@ strobe_t *P_SpawnAdjustableStrobeFlash(sector_t *minsector, sector_t *maxsector,
flash->sector = maxsector;
flash->darktime = darktime;
flash->brighttime = brighttime;
flash->thinker.function.acp1 = (actionf_p1)T_StrobeFlash;
flash->thinker.function = (actionf_p1)T_StrobeFlash;
flash->maxlight = maxsector->lightlevel;
flash->minlight = minsector->lightlevel;
@@ -301,7 +301,7 @@ glow_t *P_SpawnAdjustableGlowingLight(sector_t *minsector, sector_t *maxsector,
g->minlight = g->maxlight;
g->maxlight = oops;
}
g->thinker.function.acp1 = (actionf_p1)T_Glow;
g->thinker.function = (actionf_p1)T_Glow;
g->direction = 1;
g->speed = length/4;
if (g->speed > (g->maxlight - g->minlight)/2) // don't make it ridiculous speed
@@ -347,7 +347,7 @@ void P_FadeLight(INT16 tag, INT32 destvalue, INT32 speed)
P_RemoveLighting(sector); // remove the old lighting effect first
ll = Z_Calloc(sizeof (*ll), PU_LEVSPEC, NULL);
ll->thinker.function.acp1 = (actionf_p1)T_LightFade;
ll->thinker.function = (actionf_p1)T_LightFade;
sector->lightingdata = ll; // set it to the lightlevel_t
P_AddThinker(&ll->thinker); // add thinker
+8 -4
View File
@@ -128,6 +128,9 @@ typedef struct camera_s
// SRB2Kart: camera pans while drifting
fixed_t pan;
// SRB2Kart: camera pitches on slopes
angle_t pitch;
// postproccess effects
UINT8 postimg;
} camera_t;
@@ -144,9 +147,11 @@ enum
extern camera_t camera[MAXSPLITSCREENPLAYERS];
extern consvar_t cv_cam_dist[MAXSPLITSCREENPLAYERS];
extern consvar_t cv_cam_still[MAXSPLITSCREENPLAYERS];
extern consvar_t cv_cam_height[MAXSPLITSCREENPLAYERS];
extern consvar_t cv_cam_pitch[MAXSPLITSCREENPLAYERS];
extern consvar_t cv_cam_speed[MAXSPLITSCREENPLAYERS];
extern consvar_t cv_cam_lookbackmom[MAXSPLITSCREENPLAYERS];
extern consvar_t cv_cam_still[MAXSPLITSCREENPLAYERS];
extern consvar_t cv_cam_rotate[MAXSPLITSCREENPLAYERS];
extern consvar_t cv_cam_timeover[MAXSPLITSCREENPLAYERS];
@@ -160,8 +165,6 @@ extern consvar_t cv_actionmovie;
extern consvar_t cv_screenquake;
extern consvar_t cv_lookbackmom[MAXSPLITSCREENPLAYERS];
extern consvar_t cv_verticallook[MAXSPLITSCREENPLAYERS];
extern fixed_t t_cam_rotate[MAXSPLITSCREENPLAYERS];
@@ -180,6 +183,7 @@ void P_CalcChasePostImg(player_t *player, camera_t *thiscam);
boolean P_PlayerInPain(player_t *player);
void P_DoPlayerPain(player_t *player, mobj_t *source, mobj_t *inflictor);
void P_ResetPlayer(player_t *player);
player_t *P_GetLocalPlayerForNum(UINT8 pnum);
boolean P_IsLocalPlayer(const player_t *player);
boolean P_IsDisplayPlayer(const player_t *player);
@@ -279,7 +283,7 @@ void P_SceneryThinker(mobj_t *mobj);
// To test it in Lua, check mobj.valid
FUNCINLINE static ATTRINLINE boolean P_MobjWasRemoved(const mobj_t *mobj)
{
return (!mobj || mobj->thinker.function.acp1 != (actionf_p1)P_MobjThinker);
return (!mobj || mobj->thinker.function != (actionf_p1)P_MobjThinker);
}
fixed_t P_MobjFloorZ(mobj_t *mobj, sector_t *sector, sector_t *boundsec, fixed_t x, fixed_t y, line_t *line, boolean lowest, boolean perfect);
+11 -11
View File
@@ -140,7 +140,7 @@ boolean P_DoSpring(mobj_t *spring, mobj_t *object)
if (object->player && object->player->spectator)
return false;
if (object->player && (object->player->pflags & PF_NIGHTSMODE))
if (UNLIKELY(object->player && (object->player->pflags & PF_NIGHTSMODE)))
{
/*Someone want to make these work like bumpers?*/
return false;
@@ -321,7 +321,7 @@ static boolean PIT_CheckThing(mobj_t *thing)
return true;
// Ignore... things.
if (!tmthing || !thing || P_MobjWasRemoved(thing))
if (!tmthing || P_MobjWasRemoved(thing))
return true;
I_Assert(!P_MobjWasRemoved(tmthing));
@@ -335,7 +335,7 @@ static boolean PIT_CheckThing(mobj_t *thing)
#ifdef SEENAMES
// Do name checks all the way up here
// So that NOTHING ELSE can see MT_NAMECHECK because it is client-side.
if (tmthing->type == MT_NAMECHECK)
if (UNLIKELY(tmthing->type == MT_NAMECHECK))
{
// Ignore things that aren't players, ignore spectators, ignore yourself.
// (also don't bother to check that tmthing->target->player is non-NULL because we're not actually using it here.)
@@ -361,8 +361,8 @@ static boolean PIT_CheckThing(mobj_t *thing)
return true;
// Don't collide with your buddies while NiGHTS-flying.
if (tmthing->player && thing->player && (maptol & TOL_NIGHTS)
&& ((tmthing->player->pflags & PF_NIGHTSMODE) || (thing->player->pflags & PF_NIGHTSMODE)))
if (UNLIKELY(tmthing->player && thing->player && (maptol & TOL_NIGHTS)
&& ((tmthing->player->pflags & PF_NIGHTSMODE) || (thing->player->pflags & PF_NIGHTSMODE))))
return true;
blockdist = thing->radius + tmthing->radius;
@@ -2004,7 +2004,7 @@ boolean P_CheckCameraPosition(fixed_t x, fixed_t y, camera_t *thiscam)
mapcampointer = thiscam;
if (GETSECSPECIAL(newsec->special, 4) == 12)
if (UNLIKELY(GETSECSPECIAL(newsec->special, 4) == 12))
{ // Camera noclip on entire sector.
tmfloorz = tmdropoffz = thiscam->z;
tmceilingz = tmdrpoffceilz = thiscam->z + thiscam->height;
@@ -2045,10 +2045,10 @@ boolean P_CheckCameraPosition(fixed_t x, fixed_t y, camera_t *thiscam)
{
fixed_t topheight, bottomheight;
if (!(rover->flags & FF_BLOCKOTHERS) || !(rover->flags & FF_EXISTS) || !(rover->flags & FF_RENDERALL) || GETSECSPECIAL(rover->master->frontsector->special, 4) == 12)
if (!(rover->flags & FF_BLOCKOTHERS) || !(rover->flags & FF_EXISTS) || !(rover->flags & FF_RENDERALL) || UNLIKELY(GETSECSPECIAL(rover->master->frontsector->special, 4) == 12))
continue;
topheight = P_CameraGetFOFTopZ(thiscam, newsec, rover, x, y, NULL);
topheight = P_CameraGetFOFTopZ(thiscam, newsec, rover, x, y, NULL);
bottomheight = P_CameraGetFOFBottomZ(thiscam, newsec, rover, x, y, NULL);
delta1 = thiscam->z - (bottomheight
@@ -2120,7 +2120,7 @@ boolean P_CheckCameraPosition(fixed_t x, fixed_t y, camera_t *thiscam)
// We're inside it! Yess...
polysec = po->lines[0]->backsector;
if (GETSECSPECIAL(polysec->special, 4) == 12)
if (UNLIKELY(GETSECSPECIAL(polysec->special, 4) == 12))
{ // Camera noclip polyobj.
plink = (polymaplink_t *)(plink->link.next);
continue;
@@ -3183,7 +3183,7 @@ stairstep:
P_HitSlideLine(bestslideline); // clip the moves
if ((twodlevel || (mo->flags2 & MF2_TWOD)) && mo->player)
if (UNLIKELY((twodlevel || (mo->flags2 & MF2_TWOD)) && mo->player))
{
mo->momx = tmxmove;
tmymove = 0;
@@ -3626,7 +3626,7 @@ static boolean PIT_ChangeSector(mobj_t *thing, boolean realcrush)
for (think = thinkercap.next; think != &thinkercap; think = think->next)
{
if (think->function.acp1 != (actionf_p1)T_StartCrumble)
if (think->function != (actionf_p1)T_StartCrumble)
continue;
crumbler = (elevator_t *)think;
+2 -2
View File
@@ -366,7 +366,7 @@ void P_CameraLineOpening(line_t *linedef)
{
fixed_t topheight, bottomheight;
if (!(rover->flags & FF_BLOCKOTHERS) || !(rover->flags & FF_RENDERALL) || !(rover->flags & FF_EXISTS) || GETSECSPECIAL(rover->master->frontsector->special, 4) == 12)
if (!(rover->flags & FF_BLOCKOTHERS) || !(rover->flags & FF_RENDERALL) || !(rover->flags & FF_EXISTS) || UNLIKELY(GETSECSPECIAL(rover->master->frontsector->special, 4) == 12))
continue;
topheight = P_CameraGetFOFTopZ(mapcampointer, front, rover, tmx, tmy, linedef);
@@ -394,7 +394,7 @@ void P_CameraLineOpening(line_t *linedef)
{
fixed_t topheight, bottomheight;
if (!(rover->flags & FF_BLOCKOTHERS) || !(rover->flags & FF_RENDERALL) || !(rover->flags & FF_EXISTS) || GETSECSPECIAL(rover->master->frontsector->special, 4) == 12)
if (!(rover->flags & FF_BLOCKOTHERS) || !(rover->flags & FF_RENDERALL) || !(rover->flags & FF_EXISTS) || UNLIKELY(GETSECSPECIAL(rover->master->frontsector->special, 4) == 12))
continue;
topheight = P_CameraGetFOFTopZ(mapcampointer, back, rover, tmx, tmy, linedef);
+1597 -1508
View File
File diff suppressed because it is too large. Load diff
+14 -14
View File
@@ -1511,7 +1511,7 @@ static polyobj_t *Polyobj_GetParent(polyobj_t *po)
// Iteratively retrieves the children POs of a parent,
// sorta like P_FindSectorSpecialFromTag.
//
static polyobj_t *Polyobj_GetChild(polyobj_t *po, INT32 *start)
polyobj_t *Polyobj_GetChild(polyobj_t *po, INT32 *start)
{
for (; *start < numPolyObjects; (*start)++)
{
@@ -1557,7 +1557,7 @@ void Polyobj_InitLevel(void)
// the mobj_t pointers on a queue for use below.
for (th = thinkercap.next; th != &thinkercap; th = th->next)
{
if (th->function.acp1 != (actionf_p1)P_MobjThinker)
if (th->function != (actionf_p1)P_MobjThinker)
continue;
mobj_t *mo = (mobj_t *)th;
@@ -1832,7 +1832,7 @@ void T_PolyObjWaypoint(polywaypoint_t *th)
// We redo this each tic to make savegame compatibility easier.
for (wp = thinkercap.next; wp != &thinkercap; wp = wp->next)
{
if (wp->function.acp1 != (actionf_p1)P_MobjThinker) // Not a mobj thinker
if (wp->function != (actionf_p1)P_MobjThinker) // Not a mobj thinker
continue;
mo2 = (mobj_t *)wp;
@@ -1916,7 +1916,7 @@ void T_PolyObjWaypoint(polywaypoint_t *th)
// Find next waypoint
for (wp = thinkercap.next; wp != &thinkercap; wp = wp->next)
{
if (wp->function.acp1 != (actionf_p1)P_MobjThinker) // Not a mobj thinker
if (wp->function != (actionf_p1)P_MobjThinker) // Not a mobj thinker
continue;
mo2 = (mobj_t *)wp;
@@ -1955,7 +1955,7 @@ void T_PolyObjWaypoint(polywaypoint_t *th)
for (wp = thinkercap.next; wp != &thinkercap; wp = wp->next)
{
if (wp->function.acp1 != (actionf_p1)P_MobjThinker) // Not a mobj thinker
if (wp->function != (actionf_p1)P_MobjThinker) // Not a mobj thinker
continue;
mo2 = (mobj_t *)wp;
@@ -1992,7 +1992,7 @@ void T_PolyObjWaypoint(polywaypoint_t *th)
for (wp = thinkercap.next; wp != &thinkercap; wp = wp->next)
{
if (wp->function.acp1 != (actionf_p1)P_MobjThinker) // Not a mobj thinker
if (wp->function != (actionf_p1)P_MobjThinker) // Not a mobj thinker
continue;
mo2 = (mobj_t *)wp;
@@ -2357,7 +2357,7 @@ INT32 EV_DoPolyObjRotate(polyrotdata_t *prdata)
// create a new thinker
th = Z_Malloc(sizeof(polyrotate_t), PU_LEVSPEC, NULL);
th->thinker.function.acp1 = (actionf_p1)T_PolyObjRotate;
th->thinker.function = (actionf_p1)T_PolyObjRotate;
PolyObj_AddThinker(&th->thinker);
po->thinker = &th->thinker;
@@ -2425,7 +2425,7 @@ INT32 EV_DoPolyObjMove(polymovedata_t *pmdata)
// create a new thinker
th = Z_Malloc(sizeof(polymove_t), PU_LEVSPEC, NULL);
th->thinker.function.acp1 = (actionf_p1)T_PolyObjMove;
th->thinker.function = (actionf_p1)T_PolyObjMove;
PolyObj_AddThinker(&th->thinker);
po->thinker = &th->thinker;
@@ -2491,7 +2491,7 @@ INT32 EV_DoPolyObjWaypoint(polywaypointdata_t *pwdata)
// create a new thinker
th = Z_Malloc(sizeof(polywaypoint_t), PU_LEVSPEC, NULL);
th->thinker.function.acp1 = (actionf_p1)T_PolyObjWaypoint;
th->thinker.function = (actionf_p1)T_PolyObjWaypoint;
PolyObj_AddThinker(&th->thinker);
po->thinker = &th->thinker;
@@ -2512,7 +2512,7 @@ INT32 EV_DoPolyObjWaypoint(polywaypointdata_t *pwdata)
// Find the first waypoint we need to use
for (wp = thinkercap.next; wp != &thinkercap; wp = wp->next)
{
if (wp->function.acp1 != (actionf_p1)P_MobjThinker) // Not a mobj thinker
if (wp->function != (actionf_p1)P_MobjThinker) // Not a mobj thinker
continue;
mo2 = (mobj_t *)wp;
@@ -2627,7 +2627,7 @@ static void Polyobj_doSlideDoor(polyobj_t *po, polydoordata_t *doordata)
// allocate and add a new slide door thinker
th = Z_Malloc(sizeof(polyslidedoor_t), PU_LEVSPEC, NULL);
th->thinker.function.acp1 = (actionf_p1)T_PolyDoorSlide;
th->thinker.function = (actionf_p1)T_PolyDoorSlide;
PolyObj_AddThinker(&th->thinker);
// point the polyobject to this thinker
@@ -2678,7 +2678,7 @@ static void Polyobj_doSwingDoor(polyobj_t *po, polydoordata_t *doordata)
// allocate and add a new swing door thinker
th = Z_Malloc(sizeof(polyswingdoor_t), PU_LEVSPEC, NULL);
th->thinker.function.acp1 = (actionf_p1)T_PolyDoorSwing;
th->thinker.function = (actionf_p1)T_PolyDoorSwing;
PolyObj_AddThinker(&th->thinker);
// point the polyobject to this thinker
@@ -2763,7 +2763,7 @@ INT32 EV_DoPolyObjDisplace(polydisplacedata_t *prdata)
// create a new thinker
th = Z_Malloc(sizeof(polydisplace_t), PU_LEVSPEC, NULL);
th->thinker.function.acp1 = (actionf_p1)T_PolyObjDisplace;
th->thinker.function = (actionf_p1)T_PolyObjDisplace;
PolyObj_AddThinker(&th->thinker);
po->thinker = &th->thinker;
@@ -2867,7 +2867,7 @@ INT32 EV_DoPolyObjFlag(line_t *pfdata)
// create a new thinker
th = Z_Malloc(sizeof(polymove_t), PU_LEVSPEC, NULL);
th->thinker.function.acp1 = (actionf_p1)T_PolyObjFlag;
th->thinker.function = (actionf_p1)T_PolyObjFlag;
PolyObj_AddThinker(&th->thinker);
po->thinker = &th->thinker;
+1
View File
@@ -269,6 +269,7 @@ typedef struct polydisplacedata_s
//
polyobj_t *Polyobj_GetForNum(INT32 id);
polyobj_t *Polyobj_GetChild(polyobj_t *po, INT32 *start);
void Polyobj_InitLevel(void);
void Polyobj_MoveOnLoad(polyobj_t *po, angle_t angle, fixed_t x, fixed_t y);
boolean P_PointInsidePolyobj(polyobj_t *po, fixed_t x, fixed_t y);
+186 -67
View File
@@ -1677,194 +1677,194 @@ static void P_NetArchiveThinkers(savebuffer_t *save)
// save off the current thinkers
for (th = thinkercap.next; th != &thinkercap; th = th->next)
{
if (th->function.acp1 == (actionf_p1)P_RemoveThinkerDelayed)
if (th->function == (actionf_p1)P_RemoveThinkerDelayed)
continue;
numsaved++;
if (th->function.acp1 == (actionf_p1)P_MobjThinker)
if (th->function == (actionf_p1)P_MobjThinker)
{
SaveMobjThinker(save, th, tc_mobj);
continue;
}
else if (th->function.acp1 == (actionf_p1)T_MoveCeiling)
else if (th->function == (actionf_p1)T_MoveCeiling)
{
SaveCeilingThinker(save, th, tc_ceiling);
continue;
}
else if (th->function.acp1 == (actionf_p1)T_CrushCeiling)
else if (th->function == (actionf_p1)T_CrushCeiling)
{
SaveCeilingThinker(save, th, tc_crushceiling);
continue;
}
else if (th->function.acp1 == (actionf_p1)T_MoveFloor)
else if (th->function == (actionf_p1)T_MoveFloor)
{
SaveFloormoveThinker(save, th, tc_floor);
continue;
}
else if (th->function.acp1 == (actionf_p1)T_LightningFlash)
else if (th->function == (actionf_p1)T_LightningFlash)
{
SaveLightflashThinker(save, th, tc_flash);
continue;
}
else if (th->function.acp1 == (actionf_p1)T_StrobeFlash)
else if (th->function == (actionf_p1)T_StrobeFlash)
{
SaveStrobeThinker(save, th, tc_strobe);
continue;
}
else if (th->function.acp1 == (actionf_p1)T_Glow)
else if (th->function == (actionf_p1)T_Glow)
{
SaveGlowThinker(save, th, tc_glow);
continue;
}
else if (th->function.acp1 == (actionf_p1)T_FireFlicker)
else if (th->function == (actionf_p1)T_FireFlicker)
{
SaveFireflickerThinker(save, th, tc_fireflicker);
continue;
}
else if (th->function.acp1 == (actionf_p1)T_MoveElevator)
else if (th->function == (actionf_p1)T_MoveElevator)
{
SaveElevatorThinker(save, th, tc_elevator);
continue;
}
else if (th->function.acp1 == (actionf_p1)T_ContinuousFalling)
else if (th->function == (actionf_p1)T_ContinuousFalling)
{
SaveSpecialLevelThinker(save, th, tc_continuousfalling);
continue;
}
else if (th->function.acp1 == (actionf_p1)T_ThwompSector)
else if (th->function == (actionf_p1)T_ThwompSector)
{
SaveSpecialLevelThinker(save, th, tc_thwomp);
continue;
}
else if (th->function.acp1 == (actionf_p1)T_NoEnemiesSector)
else if (th->function == (actionf_p1)T_NoEnemiesSector)
{
SaveSpecialLevelThinker(save, th, tc_noenemies);
continue;
}
else if (th->function.acp1 == (actionf_p1)T_EachTimeThinker)
else if (th->function == (actionf_p1)T_EachTimeThinker)
{
SaveSpecialLevelThinker(save, th, tc_eachtime);
continue;
}
else if (th->function.acp1 == (actionf_p1)T_RaiseSector)
else if (th->function == (actionf_p1)T_RaiseSector)
{
SaveSpecialLevelThinker(save, th, tc_raisesector);
continue;
}
else if (th->function.acp1 == (actionf_p1)T_CameraScanner)
else if (th->function == (actionf_p1)T_CameraScanner)
{
SaveElevatorThinker(save, th, tc_camerascanner);
continue;
}
else if (th->function.acp1 == (actionf_p1)T_Scroll)
else if (th->function == (actionf_p1)T_Scroll)
{
SaveScrollThinker(save, th, tc_scroll);
continue;
}
else if (th->function.acp1 == (actionf_p1)T_Friction)
else if (th->function == (actionf_p1)T_Friction)
{
SaveFrictionThinker(save, th, tc_friction);
continue;
}
else if (th->function.acp1 == (actionf_p1)T_Pusher)
else if (th->function == (actionf_p1)T_Pusher)
{
SavePusherThinker(save, th, tc_pusher);
continue;
}
else if (th->function.acp1 == (actionf_p1)T_BounceCheese)
else if (th->function == (actionf_p1)T_BounceCheese)
{
SaveSpecialLevelThinker(save, th, tc_bouncecheese);
continue;
}
else if (th->function.acp1 == (actionf_p1)T_StartCrumble)
else if (th->function == (actionf_p1)T_StartCrumble)
{
SaveElevatorThinker(save, th, tc_startcrumble);
continue;
}
else if (th->function.acp1 == (actionf_p1)T_MarioBlock)
else if (th->function == (actionf_p1)T_MarioBlock)
{
SaveSpecialLevelThinker(save, th, tc_marioblock);
continue;
}
else if (th->function.acp1 == (actionf_p1)T_MarioBlockChecker)
else if (th->function == (actionf_p1)T_MarioBlockChecker)
{
SaveSpecialLevelThinker(save, th, tc_marioblockchecker);
continue;
}
else if (th->function.acp1 == (actionf_p1)T_SpikeSector)
else if (th->function == (actionf_p1)T_SpikeSector)
{
SaveSpecialLevelThinker(save, th, tc_spikesector);
continue;
}
else if (th->function.acp1 == (actionf_p1)T_FloatSector)
else if (th->function == (actionf_p1)T_FloatSector)
{
SaveSpecialLevelThinker(save, th, tc_floatsector);
continue;
}
else if (th->function.acp1 == (actionf_p1)T_BridgeThinker)
else if (th->function == (actionf_p1)T_BridgeThinker)
{
SaveSpecialLevelThinker(save, th, tc_bridgethinker);
continue;
}
else if (th->function.acp1 == (actionf_p1)T_LaserFlash)
else if (th->function == (actionf_p1)T_LaserFlash)
{
SaveLaserThinker(save, th, tc_laserflash);
continue;
}
else if (th->function.acp1 == (actionf_p1)T_LightFade)
else if (th->function == (actionf_p1)T_LightFade)
{
SaveLightlevelThinker(save, th, tc_lightfade);
continue;
}
else if (th->function.acp1 == (actionf_p1)T_ExecutorDelay)
else if (th->function == (actionf_p1)T_ExecutorDelay)
{
SaveExecutorThinker(save, th, tc_executor);
continue;
}
else if (th->function.acp1 == (actionf_p1)T_Disappear)
else if (th->function == (actionf_p1)T_Disappear)
{
SaveDisappearThinker(save, th, tc_disappear);
continue;
}
else if (th->function.acp1 == (actionf_p1)T_PolyObjRotate)
else if (th->function == (actionf_p1)T_PolyObjRotate)
{
SavePolyrotatetThinker(save, th, tc_polyrotate);
continue;
}
else if (th->function.acp1 == (actionf_p1)T_PolyObjMove)
else if (th->function == (actionf_p1)T_PolyObjMove)
{
SavePolymoveThinker(save, th, tc_polymove);
continue;
}
else if (th->function.acp1 == (actionf_p1)T_PolyObjWaypoint)
else if (th->function == (actionf_p1)T_PolyObjWaypoint)
{
SavePolywaypointThinker(save, th, tc_polywaypoint);
continue;
}
else if (th->function.acp1 == (actionf_p1)T_PolyDoorSlide)
else if (th->function == (actionf_p1)T_PolyDoorSlide)
{
SavePolyslidedoorThinker(save, th, tc_polyslidedoor);
continue;
}
else if (th->function.acp1 == (actionf_p1)T_PolyDoorSwing)
else if (th->function == (actionf_p1)T_PolyDoorSwing)
{
SavePolyswingdoorThinker(save, th, tc_polyswingdoor);
continue;
}
else if (th->function.acp1 == (actionf_p1)T_PolyObjFlag)
else if (th->function == (actionf_p1)T_PolyObjFlag)
{
SavePolymoveThinker(save, th, tc_polyflag);
continue;
}
else if (th->function.acp1 == (actionf_p1)T_PolyObjDisplace)
else if (th->function == (actionf_p1)T_PolyObjDisplace)
{
SavePolydisplaceThinker(save, th, tc_polydisplace);
continue;
}
#ifdef PARANOIA
else if (th->function.acp1 != (actionf_p1)P_RemoveThinkerDelayed) // wait garbage collection
I_Error("unknown thinker type %p", th->function.acp1);
else if (th->function != (actionf_p1)P_RemoveThinkerDelayed) // wait garbage collection
I_Error("unknown thinker type %p", th->function);
#endif
}
@@ -1884,7 +1884,7 @@ mobj_t *P_FindNewPosition(UINT32 oldposition)
for (th = thinkercap.next; th != &thinkercap; th = th->next)
{
if (th->function.acp1 != (actionf_p1)P_MobjThinker)
if (th->function != (actionf_p1)P_MobjThinker)
continue;
mobj = (mobj_t *)th;
@@ -1983,7 +1983,7 @@ static void LoadMobjThinker(savebuffer_t *save, actionf_p1 thinker)
mobj = AllocMobj();
// declare this as a valid mobj as soon as possible.
mobj->thinker.function.acp1 = thinker;
mobj->thinker.function = thinker;
mobj->z = z;
mobj->floorz = floorz;
@@ -2216,7 +2216,7 @@ static void LoadSpecialLevelThinker(savebuffer_t *save, actionf_p1 thinker, UINT
{
levelspecthink_t *ht = Z_Malloc(sizeof (*ht), PU_LEVSPEC, NULL);
size_t i;
ht->thinker.function.acp1 = thinker;
ht->thinker.function = thinker;
for (i = 0; i < 16; i++)
{
ht->vars[i] = READFIXED(save->p); //var[16]
@@ -2234,6 +2234,12 @@ static void LoadSpecialLevelThinker(savebuffer_t *save, actionf_p1 thinker, UINT
}
P_AddThinker(&ht->thinker);
// interpolation
if (floorOrCeiling & 2)
R_CreateInterpolator_SectorPlane(&ht->thinker, ht->sector, true);
if (floorOrCeiling & 1)
R_CreateInterpolator_SectorPlane(&ht->thinker, ht->sector, false);
}
//
@@ -2244,7 +2250,7 @@ static void LoadSpecialLevelThinker(savebuffer_t *save, actionf_p1 thinker, UINT
static void LoadCeilingThinker(savebuffer_t *save, actionf_p1 thinker)
{
ceiling_t *ht = Z_Malloc(sizeof (*ht), PU_LEVSPEC, NULL);
ht->thinker.function.acp1 = thinker;
ht->thinker.function = thinker;
ht->type = READUINT8(save->p);
ht->sector = LoadSector(READUINT32(save->p));
ht->bottomheight = READFIXED(save->p);
@@ -2263,6 +2269,9 @@ static void LoadCeilingThinker(savebuffer_t *save, actionf_p1 thinker)
if (ht->sector)
ht->sector->ceilingdata = ht;
P_AddThinker(&ht->thinker);
// interpolation
R_CreateInterpolator_SectorPlane(&ht->thinker, ht->sector, true);
}
//
@@ -2273,7 +2282,7 @@ static void LoadCeilingThinker(savebuffer_t *save, actionf_p1 thinker)
static void LoadFloormoveThinker(savebuffer_t *save, actionf_p1 thinker)
{
floormove_t *ht = Z_Malloc(sizeof (*ht), PU_LEVSPEC, NULL);
ht->thinker.function.acp1 = thinker;
ht->thinker.function = thinker;
ht->type = READUINT8(save->p);
ht->crush = READUINT8(save->p);
ht->sector = LoadSector(READUINT32(save->p));
@@ -2287,6 +2296,9 @@ static void LoadFloormoveThinker(savebuffer_t *save, actionf_p1 thinker)
if (ht->sector)
ht->sector->floordata = ht;
P_AddThinker(&ht->thinker);
// interpolation
R_CreateInterpolator_SectorPlane(&ht->thinker, ht->sector, false);
}
//
@@ -2297,7 +2309,7 @@ static void LoadFloormoveThinker(savebuffer_t *save, actionf_p1 thinker)
static void LoadLightflashThinker(savebuffer_t *save, actionf_p1 thinker)
{
lightflash_t *ht = Z_Malloc(sizeof (*ht), PU_LEVSPEC, NULL);
ht->thinker.function.acp1 = thinker;
ht->thinker.function = thinker;
ht->sector = LoadSector(READUINT32(save->p));
ht->maxlight = READINT32(save->p);
ht->minlight = READINT32(save->p);
@@ -2314,7 +2326,7 @@ static void LoadLightflashThinker(savebuffer_t *save, actionf_p1 thinker)
static void LoadStrobeThinker(savebuffer_t *save, actionf_p1 thinker)
{
strobe_t *ht = Z_Malloc(sizeof (*ht), PU_LEVSPEC, NULL);
ht->thinker.function.acp1 = thinker;
ht->thinker.function = thinker;
ht->sector = LoadSector(READUINT32(save->p));
ht->count = READINT32(save->p);
ht->minlight = READINT32(save->p);
@@ -2334,7 +2346,7 @@ static void LoadStrobeThinker(savebuffer_t *save, actionf_p1 thinker)
static void LoadGlowThinker(savebuffer_t *save, actionf_p1 thinker)
{
glow_t *ht = Z_Malloc(sizeof (*ht), PU_LEVSPEC, NULL);
ht->thinker.function.acp1 = thinker;
ht->thinker.function = thinker;
ht->sector = LoadSector(READUINT32(save->p));
ht->minlight = READINT32(save->p);
ht->maxlight = READINT32(save->p);
@@ -2353,7 +2365,7 @@ static void LoadGlowThinker(savebuffer_t *save, actionf_p1 thinker)
static void LoadFireflickerThinker(savebuffer_t *save, actionf_p1 thinker)
{
fireflicker_t *ht = Z_Malloc(sizeof (*ht), PU_LEVSPEC, NULL);
ht->thinker.function.acp1 = thinker;
ht->thinker.function = thinker;
ht->sector = LoadSector(READUINT32(save->p));
ht->count = READINT32(save->p);
ht->resetcount = READINT32(save->p);
@@ -2372,7 +2384,7 @@ static void LoadFireflickerThinker(savebuffer_t *save, actionf_p1 thinker)
static void LoadElevatorThinker(savebuffer_t *save, actionf_p1 thinker, UINT8 floorOrCeiling)
{
elevator_t *ht = Z_Malloc(sizeof (*ht), PU_LEVSPEC, NULL);
ht->thinker.function.acp1 = thinker;
ht->thinker.function = thinker;
ht->type = READUINT8(save->p);
ht->sector = LoadSector(READUINT32(save->p));
ht->actionsector = LoadSector(READUINT32(save->p));
@@ -2400,6 +2412,12 @@ static void LoadElevatorThinker(savebuffer_t *save, actionf_p1 thinker, UINT8 fl
}
P_AddThinker(&ht->thinker);
// interpolation
if (floorOrCeiling & 2)
R_CreateInterpolator_SectorPlane(&ht->thinker, ht->sector, true);
if (floorOrCeiling & 1)
R_CreateInterpolator_SectorPlane(&ht->thinker, ht->sector, false);
}
//
@@ -2410,7 +2428,7 @@ static void LoadElevatorThinker(savebuffer_t *save, actionf_p1 thinker, UINT8 fl
static void LoadScrollThinker(savebuffer_t *save, actionf_p1 thinker)
{
scroll_t *ht = Z_Malloc(sizeof (*ht), PU_LEVSPEC, NULL);
ht->thinker.function.acp1 = thinker;
ht->thinker.function = thinker;
ht->dx = READFIXED(save->p);
ht->dy = READFIXED(save->p);
ht->affectee = READINT32(save->p);
@@ -2422,6 +2440,22 @@ static void LoadScrollThinker(savebuffer_t *save, actionf_p1 thinker)
ht->exclusive = READINT32(save->p);
ht->type = READUINT8(save->p);
P_AddThinker(&ht->thinker);
// interpolation
switch (ht->type)
{
case sc_side:
R_CreateInterpolator_SideScroll(&ht->thinker, &sides[ht->affectee]);
break;
case sc_floor:
R_CreateInterpolator_SectorScroll(&ht->thinker, &sectors[ht->affectee], false);
break;
case sc_ceiling:
R_CreateInterpolator_SectorScroll(&ht->thinker, &sectors[ht->affectee], true);
break;
default:
break;
}
}
//
@@ -2432,7 +2466,7 @@ static void LoadScrollThinker(savebuffer_t *save, actionf_p1 thinker)
static inline void LoadFrictionThinker(savebuffer_t *save, actionf_p1 thinker)
{
friction_t *ht = Z_Malloc(sizeof (*ht), PU_LEVSPEC, NULL);
ht->thinker.function.acp1 = thinker;
ht->thinker.function = thinker;
ht->friction = READINT32(save->p);
ht->movefactor = READINT32(save->p);
ht->affectee = READINT32(save->p);
@@ -2449,7 +2483,7 @@ static inline void LoadFrictionThinker(savebuffer_t *save, actionf_p1 thinker)
static void LoadPusherThinker(savebuffer_t *save, actionf_p1 thinker)
{
pusher_t *ht = Z_Malloc(sizeof (*ht), PU_LEVSPEC, NULL);
ht->thinker.function.acp1 = thinker;
ht->thinker.function = thinker;
ht->type = READUINT8(save->p);
ht->x_mag = READINT32(save->p);
ht->y_mag = READINT32(save->p);
@@ -2476,7 +2510,7 @@ static inline void LoadLaserThinker(savebuffer_t *save, actionf_p1 thinker)
{
laserthink_t *ht = Z_Malloc(sizeof (*ht), PU_LEVSPEC, NULL);
ffloor_t *rover = NULL;
ht->thinker.function.acp1 = thinker;
ht->thinker.function = thinker;
ht->sector = LoadSector(READUINT32(save->p));
ht->sec = LoadSector(READUINT32(save->p));
ht->sourceline = LoadLine(READUINT32(save->p));
@@ -2495,7 +2529,7 @@ static inline void LoadLaserThinker(savebuffer_t *save, actionf_p1 thinker)
FUNCINLINE static ATTRINLINE void LoadLightlevelThinker(savebuffer_t *save, actionf_p1 thinker)
{
lightlevel_t *ht = Z_Malloc(sizeof (*ht), PU_LEVSPEC, NULL);
ht->thinker.function.acp1 = thinker;
ht->thinker.function = thinker;
ht->sector = LoadSector(READUINT32(save->p));
ht->destlevel = READINT32(save->p);
ht->speed = READINT32(save->p);
@@ -2512,7 +2546,7 @@ FUNCINLINE static ATTRINLINE void LoadLightlevelThinker(savebuffer_t *save, acti
static inline void LoadExecutorThinker(savebuffer_t *save, actionf_p1 thinker)
{
executor_t *ht = Z_Malloc(sizeof (*ht), PU_LEVSPEC, NULL);
ht->thinker.function.acp1 = thinker;
ht->thinker.function = thinker;
ht->line = LoadLine(READUINT32(save->p));
ht->caller = LoadMobj(READUINT32(save->p));
ht->sector = LoadSector(READUINT32(save->p));
@@ -2528,7 +2562,7 @@ static inline void LoadExecutorThinker(savebuffer_t *save, actionf_p1 thinker)
static inline void LoadDisappearThinker(savebuffer_t *save, actionf_p1 thinker)
{
disappear_t *ht = Z_Malloc(sizeof (*ht), PU_LEVSPEC, NULL);
ht->thinker.function.acp1 = thinker;
ht->thinker.function = thinker;
ht->appeartime = READUINT32(save->p);
ht->disappeartime = READUINT32(save->p);
ht->offset = READUINT32(save->p);
@@ -2547,12 +2581,23 @@ static inline void LoadDisappearThinker(savebuffer_t *save, actionf_p1 thinker)
static inline void LoadPolyrotatetThinker(savebuffer_t *save, actionf_p1 thinker)
{
polyrotate_t *ht = Z_Malloc(sizeof (*ht), PU_LEVSPEC, NULL);
ht->thinker.function.acp1 = thinker;
ht->thinker.function = thinker;
ht->polyObjNum = READINT32(save->p);
ht->speed = READINT32(save->p);
ht->distance = READINT32(save->p);
ht->turnobjs = READUINT8(save->p);
P_AddThinker(&ht->thinker);
// interpolation
polyobj_t *po;
if (!(po = Polyobj_GetForNum(ht->polyObjNum)))
{
CONS_Debug(DBG_POLYOBJ, "EV_DoPolyObjRotate: bad polyobj %d\n", ht->polyObjNum);
return;
}
R_CreateInterpolator_Polyobj(&ht->thinker, po);
}
//
@@ -2563,7 +2608,7 @@ static inline void LoadPolyrotatetThinker(savebuffer_t *save, actionf_p1 thinker
static void LoadPolymoveThinker(savebuffer_t *save, actionf_p1 thinker)
{
polymove_t *ht = Z_Malloc(sizeof (*ht), PU_LEVSPEC, NULL);
ht->thinker.function.acp1 = thinker;
ht->thinker.function = thinker;
ht->polyObjNum = READINT32(save->p);
ht->speed = READINT32(save->p);
ht->momx = READFIXED(save->p);
@@ -2571,6 +2616,17 @@ static void LoadPolymoveThinker(savebuffer_t *save, actionf_p1 thinker)
ht->distance = READINT32(save->p);
ht->angle = READANGLE(save->p);
P_AddThinker(&ht->thinker);
// interpolation
polyobj_t *po;
if (!(po = Polyobj_GetForNum(ht->polyObjNum)))
{
CONS_Debug(DBG_POLYOBJ, "EV_DoPolyObjRotate: bad polyobj %d\n", ht->polyObjNum);
return;
}
R_CreateInterpolator_Polyobj(&ht->thinker, po);
}
//
@@ -2581,7 +2637,7 @@ static void LoadPolymoveThinker(savebuffer_t *save, actionf_p1 thinker)
static inline void LoadPolywaypointThinker(savebuffer_t *save, actionf_p1 thinker)
{
polywaypoint_t *ht = Z_Malloc(sizeof (*ht), PU_LEVSPEC, NULL);
ht->thinker.function.acp1 = thinker;
ht->thinker.function = thinker;
ht->polyObjNum = READINT32(save->p);
ht->speed = READINT32(save->p);
ht->sequence = READINT32(save->p);
@@ -2595,6 +2651,36 @@ static inline void LoadPolywaypointThinker(savebuffer_t *save, actionf_p1 thinke
ht->diffy = READFIXED(save->p);
ht->diffz = READFIXED(save->p);
P_AddThinker(&ht->thinker);
// interpolation
polyobj_t *po;
polyobj_t *oldpo;
INT32 start;
if (!(po = Polyobj_GetForNum(ht->polyObjNum)))
{
CONS_Debug(DBG_POLYOBJ, "EV_DoPolyObjRotate: bad polyobj %d\n", ht->polyObjNum);
return;
}
R_CreateInterpolator_Polyobj(&ht->thinker, po);
// T_PolyObjWaypoint is the only polyobject movement
// that can adjust z, so we add these ones too.
R_CreateInterpolator_SectorPlane(&ht->thinker, po->lines[0]->backsector, false);
R_CreateInterpolator_SectorPlane(&ht->thinker, po->lines[0]->backsector, true);
// Most other polyobject functions handle children by recursively
// giving each child another thinker. T_PolyObjWaypoint handles
// it manually though, which means we need to manually give them
// interpolation here instead.
start = 0;
oldpo = po;
while ((po = Polyobj_GetChild(oldpo, &start)))
{
R_CreateInterpolator_Polyobj(&ht->thinker, po);
R_CreateInterpolator_SectorPlane(&ht->thinker, po->lines[0]->backsector, false);
R_CreateInterpolator_SectorPlane(&ht->thinker, po->lines[0]->backsector, true);
}
}
//
@@ -2605,7 +2691,7 @@ static inline void LoadPolywaypointThinker(savebuffer_t *save, actionf_p1 thinke
static inline void LoadPolyslidedoorThinker(savebuffer_t *save, actionf_p1 thinker)
{
polyslidedoor_t *ht = Z_Malloc(sizeof (*ht), PU_LEVSPEC, NULL);
ht->thinker.function.acp1 = thinker;
ht->thinker.function = thinker;
ht->polyObjNum = READINT32(save->p);
ht->delay = READINT32(save->p);
ht->delayCount = READINT32(save->p);
@@ -2620,6 +2706,17 @@ static inline void LoadPolyslidedoorThinker(savebuffer_t *save, actionf_p1 think
ht->momy = READFIXED(save->p);
ht->closing = READUINT8(save->p);
P_AddThinker(&ht->thinker);
// interpolation
polyobj_t *po;
if (!(po = Polyobj_GetForNum(ht->polyObjNum)))
{
CONS_Debug(DBG_POLYOBJ, "EV_DoPolyObjRotate: bad polyobj %d\n", ht->polyObjNum);
return;
}
R_CreateInterpolator_Polyobj(&ht->thinker, po);
}
//
@@ -2630,7 +2727,7 @@ static inline void LoadPolyslidedoorThinker(savebuffer_t *save, actionf_p1 think
static inline void LoadPolyswingdoorThinker(savebuffer_t *save, actionf_p1 thinker)
{
polyswingdoor_t *ht = Z_Malloc(sizeof (*ht), PU_LEVSPEC, NULL);
ht->thinker.function.acp1 = thinker;
ht->thinker.function = thinker;
ht->polyObjNum = READINT32(save->p);
ht->delay = READINT32(save->p);
ht->delayCount = READINT32(save->p);
@@ -2640,6 +2737,17 @@ static inline void LoadPolyswingdoorThinker(savebuffer_t *save, actionf_p1 think
ht->distance = READINT32(save->p);
ht->closing = READUINT8(save->p);
P_AddThinker(&ht->thinker);
// interpolation
polyobj_t *po;
if (!(po = Polyobj_GetForNum(ht->polyObjNum)))
{
CONS_Debug(DBG_POLYOBJ, "EV_DoPolyObjRotate: bad polyobj %d\n", ht->polyObjNum);
return;
}
R_CreateInterpolator_Polyobj(&ht->thinker, po);
}
//
@@ -2650,13 +2758,24 @@ static inline void LoadPolyswingdoorThinker(savebuffer_t *save, actionf_p1 think
static inline void LoadPolydisplaceThinker(savebuffer_t *save, actionf_p1 thinker)
{
polydisplace_t *ht = Z_Malloc(sizeof (*ht), PU_LEVSPEC, NULL);
ht->thinker.function.acp1 = thinker;
ht->thinker.function = thinker;
ht->polyObjNum = READINT32(save->p);
ht->controlSector = LoadSector(READUINT32(save->p));
ht->dx = READFIXED(save->p);
ht->dy = READFIXED(save->p);
ht->oldHeights = READFIXED(save->p);
P_AddThinker(&ht->thinker);
// interpolation
polyobj_t *po;
if (!(po = Polyobj_GetForNum(ht->polyObjNum)))
{
CONS_Debug(DBG_POLYOBJ, "EV_DoPolyObjRotate: bad polyobj %d\n", ht->polyObjNum);
return;
}
R_CreateInterpolator_Polyobj(&ht->thinker, po);
}
//
@@ -2680,7 +2799,7 @@ static void P_NetUnArchiveThinkers(savebuffer_t *save)
{
next = currentthinker->next;
if (currentthinker->function.acp1 == (actionf_p1)P_MobjThinker)
if (currentthinker->function == (actionf_p1)P_MobjThinker)
P_RemoveSavegameMobj((mobj_t *)currentthinker); // item isn't saved, don't remove it
else
{
@@ -2874,7 +2993,7 @@ static void P_NetUnArchiveThinkers(savebuffer_t *save)
for (currentthinker = thinkercap.next; currentthinker != &thinkercap;
currentthinker = currentthinker->next)
{
if (currentthinker->function.acp1 != (actionf_p1)T_ExecutorDelay)
if (currentthinker->function != (actionf_p1)T_ExecutorDelay)
continue;
delay = (void *)currentthinker;
@@ -2989,7 +3108,7 @@ static inline void P_FinishMobjs(void)
for (currentthinker = thinkercap.next; currentthinker != &thinkercap;
currentthinker = currentthinker->next)
{
if (currentthinker->function.acp1 != (actionf_p1)P_MobjThinker)
if (currentthinker->function != (actionf_p1)P_MobjThinker)
continue;
mobj = (mobj_t *)currentthinker;
@@ -3014,7 +3133,7 @@ static void P_RelinkPointers(void)
for (currentthinker = thinkercap.next; currentthinker != &thinkercap;
currentthinker = currentthinker->next)
{
if (currentthinker->function.acp1 != (actionf_p1)P_MobjThinker)
if (currentthinker->function != (actionf_p1)P_MobjThinker)
continue;
mobj = (mobj_t *)currentthinker;
@@ -3431,7 +3550,7 @@ void P_SaveNetGame(savebuffer_t *save, boolean resending)
{
for (th = thinkercap.next; th != &thinkercap; th = th->next)
{
if (th->function.acp1 != (actionf_p1)P_MobjThinker)
if (th->function != (actionf_p1)P_MobjThinker)
continue;
mobj = (mobj_t *)th;
+61 -60
View File
@@ -34,6 +34,7 @@
#include "r_fps.h" // R_ResetViewInterpolation in level load
#include "s_sound.h"
#include "m_emotes.h"
#include "st_stuff.h"
#include "w_wad.h"
#include "z_zone.h"
@@ -411,7 +412,7 @@ static inline float P_SegLengthFloat(seg_t *seg)
dx = FIXED_TO_FLOAT(seg->v2->x - seg->v1->x);
dy = FIXED_TO_FLOAT(seg->v2->y - seg->v1->y);
return (float)hypot(dx, dy);
return hypotf(dx, dy);
}
#endif
@@ -441,7 +442,7 @@ void P_UpdateSegLightOffset(seg_t *li)
extralight = -contrastFixed + FixedMul(light, contrastFixed * 2);
// Between -2 and 2 for software, -8 and 8 for hardware
// Between -1 and 1 for software, -8 and 8 for hardware
li->lightOffset = FixedFloor((extralight / 8) + (FRACUNIT / 2)) / FRACUNIT;
#ifdef HWRENDER
li->hwLightOffset = FixedFloor(extralight + (FRACUNIT / 2)) / FRACUNIT;
@@ -536,7 +537,6 @@ static void P_SetupDirectionalLight(void)
oldmap = gamemap;
oldencore = encoremode;
return;
}
maplighting.contrast = lighting->light_contrast;
@@ -649,6 +649,27 @@ size_t P_PrecacheLevelFlats(void)
return flatmem;
}
// check if our flat contains cyan pixels
// not sure if this is the best way to do it but it works
static void P_CheckCyanFlat(levelflat_t *levelflat)
{
// only need this for software
if (rendermode != render_soft)
return;
const UINT8 *flat = R_GetFlat(levelflat->lumpnum);
const size_t size = W_LumpLength(levelflat->lumpnum);
for (size_t steppy = 0; steppy < size; steppy++)
{
if (flat[steppy] == TRANSPARENTPIXEL)
{
levelflat->cyan = true;
break;
}
}
}
// help function for P_LoadSectors, find a flat in the active wad files,
// allocate an id for it, and set the levelflat (to speedup search)
//
@@ -660,7 +681,7 @@ INT32 P_AddLevelFlat(const char *flatname, levelflat_t *levelflat)
// first scan through the already found flats
//
for (i = 0; i < numlevelflats; i++, levelflat++)
if (strnicmp(levelflat->name,flatname,8) == 0)
if (strnicmp(levelflat->name, flatname, 8) == 0)
break;
// that flat was already found in the level, return the id
@@ -674,20 +695,7 @@ INT32 P_AddLevelFlat(const char *flatname, levelflat_t *levelflat)
levelflat->lumpnum = R_GetFlatNumForName(flatname);
levelflat->baselumpnum = LUMPERROR;
// check if our flat contains cyan pixels
// not sure if this is the best way to do it but it works
{
const UINT8 *flat = (UINT8 *)W_CacheLumpNum(levelflat->lumpnum, PU_LEVEL);
size_t size = W_LumpLength(levelflat->lumpnum);
for (size_t steppy = 0; steppy < size; steppy++)
{
if (flat[steppy] == TRANSPARENTPIXEL)
{
levelflat->cyan = true;
break;
}
}
}
P_CheckCyanFlat(levelflat);
#ifndef ZDEBUG
CONS_Debug(DBG_SETUP, "flat #%03d: %s\n", atoi(sizeu1(numlevelflats)), levelflat->name);
@@ -734,20 +742,7 @@ INT32 P_AddLevelFlatRuntime(const char *flatname)
levelflat->lumpnum = R_GetFlatNumForName(flatname);
levelflat->baselumpnum = LUMPERROR;
// check if our flat contains cyan pixels
// not sure if this is the best way to do it but it works
{
const UINT8 *flat = (UINT8 *)W_CacheLumpNum(levelflat->lumpnum, PU_LEVEL);
size_t size = W_LumpLength(levelflat->lumpnum);
for (size_t steppy = 0; steppy < size; steppy++)
{
if (flat[steppy] == TRANSPARENTPIXEL)
{
levelflat->cyan = true;
break;
}
}
}
P_CheckCyanFlat(levelflat);
#ifndef ZDEBUG
CONS_Debug(DBG_SETUP, "flat #%03d: %s\n", atoi(sizeu1(numlevelflats)), levelflat->name);
@@ -1752,33 +1747,33 @@ static void P_CreateBlockMap(void)
// Now we simply iterate block-by-block until we reach the end block.
for (curblockx = bxstart; curblockx <= bxend; curblockx++)
for (curblocky = bystart; curblocky <= byend; curblocky++)
{
size_t b = curblocky * bmapwidth + curblockx;
if (b >= tot)
continue;
if (!straight && !(LineInBlock((fixed_t)x, (fixed_t)y, (fixed_t)v2x, (fixed_t)v2y, (fixed_t)(curblockx << MAPBTOFRAC), (fixed_t)(curblocky << MAPBTOFRAC))))
continue;
// Increase size of allocated list if necessary
if (bmap[b].n >= bmap[b].nalloc)
for (curblocky = bystart; curblocky <= byend; curblocky++)
{
// Graue 02-29-2004: make code more readable, don't realloc a null pointer
// (because it crashes for me, and because the comp.lang.c FAQ says so)
if (bmap[b].nalloc == 0)
bmap[b].nalloc = 8;
else
bmap[b].nalloc *= 2;
bmap[b].list = Z_Realloc(bmap[b].list, bmap[b].nalloc * sizeof (*bmap->list), PU_CACHE, &bmap[b].list);
if (!bmap[b].list)
I_Error("Out of Memory in P_CreateBlockMap");
}
size_t b = curblocky * bmapwidth + curblockx;
// Add linedef to end of list
bmap[b].list[bmap[b].n++] = (INT32)i;
}
if (b >= tot)
continue;
if (!straight && !(LineInBlock((fixed_t)x, (fixed_t)y, (fixed_t)v2x, (fixed_t)v2y, (fixed_t)(curblockx << MAPBTOFRAC), (fixed_t)(curblocky << MAPBTOFRAC))))
continue;
// Increase size of allocated list if necessary
if (bmap[b].n >= bmap[b].nalloc)
{
// Graue 02-29-2004: make code more readable, don't realloc a null pointer
// (because it crashes for me, and because the comp.lang.c FAQ says so)
if (bmap[b].nalloc == 0)
bmap[b].nalloc = 8;
else
bmap[b].nalloc *= 2;
bmap[b].list = Z_Realloc(bmap[b].list, bmap[b].nalloc * sizeof (*bmap->list), PU_CACHE, &bmap[b].list);
if (!bmap[b].list)
I_Error("Out of Memory in P_CreateBlockMap");
}
// Add linedef to end of list
bmap[b].list[bmap[b].n++] = (INT32)i;
}
}
// Compute the total size of the blockmap.
@@ -2572,6 +2567,7 @@ static void P_InitMinimapInfo(void)
lumpnum_t lumpnum;
fixed_t a;
fixed_t b;
node_t *bsp = &nodes[numnodes-1];
minimapinfo.minimap_pic = NULL;
@@ -3008,9 +3004,8 @@ boolean P_SetupLevel(boolean fromnetsave, boolean reloadinggamestate)
#ifdef HWRENDER // not win32 only 19990829 by Kin
if (rendermode == render_opengl)
{
HWR_FreeExtraSubsectors();
// Create plane polygons.
HWR_LoadLevel(reloadinggamestate);
HWR_LoadLevel();
}
#endif
@@ -3337,6 +3332,11 @@ UINT16 P_PartialAddWadFile(const char *wadfilename, boolean local)
//
S_LoadMusicDefs(wadnum);
//
// look for emotes
//
M_LoadEmotes(wadnum);
// TODO: Experimental SPRTINFO support, test first
R_LoadSpriteInfoLumps(wadnum, wadfiles[wadnum]->numlumps);
@@ -3347,7 +3347,8 @@ UINT16 P_PartialAddWadFile(const char *wadfilename, boolean local)
// Only exists to make sure there's no way to overwrite partadd_stage externally
// unless you really push yourself.
SINT8 P_PartialAddGetStage(void) {
SINT8 P_PartialAddGetStage(void)
{
return partadd_stage;
}
+1 -1
View File
@@ -68,7 +68,7 @@ void P_SetupLevelSky(INT32 skynum, boolean global);
boolean P_SetupLevel(boolean fromnetsave, boolean reloadinggamestate);
#ifdef HWRENDER
void HWR_LoadLevel(boolean reloadinggamestate);
void HWR_LoadLevel(void);
#endif
boolean P_AddWadFile(const char *wadfilename, boolean local);
+37 -36
View File
@@ -1302,7 +1302,7 @@ static void P_AddExecutorDelay(line_t *line, mobj_t *mobj, sector_t *sector)
e = Z_Calloc(sizeof (*e), PU_LEVSPEC, NULL);
e->thinker.function.acp1 = (actionf_p1)T_ExecutorDelay;
e->thinker.function = (actionf_p1)T_ExecutorDelay;
e->line = line;
e->sector = sector;
e->timer = (line->backsector->ceilingheight>>FRACBITS)+(line->backsector->floorheight>>FRACBITS);
@@ -2602,7 +2602,7 @@ static void P_ProcessLineSpecial(line_t *line, mobj_t *mo, sector_t *callsec)
for (th = thinkercap.next; th != &thinkercap; th = th->next)
{
if (th->function.acp1 != (actionf_p1)T_Scroll)
if (th->function != (actionf_p1)T_Scroll)
continue;
scroller = (scroll_t *)th;
@@ -2937,7 +2937,7 @@ void P_SetupSignExit(player_t *player)
// spin all signposts in the level then.
for (think = thinkercap.next; think != &thinkercap; think = think->next)
{
if (think->function.acp1 != (actionf_p1)P_MobjThinker)
if (think->function != (actionf_p1)P_MobjThinker)
continue; // not a mobj thinker
thing = (mobj_t *)think;
@@ -2986,7 +2986,7 @@ boolean P_IsFlagAtBase(mobjtype_t flag)
for (think = thinkercap.next; think != &thinkercap; think = think->next)
{
if (think->function.acp1 != (actionf_p1)P_MobjThinker)
if (think->function != (actionf_p1)P_MobjThinker)
continue; // not a mobj thinker
mo = (mobj_t *)think;
@@ -3419,7 +3419,7 @@ void P_ProcessSpecialSector(player_t *player, sector_t *sector, sector_t *rovers
// The chimps are my friends.. heeheeheheehehee..... - LouisJM
for (th = thinkercap.next; th != &thinkercap; th = th->next)
{
if (th->function.acp1 != (actionf_p1)P_MobjThinker)
if (th->function != (actionf_p1)P_MobjThinker)
continue;
mo2 = (mobj_t *)th;
@@ -3760,7 +3760,7 @@ DoneSection2:
// to find the first waypoint
for (th = thinkercap.next; th != &thinkercap; th = th->next)
{
if (th->function.acp1 != (actionf_p1)P_MobjThinker)
if (th->function != (actionf_p1)P_MobjThinker)
continue;
mo2 = (mobj_t *)th;
@@ -3833,7 +3833,7 @@ DoneSection2:
// to find the last waypoint
for (th = thinkercap.next; th != &thinkercap; th = th->next)
{
if (th->function.acp1 != (actionf_p1)P_MobjThinker)
if (th->function != (actionf_p1)P_MobjThinker)
continue;
mo2 = (mobj_t *)th;
@@ -3889,6 +3889,7 @@ DoneSection2:
{
if (!playeringame[i] || players[i].spectator)
continue;
nump++;
}
@@ -3912,7 +3913,7 @@ DoneSection2:
player->kartstuff[k_lapanimation] = 80;
if (player->pflags & PF_NIGHTSMODE)
if (UNLIKELY(player->pflags & PF_NIGHTSMODE))
player->drillmeter += 48*20;
if (netgame && player->laps >= (UINT8)cv_numlaps.value)
@@ -4044,7 +4045,7 @@ DoneSection2:
// to find the first waypoint
for (th = thinkercap.next; th != &thinkercap; th = th->next)
{
if (th->function.acp1 != (actionf_p1)P_MobjThinker)
if (th->function != (actionf_p1)P_MobjThinker)
continue;
mo2 = (mobj_t *)th;
@@ -4082,7 +4083,7 @@ DoneSection2:
// Find waypoint before this one (waypointlow)
for (th = thinkercap.next; th != &thinkercap; th = th->next)
{
if (th->function.acp1 != (actionf_p1)P_MobjThinker)
if (th->function != (actionf_p1)P_MobjThinker)
continue;
mo2 = (mobj_t *)th;
@@ -4109,7 +4110,7 @@ DoneSection2:
// Find waypoint after this one (waypointhigh)
for (th = thinkercap.next; th != &thinkercap; th = th->next)
{
if (th->function.acp1 != (actionf_p1)P_MobjThinker)
if (th->function != (actionf_p1)P_MobjThinker)
continue;
mo2 = (mobj_t *)th;
@@ -4799,7 +4800,7 @@ static ffloor_t *P_AddFakeFloor(sector_t *sec, sector_t *sec2, line_t *master, f
break;
// Should this FOF have spikeness?
if (th->function.acp1 == (actionf_p1)T_SpikeSector)
if (th->function == (actionf_p1)T_SpikeSector)
{
lst = (levelspecthink_t *)th;
@@ -4807,7 +4808,7 @@ static ffloor_t *P_AddFakeFloor(sector_t *sec, sector_t *sec2, line_t *master, f
P_AddSpikeThinker(sec, (INT32)sec2num);
}
// Should this FOF have friction?
else if(th->function.acp1 == (actionf_p1)T_Friction)
else if(th->function == (actionf_p1)T_Friction)
{
f = (friction_t *)th;
@@ -4815,7 +4816,7 @@ static ffloor_t *P_AddFakeFloor(sector_t *sec, sector_t *sec2, line_t *master, f
Add_Friction(f->friction, f->movefactor, (INT32)(sec-sectors), f->affectee);
}
// Should this FOF have wind/current/pusher?
else if(th->function.acp1 == (actionf_p1)T_Pusher)
else if(th->function == (actionf_p1)T_Pusher)
{
p = (pusher_t *)th;
@@ -4906,7 +4907,7 @@ static void P_AddSpikeThinker(sector_t *sec, INT32 referrer)
spikes = Z_Calloc(sizeof (*spikes), PU_LEVSPEC, NULL);
P_AddThinker(&spikes->thinker);
spikes->thinker.function.acp1 = (actionf_p1)T_SpikeSector;
spikes->thinker.function = (actionf_p1)T_SpikeSector;
spikes->sector = sec;
spikes->vars[0] = referrer;
@@ -4928,7 +4929,7 @@ static void P_AddFloatThinker(sector_t *sec, INT32 tag, line_t *sourceline)
floater = Z_Calloc(sizeof (*floater), PU_LEVSPEC, NULL);
P_AddThinker(&floater->thinker);
floater->thinker.function.acp1 = (actionf_p1)T_FloatSector;
floater->thinker.function = (actionf_p1)T_FloatSector;
floater->sector = sec;
floater->vars[0] = tag;
@@ -4957,7 +4958,7 @@ static void P_AddBlockThinker(sector_t *sec, line_t *sourceline)
block = Z_Calloc(sizeof (*block), PU_LEVSPEC, NULL);
P_AddThinker(&block->thinker);
block->thinker.function.acp1 = (actionf_p1)T_MarioBlockChecker;
block->thinker.function = (actionf_p1)T_MarioBlockChecker;
block->sourceline = sourceline;
block->sector = sec;
@@ -4986,7 +4987,7 @@ static void P_AddRaiseThinker(sector_t *sec, line_t *sourceline)
raise = Z_Calloc(sizeof (*raise), PU_LEVSPEC, NULL);
P_AddThinker(&raise->thinker);
raise->thinker.function.acp1 = (actionf_p1)T_RaiseSector;
raise->thinker.function = (actionf_p1)T_RaiseSector;
if (sourceline->flags & ML_BLOCKMONSTERS)
raise->vars[0] = 1;
@@ -5029,7 +5030,7 @@ static void P_AddOldAirbob(sector_t *sec, line_t *sourceline, boolean noadjust)
airbob = Z_Calloc(sizeof (*airbob), PU_LEVSPEC, NULL);
P_AddThinker(&airbob->thinker);
airbob->thinker.function.acp1 = (actionf_p1)T_RaiseSector;
airbob->thinker.function = (actionf_p1)T_RaiseSector;
// set up the fields
airbob->sector = sec;
@@ -5094,7 +5095,7 @@ static inline void P_AddThwompThinker(sector_t *sec, sector_t *actionsector, lin
thwomp = Z_Calloc(sizeof (*thwomp), PU_LEVSPEC, NULL);
P_AddThinker(&thwomp->thinker);
thwomp->thinker.function.acp1 = (actionf_p1)T_ThwompSector;
thwomp->thinker.function = (actionf_p1)T_ThwompSector;
// set up the fields according to the type of elevator action
thwomp->sector = sec;
@@ -5135,7 +5136,7 @@ static inline void P_AddNoEnemiesThinker(sector_t *sec, line_t *sourceline)
nobaddies = Z_Calloc(sizeof (*nobaddies), PU_LEVSPEC, NULL);
P_AddThinker(&nobaddies->thinker);
nobaddies->thinker.function.acp1 = (actionf_p1)T_NoEnemiesSector;
nobaddies->thinker.function = (actionf_p1)T_NoEnemiesSector;
nobaddies->sector = sec;
nobaddies->sourceline = sourceline;
@@ -5157,7 +5158,7 @@ static inline void P_AddEachTimeThinker(sector_t *sec, line_t *sourceline)
eachtime = Z_Calloc(sizeof (*eachtime), PU_LEVSPEC, NULL);
P_AddThinker(&eachtime->thinker);
eachtime->thinker.function.acp1 = (actionf_p1)T_EachTimeThinker;
eachtime->thinker.function = (actionf_p1)T_EachTimeThinker;
eachtime->sector = sec;
eachtime->sourceline = sourceline;
@@ -5179,7 +5180,7 @@ static inline void P_AddCameraScanner(sector_t *sourcesec, sector_t *actionsecto
elevator = Z_Calloc(sizeof (*elevator), PU_LEVSPEC, NULL);
P_AddThinker(&elevator->thinker);
elevator->thinker.function.acp1 = (actionf_p1)T_CameraScanner;
elevator->thinker.function = (actionf_p1)T_CameraScanner;
elevator->type = elevateBounce;
// set up the fields according to the type of elevator action
@@ -5268,7 +5269,7 @@ static inline void EV_AddLaserThinker(sector_t *sec, sector_t *sec2, line_t *lin
P_AddThinker(&flash->thinker);
flash->thinker.function.acp1 = (actionf_p1)T_LaserFlash;
flash->thinker.function = (actionf_p1)T_LaserFlash;
flash->ffloor = ffloor;
flash->sector = sec; // For finding mobjs
flash->sec = sec2;
@@ -5382,11 +5383,11 @@ void P_SpawnSpecials(INT32 fromnetsave, boolean reloadinggamestate)
// Firstly, find out how many there are in each sector
for (th = thinkercap.next; th != &thinkercap; th = th->next)
{
if (th->function.acp1 == (actionf_p1)T_SpikeSector)
if (th->function == (actionf_p1)T_SpikeSector)
secthinkers[((levelspecthink_t *)th)->sector - sectors].count++;
else if (th->function.acp1 == (actionf_p1)T_Friction)
else if (th->function == (actionf_p1)T_Friction)
secthinkers[((friction_t *)th)->affectee].count++;
else if (th->function.acp1 == (actionf_p1)T_Pusher)
else if (th->function == (actionf_p1)T_Pusher)
secthinkers[((pusher_t *)th)->affectee].count++;
}
@@ -5404,11 +5405,11 @@ void P_SpawnSpecials(INT32 fromnetsave, boolean reloadinggamestate)
{
size_t secnum = (size_t)-1;
if (th->function.acp1 == (actionf_p1)T_SpikeSector)
if (th->function == (actionf_p1)T_SpikeSector)
secnum = ((levelspecthink_t *)th)->sector - sectors;
else if (th->function.acp1 == (actionf_p1)T_Friction)
else if (th->function == (actionf_p1)T_Friction)
secnum = ((friction_t *)th)->affectee;
else if (th->function.acp1 == (actionf_p1)T_Pusher)
else if (th->function == (actionf_p1)T_Pusher)
secnum = ((pusher_t *)th)->affectee;
if (secnum != (size_t)-1)
@@ -6632,7 +6633,7 @@ void T_Scroll(scroll_t *s)
static void Add_Scroller(INT32 type, fixed_t dx, fixed_t dy, INT32 control, INT32 affectee, INT32 accel, INT32 exclusive)
{
scroll_t *s = Z_Calloc(sizeof *s, PU_LEVSPEC, NULL);
s->thinker.function.acp1 = (actionf_p1)T_Scroll;
s->thinker.function = (actionf_p1)T_Scroll;
s->type = type;
s->dx = dx;
s->dy = dy;
@@ -6802,7 +6803,7 @@ static void Add_MasterDisappearer(tic_t appeartime, tic_t disappeartime, tic_t o
{
disappear_t *d = Z_Malloc(sizeof *d, PU_LEVSPEC, NULL);
d->thinker.function.acp1 = (actionf_p1)T_Disappear;
d->thinker.function = (actionf_p1)T_Disappear;
d->appeartime = appeartime;
d->disappeartime = disappeartime;
d->offset = offset;
@@ -6887,7 +6888,7 @@ static void Add_Friction(INT32 friction, INT32 movefactor, INT32 affectee, INT32
{
friction_t *f = Z_Calloc(sizeof *f, PU_LEVSPEC, NULL);
f->thinker.function.acp1 = (actionf_p1)T_Friction;
f->thinker.function = (actionf_p1)T_Friction;
f->friction = friction;
f->movefactor = movefactor;
f->affectee = affectee;
@@ -7042,7 +7043,7 @@ static void Add_Pusher(pushertype_e type, fixed_t x_mag, fixed_t y_mag, mobj_t *
{
pusher_t *p = Z_Calloc(sizeof *p, PU_LEVSPEC, NULL);
p->thinker.function.acp1 = (actionf_p1)T_Pusher;
p->thinker.function = (actionf_p1)T_Pusher;
p->source = source;
p->type = type;
p->x_mag = x_mag>>FRACBITS;
@@ -7102,7 +7103,7 @@ static inline boolean PIT_PushThing(mobj_t *thing)
return false;
// Allow this to affect pushable objects at some point?
if (thing->player && (!(thing->flags & (MF_NOGRAVITY | MF_NOCLIP)) || thing->player->pflags & PF_NIGHTSMODE))
if (thing->player && (!(thing->flags & (MF_NOGRAVITY | MF_NOCLIP)) || UNLIKELY(thing->player->pflags & PF_NIGHTSMODE)))
{
INT32 dist;
INT32 speed;
@@ -7133,7 +7134,7 @@ static inline boolean PIT_PushThing(mobj_t *thing)
// Written with bits and pieces of P_HomingAttack
if ((speed > 0) && (P_CheckSight(thing, tmpusher->source)))
{
if (!(thing->player->pflags & PF_NIGHTSMODE))
if (LIKELY(!(thing->player->pflags & PF_NIGHTSMODE)))
{
// only push wrt Z if health & 1 (mapthing has ambush flag)
if (tmpusher->source->health & 1)
+57 -65
View File
@@ -16,6 +16,7 @@
#endif
#include "doomstat.h"
#include "dehacked.h"
#include "g_game.h"
#include "g_input.h"
#include "p_local.h"
@@ -115,7 +116,7 @@ void Command_Numthinkers_f(void)
for (think = listtype->next; think != listtype; think = think->next)
{
if (think->function.acp1 != action)
if (think->function != action)
continue;
count++;
@@ -152,7 +153,7 @@ void Command_CountMobjs_f(void)
for (th = thinkercap.next; th != &thinkercap; th = th->next)
{
if (th->function.acp1 != (actionf_p1)P_MobjThinker)
if (th->function != (actionf_p1)P_MobjThinker)
continue;
if (((mobj_t *)th)->type == i)
@@ -172,7 +173,7 @@ void Command_CountMobjs_f(void)
for (th = thinkercap.next; th != &thinkercap; th = th->next)
{
if (th->function.acp1 != (actionf_p1)P_MobjThinker)
if (th->function != (actionf_p1)P_MobjThinker)
continue;
if (((mobj_t *)th)->type == i)
@@ -190,7 +191,7 @@ void Command_CountMobjs_f(void)
void P_InitThinkers(void)
{
thinkercap.prev = thinkercap.next = &thinkercap;
precipcap.prev = precipcap.next = &precipcap;
precipcap.prev = precipcap.next = &precipcap;
waypointcap = NULL;
}
@@ -207,7 +208,7 @@ void P_AddThinker(thinker_t *thinker)
thinker->references = 0; // killough 11/98: init reference counter to 0
thinker->cachable = (thinker->function.acp1 == (actionf_p1)P_MobjThinker);
thinker->cachable = (thinker->function == (actionf_p1)P_MobjThinker);
#ifdef PARANOIA
thinker->debug_mobjtype = MT_NULL;
#endif
@@ -235,7 +236,7 @@ void P_AddPrecipThinker(thinker_t *thinker)
#ifdef PARANOIA
static const char *MobjTypeName(const mobj_t *mobj)
{
actionf_p1 p1 = mobj->thinker.function.acp1;
actionf_p1 p1 = mobj->thinker.function;
if (p1 == (actionf_p1)P_MobjThinker)
{
@@ -254,7 +255,7 @@ static const char *MobjTypeName(const mobj_t *mobj)
static const char *MobjThinkerName(const mobj_t *mobj)
{
actionf_p1 p1 = mobj->thinker.function.acp1;
actionf_p1 p1 = mobj->thinker.function;
if (p1 == (actionf_p1)P_MobjThinker)
{
@@ -371,7 +372,7 @@ void P_UnlinkThinker(thinker_t *thinker)
void P_RemoveThinker(thinker_t *thinker)
{
LUA_InvalidateUserdata(thinker);
thinker->function.acp1 = (actionf_p1)P_RemoveThinkerDelayed;
thinker->function = (actionf_p1)P_RemoveThinkerDelayed;
}
/*
@@ -455,12 +456,15 @@ static inline void P_RunThinkers(void)
for (currentthinker = thinkercap.next; currentthinker != &thinkercap; currentthinker = currentthinker->next)
{
#ifdef PARANOIA
I_Assert(currentthinker->function.acp1 != NULL);
I_Assert(currentthinker->function != NULL);
#endif
currentthinker->function.acp1(currentthinker);
currentthinker->function(currentthinker);
}
}
// Controller rumble!
// this keeps track of a bunch of things
// and makes your controller rumble accordingly
static void P_DeviceRumbleTick(void)
{
UINT8 i;
@@ -472,27 +476,31 @@ static void P_DeviceRumbleTick(void)
for (i = 0; i <= splitscreen; i++)
{
UINT16 low = 0;
UINT16 high = 0;
if (!cv_usejoystick[i].value || !cv_rumble[i].value)
{
continue;
}
player_t *player = ((i == 0) ? &players[consoleplayer] : &players[displayplayers[i]]);
if (player->spectator || !player->mo)
{
continue;
}
if (camera[i].freecam)
{
continue;
}
if (player->exiting)
UINT16 low = 0, high = 0;
UINT16 lenght = 57; // in ms
const player_t *player = P_GetLocalPlayerForNum(i);
// allow lua to do some crap for spectators
if (player->spectator || !player->mo)
{
continue;
}
// reset the rumble if you exit or are ded lel
if (player->exiting ||
player->playerstate == PST_DEAD ||
player->kartstuff[k_respawn] > 1)
{
G_PlayerDeviceRumble(i, low, high, 0);
continue;
@@ -501,15 +509,17 @@ static void P_DeviceRumbleTick(void)
if (player->kartstuff[k_spinouttimer])
{
//low = high = FRACUNIT / 6;
low = high = FixedMul((FRACUNIT / 4), (FixedDiv(player->kartstuff[k_spinouttimer], (3*TICRATE / 2))));
low = high = FixedMul((FRACUNIT / 4), (FixedDiv(player->kartstuff[k_spinouttimer], (3*TICRATE / 2)))); // try do some some kinda fadeout
}
else if (player->kartstuff[k_sneakertimer] > (sneakertime-(TICRATE/2)))
{
low = high = FRACUNIT / 8;
}
else if ((player->kartstuff[k_offroad])
&& P_IsObjectOnGround(player->mo) && player->speed != 0)
&& player->speed != 0
&& P_IsObjectOnGround(player->mo))
{
// weaken this depending on if you got hyu or invinc
if (player->kartstuff[k_hyudorotimer])
{
high = FRACUNIT / 128;
@@ -524,7 +534,8 @@ static void P_DeviceRumbleTick(void)
}
}
else if ((player->kartstuff[k_bananadrag] > TICRATE)
&& P_IsObjectOnGround(player->mo) && player->speed != 0)
&& player->speed != 0
&& P_IsObjectOnGround(player->mo))
{
if (leveltime & 1) // this is actually funny lel
high = FRACUNIT / 64;
@@ -541,7 +552,7 @@ static void P_DeviceRumbleTick(void)
continue;
}
G_PlayerDeviceRumble(i, low, high, 57);
G_PlayerDeviceRumble(i, low, high, lenght);
}
}
@@ -556,7 +567,11 @@ void P_RunChaseCameras(void)
player_t *p = &players[displayplayers[i]];
camera_t *cam = &camera[i];
if (cv_verticallook[i].value && leveltime > starttime && p->mo && p->kartstuff[k_respawn] == 0 && p->kartstuff[k_throwdir] != 0)
if (cv_verticallook[i].value &&
leveltime > starttime
&& p->mo
&& p->kartstuff[k_respawn] == 0
&& p->kartstuff[k_throwdir] != 0)
{
if (p->speed < 6 * p->mo->scale && abs(cam->dpad_y_held) < 2*TICRATE)
cam->dpad_y_held += p->kartstuff[k_throwdir];
@@ -599,32 +614,6 @@ static void P_RunQuakes(void)
--quake.time;
}
static inline void P_ResetSpriteStuff(void)
{
thinker_t *th;
if (rendermode == render_none)
return;
for (th = thinkercap.next; th != &thinkercap; th = th->next)
{
mobj_t *mo;
if (th->function.acp1 != (actionf_p1)P_MobjThinker) // not a mobj
continue;
mo = (mobj_t *)th;
if (!mo || (mo->sprite == SPR_NULL) || (mo->flags2 & MF2_DONTDRAW) || (mo->type == MT_SHADOW))
continue;
mo->spritexscale = mo->realxscale;
mo->spriteyscale = mo->realyscale;
mo->spritexoffset = mo->realxoffset;
mo->spriteyoffset = mo->realyoffset;
}
}
//
// P_Ticker
//
@@ -692,9 +681,9 @@ void P_Ticker(boolean run)
if (playeringame[i])
G_WriteDemoTiccmd(&players[i].cmd, i);
}
if (demo.playback)
{
#ifdef DEMO_COMPAT_100
if (demo.version == 0x0001)
{
@@ -726,16 +715,18 @@ void P_Ticker(boolean run)
ps_lua_mobjhooks.value.i = 0;
ps_checkposition_calls.value.i = 0;
P_ResetSpriteStuff();
PS_START_TIMING(ps_lua_prethinkframe_time);
LUA_HookPreThinkFrame();
PS_STOP_TIMING(ps_lua_prethinkframe_time);
PS_START_TIMING(ps_playerthink_time);
for (i = 0; i < MAXPLAYERS; i++)
if (playeringame[i] && players[i].mo && !P_MobjWasRemoved(players[i].mo))
P_PlayerThink(&players[i]);
{
if (!playeringame[i] || P_MobjWasRemoved(players[i].mo))
continue;
P_PlayerThink(&players[i]);
}
PS_STOP_TIMING(ps_playerthink_time);
}
@@ -754,8 +745,12 @@ void P_Ticker(boolean run)
// Run any "after all the other thinkers" stuff
for (i = 0; i < MAXPLAYERS; i++)
if (playeringame[i] && players[i].mo && !P_MobjWasRemoved(players[i].mo))
P_PlayerAfterThink(&players[i]);
{
if (!playeringame[i] || P_MobjWasRemoved(players[i].mo))
continue;
P_PlayerAfterThink(&players[i]);
}
// Apply rumble to local players
if (!demo.playback)
@@ -833,12 +828,12 @@ void P_Ticker(boolean run)
if (demo.recording)
{
INT32 axis = JoyAxis(AXISLOOKBACK, 1);
G_WriteAllGhostTics();
if (cv_recordmultiplayerdemos.value)
{
const INT32 axis = JoyAxis(AXISLOOKBACK, 1);
if (demo.savemode == DSM_NOTSAVING || demo.savemode == DSM_WILLAUTOSAVE)
if (demo.savebutton && demo.savebutton + 3*TICRATE < leveltime && (InputDown(gc_lookback, 1) || (cv_usejoystick[0].value && axis > 0)))
demo.savemode = DSM_TITLEENTRY;
@@ -954,10 +949,7 @@ void P_PreTicker(INT32 frames)
// Run any "after all the other thinkers" stuff
for (i = 0; i < MAXPLAYERS; i++)
{
if (!playeringame[i])
continue;
if (!players[i].mo || P_MobjWasRemoved(players[i].mo))
if (!playeringame[i] || P_MobjWasRemoved(players[i].mo))
continue;
P_PlayerAfterThink(&players[i]);
+155 -73
View File
@@ -73,7 +73,7 @@ void P_Thrust(mobj_t *mo, angle_t angle, fixed_t move)
mo->momx += FixedMul(move, FINECOSINE(angle));
if (!(twodlevel || (mo->flags2 & MF2_TWOD)))
if (LIKELY(!(twodlevel || (mo->flags2 & MF2_TWOD))))
mo->momy += FixedMul(move, FINESINE(angle));
}
@@ -90,7 +90,7 @@ void P_InstaThrust(mobj_t *mo, angle_t angle, fixed_t move)
mo->momx = FixedMul(move, FINECOSINE(angle));
if (!(twodlevel || (mo->flags2 & MF2_TWOD)))
if (LIKELY(!(twodlevel || (mo->flags2 & MF2_TWOD))))
mo->momy = FixedMul(move,FINESINE(angle));
}
@@ -498,9 +498,9 @@ void P_PlayLivesJingle(player_t *player)
if (player && !P_IsLocalPlayer(player))
return;
if (use1upSound)
if (UNLIKELY(use1upSound))
S_StartSound(NULL, sfx_oneup);
else if (mariomode)
else if (UNLIKELY(mariomode))
S_StartSound(NULL, sfx_marioa);
else
{
@@ -528,7 +528,7 @@ void P_PlayRinglossSound(mobj_t *source, mobj_t *damager)
S_StartSound(NULL, sfx);
}
else
S_StartSound(source, (mariomode) ? sfx_mario8 : sfx_khurt1 + key);
S_StartSound(source, UNLIKELY(mariomode) ? sfx_mario8 : sfx_khurt1 + key);
}
else
S_StartSound(source, sfx_slip);
@@ -552,9 +552,13 @@ static UINT8 getPlayerPos(player_t *player)
{
UINT8 pos = 1;
for (int i = 0; i < MAXPLAYERS; ++i) {
if (!playeringame[i] || players[i].spectator) continue;
if (players[i].marescore > player->marescore) ++pos;
for (UINT8 i = 0; i < MAXPLAYERS; ++i)
{
if (!playeringame[i] || players[i].spectator)
continue;
if (players[i].marescore > player->marescore)
++pos;
}
return pos;
@@ -968,6 +972,17 @@ fixed_t P_GetPlayerSpinHeight(player_t *player)
return FixedMul(FixedMul(player->mo->info->height, player->mo->scale),2*FRACUNIT/3);
}
//
// P_GetLocalPlayerForNum
//
// Returns the player
// on the local machine for given number.
//
player_t *P_GetLocalPlayerForNum(UINT8 pnum)
{
return (pnum == 0 ? &players[consoleplayer] : &players[displayplayers[pnum]]);
}
//
// P_IsLocalPlayer
//
@@ -1064,7 +1079,7 @@ void P_SpawnShieldOrb(player_t *player)
// blaze through the thinkers to see if an orb already exists!
for (th = thinkercap.next; th != &thinkercap; th = th->next)
{
if (th->function.acp1 != (actionf_p1)P_MobjThinker)
if (th->function != (actionf_p1)P_MobjThinker)
continue;
shieldobj = (mobj_t *)th;
@@ -1283,13 +1298,14 @@ boolean P_InQuicksand(mobj_t *mo) // Returns true if you are in quicksand
{
sector_t *sector = mo->subsector->sector;
fixed_t topheight, bottomheight;
fixed_t flipoffset = ((mo->eflags & MFE_VERTICALFLIP) ? (mo->height/2) : 0);
fixed_t flipoffset;
if (sector->ffloors)
{
ffloor_t *rover;
flipoffset = ((mo->eflags & MFE_VERTICALFLIP) ? (mo->height/2) : 0);
for (rover = sector->ffloors; rover; rover = rover->next)
{
if (!(rover->flags & FF_EXISTS))
@@ -1636,7 +1652,7 @@ static void P_CheckInvincibilityTimer(player_t *player)
if (!player->powers[pw_invulnerability] && !player->kartstuff[k_invincibilitytimer])
return;
player->mo->color = (UINT8)(1 + (leveltime % (MAXSKINCOLORS-1)));
player->mo->color = K_RainbowColor();
// Resume normal music stuff.
if (player->powers[pw_invulnerability] == 1 || player->kartstuff[k_invincibilitytimer] == 1)
@@ -1678,6 +1694,7 @@ static void P_DoBubbleBreath(player_t *player)
bubble = P_SpawnMobj(player->mo->x, player->mo->y, zh, MT_SMALLBUBBLE);
else if (P_RandomChance(3*FRACUNIT/256))
bubble = P_SpawnMobj(player->mo->x, player->mo->y, zh, MT_MEDIUMBUBBLE);
if (bubble)
{
bubble->threshold = 42;
@@ -1685,8 +1702,8 @@ static void P_DoBubbleBreath(player_t *player)
P_SetScale(bubble, bubble->destscale);
}
if (player->pflags & PF_NIGHTSMODE) // NiGHTS Super doesn't spawn flight bubbles
return;
//if (player->pflags & PF_NIGHTSMODE) // NiGHTS Super doesn't spawn flight bubbles
//return;
}
//
@@ -1780,7 +1797,7 @@ void P_Telekinesis(player_t *player, fixed_t thrust, fixed_t range)
for (th = thinkercap.next; th != &thinkercap; th = th->next)
{
if (th->function.acp1 != (actionf_p1)P_MobjThinker)
if (th->function != (actionf_p1)P_MobjThinker)
continue;
mo2 = (mobj_t *)th;
@@ -2155,7 +2172,7 @@ static void P_MovePlayer(player_t *player)
}
// note: don't unset stasis here
if (!player->spectator && G_TagGametype())
if (UNLIKELY(!player->spectator && G_TagGametype()))
{
// If we have stasis already here, it's because it's forced on us
// by a linedef executor or what have you
@@ -2215,7 +2232,7 @@ static void P_MovePlayer(player_t *player)
player->lturn_max[leveltime%MAXPREDICTTICS] = player->rturn_max[leveltime%MAXPREDICTTICS] = 0;
}
if (leveltime >= starttime)
if (LIKELY(leveltime >= starttime))
{
// KART: Don't directly apply angleturn! It may have been either A) forged by a malicious client, or B) not be a smooth turn due to a player dropping frames.
// Instead, turn the player only up to the amount they're supposed to turn accounting for latency. Allow exactly 1 extra turn unit to try to keep old replays synced.
@@ -2254,7 +2271,7 @@ static void P_MovePlayer(player_t *player)
P_3dMovement(player);
}
if (maptol & TOL_2D)
if (UNLIKELY(maptol & TOL_2D)) // psure this doesent even work at all
runspd = FixedMul(runspd, 2*FRACUNIT/3);
/////////////////////////
@@ -2315,10 +2332,10 @@ static void P_MovePlayer(player_t *player)
// Drifting sound
// Start looping the sound now.
if (leveltime % 50 == 0 && onground && player->kartstuff[k_drift] != 0)
if (onground && leveltime % 50 == 0 && player->kartstuff[k_drift] != 0)
S_StartSound(player->mo, sfx_drift);
// Leveltime being 50 might take a while at times. We'll start it up once, isntantly.
else if (!S_SoundPlaying(player->mo, sfx_drift) && onground && player->kartstuff[k_drift] != 0)
else if (onground && !S_SoundPlaying(player->mo, sfx_drift) && player->kartstuff[k_drift] != 0)
S_StartSound(player->mo, sfx_drift);
// Ok, we'll stop now.
else if (player->kartstuff[k_drift] == 0 || !onground)
@@ -2343,7 +2360,7 @@ static void P_MovePlayer(player_t *player)
P_SetPlayerMobjState(player->mo, S_KART_STND1); // SRB2kart - was S_PLAY_STND
}
if (player->gotflag) // If you can't glide, then why the heck would you be gliding?
if (UNLIKELY(player->gotflag)) // If you can't glide, then why the heck would you be gliding?
{
player->pflags &= ~PF_GLIDING;
player->glidetime = 0;
@@ -2506,7 +2523,7 @@ static void P_DoZoomTube(player_t *player)
// Find next waypoint
for (th = thinkercap.next; th != &thinkercap; th = th->next)
{
if (th->function.acp1 != (actionf_p1)P_MobjThinker) // Not a mobj thinker
if (th->function != (actionf_p1)P_MobjThinker) // Not a mobj thinker
continue;
mo2 = (mobj_t *)th;
@@ -2596,7 +2613,7 @@ void P_NukeEnemies(mobj_t *inflictor, mobj_t *source, fixed_t radius)
for (think = thinkercap.next; think != &thinkercap; think = think->next)
{
if (think->function.acp1 != (actionf_p1)P_MobjThinker)
if (think->function != (actionf_p1)P_MobjThinker)
continue; // not a mobj thinker
mo = (mobj_t *)think;
@@ -2673,7 +2690,7 @@ boolean P_LookForEnemies(player_t *player)
for (think = thinkercap.next; think != &thinkercap; think = think->next)
{
if (think->function.acp1 != (actionf_p1)P_MobjThinker)
if (think->function != (actionf_p1)P_MobjThinker)
continue; // not a mobj thinker
mo = (mobj_t *)think;
@@ -2704,8 +2721,8 @@ boolean P_LookForEnemies(player_t *player)
player->mo->z-mo->z) > FixedMul(RING_DIST, player->mo->scale))
continue; // out of range
if ((twodlevel || player->mo->flags2 & MF2_TWOD)
&& abs(player->mo->y-mo->y) > player->mo->radius)
if (UNLIKELY((twodlevel || player->mo->flags2 & MF2_TWOD)
&& abs(player->mo->y-mo->y) > player->mo->radius))
continue; // not in your 2d plane
if (mo->type == MT_PLAYER) // Don't chase after other players!
@@ -2797,7 +2814,7 @@ void P_FindEmerald(void)
// to find all emeralds
for (th = thinkercap.next; th != &thinkercap; th = th->next)
{
if (th->function.acp1 != (actionf_p1)P_MobjThinker)
if (th->function != (actionf_p1)P_MobjThinker)
continue;
mo2 = (mobj_t *)th;
@@ -2986,21 +3003,28 @@ static void CV_PlayerCam4_OnChange(void)
}
consvar_t cv_cam_dist[MAXSPLITSCREENPLAYERS] = {
{"cam_dist", "160", CV_FLOAT|CV_SAVE|CV_CALL|CV_NOINIT, NULL, CV_PlayerCam1_OnChange, 0, NULL, NULL, 0, 0, NULL},
{"cam_dist", "160", CV_FLOAT|CV_SAVE|CV_CALL|CV_NOINIT, NULL, CV_PlayerCam1_OnChange, 0, NULL, NULL, 0, 0, NULL},
{"cam2_dist", "160", CV_FLOAT|CV_SAVE|CV_CALL|CV_NOINIT, NULL, CV_PlayerCam2_OnChange, 0, NULL, NULL, 0, 0, NULL},
{"cam3_dist", "160", CV_FLOAT|CV_SAVE|CV_CALL|CV_NOINIT, NULL, CV_PlayerCam3_OnChange, 0, NULL, NULL, 0, 0, NULL},
{"cam4_dist", "160", CV_FLOAT|CV_SAVE|CV_CALL|CV_NOINIT, NULL, CV_PlayerCam4_OnChange, 0, NULL, NULL, 0, 0, NULL}
};
consvar_t cv_cam_height[MAXSPLITSCREENPLAYERS] = {
{"cam_height", "50", CV_FLOAT|CV_SAVE|CV_CALL|CV_NOINIT, NULL, CV_PlayerCam1_OnChange, 0, NULL, NULL, 0, 0, NULL},
{"cam_height", "50", CV_FLOAT|CV_SAVE|CV_CALL|CV_NOINIT, NULL, CV_PlayerCam1_OnChange, 0, NULL, NULL, 0, 0, NULL},
{"cam2_height", "50", CV_FLOAT|CV_SAVE|CV_CALL|CV_NOINIT, NULL, CV_PlayerCam2_OnChange, 0, NULL, NULL, 0, 0, NULL},
{"cam3_height", "50", CV_FLOAT|CV_SAVE|CV_CALL|CV_NOINIT, NULL, CV_PlayerCam3_OnChange, 0, NULL, NULL, 0, 0, NULL},
{"cam4_height", "50", CV_FLOAT|CV_SAVE|CV_CALL|CV_NOINIT, NULL, CV_PlayerCam4_OnChange, 0, NULL, NULL, 0, 0, NULL},
};
consvar_t cv_cam_pitch[MAXSPLITSCREENPLAYERS] = {
{"cam_pitch", "Off", CV_SAVE, CV_OnOff, NULL, 0, NULL, NULL, 0, 0, NULL},
{"cam2_pitch", "Off", CV_SAVE, CV_OnOff, NULL, 0, NULL, NULL, 0, 0, NULL},
{"cam3_pitch", "Off", CV_SAVE, CV_OnOff, NULL, 0, NULL, NULL, 0, 0, NULL},
{"cam4_pitch", "Off", CV_SAVE, CV_OnOff, NULL, 0, NULL, NULL, 0, 0, NULL}
};
consvar_t cv_cam_still[MAXSPLITSCREENPLAYERS] = {
{"cam_still", "Off", 0, CV_OnOff, NULL, 0, NULL, NULL, 0, 0, NULL},
{"cam_still", "Off", 0, CV_OnOff, NULL, 0, NULL, NULL, 0, 0, NULL},
{"cam2_still", "Off", 0, CV_OnOff, NULL, 0, NULL, NULL, 0, 0, NULL},
{"cam3_still", "Off", 0, CV_OnOff, NULL, 0, NULL, NULL, 0, 0, NULL},
{"cam4_still", "Off", 0, CV_OnOff, NULL, 0, NULL, NULL, 0, 0, NULL}
@@ -3008,7 +3032,7 @@ consvar_t cv_cam_still[MAXSPLITSCREENPLAYERS] = {
static CV_PossibleValue_t cam_speed_cons_t[] = {{0, "MIN"}, {1*FRACUNIT, "MAX"}, {0, NULL}};
consvar_t cv_cam_speed[MAXSPLITSCREENPLAYERS] = {
{"cam_speed", "0.4", CV_FLOAT|CV_SAVE, cam_speed_cons_t, NULL, 0, NULL, NULL, 0, 0, NULL},
{"cam_speed", "0.4", CV_FLOAT|CV_SAVE, cam_speed_cons_t, NULL, 0, NULL, NULL, 0, 0, NULL},
{"cam2_speed", "0.4", CV_FLOAT|CV_SAVE, cam_speed_cons_t, NULL, 0, NULL, NULL, 0, 0, NULL},
{"cam3_speed", "0.4", CV_FLOAT|CV_SAVE, cam_speed_cons_t, NULL, 0, NULL, NULL, 0, 0, NULL},
{"cam4_speed", "0.4", CV_FLOAT|CV_SAVE, cam_speed_cons_t, NULL, 0, NULL, NULL, 0, 0, NULL}
@@ -3017,14 +3041,14 @@ consvar_t cv_cam_speed[MAXSPLITSCREENPLAYERS] = {
static CV_PossibleValue_t cam_rotate_cons_t[] = {{-720, "MIN"}, {720, "MAX"}, {0, NULL}};
consvar_t cv_cam_rotate[MAXSPLITSCREENPLAYERS] = {
{"cam_rotate", "0", CV_CALL|CV_NOINIT, cam_rotate_cons_t, CV_CamRotate_OnChange, 0, NULL, NULL, 0, 0, NULL},
{"cam_rotate", "0", CV_CALL|CV_NOINIT, cam_rotate_cons_t, CV_CamRotate_OnChange, 0, NULL, NULL, 0, 0, NULL},
{"cam2_rotate", "0", CV_CALL|CV_NOINIT, cam_rotate_cons_t, CV_CamRotate2_OnChange, 0, NULL, NULL, 0, 0, NULL},
{"cam3_rotate", "0", CV_CALL|CV_NOINIT, cam_rotate_cons_t, CV_CamRotate3_OnChange, 0, NULL, NULL, 0, 0, NULL},
{"cam4_rotate", "0", CV_CALL|CV_NOINIT, cam_rotate_cons_t, CV_CamRotate4_OnChange, 0, NULL, NULL, 0, 0, NULL}
};
consvar_t cv_cam_timeover[MAXSPLITSCREENPLAYERS] = {
{"cam_timeover", "On", CV_SAVE, CV_OnOff, NULL, 0, NULL, NULL, 0, 0, NULL},
{"cam_timeover", "On", CV_SAVE, CV_OnOff, NULL, 0, NULL, NULL, 0, 0, NULL},
{"cam2_timeover", "On", CV_SAVE, CV_OnOff, NULL, 0, NULL, NULL, 0, 0, NULL},
{"cam3_timeover", "On", CV_SAVE, CV_OnOff, NULL, 0, NULL, NULL, 0, 0, NULL},
{"cam4_timeover", "On", CV_SAVE, CV_OnOff, NULL, 0, NULL, NULL, 0, 0, NULL}
@@ -3032,7 +3056,7 @@ consvar_t cv_cam_timeover[MAXSPLITSCREENPLAYERS] = {
static CV_PossibleValue_t freecam_speed_cons_t[] = {{0, "MIN"}, {10, "MAX"}, {0, NULL}};
consvar_t cv_freecam_speed[MAXSPLITSCREENPLAYERS] = {
{"freecam_speed", "1", CV_SAVE, freecam_speed_cons_t, NULL, 0, NULL, NULL, 0, 0, NULL},
{"freecam_speed", "1", CV_SAVE, freecam_speed_cons_t, NULL, 0, NULL, NULL, 0, 0, NULL},
{"freecam2_speed", "1", CV_SAVE, freecam_speed_cons_t, NULL, 0, NULL, NULL, 0, 0, NULL},
{"freecam3_speed", "1", CV_SAVE, freecam_speed_cons_t, NULL, 0, NULL, NULL, 0, 0, NULL},
{"freecam4_speed", "1", CV_SAVE, freecam_speed_cons_t, NULL, 0, NULL, NULL, 0, 0, NULL}
@@ -3046,13 +3070,13 @@ consvar_t cv_actionmovie = {"actionmovie", "Off", CV_SAVE, CV_OnOff, NULL, 0, NU
consvar_t cv_screenquake = {"quakescreenshake", "On", CV_SAVE, CV_OnOff, NULL, 0, NULL, NULL, 0, 0, NULL};
static CV_PossibleValue_t lookbackmom_cons_t[] = {{0, "Off"}, {1, "On"}, {2, "Double"}, {0, NULL}};
static CV_PossibleValue_t cam_lookbackmom_cons_t[] = {{0, "Off"}, {1, "On"}, {2, "Double"}, {0, NULL}};
consvar_t cv_lookbackmom[MAXSPLITSCREENPLAYERS] = {
{"cameralookbackmom", "Off", CV_SAVE, lookbackmom_cons_t, NULL, 0, NULL, NULL, 0, 0, NULL},
{"cameralookbackmom2", "Off", CV_SAVE, lookbackmom_cons_t, NULL, 0, NULL, NULL, 0, 0, NULL},
{"cameralookbackmom3", "Off", CV_SAVE, lookbackmom_cons_t, NULL, 0, NULL, NULL, 0, 0, NULL},
{"cameralookbackmom4", "Off", CV_SAVE, lookbackmom_cons_t, NULL, 0, NULL, NULL, 0, 0, NULL}
consvar_t cv_cam_lookbackmom[MAXSPLITSCREENPLAYERS] = {
{"cameralookbackmom", "Off", CV_SAVE, cam_lookbackmom_cons_t, NULL, 0, NULL, NULL, 0, 0, NULL},
{"cameralookbackmom2", "Off", CV_SAVE, cam_lookbackmom_cons_t, NULL, 0, NULL, NULL, 0, 0, NULL},
{"cameralookbackmom3", "Off", CV_SAVE, cam_lookbackmom_cons_t, NULL, 0, NULL, NULL, 0, 0, NULL},
{"cameralookbackmom4", "Off", CV_SAVE, cam_lookbackmom_cons_t, NULL, 0, NULL, NULL, 0, 0, NULL}
};
fixed_t t_cam_rotate[MAXSPLITSCREENPLAYERS] = {-42, -42, -42, -42};
@@ -3510,7 +3534,7 @@ static boolean P_CheckNoclipCameraPosition(player_t *player, camera_t *thiscam,
for (rover = newsubsec->sector->ffloors; rover; rover = rover->next)
{
fixed_t topheight, bottomheight;
if (!(rover->flags & FF_BLOCKOTHERS) || !(rover->flags & FF_EXISTS) || !(rover->flags & FF_RENDERALL) || GETSECSPECIAL(rover->master->frontsector->special, 4) == 12)
if (!(rover->flags & FF_BLOCKOTHERS) || !(rover->flags & FF_EXISTS) || !(rover->flags & FF_RENDERALL) || UNLIKELY(GETSECSPECIAL(rover->master->frontsector->special, 4) == 12))
continue;
topheight = P_CameraGetFOFTopZ(thiscam, newsubsec->sector, rover, midx, midy, NULL);
@@ -3575,7 +3599,7 @@ static boolean P_CheckNoclipCameraPosition(player_t *player, camera_t *thiscam,
// We're inside it! Yess...
polysec = po->lines[0]->backsector;
if (GETSECSPECIAL(polysec->special, 4) == 12)
if (UNLIKELY(GETSECSPECIAL(polysec->special, 4) == 12))
{ // Camera noclip polyobj.
plink = (polymaplink_t *)(plink->link.next);
continue;
@@ -3631,7 +3655,7 @@ static boolean P_CheckNoclipCameraPosition(player_t *player, camera_t *thiscam,
for (rover = newsubsec->sector->ffloors; rover; rover = rover->next)
{
fixed_t topheight, bottomheight;
if ((rover->flags & FF_BLOCKOTHERS) && (rover->flags & FF_RENDERALL) && (rover->flags & FF_EXISTS) && GETSECSPECIAL(rover->master->frontsector->special, 4) == 12)
if (UNLIKELY((rover->flags & FF_BLOCKOTHERS) && (rover->flags & FF_RENDERALL) && (rover->flags & FF_EXISTS) && GETSECSPECIAL(rover->master->frontsector->special, 4) == 12))
{
topheight = P_CameraGetFOFTopZ(thiscam, newsubsec->sector, rover, midx, midy, NULL);
bottomheight = P_CameraGetFOFBottomZ(thiscam, newsubsec->sector, rover, midx, midy, NULL);
@@ -3667,7 +3691,7 @@ static boolean P_CheckNoclipCameraPosition(player_t *player, camera_t *thiscam,
static void P_MoveCameraToSpawn(UINT8 playernum)
{
camera_t *thiscam = &camera[playernum];
player_t *player = playernum == 0 ? &players[consoleplayer] : &players[displayplayers[playernum]];
player_t *player = P_GetLocalPlayerForNum(playernum);
if (!thiscam || !player->mo)
return;
@@ -3696,8 +3720,8 @@ boolean P_MoveChaseCamera(player_t *player, camera_t *thiscam, boolean resetcall
static boolean lookbackactive[MAXSPLITSCREENPLAYERS];
static UINT8 lookbackdelay[MAXSPLITSCREENPLAYERS];
UINT8 num = 0;
angle_t angle = 0, focusangle = 0, focusaiming = 0;
fixed_t x, y, z, dist, viewpointx, viewpointy, camspeed, camdist, camheight, pviewheight;
angle_t angle = 0, focusangle = 0, focusaiming = 0, pitch = 0;
fixed_t x, y, z, dist, distxy, distz, viewpointx, viewpointy, camspeed, camdist, camheight, pviewheight;
fixed_t pan, xpan, ypan;
INT32 camrotate;
boolean camstill, lookback, lookbackdown;
@@ -3741,8 +3765,6 @@ boolean P_MoveChaseCamera(player_t *player, camera_t *thiscam, boolean resetcall
mo = player->mo;
const boolean vflip = (mo->eflags & MFE_VERTICALFLIP);
if (cv_cam_timeover[num].value && (player->pflags & PF_TIMEOVER))
timeover = (player->kartstuff[k_timeovercam] > 2*TICRATE ? 2 : 1); // 1 for momentum keep, 2 for turnaround
else
@@ -3800,6 +3822,8 @@ boolean P_MoveChaseCamera(player_t *player, camera_t *thiscam, boolean resetcall
if (P_CameraThinker(player, thiscam, resetcalled))
return true;
const boolean vflip = (mo->eflags & MFE_VERTICALFLIP);
camspeed = cv_cam_speed[num].value;
camstill = cv_cam_still[num].value;
camrotate = cv_cam_rotate[num].value;
@@ -3896,8 +3920,41 @@ boolean P_MoveChaseCamera(player_t *player, camera_t *thiscam, boolean resetcall
if (player->kartstuff[k_boostcam])
dist -= FixedMul(11*dist/16, player->kartstuff[k_boostcam]);
x = mo->x - FixedMul(FINECOSINE((angle>>ANGLETOFINESHIFT) & FINEMASK), dist);
y = mo->y - FixedMul(FINESINE((angle>>ANGLETOFINESHIFT) & FINEMASK), dist);
if (cv_cam_pitch[num].value)
{
if (mo->standingslope)
{
pitch = (angle_t)FixedMul(P_ReturnThrustX(mo, thiscam->angle - mo->standingslope->xydirection, FRACUNIT), (fixed_t)mo->standingslope->zangle);
if (vflip)
{
if (pitch >= ANGLE_180)
pitch = 0;
}
else
{
if (pitch < ANGLE_180)
pitch = 0;
}
}
pitch = thiscam->pitch + (angle_t)FixedMul(pitch - thiscam->pitch, camspeed/4);
#ifdef HWRENDER
if (rendermode == render_opengl)
distxy = FixedMul(dist, FINECOSINE((pitch>>ANGLETOFINESHIFT) & FINEMASK));
else
#endif
distxy = dist;
distz = -FixedMul(dist, FINESINE((pitch>>ANGLETOFINESHIFT) & FINEMASK));
}
else
{
distxy = dist;
distz = 0;
}
x = mo->x - FixedMul(FINECOSINE((angle>>ANGLETOFINESHIFT) & FINEMASK), distxy);
y = mo->y - FixedMul(FINESINE((angle>>ANGLETOFINESHIFT) & FINEMASK), distxy);
// SRB2Kart: set camera panning
if (camstill || resetcalled || player->playerstate == PST_DEAD)
@@ -3929,10 +3986,26 @@ boolean P_MoveChaseCamera(player_t *player, camera_t *thiscam, boolean resetcall
pviewheight = FixedMul(32<<FRACBITS, mo->scale);
if (vflip)
z = mo->z + mo->height - pviewheight - camheight;
if (cv_cam_pitch[num].value)
{
if (vflip)
{
distz = min(-camheight, distz);
z = mo->z + mo->height - pviewheight + distz;
}
else
{
distz = max(camheight, distz);
z = mo->z + pviewheight + distz;
}
}
else
z = mo->z + pviewheight + camheight;
{
if (vflip)
z = mo->z + mo->height - pviewheight - camheight;
else
z = mo->z + pviewheight + camheight;
}
#ifndef NOCLIPCAM // Disable all z-clipping for noclip cam
if (P_CheckNoclipCameraPosition(player, thiscam, x, y, z, resetcalled))
@@ -3974,16 +4047,17 @@ boolean P_MoveChaseCamera(player_t *player, camera_t *thiscam, boolean resetcall
// when looking back, camera's momentum
// should inherit the momentum of the player
// if value is 2, add extra
if (cv_lookbackmom[num].value && lookback && lookbackdelay[num])
if (cv_cam_lookbackmom[num].value && lookback && lookbackdelay[num])
{
thiscam->momx += cv_lookbackmom[num].value*mo->momx;
thiscam->momy += cv_lookbackmom[num].value*mo->momy;
thiscam->momx += cv_cam_lookbackmom[num].value*mo->momx;
thiscam->momy += cv_cam_lookbackmom[num].value*mo->momy;
}
thiscam->momz = FixedMul(z - thiscam->z, camspeed/2);
}
thiscam->pan = pan;
thiscam->pitch = pitch;
// compute aming to look the viewed point
f1 = viewpointx-thiscam->x;
@@ -3991,9 +4065,17 @@ boolean P_MoveChaseCamera(player_t *player, camera_t *thiscam, boolean resetcall
dist = FixedHypot(f1, f2);
if (vflip)
{
angle = R_PointToAngle2(0, thiscam->z + thiscam->height, dist, mo->z + mo->height - P_GetPlayerHeight(player));
if (thiscam->pitch < ANGLE_180 && thiscam->pitch > angle)
angle += (thiscam->pitch - angle)/2;
}
else
{
angle = R_PointToAngle2(0, thiscam->z, dist, mo->z + P_GetPlayerHeight(player));
if (thiscam->pitch >= ANGLE_180 && thiscam->pitch < angle)
angle -= (angle - thiscam->pitch)/2;
}
if (player->playerstate != PST_DEAD && !((player->pflags & PF_NIGHTSMODE) && player->exiting))
angle += (focusaiming < ANGLE_180 ? focusaiming/2 : InvAngle(InvAngle(focusaiming)/2)); // overcomplicated version of '((signed)focusaiming)/2;'
@@ -4077,7 +4159,7 @@ boolean P_SpectatorJoinGame(player_t *player)
// Team changing in Team Match and CTF
// Pressing fire assigns you to a team that needs players if allowed.
// Partial code reproduction from p_tick.c autobalance code.
else if (G_GametypeHasTeams())
else if (UNLIKELY(G_GametypeHasTeams()))
{
INT32 changeto = 0;
INT32 z, numplayersred = 0, numplayersblue = 0;
@@ -4245,7 +4327,7 @@ static void P_CalcPostImg(player_t *player, camera_t *thiscam)
else
pviewheight = player->mo->z + player->viewheight;
if (player->awayviewtics && player->awayviewmobj && !P_MobjWasRemoved(player->awayviewmobj))
if (player->awayviewtics && !P_MobjWasRemoved(player->awayviewmobj))
{
sector = player->awayviewmobj->subsector->sector;
pviewheight = player->awayviewmobj->z + 20*FRACUNIT;
@@ -4319,10 +4401,10 @@ static INT32 Quaketilt(player_t *player)
if (abs(delta) > ANGLE_90)
delta = (INT32)(( moma + ANGLE_180 ) - player->mo->angle );
const boolean sliptiding = player->kartstuff[k_drift] ? 0 : player->kartstuff[k_aizdriftstrat];
if (P_IsObjectOnGround(player->mo))
{
const boolean sliptiding = player->kartstuff[k_drift] ? 0 : player->kartstuff[k_aizdriftstrat];
if (sliptiding)
{
tilt = ANGLE_45;
@@ -4475,8 +4557,8 @@ void P_PlayerThink(player_t *player)
{
seenplayer = NULL;
if (cv_seenames.value && cv_allowseenames.value &&
!(G_TagGametype() && (player->pflags & PF_TAGIT)))
if (UNLIKELY(cv_seenames.value && cv_allowseenames.value &&
!(G_TagGametype() && (player->pflags & PF_TAGIT))))
{
mobj_t *mo = P_SpawnNameFinder(player->mo, MT_NAMECHECK);
@@ -4765,8 +4847,8 @@ void P_PlayerThink(player_t *player)
}
// Even if not NiGHTS, pull in nearby objects when walking around as John Q. Elliot.
if (!objectplacing && !((netgame || multiplayer) && player->spectator)
&& maptol & TOL_NIGHTS && (!(player->pflags & PF_NIGHTSMODE) || player->powers[pw_nights_helper]))
if (UNLIKELY(!objectplacing && !((netgame || multiplayer) && player->spectator)
&& maptol & TOL_NIGHTS && (!(player->pflags & PF_NIGHTSMODE) || player->powers[pw_nights_helper])))
{
thinker_t *th;
mobj_t *mo2;
@@ -4776,7 +4858,7 @@ void P_PlayerThink(player_t *player)
for (th = thinkercap.next; th != &thinkercap; th = th->next)
{
if (th->function.acp1 != (actionf_p1)P_MobjThinker)
if (th->function != (actionf_p1)P_MobjThinker)
continue;
mo2 = (mobj_t *)th;
@@ -4831,7 +4913,7 @@ void P_PlayerThink(player_t *player)
player->pflags &= ~PF_FULLSTASIS;
if (player->onconveyor == 1)
player->cmomy = player->cmomx = 0;
player->cmomy = player->cmomx = 0;
P_DoBubbleBreath(player); // Spawn Sonic's bubbles
P_CheckInvincibilityTimer(player); // Spawn Invincibility Sparkles
@@ -4868,7 +4950,7 @@ void P_PlayerThink(player_t *player)
#endif
// check for use
if (!(player->pflags & PF_NIGHTSMODE))
if (LIKELY(!(player->pflags & PF_NIGHTSMODE)))
{
if (cmd->buttons & BT_BRAKE)
player->pflags |= PF_USEDOWN;
@@ -5040,6 +5122,11 @@ void P_PlayerAfterThink(player_t *player)
P_PlayerInSpecialSector(player);
#endif
if (player->playerstate == PST_DEAD)
{
return;
}
for (i = 0; i <= splitscreen; i++)
{
if (player == &players[displayplayers[i]])
@@ -5049,12 +5136,7 @@ void P_PlayerAfterThink(player_t *player)
}
}
if (player->playerstate == PST_DEAD)
{
return;
}
if (player->pflags & PF_NIGHTSMODE)
if (UNLIKELY(player->pflags & PF_NIGHTSMODE))
{
player->powers[pw_gravityboots] = 0;
}
+2 -4
View File
@@ -484,9 +484,7 @@ UINT8 *R_GetColumn(fixed_t tex, INT32 col)
// Odd width texture, cannot just mask.
// Sometime gets colnum = -1 or = width, even without tiling.
// Test LostCiv, Map 20, crates.
col = ( col < 0 ) ?
texwidth - (((-col - 1) % texwidth) + 1)
: col % texwidth;
col = ((col % texwidth) + texwidth) % texwidth;
}
if (!data)
@@ -1865,7 +1863,7 @@ static void R_PrecacheLevelSprites(void)
for (th = thinkercap.next; th != &thinkercap; th = th->next)
{
if (th->function.acp1 != (actionf_p1)P_MobjThinker)
if (th->function != (actionf_p1)P_MobjThinker)
continue;
spritepresent[((mobj_t *)th)->sprite] = 1;
+3
View File
@@ -25,6 +25,9 @@
#include "screen.h" // MAXVIDWIDTH, MAXVIDHEIGHT
#define MAP_ICON_WIDTH 160
#define MAP_ICON_HEIGHT 100
//
// ClipWallSegment
// Clips the given range of columns
+2 -2
View File
@@ -57,7 +57,7 @@ static constexpr UINT8 R_GetColumnTranslucent(drawcolumndata_t* dc, UINT8 * rest
}
template<DrawColumnType Type>
static constexpr UINT8 R_DrawColumnPixel(drawcolumndata_t* dc, UINT8 * restrict dest, UINT32 bit, const restrict UINT8 *source, const restrict UINT8 *colormap)
static constexpr UINT8 R_DrawColumnPixel(drawcolumndata_t* dc, UINT8 * restrict dest, UINT32 bit, const UINT8 * restrict source, const UINT8 * restrict colormap)
{
UINT8 col = source[bit];
@@ -217,7 +217,7 @@ static void R_DrawColumnTemplate(drawcolumndata_t *dc)
{
if (frac < 0)
// adjust in case we underread
frac += FRACUNIT;
frac += fracstep;
// texture has no height, so just go
while (--count >= 0)
+33
View File
@@ -492,6 +492,7 @@ void R_CreateInterpolator_Polyobj(thinker_t *thinker, polyobj_t *polyobj)
interp->polyobj.oldcx = interp->polyobj.bakcx = polyobj->centerPt.x;
interp->polyobj.oldcy = interp->polyobj.bakcy = polyobj->centerPt.y;
interp->polyobj.oldangle = interp->polyobj.bakangle = polyobj->angle;
}
/*void R_CreateInterpolator_DynSlope(thinker_t *thinker, pslope_t *slope)
@@ -515,6 +516,15 @@ void R_InitializeLevelInterpolators(void)
levelinterpolators = NULL;
}
static void RecalculatePolyobjectSegAngles(polyobj_t *polyobj)
{
for (size_t i = 0; i < polyobj->segCount; i++)
{
seg_t *seg = polyobj->segs[i];
seg->angle = R_PointToAngle2(seg->v1->x, seg->v1->y, seg->v2->x, seg->v2->y);
}
}
static void UpdateLevelInterpolatorState(levelinterpolator_t *interp)
{
size_t i;
@@ -545,10 +555,14 @@ static void UpdateLevelInterpolatorState(levelinterpolator_t *interp)
interp->polyobj.bakvertices[i * 2 ] = interp->polyobj.polyobj->vertices[i]->x;
interp->polyobj.bakvertices[i * 2 + 1] = interp->polyobj.polyobj->vertices[i]->y;
}
RecalculatePolyobjectSegAngles(interp->polyobj.polyobj);
interp->polyobj.oldcx = interp->polyobj.bakcx;
interp->polyobj.oldcy = interp->polyobj.bakcy;
interp->polyobj.oldangle = interp->polyobj.bakangle;
interp->polyobj.bakcx = interp->polyobj.polyobj->centerPt.x;
interp->polyobj.bakcy = interp->polyobj.polyobj->centerPt.y;
interp->polyobj.bakangle = interp->polyobj.polyobj->angle;
break;
/*case LVLINTERP_DynSlope:
FV3_Copy(&interp->dynslope.oldo, &interp->dynslope.bako);
@@ -630,8 +644,11 @@ void R_ApplyLevelInterpolators(fixed_t frac)
interp->polyobj.polyobj->vertices[ii]->x = R_LerpFixed(interp->polyobj.oldvertices[ii * 2 ], interp->polyobj.bakvertices[ii * 2 ], frac);
interp->polyobj.polyobj->vertices[ii]->y = R_LerpFixed(interp->polyobj.oldvertices[ii * 2 + 1], interp->polyobj.bakvertices[ii * 2 + 1], frac);
}
RecalculatePolyobjectSegAngles(interp->polyobj.polyobj);
interp->polyobj.polyobj->centerPt.x = R_LerpFixed(interp->polyobj.oldcx, interp->polyobj.bakcx, frac);
interp->polyobj.polyobj->centerPt.y = R_LerpFixed(interp->polyobj.oldcy, interp->polyobj.bakcy, frac);
interp->polyobj.polyobj->angle = R_LerpAngle(interp->polyobj.oldangle, interp->polyobj.bakangle, frac);
break;
/*case LVLINTERP_DynSlope:
R_LerpVector3(&interp->dynslope.oldo, &interp->dynslope.bako, frac, &interp->dynslope.slope->o);
@@ -685,8 +702,11 @@ void R_RestoreLevelInterpolators(void)
interp->polyobj.polyobj->vertices[ii]->x = interp->polyobj.bakvertices[ii * 2 ];
interp->polyobj.polyobj->vertices[ii]->y = interp->polyobj.bakvertices[ii * 2 + 1];
}
RecalculatePolyobjectSegAngles(interp->polyobj.polyobj);
interp->polyobj.polyobj->centerPt.x = interp->polyobj.bakcx;
interp->polyobj.polyobj->centerPt.y = interp->polyobj.bakcy;
interp->polyobj.polyobj->angle = interp->polyobj.bakangle;
break;
/*case LVLINTERP_DynSlope:
FV3_Copy(&interp->dynslope.slope->o, &interp->dynslope.bako);
@@ -840,6 +860,19 @@ void R_ResetMobjInterpolationState(mobj_t *mobj)
mobj->player->old_frameangle = mobj->player->frameangle;
}
// Reset our Sprite scales and offsets
// at the start of the tic
// this is just to make things simpler
// as we dont have to reset it ourselves after use
// done at the start so lua can still overwrite everything
// technically not interpolation related
// but this saves us another thinkerloop and multiple checks lel
mobj->spritexscale = mobj->realxscale;
mobj->spriteyscale = mobj->realyscale;
mobj->spritexoffset = mobj->realxoffset;
mobj->spriteyoffset = mobj->realyoffset;
mobj->resetinterp = false;
}
+1
View File
@@ -119,6 +119,7 @@ typedef struct levelinterpolator_s {
fixed_t *bakvertices;
size_t vertices_size;
fixed_t oldcx, oldcy, bakcx, bakcy;
angle_t oldangle, bakangle;
} polyobj;
struct {
pslope_t *slope;
+9 -4
View File
@@ -151,6 +151,7 @@ static CV_PossibleValue_t fov_cons_t[] = {{MINFOV*FRACUNIT, "MIN"}, {MAXFOV*FRAC
static CV_PossibleValue_t translucenthud_cons_t[] = {{0, "MIN"}, {10, "MAX"}, {0, NULL}};
static CV_PossibleValue_t maxportals_cons_t[] = {{0, "MIN"}, {12, "MAX"}, {0, NULL}}; // lmao rendering 32 portals, you're a card
static CV_PossibleValue_t homremoval_cons_t[] = {{0, "No"}, {1, "Yes"}, {2, "Flash"}, {0, NULL}};
static CV_PossibleValue_t secbright_cons_t[] = {{0, "MIN"}, {255, "MAX"}, {0, NULL}};
static void R_SetFov(fixed_t playerfov);
@@ -201,6 +202,8 @@ consvar_t cv_ripplewater = {"waterripples", "On", CV_SAVE, CV_OnOff, NULL, 0
// Okay, whoever said homremoval causes a performance hit should be shot.
consvar_t cv_homremoval = {"homremoval", "Yes", CV_SAVE, homremoval_cons_t, NULL, 0, NULL, NULL, 0, 0, NULL};
consvar_t cv_secbright = {"r_secbright", "0", CV_SAVE, secbright_cons_t, NULL, 0, NULL, NULL, 0, 0, NULL};
consvar_t cv_maxportals = {"maxportals", "2", CV_SAVE, maxportals_cons_t, NULL, 0, NULL, NULL, 0, 0, NULL};
// cap fov, fov too high tears software apart.
@@ -1558,6 +1561,7 @@ void R_RegisterEngineStuff(void)
CV_RegisterVar(&cv_skybox);
CV_RegisterVar(&cv_ffloorclip);
CV_RegisterVar(&cv_spriteclip);
CV_RegisterVar(&cv_secbright);
CV_RegisterVar(&cv_softcyancut);
for (i = 0; i < MAXSPLITSCREENPLAYERS; i++)
@@ -1565,14 +1569,15 @@ void R_RegisterEngineStuff(void)
CV_RegisterVar(&cv_chasecam[i]);
CV_RegisterVar(&cv_cam_dist[i]);
CV_RegisterVar(&cv_cam_still[i]);
CV_RegisterVar(&cv_cam_height[i]);
CV_RegisterVar(&cv_cam_pitch[i]);
CV_RegisterVar(&cv_cam_speed[i]);
CV_RegisterVar(&cv_cam_rotate[i]);
CV_RegisterVar(&cv_cam_timeover[i]);
CV_RegisterVar(&cv_freecam_speed[i]);
CV_RegisterVar(&cv_cam_lookbackmom[i]);
CV_RegisterVar(&cv_cam_still[i]);
CV_RegisterVar(&cv_cam_rotate[i]);
CV_RegisterVar(&cv_lookbackmom[i]);
CV_RegisterVar(&cv_freecam_speed[i]);
}
CV_RegisterVar(&cv_tilting);
+7 -1
View File
@@ -108,7 +108,7 @@ FUNCINLINE static ATTRINLINE PUREFUNC INT32 R_PointOnSide(fixed_t x, fixed_t y,
// This is not as accurate
// SHOULD NOT BE USED FOR ANYTHING GAMEPLAY RELATED!!
FUNCINLINE static ATTRINLINE PUREFUNC INT32 R_PointOnSideFast(fixed_t x, fixed_t y, const node_t *node)
FUNCINLINE static ATTRINLINE PUREFUNC INT32 R_PointOnSideFast(fixed_t x, fixed_t y, const node_t* restrict node)
{
// use cross product to determine side quickly
INT64 v = ((INT64)y - node->y) * node->dx - ((INT64)x - node->x) * node->dy;
@@ -197,9 +197,15 @@ extern consvar_t cv_tailspickup;
extern consvar_t cv_maxinterpdist;
extern consvar_t cv_playerfade;
extern consvar_t cv_ripplewater;
extern consvar_t cv_secbright;
extern consvar_t cv_randomdirlight;
FUNCINLINE static ATTRINLINE INT32 R_GetSoftLightlevel(INT32 llevel)
{
return CLAMP(llevel, cv_secbright.value, 255) >> LIGHTSEGSHIFT;
}
// Called by startup code.
void R_Init(void);
+159
View File
@@ -451,6 +451,124 @@ void *Patch_CreateGL(patch_t *patch)
}
#endif // HWRENDER
//
// R_MaskedFlatToPatch
//
// Convert raw pixels to a patch.
//
void *R_PixelsToPatch(UINT8 *raw, INT16 width, INT16 height, INT16 leftoffset, INT16 topoffset, size_t *destsize)
{
INT16 x, y;
UINT8 *img;
UINT8 *imgptr = imgbuf;
UINT8 *colpointers, *startofspan;
size_t size = 0;
if (!raw)
return NULL;
// Write image size and offset
WRITEINT16(imgptr, width);
WRITEINT16(imgptr, height);
WRITEINT16(imgptr, leftoffset);
WRITEINT16(imgptr, topoffset);
// Leave placeholder to column pointers
colpointers = imgptr;
imgptr += width*4;
// Write columns
for (x = 0; x < width; x++)
{
int lastStartY = 0;
int spanSize = 0;
startofspan = NULL;
// Write column pointer
WRITEINT32(colpointers, imgptr - imgbuf);
// Write pixels
for (y = 0; y < height; y++)
{
UINT8 pixel = raw[((y * width) + x)];
UINT8 opaque = (pixel != 0xf7); // If not 247 (0xf7), we have a pixel
// End span if we have a transparent pixel
if (!opaque)
{
if (startofspan)
WRITEUINT8(imgptr, 0);
startofspan = NULL;
continue;
}
// Start new column if we need to
if (!startofspan || spanSize == 255)
{
int writeY = y;
// If we reached the span size limit, finish the previous span
if (startofspan)
WRITEUINT8(imgptr, 0);
if (y > 254)
{
// Make sure we're aligned to 254
if (lastStartY < 254)
{
WRITEUINT8(imgptr, 254);
WRITEUINT8(imgptr, 0);
imgptr += 2;
lastStartY = 254;
}
// Write stopgap empty spans if needed
writeY = y - lastStartY;
while (writeY > 254)
{
WRITEUINT8(imgptr, 254);
WRITEUINT8(imgptr, 0);
imgptr += 2;
writeY -= 254;
}
}
startofspan = imgptr;
WRITEUINT8(imgptr, writeY);
imgptr += 2;
spanSize = 0;
lastStartY = y;
}
// Write the pixel
WRITEUINT8(imgptr, pixel);
spanSize++;
startofspan[1] = spanSize;
}
if (startofspan)
WRITEUINT8(imgptr, 0);
WRITEUINT8(imgptr, 0xFF);
}
size = imgptr-imgbuf;
img = Z_Malloc(size, PU_STATIC, NULL);
memcpy(img, imgbuf, size);
if (destsize != NULL)
*destsize = size;
patch_t *converted = Patch_Create((softwarepatch_t *)img, size, NULL);
#ifdef HWRENDER
Patch_CreateGL(converted);
#endif
Z_Free(img);
return converted;
}
//
// R_MaskedFlatToPatch
@@ -615,3 +733,44 @@ UINT16 R_GetPatchPixel(patch_t *patch, INT32 x, INT32 y, boolean flip)
return 0xFF00;
}
void R_PatchToPixels(patch_t *patch, UINT8 *dst)
{
const INT16 width = patch->width;
// init out destination to cyan so we can easily check for it when we convert it back to a patch
memset(dst, 0xf7, (width * patch->height)); // should this be here or should this be taken care of before passing it?
for (INT32 x = 0; x < width; ++x)
{
INT32 y = 0;
INT32 prevdelta = -1;
column_t *column = (column_t *)((UINT8 *)patch->columns + (patch->columnofs[x]));
while (column->topdelta != 0xff)
{
INT32 topdelta = column->topdelta;
if (topdelta <= prevdelta)
topdelta += prevdelta;
prevdelta = topdelta;
for (; y-topdelta < column->length; ++y)
{
UINT8 pixel = 0;
if (y >= topdelta)
{
UINT8 *source = (UINT8*)(column) + 3;
pixel = source[y-topdelta];
}
dst[(y*width) + x] = pixel;
}
column = (column_t *)((UINT8 *)column + column->length + 4);
}
}
}
+64 -62
View File
@@ -1,62 +1,64 @@
// SONIC ROBO BLAST 2
//-----------------------------------------------------------------------------
// Copyright (C) 1993-1996 by id Software, Inc.
// Copyright (C) 2018-2019 by Jaime "Lactozilla" Passos.
// Copyright (C) 2019 by Sonic Team Junior.
//
// This program is free software distributed under the
// terms of the GNU General Public License, version 2.
// See the 'LICENSE' file for more details.
//-----------------------------------------------------------------------------
/// \file r_patch.h
/// \brief Patch generation.
#ifndef __R_PATCH__
#define __R_PATCH__
#include "r_defs.h"
// Structs
typedef enum
{
ROTAXIS_X, // Roll (the default)
ROTAXIS_Y, // Pitch
ROTAXIS_Z // Yaw
} rotaxis_t;
typedef struct
{
INT32 x, y;
rotaxis_t rotaxis;
} spriteframepivot_t;
typedef struct
{
spriteframepivot_t pivot[64];
boolean available;
} spriteinfo_t;
// Patch functions
patch_t *Patch_Create(softwarepatch_t *source, size_t srcsize, void *dest);
void Patch_Free(patch_t *patch);
#define Patch_FreeTag(tagnum) Patch_FreeTags(tagnum, tagnum)
void Patch_FreeTags(INT32 lowtag, INT32 hightag);
#ifdef HWRENDER
void *Patch_AllocateHardwarePatch(patch_t *patch);
void *Patch_CreateGL(patch_t *patch);
#endif
// Conversions between patches / flats / textures...
boolean R_CheckIfPatch(lumpnum_t lump);
// SpriteInfo
extern spriteinfo_t spriteinfo[NUMSPRITES];
void R_LoadSpriteInfoLumps(UINT16 wadnum, UINT16 numlumps);
void R_ParseSPRTINFOLump(UINT16 wadNum, UINT16 lumpNum);
void *R_MaskedFlatToPatch(UINT16 *raw, INT16 width, INT16 height, INT16 leftoffset, INT16 topoffset, size_t *destsize);
UINT16 R_GetPatchPixel(patch_t *patch, INT32 x, INT32 y, boolean flip);
#endif // __R_PATCH__
// SONIC ROBO BLAST 2
//-----------------------------------------------------------------------------
// Copyright (C) 1993-1996 by id Software, Inc.
// Copyright (C) 2018-2019 by Jaime "Lactozilla" Passos.
// Copyright (C) 2019 by Sonic Team Junior.
//
// This program is free software distributed under the
// terms of the GNU General Public License, version 2.
// See the 'LICENSE' file for more details.
//-----------------------------------------------------------------------------
/// \file r_patch.h
/// \brief Patch generation.
#ifndef __R_PATCH__
#define __R_PATCH__
#include "r_defs.h"
// Structs
typedef enum
{
ROTAXIS_X, // Roll (the default)
ROTAXIS_Y, // Pitch
ROTAXIS_Z // Yaw
} rotaxis_t;
typedef struct
{
INT32 x, y;
rotaxis_t rotaxis;
} spriteframepivot_t;
typedef struct
{
spriteframepivot_t pivot[64];
boolean available;
} spriteinfo_t;
// Patch functions
patch_t *Patch_Create(softwarepatch_t *source, size_t srcsize, void *dest);
void Patch_Free(patch_t *patch);
#define Patch_FreeTag(tagnum) Patch_FreeTags(tagnum, tagnum)
void Patch_FreeTags(INT32 lowtag, INT32 hightag);
#ifdef HWRENDER
void *Patch_AllocateHardwarePatch(patch_t *patch);
void *Patch_CreateGL(patch_t *patch);
#endif
// Conversions between patches / flats / textures...
boolean R_CheckIfPatch(lumpnum_t lump);
// SpriteInfo
extern spriteinfo_t spriteinfo[NUMSPRITES];
void R_LoadSpriteInfoLumps(UINT16 wadnum, UINT16 numlumps);
void R_ParseSPRTINFOLump(UINT16 wadNum, UINT16 lumpNum);
void *R_MaskedFlatToPatch(UINT16 *raw, INT16 width, INT16 height, INT16 leftoffset, INT16 topoffset, size_t *destsize);
void *R_PixelsToPatch(UINT8 *raw, INT16 width, INT16 height, INT16 leftoffset, INT16 topoffset, size_t *destsize);
UINT16 R_GetPatchPixel(patch_t *patch, INT32 x, INT32 y, boolean flip);
void R_PatchToPixels(patch_t *patch, UINT8 *dst); // Important: dst must have enough space for patch->width*patch->height pixels!
#endif // __R_PATCH__
+17 -17
View File
@@ -1059,7 +1059,7 @@ void R_DrawSinglePlane(drawspandata_t* ds, visplane_t *pl, boolean allow_paralle
#else
if (!pl->extra_colormap || !(pl->extra_colormap->fog & 2))
#endif
light = (pl->lightlevel >> LIGHTSEGSHIFT);
light = R_GetSoftLightlevel(pl->lightlevel);
else
light = LIGHTLEVELS-1;
}
@@ -1072,15 +1072,15 @@ void R_DrawSinglePlane(drawspandata_t* ds, visplane_t *pl, boolean allow_paralle
{
if ((pl->ffloor->flags & FF_CUTEXTRA) && (rover->flags & FF_EXTRA))
{
if (!(rover->flags & FF_EXTRA))
continue;
// The plane is from an extra 3D floor... Check the flags so
// there are no undesired cuts.
if (((pl->ffloor->flags & (FF_FOG|FF_SWIMMABLE)) == (rover->flags & (FF_FOG|FF_SWIMMABLE)))
&& pl->height < *rover->topheight
&& pl->height > *rover->bottomheight)
return;
if (pl->ffloor->flags & FF_EXTRA)
{
// The plane is from an extra 3D floor... Check the flags so
// there are no undesired cuts.
if (((pl->ffloor->flags & (FF_FOG|FF_SWIMMABLE)) == (rover->flags & (FF_FOG|FF_SWIMMABLE)))
&& pl->height < *rover->topheight
&& pl->height > *rover->bottomheight)
return;
}
}
}
@@ -1111,16 +1111,17 @@ void R_DrawSinglePlane(drawspandata_t* ds, visplane_t *pl, boolean allow_paralle
#else
if (!pl->extra_colormap || !(pl->extra_colormap->fog & 2))
#endif
light = (pl->lightlevel >> LIGHTSEGSHIFT);
light = R_GetSoftLightlevel(pl->lightlevel);
else
light = LIGHTLEVELS-1;
}
else if (pl->ffloor->flags & FF_FOG)
{
spanfunctype = SPANDRAWFUNC_FOG;
light = (pl->lightlevel >> LIGHTSEGSHIFT);
light = R_GetSoftLightlevel(pl->lightlevel);
}
else light = (pl->lightlevel >> LIGHTSEGSHIFT);
else
light = R_GetSoftLightlevel(pl->lightlevel);
if (pl->ffloor->flags & FF_RIPPLE && cv_ripplewater.value)
{
@@ -1172,7 +1173,8 @@ void R_DrawSinglePlane(drawspandata_t* ds, visplane_t *pl, boolean allow_paralle
}
}
}
else light = (pl->lightlevel >> LIGHTSEGSHIFT);
else
light = R_GetSoftLightlevel(pl->lightlevel);
}
ds->currentplane = pl;
@@ -1180,7 +1182,7 @@ void R_DrawSinglePlane(drawspandata_t* ds, visplane_t *pl, boolean allow_paralle
levelflat = &levelflats[pl->picnum];
// Get the texture
ds->source = (UINT8 *)W_CacheLumpNum(levelflat->lumpnum, PU_STATIC); // Stay here until Z_ChangeTag
ds->source = R_GetFlat(levelflat->lumpnum);
if (ds->source == NULL)
return;
@@ -1385,8 +1387,6 @@ using the palette colors.
}
}
#endif
Z_ChangeTag(ds->source, PU_CACHE);
}
void R_PlaneBounds(visplane_t *plane)
+10 -11
View File
@@ -209,11 +209,11 @@ static void R_RenderMaskedSegLoop(drawcolumndata_t* dc, drawseg_t *drawseg, INT3
rlight->flags = static_cast<ffloortype_e>(light->flags);
if (rlight->flags & FF_FOG || (rlight->extra_colormap && rlight->extra_colormap->fog))
lightnum = (rlight->lightlevel >> LIGHTSEGSHIFT);
lightnum = R_GetSoftLightlevel(rlight->lightlevel);
else if (R_CheckColumnFunc(COLDRAWFUNC_FUZZY))
lightnum = LIGHTLEVELS - 1;
else
lightnum = (rlight->lightlevel >> LIGHTSEGSHIFT);
lightnum = R_GetSoftLightlevel(rlight->lightlevel);
if (rlight->extra_colormap && rlight->extra_colormap->fog)
;
@@ -227,7 +227,7 @@ static void R_RenderMaskedSegLoop(drawcolumndata_t* dc, drawseg_t *drawseg, INT3
{
if ((R_CheckColumnFunc(COLDRAWFUNC_FUZZY) == false)
|| (frontsector->extra_colormap && frontsector->extra_colormap->fog))
lightnum = (frontsector->lightlevel >> LIGHTSEGSHIFT);
lightnum = R_GetSoftLightlevel(frontsector->lightlevel);
else
lightnum = LIGHTLEVELS - 1;
@@ -764,9 +764,9 @@ void R_RenderThickSideRange(drawseg_t *drawseg, INT32 x1, INT32 x2, ffloor_t *pf
// Check if the current light effects the colormap/lightlevel
if (pfloor->flags & FF_FOG)
rlight->lightnum = (pfloor->master->frontsector->lightlevel >> LIGHTSEGSHIFT);
rlight->lightnum = R_GetSoftLightlevel(pfloor->master->frontsector->lightlevel);
else
rlight->lightnum = (rlight->lightlevel >> LIGHTSEGSHIFT);
rlight->lightnum = R_GetSoftLightlevel(rlight->lightlevel);
if (pfloor->flags & FF_FOG || rlight->flags & FF_FOG || (rlight->extra_colormap && rlight->extra_colormap->fog))
;
@@ -782,14 +782,13 @@ void R_RenderThickSideRange(drawseg_t *drawseg, INT32 x1, INT32 x2, ffloor_t *pf
{
// Get correct light level!
if ((frontsector->extra_colormap && frontsector->extra_colormap->fog))
lightnum = (frontsector->lightlevel >> LIGHTSEGSHIFT);
lightnum = R_GetSoftLightlevel(frontsector->lightlevel);
else if (fog)
lightnum = (pfloor->master->frontsector->lightlevel >> LIGHTSEGSHIFT);
lightnum = R_GetSoftLightlevel(pfloor->master->frontsector->lightlevel);
else if (fuzzy)
lightnum = LIGHTLEVELS-1;
else
lightnum = R_FakeFlat(frontsector, &tempsec, &templight, &templight, false)
->lightlevel >> LIGHTSEGSHIFT;
lightnum = R_GetSoftLightlevel(R_FakeFlat(frontsector, &tempsec, &templight, &templight, false)->lightlevel);
if (pfloor->flags & FF_FOG || (frontsector->extra_colormap && frontsector->extra_colormap->fog))
;
@@ -1385,7 +1384,7 @@ static void R_RenderSegLoop(drawcolumndata_t* dc)
for (i = 0; i < dc->numlights; i++)
{
INT32 lightnum;
lightnum = (dc->lightlist[i].lightlevel >> LIGHTSEGSHIFT);
lightnum = R_GetSoftLightlevel(dc->lightlist[i].lightlevel);
if (dc->lightlist[i].extra_colormap)
;
@@ -2443,7 +2442,7 @@ void R_StoreWallRange(INT32 start, INT32 stop)
// use different light tables
// for horizontal / vertical / diagonal
// OPTIMIZE: get rid of LIGHTSEGSHIFT globally
lightnum = (frontsector->lightlevel >> LIGHTSEGSHIFT);
lightnum = R_GetSoftLightlevel(frontsector->lightlevel);
if (P_ApplyLightOffset(lightnum, frontsector))
lightnum += curline->lightOffset;
+3 -3
View File
@@ -1061,7 +1061,7 @@ static void R_SplitSprite(vissprite_t *sprite)
if (!(sector->lightlist[i].caster->flags & FF_NOSHADE))
{
INT32 lightnum = (*sector->lightlist[i].lightlevel >> LIGHTSEGSHIFT);
INT32 lightnum = R_GetSoftLightlevel(*sector->lightlist[i].lightlevel);
if (lightnum < 0)
spritelights = scalelight[0];
@@ -1660,7 +1660,7 @@ static void R_ProjectSprite(mobj_t *thing)
lightnum = thing->subsector->sector->lightlevel;
}
lightnum = (lightnum + R_ThingLightLevel(thing)) >> LIGHTSEGSHIFT;
lightnum = R_GetSoftLightlevel(lightnum + R_ThingLightLevel(thing));
if (maplighting.directional && P_SectorUsesDirectionalLighting(thing->subsector->sector))
{
@@ -2057,7 +2057,7 @@ void R_AddSprites(sector_t *sec, INT32 lightlevel)
{
if (sec->heightsec == -1) lightlevel = sec->lightlevel;
lightnum = (lightlevel >> LIGHTSEGSHIFT);
lightnum = R_GetSoftLightlevel(lightlevel);
if (lightnum < 0)
spritelights = scalelight[0];
+136 -239
View File
@@ -34,7 +34,7 @@
#include "lua_hook.h" // MusicChange hook
#include "lua_hud.h" // LUA_HudEnabled(hud_musiccredit)
static boolean S_AdjustSoundParams(const mobj_t *listener, const mobj_t *source, INT32 *vol, INT32 *sep, INT32 *pitch, sfxinfo_t *sfxinfo);
static boolean S_AdjustSoundParams(const mobj_t *listener, const mobj_t *source, INT32 *vol, INT32 *sep, sfxinfo_t *sfxinfo);
static void SetChannelsNum(void);
static void Command_Tunes_f(void);
static void Command_RestartAudio_f(void);
@@ -42,12 +42,10 @@ static void Command_RestartMusic_f(void); //mhhhm amiga type filters here i come
static void Command_ShowMusicCredit_f(void);
// Sound system toggles
#ifndef NO_MIDI
static void GameMIDIMusic_OnChange(void);
#endif
static void GameSounds_OnChange(void);
static void GameMusic_OnChange(void);
static void SoundPrecache_OnChange(void);
static void GameDigiMusic_OnChange(void);
static void BufferSize_OnChange(void);
#ifdef HAVE_OPENMPT
@@ -59,10 +57,12 @@ static void AmigaType_OnChange(void);
#endif
#endif
#if defined(HAVE_SDL) && SOUND==SOUND_SDL
consvar_t cv_samplerate = {"samplerate", "44100", 0, CV_Unsigned, NULL, 22050, NULL, NULL, 0, 0, NULL}; //Alam: For easy hacking?
#endif
static CV_PossibleValue_t audbuffersize_cons_t[] = {{256, "256"}, {512, "512"}, {1024, "1024"}, {2048, "2048"}, {4096, "4096"}, {0, NULL}};
consvar_t cv_audbuffersize = {"buffersize", "2048", CV_SAVE, audbuffersize_cons_t, BufferSize_OnChange, 0, NULL, NULL, 0, 0, NULL};
static CV_PossibleValue_t audbuffersize_cons_t[] = {{128, "128"}, {256, "256"}, {512, "512"}, {1024, "1024"}, {2048, "2048"}, {4096, "4096"}, {0, NULL}};
consvar_t cv_audbuffersize = {"audiobuffersize", "2048", CV_SAVE, audbuffersize_cons_t, BufferSize_OnChange, 0, NULL, NULL, 0, 0, NULL};
// stereo reverse
consvar_t stereoreverse = {"stereoreverse", "Off", CV_SAVE, CV_OnOff, NULL, 0, NULL, NULL, 0, 0, NULL};
@@ -79,16 +79,17 @@ consvar_t cv_midimusicvolume = {"midimusicvolume", "18", CV_SAVE, soundvolume_co
#endif
// number of channels available
consvar_t cv_numChannels = {"snd_channels", "64", CV_SAVE|CV_CALL, CV_Unsigned, SetChannelsNum, 0, NULL, NULL, 0, 0, NULL};
static CV_PossibleValue_t numChannels_cons_t[] = {{0, "MIN"}, {255, "MAX"}, {0, NULL}};
consvar_t cv_numChannels = {"snd_channels", "64", CV_SAVE|CV_CALL, numChannels_cons_t, SetChannelsNum, 0, NULL, NULL, 0, 0, NULL};
static CV_PossibleValue_t samesoundlimit_cons_t[] = {{0, "MIN"}, {64, "MAX"}, {0, NULL}};
consvar_t cv_samesoundlimit = {"samesoundlimit", "0", CV_SAVE, samesoundlimit_cons_t, NULL, 0, NULL, NULL, 0, 0, NULL};
//consvar_t cv_resetmusic = {"resetmusic", "No", CV_SAVE|CV_NOSHOWHELP, CV_YesNo, NULL, 0, NULL, NULL, 0, 0, NULL};
// Sound system toggles, saved into the config
consvar_t cv_gamedigimusic = {"digimusic", "On", CV_SAVE|CV_CALL|CV_NOINIT, CV_OnOff, GameDigiMusic_OnChange, 0, NULL, NULL, 0, 0, NULL};
#ifndef NO_MIDI
consvar_t cv_gamemidimusic = {"midimusic", "On", CV_SAVE|CV_CALL|CV_NOINIT, CV_OnOff, GameMIDIMusic_OnChange, 0, NULL, NULL, 0, 0, NULL};
#endif
consvar_t cv_gamesounds = {"sounds", "On", CV_SAVE|CV_CALL|CV_NOINIT, CV_OnOff, GameSounds_OnChange, 0, NULL, NULL, 0, 0, NULL};
consvar_t cv_gamedigimusic = {"digimusic", "On", CV_SAVE|CV_CALL|CV_NOINIT, CV_OnOff, GameMusic_OnChange, 0, NULL, NULL, 0, 0, NULL};
consvar_t cv_gamesounds = {"sounds", "On", CV_SAVE|CV_CALL|CV_NOINIT, CV_OnOff, GameSounds_OnChange, 0, NULL, NULL, 0, 0, NULL};
consvar_t cv_playmusicifunfocused = {"playmusicifunfocused", "No", CV_SAVE, CV_YesNo, NULL, 0, NULL, NULL, 0, 0, NULL};
consvar_t cv_playsoundifunfocused = {"playsoundsifunfocused", "No", CV_SAVE, CV_YesNo, NULL, 0, NULL, NULL, 0, 0, NULL};
@@ -274,13 +275,14 @@ void S_RegisterSoundStuff(void)
CV_RegisterVar(&stereoreverse);
CV_RegisterVar(&precachesound);
#if defined(HAVE_SDL) && SOUND==SOUND_SDL
CV_RegisterVar(&cv_samplerate);
#endif
//CV_RegisterVar(&cv_resetmusic);
CV_RegisterVar(&cv_gamesounds);
CV_RegisterVar(&cv_gamedigimusic);
#ifndef NO_MIDI
CV_RegisterVar(&cv_gamemidimusic);
#endif
CV_RegisterVar(&cv_samesoundlimit);
// bird music stuff
CV_RegisterVar(&cv_playmusicifunfocused);
@@ -324,9 +326,6 @@ static void SetChannelsNum(void)
Z_Free(channels);
channels = NULL;
if (cv_numChannels.value == 999999999) //Alam_GBC: OH MY ROD!(ROD rimmiced with GOD!)
CV_StealthSet(&cv_numChannels,cv_numChannels.defaultvalue);
if (cv_numChannels.value)
channels = (channel_t *)Z_Calloc(cv_numChannels.value * sizeof (channel_t), PU_STATIC, NULL);
numofchannels = (channels ? cv_numChannels.value : 0);
@@ -360,10 +359,7 @@ lumpnum_t S_GetSfxLumpNum(sfxinfo_t *sfx)
boolean S_SoundDisabled(void)
{
return (
sound_disabled ||
( window_notinfocus && ! cv_playsoundifunfocused.value )
);
return (sound_disabled || (window_notinfocus && !cv_playsoundifunfocused.value));
}
boolean S_PrecacheSound(void)
@@ -427,6 +423,25 @@ static INT32 S_ScaleVolumeWithSplitscreen(INT32 volume)
return FixedDiv(volume * FRACUNIT, root) / FRACUNIT;
}
static boolean S_CheckSameSoundLimit(sfxenum_t sfx_id)
{
INT32 cnum, scount = 0;
if (!cv_samesoundlimit.value)
return true;
for (cnum = 0; cnum < numofchannels; cnum++)
if ((size_t)(channels[cnum].sfxinfo - S_sfx) == (size_t)sfx_id)
scount++;
//CONS_Printf("same sound count: %d for sfx: %d\n", scount, sfx_id);
if (scount >= cv_samesoundlimit.value)
return false;
return true;
}
void S_StartSoundAtVolume(const void *origin_p, sfxenum_t sfx_id, INT32 volume)
{
const mobj_t *origin = (const mobj_t *)origin_p;
@@ -434,7 +449,7 @@ void S_StartSoundAtVolume(const void *origin_p, sfxenum_t sfx_id, INT32 volume)
INT32 initial_volume;
sfxinfo_t *sfx;
INT32 sep, pitch, priority, cnum;
INT32 sep, cnum;
boolean anyListeners = false;
boolean itsUs = false;
INT32 i;
@@ -449,13 +464,16 @@ void S_StartSoundAtVolume(const void *origin_p, sfxenum_t sfx_id, INT32 volume)
if (sfx_id == sfx_None)
return;
initial_volume = (origin ? S_ScaleVolumeWithSplitscreen(volume) : volume);
// reached same sound limit?
if (!S_CheckSameSoundLimit(sfx_id))
return;
memset(listener, 0, sizeof(listener));
for (i = 0; i <= splitscreen; i++)
{
player_t *player = &players[displayplayers[i]];
memset(&listener[i], 0, sizeof (listener[i]));
listenmobj[i] = NULL;
if (player->awayviewtics)
@@ -471,11 +489,6 @@ void S_StartSoundAtVolume(const void *origin_p, sfxenum_t sfx_id, INT32 volume)
{
itsUs = true;
}
}
for (i = 0; i <= splitscreen; i++)
{
player_t *player = &players[displayplayers[i]];
if (camera[i].chase && !player->awayviewtics)
{
@@ -514,9 +527,9 @@ void S_StartSoundAtVolume(const void *origin_p, sfxenum_t sfx_id, INT32 volume)
sfx = &S_sfx[sfx_id];
}
initial_volume = (origin ? S_ScaleVolumeWithSplitscreen(volume) : volume);
// Initialize sound parameters
pitch = NORM_PITCH;
priority = NORM_PRIORITY;
sep = NORM_SEP;
i = 0; // sensible default
@@ -554,7 +567,7 @@ void S_StartSoundAtVolume(const void *origin_p, sfxenum_t sfx_id, INT32 volume)
if (listenmobj[i])
{
audible = S_AdjustSoundParams(listenmobj[i], origin, &volume, &sep, &pitch, sfx);
audible = S_AdjustSoundParams(listenmobj[i], origin, &volume, &sep, sfx);
}
if (!audible)
@@ -574,12 +587,6 @@ void S_StartSoundAtVolume(const void *origin_p, sfxenum_t sfx_id, INT32 volume)
sfx->data = I_GetSfx(sfx);
}
// increase the usefulness
if (sfx->usefulness++ < 0)
{
sfx->usefulness = -1;
}
// Avoid channel reverse if surround
if (reverse)
{
@@ -598,7 +605,7 @@ void S_StartSoundAtVolume(const void *origin_p, sfxenum_t sfx_id, INT32 volume)
channels[cnum].sfxinfo = sfx;
channels[cnum].origin = origin;
channels[cnum].volume = initial_volume;
channels[cnum].handle = I_StartSound(sfx_id, volume, sep, pitch, priority, cnum);
channels[cnum].handle = I_StartSound(sfx_id, volume, sep, cnum);
}
}
@@ -607,7 +614,7 @@ void S_StartSound(const void *origin, sfxenum_t sfx_id)
if (S_SoundDisabled())
return;
if (mariomode) // Sounds change in Mario mode!
if (UNLIKELY(mariomode)) // Sounds change in Mario mode!
{
switch (sfx_id)
{
@@ -630,7 +637,8 @@ void S_StartSound(const void *origin, sfxenum_t sfx_id)
break;
}
}
if (maptol & TOL_XMAS) // Some sounds change for xmas
if (UNLIKELY(maptol & TOL_XMAS)) // Some sounds change for xmas
{
switch (sfx_id)
{
@@ -670,14 +678,11 @@ void S_StopSound(void *origin)
// Updates music & sounds
//
static INT32 actualsfxvolume; // check for change through console
static INT32 actualdigmusicvolume;
#ifndef NO_MIDI
static INT32 actualmidimusicvolume;
#endif
static INT32 actualmusicvolume;
void S_UpdateSounds(void)
{
INT32 cnum, volume, sep, pitch;
INT32 cnum, volume, sep;
boolean audible = false;
channel_t *c;
INT32 i;
@@ -685,15 +690,21 @@ void S_UpdateSounds(void)
listener_t listener[MAXSPLITSCREENPLAYERS];
mobj_t *listenmobj[MAXSPLITSCREENPLAYERS];
#ifndef NO_MIDI
const boolean currentmidi = (I_SongType() == MU_MID);
#endif
// Update sound/music volumes, if changed manually at console
if (actualsfxvolume != cv_soundvolume.value)
S_SetSfxVolume (cv_soundvolume.value);
if (actualdigmusicvolume != cv_digmusicvolume.value)
S_SetDigMusicVolume (cv_digmusicvolume.value);
S_SetSfxVolume(cv_soundvolume.value);
#ifndef NO_MIDI
if (actualmidimusicvolume != cv_midimusicvolume.value)
S_SetMIDIMusicVolume (cv_midimusicvolume.value);
if (actualmusicvolume != (currentmidi ? cv_midimusicvolume.value : cv_digmusicvolume.value))
#else
if (actualmusicvolume != cv_digmusicvolume.value)
#endif
S_SetMusicVolume(-1);
memset(listener, 0, sizeof(listener));
// We're done now, if we're not in a level.
if (gamestate != GS_LEVEL)
@@ -714,7 +725,6 @@ void S_UpdateSounds(void)
{
player_t *player = &players[displayplayers[i]];
memset(&listener[i], 0, sizeof (listener[i]));
listenmobj[i] = NULL;
if (player->awayviewtics)
@@ -725,15 +735,6 @@ void S_UpdateSounds(void)
{
listenmobj[i] = player->mo;
}
}
#ifndef NOMUMBLE
I_UpdateMumble(players[consoleplayer].mo, listener[0]);
#endif
for (i = 0; i <= splitscreen; i++)
{
player_t *player = &players[displayplayers[i]];
if (camera[i].chase && !player->awayviewtics)
{
@@ -751,6 +752,10 @@ void S_UpdateSounds(void)
}
}
#ifndef NOMUMBLE
I_UpdateMumble(players[consoleplayer].mo, listener[0]);
#endif
for (cnum = 0; cnum < numofchannels; cnum++)
{
c = &channels[cnum];
@@ -761,7 +766,6 @@ void S_UpdateSounds(void)
{
// initialize parameters
volume = c->volume; // 8 bits internal volume precision
pitch = NORM_PITCH;
sep = NORM_SEP;
// check non-local sounds for distance clipping
@@ -817,13 +821,13 @@ void S_UpdateSounds(void)
{
audible = S_AdjustSoundParams(
listenmobj[i], c->origin,
&volume, &sep, &pitch,
&volume, &sep,
c->sfxinfo
);
}
if (audible)
I_UpdateSoundParams(c->handle, volume, sep, pitch);
I_UpdateSoundParams(c->handle, volume, sep);
else
S_StopChannel(cnum);
}
@@ -876,8 +880,6 @@ static void S_StopChannel(INT32 cnum)
if (cnum != i && c->sfxinfo == channels[i].sfxinfo)
break;
// degrade usefulness of sound data
c->sfxinfo->usefulness--;
c->sfxinfo = 0;
}
@@ -918,8 +920,7 @@ fixed_t S_CalculateSoundDistance(fixed_t sx1, fixed_t sy1, fixed_t sz1, fixed_t
// If the sound is not audible, returns a 0.
// Otherwise, modifies parameters and returns 1.
//
boolean S_AdjustSoundParams(const mobj_t *listener, const mobj_t *source, INT32 *vol, INT32 *sep, INT32 *pitch,
sfxinfo_t *sfxinfo)
static boolean S_AdjustSoundParams(const mobj_t *listener, const mobj_t *source, INT32 *vol, INT32 *sep, sfxinfo_t *sfxinfo)
{
const boolean reverse = (stereoreverse.value ^ encoremode);
@@ -928,8 +929,6 @@ boolean S_AdjustSoundParams(const mobj_t *listener, const mobj_t *source, INT32
listener_t listensource;
INT32 i;
(void)pitch;
if (!listener)
return false;
@@ -962,13 +961,16 @@ boolean S_AdjustSoundParams(const mobj_t *listener, const mobj_t *source, INT32
else
{
// Essentially check in a 1024 unit radius of the player for an outdoor area.
yl = listensource.y - 1024*FRACUNIT;
yh = listensource.y + 1024*FRACUNIT;
xl = listensource.x - 1024*FRACUNIT;
xh = listensource.x + 1024*FRACUNIT;
approx_dist = 1024*FRACUNIT;
for (y = yl; y <= yh; y += FRACUNIT*64)
for (x = xl; x <= xh; x += FRACUNIT*64)
#define RADIUSSTEP (64*FRACUNIT)
#define SEARCHRADIUS (16*RADIUSSTEP)
yl = listensource.y - SEARCHRADIUS;
yh = listensource.y + SEARCHRADIUS;
xl = listensource.x - SEARCHRADIUS;
xh = listensource.x + SEARCHRADIUS;
approx_dist = SEARCHRADIUS;
#undef SEARCHRADIUS
for (y = yl; y <= yh; y += RADIUSSTEP)
for (x = xl; x <= xh; x += RADIUSSTEP)
{
if (R_PointInSubsectorFast(x, y)->sector->ceilingpic == skyflatnum)
{
@@ -980,6 +982,7 @@ boolean S_AdjustSoundParams(const mobj_t *listener, const mobj_t *source, INT32
}
}
}
#undef RADIUSSTEP
}
}
else
@@ -990,14 +993,14 @@ boolean S_AdjustSoundParams(const mobj_t *listener, const mobj_t *source, INT32
// Ring loss, deaths, etc, should all be heard louder.
if (sfxinfo->pitch & SF_X8AWAYSOUND)
approx_dist = FixedDiv(approx_dist,8*FRACUNIT);
approx_dist = FixedDiv(approx_dist, 8*FRACUNIT);
// Combine 8XAWAYSOUND with 4XAWAYSOUND and get.... 32XAWAYSOUND?
if (sfxinfo->pitch & SF_X4AWAYSOUND)
approx_dist = FixedDiv(approx_dist,4*FRACUNIT);
approx_dist = FixedDiv(approx_dist, 4*FRACUNIT);
if (sfxinfo->pitch & SF_X2AWAYSOUND)
approx_dist = FixedDiv(approx_dist,2*FRACUNIT);
approx_dist = FixedDiv(approx_dist, 2*FRACUNIT);
if (approx_dist > S_CLIPPING_DIST)
return false;
@@ -1030,7 +1033,7 @@ boolean S_AdjustSoundParams(const mobj_t *listener, const mobj_t *source, INT32
if (approx_dist >= S_CLOSE_DIST)
{
// distance effect
INT32 n = (15 * ((S_CLIPPING_DIST - approx_dist)>>FRACBITS));
const INT32 n = (15 * ((S_CLIPPING_DIST - approx_dist)>>FRACBITS));
*vol = FixedMul(*vol * FRACUNIT / 255, n) / S_ATTENUATOR;
}
@@ -1146,7 +1149,6 @@ void S_InitSfxChannels(INT32 sfxVolume)
// Note that sounds have not been cached (yet).
for (i = 1; i < NUMSFX; i++)
{
S_sfx[i].usefulness = -1; // for I_GetSfx()
S_sfx[i].lumpnum = LUMPERROR;
}
@@ -1500,7 +1502,8 @@ void S_ShowSpecifiedMusicCredit(const char *musname)
{
musicdef_t *def;
if (digital_disabled) return;
if (music_disabled)
return;
if (!cv_songcredits.value || demo.rewinding)
return;
@@ -1530,19 +1533,9 @@ void S_ShowMusicCredit(void)
/// Music Status
/// ------------------------
boolean S_DigMusicDisabled(void)
{
return digital_disabled;
}
boolean S_MIDIMusicDisabled(void)
{
return midi_disabled; // SRB2Kart: defined as "true" w/ NO_MIDI
}
boolean S_MusicDisabled(void)
{
return (midi_disabled && digital_disabled);
return (music_disabled);
}
boolean S_MusicPlaying(void)
@@ -1631,6 +1624,25 @@ UINT32 S_GetMusicPosition(void)
/// Music Playback
/// ------------------------
static lumpnum_t S_GetMusicLumpNum(const char *mname)
{
if (S_MusicExists(mname, false, true)) // check non midis first
return W_GetNumForName(va("o_%s", mname));
else if (S_MusicExists(mname, true, false))
{
#ifdef NO_MIDI
CONS_Alert(CONS_ERROR, "A MIDI music lump %.6s was found,\nbut SRB2Kart does not support MIDI output.\nWe apologise for the inconvenience.\n", mname);
return LUMPERROR;
#else
return W_GetNumForName(va("d_%s", mname));
#endif
}
CONS_Alert(CONS_ERROR, "Music %.6s could not be loaded: lump not found!\n", mname);
return LUMPERROR;
}
static boolean S_LoadMusic(const char *mname)
{
lumpnum_t mlumpnum;
@@ -1639,27 +1651,10 @@ static boolean S_LoadMusic(const char *mname)
if (S_MusicDisabled())
return false;
if (!S_DigMusicDisabled() && S_DigExists(mname))
mlumpnum = W_GetNumForName(va("o_%s", mname));
else if (!S_MIDIMusicDisabled() && S_MIDIExists(mname))
mlumpnum = W_GetNumForName(va("d_%s", mname));
else if (S_DigMusicDisabled() && S_DigExists(mname))
mlumpnum = S_GetMusicLumpNum(mname);
if (mlumpnum == LUMPERROR)
{
CONS_Alert(CONS_NOTICE, "Digital music is disabled!\n");
return false;
}
else if (S_MIDIMusicDisabled() && S_MIDIExists(mname))
{
#ifdef NO_MIDI
CONS_Alert(CONS_ERROR, "A MIDI music lump %.6s was found,\nbut SRB2Kart does not support MIDI output.\nWe apologise for the inconvenience.\n", mname);
#else
CONS_Alert(CONS_NOTICE, "MIDI music is disabled!\n");
#endif
return false;
}
else
{
CONS_Alert(CONS_ERROR, M_GetText("Music lump %.6s not found!\n"), mname);
return false;
}
@@ -1707,7 +1702,7 @@ static boolean S_PlayMusic(boolean looping, UINT32 fadeinms)
return false;
}
S_InitMusicVolume(); // switch between digi and sequence volume
S_SetMusicVolume(-1); // initialize music volume
if (S_MusicNotInFocus())
I_SetMusicVolume(0);
@@ -1863,55 +1858,32 @@ void S_ResumeAudio(void)
I_ResumeSong();
}
void S_SetMusicVolume(INT32 digvolume, INT32 seqvolume)
void S_SetMusicVolume(INT32 volume)
{
if (digvolume < 0)
digvolume = cv_digmusicvolume.value;
#ifdef NO_MIDI
(void)seqvolume;
consvar_t *musicvolume = &cv_digmusicvolume;
#else
if (seqvolume < 0)
seqvolume = cv_midimusicvolume.value;
consvar_t *musicvolume = (I_SongType() == MU_MID) ? &cv_midimusicvolume : &cv_digmusicvolume;
#endif
if (digvolume < 0 || digvolume > 31)
CONS_Alert(CONS_WARNING, "digmusicvolume should be between 0-31\n");
CV_SetValue(&cv_digmusicvolume, digvolume&31);
actualdigmusicvolume = cv_digmusicvolume.value; //check for change of var
if (volume < 0)
volume = musicvolume->value;
#ifndef NO_MIDI
if (seqvolume < 0 || seqvolume > 31)
CONS_Alert(CONS_WARNING, "midimusicvolume should be between 0-31\n");
CV_SetValue(&cv_midimusicvolume, seqvolume&31);
actualmidimusicvolume = cv_midimusicvolume.value; //check for change of var
#endif
if (volume < 0 || volume > 31)
CONS_Alert(CONS_WARNING, "Music volume should be between 0-31\n");
#ifndef NO_MIDI
seqvolume = 31;
#endif
CV_SetValue(musicvolume, volume&31);
actualmusicvolume = musicvolume->value; //check for change of var
switch(I_SongType())
{
#ifndef NO_MIDI
case MU_MID:
//case MU_MOD:
//case MU_GME:
I_SetMusicVolume(seqvolume&31);
break;
#endif
default:
I_SetMusicVolume(digvolume&31);
break;
}
I_SetMusicVolume(volume&31);
}
void S_SetRestoreMusicFadeInCvar (consvar_t *cv)
void S_SetRestoreMusicFadeInCvar(consvar_t *cv)
{
music_refade_cv = cv_birdmusic.value ? cv : 0;
}
int S_GetRestoreMusicFadeIn (void)
int S_GetRestoreMusicFadeIn(void)
{
if (music_refade_cv && cv_fading.value)
return music_refade_cv->value;
@@ -2020,7 +1992,6 @@ void S_KeepMusic(void)
if (oldmap == gamemap && oldencore == encoremode)
{
const boolean musicchanged = S_CheckMusicException();
resumekeepmusic = (musicchanged && keepmusic.resume);
keepmapmusic = (!musicchanged || resumekeepmusic);
}
@@ -2145,11 +2116,7 @@ void S_RestartMusic(void)
I_ShutdownMusic();
I_InitMusic();
#ifdef NO_MIDI
S_SetMusicVolume(cv_digmusicvolume.value, -1);
#else
S_SetMusicVolume(cv_digmusicvolume.value, cv_midimusicvolume.value);
#endif
S_SetMusicVolume(-1);
S_ResetKeepAndSpecialMus();
@@ -2187,6 +2154,7 @@ static void Command_Tunes_f(void)
mapmusic.name, (mapmusic.flags & MUSIC_TRACKMASK));
return;
}
if (!strcasecmp(tunearg, "-none"))
{
S_StopMusic();
@@ -2205,6 +2173,7 @@ static void Command_Tunes_f(void)
CONS_Alert(CONS_NOTICE, M_GetText("Valid music slots are 1 to 1035.\n"));
return;
}
if (!tunenum && strlen(tunearg) > 6) // This is automatic -- just show the error just in case
CONS_Alert(CONS_NOTICE, M_GetText("Music name too long - truncated to six characters.\n"));
@@ -2214,12 +2183,11 @@ static void Command_Tunes_f(void)
if (tunenum)
snprintf(mapmusic.name, 7, "%sM", G_BuildMapName(tunenum));
else
strncpy(mapmusic.name, tunearg, 7);
strlcpy(mapmusic.name, tunearg, sizeof(mapmusic.name));
if (argc > 4)
position = (UINT32)atoi(COM_Argv(4));
mapmusic.name[6] = 0;
mapmusic.flags = (track & MUSIC_TRACKMASK);
mapmusic.position = position;
mapmusic.resume = 0;
@@ -2246,14 +2214,10 @@ static void Command_RestartAudio_f(void)
I_StartupSound();
I_InitMusic();
// These must be called or no sound and music until manually set.
// These must be called or no sound and music until manually set.
I_SetSfxVolume(cv_soundvolume.value);
#ifdef NO_MIDI
S_SetMusicVolume(cv_digmusicvolume.value, -1);
#else
S_SetMusicVolume(cv_digmusicvolume.value, cv_midimusicvolume.value);
#endif
S_SetMusicVolume(-1);
S_StartSound(NULL, sfx_strpst);
@@ -2323,16 +2287,14 @@ static void SoundPrecache_OnChange(void)
}
}
static void GameDigiMusic_OnChange(void)
void GameMusic_OnChange(void)
{
if (M_CheckParm("-nomusic") || M_CheckParm("-noaudio"))
return;
else if (M_CheckParm("-nodigmusic"))
return;
if (digital_disabled && cv_gamedigimusic.value)
if (music_disabled && cv_gamedigimusic.value)
{
digital_disabled = false;
music_disabled = false;
I_StartupSound(); // will return early if initialised
I_InitMusic();
@@ -2343,32 +2305,13 @@ static void GameDigiMusic_OnChange(void)
else
S_ChangeMusicInternal("titles", looptitle);
}
else if (!digital_disabled && !cv_gamedigimusic.value)
else if (!music_disabled && !cv_gamedigimusic.value)
{
digital_disabled = true;
if (S_MusicType() != MU_MID)
{
if (midi_disabled)
S_StopMusic();
else
{
char mmusic[7];
UINT16 mflags;
boolean looping;
if (S_MusicInfo(mmusic, &mflags, &looping) && S_MIDIExists(mmusic))
{
S_StopMusic();
S_ChangeMusic(mmusic, mflags, looping);
}
else
S_StopMusic();
}
}
music_disabled = true;
S_StopMusic();
}
}
#ifdef HAVE_OPENMPT
static void ModFilter_OnChange(void)
{
@@ -2410,49 +2353,3 @@ static void BufferSize_OnChange(void)
if (sound_started)
COM_ImmedExecute("restartaudio");
}
#ifndef NO_MIDI
static void GameMIDIMusic_OnChange(void)
{
if (M_CheckParm("-nomusic") || M_CheckParm("-noaudio"))
return;
else if (M_CheckParm("-nomidimusic"))
return;
if (midi_disabled && cv_gamemidimusic.value)
{
midi_disabled = false;
I_InitMusic();
S_ResetKeepAndSpecialMus();
if (Playing())
P_RestoreMusic(&players[consoleplayer]);
else
S_ChangeMusicInternal("titles", looptitle);
}
else if (!midi_disabled && !cv_gamemidimusic.value)
{
midi_disabled = true;
if (S_MusicType() == MU_MID)
{
if (digital_disabled)
S_StopMusic();
else
{
char mmusic[7];
UINT16 mflags;
boolean looping;
if (S_MusicInfo(mmusic, &mflags, &looping) && S_DigExists(mmusic))
{
S_StopMusic();
S_ChangeMusic(mmusic, mflags, looping);
}
else
S_StopMusic();
}
}
}
}
#endif
+4 -9
View File
@@ -32,11 +32,13 @@ extern consvar_t stereoreverse;
extern consvar_t cv_soundvolume, cv_digmusicvolume;//, cv_midimusicvolume;
extern consvar_t cv_numChannels;
extern consvar_t cv_samesoundlimit;
extern consvar_t cv_audbuffersize;
//extern consvar_t cv_resetmusic;
extern consvar_t cv_gamedigimusic;
#ifndef NO_MIDI
extern consvar_t cv_gamemidimusic, cv_midimusicvolume;
extern consvar_t cv_midimusicvolume;
#endif
extern consvar_t cv_gamesounds;
extern consvar_t cv_playmusicifunfocused;
@@ -146,8 +148,6 @@ void S_StopSound(void *origin);
// Music Status
//
boolean S_DigMusicDisabled(void);
boolean S_MIDIMusicDisabled(void);
boolean S_MusicDisabled(void);
boolean S_MusicPlaying(void);
boolean S_MusicPaused(void);
@@ -157,8 +157,6 @@ musictype_t S_MusicType(void);
const char *S_MusicName(void);
boolean S_MusicInfo(char *mname, UINT16 *mflags, boolean *looping);
boolean S_MusicExists(const char *mname, boolean checkMIDI, boolean checkDigi);
#define S_DigExists(a) S_MusicExists(a, false, true)
#define S_MIDIExists(a) S_MusicExists(a, true, false)
//
// Music Effects
@@ -279,10 +277,7 @@ void S_UpdateSounds(void);
FUNCMATH fixed_t S_CalculateSoundDistance(fixed_t px1, fixed_t py1, fixed_t pz1, fixed_t px2, fixed_t py2, fixed_t pz2);
void S_SetSfxVolume(INT32 volume);
void S_SetMusicVolume(INT32 digvolume, INT32 seqvolume);
#define S_SetDigMusicVolume(a) S_SetMusicVolume(a,-1)
#define S_SetMIDIMusicVolume(a) S_SetMusicVolume(-1,a)
#define S_InitMusicVolume() S_SetMusicVolume(-1,-1)
void S_SetMusicVolume(INT32 volume);
INT32 S_OriginPlaying(void *origin);
INT32 S_IdPlaying(sfxenum_t id);
+5 -1
View File
@@ -66,7 +66,9 @@ static void Highreshudscale_OnChange(void)
static void SCR_ChangeFullscreen (void);
consvar_t cv_fullscreen = {"fullscreen", "Yes", CV_SAVE|CV_CALL, CV_YesNo, SCR_ChangeFullscreen, 0, NULL, NULL, 0, 0, NULL};
static CV_PossibleValue_t fullscreen_cons_t[] = {{0, "No"}, {1, "Yes"}, {2, "Borderless Window"}, {0, NULL}};
consvar_t cv_fullscreen = {"fullscreen", "Yes", CV_SAVE|CV_CALL, fullscreen_cons_t, SCR_ChangeFullscreen, 0, NULL, NULL, 0, 0, NULL};
static CV_PossibleValue_t accuratefps_cons_t[] = {{0, "Inaccurate"}, {1, "Accurate"}, {0, NULL}};
consvar_t cv_accuratefps = {"fpssampling", "1", CV_SAVE, accuratefps_cons_t, NULL, 0, NULL, NULL, 0, 0, NULL};
@@ -325,6 +327,8 @@ void SCR_SetDefaultMode(void)
void SCR_ChangeFullscreen(void)
{
#ifdef DIRECTFULLSCREEN
I_SetBorderlessWindow(); // Running this here so we can have borderless window at startup
// allow_fullscreen is set by VID_PrepareModeList
// it is used to prevent switching to fullscreen during startup
if (!allow_fullscreen)
+14 -5
View File
@@ -1806,13 +1806,22 @@ void I_SleepDuration(precise_t duration)
{
#if defined(__linux__) || defined(__FreeBSD__) || defined(__HAIKU__)
UINT64 precision = I_GetPrecisePrecision();
struct timespec ts = {
precise_t dest = I_GetPreciseTime() + duration;
precise_t slack = (precision / 5000); // 0.2 ms slack
if (duration > slack)
{
duration -= slack;
struct timespec ts = {
.tv_sec = static_cast<__time_t>(duration / precision),
.tv_nsec = static_cast<__syscall_slong_t>(duration * 1000000000 / precision % 1000000000),
};
int status;
do status = clock_nanosleep(CLOCK_MONOTONIC, 0, &ts, &ts);
while (status == EINTR);
};
int status;
do status = clock_nanosleep(CLOCK_MONOTONIC, 0, &ts, &ts);
while (status == EINTR);
}
// busy-wait the rest
while (((INT64)dest - (INT64)I_GetPreciseTime()) > 0);
#elif defined (MIN_SLEEP_DURATION_MS)
UINT64 precision = I_GetPrecisePrecision();
INT32 sleepvalue = cv_sleep.value;
+35 -125
View File
@@ -150,7 +150,7 @@ UINT8 graphics_started = 0; // Is used in console.c and screen.c
// To disable fullscreen at startup; is set in VID_PrepareModeList
boolean allow_fullscreen = false;
static SDL_bool disable_fullscreen = SDL_FALSE;
#define USE_FULLSCREEN (disable_fullscreen||!allow_fullscreen)?0:cv_fullscreen.value
#define USE_FULLSCREEN (disable_fullscreen||!allow_fullscreen)? 0: (cv_fullscreen.value == 1)
static SDL_bool disable_mouse = SDL_FALSE;
#define USE_MOUSEINPUT (!disable_mouse && cv_usemouse.value && havefocus)
#define MOUSE_MENU false //(!disable_mouse && cv_usemouse.value && menuactive && !USE_FULLSCREEN)
@@ -163,20 +163,13 @@ static INT32 firstEntry = 0;
static INT32 mousemovex = 0, mousemovey = 0;
// SDL vars
static SDL_Surface *vidSurface = NULL;
static SDL_Surface *bufSurface = NULL;
static SDL_Surface *icoSurface = NULL;
static SDL_Color localPalette[256];
#if 0
static SDL_Rect **modeList = NULL;
static Uint8 BitsPerPixel = 16;
#endif
static UINT32 localPalette[256];
Uint16 realwidth = BASEVIDWIDTH;
Uint16 realheight = BASEVIDHEIGHT;
static SDL_bool mousegrabok = SDL_TRUE;
static SDL_bool wrapmouseok = SDL_FALSE;
#define HalfWarpMouse(x,y) if (wrapmouseok) SDL_WarpMouseInWindow(window, (Uint16)(x/2),(Uint16)(y/2))
static SDL_bool videoblitok = SDL_FALSE;
static SDL_bool exposevideo = SDL_FALSE;
static SDL_bool usesdl2soft = SDL_FALSE;
static SDL_bool borderlesswindow = SDL_FALSE;
@@ -219,7 +212,6 @@ static INT32 windowedModes[MAXWINMODES][2] =
static INT32 custom_width = 0;
static INT32 custom_height = 0;
static void Impl_VideoSetupSDLBuffer(void);
static void Impl_VideoSetupBuffer(void);
static SDL_bool Impl_CreateWindow(SDL_bool fullscreen);
static void Impl_SetWindowIcon(void);
@@ -485,39 +477,6 @@ static void VID_Command_NumModes_f (void)
CONS_Printf(M_GetText("%d video mode(s) available(s)\n"), VID_NumModes());
}
// SDL2 doesn't have SDL_GetVideoSurface or a lot of the SDL_Surface flags that SDL 1.2 had
static void SurfaceInfo(const SDL_Surface *infoSurface, const char *SurfaceText)
{
INT32 vfBPP;
if (!infoSurface)
return;
if (!SurfaceText)
SurfaceText = M_GetText("Unknown Surface");
vfBPP = infoSurface->format?infoSurface->format->BitsPerPixel:0;
CONS_Printf("\x82" "%s\n", SurfaceText);
CONS_Printf(M_GetText(" %ix%i at %i bit color\n"), infoSurface->w, infoSurface->h, vfBPP);
if (infoSurface->flags&SDL_PREALLOC)
CONS_Printf("%s", M_GetText(" Uses preallocated memory\n"));
else
CONS_Printf("%s", M_GetText(" Stored in system memory\n"));
if (infoSurface->flags&SDL_RLEACCEL)
CONS_Printf("%s", M_GetText(" Colorkey RLE acceleration blit\n"));
}
static void VID_Command_Info_f (void)
{
if (!M_CheckParm("-noblit"))
videoblitok = SDL_TRUE;
SurfaceInfo(bufSurface, M_GetText("Current Engine Mode"));
SurfaceInfo(vidSurface, M_GetText("Current Video Mode"));
}
static void VID_Command_ModeList_f(void)
{
// List windowed modes
@@ -718,10 +677,10 @@ static void Impl_HandleWindowEvent(SDL_WindowEvent evt)
// Tell game we got focus back, resume music if necessary
window_notinfocus = false;
S_InitMusicVolume();
S_SetMusicVolume(-1);
if (cv_gamesounds.value)
S_ResumeAudio(); //resume it
S_ResumeAudio(); // resume it
if (!firsttimeonmouse)
{
@@ -1340,8 +1299,6 @@ void I_OsPolling(void)
static void SDLSetMode(INT32 width, INT32 height, SDL_bool fullscreen)
{
static SDL_bool wasfullscreen = SDL_FALSE;
Uint32 rmask, gmask, bmask, amask;
int bpp = 16;
int sw_texture_format = SDL_PIXELFORMAT_ABGR8888;
realwidth = vid.width;
@@ -1353,6 +1310,7 @@ static void SDLSetMode(INT32 width, INT32 height, SDL_bool fullscreen)
{
wasfullscreen = SDL_TRUE;
SDL_SetWindowFullscreen(window, SDL_WINDOW_FULLSCREEN_DESKTOP);
I_SetBorderlessWindow();
}
else // windowed mode
{
@@ -1360,6 +1318,7 @@ static void SDLSetMode(INT32 width, INT32 height, SDL_bool fullscreen)
{
wasfullscreen = SDL_FALSE;
SDL_SetWindowFullscreen(window, 0);
I_SetBorderlessWindow();
}
// Reposition window only in windowed mode
@@ -1379,6 +1338,7 @@ static void SDLSetMode(INT32 width, INT32 height, SDL_bool fullscreen)
if (fullscreen)
{
SDL_SetWindowFullscreen(window, SDL_WINDOW_FULLSCREEN_DESKTOP);
I_SetBorderlessWindow();
}
}
@@ -1407,32 +1367,13 @@ static void SDLSetMode(INT32 width, INT32 height, SDL_bool fullscreen)
SDL_DestroyTexture(texture);
}
if (!usesdl2soft)
{
sw_texture_format = SDL_PIXELFORMAT_RGB565;
}
else
{
bpp = 32;
sw_texture_format = SDL_PIXELFORMAT_RGBA8888;
}
texture = SDL_CreateTexture(renderer, sw_texture_format, SDL_TEXTUREACCESS_STREAMING, width, height);
// Set up SW surface
if (vidSurface != NULL)
{
SDL_FreeSurface(vidSurface);
}
if (vid.buffer)
{
free(vid.buffer);
vid.buffer = NULL;
}
SDL_PixelFormatEnumToMasks(sw_texture_format, &bpp, &rmask, &gmask, &bmask, &amask);
vidSurface = SDL_CreateRGBSurface(0, width, height, bpp, rmask, gmask, bmask, amask);
}
}
@@ -1491,19 +1432,21 @@ void I_FinishUpdate(void)
if (rendermode == render_soft && vid.screens[0])
{
if (!bufSurface) //Double-Check
void *pixels;
int pitch;
SDL_LockTexture(texture, NULL, &pixels, &pitch);
int step = pitch / 4 - vid.width;
UINT32 *restrict dst = pixels;
UINT8 *restrict src = vid.screens[0];
UINT32 *restrict palette = localPalette;
for (INT32 y = 0; y < vid.height; y++)
{
Impl_VideoSetupSDLBuffer();
}
if (bufSurface)
{
SDL_BlitSurface(bufSurface, &src_rect, vidSurface, &src_rect);
// Fury -- there's no way around UpdateTexture, the GL backend uses it anyway
SDL_LockSurface(vidSurface);
SDL_UpdateTexture(texture, &src_rect, vidSurface->pixels, vidSurface->pitch);
SDL_UnlockSurface(vidSurface);
UINT8 *restrict end = src + vid.width;
do *dst++ = palette[*src++];
while (src < end);
dst += step;
}
SDL_UnlockTexture(texture);
SDL_RenderClear(renderer);
SDL_RenderCopy(renderer, texture, &src_rect, NULL);
@@ -1550,14 +1493,11 @@ void I_SetPalette(RGBA_t *palette)
for (i = 0; i < 256; i++)
{
localPalette[i].r = palette[i].s.red;
localPalette[i].g = palette[i].s.green;
localPalette[i].b = palette[i].s.blue;
localPalette[i] = 0xff000000;
localPalette[i] |= palette[i].s.red << 0;
localPalette[i] |= palette[i].s.green << 8;
localPalette[i] |= palette[i].s.blue << 16;
}
//if (vidSurface) SDL_SetPaletteColors(vidSurface->format->palette, localPalette, 0, 256);
// Fury -- SDL2 vidSurface is a 32-bit surface buffer copied to the texture. It's not palletized, like bufSurface.
if (bufSurface) SDL_SetPaletteColors(bufSurface->format->palette, localPalette, 0, 256);
}
// return number of fullscreen + X11 modes
@@ -1679,15 +1619,6 @@ INT32 VID_SetMode(INT32 modeNum)
SDLSetMode(vid.width, vid.height, USE_FULLSCREEN);
Impl_VideoSetupBuffer();
if (rendermode == render_soft)
{
if (bufSurface)
{
SDL_FreeSurface(bufSurface);
bufSurface = NULL;
}
}
src_rect.w = vid.width;
src_rect.h = vid.height;
@@ -1815,36 +1746,19 @@ static void Impl_SetWindowIcon(void)
SDL_SetWindowIcon(window, icoSurface);
}
static void Impl_VideoSetupSDLBuffer(void)
{
if (bufSurface != NULL)
{
SDL_FreeSurface(bufSurface);
bufSurface = NULL;
}
// Set up the SDL palletized buffer (copied to vidbuffer before being rendered to texture)
bufSurface = SDL_CreateRGBSurfaceFrom(vid.screens[0], vid.width, vid.height, 8,
(int)vid.rowbytes, 0x00000000, 0x00000000, 0x00000000, 0x00000000); // 256 mode
if (bufSurface)
{
SDL_SetPaletteColors(bufSurface->format->palette, localPalette, 0, 256);
}
else
{
I_Error("%s", M_GetText("No system memory for SDL buffer surface\n"));
}
}
static void Impl_VideoSetupBuffer(void)
{
// Set up game's software render buffer
size_t size;
vid.rowbytes = vid.width;
if (vid.buffer)
free(vid.buffer);
vid.buffer = calloc(vid.rowbytes*vid.height, NUMSCREENS);
size = vid.rowbytes*vid.height * NUMSCREENS;
vid.buffer = calloc(size, NUMSCREENS);
if (!vid.buffer)
{
@@ -1871,7 +1785,6 @@ void I_StartupGraphics(void)
return;
COM_AddCommand ("vid_nummodes", VID_Command_NumModes_f);
COM_AddCommand ("vid_info", VID_Command_Info_f);
COM_AddCommand ("vid_modelist", VID_Command_ModeList_f);
COM_AddCommand ("vid_mode", VID_Command_Mode_f);
CV_RegisterVar (&cv_vidwait);
@@ -2073,7 +1986,6 @@ void I_StartupGraphics(void)
realwidth = (Uint16)vid.width;
realheight = (Uint16)vid.height;
VID_Command_Info_f();
SDLdoUngrabMouse();
SDL_RaiseWindow(window);
@@ -2098,17 +2010,9 @@ void I_ShutdownGraphics(void)
if (oldrendermode == render_soft)
{
if (vidSurface)
SDL_FreeSurface(vidSurface);
vidSurface = NULL;
if (vid.buffer)
free(vid.buffer);
vid.buffer = NULL;
if (bufSurface)
SDL_FreeSurface(bufSurface);
bufSurface = NULL;
}
I_OutputMsg("I_ShutdownGraphics(): ");
@@ -2157,4 +2061,10 @@ static void Impl_SetVsync(void)
#endif
}
void I_SetBorderlessWindow(void)
{
SDL_bool borderless = (cv_fullscreen.value == 2) ? SDL_FALSE : SDL_TRUE;
SDL_SetWindowBordered(window, borderless);
}
#endif
+7 -10
View File
@@ -80,7 +80,7 @@ write netcode into the sound code, OKAY?
#define GME_BASS 1.0f
#endif // HAVE_GME
//static UINT16 BUFFERSIZE = 2048;
static UINT16 SAMPLERATE = 44100;
@@ -528,14 +528,12 @@ void I_FreeSfx(sfxinfo_t *sfx)
sfx->lumpnum = LUMPERROR;
}
INT32 I_StartSound(sfxenum_t id, UINT8 vol, UINT8 sep, UINT8 pitch, UINT8 priority, INT32 channel)
INT32 I_StartSound(sfxenum_t id, UINT8 vol, UINT8 sep, INT32 channel)
{
UINT8 volume = (((UINT16)vol + 1) * (UINT16)sfx_volume) / 62; // (256 * 31) / 62 == 127
INT32 handle = Mix_PlayChannel(channel, S_sfx[id].data, 0);
Mix_Volume(handle, volume);
Mix_SetPanning(handle, min((UINT16)(0xff-sep)<<1, 0xff), min((UINT16)(sep)<<1, 0xff));
(void)pitch; // Mixer can't handle pitch
(void)priority; // priority and channel management is handled by SRB2...
return handle;
}
@@ -549,12 +547,11 @@ boolean I_SoundIsPlaying(INT32 handle)
return Mix_Playing(handle);
}
void I_UpdateSoundParams(INT32 handle, UINT8 vol, UINT8 sep, UINT8 pitch)
void I_UpdateSoundParams(INT32 handle, UINT8 vol, UINT8 sep)
{
UINT8 volume = (((UINT16)vol + 1) * (UINT16)sfx_volume) / 62; // (256 * 31) / 62 == 127
Mix_Volume(handle, volume);
Mix_SetPanning(handle, min((UINT16)(0xff-sep)<<1, 0xff), min((UINT16)(sep)<<1, 0xff));
(void)pitch;
}
void I_SetSfxVolume(UINT8 volume)
@@ -710,7 +707,7 @@ static void mix_gme(void *udata, Uint8 *stream, int len)
// play gme into stream
gme_play(gme, len/2, (short *)stream);
// Limiter to prevent music from being disorted with some formats
if (music_volume >= 18)
music_volume = 18;
@@ -726,7 +723,7 @@ static void mix_openmpt(void *udata, Uint8 *stream, int len)
{
int i;
short *p;
(void)udata;
if (!openmpt_mhandle || songpaused)
@@ -734,7 +731,7 @@ static void mix_openmpt(void *udata, Uint8 *stream, int len)
// Play module into stream
openmpt_module_read_interleaved_stereo(openmpt_mhandle, SAMPLERATE, cv_audbuffersize.value, (short *)stream);
// Limiter to prevent music from being disorted with some formats
if (music_volume >= 18)
music_volume = 18;
@@ -823,7 +820,7 @@ boolean I_SetSongSpeed(float speed)
#endif
#ifdef HAVE_OPENMPT
if (openmpt_mhandle)
{
{
if (speed > 4.0f)
speed = 4.0f; // Limit this to 4x to prevent crashing, stupid fix but... ~SteelT 27/9/19
#if OPENMPT_API_VERSION_MAJOR < 1 && OPENMPT_API_VERSION_MINOR < 5
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