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No files matched your search
+12
@@ -192,6 +192,18 @@ from `0` to `#musicdefs-1`, or string indices (which is equal to calling `S_Find
|
||||
Hook is called whenever `S_ShowMusicCredit` (either from game or mod) is called. Takes musicdef as only argument, returning true
|
||||
will overwrite vanilla behavior (not show music credit), can be used to implement custom music credit pop-ups.
|
||||
|
||||
## addHook("SetupVote", function(result, gt, secondgt, prevmap))
|
||||
|
||||
Hook is called whenever server sets up options for vote screen. `result` is table where lua can store options to,
|
||||
(for example, `result[1] = 1` will force green hills as first option), gt is current gametype, secondgt is
|
||||
alternative gametype picked for 3rd entry (for example, gt can be `GT_RACE`, and secondgt can be `GT_MATCH`)
|
||||
prevmap is the previous map that was played (small note - in game code, it is offset by -1, but for lua its offset back,
|
||||
so if previous gamemap was 1, prevmap would also be 1. Which means you can safely do mapheaderinfo[prevmap] to get info on previous map)
|
||||
|
||||
Limitations: currently, game can only change gametype for 3rd option in map (meaning for example, if current gametype is race, and you
|
||||
put battle map in first option, when it gets picked that map will be still run in race gametype). That means, game will only handle maps with
|
||||
different gametype if it is put in 3rd vote option.
|
||||
|
||||
# Other changes
|
||||
|
||||
## P_PlayRinglossSound(source, damager)
|
||||
|
||||
@@ -30,6 +30,24 @@ CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING NEGLIGENCE OR OTHERWISE)
|
||||
ARISING IN ANY WAY OUT OF THE USE OF THIS SOFTWARE, EVEN IF ADVISED OF THE
|
||||
POSSIBILITY OF SUCH DAMAGE.
|
||||
|
||||
--------------------------------------------------------------------------------
|
||||
0-Clause BSD License
|
||||
applies to:
|
||||
- qs22k
|
||||
Copyright (c) 2022, Raymond Gardner
|
||||
--------------------------------------------------------------------------------
|
||||
|
||||
Permission to use, copy, modify, and/or distribute this software for any
|
||||
purpose with or without fee is hereby granted.
|
||||
|
||||
THE SOFTWARE IS PROVIDED "AS IS" AND THE AUTHOR DISCLAIMS ALL WARRANTIES
|
||||
WITH REGARD TO THIS SOFTWARE INCLUDING ALL IMPLIED WARRANTIES OF
|
||||
MERCHANTABILITY AND FITNESS. IN NO EVENT SHALL THE AUTHOR BE LIABLE FOR ANY
|
||||
SPECIAL, DIRECT, INDIRECT, OR CONSEQUENTIAL DAMAGES OR ANY DAMAGES
|
||||
WHATSOEVER RESULTING FROM LOSS OF USE, DATA OR PROFITS, WHETHER IN AN
|
||||
ACTION OF CONTRACT, NEGLIGENCE OR OTHER TORTIOUS ACTION, ARISING OUT OF OR
|
||||
IN CONNECTION WITH THE USE OR PERFORMANCE OF THIS SOFTWARE.
|
||||
|
||||
--------------------------------------------------------------------------------
|
||||
curl License
|
||||
applies to:
|
||||
|
||||
+37
-9
@@ -49,7 +49,7 @@
|
||||
# Already enabled by default for 32-bit
|
||||
# Windows.
|
||||
# NOCURL=1 - Disable libcurl--HTTP capability.
|
||||
# NOGME=1 - Disable game music emu, retro VGM support.
|
||||
# NOLIBGME=1 - Disable game music emu, retro VGM support.
|
||||
# NOOPENMPT=1 - Disable module (tracker) music support.
|
||||
# NOMIXER=1 - Disable SDL Mixer (audio playback).
|
||||
# NOTHREADS=1 - Disable multithreading.
|
||||
@@ -131,9 +131,19 @@ endif
|
||||
include Makefile.d/util.mk
|
||||
|
||||
ifdef PREFIX
|
||||
ifdef USECLANG
|
||||
CC:=$(PREFIX)-clang
|
||||
CXX:=$(PREFIX)-clang++
|
||||
else
|
||||
CC:=$(PREFIX)-gcc
|
||||
CXX:=$(PREFIX)-g++
|
||||
endif
|
||||
endif
|
||||
|
||||
ifdef USECLANG
|
||||
CC=clang
|
||||
CXX=clang++
|
||||
endif
|
||||
|
||||
OBJDUMP_OPTS?=--wide --source --line-numbers
|
||||
|
||||
@@ -236,7 +246,7 @@ endif
|
||||
# build with profiling information
|
||||
ifdef PROFILEMODE
|
||||
opts+=-pg
|
||||
libs+=-pg
|
||||
LDFLAGS+=-pg
|
||||
endif
|
||||
|
||||
ifdef DEBUGMODE
|
||||
@@ -246,26 +256,44 @@ debug_opts=-DNDEBUG
|
||||
opts+=-O3
|
||||
ifdef USELTO
|
||||
# compile with LTO
|
||||
ifdef MINGW
|
||||
opts+=-flto=auto -g
|
||||
LDFLAGS+=-flto=auto -g
|
||||
else
|
||||
opts+=-flto=auto
|
||||
libs+=-flto=auto
|
||||
LDFLAGS+=-flto=auto
|
||||
endif
|
||||
endif
|
||||
endif
|
||||
|
||||
ifdef USEASAN
|
||||
# compile with asan
|
||||
ifdef MINGW
|
||||
opts+=-fsanitize=address -g
|
||||
libs+=-fsanitize=address -g
|
||||
else
|
||||
opts+=-fsanitize=address
|
||||
libs+=-fsanitize=address
|
||||
endif
|
||||
endif
|
||||
|
||||
ifeq ($(CC),clang)
|
||||
LDFLAGS+= -fuse-ld=lld
|
||||
endif
|
||||
|
||||
# debug_opts also get passed to windres
|
||||
opts+=$(debug_opts)
|
||||
|
||||
opts+=$(foreach v,$(passthru_opts),$(if $($(v)),-D$(v)))
|
||||
|
||||
opts+=$(WFLAGS) $(CPPFLAGS) $(CFLAGS)
|
||||
cxxopts:=$(opts) $(CXXFLAGS) -std=c++17
|
||||
CXXFLAGS+=-std=c++17 # force c17 for c++ since most vpss run older ubuntu versions with old compilers
|
||||
|
||||
opts+=$(WFLAGS) $(CFLAGS)
|
||||
cxxopts:=$(opts) $(CXXFLAGS)
|
||||
opts+=$(CWFLAGS) # warning flags that shouldnt be passed to c++ compiler
|
||||
|
||||
libs+=$(LDFLAGS) -lstdc++ -lpthread
|
||||
|
||||
asflags:=$(ASFLAGS) -x assembler-with-cpp
|
||||
|
||||
cc=$(CC)
|
||||
@@ -375,12 +403,12 @@ ifdef Echo_name
|
||||
@printf '%-20.20s\r' $$<
|
||||
endif
|
||||
endif
|
||||
$(.)$(cc) -MM -MF $$@ -MT $(objdir)/$$*.o $(2) $$<
|
||||
$(.)$(2) -MM -MF $$@ -MT $(objdir)/$$*.o $(3) $$<
|
||||
endef
|
||||
|
||||
$(eval $(call _recipe,c))
|
||||
$(eval $(call _recipe,cpp))
|
||||
$(eval $(call _recipe,s,$(asflags)))
|
||||
$(eval $(call _recipe,c,$(cc)))
|
||||
$(eval $(call _recipe,cpp,$(cxx)))
|
||||
$(eval $(call _recipe,s,$(cc),$(asflags)))
|
||||
|
||||
# compiling recipe template
|
||||
# 1: target file suffix
|
||||
|
||||
@@ -14,6 +14,6 @@ sources+=dedicated/i_threads.c
|
||||
endif
|
||||
|
||||
NOOPENMPT=1
|
||||
NOGME=1
|
||||
NOLIBGME=1
|
||||
NOHW=1
|
||||
NOUPNP=1
|
||||
@@ -6,8 +6,7 @@ passthru_opts+=\
|
||||
NOHW NOMD5 NOPOSTPROCESSING\
|
||||
MOBJCONSISTANCY PACKETDROP ZDEBUG\
|
||||
HAVE_MINIUPNPC\
|
||||
HAVE_DISCORDRPC DEVELOP\
|
||||
NOBLUAJIT
|
||||
HAVE_DISCORDRPC DEVELOP
|
||||
|
||||
# build with debugging information
|
||||
ifdef DEBUGMODE
|
||||
@@ -74,13 +73,6 @@ libs+=-lbacktrace
|
||||
opts+=-DHAVE_LIBBACKTRACE
|
||||
endif
|
||||
|
||||
#windoze hack
|
||||
ifdef MINGW
|
||||
ifndef NODISCORDRPC
|
||||
HAVE_DISCORDRPC=1
|
||||
endif
|
||||
endif
|
||||
|
||||
ifdef HAVE_DISCORDRPC
|
||||
$(eval $(call Propogate_flags,DISCORDRPC))
|
||||
libs+=-ldiscord-rpc
|
||||
@@ -98,7 +90,7 @@ opts+=-DHAVE_VALGRIND
|
||||
endif
|
||||
|
||||
default_packages:=\
|
||||
GME/libgme/LIBGME\
|
||||
LIBGME/libgme/LIBGME\
|
||||
OPENMPT/libopenmpt/LIBOPENMPT\
|
||||
ZLIB/zlib\
|
||||
|
||||
|
||||
@@ -20,10 +20,6 @@ $(foreach v,$(join $(wordlist 2,$(_n),- $(gcc_versions)),\
|
||||
CXXFLAGS+= -Wno-aggregate-return
|
||||
|
||||
# -W -Wno-unused
|
||||
|
||||
ifdef GCC150
|
||||
opts+=-std=gnu17
|
||||
endif
|
||||
WFLAGS:=-Wall -Wno-trigraphs
|
||||
ifndef GCC295
|
||||
#WFLAGS+=-Wno-packed
|
||||
@@ -45,7 +41,8 @@ ifdef GCC41
|
||||
WFLAGS+=-Wshadow
|
||||
endif
|
||||
#WFLAGS+=-Wlarger-than-%len%
|
||||
WFLAGS+=-Wpointer-arith -Wbad-function-cast
|
||||
WFLAGS+=-Wpointer-arith
|
||||
CWFLAGS+=-Wbad-function-cast
|
||||
ifdef GCC45
|
||||
#WFLAGS+=-Wc++-compat
|
||||
endif
|
||||
@@ -75,9 +72,10 @@ endif
|
||||
endif
|
||||
#WFLAGS+=-Wstrict-prototypes
|
||||
ifdef GCC40
|
||||
WFLAGS+=-Wold-style-definition
|
||||
CWFLAGS+=-Wold-style-definition
|
||||
endif
|
||||
WFLAGS+=-Wmissing-prototypes -Wmissing-declarations
|
||||
WFLAGS+=-Wmissing-declarations
|
||||
CWFLAGS+=-Wmissing-prototypes
|
||||
ifdef GCC40
|
||||
WFLAGS+=-Wmissing-field-initializers
|
||||
endif
|
||||
@@ -88,7 +86,7 @@ endif
|
||||
#WFLAGS+=-Wpacked
|
||||
#WFLAGS+=-Wpadded
|
||||
#WFLAGS+=-Wredundant-decls
|
||||
WFLAGS+=-Wnested-externs
|
||||
CWFLAGS+=-Wnested-externs
|
||||
#WFLAGS+=-Wunreachable-code
|
||||
WFLAGS+=-Winline
|
||||
ifdef DEBUGMODE
|
||||
@@ -146,6 +144,10 @@ ifdef GCC81
|
||||
WFLAGS+=-Wno-error=multistatement-macros
|
||||
endif
|
||||
|
||||
ifeq ($(CC),clang)
|
||||
WFLAGS+= -Wno-unknown-pragmas -Wno-cast-align
|
||||
endif
|
||||
|
||||
ifdef NONX86
|
||||
ifdef X86_64 # yeah that SEEMS contradictory
|
||||
opts+=-march=nocona
|
||||
|
||||
@@ -15,6 +15,7 @@ endif
|
||||
|
||||
sources+=win32/Srb2win.rc
|
||||
opts+=-DSTDC_HEADERS
|
||||
libs+=-Wl,-Bstatic -lstdc++ -lpthread -lgcc -Wl,-Bdynamic
|
||||
libs+=-ladvapi32 -lkernel32 -lmsvcrt -luser32
|
||||
|
||||
ifndef DEDICATED
|
||||
@@ -42,6 +43,10 @@ libs+=-Wl,--large-address-aware
|
||||
NOLIBBACKTRACE=1
|
||||
endif
|
||||
|
||||
ifndef NODISCORDRPC
|
||||
HAVE_DISCORDRPC=1
|
||||
endif
|
||||
|
||||
ifndef MINGW64
|
||||
32=32
|
||||
x86=x86
|
||||
@@ -66,7 +71,7 @@ $(eval $(call _set,LIBGME))
|
||||
|
||||
lib:=../libs/libopenmpt
|
||||
LIBOPENMPT_opts:=-I$(lib)/inc
|
||||
LIBOPENMPT_libs:=-L$(lib)/lib/$(x86)/mingw -lopenmpt
|
||||
LIBOPENMPT_libs:=-L$(lib)/lib/$(x86) -lopenmpt
|
||||
$(eval $(call _set,LIBOPENMPT))
|
||||
|
||||
lib:=../libs/SDL2_mixer/$(mingw)
|
||||
|
||||
@@ -29,6 +29,7 @@ m_cond.c
|
||||
m_fixed.c
|
||||
m_menu.c
|
||||
m_textinput.c
|
||||
m_emotes.cpp
|
||||
m_misc.c
|
||||
m_perfstats.c
|
||||
m_queue.c
|
||||
|
||||
@@ -324,6 +324,7 @@ static void AM_initVariables(void)
|
||||
m_x = (plr->mo->x >> FRACTOMAPBITS) - m_w/2;
|
||||
m_y = (plr->mo->y >> FRACTOMAPBITS) - m_h/2;
|
||||
}
|
||||
|
||||
AM_changeWindowLoc();
|
||||
|
||||
// for saving & restoring
|
||||
|
||||
+21
-1
@@ -36,6 +36,26 @@ LUALIB_API void (luaL_setn) (lua_State *L, int t, int n);
|
||||
/* extra error code for `luaL_load' */
|
||||
#define LUA_ERRFILE (LUA_ERRERR+1)
|
||||
|
||||
/* Compiler-specific attributes and other macros */
|
||||
|
||||
#ifdef __GNUC__ // __attribute__ ((X))
|
||||
|
||||
#if ((__GNUC__ > 4) || (__GNUC__ == 4 && __GNUC_MINOR__ >= 1)) && defined (__MINGW32__) // MinGW, >= GCC 4.1
|
||||
#if 0 //defined (__USE_MINGW_ANSI_STDIO) && __USE_MINGW_ANSI_STDIO > 0
|
||||
#define FUNCREPORT __attribute__ ((format(gnu_printf, 2, 3)))
|
||||
#elif (__GNUC__ > 4) || (__GNUC__ == 4 && __GNUC_MINOR__ >= 4) // >= GCC 4.4
|
||||
#define FUNCREPORT __attribute__ ((format(ms_printf, 2, 3)))
|
||||
#else
|
||||
#define FUNCREPORT __attribute__ ((format(printf, 2, 3)))
|
||||
#endif
|
||||
#else
|
||||
#define FUNCREPORT __attribute__ ((format(printf, 2, 3)))
|
||||
#endif
|
||||
#endif
|
||||
|
||||
#ifndef FUNCREPORT
|
||||
#define FUNCREPORT
|
||||
#endif
|
||||
|
||||
typedef struct luaL_Reg {
|
||||
const char *name;
|
||||
@@ -70,7 +90,7 @@ LUALIB_API int (luaL_newmetatable) (lua_State *L, const char *tname);
|
||||
LUALIB_API void *(luaL_checkudata) (lua_State *L, int ud, const char *tname);
|
||||
|
||||
LUALIB_API void (luaL_where) (lua_State *L, int lvl);
|
||||
LUALIB_API int (luaL_error) (lua_State *L, const char *fmt, ...);
|
||||
LUALIB_API FUNCREPORT int (luaL_error) (lua_State *L, const char *fmt, ...);
|
||||
|
||||
LUALIB_API int (luaL_checkoption) (lua_State *L, int narg, const char *def,
|
||||
const char *const lst[]);
|
||||
|
||||
+1
-1
@@ -61,7 +61,7 @@ struct SourceLocation {
|
||||
|
||||
class IErrorAssertHandler {
|
||||
public:
|
||||
static void handle(const SourceLocation& source_location, const char* expression) {
|
||||
[[ noreturn ]] static void handle(const SourceLocation& source_location, const char* expression) {
|
||||
I_Error("Assertion failed at %s:%u: %s != true",
|
||||
source_location.file_name,
|
||||
source_location.line_number,
|
||||
|
||||
+327
-109
@@ -16,6 +16,8 @@
|
||||
#include <unistd.h> //for unlink
|
||||
#endif
|
||||
|
||||
#include <zlib.h>
|
||||
|
||||
#include "i_time.h"
|
||||
#include "i_net.h"
|
||||
#include "i_system.h"
|
||||
@@ -87,6 +89,17 @@ boolean serverrunning = false;
|
||||
INT32 serverplayer = 0;
|
||||
char motd[254], server_context[8]; // Message of the Day, Unique Context (even without Mumble support)
|
||||
|
||||
#define MAP_ICON_REQUEST_FREQUENCY 8
|
||||
|
||||
static UINT8 map_icon_index; // amount of fragments we have retrieved
|
||||
static UINT8 map_icon_needed; // amount of fragments we need to get the full data set
|
||||
static INT32 map_icon_read; // amount of bytes we have read
|
||||
static UINT32 map_icon_missing; // bitmask of fragments we haven't received yet
|
||||
static tic_t map_icon_last_request; // last time we sent an icon request, to avoid flood
|
||||
static int map_icon_request_count; // current count of icon requests sent
|
||||
static UINT8 *map_icon_data;
|
||||
static patch_t *map_icon;
|
||||
|
||||
plrinfo playerinfo[MAXPLAYERS];
|
||||
SINT8 joinnode = 0; // used for CL_VIEWSERVER
|
||||
|
||||
@@ -222,6 +235,7 @@ struct textcmdbuf_s
|
||||
|
||||
static textcmdbuf_t *textcmdbuf[MAXSPLITSCREENPLAYERS] = {NULL};
|
||||
|
||||
static ticcmd_t playercmds[MAXPLAYERS];
|
||||
ticcmd_t netcmds[BACKUPTICS][MAXPLAYERS];
|
||||
static textcmdtic_t *textcmds[TEXTCMD_HASH_SIZE] = {NULL};
|
||||
|
||||
@@ -1210,6 +1224,10 @@ static inline void CL_DrawConnectionStatus(void)
|
||||
if (!menuactive) // menu already draws its own fade
|
||||
V_DrawFadeScreen(0xFF00, 16); // force default
|
||||
|
||||
// reset the counter for mapicon
|
||||
if (cl_mode != CL_VIEWSERVER)
|
||||
map_icon_request_count = 0;
|
||||
|
||||
if (cl_mode != CL_DOWNLOADFILES && cl_mode != CL_LOADFILES && cl_mode != CL_CHECKFILES && cl_mode != CL_VIEWSERVER
|
||||
#ifdef HAVE_CURL
|
||||
&& cl_mode != CL_DOWNLOADHTTPFILES
|
||||
@@ -1336,11 +1354,48 @@ static inline void CL_DrawConnectionStatus(void)
|
||||
|
||||
V_DrawThinString(12 + 80, 18, V_ALLOWLOWERCASE, va("%s", serverlist[joinnode].info.servername));
|
||||
|
||||
const char *map = va("%sP", serverlist[joinnode].info.mapname);
|
||||
patch_t *current_map = W_LumpExists(map) ? W_CachePatchName(map, PU_CACHE) : W_CachePatchName("BLANKLVL", PU_CACHE);
|
||||
V_DrawSmallScaledPatch(10, 18, 0, current_map);
|
||||
if (map_icon == NULL)
|
||||
{
|
||||
const char *map = va("%sP", serverlist[joinnode].info.mapname);
|
||||
patch_t *current_map = W_LumpExists(map) ? W_CachePatchName(map, PU_CACHE) : NULL;
|
||||
|
||||
// check first if we may have the map icon loaded already
|
||||
if (current_map != NULL)
|
||||
V_DrawSmallScaledPatch(10, 18, 0, current_map);
|
||||
else if (map_icon_data != NULL && map_icon_request_count <= 5)
|
||||
{
|
||||
if (I_GetTime() - map_icon_last_request > MAP_ICON_REQUEST_FREQUENCY)
|
||||
{
|
||||
doomdata_t *netbuffer = DOOMCOM_DATA(doomcom);
|
||||
netbuffer->packettype = PT_NEEDMAPICON;
|
||||
|
||||
// failed to retrieve map icon, request it again
|
||||
HSendPacket(servernode, false, 0, 0);
|
||||
map_icon_last_request = I_GetTime();
|
||||
map_icon_request_count++;
|
||||
}
|
||||
|
||||
V_DrawFill(10, 18, MAP_ICON_WIDTH / 2, MAP_ICON_HEIGHT / 2, 31);
|
||||
char dots[4] = "...";
|
||||
if ((I_GetTime() & 0xf) < 4)
|
||||
dots[0] = '\0';
|
||||
else if ((I_GetTime() & 0xf) < 8)
|
||||
dots[1] = '\0';
|
||||
else if ((I_GetTime() & 0xf) < 12)
|
||||
dots[2] = '\0';
|
||||
V_DrawString(10 + MAP_ICON_WIDTH / 4 - V_StringWidth("...", 0) / 2, 18 + MAP_ICON_HEIGHT / 4 - 3, 0, dots);
|
||||
}
|
||||
else
|
||||
V_DrawSmallScaledPatch(10, 18, 0, W_CachePatchName("BLANKLVL", PU_CACHE));
|
||||
}
|
||||
else
|
||||
V_DrawSmallScaledPatch(10, 18, 0, map_icon);
|
||||
|
||||
if (serverlist[joinnode].info.iszone)
|
||||
V_DrawThinString(12 + 80, 38, V_ALLOWLOWERCASE, va("%s Zone", serverlist[joinnode].info.maptitle));
|
||||
else
|
||||
V_DrawThinString(12 + 80, 38, V_ALLOWLOWERCASE, va("%s", serverlist[joinnode].info.maptitle));
|
||||
|
||||
V_DrawThinString(12 + 80, 38, V_ALLOWLOWERCASE, va("%s", serverlist[joinnode].info.maptitle));
|
||||
V_DrawThinString(12 + 80, 48, V_ALLOWLOWERCASE, va("%s", Gametype_Names[serverlist[joinnode].info.gametype]));
|
||||
|
||||
if (fileneedednum > 0)
|
||||
@@ -1534,12 +1589,12 @@ static boolean CL_SendJoin(void)
|
||||
netbuffer->u.clientcfg.version = VERSION;
|
||||
netbuffer->u.clientcfg.subversion = SUBVERSION;
|
||||
strncpy(netbuffer->u.clientcfg.application, SRB2APPLICATION,
|
||||
sizeof netbuffer->u.clientcfg.application);
|
||||
sizeof(netbuffer->u.clientcfg.application));
|
||||
#ifdef SATURNJOIN
|
||||
netbuffer->u.clientcfg.issaturn = ISSATURN;
|
||||
#endif
|
||||
|
||||
return HSendPacket(servernode, false, 0, sizeof (clientconfig_pak));
|
||||
return HSendPacket(servernode, false, 0, sizeof(clientconfig_pak));
|
||||
}
|
||||
|
||||
static void SV_SendServerInfo(INT32 node, tic_t servertime)
|
||||
@@ -1580,59 +1635,38 @@ static void SV_SendServerInfo(INT32 node, tic_t servertime)
|
||||
|
||||
CopyCaretColors(netbuffer->u.serverinfo.servername, cv_servername.string,
|
||||
MAXSERVERNAME);
|
||||
strncpy(netbuffer->u.serverinfo.mapname, G_BuildMapName(gamemap), 7);
|
||||
strncpy(netbuffer->u.serverinfo.mapname, G_BuildMapName(gamemap), sizeof(netbuffer->u.serverinfo.mapname)-1);
|
||||
|
||||
M_Memcpy(netbuffer->u.serverinfo.mapmd5, mapmd5, 16);
|
||||
M_Memcpy(netbuffer->u.serverinfo.mapmd5, mapmd5, sizeof(netbuffer->u.serverinfo.mapmd5));
|
||||
|
||||
if (!(mapheaderinfo[gamemap-1]->levelflags & LF_NOZONE) && !(mapheaderinfo[prevmap]->zonttl[0]))
|
||||
netbuffer->u.serverinfo.iszone = 1;
|
||||
else
|
||||
netbuffer->u.serverinfo.iszone = 0;
|
||||
netbuffer->u.serverinfo.iszone = 0;
|
||||
|
||||
memset(netbuffer->u.serverinfo.maptitle, 0, 33);
|
||||
memset(netbuffer->u.serverinfo.maptitle, 0, sizeof(netbuffer->u.serverinfo.maptitle));
|
||||
memset(netbuffer->u.serverinfo.httpsource, 0, MAX_MIRROR_LENGTH);
|
||||
|
||||
if (!(mapheaderinfo[gamemap-1]->menuflags & LF2_HIDEINMENU) && mapheaderinfo[gamemap-1]->lvlttl[0])
|
||||
{
|
||||
//strncpy(netbuffer->u.serverinfo.maptitle, (char *)mapheaderinfo[gamemap-1]->lvlttl, 33);
|
||||
// set up the levelstring
|
||||
if (netbuffer->u.serverinfo.iszone || (mapheaderinfo[gamemap-1]->levelflags & LF_NOZONE))
|
||||
strncpy(netbuffer->u.serverinfo.maptitle, mapheaderinfo[gamemap-1]->lvlttl, sizeof(netbuffer->u.serverinfo.maptitle)-1);
|
||||
|
||||
if (!(mapheaderinfo[gamemap-1]->levelflags & LF_NOZONE))
|
||||
{
|
||||
if (mapheaderinfo[gamemap-1]->actnum[0])
|
||||
snprintf(netbuffer->u.serverinfo.maptitle,
|
||||
33,
|
||||
"%s %s",
|
||||
mapheaderinfo[gamemap-1]->lvlttl, mapheaderinfo[gamemap-1]->actnum);
|
||||
if (mapheaderinfo[gamemap-1]->zonttl[0])
|
||||
{
|
||||
strncat(netbuffer->u.serverinfo.maptitle, " ", sizeof(netbuffer->u.serverinfo.maptitle)-1);
|
||||
strncat(netbuffer->u.serverinfo.maptitle, mapheaderinfo[gamemap-1]->zonttl,
|
||||
sizeof(netbuffer->u.serverinfo.maptitle)-1);
|
||||
}
|
||||
else
|
||||
snprintf(netbuffer->u.serverinfo.maptitle,
|
||||
33,
|
||||
"%s",
|
||||
mapheaderinfo[gamemap-1]->lvlttl);
|
||||
{
|
||||
netbuffer->u.serverinfo.iszone = 1; // ms and clients will append this themselves
|
||||
}
|
||||
}
|
||||
else
|
||||
|
||||
if (mapheaderinfo[gamemap-1]->actnum[0])
|
||||
{
|
||||
if (mapheaderinfo[gamemap-1]->actnum[0])
|
||||
{
|
||||
if (snprintf(netbuffer->u.serverinfo.maptitle,
|
||||
33,
|
||||
"%s %s %s",
|
||||
mapheaderinfo[gamemap-1]->lvlttl, mapheaderinfo[gamemap-1]->zonttl, mapheaderinfo[gamemap-1]->actnum) < 0)
|
||||
{
|
||||
// If there's an encoding error, send UNKNOWN, we accept that the above may be truncated
|
||||
strncpy(netbuffer->u.serverinfo.maptitle, "Unknown", 33);
|
||||
}
|
||||
}
|
||||
else
|
||||
{
|
||||
if (snprintf(netbuffer->u.serverinfo.maptitle,
|
||||
33,
|
||||
"%s %s",
|
||||
mapheaderinfo[gamemap-1]->lvlttl, mapheaderinfo[gamemap-1]->zonttl) < 0)
|
||||
{
|
||||
// If there's an encoding error, send UNKNOWN, we accept that the above may be truncated
|
||||
strncpy(netbuffer->u.serverinfo.maptitle, "Unknown", 33);
|
||||
}
|
||||
}
|
||||
strncat(netbuffer->u.serverinfo.maptitle, " ", sizeof(netbuffer->u.serverinfo.maptitle)-1);
|
||||
strncat(netbuffer->u.serverinfo.maptitle, mapheaderinfo[gamemap-1]->actnum,
|
||||
sizeof(netbuffer->u.serverinfo.maptitle)-1);
|
||||
}
|
||||
}
|
||||
else
|
||||
@@ -1721,6 +1755,83 @@ static void SV_SendPlayerInfo(INT32 node)
|
||||
HSendPacket(node, false, 0, sizeof(plrinfo) * MSCOMPAT_MAXPLAYERS);
|
||||
}
|
||||
|
||||
static void SV_SendMapIcon(INT32 node)
|
||||
{
|
||||
doomdata_t *netbuffer = DOOMCOM_DATA(doomcom);
|
||||
|
||||
const char *map = va("%sP", G_BuildMapName(gamemap));
|
||||
if (!W_LumpExists(map) || (mapheaderinfo[gamemap-1]->menuflags & LF2_HIDEINMENU))
|
||||
{
|
||||
// send an empty icon to tell the client there is no map icon
|
||||
netbuffer->packettype = PT_MAPICON;
|
||||
UINT8 *icondata = netbuffer->u.mapicondata;
|
||||
WRITEUINT8(icondata, 0x80);
|
||||
HSendPacket(node, false, 0, 1);
|
||||
return;
|
||||
}
|
||||
|
||||
patch_t *current_map = W_CachePatchName(map, PU_CACHE);
|
||||
if (current_map->width != MAP_ICON_WIDTH || current_map->height != MAP_ICON_HEIGHT)
|
||||
{
|
||||
// we only support 160x100 for now
|
||||
netbuffer->packettype = PT_MAPICON;
|
||||
UINT8 *icondata = netbuffer->u.mapicondata;
|
||||
WRITEUINT8(icondata, 0x80);
|
||||
HSendPacket(node, false, 0, 1);
|
||||
return;
|
||||
}
|
||||
|
||||
UINT8 *data = Z_Malloc(2 * current_map->width * current_map->height, PU_STATIC, NULL);
|
||||
UINT8 *pixeldata = data + current_map->width * current_map->height;
|
||||
|
||||
R_PatchToPixels(current_map, pixeldata);
|
||||
|
||||
z_stream stream;
|
||||
stream.zalloc = NULL;
|
||||
stream.zfree = NULL;
|
||||
stream.opaque = NULL;
|
||||
if (deflateInit(&stream, Z_DEFAULT_COMPRESSION) != Z_OK)
|
||||
{
|
||||
CONS_Alert(CONS_WARNING, "Cannot compress map icon, not enough memory\n");
|
||||
Z_Free(data);
|
||||
return;
|
||||
}
|
||||
|
||||
stream.next_in = pixeldata;
|
||||
stream.avail_in = current_map->width * current_map->height;
|
||||
stream.next_out = data;
|
||||
stream.avail_out = current_map->width * current_map->height;
|
||||
if (deflate(&stream, Z_FINISH) != Z_STREAM_END)
|
||||
{
|
||||
CONS_Alert(CONS_WARNING, "Cannot compress map icon, error occured during compression\n");
|
||||
deflateEnd(&stream);
|
||||
Z_Free(data);
|
||||
return;
|
||||
}
|
||||
size_t count = stream.total_out;
|
||||
deflateEnd(&stream);
|
||||
|
||||
size_t index = 0;
|
||||
|
||||
for (size_t i = 0; i < count; i += MAXPACKETLENGTH-BASEPACKETSIZE-1)
|
||||
{
|
||||
size_t size = min(MAXPACKETLENGTH-BASEPACKETSIZE-1, count-i);
|
||||
|
||||
UINT8 *icondata = netbuffer->u.mapicondata;
|
||||
netbuffer->packettype = PT_MAPICON;
|
||||
|
||||
if (count-i <= MAXPACKETLENGTH-BASEPACKETSIZE-1)
|
||||
WRITEUINT8(icondata, 0x80 | index);
|
||||
else
|
||||
WRITEUINT8(icondata, index);
|
||||
index++;
|
||||
|
||||
WRITEMEM(icondata, &data[i], size);
|
||||
HSendPacket(node, false, 0, size + 1);
|
||||
}
|
||||
Z_Free(data);
|
||||
}
|
||||
|
||||
/** Sends a PT_SERVERCFG packet
|
||||
*
|
||||
* \param node The destination
|
||||
@@ -2703,9 +2814,26 @@ static boolean CL_ServerConnectionTicker(const char *tmpsave, tic_t *oldtic, tic
|
||||
if (cl_mode == CL_VIEWSERVER)
|
||||
{
|
||||
if (key == KEY_ENTER || key == KEY_JOY1)
|
||||
{
|
||||
cl_mode = CL_CHECKFILES;
|
||||
if (map_icon != NULL)
|
||||
Patch_Free(map_icon);
|
||||
map_icon = NULL;
|
||||
if (map_icon_data != NULL)
|
||||
Z_Free(map_icon_data);
|
||||
map_icon_data = NULL;
|
||||
}
|
||||
else if (key == KEY_ESCAPE || key == KEY_JOY1+1)
|
||||
{
|
||||
cl_mode = CL_ABORTED;
|
||||
if (map_icon != NULL)
|
||||
Patch_Free(map_icon);
|
||||
map_icon = NULL;
|
||||
if (map_icon_data != NULL)
|
||||
Z_Free(map_icon_data);
|
||||
map_icon_data = NULL;
|
||||
map_icon_request_count = 0;
|
||||
}
|
||||
}
|
||||
|
||||
// Only ESC and non-keyboard keys abort connection
|
||||
@@ -2821,6 +2949,17 @@ static void CL_ConnectToServer(void)
|
||||
serverlist[i].info.version, serverlist[i].info.subversion);
|
||||
}
|
||||
SL_ClearServerList(servernode);
|
||||
|
||||
if (map_icon_data != NULL)
|
||||
Z_Free(map_icon_data);
|
||||
if (map_icon != NULL)
|
||||
Patch_Free(map_icon);
|
||||
map_icon_data = Z_Malloc(MAP_ICON_WIDTH * MAP_ICON_HEIGHT, PU_CACHE, NULL);
|
||||
map_icon_index = 0;
|
||||
map_icon_needed = 0xff;
|
||||
map_icon_read = 0;
|
||||
map_icon_missing = 0xffffffff;
|
||||
map_icon_last_request = I_GetTime();
|
||||
#endif
|
||||
|
||||
do
|
||||
@@ -4705,6 +4844,10 @@ static void HandleConnect(SINT8 node)
|
||||
if (playernode[i] != UINT8_MAX) // We use this to count players because it is affected by SV_AddWaitingPlayers when more than one client joins on the same tic, unlike playeringame and D_NumPlayers. UINT8_MAX denotes no node for that player
|
||||
connectedplayers++;
|
||||
|
||||
#ifdef SATURNJOIN
|
||||
const boolean issaturn = (((doomcom->datalength) == sizeof(clientconfig_pak)) && netbuffer->u.clientcfg.issaturn == ISSATURN); // Check the packet lenght to skip potential garbo data!
|
||||
#endif
|
||||
|
||||
if (bannednode && bannednode[node].banid != SIZE_MAX)
|
||||
{
|
||||
const char *reason = NULL;
|
||||
@@ -4758,7 +4901,7 @@ static void HandleConnect(SINT8 node)
|
||||
SV_SendRefuse(node, va(M_GetText("Different SRB2Kart versions cannot\nplay a netgame!\n(server version %d.%d)"), VERSION, SUBVERSION));
|
||||
}
|
||||
#ifdef SATURNJOIN
|
||||
else if ((!cv_allownewplayer.value && node && netbuffer->u.clientcfg.issaturn != ISSATURN) || (!cv_allownewsaturnplayer.value && node && netbuffer->u.clientcfg.issaturn == ISSATURN))
|
||||
else if (((!cv_allownewplayer.value && !issaturn) || (!cv_allownewsaturnplayer.value && issaturn)) && node)
|
||||
#else
|
||||
else if (!cv_allownewplayer.value && node)
|
||||
#endif
|
||||
@@ -4786,16 +4929,15 @@ static void HandleConnect(SINT8 node)
|
||||
#ifndef NONET
|
||||
boolean newnode = false;
|
||||
#endif
|
||||
|
||||
// client authorised to join
|
||||
nodewaiting[node] = (UINT8)(netbuffer->u.clientcfg.localplayers - playerpernode[node]);
|
||||
|
||||
if (!nodeingame[node])
|
||||
{
|
||||
gamestate_t backupstate = gamestate;
|
||||
#ifndef NONET
|
||||
newnode = true;
|
||||
#endif
|
||||
|
||||
SV_AddNode(node);
|
||||
|
||||
/// \note Wait what???
|
||||
@@ -4817,12 +4959,14 @@ static void HandleConnect(SINT8 node)
|
||||
/// \todo fix this !!!
|
||||
return; // restart the while
|
||||
}
|
||||
|
||||
SV_SendServerInfo(node, 0); // Dunno if 0 time is good idea
|
||||
//if (gamestate != GS_LEVEL) // GS_INTERMISSION, etc?
|
||||
// SV_SendPlayerConfigs(node); // send bare minimum player info
|
||||
G_SetGamestate(backupstate);
|
||||
DEBFILE("new node joined\n");
|
||||
}
|
||||
|
||||
#ifdef JOININGAME
|
||||
if (nodewaiting[node])
|
||||
{
|
||||
@@ -4831,6 +4975,7 @@ static void HandleConnect(SINT8 node)
|
||||
SV_SendSaveGame(node, false); // send a complete game state
|
||||
DEBFILE("send savegame\n");
|
||||
}
|
||||
|
||||
SV_AddWaitingPlayers();
|
||||
}
|
||||
#else
|
||||
@@ -4870,17 +5015,6 @@ static void HandleTimeout(SINT8 node)
|
||||
M_StartMessage(M_GetText("Server Timeout\n\nPress Esc\n"), NULL, MM_NOTHING);
|
||||
}
|
||||
|
||||
// Helper function for packets that should only be sent by the server
|
||||
// If it is NOT from the server, bail out and close the connection!
|
||||
static boolean ServerOnly(SINT8 node)
|
||||
{
|
||||
if (node == servernode)
|
||||
return false;
|
||||
|
||||
Net_CloseConnection(node);
|
||||
return true;
|
||||
}
|
||||
|
||||
#ifndef NONET
|
||||
/** Called when a PT_SERVERINFO packet is received
|
||||
*
|
||||
@@ -4920,6 +5054,115 @@ static void HandlePlayerInfo(void)
|
||||
playerinfo[i] = netbuffer->u.playerinfo[i];
|
||||
}
|
||||
|
||||
// Helper function for packets that should only be sent by the server
|
||||
// If it is NOT from the server, bail out and close the connection!
|
||||
static boolean ServerOnly(SINT8 node)
|
||||
{
|
||||
if (node == servernode)
|
||||
return false;
|
||||
|
||||
Net_CloseConnection(node);
|
||||
return true;
|
||||
}
|
||||
|
||||
static void PT_MapIcon(void)
|
||||
{
|
||||
if (map_icon_data == NULL)
|
||||
return;
|
||||
|
||||
if (ServerOnly(doomcom->remotenode))
|
||||
return;
|
||||
|
||||
doomdata_t *netbuffer = DOOMCOM_DATA(doomcom);
|
||||
|
||||
UINT8 *icondata = netbuffer->u.mapicondata;
|
||||
|
||||
map_icon_last_request = I_GetTime();
|
||||
map_icon_request_count = 0;
|
||||
|
||||
UINT8 index = READUINT8(icondata);
|
||||
if (index & 0x80)
|
||||
map_icon_needed = (index & 0x7f) + 1;
|
||||
index &= 0x7f;
|
||||
|
||||
// check if we already got this fragment
|
||||
if (map_icon_missing & ((UINT32)1 << index))
|
||||
{
|
||||
map_icon_missing &= ~((UINT32)1 << index);
|
||||
INT32 offset = index * (MAXPACKETLENGTH-BASEPACKETSIZE-1);
|
||||
if (offset + doomcom->datalength-1 > MAP_ICON_WIDTH * MAP_ICON_HEIGHT)
|
||||
{
|
||||
CONS_Alert(CONS_WARNING, "Excess amount of data for map icon (expected %d, got %d)\n", MAP_ICON_WIDTH * MAP_ICON_HEIGHT, offset + doomcom->datalength-1);
|
||||
Z_Free(map_icon_data);
|
||||
map_icon_data = NULL;
|
||||
return;
|
||||
}
|
||||
|
||||
READMEM(icondata, &map_icon_data[offset], doomcom->datalength-1);
|
||||
map_icon_read += doomcom->datalength-1;
|
||||
map_icon_index++;
|
||||
}
|
||||
|
||||
if (map_icon_index >= map_icon_needed)
|
||||
{
|
||||
if (map_icon_read == 0)
|
||||
{
|
||||
// map has no icon
|
||||
Z_Free(map_icon_data);
|
||||
map_icon_data = NULL;
|
||||
return;
|
||||
}
|
||||
|
||||
UINT8 *data = Z_Malloc(MAP_ICON_WIDTH * MAP_ICON_HEIGHT, PU_STATIC, NULL);
|
||||
z_stream stream;
|
||||
stream.zalloc = NULL;
|
||||
stream.zfree = NULL;
|
||||
stream.opaque = NULL;
|
||||
stream.next_in = map_icon_data;
|
||||
stream.avail_in = map_icon_read;
|
||||
if (inflateInit(&stream) != Z_OK)
|
||||
{
|
||||
CONS_Alert(CONS_WARNING, "Cannot decompress map icon, not enough memory\n");
|
||||
Z_Free(data);
|
||||
Z_Free(map_icon_data);
|
||||
map_icon_data = NULL;
|
||||
return;
|
||||
}
|
||||
stream.next_out = data;
|
||||
stream.avail_out = MAP_ICON_WIDTH * MAP_ICON_HEIGHT;
|
||||
if (inflate(&stream, Z_FINISH) != Z_STREAM_END)
|
||||
{
|
||||
CONS_Alert(CONS_WARNING, "Failed to decompress map icon, map icon is invalid or corrupted\n");
|
||||
deflateEnd(&stream);
|
||||
Z_Free(data);
|
||||
Z_Free(map_icon_data);
|
||||
map_icon_data = NULL;
|
||||
return;
|
||||
}
|
||||
inflateEnd(&stream);
|
||||
Z_Free(map_icon_data);
|
||||
map_icon_data = NULL;
|
||||
|
||||
if (stream.total_out > MAP_ICON_WIDTH * MAP_ICON_HEIGHT)
|
||||
{
|
||||
CONS_Alert(CONS_WARNING, "Excess amount of data for map icon (expected %d, got %ld)\n", MAP_ICON_WIDTH * MAP_ICON_HEIGHT, stream.total_out);
|
||||
Z_Free(data);
|
||||
return;
|
||||
}
|
||||
else if (stream.total_out < MAP_ICON_WIDTH * MAP_ICON_HEIGHT)
|
||||
{
|
||||
CONS_Alert(CONS_WARNING, "Insufficient amount of data for map icon (expected %d, got %ld)\n", MAP_ICON_WIDTH * MAP_ICON_HEIGHT, stream.total_out);
|
||||
Z_Free(data);
|
||||
return;
|
||||
}
|
||||
|
||||
//map_icon = Patch_CreateFromData(MAP_ICON_WIDTH, MAP_ICON_HEIGHT, data);
|
||||
map_icon = (patch_t *)R_PixelsToPatch(data, MAP_ICON_WIDTH, MAP_ICON_HEIGHT, 0, 0, NULL);
|
||||
|
||||
Z_Free(data);
|
||||
}
|
||||
}
|
||||
|
||||
static void PT_TellFilesNeeded(SINT8 node)
|
||||
{
|
||||
if (server && serverrunning)
|
||||
@@ -4968,11 +5211,18 @@ static void PT_AskInfo(SINT8 node)
|
||||
doomdata_t *netbuffer = DOOMCOM_DATA(doomcom);
|
||||
SV_SendServerInfo(node, (tic_t)LONG(netbuffer->u.askinfo.time));
|
||||
SV_SendPlayerInfo(node); // Send extra info
|
||||
//SV_SendMapIcon(node); // idk i dont think we need this here
|
||||
}
|
||||
|
||||
Net_CloseConnection(node);
|
||||
}
|
||||
|
||||
static void PT_NeedMapIcon(SINT8 node)
|
||||
{
|
||||
SV_SendMapIcon(node);
|
||||
Net_CloseConnection(node);
|
||||
}
|
||||
|
||||
// Negative response of client join request
|
||||
static void PT_ServerRefuse(SINT8 node)
|
||||
{
|
||||
@@ -5233,6 +5483,12 @@ static void HandlePacketFromAwayNode(SINT8 node)
|
||||
case PT_PLAYERINFO:
|
||||
HandlePlayerInfo();
|
||||
break;
|
||||
case PT_MAPICON:
|
||||
PT_MapIcon();
|
||||
break;
|
||||
case PT_NEEDMAPICON:
|
||||
PT_NeedMapIcon(node);
|
||||
break;
|
||||
case PT_SERVERTICS:
|
||||
// Do not remove my own server (we have just get a out of order packet)
|
||||
if (node == servernode)
|
||||
@@ -5320,14 +5576,8 @@ static void PT_ClientCmd(INT32 netconsole, SINT8 node)
|
||||
|| netbuffer->packettype == PT_NODEKEEPALIVEMIS)
|
||||
return;
|
||||
|
||||
// If we've alredy received a ticcmd for this tic, just submit it for the next one.
|
||||
tic_t faketic = maketic;
|
||||
if ((!!(netcmds[maketic % BACKUPTICS][netconsole].angleturn & TICCMD_RECEIVED))
|
||||
&& (maketic - firstticstosend < BACKUPTICS - 1))
|
||||
faketic++;
|
||||
|
||||
// Copy ticcmd
|
||||
G_MoveTiccmd(&netcmds[faketic%BACKUPTICS][netconsole], &netbuffer->u.clientpak.cmd, 1);
|
||||
// store it in an internal buffer so the last packet takes precedence, which minimizes input lag
|
||||
G_MoveTiccmd(&playercmds[netconsole], &netbuffer->u.clientpak.cmd, 1);
|
||||
|
||||
// Check ticcmd for "speed hacks"
|
||||
if (CheckForSpeedHacks((UINT8)netconsole))
|
||||
@@ -5339,8 +5589,7 @@ static void PT_ClientCmd(INT32 netconsole, SINT8 node)
|
||||
|| (netbuffer->packettype == PT_CLIENT4CMD || netbuffer->packettype == PT_CLIENT4MIS))
|
||||
&& (nodetoplayer2[node] >= 0))
|
||||
{
|
||||
G_MoveTiccmd(&netcmds[faketic%BACKUPTICS][(UINT8)nodetoplayer2[node]],
|
||||
&netbuffer->u.client2pak.cmd2, 1);
|
||||
G_MoveTiccmd(&playercmds[(UINT8)nodetoplayer2[node]], &netbuffer->u.client2pak.cmd2, 1);
|
||||
|
||||
if (CheckForSpeedHacks((UINT8)nodetoplayer2[node]))
|
||||
return;
|
||||
@@ -5350,8 +5599,7 @@ static void PT_ClientCmd(INT32 netconsole, SINT8 node)
|
||||
|| (netbuffer->packettype == PT_CLIENT4CMD || netbuffer->packettype == PT_CLIENT4MIS))
|
||||
&& (nodetoplayer3[node] >= 0))
|
||||
{
|
||||
G_MoveTiccmd(&netcmds[faketic%BACKUPTICS][(UINT8)nodetoplayer3[node]],
|
||||
&netbuffer->u.client3pak.cmd3, 1);
|
||||
G_MoveTiccmd(&playercmds[(UINT8)nodetoplayer3[node]], &netbuffer->u.client3pak.cmd3, 1);
|
||||
|
||||
if (CheckForSpeedHacks((UINT8)nodetoplayer3[node]))
|
||||
return;
|
||||
@@ -5360,8 +5608,7 @@ static void PT_ClientCmd(INT32 netconsole, SINT8 node)
|
||||
if ((netbuffer->packettype == PT_CLIENT4CMD || netbuffer->packettype == PT_CLIENT4MIS)
|
||||
&& (nodetoplayer4[node] >= 0))
|
||||
{
|
||||
G_MoveTiccmd(&netcmds[faketic%BACKUPTICS][(UINT8)nodetoplayer4[node]],
|
||||
&netbuffer->u.client4pak.cmd4, 1);
|
||||
G_MoveTiccmd(&playercmds[(UINT8)nodetoplayer4[node]], &netbuffer->u.client4pak.cmd4, 1);
|
||||
|
||||
if (CheckForSpeedHacks((UINT8)nodetoplayer4[node]))
|
||||
return;
|
||||
@@ -5530,10 +5777,10 @@ static void PT_TextCmd(INT32 netconsole, SINT8 node)
|
||||
|
||||
// ignore if the textcmd size var is actually larger than it should be
|
||||
// BASEPACKETSIZE + 1 (for size) + textcmd[0] should == datalength
|
||||
if (netbuffer->u.textcmd[0] > (size_t)doomcom->datalength-BASEPACKETSIZE-1)
|
||||
if (netbuffer->u.textcmd[0] > (size_t)doomcom->datalength-1)
|
||||
{
|
||||
DEBFILE(va("GetPacket: Bad Textcmd packet size! (expected %d, actual %s, node %u, player %d)\n",
|
||||
netbuffer->u.textcmd[0], sizeu1((size_t)doomcom->datalength-BASEPACKETSIZE-1),
|
||||
netbuffer->u.textcmd[0], sizeu1((size_t)doomcom->datalength-1),
|
||||
node, netconsole));
|
||||
Net_UnAcknowledgePacket(node);
|
||||
return;
|
||||
@@ -5574,7 +5821,6 @@ static void PT_TextCmd(INT32 netconsole, SINT8 node)
|
||||
|
||||
static void PT_ClientQuit(INT32 netconsole, SINT8 node)
|
||||
{
|
||||
|
||||
if (client)
|
||||
return;
|
||||
|
||||
@@ -6432,36 +6678,7 @@ void SV_SpawnPlayer(INT32 playernum, INT32 x, INT32 y, angle_t angle)
|
||||
// create missed tic
|
||||
static void SV_Maketic(void)
|
||||
{
|
||||
INT32 j;
|
||||
|
||||
for (j = 0; j < MAXNETNODES; j++)
|
||||
{
|
||||
if (!playerpernode[j])
|
||||
continue;
|
||||
|
||||
INT32 player = nodetoplayer[j];
|
||||
if ((netcmds[maketic%BACKUPTICS][player].angleturn & TICCMD_RECEIVED) == 0)
|
||||
{ // we didn't receive this tic
|
||||
INT32 i;
|
||||
|
||||
DEBFILE(va("MISS tic%4d for node %d\n", maketic, j));
|
||||
#if defined(PARANOIA) && 0
|
||||
CONS_Debug(DBG_NETPLAY, "Client Misstic %d\n", maketic);
|
||||
#endif
|
||||
// copy the old tic
|
||||
for (i = 0; i < playerpernode[j]; i++)
|
||||
{
|
||||
if (i == 0) player = nodetoplayer[j];
|
||||
else if (i == 1) player = nodetoplayer2[j];
|
||||
else if (i == 2) player = nodetoplayer3[j];
|
||||
else if (i == 3) player = nodetoplayer4[j];
|
||||
netcmds[maketic%BACKUPTICS][player] = netcmds[(maketic-1)%BACKUPTICS][player];
|
||||
netcmds[maketic%BACKUPTICS][player].angleturn &= ~TICCMD_RECEIVED;
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
// all tic are now proceed make the next
|
||||
G_MoveTiccmd(netcmds[maketic % BACKUPTICS], playercmds, MAXPLAYERS);
|
||||
maketic++;
|
||||
}
|
||||
|
||||
@@ -7019,6 +7236,7 @@ void NetUpdate(void)
|
||||
#endif
|
||||
CON_Ticker();
|
||||
}
|
||||
|
||||
SV_FileSendTicker();
|
||||
}
|
||||
|
||||
|
||||
+3
-1
@@ -120,6 +120,8 @@ typedef enum
|
||||
PT_ISSATURN, // Saturn specific identifier packet
|
||||
#endif
|
||||
|
||||
PT_MAPICON, // Send map image icon (gamespy).
|
||||
PT_NEEDMAPICON, // Request missed map icon (gamespy).
|
||||
NUMPACKETTYPE
|
||||
} packettype_t;
|
||||
|
||||
@@ -513,6 +515,7 @@ typedef struct
|
||||
INT32 filesneedednum; // 4 bytes
|
||||
filesneededconfig_pak filesneededcfg; // ??? bytes
|
||||
UINT32 pingtable[MAXPLAYERS+1]; // 68 bytes
|
||||
UINT8 mapicondata[0];
|
||||
} u; // This is needed to pack diff packet types data together
|
||||
} ATTRPACK doomdata_t;
|
||||
|
||||
@@ -564,7 +567,6 @@ typedef enum
|
||||
KR_TIMEOUT, //Connection Timeout
|
||||
KR_BAN, //Banned by server
|
||||
KR_LEAVE, //Quit the game
|
||||
|
||||
} kickreason_t;
|
||||
|
||||
/* the max number of name changes in some time period */
|
||||
|
||||
+14
-37
@@ -40,6 +40,7 @@
|
||||
#include "g_game.h"
|
||||
#include "g_input.h"
|
||||
#include "hu_stuff.h"
|
||||
#include "m_emotes.h"
|
||||
#include "i_sound.h"
|
||||
#include "i_system.h"
|
||||
#include "i_time.h"
|
||||
@@ -120,11 +121,8 @@ INT32 postimgparam[MAXSPLITSCREENPLAYERS];
|
||||
// These variables are only true if
|
||||
// whether the respective sound system is disabled
|
||||
// or they're init'ed, but the player just toggled them
|
||||
#ifndef NO_MIDI
|
||||
boolean midi_disabled = false;
|
||||
#endif
|
||||
boolean sound_disabled = false;
|
||||
boolean digital_disabled = false;
|
||||
boolean music_disabled = false;
|
||||
|
||||
#ifdef DEBUGFILE
|
||||
INT32 debugload = 0;
|
||||
@@ -898,14 +896,13 @@ void D_SRB2Loop(void)
|
||||
rendertimefrac_unpaused = FRACUNIT;
|
||||
}
|
||||
|
||||
|
||||
if (interp || doDisplay)
|
||||
{
|
||||
if (!frameskip)
|
||||
{
|
||||
ranwipe = D_Display();
|
||||
}
|
||||
else if (frameskip)
|
||||
else if (!dedicated)
|
||||
{
|
||||
// always update console and hud
|
||||
// otherwise it may take minutes to open it
|
||||
@@ -928,7 +925,7 @@ void D_SRB2Loop(void)
|
||||
// consoleplayer -> displayplayers (hear sounds from viewpoint)
|
||||
S_UpdateSounds(); // move positional sounds
|
||||
|
||||
LUA_Step();
|
||||
//LUA_Step();
|
||||
|
||||
#ifdef HAVE_DISCORDRPC
|
||||
if (!dedicated && renderisnewtic)
|
||||
@@ -936,7 +933,6 @@ void D_SRB2Loop(void)
|
||||
Discord_RunCallbacks();
|
||||
}
|
||||
#endif
|
||||
|
||||
// Fully completed frame made.
|
||||
finishprecise = I_GetPreciseTime();
|
||||
|
||||
@@ -974,6 +970,7 @@ void D_SRB2Loop(void)
|
||||
I_SleepDuration(capbudget - elapsed);
|
||||
}
|
||||
}
|
||||
|
||||
// Capture the time once more to get the real delta time.
|
||||
finishprecise = I_GetPreciseTime();
|
||||
deltasecs = (double)((INT64)(finishprecise - enterprecise)) / I_GetPrecisePrecision();
|
||||
@@ -1989,45 +1986,23 @@ void D_SRB2Main(void)
|
||||
if (dedicated)
|
||||
{
|
||||
sound_disabled = true;
|
||||
digital_disabled = true;
|
||||
#ifndef NO_MIDI
|
||||
midi_disabled = true;
|
||||
#endif
|
||||
music_disabled = true;
|
||||
}
|
||||
|
||||
if (M_CheckParm("-noaudio")) // combines -nosound and -nomusic
|
||||
{
|
||||
sound_disabled = true;
|
||||
digital_disabled = true;
|
||||
#ifndef NO_MIDI
|
||||
midi_disabled = true;
|
||||
#endif
|
||||
music_disabled = true;
|
||||
}
|
||||
else
|
||||
{
|
||||
if (M_CheckParm("-nosound"))
|
||||
sound_disabled = true;
|
||||
if (M_CheckParm("-nomusic")) // combines -nomidimusic and -nodigmusic
|
||||
{
|
||||
digital_disabled = true;
|
||||
#ifndef NO_MIDI
|
||||
midi_disabled = true;
|
||||
#endif
|
||||
}
|
||||
else
|
||||
{
|
||||
#ifndef NO_MIDI
|
||||
if (M_CheckParm("-nomidimusic"))
|
||||
midi_disabled = true; // WARNING: DOS version initmusic in I_StartupSound
|
||||
#endif
|
||||
if (M_CheckParm("-nodigmusic"))
|
||||
digital_disabled = true; // WARNING: DOS version initmusic in I_StartupSound
|
||||
}
|
||||
if (M_CheckParm("-nomusic"))
|
||||
music_disabled = true;
|
||||
}
|
||||
if (!( sound_disabled && digital_disabled
|
||||
#ifndef NO_MIDI
|
||||
&& midi_disabled
|
||||
#endif
|
||||
))
|
||||
|
||||
if (!(sound_disabled && music_disabled))
|
||||
{
|
||||
CONS_Printf("S_InitSfxChannels(): Setting up sound channels.\n");
|
||||
I_StartupSound();
|
||||
@@ -2037,6 +2012,8 @@ void D_SRB2Main(void)
|
||||
|
||||
S_InitMusicDefs();
|
||||
|
||||
M_InitEmotes();
|
||||
|
||||
CONS_Printf("ST_Init(): Init status bar.\n");
|
||||
ST_Init();
|
||||
|
||||
|
||||
@@ -1201,6 +1201,7 @@ boolean HGetPacket(void)
|
||||
GotAcks();
|
||||
continue;
|
||||
}
|
||||
doomcom->datalength -= BASEPACKETSIZE;
|
||||
break;
|
||||
}
|
||||
#endif // ifndef NONET
|
||||
|
||||
+22
-3
@@ -21,6 +21,7 @@
|
||||
#include "i_system.h"
|
||||
#include "g_game.h"
|
||||
#include "hu_stuff.h"
|
||||
#include "m_emotes.h"
|
||||
#include "g_input.h"
|
||||
#include "m_menu.h"
|
||||
#include "r_local.h"
|
||||
@@ -912,6 +913,8 @@ void D_RegisterClientCommands(void)
|
||||
|
||||
CV_RegisterVar(&cv_keyboardlayout);
|
||||
|
||||
CV_RegisterVar(&cv_emotes);
|
||||
|
||||
// time attack ghost options are also saved to config
|
||||
CV_RegisterVar(&cv_ghost_besttime);
|
||||
CV_RegisterVar(&cv_ghost_bestlap);
|
||||
@@ -934,6 +937,7 @@ void D_RegisterClientCommands(void)
|
||||
CV_RegisterVar(&cv_consolechat);
|
||||
CV_RegisterVar(&cv_chatnotifications);
|
||||
CV_RegisterVar(&cv_chatbacktint);
|
||||
CV_RegisterVar(&cv_chatcentertext);
|
||||
CV_RegisterVar(&cv_songcredits);
|
||||
CV_RegisterVar(&cv_showfreeplay);
|
||||
CV_RegisterVar(&cv_skinselectspin);
|
||||
@@ -2110,14 +2114,18 @@ INT32 D_LookupPlayer(const char *s)
|
||||
static INT32 FindPlayerByPlace(INT32 place)
|
||||
{
|
||||
INT32 playernum;
|
||||
|
||||
for (playernum = 0; playernum < MAXPLAYERS; ++playernum)
|
||||
if (playeringame[playernum])
|
||||
{
|
||||
if (!playeringame[playernum])
|
||||
continue;
|
||||
|
||||
if (players[playernum].kartstuff[k_position] == place)
|
||||
{
|
||||
return playernum;
|
||||
}
|
||||
}
|
||||
|
||||
return -1;
|
||||
}
|
||||
|
||||
@@ -2498,6 +2506,14 @@ void D_SetupVote(void)
|
||||
UINT8 gt = (cv_kartgametypepreference.value == -1) ? gametype : cv_kartgametypepreference.value;
|
||||
UINT8 secondgt = G_SometimesGetDifferentGametype(gt);
|
||||
INT16 votebuffer[4] = {-1,-1,-1,0};
|
||||
INT16 luamaps[4] = {0, 0, 0, 0};
|
||||
|
||||
LUA_HookSetupVote(luamaps, sizeof(luamaps)/sizeof(luamaps[0]), gt, secondgt);
|
||||
|
||||
// Correct secondgt if needed
|
||||
UINT8 typeoflevel = mapheaderinfo[luamaps[2]-1]->typeoflevel;
|
||||
if (luamaps[2] && (typeoflevel & G_TOLFlag(secondgt&(~0x80))) == 0)
|
||||
secondgt = ((typeoflevel & TOL_RACE) ? GT_RACE : GT_MATCH)|(secondgt&0x80);
|
||||
|
||||
if (cv_kartencore.value && gt == GT_RACE)
|
||||
WRITEUINT8(p, (gt|0x80));
|
||||
@@ -2506,10 +2522,13 @@ void D_SetupVote(void)
|
||||
WRITEUINT8(p, secondgt);
|
||||
secondgt &= ~0x80;
|
||||
|
||||
|
||||
for (i = 0; i < 4; i++)
|
||||
{
|
||||
UINT16 m;
|
||||
if (i == 2) // sometimes a different gametype
|
||||
if (luamaps[i])
|
||||
m = luamaps[i]-1;
|
||||
else if (i == 2) // sometimes a different gametype
|
||||
m = G_RandMap(G_TOLFlag(secondgt), prevmap, false, 0, true, votebuffer);
|
||||
else if (i >= 3) // unknown-random and force-unknown MAP HELL
|
||||
m = G_RandMap(G_TOLFlag(gt), prevmap, false, (i-2), (i < 4), votebuffer);
|
||||
@@ -5674,7 +5693,7 @@ static void Command_Archivetest_f(void)
|
||||
// assign mobjnum
|
||||
i = 1;
|
||||
for (th = thinkercap.next; th != &thinkercap; th = th->next)
|
||||
if (th->function.acp1 == (actionf_p1)P_MobjThinker)
|
||||
if (th->function == (actionf_p1)P_MobjThinker)
|
||||
((mobj_t *)th)->mobjnum = i++;
|
||||
|
||||
// allocate buffer
|
||||
|
||||
+1
-8
@@ -28,18 +28,11 @@
|
||||
// To compile this as "ANSI C with classes" we will need to handle the various
|
||||
// action functions cleanly.
|
||||
//
|
||||
typedef void (*actionf_v)();
|
||||
typedef void (*actionf_p1)(void *);
|
||||
|
||||
typedef union
|
||||
{
|
||||
actionf_v acv;
|
||||
actionf_p1 acp1;
|
||||
} actionf_t;
|
||||
|
||||
// Historically, "think_t" is yet another function pointer to a routine
|
||||
// to handle an actor.
|
||||
typedef actionf_t think_t;
|
||||
typedef actionf_p1 think_t;
|
||||
|
||||
// Doubly linked list of actors.
|
||||
typedef struct thinker_s
|
||||
|
||||
@@ -69,13 +69,11 @@ void I_ShutdownSound(void){}
|
||||
|
||||
\return sfx handle
|
||||
*/
|
||||
INT32 I_StartSound(sfxenum_t id, UINT8 vol, UINT8 sep, UINT8 pitch, UINT8 priority, INT32 channel)
|
||||
INT32 I_StartSound(sfxenum_t id, UINT8 vol, UINT8 sep, INT32 channel)
|
||||
{
|
||||
(void)id;
|
||||
(void)vol;
|
||||
(void)sep;
|
||||
(void)pitch;
|
||||
(void)priority;
|
||||
(void)channel;
|
||||
return 0;
|
||||
}
|
||||
@@ -116,12 +114,11 @@ boolean I_SoundIsPlaying(INT32 handle)
|
||||
|
||||
\return void
|
||||
*/
|
||||
void I_UpdateSoundParams(INT32 handle, UINT8 vol, UINT8 sep, UINT8 pitch)
|
||||
void I_UpdateSoundParams(INT32 handle, UINT8 vol, UINT8 sep)
|
||||
{
|
||||
(void)handle;
|
||||
(void)vol;
|
||||
(void)sep;
|
||||
(void)pitch;
|
||||
}
|
||||
|
||||
/** \brief The I_SetSfxVolume function
|
||||
|
||||
@@ -152,3 +152,8 @@ boolean I_UseNativeKeyboard(void)
|
||||
{
|
||||
return false;
|
||||
}
|
||||
|
||||
void I_SetBorderlessWindow(void)
|
||||
{
|
||||
|
||||
}
|
||||
+227
-218
@@ -178,6 +178,9 @@ FUNCPRINTF static void deh_warning(const char *first, ...)
|
||||
else
|
||||
CONS_Alert(CONS_WARNING, "Line %u: %s\n", dbg_line, buf);
|
||||
|
||||
if (dbg_line != -1 && (M_CheckParm("-strict") || M_CheckParm("-strict-soc")))
|
||||
I_Error("deh_warning: %s", buf);
|
||||
|
||||
deh_num_warning++;
|
||||
|
||||
Z_Free(buf);
|
||||
@@ -1416,211 +1419,211 @@ static void readhuditem(MYFILE *f, INT32 num)
|
||||
// DO NOT FORGET TO SYNC THIS LIST WITH THE ACTIONNUM ENUM IN INFO.H
|
||||
actionpointer_t actionpointers[] =
|
||||
{
|
||||
{{A_Explode}, "A_EXPLODE"},
|
||||
{{A_Pain}, "A_PAIN"},
|
||||
{{A_Fall}, "A_FALL"},
|
||||
{{A_MonitorPop}, "A_MONITORPOP"},
|
||||
{{A_Look}, "A_LOOK"},
|
||||
{{A_Chase}, "A_CHASE"},
|
||||
{{A_FaceStabChase}, "A_FACESTABCHASE"},
|
||||
{{A_FaceTarget}, "A_FACETARGET"},
|
||||
{{A_FaceTracer}, "A_FACETRACER"},
|
||||
{{A_Scream}, "A_SCREAM"},
|
||||
{{A_BossDeath}, "A_BOSSDEATH"},
|
||||
{{A_CustomPower}, "A_CUSTOMPOWER"},
|
||||
{{A_GiveWeapon}, "A_GIVEWEAPON"},
|
||||
{{A_RingShield}, "A_RINGSHIELD"},
|
||||
{{A_RingBox}, "A_RINGBOX"},
|
||||
{{A_Invincibility}, "A_INVINCIBILITY"},
|
||||
{{A_SuperSneakers}, "A_SUPERSNEAKERS"},
|
||||
{{A_BunnyHop}, "A_BUNNYHOP"},
|
||||
{{A_BubbleSpawn}, "A_BUBBLESPAWN"},
|
||||
{{A_FanBubbleSpawn}, "A_FANBUBBLESPAWN"},
|
||||
{{A_BubbleRise}, "A_BUBBLERISE"},
|
||||
{{A_BubbleCheck}, "A_BUBBLECHECK"},
|
||||
{{A_AwardScore}, "A_AWARDSCORE"},
|
||||
{{A_ExtraLife}, "A_EXTRALIFE"},
|
||||
{{A_BombShield}, "A_BOMBSHIELD"},
|
||||
{{A_JumpShield}, "A_JUMPSHIELD"},
|
||||
{{A_WaterShield}, "A_WATERSHIELD"},
|
||||
{{A_ForceShield}, "A_FORCESHIELD"},
|
||||
{{A_PityShield}, "A_PITYSHIELD"},
|
||||
{{A_GravityBox}, "A_GRAVITYBOX"},
|
||||
{{A_ScoreRise}, "A_SCORERISE"},
|
||||
{{A_ParticleSpawn}, "A_PARTICLESPAWN"},
|
||||
{{A_AttractChase}, "A_ATTRACTCHASE"},
|
||||
{{A_DropMine}, "A_DROPMINE"},
|
||||
{{A_FishJump}, "A_FISHJUMP"},
|
||||
{{A_ThrownRing}, "A_THROWNRING"},
|
||||
{{A_GrenadeRing}, "A_GRENADERING"}, // SRB2kart
|
||||
{{A_SetSolidSteam}, "A_SETSOLIDSTEAM"},
|
||||
{{A_UnsetSolidSteam}, "A_UNSETSOLIDSTEAM"},
|
||||
{{A_SignPlayer}, "A_SIGNPLAYER"},
|
||||
{{A_OverlayThink}, "A_OVERLAYTHINK"},
|
||||
{{A_JetChase}, "A_JETCHASE"},
|
||||
{{A_JetbThink}, "A_JETBTHINK"},
|
||||
{{A_JetgThink}, "A_JETGTHINK"},
|
||||
{{A_JetgShoot}, "A_JETGSHOOT"},
|
||||
{{A_ShootBullet}, "A_SHOOTBULLET"},
|
||||
{{A_MinusDigging}, "A_MINUSDIGGING"},
|
||||
{{A_MinusPopup}, "A_MINUSPOPUP"},
|
||||
{{A_MinusCheck}, "A_MINUSCHECK"},
|
||||
{{A_ChickenCheck}, "A_CHICKENCHECK"},
|
||||
{{A_MouseThink}, "A_MOUSETHINK"},
|
||||
{{A_DetonChase}, "A_DETONCHASE"},
|
||||
{{A_CapeChase}, "A_CAPECHASE"},
|
||||
{{A_RotateSpikeBall}, "A_ROTATESPIKEBALL"},
|
||||
{{A_SlingAppear}, "A_SLINGAPPEAR"},
|
||||
{{A_MaceRotate}, "A_MACEROTATE"},
|
||||
{{A_UnidusBall}, "A_UNIDUSBALL"},
|
||||
{{A_RockSpawn}, "A_ROCKSPAWN"},
|
||||
{{A_SetFuse}, "A_SETFUSE"},
|
||||
{{A_CrawlaCommanderThink}, "A_CRAWLACOMMANDERTHINK"},
|
||||
{{A_SmokeTrailer}, "A_SMOKETRAILER"},
|
||||
{{A_RingExplode}, "A_RINGEXPLODE"},
|
||||
{{A_OldRingExplode}, "A_OLDRINGEXPLODE"},
|
||||
{{A_MixUp}, "A_MIXUP"},
|
||||
{{A_RecyclePowers}, "A_RECYCLEPOWERS"},
|
||||
{{A_Boss1Chase}, "A_BOSS1CHASE"},
|
||||
{{A_FocusTarget}, "A_FOCUSTARGET"},
|
||||
{{A_Boss2Chase}, "A_BOSS2CHASE"},
|
||||
{{A_Boss2Pogo}, "A_BOSS2POGO"},
|
||||
{{A_BossZoom}, "A_BOSSZOOM"},
|
||||
{{A_BossScream}, "A_BOSSSCREAM"},
|
||||
{{A_Boss2TakeDamage}, "A_BOSS2TAKEDAMAGE"},
|
||||
{{A_Boss7Chase}, "A_BOSS7CHASE"},
|
||||
{{A_GoopSplat}, "A_GOOPSPLAT"},
|
||||
{{A_Boss2PogoSFX}, "A_BOSS2POGOSFX"},
|
||||
{{A_Boss2PogoTarget}, "A_BOSS2POGOTARGET"},
|
||||
{{A_BossJetFume}, "A_BOSSJETFUME"},
|
||||
{{A_EggmanBox}, "A_EGGMANBOX"},
|
||||
{{A_TurretFire}, "A_TURRETFIRE"},
|
||||
{{A_SuperTurretFire}, "A_SUPERTURRETFIRE"},
|
||||
{{A_TurretStop}, "A_TURRETSTOP"},
|
||||
{{A_JetJawRoam}, "A_JETJAWROAM"},
|
||||
{{A_JetJawChomp}, "A_JETJAWCHOMP"},
|
||||
{{A_PointyThink}, "A_POINTYTHINK"},
|
||||
{{A_CheckBuddy}, "A_CHECKBUDDY"},
|
||||
{{A_HoodThink}, "A_HOODTHINK"},
|
||||
{{A_ArrowCheck}, "A_ARROWCHECK"},
|
||||
{{A_SnailerThink}, "A_SNAILERTHINK"},
|
||||
{{A_SharpChase}, "A_SHARPCHASE"},
|
||||
{{A_SharpSpin}, "A_SHARPSPIN"},
|
||||
{{A_VultureVtol}, "A_VULTUREVTOL"},
|
||||
{{A_VultureCheck}, "A_VULTURECHECK"},
|
||||
{{A_SkimChase}, "A_SKIMCHASE"},
|
||||
{{A_1upThinker}, "A_1UPTHINKER"},
|
||||
{{A_SkullAttack}, "A_SKULLATTACK"},
|
||||
{{A_LobShot}, "A_LOBSHOT"},
|
||||
{{A_FireShot}, "A_FIRESHOT"},
|
||||
{{A_SuperFireShot}, "A_SUPERFIRESHOT"},
|
||||
{{A_BossFireShot}, "A_BOSSFIRESHOT"},
|
||||
{{A_Boss7FireMissiles}, "A_BOSS7FIREMISSILES"},
|
||||
{{A_Boss1Laser}, "A_BOSS1LASER"},
|
||||
{{A_Boss4Reverse}, "A_BOSS4REVERSE"},
|
||||
{{A_Boss4SpeedUp}, "A_BOSS4SPEEDUP"},
|
||||
{{A_Boss4Raise}, "A_BOSS4RAISE"},
|
||||
{{A_SparkFollow}, "A_SPARKFOLLOW"},
|
||||
{{A_BuzzFly}, "A_BUZZFLY"},
|
||||
{{A_GuardChase}, "A_GUARDCHASE"},
|
||||
{{A_EggShield}, "A_EGGSHIELD"},
|
||||
{{A_SetReactionTime}, "A_SETREACTIONTIME"},
|
||||
{{A_Boss1Spikeballs}, "A_BOSS1SPIKEBALLS"},
|
||||
{{A_Boss3TakeDamage}, "A_BOSS3TAKEDAMAGE"},
|
||||
{{A_Boss3Path}, "A_BOSS3PATH"},
|
||||
{{A_LinedefExecute}, "A_LINEDEFEXECUTE"},
|
||||
{{A_PlaySeeSound}, "A_PLAYSEESOUND"},
|
||||
{{A_PlayAttackSound}, "A_PLAYATTACKSOUND"},
|
||||
{{A_PlayActiveSound}, "A_PLAYACTIVESOUND"},
|
||||
{{A_SpawnObjectAbsolute}, "A_SPAWNOBJECTABSOLUTE"},
|
||||
{{A_SpawnObjectRelative}, "A_SPAWNOBJECTRELATIVE"},
|
||||
{{A_ChangeAngleRelative}, "A_CHANGEANGLERELATIVE"},
|
||||
{{A_ChangeAngleAbsolute}, "A_CHANGEANGLEABSOLUTE"},
|
||||
{{A_PlaySound}, "A_PLAYSOUND"},
|
||||
{{A_FindTarget}, "A_FINDTARGET"},
|
||||
{{A_FindTracer}, "A_FINDTRACER"},
|
||||
{{A_SetTics}, "A_SETTICS"},
|
||||
{{A_SetRandomTics}, "A_SETRANDOMTICS"},
|
||||
{{A_ChangeColorRelative}, "A_CHANGECOLORRELATIVE"},
|
||||
{{A_ChangeColorAbsolute}, "A_CHANGECOLORABSOLUTE"},
|
||||
{{A_MoveRelative}, "A_MOVERELATIVE"},
|
||||
{{A_MoveAbsolute}, "A_MOVEABSOLUTE"},
|
||||
{{A_Thrust}, "A_THRUST"},
|
||||
{{A_ZThrust}, "A_ZTHRUST"},
|
||||
{{A_SetTargetsTarget}, "A_SETTARGETSTARGET"},
|
||||
{{A_SetObjectFlags}, "A_SETOBJECTFLAGS"},
|
||||
{{A_SetObjectFlags2}, "A_SETOBJECTFLAGS2"},
|
||||
{{A_RandomState}, "A_RANDOMSTATE"},
|
||||
{{A_RandomStateRange}, "A_RANDOMSTATERANGE"},
|
||||
{{A_DualAction}, "A_DUALACTION"},
|
||||
{{A_RemoteAction}, "A_REMOTEACTION"},
|
||||
{{A_ToggleFlameJet}, "A_TOGGLEFLAMEJET"},
|
||||
{{A_ItemPop}, "A_ITEMPOP"}, // SRB2kart
|
||||
{{A_JawzChase}, "A_JAWZCHASE"}, // SRB2kart
|
||||
{{A_JawzExplode}, "A_JAWZEXPLODE"}, // SRB2kart
|
||||
{{A_SPBChase}, "A_SPBCHASE"}, // SRB2kart
|
||||
{{A_MineExplode}, "A_MINEEXPLODE"}, // SRB2kart
|
||||
{{A_BallhogExplode}, "A_BALLHOGEXPLODE"}, // SRB2kart
|
||||
{{A_LightningFollowPlayer},"A_LIGHTNINGFOLLOWPLAYER"}, //SRB2kart
|
||||
{{A_FZBoomFlash}, "A_FZBOOMFLASH"}, //SRB2kart
|
||||
{{A_FZBoomSmoke}, "A_FZBOOMSMOKE"}, //SRB2kart
|
||||
{{A_RandomShadowFrame}, "A_RANDOMSHADOWFRAME"}, //SRB2kart
|
||||
{{A_RoamingShadowThinker}, "A_ROAMINGSHADOWTHINKER"}, //SRB2kart
|
||||
{{A_MayonakaArrow}, "A_MAYONAKAARROW"}, //SRB2kart
|
||||
{{A_ReaperThinker}, "A_REAPERTHINKER"}, //SRB2kart
|
||||
{{A_MementosTPParticles}, "A_MEMENTOSTPPARTICLES"}, //SRB2kart
|
||||
{{A_FlameParticle}, "A_FLAMEPARTICLE"}, // SRB2kart
|
||||
{{A_OrbitNights}, "A_ORBITNIGHTS"},
|
||||
{{A_GhostMe}, "A_GHOSTME"},
|
||||
{{A_SetObjectState}, "A_SETOBJECTSTATE"},
|
||||
{{A_SetObjectTypeState}, "A_SETOBJECTTYPESTATE"},
|
||||
{{A_KnockBack}, "A_KNOCKBACK"},
|
||||
{{A_PushAway}, "A_PUSHAWAY"},
|
||||
{{A_RingDrain}, "A_RINGDRAIN"},
|
||||
{{A_SplitShot}, "A_SPLITSHOT"},
|
||||
{{A_MissileSplit}, "A_MISSILESPLIT"},
|
||||
{{A_MultiShot}, "A_MULTISHOT"},
|
||||
{{A_InstaLoop}, "A_INSTALOOP"},
|
||||
{{A_Custom3DRotate}, "A_CUSTOM3DROTATE"},
|
||||
{{A_SearchForPlayers}, "A_SEARCHFORPLAYERS"},
|
||||
{{A_CheckRandom}, "A_CHECKRANDOM"},
|
||||
{{A_CheckTargetRings}, "A_CHECKTARGETRINGS"},
|
||||
{{A_CheckRings}, "A_CHECKRINGS"},
|
||||
{{A_CheckTotalRings}, "A_CHECKTOTALRINGS"},
|
||||
{{A_CheckHealth}, "A_CHECKHEALTH"},
|
||||
{{A_CheckRange}, "A_CHECKRANGE"},
|
||||
{{A_CheckHeight}, "A_CHECKHEIGHT"},
|
||||
{{A_CheckTrueRange}, "A_CHECKTRUERANGE"},
|
||||
{{A_CheckThingCount}, "A_CHECKTHINGCOUNT"},
|
||||
{{A_CheckAmbush}, "A_CHECKAMBUSH"},
|
||||
{{A_CheckCustomValue}, "A_CHECKCUSTOMVALUE"},
|
||||
{{A_CheckCusValMemo}, "A_CHECKCUSVALMEMO"},
|
||||
{{A_SetCustomValue}, "A_SETCUSTOMVALUE"},
|
||||
{{A_UseCusValMemo}, "A_USECUSVALMEMO"},
|
||||
{{A_RelayCustomValue}, "A_RELAYCUSTOMVALUE"},
|
||||
{{A_CusValAction}, "A_CUSVALACTION"},
|
||||
{{A_ForceStop}, "A_FORCESTOP"},
|
||||
{{A_ForceWin}, "A_FORCEWIN"},
|
||||
{{A_SpikeRetract}, "A_SPIKERETRACT"},
|
||||
{{A_InfoState}, "A_INFOSTATE"},
|
||||
{{A_Repeat}, "A_REPEAT"},
|
||||
{{A_SetScale}, "A_SETSCALE"},
|
||||
{{A_RemoteDamage}, "A_REMOTEDAMAGE"},
|
||||
{{A_HomingChase}, "A_HOMINGCHASE"},
|
||||
{{A_TrapShot}, "A_TRAPSHOT"},
|
||||
{{A_VileTarget}, "A_VILETARGET"},
|
||||
{{A_VileAttack}, "A_VILEATTACK"},
|
||||
{{A_VileFire}, "A_VILEFIRE"},
|
||||
{{A_BrakChase}, "A_BRAKCHASE"},
|
||||
{{A_BrakFireShot}, "A_BRAKFIRESHOT"},
|
||||
{{A_BrakLobShot}, "A_BRAKLOBSHOT"},
|
||||
{{A_NapalmScatter}, "A_NAPALMSCATTER"},
|
||||
{{A_SpawnFreshCopy}, "A_SPAWNFRESHCOPY"},
|
||||
{A_Explode, "A_EXPLODE"},
|
||||
{A_Pain, "A_PAIN"},
|
||||
{A_Fall, "A_FALL"},
|
||||
{A_MonitorPop, "A_MONITORPOP"},
|
||||
{A_Look, "A_LOOK"},
|
||||
{A_Chase, "A_CHASE"},
|
||||
{A_FaceStabChase, "A_FACESTABCHASE"},
|
||||
{A_FaceTarget, "A_FACETARGET"},
|
||||
{A_FaceTracer, "A_FACETRACER"},
|
||||
{A_Scream, "A_SCREAM"},
|
||||
{A_BossDeath, "A_BOSSDEATH"},
|
||||
{A_CustomPower, "A_CUSTOMPOWER"},
|
||||
{A_GiveWeapon, "A_GIVEWEAPON"},
|
||||
{A_RingShield, "A_RINGSHIELD"},
|
||||
{A_RingBox, "A_RINGBOX"},
|
||||
{A_Invincibility, "A_INVINCIBILITY"},
|
||||
{A_SuperSneakers, "A_SUPERSNEAKERS"},
|
||||
{A_BunnyHop, "A_BUNNYHOP"},
|
||||
{A_BubbleSpawn, "A_BUBBLESPAWN"},
|
||||
{A_FanBubbleSpawn, "A_FANBUBBLESPAWN"},
|
||||
{A_BubbleRise, "A_BUBBLERISE"},
|
||||
{A_BubbleCheck, "A_BUBBLECHECK"},
|
||||
{A_AwardScore, "A_AWARDSCORE"},
|
||||
{A_ExtraLife, "A_EXTRALIFE"},
|
||||
{A_BombShield, "A_BOMBSHIELD"},
|
||||
{A_JumpShield, "A_JUMPSHIELD"},
|
||||
{A_WaterShield, "A_WATERSHIELD"},
|
||||
{A_ForceShield, "A_FORCESHIELD"},
|
||||
{A_PityShield, "A_PITYSHIELD"},
|
||||
{A_GravityBox, "A_GRAVITYBOX"},
|
||||
{A_ScoreRise, "A_SCORERISE"},
|
||||
{A_ParticleSpawn, "A_PARTICLESPAWN"},
|
||||
{A_AttractChase, "A_ATTRACTCHASE"},
|
||||
{A_DropMine, "A_DROPMINE"},
|
||||
{A_FishJump, "A_FISHJUMP"},
|
||||
{A_ThrownRing, "A_THROWNRING"},
|
||||
{A_GrenadeRing, "A_GRENADERING"}, // SRB2kart
|
||||
{A_SetSolidSteam, "A_SETSOLIDSTEAM"},
|
||||
{A_UnsetSolidSteam, "A_UNSETSOLIDSTEAM"},
|
||||
{A_SignPlayer, "A_SIGNPLAYER"},
|
||||
{A_OverlayThink, "A_OVERLAYTHINK"},
|
||||
{A_JetChase, "A_JETCHASE"},
|
||||
{A_JetbThink, "A_JETBTHINK"},
|
||||
{A_JetgThink, "A_JETGTHINK"},
|
||||
{A_JetgShoot, "A_JETGSHOOT"},
|
||||
{A_ShootBullet, "A_SHOOTBULLET"},
|
||||
{A_MinusDigging, "A_MINUSDIGGING"},
|
||||
{A_MinusPopup, "A_MINUSPOPUP"},
|
||||
{A_MinusCheck, "A_MINUSCHECK"},
|
||||
{A_ChickenCheck, "A_CHICKENCHECK"},
|
||||
{A_MouseThink, "A_MOUSETHINK"},
|
||||
{A_DetonChase, "A_DETONCHASE"},
|
||||
{A_CapeChase, "A_CAPECHASE"},
|
||||
{A_RotateSpikeBall, "A_ROTATESPIKEBALL"},
|
||||
{A_SlingAppear, "A_SLINGAPPEAR"},
|
||||
{A_MaceRotate, "A_MACEROTATE"},
|
||||
{A_UnidusBall, "A_UNIDUSBALL"},
|
||||
{A_RockSpawn, "A_ROCKSPAWN"},
|
||||
{A_SetFuse, "A_SETFUSE"},
|
||||
{A_CrawlaCommanderThink, "A_CRAWLACOMMANDERTHINK"},
|
||||
{A_SmokeTrailer, "A_SMOKETRAILER"},
|
||||
{A_RingExplode, "A_RINGEXPLODE"},
|
||||
{A_OldRingExplode, "A_OLDRINGEXPLODE"},
|
||||
{A_MixUp, "A_MIXUP"},
|
||||
{A_RecyclePowers, "A_RECYCLEPOWERS"},
|
||||
{A_Boss1Chase, "A_BOSS1CHASE"},
|
||||
{A_FocusTarget, "A_FOCUSTARGET"},
|
||||
{A_Boss2Chase, "A_BOSS2CHASE"},
|
||||
{A_Boss2Pogo, "A_BOSS2POGO"},
|
||||
{A_BossZoom, "A_BOSSZOOM"},
|
||||
{A_BossScream, "A_BOSSSCREAM"},
|
||||
{A_Boss2TakeDamage, "A_BOSS2TAKEDAMAGE"},
|
||||
{A_Boss7Chase, "A_BOSS7CHASE"},
|
||||
{A_GoopSplat, "A_GOOPSPLAT"},
|
||||
{A_Boss2PogoSFX, "A_BOSS2POGOSFX"},
|
||||
{A_Boss2PogoTarget, "A_BOSS2POGOTARGET"},
|
||||
{A_BossJetFume, "A_BOSSJETFUME"},
|
||||
{A_EggmanBox, "A_EGGMANBOX"},
|
||||
{A_TurretFire, "A_TURRETFIRE"},
|
||||
{A_SuperTurretFire, "A_SUPERTURRETFIRE"},
|
||||
{A_TurretStop, "A_TURRETSTOP"},
|
||||
{A_JetJawRoam, "A_JETJAWROAM"},
|
||||
{A_JetJawChomp, "A_JETJAWCHOMP"},
|
||||
{A_PointyThink, "A_POINTYTHINK"},
|
||||
{A_CheckBuddy, "A_CHECKBUDDY"},
|
||||
{A_HoodThink, "A_HOODTHINK"},
|
||||
{A_ArrowCheck, "A_ARROWCHECK"},
|
||||
{A_SnailerThink, "A_SNAILERTHINK"},
|
||||
{A_SharpChase, "A_SHARPCHASE"},
|
||||
{A_SharpSpin, "A_SHARPSPIN"},
|
||||
{A_VultureVtol, "A_VULTUREVTOL"},
|
||||
{A_VultureCheck, "A_VULTURECHECK"},
|
||||
{A_SkimChase, "A_SKIMCHASE"},
|
||||
{A_1upThinker, "A_1UPTHINKER"},
|
||||
{A_SkullAttack, "A_SKULLATTACK"},
|
||||
{A_LobShot, "A_LOBSHOT"},
|
||||
{A_FireShot, "A_FIRESHOT"},
|
||||
{A_SuperFireShot, "A_SUPERFIRESHOT"},
|
||||
{A_BossFireShot, "A_BOSSFIRESHOT"},
|
||||
{A_Boss7FireMissiles, "A_BOSS7FIREMISSILES"},
|
||||
{A_Boss1Laser, "A_BOSS1LASER"},
|
||||
{A_Boss4Reverse, "A_BOSS4REVERSE"},
|
||||
{A_Boss4SpeedUp, "A_BOSS4SPEEDUP"},
|
||||
{A_Boss4Raise, "A_BOSS4RAISE"},
|
||||
{A_SparkFollow, "A_SPARKFOLLOW"},
|
||||
{A_BuzzFly, "A_BUZZFLY"},
|
||||
{A_GuardChase, "A_GUARDCHASE"},
|
||||
{A_EggShield, "A_EGGSHIELD"},
|
||||
{A_SetReactionTime, "A_SETREACTIONTIME"},
|
||||
{A_Boss1Spikeballs, "A_BOSS1SPIKEBALLS"},
|
||||
{A_Boss3TakeDamage, "A_BOSS3TAKEDAMAGE"},
|
||||
{A_Boss3Path, "A_BOSS3PATH"},
|
||||
{A_LinedefExecute, "A_LINEDEFEXECUTE"},
|
||||
{A_PlaySeeSound, "A_PLAYSEESOUND"},
|
||||
{A_PlayAttackSound, "A_PLAYATTACKSOUND"},
|
||||
{A_PlayActiveSound, "A_PLAYACTIVESOUND"},
|
||||
{A_SpawnObjectAbsolute, "A_SPAWNOBJECTABSOLUTE"},
|
||||
{A_SpawnObjectRelative, "A_SPAWNOBJECTRELATIVE"},
|
||||
{A_ChangeAngleRelative, "A_CHANGEANGLERELATIVE"},
|
||||
{A_ChangeAngleAbsolute, "A_CHANGEANGLEABSOLUTE"},
|
||||
{A_PlaySound, "A_PLAYSOUND"},
|
||||
{A_FindTarget, "A_FINDTARGET"},
|
||||
{A_FindTracer, "A_FINDTRACER"},
|
||||
{A_SetTics, "A_SETTICS"},
|
||||
{A_SetRandomTics, "A_SETRANDOMTICS"},
|
||||
{A_ChangeColorRelative, "A_CHANGECOLORRELATIVE"},
|
||||
{A_ChangeColorAbsolute, "A_CHANGECOLORABSOLUTE"},
|
||||
{A_MoveRelative, "A_MOVERELATIVE"},
|
||||
{A_MoveAbsolute, "A_MOVEABSOLUTE"},
|
||||
{A_Thrust, "A_THRUST"},
|
||||
{A_ZThrust, "A_ZTHRUST"},
|
||||
{A_SetTargetsTarget, "A_SETTARGETSTARGET"},
|
||||
{A_SetObjectFlags, "A_SETOBJECTFLAGS"},
|
||||
{A_SetObjectFlags2, "A_SETOBJECTFLAGS2"},
|
||||
{A_RandomState, "A_RANDOMSTATE"},
|
||||
{A_RandomStateRange, "A_RANDOMSTATERANGE"},
|
||||
{A_DualAction, "A_DUALACTION"},
|
||||
{A_RemoteAction, "A_REMOTEACTION"},
|
||||
{A_ToggleFlameJet, "A_TOGGLEFLAMEJET"},
|
||||
{A_ItemPop, "A_ITEMPOP"}, // SRB2kart
|
||||
{A_JawzChase, "A_JAWZCHASE"}, // SRB2kart
|
||||
{A_JawzExplode, "A_JAWZEXPLODE"}, // SRB2kart
|
||||
{A_SPBChase, "A_SPBCHASE"}, // SRB2kart
|
||||
{A_MineExplode, "A_MINEEXPLODE"}, // SRB2kart
|
||||
{A_BallhogExplode, "A_BALLHOGEXPLODE"}, // SRB2kart
|
||||
{A_LightningFollowPlayer,"A_LIGHTNINGFOLLOWPLAYER"}, //SRB2kart
|
||||
{A_FZBoomFlash, "A_FZBOOMFLASH"}, //SRB2kart
|
||||
{A_FZBoomSmoke, "A_FZBOOMSMOKE"}, //SRB2kart
|
||||
{A_RandomShadowFrame, "A_RANDOMSHADOWFRAME"}, //SRB2kart
|
||||
{A_RoamingShadowThinker, "A_ROAMINGSHADOWTHINKER"}, //SRB2kart
|
||||
{A_MayonakaArrow, "A_MAYONAKAARROW"}, //SRB2kart
|
||||
{A_ReaperThinker, "A_REAPERTHINKER"}, //SRB2kart
|
||||
{A_MementosTPParticles, "A_MEMENTOSTPPARTICLES"}, //SRB2kart
|
||||
{A_FlameParticle, "A_FLAMEPARTICLE"}, // SRB2kart
|
||||
{A_OrbitNights, "A_ORBITNIGHTS"},
|
||||
{A_GhostMe, "A_GHOSTME"},
|
||||
{A_SetObjectState, "A_SETOBJECTSTATE"},
|
||||
{A_SetObjectTypeState, "A_SETOBJECTTYPESTATE"},
|
||||
{A_KnockBack, "A_KNOCKBACK"},
|
||||
{A_PushAway, "A_PUSHAWAY"},
|
||||
{A_RingDrain, "A_RINGDRAIN"},
|
||||
{A_SplitShot, "A_SPLITSHOT"},
|
||||
{A_MissileSplit, "A_MISSILESPLIT"},
|
||||
{A_MultiShot, "A_MULTISHOT"},
|
||||
{A_InstaLoop, "A_INSTALOOP"},
|
||||
{A_Custom3DRotate, "A_CUSTOM3DROTATE"},
|
||||
{A_SearchForPlayers, "A_SEARCHFORPLAYERS"},
|
||||
{A_CheckRandom, "A_CHECKRANDOM"},
|
||||
{A_CheckTargetRings, "A_CHECKTARGETRINGS"},
|
||||
{A_CheckRings, "A_CHECKRINGS"},
|
||||
{A_CheckTotalRings, "A_CHECKTOTALRINGS"},
|
||||
{A_CheckHealth, "A_CHECKHEALTH"},
|
||||
{A_CheckRange, "A_CHECKRANGE"},
|
||||
{A_CheckHeight, "A_CHECKHEIGHT"},
|
||||
{A_CheckTrueRange, "A_CHECKTRUERANGE"},
|
||||
{A_CheckThingCount, "A_CHECKTHINGCOUNT"},
|
||||
{A_CheckAmbush, "A_CHECKAMBUSH"},
|
||||
{A_CheckCustomValue, "A_CHECKCUSTOMVALUE"},
|
||||
{A_CheckCusValMemo, "A_CHECKCUSVALMEMO"},
|
||||
{A_SetCustomValue, "A_SETCUSTOMVALUE"},
|
||||
{A_UseCusValMemo, "A_USECUSVALMEMO"},
|
||||
{A_RelayCustomValue, "A_RELAYCUSTOMVALUE"},
|
||||
{A_CusValAction, "A_CUSVALACTION"},
|
||||
{A_ForceStop, "A_FORCESTOP"},
|
||||
{A_ForceWin, "A_FORCEWIN"},
|
||||
{A_SpikeRetract, "A_SPIKERETRACT"},
|
||||
{A_InfoState, "A_INFOSTATE"},
|
||||
{A_Repeat, "A_REPEAT"},
|
||||
{A_SetScale, "A_SETSCALE"},
|
||||
{A_RemoteDamage, "A_REMOTEDAMAGE"},
|
||||
{A_HomingChase, "A_HOMINGCHASE"},
|
||||
{A_TrapShot, "A_TRAPSHOT"},
|
||||
{A_VileTarget, "A_VILETARGET"},
|
||||
{A_VileAttack, "A_VILEATTACK"},
|
||||
{A_VileFire, "A_VILEFIRE"},
|
||||
{A_BrakChase, "A_BRAKCHASE"},
|
||||
{A_BrakFireShot, "A_BRAKFIRESHOT"},
|
||||
{A_BrakLobShot, "A_BRAKLOBSHOT"},
|
||||
{A_NapalmScatter, "A_NAPALMSCATTER"},
|
||||
{A_SpawnFreshCopy, "A_SPAWNFRESHCOPY"},
|
||||
|
||||
{{NULL}, "NONE"},
|
||||
{NULL, "NONE"},
|
||||
|
||||
// This NULL entry must be the last in the list
|
||||
{{NULL}, NULL},
|
||||
{NULL, NULL},
|
||||
};
|
||||
|
||||
static void readframe(MYFILE *f, INT32 num)
|
||||
@@ -1702,7 +1705,7 @@ static void readframe(MYFILE *f, INT32 num)
|
||||
|
||||
for (z = 0; actionpointers[z].name; z++)
|
||||
{
|
||||
if (actionpointers[z].action.acv == states[num].action.acv)
|
||||
if (actionpointers[z].action == states[num].action)
|
||||
{
|
||||
break;
|
||||
}
|
||||
@@ -1711,17 +1714,17 @@ static void readframe(MYFILE *f, INT32 num)
|
||||
z = 0;
|
||||
found = LUA_SetLuaAction(&states[num], actiontocompare);
|
||||
if (!found)
|
||||
while (actionpointers[z].name)
|
||||
{
|
||||
if (fastcmp(actiontocompare, actionpointers[z].name))
|
||||
while (actionpointers[z].name)
|
||||
{
|
||||
states[num].action = actionpointers[z].action;
|
||||
states[num].action.acv = actionpointers[z].action.acv; // assign
|
||||
states[num].action.acp1 = actionpointers[z].action.acp1;
|
||||
found = true;
|
||||
break;
|
||||
if (fastcmp(actiontocompare, actionpointers[z].name))
|
||||
{
|
||||
states[num].action = actionpointers[z].action;
|
||||
found = true;
|
||||
break;
|
||||
}
|
||||
z++;
|
||||
}
|
||||
z++;
|
||||
}
|
||||
|
||||
if (!found)
|
||||
@@ -2855,7 +2858,7 @@ static void DEH_LoadDehackedFile(MYFILE *f, UINT16 wad)
|
||||
dbg_line = -1; // start at -1 so the first line is 0.
|
||||
while (!myfeof(f))
|
||||
{
|
||||
char origpos[128];
|
||||
char origpos[256];
|
||||
INT32 size = 0;
|
||||
char *traverse;
|
||||
|
||||
@@ -2871,6 +2874,12 @@ static void DEH_LoadDehackedFile(MYFILE *f, UINT16 wad)
|
||||
size++;
|
||||
}
|
||||
|
||||
if (size > (int)sizeof(origpos))
|
||||
{
|
||||
deh_warning("Line is too long");
|
||||
size = sizeof(origpos)-1;
|
||||
}
|
||||
|
||||
strncpy(origpos, s, size);
|
||||
origpos[size] = '\0';
|
||||
|
||||
@@ -8524,13 +8533,13 @@ static inline int lib_freeslot(lua_State *L)
|
||||
// Arguments: mobj_t actor, int var1, int var2
|
||||
static inline int lib_action(lua_State *L)
|
||||
{
|
||||
actionf_t *action = lua_touserdata(L,lua_upvalueindex(1));
|
||||
actionf_p1 *action = lua_touserdata(L,lua_upvalueindex(1));
|
||||
mobj_t *actor = *((mobj_t **)luaL_checkudata(L,1,META_MOBJ));
|
||||
var1 = (INT32)luaL_optinteger(L,2,0);
|
||||
var2 = (INT32)luaL_optinteger(L,3,0);
|
||||
if (!actor)
|
||||
return LUA_ErrInvalid(L, "mobj_t");
|
||||
action->acp1(actor);
|
||||
(*action)(actor);
|
||||
return 0;
|
||||
}
|
||||
|
||||
@@ -9344,13 +9353,15 @@ int LUA_SOCLib(lua_State *L)
|
||||
|
||||
const char *LUA_GetActionName(void *action)
|
||||
{
|
||||
actionf_t *act = (actionf_t *)action;
|
||||
actionf_p1 *act = (actionf_p1 *)action;
|
||||
size_t z;
|
||||
|
||||
for (z = 0; actionpointers[z].name; z++)
|
||||
{
|
||||
if (actionpointers[z].action.acv == act->acv)
|
||||
if (actionpointers[z].action == *act)
|
||||
return actionpointers[z].name;
|
||||
}
|
||||
|
||||
return NULL;
|
||||
}
|
||||
|
||||
@@ -9363,8 +9374,6 @@ void LUA_SetActionByName(void *state, const char *actiontocompare)
|
||||
if (fasticmp(actiontocompare, actionpointers[z].name))
|
||||
{
|
||||
st->action = actionpointers[z].action;
|
||||
st->action.acv = actionpointers[z].action.acv; // assign
|
||||
st->action.acp1 = actionpointers[z].action.acp1;
|
||||
return;
|
||||
}
|
||||
}
|
||||
|
||||
+8
-3
@@ -70,7 +70,11 @@ extern "C" {
|
||||
#include <string.h>
|
||||
|
||||
#define _USE_MATH_DEFINES // fixes M_PI errors in r_plane.c for Visual Studio
|
||||
#ifdef __cplusplus
|
||||
#include <cmath>
|
||||
#else
|
||||
#include <math.h>
|
||||
#endif
|
||||
|
||||
#include <sys/types.h>
|
||||
#include <sys/stat.h>
|
||||
@@ -111,8 +115,8 @@ extern char logfilename[1024];
|
||||
#else
|
||||
#define VERSION 1 // Game version
|
||||
#define SUBVERSION 6 // more precise version number
|
||||
#define VERSIONSTRING "Saturn v8.2"
|
||||
#define VERSIONSTRINGW L"Saturn v8.2"
|
||||
#define VERSIONSTRING "Saturn v8.3"
|
||||
#define VERSIONSTRINGW L"Saturn v8.3"
|
||||
// Hey! If you change this, add 1 to the MODVERSION below! Otherwise we can't force updates!
|
||||
// And change CMakeLists.txt (not src/, but in root), for CMake users!
|
||||
// AND appveyor.yml, for the build bots!
|
||||
@@ -646,7 +650,8 @@ extern const char *compdate, *comptime, *comprevision, *compbranch;
|
||||
#define NOCLIPCAM
|
||||
|
||||
/// SRB2Kart: MIDI support is shitty and busted and we don't want it, lets throw it behind a define
|
||||
#define NO_MIDI
|
||||
// yall didnt properly disable it so it always worked lol (:
|
||||
//#define NO_MIDI
|
||||
|
||||
/// Sprite rotation
|
||||
#define ROTSPRITE
|
||||
|
||||
+1
-6
@@ -102,13 +102,8 @@ extern boolean forceresetplayers, deferencoremode;
|
||||
// Internal parameters for sound rendering.
|
||||
// ========================================
|
||||
|
||||
#ifdef NO_MIDI
|
||||
#define midi_disabled true
|
||||
#else
|
||||
extern boolean midi_disabled;
|
||||
#endif
|
||||
extern boolean sound_disabled;
|
||||
extern boolean digital_disabled;
|
||||
extern boolean music_disabled;
|
||||
|
||||
// =========================
|
||||
// Status flags for refresh.
|
||||
|
||||
+11
-10
@@ -365,8 +365,8 @@ filestatus_t filesearch(char *filename, const char *startpath, const UINT8 *want
|
||||
char searchpath[1024];
|
||||
size_t *searchpathindex;
|
||||
|
||||
dirhandle = (DIR**) malloc(maxsearchdepth * sizeof (DIR*));
|
||||
searchpathindex = (size_t *) malloc(maxsearchdepth * sizeof (size_t));
|
||||
dirhandle = (DIR**) malloc(maxsearchdepth * sizeof(DIR*));
|
||||
searchpathindex = (size_t *) malloc(maxsearchdepth * sizeof(size_t));
|
||||
|
||||
strcpy(searchpath,startpath);
|
||||
searchpathindex[--depthleft] = strlen(searchpath) + 1;
|
||||
@@ -410,14 +410,14 @@ filestatus_t filesearch(char *filename, const char *startpath, const UINT8 *want
|
||||
}
|
||||
|
||||
// okay, now we actually want searchpath to incorporate d_name
|
||||
strcpy(&searchpath[searchpathindex[depthleft]],dent->d_name);
|
||||
strcpy(&searchpath[searchpathindex[depthleft]], dent->d_name);
|
||||
|
||||
#if defined(__linux__) || defined(__FreeBSD__)
|
||||
if (dent->d_type == DT_UNKNOWN && lstat(searchpath,&fsstat) == 0)
|
||||
if (dent->d_type == DT_UNKNOWN && lstat(searchpath, &fsstat) == 0)
|
||||
{
|
||||
if (S_ISDIR(fsstat.st_mode))
|
||||
dent->d_type = DT_DIR;
|
||||
else if (S_ISLNK(fsstat.st_mode))
|
||||
else if (S_ISLNK(fsstat.st_mode))
|
||||
dent->d_type = DT_LNK;
|
||||
}
|
||||
|
||||
@@ -439,11 +439,12 @@ filestatus_t filesearch(char *filename, const char *startpath, const UINT8 *want
|
||||
{
|
||||
searchpathindex[--depthleft] = strlen(searchpath) + 1;
|
||||
dirhandle[depthleft] = opendir(searchpath);
|
||||
|
||||
if (!dirhandle[depthleft])
|
||||
{
|
||||
// can't open it... maybe no read-permissions
|
||||
// go back to previous dir
|
||||
depthleft++;
|
||||
// can't open it... maybe no read-permissions
|
||||
// go back to previous dir
|
||||
depthleft++;
|
||||
}
|
||||
|
||||
searchpath[searchpathindex[depthleft]-1] = PATHSEP[0];
|
||||
@@ -455,9 +456,9 @@ filestatus_t filesearch(char *filename, const char *startpath, const UINT8 *want
|
||||
{
|
||||
case FS_FOUND:
|
||||
if (completepath)
|
||||
strcpy(filename,searchpath);
|
||||
strcpy(filename, searchpath);
|
||||
else
|
||||
strcpy(filename,dent->d_name);
|
||||
strcpy(filename, dent->d_name);
|
||||
retval = FS_FOUND;
|
||||
found = 1;
|
||||
break;
|
||||
|
||||
+2
-2
@@ -1051,7 +1051,7 @@ void G_ConsGhostTic(INT32 playernum)
|
||||
mobj = NULL;
|
||||
for (th = thinkercap.next; th != &thinkercap; th = th->next)
|
||||
{
|
||||
if (th->function.acp1 != (actionf_p1)P_MobjThinker)
|
||||
if (th->function != (actionf_p1)P_MobjThinker)
|
||||
continue;
|
||||
mobj = (mobj_t *)th;
|
||||
if (mobj->type == (mobjtype_t)type && mobj->x == x && mobj->y == y && mobj->z == z)
|
||||
@@ -3701,7 +3701,7 @@ void G_DoPlayMetal(void)
|
||||
// find metal sonic
|
||||
for (th = thinkercap.next; th != &thinkercap; th = th->next)
|
||||
{
|
||||
if (th->function.acp1 != (actionf_p1)P_MobjThinker)
|
||||
if (th->function != (actionf_p1)P_MobjThinker)
|
||||
continue;
|
||||
|
||||
mo = (mobj_t *)th;
|
||||
|
||||
+7
-5
@@ -109,7 +109,7 @@ boolean addedtogame;
|
||||
player_t players[MAXPLAYERS];
|
||||
|
||||
INT32 consoleplayer; // player taking events and displaying
|
||||
INT32 displayplayers[MAXSPLITSCREENPLAYERS]; // view being displayed
|
||||
INT32 displayplayers[MAXSPLITSCREENPLAYERS] = {0}; // view being displayed
|
||||
|
||||
tic_t gametic;
|
||||
tic_t levelstarttic; // gametic at level start
|
||||
@@ -310,6 +310,8 @@ consvar_t cv_chatbacktint = {"chatbacktint", "On", CV_SAVE, CV_OnOff, NULL, 0, N
|
||||
static CV_PossibleValue_t consolechat_cons_t[] = {{0, "Window"}, {1, "Console"}, {2, "Window (Hidden)"}, {0, NULL}};
|
||||
consvar_t cv_consolechat = {"chatmode", "Window", CV_SAVE, consolechat_cons_t, NULL, 0, NULL, NULL, 0, 0, NULL};
|
||||
|
||||
consvar_t cv_chatcentertext = {"chatcentertext", "Off", CV_SAVE, CV_OnOff, NULL, 0, NULL, NULL, 0, 0, NULL};
|
||||
|
||||
// Pause game upon window losing focus
|
||||
consvar_t cv_pauseifunfocused = {"pauseifunfocused", "Yes", CV_SAVE, CV_YesNo, NULL, 0, NULL, NULL, 0, 0, NULL};
|
||||
|
||||
@@ -883,7 +885,7 @@ void G_BuildTiccmd(ticcmd_t *cmd, INT32 realtics, UINT8 ssplayer)
|
||||
return;
|
||||
|
||||
const UINT8 forplayer = (ssplayer-1);
|
||||
player_t *player = ((ssplayer == 1) ? &players[consoleplayer] : &players[displayplayers[forplayer]]);
|
||||
player_t *player = P_GetLocalPlayerForNum(forplayer);
|
||||
|
||||
camera_t *thiscam = &camera[forplayer];
|
||||
const boolean freecam = camera[forplayer].freecam;
|
||||
@@ -1793,11 +1795,11 @@ void G_Ticker(boolean run)
|
||||
{
|
||||
for (i = 0; i < MAXPLAYERS; i++) // read/write demo and check turbo cheat
|
||||
{
|
||||
cmd = &players[i].cmd;
|
||||
|
||||
if (!playeringame[i])
|
||||
continue;
|
||||
|
||||
cmd = &players[i].cmd;
|
||||
|
||||
//@TODO all this throwdir stuff shouldn't be here! But it stays for now to maintain 1.0.4 compat...
|
||||
// Remove for 1.1!
|
||||
|
||||
@@ -2562,7 +2564,7 @@ void G_ChangePlayerReferences(mobj_t *oldmo, mobj_t *newmo)
|
||||
// scan all thinkers
|
||||
for (th = thinkercap.next; th != &thinkercap; th = th->next)
|
||||
{
|
||||
if (th->function.acp1 != (actionf_p1)P_MobjThinker)
|
||||
if (th->function != (actionf_p1)P_MobjThinker)
|
||||
continue;
|
||||
|
||||
mo2 = (mobj_t *)th;
|
||||
|
||||
+1
-1
@@ -49,7 +49,7 @@ extern tic_t timeinmap; // Ticker for time spent in level (used for levelcard di
|
||||
extern INT16 rw_maximums[NUM_WEAPONS];
|
||||
|
||||
// used in game menu
|
||||
extern consvar_t cv_chatwidth, cv_chatnotifications, cv_chatheight, cv_chattime, cv_consolechat, cv_chatbacktint, cv_chatspamprotection/*, cv_compactscoreboard*/;
|
||||
extern consvar_t cv_chatwidth, cv_chatnotifications, cv_chatheight, cv_chattime, cv_consolechat, cv_chatbacktint, cv_chatspamprotection, cv_chatcentertext/*, cv_compactscoreboard*/;
|
||||
extern consvar_t cv_songcredits;
|
||||
extern consvar_t cv_showfreeplay;
|
||||
extern consvar_t cv_growmusic, cv_supermusic;
|
||||
|
||||
@@ -99,7 +99,8 @@ void HWR_ProcessPolygon(FSurfaceInfo *pSurf, FOutVector *pOutVerts, FUINT iNumPt
|
||||
polygonArrayAllocSize *= 2;
|
||||
polygonArray = realloc(polygonArray, polygonArrayAllocSize * sizeof(PolygonArrayEntry));
|
||||
// also need to redo the index array, dont need to copy it though
|
||||
polygonArraySorted = realloc(polygonArraySorted, polygonArrayAllocSize * sizeof(PolygonArrayEntry*));
|
||||
free(polygonArraySorted);
|
||||
polygonArraySorted = malloc(polygonArrayAllocSize * sizeof(PolygonArrayEntry *));
|
||||
}
|
||||
|
||||
while (unsortedVertexArraySize + (int)iNumPts > unsortedVertexArrayAllocSize)
|
||||
|
||||
@@ -21,8 +21,6 @@ extern "C" {
|
||||
#include "hw_data.h"
|
||||
#include "hw_gl.h"
|
||||
|
||||
extern boolean currently_batching;
|
||||
|
||||
typedef struct
|
||||
{
|
||||
FSurfaceInfo surf;// surf also has its own polyflags for some reason, but it seems unused
|
||||
|
||||
+208
-136
@@ -48,14 +48,20 @@ typedef struct
|
||||
// if no portals are found, the portal scanning phase can be skipped while rendering, saving a bit of time.
|
||||
boolean gl_maphasportals = false;
|
||||
|
||||
// Determine on mapload if current map has any Horizonlines present
|
||||
// so we can avoid rather hot checks in HWR_Subsector
|
||||
boolean gl_maphashorizonlines = false;
|
||||
|
||||
// ==========================================================================
|
||||
// FLOOR & CEILING CONVEX POLYS GENERATION
|
||||
// ==========================================================================
|
||||
|
||||
//debug counters
|
||||
#ifdef DEBUG_HWBSP
|
||||
static INT32 nobackpoly = 0;
|
||||
static INT32 skipcut = 0;
|
||||
static INT32 totalsubsecpolys = 0;
|
||||
#endif
|
||||
|
||||
// --------------------------------------------------------------------------
|
||||
// Polygon fast alloc / free
|
||||
@@ -96,8 +102,8 @@ static polyvertex_t *fracdivline(fdivline_t *bsp, polyvertex_t *v1,
|
||||
double frac;
|
||||
double num;
|
||||
double den;
|
||||
double v1x,v1y,v1dx,v1dy;
|
||||
double v2x,v2y,v2dx,v2dy;
|
||||
double v1x, v1y, v1dx, v1dy;
|
||||
double v2x, v2y, v2dx, v2dy;
|
||||
|
||||
// a segment of a polygon
|
||||
v1x = v1->x;
|
||||
@@ -112,6 +118,7 @@ static polyvertex_t *fracdivline(fdivline_t *bsp, polyvertex_t *v1,
|
||||
v2dy = bsp->dy;
|
||||
|
||||
den = v2dy*v1dx - v2dx*v1dy;
|
||||
|
||||
if (fabsf((float)den) < 1.0E-36f) // avoid checking exactly for 0.0
|
||||
return NULL; // parallel
|
||||
|
||||
@@ -119,6 +126,7 @@ static polyvertex_t *fracdivline(fdivline_t *bsp, polyvertex_t *v1,
|
||||
// (do not accept hit with the extensions)
|
||||
num = (v2x - v1x)*v2dy + (v1y - v2y)*v2dx;
|
||||
frac = num / den;
|
||||
|
||||
if (frac < 0.0l || frac > 1.0l)
|
||||
return NULL;
|
||||
|
||||
@@ -128,7 +136,6 @@ static polyvertex_t *fracdivline(fdivline_t *bsp, polyvertex_t *v1,
|
||||
frac = num / den;
|
||||
bspfrac = (float)frac;
|
||||
|
||||
|
||||
// find the interception point along the partition line
|
||||
pt.x = (float)(v2x + v2dx*frac);
|
||||
pt.y = (float)(v2y + v2dy*frac);
|
||||
@@ -136,37 +143,18 @@ static polyvertex_t *fracdivline(fdivline_t *bsp, polyvertex_t *v1,
|
||||
return &pt;
|
||||
}
|
||||
|
||||
#define DIVLINE_VERTEX_DIFF 0.45f
|
||||
|
||||
// if two vertice coords have a x and/or y difference
|
||||
// of less or equal than 1 FRACUNIT, they are considered the same
|
||||
// point. Note: hardcoded value, 1.0f could be anything else.
|
||||
static boolean SameVertice (polyvertex_t *p1, polyvertex_t *p2)
|
||||
{
|
||||
#if 0
|
||||
float diff;
|
||||
diff = p2->x - p1->x;
|
||||
if (diff < -1.5f || diff > 1.5f)
|
||||
if (fabsf( p2->x - p1->x ) > DIVLINE_VERTEX_DIFF)
|
||||
return false;
|
||||
diff = p2->y - p1->y;
|
||||
if (diff < -1.5f || diff > 1.5f)
|
||||
if (fabsf( p2->y - p1->y ) > DIVLINE_VERTEX_DIFF)
|
||||
return false;
|
||||
#elif 0
|
||||
if (p1->x != p2->x)
|
||||
return false;
|
||||
if (p1->y != p2->y)
|
||||
return false;
|
||||
#elif 0
|
||||
if (fabsf( p2->x - p1->x ) > 1.0E-36f )
|
||||
return false;
|
||||
if (fabsf( p2->y - p1->y ) > 1.0E-36f )
|
||||
return false;
|
||||
#else
|
||||
#define DIVLINE_VERTEX_DIFF 0.45f
|
||||
static const float ep = DIVLINE_VERTEX_DIFF;
|
||||
if (fabsf( p2->x - p1->x ) > ep )
|
||||
return false;
|
||||
if (fabsf( p2->y - p1->y ) > ep )
|
||||
return false;
|
||||
#endif
|
||||
|
||||
// p1 and p2 are considered the same vertex
|
||||
return true;
|
||||
}
|
||||
@@ -182,22 +170,23 @@ static void SplitPoly (fdivline_t *bsp, //splitting parametric line
|
||||
poly_t **frontpoly, //return one poly here
|
||||
poly_t **backpoly) //return the other here
|
||||
{
|
||||
INT32 i,j;
|
||||
INT32 i, j;
|
||||
polyvertex_t *pv;
|
||||
|
||||
INT32 ps = -1,pe = -1;
|
||||
INT32 nptfront,nptback;
|
||||
INT32 ps = -1, pe = -1;
|
||||
INT32 nptfront, nptback;
|
||||
polyvertex_t vs = {0,0,0};
|
||||
polyvertex_t ve = {0,0,0};
|
||||
polyvertex_t lastpv = {0,0,0};
|
||||
float fracs = 0.0f,frace = 0.0f; //used to tell which poly is on
|
||||
// the front side of the bsp partition line
|
||||
INT32 psonline = 0, peonline = 0;
|
||||
float fracs = 0.0f, frace = 0.0f; //used to tell which poly is on
|
||||
// the front side of the bsp partition line
|
||||
INT32 psonline = 0, peonline = 0;
|
||||
|
||||
for (i = 0; i < poly->numpts; i++)
|
||||
{
|
||||
j = i + 1;
|
||||
if (j == poly->numpts) j = 0;
|
||||
if (j == poly->numpts)
|
||||
j = 0;
|
||||
|
||||
// start & end points
|
||||
pv = fracdivline(bsp, &poly->pts[i], &poly->pts[j]);
|
||||
@@ -284,7 +273,7 @@ static void SplitPoly (fdivline_t *bsp, //splitting parametric line
|
||||
return;
|
||||
}
|
||||
|
||||
if (pe <= ps)
|
||||
if (UNLIKELY(pe <= ps))
|
||||
I_Error("SplitPoly: invalid splitting line (%d %d)", ps, pe);
|
||||
|
||||
// number of points on each side, _not_ counting those
|
||||
@@ -296,6 +285,7 @@ static void SplitPoly (fdivline_t *bsp, //splitting parametric line
|
||||
*backpoly = HWR_AllocPoly(2 + nptback);
|
||||
else
|
||||
*backpoly = NULL;
|
||||
|
||||
if (nptfront > 0)
|
||||
*frontpoly = HWR_AllocPoly(2 + nptfront);
|
||||
else
|
||||
@@ -308,10 +298,12 @@ static void SplitPoly (fdivline_t *bsp, //splitting parametric line
|
||||
*pv++ = vs;
|
||||
*pv++ = ve;
|
||||
i = pe;
|
||||
|
||||
do
|
||||
{
|
||||
if (++i == poly->numpts)
|
||||
i = 0;
|
||||
|
||||
*pv++ = poly->pts[i];
|
||||
} while (i != ps && --nptfront);
|
||||
}
|
||||
@@ -323,10 +315,12 @@ static void SplitPoly (fdivline_t *bsp, //splitting parametric line
|
||||
*pv++ = ve;
|
||||
*pv++ = vs;
|
||||
i = ps;
|
||||
|
||||
do
|
||||
{
|
||||
if (++i == poly->numpts)
|
||||
i = 0;
|
||||
|
||||
*pv++ = poly->pts[i];
|
||||
} while (i != pe && --nptback);
|
||||
}
|
||||
@@ -353,36 +347,48 @@ static void SplitPoly (fdivline_t *bsp, //splitting parametric line
|
||||
static poly_t *CutOutSubsecPoly(seg_t *lseg, INT32 count, poly_t *poly)
|
||||
{
|
||||
INT32 i, j;
|
||||
|
||||
polyvertex_t *pv;
|
||||
|
||||
INT32 nump = 0, ps, pe;
|
||||
polyvertex_t vs = {0, 0, 0}, ve = {0, 0, 0},
|
||||
p1 = {0, 0, 0}, p2 = {0, 0, 0};
|
||||
p1 = {0, 0, 0}, p2 = {0, 0, 0};
|
||||
float fracs = 0.0f;
|
||||
|
||||
fdivline_t cutseg; // x, y, dx, dy as start of node_t struct
|
||||
|
||||
poly_t *temppoly;
|
||||
|
||||
// for each seg of the subsector
|
||||
for (; count--; lseg++)
|
||||
{
|
||||
//x,y,dx,dy (like a divline)
|
||||
// x, y, dx, dy (like a divline)
|
||||
const line_t *line = lseg->linedef;
|
||||
|
||||
// portal check
|
||||
if (!gl_maphasportals && line->special == PORTALSPECIAL && lseg->side == 0)
|
||||
if (UNLIKELY(!gl_maphasportals && line->special == PORTALSPECIAL && lseg->side == 0))
|
||||
{
|
||||
// Find the other side!
|
||||
INT32 line2 = P_FindSpecialLineFromTag(PORTALSPECIAL, line->tag, -1);
|
||||
|
||||
if (line == &lines[line2])
|
||||
line2 = P_FindSpecialLineFromTag(PORTALSPECIAL, line->tag, line2);
|
||||
|
||||
if (line2 >= 0) // found it!
|
||||
gl_maphasportals = 1;
|
||||
}
|
||||
|
||||
if (!gl_maphashorizonlines && line->special == HORIZONSPECIAL)
|
||||
gl_maphashorizonlines = true;
|
||||
|
||||
if (line->sidenum[1] != 0xffff)
|
||||
{
|
||||
if (sides[line->sidenum[0]].sector == sides[line->sidenum[1]].sector)
|
||||
{
|
||||
// Segs that are self-ref linedef do not cutout the subsector.
|
||||
#ifdef DEBUG_HWBSP
|
||||
CONS_Debug(DBG_RENDER, "CutOutSubsecPoly: self ref line %i\n", line - lines);
|
||||
#endif
|
||||
continue;
|
||||
}
|
||||
}
|
||||
|
||||
p1.x = FIXED_TO_FLOAT(lseg->side ? line->v2->x : line->v1->x);
|
||||
p1.y = FIXED_TO_FLOAT(lseg->side ? line->v2->y : line->v1->y);
|
||||
p2.x = FIXED_TO_FLOAT(lseg->side ? line->v1->x : line->v2->x);
|
||||
@@ -396,6 +402,7 @@ static poly_t *CutOutSubsecPoly(seg_t *lseg, INT32 count, poly_t *poly)
|
||||
// see if it cuts the convex poly
|
||||
ps = -1;
|
||||
pe = -1;
|
||||
|
||||
for (i = 0; i < poly->numpts; i++)
|
||||
{
|
||||
j = i + 1;
|
||||
@@ -438,6 +445,7 @@ static poly_t *CutOutSubsecPoly(seg_t *lseg, INT32 count, poly_t *poly)
|
||||
ve = vs;
|
||||
vs = *pv;
|
||||
}
|
||||
|
||||
//found 2nd point
|
||||
break;
|
||||
}
|
||||
@@ -451,25 +459,32 @@ static poly_t *CutOutSubsecPoly(seg_t *lseg, INT32 count, poly_t *poly)
|
||||
{
|
||||
// generate FRONT poly
|
||||
temppoly = HWR_AllocPoly(nump);
|
||||
|
||||
pv = temppoly->pts;
|
||||
*pv++ = vs;
|
||||
*pv++ = ve;
|
||||
|
||||
do
|
||||
{
|
||||
if (++ps == poly->numpts)
|
||||
ps = 0;
|
||||
*pv++ = poly->pts[ps];
|
||||
} while (ps != pe);
|
||||
|
||||
HWR_FreePoly(poly);
|
||||
poly = temppoly;
|
||||
}
|
||||
//hmmm... maybe we should NOT accept this, but this happens
|
||||
#ifdef DEBUG_HWBSP
|
||||
// hmmm... maybe we should NOT accept this, but this happens
|
||||
// only when the cut is not needed it seems (when the cut
|
||||
// line is aligned to one of the borders of the poly, and
|
||||
// only some times..)
|
||||
else
|
||||
{
|
||||
skipcut++;
|
||||
// I_Error("CutOutPoly: only one point for split line (%d %d) %d", ps, pe, debugpos);
|
||||
I_Error("CutOutPoly: only one point for split line (%d %d) %d", ps, pe, debugpos);
|
||||
}
|
||||
#endif
|
||||
}
|
||||
}
|
||||
return poly;
|
||||
@@ -492,8 +507,10 @@ static inline void HWR_SubsecPoly(INT32 num, poly_t *poly)
|
||||
|
||||
if (poly)
|
||||
{
|
||||
poly = CutOutSubsecPoly (lseg,count,poly);
|
||||
poly = CutOutSubsecPoly(lseg,count,poly);
|
||||
#ifdef DEBUG_HWBSP
|
||||
totalsubsecpolys++;
|
||||
#endif
|
||||
//extra data for this subsector
|
||||
extrasubsectors[num].planepoly = poly;
|
||||
}
|
||||
@@ -503,8 +520,8 @@ static inline void HWR_SubsecPoly(INT32 num, poly_t *poly)
|
||||
// search for the segs source of this divline
|
||||
static inline void SearchDivline(node_t *bsp, fdivline_t *divline)
|
||||
{
|
||||
divline->x = FIXED_TO_FLOAT(bsp->x);
|
||||
divline->y = FIXED_TO_FLOAT(bsp->y);
|
||||
divline->x = FIXED_TO_FLOAT(bsp->x);
|
||||
divline->y = FIXED_TO_FLOAT(bsp->y);
|
||||
divline->dx = FIXED_TO_FLOAT(bsp->dx);
|
||||
divline->dy = FIXED_TO_FLOAT(bsp->dy);
|
||||
}
|
||||
@@ -562,10 +579,12 @@ static void WalkBSPNode(INT32 bspnum, poly_t *poly, UINT16 *leafnode, fixed_t *b
|
||||
if (poly && poly->numpts > 2)
|
||||
{
|
||||
CONS_Debug(DBG_RENDER, "Adding a new subsector\n");
|
||||
if (addsubsector == numsubsectors + NEWSUBSECTORS)
|
||||
|
||||
if (UNLIKELY(addsubsector == numsubsectors + NEWSUBSECTORS))
|
||||
I_Error("WalkBSPNode: not enough addsubsectors\n");
|
||||
else if (addsubsector > 0x7fff)
|
||||
else if (UNLIKELY(addsubsector > 0x7fff))
|
||||
I_Error("WalkBSPNode: addsubsector > 0x7fff\n");
|
||||
|
||||
*leafnode = (UINT16)((UINT16)addsubsector | NF_SUBSECTOR);
|
||||
extrasubsectors[addsubsector].planepoly = poly;
|
||||
addsubsector++;
|
||||
@@ -587,6 +606,7 @@ static void WalkBSPNode(INT32 bspnum, poly_t *poly, UINT16 *leafnode, fixed_t *b
|
||||
}
|
||||
#endif
|
||||
}
|
||||
|
||||
M_ClearBox(bbox);
|
||||
poly = extrasubsectors[bspnum & ~NF_SUBSECTOR].planepoly;
|
||||
|
||||
@@ -601,12 +621,14 @@ static void WalkBSPNode(INT32 bspnum, poly_t *poly, UINT16 *leafnode, fixed_t *b
|
||||
SplitPoly(&fdivline, poly, &frontpoly, &backpoly);
|
||||
poly = NULL;
|
||||
|
||||
#ifdef DEBUG_HWBSP
|
||||
//debug
|
||||
if (!backpoly)
|
||||
nobackpoly++;
|
||||
#endif
|
||||
|
||||
// Recursively divide front space.
|
||||
if (frontpoly)
|
||||
if (LIKELY(frontpoly))
|
||||
{
|
||||
WalkBSPNode(bsp->children[0], frontpoly, &bsp->children[0],bsp->bbox[0]);
|
||||
|
||||
@@ -641,53 +663,79 @@ void HWR_FreeExtraSubsectors(void)
|
||||
#define MAXDIST 1.5f
|
||||
// BP: can't move vertex: DON'T change polygon geometry! (convex)
|
||||
//#define MOVEVERTEX
|
||||
static boolean PointInSeg(polyvertex_t *a,polyvertex_t *v1,polyvertex_t *v2)
|
||||
|
||||
// Is vertex va within the seg v1, v2
|
||||
static boolean PointInSeg(polyvertex_t *va,polyvertex_t *v1,polyvertex_t *v2)
|
||||
{
|
||||
register float ax,ay,bx,by,cx,cy,d,norm;
|
||||
register polyvertex_t *p;
|
||||
register float ax, ay, bx, by, cx, cy, d, norm;
|
||||
|
||||
// check bbox of the seg first
|
||||
if (v1->x > v2->x)
|
||||
// check bbox of the seg first (without altering v1, v2)
|
||||
if (v2->x > v1->x)
|
||||
{
|
||||
p = v1;
|
||||
v1 = v2;
|
||||
v2 = p;
|
||||
// check if x within seg box v1..v2
|
||||
if ((va->x + MAXDIST) < v1->x) return false;
|
||||
if ((va->x - MAXDIST) > v2->x) return false;
|
||||
}
|
||||
else
|
||||
{
|
||||
// check if x within seg box v2..v1
|
||||
if ((va->x + MAXDIST) < v2->x) return false;
|
||||
if ((va->x - MAXDIST) > v1->x) return false;
|
||||
}
|
||||
|
||||
if (a->x < v1->x-MAXDIST || a->x > v2->x+MAXDIST)
|
||||
return false;
|
||||
|
||||
if (v1->y > v2->y)
|
||||
if (v2->y > v1->y)
|
||||
{
|
||||
p = v1;
|
||||
v1 = v2;
|
||||
v2 = p;
|
||||
// check if x within seg box v1..v2
|
||||
if ((va->y + MAXDIST) < v1->y) return false;
|
||||
if ((va->y - MAXDIST) > v2->y) return false;
|
||||
}
|
||||
else
|
||||
{
|
||||
// check if x within seg box v2..v1
|
||||
if ((va->y + MAXDIST) < v2->y) return false;
|
||||
if ((va->y - MAXDIST) > v1->y) return false;
|
||||
}
|
||||
if (a->y < v1->y-MAXDIST || a->y > v2->y+MAXDIST)
|
||||
return false;
|
||||
|
||||
// v1 = origine
|
||||
ax= v2->x-v1->x;
|
||||
ay= v2->y-v1->y;
|
||||
norm = hypotf(ax, ay);
|
||||
// v1 = origin
|
||||
ax = v2->x-v1->x;
|
||||
ay = v2->y-v1->y;
|
||||
norm = hypotf(ax, ay); // length of seg
|
||||
|
||||
#pragma GCC diagnostic push
|
||||
#pragma GCC diagnostic ignored "-Wfloat-equal"
|
||||
if (norm != 0) // yes, this can be exactly 0
|
||||
#pragma GCC diagnostic pop
|
||||
{
|
||||
ax /= norm;
|
||||
ay /= norm;
|
||||
ay /= norm; // unit vector along seg, v1->v2
|
||||
}
|
||||
bx = a->x-v1->x;
|
||||
by = a->y-v1->y;
|
||||
//d = a.b
|
||||
d =ax*bx+ay*by;
|
||||
|
||||
bx = va->x - v1->x;
|
||||
by = va->y - v1->y; // vector v1->va
|
||||
|
||||
// d = (a DOT b), (product of lengths * cosine( angle ))
|
||||
d = ax*bx+ay*by;
|
||||
|
||||
// bound of the seg
|
||||
if (d < 0 || d > norm)
|
||||
{
|
||||
// Also excludes some va within MAXDIST of v1 or v2
|
||||
return false;
|
||||
//c = d.1a-b
|
||||
}
|
||||
|
||||
// Cross product.
|
||||
if (((by * ax) - (bx * ay)) <= 0)
|
||||
{
|
||||
// The vertex is to the rightside of the seg, so adding
|
||||
// it to the polygon would worsen the crack.
|
||||
return false;
|
||||
}
|
||||
|
||||
// measure the error in vector bx,by as difference squared sum
|
||||
//c= (d * unit_vector_seg) - b
|
||||
cx = ax*d-bx;
|
||||
cy = ay*d-by;
|
||||
|
||||
#ifdef MOVEVERTEX
|
||||
if (cx*cx+cy*cy <= MAXDIST*MAXDIST)
|
||||
{
|
||||
@@ -708,7 +756,7 @@ static INT32 numsplitpoly;
|
||||
static void SearchSegInBSP(INT32 bspnum,polyvertex_t *p,poly_t *poly)
|
||||
{
|
||||
poly_t *q;
|
||||
INT32 j,k;
|
||||
INT32 j,k;
|
||||
|
||||
if (bspnum & NF_SUBSECTOR)
|
||||
{
|
||||
@@ -716,47 +764,55 @@ static void SearchSegInBSP(INT32 bspnum,polyvertex_t *p,poly_t *poly)
|
||||
{
|
||||
bspnum &= ~NF_SUBSECTOR;
|
||||
q = extrasubsectors[bspnum].planepoly;
|
||||
|
||||
if (poly == q || !q)
|
||||
return;
|
||||
for (j = 0; j < q->numpts; j++)
|
||||
|
||||
const INT32 numpts = q->numpts;
|
||||
|
||||
for (j = 0; j < numpts; j++)
|
||||
{
|
||||
k = j+1;
|
||||
if (k == q->numpts) k = 0;
|
||||
if (k == numpts)
|
||||
k = 0;
|
||||
|
||||
if (!SameVertice(p, &q->pts[j])
|
||||
&& !SameVertice(p, &q->pts[k])
|
||||
&& PointInSeg(p, &q->pts[j],
|
||||
&q->pts[k]))
|
||||
&& PointInSeg(p, &q->pts[j], &q->pts[k]))
|
||||
{
|
||||
poly_t *newpoly = HWR_AllocPoly(q->numpts+1);
|
||||
poly_t *newpoly = HWR_AllocPoly(numpts+1);
|
||||
INT32 n;
|
||||
|
||||
for (n = 0; n <= j; n++)
|
||||
newpoly->pts[n] = q->pts[n];
|
||||
|
||||
newpoly->pts[k] = *p;
|
||||
|
||||
for (n = k+1; n < newpoly->numpts; n++)
|
||||
newpoly->pts[n] = q->pts[n-1];
|
||||
|
||||
numsplitpoly++;
|
||||
extrasubsectors[bspnum].planepoly =
|
||||
newpoly;
|
||||
extrasubsectors[bspnum].planepoly = newpoly;
|
||||
HWR_FreePoly(q);
|
||||
return;
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
return;
|
||||
}
|
||||
|
||||
if ((FIXED_TO_FLOAT(nodes[bspnum].bbox[0][BOXBOTTOM])-MAXDIST <= p->y) &&
|
||||
(FIXED_TO_FLOAT(nodes[bspnum].bbox[0][BOXTOP ])+MAXDIST >= p->y) &&
|
||||
(FIXED_TO_FLOAT(nodes[bspnum].bbox[0][BOXLEFT ])-MAXDIST <= p->x) &&
|
||||
(FIXED_TO_FLOAT(nodes[bspnum].bbox[0][BOXRIGHT ])+MAXDIST >= p->x))
|
||||
SearchSegInBSP(nodes[bspnum].children[0],p,poly);
|
||||
(FIXED_TO_FLOAT(nodes[bspnum].bbox[0][BOXTOP ])+MAXDIST >= p->y) &&
|
||||
(FIXED_TO_FLOAT(nodes[bspnum].bbox[0][BOXLEFT ])-MAXDIST <= p->x) &&
|
||||
(FIXED_TO_FLOAT(nodes[bspnum].bbox[0][BOXRIGHT ])+MAXDIST >= p->x))
|
||||
SearchSegInBSP(nodes[bspnum].children[0], p, poly);
|
||||
|
||||
if ((FIXED_TO_FLOAT(nodes[bspnum].bbox[1][BOXBOTTOM])-MAXDIST <= p->y) &&
|
||||
(FIXED_TO_FLOAT(nodes[bspnum].bbox[1][BOXTOP ])+MAXDIST >= p->y) &&
|
||||
(FIXED_TO_FLOAT(nodes[bspnum].bbox[1][BOXLEFT ])-MAXDIST <= p->x) &&
|
||||
(FIXED_TO_FLOAT(nodes[bspnum].bbox[1][BOXRIGHT ])+MAXDIST >= p->x))
|
||||
SearchSegInBSP(nodes[bspnum].children[1],p,poly);
|
||||
(FIXED_TO_FLOAT(nodes[bspnum].bbox[1][BOXTOP ])+MAXDIST >= p->y) &&
|
||||
(FIXED_TO_FLOAT(nodes[bspnum].bbox[1][BOXLEFT ])-MAXDIST <= p->x) &&
|
||||
(FIXED_TO_FLOAT(nodes[bspnum].bbox[1][BOXRIGHT ])+MAXDIST >= p->x))
|
||||
SearchSegInBSP(nodes[bspnum].children[1], p, poly);
|
||||
}
|
||||
|
||||
// search for T-intersection problem
|
||||
@@ -780,13 +836,18 @@ static INT32 SolveTProblem(void)
|
||||
for (l = 0; l < addsubsector; l++)
|
||||
{
|
||||
p = extrasubsectors[l].planepoly;
|
||||
|
||||
if (!p)
|
||||
continue;
|
||||
|
||||
for (i = 0; i < p->numpts; i++)
|
||||
SearchSegInBSP((INT32)numnodes-1, &p->pts[i], p);
|
||||
}
|
||||
//CONS_Debug(DBG_RENDER, "numsplitpoly %d\n", numsplitpoly);
|
||||
|
||||
#ifdef DEBUG_HWBSP
|
||||
CONS_Debug(DBG_RENDER, "numsplitpoly %d\n", numsplitpoly);
|
||||
#endif
|
||||
|
||||
return numsplitpoly;
|
||||
}
|
||||
|
||||
@@ -826,29 +887,31 @@ static void AdjustSegs(void)
|
||||
if (lseg->polyseg)
|
||||
continue;
|
||||
|
||||
if (p) {
|
||||
for (j = 0; j < p->numpts; j++)
|
||||
for (j = 0; j < p->numpts; j++)
|
||||
{
|
||||
distv1 = p->pts[j].x - FIXED_TO_FLOAT(lseg->v1->x);
|
||||
tmp = p->pts[j].y - FIXED_TO_FLOAT(lseg->v1->y);
|
||||
distv1 = distv1*distv1+tmp*tmp;
|
||||
|
||||
if (distv1 <= nearv1)
|
||||
{
|
||||
distv1 = p->pts[j].x - FIXED_TO_FLOAT(lseg->v1->x);
|
||||
tmp = p->pts[j].y - FIXED_TO_FLOAT(lseg->v1->y);
|
||||
distv1 = distv1*distv1+tmp*tmp;
|
||||
if (distv1 <= nearv1)
|
||||
{
|
||||
v1found = j;
|
||||
nearv1 = distv1;
|
||||
}
|
||||
// the same with v2
|
||||
distv2 = p->pts[j].x - FIXED_TO_FLOAT(lseg->v2->x);
|
||||
tmp = p->pts[j].y - FIXED_TO_FLOAT(lseg->v2->y);
|
||||
distv2 = distv2*distv2+tmp*tmp;
|
||||
if (distv2 <= nearv2)
|
||||
{
|
||||
v2found = j;
|
||||
nearv2 = distv2;
|
||||
}
|
||||
v1found = j;
|
||||
nearv1 = distv1;
|
||||
}
|
||||
|
||||
// the same with v2
|
||||
distv2 = p->pts[j].x - FIXED_TO_FLOAT(lseg->v2->x);
|
||||
tmp = p->pts[j].y - FIXED_TO_FLOAT(lseg->v2->y);
|
||||
distv2 = distv2*distv2+tmp*tmp;
|
||||
|
||||
if (distv2 <= nearv2)
|
||||
{
|
||||
v2found = j;
|
||||
nearv2 = distv2;
|
||||
}
|
||||
}
|
||||
if (p && nearv1 <= NEARDIST*NEARDIST)
|
||||
|
||||
if (nearv1 <= NEARDIST*NEARDIST)
|
||||
// share vertice with segs
|
||||
lseg->pv1 = &(p->pts[v1found]);
|
||||
else
|
||||
@@ -863,7 +926,8 @@ static void AdjustSegs(void)
|
||||
pv->y = FIXED_TO_FLOAT(lseg->v1->y);
|
||||
lseg->pv1 = pv;
|
||||
}
|
||||
if (p && nearv2 <= NEARDIST*NEARDIST)
|
||||
|
||||
if (nearv2 <= NEARDIST*NEARDIST)
|
||||
lseg->pv2 = &(p->pts[v2found]);
|
||||
else
|
||||
{
|
||||
@@ -876,11 +940,15 @@ static void AdjustSegs(void)
|
||||
// recompute length
|
||||
{
|
||||
float x,y;
|
||||
x = ((polyvertex_t *)lseg->pv2)->x - ((polyvertex_t *)lseg->pv1)->x
|
||||
+ FIXED_TO_FLOAT(FRACUNIT/2);
|
||||
y = ((polyvertex_t *)lseg->pv2)->y - ((polyvertex_t *)lseg->pv1)->y
|
||||
+ FIXED_TO_FLOAT(FRACUNIT/2);
|
||||
lseg->flength = (float)hypot(x, y);
|
||||
|
||||
const polyvertex_t *pv1 = (polyvertex_t *)lseg->pv1;
|
||||
const polyvertex_t *pv2 = (polyvertex_t *)lseg->pv2;
|
||||
|
||||
x = pv2->x - pv1->x + 0.5f;
|
||||
y = pv2->y - pv1->y + 0.5f;
|
||||
|
||||
lseg->flength = hypotf(x, y);
|
||||
|
||||
// BP: debug see this kind of segs
|
||||
//if (nearv2 > NEARDIST*NEARDIST || nearv1 > NEARDIST*NEARDIST)
|
||||
// lseg->length = 1;
|
||||
@@ -906,29 +974,29 @@ void HWR_CreatePlanePolygons(INT32 bspnum)
|
||||
I_FinishUpdate(); // page flip or blit buffer
|
||||
#endif
|
||||
|
||||
// reset the portal flag
|
||||
gl_maphasportals = 0;
|
||||
// reset the portal and horizonline flag
|
||||
gl_maphasportals = gl_maphashorizonlines = 0;
|
||||
|
||||
// find min/max boundaries of map
|
||||
//CONS_Debug(DBG_RENDER, "Looking for boundaries of map...\n");
|
||||
#ifdef DEBUG_HWBSP
|
||||
CONS_Debug(DBG_RENDER, "Looking for boundaries of map...\n");
|
||||
#endif
|
||||
M_ClearBox(rootbbox);
|
||||
for (i = 0;i < numvertexes; i++)
|
||||
M_AddToBox(rootbbox, vertexes[i].x, vertexes[i].y);
|
||||
|
||||
//CONS_Debug(DBG_RENDER, "Generating subsector polygons... %d subsectors\n", numsubsectors);
|
||||
#ifdef DEBUG_HWBSP
|
||||
CONS_Debug(DBG_RENDER, "Generating subsector polygons... %d subsectors\n", numsubsectors);
|
||||
#endif
|
||||
|
||||
HWR_FreeExtraSubsectors();
|
||||
|
||||
// allocate extra data for each subsector present in map
|
||||
totsubsectors = numsubsectors + NEWSUBSECTORS;
|
||||
extrasubsectors = calloc(totsubsectors, sizeof (*extrasubsectors));
|
||||
if (extrasubsectors == NULL)
|
||||
if (UNLIKELY(extrasubsectors == NULL))
|
||||
I_Error("couldn't malloc extrasubsectors totsubsectors %s\n", sizeu1(totsubsectors));
|
||||
|
||||
// allocate table for back to front drawing of subsectors
|
||||
/*gl_drawsubsectors = (INT16 *)malloc(sizeof (*gl_drawsubsectors) * totsubsectors);
|
||||
if (!gl_drawsubsectors)
|
||||
I_Error("couldn't malloc gl_drawsubsectors\n");*/
|
||||
|
||||
// number of the first new subsector that might be added
|
||||
addsubsector = numsubsectors;
|
||||
|
||||
@@ -952,17 +1020,21 @@ void HWR_CreatePlanePolygons(INT32 bspnum)
|
||||
WalkBSPNode(bspnum, rootp, NULL,rootbbox);
|
||||
|
||||
i = SolveTProblem();
|
||||
//CONS_Debug(DBG_RENDER, "%d point divides a polygon line\n",i);
|
||||
#ifdef DEBUG_HWBSP
|
||||
CONS_Debug(DBG_RENDER, "%d point divides a polygon line\n",i);
|
||||
#endif
|
||||
AdjustSegs();
|
||||
|
||||
#ifdef DEBUG_HWBSP
|
||||
//debug debug..
|
||||
//if (nobackpoly)
|
||||
// CONS_Debug(DBG_RENDER, "no back polygon %u times\n",nobackpoly);
|
||||
if (nobackpoly)
|
||||
CONS_Debug(DBG_RENDER, "no back polygon %u times\n",nobackpoly);
|
||||
//"(should happen only with the deep water trick)"
|
||||
//if (skipcut)
|
||||
// CONS_Debug(DBG_RENDER, "%u cuts were skipped because of only one point\n",skipcut);
|
||||
if (skipcut)
|
||||
CONS_Debug(DBG_RENDER, "%u cuts were skipped because of only one point\n",skipcut);
|
||||
|
||||
//CONS_Debug(DBG_RENDER, "done: %u total subsector convex polygons\n", totalsubsecpolys);
|
||||
CONS_Debug(DBG_RENDER, "done: %u total subsector convex polygons\n", totalsubsecpolys);
|
||||
#endif
|
||||
}
|
||||
|
||||
#endif //HWRENDER
|
||||
+53
-91
@@ -38,12 +38,6 @@ INT32 textureformat = GL_TEXFMT_P_8; // use chromakey for hole
|
||||
|
||||
RGBA_t mapPalette[256] = {0}; // the palette for the currently loaded level or menu etc.
|
||||
|
||||
// Returns a pointer to the palette which should be used for caching textures.
|
||||
RGBA_t *HWR_GetTexturePalette(void)
|
||||
{
|
||||
return HWR_ShouldUsePaletteRendering() ? mapPalette : pLocalPalette;
|
||||
}
|
||||
|
||||
static INT32 format2bpp(GLTextureFormat_t format)
|
||||
{
|
||||
switch (format)
|
||||
@@ -334,7 +328,7 @@ static void HWR_GenerateTexture(INT32 texnum, GLMapTexture_t *gltex, boolean noe
|
||||
gltex->mipmap.format = textureformat;
|
||||
|
||||
// hack the Legacy skies..
|
||||
if (UNLIKELY(strncmp(texture->name, "SKY", 3) == 0 &&
|
||||
if (UNLIKELY(memcmp(texture->name, "SKY", 3) == 0 &&
|
||||
(texture->name[4] == 0 || texture->name[5] == 0)))
|
||||
{
|
||||
skyspecial = true;
|
||||
@@ -606,7 +600,6 @@ void HWR_FreeMapTextures(void)
|
||||
|
||||
static void HWR_PrecacheLevelFlats(void)
|
||||
{
|
||||
levelflat_t levelflat;
|
||||
lumpnum_t lump;
|
||||
size_t i, j;
|
||||
INT32 k;
|
||||
@@ -620,28 +613,22 @@ static void HWR_PrecacheLevelFlats(void)
|
||||
{
|
||||
sector_t *sec = §ors[i];
|
||||
|
||||
// sector checked already?
|
||||
if (sec->validcount == validcount)
|
||||
continue;
|
||||
|
||||
sec->validcount = validcount;
|
||||
|
||||
// gotta check sector floor and ceiling
|
||||
for (j = 0; j < 2; j++)
|
||||
{
|
||||
const boolean ceiling = (j == 0);
|
||||
INT32 pic = ceiling ? sec->ceilingpic : sec->floorpic;
|
||||
const INT32 pic = ceiling ? sec->ceilingpic : sec->floorpic;
|
||||
|
||||
levelflat = levelflats[pic];
|
||||
const levelflat_t *levelflat = &levelflats[pic];
|
||||
|
||||
lump = levelflat.lumpnum;
|
||||
lump = levelflat->lumpnum;
|
||||
HWR_GetFlat(lump, R_NoEncore(sec, ceiling));
|
||||
|
||||
if (levelflat.speed) // it is an animated flat
|
||||
if (levelflat->speed) // it is an animated flat
|
||||
{
|
||||
for (k = 1; k < levelflat.numpics; k++)
|
||||
for (k = 1; k < levelflat->numpics; k++)
|
||||
{
|
||||
lump = levelflat.baselumpnum + k;
|
||||
lump = levelflat->baselumpnum + k;
|
||||
HWR_GetFlat(lump, R_NoEncore(sec, ceiling));
|
||||
}
|
||||
}
|
||||
@@ -655,18 +642,18 @@ static void HWR_PrecacheLevelFlats(void)
|
||||
// just load every flat in the level
|
||||
for (i = 0; i < numlevelflats; i++)
|
||||
{
|
||||
levelflat = levelflats[i];
|
||||
lump = levelflat.lumpnum;
|
||||
const levelflat_t *levelflat = &levelflats[i];
|
||||
lump = levelflat->lumpnum;
|
||||
|
||||
HWR_GetFlat(lump, false);
|
||||
|
||||
if (levelflat.speed) // it is an animated flat
|
||||
if (!levelflat->speed) // is it an animated flat ?
|
||||
continue;
|
||||
|
||||
for (k = 1; k < levelflat->numpics; k++)
|
||||
{
|
||||
for (k = 1; k < levelflat.numpics; k++)
|
||||
{
|
||||
lump = levelflat.baselumpnum + k;
|
||||
HWR_GetFlat(lump, false);
|
||||
}
|
||||
lump = levelflat->baselumpnum + k;
|
||||
HWR_GetFlat(lump, false);
|
||||
}
|
||||
}
|
||||
}
|
||||
@@ -676,52 +663,55 @@ static void HWR_PrecacheLevelTextures(void)
|
||||
{
|
||||
char *texturepresent;
|
||||
anim_t *anim;
|
||||
size_t i, j;
|
||||
size_t i, j, f;
|
||||
INT32 h;
|
||||
|
||||
texturepresent = calloc(numtextures, sizeof (*texturepresent));
|
||||
if (texturepresent == NULL) I_Error("%s: Out of memory looking up textures", "HWR_PrecacheLevel");
|
||||
if (texturepresent == NULL)
|
||||
I_Error("%s: Out of memory looking up textures", "HWR_PrecacheLevel");
|
||||
|
||||
// Sky texture is always present.
|
||||
// Note that F_SKY1 is the name used to indicate a sky floor/ceiling as a flat,
|
||||
// while the sky texture is stored like a wall texture, with a skynum dependent name.
|
||||
texturepresent[skytexture] = 1;
|
||||
HWR_GetTexture(skytexture, false);
|
||||
|
||||
for (i = 0; i < numlines; i++)
|
||||
{
|
||||
line_t *line = &lines[i];
|
||||
const line_t *line = &lines[i];
|
||||
#ifdef GLENCORE
|
||||
const int noencoremap = ((line->flags & ML_TFERLINE) ? 2 : 1);
|
||||
const int noencoremap = ((encoremap && (line->flags & ML_TFERLINE)) ? 2 : 1);
|
||||
#else
|
||||
const int noencoremap = 1;
|
||||
#endif
|
||||
|
||||
// line checked already?
|
||||
if (line->validcount == validcount)
|
||||
continue;
|
||||
|
||||
line->validcount = validcount;
|
||||
|
||||
// two sides
|
||||
for (j = 0; j < 2; j++)
|
||||
{
|
||||
side_t *side = &sides[line->sidenum[j]];
|
||||
|
||||
// Single-side linedef
|
||||
// check if single-sided linedef
|
||||
if (line->sidenum[j] == 0xffff)
|
||||
continue;
|
||||
|
||||
if (side->toptexture >= 0 && side->toptexture < numtextures)
|
||||
const side_t *side = &sides[line->sidenum[j]];
|
||||
const INT32 sidetex[] = {side->toptexture, side->midtexture, side->bottomtexture};
|
||||
|
||||
// gotta check from top to bottom uwu
|
||||
for (f = 0; f < 3; f++)
|
||||
{
|
||||
texturepresent[side->toptexture] = 1|noencoremap;
|
||||
}
|
||||
if (side->midtexture >= 0 && side->midtexture < numtextures)
|
||||
{
|
||||
texturepresent[side->midtexture] = 1|noencoremap;
|
||||
}
|
||||
if (side->bottomtexture >= 0 && side->bottomtexture < numtextures)
|
||||
{
|
||||
texturepresent[side->bottomtexture] = 1|noencoremap;
|
||||
const INT32 texnum = sidetex[f];
|
||||
if (texnum < 0 || texnum >= numtextures || texturepresent[texnum])
|
||||
continue;
|
||||
|
||||
texturepresent[texnum] = 1|noencoremap;
|
||||
|
||||
HWR_GetTexture(texnum, false);
|
||||
#ifdef GLENCORE
|
||||
if (noencoremap & 2)
|
||||
HWR_GetTexture(texnum, true);
|
||||
#endif
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
// check for animated textures
|
||||
for (anim = anims; anim < lastanim; anim++)
|
||||
{
|
||||
if (!anim->istexture)
|
||||
@@ -732,47 +722,21 @@ static void HWR_PrecacheLevelTextures(void)
|
||||
if (!texpresent)
|
||||
continue;
|
||||
|
||||
if (texpresent & 1)
|
||||
for (h = 1; h < anim->numpics; h++)
|
||||
{
|
||||
for (h = 1; h < anim->numpics; h++)
|
||||
if (texpresent & 1)
|
||||
{
|
||||
HWR_GetTexture(anim->basepic+h, false);
|
||||
}
|
||||
}
|
||||
#ifdef GLENCORE
|
||||
if (texpresent & 2)
|
||||
{
|
||||
for (h = 1; h < anim->numpics; h++)
|
||||
if (texpresent & 2)
|
||||
{
|
||||
HWR_GetTexture(anim->basepic+h, true);
|
||||
}
|
||||
}
|
||||
#endif
|
||||
}
|
||||
}
|
||||
|
||||
// Sky texture is always present.
|
||||
// Note that F_SKY1 is the name used to indicate a sky floor/ceiling as a flat,
|
||||
// while the sky texture is stored like a wall texture, with a skynum dependent name.
|
||||
texturepresent[skytexture] = 1;
|
||||
|
||||
for (i = 0; i < (unsigned)numtextures; i++)
|
||||
{
|
||||
const char texpresent = texturepresent[i];
|
||||
|
||||
if (!texpresent)
|
||||
continue;
|
||||
|
||||
if (texpresent & 1)
|
||||
{
|
||||
HWR_GetTexture(i, false);
|
||||
}
|
||||
#ifdef GLENCORE
|
||||
if (texpresent & 2)
|
||||
{
|
||||
HWR_GetTexture(i, true);
|
||||
}
|
||||
#endif
|
||||
}
|
||||
free(texturepresent);
|
||||
}
|
||||
|
||||
@@ -781,21 +745,19 @@ static void HWR_PrecacheLevelSprites(void)
|
||||
patch_t *spritepatch;
|
||||
char *spritepresent;
|
||||
size_t i, j, k;
|
||||
lumpnum_t lump;
|
||||
|
||||
thinker_t *th;
|
||||
mobj_t *mo;
|
||||
spriteframe_t *sf;
|
||||
|
||||
spritepresent = calloc(numsprites, sizeof (*spritepresent));
|
||||
if (spritepresent == NULL) I_Error("%s: Out of memory looking up sprites", "HWR_PrecacheLevel");
|
||||
if (spritepresent == NULL)
|
||||
I_Error("%s: Out of memory looking up sprites", "HWR_PrecacheLevel");
|
||||
|
||||
for (th = thinkercap.next; th != &thinkercap; th = th->next)
|
||||
{
|
||||
if (th->function.acp1 != (actionf_p1)P_MobjThinker)
|
||||
if (th->function != (actionf_p1)P_MobjThinker)
|
||||
continue;
|
||||
|
||||
mo = (mobj_t *)th;
|
||||
const mobj_t *mo = (mobj_t *)th;
|
||||
|
||||
// ogl is weird
|
||||
// for some reason it does not want to preload sprites with colormaps
|
||||
@@ -813,10 +775,10 @@ static void HWR_PrecacheLevelSprites(void)
|
||||
|
||||
for (j = 0; j < sprites[i].numframes; j++)
|
||||
{
|
||||
sf = &sprites[i].spriteframes[j];
|
||||
const spriteframe_t *sf = &sprites[i].spriteframes[j];
|
||||
|
||||
#define cacheang(a) {\
|
||||
lump = sf->lumppat[a];\
|
||||
const lumpnum_t lump = sf->lumppat[a];\
|
||||
spritepatch = (patch_t *)W_CachePatchNum(lump, PU_SPRITE);\
|
||||
if (spritepatch != NULL)\
|
||||
HWR_GetPatch(spritepatch);\
|
||||
|
||||
+18
-6
@@ -610,7 +610,7 @@ void HWR_FadeScreenMenuBack(UINT16 color, UINT8 strength)
|
||||
}
|
||||
else // Do TRANSMAP** fade.
|
||||
{
|
||||
RGBA_t *palette = HWR_GetTexturePalette();
|
||||
const RGBA_t *palette = HWR_GetTexturePalette();
|
||||
Surf.PolyColor.rgba = palette[color&0xFF].rgba;
|
||||
|
||||
if (HWR_ShouldUsePaletteRendering())
|
||||
@@ -794,7 +794,7 @@ void HWR_drawAMline(const fline_t *fl, INT32 color)
|
||||
{
|
||||
F2DCoord v1, v2;
|
||||
RGBA_t color_rgba;
|
||||
RGBA_t *palette = HWR_GetTexturePalette();
|
||||
const RGBA_t *palette = HWR_GetTexturePalette();
|
||||
|
||||
color_rgba = palette[color&0xFF];
|
||||
|
||||
@@ -815,7 +815,7 @@ void HWR_DrawDiag(INT32 x, INT32 y, INT32 wh, INT32 color)
|
||||
FOutVector v[4];
|
||||
FSurfaceInfo Surf;
|
||||
float fx, fy, fw, fh, fwait = 0;
|
||||
RGBA_t *palette = HWR_GetTexturePalette();
|
||||
RGBA_t *palette;
|
||||
|
||||
if (wh < 0)
|
||||
return; // consistency w/ software
|
||||
@@ -860,11 +860,13 @@ void HWR_DrawDiag(INT32 x, INT32 y, INT32 wh, INT32 color)
|
||||
|
||||
if (fx >= vid.width || fy >= vid.height)
|
||||
return;
|
||||
|
||||
if (fx < 0)
|
||||
{
|
||||
fw += fx;
|
||||
fx = 0;
|
||||
}
|
||||
|
||||
if (fy < 0)
|
||||
{
|
||||
fh += fy;
|
||||
@@ -873,11 +875,13 @@ void HWR_DrawDiag(INT32 x, INT32 y, INT32 wh, INT32 color)
|
||||
|
||||
if (fw <= 0 || fh <= 0)
|
||||
return;
|
||||
|
||||
if (fx + fw > vid.width)
|
||||
{
|
||||
fwait = fw - (fvw- fx);
|
||||
fw = fvw - fx;
|
||||
}
|
||||
|
||||
if (fy + fh > vid.height)
|
||||
fh = fvh - fy;
|
||||
|
||||
@@ -899,6 +903,8 @@ void HWR_DrawDiag(INT32 x, INT32 y, INT32 wh, INT32 color)
|
||||
v[0].t = v[1].t = 0.0f;
|
||||
v[2].t = v[3].t = 1.0f;
|
||||
|
||||
palette = HWR_GetTexturePalette();
|
||||
|
||||
Surf.PolyColor = palette[color&0xFF];
|
||||
|
||||
GL_DrawPolygon(&Surf, v, 4,
|
||||
@@ -913,7 +919,6 @@ void HWR_DrawConsoleFill(INT32 x, INT32 y, INT32 w, INT32 h, UINT32 color, INT32
|
||||
FOutVector v[4];
|
||||
FSurfaceInfo Surf;
|
||||
float fx, fy, fw, fh;
|
||||
RGBA_t *palette = HWR_GetTexturePalette();
|
||||
|
||||
if (w < 0 || h < 0)
|
||||
return; // consistency w/ software
|
||||
@@ -937,6 +942,7 @@ void HWR_DrawConsoleFill(INT32 x, INT32 y, INT32 w, INT32 h, UINT32 color, INT32
|
||||
|
||||
if (x == 0 && y == 0 && w == BASEVIDWIDTH && h == BASEVIDHEIGHT)
|
||||
{
|
||||
RGBA_t *palette = HWR_GetTexturePalette();
|
||||
RGBA_t rgbaColour = palette[color&0xFF];
|
||||
FRGBAFloat clearColour;
|
||||
clearColour.red = (float)rgbaColour.s.red / 255;
|
||||
@@ -967,6 +973,7 @@ void HWR_DrawConsoleFill(INT32 x, INT32 y, INT32 w, INT32 h, UINT32 color, INT32
|
||||
else if (!(options & V_SNAPTOTOP))
|
||||
fy += (fvh - (FLOATBASEVIDHEIGHT * dupy)) / 2;
|
||||
}
|
||||
|
||||
if (options & V_SPLITSCREEN)
|
||||
fy += (FLOATBASEVIDHEIGHT * dupy)/2;
|
||||
if (options & V_HORZSCREEN)
|
||||
@@ -976,11 +983,13 @@ void HWR_DrawConsoleFill(INT32 x, INT32 y, INT32 w, INT32 h, UINT32 color, INT32
|
||||
|
||||
if (fx >= vid.width || fy >= vid.height)
|
||||
return;
|
||||
|
||||
if (fx < 0)
|
||||
{
|
||||
fw += fx;
|
||||
fx = 0;
|
||||
}
|
||||
|
||||
if (fy < 0)
|
||||
{
|
||||
fh += fy;
|
||||
@@ -989,8 +998,10 @@ void HWR_DrawConsoleFill(INT32 x, INT32 y, INT32 w, INT32 h, UINT32 color, INT32
|
||||
|
||||
if (fw <= 0 || fh <= 0)
|
||||
return;
|
||||
|
||||
if (fx + fw > vid.width)
|
||||
fw = fvw - fx;
|
||||
|
||||
if (fy + fh > vid.height)
|
||||
fh = fvh - fy;
|
||||
|
||||
@@ -1026,12 +1037,13 @@ void HWR_DrawFill(INT32 x, INT32 y, INT32 w, INT32 h, INT32 color)
|
||||
FOutVector v[4];
|
||||
FSurfaceInfo Surf;
|
||||
float fx, fy, fw, fh;
|
||||
UINT8 alphalevel = ((color & V_ALPHAMASK) >> V_ALPHASHIFT);
|
||||
RGBA_t *palette = HWR_GetTexturePalette();
|
||||
|
||||
if (w < 0 || h < 0)
|
||||
return; // consistency w/ software
|
||||
|
||||
const UINT8 alphalevel = ((color & V_ALPHAMASK) >> V_ALPHASHIFT);
|
||||
const RGBA_t *palette = HWR_GetTexturePalette();
|
||||
|
||||
// 3--2
|
||||
// | /|
|
||||
// |/ |
|
||||
|
||||
@@ -60,6 +60,9 @@ void HWR_FreeExtraSubsectors(void);
|
||||
// --------
|
||||
// hw_cache.c
|
||||
// --------
|
||||
|
||||
extern RGBA_t mapPalette[256];
|
||||
|
||||
void HWR_InitMapTextures(void);
|
||||
void HWR_LoadMapTextures(size_t pnumtextures);
|
||||
void HWR_FreeMapTextures(void);
|
||||
@@ -85,7 +88,6 @@ void HWR_ClearAllTextures(void);
|
||||
void HWR_FreeColormapCache(void);
|
||||
void HWR_UnlockCachedPatch(GLPatch_t *gpatch);
|
||||
|
||||
RGBA_t *HWR_GetTexturePalette(void);
|
||||
void HWR_SetPalette(RGBA_t *palette);
|
||||
void HWR_SetMapPalette(void);
|
||||
UINT32 HWR_CreateLightTable(UINT8 *lighttable);
|
||||
|
||||
+87
-107
@@ -14,8 +14,6 @@
|
||||
#ifdef HWRENDER
|
||||
|
||||
#include <algorithm>
|
||||
#define _USE_MATH_DEFINES
|
||||
#include <cmath>
|
||||
|
||||
#include "../doomstat.h"
|
||||
#include "../doomdef.h"
|
||||
@@ -99,8 +97,6 @@ line_t *gl_linedef;
|
||||
sector_t *gl_frontsector;
|
||||
sector_t *gl_backsector;
|
||||
|
||||
static boolean gl_maphashorizonlines = false;
|
||||
|
||||
// values for the far clipping plane
|
||||
static constexpr float clipping_distances[] = {1024.0f, 2048.0f, 4096.0f, 6144.0f, 8192.0f, 12288.0f, 16384.0f};
|
||||
// values for bsp culling
|
||||
@@ -132,7 +128,17 @@ static void HWR_AddTransparentFloor(lumpnum_t lumpnum, extrasubsector_t *xsub, b
|
||||
static void HWR_AddTransparentWall(FOutVector *wallVerts, FSurfaceInfo *pSurf, INT32 texnum, boolean noencore, FBITFIELD blend, boolean fogwall, INT32 lightlevel, extracolormap_t *wallcolormap);
|
||||
static void HWR_AddTransparentPolyobjectFloor(lumpnum_t lumpnum, polyobj_t *polysector, boolean isceiling, fixed_t fixedheight, INT32 lightlevel, INT32 alpha, sector_t *FOFSector, FBITFIELD blend, extracolormap_t *planecolormap);
|
||||
|
||||
static void HWR_AddSprites(sector_t *sec);
|
||||
namespace
|
||||
{
|
||||
enum class AddSpritesType
|
||||
{
|
||||
kNoLimitDist,
|
||||
kLimitDist,
|
||||
};
|
||||
|
||||
template<AddSpritesType> static void HWR_AddSprites(sector_t *);
|
||||
}
|
||||
|
||||
static void HWR_ProjectSprite(mobj_t *thing);
|
||||
static void HWR_AddPrecipitationSprites(void);
|
||||
static void HWR_ProjectPrecipitationSprite(precipmobj_t *thing);
|
||||
@@ -174,7 +180,6 @@ static void CV_glpalettedepth_OnChange(void);
|
||||
static CV_PossibleValue_t glscreentextures_cons_t[] = {{0, "Off"}, {1, "Wipes Only"}, {2, "All"}, {0, NULL}};
|
||||
static CV_PossibleValue_t glfakecontrast_cons_t[] = {{0, "Off"}, {1, "Standard"}, {2, "Smooth"}, {0, NULL}};
|
||||
static CV_PossibleValue_t glshaders_cons_t[] = {{0, "Off"}, {1, "On"}, {2, "Ignore custom shaders"}, {0, NULL}};
|
||||
static CV_PossibleValue_t secbright_cons_t[] = {{0, "MIN"}, {255, "MAX"}, {0, NULL}};
|
||||
|
||||
static CV_PossibleValue_t glfiltermode_cons_t[]= {{HWD_SET_TEXTUREFILTER_POINTSAMPLED, "Nearest"},
|
||||
{HWD_SET_TEXTUREFILTER_BILINEAR, "Bilinear"}, {HWD_SET_TEXTUREFILTER_TRILINEAR, "Trilinear"},
|
||||
@@ -219,7 +224,6 @@ consvar_t cv_glslopecontrast = {"gr_slopecontrast", "Off", CV_SAVE, CV_OnOff, NU
|
||||
consvar_t cv_glshaders = {"gr_shaders", "On", CV_CALL|CV_SAVE, glshaders_cons_t, CV_glshaders_OnChange, 0, NULL, NULL, 0, 0, NULL};
|
||||
|
||||
consvar_t cv_gllightdither = {"gr_lightdithering", "Off", CV_CALL|CV_SAVE, CV_OnOff, CV_gllightdithering_OnChange, 0, NULL, NULL, 0, 0, NULL};
|
||||
consvar_t cv_glsecbright = {"secbright", "0", CV_SAVE, secbright_cons_t, NULL, 0, NULL, NULL, 0, 0, NULL};
|
||||
|
||||
consvar_t cv_glfiltermode = {"gr_filtermode", "Nearest", CV_CALL|CV_SAVE, glfiltermode_cons_t, CV_filtermode_OnChange, 0, NULL, NULL, 0, 0, NULL};
|
||||
consvar_t cv_glanisotropicmode = {"gr_anisotropicmode", "1", CV_CALL|CV_SAVE, glanisotropicmode_cons_t, CV_anisotropic_OnChange, 0, NULL, NULL, 0, 0, NULL};
|
||||
@@ -374,7 +378,7 @@ void HWR_ObjectLightLevelPost(gl_vissprite_t *spr, const sector_t *sector, INT32
|
||||
fixed_t extralight = R_GetSpriteDirectionalLighting(R_PointToAngle(spr->mobj->x, spr->mobj->y));
|
||||
|
||||
// Less change in contrast in dark sectors
|
||||
extralight = FixedMul(extralight, CLAMP(*lightlevel, 0, 255) * FRACUNIT / 255);
|
||||
extralight = FixedMul(extralight, std::min(std::max(0, *lightlevel), 255) * FRACUNIT / 255);
|
||||
|
||||
// simple OGL approximation
|
||||
fixed_t tr = R_QuickCamDist(spr->mobj->x, spr->mobj->y) << FRACBITS;
|
||||
@@ -409,6 +413,9 @@ void HWR_Lighting(FSurfaceInfo *Surface, INT32 light_level, extracolormap_t *col
|
||||
tint_color.rgba = (colormap != NULL) ? (UINT32)colormap->rgba : GL_DEFAULTMIX;
|
||||
fade_color.rgba = (colormap != NULL) ? (UINT32)colormap->fadergba : GL_DEFAULTFOG;
|
||||
|
||||
// Clamp the light level, since it can sometimes go out of the 0-255 range from animations
|
||||
light_level = CLAMP(SOFTLIGHT(light_level), cv_secbright.value, 255);
|
||||
|
||||
// Crappy backup coloring if you can't do shaders
|
||||
if (!HWR_UseShader())
|
||||
{
|
||||
@@ -446,15 +453,13 @@ void HWR_Lighting(FSurfaceInfo *Surface, INT32 light_level, extracolormap_t *col
|
||||
poly_color.s.blue = (UINT8)blue;
|
||||
}
|
||||
|
||||
// Clamp the light level, since it can sometimes go out of the 0-255 range from animations
|
||||
light_level = CLAMP(SOFTLIGHT(light_level), cv_glsecbright.value, 255);
|
||||
|
||||
// in palette rendering mode, this is not needed since it properly takes the changes to the palette itself
|
||||
if (!HWR_ShouldUsePaletteRendering())
|
||||
{
|
||||
V_CubeApply(&tint_color.s.red, &tint_color.s.green, &tint_color.s.blue);
|
||||
V_CubeApply(&fade_color.s.red, &fade_color.s.green, &fade_color.s.blue);
|
||||
}
|
||||
|
||||
Surface->PolyColor.rgba = poly_color.rgba;
|
||||
Surface->TintColor.rgba = tint_color.rgba;
|
||||
Surface->FadeColor.rgba = fade_color.rgba;
|
||||
@@ -544,9 +549,9 @@ static void HWR_RenderPlane(subsector_t *subsector, extrasubsector_t *xsub, bool
|
||||
INT32 i;
|
||||
|
||||
float height; // constant y for all points on the convex flat polygon
|
||||
float flatxref, flatyref = 0.0f;
|
||||
float fflatsize = 64.0f;
|
||||
INT32 flatflag = 63;
|
||||
static float flatxref = 0.0f, flatyref = 0.0f;
|
||||
static float fflatsize = 64.0f;
|
||||
static INT32 flatflag = 63;
|
||||
size_t len;
|
||||
|
||||
float tempxsow, tempytow;
|
||||
@@ -704,7 +709,8 @@ static void HWR_RenderPlane(subsector_t *subsector, extrasubsector_t *xsub, bool
|
||||
for (i = 0, v3d = planeVerts; i < (INT32)nrPlaneVerts; i++,v3d++,pv++)
|
||||
SETUP3DVERT(v3d, pv->x, pv->y);
|
||||
|
||||
lightlevel = HWR_CalcSlopeLight(lightlevel, slope, gl_frontsector, (FOFsector != NULL));
|
||||
if (slope)
|
||||
lightlevel = HWR_CalcSlopeLight(lightlevel, slope, gl_frontsector, (FOFsector != NULL));
|
||||
|
||||
HWR_Lighting(&Surf, lightlevel, planecolormap, P_SectorUsesDirectionalLighting(gl_frontsector));
|
||||
|
||||
@@ -1008,10 +1014,10 @@ static void HWR_SplitWall(sector_t *sector, FOutVector *wallVerts, INT32 texnum,
|
||||
|
||||
float diff;
|
||||
|
||||
fixed_t v1x = FloatToFixed(wallVerts[0].x);
|
||||
fixed_t v1y = FloatToFixed(wallVerts[0].z);
|
||||
fixed_t v2x = FloatToFixed(wallVerts[1].x);
|
||||
fixed_t v2y = FloatToFixed(wallVerts[1].z);
|
||||
const fixed_t v1x = FloatToFixed(wallVerts[0].x);
|
||||
const fixed_t v1y = FloatToFixed(wallVerts[0].z);
|
||||
const fixed_t v2x = FloatToFixed(wallVerts[1].x);
|
||||
const fixed_t v2y = FloatToFixed(wallVerts[1].z);
|
||||
|
||||
const UINT8 alpha = Surf->PolyColor.s.alpha;
|
||||
FUINT lightnum = HWR_CalcWallLight(sector->lightlevel, gl_curline, NULL);
|
||||
@@ -1217,6 +1223,7 @@ static void HWR_DrawSkyWallList(void)
|
||||
|
||||
HWR_SetCurrentTexture(NULL);
|
||||
GL_UnSetShader();
|
||||
|
||||
for (i = 0; i < skyWallVertexArraySize; i++)
|
||||
{
|
||||
GL_DrawPolygon(&surf, skyWallVertexArray + i * 4, 4, PF_Occlude|PF_Invisible|PF_NoTexture|PF_Skydecal);
|
||||
@@ -3026,7 +3033,7 @@ static void HWR_Subsector(size_t num)
|
||||
// rendering heights for bottom and top planes
|
||||
// yes there were functions for this stuff, no idea why it wasnt used but bleh
|
||||
bottomCullHeight = P_GetFFloorBottomZAt(rover, viewx, viewy);
|
||||
topCullHeight = P_GetFFloorTopZAt(rover, viewx, viewy);
|
||||
topCullHeight = P_GetFFloorTopZAt(rover, viewx, viewy);
|
||||
|
||||
if (gl_frontsector->cullheight)
|
||||
{
|
||||
@@ -3166,7 +3173,10 @@ doaddline:
|
||||
{
|
||||
// draw sprites first, coz they are clipped to the solidsegs of
|
||||
// subsectors more 'in front'
|
||||
HWR_AddSprites(gl_frontsector);
|
||||
if (cv_drawdist.value || current_bsp_culling_distance)
|
||||
HWR_AddSprites<AddSpritesType::kLimitDist>(gl_frontsector);
|
||||
else
|
||||
HWR_AddSprites<AddSpritesType::kNoLimitDist>(gl_frontsector);
|
||||
|
||||
//Hurdler: at this point validcount must be the same, but is not because
|
||||
// gl_frontsector doesn't point anymore to sub->sector due to
|
||||
@@ -3522,7 +3532,7 @@ static void HWR_DrawSpriteShadow(gl_vissprite_t *spr, patch_t *gpatch, GLPatch_t
|
||||
// This is expecting a pointer to an array containing 4 wallVerts for a sprite
|
||||
static void HWR_RotateSpritePolyToAim(gl_vissprite_t *spr, FOutVector *wallVerts, const boolean precip, const boolean papersprite)
|
||||
{
|
||||
if (!cv_glspritebillboarding.value || !spr || !spr->mobj || !wallVerts || papersprite)
|
||||
if (!cv_glspritebillboarding.value || papersprite)
|
||||
{
|
||||
return;
|
||||
}
|
||||
@@ -3762,7 +3772,7 @@ static void HWR_SplitSprite(gl_vissprite_t *spr, const boolean papersprite)
|
||||
continue;
|
||||
|
||||
if (!lightset)
|
||||
lightlevel = static_cast<INT32>(CLAMP(*list[i-1].lightlevel, 0, 255));
|
||||
lightlevel = static_cast<INT32>(*list[i-1].lightlevel);
|
||||
|
||||
colormap = list[i-1].extra_colormap;
|
||||
break;
|
||||
@@ -3781,7 +3791,7 @@ static void HWR_SplitSprite(gl_vissprite_t *spr, const boolean papersprite)
|
||||
{
|
||||
if (!lightset)
|
||||
{
|
||||
lightlevel = static_cast<INT32>(CLAMP(*list[i].lightlevel, 0, 255));
|
||||
lightlevel = static_cast<INT32>(*list[i].lightlevel);
|
||||
HWR_ObjectLightLevelPost(spr, sector, &lightlevel, false);
|
||||
}
|
||||
|
||||
@@ -3988,7 +3998,7 @@ static void HWR_DrawSprite(gl_vissprite_t *spr)
|
||||
|
||||
if (!lightset)
|
||||
{
|
||||
lightlevel = static_cast<INT32>(CLAMP(sector->lightlevel, 0, 255));
|
||||
lightlevel = static_cast<INT32>(sector->lightlevel);
|
||||
HWR_ObjectLightLevelPost(spr, sector, &lightlevel, false);
|
||||
}
|
||||
|
||||
@@ -4089,7 +4099,7 @@ static void HWR_DrawPrecipitationSprite(gl_vissprite_t *spr)
|
||||
|
||||
// colormap test
|
||||
sector_t *sector = sprmo->subsector->sector;
|
||||
UINT8 lightlevel = 255;
|
||||
INT32 lightlevel = 255;
|
||||
extracolormap_t *colormap = sector->extra_colormap;
|
||||
|
||||
if (sector->numlights)
|
||||
@@ -4099,7 +4109,7 @@ static void HWR_DrawPrecipitationSprite(gl_vissprite_t *spr)
|
||||
light = R_GetPlaneLight(sector, sprmo->z + sprmo->height, false); // Always use the light at the top instead of whatever I was doing before
|
||||
|
||||
if (!(sprmo->frame & FF_FULLBRIGHT))
|
||||
lightlevel = static_cast<UINT8>(CLAMP(*sector->lightlist[light].lightlevel, 0, 255));
|
||||
lightlevel = static_cast<INT32>(*sector->lightlist[light].lightlevel);
|
||||
|
||||
if (sector->lightlist[light].extra_colormap)
|
||||
colormap = sector->lightlist[light].extra_colormap;
|
||||
@@ -4107,7 +4117,7 @@ static void HWR_DrawPrecipitationSprite(gl_vissprite_t *spr)
|
||||
else
|
||||
{
|
||||
if (!(sprmo->frame & FF_FULLBRIGHT))
|
||||
lightlevel = static_cast<UINT8>(CLAMP(sector->lightlevel, 0, 255));
|
||||
lightlevel = static_cast<INT32>(sector->lightlevel);
|
||||
|
||||
if (sector->extra_colormap)
|
||||
colormap = sector->extra_colormap;
|
||||
@@ -4528,6 +4538,10 @@ static void HWR_DrawSprites(void)
|
||||
// HWR_AddSprites
|
||||
// During BSP traversal, this adds sprites by sector.
|
||||
// --------------------------------------------------------------------------
|
||||
|
||||
namespace
|
||||
{
|
||||
template <AddSpritesType Type>
|
||||
static void HWR_AddSprites(sector_t *sec)
|
||||
{
|
||||
mobj_t *thing;
|
||||
@@ -4543,22 +4557,29 @@ static void HWR_AddSprites(sector_t *sec)
|
||||
// Well, now it will be done.
|
||||
sec->validcount = validcount;
|
||||
|
||||
limit_dist = cv_drawdist.value;
|
||||
|
||||
if (current_bsp_culling_distance)
|
||||
if constexpr (Type == AddSpritesType::kLimitDist)
|
||||
{
|
||||
// Use the smaller setting
|
||||
if (limit_dist)
|
||||
limit_dist = std::min(current_bsp_culling_distance/mapobjectscale, limit_dist);
|
||||
else
|
||||
limit_dist = current_bsp_culling_distance/mapobjectscale;
|
||||
limit_dist = cv_drawdist.value;
|
||||
|
||||
if (current_bsp_culling_distance)
|
||||
{
|
||||
// Use the smaller setting
|
||||
if (limit_dist)
|
||||
limit_dist = std::min(current_bsp_culling_distance/mapobjectscale, limit_dist);
|
||||
else
|
||||
limit_dist = current_bsp_culling_distance/mapobjectscale;
|
||||
}
|
||||
}
|
||||
|
||||
// Handle all things in sector.
|
||||
for (thing = sec->thinglist; thing; thing = thing->snext)
|
||||
{
|
||||
if (!R_ThingWithinDist(thing, limit_dist))
|
||||
continue;
|
||||
// reduce branching in this rather tight loop
|
||||
if constexpr (Type == AddSpritesType::kLimitDist)
|
||||
{
|
||||
if (!R_ThingWithinDist(thing, limit_dist))
|
||||
continue;
|
||||
}
|
||||
|
||||
if (!R_ThingVisible(thing))
|
||||
continue;
|
||||
@@ -4566,6 +4587,7 @@ static void HWR_AddSprites(sector_t *sec)
|
||||
HWR_ProjectSprite(thing);
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
// --------------------------------------------------------------------------
|
||||
// HWR_AddPrecipitationSprites
|
||||
@@ -4949,24 +4971,24 @@ static void HWR_ProjectSprite(mobj_t *thing)
|
||||
vis->mobj = thing;
|
||||
|
||||
//Hurdler: 25/04/2000: now support colormap in hardware mode
|
||||
if ((vis->mobj->flags & MF_BOSS) && (vis->mobj->flags2 & MF2_FRET) && (leveltime & 1)) // Bosses "flash"
|
||||
if (UNLIKELY((vis->mobj->flags & MF_BOSS) && (vis->mobj->flags2 & MF2_FRET) && (leveltime & 1))) // Bosses "flash"
|
||||
{
|
||||
if (vis->mobj->type == MT_CYBRAKDEMON)
|
||||
vis->colormap = static_cast<UINT8*>(R_GetTranslationColormap(TC_ALLWHITE, SKINCOLOR_NONE, GTC_CACHE));
|
||||
vis->colormap = R_GetTranslationColormap(TC_ALLWHITE, SKINCOLOR_NONE, GTC_CACHE);
|
||||
else if (vis->mobj->type == MT_METALSONIC_BATTLE)
|
||||
vis->colormap = static_cast<UINT8*>(R_GetTranslationColormap(TC_METALSONIC, SKINCOLOR_NONE, GTC_CACHE));
|
||||
vis->colormap = R_GetTranslationColormap(TC_METALSONIC, SKINCOLOR_NONE, GTC_CACHE);
|
||||
else
|
||||
vis->colormap = static_cast<UINT8*>(R_GetTranslationColormap(TC_BOSS, SKINCOLOR_NONE, GTC_CACHE));
|
||||
vis->colormap = R_GetTranslationColormap(TC_BOSS, SKINCOLOR_NONE, GTC_CACHE);
|
||||
}
|
||||
else if (thing->color)
|
||||
{
|
||||
// New colormap stuff for skins Tails 06-07-2002
|
||||
if (thing->colorized)
|
||||
vis->colormap = static_cast<UINT8*>(R_GetTranslationColormap(TC_RAINBOW, static_cast<skincolors_t>(thing->color), GTC_CACHE));
|
||||
vis->colormap = R_GetTranslationColormap(TC_RAINBOW, static_cast<skincolors_t>(thing->color), GTC_CACHE);
|
||||
else if (thing->skin && thing->sprite == SPR_PLAY) // This thing is a player!
|
||||
vis->colormap = static_cast<UINT8*>(R_GetLocalTranslationColormap(static_cast<skin_t*>(thing->skin), static_cast<skin_t*>(thing->localskin), static_cast<skincolors_t>(thing->color), GTC_CACHE, thing->skinlocal));
|
||||
vis->colormap = R_GetLocalTranslationColormap(static_cast<skin_t*>(thing->skin), static_cast<skin_t*>(thing->localskin), static_cast<skincolors_t>(thing->color), GTC_CACHE, thing->skinlocal);
|
||||
else
|
||||
vis->colormap = static_cast<UINT8*>(R_GetTranslationColormap(TC_DEFAULT, static_cast<skincolors_t>(thing->color), GTC_CACHE));
|
||||
vis->colormap = R_GetTranslationColormap(TC_DEFAULT, static_cast<skincolors_t>(thing->color), GTC_CACHE);
|
||||
}
|
||||
else
|
||||
{
|
||||
@@ -5284,19 +5306,14 @@ static void HWR_DrawSkyBackground(void)
|
||||
{
|
||||
FTransform dometransform;
|
||||
|
||||
if (drewsky)
|
||||
return;
|
||||
|
||||
if (HWR_IsWireframeMode())
|
||||
if (drewsky || HWR_IsWireframeMode())
|
||||
return;
|
||||
|
||||
GL_SetBlend(PF_Translucent|PF_NoDepthTest|PF_Modulated);
|
||||
|
||||
memcpy(&dometransform, &atransform, sizeof(FTransform));
|
||||
|
||||
dometransform.x = 0.0;
|
||||
dometransform.y = 0.0;
|
||||
dometransform.z = 0.0;
|
||||
dometransform.x = dometransform.y = dometransform.z = 0.0;
|
||||
|
||||
//04/01/2000: Hurdler: added for T&L
|
||||
// It should replace all other gl_viewxxx when finished
|
||||
@@ -5313,6 +5330,7 @@ static void HWR_DrawSkyBackground(void)
|
||||
|
||||
if (HWR_UseShader())
|
||||
GL_SetShader(HWR_GetShaderFromTarget(SHADER_SKY));
|
||||
|
||||
GL_SetTransform(&dometransform);
|
||||
GL_RenderSkyDome(&gl_sky);
|
||||
}
|
||||
@@ -5330,7 +5348,6 @@ static inline void HWR_ClearView(void)
|
||||
GL_ClearBuffer(false, true, true, NULL);
|
||||
}
|
||||
|
||||
|
||||
// -----------------+
|
||||
// HWR_SetViewSize : set projection and scaling values
|
||||
// -----------------+
|
||||
@@ -5561,7 +5578,7 @@ void HWR_RenderViewpoint(gl_portal_t *rootportal, player_t *player, int stencil_
|
||||
drewsky = false;
|
||||
HWR_DrawSkyBackground();
|
||||
HWR_SetStencilState(HWR_STENCIL_NORMAL, 0);
|
||||
GL_ClearBuffer(false, false, true, 0);// clear skywall markings from the stencil buffer
|
||||
GL_ClearBuffer(false, false, true, NULL);// clear skywall markings from the stencil buffer
|
||||
HWR_SetTransform(fpov);// restore transform
|
||||
}
|
||||
}
|
||||
@@ -5680,13 +5697,7 @@ void HWR_RenderPlayerView(void)
|
||||
// Clear the color buffer, stops HOMs. Also seems to fix the skybox issue on Intel GPUs.
|
||||
if (viewssnum == 0) // Only do it if it's the first screen being rendered
|
||||
{
|
||||
FRGBAFloat ClearColor;
|
||||
|
||||
ClearColor.red = 0.0f;
|
||||
ClearColor.green = 0.0f;
|
||||
ClearColor.blue = 0.0f;
|
||||
ClearColor.alpha = 1.0f;
|
||||
|
||||
static FRGBAFloat ClearColor = {0.0f, 0.0f, 0.0f, 1.0f};
|
||||
GL_ClearBuffer(true, false, false, &ClearColor);
|
||||
}
|
||||
|
||||
@@ -5695,13 +5706,19 @@ void HWR_RenderPlayerView(void)
|
||||
if (cv_ripplewater.value)
|
||||
GL_SetShaderInfo(HWD_SHADERINFO_LEVELTIME, (INT32)leveltime); // The water surface shader needs the leveltime.
|
||||
|
||||
const angle_t light_angle = maplighting.angle - viewangle + ANGLE_90; // I fucking hate OGL's coordinate system
|
||||
GL_SetShaderInfo(HWD_SHADERINFO_LIGHT_X, FINECOSINE(light_angle >> ANGLETOFINESHIFT));
|
||||
GL_SetShaderInfo(HWD_SHADERINFO_LIGHT_Y, 0);
|
||||
GL_SetShaderInfo(HWD_SHADERINFO_LIGHT_Z, -FINESINE(light_angle >> ANGLETOFINESHIFT));
|
||||
if (cv_glmdls.value)
|
||||
{
|
||||
if (maplighting.directional)
|
||||
{
|
||||
const angle_t light_angle = maplighting.angle - viewangle + ANGLE_90; // I fucking hate OGL's coordinate system
|
||||
GL_SetShaderInfo(HWD_SHADERINFO_LIGHT_X, FINECOSINE(light_angle >> ANGLETOFINESHIFT));
|
||||
GL_SetShaderInfo(HWD_SHADERINFO_LIGHT_Y, 0);
|
||||
GL_SetShaderInfo(HWD_SHADERINFO_LIGHT_Z, -FINESINE(light_angle >> ANGLETOFINESHIFT));
|
||||
}
|
||||
|
||||
GL_SetShaderInfo(HWD_SHADERINFO_LIGHT_CONTRAST, maplighting.contrast);
|
||||
GL_SetShaderInfo(HWD_SHADERINFO_LIGHT_BACKLIGHT, maplighting.backlight);
|
||||
GL_SetShaderInfo(HWD_SHADERINFO_LIGHT_CONTRAST, maplighting.contrast);
|
||||
GL_SetShaderInfo(HWD_SHADERINFO_LIGHT_BACKLIGHT, maplighting.backlight);
|
||||
}
|
||||
}
|
||||
|
||||
if (viewssnum > 3)
|
||||
@@ -5725,42 +5742,7 @@ void HWR_RenderPlayerView(void)
|
||||
HWR_RenderFrame(player, false);
|
||||
}
|
||||
|
||||
// Determine on mapload if current map has any Horizonlines present
|
||||
// so we can avoid rather hot checks in HWR_Subsector
|
||||
static void HWR_CheckForHorizonLines(void)
|
||||
{
|
||||
size_t i;
|
||||
INT32 h;
|
||||
|
||||
gl_maphashorizonlines = false;
|
||||
|
||||
if (!cv_glhorizonlines.value)
|
||||
return;
|
||||
|
||||
for (i = 0; i < numsubsectors; i++)
|
||||
{
|
||||
subsector_t *subsec = &subsectors[i];
|
||||
|
||||
// sector checked already?
|
||||
if (subsec->validcount == validcount)
|
||||
continue;
|
||||
|
||||
subsec->validcount = validcount;
|
||||
|
||||
seg_t *line = &segs[subsec->firstline];
|
||||
|
||||
for (h = 0; h < subsec->numlines; h++, line++)
|
||||
{
|
||||
if (line->linedef->special != HORIZONSPECIAL)
|
||||
continue;
|
||||
|
||||
gl_maphashorizonlines = true;
|
||||
break;
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
void HWR_LoadLevel(boolean reloadinggamestate)
|
||||
void HWR_LoadLevel(void)
|
||||
{
|
||||
HWR_CreatePlanePolygons((INT32)numnodes - 1);
|
||||
|
||||
@@ -5768,9 +5750,6 @@ void HWR_LoadLevel(boolean reloadinggamestate)
|
||||
HWR_ClearSkyDome();
|
||||
HWR_BuildSkyDome();
|
||||
|
||||
if (!reloadinggamestate)
|
||||
HWR_CheckForHorizonLines();
|
||||
|
||||
if (HWR_ShouldUsePaletteRendering())
|
||||
HWR_SetMapPalette();
|
||||
}
|
||||
@@ -5844,7 +5823,6 @@ void HWR_AddCommands(void)
|
||||
CV_RegisterVar(&cv_glshaders);
|
||||
|
||||
CV_RegisterVar(&cv_gllightdither);
|
||||
CV_RegisterVar(&cv_glsecbright);
|
||||
|
||||
CV_RegisterVar(&cv_glfiltermode);
|
||||
CV_RegisterVar(&cv_glanisotropicmode);
|
||||
@@ -6040,6 +6018,8 @@ static void HWR_DoPostProcessor(player_t *player)
|
||||
|
||||
Surf.PolyColor.s.alpha = 0xc0; // match software mode
|
||||
|
||||
V_CubeApply(&Surf.PolyColor.s.red, &Surf.PolyColor.s.green, &Surf.PolyColor.s.blue);
|
||||
|
||||
GL_DrawPolygon(&Surf, v, 4, PF_Modulated|PF_Translucent|PF_NoTexture|PF_NoDepthTest);
|
||||
}
|
||||
|
||||
|
||||
@@ -175,6 +175,7 @@ void HWR_ProcessSeg(void); // Sort of like GLWall::Process in GZDoom
|
||||
// hw_bsp.c
|
||||
void HWR_CreatePlanePolygons(INT32 bspnum);
|
||||
extern boolean gl_maphasportals;
|
||||
extern boolean gl_maphashorizonlines;
|
||||
|
||||
// Console variables
|
||||
extern CV_PossibleValue_t glanisotropicmode_cons_t[];
|
||||
@@ -198,7 +199,6 @@ extern consvar_t cv_glslopecontrast;
|
||||
extern consvar_t cv_glshaders;
|
||||
|
||||
extern consvar_t cv_gllightdither;
|
||||
extern consvar_t cv_glsecbright;
|
||||
|
||||
extern consvar_t cv_glfiltermode;
|
||||
extern consvar_t cv_glanisotropicmode;
|
||||
@@ -233,6 +233,12 @@ FUNCINLINE static ATTRINLINE boolean HWR_PalRenderFlashpal(void)
|
||||
return (cv_glflashpal.value && HWR_ShouldUsePaletteRendering());
|
||||
}
|
||||
|
||||
// Returns a pointer to the palette which should be used for caching textures.
|
||||
FUNCINLINE static ATTRINLINE RGBA_t *HWR_GetTexturePalette(void)
|
||||
{
|
||||
return HWR_ShouldUsePaletteRendering() ? mapPalette : pLocalPalette;
|
||||
}
|
||||
|
||||
#ifdef __cplusplus
|
||||
}// extern "C"
|
||||
#endif
|
||||
|
||||
@@ -695,6 +695,7 @@ static void HWR_CreateBlendedTexture(patch_t *gpatch, patch_t *blendgpatch, GLMi
|
||||
UINT16 w = gpatch->width, h = gpatch->height;
|
||||
UINT32 size = w*h;
|
||||
RGBA_t *image, *blendimage, *cur, blendcolor;
|
||||
RGBA_t *palette = HWR_GetTexturePalette();
|
||||
UINT8 translation[17]; // First the color index
|
||||
UINT8 cutoff[17]; // Brightness cutoff before using the next color
|
||||
UINT8 translen = 0;
|
||||
@@ -702,7 +703,7 @@ static void HWR_CreateBlendedTexture(patch_t *gpatch, patch_t *blendgpatch, GLMi
|
||||
UINT8 colorbrightnesses[17];
|
||||
UINT8 color_match_lookup[256]; // optimization attempt
|
||||
|
||||
blendcolor = V_GetColor(0); // initialize
|
||||
blendcolor = palette[0]; // initialize
|
||||
memset(translation, 0, sizeof(translation));
|
||||
memset(cutoff, 0, sizeof(cutoff));
|
||||
|
||||
@@ -781,7 +782,7 @@ static void HWR_CreateBlendedTexture(patch_t *gpatch, patch_t *blendgpatch, GLMi
|
||||
|
||||
for (i = 0; i < translen; i++) // moved from inside the loop to here
|
||||
{
|
||||
RGBA_t tempc = V_GetColor(translation[i]);
|
||||
RGBA_t tempc = palette[translation[i]];
|
||||
SETBRIGHTNESS(colorbrightnesses[i], tempc.s.red, tempc.s.green, tempc.s.blue); // store brightnesses for comparison
|
||||
}
|
||||
// generate lookup table for color brightness matching
|
||||
@@ -958,11 +959,11 @@ static void HWR_CreateBlendedTexture(patch_t *gpatch, patch_t *blendgpatch, GLMi
|
||||
mul = cutoff[firsti] - brightness;
|
||||
}
|
||||
|
||||
blendcolor = V_GetColor(translation[firsti]);
|
||||
blendcolor = palette[translation[firsti]];
|
||||
|
||||
if (mul > 0) // If it's 0, then we only need the first color.
|
||||
{
|
||||
nextcolor = V_GetColor(translation[secondi]);
|
||||
nextcolor = palette[translation[secondi]];
|
||||
|
||||
// Find difference between points
|
||||
r = (INT32)(nextcolor.s.red - blendcolor.s.red);
|
||||
@@ -1150,7 +1151,7 @@ void HWR_DrawMD2(gl_vissprite_t *spr)
|
||||
light = R_GetPlaneLight(sector, spr->mobj->z + spr->mobj->height, false); // Always use the light at the top instead of whatever I was doing before
|
||||
|
||||
if (!(spr->mobj->frame & FF_FULLBRIGHT))
|
||||
lightlevel = *sector->lightlist[light].lightlevel > 255 ? 255 : *sector->lightlist[light].lightlevel;
|
||||
lightlevel = *sector->lightlist[light].lightlevel;
|
||||
|
||||
if (sector->lightlist[light].extra_colormap)
|
||||
colormap = sector->lightlist[light].extra_colormap;
|
||||
@@ -1158,7 +1159,7 @@ void HWR_DrawMD2(gl_vissprite_t *spr)
|
||||
else
|
||||
{
|
||||
if (!(spr->mobj->frame & FF_FULLBRIGHT))
|
||||
lightlevel = sector->lightlevel > 255 ? 255 : sector->lightlevel;
|
||||
lightlevel = sector->lightlevel;
|
||||
|
||||
if (sector->extra_colormap)
|
||||
colormap = sector->extra_colormap;
|
||||
|
||||
@@ -35,7 +35,7 @@ static struct {
|
||||
// Sprite shader
|
||||
{GLSL_DEFAULT_VERTEX_SHADER, GLSL_WALL_FRAGMENT_SHADER},
|
||||
|
||||
// Model shader
|
||||
// Model shader + diffuse lighting from above
|
||||
{GLSL_MODEL_LIGHTING_VERTEX_SHADER, GLSL_WALL_FRAGMENT_SHADER},
|
||||
|
||||
// Water shader
|
||||
|
||||
@@ -2031,8 +2031,7 @@ void GL_SetTexture(GLMipmap_t *pTexInfo)
|
||||
{
|
||||
if (pTexInfo->downloaded != tex_downloaded)
|
||||
{
|
||||
if (!currently_batching)
|
||||
pglBindTexture(GL_TEXTURE_2D, pTexInfo->downloaded);
|
||||
pglBindTexture(GL_TEXTURE_2D, pTexInfo->downloaded);
|
||||
tex_downloaded = pTexInfo->downloaded;
|
||||
}
|
||||
}
|
||||
@@ -2113,7 +2112,7 @@ static void GL_Shader_SetUniforms(FSurfaceInfo *Surface, GLRGBAFloat *poly, GLRG
|
||||
UNIFORM_1(shader->uniforms[gluniform_lighting], (GLfloat)Surface->LightInfo.light_level, pglUniform1f);
|
||||
UNIFORM_1(shader->uniforms[gluniform_fade_start], (GLfloat)Surface->LightInfo.fade_start, pglUniform1f);
|
||||
UNIFORM_1(shader->uniforms[gluniform_fade_end], (GLfloat)Surface->LightInfo.fade_end, pglUniform1f);
|
||||
directional = Surface->LightInfo.directional;
|
||||
directional = cv_glmdls.value && Surface->LightInfo.directional;
|
||||
}
|
||||
else
|
||||
{
|
||||
|
||||
+10
-2
@@ -110,13 +110,21 @@ HMS_on_read (char *s, size_t _1, size_t n, void *userdata)
|
||||
|
||||
buffer = userdata;
|
||||
|
||||
if (n >= (size_t)( buffer->end - buffer->needle ))
|
||||
while (n >= (size_t)( buffer->end - buffer->needle ))
|
||||
{
|
||||
/* resize to next multiple of buffer size */
|
||||
blocks = ( n / DEFAULT_BUFFER_SIZE + 1 );
|
||||
buffer->end += ( blocks * DEFAULT_BUFFER_SIZE );
|
||||
|
||||
buffer->buffer = realloc(buffer->buffer, buffer->end);
|
||||
void *tmp = realloc(buffer->buffer, buffer->end);
|
||||
if (tmp == NULL)
|
||||
{
|
||||
// not enough memory to read it, bail
|
||||
free(buffer->buffer);
|
||||
buffer->buffer = NULL;
|
||||
return 0;
|
||||
}
|
||||
buffer->buffer = tmp;
|
||||
}
|
||||
|
||||
memcpy(&buffer->buffer[buffer->needle], s, n);
|
||||
|
||||
+101
-17
@@ -17,6 +17,7 @@
|
||||
|
||||
#include "m_menu.h" // gametype_cons_t
|
||||
#include "m_cond.h" // emblems
|
||||
#include "m_emotes.h"
|
||||
|
||||
#include "d_clisrv.h"
|
||||
|
||||
@@ -94,6 +95,9 @@ static textinput_t w_chat;
|
||||
static boolean headsupactive = false;
|
||||
boolean hu_showscores; // draw rankings
|
||||
static char hu_tick;
|
||||
static tic_t hu_emoteanim = 0;
|
||||
#define MAXEMOTESUGGESTIONS 8
|
||||
static emote_t *emote_suggestions[MAXEMOTESUGGESTIONS] = {0};
|
||||
|
||||
static huddrawlist_h luahuddrawlist_scores;
|
||||
|
||||
@@ -1106,6 +1110,7 @@ void HU_Ticker(void)
|
||||
return;
|
||||
|
||||
hu_tick++;
|
||||
hu_emoteanim++;
|
||||
hu_tick &= 7; // currently only to blink chat input cursor
|
||||
|
||||
if (PLAYER1INPUTDOWN(gc_scores))
|
||||
@@ -1399,7 +1404,7 @@ boolean HU_Responder(event_t *ev)
|
||||
&& ev->data1 != gamecontrol[0][gc_talkkey][1]))
|
||||
return false;
|
||||
|
||||
M_TextInputHandle(&w_chat, c);
|
||||
M_TextInputHandleEmotes(&w_chat, c, emote_suggestions, MAXEMOTESUGGESTIONS);
|
||||
|
||||
if (c == KEY_ENTER)
|
||||
{
|
||||
@@ -1439,6 +1444,8 @@ boolean HU_Responder(event_t *ev)
|
||||
|
||||
#ifndef NONET
|
||||
|
||||
#define HU_DrawEmote(x, y, emote, flags) M_DrawEmote((x), (y), (emote), hu_emoteanim, (flags))
|
||||
|
||||
// Precompile a wordwrapped string to any given width.
|
||||
// This is a muuuch better method than V_WORDWRAP.
|
||||
// again stolen and modified a bit from video.c, don't mind me, will need to rearrange this one day.
|
||||
@@ -1450,6 +1457,8 @@ static char *CHAT_WordWrap(INT32 x, INT32 w, INT32 option, const char *string)
|
||||
size_t slen;
|
||||
char *newstring = Z_StrDup(string);
|
||||
INT32 spacewidth = (vid.width < 640) ? 8 : 4, charwidth = (vid.width < 640) ? 8 : 4;
|
||||
emote_t *emote = NULL;
|
||||
int emotelen = 0;
|
||||
|
||||
slen = strlen(string);
|
||||
x = 0;
|
||||
@@ -1471,7 +1480,12 @@ static char *CHAT_WordWrap(INT32 x, INT32 w, INT32 option, const char *string)
|
||||
c = toupper(c);
|
||||
c -= HU_FONTSTART;
|
||||
|
||||
if (c < 0 || c >= HU_FONTSIZE || !hu_font[c])
|
||||
if ((emote = M_VerifyEmote(string+i, &emotelen)))
|
||||
{
|
||||
chw = EMOTEWIDTH;
|
||||
i += emotelen-1; // Will be incremented on next loop iteration, hence -1
|
||||
}
|
||||
else if (c < 0 || c >= HU_FONTSIZE || !hu_font[c])
|
||||
{
|
||||
chw = spacewidth;
|
||||
lastusablespace = i;
|
||||
@@ -1493,7 +1507,6 @@ static char *CHAT_WordWrap(INT32 x, INT32 w, INT32 option, const char *string)
|
||||
return newstring;
|
||||
}
|
||||
|
||||
|
||||
// 30/7/18: chaty is now the distance at which the lowest point of the chat will be drawn if that makes any sense.
|
||||
|
||||
INT16 chatx = 13, chaty = 169; // let's use this as our coordinates, shh
|
||||
@@ -1526,6 +1539,8 @@ static void HU_drawMiniChat(void)
|
||||
char *msg = CHAT_WordWrap(x+2, boxw-(charwidth*2), V_SNAPTOBOTTOM|V_SNAPTOLEFT|V_ALLOWLOWERCASE, chat_mini[i-1]);
|
||||
size_t j = 0;
|
||||
INT32 linescount = 0;
|
||||
emote_t *emote = NULL;
|
||||
int emotelen = 0;
|
||||
|
||||
while(msg[j]) // iterate through msg
|
||||
{
|
||||
@@ -1550,6 +1565,11 @@ static void HU_drawMiniChat(void)
|
||||
|
||||
++j;
|
||||
}
|
||||
else if ((emote = M_VerifyEmote(msg+j, &emotelen)))
|
||||
{
|
||||
dx += EMOTEWIDTH - charwidth;
|
||||
j += emotelen;
|
||||
}
|
||||
else
|
||||
{
|
||||
j++;
|
||||
@@ -1595,6 +1615,8 @@ static void HU_drawMiniChat(void)
|
||||
size_t j = 0;
|
||||
char *msg = CHAT_WordWrap(x+2, boxw-(charwidth*2), V_SNAPTOBOTTOM|V_SNAPTOLEFT|V_ALLOWLOWERCASE, chat_mini[i]); // get the current message, and word wrap it.
|
||||
UINT8 *colormap = NULL;
|
||||
emote_t *emote = NULL;
|
||||
int emotelen = 0;
|
||||
|
||||
while(msg[j]) // iterate through msg
|
||||
{
|
||||
@@ -1621,12 +1643,22 @@ static void HU_drawMiniChat(void)
|
||||
|
||||
++j;
|
||||
}
|
||||
else if ((emote = M_VerifyEmote(msg+j, &emotelen)))
|
||||
{
|
||||
if (cv_chatbacktint.value) // on request of wolfy
|
||||
V_DrawFillConsoleMap(x + dx + 2, y+dy, EMOTEWIDTH, charheight, 239|V_SNAPTOBOTTOM|V_SNAPTOLEFT);
|
||||
|
||||
HU_DrawEmote(x+dx+2, y+dy, emote, V_SNAPTOBOTTOM|V_SNAPTOLEFT|transflag);
|
||||
dx += EMOTEWIDTH - charwidth;
|
||||
|
||||
j += emotelen;
|
||||
}
|
||||
else
|
||||
{
|
||||
if (cv_chatbacktint.value) // on request of wolfy
|
||||
V_DrawFillConsoleMap(x + dx + 2, y+dy, charwidth, charheight, 239|V_SNAPTOBOTTOM|V_SNAPTOLEFT);
|
||||
|
||||
V_DrawChatCharacter(x + dx + 2, y+dy, msg[j++] |V_SNAPTOBOTTOM|V_SNAPTOLEFT|transflag, !cv_allcaps.value, colormap);
|
||||
V_DrawChatCharacter(x + dx + 2, y+dy+cv_chatcentertext.value, msg[j++] |V_SNAPTOBOTTOM|V_SNAPTOLEFT|transflag, !cv_allcaps.value, colormap);
|
||||
}
|
||||
|
||||
dx += charwidth;
|
||||
@@ -1698,6 +1730,9 @@ static void HU_drawChatLog(INT32 offset)
|
||||
INT32 j = 0;
|
||||
char *msg = CHAT_WordWrap(x+2, boxw-(charwidth*2), V_SNAPTOBOTTOM|V_SNAPTOLEFT|V_ALLOWLOWERCASE, chat_log[i]); // get the current message, and word wrap it.
|
||||
UINT8 *colormap = NULL;
|
||||
emote_t *emote = NULL;
|
||||
int emotelen = 0;
|
||||
|
||||
while(msg[j]) // iterate through msg
|
||||
{
|
||||
if (msg[j] < HU_FONTSTART) // don't draw
|
||||
@@ -1719,6 +1754,15 @@ static void HU_drawChatLog(INT32 offset)
|
||||
|
||||
++j;
|
||||
}
|
||||
else if ((emote = M_VerifyEmote(msg+j, &emotelen)))
|
||||
{
|
||||
if ((y+dy+2 >= chat_topy) && (y+dy < (chat_bottomy)))
|
||||
{
|
||||
HU_DrawEmote(x+dx+2, y+dy, emote, V_SNAPTOBOTTOM|V_SNAPTOLEFT);
|
||||
dx += EMOTEWIDTH - charwidth;
|
||||
}
|
||||
j += emotelen;
|
||||
}
|
||||
else
|
||||
{
|
||||
if ((y+dy+2 >= chat_topy) && (y+dy < (chat_bottomy)))
|
||||
@@ -1844,7 +1888,7 @@ static void HU_DrawChat(void)
|
||||
typelines = 1;
|
||||
|
||||
if ((w_chat.cursor == 0 || w_chat.length == 0) && hu_tick < 4)
|
||||
V_DrawChatCharacter(chatx+2+c+charwidth*w_chat.cursor, y+1, '_'|V_SNAPTOBOTTOM|V_SNAPTOLEFT|t, !cv_allcaps.value, NULL);
|
||||
V_DrawChatCharacter(chatx+2+c, y+1, '_'|V_SNAPTOBOTTOM|V_SNAPTOLEFT|t, !cv_allcaps.value, NULL);
|
||||
|
||||
if (w_chat.select != w_chat.cursor)
|
||||
{
|
||||
@@ -1855,30 +1899,40 @@ static void HU_DrawChat(void)
|
||||
while (w_chat_buf[i])
|
||||
{
|
||||
boolean skippedline = false;
|
||||
if (w_chat.cursor == (i+1))
|
||||
emote_t *emote = NULL;
|
||||
int emotelen = 0;
|
||||
int drawwidth = charwidth; // if we've drawn emote, selection needs to account for that
|
||||
|
||||
if ((emote = M_VerifyEmote(w_chat_buf+i, &emotelen)))
|
||||
{
|
||||
HU_DrawEmote(chatx + c + 2, y-1, emote, V_SNAPTOBOTTOM|V_SNAPTOLEFT|t);
|
||||
c += EMOTEWIDTH - charwidth;
|
||||
i += emotelen-1;
|
||||
drawwidth = EMOTEWIDTH;
|
||||
}
|
||||
else if (w_chat_buf[i] >= HU_FONTSTART) //Hurdler: isn't it better like that?
|
||||
V_DrawChatCharacter(chatx + c + 2, y, w_chat_buf[i] | V_SNAPTOBOTTOM|V_SNAPTOLEFT | t, !cv_allcaps.value, NULL);
|
||||
|
||||
// Draw selection
|
||||
if (i >= select_start && i < select_end)
|
||||
V_DrawFill(chatx + c + 2 - (drawwidth-charwidth), y-1, drawwidth, charheight, 103|V_TRANSLUCENT|V_SNAPTOBOTTOM|V_SNAPTOLEFT|t);
|
||||
|
||||
++i;
|
||||
|
||||
if (w_chat.cursor == i)
|
||||
{
|
||||
INT32 cursorx = (c+charwidth < boxw-charwidth) ? (chatx + 2 + c+charwidth) : (chatx+1); // we may have to go down.
|
||||
INT32 cursory = (cursorx != chatx+1) ? (y) : (y+charheight);
|
||||
if (hu_tick < 4)
|
||||
V_DrawChatCharacter(cursorx, cursory+1, '_' |V_SNAPTOBOTTOM|V_SNAPTOLEFT|t, !cv_allcaps.value, NULL);
|
||||
|
||||
if (cursorx == chatx+1 && saylen == i) // a weirdo hack
|
||||
if (cursorx == chatx+1 && saylen == i-1) // a weirdo hack
|
||||
{
|
||||
typelines += 1;
|
||||
skippedline = true;
|
||||
}
|
||||
}
|
||||
|
||||
//Hurdler: isn't it better like that?
|
||||
if (w_chat_buf[i] >= HU_FONTSTART)
|
||||
V_DrawChatCharacter(chatx + c + 2, y, w_chat_buf[i] | V_SNAPTOBOTTOM|V_SNAPTOLEFT | t, !cv_allcaps.value, NULL);
|
||||
|
||||
// Draw selection
|
||||
if (i >= select_start && i < select_end)
|
||||
V_DrawFill(chatx + c + 2, y-1, charwidth, charheight, 103|V_TRANSLUCENT|V_SNAPTOBOTTOM|V_SNAPTOLEFT|t);
|
||||
|
||||
++i;
|
||||
|
||||
c += charwidth;
|
||||
if (c > boxw-(charwidth*2) && !skippedline)
|
||||
{
|
||||
@@ -1888,6 +1942,36 @@ static void HU_DrawChat(void)
|
||||
}
|
||||
}
|
||||
|
||||
if (emote_suggestions[0])
|
||||
{
|
||||
// A bit of copy-paste from /pm code :p
|
||||
INT32 suggesty = chaty - charheight - 1;
|
||||
size_t longest_suggestion_length = 0;
|
||||
|
||||
for (i = 0; i < MAXEMOTESUGGESTIONS && emote_suggestions[i]; ++i)
|
||||
{
|
||||
longest_suggestion_length = max(longest_suggestion_length, strlen(emote_suggestions[i]->name));
|
||||
}
|
||||
|
||||
#ifdef NETSPLITSCREEN
|
||||
if (splitscreen)
|
||||
{
|
||||
suggesty -= BASEVIDHEIGHT/2;
|
||||
if (splitscreen > 1)
|
||||
suggesty += 16;
|
||||
}
|
||||
else
|
||||
#endif
|
||||
suggesty -= (cv_kartspeedometer.value ? 16 : 0);
|
||||
|
||||
for (i = 0; i < MAXEMOTESUGGESTIONS && emote_suggestions[i]; ++i)
|
||||
{
|
||||
V_DrawFillConsoleMap(chatx + boxw + 2, suggesty - (7*i), (longest_suggestion_length+2)*4 + EMOTEWIDTH, 6, 239|V_SNAPTOBOTTOM|V_SNAPTOLEFT);
|
||||
V_DrawSmallString(chatx + boxw + 4 + EMOTEWIDTH, suggesty - (7*i), V_SNAPTOBOTTOM|V_SNAPTOLEFT|V_ALLOWLOWERCASE, va(":%s:", emote_suggestions[i]->name));
|
||||
HU_DrawEmote(chatx + boxw + 2, suggesty - i*7, emote_suggestions[i], V_SNAPTOBOTTOM|V_SNAPTOLEFT);
|
||||
}
|
||||
}
|
||||
|
||||
// handle /pm list. It's messy, horrible and I don't care.
|
||||
if (strnicmp(w_chat_buf, "/pm", 3) == 0 && vid.width >= 400 && !teamtalk) // 320x200 unsupported kthxbai
|
||||
{
|
||||
|
||||
+4
-3
@@ -43,8 +43,9 @@ extern UINT8 sound_started;
|
||||
|
||||
/** \brief info of samplerate
|
||||
*/
|
||||
#if defined(HAVE_SDL) && SOUND==SOUND_SDL
|
||||
extern consvar_t cv_samplerate;
|
||||
//extern consvar_t cv_rndsoundpitch;
|
||||
#endif
|
||||
|
||||
/** \brief The I_GetSfx function
|
||||
|
||||
@@ -83,7 +84,7 @@ void I_ShutdownSound(void);
|
||||
|
||||
\return sfx handle
|
||||
*/
|
||||
INT32 I_StartSound(sfxenum_t id, UINT8 vol, UINT8 sep, UINT8 pitch, UINT8 priority, INT32 channel);
|
||||
INT32 I_StartSound(sfxenum_t id, UINT8 vol, UINT8 sep, INT32 channel);
|
||||
|
||||
/** \brief Stops a sound channel.
|
||||
|
||||
@@ -114,7 +115,7 @@ boolean I_SoundIsPlaying(INT32 handle);
|
||||
|
||||
\return void
|
||||
*/
|
||||
void I_UpdateSoundParams(INT32 handle, UINT8 vol, UINT8 sep, UINT8 pitch);
|
||||
void I_UpdateSoundParams(INT32 handle, UINT8 vol, UINT8 sep);
|
||||
|
||||
/** \brief The I_SetSfxVolume function
|
||||
|
||||
|
||||
@@ -145,6 +145,8 @@ boolean I_UseNativeKeyboard(void);
|
||||
|
||||
boolean I_CheckNativeRes(void);
|
||||
|
||||
void I_SetBorderlessWindow(void);
|
||||
|
||||
#ifdef USE_FBO_OGL
|
||||
|
||||
void RefreshOGLSDLSurface(void);
|
||||
|
||||
+2660
-2717
File diff suppressed because it is too large.
Load diff
+202
-205
@@ -26,7 +26,7 @@
|
||||
*/
|
||||
typedef struct
|
||||
{
|
||||
actionf_t action; ///< Function pointer corresponding to the actual action.
|
||||
actionf_p1 action; ///< Function pointer corresponding to the actual action.
|
||||
const char *name; ///< Name of the action in ALL CAPS.
|
||||
} actionpointer_t;
|
||||
|
||||
@@ -246,209 +246,206 @@ struct mobj_s;
|
||||
|
||||
// IMPORTANT NOTE: If you add/remove from this list of action
|
||||
// functions, don't forget to update them in dehacked.c!
|
||||
void A_Explode(struct mobj_s *actor);
|
||||
void A_Pain(struct mobj_s *actor);
|
||||
void A_Fall(struct mobj_s *actor);
|
||||
void A_MonitorPop(struct mobj_s *actor);
|
||||
void A_Look(struct mobj_s *actor);
|
||||
void A_Chase(struct mobj_s *actor);
|
||||
void A_FaceStabChase(struct mobj_s *actor);
|
||||
void A_FaceTarget(struct mobj_s *actor);
|
||||
void A_FaceTracer(struct mobj_s *actor);
|
||||
void A_Scream(struct mobj_s *actor);
|
||||
void A_BossDeath(struct mobj_s *actor);
|
||||
void A_CustomPower(struct mobj_s *actor); // Use this for a custom power
|
||||
void A_GiveWeapon(struct mobj_s *actor); // Gives the player weapon(s)
|
||||
void A_JumpShield(struct mobj_s *actor); // Obtained Jump Shield
|
||||
void A_RingShield(struct mobj_s *actor); // Obtained Ring Shield
|
||||
void A_RingBox(struct mobj_s *actor); // Obtained Ring Box Tails
|
||||
void A_Invincibility(struct mobj_s *actor); // Obtained Invincibility Box
|
||||
void A_SuperSneakers(struct mobj_s *actor); // Obtained Super Sneakers Box
|
||||
void A_BunnyHop(struct mobj_s *actor); // have bunny hop tails
|
||||
void A_BubbleSpawn(struct mobj_s *actor); // Randomly spawn bubbles
|
||||
void A_FanBubbleSpawn(struct mobj_s *actor);
|
||||
void A_BubbleRise(struct mobj_s *actor); // Bubbles float to surface
|
||||
void A_BubbleCheck(struct mobj_s *actor); // Don't draw if not underwater
|
||||
void A_AwardScore(struct mobj_s *actor);
|
||||
void A_ExtraLife(struct mobj_s *actor); // Extra Life
|
||||
void A_BombShield(struct mobj_s *actor); // Obtained Bomb Shield
|
||||
void A_WaterShield(struct mobj_s *actor); // Obtained Water Shield
|
||||
void A_ForceShield(struct mobj_s *actor); // Obtained Force Shield
|
||||
void A_PityShield(struct mobj_s *actor); // Obtained Pity Shield. We're... sorry.
|
||||
void A_GravityBox(struct mobj_s *actor);
|
||||
void A_ScoreRise(struct mobj_s *actor); // Rise the score logo
|
||||
void A_ParticleSpawn(struct mobj_s *actor);
|
||||
void A_AttractChase(struct mobj_s *actor); // Ring Chase
|
||||
void A_DropMine(struct mobj_s *actor); // Drop Mine from Skim or Jetty-Syn Bomber
|
||||
void A_FishJump(struct mobj_s *actor); // Fish Jump
|
||||
void A_ThrownRing(struct mobj_s *actor); // Sparkle trail for red ring
|
||||
void A_GrenadeRing(struct mobj_s *actor); // SRB2kart
|
||||
void A_SetSolidSteam(struct mobj_s *actor);
|
||||
void A_UnsetSolidSteam(struct mobj_s *actor);
|
||||
void A_SignPlayer(struct mobj_s *actor);
|
||||
void A_OverlayThink(struct mobj_s *actor);
|
||||
void A_JetChase(struct mobj_s *actor);
|
||||
void A_JetbThink(struct mobj_s *actor); // Jetty-Syn Bomber Thinker
|
||||
void A_JetgThink(struct mobj_s *actor); // Jetty-Syn Gunner Thinker
|
||||
void A_JetgShoot(struct mobj_s *actor); // Jetty-Syn Shoot Function
|
||||
void A_ShootBullet(struct mobj_s *actor); // JetgShoot without reactiontime setting
|
||||
void A_MinusDigging(struct mobj_s *actor);
|
||||
void A_MinusPopup(struct mobj_s *actor);
|
||||
void A_MinusCheck(struct mobj_s *actor);
|
||||
void A_ChickenCheck(struct mobj_s *actor);
|
||||
void A_MouseThink(struct mobj_s *actor); // Mouse Thinker
|
||||
void A_DetonChase(struct mobj_s *actor); // Deton Chaser
|
||||
void A_CapeChase(struct mobj_s *actor); // Fake little Super Sonic cape
|
||||
void A_RotateSpikeBall(struct mobj_s *actor); // Spike ball rotation
|
||||
void A_SlingAppear(struct mobj_s *actor);
|
||||
void A_MaceRotate(struct mobj_s *actor);
|
||||
void A_UnidusBall(struct mobj_s *actor);
|
||||
void A_RockSpawn(struct mobj_s *actor);
|
||||
void A_SetFuse(struct mobj_s *actor);
|
||||
void A_CrawlaCommanderThink(struct mobj_s *actor); // Crawla Commander
|
||||
void A_SmokeTrailer(struct mobj_s *actor);
|
||||
void A_RingExplode(struct mobj_s *actor);
|
||||
void A_OldRingExplode(struct mobj_s *actor);
|
||||
void A_MixUp(struct mobj_s *actor);
|
||||
void A_RecyclePowers(struct mobj_s *actor);
|
||||
void A_BossScream(struct mobj_s *actor);
|
||||
void A_Boss2TakeDamage(struct mobj_s *actor);
|
||||
void A_GoopSplat(struct mobj_s *actor);
|
||||
void A_Boss2PogoSFX(struct mobj_s *actor);
|
||||
void A_Boss2PogoTarget(struct mobj_s *actor);
|
||||
void A_EggmanBox(struct mobj_s *actor);
|
||||
void A_TurretFire(struct mobj_s *actor);
|
||||
void A_SuperTurretFire(struct mobj_s *actor);
|
||||
void A_TurretStop(struct mobj_s *actor);
|
||||
void A_JetJawRoam(struct mobj_s *actor);
|
||||
void A_JetJawChomp(struct mobj_s *actor);
|
||||
void A_PointyThink(struct mobj_s *actor);
|
||||
void A_CheckBuddy(struct mobj_s *actor);
|
||||
void A_HoodThink(struct mobj_s *actor);
|
||||
void A_ArrowCheck(struct mobj_s *actor);
|
||||
void A_SnailerThink(struct mobj_s *actor);
|
||||
void A_SharpChase(struct mobj_s *actor);
|
||||
void A_SharpSpin(struct mobj_s *actor);
|
||||
void A_VultureVtol(struct mobj_s *actor);
|
||||
void A_VultureCheck(struct mobj_s *actor);
|
||||
void A_SkimChase(struct mobj_s *actor);
|
||||
void A_SkullAttack(struct mobj_s *actor);
|
||||
void A_LobShot(struct mobj_s *actor);
|
||||
void A_FireShot(struct mobj_s *actor);
|
||||
void A_SuperFireShot(struct mobj_s *actor);
|
||||
void A_BossFireShot(struct mobj_s *actor);
|
||||
void A_Boss7FireMissiles(struct mobj_s *actor);
|
||||
void A_Boss1Laser(struct mobj_s *actor);
|
||||
void A_FocusTarget(struct mobj_s *actor);
|
||||
void A_Boss4Reverse(struct mobj_s *actor);
|
||||
void A_Boss4SpeedUp(struct mobj_s *actor);
|
||||
void A_Boss4Raise(struct mobj_s *actor);
|
||||
void A_SparkFollow(struct mobj_s *actor);
|
||||
void A_BuzzFly(struct mobj_s *actor);
|
||||
void A_GuardChase(struct mobj_s *actor);
|
||||
void A_EggShield(struct mobj_s *actor);
|
||||
void A_SetReactionTime(struct mobj_s *actor);
|
||||
void A_Boss1Spikeballs(struct mobj_s *actor);
|
||||
void A_Boss3TakeDamage(struct mobj_s *actor);
|
||||
void A_Boss3Path(struct mobj_s *actor);
|
||||
void A_LinedefExecute(struct mobj_s *actor);
|
||||
void A_PlaySeeSound(struct mobj_s *actor);
|
||||
void A_PlayAttackSound(struct mobj_s *actor);
|
||||
void A_PlayActiveSound(struct mobj_s *actor);
|
||||
void A_1upThinker(struct mobj_s *actor);
|
||||
void A_BossZoom(struct mobj_s *actor); //Unused
|
||||
void A_Boss1Chase(struct mobj_s *actor);
|
||||
void A_Boss2Chase(struct mobj_s *actor);
|
||||
void A_Boss2Pogo(struct mobj_s *actor);
|
||||
void A_Boss7Chase(struct mobj_s *actor);
|
||||
void A_BossJetFume(struct mobj_s *actor);
|
||||
void A_SpawnObjectAbsolute(struct mobj_s *actor);
|
||||
void A_SpawnObjectRelative(struct mobj_s *actor);
|
||||
void A_ChangeAngleRelative(struct mobj_s *actor);
|
||||
void A_ChangeAngleAbsolute(struct mobj_s *actor);
|
||||
void A_RollAngle(struct mobj_s *actor);
|
||||
void A_ChangeRollAngleRelative(struct mobj_s *actor);
|
||||
void A_ChangeRollAngleAbsolute(struct mobj_s *actor);
|
||||
void A_PlaySound(struct mobj_s *actor);
|
||||
void A_FindTarget(struct mobj_s *actor);
|
||||
void A_FindTracer(struct mobj_s *actor);
|
||||
void A_SetTics(struct mobj_s *actor);
|
||||
void A_SetRandomTics(struct mobj_s *actor);
|
||||
void A_ChangeColorRelative(struct mobj_s *actor);
|
||||
void A_ChangeColorAbsolute(struct mobj_s *actor);
|
||||
void A_MoveRelative(struct mobj_s *actor);
|
||||
void A_MoveAbsolute(struct mobj_s *actor);
|
||||
void A_Thrust(struct mobj_s *actor);
|
||||
void A_ZThrust(struct mobj_s *actor);
|
||||
void A_SetTargetsTarget(struct mobj_s *actor);
|
||||
void A_SetObjectFlags(struct mobj_s *actor);
|
||||
void A_SetObjectFlags2(struct mobj_s *actor);
|
||||
void A_RandomState(struct mobj_s *actor);
|
||||
void A_RandomStateRange(struct mobj_s *actor);
|
||||
void A_DualAction(struct mobj_s *actor);
|
||||
void A_RemoteAction(struct mobj_s *actor);
|
||||
void A_ToggleFlameJet(struct mobj_s *actor);
|
||||
void A_ItemPop(struct mobj_s *actor); // SRB2kart
|
||||
void A_JawzChase(struct mobj_s *actor); // SRB2kart
|
||||
void A_JawzExplode(struct mobj_s *actor); // SRB2kart
|
||||
void A_SPBChase(struct mobj_s *actor); // SRB2kart
|
||||
void A_MineExplode(struct mobj_s *actor); // SRB2kart
|
||||
void A_BallhogExplode(struct mobj_s *actor); // SRB2kart
|
||||
void A_LightningFollowPlayer(struct mobj_s *actor); // SRB2kart: Lightning shield effect player chasing
|
||||
void A_FZBoomFlash(struct mobj_s *actor); // SRB2kart
|
||||
void A_FZBoomSmoke(struct mobj_s *actor); // SRB2kart
|
||||
void A_RandomShadowFrame(struct mobj_s *actor); //SRB2kart: Shadow spawner frame randomizer
|
||||
void A_RoamingShadowThinker(struct mobj_s *actor); // SRB2kart: Roaming Shadow moving + attacking players.
|
||||
void A_MayonakaArrow(struct mobj_s *actor); //SRB2kart: midnight channel arrow sign
|
||||
void A_ReaperThinker(struct mobj_s *actor); //SRB2kart: mementos reaper
|
||||
void A_MementosTPParticles(struct mobj_s *actor); //SRB2kart: mementos teleporter particles. Man that's a lot of actions for my shite.
|
||||
void A_FlameParticle(struct mobj_s *actor); // SRB2kart
|
||||
void A_OrbitNights(struct mobj_s *actor);
|
||||
void A_GhostMe(struct mobj_s *actor);
|
||||
void A_SetObjectState(struct mobj_s *actor);
|
||||
void A_SetObjectTypeState(struct mobj_s *actor);
|
||||
void A_KnockBack(struct mobj_s *actor);
|
||||
void A_PushAway(struct mobj_s *actor);
|
||||
void A_RingDrain(struct mobj_s *actor);
|
||||
void A_SplitShot(struct mobj_s *actor);
|
||||
void A_MissileSplit(struct mobj_s *actor);
|
||||
void A_MultiShot(struct mobj_s *actor);
|
||||
void A_InstaLoop(struct mobj_s *actor);
|
||||
void A_Custom3DRotate(struct mobj_s *actor);
|
||||
void A_SearchForPlayers(struct mobj_s *actor);
|
||||
void A_CheckRandom(struct mobj_s *actor);
|
||||
void A_CheckTargetRings(struct mobj_s *actor);
|
||||
void A_CheckRings(struct mobj_s *actor);
|
||||
void A_CheckTotalRings(struct mobj_s *actor);
|
||||
void A_CheckHealth(struct mobj_s *actor);
|
||||
void A_CheckRange(struct mobj_s *actor);
|
||||
void A_CheckHeight(struct mobj_s *actor);
|
||||
void A_CheckTrueRange(struct mobj_s *actor);
|
||||
void A_CheckThingCount(struct mobj_s *actor);
|
||||
void A_CheckAmbush(struct mobj_s *actor);
|
||||
void A_CheckCustomValue(struct mobj_s *actor);
|
||||
void A_CheckCusValMemo(struct mobj_s *actor);
|
||||
void A_SetCustomValue(struct mobj_s *actor);
|
||||
void A_UseCusValMemo(struct mobj_s *actor);
|
||||
void A_RelayCustomValue(struct mobj_s *actor);
|
||||
void A_CusValAction(struct mobj_s *actor);
|
||||
void A_ForceStop(struct mobj_s *actor);
|
||||
void A_ForceWin(struct mobj_s *actor);
|
||||
void A_SpikeRetract(struct mobj_s *actor);
|
||||
void A_InfoState(struct mobj_s *actor);
|
||||
void A_Repeat(struct mobj_s *actor);
|
||||
void A_SetScale(struct mobj_s *actor);
|
||||
void A_RemoteDamage(struct mobj_s *actor);
|
||||
void A_HomingChase(struct mobj_s *actor);
|
||||
void A_TrapShot(struct mobj_s *actor);
|
||||
void A_VileTarget(struct mobj_s *actor);
|
||||
void A_VileAttack(struct mobj_s *actor);
|
||||
void A_VileFire(struct mobj_s *actor);
|
||||
void A_BrakChase(struct mobj_s *actor);
|
||||
void A_BrakFireShot(struct mobj_s *actor);
|
||||
void A_BrakLobShot(struct mobj_s *actor);
|
||||
void A_NapalmScatter(struct mobj_s *actor);
|
||||
void A_SpawnFreshCopy(struct mobj_s *actor);
|
||||
void A_Explode(void *actor);
|
||||
void A_Pain(void *actor);
|
||||
void A_Fall(void *actor);
|
||||
void A_MonitorPop(void *actor);
|
||||
void A_Look(void *actor);
|
||||
void A_Chase(void *actor);
|
||||
void A_FaceStabChase(void *actor);
|
||||
void A_FaceTarget(void *actor);
|
||||
void A_FaceTracer(void *actor);
|
||||
void A_Scream(void *actor);
|
||||
void A_BossDeath(void *actor);
|
||||
void A_CustomPower(void *actor); // Use this for a custom power
|
||||
void A_GiveWeapon(void *actor); // Gives the player weapon(s)
|
||||
void A_JumpShield(void *actor); // Obtained Jump Shield
|
||||
void A_RingShield(void *actor); // Obtained Ring Shield
|
||||
void A_RingBox(void *actor); // Obtained Ring Box Tails
|
||||
void A_Invincibility(void *actor); // Obtained Invincibility Box
|
||||
void A_SuperSneakers(void *actor); // Obtained Super Sneakers Box
|
||||
void A_BunnyHop(void *actor); // have bunny hop tails
|
||||
void A_BubbleSpawn(void *actor); // Randomly spawn bubbles
|
||||
void A_FanBubbleSpawn(void *actor);
|
||||
void A_BubbleRise(void *actor); // Bubbles float to surface
|
||||
void A_BubbleCheck(void *actor); // Don't draw if not underwater
|
||||
void A_AwardScore(void *actor);
|
||||
void A_ExtraLife(void *actor); // Extra Life
|
||||
void A_BombShield(void *actor); // Obtained Bomb Shield
|
||||
void A_WaterShield(void *actor); // Obtained Water Shield
|
||||
void A_ForceShield(void *actor); // Obtained Force Shield
|
||||
void A_PityShield(void *actor); // Obtained Pity Shield. We're... sorry.
|
||||
void A_GravityBox(void *actor);
|
||||
void A_ScoreRise(void *actor); // Rise the score logo
|
||||
void A_ParticleSpawn(void *actor);
|
||||
void A_AttractChase(void *actor); // Ring Chase
|
||||
void A_DropMine(void *actor); // Drop Mine from Skim or Jetty-Syn Bomber
|
||||
void A_FishJump(void *actor); // Fish Jump
|
||||
void A_ThrownRing(void *actor); // Sparkle trail for red ring
|
||||
void A_GrenadeRing(void *actor); // SRB2kart
|
||||
void A_SetSolidSteam(void *actor);
|
||||
void A_UnsetSolidSteam(void *actor);
|
||||
void A_SignPlayer(void *actor);
|
||||
void A_OverlayThink(void *actor);
|
||||
void A_JetChase(void *actor);
|
||||
void A_JetbThink(void *actor); // Jetty-Syn Bomber Thinker
|
||||
void A_JetgThink(void *actor); // Jetty-Syn Gunner Thinker
|
||||
void A_JetgShoot(void *actor); // Jetty-Syn Shoot Function
|
||||
void A_ShootBullet(void *actor); // JetgShoot without reactiontime setting
|
||||
void A_MinusDigging(void *actor);
|
||||
void A_MinusPopup(void *actor);
|
||||
void A_MinusCheck(void *actor);
|
||||
void A_ChickenCheck(void *actor);
|
||||
void A_MouseThink(void *actor); // Mouse Thinker
|
||||
void A_DetonChase(void *actor); // Deton Chaser
|
||||
void A_CapeChase(void *actor); // Fake little Super Sonic cape
|
||||
void A_RotateSpikeBall(void *actor); // Spike ball rotation
|
||||
void A_SlingAppear(void *actor);
|
||||
void A_MaceRotate(void *actor);
|
||||
void A_UnidusBall(void *actor);
|
||||
void A_RockSpawn(void *actor);
|
||||
void A_SetFuse(void *actor);
|
||||
void A_CrawlaCommanderThink(void *actor); // Crawla Commander
|
||||
void A_SmokeTrailer(void *actor);
|
||||
void A_RingExplode(void *actor);
|
||||
void A_OldRingExplode(void *actor);
|
||||
void A_MixUp(void *actor);
|
||||
void A_RecyclePowers(void *actor);
|
||||
void A_BossScream(void *actor);
|
||||
void A_Boss2TakeDamage(void *actor);
|
||||
void A_GoopSplat(void *actor);
|
||||
void A_Boss2PogoSFX(void *actor);
|
||||
void A_Boss2PogoTarget(void *actor);
|
||||
void A_EggmanBox(void *actor);
|
||||
void A_TurretFire(void *actor);
|
||||
void A_SuperTurretFire(void *actor);
|
||||
void A_TurretStop(void *actor);
|
||||
void A_JetJawRoam(void *actor);
|
||||
void A_JetJawChomp(void *actor);
|
||||
void A_PointyThink(void *actor);
|
||||
void A_CheckBuddy(void *actor);
|
||||
void A_HoodThink(void *actor);
|
||||
void A_ArrowCheck(void *actor);
|
||||
void A_SnailerThink(void *actor);
|
||||
void A_SharpChase(void *actor);
|
||||
void A_SharpSpin(void *actor);
|
||||
void A_VultureVtol(void *actor);
|
||||
void A_VultureCheck(void *actor);
|
||||
void A_SkimChase(void *actor);
|
||||
void A_SkullAttack(void *actor);
|
||||
void A_LobShot(void *actor);
|
||||
void A_FireShot(void *actor);
|
||||
void A_SuperFireShot(void *actor);
|
||||
void A_BossFireShot(void *actor);
|
||||
void A_Boss7FireMissiles(void *actor);
|
||||
void A_Boss1Laser(void *actor);
|
||||
void A_FocusTarget(void *actor);
|
||||
void A_Boss4Reverse(void *actor);
|
||||
void A_Boss4SpeedUp(void *actor);
|
||||
void A_Boss4Raise(void *actor);
|
||||
void A_SparkFollow(void *actor);
|
||||
void A_BuzzFly(void *actor);
|
||||
void A_GuardChase(void *actor);
|
||||
void A_EggShield(void *actor);
|
||||
void A_SetReactionTime(void *actor);
|
||||
void A_Boss1Spikeballs(void *actor);
|
||||
void A_Boss3TakeDamage(void *actor);
|
||||
void A_Boss3Path(void *actor);
|
||||
void A_LinedefExecute(void *actor);
|
||||
void A_PlaySeeSound(void *actor);
|
||||
void A_PlayAttackSound(void *actor);
|
||||
void A_PlayActiveSound(void *actor);
|
||||
void A_1upThinker(void *actor);
|
||||
void A_BossZoom(void *actor); //Unused
|
||||
void A_Boss1Chase(void *actor);
|
||||
void A_Boss2Chase(void *actor);
|
||||
void A_Boss2Pogo(void *actor);
|
||||
void A_Boss7Chase(void *actor);
|
||||
void A_BossJetFume(void *actor);
|
||||
void A_SpawnObjectAbsolute(void *actor);
|
||||
void A_SpawnObjectRelative(void *actor);
|
||||
void A_ChangeAngleRelative(void *actor);
|
||||
void A_ChangeAngleAbsolute(void *actor);
|
||||
void A_PlaySound(void *actor);
|
||||
void A_FindTarget(void *actor);
|
||||
void A_FindTracer(void *actor);
|
||||
void A_SetTics(void *actor);
|
||||
void A_SetRandomTics(void *actor);
|
||||
void A_ChangeColorRelative(void *actor);
|
||||
void A_ChangeColorAbsolute(void *actor);
|
||||
void A_MoveRelative(void *actor);
|
||||
void A_MoveAbsolute(void *actor);
|
||||
void A_Thrust(void *actor);
|
||||
void A_ZThrust(void *actor);
|
||||
void A_SetTargetsTarget(void *actor);
|
||||
void A_SetObjectFlags(void *actor);
|
||||
void A_SetObjectFlags2(void *actor);
|
||||
void A_RandomState(void *actor);
|
||||
void A_RandomStateRange(void *actor);
|
||||
void A_DualAction(void *actor);
|
||||
void A_RemoteAction(void *actor);
|
||||
void A_ToggleFlameJet(void *actor);
|
||||
void A_ItemPop(void *actor); // SRB2kart
|
||||
void A_JawzChase(void *actor); // SRB2kart
|
||||
void A_JawzExplode(void *actor); // SRB2kart
|
||||
void A_SPBChase(void *actor); // SRB2kart
|
||||
void A_MineExplode(void *actor); // SRB2kart
|
||||
void A_BallhogExplode(void *actor); // SRB2kart
|
||||
void A_LightningFollowPlayer(void *actor); // SRB2kart: Lightning shield effect player chasing
|
||||
void A_FZBoomFlash(void *actor); // SRB2kart
|
||||
void A_FZBoomSmoke(void *actor); // SRB2kart
|
||||
void A_RandomShadowFrame(void *actor); //SRB2kart: Shadow spawner frame randomizer
|
||||
void A_RoamingShadowThinker(void *actor); // SRB2kart: Roaming Shadow moving + attacking players.
|
||||
void A_MayonakaArrow(void *actor); //SRB2kart: midnight channel arrow sign
|
||||
void A_ReaperThinker(void *actor); //SRB2kart: mementos reaper
|
||||
void A_MementosTPParticles(void *actor); //SRB2kart: mementos teleporter particles. Man that's a lot of actions for my shite.
|
||||
void A_FlameParticle(void *actor); // SRB2kart
|
||||
void A_OrbitNights(void *actor);
|
||||
void A_GhostMe(void *actor);
|
||||
void A_SetObjectState(void *actor);
|
||||
void A_SetObjectTypeState(void *actor);
|
||||
void A_KnockBack(void *actor);
|
||||
void A_PushAway(void *actor);
|
||||
void A_RingDrain(void *actor);
|
||||
void A_SplitShot(void *actor);
|
||||
void A_MissileSplit(void *actor);
|
||||
void A_MultiShot(void *actor);
|
||||
void A_InstaLoop(void *actor);
|
||||
void A_Custom3DRotate(void *actor);
|
||||
void A_SearchForPlayers(void *actor);
|
||||
void A_CheckRandom(void *actor);
|
||||
void A_CheckTargetRings(void *actor);
|
||||
void A_CheckRings(void *actor);
|
||||
void A_CheckTotalRings(void *actor);
|
||||
void A_CheckHealth(void *actor);
|
||||
void A_CheckRange(void *actor);
|
||||
void A_CheckHeight(void *actor);
|
||||
void A_CheckTrueRange(void *actor);
|
||||
void A_CheckThingCount(void *actor);
|
||||
void A_CheckAmbush(void *actor);
|
||||
void A_CheckCustomValue(void *actor);
|
||||
void A_CheckCusValMemo(void *actor);
|
||||
void A_SetCustomValue(void *actor);
|
||||
void A_UseCusValMemo(void *actor);
|
||||
void A_RelayCustomValue(void *actor);
|
||||
void A_CusValAction(void *actor);
|
||||
void A_ForceStop(void *actor);
|
||||
void A_ForceWin(void *actor);
|
||||
void A_SpikeRetract(void *actor);
|
||||
void A_InfoState(void *actor);
|
||||
void A_Repeat(void *actor);
|
||||
void A_SetScale(void *actor);
|
||||
void A_RemoteDamage(void *actor);
|
||||
void A_HomingChase(void *actor);
|
||||
void A_TrapShot(void *actor);
|
||||
void A_VileTarget(void *actor);
|
||||
void A_VileAttack(void *actor);
|
||||
void A_VileFire(void *actor);
|
||||
void A_BrakChase(void *actor);
|
||||
void A_BrakFireShot(void *actor);
|
||||
void A_BrakLobShot(void *actor);
|
||||
void A_NapalmScatter(void *actor);
|
||||
void A_SpawnFreshCopy(void *actor);
|
||||
|
||||
extern boolean actionsoverridden[NUMACTIONS];
|
||||
|
||||
@@ -4312,7 +4309,7 @@ typedef struct
|
||||
spritenum_t sprite;
|
||||
UINT32 frame; // we use the upper 16 bits for translucency and other shade effects
|
||||
INT32 tics;
|
||||
actionf_t action;
|
||||
actionf_p1 action;
|
||||
INT32 var1;
|
||||
INT32 var2;
|
||||
statenum_t nextstate;
|
||||
|
||||
+150
-110
@@ -1138,6 +1138,33 @@ static boolean K_UseColorSpeedo(int speedostyle)
|
||||
}
|
||||
}
|
||||
|
||||
enum
|
||||
{
|
||||
GAUGE_DEFAULT = 1,
|
||||
GAUGE_SMALL,
|
||||
GAUGE_BIGNUM,
|
||||
GAUGE_NUMONLY,
|
||||
GAUGE_EXTRA,
|
||||
};
|
||||
|
||||
static SINT8 K_GetDriftgaugeStyle(void)
|
||||
{
|
||||
if (driftgaugegfx)
|
||||
{
|
||||
if (cv_driftgaugestyle.value == 1)
|
||||
return GAUGE_DEFAULT;
|
||||
else if (cv_driftgaugestyle.value == 2)
|
||||
return GAUGE_SMALL;
|
||||
else if (cv_driftgaugestyle.value == 3)
|
||||
return GAUGE_BIGNUM;
|
||||
else if (cv_driftgaugestyle.value == 5 && xtra_speedo3)
|
||||
return GAUGE_EXTRA;
|
||||
}
|
||||
|
||||
// Fallback
|
||||
return GAUGE_NUMONLY; // (cv_driftgaugestyle.value == 4)
|
||||
}
|
||||
|
||||
static boolean K_IsHighResolution(void)
|
||||
{
|
||||
return (vid.width >= 640 && vid.height >= 400);
|
||||
@@ -1313,48 +1340,76 @@ static void K_drawKartStats(void)
|
||||
spdxoffset = 0;
|
||||
spdoffset = 0;
|
||||
|
||||
flags = V_SNAPTOBOTTOM|V_SNAPTOLEFT;
|
||||
|
||||
UINT8 splitnum = 0;
|
||||
|
||||
for (; splitnum < MAXSPLITSCREENPLAYERS; ++splitnum)
|
||||
{
|
||||
if (stplyrnum == splitnum)
|
||||
break;
|
||||
}
|
||||
|
||||
if (!LUA_HudEnabled(hud_statdisplay))
|
||||
return;
|
||||
|
||||
flags = V_SNAPTOBOTTOM|V_SNAPTOLEFT;
|
||||
|
||||
//Internal offset for speedometer
|
||||
|
||||
const UINT8 speedostyle = K_GetSpeedometerStyle();
|
||||
|
||||
if (cv_kartspeedometer.value && (!splitscreen))
|
||||
{
|
||||
if ((speedostyle == SPEEDO_EXTRA) || (speedostyle == SPEEDO_ACHII) || (speedostyle == SPEEDO_EXTRA3))
|
||||
spdoffset = -10;
|
||||
else if (speedostyle == SPEEDO_DIAL)
|
||||
switch (speedostyle)
|
||||
{
|
||||
spdxoffset = 11;
|
||||
spdoffset = 14;
|
||||
case SPEEDO_EXTRA:
|
||||
case SPEEDO_ACHII:
|
||||
case SPEEDO_EXTRA3:
|
||||
spdoffset = -10;
|
||||
break;
|
||||
case SPEEDO_DIAL:
|
||||
spdxoffset = 11;
|
||||
spdoffset = 14;
|
||||
break;
|
||||
default:
|
||||
spdoffset = -14;
|
||||
break;
|
||||
}
|
||||
else
|
||||
spdoffset = -14;
|
||||
}
|
||||
else
|
||||
spdoffset = 0;
|
||||
|
||||
if ((speedostyle != SPEEDO_DIAL) || (splitscreen))
|
||||
spdoffset += (G_BattleGametype() ? (stplyr->kartstuff[k_bumper] ? -5 : -8) : 0);
|
||||
if (G_BattleGametype() && ((speedostyle != SPEEDO_DIAL) || splitscreen))
|
||||
spdoffset += ((stplyr->kartstuff[k_bumper] ? -5 : -8));
|
||||
|
||||
// Customizations c:
|
||||
if (!splitscreen)
|
||||
{
|
||||
skin_t *fakeskin;
|
||||
INT32 flags2;
|
||||
|
||||
x += 18 + cv_stat_xoffset.value + spdxoffset;
|
||||
y += cv_stat_yoffset.value + spdoffset;
|
||||
|
||||
flags |= V_HUDTRANS;
|
||||
flags2 = flags|V_ALLOWLOWERCASE|V_SkinColorToHighlightcolor(stplyr->skincolor);
|
||||
|
||||
fakeskin = K_GetPlayerSkin(stplyr);
|
||||
|
||||
// Skin name
|
||||
if (K_IsHighResolution()) // V_DrawSmallString becomes a mess at low resolutions lel
|
||||
{
|
||||
V_DrawSmallString(x+20, y+12, flags2, fakeskin->realname);
|
||||
}
|
||||
else
|
||||
{
|
||||
V_DrawThinString(x+20, y+7, flags2, fakeskin->realname);
|
||||
}
|
||||
|
||||
// Icon and stats
|
||||
if (K_UseHighResPortraits())
|
||||
V_DrawSmallMappedPatch(x, y, flags, R_GetSkinFaceWant(stplyr), R_GetLocalTranslationColormap(fakeskin, fakeskin, stplyr->skincolor, GTC_CACHE, stplyr->skinlocal));
|
||||
else
|
||||
V_DrawMappedPatch(x, y, flags, R_GetSkinFaceRank(stplyr), R_GetLocalTranslationColormap(fakeskin, fakeskin, stplyr->skincolor, GTC_CACHE, stplyr->skinlocal));
|
||||
|
||||
V_DrawMappedPatch(x-3, y-2, flags, kp_facenum[min(9, max(1, stplyr->kartspeed))], R_GetTranslationColormap(TC_RAINBOW, SKINCOLOR_BLUEBERRY, GTC_CACHE));
|
||||
V_DrawMappedPatch(x+10, y+10, flags, kp_facenum[min(9, max(1, stplyr->kartweight))], R_GetTranslationColormap(TC_RAINBOW, SKINCOLOR_BURGUNDY, GTC_CACHE));
|
||||
|
||||
return;
|
||||
}
|
||||
else if (splitscreen == 1) // I tried my best, but this is still mess :/ < :Blobcatpats: c:
|
||||
|
||||
if (splitscreen == 1) // I tried my best, but this is still mess :/ < :Blobcatpats: c:
|
||||
{
|
||||
x -= 10;
|
||||
y -= 40;
|
||||
@@ -1362,7 +1417,7 @@ static void K_drawKartStats(void)
|
||||
|
||||
// If we are in 2-player splitscreen, for player 1 we move hud to up and remove snapping
|
||||
// to bottom
|
||||
if (splitnum == 0)
|
||||
if (stplyrnum == 0)
|
||||
{
|
||||
y /= 2;
|
||||
flags = V_SNAPTOLEFT;
|
||||
@@ -1375,52 +1430,25 @@ static void K_drawKartStats(void)
|
||||
}
|
||||
else
|
||||
{
|
||||
if (splitnum == 0 || splitnum == 2) // If we are P1 or P3...
|
||||
if (stplyrnum == 0 || stplyrnum == 2) // If we are P1 or P3...
|
||||
{
|
||||
// ye i just align it to position number lol
|
||||
x = POSI_X + 19;
|
||||
y = POSI_Y - 6;
|
||||
flags = V_SNAPTOLEFT|((splitnum == 2) ? V_SPLITSCREEN|V_SNAPTOBOTTOM : 0); // flip P3 to the bottom.
|
||||
flags = V_SNAPTOLEFT|((stplyrnum == 2) ? V_SPLITSCREEN|V_SNAPTOBOTTOM : 0); // flip P3 to the bottom.
|
||||
}
|
||||
else // else, that means we're P2 or P4.
|
||||
{
|
||||
x = POSI2_X - 75;
|
||||
y = POSI2_Y - 6;
|
||||
flags = V_SNAPTORIGHT|((splitnum == 3) ? V_SPLITSCREEN|V_SNAPTOBOTTOM : 0); // flip P4 to the bottom
|
||||
flags = V_SNAPTORIGHT|((stplyrnum == 3) ? V_SPLITSCREEN|V_SNAPTOBOTTOM : 0); // flip P4 to the bottom
|
||||
}
|
||||
}
|
||||
|
||||
flags |= V_HUDTRANS;
|
||||
|
||||
skin_t *fakeskin;
|
||||
fakeskin = K_GetPlayerSkin(stplyr);
|
||||
|
||||
if (!splitscreen)
|
||||
{
|
||||
// Skin name
|
||||
if (K_IsHighResolution()) // V_DrawSmallString becomes a mess at low resolutions lel
|
||||
{
|
||||
V_DrawSmallString(x+20, y+12, flags|V_ALLOWLOWERCASE|V_SkinColorToHighlightcolor(stplyr->skincolor), fakeskin->realname);
|
||||
}
|
||||
else
|
||||
{
|
||||
V_DrawThinString(x+20, y+7, flags|V_ALLOWLOWERCASE|V_SkinColorToHighlightcolor(stplyr->skincolor), fakeskin->realname);
|
||||
}
|
||||
|
||||
// Icon and stats
|
||||
if (K_UseHighResPortraits())
|
||||
V_DrawSmallMappedPatch(x, y, flags, R_GetSkinFaceWant(stplyr), R_GetLocalTranslationColormap(fakeskin, fakeskin, stplyr->skincolor, GTC_CACHE, stplyr->skinlocal));
|
||||
else
|
||||
V_DrawMappedPatch(x, y, flags, R_GetSkinFaceRank(stplyr), R_GetLocalTranslationColormap(fakeskin, fakeskin, stplyr->skincolor, GTC_CACHE, stplyr->skinlocal));
|
||||
|
||||
V_DrawMappedPatch(x-3, y-2, flags, kp_facenum[min(9, max(1, stplyr->kartspeed))], R_GetTranslationColormap(TC_RAINBOW, SKINCOLOR_BLUEBERRY, GTC_CACHE));
|
||||
V_DrawMappedPatch(x+10, y+10, flags, kp_facenum[min(9, max(1, stplyr->kartweight))], R_GetTranslationColormap(TC_RAINBOW, SKINCOLOR_BURGUNDY, GTC_CACHE));
|
||||
}
|
||||
else
|
||||
{
|
||||
// In splitscreen, just draw a string with stats
|
||||
V_DrawString(x, y+10, flags, va("\x84%dS \x87%dW", stplyr->kartspeed, stplyr->kartweight));
|
||||
}
|
||||
// In splitscreen, just draw a string with stats
|
||||
V_DrawString(x, y+10, flags, va("\x84%dS \x87%dW", stplyr->kartspeed, stplyr->kartweight));
|
||||
}
|
||||
|
||||
static void K_drawKartItem(void)
|
||||
@@ -1707,7 +1735,7 @@ static void K_drawKartItem(void)
|
||||
switch (stplyr->kartstuff[k_itemblinkmode])
|
||||
{
|
||||
case 2:
|
||||
localcolor = (UINT8)(1 + (leveltime % (MAXSKINCOLORS-1)));
|
||||
localcolor = K_RainbowColor();
|
||||
break;
|
||||
case 1:
|
||||
localcolor = SKINCOLOR_RED;
|
||||
@@ -1812,6 +1840,7 @@ void K_drawKartTimestamp(tic_t drawtime, INT32 TX, INT32 TY, INT16 emblemmap, UI
|
||||
if (!mode)
|
||||
{
|
||||
splitflags = V_HUDTRANS|K_calcSplitFlags(V_SNAPTOTOP|V_SNAPTORIGHT);
|
||||
|
||||
if (cv_timelimit.value && timelimitintics > 0)
|
||||
{
|
||||
if (drawtime >= timelimitintics)
|
||||
@@ -2175,9 +2204,7 @@ static boolean K_drawKartPositionFaces(void)
|
||||
|
||||
if (!playeringame[rankplayer[i]])
|
||||
continue;
|
||||
if (player->spectator)
|
||||
continue;
|
||||
if (!player->mo)
|
||||
if (player->spectator || !player->mo)
|
||||
continue;
|
||||
|
||||
const UINT8 mocolor = player->mo->color;
|
||||
@@ -2186,9 +2213,10 @@ static boolean K_drawKartPositionFaces(void)
|
||||
|
||||
if (mocolor)
|
||||
{
|
||||
colormap = R_GetTranslationColormap(player->skin, mocolor, GTC_CACHE);
|
||||
if (player->mo->colorized)
|
||||
colormap = R_GetTranslationColormap(TC_RAINBOW, mocolor, GTC_CACHE);
|
||||
else
|
||||
colormap = R_GetTranslationColormap(player->skin, mocolor, GTC_CACHE);
|
||||
|
||||
if (K_UseHighResPortraits())
|
||||
V_DrawSmallMappedPatch(FACE_X, Y, V_HUDTRANS|V_SNAPTOLEFT, R_GetSkinFaceWant(player), colormap);
|
||||
@@ -2217,8 +2245,10 @@ static boolean K_drawKartPositionFaces(void)
|
||||
else
|
||||
{
|
||||
INT32 pos = player->kartstuff[k_position];
|
||||
|
||||
if (pos < 0 || pos > MAXPLAYERS)
|
||||
pos = 0;
|
||||
|
||||
// Draws the little number over the face
|
||||
V_DrawScaledPatch(FACE_X-5, Y+10, V_HUDTRANS|V_SNAPTOLEFT, kp_facenum[pos]);
|
||||
}
|
||||
@@ -2244,6 +2274,7 @@ void HU_DrawTabRankings(INT32 x, INT32 y, playersort_t *tab, INT32 scorelines, I
|
||||
//I_Assert(scorelines <= 9); -- not today bitch, kart fixed it up
|
||||
|
||||
V_DrawFill(1-duptweak, 26, dupadjust-2, 1, 0); // Draw a horizontal line because it looks nice!
|
||||
|
||||
if (scorelines > 8)
|
||||
{
|
||||
V_DrawFill(160, 26, 1, 147, 0); // Draw a vertical line to separate the two sides.
|
||||
@@ -3043,6 +3074,12 @@ static void K_drawNameTags(void)
|
||||
else
|
||||
flipped = players[i].mo->eflags & MFE_VERTICALFLIP;
|
||||
|
||||
#ifdef HWRENDER
|
||||
// Needs extra offset. Not perfect but this will do for now
|
||||
if (rendermode == render_opengl && !cv_glshearing.value && cv_smallnametags.value)
|
||||
namey -= dup*6;
|
||||
#endif
|
||||
|
||||
if (cv_smallnametags.value || !nametaggfx)
|
||||
{
|
||||
if (flipped)
|
||||
@@ -3154,7 +3191,7 @@ static void K_drawDriftGauge(void)
|
||||
fixed_t basex, basey;
|
||||
const int dup = vid.dupx;
|
||||
int i;
|
||||
UINT8 *cmap;
|
||||
UINT8 *colormap = NULL;
|
||||
|
||||
static const UINT8 driftcolors[3][4] = {
|
||||
{0, 0, 10, 16}, // no drift
|
||||
@@ -3168,7 +3205,7 @@ static void K_drawDriftGauge(void)
|
||||
SKINCOLOR_SALMON,
|
||||
};
|
||||
|
||||
static UINT8 driftrainbow[18] = {
|
||||
static const UINT8 driftrainbow[18] = {
|
||||
0, 31, 47, 63, 79, 95, 111, 119, 127, 143, 159, 175, 183, 191, 199, 207, 223, 247
|
||||
};
|
||||
|
||||
@@ -3200,23 +3237,21 @@ skipcrap:
|
||||
const INT32 driftcharge = min(driftval*4, stplyr->kartstuff[k_driftcharge]);
|
||||
const INT32 driftlevel = min(driftcharge / driftval, 2);
|
||||
const INT32 drifttrans = ((cv_driftgaugetrans.value) ? V_LocalTransFlag() : 0);
|
||||
const SINT8 gaugestyle = K_GetDriftgaugeStyle();
|
||||
|
||||
basex = pos.x>>FRACBITS;
|
||||
basey = pos.y>>FRACBITS;
|
||||
|
||||
switch (cv_driftgaugestyle.value)
|
||||
switch (gaugestyle)
|
||||
{
|
||||
case 1:
|
||||
case 2:
|
||||
case 3:
|
||||
case 5:
|
||||
case GAUGE_DEFAULT:
|
||||
case GAUGE_SMALL:
|
||||
case GAUGE_EXTRA:
|
||||
case GAUGE_BIGNUM:
|
||||
{
|
||||
if (!driftgaugegfx)
|
||||
break;
|
||||
patch_t *driftpatch = NULL;
|
||||
|
||||
const boolean usescaledpatch = (cv_driftgaugestyle.value == 5 && xtra_speedo3);
|
||||
|
||||
if (cv_driftgaugestyle.value == 1 || cv_driftgaugestyle.value == 3 || usescaledpatch)
|
||||
if (gaugestyle == GAUGE_DEFAULT || gaugestyle == GAUGE_BIGNUM || gaugestyle == GAUGE_EXTRA)
|
||||
{
|
||||
barx = basex - dup*23;
|
||||
BAR_WIDTH = dup*47;
|
||||
@@ -3229,40 +3264,44 @@ skipcrap:
|
||||
|
||||
bary = basey - dup*2;
|
||||
|
||||
if (usescaledpatch) // i hate hud code i hate hud code i hate hud code i hate hud code i hate hud code.....
|
||||
if (gaugestyle == GAUGE_EXTRA) // i hate hud code i hate hud code i hate hud code i hate hud code i hate hud code.....
|
||||
{
|
||||
if (K_UseColorSpeedo(SPEEDO_EXTRA3)) // Colourized hud
|
||||
if (K_UseColorSpeedo(SPEEDO_EXTRA3)) // We reuse the extra speedometer patch hence this check
|
||||
{
|
||||
UINT8 *colormap = R_GetTranslationColormap(TC_DEFAULT, K_GetHudColor(), GTC_CACHE);
|
||||
V_DrawStretchyFixedPatch((basex - dup*30)<<FRACBITS, ((basey<<FRACBITS) - FixedMul(dup<<FRACBITS, 21*FRACUNIT/10)), XTRA3PSCALE, XTRA3VSCALE, V_NOSCALESTART|V_OFFSET|drifttrans, skp_smallstickerclr3, colormap, 0);
|
||||
colormap = R_GetTranslationColormap(TC_DEFAULT, K_GetHudColor(), GTC_CACHE);
|
||||
driftpatch = skp_smallstickerclr3;
|
||||
}
|
||||
else
|
||||
V_DrawStretchyFixedPatch((basex - dup*30)<<FRACBITS, ((basey<<FRACBITS) - FixedMul(dup<<FRACBITS, 21*FRACUNIT/10)), XTRA3PSCALE, XTRA3VSCALE, V_NOSCALESTART|V_OFFSET|drifttrans, skp_smallsticker3, NULL, 0);
|
||||
driftpatch = skp_smallsticker3;
|
||||
|
||||
V_DrawStretchyFixedPatch((basex - dup*30)<<FRACBITS, ((basey<<FRACBITS) - FixedMul(dup<<FRACBITS, 21*FRACUNIT/10)), XTRA3PSCALE, XTRA3VSCALE, V_NOSCALESTART|V_OFFSET|drifttrans, driftpatch, colormap, 0);
|
||||
}
|
||||
else
|
||||
{
|
||||
if (K_UseColorHud()) // Colourized hud
|
||||
{
|
||||
UINT8 *colormap = R_GetTranslationColormap(TC_DEFAULT, K_GetHudColor(), GTC_CACHE);
|
||||
V_DrawMappedPatch(cv_driftgaugestyle.value == 2 ? basex + dup*11 : basex, basey, V_NOSCALESTART|V_OFFSET|drifttrans, cv_driftgaugestyle.value == 2 ? driftgaugesmallcolor : driftgaugecolor, colormap);
|
||||
colormap = R_GetTranslationColormap(TC_DEFAULT, K_GetHudColor(), GTC_CACHE);
|
||||
driftpatch = (gaugestyle == GAUGE_SMALL ? driftgaugesmallcolor : driftgaugecolor);
|
||||
}
|
||||
else
|
||||
V_DrawMappedPatch(cv_driftgaugestyle.value == 2 ? basex + dup*11 : basex, basey, V_NOSCALESTART|V_OFFSET|drifttrans, cv_driftgaugestyle.value == 2 ? driftgaugesmall : driftgauge, NULL);
|
||||
driftpatch = (gaugestyle == GAUGE_SMALL ? driftgaugesmall : driftgauge);
|
||||
|
||||
V_DrawMappedPatch(gaugestyle == GAUGE_SMALL ? basex + dup*11 : basex, basey, V_NOSCALESTART|V_OFFSET|drifttrans, driftpatch, colormap);
|
||||
}
|
||||
|
||||
if (driftcharge >= driftval*4) // rainbow sparks
|
||||
{
|
||||
cmap = R_GetTranslationColormap(TC_RAINBOW, 1 + leveltime % (MAXSKINCOLORS-1),GTC_CACHE);
|
||||
colormap = R_GetTranslationColormap(TC_RAINBOW, K_RainbowColor(), GTC_CACHE);
|
||||
|
||||
for (i = 0; i < 4; i++)
|
||||
V_DrawFill(barx, bary+dup*1+dup*i, BAR_WIDTH, dup, (driftrainbow[min((leveltime % 18) + 1, 18 - 1)] + i*2) | V_NOSCALESTART|drifttrans);
|
||||
V_DrawFill(barx, bary+dup*1+dup*i, BAR_WIDTH, dup, (driftrainbow[min((leveltime % 18) + 1, 17)] + i*2) | V_NOSCALESTART|drifttrans);
|
||||
}
|
||||
else // none/blue/red
|
||||
{
|
||||
const INT32 limit = (driftval * (driftcharge >= driftval*2 ? 2 : 1));
|
||||
const INT32 width = ((driftcharge - (driftcharge >= driftval ? limit : 0)) * BAR_WIDTH) / limit;
|
||||
|
||||
cmap = R_GetTranslationColormap(TC_RAINBOW, driftskins[driftlevel],GTC_CACHE);
|
||||
colormap = R_GetTranslationColormap(TC_RAINBOW, driftskins[driftlevel], GTC_CACHE);
|
||||
|
||||
for (i = 0; i < 4; i++)
|
||||
{
|
||||
@@ -3274,21 +3313,20 @@ skipcrap:
|
||||
}
|
||||
|
||||
// right, also draw a cool number
|
||||
//SG_DrawPaddedNum(v, basex + (dup*32), basey, driftcharge*100 / driftval, 3, "PINGN", V_NOSCALESTART|V_OFFSET|drifttrans, cmap)
|
||||
if (cv_driftgaugestyle.value == 3)
|
||||
V_DrawPaddedTallColorNum(basex + (dup*32), basey, V_NOSCALESTART|V_OFFSET|drifttrans, driftcharge*100 / driftval, 3, cmap);
|
||||
if (gaugestyle == GAUGE_BIGNUM)
|
||||
V_DrawPaddedTallColorNum(basex + (dup*32), basey, V_NOSCALESTART|V_OFFSET|drifttrans, driftcharge*100 / driftval, 3, colormap);
|
||||
else
|
||||
V_DrawPingNum(cv_driftgaugestyle.value == 2 ? basex + (dup*22) : basex + (dup*32), basey, V_NOSCALESTART|V_OFFSET|drifttrans, driftcharge*100 / driftval, cmap);
|
||||
V_DrawPingNum((gaugestyle == GAUGE_SMALL ? basex + (dup*22) : basex + (dup*32)), basey, V_NOSCALESTART|V_OFFSET|drifttrans, driftcharge*100 / driftval, colormap);
|
||||
}
|
||||
break;
|
||||
case 4:
|
||||
case GAUGE_NUMONLY:
|
||||
{
|
||||
cmap = R_GetTranslationColormap(TC_RAINBOW, driftskins[driftlevel],GTC_CACHE);
|
||||
|
||||
if (driftcharge >= driftval*4)
|
||||
cmap = R_GetTranslationColormap(TC_RAINBOW, 1 + leveltime % (MAXSKINCOLORS-1),GTC_CACHE);
|
||||
colormap = R_GetTranslationColormap(TC_RAINBOW, K_RainbowColor(), GTC_CACHE);
|
||||
else
|
||||
colormap = R_GetTranslationColormap(TC_RAINBOW, driftskins[driftlevel], GTC_CACHE);
|
||||
|
||||
V_DrawPaddedTallColorNum(basex + (dup*16), basey, V_NOSCALESTART|V_OFFSET|drifttrans, driftcharge*100 / driftval, 3, cmap);
|
||||
V_DrawPaddedTallColorNum(basex + (dup*16), basey, V_NOSCALESTART|V_OFFSET|drifttrans, driftcharge*100 / driftval, 3, colormap);
|
||||
}
|
||||
break;
|
||||
default:
|
||||
@@ -3305,6 +3343,7 @@ static fixed_t K_FindCheckX(fixed_t px, fixed_t py, angle_t ang, fixed_t mx, fix
|
||||
range *= gamespeed+1;
|
||||
|
||||
dist = abs(R_PointToDist2(px, py, mx, my));
|
||||
|
||||
if (dist > range)
|
||||
return -BASEVIDWIDTH;
|
||||
|
||||
@@ -3348,6 +3387,7 @@ static void K_drawKartWanted(void)
|
||||
{
|
||||
basex = WANT_X;
|
||||
basey = WANT_Y;
|
||||
|
||||
if (splitscreen == 2)
|
||||
{
|
||||
basey += 16; // slight adjust for 3P
|
||||
@@ -3404,17 +3444,14 @@ static void K_drawKartPlayerCheck(void)
|
||||
UINT8 *colormap;
|
||||
INT32 x;
|
||||
|
||||
const INT32 splitflags = K_calcSplitFlags(V_SNAPTOBOTTOM);
|
||||
|
||||
if (!stplyr->mo || stplyr->spectator)
|
||||
return;
|
||||
|
||||
if (stplyr->awayviewtics)
|
||||
if (!stplyr->mo || stplyr->spectator || stplyr->awayviewtics)
|
||||
return;
|
||||
|
||||
if (camspin[0])
|
||||
return;
|
||||
|
||||
const INT32 splitflags = K_calcSplitFlags(V_SNAPTOBOTTOM);
|
||||
|
||||
for (i = 0; i < MAXPLAYERS; i++)
|
||||
{
|
||||
UINT8 pnum = 0;
|
||||
@@ -3532,7 +3569,7 @@ static void K_drawKartMinimapHead(mobj_t *mo, INT32 x, INT32 y, INT32 flags)
|
||||
skin = K_GetMobjSkin(mo);
|
||||
minimaphead = (skinlocal ? localfacemmapprefix : facemmapprefix)[K_GetMobjSkinNum(skin, skinlocal)];
|
||||
|
||||
amnumxpos = (FixedMul(lerp(mo->old_x, mo->x), minimapinfo.zoom) - minimapinfo.offs_x);
|
||||
amnumxpos = (FixedMul(lerp(mo->old_x, mo->x), minimapinfo.zoom) - minimapinfo.offs_x);
|
||||
amnumypos = -(FixedMul(lerp(mo->old_y, mo->y), minimapinfo.zoom) - minimapinfo.offs_y);
|
||||
|
||||
if (encoremode)
|
||||
@@ -3965,7 +4002,7 @@ static void K_drawBattleFullscreen(void)
|
||||
}
|
||||
}
|
||||
|
||||
if (netgame && !stplyr->spectator && timeinmap > 113) // FREE PLAY?
|
||||
if (netgame && cv_showfreeplay.value && !stplyr->spectator && timeinmap > 113) // FREE PLAY?
|
||||
{
|
||||
UINT8 i;
|
||||
|
||||
@@ -4100,17 +4137,23 @@ static void K_drawKartFirstPerson(void)
|
||||
x -= xoffs;
|
||||
else
|
||||
x += xoffs;
|
||||
|
||||
if (!splitscreen)
|
||||
y += yoffs;
|
||||
}
|
||||
|
||||
const INT32 driftcharge = stplyr->kartstuff[k_driftcharge];
|
||||
|
||||
// drift sparks!
|
||||
if ((leveltime & 1) && (stplyr->kartstuff[k_driftcharge] >= dsthree))
|
||||
colmap = R_GetTranslationColormap(TC_RAINBOW, (UINT8)(1 + (leveltime % (MAXSKINCOLORS-1))), GTC_CACHE);
|
||||
else if ((leveltime & 1) && (stplyr->kartstuff[k_driftcharge] >= dstwo))
|
||||
colmap = R_GetTranslationColormap(TC_RAINBOW, SKINCOLOR_KETCHUP, GTC_CACHE);
|
||||
else if ((leveltime & 1) && (stplyr->kartstuff[k_driftcharge] >= dsone))
|
||||
colmap = R_GetTranslationColormap(TC_RAINBOW, SKINCOLOR_SAPPHIRE, GTC_CACHE);
|
||||
if ((leveltime & 1) && driftcharge)
|
||||
{
|
||||
if (driftcharge >= dsthree)
|
||||
colmap = R_GetTranslationColormap(TC_RAINBOW, K_RainbowColor(), GTC_CACHE);
|
||||
else if (driftcharge >= dstwo)
|
||||
colmap = R_GetTranslationColormap(TC_RAINBOW, SKINCOLOR_KETCHUP, GTC_CACHE);
|
||||
else if (driftcharge >= dsone)
|
||||
colmap = R_GetTranslationColormap(TC_RAINBOW, SKINCOLOR_SAPPHIRE, GTC_CACHE);
|
||||
}
|
||||
else
|
||||
#endif
|
||||
// invincibility/grow/shrink!
|
||||
@@ -4139,7 +4182,7 @@ static void K_drawInput(void)
|
||||
|
||||
const UINT8 hudcolor = K_GetHudColor();
|
||||
const INT32 accent1 = splitflags|colortranslations[hudcolor][5];
|
||||
const INT32 accent2 = splitflags|colortranslations[hudcolor][9];
|
||||
const INT32 accent2 = splitflags|colortranslations[hudcolor][7];
|
||||
const UINT8 *hudcolormap = R_GetTranslationColormap(0, hudcolor, GTC_CACHE);
|
||||
|
||||
const ticcmd_t *cmd = &stplyr->cmd;
|
||||
@@ -4386,10 +4429,6 @@ static void K_drawLapStartAnim(void)
|
||||
void K_drawKartFreePlay(UINT32 flashtime)
|
||||
{
|
||||
// no splitscreen support because it's not FREE PLAY if you have more than one player in-game
|
||||
|
||||
if (!cv_showfreeplay.value)
|
||||
return;
|
||||
|
||||
if ((flashtime % TICRATE) < TICRATE/2)
|
||||
return;
|
||||
|
||||
@@ -4503,6 +4542,7 @@ static void K_drawCheckpointDebugger(void)
|
||||
V_DrawString(8, 184, 0, va("Checkpoint: %d / %d (Can finish)", stplyr->starpostnum, numstarposts));
|
||||
else
|
||||
V_DrawString(8, 184, 0, va("Checkpoint: %d / %d (Skip: %d)", stplyr->starpostnum, numstarposts, ((numstarposts/2) + stplyr->starpostnum)));
|
||||
|
||||
V_DrawString(8, 192, 0, va("Waypoint dist: Prev %d, Next %d", stplyr->kartstuff[k_prevcheck], stplyr->kartstuff[k_nextcheck]));
|
||||
}
|
||||
|
||||
@@ -4765,7 +4805,7 @@ void K_drawKartHUD(void)
|
||||
V_DrawScaledPatch(BASEVIDWIDTH/2 - (kp_yougotem->width/2), 32, V_HUDTRANS, kp_yougotem);
|
||||
|
||||
// Draw FREE PLAY.
|
||||
if (isfreeplay && !stplyr->spectator && timeinmap > 113)
|
||||
if (isfreeplay && cv_showfreeplay.value && !stplyr->spectator && timeinmap > 113)
|
||||
{
|
||||
if (LUA_HudEnabled(hud_freeplay))
|
||||
K_drawKartFreePlay(leveltime);
|
||||
|
||||
+136
-65
@@ -484,6 +484,15 @@ UINT8 colortranslations[MAXTRANSLATIONS][16] = {
|
||||
{120, 120, 96, 96, 97, 98, 98, 99, 81, 81, 69, 71, 73, 75, 77, 79}, // SKINCOLOR_CSUPER5
|
||||
};
|
||||
|
||||
//
|
||||
// Gives you a color to use for rainbow effects (like invincibility).
|
||||
// Return: Skincolor value.
|
||||
//
|
||||
UINT8 K_RainbowColor(void)
|
||||
{
|
||||
return (UINT8)(1 + (leveltime % (MAXSKINCOLORS-1)));
|
||||
}
|
||||
|
||||
// Define for getting accurate color brightness readings according to how the human eye sees them.
|
||||
// https://en.wikipedia.org/wiki/Relative_luminance
|
||||
// 0.2126 to red
|
||||
@@ -522,6 +531,7 @@ void K_RainbowColormap(UINT8 *dest_colormap, UINT8 skincolor)
|
||||
dest_colormap[i] = (UINT8)i;
|
||||
continue;
|
||||
}
|
||||
|
||||
color = V_GetColor(i);
|
||||
SETBRIGHTNESS(brightness, color.s.red, color.s.green, color.s.blue);
|
||||
brightdif = 256;
|
||||
@@ -550,26 +560,41 @@ void K_RainbowColormap(UINT8 *dest_colormap, UINT8 skincolor)
|
||||
*/
|
||||
void K_GenerateKartColormap(UINT8 *dest_colormap, INT32 skinnum, UINT8 color, boolean local)
|
||||
{
|
||||
INT32 i;
|
||||
INT32 starttranscolor;
|
||||
INT32 i, starttranscolor;
|
||||
|
||||
// Handle a couple of simple special cases
|
||||
if (skinnum == TC_BOSS
|
||||
|| skinnum == TC_ALLWHITE
|
||||
|| skinnum == TC_METALSONIC
|
||||
|| skinnum == TC_BLINK
|
||||
|| color == SKINCOLOR_NONE)
|
||||
if (skinnum < TC_DEFAULT)
|
||||
{
|
||||
for (i = 0; i < NUM_PALETTE_ENTRIES; i++)
|
||||
switch (skinnum)
|
||||
{
|
||||
if (skinnum == TC_ALLWHITE)
|
||||
dest_colormap[i] = 0;
|
||||
else if (skinnum == TC_BLINK)
|
||||
dest_colormap[i] = colortranslations[color][3];
|
||||
else
|
||||
dest_colormap[i] = (UINT8)i;
|
||||
case TC_ALLWHITE:
|
||||
memset(dest_colormap, 0, NUM_PALETTE_ENTRIES * sizeof(UINT8));
|
||||
return;
|
||||
case TC_RAINBOW:
|
||||
if (color >= MAXTRANSLATIONS)
|
||||
I_Error("Invalid skin color #%hu.", (UINT16)color);
|
||||
if (color != SKINCOLOR_NONE)
|
||||
{
|
||||
K_RainbowColormap(dest_colormap, color);
|
||||
return;
|
||||
}
|
||||
break;
|
||||
case TC_BLINK:
|
||||
if (color >= MAXTRANSLATIONS)
|
||||
I_Error("Invalid skin color #%hu.", (UINT16)color);
|
||||
if (color != SKINCOLOR_NONE)
|
||||
{
|
||||
memset(dest_colormap, colortranslations[color][3], NUM_PALETTE_ENTRIES * sizeof(UINT8));
|
||||
return;
|
||||
}
|
||||
break;
|
||||
default:
|
||||
break;
|
||||
}
|
||||
|
||||
for (i = 0; i < NUM_PALETTE_ENTRIES; i++)
|
||||
dest_colormap[i] = (UINT8)i;
|
||||
|
||||
// White!
|
||||
if (skinnum == TC_BOSS)
|
||||
dest_colormap[31] = 0;
|
||||
@@ -578,14 +603,25 @@ void K_GenerateKartColormap(UINT8 *dest_colormap, INT32 skinnum, UINT8 color, bo
|
||||
|
||||
return;
|
||||
}
|
||||
else if (skinnum == TC_RAINBOW)
|
||||
else if (color == SKINCOLOR_NONE)
|
||||
{
|
||||
K_RainbowColormap(dest_colormap, color);
|
||||
for (i = 0; i < NUM_PALETTE_ENTRIES; i++)
|
||||
dest_colormap[i] = (UINT8)i;
|
||||
|
||||
return;
|
||||
}
|
||||
|
||||
if (color >= MAXTRANSLATIONS)
|
||||
I_Error("Invalid skin color #%hu.", (UINT16)color);
|
||||
|
||||
if (skinnum < 0 && skinnum > TC_DEFAULT)
|
||||
I_Error("Invalid translation colormap index %d.", skinnum);
|
||||
|
||||
starttranscolor = (skinnum != TC_DEFAULT) ? K_GetSkinArray(local)[skinnum].starttranscolor : DEFAULT_STARTTRANSCOLOR;
|
||||
|
||||
if (starttranscolor >= NUM_PALETTE_ENTRIES)
|
||||
I_Error("Invalid startcolor #%d.", starttranscolor);
|
||||
|
||||
// Fill in the entries of the palette that are fixed
|
||||
for (i = 0; i < starttranscolor; i++)
|
||||
dest_colormap[i] = (UINT8)i;
|
||||
@@ -618,36 +654,46 @@ UINT8 K_GetKartColorByName(const char *name)
|
||||
return 0;
|
||||
}
|
||||
|
||||
//
|
||||
// returns the players skinnumber
|
||||
// accounts for localskins
|
||||
//
|
||||
INT32 K_GetSkinNum(player_t *player)
|
||||
{
|
||||
return player->localskin ? (player->localskin - 1) : player->skin;
|
||||
}
|
||||
|
||||
//
|
||||
// returns the mobj skinnumber
|
||||
// accounts for localskins
|
||||
//
|
||||
INT32 K_GetMobjSkinNum(const skin_t *skin, boolean local)
|
||||
{
|
||||
return skin - K_GetSkinArray(local);
|
||||
}
|
||||
|
||||
//
|
||||
// returns the players skinnumber
|
||||
// accounts for localskins
|
||||
//
|
||||
skin_t *K_GetMobjSkin(const mobj_t *mobj)
|
||||
{
|
||||
return mobj->localskin ? mobj->localskin : mobj->skin;
|
||||
}
|
||||
|
||||
//
|
||||
// returns the skin array to use
|
||||
// accounts for localskins
|
||||
//
|
||||
skin_t *K_GetSkinArray(boolean local)
|
||||
{
|
||||
return local ? localskins : skins;
|
||||
}
|
||||
|
||||
//
|
||||
// returns the players skin
|
||||
// accounts for localskins
|
||||
//
|
||||
skin_t *K_GetPlayerSkin(player_t *player)
|
||||
{
|
||||
return &K_GetSkinArray(player->skinlocal)[K_GetSkinNum(player)];
|
||||
@@ -1585,7 +1631,7 @@ static UINT8 K_CheckOffroadCollide(mobj_t *mo)
|
||||
|
||||
// we will do essentially the same checks as above instead of bothering with top/bottom height of the FOF.
|
||||
// Reminder that an FOF's floor is its bottom, silly!
|
||||
if ( ((s2->flags & SF_FLIPSPECIAL_FLOOR) && mo->z == cel) // "floor" check
|
||||
if ( ((s2->flags & SF_FLIPSPECIAL_FLOOR) && mo->z == cel) // "floor" check
|
||||
|| ((s2->flags & SF_FLIPSPECIAL_CEILING) && (mo->z + mo->height) == flr) ) // "ceiling" check.
|
||||
|
||||
for (i = 2; i < 5; i++) // check for sector special
|
||||
@@ -1669,10 +1715,10 @@ static void K_SpawnDashDustRelease(player_t *player)
|
||||
I_Assert(player->mo != NULL);
|
||||
I_Assert(!P_MobjWasRemoved(player->mo));
|
||||
|
||||
if (!P_IsObjectOnGround(player->mo))
|
||||
if (!player->speed && !player->kartstuff[k_startboost])
|
||||
return;
|
||||
|
||||
if (!player->speed && !player->kartstuff[k_startboost])
|
||||
if (!P_IsObjectOnGround(player->mo))
|
||||
return;
|
||||
|
||||
travelangle = player->mo->angle;
|
||||
@@ -1902,11 +1948,11 @@ static void K_PlayGenericCombatSound(mobj_t *source, mobj_t *other, sfxenum_t sf
|
||||
|
||||
boolean alwaysHear = false;
|
||||
|
||||
if (other != NULL && P_MobjWasRemoved(other) == false && other->player != NULL)
|
||||
if (cv_kartvoices.value && !P_MobjWasRemoved(other) && other->player != NULL)
|
||||
{
|
||||
alwaysHear = P_IsDisplayPlayer(other->player);
|
||||
|
||||
if (cv_kartvoices.value)
|
||||
S_StartSound(alwaysHear ? NULL : source, skin->soundsid[S_sfx[sfx_id].skinsound]);
|
||||
}
|
||||
|
||||
K_RegularVoiceTimers(source->player);
|
||||
}
|
||||
@@ -1928,7 +1974,7 @@ void K_PlayAttackTaunt(mobj_t *source)
|
||||
void K_PlayBoostTaunt(mobj_t *source)
|
||||
{
|
||||
sfxenum_t pick = P_RandomKey(2); // Gotta roll the RNG every time this is called for sync reasons
|
||||
boolean tasteful = (!source->player || !source->player->kartstuff[k_tauntvoices]);
|
||||
const boolean tasteful = (!source->player || !source->player->kartstuff[k_tauntvoices]);
|
||||
|
||||
if (cv_kartvoices.value && (tasteful || cv_kartvoices.value == 2))
|
||||
S_StartSound(source, sfx_kbost1+pick);
|
||||
@@ -1941,8 +1987,6 @@ void K_PlayBoostTaunt(mobj_t *source)
|
||||
|
||||
void K_PlayOvertakeSound(mobj_t *source)
|
||||
{
|
||||
boolean tasteful = (!source->player || !source->player->kartstuff[k_voices]);
|
||||
|
||||
if (!G_RaceGametype()) // Only in race
|
||||
return;
|
||||
|
||||
@@ -1950,6 +1994,8 @@ void K_PlayOvertakeSound(mobj_t *source)
|
||||
if (leveltime < starttime+(10*TICRATE))
|
||||
return;
|
||||
|
||||
const boolean tasteful = (!source->player || !source->player->kartstuff[k_voices]);
|
||||
|
||||
if (cv_kartvoices.value && (tasteful || cv_kartvoices.value == 2))
|
||||
S_StartSound(source, sfx_kslow);
|
||||
|
||||
@@ -2185,6 +2231,7 @@ fixed_t K_GetKartSpeed(player_t *player, boolean doboostpower)
|
||||
|
||||
if (doboostpower)
|
||||
return FixedMul(finalspeed, player->kartstuff[k_boostpower]+player->kartstuff[k_speedboost]);
|
||||
|
||||
return finalspeed;
|
||||
}
|
||||
|
||||
@@ -2221,10 +2268,14 @@ fixed_t K_3dKartMovement(player_t *player, boolean onground, fixed_t forwardmove
|
||||
{
|
||||
fixed_t accelmax = 4000;
|
||||
fixed_t newspeed, oldspeed, finalspeed;
|
||||
fixed_t p_speed = K_GetKartSpeed(player, true);
|
||||
fixed_t p_accel = K_GetKartAccel(player);
|
||||
fixed_t p_speed, p_accel;
|
||||
|
||||
if (!onground) return 0; // If the player isn't on the ground, there is no change in speed
|
||||
// If the player isn't on the ground, there is no change in speed
|
||||
if (!onground)
|
||||
return 0;
|
||||
|
||||
p_speed = K_GetKartSpeed(player, true);
|
||||
p_accel = K_GetKartAccel(player);
|
||||
|
||||
// ACCELCODE!!!1!11!
|
||||
oldspeed = R_PointToDist2(0, 0, player->rmomx, player->rmomy); // FixedMul(P_AproxDistance(player->rmomx, player->rmomy), player->mo->scale);
|
||||
@@ -2328,6 +2379,7 @@ void K_SpinPlayer(player_t *player, mobj_t *source, INT32 type, mobj_t *inflicto
|
||||
|
||||
if (P_MobjWasRemoved(player->mo))
|
||||
return; // mobj was removed (in theory that shouldn't happen)
|
||||
|
||||
if (shouldForce == 1)
|
||||
force = true;
|
||||
else if (shouldForce == 2)
|
||||
@@ -2440,7 +2492,7 @@ void K_SpinPlayer(player_t *player, mobj_t *source, INT32 type, mobj_t *inflicto
|
||||
|
||||
static void K_RemoveGrowShrink(player_t *player)
|
||||
{
|
||||
if (player->mo && !P_MobjWasRemoved(player->mo))
|
||||
if (!P_MobjWasRemoved(player->mo))
|
||||
{
|
||||
if (player->kartstuff[k_growshrinktimer] > 0) // Play Shrink noise
|
||||
S_StartSound(player->mo, sfx_kc59);
|
||||
@@ -2468,8 +2520,10 @@ void K_SquishPlayer(player_t *player, mobj_t *source, mobj_t *inflictor)
|
||||
// PS: Inflictor is unused for all purposes here and is actually only ever relevant to Lua. It may be nil too.
|
||||
boolean force = false; // Used to check if Lua ShouldSquish should get us damaged reguardless of flashtics or heck knows what.
|
||||
UINT8 shouldForce = LUA_HookShouldSquish(player, inflictor, source);
|
||||
|
||||
if (P_MobjWasRemoved(player->mo))
|
||||
return; // mobj was removed (in theory that shouldn't happen)
|
||||
|
||||
if (shouldForce == 1)
|
||||
force = true;
|
||||
else if (shouldForce == 2)
|
||||
@@ -2582,6 +2636,7 @@ void K_ExplodePlayer(player_t *player, mobj_t *source, mobj_t *inflictor) // A b
|
||||
|
||||
if (P_MobjWasRemoved(player->mo))
|
||||
return; // mobj was removed (in theory that shouldn't happen)
|
||||
|
||||
if (shouldForce == 1)
|
||||
force = true;
|
||||
else if (shouldForce == 2)
|
||||
@@ -2667,6 +2722,7 @@ void K_ExplodePlayer(player_t *player, mobj_t *source, mobj_t *inflictor) // A b
|
||||
player->powers[pw_flashing] = K_GetKartFlashing(player);
|
||||
|
||||
upgoer = (18*mapobjectscale*P_MobjFlip(player->mo));
|
||||
|
||||
if (player->mo->eflags & MFE_UNDERWATER)
|
||||
upgoer = (117 * upgoer) / 200;
|
||||
|
||||
@@ -2853,7 +2909,7 @@ void K_SpawnKartExplosion(fixed_t x, fixed_t y, fixed_t z, fixed_t radius, INT32
|
||||
mobj->momy = FixedMul(FixedDiv(mobjy - y, dist), FixedDiv(dist, 6*FRACUNIT));
|
||||
mobj->momz = FixedMul(FixedDiv(mobjz - z, dist), FixedDiv(dist, 6*FRACUNIT));
|
||||
|
||||
if (source && !P_MobjWasRemoved(source))
|
||||
if (!P_MobjWasRemoved(source))
|
||||
P_SetTarget(&mobj->target, source);
|
||||
}
|
||||
}
|
||||
@@ -3047,7 +3103,7 @@ static UINT16 K_DriftSparkColor(player_t *player, INT32 charge)
|
||||
|
||||
if (charge >= K_GetKartDriftSparkValue(player)*4)
|
||||
{
|
||||
color = (UINT8)(1 + (leveltime % (MAXSKINCOLORS-1)));
|
||||
color = K_RainbowColor();
|
||||
}
|
||||
else if (charge >= K_GetKartDriftSparkValue(player)*2)
|
||||
{
|
||||
@@ -3084,7 +3140,7 @@ static void K_SpawnDriftSparks(player_t *player)
|
||||
const boolean onground = P_IsObjectOnGround(player->mo);
|
||||
|
||||
// kinda sketchy
|
||||
if (!cv_airsparks.value && onground)
|
||||
if (!cv_airsparks.value && !onground)
|
||||
return;
|
||||
|
||||
if (!player->kartstuff[k_drift] || player->kartstuff[k_driftcharge] < K_GetKartDriftSparkValue(player))
|
||||
@@ -3539,11 +3595,14 @@ void K_SpawnSparkleTrail(mobj_t *mo)
|
||||
fixed_t newz = mo->z + mo->momz + (P_RandomRange(0, mo->height>>FRACBITS)<<FRACBITS);
|
||||
|
||||
sparkle = P_SpawnMobj(newx, newy, newz, MT_SPARKLETRAIL);
|
||||
|
||||
K_FlipFromObject(sparkle, mo);
|
||||
|
||||
P_SetTarget(&sparkle->target, mo);
|
||||
|
||||
sparkle->destscale = mo->destscale;
|
||||
P_SetScale(sparkle, mo->scale);
|
||||
|
||||
sparkle->color = mo->color;
|
||||
|
||||
if (cv_playerblendeffects.value && mo->player && K_SpeedLinesShouldBlend(mo->player))
|
||||
@@ -3602,7 +3661,6 @@ void K_SpawnWipeoutTrail(mobj_t *mo, boolean translucent)
|
||||
void K_DriftDustHandling(mobj_t *spawner)
|
||||
{
|
||||
angle_t anglediff;
|
||||
const INT16 spawnrange = spawner->radius>>FRACBITS;
|
||||
|
||||
if (!P_IsObjectOnGround(spawner) || leveltime % 2 != 0)
|
||||
return;
|
||||
@@ -3639,6 +3697,8 @@ void K_DriftDustHandling(mobj_t *spawner)
|
||||
if (anglediff > ANGLE_180)
|
||||
anglediff = InvAngle(anglediff);
|
||||
|
||||
const INT16 spawnrange = spawner->radius>>FRACBITS;
|
||||
|
||||
if (anglediff > ANG10*4) // Trying to turn further than 40 degrees
|
||||
{
|
||||
fixed_t spawnx = P_RandomRange(-spawnrange, spawnrange)<<FRACBITS;
|
||||
@@ -3666,7 +3726,7 @@ static mobj_t *K_FindLastTrailMobj(player_t *player)
|
||||
if (!player || !(trail = player->mo) || !player->mo->hnext || !player->mo->hnext->health)
|
||||
return NULL;
|
||||
|
||||
while (trail->hnext && !P_MobjWasRemoved(trail->hnext) && trail->hnext->health)
|
||||
while (!P_MobjWasRemoved(trail->hnext) && trail->hnext->health)
|
||||
{
|
||||
trail = trail->hnext;
|
||||
}
|
||||
@@ -3898,12 +3958,11 @@ static mobj_t *K_ThrowKartItem(player_t *player, boolean missile, mobjtype_t map
|
||||
|
||||
void K_PuntMine(mobj_t *thismine, mobj_t *punter)
|
||||
{
|
||||
angle_t fa = R_PointToAngle2(0, 0, punter->momx, punter->momy) >> ANGLETOFINESHIFT;
|
||||
fixed_t z = 30*mapobjectscale + punter->momz;
|
||||
fixed_t spd;
|
||||
angle_t fa;
|
||||
fixed_t z, spd;
|
||||
mobj_t *mine;
|
||||
|
||||
if (!thismine || P_MobjWasRemoved(thismine))
|
||||
if (P_MobjWasRemoved(thismine))
|
||||
return;
|
||||
|
||||
//This guarantees you hit a mine being dragged
|
||||
@@ -3932,9 +3991,12 @@ void K_PuntMine(mobj_t *thismine, mobj_t *punter)
|
||||
else
|
||||
mine = thismine;
|
||||
|
||||
if (!mine || P_MobjWasRemoved(mine))
|
||||
if (P_MobjWasRemoved(mine))
|
||||
return;
|
||||
|
||||
fa = R_PointToAngle2(0, 0, punter->momx, punter->momy) >> ANGLETOFINESHIFT;
|
||||
z = 30*mapobjectscale + punter->momz;
|
||||
|
||||
spd = K_GetProjectileSpeed();
|
||||
|
||||
mine->flags |= MF_NOCLIPTHING;
|
||||
@@ -4099,7 +4161,8 @@ void K_DoSneaker(player_t *player, INT32 type)
|
||||
if (player->mo->hnext)
|
||||
{
|
||||
mobj_t *cur = player->mo->hnext;
|
||||
while (cur && !P_MobjWasRemoved(cur))
|
||||
|
||||
while (!P_MobjWasRemoved(cur))
|
||||
{
|
||||
if (!cur->tracer)
|
||||
{
|
||||
@@ -4145,8 +4208,10 @@ static void K_DoShrink(player_t *user)
|
||||
{
|
||||
if (!playeringame[i] || players[i].spectator || !players[i].mo)
|
||||
continue;
|
||||
|
||||
if (&players[i] == user)
|
||||
continue;
|
||||
|
||||
if (players[i].kartstuff[k_position] < user->kartstuff[k_position])
|
||||
{
|
||||
//P_FlashPal(&players[i], PAL_NUKE, 10);
|
||||
@@ -4163,7 +4228,7 @@ static void K_DoShrink(player_t *user)
|
||||
K_DropItems(&players[i]);
|
||||
players[i].kartstuff[k_growshrinktimer] = -(20*TICRATE);
|
||||
|
||||
if (players[i].mo && !P_MobjWasRemoved(players[i].mo))
|
||||
if (!P_MobjWasRemoved(players[i].mo))
|
||||
{
|
||||
players[i].mo->scalespeed = mapobjectscale/TICRATE;
|
||||
players[i].mo->destscale = (6*mapobjectscale)/8;
|
||||
@@ -4293,7 +4358,7 @@ void K_DropHnextList(player_t *player)
|
||||
mobjtype_t type;
|
||||
boolean orbit, ponground, dropall = true;
|
||||
|
||||
if (!work || P_MobjWasRemoved(work))
|
||||
if (P_MobjWasRemoved(work))
|
||||
return;
|
||||
|
||||
flip = P_MobjFlip(player->mo);
|
||||
@@ -4432,7 +4497,7 @@ void K_DropItems(player_t *player)
|
||||
|
||||
K_DropHnextList(player);
|
||||
|
||||
if (player->mo && !P_MobjWasRemoved(player->mo) && player->kartstuff[k_itemamount])
|
||||
if (!P_MobjWasRemoved(player->mo) && player->kartstuff[k_itemamount])
|
||||
{
|
||||
mobj_t *drop = P_SpawnMobj(player->mo->x, player->mo->y, player->mo->z + player->mo->height/2, MT_FLOATINGITEM);
|
||||
P_SetScale(drop, drop->scale>>4);
|
||||
@@ -4461,7 +4526,7 @@ void K_DropRocketSneaker(player_t *player)
|
||||
fixed_t flingangle;
|
||||
boolean leftshoe = true; //left shoe is first
|
||||
|
||||
if (!(player->mo && !P_MobjWasRemoved(player->mo) && player->mo->hnext && !P_MobjWasRemoved(player->mo->hnext)))
|
||||
if (!(!P_MobjWasRemoved(player->mo) && player->mo->hnext && !P_MobjWasRemoved(player->mo->hnext)))
|
||||
return;
|
||||
|
||||
while ((shoe = shoe->hnext) && !P_MobjWasRemoved(shoe))
|
||||
@@ -4500,7 +4565,7 @@ void K_DropRocketSneaker(player_t *player)
|
||||
|
||||
void K_DropKitchenSink(player_t *player)
|
||||
{
|
||||
if (!(player->mo && !P_MobjWasRemoved(player->mo) && player->mo->hnext && !P_MobjWasRemoved(player->mo->hnext)))
|
||||
if (!(!P_MobjWasRemoved(player->mo) && player->mo->hnext && !P_MobjWasRemoved(player->mo->hnext)))
|
||||
return;
|
||||
|
||||
if (player->mo->hnext->type != MT_SINK_SHIELD)
|
||||
@@ -4517,13 +4582,13 @@ void K_RepairOrbitChain(mobj_t *orbit)
|
||||
mobj_t *cachenext = orbit->hnext;
|
||||
|
||||
// First, repair the chain
|
||||
if (orbit->hnext && orbit->hnext->health && !P_MobjWasRemoved(orbit->hnext))
|
||||
if (!P_MobjWasRemoved(orbit->hnext) && orbit->hnext->health)
|
||||
{
|
||||
P_SetTarget(&orbit->hnext->hprev, orbit->hprev);
|
||||
P_SetTarget(&orbit->hnext, NULL);
|
||||
}
|
||||
|
||||
if (orbit->hprev && orbit->hprev->health && !P_MobjWasRemoved(orbit->hprev))
|
||||
if (!P_MobjWasRemoved(orbit->hprev) && orbit->hprev->health)
|
||||
{
|
||||
P_SetTarget(&orbit->hprev->hnext, cachenext);
|
||||
P_SetTarget(&orbit->hprev, NULL);
|
||||
@@ -4538,7 +4603,7 @@ void K_RepairOrbitChain(mobj_t *orbit)
|
||||
mobj_t *cur = orbit->target->hnext;
|
||||
mobj_t *prev = NULL;
|
||||
|
||||
while (cur && !P_MobjWasRemoved(cur))
|
||||
while (!P_MobjWasRemoved(cur))
|
||||
{
|
||||
prev = cur;
|
||||
cur = cur->hnext;
|
||||
@@ -4738,7 +4803,7 @@ static void K_MoveHeldObjects(player_t *player)
|
||||
|
||||
player->kartstuff[k_bananadrag] = 0; // Just to make sure
|
||||
|
||||
while (cur && !P_MobjWasRemoved(cur))
|
||||
while (!P_MobjWasRemoved(cur))
|
||||
{
|
||||
const fixed_t radius = FixedHypot(player->mo->radius, player->mo->radius) + FixedHypot(cur->radius, cur->radius); // mobj's distance from its Target, or Radius.
|
||||
fixed_t z;
|
||||
@@ -4816,7 +4881,7 @@ static void K_MoveHeldObjects(player_t *player)
|
||||
if (P_IsObjectOnGround(player->mo) && player->speed > 0)
|
||||
player->kartstuff[k_bananadrag]++;
|
||||
|
||||
while (cur && !P_MobjWasRemoved(cur))
|
||||
while (!P_MobjWasRemoved(cur))
|
||||
{
|
||||
const fixed_t radius = FixedHypot(targ->radius, targ->radius) + FixedHypot(cur->radius, cur->radius);
|
||||
angle_t ang;
|
||||
@@ -4844,7 +4909,7 @@ static void K_MoveHeldObjects(player_t *player)
|
||||
else
|
||||
dist = cur->extravalue1/2;
|
||||
|
||||
if (!targ || P_MobjWasRemoved(targ))
|
||||
if (P_MobjWasRemoved(targ))
|
||||
continue;
|
||||
|
||||
// Shrink your items if the player shrunk too.
|
||||
@@ -4902,7 +4967,7 @@ static void K_MoveHeldObjects(player_t *player)
|
||||
mobj_t *cur = player->mo->hnext;
|
||||
INT32 num = 0;
|
||||
|
||||
while (cur && !P_MobjWasRemoved(cur))
|
||||
while (!P_MobjWasRemoved(cur))
|
||||
{
|
||||
const fixed_t radius = FixedHypot(player->mo->radius, player->mo->radius) + FixedHypot(cur->radius, cur->radius);
|
||||
boolean vibrate = ((leveltime & 1) && !cur->tracer);
|
||||
@@ -4967,7 +5032,7 @@ static void K_MoveHeldObjects(player_t *player)
|
||||
|
||||
}
|
||||
|
||||
if (cur->tracer && !P_MobjWasRemoved(cur->tracer))
|
||||
if (!P_MobjWasRemoved(cur->tracer))
|
||||
{
|
||||
fixed_t diffx, diffy, diffz;
|
||||
|
||||
@@ -5031,6 +5096,7 @@ player_t *K_FindJawzTarget(mobj_t *actor, player_t *source)
|
||||
|
||||
// Find the angle, see who's got the best.
|
||||
thisang = actor->angle - R_PointToAngle2(actor->x, actor->y, player->mo->x, player->mo->y);
|
||||
|
||||
if (thisang > ANGLE_180)
|
||||
thisang = InvAngle(thisang);
|
||||
|
||||
@@ -5227,10 +5293,11 @@ static void K_UpdateEngineSounds(player_t *player, ticcmd_t *cmd)
|
||||
static void K_UpdateInvincibilitySounds(player_t *player)
|
||||
{
|
||||
INT32 sfxnum = sfx_None;
|
||||
const boolean localplayer = P_IsLocalPlayer(player);
|
||||
|
||||
if (player->mo->health > 0)
|
||||
{
|
||||
const boolean localplayer = P_IsLocalPlayer(player);
|
||||
|
||||
if (player->kartstuff[k_growshrinktimer] > 0 && (!localplayer || cv_growmusic.value == 2)) // Prioritize Grow
|
||||
sfxnum = cv_kartinvinsfx.value ? sfx_alarmg : sfx_kgrow;
|
||||
else if (player->kartstuff[k_invincibilitytimer] > 0 && (!localplayer || cv_supermusic.value == 2))
|
||||
@@ -5323,7 +5390,7 @@ static UINT8 K_GetSpeedLineColor(player_t *player, boolean colorSpeed)
|
||||
else if (player->kartstuff[k_driftboost] <= 50)
|
||||
speedcolor = SKINCOLOR_RASPBERRY;
|
||||
else if (player->kartstuff[k_driftboost] <= 125)
|
||||
speedcolor = (UINT8)(1 + (leveltime % (MAXSKINCOLORS-1)));
|
||||
speedcolor = K_RainbowColor();
|
||||
|
||||
if (cv_coloredspeedlines.value == 2)
|
||||
speedcolor = (leveltime & 1) ? playercolor : speedcolor;
|
||||
@@ -5708,7 +5775,7 @@ void K_KartPlayerAfterThink(player_t *player)
|
||||
else
|
||||
targ = K_FindJawzTarget(player->mo, player);
|
||||
|
||||
if (!targ || !targ->mo || P_MobjWasRemoved(targ->mo))
|
||||
if (!targ || P_MobjWasRemoved(targ->mo))
|
||||
{
|
||||
player->kartstuff[k_lastjawztarget] = -1;
|
||||
player->kartstuff[k_jawztargetdelay] = 0;
|
||||
@@ -5770,7 +5837,7 @@ boolean K_CheckPlayersRespawnColliding(INT32 playernum, fixed_t x, fixed_t y)
|
||||
static INT16 K_GetKartDriftValue(player_t *player, fixed_t countersteer)
|
||||
{
|
||||
INT16 basedrift, driftangle;
|
||||
fixed_t driftweight = player->kartweight*14; // 12
|
||||
fixed_t driftweight;
|
||||
|
||||
// If they aren't drifting or on the ground this doesn't apply
|
||||
if (player->kartstuff[k_drift] == 0 || !P_IsObjectOnGround(player->mo))
|
||||
@@ -5781,6 +5848,8 @@ static INT16 K_GetKartDriftValue(player_t *player, fixed_t countersteer)
|
||||
return -266*player->kartstuff[k_drift]; // Drift has ended and we are tweaking their angle back a bit
|
||||
}
|
||||
|
||||
driftweight = player->kartweight*14; // 12
|
||||
|
||||
//basedrift = 90*player->kartstuff[k_drift]; // 450
|
||||
//basedrift = 93*player->kartstuff[k_drift] - driftweight*3*player->kartstuff[k_drift]/10; // 447 - 303
|
||||
basedrift = 83*player->kartstuff[k_drift] - (driftweight - 14)*player->kartstuff[k_drift]/5; // 415 - 303
|
||||
@@ -5791,6 +5860,9 @@ static INT16 K_GetKartDriftValue(player_t *player, fixed_t countersteer)
|
||||
|
||||
INT16 K_GetKartTurnValue(player_t *player, INT16 turnvalue)
|
||||
{
|
||||
fixed_t p_topspeed, p_curspeed, p_maxspeed;
|
||||
fixed_t adjustangle;
|
||||
|
||||
if (player->spectator)
|
||||
return turnvalue;
|
||||
|
||||
@@ -5809,10 +5881,10 @@ INT16 K_GetKartTurnValue(player_t *player, INT16 turnvalue)
|
||||
return turnvalue;
|
||||
}
|
||||
|
||||
fixed_t p_topspeed = K_GetKartSpeed(player, false);
|
||||
fixed_t p_curspeed = min(player->speed, p_topspeed * 2);
|
||||
fixed_t p_maxspeed = p_topspeed * 3;
|
||||
fixed_t adjustangle = FixedDiv((p_maxspeed>>16) - (p_curspeed>>16), (p_maxspeed>>16) + player->kartweight);
|
||||
p_topspeed = K_GetKartSpeed(player, false);
|
||||
p_curspeed = min(player->speed, p_topspeed * 2);
|
||||
p_maxspeed = p_topspeed * 3;
|
||||
adjustangle = FixedDiv((p_maxspeed>>16) - (p_curspeed>>16), (p_maxspeed>>16) + player->kartweight);
|
||||
|
||||
turnvalue = FixedMul(turnvalue, adjustangle); // Weight has a small effect on turning
|
||||
|
||||
@@ -6214,7 +6286,7 @@ void K_MoveKartPlayer(player_t *player, boolean onground)
|
||||
|
||||
K_KartUpdatePosition(player);
|
||||
|
||||
if (!player->exiting)
|
||||
if (LIKELY(!player->exiting))
|
||||
{
|
||||
if (player->kartstuff[k_oldposition] < player->kartstuff[k_position]) // But first, if you lost a place,
|
||||
{
|
||||
@@ -6794,10 +6866,9 @@ void K_MoveKartPlayer(player_t *player, boolean onground)
|
||||
|
||||
K_KartDrift(player, onground);
|
||||
|
||||
if ((!player->kartstuff[k_aizdriftstrat]) || (!P_IsObjectOnGround(player->mo)) || (player->kartstuff[k_drift]))
|
||||
if (player->sliproll && ((!player->kartstuff[k_aizdriftstrat]) || (!P_IsObjectOnGround(player->mo)) || (player->kartstuff[k_drift])))
|
||||
{
|
||||
if (player->sliproll && (player->sliproll > 0))
|
||||
player->sliproll -= (4*ANG1);
|
||||
player->sliproll -= (4*ANG1);
|
||||
}
|
||||
|
||||
// funneh Saturn sprite stuff
|
||||
|
||||
@@ -19,6 +19,7 @@ extern "C" {
|
||||
extern UINT8 colortranslations[MAXTRANSLATIONS][16];
|
||||
extern const char *KartColor_Names[MAXSKINCOLORS];
|
||||
extern const UINT8 KartColor_Opposite[MAXSKINCOLORS*2];
|
||||
UINT8 K_RainbowColor(void);
|
||||
void K_RainbowColormap(UINT8 *dest_colormap, UINT8 skincolor);
|
||||
void K_GenerateKartColormap(UINT8 *dest_colormap, INT32 skinnum, UINT8 color, boolean local);
|
||||
UINT8 K_GetKartColorByName(const char *name);
|
||||
|
||||
@@ -66,6 +66,7 @@
|
||||
X (IntermissionThinker),/* Y_Ticker */\
|
||||
X (VoteThinker),/*SRB2KART*/\
|
||||
X (ServerJoin),/* SRB2KART - Saturn 32p*/\
|
||||
X (SetupVote),/*SRB2KART - Saturn*/
|
||||
|
||||
#define STRING_HOOK_LIST(X) \
|
||||
X (BotAI),/* B_BuildTailsTiccmd by skin name */\
|
||||
@@ -140,3 +141,8 @@ int LUA_HookShouldSquish(player_t *player, mobj_t *inflictor, mobj_t *source); /
|
||||
boolean LUA_HookPlayerSpin(player_t *player, mobj_t *inflictor, mobj_t *source); // SRB2KART: Hook for K_SpinPlayer. Allows Lua to execute code and/or overwrite its behavior.
|
||||
boolean LUA_HookPlayerExplode(player_t *player, mobj_t *inflictor, mobj_t *source); // SRB2KART: Hook for K_ExplodePlayer. Allows Lua to execute code and/or overwrite its behavior.
|
||||
boolean LUA_HookPlayerSquish(player_t *player, mobj_t *inflictor, mobj_t *source); // SRB2KART: Hook for K_SquishPlayer. Allows Lua to execute code and/or overwrite its behavior.
|
||||
|
||||
// SRB2KART - Saturn: Allows changing vote level picks
|
||||
// (note: function format in lua doesn't include maxresults, so its function(result, gametype, secondgametype, prevmap)
|
||||
// to get maxresults use #result)
|
||||
void LUA_HookSetupVote(INT16 result[], INT16 maxresults, UINT8 gt, UINT8 secondgt);
|
||||
+52
-6
@@ -393,6 +393,16 @@ FUNCINLINE static ATTRINLINE boolean prepare_string_hook
|
||||
return false;
|
||||
}
|
||||
|
||||
static boolean prepare_hud_hook
|
||||
(
|
||||
Hook_State * hook,
|
||||
int hook_type
|
||||
){
|
||||
return init_hook_type(hook, 0,
|
||||
hook_type, 0, NULL,
|
||||
hudHookIds[hook_type].numHooks);
|
||||
}
|
||||
|
||||
FUNCINLINE static ATTRINLINE void init_hook_call
|
||||
(
|
||||
Hook_State * hook,
|
||||
@@ -663,20 +673,16 @@ int LUA_HookTiccmd(player_t *player, ticcmd_t *cmd, int hook_type)
|
||||
|
||||
void LUA_HookHUD(int hook_type, huddrawlist_h list)
|
||||
{
|
||||
const hook_t * map = &hudHookIds[hook_type];
|
||||
Hook_State hook;
|
||||
if (map->numHooks > 0)
|
||||
if (prepare_hud_hook(&hook, hook_type))
|
||||
{
|
||||
start_hook_stack();
|
||||
begin_hook_values(&hook);
|
||||
|
||||
LUA_SetHudHook(hook_type, list);
|
||||
|
||||
hud_running = true; // local hook
|
||||
hud_interpcounter = 0;
|
||||
hud_interpolate = hud_interpstring = hud_interplatch = false;
|
||||
init_hook_call(&hook, 1, res_hud);
|
||||
call_mapped(&hook, map);
|
||||
call_mapped(&hook, &hudHookIds[hook_type]);
|
||||
lua_settop(gL, 0); // destroy le stack!! >:3
|
||||
hud_running = false;
|
||||
|
||||
@@ -1132,3 +1138,43 @@ boolean LUA_HookPlayerExplode(player_t *player, mobj_t *inflictor, mobj_t *sourc
|
||||
{
|
||||
return kartdamage_hook(player, inflictor, source, HOOK(PlayerExplode), res_true);
|
||||
}
|
||||
|
||||
void LUA_HookSetupVote(INT16 result[], INT16 maxresults, UINT8 gt, UINT8 secondgt)
|
||||
{
|
||||
Hook_State hook;
|
||||
if (prepare_hook(&hook, 0, HOOK(SetupVote)))
|
||||
{
|
||||
// { 0, 0, 0, 0, }
|
||||
lua_newtable(gL);
|
||||
for (int i = 1; i <= maxresults; ++i)
|
||||
{
|
||||
lua_pushinteger(gL, 0);
|
||||
lua_rawseti(gL, -2, i);
|
||||
}
|
||||
|
||||
// call_hooks does lua_settop(gL, 0) so we need to store our table somewhere
|
||||
lua_pushvalue(gL, -1);
|
||||
lua_setfield(gL, LUA_REGISTRYINDEX, "SetupVoteResults");
|
||||
|
||||
lua_pushinteger(gL, gt);
|
||||
lua_pushinteger(gL, secondgt);
|
||||
lua_pushinteger(gL, prevmap+1); // prevmap is gamemap-1 so we offset it back
|
||||
|
||||
call_hooks(&hook, 0, res_none);
|
||||
|
||||
lua_getfield(gL, LUA_REGISTRYINDEX, "SetupVoteResults");
|
||||
for (int i = 1; i <= maxresults; ++i)
|
||||
{
|
||||
lua_rawgeti(gL, -1, i);
|
||||
result[i-1] = lua_tointeger(gL, -1);
|
||||
lua_pop(gL, 1);
|
||||
|
||||
if (result[i-1] && (result[i-1] < 0 || !mapheaderinfo[result[i-1]-1]))
|
||||
{
|
||||
CONS_Alert(CONS_WARNING, "Unknown map #%d for vote\n", result[i-1]);
|
||||
result[i-1] = 0;
|
||||
}
|
||||
}
|
||||
lua_pop(gL, 1);
|
||||
}
|
||||
}
|
||||
+7
-7
@@ -181,7 +181,7 @@ static int lib_setState(lua_State *L)
|
||||
switch(lua_type(L, 3))
|
||||
{
|
||||
case LUA_TNIL: // Null? Set the action to nothing, then.
|
||||
state->action.acp1 = NULL;
|
||||
state->action = NULL;
|
||||
break;
|
||||
case LUA_TSTRING: // It's a string, expect the name of a built-in action
|
||||
LUA_SetActionByName(state, lua_tostring(L, 3));
|
||||
@@ -193,7 +193,7 @@ static int lib_setState(lua_State *L)
|
||||
lua_pushvalue(L, 3); // Bring it to the top of the stack
|
||||
lua_rawset(L, -3); // Set it in the registry
|
||||
lua_pop(L, 1); // pop LREG_STATEACTION
|
||||
state->action.acp1 = (actionf_p1)A_Lua; // Set the action for the userdata.
|
||||
state->action = (actionf_p1)A_Lua; // Set the action for the userdata.
|
||||
break;
|
||||
default: // ?!
|
||||
return luaL_typerror(L, 3, "function");
|
||||
@@ -251,7 +251,7 @@ boolean LUA_SetLuaAction(void *stv, const char *action)
|
||||
lua_pop(gL, 1); // pop LREG_STATEACTION
|
||||
|
||||
lua_pop(gL, 2); // pop the function and LREG_ACTIONS
|
||||
st->action.acp1 = (actionf_p1)A_Lua; // Set the action for the userdata.
|
||||
st->action = (actionf_p1)A_Lua; // Set the action for the userdata.
|
||||
return true; // action successfully set.
|
||||
}
|
||||
|
||||
@@ -350,9 +350,9 @@ static int state_get(lua_State *L)
|
||||
case state_action:
|
||||
{
|
||||
const char *name;
|
||||
if (!st->action.acp1) // Action is NULL.
|
||||
if (!st->action) // Action is NULL.
|
||||
return 0; // return nil.
|
||||
if (st->action.acp1 == (actionf_p1)A_Lua) { // This is a Lua function?
|
||||
if (st->action == (actionf_p1)A_Lua) { // This is a Lua function?
|
||||
lua_getfield(L, LUA_REGISTRYINDEX, LREG_STATEACTION);
|
||||
I_Assert(lua_istable(L, -1));
|
||||
lua_pushlightuserdata(L, st); // Push the state pointer and
|
||||
@@ -428,7 +428,7 @@ static int state_set(lua_State *L)
|
||||
switch(lua_type(L, 3))
|
||||
{
|
||||
case LUA_TNIL: // Null? Set the action to nothing, then.
|
||||
st->action.acp1 = NULL;
|
||||
st->action = NULL;
|
||||
break;
|
||||
case LUA_TSTRING: // It's a string, expect the name of a built-in action
|
||||
LUA_SetActionByName(st, lua_tostring(L, 3));
|
||||
@@ -440,7 +440,7 @@ static int state_set(lua_State *L)
|
||||
lua_pushvalue(L, 3); // Bring it to the top of the stack
|
||||
lua_rawset(L, -3); // Set it in the registry
|
||||
lua_pop(L, 1); // pop LREG_STATEACTION
|
||||
st->action.acp1 = (actionf_p1)A_Lua; // Set the action for the userdata.
|
||||
st->action = (actionf_p1)A_Lua; // Set the action for the userdata.
|
||||
break;
|
||||
default: // ?!
|
||||
return luaL_typerror(L, 3, "function");
|
||||
|
||||
+1
-1
@@ -227,4 +227,4 @@ int LUA_MathLib(lua_State *L)
|
||||
lua_pushvalue(L, LUA_GLOBALSINDEX);
|
||||
luaL_register(L, NULL, lib);
|
||||
return 0;
|
||||
}
|
||||
}
|
||||
+23
-15
@@ -24,6 +24,7 @@
|
||||
#include "p_slopes.h" // for P_SlopeById
|
||||
#include "s_sound.h"
|
||||
#include "m_menu.h"
|
||||
#include "m_argv.h"
|
||||
#ifdef LUA_ALLOW_BYTECODE
|
||||
#include "d_netfil.h" // for LUA_DumpFile
|
||||
#endif
|
||||
@@ -252,7 +253,11 @@ static inline void LUA_LoadFile(MYFILE *f, char *name)
|
||||
|
||||
lua_pushcfunction(gL, LUA_GetErrorMessage);
|
||||
if (luaL_loadbuffer(gL, f->data, f->size, va("@%s",name)) || lua_pcall(gL, 0, 0, lua_gettop(gL) - 1)) {
|
||||
CONS_Alert(CONS_WARNING,"%s\n",lua_tostring(gL,-1));
|
||||
if (M_CheckParm("-strict") || M_CheckParm("-strict-lua"))
|
||||
I_Error("Lua error: %s", lua_tostring(gL, -1));
|
||||
else
|
||||
CONS_Alert(CONS_WARNING,"%s\n",lua_tostring(gL,-1));
|
||||
|
||||
lua_pop(gL,1);
|
||||
}
|
||||
lua_gc(gL, LUA_GCCOLLECT, 0);
|
||||
@@ -1023,8 +1028,8 @@ static UINT8 UnArchiveValue(UINT8 **p, int TABLESINDEX, boolean network)
|
||||
case ARCH_MOBJ:
|
||||
if (network == false) // for replays :chaosleep:
|
||||
{
|
||||
*p += sizeof(UINT32); // Skip this data, we can't read a mobj here, it'd point to garbage and crash the game.
|
||||
return 3; // Don't set the field
|
||||
*p += sizeof(UINT32); // Skip this data, we can't read a mobj here, it'd point to garbage and crash the game.
|
||||
return 3; // Don't set the field
|
||||
}
|
||||
|
||||
LUA_PushUserdata(gL, P_FindNewPosition(READUINT32(*p)), META_MOBJ);
|
||||
@@ -1099,9 +1104,9 @@ static void UnArchiveExtVars(UINT8 **p, void *pointer, boolean network)
|
||||
CONS_Alert(CONS_ERROR, "Unexpected end marker when reading ExtVars (field '%s')\n", field);
|
||||
break;
|
||||
}
|
||||
else if (ret == 3) // This will return 3 if we shouldn't set this field.
|
||||
else if (ret == 3) // This will return 3 if we shouldn't set this field.
|
||||
{
|
||||
CONS_Alert(CONS_WARNING,"Cannot read mobj_t stored in player variable \'%s\'. Desyncs may occur.\n", field);
|
||||
//CONS_Alert(CONS_WARNING,"Cannot read mobj_t stored in player variable \'%s\'. Desyncs may occur.\n", field);
|
||||
continue;
|
||||
}
|
||||
|
||||
@@ -1155,7 +1160,7 @@ static void UnArchiveTables(UINT8 **p, boolean network)
|
||||
ret = UnArchiveValue(p, TABLESINDEX, network);
|
||||
if (ret == 3)
|
||||
{
|
||||
CONS_Alert(CONS_WARNING,"Couldn't read mobj_t\n");
|
||||
//CONS_Alert(CONS_WARNING,"Couldn't read mobj_t\n");
|
||||
lua_pushnil(gL);
|
||||
}
|
||||
else if (ret == 1) // read key
|
||||
@@ -1170,7 +1175,7 @@ static void UnArchiveTables(UINT8 **p, boolean network)
|
||||
}
|
||||
else if (ret == 3)
|
||||
{
|
||||
CONS_Alert(CONS_WARNING,"Couldn't read mobj_t\n");
|
||||
//CONS_Alert(CONS_WARNING,"Couldn't read mobj_t\n");
|
||||
lua_pushnil(gL);
|
||||
}
|
||||
else if (ret == 2) // read value
|
||||
@@ -1189,7 +1194,7 @@ static void UnArchiveTables(UINT8 **p, boolean network)
|
||||
}
|
||||
}
|
||||
|
||||
void LUA_Step(void)
|
||||
/*void LUA_Step(void)
|
||||
{
|
||||
if (!gL)
|
||||
return;
|
||||
@@ -1200,7 +1205,7 @@ void LUA_Step(void)
|
||||
lua_settop(gL, 0);
|
||||
lua_gc(gL, LUA_GCSTEP, 1);
|
||||
}
|
||||
}
|
||||
}*/
|
||||
|
||||
void LUA_Archive(savebuffer_t *save, boolean network)
|
||||
{
|
||||
@@ -1212,7 +1217,7 @@ void LUA_Archive(savebuffer_t *save, boolean network)
|
||||
|
||||
for (i = 0; i < MAXPLAYERS; i++)
|
||||
{
|
||||
if (!playeringame[i] && i > 0) // NEVER skip player 0, this is for dedi servs.
|
||||
if (!playeringame[i] && i > 0) // NEVER skip player 0, this is for dedi servs.
|
||||
continue;
|
||||
// all players in game will be archived, even if they just add a 0.
|
||||
ArchiveExtVars(&save->p, &players[i], "player");
|
||||
@@ -1224,7 +1229,7 @@ void LUA_Archive(savebuffer_t *save, boolean network)
|
||||
{
|
||||
for (th = thinkercap.next; th != &thinkercap; th = th->next)
|
||||
{
|
||||
if (th->function.acp1 != (actionf_p1)P_MobjThinker)
|
||||
if (th->function != (actionf_p1)P_MobjThinker)
|
||||
continue;
|
||||
|
||||
// archive function will determine when to skip mobjs,
|
||||
@@ -1264,15 +1269,18 @@ void LUA_UnArchive(savebuffer_t *save, boolean network)
|
||||
{
|
||||
do {
|
||||
mobjnum = READUINT32(save->p); // read a mobjnum
|
||||
|
||||
for (th = thinkercap.next; th != &thinkercap; th = th->next)
|
||||
{
|
||||
if (th->function.acp1 != (actionf_p1)P_MobjThinker)
|
||||
if (th->function != (actionf_p1)P_MobjThinker)
|
||||
continue;
|
||||
|
||||
if (((mobj_t *)th)->mobjnum == mobjnum) // find matching mobj
|
||||
UnArchiveExtVars(&save->p, th, network); // apply variables
|
||||
if (((mobj_t *)th)->mobjnum != mobjnum) // find matching mobj
|
||||
continue;
|
||||
UnArchiveExtVars(&save->p, th, network); // apply variables
|
||||
}
|
||||
} while(mobjnum != UINT32_MAX); // repeat until end of mobjs marker.
|
||||
|
||||
} while (mobjnum != UINT32_MAX); // repeat until end of mobjs marker.
|
||||
|
||||
LUA_HookNetArchive(NetUnArchive, save); // call the NetArchive hook in unarchive mode
|
||||
}
|
||||
|
||||
+9
-4
@@ -10,6 +10,9 @@
|
||||
/// \file lua_script.h
|
||||
/// \brief Lua scripting basics
|
||||
|
||||
#ifndef LUA_SCRIPT_H
|
||||
#define LUA_SCRIPT_H
|
||||
|
||||
#include "m_fixed.h"
|
||||
#include "doomtype.h"
|
||||
#include "d_player.h"
|
||||
@@ -55,7 +58,7 @@ void LUA_InvalidateUserdata(void *data);
|
||||
void LUA_InvalidateLevel(void);
|
||||
void LUA_InvalidateMapthings(void);
|
||||
void LUA_InvalidatePlayer(player_t *player);
|
||||
void LUA_Step(void);
|
||||
//void LUA_Step(void);
|
||||
void LUA_Archive(savebuffer_t *save, boolean network);
|
||||
void LUA_UnArchive(savebuffer_t *save, boolean network);
|
||||
|
||||
@@ -75,7 +78,7 @@ void COM_Lua_f(void);
|
||||
#define LUA_Deprecated(L,this_func,use_instead)\
|
||||
{\
|
||||
static UINT8 seen = 0;\
|
||||
if (!seen) {\
|
||||
if (UNLIKELY(!seen)) {\
|
||||
seen = 1;\
|
||||
CONS_Alert(CONS_WARNING,"\"%s\" is deprecated and will be removed.\nUse \"%s\" instead.\n", this_func, use_instead);\
|
||||
}\
|
||||
@@ -84,7 +87,7 @@ void COM_Lua_f(void);
|
||||
#define LUA_LogDeprecated(L,this_func,use_instead)\
|
||||
{\
|
||||
static UINT8 seen = 0;\
|
||||
if (!seen) {\
|
||||
if (UNLIKELY(!seen)) {\
|
||||
seen = 1;\
|
||||
CON_LogMessage(va("\"%s\" is deprecated and will be removed.\nUse \"%s\" instead.\n", this_func, use_instead));\
|
||||
}\
|
||||
@@ -95,8 +98,10 @@ void COM_Lua_f(void);
|
||||
#define LUA_UsageWarning(L, warningmsg)\
|
||||
{\
|
||||
static UINT8 seen = 0;\
|
||||
if (!seen) {\
|
||||
if (UNLIKELY(!seen)) {\
|
||||
seen = 1;\
|
||||
CONS_Alert(CONS_WARNING,"%s\n", warningmsg);\
|
||||
}\
|
||||
}
|
||||
|
||||
#endif/*LUA_SCRIPT_H*/
|
||||
@@ -32,7 +32,7 @@ struct iterationState {
|
||||
int next;
|
||||
};
|
||||
|
||||
static int iterationState_gc(lua_State *L)
|
||||
FUNCINLINE static ATTRINLINE int iterationState_gc(lua_State *L)
|
||||
{
|
||||
struct iterationState *it = luaL_checkudata(L, -1, META_ITERATIONSTATE);
|
||||
if (it->next != LUA_REFNIL)
|
||||
@@ -44,7 +44,7 @@ static int iterationState_gc(lua_State *L)
|
||||
}
|
||||
|
||||
#define push_thinker(th) {\
|
||||
if ((th)->function.acp1 == (actionf_p1)P_MobjThinker) \
|
||||
if ((th)->function == (actionf_p1)P_MobjThinker) \
|
||||
LUA_PushUserdata(L, (th), META_MOBJ); \
|
||||
else \
|
||||
lua_pushlightuserdata(L, (th)); \
|
||||
@@ -88,7 +88,7 @@ static int lib_iterateThinkers(lua_State *L)
|
||||
return luaL_error(L, "next thinker invalidated during iteration");
|
||||
|
||||
for (; next != &thinkercap; next = next->next)
|
||||
if (!it->filter || next->function.acp1 == it->filter)
|
||||
if (!it->filter || next->function == it->filter)
|
||||
{
|
||||
push_thinker(next);
|
||||
if (next->next != &thinkercap)
|
||||
@@ -130,4 +130,4 @@ int LUA_ThinkerLib(lua_State *L)
|
||||
lua_setfield(L, -2, "iterate");
|
||||
lua_setglobal(L, "thinkers");
|
||||
return 0;
|
||||
}
|
||||
}
|
||||
+51
-34
@@ -20,17 +20,17 @@
|
||||
|
||||
typedef struct aatree_node_s
|
||||
{
|
||||
INT32 level;
|
||||
INT32 key;
|
||||
void* value;
|
||||
INT32 key;
|
||||
INT32 depth;
|
||||
void *value;
|
||||
|
||||
struct aatree_node_s *left, *right;
|
||||
} aatree_node_t;
|
||||
|
||||
struct aatree_s
|
||||
{
|
||||
aatree_node_t *root;
|
||||
UINT32 flags;
|
||||
aatree_node_t *root;
|
||||
UINT32 flags;
|
||||
};
|
||||
|
||||
aatree_t *M_AATreeAlloc(UINT32 flags)
|
||||
@@ -56,40 +56,48 @@ void M_AATreeFree(aatree_t *aatree)
|
||||
Z_Free(aatree);
|
||||
}
|
||||
|
||||
static aatree_node_t *M_AATreeSkew(aatree_node_t *node)
|
||||
static aatree_node_t *M_AATreeRotateRight(aatree_node_t *node)
|
||||
{
|
||||
if (node && node->left && node->left->level == node->level)
|
||||
{
|
||||
// Not allowed: horizontal left-link. Reverse the
|
||||
// horizontal link and hook the orphan back in.
|
||||
aatree_node_t *oldleft = node->left;
|
||||
node->left = oldleft->right;
|
||||
oldleft->right = node;
|
||||
|
||||
return oldleft;
|
||||
}
|
||||
|
||||
// No change needed.
|
||||
return node;
|
||||
aatree_node_t *newnode = node->left;
|
||||
aatree_node_t *tmp = newnode->right;
|
||||
newnode->right = node;
|
||||
node->left = tmp;
|
||||
return newnode;
|
||||
}
|
||||
|
||||
static aatree_node_t *M_AATreeSplit(aatree_node_t *node)
|
||||
static aatree_node_t *M_AATreeRotateLeft(aatree_node_t *node)
|
||||
{
|
||||
if (node && node->right && node->right->right && node->level == node->right->right->level)
|
||||
aatree_node_t *newnode = node->right;
|
||||
aatree_node_t *tmp = newnode->left;
|
||||
newnode->left = node;
|
||||
node->right = tmp;
|
||||
return newnode;
|
||||
}
|
||||
|
||||
static aatree_node_t *M_AATreeRebalance(aatree_node_t *node)
|
||||
{
|
||||
INT32 balance;
|
||||
if (node->left == NULL && node->right == NULL)
|
||||
return node;
|
||||
if (node->left == NULL)
|
||||
balance = -node->right->depth;
|
||||
else if (node->right == NULL)
|
||||
balance = node->left->depth;
|
||||
else
|
||||
{
|
||||
// Not allowed: two consecutive horizontal right-links.
|
||||
// The middle one becomes the new root at this point,
|
||||
// with suitable adjustments below.
|
||||
I_Assert(node->left->key < node->right->key);
|
||||
balance = node->left->depth - node->right->depth;
|
||||
}
|
||||
|
||||
aatree_node_t *oldright = node->right;
|
||||
node->right = oldright->left;
|
||||
oldright->left = node;
|
||||
oldright->level++;
|
||||
|
||||
return oldright;
|
||||
if (balance > 1)
|
||||
{
|
||||
return M_AATreeRotateRight(node);
|
||||
}
|
||||
else if (balance < -1)
|
||||
{
|
||||
return M_AATreeRotateLeft(node);
|
||||
}
|
||||
|
||||
// No change needed.
|
||||
return node;
|
||||
}
|
||||
|
||||
@@ -99,11 +107,11 @@ static aatree_node_t *M_AATreeSet_Node(aatree_node_t *node, UINT32 flags, INT32
|
||||
{
|
||||
// Nothing here, so just add where we are
|
||||
node = Z_Malloc(sizeof (aatree_node_t), PU_STATIC, NULL);
|
||||
node->level = 1;
|
||||
node->key = key;
|
||||
if (value && (flags & AATREE_ZUSER)) Z_SetUser(value, &node->value);
|
||||
else node->value = value;
|
||||
node->left = node->right = NULL;
|
||||
node->depth = 1;
|
||||
}
|
||||
else
|
||||
{
|
||||
@@ -117,8 +125,17 @@ static aatree_node_t *M_AATreeSet_Node(aatree_node_t *node, UINT32 flags, INT32
|
||||
else node->value = value;
|
||||
}
|
||||
|
||||
node = M_AATreeSkew(node);
|
||||
node = M_AATreeSplit(node);
|
||||
node = M_AATreeRebalance(node);
|
||||
if (node->left == NULL && node->right == NULL)
|
||||
node->depth = 1;
|
||||
else if (node->left == NULL)
|
||||
node->depth = node->right->depth + 1;
|
||||
else if (node->right == NULL)
|
||||
node->depth = node->left->depth + 1;
|
||||
else if (node->left->depth > node->right->depth)
|
||||
node->depth = node->left->depth + 1;
|
||||
else
|
||||
node->depth = node->right->depth + 1;
|
||||
}
|
||||
|
||||
return node;
|
||||
|
||||
+1
-1
@@ -732,7 +732,7 @@ static mapthing_t *OP_CreateNewMapThing(player_t *player, UINT16 type, boolean c
|
||||
|
||||
for (th = thinkercap.next; th != &thinkercap; th = th->next)
|
||||
{
|
||||
if (th->function.acp1 != (actionf_p1)P_MobjThinker)
|
||||
if (th->function != (actionf_p1)P_MobjThinker)
|
||||
continue;
|
||||
|
||||
mo = (mobj_t *)th;
|
||||
|
||||
@@ -0,0 +1,262 @@
|
||||
#include <map>
|
||||
#include <string>
|
||||
#include <sstream>
|
||||
#include <cstring>
|
||||
|
||||
#include "m_emotes.h"
|
||||
|
||||
extern "C" {
|
||||
#include "w_wad.h"
|
||||
#include "z_zone.h"
|
||||
#include "hu_stuff.h"
|
||||
#include "v_video.h"
|
||||
}
|
||||
|
||||
consvar_t cv_emotes = {"emotes", "On", CV_SAVE, CV_OnOff, NULL, 0, NULL, NULL, 0, 0, NULL};;
|
||||
|
||||
static std::map<std::string, emote_t> emotes;
|
||||
|
||||
// TODO - Would be really nice to generalize soc-like file parsing and not reimplement it 100 times :)))))
|
||||
void M_LoadEmotes(UINT16 wadnum)
|
||||
{
|
||||
UINT16 lumpnum = W_CheckNumForNamePwad("EMOTES", wadnum, 0);
|
||||
|
||||
if (lumpnum == INT16_MAX)
|
||||
return;
|
||||
|
||||
char *lump = static_cast<char*>(W_CacheLumpNumPwad(wadnum, lumpnum, PU_CACHE));
|
||||
size_t size = W_LumpLengthPwad(wadnum, lumpnum);
|
||||
|
||||
std::istringstream file(std::string(lump, size));
|
||||
std::string line;
|
||||
|
||||
emote_t *emote = nullptr;
|
||||
std::string emote_name;
|
||||
|
||||
// Just smol lambda to remove all the trailing chars we might not want
|
||||
auto trim = [](std::string &str) {
|
||||
str.erase(0, str.find_first_not_of(" \t\n\r\f\v"));
|
||||
str.erase(str.find_last_not_of(" \t\n\r\f\v")+1);
|
||||
};
|
||||
|
||||
int numemotes = 0;
|
||||
int linenum = 0;
|
||||
|
||||
while (std::getline(file, line))
|
||||
{
|
||||
++linenum;
|
||||
|
||||
trim(line);
|
||||
|
||||
if (line.empty())
|
||||
continue;
|
||||
|
||||
size_t split = line.find('=');
|
||||
|
||||
// Didn't find the =, means we're about to parse `Emote <name>`
|
||||
if (split == line.npos)
|
||||
{
|
||||
split = line.find(' ');
|
||||
|
||||
if (split == line.npos)
|
||||
{
|
||||
CONS_Alert(CONS_WARNING, "EMOTES: Unrecognized line. (file %s, line %d)\n", wadfiles[wadnum]->filename, linenum);
|
||||
continue;
|
||||
}
|
||||
|
||||
if (strnicmp(line.c_str(), "emote", 5))
|
||||
{
|
||||
CONS_Alert(CONS_WARNING, "EMOTES: 'Emote' expected. (file %s, line %d)\n", wadfiles[wadnum]->filename, linenum);
|
||||
continue;
|
||||
}
|
||||
|
||||
emote_name = line.substr(split+1);
|
||||
|
||||
if (emote_name.find_first_of(" \t\n\r\f\v:") != emote_name.npos)
|
||||
{
|
||||
CONS_Alert(CONS_WARNING, "EMOTES: Emote name cannot contain spaces or ':' symbols. (file %s, line %d)\n", wadfiles[wadnum]->filename, linenum);
|
||||
continue;
|
||||
}
|
||||
|
||||
if (emote_name.size() > MAXEMOTENAME)
|
||||
{
|
||||
CONS_Alert(CONS_WARNING, "EMOTES: Emote name is too long, truncating. (file %s, line %d)\n", wadfiles[wadnum]->filename, linenum);
|
||||
emote_name = emote_name.substr(0, MAXEMOTENAME);
|
||||
}
|
||||
|
||||
emote = &emotes[emote_name];
|
||||
strlcpy(emote->name, emote_name.c_str(), MAXEMOTENAME);
|
||||
|
||||
emote->timeperframe = 1;
|
||||
emote->numframes = 0;
|
||||
std::memset(emote->frames, 0, sizeof(emote->frames));
|
||||
|
||||
++numemotes;
|
||||
}
|
||||
else if (emote)
|
||||
{
|
||||
std::string field = line.substr(0, split);
|
||||
std::string value = line.substr(split+1);
|
||||
|
||||
trim(field);
|
||||
trim(value);
|
||||
|
||||
if (stricmp(field.c_str(), "frames") == 0)
|
||||
{
|
||||
UINT8 numframes = 0;
|
||||
|
||||
auto copy_frame = [&] {
|
||||
if (numframes == MAXEMOTEFRAMES)
|
||||
{
|
||||
CONS_Alert(CONS_WARNING, "EMOTES: Too many frames. (file %s, line %d)", wadfiles[wadnum]->filename, linenum);
|
||||
return false;
|
||||
}
|
||||
|
||||
size_t list_split = value.find(',');
|
||||
std::string framelumpname = value.substr(0, list_split);
|
||||
trim(framelumpname);
|
||||
|
||||
if (list_split == value.npos)
|
||||
value = "";
|
||||
else
|
||||
value = value.substr(list_split+1, value.npos);
|
||||
|
||||
// End of list of frames
|
||||
if (framelumpname.size() == 0)
|
||||
return false;
|
||||
|
||||
if (framelumpname.size() > 8)
|
||||
{
|
||||
CONS_Alert(CONS_WARNING, "EMOTES: Frame %d name is too long. (file %s, line %d)", numframes, wadfiles[wadnum]->filename, linenum);
|
||||
framelumpname = framelumpname.substr(0, 8);
|
||||
}
|
||||
|
||||
std::strncpy(emote->frames[numframes], framelumpname.c_str(), framelumpname.size()+1);
|
||||
|
||||
++numframes;
|
||||
|
||||
return true;
|
||||
};
|
||||
|
||||
while (copy_frame()) {}
|
||||
|
||||
if (numframes == 0)
|
||||
{
|
||||
CONS_Alert(CONS_WARNING, "EMOTES: Expected list of frames. (file %s, line %d)", wadfiles[wadnum]->filename, linenum);
|
||||
}
|
||||
|
||||
emote->numframes = numframes;
|
||||
}
|
||||
else if (stricmp(field.c_str(), "timeperframe") == 0)
|
||||
{
|
||||
emote->timeperframe = std::stoi(value);
|
||||
|
||||
if (emote->timeperframe <= 0)
|
||||
{
|
||||
emote->timeperframe = 1;
|
||||
CONS_Alert(CONS_WARNING, "EMOTES: Bad value for 'timeperframe'. (file %s, line %d)", wadfiles[wadnum]->filename, linenum);
|
||||
}
|
||||
}
|
||||
else
|
||||
{
|
||||
CONS_Alert(CONS_WARNING, "EMOTES: Unrecognized field '%s'. (file %s, line %d)", field.c_str(), wadfiles[wadnum]->filename, linenum);
|
||||
}
|
||||
}
|
||||
else
|
||||
{
|
||||
CONS_Alert(CONS_WARNING, "EMOTES: Unrecognized line. (file %s, line %d)\n", wadfiles[wadnum]->filename, linenum);
|
||||
}
|
||||
}
|
||||
|
||||
CONS_Printf("Added %d emotes\n", numemotes);
|
||||
}
|
||||
|
||||
void M_InitEmotes(void)
|
||||
{
|
||||
UINT16 i;
|
||||
for (i = 0; i < numwadfiles; i++)
|
||||
M_LoadEmotes(i);
|
||||
}
|
||||
|
||||
emote_t *M_FindEmote(const char *name, int len, int skip)
|
||||
{
|
||||
if (!cv_emotes.value)
|
||||
return nullptr;
|
||||
|
||||
char query[MAXEMOTENAME+1] = {0};
|
||||
std::strncpy(query, name, std::min(len, MAXEMOTENAME));
|
||||
|
||||
for (auto &pair: emotes)
|
||||
{
|
||||
if (pair.first.rfind(query, 0, std::min(len, MAXEMOTENAME)) != 0)
|
||||
continue;
|
||||
|
||||
if (skip > 0)
|
||||
{
|
||||
--skip;
|
||||
continue;
|
||||
}
|
||||
|
||||
return &pair.second;
|
||||
}
|
||||
|
||||
return nullptr;
|
||||
}
|
||||
|
||||
emote_t *M_VerifyEmote(const char *name, int *emotelen)
|
||||
{
|
||||
if (*name != ':')
|
||||
return nullptr;
|
||||
|
||||
if (!cv_emotes.value)
|
||||
return nullptr;
|
||||
|
||||
const char *p = name+1; // skip ':'
|
||||
emote_t *match = nullptr;
|
||||
|
||||
while (*p && (p - name) < MAXEMOTENAME)
|
||||
{
|
||||
if (*p == ':')
|
||||
{
|
||||
std::string checkname = std::string(name+1, (p-name)-1);
|
||||
auto it = emotes.find(checkname);
|
||||
|
||||
if (it != emotes.end())
|
||||
match = &it->second;
|
||||
|
||||
break;
|
||||
}
|
||||
|
||||
++p;
|
||||
}
|
||||
|
||||
if (match && emotelen)
|
||||
*emotelen = p-name+1;
|
||||
|
||||
return match;
|
||||
}
|
||||
|
||||
void M_DrawEmote(INT32 x, INT32 y, emote_t *emote, tic_t anim, INT32 flags)
|
||||
{
|
||||
if (emote->numframes == 0)
|
||||
return;
|
||||
|
||||
const char *lumpname = emote->frames[(anim/emote->timeperframe) % emote->numframes];
|
||||
patch_t *emotepatch = (patch_t*)W_CachePatchName(lumpname, PU_CACHE);
|
||||
|
||||
const int CHARHEIGHT = 6;
|
||||
|
||||
fixed_t scale = FRACUNIT;
|
||||
|
||||
x *= FRACUNIT;
|
||||
y *= FRACUNIT;
|
||||
|
||||
if (emotepatch->width > EMOTEWIDTH)
|
||||
scale = (FRACUNIT/emotepatch->width)*EMOTEWIDTH;
|
||||
else if (emotepatch->width < EMOTEWIDTH)
|
||||
x += (EMOTEWIDTH-emotepatch->width)*FRACUNIT/2;
|
||||
|
||||
y -= (scale*emotepatch->height-CHARHEIGHT*FRACUNIT)/2;
|
||||
|
||||
V_DrawFixedPatch(x, y, scale, flags, emotepatch, NULL);
|
||||
}
|
||||
@@ -0,0 +1,48 @@
|
||||
#ifndef __M_EMOTES__
|
||||
#define __M_EMOTES__
|
||||
|
||||
#ifdef __cplusplus
|
||||
extern "C" {
|
||||
#endif
|
||||
|
||||
#include "doomdef.h"
|
||||
#include "command.h"
|
||||
|
||||
extern consvar_t cv_emotes;
|
||||
|
||||
#define MAXEMOTENAME 32
|
||||
#define MAXEMOTEFRAMES 32
|
||||
#define EMOTEWIDTH 6
|
||||
|
||||
typedef struct emote_s {
|
||||
char name[MAXEMOTENAME+1];
|
||||
char frames[MAXEMOTEFRAMES][9];
|
||||
UINT8 numframes;
|
||||
tic_t timeperframe;
|
||||
} emote_t;
|
||||
|
||||
// Reads and adds emotes from EMOTES lump, with syntax similar to soc
|
||||
void M_LoadEmotes(UINT16 wadnum);
|
||||
|
||||
// Load emotes from all base wads
|
||||
void M_InitEmotes(void);
|
||||
|
||||
// Finds first matching emote, ignoring first few matches
|
||||
emote_t *M_FindEmote(const char *name, int len, int skips);
|
||||
|
||||
// If first character is not ':', instantly returns null
|
||||
// Starts from ':' character, goes until it finds ':' or end of string
|
||||
// If end of string is found, or closing ':' is found but resulting emote name doesn't exist,
|
||||
// it returns null, otherwise it returns emote and stores into *emotelen how much characters
|
||||
// needs to be skipped to get past emote name
|
||||
emote_t *M_VerifyEmote(const char *name, int *emotelen);
|
||||
|
||||
// Draw the emote, anim should be some kind of timer ticking every game tic
|
||||
// for animated emotes
|
||||
void M_DrawEmote(INT32 x, INT32 y, emote_t *emote, tic_t anim, INT32 flags);
|
||||
|
||||
#ifdef __cplusplus
|
||||
} // extern "C"
|
||||
#endif
|
||||
|
||||
#endif // __M_EMOTES__
|
||||
+298
-3614
File diff suppressed because it is too large.
Load diff
+2947
File diff suppressed because it is too large.
Load diff
@@ -2294,6 +2294,50 @@ void M_MkdirEach(const char *path, int start, int mode)
|
||||
M_MkdirEachUntil(path, start, -1, mode);
|
||||
}
|
||||
|
||||
// Hashes some message using FNV-1a
|
||||
#define FNV1A_OFFSET_BASIS 0x811C9DC5
|
||||
#define FNV1A_PRIME 0x01000193
|
||||
|
||||
UINT32 FNV1a_Hash(const char *message, size_t size)
|
||||
{
|
||||
UINT32 hash = FNV1A_OFFSET_BASIS;
|
||||
|
||||
for (size_t i = 0; i < size; i++)
|
||||
{
|
||||
hash ^= message[i];
|
||||
hash *= FNV1A_PRIME;
|
||||
}
|
||||
|
||||
return hash;
|
||||
}
|
||||
|
||||
UINT32 FNV1a_HashString(const char *message)
|
||||
{
|
||||
UINT32 hash = FNV1A_OFFSET_BASIS;
|
||||
|
||||
while (*message)
|
||||
{
|
||||
hash ^= *message;
|
||||
hash *= FNV1A_PRIME;
|
||||
message++;
|
||||
}
|
||||
|
||||
return hash;
|
||||
}
|
||||
|
||||
UINT32 FNV1a_HashLowercaseString(const char *message)
|
||||
{
|
||||
UINT32 hash = FNV1A_OFFSET_BASIS;
|
||||
|
||||
while (*message)
|
||||
{
|
||||
hash ^= tolower(*message);
|
||||
hash *= FNV1A_PRIME;
|
||||
message++;
|
||||
}
|
||||
|
||||
return hash;
|
||||
}
|
||||
|
||||
#ifdef __cplusplus
|
||||
} // extern "C"
|
||||
|
||||
@@ -124,6 +124,11 @@ const char * M_Ftrim (double);
|
||||
// counting bits, for weapon ammo code, usually
|
||||
FUNCMATH UINT8 M_CountBits(UINT32 num, UINT8 size);
|
||||
|
||||
// Hashes some message using FNV-1a
|
||||
UINT32 FNV1a_Hash(const char *message, size_t size);
|
||||
UINT32 FNV1a_HashString(const char *message);
|
||||
UINT32 FNV1a_HashLowercaseString(const char *message);
|
||||
|
||||
#include "w_wad.h"
|
||||
extern char configfile[MAX_WADPATH];
|
||||
|
||||
|
||||
+8
-8
@@ -590,9 +590,9 @@ static void PS_CountThinkers(void)
|
||||
{
|
||||
ps_thinkercount.value.i++;
|
||||
|
||||
if (thinker->function.acp1 == (actionf_p1)P_RemoveThinkerDelayed)
|
||||
if (thinker->function == (actionf_p1)P_RemoveThinkerDelayed)
|
||||
ps_removecount.value.i++;
|
||||
else if (thinker->function.acp1 == (actionf_p1)P_MobjThinker)
|
||||
else if (thinker->function == (actionf_p1)P_MobjThinker)
|
||||
{
|
||||
mobj_t *mobj = (mobj_t*)thinker;
|
||||
ps_mobjcount.value.i++;
|
||||
@@ -609,7 +609,7 @@ static void PS_CountThinkers(void)
|
||||
|
||||
for (thinker = precipcap.next; thinker != &precipcap; thinker = thinker->next)
|
||||
{
|
||||
if (thinker->function.acp1 != (actionf_p1)P_NullPrecipThinker)
|
||||
if (thinker->function != (actionf_p1)P_NullPrecipThinker)
|
||||
continue; // not a precipmobj thinker
|
||||
|
||||
ps_precipcount.value.i++;
|
||||
@@ -620,7 +620,7 @@ static void PS_CountThinkers(void)
|
||||
for (thinker = thlist[i].next; thinker != &thlist[i]; thinker = thinker->next)
|
||||
{
|
||||
ps_thinkercount.value.i++;
|
||||
if (thinker->function.acp1 == (actionf_p1)P_RemoveThinkerDelayed)
|
||||
if (thinker->function == (actionf_p1)P_RemoveThinkerDelayed)
|
||||
ps_removecount.value.i++;
|
||||
else if (i == THINK_POLYOBJ)
|
||||
ps_polythcount.value.i++;
|
||||
@@ -628,7 +628,7 @@ static void PS_CountThinkers(void)
|
||||
ps_mainthcount.value.i++;
|
||||
else if (i == THINK_MOBJ)
|
||||
{
|
||||
if (thinker->function.acp1 == (actionf_p1)P_MobjThinker)
|
||||
if (thinker->function == (actionf_p1)P_MobjThinker)
|
||||
{
|
||||
mobj_t *mobj = (mobj_t*)thinker;
|
||||
ps_mobjcount.value.i++;
|
||||
@@ -739,7 +739,7 @@ static void PS_DrawDescriptorHeader(void)
|
||||
int samples_left = max(ps_frame_samples_left, ps_tick_samples_left);
|
||||
int x, y;
|
||||
|
||||
if (cv_perfstats.value >= 3)
|
||||
if (cv_perfstats.value >= 3)
|
||||
{
|
||||
x = 2;
|
||||
y = 0;
|
||||
@@ -892,7 +892,7 @@ static void draw_think_frame_stats(int hook_length, ps_hookinfo_t *hook)
|
||||
|
||||
PS_DrawDescriptorHeader();
|
||||
|
||||
for (i = 0; i < hook_length; i++)
|
||||
for (i = 0; i < hook_length; i++)
|
||||
{
|
||||
#define NEXT_ROW() y += HEIGHT;
|
||||
|
||||
@@ -1010,7 +1010,7 @@ void M_DrawPerfStats(void)
|
||||
// tics when frame skips happen
|
||||
PS_DrawGameLogicStats();
|
||||
}
|
||||
else if (cv_perfstats.value >= 3) // lua thinkframe
|
||||
else if (cv_perfstats.value >= 3) // lua thinkframe
|
||||
{
|
||||
if (!PS_IsLevelActive())
|
||||
return;
|
||||
|
||||
+1
-1
@@ -96,7 +96,7 @@ ATTRINLINE static fixed_t FUNCINLINE __internal_prng__(void)
|
||||
randomseed ^= randomseed >> 13;
|
||||
randomseed ^= randomseed >> 11;
|
||||
randomseed ^= randomseed << 21;
|
||||
return ( (randomseed*36548569) >> 4) & (FRACUNIT-1);
|
||||
return ((randomseed*36548569) >> 4) & (FRACUNIT-1);
|
||||
}
|
||||
|
||||
/** Provides a random fixed point number. Distribution is uniform.
|
||||
|
||||
+169
-5
@@ -130,6 +130,82 @@ static void M_TextInputPaste(textinput_t *input)
|
||||
M_TextInputAddString(input, paste);
|
||||
}
|
||||
|
||||
static void M_TextInputLeft(textinput_t *input, boolean emotes)
|
||||
{
|
||||
// Just do it simple way if possible
|
||||
if (!emotes || input->cursor < 2 || input->buffer[input->cursor-1] != ':')
|
||||
{
|
||||
if (input->cursor != 0)
|
||||
--input->cursor;
|
||||
return;
|
||||
}
|
||||
|
||||
// Otherwise we need to check if we have to skip emote
|
||||
size_t start = input->cursor-2;
|
||||
|
||||
while (input->buffer[start] != ':')
|
||||
{
|
||||
// We reached start of string and didn't find ':' symbol, thats definitely not an emote
|
||||
// so just do it simple way
|
||||
if (start == 0)
|
||||
{
|
||||
M_TextInputLeft(input, false);
|
||||
return;
|
||||
}
|
||||
|
||||
--start;
|
||||
}
|
||||
|
||||
int emotelen = 0;
|
||||
if (M_VerifyEmote(input->buffer+start, &emotelen))
|
||||
input->cursor -= emotelen; // also skip the :
|
||||
else
|
||||
M_TextInputLeft(input, false); // Not a valid emote, do the simple thing
|
||||
}
|
||||
|
||||
static void M_TextInputRight(textinput_t *input, boolean emotes)
|
||||
{
|
||||
// Just do it simple way if possible
|
||||
if (!emotes || input->cursor == input->length || input->buffer[input->cursor] != ':')
|
||||
{
|
||||
if (input->cursor < input->length)
|
||||
++input->cursor;
|
||||
return;
|
||||
}
|
||||
|
||||
int emotelen = 0;
|
||||
if (M_VerifyEmote(input->buffer+input->cursor, &emotelen))
|
||||
input->cursor += emotelen; // Also skip the :
|
||||
else
|
||||
M_TextInputRight(input, false); // Not a valid emote, do the simple thing
|
||||
}
|
||||
|
||||
// Check if we're inside a valid emote
|
||||
static boolean M_TextInputCheckEmote(textinput_t *input)
|
||||
{
|
||||
int start = input->cursor;
|
||||
|
||||
// Definitely not an emote
|
||||
if (start == 0)
|
||||
return false;
|
||||
|
||||
// Might be closing :, need to skip it just in case
|
||||
if (input->buffer[start] == ':')
|
||||
--start;
|
||||
|
||||
while (input->buffer[start] != ':')
|
||||
{
|
||||
// No ':' found, definitely not inside emote
|
||||
if (start == 0)
|
||||
return false;
|
||||
|
||||
--start;
|
||||
}
|
||||
|
||||
// Found what may be emote start, now we can check
|
||||
return M_VerifyEmote(input->buffer+start, NULL) != NULL;
|
||||
}
|
||||
|
||||
void M_TextInputInit(textinput_t *input, char *buffer, size_t buffer_size)
|
||||
{
|
||||
input->buffer = buffer;
|
||||
@@ -156,7 +232,7 @@ void M_TextInputSetString(textinput_t *input, const char *c)
|
||||
input->cursor = input->select = input->length = strlen(c);
|
||||
}
|
||||
|
||||
boolean M_TextInputHandle(textinput_t *input, INT32 key)
|
||||
static boolean M_TextInputHandleBase(textinput_t *input, INT32 key, boolean emotes)
|
||||
{
|
||||
if (key == KEY_LSHIFT || key == KEY_RSHIFT
|
||||
|| key == KEY_LCTRL || key == KEY_RCTRL
|
||||
@@ -241,16 +317,14 @@ boolean M_TextInputHandle(textinput_t *input, INT32 key)
|
||||
|
||||
if (key == KEY_LEFTARROW)
|
||||
{
|
||||
if (input->cursor != 0)
|
||||
--input->cursor;
|
||||
M_TextInputLeft(input, emotes);
|
||||
if (!shiftdown)
|
||||
input->select = input->cursor;
|
||||
return true;
|
||||
}
|
||||
else if (key == KEY_RIGHTARROW)
|
||||
{
|
||||
if (input->cursor < input->length)
|
||||
++input->cursor;
|
||||
M_TextInputRight(input, emotes);
|
||||
if (!shiftdown)
|
||||
input->select = input->cursor;
|
||||
return true;
|
||||
@@ -320,6 +394,96 @@ boolean M_TextInputHandle(textinput_t *input, INT32 key)
|
||||
return true;
|
||||
}
|
||||
|
||||
// Just an alias, more or less
|
||||
boolean M_TextInputHandle(textinput_t *input, INT32 key)
|
||||
{
|
||||
return M_TextInputHandleBase(input, key, false);
|
||||
}
|
||||
|
||||
boolean M_TextInputHandleEmotes(textinput_t *input, INT32 key, emote_t *suggestions[], int maxsuggestions)
|
||||
{
|
||||
boolean ret = M_TextInputHandleBase(input, key, true);
|
||||
|
||||
// After this handled key we ended up inside an emote, lets fix that
|
||||
if (M_TextInputCheckEmote(input))
|
||||
M_TextInputToWordEnd(input, !shiftdown);
|
||||
|
||||
// Always clear the first entry
|
||||
suggestions[0] = NULL;
|
||||
|
||||
// For autocomplete
|
||||
int emotestart = 0;
|
||||
|
||||
// Try find suggestions for emote names
|
||||
for (int i = input->cursor-1; i >= 0 && input->cursor-i <= MAXEMOTENAME; --i)
|
||||
{
|
||||
// Space can't be part of emote name
|
||||
if (isspace(input->buffer[i]))
|
||||
break;
|
||||
|
||||
// Found a :, try suggest emotes
|
||||
if (input->buffer[i] == ':')
|
||||
{
|
||||
emotestart = i+1;
|
||||
// ...But only if we typed at least something
|
||||
if ((int)input->cursor-(i-1) < 3)
|
||||
break;
|
||||
|
||||
for (int skip = 0; skip < maxsuggestions; ++skip)
|
||||
{
|
||||
suggestions[skip] = M_FindEmote(input->buffer+i+1, input->cursor-i-1, skip);
|
||||
|
||||
// No more suggestions
|
||||
if (!suggestions[skip])
|
||||
break;
|
||||
}
|
||||
|
||||
// In any case, we found what we wanted, can exit the loop now
|
||||
break;
|
||||
}
|
||||
}
|
||||
|
||||
// If we suggest emotes, try autocomplete
|
||||
if (key == '\t' && suggestions[0])
|
||||
{
|
||||
int pos = (input->cursor-emotestart);
|
||||
boolean autocomplete = true;
|
||||
|
||||
while (autocomplete)
|
||||
{
|
||||
// Check if current character matches for all suggestions
|
||||
char c = suggestions[0]->name[pos];
|
||||
|
||||
// End of string reached
|
||||
if (!c)
|
||||
break;
|
||||
|
||||
for (int i = 1; i < maxsuggestions && suggestions[i]; ++i)
|
||||
{
|
||||
if (suggestions[i]->name[pos] != c)
|
||||
{
|
||||
autocomplete = false;
|
||||
break;
|
||||
}
|
||||
}
|
||||
|
||||
++pos;
|
||||
|
||||
if (autocomplete)
|
||||
M_TextInputAddChar(input, c);
|
||||
}
|
||||
|
||||
// This was the only suggestion, finish autocomplete with a ':' and clear suggestions
|
||||
if (maxsuggestions == 1 || !suggestions[1])
|
||||
{
|
||||
M_TextInputAddChar(input, ':');
|
||||
suggestions[0] = NULL;
|
||||
}
|
||||
}
|
||||
|
||||
return ret;
|
||||
}
|
||||
|
||||
void M_DrawTextInputScroll(INT32 x, INT32 y, textinput_t *input, INT32 flags, INT32 MAXINPUTWIDTH)
|
||||
{
|
||||
if (renderisnewtic)
|
||||
|
||||
@@ -2,6 +2,7 @@
|
||||
#define __M_TEXTINPUT__
|
||||
|
||||
#include "doomtype.h"
|
||||
#include "m_emotes.h" // M_VerifyEmote, M_FindEmote
|
||||
|
||||
typedef struct textinput_s {
|
||||
size_t cursor;
|
||||
@@ -22,6 +23,10 @@ void M_TextInputSetString(textinput_t *input, const char *c);
|
||||
|
||||
boolean M_TextInputHandle(textinput_t *input, INT32 key);
|
||||
|
||||
// Does everything same as M_TextInputHandle, but also handles emotes in input string
|
||||
// If currently typing something that looks like an existing emote, return suggestions for it
|
||||
boolean M_TextInputHandleEmotes(textinput_t *input, INT32 key, emote_t *suggestions[], int maxsuggestions);
|
||||
|
||||
#define M_DrawTextInput(x, y, input, flags) M_DrawTextInputScroll((x), (y), (input), (flags), ((input)->buffer_size-1)*8)
|
||||
void M_DrawTextInputScroll(INT32 x, INT32 y, textinput_t *input, INT32 flags, INT32 MAXINPUTWIDTH);
|
||||
|
||||
|
||||
+2
-2
@@ -412,7 +412,7 @@ INT32 EV_DoCeiling(line_t *line, ceiling_e type)
|
||||
ceiling = Z_Calloc(sizeof (*ceiling), PU_LEVSPEC, NULL);
|
||||
P_AddThinker(&ceiling->thinker);
|
||||
sec->ceilingdata = ceiling;
|
||||
ceiling->thinker.function.acp1 = (actionf_p1)T_MoveCeiling;
|
||||
ceiling->thinker.function = (actionf_p1)T_MoveCeiling;
|
||||
ceiling->sector = sec;
|
||||
ceiling->crush = false;
|
||||
ceiling->sourceline = (INT32)(line-lines);
|
||||
@@ -635,7 +635,7 @@ INT32 EV_DoCrush(line_t *line, ceiling_e type)
|
||||
ceiling = Z_Calloc(sizeof (*ceiling), PU_LEVSPEC, NULL);
|
||||
P_AddThinker(&ceiling->thinker);
|
||||
sec->ceilingdata = ceiling;
|
||||
ceiling->thinker.function.acp1 = (actionf_p1)T_CrushCeiling;
|
||||
ceiling->thinker.function = (actionf_p1)T_CrushCeiling;
|
||||
ceiling->sector = sec;
|
||||
ceiling->crush = true;
|
||||
ceiling->sourceline = (INT32)(line-lines);
|
||||
|
||||
+1010
-886
File diff suppressed because it is too large.
Load diff
+7
-7
@@ -2483,7 +2483,7 @@ void T_CameraScanner(elevator_t *elevator)
|
||||
|
||||
for (UINT8 i = 0; i <= splitscreen; i++)
|
||||
{
|
||||
if (!players[displayplayers[i]].mo || P_MobjWasRemoved(players[displayplayers[i]].mo))
|
||||
if (P_MobjWasRemoved(players[displayplayers[i]].mo))
|
||||
continue;
|
||||
|
||||
if (players[displayplayers[i]].mo->subsector->sector == elevator->actionsector)
|
||||
@@ -2545,7 +2545,7 @@ INT32 EV_DoFloor(line_t *line, floor_e floortype)
|
||||
sec->floordata = dofloor;
|
||||
|
||||
// set up some generic aspects of the floormove_t
|
||||
dofloor->thinker.function.acp1 = (actionf_p1)T_MoveFloor;
|
||||
dofloor->thinker.function = (actionf_p1)T_MoveFloor;
|
||||
dofloor->type = floortype;
|
||||
dofloor->crush = false; // default: types that crush will change this
|
||||
dofloor->sector = sec;
|
||||
@@ -2766,7 +2766,7 @@ INT32 EV_DoElevator(line_t *line, elevator_e elevtype, boolean customspeed)
|
||||
P_AddThinker(&elevator->thinker);
|
||||
sec->floordata = elevator;
|
||||
sec->ceilingdata = elevator;
|
||||
elevator->thinker.function.acp1 = (actionf_p1)T_MoveElevator;
|
||||
elevator->thinker.function = (actionf_p1)T_MoveElevator;
|
||||
elevator->type = elevtype;
|
||||
elevator->sourceline = line;
|
||||
elevator->distance = 1; // Always crush unless otherwise
|
||||
@@ -2954,7 +2954,7 @@ INT32 EV_BounceSector(sector_t *sec, fixed_t momz, line_t *sourceline)
|
||||
bouncer = Z_Calloc(sizeof (*bouncer), PU_LEVSPEC, NULL);
|
||||
P_AddThinker(&bouncer->thinker);
|
||||
sec->ceilingdata = bouncer;
|
||||
bouncer->thinker.function.acp1 = (actionf_p1)T_BounceCheese;
|
||||
bouncer->thinker.function = (actionf_p1)T_BounceCheese;
|
||||
|
||||
// set up the fields according to the type of elevator action
|
||||
bouncer->sector = sec;
|
||||
@@ -2991,7 +2991,7 @@ INT32 EV_DoContinuousFall(sector_t *sec, sector_t *backsector, fixed_t spd, bool
|
||||
// create and initialize new thinker
|
||||
faller = Z_Calloc(sizeof (*faller), PU_LEVSPEC, NULL);
|
||||
P_AddThinker(&faller->thinker);
|
||||
faller->thinker.function.acp1 = (actionf_p1)T_ContinuousFalling;
|
||||
faller->thinker.function = (actionf_p1)T_ContinuousFalling;
|
||||
|
||||
// set up the fields
|
||||
faller->sector = sec;
|
||||
@@ -3044,7 +3044,7 @@ INT32 EV_StartCrumble(sector_t *sec, ffloor_t *rover, boolean floating,
|
||||
// create and initialize new elevator thinker
|
||||
elevator = Z_Calloc(sizeof (*elevator), PU_LEVSPEC, NULL);
|
||||
P_AddThinker(&elevator->thinker);
|
||||
elevator->thinker.function.acp1 = (actionf_p1)T_StartCrumble;
|
||||
elevator->thinker.function = (actionf_p1)T_StartCrumble;
|
||||
|
||||
// Does this crumbler return?
|
||||
if (crumblereturn)
|
||||
@@ -3123,7 +3123,7 @@ INT32 EV_MarioBlock(sector_t *sec, sector_t *roversector, fixed_t topheight, mob
|
||||
P_AddThinker(&block->thinker);
|
||||
sec->floordata = block;
|
||||
sec->ceilingdata = block;
|
||||
block->thinker.function.acp1 = (actionf_p1)T_MarioBlock;
|
||||
block->thinker.function = (actionf_p1)T_MarioBlock;
|
||||
|
||||
// Set up the fields
|
||||
block->sector = sec;
|
||||
|
||||
+22
-21
@@ -473,7 +473,7 @@ void P_TouchSpecialThing(mobj_t *special, mobj_t *toucher, boolean heightcheck)
|
||||
if (player->spectator)
|
||||
return;
|
||||
|
||||
if (special->tracer && !P_MobjWasRemoved(special->tracer) && toucher == special->tracer)
|
||||
if (!P_MobjWasRemoved(special->tracer) && toucher == special->tracer)
|
||||
{
|
||||
mobj_t *spbexplode;
|
||||
|
||||
@@ -487,7 +487,7 @@ void P_TouchSpecialThing(mobj_t *special, mobj_t *toucher, boolean heightcheck)
|
||||
|
||||
spbexplode = P_SpawnMobj(toucher->x, toucher->y, toucher->z, MT_SPBEXPLOSION);
|
||||
spbexplode->extravalue1 = 1; // Tell K_ExplodePlayer to use extra knockback
|
||||
if (special->target && !P_MobjWasRemoved(special->target))
|
||||
if (!P_MobjWasRemoved(special->target))
|
||||
P_SetTarget(&spbexplode->target, special->target);
|
||||
|
||||
P_RemoveMobj(special);
|
||||
@@ -496,7 +496,7 @@ void P_TouchSpecialThing(mobj_t *special, mobj_t *toucher, boolean heightcheck)
|
||||
K_SpinPlayer(player, special->target, 0, special, false);
|
||||
return;
|
||||
case MT_SMK_MOLE:
|
||||
if (special->target && !P_MobjWasRemoved(special->target))
|
||||
if (!P_MobjWasRemoved(special->target))
|
||||
return;
|
||||
|
||||
if (special->health <= 0 || toucher->health <= 0)
|
||||
@@ -587,7 +587,7 @@ void P_TouchSpecialThing(mobj_t *special, mobj_t *toucher, boolean heightcheck)
|
||||
special->momx = special->momy = special->momz = 0;
|
||||
P_GivePlayerRings(player, 1);
|
||||
|
||||
if ((maptol & TOL_NIGHTS) && special->type != MT_FLINGRING)
|
||||
if (UNLIKELY((maptol & TOL_NIGHTS) && special->type != MT_FLINGRING))
|
||||
P_DoNightsScore(player);
|
||||
break;
|
||||
|
||||
@@ -599,7 +599,7 @@ void P_TouchSpecialThing(mobj_t *special, mobj_t *toucher, boolean heightcheck)
|
||||
special->momx = special->momy = 0;
|
||||
P_GivePlayerRings(player, 1);
|
||||
|
||||
if ((maptol & TOL_NIGHTS) && special->type != MT_FLINGCOIN)
|
||||
if (UNLIKELY((maptol & TOL_NIGHTS) && special->type != MT_FLINGCOIN))
|
||||
P_DoNightsScore(player);
|
||||
break;
|
||||
case MT_BLUEBALL:
|
||||
@@ -615,7 +615,7 @@ void P_TouchSpecialThing(mobj_t *special, mobj_t *toucher, boolean heightcheck)
|
||||
else
|
||||
special->scalespeed = 4*FRACUNIT/5;
|
||||
|
||||
if (maptol & TOL_NIGHTS)
|
||||
if (UNLIKELY(maptol & TOL_NIGHTS))
|
||||
P_DoNightsScore(player);
|
||||
break;
|
||||
case MT_AUTOPICKUP:
|
||||
@@ -832,6 +832,7 @@ void P_TouchSpecialThing(mobj_t *special, mobj_t *toucher, boolean heightcheck)
|
||||
if (player->bumpertime < TICRATE/4)
|
||||
{
|
||||
S_StartSound(toucher, special->info->seesound);
|
||||
|
||||
if (player->pflags & PF_NIGHTSMODE)
|
||||
{
|
||||
player->bumpertime = TICRATE/2;
|
||||
@@ -961,7 +962,7 @@ void P_TouchSpecialThing(mobj_t *special, mobj_t *toucher, boolean heightcheck)
|
||||
// scan the remaining thinkers to find koopa
|
||||
for (th = thinkercap.next; th != &thinkercap; th = th->next)
|
||||
{
|
||||
if (th->function.acp1 != (actionf_p1)P_MobjThinker)
|
||||
if (th->function != (actionf_p1)P_MobjThinker)
|
||||
continue;
|
||||
|
||||
mo2 = (mobj_t *)th;
|
||||
@@ -1226,9 +1227,9 @@ void P_TouchSpecialThing(mobj_t *special, mobj_t *toucher, boolean heightcheck)
|
||||
return; // SRB2kart - don't need bubbles mucking with the player
|
||||
if ((player->powers[pw_shield] & SH_NOSTACK) == SH_ELEMENTAL)
|
||||
return;
|
||||
if (maptol & TOL_NIGHTS)
|
||||
if (UNLIKELY(maptol & TOL_NIGHTS))
|
||||
return;
|
||||
if (mariomode)
|
||||
if (UNLIKELY(mariomode))
|
||||
return;
|
||||
else if (toucher->eflags & MFE_VERTICALFLIP)
|
||||
{
|
||||
@@ -1765,7 +1766,7 @@ void P_KillMobj(mobj_t *target, mobj_t *inflictor, mobj_t *source)
|
||||
case MT_SMK_ICEBLOCK:
|
||||
{
|
||||
mobj_t *cur = target->hnext;
|
||||
while (cur && !P_MobjWasRemoved(cur))
|
||||
while (!P_MobjWasRemoved(cur))
|
||||
{
|
||||
P_SetMobjState(cur, S_SMK_ICEBLOCK2);
|
||||
cur = cur->hnext;
|
||||
@@ -1816,7 +1817,7 @@ void P_KillMobj(mobj_t *target, mobj_t *inflictor, mobj_t *source)
|
||||
// this can happen if the boss was hurt earlier than expected
|
||||
for (th = thinkercap.next; th != &thinkercap; th = th->next)
|
||||
{
|
||||
if (th->function.acp1 != (actionf_p1)P_MobjThinker)
|
||||
if (th->function != (actionf_p1)P_MobjThinker)
|
||||
continue;
|
||||
|
||||
mo = (mobj_t *)th;
|
||||
@@ -1838,14 +1839,14 @@ void P_KillMobj(mobj_t *target, mobj_t *inflictor, mobj_t *source)
|
||||
// kill tracer
|
||||
if (target->type == MT_FROGGER)
|
||||
{
|
||||
if (target->tracer && !P_MobjWasRemoved(target->tracer))
|
||||
if (!P_MobjWasRemoved(target->tracer))
|
||||
P_KillMobj(target->tracer, inflictor, source);
|
||||
}
|
||||
|
||||
if (target->type == MT_FROGGER || target->type == MT_ROBRA_HEAD || target->type == MT_BLUEROBRA_HEAD) // clean hnext list
|
||||
{
|
||||
mobj_t *cur = target->hnext;
|
||||
while (cur && !P_MobjWasRemoved(cur))
|
||||
while (!P_MobjWasRemoved(cur))
|
||||
{
|
||||
P_KillMobj(cur, inflictor, source);
|
||||
cur = cur->hnext;
|
||||
@@ -2352,11 +2353,11 @@ boolean P_DamageMobj(mobj_t *target, mobj_t *inflictor, mobj_t *source, INT32 da
|
||||
if (player->exiting)
|
||||
return false;
|
||||
|
||||
if (!(target->player->pflags & (PF_NIGHTSMODE|PF_NIGHTSFALL)) && (maptol & TOL_NIGHTS))
|
||||
if (UNLIKELY(!(target->player->pflags & (PF_NIGHTSMODE|PF_NIGHTSFALL)) && (maptol & TOL_NIGHTS)))
|
||||
return false;
|
||||
}
|
||||
|
||||
if (player->pflags & PF_NIGHTSMODE) // NiGHTS damage handling
|
||||
if (UNLIKELY(player->pflags & PF_NIGHTSMODE)) // NiGHTS damage handling
|
||||
{
|
||||
if (!force)
|
||||
{
|
||||
@@ -2601,7 +2602,7 @@ void P_PlayerRingBurst(player_t *player, INT32 num_rings)
|
||||
ns = FixedMul(((i*FRACUNIT)/16)+2*FRACUNIT, mo->scale);
|
||||
mo->momx = FixedMul(FINECOSINE(fa),ns);
|
||||
|
||||
if (!(twodlevel || (player->mo->flags2 & MF2_TWOD)))
|
||||
if (LIKELY(!(twodlevel || (player->mo->flags2 & MF2_TWOD))))
|
||||
mo->momy = FixedMul(FINESINE(fa),ns);
|
||||
|
||||
P_SetObjectMomZ(mo, 8*FRACUNIT, false);
|
||||
@@ -2625,7 +2626,7 @@ void P_PlayerRingBurst(player_t *player, INT32 num_rings)
|
||||
ns = FixedMul(momxy, mo->scale);
|
||||
mo->momx = FixedMul(FINECOSINE(fa),ns);
|
||||
|
||||
if (!(twodlevel || (player->mo->flags2 & MF2_TWOD)))
|
||||
if (LIKELY(!(twodlevel || (player->mo->flags2 & MF2_TWOD))))
|
||||
mo->momy = FixedMul(FINESINE(fa),ns);
|
||||
|
||||
ns = momz;
|
||||
@@ -2732,7 +2733,7 @@ void P_PlayerWeaponPanelBurst(player_t *player)
|
||||
ns = FixedMul(3*FRACUNIT, mo->scale);
|
||||
mo->momx = FixedMul(FINECOSINE(fa),ns);
|
||||
|
||||
if (!(twodlevel || (player->mo->flags2 & MF2_TWOD)))
|
||||
if (LIKELY(!(twodlevel || (player->mo->flags2 & MF2_TWOD))))
|
||||
mo->momy = FixedMul(FINESINE(fa),ns);
|
||||
|
||||
P_SetObjectMomZ(mo, 4*FRACUNIT, false);
|
||||
@@ -2816,7 +2817,7 @@ void P_PlayerWeaponAmmoBurst(player_t *player)
|
||||
ns = FixedMul(2*FRACUNIT, mo->scale);
|
||||
mo->momx = FixedMul(FINECOSINE(fa), ns);
|
||||
|
||||
if (!(twodlevel || (player->mo->flags2 & MF2_TWOD)))
|
||||
if (LIKELY(!(twodlevel || (player->mo->flags2 & MF2_TWOD))))
|
||||
mo->momy = FixedMul(FINESINE(fa),ns);
|
||||
|
||||
P_SetObjectMomZ(mo, 3*FRACUNIT, false);
|
||||
@@ -2932,7 +2933,7 @@ void P_PlayerEmeraldBurst(player_t *player, boolean toss)
|
||||
|
||||
momx = FixedMul(FINECOSINE(fa), ns);
|
||||
|
||||
if (!(twodlevel || (player->mo->flags2 & MF2_TWOD)))
|
||||
if (LIKELY(!(twodlevel || (player->mo->flags2 & MF2_TWOD))))
|
||||
momy = FixedMul(FINESINE(fa),ns);
|
||||
else
|
||||
momy = 0;
|
||||
@@ -2989,7 +2990,7 @@ void P_PlayerFlagBurst(player_t *player, boolean toss)
|
||||
{
|
||||
angle_t fa = P_RandomByte()*FINEANGLES/256;
|
||||
flag->momx = FixedMul(FINECOSINE(fa), FixedMul(6*FRACUNIT, player->mo->scale));
|
||||
if (!(twodlevel || (player->mo->flags2 & MF2_TWOD)))
|
||||
if (LIKELY(!(twodlevel || (player->mo->flags2 & MF2_TWOD))))
|
||||
flag->momy = FixedMul(FINESINE(fa), FixedMul(6*FRACUNIT, player->mo->scale));
|
||||
}
|
||||
|
||||
|
||||
+6
-6
@@ -78,7 +78,7 @@ fireflicker_t *P_SpawnAdjustableFireFlicker(sector_t *minsector, sector_t *maxse
|
||||
|
||||
P_AddThinker(&flick->thinker);
|
||||
|
||||
flick->thinker.function.acp1 = (actionf_p1)T_FireFlicker;
|
||||
flick->thinker.function = (actionf_p1)T_FireFlicker;
|
||||
flick->sector = maxsector;
|
||||
flick->maxlight = maxsector->lightlevel;
|
||||
flick->minlight = minsector->lightlevel;
|
||||
@@ -140,7 +140,7 @@ void P_SpawnLightningFlash(sector_t *sector)
|
||||
|
||||
if (sector->lightingdata)
|
||||
{
|
||||
if (((lightflash_t *)sector->lightingdata)->thinker.function.acp1
|
||||
if (((lightflash_t *)sector->lightingdata)->thinker.function
|
||||
== (actionf_p1)T_LightningFlash)
|
||||
{
|
||||
// lightning was already flashing in this sector
|
||||
@@ -157,7 +157,7 @@ void P_SpawnLightningFlash(sector_t *sector)
|
||||
|
||||
P_AddThinker(&flash->thinker);
|
||||
|
||||
flash->thinker.function.acp1 = (actionf_p1)T_LightningFlash;
|
||||
flash->thinker.function = (actionf_p1)T_LightningFlash;
|
||||
flash->sector = sector;
|
||||
flash->maxlight = 255;
|
||||
flash->minlight = minlight;
|
||||
@@ -219,7 +219,7 @@ strobe_t *P_SpawnAdjustableStrobeFlash(sector_t *minsector, sector_t *maxsector,
|
||||
flash->sector = maxsector;
|
||||
flash->darktime = darktime;
|
||||
flash->brighttime = brighttime;
|
||||
flash->thinker.function.acp1 = (actionf_p1)T_StrobeFlash;
|
||||
flash->thinker.function = (actionf_p1)T_StrobeFlash;
|
||||
flash->maxlight = maxsector->lightlevel;
|
||||
flash->minlight = minsector->lightlevel;
|
||||
|
||||
@@ -301,7 +301,7 @@ glow_t *P_SpawnAdjustableGlowingLight(sector_t *minsector, sector_t *maxsector,
|
||||
g->minlight = g->maxlight;
|
||||
g->maxlight = oops;
|
||||
}
|
||||
g->thinker.function.acp1 = (actionf_p1)T_Glow;
|
||||
g->thinker.function = (actionf_p1)T_Glow;
|
||||
g->direction = 1;
|
||||
g->speed = length/4;
|
||||
if (g->speed > (g->maxlight - g->minlight)/2) // don't make it ridiculous speed
|
||||
@@ -347,7 +347,7 @@ void P_FadeLight(INT16 tag, INT32 destvalue, INT32 speed)
|
||||
|
||||
P_RemoveLighting(sector); // remove the old lighting effect first
|
||||
ll = Z_Calloc(sizeof (*ll), PU_LEVSPEC, NULL);
|
||||
ll->thinker.function.acp1 = (actionf_p1)T_LightFade;
|
||||
ll->thinker.function = (actionf_p1)T_LightFade;
|
||||
sector->lightingdata = ll; // set it to the lightlevel_t
|
||||
|
||||
P_AddThinker(&ll->thinker); // add thinker
|
||||
|
||||
+8
-4
@@ -128,6 +128,9 @@ typedef struct camera_s
|
||||
// SRB2Kart: camera pans while drifting
|
||||
fixed_t pan;
|
||||
|
||||
// SRB2Kart: camera pitches on slopes
|
||||
angle_t pitch;
|
||||
|
||||
// postproccess effects
|
||||
UINT8 postimg;
|
||||
} camera_t;
|
||||
@@ -144,9 +147,11 @@ enum
|
||||
|
||||
extern camera_t camera[MAXSPLITSCREENPLAYERS];
|
||||
extern consvar_t cv_cam_dist[MAXSPLITSCREENPLAYERS];
|
||||
extern consvar_t cv_cam_still[MAXSPLITSCREENPLAYERS];
|
||||
extern consvar_t cv_cam_height[MAXSPLITSCREENPLAYERS];
|
||||
extern consvar_t cv_cam_pitch[MAXSPLITSCREENPLAYERS];
|
||||
extern consvar_t cv_cam_speed[MAXSPLITSCREENPLAYERS];
|
||||
extern consvar_t cv_cam_lookbackmom[MAXSPLITSCREENPLAYERS];
|
||||
extern consvar_t cv_cam_still[MAXSPLITSCREENPLAYERS];
|
||||
extern consvar_t cv_cam_rotate[MAXSPLITSCREENPLAYERS];
|
||||
extern consvar_t cv_cam_timeover[MAXSPLITSCREENPLAYERS];
|
||||
|
||||
@@ -160,8 +165,6 @@ extern consvar_t cv_actionmovie;
|
||||
|
||||
extern consvar_t cv_screenquake;
|
||||
|
||||
extern consvar_t cv_lookbackmom[MAXSPLITSCREENPLAYERS];
|
||||
|
||||
extern consvar_t cv_verticallook[MAXSPLITSCREENPLAYERS];
|
||||
|
||||
extern fixed_t t_cam_rotate[MAXSPLITSCREENPLAYERS];
|
||||
@@ -180,6 +183,7 @@ void P_CalcChasePostImg(player_t *player, camera_t *thiscam);
|
||||
boolean P_PlayerInPain(player_t *player);
|
||||
void P_DoPlayerPain(player_t *player, mobj_t *source, mobj_t *inflictor);
|
||||
void P_ResetPlayer(player_t *player);
|
||||
player_t *P_GetLocalPlayerForNum(UINT8 pnum);
|
||||
boolean P_IsLocalPlayer(const player_t *player);
|
||||
boolean P_IsDisplayPlayer(const player_t *player);
|
||||
|
||||
@@ -279,7 +283,7 @@ void P_SceneryThinker(mobj_t *mobj);
|
||||
// To test it in Lua, check mobj.valid
|
||||
FUNCINLINE static ATTRINLINE boolean P_MobjWasRemoved(const mobj_t *mobj)
|
||||
{
|
||||
return (!mobj || mobj->thinker.function.acp1 != (actionf_p1)P_MobjThinker);
|
||||
return (!mobj || mobj->thinker.function != (actionf_p1)P_MobjThinker);
|
||||
}
|
||||
|
||||
fixed_t P_MobjFloorZ(mobj_t *mobj, sector_t *sector, sector_t *boundsec, fixed_t x, fixed_t y, line_t *line, boolean lowest, boolean perfect);
|
||||
|
||||
+11
-11
@@ -140,7 +140,7 @@ boolean P_DoSpring(mobj_t *spring, mobj_t *object)
|
||||
if (object->player && object->player->spectator)
|
||||
return false;
|
||||
|
||||
if (object->player && (object->player->pflags & PF_NIGHTSMODE))
|
||||
if (UNLIKELY(object->player && (object->player->pflags & PF_NIGHTSMODE)))
|
||||
{
|
||||
/*Someone want to make these work like bumpers?*/
|
||||
return false;
|
||||
@@ -321,7 +321,7 @@ static boolean PIT_CheckThing(mobj_t *thing)
|
||||
return true;
|
||||
|
||||
// Ignore... things.
|
||||
if (!tmthing || !thing || P_MobjWasRemoved(thing))
|
||||
if (!tmthing || P_MobjWasRemoved(thing))
|
||||
return true;
|
||||
|
||||
I_Assert(!P_MobjWasRemoved(tmthing));
|
||||
@@ -335,7 +335,7 @@ static boolean PIT_CheckThing(mobj_t *thing)
|
||||
#ifdef SEENAMES
|
||||
// Do name checks all the way up here
|
||||
// So that NOTHING ELSE can see MT_NAMECHECK because it is client-side.
|
||||
if (tmthing->type == MT_NAMECHECK)
|
||||
if (UNLIKELY(tmthing->type == MT_NAMECHECK))
|
||||
{
|
||||
// Ignore things that aren't players, ignore spectators, ignore yourself.
|
||||
// (also don't bother to check that tmthing->target->player is non-NULL because we're not actually using it here.)
|
||||
@@ -361,8 +361,8 @@ static boolean PIT_CheckThing(mobj_t *thing)
|
||||
return true;
|
||||
|
||||
// Don't collide with your buddies while NiGHTS-flying.
|
||||
if (tmthing->player && thing->player && (maptol & TOL_NIGHTS)
|
||||
&& ((tmthing->player->pflags & PF_NIGHTSMODE) || (thing->player->pflags & PF_NIGHTSMODE)))
|
||||
if (UNLIKELY(tmthing->player && thing->player && (maptol & TOL_NIGHTS)
|
||||
&& ((tmthing->player->pflags & PF_NIGHTSMODE) || (thing->player->pflags & PF_NIGHTSMODE))))
|
||||
return true;
|
||||
|
||||
blockdist = thing->radius + tmthing->radius;
|
||||
@@ -2004,7 +2004,7 @@ boolean P_CheckCameraPosition(fixed_t x, fixed_t y, camera_t *thiscam)
|
||||
|
||||
mapcampointer = thiscam;
|
||||
|
||||
if (GETSECSPECIAL(newsec->special, 4) == 12)
|
||||
if (UNLIKELY(GETSECSPECIAL(newsec->special, 4) == 12))
|
||||
{ // Camera noclip on entire sector.
|
||||
tmfloorz = tmdropoffz = thiscam->z;
|
||||
tmceilingz = tmdrpoffceilz = thiscam->z + thiscam->height;
|
||||
@@ -2045,10 +2045,10 @@ boolean P_CheckCameraPosition(fixed_t x, fixed_t y, camera_t *thiscam)
|
||||
{
|
||||
fixed_t topheight, bottomheight;
|
||||
|
||||
if (!(rover->flags & FF_BLOCKOTHERS) || !(rover->flags & FF_EXISTS) || !(rover->flags & FF_RENDERALL) || GETSECSPECIAL(rover->master->frontsector->special, 4) == 12)
|
||||
if (!(rover->flags & FF_BLOCKOTHERS) || !(rover->flags & FF_EXISTS) || !(rover->flags & FF_RENDERALL) || UNLIKELY(GETSECSPECIAL(rover->master->frontsector->special, 4) == 12))
|
||||
continue;
|
||||
|
||||
topheight = P_CameraGetFOFTopZ(thiscam, newsec, rover, x, y, NULL);
|
||||
topheight = P_CameraGetFOFTopZ(thiscam, newsec, rover, x, y, NULL);
|
||||
bottomheight = P_CameraGetFOFBottomZ(thiscam, newsec, rover, x, y, NULL);
|
||||
|
||||
delta1 = thiscam->z - (bottomheight
|
||||
@@ -2120,7 +2120,7 @@ boolean P_CheckCameraPosition(fixed_t x, fixed_t y, camera_t *thiscam)
|
||||
// We're inside it! Yess...
|
||||
polysec = po->lines[0]->backsector;
|
||||
|
||||
if (GETSECSPECIAL(polysec->special, 4) == 12)
|
||||
if (UNLIKELY(GETSECSPECIAL(polysec->special, 4) == 12))
|
||||
{ // Camera noclip polyobj.
|
||||
plink = (polymaplink_t *)(plink->link.next);
|
||||
continue;
|
||||
@@ -3183,7 +3183,7 @@ stairstep:
|
||||
|
||||
P_HitSlideLine(bestslideline); // clip the moves
|
||||
|
||||
if ((twodlevel || (mo->flags2 & MF2_TWOD)) && mo->player)
|
||||
if (UNLIKELY((twodlevel || (mo->flags2 & MF2_TWOD)) && mo->player))
|
||||
{
|
||||
mo->momx = tmxmove;
|
||||
tmymove = 0;
|
||||
@@ -3626,7 +3626,7 @@ static boolean PIT_ChangeSector(mobj_t *thing, boolean realcrush)
|
||||
|
||||
for (think = thinkercap.next; think != &thinkercap; think = think->next)
|
||||
{
|
||||
if (think->function.acp1 != (actionf_p1)T_StartCrumble)
|
||||
if (think->function != (actionf_p1)T_StartCrumble)
|
||||
continue;
|
||||
|
||||
crumbler = (elevator_t *)think;
|
||||
|
||||
+2
-2
@@ -366,7 +366,7 @@ void P_CameraLineOpening(line_t *linedef)
|
||||
{
|
||||
fixed_t topheight, bottomheight;
|
||||
|
||||
if (!(rover->flags & FF_BLOCKOTHERS) || !(rover->flags & FF_RENDERALL) || !(rover->flags & FF_EXISTS) || GETSECSPECIAL(rover->master->frontsector->special, 4) == 12)
|
||||
if (!(rover->flags & FF_BLOCKOTHERS) || !(rover->flags & FF_RENDERALL) || !(rover->flags & FF_EXISTS) || UNLIKELY(GETSECSPECIAL(rover->master->frontsector->special, 4) == 12))
|
||||
continue;
|
||||
|
||||
topheight = P_CameraGetFOFTopZ(mapcampointer, front, rover, tmx, tmy, linedef);
|
||||
@@ -394,7 +394,7 @@ void P_CameraLineOpening(line_t *linedef)
|
||||
{
|
||||
fixed_t topheight, bottomheight;
|
||||
|
||||
if (!(rover->flags & FF_BLOCKOTHERS) || !(rover->flags & FF_RENDERALL) || !(rover->flags & FF_EXISTS) || GETSECSPECIAL(rover->master->frontsector->special, 4) == 12)
|
||||
if (!(rover->flags & FF_BLOCKOTHERS) || !(rover->flags & FF_RENDERALL) || !(rover->flags & FF_EXISTS) || UNLIKELY(GETSECSPECIAL(rover->master->frontsector->special, 4) == 12))
|
||||
continue;
|
||||
|
||||
topheight = P_CameraGetFOFTopZ(mapcampointer, back, rover, tmx, tmy, linedef);
|
||||
|
||||
+1597
-1508
File diff suppressed because it is too large.
Load diff
+14
-14
@@ -1511,7 +1511,7 @@ static polyobj_t *Polyobj_GetParent(polyobj_t *po)
|
||||
// Iteratively retrieves the children POs of a parent,
|
||||
// sorta like P_FindSectorSpecialFromTag.
|
||||
//
|
||||
static polyobj_t *Polyobj_GetChild(polyobj_t *po, INT32 *start)
|
||||
polyobj_t *Polyobj_GetChild(polyobj_t *po, INT32 *start)
|
||||
{
|
||||
for (; *start < numPolyObjects; (*start)++)
|
||||
{
|
||||
@@ -1557,7 +1557,7 @@ void Polyobj_InitLevel(void)
|
||||
// the mobj_t pointers on a queue for use below.
|
||||
for (th = thinkercap.next; th != &thinkercap; th = th->next)
|
||||
{
|
||||
if (th->function.acp1 != (actionf_p1)P_MobjThinker)
|
||||
if (th->function != (actionf_p1)P_MobjThinker)
|
||||
continue;
|
||||
|
||||
mobj_t *mo = (mobj_t *)th;
|
||||
@@ -1832,7 +1832,7 @@ void T_PolyObjWaypoint(polywaypoint_t *th)
|
||||
// We redo this each tic to make savegame compatibility easier.
|
||||
for (wp = thinkercap.next; wp != &thinkercap; wp = wp->next)
|
||||
{
|
||||
if (wp->function.acp1 != (actionf_p1)P_MobjThinker) // Not a mobj thinker
|
||||
if (wp->function != (actionf_p1)P_MobjThinker) // Not a mobj thinker
|
||||
continue;
|
||||
|
||||
mo2 = (mobj_t *)wp;
|
||||
@@ -1916,7 +1916,7 @@ void T_PolyObjWaypoint(polywaypoint_t *th)
|
||||
// Find next waypoint
|
||||
for (wp = thinkercap.next; wp != &thinkercap; wp = wp->next)
|
||||
{
|
||||
if (wp->function.acp1 != (actionf_p1)P_MobjThinker) // Not a mobj thinker
|
||||
if (wp->function != (actionf_p1)P_MobjThinker) // Not a mobj thinker
|
||||
continue;
|
||||
|
||||
mo2 = (mobj_t *)wp;
|
||||
@@ -1955,7 +1955,7 @@ void T_PolyObjWaypoint(polywaypoint_t *th)
|
||||
|
||||
for (wp = thinkercap.next; wp != &thinkercap; wp = wp->next)
|
||||
{
|
||||
if (wp->function.acp1 != (actionf_p1)P_MobjThinker) // Not a mobj thinker
|
||||
if (wp->function != (actionf_p1)P_MobjThinker) // Not a mobj thinker
|
||||
continue;
|
||||
|
||||
mo2 = (mobj_t *)wp;
|
||||
@@ -1992,7 +1992,7 @@ void T_PolyObjWaypoint(polywaypoint_t *th)
|
||||
|
||||
for (wp = thinkercap.next; wp != &thinkercap; wp = wp->next)
|
||||
{
|
||||
if (wp->function.acp1 != (actionf_p1)P_MobjThinker) // Not a mobj thinker
|
||||
if (wp->function != (actionf_p1)P_MobjThinker) // Not a mobj thinker
|
||||
continue;
|
||||
|
||||
mo2 = (mobj_t *)wp;
|
||||
@@ -2357,7 +2357,7 @@ INT32 EV_DoPolyObjRotate(polyrotdata_t *prdata)
|
||||
|
||||
// create a new thinker
|
||||
th = Z_Malloc(sizeof(polyrotate_t), PU_LEVSPEC, NULL);
|
||||
th->thinker.function.acp1 = (actionf_p1)T_PolyObjRotate;
|
||||
th->thinker.function = (actionf_p1)T_PolyObjRotate;
|
||||
PolyObj_AddThinker(&th->thinker);
|
||||
po->thinker = &th->thinker;
|
||||
|
||||
@@ -2425,7 +2425,7 @@ INT32 EV_DoPolyObjMove(polymovedata_t *pmdata)
|
||||
|
||||
// create a new thinker
|
||||
th = Z_Malloc(sizeof(polymove_t), PU_LEVSPEC, NULL);
|
||||
th->thinker.function.acp1 = (actionf_p1)T_PolyObjMove;
|
||||
th->thinker.function = (actionf_p1)T_PolyObjMove;
|
||||
PolyObj_AddThinker(&th->thinker);
|
||||
po->thinker = &th->thinker;
|
||||
|
||||
@@ -2491,7 +2491,7 @@ INT32 EV_DoPolyObjWaypoint(polywaypointdata_t *pwdata)
|
||||
|
||||
// create a new thinker
|
||||
th = Z_Malloc(sizeof(polywaypoint_t), PU_LEVSPEC, NULL);
|
||||
th->thinker.function.acp1 = (actionf_p1)T_PolyObjWaypoint;
|
||||
th->thinker.function = (actionf_p1)T_PolyObjWaypoint;
|
||||
PolyObj_AddThinker(&th->thinker);
|
||||
po->thinker = &th->thinker;
|
||||
|
||||
@@ -2512,7 +2512,7 @@ INT32 EV_DoPolyObjWaypoint(polywaypointdata_t *pwdata)
|
||||
// Find the first waypoint we need to use
|
||||
for (wp = thinkercap.next; wp != &thinkercap; wp = wp->next)
|
||||
{
|
||||
if (wp->function.acp1 != (actionf_p1)P_MobjThinker) // Not a mobj thinker
|
||||
if (wp->function != (actionf_p1)P_MobjThinker) // Not a mobj thinker
|
||||
continue;
|
||||
|
||||
mo2 = (mobj_t *)wp;
|
||||
@@ -2627,7 +2627,7 @@ static void Polyobj_doSlideDoor(polyobj_t *po, polydoordata_t *doordata)
|
||||
|
||||
// allocate and add a new slide door thinker
|
||||
th = Z_Malloc(sizeof(polyslidedoor_t), PU_LEVSPEC, NULL);
|
||||
th->thinker.function.acp1 = (actionf_p1)T_PolyDoorSlide;
|
||||
th->thinker.function = (actionf_p1)T_PolyDoorSlide;
|
||||
PolyObj_AddThinker(&th->thinker);
|
||||
|
||||
// point the polyobject to this thinker
|
||||
@@ -2678,7 +2678,7 @@ static void Polyobj_doSwingDoor(polyobj_t *po, polydoordata_t *doordata)
|
||||
|
||||
// allocate and add a new swing door thinker
|
||||
th = Z_Malloc(sizeof(polyswingdoor_t), PU_LEVSPEC, NULL);
|
||||
th->thinker.function.acp1 = (actionf_p1)T_PolyDoorSwing;
|
||||
th->thinker.function = (actionf_p1)T_PolyDoorSwing;
|
||||
PolyObj_AddThinker(&th->thinker);
|
||||
|
||||
// point the polyobject to this thinker
|
||||
@@ -2763,7 +2763,7 @@ INT32 EV_DoPolyObjDisplace(polydisplacedata_t *prdata)
|
||||
|
||||
// create a new thinker
|
||||
th = Z_Malloc(sizeof(polydisplace_t), PU_LEVSPEC, NULL);
|
||||
th->thinker.function.acp1 = (actionf_p1)T_PolyObjDisplace;
|
||||
th->thinker.function = (actionf_p1)T_PolyObjDisplace;
|
||||
PolyObj_AddThinker(&th->thinker);
|
||||
po->thinker = &th->thinker;
|
||||
|
||||
@@ -2867,7 +2867,7 @@ INT32 EV_DoPolyObjFlag(line_t *pfdata)
|
||||
|
||||
// create a new thinker
|
||||
th = Z_Malloc(sizeof(polymove_t), PU_LEVSPEC, NULL);
|
||||
th->thinker.function.acp1 = (actionf_p1)T_PolyObjFlag;
|
||||
th->thinker.function = (actionf_p1)T_PolyObjFlag;
|
||||
PolyObj_AddThinker(&th->thinker);
|
||||
po->thinker = &th->thinker;
|
||||
|
||||
|
||||
@@ -269,6 +269,7 @@ typedef struct polydisplacedata_s
|
||||
//
|
||||
|
||||
polyobj_t *Polyobj_GetForNum(INT32 id);
|
||||
polyobj_t *Polyobj_GetChild(polyobj_t *po, INT32 *start);
|
||||
void Polyobj_InitLevel(void);
|
||||
void Polyobj_MoveOnLoad(polyobj_t *po, angle_t angle, fixed_t x, fixed_t y);
|
||||
boolean P_PointInsidePolyobj(polyobj_t *po, fixed_t x, fixed_t y);
|
||||
|
||||
+186
-67
@@ -1677,194 +1677,194 @@ static void P_NetArchiveThinkers(savebuffer_t *save)
|
||||
// save off the current thinkers
|
||||
for (th = thinkercap.next; th != &thinkercap; th = th->next)
|
||||
{
|
||||
if (th->function.acp1 == (actionf_p1)P_RemoveThinkerDelayed)
|
||||
if (th->function == (actionf_p1)P_RemoveThinkerDelayed)
|
||||
continue;
|
||||
|
||||
numsaved++;
|
||||
|
||||
if (th->function.acp1 == (actionf_p1)P_MobjThinker)
|
||||
if (th->function == (actionf_p1)P_MobjThinker)
|
||||
{
|
||||
SaveMobjThinker(save, th, tc_mobj);
|
||||
continue;
|
||||
}
|
||||
else if (th->function.acp1 == (actionf_p1)T_MoveCeiling)
|
||||
else if (th->function == (actionf_p1)T_MoveCeiling)
|
||||
{
|
||||
SaveCeilingThinker(save, th, tc_ceiling);
|
||||
continue;
|
||||
}
|
||||
else if (th->function.acp1 == (actionf_p1)T_CrushCeiling)
|
||||
else if (th->function == (actionf_p1)T_CrushCeiling)
|
||||
{
|
||||
SaveCeilingThinker(save, th, tc_crushceiling);
|
||||
continue;
|
||||
}
|
||||
else if (th->function.acp1 == (actionf_p1)T_MoveFloor)
|
||||
else if (th->function == (actionf_p1)T_MoveFloor)
|
||||
{
|
||||
SaveFloormoveThinker(save, th, tc_floor);
|
||||
continue;
|
||||
}
|
||||
else if (th->function.acp1 == (actionf_p1)T_LightningFlash)
|
||||
else if (th->function == (actionf_p1)T_LightningFlash)
|
||||
{
|
||||
SaveLightflashThinker(save, th, tc_flash);
|
||||
continue;
|
||||
}
|
||||
else if (th->function.acp1 == (actionf_p1)T_StrobeFlash)
|
||||
else if (th->function == (actionf_p1)T_StrobeFlash)
|
||||
{
|
||||
SaveStrobeThinker(save, th, tc_strobe);
|
||||
continue;
|
||||
}
|
||||
else if (th->function.acp1 == (actionf_p1)T_Glow)
|
||||
else if (th->function == (actionf_p1)T_Glow)
|
||||
{
|
||||
SaveGlowThinker(save, th, tc_glow);
|
||||
continue;
|
||||
}
|
||||
else if (th->function.acp1 == (actionf_p1)T_FireFlicker)
|
||||
else if (th->function == (actionf_p1)T_FireFlicker)
|
||||
{
|
||||
SaveFireflickerThinker(save, th, tc_fireflicker);
|
||||
continue;
|
||||
}
|
||||
else if (th->function.acp1 == (actionf_p1)T_MoveElevator)
|
||||
else if (th->function == (actionf_p1)T_MoveElevator)
|
||||
{
|
||||
SaveElevatorThinker(save, th, tc_elevator);
|
||||
continue;
|
||||
}
|
||||
else if (th->function.acp1 == (actionf_p1)T_ContinuousFalling)
|
||||
else if (th->function == (actionf_p1)T_ContinuousFalling)
|
||||
{
|
||||
SaveSpecialLevelThinker(save, th, tc_continuousfalling);
|
||||
continue;
|
||||
}
|
||||
else if (th->function.acp1 == (actionf_p1)T_ThwompSector)
|
||||
else if (th->function == (actionf_p1)T_ThwompSector)
|
||||
{
|
||||
SaveSpecialLevelThinker(save, th, tc_thwomp);
|
||||
continue;
|
||||
}
|
||||
else if (th->function.acp1 == (actionf_p1)T_NoEnemiesSector)
|
||||
else if (th->function == (actionf_p1)T_NoEnemiesSector)
|
||||
{
|
||||
SaveSpecialLevelThinker(save, th, tc_noenemies);
|
||||
continue;
|
||||
}
|
||||
else if (th->function.acp1 == (actionf_p1)T_EachTimeThinker)
|
||||
else if (th->function == (actionf_p1)T_EachTimeThinker)
|
||||
{
|
||||
SaveSpecialLevelThinker(save, th, tc_eachtime);
|
||||
continue;
|
||||
}
|
||||
else if (th->function.acp1 == (actionf_p1)T_RaiseSector)
|
||||
else if (th->function == (actionf_p1)T_RaiseSector)
|
||||
{
|
||||
SaveSpecialLevelThinker(save, th, tc_raisesector);
|
||||
continue;
|
||||
}
|
||||
else if (th->function.acp1 == (actionf_p1)T_CameraScanner)
|
||||
else if (th->function == (actionf_p1)T_CameraScanner)
|
||||
{
|
||||
SaveElevatorThinker(save, th, tc_camerascanner);
|
||||
continue;
|
||||
}
|
||||
else if (th->function.acp1 == (actionf_p1)T_Scroll)
|
||||
else if (th->function == (actionf_p1)T_Scroll)
|
||||
{
|
||||
SaveScrollThinker(save, th, tc_scroll);
|
||||
continue;
|
||||
}
|
||||
else if (th->function.acp1 == (actionf_p1)T_Friction)
|
||||
else if (th->function == (actionf_p1)T_Friction)
|
||||
{
|
||||
SaveFrictionThinker(save, th, tc_friction);
|
||||
continue;
|
||||
}
|
||||
else if (th->function.acp1 == (actionf_p1)T_Pusher)
|
||||
else if (th->function == (actionf_p1)T_Pusher)
|
||||
{
|
||||
SavePusherThinker(save, th, tc_pusher);
|
||||
continue;
|
||||
}
|
||||
else if (th->function.acp1 == (actionf_p1)T_BounceCheese)
|
||||
else if (th->function == (actionf_p1)T_BounceCheese)
|
||||
{
|
||||
SaveSpecialLevelThinker(save, th, tc_bouncecheese);
|
||||
continue;
|
||||
}
|
||||
else if (th->function.acp1 == (actionf_p1)T_StartCrumble)
|
||||
else if (th->function == (actionf_p1)T_StartCrumble)
|
||||
{
|
||||
SaveElevatorThinker(save, th, tc_startcrumble);
|
||||
continue;
|
||||
}
|
||||
else if (th->function.acp1 == (actionf_p1)T_MarioBlock)
|
||||
else if (th->function == (actionf_p1)T_MarioBlock)
|
||||
{
|
||||
SaveSpecialLevelThinker(save, th, tc_marioblock);
|
||||
continue;
|
||||
}
|
||||
else if (th->function.acp1 == (actionf_p1)T_MarioBlockChecker)
|
||||
else if (th->function == (actionf_p1)T_MarioBlockChecker)
|
||||
{
|
||||
SaveSpecialLevelThinker(save, th, tc_marioblockchecker);
|
||||
continue;
|
||||
}
|
||||
else if (th->function.acp1 == (actionf_p1)T_SpikeSector)
|
||||
else if (th->function == (actionf_p1)T_SpikeSector)
|
||||
{
|
||||
SaveSpecialLevelThinker(save, th, tc_spikesector);
|
||||
continue;
|
||||
}
|
||||
else if (th->function.acp1 == (actionf_p1)T_FloatSector)
|
||||
else if (th->function == (actionf_p1)T_FloatSector)
|
||||
{
|
||||
SaveSpecialLevelThinker(save, th, tc_floatsector);
|
||||
continue;
|
||||
}
|
||||
else if (th->function.acp1 == (actionf_p1)T_BridgeThinker)
|
||||
else if (th->function == (actionf_p1)T_BridgeThinker)
|
||||
{
|
||||
SaveSpecialLevelThinker(save, th, tc_bridgethinker);
|
||||
continue;
|
||||
}
|
||||
else if (th->function.acp1 == (actionf_p1)T_LaserFlash)
|
||||
else if (th->function == (actionf_p1)T_LaserFlash)
|
||||
{
|
||||
SaveLaserThinker(save, th, tc_laserflash);
|
||||
continue;
|
||||
}
|
||||
else if (th->function.acp1 == (actionf_p1)T_LightFade)
|
||||
else if (th->function == (actionf_p1)T_LightFade)
|
||||
{
|
||||
SaveLightlevelThinker(save, th, tc_lightfade);
|
||||
continue;
|
||||
}
|
||||
else if (th->function.acp1 == (actionf_p1)T_ExecutorDelay)
|
||||
else if (th->function == (actionf_p1)T_ExecutorDelay)
|
||||
{
|
||||
SaveExecutorThinker(save, th, tc_executor);
|
||||
continue;
|
||||
}
|
||||
else if (th->function.acp1 == (actionf_p1)T_Disappear)
|
||||
else if (th->function == (actionf_p1)T_Disappear)
|
||||
{
|
||||
SaveDisappearThinker(save, th, tc_disappear);
|
||||
continue;
|
||||
}
|
||||
else if (th->function.acp1 == (actionf_p1)T_PolyObjRotate)
|
||||
else if (th->function == (actionf_p1)T_PolyObjRotate)
|
||||
{
|
||||
SavePolyrotatetThinker(save, th, tc_polyrotate);
|
||||
continue;
|
||||
}
|
||||
else if (th->function.acp1 == (actionf_p1)T_PolyObjMove)
|
||||
else if (th->function == (actionf_p1)T_PolyObjMove)
|
||||
{
|
||||
SavePolymoveThinker(save, th, tc_polymove);
|
||||
continue;
|
||||
}
|
||||
else if (th->function.acp1 == (actionf_p1)T_PolyObjWaypoint)
|
||||
else if (th->function == (actionf_p1)T_PolyObjWaypoint)
|
||||
{
|
||||
SavePolywaypointThinker(save, th, tc_polywaypoint);
|
||||
continue;
|
||||
}
|
||||
else if (th->function.acp1 == (actionf_p1)T_PolyDoorSlide)
|
||||
else if (th->function == (actionf_p1)T_PolyDoorSlide)
|
||||
{
|
||||
SavePolyslidedoorThinker(save, th, tc_polyslidedoor);
|
||||
continue;
|
||||
}
|
||||
else if (th->function.acp1 == (actionf_p1)T_PolyDoorSwing)
|
||||
else if (th->function == (actionf_p1)T_PolyDoorSwing)
|
||||
{
|
||||
SavePolyswingdoorThinker(save, th, tc_polyswingdoor);
|
||||
continue;
|
||||
}
|
||||
else if (th->function.acp1 == (actionf_p1)T_PolyObjFlag)
|
||||
else if (th->function == (actionf_p1)T_PolyObjFlag)
|
||||
{
|
||||
SavePolymoveThinker(save, th, tc_polyflag);
|
||||
continue;
|
||||
}
|
||||
else if (th->function.acp1 == (actionf_p1)T_PolyObjDisplace)
|
||||
else if (th->function == (actionf_p1)T_PolyObjDisplace)
|
||||
{
|
||||
SavePolydisplaceThinker(save, th, tc_polydisplace);
|
||||
continue;
|
||||
}
|
||||
#ifdef PARANOIA
|
||||
else if (th->function.acp1 != (actionf_p1)P_RemoveThinkerDelayed) // wait garbage collection
|
||||
I_Error("unknown thinker type %p", th->function.acp1);
|
||||
else if (th->function != (actionf_p1)P_RemoveThinkerDelayed) // wait garbage collection
|
||||
I_Error("unknown thinker type %p", th->function);
|
||||
#endif
|
||||
}
|
||||
|
||||
@@ -1884,7 +1884,7 @@ mobj_t *P_FindNewPosition(UINT32 oldposition)
|
||||
|
||||
for (th = thinkercap.next; th != &thinkercap; th = th->next)
|
||||
{
|
||||
if (th->function.acp1 != (actionf_p1)P_MobjThinker)
|
||||
if (th->function != (actionf_p1)P_MobjThinker)
|
||||
continue;
|
||||
|
||||
mobj = (mobj_t *)th;
|
||||
@@ -1983,7 +1983,7 @@ static void LoadMobjThinker(savebuffer_t *save, actionf_p1 thinker)
|
||||
mobj = AllocMobj();
|
||||
|
||||
// declare this as a valid mobj as soon as possible.
|
||||
mobj->thinker.function.acp1 = thinker;
|
||||
mobj->thinker.function = thinker;
|
||||
|
||||
mobj->z = z;
|
||||
mobj->floorz = floorz;
|
||||
@@ -2216,7 +2216,7 @@ static void LoadSpecialLevelThinker(savebuffer_t *save, actionf_p1 thinker, UINT
|
||||
{
|
||||
levelspecthink_t *ht = Z_Malloc(sizeof (*ht), PU_LEVSPEC, NULL);
|
||||
size_t i;
|
||||
ht->thinker.function.acp1 = thinker;
|
||||
ht->thinker.function = thinker;
|
||||
for (i = 0; i < 16; i++)
|
||||
{
|
||||
ht->vars[i] = READFIXED(save->p); //var[16]
|
||||
@@ -2234,6 +2234,12 @@ static void LoadSpecialLevelThinker(savebuffer_t *save, actionf_p1 thinker, UINT
|
||||
}
|
||||
|
||||
P_AddThinker(&ht->thinker);
|
||||
|
||||
// interpolation
|
||||
if (floorOrCeiling & 2)
|
||||
R_CreateInterpolator_SectorPlane(&ht->thinker, ht->sector, true);
|
||||
if (floorOrCeiling & 1)
|
||||
R_CreateInterpolator_SectorPlane(&ht->thinker, ht->sector, false);
|
||||
}
|
||||
|
||||
//
|
||||
@@ -2244,7 +2250,7 @@ static void LoadSpecialLevelThinker(savebuffer_t *save, actionf_p1 thinker, UINT
|
||||
static void LoadCeilingThinker(savebuffer_t *save, actionf_p1 thinker)
|
||||
{
|
||||
ceiling_t *ht = Z_Malloc(sizeof (*ht), PU_LEVSPEC, NULL);
|
||||
ht->thinker.function.acp1 = thinker;
|
||||
ht->thinker.function = thinker;
|
||||
ht->type = READUINT8(save->p);
|
||||
ht->sector = LoadSector(READUINT32(save->p));
|
||||
ht->bottomheight = READFIXED(save->p);
|
||||
@@ -2263,6 +2269,9 @@ static void LoadCeilingThinker(savebuffer_t *save, actionf_p1 thinker)
|
||||
if (ht->sector)
|
||||
ht->sector->ceilingdata = ht;
|
||||
P_AddThinker(&ht->thinker);
|
||||
|
||||
// interpolation
|
||||
R_CreateInterpolator_SectorPlane(&ht->thinker, ht->sector, true);
|
||||
}
|
||||
|
||||
//
|
||||
@@ -2273,7 +2282,7 @@ static void LoadCeilingThinker(savebuffer_t *save, actionf_p1 thinker)
|
||||
static void LoadFloormoveThinker(savebuffer_t *save, actionf_p1 thinker)
|
||||
{
|
||||
floormove_t *ht = Z_Malloc(sizeof (*ht), PU_LEVSPEC, NULL);
|
||||
ht->thinker.function.acp1 = thinker;
|
||||
ht->thinker.function = thinker;
|
||||
ht->type = READUINT8(save->p);
|
||||
ht->crush = READUINT8(save->p);
|
||||
ht->sector = LoadSector(READUINT32(save->p));
|
||||
@@ -2287,6 +2296,9 @@ static void LoadFloormoveThinker(savebuffer_t *save, actionf_p1 thinker)
|
||||
if (ht->sector)
|
||||
ht->sector->floordata = ht;
|
||||
P_AddThinker(&ht->thinker);
|
||||
|
||||
// interpolation
|
||||
R_CreateInterpolator_SectorPlane(&ht->thinker, ht->sector, false);
|
||||
}
|
||||
|
||||
//
|
||||
@@ -2297,7 +2309,7 @@ static void LoadFloormoveThinker(savebuffer_t *save, actionf_p1 thinker)
|
||||
static void LoadLightflashThinker(savebuffer_t *save, actionf_p1 thinker)
|
||||
{
|
||||
lightflash_t *ht = Z_Malloc(sizeof (*ht), PU_LEVSPEC, NULL);
|
||||
ht->thinker.function.acp1 = thinker;
|
||||
ht->thinker.function = thinker;
|
||||
ht->sector = LoadSector(READUINT32(save->p));
|
||||
ht->maxlight = READINT32(save->p);
|
||||
ht->minlight = READINT32(save->p);
|
||||
@@ -2314,7 +2326,7 @@ static void LoadLightflashThinker(savebuffer_t *save, actionf_p1 thinker)
|
||||
static void LoadStrobeThinker(savebuffer_t *save, actionf_p1 thinker)
|
||||
{
|
||||
strobe_t *ht = Z_Malloc(sizeof (*ht), PU_LEVSPEC, NULL);
|
||||
ht->thinker.function.acp1 = thinker;
|
||||
ht->thinker.function = thinker;
|
||||
ht->sector = LoadSector(READUINT32(save->p));
|
||||
ht->count = READINT32(save->p);
|
||||
ht->minlight = READINT32(save->p);
|
||||
@@ -2334,7 +2346,7 @@ static void LoadStrobeThinker(savebuffer_t *save, actionf_p1 thinker)
|
||||
static void LoadGlowThinker(savebuffer_t *save, actionf_p1 thinker)
|
||||
{
|
||||
glow_t *ht = Z_Malloc(sizeof (*ht), PU_LEVSPEC, NULL);
|
||||
ht->thinker.function.acp1 = thinker;
|
||||
ht->thinker.function = thinker;
|
||||
ht->sector = LoadSector(READUINT32(save->p));
|
||||
ht->minlight = READINT32(save->p);
|
||||
ht->maxlight = READINT32(save->p);
|
||||
@@ -2353,7 +2365,7 @@ static void LoadGlowThinker(savebuffer_t *save, actionf_p1 thinker)
|
||||
static void LoadFireflickerThinker(savebuffer_t *save, actionf_p1 thinker)
|
||||
{
|
||||
fireflicker_t *ht = Z_Malloc(sizeof (*ht), PU_LEVSPEC, NULL);
|
||||
ht->thinker.function.acp1 = thinker;
|
||||
ht->thinker.function = thinker;
|
||||
ht->sector = LoadSector(READUINT32(save->p));
|
||||
ht->count = READINT32(save->p);
|
||||
ht->resetcount = READINT32(save->p);
|
||||
@@ -2372,7 +2384,7 @@ static void LoadFireflickerThinker(savebuffer_t *save, actionf_p1 thinker)
|
||||
static void LoadElevatorThinker(savebuffer_t *save, actionf_p1 thinker, UINT8 floorOrCeiling)
|
||||
{
|
||||
elevator_t *ht = Z_Malloc(sizeof (*ht), PU_LEVSPEC, NULL);
|
||||
ht->thinker.function.acp1 = thinker;
|
||||
ht->thinker.function = thinker;
|
||||
ht->type = READUINT8(save->p);
|
||||
ht->sector = LoadSector(READUINT32(save->p));
|
||||
ht->actionsector = LoadSector(READUINT32(save->p));
|
||||
@@ -2400,6 +2412,12 @@ static void LoadElevatorThinker(savebuffer_t *save, actionf_p1 thinker, UINT8 fl
|
||||
}
|
||||
|
||||
P_AddThinker(&ht->thinker);
|
||||
|
||||
// interpolation
|
||||
if (floorOrCeiling & 2)
|
||||
R_CreateInterpolator_SectorPlane(&ht->thinker, ht->sector, true);
|
||||
if (floorOrCeiling & 1)
|
||||
R_CreateInterpolator_SectorPlane(&ht->thinker, ht->sector, false);
|
||||
}
|
||||
|
||||
//
|
||||
@@ -2410,7 +2428,7 @@ static void LoadElevatorThinker(savebuffer_t *save, actionf_p1 thinker, UINT8 fl
|
||||
static void LoadScrollThinker(savebuffer_t *save, actionf_p1 thinker)
|
||||
{
|
||||
scroll_t *ht = Z_Malloc(sizeof (*ht), PU_LEVSPEC, NULL);
|
||||
ht->thinker.function.acp1 = thinker;
|
||||
ht->thinker.function = thinker;
|
||||
ht->dx = READFIXED(save->p);
|
||||
ht->dy = READFIXED(save->p);
|
||||
ht->affectee = READINT32(save->p);
|
||||
@@ -2422,6 +2440,22 @@ static void LoadScrollThinker(savebuffer_t *save, actionf_p1 thinker)
|
||||
ht->exclusive = READINT32(save->p);
|
||||
ht->type = READUINT8(save->p);
|
||||
P_AddThinker(&ht->thinker);
|
||||
|
||||
// interpolation
|
||||
switch (ht->type)
|
||||
{
|
||||
case sc_side:
|
||||
R_CreateInterpolator_SideScroll(&ht->thinker, &sides[ht->affectee]);
|
||||
break;
|
||||
case sc_floor:
|
||||
R_CreateInterpolator_SectorScroll(&ht->thinker, §ors[ht->affectee], false);
|
||||
break;
|
||||
case sc_ceiling:
|
||||
R_CreateInterpolator_SectorScroll(&ht->thinker, §ors[ht->affectee], true);
|
||||
break;
|
||||
default:
|
||||
break;
|
||||
}
|
||||
}
|
||||
|
||||
//
|
||||
@@ -2432,7 +2466,7 @@ static void LoadScrollThinker(savebuffer_t *save, actionf_p1 thinker)
|
||||
static inline void LoadFrictionThinker(savebuffer_t *save, actionf_p1 thinker)
|
||||
{
|
||||
friction_t *ht = Z_Malloc(sizeof (*ht), PU_LEVSPEC, NULL);
|
||||
ht->thinker.function.acp1 = thinker;
|
||||
ht->thinker.function = thinker;
|
||||
ht->friction = READINT32(save->p);
|
||||
ht->movefactor = READINT32(save->p);
|
||||
ht->affectee = READINT32(save->p);
|
||||
@@ -2449,7 +2483,7 @@ static inline void LoadFrictionThinker(savebuffer_t *save, actionf_p1 thinker)
|
||||
static void LoadPusherThinker(savebuffer_t *save, actionf_p1 thinker)
|
||||
{
|
||||
pusher_t *ht = Z_Malloc(sizeof (*ht), PU_LEVSPEC, NULL);
|
||||
ht->thinker.function.acp1 = thinker;
|
||||
ht->thinker.function = thinker;
|
||||
ht->type = READUINT8(save->p);
|
||||
ht->x_mag = READINT32(save->p);
|
||||
ht->y_mag = READINT32(save->p);
|
||||
@@ -2476,7 +2510,7 @@ static inline void LoadLaserThinker(savebuffer_t *save, actionf_p1 thinker)
|
||||
{
|
||||
laserthink_t *ht = Z_Malloc(sizeof (*ht), PU_LEVSPEC, NULL);
|
||||
ffloor_t *rover = NULL;
|
||||
ht->thinker.function.acp1 = thinker;
|
||||
ht->thinker.function = thinker;
|
||||
ht->sector = LoadSector(READUINT32(save->p));
|
||||
ht->sec = LoadSector(READUINT32(save->p));
|
||||
ht->sourceline = LoadLine(READUINT32(save->p));
|
||||
@@ -2495,7 +2529,7 @@ static inline void LoadLaserThinker(savebuffer_t *save, actionf_p1 thinker)
|
||||
FUNCINLINE static ATTRINLINE void LoadLightlevelThinker(savebuffer_t *save, actionf_p1 thinker)
|
||||
{
|
||||
lightlevel_t *ht = Z_Malloc(sizeof (*ht), PU_LEVSPEC, NULL);
|
||||
ht->thinker.function.acp1 = thinker;
|
||||
ht->thinker.function = thinker;
|
||||
ht->sector = LoadSector(READUINT32(save->p));
|
||||
ht->destlevel = READINT32(save->p);
|
||||
ht->speed = READINT32(save->p);
|
||||
@@ -2512,7 +2546,7 @@ FUNCINLINE static ATTRINLINE void LoadLightlevelThinker(savebuffer_t *save, acti
|
||||
static inline void LoadExecutorThinker(savebuffer_t *save, actionf_p1 thinker)
|
||||
{
|
||||
executor_t *ht = Z_Malloc(sizeof (*ht), PU_LEVSPEC, NULL);
|
||||
ht->thinker.function.acp1 = thinker;
|
||||
ht->thinker.function = thinker;
|
||||
ht->line = LoadLine(READUINT32(save->p));
|
||||
ht->caller = LoadMobj(READUINT32(save->p));
|
||||
ht->sector = LoadSector(READUINT32(save->p));
|
||||
@@ -2528,7 +2562,7 @@ static inline void LoadExecutorThinker(savebuffer_t *save, actionf_p1 thinker)
|
||||
static inline void LoadDisappearThinker(savebuffer_t *save, actionf_p1 thinker)
|
||||
{
|
||||
disappear_t *ht = Z_Malloc(sizeof (*ht), PU_LEVSPEC, NULL);
|
||||
ht->thinker.function.acp1 = thinker;
|
||||
ht->thinker.function = thinker;
|
||||
ht->appeartime = READUINT32(save->p);
|
||||
ht->disappeartime = READUINT32(save->p);
|
||||
ht->offset = READUINT32(save->p);
|
||||
@@ -2547,12 +2581,23 @@ static inline void LoadDisappearThinker(savebuffer_t *save, actionf_p1 thinker)
|
||||
static inline void LoadPolyrotatetThinker(savebuffer_t *save, actionf_p1 thinker)
|
||||
{
|
||||
polyrotate_t *ht = Z_Malloc(sizeof (*ht), PU_LEVSPEC, NULL);
|
||||
ht->thinker.function.acp1 = thinker;
|
||||
ht->thinker.function = thinker;
|
||||
ht->polyObjNum = READINT32(save->p);
|
||||
ht->speed = READINT32(save->p);
|
||||
ht->distance = READINT32(save->p);
|
||||
ht->turnobjs = READUINT8(save->p);
|
||||
P_AddThinker(&ht->thinker);
|
||||
|
||||
// interpolation
|
||||
polyobj_t *po;
|
||||
|
||||
if (!(po = Polyobj_GetForNum(ht->polyObjNum)))
|
||||
{
|
||||
CONS_Debug(DBG_POLYOBJ, "EV_DoPolyObjRotate: bad polyobj %d\n", ht->polyObjNum);
|
||||
return;
|
||||
}
|
||||
|
||||
R_CreateInterpolator_Polyobj(&ht->thinker, po);
|
||||
}
|
||||
|
||||
//
|
||||
@@ -2563,7 +2608,7 @@ static inline void LoadPolyrotatetThinker(savebuffer_t *save, actionf_p1 thinker
|
||||
static void LoadPolymoveThinker(savebuffer_t *save, actionf_p1 thinker)
|
||||
{
|
||||
polymove_t *ht = Z_Malloc(sizeof (*ht), PU_LEVSPEC, NULL);
|
||||
ht->thinker.function.acp1 = thinker;
|
||||
ht->thinker.function = thinker;
|
||||
ht->polyObjNum = READINT32(save->p);
|
||||
ht->speed = READINT32(save->p);
|
||||
ht->momx = READFIXED(save->p);
|
||||
@@ -2571,6 +2616,17 @@ static void LoadPolymoveThinker(savebuffer_t *save, actionf_p1 thinker)
|
||||
ht->distance = READINT32(save->p);
|
||||
ht->angle = READANGLE(save->p);
|
||||
P_AddThinker(&ht->thinker);
|
||||
|
||||
// interpolation
|
||||
polyobj_t *po;
|
||||
|
||||
if (!(po = Polyobj_GetForNum(ht->polyObjNum)))
|
||||
{
|
||||
CONS_Debug(DBG_POLYOBJ, "EV_DoPolyObjRotate: bad polyobj %d\n", ht->polyObjNum);
|
||||
return;
|
||||
}
|
||||
|
||||
R_CreateInterpolator_Polyobj(&ht->thinker, po);
|
||||
}
|
||||
|
||||
//
|
||||
@@ -2581,7 +2637,7 @@ static void LoadPolymoveThinker(savebuffer_t *save, actionf_p1 thinker)
|
||||
static inline void LoadPolywaypointThinker(savebuffer_t *save, actionf_p1 thinker)
|
||||
{
|
||||
polywaypoint_t *ht = Z_Malloc(sizeof (*ht), PU_LEVSPEC, NULL);
|
||||
ht->thinker.function.acp1 = thinker;
|
||||
ht->thinker.function = thinker;
|
||||
ht->polyObjNum = READINT32(save->p);
|
||||
ht->speed = READINT32(save->p);
|
||||
ht->sequence = READINT32(save->p);
|
||||
@@ -2595,6 +2651,36 @@ static inline void LoadPolywaypointThinker(savebuffer_t *save, actionf_p1 thinke
|
||||
ht->diffy = READFIXED(save->p);
|
||||
ht->diffz = READFIXED(save->p);
|
||||
P_AddThinker(&ht->thinker);
|
||||
|
||||
// interpolation
|
||||
polyobj_t *po;
|
||||
polyobj_t *oldpo;
|
||||
INT32 start;
|
||||
|
||||
if (!(po = Polyobj_GetForNum(ht->polyObjNum)))
|
||||
{
|
||||
CONS_Debug(DBG_POLYOBJ, "EV_DoPolyObjRotate: bad polyobj %d\n", ht->polyObjNum);
|
||||
return;
|
||||
}
|
||||
|
||||
R_CreateInterpolator_Polyobj(&ht->thinker, po);
|
||||
// T_PolyObjWaypoint is the only polyobject movement
|
||||
// that can adjust z, so we add these ones too.
|
||||
R_CreateInterpolator_SectorPlane(&ht->thinker, po->lines[0]->backsector, false);
|
||||
R_CreateInterpolator_SectorPlane(&ht->thinker, po->lines[0]->backsector, true);
|
||||
|
||||
// Most other polyobject functions handle children by recursively
|
||||
// giving each child another thinker. T_PolyObjWaypoint handles
|
||||
// it manually though, which means we need to manually give them
|
||||
// interpolation here instead.
|
||||
start = 0;
|
||||
oldpo = po;
|
||||
while ((po = Polyobj_GetChild(oldpo, &start)))
|
||||
{
|
||||
R_CreateInterpolator_Polyobj(&ht->thinker, po);
|
||||
R_CreateInterpolator_SectorPlane(&ht->thinker, po->lines[0]->backsector, false);
|
||||
R_CreateInterpolator_SectorPlane(&ht->thinker, po->lines[0]->backsector, true);
|
||||
}
|
||||
}
|
||||
|
||||
//
|
||||
@@ -2605,7 +2691,7 @@ static inline void LoadPolywaypointThinker(savebuffer_t *save, actionf_p1 thinke
|
||||
static inline void LoadPolyslidedoorThinker(savebuffer_t *save, actionf_p1 thinker)
|
||||
{
|
||||
polyslidedoor_t *ht = Z_Malloc(sizeof (*ht), PU_LEVSPEC, NULL);
|
||||
ht->thinker.function.acp1 = thinker;
|
||||
ht->thinker.function = thinker;
|
||||
ht->polyObjNum = READINT32(save->p);
|
||||
ht->delay = READINT32(save->p);
|
||||
ht->delayCount = READINT32(save->p);
|
||||
@@ -2620,6 +2706,17 @@ static inline void LoadPolyslidedoorThinker(savebuffer_t *save, actionf_p1 think
|
||||
ht->momy = READFIXED(save->p);
|
||||
ht->closing = READUINT8(save->p);
|
||||
P_AddThinker(&ht->thinker);
|
||||
|
||||
// interpolation
|
||||
polyobj_t *po;
|
||||
|
||||
if (!(po = Polyobj_GetForNum(ht->polyObjNum)))
|
||||
{
|
||||
CONS_Debug(DBG_POLYOBJ, "EV_DoPolyObjRotate: bad polyobj %d\n", ht->polyObjNum);
|
||||
return;
|
||||
}
|
||||
|
||||
R_CreateInterpolator_Polyobj(&ht->thinker, po);
|
||||
}
|
||||
|
||||
//
|
||||
@@ -2630,7 +2727,7 @@ static inline void LoadPolyslidedoorThinker(savebuffer_t *save, actionf_p1 think
|
||||
static inline void LoadPolyswingdoorThinker(savebuffer_t *save, actionf_p1 thinker)
|
||||
{
|
||||
polyswingdoor_t *ht = Z_Malloc(sizeof (*ht), PU_LEVSPEC, NULL);
|
||||
ht->thinker.function.acp1 = thinker;
|
||||
ht->thinker.function = thinker;
|
||||
ht->polyObjNum = READINT32(save->p);
|
||||
ht->delay = READINT32(save->p);
|
||||
ht->delayCount = READINT32(save->p);
|
||||
@@ -2640,6 +2737,17 @@ static inline void LoadPolyswingdoorThinker(savebuffer_t *save, actionf_p1 think
|
||||
ht->distance = READINT32(save->p);
|
||||
ht->closing = READUINT8(save->p);
|
||||
P_AddThinker(&ht->thinker);
|
||||
|
||||
// interpolation
|
||||
polyobj_t *po;
|
||||
|
||||
if (!(po = Polyobj_GetForNum(ht->polyObjNum)))
|
||||
{
|
||||
CONS_Debug(DBG_POLYOBJ, "EV_DoPolyObjRotate: bad polyobj %d\n", ht->polyObjNum);
|
||||
return;
|
||||
}
|
||||
|
||||
R_CreateInterpolator_Polyobj(&ht->thinker, po);
|
||||
}
|
||||
|
||||
//
|
||||
@@ -2650,13 +2758,24 @@ static inline void LoadPolyswingdoorThinker(savebuffer_t *save, actionf_p1 think
|
||||
static inline void LoadPolydisplaceThinker(savebuffer_t *save, actionf_p1 thinker)
|
||||
{
|
||||
polydisplace_t *ht = Z_Malloc(sizeof (*ht), PU_LEVSPEC, NULL);
|
||||
ht->thinker.function.acp1 = thinker;
|
||||
ht->thinker.function = thinker;
|
||||
ht->polyObjNum = READINT32(save->p);
|
||||
ht->controlSector = LoadSector(READUINT32(save->p));
|
||||
ht->dx = READFIXED(save->p);
|
||||
ht->dy = READFIXED(save->p);
|
||||
ht->oldHeights = READFIXED(save->p);
|
||||
P_AddThinker(&ht->thinker);
|
||||
|
||||
// interpolation
|
||||
polyobj_t *po;
|
||||
|
||||
if (!(po = Polyobj_GetForNum(ht->polyObjNum)))
|
||||
{
|
||||
CONS_Debug(DBG_POLYOBJ, "EV_DoPolyObjRotate: bad polyobj %d\n", ht->polyObjNum);
|
||||
return;
|
||||
}
|
||||
|
||||
R_CreateInterpolator_Polyobj(&ht->thinker, po);
|
||||
}
|
||||
|
||||
//
|
||||
@@ -2680,7 +2799,7 @@ static void P_NetUnArchiveThinkers(savebuffer_t *save)
|
||||
{
|
||||
next = currentthinker->next;
|
||||
|
||||
if (currentthinker->function.acp1 == (actionf_p1)P_MobjThinker)
|
||||
if (currentthinker->function == (actionf_p1)P_MobjThinker)
|
||||
P_RemoveSavegameMobj((mobj_t *)currentthinker); // item isn't saved, don't remove it
|
||||
else
|
||||
{
|
||||
@@ -2874,7 +2993,7 @@ static void P_NetUnArchiveThinkers(savebuffer_t *save)
|
||||
for (currentthinker = thinkercap.next; currentthinker != &thinkercap;
|
||||
currentthinker = currentthinker->next)
|
||||
{
|
||||
if (currentthinker->function.acp1 != (actionf_p1)T_ExecutorDelay)
|
||||
if (currentthinker->function != (actionf_p1)T_ExecutorDelay)
|
||||
continue;
|
||||
|
||||
delay = (void *)currentthinker;
|
||||
@@ -2989,7 +3108,7 @@ static inline void P_FinishMobjs(void)
|
||||
for (currentthinker = thinkercap.next; currentthinker != &thinkercap;
|
||||
currentthinker = currentthinker->next)
|
||||
{
|
||||
if (currentthinker->function.acp1 != (actionf_p1)P_MobjThinker)
|
||||
if (currentthinker->function != (actionf_p1)P_MobjThinker)
|
||||
continue;
|
||||
|
||||
mobj = (mobj_t *)currentthinker;
|
||||
@@ -3014,7 +3133,7 @@ static void P_RelinkPointers(void)
|
||||
for (currentthinker = thinkercap.next; currentthinker != &thinkercap;
|
||||
currentthinker = currentthinker->next)
|
||||
{
|
||||
if (currentthinker->function.acp1 != (actionf_p1)P_MobjThinker)
|
||||
if (currentthinker->function != (actionf_p1)P_MobjThinker)
|
||||
continue;
|
||||
|
||||
mobj = (mobj_t *)currentthinker;
|
||||
@@ -3431,7 +3550,7 @@ void P_SaveNetGame(savebuffer_t *save, boolean resending)
|
||||
{
|
||||
for (th = thinkercap.next; th != &thinkercap; th = th->next)
|
||||
{
|
||||
if (th->function.acp1 != (actionf_p1)P_MobjThinker)
|
||||
if (th->function != (actionf_p1)P_MobjThinker)
|
||||
continue;
|
||||
|
||||
mobj = (mobj_t *)th;
|
||||
|
||||
+61
-60
@@ -34,6 +34,7 @@
|
||||
#include "r_fps.h" // R_ResetViewInterpolation in level load
|
||||
|
||||
#include "s_sound.h"
|
||||
#include "m_emotes.h"
|
||||
#include "st_stuff.h"
|
||||
#include "w_wad.h"
|
||||
#include "z_zone.h"
|
||||
@@ -411,7 +412,7 @@ static inline float P_SegLengthFloat(seg_t *seg)
|
||||
dx = FIXED_TO_FLOAT(seg->v2->x - seg->v1->x);
|
||||
dy = FIXED_TO_FLOAT(seg->v2->y - seg->v1->y);
|
||||
|
||||
return (float)hypot(dx, dy);
|
||||
return hypotf(dx, dy);
|
||||
}
|
||||
#endif
|
||||
|
||||
@@ -441,7 +442,7 @@ void P_UpdateSegLightOffset(seg_t *li)
|
||||
|
||||
extralight = -contrastFixed + FixedMul(light, contrastFixed * 2);
|
||||
|
||||
// Between -2 and 2 for software, -8 and 8 for hardware
|
||||
// Between -1 and 1 for software, -8 and 8 for hardware
|
||||
li->lightOffset = FixedFloor((extralight / 8) + (FRACUNIT / 2)) / FRACUNIT;
|
||||
#ifdef HWRENDER
|
||||
li->hwLightOffset = FixedFloor(extralight + (FRACUNIT / 2)) / FRACUNIT;
|
||||
@@ -536,7 +537,6 @@ static void P_SetupDirectionalLight(void)
|
||||
|
||||
oldmap = gamemap;
|
||||
oldencore = encoremode;
|
||||
return;
|
||||
}
|
||||
|
||||
maplighting.contrast = lighting->light_contrast;
|
||||
@@ -649,6 +649,27 @@ size_t P_PrecacheLevelFlats(void)
|
||||
return flatmem;
|
||||
}
|
||||
|
||||
// check if our flat contains cyan pixels
|
||||
// not sure if this is the best way to do it but it works
|
||||
static void P_CheckCyanFlat(levelflat_t *levelflat)
|
||||
{
|
||||
// only need this for software
|
||||
if (rendermode != render_soft)
|
||||
return;
|
||||
|
||||
const UINT8 *flat = R_GetFlat(levelflat->lumpnum);
|
||||
const size_t size = W_LumpLength(levelflat->lumpnum);
|
||||
|
||||
for (size_t steppy = 0; steppy < size; steppy++)
|
||||
{
|
||||
if (flat[steppy] == TRANSPARENTPIXEL)
|
||||
{
|
||||
levelflat->cyan = true;
|
||||
break;
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
// help function for P_LoadSectors, find a flat in the active wad files,
|
||||
// allocate an id for it, and set the levelflat (to speedup search)
|
||||
//
|
||||
@@ -660,7 +681,7 @@ INT32 P_AddLevelFlat(const char *flatname, levelflat_t *levelflat)
|
||||
// first scan through the already found flats
|
||||
//
|
||||
for (i = 0; i < numlevelflats; i++, levelflat++)
|
||||
if (strnicmp(levelflat->name,flatname,8) == 0)
|
||||
if (strnicmp(levelflat->name, flatname, 8) == 0)
|
||||
break;
|
||||
|
||||
// that flat was already found in the level, return the id
|
||||
@@ -674,20 +695,7 @@ INT32 P_AddLevelFlat(const char *flatname, levelflat_t *levelflat)
|
||||
levelflat->lumpnum = R_GetFlatNumForName(flatname);
|
||||
levelflat->baselumpnum = LUMPERROR;
|
||||
|
||||
// check if our flat contains cyan pixels
|
||||
// not sure if this is the best way to do it but it works
|
||||
{
|
||||
const UINT8 *flat = (UINT8 *)W_CacheLumpNum(levelflat->lumpnum, PU_LEVEL);
|
||||
size_t size = W_LumpLength(levelflat->lumpnum);
|
||||
for (size_t steppy = 0; steppy < size; steppy++)
|
||||
{
|
||||
if (flat[steppy] == TRANSPARENTPIXEL)
|
||||
{
|
||||
levelflat->cyan = true;
|
||||
break;
|
||||
}
|
||||
}
|
||||
}
|
||||
P_CheckCyanFlat(levelflat);
|
||||
|
||||
#ifndef ZDEBUG
|
||||
CONS_Debug(DBG_SETUP, "flat #%03d: %s\n", atoi(sizeu1(numlevelflats)), levelflat->name);
|
||||
@@ -734,20 +742,7 @@ INT32 P_AddLevelFlatRuntime(const char *flatname)
|
||||
levelflat->lumpnum = R_GetFlatNumForName(flatname);
|
||||
levelflat->baselumpnum = LUMPERROR;
|
||||
|
||||
// check if our flat contains cyan pixels
|
||||
// not sure if this is the best way to do it but it works
|
||||
{
|
||||
const UINT8 *flat = (UINT8 *)W_CacheLumpNum(levelflat->lumpnum, PU_LEVEL);
|
||||
size_t size = W_LumpLength(levelflat->lumpnum);
|
||||
for (size_t steppy = 0; steppy < size; steppy++)
|
||||
{
|
||||
if (flat[steppy] == TRANSPARENTPIXEL)
|
||||
{
|
||||
levelflat->cyan = true;
|
||||
break;
|
||||
}
|
||||
}
|
||||
}
|
||||
P_CheckCyanFlat(levelflat);
|
||||
|
||||
#ifndef ZDEBUG
|
||||
CONS_Debug(DBG_SETUP, "flat #%03d: %s\n", atoi(sizeu1(numlevelflats)), levelflat->name);
|
||||
@@ -1752,33 +1747,33 @@ static void P_CreateBlockMap(void)
|
||||
|
||||
// Now we simply iterate block-by-block until we reach the end block.
|
||||
for (curblockx = bxstart; curblockx <= bxend; curblockx++)
|
||||
for (curblocky = bystart; curblocky <= byend; curblocky++)
|
||||
{
|
||||
size_t b = curblocky * bmapwidth + curblockx;
|
||||
|
||||
if (b >= tot)
|
||||
continue;
|
||||
|
||||
if (!straight && !(LineInBlock((fixed_t)x, (fixed_t)y, (fixed_t)v2x, (fixed_t)v2y, (fixed_t)(curblockx << MAPBTOFRAC), (fixed_t)(curblocky << MAPBTOFRAC))))
|
||||
continue;
|
||||
|
||||
// Increase size of allocated list if necessary
|
||||
if (bmap[b].n >= bmap[b].nalloc)
|
||||
for (curblocky = bystart; curblocky <= byend; curblocky++)
|
||||
{
|
||||
// Graue 02-29-2004: make code more readable, don't realloc a null pointer
|
||||
// (because it crashes for me, and because the comp.lang.c FAQ says so)
|
||||
if (bmap[b].nalloc == 0)
|
||||
bmap[b].nalloc = 8;
|
||||
else
|
||||
bmap[b].nalloc *= 2;
|
||||
bmap[b].list = Z_Realloc(bmap[b].list, bmap[b].nalloc * sizeof (*bmap->list), PU_CACHE, &bmap[b].list);
|
||||
if (!bmap[b].list)
|
||||
I_Error("Out of Memory in P_CreateBlockMap");
|
||||
}
|
||||
size_t b = curblocky * bmapwidth + curblockx;
|
||||
|
||||
// Add linedef to end of list
|
||||
bmap[b].list[bmap[b].n++] = (INT32)i;
|
||||
}
|
||||
if (b >= tot)
|
||||
continue;
|
||||
|
||||
if (!straight && !(LineInBlock((fixed_t)x, (fixed_t)y, (fixed_t)v2x, (fixed_t)v2y, (fixed_t)(curblockx << MAPBTOFRAC), (fixed_t)(curblocky << MAPBTOFRAC))))
|
||||
continue;
|
||||
|
||||
// Increase size of allocated list if necessary
|
||||
if (bmap[b].n >= bmap[b].nalloc)
|
||||
{
|
||||
// Graue 02-29-2004: make code more readable, don't realloc a null pointer
|
||||
// (because it crashes for me, and because the comp.lang.c FAQ says so)
|
||||
if (bmap[b].nalloc == 0)
|
||||
bmap[b].nalloc = 8;
|
||||
else
|
||||
bmap[b].nalloc *= 2;
|
||||
bmap[b].list = Z_Realloc(bmap[b].list, bmap[b].nalloc * sizeof (*bmap->list), PU_CACHE, &bmap[b].list);
|
||||
if (!bmap[b].list)
|
||||
I_Error("Out of Memory in P_CreateBlockMap");
|
||||
}
|
||||
|
||||
// Add linedef to end of list
|
||||
bmap[b].list[bmap[b].n++] = (INT32)i;
|
||||
}
|
||||
}
|
||||
|
||||
// Compute the total size of the blockmap.
|
||||
@@ -2572,6 +2567,7 @@ static void P_InitMinimapInfo(void)
|
||||
lumpnum_t lumpnum;
|
||||
fixed_t a;
|
||||
fixed_t b;
|
||||
|
||||
node_t *bsp = &nodes[numnodes-1];
|
||||
|
||||
minimapinfo.minimap_pic = NULL;
|
||||
@@ -3008,9 +3004,8 @@ boolean P_SetupLevel(boolean fromnetsave, boolean reloadinggamestate)
|
||||
#ifdef HWRENDER // not win32 only 19990829 by Kin
|
||||
if (rendermode == render_opengl)
|
||||
{
|
||||
HWR_FreeExtraSubsectors();
|
||||
// Create plane polygons.
|
||||
HWR_LoadLevel(reloadinggamestate);
|
||||
HWR_LoadLevel();
|
||||
}
|
||||
#endif
|
||||
|
||||
@@ -3337,6 +3332,11 @@ UINT16 P_PartialAddWadFile(const char *wadfilename, boolean local)
|
||||
//
|
||||
S_LoadMusicDefs(wadnum);
|
||||
|
||||
//
|
||||
// look for emotes
|
||||
//
|
||||
M_LoadEmotes(wadnum);
|
||||
|
||||
// TODO: Experimental SPRTINFO support, test first
|
||||
R_LoadSpriteInfoLumps(wadnum, wadfiles[wadnum]->numlumps);
|
||||
|
||||
@@ -3347,7 +3347,8 @@ UINT16 P_PartialAddWadFile(const char *wadfilename, boolean local)
|
||||
|
||||
// Only exists to make sure there's no way to overwrite partadd_stage externally
|
||||
// unless you really push yourself.
|
||||
SINT8 P_PartialAddGetStage(void) {
|
||||
SINT8 P_PartialAddGetStage(void)
|
||||
{
|
||||
return partadd_stage;
|
||||
}
|
||||
|
||||
|
||||
+1
-1
@@ -68,7 +68,7 @@ void P_SetupLevelSky(INT32 skynum, boolean global);
|
||||
boolean P_SetupLevel(boolean fromnetsave, boolean reloadinggamestate);
|
||||
|
||||
#ifdef HWRENDER
|
||||
void HWR_LoadLevel(boolean reloadinggamestate);
|
||||
void HWR_LoadLevel(void);
|
||||
#endif
|
||||
|
||||
boolean P_AddWadFile(const char *wadfilename, boolean local);
|
||||
|
||||
+37
-36
@@ -1302,7 +1302,7 @@ static void P_AddExecutorDelay(line_t *line, mobj_t *mobj, sector_t *sector)
|
||||
|
||||
e = Z_Calloc(sizeof (*e), PU_LEVSPEC, NULL);
|
||||
|
||||
e->thinker.function.acp1 = (actionf_p1)T_ExecutorDelay;
|
||||
e->thinker.function = (actionf_p1)T_ExecutorDelay;
|
||||
e->line = line;
|
||||
e->sector = sector;
|
||||
e->timer = (line->backsector->ceilingheight>>FRACBITS)+(line->backsector->floorheight>>FRACBITS);
|
||||
@@ -2602,7 +2602,7 @@ static void P_ProcessLineSpecial(line_t *line, mobj_t *mo, sector_t *callsec)
|
||||
|
||||
for (th = thinkercap.next; th != &thinkercap; th = th->next)
|
||||
{
|
||||
if (th->function.acp1 != (actionf_p1)T_Scroll)
|
||||
if (th->function != (actionf_p1)T_Scroll)
|
||||
continue;
|
||||
|
||||
scroller = (scroll_t *)th;
|
||||
@@ -2937,7 +2937,7 @@ void P_SetupSignExit(player_t *player)
|
||||
// spin all signposts in the level then.
|
||||
for (think = thinkercap.next; think != &thinkercap; think = think->next)
|
||||
{
|
||||
if (think->function.acp1 != (actionf_p1)P_MobjThinker)
|
||||
if (think->function != (actionf_p1)P_MobjThinker)
|
||||
continue; // not a mobj thinker
|
||||
|
||||
thing = (mobj_t *)think;
|
||||
@@ -2986,7 +2986,7 @@ boolean P_IsFlagAtBase(mobjtype_t flag)
|
||||
|
||||
for (think = thinkercap.next; think != &thinkercap; think = think->next)
|
||||
{
|
||||
if (think->function.acp1 != (actionf_p1)P_MobjThinker)
|
||||
if (think->function != (actionf_p1)P_MobjThinker)
|
||||
continue; // not a mobj thinker
|
||||
|
||||
mo = (mobj_t *)think;
|
||||
@@ -3419,7 +3419,7 @@ void P_ProcessSpecialSector(player_t *player, sector_t *sector, sector_t *rovers
|
||||
// The chimps are my friends.. heeheeheheehehee..... - LouisJM
|
||||
for (th = thinkercap.next; th != &thinkercap; th = th->next)
|
||||
{
|
||||
if (th->function.acp1 != (actionf_p1)P_MobjThinker)
|
||||
if (th->function != (actionf_p1)P_MobjThinker)
|
||||
continue;
|
||||
|
||||
mo2 = (mobj_t *)th;
|
||||
@@ -3760,7 +3760,7 @@ DoneSection2:
|
||||
// to find the first waypoint
|
||||
for (th = thinkercap.next; th != &thinkercap; th = th->next)
|
||||
{
|
||||
if (th->function.acp1 != (actionf_p1)P_MobjThinker)
|
||||
if (th->function != (actionf_p1)P_MobjThinker)
|
||||
continue;
|
||||
|
||||
mo2 = (mobj_t *)th;
|
||||
@@ -3833,7 +3833,7 @@ DoneSection2:
|
||||
// to find the last waypoint
|
||||
for (th = thinkercap.next; th != &thinkercap; th = th->next)
|
||||
{
|
||||
if (th->function.acp1 != (actionf_p1)P_MobjThinker)
|
||||
if (th->function != (actionf_p1)P_MobjThinker)
|
||||
continue;
|
||||
|
||||
mo2 = (mobj_t *)th;
|
||||
@@ -3889,6 +3889,7 @@ DoneSection2:
|
||||
{
|
||||
if (!playeringame[i] || players[i].spectator)
|
||||
continue;
|
||||
|
||||
nump++;
|
||||
}
|
||||
|
||||
@@ -3912,7 +3913,7 @@ DoneSection2:
|
||||
|
||||
player->kartstuff[k_lapanimation] = 80;
|
||||
|
||||
if (player->pflags & PF_NIGHTSMODE)
|
||||
if (UNLIKELY(player->pflags & PF_NIGHTSMODE))
|
||||
player->drillmeter += 48*20;
|
||||
|
||||
if (netgame && player->laps >= (UINT8)cv_numlaps.value)
|
||||
@@ -4044,7 +4045,7 @@ DoneSection2:
|
||||
// to find the first waypoint
|
||||
for (th = thinkercap.next; th != &thinkercap; th = th->next)
|
||||
{
|
||||
if (th->function.acp1 != (actionf_p1)P_MobjThinker)
|
||||
if (th->function != (actionf_p1)P_MobjThinker)
|
||||
continue;
|
||||
|
||||
mo2 = (mobj_t *)th;
|
||||
@@ -4082,7 +4083,7 @@ DoneSection2:
|
||||
// Find waypoint before this one (waypointlow)
|
||||
for (th = thinkercap.next; th != &thinkercap; th = th->next)
|
||||
{
|
||||
if (th->function.acp1 != (actionf_p1)P_MobjThinker)
|
||||
if (th->function != (actionf_p1)P_MobjThinker)
|
||||
continue;
|
||||
|
||||
mo2 = (mobj_t *)th;
|
||||
@@ -4109,7 +4110,7 @@ DoneSection2:
|
||||
// Find waypoint after this one (waypointhigh)
|
||||
for (th = thinkercap.next; th != &thinkercap; th = th->next)
|
||||
{
|
||||
if (th->function.acp1 != (actionf_p1)P_MobjThinker)
|
||||
if (th->function != (actionf_p1)P_MobjThinker)
|
||||
continue;
|
||||
|
||||
mo2 = (mobj_t *)th;
|
||||
@@ -4799,7 +4800,7 @@ static ffloor_t *P_AddFakeFloor(sector_t *sec, sector_t *sec2, line_t *master, f
|
||||
break;
|
||||
|
||||
// Should this FOF have spikeness?
|
||||
if (th->function.acp1 == (actionf_p1)T_SpikeSector)
|
||||
if (th->function == (actionf_p1)T_SpikeSector)
|
||||
{
|
||||
lst = (levelspecthink_t *)th;
|
||||
|
||||
@@ -4807,7 +4808,7 @@ static ffloor_t *P_AddFakeFloor(sector_t *sec, sector_t *sec2, line_t *master, f
|
||||
P_AddSpikeThinker(sec, (INT32)sec2num);
|
||||
}
|
||||
// Should this FOF have friction?
|
||||
else if(th->function.acp1 == (actionf_p1)T_Friction)
|
||||
else if(th->function == (actionf_p1)T_Friction)
|
||||
{
|
||||
f = (friction_t *)th;
|
||||
|
||||
@@ -4815,7 +4816,7 @@ static ffloor_t *P_AddFakeFloor(sector_t *sec, sector_t *sec2, line_t *master, f
|
||||
Add_Friction(f->friction, f->movefactor, (INT32)(sec-sectors), f->affectee);
|
||||
}
|
||||
// Should this FOF have wind/current/pusher?
|
||||
else if(th->function.acp1 == (actionf_p1)T_Pusher)
|
||||
else if(th->function == (actionf_p1)T_Pusher)
|
||||
{
|
||||
p = (pusher_t *)th;
|
||||
|
||||
@@ -4906,7 +4907,7 @@ static void P_AddSpikeThinker(sector_t *sec, INT32 referrer)
|
||||
spikes = Z_Calloc(sizeof (*spikes), PU_LEVSPEC, NULL);
|
||||
P_AddThinker(&spikes->thinker);
|
||||
|
||||
spikes->thinker.function.acp1 = (actionf_p1)T_SpikeSector;
|
||||
spikes->thinker.function = (actionf_p1)T_SpikeSector;
|
||||
|
||||
spikes->sector = sec;
|
||||
spikes->vars[0] = referrer;
|
||||
@@ -4928,7 +4929,7 @@ static void P_AddFloatThinker(sector_t *sec, INT32 tag, line_t *sourceline)
|
||||
floater = Z_Calloc(sizeof (*floater), PU_LEVSPEC, NULL);
|
||||
P_AddThinker(&floater->thinker);
|
||||
|
||||
floater->thinker.function.acp1 = (actionf_p1)T_FloatSector;
|
||||
floater->thinker.function = (actionf_p1)T_FloatSector;
|
||||
|
||||
floater->sector = sec;
|
||||
floater->vars[0] = tag;
|
||||
@@ -4957,7 +4958,7 @@ static void P_AddBlockThinker(sector_t *sec, line_t *sourceline)
|
||||
block = Z_Calloc(sizeof (*block), PU_LEVSPEC, NULL);
|
||||
P_AddThinker(&block->thinker);
|
||||
|
||||
block->thinker.function.acp1 = (actionf_p1)T_MarioBlockChecker;
|
||||
block->thinker.function = (actionf_p1)T_MarioBlockChecker;
|
||||
block->sourceline = sourceline;
|
||||
|
||||
block->sector = sec;
|
||||
@@ -4986,7 +4987,7 @@ static void P_AddRaiseThinker(sector_t *sec, line_t *sourceline)
|
||||
raise = Z_Calloc(sizeof (*raise), PU_LEVSPEC, NULL);
|
||||
P_AddThinker(&raise->thinker);
|
||||
|
||||
raise->thinker.function.acp1 = (actionf_p1)T_RaiseSector;
|
||||
raise->thinker.function = (actionf_p1)T_RaiseSector;
|
||||
|
||||
if (sourceline->flags & ML_BLOCKMONSTERS)
|
||||
raise->vars[0] = 1;
|
||||
@@ -5029,7 +5030,7 @@ static void P_AddOldAirbob(sector_t *sec, line_t *sourceline, boolean noadjust)
|
||||
airbob = Z_Calloc(sizeof (*airbob), PU_LEVSPEC, NULL);
|
||||
P_AddThinker(&airbob->thinker);
|
||||
|
||||
airbob->thinker.function.acp1 = (actionf_p1)T_RaiseSector;
|
||||
airbob->thinker.function = (actionf_p1)T_RaiseSector;
|
||||
|
||||
// set up the fields
|
||||
airbob->sector = sec;
|
||||
@@ -5094,7 +5095,7 @@ static inline void P_AddThwompThinker(sector_t *sec, sector_t *actionsector, lin
|
||||
thwomp = Z_Calloc(sizeof (*thwomp), PU_LEVSPEC, NULL);
|
||||
P_AddThinker(&thwomp->thinker);
|
||||
|
||||
thwomp->thinker.function.acp1 = (actionf_p1)T_ThwompSector;
|
||||
thwomp->thinker.function = (actionf_p1)T_ThwompSector;
|
||||
|
||||
// set up the fields according to the type of elevator action
|
||||
thwomp->sector = sec;
|
||||
@@ -5135,7 +5136,7 @@ static inline void P_AddNoEnemiesThinker(sector_t *sec, line_t *sourceline)
|
||||
nobaddies = Z_Calloc(sizeof (*nobaddies), PU_LEVSPEC, NULL);
|
||||
P_AddThinker(&nobaddies->thinker);
|
||||
|
||||
nobaddies->thinker.function.acp1 = (actionf_p1)T_NoEnemiesSector;
|
||||
nobaddies->thinker.function = (actionf_p1)T_NoEnemiesSector;
|
||||
|
||||
nobaddies->sector = sec;
|
||||
nobaddies->sourceline = sourceline;
|
||||
@@ -5157,7 +5158,7 @@ static inline void P_AddEachTimeThinker(sector_t *sec, line_t *sourceline)
|
||||
eachtime = Z_Calloc(sizeof (*eachtime), PU_LEVSPEC, NULL);
|
||||
P_AddThinker(&eachtime->thinker);
|
||||
|
||||
eachtime->thinker.function.acp1 = (actionf_p1)T_EachTimeThinker;
|
||||
eachtime->thinker.function = (actionf_p1)T_EachTimeThinker;
|
||||
|
||||
eachtime->sector = sec;
|
||||
eachtime->sourceline = sourceline;
|
||||
@@ -5179,7 +5180,7 @@ static inline void P_AddCameraScanner(sector_t *sourcesec, sector_t *actionsecto
|
||||
elevator = Z_Calloc(sizeof (*elevator), PU_LEVSPEC, NULL);
|
||||
P_AddThinker(&elevator->thinker);
|
||||
|
||||
elevator->thinker.function.acp1 = (actionf_p1)T_CameraScanner;
|
||||
elevator->thinker.function = (actionf_p1)T_CameraScanner;
|
||||
elevator->type = elevateBounce;
|
||||
|
||||
// set up the fields according to the type of elevator action
|
||||
@@ -5268,7 +5269,7 @@ static inline void EV_AddLaserThinker(sector_t *sec, sector_t *sec2, line_t *lin
|
||||
|
||||
P_AddThinker(&flash->thinker);
|
||||
|
||||
flash->thinker.function.acp1 = (actionf_p1)T_LaserFlash;
|
||||
flash->thinker.function = (actionf_p1)T_LaserFlash;
|
||||
flash->ffloor = ffloor;
|
||||
flash->sector = sec; // For finding mobjs
|
||||
flash->sec = sec2;
|
||||
@@ -5382,11 +5383,11 @@ void P_SpawnSpecials(INT32 fromnetsave, boolean reloadinggamestate)
|
||||
// Firstly, find out how many there are in each sector
|
||||
for (th = thinkercap.next; th != &thinkercap; th = th->next)
|
||||
{
|
||||
if (th->function.acp1 == (actionf_p1)T_SpikeSector)
|
||||
if (th->function == (actionf_p1)T_SpikeSector)
|
||||
secthinkers[((levelspecthink_t *)th)->sector - sectors].count++;
|
||||
else if (th->function.acp1 == (actionf_p1)T_Friction)
|
||||
else if (th->function == (actionf_p1)T_Friction)
|
||||
secthinkers[((friction_t *)th)->affectee].count++;
|
||||
else if (th->function.acp1 == (actionf_p1)T_Pusher)
|
||||
else if (th->function == (actionf_p1)T_Pusher)
|
||||
secthinkers[((pusher_t *)th)->affectee].count++;
|
||||
}
|
||||
|
||||
@@ -5404,11 +5405,11 @@ void P_SpawnSpecials(INT32 fromnetsave, boolean reloadinggamestate)
|
||||
{
|
||||
size_t secnum = (size_t)-1;
|
||||
|
||||
if (th->function.acp1 == (actionf_p1)T_SpikeSector)
|
||||
if (th->function == (actionf_p1)T_SpikeSector)
|
||||
secnum = ((levelspecthink_t *)th)->sector - sectors;
|
||||
else if (th->function.acp1 == (actionf_p1)T_Friction)
|
||||
else if (th->function == (actionf_p1)T_Friction)
|
||||
secnum = ((friction_t *)th)->affectee;
|
||||
else if (th->function.acp1 == (actionf_p1)T_Pusher)
|
||||
else if (th->function == (actionf_p1)T_Pusher)
|
||||
secnum = ((pusher_t *)th)->affectee;
|
||||
|
||||
if (secnum != (size_t)-1)
|
||||
@@ -6632,7 +6633,7 @@ void T_Scroll(scroll_t *s)
|
||||
static void Add_Scroller(INT32 type, fixed_t dx, fixed_t dy, INT32 control, INT32 affectee, INT32 accel, INT32 exclusive)
|
||||
{
|
||||
scroll_t *s = Z_Calloc(sizeof *s, PU_LEVSPEC, NULL);
|
||||
s->thinker.function.acp1 = (actionf_p1)T_Scroll;
|
||||
s->thinker.function = (actionf_p1)T_Scroll;
|
||||
s->type = type;
|
||||
s->dx = dx;
|
||||
s->dy = dy;
|
||||
@@ -6802,7 +6803,7 @@ static void Add_MasterDisappearer(tic_t appeartime, tic_t disappeartime, tic_t o
|
||||
{
|
||||
disappear_t *d = Z_Malloc(sizeof *d, PU_LEVSPEC, NULL);
|
||||
|
||||
d->thinker.function.acp1 = (actionf_p1)T_Disappear;
|
||||
d->thinker.function = (actionf_p1)T_Disappear;
|
||||
d->appeartime = appeartime;
|
||||
d->disappeartime = disappeartime;
|
||||
d->offset = offset;
|
||||
@@ -6887,7 +6888,7 @@ static void Add_Friction(INT32 friction, INT32 movefactor, INT32 affectee, INT32
|
||||
{
|
||||
friction_t *f = Z_Calloc(sizeof *f, PU_LEVSPEC, NULL);
|
||||
|
||||
f->thinker.function.acp1 = (actionf_p1)T_Friction;
|
||||
f->thinker.function = (actionf_p1)T_Friction;
|
||||
f->friction = friction;
|
||||
f->movefactor = movefactor;
|
||||
f->affectee = affectee;
|
||||
@@ -7042,7 +7043,7 @@ static void Add_Pusher(pushertype_e type, fixed_t x_mag, fixed_t y_mag, mobj_t *
|
||||
{
|
||||
pusher_t *p = Z_Calloc(sizeof *p, PU_LEVSPEC, NULL);
|
||||
|
||||
p->thinker.function.acp1 = (actionf_p1)T_Pusher;
|
||||
p->thinker.function = (actionf_p1)T_Pusher;
|
||||
p->source = source;
|
||||
p->type = type;
|
||||
p->x_mag = x_mag>>FRACBITS;
|
||||
@@ -7102,7 +7103,7 @@ static inline boolean PIT_PushThing(mobj_t *thing)
|
||||
return false;
|
||||
|
||||
// Allow this to affect pushable objects at some point?
|
||||
if (thing->player && (!(thing->flags & (MF_NOGRAVITY | MF_NOCLIP)) || thing->player->pflags & PF_NIGHTSMODE))
|
||||
if (thing->player && (!(thing->flags & (MF_NOGRAVITY | MF_NOCLIP)) || UNLIKELY(thing->player->pflags & PF_NIGHTSMODE)))
|
||||
{
|
||||
INT32 dist;
|
||||
INT32 speed;
|
||||
@@ -7133,7 +7134,7 @@ static inline boolean PIT_PushThing(mobj_t *thing)
|
||||
// Written with bits and pieces of P_HomingAttack
|
||||
if ((speed > 0) && (P_CheckSight(thing, tmpusher->source)))
|
||||
{
|
||||
if (!(thing->player->pflags & PF_NIGHTSMODE))
|
||||
if (LIKELY(!(thing->player->pflags & PF_NIGHTSMODE)))
|
||||
{
|
||||
// only push wrt Z if health & 1 (mapthing has ambush flag)
|
||||
if (tmpusher->source->health & 1)
|
||||
|
||||
+57
-65
@@ -16,6 +16,7 @@
|
||||
#endif
|
||||
|
||||
#include "doomstat.h"
|
||||
#include "dehacked.h"
|
||||
#include "g_game.h"
|
||||
#include "g_input.h"
|
||||
#include "p_local.h"
|
||||
@@ -115,7 +116,7 @@ void Command_Numthinkers_f(void)
|
||||
|
||||
for (think = listtype->next; think != listtype; think = think->next)
|
||||
{
|
||||
if (think->function.acp1 != action)
|
||||
if (think->function != action)
|
||||
continue;
|
||||
|
||||
count++;
|
||||
@@ -152,7 +153,7 @@ void Command_CountMobjs_f(void)
|
||||
|
||||
for (th = thinkercap.next; th != &thinkercap; th = th->next)
|
||||
{
|
||||
if (th->function.acp1 != (actionf_p1)P_MobjThinker)
|
||||
if (th->function != (actionf_p1)P_MobjThinker)
|
||||
continue;
|
||||
|
||||
if (((mobj_t *)th)->type == i)
|
||||
@@ -172,7 +173,7 @@ void Command_CountMobjs_f(void)
|
||||
|
||||
for (th = thinkercap.next; th != &thinkercap; th = th->next)
|
||||
{
|
||||
if (th->function.acp1 != (actionf_p1)P_MobjThinker)
|
||||
if (th->function != (actionf_p1)P_MobjThinker)
|
||||
continue;
|
||||
|
||||
if (((mobj_t *)th)->type == i)
|
||||
@@ -190,7 +191,7 @@ void Command_CountMobjs_f(void)
|
||||
void P_InitThinkers(void)
|
||||
{
|
||||
thinkercap.prev = thinkercap.next = &thinkercap;
|
||||
precipcap.prev = precipcap.next = &precipcap;
|
||||
precipcap.prev = precipcap.next = &precipcap;
|
||||
waypointcap = NULL;
|
||||
}
|
||||
|
||||
@@ -207,7 +208,7 @@ void P_AddThinker(thinker_t *thinker)
|
||||
|
||||
thinker->references = 0; // killough 11/98: init reference counter to 0
|
||||
|
||||
thinker->cachable = (thinker->function.acp1 == (actionf_p1)P_MobjThinker);
|
||||
thinker->cachable = (thinker->function == (actionf_p1)P_MobjThinker);
|
||||
#ifdef PARANOIA
|
||||
thinker->debug_mobjtype = MT_NULL;
|
||||
#endif
|
||||
@@ -235,7 +236,7 @@ void P_AddPrecipThinker(thinker_t *thinker)
|
||||
#ifdef PARANOIA
|
||||
static const char *MobjTypeName(const mobj_t *mobj)
|
||||
{
|
||||
actionf_p1 p1 = mobj->thinker.function.acp1;
|
||||
actionf_p1 p1 = mobj->thinker.function;
|
||||
|
||||
if (p1 == (actionf_p1)P_MobjThinker)
|
||||
{
|
||||
@@ -254,7 +255,7 @@ static const char *MobjTypeName(const mobj_t *mobj)
|
||||
|
||||
static const char *MobjThinkerName(const mobj_t *mobj)
|
||||
{
|
||||
actionf_p1 p1 = mobj->thinker.function.acp1;
|
||||
actionf_p1 p1 = mobj->thinker.function;
|
||||
|
||||
if (p1 == (actionf_p1)P_MobjThinker)
|
||||
{
|
||||
@@ -371,7 +372,7 @@ void P_UnlinkThinker(thinker_t *thinker)
|
||||
void P_RemoveThinker(thinker_t *thinker)
|
||||
{
|
||||
LUA_InvalidateUserdata(thinker);
|
||||
thinker->function.acp1 = (actionf_p1)P_RemoveThinkerDelayed;
|
||||
thinker->function = (actionf_p1)P_RemoveThinkerDelayed;
|
||||
}
|
||||
|
||||
/*
|
||||
@@ -455,12 +456,15 @@ static inline void P_RunThinkers(void)
|
||||
for (currentthinker = thinkercap.next; currentthinker != &thinkercap; currentthinker = currentthinker->next)
|
||||
{
|
||||
#ifdef PARANOIA
|
||||
I_Assert(currentthinker->function.acp1 != NULL);
|
||||
I_Assert(currentthinker->function != NULL);
|
||||
#endif
|
||||
currentthinker->function.acp1(currentthinker);
|
||||
currentthinker->function(currentthinker);
|
||||
}
|
||||
}
|
||||
|
||||
// Controller rumble!
|
||||
// this keeps track of a bunch of things
|
||||
// and makes your controller rumble accordingly
|
||||
static void P_DeviceRumbleTick(void)
|
||||
{
|
||||
UINT8 i;
|
||||
@@ -472,27 +476,31 @@ static void P_DeviceRumbleTick(void)
|
||||
|
||||
for (i = 0; i <= splitscreen; i++)
|
||||
{
|
||||
UINT16 low = 0;
|
||||
UINT16 high = 0;
|
||||
|
||||
if (!cv_usejoystick[i].value || !cv_rumble[i].value)
|
||||
{
|
||||
continue;
|
||||
}
|
||||
|
||||
player_t *player = ((i == 0) ? &players[consoleplayer] : &players[displayplayers[i]]);
|
||||
|
||||
if (player->spectator || !player->mo)
|
||||
{
|
||||
continue;
|
||||
}
|
||||
|
||||
if (camera[i].freecam)
|
||||
{
|
||||
continue;
|
||||
}
|
||||
|
||||
if (player->exiting)
|
||||
UINT16 low = 0, high = 0;
|
||||
UINT16 lenght = 57; // in ms
|
||||
|
||||
const player_t *player = P_GetLocalPlayerForNum(i);
|
||||
|
||||
// allow lua to do some crap for spectators
|
||||
if (player->spectator || !player->mo)
|
||||
{
|
||||
continue;
|
||||
}
|
||||
|
||||
// reset the rumble if you exit or are ded lel
|
||||
if (player->exiting ||
|
||||
player->playerstate == PST_DEAD ||
|
||||
player->kartstuff[k_respawn] > 1)
|
||||
{
|
||||
G_PlayerDeviceRumble(i, low, high, 0);
|
||||
continue;
|
||||
@@ -501,15 +509,17 @@ static void P_DeviceRumbleTick(void)
|
||||
if (player->kartstuff[k_spinouttimer])
|
||||
{
|
||||
//low = high = FRACUNIT / 6;
|
||||
low = high = FixedMul((FRACUNIT / 4), (FixedDiv(player->kartstuff[k_spinouttimer], (3*TICRATE / 2))));
|
||||
low = high = FixedMul((FRACUNIT / 4), (FixedDiv(player->kartstuff[k_spinouttimer], (3*TICRATE / 2)))); // try do some some kinda fadeout
|
||||
}
|
||||
else if (player->kartstuff[k_sneakertimer] > (sneakertime-(TICRATE/2)))
|
||||
{
|
||||
low = high = FRACUNIT / 8;
|
||||
}
|
||||
else if ((player->kartstuff[k_offroad])
|
||||
&& P_IsObjectOnGround(player->mo) && player->speed != 0)
|
||||
&& player->speed != 0
|
||||
&& P_IsObjectOnGround(player->mo))
|
||||
{
|
||||
// weaken this depending on if you got hyu or invinc
|
||||
if (player->kartstuff[k_hyudorotimer])
|
||||
{
|
||||
high = FRACUNIT / 128;
|
||||
@@ -524,7 +534,8 @@ static void P_DeviceRumbleTick(void)
|
||||
}
|
||||
}
|
||||
else if ((player->kartstuff[k_bananadrag] > TICRATE)
|
||||
&& P_IsObjectOnGround(player->mo) && player->speed != 0)
|
||||
&& player->speed != 0
|
||||
&& P_IsObjectOnGround(player->mo))
|
||||
{
|
||||
if (leveltime & 1) // this is actually funny lel
|
||||
high = FRACUNIT / 64;
|
||||
@@ -541,7 +552,7 @@ static void P_DeviceRumbleTick(void)
|
||||
continue;
|
||||
}
|
||||
|
||||
G_PlayerDeviceRumble(i, low, high, 57);
|
||||
G_PlayerDeviceRumble(i, low, high, lenght);
|
||||
}
|
||||
}
|
||||
|
||||
@@ -556,7 +567,11 @@ void P_RunChaseCameras(void)
|
||||
player_t *p = &players[displayplayers[i]];
|
||||
camera_t *cam = &camera[i];
|
||||
|
||||
if (cv_verticallook[i].value && leveltime > starttime && p->mo && p->kartstuff[k_respawn] == 0 && p->kartstuff[k_throwdir] != 0)
|
||||
if (cv_verticallook[i].value &&
|
||||
leveltime > starttime
|
||||
&& p->mo
|
||||
&& p->kartstuff[k_respawn] == 0
|
||||
&& p->kartstuff[k_throwdir] != 0)
|
||||
{
|
||||
if (p->speed < 6 * p->mo->scale && abs(cam->dpad_y_held) < 2*TICRATE)
|
||||
cam->dpad_y_held += p->kartstuff[k_throwdir];
|
||||
@@ -599,32 +614,6 @@ static void P_RunQuakes(void)
|
||||
--quake.time;
|
||||
}
|
||||
|
||||
static inline void P_ResetSpriteStuff(void)
|
||||
{
|
||||
thinker_t *th;
|
||||
|
||||
if (rendermode == render_none)
|
||||
return;
|
||||
|
||||
for (th = thinkercap.next; th != &thinkercap; th = th->next)
|
||||
{
|
||||
mobj_t *mo;
|
||||
|
||||
if (th->function.acp1 != (actionf_p1)P_MobjThinker) // not a mobj
|
||||
continue;
|
||||
|
||||
mo = (mobj_t *)th;
|
||||
|
||||
if (!mo || (mo->sprite == SPR_NULL) || (mo->flags2 & MF2_DONTDRAW) || (mo->type == MT_SHADOW))
|
||||
continue;
|
||||
|
||||
mo->spritexscale = mo->realxscale;
|
||||
mo->spriteyscale = mo->realyscale;
|
||||
mo->spritexoffset = mo->realxoffset;
|
||||
mo->spriteyoffset = mo->realyoffset;
|
||||
}
|
||||
}
|
||||
|
||||
//
|
||||
// P_Ticker
|
||||
//
|
||||
@@ -692,9 +681,9 @@ void P_Ticker(boolean run)
|
||||
if (playeringame[i])
|
||||
G_WriteDemoTiccmd(&players[i].cmd, i);
|
||||
}
|
||||
|
||||
if (demo.playback)
|
||||
{
|
||||
|
||||
#ifdef DEMO_COMPAT_100
|
||||
if (demo.version == 0x0001)
|
||||
{
|
||||
@@ -726,16 +715,18 @@ void P_Ticker(boolean run)
|
||||
ps_lua_mobjhooks.value.i = 0;
|
||||
ps_checkposition_calls.value.i = 0;
|
||||
|
||||
P_ResetSpriteStuff();
|
||||
|
||||
PS_START_TIMING(ps_lua_prethinkframe_time);
|
||||
LUA_HookPreThinkFrame();
|
||||
PS_STOP_TIMING(ps_lua_prethinkframe_time);
|
||||
|
||||
PS_START_TIMING(ps_playerthink_time);
|
||||
for (i = 0; i < MAXPLAYERS; i++)
|
||||
if (playeringame[i] && players[i].mo && !P_MobjWasRemoved(players[i].mo))
|
||||
P_PlayerThink(&players[i]);
|
||||
{
|
||||
if (!playeringame[i] || P_MobjWasRemoved(players[i].mo))
|
||||
continue;
|
||||
|
||||
P_PlayerThink(&players[i]);
|
||||
}
|
||||
PS_STOP_TIMING(ps_playerthink_time);
|
||||
}
|
||||
|
||||
@@ -754,8 +745,12 @@ void P_Ticker(boolean run)
|
||||
|
||||
// Run any "after all the other thinkers" stuff
|
||||
for (i = 0; i < MAXPLAYERS; i++)
|
||||
if (playeringame[i] && players[i].mo && !P_MobjWasRemoved(players[i].mo))
|
||||
P_PlayerAfterThink(&players[i]);
|
||||
{
|
||||
if (!playeringame[i] || P_MobjWasRemoved(players[i].mo))
|
||||
continue;
|
||||
|
||||
P_PlayerAfterThink(&players[i]);
|
||||
}
|
||||
|
||||
// Apply rumble to local players
|
||||
if (!demo.playback)
|
||||
@@ -833,12 +828,12 @@ void P_Ticker(boolean run)
|
||||
|
||||
if (demo.recording)
|
||||
{
|
||||
INT32 axis = JoyAxis(AXISLOOKBACK, 1);
|
||||
|
||||
G_WriteAllGhostTics();
|
||||
|
||||
if (cv_recordmultiplayerdemos.value)
|
||||
{
|
||||
const INT32 axis = JoyAxis(AXISLOOKBACK, 1);
|
||||
|
||||
if (demo.savemode == DSM_NOTSAVING || demo.savemode == DSM_WILLAUTOSAVE)
|
||||
if (demo.savebutton && demo.savebutton + 3*TICRATE < leveltime && (InputDown(gc_lookback, 1) || (cv_usejoystick[0].value && axis > 0)))
|
||||
demo.savemode = DSM_TITLEENTRY;
|
||||
@@ -954,10 +949,7 @@ void P_PreTicker(INT32 frames)
|
||||
// Run any "after all the other thinkers" stuff
|
||||
for (i = 0; i < MAXPLAYERS; i++)
|
||||
{
|
||||
if (!playeringame[i])
|
||||
continue;
|
||||
|
||||
if (!players[i].mo || P_MobjWasRemoved(players[i].mo))
|
||||
if (!playeringame[i] || P_MobjWasRemoved(players[i].mo))
|
||||
continue;
|
||||
|
||||
P_PlayerAfterThink(&players[i]);
|
||||
|
||||
+155
-73
@@ -73,7 +73,7 @@ void P_Thrust(mobj_t *mo, angle_t angle, fixed_t move)
|
||||
|
||||
mo->momx += FixedMul(move, FINECOSINE(angle));
|
||||
|
||||
if (!(twodlevel || (mo->flags2 & MF2_TWOD)))
|
||||
if (LIKELY(!(twodlevel || (mo->flags2 & MF2_TWOD))))
|
||||
mo->momy += FixedMul(move, FINESINE(angle));
|
||||
}
|
||||
|
||||
@@ -90,7 +90,7 @@ void P_InstaThrust(mobj_t *mo, angle_t angle, fixed_t move)
|
||||
|
||||
mo->momx = FixedMul(move, FINECOSINE(angle));
|
||||
|
||||
if (!(twodlevel || (mo->flags2 & MF2_TWOD)))
|
||||
if (LIKELY(!(twodlevel || (mo->flags2 & MF2_TWOD))))
|
||||
mo->momy = FixedMul(move,FINESINE(angle));
|
||||
}
|
||||
|
||||
@@ -498,9 +498,9 @@ void P_PlayLivesJingle(player_t *player)
|
||||
if (player && !P_IsLocalPlayer(player))
|
||||
return;
|
||||
|
||||
if (use1upSound)
|
||||
if (UNLIKELY(use1upSound))
|
||||
S_StartSound(NULL, sfx_oneup);
|
||||
else if (mariomode)
|
||||
else if (UNLIKELY(mariomode))
|
||||
S_StartSound(NULL, sfx_marioa);
|
||||
else
|
||||
{
|
||||
@@ -528,7 +528,7 @@ void P_PlayRinglossSound(mobj_t *source, mobj_t *damager)
|
||||
S_StartSound(NULL, sfx);
|
||||
}
|
||||
else
|
||||
S_StartSound(source, (mariomode) ? sfx_mario8 : sfx_khurt1 + key);
|
||||
S_StartSound(source, UNLIKELY(mariomode) ? sfx_mario8 : sfx_khurt1 + key);
|
||||
}
|
||||
else
|
||||
S_StartSound(source, sfx_slip);
|
||||
@@ -552,9 +552,13 @@ static UINT8 getPlayerPos(player_t *player)
|
||||
{
|
||||
UINT8 pos = 1;
|
||||
|
||||
for (int i = 0; i < MAXPLAYERS; ++i) {
|
||||
if (!playeringame[i] || players[i].spectator) continue;
|
||||
if (players[i].marescore > player->marescore) ++pos;
|
||||
for (UINT8 i = 0; i < MAXPLAYERS; ++i)
|
||||
{
|
||||
if (!playeringame[i] || players[i].spectator)
|
||||
continue;
|
||||
|
||||
if (players[i].marescore > player->marescore)
|
||||
++pos;
|
||||
}
|
||||
|
||||
return pos;
|
||||
@@ -968,6 +972,17 @@ fixed_t P_GetPlayerSpinHeight(player_t *player)
|
||||
return FixedMul(FixedMul(player->mo->info->height, player->mo->scale),2*FRACUNIT/3);
|
||||
}
|
||||
|
||||
//
|
||||
// P_GetLocalPlayerForNum
|
||||
//
|
||||
// Returns the player
|
||||
// on the local machine for given number.
|
||||
//
|
||||
player_t *P_GetLocalPlayerForNum(UINT8 pnum)
|
||||
{
|
||||
return (pnum == 0 ? &players[consoleplayer] : &players[displayplayers[pnum]]);
|
||||
}
|
||||
|
||||
//
|
||||
// P_IsLocalPlayer
|
||||
//
|
||||
@@ -1064,7 +1079,7 @@ void P_SpawnShieldOrb(player_t *player)
|
||||
// blaze through the thinkers to see if an orb already exists!
|
||||
for (th = thinkercap.next; th != &thinkercap; th = th->next)
|
||||
{
|
||||
if (th->function.acp1 != (actionf_p1)P_MobjThinker)
|
||||
if (th->function != (actionf_p1)P_MobjThinker)
|
||||
continue;
|
||||
|
||||
shieldobj = (mobj_t *)th;
|
||||
@@ -1283,13 +1298,14 @@ boolean P_InQuicksand(mobj_t *mo) // Returns true if you are in quicksand
|
||||
{
|
||||
sector_t *sector = mo->subsector->sector;
|
||||
fixed_t topheight, bottomheight;
|
||||
|
||||
fixed_t flipoffset = ((mo->eflags & MFE_VERTICALFLIP) ? (mo->height/2) : 0);
|
||||
fixed_t flipoffset;
|
||||
|
||||
if (sector->ffloors)
|
||||
{
|
||||
ffloor_t *rover;
|
||||
|
||||
flipoffset = ((mo->eflags & MFE_VERTICALFLIP) ? (mo->height/2) : 0);
|
||||
|
||||
for (rover = sector->ffloors; rover; rover = rover->next)
|
||||
{
|
||||
if (!(rover->flags & FF_EXISTS))
|
||||
@@ -1636,7 +1652,7 @@ static void P_CheckInvincibilityTimer(player_t *player)
|
||||
if (!player->powers[pw_invulnerability] && !player->kartstuff[k_invincibilitytimer])
|
||||
return;
|
||||
|
||||
player->mo->color = (UINT8)(1 + (leveltime % (MAXSKINCOLORS-1)));
|
||||
player->mo->color = K_RainbowColor();
|
||||
|
||||
// Resume normal music stuff.
|
||||
if (player->powers[pw_invulnerability] == 1 || player->kartstuff[k_invincibilitytimer] == 1)
|
||||
@@ -1678,6 +1694,7 @@ static void P_DoBubbleBreath(player_t *player)
|
||||
bubble = P_SpawnMobj(player->mo->x, player->mo->y, zh, MT_SMALLBUBBLE);
|
||||
else if (P_RandomChance(3*FRACUNIT/256))
|
||||
bubble = P_SpawnMobj(player->mo->x, player->mo->y, zh, MT_MEDIUMBUBBLE);
|
||||
|
||||
if (bubble)
|
||||
{
|
||||
bubble->threshold = 42;
|
||||
@@ -1685,8 +1702,8 @@ static void P_DoBubbleBreath(player_t *player)
|
||||
P_SetScale(bubble, bubble->destscale);
|
||||
}
|
||||
|
||||
if (player->pflags & PF_NIGHTSMODE) // NiGHTS Super doesn't spawn flight bubbles
|
||||
return;
|
||||
//if (player->pflags & PF_NIGHTSMODE) // NiGHTS Super doesn't spawn flight bubbles
|
||||
//return;
|
||||
}
|
||||
|
||||
//
|
||||
@@ -1780,7 +1797,7 @@ void P_Telekinesis(player_t *player, fixed_t thrust, fixed_t range)
|
||||
|
||||
for (th = thinkercap.next; th != &thinkercap; th = th->next)
|
||||
{
|
||||
if (th->function.acp1 != (actionf_p1)P_MobjThinker)
|
||||
if (th->function != (actionf_p1)P_MobjThinker)
|
||||
continue;
|
||||
|
||||
mo2 = (mobj_t *)th;
|
||||
@@ -2155,7 +2172,7 @@ static void P_MovePlayer(player_t *player)
|
||||
}
|
||||
// note: don't unset stasis here
|
||||
|
||||
if (!player->spectator && G_TagGametype())
|
||||
if (UNLIKELY(!player->spectator && G_TagGametype()))
|
||||
{
|
||||
// If we have stasis already here, it's because it's forced on us
|
||||
// by a linedef executor or what have you
|
||||
@@ -2215,7 +2232,7 @@ static void P_MovePlayer(player_t *player)
|
||||
player->lturn_max[leveltime%MAXPREDICTTICS] = player->rturn_max[leveltime%MAXPREDICTTICS] = 0;
|
||||
}
|
||||
|
||||
if (leveltime >= starttime)
|
||||
if (LIKELY(leveltime >= starttime))
|
||||
{
|
||||
// KART: Don't directly apply angleturn! It may have been either A) forged by a malicious client, or B) not be a smooth turn due to a player dropping frames.
|
||||
// Instead, turn the player only up to the amount they're supposed to turn accounting for latency. Allow exactly 1 extra turn unit to try to keep old replays synced.
|
||||
@@ -2254,7 +2271,7 @@ static void P_MovePlayer(player_t *player)
|
||||
P_3dMovement(player);
|
||||
}
|
||||
|
||||
if (maptol & TOL_2D)
|
||||
if (UNLIKELY(maptol & TOL_2D)) // psure this doesent even work at all
|
||||
runspd = FixedMul(runspd, 2*FRACUNIT/3);
|
||||
|
||||
/////////////////////////
|
||||
@@ -2315,10 +2332,10 @@ static void P_MovePlayer(player_t *player)
|
||||
|
||||
// Drifting sound
|
||||
// Start looping the sound now.
|
||||
if (leveltime % 50 == 0 && onground && player->kartstuff[k_drift] != 0)
|
||||
if (onground && leveltime % 50 == 0 && player->kartstuff[k_drift] != 0)
|
||||
S_StartSound(player->mo, sfx_drift);
|
||||
// Leveltime being 50 might take a while at times. We'll start it up once, isntantly.
|
||||
else if (!S_SoundPlaying(player->mo, sfx_drift) && onground && player->kartstuff[k_drift] != 0)
|
||||
else if (onground && !S_SoundPlaying(player->mo, sfx_drift) && player->kartstuff[k_drift] != 0)
|
||||
S_StartSound(player->mo, sfx_drift);
|
||||
// Ok, we'll stop now.
|
||||
else if (player->kartstuff[k_drift] == 0 || !onground)
|
||||
@@ -2343,7 +2360,7 @@ static void P_MovePlayer(player_t *player)
|
||||
P_SetPlayerMobjState(player->mo, S_KART_STND1); // SRB2kart - was S_PLAY_STND
|
||||
}
|
||||
|
||||
if (player->gotflag) // If you can't glide, then why the heck would you be gliding?
|
||||
if (UNLIKELY(player->gotflag)) // If you can't glide, then why the heck would you be gliding?
|
||||
{
|
||||
player->pflags &= ~PF_GLIDING;
|
||||
player->glidetime = 0;
|
||||
@@ -2506,7 +2523,7 @@ static void P_DoZoomTube(player_t *player)
|
||||
// Find next waypoint
|
||||
for (th = thinkercap.next; th != &thinkercap; th = th->next)
|
||||
{
|
||||
if (th->function.acp1 != (actionf_p1)P_MobjThinker) // Not a mobj thinker
|
||||
if (th->function != (actionf_p1)P_MobjThinker) // Not a mobj thinker
|
||||
continue;
|
||||
|
||||
mo2 = (mobj_t *)th;
|
||||
@@ -2596,7 +2613,7 @@ void P_NukeEnemies(mobj_t *inflictor, mobj_t *source, fixed_t radius)
|
||||
|
||||
for (think = thinkercap.next; think != &thinkercap; think = think->next)
|
||||
{
|
||||
if (think->function.acp1 != (actionf_p1)P_MobjThinker)
|
||||
if (think->function != (actionf_p1)P_MobjThinker)
|
||||
continue; // not a mobj thinker
|
||||
|
||||
mo = (mobj_t *)think;
|
||||
@@ -2673,7 +2690,7 @@ boolean P_LookForEnemies(player_t *player)
|
||||
|
||||
for (think = thinkercap.next; think != &thinkercap; think = think->next)
|
||||
{
|
||||
if (think->function.acp1 != (actionf_p1)P_MobjThinker)
|
||||
if (think->function != (actionf_p1)P_MobjThinker)
|
||||
continue; // not a mobj thinker
|
||||
|
||||
mo = (mobj_t *)think;
|
||||
@@ -2704,8 +2721,8 @@ boolean P_LookForEnemies(player_t *player)
|
||||
player->mo->z-mo->z) > FixedMul(RING_DIST, player->mo->scale))
|
||||
continue; // out of range
|
||||
|
||||
if ((twodlevel || player->mo->flags2 & MF2_TWOD)
|
||||
&& abs(player->mo->y-mo->y) > player->mo->radius)
|
||||
if (UNLIKELY((twodlevel || player->mo->flags2 & MF2_TWOD)
|
||||
&& abs(player->mo->y-mo->y) > player->mo->radius))
|
||||
continue; // not in your 2d plane
|
||||
|
||||
if (mo->type == MT_PLAYER) // Don't chase after other players!
|
||||
@@ -2797,7 +2814,7 @@ void P_FindEmerald(void)
|
||||
// to find all emeralds
|
||||
for (th = thinkercap.next; th != &thinkercap; th = th->next)
|
||||
{
|
||||
if (th->function.acp1 != (actionf_p1)P_MobjThinker)
|
||||
if (th->function != (actionf_p1)P_MobjThinker)
|
||||
continue;
|
||||
|
||||
mo2 = (mobj_t *)th;
|
||||
@@ -2986,21 +3003,28 @@ static void CV_PlayerCam4_OnChange(void)
|
||||
}
|
||||
|
||||
consvar_t cv_cam_dist[MAXSPLITSCREENPLAYERS] = {
|
||||
{"cam_dist", "160", CV_FLOAT|CV_SAVE|CV_CALL|CV_NOINIT, NULL, CV_PlayerCam1_OnChange, 0, NULL, NULL, 0, 0, NULL},
|
||||
{"cam_dist", "160", CV_FLOAT|CV_SAVE|CV_CALL|CV_NOINIT, NULL, CV_PlayerCam1_OnChange, 0, NULL, NULL, 0, 0, NULL},
|
||||
{"cam2_dist", "160", CV_FLOAT|CV_SAVE|CV_CALL|CV_NOINIT, NULL, CV_PlayerCam2_OnChange, 0, NULL, NULL, 0, 0, NULL},
|
||||
{"cam3_dist", "160", CV_FLOAT|CV_SAVE|CV_CALL|CV_NOINIT, NULL, CV_PlayerCam3_OnChange, 0, NULL, NULL, 0, 0, NULL},
|
||||
{"cam4_dist", "160", CV_FLOAT|CV_SAVE|CV_CALL|CV_NOINIT, NULL, CV_PlayerCam4_OnChange, 0, NULL, NULL, 0, 0, NULL}
|
||||
};
|
||||
|
||||
consvar_t cv_cam_height[MAXSPLITSCREENPLAYERS] = {
|
||||
{"cam_height", "50", CV_FLOAT|CV_SAVE|CV_CALL|CV_NOINIT, NULL, CV_PlayerCam1_OnChange, 0, NULL, NULL, 0, 0, NULL},
|
||||
{"cam_height", "50", CV_FLOAT|CV_SAVE|CV_CALL|CV_NOINIT, NULL, CV_PlayerCam1_OnChange, 0, NULL, NULL, 0, 0, NULL},
|
||||
{"cam2_height", "50", CV_FLOAT|CV_SAVE|CV_CALL|CV_NOINIT, NULL, CV_PlayerCam2_OnChange, 0, NULL, NULL, 0, 0, NULL},
|
||||
{"cam3_height", "50", CV_FLOAT|CV_SAVE|CV_CALL|CV_NOINIT, NULL, CV_PlayerCam3_OnChange, 0, NULL, NULL, 0, 0, NULL},
|
||||
{"cam4_height", "50", CV_FLOAT|CV_SAVE|CV_CALL|CV_NOINIT, NULL, CV_PlayerCam4_OnChange, 0, NULL, NULL, 0, 0, NULL},
|
||||
};
|
||||
|
||||
consvar_t cv_cam_pitch[MAXSPLITSCREENPLAYERS] = {
|
||||
{"cam_pitch", "Off", CV_SAVE, CV_OnOff, NULL, 0, NULL, NULL, 0, 0, NULL},
|
||||
{"cam2_pitch", "Off", CV_SAVE, CV_OnOff, NULL, 0, NULL, NULL, 0, 0, NULL},
|
||||
{"cam3_pitch", "Off", CV_SAVE, CV_OnOff, NULL, 0, NULL, NULL, 0, 0, NULL},
|
||||
{"cam4_pitch", "Off", CV_SAVE, CV_OnOff, NULL, 0, NULL, NULL, 0, 0, NULL}
|
||||
};
|
||||
|
||||
consvar_t cv_cam_still[MAXSPLITSCREENPLAYERS] = {
|
||||
{"cam_still", "Off", 0, CV_OnOff, NULL, 0, NULL, NULL, 0, 0, NULL},
|
||||
{"cam_still", "Off", 0, CV_OnOff, NULL, 0, NULL, NULL, 0, 0, NULL},
|
||||
{"cam2_still", "Off", 0, CV_OnOff, NULL, 0, NULL, NULL, 0, 0, NULL},
|
||||
{"cam3_still", "Off", 0, CV_OnOff, NULL, 0, NULL, NULL, 0, 0, NULL},
|
||||
{"cam4_still", "Off", 0, CV_OnOff, NULL, 0, NULL, NULL, 0, 0, NULL}
|
||||
@@ -3008,7 +3032,7 @@ consvar_t cv_cam_still[MAXSPLITSCREENPLAYERS] = {
|
||||
|
||||
static CV_PossibleValue_t cam_speed_cons_t[] = {{0, "MIN"}, {1*FRACUNIT, "MAX"}, {0, NULL}};
|
||||
consvar_t cv_cam_speed[MAXSPLITSCREENPLAYERS] = {
|
||||
{"cam_speed", "0.4", CV_FLOAT|CV_SAVE, cam_speed_cons_t, NULL, 0, NULL, NULL, 0, 0, NULL},
|
||||
{"cam_speed", "0.4", CV_FLOAT|CV_SAVE, cam_speed_cons_t, NULL, 0, NULL, NULL, 0, 0, NULL},
|
||||
{"cam2_speed", "0.4", CV_FLOAT|CV_SAVE, cam_speed_cons_t, NULL, 0, NULL, NULL, 0, 0, NULL},
|
||||
{"cam3_speed", "0.4", CV_FLOAT|CV_SAVE, cam_speed_cons_t, NULL, 0, NULL, NULL, 0, 0, NULL},
|
||||
{"cam4_speed", "0.4", CV_FLOAT|CV_SAVE, cam_speed_cons_t, NULL, 0, NULL, NULL, 0, 0, NULL}
|
||||
@@ -3017,14 +3041,14 @@ consvar_t cv_cam_speed[MAXSPLITSCREENPLAYERS] = {
|
||||
|
||||
static CV_PossibleValue_t cam_rotate_cons_t[] = {{-720, "MIN"}, {720, "MAX"}, {0, NULL}};
|
||||
consvar_t cv_cam_rotate[MAXSPLITSCREENPLAYERS] = {
|
||||
{"cam_rotate", "0", CV_CALL|CV_NOINIT, cam_rotate_cons_t, CV_CamRotate_OnChange, 0, NULL, NULL, 0, 0, NULL},
|
||||
{"cam_rotate", "0", CV_CALL|CV_NOINIT, cam_rotate_cons_t, CV_CamRotate_OnChange, 0, NULL, NULL, 0, 0, NULL},
|
||||
{"cam2_rotate", "0", CV_CALL|CV_NOINIT, cam_rotate_cons_t, CV_CamRotate2_OnChange, 0, NULL, NULL, 0, 0, NULL},
|
||||
{"cam3_rotate", "0", CV_CALL|CV_NOINIT, cam_rotate_cons_t, CV_CamRotate3_OnChange, 0, NULL, NULL, 0, 0, NULL},
|
||||
{"cam4_rotate", "0", CV_CALL|CV_NOINIT, cam_rotate_cons_t, CV_CamRotate4_OnChange, 0, NULL, NULL, 0, 0, NULL}
|
||||
};
|
||||
|
||||
consvar_t cv_cam_timeover[MAXSPLITSCREENPLAYERS] = {
|
||||
{"cam_timeover", "On", CV_SAVE, CV_OnOff, NULL, 0, NULL, NULL, 0, 0, NULL},
|
||||
{"cam_timeover", "On", CV_SAVE, CV_OnOff, NULL, 0, NULL, NULL, 0, 0, NULL},
|
||||
{"cam2_timeover", "On", CV_SAVE, CV_OnOff, NULL, 0, NULL, NULL, 0, 0, NULL},
|
||||
{"cam3_timeover", "On", CV_SAVE, CV_OnOff, NULL, 0, NULL, NULL, 0, 0, NULL},
|
||||
{"cam4_timeover", "On", CV_SAVE, CV_OnOff, NULL, 0, NULL, NULL, 0, 0, NULL}
|
||||
@@ -3032,7 +3056,7 @@ consvar_t cv_cam_timeover[MAXSPLITSCREENPLAYERS] = {
|
||||
|
||||
static CV_PossibleValue_t freecam_speed_cons_t[] = {{0, "MIN"}, {10, "MAX"}, {0, NULL}};
|
||||
consvar_t cv_freecam_speed[MAXSPLITSCREENPLAYERS] = {
|
||||
{"freecam_speed", "1", CV_SAVE, freecam_speed_cons_t, NULL, 0, NULL, NULL, 0, 0, NULL},
|
||||
{"freecam_speed", "1", CV_SAVE, freecam_speed_cons_t, NULL, 0, NULL, NULL, 0, 0, NULL},
|
||||
{"freecam2_speed", "1", CV_SAVE, freecam_speed_cons_t, NULL, 0, NULL, NULL, 0, 0, NULL},
|
||||
{"freecam3_speed", "1", CV_SAVE, freecam_speed_cons_t, NULL, 0, NULL, NULL, 0, 0, NULL},
|
||||
{"freecam4_speed", "1", CV_SAVE, freecam_speed_cons_t, NULL, 0, NULL, NULL, 0, 0, NULL}
|
||||
@@ -3046,13 +3070,13 @@ consvar_t cv_actionmovie = {"actionmovie", "Off", CV_SAVE, CV_OnOff, NULL, 0, NU
|
||||
|
||||
consvar_t cv_screenquake = {"quakescreenshake", "On", CV_SAVE, CV_OnOff, NULL, 0, NULL, NULL, 0, 0, NULL};
|
||||
|
||||
static CV_PossibleValue_t lookbackmom_cons_t[] = {{0, "Off"}, {1, "On"}, {2, "Double"}, {0, NULL}};
|
||||
static CV_PossibleValue_t cam_lookbackmom_cons_t[] = {{0, "Off"}, {1, "On"}, {2, "Double"}, {0, NULL}};
|
||||
|
||||
consvar_t cv_lookbackmom[MAXSPLITSCREENPLAYERS] = {
|
||||
{"cameralookbackmom", "Off", CV_SAVE, lookbackmom_cons_t, NULL, 0, NULL, NULL, 0, 0, NULL},
|
||||
{"cameralookbackmom2", "Off", CV_SAVE, lookbackmom_cons_t, NULL, 0, NULL, NULL, 0, 0, NULL},
|
||||
{"cameralookbackmom3", "Off", CV_SAVE, lookbackmom_cons_t, NULL, 0, NULL, NULL, 0, 0, NULL},
|
||||
{"cameralookbackmom4", "Off", CV_SAVE, lookbackmom_cons_t, NULL, 0, NULL, NULL, 0, 0, NULL}
|
||||
consvar_t cv_cam_lookbackmom[MAXSPLITSCREENPLAYERS] = {
|
||||
{"cameralookbackmom", "Off", CV_SAVE, cam_lookbackmom_cons_t, NULL, 0, NULL, NULL, 0, 0, NULL},
|
||||
{"cameralookbackmom2", "Off", CV_SAVE, cam_lookbackmom_cons_t, NULL, 0, NULL, NULL, 0, 0, NULL},
|
||||
{"cameralookbackmom3", "Off", CV_SAVE, cam_lookbackmom_cons_t, NULL, 0, NULL, NULL, 0, 0, NULL},
|
||||
{"cameralookbackmom4", "Off", CV_SAVE, cam_lookbackmom_cons_t, NULL, 0, NULL, NULL, 0, 0, NULL}
|
||||
};
|
||||
|
||||
fixed_t t_cam_rotate[MAXSPLITSCREENPLAYERS] = {-42, -42, -42, -42};
|
||||
@@ -3510,7 +3534,7 @@ static boolean P_CheckNoclipCameraPosition(player_t *player, camera_t *thiscam,
|
||||
for (rover = newsubsec->sector->ffloors; rover; rover = rover->next)
|
||||
{
|
||||
fixed_t topheight, bottomheight;
|
||||
if (!(rover->flags & FF_BLOCKOTHERS) || !(rover->flags & FF_EXISTS) || !(rover->flags & FF_RENDERALL) || GETSECSPECIAL(rover->master->frontsector->special, 4) == 12)
|
||||
if (!(rover->flags & FF_BLOCKOTHERS) || !(rover->flags & FF_EXISTS) || !(rover->flags & FF_RENDERALL) || UNLIKELY(GETSECSPECIAL(rover->master->frontsector->special, 4) == 12))
|
||||
continue;
|
||||
|
||||
topheight = P_CameraGetFOFTopZ(thiscam, newsubsec->sector, rover, midx, midy, NULL);
|
||||
@@ -3575,7 +3599,7 @@ static boolean P_CheckNoclipCameraPosition(player_t *player, camera_t *thiscam,
|
||||
// We're inside it! Yess...
|
||||
polysec = po->lines[0]->backsector;
|
||||
|
||||
if (GETSECSPECIAL(polysec->special, 4) == 12)
|
||||
if (UNLIKELY(GETSECSPECIAL(polysec->special, 4) == 12))
|
||||
{ // Camera noclip polyobj.
|
||||
plink = (polymaplink_t *)(plink->link.next);
|
||||
continue;
|
||||
@@ -3631,7 +3655,7 @@ static boolean P_CheckNoclipCameraPosition(player_t *player, camera_t *thiscam,
|
||||
for (rover = newsubsec->sector->ffloors; rover; rover = rover->next)
|
||||
{
|
||||
fixed_t topheight, bottomheight;
|
||||
if ((rover->flags & FF_BLOCKOTHERS) && (rover->flags & FF_RENDERALL) && (rover->flags & FF_EXISTS) && GETSECSPECIAL(rover->master->frontsector->special, 4) == 12)
|
||||
if (UNLIKELY((rover->flags & FF_BLOCKOTHERS) && (rover->flags & FF_RENDERALL) && (rover->flags & FF_EXISTS) && GETSECSPECIAL(rover->master->frontsector->special, 4) == 12))
|
||||
{
|
||||
topheight = P_CameraGetFOFTopZ(thiscam, newsubsec->sector, rover, midx, midy, NULL);
|
||||
bottomheight = P_CameraGetFOFBottomZ(thiscam, newsubsec->sector, rover, midx, midy, NULL);
|
||||
@@ -3667,7 +3691,7 @@ static boolean P_CheckNoclipCameraPosition(player_t *player, camera_t *thiscam,
|
||||
static void P_MoveCameraToSpawn(UINT8 playernum)
|
||||
{
|
||||
camera_t *thiscam = &camera[playernum];
|
||||
player_t *player = playernum == 0 ? &players[consoleplayer] : &players[displayplayers[playernum]];
|
||||
player_t *player = P_GetLocalPlayerForNum(playernum);
|
||||
|
||||
if (!thiscam || !player->mo)
|
||||
return;
|
||||
@@ -3696,8 +3720,8 @@ boolean P_MoveChaseCamera(player_t *player, camera_t *thiscam, boolean resetcall
|
||||
static boolean lookbackactive[MAXSPLITSCREENPLAYERS];
|
||||
static UINT8 lookbackdelay[MAXSPLITSCREENPLAYERS];
|
||||
UINT8 num = 0;
|
||||
angle_t angle = 0, focusangle = 0, focusaiming = 0;
|
||||
fixed_t x, y, z, dist, viewpointx, viewpointy, camspeed, camdist, camheight, pviewheight;
|
||||
angle_t angle = 0, focusangle = 0, focusaiming = 0, pitch = 0;
|
||||
fixed_t x, y, z, dist, distxy, distz, viewpointx, viewpointy, camspeed, camdist, camheight, pviewheight;
|
||||
fixed_t pan, xpan, ypan;
|
||||
INT32 camrotate;
|
||||
boolean camstill, lookback, lookbackdown;
|
||||
@@ -3741,8 +3765,6 @@ boolean P_MoveChaseCamera(player_t *player, camera_t *thiscam, boolean resetcall
|
||||
|
||||
mo = player->mo;
|
||||
|
||||
const boolean vflip = (mo->eflags & MFE_VERTICALFLIP);
|
||||
|
||||
if (cv_cam_timeover[num].value && (player->pflags & PF_TIMEOVER))
|
||||
timeover = (player->kartstuff[k_timeovercam] > 2*TICRATE ? 2 : 1); // 1 for momentum keep, 2 for turnaround
|
||||
else
|
||||
@@ -3800,6 +3822,8 @@ boolean P_MoveChaseCamera(player_t *player, camera_t *thiscam, boolean resetcall
|
||||
if (P_CameraThinker(player, thiscam, resetcalled))
|
||||
return true;
|
||||
|
||||
const boolean vflip = (mo->eflags & MFE_VERTICALFLIP);
|
||||
|
||||
camspeed = cv_cam_speed[num].value;
|
||||
camstill = cv_cam_still[num].value;
|
||||
camrotate = cv_cam_rotate[num].value;
|
||||
@@ -3896,8 +3920,41 @@ boolean P_MoveChaseCamera(player_t *player, camera_t *thiscam, boolean resetcall
|
||||
if (player->kartstuff[k_boostcam])
|
||||
dist -= FixedMul(11*dist/16, player->kartstuff[k_boostcam]);
|
||||
|
||||
x = mo->x - FixedMul(FINECOSINE((angle>>ANGLETOFINESHIFT) & FINEMASK), dist);
|
||||
y = mo->y - FixedMul(FINESINE((angle>>ANGLETOFINESHIFT) & FINEMASK), dist);
|
||||
if (cv_cam_pitch[num].value)
|
||||
{
|
||||
if (mo->standingslope)
|
||||
{
|
||||
pitch = (angle_t)FixedMul(P_ReturnThrustX(mo, thiscam->angle - mo->standingslope->xydirection, FRACUNIT), (fixed_t)mo->standingslope->zangle);
|
||||
|
||||
if (vflip)
|
||||
{
|
||||
if (pitch >= ANGLE_180)
|
||||
pitch = 0;
|
||||
}
|
||||
else
|
||||
{
|
||||
if (pitch < ANGLE_180)
|
||||
pitch = 0;
|
||||
}
|
||||
}
|
||||
pitch = thiscam->pitch + (angle_t)FixedMul(pitch - thiscam->pitch, camspeed/4);
|
||||
|
||||
#ifdef HWRENDER
|
||||
if (rendermode == render_opengl)
|
||||
distxy = FixedMul(dist, FINECOSINE((pitch>>ANGLETOFINESHIFT) & FINEMASK));
|
||||
else
|
||||
#endif
|
||||
distxy = dist;
|
||||
distz = -FixedMul(dist, FINESINE((pitch>>ANGLETOFINESHIFT) & FINEMASK));
|
||||
}
|
||||
else
|
||||
{
|
||||
distxy = dist;
|
||||
distz = 0;
|
||||
}
|
||||
|
||||
x = mo->x - FixedMul(FINECOSINE((angle>>ANGLETOFINESHIFT) & FINEMASK), distxy);
|
||||
y = mo->y - FixedMul(FINESINE((angle>>ANGLETOFINESHIFT) & FINEMASK), distxy);
|
||||
|
||||
// SRB2Kart: set camera panning
|
||||
if (camstill || resetcalled || player->playerstate == PST_DEAD)
|
||||
@@ -3929,10 +3986,26 @@ boolean P_MoveChaseCamera(player_t *player, camera_t *thiscam, boolean resetcall
|
||||
|
||||
pviewheight = FixedMul(32<<FRACBITS, mo->scale);
|
||||
|
||||
if (vflip)
|
||||
z = mo->z + mo->height - pviewheight - camheight;
|
||||
if (cv_cam_pitch[num].value)
|
||||
{
|
||||
if (vflip)
|
||||
{
|
||||
distz = min(-camheight, distz);
|
||||
z = mo->z + mo->height - pviewheight + distz;
|
||||
}
|
||||
else
|
||||
{
|
||||
distz = max(camheight, distz);
|
||||
z = mo->z + pviewheight + distz;
|
||||
}
|
||||
}
|
||||
else
|
||||
z = mo->z + pviewheight + camheight;
|
||||
{
|
||||
if (vflip)
|
||||
z = mo->z + mo->height - pviewheight - camheight;
|
||||
else
|
||||
z = mo->z + pviewheight + camheight;
|
||||
}
|
||||
|
||||
#ifndef NOCLIPCAM // Disable all z-clipping for noclip cam
|
||||
if (P_CheckNoclipCameraPosition(player, thiscam, x, y, z, resetcalled))
|
||||
@@ -3974,16 +4047,17 @@ boolean P_MoveChaseCamera(player_t *player, camera_t *thiscam, boolean resetcall
|
||||
// when looking back, camera's momentum
|
||||
// should inherit the momentum of the player
|
||||
// if value is 2, add extra
|
||||
if (cv_lookbackmom[num].value && lookback && lookbackdelay[num])
|
||||
if (cv_cam_lookbackmom[num].value && lookback && lookbackdelay[num])
|
||||
{
|
||||
thiscam->momx += cv_lookbackmom[num].value*mo->momx;
|
||||
thiscam->momy += cv_lookbackmom[num].value*mo->momy;
|
||||
thiscam->momx += cv_cam_lookbackmom[num].value*mo->momx;
|
||||
thiscam->momy += cv_cam_lookbackmom[num].value*mo->momy;
|
||||
}
|
||||
|
||||
thiscam->momz = FixedMul(z - thiscam->z, camspeed/2);
|
||||
}
|
||||
|
||||
thiscam->pan = pan;
|
||||
thiscam->pitch = pitch;
|
||||
|
||||
// compute aming to look the viewed point
|
||||
f1 = viewpointx-thiscam->x;
|
||||
@@ -3991,9 +4065,17 @@ boolean P_MoveChaseCamera(player_t *player, camera_t *thiscam, boolean resetcall
|
||||
dist = FixedHypot(f1, f2);
|
||||
|
||||
if (vflip)
|
||||
{
|
||||
angle = R_PointToAngle2(0, thiscam->z + thiscam->height, dist, mo->z + mo->height - P_GetPlayerHeight(player));
|
||||
if (thiscam->pitch < ANGLE_180 && thiscam->pitch > angle)
|
||||
angle += (thiscam->pitch - angle)/2;
|
||||
}
|
||||
else
|
||||
{
|
||||
angle = R_PointToAngle2(0, thiscam->z, dist, mo->z + P_GetPlayerHeight(player));
|
||||
if (thiscam->pitch >= ANGLE_180 && thiscam->pitch < angle)
|
||||
angle -= (angle - thiscam->pitch)/2;
|
||||
}
|
||||
|
||||
if (player->playerstate != PST_DEAD && !((player->pflags & PF_NIGHTSMODE) && player->exiting))
|
||||
angle += (focusaiming < ANGLE_180 ? focusaiming/2 : InvAngle(InvAngle(focusaiming)/2)); // overcomplicated version of '((signed)focusaiming)/2;'
|
||||
@@ -4077,7 +4159,7 @@ boolean P_SpectatorJoinGame(player_t *player)
|
||||
// Team changing in Team Match and CTF
|
||||
// Pressing fire assigns you to a team that needs players if allowed.
|
||||
// Partial code reproduction from p_tick.c autobalance code.
|
||||
else if (G_GametypeHasTeams())
|
||||
else if (UNLIKELY(G_GametypeHasTeams()))
|
||||
{
|
||||
INT32 changeto = 0;
|
||||
INT32 z, numplayersred = 0, numplayersblue = 0;
|
||||
@@ -4245,7 +4327,7 @@ static void P_CalcPostImg(player_t *player, camera_t *thiscam)
|
||||
else
|
||||
pviewheight = player->mo->z + player->viewheight;
|
||||
|
||||
if (player->awayviewtics && player->awayviewmobj && !P_MobjWasRemoved(player->awayviewmobj))
|
||||
if (player->awayviewtics && !P_MobjWasRemoved(player->awayviewmobj))
|
||||
{
|
||||
sector = player->awayviewmobj->subsector->sector;
|
||||
pviewheight = player->awayviewmobj->z + 20*FRACUNIT;
|
||||
@@ -4319,10 +4401,10 @@ static INT32 Quaketilt(player_t *player)
|
||||
if (abs(delta) > ANGLE_90)
|
||||
delta = (INT32)(( moma + ANGLE_180 ) - player->mo->angle );
|
||||
|
||||
const boolean sliptiding = player->kartstuff[k_drift] ? 0 : player->kartstuff[k_aizdriftstrat];
|
||||
|
||||
if (P_IsObjectOnGround(player->mo))
|
||||
{
|
||||
const boolean sliptiding = player->kartstuff[k_drift] ? 0 : player->kartstuff[k_aizdriftstrat];
|
||||
|
||||
if (sliptiding)
|
||||
{
|
||||
tilt = ANGLE_45;
|
||||
@@ -4475,8 +4557,8 @@ void P_PlayerThink(player_t *player)
|
||||
{
|
||||
seenplayer = NULL;
|
||||
|
||||
if (cv_seenames.value && cv_allowseenames.value &&
|
||||
!(G_TagGametype() && (player->pflags & PF_TAGIT)))
|
||||
if (UNLIKELY(cv_seenames.value && cv_allowseenames.value &&
|
||||
!(G_TagGametype() && (player->pflags & PF_TAGIT))))
|
||||
{
|
||||
mobj_t *mo = P_SpawnNameFinder(player->mo, MT_NAMECHECK);
|
||||
|
||||
@@ -4765,8 +4847,8 @@ void P_PlayerThink(player_t *player)
|
||||
}
|
||||
|
||||
// Even if not NiGHTS, pull in nearby objects when walking around as John Q. Elliot.
|
||||
if (!objectplacing && !((netgame || multiplayer) && player->spectator)
|
||||
&& maptol & TOL_NIGHTS && (!(player->pflags & PF_NIGHTSMODE) || player->powers[pw_nights_helper]))
|
||||
if (UNLIKELY(!objectplacing && !((netgame || multiplayer) && player->spectator)
|
||||
&& maptol & TOL_NIGHTS && (!(player->pflags & PF_NIGHTSMODE) || player->powers[pw_nights_helper])))
|
||||
{
|
||||
thinker_t *th;
|
||||
mobj_t *mo2;
|
||||
@@ -4776,7 +4858,7 @@ void P_PlayerThink(player_t *player)
|
||||
|
||||
for (th = thinkercap.next; th != &thinkercap; th = th->next)
|
||||
{
|
||||
if (th->function.acp1 != (actionf_p1)P_MobjThinker)
|
||||
if (th->function != (actionf_p1)P_MobjThinker)
|
||||
continue;
|
||||
|
||||
mo2 = (mobj_t *)th;
|
||||
@@ -4831,7 +4913,7 @@ void P_PlayerThink(player_t *player)
|
||||
player->pflags &= ~PF_FULLSTASIS;
|
||||
|
||||
if (player->onconveyor == 1)
|
||||
player->cmomy = player->cmomx = 0;
|
||||
player->cmomy = player->cmomx = 0;
|
||||
|
||||
P_DoBubbleBreath(player); // Spawn Sonic's bubbles
|
||||
P_CheckInvincibilityTimer(player); // Spawn Invincibility Sparkles
|
||||
@@ -4868,7 +4950,7 @@ void P_PlayerThink(player_t *player)
|
||||
#endif
|
||||
|
||||
// check for use
|
||||
if (!(player->pflags & PF_NIGHTSMODE))
|
||||
if (LIKELY(!(player->pflags & PF_NIGHTSMODE)))
|
||||
{
|
||||
if (cmd->buttons & BT_BRAKE)
|
||||
player->pflags |= PF_USEDOWN;
|
||||
@@ -5040,6 +5122,11 @@ void P_PlayerAfterThink(player_t *player)
|
||||
P_PlayerInSpecialSector(player);
|
||||
#endif
|
||||
|
||||
if (player->playerstate == PST_DEAD)
|
||||
{
|
||||
return;
|
||||
}
|
||||
|
||||
for (i = 0; i <= splitscreen; i++)
|
||||
{
|
||||
if (player == &players[displayplayers[i]])
|
||||
@@ -5049,12 +5136,7 @@ void P_PlayerAfterThink(player_t *player)
|
||||
}
|
||||
}
|
||||
|
||||
if (player->playerstate == PST_DEAD)
|
||||
{
|
||||
return;
|
||||
}
|
||||
|
||||
if (player->pflags & PF_NIGHTSMODE)
|
||||
if (UNLIKELY(player->pflags & PF_NIGHTSMODE))
|
||||
{
|
||||
player->powers[pw_gravityboots] = 0;
|
||||
}
|
||||
|
||||
+2
-4
@@ -484,9 +484,7 @@ UINT8 *R_GetColumn(fixed_t tex, INT32 col)
|
||||
// Odd width texture, cannot just mask.
|
||||
// Sometime gets colnum = -1 or = width, even without tiling.
|
||||
// Test LostCiv, Map 20, crates.
|
||||
col = ( col < 0 ) ?
|
||||
texwidth - (((-col - 1) % texwidth) + 1)
|
||||
: col % texwidth;
|
||||
col = ((col % texwidth) + texwidth) % texwidth;
|
||||
}
|
||||
|
||||
if (!data)
|
||||
@@ -1865,7 +1863,7 @@ static void R_PrecacheLevelSprites(void)
|
||||
|
||||
for (th = thinkercap.next; th != &thinkercap; th = th->next)
|
||||
{
|
||||
if (th->function.acp1 != (actionf_p1)P_MobjThinker)
|
||||
if (th->function != (actionf_p1)P_MobjThinker)
|
||||
continue;
|
||||
|
||||
spritepresent[((mobj_t *)th)->sprite] = 1;
|
||||
|
||||
@@ -25,6 +25,9 @@
|
||||
|
||||
#include "screen.h" // MAXVIDWIDTH, MAXVIDHEIGHT
|
||||
|
||||
#define MAP_ICON_WIDTH 160
|
||||
#define MAP_ICON_HEIGHT 100
|
||||
|
||||
//
|
||||
// ClipWallSegment
|
||||
// Clips the given range of columns
|
||||
|
||||
@@ -57,7 +57,7 @@ static constexpr UINT8 R_GetColumnTranslucent(drawcolumndata_t* dc, UINT8 * rest
|
||||
}
|
||||
|
||||
template<DrawColumnType Type>
|
||||
static constexpr UINT8 R_DrawColumnPixel(drawcolumndata_t* dc, UINT8 * restrict dest, UINT32 bit, const restrict UINT8 *source, const restrict UINT8 *colormap)
|
||||
static constexpr UINT8 R_DrawColumnPixel(drawcolumndata_t* dc, UINT8 * restrict dest, UINT32 bit, const UINT8 * restrict source, const UINT8 * restrict colormap)
|
||||
{
|
||||
UINT8 col = source[bit];
|
||||
|
||||
@@ -217,7 +217,7 @@ static void R_DrawColumnTemplate(drawcolumndata_t *dc)
|
||||
{
|
||||
if (frac < 0)
|
||||
// adjust in case we underread
|
||||
frac += FRACUNIT;
|
||||
frac += fracstep;
|
||||
|
||||
// texture has no height, so just go
|
||||
while (--count >= 0)
|
||||
|
||||
+33
@@ -492,6 +492,7 @@ void R_CreateInterpolator_Polyobj(thinker_t *thinker, polyobj_t *polyobj)
|
||||
|
||||
interp->polyobj.oldcx = interp->polyobj.bakcx = polyobj->centerPt.x;
|
||||
interp->polyobj.oldcy = interp->polyobj.bakcy = polyobj->centerPt.y;
|
||||
interp->polyobj.oldangle = interp->polyobj.bakangle = polyobj->angle;
|
||||
}
|
||||
|
||||
/*void R_CreateInterpolator_DynSlope(thinker_t *thinker, pslope_t *slope)
|
||||
@@ -515,6 +516,15 @@ void R_InitializeLevelInterpolators(void)
|
||||
levelinterpolators = NULL;
|
||||
}
|
||||
|
||||
static void RecalculatePolyobjectSegAngles(polyobj_t *polyobj)
|
||||
{
|
||||
for (size_t i = 0; i < polyobj->segCount; i++)
|
||||
{
|
||||
seg_t *seg = polyobj->segs[i];
|
||||
seg->angle = R_PointToAngle2(seg->v1->x, seg->v1->y, seg->v2->x, seg->v2->y);
|
||||
}
|
||||
}
|
||||
|
||||
static void UpdateLevelInterpolatorState(levelinterpolator_t *interp)
|
||||
{
|
||||
size_t i;
|
||||
@@ -545,10 +555,14 @@ static void UpdateLevelInterpolatorState(levelinterpolator_t *interp)
|
||||
interp->polyobj.bakvertices[i * 2 ] = interp->polyobj.polyobj->vertices[i]->x;
|
||||
interp->polyobj.bakvertices[i * 2 + 1] = interp->polyobj.polyobj->vertices[i]->y;
|
||||
}
|
||||
|
||||
RecalculatePolyobjectSegAngles(interp->polyobj.polyobj);
|
||||
interp->polyobj.oldcx = interp->polyobj.bakcx;
|
||||
interp->polyobj.oldcy = interp->polyobj.bakcy;
|
||||
interp->polyobj.oldangle = interp->polyobj.bakangle;
|
||||
interp->polyobj.bakcx = interp->polyobj.polyobj->centerPt.x;
|
||||
interp->polyobj.bakcy = interp->polyobj.polyobj->centerPt.y;
|
||||
interp->polyobj.bakangle = interp->polyobj.polyobj->angle;
|
||||
break;
|
||||
/*case LVLINTERP_DynSlope:
|
||||
FV3_Copy(&interp->dynslope.oldo, &interp->dynslope.bako);
|
||||
@@ -630,8 +644,11 @@ void R_ApplyLevelInterpolators(fixed_t frac)
|
||||
interp->polyobj.polyobj->vertices[ii]->x = R_LerpFixed(interp->polyobj.oldvertices[ii * 2 ], interp->polyobj.bakvertices[ii * 2 ], frac);
|
||||
interp->polyobj.polyobj->vertices[ii]->y = R_LerpFixed(interp->polyobj.oldvertices[ii * 2 + 1], interp->polyobj.bakvertices[ii * 2 + 1], frac);
|
||||
}
|
||||
|
||||
RecalculatePolyobjectSegAngles(interp->polyobj.polyobj);
|
||||
interp->polyobj.polyobj->centerPt.x = R_LerpFixed(interp->polyobj.oldcx, interp->polyobj.bakcx, frac);
|
||||
interp->polyobj.polyobj->centerPt.y = R_LerpFixed(interp->polyobj.oldcy, interp->polyobj.bakcy, frac);
|
||||
interp->polyobj.polyobj->angle = R_LerpAngle(interp->polyobj.oldangle, interp->polyobj.bakangle, frac);
|
||||
break;
|
||||
/*case LVLINTERP_DynSlope:
|
||||
R_LerpVector3(&interp->dynslope.oldo, &interp->dynslope.bako, frac, &interp->dynslope.slope->o);
|
||||
@@ -685,8 +702,11 @@ void R_RestoreLevelInterpolators(void)
|
||||
interp->polyobj.polyobj->vertices[ii]->x = interp->polyobj.bakvertices[ii * 2 ];
|
||||
interp->polyobj.polyobj->vertices[ii]->y = interp->polyobj.bakvertices[ii * 2 + 1];
|
||||
}
|
||||
|
||||
RecalculatePolyobjectSegAngles(interp->polyobj.polyobj);
|
||||
interp->polyobj.polyobj->centerPt.x = interp->polyobj.bakcx;
|
||||
interp->polyobj.polyobj->centerPt.y = interp->polyobj.bakcy;
|
||||
interp->polyobj.polyobj->angle = interp->polyobj.bakangle;
|
||||
break;
|
||||
/*case LVLINTERP_DynSlope:
|
||||
FV3_Copy(&interp->dynslope.slope->o, &interp->dynslope.bako);
|
||||
@@ -840,6 +860,19 @@ void R_ResetMobjInterpolationState(mobj_t *mobj)
|
||||
mobj->player->old_frameangle = mobj->player->frameangle;
|
||||
}
|
||||
|
||||
// Reset our Sprite scales and offsets
|
||||
// at the start of the tic
|
||||
// this is just to make things simpler
|
||||
// as we dont have to reset it ourselves after use
|
||||
// done at the start so lua can still overwrite everything
|
||||
|
||||
// technically not interpolation related
|
||||
// but this saves us another thinkerloop and multiple checks lel
|
||||
mobj->spritexscale = mobj->realxscale;
|
||||
mobj->spriteyscale = mobj->realyscale;
|
||||
mobj->spritexoffset = mobj->realxoffset;
|
||||
mobj->spriteyoffset = mobj->realyoffset;
|
||||
|
||||
mobj->resetinterp = false;
|
||||
}
|
||||
|
||||
|
||||
@@ -119,6 +119,7 @@ typedef struct levelinterpolator_s {
|
||||
fixed_t *bakvertices;
|
||||
size_t vertices_size;
|
||||
fixed_t oldcx, oldcy, bakcx, bakcy;
|
||||
angle_t oldangle, bakangle;
|
||||
} polyobj;
|
||||
struct {
|
||||
pslope_t *slope;
|
||||
|
||||
+9
-4
@@ -151,6 +151,7 @@ static CV_PossibleValue_t fov_cons_t[] = {{MINFOV*FRACUNIT, "MIN"}, {MAXFOV*FRAC
|
||||
static CV_PossibleValue_t translucenthud_cons_t[] = {{0, "MIN"}, {10, "MAX"}, {0, NULL}};
|
||||
static CV_PossibleValue_t maxportals_cons_t[] = {{0, "MIN"}, {12, "MAX"}, {0, NULL}}; // lmao rendering 32 portals, you're a card
|
||||
static CV_PossibleValue_t homremoval_cons_t[] = {{0, "No"}, {1, "Yes"}, {2, "Flash"}, {0, NULL}};
|
||||
static CV_PossibleValue_t secbright_cons_t[] = {{0, "MIN"}, {255, "MAX"}, {0, NULL}};
|
||||
|
||||
static void R_SetFov(fixed_t playerfov);
|
||||
|
||||
@@ -201,6 +202,8 @@ consvar_t cv_ripplewater = {"waterripples", "On", CV_SAVE, CV_OnOff, NULL, 0
|
||||
// Okay, whoever said homremoval causes a performance hit should be shot.
|
||||
consvar_t cv_homremoval = {"homremoval", "Yes", CV_SAVE, homremoval_cons_t, NULL, 0, NULL, NULL, 0, 0, NULL};
|
||||
|
||||
consvar_t cv_secbright = {"r_secbright", "0", CV_SAVE, secbright_cons_t, NULL, 0, NULL, NULL, 0, 0, NULL};
|
||||
|
||||
consvar_t cv_maxportals = {"maxportals", "2", CV_SAVE, maxportals_cons_t, NULL, 0, NULL, NULL, 0, 0, NULL};
|
||||
|
||||
// cap fov, fov too high tears software apart.
|
||||
@@ -1558,6 +1561,7 @@ void R_RegisterEngineStuff(void)
|
||||
CV_RegisterVar(&cv_skybox);
|
||||
CV_RegisterVar(&cv_ffloorclip);
|
||||
CV_RegisterVar(&cv_spriteclip);
|
||||
CV_RegisterVar(&cv_secbright);
|
||||
CV_RegisterVar(&cv_softcyancut);
|
||||
|
||||
for (i = 0; i < MAXSPLITSCREENPLAYERS; i++)
|
||||
@@ -1565,14 +1569,15 @@ void R_RegisterEngineStuff(void)
|
||||
CV_RegisterVar(&cv_chasecam[i]);
|
||||
|
||||
CV_RegisterVar(&cv_cam_dist[i]);
|
||||
CV_RegisterVar(&cv_cam_still[i]);
|
||||
CV_RegisterVar(&cv_cam_height[i]);
|
||||
CV_RegisterVar(&cv_cam_pitch[i]);
|
||||
CV_RegisterVar(&cv_cam_speed[i]);
|
||||
CV_RegisterVar(&cv_cam_rotate[i]);
|
||||
CV_RegisterVar(&cv_cam_timeover[i]);
|
||||
CV_RegisterVar(&cv_freecam_speed[i]);
|
||||
CV_RegisterVar(&cv_cam_lookbackmom[i]);
|
||||
CV_RegisterVar(&cv_cam_still[i]);
|
||||
CV_RegisterVar(&cv_cam_rotate[i]);
|
||||
|
||||
CV_RegisterVar(&cv_lookbackmom[i]);
|
||||
CV_RegisterVar(&cv_freecam_speed[i]);
|
||||
}
|
||||
|
||||
CV_RegisterVar(&cv_tilting);
|
||||
|
||||
+7
-1
@@ -108,7 +108,7 @@ FUNCINLINE static ATTRINLINE PUREFUNC INT32 R_PointOnSide(fixed_t x, fixed_t y,
|
||||
|
||||
// This is not as accurate
|
||||
// SHOULD NOT BE USED FOR ANYTHING GAMEPLAY RELATED!!
|
||||
FUNCINLINE static ATTRINLINE PUREFUNC INT32 R_PointOnSideFast(fixed_t x, fixed_t y, const node_t *node)
|
||||
FUNCINLINE static ATTRINLINE PUREFUNC INT32 R_PointOnSideFast(fixed_t x, fixed_t y, const node_t* restrict node)
|
||||
{
|
||||
// use cross product to determine side quickly
|
||||
INT64 v = ((INT64)y - node->y) * node->dx - ((INT64)x - node->x) * node->dy;
|
||||
@@ -197,9 +197,15 @@ extern consvar_t cv_tailspickup;
|
||||
extern consvar_t cv_maxinterpdist;
|
||||
extern consvar_t cv_playerfade;
|
||||
extern consvar_t cv_ripplewater;
|
||||
extern consvar_t cv_secbright;
|
||||
|
||||
extern consvar_t cv_randomdirlight;
|
||||
|
||||
FUNCINLINE static ATTRINLINE INT32 R_GetSoftLightlevel(INT32 llevel)
|
||||
{
|
||||
return CLAMP(llevel, cv_secbright.value, 255) >> LIGHTSEGSHIFT;
|
||||
}
|
||||
|
||||
// Called by startup code.
|
||||
void R_Init(void);
|
||||
|
||||
|
||||
+159
@@ -451,6 +451,124 @@ void *Patch_CreateGL(patch_t *patch)
|
||||
}
|
||||
#endif // HWRENDER
|
||||
|
||||
//
|
||||
// R_MaskedFlatToPatch
|
||||
//
|
||||
// Convert raw pixels to a patch.
|
||||
//
|
||||
void *R_PixelsToPatch(UINT8 *raw, INT16 width, INT16 height, INT16 leftoffset, INT16 topoffset, size_t *destsize)
|
||||
{
|
||||
INT16 x, y;
|
||||
UINT8 *img;
|
||||
UINT8 *imgptr = imgbuf;
|
||||
UINT8 *colpointers, *startofspan;
|
||||
size_t size = 0;
|
||||
|
||||
if (!raw)
|
||||
return NULL;
|
||||
|
||||
// Write image size and offset
|
||||
WRITEINT16(imgptr, width);
|
||||
WRITEINT16(imgptr, height);
|
||||
WRITEINT16(imgptr, leftoffset);
|
||||
WRITEINT16(imgptr, topoffset);
|
||||
|
||||
// Leave placeholder to column pointers
|
||||
colpointers = imgptr;
|
||||
imgptr += width*4;
|
||||
|
||||
// Write columns
|
||||
for (x = 0; x < width; x++)
|
||||
{
|
||||
int lastStartY = 0;
|
||||
int spanSize = 0;
|
||||
startofspan = NULL;
|
||||
|
||||
// Write column pointer
|
||||
WRITEINT32(colpointers, imgptr - imgbuf);
|
||||
|
||||
// Write pixels
|
||||
for (y = 0; y < height; y++)
|
||||
{
|
||||
UINT8 pixel = raw[((y * width) + x)];
|
||||
UINT8 opaque = (pixel != 0xf7); // If not 247 (0xf7), we have a pixel
|
||||
|
||||
// End span if we have a transparent pixel
|
||||
if (!opaque)
|
||||
{
|
||||
if (startofspan)
|
||||
WRITEUINT8(imgptr, 0);
|
||||
startofspan = NULL;
|
||||
continue;
|
||||
}
|
||||
|
||||
// Start new column if we need to
|
||||
if (!startofspan || spanSize == 255)
|
||||
{
|
||||
int writeY = y;
|
||||
|
||||
// If we reached the span size limit, finish the previous span
|
||||
if (startofspan)
|
||||
WRITEUINT8(imgptr, 0);
|
||||
|
||||
if (y > 254)
|
||||
{
|
||||
// Make sure we're aligned to 254
|
||||
if (lastStartY < 254)
|
||||
{
|
||||
WRITEUINT8(imgptr, 254);
|
||||
WRITEUINT8(imgptr, 0);
|
||||
imgptr += 2;
|
||||
lastStartY = 254;
|
||||
}
|
||||
|
||||
// Write stopgap empty spans if needed
|
||||
writeY = y - lastStartY;
|
||||
|
||||
while (writeY > 254)
|
||||
{
|
||||
WRITEUINT8(imgptr, 254);
|
||||
WRITEUINT8(imgptr, 0);
|
||||
imgptr += 2;
|
||||
writeY -= 254;
|
||||
}
|
||||
}
|
||||
|
||||
startofspan = imgptr;
|
||||
WRITEUINT8(imgptr, writeY);
|
||||
imgptr += 2;
|
||||
spanSize = 0;
|
||||
|
||||
lastStartY = y;
|
||||
}
|
||||
|
||||
// Write the pixel
|
||||
WRITEUINT8(imgptr, pixel);
|
||||
spanSize++;
|
||||
startofspan[1] = spanSize;
|
||||
}
|
||||
|
||||
if (startofspan)
|
||||
WRITEUINT8(imgptr, 0);
|
||||
|
||||
WRITEUINT8(imgptr, 0xFF);
|
||||
}
|
||||
|
||||
size = imgptr-imgbuf;
|
||||
img = Z_Malloc(size, PU_STATIC, NULL);
|
||||
memcpy(img, imgbuf, size);
|
||||
|
||||
if (destsize != NULL)
|
||||
*destsize = size;
|
||||
|
||||
patch_t *converted = Patch_Create((softwarepatch_t *)img, size, NULL);
|
||||
#ifdef HWRENDER
|
||||
Patch_CreateGL(converted);
|
||||
#endif
|
||||
Z_Free(img);
|
||||
|
||||
return converted;
|
||||
}
|
||||
|
||||
//
|
||||
// R_MaskedFlatToPatch
|
||||
@@ -615,3 +733,44 @@ UINT16 R_GetPatchPixel(patch_t *patch, INT32 x, INT32 y, boolean flip)
|
||||
|
||||
return 0xFF00;
|
||||
}
|
||||
|
||||
void R_PatchToPixels(patch_t *patch, UINT8 *dst)
|
||||
{
|
||||
const INT16 width = patch->width;
|
||||
|
||||
// init out destination to cyan so we can easily check for it when we convert it back to a patch
|
||||
memset(dst, 0xf7, (width * patch->height)); // should this be here or should this be taken care of before passing it?
|
||||
|
||||
for (INT32 x = 0; x < width; ++x)
|
||||
{
|
||||
INT32 y = 0;
|
||||
INT32 prevdelta = -1;
|
||||
|
||||
column_t *column = (column_t *)((UINT8 *)patch->columns + (patch->columnofs[x]));
|
||||
|
||||
while (column->topdelta != 0xff)
|
||||
{
|
||||
INT32 topdelta = column->topdelta;
|
||||
|
||||
if (topdelta <= prevdelta)
|
||||
topdelta += prevdelta;
|
||||
|
||||
prevdelta = topdelta;
|
||||
|
||||
for (; y-topdelta < column->length; ++y)
|
||||
{
|
||||
UINT8 pixel = 0;
|
||||
|
||||
if (y >= topdelta)
|
||||
{
|
||||
UINT8 *source = (UINT8*)(column) + 3;
|
||||
pixel = source[y-topdelta];
|
||||
}
|
||||
|
||||
dst[(y*width) + x] = pixel;
|
||||
}
|
||||
|
||||
column = (column_t *)((UINT8 *)column + column->length + 4);
|
||||
}
|
||||
}
|
||||
}
|
||||
+64
-62
@@ -1,62 +1,64 @@
|
||||
// SONIC ROBO BLAST 2
|
||||
//-----------------------------------------------------------------------------
|
||||
// Copyright (C) 1993-1996 by id Software, Inc.
|
||||
// Copyright (C) 2018-2019 by Jaime "Lactozilla" Passos.
|
||||
// Copyright (C) 2019 by Sonic Team Junior.
|
||||
//
|
||||
// This program is free software distributed under the
|
||||
// terms of the GNU General Public License, version 2.
|
||||
// See the 'LICENSE' file for more details.
|
||||
//-----------------------------------------------------------------------------
|
||||
/// \file r_patch.h
|
||||
/// \brief Patch generation.
|
||||
|
||||
#ifndef __R_PATCH__
|
||||
#define __R_PATCH__
|
||||
|
||||
#include "r_defs.h"
|
||||
|
||||
// Structs
|
||||
typedef enum
|
||||
{
|
||||
ROTAXIS_X, // Roll (the default)
|
||||
ROTAXIS_Y, // Pitch
|
||||
ROTAXIS_Z // Yaw
|
||||
} rotaxis_t;
|
||||
|
||||
typedef struct
|
||||
{
|
||||
INT32 x, y;
|
||||
rotaxis_t rotaxis;
|
||||
} spriteframepivot_t;
|
||||
|
||||
typedef struct
|
||||
{
|
||||
spriteframepivot_t pivot[64];
|
||||
boolean available;
|
||||
} spriteinfo_t;
|
||||
|
||||
// Patch functions
|
||||
patch_t *Patch_Create(softwarepatch_t *source, size_t srcsize, void *dest);
|
||||
void Patch_Free(patch_t *patch);
|
||||
|
||||
#define Patch_FreeTag(tagnum) Patch_FreeTags(tagnum, tagnum)
|
||||
void Patch_FreeTags(INT32 lowtag, INT32 hightag);
|
||||
|
||||
#ifdef HWRENDER
|
||||
void *Patch_AllocateHardwarePatch(patch_t *patch);
|
||||
void *Patch_CreateGL(patch_t *patch);
|
||||
#endif
|
||||
|
||||
// Conversions between patches / flats / textures...
|
||||
boolean R_CheckIfPatch(lumpnum_t lump);
|
||||
|
||||
// SpriteInfo
|
||||
extern spriteinfo_t spriteinfo[NUMSPRITES];
|
||||
void R_LoadSpriteInfoLumps(UINT16 wadnum, UINT16 numlumps);
|
||||
void R_ParseSPRTINFOLump(UINT16 wadNum, UINT16 lumpNum);
|
||||
|
||||
void *R_MaskedFlatToPatch(UINT16 *raw, INT16 width, INT16 height, INT16 leftoffset, INT16 topoffset, size_t *destsize);
|
||||
UINT16 R_GetPatchPixel(patch_t *patch, INT32 x, INT32 y, boolean flip);
|
||||
|
||||
#endif // __R_PATCH__
|
||||
// SONIC ROBO BLAST 2
|
||||
//-----------------------------------------------------------------------------
|
||||
// Copyright (C) 1993-1996 by id Software, Inc.
|
||||
// Copyright (C) 2018-2019 by Jaime "Lactozilla" Passos.
|
||||
// Copyright (C) 2019 by Sonic Team Junior.
|
||||
//
|
||||
// This program is free software distributed under the
|
||||
// terms of the GNU General Public License, version 2.
|
||||
// See the 'LICENSE' file for more details.
|
||||
//-----------------------------------------------------------------------------
|
||||
/// \file r_patch.h
|
||||
/// \brief Patch generation.
|
||||
|
||||
#ifndef __R_PATCH__
|
||||
#define __R_PATCH__
|
||||
|
||||
#include "r_defs.h"
|
||||
|
||||
// Structs
|
||||
typedef enum
|
||||
{
|
||||
ROTAXIS_X, // Roll (the default)
|
||||
ROTAXIS_Y, // Pitch
|
||||
ROTAXIS_Z // Yaw
|
||||
} rotaxis_t;
|
||||
|
||||
typedef struct
|
||||
{
|
||||
INT32 x, y;
|
||||
rotaxis_t rotaxis;
|
||||
} spriteframepivot_t;
|
||||
|
||||
typedef struct
|
||||
{
|
||||
spriteframepivot_t pivot[64];
|
||||
boolean available;
|
||||
} spriteinfo_t;
|
||||
|
||||
// Patch functions
|
||||
patch_t *Patch_Create(softwarepatch_t *source, size_t srcsize, void *dest);
|
||||
void Patch_Free(patch_t *patch);
|
||||
|
||||
#define Patch_FreeTag(tagnum) Patch_FreeTags(tagnum, tagnum)
|
||||
void Patch_FreeTags(INT32 lowtag, INT32 hightag);
|
||||
|
||||
#ifdef HWRENDER
|
||||
void *Patch_AllocateHardwarePatch(patch_t *patch);
|
||||
void *Patch_CreateGL(patch_t *patch);
|
||||
#endif
|
||||
|
||||
// Conversions between patches / flats / textures...
|
||||
boolean R_CheckIfPatch(lumpnum_t lump);
|
||||
|
||||
// SpriteInfo
|
||||
extern spriteinfo_t spriteinfo[NUMSPRITES];
|
||||
void R_LoadSpriteInfoLumps(UINT16 wadnum, UINT16 numlumps);
|
||||
void R_ParseSPRTINFOLump(UINT16 wadNum, UINT16 lumpNum);
|
||||
|
||||
void *R_MaskedFlatToPatch(UINT16 *raw, INT16 width, INT16 height, INT16 leftoffset, INT16 topoffset, size_t *destsize);
|
||||
void *R_PixelsToPatch(UINT8 *raw, INT16 width, INT16 height, INT16 leftoffset, INT16 topoffset, size_t *destsize);
|
||||
UINT16 R_GetPatchPixel(patch_t *patch, INT32 x, INT32 y, boolean flip);
|
||||
void R_PatchToPixels(patch_t *patch, UINT8 *dst); // Important: dst must have enough space for patch->width*patch->height pixels!
|
||||
|
||||
#endif // __R_PATCH__
|
||||
+17
-17
@@ -1059,7 +1059,7 @@ void R_DrawSinglePlane(drawspandata_t* ds, visplane_t *pl, boolean allow_paralle
|
||||
#else
|
||||
if (!pl->extra_colormap || !(pl->extra_colormap->fog & 2))
|
||||
#endif
|
||||
light = (pl->lightlevel >> LIGHTSEGSHIFT);
|
||||
light = R_GetSoftLightlevel(pl->lightlevel);
|
||||
else
|
||||
light = LIGHTLEVELS-1;
|
||||
}
|
||||
@@ -1072,15 +1072,15 @@ void R_DrawSinglePlane(drawspandata_t* ds, visplane_t *pl, boolean allow_paralle
|
||||
{
|
||||
if ((pl->ffloor->flags & FF_CUTEXTRA) && (rover->flags & FF_EXTRA))
|
||||
{
|
||||
if (!(rover->flags & FF_EXTRA))
|
||||
continue;
|
||||
|
||||
// The plane is from an extra 3D floor... Check the flags so
|
||||
// there are no undesired cuts.
|
||||
if (((pl->ffloor->flags & (FF_FOG|FF_SWIMMABLE)) == (rover->flags & (FF_FOG|FF_SWIMMABLE)))
|
||||
&& pl->height < *rover->topheight
|
||||
&& pl->height > *rover->bottomheight)
|
||||
return;
|
||||
if (pl->ffloor->flags & FF_EXTRA)
|
||||
{
|
||||
// The plane is from an extra 3D floor... Check the flags so
|
||||
// there are no undesired cuts.
|
||||
if (((pl->ffloor->flags & (FF_FOG|FF_SWIMMABLE)) == (rover->flags & (FF_FOG|FF_SWIMMABLE)))
|
||||
&& pl->height < *rover->topheight
|
||||
&& pl->height > *rover->bottomheight)
|
||||
return;
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
@@ -1111,16 +1111,17 @@ void R_DrawSinglePlane(drawspandata_t* ds, visplane_t *pl, boolean allow_paralle
|
||||
#else
|
||||
if (!pl->extra_colormap || !(pl->extra_colormap->fog & 2))
|
||||
#endif
|
||||
light = (pl->lightlevel >> LIGHTSEGSHIFT);
|
||||
light = R_GetSoftLightlevel(pl->lightlevel);
|
||||
else
|
||||
light = LIGHTLEVELS-1;
|
||||
}
|
||||
else if (pl->ffloor->flags & FF_FOG)
|
||||
{
|
||||
spanfunctype = SPANDRAWFUNC_FOG;
|
||||
light = (pl->lightlevel >> LIGHTSEGSHIFT);
|
||||
light = R_GetSoftLightlevel(pl->lightlevel);
|
||||
}
|
||||
else light = (pl->lightlevel >> LIGHTSEGSHIFT);
|
||||
else
|
||||
light = R_GetSoftLightlevel(pl->lightlevel);
|
||||
|
||||
if (pl->ffloor->flags & FF_RIPPLE && cv_ripplewater.value)
|
||||
{
|
||||
@@ -1172,7 +1173,8 @@ void R_DrawSinglePlane(drawspandata_t* ds, visplane_t *pl, boolean allow_paralle
|
||||
}
|
||||
}
|
||||
}
|
||||
else light = (pl->lightlevel >> LIGHTSEGSHIFT);
|
||||
else
|
||||
light = R_GetSoftLightlevel(pl->lightlevel);
|
||||
}
|
||||
|
||||
ds->currentplane = pl;
|
||||
@@ -1180,7 +1182,7 @@ void R_DrawSinglePlane(drawspandata_t* ds, visplane_t *pl, boolean allow_paralle
|
||||
levelflat = &levelflats[pl->picnum];
|
||||
|
||||
// Get the texture
|
||||
ds->source = (UINT8 *)W_CacheLumpNum(levelflat->lumpnum, PU_STATIC); // Stay here until Z_ChangeTag
|
||||
ds->source = R_GetFlat(levelflat->lumpnum);
|
||||
|
||||
if (ds->source == NULL)
|
||||
return;
|
||||
@@ -1385,8 +1387,6 @@ using the palette colors.
|
||||
}
|
||||
}
|
||||
#endif
|
||||
|
||||
Z_ChangeTag(ds->source, PU_CACHE);
|
||||
}
|
||||
|
||||
void R_PlaneBounds(visplane_t *plane)
|
||||
|
||||
+10
-11
@@ -209,11 +209,11 @@ static void R_RenderMaskedSegLoop(drawcolumndata_t* dc, drawseg_t *drawseg, INT3
|
||||
rlight->flags = static_cast<ffloortype_e>(light->flags);
|
||||
|
||||
if (rlight->flags & FF_FOG || (rlight->extra_colormap && rlight->extra_colormap->fog))
|
||||
lightnum = (rlight->lightlevel >> LIGHTSEGSHIFT);
|
||||
lightnum = R_GetSoftLightlevel(rlight->lightlevel);
|
||||
else if (R_CheckColumnFunc(COLDRAWFUNC_FUZZY))
|
||||
lightnum = LIGHTLEVELS - 1;
|
||||
else
|
||||
lightnum = (rlight->lightlevel >> LIGHTSEGSHIFT);
|
||||
lightnum = R_GetSoftLightlevel(rlight->lightlevel);
|
||||
|
||||
if (rlight->extra_colormap && rlight->extra_colormap->fog)
|
||||
;
|
||||
@@ -227,7 +227,7 @@ static void R_RenderMaskedSegLoop(drawcolumndata_t* dc, drawseg_t *drawseg, INT3
|
||||
{
|
||||
if ((R_CheckColumnFunc(COLDRAWFUNC_FUZZY) == false)
|
||||
|| (frontsector->extra_colormap && frontsector->extra_colormap->fog))
|
||||
lightnum = (frontsector->lightlevel >> LIGHTSEGSHIFT);
|
||||
lightnum = R_GetSoftLightlevel(frontsector->lightlevel);
|
||||
else
|
||||
lightnum = LIGHTLEVELS - 1;
|
||||
|
||||
@@ -764,9 +764,9 @@ void R_RenderThickSideRange(drawseg_t *drawseg, INT32 x1, INT32 x2, ffloor_t *pf
|
||||
|
||||
// Check if the current light effects the colormap/lightlevel
|
||||
if (pfloor->flags & FF_FOG)
|
||||
rlight->lightnum = (pfloor->master->frontsector->lightlevel >> LIGHTSEGSHIFT);
|
||||
rlight->lightnum = R_GetSoftLightlevel(pfloor->master->frontsector->lightlevel);
|
||||
else
|
||||
rlight->lightnum = (rlight->lightlevel >> LIGHTSEGSHIFT);
|
||||
rlight->lightnum = R_GetSoftLightlevel(rlight->lightlevel);
|
||||
|
||||
if (pfloor->flags & FF_FOG || rlight->flags & FF_FOG || (rlight->extra_colormap && rlight->extra_colormap->fog))
|
||||
;
|
||||
@@ -782,14 +782,13 @@ void R_RenderThickSideRange(drawseg_t *drawseg, INT32 x1, INT32 x2, ffloor_t *pf
|
||||
{
|
||||
// Get correct light level!
|
||||
if ((frontsector->extra_colormap && frontsector->extra_colormap->fog))
|
||||
lightnum = (frontsector->lightlevel >> LIGHTSEGSHIFT);
|
||||
lightnum = R_GetSoftLightlevel(frontsector->lightlevel);
|
||||
else if (fog)
|
||||
lightnum = (pfloor->master->frontsector->lightlevel >> LIGHTSEGSHIFT);
|
||||
lightnum = R_GetSoftLightlevel(pfloor->master->frontsector->lightlevel);
|
||||
else if (fuzzy)
|
||||
lightnum = LIGHTLEVELS-1;
|
||||
else
|
||||
lightnum = R_FakeFlat(frontsector, &tempsec, &templight, &templight, false)
|
||||
->lightlevel >> LIGHTSEGSHIFT;
|
||||
lightnum = R_GetSoftLightlevel(R_FakeFlat(frontsector, &tempsec, &templight, &templight, false)->lightlevel);
|
||||
|
||||
if (pfloor->flags & FF_FOG || (frontsector->extra_colormap && frontsector->extra_colormap->fog))
|
||||
;
|
||||
@@ -1385,7 +1384,7 @@ static void R_RenderSegLoop(drawcolumndata_t* dc)
|
||||
for (i = 0; i < dc->numlights; i++)
|
||||
{
|
||||
INT32 lightnum;
|
||||
lightnum = (dc->lightlist[i].lightlevel >> LIGHTSEGSHIFT);
|
||||
lightnum = R_GetSoftLightlevel(dc->lightlist[i].lightlevel);
|
||||
|
||||
if (dc->lightlist[i].extra_colormap)
|
||||
;
|
||||
@@ -2443,7 +2442,7 @@ void R_StoreWallRange(INT32 start, INT32 stop)
|
||||
// use different light tables
|
||||
// for horizontal / vertical / diagonal
|
||||
// OPTIMIZE: get rid of LIGHTSEGSHIFT globally
|
||||
lightnum = (frontsector->lightlevel >> LIGHTSEGSHIFT);
|
||||
lightnum = R_GetSoftLightlevel(frontsector->lightlevel);
|
||||
|
||||
if (P_ApplyLightOffset(lightnum, frontsector))
|
||||
lightnum += curline->lightOffset;
|
||||
|
||||
+3
-3
@@ -1061,7 +1061,7 @@ static void R_SplitSprite(vissprite_t *sprite)
|
||||
|
||||
if (!(sector->lightlist[i].caster->flags & FF_NOSHADE))
|
||||
{
|
||||
INT32 lightnum = (*sector->lightlist[i].lightlevel >> LIGHTSEGSHIFT);
|
||||
INT32 lightnum = R_GetSoftLightlevel(*sector->lightlist[i].lightlevel);
|
||||
|
||||
if (lightnum < 0)
|
||||
spritelights = scalelight[0];
|
||||
@@ -1660,7 +1660,7 @@ static void R_ProjectSprite(mobj_t *thing)
|
||||
lightnum = thing->subsector->sector->lightlevel;
|
||||
}
|
||||
|
||||
lightnum = (lightnum + R_ThingLightLevel(thing)) >> LIGHTSEGSHIFT;
|
||||
lightnum = R_GetSoftLightlevel(lightnum + R_ThingLightLevel(thing));
|
||||
|
||||
if (maplighting.directional && P_SectorUsesDirectionalLighting(thing->subsector->sector))
|
||||
{
|
||||
@@ -2057,7 +2057,7 @@ void R_AddSprites(sector_t *sec, INT32 lightlevel)
|
||||
{
|
||||
if (sec->heightsec == -1) lightlevel = sec->lightlevel;
|
||||
|
||||
lightnum = (lightlevel >> LIGHTSEGSHIFT);
|
||||
lightnum = R_GetSoftLightlevel(lightlevel);
|
||||
|
||||
if (lightnum < 0)
|
||||
spritelights = scalelight[0];
|
||||
|
||||
+136
-239
@@ -34,7 +34,7 @@
|
||||
#include "lua_hook.h" // MusicChange hook
|
||||
#include "lua_hud.h" // LUA_HudEnabled(hud_musiccredit)
|
||||
|
||||
static boolean S_AdjustSoundParams(const mobj_t *listener, const mobj_t *source, INT32 *vol, INT32 *sep, INT32 *pitch, sfxinfo_t *sfxinfo);
|
||||
static boolean S_AdjustSoundParams(const mobj_t *listener, const mobj_t *source, INT32 *vol, INT32 *sep, sfxinfo_t *sfxinfo);
|
||||
static void SetChannelsNum(void);
|
||||
static void Command_Tunes_f(void);
|
||||
static void Command_RestartAudio_f(void);
|
||||
@@ -42,12 +42,10 @@ static void Command_RestartMusic_f(void); //mhhhm amiga type filters here i come
|
||||
static void Command_ShowMusicCredit_f(void);
|
||||
|
||||
// Sound system toggles
|
||||
#ifndef NO_MIDI
|
||||
static void GameMIDIMusic_OnChange(void);
|
||||
#endif
|
||||
static void GameSounds_OnChange(void);
|
||||
static void GameMusic_OnChange(void);
|
||||
|
||||
static void SoundPrecache_OnChange(void);
|
||||
static void GameDigiMusic_OnChange(void);
|
||||
static void BufferSize_OnChange(void);
|
||||
|
||||
#ifdef HAVE_OPENMPT
|
||||
@@ -59,10 +57,12 @@ static void AmigaType_OnChange(void);
|
||||
#endif
|
||||
#endif
|
||||
|
||||
#if defined(HAVE_SDL) && SOUND==SOUND_SDL
|
||||
consvar_t cv_samplerate = {"samplerate", "44100", 0, CV_Unsigned, NULL, 22050, NULL, NULL, 0, 0, NULL}; //Alam: For easy hacking?
|
||||
#endif
|
||||
|
||||
static CV_PossibleValue_t audbuffersize_cons_t[] = {{256, "256"}, {512, "512"}, {1024, "1024"}, {2048, "2048"}, {4096, "4096"}, {0, NULL}};
|
||||
consvar_t cv_audbuffersize = {"buffersize", "2048", CV_SAVE, audbuffersize_cons_t, BufferSize_OnChange, 0, NULL, NULL, 0, 0, NULL};
|
||||
static CV_PossibleValue_t audbuffersize_cons_t[] = {{128, "128"}, {256, "256"}, {512, "512"}, {1024, "1024"}, {2048, "2048"}, {4096, "4096"}, {0, NULL}};
|
||||
consvar_t cv_audbuffersize = {"audiobuffersize", "2048", CV_SAVE, audbuffersize_cons_t, BufferSize_OnChange, 0, NULL, NULL, 0, 0, NULL};
|
||||
|
||||
// stereo reverse
|
||||
consvar_t stereoreverse = {"stereoreverse", "Off", CV_SAVE, CV_OnOff, NULL, 0, NULL, NULL, 0, 0, NULL};
|
||||
@@ -79,16 +79,17 @@ consvar_t cv_midimusicvolume = {"midimusicvolume", "18", CV_SAVE, soundvolume_co
|
||||
#endif
|
||||
|
||||
// number of channels available
|
||||
consvar_t cv_numChannels = {"snd_channels", "64", CV_SAVE|CV_CALL, CV_Unsigned, SetChannelsNum, 0, NULL, NULL, 0, 0, NULL};
|
||||
static CV_PossibleValue_t numChannels_cons_t[] = {{0, "MIN"}, {255, "MAX"}, {0, NULL}};
|
||||
consvar_t cv_numChannels = {"snd_channels", "64", CV_SAVE|CV_CALL, numChannels_cons_t, SetChannelsNum, 0, NULL, NULL, 0, 0, NULL};
|
||||
|
||||
static CV_PossibleValue_t samesoundlimit_cons_t[] = {{0, "MIN"}, {64, "MAX"}, {0, NULL}};
|
||||
consvar_t cv_samesoundlimit = {"samesoundlimit", "0", CV_SAVE, samesoundlimit_cons_t, NULL, 0, NULL, NULL, 0, 0, NULL};
|
||||
|
||||
//consvar_t cv_resetmusic = {"resetmusic", "No", CV_SAVE|CV_NOSHOWHELP, CV_YesNo, NULL, 0, NULL, NULL, 0, 0, NULL};
|
||||
|
||||
// Sound system toggles, saved into the config
|
||||
consvar_t cv_gamedigimusic = {"digimusic", "On", CV_SAVE|CV_CALL|CV_NOINIT, CV_OnOff, GameDigiMusic_OnChange, 0, NULL, NULL, 0, 0, NULL};
|
||||
#ifndef NO_MIDI
|
||||
consvar_t cv_gamemidimusic = {"midimusic", "On", CV_SAVE|CV_CALL|CV_NOINIT, CV_OnOff, GameMIDIMusic_OnChange, 0, NULL, NULL, 0, 0, NULL};
|
||||
#endif
|
||||
consvar_t cv_gamesounds = {"sounds", "On", CV_SAVE|CV_CALL|CV_NOINIT, CV_OnOff, GameSounds_OnChange, 0, NULL, NULL, 0, 0, NULL};
|
||||
consvar_t cv_gamedigimusic = {"digimusic", "On", CV_SAVE|CV_CALL|CV_NOINIT, CV_OnOff, GameMusic_OnChange, 0, NULL, NULL, 0, 0, NULL};
|
||||
consvar_t cv_gamesounds = {"sounds", "On", CV_SAVE|CV_CALL|CV_NOINIT, CV_OnOff, GameSounds_OnChange, 0, NULL, NULL, 0, 0, NULL};
|
||||
|
||||
consvar_t cv_playmusicifunfocused = {"playmusicifunfocused", "No", CV_SAVE, CV_YesNo, NULL, 0, NULL, NULL, 0, 0, NULL};
|
||||
consvar_t cv_playsoundifunfocused = {"playsoundsifunfocused", "No", CV_SAVE, CV_YesNo, NULL, 0, NULL, NULL, 0, 0, NULL};
|
||||
@@ -274,13 +275,14 @@ void S_RegisterSoundStuff(void)
|
||||
|
||||
CV_RegisterVar(&stereoreverse);
|
||||
CV_RegisterVar(&precachesound);
|
||||
#if defined(HAVE_SDL) && SOUND==SOUND_SDL
|
||||
CV_RegisterVar(&cv_samplerate);
|
||||
#endif
|
||||
//CV_RegisterVar(&cv_resetmusic);
|
||||
CV_RegisterVar(&cv_gamesounds);
|
||||
CV_RegisterVar(&cv_gamedigimusic);
|
||||
#ifndef NO_MIDI
|
||||
CV_RegisterVar(&cv_gamemidimusic);
|
||||
#endif
|
||||
|
||||
CV_RegisterVar(&cv_samesoundlimit);
|
||||
|
||||
// bird music stuff
|
||||
CV_RegisterVar(&cv_playmusicifunfocused);
|
||||
@@ -324,9 +326,6 @@ static void SetChannelsNum(void)
|
||||
Z_Free(channels);
|
||||
channels = NULL;
|
||||
|
||||
if (cv_numChannels.value == 999999999) //Alam_GBC: OH MY ROD!(ROD rimmiced with GOD!)
|
||||
CV_StealthSet(&cv_numChannels,cv_numChannels.defaultvalue);
|
||||
|
||||
if (cv_numChannels.value)
|
||||
channels = (channel_t *)Z_Calloc(cv_numChannels.value * sizeof (channel_t), PU_STATIC, NULL);
|
||||
numofchannels = (channels ? cv_numChannels.value : 0);
|
||||
@@ -360,10 +359,7 @@ lumpnum_t S_GetSfxLumpNum(sfxinfo_t *sfx)
|
||||
|
||||
boolean S_SoundDisabled(void)
|
||||
{
|
||||
return (
|
||||
sound_disabled ||
|
||||
( window_notinfocus && ! cv_playsoundifunfocused.value )
|
||||
);
|
||||
return (sound_disabled || (window_notinfocus && !cv_playsoundifunfocused.value));
|
||||
}
|
||||
|
||||
boolean S_PrecacheSound(void)
|
||||
@@ -427,6 +423,25 @@ static INT32 S_ScaleVolumeWithSplitscreen(INT32 volume)
|
||||
return FixedDiv(volume * FRACUNIT, root) / FRACUNIT;
|
||||
}
|
||||
|
||||
static boolean S_CheckSameSoundLimit(sfxenum_t sfx_id)
|
||||
{
|
||||
INT32 cnum, scount = 0;
|
||||
|
||||
if (!cv_samesoundlimit.value)
|
||||
return true;
|
||||
|
||||
for (cnum = 0; cnum < numofchannels; cnum++)
|
||||
if ((size_t)(channels[cnum].sfxinfo - S_sfx) == (size_t)sfx_id)
|
||||
scount++;
|
||||
|
||||
//CONS_Printf("same sound count: %d for sfx: %d\n", scount, sfx_id);
|
||||
|
||||
if (scount >= cv_samesoundlimit.value)
|
||||
return false;
|
||||
|
||||
return true;
|
||||
}
|
||||
|
||||
void S_StartSoundAtVolume(const void *origin_p, sfxenum_t sfx_id, INT32 volume)
|
||||
{
|
||||
const mobj_t *origin = (const mobj_t *)origin_p;
|
||||
@@ -434,7 +449,7 @@ void S_StartSoundAtVolume(const void *origin_p, sfxenum_t sfx_id, INT32 volume)
|
||||
INT32 initial_volume;
|
||||
|
||||
sfxinfo_t *sfx;
|
||||
INT32 sep, pitch, priority, cnum;
|
||||
INT32 sep, cnum;
|
||||
boolean anyListeners = false;
|
||||
boolean itsUs = false;
|
||||
INT32 i;
|
||||
@@ -449,13 +464,16 @@ void S_StartSoundAtVolume(const void *origin_p, sfxenum_t sfx_id, INT32 volume)
|
||||
if (sfx_id == sfx_None)
|
||||
return;
|
||||
|
||||
initial_volume = (origin ? S_ScaleVolumeWithSplitscreen(volume) : volume);
|
||||
// reached same sound limit?
|
||||
if (!S_CheckSameSoundLimit(sfx_id))
|
||||
return;
|
||||
|
||||
memset(listener, 0, sizeof(listener));
|
||||
|
||||
for (i = 0; i <= splitscreen; i++)
|
||||
{
|
||||
player_t *player = &players[displayplayers[i]];
|
||||
|
||||
memset(&listener[i], 0, sizeof (listener[i]));
|
||||
listenmobj[i] = NULL;
|
||||
|
||||
if (player->awayviewtics)
|
||||
@@ -471,11 +489,6 @@ void S_StartSoundAtVolume(const void *origin_p, sfxenum_t sfx_id, INT32 volume)
|
||||
{
|
||||
itsUs = true;
|
||||
}
|
||||
}
|
||||
|
||||
for (i = 0; i <= splitscreen; i++)
|
||||
{
|
||||
player_t *player = &players[displayplayers[i]];
|
||||
|
||||
if (camera[i].chase && !player->awayviewtics)
|
||||
{
|
||||
@@ -514,9 +527,9 @@ void S_StartSoundAtVolume(const void *origin_p, sfxenum_t sfx_id, INT32 volume)
|
||||
sfx = &S_sfx[sfx_id];
|
||||
}
|
||||
|
||||
initial_volume = (origin ? S_ScaleVolumeWithSplitscreen(volume) : volume);
|
||||
|
||||
// Initialize sound parameters
|
||||
pitch = NORM_PITCH;
|
||||
priority = NORM_PRIORITY;
|
||||
sep = NORM_SEP;
|
||||
|
||||
i = 0; // sensible default
|
||||
@@ -554,7 +567,7 @@ void S_StartSoundAtVolume(const void *origin_p, sfxenum_t sfx_id, INT32 volume)
|
||||
|
||||
if (listenmobj[i])
|
||||
{
|
||||
audible = S_AdjustSoundParams(listenmobj[i], origin, &volume, &sep, &pitch, sfx);
|
||||
audible = S_AdjustSoundParams(listenmobj[i], origin, &volume, &sep, sfx);
|
||||
}
|
||||
|
||||
if (!audible)
|
||||
@@ -574,12 +587,6 @@ void S_StartSoundAtVolume(const void *origin_p, sfxenum_t sfx_id, INT32 volume)
|
||||
sfx->data = I_GetSfx(sfx);
|
||||
}
|
||||
|
||||
// increase the usefulness
|
||||
if (sfx->usefulness++ < 0)
|
||||
{
|
||||
sfx->usefulness = -1;
|
||||
}
|
||||
|
||||
// Avoid channel reverse if surround
|
||||
if (reverse)
|
||||
{
|
||||
@@ -598,7 +605,7 @@ void S_StartSoundAtVolume(const void *origin_p, sfxenum_t sfx_id, INT32 volume)
|
||||
channels[cnum].sfxinfo = sfx;
|
||||
channels[cnum].origin = origin;
|
||||
channels[cnum].volume = initial_volume;
|
||||
channels[cnum].handle = I_StartSound(sfx_id, volume, sep, pitch, priority, cnum);
|
||||
channels[cnum].handle = I_StartSound(sfx_id, volume, sep, cnum);
|
||||
}
|
||||
}
|
||||
|
||||
@@ -607,7 +614,7 @@ void S_StartSound(const void *origin, sfxenum_t sfx_id)
|
||||
if (S_SoundDisabled())
|
||||
return;
|
||||
|
||||
if (mariomode) // Sounds change in Mario mode!
|
||||
if (UNLIKELY(mariomode)) // Sounds change in Mario mode!
|
||||
{
|
||||
switch (sfx_id)
|
||||
{
|
||||
@@ -630,7 +637,8 @@ void S_StartSound(const void *origin, sfxenum_t sfx_id)
|
||||
break;
|
||||
}
|
||||
}
|
||||
if (maptol & TOL_XMAS) // Some sounds change for xmas
|
||||
|
||||
if (UNLIKELY(maptol & TOL_XMAS)) // Some sounds change for xmas
|
||||
{
|
||||
switch (sfx_id)
|
||||
{
|
||||
@@ -670,14 +678,11 @@ void S_StopSound(void *origin)
|
||||
// Updates music & sounds
|
||||
//
|
||||
static INT32 actualsfxvolume; // check for change through console
|
||||
static INT32 actualdigmusicvolume;
|
||||
#ifndef NO_MIDI
|
||||
static INT32 actualmidimusicvolume;
|
||||
#endif
|
||||
static INT32 actualmusicvolume;
|
||||
|
||||
void S_UpdateSounds(void)
|
||||
{
|
||||
INT32 cnum, volume, sep, pitch;
|
||||
INT32 cnum, volume, sep;
|
||||
boolean audible = false;
|
||||
channel_t *c;
|
||||
INT32 i;
|
||||
@@ -685,15 +690,21 @@ void S_UpdateSounds(void)
|
||||
listener_t listener[MAXSPLITSCREENPLAYERS];
|
||||
mobj_t *listenmobj[MAXSPLITSCREENPLAYERS];
|
||||
|
||||
#ifndef NO_MIDI
|
||||
const boolean currentmidi = (I_SongType() == MU_MID);
|
||||
#endif
|
||||
|
||||
// Update sound/music volumes, if changed manually at console
|
||||
if (actualsfxvolume != cv_soundvolume.value)
|
||||
S_SetSfxVolume (cv_soundvolume.value);
|
||||
if (actualdigmusicvolume != cv_digmusicvolume.value)
|
||||
S_SetDigMusicVolume (cv_digmusicvolume.value);
|
||||
S_SetSfxVolume(cv_soundvolume.value);
|
||||
#ifndef NO_MIDI
|
||||
if (actualmidimusicvolume != cv_midimusicvolume.value)
|
||||
S_SetMIDIMusicVolume (cv_midimusicvolume.value);
|
||||
if (actualmusicvolume != (currentmidi ? cv_midimusicvolume.value : cv_digmusicvolume.value))
|
||||
#else
|
||||
if (actualmusicvolume != cv_digmusicvolume.value)
|
||||
#endif
|
||||
S_SetMusicVolume(-1);
|
||||
|
||||
memset(listener, 0, sizeof(listener));
|
||||
|
||||
// We're done now, if we're not in a level.
|
||||
if (gamestate != GS_LEVEL)
|
||||
@@ -714,7 +725,6 @@ void S_UpdateSounds(void)
|
||||
{
|
||||
player_t *player = &players[displayplayers[i]];
|
||||
|
||||
memset(&listener[i], 0, sizeof (listener[i]));
|
||||
listenmobj[i] = NULL;
|
||||
|
||||
if (player->awayviewtics)
|
||||
@@ -725,15 +735,6 @@ void S_UpdateSounds(void)
|
||||
{
|
||||
listenmobj[i] = player->mo;
|
||||
}
|
||||
}
|
||||
|
||||
#ifndef NOMUMBLE
|
||||
I_UpdateMumble(players[consoleplayer].mo, listener[0]);
|
||||
#endif
|
||||
|
||||
for (i = 0; i <= splitscreen; i++)
|
||||
{
|
||||
player_t *player = &players[displayplayers[i]];
|
||||
|
||||
if (camera[i].chase && !player->awayviewtics)
|
||||
{
|
||||
@@ -751,6 +752,10 @@ void S_UpdateSounds(void)
|
||||
}
|
||||
}
|
||||
|
||||
#ifndef NOMUMBLE
|
||||
I_UpdateMumble(players[consoleplayer].mo, listener[0]);
|
||||
#endif
|
||||
|
||||
for (cnum = 0; cnum < numofchannels; cnum++)
|
||||
{
|
||||
c = &channels[cnum];
|
||||
@@ -761,7 +766,6 @@ void S_UpdateSounds(void)
|
||||
{
|
||||
// initialize parameters
|
||||
volume = c->volume; // 8 bits internal volume precision
|
||||
pitch = NORM_PITCH;
|
||||
sep = NORM_SEP;
|
||||
|
||||
// check non-local sounds for distance clipping
|
||||
@@ -817,13 +821,13 @@ void S_UpdateSounds(void)
|
||||
{
|
||||
audible = S_AdjustSoundParams(
|
||||
listenmobj[i], c->origin,
|
||||
&volume, &sep, &pitch,
|
||||
&volume, &sep,
|
||||
c->sfxinfo
|
||||
);
|
||||
}
|
||||
|
||||
if (audible)
|
||||
I_UpdateSoundParams(c->handle, volume, sep, pitch);
|
||||
I_UpdateSoundParams(c->handle, volume, sep);
|
||||
else
|
||||
S_StopChannel(cnum);
|
||||
}
|
||||
@@ -876,8 +880,6 @@ static void S_StopChannel(INT32 cnum)
|
||||
if (cnum != i && c->sfxinfo == channels[i].sfxinfo)
|
||||
break;
|
||||
|
||||
// degrade usefulness of sound data
|
||||
c->sfxinfo->usefulness--;
|
||||
c->sfxinfo = 0;
|
||||
}
|
||||
|
||||
@@ -918,8 +920,7 @@ fixed_t S_CalculateSoundDistance(fixed_t sx1, fixed_t sy1, fixed_t sz1, fixed_t
|
||||
// If the sound is not audible, returns a 0.
|
||||
// Otherwise, modifies parameters and returns 1.
|
||||
//
|
||||
boolean S_AdjustSoundParams(const mobj_t *listener, const mobj_t *source, INT32 *vol, INT32 *sep, INT32 *pitch,
|
||||
sfxinfo_t *sfxinfo)
|
||||
static boolean S_AdjustSoundParams(const mobj_t *listener, const mobj_t *source, INT32 *vol, INT32 *sep, sfxinfo_t *sfxinfo)
|
||||
{
|
||||
const boolean reverse = (stereoreverse.value ^ encoremode);
|
||||
|
||||
@@ -928,8 +929,6 @@ boolean S_AdjustSoundParams(const mobj_t *listener, const mobj_t *source, INT32
|
||||
listener_t listensource;
|
||||
INT32 i;
|
||||
|
||||
(void)pitch;
|
||||
|
||||
if (!listener)
|
||||
return false;
|
||||
|
||||
@@ -962,13 +961,16 @@ boolean S_AdjustSoundParams(const mobj_t *listener, const mobj_t *source, INT32
|
||||
else
|
||||
{
|
||||
// Essentially check in a 1024 unit radius of the player for an outdoor area.
|
||||
yl = listensource.y - 1024*FRACUNIT;
|
||||
yh = listensource.y + 1024*FRACUNIT;
|
||||
xl = listensource.x - 1024*FRACUNIT;
|
||||
xh = listensource.x + 1024*FRACUNIT;
|
||||
approx_dist = 1024*FRACUNIT;
|
||||
for (y = yl; y <= yh; y += FRACUNIT*64)
|
||||
for (x = xl; x <= xh; x += FRACUNIT*64)
|
||||
#define RADIUSSTEP (64*FRACUNIT)
|
||||
#define SEARCHRADIUS (16*RADIUSSTEP)
|
||||
yl = listensource.y - SEARCHRADIUS;
|
||||
yh = listensource.y + SEARCHRADIUS;
|
||||
xl = listensource.x - SEARCHRADIUS;
|
||||
xh = listensource.x + SEARCHRADIUS;
|
||||
approx_dist = SEARCHRADIUS;
|
||||
#undef SEARCHRADIUS
|
||||
for (y = yl; y <= yh; y += RADIUSSTEP)
|
||||
for (x = xl; x <= xh; x += RADIUSSTEP)
|
||||
{
|
||||
if (R_PointInSubsectorFast(x, y)->sector->ceilingpic == skyflatnum)
|
||||
{
|
||||
@@ -980,6 +982,7 @@ boolean S_AdjustSoundParams(const mobj_t *listener, const mobj_t *source, INT32
|
||||
}
|
||||
}
|
||||
}
|
||||
#undef RADIUSSTEP
|
||||
}
|
||||
}
|
||||
else
|
||||
@@ -990,14 +993,14 @@ boolean S_AdjustSoundParams(const mobj_t *listener, const mobj_t *source, INT32
|
||||
|
||||
// Ring loss, deaths, etc, should all be heard louder.
|
||||
if (sfxinfo->pitch & SF_X8AWAYSOUND)
|
||||
approx_dist = FixedDiv(approx_dist,8*FRACUNIT);
|
||||
approx_dist = FixedDiv(approx_dist, 8*FRACUNIT);
|
||||
|
||||
// Combine 8XAWAYSOUND with 4XAWAYSOUND and get.... 32XAWAYSOUND?
|
||||
if (sfxinfo->pitch & SF_X4AWAYSOUND)
|
||||
approx_dist = FixedDiv(approx_dist,4*FRACUNIT);
|
||||
approx_dist = FixedDiv(approx_dist, 4*FRACUNIT);
|
||||
|
||||
if (sfxinfo->pitch & SF_X2AWAYSOUND)
|
||||
approx_dist = FixedDiv(approx_dist,2*FRACUNIT);
|
||||
approx_dist = FixedDiv(approx_dist, 2*FRACUNIT);
|
||||
|
||||
if (approx_dist > S_CLIPPING_DIST)
|
||||
return false;
|
||||
@@ -1030,7 +1033,7 @@ boolean S_AdjustSoundParams(const mobj_t *listener, const mobj_t *source, INT32
|
||||
if (approx_dist >= S_CLOSE_DIST)
|
||||
{
|
||||
// distance effect
|
||||
INT32 n = (15 * ((S_CLIPPING_DIST - approx_dist)>>FRACBITS));
|
||||
const INT32 n = (15 * ((S_CLIPPING_DIST - approx_dist)>>FRACBITS));
|
||||
*vol = FixedMul(*vol * FRACUNIT / 255, n) / S_ATTENUATOR;
|
||||
}
|
||||
|
||||
@@ -1146,7 +1149,6 @@ void S_InitSfxChannels(INT32 sfxVolume)
|
||||
// Note that sounds have not been cached (yet).
|
||||
for (i = 1; i < NUMSFX; i++)
|
||||
{
|
||||
S_sfx[i].usefulness = -1; // for I_GetSfx()
|
||||
S_sfx[i].lumpnum = LUMPERROR;
|
||||
}
|
||||
|
||||
@@ -1500,7 +1502,8 @@ void S_ShowSpecifiedMusicCredit(const char *musname)
|
||||
{
|
||||
musicdef_t *def;
|
||||
|
||||
if (digital_disabled) return;
|
||||
if (music_disabled)
|
||||
return;
|
||||
|
||||
if (!cv_songcredits.value || demo.rewinding)
|
||||
return;
|
||||
@@ -1530,19 +1533,9 @@ void S_ShowMusicCredit(void)
|
||||
/// Music Status
|
||||
/// ------------------------
|
||||
|
||||
boolean S_DigMusicDisabled(void)
|
||||
{
|
||||
return digital_disabled;
|
||||
}
|
||||
|
||||
boolean S_MIDIMusicDisabled(void)
|
||||
{
|
||||
return midi_disabled; // SRB2Kart: defined as "true" w/ NO_MIDI
|
||||
}
|
||||
|
||||
boolean S_MusicDisabled(void)
|
||||
{
|
||||
return (midi_disabled && digital_disabled);
|
||||
return (music_disabled);
|
||||
}
|
||||
|
||||
boolean S_MusicPlaying(void)
|
||||
@@ -1631,6 +1624,25 @@ UINT32 S_GetMusicPosition(void)
|
||||
/// Music Playback
|
||||
/// ------------------------
|
||||
|
||||
static lumpnum_t S_GetMusicLumpNum(const char *mname)
|
||||
{
|
||||
if (S_MusicExists(mname, false, true)) // check non midis first
|
||||
return W_GetNumForName(va("o_%s", mname));
|
||||
else if (S_MusicExists(mname, true, false))
|
||||
{
|
||||
#ifdef NO_MIDI
|
||||
CONS_Alert(CONS_ERROR, "A MIDI music lump %.6s was found,\nbut SRB2Kart does not support MIDI output.\nWe apologise for the inconvenience.\n", mname);
|
||||
return LUMPERROR;
|
||||
#else
|
||||
return W_GetNumForName(va("d_%s", mname));
|
||||
#endif
|
||||
}
|
||||
|
||||
CONS_Alert(CONS_ERROR, "Music %.6s could not be loaded: lump not found!\n", mname);
|
||||
|
||||
return LUMPERROR;
|
||||
}
|
||||
|
||||
static boolean S_LoadMusic(const char *mname)
|
||||
{
|
||||
lumpnum_t mlumpnum;
|
||||
@@ -1639,27 +1651,10 @@ static boolean S_LoadMusic(const char *mname)
|
||||
if (S_MusicDisabled())
|
||||
return false;
|
||||
|
||||
if (!S_DigMusicDisabled() && S_DigExists(mname))
|
||||
mlumpnum = W_GetNumForName(va("o_%s", mname));
|
||||
else if (!S_MIDIMusicDisabled() && S_MIDIExists(mname))
|
||||
mlumpnum = W_GetNumForName(va("d_%s", mname));
|
||||
else if (S_DigMusicDisabled() && S_DigExists(mname))
|
||||
mlumpnum = S_GetMusicLumpNum(mname);
|
||||
|
||||
if (mlumpnum == LUMPERROR)
|
||||
{
|
||||
CONS_Alert(CONS_NOTICE, "Digital music is disabled!\n");
|
||||
return false;
|
||||
}
|
||||
else if (S_MIDIMusicDisabled() && S_MIDIExists(mname))
|
||||
{
|
||||
#ifdef NO_MIDI
|
||||
CONS_Alert(CONS_ERROR, "A MIDI music lump %.6s was found,\nbut SRB2Kart does not support MIDI output.\nWe apologise for the inconvenience.\n", mname);
|
||||
#else
|
||||
CONS_Alert(CONS_NOTICE, "MIDI music is disabled!\n");
|
||||
#endif
|
||||
return false;
|
||||
}
|
||||
else
|
||||
{
|
||||
CONS_Alert(CONS_ERROR, M_GetText("Music lump %.6s not found!\n"), mname);
|
||||
return false;
|
||||
}
|
||||
|
||||
@@ -1707,7 +1702,7 @@ static boolean S_PlayMusic(boolean looping, UINT32 fadeinms)
|
||||
return false;
|
||||
}
|
||||
|
||||
S_InitMusicVolume(); // switch between digi and sequence volume
|
||||
S_SetMusicVolume(-1); // initialize music volume
|
||||
|
||||
if (S_MusicNotInFocus())
|
||||
I_SetMusicVolume(0);
|
||||
@@ -1863,55 +1858,32 @@ void S_ResumeAudio(void)
|
||||
I_ResumeSong();
|
||||
}
|
||||
|
||||
void S_SetMusicVolume(INT32 digvolume, INT32 seqvolume)
|
||||
void S_SetMusicVolume(INT32 volume)
|
||||
{
|
||||
if (digvolume < 0)
|
||||
digvolume = cv_digmusicvolume.value;
|
||||
|
||||
#ifdef NO_MIDI
|
||||
(void)seqvolume;
|
||||
consvar_t *musicvolume = &cv_digmusicvolume;
|
||||
#else
|
||||
if (seqvolume < 0)
|
||||
seqvolume = cv_midimusicvolume.value;
|
||||
consvar_t *musicvolume = (I_SongType() == MU_MID) ? &cv_midimusicvolume : &cv_digmusicvolume;
|
||||
#endif
|
||||
|
||||
if (digvolume < 0 || digvolume > 31)
|
||||
CONS_Alert(CONS_WARNING, "digmusicvolume should be between 0-31\n");
|
||||
CV_SetValue(&cv_digmusicvolume, digvolume&31);
|
||||
actualdigmusicvolume = cv_digmusicvolume.value; //check for change of var
|
||||
if (volume < 0)
|
||||
volume = musicvolume->value;
|
||||
|
||||
#ifndef NO_MIDI
|
||||
if (seqvolume < 0 || seqvolume > 31)
|
||||
CONS_Alert(CONS_WARNING, "midimusicvolume should be between 0-31\n");
|
||||
CV_SetValue(&cv_midimusicvolume, seqvolume&31);
|
||||
actualmidimusicvolume = cv_midimusicvolume.value; //check for change of var
|
||||
#endif
|
||||
if (volume < 0 || volume > 31)
|
||||
CONS_Alert(CONS_WARNING, "Music volume should be between 0-31\n");
|
||||
|
||||
#ifndef NO_MIDI
|
||||
seqvolume = 31;
|
||||
#endif
|
||||
CV_SetValue(musicvolume, volume&31);
|
||||
actualmusicvolume = musicvolume->value; //check for change of var
|
||||
|
||||
switch(I_SongType())
|
||||
{
|
||||
#ifndef NO_MIDI
|
||||
case MU_MID:
|
||||
//case MU_MOD:
|
||||
//case MU_GME:
|
||||
I_SetMusicVolume(seqvolume&31);
|
||||
break;
|
||||
#endif
|
||||
default:
|
||||
I_SetMusicVolume(digvolume&31);
|
||||
break;
|
||||
}
|
||||
I_SetMusicVolume(volume&31);
|
||||
}
|
||||
|
||||
void S_SetRestoreMusicFadeInCvar (consvar_t *cv)
|
||||
void S_SetRestoreMusicFadeInCvar(consvar_t *cv)
|
||||
{
|
||||
music_refade_cv = cv_birdmusic.value ? cv : 0;
|
||||
}
|
||||
|
||||
int S_GetRestoreMusicFadeIn (void)
|
||||
int S_GetRestoreMusicFadeIn(void)
|
||||
{
|
||||
if (music_refade_cv && cv_fading.value)
|
||||
return music_refade_cv->value;
|
||||
@@ -2020,7 +1992,6 @@ void S_KeepMusic(void)
|
||||
if (oldmap == gamemap && oldencore == encoremode)
|
||||
{
|
||||
const boolean musicchanged = S_CheckMusicException();
|
||||
|
||||
resumekeepmusic = (musicchanged && keepmusic.resume);
|
||||
keepmapmusic = (!musicchanged || resumekeepmusic);
|
||||
}
|
||||
@@ -2145,11 +2116,7 @@ void S_RestartMusic(void)
|
||||
I_ShutdownMusic();
|
||||
I_InitMusic();
|
||||
|
||||
#ifdef NO_MIDI
|
||||
S_SetMusicVolume(cv_digmusicvolume.value, -1);
|
||||
#else
|
||||
S_SetMusicVolume(cv_digmusicvolume.value, cv_midimusicvolume.value);
|
||||
#endif
|
||||
S_SetMusicVolume(-1);
|
||||
|
||||
S_ResetKeepAndSpecialMus();
|
||||
|
||||
@@ -2187,6 +2154,7 @@ static void Command_Tunes_f(void)
|
||||
mapmusic.name, (mapmusic.flags & MUSIC_TRACKMASK));
|
||||
return;
|
||||
}
|
||||
|
||||
if (!strcasecmp(tunearg, "-none"))
|
||||
{
|
||||
S_StopMusic();
|
||||
@@ -2205,6 +2173,7 @@ static void Command_Tunes_f(void)
|
||||
CONS_Alert(CONS_NOTICE, M_GetText("Valid music slots are 1 to 1035.\n"));
|
||||
return;
|
||||
}
|
||||
|
||||
if (!tunenum && strlen(tunearg) > 6) // This is automatic -- just show the error just in case
|
||||
CONS_Alert(CONS_NOTICE, M_GetText("Music name too long - truncated to six characters.\n"));
|
||||
|
||||
@@ -2214,12 +2183,11 @@ static void Command_Tunes_f(void)
|
||||
if (tunenum)
|
||||
snprintf(mapmusic.name, 7, "%sM", G_BuildMapName(tunenum));
|
||||
else
|
||||
strncpy(mapmusic.name, tunearg, 7);
|
||||
strlcpy(mapmusic.name, tunearg, sizeof(mapmusic.name));
|
||||
|
||||
if (argc > 4)
|
||||
position = (UINT32)atoi(COM_Argv(4));
|
||||
|
||||
mapmusic.name[6] = 0;
|
||||
mapmusic.flags = (track & MUSIC_TRACKMASK);
|
||||
mapmusic.position = position;
|
||||
mapmusic.resume = 0;
|
||||
@@ -2246,14 +2214,10 @@ static void Command_RestartAudio_f(void)
|
||||
I_StartupSound();
|
||||
I_InitMusic();
|
||||
|
||||
// These must be called or no sound and music until manually set.
|
||||
// These must be called or no sound and music until manually set.
|
||||
|
||||
I_SetSfxVolume(cv_soundvolume.value);
|
||||
#ifdef NO_MIDI
|
||||
S_SetMusicVolume(cv_digmusicvolume.value, -1);
|
||||
#else
|
||||
S_SetMusicVolume(cv_digmusicvolume.value, cv_midimusicvolume.value);
|
||||
#endif
|
||||
S_SetMusicVolume(-1);
|
||||
|
||||
S_StartSound(NULL, sfx_strpst);
|
||||
|
||||
@@ -2323,16 +2287,14 @@ static void SoundPrecache_OnChange(void)
|
||||
}
|
||||
}
|
||||
|
||||
static void GameDigiMusic_OnChange(void)
|
||||
void GameMusic_OnChange(void)
|
||||
{
|
||||
if (M_CheckParm("-nomusic") || M_CheckParm("-noaudio"))
|
||||
return;
|
||||
else if (M_CheckParm("-nodigmusic"))
|
||||
return;
|
||||
|
||||
if (digital_disabled && cv_gamedigimusic.value)
|
||||
if (music_disabled && cv_gamedigimusic.value)
|
||||
{
|
||||
digital_disabled = false;
|
||||
music_disabled = false;
|
||||
I_StartupSound(); // will return early if initialised
|
||||
I_InitMusic();
|
||||
|
||||
@@ -2343,32 +2305,13 @@ static void GameDigiMusic_OnChange(void)
|
||||
else
|
||||
S_ChangeMusicInternal("titles", looptitle);
|
||||
}
|
||||
else if (!digital_disabled && !cv_gamedigimusic.value)
|
||||
else if (!music_disabled && !cv_gamedigimusic.value)
|
||||
{
|
||||
digital_disabled = true;
|
||||
if (S_MusicType() != MU_MID)
|
||||
{
|
||||
if (midi_disabled)
|
||||
S_StopMusic();
|
||||
else
|
||||
{
|
||||
char mmusic[7];
|
||||
UINT16 mflags;
|
||||
boolean looping;
|
||||
|
||||
if (S_MusicInfo(mmusic, &mflags, &looping) && S_MIDIExists(mmusic))
|
||||
{
|
||||
S_StopMusic();
|
||||
S_ChangeMusic(mmusic, mflags, looping);
|
||||
}
|
||||
else
|
||||
S_StopMusic();
|
||||
}
|
||||
}
|
||||
music_disabled = true;
|
||||
S_StopMusic();
|
||||
}
|
||||
}
|
||||
|
||||
|
||||
#ifdef HAVE_OPENMPT
|
||||
static void ModFilter_OnChange(void)
|
||||
{
|
||||
@@ -2410,49 +2353,3 @@ static void BufferSize_OnChange(void)
|
||||
if (sound_started)
|
||||
COM_ImmedExecute("restartaudio");
|
||||
}
|
||||
|
||||
#ifndef NO_MIDI
|
||||
static void GameMIDIMusic_OnChange(void)
|
||||
{
|
||||
if (M_CheckParm("-nomusic") || M_CheckParm("-noaudio"))
|
||||
return;
|
||||
else if (M_CheckParm("-nomidimusic"))
|
||||
return;
|
||||
|
||||
if (midi_disabled && cv_gamemidimusic.value)
|
||||
{
|
||||
midi_disabled = false;
|
||||
I_InitMusic();
|
||||
|
||||
S_ResetKeepAndSpecialMus();
|
||||
|
||||
if (Playing())
|
||||
P_RestoreMusic(&players[consoleplayer]);
|
||||
else
|
||||
S_ChangeMusicInternal("titles", looptitle);
|
||||
}
|
||||
else if (!midi_disabled && !cv_gamemidimusic.value)
|
||||
{
|
||||
midi_disabled = true;
|
||||
if (S_MusicType() == MU_MID)
|
||||
{
|
||||
if (digital_disabled)
|
||||
S_StopMusic();
|
||||
else
|
||||
{
|
||||
char mmusic[7];
|
||||
UINT16 mflags;
|
||||
boolean looping;
|
||||
|
||||
if (S_MusicInfo(mmusic, &mflags, &looping) && S_DigExists(mmusic))
|
||||
{
|
||||
S_StopMusic();
|
||||
S_ChangeMusic(mmusic, mflags, looping);
|
||||
}
|
||||
else
|
||||
S_StopMusic();
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
#endif
|
||||
+4
-9
@@ -32,11 +32,13 @@ extern consvar_t stereoreverse;
|
||||
extern consvar_t cv_soundvolume, cv_digmusicvolume;//, cv_midimusicvolume;
|
||||
extern consvar_t cv_numChannels;
|
||||
|
||||
extern consvar_t cv_samesoundlimit;
|
||||
|
||||
extern consvar_t cv_audbuffersize;
|
||||
//extern consvar_t cv_resetmusic;
|
||||
extern consvar_t cv_gamedigimusic;
|
||||
#ifndef NO_MIDI
|
||||
extern consvar_t cv_gamemidimusic, cv_midimusicvolume;
|
||||
extern consvar_t cv_midimusicvolume;
|
||||
#endif
|
||||
extern consvar_t cv_gamesounds;
|
||||
extern consvar_t cv_playmusicifunfocused;
|
||||
@@ -146,8 +148,6 @@ void S_StopSound(void *origin);
|
||||
// Music Status
|
||||
//
|
||||
|
||||
boolean S_DigMusicDisabled(void);
|
||||
boolean S_MIDIMusicDisabled(void);
|
||||
boolean S_MusicDisabled(void);
|
||||
boolean S_MusicPlaying(void);
|
||||
boolean S_MusicPaused(void);
|
||||
@@ -157,8 +157,6 @@ musictype_t S_MusicType(void);
|
||||
const char *S_MusicName(void);
|
||||
boolean S_MusicInfo(char *mname, UINT16 *mflags, boolean *looping);
|
||||
boolean S_MusicExists(const char *mname, boolean checkMIDI, boolean checkDigi);
|
||||
#define S_DigExists(a) S_MusicExists(a, false, true)
|
||||
#define S_MIDIExists(a) S_MusicExists(a, true, false)
|
||||
|
||||
//
|
||||
// Music Effects
|
||||
@@ -279,10 +277,7 @@ void S_UpdateSounds(void);
|
||||
FUNCMATH fixed_t S_CalculateSoundDistance(fixed_t px1, fixed_t py1, fixed_t pz1, fixed_t px2, fixed_t py2, fixed_t pz2);
|
||||
|
||||
void S_SetSfxVolume(INT32 volume);
|
||||
void S_SetMusicVolume(INT32 digvolume, INT32 seqvolume);
|
||||
#define S_SetDigMusicVolume(a) S_SetMusicVolume(a,-1)
|
||||
#define S_SetMIDIMusicVolume(a) S_SetMusicVolume(-1,a)
|
||||
#define S_InitMusicVolume() S_SetMusicVolume(-1,-1)
|
||||
void S_SetMusicVolume(INT32 volume);
|
||||
|
||||
INT32 S_OriginPlaying(void *origin);
|
||||
INT32 S_IdPlaying(sfxenum_t id);
|
||||
|
||||
+5
-1
@@ -66,7 +66,9 @@ static void Highreshudscale_OnChange(void)
|
||||
|
||||
static void SCR_ChangeFullscreen (void);
|
||||
|
||||
consvar_t cv_fullscreen = {"fullscreen", "Yes", CV_SAVE|CV_CALL, CV_YesNo, SCR_ChangeFullscreen, 0, NULL, NULL, 0, 0, NULL};
|
||||
static CV_PossibleValue_t fullscreen_cons_t[] = {{0, "No"}, {1, "Yes"}, {2, "Borderless Window"}, {0, NULL}};
|
||||
|
||||
consvar_t cv_fullscreen = {"fullscreen", "Yes", CV_SAVE|CV_CALL, fullscreen_cons_t, SCR_ChangeFullscreen, 0, NULL, NULL, 0, 0, NULL};
|
||||
|
||||
static CV_PossibleValue_t accuratefps_cons_t[] = {{0, "Inaccurate"}, {1, "Accurate"}, {0, NULL}};
|
||||
consvar_t cv_accuratefps = {"fpssampling", "1", CV_SAVE, accuratefps_cons_t, NULL, 0, NULL, NULL, 0, 0, NULL};
|
||||
@@ -325,6 +327,8 @@ void SCR_SetDefaultMode(void)
|
||||
void SCR_ChangeFullscreen(void)
|
||||
{
|
||||
#ifdef DIRECTFULLSCREEN
|
||||
I_SetBorderlessWindow(); // Running this here so we can have borderless window at startup
|
||||
|
||||
// allow_fullscreen is set by VID_PrepareModeList
|
||||
// it is used to prevent switching to fullscreen during startup
|
||||
if (!allow_fullscreen)
|
||||
|
||||
+14
-5
@@ -1806,13 +1806,22 @@ void I_SleepDuration(precise_t duration)
|
||||
{
|
||||
#if defined(__linux__) || defined(__FreeBSD__) || defined(__HAIKU__)
|
||||
UINT64 precision = I_GetPrecisePrecision();
|
||||
struct timespec ts = {
|
||||
precise_t dest = I_GetPreciseTime() + duration;
|
||||
precise_t slack = (precision / 5000); // 0.2 ms slack
|
||||
if (duration > slack)
|
||||
{
|
||||
duration -= slack;
|
||||
struct timespec ts = {
|
||||
.tv_sec = static_cast<__time_t>(duration / precision),
|
||||
.tv_nsec = static_cast<__syscall_slong_t>(duration * 1000000000 / precision % 1000000000),
|
||||
};
|
||||
int status;
|
||||
do status = clock_nanosleep(CLOCK_MONOTONIC, 0, &ts, &ts);
|
||||
while (status == EINTR);
|
||||
};
|
||||
int status;
|
||||
do status = clock_nanosleep(CLOCK_MONOTONIC, 0, &ts, &ts);
|
||||
while (status == EINTR);
|
||||
}
|
||||
|
||||
// busy-wait the rest
|
||||
while (((INT64)dest - (INT64)I_GetPreciseTime()) > 0);
|
||||
#elif defined (MIN_SLEEP_DURATION_MS)
|
||||
UINT64 precision = I_GetPrecisePrecision();
|
||||
INT32 sleepvalue = cv_sleep.value;
|
||||
|
||||
+35
-125
@@ -150,7 +150,7 @@ UINT8 graphics_started = 0; // Is used in console.c and screen.c
|
||||
// To disable fullscreen at startup; is set in VID_PrepareModeList
|
||||
boolean allow_fullscreen = false;
|
||||
static SDL_bool disable_fullscreen = SDL_FALSE;
|
||||
#define USE_FULLSCREEN (disable_fullscreen||!allow_fullscreen)?0:cv_fullscreen.value
|
||||
#define USE_FULLSCREEN (disable_fullscreen||!allow_fullscreen)? 0: (cv_fullscreen.value == 1)
|
||||
static SDL_bool disable_mouse = SDL_FALSE;
|
||||
#define USE_MOUSEINPUT (!disable_mouse && cv_usemouse.value && havefocus)
|
||||
#define MOUSE_MENU false //(!disable_mouse && cv_usemouse.value && menuactive && !USE_FULLSCREEN)
|
||||
@@ -163,20 +163,13 @@ static INT32 firstEntry = 0;
|
||||
static INT32 mousemovex = 0, mousemovey = 0;
|
||||
|
||||
// SDL vars
|
||||
static SDL_Surface *vidSurface = NULL;
|
||||
static SDL_Surface *bufSurface = NULL;
|
||||
static SDL_Surface *icoSurface = NULL;
|
||||
static SDL_Color localPalette[256];
|
||||
#if 0
|
||||
static SDL_Rect **modeList = NULL;
|
||||
static Uint8 BitsPerPixel = 16;
|
||||
#endif
|
||||
static UINT32 localPalette[256];
|
||||
Uint16 realwidth = BASEVIDWIDTH;
|
||||
Uint16 realheight = BASEVIDHEIGHT;
|
||||
static SDL_bool mousegrabok = SDL_TRUE;
|
||||
static SDL_bool wrapmouseok = SDL_FALSE;
|
||||
#define HalfWarpMouse(x,y) if (wrapmouseok) SDL_WarpMouseInWindow(window, (Uint16)(x/2),(Uint16)(y/2))
|
||||
static SDL_bool videoblitok = SDL_FALSE;
|
||||
static SDL_bool exposevideo = SDL_FALSE;
|
||||
static SDL_bool usesdl2soft = SDL_FALSE;
|
||||
static SDL_bool borderlesswindow = SDL_FALSE;
|
||||
@@ -219,7 +212,6 @@ static INT32 windowedModes[MAXWINMODES][2] =
|
||||
static INT32 custom_width = 0;
|
||||
static INT32 custom_height = 0;
|
||||
|
||||
static void Impl_VideoSetupSDLBuffer(void);
|
||||
static void Impl_VideoSetupBuffer(void);
|
||||
static SDL_bool Impl_CreateWindow(SDL_bool fullscreen);
|
||||
static void Impl_SetWindowIcon(void);
|
||||
@@ -485,39 +477,6 @@ static void VID_Command_NumModes_f (void)
|
||||
CONS_Printf(M_GetText("%d video mode(s) available(s)\n"), VID_NumModes());
|
||||
}
|
||||
|
||||
// SDL2 doesn't have SDL_GetVideoSurface or a lot of the SDL_Surface flags that SDL 1.2 had
|
||||
static void SurfaceInfo(const SDL_Surface *infoSurface, const char *SurfaceText)
|
||||
{
|
||||
INT32 vfBPP;
|
||||
|
||||
if (!infoSurface)
|
||||
return;
|
||||
|
||||
if (!SurfaceText)
|
||||
SurfaceText = M_GetText("Unknown Surface");
|
||||
|
||||
vfBPP = infoSurface->format?infoSurface->format->BitsPerPixel:0;
|
||||
|
||||
CONS_Printf("\x82" "%s\n", SurfaceText);
|
||||
CONS_Printf(M_GetText(" %ix%i at %i bit color\n"), infoSurface->w, infoSurface->h, vfBPP);
|
||||
|
||||
if (infoSurface->flags&SDL_PREALLOC)
|
||||
CONS_Printf("%s", M_GetText(" Uses preallocated memory\n"));
|
||||
else
|
||||
CONS_Printf("%s", M_GetText(" Stored in system memory\n"));
|
||||
if (infoSurface->flags&SDL_RLEACCEL)
|
||||
CONS_Printf("%s", M_GetText(" Colorkey RLE acceleration blit\n"));
|
||||
}
|
||||
|
||||
static void VID_Command_Info_f (void)
|
||||
{
|
||||
if (!M_CheckParm("-noblit"))
|
||||
videoblitok = SDL_TRUE;
|
||||
|
||||
SurfaceInfo(bufSurface, M_GetText("Current Engine Mode"));
|
||||
SurfaceInfo(vidSurface, M_GetText("Current Video Mode"));
|
||||
}
|
||||
|
||||
static void VID_Command_ModeList_f(void)
|
||||
{
|
||||
// List windowed modes
|
||||
@@ -718,10 +677,10 @@ static void Impl_HandleWindowEvent(SDL_WindowEvent evt)
|
||||
// Tell game we got focus back, resume music if necessary
|
||||
window_notinfocus = false;
|
||||
|
||||
S_InitMusicVolume();
|
||||
S_SetMusicVolume(-1);
|
||||
|
||||
if (cv_gamesounds.value)
|
||||
S_ResumeAudio(); //resume it
|
||||
S_ResumeAudio(); // resume it
|
||||
|
||||
if (!firsttimeonmouse)
|
||||
{
|
||||
@@ -1340,8 +1299,6 @@ void I_OsPolling(void)
|
||||
static void SDLSetMode(INT32 width, INT32 height, SDL_bool fullscreen)
|
||||
{
|
||||
static SDL_bool wasfullscreen = SDL_FALSE;
|
||||
Uint32 rmask, gmask, bmask, amask;
|
||||
int bpp = 16;
|
||||
int sw_texture_format = SDL_PIXELFORMAT_ABGR8888;
|
||||
|
||||
realwidth = vid.width;
|
||||
@@ -1353,6 +1310,7 @@ static void SDLSetMode(INT32 width, INT32 height, SDL_bool fullscreen)
|
||||
{
|
||||
wasfullscreen = SDL_TRUE;
|
||||
SDL_SetWindowFullscreen(window, SDL_WINDOW_FULLSCREEN_DESKTOP);
|
||||
I_SetBorderlessWindow();
|
||||
}
|
||||
else // windowed mode
|
||||
{
|
||||
@@ -1360,6 +1318,7 @@ static void SDLSetMode(INT32 width, INT32 height, SDL_bool fullscreen)
|
||||
{
|
||||
wasfullscreen = SDL_FALSE;
|
||||
SDL_SetWindowFullscreen(window, 0);
|
||||
I_SetBorderlessWindow();
|
||||
}
|
||||
|
||||
// Reposition window only in windowed mode
|
||||
@@ -1379,6 +1338,7 @@ static void SDLSetMode(INT32 width, INT32 height, SDL_bool fullscreen)
|
||||
if (fullscreen)
|
||||
{
|
||||
SDL_SetWindowFullscreen(window, SDL_WINDOW_FULLSCREEN_DESKTOP);
|
||||
I_SetBorderlessWindow();
|
||||
}
|
||||
}
|
||||
|
||||
@@ -1407,32 +1367,13 @@ static void SDLSetMode(INT32 width, INT32 height, SDL_bool fullscreen)
|
||||
SDL_DestroyTexture(texture);
|
||||
}
|
||||
|
||||
if (!usesdl2soft)
|
||||
{
|
||||
sw_texture_format = SDL_PIXELFORMAT_RGB565;
|
||||
}
|
||||
else
|
||||
{
|
||||
bpp = 32;
|
||||
sw_texture_format = SDL_PIXELFORMAT_RGBA8888;
|
||||
}
|
||||
|
||||
texture = SDL_CreateTexture(renderer, sw_texture_format, SDL_TEXTUREACCESS_STREAMING, width, height);
|
||||
|
||||
// Set up SW surface
|
||||
if (vidSurface != NULL)
|
||||
{
|
||||
SDL_FreeSurface(vidSurface);
|
||||
}
|
||||
|
||||
if (vid.buffer)
|
||||
{
|
||||
free(vid.buffer);
|
||||
vid.buffer = NULL;
|
||||
}
|
||||
|
||||
SDL_PixelFormatEnumToMasks(sw_texture_format, &bpp, &rmask, &gmask, &bmask, &amask);
|
||||
vidSurface = SDL_CreateRGBSurface(0, width, height, bpp, rmask, gmask, bmask, amask);
|
||||
}
|
||||
}
|
||||
|
||||
@@ -1491,19 +1432,21 @@ void I_FinishUpdate(void)
|
||||
|
||||
if (rendermode == render_soft && vid.screens[0])
|
||||
{
|
||||
if (!bufSurface) //Double-Check
|
||||
void *pixels;
|
||||
int pitch;
|
||||
SDL_LockTexture(texture, NULL, &pixels, &pitch);
|
||||
int step = pitch / 4 - vid.width;
|
||||
UINT32 *restrict dst = pixels;
|
||||
UINT8 *restrict src = vid.screens[0];
|
||||
UINT32 *restrict palette = localPalette;
|
||||
for (INT32 y = 0; y < vid.height; y++)
|
||||
{
|
||||
Impl_VideoSetupSDLBuffer();
|
||||
}
|
||||
|
||||
if (bufSurface)
|
||||
{
|
||||
SDL_BlitSurface(bufSurface, &src_rect, vidSurface, &src_rect);
|
||||
// Fury -- there's no way around UpdateTexture, the GL backend uses it anyway
|
||||
SDL_LockSurface(vidSurface);
|
||||
SDL_UpdateTexture(texture, &src_rect, vidSurface->pixels, vidSurface->pitch);
|
||||
SDL_UnlockSurface(vidSurface);
|
||||
UINT8 *restrict end = src + vid.width;
|
||||
do *dst++ = palette[*src++];
|
||||
while (src < end);
|
||||
dst += step;
|
||||
}
|
||||
SDL_UnlockTexture(texture);
|
||||
|
||||
SDL_RenderClear(renderer);
|
||||
SDL_RenderCopy(renderer, texture, &src_rect, NULL);
|
||||
@@ -1550,14 +1493,11 @@ void I_SetPalette(RGBA_t *palette)
|
||||
|
||||
for (i = 0; i < 256; i++)
|
||||
{
|
||||
localPalette[i].r = palette[i].s.red;
|
||||
localPalette[i].g = palette[i].s.green;
|
||||
localPalette[i].b = palette[i].s.blue;
|
||||
localPalette[i] = 0xff000000;
|
||||
localPalette[i] |= palette[i].s.red << 0;
|
||||
localPalette[i] |= palette[i].s.green << 8;
|
||||
localPalette[i] |= palette[i].s.blue << 16;
|
||||
}
|
||||
|
||||
//if (vidSurface) SDL_SetPaletteColors(vidSurface->format->palette, localPalette, 0, 256);
|
||||
// Fury -- SDL2 vidSurface is a 32-bit surface buffer copied to the texture. It's not palletized, like bufSurface.
|
||||
if (bufSurface) SDL_SetPaletteColors(bufSurface->format->palette, localPalette, 0, 256);
|
||||
}
|
||||
|
||||
// return number of fullscreen + X11 modes
|
||||
@@ -1679,15 +1619,6 @@ INT32 VID_SetMode(INT32 modeNum)
|
||||
SDLSetMode(vid.width, vid.height, USE_FULLSCREEN);
|
||||
Impl_VideoSetupBuffer();
|
||||
|
||||
if (rendermode == render_soft)
|
||||
{
|
||||
if (bufSurface)
|
||||
{
|
||||
SDL_FreeSurface(bufSurface);
|
||||
bufSurface = NULL;
|
||||
}
|
||||
}
|
||||
|
||||
src_rect.w = vid.width;
|
||||
src_rect.h = vid.height;
|
||||
|
||||
@@ -1815,36 +1746,19 @@ static void Impl_SetWindowIcon(void)
|
||||
SDL_SetWindowIcon(window, icoSurface);
|
||||
}
|
||||
|
||||
static void Impl_VideoSetupSDLBuffer(void)
|
||||
{
|
||||
if (bufSurface != NULL)
|
||||
{
|
||||
SDL_FreeSurface(bufSurface);
|
||||
bufSurface = NULL;
|
||||
}
|
||||
// Set up the SDL palletized buffer (copied to vidbuffer before being rendered to texture)
|
||||
bufSurface = SDL_CreateRGBSurfaceFrom(vid.screens[0], vid.width, vid.height, 8,
|
||||
(int)vid.rowbytes, 0x00000000, 0x00000000, 0x00000000, 0x00000000); // 256 mode
|
||||
|
||||
if (bufSurface)
|
||||
{
|
||||
SDL_SetPaletteColors(bufSurface->format->palette, localPalette, 0, 256);
|
||||
}
|
||||
else
|
||||
{
|
||||
I_Error("%s", M_GetText("No system memory for SDL buffer surface\n"));
|
||||
}
|
||||
}
|
||||
|
||||
static void Impl_VideoSetupBuffer(void)
|
||||
{
|
||||
// Set up game's software render buffer
|
||||
size_t size;
|
||||
|
||||
vid.rowbytes = vid.width;
|
||||
|
||||
if (vid.buffer)
|
||||
free(vid.buffer);
|
||||
|
||||
vid.buffer = calloc(vid.rowbytes*vid.height, NUMSCREENS);
|
||||
size = vid.rowbytes*vid.height * NUMSCREENS;
|
||||
|
||||
vid.buffer = calloc(size, NUMSCREENS);
|
||||
|
||||
if (!vid.buffer)
|
||||
{
|
||||
@@ -1871,7 +1785,6 @@ void I_StartupGraphics(void)
|
||||
return;
|
||||
|
||||
COM_AddCommand ("vid_nummodes", VID_Command_NumModes_f);
|
||||
COM_AddCommand ("vid_info", VID_Command_Info_f);
|
||||
COM_AddCommand ("vid_modelist", VID_Command_ModeList_f);
|
||||
COM_AddCommand ("vid_mode", VID_Command_Mode_f);
|
||||
CV_RegisterVar (&cv_vidwait);
|
||||
@@ -2073,7 +1986,6 @@ void I_StartupGraphics(void)
|
||||
realwidth = (Uint16)vid.width;
|
||||
realheight = (Uint16)vid.height;
|
||||
|
||||
VID_Command_Info_f();
|
||||
SDLdoUngrabMouse();
|
||||
|
||||
SDL_RaiseWindow(window);
|
||||
@@ -2098,17 +2010,9 @@ void I_ShutdownGraphics(void)
|
||||
|
||||
if (oldrendermode == render_soft)
|
||||
{
|
||||
if (vidSurface)
|
||||
SDL_FreeSurface(vidSurface);
|
||||
vidSurface = NULL;
|
||||
|
||||
if (vid.buffer)
|
||||
free(vid.buffer);
|
||||
vid.buffer = NULL;
|
||||
|
||||
if (bufSurface)
|
||||
SDL_FreeSurface(bufSurface);
|
||||
bufSurface = NULL;
|
||||
}
|
||||
|
||||
I_OutputMsg("I_ShutdownGraphics(): ");
|
||||
@@ -2157,4 +2061,10 @@ static void Impl_SetVsync(void)
|
||||
#endif
|
||||
}
|
||||
|
||||
void I_SetBorderlessWindow(void)
|
||||
{
|
||||
SDL_bool borderless = (cv_fullscreen.value == 2) ? SDL_FALSE : SDL_TRUE;
|
||||
SDL_SetWindowBordered(window, borderless);
|
||||
}
|
||||
|
||||
#endif
|
||||
+7
-10
@@ -80,7 +80,7 @@ write netcode into the sound code, OKAY?
|
||||
#define GME_BASS 1.0f
|
||||
#endif // HAVE_GME
|
||||
|
||||
|
||||
|
||||
//static UINT16 BUFFERSIZE = 2048;
|
||||
static UINT16 SAMPLERATE = 44100;
|
||||
|
||||
@@ -528,14 +528,12 @@ void I_FreeSfx(sfxinfo_t *sfx)
|
||||
sfx->lumpnum = LUMPERROR;
|
||||
}
|
||||
|
||||
INT32 I_StartSound(sfxenum_t id, UINT8 vol, UINT8 sep, UINT8 pitch, UINT8 priority, INT32 channel)
|
||||
INT32 I_StartSound(sfxenum_t id, UINT8 vol, UINT8 sep, INT32 channel)
|
||||
{
|
||||
UINT8 volume = (((UINT16)vol + 1) * (UINT16)sfx_volume) / 62; // (256 * 31) / 62 == 127
|
||||
INT32 handle = Mix_PlayChannel(channel, S_sfx[id].data, 0);
|
||||
Mix_Volume(handle, volume);
|
||||
Mix_SetPanning(handle, min((UINT16)(0xff-sep)<<1, 0xff), min((UINT16)(sep)<<1, 0xff));
|
||||
(void)pitch; // Mixer can't handle pitch
|
||||
(void)priority; // priority and channel management is handled by SRB2...
|
||||
return handle;
|
||||
}
|
||||
|
||||
@@ -549,12 +547,11 @@ boolean I_SoundIsPlaying(INT32 handle)
|
||||
return Mix_Playing(handle);
|
||||
}
|
||||
|
||||
void I_UpdateSoundParams(INT32 handle, UINT8 vol, UINT8 sep, UINT8 pitch)
|
||||
void I_UpdateSoundParams(INT32 handle, UINT8 vol, UINT8 sep)
|
||||
{
|
||||
UINT8 volume = (((UINT16)vol + 1) * (UINT16)sfx_volume) / 62; // (256 * 31) / 62 == 127
|
||||
Mix_Volume(handle, volume);
|
||||
Mix_SetPanning(handle, min((UINT16)(0xff-sep)<<1, 0xff), min((UINT16)(sep)<<1, 0xff));
|
||||
(void)pitch;
|
||||
}
|
||||
|
||||
void I_SetSfxVolume(UINT8 volume)
|
||||
@@ -710,7 +707,7 @@ static void mix_gme(void *udata, Uint8 *stream, int len)
|
||||
|
||||
// play gme into stream
|
||||
gme_play(gme, len/2, (short *)stream);
|
||||
|
||||
|
||||
// Limiter to prevent music from being disorted with some formats
|
||||
if (music_volume >= 18)
|
||||
music_volume = 18;
|
||||
@@ -726,7 +723,7 @@ static void mix_openmpt(void *udata, Uint8 *stream, int len)
|
||||
{
|
||||
int i;
|
||||
short *p;
|
||||
|
||||
|
||||
(void)udata;
|
||||
|
||||
if (!openmpt_mhandle || songpaused)
|
||||
@@ -734,7 +731,7 @@ static void mix_openmpt(void *udata, Uint8 *stream, int len)
|
||||
|
||||
// Play module into stream
|
||||
openmpt_module_read_interleaved_stereo(openmpt_mhandle, SAMPLERATE, cv_audbuffersize.value, (short *)stream);
|
||||
|
||||
|
||||
// Limiter to prevent music from being disorted with some formats
|
||||
if (music_volume >= 18)
|
||||
music_volume = 18;
|
||||
@@ -823,7 +820,7 @@ boolean I_SetSongSpeed(float speed)
|
||||
#endif
|
||||
#ifdef HAVE_OPENMPT
|
||||
if (openmpt_mhandle)
|
||||
{
|
||||
{
|
||||
if (speed > 4.0f)
|
||||
speed = 4.0f; // Limit this to 4x to prevent crashing, stupid fix but... ~SteelT 27/9/19
|
||||
#if OPENMPT_API_VERSION_MAJOR < 1 && OPENMPT_API_VERSION_MINOR < 5
|
||||
|
||||
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