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Author SHA1 Message Date
alufolie91 aa27dfe325 Merge branch 'Saturn-Next' into Saturn-Testing 2026-04-05 17:43:02 +02:00
alufolie91 03b85aa00e Merge pull request #225 from Indev450/optifindvar
Speed up CV_Findvar & CV_FindNetVar with hashtable
2026-04-04 17:05:25 +02:00
indev e6434c24ec Fix spelling in server addon info tooltip 2026-04-04 18:01:10 +03:00
alufolie91 74efc7ffe2 Merge remote-tracking branch 'origin/Saturn-Next' into Saturn-Testing 2026-04-04 16:57:58 +02:00
indev 52e23e7b08 Merge pull request #224 from Indev450/addon-download-info
Addon download info
2026-04-04 14:49:38 +00:00
indev b84e6d89e2 Add toggle for server addons info hud into settings 2026-04-04 17:24:58 +03:00
indev 42fa435a0b Add toggle for server addon info 2026-04-04 17:17:11 +03:00
indev 873cff4474 Display information about addon types loaded on server when joining (WIP) 2026-04-04 17:17:09 +03:00
alufolie91 f52bd1df3f Merge branch 'Saturn-Next' into Saturn-Testing 2026-04-04 16:07:46 +02:00
indev e543599598 Add option to hide skin name from stat display 2026-04-04 16:54:17 +03:00
alufolie91 9d75bb1405 hw_main: reorder things, mark const, remove pointless check for polyobject planes
like normal planes, polyobject planes will just reallocate their vertex buffer eitherways according to size, so that check does not make much sense, srb2 also did remove it a while ago
2026-04-04 15:47:02 +02:00
indev 7b0e3269b3 Add option to hide finished players from minimap 2026-04-04 16:37:15 +03:00
alufolie91 12169bfb38 controllers:check if controller supports addressable led and rumble 2026-03-29 13:50:13 +02:00
alufolie91 4dd5957f19 cache islocalplayer in P_SpectatorJoinGame 2026-03-29 13:50:10 +02:00
alufolie91 09942ec48f controllers:check if controller supports addressable led and rumble 2026-03-29 13:49:59 +02:00
alufolie91 14c63c28b1 cache islocalplayer in P_SpectatorJoinGame 2026-03-29 13:46:57 +02:00
alufolie91 709c0dc69a Merge branch 'optifindvar' into Saturn-Testing 2026-03-29 13:12:04 +02:00
alufolie91 b9036384d5 Merge branch 'Saturn-Next' into Saturn-Testing 2026-03-29 13:10:56 +02:00
alufolie91 0fadfe0f72 dehacked: fixup lua_enumlib_sprintf_upper
apparently reusing a va list like that is ub, so we should just copy it if we want to reuse it
also fix the resize check, since vsnprintf return does not include 0 terminator which we need to account for

also make this part of dehacked.c a bit more readable lol
2026-03-29 10:58:51 +02:00
alufolie91 621df7e296 v_video: make stringwidth loops safer 2026-03-28 23:39:21 +01:00
alufolie91 17d72e02fe cleanup some redundant/dead code 2026-03-28 23:39:17 +01:00
alufolie91 cd76660314 restore intended behavior for cvar menu categories
for onchange functions
2026-03-28 23:39:01 +01:00
alufolie91 06a9ab785e add misssing break K_SpawnBattlePoints
oopsie, somehow this seems to never caused any issues?
2026-03-28 23:06:10 +01:00
indev 6760546bcd I thought i reverted debug print aaaaaaaa 2026-03-29 00:34:11 +03:00
indev b44e003ab9 This is intended to be empty string, this way it reads the rest of the string including '=' :p 2026-03-29 00:29:38 +03:00
alufolie91 6a1c907aa4 bunch of random fixes
-handle more memory allocation failures
-fix null pointer dereferences
-prevent writing out of bounds while writing filenames for D_ParseFileneeded
-prevent reading out of bounds while checking for new target in director
-fix Update_MS checking against an unitialized value in some cases
-fix assert for AddLumpToCache since strlen on non null terminated strings is UB
-cleanup and rearrange R_DrawColumn
-cleanup musicdef parser a little

all in one commit cause idk would be ugly if those were seperate ig
2026-03-28 00:45:15 +01:00
indev fded8cc562 Crash fix for super tiny resolutions
Not really sure if anyone would actually want to play on something that
is lower than 320x200 but this prevents zero division in V_Recalc at least
2026-03-27 22:05:11 +03:00
alufolie91 43465c0e3f add debug print for fallback flashpals 2026-03-26 18:29:46 +01:00
alufolie91 6b9730bf49 Merge branch 'Saturn-Next' into Saturn-Testing 2026-03-26 17:52:07 +01:00
alufolie91 7fb21c35ba Experiment: speed up CV_FindVar and CV_FindNetVar
oftentimes lua scripts call CV_FindVar a fuckton of times during runtime, with many cvars this can actually tank performance more than one might think
ideally lua scripts should cache the result, but with so much stuff and servers we cant expect everyone to go through all scripts to do that
using a hashtable for CV_FindNetVar might improve join times aswell, but needs further testing to confirm
2026-03-25 19:35:20 +01:00
alufolie91 f6a0430a40 use constructor for W_Startup
never liked having this inside i_system
2026-03-25 19:35:17 +01:00
alufolie91 ab209448d1 Introduce GNU constructor and destructor attributes
The constructor attribute causes the function to be called automatically before execution enters main (). Similarly, the destructor attribute causes the function to be called automatically after main () has completed or exit () has been called. Functions with these attributes are useful for initializing data that will be used implicitly during the execution of the program.

added "used" attribute aswell so compiler does not omit non referenced functions (i hope)
gotta test this a bit but seems cool for stuff like verstable maps
2026-03-25 19:35:14 +01:00
alufolie91 9334b86f6e console print for playing demos from replayhut
might be useful
perhaps this should be put into g_doplaydemo instead?
2026-03-25 19:34:56 +01:00
alufolie91 6022966d69 G_DoPlayDemo: fix demoname becoming garbage when replay restarts/rewinds
only used in the error paths, which we shouldnt reach
but im not a fan of having a chance of putting garbo in the console
2026-03-25 19:34:54 +01:00
indev 6c7db705c7 Strip colors from demo titles for replay search 2026-03-25 21:05:39 +03:00
indev ce3d17de68 Simplify R_DoPlayerFade crash fix a bit and rename playerdist to otherplayerdist 2026-03-25 20:24:37 +03:00
alufolie91 404d88a536 remove some dead code 2026-03-24 01:07:07 +01:00
indev 4f28f574bb Fix rare crash in R_DoPlayerFade when viewplayerdist is too low 2026-03-24 00:20:28 +03:00
alufolie91 4e235ddb0c Merge branch 'Saturn-Next' into Saturn-Testing 2026-03-23 21:47:42 +01:00
alufolie91 654895dcff fix timedemo not accounting for level and addon loading
apparently demos used to send a mapcmd before instead of directly calling G_InitNew, so this function was never called which meant that timedemos always returned a wrong result first time
2026-03-23 19:05:37 +01:00
alufolie91 8af43a55c9 split CONS_Printf
so both CONS_Alert and CONS_Debug dont have to handle and copy the varargs twice
probably makes no actual difference in practice, but i prefer it to not do pointless work
2026-03-22 22:29:21 +01:00
alufolie91 0d20ebb01f delet P_CyclePlayerMobjState
P_SetMobjState already handles player case and forwards it to P_SetPlayerMobjState
so this is just duped code
2026-03-22 22:17:45 +01:00
alufolie91 1c74b37026 unify console shift handling
both the non AZERTY and AZERTY functions basically did the exact same thing so can just get rid of one
also simplify some checks
2026-03-22 22:14:19 +01:00
indev 6721f534cc Fix Got_Saycmd not skipping null terminator when message has maximum length 2026-03-22 22:16:55 +03:00
indev bb3414d603 Fix /pm and emote suggestions overlapping 2026-03-21 23:10:48 +03:00
indev e13cb1ca92 Remove few remaining flashpal things in opengl menu 2026-03-17 19:00:38 +03:00
alufolie91 2ee97c6395 Merge branch 'Saturn-Next' into Saturn-Testing 2026-03-17 15:21:35 +01:00
alufolie91 dd1042e68b Merge remote-tracking branch 'origin/bluaopti2' into Saturn-Testing 2026-03-17 15:21:32 +01:00
indev a0dffd0670 Fix listemotes calculating incorrect number of pages 2026-03-16 04:07:48 +03:00
Alug 7684e6aa07 Blua: opcode OP_SELF operate only with string keys, so they can use fast-track table access
https://github.com/lua/lua/commit/cb3d5dce30089512085f78a0bef79e30ef732e30
2026-03-15 18:19:06 +01:00
Alug 0fb752b745 Blua: OP_SELF can use 'luaV_fastget' specialized for strings, as it is applied only to string keys
https://github.com/lua/lua/commit/257961c601fdec1ea1f9640d460e0d31c39333a1
2026-03-15 18:19:03 +01:00
Alug c418fe3ef8 Blua: 'luaV_fastget' only treats the real fast case (table with a non-nil value at given key, so that it does not need to check metamethods)
https://github.com/lua/lua/commit/1a44e822009752513ce895b9eabc51a4ee4a195a
2026-03-15 18:18:59 +01:00
Alug fdccc80260 Blua: 'Protect' in table operations is not needed in the fast track
https://github.com/lua/lua/commit/df8b996bccd3830d6fe9d7ba80e8fccd6ac3cabf
2026-03-15 18:18:57 +01:00
Alug 84be9096b1 Blua: fast track for 'settable'
https://github.com/lua/lua/commit/3b795541c488c7e633567897c9112312007a20a0
https://github.com/lua/lua/commit/b91bc93fd33f2158745b37c9e091c6fa4d1a4fd5

had to adjust some things, hope this doesent explode lmao
2026-03-15 18:18:54 +01:00
Alug e4e51f0f80 Blua: implementation of fast track for gettable operations
https://github.com/lua/lua/commit/e247c3ada3ff47a1352927e797263137f4e02e0e

lets hope i converted this properly lul
2026-03-15 18:18:51 +01:00
alufolie91 7c0f296fcf testing branch 2026-03-13 19:14:01 +01:00
indev 11f78bc21f Allocate all colormaps with PU_STATIC 2026-03-13 19:13:27 +01:00
alufolie91 b84e3cdb7c Merge remote-tracking branch 'origin/addon-download-info' into Saturn-Testing 2026-03-13 19:13:22 +01:00
alufolie91 e551c1c1ff Merge branch 'bluaopti2' into Saturn-Testing 2026-03-13 19:12:58 +01:00
alufolie91 9cadd991f9 Merge branch 'vidmodestuff' into Saturn-Testing 2026-03-13 19:12:54 +01:00
Alug 9087fd8377 lua hooklib: use NUMMOBJTYPES to detect mobj hooks
removes the "force_mobj" field, gives a suprising perf boost from my timedemo testing +6-7fps (164 - 169/170fps)
this does however will prevent the generic hook from being called if the mobj being passed ever should be NULL
This shouldnt ever happen, vanilla assumes this aswell and way worse things would happen there, but just wanted to note
2026-03-13 19:09:38 +01:00
Alug 1aa37be676 p_user: cache kartspeed value within P_3dMovement
its result shouldnt change there, so no need to always recompute stuff, even if its not heavy work
2026-03-13 19:09:26 +01:00
Alug 04f63b23ff software: hack for bogus height walls
as per comment, this is merely a shitty workaround for a chain reaction of bad fixed point maths
since im honestly not feeling like rewriting most of the software renderer to either operate on 64bit or float maths, we just skip drawing anything that seems completely unreasonable
2026-03-13 19:09:18 +01:00
Alug d6ed923f83 P_XYMovement: check for kart specific stuff first to determine friction apply
this stuff is much more common than the other stuff being checked, so more likely to return earlier and save a bunch of other checks
2026-03-13 19:09:08 +01:00
Alug c7845118c0 explicitly cast those 2026-03-13 19:08:50 +01:00
alufolie91 ffc6adde4c Merge branch 'servaddonsonly' into Saturn-Next 2026-03-13 19:08:21 +01:00
alufolie91 fed7020da1 hash_sparse: change length checks
dont early return on 0 len, let it be the falltrough case, this seems to help branch prediction
2026-03-13 18:58:49 +01:00
alufolie91 1a4255d9df luaS_newlstr: use hash also for checking strings
taken from raptorjit
we can check the hash first to skip quite a bunch of memcmps which should be faster in most cases (hopefully but quick timedemo tests confirmed that)
2026-03-13 18:58:39 +01:00
alufolie91 f6ead71f0c blua: handle 0 length strings in hash_sparse 2026-03-13 18:58:31 +01:00
Alug 966f60f590 Experiment: replace lua´s string hash with luajits ARX hash
the string hashing was the most hit and most spent in part of the whole game in alot of cases
replacing it with luajits algo absolutely massively improves lua performance (10-15fps in my bench timedemos!)
however idk how all this stuff exactly works so this needs alot of testing to make sure nothing breaks
ive rewritten the unaligned ptr access slightly to use memcpy for safety with some platforms that require stricter alignment
2026-03-13 18:58:21 +01:00
alufolie91 9afc018a45 Avoid computing invalid addresses
luaV_execute should compute 'ra' only when the instruction uses it.
Computing an illegal address is undefined behavior even if the address
is never dereferenced.
2026-03-13 18:58:05 +01:00
Alug 43608810da lua branching hint stuff
rechecked against lua 5.4
2026-03-13 18:56:18 +01:00
Alug 90b5f9050a Blua: small optimization in luaL_addlstring (avoid adding chars one by one)
https://github.com/lua/lua/commit/f292760f12022a83cf01e788482a264aeeb3c276
2026-03-13 18:55:55 +01:00
Alug edc10a35a1 Blua: better names for metamethods in debug information
https://github.com/lua/lua/commit/becf19feeffeb0bf2297e163da4ccc7b4b5e6b5c
2026-03-13 18:55:49 +01:00
Alug 91435fe1b2 Blua: small optimization (reorder of BinOpr enum to unify some cases in switches)
https://github.com/lua/lua/commit/d7872dcf91eb2075312a03973a6cdb489610c796
2026-03-13 18:55:42 +01:00
Alug a7ebc7e745 Blua: micro-optimization: avoid one API call in 'read_chars'
https://github.com/lua/lua/commit/f86f4116c82654d24faa4a32a909d0c27f3d4746
2026-03-13 18:55:37 +01:00
alufolie91 3cf3c1bb99 Merge pull request #219 from Indev450/netstuff
Netcode fixes, cleanups and optimizations
2026-03-13 18:45:18 +01:00
alufolie91 2c170f1956 Merge pull request #217 from Indev450/optimizewadlumps
Optimze Wad Lumps
2026-03-13 18:21:50 +01:00
indev ce0bddcbec Add toggle for server addon info 2026-03-11 17:26:12 +03:00
alufolie91 98da654e02 Fix P_MakeMapMD5 printing incorrect time
:chonkbuncle:
2026-03-10 16:55:54 +01:00
alufolie91 af84105e40 better error for nodeless maps 2026-03-10 16:55:51 +01:00
indev 9af6fc3b33 Display information about addon types loaded on server when joining (WIP) 2026-03-10 02:27:36 +03:00
indev a1666704e5 Hide offroad particles when player is doing saltyhop 2026-03-09 14:53:30 +03:00
alufolie91 7b408a33d7 fix openmpt versions strings leaking
from https://lib.openmpt.org/doc/libopenmpt_c_overview.html "All strings returned from libopenmpt are dynamically allocated and must be freed with openmpt_free_string()."
didnt knew this tbh lol
2026-03-03 02:32:13 +01:00
alufolie91 9ee535066e OpenGL: initialize all FSurfaceInfo´s
seen this a bunch of times now that occasionally something tries to access uninit values from a surface info
since those are really small we just always init them now
2026-03-03 02:31:54 +01:00
alufolie91 6430150b63 fix parts of png info text for screenshots not being null terminated in some cases 2026-03-02 17:53:24 +01:00
alufolie91 16cf4ede89 v_video: generate missing flashpals instead
not sure if this is more sane than the huge ass array from before
but atleast this is more accurate and can basically generate flashpals from any palette while also still working with all the colour and gamma adjustments
prob needs some cleanup idk this is all rather messy lol
2026-03-02 17:23:11 +01:00
alufolie91 efe8732188 fix flashpals throwing random garbage into the renderer in some cases
iirc, if the provided palette currently in use did not provide subpalettes, this will read past the bounds of allocated memory, which aint good lol
i just dumped the white flashpal and threw it into there since idk if -file or autoload gets called before the palette gets initialised, which would carry a risk of copying more garbage, hence this big ass array
2026-03-02 00:44:10 +01:00
alufolie91 07fc0eb03a v_video: fix cv_palettenum bounds check
mhhm yeah
2026-03-02 00:35:19 +01:00
X.organic f2b46fd148 Fix myhashfgets-related buffer overflows in deh_soc.c 2026-03-02 00:35:16 +01:00
alufolie91 8247133966 w_wad: use strnlen to check lump length for map marker
lump name may not be null terminated here, so strlen may read out of bounds garbo
using strnlen ensures we read max 8 characters which is the name buffer size
2026-03-02 00:35:13 +01:00
alufolie91 397fb071e5 fix compiling with valgrind support 2026-03-02 00:35:11 +01:00
alufolie91 1a9fa94cbd Autoload: dont attempt to load directories
lol
2026-03-01 01:04:14 +01:00
alufolie91 e8c7cc6a9b D_AutoloadFile: add overflow safeguard 2026-03-01 01:04:14 +01:00
alufolie91 5ca3ab5966 Autoload: fix incorrectly incrementing wad count
those should only be incremented if we actually add something to the filearray and not instantly execute or error out
2026-03-01 01:04:14 +01:00
indev 1cf04514b3 Fix W_MakeFileMD5 printing incorrect time 2026-03-01 02:31:11 +03:00
alufolie91 5577ba4c7a Autoload: dont add wads that contain maps 2026-03-01 00:03:19 +01:00
alufolie91 6ff1cbf4b0 ok actually just remove keepmusic resume stuff
well now it just broke with dynmusic
this sucks, its probably fixable but the code was abysmal so shrug
2026-02-26 01:11:37 +01:00
alufolie91 db4cd73912 fix keepmusic resuming not resetting with "tunes" command
this code sucks ass wtf was i cooking
if this breaks again i will just wipe it lmao
2026-02-26 01:05:18 +01:00
alufolie91 3c70598aea lumpnumcache: W_LumpExists should return true or false
whoops was oversight by me
prob doesent really matter due to wraparound but its still incorrect
2026-02-25 22:38:46 +01:00
alufolie91 1ec29c1c94 better flags for ASAN and UBSAN
compile with -O1 and -fno-omit-frame-pointer
-fno-common for ASAN
2026-02-25 21:30:23 +01:00
alufolie91 fedccd25b9 hw_cache: use verstable for HWR_PrecacheLevelFlats flatchecks + convert to C
replaces the unordered_set and doesent require c++
2026-02-25 18:04:45 +01:00
alufolie91 1e51365cad add comment about K_KartUpdatePosition 2026-02-25 17:45:07 +01:00
alufolie91 94026e4331 makefile: comment out all the "Wno" flags
we effectively fixed all of them, so this does not throw any warnings for me atleast
in case we may screw up id rather have those warnings appear
2026-02-25 17:45:05 +01:00
alufolie91 2084cdc6d5 hw_md2: remove pointless float casts
durs and tics are int32.
and so is var2, anim_duration is uint16 but that still makes no sense lul
2026-02-25 17:10:24 +01:00
alufolie91 1b22c3af19 those should be boolean
just for correctness!
2026-02-25 16:52:47 +01:00
alufolie91 3e327263c9 fix faulty papersprite flipping in opengl
lol
2026-02-25 16:46:58 +01:00
alufolie91 7c24d92613 delet V_GetSkincolorChar
this was unused and broken anyways
think this came from snowy kart or smth
2026-02-25 16:46:55 +01:00
alufolie91 ba808307e9 FORCEINLINE is apparently used by windows already lmao 2026-02-24 16:10:54 +01:00
alufolie91 014a22e933 w_wad: replace unordered_map with verstable hashmap for lumpnumcache + convert back to C from C++
been rethinking this and been doing some digging online
the unordered_map was just a quick and simple fix for performance issues in blan, but came with caveats:
- unordered_map is simple to use but not particulary great in terms of performance during lookups especially
- we needed to convert w_wad to c++ just for the lumpnumcache
- due to needing to preserve the key since they gotta outlive the scope of the function that inserts things into the map, we effectively did a string copy on each map insert and lookup
after some research came across verstable, which is basically almost the exact same as unordered map but in C while being extremely fast (even more with its builtin string hash and comparisor)
only caveat with verstable is we need to rely on a new lib, though its just a single header file, and we gotta manage ensuring the input keys outlive functionscope ourselves, which we do with strdup in this case
good thing, verstable allows to call a "destructor" specified by us whenever it removes or replaces keys in the map
this also means we only need to copy strings on insert and not on lookup anymore
all in all this is much faster while giving us the simple usage of c++ unordered_map while staying in C

due to the strdup quirk i had to slightly modify verstable to allow to take const as inputs for the getter functions even if the keys themselves are not const marked with "KEY_GET_CONST"

Verstable can be found here: https://github.com/JacksonAllan/Verstable
and is licensed under MIT which is perfect!
2026-02-24 16:06:27 +01:00
alufolie91 3f3ba9e993 Merge branch 'Saturn-Next' into optimizewadlumps 2026-02-24 15:54:47 +01:00
alufolie91 2f684bba95 ensure SIGINT/SIGTERM can quit out from wipes and serverconnection ticker 2026-02-24 12:34:21 +01:00
indev a287a6419f Use strncpy for zip entry filename because it might not be null-terminated inside zip 2026-02-23 22:53:23 +03:00
alufolie91 6f2aba7ee3 Windows is such a cool Operating System
idk why we just dont use int32 there aswell and rely on whatever tf windows supplies which i dont trust ffs
2026-02-23 18:17:40 +01:00
alufolie91 a9a0d4bed8 fix compiler warnings for glibc 2.43 and newer
this version changed so that many standard functions now propagate the constness of its input pointers
to not cause warnings for everyone on older versions this is now a really dumb macro lol
2026-02-23 17:58:53 +01:00
alufolie91 355c78e075 check for _GNU_SOURCE for nongnu_strcasestr
idk we dont need it and it throws warnings on new glibc so i dont want it tbh
2026-02-23 17:58:50 +01:00
alufolie91 4623f8aff2 explicitly set "std=gnu17"
we *rely* on a bunch of gnu extensions so its better to explicitly set this
yes in theory we fully comply with c23/gnu23 and saturn compiles fine under that, but since its still fairly new theres alot of maschines that still dont support it :chaosleep:
2026-02-23 17:58:36 +01:00
indev 1265bbba2e Rename I_LockMutex back into I_lock_mutex for now 2026-02-23 19:14:14 +03:00
alufolie91 fdccf868cc disable player fade if viewplayer is spectator
fixes some wonky stuff like players disappearing when they were close to the invisible spectator player and you werent watching someone else
2026-02-23 17:09:32 +01:00
alufolie91 3204b5c3b4 Merge branch 'Saturn-Next' into netstuff 2026-02-23 17:02:32 +01:00
alufolie91 cd02242a01 fix splitscreen clients being unable to join saturn servers
lmao oops idk dumb copy paste sry
2026-02-23 17:02:13 +01:00
alufolie91 e35dc9e097 fix g_in_exiting_signal_handler
every "flag" set by signal handlers must be of type "volatile sig_atomic_t"
everything else may fail to be correctly set, read or get optimized away which rendered this basically useless
2026-02-23 16:20:48 +01:00
alufolie91 f4dc161831 dont let SIGINT/SIGTERM do work in signal handler take 2
the earlier approach still raised the default signal within this, which basically just skipped everything and ended up NOT calling I_Quit at all
Basically this is to ensure we dont call I_Quit at all from a signal handler as it is NOT async safe and can cause serious issues like deadlocks and such, instead SIGINT and SIGTERM will just signal the main loop/thread to safely call I_Quit instead
2026-02-23 16:01:14 +01:00
alufolie91 1d6c27baca lua_pushlstring: prefer luaS_newlstr over luaS_new
the latter calls strlen which is not needed as the empty string has no length
2026-02-22 14:01:27 +01:00
alufolie91 009df228d6 fix memory leak when fetching masterserver rules
strdup returns a malloc´d string!
2026-02-22 13:33:57 +01:00
alufolie91 7746e494cf fix memory leak within http masterserver handling
errbuf gets malloc´d!
2026-02-22 13:33:54 +01:00
alufolie91 90a88983f1 k_hud: make the hud offset vars static 2026-02-22 13:33:49 +01:00
alufolie91 22a4fe63db Fix minimap angle display colour for skins that use non default startcolor
i.e. they use a different colour than "green" to remap their skincolor on
2026-02-22 13:33:46 +01:00
Alug d77508f481 init superactions global
was missed before
2026-02-16 19:27:56 +01:00
Alug 53321d33d5 mark some nightsmode stuff with likely/unlikely i missed
and in some cases move around the conditionals
i love backwards compat Zzz....
2026-02-16 19:27:52 +01:00
Alug 5c28f6afd8 Revert "fix new compiler warnings from new gcc version"
This reverts commit d49001143f.
2026-02-16 19:04:51 +01:00
Alug d49001143f fix new compiler warnings from new gcc version
just throw const at everything :blobthumbsup:
2026-02-11 17:48:16 +01:00
Alug 513e5a7e3f remove even more dead code lol 2026-02-10 16:38:37 +01:00
Alug 6f75fab7ff move gamepad led ticker after render logic
this does not really matter but save a tiny little amount of time before rendering a frame
2026-02-09 19:41:45 +01:00
Alug 38fc6d6ba1 remove screen texture toggle from accessability menu + new tooltip 2026-02-09 16:09:26 +01:00
Alug 02f2464a00 HWR_CreateBlendedTexture: init a bunch of stuff 2026-02-08 23:13:16 +01:00
Alug c84724da37 make lumpnumcache case sensitive + optimize + replace quickncase hash with FNV1a
lumpnumcache can be case sensitive W_CheckNumForName should also look for uppercase stuff and W_LumpExists is case sensitive anyways
this avoids having to always account for case (toupper/tolower) during hash and string comparisons and even allows us to even directly compare our strings instead of using fastcmp (std::strings allow this!)
from some benchmarking externally this makes this faster quite a bit
2026-02-08 20:35:08 +01:00
Alug 86b286fb0b fix few more cases of using potentially uninitialized garbage 2026-02-06 20:06:56 +01:00
Alug ecef8913b1 remove some more dead code
as reported by clang-tidy
2026-02-06 17:06:33 +01:00
Alug 277b202020 hooklib: init all the hook states
idk i aint trusting any of this lul
2026-02-06 17:06:04 +01:00
Alug 6ba97bc43c only do the anim texture maths if we need it
idk why but this showed up during profiling
best would be just to redo the whole system since it sucks lol
2026-02-05 23:31:19 +01:00
Alug 0fbde146a9 remove some unused fields from precipmobj_t
we do not have animating precip nor do we cast it to mobj_t anymore, so we can just get rid of this stuff
reducing the struct size by 16bytes wowie
2026-02-05 20:07:44 +01:00
Alug 16e0c6f0f6 dont constantly fetch lookback joyaxis in p_ticker if replay recording is enabled
minuscule optimization lul
2026-02-05 20:07:41 +01:00
Alug 467ecf8224 fix adding bogus resolutions into the resolution list when setting a new defaultres
CV_SetValue will call the callbacks each, which means when it sets the width, the height cvar will not be updated yet, which most definitely will not be in the modelist, so it will add it regardless
2026-02-03 22:02:17 +01:00
Alug 8cab07a4b2 add missing "ifdef LOGMESSAGES" 2026-02-03 15:59:53 +01:00
Alug 55c8546d68 do not use Zone Memory for masterserver rules
this gets called from within non main threads!
zone memory is not thread safe!
2026-02-02 17:27:23 +01:00
Alug 1762f18116 delet all the Z_Free checks
Z_Free already checks its input internally!
2026-02-02 16:12:38 +01:00
Alug e4dbf1ce11 plug a potential memory leak in M_SaveConfig 2026-02-02 16:11:57 +01:00
Alug 10b9d96259 hw_clip: replace "RoundToInt" with lrint
prefer to use standard lib functions if possible
lrint does the same thing (well ofc as long as no one touches the rounding direction löl) and is even quite a lot faster (though this is negligible in this case)
2026-02-02 16:11:54 +01:00
indev b23154fd93 Prevent replays menu scoll bar from disappearing 2026-02-02 02:28:33 +03:00
Alug b0ee972178 r_plane: fix visplane hashing overflowing
shift into "int" to prevent super large values during multiply
2026-02-01 20:52:48 +01:00
Alug 544e1d3b21 "fix" overflow in R_InitViewMapping with high resolutions 2026-02-01 17:07:18 +01:00
Alug 0ca6947f99 fix a few type issues 2026-02-01 16:27:25 +01:00
indev 3122c08039 Add focus options for gamepad led and rumble 2026-02-01 02:49:03 +03:00
indev 7a279a6fd9 Prefix autoaccel cvars with 'kart' to avoid conflict with hostmod 2026-01-28 19:19:02 +03:00
Alug 00bc8bc149 limit addon only stuff to server info screen
quite honestly everything else is awful and i dont want to bother with it
2026-01-27 18:23:51 +01:00
Alug f12b55f63b rename addonsonly variable to cl_addonsonly
very generic name so add the prefix for whatever cl means
2026-01-27 18:08:12 +01:00
Alug 3e476d7658 implement allowing to load addons and gamestate only instead of joining server
really messy, needs some cleanup, not sure if this is good at all
2026-01-27 18:06:22 +01:00
Alug c4581bd9a6 Only save and keep track of controller ids on SDL versions 2.32.4 and up
Older versions break and have unstable ids on Windows, cant check for linux but ill just add a version check at this point
This was part of updating sdl with v9, which got reverted due to other issues but this was not reverted oopsie
2026-01-24 18:20:54 +01:00
Alug bb47b976a7 software: fix drawseg xrange item coord type being too small
both sprite and drawseg coords are int32
might fix some clipping issues
2026-01-23 18:33:11 +01:00
Alug 6c419ff22e fix few more implicit double/float conversions 2026-01-23 18:33:08 +01:00
Alug 522904527f add missing HAVE_CURL 2026-01-23 10:08:35 +01:00
Alug 30539371c2 more cmake stuffs
-add LTO option, enabled by default
-set optimization level to O3 and O0 for debug builds
-add ASAN and UBSAN options
-always compile with gnu debug symbols
2026-01-22 14:46:12 +01:00
Alug e2ecc315b4 cmake: attempt to fix dedicated build uhh building 2026-01-22 14:44:47 +01:00
Alug eb2f186205 Merge pull request #221 from P-AS/morecmakefixes
CMake fixes cherry-picked from srb2-legacy
2026-01-22 14:43:38 +01:00
Alug bbf06b3376 add "vid.udup" same as vid.dup but not scaled with "highreshudscale" 2026-01-22 14:26:24 +01:00
Alug a1f70b0b31 opengl: attempt to scale vhs effect "fuzzyness"
this makes it appear more or less the same in all resolutions, similar to software, while also improving performance quite a bit on higher resolutions
2026-01-22 14:26:23 +01:00
Alug 2e0f5c02a4 opengl: make vhs effect bars be affected by "fuzzines"
makes stuff slightly slower, but matches the software effect
2026-01-22 14:25:57 +01:00
Alug 0f7001ef5c opengl: tiny optimiazation for vhs effect
dont call rand within the loop, use xorshift instead
while not massive, we dont need to call rand thousands of times, the xorshift is visually indistinguishable
this is still rather slow due to the crapton of draw calls and should best be replaced by a shader or something
2026-01-22 14:25:54 +01:00
PAS 4600da5782 restore SRB2_SDL2_EXE_NAME 2026-01-21 15:54:32 -05:00
indev a3557fadef P_PlayRinglossSound from lua might desynch so print warning about that 2026-01-21 23:38:41 +03:00
Alug d9a67faf47 fix windoze compile 2026-01-21 21:11:52 +01:00
PAS 96eaf8850e Add path suffix for libgme cmake module 2026-01-21 15:01:51 -05:00
PAS e7efd46419 Fix FindGME pkg-config command, update LibFindMacros.cmake 2026-01-21 15:01:33 -05:00
PAS 346b1456cd CMake: Fix FindOPENMPT 2026-01-21 14:59:01 -05:00
PAS 9f5a5a735b Allow changing Cpak generator (from upstream) 2026-01-21 14:58:32 -05:00
PAS 8e4b304bed CMake: don't configure before CPACK_PACKAGE_DESCRIPTION_SUMMARY is set 2026-01-21 14:51:17 -05:00
Alug 6cbb8a36cf Merge branch 'Saturn-Next' into netstuff 2026-01-21 20:48:47 +01:00
Alug 7dbb08315c fix cmake 2026-01-21 20:48:04 +01:00
Alug b1ff1bb531 Merge branch 'Saturn-Next' into optimizewadlumps 2026-01-21 20:47:44 +01:00
Alug 8eaf4a73f4 Merge branch 'Saturn-Next' into optimizewadlumps 2026-01-21 20:46:55 +01:00
Alug 607fbc54fc Merge pull request #220 from Indev450/fixcmake2
Fixup CMake, but simpler
2026-01-21 20:45:24 +01:00
Alug 276cf0a8cb fix string.c include
whoops, not sure why that was even done like that
string.c will include strcasestr.c and SRB2_HAVE_STRLCPY will ensure eitherways we dont use the included strlcpy stuff
2026-01-21 20:04:19 +01:00
Alug 59c9af97c2 joy_open: make debug prints actually print the player number 2026-01-21 19:54:03 +01:00
Alug 4e75d99026 simplify LUA_Alloc
Z_Realloc already handles everything internally, no need to manually free anything
2026-01-21 19:49:55 +01:00
Alug 8e91c16e97 cmake: enable gnu extensions
we rely on some of them like the cleanup macro
dont want those breaking or smth
2026-01-21 19:34:44 +01:00
Alug 186421fe85 cmake: link with peethread 2026-01-21 19:23:36 +01:00
Alug af952870c3 fix fbo oopsie 2026-01-21 19:22:40 +01:00
Alug 4eeb0b4b20 update readme to reflect this 2026-01-21 19:16:05 +01:00
Alug cb2c65e9d9 more cmake fixups
- skip asset install for linux
- pass fwrapv flag
- fix asset hash stuff
- pass rdynamic flag
- add saturn specific stuff, saturnpak, saturnjoin, libbacktrace and fix screen fbo stuff
2026-01-21 19:09:50 +01:00
cobalt2727 f7bbde3982 fix ARM builds being completely broken
If merged, this is the quickest approach to resolve https://github.com/STJr/SRB2/issues/513

...alternatively, we could just remove the option altogether but I don't have the time right now to test whether it's needed or not

To the best of my knowledge, this covers all possible amd64 `CMAKE_SYSTEM_PROCESSOR` values based on what I'm seeing at https://stackoverflow.com/questions/70475665/what-are-the-possible-values-of-cmake-system-processor
2026-01-21 18:24:53 +01:00
Alug c9fc3b4820 fixup cmake for macos
mostly based on the patch from https://github.com/Bijman/srb2bld
with some changes from https://github.com/Indev450/SRB2Kart-Saturn/pull/216
but doesent completely replace the build system with what blan has
compiles fine on nix, but needs testing on mac
2026-01-21 18:23:21 +01:00
Alug f5195dd137 Merge branch 'crashissuereports' into Saturn-Next 2026-01-20 17:32:30 +01:00
Alug 5289f13891 Show report issue button also on I_Error
also make wrapper functions for everything, to reduce code dupe
2026-01-20 17:32:22 +01:00
Alug 073b35690b dont attempt to show sdl message box on non dedicated builds running as dedicated 2026-01-20 17:32:19 +01:00
Alug 43d3ac102d HWR_RenderPlane: cleanup code that does nothing 2026-01-20 15:42:37 +01:00
Alug aa96f9ceb3 V_DrawVhsEffect: fix scaling with highreshudscale, fix downwards bar going out of screen bounds
this shouldnt account for highreshudscale at all
on very high resolutions the bars are still only half size, but atleast they dont become minuscule or just dont draw at all
also ensures both bars are clamped, on some resolutions sometimes they just go out of visible screen range
2026-01-20 14:57:18 +01:00
Alug 104b8260fb add reducevfx to accesability menu
If there are things that should be handled by that toggle def feel free to suggest them!
2026-01-19 14:35:10 +01:00
Alug edebc728ef remove unused stuff from joyinfo 2026-01-18 19:00:05 +01:00
Alug 08e7ce3b5b m_menu: clean up the skin display stuff a little 2026-01-16 13:27:20 +01:00
Alug 29f187b751 fix some windoze specific "-Wzero-as-null-pointer-constant" warnings 2026-01-16 12:53:34 +01:00
indev ac3a1ad5eb Add gcc 13.3 into list of supported versions 2026-01-16 12:02:21 +03:00
indev 1b8d7b1541 I_Error when dedi tries to go to main error
This will not fix the issue entirely but will at least prevent server
getting stuck and backtrace will show where did it try to go into menu from
2026-01-16 11:11:36 +03:00
Alug b812d61da2 Merge branch 'crashissuereports' into Saturn-Next 2026-01-14 12:58:44 +01:00
indev 6fd64383d3 This isn't ceepeepee rn :SmolBuncle: 2026-01-12 22:33:30 +03:00
Alug e984e7a6c8 Merge branch 'menumodels' into Saturn-Next 2026-01-12 19:13:21 +01:00
Alug 96f90ff9c4 push back models even further
bigger models still had parts being culled, hope this is generous enough idk
2026-01-12 19:13:17 +01:00
Alug 51aec0e012 Merge branch 'menumodels' into Saturn-Next 2026-01-12 18:40:38 +01:00
Alug faadd3e89f support the uhhh localskin setup with 3d models 2026-01-12 18:40:00 +01:00
Alug 0c091256f4 tiny cleanup + warning fix 2026-01-12 18:30:11 +01:00
indev 7a0fb01626 Make glOrtho remap coordinates to vid.width and vid.height, this makes calculating coordinates in HWR_Draw2DModel easier 2026-01-12 18:30:08 +01:00
Alug c01818e2e3 simplify skinnum bounds check
lul
2026-01-12 18:30:06 +01:00
Alug e17a8a505c fix the culling issues
i hope this is right.......
2026-01-12 18:30:03 +01:00
indev ab654deba7 Make HWR_Draw2DModel not depend on resolution, make 3d skin select use skinselectspin cvar 2026-01-12 18:29:58 +01:00
Alug b145d7fd0e WIP: show 3d models in player setup
this is incredibly ugly and hacked together
theres some weird culling issues and shit doesent really "scale" with different resolutions which needs to be fixed
but it kinda works
2026-01-12 18:29:55 +01:00
Alug 264c9e38ad d_netfil: dont use zone memory in CURLGetFile 2026-01-11 19:46:46 +01:00
indev e88773da4e How did i miss the = 2026-01-11 13:08:23 +03:00
indev 310f67a06c Fix smol mistake in strcasestr 2026-01-11 03:49:07 +03:00
indev 0914d5b8e2 -Wzero-as-null-pointer-constant is valid for c only since GCC 15.2 (from what i see) 2026-01-11 00:49:48 +03:00
Gustaf Alhäll bf1aa47854 Simplify textcmd handling 2026-01-09 20:53:15 +01:00
Alug 291a4dbb25 disable midnight channel border flicker with "reducevfx" 2026-01-09 13:01:30 +01:00
Alug 8fe3d13935 fix InitColorLUT 2026-01-09 11:08:22 +01:00
Alug bdc326b14e leveltime be tic_t
:chaosleep:
2026-01-08 00:43:43 +01:00
Alug d938e38ad3 Acessability: add basic "reducevfx" toggle to disable/reduce certain effects
toggles certain effects, which may be troublesome to some players

-disabled hyudoro flashing, instead makes player translucent
- Makes rainbow colour effects, such as invul, change colours very slowly
- Disables underwater and heatwave screen effects
- Disables palette flashing
- Disables vhs effect

not the most pretty implementation, but im lazy and this works

feel free to suggest more things
2026-01-08 00:40:24 +01:00
Alug 3d4772455b K_SpawnSparkleTrail: check for blend effect apply outside the loop
tiny optimization
2026-01-08 00:40:24 +01:00
Alug e1f0089627 enable "Wzero-as-null-pointer-constant", fix cases of it
prevent ambiguity
shoutout blankart for making me aware this exists
2026-01-08 00:40:24 +01:00
Alug be423b2910 Merge branch 'Saturn-Next' into netstuff 2026-01-08 00:34:19 +01:00
Alug 3bf3bdf641 enable "Wzero-as-null-pointer-constant", fix cases of it
prevent ambiguity and bad practices, i like expressive and "correct" code
shoutout blankart for making me aware this exists
2026-01-08 00:34:15 +01:00
Alug e923777eb6 Acessability: add basic "reducevfx" toggle to disable/reduce certain effects
toggles certain effects, which may be troublesome to some players

-disabled hyudoro flashing, instead makes player translucent
- Makes rainbow colour effects, such as invul, change colours very slowly
- Disables underwater and heatwave screen effects
- Disables palette flashing
- Disables vhs effect

not the most pretty implementation, but im lazy and this works

feel free to suggest more things
2026-01-08 00:33:53 +01:00
Alug cf6eb0010e K_SpawnSparkleTrail: check for blend effect apply outside the loop
tiny optimization
2026-01-08 00:33:50 +01:00
Alug 5184115216 enable "Wzero-as-null-pointer-constant", fix cases of it
prevent ambiguity and bad practices, i like expressive and "correct" code
shoutout blankart for making me aware this exists
2026-01-08 00:33:43 +01:00
Alug edbebbf082 fix wrong type for K_DriftSparkColor
all the colour stuff is still a bit of a mess, but generally its handled as an uint8
2026-01-02 18:34:13 +01:00
Alug 242dee499d initialize more globals that have been missed 2026-01-02 18:34:10 +01:00
Alug 39a46e8f79 Revert "Remove tic provision (vanilla compat edition)"
This reverts commit 4a3c9ccfbb.
2025-12-30 01:09:14 +01:00
Alug a2de1e24c5 d_cliserv: fix casts from nan to int type
in few cases the files totalsize might be 0, which results in a nan, casting that to int type is undefined behavior
2025-12-28 17:46:44 +01:00
Alug c0cce90e60 properly handle getcwd error in IdentifyVersion
if getcwd fails, the buffer contents will be undefined
so we shall just overwrite it again with "."
2025-12-27 15:34:26 +01:00
Alug d9712cf85e Merge branch 'Saturn-Next' into netstuff 2025-12-27 15:13:50 +01:00
Alug 9ccd62b5cb Merge branch 'Saturn-Next' into optimizewadlumps 2025-12-27 15:13:42 +01:00
Alug 2077315f24 Merge branch 'Saturn-Next' into vidmodestuff 2025-12-27 15:13:31 +01:00
Alug 67e74b5874 fix w_wad oopsie 2025-12-27 15:13:20 +01:00
Alug 9bea6eddbd fix dedi build missing I_CheckAboveDesktopRes 2025-12-27 15:09:38 +01:00
Alug f4e5f7249c Merge branch 'Saturn-Next' into vidmodestuff 2025-12-27 15:09:02 +01:00
Alug 9639ace28a fix dedicated server build warnings 2025-12-27 15:07:13 +01:00
Alug a2616778cc fix another -Wnull-dereference warning 2025-12-27 15:06:50 +01:00
Alug 0691e2d9e2 Merge branch 'Saturn-Next' into netstuff 2025-12-27 13:40:19 +01:00
Alug 495c34dd40 fix gcc version detection fallback stuff
latest_gcc_version should always just be X.x not X.x.x
this broke some warning flags for me
2025-12-27 13:02:30 +01:00
Alug f38ca9aa28 Signal Handler: Add button to report issues to github
mostly based on what srb2 does with some stuff from srb2-legacy
the button will attempt to open the issue page on the saturn git when a crash occurs
2025-12-27 12:41:41 +01:00
Alug 8e67e0bace Merge branch 'Saturn-Next' into optimizewadlumps 2025-12-27 10:53:10 +01:00
Alug b0bf588c27 fix some null pointer dereferences
and enable -Wnull-dereference by default
2025-12-27 10:52:21 +01:00
Alug 35e4f35f6e fix some shadowed variables, enable -Wshadow by default 2025-12-27 10:32:16 +01:00
LJ Sonic 7866b769cc Do not archive table values for nil keys 2025-12-27 00:00:39 +01:00
Alug 1af1e42dab FBO: remove nvidia xwayland hack
this has been a non issue since a while now, so can remove this (we shouldnt work around driver bugs anyways)
2025-12-26 23:20:42 +01:00
Alug 40bd3e5e19 simplify opengl vsync set 2025-12-26 23:20:39 +01:00
PAS 08864e27b2 Fix double byte-swap in SV_MakeTic 2025-12-26 21:44:39 +01:00
Alug 4a3c9ccfbb Remove tic provision (vanilla compat edition)
based on https://codeberg.org/srb2classic/srb2classic/commit/7cf14fbe740998c3246dd190904f49a236b2ccec

seems to get rid of some jitter in localhost
2025-12-26 21:44:37 +01:00
Alug cedd789a27 Merge branch 'Saturn-Next' into netstuff 2025-12-26 21:44:34 +01:00
Alug fd2c208612 Merge branch 'Saturn-Next' into optimizewadlumps 2025-12-09 18:07:15 +01:00
Alug 8f91707164 Merge branch 'Saturn-Next' into netstuff 2025-12-09 18:07:06 +01:00
Alug 37eba186f5 netcode: replace some stuff with memsets + add a little bounds safety in some places 2025-12-09 18:07:02 +01:00
Alug 8f3b7158e3 w_wad: kill longname support
we dont use it for anything, we also cannot use it for anything.
Due to massive amounts of unterminated string being passed to everything
So we dont need to waste memory and resources
2025-12-07 19:04:36 +01:00
Alug b76ce836a0 w_wad: optimize W_LumpExists
in two parts:
- Use our lumpcache lookup first (our unordered map), BUT since it is case insensitive we extract our lump out of it to do another case sensitive name compare
- In the manual lump seach falltthrough case, we can also check against the string lenghts and hash (its case insensitive but will still reject differing names, same with stringlenght)

this improves the performance of the leaderboard map browser quite a bit and everything else using v.patchExists
2025-12-05 16:06:13 +01:00
Alug fd1e415731 w_wad: use unordered map to cache wad start and end folders 2025-12-05 14:59:55 +01:00
Alug 41c887f2bf w_wad: comment out fullname lump hash for now
its unused and not particulary useful eitherway, save us a few hash generates and a struct field lul
2025-12-05 14:59:51 +01:00
Alug 8091d825d5 w_wad: use our lump fullnamelenght in W_CheckNumForFolderStartPK3 2025-12-05 14:59:47 +01:00
Alug 699113fb25 w_wad: replace lumpnumcache with unordered_map hash lookup
needs testing if actually better
but the old lumpnumcache was basically useless due to being incredibly small
even just booting up the game we have around 1000 entries already
this hopefully should still be faster than potentially going through ALL lumps in ALL wads we have loaded to find the lumpnums
not sure if longnames should get any special handling like before, but i dont think it really matters if theyre long honestly

thanks ceepeepeereference for the basis of this
2025-12-05 14:59:39 +01:00
Alug 3996abef36 convert w_wad to ceepeepee
prep for smth i might try
2025-12-05 14:59:36 +01:00
Alug 7eb2ad1e35 slightly cleanup SV_AddWaitingPlayers 2025-12-02 23:23:41 +01:00
Alug f49e57a38c d_cliserv: Cleanup PT_ClientJoin
move refuse message handling into its own function
2025-12-02 23:23:38 +01:00
Alug 265f4a50ef readd check for node before SV_SendSaveGame
Apparently in some cases the server will connect to itself, in this case the server tries to send itself the savegame, leading to a crash in some cases. oops
2025-12-02 23:23:36 +01:00
Alug e83e2659a7 reorder packets again 2025-12-02 23:23:29 +01:00
Alug c680dd3222 fix some packet types not being correctly handled 2025-12-02 23:23:15 +01:00
Alug 96aaaf5261 merge SendNameAndColor & SendWeaponPref
TODO: make a bunch of player specific cvars arrays for splitscreen handling

- also cleanup some strlen usage
2025-12-02 23:23:07 +01:00
Alug efb29e6be5 d_cliserv: do some cleanups
- expose SAVEGAMESIZE
- pass node number to SV_AddWaitingPlayers (saves iterating through all 128 net nodes everytime a player joins) lifted from RR
- move all packet handling to the packet handlers
- Reorder packethandling switches a little, so common/important packets get checked first
- fix wrong clamp for realfirsttic that was too early
- add nowtime division by NEWTICRATERATIO (no change unless ticrate changes)
2025-12-02 23:23:02 +01:00
Alug a05413d925 fix erronous "Could not set custom resolution" warning on startup
the cvars may have not been initialised yet to anything
just return -2 and ignore
2025-11-24 20:49:45 +01:00
Alug 8a8cbffd12 I_CheckDesktopRes: use SDL_GetCurrentDisplayMode
instead of SDL_GetDesktopDisplayMode, as the former only returns the display mode from when the window was created, which might not reflect the actual current desktop mode.
Maybe fixes some resolutions being incorrectly reported asa having visual issues
2025-11-23 23:21:47 +01:00
Alug 1fb6c63097 fix dedi compile 2025-11-21 14:45:44 +01:00
Alug c312380944 check if our desired screen res already is in the videomode list
before deciding to rebuild the whole list when changing the resolution cvars
2025-11-18 05:22:50 +01:00
Alug b5bb2b42bf I_FillScreenResolutionsList: shrink list if it is too large
we check against MAXMODEDESCS, which is the maximum of modes the videomode can list
just in case we really get a display with a fuckton of resolutions, which most likely wont ever be the case though
this just removes the smallest modes from the list (accounting for the canonicals), to keep things simple
2025-11-18 04:55:50 +01:00
Alug d074f375ca M_VideoModeMenu: make sure red marked modes take precedence 2025-11-18 04:55:45 +01:00
Alug 6fd14f0a80 M_VideoModeMenu: remove old video mode dupe check 2025-11-18 04:55:41 +01:00
Alug d6bbb2c1b3 use static buffer for windowedModes names
no need to worry about memory management here :chaosleep:
2025-11-18 04:55:36 +01:00
Alug fa66b87965 cmp_resolutions: compare by numbers directly
instead by comparing it with strings
2025-11-18 04:55:30 +01:00
Alug c59d5db03e Merge remote-tracking branch 'origin/Saturn-Next' into vidmodestuff 2025-11-18 04:55:22 +01:00
Alug b6edc90553 mark resolutions listed above the current dektop resolution in red
as they lead to visual errors in openglmode without fbo support
2025-11-09 22:20:57 +01:00
Alug 23735121ff raise MAXWINMODES to 128
YES WINDOWS THANKS VERY MUCH SUPER COOL OF YOU
2025-11-09 20:40:03 +01:00
Alug 20950b698f make sure the default 320x200 mode exists 2025-11-09 20:39:58 +01:00
Alug 44df85d6a4 reduce the scope of this 2025-11-09 20:41:24 +01:00
Alug 42d53f1f6f Merge branch 'Saturn-Next' into vidmodestuff 2025-11-09 20:36:00 +01:00
Alug 48f2d0ff83 make sure our custom res fits within MAXVIDMODES
33 are alot so this probably will never be the case (i hope)
2025-11-09 20:21:30 +01:00
Alug 517723f9c1 handle custom res differently + make VID_NumModes return actual vidmodes
custom resolutions now will be put into the resolution list
which means they are selectable from the menu
2025-11-09 20:16:44 +01:00
Alug 6915077e0f refresh the video menu list if our resolution list changes
if you move the gamewindow to a different display, the video menu will now upadate to the new resolutions
2025-11-09 19:16:36 +01:00
Alug 406dbf333d use a video_mode_t thing for our custom resolution
perhaps we may merge it into windowedmodes? not sure
but this works for now
2025-11-09 19:13:38 +01:00
Alug a730dfd212 fix checking for if display changed 2025-11-09 19:13:35 +01:00
Alug 3058d365f3 no need to call I_FillScreenResolutionsList everywhere
its fine after startup, and when we move our window
2025-11-09 19:13:31 +01:00
Alug ccc453e0b0 fix windowmoved never resetting 2025-11-09 19:13:28 +01:00
Alug c3d02090e4 WIP: remove hardcoded resolutions
much thanks dsda-doom for most of the code for this
TODO:
- resolution menu needs to refresh if the list changes
- clean up
- handle custom resolutions more sane
- figure out the best maximum resolution list size the menu can display
2025-11-09 19:13:25 +01:00
Alug 20cd7621c3 delet numVidModes
wasnt doing anything
2025-11-09 19:13:22 +01:00
164 changed files with 7290 additions and 3986 deletions

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+38 -29
View File
@@ -1,14 +1,46 @@
cmake_minimum_required(VERSION 3.5)
# DO NOT CHANGE THIS SRB2 STRING! Some variable names depend on this string.
# Version change is fine.
project(SRB2
VERSION 1.6
LANGUAGES C)
if(${PROJECT_SOURCE_DIR} MATCHES ${PROJECT_BINARY_DIR})
message(FATAL_ERROR "In-source builds will bring you a world of pain. Please make a separate directory to invoke CMake from.")
endif()
# DO NOT CHANGE THIS SRB2 STRING! Some variable names depend on this string.
# Version change is fine.
project(SRB2
VERSION 1.6
LANGUAGES C CXX)
set(CMAKE_CXX_STANDARD 17)
set(CMAKE_CXX_STANDARD_REQUIRED ON)
#set(CMAKE_CXX_EXTENSIONS OFF) # optional but recommended: disables GNU extensions, forces pure ISO C++
set(CMAKE_CXX_EXTENSIONS ON)
set(CMAKE_C_EXTENSIONS ON)
##### PACKAGE CONFIGURATION #####
set(SRB2_CPACK_GENERATOR "" CACHE STRING "Generator to use for making a package. E.g., ZIP, TGZ, DragNDrop (OSX only). Leave blank for default generator.")
if("${SRB2_CPACK_GENERATOR}" STREQUAL "")
if("${CMAKE_SYSTEM_NAME}" MATCHES "Windows")
set(SRB2_CPACK_GENERATOR "ZIP")
elseif("${CMAKE_SYSTEM_NAME}" MATCHES "Linux")
set(SRB2_CPACK_GENERATOR "TGZ")
elseif("${CMAKE_SYSTEM_NAME}" MATCHES "Darwin")
set(SRB2_CPACK_GENERATOR "TGZ")
endif()
endif()
set(CPACK_GENERATOR ${SRB2_CPACK_GENERATOR})
set(CPACK_PACKAGE_DESCRIPTION_SUMMARY "Sonic Robo Blast 2 Kart" CACHE STRING "Program name for display purposes")
set(CPACK_PACKAGE_VENDOR "Kart Krew" CACHE STRING "Vendor name for display purposes")
#set(CPACK_PACKAGE_DESCRIPTION_FILE )
set(CPACK_RESOURCE_FILE_LICENSE "${CMAKE_CURRENT_SOURCE_DIR}/LICENSE")
set(CPACK_PACKAGE_VERSION_MAJOR ${SRB2_VERSION_MAJOR})
set(CPACK_PACKAGE_VERSION_MINOR ${SRB2_VERSION_MINOR})
set(CPACK_PACKAGE_VERSION_PATCH ${SRB2_VERSION_PATCH})
set(CPACK_PACKAGE_INSTALL_DIRECTORY "CMake ${CMAKE_VERSION_MAJOR}.${CMAKE_VERSION_MINOR}")
include(CPack)
# Set up CMAKE path
set(CMAKE_MODULE_PATH ${CMAKE_MODULE_PATH} "${CMAKE_SOURCE_DIR}/cmake/Modules/")
@@ -73,6 +105,7 @@ endif()
# OS macros
if (UNIX)
add_definitions(-DUNIXCOMMON)
add_link_options(-rdynamic) # Use -rdynamic so a backtrace log shows function names
endif()
if(CMAKE_COMPILER_IS_GNUCC)
@@ -95,14 +128,12 @@ set(CMAKE_PDB_OUTPUT_DIRECTORY "${CMAKE_BINARY_DIR}/bin")
# Set EXE names so the assets CMakeLists can refer to its target
set(SRB2_SDL2_EXE_NAME srb2kart CACHE STRING "Executable binary output name")
set(SRB2_WIN_EXE_NAME srb2kartdd CACHE STRING "Executable binary output name for DirectDraw build")
include_directories(${CMAKE_CURRENT_BINARY_DIR}/src)
add_subdirectory(src)
add_subdirectory(assets)
## config.h generation
set(GIT_EXECUTABLE "git" CACHE FILEPATH "Path to git binary")
include(GitUtilities)
@@ -111,25 +142,3 @@ git_current_branch(SRB2_GIT_BRANCH "${CMAKE_SOURCE_DIR}")
set(SRB2_COMP_BRANCH "${SRB2_GIT_BRANCH}")
set(SRB2_COMP_REVISION "${SRB2_COMP_COMMIT}")
configure_file(${CMAKE_CURRENT_SOURCE_DIR}/src/config.h.in ${CMAKE_CURRENT_BINARY_DIR}/src/config.h)
##### PACKAGE CONFIGURATION #####
if(${CMAKE_SYSTEM} MATCHES "Windows")
set(CPACK_GENERATOR "ZIP")
endif()
if(${CMAKE_SYSTEM} MATCHES "Linux")
set(CPACK_GENERATOR "TGZ")
endif()
if(${CMAKE_SYSTEM} MATCHES "Darwin")
set(CPACK_GENERATOR "DragNDrop")
endif()
set(CPACK_PACKAGE_DESCRIPTION_SUMMARY "Sonic Robo Blast 2 Kart" CACHE STRING "Program name for display purposes")
set(CPACK_PACKAGE_VENDOR "Kart Krew" CACHE STRING "Vendor name for display purposes")
#set(CPACK_PACKAGE_DESCRIPTION_FILE )
set(CPACK_RESOURCE_FILE_LICENSE "${CMAKE_CURRENT_SOURCE_DIR}/LICENSE")
set(CPACK_PACKAGE_VERSION_MAJOR ${SRB2_VERSION_MAJOR})
set(CPACK_PACKAGE_VERSION_MINOR ${SRB2_VERSION_MINOR})
set(CPACK_PACKAGE_VERSION_PATCH ${SRB2_VERSION_PATCH})
set(CPACK_PACKAGE_INSTALL_DIRECTORY "CMake ${CMAKE_VERSION_MAJOR}.${CMAKE_VERSION_MINOR}")
include(CPack)
+3 -3
View File
@@ -22,14 +22,14 @@ We also have a Flatpak available on [Flathub](https://flathub.org/en/apps/org.sr
See [SRB2 Wiki/Source code compiling](http://wiki.srb2.org/wiki/Source_code_compiling). The compiling process for SRB2Kart is largely identical to SRB2.
Currently only the Makefile build system with GCC or Clang compiler is supported.
CMake is NOT supported at the moment, but will be availible again soon.
For Windows only the Makefile build system with GCC or Clang compiler is supported.
Visual C++ (MSVC) is unsupported.
64-bit Windows builds are supported and recommended over 32-bit builds, they will build automatically when using the MSYS2 MinGW 64-bit executable (requires the mingw-w64-x86_64-gcc package), no extra flags needed!
The specific DLLs can be found under /libs/dll-binaries/(i686 for 32bit/x86_64 for 64-bit)/ or in the Release packages
MacOS and Linux can be build with CMake, but it is recommended to use the Makefile for Linux over CMake
Alternatively the [srb2bld](https://github.com/Bijman/srb2bld) script by Bijman can be used aswell!
## Disclaimer
+5
View File
@@ -1,5 +1,10 @@
## Assets Target Configuration ##
if(${CMAKE_SYSTEM} MATCHES Linux)
# Asset installation isn't part of the Linux target
return()
endif()
# For prepending the current source path, later
FUNCTION(PREPEND var prefix)
SET(listVar "")
+3 -2
View File
@@ -1,6 +1,6 @@
include(LibFindMacros)
libfind_pkg_check_modules(GME_PKGCONF GME)
libfind_pkg_check_modules(GME_PKGCONF LIBGME)
find_path(GME_INCLUDE_DIR
NAMES gme.h
@@ -8,6 +8,7 @@ find_path(GME_INCLUDE_DIR
${GME_PKGCONF_INCLUDE_DIRS}
"/usr/include/gme"
"/usr/local/include/gme"
PATH_SUFFIXES gme
)
find_library(GME_LIBRARY
@@ -20,4 +21,4 @@ find_library(GME_LIBRARY
set(GME_PROCESS_INCLUDES GME_INCLUDE_DIR)
set(GME_PROCESS_LIBS GME_LIBRARY)
libfind_process(GME)
libfind_process(GME)
+3 -2
View File
@@ -1,6 +1,6 @@
include(LibFindMacros)
libfind_pkg_check_modules(OPENMPT_PKGCONF OPENMPT)
libfind_pkg_check_modules(OPENMPT_PKGCONF LIBOPENMPT)
find_path(OPENMPT_INCLUDE_DIR
NAMES libopenmpt.h
@@ -8,6 +8,7 @@ find_path(OPENMPT_INCLUDE_DIR
${OPENMPT_PKGCONF_INCLUDE_DIRS}
"/usr/include/libopenmpt"
"/usr/local/include/libopenmpt"
PATH_SUFFIXES libopenmpt
)
find_library(OPENMPT_LIBRARY
@@ -20,4 +21,4 @@ find_library(OPENMPT_LIBRARY
set(OPENMPT_PROCESS_INCLUDES OPENMPT_INCLUDE_DIR)
set(OPENMPT_PROCESS_LIBS OPENMPT_LIBRARY)
libfind_process(OPENMPT)
libfind_process(OPENMPT)
+33
View File
@@ -0,0 +1,33 @@
include(LibFindMacros)
libfind_pkg_check_modules(LIBBACKTRACE_PKGCONF LIBBACKTRACE)
find_path(LIBBACKTRACE_INCLUDE_DIR
NAMES backtrace.h
PATHS
${LIBBACKTRACE_PKGCONF_INCLUDE_DIRS}
"/usr/include"
"/usr/local/include"
)
find_library(LIBBACKTRACE_LIBRARY
NAMES backtrace
PATHS
${LIBBACKTRACE_PKGCONF_LIBRARY_DIRS}
"/usr/lib"
"/usr/local/lib"
)
set(LIBBACKTRACE_PROCESS_INCLUDES LIBBACKTRACE_INCLUDE_DIR)
set(LIBBACKTRACE_PROCESS_LIBS LIBBACKTRACE_LIBRARY)
libfind_process(LIBBACKTRACE)
if(LIBBACKTRACE_FOUND AND NOT TARGET libbacktrace)
add_library(libbacktrace UNKNOWN IMPORTED)
set_target_properties(
libbacktrace
PROPERTIES
IMPORTED_LOCATION "${LIBBACKTRACE_LIBRARY}"
INTERFACE_INCLUDE_DIRECTORIES "${LIBBACKTRACE_INCLUDE_DIR}"
)
endif()
+37 -18
View File
@@ -1,4 +1,4 @@
# Version 2.2
# Version 2.4
# Public Domain, originally written by Lasse Kärkkäinen <tronic>
# Maintained at https://github.com/Tronic/cmake-modules
# Please send your improvements as pull requests on Github.
@@ -52,6 +52,10 @@ function (libfind_pkg_detect PREFIX)
if (libraryargs)
find_library(${PREFIX}_LIBRARY NAMES ${libraryargs} HINTS ${${PREFIX}_PKGCONF_LIBRARY_DIRS})
endif()
# Read pkg-config version
if (${PREFIX}_PKGCONF_VERSION)
set(${PREFIX}_VERSION ${${PREFIX}_PKGCONF_VERSION} PARENT_SCOPE)
endif()
endfunction()
# Extracts a version #define from a version.h file, output stored to <PREFIX>_VERSION.
@@ -125,24 +129,39 @@ function (libfind_process PREFIX)
# Process deps to add to
foreach (i ${PREFIX} ${${PREFIX}_DEPENDENCIES})
if (DEFINED ${i}_INCLUDE_OPTS OR DEFINED ${i}_LIBRARY_OPTS)
if (DEFINED ${i}_INCLUDE_OPTS)
# The package seems to export option lists that we can use, woohoo!
list(APPEND includeopts ${${i}_INCLUDE_OPTS})
else()
if (DEFINED ${i}_INCLUDE_DIR)
# Singular forms can be used
list(APPEND includeopts ${i}_INCLUDE_DIR)
else()
if (DEFINED ${i}_INCLUDE_DIRS)
# Plural forms can be used
list(APPEND includeopts ${i}_INCLUDE_DIRS)
else()
# Oh no, we don't know the option names
message(FATAL_ERROR "We couldn't determine config variable names for ${i} includes. Aieeh!")
endif()
endif()
endif()
if (DEFINED ${i}_LIBRARY_OPTS)
# The package seems to export option lists that we can use, woohoo!
list(APPEND libraryopts ${${i}_LIBRARY_OPTS})
else()
# If plural forms don't exist or they equal singular forms
if ((NOT DEFINED ${i}_INCLUDE_DIRS AND NOT DEFINED ${i}_LIBRARIES) OR
({i}_INCLUDE_DIR STREQUAL ${i}_INCLUDE_DIRS AND ${i}_LIBRARY STREQUAL ${i}_LIBRARIES))
if (DEFINED ${i}_LIBRARY)
# Singular forms can be used
if (DEFINED ${i}_INCLUDE_DIR)
list(APPEND includeopts ${i}_INCLUDE_DIR)
endif()
if (DEFINED ${i}_LIBRARY)
list(APPEND libraryopts ${i}_LIBRARY)
endif()
list(APPEND libraryopts ${i}_LIBRARY)
else()
# Oh no, we don't know the option names
message(FATAL_ERROR "We couldn't determine config variable names for ${i} includes and libs. Aieeh!")
if (DEFINED ${i}_LIBRARIES)
# Plural forms can be used
list(APPEND libraryopts ${i}_LIBRARIES)
else()
# Oh no, we don't know the option names
message(FATAL_ERROR "We couldn't determine config variable names for ${i} libraries. Aieeh!")
endif()
endif()
endif()
endforeach()
@@ -209,12 +228,12 @@ function (libfind_process PREFIX)
message(STATUS " ${PREFIX}_LIBRARY_OPTS=${libraryopts}")
message(STATUS " ${PREFIX}_LIBRARIES=${libs}")
endif()
set (${PREFIX}_INCLUDE_OPTS ${includeopts} PARENT_SCOPE)
set (${PREFIX}_LIBRARY_OPTS ${libraryopts} PARENT_SCOPE)
set (${PREFIX}_INCLUDE_DIRS ${includes} PARENT_SCOPE)
set (${PREFIX}_LIBRARIES ${libs} PARENT_SCOPE)
set (${PREFIX}_FOUND TRUE PARENT_SCOPE)
endif()
set (${PREFIX}_INCLUDE_OPTS ${includeopts} PARENT_SCOPE)
set (${PREFIX}_LIBRARY_OPTS ${libraryopts} PARENT_SCOPE)
set (${PREFIX}_INCLUDE_DIRS ${includes} PARENT_SCOPE)
set (${PREFIX}_LIBRARIES ${libs} PARENT_SCOPE)
set (${PREFIX}_FOUND TRUE PARENT_SCOPE)
return()
endif()
+88 -32
View File
@@ -2,6 +2,8 @@
# Core sources
set(SRB2_CORE_SOURCES
core/memory.cpp
core/thread_pool.cpp
am_map.c
b_bot.c
command.c
@@ -18,17 +20,21 @@ set(SRB2_CORE_SOURCES
f_wipe.c
filesrch.c
g_game.c
g_demo.c
g_input.c
hu_stuff.c
i_tcp.c
info.c
k_hud.c
lzf.c
m_aatree.c
m_anigif.c
m_argv.c
m_bbox.c
m_cheat.c
m_curl.c
m_cond.c
m_emotes.cpp
m_fixed.c
m_menu.c
m_textinput.c
@@ -40,19 +46,25 @@ set(SRB2_CORE_SOURCES
mserv.c
http-mserv.c
qs22j.c
r_skins.c
s_sound.c
screen.c
sounds.c
st_stuff.c
#string.c
string.c
tables.c
v_video.c
w_wad.c
w_wad.cpp
y_inter.c
z_zone.c
z_zone.cpp
)
set(SRB2_CORE_HEADERS
core/memory.h
core/thread_pool.h
m_curl.h
m_emotes.h
k_hud.h
am_map.h
b_bot.h
byteptr.h
@@ -78,6 +90,7 @@ set(SRB2_CORE_HEADERS
fastcmp.h
filesrch.h
g_game.h
g_demo.h
g_input.h
g_state.h
hu_stuff.h
@@ -109,6 +122,7 @@ set(SRB2_CORE_HEADERS
md5.h
mserv.h
qs22j.h
r_skins.h
s_sound.h
screen.h
sounds.h
@@ -123,18 +137,18 @@ set(SRB2_CORE_HEADERS
)
set(SRB2_CORE_RENDER_SOURCES
r_bsp.c
r_bsp.cpp
r_data.c
r_draw.c
r_fps.c
r_main.c
r_patch.c
r_patchrotation.c
r_plane.c
r_segs.c
r_draw.cpp
r_fps.cpp
r_main.cpp
r_patch.cpp
r_patchrotation.cpp
r_plane.cpp
r_segs.cpp
r_sky.c
r_splats.c
r_things.c
r_things.cpp
r_portal.c
r_bsp.h
@@ -162,7 +176,7 @@ set(SRB2_CORE_GAME_SOURCES
p_inter.c
p_lights.c
p_map.c
p_maputl.c
p_maputl.cpp
p_mobj.c
p_polyobj.c
p_saveg.c
@@ -193,10 +207,6 @@ set(SRB2_CORE_GAME_SOURCES
k_stats.h
)
if(NOT (CMAKE_CXX_COMPILER_ID MATCHES "Clang"))
set(SRB2_CORE_SOURCES ${SRB2_CORE_SOURCES} string.c)
endif()
prepend_sources(SRB2_CORE_SOURCES)
prepend_sources(SRB2_CORE_HEADERS)
prepend_sources(SRB2_CORE_RENDER_SOURCES)
@@ -226,10 +236,23 @@ set(SRB2_CONFIG_HWRENDER ON CACHE BOOL
"Enable hardware rendering through OpenGL.")
set(SRB2_CONFIG_STATIC_OPENGL OFF CACHE BOOL
"Use statically linked OpenGL. NOT RECOMMENDED.")
set(SRB2_CONFIG_USE_FBO_OGL ON CACHE BOOL
"Enable OpenGL FBO Downsampling support.")
set(SRB2_CONFIG_DEDICATED OFF CACHE BOOL
"Build a dedicated server.")
set(SRB2_CONFIG_LIBBACKTRACE ON CACHE BOOL
"Enable using libbacktrace for crashlogs.")
set(SRB2_CONFIG_LTO ON CACHE BOOL
"Enable link time optimizations, improves performance at the cost of longer link times.")
set(SRB2_CONFIG_ASAN OFF CACHE BOOL
"Compile with AddressSanitizer (libasan).")
set(SRB2_CONFIG_UBSAN OFF CACHE BOOL
"Compile with UndefinedBehaviorSanitizer (libubsan).")
set(SRB2_CONFIG_SATURNPAK ON CACHE BOOL
"Enable Saturn specific special packet. Required for using the newer resynch system")
set(SRB2_CONFIG_SATURNJOIN ON CACHE BOOL
"Enable Saturn specific allowjoin toggle.")
set(SRB2_CONFIG_SCREENFBO ON CACHE BOOL
"Enable hardware renderer (OpenGL) FBO downsampling support")
if(${SRB2_CONFIG_DEDICATED})
set(SRB2_CONFIG_HAVE_GME NO)
@@ -469,16 +492,36 @@ if(${SRB2_CONFIG_HAVE_CURL})
endif()
endif()
if(${SRB2_CONFIG_LIBBACKTRACE})
if(${SRB2_CONFIG_USE_INTERNAL_LIBRARIES})
if(${SRB2_SYSTEM_BITS} EQUAL 64)
set(LIBBACKTRACE_FOUND ON)
set(LIBBACKTRACE_INCLUDE_DIRS ${CMAKE_SOURCE_DIR}/libs/libbacktrace/include)
set(LIBBACKTRACE_LIBRARIES "-L${CMAKE_SOURCE_DIR}/libs/libbacktrace/lib/x86_64 -lbacktrace")
else() # 32-bit
message(WARNING "libbacktrace is unsupported on 32-bit builds.")
endif()
else()
find_package(libbacktrace)
endif()
if(${LIBBACKTRACE_FOUND})
set(SRB2_HAVE_LIBBACKTRACE ON)
add_definitions(-DHAVE_LIBBACKTRACE)
else()
message(WARNING "You have specified that libbacktrace is available but it was not found.")
endif()
endif()
if(${SRB2_CONFIG_HWRENDER})
add_definitions(-DHWRENDER)
set(SRB2_HWRENDER_SOURCES
${CMAKE_CURRENT_SOURCE_DIR}/hardware/hw_batching.c
${CMAKE_CURRENT_SOURCE_DIR}/hardware/hw_shaders.c
${CMAKE_CURRENT_SOURCE_DIR}/hardware/hw_bsp.c
${CMAKE_CURRENT_SOURCE_DIR}/hardware/hw_cache.c
${CMAKE_CURRENT_SOURCE_DIR}/hardware/hw_cache.cpp
${CMAKE_CURRENT_SOURCE_DIR}/hardware/hw_clip.c
${CMAKE_CURRENT_SOURCE_DIR}/hardware/hw_draw.c
${CMAKE_CURRENT_SOURCE_DIR}/hardware/hw_main.c
${CMAKE_CURRENT_SOURCE_DIR}/hardware/hw_main.cpp
${CMAKE_CURRENT_SOURCE_DIR}/hardware/hw_portal.c
${CMAKE_CURRENT_SOURCE_DIR}/hardware/hw_md2.c
${CMAKE_CURRENT_SOURCE_DIR}/hardware/hw_md2load.c
@@ -493,7 +536,6 @@ if(${SRB2_CONFIG_HWRENDER})
${CMAKE_CURRENT_SOURCE_DIR}/hardware/hw_clip.h
${CMAKE_CURRENT_SOURCE_DIR}/hardware/hw_data.h
${CMAKE_CURRENT_SOURCE_DIR}/hardware/hw_defs.h
${CMAKE_CURRENT_SOURCE_DIR}/hardware/hw_dll.h
${CMAKE_CURRENT_SOURCE_DIR}/hardware/hw_gl.h
${CMAKE_CURRENT_SOURCE_DIR}/hardware/hw_glob.h
${CMAKE_CURRENT_SOURCE_DIR}/hardware/hw_main.h
@@ -512,7 +554,6 @@ if(${SRB2_CONFIG_HWRENDER})
set(SRB2_R_OPENGL_HEADERS
${CMAKE_CURRENT_SOURCE_DIR}/hardware/r_opengl/r_opengl.h
)
endif()
if(${SRB2_CONFIG_HWRENDER} AND ${SRB2_CONFIG_STATIC_OPENGL})
@@ -525,25 +566,40 @@ if(${SRB2_CONFIG_HWRENDER} AND ${SRB2_CONFIG_STATIC_OPENGL})
endif()
endif()
if(${SRB2_CONFIG_HWRENDER})
if(${SRB2_CONFIG_USE_FBO_OGL})
set(SRB2_USE_FBO_OGL ON)
add_definitions(-DUSE_FBO_OGL)
endif()
if(${SRB2_CONFIG_HWRENDER} AND ${SRB2_CONFIG_SCREENFBO})
add_definitions(-DUSE_FBO_OGL)
endif()
if(${SRB2_CONFIG_SATURNPAK})
add_definitions(-DDOSATURNPAK)
endif()
if(${SRB2_CONFIG_SATURNJOIN})
add_definitions(-DDOSATURNJOIN)
endif()
# Targets
# Compatibility flag with later versions of GCC
# We should really fix our code to not need this
if ("${CMAKE_CXX_COMPILER_ID}" STREQUAL "GNU")
set(CMAKE_C_FLAGS ${CMAKE_C_FLAGS} -mno-ms-bitfields)
if ("${CMAKE_CXX_COMPILER_ID}" STREQUAL "GNU" OR "${CMAKE_CXX_COMPILER_ID}" STREQUAL "Clang")
if (CMAKE_SYSTEM_PROCESSOR MATCHES "^(x86_64|x64|amd64|AMD64|em64t|EM64T)")
add_compile_options(-mno-ms-bitfields)
endif()
add_compile_options(-Wno-trigraphs)
endif()
if (CMAKE_CXX_COMPILER_ID MATCHES "Clang")
set(CMAKE_C_FLAGS ${CMAKE_C_FLAGS} -Wno-absolute-value)
# TODO: fix prng and P_CreateBlockmap overflow at some point
add_compile_options(-fwrapv)
if (${CMAKE_BUILD_TYPE} MATCHES Debug)
add_compile_options(-O0)
else()
add_compile_options(-O3)
endif()
add_compile_options(-g)
add_definitions(-DCMAKECONFIG)
#add_library(SRB2Core STATIC
+4 -3
View File
@@ -269,13 +269,13 @@ endif
ifdef USEASAN
# compile with asan
opts+=-fsanitize=address
opts+=-O1 -fsanitize=address -fno-omit-frame-pointer -fno-common
libs+=-fsanitize=address
endif
ifdef USEUBSAN
# compile with asan
opts+=-fsanitize=undefined
# compile with ubsan
opts+=-O1 -fsanitize=undefined -fno-omit-frame-pointer
libs+=-fsanitize=undefined
endif
@@ -295,6 +295,7 @@ opts+=$(debug_opts)
opts+=$(foreach v,$(passthru_opts),$(if $($(v)),-D$(v)))
CWFLAGS+=-std=gnu17
CXXFLAGS+=-std=c++17 # force c17 for c++ since most vpss run older ubuntu versions with old compilers
opts+=$(WFLAGS) $(CFLAGS)
+3 -3
View File
@@ -64,9 +64,9 @@ endif
# This must have high to low order.
gcc_versions:=\
151 150 15\
152 151 150 15\
142 141 140 14\
132 131 130 13\
133 132 131 130 13\
123 122 121 120 12\
114 113 112 111 110 11\
105 104 103 102 101 100 10\
@@ -77,7 +77,7 @@ gcc_versions:=\
55 54 53 52 51 50\
49 48 47 46 45 44 43 42 41 40
latest_gcc_version:=15.1.1
latest_gcc_version:=15.2
# Automatically set version flag, but not if one was
# manually set. And don't bother if this is a clean only
+16 -12
View File
@@ -20,7 +20,11 @@ $(foreach v,$(join $(wordlist 2,$(_n),- $(gcc_versions)),\
CXXFLAGS+= -Wno-aggregate-return
# -W -Wno-unused
WFLAGS:=-Wall -Wno-trigraphs
WFLAGS:=-Wall -Wnull-dereference
#WFLAGS+=-Wno-trigraphs
ifdef GCC152
WFLAGS+=-Wzero-as-null-pointer-constant
endif
ifndef GCC295
#WFLAGS+=-Wno-packed
endif
@@ -28,7 +32,7 @@ ifndef RELAXWARNINGS
WFLAGS+=-W
#WFLAGS+=-Wno-sign-compare
ifndef GCC295
WFLAGS+=-Wno-div-by-zero
# WFLAGS+=-Wno-div-by-zero
endif
#WFLAGS+=-Wsystem-headers
WFLAGS+=-Wfloat-equal
@@ -59,7 +63,7 @@ endif
endif
WFLAGS+=-Wsign-compare
ifdef GCC91
WFLAGS+=-Wno-error=address-of-packed-member
# WFLAGS+=-Wno-error=address-of-packed-member
endif
ifdef GCC45
WFLAGS+=-Wlogical-op
@@ -102,14 +106,14 @@ endif
endif
WFLAGS+=-Wformat-y2k
ifdef GCC71
WFLAGS+=-Wno-error=format-overflow=2
#WFLAGS+=-Wno-error=format-overflow=2
endif
WFLAGS+=-Wformat-security
ifndef GCC29
#WFLAGS+=-Winit-self
endif
ifdef GCC46
WFLAGS+=-Wno-suggest-attribute=noreturn
#WFLAGS+=-Wno-suggest-attribute=noreturn
endif
ifdef NOLDWARNING
@@ -127,21 +131,21 @@ ifdef GCC44
#WFLAGS+=-Wno-error=array-bounds
endif
ifdef GCC46
WFLAGS+=-Wno-error=suggest-attribute=noreturn
# WFLAGS+=-Wno-error=suggest-attribute=noreturn
endif
ifdef GCC54
WFLAGS+=-Wno-logical-op -Wno-error=logical-op
# WFLAGS+=-Wno-logical-op -Wno-error=logical-op
endif
ifdef GCC61
WFLAGS+=-Wno-tautological-compare -Wno-error=tautological-compare
# WFLAGS+=-Wno-tautological-compare -Wno-error=tautological-compare
endif
ifdef GCC71
WFLAGS+=-Wimplicit-fallthrough=4
endif
ifdef GCC81
WFLAGS+=-Wno-error=format-overflow
WFLAGS+=-Wno-format-overflow
WFLAGS+=-Wno-error=multistatement-macros
# WFLAGS+=-Wno-error=format-overflow
# WFLAGS+=-Wno-format-overflow
# WFLAGS+=-Wno-error=multistatement-macros
endif
ifneq (,$(filter $(CC) $(CXX),clang clang++))
@@ -180,6 +184,6 @@ endif
# Lua
ifdef GCC43
ifndef GCC44
WFLAGS+=-Wno-logical-op
#WFLAGS+=-Wno-logical-op
endif
endif
-4
View File
@@ -226,10 +226,6 @@ const char *I_LocateWad(void)
return "/sdcard/srb2";
}
void I_GetJoystickEvents(void){}
void I_GetJoystick2Events(void){}
char *I_GetEnv(const char *name)
{
LOGW("I_GetEnv() called?!");
+39 -18
View File
@@ -434,7 +434,7 @@ LUA_API void lua_pushnumber (lua_State *L, lua_Number n) {
LUA_API void lua_pushlstring (lua_State *L, const char *s, size_t len) {
lua_lock(L);
luaC_checkGC(L);
setsvalue2s(L, L->top, (len == 0) ? luaS_new(L, "") : luaS_newlstr(L, s, len));
setsvalue2s(L, L->top, (len == 0) ? luaS_newlstr(L, "", 0) : luaS_newlstr(L, s, len));
api_incr_top(L);
lua_unlock(L);
}
@@ -519,6 +519,23 @@ LUA_API int lua_pushthread (lua_State *L) {
** get functions (Lua -> stack)
*/
static void auxgetstr (lua_State *L, TValue *t, const char *k) {
TValue *slot;
TValue key;
TString *str = luaS_new(L, k);
api_checkvalidindex(L, t);
if (luaV_fastget(L, t, str, slot, luaH_getstr)) {
setobj2s(L, L->top, slot);
api_incr_top(L);
}
else {
setsvalue(L, &key, str);
luaV_finishget(L, t, L->top, L->top, slot);
api_incr_top(L);
}
lua_unlock(L);
}
LUA_API void lua_gettable (lua_State *L, int idx) {
StkId t;
@@ -531,15 +548,8 @@ LUA_API void lua_gettable (lua_State *L, int idx) {
LUA_API void lua_getfield (lua_State *L, int idx, const char *k) {
StkId t;
TValue key;
lua_lock(L);
t = index2adr(L, idx);
api_checkvalidindex(L, t);
setsvalue(L, &key, luaS_new(L, k));
luaV_gettable(L, t, &key, L->top);
api_incr_top(L);
lua_unlock(L);
auxgetstr(L, index2adr(L, idx), k);
}
@@ -631,6 +641,25 @@ LUA_API void lua_getfenv (lua_State *L, int idx) {
*/
static void auxsetstr (lua_State *L, TValue *t, const char *k) {
TValue key;
TValue *slot;
TString *str = luaS_new(L, k);
api_checknelems(L, 1);
api_checkvalidindex(L, t);
if (luaV_fastset(L, t, str, slot, luaH_setstr, L->top)) {
setobj2t(L, cast(TValue *, slot), L->top - 1);
L->top--; /* pop value */
}
else {
setsvalue2s(L, &key, str);
luaV_finishset(L, t, &key, L->top - 1, slot);
L->top--; /* pop value */
}
lua_unlock(L);
}
LUA_API void lua_settable (lua_State *L, int idx) {
StkId t;
lua_lock(L);
@@ -644,16 +673,8 @@ LUA_API void lua_settable (lua_State *L, int idx) {
LUA_API void lua_setfield (lua_State *L, int idx, const char *k) {
StkId t;
TValue key;
lua_lock(L);
api_checknelems(L, 1);
t = index2adr(L, idx);
api_checkvalidindex(L, t);
setsvalue(L, &key, luaS_new(L, k));
luaV_settable(L, t, &key, L->top - 1);
L->top--; /* pop value */
lua_unlock(L);
auxsetstr(L, index2adr(L, idx), k);
}
+15 -3
View File
@@ -20,6 +20,7 @@
#define lauxlib_c
#define LUA_LIB
#include "ldebug.h"
#include "lua.h"
#include "lauxlib.h"
@@ -468,8 +469,19 @@ LUALIB_API char *luaL_prepbuffer (luaL_Buffer *B) {
LUALIB_API void luaL_addlstring (luaL_Buffer *B, const char *s, size_t l) {
while (l--)
luaL_addchar(B, *s++);
while (l) {
size_t space = bufffree(B);
if (space == 0) {
luaL_prepbuffer(B);
lua_assert(bufffree(B) == LUAL_BUFFERSIZE);
space = LUAL_BUFFERSIZE;
}
if (space > l) space = l;
memcpy(B->p, s, space);
B->p += space;
s += space;
l -= space;
}
}
@@ -686,6 +698,6 @@ static int panic (lua_State *L) {
LUALIB_API lua_State *luaL_newstate (void) {
lua_State *L = lua_newstate(l_alloc, NULL);
if (L) lua_atpanic(L, &panic);
if (l_likely(L)) lua_atpanic(L, &panic);
return L;
}
+25 -12
View File
@@ -626,8 +626,20 @@ static void codenot (FuncState *fs, expdesc *e) {
removevalues(fs, e->t);
}
/*
** Check whether expression 'e' is a literal string
*/
static int isKstr (FuncState *fs, expdesc *e) {
return (e->k == VK && ttisstring(&fs->f->k[e->u.s.info]));
}
/*
** Create expression 't[k]'. 't' must have its final result already in a
** register or upvalue. Upvalues can only be indexed by literal strings.
*/
void luaK_indexed (FuncState *fs, expdesc *t, expdesc *k) {
if (t->k == VUPVAL && !isKstr(fs, k)) /* upvalue indexed by non string? */
luaK_exp2anyreg(fs, t); /* put it in a register */
t->u.s.aux = luaK_exp2RK(fs, k);
t->k = VINDEXED;
}
@@ -790,18 +802,19 @@ void luaK_posfix (FuncState *fs, BinOpr op, expdesc *e1, expdesc *e2) {
case OPR_BXOR: codearith(fs, OP_BXOR, e1, e2); break;
case OPR_BSHL: codearith(fs, OP_BSHL, e1, e2); break;
case OPR_BSHR: codearith(fs, OP_BSHR, e1, e2); break;
case OPR_ADD: codearith(fs, OP_ADD, e1, e2); break;
case OPR_SUB: codearith(fs, OP_SUB, e1, e2); break;
case OPR_MUL: codearith(fs, OP_MUL, e1, e2); break;
case OPR_DIV: codearith(fs, OP_DIV, e1, e2); break;
case OPR_MOD: codearith(fs, OP_MOD, e1, e2); break;
case OPR_POW: codearith(fs, OP_POW, e1, e2); break;
case OPR_EQ: codecomp(fs, OP_EQ, 1, e1, e2); break;
case OPR_NE: codecomp(fs, OP_EQ, 0, e1, e2); break;
case OPR_LT: codecomp(fs, OP_LT, 1, e1, e2); break;
case OPR_LE: codecomp(fs, OP_LE, 1, e1, e2); break;
case OPR_GT: codecomp(fs, OP_LT, 0, e1, e2); break;
case OPR_GE: codecomp(fs, OP_LE, 0, e1, e2); break;
case OPR_ADD: case OPR_SUB: case OPR_MUL: case OPR_DIV:
case OPR_MOD: case OPR_POW: {
codearith(fs, op - OPR_ADD + OP_ADD, e1, e2);
break;
}
case OPR_EQ: case OPR_LT: case OPR_LE: {
codecomp(fs, op - OPR_EQ + OP_EQ, 1, e1, e2);
break;
}
case OPR_NE: case OPR_GT: case OPR_GE: {
codecomp(fs, op - OPR_NE + OP_EQ, 0, e1, e2);
break;
}
default: lua_assert(0);
}
}
+3 -3
View File
@@ -21,13 +21,13 @@
/*
** grep "ORDER OPR" if you change these enums
** grep "ORDER OPR" if you change these enums (ORDER OP)
*/
typedef enum BinOpr {
OPR_ADD, OPR_SUB, OPR_MUL, OPR_DIV, OPR_MOD, OPR_POW,
OPR_CONCAT,
OPR_NE, OPR_EQ,
OPR_LT, OPR_LE, OPR_GT, OPR_GE,
OPR_EQ, OPR_LT, OPR_LE,
OPR_NE, OPR_GT, OPR_GE,
OPR_AND, OPR_OR,
OPR_BAND, OPR_BOR, OPR_BXOR,
OPR_BSHL, OPR_BSHR,
+28 -5
View File
@@ -542,16 +542,39 @@ static const char *getobjname (lua_State *L, CallInfo *ci, int stackpos,
static const char *getfuncname (lua_State *L, CallInfo *ci, const char **name) {
TMS tm = 0;
Instruction i;
if ((isLua(ci) && ci->tailcalls > 0) || !isLua(ci - 1))
return NULL; /* calling function is not Lua (or is unknown) */
ci--; /* calling function */
i = ci_func(ci)->l.p->code[currentpc(L, ci)];
if (GET_OPCODE(i) == OP_CALL || GET_OPCODE(i) == OP_TAILCALL ||
GET_OPCODE(i) == OP_TFORLOOP)
return getobjname(L, ci, GETARG_A(i), name);
else
return NULL; /* no useful name can be found */
switch (GET_OPCODE(i)) {
case OP_CALL:
case OP_TAILCALL:
case OP_TFORLOOP:
return getobjname(L, ci, GETARG_A(i), name);
case OP_GETGLOBAL:
case OP_SELF:
case OP_GETTABLE: tm = TM_INDEX; break;
case OP_SETGLOBAL:
case OP_SETTABLE: tm = TM_NEWINDEX; break;
case OP_EQ: tm = TM_EQ; break;
case OP_ADD: tm = TM_ADD; break;
case OP_SUB: tm = TM_SUB; break;
case OP_MUL: tm = TM_MUL; break;
case OP_DIV: tm = TM_DIV; break;
case OP_MOD: tm = TM_MOD; break;
case OP_POW: tm = TM_POW; break;
case OP_UNM: tm = TM_UNM; break;
case OP_LEN: tm = TM_LEN; break;
case OP_LT: tm = TM_LT; break;
case OP_LE: tm = TM_LE; break;
case OP_CONCAT: tm = TM_CONCAT; break;
default:
return NULL; /* else no useful name can be found */
}
*name = getstr(G(L)->tmname[tm]);
return "metamethod";
}
+2 -2
View File
@@ -164,7 +164,7 @@ void luaD_reallocCI (lua_State *L, int newsize) {
void luaD_growstack (lua_State *L, int n) {
if (l_likely(n <= L->stacksize)) /* double size is enough? */
if (n <= L->stacksize) /* double size is enough? */
luaD_reallocstack(L, 2*L->stacksize);
else
luaD_reallocstack(L, L->stacksize + n);
@@ -318,7 +318,7 @@ int luaD_precall (lua_State *L, StkId func, int nresults) {
ci->top = L->top + LUA_MINSTACK;
lua_assert(ci->top <= L->stack_last);
ci->nresults = nresults;
if (L->hookmask & LUA_MASKCALL)
if (l_unlikely(L->hookmask & LUA_MASKCALL))
luaD_callhook(L, LUA_HOOKCALL, -1);
lua_unlock(L);
n = (*curr_func(L)->c.f)(L); /* do the actual call */
+10 -9
View File
@@ -356,20 +356,21 @@ static int read_line (lua_State *L, FILE *f) {
static int read_chars (lua_State *L, FILE *f, size_t n) {
size_t rlen; /* how much to read */
size_t nr; /* number of chars actually read */
size_t tbr = n; /* number of chars to be read */
size_t rlen; /* how much to read in each cycle */
size_t nr; /* number of chars actually read in each cycle */
luaL_Buffer b;
luaL_buffinit(L, &b);
rlen = LUAL_BUFFERSIZE; /* try to read that much each time */
do {
char *p = luaL_prepbuffer(&b);
if (rlen > n) rlen = n; /* cannot read more than asked */
if (rlen > tbr) rlen = tbr; /* cannot read more than asked */
nr = fread(p, sizeof(char), rlen, f);
luaL_addsize(&b, nr);
n -= nr; /* still have to read `n' chars */
} while (n > 0 && nr == rlen); /* until end of count or eof */
tbr -= nr; /* still have to read 'tbr' chars */
} while (tbr > 0 && nr == rlen); /* until end of count or eof */
luaL_pushresult(&b); /* close buffer */
return (n == 0 || lua_objlen(L, -1) > 0);
return (tbr == 0 || tbr < n); /* true iff read something */
}
@@ -432,13 +433,13 @@ static int f_read (lua_State *L) {
static int io_readline (lua_State *L) {
FILE *f = *(FILE **)lua_touserdata(L, lua_upvalueindex(1));
int sucess;
int success;
if (f == NULL) /* file is already closed? */
luaL_error(L, "file is already closed");
sucess = read_line(L, f);
success = read_line(L, f);
if (ferror(f))
return luaL_error(L, "%s", strerror(errno));
if (sucess) return 1;
if (success) return 1;
else { /* EOF */
if (lua_toboolean(L, lua_upvalueindex(2))) { /* generator created file? */
lua_settop(L, 0);
+2
View File
@@ -232,6 +232,8 @@ OP_VARARG/* A B R(A), R(A+1), ..., R(A+B-1) = vararg */
(*) In OP_SETLIST, if (B == 0) then B = `top';
if (C == 0) then next `instruction' is real C
(*) In OP_SELF, the index must be a string.
(*) For comparisons, A specifies what condition the test should accept
(true or false).
+4 -4
View File
@@ -881,10 +881,10 @@ static const struct {
lu_byte right; /* right priority */
} priority[] = { /* ORDER OPR */
{6, 6}, {6, 6}, {7, 7}, {7, 7}, {7, 7}, /* `+' `-' `/' `%' */
{10, 9}, {5, 4}, /* power and concat (right associative) */
{3, 3}, {3, 3}, /* equality and inequality */
{3, 3}, {3, 3}, {3, 3}, {3, 3}, /* order */
{2, 2}, {1, 1} /* logical (and/or) */
{10, 9}, {5, 4}, /* ^, .. (right associative) */
{3, 3}, {3, 3}, {3, 3}, /* ==, <, <= */
{3, 3}, {3, 3}, {3, 3}, /* ~=, >, >= */
{2, 2}, {1, 1} /* and, or */
,{6, 6}, {6, 6}, {6, 6}, /* bit-wise (band/bor/bxor) */
{7, 7}, {7, 7} /* shl/shr */
};
+58 -4
View File
@@ -51,7 +51,7 @@ static TString *newlstr (lua_State *L, const char *str, size_t l,
unsigned int h) {
TString *ts;
stringtable *tb;
if (l+1 > (MAX_SIZET - sizeof(TString))/sizeof(char))
if (l_unlikely(l+1 > (MAX_SIZET - sizeof(TString))/sizeof(char)))
luaM_toobig(L);
ts = cast(TString *, luaM_malloc(L, (l+1)*sizeof(char)+sizeof(TString)));
ts->tsv.len = l;
@@ -72,18 +72,72 @@ static TString *newlstr (lua_State *L, const char *str, size_t l,
}
TString *luaS_newlstr (lua_State *L, const char *str, size_t l) {
GCObject *o;
// string hash taken from luaJIT
/* Unaligned load of uint32_t. */
static inline __attribute__((always_inline)) uint32_t getu32(const void* ptr)
{
uint32_t result;
memcpy(&result, ptr, 4);
return result;
}
// smol macro to look a little less messy lul
#define getu8(p) *cast(const uint8_t *, p)
/* Keyed sparse ARX string hash. Constant time. */
static unsigned hash_sparse(const char *str, size_t len)
{
/* Constants taken from lookup3 hash by Bob Jenkins. */
unsigned int a, b, h = cast(unsigned int, len);
#define rol(x, n) (((x)<<(n)) | ((x)>>(-cast(int, n)&(8*sizeof(x)-1))))
if (len >= 4) { /* Caveat: unaligned access! */
a = getu32(str);
h ^= getu32(str+len-4);
b = getu32(str+(len>>1)-2);
h ^= b; h -= rol(b, 14);
b += getu32(str+(len>>2)-1);
} else if (len > 0) {
a = getu8(str);
h ^= getu8(str+len-1);
b = getu8(str+(len>>1));
h ^= b; h -= rol(b, 14);
} else {
return 0;
}
a ^= h; a -= rol(h, 11);
b ^= a; b -= rol(a, 25);
h ^= b; h -= rol(b, 16);
#undef rol
return h;
}
#undef getu8
static inline __attribute__((always_inline)) unsigned luaS_hash (const char *str, size_t l) {
#if 0
unsigned int h = cast(unsigned int, l); /* seed */
size_t step = (l>>5)+1; /* if string is too long, don't hash all its chars */
size_t l1;
for (l1=l; l1>=step; l1-=step) /* compute hash */
h = h ^ ((h<<5)+(h>>2)+cast(unsigned char, str[l1-1]));
return h;
#else
return hash_sparse(str, l);
#endif
}
TString *luaS_newlstr (lua_State *L, const char *str, size_t l) {
GCObject *o;
unsigned int h = luaS_hash(str, l);
for (o = G(L)->strt.hash[lmod(h, G(L)->strt.size)];
o != NULL;
o = o->gch.next) {
TString *ts = rawgco2ts(o);
if (l_unlikely(ts->tsv.len == l && (memcmp(str, getstr(ts), l) == 0))) {
if (ts->tsv.hash == h &&
ts->tsv.len == l &&
(memcmp(str, getstr(ts), l) == 0)) {
/* string may be dead */
if (isdead(G(L), o)) changewhite(o);
return ts;
+1 -1
View File
@@ -527,7 +527,7 @@ static int str_find_aux (lua_State *L, int find) {
if (find) {
lua_pushinteger(L, s1-s+1); /* start */
lua_pushinteger(L, res-s); /* end */
return push_captures(&ms, NULL, 0) + 2;
return push_captures(&ms, NULL, NULL) + 2;
}
else
return push_captures(&ms, s1, res);
+3 -3
View File
@@ -772,10 +772,10 @@ union luai_Cast { double l_d; long l_l; };
#include <stdio.h>
#if defined(__GNUC__)
#define l_likely(x) (__builtin_expect(((x) != 0), 1))
#define l_unlikely(x) (__builtin_expect(((x) != 0), 0))
#define l_likely(x) (__builtin_expect(!!(x), 1))
#define l_unlikely(x) (__builtin_expect(!!(x), 0))
#else
#define l_likely(x) (x)
#define l_likely(x) (x)
#define l_unlikely(x) (x)
#endif
+135 -51
View File
@@ -28,7 +28,7 @@
/* limit for table tag-method chains (to avoid loops) */
/* limit for table tag-method chains (to avoid infinite loops) */
#define MAXTAGLOOP 100
@@ -105,57 +105,88 @@ static void callTM (lua_State *L, const TValue *f, const TValue *p1,
}
void luaV_gettable (lua_State *L, TValue *t, TValue *key, StkId val) {
int loop;
/*
** Finish the table access 'val = t[key]'.
** if 'slot' is NULL, 't' is not a table; otherwise, 'slot' points to
** t[k] entry (which must be nil).
*/
void luaV_finishget (lua_State *L, TValue *t, TValue *key, StkId val,
TValue *slot) {
int loop; /* counter to avoid infinite loops */
TValue *tm; /* metamethod */
for (loop = 0; loop < MAXTAGLOOP; loop++) {
TValue *tm;
if (ttistable(t)) { /* `t' is a table? */
Table *h = hvalue(t);
const TValue *res = luaH_get(h, key); /* do a primitive get */
if (!ttisnil(res) || /* result is no nil? */
(tm = fasttm(L, h->metatable, TM_INDEX)) == NULL) { /* or no TM? */
setobj2s(L, val, res);
if (slot == NULL) { /* 't' is not a table? */
lua_assert(!ttistable(t));
tm = luaT_gettmbyobj(L, t, TM_INDEX);
if (l_unlikely(ttisnil(tm)))
luaG_typeerror(L, t, "index"); /* no metamethod */
/* else will try the metamethod */
}
else { /* 't' is a table */
lua_assert(ttisnil(slot));
tm = fasttm(L, hvalue(t)->metatable, TM_INDEX); /* table's metamethod */
if (tm == NULL) { /* no metamethod? */
setnilvalue(val); /* result is nil */
return;
}
/* else will try the tag method */
/* else will try the metamethod */
}
else if (l_unlikely(ttisnil(tm = luaT_gettmbyobj(L, t, TM_INDEX))))
luaG_typeerror(L, t, "index");
if (ttisfunction(tm)) {
callTMres(L, val, tm, t, key);
if (ttisfunction(tm)) { /* is metamethod a function? */
callTMres(L, val, tm, t, key); /* call it */
return;
}
t = tm; /* else repeat with `tm' */
t = tm; /* else try to access 'tm[key]' */
if (luaV_fastget(L,t,key,slot,luaH_get)) { /* fast track? */
setobj2s(L, val, slot); /* done */
return;
}
/* else repeat (tail call 'luaV_finishget') */
}
luaG_runerror(L, "loop in gettable");
luaG_runerror(L, "'__index' chain too long; possible loop");
}
void luaV_settable (lua_State *L, TValue *t, TValue *key, StkId val) {
int loop;
/*
** Finish a table assignment 't[key] = val'.
** If 'slot' is NULL, 't' is not a table. Otherwise, 'slot' points
** to the entry 't[key]', or to 'luaO_nilobject' if there is no such
** entry. (The value at 'slot' must be nil, otherwise 'luaV_fastset'
** would have done the job.)
*/
void luaV_finishset (lua_State *L, TValue *t, TValue *key,
StkId val, TValue *slot) {
int loop; /* counter to avoid infinite loops */
for (loop = 0; loop < MAXTAGLOOP; loop++) {
TValue *tm = NULL;
if (ttistable(t)) { /* `t' is a table? */
TValue *tm;
if (slot != NULL) {
lua_assert(ttistable(t) && ttisnil(slot));
Table *h = hvalue(t);
TValue *oldval = luaH_set(L, h, key); /* do a primitive set */
/* oldval is nil=> look for newindex, oldval is not nil => look for usedindex */
if (!((ttisnil(oldval) && ((tm = fasttm(L, h->metatable, TM_NEWINDEX)) != NULL)) ||
((!ttisnil(oldval)) && ((tm = fasttm(L, h->metatable, TM_USEDINDEX)) != NULL)))) {
setobj2t(L, oldval, val);
/* must check the metamethod */
/* slot is nil=> look for newindex, slot is not nil => look for usedindex */
if (!((ttisnil(slot) && ((tm = fasttm(L, h->metatable, TM_NEWINDEX)) != NULL)) ||
((!ttisnil(slot)) && ((tm = fasttm(L, h->metatable, TM_USEDINDEX)) != NULL)))) {
/* no metamethod and (now) there is an entry with given key */
setobj2t(L, cast(TValue *, slot), val);
luaC_barriert(L, h, val);
return;
}
/* else will try the tag method */
/* else will try the metamethod */
}
else if (l_unlikely(ttisnil(tm = luaT_gettmbyobj(L, t, TM_NEWINDEX))))
luaG_typeerror(L, t, "index");
else { /* not a table; check metamethod */
if (l_unlikely(ttisnil(tm = luaT_gettmbyobj(L, t, TM_NEWINDEX))))
luaG_typeerror(L, t, "index");
}
/* try the metamethod */
if (ttisfunction(tm)) {
callTM(L, tm, t, key, val);
return;
}
t = tm; /* else repeat with `tm' */
t = tm; /* else repeat assignment over 'tm' */
if (luaV_fastset(L, t, key, slot, luaH_set, val))
return; /* done */
/* else loop */
}
luaG_runerror(L, "loop in settable");
luaG_runerror(L, "settable chain too long; possible loop");
}
@@ -366,6 +397,7 @@ static void Arith (lua_State *L, StkId ra, TValue *rb,
#define arith_op(op,tm) { \
StkId ra = RA(i); \
TValue *rb = RKB(i); \
TValue *rc = RKC(i); \
if (ttisnumber(rb) && ttisnumber(rc)) { \
@@ -377,6 +409,21 @@ static void Arith (lua_State *L, StkId ra, TValue *rb,
}
/*
** copy of 'luaV_gettable', but protecting call to potential metamethod
** (which can reallocate the stack)
*/
#define gettableProtected(L,t,k,v) { TValue *slot; \
if (luaV_fastget(L,t,k,slot,luaH_get)) { setobj2s(L, v, slot); } \
else Protect(luaV_finishget(L,t,k,v,slot)); }
/* same for 'luaV_settable' */
#define settableProtected(L,t,k,v) { TValue *slot; \
if (!luaV_fastset(L,t,k,slot,luaH_set,v)) \
Protect(luaV_finishset(L,t,k,v,slot)); }
void luaV_execute (lua_State *L, int nexeccalls) {
LClosure *cl;
@@ -386,13 +433,12 @@ void luaV_execute (lua_State *L, int nexeccalls) {
reentry: /* entry point */
lua_assert(isLua(L->ci));
pc = L->savedpc;
cl = &clvalue(L->ci->func)->l;
base = L->base;
k = cl->p->k;
cl = &clvalue(L->ci->func)->l; /* local reference to function's closure */
k = cl->p->k; /* local reference to function's constant table */
base = L->base; /* local copy of function's base */
/* main loop of interpreter */
for (;;) {
const Instruction i = *pc++;
StkId ra;
if ((L->hookmask & (LUA_MASKLINE | LUA_MASKCOUNT)) &&
(--L->hookcount == 0 || L->hookmask & LUA_MASKLINE)) {
traceexec(L, pc);
@@ -402,26 +448,28 @@ void luaV_execute (lua_State *L, int nexeccalls) {
}
base = L->base;
}
/* warning!! several calls may realloc the stack and invalidate `ra' */
ra = RA(i);
lua_assert(base == L->base && L->base == L->ci->base);
lua_assert(base <= L->top && L->top <= L->stack + L->stacksize);
lua_assert(L->top == L->ci->top || luaG_checkopenop(i));
switch (GET_OPCODE(i)) {
case OP_MOVE: {
StkId ra = RA(i);
setobjs2s(L, ra, RB(i));
continue;
}
case OP_LOADK: {
StkId ra = RA(i);
setobj2s(L, ra, KBx(i));
continue;
}
case OP_LOADBOOL: {
StkId ra = RA(i);
setbvalue(ra, GETARG_B(i));
if (GETARG_C(i)) pc++; /* skip next instruction (if C) */
continue;
}
case OP_LOADNIL: {
StkId ra = RA(i);
TValue *rb = RB(i);
do {
setnilvalue(rb--);
@@ -429,11 +477,13 @@ void luaV_execute (lua_State *L, int nexeccalls) {
continue;
}
case OP_GETUPVAL: {
StkId ra = RA(i);
int b = GETARG_B(i);
setobj2s(L, ra, cl->upvals[b]->v);
continue;
}
case OP_GETGLOBAL: {
StkId ra = RA(i);
TValue g;
TValue *rb = KBx(i);
sethvalue(L, &g, cl->env);
@@ -442,10 +492,14 @@ void luaV_execute (lua_State *L, int nexeccalls) {
continue;
}
case OP_GETTABLE: {
Protect(luaV_gettable(L, RB(i), RKC(i), ra));
StkId ra = RA(i);
StkId rb = RB(i);
TValue *rc = RKC(i);
gettableProtected(L, rb, rc, ra);
continue;
}
case OP_SETGLOBAL: {
StkId ra = RA(i);
TValue g;
sethvalue(L, &g, cl->env);
lua_assert(ttisstring(KBx(i)));
@@ -453,16 +507,21 @@ void luaV_execute (lua_State *L, int nexeccalls) {
continue;
}
case OP_SETUPVAL: {
StkId ra = RA(i);
UpVal *uv = cl->upvals[GETARG_B(i)];
setobj(L, uv->v, ra);
luaC_barrier(L, uv, ra);
continue;
}
case OP_SETTABLE: {
Protect(luaV_settable(L, ra, RKB(i), RKC(i)));
StkId ra = RA(i);
TValue *rb = RKB(i);
TValue *rc = RKC(i);
settableProtected(L, ra, rb, rc);
continue;
}
case OP_NEWTABLE: {
StkId ra = RA(i);
int b = GETARG_B(i);
int c = GETARG_C(i);
sethvalue(L, ra, luaH_new(L, luaO_fb2int(b), luaO_fb2int(c)));
@@ -470,9 +529,16 @@ void luaV_execute (lua_State *L, int nexeccalls) {
continue;
}
case OP_SELF: {
TValue *slot;
StkId ra = RA(i);
StkId rb = RB(i);
setobjs2s(L, ra+1, rb);
Protect(luaV_gettable(L, rb, RKC(i), ra));
TValue *rc = RKC(i);
TString *key = rawtsvalue(rc); /* key must be a string */
setobjs2s(L, ra + 1, rb);
if (luaV_fastget(L, rb, key, slot, luaH_getstr)) {
setobj2s(L, ra, slot);
}
else Protect(luaV_finishget(L, rb, rc, ra, slot));
continue;
}
case OP_ADD: {
@@ -488,6 +554,7 @@ void luaV_execute (lua_State *L, int nexeccalls) {
continue;
}
case OP_DIV: {
StkId ra = RA(i);
TValue *rb = RKB(i);
TValue *rc = RKC(i);
if (ttisnumber(rb) && ttisnumber(rc)) {
@@ -503,6 +570,7 @@ void luaV_execute (lua_State *L, int nexeccalls) {
continue;
}
case OP_MOD: {
StkId ra = RA(i);
TValue *rb = RKB(i);
TValue *rc = RKC(i);
if (ttisnumber(rb) && ttisnumber(rc)) {
@@ -522,26 +590,27 @@ void luaV_execute (lua_State *L, int nexeccalls) {
continue;
}
case OP_BAND: {
arith_op(luai_numand, TM_AND);
continue;
arith_op(luai_numand, TM_AND);
continue;
}
case OP_BOR: {
arith_op(luai_numor, TM_OR);
continue;
arith_op(luai_numor, TM_OR);
continue;
}
case OP_BXOR: {
arith_op(luai_numxor, TM_XOR);
continue;
arith_op(luai_numxor, TM_XOR);
continue;
}
case OP_BSHL: {
arith_op(luai_numshl, TM_SHL);
continue;
arith_op(luai_numshl, TM_SHL);
continue;
}
case OP_BSHR: {
arith_op(luai_numshr, TM_SHR);
continue;
arith_op(luai_numshr, TM_SHR);
continue;
}
case OP_BNOT: {
StkId ra = RA(i);
TValue *rb = RB(i);
if (ttisnumber(rb)) {
lua_Number nb = nvalue(rb);
@@ -553,6 +622,7 @@ void luaV_execute (lua_State *L, int nexeccalls) {
continue;
}
case OP_UNM: {
StkId ra = RA(i);
TValue *rb = RB(i);
if (ttisnumber(rb)) {
lua_Number nb = nvalue(rb);
@@ -564,11 +634,13 @@ void luaV_execute (lua_State *L, int nexeccalls) {
continue;
}
case OP_NOT: {
StkId ra = RA(i);
int res = l_isfalse(RB(i)); /* next assignment may change this value */
setbvalue(ra, res);
continue;
}
case OP_LEN: {
StkId ra = RA(i);
TValue *rb = RB(i);
switch (ttype(rb)) {
case LUA_TTABLE: {
@@ -626,12 +698,14 @@ void luaV_execute (lua_State *L, int nexeccalls) {
continue;
}
case OP_TEST: {
StkId ra = RA(i);
if (l_isfalse(ra) != GETARG_C(i))
dojump(L, pc, GETARG_sBx(*pc));
pc++;
continue;
}
case OP_TESTSET: {
StkId ra = RA(i);
TValue *rb = RB(i);
if (l_isfalse(rb) != GETARG_C(i)) {
setobjs2s(L, ra, rb);
@@ -641,6 +715,7 @@ void luaV_execute (lua_State *L, int nexeccalls) {
continue;
}
case OP_CALL: {
StkId ra = RA(i);
int b = GETARG_B(i);
int nresults = GETARG_C(i) - 1;
if (b != 0) L->top = ra+b; /* else previous instruction set top */
@@ -662,6 +737,7 @@ void luaV_execute (lua_State *L, int nexeccalls) {
}
}
case OP_TAILCALL: {
StkId ra = RA(i);
int b = GETARG_B(i);
if (b != 0) L->top = ra+b; /* else previous instruction set top */
L->savedpc = pc;
@@ -694,6 +770,7 @@ void luaV_execute (lua_State *L, int nexeccalls) {
}
}
case OP_RETURN: {
StkId ra = RA(i);
int b = GETARG_B(i);
if (b != 0) L->top = ra+b-1;
if (L->openupval) luaF_close(L, base);
@@ -709,6 +786,7 @@ void luaV_execute (lua_State *L, int nexeccalls) {
}
}
case OP_FORLOOP: {
StkId ra = RA(i);
lua_Number step = nvalue(ra+2);
lua_Number idx = luai_numadd(nvalue(ra), step); /* increment index */
lua_Number limit = nvalue(ra+1);
@@ -721,6 +799,7 @@ void luaV_execute (lua_State *L, int nexeccalls) {
continue;
}
case OP_FORPREP: {
StkId ra = RA(i);
const TValue *init = ra;
const TValue *plimit = ra+1;
const TValue *pstep = ra+2;
@@ -737,6 +816,7 @@ void luaV_execute (lua_State *L, int nexeccalls) {
continue;
}
case OP_TFORLOOP: {
StkId ra = RA(i);
StkId cb = ra + 3; /* call base */
setobjs2s(L, cb+2, ra+2);
setobjs2s(L, cb+1, ra+1);
@@ -753,6 +833,7 @@ void luaV_execute (lua_State *L, int nexeccalls) {
continue;
}
case OP_SETLIST: {
StkId ra = RA(i);
int n = GETARG_B(i);
int c = GETARG_C(i);
int last;
@@ -775,10 +856,12 @@ void luaV_execute (lua_State *L, int nexeccalls) {
continue;
}
case OP_CLOSE: {
StkId ra = RA(i);
luaF_close(L, ra);
continue;
}
case OP_CLOSURE: {
StkId ra = RA(i);
Proto *p;
Closure *ncl;
int nup, j;
@@ -799,6 +882,7 @@ void luaV_execute (lua_State *L, int nexeccalls) {
continue;
}
case OP_VARARG: {
StkId ra = RA(i);
int b = GETARG_B(i) - 1;
int j;
CallInfo *ci = L->ci;
+52 -4
View File
@@ -22,14 +22,62 @@
(ttype(o1) == ttype(o2) && luaV_equalval(L, o1, o2))
/*
** fast track for 'gettable': if 't' is a table and 't[k]' is not nil,
** return 1 with 'slot' pointing to 't[k]' (final result). Otherwise,
** return 0 (meaning it will have to check metamethod) with 'slot'
** pointing to a nil 't[k]' (if 't' is a table) or NULL (otherwise).
** 'f' is the raw get function to use.
*/
#define luaV_fastget(L,t,k,slot,f) \
(!ttistable(t) \
? (slot = NULL, 0) /* not a table; 'slot' is NULL and result is 0 */ \
: (slot = f(hvalue(t), k), /* else, do raw access */ \
!ttisnil(slot))) /* result not nil? */
/*
** standard implementation for 'gettable'
*/
#define luaV_gettable(L,t,k,v) { TValue *slot; \
if (luaV_fastget(L,t,k,slot,luaH_get)) { setobj2s(L, v, slot); } \
else luaV_finishget(L,t,k,v,slot); }
/*
** Fast track for set table. If 't' is a table and 't[k]' is not nil,
** call GC barrier, do a raw 't[k]=v', and return true; otherwise,
** return false with 'slot' equal to NULL (if 't' is not a table) or
** 'nil'. (This is needed by 'luaV_finishget'.) Note that, if the macro
** returns true, there is no need to 'invalidateTMcache', because the
** call is not creating a new entry.
*/
#define luaV_fastset(L,t,k,slot,f,v) \
(!ttistable(t) \
? (slot = NULL, 0) \
: (slot = f(L, hvalue(t), k), \
ttisnil(slot) ? 0 \
: (__extension__ ({ \
if (valiswhite(v) && isblack(obj2gco(hvalue(t)))) \
luaC_barrierback(L, hvalue(t)); \
setobj2t(L, cast(TValue *,slot), v); \
1; \
}))))
#define luaV_settable(L,t,k,v) { TValue *slot; \
if (!luaV_fastset(L,t,k,slot,luaH_set,v)) \
luaV_finishset(L,t,k,v,slot); }
LUAI_FUNC int luaV_lessthan (lua_State *L, TValue *l, TValue *r);
LUAI_FUNC int luaV_equalval (lua_State *L, const TValue *t1, const TValue *t2);
LUAI_FUNC const TValue *luaV_tonumber (const TValue *obj, TValue *n);
LUAI_FUNC int luaV_tostring (lua_State *L, StkId obj);
LUAI_FUNC void luaV_gettable (lua_State *L, TValue *t, TValue *key,
StkId val);
LUAI_FUNC void luaV_settable (lua_State *L, TValue *t, TValue *key,
StkId val);
LUAI_FUNC void luaV_finishget (lua_State *L, TValue *t, TValue *key,
StkId val, TValue *tm);
LUAI_FUNC void luaV_finishset (lua_State *L, TValue *t, TValue *key,
StkId val, TValue *oldval);
LUAI_FUNC void luaV_execute (lua_State *L, int nexeccalls);
LUAI_FUNC void luaV_concat (lua_State *L, int total, int last);
+66 -4
View File
@@ -1165,6 +1165,39 @@ void VS_Print(vsbuf_t *buf, const char *data)
//
// =========================================================================
#define NAME cvar_map_t
#define KEY_TY const char *
#define VAL_TY consvar_t *
#define HASH_FN vt_hash_string
#define CMPR_FN vt_cmpr_string
#include "verstable.h"
#define NAME netvar_map_t
#define KEY_TY UINT16
#define VAL_TY consvar_t *
#define HASH_FN vt_hash_integer
#define CMPR_FN vt_cmpr_integer
#include "verstable.h"
static cvar_map_t cvar_map;
static netvar_map_t netvar_map;
CONSTRUCTOR static void CV_InitMap(void)
{
// ensure the map is initialized
cvar_map_t_init(&cvar_map);
cvar_map_t_reserve(&cvar_map, 512);
netvar_map_t_init(&netvar_map);
netvar_map_t_reserve(&netvar_map, 256);
}
DESTRUCTOR static void CV_DestroyMap(void)
{
cvar_map_t_cleanup(&cvar_map);
netvar_map_t_cleanup(&netvar_map);
}
static const char *cv_null_string = "";
/** Searches if a variable has been registered.
@@ -1175,11 +1208,17 @@ static const char *cv_null_string = "";
*/
consvar_t *CV_FindVar(const char *name)
{
consvar_t *cvar;
cvar_map_t_itr it = cvar_map_t_get(&cvar_map, name);
if (!cvar_map_t_is_end(it))
return it.data->val;
// fallback linear search
/*
consvar_t *cvar;
for (cvar = consvar_vars; cvar; cvar = cvar->next)
if (fasticmp(name,cvar->name))
if (fasticmp(name, cvar->name))
return cvar;
*/
return NULL;
}
@@ -1194,7 +1233,7 @@ consvar_t *CV_FindVar(const char *name)
static inline UINT16 CV_ComputeNetid(const char *s)
{
UINT16 ret = 0, i = 0;
static UINT16 premiers[16] = {2, 3, 5, 7, 11, 13, 17, 19, 23, 29, 31, 37, 41, 43, 47, 53};
static const UINT16 premiers[16] = {2, 3, 5, 7, 11, 13, 17, 19, 23, 29, 31, 37, 41, 43, 47, 53};
while (*s)
{
@@ -1213,11 +1252,17 @@ static inline UINT16 CV_ComputeNetid(const char *s)
*/
static consvar_t *CV_FindNetVar(UINT16 netid)
{
netvar_map_t_itr it = netvar_map_t_get(&netvar_map, netid);
if (!netvar_map_t_is_end(it))
return it.data->val;
/*
consvar_t *cvar;
for (cvar = consvar_vars; cvar; cvar = cvar->next)
if (cvar->netid == netid)
return cvar;
*/
if (netid == 44542) // ouch this hack
return &cv_karteliminatelast;
@@ -1283,6 +1328,11 @@ void CV_RegisterVar(consvar_t *variable)
// the SetValue will set this bit
variable->flags &= ~CV_MODIFIED;
cvar_map_t_insert(&cvar_map, variable->name, variable);
if (variable->flags & CV_NETVAR)
netvar_map_t_insert(&netvar_map, variable->netid, variable);
}
/** Finds the string value of a console variable.
@@ -1588,9 +1638,21 @@ size_t CV_LoadNetVars(const UINT8 *bufstart)
// prevent "invalid command received"
serverloading = true;
// we can use our netvar map instead of going through all cvars each time
netvar_map_t_itr it;
for (it = netvar_map_t_first(&netvar_map);
!netvar_map_t_is_end(it);
it = netvar_map_t_next(it))
{
cvar = it.data->val;
Setvalue(cvar, cvar->defaultvalue, true);
}
/*
for (cvar = consvar_vars; cvar; cvar = cvar->next)
if (cvar->flags & CV_NETVAR)
Setvalue(cvar, cvar->defaultvalue, true);
*/
count = READUINT16(p);
while (count--)
@@ -1793,7 +1855,7 @@ void CV_AddValue(consvar_t *var, INT32 increment)
if (newvalue == oldvalue)
break; // don't loop forever if there's none of a certain gametype
if (newvalue >= 0 && !mapheaderinfo[newvalue])
if (newvalue >= 0 && newvalue < NUMMAPS && !mapheaderinfo[newvalue])
continue; // Don't allocate the header. That just makes memory usage skyrocket.
} while (!M_CanShowLevelInList(newvalue, gt));
+3 -3
View File
@@ -13,13 +13,13 @@
#ifndef __COMMAND_H__
#define __COMMAND_H__
#include <stdio.h>
#include "doomdef.h"
#ifdef __cplusplus
extern "C" {
#endif
#include <stdio.h>
#include "doomdef.h"
//===================================
// Command buffer & command execution
//===================================
+3 -38
View File
@@ -11,21 +11,6 @@
#ifdef CMAKECONFIG
// Base SRB2 hashes
#define ASSET_HASH_SRB2_SRB "${SRB2_ASSET_srb2.srb_HASH}"
#ifdef USE_PATCH_DTA
#define ASSET_HASH_PATCH_DTA "${SRB2_ASSET_patch.dta_HASH}"
#endif
// SRB2Kart-specific hashes
#define ASSET_HASH_GFX_KART "${SRB2_ASSET_gfx.kart_HASH}"
#define ASSET_HASH_TEXTURES_KART "${SRB2_ASSET_textures.kart_HASH}"
#define ASSET_HASH_CHARS_KART "${SRB2_ASSET_chars.kart_HASH}"
#define ASSET_HASH_MAPS_KART "${SRB2_ASSET_maps.kart_HASH}"
#ifdef USE_PATCH_KART
#define ASSET_HASH_PATCH_KART "00000000000000000000000000000000"
#endif
#define SRB2_COMP_REVISION "${SRB2_COMP_REVISION}"
#define SRB2_COMP_BRANCH "${SRB2_COMP_BRANCH}"
@@ -33,30 +18,10 @@
#else
/* Manually defined asset hashes for non-CMake builds
* Last updated 2015 / 05 / 03 - SRB2 v2.1.15 - srb2.srb
* Last updated 2018 / 12 / 23 - SRB2 v2.1.22 - patch.dta
* Last updated 2019 / 01 / 18 - Kart v1.0.2 - Main assets
* Last updated 2020 / 08 / 30 - Kart v1.3 - patch.kart
* Last updated 2022 / 08 / 16 - Kart v1.4 - Main assets
* Last updated 2022 / 08 / 19 - Kart v1.5 - gfx.kart
* Last updated 2022 / 11 / 01 - Kart v1.6 - gfx.kart, maps.kart
*/
#define SRB2_COMP_REVISION ""
#define SRB2_COMP_BRANCH ""
// Base SRB2 hashes
#define ASSET_HASH_SRB2_SRB "c1b9577687f8a795104aef4600720ea7"
#ifdef USE_PATCH_DTA
#define ASSET_HASH_PATCH_DTA "b04fd9624bfd94dc96dcf4f400f7deb4"
#endif
// SRB2Kart-specific hashes
#define ASSET_HASH_GFX_KART "06f86ee16136eb8a7043b15001797034"
#define ASSET_HASH_TEXTURES_KART "abb53d56aba47c3a8cb0f764da1c8b80"
#define ASSET_HASH_CHARS_KART "e2c428347dde52858a3dacd29fc5b964"
#define ASSET_HASH_MAPS_KART "d051e55141ba736582228c456953cd98"
#ifdef USE_PATCH_KART
#define ASSET_HASH_PATCH_KART "00000000000000000000000000000000"
#endif
#define CMAKE_ASSETS_DIR ""
#endif
#endif
+31 -69
View File
@@ -46,16 +46,16 @@
#ifdef HAVE_THREADS
I_mutex con_mutex;
// g_in_exiting_signal_handler is an evil hack
// I_In_Exiting_Signal_Handler is an evil hack
// to avoid infinite SIGABRT recursion in the signal handler
// due to poisoned locks or mach-o kernel not supporting locks in signals
// or something like that. idk
# define Lock_state() if (!g_in_exiting_signal_handler) { I_lock_mutex(&con_mutex); }
# define Unlock_state() if (!g_in_exiting_signal_handler) { I_unlock_mutex(con_mutex); }
#else/*HAVE_THREADS*/
# define Lock_state() if (!I_In_Exiting_Signal_Handler()) { I_lock_mutex(&con_mutex); }
# define Unlock_state() if (!I_In_Exiting_Signal_Handler()) { I_unlock_mutex(con_mutex); }
#else /*HAVE_THREADS*/
# define Lock_state()
# define Unlock_state()
#endif/*HAVE_THREADS*/
#endif /*HAVE_THREADS*/
static boolean con_started = false; // console has been initialised
boolean con_startup = false; // true at game startup, screen need refreshing
@@ -638,68 +638,28 @@ INT32 CON_ShiftChar(INT32 ch)
if (I_UseNativeKeyboard())
return ch;
if ((ch >= 'a' && ch <= 'z') || (ch >= 'A' && ch <= 'Z'))
{
if (cv_keyboardlayout.value == 3)
{
if (shiftdown ^ capslock)
ch = shiftxform[ch];
else if (altdown & 0x2)
ch = french_altgrxform[ch];
else
ch = HU_FallBackFrSpecialLetter(ch);
}
else
{
if (shiftdown ^ capslock)
ch = shiftxform[ch];
}
}
else // if we're holding shift we should still shift non letter symbols
{
if (cv_keyboardlayout.value == 3)
{
if (shiftdown)
ch = shiftxform[ch];
else if (altdown & 0x2)
ch = french_altgrxform[ch];
else
ch = HU_FallBackFrSpecialLetter(ch);
}
else
{
if (shiftdown)
ch = shiftxform[ch];
}
}
return ch;
}
INT32 CON_ShitAndAltGrChar(INT32 ch)
{
if ((ch >= 'a' && ch <= 'z') || (ch >= 'A' && ch <= 'Z'))
{
if (shiftdown ^ capslock)
ch = shiftxform[ch];
}
else // if we're holding shift we should still shift non letter symbols
else // if we're holding shift we should still shift non letter symbols
{
if (shiftdown)
ch = shiftxform[ch];
else if (altdown & 0x2)
else if (cv_keyboardlayout.value == 3)
{
ch = french_altgrxform[ch];
}
else
{
ch = HU_FallBackFrSpecialLetter(ch);
if (altdown & 0x2)
ch = french_altgrxform[ch];
else
ch = HU_FallBackFrSpecialLetter(ch);
}
}
return ch;
}
// Clear time of console heads up messages
//
void CON_ClearHUD(void)
@@ -892,7 +852,7 @@ boolean CON_Responder(event_t *ev)
return true;
// ctrl modifier -- changes behavior, adds shortcuts
if ((cv_keyboardlayout.value != 3 && ctrldown) || (cv_keyboardlayout.value == 3 && ctrldown && !altdown))
if (ctrldown && (cv_keyboardlayout.value != 3 || !altdown))
{
// show all cvars/commands that match what we have inputted
if (key == KEY_TAB)
@@ -1222,19 +1182,10 @@ void CON_LogMessage(const char *msg)
// Console print! Wahooo! Lots o fun!
//
void CONS_Printf(const char *fmt, ...)
static inline void CONS_PrintMsg(char *txt)
{
va_list argptr;
static char *txt = NULL;
boolean startup;
if (txt == NULL)
txt = malloc(8192);
va_start(argptr, fmt);
vsnprintf(txt, 8192, fmt, argptr);
va_end(argptr);
// echo console prints to log file
DEBFILE(txt);
@@ -1260,6 +1211,21 @@ void CONS_Printf(const char *fmt, ...)
}
}
void CONS_Printf(const char *fmt, ...)
{
va_list argptr;
static char *txt = NULL;
if (txt == NULL)
txt = malloc(8192);
va_start(argptr, fmt);
vsnprintf(txt, 8192, fmt, argptr);
va_end(argptr);
CONS_PrintMsg(txt);
}
void CONS_Alert(alerttype_t level, const char *fmt, ...)
{
va_list argptr;
@@ -1288,9 +1254,7 @@ void CONS_Alert(alerttype_t level, const char *fmt, ...)
break;
}
// I am lazy and I feel like just letting CONS_Printf take care of things.
// Is that okay?
CONS_Printf("%s", txt);
CONS_PrintMsg(txt);
}
void CONS_Debug(INT32 debugflags, const char *fmt, ...)
@@ -1308,11 +1272,9 @@ void CONS_Debug(INT32 debugflags, const char *fmt, ...)
vsnprintf(txt, 8192, fmt, argptr);
va_end(argptr);
// Again I am lazy, oh well
CONS_Printf("%s", txt);
CONS_PrintMsg(txt);
}
// Print an error message, and wait for ENTER key to continue.
// To make sure the user has seen the message
//
+8 -1
View File
@@ -13,6 +13,10 @@
#ifndef __CONSOLE__
#define __CONSOLE__
#ifdef __cplusplus
extern "C" {
#endif
#include "d_event.h"
#include "command.h"
#include "i_threads.h"
@@ -45,7 +49,6 @@ extern UINT8 *yellowmap, *purplemap, *greenmap, *bluemap, *graymap, *redmap, *or
extern UINT8 *consolebgmap;
INT32 CON_ShiftChar(INT32 ch);
INT32 CON_ShitAndAltGrChar(INT32 ch);
void CON_SetupBackColormap(void);
void CON_ClearHUD(void); // clear heads up messages
@@ -63,4 +66,8 @@ boolean CON_Ready(void);
void CON_LogMessage(const char *msg);
#ifdef __cplusplus
} // extern "C"
#endif
#endif
+523 -384
View File
File diff suppressed because it is too large. Load diff
+7 -3
View File
@@ -600,6 +600,8 @@ extern consvar_t cv_discordinvites;
extern consvar_t cv_serverinfoscreen;
extern consvar_t cv_serveraddoninfo;
// Used in d_net, the only dependence
//tic_t ExpandTics(INT32 low, tic_t basetic);
void D_ClientServerInit(void);
@@ -654,15 +656,17 @@ void D_ResetTiccmds(void);
tic_t GetLag(INT32 node);
extern UINT8 hu_resynching;
extern boolean hu_resynching;
#ifdef SATURNPAK
extern UINT8 hu_redownloadinggamestate;
extern boolean hu_redownloadinggamestate;
#endif
extern boolean hu_stopped; // kart, true when the game is stopped for players due to a disconnecting or connecting player
#define SAVEGAMESIZE (768*1024)
typedef struct rewind_s
{
UINT8 savebuffer[(768*1024)];
UINT8 savebuffer[SAVEGAMESIZE];
tic_t leveltime;
size_t demopos;
+109 -64
View File
@@ -80,6 +80,31 @@
#include "lua_script.h"
/* Manually defined asset hashes for non-CMake builds
* Last updated 2015 / 05 / 03 - SRB2 v2.1.15 - srb2.srb
* Last updated 2018 / 12 / 23 - SRB2 v2.1.22 - patch.dta
* Last updated 2019 / 01 / 18 - Kart v1.0.2 - Main assets
* Last updated 2020 / 08 / 30 - Kart v1.3 - patch.kart
* Last updated 2022 / 08 / 16 - Kart v1.4 - Main assets
* Last updated 2022 / 08 / 19 - Kart v1.5 - gfx.kart
* Last updated 2022 / 11 / 01 - Kart v1.6 - gfx.kart, maps.kart
*/
// Base SRB2 hashes
#define ASSET_HASH_SRB2_SRB "c1b9577687f8a795104aef4600720ea7"
#ifdef USE_PATCH_DTA
#define ASSET_HASH_PATCH_DTA "b04fd9624bfd94dc96dcf4f400f7deb4"
#endif
// SRB2Kart-specific hashes
#define ASSET_HASH_GFX_KART "06f86ee16136eb8a7043b15001797034"
#define ASSET_HASH_TEXTURES_KART "abb53d56aba47c3a8cb0f764da1c8b80"
#define ASSET_HASH_CHARS_KART "e2c428347dde52858a3dacd29fc5b964"
#define ASSET_HASH_MAPS_KART "d051e55141ba736582228c456953cd98"
#ifdef USE_PATCH_KART
#define ASSET_HASH_PATCH_KART "00000000000000000000000000000000"
#endif
#ifdef CMAKECONFIG
#include "config.h"
#else
@@ -105,8 +130,8 @@ static size_t startuppwadcount = 0;
// autoloading
static char *autoloadwadfiles[MAX_WADFILES];
static char *autoloadwadfilespost[MAX_WADFILES];
static size_t autoloadcount = 0;
static size_t postloadcount = 0;
static size_t autoloadwadcount = 0;
static size_t postloadwadcount = 0;
//
boolean devparm = false; // started game with -devparm
@@ -249,21 +274,17 @@ static void D_Renderview(void)
R_ApplyLevelInterpolators(R_GetTimeFrac(RTF_LEVEL));
if (rendermode == render_soft)
if (rendermode == render_soft && cv_homremoval.value)
{
// if this is display player 1
if (cv_homremoval.value)
if (cv_homremoval.value == 1)
{
if (cv_homremoval.value == 1)
{
// Clear the software screen buffer to remove HOM
memset(vid.screens[0], 31, vid.width * vid.height);
}
else if (cv_homremoval.value == 2)
{
//'development' HOM removal -- makes it blindingly obvious if HOM is spotted.
memset(vid.screens[0], 32+(timeinmap&15), vid.width * vid.height);
}
// Clear the software screen buffer to remove HOM
memset(vid.screens[0], 31, vid.width * vid.height);
}
else if (cv_homremoval.value == 2)
{
//'development' HOM removal -- makes it blindingly obvious if HOM is spotted.
memset(vid.screens[0], 32+(timeinmap&15), vid.width * vid.height);
}
}
@@ -297,7 +318,6 @@ static void D_Renderview(void)
break;
default: // Initialize for P1
viewwindowy = viewwindowx = 0;
objectsdrawn = 0;
break;
}
@@ -308,19 +328,17 @@ static void D_Renderview(void)
}
else if (rendermode == render_soft)
#endif
{
R_RenderPlayerView(&players[displayplayers[i]]);
}
if (rendermode == render_soft)
{
if (i == 0)
R_ApplyViewMorph();
if (i == 0)
R_ApplyViewMorph();
#ifdef MOTIONBLUR
V_DoPostProcessor(i, postimgparam[i]);
V_DoPostProcessor(i, postimgparam[i]);
#else
V_DoPostProcessor(i, 0);
V_DoPostProcessor(i, 0);
#endif
}
}
}
@@ -639,7 +657,7 @@ void D_SRB2Loop(void)
tic_t entertic = 0, oldentertics = 0, realtics = 0, rendertimeout = INFTICS;
double deltatics = 0.0;
double deltasecs = 0.0;
UINT64 precision;
UINT64 precision = 0;
boolean interp = false;
boolean doDisplay = false;
@@ -679,6 +697,11 @@ void D_SRB2Loop(void)
for (;;)
{
if (I_Interrupted())
{
I_Quit();
}
// capbudget is the minimum precise_t duration of a single loop iteration
precise_t capbudget;
precise_t elapsed;
@@ -758,11 +781,6 @@ void D_SRB2Loop(void)
doDisplay = true;
}
if (!dedicated)
{
G_DeviceLEDTick();
}
}
if (interp)
@@ -804,6 +822,13 @@ void D_SRB2Loop(void)
if (takescreenshot)
M_DoScreenShot();
#ifndef DEDICATED
if (!dedicated && renderisnewtic)
{
G_DeviceLEDTick();
}
#endif
// consoleplayer -> displayplayers (hear sounds from viewpoint)
S_UpdateSounds(); // move positional sounds
@@ -882,7 +907,9 @@ void D_ClearState(void)
// okay, stop now
// (otherwise the game still thinks we're playing!)
#ifdef HAVE_CURL
CURLAbortFile();
#endif
SV_StopServer();
SV_ResetServer();
@@ -946,6 +973,9 @@ void D_ClearState(void)
//
void D_StartTitle(void)
{
if (dedicated)
I_Error("D_StartTitle is called on dedicated server");
D_ClearState();
multiplayer = netgame = false; // title menu shouldnt be a netgame or multiplayer lmao
F_StartTitleScreen();
@@ -1007,25 +1037,38 @@ static INT32 D_DetectFileType(const char* filename)
}
// autoload that shit
static void D_AutoloadFile(const char *file, char **filearray, size_t index)
static void D_AutoloadFile(const char *file, char **filearray, size_t *index)
{
char *newfile;
INT32 fileType = D_DetectFileType(file);
if (*index >= MAX_WADFILES)
{
CONS_Printf("D_AutoloadFile: Failed to add file %s! Too many autoloaded files\n", file);
return;
}
if (!fileType)
{
CONS_Printf("D_AutoloadFile: File %s is unknown or invalid\n", file);
return;
}
if (fileType == 1)
{
CONS_Printf("D_AutoloadFile: File %s is a directory\n", file);
return;
}
if (fileType <= 6)
{
newfile = malloc(strlen(file) + 1);
if (!newfile)
I_Error("No more free memory to AutoloadFile %s",file);
I_Error("D_AutoloadFile: No more free memory to autoload file %s", file);
strcpy(newfile, file);
filearray[index] = newfile;
filearray[*index] = newfile;
(*index)++;
}
else
{
@@ -1068,7 +1111,7 @@ static void D_FindAddonsToAutoload(void)
// If the file is found, run our shit
if (!autoloadconfigfile) // nope outta here
{
autoloadcount = postloadcount = 0; // so D_AddAutoloadFiles can skip everything since nothings there to autoload
autoloadwadcount = postloadwadcount = 0; // so D_AddAutoloadFiles can skip everything since nothings there to autoload
return;
}
@@ -1094,27 +1137,34 @@ static void D_FindAddonsToAutoload(void)
if (newline)
*newline = '\0';
// ok so theres still issues with players adding stuff to autoload by accident
// sometimes this stuff contains maps
// you can probably imagine how that goes in a netgame....
if (W_CheckAutoLoadContainsMap(wadsToAutoload))
{
CONS_Printf("Autoload: file %s contains map data! skipping...", wadsToAutoload);
continue;
}
if (!postload && W_CheckPostLoadList(wadsToAutoload))
{
CONS_Printf("forcing postload for file %s\n", wadsToAutoload);
CONS_Printf("Autoload: forcing postload for file %s\n", wadsToAutoload);
postload = true;
}
// LOAD IT
if (!postload)
{
D_AutoloadFile(wadsToAutoload, autoloadwadfiles, autoloadcount);
autoloadcount++;
D_AutoloadFile(wadsToAutoload, autoloadwadfiles, &autoloadwadcount);
}
else
{
D_AutoloadFile(wadsToAutoload, autoloadwadfilespost, postloadcount);
postloadcount++;
D_AutoloadFile(wadsToAutoload, autoloadwadfilespost, &postloadwadcount);
}
}
autoloadwadfiles[autoloadcount] = NULL;
autoloadwadfilespost[postloadcount] = NULL;
autoloadwadfiles[autoloadwadcount] = NULL;
autoloadwadfilespost[postloadwadcount] = NULL;
// we dont want memory leaks around here do we?
fclose(autoloadconfigfile);
@@ -1123,7 +1173,7 @@ static void D_FindAddonsToAutoload(void)
static void D_AddAutoloadFiles(void)
{
// nothing to autoload
if (autoloadcount == 0)
if (autoloadwadcount == 0)
return;
CONS_Printf("D_AutoloadFile(): Loading autoloaded addons...\n");
@@ -1131,15 +1181,15 @@ static void D_AddAutoloadFiles(void)
if (W_AddAutoloadedLocalFiles(autoloadwadfiles) == 0)
CONS_Printf("D_AutoloadFile(): Are you sure you put in valid files or what?\n");
D_CleanFile(autoloadwadfiles, autoloadcount);
D_CleanFile(autoloadwadfiles, autoloadwadcount);
autoloadcount = 0;
autoloadwadcount = 0;
}
void D_AddPostloadFiles(void)
{
// nothing to postload
if (postloadcount == 0 || !netgame)
if (postloadwadcount == 0 || !netgame)
return;
CONS_Printf("D_AddPostloadFiles(): Loading postloaded addons...\n");
@@ -1147,9 +1197,9 @@ void D_AddPostloadFiles(void)
if (W_AddAutoloadedLocalFiles(autoloadwadfilespost) == 0)
CONS_Printf("D_AddPostloadFiles(): Are you sure you put in valid files or what?\n");
D_CleanFile(autoloadwadfilespost, postloadcount);
D_CleanFile(autoloadwadfilespost, postloadwadcount);
postloadcount = 0;
postloadwadcount = 0;
}
// ==========================================================================
@@ -1158,7 +1208,7 @@ void D_AddPostloadFiles(void)
static boolean AddIWAD(const char * file, const char *dir)
{
char * path = va(pandf, dir, file);
char *path = va(pandf, dir, file);
if (FIL_ReadFileOK(path))
{
@@ -1186,17 +1236,13 @@ static void IdentifyVersion(void)
#endif
char tempsrb2path[256] = ".";
getcwd(tempsrb2path, 256);
if (getcwd(tempsrb2path, 256) == NULL)
strcpy(tempsrb2path, ".");
// get the current directory (possible problem on NT with "." as current dir)
if (!srb2waddir)
{
if (tempsrb2path[0])
srb2waddir = tempsrb2path;
else
{
srb2waddir = ".";
}
srb2waddir = tempsrb2path;
}
#if (1) // reduce the amount of findfile by only using full cwd in this func
@@ -1617,12 +1663,6 @@ void D_SRB2Main(void)
strcpy(srb2, "SRB2Kart");
D_MakeTitleString(srb2);
#if defined (__OS2__) && !defined (HAVE_SDL)
// set PM window title
snprintf(pmData->title, sizeof (pmData->title), "SRB2Kart" VERSIONSTRING ": %s", title);
pmData->title[sizeof (pmData->title) - 1] = '\0';
#endif
if (devparm)
CONS_Printf(M_GetText("Development mode ON.\n"));
@@ -1869,7 +1909,8 @@ void D_SRB2Main(void)
if (M_CheckParm("-warp") && M_IsNextParm())
{
const char *word = M_GetNextParm();
pstartmap = G_FindMapByNameOrCode(word, 0);
pstartmap = G_FindMapByNameOrCode(word, NULL);
if (! pstartmap)
I_Error("Cannot find a map remotely named '%s'\n", word);
else
@@ -2002,9 +2043,13 @@ void D_SRB2Main(void)
if (M_CheckProtoParam("replay"))
{
const char *replayurl = M_GetProtoParam();
char *replayname = strrchr(replayurl, '/');
if (!replayname || !replayurl)
if (!replayurl)
I_Error("REPLAY: Invalid URL.");
gconst char *replayname = strrchr(replayurl, '/');
if (!replayname)
I_Error("REPLAY: Invalid URL.");
#define REPLAYDIR "/DownloadedReplays/"
+3 -7
View File
@@ -59,7 +59,7 @@ static INT16 reboundsize[MAXREBOUND];
static INT32 rebound_head, rebound_tail;
/// \brief max length per packet
INT16 hardware_MAXPACKETLENGTH;
INT16 hardware_MAXPACKETLENGTH = 0;
boolean (*I_NetGet)(void) = NULL;
void (*I_NetSend)(void) = NULL;
@@ -96,7 +96,7 @@ INT32 ticruned = 0, ticmiss = 0;
// globals
INT32 getbps = 0, sendbps = 0;
float lostpercent = 0, duppercent = 0, gamelostpercent = 0;
float lostpercent = 0.0f, duppercent = 0.0f, gamelostpercent = 0.0f;
INT32 packetheaderlength = 0;
boolean Net_GetNetStat(void)
@@ -612,12 +612,8 @@ void Net_WaitAllAckReceived(UINT32 timeout)
static void InitNode(node_t *node)
{
node->acktosend_head = node->acktosend_tail = 0;
memset(node->acktosend, 0, sizeof(node->acktosend));
node->firstacktosend = 0;
memset(node, 0, sizeof(node_t));
node->nextacknum = 1;
node->remotefirstack = 0;
node->flags = 0;
}
static void InitAck(void)
+159 -491
View File
@@ -54,6 +54,9 @@
#include "fastcmp.h"
#include "m_perfstats.h"
#include "r_data.h"
#include "r_skins.h"
#ifdef NETGAME_DEVMODE
#define CV_RESTRICT CV_NETVAR
#else
@@ -249,7 +252,7 @@ consvar_t cv_competitionboxes = {"competitionboxes", "Random", CV_NETVAR|CV_CHEA
#ifdef SEENAMES
static CV_PossibleValue_t seenames_cons_t[] = {{0, "Off"}, {1, "Colorless"}, {2, "Team"}, {3, "Ally/Foe"}, {0, NULL}};
consvar_t cv_seenames = {"seenames", "Off", CV_SAVE, seenames_cons_t, 0, 0, NULL, NULL, 0, 0, NULL};
consvar_t cv_seenames = {"seenames", "Off", CV_SAVE, seenames_cons_t, NULL, 0, NULL, NULL, 0, 0, NULL};
consvar_t cv_allowseenames = {"allowseenames", "No", CV_NETVAR, CV_YesNo, NULL, 0, NULL, NULL, 0, 0, NULL};
#endif
@@ -458,16 +461,16 @@ consvar_t cv_showping = {"showping", "Always", CV_SAVE, showping_cons_t, NULL, 0
static CV_PossibleValue_t pingmeasurement_cons_t[] = {{0, "Frames"}, {1, "Milliseconds"}, {0, NULL}};
consvar_t cv_pingmeasurement = {"pingmeasurement", "Frames", CV_SAVE, pingmeasurement_cons_t, NULL, 0, NULL, NULL, 0, 0, NULL};
consvar_t cv_pingicon = {"pingicon", "On", CV_SAVE, CV_OnOff, 0, 0, NULL, NULL, 0, 0, NULL};
consvar_t cv_pingicon = {"pingicon", "On", CV_SAVE, CV_OnOff, NULL, 0, NULL, NULL, 0, 0, NULL};
static CV_PossibleValue_t cv_pingstyle_cons_t[] = {{0, "New"}, {1, "Old"}, {0, NULL}};
consvar_t cv_pingstyle = {"pingstyle", "New", CV_SAVE, cv_pingstyle_cons_t, 0, 0, NULL, NULL, 0, 0, NULL};
consvar_t cv_pingstyle = {"pingstyle", "New", CV_SAVE, cv_pingstyle_cons_t, NULL, 0, NULL, NULL, 0, 0, NULL};
consvar_t cv_luaimmersion = {"luaimmersion", "On", CV_SAVE, CV_OnOff, 0, 0, NULL, NULL, 0, 0, NULL};
consvar_t cv_luaimmersion = {"luaimmersion", "On", CV_SAVE, CV_OnOff, NULL, 0, NULL, NULL, 0, 0, NULL};
consvar_t cv_showviewpointtext = {"showviewpointtext", "On", CV_SAVE, CV_OnOff, 0, 0, NULL, NULL, 0, 0, NULL};
consvar_t cv_showviewpointtext = {"showviewpointtext", "On", CV_SAVE, CV_OnOff, NULL, 0, NULL, NULL, 0, 0, NULL};
consvar_t cv_showdownloadprompt = {"showdownloadprompt", "On", CV_SAVE, CV_OnOff, 0, 0, NULL, NULL, 0, 0, NULL};
consvar_t cv_showdownloadprompt = {"showdownloadprompt", "On", CV_SAVE, CV_OnOff, NULL, 0, NULL, NULL, 0, 0, NULL};
// Intermission time Tails 04-19-2002
static CV_PossibleValue_t inttime_cons_t[] = {{0, "MIN"}, {3600, "MAX"}, {0, NULL}};
@@ -897,6 +900,7 @@ void D_RegisterClientCommands(void)
CV_RegisterVar(&cv_mindelay);
CV_RegisterVar(&cv_gentlemens);
CV_RegisterVar(&cv_serverinfoscreen);
CV_RegisterVar(&cv_serveraddoninfo);
#ifdef NETGAME_DEVMODE
CV_RegisterVar(&cv_fishcake);
@@ -1006,6 +1010,9 @@ void D_RegisterClientCommands(void)
CV_RegisterVar(&cv_gamepadled[i]);
}
CV_RegisterVar(&cv_gamepadledifunfocused);
CV_RegisterVar(&cv_rumbleifunfocused);
CV_RegisterVar(&cv_usemouse);
CV_RegisterVar(&cv_invertmouse);
CV_RegisterVar(&cv_mousexsens);
@@ -1202,11 +1209,11 @@ static boolean AllowedPlayerNameChar(char ch)
static boolean EnsurePlayerNameIsGood(char *name, INT32 playernum)
{
INT32 ix;
size_t ix, len = strlen(name);
if (strlen(name) == 0 || strlen(name) > MAXPLAYERNAME)
if (len == 0 || len > MAXPLAYERNAME)
return false; // Empty or too long.
if (name[0] == ' ' || name[strlen(name)-1] == ' ')
if (name[0] == ' ' || name[len-1] == ' ')
return false; // Starts or ends with a space.
if (isdigit(name[0]))
return false; // Starts with a digit.
@@ -1220,20 +1227,19 @@ static boolean EnsurePlayerNameIsGood(char *name, INT32 playernum)
// Also, anything over 0x80 is disallowed too, since compilers love to
// differ on whether they're printable characters or not.
for (ix = 0; name[ix] != '\0'; ix++)
for (ix = 0; ix < len; ix++)
if (!AllowedPlayerNameChar(name[ix]))
return false;
// Check if a player is currently using the name, case-insensitively.
for (ix = 0; ix < MAXPLAYERS; ix++)
{
if (ix != playernum && playeringame[ix]
if (ix != (size_t)playernum && playeringame[ix]
&& fasticmp(name, player_names[ix]))
{
// We shouldn't kick people out just because
// they joined the game with the same name
// as someone else -- modify the name instead.
size_t len = strlen(name);
// Recursion!
// Slowly strip characters off the end of the
@@ -1452,7 +1458,9 @@ UINT8 CanChangeSkin(INT32 playernum)
return true;
}
if (players[playernum].spectator || players[playernum].playerstate == PST_DEAD || players[playernum].playerstate == PST_REBORN)
if (players[playernum].spectator ||
players[playernum].playerstate == PST_DEAD ||
players[playernum].playerstate == PST_REBORN)
return true;
return false;
@@ -1486,446 +1494,145 @@ static void ForceAllSkins(INT32 forcedskin)
}
}
static INT32 snacpending = 0, snac2pending = 0, snac3pending = 0, snac4pending = 0, chmappending = 0;
static INT32 chmappending;
static INT32 snacpending[MAXSPLITSCREENPLAYERS];
// wonky compat, idk if anything uses this....
#define playerisbot (splitplayer == 1 && botingame)
// name, color, or skin has changed
//
static void SendNameAndColor(void)
static void SendNameAndColor(UINT8 splitplayer)
{
char buf[MAXPLAYERNAME+2];
char *p;
p = buf;
// splitscreen
if (splitscreen < splitplayer && !playerisbot)
return;
const INT32 pnum = P_GetLocalPlayerNumForNum(splitplayer);
player_t *player = &players[pnum];
// TODO: make those cvars arrays
consvar_t *playercolor, *playername, *playerskin;
consvar_t *colorvars[] = {&cv_playercolor, &cv_playercolor2, &cv_playercolor3, &cv_playercolor4};
consvar_t *namevars[] = {&cv_playername, &cv_playername2, &cv_playername3, &cv_playername4};
consvar_t *skinvars[] = {&cv_skin, &cv_skin2, &cv_skin3, &cv_skin4};
playercolor = colorvars[splitplayer];
playername = namevars[splitplayer];
playerskin = skinvars[splitplayer];
// normal player colors
if (G_GametypeHasTeams())
{
if (players[consoleplayer].ctfteam == 1 && cv_playercolor.value != skincolor_redteam)
CV_StealthSetValue(&cv_playercolor, skincolor_redteam);
else if (players[consoleplayer].ctfteam == 2 && cv_playercolor.value != skincolor_blueteam)
CV_StealthSetValue(&cv_playercolor, skincolor_blueteam);
if (player->ctfteam == 1 && playercolor->value != skincolor_redteam)
CV_StealthSetValue(playercolor, skincolor_redteam);
else if (player->ctfteam == 2 && playercolor->value != skincolor_blueteam)
CV_StealthSetValue(playercolor, skincolor_blueteam);
}
// never allow the color "none"
if (!cv_playercolor.value)
if (!playercolor->value)
{
if (players[consoleplayer].skincolor)
CV_StealthSetValue(&cv_playercolor, players[consoleplayer].skincolor);
else if (skins[players[consoleplayer].skin].prefcolor)
CV_StealthSetValue(&cv_playercolor, skins[players[consoleplayer].skin].prefcolor);
if (player->skincolor)
CV_StealthSetValue(playercolor, player->skincolor);
else if (skins[player->skin].prefcolor)
CV_StealthSetValue(playercolor, skins[player->skin].prefcolor);
else
CV_StealthSet(&cv_playercolor, cv_playercolor.defaultvalue);
CV_StealthSet(playercolor, playercolor->defaultvalue);
}
if (fastcmp(cv_playername.string, player_names[consoleplayer])
&& cv_playercolor.value == players[consoleplayer].skincolor
&& fastcmp(cv_skin.string, skins[players[consoleplayer].skin].name))
return;
// We'll handle it later if we're not playing.
if (!Playing())
return;
if (fastcmp(playername->string, player_names[pnum])
&& playercolor->value == player->skincolor
&& fastcmp(playerskin->string, skins[player->skin].name))
return;
if (playerisbot)
{
players[pnum].skincolor = botcolor;
if (players[pnum].mo)
players[pnum].mo->color = players[pnum].skincolor;
SetPlayerSkinByNum(pnum, botskin-1);
return;
}
// If you're not in a netgame, merely update the skin, color, and name.
if (!netgame)
{
INT32 foundskin;
CleanupPlayerName(consoleplayer, cv_playername.zstring);
strcpy(player_names[consoleplayer], cv_playername.zstring);
CleanupPlayerName(pnum, playername->zstring);
strcpy(player_names[pnum], playername->zstring);
players[consoleplayer].skincolor = cv_playercolor.value;
player->skincolor = playercolor->value;
if (players[consoleplayer].mo)
players[consoleplayer].mo->color = players[consoleplayer].skincolor;
if (player->mo)
player->mo->color = player->skincolor;
if ((foundskin = R_SkinAvailable(cv_skin.string)) != -1)
if ((foundskin = R_SkinAvailable(playerskin->string)) != -1)
{
cv_skin.value = foundskin;
SetPlayerSkin(consoleplayer, cv_skin.string);
CV_StealthSet(&cv_skin, skins[cv_skin.value].name);
playerskin->value = foundskin;
SetPlayerSkin(pnum, playerskin->string);
CV_StealthSet(playerskin, skins[playerskin->value].name);
}
else
{
cv_skin.value = players[consoleplayer].skin;
CV_StealthSet(&cv_skin, skins[players[consoleplayer].skin].name);
playerskin->value = player->skin;
CV_StealthSet(playerskin, skins[player->skin].name);
// will always be same as current
SetPlayerSkin(consoleplayer, cv_skin.string);
SetPlayerSkin(pnum, playerskin->string);
}
return;
}
snacpending++;
snacpending[splitplayer]++;
// Don't change name if muted
if (player_name_changes[consoleplayer] >= MAXNAMECHANGES)
if (player_name_changes[pnum] >= MAXNAMECHANGES)
{
CV_StealthSet(&cv_playername, player_names[consoleplayer]);
CV_StealthSet(playername, player_names[pnum]);
HU_AddChatText("\x85*You must wait to change your name again", false);
}
else if (cv_mute.value && !(server || IsPlayerAdmin(consoleplayer)))
CV_StealthSet(&cv_playername, player_names[consoleplayer]);
else if (cv_mute.value && !(server || IsPlayerAdmin(pnum)))
CV_StealthSet(playername, player_names[pnum]);
else // Cleanup name if changing it
CleanupPlayerName(consoleplayer, cv_playername.zstring);
CleanupPlayerName(pnum, playername->zstring);
// Don't change skin if the server doesn't want you to.
if (!CanChangeSkin(consoleplayer))
CV_StealthSet(&cv_skin, skins[players[consoleplayer].skin].name);
if (!CanChangeSkin(pnum))
CV_StealthSet(playerskin, skins[player->skin].name);
// check if player has the skin loaded (cv_skin may have
// the name of a skin that was available in the previous game)
cv_skin.value = R_SkinAvailable(cv_skin.string);
if (cv_skin.value < 0)
playerskin->value = R_SkinAvailable(playerskin->string);
if (playerskin->value < 0)
{
INT32 skinnum = players[consoleplayer].skin;
CV_StealthSet(&cv_skin, skins[skinnum].name);
cv_skin.value = skinnum;
INT32 skinnum = player->skin;
CV_StealthSet(playerskin, skins[skinnum].name);
playerskin->value = skinnum;
}
// Finally write out the complete packet and send it off.
WRITESTRINGN(p, cv_playername.zstring, MAXPLAYERNAME);
WRITEUINT8(p, (UINT8)cv_playercolor.value);
WRITEUINT8(p, (UINT8)cv_skin.value);
SendNetXCmdForPlayer(0, XD_NAMEANDCOLOR, buf, p - buf);
}
// splitscreen
static void SendNameAndColor2(void)
{
INT32 secondplaya = -1;
char buf[MAXPLAYERNAME+2];
char *p;
if (splitscreen < 1 && !botingame)
return; // can happen if skin2/color2/name2 changed
if (displayplayers[1] != consoleplayer)
secondplaya = displayplayers[1];
else if (!netgame) // HACK
secondplaya = 1;
if (secondplaya == -1)
return;
p = buf;
// normal player colors
if (G_GametypeHasTeams())
{
if (players[secondplaya].ctfteam == 1 && cv_playercolor2.value != skincolor_redteam)
CV_StealthSetValue(&cv_playercolor2, skincolor_redteam);
else if (players[secondplaya].ctfteam == 2 && cv_playercolor2.value != skincolor_blueteam)
CV_StealthSetValue(&cv_playercolor2, skincolor_blueteam);
}
// never allow the color "none"
if (!cv_playercolor2.value)
{
if (players[secondplaya].skincolor)
CV_StealthSetValue(&cv_playercolor2, players[secondplaya].skincolor);
else if (skins[players[secondplaya].skin].prefcolor)
CV_StealthSetValue(&cv_playercolor2, skins[players[secondplaya].skin].prefcolor);
else
CV_StealthSet(&cv_playercolor2, cv_playercolor2.defaultvalue);
}
// We'll handle it later if we're not playing.
if (!Playing())
return;
// If you're not in a netgame, merely update the skin, color, and name.
if (botingame)
{
players[secondplaya].skincolor = botcolor;
if (players[secondplaya].mo)
players[secondplaya].mo->color = players[secondplaya].skincolor;
SetPlayerSkinByNum(secondplaya, botskin-1);
return;
}
else if (!netgame)
{
INT32 foundskin;
CleanupPlayerName(secondplaya, cv_playername2.zstring);
strcpy(player_names[secondplaya], cv_playername2.zstring);
// don't use displayplayers[1]: the second player must be 1
players[secondplaya].skincolor = cv_playercolor2.value;
if (players[secondplaya].mo)
players[secondplaya].mo->color = players[secondplaya].skincolor;
if ((foundskin = R_SkinAvailable(cv_skin2.string)) != -1)
{
cv_skin2.value = foundskin;
SetPlayerSkin(secondplaya, cv_skin2.string);
}
else
{
cv_skin2.value = players[secondplaya].skin;
CV_StealthSet(&cv_skin2, skins[players[secondplaya].skin].name);
// will always be same as current
SetPlayerSkin(secondplaya, cv_skin2.string);
}
return;
}
snac2pending++;
// Don't change name if muted
if (player_name_changes[displayplayers[1]] >= MAXNAMECHANGES)
{
CV_StealthSet(&cv_playername2, player_names[displayplayers[1]]);
HU_AddChatText("\x85*You must wait to change your name again", false);
}
else if (cv_mute.value && !(server || IsPlayerAdmin(displayplayers[1])))
CV_StealthSet(&cv_playername2, player_names[displayplayers[1]]);
else // Cleanup name if changing it
CleanupPlayerName(displayplayers[1], cv_playername2.zstring);
// Don't change skin if the server doesn't want you to.
if (!CanChangeSkin(displayplayers[1]))
CV_StealthSet(&cv_skin2, skins[players[displayplayers[1]].skin].name);
// check if player has the skin loaded (cv_skin2 may have
// the name of a skin that was available in the previous game)
cv_skin2.value = R_SkinAvailable(cv_skin2.string);
if (cv_skin2.value < 0)
{
INT32 skinnum = players[displayplayers[1]].skin;
CV_StealthSet(&cv_skin2, skins[skinnum].name);
cv_skin2.value = skinnum;
}
// Finally write out the complete packet and send it off.
WRITESTRINGN(p, cv_playername2.zstring, MAXPLAYERNAME);
WRITEUINT8(p, (UINT8)cv_playercolor2.value);
WRITEUINT8(p, (UINT8)cv_skin2.value);
SendNetXCmdForPlayer(1, XD_NAMEANDCOLOR, buf, p - buf);
}
static void SendNameAndColor3(void)
{
INT32 thirdplaya = -1;
char buf[MAXPLAYERNAME+2];
char *p;
if (splitscreen < 2)
return; // can happen if skin3/color3/name3 changed
if (displayplayers[2] != consoleplayer)
thirdplaya = displayplayers[2];
else if (!netgame) // HACK
thirdplaya = 2;
if (thirdplaya == -1)
return;
p = buf;
// normal player colors
if (G_GametypeHasTeams())
{
if (players[thirdplaya].ctfteam == 1 && cv_playercolor3.value != skincolor_redteam)
CV_StealthSetValue(&cv_playercolor3, skincolor_redteam);
else if (players[thirdplaya].ctfteam == 2 && cv_playercolor3.value != skincolor_blueteam)
CV_StealthSetValue(&cv_playercolor3, skincolor_blueteam);
}
// never allow the color "none"
if (!cv_playercolor3.value)
{
if (players[thirdplaya].skincolor)
CV_StealthSetValue(&cv_playercolor3, players[thirdplaya].skincolor);
else if (skins[players[thirdplaya].skin].prefcolor)
CV_StealthSetValue(&cv_playercolor3, skins[players[thirdplaya].skin].prefcolor);
else
CV_StealthSet(&cv_playercolor3, cv_playercolor3.defaultvalue);
}
// We'll handle it later if we're not playing.
if (!Playing())
return;
// If you're not in a netgame, merely update the skin, color, and name.
if (!netgame)
{
INT32 foundskin;
CleanupPlayerName(thirdplaya, cv_playername3.zstring);
strcpy(player_names[thirdplaya], cv_playername3.zstring);
// don't use displayplayers[2]: the third player must be 2
players[thirdplaya].skincolor = cv_playercolor3.value;
if (players[thirdplaya].mo)
players[thirdplaya].mo->color = players[thirdplaya].skincolor;
if ((foundskin = R_SkinAvailable(cv_skin3.string)) != -1)
{
cv_skin3.value = foundskin;
SetPlayerSkin(thirdplaya, cv_skin3.string);
}
else
{
cv_skin3.value = players[thirdplaya].skin;
CV_StealthSet(&cv_skin3, skins[players[thirdplaya].skin].name);
// will always be same as current
SetPlayerSkin(thirdplaya, cv_skin3.string);
}
return;
}
snac3pending++;
// Don't change name if muted
if (player_name_changes[displayplayers[2]] >= MAXNAMECHANGES)
{
CV_StealthSet(&cv_playername3, player_names[displayplayers[2]]);
HU_AddChatText("\x85*You must wait to change your name again", false);
}
else if (cv_mute.value && !(server || IsPlayerAdmin(displayplayers[2])))
CV_StealthSet(&cv_playername3, player_names[displayplayers[2]]);
else // Cleanup name if changing it
CleanupPlayerName(displayplayers[2], cv_playername3.zstring);
// Don't change skin if the server doesn't want you to.
if (!CanChangeSkin(displayplayers[2]))
CV_StealthSet(&cv_skin3, skins[players[displayplayers[2]].skin].name);
// check if player has the skin loaded (cv_skin3 may have
// the name of a skin that was available in the previous game)
cv_skin3.value = R_SkinAvailable(cv_skin3.string);
if (cv_skin3.value < 0)
{
INT32 skinnum = players[displayplayers[2]].skin;
CV_StealthSet(&cv_skin3, skins[skinnum].name);
cv_skin3.value = skinnum;
}
// Finally write out the complete packet and send it off.
WRITESTRINGN(p, cv_playername3.zstring, MAXPLAYERNAME);
WRITEUINT8(p, (UINT8)cv_playercolor3.value);
WRITEUINT8(p, (UINT8)cv_skin3.value);
SendNetXCmdForPlayer(2, XD_NAMEANDCOLOR, buf, p - buf);
}
static void SendNameAndColor4(void)
{
INT32 fourthplaya = -1;
char buf[MAXPLAYERNAME+2];
char *p;
if (splitscreen < 3)
return; // can happen if skin4/color4/name4 changed
if (displayplayers[3] != consoleplayer)
fourthplaya = displayplayers[3];
else if (!netgame) // HACK
fourthplaya = 3;
if (fourthplaya == -1)
return;
p = buf;
// normal player colors
if (G_GametypeHasTeams())
{
if (players[fourthplaya].ctfteam == 1 && cv_playercolor4.value != skincolor_redteam)
CV_StealthSetValue(&cv_playercolor4, skincolor_redteam);
else if (players[fourthplaya].ctfteam == 2 && cv_playercolor4.value != skincolor_blueteam)
CV_StealthSetValue(&cv_playercolor4, skincolor_blueteam);
}
// never allow the color "none"
if (!cv_playercolor4.value)
{
if (players[fourthplaya].skincolor)
CV_StealthSetValue(&cv_playercolor4, players[fourthplaya].skincolor);
else if (skins[players[fourthplaya].skin].prefcolor)
CV_StealthSetValue(&cv_playercolor4, skins[players[fourthplaya].skin].prefcolor);
else
CV_StealthSet(&cv_playercolor4, cv_playercolor4.defaultvalue);
}
// We'll handle it later if we're not playing.
if (!Playing())
return;
// If you're not in a netgame, merely update the skin, color, and name.
if (botingame)
{
players[fourthplaya].skincolor = botcolor;
if (players[fourthplaya].mo)
players[fourthplaya].mo->color = players[fourthplaya].skincolor;
SetPlayerSkinByNum(fourthplaya, botskin-1);
return;
}
else if (!netgame)
{
INT32 foundskin;
CleanupPlayerName(fourthplaya, cv_playername4.zstring);
strcpy(player_names[fourthplaya], cv_playername4.zstring);
// don't use displayplayers[3]: the second player must be 4
players[fourthplaya].skincolor = cv_playercolor4.value;
if (players[fourthplaya].mo)
players[fourthplaya].mo->color = players[fourthplaya].skincolor;
if ((foundskin = R_SkinAvailable(cv_skin4.string)) != -1)
{
cv_skin4.value = foundskin;
SetPlayerSkin(fourthplaya, cv_skin4.string);
}
else
{
cv_skin4.value = players[fourthplaya].skin;
CV_StealthSet(&cv_skin4, skins[players[fourthplaya].skin].name);
// will always be same as current
SetPlayerSkin(fourthplaya, cv_skin4.string);
}
return;
}
snac4pending++;
// Don't change name if muted
if (player_name_changes[displayplayers[3]] >= MAXNAMECHANGES)
{
CV_StealthSet(&cv_playername4, player_names[displayplayers[3]]);
HU_AddChatText("\x85*You must wait to change your name again", false);
}
else if (cv_mute.value && !(server || IsPlayerAdmin(displayplayers[3])))
CV_StealthSet(&cv_playername4, player_names[displayplayers[3]]);
else // Cleanup name if changing it
CleanupPlayerName(displayplayers[3], cv_playername4.zstring);
// Don't change skin if the server doesn't want you to.
if (!CanChangeSkin(displayplayers[3]))
CV_StealthSet(&cv_skin4, skins[players[displayplayers[3]].skin].name);
// check if player has the skin loaded (cv_skin4 may have
// the name of a skin that was available in the previous game)
cv_skin4.value = R_SkinAvailable(cv_skin4.string);
if (cv_skin4.value < 0)
{
INT32 skinnum = players[displayplayers[3]].skin;
CV_StealthSet(&cv_skin4, skins[skinnum].name);
cv_skin4.value = skinnum;
}
// Finally write out the complete packet and send it off.
WRITESTRINGN(p, cv_playername4.zstring, MAXPLAYERNAME);
WRITEUINT8(p, (UINT8)cv_playercolor4.value);
WRITEUINT8(p, (UINT8)cv_skin4.value);
SendNetXCmdForPlayer(3, XD_NAMEANDCOLOR, buf, p - buf);
WRITESTRINGN(p, playername->zstring, MAXPLAYERNAME);
WRITEUINT8(p, (UINT8)playercolor->value);
WRITEUINT8(p, (UINT8)playerskin->value);
SendNetXCmdForPlayer(splitplayer, XD_NAMEANDCOLOR, buf, p - buf);
}
static void Got_NameAndColor(const UINT8 **cp, INT32 playernum)
{
player_t *p = &players[playernum];
char name[MAXPLAYERNAME+1];
player_t *player = &players[playernum];
char name[MAXPLAYERNAME+1] = {};
UINT8 color, skin;
#ifdef PARANOIA
@@ -1933,19 +1640,14 @@ static void Got_NameAndColor(const UINT8 **cp, INT32 playernum)
I_Error("There is no player %d!", playernum);
#endif
if (playernum == consoleplayer)
snacpending--; // TODO: make snacpending an array instead of 4 separate vars?
else if (playernum == displayplayers[1])
snac2pending--;
else if (playernum == displayplayers[2])
snac3pending--;
else if (playernum == displayplayers[3])
snac4pending--;
if (P_IsLocalPlayer(player))
{
snacpending[playernum]--;
#ifdef PARANOIA
if (snacpending < 0 || snac2pending < 0 || snac3pending < 0 || snac4pending < 0)
I_Error("snacpending negative!");
if (snacpending[playernum] < 0)
I_Error("snacpending negative!");
#endif
}
READSTRINGN(*cp, name, MAXPLAYERNAME);
color = READUINT8(*cp);
@@ -1959,33 +1661,32 @@ static void Got_NameAndColor(const UINT8 **cp, INT32 playernum)
}
// set color
p->skincolor = color % MAXSKINCOLORS;
if (p->mo)
p->mo->color = (UINT8)p->skincolor;
player->skincolor = color % MAXSKINCOLORS;
if (player->mo)
player->mo->color = (UINT8)player->skincolor;
demo_extradata[playernum] |= DXD_COLOR;
// normal player colors
if (server && (p != &players[consoleplayer] && p != &players[displayplayers[1]]
&& p != &players[displayplayers[2]] && p != &players[displayplayers[3]]))
if (server && !P_IsLocalPlayer(player))
{
boolean kick = false;
// team colors
if (G_GametypeHasTeams())
{
if (p->ctfteam == 1 && p->skincolor != skincolor_redteam)
if (player->ctfteam == 1 && player->skincolor != skincolor_redteam)
kick = true;
else if (p->ctfteam == 2 && p->skincolor != skincolor_blueteam)
else if (player->ctfteam == 2 && player->skincolor != skincolor_blueteam)
kick = true;
}
// don't allow color "none"
if (!p->skincolor)
if (!player->skincolor)
kick = true;
if (kick)
{
CONS_Alert(CONS_WARNING, M_GetText("Illegal color change received from %s (team: %d), color: %d)\n"), player_names[playernum], p->ctfteam, p->skincolor);
CONS_Alert(CONS_WARNING, M_GetText("Illegal color change received from %s (team: %d), color: %d)\n"), player_names[playernum], player->ctfteam, player->skincolor);
SendKick(playernum, KICK_MSG_CON_FAIL);
return;
}
@@ -1997,6 +1698,7 @@ static void Got_NameAndColor(const UINT8 **cp, INT32 playernum)
const INT32 forcedskin = cv_forceskin.value;
SetPlayerSkinByNum(playernum, forcedskin);
// TODO: make cv_skin an array
if (playernum == consoleplayer)
CV_StealthSet(&cv_skin, skins[forcedskin].name);
else if (playernum == displayplayers[1])
@@ -2010,44 +1712,16 @@ static void Got_NameAndColor(const UINT8 **cp, INT32 playernum)
SetPlayerSkinByNum(playernum, skin);
}
void SendWeaponPref(void)
void SendWeaponPref(UINT8 splitplayer)
{
UINT8 buf[1];
buf[0] = 0;
if (cv_flipcam[0].value)
if (cv_flipcam[splitplayer].value)
buf[0] |= 1;
SendNetXCmdForPlayer(0, XD_WEAPONPREF, buf, 1);
}
void SendWeaponPref2(void)
{
UINT8 buf[1];
buf[0] = 0;
if (cv_flipcam[1].value)
buf[0] |= 1;
SendNetXCmdForPlayer(1, XD_WEAPONPREF, buf, 1);
}
void SendWeaponPref3(void)
{
UINT8 buf[1];
buf[0] = 0;
if (cv_flipcam[2].value)
buf[0] |= 1;
SendNetXCmdForPlayer(2, XD_WEAPONPREF, buf, 1);
}
void SendWeaponPref4(void)
{
UINT8 buf[1];
buf[0] = 0;
if (cv_flipcam[3].value)
buf[0] |= 1;
SendNetXCmdForPlayer(3, XD_WEAPONPREF, buf, 1);
SendNetXCmdForPlayer(splitplayer, XD_WEAPONPREF, buf, 1);
}
static void Got_WeaponPref(const UINT8 **cp, INT32 playernum)
@@ -2063,23 +1737,10 @@ static void Got_WeaponPref(const UINT8 **cp, INT32 playernum)
player->pflags |= PF_ANALOGMODE;
}
void D_SendPlayerConfig(void)
void D_SendPlayerConfig(UINT8 splitplayer)
{
SendNameAndColor();
if (splitscreen || botingame)
SendNameAndColor2();
if (splitscreen > 1)
SendNameAndColor3();
if (splitscreen > 2)
SendNameAndColor4();
SendWeaponPref();
if (splitscreen)
SendWeaponPref2();
if (splitscreen > 1)
SendWeaponPref3();
if (splitscreen > 2)
SendWeaponPref4();
SendNameAndColor(splitplayer);
SendWeaponPref(splitplayer);
}
// Only works for displayplayer, sorry!
@@ -2102,10 +1763,12 @@ INT32 D_LookupPlayer(const char *s)
return playernum;
}
const size_t len = strlen(s);
for (playernum = 0; playernum < MAXPLAYERS; ++playernum)
{
/* Match name case-insensitively: fully, or partially the start. */
if (playeringame[playernum] && (strnicmp(player_names[playernum], s, strlen(s)) == 0))
if (playeringame[playernum] && (strnicmp(player_names[playernum], s, len) == 0))
{
return playernum;
}
@@ -2145,13 +1808,15 @@ static void GetViewablePlayerPlaceRange(INT32 *first, INT32 *last)
(*last) = 0;
for (i = 0; i < MAXPLAYERS; ++i)
if (G_CouldView(i))
{
place = players[i].kartstuff[k_position];
if (place < (*first))
(*first) = place;
if (place > (*last))
(*last) = place;
if (G_CouldView(i))
{
place = players[i].kartstuff[k_position];
if (place < (*first))
(*first) = place;
if (place > (*last))
(*last) = place;
}
}
}
@@ -2485,7 +2150,7 @@ void D_MapChange(INT32 mapnum, INT32 newgametype, boolean pencoremode, boolean r
displayplayers[1] = 1;
playeringame[1] = true;
players[1].bot = 1;
SendNameAndColor2();
SendNameAndColor(1);
}
}
@@ -2652,7 +2317,6 @@ static void Command_Map_f(void)
return;
}
last_map_cmd = I_GetTime();
size_t first_option;
@@ -2789,7 +2453,7 @@ static void Command_Map_f(void)
// G_TOLFlag handles both multiplayer gametype and ignores it for !multiplayer
else
{
if (!mapheaderinfo[newmapnum-1])
if (mapheaderinfo[newmapnum-1] == NULL)
{
CONS_Alert(CONS_WARNING, M_GetText("Invalid mapheaderinfo for Course %s (%s)\n"), realmapname, G_BuildMapName(newmapnum));
return;
@@ -5763,50 +5427,54 @@ static void ForceSkin_OnChange(void)
}
}
//Allows the player's name to be changed if cv_mute is off.
// Allows the player's name to be changed if cv_mute is off.
static void Name_OnChange(void)
{
if (cv_mute.value && !(server || IsPlayerAdmin(consoleplayer)))
{
CONS_Alert(CONS_NOTICE, M_GetText("You may not change your name when chat is muted.\n"));
CV_StealthSet(&cv_playername, player_names[consoleplayer]);
return;
}
else
SendNameAndColor();
SendNameAndColor(0);
}
static void Name2_OnChange(void)
{
if (cv_mute.value) //Secondary player can't be admin.
if (cv_mute.value) // Secondary player can't be admin.
{
CONS_Alert(CONS_NOTICE, M_GetText("You may not change your name when chat is muted.\n"));
CV_StealthSet(&cv_playername2, player_names[displayplayers[1]]);
return;
}
else
SendNameAndColor2();
SendNameAndColor(1);
}
static void Name3_OnChange(void)
{
if (cv_mute.value) //Third player can't be admin.
if (cv_mute.value) // Third player can't be admin.
{
CONS_Alert(CONS_NOTICE, M_GetText("You may not change your name when chat is muted.\n"));
CV_StealthSet(&cv_playername3, player_names[displayplayers[2]]);
return;
}
else
SendNameAndColor3();
SendNameAndColor(2);
}
static void Name4_OnChange(void)
{
if (cv_mute.value) //Secondary player can't be admin.
if (cv_mute.value) // Secondary player can't be admin.
{
CONS_Alert(CONS_NOTICE, M_GetText("You may not change your name when chat is muted.\n"));
CV_StealthSet(&cv_playername4, player_names[displayplayers[3]]);
return;
}
else
SendNameAndColor4();
SendNameAndColor(3);
}
/** Sends a skin change for the console player, unless that player is moving.
@@ -5828,7 +5496,7 @@ static void Skin_OnChange(void)
}
if (CanChangeSkin(consoleplayer) && !P_PlayerMoving(consoleplayer))
SendNameAndColor();
SendNameAndColor(0);
else
{
CONS_Alert(CONS_NOTICE, M_GetText("You can't change your skin at the moment.\n"));
@@ -5849,7 +5517,7 @@ static void Skin2_OnChange(void)
return; // do whatever you want
if (CanChangeSkin(displayplayers[1]) && !P_PlayerMoving(displayplayers[1]))
SendNameAndColor2();
SendNameAndColor(1);
else
{
CONS_Alert(CONS_NOTICE, M_GetText("You can't change your skin at the moment.\n"));
@@ -5865,7 +5533,7 @@ static void Skin3_OnChange(void)
return; // do whatever you want
if (CanChangeSkin(displayplayers[2]) && !P_PlayerMoving(displayplayers[2]))
SendNameAndColor3();
SendNameAndColor(2);
else
{
CONS_Alert(CONS_NOTICE, M_GetText("You can't change your skin at the moment.\n"));
@@ -5881,7 +5549,7 @@ static void Skin4_OnChange(void)
return; // do whatever you want
if (CanChangeSkin(displayplayers[3]) && !P_PlayerMoving(displayplayers[3]))
SendNameAndColor4();
SendNameAndColor(3);
else
{
CONS_Alert(CONS_NOTICE, M_GetText("You can't change your skin at the moment.\n"));
@@ -5994,7 +5662,7 @@ static void Color_OnChange(void)
if (!P_PlayerMoving(consoleplayer))
{
// Color change menu scrolling fix is no longer necessary
SendNameAndColor();
SendNameAndColor(0);
}
else
{
@@ -6016,7 +5684,7 @@ static void Color2_OnChange(void)
if (!P_PlayerMoving(displayplayers[1]))
{
// Color change menu scrolling fix is no longer necessary
SendNameAndColor2();
SendNameAndColor(1);
}
else
{
@@ -6033,7 +5701,7 @@ static void Color3_OnChange(void)
if (!P_PlayerMoving(displayplayers[2]))
{
// Color change menu scrolling fix is no longer necessary
SendNameAndColor3();
SendNameAndColor(2);
}
else
{
@@ -6050,7 +5718,7 @@ static void Color4_OnChange(void)
if (!P_PlayerMoving(displayplayers[3]))
{
// Color change menu scrolling fix is no longer necessary
SendNameAndColor4();
SendNameAndColor(3);
}
else
{
+3 -5
View File
@@ -21,10 +21,7 @@ extern "C" {
#include "command.h"
void SendWeaponPref(void);
void SendWeaponPref2(void);
void SendWeaponPref3(void);
void SendWeaponPref4(void);
void SendWeaponPref(UINT8 splitplayer);
// console vars
extern consvar_t cv_playername;
@@ -158,6 +155,7 @@ extern consvar_t cv_pingstyle;
//extern consvar_t cv_smallpos;
extern consvar_t cv_showminimapnames;
extern consvar_t cv_showminimapfinished;
extern consvar_t cv_minihead;
extern consvar_t cv_showminimapangle;
@@ -295,7 +293,7 @@ typedef union {
// add game commands, needs cleanup
void D_RegisterServerCommands(void);
void D_RegisterClientCommands(void);
void D_SendPlayerConfig(void);
void D_SendPlayerConfig(UINT8 splitplayer);
void Command_ExitGame_f(void);
void Command_Retry_f(void);
void D_GameTypeChanged(INT32 lastgametype); // not a real _OnChange function anymore
+74 -20
View File
@@ -116,6 +116,8 @@ static I_mutex downloadmutex;
#endif
char downloaddir[512] = "DOWNLOAD";
INT32 addontypes[NUMADDONTYPES] = {0};
file_download_t filedownload = {};
#ifdef HAVE_CURL
@@ -131,8 +133,12 @@ static UINT32 curl_origtotalfilesize;
static char *curl_realname = NULL;
fileneeded_t *curl_curfile = NULL;
HTTP_login *curl_logins = NULL;
static void CURLGetFile(void);
#endif
static addontype_t GetAddonType(const char *name);
/** Fills a serverinfo packet with information about wad files loaded.
*
* \todo Give this function a better name since it is in global scope.
@@ -223,8 +229,11 @@ void D_ParseFileneeded(INT32 fileneedednum_parm, UINT8 *fileneededstr, UINT16 fi
fileneeded[i].willsend = (UINT8)(filestatus >> 4);
fileneeded[i].totalsize = READUINT32(p); // The four next bytes are the file size
fileneeded[i].file = NULL; // The file isn't open yet
READSTRINGN(p, fileneeded[i].filename, MAX_WADPATH); // The next bytes are the file name
READSTRINGL(p, fileneeded[i].filename, MAX_WADPATH); // The next bytes are the file name
READMEM(p, fileneeded[i].md5sum, 16); // The last 16 bytes are the file checksum
// Should be good place to calculate that?
fileneeded[i].type = GetAddonType(fileneeded[i].filename);
}
}
@@ -573,6 +582,48 @@ INT32 CL_CheckFiles(void)
return 1; //everything is FS_OPEN or FS_FOUND, proceed to loading
}
static addontype_t GetAddonType(const char *name)
{
const char *prefix = strchr(name, '_');
// Doesn't have prefix (no '_' character or it is too far and is probably not for prefix but for something like version)
// KRBCL_ is longest prefix i can think of so this should be enough
if (prefix == NULL || prefix - name > 5)
return ADDON_MISC;
// Skip 'K'
if (*name == 'K')
++name;
switch (*name)
{
case 'L':
return ADDON_SCRIPT;
break;
case 'R':
case 'B':
return ADDON_MAP;
break;
case 'C':
return ADDON_CHARACTER;
break;
}
return ADDON_MISC;
}
void CL_CheckAddonTypes(void)
{
memset(&addontypes, 0, sizeof(addontypes));
for (INT32 i = 0; i < fileneedednum; i++)
{
addontypes[fileneeded[i].type]++;
}
}
// Load it now
boolean CL_LoadServerFiles(void)
{
@@ -958,7 +1009,7 @@ void Got_Filetxpak(void)
|| fastcmp(filename, "music.kart")
|| fastcmp(filename, "patch.kart")
))
I_Error("Tried to download \"%s\"", filename);
I_Error("Tried to download base-game file: \"%s\"", filename);
if (filenum >= fileneedednum)
{
@@ -1017,21 +1068,21 @@ void Got_Filetxpak(void)
switch(file->status)
{
case FS_NOTFOUND:
s = "FS_NOTFOUND";
break;
case FS_FOUND:
s = "FS_FOUND";
break;
case FS_OPEN:
s = "FS_OPEN";
break;
case FS_MD5SUMBAD:
s = "FS_MD5SUMBAD";
break;
default:
s = "unknown";
break;
case FS_NOTFOUND:
s = "FS_NOTFOUND";
break;
case FS_FOUND:
s = "FS_FOUND";
break;
case FS_OPEN:
s = "FS_OPEN";
break;
case FS_MD5SUMBAD:
s = "FS_MD5SUMBAD";
break;
default:
s = "unknown";
break;
}
I_Error("Received a file not requested (file id: %d, file status: %s)\n", filenum, s);
@@ -1305,6 +1356,7 @@ void CURLPrepareFile(const char* url, int dfilenum)
if (!multi_handle)
{
cc = curl_global_init(CURL_GLOBAL_ALL);
if (cc < 0)
{
I_OutputMsg("libcurl: curl_global_init() returned %d\n", cc);
@@ -1313,6 +1365,7 @@ void CURLPrepareFile(const char* url, int dfilenum)
{
multi_handle = curl_multi_init();
}
if (!multi_handle)
{
I_OutputMsg("libcurl: curl_multi_init() failed\n");
@@ -1441,7 +1494,7 @@ void CURLAbortFile(void)
#endif
}
void CURLGetFile(void)
static void CURLGetFile(void)
{
#ifdef HAVE_THREADS
I_lock_mutex(&downloadmutex);
@@ -1483,7 +1536,8 @@ void CURLGetFile(void)
e = m->easy_handle;
easyres = m->data.result;
char *filename = Z_StrDup(curl_realname);
char *filename = malloc(strlen(curl_realname)+1);
strcpy(filename, curl_realname);
nameonly(filename);
if (easyres != CURLE_OK)
@@ -1521,7 +1575,7 @@ void CURLGetFile(void)
}
}
Z_Free(filename);
free(filename);
curl_curfile->file = NULL;
filedownload.remaining--;
mc = curl_multi_remove_handle(multi_handle, e);
+12 -1
View File
@@ -40,6 +40,15 @@ typedef enum
FS_FALLBACK, // HTTP failed
} filestatus_t;
typedef enum addontype_e
{
ADDON_SCRIPT,
ADDON_MAP,
ADDON_CHARACTER,
ADDON_MISC,
NUMADDONTYPES,
} addontype_t;
typedef struct
{
UINT8 willsend; // Is the server willing to send it?
@@ -51,11 +60,13 @@ typedef struct
UINT32 totalsize;
filestatus_t status; // The value returned by recsearch
boolean justdownloaded; // To prevent late fragments from causing an I_Error
addontype_t type;
} fileneeded_t;
extern INT32 fileneedednum;
extern fileneeded_t fileneeded[MAX_WADFILES];
extern char downloaddir[512];
extern INT32 addontypes[NUMADDONTYPES];
typedef struct
{
@@ -91,6 +102,7 @@ void D_ParseFileneeded(INT32 fileneedednum_parm, UINT8 *fileneededstr, UINT16 fi
void CL_PrepareDownloadSaveGame(const char *tmpsave);
INT32 CL_CheckFiles(void);
void CL_CheckAddonTypes(void);
boolean CL_LoadServerFiles(void);
void SV_SendRam(INT32 node, void *data, size_t size, freemethod_t freemethod,
UINT8 fileid);
@@ -119,7 +131,6 @@ size_t nameonlylength(const char *s);
#ifdef HAVE_CURL
void CURLPrepareFile(const char* url, int dfilenum);
void CURLAbortFile(void);
void CURLGetFile(void);
HTTP_login * CURLGetLogin (const char *url, HTTP_login ***return_prev_next);
size_t curlwrite_data(void *ptr, size_t size, size_t nmemb, FILE *stream);
#endif
+93 -22
View File
@@ -1,21 +1,75 @@
# Declare dedicated interface sources
target_sourcefile(c)
set(SRB2_DEDICATED_SOURCES
i_system.c
i_main.c
i_video.c
i_sound.c
i_threads.c
dosstr.c
endtxt.c
)
target_sources(SRB2SDL2 PRIVATE)
set(SRB2_DEDICATED_HEADERS
endtxt.h
)
source_group("Interface Code" FILES ${SRB2_DEDICATED_SOURCES} ${SRB2_DEDICATED_HEADERS})
set(SRB2_DEDICATED_TOTAL_SOURCES
${SRB2_CORE_SOURCES}
${SRB2_CORE_HEADERS}
${SRB2_PNG_SOURCES}
${SRB2_PNG_HEADERS}
${SRB2_CORE_RENDER_SOURCES}
${SRB2_CORE_GAME_SOURCES}
${SRB2_LUA_SOURCES}
${SRB2_LUA_HEADERS}
${SRB2_BLUA_SOURCES}
${SRB2_BLUA_HEADERS}
${SRB2_DEDICATED_SOURCES}
${SRB2_DEDICATED_HEADERS}
)
source_group("Main" FILES ${SRB2_CORE_SOURCES} ${SRB2_CORE_HEADERS})
source_group("Renderer" FILES ${SRB2_CORE_RENDER_SOURCES})
source_group("Game" FILES ${SRB2_CORE_GAME_SOURCES})
source_group("LUA" FILES ${SRB2_LUA_SOURCES} ${SRB2_LUA_HEADERS})
source_group("LUA\\Interpreter" FILES ${SRB2_BLUA_SOURCES} ${SRB2_BLUA_HEADERS})
if(${CMAKE_SYSTEM} MATCHES Windows)
target_sources(SRB2SDL2 PRIVATE
../win32/win_dbg.c
../win32/Srb2win.rc)
set(SRB2_DEDICATED_TOTAL_SOURCES ${SRB2_DEDICATED_TOTAL_SOURCES}
${CMAKE_SOURCE_DIR}/src/win32/win_dbg.c
${CMAKE_SOURCE_DIR}/src/win32/Srb2win.rc
)
endif()
add_executable(SRB2SDL2 MACOSX_BUNDLE WIN32 ${SRB2_DEDICATED_TOTAL_SOURCES})
if(${CMAKE_SYSTEM} MATCHES Windows)
set_target_properties(SRB2SDL2 PROPERTIES OUTPUT_NAME srb2legacy)
set_target_properties(SRB2SDL2 PROPERTIES OUTPUT_NAME srb2kartd)
elseif(${CMAKE_SYSTEM} MATCHES Linux)
set_target_properties(SRB2SDL2 PROPERTIES OUTPUT_NAME lsrb2dlegacy)
set_target_properties(SRB2SDL2 PROPERTIES OUTPUT_NAME lsrb2kartd)
else()
set_target_properties(SRB2SDL2 PROPERTIES OUTPUT_NAME srb2legacy)
set_target_properties(SRB2SDL2 PROPERTIES OUTPUT_NAME srb2kartd)
endif()
if(${CMAKE_SYSTEM} MATCHES Darwin)
find_library(CORE_FOUNDATION_LIBRARY "CoreFoundation")
target_link_libraries(SRB2SDL2 PRIVATE
${CORE_FOUNDATION_LIBRARY}
)
set_target_properties(SRB2SDL2 PROPERTIES OUTPUT_NAME "${CPACK_PACKAGE_DESCRIPTION_SUMMARY}")
# Configure the app bundle icon and plist properties
target_sources(SRB2SDL2 PRIVATE "${CMAKE_CURRENT_SOURCE_DIR}/macosx/Srb2mac.icns")
set_target_properties(SRB2SDL2 PROPERTIES
MACOSX_BUNDLE_ICON_FILE "Srb2mac"
MACOSX_BUNDLE_BUNDLE_NAME "Sonic Robo Blast 2"
MACOSX_BUNDLE_BUNDLE_VERSION ${SRB2_VERSION}
RESOURCE "${CMAKE_CURRENT_SOURCE_DIR}/macosx/Srb2mac.icns"
)
endif()
if(${CMAKE_SYSTEM} MATCHES Darwin)
@@ -24,25 +78,27 @@ if(${CMAKE_SYSTEM} MATCHES Darwin)
${CORE_LIB}
${PNG_LIBRARIES}
${ZLIB_LIBRARIES}
${CURL_LIBRARIES}
)
set_target_properties(SRB2SDL2 PROPERTIES OUTPUT_NAME "${CPACK_PACKAGE_DESCRIPTION_SUMMARY}")
else()
target_link_libraries(SRB2SDL2 PRIVATE
${PNG_LIBRARIES}
${ZLIB_LIBRARIES}
${CURL_LIBRARIES}
)
if(${CMAKE_SYSTEM} MATCHES Linux)
target_link_libraries(SRB2SDL2 PRIVATE
m
rt
pthread
)
endif()
endif()
#target_link_libraries(SRB2SDL2 PRIVATE SRB2Core)
set_target_properties(SRB2SDL2 PROPERTIES VERSION ${SRB2_VERSION})
if(${SRB2_HAVE_LIBBACKTRACE})
target_link_libraries(SRB2SDL2 PRIVATE ${LIBBACKTRACE_LIBRARIES})
endif()
if(${CMAKE_SYSTEM} MATCHES Windows)
target_link_libraries(SRB2SDL2 PRIVATE
@@ -60,20 +116,35 @@ target_include_directories(SRB2SDL2 PRIVATE
target_compile_definitions(SRB2SDL2 PRIVATE
-DDEDICATED
-DHAVE_THREADS
)
## strip debug symbols into separate file when using gcc
if(CMAKE_COMPILER_IS_GNUCC)
if(${CMAKE_BUILD_TYPE} MATCHES Debug)
message(STATUS "Will make separate debug symbols in *.debug")
add_custom_command(TARGET SRB2SDL2 POST_BUILD
COMMAND ${OBJCOPY} --only-keep-debug $<TARGET_FILE:SRB2SDL2> $<TARGET_FILE:SRB2SDL2>.debug
COMMAND ${OBJCOPY} --strip-debug $<TARGET_FILE:SRB2SDL2>
COMMAND ${OBJCOPY} --add-gnu-debuglink=$<TARGET_FILE_NAME:SRB2SDL2>.debug $<TARGET_FILE:SRB2SDL2>
)
endif()
if(SRB2_CONFIG_LTO AND NOT SRB2_CONFIG_DEBUGMODE)
set_property(TARGET SRB2SDL2 PROPERTY INTERPROCEDURAL_OPTIMIZATION TRUE)
endif()
if(SRB2_CONFIG_ASAN)
target_compile_options(SRB2SDL2 PRIVATE -fsanitize=address)
target_link_options(SRB2SDL2 PRIVATE -fsanitize=address)
endif()
if(SRB2_CONFIG_UBSAN)
target_compile_options(SRB2SDL2 PRIVATE -fsanitize=undefined)
target_link_options(SRB2SDL2 PRIVATE -fsanitize=undefined)
endif()
## strip debug symbols into separate file when using gcc
# if(CMAKE_COMPILER_IS_GNUCC)
# if(${CMAKE_BUILD_TYPE} MATCHES Debug)
# message(STATUS "Will make separate debug symbols in *.debug")
# add_custom_command(TARGET SRB2SDL2 POST_BUILD
# COMMAND ${OBJCOPY} --only-keep-debug $<TARGET_FILE:SRB2SDL2> $<TARGET_FILE:SRB2SDL2>.debug
# COMMAND ${OBJCOPY} --strip-debug $<TARGET_FILE:SRB2SDL2>
# COMMAND ${OBJCOPY} --add-gnu-debuglink=$<TARGET_FILE_NAME:SRB2SDL2>.debug $<TARGET_FILE:SRB2SDL2>
# )
# endif()
# endif()
#### Installation ####
if(${CMAKE_SYSTEM} MATCHES Darwin)
install(TARGETS SRB2SDL2
+31 -16
View File
@@ -167,6 +167,8 @@ static char returnWadPath[256];
#include "../i_video.h"
#include "../i_sound.h"
#include "../i_system.h"
#include "../i_time.h"
#include "../i_net.h"
#include "../screen.h" //vid.WndParent
#include "../d_net.h"
#include "../g_game.h"
@@ -178,10 +180,6 @@ static char returnWadPath[256];
#include "../m_argv.h"
#ifdef MAC_ALERT
#include "macosx/mac_alert.h"
#endif
#include "../d_main.h"
#if !defined(NOMUMBLE) && defined(HAVE_MUMBLE)
@@ -196,8 +194,6 @@ UINT8 keyboard_started = false;
#ifdef HAVE_TERMIOS
// TERMIOS console code from Quake3: thank you!
boolean stdin_active = true;
typedef struct
{
size_t cursor;
@@ -699,11 +695,7 @@ void I_JoyScale4(void)
*/
void I_ShutdownJoystick(void)
{
}
void I_GetJoystickEvents(UINT8 index)
void I_ShutdownJoystick(UINT8 index)
{
(void)index;
}
@@ -743,6 +735,18 @@ const char *I_GetJoyName(INT32 joyindex)
return NULL;
}
boolean I_GamepadHasLED(INT32 playernum)
{
(void)playernum;
return false;
}
boolean I_GamepadHasRumble(INT32 playernum)
{
(void)playernum;
return false;
}
void I_GamepadRumble(INT32 playernum, UINT16 low_strength, UINT16 high_strength, UINT32 duration)
{
(void)playernum;
@@ -992,7 +996,7 @@ void I_SleepDuration(precise_t duration)
#endif
}
boolean g_in_exiting_signal_handler = false;
static volatile sig_atomic_t g_in_exiting_signal_handler = false;
static void I_PrintSignal(INT32 signal_num, boolean core_dumped, char *signal_msg)
{
@@ -1056,6 +1060,11 @@ static void I_ReportSignal(int num, int coredumped)
I_OutputMsg("\nProcess killed by signal: %s\n\n", sigmsg);
}
boolean I_In_Exiting_Signal_Handler(void)
{
return g_in_exiting_signal_handler;
}
#ifndef NEWSIGNALHANDLER
FUNCNORETURN static ATTRNORETURN void signal_handler(INT32 num)
{
@@ -1075,11 +1084,17 @@ FUNCNORETURN static ATTRNORETURN void signal_handler(INT32 num)
}
#endif
FUNCNORETURN static ATTRNORETURN void quit_handler(int num)
static volatile sig_atomic_t interrupted = 0;
boolean I_Interrupted(void)
{
signal(num, SIG_DFL); //default signal action
raise(num);
I_Quit();
return interrupted;
}
static void quit_handler(int num)
{
(void)num;
interrupted = 1;
}
#ifdef HAVE_LIBBACKTRACE
+11
View File
@@ -115,6 +115,10 @@ INT32 VID_GetModeForSize(INT32 w, INT32 h)
return -1;
}
void VID_RefreshModeList(void)
{
}
void VID_PrepareModeList(void)
{
}
@@ -125,6 +129,13 @@ INT32 VID_SetMode(INT32 modeNum)
return true;
}
boolean I_CheckAboveDesktopRes(INT32 width, INT32 height)
{
(void)width;
(void)height;
return false;
}
void I_StartupGraphics(void)
{
}
+155 -119
View File
@@ -115,20 +115,25 @@ char *myfgets(char *buf, size_t bufsize, MYFILE *f)
size_t i = 0;
if (myfeof(f))
return NULL;
// we need one byte for a null terminated string
bufsize--;
while (i < bufsize && !myfeof(f))
{
char c = *f->curpos++;
if (c == '^')
buf[i++] = myfget_color(f);
else if (c == '\\')
buf[i++] = myfget_hex(f);
else if (c != '\r')
buf[i++] = c;
if (c == '\n')
break;
}
buf[i] = '\0';
dbg_line++;
@@ -138,25 +143,31 @@ char *myfgets(char *buf, size_t bufsize, MYFILE *f)
static char *myhashfgets(char *buf, size_t bufsize, MYFILE *f)
{
size_t i = 0;
if (myfeof(f))
return NULL;
// we need one byte for a null terminated string
bufsize--;
while (i < bufsize && !myfeof(f))
{
char c = *f->curpos++;
if (c == '^')
buf[i++] = myfget_color(f);
else if (c == '\\')
buf[i++] = myfget_hex(f);
else if (c != '\r')
buf[i++] = c;
if (c == '\n') // Ensure debug line is right...
dbg_line++;
if (c == '#')
break;
}
i++;
buf[i] = '\0';
return buf;
@@ -173,7 +184,7 @@ FUNCPRINTF static void deh_warning(const char *first, ...)
vsnprintf(buf, 1000, first, argptr); // sizeof only returned 4 here. it didn't like that pointer.
va_end(argptr);
if(dbg_line == -1) // Not in a SOC, line number unknown.
if (dbg_line == -1) // Not in a SOC, line number unknown.
CONS_Alert(CONS_WARNING, "%s\n", buf);
else
CONS_Alert(CONS_WARNING, "Line %u: %s\n", dbg_line, buf);
@@ -261,7 +272,6 @@ static void clear_levels(void)
// (no need to set num to 0, we're freeing the entire header shortly)
Z_Free(mapheaderinfo[i]->customopts);
P_DeleteGrades(i);
Z_Free(mapheaderinfo[i]);
mapheaderinfo[i] = NULL;
}
@@ -315,7 +325,10 @@ static void readPlayer(MYFILE *f, INT32 num)
goto done;
PlayerMenu[num].status = IT_CALL;
for (i = 0; i < MAXLINELEN-3; i++)
// A friendly neighborhood alias for brevity's sake
const size_t note_size = sizeof(description[num].notes);
for (i = 0; i < (INT32)(MAXLINELEN-note_size-3); i++)
{
if (s[i] == '=')
{
@@ -323,10 +336,12 @@ static void readPlayer(MYFILE *f, INT32 num)
break;
}
}
if (playertext)
{
strcpy(description[num].notes, playertext);
strcat(description[num].notes, myhashfgets(playertext, sizeof (description[num].notes), f));
strlcpy(description[num].notes, playertext, note_size);
strlcat(description[num].notes,
myhashfgets(playertext, note_size, f), note_size);
}
else
strcpy(description[num].notes, "");
@@ -335,7 +350,7 @@ static void readPlayer(MYFILE *f, INT32 num)
// It works down here, though.
{
INT32 numline = 0;
for (i = 0; (size_t)i < sizeof(description[num].notes)-1; i++)
for (i = 0; (size_t)i < note_size-1; i++)
{
if (numline < 20 && description[num].notes[i] == '\n')
numline++;
@@ -344,6 +359,7 @@ static void readPlayer(MYFILE *f, INT32 num)
break;
}
}
description[num].notes[strlen(description[num].notes)-1] = '\0';
description[num].notes[i] = '\0';
continue;
@@ -819,22 +835,8 @@ static void readlevelheader(MYFILE *f, INT32 num, INT32 wadnum)
// Now go to uppercase
strupr(word2);
// NiGHTS grades
if (fastncmp(word, "GRADES", 6))
{
UINT8 mare = (UINT8)atoi(word + 6);
if (mare <= 0 || mare > 8)
{
deh_warning("Level header %d: unknown word '%s'", num, word);
continue;
}
P_AddGradesForMare((INT16)(num-1), mare-1, word2);
}
// Strings that can be truncated
else if (fastcmp(word, "SCRIPTNAME"))
if (fastcmp(word, "SCRIPTNAME"))
{
deh_strlcpy(mapheaderinfo[num-1]->scriptname, word2,
sizeof(mapheaderinfo[num-1]->scriptname), va("Level header %d: scriptname", num));
@@ -846,10 +848,6 @@ static void readlevelheader(MYFILE *f, INT32 num, INT32 wadnum)
}
else if (fastcmp(word, "ACT"))
{
/*if (i >= 0 && i < 20) // 0 for no act number, TTL1 through TTL19
mapheaderinfo[num-1]->actnum = (UINT8)i;
else
deh_warning("Level header %d: invalid act number %d", num, i);*/
deh_strlcpy(mapheaderinfo[num-1]->actnum, word2,
sizeof(mapheaderinfo[num-1]->actnum), va("Level header %d: actnum", num));
}
@@ -914,11 +912,7 @@ static void readlevelheader(MYFILE *f, INT32 num, INT32 wadnum)
mapheaderinfo[num-1]->mustrack = ((UINT16)i - 1);
else if (fastcmp(word, "MUSICPOS"))
mapheaderinfo[num-1]->muspos = (UINT32)get_number(word2);
else if (fastcmp(word, "MUSICINTERFADEOUT"))
mapheaderinfo[num-1]->musinterfadeout = (UINT32)get_number(word2);
else if (fastcmp(word, "MUSICINTER"))
deh_strlcpy(mapheaderinfo[num-1]->musintername, word2,
sizeof(mapheaderinfo[num-1]->musintername), va("Level header %d: intermission music", num));
else if (fastcmp(word, "FORCECHARACTER"))
{
strlcpy(mapheaderinfo[num-1]->forcecharacter, word2, SKINNAMESIZE+1);
@@ -960,44 +954,12 @@ static void readlevelheader(MYFILE *f, INT32 num, INT32 wadnum)
else if (fastcmp(word, "SKYBOXSCALEZ"))
mapheaderinfo[num-1]->skybox_scalez = (INT16)i;
else if (fastcmp(word, "BONUSTYPE"))
{
if (fastcmp(word2, "NONE")) i = -1;
else if (fastcmp(word2, "NORMAL")) i = 0;
else if (fastcmp(word2, "BOSS")) i = 1;
else if (fastcmp(word2, "ERZ3")) i = 2;
if (i >= -1 && i <= 2) // -1 for no bonus. Max is 2.
mapheaderinfo[num-1]->bonustype = (SINT8)i;
else
deh_warning("Level header %d: invalid bonus type number %d", num, i);
}
else if (fastcmp(word, "SAVEOVERRIDE"))
{
if (fastcmp(word2, "DEFAULT")) i = SAVE_DEFAULT;
else if (fastcmp(word2, "ALWAYS")) i = SAVE_ALWAYS;
else if (fastcmp(word2, "NEVER")) i = SAVE_NEVER;
if (i >= SAVE_NEVER && i <= SAVE_ALWAYS)
mapheaderinfo[num-1]->saveoverride = (SINT8)i;
else
deh_warning("Level header %d: invalid save override number %d", num, i);
}
else if (fastcmp(word, "LEVELFLAGS"))
mapheaderinfo[num-1]->levelflags = get_number(word2);
else if (fastcmp(word, "MENUFLAGS"))
mapheaderinfo[num-1]->menuflags = get_number(word2);
// SRB2Kart
/*else if (fastcmp(word, "AUTOMAP"))
{
if (i || word2[0] == 'T' || word2[0] == 'Y')
mapheaderinfo[num-1]->automap = true;
else
mapheaderinfo[num-1]->automap = false;
}*/
else if (fastcmp(word, "MOBJSCALE"))
mapheaderinfo[num-1]->mobj_scale = get_number(word2);
else if (fastcmp(word, "LIGHTCONTRAST") || fastcmp(word, "ENCORELIGHTCONTRAST"))
@@ -1110,6 +1072,26 @@ static void readlevelheader(MYFILE *f, INT32 num, INT32 wadnum)
else
mapheaderinfo[num-1]->menuflags &= ~LF2_NOVISITNEEDED;
}
else if (fastcmp(word, "MUSICINTERFADEOUT"))
{
continue; // unused
}
else if (fastcmp(word, "MUSICINTER"))
{
continue; // unused
}
else if (fastcmp(word, "BONUSTYPE"))
{
continue; // unused
}
else if (fastcmp(word, "SAVEOVERRIDE"))
{
continue; // unused
}
else if (fastncmp(word, "GRADES", 6)) // NiGHTS grades
{
continue; // unused
}
else
deh_warning("Level header %d: unknown word '%s'", num, word);
}
@@ -1200,7 +1182,6 @@ static void readcutscenescene(MYFILE *f, INT32 num, INT32 scenenum)
i = atoi(word2);
usi = (UINT16)i;
if (fastcmp(word, "NUMBEROFPICS"))
{
cutscenes[num]->scene[scenenum].numpics = (UINT8)i;
@@ -1881,16 +1862,8 @@ static void reademblemdata(MYFILE *f, INT32 num)
emblemlocations[num-1].type = ET_GLOBAL;
else if (fastcmp(word2, "SKIN"))
emblemlocations[num-1].type = ET_SKIN;
/*else if (fastcmp(word2, "SCORE"))
emblemlocations[num-1].type = ET_SCORE;*/
else if (fastcmp(word2, "TIME"))
emblemlocations[num-1].type = ET_TIME;
/*else if (fastcmp(word2, "RINGS"))
emblemlocations[num-1].type = ET_RINGS;
else if (fastcmp(word2, "NGRADE"))
emblemlocations[num-1].type = ET_NGRADE;
else if (fastcmp(word2, "NTIME"))
emblemlocations[num-1].type = ET_NTIME;*/
else
emblemlocations[num-1].type = (UINT8)value;
}
@@ -2179,14 +2152,11 @@ static void readcondition(UINT8 set, UINT32 id, char *word2)
}
else if ((offset=0) || fastcmp(params[0], "GAMECLEAR")
|| (++offset && fastcmp(params[0], "ALLEMERALDS")))
//|| (++offset && fastcmp(params[0], "ULTIMATECLEAR")))
{
ty = UC_GAMECLEAR + offset;
re = (params[1]) ? atoi(params[1]) : 1;
}
else if ((offset=0) || fastcmp(params[0], "OVERALLTIME"))
//|| (++offset && fastcmp(params[0], "OVERALLSCORE"))
//|| (++offset && fastcmp(params[0], "OVERALLRINGS")))
{
PARAMCHECK(1);
ty = UC_OVERALLTIME + offset;
@@ -2195,8 +2165,6 @@ static void readcondition(UINT8 set, UINT32 id, char *word2)
else if ((offset=0) || fastcmp(params[0], "MAPVISITED")
|| (++offset && fastcmp(params[0], "MAPBEATEN"))
|| (++offset && fastcmp(params[0], "MAPALLEMERALDS")))
//|| (++offset && fastcmp(params[0], "MAPULTIMATE"))
//|| (++offset && fastcmp(params[0], "MAPPERFECT")))
{
PARAMCHECK(1);
ty = UC_MAPVISITED + offset;
@@ -2214,8 +2182,6 @@ static void readcondition(UINT8 set, UINT32 id, char *word2)
}
}
else if ((offset=0) || fastcmp(params[0], "MAPTIME"))
//|| (++offset && fastcmp(params[0], "MAPSCORE"))
//|| (++offset && fastcmp(params[0], "MAPRINGS")))
{
PARAMCHECK(2);
ty = UC_MAPTIME + offset;
@@ -2598,7 +2564,7 @@ static void readmaincfg(MYFILE *f)
}
else if (fastcmp(word, "MAXXTRALIFE"))
{
maxXtraLife = (UINT8)get_number(word2);
continue; // unused
}
else if (fastcmp(word, "GAMEDATA"))
{
@@ -2628,6 +2594,7 @@ static void readmaincfg(MYFILE *f)
strcatbf(savegamename, srb2home, PATHSEP);
refreshdirmenu |= REFRESHDIR_GAMEDATA;*/
continue;
}
else if (fastcmp(word, "RESETDATA"))
{
@@ -2845,12 +2812,6 @@ static void DEH_LoadDehackedFile(MYFILE *f, UINT16 wad)
deh_num_warning = 0;
// save values for cross reference
/*
for (i = 0; i < NUMSTATES; i++)
saveactions[i] = states[i].action;
for (i = 0; i < NUMSPRITES; i++)
savesprnames[i] = sprnames[i];
*/
for (i = 0; i < NUMSFX; i++)
savesfxnames[i] = S_sfx[i].name;
@@ -3157,11 +3118,8 @@ static void DEH_LoadDehackedFile(MYFILE *f, UINT16 wad)
if (deh_num_warning)
{
CONS_Printf(M_GetText("%d warning%s in the SOC lump\n"), deh_num_warning, deh_num_warning == 1 ? "" : "s");
if (devparm) {
if (devparm)
I_Error("%s%s",va(M_GetText("%d warning%s in the SOC lump\n"), deh_num_warning, deh_num_warning == 1 ? "" : "s"), M_GetText("See log.txt for details.\n"));
//while (!I_GetKey())
//I_OsPolling();
}
}
deh_loaded = true;
@@ -8250,84 +8208,109 @@ struct {
{NULL,0}
};
// Returns the vlaue of MT_ enumerations
static mobjtype_t get_mobjtype(const char *word)
{ // Returns the vlaue of MT_ enumerations
{
mobjtype_t i;
if (*word >= '0' && *word <= '9')
return atoi(word);
if (fastncmp("MT_",word,3))
word += 3; // take off the MT_
for (i = 0; i < NUMMOBJFREESLOTS; i++) {
for (i = 0; i < NUMMOBJFREESLOTS; i++)
{
if (!FREE_MOBJS[i])
break;
if (fastcmp(word, FREE_MOBJS[i]))
return MT_FIRSTFREESLOT+i;
}
for (i = 0; i < MT_FIRSTFREESLOT; i++)
if (fastcmp(word, MOBJTYPE_LIST[i]+3))
return i;
deh_warning("Couldn't find mobjtype named 'MT_%s'",word);
return MT_BLUECRAWLA;
}
// Returns the value of S_ enumerations
static statenum_t get_state(const char *word)
{ // Returns the value of S_ enumerations
{
statenum_t i;
if (*word >= '0' && *word <= '9')
return atoi(word);
if (fastncmp("S_",word,2))
word += 2; // take off the S_
for (i = 0; i < NUMSTATEFREESLOTS; i++) {
for (i = 0; i < NUMSTATEFREESLOTS; i++)
{
if (!FREE_STATES[i])
break;
if (fastcmp(word, FREE_STATES[i]))
return S_FIRSTFREESLOT+i;
}
for (i = 0; i < S_FIRSTFREESLOT; i++)
if (fastcmp(word, STATE_LIST[i]+2))
return i;
deh_warning("Couldn't find state named 'S_%s'",word);
return S_NULL;
}
// Returns the value of SPR_ enumerations
static spritenum_t get_sprite(const char *word)
{ // Returns the value of SPR_ enumerations
{
spritenum_t i;
if (*word >= '0' && *word <= '9')
return atoi(word);
if (fastncmp("SPR_",word,4))
word += 4; // take off the SPR_
for (i = 0; i < NUMSPRITES; i++)
if (!sprnames[i][4] && memcmp(word,sprnames[i],4)==0)
if (!sprnames[i][4] && memcmp(word,sprnames[i],4) == 0)
return i;
deh_warning("Couldn't find sprite named 'SPR_%s'",word);
return SPR_NULL;
}
// Returns the value of SFX_ enumerations
static sfxenum_t get_sfx(const char *word)
{ // Returns the value of SFX_ enumerations
{
sfxenum_t i;
if (*word >= '0' && *word <= '9')
return atoi(word);
if (fastncmp("SFX_",word,4))
word += 4; // take off the SFX_
else if (fastncmp("DS",word,2))
word += 2; // take off the DS
for (i = 0; i < NUMSFX; i++)
if (S_sfx[i].name && fasticmp(word, S_sfx[i].name))
return i;
deh_warning("Couldn't find sfx named 'SFX_%s'",word);
return sfx_None;
}
#ifdef MUSICSLOT_COMPATIBILITY
// Returns the value of MUS_ enumerations
static UINT16 get_mus(const char *word, UINT8 dehacked_mode)
{ // Returns the value of MUS_ enumerations
{
UINT16 i;
char lumptmp[4];
if (*word >= '0' && *word <= '9')
return atoi(word);
if (!word[2] && toupper(word[0]) >= 'A' && toupper(word[0]) <= 'Z')
return (UINT16)M_MapNumber(word[0], word[1]);
@@ -8351,25 +8334,33 @@ static UINT16 get_mus(const char *word, UINT8 dehacked_mode)
deh_warning("Couldn't find music named 'MUS_%s'",word);
return 0;
}
for (i = 0; compat_special_music_slots[i][0]; ++i)
if (fasticmp(word, compat_special_music_slots[i]))
return i + 1036;
if (dehacked_mode)
deh_warning("Couldn't find music named 'MUS_%s'",word);
return 0;
}
#endif
// Returns the value of HUD_ enumerations
static hudnum_t get_huditem(const char *word)
{ // Returns the value of HUD_ enumerations
{
hudnum_t i;
if (*word >= '0' && *word <= '9')
return atoi(word);
if (fastncmp("HUD_",word,4))
word += 4; // take off the HUD_
for (i = 0; i < NUMHUDITEMS; i++)
if (fastcmp(word, HUDITEMS_LIST[i]))
return i;
deh_warning("Couldn't find huditem named 'HUD_%s'",word);
return HUD_LIVESNAME;
}
@@ -8416,15 +8407,16 @@ static inline int lib_freeslot(lua_State *L)
{
int n = lua_gettop(L);
int r = 0; // args returned
char *s, *type,*word;
char *s, *type, *word;
while (n-- > 0)
{
while (n-- > 0)
{
s = Z_StrDup(luaL_checkstring(L,1));
type = strtok(s, "_");
if (type)
strupr(type);
else {
else
{
Z_Free(s);
return luaL_error(L, "Unknown enum type in '%s'\n", luaL_checkstring(L, 1));
}
@@ -8432,19 +8424,25 @@ static inline int lib_freeslot(lua_State *L)
word = strtok(NULL, "\n");
if (word)
strupr(word);
else {
else
{
Z_Free(s);
return luaL_error(L, "Missing enum name in '%s'\n", luaL_checkstring(L, 1));
}
if (fastcmp(type, "SFX")) {
if (fastcmp(type, "SFX"))
{
sfxenum_t sfx;
strlwr(word);
CONS_Printf("Sound sfx_%s allocated.\n",word);
sfx = S_AddSoundFx(word, false, 0, false);
if (sfx != sfx_None) {
if (sfx != sfx_None)
{
lua_pushinteger(L, sfx);
r++;
} else
}
else
I_Error("Out of Sfx Freeslots while allocating \"%s\"\nLoad less addons to fix this.", word); //Should never get here since S_AddSoundFx was changed to throw I_Error when it can't allocate
}
else if (fastcmp(type, "SPR"))
@@ -8458,7 +8456,7 @@ static inline int lib_freeslot(lua_State *L)
{
if (used_spr[(j-SPR_FIRSTFREESLOT)/8] & (1<<(j%8)))
{
if (!sprnames[j][4] && memcmp(sprnames[j],word,4)==0)
if (!sprnames[j][4] && memcmp(sprnames[j], word, 4) == 0)
sprnames[j][4] = wad;
continue; // Already allocated, next.
}
@@ -8476,6 +8474,7 @@ static inline int lib_freeslot(lua_State *L)
r++;
break;
}
if (j > SPR_LASTFREESLOT)
I_Error("Out of Sprite Freeslots while allocating \"%s\"\nLoad less addons to fix this.", word);
}
@@ -8483,7 +8482,9 @@ static inline int lib_freeslot(lua_State *L)
{
statenum_t i;
for (i = 0; i < NUMSTATEFREESLOTS; i++)
if (!FREE_STATES[i]) {
{
if (!FREE_STATES[i])
{
CONS_Printf("State S_%s allocated.\n",word);
lua_pushcfunction(L, lua_glib_invalidate_cache);
@@ -8497,6 +8498,8 @@ static inline int lib_freeslot(lua_State *L)
r++;
break;
}
}
if (i == NUMSTATEFREESLOTS)
I_Error("Out of State Freeslots while allocating \"%s\"\nLoad less addons to fix this.", word);
}
@@ -8504,7 +8507,9 @@ static inline int lib_freeslot(lua_State *L)
{
mobjtype_t i;
for (i = 0; i < NUMMOBJFREESLOTS; i++)
if (!FREE_MOBJS[i]) {
{
if (!FREE_MOBJS[i])
{
CONS_Printf("MobjType MT_%s allocated.\n",word);
lua_pushcfunction(L, lua_glib_invalidate_cache);
@@ -8518,13 +8523,17 @@ static inline int lib_freeslot(lua_State *L)
r++;
break;
}
}
if (i == NUMMOBJFREESLOTS)
I_Error("Out of Mobj Freeslots while allocating \"%s\"\nLoad less addons to fix this.", word);
}
Z_Free(s);
lua_remove(L, 1);
continue;
}
return r;
}
@@ -8537,15 +8546,17 @@ static inline int lib_action(lua_State *L)
mobj_t *actor = *((mobj_t **)luaL_checkudata(L,1,META_MOBJ));
var1 = (INT32)luaL_optinteger(L,2,0);
var2 = (INT32)luaL_optinteger(L,3,0);
if (!actor)
return LUA_ErrInvalid(L, "mobj_t");
(*action)(actor);
return 0;
}
// Hardcoded A_Action name to call for super() or NULL if super() would be invalid.
// Set in lua_infolib.
const char *superactions[MAXRECURSION];
const char *superactions[MAXRECURSION] = {};
UINT8 superstack = 0;
static int lib_dummysuper(lua_State *L)
@@ -8560,23 +8571,29 @@ FUNCINLINE static ATTRINLINE int lib_getenum(lua_State *L)
const char *word;
boolean mathlib = lua_toboolean(L, UV_MATHLIB);
if (lua_type(L,2) != LUA_TSTRING)
return 0;
word = lua_tostring(L,2);
/* First check actions, as they can be overridden. */
if (!mathlib && fastncmp("A_",word,2)) {
if (!mathlib && fastncmp("A_",word,2))
{
char *caps;
// Try to get a Lua action first.
/// \todo Push a closure that sets superactions[] and superstack.
lua_getfield(L, LUA_REGISTRYINDEX, LREG_ACTIONS);
// actions are stored in all uppercase.
caps = Z_StrDup(word);
strupr(caps);
lua_getfield(L, -1, caps);
Z_Free(caps);
if (!lua_isnil(L, -1))
return 1; // Success! :D That was easy.
// Welp, that failed.
lua_pop(L, 2); // pop nil and LREG_ACTIONS
// Hardcoded actions are handled by the proxy.
@@ -8585,12 +8602,14 @@ FUNCINLINE static ATTRINLINE int lib_getenum(lua_State *L)
/* Then check the globals proxy table. */
lua_pushvalue(L, 2);
lua_gettable(L, GLIB_PROXY);
if (!lua_isnil(L, -1))
{
return 1;
}
if (mathlib) return luaL_error(L, "constant '%s' could not be parsed.\n", word);
if (mathlib)
return luaL_error(L, "constant '%s' could not be parsed.\n", word);
return 0;
}
@@ -8648,6 +8667,7 @@ static int lua_enumlib_server_get(lua_State *L)
{
if ((!multiplayer || !(netgame || demo.playback)) && !playeringame[serverplayer])
return 0;
LUA_PushUserdata(L, &players[serverplayer], META_PLAYER);
return 1;
}
@@ -8656,6 +8676,7 @@ static int lua_enumlib_consoleplayer_get(lua_State *L)
{
if (consoleplayer < 0 || !playeringame[consoleplayer])
return 0;
LUA_PushUserdata(L, &players[consoleplayer], META_PLAYER);
return 1;
}
@@ -8848,12 +8869,15 @@ static int lua_enumlib_action_get(lua_State *L)
const char *action = lua_tostring(L, 1);
for (int i = 0; actionpointers[i].name; i++)
if (fasticmp(action, actionpointers[i].name)) {
{
if (fasticmp(action, actionpointers[i].name))
{
// push lib_action as a C closure with the actionf_t* as an upvalue.
lua_pushlightuserdata(L, &actionpointers[i].action);
lua_pushcclosure(L, lib_action, 1);
return 1;
}
}
return 0;
}
@@ -8871,8 +8895,13 @@ static char *lua_enumlib_sprintf_upper(char **buf, int* size, const char *format
va_list va;
va_start(va, format);
int length = vsnprintf(*buf, *size, format, va);
if (length > *size)
va_list vacpy;
va_copy(vacpy, va);
int length = vsnprintf(*buf, *size, format, vacpy);
va_end(vacpy);
if (length >= *size)
{
void *ptr = realloc(*buf, length+1);
if (!ptr)
@@ -8880,12 +8909,13 @@ static char *lua_enumlib_sprintf_upper(char **buf, int* size, const char *format
va_end(va);
return NULL;
}
*buf = ptr;
*size = length+1;
va_start(va, format);
vsnprintf(*buf, *size, format, va);
length = vsnprintf(*buf, *size, format, va);
}
va_end(va);
for (int i = 0; i < length; i++)
@@ -8910,11 +8940,14 @@ static int lua_enumlib_super_get(lua_State *L)
}
for (int i = 0; actionpointers[i].name; i++)
if (fasticmp(superactions[superstack-1], actionpointers[i].name)) {
{
if (fasticmp(superactions[superstack-1], actionpointers[i].name))
{
lua_pushlightuserdata(L, &actionpointers[i].action);
lua_pushcclosure(L, lib_action, 1);
return 1;
}
}
return 0;
}
@@ -9383,7 +9416,10 @@ enum actionnum LUA_GetActionNumByName(const char *actiontocompare)
{
size_t z;
for (z = 0; actionpointers[z].name; z++)
{
if (fasticmp(actiontocompare, actionpointers[z].name))
return z;
}
return z;
}
+9
View File
@@ -13,6 +13,10 @@
#ifndef __DEHACKED_H__
#define __DEHACKED_H__
#ifdef __cplusplus
extern "C" {
#endif
#include "m_fixed.h" // for get_number
#include "info.h"
@@ -71,4 +75,9 @@ typedef struct
} MYFILE;
#define myfeof(a) (a->data + a->size <= a->curpos)
char *myfgets(char *buf, size_t bufsize, MYFILE *f);
#ifdef __cplusplus
} // extern "C"
#endif
#endif
+41 -27
View File
@@ -40,22 +40,45 @@
#define ASMCALL
#endif
#ifdef __cplusplus
extern "C" {
#endif
#include "doomtype.h"
#ifdef __cplusplus /* Only when compiled as C++ */
#include <algorithm> /* std::min, std::max, std::sort, … */
#endif
#ifdef __cplusplus
// Force libc++ to expose std::min/std::max even when <cmath> is included first (Apple clang quirk)
#ifndef _LIBCPP_ENABLE_CXX17_REMOVED_FEATURES
#define _LIBCPP_ENABLE_CXX17_REMOVED_FEATURES
#endif
#ifndef _LIBCPP_DISABLE_VISIBILITY_ANNOTATIONS
#define _LIBCPP_DISABLE_VISIBILITY_ANNOTATIONS
#endif
// Optional: only try <version> if it actually exists (newer Xcode)
#if __has_include(<version>)
#include <version>
#endif
#define _USE_MATH_DEFINES
#include <cmath>
#include <cstdarg>
#include <cstdio>
#include <cstdlib>
#include <cstddef>
#include <cstring>
#include <climits>
extern "C" {
#else
#include <math.h>
#include <stdarg.h>
#include <stdio.h>
#include <stdlib.h>
#include <stddef.h>
#include <string.h>
#define _USE_MATH_DEFINES // fixes M_PI errors in r_plane.c for Visual Studio
#ifdef __cplusplus
#include <cmath>
#else
#include <math.h>
#include <limits.h>
#endif
#include <sys/types.h>
@@ -107,8 +130,8 @@ extern char logfilename[1024];
#else
#define VERSION 1 // Game version
#define SUBVERSION 6 // more precise version number
#define VERSIONSTRING "Saturn v9.2"
#define VERSIONSTRINGW L"Saturn v9.2"
#define VERSIONSTRING "Saturn v9.3 - Testing"
#define VERSIONSTRINGW L"Saturn v9.3 - Testing"
#define SATURN_TESTING // comment out for saturn release builds!
@@ -493,22 +516,6 @@ extern boolean capslock;
// i_system.c, replace getchar() once the keyboard has been appropriated
INT32 I_GetKey(void);
/* http://www.cse.yorku.ca/~oz/hash.html */
static inline
UINT32 quickncasehash (const char *p, size_t n)
{
size_t i = 0;
UINT32 x = 5381;
while (i < n && p[i])
{
x = (x * 33) ^ tolower(p[i]);
i++;
}
return x;
}
#ifndef __cplusplus
#ifndef min // Double-Check with WATTCP-32's cdefs.h
#define min(x, y) (((x) < (y)) ? (x) : (y))
@@ -566,6 +573,13 @@ UINT32 quickncasehash (const char *p, size_t n)
// NOTE: you WILL have nasal troubles if the variable is not initialized
#define CLEANUP(f) __attribute__((__cleanup__(f)))
// the GNU constructor and destructor attributes
// The constructor attribute causes the function to be called automatically before execution enters main ().
// Similarly, the destructor attribute causes the function to be called automatically after main () has completed or exit () has been called.
// Functions with these attributes are useful for initializing data that will be used implicitly during the execution of the program.
#define CONSTRUCTOR __attribute__((constructor, used))
#define DESTRUCTOR __attribute__((destructor, used))
// An assert-type mechanism.
#ifdef PARANOIA
#define I_Assert(e) ((e) ? (void)0 : I_Error("assert failed: %s, file %s, line %d", #e, __FILE__, __LINE__))
+3 -39
View File
@@ -205,12 +205,6 @@ extern struct quake
fixed_t radius, intensity;
} quake;
// NiGHTS grades
typedef struct
{
UINT32 grade[6]; // D, C, B, A, S, X (F: failed to reach any of these)
} nightsgrades_t;
// Custom Lua values
// (This is not ifdeffed so the map header structure can stay identical, just in case.)
typedef struct
@@ -261,28 +255,16 @@ typedef struct
UINT8 numlaps; ///< Number of laps in circuit mode, unless overridden.
SINT8 unlockrequired; ///< Is an unlockable required to play this level? -1 if no.
UINT8 levelselect; ///< Is this map available in the level select? If so, which map list is it available in?
SINT8 bonustype; ///< What type of bonus does this level have? (-1 for null.)
SINT8 saveoverride; ///< Set how the game is allowed to save (1 for always, -1 for never, 0 is 2.1 default)
UINT8 levelflags; ///< LF_flags: merged eight booleans into one UINT8 for space, see below
UINT8 menuflags; ///< LF2_flags: options that affect record attack / nights mode menus
// NiGHTS stuff.
UINT8 numGradedMares; ///< Internal. For grade support.
nightsgrades_t *grades; ///< NiGHTS grades. Allocated dynamically for space reasons. Be careful.
// SRB2kart
//boolean automap; ///< Displays a level's white map outline in modified games
fixed_t mobj_scale; ///< Replacement for TOL_ERZ3
mapheader_lighting_t lighting; ///< Wall and sprite lighting
mapheader_lighting_t lighting_encore; ///< Alternative lighting for Encore mode
boolean use_encore_lighting; ///< Whether to use separate Encore lighting
// Music stuff.
UINT32 musinterfadeout; ///< Fade out level music on intermission screen in milliseconds
char musintername[7]; ///< Intermission screen music.
// Lua stuff.
// (This is not ifdeffed so the map header structure can stay identical, just in case.)
UINT8 numCustomOptions; ///< Internal. For Lua custom value support.
@@ -379,8 +361,6 @@ typedef struct
{
tic_t time; ///< Time in which the level was finished.
tic_t lap; ///< Best lap time for this level.
//UINT32 score; ///< Score when the level was finished.
//UINT16 rings; ///< Rings when the level was finished.
} recorddata_t;
/** Setup for one NiGHTS map.
@@ -394,34 +374,19 @@ typedef struct
#define GRADE_A 5
#define GRADE_S 6
/*typedef struct
{
// 8 mares, 1 overall (0)
UINT8 nummares;
UINT32 score[9];
UINT8 grade[9];
tic_t time[9];
} nightsdata_t;*/
//extern nightsdata_t *nightsrecords[NUMMAPS];
extern recorddata_t *mainrecords[NUMMAPS];
// mapvisited is now a set of flags that says what we've done in the map.
#define MV_VISITED 1
#define MV_BEATEN 2
#define MV_ALLEMERALDS 4
//#define MV_ULTIMATE 8
//#define MV_PERFECT 16
#define MV_MAX 7 // used in gamedata check
extern UINT8 mapvisited[NUMMAPS];
// Temporary holding place for nights data for the current map
//nightsdata_t ntemprecords;
extern UINT32 token; ///< Number of tokens collected in a level
extern UINT32 token; ///< Number of tokens collected in a level
extern UINT32 tokenlist; ///< List of tokens collected
extern INT32 tokenbits; ///< Used for setting token bits
extern INT32 sstimer; ///< Time allotted in the special stage
extern INT32 tokenbits; ///< Used for setting token bits
extern INT32 sstimer; ///< Time allotted in the special stage
extern UINT32 bluescore; ///< Blue Team Scores
extern UINT32 redscore; ///< Red Team Scores
@@ -461,7 +426,6 @@ extern UINT8 introtoplay;
extern UINT8 creditscutscene;
extern UINT8 use1upSound;
extern UINT8 maxXtraLife; // Max extra lives from rings
extern mobj_t *hunt1, *hunt2, *hunt3; // Emerald hunt locations
+16 -5
View File
@@ -68,8 +68,21 @@ extern "C" {
#define strnicmp(x,y,n) strncasecmp(x,y,n)
#endif
char *nongnu_strcasestr(const char *in, const char *what);
// glibc 2.43 made alot of standard lib functions propagate the constness of its input pointers
// to not cause warnings or compile issues on older glibc versions we do this silly thing
// to not have a gazillion glibc version checks
#if defined(__GLIBC_PREREQ)
#if __GLIBC_PREREQ(2, 43)
#define gconst const
#else
#define gconst
#endif
#else
#define gconst
#endif
#ifndef _GNU_SOURCE
char *nongnu_strcasestr(const char *in, const char *what);
#define strcasestr nongnu_strcasestr
#endif
@@ -127,9 +140,9 @@ size_t strlcpy(char *dst, const char *src, size_t dsize);
#define STRBUFCPY(dst,src) strlcpy(dst, src, sizeof dst)
/* Boolean type definition */
#include <stdbool.h>
#ifndef _WIN32
#include <stdbool.h>
// dont use stdbools _BOOL type
// its smaller (1 byte) than the old interger bool (4 bytes)
// which results in packed struct sizes being mismatched between vanilla and this
@@ -137,9 +150,7 @@ size_t strlcpy(char *dst, const char *src, size_t dsize);
// which we cant use as enumeration constants
typedef int32_t boolean;
#else
#define false FALSE
#define true TRUE
#define boolean BOOL
#define boolean int32_t
#endif
/* 7.18.2.1 Limits of exact-width integer types */
+2 -4
View File
@@ -1172,9 +1172,7 @@ void F_StartWaitingPlayers(void)
randskin = M_RandomKey(numskins);
boolean waithires = skins[randskin].flags && SF_HIRES;
if (waitcolormap)
Z_Free(waitcolormap);
Z_Free(waitcolormap);
waitcolormap = R_GetTranslationColormap(randskin, skins[randskin].prefcolor, 0);
if (waithires)
@@ -1318,7 +1316,7 @@ boolean F_ContinueResponder(event_t *event)
keypressed = true;
imcontinuing = true;
continuetime = TICRATE;
S_StartSound(0, sfx_itemup);
S_StartSound(NULL, sfx_itemup);
return true;
}
+5
View File
@@ -361,6 +361,11 @@ void F_RunWipe(UINT8 wipetype, boolean drawMenu)
// on for fade-to-black
for (;;)
{
if (I_Interrupted())
{
I_Quit();
}
// get fademask first so we can tell if it exists or not
fmask = F_GetFadeMask(wipetype, wipeframe++);
+14 -11
View File
@@ -49,7 +49,7 @@ size_t menupathindex[menudepth] = {};
size_t menudepthleft = menudepth;
char menusearchbuf[MAXSTRINGLENGTH+1];
textinput_t menusearch;
textinput_t menusearch = {};
char **dirmenu = NULL, **coredirmenu = NULL; // core only local for this file
size_t sizedirmenu = 0, sizecoredirmenu = 0; // ditto
@@ -111,10 +111,12 @@ filestatus_t filesearch(char *filename, const char *startpath, const UINT8 *want
char *searchname;
int depthleft = maxsearchdepth;
char searchpath[MAXFILEPATH];
size_t *searchpathindex;
size_t *searchpathindex = NULL;
dirhandle = (DIR**)malloc(maxsearchdepth * sizeof(DIR*));
searchpathindex = (size_t *)malloc(maxsearchdepth * sizeof(size_t));
if (!searchpathindex)
I_Error("out of memory while searching for file %s\n", filename);
strcpy(searchpath, startpath);
searchpathindex[--depthleft] = strlen(searchpath) + 1;
@@ -271,10 +273,13 @@ static boolean filemenucmp(char *haystack, char *needle)
{
static char localhaystack[128];
strlcpy(localhaystack, haystack, 128);
if (!cv_addons_search_case.value)
strupr(localhaystack);
if (cv_addons_search_type.value)
return (strstr(localhaystack, needle) != 0);
return (strstr(localhaystack, needle) != NULL);
return (!strncmp(localhaystack, needle, menusearch.length));
}
@@ -314,8 +319,7 @@ void closefilemenu(boolean validsize)
coredirmenu = NULL;
}
if (refreshdirname)
Z_Free(refreshdirname);
Z_Free(refreshdirname);
refreshdirname = NULL;
}
@@ -343,8 +347,7 @@ void searchfilemenu(char *tempname)
if (!menusearch.length)
{
if (dirmenu)
Z_Free(dirmenu);
Z_Free(dirmenu);
dirmenu = coredirmenu;
sizedirmenu = sizecoredirmenu;
@@ -386,8 +389,8 @@ void searchfilemenu(char *tempname)
I_Error("searchfilemenu(): could not create \"No results...\".");
sizedirmenu = 1;
dir_on[menudepthleft] = 0;
if (tempname)
Z_Free(tempname);
Z_Free(tempname);
return;
}
@@ -502,8 +505,8 @@ boolean preparefilemenu(boolean samedepth, boolean replayhut)
{
closedir(dirhandle);
closefilemenu(false);
if (tempname)
Z_Free(tempname);
Z_Free(tempname);
return false;
}
+41 -46
View File
@@ -76,7 +76,7 @@ static tic_t demostarttime; // for comparative timing purposes
//@TODO put these all in a struct for namespacing purposes?
static char demoname[128];
savebuffer_t demobuf = {0};
savebuffer_t demobuf = {};
static UINT8 *demotime_p, *demoinfo_p;
static UINT8 *demoend;
static UINT8 demoflags;
@@ -1653,10 +1653,12 @@ void G_RecordDemo(const char *name)
maxsize = cv_maxdemosize.value*1024*1024;
demobuf.buffer = Z_Malloc(maxsize + 100*1024, PU_STATIC, NULL);
demoend = demobuf.buffer + maxsize;
if (demobuf.buffer)
{
demoend = demobuf.buffer + maxsize;
demo.recording = true;
}
else
CONS_Alert(CONS_ERROR, "Failed to allocate demo buffer\n");
}
@@ -1994,7 +1996,6 @@ static UINT8 G_CheckDemoExtraFiles(UINT8 **pp, boolean quick)
UINT8 totalfiles, filesloaded, nmusfilecount;
char filename[MAX_WADPATH];
UINT8 md5sum[16];
boolean toomany = false;
boolean alreadyloaded;
UINT8 i, j;
UINT8 error = 0;
@@ -2004,53 +2005,44 @@ static UINT8 G_CheckDemoExtraFiles(UINT8 **pp, boolean quick)
for (i = 0; i < totalfiles; ++i)
{
if (toomany)
SKIPSTRING((*pp));
else
{
strlcpy(filename, (char *)(*pp), sizeof filename);
SKIPSTRING((*pp));
}
strlcpy(filename, (char *)(*pp), sizeof filename);
SKIPSTRING((*pp));
READMEM((*pp), md5sum, 16); // hue hue peepee
if (!toomany)
alreadyloaded = false;
nmusfilecount = 0;
for (j = 0; j < numwadfiles; ++j)
{
alreadyloaded = false;
nmusfilecount = 0;
for (j = 0; j < numwadfiles; ++j)
{
if (wadfiles[j]->important && j > mainwads)
nmusfilecount++;
else
continue;
if (memcmp(md5sum, wadfiles[j]->md5sum, 16) == 0)
{
alreadyloaded = true;
if (i != nmusfilecount-1 && error < DFILE_ERROR_OUTOFORDER)
error |= DFILE_ERROR_OUTOFORDER;
break;
}
}
if (alreadyloaded)
{
filesloaded++;
if (wadfiles[j]->important && j > mainwads)
nmusfilecount++;
else
continue;
}
if (numwadfiles >= MAX_WADFILES)
error = DFILE_ERROR_CANNOTLOAD;
else if (!quick && findfile(filename, md5sum, false) != FS_FOUND)
error = DFILE_ERROR_CANNOTLOAD;
else if (error < DFILE_ERROR_INCOMPLETEOUTOFORDER)
error |= DFILE_ERROR_NOTLOADED;
} else
if (memcmp(md5sum, wadfiles[j]->md5sum, 16) == 0)
{
alreadyloaded = true;
if (i != nmusfilecount-1 && error < DFILE_ERROR_OUTOFORDER)
error |= DFILE_ERROR_OUTOFORDER;
break;
}
}
if (alreadyloaded)
{
filesloaded++;
continue;
}
if (numwadfiles >= MAX_WADFILES)
error = DFILE_ERROR_CANNOTLOAD;
else if (!quick && findfile(filename, md5sum, false) != FS_FOUND)
error = DFILE_ERROR_CANNOTLOAD;
else if (error < DFILE_ERROR_INCOMPLETEOUTOFORDER)
error |= DFILE_ERROR_NOTLOADED;
}
// Get final file count
@@ -2605,7 +2597,7 @@ void G_DoPlayDemo(char *defdemoname)
boolean skiperrors = false;
#endif
boolean spectator;
UINT8 slots[MAXPLAYERS], kartspeed[MAXPLAYERS], kartweight[MAXPLAYERS], numslots = 0;
UINT8 slots[MAXPLAYERS] = {}, kartspeed[MAXPLAYERS] = {}, kartweight[MAXPLAYERS] = {}, numslots = 0;
G_InitDemoRewind();
@@ -2616,7 +2608,7 @@ void G_DoPlayDemo(char *defdemoname)
if (defdemoname == NULL)
{
demobuf.p = demobuf.buffer;
pdemoname = ZZ_Alloc(1); // Easier than adding checks for this everywhere it's freed
pdemoname = ZZ_Calloc(1); // Easier than adding checks for this everywhere it's freed
}
else
{
@@ -2628,7 +2620,7 @@ void G_DoPlayDemo(char *defdemoname)
n++;
pdemoname = ZZ_Alloc(strlen(n)+1);
strcpy(pdemoname,n);
strcpy(pdemoname, n);
M_SetPlaybackMenuPointer();
@@ -3090,6 +3082,9 @@ post_compat:
if (cv_director.value)
CV_SetValue(&cv_director, 0);
if (demo.timing)
G_DoneLevelLoad();
demo.deferstart = true;
}
#undef SKIPERRORS
+20 -26
View File
@@ -69,9 +69,6 @@ UINT8 botcolor = 0;
JoyType_t Joystick[MAXSPLITSCREENPLAYERS] = {};
// 1024 bytes is plenty for a savegame
#define SAVEGAMESIZE (1024)
// SRB2kart
char gamedatafilename[64] = "kartdata.dat";
char timeattackfolder[64] = "kart";
@@ -100,7 +97,6 @@ boolean savemoddata = false;
UINT8 paused = 0;
UINT8 modeattacking = ATTACKING_NONE;
boolean imcontinuing = false;
boolean runemeraldmanager = false;
boolean netgame = false; // only true if packets are broadcast
boolean multiplayer = false;
@@ -132,7 +128,7 @@ UINT8 skincolor_bluering = SKINCOLOR_STEEL;
tic_t countdowntimer = 0;
boolean countdowntimeup = false;
cutscene_t *cutscenes[128];
cutscene_t *cutscenes[128] = {};
INT16 nextmapoverride = 0;
boolean skipstats = false;
@@ -144,7 +140,7 @@ mobj_t *blueflag = NULL;
mapthing_t *rflagpoint = NULL;
mapthing_t *bflagpoint = NULL;
struct quake quake;
struct quake quake = {};
// Map Header Information
mapheader_t* mapheaderinfo[NUMMAPS] = {};
@@ -213,7 +209,6 @@ const INT32 wantedfrequency = 10*TICRATE;
INT32 gameovertics = 15*TICRATE;
UINT8 use1upSound = 0;
UINT8 maxXtraLife = 2; // Max extra lives from rings
UINT8 introtoplay = 0;
UINT8 creditscutscene = 0;
@@ -228,7 +223,7 @@ tic_t racecountdown = 0, exitcountdown = 0; // for racing
fixed_t gravity = 0;
fixed_t mapobjectscale = FRACUNIT;
struct maplighting maplighting;
struct maplighting maplighting = {};
INT16 autobalance = 0; //for CTF team balance
INT16 teamscramble = 0; //for CTF team scramble
@@ -456,10 +451,10 @@ consvar_t cv_litesteer[MAXSPLITSCREENPLAYERS] = {
//static CV_PossibleValue_t autoaccelcons_t[] = {{0, "Off"}, {1, "Manual"}, {2, "Automatic"}, {0, NULL}};
consvar_t cv_autoaccel[MAXSPLITSCREENPLAYERS] = {
{"autoaccel", "Off", CV_SAVE, CV_OnOff, NULL, 0, NULL, NULL, 0, 0, NULL},
{"autoaccel2", "Off", CV_SAVE, CV_OnOff, NULL, 0, NULL, NULL, 0, 0, NULL},
{"autoaccel3", "Off", CV_SAVE, CV_OnOff, NULL, 0, NULL, NULL, 0, 0, NULL},
{"autoaccel4", "Off", CV_SAVE, CV_OnOff, NULL, 0, NULL, NULL, 0, 0, NULL}
{"kartautoaccel", "Off", CV_SAVE, CV_OnOff, NULL, 0, NULL, NULL, 0, 0, NULL},
{"kartautoaccel2", "Off", CV_SAVE, CV_OnOff, NULL, 0, NULL, NULL, 0, 0, NULL},
{"kartautoaccel3", "Off", CV_SAVE, CV_OnOff, NULL, 0, NULL, NULL, 0, 0, NULL},
{"kartautoaccel4", "Off", CV_SAVE, CV_OnOff, NULL, 0, NULL, NULL, 0, 0, NULL}
};
static CV_PossibleValue_t driftsparkpulse_t[] = {{0, "MIN"}, {FRACUNIT*3, "MAX"}, {0, NULL}};
@@ -523,11 +518,8 @@ void G_ClearRecords(void)
INT16 i;
for (i = 0; i < NUMMAPS; ++i)
{
if (mainrecords[i])
{
Z_Free(mainrecords[i]);
mainrecords[i] = NULL;
}
Z_Free(mainrecords[i]);
mainrecords[i] = NULL;
}
}
@@ -3501,7 +3493,7 @@ void G_LoadGameData(void)
INT32 i, j;
UINT8 modded = false;
UINT8 rtemp;
savebuffer_t save = {0};
savebuffer_t save = {};
//For records
tic_t rectime;
@@ -3634,7 +3626,7 @@ void G_SaveGameData(boolean force)
size_t length;
INT32 i, j;
UINT8 btemp;
savebuffer_t save = {0};
savebuffer_t save = {};
(void)force;
char backupfile[MAX_WADPATH+4];
@@ -3805,7 +3797,7 @@ void G_LoadGame(UINT32 slot, INT16 mapoverride)
size_t length;
char vcheck[VERSIONSIZE];
char savename[255];
savebuffer_t save = {0};
savebuffer_t save = {};
// memset savedata to all 0, fixes calling perfectly valid saves corrupt because of bots
memset(&savedata, 0, sizeof(savedata));
@@ -3891,7 +3883,7 @@ void G_SaveGame(UINT32 savegameslot)
boolean saved;
char savename[256] = "";
const char *backup;
savebuffer_t save = {0};
savebuffer_t save = {};
sprintf(savename, savegamename, savegameslot);
backup = va("%s",savename);
@@ -3905,7 +3897,7 @@ void G_SaveGame(UINT32 savegameslot)
char name[VERSIONSIZE];
size_t length;
save.p = save.buffer = (UINT8 *)Z_Malloc(SAVEGAMESIZE, PU_STATIC, NULL);
save.p = save.buffer = (UINT8 *)Z_Malloc(1024, PU_STATIC, NULL); // 1024 bytes is plenty for a savegame
if (!save.p)
{
CONS_Alert(CONS_ERROR, M_GetText("No more free memory for saving game data\n"));
@@ -4055,7 +4047,6 @@ void G_InitNew(UINT8 pencoremode, const char *mapname, boolean resetplayer, bool
if (W_CheckNumForName(mapname) == LUMPERROR)
{
I_Error("Internal game map '%s' not found\n", mapname);
Command_ExitGame_f();
return;
}
@@ -4156,12 +4147,13 @@ static void measurekeywords(mapsearchfreq_t *fr,
{
char *qp;
char *sp;
if (wanttable)
(*dimp) = Z_Realloc((*dimp), 255 * sizeof (struct searchdim),
PU_STATIC, NULL);
for (qp = strtok(va("%s", q), " ");
qp && fr->total < 255;
qp = strtok(0, " "))
qp = strtok(NULL, " "))
{
if (( sp = strcasestr(s, qp) ))
{
@@ -4170,10 +4162,12 @@ static void measurekeywords(mapsearchfreq_t *fr,
(*dimp)[(*cuntp)].pos = sp - s;
(*dimp)[(*cuntp)].siz = strlen(qp);
}
(*cuntp)++;
fr->total++;
}
}
if (wanttable)
(*dimp) = Z_Realloc((*dimp), (*cuntp) * sizeof (struct searchdim),
PU_STATIC, NULL);
@@ -4242,7 +4236,7 @@ INT32 G_FindMap(const char *mapname, char **foundmapnamep,
{
newmapnum = mapnum;
newmapname = realmapname;
realmapname = 0;
realmapname = NULL;
Z_Free(apromapname);
if (!wanttable)
break;
@@ -4263,7 +4257,7 @@ INT32 G_FindMap(const char *mapname, char **foundmapnamep,
{
apromapnum = mapnum;
apromapname = realmapname;
realmapname = 0;
realmapname = NULL;
}
}
else/* ...match individual keywords */
+1
View File
@@ -130,6 +130,7 @@ extern consvar_t cv_spinoutroll;
extern consvar_t cv_squishdance, cv_squishdancespeed;
extern consvar_t cv_playerblendeffects;
extern consvar_t cv_reducevfx;
extern consvar_t cv_cechotoggle;
+29 -7
View File
@@ -81,6 +81,9 @@ consvar_t cv_gamepadled[MAXSPLITSCREENPLAYERS] = {
{"gamepadled4", "Skincolor", CV_SAVE|CV_CALL|CV_NOINIT, gamepadled_cons_t, led_off_handle4, 0, NULL, NULL, 0, 0, NULL}
};
consvar_t cv_gamepadledifunfocused = {"gamepadledunfocused", "Off", CV_SAVE, CV_OnOff, NULL, 0, NULL, NULL, 0, 0, NULL};
consvar_t cv_rumbleifunfocused = {"rumbleifunfocused", "Off", CV_SAVE, CV_OnOff, NULL, 0, NULL, NULL, 0, 0, NULL};
static void rumble_off_handle(void)
{
if (!cv_rumble[0].value)
@@ -930,12 +933,17 @@ void G_SetPlayerGamepadIndicatorColor(INT32 playernum, UINT8 color)
I_Assert(playernum >= 0 && playernum < MAXSPLITSCREENPLAYERS);
if (cv_gamepadled[playernum].value == 0
if (cv_gamepadled[playernum].value == 0 || (window_notinfocus && cv_gamepadledifunfocused.value == 0)
|| color >= MAXTRANSLATIONS)
{
return;
}
if (!I_GamepadHasLED(playernum))
{
return;
}
// so we can override this
skincolor = color ? color : G_GetSkinColorForGamepad(playernum);
byte_color = V_GetColor(colortranslations[skincolor][8]).s;
@@ -945,6 +953,8 @@ void G_SetPlayerGamepadIndicatorColor(INT32 playernum, UINT8 color)
static void G_ResetPlayerGamepadIndicatorColor(INT32 playernum)
{
I_Assert(playernum >= 0 && playernum < MAXSPLITSCREENPLAYERS);
if (cv_gamepadled[playernum].value == 0)
{
I_SetGamepadIndicatorColor(playernum, 0, 0, 255);
@@ -969,17 +979,22 @@ void G_DeviceLEDTick(void)
for (i = 0; i <= splitscreen; i++)
{
if (!cv_usejoystick[i].value || !cv_gamepadled[i].value)
{
continue;
}
// does not have a configurable led! :c
if (!I_GamepadHasLED(i))
{
continue;
}
newcolor = G_GetSkinColorForGamepad(i);
// compiler be absolutely tripping
// delet this if this gets fixed within gcc
#pragma GCC diagnostic push
#pragma GCC diagnostic ignored "-Warray-bounds"
if (curcolor[i] == newcolor) // dont update if same colour
{
continue;
#pragma GCC diagnostic pop
}
G_SetPlayerGamepadIndicatorColor(i, newcolor);
curcolor[i] = newcolor;
@@ -994,6 +1009,7 @@ void G_ResetDeviceLED(void)
static void G_ResetPlayerDeviceRumble(INT32 playernum)
{
I_Assert(playernum >= 0 && playernum < MAXSPLITSCREENPLAYERS);
I_GamepadRumble(playernum, 0, 0, 0);
}
@@ -1011,7 +1027,7 @@ void G_PlayerDeviceRumble(INT32 playernum, UINT16 low_strength, UINT16 high_stre
{
I_Assert(playernum >= 0 && playernum < MAXSPLITSCREENPLAYERS);
if (cv_rumble[playernum].value == 0)
if (cv_rumble[playernum].value == 0 || (window_notinfocus && cv_rumbleifunfocused.value == 0))
{
return;
}
@@ -1054,6 +1070,12 @@ void G_DeviceRumbleTick(void)
continue;
}
// does not support rumble! :c
if (!I_GamepadHasRumble(i))
{
continue;
}
if (camera[i].freecam)
{
continue;
+3
View File
@@ -116,6 +116,9 @@ extern consvar_t cv_rumble[MAXSPLITSCREENPLAYERS];
extern consvar_t cv_rumblestrength[MAXSPLITSCREENPLAYERS];
extern consvar_t cv_gamepadled[MAXSPLITSCREENPLAYERS];
extern consvar_t cv_gamepadledifunfocused;
extern consvar_t cv_rumbleifunfocused;
extern INT32 mousex, mousey;
extern INT32 joyxmove[MAXSPLITSCREENPLAYERS][JOYAXISSET], joyymove[MAXSPLITSCREENPLAYERS][JOYAXISSET];
+1 -1
View File
@@ -391,7 +391,7 @@ void HWR_RenderBatches(void)
nextSurfaceInfo = nextEntry->surf;
if (nextPolyFlags & PF_NoTexture)
nextTexture = 0;
nextTexture = NULL;
if (useshader && currentShader != nextShader)
{
@@ -15,8 +15,6 @@
#ifdef HWRENDER
#include <unordered_set>
#include "hw_main.h"
#include "hw_glob.h"
#include "hw_gl.h"
@@ -100,7 +98,7 @@ static void HWR_DrawColumnInCache(const column_t *patchcol, UINT8 *block, GLMipm
position = 0;
}
position = std::max(((position * scale_y) + (FRACUNIT/2)) >> FRACBITS, 0);
position = max(((position * scale_y) + (FRACUNIT/2)) >> FRACBITS, 0);
if (position + count >= pblockheight)
count = pblockheight - position;
@@ -164,7 +162,7 @@ static void HWR_DrawPatchInCache(GLMipmap_t *mipmap,
fixed_t xfrac, xfracstep;
fixed_t yfracstep, scale_y;
const column_t *patchcol;
UINT8 *block = static_cast<UINT8 *>(mipmap->data);
UINT8 *block = (UINT8 *)(mipmap->data);
INT32 bpp;
INT32 blockmodulo;
RGBA_t *palette;
@@ -214,7 +212,7 @@ static void HWR_DrawTexturePatchInCache(GLMipmap_t *mipmap,
fixed_t xfrac, xfracstep;
fixed_t yfracstep, scale_y;
const column_t *patchcol;
UINT8 *block = static_cast<UINT8 *>(mipmap->data);
UINT8 *block = (UINT8 *)(mipmap->data);
INT32 bpp;
INT32 blockmodulo;
INT32 width, height;
@@ -290,7 +288,7 @@ static UINT8 *MakeBlock(GLMipmap_t *glMipmap)
INT32 blocksize = (glMipmap->width * glMipmap->height);
bpp = format2bpp(glMipmap->format);
block = static_cast<UINT8 *>(Z_Malloc(blocksize*bpp, PU_HWRCACHE, &(glMipmap->data)));
block = (UINT8 *)(Z_Malloc(blocksize*bpp, PU_HWRCACHE, &(glMipmap->data)));
switch (bpp)
{
@@ -327,7 +325,7 @@ static void HWR_GenerateTexture(INT32 texnum, GLMapTexture_t *gltex, boolean noe
texture = textures[texnum];
gltex->mipmap.flags = TF_CHROMAKEYED | TF_WRAPXY;
gltex->mipmap.format = static_cast<GLTextureFormat_t>(textureformat);
gltex->mipmap.format = (GLTextureFormat_t)(textureformat);
// hack the Legacy skies..
if (UNLIKELY(memcmp(texture->name, "SKY", 3) == 0 &&
@@ -346,7 +344,7 @@ static void HWR_GenerateTexture(INT32 texnum, GLMapTexture_t *gltex, boolean noe
colormap += COLORMAP_REMAPOFFSET;
#endif
gltex->mipmap.colormap = static_cast<GLColormap_t *>(Z_Calloc(sizeof(*gltex->mipmap.colormap), PU_HWRPATCHCOLMIPMAP, NULL));
gltex->mipmap.colormap = (GLColormap_t *)(Z_Calloc(sizeof(*gltex->mipmap.colormap), PU_HWRPATCHCOLMIPMAP, NULL));
gltex->mipmap.colormap->source = colormap;
memcpy(gltex->mipmap.colormap->data, colormap, 256 * sizeof(UINT8));
@@ -379,7 +377,7 @@ static void HWR_GenerateTexture(INT32 texnum, GLMapTexture_t *gltex, boolean noe
// Composite the columns together.
for (i = 0, patch = texture->patches; i < texture->patchcount; i++, patch++)
{
pdata = static_cast<UINT8 *>(W_CacheLumpNumPwad(patch->wad, patch->lump, PU_LEVEL));
pdata = (UINT8 *)(W_CacheLumpNumPwad(patch->wad, patch->lump, PU_LEVEL));
realpatch = (softwarepatch_t *)pdata;
HWR_DrawTexturePatchInCache(&gltex->mipmap, blockwidth, blockheight, texture, patch, realpatch);
@@ -415,7 +413,7 @@ void HWR_MakePatch(const patch_t *patch, GLPatch_t *glPatch, GLMipmap_t *glMipma
glMipmap->flags = 0;
// setup the texture info
glMipmap->format = static_cast<GLTextureFormat_t>(patchformat);
glMipmap->format = (GLTextureFormat_t)(patchformat);
glPatch->max_s = (float)patch->width / (float)glMipmap->width;
glPatch->max_t = (float)patch->height / (float)glMipmap->height;
@@ -457,7 +455,7 @@ static void HWR_FreeTextureData(patch_t *patch)
if (!patch || !patch->hardware)
return;
glPatch = static_cast<GLPatch_t *>(patch->hardware);
glPatch = (GLPatch_t *)(patch->hardware);
if (vid.glstate == VID_GL_LIBRARY_LOADED)
GL_DeleteTexture(glPatch->mipmap);
@@ -473,7 +471,7 @@ void HWR_FreeTexture(patch_t *patch)
if (patch->hardware)
{
GLPatch_t *glPatch = static_cast<GLPatch_t *>(patch->hardware);
GLPatch_t *glPatch = (GLPatch_t *)(patch->hardware);
HWR_FreeTextureColormaps(patch);
@@ -499,7 +497,7 @@ static void HWR_FreeTextureColormaps(patch_t *patch)
if (!patch)
return;
pat = static_cast<GLPatch_t *>(patch->hardware);
pat = (GLPatch_t *)(patch->hardware);
if (!pat)
return;
@@ -614,25 +612,20 @@ void HWR_FreeMapTextures(void)
gl_numtextures = 0;
}
#define NAME flatcheck
#define KEY_TY UINT32
#define HASH_FN vt_hash_integer
#define CMPR_FN vt_cmpr_integer
#include "../verstable.h"
static void HWR_PrecacheLevelFlats(void)
{
// lookup for flats that may´ve been already loaded
// too lazy to make a hashtable or smth so unordered set will do :carbuncle:
std::unordered_set<UINT32> flatpresent;
lumpnum_t lump;
flatcheck flatpresent;
flatcheck_init(&flatpresent);
size_t i, j;
INT32 k;
auto load_flat = [&](lumpnum_t lump, boolean noencoremap)
{
// flat already loaded?
if (flatpresent.count(lump) == 0)
{
HWR_GetFlat(lump, noencoremap);
flatpresent.insert(lump);
}
};
// special case for encore
#ifdef GLENCORE
if (encoremap)
@@ -649,16 +642,24 @@ static void HWR_PrecacheLevelFlats(void)
const INT32 pic = ceiling ? sec->ceilingpic : sec->floorpic;
const levelflat_t *levelflat = &levelflats[pic];
lump = levelflat->lumpnum;
load_flat(lump, R_NoEncore(sec, ceiling));
if (flatcheck_is_end(flatcheck_get(&flatpresent, levelflat->lumpnum)))
{
HWR_GetFlat(levelflat->lumpnum, R_NoEncore(sec, ceiling));
flatcheck_insert(&flatpresent, levelflat->lumpnum);
}
if (levelflat->speed) // is it an animated flat ?
{
// start from 0, occasionally basenumlump != flat->lumpnum
for (k = 0; k < levelflat->numpics; k++)
{
load_flat(levelflat->baselumpnum + k, R_NoEncore(sec, ceiling));
lumpnum_t lump = levelflat->baselumpnum + k;
if (flatcheck_is_end(flatcheck_get(&flatpresent, lump)))
{
HWR_GetFlat(lump, R_NoEncore(sec, ceiling));
flatcheck_insert(&flatpresent, lump);
}
}
}
}
@@ -672,20 +673,30 @@ static void HWR_PrecacheLevelFlats(void)
for (i = 0; i < numlevelflats; i++)
{
const levelflat_t *levelflat = &levelflats[i];
lump = levelflat->lumpnum;
load_flat(lump, false);
if (flatcheck_is_end(flatcheck_get(&flatpresent, levelflat->lumpnum)))
{
HWR_GetFlat(levelflat->lumpnum, false);
flatcheck_insert(&flatpresent, levelflat->lumpnum);
}
if (levelflat->speed) // is it an animated flat ?
{
// start from 0, occasionally basenumlump != flat->lumpnum
for (k = 0; k < levelflat->numpics; k++)
{
load_flat(levelflat->baselumpnum + k, false);
lumpnum_t lump = levelflat->baselumpnum + k;
if (flatcheck_is_end(flatcheck_get(&flatpresent, lump)))
{
HWR_GetFlat(lump, false);
flatcheck_insert(&flatpresent, lump);
}
}
}
}
}
flatcheck_cleanup(&flatpresent);
}
static void HWR_PrecacheLevelTextures(void)
@@ -695,7 +706,7 @@ static void HWR_PrecacheLevelTextures(void)
size_t i, j, f;
INT32 h;
texturepresent = static_cast<char *>(calloc(gl_numtextures, sizeof(*texturepresent)));
texturepresent = (char *)(calloc(gl_numtextures, sizeof(*texturepresent)));
if (texturepresent == NULL)
I_Error("%s: Out of memory looking up textures", "HWR_PrecacheLevel");
@@ -870,7 +881,7 @@ void HWR_LoadMapTextures(size_t pnumtextures)
HWR_FreeMapTextures();
gl_numtextures = pnumtextures;
gl_textures = static_cast<GLMapTextureSet_t *>(calloc(gl_numtextures, sizeof(*gl_textures))); // *2 - 1 for encore-remapped texture and another for noencore texture (unused when not in encore), see: GLMapTextureSet_t
gl_textures = (GLMapTextureSet_t *)(calloc(gl_numtextures, sizeof(*gl_textures))); // *2 - 1 for encore-remapped texture and another for noencore texture (unused when not in encore), see: GLMapTextureSet_t
if (gl_textures == NULL)
I_Error("HWR_LoadMapTextures: ran out of memory for OpenGL textures. Sad!");
@@ -967,7 +978,7 @@ static void HWR_CacheFlat(GLMipmap_t *glMipmap, lumpnum_t flatlumpnum)
W_ReadLump(flatlumpnum, Z_Malloc(size, PU_HWRCACHE, &glMipmap->data));
#ifdef GLENCORE
flat = static_cast<UINT8 *>(glMipmap->data);
flat = (UINT8 *)(glMipmap->data);
for (steppy = 0; steppy < size; steppy++)
{
if (flat[steppy] == HWR_PATCHES_CHROMAKEY_COLORINDEX)
@@ -1011,7 +1022,7 @@ void HWR_GetFlat(lumpnum_t flatlumpnum, boolean noencoremap)
if (!noencoremap && encoremap)
colormap += COLORMAP_REMAPOFFSET;
#endif
glMipmap->colormap = static_cast<GLColormap_t *>(Z_Calloc(sizeof(*glMipmap->colormap), PU_HWRPATCHCOLMIPMAP, NULL));
glMipmap->colormap = (GLColormap_t *)(Z_Calloc(sizeof(*glMipmap->colormap), PU_HWRPATCHCOLMIPMAP, NULL));
glMipmap->colormap->source = colormap;
memcpy(glMipmap->colormap->data, colormap, 256 * sizeof(UINT8));
}
@@ -1035,7 +1046,7 @@ void HWR_GetFlat(lumpnum_t flatlumpnum, boolean noencoremap)
// --------------------+
static void HWR_LoadPatchMipmap(patch_t *patch, GLMipmap_t *glMipmap)
{
GLPatch_t *glPatch = static_cast<GLPatch_t *>(patch->hardware);
GLPatch_t *glPatch = (GLPatch_t *)(patch->hardware);
if (!glMipmap->downloaded)
{
@@ -1056,7 +1067,7 @@ static void HWR_LoadPatchMipmap(patch_t *patch, GLMipmap_t *glMipmap)
// ----------------------+
static void HWR_UpdatePatchMipmap(patch_t *patch, GLMipmap_t *glMipmap)
{
GLPatch_t *glPatch = static_cast<GLPatch_t *>(patch->hardware);
GLPatch_t *glPatch = (GLPatch_t *)(patch->hardware);
HWR_MakePatch(patch, glPatch, glMipmap, true);
// If hardware does not have the texture, then call GL_SetTexture to upload it
@@ -1092,7 +1103,7 @@ void HWR_GetMappedPatch(patch_t *patch, const UINT8 *colormap)
if (!patch->hardware)
Patch_CreateGL(patch);
glPatch = static_cast<GLPatch_t *>(patch->hardware);
glPatch = (GLPatch_t *)(patch->hardware);
// Blatant hack for encore colormapping aside...
if (colormap == colormaps || colormap == NULL || colormap == (const UINT8*)(COLORMAP_REMAPOFFSET))
@@ -1128,12 +1139,12 @@ void HWR_GetMappedPatch(patch_t *patch, const UINT8 *colormap)
// (it have a liste of mipmap)
// this malloc is cleared in HWR_FreeColormapCache
// (...) unfortunately z_malloc fragment alot the memory :(so malloc is better
newMipmap = static_cast<GLMipmap_t *>(calloc(1, sizeof (*newMipmap)));
newMipmap = (GLMipmap_t *)(calloc(1, sizeof (*newMipmap)));
if (newMipmap == NULL)
I_Error("%s: Out of memory", "HWR_GetMappedPatch");
glMipmap->nextcolormap = newMipmap;
newMipmap->colormap = static_cast<GLColormap_t *>(Z_Calloc(sizeof(*newMipmap->colormap), PU_HWRPATCHCOLMIPMAP, NULL));
newMipmap->colormap = (GLColormap_t *)(Z_Calloc(sizeof(*newMipmap->colormap), PU_HWRPATCHCOLMIPMAP, NULL));
newMipmap->colormap->source = colormap;
memcpy(newMipmap->colormap->data, colormap, 256 * sizeof(UINT8));
@@ -1156,7 +1167,7 @@ patch_t *HWR_GetCachedGLPatchPwad(UINT16 wadnum, UINT16 lumpnum)
{
void *ptr = Z_Calloc(sizeof(patch_t), PU_PATCH, &lumpcache[lumpnum]);
Patch_Create(NULL, 0, ptr);
Patch_AllocateHardwarePatch(static_cast<patch_t *>(ptr));
Patch_AllocateHardwarePatch((patch_t *)(ptr));
}
return (patch_t *)(lumpcache[lumpnum]);
@@ -1173,7 +1184,7 @@ static void HWR_DrawFadeMaskInCache(GLMipmap_t *mipmap, INT32 pblockwidth, INT32
{
INT32 i,j;
fixed_t posx, posy, stepx, stepy;
UINT8 *block = static_cast<UINT8 *>(mipmap->data); // places the data directly into here
UINT8 *block = (UINT8 *)(mipmap->data); // places the data directly into here
UINT8 *flat;
UINT8 *dest, *src, texel;
RGBA_t col;
@@ -1329,7 +1340,7 @@ void HWR_SetPalette(RGBA_t *palette)
static void HWR_SetPaletteLookup(RGBA_t *palette)
{
int r, g, b;
UINT8 *lut = static_cast<UINT8 *>(Z_Malloc(
UINT8 *lut = (UINT8 *)(Z_Malloc(
HWR_PALETTE_LUT_SIZE*HWR_PALETTE_LUT_SIZE*HWR_PALETTE_LUT_SIZE*sizeof(UINT8),
PU_STATIC, NULL));
#define STEP_SIZE (256/HWR_PALETTE_LUT_SIZE)
@@ -1374,7 +1385,7 @@ void HWR_SetMapPalette(void)
if (palsize < 768) // 256 * 3
I_Error("HWR_SetMapPalette: A programmer assumed palette lumps are at least 768 bytes long, but apparently this was a wrong assumption!\n");
RGB_data = static_cast<UINT8 *>(W_CacheLumpNum(lumpnum, PU_CACHE));
RGB_data = (UINT8 *)(W_CacheLumpNum(lumpnum, PU_CACHE));
// we got the RGB palette now, but we need it in RGBA format.
for (i = 0; i < 256; i++)
{
@@ -1409,7 +1420,7 @@ static UINT32 HWR_CreateLightTable(UINT8 *lighttable)
{
UINT32 i, id;
RGBA_t *palette = HWR_GetTexturePalette();
RGBA_t *hw_lighttable = static_cast<RGBA_t *>(Z_Malloc(256 * 32 * sizeof(RGBA_t), PU_STATIC, NULL));
RGBA_t *hw_lighttable = (RGBA_t *)(Z_Malloc(256 * 32 * sizeof(RGBA_t), PU_STATIC, NULL));
// To make the palette index -> RGBA mapping easier for the shader,
// the hardware lighttable is composed of RGBA colors instead of palette indices.
+1 -1
View File
@@ -335,7 +335,7 @@ angle_t gld_FrustumAngle(angle_t tiltangle)
floatangle = 2.0 + (45.0 + ((double)tilt / 1.9)) * clipfov / 90.0;
if (floatangle >= 180.0)
return 0xffffffff;
a1 = (angle_t)xs_CRoundToInt(ANG1 * floatangle);
a1 = (angle_t)lrint(ANG1 * floatangle);
return a1;
}
+1 -1
View File
@@ -54,7 +54,7 @@ struct GLMipmap_s
UINT16 width, height;
UINT32 downloaded; // The GPU has this texture.
struct GLMipmap_s *nextcolormap;
struct GLMipmap_s *nextcolormap;
struct GLColormap_s *colormap;
};
typedef struct GLMipmap_s GLMipmap_t;
+9 -9
View File
@@ -150,7 +150,7 @@ void HWR_DrawStretchyFixedPatch(patch_t *gpatch, fixed_t x, fixed_t y, fixed_t p
if (!column->topdelta)
{
const UINT8 *source = (const UINT8 *)(column) + 3;
HWR_DrawFill(0, 0, BASEVIDWIDTH, BASEVIDHEIGHT, (column->topdelta == 0xff ? 31 : source[0]));
HWR_DrawFill(0, 0, BASEVIDWIDTH, BASEVIDHEIGHT, source[0]);
}
}
@@ -222,7 +222,7 @@ void HWR_DrawStretchyFixedPatch(patch_t *gpatch, fixed_t x, fixed_t y, fixed_t p
if (alphalevel)
{
FSurfaceInfo Surf;
FSurfaceInfo Surf = {};
Surf.PolyColor.s.red = Surf.PolyColor.s.green = Surf.PolyColor.s.blue = 0xff;
switch (alphalevel)
@@ -302,7 +302,7 @@ void HWR_DrawCroppedPatch(patch_t *gpatch, fixed_t x, fixed_t y, fixed_t pscale,
if (!column->topdelta)
{
const UINT8 *source = (const UINT8 *)(column) + 3;
HWR_DrawFill(0, 0, BASEVIDWIDTH, BASEVIDHEIGHT, (column->topdelta == 0xff ? 31 : source[0]));
HWR_DrawFill(0, 0, BASEVIDWIDTH, BASEVIDHEIGHT, source[0]);
}
}
@@ -385,7 +385,7 @@ void HWR_DrawCroppedPatch(patch_t *gpatch, fixed_t x, fixed_t y, fixed_t pscale,
// clip it since it is used for bunny scroll in doom I
if (alphalevel)
{
FSurfaceInfo Surf;
FSurfaceInfo Surf = {};
Surf.PolyColor.s.red = Surf.PolyColor.s.green = Surf.PolyColor.s.blue = 0xff;
switch (alphalevel)
@@ -490,7 +490,7 @@ void HWR_DrawFlatFill(INT32 x, INT32 y, INT32 w, INT32 h, lumpnum_t flatlumpnum)
void HWR_FadeScreenMenuBack(UINT16 color, UINT8 strength)
{
FOutVector v[4];
FSurfaceInfo Surf;
FSurfaceInfo Surf = {};
FBITFIELD poly_flags = PF_NoTexture|PF_Modulated|PF_NoDepthTest;
v[0].x = v[3].x = -1.0f;
@@ -543,7 +543,7 @@ void HWR_FadeScreenMenuBack(UINT16 color, UINT8 strength)
void HWR_DrawConsoleBack(UINT32 color, INT32 height)
{
FOutVector v[4];
FSurfaceInfo Surf;
FSurfaceInfo Surf = {};
// setup some neat-o translucency effect
if (!height) //cool hack 0 height is full height
@@ -598,7 +598,7 @@ void HWR_drawAMline(const fline_t *fl, INT32 color)
void HWR_DrawDiag(INT32 x, INT32 y, INT32 wh, INT32 color)
{
FOutVector v[4];
FSurfaceInfo Surf;
FSurfaceInfo Surf = {};
float fx, fy, fw, fh, fwait = 0;
RGBA_t *palette;
@@ -702,7 +702,7 @@ void HWR_DrawDiag(INT32 x, INT32 y, INT32 wh, INT32 color)
void HWR_DrawConsoleFill(INT32 x, INT32 y, INT32 w, INT32 h, UINT32 color, INT32 options)
{
FOutVector v[4];
FSurfaceInfo Surf;
FSurfaceInfo Surf = {};
float fx, fy, fw, fh;
if (w < 0 || h < 0)
@@ -820,7 +820,7 @@ void HWR_DrawConsoleFill(INT32 x, INT32 y, INT32 w, INT32 h, UINT32 color, INT32
void HWR_DrawFill(INT32 x, INT32 y, INT32 w, INT32 h, INT32 color)
{
FOutVector v[4];
FSurfaceInfo Surf;
FSurfaceInfo Surf = {};
float fx, fy, fw, fh;
if (w < 0 || h < 0)
+3
View File
@@ -80,6 +80,9 @@ UINT32 GL_CreateLightTable(RGBA_t *hw_lighttable);
void GL_ClearLightTables(void);
void GL_SetScreenPalette(RGBA_t *palette);
void GL_Draw2DModel(model_t *model, INT32 frameIndex, INT32 duration, INT32 tics, INT32 nextFrameIndex,
FTransform *pos, float hscale, float vscale, UINT8 flipped, UINT8 hflipped, FSurfaceInfo *Surface);
#ifdef __cplusplus
} // extern "C"
#endif
+75 -79
View File
@@ -101,7 +101,8 @@ sector_t *gl_backsector = NULL;
static constexpr float clipping_distances[] = {1024.0f, 2048.0f, 4096.0f, 6144.0f, 8192.0f, 12288.0f, 16384.0f};
// values for bsp culling
// slightly higher than the far clipping plane to compensate for impreciseness
static constexpr INT32 bsp_culling_distances[] = {(1024+512)*FRACUNIT, (2048+512)*FRACUNIT, (4096+512)*FRACUNIT,
static constexpr INT32 bsp_culling_distances[] = {
(1024+512)*FRACUNIT, (2048+512)*FRACUNIT, (4096+512)*FRACUNIT,
(6144+512)*FRACUNIT, (8192+512)*FRACUNIT, (12288+512)*FRACUNIT, (16384+512)*FRACUNIT};
// Performance stats
@@ -241,7 +242,6 @@ consvar_t cv_glportals = {"gr_portals", "On", CV_SAVE, CV_OnOff, NULL, 0, NULL,
consvar_t cv_glpaletterendering = {"gr_paletteshader", "Off", CV_CALL|CV_SAVE, CV_OnOff, CV_glpaletterendering_OnChange, 0, NULL, NULL, 0, 0, NULL};
consvar_t cv_glpalettedepth = {"gr_palettedepth", "16 bits", CV_SAVE|CV_CALL, glpalettedepth_cons_t, CV_glpalettedepth_OnChange, 0, NULL, NULL, 0, 0, NULL};
consvar_t cv_glflashpal = {"gr_flashpal", "On", CV_CALL|CV_SAVE, CV_OnOff, CV_glpaletterendering_OnChange, 0, NULL, NULL, 0, 0, NULL};
consvar_t cv_gltexturedepth = {"gr_texturedepth", "32 bits", CV_CALL|CV_SAVE, gltexdepth_cons_t, CV_gltextureformat_OnChange, 0, NULL, NULL, 0, 0, NULL};
@@ -388,11 +388,11 @@ void HWR_ObjectLightLevelPost(gl_vissprite_t *spr, const sector_t *sector, INT32
extralight = FixedMul(extralight, std::min(std::max(0, *lightlevel), 255) * FRACUNIT / 255);
// simple OGL approximation
fixed_t tr = R_QuickCamDist(spr->mobj->x, spr->mobj->y);
fixed_t xscale = FixedDiv((vid.width / 2) << FRACBITS, tr);
const fixed_t tr = R_QuickCamDist(spr->mobj->x, spr->mobj->y);
const fixed_t xscale = FixedDiv((vid.width / 2) << FRACBITS, tr);
// Less change in contrast at further distances, to counteract DOOM diminished light
fixed_t n = FixedDiv(FixedMul(xscale, LIGHTRESOLUTIONFIX), ((MAXLIGHTSCALE-1) << LIGHTSCALESHIFT));
const fixed_t n = FixedDiv(FixedMul(xscale, LIGHTRESOLUTIONFIX), ((MAXLIGHTSCALE-1) << LIGHTSCALESHIFT));
extralight = FixedMul(extralight, std::min(n, FRACUNIT));
// Contrast is stronger for normal sprites, stronger than wall lighting is at the same distance
@@ -515,7 +515,7 @@ static FUINT HWR_CalcWallLight(FUINT lightnum, seg_t *seg, extracolormap_t *colo
if (seg != NULL && P_ApplyLightOffsetFine(lightnum, seg->frontsector))
{
INT16 offset = (cv_glfakecontrast.value == 2) ? seg->hwLightOffset : ((INT16)seg->lightOffset * 8);
const INT16 offset = (cv_glfakecontrast.value == 2) ? seg->hwLightOffset : ((INT16)seg->lightOffset * 8);
finallight += offset;
finallight = CLAMP(finallight, 0 , 255);
@@ -533,7 +533,7 @@ static FUINT HWR_CalcSlopeLight(FUINT lightnum, pslope_t *slope, const sector_t
if (slope != NULL && sector != NULL && P_ApplyLightOffsetFine(lightnum, sector))
{
INT16 offset = (cv_glfakecontrast.value == 2) ? slope->hwLightOffset : ((INT16)slope->lightOffset * 8);
const INT16 offset = (cv_glfakecontrast.value == 2) ? slope->hwLightOffset : ((INT16)slope->lightOffset * 8);
finallight += (fof ? -offset : offset);
finallight = CLAMP(finallight, 0 , 255);
@@ -550,7 +550,7 @@ static FUINT HWR_CalcSlopeLight(FUINT lightnum, pslope_t *slope, const sector_t
// Render a floor or ceiling convex polygon
static void HWR_RenderPlane(subsector_t *subsector, extrasubsector_t *xsub, boolean isceiling, fixed_t fixedheight, FBITFIELD PolyFlags, INT32 lightlevel, lumpnum_t lumpnum, sector_t *FOFsector, UINT8 alpha, extracolormap_t *planecolormap)
{
FSurfaceInfo Surf;
FSurfaceInfo Surf = {};
FOutVector *v3d;
polyvertex_t *pv;
pslope_t *slope = NULL;
@@ -587,15 +587,11 @@ static void HWR_RenderPlane(subsector_t *subsector, extrasubsector_t *xsub, bool
const sector_t *sec = FOFsector ? FOFsector : gl_frontsector;
// Get the slope pointer to simplify future code
if (sec->f_slope && !isceiling)
if (!isceiling && sec->f_slope)
slope = sec->f_slope;
else if (sec->c_slope && isceiling)
else if (isceiling && sec->c_slope)
slope = sec->c_slope;
// Set fixedheight to the slope's height from our viewpoint, if we have a slope
if (slope)
fixedheight = P_GetSlopeZAt(slope, viewx, viewy);
height = FixedToFloat(fixedheight);
// Allocate plane-vertex buffer if we need to
@@ -687,18 +683,19 @@ static void HWR_RenderPlane(subsector_t *subsector, extrasubsector_t *xsub, bool
vert->s = (tempxsow * cosangf) - (tempytow * sinangf);\
vert->t = (tempxsow * sinangf) + (tempytow * cosangf);\
}\
\
if (slope)\
{\
fixedheight = P_GetSlopeZAt(slope, FloatToFixed((vx)), FloatToFixed((vy)));\
height = FixedToFloat(fixedheight);\
}\
\
vert->x = (vx);\
vert->y = height;\
vert->z = (vy);\
\
if (slope)\
{\
fixedheight = P_GetSlopeZAt(slope, FloatToFixed((vx)), FloatToFixed((vy)));\
vert->y = FixedToFloat(fixedheight);\
}\
}
for (i = 0, v3d = planeVerts; i < (INT32)nrPlaneVerts; i++,v3d++,pv++)
for (i = 0, v3d = planeVerts; i < (INT32)nrPlaneVerts; i++,v3d++, pv++)
SETUP3DVERT(v3d, pv->x, pv->y);
if (slope)
@@ -1378,10 +1375,9 @@ void HWR_ProcessSeg(void) // Sort of like GLWall::Process in GZDoom
extracolormap_t *colormap = gl_frontsector->extra_colormap;
lightnum = HWR_CalcWallLight(lightnum, gl_curline, colormap);
FSurfaceInfo Surf;
FSurfaceInfo Surf = {};
if (gl_frontsector)
Surf.PolyColor.s.alpha = 255;
Surf.PolyColor.s.alpha = 255;
const INT32 gl_midtexture = R_GetTextureNum(gl_sidedef->midtexture);
GLMapTexture_t *glTex = NULL;
@@ -1424,6 +1420,11 @@ void HWR_ProcessSeg(void) // Sort of like GLWall::Process in GZDoom
{
draw_sky_walls(0, 1, worldhigh, worldhighslope);
}
// hack to allow height changes in outdoor areas
// This is what gets rid of the upper textures if there should be sky
worldtop = worldhigh;
worldtopslope = worldhighslope;
}
else
{
@@ -1468,15 +1469,6 @@ void HWR_ProcessSeg(void) // Sort of like GLWall::Process in GZDoom
}
}
// hack to allow height changes in outdoor areas
// This is what gets rid of the upper textures if there should be sky
if (gl_frontsector->ceilingpic == skyflatnum
&& gl_backsector->ceilingpic == skyflatnum)
{
worldtop = worldhigh;
worldtopslope = worldhighslope;
}
gl_toptexture = R_GetTextureNum(gl_sidedef->toptexture);
// check TOP TEXTURE
@@ -1785,10 +1777,10 @@ void HWR_ProcessSeg(void) // Sort of like GLWall::Process in GZDoom
// Single sided line... Deal only with the middletexture (if one exists)
if (gl_midtexture && gl_linedef->special != HORIZONSPECIAL) // Ignore horizon line for OGL
{
glTex = HWR_GetTexture(gl_midtexture, noencore);
fixed_t texturevpeg;
glTex = HWR_GetTexture(gl_midtexture, noencore);
// PEGGING
if ((gl_linedef->flags & (ML_DONTPEGBOTTOM|ML_EFFECT2)) == (ML_DONTPEGBOTTOM|ML_EFFECT2))
texturevpeg = gl_frontsector->floorheight + textureheight[gl_sidedef->midtexture] - gl_frontsector->ceilingheight + gl_sidedef->rowoffset;
@@ -1875,8 +1867,8 @@ void HWR_ProcessSeg(void) // Sort of like GLWall::Process in GZDoom
//Hurdler: 3d-floors test
if (!gl_drawing_stencil && gl_backsector && gl_frontsector->tag != gl_backsector->tag && (gl_backsector->ffloors || gl_frontsector->ffloors))
{
ffloor_t * rover;
fixed_t highcut = 0, lowcut = 0;
ffloor_t *rover;
fixed_t highcut = 0, lowcut = 0;
fixed_t lowcutslope = 0, highcutslope = 0;
// Used for height comparisons and etc across FOFs and slopes
@@ -2267,7 +2259,7 @@ void HWR_ProcessSeg(void) // Sort of like GLWall::Process in GZDoom
static inline boolean HWR_UsePortals(void)
{
return supportstencil && cv_glportals.value && gl_maphasportals;
return supportstencil && gl_maphasportals && cv_glportals.value;
}
// From PrBoom:
@@ -2411,7 +2403,8 @@ static inline void DoAddLine(seg_t* line, angle_t angle1, angle_t angle2)
// SoM: Backsector needs to be run through R_FakeFlat
static sector_t tempsec;
auto do_addline = [&](bool dontdraw) {
auto do_addline = [&](bool dontdraw)
{
// Single sided line?
if (!line->backsector)
{
@@ -2678,7 +2671,7 @@ static void HWR_RenderPolyObjectPlane(polyobj_t *polysector, boolean isceiling,
float scrollx = 0.0f, scrolly = 0.0f;
float anglef = 0.0f, cosangf = 0.0f, sinangf = 0.0f;
angle_t angle = 0;
FSurfaceInfo Surf;
FSurfaceInfo Surf = {};
fixed_t tempxsow, tempytow;
size_t nrPlaneVerts;
@@ -2692,14 +2685,6 @@ static void HWR_RenderPolyObjectPlane(polyobj_t *polysector, boolean isceiling,
if (nrPlaneVerts < 3) // not even a triangle ?
return;
if (nrPlaneVerts > INT16_MAX) // FIXME: exceeds plVerts size
{
CONS_Debug(DBG_RENDER, "polygon size of %s exceeds max value of %d vertices\n", sizeu1(nrPlaneVerts), UINT16_MAX);
return;
}
const sector_t *sec = FOFsector ? FOFsector : gl_frontsector;
// Allocate plane-vertex buffer if we need to
if (!planeVerts || nrPlaneVerts > numAllocedPlaneVerts)
{
@@ -2708,6 +2693,8 @@ static void HWR_RenderPolyObjectPlane(polyobj_t *polysector, boolean isceiling,
Z_Malloc(numAllocedPlaneVerts * sizeof(FOutVector), PU_LEVEL, &planeVerts);
}
const sector_t *sec = FOFsector ? FOFsector : gl_frontsector;
height = FixedToFloat(fixedheight);
len = W_LumpLength(lumpnum);
@@ -2845,9 +2832,8 @@ static void HWR_AddPolyObjectPlanes(void)
light = R_GetPlaneLight(gl_frontsector, polyobjsector->floorheight, true);
if (po_ptrs[i]->translucency > 0)
{
FSurfaceInfo Surf;
FSurfaceInfo Surf = {};
FBITFIELD blendmode;
memset(&Surf, 0x00, sizeof(Surf));
blendmode = HWR_TranstableToAlpha(po_ptrs[i]->translucency, &Surf);
HWR_AddTransparentPolyobjectFloor(levelflats[polyobjsector->floorpic].lumpnum, po_ptrs[i], false, polyobjsector->floorheight,
(light == -1 ? gl_frontsector->lightlevel : *gl_frontsector->lightlist[light].lightlevel), Surf.PolyColor.s.alpha, polyobjsector, blendmode, (light == -1 ? gl_frontsector->extra_colormap : gl_frontsector->lightlist[light].extra_colormap));
@@ -2868,9 +2854,8 @@ static void HWR_AddPolyObjectPlanes(void)
light = R_GetPlaneLight(gl_frontsector, polyobjsector->ceilingheight, true);
if (po_ptrs[i]->translucency > 0)
{
FSurfaceInfo Surf;
FSurfaceInfo Surf = {};
FBITFIELD blendmode;
memset(&Surf, 0x00, sizeof(Surf));
blendmode = HWR_TranstableToAlpha(po_ptrs[i]->translucency, &Surf);
HWR_AddTransparentPolyobjectFloor(levelflats[polyobjsector->ceilingpic].lumpnum, po_ptrs[i], true, polyobjsector->ceilingheight,
(light == -1 ? gl_frontsector->lightlevel : *gl_frontsector->lightlist[light].lightlevel), Surf.PolyColor.s.alpha, polyobjsector, blendmode, (light == -1 ? gl_frontsector->extra_colormap : gl_frontsector->lightlist[light].extra_colormap));
@@ -2947,7 +2932,7 @@ static void HWR_Subsector(size_t num)
static sector_t tempsec; //SoM: 4/7/2000
INT32 floorlightlevel;
INT32 ceilinglightlevel;
INT32 locFloorHeight, locCeilingHeight;
INT32 locFloorHeight = 0, locCeilingHeight = 0;
INT32 cullFloorHeight, cullCeilingHeight;
INT32 light = 0;
extracolormap_t *floorcolormap;
@@ -2993,11 +2978,12 @@ static void HWR_Subsector(size_t num)
cullFloorHeight = P_GetSectorFloorZAt (gl_frontsector, viewx, viewy);
cullCeilingHeight = P_GetSectorCeilingZAt(gl_frontsector, viewx, viewy);
locFloorHeight = P_GetSectorFloorZAt (gl_frontsector, gl_frontsector->soundorg.x, gl_frontsector->soundorg.y);
locCeilingHeight = P_GetSectorCeilingZAt(gl_frontsector, gl_frontsector->soundorg.x, gl_frontsector->soundorg.y);
if (gl_frontsector->ffloors)
{
locFloorHeight = P_GetSectorFloorZAt (gl_frontsector, gl_frontsector->soundorg.x, gl_frontsector->soundorg.y);
locCeilingHeight = P_GetSectorCeilingZAt(gl_frontsector, gl_frontsector->soundorg.x, gl_frontsector->soundorg.y);
boolean anyMoved = gl_frontsector->moved;
if (anyMoved == false)
@@ -3052,8 +3038,7 @@ static void HWR_Subsector(size_t num)
{
HWR_GetFlat(levelflats[gl_frontsector->floorpic].lumpnum, R_NoEncore(gl_frontsector, false));
HWR_RenderPlane(sub, &extrasubsectors[num], false,
// Hack to make things continue to work around slopes.
locFloorHeight == cullFloorHeight ? locFloorHeight : gl_frontsector->floorheight,
gl_frontsector->floorheight,
// We now return you to your regularly scheduled rendering.
PF_Occlude, floorlightlevel, levelflats[gl_frontsector->floorpic].lumpnum, NULL, 255, floorcolormap);
}
@@ -3068,8 +3053,7 @@ static void HWR_Subsector(size_t num)
{
HWR_GetFlat(levelflats[gl_frontsector->ceilingpic].lumpnum, R_NoEncore(gl_frontsector, true));
HWR_RenderPlane(sub, &extrasubsectors[num], true,
// Hack to make things continue to work around slopes.
locCeilingHeight == cullCeilingHeight ? locCeilingHeight : gl_frontsector->ceilingheight,
gl_frontsector->ceilingheight,
// We now return you to your regularly scheduled rendering.
PF_Occlude, ceilinglightlevel, levelflats[gl_frontsector->ceilingpic].lumpnum, NULL, 255, ceilingcolormap);
}
@@ -3423,7 +3407,7 @@ static void HWR_DrawSpriteShadow(gl_vissprite_t *spr, patch_t *gpatch, GLPatch_t
{
float this_scale = 1.0f;
FOutVector swallVerts[4];
FSurfaceInfo sSurf;
FSurfaceInfo sSurf = {};
FBITFIELD blendmode = 0;
fixed_t floorheight, mobjfloor;
pslope_t *floorslope;
@@ -3659,7 +3643,7 @@ static void HWR_SplitSprite(gl_vissprite_t *spr, const boolean papersprite)
FOutVector baseWallVerts[4]; // This is what the verts should end up as
patch_t *gpatch;
GLPatch_t *hwrpatch;
FSurfaceInfo Surf;
FSurfaceInfo Surf = {};
extracolormap_t *colormap;
INT32 lightlevel;
boolean lightset = true;
@@ -3688,7 +3672,7 @@ static void HWR_SplitSprite(gl_vissprite_t *spr, const boolean papersprite)
//Hurdler: 25/04/2000: now support colormap in hardware mode
HWR_GetMappedPatch(gpatch, spr->colormap);
hwrpatch = ((GLPatch_t *)gpatch->hardware);
hwrpatch = static_cast<GLPatch_t *>(gpatch->hardware);
// Draw shadow BEFORE sprite
if (UNLIKELY(cv_shadow.value // Shadows enabled
@@ -3786,8 +3770,15 @@ static void HWR_SplitSprite(gl_vissprite_t *spr, const boolean papersprite)
blend = HWR_GetBlendModeFlag(blendmode)|PF_Occlude;
}
if (cv_playerfade.value && sprmo->player)
Surf.PolyColor.s.alpha = FixedMul(R_DoPlayerFade(sprmo), Surf.PolyColor.s.alpha);
if (sprmo->player)
{
// make hyu´d players translucent with reducevfx, could be done better, but im lazy as crap
if (cv_reducevfx.value && sprmo->player->kartstuff[k_hyudorotimer] > 0)
Surf.PolyColor.s.alpha = static_cast<UINT8>(FixedMul(FRACUNIT/2, static_cast<fixed_t>(Surf.PolyColor.s.alpha)));
if (cv_playerfade.value)
Surf.PolyColor.s.alpha = static_cast<UINT8>(FixedMul(R_DoPlayerFade(sprmo), static_cast<fixed_t>(Surf.PolyColor.s.alpha)));
}
if (HWR_UseShader())
{
@@ -3937,7 +3928,7 @@ static void HWR_DrawSprite(gl_vissprite_t *spr)
FOutVector wallVerts[4];
patch_t *gpatch; // sprite patch converted to hardware
GLPatch_t *hwrpatch;
FSurfaceInfo Surf;
FSurfaceInfo Surf = {};
FBITFIELD blend = 0;
INT32 shader = SHADER_NONE;
@@ -3969,7 +3960,7 @@ static void HWR_DrawSprite(gl_vissprite_t *spr)
//Hurdler: 25/04/2000: now support colormap in hardware mode
HWR_GetMappedPatch(gpatch, spr->colormap);
hwrpatch = ((GLPatch_t *)gpatch->hardware);
hwrpatch = static_cast<GLPatch_t *>(gpatch->hardware);
// create the sprite billboard
//
@@ -4076,8 +4067,15 @@ static void HWR_DrawSprite(gl_vissprite_t *spr)
blend = HWR_GetBlendModeFlag(blendmode)|PF_Occlude;
}
if (cv_playerfade.value && sprmo->player)
Surf.PolyColor.s.alpha = FixedMul(R_DoPlayerFade(sprmo), Surf.PolyColor.s.alpha);
if (sprmo->player)
{
// make hyu´d players translucent with reducevfx, could be done better, but im lazy as crap
if (cv_reducevfx.value && sprmo->player->kartstuff[k_hyudorotimer] > 0)
Surf.PolyColor.s.alpha = static_cast<UINT8>(FixedMul(FRACUNIT/2, static_cast<fixed_t>(Surf.PolyColor.s.alpha)));
if (cv_playerfade.value)
Surf.PolyColor.s.alpha = static_cast<UINT8>(FixedMul(R_DoPlayerFade(sprmo), static_cast<fixed_t>(Surf.PolyColor.s.alpha)));
}
if (HWR_UseShader())
{
@@ -4095,7 +4093,7 @@ static void HWR_DrawPrecipitationSprite(gl_vissprite_t *spr)
FOutVector wallVerts[4];
patch_t *gpatch; // sprite patch converted to hardware
GLPatch_t *hwrpatch;
FSurfaceInfo Surf;
FSurfaceInfo Surf = {};
INT32 shader = SHADER_NONE;
@@ -4112,7 +4110,7 @@ static void HWR_DrawPrecipitationSprite(gl_vissprite_t *spr)
//Hurdler: 25/04/2000: now support colormap in hardware mode
HWR_GetMappedPatch(gpatch, spr->colormap);
hwrpatch = ((GLPatch_t *)gpatch->hardware);
hwrpatch = static_cast<GLPatch_t *>(gpatch->hardware);
// create the sprite billboard
//
@@ -4503,7 +4501,6 @@ static void HWR_RenderDrawNodes(void)
drawnodes.clear(); // clear so our size is 0 again!
}
// --------------------------------------------------------------------------
// Draw all vissprites
// --------------------------------------------------------------------------
@@ -4840,7 +4837,7 @@ static void HWR_ProjectSprite(mobj_t *thing)
flip = sprframe->flip; // Will only be 0x00 or 0xFF
if (papersprite && ang < ANGLE_180)
flip ^= 0xFFFF;
flip ^= 0xFF;
}
else
{
@@ -5433,7 +5430,7 @@ static void HWR_SetTransformAiming(FTransform *trans)
fixed_t fixedaiming = AIMINGTODY(aimingangle);
trans->viewaiming = FixedToFloat(fixedaiming) * (static_cast<float>(vid.width) / static_cast<float>(vid.height)) / (static_cast<float>(BASEVIDWIDTH) / static_cast<float>(BASEVIDHEIGHT));
if (splitscreen == 1) // only for 2 player splitscreen
trans->viewaiming *= 2.125; // splitscreen adjusts fov with 0.8, so compensate (but only halfway, since splitscreen means only half the screen is used)
trans->viewaiming *= 2.125f; // splitscreen adjusts fov with 0.8, so compensate (but only halfway, since splitscreen means only half the screen is used)
trans->shearing = true;
gl_aimingangle = 0;
}
@@ -5538,7 +5535,7 @@ static void HWR_RenderViewpoint(gl_portal_t *rootportal, int stencil_level, bool
player_t *viewplayer = &players[displayplayers[viewssnum]];
const float fpov = FixedToFloat(R_GetPlayerFov(viewplayer));
auto reset_viewstate = [&](const float fpov)
auto reset_viewstate = [&]()
{
HWR_SetTransform(fpov);
HWR_ClearSprites();
@@ -5558,7 +5555,7 @@ static void HWR_RenderViewpoint(gl_portal_t *rootportal, int stencil_level, bool
currentportallist = &portallist;
HWR_SetPortalState(GLPORTAL_SEARCH);
reset_viewstate(fpov);
reset_viewstate();
if (rootportal)
{
@@ -5584,7 +5581,7 @@ static void HWR_RenderViewpoint(gl_portal_t *rootportal, int stencil_level, bool
// draw normal things in current frame in current incremented stencil buffer area
HWR_SetStencilState(HWR_STENCIL_NORMAL, stencil_level);
reset_viewstate(fpov);
reset_viewstate();
if constexpr (Type == RenderViewpointType::kPortal)
{
@@ -5903,7 +5900,6 @@ void HWR_AddCommands(void)
CV_RegisterVar(&cv_glpaletterendering);
CV_RegisterVar(&cv_glpalettedepth);
CV_RegisterVar(&cv_glflashpal);
}
// --------------------------------------------------------------------------
@@ -6060,7 +6056,7 @@ static void HWR_DoPostProcessor(void)
{
// Armageddon Blast Flash!
// Could this even be considered postprocessor?
if (!HWR_PalRenderFlashpal())
if (!HWR_ShouldUsePaletteRendering())
{
const player_t *player = &players[displayplayers[viewssnum]];
@@ -6073,7 +6069,7 @@ static void HWR_DoPostProcessor(void)
{-4.0f, -4.0f, 4.0f, 0.0f, 0.0f}
};
FSurfaceInfo Surf;
FSurfaceInfo Surf = {};
// This won't change if the flash palettes are changed unfortunately, but it works for its purpose
if (player->flashpal == PAL_NUKE)
@@ -6100,7 +6096,7 @@ static void HWR_DoPostProcessor(void)
const camera_t *thiscam = &camera[0];
// Not supported in splitscreen - someone want to add support?
const boolean screenwave = (!splitscreen && (thiscam->postimg & POSTIMG_WATER || thiscam->postimg & POSTIMG_HEAT));
const boolean screenwave = (!splitscreen && !cv_reducevfx.value && (thiscam->postimg & POSTIMG_WATER || thiscam->postimg & POSTIMG_HEAT));
// Capture the screen for intermission and screen waving
if ((lastdraw || screenwave) && gamestate != GS_INTERMISSION)
-6
View File
@@ -208,7 +208,6 @@ extern consvar_t cv_glportals;
extern consvar_t cv_glpaletterendering;
extern consvar_t cv_glpalettedepth;
extern consvar_t cv_glflashpal;
FUNCINLINE static ATTRINLINE boolean HWR_UseShader(void)
{
@@ -220,11 +219,6 @@ FUNCINLINE static ATTRINLINE boolean HWR_ShouldUsePaletteRendering(void)
return (cv_glpaletterendering.value && (pLocalPalette != NULL) && HWR_UseShader());
}
FUNCINLINE static ATTRINLINE boolean HWR_PalRenderFlashpal(void)
{
return (cv_glflashpal.value && HWR_ShouldUsePaletteRendering());
}
// Returns a pointer to the palette which should be used for caching textures.
FUNCINLINE static ATTRINLINE RGBA_t *HWR_GetTexturePalette(void)
{
+133 -22
View File
@@ -579,7 +579,7 @@ md2found:
fclose(f);
}
void HWR_AddPlayerMD2(int skin, boolean local) // For MD2's that were added after startup
void HWR_AddPlayerMD2(INT32 skin, boolean local) // For MD2's that were added after startup
{
FILE *f;
char name[20], filename[32];
@@ -693,17 +693,15 @@ static void HWR_CreateBlendedTexture(patch_t *gpatch, patch_t *blendgpatch, GLMi
GLPatch_t *hwrBlendPatch = blendgpatch->hardware;
UINT16 w = gpatch->width, h = gpatch->height;
UINT32 size = w*h;
RGBA_t *image, *blendimage, *cur, blendcolor;
RGBA_t *image, *blendimage, *cur;
RGBA_t blendcolor = {};
RGBA_t *palette = HWR_GetTexturePalette();
UINT8 translation[17]; // First the color index
UINT8 cutoff[17]; // Brightness cutoff before using the next color
UINT8 translation[17] = {}; // First the color index
UINT8 cutoff[17] = {}; // Brightness cutoff before using the next color
UINT8 translen = 0;
UINT8 i;
UINT8 colorbrightnesses[17];
UINT8 color_match_lookup[256]; // optimization attempt
memset(translation, 0, sizeof(translation));
memset(cutoff, 0, sizeof(cutoff));
UINT8 colorbrightnesses[17] = {};
UINT8 color_match_lookup[256] = {}; // optimization attempt
if (glMipmap->width == 0)
{
@@ -716,14 +714,10 @@ static void HWR_CreateBlendedTexture(patch_t *gpatch, patch_t *blendgpatch, GLMi
glMipmap->format = GL_TEXFMT_RGBA;
}
if (glMipmap->data)
{
Z_Free(glMipmap->data);
glMipmap->data = NULL;
}
Z_Free(glMipmap->data);
glMipmap->data = NULL;
cur = Z_Malloc(size*4, PU_HWRMODELTEXTURE, &glMipmap->data);
memset(cur, 0x00, size*4);
cur = Z_Calloc(size*4, PU_HWRMODELTEXTURE, &glMipmap->data);
image = hwrPatch->mipmap->data;
blendimage = hwrBlendPatch->mipmap->data;
@@ -1037,7 +1031,6 @@ static void HWR_GetBlendedTexture(patch_t *patch, patch_t *blendgpatch, INT32 sk
GLPatch_t *glPatch = patch->hardware;
GLMipmap_t *glMipmap, *newMipmap;
if (blendgpatch == NULL || colormap == colormaps || colormap == NULL)
{
// Don't do any blending
@@ -1106,7 +1099,7 @@ void HWR_DrawMD2(gl_vissprite_t *spr)
INT32 frame = 0;
INT32 nextFrame = -1;
FTransform p;
FSurfaceInfo Surf;
FSurfaceInfo Surf = {};
if (!cv_glmdls.value || spr->precip)
return;
@@ -1198,8 +1191,15 @@ void HWR_DrawMD2(gl_vissprite_t *spr)
Surf.PolyFlags = HWR_GetBlendModeFlag(blendmode);
}
if (cv_playerfade.value && spr->mobj->player)
Surf.PolyColor.s.alpha = FixedMul(R_DoPlayerFade(spr->mobj), Surf.PolyColor.s.alpha);
if (spr->mobj->player)
{
// make hyu´d players translucent with reducevfx, could be done better, but im lazy as crap
if (cv_reducevfx.value && spr->mobj->player->kartstuff[k_hyudorotimer] > 0)
Surf.PolyColor.s.alpha = FixedMul(FRACUNIT/2, Surf.PolyColor.s.alpha);
if (cv_playerfade.value)
Surf.PolyColor.s.alpha = FixedMul(R_DoPlayerFade(spr->mobj), Surf.PolyColor.s.alpha);
}
// dont forget to enabled the depth test because we can't do this like
// before: polygons models are not sorted
@@ -1336,8 +1336,8 @@ void HWR_DrawMD2(gl_vissprite_t *spr)
if (spr->mobj->frame & FF_ANIMATE)
{
// set duration and tics to be the correct values for FF_ANIMATE states
durs = (float)spr->mobj->state->var2;
tics = (float)spr->mobj->anim_duration;
durs = spr->mobj->state->var2;
tics = (INT32)spr->mobj->anim_duration;
}
//FIXME: this is not yet correct
@@ -1468,4 +1468,115 @@ void HWR_DrawMD2(gl_vissprite_t *spr)
}
}
// mostly copy paste of HWR_DrawMD2
// very ugly but our model code kinda sucks
void HWR_Draw2DModel(md2_t *md2, INT32 x, INT32 y, INT32 skinnum, skincolors_t color, const UINT8 *colormap, fixed_t scale, INT32 frame, angle_t angle)
{
patch_t *gpatch, *blendgpatch;
GLPatch_t *hwrPatch = NULL, *hwrBlendPatch = NULL;
FTransform p;
FSurfaceInfo Surf = {};
if (!md2->model)
{
char filename[64];
CONS_Debug(DBG_RENDER, "Loading model... (%s)\n", md2->filename);
sprintf(filename, "mdls/%s", md2->filename);
md2->model = md2_readModel(filename);
if (md2->model)
{
md2_printModelInfo(md2->model);
GL_CreateModelVBOs(md2->model);
}
else
{
md2->error = true;
return;
}
}
if (md2->model->meshes[0].numFrames > 0)
frame = frame % md2->model->meshes[0].numFrames;
else
frame = 0;
gpatch = (patch_t *)(md2->glpatch);
if (gpatch)
hwrPatch = ((GLPatch_t *)gpatch->hardware);
if (!gpatch || !hwrPatch ||
((!hwrPatch->mipmap->format || !hwrPatch->mipmap->downloaded) && !md2->notexturefile))
md2_loadTexture(md2);
gpatch = (patch_t*)(md2->glpatch);
if (gpatch)
hwrPatch = ((GLPatch_t *)gpatch->hardware);
blendgpatch = (patch_t*)(md2->blendglpatch);
if (blendgpatch)
hwrBlendPatch = ((GLPatch_t *)blendgpatch->hardware);
if ((gpatch && hwrPatch && hwrPatch->mipmap->format) &&
(!blendgpatch || !hwrBlendPatch ||
((!hwrBlendPatch->mipmap->format || !hwrBlendPatch->mipmap->downloaded) && !md2->noblendfile)))
md2_loadBlendTexture(md2);
blendgpatch = (patch_t*)(md2->blendglpatch);
if (blendgpatch)
hwrBlendPatch = ((GLPatch_t *)blendgpatch->hardware);
Surf.PolyColor.rgba = 0xFFFFFFFF;
Surf.PolyFlags = PF_Occlude | PF_Modulated;
Surf.LightInfo.light_level = 255;
Surf.LightInfo.fade_start = 0;
Surf.LightInfo.fade_end = 31;
if (color != SKINCOLOR_NONE &&
blendgpatch && hwrBlendPatch->mipmap->format &&
gpatch->width == blendgpatch->width && gpatch->height == blendgpatch->height)
{
INT32 tcskinnum = TC_DEFAULT;
if (color)
tcskinnum = skinnum;
HWR_GetBlendedTexture(gpatch, blendgpatch, tcskinnum, colormap, color);
}
else if (hwrPatch && hwrPatch->mipmap->format)
{
GL_SetTexture(hwrPatch->mipmap);
}
memset(&p, 0x00, sizeof(FTransform));
p.x = x*vid.dup + (float)(vid.width - BASEVIDWIDTH*vid.dup)/2.f;
p.y = -420.f; // push it back to prevent wonky culling, idk lul
p.z = y*vid.dup + (float)(vid.height - BASEVIDHEIGHT*vid.dup)/2.f;
p.angley = FixedToFloat(AngleFixed(angle));
p.anglex = 0.f;
p.anglez = 0.f;
p.roll = false;
p.fliptype = TRANSFORM_NONE;
const float fscale = FixedToFloat(scale*vid.dup);
GL_Draw2DModel(
md2->model,
frame,
0.f,
0.f,
-1,
&p,
fscale,
fscale,
true, // flip it vertically lul
false,
&Surf
);
}
#endif //HWRENDER
+3
View File
@@ -45,6 +45,9 @@ void HWR_InitMD2(void);
void HWR_DrawMD2(gl_vissprite_t *spr);
void HWR_AddPlayerMD2(INT32 skin, boolean local);
void HWR_AddSpriteMD2(size_t spritenum);
void HWR_Draw2DModel(md2_t *md2, INT32 x, INT32 y, INT32 skinnum,
skincolors_t color, const UINT8 *colormap,
fixed_t scale, INT32 frame, angle_t angle);
#ifdef __cplusplus
} // extern "C"
+14 -14
View File
@@ -274,7 +274,7 @@ model_t *MD2_LoadModel(const char *fileName, int ztag, boolean useFloat)
if (!f)
return NULL;
retModel = (model_t*)Z_Calloc(sizeof(model_t), ztag, 0);
retModel = (model_t*)Z_Calloc(sizeof(model_t), ztag, NULL);
//size_t fileLen;
@@ -288,13 +288,13 @@ model_t *MD2_LoadModel(const char *fileName, int ztag, boolean useFloat)
{
texPos++;
namelen = strlen(texPos) + 1;
texturefilename = (char*)Z_Malloc(namelen, PU_CACHE, 0);
texturefilename = (char*)Z_Malloc(namelen, PU_CACHE, NULL);
strcpy(texturefilename, texPos);
}
else
{
namelen = strlen(fileName) + 1;
texturefilename = (char*)Z_Malloc(namelen, PU_CACHE, 0);
texturefilename = (char*)Z_Malloc(namelen, PU_CACHE, NULL);
strcpy(texturefilename, fileName);
}
@@ -316,7 +316,7 @@ model_t *MD2_LoadModel(const char *fileName, int ztag, boolean useFloat)
header = (md2header_t*)buffer;
retModel->numMeshes = 1; // MD2 only has one mesh
retModel->meshes = (mesh_t*)Z_Calloc(sizeof(mesh_t) * retModel->numMeshes, ztag, 0);
retModel->meshes = (mesh_t*)Z_Calloc(sizeof(mesh_t) * retModel->numMeshes, ztag, NULL);
retModel->meshes[0].numFrames = header->numFrames;
// const float WUNITS = 1.0f;
// float dataScale = WUNITS;
@@ -332,7 +332,7 @@ model_t *MD2_LoadModel(const char *fileName, int ztag, boolean useFloat)
if (retModel->numMaterials <= 0) // Always at least one skin, duh
retModel->numMaterials = 1;
retModel->materials = (material_t*)Z_Calloc(sizeof(material_t)*retModel->numMaterials, ztag, 0);
retModel->materials = (material_t*)Z_Calloc(sizeof(material_t)*retModel->numMaterials, ztag, NULL);
// int t;
for (t = 0; t < retModel->numMaterials; t++)
@@ -409,9 +409,9 @@ model_t *MD2_LoadModel(const char *fileName, int ztag, boolean useFloat)
float *uvptr;
dataScale = 0.015624f; // 1 / 64.0f
retModel->meshes[0].tinyframes = (tinyframe_t*)Z_Calloc(sizeof(tinyframe_t)*header->numFrames, ztag, 0);
retModel->meshes[0].tinyframes = (tinyframe_t*)Z_Calloc(sizeof(tinyframe_t)*header->numFrames, ztag, NULL);
retModel->meshes[0].numVertices = header->numXYZ;
retModel->meshes[0].uvs = (float*)Z_Malloc(sizeof(float) * 2 * retModel->meshes[0].numVertices, ztag, 0);
retModel->meshes[0].uvs = (float*)Z_Malloc(sizeof(float) * 2 * retModel->meshes[0].numVertices, ztag, NULL);
ptr = (char*)frames;
for (i = 0; i < header->numFrames; i++, ptr += header->framesize)
@@ -423,12 +423,12 @@ model_t *MD2_LoadModel(const char *fileName, int ztag, boolean useFloat)
md2vertex_t *vertex;
md2frame_t *framePtr = (md2frame_t*)ptr;
retModel->meshes[0].tinyframes[i].vertices = (short*)Z_Malloc(sizeof(short) * 3 * header->numXYZ, ztag, 0);
retModel->meshes[0].tinyframes[i].normals = (char*)Z_Malloc(sizeof(char) * 3 * header->numXYZ, ztag, 0);
retModel->meshes[0].tinyframes[i].vertices = (short*)Z_Malloc(sizeof(short) * 3 * header->numXYZ, ztag, NULL);
retModel->meshes[0].tinyframes[i].normals = (char*)Z_Malloc(sizeof(char) * 3 * header->numXYZ, ztag, NULL);
// if (retModel->materials[0].lightmap)
// retModel->meshes[0].tinyframes[i].tangents = (char*)malloc(sizeof(char));//(char*)Z_Malloc(sizeof(char)*3*header->numVerts, ztag);
retModel->meshes[0].indices = (unsigned short*)Z_Malloc(sizeof(unsigned short) * 3 * header->numTris, ztag, 0);
retModel->meshes[0].indices = (unsigned short*)Z_Malloc(sizeof(unsigned short) * 3 * header->numTris, ztag, NULL);
vertptr = retModel->meshes[0].tinyframes[i].vertices;
normptr = retModel->meshes[0].tinyframes[i].normals;
@@ -484,8 +484,8 @@ model_t *MD2_LoadModel(const char *fileName, int ztag, boolean useFloat)
char *ptr;
retModel->meshes[0].numVertices = header->numTris * 3;
retModel->meshes[0].frames = (mdlframe_t*)Z_Calloc(sizeof(mdlframe_t)*header->numFrames, ztag, 0);
retModel->meshes[0].uvs = (float*)Z_Malloc(sizeof(float) * 2 * retModel->meshes[0].numVertices, ztag, 0);
retModel->meshes[0].frames = (mdlframe_t*)Z_Calloc(sizeof(mdlframe_t)*header->numFrames, ztag, NULL);
retModel->meshes[0].uvs = (float*)Z_Malloc(sizeof(float) * 2 * retModel->meshes[0].numVertices, ztag, NULL);
trisPtr = tris;
uvptr = retModel->meshes[0].uvs;
@@ -507,8 +507,8 @@ model_t *MD2_LoadModel(const char *fileName, int ztag, boolean useFloat)
md2vertex_t *vertex;
md2frame_t *framePtr = (md2frame_t*)ptr;
retModel->meshes[0].frames[i].normals = (float*)Z_Malloc(sizeof(float) * 3 * header->numTris * 3, ztag, 0);
retModel->meshes[0].frames[i].vertices = (float*)Z_Malloc(sizeof(float) * 3 * header->numTris * 3, ztag, 0);
retModel->meshes[0].frames[i].normals = (float*)Z_Malloc(sizeof(float) * 3 * header->numTris * 3, ztag, NULL);
retModel->meshes[0].frames[i].vertices = (float*)Z_Malloc(sizeof(float) * 3 * header->numTris * 3, ztag, NULL);
// if (retModel->materials[0].lightmap)
// retModel->meshes[0].frames[i].tangents = (float*)malloc(sizeof(float));//(float*)Z_Malloc(sizeof(float)*3*header->numTris*3, ztag);
//float *vertptr, *normptr;
+12 -12
View File
@@ -168,7 +168,7 @@ model_t *MD3_LoadModel(const char *fileName, int ztag, boolean useFloat)
if (!f)
return NULL;
retModel = (model_t*)Z_Calloc(sizeof(model_t), ztag, 0);
retModel = (model_t*)Z_Calloc(sizeof(model_t), ztag, NULL);
// find length of file
fseek(f, 0, SEEK_END);
@@ -201,7 +201,7 @@ model_t *MD3_LoadModel(const char *fileName, int ztag, boolean useFloat)
if (retModel->numMaterials <= 0) // Always at least one skin, duh
retModel->numMaterials = 1;
retModel->materials = (material_t*)Z_Calloc(sizeof(material_t)*retModel->numMaterials, ztag, 0);
retModel->materials = (material_t*)Z_Calloc(sizeof(material_t)*retModel->numMaterials, ztag, NULL);
for (t = 0; t < retModel->numMaterials; t++)
{
@@ -225,7 +225,7 @@ model_t *MD3_LoadModel(const char *fileName, int ztag, boolean useFloat)
retModel->materials[t].spheremap = false;
}
retModel->meshes = (mesh_t*)Z_Calloc(sizeof(mesh_t)*retModel->numMeshes, ztag, 0);
retModel->meshes = (mesh_t*)Z_Calloc(sizeof(mesh_t)*retModel->numMeshes, ztag, NULL);
matCount = 0;
for (i = 0, surfEnd = 0; i < mdh->numSurfaces; i++)
@@ -298,9 +298,9 @@ model_t *MD3_LoadModel(const char *fileName, int ztag, boolean useFloat)
unsigned short *indexptr;
md3Triangle *mdT;
retModel->meshes[i].tinyframes = (tinyframe_t*)Z_Calloc(sizeof(tinyframe_t)*mdS->numFrames, ztag, 0);
retModel->meshes[i].tinyframes = (tinyframe_t*)Z_Calloc(sizeof(tinyframe_t)*mdS->numFrames, ztag, NULL);
retModel->meshes[i].numVertices = mdS->numVerts;
retModel->meshes[i].uvs = (float*)Z_Malloc(sizeof(float)*2*mdS->numVerts, ztag, 0);
retModel->meshes[i].uvs = (float*)Z_Malloc(sizeof(float)*2*mdS->numVerts, ztag, NULL);
for (j = 0; j < mdS->numFrames; j++)
{
short *vertptr;
@@ -308,12 +308,12 @@ model_t *MD3_LoadModel(const char *fileName, int ztag, boolean useFloat)
// char *tanptr;
int k;
md3Vertex *mdV = (md3Vertex*)((char*)mdS + mdS->offsetXYZNormal + (mdS->numVerts*j*sizeof(md3Vertex)));
retModel->meshes[i].tinyframes[j].vertices = (short*)Z_Malloc(sizeof(short)*3*mdS->numVerts, ztag, 0);
retModel->meshes[i].tinyframes[j].normals = (char*)Z_Malloc(sizeof(char)*3*mdS->numVerts, ztag, 0);
retModel->meshes[i].tinyframes[j].vertices = (short*)Z_Malloc(sizeof(short)*3*mdS->numVerts, ztag, NULL);
retModel->meshes[i].tinyframes[j].normals = (char*)Z_Malloc(sizeof(char)*3*mdS->numVerts, ztag, NULL);
// if (retModel->materials[0].lightmap)
// retModel->meshes[i].tinyframes[j].tangents = (char*)malloc(sizeof(char));//(char*)Z_Malloc(sizeof(char)*3*mdS->numVerts, ztag);
retModel->meshes[i].indices = (unsigned short*)Z_Malloc(sizeof(unsigned short) * 3 * mdS->numTriangles, ztag, 0);
retModel->meshes[i].indices = (unsigned short*)Z_Malloc(sizeof(unsigned short) * 3 * mdS->numTriangles, ztag, NULL);
vertptr = retModel->meshes[i].tinyframes[j].vertices;
normptr = retModel->meshes[i].tinyframes[j].normals;
@@ -374,16 +374,16 @@ model_t *MD3_LoadModel(const char *fileName, int ztag, boolean useFloat)
int k;
retModel->meshes[i].numVertices = mdS->numTriangles * 3;//mdS->numVerts;
retModel->meshes[i].frames = (mdlframe_t*)Z_Calloc(sizeof(mdlframe_t)*mdS->numFrames, ztag, 0);
retModel->meshes[i].uvs = (float*)Z_Malloc(sizeof(float)*2*mdS->numTriangles*3, ztag, 0);
retModel->meshes[i].frames = (mdlframe_t*)Z_Calloc(sizeof(mdlframe_t)*mdS->numFrames, ztag, NULL);
retModel->meshes[i].uvs = (float*)Z_Malloc(sizeof(float)*2*mdS->numTriangles*3, ztag, NULL);
for (j = 0; j < mdS->numFrames; j++)
{
float *vertptr;
float *normptr;
md3Vertex *mdV = (md3Vertex*)((char*)mdS + mdS->offsetXYZNormal + (mdS->numVerts*j*sizeof(md3Vertex)));
retModel->meshes[i].frames[j].vertices = (float*)Z_Malloc(sizeof(float)*3*mdS->numTriangles*3, ztag, 0);
retModel->meshes[i].frames[j].normals = (float*)Z_Malloc(sizeof(float)*3*mdS->numTriangles*3, ztag, 0);
retModel->meshes[i].frames[j].vertices = (float*)Z_Malloc(sizeof(float)*3*mdS->numTriangles*3, ztag, NULL);
retModel->meshes[i].frames[j].normals = (float*)Z_Malloc(sizeof(float)*3*mdS->numTriangles*3, ztag, NULL);
// if (retModel->materials[i].lightmap)
// retModel->meshes[i].frames[j].tangents = (float*)malloc(sizeof(float));//(float*)Z_Malloc(sizeof(float)*3*mdS->numTriangles*3, ztag);
vertptr = retModel->meshes[i].frames[j].vertices;
+9 -9
View File
@@ -189,7 +189,7 @@ model_t *LoadModel(const char *filename, int ztag)
return NULL;
}
model->mdlFilename = (char*)Z_Malloc(strlen(filename)+1, ztag, 0);
model->mdlFilename = (char*)Z_Malloc(strlen(filename)+1, ztag, NULL);
strcpy(model->mdlFilename, filename);
Optimize(model);
@@ -237,7 +237,7 @@ void GenerateVertexNormals(model_t *model)
{
mdlframe_t *frame = &mesh->frames[j];
int memTag = PU_STATIC;
float *newNormals = (float*)Z_Malloc(sizeof(float)*3*mesh->numTriangles*3, memTag, 0);
float *newNormals = (float*)Z_Malloc(sizeof(float)*3*mesh->numTriangles*3, memTag, NULL);
int k;
float *vertPtr = frame->vertices;
float *oldNormals;
@@ -309,7 +309,7 @@ static boolean AddMaterialToList(materiallist_t **head, material_t *material)
}
// Didn't find it, so add to the list
newMatNode = (materiallist_t*)Z_Malloc(sizeof(materiallist_t), PU_CACHE, 0);
newMatNode = (materiallist_t*)Z_Malloc(sizeof(materiallist_t), PU_CACHE, NULL);
newMatNode->material = material;
ListAdd(newMatNode, (listitem_t**)head);
return true;
@@ -351,7 +351,7 @@ void Optimize(model_t *model)
}
memTag = PU_STATIC;
newMeshes = (mesh_t*)Z_Calloc(sizeof(mesh_t) * numMeshes, memTag, 0);
newMeshes = (mesh_t*)Z_Calloc(sizeof(mesh_t) * numMeshes, memTag, NULL);
i = 0;
for (node = matListHead; node; node = node->next)
@@ -377,14 +377,14 @@ void Optimize(model_t *model)
newMesh->numFrames = 1;
newMesh->numTriangles = numTriangles;
newMesh->numVertices = numTriangles * 3;
newMesh->uvs = (float*)Z_Malloc(sizeof(float)*2*numTriangles*3, memTag, 0);
newMesh->frames = (mdlframe_t*)Z_Calloc(sizeof(mdlframe_t), memTag, 0);
newMesh->uvs = (float*)Z_Malloc(sizeof(float)*2*numTriangles*3, memTag, NULL);
newMesh->frames = (mdlframe_t*)Z_Calloc(sizeof(mdlframe_t), memTag, NULL);
curFrame = &newMesh->frames[0];
curFrame->material = curMat;
curFrame->normals = (float*)Z_Malloc(sizeof(float)*3*numTriangles*3, memTag, 0);
curFrame->vertices = (float*)Z_Malloc(sizeof(float)*3*numTriangles*3, memTag, 0);
curFrame->colors = (char*)Z_Malloc(sizeof(char)*4*numTriangles*3, memTag, 0);
curFrame->normals = (float*)Z_Malloc(sizeof(float)*3*numTriangles*3, memTag, NULL);
curFrame->vertices = (float*)Z_Malloc(sizeof(float)*3*numTriangles*3, memTag, NULL);
curFrame->colors = (char*)Z_Malloc(sizeof(char)*4*numTriangles*3, memTag, NULL);
// Now traverse the meshes of the model, adding in
// vertices/normals/uvs that match the current material
+9 -3
View File
@@ -109,7 +109,7 @@ boolean HWR_InitShaders(void)
// returns INT32_MAX if not found
static INT32 strstr_int(const char *str1, const char *str2)
{
char *location = strstr(str1, str2);
gconst char *location = strstr(str1, str2);
if (location)
return location - str1;
else
@@ -365,13 +365,17 @@ static void HWR_CompileShader(int index)
if (vertex_source)
{
char *preprocessed = HWR_PreprocessShader(vertex_source);
if (!preprocessed) return;
if (!preprocessed)
return;
GL_LoadShader(index, preprocessed, HWD_SHADERSTAGE_VERTEX);
}
if (fragment_source)
{
char *preprocessed = HWR_PreprocessShader(fragment_source);
if (!preprocessed) return;
if (!preprocessed)
return;
GL_LoadShader(index, preprocessed, HWD_SHADERSTAGE_FRAGMENT);
}
@@ -387,8 +391,10 @@ void HWR_CompileShaders(void)
{
int custom_index = gl_shadertargets[i].custom_shader;
HWR_CompileShader(i);
if (!gl_shaders[i].compiled)
CONS_Alert(CONS_ERROR, "HWR_CompileShaders: Compilation failed for base %s shader!\n", shaderxlat[i].type);
if (custom_index != -1)
{
HWR_CompileShader(custom_index);
+79 -26
View File
@@ -98,10 +98,10 @@ static size_t textureBufferSize = 0;
static LTListItem *LightTablesTail = NULL;
static LTListItem *LightTablesHead = NULL;
static RGBA_t screenPalette[256] = {0}; // the palette for the postprocessing step in palette rendering
static RGBA_t screenPalette[256] = {}; // the palette for the postprocessing step in palette rendering
static GLuint screenPaletteTex = 0; // 1D texture containing the screen palette
static GLuint paletteLookupTex = 0; // 3D texture containing RGB -> palette index lookup table
RGBA_t myPaletteData[256] = {0}; // the palette for converting textures to RGBA
RGBA_t myPaletteData[256] = {}; // the palette for converting textures to RGBA
static GLint gltexformat = GL_RGB5_A1;
GLint screen_width = 0; // used by Draw2DLine()
@@ -127,9 +127,9 @@ GLuint gl_num_extensions;
int majorGL = 0, minorGL = 0;
//Hurdler: 04/10/2000: added for the kick ass coronas as Boris wanted;-)
GLfloat modelMatrix[16] = {0};
GLfloat projMatrix[16] = {0};
static GLint viewport[4];
GLfloat modelMatrix[16] = {};
GLfloat projMatrix[16] = {};
static GLint viewport[4];
#ifdef USE_FBO_OGL
enum
@@ -171,7 +171,7 @@ boolean supportstencil = false;
// flush all of the stored textures, leaving them unavailable at times such as between levels
// These need to start at 0 and be set to their number, and be reset to 0 when deleted so that Intel GPUs
// can know when the textures aren't there, as textures are always considered resident in their virtual memory
static GLuint screenTextures[NUMSCREENTEXTURES] = {0};
static GLuint screenTextures[NUMSCREENTEXTURES] = {};
#define byte2float(byte) (GLfloat)(byte / 255.0f)
@@ -404,6 +404,14 @@ static PFNglEnableClientState pglEnableClientState;
typedef void (APIENTRY * PFNglDisableClientState) (GLenum cap);
static PFNglDisableClientState pglDisableClientState;
typedef void (APIENTRY * PFNglOrtho) (GLdouble left,
GLdouble right,
GLdouble bottom,
GLdouble top,
GLdouble nearVal,
GLdouble farVal);
static PFNglOrtho pglOrtho;
/* Lighting */
typedef void (APIENTRY * PFNglShadeModel) (GLenum mode);
static PFNglShadeModel pglShadeModel;
@@ -745,7 +753,7 @@ typedef struct gl_shaderstate_s
static gl_shaderstate_t gl_shaderstate;
// Shader info
static float shader_leveltime = 0;
static float shader_leveltime = 0.0f;
static float shader_light_x = 0.0f;
static float shader_light_y = 0.0f;
static float shader_light_z = 0.0f;
@@ -858,6 +866,8 @@ void SetupGLFunc4(void)
GetGLfunc(glUniform3fv);
GetGLfunc(glGetUniformLocation);
GetGLfunc(glOrtho);
#ifdef GLDEBUGMESSAGE
GetGLfunc(glDebugMessageCallback);
#endif
@@ -1373,19 +1383,19 @@ void GL_Flush(void)
// -----------------+
INT32 GL_isExtAvailable(const char *extension, const GLubyte *start)
{
GLubyte *where, *terminator;
gconst GLubyte *where, *terminator;
if (!extension || !start)
return 0;
where = (GLubyte *) strchr(extension, ' ');
where = (gconst GLubyte *)strchr(extension, ' ');
if (where || *extension == '\0')
return 0;
for (;;)
{
where = (GLubyte *) strstr((const char *) start, extension);
where = (gconst GLubyte *)strstr((const char *)start, extension);
if (!where)
break;
@@ -3090,6 +3100,39 @@ void GL_DrawModelEx(model_t *model, INT32 frameIndex, float duration, float tics
pglDisable(GL_NORMALIZE);
}
void GL_Draw2DModel(model_t *model, INT32 frameIndex, INT32 duration, INT32 tics, INT32 nextFrameIndex,
FTransform *pos, float hscale, float vscale, UINT8 flipped, UINT8 hflipped, FSurfaceInfo *Surface)
{
// save our matrix´s
pglMatrixMode(GL_PROJECTION);
pglPushMatrix();
pglMatrixMode(GL_MODELVIEW);
pglPushMatrix();
pglMatrixMode(GL_PROJECTION);
pglLoadIdentity();
// switch to ortho mode to make our lives easier
// thisll make sure our coords will be remapped to pixel coords
pglOrtho(0.0f, (float)vid.width, (float)vid.height, 0.0f, NZCLIP_PLANE, FAR_ZCLIP_DEFAULT);
pglMatrixMode(GL_MODELVIEW);
pglLoadIdentity();
pglEnable(GL_DEPTH_TEST);
pglDepthMask(GL_TRUE);
pglClear(GL_DEPTH_BUFFER_BIT);
GL_DrawModelEx(model, frameIndex, duration, tics, nextFrameIndex,
pos, hscale, vscale, flipped, hflipped, Surface);
// restore the matrix´s
pglMatrixMode(GL_PROJECTION);
pglPopMatrix();
pglMatrixMode(GL_MODELVIEW);
pglPopMatrix();
}
// -----------------+
// SetTransform :
// -----------------+
@@ -3548,22 +3591,30 @@ void GL_RenderVhsEffect(fixed_t upbary, fixed_t downbary, UINT8 updistort, UINT8
1.0f, -1.0f, 1.0f
};
xfix = 1/((float)screen_texsizew/(float)screen_width);
yfix = 1/((float)screen_texsizeh/(float)screen_height);
const GLfloat scrwf = (float)screen_width;
const GLfloat scrwh = (float)screen_height;
xfix = 1/((float)screen_texsizew/scrwf);
yfix = 1/((float)screen_texsizeh/scrwh);
GL_SetBlend(PF_Modulated|PF_Translucent|PF_NoDepthTest);
// Slight fuzziness
GL_MakeScreenTexture(HWD_SCREENTEXTURE_VHS);
GL_SetBlend(PF_Modulated|PF_Translucent|PF_NoDepthTest);
pglBindTexture(GL_TEXTURE_2D, screenTextures[HWD_SCREENTEXTURE_VHS]);
const float stride = 2.f/scrwh;
uint32_t r = rand();
for (i = 0; i < 1; i += stride)
const float ystep = 2.f/scrwh * (float)vid.udup/4.f;
for (i = 0; i < 1; i += ystep)
{
fix[2] = (float)(rand() % 128) / -22000.f * xfix;
// avoid calling rand thousands of times
r ^= r >> 13;
r ^= r >> 11;
r ^= r << 21;
fix[2] = (float)(r & 127) / -22000.f * xfix;
fix[0] = fix[2];
fix[6] = fix[0] + xfix;
fix[4] = fix[2] + xfix;
@@ -3581,8 +3632,8 @@ void GL_RenderVhsEffect(fixed_t upbary, fixed_t downbary, UINT8 updistort, UINT8
}
// Upward bar
//GL_MakeScreenTexture(HWD_SCREENTEXTURE_VHS);
//pglBindTexture(GL_TEXTURE_2D, screenTextures[HWD_SCREENTEXTURE_VHS]);
GL_MakeScreenTexture(HWD_SCREENTEXTURE_VHS);
pglBindTexture(GL_TEXTURE_2D, screenTextures[HWD_SCREENTEXTURE_VHS]);
color[0] = color[1] = color[2] = 190;
color[3] = 250;
@@ -3605,13 +3656,14 @@ void GL_RenderVhsEffect(fixed_t upbary, fixed_t downbary, UINT8 updistort, UINT8
fix[1] = fix[7] += (fix[3] - fix[7])*2;
screenVerts[1] = screenVerts[10] += (screenVerts[4] - screenVerts[1])*2;
pglTexCoordPointer(2, GL_FLOAT, 0, fix);
pglVertexPointer(3, GL_FLOAT, 0, screenVerts);
pglDrawArrays(GL_TRIANGLE_FAN, 0, 4);
// Downward bar
//GL_MakeScreenTexture(HWD_SCREENTEXTURE_VHS);
//pglBindTexture(GL_TEXTURE_2D, screenTextures[HWD_SCREENTEXTURE_VHS]);
GL_MakeScreenTexture(HWD_SCREENTEXTURE_VHS);
pglBindTexture(GL_TEXTURE_2D, screenTextures[HWD_SCREENTEXTURE_VHS]);
fix[0] = 0.0f;
fix[6] = xfix;
@@ -3630,6 +3682,7 @@ void GL_RenderVhsEffect(fixed_t upbary, fixed_t downbary, UINT8 updistort, UINT8
fix[1] = fix[7] += (fix[3] - fix[7])*2;
screenVerts[1] = screenVerts[10] += (screenVerts[4] - screenVerts[1])*2;
pglTexCoordPointer(2, GL_FLOAT, 0, fix);
pglVertexPointer(3, GL_FLOAT, 0, screenVerts);
pglDrawArrays(GL_TRIANGLE_FAN, 0, 4);
@@ -3669,7 +3722,7 @@ void GL_DrawScreenFinalTexture(int tex, INT32 width, INT32 height, boolean usesh
{
float xfix, yfix;
float origaspect, newaspect;
float xoff = 1, yoff = 1; // xoffset and yoffset for the polygon to have black bars around the screen
float xoff = 1.0f, yoff = 1.0f; // xoffset and yoffset for the polygon to have black bars around the screen
static float off[12] =
{
@@ -3692,19 +3745,19 @@ void GL_DrawScreenFinalTexture(int tex, INT32 width, INT32 height, boolean usesh
if (origaspect < newaspect)
{
xoff = origaspect / newaspect;
yoff = 1;
yoff = 1.0f;
}
else if (origaspect > newaspect)
{
xoff = 1;
xoff = 1.0f;
yoff = newaspect / origaspect;
}
// float off[12];
off[0] = off[3] = -xoff;
off[1] = off[10] = -yoff;
off[4] = off[7] = yoff;
off[6] = off[9] = xoff;
off[4] = off[7] = yoff;
off[6] = off[9] = xoff;
// float fix[8];
fix[3] = fix[5] = yfix;
+7 -5
View File
@@ -189,7 +189,7 @@ HMS_connect (const char *format, ...)
seek = strlen(hms_api) + 1;/* + '/' */
va_start (ap, format);
url = malloc(seek + vsnprintf(0, 0, format, ap) + sizeof HMS_QUERY_VERSION - 1 + token_length + 1);
url = malloc(seek + vsnprintf(NULL, 0, format, ap) + sizeof HMS_QUERY_VERSION - 1 + token_length + 1);
va_end (ap);
sprintf(url, "%s/", hms_api);
@@ -225,9 +225,10 @@ HMS_connect (const char *format, ...)
{
cc = curl_easy_setopt(curl, CURLOPT_VERBOSE, 1L);
if (cc != CURLE_OK) I_OutputMsg("libcurl: %s\n", buffer->errbuf);
#ifdef LOGMESSAGES
cc = curl_easy_setopt(curl, CURLOPT_STDERR, logstream);
if (cc != CURLE_OK) I_OutputMsg("libcurl: %s\n", buffer->errbuf);
#endif
}
if (M_CheckParm("-bindaddr") && M_IsNextParm())
@@ -317,6 +318,7 @@ static void
HMS_end (struct HMS_buffer *buffer)
{
curl_easy_cleanup(buffer->curl);
free(buffer->errbuf);
free(buffer->buffer);
free(buffer);
}
@@ -471,8 +473,8 @@ HMS_fetch_servers (msg_server_t *list, int query_id)
*end = '\0';
address = strtok(p, " ");
port = strtok(0, " ");
contact = strtok(0, "");
port = strtok(NULL, " ");
contact = strtok(NULL, "");
if (address && port)
{
@@ -539,7 +541,7 @@ HMS_compare_mod_version (char *buffer, size_t buffer_size)
if (HMS_do(hms))
{
version = strtok(hms->buffer, " ");
version_name = strtok(0, "\n");
version_name = strtok(NULL, "\n");
if (version && version_name)
{
+94 -75
View File
@@ -97,7 +97,6 @@ static textinput_t w_chat;
static boolean headsupactive = false;
boolean hu_showscores = false; // draw rankings
static char hu_tick;
static tic_t hu_emoteanim = 0;
emote_autocomplete_t emote_autocomplete = {0};
static huddrawlist_h luahuddrawlist_scores = NULL;
@@ -497,7 +496,9 @@ static void HU_removeChatText_Log(void)
{
chat_log[i] = chat_log[i+1];
}
chat_nummsg_log--; // lost 1 msg.
chat_log[chat_nummsg_log] = NULL;
}
static void Chatlogsize_OnChange(void)
@@ -516,6 +517,7 @@ static void Chatlogsize_OnChange(void)
if (new_chat_log == NULL)
{
free(chat_log);
chat_log = NULL;
return;
}
chat_log = new_chat_log;
@@ -541,6 +543,8 @@ void HU_AddChatText(const char *text, boolean playsound)
HU_removeChatText_Log();
chat_log[chat_nummsg_log] = malloc(HU_MSGBUFSIZE);
if (!chat_log[chat_nummsg_log])
I_Error("HU_AddChatText: out of memory for chat log\n");
strcpy(chat_log[chat_nummsg_log], text);
++chat_nummsg_log;
@@ -623,7 +627,10 @@ static void DoSayCommand(SINT8 target, size_t usedargs, UINT8 flags)
// with that logic, characters 4 and 5 are our numbers:
const char *newmsg;
INT32 spc = 1; // used if nodenum[1] is a space.
CLEANUP(pfree) char *nodenum = (char*) malloc(3);
CLEANUP(pfree) char *nodenum = (char*)malloc(3);
if (!nodenum)
I_Error("DoSayCommand: out of memory for sending pm\n");
memcpy(nodenum, msg+3, 2);
nodenum[2] = '\0';
@@ -904,7 +911,7 @@ static void Got_Saycmd(const UINT8 **p, INT32 playernum)
target = READSINT8(*p);
flags = READUINT8(*p);
msg = buf;
READSTRINGL(*p, msg, HU_MAXMSGLEN + 1);
READSTRINGN(*p, msg, HU_MAXMSGLEN + 1);
if ((cv_mute.value || flags & (HU_CSAY|HU_SERVER_SAY)) && playernum != serverplayer && !(IsPlayerAdmin(playernum)))
{
@@ -1072,8 +1079,7 @@ static void Got_Saycmd(const UINT8 **p, INT32 playernum)
HU_AddChatText(va(fmt2, prefix, cstart, dispname, textcolor, msg), cv_chatnotifications.value); // add to chat
if (tempchar)
Z_Free(tempchar);
Z_Free(tempchar);
}
#ifdef _DEBUG
// I just want to point out while I'm here that because the data is still
@@ -1093,7 +1099,6 @@ void HU_Ticker(void)
return;
hu_tick++;
hu_emoteanim++;
hu_tick &= 7; // currently only to blink chat input cursor
if (PLAYER1INPUTDOWN(gc_scores))
@@ -1230,7 +1235,9 @@ static void HU_SendChatMessage(void)
{
INT32 spc = 1; // used if nodenum[1] is a space.
const char *newmsg;
CLEANUP(pfree) char *nodenum = (char*) malloc(3);
CLEANUP(pfree) char *nodenum = (char*)malloc(3);
if (!nodenum)
I_Error("HU_SendChatMessage: out of memory for sending pm\n");
// what we're gonna do now is check if the node exists
// with that logic, characters 4 and 5 are our numbers:
@@ -1484,6 +1491,7 @@ static char *CHAT_WordWrap(INT32 x, INT32 w, INT32 option, const char *string)
x = 0;
}
}
return newstring;
}
@@ -1522,7 +1530,7 @@ static void HU_drawMiniChat(void)
emote_t *emote = NULL;
int emotelen = 0;
while(msg[j]) // iterate through msg
while (msg[j]) // iterate through msg
{
if (msg[j] < HU_FONTSTART) // don't draw
{
@@ -1554,19 +1562,21 @@ static void HU_drawMiniChat(void)
{
j++;
}
prev_linereturn = false;
dx += charwidth;
if (dx >= boxw)
{
dx = 0;
linescount += 1;
}
}
dy = 0;
dx = 0;
msglines += linescount+1;
if (msg)
Z_Free(msg);
Z_Free(msg);
}
y = chaty - charheight*(msglines+1);
@@ -1598,7 +1608,7 @@ static void HU_drawMiniChat(void)
emote_t *emote = NULL;
int emotelen = 0;
while(msg[j]) // iterate through msg
while (msg[j]) // iterate through msg
{
if (msg[j] < HU_FONTSTART) // don't draw
{
@@ -1643,16 +1653,17 @@ static void HU_drawMiniChat(void)
dx += charwidth;
prev_linereturn = false;
if (dx >= boxw)
{
dx = 0;
dy += charheight;
}
}
dy += charheight;
dx = 0;
if (msg)
Z_Free(msg);
Z_Free(msg);
}
// decrement addy and make that shit smooth:
@@ -1704,7 +1715,7 @@ static void HU_drawChatLog(INT32 offset)
V_DrawFillConsoleMap(chatx, chat_topy, boxw, boxh*charheight +2, 239|V_SNAPTOBOTTOM|V_SNAPTOLEFT); // log box
for (i=0; i<chat_nummsg_log; i++) // iterate through our chatlog
for (i = 0; i < chat_nummsg_log; i++) // iterate through our chatlog
{
INT32 clrflag = 0;
INT32 j = 0;
@@ -1713,7 +1724,7 @@ static void HU_drawChatLog(INT32 offset)
emote_t *emote = NULL;
int emotelen = 0;
while(msg[j]) // iterate through msg
while (msg[j]) // iterate through msg
{
if (msg[j] < HU_FONTSTART) // don't draw
{
@@ -1758,10 +1769,10 @@ static void HU_drawChatLog(INT32 offset)
dy += charheight;
}
}
dy += charheight;
dx = 0;
if (msg)
Z_Free(msg);
Z_Free(msg);
}
if (((chat_scroll >= chat_maxscroll) || (chat_scrollmedown)) && !(justscrolleddown || justscrolledup || chat_scrolltime)) // was already at the bottom of the page before new maxscroll calculation and was NOT scrolling.
@@ -1804,6 +1815,7 @@ static void HU_DrawChat(void)
INT32 t = 0, c = 0, y = chaty - (typelines*charheight);
UINT32 i = 0, saylen = strlen(w_chat_buf); // You learn new things everyday!
INT32 cflag = 0;
INT32 pm_offset = 0; // for cases when you type emote while also doing /pm
size_t select_start = 0, select_end = 0;
const char *ntalk = "Say: ", *ttalk = "Team: ";
const char *talk = ntalk;
@@ -1915,64 +1927,6 @@ static void HU_DrawChat(void)
}
}
if (emote_autocomplete.emotestart != -1 && (emote_autocomplete.complete[0] || (w_chat.cursor - emote_autocomplete.emotestart) > 1))
{
emote_t *suggest;
int skip = 0;
const char *complete;
int complete_len;
if (emote_autocomplete.complete[0])
{
complete = emote_autocomplete.complete;
complete_len = strlen(complete);
}
else
{
complete = &w_chat_buf[emote_autocomplete.emotestart];
complete_len = w_chat.cursor - emote_autocomplete.emotestart;
}
// A bit of copy-paste from /pm code :p
INT32 suggesty = chaty - charheight - 1;
size_t longest_suggestion_length = 0;
while ((suggest = M_FindEmote(complete, complete_len, skip)) != NULL)
{
longest_suggestion_length = max(longest_suggestion_length, strlen(suggest->name));
++skip;
}
skip = 0;
#ifdef NETSPLITSCREEN
if (splitscreen)
{
suggesty -= BASEVIDHEIGHT/2;
if (splitscreen > 1)
suggesty += 16;
}
else
#endif
suggesty -= (cv_kartspeedometer.value ? 16 : 0);
while ((suggest = M_FindEmote(complete, complete_len, skip)) != NULL)
{
V_DrawFillConsoleMap(chatx + boxw + 2, suggesty - (7*skip), (longest_suggestion_length+2)*4 + EMOTEWIDTH, 6, V_SNAPTOBOTTOM|V_SNAPTOLEFT);
// Highlight currently suggested emote
int hlflag = 0;
if (skip == emote_autocomplete.skip && emote_autocomplete.complete[0])
hlflag = V_YELLOWMAP;
V_DrawSmallString(chatx + boxw + 4 + EMOTEWIDTH, suggesty - (7*skip), hlflag|V_SNAPTOBOTTOM|V_SNAPTOLEFT|V_ALLOWLOWERCASE, va(":%s:", suggest->name));
M_DrawEmote(chatx + boxw + 2, suggesty - skip*7, suggest, V_SNAPTOBOTTOM|V_SNAPTOLEFT);
++skip;
}
}
// handle /pm list. It's messy, horrible and I don't care.
if (strnicmp(w_chat_buf, "/pm", 3) == 0 && vid.width >= 400 && !teamtalk) // 320x200 unsupported kthxbai
{
@@ -2053,9 +2007,74 @@ static void HU_DrawChat(void)
if (count == 0) // no results.
{
pm_offset = 48 + 2;
V_DrawFillConsoleMap(chatx + boxw + 2, p_dispy - (6*count), 48, 6, 239 | V_SNAPTOBOTTOM | V_SNAPTOLEFT); // fill it like the chat so the text doesn't become hard to read because of the hud.
V_DrawSmallString(chatx + boxw + 4, p_dispy - (6*count), V_SNAPTOBOTTOM|V_SNAPTOLEFT|V_ALLOWLOWERCASE, "NO RESULT.");
}
else
{
pm_offset = (longest_name_length+4)*4 + 2;
}
}
if (emote_autocomplete.emotestart != -1 && (emote_autocomplete.complete[0] || (w_chat.cursor - emote_autocomplete.emotestart) > 1))
{
emote_t *suggest;
int skip = 0;
const char *complete;
int complete_len;
if (emote_autocomplete.complete[0])
{
complete = emote_autocomplete.complete;
complete_len = strlen(complete);
}
else
{
complete = &w_chat_buf[emote_autocomplete.emotestart];
complete_len = w_chat.cursor - emote_autocomplete.emotestart;
}
// A bit of copy-paste from /pm code :p
INT32 suggesty = chaty - charheight - 1;
size_t longest_suggestion_length = 0;
while ((suggest = M_FindEmote(complete, complete_len, skip)) != NULL)
{
longest_suggestion_length = max(longest_suggestion_length, strlen(suggest->name));
++skip;
}
INT32 emote_suggest_boxw = (longest_suggestion_length+2)*4 + EMOTEWIDTH;
skip = 0;
#ifdef NETSPLITSCREEN
if (splitscreen)
{
suggesty -= BASEVIDHEIGHT/2;
if (splitscreen > 1)
suggesty += 16;
}
else
#endif
suggesty -= (cv_kartspeedometer.value ? 16 : 0);
while ((suggest = M_FindEmote(complete, complete_len, skip)) != NULL)
{
V_DrawFillConsoleMap(chatx + boxw + pm_offset + 2, suggesty - (7*skip), emote_suggest_boxw, 6, V_SNAPTOBOTTOM|V_SNAPTOLEFT);
// Highlight currently suggested emote
int hlflag = 0;
if (skip == emote_autocomplete.skip && emote_autocomplete.complete[0])
hlflag = V_YELLOWMAP;
V_DrawSmallString(chatx + boxw + pm_offset + 4 + EMOTEWIDTH, suggesty - (7*skip), hlflag|V_SNAPTOBOTTOM|V_SNAPTOLEFT|V_ALLOWLOWERCASE, va(":%s:", suggest->name));
M_DrawEmote(chatx + boxw + pm_offset + 2, suggesty - skip*7, suggest, V_SNAPTOBOTTOM|V_SNAPTOLEFT);
++skip;
}
}
HU_drawChatLog(typelines - 1); // typelines is the # of lines we're typing. If there's more than 1 then the log should scroll up to give us more space.
+12 -1
View File
@@ -29,6 +29,10 @@ extern "C" {
*/
#define MAX_QUIT_FUNCS 16
void I_GetConsoleEvents(void);
extern boolean consolevent;
extern boolean framebuffer;
/** \brief Graphic system had started up
*/
@@ -39,7 +43,7 @@ extern UINT8 graphics_started;
extern UINT8 keyboard_started;
/** \brief Set to true when inside a signal handler that will exit the program. */
extern boolean g_in_exiting_signal_handler;
boolean I_In_Exiting_Signal_Handler(void);
/** \brief The I_GetFreeMem function
@@ -144,6 +148,9 @@ extern INT32 numcontrollers;
*/
const char *I_GetJoyName(INT32 joyindex);
boolean I_GamepadHasLED(INT32 playernum);
boolean I_GamepadHasRumble(INT32 playernum);
void I_GamepadRumble(INT32 playernum, UINT16 low_strength, UINT16 high_strength, UINT32 duration);
void I_SetGamepadIndicatorColor(INT32 playernum, UINT8 red, UINT8 green, UINT8 blue);
@@ -191,6 +198,10 @@ INT32 I_StartupSystem(void);
*/
void I_ShutdownSystem(void);
/** \brief To check if a Interrupt or Terminate Signal was fired
*/
boolean I_Interrupted(void);
/** \brief The I_GetDiskFreeSpace function
\param freespace a INT64 pointer to hold the free space amount
+13 -17
View File
@@ -496,8 +496,10 @@ static void cleanupnodes(void)
// Why can't I start at zero?
for (j = 1; j < MAXNETNODES; j++)
{
if (!(nodeingame[j] || SV_SendingFile(j)))
nodeconnected[j] = false;
}
}
static SINT8 getfreenode(void)
@@ -507,11 +509,13 @@ static SINT8 getfreenode(void)
cleanupnodes();
for (j = 0; j < MAXNETNODES; j++)
{
if (!nodeconnected[j])
{
nodeconnected[j] = true;
return j;
}
}
/** \warning No free node? Just in case a node might not have been freed properly,
* look if there are connected nodes that aren't in game, and forget them.
@@ -812,7 +816,7 @@ static void SOCK_Send(void)
static void SOCK_FreeNodenum(INT32 numnode)
{
// can't disconnect from self :)
if (!numnode || numnode > MAXNETNODES)
if (numnode <= 0 || numnode > MAXNETNODES)
return;
DEBFILE(va("Free node %d (%s)\n", numnode, SOCK_GetNodeAddress(numnode)));
@@ -1432,14 +1436,12 @@ static void SOCK_RegisterHolePunch(void)
static boolean SOCK_OpenSocket(void)
{
size_t i;
memset(clientaddress, 0, sizeof (clientaddress));
memset(clientaddress, 0, sizeof(clientaddress));
memset(nodeconnected, false, sizeof(nodeconnected));
nodeconnected[0] = true; // always connected to self
for (i = 1; i < MAXNETNODES; i++)
nodeconnected[i] = false;
nodeconnected[BROADCASTADDR] = true;
I_NetSend = SOCK_Send;
I_NetGet = SOCK_Get;
I_NetCloseSocket = SOCK_CloseSocket;
@@ -1479,7 +1481,7 @@ static boolean SOCK_Ban(INT32 node)
{
INT32 ban;
if (node > MAXNETNODES)
if (node < 0 || node > MAXNETNODES)
return false;
ban = numbans;
@@ -1510,11 +1512,8 @@ static boolean SOCK_SetBanUsername(const char *username)
username = "Direct IP ban";
}
if (banned[numbans - 1].username)
{
Z_Free(banned[numbans - 1].username);
banned[numbans - 1].username = NULL;
}
Z_Free(banned[numbans - 1].username);
banned[numbans - 1].username = NULL;
banned[numbans - 1].username = Z_StrDup(username);
@@ -1528,11 +1527,8 @@ static boolean SOCK_SetBanReason(const char *reason)
reason = "No reason given";
}
if (banned[numbans - 1].reason)
{
Z_Free(banned[numbans - 1].reason);
banned[numbans - 1].reason = NULL;
}
Z_Free(banned[numbans - 1].reason);
banned[numbans - 1].reason = NULL;
banned[numbans - 1].reason = Z_StrDup(reason);
+1 -1
View File
@@ -21,7 +21,7 @@
#include "m_fixed.h"
#include "i_system.h"
timestate_t g_time;
timestate_t g_time = {};
static CV_PossibleValue_t timescale_cons_t[] = {{FRACUNIT/20, "MIN"}, {20*FRACUNIT, "MAX"}, {0, NULL}};
consvar_t cv_timescale = {"timescale", "1.0", CV_NETVAR|CV_CHEAT|CV_FLOAT, timescale_cons_t, NULL, FRACUNIT, NULL, NULL, 0, 0, NULL};
+11 -2
View File
@@ -95,6 +95,7 @@ INT32 VID_SetMode(INT32 modenum);
*/
const char *VID_GetModeName(INT32 modenum);
void VID_RefreshModeList(void);
void VID_PrepareModeList(void);
/** \brief can video system do fullscreen
@@ -121,12 +122,11 @@ void I_ReadScreen(UINT8 * restrict scr, INT32 scale);
UINT32 I_GetRefreshRate(void);
boolean I_CheckAboveDesktopRes(INT32 width, INT32 height);
boolean I_CheckNativeRes(void);
void I_SetBorderlessWindow(void);
void I_HandleControllerHatRepeat(void);
#ifdef USE_FBO_OGL
void RefreshOGLSDLSurface(void);
@@ -135,6 +135,15 @@ boolean UseScreenFBO(void);
extern boolean downsample;
#endif
// So we can call this from i_video event loop
void I_ShutdownJoystick(UINT8 index);
// Quick thing to make SDL_JOYDEVICEADDED events less of an abomination
void I_UpdateJoystickDeviceIndex(UINT8 player);
void I_UpdateJoystickDeviceIndices(UINT8 excludePlayer);
void I_HandleControllerHatRepeat(void);
#ifdef __cplusplus
} // extern "C"
#endif
+6
View File
@@ -446,6 +446,12 @@ void K_UpdateDirector(void)
}
}
// not sure if we should just stop here?
if (targetposition == MAXPLAYERS)
{
break;
}
target = directorinfo.sortedplayers[targetposition];
// stop here since we're already viewing this player
+59 -34
View File
@@ -83,6 +83,7 @@ IMPL_HUD_OFFSET(stat); // Stats
// extra hud things
consvar_t cv_showstats = {"showstats", "Off", CV_SAVE, CV_OnOff, NULL, 0, NULL, NULL, 0, 0, NULL};
consvar_t cv_showstats_skinname = {"showstats_skinname", "On", CV_SAVE, CV_OnOff, NULL, 0, NULL, NULL, 0, 0, NULL};
consvar_t cv_highresportrait = {"highresportrait", "Off", CV_SAVE, CV_OnOff, NULL, 0, NULL, NULL, 0, 0, NULL}; // make char potraits use their high-res version instead
@@ -92,6 +93,7 @@ consvar_t cv_showinput = {"showinput", "Off", CV_SAVE, inputdisplay_cons_t, NULL
static CV_PossibleValue_t minihead_cons_t[] = {{0, "Off"}, {1, "On"}, {2, "Others"}, {0, NULL}};
consvar_t cv_minihead = {"smallminimapplayers", "Off", CV_SAVE, minihead_cons_t, NULL, 0, NULL, NULL, 0, 0, NULL};
consvar_t cv_showminimapnames = {"showminimapnames", "Off", CV_SAVE, CV_OnOff, NULL, 0, NULL, NULL, 0, 0, NULL};
consvar_t cv_showminimapfinished = {"showminimapfinished", "On", CV_SAVE, CV_OnOff, NULL, 0, NULL, NULL, 0, 0, NULL};
CV_PossibleValue_t minimapdot_cons_t[NUMMINIMAPDOTSTUFF];
consvar_t cv_showminimapangle = {"showminimapangle", "Off", CV_SAVE, minimapdot_cons_t, NULL, 0, NULL, NULL, 0, 0, NULL};
@@ -207,6 +209,7 @@ void K_RegisterKartHudStuff(void)
CV_RegisterVar(&cv_kartspeedometer);
CV_RegisterVar(&cv_showstats);
CV_RegisterVar(&cv_showstats_skinname);
CV_RegisterVar(&cv_showinput);
CV_RegisterVar(&cv_posanim);
@@ -221,6 +224,7 @@ void K_RegisterKartHudStuff(void)
CV_RegisterVar(&cv_minihead);
CV_RegisterVar(&cv_showminimapnames);
CV_RegisterVar(&cv_showminimapfinished);
CV_RegisterVar(&cv_showminimapangle);
CV_RegisterVar(&cv_showlapemblem);
@@ -568,7 +572,7 @@ static patch_t *kp_racefinish[6];
static patch_t *kp_positionnum[NUMPOSNUMS][NUMPOSFRAMES];
static patch_t *kp_winnernum[NUMPOSFRAMES];
patch_t *kp_facenum[MAXPLAYERS+1];
patch_t *kp_facenum[MAXPLAYERS+1] = {};
static patch_t *kp_facehighlight[8];
static patch_t *kp_rankbumper;
@@ -931,21 +935,21 @@ const char *K_GetItemPatch(UINT8 item, boolean tiny)
//}
INT32 ITEM_X, ITEM_Y; // Item Window
INT32 TIME_X, TIME_Y; // Time Sticker
INT32 LAPS_X, LAPS_Y; // Lap Sticker
INT32 SPDM_X, SPDM_Y; // Speedometer
INT32 POSI_X, POSI_Y; // Position Number
INT32 FACE_X, FACE_Y; // Top-four Faces
INT32 STCD_X, STCD_Y; // Starting countdown
INT32 CHEK_Y; // CHECK graphic
INT32 MINI_X, MINI_Y; // Minimap
INT32 WANT_X, WANT_Y; // Battle WANTED poster
static INT32 ITEM_X, ITEM_Y; // Item Window
static INT32 TIME_X, TIME_Y; // Time Sticker
static INT32 LAPS_X, LAPS_Y; // Lap Sticker
static INT32 SPDM_X, SPDM_Y; // Speedometer
static INT32 POSI_X, POSI_Y; // Position Number
static INT32 FACE_X, FACE_Y; // Top-four Faces
static INT32 STCD_X, STCD_Y; // Starting countdown
static INT32 CHEK_Y; // CHECK graphic
static INT32 MINI_X, MINI_Y; // Minimap
static INT32 WANT_X, WANT_Y; // Battle WANTED poster
// This is for the P2 and P4 side of splitscreen. Then we'll flip P1's and P2's to the bottom with V_SPLITSCREEN.
INT32 ITEM2_X, ITEM2_Y;
INT32 LAPS2_X, LAPS2_Y;
INT32 POSI2_X, POSI2_Y;
static INT32 ITEM2_X, ITEM2_Y;
static INT32 LAPS2_X, LAPS2_Y;
static INT32 POSI2_X, POSI2_Y;
static void K_initKartHUD(void)
{
@@ -1065,7 +1069,7 @@ static void K_initKartHUD(void)
}
if (timeinmap > 113 || forceshowhud)
hudtrans = cv_translucenthud.value;
hudtrans = (UINT8)cv_translucenthud.value;
else if (timeinmap > 105)
hudtrans = ((((INT32)timeinmap) - 105)*cv_translucenthud.value)/(113-105);
else
@@ -1122,9 +1126,9 @@ void K_KartPlayerHUDUpdate(player_t *player)
UINT8 K_GetHudColor(void)
{
if (cv_colorizedhud.value && cv_colorizedhudcolor.value)
return cv_colorizedhudcolor.value;
return (UINT8)cv_colorizedhudcolor.value;
return ((stplyr && gamestate == GS_LEVEL) ? stplyr->skincolor : cv_playercolor.value);
return ((stplyr && gamestate == GS_LEVEL) ? stplyr->skincolor : (UINT8)cv_playercolor.value);
}
boolean K_UseColorHud(void)
@@ -1415,8 +1419,6 @@ static void K_drawKartStats(void)
break;
}
}
else
spdoffset = 0;
if (G_BattleGametype() && ((speedostyle != SPEEDO_DIAL) || splitscreen))
spdoffset += ((stplyr->kartstuff[k_bumper] ? -5 : -8));
@@ -1436,13 +1438,16 @@ static void K_drawKartStats(void)
fakeskin = K_GetPlayerSkin(stplyr);
// Skin name
if (K_IsHighResolution()) // V_DrawSmallString becomes a mess at low resolutions lel
if (cv_showstats_skinname.value)
{
V_DrawSmallString(x+20, y+12, flags2, fakeskin->realname);
}
else
{
V_DrawThinString(x+20, y+7, flags2, fakeskin->realname);
if (K_IsHighResolution()) // V_DrawSmallString becomes a mess at low resolutions lel
{
V_DrawSmallString(x+20, y+12, flags2, fakeskin->realname);
}
else
{
V_DrawThinString(x+20, y+7, flags2, fakeskin->realname);
}
}
// Icon and stats
@@ -1526,7 +1531,7 @@ static void K_drawKartItem(void)
{
localcolor = K_GetHudColor();
switch((stplyr->kartstuff[k_itemroulette] % (14*3)) / 3)
switch ((stplyr->kartstuff[k_itemroulette] % (14*3)) / 3)
{
// Each case is handled in threes, to give three frames of in-game time to see the item on the roulette
case 0: // Sneaker
@@ -2096,7 +2101,7 @@ static void K_DrawKartPositionNum(INT32 num)
fy = POSI_Y;
fflags = V_SNAPTOLEFT|((stplyrnum == 2) ? V_SPLITSCREEN|V_SNAPTOBOTTOM : 0); // flip P3 to the bottom.
flipdraw = true;
if (num && num >= 10)
if (num >= 10)
fx += W; // this seems dumb, but we need to do this in order for positions above 10 going off screen.
}
else // else, that means we're P2 or P4.
@@ -2195,7 +2200,7 @@ static boolean K_drawKartPositionFaces(void)
return true;
if (!LUA_HudEnabled(hud_minirankings))
return false; // Don't proceed but still return true for free play above if HUD is disabled.
return false; // Don't proceed but still return true for free play above if HUD is disabled.
for (j = 0; j < numplayersingame; j++)
{
@@ -3774,6 +3779,9 @@ static void K_drawKartMinimap(void)
if (!players[i].mo || players[i].spectator)
continue;
if (!cv_showminimapfinished.value && players[i].exiting)
continue;
if (P_IsDisplayPlayer(&players[i]))
{
// Draw display players on top of everything else
@@ -3818,7 +3826,7 @@ static void K_drawKartMinimap(void)
if (cv_showminimapangle.value && (minidoticon || minilighticon) && !playertimedout)
{
UINT8 *colormap;
UINT8 *colormap = NULL;
drawinfo_t dims;
fixed_t interpx, interpy;
fixed_t xoff = 0, yoff = 0;
@@ -3829,10 +3837,27 @@ static void K_drawKartMinimap(void)
if (encoremode)
ang = ANGLE_180 - ang;
if (mobj->colorized)
colormap = R_GetTranslationColormap(TC_RAINBOW, mobj->color, GTC_CACHE);
else
colormap = R_GetLocalTranslationColormap(mobj->skin, mobj->localskin, mobj->color, GTC_CACHE, mobj->skinlocal);
if (mobj->color)
{
if (mobj->colorized)
{
colormap = R_GetTranslationColormap(TC_RAINBOW, mobj->color, GTC_CACHE);
}
else
{
const INT32 skinnum = K_GetMobjLocalSkinNum(mobj->skin, mobj->localskin, mobj->skinlocal);
// special case if startcolor is not the default (160 / Green)
if (skinnum && skins[skinnum].starttranscolor != skins[0].starttranscolor)
{
colormap = R_GetTranslationColormap(TC_DEFAULT, mobj->color, GTC_CACHE);
}
else
{
colormap = R_GetLocalTranslationColormap(mobj->skin, mobj->localskin, mobj->color, GTC_CACHE, mobj->skinlocal);
}
}
}
interpx = lerp(mobj->old_x, mobj->x);
interpy = lerp(mobj->old_y, mobj->y);
@@ -4061,7 +4086,7 @@ static void K_drawBattleFullscreen(void)
{
if (i == displayplayers[0])
continue;
if (playeringame[i] && !stplyr->spectator)
if (playeringame[i])
return;
}
+1
View File
@@ -35,6 +35,7 @@ extern consvar_t cv_darkitembox;
extern consvar_t cv_biglaps;
extern consvar_t cv_highresportrait;
extern consvar_t cv_showstats;
extern consvar_t cv_showstats_skinname;
extern consvar_t cv_fancyroulette;
extern consvar_t cv_showlaptimes;
extern consvar_t cv_battlespeedo;
+47 -20
View File
@@ -47,6 +47,8 @@ consvar_t cv_airsparks = {"airdriftsparks", "Off", CV_SAVE, CV_OnOff, NULL, 0, N
consvar_t cv_playerblendeffects = {"playerblendeffects", "Off", CV_SAVE, CV_OnOff, NULL, 0, NULL, NULL, 0, 0, NULL};
consvar_t cv_reducevfx = {"reducevfx", "Off", CV_SAVE, CV_OnOff, NULL, 0, NULL, NULL, 0, 0, NULL};
// funn-E streeetch
static CV_PossibleValue_t stretchfactor_t[] = {{0, "MIN"}, {FRACUNIT, "MAX"}, {0, NULL}};
consvar_t cv_gravstretch = {"gravstretch", "MIN", CV_SAVE|CV_FLOAT, stretchfactor_t, NULL, 0, NULL, NULL, 0, 0, NULL};
@@ -482,7 +484,8 @@ UINT8 colortranslations[MAXTRANSLATIONS][16] = {
//
UINT8 K_RainbowColor(void)
{
return (UINT8)(1 + (leveltime % (MAXSKINCOLORS-1)));
const tic_t time = cv_reducevfx.value ? (leveltime >> 3) : leveltime;
return (UINT8)(1 + (time % (MAXSKINCOLORS-1)));
}
// Define for getting accurate color brightness readings according to how the human eye sees them.
@@ -657,13 +660,22 @@ INT32 K_GetSkinNum(player_t *player)
//
// returns the mobj skinnumber
// accounts for localskins
// accounts for localskins ?
//
INT32 K_GetMobjSkinNum(const skin_t *skin, boolean local)
{
return skin - K_GetSkinArray(local);
}
//
// returns the mobj skinnumber
// accounts for localskins
//
INT32 K_GetMobjLocalSkinNum(const skin_t *skin, const skin_t *localskin, boolean local)
{
return localskin ? (localskin - K_GetSkinArray(local)) : (skin - skins);
}
//
// returns the players skinnumber
// accounts for localskins
@@ -764,6 +776,8 @@ void K_RegisterClientKartStuff(void)
CV_RegisterVar(&cv_playerblendeffects);
CV_RegisterVar(&cv_reducevfx);
CV_RegisterVar(&cv_saltyhop);
CV_RegisterVar(&cv_saltyhopsfx);
CV_RegisterVar(&cv_saltysquish);
@@ -1475,7 +1489,6 @@ void K_KartBouncing(mobj_t *mobj1, mobj_t *mobj2, boolean bounce, boolean solid)
fixed_t nx = FixedDiv(distx, dist);
fixed_t ny = FixedDiv(disty, dist);
dist = dist ? dist : 1;
distx = FixedMul(mobj1->radius+mobj2->radius, nx);
disty = FixedMul(mobj1->radius+mobj2->radius, ny);
@@ -1942,11 +1955,9 @@ static void K_PlayGenericCombatSound(mobj_t *source, mobj_t *other, sfxenum_t sf
if (!skin)
return;
boolean alwaysHear = false;
if (cv_kartvoices.value && !P_MobjWasRemoved(other) && other->player != NULL)
{
alwaysHear = P_IsDisplayPlayer(other->player);
boolean alwaysHear = P_IsDisplayPlayer(other->player);
S_StartSound(alwaysHear ? NULL : source, skin->soundsid[S_sfx[sfx_id].skinsound]);
}
@@ -2146,7 +2157,13 @@ static void K_GetKartBoostPower(player_t *player)
&& player->speed > 0
&& !player->spectator)
{
K_SpawnWipeoutTrail(player->mo, true);
mobj_t *dust = K_SpawnWipeoutTrail(player->mo, true);
// Technically, all mobjs that think can cause desynchs if they are spawned conditionally, so best we can do
// is to hide them if you are in saltyhop jump
if (dust && player->mo->salty.jump)
dust->flags2 |= MF2_DONTDRAW;
if (leveltime % 6 == 0)
S_StartSound(player->mo, sfx_cdfm70);
}
@@ -2353,6 +2370,7 @@ void K_SpawnBattlePoints(player_t *source, player_t *victim, UINT8 amount)
break;
case 3:
st = S_BATTLEPOINT3A;
break;
default:
return; // NO STATE!
}
@@ -3103,17 +3121,18 @@ static mobj_t *K_SpawnKartMissile(mobj_t *source, mobjtype_t type, angle_t an, I
return NULL;
}
static UINT16 K_DriftSparkColor(player_t *player, INT32 charge)
static UINT8 K_DriftSparkColor(player_t *player, INT32 charge)
{
UINT16 color = SKINCOLOR_NONE;
UINT8 color = SKINCOLOR_NONE;
const INT32 sparkval = K_GetKartDriftSparkValue(player);
if (charge >= K_GetKartDriftSparkValue(player)*4)
if (charge >= sparkval*4)
{
color = K_RainbowColor();
}
else if (charge >= K_GetKartDriftSparkValue(player)*2)
else if (charge >= sparkval*2)
{
if (charge <= (K_GetKartDriftSparkValue(player)*2)+(24*3))
if (charge <= (sparkval*2)+(24*3))
color = SKINCOLOR_RASPBERRY; // transition
else
color = SKINCOLOR_KETCHUP;
@@ -3594,6 +3613,8 @@ void K_SpawnSparkleTrail(mobj_t *mo)
I_Assert(mo != NULL);
I_Assert(!P_MobjWasRemoved(mo));
const boolean shouldblend = (mo->player && K_PlayerEffectsShouldBlend(mo->player));
for (i = 0; i < 3; i++)
{
fixed_t newx = mo->x + mo->momx + (P_RandomRange(-rad, rad)<<FRACBITS);
@@ -3611,14 +3632,14 @@ void K_SpawnSparkleTrail(mobj_t *mo)
sparkle->color = mo->color;
if (mo->player && K_PlayerEffectsShouldBlend(mo->player))
if (shouldblend)
sparkle->blendmode = AST_ADD;
}
P_SetMobjState(sparkle, S_KARTINVULN_LARGE1);
}
void K_SpawnWipeoutTrail(mobj_t *mo, boolean translucent)
mobj_t *K_SpawnWipeoutTrail(mobj_t *mo, boolean translucent)
{
mobj_t *dust;
angle_t aoff;
@@ -3655,10 +3676,10 @@ void K_SpawnWipeoutTrail(mobj_t *mo, boolean translucent)
dust->momx = mo->momx/2;
dust->momy = mo->momy/2;
dust->momz = mo->momz/2;
dust->flags2 |= MF2_SHADOW;
}
if (translucent)
dust->flags2 |= MF2_SHADOW;
return dust;
}
// K_DriftDustHandling
@@ -4633,8 +4654,7 @@ void K_RepairOrbitChain(mobj_t *orbit)
prev->movedir = num;
}
if (player->kartstuff[k_itemamount] != num)
player->kartstuff[k_itemamount] = num;
player->kartstuff[k_itemamount] = num;
}
}
@@ -6159,6 +6179,13 @@ void K_KartUpdatePosition(player_t *player)
}
}
// the player should NOT be checked against themselves! lol
// otherwise prevcheck will effectively be halved
// sadly this stuff is exposed to lua and atleast one script uses those so we cant fix it
// oh well
//if (player == &players[i])
//continue;
const boolean isprevcheckpointi = mo->health == players[i].starpostnum;
const boolean isnextcheckpointi = mo->health == (players[i].starpostnum + 1);
@@ -6765,7 +6792,7 @@ void K_MoveKartPlayer(player_t *player, boolean onground)
{
if (splitscreen)
{
if (leveltime & 1)
if (!cv_reducevfx.value && leveltime & 1)
player->mo->flags2 |= MF2_DONTDRAW;
else
player->mo->flags2 &= ~MF2_DONTDRAW;
@@ -6791,7 +6818,7 @@ void K_MoveKartPlayer(player_t *player, boolean onground)
if (P_IsDisplayPlayer(player)
|| (!P_IsDisplayPlayer(player) && (player->kartstuff[k_hyudorotimer] < (1*TICRATE/2) || player->kartstuff[k_hyudorotimer] > hyudorotime-(1*TICRATE/2))))
{
if (leveltime & 1)
if (!cv_reducevfx.value && leveltime & 1)
player->mo->flags2 |= MF2_DONTDRAW;
else
player->mo->flags2 &= ~MF2_DONTDRAW;
+1 -1
View File
@@ -57,7 +57,7 @@ boolean K_ShouldSlopeRoll(mobj_t *mobj);
void K_RollMobjBySlopes(mobj_t *mo, pslope_t *slope);
void K_SpawnBoostTrail(player_t *player);
void K_SpawnSparkleTrail(mobj_t *mo);
void K_SpawnWipeoutTrail(mobj_t *mo, boolean translucent);
mobj_t *K_SpawnWipeoutTrail(mobj_t *mo, boolean translucent);
void K_DriftDustHandling(mobj_t *spawner);
void K_PuntMine(mobj_t *mine, mobj_t *punter);
void K_DoSneaker(player_t *player, INT32 type);
+1 -2
View File
@@ -99,8 +99,7 @@ void K_EraseStats(void)
// The only field we want to remember
boolean vanilla = kartstats.vanilla;
if (kartstats.copy)
Z_Free(kartstats.copy);
Z_Free(kartstats.copy);
memset(&kartstats, 0, sizeof(kartstats_t));
+1
View File
@@ -1293,6 +1293,7 @@ static int lib_pPlayRinglossSound(lua_State *L)
player_t *player = NULL;
mobj_t *damager = NULL;
NOHUD
LUA_UsageWarning(L, "P_PlayRinglossSound: using this function from lua might cause desynchs, consider using S_StartSound(origin, sfx_khurt1 + P_RandomKey(2)) as workaround");
if (!source)
return LUA_ErrInvalid(L, "mobj_t");
if (!lua_isnone(L, 2) && lua_isuserdata(L, 2))
+42 -13
View File
@@ -358,7 +358,8 @@ static int lib_cvRegisterVar(lua_State *L)
#define TYPEERROR(f, t) FIELDERROR(f, va("%s expected, got %s", lua_typename(L, t), luaL_typename(L, -1)))
lua_pushnil(L);
while (lua_next(L, 1)) {
while (lua_next(L, 1))
{
// stack: cvar table, cvar userdata, key/index, value
// 1 2 3 4
i = 0;
@@ -368,26 +369,40 @@ static int lib_cvRegisterVar(lua_State *L)
else if (lua_isstring(L, 3))
k = lua_tostring(L, 3);
if (i == 1 || (k && fasticmp(k, "name"))) {
if (i == 1 || (k && fasticmp(k, "name")))
{
if (!lua_isstring(L, 4))
TYPEERROR("name", LUA_TSTRING)
cvar->name = Z_StrDup(lua_tostring(L, 4));
} else if (i == 2 || (k && fasticmp(k, "defaultvalue"))) {
}
else if (i == 2 || (k && fasticmp(k, "defaultvalue")))
{
if (!lua_isstring(L, 4))
TYPEERROR("defaultvalue", LUA_TSTRING)
cvar->defaultvalue = Z_StrDup(lua_tostring(L, 4));
} else if (i == 3 || (k && fasticmp(k, "flags"))) {
}
else if (i == 3 || (k && fasticmp(k, "flags")))
{
if (!lua_isnumber(L, 4))
TYPEERROR("flags", LUA_TNUMBER)
cvar->flags = (INT32)lua_tointeger(L, 4);
} else if (i == 4 || (k && fasticmp(k, "PossibleValue"))) {
if (lua_islightuserdata(L, 4)) {
}
else if (i == 4 || (k && fasticmp(k, "PossibleValue")))
{
if (lua_islightuserdata(L, 4))
{
CV_PossibleValue_t *pv = lua_touserdata(L, 4);
if (pv == CV_OnOff || pv == CV_YesNo || pv == CV_Unsigned || pv == CV_Natural)
cvar->PossibleValue = pv;
else
FIELDERROR("PossibleValue", "CV_PossibleValue_t expected, got unrecognised pointer")
} else if (lua_istable(L, 4)) {
}
else if (lua_istable(L, 4))
{
// Accepts tables in the form of {MIN=0, MAX=9999} or {Red=0, Green=1, Blue=2}
// and converts them to CV_PossibleValue_t {{0,"MIN"},{9999,"MAX"}} or {{0,"Red"},{1,"Green"},{2,"Blue"}}
//
@@ -398,7 +413,9 @@ static int lib_cvRegisterVar(lua_State *L)
CV_PossibleValue_t *cvpv;
lua_pushnil(L);
while (lua_next(L, 4)) {
while (lua_next(L, 4))
{
count++;
lua_pop(L, 1);
}
@@ -412,7 +429,9 @@ static int lib_cvRegisterVar(lua_State *L)
i = 0;
lua_pushnil(L);
while (lua_next(L, 4)) {
while (lua_next(L, 4))
{
// stack: [...] PossibleValue table, index, value
// 4 5 6
if (lua_type(L, 5) != LUA_TSTRING
@@ -423,14 +442,19 @@ static int lib_cvRegisterVar(lua_State *L)
i++;
lua_pop(L, 1);
}
cvpv[i].value = 0;
cvpv[i].strvalue = NULL;
cvar->PossibleValue = cvpv;
} else
}
else
FIELDERROR("PossibleValue", va("%s or CV_PossibleValue_t expected, got %s", lua_typename(L, LUA_TTABLE), luaL_typename(L, -1)))
} else if (i == 5 || (k && fasticmp(k, "func"))) {
}
else if (i == 5 || (k && fasticmp(k, "func")))
{
if (!lua_isfunction(L, 4))
TYPEERROR("func", LUA_TFUNCTION)
lua_getfield(L, LUA_REGISTRYINDEX, "CV_OnChange");
I_Assert(lua_istable(L, 5));
lua_pushlightuserdata(L, cvar);
@@ -438,9 +462,13 @@ static int lib_cvRegisterVar(lua_State *L)
lua_rawset(L, 5);
lua_pop(L, 1);
cvar->func = Lua_OnChange;
if (i == 5 && !(cvar->flags & CV_CALL))
{
category = lua_isnoneornil(L, 4) ? NULL : lua_tostring(L, 4);
}
}
else if (((i == 5 && !(cvar->flags & CV_CALL))
|| (cvar->flags & CV_CALL && i == 6))
else if ((cvar->flags & CV_CALL && i == 6)
|| (k && fasticmp(k, "category")))
{
category = lua_isnoneornil(L, 4) ? NULL : lua_tostring(L, 4);
@@ -451,6 +479,7 @@ static int lib_cvRegisterVar(lua_State *L)
{
menu_name = lua_isnoneornil(L, 4) ? NULL : lua_tostring(L, 4);
}
lua_pop(L, 1);
}
#undef FIELDERROR
+29 -39
View File
@@ -199,7 +199,7 @@ FUNCINLINE static ATTRINLINE void add_hook(hook_t *map)
FUNCINLINE static ATTRINLINE void add_mobj_hook(lua_State *L, int hook_type)
{
mobjtype_t mobj_type = luaL_optnumber(L, 3, MT_NULL);
mobjtype_t mobj_type = luaL_optnumber(L, 3, MT_NULL);
luaL_argcheck(L, mobj_type < NUMMOBJTYPES, 3, "invalid mobjtype_t");
@@ -296,8 +296,7 @@ struct Hook_State {
INT32 status;/* return status to calling function */
void * userdata;
int hook_type;
mobjtype_t mobj_type;/* >0 if mobj hook */
boolean force_mobj;// allows mobj_type equal 0
mobjtype_t mobj_type;/* <NUMMOBJTYPES if mobj hook */
const char * string;/* used to fetch table, ran first if set */
int top;/* index of last argument passed to hook */
int id;/* id to fetch ref */
@@ -364,10 +363,8 @@ FUNCINLINE static ATTRINLINE boolean prepare_hook
int default_status,
int hook_type
){
hook->force_mobj = false;
return init_hook_type(hook, default_status,
hook_type, 0, NULL,
hook_type, NUMMOBJTYPES, NULL,
hookIds[hook_type].numHooks);
}
@@ -381,8 +378,6 @@ FUNCINLINE static ATTRINLINE boolean prepare_mobj_hook
const mobjtype_t mobj_type =
primary_mobj ? primary_mobj->type : NUMMOBJTYPES;
hook->force_mobj = true;
return init_hook_type(hook, default_status,
hook_type, mobj_type, NULL,
mobj_hook_available(hook_type, mobj_type));
@@ -395,10 +390,8 @@ FUNCINLINE static ATTRINLINE boolean prepare_string_hook
int hook_type,
const char * string
){
hook->force_mobj = false;
if (init_hook_type(hook, default_status,
hook_type, 0, string,
hook_type, NUMMOBJTYPES, string,
stringHooks[hook_type].ref))
{
lua_pushstring(gL, string);
@@ -414,7 +407,7 @@ FUNCINLINE static ATTRINLINE boolean prepare_hud_hook
int hook_type
){
return init_hook_type(hook, 0,
hook_type, 0, NULL,
hook_type, NUMMOBJTYPES, NULL,
hudHookIds[hook_type].numHooks);
}
@@ -554,14 +547,11 @@ static int call_hooks
{
calls += call_string_hooks(hook);
}
else if (hook->force_mobj)
else if (hook->mobj_type < NUMMOBJTYPES)
{
/* call generic mobj hooks first */
calls += call_mobj_type_hooks(hook, MT_NULL);
if (hook->mobj_type < NUMMOBJTYPES)
calls += call_mobj_type_hooks(hook, hook->mobj_type);
calls += call_mobj_type_hooks(hook, hook->mobj_type);
ps_lua_mobjhooks.value.i += calls;
}
else
@@ -615,7 +605,7 @@ FUNCINLINE static ATTRINLINE void res_hud(Hook_State *hook)
int LUA_HookMobj(mobj_t *mobj, int hook_type)
{
Hook_State hook;
Hook_State hook = {};
if (prepare_mobj_hook(&hook, false, hook_type, mobj))
{
LUA_PushUserdata(gL, mobj, META_MOBJ);
@@ -626,7 +616,7 @@ int LUA_HookMobj(mobj_t *mobj, int hook_type)
int LUA_Hook2Mobj(mobj_t *t1, mobj_t *t2, int hook_type)
{
Hook_State hook;
Hook_State hook = {};
if (prepare_mobj_hook(&hook, 0, hook_type, t1))
{
LUA_PushUserdata(gL, t1, META_MOBJ);
@@ -638,14 +628,14 @@ int LUA_Hook2Mobj(mobj_t *t1, mobj_t *t2, int hook_type)
void LUA_HookVoid(int type)
{
Hook_State hook;
Hook_State hook = {};
if (prepare_hook(&hook, 0, type))
call_hooks(&hook, 0, res_none);
}
void LUA_HookInt(INT32 number, int hook_type)
{
Hook_State hook;
Hook_State hook = {};
if (prepare_hook(&hook, 0, hook_type))
{
lua_pushinteger(gL, number);
@@ -655,7 +645,7 @@ void LUA_HookInt(INT32 number, int hook_type)
/*void LUA_HookBool(boolean value, int hook_type)
{
Hook_State hook;
Hook_State hook = {};
if (prepare_hook(&hook, 0, hook_type))
{
//lua_pushboolean(gL, value);
@@ -665,7 +655,7 @@ void LUA_HookInt(INT32 number, int hook_type)
int LUA_HookPlayer(player_t *player, int hook_type)
{
Hook_State hook;
Hook_State hook = {};
if (prepare_hook(&hook, false, hook_type))
{
LUA_PushUserdata(gL, player, META_PLAYER);
@@ -676,7 +666,7 @@ int LUA_HookPlayer(player_t *player, int hook_type)
int LUA_HookTiccmd(player_t *player, ticcmd_t *cmd, int hook_type)
{
Hook_State hook;
Hook_State hook = {};
if (prepare_hook(&hook, false, hook_type))
{
LUA_PushUserdata(gL, player, META_PLAYER);
@@ -695,7 +685,7 @@ int LUA_HookTiccmd(player_t *player, ticcmd_t *cmd, int hook_type)
void LUA_HookHUD(int hook_type, huddrawlist_h list)
{
Hook_State hook;
Hook_State hook = {};
if (prepare_hud_hook(&hook, hook_type))
{
LUA_SetHudHook(hook_type, list);
@@ -723,7 +713,7 @@ static void hook_think_frame(int type)
int hook_index = 0;
precise_t time_taken = 0;
Hook_State hook;
Hook_State hook = {};
const hook_t * map = &hookIds[type];
int k;
@@ -783,7 +773,7 @@ void LUA_HookPostThinkFrame(void)
int LUA_HookTouchSpecial(mobj_t *special, mobj_t *toucher)
{
Hook_State hook;
Hook_State hook = {};
if (prepare_mobj_hook(&hook, false, MOBJ_HOOK(TouchSpecial), special))
{
LUA_PushUserdata(gL, special, META_MOBJ);
@@ -802,7 +792,7 @@ static int damage_hook
int hook_type,
Hook_Callback results_handler
){
Hook_State hook;
Hook_State hook = {};
if (prepare_mobj_hook(&hook, 0, hook_type, target))
{
LUA_PushUserdata(gL, target, META_MOBJ);
@@ -890,8 +880,8 @@ int LUA_HookBotAI(mobj_t *sonic, mobj_t *tails, ticcmd_t *cmd)
{
const char *skin = ((skin_t *)tails->skin)->name;
Hook_State hook;
BotAI_State botai;
Hook_State hook = {};
BotAI_State botai = {};
if (prepare_string_hook(&hook, false, STRING_HOOK(BotAI), skin))
{
@@ -911,7 +901,7 @@ int LUA_HookBotAI(mobj_t *sonic, mobj_t *tails, ticcmd_t *cmd)
void LUA_HookLinedefExecute(line_t *line, mobj_t *mo, sector_t *sector)
{
Hook_State hook;
Hook_State hook = {};
if (prepare_string_hook
(&hook, 0, STRING_HOOK(LinedefExecute), line->text))
{
@@ -924,7 +914,7 @@ void LUA_HookLinedefExecute(line_t *line, mobj_t *mo, sector_t *sector)
int LUA_HookPlayerMsg(int source, int target, int flags, char *msg, int mute)
{
Hook_State hook;
Hook_State hook = {};
if (prepare_hook(&hook, false, HOOK(PlayerMsg)))
{
LUA_PushUserdata(gL, &players[source], META_PLAYER); // Source player
@@ -953,7 +943,7 @@ int LUA_HookPlayerMsg(int source, int target, int flags, char *msg, int mute)
int LUA_HookHurtMsg(player_t *player, mobj_t *inflictor, mobj_t *source)
{
Hook_State hook;
Hook_State hook = {};
if (prepare_mobj_hook(&hook, false, MOBJ_HOOK(HurtMsg), inflictor))
{
LUA_PushUserdata(gL, player, META_PLAYER);
@@ -967,7 +957,7 @@ int LUA_HookHurtMsg(player_t *player, mobj_t *inflictor, mobj_t *source)
void LUA_HookNetArchive(lua_CFunction archFunc, savebuffer_t *save)
{
const hook_t * map = &hookIds[HOOK(NetVars)];
Hook_State hook;
Hook_State hook = {};
/* this is a remarkable case where the stack isn't reset */
if (map->numHooks > 0)
{
@@ -997,7 +987,7 @@ void LUA_HookNetArchive(lua_CFunction archFunc, savebuffer_t *save)
void LUA_HookPlayerQuit(player_t *plr, int reason)
{
Hook_State hook;
Hook_State hook = {};
if (prepare_hook(&hook, 0, HOOK(PlayerQuit)))
{
LUA_PushUserdata(gL, plr, META_PLAYER); // Player that quit
@@ -1060,7 +1050,7 @@ int LUA_HookMusicChange(const char *oldname, struct MusicChange *param)
const int type = HOOK(MusicChange);
const hook_t * map = &hookIds[type];
Hook_State hook;
Hook_State hook = {};
int k;
@@ -1096,7 +1086,7 @@ int LUA_HookMusicChange(const char *oldname, struct MusicChange *param)
int LUA_HookMusicCredit(musicdef_t *musicdef)
{
Hook_State hook;
Hook_State hook = {};
if (prepare_hook(&hook, 0, HOOK(MusicCredit)))
{
LUA_PushUserdata(gL, musicdef, META_MUSICDEF);
@@ -1114,7 +1104,7 @@ static int kartdamage_hook
int hook_type,
Hook_Callback results_handler
){
Hook_State hook;
Hook_State hook = {};
if (prepare_hook(&hook, 0, hook_type))
{
LUA_PushUserdata(gL, player, META_PLAYER);
@@ -1163,7 +1153,7 @@ boolean LUA_HookPlayerExplode(player_t *player, mobj_t *inflictor, mobj_t *sourc
void LUA_HookSetupVote(INT16 result[], INT16 maxresults, UINT8 gt, UINT8 secondgt)
{
Hook_State hook;
Hook_State hook = {};
if (prepare_hook(&hook, 0, HOOK(SetupVote)))
{
// { 0, 0, 0, 0, }
+31 -41
View File
@@ -136,18 +136,9 @@ void LUA_HUD_DestroyDrawList(huddrawlist_h list)
{
if (list == NULL) return;
if (list->items)
{
Z_Free(list->items);
}
if (list->olditems)
{
Z_Free(list->olditems);
}
if (list->strbuf)
{
Z_Free(list->strbuf);
}
Z_Free(list->items);
Z_Free(list->olditems);
Z_Free(list->strbuf);
Z_Free(list);
}
@@ -659,34 +650,34 @@ void LUA_HUD_DrawList(huddrawlist_h list)
case DI_DrawString:
switch(item->align)
{
// hu_font
case align_left:
V_DrawString(LERPS(x), LERPS(y), item->flags, itemstr);
break;
case align_center:
V_DrawCenteredString(LERPS(x), LERPS(y), item->flags, itemstr);
break;
case align_right:
V_DrawRightAlignedString(LERPS(x), LERPS(y), item->flags, itemstr);
break;
case align_fixed:
V_DrawStringAtFixed(LERPS(x), LERPS(y), item->flags, itemstr);
break;
// hu_font, 0.5x scale
case align_small:
V_DrawSmallString(LERPS(x), LERPS(y), item->flags, itemstr);
break;
case align_smallright:
V_DrawRightAlignedSmallString(LERPS(x), LERPS(y), item->flags, itemstr);
break;
// tny_font
case align_thin:
V_DrawThinString(LERPS(x), LERPS(y), item->flags, itemstr);
break;
case align_thinright:
V_DrawRightAlignedThinString(LERPS(x), LERPS(y), item->flags, itemstr);
break;
}
// hu_font
case align_left:
V_DrawString(LERPS(x), LERPS(y), item->flags, itemstr);
break;
case align_center:
V_DrawCenteredString(LERPS(x), LERPS(y), item->flags, itemstr);
break;
case align_right:
V_DrawRightAlignedString(LERPS(x), LERPS(y), item->flags, itemstr);
break;
case align_fixed:
V_DrawStringAtFixed(LERPS(x), LERPS(y), item->flags, itemstr);
break;
// hu_font, 0.5x scale
case align_small:
V_DrawSmallString(LERPS(x), LERPS(y), item->flags, itemstr);
break;
case align_smallright:
V_DrawRightAlignedSmallString(LERPS(x), LERPS(y), item->flags, itemstr);
break;
// tny_font
case align_thin:
V_DrawThinString(LERPS(x), LERPS(y), item->flags, itemstr);
break;
case align_thinright:
V_DrawRightAlignedThinString(LERPS(x), LERPS(y), item->flags, itemstr);
break;
}
break;
case DI_DrawKartString:
V_DrawKartString(LERPS(x), LERPS(y), item->flags, itemstr);
@@ -699,7 +690,6 @@ void LUA_HUD_DrawList(huddrawlist_h list)
break;
default:
I_Error("can't draw draw list item: invalid draw list item type");
continue;
}
}
}
+1 -1
View File
@@ -25,7 +25,7 @@
#include "lua_hook.h" // cmd errors
boolean LUA_CallAction(enum actionnum actionnum, mobj_t *actor);
state_t *astate;
state_t *astate = NULL;
boolean actionsoverridden[NUMACTIONS] = {false};
+5 -10
View File
@@ -1506,7 +1506,6 @@ enum mapheaderinfo_e
mapheaderinfo_saveoverride,
mapheaderinfo_levelflags,
mapheaderinfo_menuflags,
//mapheaderinfo_automap,
mapheaderinfo_mobj_scale,
};
@@ -1542,7 +1541,6 @@ static const char *const mapheaderinfo_opt[] = {
"saveoverride",
"levelflags",
"menuflags",
//"automap",
"mobj_scale",
NULL,
};
@@ -1584,10 +1582,11 @@ static int mapheaderinfo_get(lua_State *L)
lua_pushinteger(L, header->muspos);
break;
case mapheaderinfo_musinterfadeout:
lua_pushinteger(L, header->musinterfadeout);
lua_pushinteger(L, 0); // unused
break;
case mapheaderinfo_musintername:
lua_pushstring(L, header->musintername);
// uhh psure its fine to just push nil instead of empty string?
lua_pushstring(L, NULL);
break;
case mapheaderinfo_forcecharacter:
lua_pushstring(L, header->forcecharacter);
@@ -1641,10 +1640,10 @@ static int mapheaderinfo_get(lua_State *L)
lua_pushinteger(L, header->levelselect);
break;
case mapheaderinfo_bonustype:
lua_pushinteger(L, header->bonustype);
lua_pushinteger(L, 0); // unused
break;
case mapheaderinfo_saveoverride:
lua_pushinteger(L, header->saveoverride);
lua_pushinteger(L, SAVE_DEFAULT); // unused
break;
case mapheaderinfo_levelflags:
lua_pushinteger(L, header->levelflags);
@@ -1652,13 +1651,9 @@ static int mapheaderinfo_get(lua_State *L)
case mapheaderinfo_menuflags:
lua_pushinteger(L, header->menuflags);
break;
/*case mapheaderinfo_automap:
lua_pushstring(L, header->selectheading);
break;*/
case mapheaderinfo_mobj_scale:
lua_pushfixed(L, header->mobj_scale);
break;
// TODO add support for reading numGradedMares and grades
default:
{
// Read custom vars now
+1 -1
View File
@@ -475,7 +475,7 @@ int mobj_localskin_setter(lua_State *L)
}
else
{
mo->localskin = 0;
mo->localskin = NULL;
mo->skinlocal = false;
}
}
+38 -38
View File
@@ -45,20 +45,20 @@ int hook_defrosting = 0;
// List of internal libraries to load from SRB2
static lua_CFunction liblist[] = {
LUA_EnumLib, // global metatable for enums
LUA_SOCLib, // A_Action functions, freeslot
LUA_BaseLib, // string concatination by +, CONS_Printf, p_local.h stuff (P_InstaThrust, P_Move), etc.
LUA_MathLib, // fixed_t and angle_t math functions
LUA_HookLib, // hookAdd and hook-calling functions
LUA_ConsoleLib, // console command/variable functions and structs
LUA_InfoLib, // info.h stuff: mobjinfo_t, mobjinfo[], state_t, states[]
LUA_MobjLib, // mobj_t, mapthing_t
LUA_PlayerLib, // player_t
LUA_SkinLib, // skin_t, skins[]
LUA_ThinkerLib, // thinker_t
LUA_MapLib, // line_t, side_t, sector_t, subsector_t
LUA_BlockmapLib, // blockmap stuff
LUA_HudLib, // HUD stuff
LUA_EnumLib, // global metatable for enums
LUA_SOCLib, // A_Action functions, freeslot
LUA_BaseLib, // string concatination by +, CONS_Printf, p_local.h stuff (P_InstaThrust, P_Move), etc.
LUA_MathLib, // fixed_t and angle_t math functions
LUA_HookLib, // hookAdd and hook-calling functions
LUA_ConsoleLib, // console command/variable functions and structs
LUA_InfoLib, // info.h stuff: mobjinfo_t, mobjinfo[], state_t, states[]
LUA_MobjLib, // mobj_t, mapthing_t
LUA_PlayerLib, // player_t
LUA_SkinLib, // skin_t, skins[]
LUA_ThinkerLib, // thinker_t
LUA_MapLib, // line_t, side_t, sector_t, subsector_t
LUA_BlockmapLib, // blockmap stuff
LUA_HudLib, // HUD stuff
NULL
};
@@ -66,12 +66,8 @@ static lua_CFunction liblist[] = {
static void *LUA_Alloc(void *ud, void *ptr, size_t osize, size_t nsize)
{
(void)ud;
if (nsize == 0) {
if (osize != 0)
Z_Free(ptr);
return NULL;
} else
return Z_Realloc(ptr, nsize, PU_LUA, NULL);
(void)osize;
return Z_Realloc(ptr, nsize, PU_LUA, NULL);
}
// Panic function Lua calls when there's an unprotected error.
@@ -213,7 +209,8 @@ void LUA_ClearState(void)
lua_setfield(L, LUA_REGISTRYINDEX, LREG_VALID);
// open srb2 libraries
for(i = 0; liblist[i]; i++) {
for (i = 0; liblist[i]; i++)
{
lua_pushcfunction(L, liblist[i]);
lua_call(L, 0, 0);
}
@@ -1064,9 +1061,13 @@ static void ArchiveTables(UINT8 **p)
{
// Write key
e = ArchiveValue(p, TABLESINDEX, -2); // key should be either a number or a string, ArchiveValue can handle this.
if (e == 2) // invalid key type (function, thread, lightuserdata, or anything we don't recognise)
if (e == 1)
n++; // the table contained a new table we'll have to archive. :(
else if (e == 2) // invalid key type (function, thread, lightuserdata, or anything we don't recognise)
{
CONS_Alert(CONS_ERROR, "Index '%s' (%s) of table %d could not be archived!\n", lua_tostring(gL, -2), luaL_typename(gL, -2), i);
lua_pop(gL, 1);
continue;
}
else if (e == 3) // nil key due to invalid userdata. NOT an error.
{
@@ -1077,15 +1078,12 @@ static void ArchiveTables(UINT8 **p)
// Write value
e = ArchiveValue(p, TABLESINDEX, -1);
if (e == 1)
{
n++; // the table contained a new table we'll have to archive. :(
}
else if (e == 2) // invalid value type
{
CONS_Alert(CONS_ERROR, "Type of value for table %d entry '%s' (%s) could not be archived!\n", i, lua_tostring(gL, -2), luaL_typename(gL, -1));
}
lua_pop(gL, 1);
}
lua_pop(gL, 1);
WRITEUINT8(*p, ARCH_TEND);
@@ -1276,13 +1274,21 @@ static void UnArchiveTables(UINT8 **p, boolean network)
UINT8 ret;
ret = UnArchiveValue(p, TABLESINDEX, network);
if (ret == 3)
if (ret == 1) // End of table
break;
else if (ret == 2) // Key contains a new table
n++;
else if (ret == 3)
{
//CONS_Alert(CONS_WARNING,"Couldn't read mobj_t\n");
lua_pushnil(gL);
}
else if (ret == 1) // read key
break;
if (lua_isnil(gL, -1)) // If key is nil, skip this entry
{
lua_pop(gL, 1);
continue;
}
ret = UnArchiveValue(p, TABLESINDEX, network);
if (ret == 1)
@@ -1291,21 +1297,15 @@ static void UnArchiveTables(UINT8 **p, boolean network)
lua_pop(gL, 1); // Pop key
break;
}
else if (ret == 2) // read value
n++;
else if (ret == 3)
{
//CONS_Alert(CONS_WARNING,"Couldn't read mobj_t\n");
lua_pushnil(gL);
}
else if (ret == 2) // read value
n++;
if (lua_isnil(gL, -2)) // if key is nil (if a function etc was accidentally saved)
{
CONS_Alert(CONS_ERROR, "A nil key in table %d was found! (Invalid key type or corrupted save?)\n", i);
lua_pop(gL, 2); // pop key and value instead of setting them in the table, to prevent Lua panic errors
}
else
lua_rawset(gL, -3);
lua_rawset(gL, -3);
}
lua_pop(gL, 1);
+8
View File
@@ -13,6 +13,10 @@
#define LZF_H
#include <stdio.h>
#ifdef __cplusplus
extern "C" {
#endif
/***********************************************************************
**
** lzf -- an extremely fast/free compression/decompression-method
@@ -71,5 +75,9 @@ size_t
lzf_decompress (const void *const in_data, size_t in_len,
void *out_data, size_t out_len);
#ifdef __cplusplus
} // extern "C"
#endif
#endif
+4 -7
View File
@@ -556,7 +556,7 @@ static void GIF_framewrite(void)
}
else if (gif_dynamicdelay ==(UINT8) 1)
{
float delayf = ceil(100.0f/NEWTICRATE);
float delayf = ceilf(100.0f/NEWTICRATE);
delay = (UINT16)((I_GetPreciseTime() - gif_prevframetime)) / (I_GetPrecisePrecision() / 1000000) /10/1000;
@@ -695,16 +695,13 @@ INT32 GIF_close(void)
fclose(gif_out);
gif_out = NULL;
if (gifbwr_buf)
Z_Free(gifbwr_buf);
Z_Free(gifbwr_buf);
gifbwr_buf = gifbwr_cur = NULL;
if (gifframe_data)
Z_Free(gifframe_data);
Z_Free(gifframe_data);
gifframe_data = NULL;
if (giflzw_hashTable)
Z_Free(giflzw_hashTable);
Z_Free(giflzw_hashTable);
giflzw_hashTable = NULL;
Z_Free(scrbuf_screens);
+5 -5
View File
@@ -80,7 +80,7 @@ static UINT8 cheatf_warp(void)
if (success)
{
G_SaveGameData(true); //G_SetGameModified(false);
S_StartSound(0, sfx_kc42);
S_StartSound(NULL, sfx_kc42);
}
// Refresh secrets menu existing.
@@ -117,13 +117,13 @@ static UINT8 cheatf_devmode(void)
#endif
static cheatseq_t cheat_warp = {
0, cheatf_warp,
NULL, cheatf_warp,
//{ SCRAMBLE('r'), SCRAMBLE('e'), SCRAMBLE('d'), SCRAMBLE('x'), SCRAMBLE('v'), SCRAMBLE('i'), 0xff }
{ SCRAMBLE('b'), SCRAMBLE('a'), SCRAMBLE('n'), SCRAMBLE('a'), SCRAMBLE('n'), SCRAMBLE('a'), 0xff }
};
static cheatseq_t cheat_warp_joy = {
0, cheatf_warp,
NULL, cheatf_warp,
/*{ SCRAMBLE(KEY_LEFTARROW), SCRAMBLE(KEY_LEFTARROW), SCRAMBLE(KEY_UPARROW),
SCRAMBLE(KEY_RIGHTARROW), SCRAMBLE(KEY_RIGHTARROW), SCRAMBLE(KEY_UPARROW),
SCRAMBLE(KEY_LEFTARROW), SCRAMBLE(KEY_UPARROW),
@@ -136,7 +136,7 @@ static cheatseq_t cheat_warp_joy = {
#ifdef DEVELOP
static cheatseq_t cheat_devmode = {
0, cheatf_devmode,
NULL, cheatf_devmode,
{ SCRAMBLE('d'), SCRAMBLE('e'), SCRAMBLE('v'), SCRAMBLE('m'), SCRAMBLE('o'), SCRAMBLE('d'), SCRAMBLE('e'), 0xff }
};
#endif
@@ -301,7 +301,7 @@ void Command_CheatNoTarget_f(void)
void Command_Scale_f(void)
{
const double scaled = atof(COM_Argv(1));
fixed_t scale = FLOAT_TO_FIXED(scaled);
fixed_t scale = DoubleToFixed(scaled);
REQUIRE_DEVMODE;
REQUIRE_INLEVEL;
+7 -29
View File
@@ -235,7 +235,7 @@ void M_AddRawCondition(UINT8 set, UINT8 id, conditiontype_t c, INT32 r, INT16 x1
wnum = conditionSets[set - 1].numconditions;
num = ++conditionSets[set - 1].numconditions;
conditionSets[set - 1].condition = Z_Realloc(conditionSets[set - 1].condition, sizeof(condition_t)*num, PU_STATIC, 0);
conditionSets[set - 1].condition = Z_Realloc(conditionSets[set - 1].condition, sizeof(condition_t)*num, PU_STATIC, NULL);
cond = conditionSets[set - 1].condition;
@@ -248,12 +248,9 @@ void M_AddRawCondition(UINT8 set, UINT8 id, conditiontype_t c, INT32 r, INT16 x1
void M_ClearConditionSet(UINT8 set)
{
if (conditionSets[set - 1].numconditions)
{
Z_Free(conditionSets[set - 1].condition);
conditionSets[set - 1].condition = NULL;
conditionSets[set - 1].numconditions = 0;
}
Z_Free(conditionSets[set - 1].condition);
conditionSets[set - 1].condition = NULL;
conditionSets[set - 1].numconditions = 0;
conditionSets[set - 1].achieved = false;
}
@@ -482,32 +479,13 @@ UINT8 M_CheckLevelEmblems(void)
// Update Score, Time, Rings emblems
for (i = 0; i < numemblems; ++i)
{
if (emblemlocations[i].type <= ET_SKIN || emblemlocations[i].collected)
// Requires time on map <= x
if (emblemlocations[i].type != ET_TIME || emblemlocations[i].collected)
continue;
levelnum = emblemlocations[i].level;
valToReach = emblemlocations[i].var;
switch (emblemlocations[i].type)
{
/*case ET_SCORE: // Requires score on map >= x
res = (G_GetBestScore(levelnum) >= (unsigned)valToReach);
break;*/
case ET_TIME: // Requires time on map <= x
res = (G_GetBestTime(levelnum) <= (unsigned)valToReach);
break;
/*case ET_RINGS: // Requires rings on map >= x
res = (G_GetBestRings(levelnum) >= valToReach);
break;
case ET_NGRADE: // Requires NiGHTS grade on map >= x
res = (G_GetBestNightsGrade(levelnum, 0) >= valToReach);
break;
case ET_NTIME: // Requires NiGHTS time on map <= x
res = (G_GetBestNightsTime(levelnum, 0) <= (unsigned)valToReach);
break;*/
default: // unreachable but shuts the compiler up.
continue;
}
res = (G_GetBestTime(levelnum) <= (unsigned)valToReach);
emblemlocations[i].collected = res;
if (res)
-10
View File
@@ -27,21 +27,11 @@ typedef enum
UC_MATCHESPLAYED, // SRB2Kart: MATCHESPLAYED [x played]
UC_GAMECLEAR, // GAMECLEAR <x times>
UC_ALLEMERALDS, // ALLEMERALDS <x times>
//UC_ULTIMATECLEAR, // ULTIMATECLEAR <x times>
//UC_OVERALLSCORE, // OVERALLSCORE [score to beat]
UC_OVERALLTIME, // OVERALLTIME [time to beat, tics]
//UC_OVERALLRINGS, // OVERALLRINGS [rings to beat]
UC_MAPVISITED, // MAPVISITED [map number]
UC_MAPBEATEN, // MAPBEATEN [map number]
UC_MAPALLEMERALDS, // MAPALLEMERALDS [map number]
//UC_MAPULTIMATE, // MAPULTIMATE [map number]
//UC_MAPPERFECT, // MAPPERFECT [map number]
//UC_MAPSCORE, // MAPSCORE [map number] [score to beat]
UC_MAPTIME, // MAPTIME [map number] [time to beat, tics]
//UC_MAPRINGS, // MAPRINGS [map number] [rings to beat]
//UC_NIGHTSSCORE, // NIGHTSSCORE [map number] <mare, omit or "0" for overall> [score to beat]
//UC_NIGHTSTIME, // NIGHTSTIME [map number] <mare, omit "0" overall> [time to beat, tics]
//UC_NIGHTSGRADE, // NIGHTSGRADE [map number] <mare, omit "0" overall> [grade]
UC_TRIGGER, // TRIGGER [trigger number]
UC_TOTALEMBLEMS, // TOTALEMBLEMS [number of emblems]
UC_EMBLEM, // EMBLEM [emblem number]
+1 -1
View File
@@ -278,7 +278,7 @@ void M_DrawScaledEmote(fixed_t x, fixed_t y, fixed_t scale, emote_t *emote, INT3
static void Command_ListEmotes_f(void)
{
const int EMOTES_PER_PAGE = 24;
const int NUMPAGES = std::max<int>(emotes.size()/EMOTES_PER_PAGE, 1);
const int NUMPAGES = emotes.size()/EMOTES_PER_PAGE + (emotes.size() % EMOTES_PER_PAGE != 0 ? 1 : 0);
int page = 1;
if (COM_Argc() > 1)
+4 -4
View File
@@ -12,14 +12,14 @@
#ifndef __M_EMOTES__
#define __M_EMOTES__
#ifdef __cplusplus
extern "C" {
#endif
#include "doomdef.h"
#include "m_fixed.h"
#include "command.h"
#ifdef __cplusplus
extern "C" {
#endif
extern consvar_t cv_emotes;
#define MAXEMOTENAME 32
-29
View File
@@ -265,35 +265,6 @@ FUNCMATH FUNCINLINE static ATTRINLINE fixed_t FixedRound(fixed_t x)
return INT32_MAX;
}
/** \brief The xs_CRoundToInt function
\param val double number
\return Round toward nearest, but ties round toward even
*/
#if defined(SRB2_BIG_ENDIAN)
#define _xs_iexp_ 0
#define _xs_iman_ 1
#else
#define _xs_iexp_ 1 //intel is little endian
#define _xs_iman_ 0
#endif //BigEndian_
typedef double real64;
typedef union _xs_doubleints
{
real64 val;
unsigned ival[2];
} _xs_doubleints;
FUNCMATH FUNCINLINE static ATTRINLINE int xs_CRoundToInt(real64 val)
{
_xs_doubleints uval;
uval.val = val + 6755399441055744.0;
return uval.ival[_xs_iman_];
}
typedef struct
{
fixed_t x;
+201 -153
View File
@@ -12,6 +12,8 @@
/// \file m_menu.c
/// \brief XMOD's extremely revamped menu system.
#include "screen.h"
#include "tables.h"
#ifdef __GNUC__
#include <unistd.h>
#endif
@@ -184,8 +186,8 @@ static INT16 itemOn = 1; // menu item skull is on, Hack by Tails 09-18-2002
static INT16 skullAnimCounter = 10; // skull animation counter
static boolean interpTimerHackAllow = 0;
static UINT8 setupcontrolplayer;
static INT32 (*setupcontrols)[2]; // pointer to the gamecontrols of the player being edited
static UINT8 setupcontrolplayer;
static INT32 (*setupcontrols)[2]; // pointer to the gamecontrols of the player being edited
// shhh... what am I doing... nooooo!
static INT32 vidm_testingmode = 0;
@@ -199,8 +201,8 @@ static char setupm_ip[64];
static textinput_t setupm_input_ip;
static fixed_t multi_tics;
static state_t *multi_state;
static fixed_t multi_tics;
static state_t *multi_state;
// this is set before entering the MultiPlayer setup menu,
// for either player 1 or 2
@@ -306,7 +308,6 @@ static void M_SetupMultiHandler(INT32 choice);
// Options
// Split into multiple parts due to size
static void M_VideoModeMenu(INT32 choice);
static void M_Setup1PControlsMenu(void);
static void M_Setup2PControlsMenu(void);
static void M_Setup3PControlsMenu(void);
@@ -1022,9 +1023,9 @@ boolean M_Responder(event_t *ev)
//case KEY_JOY1 + 2:
ch = KEY_ENTER;
break;
/*case KEY_JOY1 + 3: // Brake can function as 'n' for message boxes now.
ch = 'n';
break;*/
/*case KEY_JOY1 + 3: // Brake can function as 'n' for message boxes now.
ch = 'n';
break;*/
case KEY_MOUSE1 + 1:
//case KEY_JOY1 + 1:
ch = KEY_BACKSPACE;
@@ -1303,12 +1304,21 @@ boolean M_Responder(event_t *ev)
{
playback_last_menu_interaction_leveltime = leveltime;
// Flip left/right with up/down for the playback menu, since it's a horizontal icon row.
switch (ch)
{
case KEY_LEFTARROW: ch = KEY_UPARROW; break;
case KEY_UPARROW: ch = KEY_RIGHTARROW; break;
case KEY_RIGHTARROW: ch = KEY_DOWNARROW; break;
case KEY_DOWNARROW: ch = KEY_LEFTARROW; break;
case KEY_LEFTARROW:
ch = KEY_UPARROW;
break;
case KEY_UPARROW:
ch = KEY_RIGHTARROW;
break;
case KEY_RIGHTARROW:
ch = KEY_DOWNARROW;
break;
case KEY_DOWNARROW:
ch = KEY_LEFTARROW;
break;
// arbitrary keyboard shortcuts because fuck you
@@ -1359,7 +1369,8 @@ boolean M_Responder(event_t *ev)
G_AdjustView(4, 1, true);
break;
default: break;
default:
break;
}
}
@@ -1484,6 +1495,7 @@ boolean M_Responder(event_t *ev)
}
return false;
break;
default:
CON_Responder(ev);
@@ -2062,7 +2074,6 @@ void M_Init(void)
OP_OpenGLOptionsMenu[op_gl_shader].status = IT_GRAYEDOUT;
OP_OpenGLOptionsMenu[op_gl_lightdither].status = IT_GRAYEDOUT;
OP_OpenGLOptionsMenu[op_gl_palrender].status = IT_GRAYEDOUT;
OP_OpenGLOptionsMenu[op_gl_flashpal].status = IT_GRAYEDOUT;
OP_ExpOptionsMenu[op_exp_paldepth].status = IT_GRAYEDOUT;
}
@@ -2934,7 +2945,7 @@ static void M_PrepareLevelSelect(void)
boolean M_CanShowLevelInList(INT32 mapnum, INT32 gt)
{
// invalid mapnum
if (mapnum < -1)
if (mapnum < -1 || mapnum >= NUMMAPS)
return false;
// Random map!
@@ -4014,16 +4025,16 @@ boolean replaynamesloaded = false;
#ifdef HAVE_THREADS
I_mutex replayquerymutex;
// g_in_exiting_signal_handler is an evil hack
// I_In_Exiting_Signal_Handler is an evil hack
// to avoid infinite SIGABRT recursion in the signal handler
// due to poisoned locks or mach-o kernel not supporting locks in signals
// or something like that. idk
# define Lock_search_state() if (!g_in_exiting_signal_handler) { I_lock_mutex(&replayquerymutex); }
# define Unlock_search_state() if (!g_in_exiting_signal_handler) { I_unlock_mutex(replayquerymutex); }
#else/*HAVE_THREADS*/
# define Lock_search_state() if (!I_In_Exiting_Signal_Handler()) { I_lock_mutex(&replayquerymutex); }
# define Unlock_search_state() if (!I_In_Exiting_Signal_Handler()) { I_unlock_mutex(replayquerymutex); }
#else /*HAVE_THREADS*/
# define Lock_search_state()
# define Unlock_search_state()
#endif/*HAVE_THREADS*/
#endif /*HAVE_THREADS*/
#define MAXREPLAYQUERY 37
@@ -4111,6 +4122,9 @@ static void AddCheckedReplay(void)
// Check up to maxnum replays if they match with query
static void M_HutCheckReplays(size_t maxnum)
{
// Stripped of color codes
char demo_title[sizeof(demolist_all[0].title)];
if (!replaynamesloaded)
return;
@@ -4143,7 +4157,9 @@ static void M_HutCheckReplays(size_t maxnum)
case MD_NOTLOADED:
case MD_OUTDATED:
case MD_LOADED:
if (demolist_all[replayquerycheck].title[0] && strcasestr(demolist_all[replayquerycheck].title, replayqueryinput.buffer) != NULL)
StripColors(demo_title, demolist_all[replayquerycheck].title, sizeof(demo_title));
if (demolist_all[replayquerycheck].title[0] && strcasestr(demo_title, replayqueryinput.buffer) != NULL)
AddCheckedReplay(); // It matches, add it!
else
replayquerycheck++; // Doesn't match, moving on...
@@ -4717,7 +4733,7 @@ static void M_DrawReplayHut(void)
if (y > scaledviewheight-80)
{
V_DrawFill(BASEVIDWIDTH-4, 75, 4, scaledviewheight-80, V_SNAPTOTOP|V_SNAPTORIGHT|239);
V_DrawFill(BASEVIDWIDTH-3, 76 + (scaledviewheight-80) * replayhutmenuy / y, 2, (((scaledviewheight-80) * (scaledviewheight-80))-1) / y - 1, V_SNAPTOTOP|V_SNAPTORIGHT|229);
V_DrawFill(BASEVIDWIDTH-3, 76 + (scaledviewheight-80) * replayhutmenuy / y, 2, max((((scaledviewheight-80) * (scaledviewheight-80))-1) / y - 1, 1), V_SNAPTOTOP|V_SNAPTORIGHT|229);
}
// Draw the cursor
@@ -4903,6 +4919,7 @@ static void M_HutStartReplay(INT32 choice)
demo.loadfiles = (itemOn == 0);
demo.ignorefiles = (itemOn != 0);
CONS_Printf(M_GetText("Playing back demo '%s'.\n"), demolist[dir_on[menudepthleft]].filepath);
G_DoPlayDemo(demolist[dir_on[menudepthleft]].filepath);
}
@@ -5354,7 +5371,7 @@ void M_PopupMasterServerRules(void)
{
firstDismissedRulesThisBoot = false;
M_StartMessage(va("%s\n(press any key)", rules), NULL, MM_NOTHING);
Z_Free(rules);
free(rules);
}
}
#endif
@@ -5385,7 +5402,7 @@ void M_SlotCvarIntoModMenu(consvar_t* cvar, const char* category, const char* na
{
CONS_Printf("custom settings menu initiation\n");
for (CVARSETUP = 0; CVARSETUP < MAXMENUCCVARS; ++CVARSETUP)
OP_CustomCvarMenu[CVARSETUP] = (menuitem_t){IT_DISABLED, NULL, "", 0, INT16_MAX};
OP_CustomCvarMenu[CVARSETUP] = (menuitem_t){IT_DISABLED, NULL, "", NULL, INT16_MAX};
}
if (category && ((ccvarposition == 0 && category[0] != '\0') || !fasticmp(category, OP_CustomCvarMenu[ccvarlaststheader].text)))
@@ -5400,7 +5417,7 @@ void M_SlotCvarIntoModMenu(consvar_t* cvar, const char* category, const char* na
}
if (cvar->flags & CV_NETVAR)
OP_CustomCvarMenu[ccvarposition] = (menuitem_t){ IT_STRING | IT_CVAR , NULL, Z_StrDup(va("\x85 %s", name)), cvar, ccvaralphakey };
OP_CustomCvarMenu[ccvarposition] = (menuitem_t){ IT_STRING | IT_CVAR, NULL, Z_StrDup(va("\x85 %s", name)), cvar, ccvaralphakey };
else
OP_CustomCvarMenu[ccvarposition] = (menuitem_t){ IT_STRING | IT_CVAR, NULL, Z_StrDup(name), cvar, ccvaralphakey };
@@ -5520,7 +5537,6 @@ static void M_DrawChecklist(void)
if (conditionSets[unlockables[i].conditionset - 1].numconditions)
{
c = 0;
lastid = -1;
for (c = 0; c < conditionSets[unlockables[i].conditionset - 1].numconditions; c++)
@@ -5680,9 +5696,6 @@ static void M_DrawMusicTest(void)
{
INT32 x, y, i;
x = 90<<FRACBITS;
y = (BASEVIDHEIGHT-32)<<FRACBITS;
y = (BASEVIDWIDTH-vid.scaledwidth)/2;
V_DrawFill(y-1, 20, vid.scaledwidth+1, 24, 239);
@@ -6468,7 +6481,7 @@ static void M_ChooseTimeAttack(INT32 choice)
static void M_HandleStaffReplay(INT32 choice)
{
boolean exitmenu = false; // exit to previous menu
lumpnum_t l = W_CheckNumForName(va("%sS%02u",G_BuildMapName(cv_nextmap.value),cv_dummystaff.value));
lumpnum_t l = W_CheckNumForName(va("%sS%02u", G_BuildMapName(cv_nextmap.value), cv_dummystaff.value));
switch (choice)
{
@@ -6498,7 +6511,7 @@ static void M_HandleStaffReplay(INT32 choice)
M_ClearMenus(true);
modeattacking = ATTACKING_RECORD;
demo.loadfiles = false; demo.ignorefiles = true; // Just assume that record attack replays have the files needed
G_DoPlayDemo(va("%sS%02u",G_BuildMapName(cv_nextmap.value),cv_dummystaff.value));
G_DoPlayDemo(va("%sS%02u", G_BuildMapName(cv_nextmap.value), cv_dummystaff.value));
break;
default:
break;
@@ -6558,17 +6571,22 @@ static void M_EraseGuest(INT32 choice)
static void M_OverwriteGuest(const char *which)
{
char *rguest = Z_StrDup(va("%s"PATHSEP"replay"PATHSEP"%s"PATHSEP"%s-guest.lmp", srb2home, timeattackfolder, G_BuildMapName(cv_nextmap.value)));
char *rguest;
UINT8 *buf;
size_t len;
len = FIL_ReadFile(va("%s"PATHSEP"replay"PATHSEP"%s"PATHSEP"%s-%s-%s.lmp", srb2home, timeattackfolder, G_BuildMapName(cv_nextmap.value), cv_chooseskin.string, which), &buf);
if (!len) {
if (!len)
return;
}
if (FIL_FileExists(rguest)) {
rguest = Z_StrDup(va("%s"PATHSEP"replay"PATHSEP"%s"PATHSEP"%s-guest.lmp", srb2home, timeattackfolder, G_BuildMapName(cv_nextmap.value)));
if (FIL_FileExists(rguest))
{
M_StopMessage(0);
remove(rguest);
}
FIL_WriteFile(rguest, buf, len);
Z_Free(rguest);
@@ -7494,7 +7512,7 @@ static void M_DrawLevelSelectOnly(boolean leftfade, boolean rightfade)
if ((lumpnum = W_CheckNumForName(va("%sE", mapname))) != LUMPERROR)
mappingforencore = (patch_t *)W_CachePatchNum(lumpnum, PU_PATCH);*/
V_DrawFixedPatch((x+w)<<FRACBITS, (y)<<FRACBITS, FRACUNIT/2, V_FLIP, PictureOfLevel, 0);
V_DrawFixedPatch((x+w)<<FRACBITS, (y)<<FRACBITS, FRACUNIT/2, V_FLIP, PictureOfLevel, NULL);
{
static angle_t rubyfloattime = 0;
@@ -7585,7 +7603,6 @@ static void M_DrawLevelSelectOnly(boolean leftfade, boolean rightfade)
static void M_DrawServerMenu(void)
{
M_DrawLevelSelectOnly(false, false);
#ifdef MASTERSERVER
if (currentMenu == &MP_ServerDef && cv_advertise.value) // Remind players where they're hosting.
@@ -7900,7 +7917,7 @@ static void M_HandleConnectIP(INT32 choice)
if (exitmenu)
{
if (currentMenu->prevMenu)
M_SetupNextMenu (currentMenu->prevMenu);
M_SetupNextMenu(currentMenu->prevMenu);
else
M_ClearMenus(true);
}
@@ -7938,7 +7955,7 @@ static void M_DrawSetupMultiPlayerMenu(void)
patch_t *statbg = (patch_t *)W_CachePatchName("K_STATBG", PU_PATCH);
patch_t *statlr = (patch_t *)W_CachePatchName("K_STATLR", PU_PATCH);
patch_t *statud = (patch_t *)W_CachePatchName("K_STATUD", PU_PATCH);
patch_t *statdot = (patch_t *)W_CachePatchName("K_SDOT0", PU_PATCH);
patch_t *statdot = (patch_t *)W_CachePatchName("K_SDOT0" , PU_PATCH);
patch_t *patch;
UINT8 frame;
UINT8 speed;
@@ -7946,6 +7963,7 @@ static void M_DrawSetupMultiPlayerMenu(void)
UINT8 i;
UINT8 s, w;
const UINT8 *flashcol = V_GetStringColormap(highlightflags);
INT32 skinnum = 0;
INT32 statx, staty;
UINT32 speenframe;
INT32 sltw, actw, hetw;
@@ -7993,14 +8011,9 @@ static void M_DrawSetupMultiPlayerMenu(void)
#define GETSELECTEDSPEED (itemOn == 1 && setupm_skinselect < numskins ? skins[skinsorted[setupm_skinselect]].kartspeed : skins[setupm_fakeskin].kartspeed)
#define GETSELECTEDWEIGHT (itemOn == 1 && setupm_skinselect < numskins ? skins[skinsorted[setupm_skinselect]].kartweight : skins[setupm_fakeskin].kartweight)
statoffset = 0;
tw = V_StringWidth("Character", 0);//V_StringWidth(GETSELECTEDSKINNAME, 0);
st = V_StringWidth(GETSELECTEDSKINNAME, 0);
INT32 selectedskin = (itemOn == 1 && setupm_skinselect < numskins ? skinsorted[setupm_skinselect] : setupm_fakeskin);
speed = skins[selectedskin].kartspeed;
weight = skins[selectedskin].kartweight;
V_DrawString((mx+(tw/2)) - (st/2), my + 37,
((MP_PlayerSetupMenu[2].status & IT_TYPE) == IT_SPACE ? V_TRANSLUCENT : 0) | highlightflags | V_ALLOWLOWERCASE,
GETSELECTEDSKINNAME);
@@ -8159,7 +8172,7 @@ static void M_DrawSetupMultiPlayerMenu(void)
V_DrawFixedPatch(((statx+61+GRIDSTATOFFSET)<<FRACBITS) + (FRACUNIT>>1), (staty+67)<<FRACBITS, FRACUNIT>>1, 0, statlr, flashcol);
V_DrawFixedPatch((statx+40+GRIDSTATOFFSET)<<FRACBITS, (staty+80)<<FRACBITS, FRACUNIT>>1, 0, statud, flashcol);
// bg
V_DrawFixedPatch(((statx+48+GRIDSTATOFFSET)<<FRACBITS)+(FRACUNIT>>1), (staty+73)<<FRACBITS, FRACUNIT>>1, 0, statbg, 0);
V_DrawFixedPatch(((statx+48+GRIDSTATOFFSET)<<FRACBITS)+(FRACUNIT>>1), (staty+73)<<FRACBITS, FRACUNIT>>1, 0, statbg, NULL);
for (i = 0; i < numskins; i++) // draw the stat dots
{
@@ -8218,7 +8231,7 @@ static void M_DrawSetupMultiPlayerMenu(void)
V_DrawFixedPatch((statx+64)<<FRACBITS, staty<<FRACBITS, FRACUNIT, 0, statlr, flashcol);
V_DrawFixedPatch((statx+24)<<FRACBITS, (staty+22)<<FRACBITS, FRACUNIT, 0, statud, flashcol);
// bg
V_DrawFixedPatch((statx+34)<<FRACBITS, (staty+10)<<FRACBITS, FRACUNIT, 0, statbg, 0);
V_DrawFixedPatch((statx+34)<<FRACBITS, (staty+10)<<FRACBITS, FRACUNIT, 0, statbg, NULL);
for (i = 0; i < numskins; i++) // draw the stat dots
{
@@ -8268,10 +8281,9 @@ static void M_DrawSetupMultiPlayerMenu(void)
INT32 curx = (((setupm_skinselect % SKINGRIDNEWWIDTH) * 18) + ((BASEVIDWIDTH / 2) - (18 * SKINGRIDNEWWIDTH/2)) + SKINXSHIFT) + 20;
INT32 cury = (((setupm_skinselect / SKINGRIDNEWWIDTH) - setupm_skinypos) * 18) + ((BASEVIDHEIGHT / 2) - (18 * (SKINGRIDNEWWIDTH/2))+ gridyoffset);
UINT8 cursorframe = (I_GetTime() / 4) % 7;
cursor = (patch_t *)W_CachePatchName(va("K_CHILI%d", cursorframe + 1), PU_PATCH);
V_DrawFixedPatch((curx << FRACBITS) - (FRACUNIT), (cury << FRACBITS) - (FRACUNIT), FRACUNIT+(FRACUNIT>>3), 0, cursor, NULL);
UINT8 cursorframe = (I_GetTime() / 4) % 7;
cursor = (patch_t *)W_CachePatchName(va("K_CHILI%d", cursorframe + 1), PU_PATCH);
V_DrawFixedPatch((curx << FRACBITS) - (FRACUNIT), (cury << FRACBITS) - (FRACUNIT), FRACUNIT+(FRACUNIT>>3), 0, cursor, NULL);
}
break;
@@ -8310,14 +8322,12 @@ static void M_DrawSetupMultiPlayerMenu(void)
if (setupm_skinselect < numskins)
{
UINT8 *cmap = R_GetTranslationColormap(setupm_skinselect, setupm_fakecolor, GTC_MENUCACHE);
cursor = facewantprefix[skinsorted[setupm_skinselect]];
V_DrawFixedPatch(((curx-8) << FRACBITS), ((cury-8) << FRACBITS), FRACUNIT, 0, cursor, cmap);
}
else
{
UINT8 cursorframe = (I_GetTime() / 4) % 7;
cursor = (patch_t *)W_CachePatchName(va("K_CHILI%d", cursorframe + 1), PU_PATCH);
V_DrawFixedPatch((curx << FRACBITS) - (FRACUNIT), (cury << FRACBITS) - (FRACUNIT), FRACUNIT+(FRACUNIT>>3), 0, cursor, NULL);
}
@@ -8381,7 +8391,6 @@ static void M_DrawSetupMultiPlayerMenu(void)
else
{
UINT8 cursorframe = (I_GetTime() / 4) % 7;
cursor = (patch_t *)W_CachePatchName(va("K_CHILI%d", cursorframe + 1), PU_PATCH);
V_DrawFixedPatch((curx << FRACBITS) - (FRACUNIT), (cury << FRACBITS) - (FRACUNIT), FRACUNIT+(FRACUNIT>>3), 0, cursor, NULL);
}
@@ -8506,7 +8515,7 @@ static void M_DrawSetupMultiPlayerMenu(void)
switch (cv_skinselectmenu.value)
{
case SKINMENUTYPE_2D:
skintodisplay = setupm_fakeskin;
skintodisplay = (UINT8)setupm_fakeskin;
if (setupm_skinlockedselect) // show the skin we are trying to select
skintodisplay = skinstats[setupm_skinxpos][setupm_skinypos][setupm_skinselect];
else if (skinstatscount[setupm_skinxpos][setupm_skinypos] && itemOn == 1)
@@ -8514,19 +8523,22 @@ static void M_DrawSetupMultiPlayerMenu(void)
break;
case SKINMENUTYPE_EXTENDED:
case SKINMENUTYPE_GRID:
skintodisplay = (itemOn == 1 && setupm_skinselect < numskins ? skinsorted[setupm_skinselect] : setupm_fakeskin);
skintodisplay = ((itemOn == 1 && (setupm_skinselect < numskins)) ? skinsorted[setupm_skinselect] : (UINT8)setupm_fakeskin);
break;
default:
skintodisplay = setupm_fakeskin;
skintodisplay = (UINT8)setupm_fakeskin;
break;
}
const INT32 skinnum = R_SkinAvailable(skins[skintodisplay].name);
if (skintodisplay >= MAXSKINS)
skintodisplay = 0;
if (skinnum != -1)
sprdef = &skins[skinnum].spritedef;
else
sprdef = &skins[0].spritedef;
skinnum = R_SkinAvailable(skins[skintodisplay].name);
if (skinnum < 0 || skinnum >= MAXSKINS)
skinnum = 0;
sprdef = &skins[skinnum].spritedef;
if (!sprdef->numframes) // No frames ??
return; // Can't render!
@@ -8535,37 +8547,59 @@ static void M_DrawSetupMultiPlayerMenu(void)
if (frame >= sprdef->numframes) // Walking animation missing
frame = 0; // Try to use standing frame
sprframe = &sprdef->spriteframes[frame];
// minenice's speen css, it's a piece of shit but hey
speenframe = (I_GetTime()*cv_skinselectspin.value/TICRATE + 1)%8;
// this is a very shitty solution for checking if a sprite needs flipping
// but it works
if ((speenframe > 4) && (sprframe->lumppat[speenframe] == sprframe->lumppat[8-speenframe]))
flags = V_FLIP; // This sprite is left/right flipped!
patch = (patch_t *)W_CachePatchNum(sprframe->lumppat[speenframe], PU_PATCH);
// draw box around guy
V_DrawFill(mx + 36 - (charw/2), my+65, charw, 84, 239);
#undef charw
// draw player sprite
if (setupm_fakecolor) // inverse should never happen
{
UINT8 *colormap = R_GetTranslationColormap(skintodisplay, setupm_fakecolor, GTC_MENUCACHE);
if (skins[skintodisplay].flags & SF_HIRES)
#ifdef HWRENDER
md2_t *md2 = &md2_playermodels[skinnum];
#endif
mx += 36;
my += 131;
#ifdef HWRENDER
// if we have 3d models enabled and a model exists
// try to show it instead of the sprite
if (rendermode == render_opengl && cv_glmdls.value
&& !md2->error && !md2->notfound)
{
V_DrawFixedPatch((mx+36)<<FRACBITS,
(my+131)<<FRACBITS,
skins[skintodisplay].highresscale,
flags, patch, colormap);
const angle_t ROTATE_PER_TIC = (UINT64)ANGLE_45 * cv_skinselectspin.value / TICRATE;
angle_t angle = I_GetTime()*ROTATE_PER_TIC + FixedMul(cv_uncappedhud.value ? renderdeltatics : FRACUNIT, ROTATE_PER_TIC);
HWR_Draw2DModel(md2, mx, my, skinnum, (skincolors_t)setupm_fakecolor, colormap, 8*FRACUNIT/3, frame, angle);
}
else
V_DrawMappedPatch(mx+36, my+131, flags, patch, colormap);
#endif
{
sprframe = &sprdef->spriteframes[frame];
// minenice's speen css, it's a piece of shit but hey
speenframe = (I_GetTime()*cv_skinselectspin.value/TICRATE + 1)%8;
// this is a very shitty solution for checking if a sprite needs flipping
// but it works
if ((speenframe > 4) && (sprframe->lumppat[speenframe] == sprframe->lumppat[8-speenframe]))
{
flags = V_FLIP; // This sprite is left/right flipped!
}
patch = (patch_t *)W_CachePatchNum(sprframe->lumppat[speenframe], PU_PATCH);
if (skins[skintodisplay].flags & SF_HIRES)
{
V_DrawFixedPatch(mx<<FRACBITS,
my<<FRACBITS,
skins[skintodisplay].highresscale,
flags, patch, colormap);
}
else
{
V_DrawMappedPatch(mx, my, flags, patch, colormap);
}
}
}
#undef charw
}
// Handle 1P/2P MP Setup
@@ -9713,14 +9747,11 @@ static void M_ResetControls(INT32 choice)
// ===============
//added : 30-01-98:
#define MAXCOLUMNMODES 12 //max modes displayed in one column
#define MAXMODEDESCS (MAXCOLUMNMODES*3)
static modedesc_t modedescs[MAXMODEDESCS];
static void M_VideoModeMenu(INT32 choice)
void M_VideoModeMenu(INT32 choice)
{
INT32 i, j, vdup, nummodes, width, height;
INT32 i, nummodes, width, height;
const char *desc;
(void)choice;
@@ -9734,54 +9765,30 @@ static void M_VideoModeMenu(INT32 choice)
nummodes = VID_NumModes();
// DOS does not skip mode 0, because mode 0 is ALWAYS present
i = 0;
for (; i < nummodes && vidm_nummodes < MAXMODEDESCS; i++)
for (i = 0; i < nummodes && vidm_nummodes < MAXMODEDESCS; i++)
{
desc = VID_GetModeName(i);
if (desc)
{
vdup = 0;
// when a resolution exists both under VGA and VESA, keep the
// VESA mode, which is always a higher modenum
for (j = 0; j < vidm_nummodes; j++)
{
if (fastcmp(modedescs[j].desc, desc))
{
// mode(0): 320x200 is always standard VGA, not vesa
if (modedescs[j].modenum)
{
modedescs[j].modenum = i;
vdup = 1;
if (!desc)
continue;
if (i == vid.modenum)
vidm_selected = j;
}
else
vdup = 1;
modedescs[vidm_nummodes].modenum = i;
modedescs[vidm_nummodes].desc = desc;
break;
}
}
if (i == vid.modenum)
vidm_selected = vidm_nummodes;
if (!vdup)
{
modedescs[vidm_nummodes].modenum = i;
modedescs[vidm_nummodes].desc = desc;
// Pull out the width and height
sscanf(desc, "%u%*c%u", &width, &height);
if (i == vid.modenum)
vidm_selected = vidm_nummodes;
// Show resolutions above desktop res as red.
if (I_CheckAboveDesktopRes(width, height))
modedescs[vidm_nummodes].goodratio = 2;
// Show multiples of 320x200 as green.
else if (SCR_IsAspectCorrect(width, height))
modedescs[vidm_nummodes].goodratio = 1;
// Pull out the width and height
sscanf(desc, "%u%*c%u", &width, &height);
// Show multiples of 320x200 as green.
if (SCR_IsAspectCorrect(width, height))
modedescs[vidm_nummodes].goodratio = 1;
vidm_nummodes++;
}
}
vidm_nummodes++;
}
vidm_column_size = (vidm_nummodes+2) / 3;
@@ -9866,7 +9873,7 @@ static void M_DrawLocalSkinMenu(void)
spriteframe_t *sprframe;
patch_t *patch;
UINT8 frame;
INT16 skintodisplay;
INT32 skintodisplay = 0;
UINT32 speenframe;
skin_t displayskin;
@@ -9897,12 +9904,12 @@ static void M_DrawLocalSkinMenu(void)
// skin 0 is default player sprite
skintodisplay = R_AnySkinAvailable(cv_fakelocalskin.string);
if (skintodisplay == -1)
if (skintodisplay < 0)
{
// ATTEMPT TO FIND REAL SKIN
skintodisplay = R_AnySkinAvailable(cv_skin.string);
if (skintodisplay == -1) // STILL NOTHIN? use sonic instead
if (skintodisplay < 0) // STILL NOTHIN? use sonic instead
{
skintodisplay = 0;
}
@@ -9919,24 +9926,10 @@ static void M_DrawLocalSkinMenu(void)
if (frame >= sprdef->numframes) // Walking animation missing
frame = 0; // Try to use standing frame
sprframe = &sprdef->spriteframes[frame];
//minenice's speen css, it's a piece of shit but hey
//patch = (patch_t *)W_CachePatchNum(sprframe->lumppat[1], PU_PATCH);
speenframe = (I_GetTime()*cv_skinselectspin.value/TICRATE + 1)%8;
//this is a very shitty solution for checking if a sprite needs flipping
//but it works
if ((speenframe > 4) && (sprframe->lumppat[speenframe] == sprframe->lumppat[8-speenframe]))
{
flags = V_FLIP; // This sprite is left/right flipped!
}
patch = (patch_t *)W_CachePatchNum(sprframe->lumppat[speenframe], PU_PATCH);
// draw box around guy
V_DrawFill(mx + 220 - (charw/2), my+54, charw, 84, 239);
#undef charw
// draw player sprite
UINT8 *colormap = R_GetLocalTranslationColormap(&skins[displayskin.localnum], (displayskin.localskin ? &localskins[displayskin.localnum] : NULL), cv_playercolor.value, GTC_MENUCACHE, displayskin.localskin);
V_DrawMappedPatch(mx, my+50, 0, (patch_t *)W_CachePatchName(displayskin.facewant, PU_PATCH), colormap);
@@ -9949,13 +9942,48 @@ static void M_DrawLocalSkinMenu(void)
else
V_DrawString(mx+20, my+118, V_ALLOWLOWERCASE|highlightflags, displayskin.realname);
if (displayskin.flags & SF_HIRES)
// draw player sprite
mx += 220;
my += 120;
#ifdef HWRENDER
md2_t *md2 = (displayskin.localskin ? &md2_localplayermodels[skintodisplay] : &md2_playermodels[skintodisplay]);
// if we have 3d models enabled and a model exists
// try to show it instead of the sprite
if (rendermode == render_opengl && cv_glmdls.value
&& !md2->error && !md2->notfound)
{
V_DrawFixedPatch((mx+220)<<FRACBITS, (my+120)<<FRACBITS, displayskin.highresscale, flags, patch, colormap);
const angle_t ROTATE_PER_TIC = (UINT64)ANGLE_45 * cv_skinselectspin.value / TICRATE;
angle_t angle = I_GetTime()*ROTATE_PER_TIC + FixedMul(cv_uncappedhud.value ? renderdeltatics : FRACUNIT, ROTATE_PER_TIC);
HWR_Draw2DModel(md2, mx, my, skintodisplay, (skincolors_t)cv_playercolor.value, colormap, 8*FRACUNIT/3, frame, angle);
}
else
V_DrawMappedPatch(mx+220, my+120, flags, patch, colormap);
#undef charw
#endif
{
sprframe = &sprdef->spriteframes[frame];
// minenice's speen css, it's a piece of shit but hey
speenframe = (I_GetTime()*cv_skinselectspin.value/TICRATE + 1)%8;
// this is a very shitty solution for checking if a sprite needs flipping
// but it works
if ((speenframe > 4) && (sprframe->lumppat[speenframe] == sprframe->lumppat[8-speenframe]))
{
flags = V_FLIP; // This sprite is left/right flipped!
}
patch = (patch_t *)W_CachePatchNum(sprframe->lumppat[speenframe], PU_PATCH);
if (displayskin.flags & SF_HIRES)
{
V_DrawFixedPatch(mx<<FRACBITS, my<<FRACBITS, displayskin.highresscale, flags, patch, colormap);
}
else
{
V_DrawMappedPatch(mx, my, flags, patch, colormap);
}
}
}
// Draw the video modes list, a-la-Quake
@@ -9977,7 +10005,11 @@ static void M_DrawVideoMode(void)
V_DrawString(row, col, highlightflags|MENUCAPS, modedescs[i].desc);
// Show multiples of 320x200 as green.
else
V_DrawString(row, col, ((modedescs[i].goodratio) ? recommendedflags : 0)|MENUCAPS, modedescs[i].desc);
{
const UINT8 goodratio = modedescs[i].goodratio;
const INT32 goodflag = ((goodratio == 2) ? warningflags : (goodratio == 1) ? recommendedflags : 0);
V_DrawString(row, col, goodflag|MENUCAPS, modedescs[i].desc);
}
col += 8;
if ((i % vidm_column_size) == (vidm_column_size-1))
@@ -10001,7 +10033,6 @@ static void M_DrawVideoMode(void)
va("Wait %d second%s", testtime, (testtime > 1) ? "s" : ""));
M_CentreText(OP_VideoModeDef.y + 158,
"or press ESC to return");
}
else
{
@@ -10017,9 +10048,26 @@ static void M_DrawVideoMode(void)
V_DrawCenteredString(BASEVIDWIDTH/2, OP_VideoModeDef.y + 138,
recommendedflags|MENUCAPS, "Marked modes are recommended.");
V_DrawCenteredString(BASEVIDWIDTH/2, OP_VideoModeDef.y + 146,
highlightflags|MENUCAPS, "Other modes may have visual errors.");
V_DrawCenteredString(BASEVIDWIDTH/2, OP_VideoModeDef.y + 158,
highlightflags|MENUCAPS, "Larger modes may have performance issues.");
warningflags|MENUCAPS, "Marked modes are above Desktop resolution");
if (rendermode == render_opengl)
{
#ifdef USE_FBO_OGL
if (!cv_glframebuffer.value)
#endif
V_DrawCenteredString(BASEVIDWIDTH/2, OP_VideoModeDef.y + 154,
warningflags|MENUCAPS, "and will have visual errors in OpenGL mode.");
V_DrawCenteredString(BASEVIDWIDTH/2, OP_VideoModeDef.y + 166,
highlightflags|MENUCAPS, "Other modes may have visual errors.");
}
else
{
V_DrawCenteredString(BASEVIDWIDTH/2, OP_VideoModeDef.y + 154,
highlightflags|MENUCAPS, "Other modes may have visual errors.");
V_DrawCenteredString(BASEVIDWIDTH/2, OP_VideoModeDef.y + 166,
highlightflags|MENUCAPS, "Larger modes may have performance issues.");
}
}
// Draw the cursor for the VidMode menu
+5
View File
@@ -223,6 +223,11 @@ extern menu_t *currentMenu;
extern menu_t MainDef;
extern menu_t SP_LoadDef;
#define MAXCOLUMNMODES 12 //max modes displayed in one column
#define MAXMODEDESCS (MAXCOLUMNMODES*3)
extern menu_t OP_VideoModeDef;
void M_VideoModeMenu(INT32 choice);
// Call upon joystick hotplug
void M_SetupJoystickMenu(INT32 choice);
extern menu_t OP_JoystickSetDef;
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