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32
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No files matched your search
+2
-2
@@ -246,6 +246,8 @@ set(SRB2_CONFIG_ASAN OFF CACHE BOOL
|
||||
"Compile with AddressSanitizer (libasan).")
|
||||
set(SRB2_CONFIG_UBSAN OFF CACHE BOOL
|
||||
"Compile with UndefinedBehaviorSanitizer (libubsan).")
|
||||
set(SRB2_CONFIG_TSAN OFF CACHE BOOL
|
||||
"Compile with ThreadSanitizer (libtsan).")
|
||||
|
||||
set(SRB2_CONFIG_MUMBLE ON CACHE BOOL
|
||||
"Enable Mumble support")
|
||||
@@ -290,7 +292,6 @@ if(${SRB2_CONFIG_HAVE_BLUA})
|
||||
lua_script.c
|
||||
lua_skinlib.c
|
||||
lua_thinkerlib.c
|
||||
lua_udatalib.c
|
||||
lua_glib.c
|
||||
)
|
||||
set(SRB2_LUA_HEADERS
|
||||
@@ -300,7 +301,6 @@ if(${SRB2_CONFIG_HAVE_BLUA})
|
||||
lua_profile.h
|
||||
lua_libs.h
|
||||
lua_script.h
|
||||
lua_udatalib.h
|
||||
lua_glib.h
|
||||
)
|
||||
|
||||
|
||||
+18
-5
@@ -75,6 +75,7 @@
|
||||
# PROFILEMODE=1 - Enable performance profiling (gprof).
|
||||
# USEASAN=1 - Enable building with Address Sanitizer.
|
||||
# USEUBSAN=1 - Enable building with Undefined Behavior Sanitizer.
|
||||
# USETSAN=1 - Enable building with Thread Sanitizer.
|
||||
# NOLIBBACKTRACE=1 - Disable using Libbacktrace for crashlog traces.
|
||||
#
|
||||
# General flags for building:
|
||||
@@ -261,23 +262,35 @@ debug_opts=-D_DEBUG
|
||||
else # build a normal optimized version
|
||||
debug_opts=-DNDEBUG
|
||||
opts+=-O3
|
||||
ifndef NOLTO
|
||||
# compile with LTO
|
||||
opts+=-flto=auto
|
||||
libs+=-flto=auto
|
||||
endif
|
||||
endif
|
||||
|
||||
ifdef USEASAN
|
||||
# compile with asan
|
||||
opts+=-O1 -fsanitize=address -fno-omit-frame-pointer -fno-common
|
||||
libs+=-fsanitize=address
|
||||
NOLTO=1
|
||||
endif
|
||||
|
||||
ifdef USEUBSAN
|
||||
# compile with ubsan
|
||||
opts+=-O1 -fsanitize=undefined -fno-omit-frame-pointer
|
||||
libs+=-fsanitize=undefined
|
||||
NOLTO=1
|
||||
endif
|
||||
|
||||
ifdef USETSAN
|
||||
# compile with tsan
|
||||
opts+=-O1 -fsanitize=thread -fno-omit-frame-pointer
|
||||
libs+=-fsanitize=thread
|
||||
NOLTO=1
|
||||
endif
|
||||
|
||||
ifndef DEBUGMODE
|
||||
ifndef NOLTO
|
||||
# compile with LTO
|
||||
opts+=-flto=auto
|
||||
libs+=-flto=auto
|
||||
endif
|
||||
endif
|
||||
|
||||
ifdef USEJEMALLOC
|
||||
|
||||
@@ -97,6 +97,5 @@ lua_playerlib.c
|
||||
lua_script.c
|
||||
lua_skinlib.c
|
||||
lua_thinkerlib.c
|
||||
lua_udatalib.c
|
||||
lua_glib.c
|
||||
lua_profile.cpp
|
||||
@@ -1739,6 +1739,7 @@ static void CV_SetCVar(consvar_t *var, const char *value, boolean stealth)
|
||||
// send the value of the variable
|
||||
UINT8 buf[128];
|
||||
UINT8 *p = buf;
|
||||
|
||||
if (!(server || (IsPlayerAdmin(consoleplayer))))
|
||||
{
|
||||
CONS_Alert(CONS_NOTICE, "Only the server or admin can change: %s %s\n", var->name, var->string);
|
||||
|
||||
@@ -119,20 +119,25 @@ target_compile_definitions(SRB2SDL2 PRIVATE
|
||||
-DHAVE_THREADS
|
||||
)
|
||||
|
||||
if(SRB2_CONFIG_LTO AND NOT SRB2_CONFIG_DEBUGMODE)
|
||||
if(SRB2_CONFIG_LTO AND NOT SRB2_CONFIG_DEBUGMODE AND NOT SRB2_CONFIG_ASAN AND NOT SRB2_CONFIG_UBSAN AND NOT SRB2_CONFIG_TSAN)
|
||||
set_property(TARGET SRB2SDL2 PROPERTY INTERPROCEDURAL_OPTIMIZATION TRUE)
|
||||
endif()
|
||||
|
||||
if(SRB2_CONFIG_ASAN)
|
||||
target_compile_options(SRB2SDL2 PRIVATE -fsanitize=address)
|
||||
target_compile_options(SRB2SDL2 PRIVATE -O1 -fsanitize=address -fno-omit-frame-pointer -fno-common)
|
||||
target_link_options(SRB2SDL2 PRIVATE -fsanitize=address)
|
||||
endif()
|
||||
|
||||
if(SRB2_CONFIG_UBSAN)
|
||||
target_compile_options(SRB2SDL2 PRIVATE -fsanitize=undefined)
|
||||
target_compile_options(SRB2SDL2 PRIVATE -O1 -fsanitize=undefined -fno-omit-frame-pointer)
|
||||
target_link_options(SRB2SDL2 PRIVATE -fsanitize=undefined)
|
||||
endif()
|
||||
|
||||
if(SRB2_CONFIG_TSAN)
|
||||
target_compile_options(SRB2SDL2 PRIVATE -O1 -fsanitize=thread -fno-omit-frame-pointer)
|
||||
target_link_options(SRB2SDL2 PRIVATE -fsanitize=thread)
|
||||
endif()
|
||||
|
||||
## strip debug symbols into separate file when using gcc
|
||||
# if(CMAKE_COMPILER_IS_GNUCC)
|
||||
# if(${CMAKE_BUILD_TYPE} MATCHES Debug)
|
||||
|
||||
+4
-1
@@ -474,6 +474,7 @@ void DRPC_UpdatePresence(void)
|
||||
char charname[11+SKINNAMESIZE+1];
|
||||
|
||||
boolean joinSecretSet = false;
|
||||
char *clientJoinSecret = NULL;
|
||||
|
||||
DiscordRichPresence discordPresence;
|
||||
memset(&discordPresence, 0, sizeof(discordPresence));
|
||||
@@ -530,7 +531,8 @@ void DRPC_UpdatePresence(void)
|
||||
// Grab the host's IP for joining.
|
||||
if ((join = DRPC_GetServerIP()) != NULL)
|
||||
{
|
||||
discordPresence.joinSecret = DRPC_XORIPString(join);
|
||||
clientJoinSecret = DRPC_XORIPString(join);
|
||||
discordPresence.joinSecret = clientJoinSecret;
|
||||
joinSecretSet = true;
|
||||
}
|
||||
}
|
||||
@@ -712,6 +714,7 @@ void DRPC_UpdatePresence(void)
|
||||
}
|
||||
|
||||
Discord_UpdatePresence(&discordPresence);
|
||||
free(clientJoinSecret);
|
||||
}
|
||||
|
||||
#endif // HAVE_DISCORDRPC
|
||||
+27
-58
@@ -63,7 +63,6 @@
|
||||
|
||||
// for replay dates
|
||||
#include <time.h>
|
||||
#include <locale.h>
|
||||
|
||||
// menu demo things
|
||||
UINT32 demoDelayTime = 15*TICRATE;
|
||||
@@ -2387,7 +2386,9 @@ void G_LoadDemoInfo(menudemo_t *pdemo)
|
||||
#if defined (_WIN32)
|
||||
// return the file creation time
|
||||
// useful for demos that were renamed
|
||||
static long G_GetCreationTime(char *filepath)
|
||||
// windows only, as file creation times are
|
||||
// very unreliable (or non existant depending on fs) on linux
|
||||
static time_t G_GetCreationTime(char *filepath)
|
||||
{
|
||||
struct stat fileinfo;
|
||||
|
||||
@@ -2398,35 +2399,24 @@ static long G_GetCreationTime(char *filepath)
|
||||
}
|
||||
#endif
|
||||
|
||||
static char *G_GetDemoDate(menudemo_t *pdemo)
|
||||
static char *G_GetDemoDate(menudemo_t *pdemo, const char *dateformat)
|
||||
{
|
||||
char *endPos = NULL;
|
||||
static char datetime[11];
|
||||
char *datetime;
|
||||
time_t file_time = 0;
|
||||
const char *format = NULL;
|
||||
struct tm *tm_buf = NULL;
|
||||
struct tm tm_buf;
|
||||
CLEANUP(pfree) char *filename = NULL;
|
||||
|
||||
// get le filepath
|
||||
filename = strdup(pdemo->filepath);
|
||||
|
||||
if (!filename)
|
||||
{
|
||||
#if defined (_WIN32)
|
||||
// if we cant get a filename try just getting the file creation time
|
||||
file_time = G_GetCreationTime(pdemo->filepath);
|
||||
goto skipfilenametime;
|
||||
#else
|
||||
return NULL;
|
||||
#endif
|
||||
}
|
||||
|
||||
// get the actual filename Zzz...
|
||||
nameonly(filename);
|
||||
|
||||
// the first 10 characters of a replay name usually is a unix timestamp
|
||||
|
||||
// not long enough to contain a valid timestamp
|
||||
// the first 10 characters of a replay name is a unix timestamp
|
||||
if (strlen(filename) < 10)
|
||||
{
|
||||
#if defined (_WIN32)
|
||||
@@ -2458,67 +2448,49 @@ static char *G_GetDemoDate(menudemo_t *pdemo)
|
||||
#endif
|
||||
}
|
||||
|
||||
#if defined (_WIN32)
|
||||
skipfilenametime:
|
||||
#endif
|
||||
|
||||
// then throw it into localtime to get an actual human readable format lmao
|
||||
tm_buf = localtime(&file_time);
|
||||
|
||||
// cant believe we ended up in 1970
|
||||
if (tm_buf == NULL || tm_buf->tm_year <= 110)
|
||||
#if defined(_WIN32)
|
||||
skipfilenametime:
|
||||
if ((localtime_s(&tm_buf, &file_time) != 0) ||
|
||||
(tm_buf.tm_year <= 110)) // cant believe we ended up in 1970
|
||||
{
|
||||
#if defined (_WIN32)
|
||||
// uh ohh, we got an invalid time
|
||||
// try one more time getting the creation time
|
||||
file_time = G_GetCreationTime(pdemo->filepath);
|
||||
tm_buf = localtime(&file_time);
|
||||
|
||||
if (tm_buf == NULL || tm_buf->tm_year <= 110)
|
||||
if ((localtime_s(&tm_buf, &file_time) != 0) ||
|
||||
(tm_buf.tm_year <= 110))
|
||||
return NULL;
|
||||
|
||||
goto gotcreationtime;
|
||||
}
|
||||
#else
|
||||
if ((localtime_r(&file_time, &tm_buf) == NULL) ||
|
||||
(tm_buf.tm_year <= 110)) // cant believe we ended up in 1970
|
||||
return NULL;
|
||||
#endif
|
||||
}
|
||||
|
||||
#if defined (_WIN32)
|
||||
gotcreationtime:
|
||||
#endif
|
||||
datetime = malloc(sizeof(pdemo->date)); // mallocma balls
|
||||
|
||||
// US ppl are special (:
|
||||
if (cv_demodateformat.value == 2)
|
||||
format = "%m.%d.%Y";
|
||||
else if (cv_demodateformat.value == 1)
|
||||
format = "%d.%m.%Y";
|
||||
else
|
||||
{
|
||||
const char *locale = setlocale(LC_TIME, NULL);
|
||||
// no mallocma balls... :c
|
||||
if (!datetime)
|
||||
return NULL;
|
||||
|
||||
if (locale == NULL)
|
||||
format = "%d.%m.%Y"; // fallback to non US format
|
||||
else if (strstr(locale, "en_US"))
|
||||
format = "%m.%d.%Y";
|
||||
else
|
||||
format = "%d.%m.%Y";
|
||||
}
|
||||
|
||||
if (strftime(datetime, sizeof(datetime), format, tm_buf) == 0)
|
||||
if (strftime(datetime, sizeof(pdemo->date), dateformat, &tm_buf) == 0)
|
||||
{
|
||||
free(datetime);
|
||||
return NULL;
|
||||
}
|
||||
|
||||
return datetime;
|
||||
}
|
||||
|
||||
void G_LoadDemoTitle(menudemo_t *pdemo)
|
||||
void G_LoadDemoTitle(menudemo_t *pdemo, const char *dateformat)
|
||||
{
|
||||
UINT8 infobuffer[96], *info_p;
|
||||
UINT16 pdemoversion;
|
||||
char *demodate = NULL;
|
||||
size_t count;
|
||||
|
||||
memset(pdemo->date, 0, sizeof(pdemo->date));
|
||||
|
||||
FILE *handle = fopen(pdemo->filepath, "rb");
|
||||
|
||||
if (!handle)
|
||||
@@ -2546,8 +2518,6 @@ void G_LoadDemoTitle(menudemo_t *pdemo)
|
||||
|
||||
pdemoversion = READUINT16(info_p);
|
||||
|
||||
memset(pdemo->date, 0, sizeof(pdemo->date));
|
||||
|
||||
switch (pdemoversion)
|
||||
{
|
||||
case DEMOVERSION: // latest always supported
|
||||
@@ -2555,13 +2525,12 @@ void G_LoadDemoTitle(menudemo_t *pdemo)
|
||||
memcpy(pdemo->title, info_p, 64);
|
||||
|
||||
// demo date
|
||||
demodate = G_GetDemoDate(pdemo);
|
||||
|
||||
char *demodate = G_GetDemoDate(pdemo, dateformat);
|
||||
if (demodate)
|
||||
{
|
||||
strlcpy(pdemo->date, demodate, sizeof(pdemo->date));
|
||||
free(demodate);
|
||||
}
|
||||
|
||||
break;
|
||||
#ifdef DEMO_COMPAT_100
|
||||
case 0x0001:
|
||||
|
||||
+1
-1
@@ -98,7 +98,7 @@ void G_SetDemoTime(UINT32 ptime, UINT32 plap);
|
||||
UINT8 G_CmpDemoTime(char *oldname, char *newname);
|
||||
|
||||
void G_LoadDemoInfo(menudemo_t *pdemo);
|
||||
void G_LoadDemoTitle(menudemo_t *pdemo); // For use in replay search feature
|
||||
void G_LoadDemoTitle(menudemo_t *pdemo, const char *dateformat); // For use in replay search feature
|
||||
void G_DeferedPlayDemo(const char *demo);
|
||||
|
||||
typedef enum
|
||||
|
||||
+100
-16
@@ -96,7 +96,7 @@ static void HWR_FreePoly(poly_t *poly)
|
||||
// divfrac = how far along partline vector is crossing pt
|
||||
static boolean fracdivline(fdivline_t *partline, polyvertex_t *v1, polyvertex_t *v2)
|
||||
{
|
||||
double frac1, frac2;
|
||||
double frac;
|
||||
double num; // numerator
|
||||
double den; // denominator
|
||||
double v1x, v1y, v1dx, v1dy; // polygon side vector, v1->v2
|
||||
@@ -122,24 +122,23 @@ static boolean fracdivline(fdivline_t *partline, polyvertex_t *v1, polyvertex_t
|
||||
// first check the frac along the polygon segment,
|
||||
// (do not accept hit with the extensions)
|
||||
num = (v3x - v1x)*v3dy + (v1y - v3y)*v3dx;
|
||||
frac1 = num / den;
|
||||
frac = num / den;
|
||||
|
||||
// 0= cross at v1, 1.0= cross at v2
|
||||
if (frac1 < 0.0 || frac1 > 1.0) // double
|
||||
if (frac < 0.0 || frac > 1.0) // double
|
||||
return false; // not within the polygon side
|
||||
|
||||
// now get the frac along the BSP line
|
||||
// which is useful to determine what is left, what is right
|
||||
num = (v3x - v1x)*v1dy + (v1y - v3y)*v1dx;
|
||||
frac2 = num / den;
|
||||
|
||||
partline->divfrac = frac2; // how far along partline vector
|
||||
partline->divfrac = num / den; // how far along partline vector
|
||||
|
||||
// [WDJ] find the interception point along the segment.
|
||||
// It should be slightly more accurate because it is always closer to the
|
||||
// crossing point than arbitrary positions on the partition line.
|
||||
partline->divpt.x = v1x + v1dx*frac1;
|
||||
partline->divpt.y = v1y + v1dy*frac1;
|
||||
partline->divpt.x = v1x + v1dx*frac;
|
||||
partline->divpt.y = v1y + v1dy*frac;
|
||||
|
||||
return true;
|
||||
}
|
||||
@@ -161,6 +160,71 @@ static boolean SameVertex(polyvertex_t *p1, polyvertex_t *p2)
|
||||
return true;
|
||||
}
|
||||
|
||||
// Adapted from function in prboom.
|
||||
// Point is to rightside of divline when result > 0,
|
||||
// but result is multiplied by length of divline.
|
||||
// Returns near 0, when point is on, or nearly on, the divline.
|
||||
static inline double point_rightside(fdivline_t *dl, polyvertex_t *v4)
|
||||
{
|
||||
// Cross product of dl and vector dl->(x,y) to v4,
|
||||
// is > 0 when v4 is to right side of divline.
|
||||
// Viewed along divline from vertex, looking towards positive dx,dy.
|
||||
// If divline is rotated until dy>0 and dx = 0, then true when rotated
|
||||
// vertex position is to the right of the divline (v4->x > dl->x).
|
||||
return ((((double)(v4->x) - (double)(dl->x)) * (double)(dl->dy))
|
||||
- (((double)(v4->y) - (double)(dl->y)) * (double)(dl->dx)));
|
||||
}
|
||||
|
||||
// [WDJ] The front and back MUST match the BSP determination, else it will assign
|
||||
// this poly to the wrong sector.
|
||||
// May have 1 point on the line, and other points might be very close to the line.
|
||||
// Can only trust a test of a point that is NOT on the line.
|
||||
// Using a tstdist = 0.5f worked, but it might break on very small poly.
|
||||
// Avactor.wad had polys with d = 9.09, 5552, 1.64, 1011, 14252, 0.0136, 0.00634, 14655, 3,
|
||||
// -0.3044, 7, 1.53, etc..,
|
||||
// and one poly with d = -0.023 with the rest of the points d > 0.
|
||||
// One 14 point poly with divline len=8, had to test 9 points to find d = 36.
|
||||
// Typical: divline len=70 d=6828, divline len=1.0 d=35, divline len=1.414 d=5.
|
||||
// The result of point_rightside is proportional to the length of divline.
|
||||
// The divline length can be from 1.414 to 14000.
|
||||
static void UnsplitPoly(fdivline_t *dlnp, poly_t *poly,
|
||||
poly_t **frontpoly, poly_t **backpoly)
|
||||
{
|
||||
int32_t i;
|
||||
double d;
|
||||
const double tstd = hypot((double)dlnp->dx, (double)dlnp->dy) / 2.0;
|
||||
double sumd = 0; // accumulated left or rightness.
|
||||
|
||||
for (i = 0; i < poly->numpts; i++)
|
||||
{
|
||||
// Look for a point that is obviously to the left or right.
|
||||
d = point_rightside(dlnp, &poly->pts[i]); // d > 0 is right
|
||||
sumd += d;
|
||||
|
||||
if (d > tstd)
|
||||
goto poly_rightside;
|
||||
|
||||
if (d < -tstd)
|
||||
goto poly_leftside;
|
||||
}
|
||||
|
||||
// Did not find an obvious left or right point, then
|
||||
if (sumd < 0)
|
||||
goto poly_leftside;
|
||||
|
||||
poly_rightside:
|
||||
// poly is to rightside of divline.
|
||||
*frontpoly = poly;
|
||||
*backpoly = NULL;
|
||||
return;
|
||||
|
||||
poly_leftside:
|
||||
// poly is to leftside of divline.
|
||||
*frontpoly = NULL;
|
||||
*backpoly = poly;
|
||||
return;
|
||||
}
|
||||
|
||||
// split a _CONVEX_ polygon in two convex polygons
|
||||
// outputs:
|
||||
// frontpoly : polygon on right side of bsp line
|
||||
@@ -263,10 +327,7 @@ static void SplitPoly (fdivline_t *dlnp, // splitting parametric line
|
||||
// linedefs where each side point the same sector, that is:
|
||||
// the deep water effect with the original Doom
|
||||
|
||||
//TODO: make sure front poly is to front of partition line?
|
||||
|
||||
*frontpoly = poly;
|
||||
*backpoly = NULL;
|
||||
UnsplitPoly(dlnp, poly, frontpoly, backpoly);
|
||||
return;
|
||||
}
|
||||
|
||||
@@ -274,16 +335,14 @@ static void SplitPoly (fdivline_t *dlnp, // splitting parametric line
|
||||
if (pe < 0)
|
||||
{
|
||||
//I_Error("SplitPoly: only one point for split line (%d %d)", ps, pe);
|
||||
*frontpoly = poly;
|
||||
*backpoly = NULL;
|
||||
UnsplitPoly(dlnp, poly, frontpoly, backpoly);
|
||||
return;
|
||||
}
|
||||
|
||||
if (pe <= ps)
|
||||
{
|
||||
//I_Error("SplitPoly: invalid splitting line (%d %d)", ps, pe);
|
||||
*frontpoly = poly;
|
||||
*backpoly = NULL;
|
||||
UnsplitPoly(dlnp, poly, frontpoly, backpoly);
|
||||
return;
|
||||
}
|
||||
|
||||
@@ -388,6 +447,10 @@ static poly_t *CutOutSubsecPoly(seg_t *lseg, INT32 segcount, poly_t *poly)
|
||||
vertex_t *v1, *v2;
|
||||
fdivline_t cutseg; // x, y, dx, dy as start of node_t struct
|
||||
|
||||
// empty poly? just save us some time then
|
||||
if (poly->numpts <= 0)
|
||||
return frontpoly;
|
||||
|
||||
// for each seg of the subsector
|
||||
for (; segcount--; lseg++)
|
||||
{
|
||||
@@ -489,6 +552,23 @@ static poly_t *CutOutSubsecPoly(seg_t *lseg, INT32 segcount, poly_t *poly)
|
||||
// need 2 points
|
||||
if (pe >= 0)
|
||||
{
|
||||
// Cuts that miss the polygon.
|
||||
if (ps_frac < 0.0 && cutseg.divfrac < 0.0)
|
||||
continue;
|
||||
|
||||
if (ps_frac > 1.0 && cutseg.divfrac > 1.0)
|
||||
continue;
|
||||
#define FRAC_EP 0.01f
|
||||
// Reject cuts that could make the polygon non-convex.
|
||||
|
||||
// Cannot make normal cut, ps_frac end is loose.
|
||||
if ((ps_frac < (0.0 - FRAC_EP)) || (ps_frac > (1.0f + FRAC_EP)))
|
||||
continue;
|
||||
|
||||
// Cannot make normal cut, cutseg.divfrac end is loose.
|
||||
if ((cutseg.divfrac < (0.0 - FRAC_EP)) || (cutseg.divfrac > (1.0f + FRAC_EP)))
|
||||
continue;
|
||||
#undef FRAC_EP
|
||||
// generate FRONT poly
|
||||
frontpoly = HWR_AllocPoly(poly_num_pts);
|
||||
|
||||
@@ -680,7 +760,11 @@ static void WalkBSPNode(INT32 bspnum, poly_t *poly, UINT16 *leafnode, fixed_t *b
|
||||
memcpy(bbox, bsp->bbox[0], 4*sizeof (fixed_t));
|
||||
}
|
||||
else
|
||||
I_Error("WalkBSPNode: no front poly?");
|
||||
{
|
||||
// [WDJ] Having no front poly is as likely as no back poly, since
|
||||
// logic in Split Poly was changed to check poly direction.
|
||||
// I_Error("HWR_WalkBSPNode: no front poly, bspnum= %d\n", bspnum);
|
||||
}
|
||||
|
||||
// Recursively divide back space.
|
||||
if (backpoly)
|
||||
|
||||
+19
-40
@@ -614,24 +614,12 @@ void HWR_FreeMapTextures(void)
|
||||
gl_numtextures = 0;
|
||||
}
|
||||
|
||||
#define NAME flatcheck
|
||||
#define KEY_TY UINT32
|
||||
#define HASH_FN vt_hash_integer
|
||||
#define CMPR_FN vt_cmpr_integer
|
||||
#include "../verstable.h"
|
||||
|
||||
static void HWR_PrecacheLevelFlats(void)
|
||||
{
|
||||
// lookup for flats that may´ve been already loaded
|
||||
flatcheck flatpresent;
|
||||
size_t i;
|
||||
#if 0
|
||||
size_t j;
|
||||
#endif
|
||||
INT32 k;
|
||||
|
||||
// this kinda messes up encore remapping behavior at times
|
||||
// so just disable it for now ig
|
||||
// FIXME: this needs to account for FOFs to properly work
|
||||
#ifdef GLENCORE
|
||||
if (encoremap)
|
||||
{
|
||||
@@ -639,9 +627,6 @@ static void HWR_PrecacheLevelFlats(void)
|
||||
}
|
||||
#endif
|
||||
|
||||
flatcheck_init(&flatpresent);
|
||||
flatcheck_reserve(&flatpresent, numlevelflats);
|
||||
|
||||
// special case for encore
|
||||
#if 0
|
||||
#ifdef GLENCORE
|
||||
@@ -650,6 +635,7 @@ static void HWR_PrecacheLevelFlats(void)
|
||||
// go through all sectors to determine if it should be remapped for encore
|
||||
for (i = 0; i < numsectors; i++)
|
||||
{
|
||||
size_t j;
|
||||
sector_t *sec = §ors[i];
|
||||
|
||||
// gotta check sector floor and ceiling
|
||||
@@ -692,11 +678,7 @@ static void HWR_PrecacheLevelFlats(void)
|
||||
{
|
||||
const levelflat_t *levelflat = &levelflats[i];
|
||||
|
||||
if (flatcheck_is_end(flatcheck_get(&flatpresent, levelflat->lumpnum)))
|
||||
{
|
||||
HWR_GetFlat(levelflat->lumpnum, false);
|
||||
flatcheck_insert(&flatpresent, levelflat->lumpnum);
|
||||
}
|
||||
HWR_GetFlat(levelflat->lumpnum, false);
|
||||
|
||||
if (levelflat->speed) // is it an animated flat ?
|
||||
{
|
||||
@@ -704,17 +686,11 @@ static void HWR_PrecacheLevelFlats(void)
|
||||
for (k = 0; k < levelflat->numpics; k++)
|
||||
{
|
||||
lumpnum_t lump = levelflat->baselumpnum + k;
|
||||
if (flatcheck_is_end(flatcheck_get(&flatpresent, lump)))
|
||||
{
|
||||
HWR_GetFlat(lump, false);
|
||||
flatcheck_insert(&flatpresent, lump);
|
||||
}
|
||||
HWR_GetFlat(lump, false);
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
flatcheck_cleanup(&flatpresent);
|
||||
}
|
||||
|
||||
static void HWR_PrecacheLevelTextures(void)
|
||||
@@ -738,7 +714,7 @@ static void HWR_PrecacheLevelTextures(void)
|
||||
{
|
||||
const line_t *line = &lines[i];
|
||||
#ifdef GLENCORE
|
||||
const int noencoremap = ((encoremap && (line->flags & ML_TFERLINE)) ? 2 : 1);
|
||||
const boolean noencoremap = (encoremap && (line->flags & ML_TFERLINE));
|
||||
#endif
|
||||
// two sides
|
||||
for (j = 0; j < 2; j++)
|
||||
@@ -755,25 +731,27 @@ static void HWR_PrecacheLevelTextures(void)
|
||||
{
|
||||
const INT32 texnum = sidetex[f];
|
||||
|
||||
if (texnum < 0 || texnum >= (signed)gl_numtextures)
|
||||
if (texnum <= 0 || (unsigned)texnum >= gl_numtextures)
|
||||
continue;
|
||||
|
||||
if (texturepresent[texnum])
|
||||
continue;
|
||||
if (!(texturepresent[texnum] & 1))
|
||||
{
|
||||
texturepresent[texnum] |= 1;
|
||||
HWR_GetTexture(texnum, false);
|
||||
}
|
||||
#ifdef GLENCORE
|
||||
texturepresent[texnum] = 1|noencoremap;
|
||||
#else
|
||||
texturepresent[texnum] = 1;
|
||||
#endif
|
||||
HWR_GetTexture(texnum, false);
|
||||
#ifdef GLENCORE
|
||||
if (noencoremap & 2)
|
||||
if (noencoremap
|
||||
&& !(texturepresent[texnum] & 2))
|
||||
{
|
||||
texturepresent[texnum] |= 2;
|
||||
HWR_GetTexture(texnum, true);
|
||||
}
|
||||
#endif
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
// check for animated textures
|
||||
for (anim = anims; anim < lastanim; anim++)
|
||||
{
|
||||
if (!anim->istexture)
|
||||
@@ -792,6 +770,7 @@ static void HWR_PrecacheLevelTextures(void)
|
||||
{
|
||||
HWR_GetTexture(animtexnum, false);
|
||||
}
|
||||
|
||||
#ifdef GLENCORE
|
||||
if (texpresent & 2)
|
||||
{
|
||||
@@ -913,7 +892,7 @@ GLMapTexture_t *HWR_GetTexture(INT32 tex, boolean noencore)
|
||||
GLMapTexture_t *gltex;
|
||||
GLMipmap_t *glMipmap;
|
||||
|
||||
if (tex < 0 || tex >= (signed)gl_numtextures)
|
||||
if (tex < 0 || (unsigned)tex >= gl_numtextures)
|
||||
{
|
||||
#ifdef PARANOIA
|
||||
I_Error("HWR_GetTexture: Invalid texture ID %d", tex);
|
||||
|
||||
+89
-59
@@ -255,6 +255,7 @@ static void CV_screentextures_OnChange(void)
|
||||
#endif
|
||||
intermissionbginit = false;
|
||||
}
|
||||
|
||||
GL_SetSpecialState(HWD_SET_SCREEN_TEXTURES, cv_glscreentextures.value);
|
||||
M_UpdateOGLMenu();
|
||||
}
|
||||
@@ -263,12 +264,11 @@ static void CV_screentextures_OnChange(void)
|
||||
static void CV_glframebuffer_OnChange(void)
|
||||
{
|
||||
ONLY_IF_GL_LOADED
|
||||
if ((cv_glframebuffer.value != 0 && cv_glscreentextures.value != 2)
|
||||
|| (!supportFBO && cv_glframebuffer.value != 0)) // screen FBO needs screen textures
|
||||
CV_SetValue(&cv_glframebuffer, 0);
|
||||
// screen FBO needs screen textures currently
|
||||
if (cv_glframebuffer.value != 0 && ((cv_glscreentextures.value != 2) || !supportFBO))
|
||||
CV_StealthSetValue(&cv_glframebuffer, 0); // dont recursively call this lul
|
||||
|
||||
I_DownSample();
|
||||
RefreshOGLSDLSurface();
|
||||
I_CheckDownSampleState(true);
|
||||
M_UpdateOGLMenu();
|
||||
intermissionbginit = false;
|
||||
}
|
||||
@@ -610,7 +610,7 @@ static void HWR_RenderPlane(subsector_t *subsector, extrasubsector_t *xsub, bool
|
||||
fflatsize = 1024.0f;
|
||||
flatflag = 1023;
|
||||
break;
|
||||
case 262144:// 512x512 lump
|
||||
case 262144: // 512x512 lump
|
||||
fflatsize = 512.0f;
|
||||
flatflag = 511;
|
||||
break;
|
||||
@@ -721,7 +721,7 @@ static void HWR_RenderPlane(subsector_t *subsector, extrasubsector_t *xsub, bool
|
||||
|
||||
HWR_ProcessPolygon(&Surf, planeVerts, nrPlaneVerts, PolyFlags, shader, false);
|
||||
|
||||
if (gl_maphashorizonlines && subsector && cv_glhorizonlines.value)
|
||||
if (gl_maphashorizonlines && subsector && !FOFsector && cv_glhorizonlines.value)
|
||||
{
|
||||
// Horizon lines
|
||||
FOutVector horizonpts[6];
|
||||
@@ -742,7 +742,6 @@ static void HWR_RenderPlane(subsector_t *subsector, extrasubsector_t *xsub, bool
|
||||
|
||||
line_t* ld = line->linedef;
|
||||
|
||||
// this check sucks and is a hotspot lel
|
||||
if (LIKELY(ld->special != HORIZONSPECIAL))
|
||||
continue;
|
||||
|
||||
@@ -1240,46 +1239,44 @@ static inline boolean HWR_BlendMidtextureSurface(FSurfaceInfo *pSurf)
|
||||
|
||||
pSurf->PolyColor.s.alpha = 0xFF;
|
||||
|
||||
if (LIKELY(!gl_curline->polyseg))
|
||||
{
|
||||
// check if linedef alpha is within range
|
||||
const boolean linealpha = (gl_linedef->alpha >= 0 && gl_linedef->alpha < FRACUNIT);
|
||||
// check if linedef alpha is within range
|
||||
const boolean linealpha = (gl_linedef->alpha >= 0 && gl_linedef->alpha < FRACUNIT);
|
||||
|
||||
// set alpha for transparent walls
|
||||
switch (gl_linedef->special)
|
||||
{
|
||||
// Translucent linedef types
|
||||
case 102:
|
||||
case 121 ... 125:
|
||||
case 141 ... 145:
|
||||
case 174:
|
||||
case 175:
|
||||
case 192:
|
||||
case 195:
|
||||
case 221:
|
||||
case 253:
|
||||
case 256:
|
||||
if (gl_linedef->blendmode && linealpha)
|
||||
// set alpha for transparent walls
|
||||
switch (gl_linedef->special)
|
||||
{
|
||||
// Translucent linedef types
|
||||
case 102:
|
||||
case 121 ... 125:
|
||||
case 141 ... 145:
|
||||
case 174:
|
||||
case 175:
|
||||
case 192:
|
||||
case 195:
|
||||
case 221:
|
||||
case 253:
|
||||
case 256:
|
||||
if (gl_linedef->blendmode && linealpha)
|
||||
blendmode = HWR_SurfaceBlend(gl_linedef->blendmode, R_GetLinedefTransTable(gl_linedef->alpha), pSurf);
|
||||
else
|
||||
blendmode = PF_Translucent;
|
||||
break;
|
||||
default:
|
||||
if (gl_linedef->blendmode)
|
||||
{
|
||||
if (linealpha)
|
||||
blendmode = HWR_SurfaceBlend(gl_linedef->blendmode, R_GetLinedefTransTable(gl_linedef->alpha), pSurf);
|
||||
else
|
||||
blendmode = PF_Translucent;
|
||||
break;
|
||||
default:
|
||||
if (gl_linedef->blendmode)
|
||||
{
|
||||
if (linealpha)
|
||||
blendmode = HWR_SurfaceBlend(gl_linedef->blendmode, R_GetLinedefTransTable(gl_linedef->alpha), pSurf);
|
||||
else
|
||||
blendmode = HWR_GetBlendModeFlag(gl_linedef->blendmode);
|
||||
}
|
||||
else if (linealpha)
|
||||
blendmode = HWR_TranstableToAlpha(R_GetLinedefTransTable(gl_linedef->alpha), pSurf);
|
||||
else
|
||||
blendmode = PF_Masked;
|
||||
break;
|
||||
}
|
||||
blendmode = HWR_GetBlendModeFlag(gl_linedef->blendmode);
|
||||
}
|
||||
else if (linealpha)
|
||||
blendmode = HWR_TranstableToAlpha(R_GetLinedefTransTable(gl_linedef->alpha), pSurf);
|
||||
else
|
||||
blendmode = PF_Masked;
|
||||
break;
|
||||
}
|
||||
else if (gl_curline->polyseg->translucency > 0)
|
||||
|
||||
if (gl_curline->polyseg && gl_curline->polyseg->translucency > 0)
|
||||
{
|
||||
// Polyobject translucency is shared between all of its lines
|
||||
if (gl_curline->polyseg->translucency >= NUMTRANSMAPS) // wall not drawn
|
||||
@@ -1386,7 +1383,8 @@ void HWR_ProcessSeg(void) // Sort of like GLWall::Process in GZDoom
|
||||
// two sided line
|
||||
if (gl_backsector)
|
||||
{
|
||||
INT32 gl_toptexture = 0, gl_bottomtexture = 0;
|
||||
const INT32 gl_toptexture = R_GetTextureNum(gl_sidedef->toptexture);
|
||||
const INT32 gl_bottomtexture = R_GetTextureNum(gl_sidedef->bottomtexture);
|
||||
|
||||
fixed_t texturevpeg;
|
||||
|
||||
@@ -1397,7 +1395,7 @@ void HWR_ProcessSeg(void) // Sort of like GLWall::Process in GZDoom
|
||||
if (!gl_curline->polyseg) // Don't do it for polyobjects
|
||||
{
|
||||
// Sky Ceilings
|
||||
wallVerts[3].y = wallVerts[2].y = FLOATMAX;
|
||||
wallVerts[2].y = wallVerts[3].y = FLOATMAX; // draw to top of map space
|
||||
|
||||
auto draw_sky_walls = []
|
||||
(int vert1, int vert2, fixed_t world, fixed_t worldslope, auto& wwallVerts, auto& sSurf) FUNCINLINE
|
||||
@@ -1407,6 +1405,9 @@ void HWR_ProcessSeg(void) // Sort of like GLWall::Process in GZDoom
|
||||
HWR_DrawSkyWall(wwallVerts, &sSurf);
|
||||
};
|
||||
|
||||
// worldtop = front ceiling
|
||||
// worldhigh = back ceiling
|
||||
|
||||
if (gl_frontsector->ceilingpic == skyflatnum)
|
||||
{
|
||||
if (gl_backsector->ceilingpic == skyflatnum)
|
||||
@@ -1425,6 +1426,17 @@ void HWR_ProcessSeg(void) // Sort of like GLWall::Process in GZDoom
|
||||
worldtop = worldhigh;
|
||||
worldtopslope = worldhighslope;
|
||||
}
|
||||
else if (!gl_toptexture &&
|
||||
(worldhigh <= worldtop && worldhighslope <= worldtopslope) && // Assuming ESLOPE is always on with my changes
|
||||
(worldhigh != worldtop || worldhighslope != worldtopslope))
|
||||
{
|
||||
// Only the frontsector is sky.
|
||||
// If there's no upper texture, extend the sky wall
|
||||
// down to the lower of the two ceilings.
|
||||
fixed_t top = std::min(worldtop, worldhigh);
|
||||
fixed_t topslope = std::min(worldtopslope, worldhighslope);
|
||||
draw_sky_walls(0, 1, top, topslope, wallVerts, Surf);
|
||||
}
|
||||
else
|
||||
{
|
||||
// Only the frontsector is sky, just draw a skywall from the front ceiling
|
||||
@@ -1437,8 +1449,11 @@ void HWR_ProcessSeg(void) // Sort of like GLWall::Process in GZDoom
|
||||
draw_sky_walls(0, 1, worldtop, worldtopslope, wallVerts, Surf);
|
||||
}
|
||||
|
||||
// worldbottom = front floor
|
||||
// worldlow = back floor
|
||||
|
||||
// Sky Floors
|
||||
wallVerts[0].y = wallVerts[1].y = FLOATMIN;
|
||||
wallVerts[0].y = wallVerts[1].y = FLOATMIN; // draw to bottom of map space
|
||||
|
||||
if (gl_frontsector->floorpic == skyflatnum)
|
||||
{
|
||||
@@ -1450,7 +1465,7 @@ void HWR_ProcessSeg(void) // Sort of like GLWall::Process in GZDoom
|
||||
if ((worldlow >= worldbottom && worldlowslope >= worldbottomslope)
|
||||
&& (worldlow != worldbottom || worldlowslope != worldbottomslope)
|
||||
// Removing the second line above will render more rarely visible skywalls. Example: Cave garden ceiling in Dark race
|
||||
&& !(gl_sidedef->bottomtexture))
|
||||
&& !(gl_bottomtexture))
|
||||
{
|
||||
draw_sky_walls(3, 2, worldlow, worldlowslope, wallVerts, Surf);
|
||||
}
|
||||
@@ -1461,15 +1476,25 @@ void HWR_ProcessSeg(void) // Sort of like GLWall::Process in GZDoom
|
||||
draw_sky_walls(3, 2, worldbottom, worldbottomslope, wallVerts, Surf);
|
||||
}
|
||||
}
|
||||
else if ((gl_backsector->floorpic == skyflatnum) && !(gl_sidedef->bottomtexture))
|
||||
else if ((gl_backsector->floorpic == skyflatnum) && !(gl_bottomtexture))
|
||||
{
|
||||
// Only the backsector has sky, just draw a skywall from the back floor if there's no bottomtexture
|
||||
draw_sky_walls(3, 2, worldlow, worldlowslope, wallVerts, Surf);
|
||||
}
|
||||
else if (gl_frontsector->ceilingpic == skyflatnum &&
|
||||
gl_backsector->ceilingpic == skyflatnum &&
|
||||
(worldlow >= worldbottom && worldlowslope >= worldbottomslope)
|
||||
&& (worldlow != worldbottom || worldlowslope != worldbottomslope)
|
||||
// Removing the second line above will render more rarely visible skywalls. Example: Cave garden ceiling in Dark race
|
||||
&& !(gl_bottomtexture))
|
||||
{
|
||||
// Both ceilings are sky, but neither floor is sky.
|
||||
// If there's a lower wall gap without a bottom texture,
|
||||
// draw a skywall from the backsector's higher floor.
|
||||
draw_sky_walls(3, 2, worldlow, worldlowslope, wallVerts, Surf);
|
||||
}
|
||||
}
|
||||
|
||||
gl_toptexture = R_GetTextureNum(gl_sidedef->toptexture);
|
||||
|
||||
// check TOP TEXTURE
|
||||
if (gl_toptexture && (worldhighslope < worldtopslope || worldhigh < worldtop))
|
||||
{
|
||||
@@ -1533,8 +1558,6 @@ void HWR_ProcessSeg(void) // Sort of like GLWall::Process in GZDoom
|
||||
HWR_ProjectWall(wallVerts, &Surf, PF_Masked, lightnum, colormap);
|
||||
}
|
||||
|
||||
gl_bottomtexture = R_GetTextureNum(gl_sidedef->bottomtexture);
|
||||
|
||||
// check BOTTOM TEXTURE
|
||||
if (gl_bottomtexture && (worldlowslope > worldbottomslope || worldlow > worldbottom))
|
||||
{
|
||||
@@ -2962,7 +2985,7 @@ static void HWR_Subsector(size_t num)
|
||||
}
|
||||
else
|
||||
{
|
||||
HWR_GetFlat(flatlump, R_NoEncore(gl_frontsector, !bottom));
|
||||
HWR_GetFlat(flatlump, R_NoEncore(rover->master->frontsector, bottom));
|
||||
light = R_GetPlaneLight(gl_frontsector, centerHeight, underside);
|
||||
|
||||
HWR_RenderPlane(sub, &extrasubsectors[num], !bottom, roverheight, HWR_RippleBlend(gl_frontsector, rover, false)|PF_Occlude, *gl_frontsector->lightlist[light].lightlevel, flatlump,
|
||||
@@ -3460,8 +3483,12 @@ static inline void HWR_ApplyDispoffset(gl_vissprite_t *spr, FOutVector *wallVert
|
||||
{
|
||||
HWR_RotateSpritePolyToAim(spr, wallVerts, false, papersprite);
|
||||
|
||||
const float sprdist = sqrtf((spr->x1 - gl_viewx)*(spr->x1 - gl_viewx) + (spr->z1 - gl_viewy)*(spr->z1 - gl_viewy) + (spr->gzt - gl_viewz)*(spr->gzt - gl_viewz));
|
||||
const float distfact = ((2.0f*spr->dispoffset) + 20.0f) / sprdist;
|
||||
const float f_xdiff = (spr->x1 - gl_viewx);
|
||||
const float f_ydiff = (spr->z1 - gl_viewy);
|
||||
const float f_zdiff = (spr->gzt - gl_viewz);
|
||||
|
||||
const float sprdist = sqrtf((f_xdiff*f_xdiff) + (f_ydiff*f_ydiff) + (f_zdiff*f_zdiff));
|
||||
const float distfact = ((2.0f * spr->dispoffset) + 20.0f) / sprdist;
|
||||
|
||||
for (size_t i = 0; i < 4; i++)
|
||||
{
|
||||
@@ -4287,7 +4314,10 @@ static void HWR_RenderDrawNodes(void)
|
||||
gl_frontsector = NULL;
|
||||
|
||||
if (!(plane->blend & PF_NoTexture))
|
||||
HWR_GetFlat(plane->lumpnum, R_NoEncore(plane->FOFSector, plane->isceiling));
|
||||
{
|
||||
const boolean ceiling = plane->FOFSector ? !plane->isceiling : plane->isceiling; // match software!
|
||||
HWR_GetFlat(plane->lumpnum, R_NoEncore(plane->FOFSector, ceiling));
|
||||
}
|
||||
|
||||
HWR_RenderPlane(NULL, plane->xsub, plane->isceiling, plane->fixedheight, plane->blend, plane->lightlevel,
|
||||
plane->lumpnum, plane->FOFSector, plane->alpha, plane->planecolormap);
|
||||
@@ -5869,7 +5899,7 @@ void HWR_Startup(void)
|
||||
HWR_TogglePaletteRendering();
|
||||
|
||||
if (msaa)
|
||||
GL_SetSpecialState(HWD_SET_MSAA, a2c ? 2 : 1);
|
||||
GL_SetSpecialState(HWD_SET_MSAA, 1);
|
||||
|
||||
HWR_RegisterCommands();
|
||||
}
|
||||
@@ -5957,7 +5987,7 @@ void HWR_Shutdown(void)
|
||||
GL_FlushScreenTextures();
|
||||
HWR_ClearAllTextures();
|
||||
#ifdef USE_FBO_OGL
|
||||
GL_Framebuffer_Disable();
|
||||
GL_FBO_Disable();
|
||||
#endif
|
||||
}
|
||||
|
||||
|
||||
@@ -43,7 +43,6 @@ void HWR_Startup(void);
|
||||
void HWR_Shutdown(void);
|
||||
|
||||
extern unsigned msaa;
|
||||
extern boolean a2c;
|
||||
|
||||
extern FTransform atransform;
|
||||
extern float gl_viewsin, gl_viewcos;
|
||||
|
||||
@@ -193,26 +193,6 @@
|
||||
"}\n" \
|
||||
"#endif\0"
|
||||
|
||||
#define GLSL_SOFTWARE_FRAGMENT_SHADER_NOPAL \
|
||||
"uniform sampler2D tex;\n" \
|
||||
"uniform vec4 poly_color;\n" \
|
||||
"uniform vec4 tint_color;\n" \
|
||||
"uniform vec4 fade_color;\n" \
|
||||
"uniform float lighting;\n" \
|
||||
"uniform float fade_start;\n" \
|
||||
"uniform float fade_end;\n" \
|
||||
GLSL_DOOM_COLORMAP \
|
||||
GLSL_DOOM_LIGHT_EQUATION \
|
||||
"void main(void) {\n" \
|
||||
"vec4 texel = texture2D(tex, gl_TexCoord[0].st);\n" \
|
||||
"vec4 base_color = texel * poly_color;\n" \
|
||||
"vec4 final_color = base_color;\n" \
|
||||
GLSL_SOFTWARE_TINT_EQUATION \
|
||||
GLSL_SOFTWARE_FADE_EQUATION \
|
||||
"final_color.a = texel.a * poly_color.a;\n" \
|
||||
"gl_FragColor = final_color;\n" \
|
||||
"}\n" \
|
||||
|
||||
// hand tuned adjustments for light level calculation
|
||||
#define GLSL_FLOOR_FUDGES \
|
||||
"#define STARTMAP_FUDGE 1.06\n" \
|
||||
|
||||
@@ -136,8 +136,7 @@ enum
|
||||
{
|
||||
FBO_NONE,
|
||||
FBO_ARB,
|
||||
FBO_EXT,
|
||||
FBO_EXT_STENCIL // supports stencil attachment
|
||||
FBO_EXT
|
||||
};
|
||||
|
||||
typedef struct
|
||||
@@ -161,7 +160,7 @@ GL_DEPTH24_STENCIL8 GL_DEPTH_COMPONENT_EXT
|
||||
GL_DEPTH_STENCIL_ATTACHMENT GL_DEPTH_ATTACHMENT_EXT
|
||||
#endif
|
||||
|
||||
static void GL_Framebuffer_DeleteAttachments(void);
|
||||
static void GL_FBO_DeleteAttachments(void);
|
||||
#endif
|
||||
|
||||
// needed for glportals
|
||||
@@ -769,28 +768,22 @@ static GLRGBAFloat shader_defaultcolor = {1.0f, 1.0f, 1.0f, 1.0f};
|
||||
#ifdef USE_FBO_OGL
|
||||
static int GLFramebuffer_CheckExt(void)
|
||||
{
|
||||
// in opengl 3.0 and up fbos are standart and always supported
|
||||
if (majorGL >= 3)
|
||||
return FBO_ARB;
|
||||
|
||||
// gl versions from 2.1 may still support framebuffer objects
|
||||
|
||||
// maybe, just maybe, we support the standart extensions
|
||||
// check for the standard arb extensions
|
||||
// these should be there from version 3.0 onwards
|
||||
if (GL_isExtAvailable("GL_ARB_framebuffer_no_attachments", gl_extensions) &&
|
||||
GL_isExtAvailable("GL_ARB_framebuffer_object", gl_extensions) &&
|
||||
GL_isExtAvailable("GL_ARB_framebuffer_sRGB", gl_extensions))
|
||||
{
|
||||
return FBO_ARB;
|
||||
}
|
||||
|
||||
// nope, try the older 2.1 extensions
|
||||
// gl versions from 2.1 and older may still support framebuffer objects
|
||||
// depending on vendor and driver support
|
||||
if (GL_isExtAvailable("GL_EXT_framebuffer_no_attachments", gl_extensions) &&
|
||||
GL_isExtAvailable("GL_EXT_framebuffer_object", gl_extensions) &&
|
||||
GL_isExtAvailable("GL_EXT_framebuffer_sRGB", gl_extensions))
|
||||
GL_isExtAvailable("GL_EXT_framebuffer_sRGB", gl_extensions) &&
|
||||
GL_isExtAvailable("GL_EXT_packed_depth_stencil", gl_extensions)) // we use the stencil buffer for stuff like portals, so its better to make stencil extension a requirement
|
||||
{
|
||||
// perhaps we may even support a stencil attachment
|
||||
if (GL_isExtAvailable("GL_EXT_packed_depth_stencil", gl_extensions))
|
||||
return FBO_EXT_STENCIL;
|
||||
|
||||
// no stencil support, sad
|
||||
return FBO_EXT;
|
||||
}
|
||||
|
||||
@@ -908,36 +901,41 @@ void SetupGLFunc4(void)
|
||||
|
||||
GL_DBG_Printf("\nFBO: ARB extensions found\n");
|
||||
}
|
||||
else if (fbocheck == FBO_EXT || fbocheck == FBO_EXT_STENCIL) // uh oh only support for EXT prefix fbos...
|
||||
else if (fbocheck == FBO_EXT) // uh oh only support old fbo extensions...
|
||||
{
|
||||
GetGLfunc(glGenFramebuffersEXT);
|
||||
GetGLfunc(glBindFramebufferEXT);
|
||||
GetGLfunc(glDeleteFramebuffersEXT);
|
||||
GetGLfunc(glFramebufferTexture2DEXT);
|
||||
GetGLfunc(glCheckFramebufferStatusEXT);
|
||||
GetGLfunc(glGenRenderbuffersEXT);
|
||||
GetGLfunc(glBindRenderbufferEXT);
|
||||
GetGLfunc(glDeleteRenderbuffersEXT);
|
||||
GetGLfunc(glRenderbufferStorageEXT);
|
||||
GetGLfunc(glFramebufferRenderbufferEXT);
|
||||
|
||||
// remapping galore huehue
|
||||
// do this so we dont have to dupe half our code
|
||||
GetGLfunc(glGenFramebuffersEXT);
|
||||
pglGenFramebuffers = pglGenFramebuffersEXT;
|
||||
|
||||
GetGLfunc(glBindFramebufferEXT);
|
||||
pglBindFramebuffer = pglBindFramebufferEXT;
|
||||
|
||||
GetGLfunc(glDeleteFramebuffersEXT);
|
||||
pglDeleteFramebuffers = pglDeleteFramebuffersEXT;
|
||||
|
||||
GetGLfunc(glFramebufferTexture2DEXT);
|
||||
pglFramebufferTexture2D = pglFramebufferTexture2DEXT;
|
||||
|
||||
GetGLfunc(glCheckFramebufferStatusEXT);
|
||||
pglCheckFramebufferStatus = pglCheckFramebufferStatusEXT;
|
||||
|
||||
GetGLfunc(glGenRenderbuffersEXT);
|
||||
pglGenRenderbuffers = pglGenRenderbuffersEXT;
|
||||
|
||||
GetGLfunc(glBindRenderbufferEXT);
|
||||
pglBindRenderbuffer = pglBindRenderbufferEXT;
|
||||
|
||||
GetGLfunc(glDeleteRenderbuffersEXT);
|
||||
pglDeleteRenderbuffers = pglDeleteRenderbuffersEXT;
|
||||
|
||||
GetGLfunc(glRenderbufferStorageEXT);
|
||||
pglRenderbufferStorage = pglRenderbufferStorageEXT;
|
||||
|
||||
GetGLfunc(glFramebufferRenderbufferEXT);
|
||||
pglFramebufferRenderbuffer = pglFramebufferRenderbufferEXT;
|
||||
|
||||
if (fbocheck == FBO_EXT)
|
||||
GL_DBG_Printf("\nFBO: EXT extensions found, no stencil\n");
|
||||
else if (fbocheck == FBO_EXT_STENCIL)
|
||||
GL_DBG_Printf("\nFBO: EXT extensions with packed depth-stencil\n");
|
||||
GL_DBG_Printf("\nFBO: EXT extensions with packed depth-stencil\n");
|
||||
}
|
||||
|
||||
supportFBO = fbocheck;
|
||||
@@ -1151,7 +1149,7 @@ void GL_SetModelView(GLint w, GLint h)
|
||||
GL_FlushScreenTextures();
|
||||
|
||||
#ifdef USE_FBO_OGL
|
||||
GL_Framebuffer_DeleteAttachments();
|
||||
GL_FBO_DeleteAttachments();
|
||||
#endif
|
||||
}
|
||||
|
||||
@@ -2641,11 +2639,7 @@ void GL_SetSpecialState(hwdspecialstate_t IdState, INT32 Value)
|
||||
|
||||
case HWD_SET_MSAA:
|
||||
if (Value)
|
||||
{
|
||||
pglEnable(GL_MULTISAMPLE);
|
||||
if (Value == 2)
|
||||
pglEnable(GL_SAMPLE_ALPHA_TO_COVERAGE);
|
||||
}
|
||||
break;
|
||||
|
||||
case HWD_SET_TEXTUREANISOTROPICMODE:
|
||||
@@ -3246,7 +3240,7 @@ void GL_SetTransform(FTransform *stransform)
|
||||
}
|
||||
|
||||
#ifdef USE_FBO_OGL
|
||||
static void GL_Framebuffer_DeleteAttachments(void)
|
||||
static void GL_FBO_DeleteAttachments(void)
|
||||
{
|
||||
if (supportFBO == FBO_NONE || !framebufferobject.init)
|
||||
return;
|
||||
@@ -3266,9 +3260,9 @@ static void GL_Framebuffer_DeleteAttachments(void)
|
||||
framebufferobject.init = false;
|
||||
}
|
||||
|
||||
static void GL_Framebuffer_Generate(void)
|
||||
static void GL_FBO_Generate(void)
|
||||
{
|
||||
if (supportFBO == FBO_NONE || framebufferobject.init || !UseScreenFBO())
|
||||
if (supportFBO == FBO_NONE || framebufferobject.init)
|
||||
return;
|
||||
|
||||
// Generate the framebuffer
|
||||
@@ -3283,7 +3277,7 @@ static void GL_Framebuffer_Generate(void)
|
||||
{
|
||||
pglGenTextures(1, &framebufferobject.tex);
|
||||
pglBindTexture(GL_TEXTURE_2D, framebufferobject.tex);
|
||||
pglTexImage2D(GL_TEXTURE_2D, 0, GL_RGBA, screen_width, screen_height, 0, GL_RGBA, GL_UNSIGNED_BYTE, NULL);
|
||||
pglTexImage2D(GL_TEXTURE_2D, 0, GL_RGBA8, screen_width, screen_height, 0, GL_RGBA, GL_UNSIGNED_BYTE, NULL);
|
||||
pglTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_NEAREST);
|
||||
pglTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_NEAREST);
|
||||
Clamp2D(GL_TEXTURE_WRAP_S);
|
||||
@@ -3306,18 +3300,13 @@ static void GL_Framebuffer_Generate(void)
|
||||
pglRenderbufferStorage(GL_RENDERBUFFER_EXT, GL_DEPTH24_STENCIL8, screen_width, screen_height);
|
||||
pglFramebufferRenderbuffer(GL_FRAMEBUFFER_EXT, GL_DEPTH_STENCIL_ATTACHMENT, GL_RENDERBUFFER_EXT, framebufferobject.rboobj);
|
||||
}
|
||||
else if (supportFBO == FBO_EXT || supportFBO == FBO_EXT_STENCIL)
|
||||
else if (supportFBO == FBO_EXT)
|
||||
{
|
||||
pglRenderbufferStorage(GL_RENDERBUFFER_EXT, (supportFBO == FBO_EXT_STENCIL) ? GL_DEPTH_STENCIL_EXT : GL_DEPTH_COMPONENT, screen_width, screen_height);
|
||||
|
||||
// attach a renderbuffer to depth attachment point
|
||||
pglRenderbufferStorage(GL_RENDERBUFFER_EXT, GL_DEPTH_STENCIL_EXT, screen_width, screen_height);
|
||||
// attach the renderbuffer to depth attachment point
|
||||
pglFramebufferRenderbuffer(GL_FRAMEBUFFER_EXT, GL_DEPTH_ATTACHMENT_EXT, GL_RENDERBUFFER_EXT, framebufferobject.rboobj);
|
||||
|
||||
if (supportFBO == FBO_EXT_STENCIL)
|
||||
{
|
||||
// attach a renderbuffer to stencil attachment point
|
||||
pglFramebufferRenderbuffer(GL_FRAMEBUFFER_EXT, GL_STENCIL_ATTACHMENT_EXT, GL_RENDERBUFFER_EXT, framebufferobject.rboobj);
|
||||
}
|
||||
// attach the renderbuffer to stencil attachment point
|
||||
pglFramebufferRenderbuffer(GL_FRAMEBUFFER_EXT, GL_STENCIL_ATTACHMENT_EXT, GL_RENDERBUFFER_EXT, framebufferobject.rboobj);
|
||||
}
|
||||
|
||||
// Clear the renderbuffer
|
||||
@@ -3329,7 +3318,7 @@ static void GL_Framebuffer_Generate(void)
|
||||
if (pglCheckFramebufferStatus(GL_FRAMEBUFFER_EXT) != GL_FRAMEBUFFER_COMPLETE_EXT)
|
||||
{
|
||||
//pglGetError(); TODO:implement this or smth
|
||||
GL_MSG_Error("GL_Framebuffer_Generate: Failed to create Framebuffer Object");
|
||||
GL_MSG_Error("GL_FBO_Generate: Failed to create Framebuffer Object");
|
||||
|
||||
// if this fails, dont retry it a gazillion times
|
||||
// this wouldnt recover
|
||||
@@ -3344,7 +3333,7 @@ static void GL_Framebuffer_Generate(void)
|
||||
framebufferobject.init = true;
|
||||
}
|
||||
|
||||
void GL_Framebuffer_Unbind(void)
|
||||
void GL_FBO_BindMainFrameBuffer(void)
|
||||
{
|
||||
if (supportFBO == FBO_NONE || !framebufferobject.init)
|
||||
return;
|
||||
@@ -3353,22 +3342,22 @@ void GL_Framebuffer_Unbind(void)
|
||||
pglBindRenderbuffer(GL_RENDERBUFFER_EXT, 0);
|
||||
}
|
||||
|
||||
void GL_Framebuffer_Enable(void)
|
||||
void GL_FBO_Enable(void)
|
||||
{
|
||||
if (supportFBO == FBO_NONE || !UseScreenFBO())
|
||||
if (supportFBO == FBO_NONE)
|
||||
return;
|
||||
|
||||
GL_Framebuffer_Generate();
|
||||
GL_FBO_Generate();
|
||||
|
||||
// failed
|
||||
if (supportFBO == FBO_NONE || !framebufferobject.init)
|
||||
if (!framebufferobject.init)
|
||||
return;
|
||||
|
||||
pglBindFramebuffer(GL_FRAMEBUFFER_EXT, framebufferobject.fboobj);
|
||||
pglBindRenderbuffer(GL_RENDERBUFFER_EXT, framebufferobject.rboobj);
|
||||
}
|
||||
|
||||
void GL_Framebuffer_Disable(void)
|
||||
void GL_FBO_Disable(void)
|
||||
{
|
||||
if (supportFBO == FBO_NONE || !framebufferobject.init)
|
||||
return;
|
||||
@@ -3381,7 +3370,7 @@ void GL_Framebuffer_Disable(void)
|
||||
pglDeleteFramebuffers(1, &framebufferobject.fboobj);
|
||||
framebufferobject.fboobj = 0;
|
||||
|
||||
GL_Framebuffer_DeleteAttachments();
|
||||
GL_FBO_DeleteAttachments();
|
||||
}
|
||||
#endif
|
||||
|
||||
@@ -3732,6 +3721,7 @@ void GL_RenderVhsEffect(fixed_t upbary, fixed_t downbary, UINT8 updistort, UINT8
|
||||
void GL_MakeScreenTexture(int tex)
|
||||
{
|
||||
boolean firstTime;
|
||||
static GLint lastfiltermode[NUMSCREENTEXTURES] = {-1, -1, -1, -1, -1};
|
||||
|
||||
if (!gl_enable_screen_textures)
|
||||
return;
|
||||
@@ -3744,16 +3734,29 @@ void GL_MakeScreenTexture(int tex)
|
||||
|
||||
pglBindTexture(GL_TEXTURE_2D, screenTextures[tex]);
|
||||
|
||||
// if were downsampling, choose to do that with linear filter instead of nearest neighbor
|
||||
// otherwise well get ugly mixels
|
||||
GLint filtermode = I_IsDownsampling() ? GL_LINEAR : GL_NEAREST;
|
||||
|
||||
// avoid redundant calls to this, prob doesent really matter tbh
|
||||
if (filtermode != lastfiltermode[tex] || firstTime)
|
||||
{
|
||||
pglTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, filtermode);
|
||||
pglTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, filtermode);
|
||||
|
||||
lastfiltermode[tex] = filtermode;
|
||||
}
|
||||
|
||||
if (firstTime)
|
||||
{
|
||||
pglTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_NEAREST);
|
||||
pglTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_NEAREST);
|
||||
Clamp2D(GL_TEXTURE_WRAP_S);
|
||||
Clamp2D(GL_TEXTURE_WRAP_T);
|
||||
pglCopyTexImage2D(GL_TEXTURE_2D, 0, GL_RGB, 0, 0, screen_texsizew, screen_texsizeh, 0);
|
||||
}
|
||||
else
|
||||
{
|
||||
pglCopyTexSubImage2D(GL_TEXTURE_2D, 0, 0, 0, 0, 0, screen_texsizew, screen_texsizeh);
|
||||
}
|
||||
|
||||
tex_downloaded = screenTextures[tex];
|
||||
}
|
||||
|
||||
@@ -98,9 +98,9 @@ extern PFNglGetString pglGetString;
|
||||
#endif
|
||||
|
||||
#ifdef USE_FBO_OGL
|
||||
void GL_Framebuffer_Unbind(void);
|
||||
void GL_Framebuffer_Enable(void);
|
||||
void GL_Framebuffer_Disable(void);
|
||||
void GL_FBO_BindMainFrameBuffer(void);
|
||||
void GL_FBO_Enable(void);
|
||||
void GL_FBO_Disable(void);
|
||||
extern int supportFBO;
|
||||
#endif
|
||||
|
||||
|
||||
+2
-4
@@ -126,11 +126,9 @@ boolean I_CheckNativeRes(void);
|
||||
void I_SetBorderlessWindow(void);
|
||||
|
||||
#ifdef USE_FBO_OGL
|
||||
|
||||
void RefreshOGLSDLSurface(void);
|
||||
void I_DownSample(void);
|
||||
void I_CheckDownSampleState(boolean forcerefresh);
|
||||
boolean I_IsDownsampling(void);
|
||||
boolean UseScreenFBO(void);
|
||||
extern boolean downsample;
|
||||
#endif
|
||||
|
||||
// So we can call this from i_video event loop
|
||||
|
||||
+4
-4
@@ -3343,8 +3343,8 @@ static void K_StretchPlayerGravity(player_t *player)
|
||||
|
||||
mobj_t *pmo = player->mo;
|
||||
|
||||
fixed_t tempxscale = pmo->realxscale;
|
||||
fixed_t tempyscale = pmo->realyscale;
|
||||
const fixed_t tempxscale = pmo->realxscale;
|
||||
const fixed_t tempyscale = pmo->realyscale;
|
||||
|
||||
stretchScaleFactor = FixedDiv(mapobjectscale*60, cv_gravstretch.value);
|
||||
stretchScaleFactor = min(stretchScaleFactor, MAXSTRETCHDIV);
|
||||
@@ -3398,8 +3398,8 @@ static void K_SaltySquish(player_t *player)
|
||||
|
||||
mobj_t *pmo = player->mo;
|
||||
|
||||
fixed_t tempxscale = pmo->realxscale;
|
||||
fixed_t tempyscale = pmo->realyscale;
|
||||
const fixed_t tempxscale = pmo->realxscale;
|
||||
const fixed_t tempyscale = pmo->realyscale;
|
||||
|
||||
if (pmo->stretchslam > 0)
|
||||
{
|
||||
|
||||
@@ -182,14 +182,19 @@ void COM_Lua_f(void)
|
||||
len = (argc+1)*256;
|
||||
|
||||
buf = malloc(len);
|
||||
if (buf == NULL)
|
||||
I_Error("Failed to allocate buffer for COM_Lua_f");
|
||||
|
||||
p = buf;
|
||||
WRITEUINT8(p, argc);
|
||||
for (i = 0; i < argc; i++)
|
||||
WRITESTRINGN(p, COM_Argv(i), 255);
|
||||
if (flags & 2)
|
||||
|
||||
if (flags & COM_SPLITSCREEN)
|
||||
SendNetXCmdForPlayer(1, XD_LUACMD, buf, p-buf);
|
||||
else
|
||||
SendNetXCmd(XD_LUACMD, buf, p-buf);
|
||||
|
||||
free(buf);
|
||||
return;
|
||||
}
|
||||
|
||||
@@ -18,7 +18,6 @@
|
||||
#include "p_slopes.h"
|
||||
#include "r_main.h"
|
||||
|
||||
#include "lua_udatalib.h"
|
||||
#include "lua_script.h"
|
||||
#include "lua_libs.h"
|
||||
#include "lua_hud.h" // hud_running errors
|
||||
@@ -256,15 +255,6 @@ static const char *const vector_opt[] = {
|
||||
static const char *const array_opt[] ={"iterate",NULL};
|
||||
static const char *const valid_opt[] ={"valid",NULL};
|
||||
|
||||
#define pushsubsector(L, subsector) LUA_PushUserdata(L, subsector, META_SUBSECTOR)
|
||||
int udatalib_getter_subsector(lua_State *L)
|
||||
UDATALIB_SIMPLE_GETTER(subsector_t*, pushsubsector)
|
||||
#undef pushsubsector
|
||||
|
||||
#define pushslope(L, slope) LUA_PushUserdata(L, slope, META_SLOPE)
|
||||
int udatalib_getter_slope(lua_State *L)
|
||||
UDATALIB_SIMPLE_GETTER(pslope_t*, pushslope)
|
||||
#undef pushslope
|
||||
// iterates through a sector's thinglist!
|
||||
static int lib_iterateSectorThinglist(lua_State *L)
|
||||
{
|
||||
|
||||
+767
-734
File diff suppressed because it is too large.
Load diff
+847
-422
File diff suppressed because it is too large.
Load diff
@@ -1,137 +0,0 @@
|
||||
// SONIC ROBO BLAST 2 KART SATURN
|
||||
//-----------------------------------------------------------------------------
|
||||
// Copyright (C) 2025 by Indev.
|
||||
//
|
||||
// This program is free software distributed under the
|
||||
// terms of the GNU General Public License, version 2.
|
||||
// See the 'LICENSE' file for more details.
|
||||
//-----------------------------------------------------------------------------
|
||||
/// \file lua_udatalib.c
|
||||
/// \brief Implementation of lua userdata object metatables based on getter/setter functions
|
||||
|
||||
#include "doomtype.h"
|
||||
#include "m_fixed.h"
|
||||
#include "lua_udatalib.h"
|
||||
|
||||
// Getters
|
||||
int udatalib_getter_fixed(lua_State *L)
|
||||
UDATALIB_SIMPLE_GETTER(fixed_t, lua_pushinteger)
|
||||
|
||||
int udatalib_getter_angle(lua_State *L)
|
||||
UDATALIB_SIMPLE_GETTER(angle_t, lua_pushangle)
|
||||
|
||||
int udatalib_getter_uint8(lua_State *L)
|
||||
UDATALIB_SIMPLE_GETTER(UINT8, lua_pushinteger)
|
||||
|
||||
int udatalib_getter_sint8(lua_State *L)
|
||||
UDATALIB_SIMPLE_GETTER(SINT8, lua_pushinteger)
|
||||
|
||||
int udatalib_getter_uint16(lua_State *L)
|
||||
UDATALIB_SIMPLE_GETTER(UINT16, lua_pushinteger)
|
||||
|
||||
int udatalib_getter_int16(lua_State *L)
|
||||
UDATALIB_SIMPLE_GETTER(INT16, lua_pushinteger)
|
||||
|
||||
int udatalib_getter_uint32(lua_State *L)
|
||||
UDATALIB_SIMPLE_GETTER(UINT32, lua_pushinteger)
|
||||
|
||||
int udatalib_getter_int32(lua_State *L)
|
||||
UDATALIB_SIMPLE_GETTER(INT32, lua_pushinteger)
|
||||
|
||||
int udatalib_getter_uint64(lua_State *L)
|
||||
UDATALIB_SIMPLE_GETTER(UINT64, lua_pushinteger)
|
||||
|
||||
int udatalib_getter_int64(lua_State *L)
|
||||
UDATALIB_SIMPLE_GETTER(INT64, lua_pushinteger)
|
||||
|
||||
int udatalib_getter_string(lua_State *L)
|
||||
UDATALIB_SIMPLE_GETTER(const char*, lua_pushstring)
|
||||
|
||||
int udatalib_getter_boolean(lua_State *L)
|
||||
UDATALIB_SIMPLE_GETTER(boolean, lua_pushboolean)
|
||||
|
||||
int udatalib_getter_spritenum(lua_State *L)
|
||||
UDATALIB_SIMPLE_GETTER(spritenum_t, lua_pushinteger)
|
||||
|
||||
int udatalib_getter_tic(lua_State *L)
|
||||
UDATALIB_SIMPLE_GETTER(tic_t, lua_pushinteger)
|
||||
|
||||
// Setters
|
||||
int udatalib_setter_fixed(lua_State *L)
|
||||
UDATALIB_SIMPLE_SETTER(fixed_t, luaL_checkfixed)
|
||||
|
||||
int udatalib_setter_angle(lua_State *L)
|
||||
UDATALIB_SIMPLE_SETTER(angle_t, luaL_checkangle)
|
||||
|
||||
int udatalib_setter_uint8(lua_State *L)
|
||||
UDATALIB_SIMPLE_SETTER(UINT8, (UINT8)luaL_checkinteger)
|
||||
|
||||
int udatalib_setter_sint8(lua_State *L)
|
||||
UDATALIB_SIMPLE_SETTER(SINT8, luaL_checkinteger)
|
||||
|
||||
int udatalib_setter_uint16(lua_State *L)
|
||||
UDATALIB_SIMPLE_SETTER(UINT16, (UINT16)luaL_checkinteger)
|
||||
|
||||
int udatalib_setter_int16(lua_State *L)
|
||||
UDATALIB_SIMPLE_SETTER(INT16, luaL_checkinteger)
|
||||
|
||||
int udatalib_setter_uint32(lua_State *L)
|
||||
UDATALIB_SIMPLE_SETTER(UINT32, (UINT32)luaL_checkinteger)
|
||||
|
||||
int udatalib_setter_int32(lua_State *L)
|
||||
UDATALIB_SIMPLE_SETTER(INT32, luaL_checkinteger)
|
||||
|
||||
int udatalib_setter_uint64(lua_State *L)
|
||||
UDATALIB_SIMPLE_SETTER(UINT64, (UINT64)luaL_checkinteger)
|
||||
|
||||
int udatalib_setter_int64(lua_State *L)
|
||||
UDATALIB_SIMPLE_SETTER(INT64, luaL_checkinteger)
|
||||
|
||||
int udatalib_setter_string(lua_State *L)
|
||||
UDATALIB_SIMPLE_SETTER(const char*, luaL_checkstring)
|
||||
|
||||
int udatalib_setter_boolean(lua_State *L)
|
||||
UDATALIB_SIMPLE_SETTER(boolean, luaL_checkboolean)
|
||||
|
||||
// ffs
|
||||
int udatalib_setter_boolean_nocheck(lua_State *L)
|
||||
UDATALIB_SIMPLE_SETTER(boolean, lua_toboolean)
|
||||
|
||||
int udatalib_setter_spritenum(lua_State *L)
|
||||
UDATALIB_SIMPLE_SETTER(spritenum_t, luaL_checkinteger)
|
||||
|
||||
int udatalib_setter_tic(lua_State *L)
|
||||
UDATALIB_SIMPLE_SETTER(tic_t, (tic_t)luaL_checkinteger)
|
||||
|
||||
|
||||
void udatalib_addfield(lua_State *L, int mt, udata_field_t field)
|
||||
{
|
||||
int idx = abs_index(L, mt);
|
||||
|
||||
lua_createtable(L, 2, 0); // Push table
|
||||
|
||||
lua_pushinteger(L, field.offset); // Push offset
|
||||
lua_pushcclosure(L, field.getter, 1); // Pop offset, push closure
|
||||
|
||||
lua_rawseti(L, -2, UDATALIB_GETTER); // Pop closure, add to table
|
||||
|
||||
lua_pushinteger(L, field.offset); // Push offset
|
||||
lua_pushcclosure(L, field.setter, 1); // Pop offset, push closure
|
||||
|
||||
lua_rawseti(L, -2, UDATALIB_SETTER); // Pop closure, add to table
|
||||
|
||||
lua_pushstring(L, field.name); // Push field name
|
||||
lua_pushvalue(L, -2); // Copy table
|
||||
lua_rawset(L, idx); // Pop field name and table, add to metatable
|
||||
|
||||
lua_pop(L, 1); // Pop field table
|
||||
}
|
||||
|
||||
void udatalib_addfields(lua_State *L, int mt, const udata_field_t fields[])
|
||||
{
|
||||
for (unsigned i = 0; fields[i].name != NULL; ++i)
|
||||
{
|
||||
udatalib_addfield(L, mt, fields[i]);
|
||||
//CONS_Printf("Add field name=%s, offset=%d, getter=%p, setter=%p\n", fields[i].name, fields[i].offset, fields[i].getter, fields[i].setter);
|
||||
}
|
||||
}
|
||||
@@ -1,114 +0,0 @@
|
||||
// SONIC ROBO BLAST 2 KART SATURN
|
||||
//-----------------------------------------------------------------------------
|
||||
// Copyright (C) 2025 by Indev.
|
||||
//
|
||||
// This program is free software distributed under the
|
||||
// terms of the GNU General Public License, version 2.
|
||||
// See the 'LICENSE' file for more details.
|
||||
//-----------------------------------------------------------------------------
|
||||
/// \file lua_udatalib.h
|
||||
/// \brief Implementation of lua userdata object metatables based on getter/setter functions
|
||||
|
||||
#ifndef __LUA_UDATALIB_H__
|
||||
#define __LUA_UDATALIB_H__
|
||||
|
||||
#include "doomdef.h"
|
||||
#include "lua_script.h"
|
||||
#include "lua_libs.h"
|
||||
#include "fastcmp.h"
|
||||
|
||||
// Indices in getter/setter tables for fields
|
||||
#define UDATALIB_GETTER 1
|
||||
#define UDATALIB_SETTER 2
|
||||
|
||||
typedef struct udata_field_s {
|
||||
const char *name;
|
||||
size_t offset;
|
||||
lua_CFunction getter;
|
||||
lua_CFunction setter;
|
||||
} udata_field_t;
|
||||
|
||||
// Simple setters and getters, for situations where getter is simply
|
||||
// "return obj.field" and setter is "obj.field = value"
|
||||
int udatalib_getter_fixed(lua_State *L);
|
||||
int udatalib_getter_angle(lua_State *L);
|
||||
int udatalib_getter_uint8(lua_State *L);
|
||||
int udatalib_getter_sint8(lua_State *L);
|
||||
int udatalib_getter_uint16(lua_State *L);
|
||||
int udatalib_getter_int16(lua_State *L);
|
||||
int udatalib_getter_uint32(lua_State *L);
|
||||
int udatalib_getter_int32(lua_State *L);
|
||||
int udatalib_getter_uint64(lua_State *L);
|
||||
int udatalib_getter_int64(lua_State *L);
|
||||
int udatalib_getter_string(lua_State *L);
|
||||
int udatalib_getter_boolean(lua_State *L);
|
||||
int udatalib_getter_spritenum(lua_State *L);
|
||||
int udatalib_getter_mobj(lua_State *L);
|
||||
int udatalib_getter_subsector(lua_State *L);
|
||||
int udatalib_getter_mobjtype(lua_State *L);
|
||||
int udatalib_getter_player(lua_State *L);
|
||||
int udatalib_getter_mapthing(lua_State *L);
|
||||
int udatalib_getter_slope(lua_State *L);
|
||||
int udatalib_getter_cmd(lua_State *L);
|
||||
int udatalib_getter_playerstate(lua_State *L);
|
||||
int udatalib_getter_powers(lua_State *L);
|
||||
int udatalib_getter_kartstuff(lua_State *L);
|
||||
int udatalib_getter_pflags(lua_State *L);
|
||||
int udatalib_getter_panim(lua_State *L);
|
||||
int udatalib_getter_tic(lua_State *L);
|
||||
|
||||
int udatalib_setter_fixed(lua_State *L);
|
||||
int udatalib_setter_angle(lua_State *L);
|
||||
int udatalib_setter_uint8(lua_State *L);
|
||||
int udatalib_setter_sint8(lua_State *L);
|
||||
int udatalib_setter_uint16(lua_State *L);
|
||||
int udatalib_setter_int16(lua_State *L);
|
||||
int udatalib_setter_uint32(lua_State *L);
|
||||
int udatalib_setter_int32(lua_State *L);
|
||||
int udatalib_setter_uint64(lua_State *L);
|
||||
int udatalib_setter_int64(lua_State *L);
|
||||
int udatalib_setter_string(lua_State *L);
|
||||
int udatalib_setter_boolean(lua_State *L);
|
||||
int udatalib_setter_boolean_nocheck(lua_State *L);
|
||||
int udatalib_setter_spritenum(lua_State *L);
|
||||
int udatalib_setter_mobj(lua_State *L);
|
||||
int udatalib_setter_playerstate(lua_State *L);
|
||||
int udatalib_setter_pflags(lua_State *L);
|
||||
int udatalib_setter_panim(lua_State *L);
|
||||
int udatalib_setter_tic(lua_State *L);
|
||||
|
||||
// Adds setter and getter for field and stores it as field.name..".get" and
|
||||
// field.name..".set" in table at index mt. (metatable, usually)
|
||||
void udatalib_addfield(lua_State *L, int mt, udata_field_t field);
|
||||
|
||||
// Convinience function to add array of fields at once.
|
||||
void udatalib_addfields(lua_State *L, int mt, const udata_field_t fields[]);
|
||||
|
||||
// I miss C++ template functons :(
|
||||
|
||||
// Get pointer to field value within getter or setter
|
||||
#define UDATALIB_GETFIELD(type, field) \
|
||||
{ \
|
||||
size_t offset = lua_tointeger(L, lua_upvalueindex(1)); \
|
||||
field = (type*)((uint8_t*)lua_touserdata(L, 1) + offset); \
|
||||
}
|
||||
|
||||
// Creates implementation for simple getter and setter. Super lazy, yes.
|
||||
// Assumes userdata is a pointer to actual data. Maybe not really safe.
|
||||
#define UDATALIB_SIMPLE_GETTER(type, pushf) \
|
||||
{ \
|
||||
type *field; \
|
||||
UDATALIB_GETFIELD(type, field) \
|
||||
pushf(L, *field); \
|
||||
return 1; \
|
||||
}
|
||||
|
||||
#define UDATALIB_SIMPLE_SETTER(type, checkf) \
|
||||
{ \
|
||||
type *field; \
|
||||
UDATALIB_GETFIELD(type, field) \
|
||||
*field = checkf(L, 2); \
|
||||
return 0; \
|
||||
}
|
||||
|
||||
#endif
|
||||
+11
-2
@@ -13,6 +13,12 @@
|
||||
|
||||
#include <string.h>
|
||||
|
||||
#ifdef HAVE_THREADS
|
||||
#define local_for_thread _Thread_local
|
||||
#else
|
||||
#define local_for_thread
|
||||
#endif
|
||||
|
||||
#include "doomdef.h"
|
||||
#include "command.h"
|
||||
#include "m_argv.h"
|
||||
@@ -31,8 +37,11 @@ char **myargv = NULL;
|
||||
boolean myargmalloc = false;
|
||||
|
||||
/** \brief founded the parm
|
||||
*
|
||||
* thread_local because it can potentially be used from multiple threads (global variables aaaaaa)
|
||||
* (myargc and myargv don't have to be thread_local because they are never modified after being set up)
|
||||
*/
|
||||
static INT32 found;
|
||||
static local_for_thread INT32 found;
|
||||
|
||||
|
||||
/** \brief The M_CheckParm function
|
||||
@@ -91,7 +100,7 @@ INT32 M_CheckProtoParam(const char *check)
|
||||
const char *M_GetProtoParam(void)
|
||||
{
|
||||
INT32 i;
|
||||
static char *string;
|
||||
char *string;
|
||||
|
||||
for (i = 1; i < myargc; i++)
|
||||
{
|
||||
|
||||
+40
-19
@@ -3984,6 +3984,14 @@ menudemo_t *demolist = NULL; // Replays that that have been checked to match wit
|
||||
menudemo_t *demolist_all = NULL; // All replays
|
||||
size_t demolist_all_size = 0;
|
||||
boolean replaynamesloaded = false;
|
||||
// Whenever we start a replay load thread, we increment this number and then thread will remember current value,
|
||||
// and by the end it will compare it with current value, and if it is equal it means thread can store data it has loaded.
|
||||
// If it's not equal, that means we started more than one thread (left and re-entered menu for example)
|
||||
size_t replaythreadnum = 0;
|
||||
|
||||
// for replay dates
|
||||
#include <locale.h>
|
||||
const char *demodateformat = "%d.%m.%Y";
|
||||
|
||||
#ifdef HAVE_THREADS
|
||||
I_mutex replayquerymutex;
|
||||
@@ -4013,12 +4021,15 @@ static SINT8 replayScrollDelay = TICRATE, replayScrollDir = 1;
|
||||
|
||||
static void ReplayNamesLoadThread(void* userdata)
|
||||
{
|
||||
(void)userdata;
|
||||
|
||||
Lock_search_state();
|
||||
|
||||
size_t demolist_all_size_local = demolist_all_size;
|
||||
menudemo_t *demolist_all_local = (menudemo_t*)malloc(sizeof(menudemo_t)*demolist_all_size_local);
|
||||
memcpy(demolist_all_local, demolist_all, sizeof(menudemo_t)*demolist_all_size_local);
|
||||
char *replaydirpath = (char*)userdata;
|
||||
size_t localreplaythreadnum = replaythreadnum;
|
||||
const char *localdemodateformat = demodateformat;
|
||||
|
||||
Unlock_search_state();
|
||||
|
||||
@@ -4026,19 +4037,13 @@ static void ReplayNamesLoadThread(void* userdata)
|
||||
{
|
||||
if (demolist_all_local[i].type != MD_SUBDIR)
|
||||
{
|
||||
G_LoadDemoTitle(&demolist_all_local[i]);
|
||||
|
||||
// this is fucking horrid, but i wanna be able to search for dates
|
||||
/*if (demolist_all_local[i].date[0] != '\0')
|
||||
{
|
||||
snprintf(demolist_all_local[i].title, sizeof(demolist_all_local[i].title), "%s %s", demolist_all_local[i].title, demolist_all_local[i].date);
|
||||
}*/
|
||||
G_LoadDemoTitle(&demolist_all_local[i], localdemodateformat);
|
||||
}
|
||||
}
|
||||
|
||||
Lock_search_state();
|
||||
|
||||
if (fastcmp(menupath, replaydirpath) && demolist_all)
|
||||
if (replaythreadnum == localreplaythreadnum && demolist_all)
|
||||
{
|
||||
memcpy(demolist_all, demolist_all_local, sizeof(menudemo_t)*demolist_all_size);
|
||||
replaynamesloaded = true;
|
||||
@@ -4047,22 +4052,32 @@ static void ReplayNamesLoadThread(void* userdata)
|
||||
Unlock_search_state();
|
||||
|
||||
// Was allocated before thread start, we need to free it
|
||||
free(replaydirpath);
|
||||
free(demolist_all_local);
|
||||
}
|
||||
|
||||
static void LoadReplayNames(void)
|
||||
{
|
||||
char *replaydirpath = strdup(menupath);
|
||||
|
||||
Lock_search_state();
|
||||
replaythreadnum++;
|
||||
replaynamesloaded = false;
|
||||
if (cv_demodateformat.value == 2)
|
||||
demodateformat = "%m.%d.%Y";
|
||||
else if (cv_demodateformat.value == 1)
|
||||
demodateformat = "%d.%m.%Y";
|
||||
else
|
||||
{
|
||||
// get the date format here
|
||||
// setlocale reads/writes global state
|
||||
const char *locale = setlocale(LC_TIME, NULL);
|
||||
// US ppl are special (:
|
||||
demodateformat = (locale && strstr(locale, "en_US")) ? "%m.%d.%Y" : "%d.%m.%Y";
|
||||
}
|
||||
Unlock_search_state();
|
||||
|
||||
#ifdef HAVE_THREADS
|
||||
I_spawn_thread("replay-names-load", ReplayNamesLoadThread, replaydirpath);
|
||||
I_spawn_thread("replay-names-load", ReplayNamesLoadThread, NULL);
|
||||
#else
|
||||
ReplayNamesLoadThread(replaydirpath);
|
||||
ReplayNamesLoadThread(NULL);
|
||||
#endif
|
||||
}
|
||||
|
||||
@@ -4101,8 +4116,12 @@ static void M_HutCheckReplays(size_t maxnum)
|
||||
// Mark as done
|
||||
replayqueryfound = replayquerycheck = sizedirmenu;
|
||||
|
||||
Lock_search_state();
|
||||
|
||||
memcpy(demolist, demolist_all, sizeof(menudemo_t) * sizedirmenu);
|
||||
|
||||
Unlock_search_state();
|
||||
|
||||
return;
|
||||
}
|
||||
|
||||
@@ -4251,13 +4270,15 @@ static boolean M_HandleReplayHutQuery(INT32 choice)
|
||||
char tmp[MAXREPLAYQUERY+1];
|
||||
memcpy(tmp, replayqueryinput_buffer, MAXREPLAYQUERY+1);
|
||||
|
||||
Lock_search_state();
|
||||
// Honestly not sure if locks for replaynamesloaded are necessary...
|
||||
// Thread sanitizer does report race condition whenever replaynamesloaded is accessed without lock
|
||||
// but really it is only ever set to false in main thread and only set to true in replay load thread,
|
||||
// and both are done via locks. If replaynamesloaded is true, it is never gonna suddenly switch from true to false
|
||||
// while we're in main thread, and if it would switch from false to true it is not really a big deal, we will just skip
|
||||
// 1 frame where replay names were loaded
|
||||
|
||||
if (!replaynamesloaded)
|
||||
{
|
||||
Unlock_search_state();
|
||||
return false;
|
||||
}
|
||||
Unlock_search_state();
|
||||
|
||||
if (M_TextInputHandle(&replayqueryinput, choice))
|
||||
{
|
||||
|
||||
+77
-58
@@ -9187,6 +9187,12 @@ static boolean P_MobjPushableThink(mobj_t *mobj)
|
||||
|
||||
static void P_FiringThink(mobj_t *mobj)
|
||||
{
|
||||
if (!mobj->target)
|
||||
return;
|
||||
|
||||
if (mobj->health <= 0)
|
||||
return;
|
||||
|
||||
if (mobj->state->action == (actionf_p1)A_Boss1Laser)
|
||||
{
|
||||
var1 = mobj->state->var1;
|
||||
@@ -9249,7 +9255,12 @@ void P_MobjThinker(mobj_t *mobj)
|
||||
mobj->flags2 &= ~MF2_PUSHED;
|
||||
mobj->eflags &= ~(MFE_SPRUNG|MFE_JUSTBOUNCEDWALL);
|
||||
|
||||
#ifdef PHOBOS_BUILD
|
||||
P_SetTarget(&tmfloorthing, NULL);
|
||||
P_SetTarget(&tmhitthing, NULL);
|
||||
#else
|
||||
tmfloorthing = tmhitthing = NULL;
|
||||
#endif
|
||||
|
||||
// do NOT trigger linedef executors for "local" mobjs
|
||||
if (!mobj->islocal)
|
||||
@@ -9265,8 +9276,13 @@ void P_MobjThinker(mobj_t *mobj)
|
||||
}
|
||||
|
||||
if (mobj->scale != mobj->destscale)
|
||||
{
|
||||
P_MobjScaleThink(mobj); // Slowly scale up/down to reach your destscale.
|
||||
|
||||
if (P_MobjWasRemovedCompat(mobj))
|
||||
return;
|
||||
}
|
||||
|
||||
if (!mobj->player)
|
||||
{
|
||||
if (mobj->type == MT_GHOST && mobj->fuse > 0 // Not guaranteed to be MF_SCENERY or not MF_SCENERY!
|
||||
@@ -9311,6 +9327,21 @@ void P_MobjThinker(mobj_t *mobj)
|
||||
{
|
||||
if (!P_MobjDeadThink(mobj))
|
||||
return;
|
||||
|
||||
// Fading tile
|
||||
if (mobj->type >= MT_BOUNCEPICKUP && mobj->type <= MT_GRENADEPICKUP)
|
||||
{
|
||||
INT32 value = mobj->info->damage/10;
|
||||
value = mobj->fuse/value;
|
||||
value = 10-value;
|
||||
value--;
|
||||
|
||||
if (value <= 0)
|
||||
value = 1;
|
||||
|
||||
mobj->frame &= ~FF_TRANSMASK;
|
||||
mobj->frame |= value << FF_TRANSSHIFT;
|
||||
}
|
||||
}
|
||||
else
|
||||
{
|
||||
@@ -9321,7 +9352,7 @@ void P_MobjThinker(mobj_t *mobj)
|
||||
if (P_MobjWasRemoved(mobj))
|
||||
return;
|
||||
|
||||
if (mobj->flags2 & MF2_FIRING && mobj->target && mobj->health > 0)
|
||||
if (mobj->flags2 & MF2_FIRING)
|
||||
P_FiringThink(mobj);
|
||||
|
||||
if (mobj->flags & MF_AMBIENT)
|
||||
@@ -9388,23 +9419,27 @@ void P_MobjThinker(mobj_t *mobj)
|
||||
P_ButteredSlope(mobj);
|
||||
}
|
||||
|
||||
if (mobj->flags & (MF_ENEMY|MF_BOSS) && mobj->health &&
|
||||
P_CheckDeathPitCollide(mobj)) // extra pit check in case these didn't have momz
|
||||
if (mobj->health)
|
||||
{
|
||||
P_KillMobj(mobj, NULL, NULL);
|
||||
return;
|
||||
}
|
||||
|
||||
// Crush enemies!
|
||||
if (mobj->ceilingz - mobj->floorz < mobj->height)
|
||||
{
|
||||
if (((mobj->flags & (MF_ENEMY|MF_BOSS) && mobj->flags & MF_SHOOTABLE) || mobj->type == MT_EGGSHIELD) &&
|
||||
!(mobj->flags & MF_NOCLIPHEIGHT) &&
|
||||
mobj->health > 0)
|
||||
// extra pit check in case these didn't have momz
|
||||
if ((mobj->flags & (MF_ENEMY|MF_BOSS)) &&
|
||||
P_CheckDeathPitCollide(mobj))
|
||||
{
|
||||
P_KillMobj(mobj, NULL, NULL);
|
||||
return;
|
||||
}
|
||||
|
||||
// Crush enemies!
|
||||
if ((mobj->ceilingz - mobj->floorz) < mobj->height)
|
||||
{
|
||||
if ((((mobj->flags & (MF_ENEMY|MF_BOSS)) && (mobj->flags & MF_SHOOTABLE)) || mobj->type == MT_EGGSHIELD) &&
|
||||
!(mobj->flags & MF_NOCLIPHEIGHT) &&
|
||||
mobj->health > 0)
|
||||
{
|
||||
P_KillMobj(mobj, NULL, NULL);
|
||||
return;
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
if (P_MobjWasRemovedCompat(mobj))
|
||||
@@ -9412,24 +9447,6 @@ void P_MobjThinker(mobj_t *mobj)
|
||||
|
||||
// Can end up here if a player dies.
|
||||
P_CycleMobjState(mobj);
|
||||
|
||||
if (P_MobjWasRemoved(mobj))
|
||||
return;
|
||||
|
||||
if ((mobj->health == 0) && // Fading tile
|
||||
(mobj->type >= MT_BOUNCEPICKUP && mobj->type <= MT_GRENADEPICKUP))
|
||||
{
|
||||
INT32 value = mobj->info->damage/10;
|
||||
value = mobj->fuse/value;
|
||||
value = 10-value;
|
||||
value--;
|
||||
|
||||
if (value <= 0)
|
||||
value = 1;
|
||||
|
||||
mobj->frame &= ~FF_TRANSMASK;
|
||||
mobj->frame |= value << FF_TRANSSHIFT;
|
||||
}
|
||||
}
|
||||
|
||||
// Quick, optimized function for the Rail Rings
|
||||
@@ -9683,20 +9700,13 @@ mobj_t *P_SpawnMobj(fixed_t x, fixed_t y, fixed_t z, mobjtype_t type)
|
||||
|
||||
// All mobjs are created at 100% scale.
|
||||
mobj->scale = FRACUNIT;
|
||||
mobj->destscale = mobj->scale;
|
||||
mobj->scalespeed = FRACUNIT/12;
|
||||
|
||||
if (mapobjectscale != FRACUNIT) //&& !(mobj->type == MT_BLACKEGGMAN)
|
||||
{
|
||||
mobj->destscale = mapobjectscale;
|
||||
mobj->scalespeed = mapobjectscale/12;
|
||||
}
|
||||
mobj->destscale = mapobjectscale;
|
||||
mobj->scalespeed = mapobjectscale/12;
|
||||
|
||||
// Sprite rendering
|
||||
mobj->blendmode = AST_TRANSLUCENT;
|
||||
mobj->realxscale = mobj->realyscale = mobj->scale;
|
||||
mobj->spritexscale = mobj->realxscale;
|
||||
mobj->spriteyscale = mobj->realyscale;
|
||||
mobj->realxscale = mobj->realyscale =
|
||||
mobj->spritexscale = mobj->spriteyscale = mobj->scale;
|
||||
|
||||
// set subsector and/or block links
|
||||
P_SetThingPosition(mobj);
|
||||
@@ -10138,20 +10148,13 @@ mobj_t *P_SpawnShadowMobj(mobj_t * caster)
|
||||
|
||||
// All mobjs are created at 100% scale.
|
||||
mobj->scale = FRACUNIT;
|
||||
mobj->destscale = mobj->scale;
|
||||
mobj->scalespeed = FRACUNIT/12;
|
||||
|
||||
if (mapobjectscale != FRACUNIT) //&& !(mobj->type == MT_BLACKEGGMAN)
|
||||
{
|
||||
mobj->destscale = mapobjectscale;
|
||||
mobj->scalespeed = mapobjectscale/12;
|
||||
}
|
||||
mobj->destscale = mapobjectscale;
|
||||
mobj->scalespeed = mapobjectscale/12;
|
||||
|
||||
// Sprite rendering
|
||||
mobj->blendmode = AST_TRANSLUCENT;
|
||||
mobj->realxscale = mobj->realyscale = mobj->scale;
|
||||
mobj->spritexscale = mobj->realxscale;
|
||||
mobj->spriteyscale = mobj->realyscale;
|
||||
mobj->realxscale = mobj->realyscale =
|
||||
mobj->spritexscale = mobj->spriteyscale = mobj->scale;
|
||||
|
||||
// set subsector and/or block links
|
||||
P_SetThingPosition(mobj);
|
||||
@@ -10251,7 +10254,9 @@ static precipmobj_t *P_SpawnPrecipMobj(fixed_t x, fixed_t y, fixed_t z, mobjtype
|
||||
P_CalculatePrecipFloor(mobj);
|
||||
|
||||
if (mobj->floorz != starting_floorz)
|
||||
mobj->precipflags |= PCF_FOF;
|
||||
{
|
||||
; //mobj->precipflags |= PCF_FOF;
|
||||
}
|
||||
else
|
||||
{
|
||||
const INT32 special = GETSECSPECIAL(mobj->subsector->sector->special, 1);
|
||||
@@ -10385,7 +10390,13 @@ void P_RemoveMobj(mobj_t *mobj)
|
||||
|
||||
// clear the reference from the mapthing
|
||||
if (mobj->spawnpoint)
|
||||
{
|
||||
#ifdef PHOBOS_BUILD
|
||||
P_SetTarget(&mobj->spawnpoint->mobj, NULL);
|
||||
#else
|
||||
mobj->spawnpoint->mobj = NULL;
|
||||
#endif
|
||||
}
|
||||
|
||||
R_RemoveMobjInterpolator(mobj);
|
||||
|
||||
@@ -10596,6 +10607,9 @@ void P_PrecipitationEffects(void)
|
||||
P_SpawnLightningFlash(ss); // Spawn a quick flash thinker
|
||||
}
|
||||
|
||||
if (sound_disabled)
|
||||
return; // Sound off? D'aw, no fun.
|
||||
|
||||
const mobj_t *pmo = players[displayplayers[0]].mo;
|
||||
|
||||
// Local effects from here on out!
|
||||
@@ -10603,9 +10617,6 @@ void P_PrecipitationEffects(void)
|
||||
if (!playeringame[displayplayers[0]] || !pmo)
|
||||
return;
|
||||
|
||||
if (sound_disabled)
|
||||
return; // Sound off? D'aw, no fun.
|
||||
|
||||
const boolean sounds_rain = ((cv_drawdist_precip.value != 0) && rainsfx && (!leveltime || leveltime % 80 == 1));
|
||||
|
||||
if (!sounds_rain && !sounds_thunder)
|
||||
@@ -10853,7 +10864,9 @@ void P_SpawnPlayer(INT32 playernum)
|
||||
mobj_t *mobj;
|
||||
|
||||
if (p->playerstate == PST_REBORN)
|
||||
{
|
||||
G_PlayerReborn(playernum);
|
||||
}
|
||||
|
||||
for (i = 0; i < MAXPLAYERS; i++)
|
||||
{
|
||||
@@ -10927,9 +10940,15 @@ void P_SpawnPlayer(INT32 playernum)
|
||||
}
|
||||
|
||||
mobj = P_SpawnMobj(0, 0, 0, MT_PLAYER);
|
||||
|
||||
I_Assert(mobj != NULL);
|
||||
|
||||
#ifdef PHOBOS_BUILD
|
||||
mobj->player = p;
|
||||
P_SetTarget(&p->mo, mobj);
|
||||
#else
|
||||
(mobj->player = p)->mo = mobj;
|
||||
//P_SetTarget(&p->mo, mobj);
|
||||
#endif
|
||||
|
||||
mobj->angle = mobj->old_angle = 0;
|
||||
|
||||
|
||||
+3
-5
@@ -258,12 +258,10 @@ typedef enum
|
||||
// PRECIPITATION flags ?! ?! ?!
|
||||
//
|
||||
typedef enum {
|
||||
PCF_INVISIBLE = 1, // Don't draw.
|
||||
PCF_INVISIBLE = 1, // Don't draw.
|
||||
PCF_PIT = 1<<1, // Above pit.
|
||||
PCF_FOF = 1<<2, // Above FOF.
|
||||
PCF_MOVINGFOF = 1<<3, // Above MOVING FOF (this means we need to keep floorz up to date...)
|
||||
PCF_SPLASH = 1<<4, // Splashed on the ground, return to the ceiling after the animation's over
|
||||
PCF_THUNK = 1<<5, // Ran the thinker this tic.
|
||||
PCF_SPLASH = 1<<2, // Splashed on the ground, return to the ceiling after the animation's over
|
||||
PCF_THUNK = 1<<3, // Ran the thinker this tic.
|
||||
} precipflag_t;
|
||||
|
||||
|
||||
|
||||
+11
-6
@@ -570,13 +570,13 @@ static void P_LoadSegs(UINT8 *data)
|
||||
|
||||
if (seg->sidedef == &sides[seg->linedef->sidenum[0]])
|
||||
{
|
||||
seg->v1 = lines[ms->linedef].v1;
|
||||
seg->v2 = lines[ms->linedef].v2;
|
||||
seg->v1 = lines[rawlinedef].v1;
|
||||
seg->v2 = lines[rawlinedef].v2;
|
||||
}
|
||||
else
|
||||
{
|
||||
seg->v1 = lines[ms->linedef].v2;
|
||||
seg->v2 = lines[ms->linedef].v1;
|
||||
seg->v1 = lines[rawlinedef].v2;
|
||||
seg->v2 = lines[rawlinedef].v1;
|
||||
}
|
||||
}
|
||||
else
|
||||
@@ -584,7 +584,6 @@ static void P_LoadSegs(UINT8 *data)
|
||||
seg->v1 = &vertexes[v1];
|
||||
seg->v2 = &vertexes[v2];
|
||||
}
|
||||
|
||||
#ifdef HWRENDER
|
||||
if (rendermode == render_opengl)
|
||||
{
|
||||
@@ -597,7 +596,6 @@ static void P_LoadSegs(UINT8 *data)
|
||||
//seg->fv2.z = FixedToFloat(seg->v2->z);
|
||||
}
|
||||
#endif
|
||||
|
||||
seg->length = P_SegLength(seg);
|
||||
|
||||
P_UpdateSegLightOffset(seg);
|
||||
@@ -2096,6 +2094,13 @@ static void P_LoadMapBSP(const virtres_t* virt)
|
||||
virtlump_t* virtsegs = vres_Find(virt, "SEGS");
|
||||
virtlump_t* virtnodes = vres_Find(virt, "NODES");
|
||||
|
||||
if (!virtssectors)
|
||||
I_Error("SSECTORS lump not found");
|
||||
if (!virtsegs)
|
||||
I_Error("SEGS lump not found");
|
||||
if (!virtnodes)
|
||||
I_Error("NODES lump not found");
|
||||
|
||||
numsubsectors = virtssectors->size / sizeof(mapsubsector_t);
|
||||
numnodes = virtnodes->size / sizeof(mapnode_t);
|
||||
numsegs = virtsegs->size / sizeof(mapseg_t);
|
||||
|
||||
+9
-3
@@ -1962,13 +1962,19 @@ static void P_ProcessLineSpecial(line_t *line, mobj_t *mo, sector_t *callsec)
|
||||
if (!dest)
|
||||
return;
|
||||
|
||||
const angle_t ang = (line->flags & ML_NOCLIMB) ? mo->angle : dest->angle;
|
||||
const boolean dontstopmove = (line->flags & ML_EFFECT4) == ML_EFFECT4;
|
||||
|
||||
if (bot)
|
||||
P_Teleport(bot, dest->x, dest->y, dest->z, (line->flags & ML_NOCLIMB) ? mo->angle : dest->angle, (line->flags & ML_BLOCKMONSTERS) == 0, (line->flags & ML_EFFECT4) == ML_EFFECT4);
|
||||
P_Teleport(bot, dest->x, dest->y, dest->z, ang, (line->flags & ML_BLOCKMONSTERS) == 0, dontstopmove);
|
||||
|
||||
if (line->flags & ML_BLOCKMONSTERS)
|
||||
P_Teleport(mo, dest->x, dest->y, dest->z, (line->flags & ML_NOCLIMB) ? mo->angle : dest->angle, false, (line->flags & ML_EFFECT4) == ML_EFFECT4);
|
||||
{
|
||||
P_Teleport(mo, dest->x, dest->y, dest->z, ang, false, dontstopmove);
|
||||
}
|
||||
else
|
||||
{
|
||||
P_Teleport(mo, dest->x, dest->y, dest->z, (line->flags & ML_NOCLIMB) ? mo->angle : dest->angle, true, (line->flags & ML_EFFECT4) == ML_EFFECT4);
|
||||
P_Teleport(mo, dest->x, dest->y, dest->z, ang, true, dontstopmove);
|
||||
// Play the 'bowrwoosh!' sound
|
||||
S_StartSound(dest, sfx_mixup);
|
||||
}
|
||||
|
||||
+1
-1
@@ -91,7 +91,7 @@ void P_InstaThrust(mobj_t *mo, angle_t angle, fixed_t move)
|
||||
mo->momx = FixedMul(move, FINECOSINE(angle));
|
||||
|
||||
if (!twodmo(mo))
|
||||
mo->momy = FixedMul(move,FINESINE(angle));
|
||||
mo->momy = FixedMul(move, FINESINE(angle));
|
||||
}
|
||||
|
||||
void P_InstaThrustEvenIn2D(mobj_t *mo, angle_t angle, fixed_t move)
|
||||
|
||||
@@ -233,20 +233,25 @@ if(${SDL2_FOUND})
|
||||
-DHAVE_THREADS
|
||||
)
|
||||
|
||||
if(SRB2_CONFIG_LTO AND NOT SRB2_CONFIG_DEBUGMODE)
|
||||
if(SRB2_CONFIG_LTO AND NOT SRB2_CONFIG_DEBUGMODE AND NOT SRB2_CONFIG_ASAN AND NOT SRB2_CONFIG_UBSAN AND NOT SRB2_CONFIG_TSAN)
|
||||
set_property(TARGET SRB2SDL2 PROPERTY INTERPROCEDURAL_OPTIMIZATION TRUE)
|
||||
endif()
|
||||
|
||||
if(SRB2_CONFIG_ASAN)
|
||||
target_compile_options(SRB2SDL2 PRIVATE -fsanitize=address)
|
||||
target_compile_options(SRB2SDL2 PRIVATE -O1 -fsanitize=address -fno-omit-frame-pointer -fno-common)
|
||||
target_link_options(SRB2SDL2 PRIVATE -fsanitize=address)
|
||||
endif()
|
||||
|
||||
if(SRB2_CONFIG_UBSAN)
|
||||
target_compile_options(SRB2SDL2 PRIVATE -fsanitize=undefined)
|
||||
target_compile_options(SRB2SDL2 PRIVATE -O1 -fsanitize=undefined -fno-omit-frame-pointer)
|
||||
target_link_options(SRB2SDL2 PRIVATE -fsanitize=undefined)
|
||||
endif()
|
||||
|
||||
if(SRB2_CONFIG_TSAN)
|
||||
target_compile_options(SRB2SDL2 PRIVATE -O1 -fsanitize=thread -fno-omit-frame-pointer)
|
||||
target_link_options(SRB2SDL2 PRIVATE -fsanitize=thread)
|
||||
endif()
|
||||
|
||||
if(NOT SRB2_CONFIG_MUMBLE)
|
||||
target_compile_options(SRB2SDL2 PRIVATE -DNOMUMBLE)
|
||||
endif()
|
||||
|
||||
+32
-67
@@ -97,11 +97,9 @@ static char vidModeName[33][32]; // allow 33 different modes
|
||||
rendermode_t rendermode = render_none;
|
||||
|
||||
#ifdef HWRENDER
|
||||
unsigned msaa = 0;
|
||||
|
||||
// Eee probably the way i organize it isn't best ><
|
||||
// Just don't know where do i put declaration and "implementation"
|
||||
boolean a2c = false;
|
||||
unsigned msaa = 0;
|
||||
#endif
|
||||
|
||||
static void KeyboardLayout_OnChange(void)
|
||||
@@ -197,10 +195,6 @@ static INT32 custom_height = 0;
|
||||
static SDL_bool Impl_CreateWindow(SDL_bool fullscreen);
|
||||
static void Impl_SetWindowIcon(void);
|
||||
|
||||
#ifdef USE_FBO_OGL
|
||||
boolean downsample = false;
|
||||
#endif
|
||||
|
||||
static INT32 Impl_SDL_Scancode_To_Keycode(SDL_Scancode code)
|
||||
{
|
||||
if (code >= SDL_SCANCODE_A && code <= SDL_SCANCODE_Z)
|
||||
@@ -522,7 +516,7 @@ static void Impl_HandleWindowEvent(SDL_WindowEvent evt)
|
||||
{
|
||||
I_CheckDesktopRes();
|
||||
#ifdef USE_FBO_OGL
|
||||
I_DownSample();
|
||||
I_CheckDownSampleState(false);
|
||||
#endif
|
||||
windowmoved = SDL_FALSE;
|
||||
}
|
||||
@@ -1263,8 +1257,9 @@ static void I_CheckDesktopRes(void)
|
||||
int currentDisplayIndex = -1;
|
||||
SDL_DisplayMode curmode;
|
||||
|
||||
desktopwidth = 0;
|
||||
desktopheight = 0;
|
||||
// just fallback to game res ig?
|
||||
desktopwidth = vid.width;
|
||||
desktopheight = vid.height;
|
||||
|
||||
currentDisplayIndex = SDL_GetWindowDisplayIndex(window);
|
||||
|
||||
@@ -1274,7 +1269,7 @@ static void I_CheckDesktopRes(void)
|
||||
return;
|
||||
}
|
||||
|
||||
if (SDL_GetDesktopDisplayMode(currentDisplayIndex, &curmode) != 0)
|
||||
if (SDL_GetCurrentDisplayMode(currentDisplayIndex, &curmode) < 0)
|
||||
{
|
||||
return;
|
||||
}
|
||||
@@ -1289,47 +1284,39 @@ boolean I_CheckNativeRes(void)
|
||||
return (vid.width == desktopwidth && vid.height == desktopheight);
|
||||
}
|
||||
|
||||
#ifdef USE_FBO_OGL
|
||||
|
||||
void RefreshOGLSDLSurface(void)
|
||||
static boolean I_CheckAboveDesktopRes(INT32 width, INT32 height)
|
||||
{
|
||||
if (rendermode == render_opengl)
|
||||
OglSdlSurface(vid.width, vid.height);
|
||||
return (width > desktopwidth || height > desktopheight);
|
||||
}
|
||||
|
||||
void I_DownSample(void)
|
||||
#ifdef USE_FBO_OGL
|
||||
static boolean vid_downsampling = false;
|
||||
|
||||
boolean I_IsDownsampling(void)
|
||||
{
|
||||
boolean needrefresh = false;
|
||||
return vid_downsampling;
|
||||
}
|
||||
|
||||
if (!cv_glframebuffer.value || !supportFBO || (cv_glscreentextures.value == 0)) // no sense to do this crap if we cant benefit from it
|
||||
void I_CheckDownSampleState(boolean forcerefresh)
|
||||
{
|
||||
// no fbo support so we dont care
|
||||
if (!supportFBO)
|
||||
{
|
||||
downsample = false;
|
||||
vid_downsampling = false;
|
||||
return;
|
||||
}
|
||||
|
||||
if (I_CheckNativeRes() && (downsample == true))
|
||||
// no sense to do this crap if we cant benefit from it
|
||||
const boolean newdownsamplestate = cv_glframebuffer.value && (cv_glscreentextures.value == 2) && I_CheckAboveDesktopRes(vid.width, vid.height);
|
||||
|
||||
// state changed or fbo was toggled
|
||||
if (vid_downsampling != newdownsamplestate || forcerefresh)
|
||||
{
|
||||
downsample = false;
|
||||
RefreshOGLSDLSurface();
|
||||
return;
|
||||
//printf("downsample changed from %d to %d\n", vid_downsampling, curdownsamplestate);
|
||||
OglSdlSurface(vid.width, vid.height);
|
||||
}
|
||||
|
||||
if ((vid.width > desktopwidth) || (vid.height > desktopheight)) //check if current resolution is higher than current display resolution
|
||||
{
|
||||
downsample = true;
|
||||
needrefresh = true;
|
||||
}
|
||||
else if (downsample == true)
|
||||
{
|
||||
downsample = false;
|
||||
needrefresh = true;
|
||||
}
|
||||
|
||||
if (needrefresh)
|
||||
{
|
||||
RefreshOGLSDLSurface();
|
||||
needrefresh = false;
|
||||
}
|
||||
vid_downsampling = newdownsamplestate;
|
||||
}
|
||||
#endif
|
||||
|
||||
@@ -1359,10 +1346,11 @@ static void SDLSetMode(INT32 width, INT32 height, SDL_bool fullscreen)
|
||||
}
|
||||
|
||||
// Reposition window only in windowed mode
|
||||
const int windowpos = SDL_GetWindowDisplayIndex(window);
|
||||
SDL_SetWindowSize(window, width, height);
|
||||
SDL_SetWindowPosition(window,
|
||||
SDL_WINDOWPOS_CENTERED_DISPLAY(SDL_GetWindowDisplayIndex(window)),
|
||||
SDL_WINDOWPOS_CENTERED_DISPLAY(SDL_GetWindowDisplayIndex(window))
|
||||
SDL_WINDOWPOS_CENTERED_DISPLAY(windowpos),
|
||||
SDL_WINDOWPOS_CENTERED_DISPLAY(windowpos)
|
||||
);
|
||||
}
|
||||
}
|
||||
@@ -1384,7 +1372,7 @@ static void SDLSetMode(INT32 width, INT32 height, SDL_bool fullscreen)
|
||||
{
|
||||
I_CheckDesktopRes();
|
||||
#ifdef USE_FBO_OGL
|
||||
I_DownSample();
|
||||
I_CheckDownSampleState(false);
|
||||
#endif
|
||||
OglSdlSurface(vid.width, vid.height);
|
||||
}
|
||||
@@ -1825,7 +1813,6 @@ void I_StartupGraphics(void)
|
||||
rendermode = render_opengl;
|
||||
|
||||
msaa = 0; boolean msaa_set = false;
|
||||
a2c = false; boolean a2c_set = false;
|
||||
|
||||
// MSAA antialiasing
|
||||
if (M_CheckParm("-msaa") && M_IsNextParm())
|
||||
@@ -1837,16 +1824,6 @@ void I_StartupGraphics(void)
|
||||
}
|
||||
}
|
||||
|
||||
if (M_CheckParm("-a2c"))
|
||||
{
|
||||
a2c = true;
|
||||
a2c_set = true;
|
||||
}
|
||||
else if (M_CheckParm("-noa2c"))
|
||||
{
|
||||
a2c_set = true;
|
||||
}
|
||||
|
||||
{
|
||||
char line[16];
|
||||
char * word;
|
||||
@@ -1890,19 +1867,10 @@ void I_StartupGraphics(void)
|
||||
}
|
||||
else
|
||||
{
|
||||
CONS_Printf("Using last know MSAA value: %u\n", msaa);
|
||||
CONS_Printf("Using last known MSAA value: %u\n", msaa);
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
if (!a2c_set)
|
||||
{
|
||||
if (fasticmp(word, "a2c"))
|
||||
{
|
||||
a2c = true;
|
||||
CONS_Printf("Using a2c because it was specified to be used earlier\n");
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
fclose(file);
|
||||
@@ -1937,9 +1905,6 @@ void I_StartupGraphics(void)
|
||||
|
||||
#ifdef HWRENDER
|
||||
fprintf(file, "msaa %u\n", msaa);
|
||||
|
||||
if (a2c)
|
||||
fputs("a2c\n", file);
|
||||
#endif
|
||||
fclose(file);
|
||||
}
|
||||
|
||||
+6
-10
@@ -65,7 +65,7 @@ PFNglGetString pglGetString;
|
||||
#ifdef USE_FBO_OGL
|
||||
boolean UseScreenFBO(void)
|
||||
{
|
||||
return (supportFBO && cv_glframebuffer.value && downsample);
|
||||
return (supportFBO && cv_glframebuffer.value && I_IsDownsampling() && (cv_glscreentextures.value == 2));
|
||||
}
|
||||
#endif
|
||||
|
||||
@@ -203,9 +203,9 @@ boolean OglSdlSurface(INT32 w, INT32 h)
|
||||
|
||||
#ifdef USE_FBO_OGL
|
||||
if (UseScreenFBO())
|
||||
GL_Framebuffer_Enable();
|
||||
GL_FBO_Enable();
|
||||
else
|
||||
GL_Framebuffer_Disable();
|
||||
GL_FBO_Disable();
|
||||
#endif
|
||||
|
||||
if (!first_init)
|
||||
@@ -235,9 +235,7 @@ void OglSdlFinishUpdate(SDL_Window *window)
|
||||
|
||||
#ifdef USE_FBO_OGL
|
||||
if (usefbo)
|
||||
{
|
||||
GL_Framebuffer_Unbind();
|
||||
}
|
||||
GL_FBO_BindMainFrameBuffer();
|
||||
#endif
|
||||
|
||||
if (HWR_ShouldUsePaletteRendering())
|
||||
@@ -255,9 +253,7 @@ void OglSdlFinishUpdate(SDL_Window *window)
|
||||
|
||||
#ifdef USE_FBO_OGL
|
||||
if (usefbo)
|
||||
{
|
||||
GL_Framebuffer_Enable();
|
||||
}
|
||||
GL_FBO_Enable();
|
||||
#endif
|
||||
|
||||
SDL_GL_SwapWindow(window);
|
||||
@@ -268,7 +264,7 @@ void OglSdlFinishUpdate(SDL_Window *window)
|
||||
// effects that want to take the old screen can do so after this
|
||||
// well we dont need it on native res it seems
|
||||
#ifdef USE_FBO_OGL
|
||||
if ((!I_CheckNativeRes() && !usefbo) || WipeInAction)
|
||||
if (!usefbo && (!I_CheckNativeRes() || WipeInAction))
|
||||
#else
|
||||
if (!I_CheckNativeRes() || WipeInAction)
|
||||
#endif
|
||||
|
||||
Reference in new issue
Block a user