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Author SHA1 Message Date
Alug 00bc8bc149 limit addon only stuff to server info screen
quite honestly everything else is awful and i dont want to bother with it
2026-01-27 18:23:51 +01:00
Alug f12b55f63b rename addonsonly variable to cl_addonsonly
very generic name so add the prefix for whatever cl means
2026-01-27 18:08:12 +01:00
Alug 3e476d7658 implement allowing to load addons and gamestate only instead of joining server
really messy, needs some cleanup, not sure if this is good at all
2026-01-27 18:06:22 +01:00
63 changed files with 508 additions and 633 deletions

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+17 -41
View File
@@ -519,23 +519,6 @@ LUA_API int lua_pushthread (lua_State *L) {
** get functions (Lua -> stack)
*/
static void auxgetstr (lua_State *L, const TValue *t, const char *k) {
const TValue *slot;
TValue key;
TString *str = luaS_new(L, k);
api_checkvalidindex(L, t);
if (luaV_fastget(L, t, str, slot, luaH_getstr)) {
setobj2s(L, L->top, slot);
api_incr_top(L);
}
else {
setsvalue(L, &key, str);
luaV_finishget(L, t, L->top, L->top, slot);
api_incr_top(L);
}
lua_unlock(L);
}
LUA_API void lua_gettable (lua_State *L, int idx) {
StkId t;
@@ -548,8 +531,15 @@ LUA_API void lua_gettable (lua_State *L, int idx) {
LUA_API void lua_getfield (lua_State *L, int idx, const char *k) {
StkId t;
TValue key;
lua_lock(L);
auxgetstr(L, index2adr(L, idx), k);
t = index2adr(L, idx);
api_checkvalidindex(L, t);
setsvalue(L, &key, luaS_new(L, k));
luaV_gettable(L, t, &key, L->top);
api_incr_top(L);
lua_unlock(L);
}
@@ -640,26 +630,6 @@ LUA_API void lua_getfenv (lua_State *L, int idx) {
** set functions (stack -> Lua)
*/
#pragma GCC diagnostic push
#pragma GCC diagnostic ignored "-Wcast-qual"
static void auxsetstr (lua_State *L, const TValue *t, const char *k) {
TValue key;
const TValue *slot;
TString *str = luaS_new(L, k);
api_checknelems(L, 1);
api_checkvalidindex(L, t);
if (luaV_fastset(L, t, str, slot, luaH_setstr, L->top)) {
setobj2t(L, cast(TValue *, slot), L->top - 1);
L->top--; /* pop value */
}
else {
setsvalue2s(L, &key, str);
luaV_finishset(L, t, &key, L->top - 1, slot);
L->top--; /* pop value */
}
lua_unlock(L);
}
LUA_API void lua_settable (lua_State *L, int idx) {
StkId t;
@@ -672,12 +642,18 @@ LUA_API void lua_settable (lua_State *L, int idx) {
lua_unlock(L);
}
#pragma GCC diagnostic pop
LUA_API void lua_setfield (lua_State *L, int idx, const char *k) {
StkId t;
TValue key;
lua_lock(L);
auxsetstr(L, index2adr(L, idx), k);
api_checknelems(L, 1);
t = index2adr(L, idx);
api_checkvalidindex(L, t);
setsvalue(L, &key, luaS_new(L, k));
luaV_settable(L, t, &key, L->top - 1);
L->top--; /* pop value */
lua_unlock(L);
}
+3 -15
View File
@@ -20,7 +20,6 @@
#define lauxlib_c
#define LUA_LIB
#include "ldebug.h"
#include "lua.h"
#include "lauxlib.h"
@@ -469,19 +468,8 @@ LUALIB_API char *luaL_prepbuffer (luaL_Buffer *B) {
LUALIB_API void luaL_addlstring (luaL_Buffer *B, const char *s, size_t l) {
while (l) {
size_t space = bufffree(B);
if (space == 0) {
luaL_prepbuffer(B);
lua_assert(bufffree(B) == LUAL_BUFFERSIZE);
space = LUAL_BUFFERSIZE;
}
if (space > l) space = l;
memcpy(B->p, s, space);
B->p += space;
s += space;
l -= space;
}
while (l--)
luaL_addchar(B, *s++);
}
@@ -698,6 +686,6 @@ static int panic (lua_State *L) {
LUALIB_API lua_State *luaL_newstate (void) {
lua_State *L = lua_newstate(l_alloc, NULL);
if (l_likely(L)) lua_atpanic(L, &panic);
if (L) lua_atpanic(L, &panic);
return L;
}
+12 -25
View File
@@ -626,20 +626,8 @@ static void codenot (FuncState *fs, expdesc *e) {
removevalues(fs, e->t);
}
/*
** Check whether expression 'e' is a literal string
*/
static int isKstr (FuncState *fs, expdesc *e) {
return (e->k == VK && ttisstring(&fs->f->k[e->u.s.info]));
}
/*
** Create expression 't[k]'. 't' must have its final result already in a
** register or upvalue. Upvalues can only be indexed by literal strings.
*/
void luaK_indexed (FuncState *fs, expdesc *t, expdesc *k) {
if (t->k == VUPVAL && !isKstr(fs, k)) /* upvalue indexed by non string? */
luaK_exp2anyreg(fs, t); /* put it in a register */
t->u.s.aux = luaK_exp2RK(fs, k);
t->k = VINDEXED;
}
@@ -802,19 +790,18 @@ void luaK_posfix (FuncState *fs, BinOpr op, expdesc *e1, expdesc *e2) {
case OPR_BXOR: codearith(fs, OP_BXOR, e1, e2); break;
case OPR_BSHL: codearith(fs, OP_BSHL, e1, e2); break;
case OPR_BSHR: codearith(fs, OP_BSHR, e1, e2); break;
case OPR_ADD: case OPR_SUB: case OPR_MUL: case OPR_DIV:
case OPR_MOD: case OPR_POW: {
codearith(fs, op - OPR_ADD + OP_ADD, e1, e2);
break;
}
case OPR_EQ: case OPR_LT: case OPR_LE: {
codecomp(fs, op - OPR_EQ + OP_EQ, 1, e1, e2);
break;
}
case OPR_NE: case OPR_GT: case OPR_GE: {
codecomp(fs, op - OPR_NE + OP_EQ, 0, e1, e2);
break;
}
case OPR_ADD: codearith(fs, OP_ADD, e1, e2); break;
case OPR_SUB: codearith(fs, OP_SUB, e1, e2); break;
case OPR_MUL: codearith(fs, OP_MUL, e1, e2); break;
case OPR_DIV: codearith(fs, OP_DIV, e1, e2); break;
case OPR_MOD: codearith(fs, OP_MOD, e1, e2); break;
case OPR_POW: codearith(fs, OP_POW, e1, e2); break;
case OPR_EQ: codecomp(fs, OP_EQ, 1, e1, e2); break;
case OPR_NE: codecomp(fs, OP_EQ, 0, e1, e2); break;
case OPR_LT: codecomp(fs, OP_LT, 1, e1, e2); break;
case OPR_LE: codecomp(fs, OP_LE, 1, e1, e2); break;
case OPR_GT: codecomp(fs, OP_LT, 0, e1, e2); break;
case OPR_GE: codecomp(fs, OP_LE, 0, e1, e2); break;
default: lua_assert(0);
}
}
+3 -3
View File
@@ -21,13 +21,13 @@
/*
** grep "ORDER OPR" if you change these enums (ORDER OP)
** grep "ORDER OPR" if you change these enums
*/
typedef enum BinOpr {
OPR_ADD, OPR_SUB, OPR_MUL, OPR_DIV, OPR_MOD, OPR_POW,
OPR_CONCAT,
OPR_EQ, OPR_LT, OPR_LE,
OPR_NE, OPR_GT, OPR_GE,
OPR_NE, OPR_EQ,
OPR_LT, OPR_LE, OPR_GT, OPR_GE,
OPR_AND, OPR_OR,
OPR_BAND, OPR_BOR, OPR_BXOR,
OPR_BSHL, OPR_BSHR,
+5 -28
View File
@@ -542,39 +542,16 @@ static const char *getobjname (lua_State *L, CallInfo *ci, int stackpos,
static const char *getfuncname (lua_State *L, CallInfo *ci, const char **name) {
TMS tm = 0;
Instruction i;
if ((isLua(ci) && ci->tailcalls > 0) || !isLua(ci - 1))
return NULL; /* calling function is not Lua (or is unknown) */
ci--; /* calling function */
i = ci_func(ci)->l.p->code[currentpc(L, ci)];
switch (GET_OPCODE(i)) {
case OP_CALL:
case OP_TAILCALL:
case OP_TFORLOOP:
return getobjname(L, ci, GETARG_A(i), name);
case OP_GETGLOBAL:
case OP_SELF:
case OP_GETTABLE: tm = TM_INDEX; break;
case OP_SETGLOBAL:
case OP_SETTABLE: tm = TM_NEWINDEX; break;
case OP_EQ: tm = TM_EQ; break;
case OP_ADD: tm = TM_ADD; break;
case OP_SUB: tm = TM_SUB; break;
case OP_MUL: tm = TM_MUL; break;
case OP_DIV: tm = TM_DIV; break;
case OP_MOD: tm = TM_MOD; break;
case OP_POW: tm = TM_POW; break;
case OP_UNM: tm = TM_UNM; break;
case OP_LEN: tm = TM_LEN; break;
case OP_LT: tm = TM_LT; break;
case OP_LE: tm = TM_LE; break;
case OP_CONCAT: tm = TM_CONCAT; break;
default:
return NULL; /* else no useful name can be found */
}
*name = getstr(G(L)->tmname[tm]);
return "metamethod";
if (GET_OPCODE(i) == OP_CALL || GET_OPCODE(i) == OP_TAILCALL ||
GET_OPCODE(i) == OP_TFORLOOP)
return getobjname(L, ci, GETARG_A(i), name);
else
return NULL; /* no useful name can be found */
}
+2 -2
View File
@@ -164,7 +164,7 @@ void luaD_reallocCI (lua_State *L, int newsize) {
void luaD_growstack (lua_State *L, int n) {
if (n <= L->stacksize) /* double size is enough? */
if (l_likely(n <= L->stacksize)) /* double size is enough? */
luaD_reallocstack(L, 2*L->stacksize);
else
luaD_reallocstack(L, L->stacksize + n);
@@ -318,7 +318,7 @@ int luaD_precall (lua_State *L, StkId func, int nresults) {
ci->top = L->top + LUA_MINSTACK;
lua_assert(ci->top <= L->stack_last);
ci->nresults = nresults;
if (l_unlikely(L->hookmask & LUA_MASKCALL))
if (L->hookmask & LUA_MASKCALL)
luaD_callhook(L, LUA_HOOKCALL, -1);
lua_unlock(L);
n = (*curr_func(L)->c.f)(L); /* do the actual call */
+9 -10
View File
@@ -356,21 +356,20 @@ static int read_line (lua_State *L, FILE *f) {
static int read_chars (lua_State *L, FILE *f, size_t n) {
size_t tbr = n; /* number of chars to be read */
size_t rlen; /* how much to read in each cycle */
size_t nr; /* number of chars actually read in each cycle */
size_t rlen; /* how much to read */
size_t nr; /* number of chars actually read */
luaL_Buffer b;
luaL_buffinit(L, &b);
rlen = LUAL_BUFFERSIZE; /* try to read that much each time */
do {
char *p = luaL_prepbuffer(&b);
if (rlen > tbr) rlen = tbr; /* cannot read more than asked */
if (rlen > n) rlen = n; /* cannot read more than asked */
nr = fread(p, sizeof(char), rlen, f);
luaL_addsize(&b, nr);
tbr -= nr; /* still have to read 'tbr' chars */
} while (tbr > 0 && nr == rlen); /* until end of count or eof */
n -= nr; /* still have to read `n' chars */
} while (n > 0 && nr == rlen); /* until end of count or eof */
luaL_pushresult(&b); /* close buffer */
return (tbr == 0 || tbr < n); /* true iff read something */
return (n == 0 || lua_objlen(L, -1) > 0);
}
@@ -433,13 +432,13 @@ static int f_read (lua_State *L) {
static int io_readline (lua_State *L) {
FILE *f = *(FILE **)lua_touserdata(L, lua_upvalueindex(1));
int success;
int sucess;
if (f == NULL) /* file is already closed? */
luaL_error(L, "file is already closed");
success = read_line(L, f);
sucess = read_line(L, f);
if (ferror(f))
return luaL_error(L, "%s", strerror(errno));
if (success) return 1;
if (sucess) return 1;
else { /* EOF */
if (lua_toboolean(L, lua_upvalueindex(2))) { /* generator created file? */
lua_settop(L, 0);
-2
View File
@@ -232,8 +232,6 @@ OP_VARARG/* A B R(A), R(A+1), ..., R(A+B-1) = vararg */
(*) In OP_SETLIST, if (B == 0) then B = `top';
if (C == 0) then next `instruction' is real C
(*) In OP_SELF, the index must be a string.
(*) For comparisons, A specifies what condition the test should accept
(true or false).
+4 -4
View File
@@ -881,10 +881,10 @@ static const struct {
lu_byte right; /* right priority */
} priority[] = { /* ORDER OPR */
{6, 6}, {6, 6}, {7, 7}, {7, 7}, {7, 7}, /* `+' `-' `/' `%' */
{10, 9}, {5, 4}, /* ^, .. (right associative) */
{3, 3}, {3, 3}, {3, 3}, /* ==, <, <= */
{3, 3}, {3, 3}, {3, 3}, /* ~=, >, >= */
{2, 2}, {1, 1} /* and, or */
{10, 9}, {5, 4}, /* power and concat (right associative) */
{3, 3}, {3, 3}, /* equality and inequality */
{3, 3}, {3, 3}, {3, 3}, {3, 3}, /* order */
{2, 2}, {1, 1} /* logical (and/or) */
,{6, 6}, {6, 6}, {6, 6}, /* bit-wise (band/bor/bxor) */
{7, 7}, {7, 7} /* shl/shr */
};
+4 -58
View File
@@ -51,7 +51,7 @@ static TString *newlstr (lua_State *L, const char *str, size_t l,
unsigned int h) {
TString *ts;
stringtable *tb;
if (l_unlikely(l+1 > (MAX_SIZET - sizeof(TString))/sizeof(char)))
if (l+1 > (MAX_SIZET - sizeof(TString))/sizeof(char))
luaM_toobig(L);
ts = cast(TString *, luaM_malloc(L, (l+1)*sizeof(char)+sizeof(TString)));
ts->tsv.len = l;
@@ -72,72 +72,18 @@ static TString *newlstr (lua_State *L, const char *str, size_t l,
}
// string hash taken from luaJIT
/* Unaligned load of uint32_t. */
static inline __attribute__((always_inline)) uint32_t getu32(const void* ptr)
{
uint32_t result;
memcpy(&result, ptr, 4);
return result;
}
// smol macro to look a little less messy lul
#define getu8(p) *cast(const uint8_t *, p)
/* Keyed sparse ARX string hash. Constant time. */
static unsigned hash_sparse(const char *str, size_t len)
{
/* Constants taken from lookup3 hash by Bob Jenkins. */
unsigned int a, b, h = cast(unsigned int, len);
#define rol(x, n) (((x)<<(n)) | ((x)>>(-cast(int, n)&(8*sizeof(x)-1))))
if (len >= 4) { /* Caveat: unaligned access! */
a = getu32(str);
h ^= getu32(str+len-4);
b = getu32(str+(len>>1)-2);
h ^= b; h -= rol(b, 14);
b += getu32(str+(len>>2)-1);
} else if (len > 0) {
a = getu8(str);
h ^= getu8(str+len-1);
b = getu8(str+(len>>1));
h ^= b; h -= rol(b, 14);
} else {
return 0;
}
a ^= h; a -= rol(h, 11);
b ^= a; b -= rol(a, 25);
h ^= b; h -= rol(b, 16);
#undef rol
return h;
}
#undef getu8
static inline __attribute__((always_inline)) unsigned luaS_hash (const char *str, size_t l) {
#if 0
TString *luaS_newlstr (lua_State *L, const char *str, size_t l) {
GCObject *o;
unsigned int h = cast(unsigned int, l); /* seed */
size_t step = (l>>5)+1; /* if string is too long, don't hash all its chars */
size_t l1;
for (l1=l; l1>=step; l1-=step) /* compute hash */
h = h ^ ((h<<5)+(h>>2)+cast(unsigned char, str[l1-1]));
return h;
#else
return hash_sparse(str, l);
#endif
}
TString *luaS_newlstr (lua_State *L, const char *str, size_t l) {
GCObject *o;
unsigned int h = luaS_hash(str, l);
for (o = G(L)->strt.hash[lmod(h, G(L)->strt.size)];
o != NULL;
o = o->gch.next) {
TString *ts = rawgco2ts(o);
if (ts->tsv.hash == h &&
ts->tsv.len == l &&
(memcmp(str, getstr(ts), l) == 0)) {
if (l_unlikely(ts->tsv.len == l && (memcmp(str, getstr(ts), l) == 0))) {
/* string may be dead */
if (isdead(G(L), o)) changewhite(o);
return ts;
+1 -1
View File
@@ -61,7 +61,7 @@ TValue *luaT_gettm (Table *events, TMS event, TString *ename) {
}
TValue *luaT_gettmbyobj (lua_State *L, const TValue *o, TMS event) {
TValue *luaT_gettmbyobj (lua_State *L, TValue *o, TMS event) {
Table *mt;
switch (ttype(o)) {
case LUA_TTABLE:
+1 -1
View File
@@ -55,7 +55,7 @@ LUAI_DATA const char *const luaT_typenames[];
LUAI_FUNC TValue *luaT_gettm (Table *events, TMS event, TString *ename);
LUAI_FUNC TValue *luaT_gettmbyobj (lua_State *L, const TValue *o, TMS event);
LUAI_FUNC TValue *luaT_gettmbyobj (lua_State *L, TValue *o, TMS event);
LUAI_FUNC void luaT_init (lua_State *L);
#endif
+54 -145
View File
@@ -28,7 +28,7 @@
/* limit for table tag-method chains (to avoid infinite loops) */
/* limit for table tag-method chains (to avoid loops) */
#define MAXTAGLOOP 100
@@ -105,94 +105,61 @@ static void callTM (lua_State *L, const TValue *f, const TValue *p1,
}
/*
** Finish the table access 'val = t[key]'.
** if 'slot' is NULL, 't' is not a table; otherwise, 'slot' points to
** t[k] entry (which must be nil).
*/
void luaV_finishget (lua_State *L, const TValue *t, TValue *key, StkId val,
const TValue *slot) {
int loop; /* counter to avoid infinite loops */
const TValue *tm; /* metamethod */
void luaV_gettable (lua_State *L, TValue *t, TValue *key, StkId val) {
int loop;
for (loop = 0; loop < MAXTAGLOOP; loop++) {
if (slot == NULL) { /* 't' is not a table? */
lua_assert(!ttistable(t));
tm = luaT_gettmbyobj(L, t, TM_INDEX);
if (l_unlikely(ttisnil(tm)))
luaG_typeerror(L, t, "index"); /* no metamethod */
/* else will try the metamethod */
}
else { /* 't' is a table */
lua_assert(ttisnil(slot));
tm = fasttm(L, hvalue(t)->metatable, TM_INDEX); /* table's metamethod */
if (tm == NULL) { /* no metamethod? */
setnilvalue(val); /* result is nil */
TValue *tm;
if (ttistable(t)) { /* `t' is a table? */
Table *h = hvalue(t);
const TValue *res = luaH_get(h, key); /* do a primitive get */
if (!ttisnil(res) || /* result is no nil? */
(tm = fasttm(L, h->metatable, TM_INDEX)) == NULL) { /* or no TM? */
setobj2s(L, val, res);
return;
}
/* else will try the metamethod */
/* else will try the tag method */
}
if (ttisfunction(tm)) { /* is metamethod a function? */
callTMres(L, val, tm, t, key); /* call it */
else if (l_unlikely(ttisnil(tm = luaT_gettmbyobj(L, t, TM_INDEX))))
luaG_typeerror(L, t, "index");
if (ttisfunction(tm)) {
callTMres(L, val, tm, t, key);
return;
}
t = tm; /* else try to access 'tm[key]' */
if (luaV_fastget(L,t,key,slot,luaH_get)) { /* fast track? */
setobj2s(L, val, slot); /* done */
return;
}
/* else repeat (tail call 'luaV_finishget') */
t = tm; /* else repeat with `tm' */
}
luaG_runerror(L, "'__index' chain too long; possible loop");
luaG_runerror(L, "loop in gettable");
}
/*
** Finish a table assignment 't[key] = val'.
** If 'slot' is NULL, 't' is not a table. Otherwise, 'slot' points
** to the entry 't[key]', or to 'luaO_nilobject' if there is no such
** entry. (The value at 'slot' must be nil, otherwise 'luaV_fastset'
** would have done the job.)
*/
#pragma GCC diagnostic push
#pragma GCC diagnostic ignored "-Wcast-qual"
void luaV_finishset (lua_State *L, const TValue *t, TValue *key,
StkId val, const TValue *slot) {
int loop; /* counter to avoid infinite loops */
void luaV_settable (lua_State *L, TValue *t, TValue *key, StkId val) {
int loop;
for (loop = 0; loop < MAXTAGLOOP; loop++) {
const TValue *tm;
if (slot != NULL) {
lua_assert(ttistable(t) && ttisnil(slot));
TValue *tm = NULL;
if (ttistable(t)) { /* `t' is a table? */
Table *h = hvalue(t);
/* must check the metamethod */
/* slot is nil=> look for newindex, slot is not nil => look for usedindex */
if (!((ttisnil(slot) && ((tm = fasttm(L, h->metatable, TM_NEWINDEX)) != NULL)) ||
((!ttisnil(slot)) && ((tm = fasttm(L, h->metatable, TM_USEDINDEX)) != NULL)))) {
/* no metamethod and (now) there is an entry with given key */
setobj2t(L, cast(TValue *, slot), val);
TValue *oldval = luaH_set(L, h, key); /* do a primitive set */
/* oldval is nil=> look for newindex, oldval is not nil => look for usedindex */
if (!((ttisnil(oldval) && ((tm = fasttm(L, h->metatable, TM_NEWINDEX)) != NULL)) ||
((!ttisnil(oldval)) && ((tm = fasttm(L, h->metatable, TM_USEDINDEX)) != NULL)))) {
setobj2t(L, oldval, val);
luaC_barriert(L, h, val);
return;
}
/* else will try the metamethod */
/* else will try the tag method */
}
else { /* not a table; check metamethod */
if (l_unlikely(ttisnil(tm = luaT_gettmbyobj(L, t, TM_NEWINDEX))))
luaG_typeerror(L, t, "index");
}
/* try the metamethod */
else if (l_unlikely(ttisnil(tm = luaT_gettmbyobj(L, t, TM_NEWINDEX))))
luaG_typeerror(L, t, "index");
if (ttisfunction(tm)) {
callTM(L, tm, t, key, val);
return;
}
t = tm; /* else repeat assignment over 'tm' */
if (luaV_fastset(L, t, key, slot, luaH_set, val))
return; /* done */
/* else loop */
t = tm; /* else repeat with `tm' */
}
luaG_runerror(L, "settable chain too long; possible loop");
luaG_runerror(L, "loop in settable");
}
#pragma GCC diagnostic pop
static int call_binTM (lua_State *L, const TValue *p1, const TValue *p2,
static int call_binTM (lua_State *L, TValue *p1, TValue *p2,
StkId res, TMS event) {
const TValue *tm = luaT_gettmbyobj(L, p1, event); /* try first operand */
if (ttisnil(tm))
@@ -217,7 +184,7 @@ static const TValue *get_compTM (lua_State *L, Table *mt1, Table *mt2,
}
static int call_orderTM (lua_State *L, const TValue *p1, const TValue *p2,
static int call_orderTM (lua_State *L, TValue *p1, TValue *p2,
TMS event) {
const TValue *tm1 = luaT_gettmbyobj(L, p1, event);
const TValue *tm2;
@@ -399,7 +366,6 @@ static void Arith (lua_State *L, StkId ra, TValue *rb,
#define arith_op(op,tm) { \
StkId ra = RA(i); \
TValue *rb = RKB(i); \
TValue *rc = RKC(i); \
if (ttisnumber(rb) && ttisnumber(rc)) { \
@@ -411,24 +377,6 @@ static void Arith (lua_State *L, StkId ra, TValue *rb,
}
#pragma GCC diagnostic push
#pragma GCC diagnostic ignored "-Wcast-qual"
/*
** copy of 'luaV_gettable', but protecting call to potential metamethod
** (which can reallocate the stack)
*/
#define gettableProtected(L,t,k,v) { const TValue *slot; \
if (luaV_fastget(L,t,k,slot,luaH_get)) { setobj2s(L, v, slot); } \
else Protect(luaV_finishget(L,t,k,v,slot)); }
/* same for 'luaV_settable' */
#define settableProtected(L,t,k,v) { const TValue *slot; \
if (!luaV_fastset(L,t,k,slot,luaH_set,v)) \
Protect(luaV_finishset(L,t,k,v,slot)); }
void luaV_execute (lua_State *L, int nexeccalls) {
LClosure *cl;
@@ -438,12 +386,13 @@ void luaV_execute (lua_State *L, int nexeccalls) {
reentry: /* entry point */
lua_assert(isLua(L->ci));
pc = L->savedpc;
cl = &clvalue(L->ci->func)->l; /* local reference to function's closure */
k = cl->p->k; /* local reference to function's constant table */
base = L->base; /* local copy of function's base */
cl = &clvalue(L->ci->func)->l;
base = L->base;
k = cl->p->k;
/* main loop of interpreter */
for (;;) {
const Instruction i = *pc++;
StkId ra;
if ((L->hookmask & (LUA_MASKLINE | LUA_MASKCOUNT)) &&
(--L->hookcount == 0 || L->hookmask & LUA_MASKLINE)) {
traceexec(L, pc);
@@ -453,28 +402,26 @@ void luaV_execute (lua_State *L, int nexeccalls) {
}
base = L->base;
}
/* warning!! several calls may realloc the stack and invalidate `ra' */
ra = RA(i);
lua_assert(base == L->base && L->base == L->ci->base);
lua_assert(base <= L->top && L->top <= L->stack + L->stacksize);
lua_assert(L->top == L->ci->top || luaG_checkopenop(i));
switch (GET_OPCODE(i)) {
case OP_MOVE: {
StkId ra = RA(i);
setobjs2s(L, ra, RB(i));
continue;
}
case OP_LOADK: {
StkId ra = RA(i);
setobj2s(L, ra, KBx(i));
continue;
}
case OP_LOADBOOL: {
StkId ra = RA(i);
setbvalue(ra, GETARG_B(i));
if (GETARG_C(i)) pc++; /* skip next instruction (if C) */
continue;
}
case OP_LOADNIL: {
StkId ra = RA(i);
TValue *rb = RB(i);
do {
setnilvalue(rb--);
@@ -482,13 +429,11 @@ void luaV_execute (lua_State *L, int nexeccalls) {
continue;
}
case OP_GETUPVAL: {
StkId ra = RA(i);
int b = GETARG_B(i);
setobj2s(L, ra, cl->upvals[b]->v);
continue;
}
case OP_GETGLOBAL: {
StkId ra = RA(i);
TValue g;
TValue *rb = KBx(i);
sethvalue(L, &g, cl->env);
@@ -497,14 +442,10 @@ void luaV_execute (lua_State *L, int nexeccalls) {
continue;
}
case OP_GETTABLE: {
StkId ra = RA(i);
StkId rb = RB(i);
TValue *rc = RKC(i);
gettableProtected(L, rb, rc, ra);
Protect(luaV_gettable(L, RB(i), RKC(i), ra));
continue;
}
case OP_SETGLOBAL: {
StkId ra = RA(i);
TValue g;
sethvalue(L, &g, cl->env);
lua_assert(ttisstring(KBx(i)));
@@ -512,21 +453,16 @@ void luaV_execute (lua_State *L, int nexeccalls) {
continue;
}
case OP_SETUPVAL: {
StkId ra = RA(i);
UpVal *uv = cl->upvals[GETARG_B(i)];
setobj(L, uv->v, ra);
luaC_barrier(L, uv, ra);
continue;
}
case OP_SETTABLE: {
StkId ra = RA(i);
TValue *rb = RKB(i);
TValue *rc = RKC(i);
settableProtected(L, ra, rb, rc);
Protect(luaV_settable(L, ra, RKB(i), RKC(i)));
continue;
}
case OP_NEWTABLE: {
StkId ra = RA(i);
int b = GETARG_B(i);
int c = GETARG_C(i);
sethvalue(L, ra, luaH_new(L, luaO_fb2int(b), luaO_fb2int(c)));
@@ -534,16 +470,9 @@ void luaV_execute (lua_State *L, int nexeccalls) {
continue;
}
case OP_SELF: {
StkId ra = RA(i);
const TValue *slot;
StkId rb = RB(i);
TValue *rc = RKC(i);
TString *key = rawtsvalue(rc); /* key must be a string */
setobjs2s(L, ra + 1, rb);
if (luaV_fastget(L, rb, key, slot, luaH_getstr)) {
setobj2s(L, ra, slot);
}
else Protect(luaV_finishget(L, rb, rc, ra, slot));
setobjs2s(L, ra+1, rb);
Protect(luaV_gettable(L, rb, RKC(i), ra));
continue;
}
case OP_ADD: {
@@ -559,7 +488,6 @@ void luaV_execute (lua_State *L, int nexeccalls) {
continue;
}
case OP_DIV: {
StkId ra = RA(i);
TValue *rb = RKB(i);
TValue *rc = RKC(i);
if (ttisnumber(rb) && ttisnumber(rc)) {
@@ -575,7 +503,6 @@ void luaV_execute (lua_State *L, int nexeccalls) {
continue;
}
case OP_MOD: {
StkId ra = RA(i);
TValue *rb = RKB(i);
TValue *rc = RKC(i);
if (ttisnumber(rb) && ttisnumber(rc)) {
@@ -595,27 +522,26 @@ void luaV_execute (lua_State *L, int nexeccalls) {
continue;
}
case OP_BAND: {
arith_op(luai_numand, TM_AND);
continue;
arith_op(luai_numand, TM_AND);
continue;
}
case OP_BOR: {
arith_op(luai_numor, TM_OR);
continue;
arith_op(luai_numor, TM_OR);
continue;
}
case OP_BXOR: {
arith_op(luai_numxor, TM_XOR);
continue;
arith_op(luai_numxor, TM_XOR);
continue;
}
case OP_BSHL: {
arith_op(luai_numshl, TM_SHL);
continue;
arith_op(luai_numshl, TM_SHL);
continue;
}
case OP_BSHR: {
arith_op(luai_numshr, TM_SHR);
continue;
arith_op(luai_numshr, TM_SHR);
continue;
}
case OP_BNOT: {
StkId ra = RA(i);
TValue *rb = RB(i);
if (ttisnumber(rb)) {
lua_Number nb = nvalue(rb);
@@ -627,7 +553,6 @@ void luaV_execute (lua_State *L, int nexeccalls) {
continue;
}
case OP_UNM: {
StkId ra = RA(i);
TValue *rb = RB(i);
if (ttisnumber(rb)) {
lua_Number nb = nvalue(rb);
@@ -639,13 +564,11 @@ void luaV_execute (lua_State *L, int nexeccalls) {
continue;
}
case OP_NOT: {
StkId ra = RA(i);
int res = l_isfalse(RB(i)); /* next assignment may change this value */
setbvalue(ra, res);
continue;
}
case OP_LEN: {
StkId ra = RA(i);
TValue *rb = RB(i);
switch (ttype(rb)) {
case LUA_TTABLE: {
@@ -703,14 +626,12 @@ void luaV_execute (lua_State *L, int nexeccalls) {
continue;
}
case OP_TEST: {
StkId ra = RA(i);
if (l_isfalse(ra) != GETARG_C(i))
dojump(L, pc, GETARG_sBx(*pc));
pc++;
continue;
}
case OP_TESTSET: {
StkId ra = RA(i);
TValue *rb = RB(i);
if (l_isfalse(rb) != GETARG_C(i)) {
setobjs2s(L, ra, rb);
@@ -720,7 +641,6 @@ void luaV_execute (lua_State *L, int nexeccalls) {
continue;
}
case OP_CALL: {
StkId ra = RA(i);
int b = GETARG_B(i);
int nresults = GETARG_C(i) - 1;
if (b != 0) L->top = ra+b; /* else previous instruction set top */
@@ -742,7 +662,6 @@ void luaV_execute (lua_State *L, int nexeccalls) {
}
}
case OP_TAILCALL: {
StkId ra = RA(i);
int b = GETARG_B(i);
if (b != 0) L->top = ra+b; /* else previous instruction set top */
L->savedpc = pc;
@@ -775,7 +694,6 @@ void luaV_execute (lua_State *L, int nexeccalls) {
}
}
case OP_RETURN: {
StkId ra = RA(i);
int b = GETARG_B(i);
if (b != 0) L->top = ra+b-1;
if (L->openupval) luaF_close(L, base);
@@ -791,7 +709,6 @@ void luaV_execute (lua_State *L, int nexeccalls) {
}
}
case OP_FORLOOP: {
StkId ra = RA(i);
lua_Number step = nvalue(ra+2);
lua_Number idx = luai_numadd(nvalue(ra), step); /* increment index */
lua_Number limit = nvalue(ra+1);
@@ -804,7 +721,6 @@ void luaV_execute (lua_State *L, int nexeccalls) {
continue;
}
case OP_FORPREP: {
StkId ra = RA(i);
const TValue *init = ra;
const TValue *plimit = ra+1;
const TValue *pstep = ra+2;
@@ -821,7 +737,6 @@ void luaV_execute (lua_State *L, int nexeccalls) {
continue;
}
case OP_TFORLOOP: {
StkId ra = RA(i);
StkId cb = ra + 3; /* call base */
setobjs2s(L, cb+2, ra+2);
setobjs2s(L, cb+1, ra+1);
@@ -838,7 +753,6 @@ void luaV_execute (lua_State *L, int nexeccalls) {
continue;
}
case OP_SETLIST: {
StkId ra = RA(i);
int n = GETARG_B(i);
int c = GETARG_C(i);
int last;
@@ -861,12 +775,10 @@ void luaV_execute (lua_State *L, int nexeccalls) {
continue;
}
case OP_CLOSE: {
StkId ra = RA(i);
luaF_close(L, ra);
continue;
}
case OP_CLOSURE: {
StkId ra = RA(i);
Proto *p;
Closure *ncl;
int nup, j;
@@ -887,7 +799,6 @@ void luaV_execute (lua_State *L, int nexeccalls) {
continue;
}
case OP_VARARG: {
StkId ra = RA(i);
int b = GETARG_B(i) - 1;
int j;
CallInfo *ci = L->ci;
@@ -911,5 +822,3 @@ void luaV_execute (lua_State *L, int nexeccalls) {
}
}
}
#pragma GCC diagnostic pop
+4 -51
View File
@@ -22,61 +22,14 @@
(ttype(o1) == ttype(o2) && luaV_equalval(L, o1, o2))
/*
** fast track for 'gettable': if 't' is a table and 't[k]' is not nil,
** return 1 with 'slot' pointing to 't[k]' (final result). Otherwise,
** return 0 (meaning it will have to check metamethod) with 'slot'
** pointing to a nil 't[k]' (if 't' is a table) or NULL (otherwise).
** 'f' is the raw get function to use.
*/
#define luaV_fastget(L,t,k,slot,f) \
(!ttistable(t) \
? (slot = NULL, 0) /* not a table; 'slot' is NULL and result is 0 */ \
: (slot = f(hvalue(t), k), /* else, do raw access */ \
!ttisnil(slot))) /* result not nil? */
/*
** standard implementation for 'gettable'
*/
#define luaV_gettable(L,t,k,v) { const TValue *slot; \
if (luaV_fastget(L,t,k,slot,luaH_get)) { setobj2s(L, v, slot); } \
else luaV_finishget(L,t,k,v,slot); }
/*
** Fast track for set table. If 't' is a table and 't[k]' is not nil,
** call GC barrier, do a raw 't[k]=v', and return true; otherwise,
** return false with 'slot' equal to NULL (if 't' is not a table) or
** 'nil'. (This is needed by 'luaV_finishget'.) Note that, if the macro
** returns true, there is no need to 'invalidateTMcache', because the
** call is not creating a new entry.
*/
#define luaV_fastset(L,t,k,slot,f,v) \
(!ttistable(t) \
? (slot = NULL, 0) \
: (slot = f(L, hvalue(t), k), \
ttisnil(slot) ? 0 \
: (__extension__ ({ \
if (valiswhite(v) && isblack(obj2gco(hvalue(t)))) \
luaC_barrierback(L, hvalue(t)); \
setobj2t(L, cast(TValue *,slot), v); \
1; \
}))))
#define luaV_settable(L,t,k,v) { const TValue *slot; \
if (!luaV_fastset(L,t,k,slot,luaH_set,v)) \
luaV_finishset(L,t,k,v,slot); }
LUAI_FUNC int luaV_lessthan (lua_State *L, TValue *l, TValue *r);
LUAI_FUNC int luaV_equalval (lua_State *L, const TValue *t1, const TValue *t2);
LUAI_FUNC const TValue *luaV_tonumber (const TValue *obj, TValue *n);
LUAI_FUNC int luaV_tostring (lua_State *L, StkId obj);
LUAI_FUNC void luaV_finishget (lua_State *L, const TValue *t, TValue *key,
StkId val, const TValue *tm);
LUAI_FUNC void luaV_finishset (lua_State *L, const TValue *t, TValue *key,
StkId val, const TValue *oldval);
LUAI_FUNC void luaV_gettable (lua_State *L, TValue *t, TValue *key,
StkId val);
LUAI_FUNC void luaV_settable (lua_State *L, TValue *t, TValue *key,
StkId val);
LUAI_FUNC void luaV_execute (lua_State *L, int nexeccalls);
LUAI_FUNC void luaV_concat (lua_State *L, int total, int last);
+1 -1
View File
@@ -1793,7 +1793,7 @@ void CV_AddValue(consvar_t *var, INT32 increment)
if (newvalue == oldvalue)
break; // don't loop forever if there's none of a certain gametype
if (newvalue >= 0 && newvalue < NUMMAPS && !mapheaderinfo[newvalue])
if (newvalue >= 0 && !mapheaderinfo[newvalue])
continue; // Don't allocate the header. That just makes memory usage skyrocket.
} while (!M_CanShowLevelInList(newvalue, gt));
+42 -17
View File
@@ -100,6 +100,10 @@ static int map_icon_request_count; // current count of icon requests sent
static UINT8 *map_icon_data;
static patch_t *map_icon;
// if true, signals the game to only load addons AND gamestate
// instead of fully joining a server
static boolean cl_addonsonly = false;
plrinfo playerinfo[MAXPLAYERS] = {};
SINT8 joinnode = 0; // used for CL_VIEWSERVER
@@ -1438,6 +1442,7 @@ static void CL_DrawConnectionStatus(void)
// Buttons
V_DrawFill(8, BASEVIDHEIGHT - 14, BASEVIDWIDTH - 16, 12, 239);
V_DrawThinString(16, BASEVIDHEIGHT - 12, V_ALLOWLOWERCASE, va("[%sESC%s] = Abort", "\x82", "\x80"));
V_DrawCenteredThinString(BASEVIDWIDTH/2, BASEVIDHEIGHT - 12, V_ALLOWLOWERCASE, va("[%sSPACE%s] = Load Addons", "\x82", "\x80"));
V_DrawRightAlignedThinString(BASEVIDWIDTH - 12, BASEVIDHEIGHT - 12, V_ALLOWLOWERCASE, va("[%sENTER%s] = Join", "\x82", "\x80"));
}
else if (filedownload.current != -1)
@@ -2579,7 +2584,7 @@ static boolean CL_ServerConnectionSearchTicker(tic_t *asksent)
return true;
}
cl_mode = (cv_serverinfoscreen.value) ? CL_VIEWSERVER : CL_CHECKFILES;
cl_mode = cv_serverinfoscreen.value ? CL_VIEWSERVER : CL_CHECKFILES;
}
else
{
@@ -2600,6 +2605,17 @@ static boolean CL_ServerConnectionSearchTicker(tic_t *asksent)
return true;
}
static void FreeMapIcon(void)
{
if (map_icon != NULL)
Patch_Free(map_icon);
map_icon = NULL;
if (map_icon_data != NULL)
Z_Free(map_icon_data);
map_icon_data = NULL;
map_icon_request_count = 0;
}
/** Called by CL_ConnectToServer
*
* \param tmpsave The name of the gamestate file???
@@ -2624,7 +2640,7 @@ static boolean CL_ServerConnectionTicker(const char *tmpsave, tic_t *oldtic, tic
case CL_ASKFULLFILELIST:
if (cl_lastcheckedfilecount == UINT16_MAX) // All files retrieved
cl_mode = (cv_serverinfoscreen.value) ? CL_VIEWSERVER : CL_CHECKFILES;
cl_mode = cv_serverinfoscreen.value ? CL_VIEWSERVER : CL_CHECKFILES;
else if (fileneedednum != cl_lastcheckedfilecount || I_GetTime() >= *asksent)
{
if (CL_AskFileList(fileneedednum))
@@ -2757,7 +2773,19 @@ static boolean CL_ServerConnectionTicker(const char *tmpsave, tic_t *oldtic, tic
{
// Gamestate is now handled within CL_LoadReceivedSavegame()
CL_LoadReceivedSavegame(false);
cl_mode = CL_CONNECTED;
if (cl_addonsonly)
{
// close connection after savegame load
// we want the actual server state
// in case theres some stuff like records to be synched
cl_mode = CL_ABORTED;
}
else
{
cl_mode = CL_CONNECTED;
}
break;
} // don't break case continue to CL_CONNECTED
else
@@ -2771,7 +2799,6 @@ static boolean CL_ServerConnectionTicker(const char *tmpsave, tic_t *oldtic, tic
case CL_ABORTED:
cl_mode = CL_SEARCHING;
return false;
}
GetPackets();
@@ -2793,24 +2820,21 @@ static boolean CL_ServerConnectionTicker(const char *tmpsave, tic_t *oldtic, tic
{
if (key == KEY_ENTER || key == KEY_JOY1)
{
cl_addonsonly = false;
cl_mode = CL_CHECKFILES;
if (map_icon != NULL)
Patch_Free(map_icon);
map_icon = NULL;
if (map_icon_data != NULL)
Z_Free(map_icon_data);
map_icon_data = NULL;
FreeMapIcon();
}
else if (key == KEY_ESCAPE || key == KEY_JOY1+1)
{
cl_mode = CL_ABORTED;
if (map_icon != NULL)
Patch_Free(map_icon);
map_icon = NULL;
if (map_icon_data != NULL)
Z_Free(map_icon_data);
map_icon_data = NULL;
map_icon_request_count = 0;
cl_addonsonly = false;
FreeMapIcon();
}
else if (key == KEY_SPACE || key == KEY_JOY1+2)
{
cl_addonsonly = true;
cl_mode = CL_CHECKFILES;
FreeMapIcon();
}
}
@@ -2819,6 +2843,7 @@ static boolean CL_ServerConnectionTicker(const char *tmpsave, tic_t *oldtic, tic
{
CONS_Printf(M_GetText("Network game synchronization aborted.\n"));
CL_AbortConnection();
cl_addonsonly = false;
return false;
}
+33 -22
View File
@@ -274,17 +274,21 @@ static void D_Renderview(void)
R_ApplyLevelInterpolators(R_GetTimeFrac(RTF_LEVEL));
if (rendermode == render_soft && cv_homremoval.value)
if (rendermode == render_soft)
{
if (cv_homremoval.value == 1)
// if this is display player 1
if (cv_homremoval.value)
{
// Clear the software screen buffer to remove HOM
memset(vid.screens[0], 31, vid.width * vid.height);
}
else if (cv_homremoval.value == 2)
{
//'development' HOM removal -- makes it blindingly obvious if HOM is spotted.
memset(vid.screens[0], 32+(timeinmap&15), vid.width * vid.height);
if (cv_homremoval.value == 1)
{
// Clear the software screen buffer to remove HOM
memset(vid.screens[0], 31, vid.width * vid.height);
}
else if (cv_homremoval.value == 2)
{
//'development' HOM removal -- makes it blindingly obvious if HOM is spotted.
memset(vid.screens[0], 32+(timeinmap&15), vid.width * vid.height);
}
}
}
@@ -318,6 +322,7 @@ static void D_Renderview(void)
break;
default: // Initialize for P1
viewwindowy = viewwindowx = 0;
objectsdrawn = 0;
break;
}
@@ -328,17 +333,19 @@ static void D_Renderview(void)
}
else if (rendermode == render_soft)
#endif
{
R_RenderPlayerView(&players[displayplayers[i]]);
}
if (rendermode == render_soft)
{
if (i == 0)
R_ApplyViewMorph();
if (i == 0)
R_ApplyViewMorph();
#ifdef MOTIONBLUR
V_DoPostProcessor(i, postimgparam[i]);
V_DoPostProcessor(i, postimgparam[i]);
#else
V_DoPostProcessor(i, 0);
V_DoPostProcessor(i, 0);
#endif
}
}
}
@@ -776,6 +783,11 @@ void D_SRB2Loop(void)
doDisplay = true;
}
if (!dedicated)
{
G_DeviceLEDTick();
}
}
if (interp)
@@ -817,13 +829,6 @@ void D_SRB2Loop(void)
if (takescreenshot)
M_DoScreenShot();
#ifndef DEDICATED
if (!dedicated && renderisnewtic)
{
G_DeviceLEDTick();
}
#endif
// consoleplayer -> displayplayers (hear sounds from viewpoint)
S_UpdateSounds(); // move positional sounds
@@ -1638,6 +1643,12 @@ void D_SRB2Main(void)
strcpy(srb2, "SRB2Kart");
D_MakeTitleString(srb2);
#if defined (__OS2__) && !defined (HAVE_SDL)
// set PM window title
snprintf(pmData->title, sizeof (pmData->title), "SRB2Kart" VERSIONSTRING ": %s", title);
pmData->title[sizeof (pmData->title) - 1] = '\0';
#endif
if (devparm)
CONS_Printf(M_GetText("Development mode ON.\n"));
-3
View File
@@ -1009,9 +1009,6 @@ void D_RegisterClientCommands(void)
CV_RegisterVar(&cv_gamepadled[i]);
}
CV_RegisterVar(&cv_gamepadledifunfocused);
CV_RegisterVar(&cv_rumbleifunfocused);
CV_RegisterVar(&cv_usemouse);
CV_RegisterVar(&cv_invertmouse);
CV_RegisterVar(&cv_mousexsens);
+3 -1
View File
@@ -1172,7 +1172,9 @@ void F_StartWaitingPlayers(void)
randskin = M_RandomKey(numskins);
boolean waithires = skins[randskin].flags && SF_HIRES;
Z_Free(waitcolormap);
if (waitcolormap)
Z_Free(waitcolormap);
waitcolormap = R_GetTranslationColormap(randskin, skins[randskin].prefcolor, 0);
if (waithires)
+8 -6
View File
@@ -317,7 +317,8 @@ void closefilemenu(boolean validsize)
coredirmenu = NULL;
}
Z_Free(refreshdirname);
if (refreshdirname)
Z_Free(refreshdirname);
refreshdirname = NULL;
}
@@ -345,7 +346,8 @@ void searchfilemenu(char *tempname)
if (!menusearch.length)
{
Z_Free(dirmenu);
if (dirmenu)
Z_Free(dirmenu);
dirmenu = coredirmenu;
sizedirmenu = sizecoredirmenu;
@@ -387,8 +389,8 @@ void searchfilemenu(char *tempname)
I_Error("searchfilemenu(): could not create \"No results...\".");
sizedirmenu = 1;
dir_on[menudepthleft] = 0;
Z_Free(tempname);
if (tempname)
Z_Free(tempname);
return;
}
@@ -503,8 +505,8 @@ boolean preparefilemenu(boolean samedepth, boolean replayhut)
{
closedir(dirhandle);
closefilemenu(false);
Z_Free(tempname);
if (tempname)
Z_Free(tempname);
return false;
}
+1 -1
View File
@@ -2605,7 +2605,7 @@ void G_DoPlayDemo(char *defdemoname)
boolean skiperrors = false;
#endif
boolean spectator;
UINT8 slots[MAXPLAYERS] = {}, kartspeed[MAXPLAYERS] = {}, kartweight[MAXPLAYERS] = {}, numslots = 0;
UINT8 slots[MAXPLAYERS], kartspeed[MAXPLAYERS], kartweight[MAXPLAYERS], numslots = 0;
G_InitDemoRewind();
+9 -6
View File
@@ -456,10 +456,10 @@ consvar_t cv_litesteer[MAXSPLITSCREENPLAYERS] = {
//static CV_PossibleValue_t autoaccelcons_t[] = {{0, "Off"}, {1, "Manual"}, {2, "Automatic"}, {0, NULL}};
consvar_t cv_autoaccel[MAXSPLITSCREENPLAYERS] = {
{"kartautoaccel", "Off", CV_SAVE, CV_OnOff, NULL, 0, NULL, NULL, 0, 0, NULL},
{"kartautoaccel2", "Off", CV_SAVE, CV_OnOff, NULL, 0, NULL, NULL, 0, 0, NULL},
{"kartautoaccel3", "Off", CV_SAVE, CV_OnOff, NULL, 0, NULL, NULL, 0, 0, NULL},
{"kartautoaccel4", "Off", CV_SAVE, CV_OnOff, NULL, 0, NULL, NULL, 0, 0, NULL}
{"autoaccel", "Off", CV_SAVE, CV_OnOff, NULL, 0, NULL, NULL, 0, 0, NULL},
{"autoaccel2", "Off", CV_SAVE, CV_OnOff, NULL, 0, NULL, NULL, 0, 0, NULL},
{"autoaccel3", "Off", CV_SAVE, CV_OnOff, NULL, 0, NULL, NULL, 0, 0, NULL},
{"autoaccel4", "Off", CV_SAVE, CV_OnOff, NULL, 0, NULL, NULL, 0, 0, NULL}
};
static CV_PossibleValue_t driftsparkpulse_t[] = {{0, "MIN"}, {FRACUNIT*3, "MAX"}, {0, NULL}};
@@ -523,8 +523,11 @@ void G_ClearRecords(void)
INT16 i;
for (i = 0; i < NUMMAPS; ++i)
{
Z_Free(mainrecords[i]);
mainrecords[i] = NULL;
if (mainrecords[i])
{
Z_Free(mainrecords[i]);
mainrecords[i] = NULL;
}
}
}
+2 -5
View File
@@ -81,9 +81,6 @@ consvar_t cv_gamepadled[MAXSPLITSCREENPLAYERS] = {
{"gamepadled4", "Skincolor", CV_SAVE|CV_CALL|CV_NOINIT, gamepadled_cons_t, led_off_handle4, 0, NULL, NULL, 0, 0, NULL}
};
consvar_t cv_gamepadledifunfocused = {"gamepadledunfocused", "Off", CV_SAVE, CV_OnOff, NULL, 0, NULL, NULL, 0, 0, NULL};
consvar_t cv_rumbleifunfocused = {"rumbleifunfocused", "Off", CV_SAVE, CV_OnOff, NULL, 0, NULL, NULL, 0, 0, NULL};
static void rumble_off_handle(void)
{
if (!cv_rumble[0].value)
@@ -933,7 +930,7 @@ void G_SetPlayerGamepadIndicatorColor(INT32 playernum, UINT8 color)
I_Assert(playernum >= 0 && playernum < MAXSPLITSCREENPLAYERS);
if (cv_gamepadled[playernum].value == 0 || (window_notinfocus && cv_gamepadledifunfocused.value == 0)
if (cv_gamepadled[playernum].value == 0
|| color >= MAXTRANSLATIONS)
{
return;
@@ -1012,7 +1009,7 @@ void G_PlayerDeviceRumble(INT32 playernum, UINT16 low_strength, UINT16 high_stre
{
I_Assert(playernum >= 0 && playernum < MAXSPLITSCREENPLAYERS);
if (cv_rumble[playernum].value == 0 || (window_notinfocus && cv_rumbleifunfocused.value == 0))
if (cv_rumble[playernum].value == 0)
{
return;
}
-3
View File
@@ -116,9 +116,6 @@ extern consvar_t cv_rumble[MAXSPLITSCREENPLAYERS];
extern consvar_t cv_rumblestrength[MAXSPLITSCREENPLAYERS];
extern consvar_t cv_gamepadled[MAXSPLITSCREENPLAYERS];
extern consvar_t cv_gamepadledifunfocused;
extern consvar_t cv_rumbleifunfocused;
extern INT32 mousex, mousey;
extern INT32 joyxmove[MAXSPLITSCREENPLAYERS][JOYAXISSET], joyymove[MAXSPLITSCREENPLAYERS][JOYAXISSET];
+1 -1
View File
@@ -335,7 +335,7 @@ angle_t gld_FrustumAngle(angle_t tiltangle)
floatangle = 2.0 + (45.0 + ((double)tilt / 1.9)) * clipfov / 90.0;
if (floatangle >= 180.0)
return 0xffffffff;
a1 = (angle_t)lrint(ANG1 * floatangle);
a1 = (angle_t)xs_CRoundToInt(ANG1 * floatangle);
return a1;
}
+2 -1
View File
@@ -1378,7 +1378,8 @@ void HWR_ProcessSeg(void) // Sort of like GLWall::Process in GZDoom
FSurfaceInfo Surf;
Surf.PolyColor.s.alpha = 255;
if (gl_frontsector)
Surf.PolyColor.s.alpha = 255;
const INT32 gl_midtexture = R_GetTextureNum(gl_sidedef->midtexture);
GLMapTexture_t *glTex = NULL;
+17 -10
View File
@@ -579,7 +579,7 @@ md2found:
fclose(f);
}
void HWR_AddPlayerMD2(INT32 skin, boolean local) // For MD2's that were added after startup
void HWR_AddPlayerMD2(int skin, boolean local) // For MD2's that were added after startup
{
FILE *f;
char name[20], filename[32];
@@ -693,15 +693,17 @@ static void HWR_CreateBlendedTexture(patch_t *gpatch, patch_t *blendgpatch, GLMi
GLPatch_t *hwrBlendPatch = blendgpatch->hardware;
UINT16 w = gpatch->width, h = gpatch->height;
UINT32 size = w*h;
RGBA_t *image, *blendimage, *cur;
RGBA_t blendcolor = {};
RGBA_t *image, *blendimage, *cur, blendcolor;
RGBA_t *palette = HWR_GetTexturePalette();
UINT8 translation[17] = {}; // First the color index
UINT8 cutoff[17] = {}; // Brightness cutoff before using the next color
UINT8 translation[17]; // First the color index
UINT8 cutoff[17]; // Brightness cutoff before using the next color
UINT8 translen = 0;
UINT8 i;
UINT8 colorbrightnesses[17] = {};
UINT8 color_match_lookup[256] = {}; // optimization attempt
UINT8 colorbrightnesses[17];
UINT8 color_match_lookup[256]; // optimization attempt
memset(translation, 0, sizeof(translation));
memset(cutoff, 0, sizeof(cutoff));
if (glMipmap->width == 0)
{
@@ -714,10 +716,14 @@ static void HWR_CreateBlendedTexture(patch_t *gpatch, patch_t *blendgpatch, GLMi
glMipmap->format = GL_TEXFMT_RGBA;
}
Z_Free(glMipmap->data);
glMipmap->data = NULL;
if (glMipmap->data)
{
Z_Free(glMipmap->data);
glMipmap->data = NULL;
}
cur = Z_Calloc(size*4, PU_HWRMODELTEXTURE, &glMipmap->data);
cur = Z_Malloc(size*4, PU_HWRMODELTEXTURE, &glMipmap->data);
memset(cur, 0x00, size*4);
image = hwrPatch->mipmap->data;
blendimage = hwrBlendPatch->mipmap->data;
@@ -1031,6 +1037,7 @@ static void HWR_GetBlendedTexture(patch_t *patch, patch_t *blendgpatch, INT32 sk
GLPatch_t *glPatch = patch->hardware;
GLMipmap_t *glMipmap, *newMipmap;
if (blendgpatch == NULL || colormap == colormaps || colormap == NULL)
{
// Don't do any blending
+1 -2
View File
@@ -225,10 +225,9 @@ HMS_connect (const char *format, ...)
{
cc = curl_easy_setopt(curl, CURLOPT_VERBOSE, 1L);
if (cc != CURLE_OK) I_OutputMsg("libcurl: %s\n", buffer->errbuf);
#ifdef LOGMESSAGES
cc = curl_easy_setopt(curl, CURLOPT_STDERR, logstream);
if (cc != CURLE_OK) I_OutputMsg("libcurl: %s\n", buffer->errbuf);
#endif
}
if (M_CheckParm("-bindaddr") && M_IsNextParm())
+12 -18
View File
@@ -497,9 +497,7 @@ static void HU_removeChatText_Log(void)
{
chat_log[i] = chat_log[i+1];
}
chat_nummsg_log--; // lost 1 msg.
chat_log[chat_nummsg_log] = NULL;
}
static void Chatlogsize_OnChange(void)
@@ -518,7 +516,6 @@ static void Chatlogsize_OnChange(void)
if (new_chat_log == NULL)
{
free(chat_log);
chat_log = NULL;
return;
}
chat_log = new_chat_log;
@@ -1075,7 +1072,8 @@ static void Got_Saycmd(const UINT8 **p, INT32 playernum)
HU_AddChatText(va(fmt2, prefix, cstart, dispname, textcolor, msg), cv_chatnotifications.value); // add to chat
Z_Free(tempchar);
if (tempchar)
Z_Free(tempchar);
}
#ifdef _DEBUG
// I just want to point out while I'm here that because the data is still
@@ -1486,7 +1484,6 @@ static char *CHAT_WordWrap(INT32 x, INT32 w, INT32 option, const char *string)
x = 0;
}
}
return newstring;
}
@@ -1525,7 +1522,7 @@ static void HU_drawMiniChat(void)
emote_t *emote = NULL;
int emotelen = 0;
while (msg[j]) // iterate through msg
while(msg[j]) // iterate through msg
{
if (msg[j] < HU_FONTSTART) // don't draw
{
@@ -1557,21 +1554,19 @@ static void HU_drawMiniChat(void)
{
j++;
}
prev_linereturn = false;
dx += charwidth;
if (dx >= boxw)
{
dx = 0;
linescount += 1;
}
}
dy = 0;
dx = 0;
msglines += linescount+1;
Z_Free(msg);
if (msg)
Z_Free(msg);
}
y = chaty - charheight*(msglines+1);
@@ -1603,7 +1598,7 @@ static void HU_drawMiniChat(void)
emote_t *emote = NULL;
int emotelen = 0;
while (msg[j]) // iterate through msg
while(msg[j]) // iterate through msg
{
if (msg[j] < HU_FONTSTART) // don't draw
{
@@ -1648,17 +1643,16 @@ static void HU_drawMiniChat(void)
dx += charwidth;
prev_linereturn = false;
if (dx >= boxw)
{
dx = 0;
dy += charheight;
}
}
dy += charheight;
dx = 0;
Z_Free(msg);
if (msg)
Z_Free(msg);
}
// decrement addy and make that shit smooth:
@@ -1710,7 +1704,7 @@ static void HU_drawChatLog(INT32 offset)
V_DrawFillConsoleMap(chatx, chat_topy, boxw, boxh*charheight +2, 239|V_SNAPTOBOTTOM|V_SNAPTOLEFT); // log box
for (i = 0; i < chat_nummsg_log; i++) // iterate through our chatlog
for (i=0; i<chat_nummsg_log; i++) // iterate through our chatlog
{
INT32 clrflag = 0;
INT32 j = 0;
@@ -1719,7 +1713,7 @@ static void HU_drawChatLog(INT32 offset)
emote_t *emote = NULL;
int emotelen = 0;
while (msg[j]) // iterate through msg
while(msg[j]) // iterate through msg
{
if (msg[j] < HU_FONTSTART) // don't draw
{
@@ -1764,10 +1758,10 @@ static void HU_drawChatLog(INT32 offset)
dy += charheight;
}
}
dy += charheight;
dx = 0;
Z_Free(msg);
if (msg)
Z_Free(msg);
}
if (((chat_scroll >= chat_maxscroll) || (chat_scrollmedown)) && !(justscrolleddown || justscrolledup || chat_scrolltime)) // was already at the bottom of the page before new maxscroll calculation and was NOT scrolling.
+10 -4
View File
@@ -1510,8 +1510,11 @@ static boolean SOCK_SetBanUsername(const char *username)
username = "Direct IP ban";
}
Z_Free(banned[numbans - 1].username);
banned[numbans - 1].username = NULL;
if (banned[numbans - 1].username)
{
Z_Free(banned[numbans - 1].username);
banned[numbans - 1].username = NULL;
}
banned[numbans - 1].username = Z_StrDup(username);
@@ -1525,8 +1528,11 @@ static boolean SOCK_SetBanReason(const char *reason)
reason = "No reason given";
}
Z_Free(banned[numbans - 1].reason);
banned[numbans - 1].reason = NULL;
if (banned[numbans - 1].reason)
{
Z_Free(banned[numbans - 1].reason);
banned[numbans - 1].reason = NULL;
}
banned[numbans - 1].reason = Z_StrDup(reason);
+2
View File
@@ -1415,6 +1415,8 @@ static void K_drawKartStats(void)
break;
}
}
else
spdoffset = 0;
if (G_BattleGametype() && ((speedostyle != SPEEDO_DIAL) || splitscreen))
spdoffset += ((stplyr->kartstuff[k_bumper] ? -5 : -8));
+1
View File
@@ -1480,6 +1480,7 @@ void K_KartBouncing(mobj_t *mobj1, mobj_t *mobj2, boolean bounce, boolean solid)
fixed_t nx = FixedDiv(distx, dist);
fixed_t ny = FixedDiv(disty, dist);
dist = dist ? dist : 1;
distx = FixedMul(mobj1->radius+mobj2->radius, nx);
disty = FixedMul(mobj1->radius+mobj2->radius, ny);
+2 -1
View File
@@ -99,7 +99,8 @@ void K_EraseStats(void)
// The only field we want to remember
boolean vanilla = kartstats.vanilla;
Z_Free(kartstats.copy);
if (kartstats.copy)
Z_Free(kartstats.copy);
memset(&kartstats, 0, sizeof(kartstats_t));
+22 -22
View File
@@ -615,7 +615,7 @@ FUNCINLINE static ATTRINLINE void res_hud(Hook_State *hook)
int LUA_HookMobj(mobj_t *mobj, int hook_type)
{
Hook_State hook = {};
Hook_State hook;
if (prepare_mobj_hook(&hook, false, hook_type, mobj))
{
LUA_PushUserdata(gL, mobj, META_MOBJ);
@@ -626,7 +626,7 @@ int LUA_HookMobj(mobj_t *mobj, int hook_type)
int LUA_Hook2Mobj(mobj_t *t1, mobj_t *t2, int hook_type)
{
Hook_State hook = {};
Hook_State hook;
if (prepare_mobj_hook(&hook, 0, hook_type, t1))
{
LUA_PushUserdata(gL, t1, META_MOBJ);
@@ -638,14 +638,14 @@ int LUA_Hook2Mobj(mobj_t *t1, mobj_t *t2, int hook_type)
void LUA_HookVoid(int type)
{
Hook_State hook = {};
Hook_State hook;
if (prepare_hook(&hook, 0, type))
call_hooks(&hook, 0, res_none);
}
void LUA_HookInt(INT32 number, int hook_type)
{
Hook_State hook = {};
Hook_State hook;
if (prepare_hook(&hook, 0, hook_type))
{
lua_pushinteger(gL, number);
@@ -655,7 +655,7 @@ void LUA_HookInt(INT32 number, int hook_type)
/*void LUA_HookBool(boolean value, int hook_type)
{
Hook_State hook = {};
Hook_State hook;
if (prepare_hook(&hook, 0, hook_type))
{
//lua_pushboolean(gL, value);
@@ -665,7 +665,7 @@ void LUA_HookInt(INT32 number, int hook_type)
int LUA_HookPlayer(player_t *player, int hook_type)
{
Hook_State hook = {};
Hook_State hook;
if (prepare_hook(&hook, false, hook_type))
{
LUA_PushUserdata(gL, player, META_PLAYER);
@@ -676,7 +676,7 @@ int LUA_HookPlayer(player_t *player, int hook_type)
int LUA_HookTiccmd(player_t *player, ticcmd_t *cmd, int hook_type)
{
Hook_State hook = {};
Hook_State hook;
if (prepare_hook(&hook, false, hook_type))
{
LUA_PushUserdata(gL, player, META_PLAYER);
@@ -695,7 +695,7 @@ int LUA_HookTiccmd(player_t *player, ticcmd_t *cmd, int hook_type)
void LUA_HookHUD(int hook_type, huddrawlist_h list)
{
Hook_State hook = {};
Hook_State hook;
if (prepare_hud_hook(&hook, hook_type))
{
LUA_SetHudHook(hook_type, list);
@@ -723,7 +723,7 @@ static void hook_think_frame(int type)
int hook_index = 0;
precise_t time_taken = 0;
Hook_State hook = {};
Hook_State hook;
const hook_t * map = &hookIds[type];
int k;
@@ -783,7 +783,7 @@ void LUA_HookPostThinkFrame(void)
int LUA_HookTouchSpecial(mobj_t *special, mobj_t *toucher)
{
Hook_State hook = {};
Hook_State hook;
if (prepare_mobj_hook(&hook, false, MOBJ_HOOK(TouchSpecial), special))
{
LUA_PushUserdata(gL, special, META_MOBJ);
@@ -802,7 +802,7 @@ static int damage_hook
int hook_type,
Hook_Callback results_handler
){
Hook_State hook = {};
Hook_State hook;
if (prepare_mobj_hook(&hook, 0, hook_type, target))
{
LUA_PushUserdata(gL, target, META_MOBJ);
@@ -890,8 +890,8 @@ int LUA_HookBotAI(mobj_t *sonic, mobj_t *tails, ticcmd_t *cmd)
{
const char *skin = ((skin_t *)tails->skin)->name;
Hook_State hook = {};
BotAI_State botai = {};
Hook_State hook;
BotAI_State botai;
if (prepare_string_hook(&hook, false, STRING_HOOK(BotAI), skin))
{
@@ -911,7 +911,7 @@ int LUA_HookBotAI(mobj_t *sonic, mobj_t *tails, ticcmd_t *cmd)
void LUA_HookLinedefExecute(line_t *line, mobj_t *mo, sector_t *sector)
{
Hook_State hook = {};
Hook_State hook;
if (prepare_string_hook
(&hook, 0, STRING_HOOK(LinedefExecute), line->text))
{
@@ -924,7 +924,7 @@ void LUA_HookLinedefExecute(line_t *line, mobj_t *mo, sector_t *sector)
int LUA_HookPlayerMsg(int source, int target, int flags, char *msg, int mute)
{
Hook_State hook = {};
Hook_State hook;
if (prepare_hook(&hook, false, HOOK(PlayerMsg)))
{
LUA_PushUserdata(gL, &players[source], META_PLAYER); // Source player
@@ -953,7 +953,7 @@ int LUA_HookPlayerMsg(int source, int target, int flags, char *msg, int mute)
int LUA_HookHurtMsg(player_t *player, mobj_t *inflictor, mobj_t *source)
{
Hook_State hook = {};
Hook_State hook;
if (prepare_mobj_hook(&hook, false, MOBJ_HOOK(HurtMsg), inflictor))
{
LUA_PushUserdata(gL, player, META_PLAYER);
@@ -967,7 +967,7 @@ int LUA_HookHurtMsg(player_t *player, mobj_t *inflictor, mobj_t *source)
void LUA_HookNetArchive(lua_CFunction archFunc, savebuffer_t *save)
{
const hook_t * map = &hookIds[HOOK(NetVars)];
Hook_State hook = {};
Hook_State hook;
/* this is a remarkable case where the stack isn't reset */
if (map->numHooks > 0)
{
@@ -997,7 +997,7 @@ void LUA_HookNetArchive(lua_CFunction archFunc, savebuffer_t *save)
void LUA_HookPlayerQuit(player_t *plr, int reason)
{
Hook_State hook = {};
Hook_State hook;
if (prepare_hook(&hook, 0, HOOK(PlayerQuit)))
{
LUA_PushUserdata(gL, plr, META_PLAYER); // Player that quit
@@ -1060,7 +1060,7 @@ int LUA_HookMusicChange(const char *oldname, struct MusicChange *param)
const int type = HOOK(MusicChange);
const hook_t * map = &hookIds[type];
Hook_State hook = {};
Hook_State hook;
int k;
@@ -1096,7 +1096,7 @@ int LUA_HookMusicChange(const char *oldname, struct MusicChange *param)
int LUA_HookMusicCredit(musicdef_t *musicdef)
{
Hook_State hook = {};
Hook_State hook;
if (prepare_hook(&hook, 0, HOOK(MusicCredit)))
{
LUA_PushUserdata(gL, musicdef, META_MUSICDEF);
@@ -1114,7 +1114,7 @@ static int kartdamage_hook
int hook_type,
Hook_Callback results_handler
){
Hook_State hook = {};
Hook_State hook;
if (prepare_hook(&hook, 0, hook_type))
{
LUA_PushUserdata(gL, player, META_PLAYER);
@@ -1163,7 +1163,7 @@ boolean LUA_HookPlayerExplode(player_t *player, mobj_t *inflictor, mobj_t *sourc
void LUA_HookSetupVote(INT16 result[], INT16 maxresults, UINT8 gt, UINT8 secondgt)
{
Hook_State hook = {};
Hook_State hook;
if (prepare_hook(&hook, 0, HOOK(SetupVote)))
{
// { 0, 0, 0, 0, }
+12 -3
View File
@@ -136,9 +136,18 @@ void LUA_HUD_DestroyDrawList(huddrawlist_h list)
{
if (list == NULL) return;
Z_Free(list->items);
Z_Free(list->olditems);
Z_Free(list->strbuf);
if (list->items)
{
Z_Free(list->items);
}
if (list->olditems)
{
Z_Free(list->olditems);
}
if (list->strbuf)
{
Z_Free(list->strbuf);
}
Z_Free(list);
}
+7 -4
View File
@@ -556,7 +556,7 @@ static void GIF_framewrite(void)
}
else if (gif_dynamicdelay ==(UINT8) 1)
{
float delayf = ceilf(100.0f/NEWTICRATE);
float delayf = ceil(100.0f/NEWTICRATE);
delay = (UINT16)((I_GetPreciseTime() - gif_prevframetime)) / (I_GetPrecisePrecision() / 1000000) /10/1000;
@@ -695,13 +695,16 @@ INT32 GIF_close(void)
fclose(gif_out);
gif_out = NULL;
Z_Free(gifbwr_buf);
if (gifbwr_buf)
Z_Free(gifbwr_buf);
gifbwr_buf = gifbwr_cur = NULL;
Z_Free(gifframe_data);
if (gifframe_data)
Z_Free(gifframe_data);
gifframe_data = NULL;
Z_Free(giflzw_hashTable);
if (giflzw_hashTable)
Z_Free(giflzw_hashTable);
giflzw_hashTable = NULL;
Z_Free(scrbuf_screens);
+6 -3
View File
@@ -248,9 +248,12 @@ void M_AddRawCondition(UINT8 set, UINT8 id, conditiontype_t c, INT32 r, INT16 x1
void M_ClearConditionSet(UINT8 set)
{
Z_Free(conditionSets[set - 1].condition);
conditionSets[set - 1].condition = NULL;
conditionSets[set - 1].numconditions = 0;
if (conditionSets[set - 1].numconditions)
{
Z_Free(conditionSets[set - 1].condition);
conditionSets[set - 1].condition = NULL;
conditionSets[set - 1].numconditions = 0;
}
conditionSets[set - 1].achieved = false;
}
+29
View File
@@ -265,6 +265,35 @@ FUNCMATH FUNCINLINE static ATTRINLINE fixed_t FixedRound(fixed_t x)
return INT32_MAX;
}
/** \brief The xs_CRoundToInt function
\param val double number
\return Round toward nearest, but ties round toward even
*/
#if defined(SRB2_BIG_ENDIAN)
#define _xs_iexp_ 0
#define _xs_iman_ 1
#else
#define _xs_iexp_ 1 //intel is little endian
#define _xs_iman_ 0
#endif //BigEndian_
typedef double real64;
typedef union _xs_doubleints
{
real64 val;
unsigned ival[2];
} _xs_doubleints;
FUNCMATH FUNCINLINE static ATTRINLINE int xs_CRoundToInt(real64 val)
{
_xs_doubleints uval;
uval.val = val + 6755399441055744.0;
return uval.ival[_xs_iman_];
}
typedef struct
{
fixed_t x;
+40 -25
View File
@@ -186,8 +186,8 @@ static INT16 itemOn = 1; // menu item skull is on, Hack by Tails 09-18-2002
static INT16 skullAnimCounter = 10; // skull animation counter
static boolean interpTimerHackAllow = 0;
static UINT8 setupcontrolplayer;
static INT32 (*setupcontrols)[2]; // pointer to the gamecontrols of the player being edited
static UINT8 setupcontrolplayer;
static INT32 (*setupcontrols)[2]; // pointer to the gamecontrols of the player being edited
// shhh... what am I doing... nooooo!
static INT32 vidm_testingmode = 0;
@@ -201,8 +201,8 @@ static char setupm_ip[64];
static textinput_t setupm_input_ip;
static fixed_t multi_tics;
static state_t *multi_state;
static fixed_t multi_tics;
static state_t *multi_state;
// this is set before entering the MultiPlayer setup menu,
// for either player 1 or 2
@@ -1024,9 +1024,9 @@ boolean M_Responder(event_t *ev)
//case KEY_JOY1 + 2:
ch = KEY_ENTER;
break;
/*case KEY_JOY1 + 3: // Brake can function as 'n' for message boxes now.
ch = 'n';
break;*/
/*case KEY_JOY1 + 3: // Brake can function as 'n' for message boxes now.
ch = 'n';
break;*/
case KEY_MOUSE1 + 1:
//case KEY_JOY1 + 1:
ch = KEY_BACKSPACE;
@@ -1305,12 +1305,21 @@ boolean M_Responder(event_t *ev)
{
playback_last_menu_interaction_leveltime = leveltime;
// Flip left/right with up/down for the playback menu, since it's a horizontal icon row.
switch (ch)
{
case KEY_LEFTARROW: ch = KEY_UPARROW; break;
case KEY_UPARROW: ch = KEY_RIGHTARROW; break;
case KEY_RIGHTARROW: ch = KEY_DOWNARROW; break;
case KEY_DOWNARROW: ch = KEY_LEFTARROW; break;
case KEY_LEFTARROW:
ch = KEY_UPARROW;
break;
case KEY_UPARROW:
ch = KEY_RIGHTARROW;
break;
case KEY_RIGHTARROW:
ch = KEY_DOWNARROW;
break;
case KEY_DOWNARROW:
ch = KEY_LEFTARROW;
break;
// arbitrary keyboard shortcuts because fuck you
@@ -1361,7 +1370,8 @@ boolean M_Responder(event_t *ev)
G_AdjustView(4, 1, true);
break;
default: break;
default:
break;
}
}
@@ -1486,6 +1496,7 @@ boolean M_Responder(event_t *ev)
}
return false;
break;
default:
CON_Responder(ev);
@@ -2936,7 +2947,7 @@ static void M_PrepareLevelSelect(void)
boolean M_CanShowLevelInList(INT32 mapnum, INT32 gt)
{
// invalid mapnum
if (mapnum < -1 || mapnum >= NUMMAPS)
if (mapnum < -1)
return false;
// Random map!
@@ -4719,7 +4730,7 @@ static void M_DrawReplayHut(void)
if (y > scaledviewheight-80)
{
V_DrawFill(BASEVIDWIDTH-4, 75, 4, scaledviewheight-80, V_SNAPTOTOP|V_SNAPTORIGHT|239);
V_DrawFill(BASEVIDWIDTH-3, 76 + (scaledviewheight-80) * replayhutmenuy / y, 2, max((((scaledviewheight-80) * (scaledviewheight-80))-1) / y - 1, 1), V_SNAPTOTOP|V_SNAPTORIGHT|229);
V_DrawFill(BASEVIDWIDTH-3, 76 + (scaledviewheight-80) * replayhutmenuy / y, 2, (((scaledviewheight-80) * (scaledviewheight-80))-1) / y - 1, V_SNAPTOTOP|V_SNAPTORIGHT|229);
}
// Draw the cursor
@@ -5356,7 +5367,7 @@ void M_PopupMasterServerRules(void)
{
firstDismissedRulesThisBoot = false;
M_StartMessage(va("%s\n(press any key)", rules), NULL, MM_NOTHING);
free(rules);
Z_Free(rules);
}
}
#endif
@@ -5522,6 +5533,7 @@ static void M_DrawChecklist(void)
if (conditionSets[unlockables[i].conditionset - 1].numconditions)
{
c = 0;
lastid = -1;
for (c = 0; c < conditionSets[unlockables[i].conditionset - 1].numconditions; c++)
@@ -5681,6 +5693,9 @@ static void M_DrawMusicTest(void)
{
INT32 x, y, i;
x = 90<<FRACBITS;
y = (BASEVIDHEIGHT-32)<<FRACBITS;
y = (BASEVIDWIDTH-vid.scaledwidth)/2;
V_DrawFill(y-1, 20, vid.scaledwidth+1, 24, 239);
@@ -6556,22 +6571,17 @@ static void M_EraseGuest(INT32 choice)
static void M_OverwriteGuest(const char *which)
{
char *rguest;
char *rguest = Z_StrDup(va("%s"PATHSEP"replay"PATHSEP"%s"PATHSEP"%s-guest.lmp", srb2home, timeattackfolder, G_BuildMapName(cv_nextmap.value)));
UINT8 *buf;
size_t len;
len = FIL_ReadFile(va("%s"PATHSEP"replay"PATHSEP"%s"PATHSEP"%s-%s-%s.lmp", srb2home, timeattackfolder, G_BuildMapName(cv_nextmap.value), cv_chooseskin.string, which), &buf);
if (!len)
if (!len) {
return;
rguest = Z_StrDup(va("%s"PATHSEP"replay"PATHSEP"%s"PATHSEP"%s-guest.lmp", srb2home, timeattackfolder, G_BuildMapName(cv_nextmap.value)));
if (FIL_FileExists(rguest))
{
}
if (FIL_FileExists(rguest)) {
M_StopMessage(0);
remove(rguest);
}
FIL_WriteFile(rguest, buf, len);
Z_Free(rguest);
@@ -7588,6 +7598,7 @@ static void M_DrawLevelSelectOnly(boolean leftfade, boolean rightfade)
static void M_DrawServerMenu(void)
{
M_DrawLevelSelectOnly(false, false);
#ifdef MASTERSERVER
if (currentMenu == &MP_ServerDef && cv_advertise.value) // Remind players where they're hosting.
@@ -7996,9 +8007,14 @@ static void M_DrawSetupMultiPlayerMenu(void)
#define GETSELECTEDSPEED (itemOn == 1 && setupm_skinselect < numskins ? skins[skinsorted[setupm_skinselect]].kartspeed : skins[setupm_fakeskin].kartspeed)
#define GETSELECTEDWEIGHT (itemOn == 1 && setupm_skinselect < numskins ? skins[skinsorted[setupm_skinselect]].kartweight : skins[setupm_fakeskin].kartweight)
statoffset = 0;
tw = V_StringWidth("Character", 0);//V_StringWidth(GETSELECTEDSKINNAME, 0);
st = V_StringWidth(GETSELECTEDSKINNAME, 0);
INT32 selectedskin = (itemOn == 1 && setupm_skinselect < numskins ? skinsorted[setupm_skinselect] : setupm_fakeskin);
speed = skins[selectedskin].kartspeed;
weight = skins[selectedskin].kartweight;
V_DrawString((mx+(tw/2)) - (st/2), my + 37,
((MP_PlayerSetupMenu[2].status & IT_TYPE) == IT_SPACE ? V_TRANSLUCENT : 0) | highlightflags | V_ALLOWLOWERCASE,
GETSELECTEDSKINNAME);
@@ -10041,7 +10057,6 @@ static void M_DrawVideoMode(void)
va("Wait %d second%s", testtime, (testtime > 1) ? "s" : ""));
M_CentreText(OP_VideoModeDef.y + 158,
"or press ESC to return");
}
else
{
+20 -19
View File
@@ -986,7 +986,7 @@ static const char* OP_ExpTooltips[] =
"Skips rendering frames if game logic takes too long\npreventing gameplay issues during performance drops.", // idk im shit as describing things
"Different methods of scaling the votescreen backgrounds.",
#ifdef HWRENDER
"Disabling Screen Textures may result in a performance boost\nbut will break certain effects.\nScreen textures are required at resolutions lower than your desktop resolution!"
"Should the game do Screen Textures? Provides a good boost to frames\nat the cost of some visual effects not working when disabled.",
#ifdef USE_FBO_OGL
"Allows the game to downsample from a higher resolution\nthan your display in OpenGL renderer mode.\nRequires a GPU with atleast OpenGL 2.1 support.",
#endif
@@ -1205,10 +1205,6 @@ static menuitem_t OP_FocusOptionsMenu[] =
{IT_STRING|IT_CVAR, NULL, "Show \"FOCUS LOST\"", &cv_showfocuslost, 100},
{IT_STRING|IT_CVAR, NULL, "Visible Mouse", &cv_mousevisible, 120},
{IT_STRING|IT_CVAR, NULL, "Gamepad LED Color While Unfocused ", &cv_gamepadledifunfocused, 140},
{IT_STRING|IT_CVAR, NULL, "Gamepad Rumble While Unfocused", &cv_rumbleifunfocused, 150},
};
static const char* OP_FocusOptionsTooltips[] =
@@ -1220,8 +1216,6 @@ static const char* OP_FocusOptionsTooltips[] =
"Set manual framerate cap while the game is unfocused.",
"Should the FOCUS LOST window appear\n while the game is unfocused?",
"Displays the mouse cursor while the game is in focus.",
"Should gamepad LED indicator change color when unfocused?",
"Should gamepad rumble apply when unfocused?",
};
static menuitem_t OP_DataOptionsMenu[] =
@@ -1644,25 +1638,29 @@ static menuitem_t OP_AccessibilityMenu[] =
{IT_STRING|IT_CVAR, NULL, "Minimum Sector Brightness", &cv_secbright, 45},
{IT_STRING|IT_CVAR, NULL, "Water Surface Ripples", &cv_ripplewater, 50},
#ifdef HWRENDER
{IT_STRING|IT_CVAR, NULL, "Screen Textures", &cv_glscreentextures, 50},
#endif
{IT_STRING|IT_CVAR, NULL, "Fade Players near Camera", &cv_playerfade, 55},
{IT_STRING|IT_CVAR, NULL, "Water Surface Ripples", &cv_ripplewater, 55},
{IT_STRING|IT_CVAR, NULL, "Quake Screenshakes", &cv_screenquake, 60},
{IT_STRING|IT_CVAR, NULL, "Fade Players near Camera", &cv_playerfade, 60},
{IT_CALL|IT_STRING, NULL, "Camera Options...", M_CameraMenu, 65},
{IT_STRING|IT_CVAR, NULL, "Quake Screenshakes", &cv_screenquake, 65},
{IT_HEADER, NULL, "Audio", NULL, 75},
{IT_CALL|IT_STRING, NULL, "Camera Options...", M_CameraMenu, 70},
{IT_STRING|IT_CVAR, NULL, "Reverse L/R Channels", &stereoreverse, 85},
{IT_STRING|IT_CVAR, NULL, "Same Sound Limit", &cv_samesoundlimit, 90},
{IT_HEADER, NULL, "Audio", NULL, 80},
{IT_HEADER, NULL, "Controls", NULL, 100},
{IT_STRING|IT_CVAR, NULL, "Reverse L/R Channels", &stereoreverse, 90},
{IT_STRING|IT_CVAR, NULL, "Same Sound Limit", &cv_samesoundlimit, 95},
{IT_STRING|IT_CVAR, NULL, "Automatic Acceleration (P1)", &cv_autoaccel[0], 110},
{IT_STRING|IT_CVAR, NULL, "Automatic Acceleration (P2)", &cv_autoaccel[1], 115},
{IT_STRING|IT_CVAR, NULL, "Automatic Acceleration (P3)", &cv_autoaccel[2], 120},
{IT_STRING|IT_CVAR, NULL, "Automatic Acceleration (P4)", &cv_autoaccel[3], 125},
{IT_HEADER, NULL, "Controls", NULL, 105},
{IT_STRING|IT_CVAR, NULL, "Automatic Acceleration (P1)", &cv_autoaccel[0], 115},
{IT_STRING|IT_CVAR, NULL, "Automatic Acceleration (P2)", &cv_autoaccel[1], 120},
{IT_STRING|IT_CVAR, NULL, "Automatic Acceleration (P3)", &cv_autoaccel[2], 125},
{IT_STRING|IT_CVAR, NULL, "Automatic Acceleration (P4)", &cv_autoaccel[3], 130},
};
static const char* OP_AccessibilityTooltips[] =
@@ -1675,6 +1673,9 @@ static const char* OP_AccessibilityTooltips[] =
"Reduces or disables certain effects players might be sensitive to\nSuch as flashing, flickering, certain screen effects and more.",
"Disables the flicker effect on Midnight Channel.",
"Sets minimum sector brightness, useful for dark areas",
#ifdef HWRENDER
"Disabling Screen Textures will disable the Underwater and Heat screen effects.",
#endif
"Toggles the ripple effect on water surfaces",
"Fades other Players that are close to the camera in and out",
"Toggles the screen shake effect during Earthquakes",
+2 -2
View File
@@ -540,7 +540,7 @@ static boolean M_BackupConfig(const char *filename)
void M_SaveConfig(const char *filename)
{
FILE *f;
CLEANUP(Z_Pfree) char *filepath = NULL;
char *filepath;
// make sure not to write back the config until it's been correctly loaded
if (!loaded_config)
@@ -558,7 +558,7 @@ void M_SaveConfig(const char *filename)
// append srb2home to beginning of filename
// but check if srb2home isn't already there, first
if (!strstr(filename, srb2home))
filepath = Z_StrDup(va(pandf, srb2home, filename));
filepath = va(pandf,srb2home, filename);
else
filepath = Z_StrDup(filename);
+3 -4
View File
@@ -219,9 +219,8 @@ static void Get_masterserver_rules(boolean checkfirst)
if (HMS_fetch_rules(rules, sizeof rules))
{
Lock_state();
if (MSRules)
free(MSRules);
MSRules = strdup(rules);
Z_Free(MSRules);
MSRules = Z_StrDup(rules);
if (MSRegistered == true)
{
@@ -508,7 +507,7 @@ char *GetMasterServerRules(void)
char *rules;
Lock_state();
rules = MSRules ? strdup(MSRules) : NULL;
rules = MSRules ? Z_StrDup(MSRules) : NULL;
Unlock_state();
return rules;
+1
View File
@@ -2420,6 +2420,7 @@ boolean P_DamageMobj(mobj_t *target, mobj_t *inflictor, mobj_t *source, INT32 da
{
player->kartstuff[k_sneakertimer] = 0;
K_SpinPlayer(player, source, 1, inflictor, false);
damage = player->mo->health - 1;
P_RingDamage(player, inflictor, source);
P_PlayerRingBurst(player, 5);
+5 -5
View File
@@ -335,7 +335,7 @@ static boolean P_SetPrecipMobjState(precipmobj_t *mobj, statenum_t state)
mobj->tics = st->tics;
mobj->sprite = st->sprite;
mobj->frame = st->frame;
//mobj->anim_duration = (UINT16)st->var2; // only used if FF_ANIMATE is set
mobj->anim_duration = (UINT16)st->var2; // only used if FF_ANIMATE is set
return true;
}
@@ -3620,7 +3620,7 @@ boolean P_PrecipThinker(precipmobj_t *mobj)
mobj->lastThink = leveltime;
R_ResetPrecipitationMobjInterpolationState(mobj);
//P_CycleStateAnimation((mobj_t *)mobj); // if we ever want animated precip, readd a specific function which does not need casting
P_CycleStateAnimation((mobj_t *)mobj);
if (mobj->state == &states[S_RAINRETURN])
{
@@ -6986,7 +6986,7 @@ static boolean P_MobjDeadThink(mobj_t *mobj)
fixed_t ns;
mobj_t *mo2;
i = P_RandomByte(); // grrrrrr
i = P_RandomByte();
z = mobj->subsector->sector->floorheight + ((P_RandomByte()&63)*FRACUNIT);
for (j = 0; j < 2; j++)
@@ -10034,7 +10034,7 @@ static precipmobj_t *P_SpawnPrecipMobj(fixed_t x, fixed_t y, fixed_t z, mobjtype
mobj->x = x;
mobj->y = y;
//mobj->flags = info->flags;
mobj->flags = info->flags;
// do not set the state with P_SetMobjState,
// because action routines can not be called yet
@@ -10044,7 +10044,7 @@ static precipmobj_t *P_SpawnPrecipMobj(fixed_t x, fixed_t y, fixed_t z, mobjtype
mobj->tics = st->tics;
mobj->sprite = st->sprite;
mobj->frame = st->frame; // FF_FRAMEMASK for frame, and other bits..
//mobj->anim_duration = (UINT16)st->var2; // only used if FF_ANIMATE is set
mobj->anim_duration = (UINT16)st->var2; // only used if FF_ANIMATE is set
// set subsector and/or block links
P_SetPrecipitationThingPosition(mobj);
+5 -2
View File
@@ -444,10 +444,12 @@ typedef struct precipmobj_s
// More drawing info: to determine current sprite.
spritenum_t sprite; // used to find patch_t and flip value
UINT32 frame; // frame number, plus bits see p_pspr.h
//UINT16 anim_duration; // for FF_ANIMATE states
UINT16 anim_duration; // for FF_ANIMATE states
INT16 lightlevel; // Add to sector lightlevel, -255 - 255
struct mprecipsecnode_s *touching_sectorlist; // a linked list of sectors where this object appears
struct subsector_s *subsector; // Subsector the mobj resides in.
// The closest interval over all contacted sectors (or things).
@@ -456,10 +458,11 @@ typedef struct precipmobj_s
// Momentums, used to update position.
fixed_t momx, momy, momz;
precipflag_t precipflags;
fixed_t precipflags; // fixed_t so it uses the same spot as "pmomz" even as we use precipflags_t for it
state_t *state;
INT32 tics; // state tic counter
UINT32 flags; // flags from mobjinfo tables
tic_t lastThink;
} precipmobj_t;
+3 -1
View File
@@ -320,7 +320,9 @@ void P_AddGradesForMare(INT16 i, UINT8 mare, char *gtext)
*/
void P_DeleteGrades(INT16 i)
{
Z_Free(mapheaderinfo[i]->grades);
if (mapheaderinfo[i]->grades)
Z_Free(mapheaderinfo[i]->grades);
mapheaderinfo[i]->grades = NULL;
mapheaderinfo[i]->numGradedMares = 0;
}
+21 -17
View File
@@ -1702,7 +1702,7 @@ void P_SwitchWeather(INT32 weathernum)
precipmobj->type = type; // proper set the type
precipmobj->info = &mobjinfo[type];
//precipmobj->flags = mobjinfo[type].flags;
precipmobj->flags = mobjinfo[type].flags;
st = &states[mobjinfo[type].spawnstate+z];
@@ -3161,6 +3161,11 @@ void P_ProcessSpecialSector(player_t *player, sector_t *sector, sector_t *rovers
INT32 section1, section2, section3, section4;
INT32 special;
section1 = GETSECSPECIAL(sector->special, 1);
section2 = GETSECSPECIAL(sector->special, 2);
section3 = GETSECSPECIAL(sector->special, 3);
section4 = GETSECSPECIAL(sector->special, 4);
// Ignore spectators
if (player->spectator)
return;
@@ -3171,11 +3176,6 @@ void P_ProcessSpecialSector(player_t *player, sector_t *sector, sector_t *rovers
if (player->playerstate == PST_DEAD)
return;
section1 = GETSECSPECIAL(sector->special, 1);
section2 = GETSECSPECIAL(sector->special, 2);
section3 = GETSECSPECIAL(sector->special, 3);
section4 = GETSECSPECIAL(sector->special, 4);
// Conveyor stuff
if (section3 == 2 || section3 == 4)
player->onconveyor = section3;
@@ -4381,6 +4381,8 @@ static void P_PlayerOnSpecial3DFloor(player_t *player, sector_t *sector)
}
}
#define VDOORSPEED (FRACUNIT*2)
//
// P_RunSpecialSectorCheck
//
@@ -4510,7 +4512,9 @@ void P_UpdateSpecials(void)
{
anim_t *anim;
INT32 i;
INT32 pic;
size_t j;
levelflat_t *foundflats; // for flat animation
// LEVEL TIMER
@@ -4528,11 +4532,9 @@ void P_UpdateSpecials(void)
{
for (i = 0; i < anim->numpics; i++)
{
pic = anim->basepic + ((leveltime/anim->speed + i) % anim->numpics);
if (anim->istexture)
{
texturetranslation[anim->basepic+i] = anim->basepic +
((leveltime/anim->speed + i) % anim->numpics);
}
texturetranslation[anim->basepic+i] = pic;
}
}
@@ -4627,8 +4629,8 @@ static ffloor_t *P_AddFakeFloor(sector_t *sec, sector_t *sec2, line_t *master, f
if (sec2->numattached == 0)
{
sec2->attached = Z_Malloc(sizeof(*sec2->attached) * sec2->maxattached, PU_STATIC, NULL);
sec2->attachedsolid = Z_Malloc(sizeof(*sec2->attachedsolid) * sec2->maxattached, PU_STATIC, NULL);
sec2->attached = Z_Malloc(sizeof (*sec2->attached) * sec2->maxattached, PU_STATIC, NULL);
sec2->attachedsolid = Z_Malloc(sizeof (*sec2->attachedsolid) * sec2->maxattached, PU_STATIC, NULL);
sec2->attached[0] = sec - sectors;
sec2->numattached = 1;
sec2->attachedsolid[0] = (flags & FF_SOLID);
@@ -4642,8 +4644,8 @@ static ffloor_t *P_AddFakeFloor(sector_t *sec, sector_t *sec2, line_t *master, f
if (sec2->numattached >= sec2->maxattached)
{
sec2->maxattached *= 2;
sec2->attached = Z_Realloc(sec2->attached, sizeof(*sec2->attached) * sec2->maxattached, PU_STATIC, NULL);
sec2->attachedsolid = Z_Realloc(sec2->attachedsolid, sizeof(*sec2->attachedsolid) * sec2->maxattached, PU_STATIC, NULL);
sec2->attached = Z_Realloc(sec2->attached, sizeof (*sec2->attached) * sec2->maxattached, PU_STATIC, NULL);
sec2->attachedsolid = Z_Realloc(sec2->attachedsolid, sizeof (*sec2->attachedsolid) * sec2->maxattached, PU_STATIC, NULL);
}
sec2->attached[sec2->numattached] = sec - sectors;
sec2->attachedsolid[sec2->numattached] = (flags & FF_SOLID);
@@ -4651,7 +4653,7 @@ static ffloor_t *P_AddFakeFloor(sector_t *sec, sector_t *sec2, line_t *master, f
}
// Add the floor
ffloor = Z_Calloc(sizeof(*ffloor), PU_LEVEL, NULL);
ffloor = Z_Calloc(sizeof (*ffloor), PU_LEVEL, NULL);
ffloor->secnum = sec2 - sectors;
ffloor->target = sec;
ffloor->bottomheight = &sec2->floorheight;
@@ -5466,6 +5468,7 @@ void P_SpawnSpecials(INT32 fromnetsave, boolean reloadinggamestate)
break;
case 10: // Vertical culling plane for sprites and FOFs
sec = sides[*lines[i].sidenum].sector - sectors;
for (s = -1; (s = P_FindSectorFromLineTag(lines + i, s)) >= 0 ;)
sectors[s].cullheight = &lines[i]; // This allows it to change in realtime!
break;
@@ -5986,7 +5989,7 @@ void P_SpawnSpecials(INT32 fromnetsave, boolean reloadinggamestate)
if (!virt)
virt = vres_GetMap(lastloadedmaplumpnum);
data = (UINT8*)vres_Find(virt, "SIDEDEFS")->data;
data = (UINT8*) vres_Find(virt, "SIDEDEFS")->data;
for (b = 0; b < (INT16)numsides; b++)
{
@@ -6218,7 +6221,8 @@ void P_SpawnSpecials(INT32 fromnetsave, boolean reloadinggamestate)
// Allocate each list
for (i = 0; i < numsectors; i++)
Z_Free(secthinkers[i].thinkers);
if(secthinkers[i].thinkers)
Z_Free(secthinkers[i].thinkers);
Z_Free(secthinkers);
+3 -4
View File
@@ -728,12 +728,11 @@ void P_Ticker(boolean run)
if (cv_recordmultiplayerdemos.value)
{
const INT32 axis = JoyAxis(AXISLOOKBACK, 1);
if (demo.savemode == DSM_NOTSAVING || demo.savemode == DSM_WILLAUTOSAVE)
{
const INT32 axis = cv_usejoystick[0].value ? JoyAxis(AXISLOOKBACK, 1) : -1;
if (demo.savebutton && demo.savebutton + 3*TICRATE < leveltime && (InputDown(gc_lookback, 1) || (axis > 0)))
if (demo.savebutton && demo.savebutton + 3*TICRATE < leveltime && (InputDown(gc_lookback, 1) || (cv_usejoystick[0].value && axis > 0)))
demo.savemode = DSM_TITLEENTRY;
}
// if there are no players left at all, stop demo recording
// Demos that that dont have any players crash during playback, which can happen with dedicated servers
+12 -1
View File
@@ -1822,6 +1822,7 @@ void P_DoJumpShield(player_t *player)
player->pflags &= ~PF_JUMPED;
//P_DoJump(player, false);
player->pflags &= ~PF_JUMPED;
player->secondjump = 0;
player->jumping = 0;
player->pflags |= PF_THOKKED;
@@ -1893,6 +1894,7 @@ static void P_3dMovement(player_t *player)
ticcmd_t *cmd;
angle_t movepushangle, movepushsideangle; // Analog
fixed_t movepushforward = 0, movepushside = 0;
angle_t dangle; // replaces old quadrants bits
boolean analogmove = false;
fixed_t oldMagnitude, newMagnitude;
vector3_t totalthrust;
@@ -1950,6 +1952,15 @@ static void P_3dMovement(player_t *player)
// Calculates player's speed based on distance-of-a-line formula
player->speed = R_PointToDist2(0, 0, player->rmomx, player->rmomy);
// Monster Iestyn - 04-11-13
// Quadrants are stupid, excessive and broken, let's do this a much simpler way!
// Get delta angle from rmom angle and player angle first
dangle = R_PointToAngle2(0,0, player->rmomx, player->rmomy) - player->mo->angle;
if (dangle > ANGLE_180) //flip to keep to one side
{
dangle = InvAngle(dangle);
}
// When sliding, don't allow forward/back
if (player->pflags & PF_SLIDING)
cmd->forwardmove = 0;
@@ -4453,7 +4464,7 @@ static INT32 Quaketilt(player_t *player)
lowb = FixedMul(lowb, player->mo->scale);
moma = FixedMul(FixedDiv(delta, ANGLE_90), tilt);
speed = abs(player->mo->momx + player->mo->momy);
speed = abs( player->mo->momx + player->mo->momy );
if (speed < lowb)
{
+2 -1
View File
@@ -1720,7 +1720,8 @@ void R_InitData(void)
void R_ClearTextureNumCache(boolean btell)
{
Z_Free(tidcache);
if (tidcache)
Z_Free(tidcache);
tidcache = NULL;
if (btell)
CONS_Debug(DBG_SETUP, "Fun Fact: There are %d textures used in this map.\n", tidcachelen);
+12 -8
View File
@@ -925,11 +925,11 @@ void R_ExecuteSetViewSize(void)
viewheight = vid.height;
if (splitscreen)
{
viewheight >>= 1;
if (splitscreen > 1)
viewwidth >>= 1;
if (splitscreen > 1)
{
viewwidth >>= 1;
}
centerx = viewwidth/2;
@@ -956,9 +956,13 @@ void R_ExecuteSetViewSize(void)
screenheightarray[i] = (INT16)viewheight;
}
Z_Free(ds_su);
Z_Free(ds_sv);
Z_Free(ds_sz);
if (ds_su)
Z_Free(ds_su);
if (ds_sv)
Z_Free(ds_sv);
if (ds_sz)
Z_Free(ds_sz);
ds_su = ds_sv = ds_sz = NULL;
memset(scalelight, 0xFF, sizeof(scalelight));
@@ -1014,8 +1018,8 @@ static void R_InitViewMapping(void)
for (INT32 i = 0; i < j; i++)
{
fixed_t dy = abs(i - viewheight*8) << FRACBITS;
dy = FixedMul(dy, fovtan);
fixed_t dy = (i - viewheight*8)<<FRACBITS;
dy = FixedMul(abs(dy), fovtan);
yslopetab[i] = FixedDiv(centerx*FRACUNIT, dy);
}
}
+4 -2
View File
@@ -405,8 +405,10 @@ static void Patch_FreeData(patch_t *patch)
}*/
#endif
Z_Free(patch->columnofs);
Z_Free(patch->columns);
if (patch->columnofs)
Z_Free(patch->columnofs);
if (patch->columns)
Z_Free(patch->columns);
}
void Patch_Free(patch_t *patch)
+5 -8
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@@ -57,11 +57,8 @@ visffloor_t visffloor[MAXFFLOORS] = {};
INT32 numffloors = 0;
//SoM: 3/23/2000: Boom visplane hashing routine.
constexpr unsigned int visplane_hash(const unsigned int picnum, const unsigned int lightlevel,
const unsigned int height)
{
return ((picnum * 3) + lightlevel + (height * 7)) & VISPLANEHASHMASK;
}
#define visplane_hash(picnum,lightlevel,height) \
((unsigned)((picnum)*3+(lightlevel)+(height)*7) & VISPLANEHASHMASK)
//
// Clip values are the solid pixel bounding the range.
@@ -139,7 +136,7 @@ void R_AllocPlaneMemory(void)
}
yslopetab = static_cast<fixed_t*>(Z_Realloc(yslopetab, sizeof(*yslopetab) * (viewheight * 16), PU_STATIC, NULL));
spanstart = static_cast<INT32*>(Z_Realloc(spanstart, sizeof(*spanstart) * viewheight, PU_STATIC, NULL));
spanstart = static_cast<fixed_t*>(Z_Realloc(spanstart, sizeof(*spanstart) * viewheight, PU_STATIC, NULL));
}
//
@@ -454,7 +451,7 @@ visplane_t *R_FindPlane(fixed_t height, INT32 picnum, INT32 lightlevel,
}
}
hash = visplane_hash(picnum, lightlevel, height >> FRACBITS);
hash = visplane_hash(picnum, lightlevel, height);
for (check = visplanes[hash]; check; check = check->next)
{
@@ -565,7 +562,7 @@ visplane_t *R_CheckPlane(visplane_t *pl, INT32 start, INT32 stop)
}
else
{
unsigned hash = visplane_hash(pl->picnum, pl->lightlevel, pl->height >> FRACBITS);
unsigned hash = visplane_hash(pl->picnum, pl->lightlevel, pl->height);
new_pl = new_visplane(hash);
}
+2 -2
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@@ -2880,7 +2880,7 @@ void R_StoreWallRange(INT32 start, INT32 stop)
if (markceiling)
{
if (ceilingplane) //SoM: 3/29/2000: Check for null ceiling planes
ceilingplane = R_CheckPlane(ceilingplane, rw_x, rw_stopx-1);
ceilingplane = R_CheckPlane (ceilingplane, rw_x, rw_stopx-1);
else
markceiling = false;
@@ -2894,7 +2894,7 @@ void R_StoreWallRange(INT32 start, INT32 stop)
if (markfloor)
{
if (floorplane) //SoM: 3/29/2000: Check for null planes
floorplane = R_CheckPlane(floorplane, rw_x, rw_stopx-1);
floorplane = R_CheckPlane (floorplane, rw_x, rw_stopx-1);
else
markfloor = false;
+4 -1
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@@ -391,7 +391,7 @@ boolean R_AddSingleSpriteDef(const char *sprname, spritedef_t *spritedef, UINT16
// allocate space for the frames present and copy sprtemp to it
if (spritedef->numframes && // has been allocated
spritedef->numframes < maxframe) // more frames are defined ?
spritedef->numframes < maxframe) // more frames are defined ?
{
Z_Free(spritedef->spriteframes);
@@ -1855,6 +1855,9 @@ static void R_ProjectSprite(mobj_t *thing)
if (thing->subsector->sector->numlights)
R_SplitSprite(vis);
// Debug
++objectsdrawn;
}
static void R_ProjectPrecipitationSprite(precipmobj_t *thing)
+2 -1
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@@ -473,12 +473,13 @@ void S_StartSoundAtVolume(const void *origin_p, sfxenum_t sfx_id, INT32 volume)
return;
memset(listener, 0, sizeof(listener));
memset(listenmobj, 0, sizeof(listenmobj));
for (i = 0; i <= splitscreen; i++)
{
player_t *player = &players[displayplayers[i]];
listenmobj[i] = NULL;
if (player->awayviewtics)
{
listenmobj[i] = player->awayviewmobj;
+5 -2
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@@ -1841,15 +1841,18 @@ static void I_Fork(void)
I_RegisterChildSignals();
break;
default:
#ifdef LOGMESSAGES
if (logstream)
fclose(logstream);/* the child has this */
#endif
c = wait(&status);
#ifdef LOGMESSAGES
/* By the way, exit closes files. */
logstream = fopen(logfilename, "at");
#else
logstream = 0;
#endif
if (c == -1)
{
kill(child, SIGKILL);
+2 -2
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@@ -1164,8 +1164,8 @@ void I_GetEvent(void)
SDL_GetWindowSize(window, &wwidth, &wheight);
event.type = ev_mouse;
event.data1 = 0;
event.data2 = (INT32)lroundf(mousemovex * ((float)wwidth / (float)realwidth));
event.data3 = (INT32)lroundf(mousemovey * ((float)wheight / (float)realheight));
event.data2 = (INT32)lround(mousemovex * ((float)wwidth / (float)realwidth));
event.data3 = (INT32)lround(mousemovey * ((float)wheight / (float)realheight));
D_PostEvent(&event);
}
+2
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@@ -52,6 +52,8 @@
#include "r_fps.h"
UINT16 objectsdrawn = 0;
// dumb fade thing for director toggle
tic_t directortoggletimer = 0;
+2
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@@ -134,6 +134,8 @@ typedef enum
extern hudinfo_t hudinfo[NUMHUDITEMS];
extern UINT16 objectsdrawn;
// variable to stop mayonaka static from flickering
extern consvar_t cv_lessflicker;
extern consvar_t cv_stagetitle;
+3 -1
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@@ -3716,7 +3716,9 @@ void V_DoPostProcessor(INT32 view, INT32 param)
// Make sure table is built
if (heatshifter == NULL || lastheight != viewheight)
{
Z_Free(heatshifter);
if (heatshifter)
Z_Free(heatshifter);
heatshifter = Z_Calloc(viewheight * sizeof(boolean), PU_STATIC, NULL);
for (y = 0; y < viewheight; y++)
+5 -4
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@@ -122,9 +122,7 @@ void W_Shutdown(void)
if (wad->handle)
fclose(wad->handle);
Z_Free(wad->filename);
while (wad->numlumps--)
{
Z_Free(wad->lumpinfo[wad->numlumps].longname);
@@ -455,7 +453,7 @@ static lumpinfo_t* ResGetLumpsWad(FILE* handle, UINT16* nlmp, const char* filena
header.infotableofs = LONG(header.infotableofs);
// read wad file directory
i = header.numlumps * sizeof(*fileinfo);
i = header.numlumps * sizeof (*fileinfo);
fileinfov = fileinfo = malloc(i);
if (fseek(handle, header.infotableofs, SEEK_SET) == -1
@@ -2732,7 +2730,10 @@ void vres_Free(virtres_t* vres)
while (vres->numlumps--)
{
Z_Free(vres->vlumps[vres->numlumps].data);
if (vres->vlumps[vres->numlumps].data)
{
Z_Free(vres->vlumps[vres->numlumps].data);
}
}
Z_Free(vres->vlumps);
+1 -1
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@@ -91,7 +91,7 @@ void Z_Init(void);
// Z_Free and alloc with alignment
#ifdef ZDEBUG
#define Z_Free(p) Z_Free2(p, __FILE__, __LINE__)
#define Z_Free(p) Z_Free2(p, __FILE__, __LINE__)
#define Z_Malloc(s,t,u) Z_Malloc2(s, t, u, __FILE__, __LINE__)
#define Z_Calloc(s,t,u) Z_Calloc2(s, t, u, __FILE__, __LINE__)
#define Z_Realloc(p,s,t,u) Z_Realloc2(p,s, t, u, __FILE__, __LINE__)