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85 Commits
Author SHA1 Message Date
Gustaf Alhäll 89cecb88f5 Update license info 2025-12-06 19:45:35 +01:00
Gustaf Alhäll baf5c8d66b Fix music looping on digital 2025-12-06 19:45:32 +01:00
Gustaf Alhäll 72000c4546 Fix memory leak in AATree string trees 2025-12-06 19:45:29 +01:00
Gustaf Alhäll 82b774b2c3 Fix use-after-free when mobj is removed while still playing sounds 2025-12-06 19:45:27 +01:00
Gustaf Alhäll 3818b9ad1a Limit audio channels to 2 2025-12-05 00:22:09 +01:00
Alug ca8e811bd9 sdl_sound: attempt to fix sounds cutting off
i suck at explaining so just trust. :chonkbuncle:
Game sound handling has no idea which sound it is playing/checking, so a sound that ended frees its slot and it might get occupied again without the game knowing
so just encode the channel number into the sound so we can actually check
2025-12-04 17:52:38 +01:00
Alug 97ca034037 sdl_sound: handle explicit float conversions 2025-12-04 17:52:35 +01:00
Alug ac46f7ed00 add missing Fluidsynth ifdefs 2025-12-04 17:52:32 +01:00
Gustaf Alhäll 0afed59329 Fix MIDI music looping 2025-12-04 17:52:30 +01:00
Gustaf Alhäll ec3a1fee70 Tweak audio settings 2025-12-04 17:52:25 +01:00
Alug 5e8c0c3806 Add chorus and reverb settings to MIDI 2025-12-04 17:52:22 +01:00
Gustaf Alhäll 05ea898345 Fix Haiku build 2025-12-04 17:52:11 +01:00
Gustaf Alhäll 0c1fdc0be8 Fine-tune volume settings 2025-12-04 17:52:08 +01:00
Gustaf Alhäll 0e4c72e6f6 Implement MIDI seeking 2025-12-04 17:52:05 +01:00
Alug 29b83903ef delet the bird music resynching stuff
idk who even wants this, its pain, and even more pain to adapt
2025-12-04 17:52:03 +01:00
Alug 1cae09fa11 sdl_audio: use float M_PI for S_CURVE
meant for floats, prevents implicit double conversions
2025-12-04 17:51:59 +01:00
Alug 4a56819bc3 makefile: move openmpt stuff to before sdl stuff
seems to fix linking openmpt without mixer for some reason oh well
2025-12-01 16:49:11 +01:00
Alug 567a48aac3 sdl_sound: fix -Wmaybe-uninitialized warning 2025-12-01 16:49:08 +01:00
Alug d100401c5f this shouldnt be in sourcefile oops 2025-12-01 16:49:05 +01:00
Alug 6dee9fa561 add back "nearest" resampling from mixer
sdls own resampler uses linear interpolation, which sounds super muffled to me
some may like this, but i dont want to change how the game "sounds"
2025-12-01 16:49:01 +01:00
Alug 5bd7a09d9f force 44100khz sample rate
sounds better to me honestly
2025-12-01 16:48:56 +01:00
Alug 47477c2d03 make gme and tracker music slightly louder
prob needs some adjustment, but both were always quite quiet
2025-12-01 16:48:53 +01:00
Alug cd128a1084 lock audio stream in I_PlaySong
seems to fix weird crashes with gme
2025-12-01 16:48:49 +01:00
Alug 34f2afa3d9 add "audiobuffersize" handling
uses the SDL_AUDIO_DEVICE_SAMPLE_FRAMES hint
2025-12-01 16:48:46 +01:00
Alug 22f285edec disable sound precache for sdl sound 2025-12-01 16:48:43 +01:00
Alug 592abdef96 pitch is a float 2025-12-01 16:48:40 +01:00
Alug a27eee8e2f add few missing audiostream unlocks 2025-12-01 16:48:37 +01:00
Alug 904019d24b fix startup playing a super loud bit of music 2025-12-01 16:48:32 +01:00
Alug c6ca5a6f0f i_video: few type fixes for sdl3 2025-12-01 16:48:29 +01:00
Alug 2392f0484c remove hwr_shutdown call
honestly this didnt help with the issue i had, game should already release all the memory on quit anyways.
this just makes it take longer to quit
2025-12-01 16:48:26 +01:00
Alug 986a131a36 fix a few warnings 2025-12-01 16:48:23 +01:00
Alug e9685ef3e8 port srb2classics sdl audio system
still needs a little work reimplementing everything we got

from: https://codeberg.org/srb2classic/srb2classic/pulls/177
2025-12-01 16:48:18 +01:00
Alug 59f194cb9d fuckit SDL3 2025-12-01 16:48:15 +01:00
Alug 99d5590435 Merge branch 'Saturn-Next' into Saturn-Testing 2025-11-30 19:34:36 +01:00
Alug 9b2cfe51d6 Merge branch 'Saturn-Next' into Saturn-Testing 2025-11-28 18:24:07 +01:00
Alug 66619f42f9 Merge branch 'Saturn-Next' into Saturn-Testing 2025-11-28 18:07:35 +01:00
Alug 890677e2b5 Merge branch 'Saturn-Next' into Saturn-Testing 2025-11-27 23:33:28 +01:00
Alug 1105526eb1 fix perfstats freaking out 2025-11-26 10:10:14 +01:00
Alug d963df36f1 Merge branch 'Saturn-Next' into Saturn-Testing 2025-11-26 10:10:12 +01:00
Alug 846967cb91 fix compile with HAVE_DISCORDRPC 2025-11-25 20:21:15 +01:00
Alug 6c8862ee4b Merge branch 'Saturn-Next' into Saturn-Testing 2025-11-25 20:16:18 +01:00
Alug a49ea4defd Merge branch 'Saturn-Next' into Saturn-Testing 2025-11-24 22:43:26 +01:00
Alug 3c776b321d Optimize: move a few strlen calls out of loops
when applicable and the input does not get modified within the loop
needs some testing incase i oversaw something
2025-11-24 20:52:03 +01:00
Alug 1ed9bfc9b4 Merge branch 'vidmodestuff' into Saturn-Testing 2025-11-24 20:50:04 +01:00
Alug a05413d925 fix erronous "Could not set custom resolution" warning on startup
the cvars may have not been initialised yet to anything
just return -2 and ignore
2025-11-24 20:49:45 +01:00
Alug fa9637fba4 Merge branch 'Saturn-Next' into Saturn-Testing 2025-11-24 18:29:05 +01:00
Alug 7f50a09bcd Merge branch 'Saturn-Next' into Saturn-Testing 2025-11-24 00:35:31 +01:00
Alug e25191d7df Merge branch 'Saturn-Next' into Saturn-Testing 2025-11-24 00:30:49 +01:00
Alug f4d8a903e8 Merge branch 'vidmodestuff' into Saturn-Testing 2025-11-23 23:21:54 +01:00
Alug 8a8cbffd12 I_CheckDesktopRes: use SDL_GetCurrentDisplayMode
instead of SDL_GetDesktopDisplayMode, as the former only returns the display mode from when the window was created, which might not reflect the actual current desktop mode.
Maybe fixes some resolutions being incorrectly reported asa having visual issues
2025-11-23 23:21:47 +01:00
Alug 0adf356325 HACK: abuse batching system for sprites and drawnodes
use batching system without sorting for order sensitive things like sprites and transparent stuff
even despite not being "optimally" sorted, drawing them in one go, instead of directly still gives a nice speed increase in certain cases (on my ryzen 5600 i get around 120fps+ on teiai towers starting area!)
2025-11-23 23:08:09 +01:00
Alug 0fef290858 Merge branch 'Saturn-Next' into Saturn-Testing 2025-11-23 22:52:10 +01:00
Alug 2516873ba1 fix signed integer overflow in polygon hash calculation
also gives a speedup on some maps lul
2025-11-22 18:55:30 +01:00
Alug c650394c31 Merge branch 'Saturn-Next' into Saturn-Testing 2025-11-22 18:13:54 +01:00
Alug 1fb6c63097 fix dedi compile 2025-11-21 14:45:44 +01:00
Alug e95382075c Merge branch 'Saturn-Next' into Saturn-Testing 2025-11-21 00:00:29 +01:00
Alug 2d9776d792 OpenGL: keep around our drawnodes memory
no need to constantly reallocate new memory
we dont have renderer switch, and the next level will render drawnodes anyways
those wont grow super big also, so theres no big worry about wasting tons of memory
yes i like ceepeepee vectors, how can you tell
2025-11-19 19:27:36 +01:00
Alug 7fa3d119e8 Merge branch 'Saturn-Next' into Saturn-Testing 2025-11-19 19:26:41 +01:00
Alug e65741acaa Merge branch 'Saturn-Next' into Saturn-Testing 2025-11-18 16:33:38 +01:00
Alug b36ab31a56 Merge remote-tracking branch 'origin/vidmodestuff' into Saturn-Testing 2025-11-18 16:33:35 +01:00
Alug a335da3473 Merge branch 'Saturn-Next' into Saturn-Testing 2025-11-18 16:21:05 +01:00
Alug c312380944 check if our desired screen res already is in the videomode list
before deciding to rebuild the whole list when changing the resolution cvars
2025-11-18 05:22:50 +01:00
Alug b5bb2b42bf I_FillScreenResolutionsList: shrink list if it is too large
we check against MAXMODEDESCS, which is the maximum of modes the videomode can list
just in case we really get a display with a fuckton of resolutions, which most likely wont ever be the case though
this just removes the smallest modes from the list (accounting for the canonicals), to keep things simple
2025-11-18 04:55:50 +01:00
Alug d074f375ca M_VideoModeMenu: make sure red marked modes take precedence 2025-11-18 04:55:45 +01:00
Alug 6fd14f0a80 M_VideoModeMenu: remove old video mode dupe check 2025-11-18 04:55:41 +01:00
Alug d6bbb2c1b3 use static buffer for windowedModes names
no need to worry about memory management here :chaosleep:
2025-11-18 04:55:36 +01:00
Alug fa66b87965 cmp_resolutions: compare by numbers directly
instead by comparing it with strings
2025-11-18 04:55:30 +01:00
Alug c59d5db03e Merge remote-tracking branch 'origin/Saturn-Next' into vidmodestuff 2025-11-18 04:55:22 +01:00
Alug d2f3d5aa4d anew the testing branch
wiped it out completely
2025-11-17 20:26:49 +01:00
Alug 913b8878d8 Optimize: Use doomednum lookup also when (re)spawning mapthings
not just for loading savegame thinkers
Actually even provides slight runtime performance improvement, but mostly makes levelload faster
2025-11-17 20:26:07 +01:00
Alug f02b9f953e Merge branch 'vidmodestuff' into Saturn-Testing 2025-11-17 20:25:49 +01:00
Alug b6edc90553 mark resolutions listed above the current dektop resolution in red
as they lead to visual errors in openglmode without fbo support
2025-11-09 22:20:57 +01:00
Alug 23735121ff raise MAXWINMODES to 128
YES WINDOWS THANKS VERY MUCH SUPER COOL OF YOU
2025-11-09 20:40:03 +01:00
Alug 20950b698f make sure the default 320x200 mode exists 2025-11-09 20:39:58 +01:00
Alug 44df85d6a4 reduce the scope of this 2025-11-09 20:41:24 +01:00
Alug 42d53f1f6f Merge branch 'Saturn-Next' into vidmodestuff 2025-11-09 20:36:00 +01:00
Alug 48f2d0ff83 make sure our custom res fits within MAXVIDMODES
33 are alot so this probably will never be the case (i hope)
2025-11-09 20:21:30 +01:00
Alug 517723f9c1 handle custom res differently + make VID_NumModes return actual vidmodes
custom resolutions now will be put into the resolution list
which means they are selectable from the menu
2025-11-09 20:16:44 +01:00
Alug 6915077e0f refresh the video menu list if our resolution list changes
if you move the gamewindow to a different display, the video menu will now upadate to the new resolutions
2025-11-09 19:16:36 +01:00
Alug 406dbf333d use a video_mode_t thing for our custom resolution
perhaps we may merge it into windowedmodes? not sure
but this works for now
2025-11-09 19:13:38 +01:00
Alug a730dfd212 fix checking for if display changed 2025-11-09 19:13:35 +01:00
Alug 3058d365f3 no need to call I_FillScreenResolutionsList everywhere
its fine after startup, and when we move our window
2025-11-09 19:13:31 +01:00
Alug ccc453e0b0 fix windowmoved never resetting 2025-11-09 19:13:28 +01:00
Alug c3d02090e4 WIP: remove hardcoded resolutions
much thanks dsda-doom for most of the code for this
TODO:
- resolution menu needs to refresh if the list changes
- clean up
- handle custom resolutions more sane
- figure out the best maximum resolution list size the menu can display
2025-11-09 19:13:25 +01:00
Alug 20cd7621c3 delet numVidModes
wasnt doing anything
2025-11-09 19:13:22 +01:00
162 changed files with 5197 additions and 4000 deletions

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+27 -36
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@@ -1,46 +1,14 @@
cmake_minimum_required(VERSION 3.5)
if(${PROJECT_SOURCE_DIR} MATCHES ${PROJECT_BINARY_DIR})
message(FATAL_ERROR "In-source builds will bring you a world of pain. Please make a separate directory to invoke CMake from.")
endif()
# DO NOT CHANGE THIS SRB2 STRING! Some variable names depend on this string.
# Version change is fine.
project(SRB2
VERSION 1.6
LANGUAGES C CXX)
LANGUAGES C)
set(CMAKE_CXX_STANDARD 17)
set(CMAKE_CXX_STANDARD_REQUIRED ON)
#set(CMAKE_CXX_EXTENSIONS OFF) # optional but recommended: disables GNU extensions, forces pure ISO C++
set(CMAKE_CXX_EXTENSIONS ON)
set(CMAKE_C_EXTENSIONS ON)
##### PACKAGE CONFIGURATION #####
set(SRB2_CPACK_GENERATOR "" CACHE STRING "Generator to use for making a package. E.g., ZIP, TGZ, DragNDrop (OSX only). Leave blank for default generator.")
if("${SRB2_CPACK_GENERATOR}" STREQUAL "")
if("${CMAKE_SYSTEM_NAME}" MATCHES "Windows")
set(SRB2_CPACK_GENERATOR "ZIP")
elseif("${CMAKE_SYSTEM_NAME}" MATCHES "Linux")
set(SRB2_CPACK_GENERATOR "TGZ")
elseif("${CMAKE_SYSTEM_NAME}" MATCHES "Darwin")
set(SRB2_CPACK_GENERATOR "TGZ")
endif()
if(${PROJECT_SOURCE_DIR} MATCHES ${PROJECT_BINARY_DIR})
message(FATAL_ERROR "In-source builds will bring you a world of pain. Please make a separate directory to invoke CMake from.")
endif()
set(CPACK_GENERATOR ${SRB2_CPACK_GENERATOR})
set(CPACK_PACKAGE_DESCRIPTION_SUMMARY "Sonic Robo Blast 2 Kart" CACHE STRING "Program name for display purposes")
set(CPACK_PACKAGE_VENDOR "Kart Krew" CACHE STRING "Vendor name for display purposes")
#set(CPACK_PACKAGE_DESCRIPTION_FILE )
set(CPACK_RESOURCE_FILE_LICENSE "${CMAKE_CURRENT_SOURCE_DIR}/LICENSE")
set(CPACK_PACKAGE_VERSION_MAJOR ${SRB2_VERSION_MAJOR})
set(CPACK_PACKAGE_VERSION_MINOR ${SRB2_VERSION_MINOR})
set(CPACK_PACKAGE_VERSION_PATCH ${SRB2_VERSION_PATCH})
set(CPACK_PACKAGE_INSTALL_DIRECTORY "CMake ${CMAKE_VERSION_MAJOR}.${CMAKE_VERSION_MINOR}")
include(CPack)
# Set up CMAKE path
set(CMAKE_MODULE_PATH ${CMAKE_MODULE_PATH} "${CMAKE_SOURCE_DIR}/cmake/Modules/")
@@ -105,7 +73,6 @@ endif()
# OS macros
if (UNIX)
add_definitions(-DUNIXCOMMON)
add_link_options(-rdynamic) # Use -rdynamic so a backtrace log shows function names
endif()
if(CMAKE_COMPILER_IS_GNUCC)
@@ -128,12 +95,14 @@ set(CMAKE_PDB_OUTPUT_DIRECTORY "${CMAKE_BINARY_DIR}/bin")
# Set EXE names so the assets CMakeLists can refer to its target
set(SRB2_SDL2_EXE_NAME srb2kart CACHE STRING "Executable binary output name")
set(SRB2_WIN_EXE_NAME srb2kartdd CACHE STRING "Executable binary output name for DirectDraw build")
include_directories(${CMAKE_CURRENT_BINARY_DIR}/src)
add_subdirectory(src)
add_subdirectory(assets)
## config.h generation
set(GIT_EXECUTABLE "git" CACHE FILEPATH "Path to git binary")
include(GitUtilities)
@@ -142,3 +111,25 @@ git_current_branch(SRB2_GIT_BRANCH "${CMAKE_SOURCE_DIR}")
set(SRB2_COMP_BRANCH "${SRB2_GIT_BRANCH}")
set(SRB2_COMP_REVISION "${SRB2_COMP_COMMIT}")
configure_file(${CMAKE_CURRENT_SOURCE_DIR}/src/config.h.in ${CMAKE_CURRENT_BINARY_DIR}/src/config.h)
##### PACKAGE CONFIGURATION #####
if(${CMAKE_SYSTEM} MATCHES "Windows")
set(CPACK_GENERATOR "ZIP")
endif()
if(${CMAKE_SYSTEM} MATCHES "Linux")
set(CPACK_GENERATOR "TGZ")
endif()
if(${CMAKE_SYSTEM} MATCHES "Darwin")
set(CPACK_GENERATOR "DragNDrop")
endif()
set(CPACK_PACKAGE_DESCRIPTION_SUMMARY "Sonic Robo Blast 2 Kart" CACHE STRING "Program name for display purposes")
set(CPACK_PACKAGE_VENDOR "Kart Krew" CACHE STRING "Vendor name for display purposes")
#set(CPACK_PACKAGE_DESCRIPTION_FILE )
set(CPACK_RESOURCE_FILE_LICENSE "${CMAKE_CURRENT_SOURCE_DIR}/LICENSE")
set(CPACK_PACKAGE_VERSION_MAJOR ${SRB2_VERSION_MAJOR})
set(CPACK_PACKAGE_VERSION_MINOR ${SRB2_VERSION_MINOR})
set(CPACK_PACKAGE_VERSION_PATCH ${SRB2_VERSION_PATCH})
set(CPACK_PACKAGE_INSTALL_DIRECTORY "CMake ${CMAKE_VERSION_MAJOR}.${CMAKE_VERSION_MINOR}")
include(CPack)
+1 -8
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@@ -13,12 +13,10 @@ Mainly for use in visual-only addons like secondcolor.
**Not netsafe**. Returns player's current sliptide roll angle, taking sliptideroll cvar value into account.
## hud.setVoteBackground(name[, time\_per\_frame])
## hud.setVoteBackground(name)
Changes vote background texture prefix (game looks for PREFIX + "W" or "C" (depends on resolution) + FRAME\_NUMBER).
If time\_per\_frame is set, each frame will last this amount of tics, default value is 2
## hud.add(fn, "vote") and hud.add(fn, "intermission")
Hud hooks for vote screen and intermission screen. They only get drawer (`v`) as argument.
@@ -122,11 +120,6 @@ v.interpLatch(false)
```
When using a custom string drawer, enable this mode to avoid interpolation artifacting when the string changes.
## cameras[] global array
Local player cameras that can be accessed outside of hud hooks.
`#cameras` will return amount of available cameras. (0 on dedicated server, 1 with 1 player, 4 with 4p splitscreen, etc)
## mobj.spritexscale, mobj.spriteyscale, mobj.spritexoffset, mobj.spriteyoffset, mobj.rollangle, mobj.sloperoll, mobj.rollmodel fields
Same fields as in SRB2 2.2
+3 -3
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@@ -22,14 +22,14 @@ We also have a Flatpak available on [Flathub](https://flathub.org/en/apps/org.sr
See [SRB2 Wiki/Source code compiling](http://wiki.srb2.org/wiki/Source_code_compiling). The compiling process for SRB2Kart is largely identical to SRB2.
For Windows only the Makefile build system with GCC or Clang compiler is supported.
Currently only the Makefile build system with GCC or Clang compiler is supported.
CMake is NOT supported at the moment, but will be availible again soon.
Visual C++ (MSVC) is unsupported.
64-bit Windows builds are supported and recommended over 32-bit builds, they will build automatically when using the MSYS2 MinGW 64-bit executable (requires the mingw-w64-x86_64-gcc package), no extra flags needed!
The specific DLLs can be found under /libs/dll-binaries/(i686 for 32bit/x86_64 for 64-bit)/ or in the Release packages
MacOS and Linux can be build with CMake, but it is recommended to use the Makefile for Linux over CMake
Alternatively the [srb2bld](https://github.com/Bijman/srb2bld) script by Bijman can be used aswell!
## Disclaimer
-5
View File
@@ -1,10 +1,5 @@
## Assets Target Configuration ##
if(${CMAKE_SYSTEM} MATCHES Linux)
# Asset installation isn't part of the Linux target
return()
endif()
# For prepending the current source path, later
FUNCTION(PREPEND var prefix)
SET(listVar "")
+10 -6
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@@ -972,6 +972,14 @@ Public License instead of this License. But first, please read
Copyright (C) 1995-2018 Free Software Foundation, Inc.
https://www.gnu.org/software/gettext/
- FluidSynth
Copyright (C) 2000-2025 Peter Hanappe and others.
https://www.fluidsynth.org/
- libsndfile
Copyright (C) 1999-2016 Erik de Castro Lopo
https://libsndfile.github.io/libsndfile/
- mpg123
Copyright (c) 1995-2013 by Michael Hipp and others,
free software under the terms of the LGPL v2.1
@@ -1699,12 +1707,8 @@ SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
zlib License
applies to:
- Simple DirectMedia Layer
Copyright (C) 1997-2018 Sam Lantinga <slouken@libsdl.org>
https://www.libsdl.org/hg.php
- SDL_mixer: An audio mixer library based on the SDL library
Copyright (C) 1997-2018 Sam Lantinga <slouken@libsdl.org>
https://www.libsdl.org/projects/SDL_mixer/
Copyright (C) 1997-2025 Sam Lantinga <slouken@libsdl.org>
https://libsdl.org/
- zlib
Copyright (C) 1995-2017 Jean-loup Gailly and Mark Adler
+41
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@@ -0,0 +1,41 @@
# Find FluidSynth
# Once done, this will define
#
# FLUIDSYNTH_FOUND - system has FluidSynth
# FLUIDSYNTH_INCLUDE_DIRS - FluidSynth include directories
# FLUIDSYNTH_LIBRARIES - link libraries
include(LibFindMacros)
libfind_pkg_check_modules(FLUIDSYNTH_PKGCONF FLUIDSYNTH)
# includes
find_path(FLUIDSYNTH_INCLUDE_DIR
NAMES fluidsynth.h
PATHS
${FLUIDSYNTH_PKGCONF_INCLUDE_DIRS}
)
# library
find_library(FLUIDSYNTH_LIBRARY
NAMES fluidsynth
PATHS
${FLUIDSYNTH_PKGCONF_LIBRARY_DIRS}
"/usr/lib"
"/usr/local/lib"
)
# set include dir variables
set(FLUIDSYNTH_PROCESS_INCLUDES FLUIDSYNTH_INCLUDE_DIR)
set(FLUIDSYNTH_PROCESS_LIBS FLUIDSYNTH_LIBRARY)
libfind_process(FLUIDSYNTH)
if(FLUIDSYNTH_FOUND AND NOT TARGET FluidSynth::libfluidsynth)
add_library(FluidSynth::libfluidsynth UNKNOWN IMPORTED)
set_target_properties(
FluidSynth::libfluidsynth
PROPERTIES
IMPORTED_LOCATION "${FLUIDSYNTH_LIBRARY}"
INTERFACE_INCLUDE_DIRECTORIES "${FLUIDSYNTH_INCLUDE_DIR}"
)
endif()
+2 -3
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@@ -1,6 +1,6 @@
include(LibFindMacros)
libfind_pkg_check_modules(GME_PKGCONF LIBGME)
libfind_pkg_check_modules(GME_PKGCONF GME)
find_path(GME_INCLUDE_DIR
NAMES gme.h
@@ -8,7 +8,6 @@ find_path(GME_INCLUDE_DIR
${GME_PKGCONF_INCLUDE_DIRS}
"/usr/include/gme"
"/usr/local/include/gme"
PATH_SUFFIXES gme
)
find_library(GME_LIBRARY
@@ -21,4 +20,4 @@ find_library(GME_LIBRARY
set(GME_PROCESS_INCLUDES GME_INCLUDE_DIR)
set(GME_PROCESS_LIBS GME_LIBRARY)
libfind_process(GME)
libfind_process(GME)
+2 -3
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@@ -1,6 +1,6 @@
include(LibFindMacros)
libfind_pkg_check_modules(OPENMPT_PKGCONF LIBOPENMPT)
libfind_pkg_check_modules(OPENMPT_PKGCONF OPENMPT)
find_path(OPENMPT_INCLUDE_DIR
NAMES libopenmpt.h
@@ -8,7 +8,6 @@ find_path(OPENMPT_INCLUDE_DIR
${OPENMPT_PKGCONF_INCLUDE_DIRS}
"/usr/include/libopenmpt"
"/usr/local/include/libopenmpt"
PATH_SUFFIXES libopenmpt
)
find_library(OPENMPT_LIBRARY
@@ -21,4 +20,4 @@ find_library(OPENMPT_LIBRARY
set(OPENMPT_PROCESS_INCLUDES OPENMPT_INCLUDE_DIR)
set(OPENMPT_PROCESS_LIBS OPENMPT_LIBRARY)
libfind_process(OPENMPT)
libfind_process(OPENMPT)
-33
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@@ -1,33 +0,0 @@
include(LibFindMacros)
libfind_pkg_check_modules(LIBBACKTRACE_PKGCONF LIBBACKTRACE)
find_path(LIBBACKTRACE_INCLUDE_DIR
NAMES backtrace.h
PATHS
${LIBBACKTRACE_PKGCONF_INCLUDE_DIRS}
"/usr/include"
"/usr/local/include"
)
find_library(LIBBACKTRACE_LIBRARY
NAMES backtrace
PATHS
${LIBBACKTRACE_PKGCONF_LIBRARY_DIRS}
"/usr/lib"
"/usr/local/lib"
)
set(LIBBACKTRACE_PROCESS_INCLUDES LIBBACKTRACE_INCLUDE_DIR)
set(LIBBACKTRACE_PROCESS_LIBS LIBBACKTRACE_LIBRARY)
libfind_process(LIBBACKTRACE)
if(LIBBACKTRACE_FOUND AND NOT TARGET libbacktrace)
add_library(libbacktrace UNKNOWN IMPORTED)
set_target_properties(
libbacktrace
PROPERTIES
IMPORTED_LOCATION "${LIBBACKTRACE_LIBRARY}"
INTERFACE_INCLUDE_DIRECTORIES "${LIBBACKTRACE_INCLUDE_DIR}"
)
endif()
+18 -37
View File
@@ -1,4 +1,4 @@
# Version 2.4
# Version 2.2
# Public Domain, originally written by Lasse Kärkkäinen <tronic>
# Maintained at https://github.com/Tronic/cmake-modules
# Please send your improvements as pull requests on Github.
@@ -52,10 +52,6 @@ function (libfind_pkg_detect PREFIX)
if (libraryargs)
find_library(${PREFIX}_LIBRARY NAMES ${libraryargs} HINTS ${${PREFIX}_PKGCONF_LIBRARY_DIRS})
endif()
# Read pkg-config version
if (${PREFIX}_PKGCONF_VERSION)
set(${PREFIX}_VERSION ${${PREFIX}_PKGCONF_VERSION} PARENT_SCOPE)
endif()
endfunction()
# Extracts a version #define from a version.h file, output stored to <PREFIX>_VERSION.
@@ -129,39 +125,24 @@ function (libfind_process PREFIX)
# Process deps to add to
foreach (i ${PREFIX} ${${PREFIX}_DEPENDENCIES})
if (DEFINED ${i}_INCLUDE_OPTS)
if (DEFINED ${i}_INCLUDE_OPTS OR DEFINED ${i}_LIBRARY_OPTS)
# The package seems to export option lists that we can use, woohoo!
list(APPEND includeopts ${${i}_INCLUDE_OPTS})
else()
if (DEFINED ${i}_INCLUDE_DIR)
# Singular forms can be used
list(APPEND includeopts ${i}_INCLUDE_DIR)
else()
if (DEFINED ${i}_INCLUDE_DIRS)
# Plural forms can be used
list(APPEND includeopts ${i}_INCLUDE_DIRS)
else()
# Oh no, we don't know the option names
message(FATAL_ERROR "We couldn't determine config variable names for ${i} includes. Aieeh!")
endif()
endif()
endif()
if (DEFINED ${i}_LIBRARY_OPTS)
# The package seems to export option lists that we can use, woohoo!
list(APPEND libraryopts ${${i}_LIBRARY_OPTS})
else()
if (DEFINED ${i}_LIBRARY)
# If plural forms don't exist or they equal singular forms
if ((NOT DEFINED ${i}_INCLUDE_DIRS AND NOT DEFINED ${i}_LIBRARIES) OR
({i}_INCLUDE_DIR STREQUAL ${i}_INCLUDE_DIRS AND ${i}_LIBRARY STREQUAL ${i}_LIBRARIES))
# Singular forms can be used
list(APPEND libraryopts ${i}_LIBRARY)
else()
if (DEFINED ${i}_LIBRARIES)
# Plural forms can be used
list(APPEND libraryopts ${i}_LIBRARIES)
else()
# Oh no, we don't know the option names
message(FATAL_ERROR "We couldn't determine config variable names for ${i} libraries. Aieeh!")
if (DEFINED ${i}_INCLUDE_DIR)
list(APPEND includeopts ${i}_INCLUDE_DIR)
endif()
if (DEFINED ${i}_LIBRARY)
list(APPEND libraryopts ${i}_LIBRARY)
endif()
else()
# Oh no, we don't know the option names
message(FATAL_ERROR "We couldn't determine config variable names for ${i} includes and libs. Aieeh!")
endif()
endif()
endforeach()
@@ -228,12 +209,12 @@ function (libfind_process PREFIX)
message(STATUS " ${PREFIX}_LIBRARY_OPTS=${libraryopts}")
message(STATUS " ${PREFIX}_LIBRARIES=${libs}")
endif()
set (${PREFIX}_INCLUDE_OPTS ${includeopts} PARENT_SCOPE)
set (${PREFIX}_LIBRARY_OPTS ${libraryopts} PARENT_SCOPE)
set (${PREFIX}_INCLUDE_DIRS ${includes} PARENT_SCOPE)
set (${PREFIX}_LIBRARIES ${libs} PARENT_SCOPE)
set (${PREFIX}_FOUND TRUE PARENT_SCOPE)
endif()
set (${PREFIX}_INCLUDE_OPTS ${includeopts} PARENT_SCOPE)
set (${PREFIX}_LIBRARY_OPTS ${libraryopts} PARENT_SCOPE)
set (${PREFIX}_INCLUDE_DIRS ${includes} PARENT_SCOPE)
set (${PREFIX}_LIBRARIES ${libs} PARENT_SCOPE)
set (${PREFIX}_FOUND TRUE PARENT_SCOPE)
return()
endif()
-1
View File
@@ -1,4 +1,3 @@
/cscope.out
*.json
*.idx
*.gdb_history
+31 -87
View File
@@ -2,8 +2,6 @@
# Core sources
set(SRB2_CORE_SOURCES
core/memory.cpp
core/thread_pool.cpp
am_map.c
b_bot.c
command.c
@@ -20,21 +18,17 @@ set(SRB2_CORE_SOURCES
f_wipe.c
filesrch.c
g_game.c
g_demo.c
g_input.c
hu_stuff.c
i_tcp.c
info.c
k_hud.c
lzf.c
m_aatree.c
m_anigif.c
m_argv.c
m_bbox.c
m_cheat.c
m_curl.c
m_cond.c
m_emotes.cpp
m_fixed.c
m_menu.c
m_textinput.c
@@ -46,25 +40,19 @@ set(SRB2_CORE_SOURCES
mserv.c
http-mserv.c
qs22j.c
r_skins.c
s_sound.c
screen.c
sounds.c
st_stuff.c
string.c
#string.c
tables.c
v_video.c
w_wad.c
y_inter.c
z_zone.cpp
z_zone.c
)
set(SRB2_CORE_HEADERS
core/memory.h
core/thread_pool.h
m_curl.h
m_emotes.h
k_hud.h
am_map.h
b_bot.h
byteptr.h
@@ -90,7 +78,6 @@ set(SRB2_CORE_HEADERS
fastcmp.h
filesrch.h
g_game.h
g_demo.h
g_input.h
g_state.h
hu_stuff.h
@@ -122,7 +109,6 @@ set(SRB2_CORE_HEADERS
md5.h
mserv.h
qs22j.h
r_skins.h
s_sound.h
screen.h
sounds.h
@@ -137,18 +123,18 @@ set(SRB2_CORE_HEADERS
)
set(SRB2_CORE_RENDER_SOURCES
r_bsp.cpp
r_bsp.c
r_data.c
r_draw.cpp
r_fps.cpp
r_main.cpp
r_patch.cpp
r_patchrotation.cpp
r_plane.cpp
r_segs.cpp
r_draw.c
r_fps.c
r_main.c
r_patch.c
r_patchrotation.c
r_plane.c
r_segs.c
r_sky.c
r_splats.c
r_things.cpp
r_things.c
r_portal.c
r_bsp.h
@@ -176,7 +162,7 @@ set(SRB2_CORE_GAME_SOURCES
p_inter.c
p_lights.c
p_map.c
p_maputl.cpp
p_maputl.c
p_mobj.c
p_polyobj.c
p_saveg.c
@@ -207,6 +193,10 @@ set(SRB2_CORE_GAME_SOURCES
k_stats.h
)
if(NOT (CMAKE_CXX_COMPILER_ID MATCHES "Clang"))
set(SRB2_CORE_SOURCES ${SRB2_CORE_SOURCES} string.c)
endif()
prepend_sources(SRB2_CORE_SOURCES)
prepend_sources(SRB2_CORE_HEADERS)
prepend_sources(SRB2_CORE_RENDER_SOURCES)
@@ -236,23 +226,10 @@ set(SRB2_CONFIG_HWRENDER ON CACHE BOOL
"Enable hardware rendering through OpenGL.")
set(SRB2_CONFIG_STATIC_OPENGL OFF CACHE BOOL
"Use statically linked OpenGL. NOT RECOMMENDED.")
set(SRB2_CONFIG_USE_FBO_OGL ON CACHE BOOL
"Enable OpenGL FBO Downsampling support.")
set(SRB2_CONFIG_DEDICATED OFF CACHE BOOL
"Build a dedicated server.")
set(SRB2_CONFIG_LIBBACKTRACE ON CACHE BOOL
"Enable using libbacktrace for crashlogs.")
set(SRB2_CONFIG_LTO ON CACHE BOOL
"Enable link time optimizations, improves performance at the cost of longer link times.")
set(SRB2_CONFIG_ASAN OFF CACHE BOOL
"Compile with AddressSanitizer (libasan).")
set(SRB2_CONFIG_UBSAN OFF CACHE BOOL
"Compile with UndefinedBehaviorSanitizer (libubsan).")
set(SRB2_CONFIG_SATURNPAK ON CACHE BOOL
"Enable Saturn specific special packet. Required for using the newer resynch system")
set(SRB2_CONFIG_SATURNJOIN ON CACHE BOOL
"Enable Saturn specific allowjoin toggle.")
set(SRB2_CONFIG_SCREENFBO ON CACHE BOOL
"Enable hardware renderer (OpenGL) FBO downsampling support")
if(${SRB2_CONFIG_DEDICATED})
set(SRB2_CONFIG_HAVE_GME NO)
@@ -492,36 +469,16 @@ if(${SRB2_CONFIG_HAVE_CURL})
endif()
endif()
if(${SRB2_CONFIG_LIBBACKTRACE})
if(${SRB2_CONFIG_USE_INTERNAL_LIBRARIES})
if(${SRB2_SYSTEM_BITS} EQUAL 64)
set(LIBBACKTRACE_FOUND ON)
set(LIBBACKTRACE_INCLUDE_DIRS ${CMAKE_SOURCE_DIR}/libs/libbacktrace/include)
set(LIBBACKTRACE_LIBRARIES "-L${CMAKE_SOURCE_DIR}/libs/libbacktrace/lib/x86_64 -lbacktrace")
else() # 32-bit
message(WARNING "libbacktrace is unsupported on 32-bit builds.")
endif()
else()
find_package(libbacktrace)
endif()
if(${LIBBACKTRACE_FOUND})
set(SRB2_HAVE_LIBBACKTRACE ON)
add_definitions(-DHAVE_LIBBACKTRACE)
else()
message(WARNING "You have specified that libbacktrace is available but it was not found.")
endif()
endif()
if(${SRB2_CONFIG_HWRENDER})
add_definitions(-DHWRENDER)
set(SRB2_HWRENDER_SOURCES
${CMAKE_CURRENT_SOURCE_DIR}/hardware/hw_batching.c
${CMAKE_CURRENT_SOURCE_DIR}/hardware/hw_shaders.c
${CMAKE_CURRENT_SOURCE_DIR}/hardware/hw_bsp.c
${CMAKE_CURRENT_SOURCE_DIR}/hardware/hw_cache.cpp
${CMAKE_CURRENT_SOURCE_DIR}/hardware/hw_cache.c
${CMAKE_CURRENT_SOURCE_DIR}/hardware/hw_clip.c
${CMAKE_CURRENT_SOURCE_DIR}/hardware/hw_draw.c
${CMAKE_CURRENT_SOURCE_DIR}/hardware/hw_main.cpp
${CMAKE_CURRENT_SOURCE_DIR}/hardware/hw_main.c
${CMAKE_CURRENT_SOURCE_DIR}/hardware/hw_portal.c
${CMAKE_CURRENT_SOURCE_DIR}/hardware/hw_md2.c
${CMAKE_CURRENT_SOURCE_DIR}/hardware/hw_md2load.c
@@ -536,6 +493,7 @@ if(${SRB2_CONFIG_HWRENDER})
${CMAKE_CURRENT_SOURCE_DIR}/hardware/hw_clip.h
${CMAKE_CURRENT_SOURCE_DIR}/hardware/hw_data.h
${CMAKE_CURRENT_SOURCE_DIR}/hardware/hw_defs.h
${CMAKE_CURRENT_SOURCE_DIR}/hardware/hw_dll.h
${CMAKE_CURRENT_SOURCE_DIR}/hardware/hw_gl.h
${CMAKE_CURRENT_SOURCE_DIR}/hardware/hw_glob.h
${CMAKE_CURRENT_SOURCE_DIR}/hardware/hw_main.h
@@ -554,6 +512,7 @@ if(${SRB2_CONFIG_HWRENDER})
set(SRB2_R_OPENGL_HEADERS
${CMAKE_CURRENT_SOURCE_DIR}/hardware/r_opengl/r_opengl.h
)
endif()
if(${SRB2_CONFIG_HWRENDER} AND ${SRB2_CONFIG_STATIC_OPENGL})
@@ -566,40 +525,25 @@ if(${SRB2_CONFIG_HWRENDER} AND ${SRB2_CONFIG_STATIC_OPENGL})
endif()
endif()
if(${SRB2_CONFIG_HWRENDER} AND ${SRB2_CONFIG_SCREENFBO})
add_definitions(-DUSE_FBO_OGL)
endif()
if(${SRB2_CONFIG_SATURNPAK})
add_definitions(-DDOSATURNPAK)
endif()
if(${SRB2_CONFIG_SATURNJOIN})
add_definitions(-DDOSATURNJOIN)
if(${SRB2_CONFIG_HWRENDER})
if(${SRB2_CONFIG_USE_FBO_OGL})
set(SRB2_USE_FBO_OGL ON)
add_definitions(-DUSE_FBO_OGL)
endif()
endif()
# Targets
# Compatibility flag with later versions of GCC
# We should really fix our code to not need this
if ("${CMAKE_CXX_COMPILER_ID}" STREQUAL "GNU" OR "${CMAKE_CXX_COMPILER_ID}" STREQUAL "Clang")
if (CMAKE_SYSTEM_PROCESSOR MATCHES "^(x86_64|x64|amd64|AMD64|em64t|EM64T)")
add_compile_options(-mno-ms-bitfields)
endif()
add_compile_options(-Wno-trigraphs)
if ("${CMAKE_CXX_COMPILER_ID}" STREQUAL "GNU")
set(CMAKE_C_FLAGS ${CMAKE_C_FLAGS} -mno-ms-bitfields)
endif()
# TODO: fix prng and P_CreateBlockmap overflow at some point
add_compile_options(-fwrapv)
if (${CMAKE_BUILD_TYPE} MATCHES Debug)
add_compile_options(-O0)
else()
add_compile_options(-O3)
if (CMAKE_CXX_COMPILER_ID MATCHES "Clang")
set(CMAKE_C_FLAGS ${CMAKE_C_FLAGS} -Wno-absolute-value)
endif()
add_compile_options(-g)
add_definitions(-DCMAKECONFIG)
#add_library(SRB2Core STATIC
+3 -3
View File
@@ -64,9 +64,9 @@ endif
# This must have high to low order.
gcc_versions:=\
152 151 150 15\
151 150 15\
142 141 140 14\
133 132 131 130 13\
132 131 130 13\
123 122 121 120 12\
114 113 112 111 110 11\
105 104 103 102 101 100 10\
@@ -77,7 +77,7 @@ gcc_versions:=\
55 54 53 52 51 50\
49 48 47 46 45 44 43 42 41 40
latest_gcc_version:=15.2
latest_gcc_version:=15.1.1
# Automatically set version flag, but not if one was
# manually set. And don't bother if this is a clean only
+1 -1
View File
@@ -8,6 +8,7 @@ passthru_opts+=\
HAVE_MINIUPNPC\
HAVE_DISCORDRPC DEVELOP\
NOHOLEPUNCH\
NOOPENMPT\
# build with debugging information
ifdef DEBUGMODE
@@ -91,7 +92,6 @@ endif
default_packages:=\
LIBGME/libgme/LIBGME\
OPENMPT/libopenmpt/LIBOPENMPT\
ZLIB/zlib\
$(foreach p,$(default_packages),\
+13 -9
View File
@@ -29,8 +29,19 @@ ifndef NOHW
sources+=sdl/ogl_sdl.c
endif
ifndef NOOPENMPT
LIBOPENMPT_PKGCONFIG?=libopenmpt
$(eval $(call Use_pkg_config,LIBOPENMPT))
opts+=-DHAVE_OPENMPT
endif
NOMIXER=1
ifdef NOMIXER
sources+=sdl/dummy_sound.c
#sources+=sdl/dummy_sound.c
sources+=sdl/sdl_sound.c
SNDFILE_PKGCONFIG?=sndfile
$(eval $(call Use_pkg_config,SNDFILE))
else
opts+=-DHAVE_MIXER
sources+=sdl/mixer_sound.c
@@ -45,15 +56,8 @@ opts+=-DHAVE_THREADS
sources+=sdl/i_threads.c
endif
ifdef SDL_PKGCONFIG
SDL_PKGCONFIG?=sdl3
$(eval $(call Use_pkg_config,SDL))
else
SDL_CONFIG?=$(call Prefix,sdl2-config)
SDL_CFLAGS?=$(shell $(SDL_CONFIG) --cflags)
SDL_LDFLAGS?=$(shell $(SDL_CONFIG) \
$(if $(STATIC),--static-libs,--libs))
$(eval $(call Propogate_flags,SDL))
endif
ifdef MINGW
ifndef NOSDLMAIN
+1 -4
View File
@@ -20,10 +20,7 @@ $(foreach v,$(join $(wordlist 2,$(_n),- $(gcc_versions)),\
CXXFLAGS+= -Wno-aggregate-return
# -W -Wno-unused
WFLAGS:=-Wall -Wno-trigraphs -Wnull-dereference
ifdef GCC152
WFLAGS+=-Wzero-as-null-pointer-constant
endif
WFLAGS:=-Wall -Wno-trigraphs
ifndef GCC295
#WFLAGS+=-Wno-packed
endif
+3 -3
View File
@@ -79,14 +79,14 @@ $(eval $(call _set,LIBOPENMPT))
lib:=../libs/SDL2_mixer/$(mingw)
ifdef SDL
mixer_opts:=-I$(lib)/include/SDL2
mixer_opts:=-I$(lib)/include/SDL3
mixer_libs:=-L$(lib)/lib
lib:=../libs/SDL2/$(mingw)
SDL_opts:=-I$(lib)/include/SDL2\
SDL_opts:=-I$(lib)/include/SDL3\
$(mixer_opts) -Dmain=SDL_main
SDL_libs:=-L$(lib)/lib $(mixer_libs)\
-lmingw32 -lSDL2main -lSDL2 -mwindows
-lmingw32 -lSDL3main -lSDL3 -mwindows
$(eval $(call _set,SDL))
endif
+1 -1
View File
@@ -1,4 +1,3 @@
string.c
am_map.c
b_bot.c
command.c
@@ -43,6 +42,7 @@ s_sound.c
screen.c
sounds.c
st_stuff.c
string.c
tables.c
v_video.c
w_wad.c
+4
View File
@@ -226,6 +226,10 @@ const char *I_LocateWad(void)
return "/sdcard/srb2";
}
void I_GetJoystickEvents(void){}
void I_GetJoystick2Events(void){}
char *I_GetEnv(const char *name)
{
LOGW("I_GetEnv() called?!");
+11 -11
View File
@@ -47,7 +47,7 @@ static inline void B_BuildTailsTiccmd(mobj_t *sonic, mobj_t *tails, ticcmd_t *cm
if (sonic->player->pflags & (PF_MACESPIN|PF_ITEMHANG))
{
cmd->forwardmove = sonic->player->cmd.forwardmove;
cmd->angleturn = abs((signed)(tails->angle - sonic->angle)) >> TICCMD_REDUCE;
cmd->angleturn = abs((signed)(tails->angle - sonic->angle))>>16;
if (sonic->angle < tails->angle)
cmd->angleturn = -cmd->angleturn;
} else if (dist > FixedMul(512*FRACUNIT, tails->scale))
@@ -139,13 +139,13 @@ void B_KeysToTiccmd(mobj_t *mo, ticcmd_t *cmd, boolean forward, boolean backward
// Don't mess with bot inputs during these unhandled movement conditions.
// The normal AI doesn't use abilities, so custom AI should be sending us exactly what it wants anyway.
if (forward)
cmd->forwardmove += MAXPLMOVE << FRACBITS >> TICCMD_REDUCE;
cmd->forwardmove += MAXPLMOVE<<FRACBITS>>16;
if (backward)
cmd->forwardmove -= MAXPLMOVE<<FRACBITS >> TICCMD_REDUCE;
cmd->forwardmove -= MAXPLMOVE<<FRACBITS>>16;
if (left || strafeleft)
cmd->sidemove -= MAXPLMOVE << FRACBITS >> TICCMD_REDUCE;
cmd->sidemove -= MAXPLMOVE<<FRACBITS>>16;
if (right || straferight)
cmd->sidemove += MAXPLMOVE << FRACBITS >> TICCMD_REDUCE;
cmd->sidemove += MAXPLMOVE<<FRACBITS>>16;
} else {
// In standard 2D mode, interpret "forward" as "the way you're facing" and everything else as "the way you're not facing"
if (left || right)
@@ -163,23 +163,23 @@ void B_KeysToTiccmd(mobj_t *mo, ticcmd_t *cmd, boolean forward, boolean backward
right = true;
}
if (left || strafeleft)
cmd->sidemove -= MAXPLMOVE << FRACBITS >> TICCMD_REDUCE;
cmd->sidemove -= MAXPLMOVE<<FRACBITS>>16;
if (right || straferight)
cmd->sidemove += MAXPLMOVE << FRACBITS >> TICCMD_REDUCE;
cmd->sidemove += MAXPLMOVE<<FRACBITS>>16;
}
} else {
if (forward)
cmd->forwardmove += MAXPLMOVE << FRACBITS >> TICCMD_REDUCE;
cmd->forwardmove += MAXPLMOVE<<FRACBITS>>16;
if (backward)
cmd->forwardmove -= MAXPLMOVE << FRACBITS >> TICCMD_REDUCE;
cmd->forwardmove -= MAXPLMOVE<<FRACBITS>>16;
if (left)
cmd->angleturn += 1280;
if (right)
cmd->angleturn -= 1280;
if (strafeleft)
cmd->sidemove -= MAXPLMOVE << FRACBITS >> TICCMD_REDUCE;
cmd->sidemove -= MAXPLMOVE<<FRACBITS>>16;
if (straferight)
cmd->sidemove += MAXPLMOVE << FRACBITS >> TICCMD_REDUCE;
cmd->sidemove += MAXPLMOVE<<FRACBITS>>16;
}
if (jump)
cmd->buttons |= BT_DRIFT;
+17 -41
View File
@@ -519,23 +519,6 @@ LUA_API int lua_pushthread (lua_State *L) {
** get functions (Lua -> stack)
*/
static void auxgetstr (lua_State *L, const TValue *t, const char *k) {
const TValue *slot;
TValue key;
TString *str = luaS_new(L, k);
api_checkvalidindex(L, t);
if (luaV_fastget(L, t, str, slot, luaH_getstr)) {
setobj2s(L, L->top, slot);
api_incr_top(L);
}
else {
setsvalue(L, &key, str);
luaV_finishget(L, t, L->top, L->top, slot);
api_incr_top(L);
}
lua_unlock(L);
}
LUA_API void lua_gettable (lua_State *L, int idx) {
StkId t;
@@ -548,8 +531,15 @@ LUA_API void lua_gettable (lua_State *L, int idx) {
LUA_API void lua_getfield (lua_State *L, int idx, const char *k) {
StkId t;
TValue key;
lua_lock(L);
auxgetstr(L, index2adr(L, idx), k);
t = index2adr(L, idx);
api_checkvalidindex(L, t);
setsvalue(L, &key, luaS_new(L, k));
luaV_gettable(L, t, &key, L->top);
api_incr_top(L);
lua_unlock(L);
}
@@ -640,26 +630,6 @@ LUA_API void lua_getfenv (lua_State *L, int idx) {
** set functions (stack -> Lua)
*/
#pragma GCC diagnostic push
#pragma GCC diagnostic ignored "-Wcast-qual"
static void auxsetstr (lua_State *L, const TValue *t, const char *k) {
TValue key;
const TValue *slot;
TString *str = luaS_new(L, k);
api_checknelems(L, 1);
api_checkvalidindex(L, t);
if (luaV_fastset(L, t, str, slot, luaH_setstr, L->top)) {
setobj2t(L, cast(TValue *, slot), L->top - 1);
L->top--; /* pop value */
}
else {
setsvalue2s(L, &key, str);
luaV_finishset(L, t, &key, L->top - 1, slot);
L->top--; /* pop value */
}
lua_unlock(L);
}
LUA_API void lua_settable (lua_State *L, int idx) {
StkId t;
@@ -672,12 +642,18 @@ LUA_API void lua_settable (lua_State *L, int idx) {
lua_unlock(L);
}
#pragma GCC diagnostic pop
LUA_API void lua_setfield (lua_State *L, int idx, const char *k) {
StkId t;
TValue key;
lua_lock(L);
auxsetstr(L, index2adr(L, idx), k);
api_checknelems(L, 1);
t = index2adr(L, idx);
api_checkvalidindex(L, t);
setsvalue(L, &key, luaS_new(L, k));
luaV_settable(L, t, &key, L->top - 1);
L->top--; /* pop value */
lua_unlock(L);
}
+3 -66
View File
@@ -20,7 +20,6 @@
#define lauxlib_c
#define LUA_LIB
#include "ldebug.h"
#include "lua.h"
#include "lauxlib.h"
@@ -94,57 +93,6 @@ LUALIB_API int luaL_error (lua_State *L, const char *fmt, ...) {
/* }====================================================== */
/*
** {======================================================
** 'luaL_resourcetryagain'
** This function uses 'errno' to check whether the last error was
** related to lack of resources (e.g., not enough memory or too many
** open files). If so, the function performs a full garbage collection
** to try to release resources, and then it returns 1 to signal to
** the caller that it is worth trying again the failed operation.
** Otherwise, it returns 0. Because error codes are not ANSI C, the
** code must handle any combination of error codes that are defined.
** =======================================================
*/
LUALIB_API int luaL_resourcetryagain (lua_State *L) {
/* these are the resource-related errors in Linux */
#if defined(EMFILE) || defined(ENFILE) || defined(ENOMEM)
#if !defined(EMFILE) /* too many open files in the process */
#define EMFILE -1 /* if not defined, use an impossible value */
#endif
#if !defined(ENFILE) /* too many open files in the system */
#define ENFILE -1
#endif
#if !defined(ENOMEM) /* not enough memory */
#define ENOMEM -1
#endif
if (errno == EMFILE || errno == ENFILE || errno == ENOMEM) {
CONS_Alert(CONS_WARNING, "%s, force calling lua garbage collector\n", strerror(errno));
lua_gc(L, LUA_GCCOLLECT, 0); /* try to release resources with a full GC */
return 1; /* signal to try again the creation */
}
#endif
return 0; /* else, asume errors are not due to lack of resources */
}
/* }====================================================== */
/*
** {======================================================
** Userdata's metatable manipulation
** =======================================================
*/
LUALIB_API int luaL_checkoption (lua_State *L, int narg, const char *def,
const char *const lst[]) {
const char *name = (def) ? luaL_optstring(L, narg, def) :
@@ -469,19 +417,8 @@ LUALIB_API char *luaL_prepbuffer (luaL_Buffer *B) {
LUALIB_API void luaL_addlstring (luaL_Buffer *B, const char *s, size_t l) {
while (l) {
size_t space = bufffree(B);
if (space == 0) {
luaL_prepbuffer(B);
lua_assert(bufffree(B) == LUAL_BUFFERSIZE);
space = LUAL_BUFFERSIZE;
}
if (space > l) space = l;
memcpy(B->p, s, space);
B->p += space;
s += space;
l -= space;
}
while (l--)
luaL_addchar(B, *s++);
}
@@ -698,6 +635,6 @@ static int panic (lua_State *L) {
LUALIB_API lua_State *luaL_newstate (void) {
lua_State *L = lua_newstate(l_alloc, NULL);
if (l_likely(L)) lua_atpanic(L, &panic);
if (L) lua_atpanic(L, &panic);
return L;
}
-2
View File
@@ -95,8 +95,6 @@ LUALIB_API FUNCREPORT int (luaL_error) (lua_State *L, const char *fmt, ...);
LUALIB_API int (luaL_checkoption) (lua_State *L, int narg, const char *def,
const char *const lst[]);
LUALIB_API int (luaL_resourcetryagain) (lua_State *L);
LUALIB_API int (luaL_ref) (lua_State *L, int t);
LUALIB_API void (luaL_unref) (lua_State *L, int t, int ref);
+12 -25
View File
@@ -626,20 +626,8 @@ static void codenot (FuncState *fs, expdesc *e) {
removevalues(fs, e->t);
}
/*
** Check whether expression 'e' is a literal string
*/
static int isKstr (FuncState *fs, expdesc *e) {
return (e->k == VK && ttisstring(&fs->f->k[e->u.s.info]));
}
/*
** Create expression 't[k]'. 't' must have its final result already in a
** register or upvalue. Upvalues can only be indexed by literal strings.
*/
void luaK_indexed (FuncState *fs, expdesc *t, expdesc *k) {
if (t->k == VUPVAL && !isKstr(fs, k)) /* upvalue indexed by non string? */
luaK_exp2anyreg(fs, t); /* put it in a register */
t->u.s.aux = luaK_exp2RK(fs, k);
t->k = VINDEXED;
}
@@ -802,19 +790,18 @@ void luaK_posfix (FuncState *fs, BinOpr op, expdesc *e1, expdesc *e2) {
case OPR_BXOR: codearith(fs, OP_BXOR, e1, e2); break;
case OPR_BSHL: codearith(fs, OP_BSHL, e1, e2); break;
case OPR_BSHR: codearith(fs, OP_BSHR, e1, e2); break;
case OPR_ADD: case OPR_SUB: case OPR_MUL: case OPR_DIV:
case OPR_MOD: case OPR_POW: {
codearith(fs, op - OPR_ADD + OP_ADD, e1, e2);
break;
}
case OPR_EQ: case OPR_LT: case OPR_LE: {
codecomp(fs, op - OPR_EQ + OP_EQ, 1, e1, e2);
break;
}
case OPR_NE: case OPR_GT: case OPR_GE: {
codecomp(fs, op - OPR_NE + OP_EQ, 0, e1, e2);
break;
}
case OPR_ADD: codearith(fs, OP_ADD, e1, e2); break;
case OPR_SUB: codearith(fs, OP_SUB, e1, e2); break;
case OPR_MUL: codearith(fs, OP_MUL, e1, e2); break;
case OPR_DIV: codearith(fs, OP_DIV, e1, e2); break;
case OPR_MOD: codearith(fs, OP_MOD, e1, e2); break;
case OPR_POW: codearith(fs, OP_POW, e1, e2); break;
case OPR_EQ: codecomp(fs, OP_EQ, 1, e1, e2); break;
case OPR_NE: codecomp(fs, OP_EQ, 0, e1, e2); break;
case OPR_LT: codecomp(fs, OP_LT, 1, e1, e2); break;
case OPR_LE: codecomp(fs, OP_LE, 1, e1, e2); break;
case OPR_GT: codecomp(fs, OP_LT, 0, e1, e2); break;
case OPR_GE: codecomp(fs, OP_LE, 0, e1, e2); break;
default: lua_assert(0);
}
}
+3 -3
View File
@@ -21,13 +21,13 @@
/*
** grep "ORDER OPR" if you change these enums (ORDER OP)
** grep "ORDER OPR" if you change these enums
*/
typedef enum BinOpr {
OPR_ADD, OPR_SUB, OPR_MUL, OPR_DIV, OPR_MOD, OPR_POW,
OPR_CONCAT,
OPR_EQ, OPR_LT, OPR_LE,
OPR_NE, OPR_GT, OPR_GE,
OPR_NE, OPR_EQ,
OPR_LT, OPR_LE, OPR_GT, OPR_GE,
OPR_AND, OPR_OR,
OPR_BAND, OPR_BOR, OPR_BXOR,
OPR_BSHL, OPR_BSHR,
+5 -28
View File
@@ -542,39 +542,16 @@ static const char *getobjname (lua_State *L, CallInfo *ci, int stackpos,
static const char *getfuncname (lua_State *L, CallInfo *ci, const char **name) {
TMS tm = 0;
Instruction i;
if ((isLua(ci) && ci->tailcalls > 0) || !isLua(ci - 1))
return NULL; /* calling function is not Lua (or is unknown) */
ci--; /* calling function */
i = ci_func(ci)->l.p->code[currentpc(L, ci)];
switch (GET_OPCODE(i)) {
case OP_CALL:
case OP_TAILCALL:
case OP_TFORLOOP:
return getobjname(L, ci, GETARG_A(i), name);
case OP_GETGLOBAL:
case OP_SELF:
case OP_GETTABLE: tm = TM_INDEX; break;
case OP_SETGLOBAL:
case OP_SETTABLE: tm = TM_NEWINDEX; break;
case OP_EQ: tm = TM_EQ; break;
case OP_ADD: tm = TM_ADD; break;
case OP_SUB: tm = TM_SUB; break;
case OP_MUL: tm = TM_MUL; break;
case OP_DIV: tm = TM_DIV; break;
case OP_MOD: tm = TM_MOD; break;
case OP_POW: tm = TM_POW; break;
case OP_UNM: tm = TM_UNM; break;
case OP_LEN: tm = TM_LEN; break;
case OP_LT: tm = TM_LT; break;
case OP_LE: tm = TM_LE; break;
case OP_CONCAT: tm = TM_CONCAT; break;
default:
return NULL; /* else no useful name can be found */
}
*name = getstr(G(L)->tmname[tm]);
return "metamethod";
if (GET_OPCODE(i) == OP_CALL || GET_OPCODE(i) == OP_TAILCALL ||
GET_OPCODE(i) == OP_TFORLOOP)
return getobjname(L, ci, GETARG_A(i), name);
else
return NULL; /* no useful name can be found */
}
+2 -2
View File
@@ -164,7 +164,7 @@ void luaD_reallocCI (lua_State *L, int newsize) {
void luaD_growstack (lua_State *L, int n) {
if (n <= L->stacksize) /* double size is enough? */
if (l_likely(n <= L->stacksize)) /* double size is enough? */
luaD_reallocstack(L, 2*L->stacksize);
else
luaD_reallocstack(L, L->stacksize + n);
@@ -318,7 +318,7 @@ int luaD_precall (lua_State *L, StkId func, int nresults) {
ci->top = L->top + LUA_MINSTACK;
lua_assert(ci->top <= L->stack_last);
ci->nresults = nresults;
if (l_unlikely(L->hookmask & LUA_MASKCALL))
if (L->hookmask & LUA_MASKCALL)
luaD_callhook(L, LUA_HOOKCALL, -1);
lua_unlock(L);
n = (*curr_func(L)->c.f)(L); /* do the actual call */
+24 -33
View File
@@ -58,6 +58,12 @@ static int pushresult (lua_State *L, int i, const char *filename) {
}
static void fileerror (lua_State *L, int arg, const char *filename) {
lua_pushfstring(L, "%s: %s", filename, strerror(errno));
luaL_argerror(L, arg, lua_tostring(L, -1));
}
#define tofilep(L) ((FILE **)luaL_checkudata(L, 1, LUA_FILEHANDLE))
@@ -159,24 +165,6 @@ static int StartsWith(const char *a, const char *b) // this is wolfs being lazy
return 0;
}
/*
** Equivalent to 'fopen', but if it fails due to a lack of resources
** (see 'luaL_resourcetryagain'), do an "emergency" garbage collection to try
** to close some files and then tries to open the file again.
*/
static FILE *trytoopen (lua_State *L, const char *path, const char *mode) {
FILE *f = fopen(path, mode);
if (f == NULL && luaL_resourcetryagain(L)) /* resource failure? */
f = fopen(path, mode); /* try to open again */
return f;
}
static void opencheck (lua_State *L, const char *fname, const char *mode) {
FILE **p = newfile(L);
*p = trytoopen(L, fname, mode);
if (l_unlikely(*p == NULL))
luaL_error(L, "cannot open file '%s' (%s)", fname, strerror(errno));
}
static int io_open(lua_State *L)
{
@@ -224,7 +212,7 @@ static int io_open(lua_State *L)
}
pf = newfile(L);
*pf = trytoopen(L, destFilename, mode);
*pf = fopen(destFilename, mode);
return (*pf == NULL) ? pushresult(L, 0, filename) : 1;
}
@@ -232,8 +220,6 @@ static int io_open(lua_State *L)
static int io_tmpfile (lua_State *L) {
FILE **pf = newfile(L);
*pf = tmpfile();
if (*pf == NULL && luaL_resourcetryagain(L)) /* resource failure? */
*pf = tmpfile(); /* try to open again */
return (*pf == NULL) ? pushresult(L, 0, NULL) : 1;
}
@@ -252,7 +238,10 @@ static int g_iofile (lua_State *L, int f, const char *mode) {
if (!lua_isnoneornil(L, 1)) {
const char *filename = lua_tostring(L, 1);
if (filename) {
opencheck(L, filename, mode);
FILE **pf = newfile(L);
*pf = fopen(filename, mode);
if (l_unlikely(*pf == NULL))
fileerror(L, 1, filename);
}
else {
tofile(L); /* check that it's a valid file handle */
@@ -301,7 +290,10 @@ static int io_lines (lua_State *L) {
}
else {
const char *filename = luaL_checkstring(L, 1);
opencheck(L, filename, "r");
FILE **pf = newfile(L);
*pf = fopen(filename, "r");
if (l_unlikely(*pf == NULL))
fileerror(L, 1, filename);
aux_lines(L, lua_gettop(L), 1);
return 1;
}
@@ -356,21 +348,20 @@ static int read_line (lua_State *L, FILE *f) {
static int read_chars (lua_State *L, FILE *f, size_t n) {
size_t tbr = n; /* number of chars to be read */
size_t rlen; /* how much to read in each cycle */
size_t nr; /* number of chars actually read in each cycle */
size_t rlen; /* how much to read */
size_t nr; /* number of chars actually read */
luaL_Buffer b;
luaL_buffinit(L, &b);
rlen = LUAL_BUFFERSIZE; /* try to read that much each time */
do {
char *p = luaL_prepbuffer(&b);
if (rlen > tbr) rlen = tbr; /* cannot read more than asked */
if (rlen > n) rlen = n; /* cannot read more than asked */
nr = fread(p, sizeof(char), rlen, f);
luaL_addsize(&b, nr);
tbr -= nr; /* still have to read 'tbr' chars */
} while (tbr > 0 && nr == rlen); /* until end of count or eof */
n -= nr; /* still have to read `n' chars */
} while (n > 0 && nr == rlen); /* until end of count or eof */
luaL_pushresult(&b); /* close buffer */
return (tbr == 0 || tbr < n); /* true iff read something */
return (n == 0 || lua_objlen(L, -1) > 0);
}
@@ -433,13 +424,13 @@ static int f_read (lua_State *L) {
static int io_readline (lua_State *L) {
FILE *f = *(FILE **)lua_touserdata(L, lua_upvalueindex(1));
int success;
int sucess;
if (f == NULL) /* file is already closed? */
luaL_error(L, "file is already closed");
success = read_line(L, f);
sucess = read_line(L, f);
if (ferror(f))
return luaL_error(L, "%s", strerror(errno));
if (success) return 1;
if (sucess) return 1;
else { /* EOF */
if (lua_toboolean(L, lua_upvalueindex(2))) { /* generator created file? */
lua_settop(L, 0);
-2
View File
@@ -232,8 +232,6 @@ OP_VARARG/* A B R(A), R(A+1), ..., R(A+B-1) = vararg */
(*) In OP_SETLIST, if (B == 0) then B = `top';
if (C == 0) then next `instruction' is real C
(*) In OP_SELF, the index must be a string.
(*) For comparisons, A specifies what condition the test should accept
(true or false).
+4 -4
View File
@@ -881,10 +881,10 @@ static const struct {
lu_byte right; /* right priority */
} priority[] = { /* ORDER OPR */
{6, 6}, {6, 6}, {7, 7}, {7, 7}, {7, 7}, /* `+' `-' `/' `%' */
{10, 9}, {5, 4}, /* ^, .. (right associative) */
{3, 3}, {3, 3}, {3, 3}, /* ==, <, <= */
{3, 3}, {3, 3}, {3, 3}, /* ~=, >, >= */
{2, 2}, {1, 1} /* and, or */
{10, 9}, {5, 4}, /* power and concat (right associative) */
{3, 3}, {3, 3}, /* equality and inequality */
{3, 3}, {3, 3}, {3, 3}, {3, 3}, /* order */
{2, 2}, {1, 1} /* logical (and/or) */
,{6, 6}, {6, 6}, {6, 6}, /* bit-wise (band/bor/bxor) */
{7, 7}, {7, 7} /* shl/shr */
};
+4 -58
View File
@@ -51,7 +51,7 @@ static TString *newlstr (lua_State *L, const char *str, size_t l,
unsigned int h) {
TString *ts;
stringtable *tb;
if (l_unlikely(l+1 > (MAX_SIZET - sizeof(TString))/sizeof(char)))
if (l+1 > (MAX_SIZET - sizeof(TString))/sizeof(char))
luaM_toobig(L);
ts = cast(TString *, luaM_malloc(L, (l+1)*sizeof(char)+sizeof(TString)));
ts->tsv.len = l;
@@ -72,72 +72,18 @@ static TString *newlstr (lua_State *L, const char *str, size_t l,
}
// string hash taken from luaJIT
/* Unaligned load of uint32_t. */
static inline __attribute__((always_inline)) uint32_t getu32(const void* ptr)
{
uint32_t result;
memcpy(&result, ptr, 4);
return result;
}
// smol macro to look a little less messy lul
#define getu8(p) *cast(const uint8_t *, p)
/* Keyed sparse ARX string hash. Constant time. */
static unsigned hash_sparse(const char *str, size_t len)
{
/* Constants taken from lookup3 hash by Bob Jenkins. */
unsigned int a, b, h = cast(unsigned int, len);
#define rol(x, n) (((x)<<(n)) | ((x)>>(-cast(int, n)&(8*sizeof(x)-1))))
if (len >= 4) { /* Caveat: unaligned access! */
a = getu32(str);
h ^= getu32(str+len-4);
b = getu32(str+(len>>1)-2);
h ^= b; h -= rol(b, 14);
b += getu32(str+(len>>2)-1);
} else if (len > 0) {
a = getu8(str);
h ^= getu8(str+len-1);
b = getu8(str+(len>>1));
h ^= b; h -= rol(b, 14);
} else {
return 0;
}
a ^= h; a -= rol(h, 11);
b ^= a; b -= rol(a, 25);
h ^= b; h -= rol(b, 16);
#undef rol
return h;
}
#undef getu8
static inline __attribute__((always_inline)) unsigned luaS_hash (const char *str, size_t l) {
#if 0
TString *luaS_newlstr (lua_State *L, const char *str, size_t l) {
GCObject *o;
unsigned int h = cast(unsigned int, l); /* seed */
size_t step = (l>>5)+1; /* if string is too long, don't hash all its chars */
size_t l1;
for (l1=l; l1>=step; l1-=step) /* compute hash */
h = h ^ ((h<<5)+(h>>2)+cast(unsigned char, str[l1-1]));
return h;
#else
return hash_sparse(str, l);
#endif
}
TString *luaS_newlstr (lua_State *L, const char *str, size_t l) {
GCObject *o;
unsigned int h = luaS_hash(str, l);
for (o = G(L)->strt.hash[lmod(h, G(L)->strt.size)];
o != NULL;
o = o->gch.next) {
TString *ts = rawgco2ts(o);
if (ts->tsv.hash == h &&
ts->tsv.len == l &&
(memcmp(str, getstr(ts), l) == 0)) {
if (l_unlikely(ts->tsv.len == l && (memcmp(str, getstr(ts), l) == 0))) {
/* string may be dead */
if (isdead(G(L), o)) changewhite(o);
return ts;
+1 -1
View File
@@ -527,7 +527,7 @@ static int str_find_aux (lua_State *L, int find) {
if (find) {
lua_pushinteger(L, s1-s+1); /* start */
lua_pushinteger(L, res-s); /* end */
return push_captures(&ms, NULL, NULL) + 2;
return push_captures(&ms, NULL, 0) + 2;
}
else
return push_captures(&ms, s1, res);
+1 -1
View File
@@ -61,7 +61,7 @@ TValue *luaT_gettm (Table *events, TMS event, TString *ename) {
}
TValue *luaT_gettmbyobj (lua_State *L, const TValue *o, TMS event) {
TValue *luaT_gettmbyobj (lua_State *L, TValue *o, TMS event) {
Table *mt;
switch (ttype(o)) {
case LUA_TTABLE:
+1 -1
View File
@@ -55,7 +55,7 @@ LUAI_DATA const char *const luaT_typenames[];
LUAI_FUNC TValue *luaT_gettm (Table *events, TMS event, TString *ename);
LUAI_FUNC TValue *luaT_gettmbyobj (lua_State *L, const TValue *o, TMS event);
LUAI_FUNC TValue *luaT_gettmbyobj (lua_State *L, TValue *o, TMS event);
LUAI_FUNC void luaT_init (lua_State *L);
#endif
+3 -3
View File
@@ -772,10 +772,10 @@ union luai_Cast { double l_d; long l_l; };
#include <stdio.h>
#if defined(__GNUC__)
#define l_likely(x) (__builtin_expect(!!(x), 1))
#define l_unlikely(x) (__builtin_expect(!!(x), 0))
#define l_likely(x) (__builtin_expect(((x) != 0), 1))
#define l_unlikely(x) (__builtin_expect(((x) != 0), 0))
#else
#define l_likely(x) (x)
#define l_likely(x) (x)
#define l_unlikely(x) (x)
#endif
+54 -145
View File
@@ -28,7 +28,7 @@
/* limit for table tag-method chains (to avoid infinite loops) */
/* limit for table tag-method chains (to avoid loops) */
#define MAXTAGLOOP 100
@@ -105,94 +105,61 @@ static void callTM (lua_State *L, const TValue *f, const TValue *p1,
}
/*
** Finish the table access 'val = t[key]'.
** if 'slot' is NULL, 't' is not a table; otherwise, 'slot' points to
** t[k] entry (which must be nil).
*/
void luaV_finishget (lua_State *L, const TValue *t, TValue *key, StkId val,
const TValue *slot) {
int loop; /* counter to avoid infinite loops */
const TValue *tm; /* metamethod */
void luaV_gettable (lua_State *L, TValue *t, TValue *key, StkId val) {
int loop;
for (loop = 0; loop < MAXTAGLOOP; loop++) {
if (slot == NULL) { /* 't' is not a table? */
lua_assert(!ttistable(t));
tm = luaT_gettmbyobj(L, t, TM_INDEX);
if (l_unlikely(ttisnil(tm)))
luaG_typeerror(L, t, "index"); /* no metamethod */
/* else will try the metamethod */
}
else { /* 't' is a table */
lua_assert(ttisnil(slot));
tm = fasttm(L, hvalue(t)->metatable, TM_INDEX); /* table's metamethod */
if (tm == NULL) { /* no metamethod? */
setnilvalue(val); /* result is nil */
TValue *tm;
if (ttistable(t)) { /* `t' is a table? */
Table *h = hvalue(t);
const TValue *res = luaH_get(h, key); /* do a primitive get */
if (!ttisnil(res) || /* result is no nil? */
(tm = fasttm(L, h->metatable, TM_INDEX)) == NULL) { /* or no TM? */
setobj2s(L, val, res);
return;
}
/* else will try the metamethod */
/* else will try the tag method */
}
if (ttisfunction(tm)) { /* is metamethod a function? */
callTMres(L, val, tm, t, key); /* call it */
else if (l_unlikely(ttisnil(tm = luaT_gettmbyobj(L, t, TM_INDEX))))
luaG_typeerror(L, t, "index");
if (ttisfunction(tm)) {
callTMres(L, val, tm, t, key);
return;
}
t = tm; /* else try to access 'tm[key]' */
if (luaV_fastget(L,t,key,slot,luaH_get)) { /* fast track? */
setobj2s(L, val, slot); /* done */
return;
}
/* else repeat (tail call 'luaV_finishget') */
t = tm; /* else repeat with `tm' */
}
luaG_runerror(L, "'__index' chain too long; possible loop");
luaG_runerror(L, "loop in gettable");
}
/*
** Finish a table assignment 't[key] = val'.
** If 'slot' is NULL, 't' is not a table. Otherwise, 'slot' points
** to the entry 't[key]', or to 'luaO_nilobject' if there is no such
** entry. (The value at 'slot' must be nil, otherwise 'luaV_fastset'
** would have done the job.)
*/
#pragma GCC diagnostic push
#pragma GCC diagnostic ignored "-Wcast-qual"
void luaV_finishset (lua_State *L, const TValue *t, TValue *key,
StkId val, const TValue *slot) {
int loop; /* counter to avoid infinite loops */
void luaV_settable (lua_State *L, TValue *t, TValue *key, StkId val) {
int loop;
for (loop = 0; loop < MAXTAGLOOP; loop++) {
const TValue *tm;
if (slot != NULL) {
lua_assert(ttistable(t) && ttisnil(slot));
TValue *tm = NULL;
if (ttistable(t)) { /* `t' is a table? */
Table *h = hvalue(t);
/* must check the metamethod */
/* slot is nil=> look for newindex, slot is not nil => look for usedindex */
if (!((ttisnil(slot) && ((tm = fasttm(L, h->metatable, TM_NEWINDEX)) != NULL)) ||
((!ttisnil(slot)) && ((tm = fasttm(L, h->metatable, TM_USEDINDEX)) != NULL)))) {
/* no metamethod and (now) there is an entry with given key */
setobj2t(L, cast(TValue *, slot), val);
TValue *oldval = luaH_set(L, h, key); /* do a primitive set */
/* oldval is nil=> look for newindex, oldval is not nil => look for usedindex */
if (!((ttisnil(oldval) && ((tm = fasttm(L, h->metatable, TM_NEWINDEX)) != NULL)) ||
((!ttisnil(oldval)) && ((tm = fasttm(L, h->metatable, TM_USEDINDEX)) != NULL)))) {
setobj2t(L, oldval, val);
luaC_barriert(L, h, val);
return;
}
/* else will try the metamethod */
/* else will try the tag method */
}
else { /* not a table; check metamethod */
if (l_unlikely(ttisnil(tm = luaT_gettmbyobj(L, t, TM_NEWINDEX))))
luaG_typeerror(L, t, "index");
}
/* try the metamethod */
else if (l_unlikely(ttisnil(tm = luaT_gettmbyobj(L, t, TM_NEWINDEX))))
luaG_typeerror(L, t, "index");
if (ttisfunction(tm)) {
callTM(L, tm, t, key, val);
return;
}
t = tm; /* else repeat assignment over 'tm' */
if (luaV_fastset(L, t, key, slot, luaH_set, val))
return; /* done */
/* else loop */
t = tm; /* else repeat with `tm' */
}
luaG_runerror(L, "settable chain too long; possible loop");
luaG_runerror(L, "loop in settable");
}
#pragma GCC diagnostic pop
static int call_binTM (lua_State *L, const TValue *p1, const TValue *p2,
static int call_binTM (lua_State *L, TValue *p1, TValue *p2,
StkId res, TMS event) {
const TValue *tm = luaT_gettmbyobj(L, p1, event); /* try first operand */
if (ttisnil(tm))
@@ -217,7 +184,7 @@ static const TValue *get_compTM (lua_State *L, Table *mt1, Table *mt2,
}
static int call_orderTM (lua_State *L, const TValue *p1, const TValue *p2,
static int call_orderTM (lua_State *L, TValue *p1, TValue *p2,
TMS event) {
const TValue *tm1 = luaT_gettmbyobj(L, p1, event);
const TValue *tm2;
@@ -399,7 +366,6 @@ static void Arith (lua_State *L, StkId ra, TValue *rb,
#define arith_op(op,tm) { \
StkId ra = RA(i); \
TValue *rb = RKB(i); \
TValue *rc = RKC(i); \
if (ttisnumber(rb) && ttisnumber(rc)) { \
@@ -411,24 +377,6 @@ static void Arith (lua_State *L, StkId ra, TValue *rb,
}
#pragma GCC diagnostic push
#pragma GCC diagnostic ignored "-Wcast-qual"
/*
** copy of 'luaV_gettable', but protecting call to potential metamethod
** (which can reallocate the stack)
*/
#define gettableProtected(L,t,k,v) { const TValue *slot; \
if (luaV_fastget(L,t,k,slot,luaH_get)) { setobj2s(L, v, slot); } \
else Protect(luaV_finishget(L,t,k,v,slot)); }
/* same for 'luaV_settable' */
#define settableProtected(L,t,k,v) { const TValue *slot; \
if (!luaV_fastset(L,t,k,slot,luaH_set,v)) \
Protect(luaV_finishset(L,t,k,v,slot)); }
void luaV_execute (lua_State *L, int nexeccalls) {
LClosure *cl;
@@ -438,12 +386,13 @@ void luaV_execute (lua_State *L, int nexeccalls) {
reentry: /* entry point */
lua_assert(isLua(L->ci));
pc = L->savedpc;
cl = &clvalue(L->ci->func)->l; /* local reference to function's closure */
k = cl->p->k; /* local reference to function's constant table */
base = L->base; /* local copy of function's base */
cl = &clvalue(L->ci->func)->l;
base = L->base;
k = cl->p->k;
/* main loop of interpreter */
for (;;) {
const Instruction i = *pc++;
StkId ra;
if ((L->hookmask & (LUA_MASKLINE | LUA_MASKCOUNT)) &&
(--L->hookcount == 0 || L->hookmask & LUA_MASKLINE)) {
traceexec(L, pc);
@@ -453,28 +402,26 @@ void luaV_execute (lua_State *L, int nexeccalls) {
}
base = L->base;
}
/* warning!! several calls may realloc the stack and invalidate `ra' */
ra = RA(i);
lua_assert(base == L->base && L->base == L->ci->base);
lua_assert(base <= L->top && L->top <= L->stack + L->stacksize);
lua_assert(L->top == L->ci->top || luaG_checkopenop(i));
switch (GET_OPCODE(i)) {
case OP_MOVE: {
StkId ra = RA(i);
setobjs2s(L, ra, RB(i));
continue;
}
case OP_LOADK: {
StkId ra = RA(i);
setobj2s(L, ra, KBx(i));
continue;
}
case OP_LOADBOOL: {
StkId ra = RA(i);
setbvalue(ra, GETARG_B(i));
if (GETARG_C(i)) pc++; /* skip next instruction (if C) */
continue;
}
case OP_LOADNIL: {
StkId ra = RA(i);
TValue *rb = RB(i);
do {
setnilvalue(rb--);
@@ -482,13 +429,11 @@ void luaV_execute (lua_State *L, int nexeccalls) {
continue;
}
case OP_GETUPVAL: {
StkId ra = RA(i);
int b = GETARG_B(i);
setobj2s(L, ra, cl->upvals[b]->v);
continue;
}
case OP_GETGLOBAL: {
StkId ra = RA(i);
TValue g;
TValue *rb = KBx(i);
sethvalue(L, &g, cl->env);
@@ -497,14 +442,10 @@ void luaV_execute (lua_State *L, int nexeccalls) {
continue;
}
case OP_GETTABLE: {
StkId ra = RA(i);
StkId rb = RB(i);
TValue *rc = RKC(i);
gettableProtected(L, rb, rc, ra);
Protect(luaV_gettable(L, RB(i), RKC(i), ra));
continue;
}
case OP_SETGLOBAL: {
StkId ra = RA(i);
TValue g;
sethvalue(L, &g, cl->env);
lua_assert(ttisstring(KBx(i)));
@@ -512,21 +453,16 @@ void luaV_execute (lua_State *L, int nexeccalls) {
continue;
}
case OP_SETUPVAL: {
StkId ra = RA(i);
UpVal *uv = cl->upvals[GETARG_B(i)];
setobj(L, uv->v, ra);
luaC_barrier(L, uv, ra);
continue;
}
case OP_SETTABLE: {
StkId ra = RA(i);
TValue *rb = RKB(i);
TValue *rc = RKC(i);
settableProtected(L, ra, rb, rc);
Protect(luaV_settable(L, ra, RKB(i), RKC(i)));
continue;
}
case OP_NEWTABLE: {
StkId ra = RA(i);
int b = GETARG_B(i);
int c = GETARG_C(i);
sethvalue(L, ra, luaH_new(L, luaO_fb2int(b), luaO_fb2int(c)));
@@ -534,16 +470,9 @@ void luaV_execute (lua_State *L, int nexeccalls) {
continue;
}
case OP_SELF: {
StkId ra = RA(i);
const TValue *slot;
StkId rb = RB(i);
TValue *rc = RKC(i);
TString *key = rawtsvalue(rc); /* key must be a string */
setobjs2s(L, ra + 1, rb);
if (luaV_fastget(L, rb, key, slot, luaH_getstr)) {
setobj2s(L, ra, slot);
}
else Protect(luaV_finishget(L, rb, rc, ra, slot));
setobjs2s(L, ra+1, rb);
Protect(luaV_gettable(L, rb, RKC(i), ra));
continue;
}
case OP_ADD: {
@@ -559,7 +488,6 @@ void luaV_execute (lua_State *L, int nexeccalls) {
continue;
}
case OP_DIV: {
StkId ra = RA(i);
TValue *rb = RKB(i);
TValue *rc = RKC(i);
if (ttisnumber(rb) && ttisnumber(rc)) {
@@ -575,7 +503,6 @@ void luaV_execute (lua_State *L, int nexeccalls) {
continue;
}
case OP_MOD: {
StkId ra = RA(i);
TValue *rb = RKB(i);
TValue *rc = RKC(i);
if (ttisnumber(rb) && ttisnumber(rc)) {
@@ -595,27 +522,26 @@ void luaV_execute (lua_State *L, int nexeccalls) {
continue;
}
case OP_BAND: {
arith_op(luai_numand, TM_AND);
continue;
arith_op(luai_numand, TM_AND);
continue;
}
case OP_BOR: {
arith_op(luai_numor, TM_OR);
continue;
arith_op(luai_numor, TM_OR);
continue;
}
case OP_BXOR: {
arith_op(luai_numxor, TM_XOR);
continue;
arith_op(luai_numxor, TM_XOR);
continue;
}
case OP_BSHL: {
arith_op(luai_numshl, TM_SHL);
continue;
arith_op(luai_numshl, TM_SHL);
continue;
}
case OP_BSHR: {
arith_op(luai_numshr, TM_SHR);
continue;
arith_op(luai_numshr, TM_SHR);
continue;
}
case OP_BNOT: {
StkId ra = RA(i);
TValue *rb = RB(i);
if (ttisnumber(rb)) {
lua_Number nb = nvalue(rb);
@@ -627,7 +553,6 @@ void luaV_execute (lua_State *L, int nexeccalls) {
continue;
}
case OP_UNM: {
StkId ra = RA(i);
TValue *rb = RB(i);
if (ttisnumber(rb)) {
lua_Number nb = nvalue(rb);
@@ -639,13 +564,11 @@ void luaV_execute (lua_State *L, int nexeccalls) {
continue;
}
case OP_NOT: {
StkId ra = RA(i);
int res = l_isfalse(RB(i)); /* next assignment may change this value */
setbvalue(ra, res);
continue;
}
case OP_LEN: {
StkId ra = RA(i);
TValue *rb = RB(i);
switch (ttype(rb)) {
case LUA_TTABLE: {
@@ -703,14 +626,12 @@ void luaV_execute (lua_State *L, int nexeccalls) {
continue;
}
case OP_TEST: {
StkId ra = RA(i);
if (l_isfalse(ra) != GETARG_C(i))
dojump(L, pc, GETARG_sBx(*pc));
pc++;
continue;
}
case OP_TESTSET: {
StkId ra = RA(i);
TValue *rb = RB(i);
if (l_isfalse(rb) != GETARG_C(i)) {
setobjs2s(L, ra, rb);
@@ -720,7 +641,6 @@ void luaV_execute (lua_State *L, int nexeccalls) {
continue;
}
case OP_CALL: {
StkId ra = RA(i);
int b = GETARG_B(i);
int nresults = GETARG_C(i) - 1;
if (b != 0) L->top = ra+b; /* else previous instruction set top */
@@ -742,7 +662,6 @@ void luaV_execute (lua_State *L, int nexeccalls) {
}
}
case OP_TAILCALL: {
StkId ra = RA(i);
int b = GETARG_B(i);
if (b != 0) L->top = ra+b; /* else previous instruction set top */
L->savedpc = pc;
@@ -775,7 +694,6 @@ void luaV_execute (lua_State *L, int nexeccalls) {
}
}
case OP_RETURN: {
StkId ra = RA(i);
int b = GETARG_B(i);
if (b != 0) L->top = ra+b-1;
if (L->openupval) luaF_close(L, base);
@@ -791,7 +709,6 @@ void luaV_execute (lua_State *L, int nexeccalls) {
}
}
case OP_FORLOOP: {
StkId ra = RA(i);
lua_Number step = nvalue(ra+2);
lua_Number idx = luai_numadd(nvalue(ra), step); /* increment index */
lua_Number limit = nvalue(ra+1);
@@ -804,7 +721,6 @@ void luaV_execute (lua_State *L, int nexeccalls) {
continue;
}
case OP_FORPREP: {
StkId ra = RA(i);
const TValue *init = ra;
const TValue *plimit = ra+1;
const TValue *pstep = ra+2;
@@ -821,7 +737,6 @@ void luaV_execute (lua_State *L, int nexeccalls) {
continue;
}
case OP_TFORLOOP: {
StkId ra = RA(i);
StkId cb = ra + 3; /* call base */
setobjs2s(L, cb+2, ra+2);
setobjs2s(L, cb+1, ra+1);
@@ -838,7 +753,6 @@ void luaV_execute (lua_State *L, int nexeccalls) {
continue;
}
case OP_SETLIST: {
StkId ra = RA(i);
int n = GETARG_B(i);
int c = GETARG_C(i);
int last;
@@ -861,12 +775,10 @@ void luaV_execute (lua_State *L, int nexeccalls) {
continue;
}
case OP_CLOSE: {
StkId ra = RA(i);
luaF_close(L, ra);
continue;
}
case OP_CLOSURE: {
StkId ra = RA(i);
Proto *p;
Closure *ncl;
int nup, j;
@@ -887,7 +799,6 @@ void luaV_execute (lua_State *L, int nexeccalls) {
continue;
}
case OP_VARARG: {
StkId ra = RA(i);
int b = GETARG_B(i) - 1;
int j;
CallInfo *ci = L->ci;
@@ -911,5 +822,3 @@ void luaV_execute (lua_State *L, int nexeccalls) {
}
}
}
#pragma GCC diagnostic pop
+4 -51
View File
@@ -22,61 +22,14 @@
(ttype(o1) == ttype(o2) && luaV_equalval(L, o1, o2))
/*
** fast track for 'gettable': if 't' is a table and 't[k]' is not nil,
** return 1 with 'slot' pointing to 't[k]' (final result). Otherwise,
** return 0 (meaning it will have to check metamethod) with 'slot'
** pointing to a nil 't[k]' (if 't' is a table) or NULL (otherwise).
** 'f' is the raw get function to use.
*/
#define luaV_fastget(L,t,k,slot,f) \
(!ttistable(t) \
? (slot = NULL, 0) /* not a table; 'slot' is NULL and result is 0 */ \
: (slot = f(hvalue(t), k), /* else, do raw access */ \
!ttisnil(slot))) /* result not nil? */
/*
** standard implementation for 'gettable'
*/
#define luaV_gettable(L,t,k,v) { const TValue *slot; \
if (luaV_fastget(L,t,k,slot,luaH_get)) { setobj2s(L, v, slot); } \
else luaV_finishget(L,t,k,v,slot); }
/*
** Fast track for set table. If 't' is a table and 't[k]' is not nil,
** call GC barrier, do a raw 't[k]=v', and return true; otherwise,
** return false with 'slot' equal to NULL (if 't' is not a table) or
** 'nil'. (This is needed by 'luaV_finishget'.) Note that, if the macro
** returns true, there is no need to 'invalidateTMcache', because the
** call is not creating a new entry.
*/
#define luaV_fastset(L,t,k,slot,f,v) \
(!ttistable(t) \
? (slot = NULL, 0) \
: (slot = f(L, hvalue(t), k), \
ttisnil(slot) ? 0 \
: (__extension__ ({ \
if (valiswhite(v) && isblack(obj2gco(hvalue(t)))) \
luaC_barrierback(L, hvalue(t)); \
setobj2t(L, cast(TValue *,slot), v); \
1; \
}))))
#define luaV_settable(L,t,k,v) { const TValue *slot; \
if (!luaV_fastset(L,t,k,slot,luaH_set,v)) \
luaV_finishset(L,t,k,v,slot); }
LUAI_FUNC int luaV_lessthan (lua_State *L, TValue *l, TValue *r);
LUAI_FUNC int luaV_equalval (lua_State *L, const TValue *t1, const TValue *t2);
LUAI_FUNC const TValue *luaV_tonumber (const TValue *obj, TValue *n);
LUAI_FUNC int luaV_tostring (lua_State *L, StkId obj);
LUAI_FUNC void luaV_finishget (lua_State *L, const TValue *t, TValue *key,
StkId val, const TValue *tm);
LUAI_FUNC void luaV_finishset (lua_State *L, const TValue *t, TValue *key,
StkId val, const TValue *oldval);
LUAI_FUNC void luaV_gettable (lua_State *L, TValue *t, TValue *key,
StkId val);
LUAI_FUNC void luaV_settable (lua_State *L, TValue *t, TValue *key,
StkId val);
LUAI_FUNC void luaV_execute (lua_State *L, int nexeccalls);
LUAI_FUNC void luaV_concat (lua_State *L, int total, int last);
+3 -3
View File
@@ -655,7 +655,7 @@ static void COM_Alias_f(void)
CONS_Printf(M_GetText("All aliases that start with \x87'%s'\x80 are:\n"), begin);
int count = 0;
for (cmdalias_t *head = com_alias; head != NULL; head = head->next)
for (cmdalias_t *head = com_alias; head->next != NULL; head = head->next)
{
if (strncmp(begin, head->name, szBegin) == 0)
{
@@ -676,7 +676,7 @@ static void COM_Alias_f(void)
/* Display alias subtext, show all aliases. */
CONS_Printf(M_GetText("alias <name> <command>: create a shortcut command that executes other command(s)\n"));
for (cmdalias_t *head = com_alias; head != NULL; head = head->next)
for (cmdalias_t *head = com_alias; head->next != NULL; head = head->next)
{
CONS_Printf(alias_format, head->name, head->value);
}
@@ -1793,7 +1793,7 @@ void CV_AddValue(consvar_t *var, INT32 increment)
if (newvalue == oldvalue)
break; // don't loop forever if there's none of a certain gametype
if (newvalue >= 0 && newvalue < NUMMAPS && !mapheaderinfo[newvalue])
if (newvalue >= 0 && !mapheaderinfo[newvalue])
continue; // Don't allocate the header. That just makes memory usage skyrocket.
} while (!M_CanShowLevelInList(newvalue, gt));
+3 -3
View File
@@ -13,13 +13,13 @@
#ifndef __COMMAND_H__
#define __COMMAND_H__
#include <stdio.h>
#include "doomdef.h"
#ifdef __cplusplus
extern "C" {
#endif
#include <stdio.h>
#include "doomdef.h"
//===================================
// Command buffer & command execution
//===================================
+38 -3
View File
@@ -11,6 +11,21 @@
#ifdef CMAKECONFIG
// Base SRB2 hashes
#define ASSET_HASH_SRB2_SRB "${SRB2_ASSET_srb2.srb_HASH}"
#ifdef USE_PATCH_DTA
#define ASSET_HASH_PATCH_DTA "${SRB2_ASSET_patch.dta_HASH}"
#endif
// SRB2Kart-specific hashes
#define ASSET_HASH_GFX_KART "${SRB2_ASSET_gfx.kart_HASH}"
#define ASSET_HASH_TEXTURES_KART "${SRB2_ASSET_textures.kart_HASH}"
#define ASSET_HASH_CHARS_KART "${SRB2_ASSET_chars.kart_HASH}"
#define ASSET_HASH_MAPS_KART "${SRB2_ASSET_maps.kart_HASH}"
#ifdef USE_PATCH_KART
#define ASSET_HASH_PATCH_KART "00000000000000000000000000000000"
#endif
#define SRB2_COMP_REVISION "${SRB2_COMP_REVISION}"
#define SRB2_COMP_BRANCH "${SRB2_COMP_BRANCH}"
@@ -18,10 +33,30 @@
#else
#define SRB2_COMP_REVISION ""
#define SRB2_COMP_BRANCH ""
/* Manually defined asset hashes for non-CMake builds
* Last updated 2015 / 05 / 03 - SRB2 v2.1.15 - srb2.srb
* Last updated 2018 / 12 / 23 - SRB2 v2.1.22 - patch.dta
* Last updated 2019 / 01 / 18 - Kart v1.0.2 - Main assets
* Last updated 2020 / 08 / 30 - Kart v1.3 - patch.kart
* Last updated 2022 / 08 / 16 - Kart v1.4 - Main assets
* Last updated 2022 / 08 / 19 - Kart v1.5 - gfx.kart
* Last updated 2022 / 11 / 01 - Kart v1.6 - gfx.kart, maps.kart
*/
#define CMAKE_ASSETS_DIR ""
// Base SRB2 hashes
#define ASSET_HASH_SRB2_SRB "c1b9577687f8a795104aef4600720ea7"
#ifdef USE_PATCH_DTA
#define ASSET_HASH_PATCH_DTA "b04fd9624bfd94dc96dcf4f400f7deb4"
#endif
// SRB2Kart-specific hashes
#define ASSET_HASH_GFX_KART "06f86ee16136eb8a7043b15001797034"
#define ASSET_HASH_TEXTURES_KART "abb53d56aba47c3a8cb0f764da1c8b80"
#define ASSET_HASH_CHARS_KART "e2c428347dde52858a3dacd29fc5b964"
#define ASSET_HASH_MAPS_KART "d051e55141ba736582228c456953cd98"
#ifdef USE_PATCH_KART
#define ASSET_HASH_PATCH_KART "00000000000000000000000000000000"
#endif
#endif
#endif
+4 -12
View File
@@ -169,8 +169,6 @@ static CV_PossibleValue_t menuhighlight_cons_t[] =
};
consvar_t cons_menuhighlight = {"menuhighlight", "Gametype Default", CV_SAVE, menuhighlight_cons_t, NULL, 0, NULL, NULL, 0, 0, NULL};
consvar_t cons_consoleprintinmenu = {"consoleprintinmenu", "Off", CV_SAVE, CV_OnOff, NULL, 0, NULL, NULL, 0, 0, NULL};
static void CON_Print(char *msg);
//
@@ -428,7 +426,6 @@ void CON_Init(void)
CV_RegisterVar(&cons_backpic);
CV_RegisterVar(&cons_backcolor);
CV_RegisterVar(&cons_menuhighlight);
CV_RegisterVar(&cons_consoleprintinmenu);
COM_AddCommand("bind", CONS_Bind_f);
}
else
@@ -589,18 +586,12 @@ static void CON_ChangeHeight(void)
// Handles Console moves in/out of screen (per frame)
//
void CON_MoveConsole(void)
static void CON_MoveConsole(void)
{
static fixed_t fracmovement = 0;
Lock_state();
if (con_curlines == con_destlines)
{
Unlock_state();
return;
}
// instant
if (!cons_speed.value)
{
@@ -1593,12 +1584,13 @@ void CON_Drawer(void)
}
// console movement
CON_MoveConsole();
if (con_curlines != con_destlines)
CON_MoveConsole();
if (con_curlines > 0)
CON_DrawConsole();
else if (gamestate == GS_LEVEL || gamestate == GS_INTERMISSION || gamestate == GS_CUTSCENE || gamestate == GS_CREDITS
|| gamestate == GS_VOTING || gamestate == GS_EVALUATION || gamestate == GS_WAITINGPLAYERS || (cons_consoleprintinmenu.value && gamestate == GS_TITLESCREEN))
|| gamestate == GS_VOTING || gamestate == GS_EVALUATION || gamestate == GS_WAITINGPLAYERS)
CON_DrawHudlines();
Unlock_state();
-2
View File
@@ -36,7 +36,6 @@ extern INT32 con_destlines;
extern UINT32 con_scalefactor; // console text scale factor
extern consvar_t cons_backcolor, cons_menuhighlight;
extern consvar_t cons_consoleprintinmenu;
extern UINT8 *yellowmap, *purplemap, *greenmap, *bluemap, *graymap, *redmap, *orangemap,\
*skymap, *goldmap, *lavendermap, *teamap, *steelmap, *pinkmap, *brownmap, *peachmap;
@@ -52,7 +51,6 @@ void CON_ClearHUD(void); // clear heads up messages
void CON_Ticker(void);
void CON_Drawer(void);
void CON_MoveConsole(void);
void CONS_Error(const char *msg); // print out error msg, and wait a key
// force console to move out
+88 -77
View File
@@ -332,7 +332,7 @@ void RegisterNetXCmd(netxcmd_t id, void (*cmd_f)(const UINT8 **p, INT32 playernu
#ifdef PARANOIA
if (id >= MAXNETXCMD)
I_Error("Command id %d too big", id);
if (listnetxcmd[id] != NULL)
if (listnetxcmd[id] != 0)
I_Error("Command id %d already used", id);
#endif
listnetxcmd[id] = cmd_f;
@@ -365,7 +365,7 @@ void SendNetXCmdForPlayer(UINT8 playerid, netxcmd_t id, const void *param, size_
CONS_Alert(CONS_NOTICE, M_GetText("NetXCmd buffer full, delaying netcmd %d... (size: %d, needed: %s)\n"), id, localtextcmd[playerid][0], sizeu1(nparam));
if (buf == NULL)
{
textcmdbuf[playerid] = (textcmdbuf_t*)Z_Malloc(sizeof(textcmdbuf_t), PU_STATIC, NULL);
textcmdbuf[playerid] = Z_Malloc(sizeof(textcmdbuf_t), PU_STATIC, NULL);
textcmdbuf[playerid]->cmd[0] = 0;
textcmdbuf[playerid]->next = NULL;
WriteNetXCmd(textcmdbuf[playerid]->cmd, id, param, nparam);
@@ -377,7 +377,7 @@ void SendNetXCmdForPlayer(UINT8 playerid, netxcmd_t id, const void *param, size_
if (buf->cmd[0]+2+nparam > MAXTEXTCMD)
{
buf->next = (textcmdbuf_t*)Z_Malloc(sizeof(textcmdbuf_t), PU_STATIC, NULL);
buf->next = Z_Malloc(sizeof(textcmdbuf_t), PU_STATIC, NULL);
buf->next->cmd[0] = 0;
buf->next->next = NULL;
WriteNetXCmd(buf->next->cmd, id, param, nparam);
@@ -454,13 +454,13 @@ static UINT8* D_GetTextcmd(tic_t tic, INT32 playernum)
// If we don't have an entry for the tic, make it.
if (!textcmdtic)
{
textcmdtic = *tctprev = (textcmdtic_t*)Z_Calloc(sizeof (textcmdtic_t), PU_STATIC, NULL);
textcmdtic = *tctprev = Z_Calloc(sizeof (textcmdtic_t), PU_STATIC, NULL);
textcmdtic->tic = tic;
}
// If we don't have an entry for the player, make it.
if (!textcmdtic->playercmds[playernum])
textcmdtic->playercmds[playernum] = (UINT8*)Z_Calloc(MAXTEXTCMD, PU_STATIC, NULL);
textcmdtic->playercmds[playernum] = Z_Calloc(MAXTEXTCMD, PU_STATIC, NULL);
return textcmdtic->playercmds[playernum];
}
@@ -1141,7 +1141,7 @@ typedef enum
static void GetPackets(void);
static cl_mode_t cl_mode = CL_SEARCHING;
static UINT16 cl_lastcheckedfilecount = 0; // used for full file list
static UINT16 cl_lastcheckedfilecount = 0; // used for full file list
// Player name send/load
@@ -1182,7 +1182,7 @@ static void CV_LoadPlayerNames(UINT8 **p)
//
// Keep the local client informed of our status.
//
static void CL_DrawConnectionStatus(void)
static inline void CL_DrawConnectionStatus(void)
{
INT32 ccstime = I_GetTime();
@@ -1217,26 +1217,24 @@ static void CL_DrawConnectionStatus(void)
case CL_DOWNLOADSAVEGAME:
if (filedownload.current != -1)
{
INT32 dldlength = 0;
fileneeded_t *file = &fileneeded[filedownload.current];
UINT32 currentsize = file->currentsize;
UINT32 totalsize = file->totalsize;
UINT32 currentsize = fileneeded[filedownload.current].currentsize;
UINT32 totalsize = fileneeded[filedownload.current].totalsize;
INT32 dldlength;
cltext = M_GetText("Downloading game state...");
Net_GetNetStat();
if (totalsize != 0)
dldlength = (INT32)((currentsize/(double)totalsize) * 256);
dldlength = (INT32)((currentsize/(double)totalsize) * 256);
if (dldlength > 256)
dldlength = 256;
V_DrawFill(BASEVIDWIDTH/2-128, BASEVIDHEIGHT-24, 256, 8, 111);
V_DrawFill(BASEVIDWIDTH/2-128, BASEVIDHEIGHT-24, dldlength, 8, 96);
V_DrawString(BASEVIDWIDTH/2-128, BASEVIDHEIGHT-24, V_20TRANS|V_MONOSPACE,
va(" %4uK/%4uK", currentsize>>10, totalsize>>10));
va(" %4uK/%4uK",currentsize>>10,totalsize>>10));
V_DrawRightAlignedString(BASEVIDWIDTH/2+128, BASEVIDHEIGHT-24, V_20TRANS|V_MONOSPACE,
va("%3.1fK/s ", ((double)getbps)/1024.0));
va("%3.1fK/s ", ((double)getbps)/1024));
}
else
cltext = M_GetText("Waiting to download game state...");
@@ -1272,30 +1270,29 @@ static void CL_DrawConnectionStatus(void)
{
if (cl_mode == CL_CHECKFILES)
{
INT32 totalfileslength = 0;
INT32 totalfileslength;
INT32 checkednum = 0;
INT32 i;
V_DrawCenteredString(BASEVIDWIDTH/2, BASEVIDHEIGHT-24-24, V_YELLOWMAP|MENUCAPS, "Press ESC to abort");
// ima just count files here
//ima just count files here
for (i = 0; i < fileneedednum; i++)
if (fileneeded[i].status != FS_NOTCHECKED)
checkednum++;
// Loading progress
V_DrawCenteredString(BASEVIDWIDTH/2, BASEVIDHEIGHT-24-32, V_YELLOWMAP|MENUCAPS, "Checking server addons...");
if (fileneedednum != 0)
totalfileslength = (INT32)((checkednum/(double)fileneedednum) * 256);
totalfileslength = (INT32)((checkednum/(double)(fileneedednum)) * 256);
M_DrawTextBox(BASEVIDWIDTH/2-128-8, BASEVIDHEIGHT-24-8, 32, 1);
V_DrawFill(BASEVIDWIDTH/2-128, BASEVIDHEIGHT-24, 256, 8, 175);
V_DrawFill(BASEVIDWIDTH/2-128, BASEVIDHEIGHT-24, totalfileslength, 8, 160);
V_DrawCenteredString(BASEVIDWIDTH/2, BASEVIDHEIGHT-24, V_20TRANS|V_MONOSPACE|MENUCAPS,
va(" %2u/%2u Files", checkednum, fileneedednum));
va(" %2u/%2u Files",checkednum,fileneedednum));
}
else if (cl_mode == CL_LOADFILES)
{
INT32 totalfileslength = 0;
INT32 totalfileslength;
INT32 loadcompletednum = 0;
INT32 i;
@@ -1308,13 +1305,12 @@ static void CL_DrawConnectionStatus(void)
// Loading progress
V_DrawCenteredString(BASEVIDWIDTH/2, BASEVIDHEIGHT-24-32, V_YELLOWMAP|MENUCAPS, "Loading server addons...");
if (fileneedednum != 0)
totalfileslength = (INT32)((loadcompletednum/(double)fileneedednum) * 256);
totalfileslength = (INT32)((loadcompletednum/(double)(fileneedednum)) * 256);
M_DrawTextBox(BASEVIDWIDTH/2-128-8, BASEVIDHEIGHT-24-8, 32, 1);
V_DrawFill(BASEVIDWIDTH/2-128, BASEVIDHEIGHT-24, 256, 8, 175);
V_DrawFill(BASEVIDWIDTH/2-128, BASEVIDHEIGHT-24, totalfileslength, 8, 160);
V_DrawCenteredString(BASEVIDWIDTH/2, BASEVIDHEIGHT-24, V_20TRANS|V_MONOSPACE|MENUCAPS,
va(" %2u/%2u Files", loadcompletednum, fileneedednum));
va(" %2u/%2u Files",loadcompletednum,fileneedednum));
}
else if (cl_mode == CL_VIEWSERVER)
{
@@ -1442,22 +1438,19 @@ static void CL_DrawConnectionStatus(void)
}
else if (filedownload.current != -1)
{
INT32 dldlength = 0;
INT32 totalfileslength = 0;
UINT32 totaldldsize = 0;
INT32 dldlength;
INT32 totalfileslength;
UINT32 totaldldsize;
static char tempname[28];
fileneeded_t *file = &fileneeded[filedownload.current];
char *filename = file->filename;
UINT32 currentsize = file->currentsize;
UINT32 totalsize = file->totalsize;
// Draw the bottom box.
M_DrawTextBox(BASEVIDWIDTH/2-128-8, BASEVIDHEIGHT-58-8, 32, 1);
V_DrawCenteredString(BASEVIDWIDTH/2, BASEVIDHEIGHT-58-14, V_YELLOWMAP|MENUCAPS, "Press ESC to abort");
Net_GetNetStat();
if (totalsize != 0)
dldlength = (INT32)((currentsize/(double)totalsize) * 256);
dldlength = (INT32)((file->currentsize/(double)file->totalsize) * 256);
if (dldlength > 256)
dldlength = 256;
V_DrawFill(BASEVIDWIDTH/2-128, BASEVIDHEIGHT-58, 256, 8, 175);
@@ -1490,30 +1483,29 @@ static void CL_DrawConnectionStatus(void)
V_DrawCenteredString(BASEVIDWIDTH/2, BASEVIDHEIGHT-58-22, V_YELLOWMAP|MENUCAPS,
va(M_GetText("\"%s\""), tempname));
V_DrawString(BASEVIDWIDTH/2-128, BASEVIDHEIGHT-58, V_20TRANS|V_MONOSPACE|MENUCAPS,
va(" %4uK/%4uK", currentsize>>10, totalsize>>10));
va(" %4uK/%4uK",file->currentsize>>10,file->totalsize>>10));
V_DrawRightAlignedString(BASEVIDWIDTH/2+128, BASEVIDHEIGHT-58, V_20TRANS|V_MONOSPACE|MENUCAPS,
va("%3.1fK/s ", ((double)getbps)/1024.0));
va("%3.1fK/s ", ((double)getbps)/1024));
// Download progress
if (currentsize != totalsize)
totaldldsize = filedownload.completedsize+currentsize; // Add in single file progress download if applicable
if (file->currentsize != file->totalsize)
totaldldsize = filedownload.completedsize+file->currentsize; //Add in single file progress download if applicable
else
totaldldsize = filedownload.completedsize;
V_DrawCenteredString(BASEVIDWIDTH/2, BASEVIDHEIGHT-24-14, V_YELLOWMAP|MENUCAPS, "Overall Download Progress");
if (filedownload.totalsize != 0)
totalfileslength = (INT32)((totaldldsize/(double)filedownload.totalsize) * 256);
totalfileslength = (INT32)((totaldldsize/(double)filedownload.totalsize) * 256);
M_DrawTextBox(BASEVIDWIDTH/2-128-8, BASEVIDHEIGHT-24-8, 32, 1);
V_DrawFill(BASEVIDWIDTH/2-128, BASEVIDHEIGHT-24, 256, 8, 175);
V_DrawFill(BASEVIDWIDTH/2-128, BASEVIDHEIGHT-24, totalfileslength, 8, 160);
if (filedownload.totalsize>>20 >= 10) // display in MB if over 10MB
if (filedownload.totalsize>>20 >= 10) //display in MB if over 10MB
V_DrawString(BASEVIDWIDTH/2-128, BASEVIDHEIGHT-24, V_20TRANS|V_MONOSPACE|MENUCAPS,
va(" %4uM/%4uM", totaldldsize>>20, filedownload.totalsize>>20));
va(" %4uM/%4uM",totaldldsize>>20,filedownload.totalsize>>20));
else
V_DrawString(BASEVIDWIDTH/2-128, BASEVIDHEIGHT-24, V_20TRANS|V_MONOSPACE|MENUCAPS,
va(" %4uK/%4uK", totaldldsize>>10, filedownload.totalsize>>10));
va(" %4uK/%4uK",totaldldsize>>10,filedownload.totalsize>>10));
V_DrawRightAlignedString(BASEVIDWIDTH/2+128, BASEVIDHEIGHT-24, V_20TRANS|V_MONOSPACE|MENUCAPS,
va("%2u/%2u Files ", filedownload.completednum, filedownload.totalnum));
@@ -1785,9 +1777,6 @@ static void SV_SendPlayerInfo(INT32 node)
static void SV_SendMapIcon(INT32 node)
{
if (node == 0)
return;
doomdata_t *netbuffer = DOOMCOM_DATA(doomcom);
const char *map = va("%sP", G_BuildMapName(gamemap));
@@ -1963,7 +1952,7 @@ static boolean SV_ResendingSavegameToAnyone(void)
static void SV_SendSaveGame(INT32 node, boolean resending)
{
size_t length, compressedlen;
savebuffer_t save = {};
savebuffer_t save = {0};
UINT8 *compressedsave;
UINT8 *buffertosend;
@@ -2033,7 +2022,7 @@ static consvar_t cv_dumpconsistency = {"dumpconsistency", "Off", CV_NETVAR, CV_O
static void SV_SavedGame(void)
{
size_t length;
savebuffer_t save = {};
savebuffer_t save = {0};
char tmpsave[264];
if (!cv_dumpconsistency.value)
@@ -2073,7 +2062,7 @@ static void SV_SavedGame(void)
static void CL_LoadReceivedSavegame(boolean reloading)
{
savebuffer_t save = {};
savebuffer_t save = {0};
size_t length, decompressedlen;
char tmpsave[264];
@@ -2082,7 +2071,6 @@ static void CL_LoadReceivedSavegame(boolean reloading)
length = FIL_ReadFile(tmpsave, &save.buffer);
CONS_Printf(M_GetText("Loading savegame length %s\n"), sizeu1(length));
if (!length)
{
I_Error("Can't read savegame sent");
@@ -2166,7 +2154,7 @@ static void CL_ReloadReceivedSavegame(void)
// we dont have P_ForceLocalAngle so were setting it manually here
for (i = 0; i <= splitscreen; i++)
{
P_ForceLocalAngle(&players[displayplayers[i]], (angle_t)(players[displayplayers[i]].cmd.angleturn << TICCMD_REDUCE));
P_ForceLocalAngle(&players[displayplayers[i]], (angle_t)(players[displayplayers[i]].cmd.angleturn << 16));
}
for (i = 0; i < MAXSPLITSCREENPLAYERS; i++)
@@ -2205,8 +2193,12 @@ static void SendAskInfo(INT32 node)
HSendPacket(node, false, 0, sizeof (askinfo_pak));
}
serverelem_t serverlist[MAXSERVERLIST] = {};
serverelem_t serverlist[MAXSERVERLIST];
UINT32 serverlistcount = 0;
UINT32 serverlistultimatecount = 0;
static boolean resendserverlistnode[MAXNETNODES];
static tic_t serverlistepoch;
static void SL_ClearServerList(INT32 connectedserver)
{
@@ -2219,7 +2211,8 @@ static void SL_ClearServerList(INT32 connectedserver)
serverlist[i].node = 0;
}
serverlistcount = 0;
//memset(serverlist, 0, sizeof(serverlist));
memset(resendserverlistnode, 0, sizeof resendserverlistnode);
}
static UINT32 SL_SearchServer(INT32 node)
@@ -2236,6 +2229,8 @@ static void SL_InsertServer(serverinfo_pak* info, SINT8 node)
{
UINT32 i;
resendserverlistnode[node] = false;
// search if not already on it
i = SL_SearchServer(node);
if (i == UINT32_MAX)
@@ -2269,7 +2264,7 @@ static void SL_InsertServer(serverinfo_pak* info, SINT8 node)
M_SortServerList();
}
void CL_UpdateServerList(void)
void CL_UpdateServerList (void)
{
SL_ClearServerList(0);
@@ -2287,12 +2282,14 @@ void CL_UpdateServerList(void)
SendAskInfo(BROADCASTADDR);
}
void CL_QueryServerList(msg_server_t *server_list)
void CL_QueryServerList (msg_server_t *server_list)
{
INT32 i;
CL_UpdateServerList();
serverlistepoch = I_GetTime();
for (i = 0; server_list[i].header.buffer[0]; i++)
{
// Make sure MS version matches our own, to
@@ -2305,20 +2302,42 @@ void CL_QueryServerList(msg_server_t *server_list)
if (node == -1)
continue; // no more node free, or resolution failure
SendAskInfo(node);
resendserverlistnode[node] = true;
// Leave this node open. It'll be closed if the
// request times out (CL_TimeoutServerList).
}
}
// Force close the connection so that servers can't eat
// up nodes forever if we never get a reply back from them
// (usually when they've not forwarded their ports).
//
// Don't worry, we'll get in contact with the working
// servers again when they send SERVERINFO to us later!
//
// (Note: as a side effect this probably means every
// server in the list will probably be using the same node (e.g. node 1),
// not that it matters which nodes they use when
// the connections are closed afterwards anyway)
// -- Monster Iestyn 12/11/18
Net_CloseConnection(node|FORCECLOSE);
serverlistultimatecount = i;
}
#define SERVERLISTRESENDRATE NEWTICRATE
void CL_TimeoutServerList(void)
{
if (netgame && serverlistultimatecount > serverlistcount)
{
const tic_t timediff = I_GetTime() - serverlistepoch;
const tic_t timetoresend = timediff % SERVERLISTRESENDRATE;
const boolean timedout = timediff > connectiontimeout;
if (timedout || (timediff > 0 && timetoresend == 0))
{
INT32 node;
for (node = 1; node < MAXNETNODES; ++node)
{
if (resendserverlistnode[node])
{
if (timedout)
Net_CloseConnection(node|FORCECLOSE);
else
SendAskInfo(node);
}
}
if (timedout)
serverlistultimatecount = serverlistcount;
}
}
}
@@ -3485,9 +3504,6 @@ void CL_Reset(void)
memset(player_muted, 0, sizeof(player_muted));
for (INT32 i = 0; i < MAXPLAYERS; ++i)
playerinfo[i].node = 255;
// D_StartTitle should get done now, but the calling function will handle it
}
@@ -4276,9 +4292,6 @@ void D_ClientServerInit(void)
#endif
D_LoadBan(false);
for (INT32 i = 0; i < MAXPLAYERS; ++i)
playerinfo[i].node = 255;
gametic = 0;
localgametic = 0;
@@ -4514,7 +4527,7 @@ static void Got_AddPlayer(const UINT8 **p, INT32 playernum)
DEBFILE("spawning me\n");
}
P_ForceLocalAngle(&players[newplayernum], (angle_t)(players[newplayernum].cmd.angleturn << TICCMD_REDUCE));
P_ForceLocalAngle(&players[newplayernum], (angle_t)(players[newplayernum].cmd.angleturn << 16));
D_SendPlayerConfig();
addedtogame = true;
@@ -6461,7 +6474,6 @@ static void SV_SendTics(void)
continue;
DEBFILE(va("Sent %d anyway\n", realfirsttic));
}
realfirsttic = max(realfirsttic, firstticstosend);
// compute the length of the packet and cut it if too large
@@ -6607,8 +6619,7 @@ void SV_SpawnPlayer(INT32 playernum, INT32 x, INT32 y, angle_t angle)
// -- Monster Iestyn 16/01/18
break;
}
netcmds[tic%BACKUPTICS][playernum].angleturn = (INT16)((angle >> TICCMD_REDUCE) | TICCMD_RECEIVED);
netcmds[tic%BACKUPTICS][playernum].angleturn = (INT16)((angle>>16) | TICCMD_RECEIVED);
if (!tic) // failsafe for gametic == 0 -- Monster Iestyn 16/01/18
break;
@@ -7237,7 +7248,7 @@ void CL_ClearRewinds(void)
rewind_t *CL_SaveRewindPoint(size_t demopos)
{
savebuffer_t save = {};
savebuffer_t save = {0};
rewind_t *rewind;
if (rewindhead && rewindhead->leveltime + REWIND_POINT_INTERVAL > leveltime)
@@ -7260,7 +7271,7 @@ rewind_t *CL_SaveRewindPoint(size_t demopos)
rewind_t *CL_RewindToTime(tic_t time)
{
savebuffer_t save = {};
savebuffer_t save = {0};
rewind_t *rewind;
while (rewindhead && rewindhead->leveltime > time)
+2
View File
@@ -516,6 +516,7 @@ typedef struct
extern serverelem_t serverlist[MAXSERVERLIST];
extern UINT32 serverlistcount;
extern UINT32 serverlistultimatecount;
extern INT32 mapchangepending;
// Points inside doomcom
@@ -626,6 +627,7 @@ void CL_ClearPlayer(INT32 playernum);
void CL_RemovePlayer(INT32 playernum, INT32 reason);
void CL_QueryServerList(msg_server_t *list);
void CL_UpdateServerList(void);
void CL_TimeoutServerList(void);
void CL_AbortConnection(void);
+47 -62
View File
@@ -80,31 +80,6 @@
#include "lua_script.h"
/* Manually defined asset hashes for non-CMake builds
* Last updated 2015 / 05 / 03 - SRB2 v2.1.15 - srb2.srb
* Last updated 2018 / 12 / 23 - SRB2 v2.1.22 - patch.dta
* Last updated 2019 / 01 / 18 - Kart v1.0.2 - Main assets
* Last updated 2020 / 08 / 30 - Kart v1.3 - patch.kart
* Last updated 2022 / 08 / 16 - Kart v1.4 - Main assets
* Last updated 2022 / 08 / 19 - Kart v1.5 - gfx.kart
* Last updated 2022 / 11 / 01 - Kart v1.6 - gfx.kart, maps.kart
*/
// Base SRB2 hashes
#define ASSET_HASH_SRB2_SRB "c1b9577687f8a795104aef4600720ea7"
#ifdef USE_PATCH_DTA
#define ASSET_HASH_PATCH_DTA "b04fd9624bfd94dc96dcf4f400f7deb4"
#endif
// SRB2Kart-specific hashes
#define ASSET_HASH_GFX_KART "06f86ee16136eb8a7043b15001797034"
#define ASSET_HASH_TEXTURES_KART "abb53d56aba47c3a8cb0f764da1c8b80"
#define ASSET_HASH_CHARS_KART "e2c428347dde52858a3dacd29fc5b964"
#define ASSET_HASH_MAPS_KART "d051e55141ba736582228c456953cd98"
#ifdef USE_PATCH_KART
#define ASSET_HASH_PATCH_KART "00000000000000000000000000000000"
#endif
#ifdef CMAKECONFIG
#include "config.h"
#else
@@ -274,17 +249,21 @@ static void D_Renderview(void)
R_ApplyLevelInterpolators(R_GetTimeFrac(RTF_LEVEL));
if (rendermode == render_soft && cv_homremoval.value)
if (rendermode == render_soft)
{
if (cv_homremoval.value == 1)
// if this is display player 1
if (cv_homremoval.value)
{
// Clear the software screen buffer to remove HOM
memset(vid.screens[0], 31, vid.width * vid.height);
}
else if (cv_homremoval.value == 2)
{
//'development' HOM removal -- makes it blindingly obvious if HOM is spotted.
memset(vid.screens[0], 32+(timeinmap&15), vid.width * vid.height);
if (cv_homremoval.value == 1)
{
// Clear the software screen buffer to remove HOM
memset(vid.screens[0], 31, vid.width * vid.height);
}
else if (cv_homremoval.value == 2)
{
//'development' HOM removal -- makes it blindingly obvious if HOM is spotted.
memset(vid.screens[0], 32+(timeinmap&15), vid.width * vid.height);
}
}
}
@@ -318,6 +297,7 @@ static void D_Renderview(void)
break;
default: // Initialize for P1
viewwindowy = viewwindowx = 0;
objectsdrawn = 0;
break;
}
@@ -328,17 +308,19 @@ static void D_Renderview(void)
}
else if (rendermode == render_soft)
#endif
{
R_RenderPlayerView(&players[displayplayers[i]]);
}
if (rendermode == render_soft)
{
if (i == 0)
R_ApplyViewMorph();
if (i == 0)
R_ApplyViewMorph();
#ifdef MOTIONBLUR
V_DoPostProcessor(i, postimgparam[i]);
V_DoPostProcessor(i, postimgparam[i]);
#else
V_DoPostProcessor(i, 0);
V_DoPostProcessor(i, 0);
#endif
}
}
}
@@ -657,7 +639,7 @@ void D_SRB2Loop(void)
tic_t entertic = 0, oldentertics = 0, realtics = 0, rendertimeout = INFTICS;
double deltatics = 0.0;
double deltasecs = 0.0;
UINT64 precision = 0;
UINT64 precision;
boolean interp = false;
boolean doDisplay = false;
@@ -776,6 +758,11 @@ void D_SRB2Loop(void)
doDisplay = true;
}
if (!dedicated)
{
G_DeviceLEDTick();
}
}
if (interp)
@@ -805,9 +792,9 @@ void D_SRB2Loop(void)
}
else if (!dedicated)
{
// always update console movement
// otherwise it will takes literal ages to open
CON_MoveConsole();
// always update console and hud
// otherwise it may take minutes to open it
CON_Drawer();
}
}
@@ -817,13 +804,6 @@ void D_SRB2Loop(void)
if (takescreenshot)
M_DoScreenShot();
#ifndef DEDICATED
if (!dedicated && renderisnewtic)
{
G_DeviceLEDTick();
}
#endif
// consoleplayer -> displayplayers (hear sounds from viewpoint)
S_UpdateSounds(); // move positional sounds
@@ -902,11 +882,10 @@ void D_ClearState(void)
// okay, stop now
// (otherwise the game still thinks we're playing!)
#ifdef HAVE_CURL
CURLAbortFile();
#endif
SV_StopServer();
SV_ResetServer();
serverlistultimatecount = 0;
for (i = 0; i < MAXPLAYERS; i++)
CL_ClearPlayer(i);
@@ -968,9 +947,6 @@ void D_ClearState(void)
//
void D_StartTitle(void)
{
if (dedicated)
I_Error("D_StartTitle is called on dedicated server");
D_ClearState();
multiplayer = netgame = false; // title menu shouldnt be a netgame or multiplayer lmao
F_StartTitleScreen();
@@ -1211,13 +1187,17 @@ static void IdentifyVersion(void)
#endif
char tempsrb2path[256] = ".";
if (getcwd(tempsrb2path, 256) == NULL)
strcpy(tempsrb2path, ".");
getcwd(tempsrb2path, 256);
// get the current directory (possible problem on NT with "." as current dir)
if (!srb2waddir)
{
srb2waddir = tempsrb2path;
if (tempsrb2path[0])
srb2waddir = tempsrb2path;
else
{
srb2waddir = ".";
}
}
#if (1) // reduce the amount of findfile by only using full cwd in this func
@@ -1284,7 +1264,7 @@ static void IdentifyVersion(void)
if (AddIWAD("extra3.kart", srb2waddir))
found_extra3_kart = true;
#if !defined (HAVE_SDL) || defined (HAVE_MIXER)
#if defined (HAVE_SDL)
#define MUSICTEST(str) \
musicpath = va(pandf, srb2waddir, str);\
handle = W_OpenWadFile(&musicpath, false); \
@@ -1638,6 +1618,12 @@ void D_SRB2Main(void)
strcpy(srb2, "SRB2Kart");
D_MakeTitleString(srb2);
#if defined (__OS2__) && !defined (HAVE_SDL)
// set PM window title
snprintf(pmData->title, sizeof (pmData->title), "SRB2Kart" VERSIONSTRING ": %s", title);
pmData->title[sizeof (pmData->title) - 1] = '\0';
#endif
if (devparm)
CONS_Printf(M_GetText("Development mode ON.\n"));
@@ -1884,8 +1870,7 @@ void D_SRB2Main(void)
if (M_CheckParm("-warp") && M_IsNextParm())
{
const char *word = M_GetNextParm();
pstartmap = G_FindMapByNameOrCode(word, NULL);
pstartmap = G_FindMapByNameOrCode(word, 0);
if (! pstartmap)
I_Error("Cannot find a map remotely named '%s'\n", word);
else
+3 -9
View File
@@ -59,7 +59,7 @@ static INT16 reboundsize[MAXREBOUND];
static INT32 rebound_head, rebound_tail;
/// \brief max length per packet
INT16 hardware_MAXPACKETLENGTH = 0;
INT16 hardware_MAXPACKETLENGTH;
boolean (*I_NetGet)(void) = NULL;
void (*I_NetSend)(void) = NULL;
@@ -96,7 +96,7 @@ INT32 ticruned = 0, ticmiss = 0;
// globals
INT32 getbps = 0, sendbps = 0;
float lostpercent = 0.0f, duppercent = 0.0f, gamelostpercent = 0.0f;
float lostpercent = 0, duppercent = 0, gamelostpercent = 0;
INT32 packetheaderlength = 0;
boolean Net_GetNetStat(void)
@@ -492,7 +492,6 @@ void Net_AckTicker(void)
ackpak[i].acknum = 0;
continue;
}
DEBFILE(va("Resend ack %d, %u<%d at %u\n", ackpak[i].acknum, ackpak[i].senttime,
NODETIMEOUT, I_GetTime()));
memcpy(netbuffer, ackpak[i].pak.raw, ackpak[i].length);
@@ -1225,7 +1224,7 @@ void D_SetDoomcom(void)
if (doomcom)
return;
doomcom = Z_Calloc(sizeof(doomcom_t), PU_STATIC, NULL);
doomcom = Z_Calloc(sizeof (doomcom_t), PU_STATIC, NULL);
doomcom->id = DOOMCOM_ID;
doomcom->numslots = doomcom->numnodes = 1;
}
@@ -1267,7 +1266,6 @@ boolean D_CheckNetGame(void)
ret = true;
if (client && netgame)
netgame = false;
server = true; // WTF? server always true???
// no! The deault mode is server. Client is set elsewhere
// when the client executes connect command.
@@ -1303,7 +1301,6 @@ boolean D_CheckNetGame(void)
if (doomcom->id != DOOMCOM_ID)
I_Error("Doomcom buffer invalid!");
if (doomcom->numnodes > MAXNETNODES)
I_Error("Too many nodes (%d), max:%d", doomcom->numnodes, MAXNETNODES);
@@ -1312,17 +1309,14 @@ boolean D_CheckNetGame(void)
{
char filename[21];
INT32 k = doomcom->consoleplayer - 1;
if (M_IsNextParm())
k = atoi(M_GetNextParm()) - 1;
while (!debugfile && k < MAXPLAYERS)
{
k++;
sprintf(filename, "debug%d.txt", k);
debugfile = fopen(va("%s" PATHSEP "%s", srb2home, filename), "w");
}
if (debugfile)
CONS_Printf(M_GetText("debug output to: %s\n"), va("%s" PATHSEP "%s", srb2home, filename));
else
+12 -46
View File
@@ -54,9 +54,6 @@
#include "fastcmp.h"
#include "m_perfstats.h"
#include "r_data.h"
#include "r_skins.h"
#ifdef NETGAME_DEVMODE
#define CV_RESTRICT CV_NETVAR
#else
@@ -147,7 +144,6 @@ static void Command_Addfile(void);
static void Command_Addskins(void);
static void Command_GLocalSkin(void);
static void Command_ListWADS_f(void);
static void Command_LocateLump_f(void);
static void Command_ListDoomednums_f(void);
static void Command_ListUnusedSprites_f(void);
static void Command_RunSOC(void);
@@ -252,7 +248,7 @@ consvar_t cv_competitionboxes = {"competitionboxes", "Random", CV_NETVAR|CV_CHEA
#ifdef SEENAMES
static CV_PossibleValue_t seenames_cons_t[] = {{0, "Off"}, {1, "Colorless"}, {2, "Team"}, {3, "Ally/Foe"}, {0, NULL}};
consvar_t cv_seenames = {"seenames", "Off", CV_SAVE, seenames_cons_t, NULL, 0, NULL, NULL, 0, 0, NULL};
consvar_t cv_seenames = {"seenames", "Off", CV_SAVE, seenames_cons_t, 0, 0, NULL, NULL, 0, 0, NULL};
consvar_t cv_allowseenames = {"allowseenames", "No", CV_NETVAR, CV_YesNo, NULL, 0, NULL, NULL, 0, 0, NULL};
#endif
@@ -274,7 +270,7 @@ consvar_t cv_skin4 = {"skin4", DEFAULTSKIN4, CV_SAVE|CV_CALL|CV_NOINIT, NULL, Sk
// haha I've beaten you now, ONLINE
consvar_t cv_localskin = {"internal___localskin", "none", CV_HIDEN, NULL, NULL, 0, NULL, NULL, 0, 0, NULL};
consvar_t cv_showlocalskinmenus = {"showlocalskinmenus", "Yes", CV_SAVE|CV_CALL, CV_YesNo, ShowLocalskinMenu_Onchange, 0, NULL, NULL, 0, 0, NULL};
consvar_t cv_showlocalskinmenus = {"showlocalskinmenus", "Yes", CV_SAVE, CV_YesNo, NULL, 0, NULL, NULL, 0, 0, NULL};
consvar_t cv_skipmapcheck = {"skipmapcheck", "Off", CV_SAVE, CV_OnOff, NULL, 0, NULL, NULL, 0, 0, NULL};
@@ -461,16 +457,16 @@ consvar_t cv_showping = {"showping", "Always", CV_SAVE, showping_cons_t, NULL, 0
static CV_PossibleValue_t pingmeasurement_cons_t[] = {{0, "Frames"}, {1, "Milliseconds"}, {0, NULL}};
consvar_t cv_pingmeasurement = {"pingmeasurement", "Frames", CV_SAVE, pingmeasurement_cons_t, NULL, 0, NULL, NULL, 0, 0, NULL};
consvar_t cv_pingicon = {"pingicon", "On", CV_SAVE, CV_OnOff, NULL, 0, NULL, NULL, 0, 0, NULL};
consvar_t cv_pingicon = {"pingicon", "On", CV_SAVE, CV_OnOff, 0, 0, NULL, NULL, 0, 0, NULL};
static CV_PossibleValue_t cv_pingstyle_cons_t[] = {{0, "New"}, {1, "Old"}, {0, NULL}};
consvar_t cv_pingstyle = {"pingstyle", "New", CV_SAVE, cv_pingstyle_cons_t, NULL, 0, NULL, NULL, 0, 0, NULL};
consvar_t cv_pingstyle = {"pingstyle", "New", CV_SAVE, cv_pingstyle_cons_t, 0, 0, NULL, NULL, 0, 0, NULL};
consvar_t cv_luaimmersion = {"luaimmersion", "On", CV_SAVE, CV_OnOff, NULL, 0, NULL, NULL, 0, 0, NULL};
consvar_t cv_luaimmersion = {"luaimmersion", "On", CV_SAVE, CV_OnOff, 0, 0, NULL, NULL, 0, 0, NULL};
consvar_t cv_showviewpointtext = {"showviewpointtext", "On", CV_SAVE, CV_OnOff, NULL, 0, NULL, NULL, 0, 0, NULL};
consvar_t cv_showviewpointtext = {"showviewpointtext", "On", CV_SAVE, CV_OnOff, 0, 0, NULL, NULL, 0, 0, NULL};
consvar_t cv_showdownloadprompt = {"showdownloadprompt", "On", CV_SAVE, CV_OnOff, NULL, 0, NULL, NULL, 0, 0, NULL};
consvar_t cv_showdownloadprompt = {"showdownloadprompt", "On", CV_SAVE, CV_OnOff, 0, 0, NULL, NULL, 0, 0, NULL};
// Intermission time Tails 04-19-2002
static CV_PossibleValue_t inttime_cons_t[] = {{0, "MIN"}, {3600, "MAX"}, {0, NULL}};
@@ -642,7 +638,6 @@ void D_RegisterServerCommands(void)
COM_AddCommand("addfile", Command_Addfile);
COM_AddCommand("addskins", Command_Addskins);
COM_AddCommand("listwad", Command_ListWADS_f);
COM_AddCommand("locatelump", Command_LocateLump_f);
COM_AddCommand("listmapthings", Command_ListDoomednums_f);
COM_AddCommand("listunusedsprites", Command_ListUnusedSprites_f);
@@ -942,7 +937,6 @@ void D_RegisterClientCommands(void)
CV_RegisterVar(&cv_chatbacktint);
CV_RegisterVar(&cv_chatcentertext);
CV_RegisterVar(&cv_songcredits);
CV_RegisterVar(&cv_pausesongcredits);
CV_RegisterVar(&cv_showfreeplay);
CV_RegisterVar(&cv_skinselectspin);
CV_RegisterVar(&cv_showallmaps);
@@ -1000,8 +994,6 @@ void D_RegisterClientCommands(void)
CV_RegisterVar(&cv_litesteer[i]);
CV_RegisterVar(&cv_autoaccel[i]);
CV_RegisterVar(&cv_usejoystick[i]);
CV_RegisterVar(&cv_joyscale[i]);
CV_RegisterVar(&cv_rumble[i]);
@@ -1009,12 +1001,9 @@ void D_RegisterClientCommands(void)
CV_RegisterVar(&cv_gamepadled[i]);
}
CV_RegisterVar(&cv_gamepadledifunfocused);
CV_RegisterVar(&cv_rumbleifunfocused);
CV_RegisterVar(&cv_usemouse);
CV_RegisterVar(&cv_invertmouse);
CV_RegisterVar(&cv_mousexsens);
CV_RegisterVar(&cv_mousesens);
CV_RegisterVar(&cv_mouseysens);
CV_RegisterVar(&cv_mousevisible);
@@ -2658,6 +2647,8 @@ static void Command_Map_f(void)
return;
}
M_ClearMenus(true);
last_map_cmd = I_GetTime();
size_t first_option;
@@ -2794,7 +2785,7 @@ static void Command_Map_f(void)
// G_TOLFlag handles both multiplayer gametype and ignores it for !multiplayer
else
{
if (mapheaderinfo[newmapnum-1] == NULL)
if (!mapheaderinfo[newmapnum-1])
{
CONS_Alert(CONS_WARNING, M_GetText("Invalid mapheaderinfo for Course %s (%s)\n"), realmapname, G_BuildMapName(newmapnum));
return;
@@ -2839,8 +2830,6 @@ static void Command_Map_f(void)
fromlevelselect = false;
M_ClearMenus(true);
D_MapChange(newmapnum, newgametype, newencoremode, newresetplayers, 0, false, false);
}
@@ -4731,30 +4720,7 @@ static void Command_ListWADS_f(void)
}
}
static void Command_LocateLump_f(void)
{
if (COM_Argc() == 1)
{
CONS_Printf("Usage: locatelump <lump1>[ <lump2>[ ...]]\n");
return;
}
for (size_t i = 1; i < COM_Argc(); ++i)
{
const char *name = COM_Argv(i);
lumpnum_t num = W_CheckNumForName(name);
const char *wadname = "(not found)";
if (num != LUMPERROR)
{
wadname = wadfiles[WADFILENUM(num)]->filename;
}
CONS_Printf("%s - %s\n", name, wadname);
}
}
#define MAXDOOMEDNUM 4095
static void Command_ListDoomednums_f(void)
{
+5 -14
View File
@@ -131,8 +131,6 @@ static UINT32 curl_origtotalfilesize;
static char *curl_realname = NULL;
fileneeded_t *curl_curfile = NULL;
HTTP_login *curl_logins = NULL;
static void CURLGetFile(void);
#endif
/** Fills a serverinfo packet with information about wad files loaded.
@@ -1165,12 +1163,8 @@ filestatus_t findfile(char *filename, const UINT8 *wantedmd5sum, boolean complet
filestatus_t homecheck; // store result of last file search
boolean badmd5 = false; // store whether md5 was bad from either of the first two searches (if nothing was found in the third)
// see IdentifyVersion
// Iwads skip findfile due to passing fullpath to W_OpenWadFile
#if 0
// skip for Iwads, as they wont be in there
if (!startupiwadcount)
#endif
// skip for startup, our mainwads wont be in there
if (loaded_config)
{
if (cv_addons_option.value == 3 && *cv_addons_folder.string != '\0')
{
@@ -1307,7 +1301,6 @@ void CURLPrepareFile(const char* url, int dfilenum)
if (!multi_handle)
{
cc = curl_global_init(CURL_GLOBAL_ALL);
if (cc < 0)
{
I_OutputMsg("libcurl: curl_global_init() returned %d\n", cc);
@@ -1316,7 +1309,6 @@ void CURLPrepareFile(const char* url, int dfilenum)
{
multi_handle = curl_multi_init();
}
if (!multi_handle)
{
I_OutputMsg("libcurl: curl_multi_init() failed\n");
@@ -1445,7 +1437,7 @@ void CURLAbortFile(void)
#endif
}
static void CURLGetFile(void)
void CURLGetFile(void)
{
#ifdef HAVE_THREADS
I_lock_mutex(&downloadmutex);
@@ -1487,8 +1479,7 @@ static void CURLGetFile(void)
e = m->easy_handle;
easyres = m->data.result;
char *filename = malloc(strlen(curl_realname)+1);
strcpy(filename, curl_realname);
char *filename = Z_StrDup(curl_realname);
nameonly(filename);
if (easyres != CURLE_OK)
@@ -1526,7 +1517,7 @@ static void CURLGetFile(void)
}
}
free(filename);
Z_Free(filename);
curl_curfile->file = NULL;
filedownload.remaining--;
mc = curl_multi_remove_handle(multi_handle, e);
+1
View File
@@ -119,6 +119,7 @@ size_t nameonlylength(const char *s);
#ifdef HAVE_CURL
void CURLPrepareFile(const char* url, int dfilenum);
void CURLAbortFile(void);
void CURLGetFile(void);
HTTP_login * CURLGetLogin (const char *url, HTTP_login ***return_prev_next);
size_t curlwrite_data(void *ptr, size_t size, size_t nmemb, FILE *stream);
#endif
+3 -8
View File
@@ -46,20 +46,15 @@ typedef enum
// Mainly movements/button commands per game tick,
// plus a checksum for internal state consistency.
// ticcmd turning bits
#define TICCMD_REDUCE 16
// ticcmd latency mask
#define TICCMD_LATENCYMASK 0xFF
// bits in angleturn
#define TICCMD_RECEIVED (0x01) /* Actual tic recieved from client */
#define TICCMD_RECEIVED 1
#define TICCMD_XY 2
typedef struct
{
SINT8 forwardmove; // -MAXPLMOVE to MAXPLMOVE (50)
SINT8 sidemove; // -MAXPLMOVE to MAXPLMOVE (50)
INT16 angleturn; // << TICCMD_REDUCE for angle delta - saved as 1 byte into demos
INT16 angleturn; // <<16 for angle delta - saved as 1 byte into demos
INT16 aiming; // vertical aiming, see G_BuildTicCmd
UINT16 buttons;
INT16 driftturn; // SRB2Kart: Used for getting drift turn speed
+22 -93
View File
@@ -1,75 +1,21 @@
# Declare dedicated interface sources
set(SRB2_DEDICATED_SOURCES
i_system.c
i_main.c
i_video.c
i_sound.c
i_threads.c
dosstr.c
endtxt.c
)
target_sourcefile(c)
set(SRB2_DEDICATED_HEADERS
endtxt.h
)
source_group("Interface Code" FILES ${SRB2_DEDICATED_SOURCES} ${SRB2_DEDICATED_HEADERS})
set(SRB2_DEDICATED_TOTAL_SOURCES
${SRB2_CORE_SOURCES}
${SRB2_CORE_HEADERS}
${SRB2_PNG_SOURCES}
${SRB2_PNG_HEADERS}
${SRB2_CORE_RENDER_SOURCES}
${SRB2_CORE_GAME_SOURCES}
${SRB2_LUA_SOURCES}
${SRB2_LUA_HEADERS}
${SRB2_BLUA_SOURCES}
${SRB2_BLUA_HEADERS}
${SRB2_DEDICATED_SOURCES}
${SRB2_DEDICATED_HEADERS}
)
source_group("Main" FILES ${SRB2_CORE_SOURCES} ${SRB2_CORE_HEADERS})
source_group("Renderer" FILES ${SRB2_CORE_RENDER_SOURCES})
source_group("Game" FILES ${SRB2_CORE_GAME_SOURCES})
source_group("LUA" FILES ${SRB2_LUA_SOURCES} ${SRB2_LUA_HEADERS})
source_group("LUA\\Interpreter" FILES ${SRB2_BLUA_SOURCES} ${SRB2_BLUA_HEADERS})
target_sources(SRB2SDL2 PRIVATE)
if(${CMAKE_SYSTEM} MATCHES Windows)
set(SRB2_DEDICATED_TOTAL_SOURCES ${SRB2_DEDICATED_TOTAL_SOURCES}
${CMAKE_SOURCE_DIR}/src/win32/win_dbg.c
${CMAKE_SOURCE_DIR}/src/win32/Srb2win.rc
)
target_sources(SRB2SDL2 PRIVATE
../win32/win_dbg.c
../win32/Srb2win.rc)
endif()
add_executable(SRB2SDL2 MACOSX_BUNDLE WIN32 ${SRB2_DEDICATED_TOTAL_SOURCES})
if(${CMAKE_SYSTEM} MATCHES Windows)
set_target_properties(SRB2SDL2 PROPERTIES OUTPUT_NAME srb2kartd)
set_target_properties(SRB2SDL2 PROPERTIES OUTPUT_NAME srb2legacy)
elseif(${CMAKE_SYSTEM} MATCHES Linux)
set_target_properties(SRB2SDL2 PROPERTIES OUTPUT_NAME lsrb2kartd)
set_target_properties(SRB2SDL2 PROPERTIES OUTPUT_NAME lsrb2dlegacy)
else()
set_target_properties(SRB2SDL2 PROPERTIES OUTPUT_NAME srb2kartd)
endif()
if(${CMAKE_SYSTEM} MATCHES Darwin)
find_library(CORE_FOUNDATION_LIBRARY "CoreFoundation")
target_link_libraries(SRB2SDL2 PRIVATE
${CORE_FOUNDATION_LIBRARY}
)
set_target_properties(SRB2SDL2 PROPERTIES OUTPUT_NAME "${CPACK_PACKAGE_DESCRIPTION_SUMMARY}")
# Configure the app bundle icon and plist properties
target_sources(SRB2SDL2 PRIVATE "${CMAKE_CURRENT_SOURCE_DIR}/macosx/Srb2mac.icns")
set_target_properties(SRB2SDL2 PROPERTIES
MACOSX_BUNDLE_ICON_FILE "Srb2mac"
MACOSX_BUNDLE_BUNDLE_NAME "Sonic Robo Blast 2"
MACOSX_BUNDLE_BUNDLE_VERSION ${SRB2_VERSION}
RESOURCE "${CMAKE_CURRENT_SOURCE_DIR}/macosx/Srb2mac.icns"
)
set_target_properties(SRB2SDL2 PROPERTIES OUTPUT_NAME srb2legacy)
endif()
if(${CMAKE_SYSTEM} MATCHES Darwin)
@@ -78,27 +24,25 @@ if(${CMAKE_SYSTEM} MATCHES Darwin)
${CORE_LIB}
${PNG_LIBRARIES}
${ZLIB_LIBRARIES}
${CURL_LIBRARIES}
)
set_target_properties(SRB2SDL2 PROPERTIES OUTPUT_NAME "${CPACK_PACKAGE_DESCRIPTION_SUMMARY}")
else()
target_link_libraries(SRB2SDL2 PRIVATE
${PNG_LIBRARIES}
${ZLIB_LIBRARIES}
${CURL_LIBRARIES}
)
if(${CMAKE_SYSTEM} MATCHES Linux)
target_link_libraries(SRB2SDL2 PRIVATE
m
rt
pthread
)
endif()
endif()
if(${SRB2_HAVE_LIBBACKTRACE})
target_link_libraries(SRB2SDL2 PRIVATE ${LIBBACKTRACE_LIBRARIES})
endif()
#target_link_libraries(SRB2SDL2 PRIVATE SRB2Core)
set_target_properties(SRB2SDL2 PROPERTIES VERSION ${SRB2_VERSION})
if(${CMAKE_SYSTEM} MATCHES Windows)
target_link_libraries(SRB2SDL2 PRIVATE
@@ -116,34 +60,19 @@ target_include_directories(SRB2SDL2 PRIVATE
target_compile_definitions(SRB2SDL2 PRIVATE
-DDEDICATED
-DHAVE_THREADS
)
if(SRB2_CONFIG_LTO AND NOT SRB2_CONFIG_DEBUGMODE)
set_property(TARGET SRB2SDL2 PROPERTY INTERPROCEDURAL_OPTIMIZATION TRUE)
endif()
if(SRB2_CONFIG_ASAN)
target_compile_options(SRB2SDL2 PRIVATE -fsanitize=address)
target_link_options(SRB2SDL2 PRIVATE -fsanitize=address)
endif()
if(SRB2_CONFIG_UBSAN)
target_compile_options(SRB2SDL2 PRIVATE -fsanitize=undefined)
target_link_options(SRB2SDL2 PRIVATE -fsanitize=undefined)
endif()
## strip debug symbols into separate file when using gcc
# if(CMAKE_COMPILER_IS_GNUCC)
# if(${CMAKE_BUILD_TYPE} MATCHES Debug)
# message(STATUS "Will make separate debug symbols in *.debug")
# add_custom_command(TARGET SRB2SDL2 POST_BUILD
# COMMAND ${OBJCOPY} --only-keep-debug $<TARGET_FILE:SRB2SDL2> $<TARGET_FILE:SRB2SDL2>.debug
# COMMAND ${OBJCOPY} --strip-debug $<TARGET_FILE:SRB2SDL2>
# COMMAND ${OBJCOPY} --add-gnu-debuglink=$<TARGET_FILE_NAME:SRB2SDL2>.debug $<TARGET_FILE:SRB2SDL2>
# )
# endif()
# endif()
if(CMAKE_COMPILER_IS_GNUCC)
if(${CMAKE_BUILD_TYPE} MATCHES Debug)
message(STATUS "Will make separate debug symbols in *.debug")
add_custom_command(TARGET SRB2SDL2 POST_BUILD
COMMAND ${OBJCOPY} --only-keep-debug $<TARGET_FILE:SRB2SDL2> $<TARGET_FILE:SRB2SDL2>.debug
COMMAND ${OBJCOPY} --strip-debug $<TARGET_FILE:SRB2SDL2>
COMMAND ${OBJCOPY} --add-gnu-debuglink=$<TARGET_FILE_NAME:SRB2SDL2>.debug $<TARGET_FILE:SRB2SDL2>
)
endif()
endif()
#### Installation ####
if(${CMAKE_SYSTEM} MATCHES Darwin)
+11 -3
View File
@@ -167,8 +167,6 @@ static char returnWadPath[256];
#include "../i_video.h"
#include "../i_sound.h"
#include "../i_system.h"
#include "../i_time.h"
#include "../i_net.h"
#include "../screen.h" //vid.WndParent
#include "../d_net.h"
#include "../g_game.h"
@@ -180,6 +178,10 @@ static char returnWadPath[256];
#include "../m_argv.h"
#ifdef MAC_ALERT
#include "macosx/mac_alert.h"
#endif
#include "../d_main.h"
#if !defined(NOMUMBLE) && defined(HAVE_MUMBLE)
@@ -194,6 +196,8 @@ UINT8 keyboard_started = false;
#ifdef HAVE_TERMIOS
// TERMIOS console code from Quake3: thank you!
boolean stdin_active = true;
typedef struct
{
size_t cursor;
@@ -695,7 +699,11 @@ void I_JoyScale4(void)
*/
void I_ShutdownJoystick(UINT8 index)
void I_ShutdownJoystick(void)
{
}
void I_GetJoystickEvents(UINT8 index)
{
(void)index;
}
+4
View File
@@ -115,6 +115,10 @@ INT32 VID_GetModeForSize(INT32 w, INT32 h)
return -1;
}
void VID_RefreshModeList(void)
{
}
void VID_PrepareModeList(void)
{
}
+13 -35
View File
@@ -20,6 +20,7 @@
// but I can't stand that gibberish. D:
#define SOUND_DUMMY 0
#define SOUND_MIXER 1
#define SOUND_SDL 2
#ifndef SOUND
#ifdef HAVE_SDL
@@ -27,7 +28,7 @@
#ifdef HAVE_MIXER
#define SOUND SOUND_MIXER
#else
#define SOUND SOUND_DUMMY
#define SOUND SOUND_SDL
#endif
#else
#define SOUND SOUND_DUMMY
@@ -40,45 +41,22 @@
#define ASMCALL
#endif
#ifdef __cplusplus
extern "C" {
#endif
#include "doomtype.h"
#ifdef __cplusplus /* Only when compiled as C++ */
#include <algorithm> /* std::min, std::max, std::sort, … */
#endif
#ifdef __cplusplus
// Force libc++ to expose std::min/std::max even when <cmath> is included first (Apple clang quirk)
#ifndef _LIBCPP_ENABLE_CXX17_REMOVED_FEATURES
#define _LIBCPP_ENABLE_CXX17_REMOVED_FEATURES
#endif
#ifndef _LIBCPP_DISABLE_VISIBILITY_ANNOTATIONS
#define _LIBCPP_DISABLE_VISIBILITY_ANNOTATIONS
#endif
// Optional: only try <version> if it actually exists (newer Xcode)
#if __has_include(<version>)
#include <version>
#endif
#define _USE_MATH_DEFINES
#include <cmath>
#include <cstdarg>
#include <cstdio>
#include <cstdlib>
#include <cstddef>
#include <cstring>
#include <climits>
extern "C" {
#else
#include <math.h>
#include <stdarg.h>
#include <stdio.h>
#include <stdlib.h>
#include <stddef.h>
#include <string.h>
#include <limits.h>
#define _USE_MATH_DEFINES // fixes M_PI errors in r_plane.c for Visual Studio
#ifdef __cplusplus
#include <cmath>
#else
#include <math.h>
#endif
#include <sys/types.h>
@@ -130,8 +108,8 @@ extern char logfilename[1024];
#else
#define VERSION 1 // Game version
#define SUBVERSION 6 // more precise version number
#define VERSIONSTRING "Saturn v9.2"
#define VERSIONSTRINGW L"Saturn v9.2"
#define VERSIONSTRING "Saturn v9.x - Testing"
#define VERSIONSTRINGW L"Saturn v9.x - Testing "
#define SATURN_TESTING // comment out for saturn release builds!
+1 -1
View File
@@ -542,7 +542,7 @@ extern mapthing_t *redctfstarts[MAXPLAYERS]; // CTF
#else
#define DEBUGFILE
#ifdef DEBUGFILE
#define DEBFILE(msg) { if (UNLIKELY(debugfile)) { fputs(msg, debugfile); fflush(debugfile); } }
#define DEBFILE(msg) { if (debugfile) { fputs(msg, debugfile); fflush(debugfile); } }
#else
#define DEBFILE(msg) {}
#endif
+5 -3
View File
@@ -644,7 +644,7 @@ void F_CreditDrawer(void)
sc = FRACUNIT; // quick hack so I don't have to add another field to credits_pics
}
V_DrawFixedPatch(credits_pics[i].x<<FRACBITS, (credits_pics[i].y<<FRACBITS) - 4*(animtimer<<FRACBITS)/5, sc, 0, W_CachePatchName(credits_pics[i].patch, PU_PATCH), colormap);
V_DrawFixedPatch(credits_pics[i].x<<FRACBITS, (credits_pics[i].y<<FRACBITS) - 4*(animtimer<<FRACBITS)/5, sc, 0, W_CachePatchName(credits_pics[i].patch, PU_PATCH_LOWPRIORITY), colormap);
}
// Dim the background
@@ -1172,7 +1172,9 @@ void F_StartWaitingPlayers(void)
randskin = M_RandomKey(numskins);
boolean waithires = skins[randskin].flags && SF_HIRES;
Z_Free(waitcolormap);
if (waitcolormap)
Z_Free(waitcolormap);
waitcolormap = R_GetTranslationColormap(randskin, skins[randskin].prefcolor, 0);
if (waithires)
@@ -1316,7 +1318,7 @@ boolean F_ContinueResponder(event_t *event)
keypressed = true;
imcontinuing = true;
continuetime = TICRATE;
S_StartSound(NULL, sfx_itemup);
S_StartSound(0, sfx_itemup);
return true;
}
+2 -2
View File
@@ -10,7 +10,7 @@ FUNCINLINE static ATTRINLINE boolean fasticmp(const char *s, const char *c)
}
// case-sensitive of the above
FUNCINLINE static ATTRINLINE PUREFUNC boolean fastcmp(const char *s, const char *c)
FUNCINLINE static ATTRINLINE boolean fastcmp(const char *s, const char *c)
{
for (; *s && *s == *c; s++, c++) ;
return (*s == *c); // make sure both strings ended
@@ -18,7 +18,7 @@ FUNCINLINE static ATTRINLINE PUREFUNC boolean fastcmp(const char *s, const char
// length-limited of the above
// only true if both strings are at least l characters long AND match, case-sensitively!
FUNCINLINE static ATTRINLINE PUREFUNC boolean fastncmp(const char *s, const char *c, UINT16 l)
FUNCINLINE static ATTRINLINE boolean fastncmp(const char *s, const char *c, UINT16 l)
{
for (; *s && *s == *c && --l; s++, c++) ;
return !l; // make sure you reached the end
+10 -11
View File
@@ -49,7 +49,7 @@ size_t menupathindex[menudepth] = {};
size_t menudepthleft = menudepth;
char menusearchbuf[MAXSTRINGLENGTH+1];
textinput_t menusearch = {};
textinput_t menusearch;
char **dirmenu = NULL, **coredirmenu = NULL; // core only local for this file
size_t sizedirmenu = 0, sizecoredirmenu = 0; // ditto
@@ -271,13 +271,10 @@ static boolean filemenucmp(char *haystack, char *needle)
{
static char localhaystack[128];
strlcpy(localhaystack, haystack, 128);
if (!cv_addons_search_case.value)
strupr(localhaystack);
if (cv_addons_search_type.value)
return (strstr(localhaystack, needle) != NULL);
return (strstr(localhaystack, needle) != 0);
return (!strncmp(localhaystack, needle, menusearch.length));
}
@@ -317,7 +314,8 @@ void closefilemenu(boolean validsize)
coredirmenu = NULL;
}
Z_Free(refreshdirname);
if (refreshdirname)
Z_Free(refreshdirname);
refreshdirname = NULL;
}
@@ -345,7 +343,8 @@ void searchfilemenu(char *tempname)
if (!menusearch.length)
{
Z_Free(dirmenu);
if (dirmenu)
Z_Free(dirmenu);
dirmenu = coredirmenu;
sizedirmenu = sizecoredirmenu;
@@ -387,8 +386,8 @@ void searchfilemenu(char *tempname)
I_Error("searchfilemenu(): could not create \"No results...\".");
sizedirmenu = 1;
dir_on[menudepthleft] = 0;
Z_Free(tempname);
if (tempname)
Z_Free(tempname);
return;
}
@@ -503,8 +502,8 @@ boolean preparefilemenu(boolean samedepth, boolean replayhut)
{
closedir(dirhandle);
closefilemenu(false);
Z_Free(tempname);
if (tempname)
Z_Free(tempname);
return false;
}
+90 -159
View File
@@ -55,8 +55,6 @@
#include "k_stats.h" // SRB2kart
#include "r_fps.h" // frame interpolation/uncapped
#include <errno.h>
#ifdef HAVE_DISCORDRPC
#include "discord.h"
#endif
@@ -76,7 +74,7 @@ static tic_t demostarttime; // for comparative timing purposes
//@TODO put these all in a struct for namespacing purposes?
static char demoname[128];
savebuffer_t demobuf = {};
savebuffer_t demobuf = {0};
static UINT8 *demotime_p, *demoinfo_p;
static UINT8 *demoend;
static UINT8 demoflags;
@@ -248,12 +246,10 @@ void G_ReadDemoExtraData(void)
{
extradata = READUINT8(demobuf.p);
player_t *player = &players[p];
if (extradata & DXD_RESPAWN)
{
if (player->mo)
P_DamageMobj(player->mo, NULL, NULL, DMG_INSTAKILL); // Is this how this should work..?
if (players[p].mo)
P_DamageMobj(players[p].mo, NULL, NULL, DMG_INSTAKILL); // Is this how this should work..?
}
if (extradata & DXD_SKIN)
@@ -268,11 +264,11 @@ void G_ReadDemoExtraData(void)
kartspeed = READUINT8(demobuf.p);
kartweight = READUINT8(demobuf.p);
if (!fasticmp(skins[player->skin].name, name))
if (!fasticmp(skins[players[p].skin].name, name))
FindClosestSkinForStats(p, kartspeed, kartweight);
player->kartspeed = kartspeed;
player->kartweight = kartweight;
players[p].kartspeed = kartspeed;
players[p].kartweight = kartweight;
}
if (extradata & DXD_COLOR)
@@ -283,9 +279,9 @@ void G_ReadDemoExtraData(void)
for (i = 0; i < MAXSKINCOLORS; i++)
if (fasticmp(KartColor_Names[i], name)) // SRB2kart
{
player->skincolor = i;
if (player->mo)
player->mo->color = i;
players[p].skincolor = i;
if (players[p].mo)
players[p].mo->color = i;
break;
}
}
@@ -304,17 +300,17 @@ void G_ReadDemoExtraData(void)
switch (extradata)
{
case DXD_PST_PLAYING:
player->pflags |= PF_WANTSTOJOIN; // fuck you
players[p].pflags |= PF_WANTSTOJOIN; // fuck you
break;
case DXD_PST_SPECTATING:
player->pflags &= ~PF_WANTSTOJOIN; // double-fuck you
players[p].pflags &= ~PF_WANTSTOJOIN; // double-fuck you
if (!playeringame[p])
{
CL_ClearPlayer(p);
playeringame[p] = true;
G_AddPlayer(p);
player->spectator = true;
players[p].spectator = true;
// There's likely an off-by-one error in timing recording or playback of joins. This hacks around it so I don't have to find out where that is. \o/
if (oldcmd[p].forwardmove)
@@ -322,11 +318,11 @@ void G_ReadDemoExtraData(void)
}
else
{
player->spectator = true;
if (player->mo)
P_DamageMobj(player->mo, NULL, NULL, DMG_INSTAKILL);
players[p].spectator = true;
if (players[p].mo)
P_DamageMobj(players[p].mo, NULL, NULL, DMG_INSTAKILL);
else
player->playerstate = PST_REBORN;
players[p].playerstate = PST_REBORN;
}
break;
case DXD_PST_LEFT:
@@ -334,7 +330,7 @@ void G_ReadDemoExtraData(void)
break;
}
G_ResetViews(false); // dont reset our freecam pls thx!
G_ResetViews();
// maybe these are necessary?
if (G_BattleGametype())
@@ -1136,29 +1132,7 @@ void G_GhostTicker(void)
for (g = ghosts, p = NULL; g; g = g->next)
{
// Skip normal demo data.
UINT8 ziptic;
if (g->done)
{
continue;
}
ziptic = READUINT8(g->p);
fadeghost:
// Demo ends after ghost data.
if (ziptic == DEMOMARKER)
{
g->mo->momx = g->mo->momy = g->mo->momz = 0;
g->done = true;
if (p)
{
p->next = g->next;
}
continue;
}
UINT8 ziptic = READUINT8(g->p);
#ifdef DEMO_COMPAT_100
if (g->version != 0x0001)
@@ -1166,14 +1140,8 @@ fadeghost:
#endif
while (ziptic != DW_END) // Get rid of extradata stuff
{
if (ziptic < MAXPLAYERS)
if (ziptic == 0) // Only support player 0 info for now
{
#ifdef DEVELOP
UINT8 playerid = ziptic;
#endif
// We want to skip *any* player extradata because some demos have extradata for bogus players,
// but if there is tic data later for those players *then* we'll consider it invalid.
ziptic = READUINT8(g->p);
if (ziptic & DXD_SKIN)
@@ -1185,26 +1153,13 @@ fadeghost:
if (ziptic & DXD_NAME)
g->p += 16; // yea
if (ziptic & DXD_PLAYSTATE)
{
UINT8 playstate = READUINT8(g->p);
if (playstate != DXD_PST_PLAYING)
{
#ifdef DEVELOP
CONS_Alert(CONS_WARNING, "Ghost demo has non-playing playstate for player %d\n", playerid + 1);
#endif
;
}
}
if (ziptic & DXD_PLAYSTATE && READUINT8(g->p) != DXD_PST_PLAYING)
I_Error("Ghost is not a record attack ghost"); //@TODO lmao don't blow up like this
}
else if (ziptic == DW_RNG)
{
g->p += 4; // RNG seed
}
else
{
I_Error("Ghost is not a record attack ghost DXD (ziptic = %u)", ziptic); //@TODO lmao don't blow up like this
}
I_Error("Ghost is not a record attack ghost"); //@TODO lmao don't blow up like this
ziptic = READUINT8(g->p);
}
@@ -1227,7 +1182,7 @@ fadeghost:
if (ziptic & ZT_DRIFT)
g->p += 2;
if (ziptic & ZT_LATENCY)
g->p++;
g->p += 1;
// Grab ghost data.
ziptic = READUINT8(g->p);
@@ -1236,12 +1191,10 @@ fadeghost:
if (g->version != 0x0001)
{
#endif
if (ziptic == DEMOMARKER) // Had to end early for some reason
goto fadeghost;
if (ziptic == 0xFF)
goto skippedghosttic; // Didn't write ghost info this frame
if (ziptic != 0)
I_Error("Ghost is not a record attack ghost ZIPTIC"); //@TODO lmao don't blow up like this
else if (ziptic != 0)
I_Error("Ghost is not a record attack ghost"); //@TODO lmao don't blow up like this
ziptic = READUINT8(g->p);
#ifdef DEMO_COMPAT_100
}
@@ -1412,7 +1365,7 @@ fadeghost:
{
#endif
if (READUINT8(g->p) != 0xFF) // Make sure there isn't other ghost data here.
I_Error("Ghost is not a record attack ghost GHOSTEND"); //@TODO lmao don't blow up like this
I_Error("Ghost is not a record attack ghost"); //@TODO lmao don't blow up like this
#ifdef DEMO_COMPAT_100
}
#endif
@@ -1432,6 +1385,20 @@ skippedghosttic:
break;
}
// Demo ends after ghost data.
if (*g->p == DEMOMARKER)
{
g->mo->momx = g->mo->momy = g->mo->momz = 0;
if (p)
p->next = g->next;
else
ghosts = g->next;
Z_Free(g);
continue;
}
p = g;
}
}
@@ -1626,7 +1593,7 @@ void G_ConfirmRewind(tic_t rewindtime)
displayplayers[2] = olddp3;
displayplayers[3] = olddp4;
R_ExecuteSetViewSize();
G_ResetViews(true);
G_ResetViews();
for (i = splitscreen; i >= 0; i--)
P_ResetCamera(&players[displayplayers[i]], &camera[i]);
@@ -2403,69 +2370,49 @@ static long G_GetCreationTime(char *filepath)
static char *G_GetDemoDate(menudemo_t *pdemo)
{
char *endPos = NULL;
static char datetime[11];
char *datetime;
datetime = malloc(sizeof(pdemo->date)); // mallocma balls
// no mallocma balls... :c
if (!datetime)
{
return NULL;
}
time_t file_time = 0;
const char *format = NULL;
struct tm *tm_buf = NULL;
CLEANUP(pfree) char *filename = NULL;
// get le filepath
char *filename;
filename = strdup(pdemo->filepath);
#if defined (_WIN32)
if (!filename)
{
#if defined (_WIN32)
// if we cant get a filename try just getting the file creation time
// if we cant get a filename try just getting the file create time
file_time = G_GetCreationTime(pdemo->filepath);
goto skipfilenametime;
#else
return NULL;
#endif
}
#else
if (!filename)
{
free(datetime);
return NULL;
}
#endif
// get the actual filename Zzz...
nameonly(filename);
// the first 10 characters of a replay name usually is a unix timestamp
// not long enough to contain a valid timestamp
if (strlen(filename) < 10)
{
#if defined (_WIN32)
// try to get file creation time
file_time = G_GetCreationTime(pdemo->filepath);
goto skipfilenametime;
#else
return NULL;
#endif
}
#ifndef AVOID_ERRNO
errno = 0;
#endif
// get the timestamp as actual numbers lul
file_time = strtol(filename, &endPos, 10);
if (endPos == filename // Empty string
#ifndef AVOID_ERRNO
|| errno == ERANGE // Number out-of-range
#endif
|| file_time < 0) // Number is not positive
{
#if defined (_WIN32)
// just try and get the creation time then
file_time = G_GetCreationTime(pdemo->filepath);
#else
return NULL;
#endif
}
// convert it to long Zzz....
file_time = strtol(filename, NULL, 10);
free(filename); // dont need this anymore a
#if defined (_WIN32)
skipfilenametime:
#endif
// then throw it into localtime to get an actual human readable format lmao
struct tm *tm_buf = NULL;
tm_buf = localtime(&file_time);
// cant believe we ended up in 1970
@@ -2478,10 +2425,14 @@ skipfilenametime:
tm_buf = localtime(&file_time);
if (tm_buf == NULL || tm_buf->tm_year <= 110)
{
free(datetime);
return NULL;
}
goto gotcreationtime;
#else
free(datetime);
return NULL;
#endif
}
@@ -2490,27 +2441,17 @@ skipfilenametime:
gotcreationtime:
#endif
const char *format;
// US ppl are special (:
if (cv_demodateformat.value == 2)
format = "%m.%d.%Y";
else if (cv_demodateformat.value == 1)
format = "%d.%m.%Y";
else
{
const char *locale = setlocale(LC_TIME, NULL);
format = strstr(setlocale(LC_TIME, NULL), "en_US") ? "%m.%d.%Y" : "%d.%m.%Y";
if (locale == NULL)
format = "%d.%m.%Y"; // fallback to non US format
else if (strstr(locale, "en_US"))
format = "%m.%d.%Y";
else
format = "%d.%m.%Y";
}
if (strftime(datetime, sizeof(datetime), format, tm_buf) == 0)
{
return NULL;
}
strftime(datetime, sizeof(pdemo->date), format, tm_buf);
return datetime;
}
@@ -2519,7 +2460,6 @@ void G_LoadDemoTitle(menudemo_t *pdemo)
{
UINT8 infobuffer[96], *info_p;
UINT16 pdemoversion;
char *demodate = NULL;
size_t count;
FILE *handle = fopen(pdemo->filepath, "rb");
@@ -2558,13 +2498,13 @@ void G_LoadDemoTitle(menudemo_t *pdemo)
memcpy(pdemo->title, info_p, 64);
// demo date
char *demodate;
demodate = G_GetDemoDate(pdemo);
if (demodate)
{
strlcpy(pdemo->date, demodate, sizeof(pdemo->date));
}
strncpy(pdemo->date, demodate, sizeof(pdemo->date));
free(demodate);
break;
#ifdef DEMO_COMPAT_100
case 0x0001:
@@ -2605,7 +2545,7 @@ void G_DoPlayDemo(char *defdemoname)
boolean skiperrors = false;
#endif
boolean spectator;
UINT8 slots[MAXPLAYERS] = {}, kartspeed[MAXPLAYERS] = {}, kartweight[MAXPLAYERS] = {}, numslots = 0;
UINT8 slots[MAXPLAYERS], kartspeed[MAXPLAYERS], kartweight[MAXPLAYERS], numslots = 0;
G_InitDemoRewind();
@@ -2641,7 +2581,7 @@ void G_DoPlayDemo(char *defdemoname)
snprintf(msg, 1024, M_GetText("Failed to read file '%s'.\n"), defdemoname);
CONS_Alert(CONS_ERROR, "%s", msg);
gameaction = ga_nothing;
M_StartMessage(msg, M_ReturnToTitleFromError, MM_EVENTHANDLER);
M_StartMessage(msg, NULL, MM_NOTHING);
return;
}
@@ -2653,7 +2593,7 @@ void G_DoPlayDemo(char *defdemoname)
snprintf(msg, 1024, M_GetText("Failed to read lump '%s'.\n"), defdemoname);
CONS_Alert(CONS_ERROR, "%s", msg);
gameaction = ga_nothing;
M_StartMessage(msg, M_ReturnToTitleFromError, MM_EVENTHANDLER);
M_StartMessage(msg, NULL, MM_NOTHING);
return;
}
else // it's an internal demo
@@ -2673,7 +2613,7 @@ void G_DoPlayDemo(char *defdemoname)
{
snprintf(msg, 1024, M_GetText("%s is not a SRB2Kart replay file.\n"), pdemoname);
CONS_Alert(CONS_ERROR, "%s", msg);
M_StartMessage(msg, M_ReturnToTitleFromError, MM_EVENTHANDLER);
M_StartMessage(msg, NULL, MM_NOTHING);
G_ResetDemoPlayback();
return;
}
@@ -2699,7 +2639,7 @@ void G_DoPlayDemo(char *defdemoname)
default:
snprintf(msg, 1024, M_GetText("%s is an incompatible replay format and cannot be played.\n"), pdemoname);
CONS_Alert(CONS_ERROR, "%s", msg);
M_StartMessage(msg, M_ReturnToTitleFromError, MM_EVENTHANDLER);
M_StartMessage(msg, NULL, MM_NOTHING);
G_ResetDemoPlayback();
return;
}
@@ -2710,7 +2650,7 @@ void G_DoPlayDemo(char *defdemoname)
{
snprintf(msg, 1024, M_GetText("%s is the wrong type of recording and cannot be played.\n"), pdemoname);
CONS_Alert(CONS_ERROR, "%s", msg);
M_StartMessage(msg, M_ReturnToTitleFromError, MM_EVENTHANDLER);
M_StartMessage(msg, NULL, MM_NOTHING);
G_ResetDemoPlayback();
return;
}
@@ -2727,7 +2667,7 @@ void G_DoPlayDemo(char *defdemoname)
{
snprintf(msg, 1024, M_GetText("%s is an alpha multiplayer replay and cannot be played.\n"), pdemoname);
CONS_Alert(CONS_ERROR, "%s", msg);
M_StartMessage(msg, M_ReturnToTitleFromError, MM_EVENTHANDLER);
M_StartMessage(msg, NULL, MM_NOTHING);
G_ResetDemoPlayback();
return;
}
@@ -2785,7 +2725,7 @@ void G_DoPlayDemo(char *defdemoname)
CONS_Alert(CONS_ERROR, "%s", msg);
if (!CON_Ready()) // In the console they'll just see the notice there! No point pulling them out.
M_StartMessage(msg, M_ReturnToTitleFromError, MM_EVENTHANDLER);
M_StartMessage(msg, NULL, MM_NOTHING);
G_ResetDemoPlayback();
return;
@@ -2823,16 +2763,6 @@ void G_DoPlayDemo(char *defdemoname)
#endif
demobuf.p += 4; // Extrainfo location
// ...*map* not loaded?
if (!gamemap || (gamemap > NUMMAPS) || (W_CheckNumForName(G_BuildMapName(gamemap)) == LUMPERROR))
{
snprintf(msg, 1024, M_GetText("%s features a course that is not currently loaded.\n"), pdemoname);
CONS_Alert(CONS_ERROR, "%s", msg);
M_StartMessage(msg, M_ReturnToTitleFromError, MM_EVENTHANDLER);
G_ResetDemoPlayback();
return;
}
#ifdef DEMO_COMPAT_100
if (demo.version == 0x0001)
{
@@ -2860,7 +2790,7 @@ void G_DoPlayDemo(char *defdemoname)
{
snprintf(msg, 1024, M_GetText("%s features a character that is not currently loaded.\n"), pdemoname);
CONS_Alert(CONS_ERROR, "%s", msg);
M_StartMessage(msg, M_ReturnToTitleFromError, MM_EVENTHANDLER);
M_StartMessage(msg, NULL, MM_NOTHING);
G_ResetDemoPlayback();
return;
}
@@ -2870,7 +2800,7 @@ void G_DoPlayDemo(char *defdemoname)
{
snprintf(msg, 1024, M_GetText("%s features a course that is not currently loaded.\n"), pdemoname);
CONS_Alert(CONS_ERROR, "%s", msg);
M_StartMessage(msg, M_ReturnToTitleFromError, MM_EVENTHANDLER);
M_StartMessage(msg, NULL, MM_NOTHING);
G_ResetDemoPlayback();
return;
}
@@ -2893,7 +2823,7 @@ void G_DoPlayDemo(char *defdemoname)
{
snprintf(msg, 1024, M_GetText("%s contains no data to be played.\n"), pdemoname);
CONS_Alert(CONS_ERROR, "%s", msg);
M_StartMessage(msg, M_ReturnToTitleFromError, MM_EVENTHANDLER);
M_StartMessage(msg, NULL, MM_NOTHING);
G_ResetDemoPlayback();
return;
}
@@ -2931,7 +2861,7 @@ void G_DoPlayDemo(char *defdemoname)
{
snprintf(msg, 1024, M_GetText("%s contains no data to be played.\n"), pdemoname);
CONS_Alert(CONS_ERROR, "%s", msg);
M_StartMessage(msg, M_ReturnToTitleFromError, MM_EVENTHANDLER);
M_StartMessage(msg, NULL, MM_NOTHING);
G_ResetDemoPlayback();
return;
}
@@ -2980,7 +2910,7 @@ void G_DoPlayDemo(char *defdemoname)
{
snprintf(msg, 1024, M_GetText("%s is a Record Attack replay with spectators, and is thus invalid.\n"), pdemoname);
CONS_Alert(CONS_ERROR, "%s", msg);
M_StartMessage(msg, M_ReturnToTitleFromError, MM_EVENTHANDLER);
M_StartMessage(msg, NULL, MM_NOTHING);
G_ResetDemoPlayback();
return;
}
@@ -2992,7 +2922,7 @@ void G_DoPlayDemo(char *defdemoname)
{
snprintf(msg, 1024, M_GetText("%s is a Record Attack replay with multiple players, and is thus invalid.\n"), pdemoname);
CONS_Alert(CONS_ERROR, "%s", msg);
M_StartMessage(msg, M_ReturnToTitleFromError, MM_EVENTHANDLER);
M_StartMessage(msg, NULL, MM_NOTHING);
G_ResetDemoPlayback();
return;
}
@@ -3602,6 +3532,7 @@ void G_FreeGhosts(void)
ghosts = NULL;
}
boolean G_CheckDemoStatus(void)
{
G_FreeGhosts();
-1
View File
@@ -149,7 +149,6 @@ typedef struct demoghost {
UINT8 checksum[16];
UINT8 *buffer, *p, color;
UINT16 version;
boolean done;
mobj_t oldmo, *mo;
struct demoghost *next;
} demoghost;
+37 -102
View File
@@ -132,7 +132,7 @@ UINT8 skincolor_bluering = SKINCOLOR_STEEL;
tic_t countdowntimer = 0;
boolean countdowntimeup = false;
cutscene_t *cutscenes[128] = {};
cutscene_t *cutscenes[128];
INT16 nextmapoverride = 0;
boolean skipstats = false;
@@ -144,7 +144,7 @@ mobj_t *blueflag = NULL;
mapthing_t *rflagpoint = NULL;
mapthing_t *bflagpoint = NULL;
struct quake quake = {};
struct quake quake;
// Map Header Information
mapheader_t* mapheaderinfo[NUMMAPS] = {};
@@ -228,7 +228,7 @@ tic_t racecountdown = 0, exitcountdown = 0; // for racing
fixed_t gravity = 0;
fixed_t mapobjectscale = FRACUNIT;
struct maplighting maplighting = {};
struct maplighting maplighting;
INT16 autobalance = 0; //for CTF team balance
INT16 teamscramble = 0; //for CTF team scramble
@@ -312,8 +312,6 @@ consvar_t cv_pauseifunfocused = {"pauseifunfocused", "Yes", CV_SAVE, CV_YesNo, N
static CV_PossibleValue_t songcredits_cons_t[] = {{0, "Off"}, {1, "Default"}, {2, "Box"}, {0, NULL}};
consvar_t cv_songcredits = {"songcredits", "Default", CV_SAVE, songcredits_cons_t, NULL, 0, NULL, NULL, 0, 0, NULL};
consvar_t cv_pausesongcredits = {"pausesongcredits", "Off", CV_SAVE, CV_OnOff, NULL, 0, NULL, NULL, 0, 0, NULL};
// Show "FREE PLAY" when you're alone. :(
consvar_t cv_showfreeplay = { "showfreeplay", "Yes", CV_SAVE, CV_YesNo, NULL, 0, NULL, NULL, 0, 0, NULL};
@@ -454,14 +452,6 @@ consvar_t cv_litesteer[MAXSPLITSCREENPLAYERS] = {
{"litesteer4", "Off", CV_SAVE, CV_OnOff, NULL, 0, NULL, NULL, 0, 0, NULL}
};
//static CV_PossibleValue_t autoaccelcons_t[] = {{0, "Off"}, {1, "Manual"}, {2, "Automatic"}, {0, NULL}};
consvar_t cv_autoaccel[MAXSPLITSCREENPLAYERS] = {
{"kartautoaccel", "Off", CV_SAVE, CV_OnOff, NULL, 0, NULL, NULL, 0, 0, NULL},
{"kartautoaccel2", "Off", CV_SAVE, CV_OnOff, NULL, 0, NULL, NULL, 0, 0, NULL},
{"kartautoaccel3", "Off", CV_SAVE, CV_OnOff, NULL, 0, NULL, NULL, 0, 0, NULL},
{"kartautoaccel4", "Off", CV_SAVE, CV_OnOff, NULL, 0, NULL, NULL, 0, 0, NULL}
};
static CV_PossibleValue_t driftsparkpulse_t[] = {{0, "MIN"}, {FRACUNIT*3, "MAX"}, {0, NULL}};
consvar_t cv_driftsparkpulse = {"driftsparkpulse", "1.4", CV_FLOAT | CV_SAVE, driftsparkpulse_t, NULL, 0, NULL, NULL, 0, 0, NULL};
@@ -523,8 +513,11 @@ void G_ClearRecords(void)
INT16 i;
for (i = 0; i < NUMMAPS; ++i)
{
Z_Free(mainrecords[i]);
mainrecords[i] = NULL;
if (mainrecords[i])
{
Z_Free(mainrecords[i]);
mainrecords[i] = NULL;
}
}
}
@@ -669,7 +662,7 @@ INT16 G_ClipAimingPitch(INT32 *aiming)
else if (*aiming < -limitangle)
*aiming = -limitangle;
return (INT16)((*aiming) >> TICCMD_REDUCE);
return (INT16)((*aiming)>>16);
}
INT16 G_SoftwareClipAimingPitch(INT32 *aiming)
@@ -682,7 +675,7 @@ INT16 G_SoftwareClipAimingPitch(INT32 *aiming)
else if (*aiming < -limitangle)
*aiming = -limitangle;
return (INT16)((*aiming) >> TICCMD_REDUCE);
return (INT16)((*aiming)>>16);
}
INT32 JoyAxis(axis_input_e axissel, UINT8 player)
@@ -805,10 +798,6 @@ static fixed_t forwardmove[2] = {25<<FRACBITS>>16, 50<<FRACBITS>>16};
static fixed_t sidemove[2] = {2<<FRACBITS>>16, 4<<FRACBITS>>16};
static fixed_t angleturn[3] = {KART_FULLTURN/2, KART_FULLTURN, KART_FULLTURN/4}; // + slow turn
//
// G_HandleLocalDriftturn
// Hack for Lua menus that check directional inputs with driftturn
//
static void G_HandleLocalDriftturn(ticcmd_t *cmd, UINT8 ssplayer)
{
INT32 axis = 0;
@@ -871,8 +860,9 @@ static void G_HandleLocalDriftturn(ticcmd_t *cmd, UINT8 ssplayer)
//
static void G_BuildLocalTiccmd(ticcmd_t *cmd, UINT8 ssplayer, boolean freecam)
{
boolean moveinput = false;
INT32 axis = 0;
const boolean usejoystick = cv_usejoystick[(ssplayer-1)].value;
const boolean usejoystick = (cv_usejoystick[(ssplayer-1)].value);
// check for inputs and return button commands
// for stuff like joining with item button, saltyhop, honking, etc.
@@ -907,11 +897,15 @@ static void G_BuildLocalTiccmd(ticcmd_t *cmd, UINT8 ssplayer, boolean freecam)
#undef CHECKINPUT
moveinput = (InputDown(gc_turnleft, ssplayer) || InputDown(gc_turnright, ssplayer)
|| InputDown(gc_aimforward, ssplayer) || InputDown(gc_aimbackward, ssplayer) ||
(usejoystick && JoyAxis(AXISAIM, ssplayer) != 0) || (usejoystick && JoyAxis(AXISTURN, ssplayer) != 0));
axis = JoyAxis(AXISLOOKBACK, ssplayer);
camspin[ssplayer-1] = (InputDown(gc_lookback, ssplayer) || (usejoystick && axis > 0));
// Reset to our spec player if we watch someone else.
if ((cmd->driftturn || cmd->buttons)
if ((moveinput || cmd->buttons)
&& displayplayers[0] != consoleplayer && ssplayer == 1)
{
if (cv_director.value)
@@ -923,63 +917,6 @@ static void G_BuildLocalTiccmd(ticcmd_t *cmd, UINT8 ssplayer, boolean freecam)
}
}
//
// G_HandleAutoAcceleration
//
static void G_HandleAutoAcceleration(ticcmd_t *cmd, player_t *player, UINT8 forplayer)
{
if (!cv_autoaccel[forplayer].value)
return;
if (gamestate != GS_LEVEL)
return;
// dont accel before and during countdown
if (leveltime <= starttime)
return;
// dont do this in menus or when console is onscreen
if (menuactive || CON_Ready())
return;
// gotta have a player that aint respawning
if (!player->mo || player->kartstuff[k_respawn])
return;
// dont need for "finished" players
if (player->exiting || (player->pflags & PF_TIMEOVER))
return;
// dont do during spinout
if (player->kartstuff[k_spinouttimer])
return;
// spectators and freecam dont need special handling, see G_BuildTiccmd
if (cmd->buttons & BT_BRAKE)
{
if (cmd->buttons & BT_DRIFT ||
player->kartstuff[k_sneakertimer] ||
player->kartstuff[k_squishedtimer])
{
cmd->forwardmove = (SINT8)forwardmove[0];
cmd->buttons |= BT_ACCELERATE;
}
else
{
// allows us to drive backwards if we need to
if (cmd->forwardmove > 0)
cmd->forwardmove = 0;
cmd->buttons &= ~BT_ACCELERATE;
}
}
else
{
cmd->forwardmove = (SINT8)forwardmove[1];
cmd->buttons |= BT_ACCELERATE;
}
}
//
// G_BuildTiccmd
// Builds a ticcmd from all of the available inputs
@@ -1022,7 +959,7 @@ void G_BuildTiccmd(ticcmd_t *cmd, INT32 realtics, UINT8 ssplayer)
// Kart, don't build a ticcmd if someone is resynching or the server is stopped too so we don't fly off course in bad conditions
if (paused || P_AutoPause() || (gamestate == GS_LEVEL && player->playerstate == PST_REBORN) || hu_resynching)
{
cmd->angleturn = (INT16)(lang >> TICCMD_REDUCE);
cmd->angleturn = (INT16)(lang >> 16);
cmd->aiming = G_ClipAimingPitch(&laim);
return;
}
@@ -1030,7 +967,7 @@ void G_BuildTiccmd(ticcmd_t *cmd, INT32 realtics, UINT8 ssplayer)
// dumbass thing so we can use a few buttons but dont accidentally drive away
if (player->spectator || freecam)
{
cmd->angleturn = (INT16)(lang >> TICCMD_REDUCE);
cmd->angleturn = (INT16)(lang >> 16);
G_BuildLocalTiccmd(cmd, ssplayer, freecam);
// let lua override everything
@@ -1127,7 +1064,7 @@ void G_BuildTiccmd(ticcmd_t *cmd, INT32 realtics, UINT8 ssplayer)
if (InputDown(gc_accelerate, ssplayer) || (gamepadjoystickmove && axis > 0) || player->kartstuff[k_sneakertimer])
{
cmd->buttons |= BT_ACCELERATE;
forward = forwardmove[1]; // 50
forward = forwardmove[1]; // 50
}
else if (analogjoystickmove && axis > 0)
{
@@ -1190,7 +1127,7 @@ void G_BuildTiccmd(ticcmd_t *cmd, INT32 realtics, UINT8 ssplayer)
cmd->aiming = G_ClipAimingPitch(&laim);
mousex = mousey = 0;
mousex = mousey = mlooky = 0;
if (forward > MAXPLMOVE)
forward = MAXPLMOVE;
@@ -1208,8 +1145,6 @@ void G_BuildTiccmd(ticcmd_t *cmd, INT32 realtics, UINT8 ssplayer)
cmd->sidemove = (SINT8)(cmd->sidemove + side);
}
G_HandleAutoAcceleration(cmd, player, forplayer);
//{ SRB2kart - Drift support
// Not grouped with the rest of turn stuff because it needs to know what buttons you're pressing for rubber-burn turn
// limit turning to angleturn[1] to stop mouselook letting you look too fast
@@ -1231,10 +1166,10 @@ void G_BuildTiccmd(ticcmd_t *cmd, INT32 realtics, UINT8 ssplayer)
|| (leveltime > starttime && (cmd->buttons & BT_ACCELERATE && cmd->buttons & BT_BRAKE)) // Rubber-burn turn
|| (player->kartstuff[k_respawn]) // Respawning
|| (player->spectator || objectplacing))) // Not a physical player
lang += (cmd->angleturn << TICCMD_REDUCE);
lang += (cmd->angleturn<<16);
cmd->angleturn = (INT16)(lang >> TICCMD_REDUCE);
cmd->latency = modeattacking ? 0 : (leveltime & TICCMD_LATENCYMASK); // Send leveltime when this tic was generated to the server for control lag calculations
cmd->angleturn = (INT16)(lang >> 16);
cmd->latency = modeattacking ? 0 : (leveltime & 0xFF); // Send leveltime when this tic was generated to the server for control lag calculations
if (!hu_stopped)
{
@@ -1815,15 +1750,14 @@ void G_ResetView(UINT8 viewnum, INT32 playernum, boolean onlyactive)
// Increment a viewpoint by offset from the current player. A negative value
// decrements.
//
void G_AdjustViewEx(UINT8 viewnum, INT32 offset, boolean onlyactive, boolean resetfreecam)
void G_AdjustView(UINT8 viewnum, INT32 offset, boolean onlyactive)
{
INT32 *displayplayerp, oldview;
displayplayerp = &displayplayers[viewnum-1];
oldview = (*displayplayerp);
// turn off the freecam
if (resetfreecam)
camera[viewnum-1].freecam = false;
camera[viewnum-1].freecam = false;
G_ResetView(viewnum, ( (*displayplayerp) + offset ), onlyactive);
@@ -1837,7 +1771,7 @@ void G_AdjustViewEx(UINT8 viewnum, INT32 offset, boolean onlyactive, boolean res
// Ensures all viewpoints are valid
// Also demotes splitscreen down to one player.
//
void G_ResetViews(boolean resetfreecam)
void G_ResetViews(void)
{
UINT8 splits;
UINT8 viewd;
@@ -1861,7 +1795,7 @@ void G_ResetViews(boolean resetfreecam)
*/
for (viewd = 1; viewd <= splits; ++viewd)
{
G_AdjustViewEx(viewd, 0, false, resetfreecam);
G_AdjustView(viewd, 0, false);
}
}
@@ -1942,7 +1876,7 @@ void G_Ticker(boolean run)
G_CopyTiccmd(cmd, &netcmds[buf][i], 1);
// Use the leveltime sent in the player's ticcmd to determine control lag
cmd->latency = modeattacking ? 0 : min(((leveltime & TICCMD_LATENCYMASK) - cmd->latency) & TICCMD_LATENCYMASK, MAXPREDICTTICS-1); //@TODO add a cvar to allow setting this max
cmd->latency = modeattacking ? 0 : min(((leveltime & 0xFF) - cmd->latency) & 0xFF, MAXPREDICTTICS-1); //@TODO add a cvar to allow setting this max
}
}
@@ -1950,6 +1884,7 @@ void G_Ticker(boolean run)
switch (gamestate)
{
case GS_LEVEL:
for (; ra_timeskip < starttime - TICRATE*4; ra_timeskip++) // this looks weird but this is done to not break compability with older demos for now.
{
if (demo.title)
@@ -3498,7 +3433,7 @@ void G_LoadGameData(void)
INT32 i, j;
UINT8 modded = false;
UINT8 rtemp;
savebuffer_t save = {};
savebuffer_t save = {0};
//For records
tic_t rectime;
@@ -3631,7 +3566,7 @@ void G_SaveGameData(boolean force)
size_t length;
INT32 i, j;
UINT8 btemp;
savebuffer_t save = {};
savebuffer_t save = {0};
(void)force;
char backupfile[MAX_WADPATH+4];
@@ -3802,7 +3737,7 @@ void G_LoadGame(UINT32 slot, INT16 mapoverride)
size_t length;
char vcheck[VERSIONSIZE];
char savename[255];
savebuffer_t save = {};
savebuffer_t save = {0};
// memset savedata to all 0, fixes calling perfectly valid saves corrupt because of bots
memset(&savedata, 0, sizeof(savedata));
@@ -3888,7 +3823,7 @@ void G_SaveGame(UINT32 savegameslot)
boolean saved;
char savename[256] = "";
const char *backup;
savebuffer_t save = {};
savebuffer_t save = {0};
sprintf(savename, savegamename, savegameslot);
backup = va("%s",savename);
@@ -4158,7 +4093,7 @@ static void measurekeywords(mapsearchfreq_t *fr,
PU_STATIC, NULL);
for (qp = strtok(va("%s", q), " ");
qp && fr->total < 255;
qp = strtok(NULL, " "))
qp = strtok(0, " "))
{
if (( sp = strcasestr(s, qp) ))
{
@@ -4239,7 +4174,7 @@ INT32 G_FindMap(const char *mapname, char **foundmapnamep,
{
newmapnum = mapnum;
newmapname = realmapname;
realmapname = NULL;
realmapname = 0;
Z_Free(apromapname);
if (!wanttable)
break;
@@ -4260,7 +4195,7 @@ INT32 G_FindMap(const char *mapname, char **foundmapnamep,
{
apromapnum = mapnum;
apromapname = realmapname;
realmapname = NULL;
realmapname = 0;
}
}
else/* ...match individual keywords */
+3 -7
View File
@@ -50,7 +50,7 @@ extern INT16 rw_maximums[NUM_WEAPONS];
// used in game menu
extern consvar_t cv_chatwidth, cv_chatnotifications, cv_chatheight, cv_chattime, cv_consolechat, cv_chatbacktint, cv_chatspamprotection, cv_chatcentertext/*, cv_compactscoreboard*/;
extern consvar_t cv_songcredits, cv_pausesongcredits;
extern consvar_t cv_songcredits;
extern consvar_t cv_showfreeplay;
extern consvar_t cv_growmusic, cv_supermusic;
extern consvar_t cv_pauseifunfocused;
@@ -74,8 +74,6 @@ extern consvar_t cv_ydeadzone[MAXSPLITSCREENPLAYERS];
extern consvar_t cv_litesteer[MAXSPLITSCREENPLAYERS];
extern consvar_t cv_autoaccel[MAXSPLITSCREENPLAYERS];
extern consvar_t cv_ghost_besttime, cv_ghost_bestlap, cv_ghost_last, cv_ghost_guest, cv_ghost_staff;
// Hud offsets
@@ -130,7 +128,6 @@ extern consvar_t cv_spinoutroll;
extern consvar_t cv_squishdance, cv_squishdancespeed;
extern consvar_t cv_playerblendeffects;
extern consvar_t cv_reducevfx;
extern consvar_t cv_cechotoggle;
@@ -265,10 +262,9 @@ boolean G_CanView(INT32 playernum, UINT8 viewnum, boolean onlyactive);
INT32 G_FindView(INT32 startview, UINT8 viewnum, boolean onlyactive, boolean reverse);
INT32 G_CountPlayersPotentiallyViewable(boolean active);
void G_ResetViews(boolean resetfreecam);
void G_ResetViews(void);
void G_ResetView(UINT8 viewnum, INT32 playernum, boolean onlyactive);
void G_AdjustViewEx(UINT8 viewnum, INT32 offset, boolean onlyactive, boolean resetfreecam);
#define G_AdjustView(v,o,oa) G_AdjustViewEx(v,o,oa, true)
void G_AdjustView(UINT8 viewnum, INT32 offset, boolean onlyactive);
void G_AddPlayer(INT32 playernum);
+13 -18
View File
@@ -34,7 +34,7 @@ static CV_PossibleValue_t onecontrolperkey_cons_t[] = {{1, "One"}, {2, "Several"
static CV_PossibleValue_t turnsmooth_cons_t[] = {{2, "Slow"}, {1, "Fast"}, {0, "Off"}, {0, NULL}};
// mouse values are used once
consvar_t cv_mousexsens = {"mousexsens", "20", CV_SAVE, mousesens_cons_t, NULL, 0, NULL, NULL, 0, 0, NULL};
consvar_t cv_mousesens = {"mousesens", "20", CV_SAVE, mousesens_cons_t, NULL, 0, NULL, NULL, 0, 0, NULL};
consvar_t cv_mouseysens = {"mouseysens", "20", CV_SAVE, mousesens_cons_t, NULL, 0, NULL, NULL, 0, 0, NULL};
consvar_t cv_controlperkey = {"controlperkey", "One", CV_SAVE, onecontrolperkey_cons_t, NULL, 0, NULL, NULL, 0, 0, NULL};
@@ -81,9 +81,6 @@ consvar_t cv_gamepadled[MAXSPLITSCREENPLAYERS] = {
{"gamepadled4", "Skincolor", CV_SAVE|CV_CALL|CV_NOINIT, gamepadled_cons_t, led_off_handle4, 0, NULL, NULL, 0, 0, NULL}
};
consvar_t cv_gamepadledifunfocused = {"gamepadledunfocused", "Off", CV_SAVE, CV_OnOff, NULL, 0, NULL, NULL, 0, 0, NULL};
consvar_t cv_rumbleifunfocused = {"rumbleifunfocused", "Off", CV_SAVE, CV_OnOff, NULL, 0, NULL, NULL, 0, 0, NULL};
static void rumble_off_handle(void)
{
if (!cv_rumble[0].value)
@@ -128,17 +125,17 @@ static void led_off_handle4(void)
G_ResetPlayerGamepadIndicatorColor(3);
}
INT32 mousex = 0, mousey = 0;
INT32 mousex, mousey;
INT32 mlooky; // like mousey but with a custom sensitivity for mlook
// joystick values are repeated
INT32 joyxmove[MAXSPLITSCREENPLAYERS][JOYAXISSET] = {};
INT32 joyymove[MAXSPLITSCREENPLAYERS][JOYAXISSET] = {};
INT32 joyxmove[MAXSPLITSCREENPLAYERS][JOYAXISSET], joyymove[MAXSPLITSCREENPLAYERS][JOYAXISSET];
// current state of the keys: true if pushed
UINT8 gamekeydown[NUMINPUTS] = {};
UINT8 gamekeydown[NUMINPUTS];
// two key codes (or virtual key) per game control
INT32 gamecontrol[MAXSPLITSCREENPLAYERS][num_gamecontrols][2] = {};
INT32 gamecontrol[MAXSPLITSCREENPLAYERS][num_gamecontrols][2];
typedef struct
{
@@ -195,8 +192,9 @@ void G_MapEventsToControls(event_t *ev)
case ev_mouse: // buttons are virtual keys
if (menuactive || CON_Ready() || chat_on)
break;
mousex = (INT32)(ev->data2*((cv_mousexsens.value*cv_mousexsens.value)/110.0f + 0.1f));
mousey = (INT32)(ev->data3*((cv_mouseysens.value*cv_mouseysens.value)/110.0f + 0.1f));
mousex = (INT32)(ev->data2*((cv_mousesens.value*cv_mousesens.value)/110.0f + 0.1f));
mousey = (INT32)(ev->data3*((cv_mousesens.value*cv_mousesens.value)/110.0f + 0.1f));
mlooky = (INT32)(ev->data3*((cv_mouseysens.value*cv_mousesens.value)/110.0f + 0.1f));
break;
case ev_joystick: // buttons are virtual keys
@@ -217,7 +215,7 @@ void G_MapEventsToControls(event_t *ev)
case ev_joystick3:
i = ev->data1;
if (i >= JOYAXISSET || menuactive)
if (i >= JOYAXISSET)
break;
if (ev->data2 != INT32_MAX) joyxmove[2][i] = ev->data2;
if (ev->data3 != INT32_MAX) joyymove[2][i] = ev->data3;
@@ -225,7 +223,7 @@ void G_MapEventsToControls(event_t *ev)
case ev_joystick4:
i = ev->data1;
if (i >= JOYAXISSET || menuactive)
if (i >= JOYAXISSET)
break;
if (ev->data2 != INT32_MAX) joyxmove[3][i] = ev->data2;
if (ev->data3 != INT32_MAX) joyymove[3][i] = ev->data3;
@@ -933,7 +931,7 @@ void G_SetPlayerGamepadIndicatorColor(INT32 playernum, UINT8 color)
I_Assert(playernum >= 0 && playernum < MAXSPLITSCREENPLAYERS);
if (cv_gamepadled[playernum].value == 0 || (window_notinfocus && cv_gamepadledifunfocused.value == 0)
if (cv_gamepadled[playernum].value == 0
|| color >= MAXTRANSLATIONS)
{
return;
@@ -948,8 +946,6 @@ void G_SetPlayerGamepadIndicatorColor(INT32 playernum, UINT8 color)
static void G_ResetPlayerGamepadIndicatorColor(INT32 playernum)
{
I_Assert(playernum >= 0 && playernum < MAXSPLITSCREENPLAYERS);
if (cv_gamepadled[playernum].value == 0)
{
I_SetGamepadIndicatorColor(playernum, 0, 0, 255);
@@ -994,7 +990,6 @@ void G_ResetDeviceLED(void)
static void G_ResetPlayerDeviceRumble(INT32 playernum)
{
I_Assert(playernum >= 0 && playernum < MAXSPLITSCREENPLAYERS);
I_GamepadRumble(playernum, 0, 0, 0);
}
@@ -1012,7 +1007,7 @@ void G_PlayerDeviceRumble(INT32 playernum, UINT16 low_strength, UINT16 high_stre
{
I_Assert(playernum >= 0 && playernum < MAXSPLITSCREENPLAYERS);
if (cv_rumble[playernum].value == 0 || (window_notinfocus && cv_rumbleifunfocused.value == 0))
if (cv_rumble[playernum].value == 0)
{
return;
}
+2 -4
View File
@@ -109,17 +109,15 @@ typedef enum
} gamecontrols_e;
// mouse values are used once
extern consvar_t cv_mousexsens, cv_mouseysens;
extern consvar_t cv_mousesens, cv_mouseysens;
extern consvar_t cv_controlperkey;
extern consvar_t cv_turnsmooth[MAXSPLITSCREENPLAYERS];
extern consvar_t cv_rumble[MAXSPLITSCREENPLAYERS];
extern consvar_t cv_rumblestrength[MAXSPLITSCREENPLAYERS];
extern consvar_t cv_gamepadled[MAXSPLITSCREENPLAYERS];
extern consvar_t cv_gamepadledifunfocused;
extern consvar_t cv_rumbleifunfocused;
extern INT32 mousex, mousey;
extern INT32 mlooky; //mousey with mlookSensitivity
extern INT32 joyxmove[MAXSPLITSCREENPLAYERS][JOYAXISSET], joyymove[MAXSPLITSCREENPLAYERS][JOYAXISSET];
+15 -9
View File
@@ -214,7 +214,7 @@ static int comparePolygonsNoShaders(const void *p1, const void *p2)
const PolygonArrayEntry *poly2 = *(PolygonArrayEntry *const *)p2;
const GLMipmap_t *texture1 = poly1->hash & 0x80000000 ? NULL : poly1->texture;
const GLMipmap_t *texture2 = poly2->hash & 0x80000000 ? NULL : poly2->texture;
const GLMipmap_t *texture2 = poly1->hash & 0x80000000 ? NULL : poly2->texture;
// skywalls and horizon lines must retain their order for horizon lines to work
if (!texture1 && !texture2)
@@ -237,7 +237,7 @@ static int comparePolygonsNoShaders(const void *p1, const void *p2)
// This function organizes the geometry collected by HWR_ProcessPolygon calls into batches and uses
// the rendering backend to draw them.
void HWR_RenderBatches(void)
void HWR_RenderBatches(boolean sort)
{
int finalVertexWritePos = 0; // position in finalVertexArray
int finalIndexWritePos = 0; // position in finalVertexIndexArray
@@ -288,10 +288,13 @@ void HWR_RenderBatches(void)
polygonArraySorted[i] = &polygonArray[i];
}
// sort polygons
PS_START_TIMING(ps_hw_batchsorttime);
qs22j(polygonArraySorted, polygonArraySize, sizeof(PolygonArrayEntry *), (useshader ? comparePolygons : comparePolygonsNoShaders));
PS_STOP_TIMING(ps_hw_batchsorttime);
if (sort)
{
// sort polygons
PS_START_TIMING(ps_hw_batchsorttime);
qs22j(polygonArraySorted, polygonArraySize, sizeof(PolygonArrayEntry *), (useshader ? comparePolygons : comparePolygonsNoShaders));
PS_STOP_TIMING(ps_hw_batchsorttime);
}
// sort order
// 1. shader
@@ -300,7 +303,9 @@ void HWR_RenderBatches(void)
// 4. colors + light level
// not sure about what order of the last 2 should be, or if it even matters
PS_START_TIMING(ps_hw_batchdrawtime);
// dont overwrite this on consecutive calls
if (!sort)
PS_START_TIMING(ps_hw_batchdrawtime);
currentShader = polygonArraySorted[0]->shader;
currentTexture = polygonArraySorted[0]->texture;
@@ -391,7 +396,7 @@ void HWR_RenderBatches(void)
nextSurfaceInfo = nextEntry->surf;
if (nextPolyFlags & PF_NoTexture)
nextTexture = NULL;
nextTexture = 0;
if (useshader && currentShader != nextShader)
{
@@ -495,7 +500,8 @@ void HWR_RenderBatches(void)
polygonArraySize = 0;
unsortedVertexArraySize = 0;
PS_STOP_TIMING(ps_hw_batchdrawtime);
if (!sort)
PS_STOP_TIMING(ps_hw_batchdrawtime);
}
#endif // HWRENDER
+1 -1
View File
@@ -37,7 +37,7 @@ typedef struct
void HWR_StartBatching(void);
void HWR_SetCurrentTexture(GLMipmap_t *texture);
void HWR_ProcessPolygon(FSurfaceInfo *pSurf, FOutVector *pOutVerts, FUINT iNumPts, FBITFIELD PolyFlags, int shader, boolean horizonSpecial);
void HWR_RenderBatches(void);
void HWR_RenderBatches(boolean sort);
#ifdef __cplusplus
} // extern "C"
+5 -2
View File
@@ -619,6 +619,7 @@ static void HWR_PrecacheLevelFlats(void)
// lookup for flats that may´ve been already loaded
// too lazy to make a hashtable or smth so unordered set will do :carbuncle:
std::unordered_set<UINT32> flatpresent;
lumpnum_t lump;
size_t i, j;
INT32 k;
@@ -648,8 +649,9 @@ static void HWR_PrecacheLevelFlats(void)
const INT32 pic = ceiling ? sec->ceilingpic : sec->floorpic;
const levelflat_t *levelflat = &levelflats[pic];
lump = levelflat->lumpnum;
load_flat(levelflat->lumpnum, R_NoEncore(sec, ceiling));
load_flat(lump, R_NoEncore(sec, ceiling));
if (levelflat->speed) // is it an animated flat ?
{
@@ -670,8 +672,9 @@ static void HWR_PrecacheLevelFlats(void)
for (i = 0; i < numlevelflats; i++)
{
const levelflat_t *levelflat = &levelflats[i];
lump = levelflat->lumpnum;
load_flat(levelflat->lumpnum, false);
load_flat(lump, false);
if (levelflat->speed) // is it an animated flat ?
{
+1 -1
View File
@@ -335,7 +335,7 @@ angle_t gld_FrustumAngle(angle_t tiltangle)
floatangle = 2.0 + (45.0 + ((double)tilt / 1.9)) * clipfov / 90.0;
if (floatangle >= 180.0)
return 0xffffffff;
a1 = (angle_t)lrint(ANG1 * floatangle);
a1 = (angle_t)xs_CRoundToInt(ANG1 * floatangle);
return a1;
}
-3
View File
@@ -80,9 +80,6 @@ UINT32 GL_CreateLightTable(RGBA_t *hw_lighttable);
void GL_ClearLightTables(void);
void GL_SetScreenPalette(RGBA_t *palette);
void GL_Draw2DModel(model_t *model, INT32 frameIndex, INT32 duration, INT32 tics, INT32 nextFrameIndex,
FTransform *pos, float hscale, float vscale, UINT8 flipped, UINT8 hflipped, FSurfaceInfo *Surface);
#ifdef __cplusplus
} // extern "C"
#endif
+203 -245
View File
@@ -101,8 +101,7 @@ sector_t *gl_backsector = NULL;
static constexpr float clipping_distances[] = {1024.0f, 2048.0f, 4096.0f, 6144.0f, 8192.0f, 12288.0f, 16384.0f};
// values for bsp culling
// slightly higher than the far clipping plane to compensate for impreciseness
static constexpr INT32 bsp_culling_distances[] = {
(1024+512)*FRACUNIT, (2048+512)*FRACUNIT, (4096+512)*FRACUNIT,
static constexpr INT32 bsp_culling_distances[] = {(1024+512)*FRACUNIT, (2048+512)*FRACUNIT, (4096+512)*FRACUNIT,
(6144+512)*FRACUNIT, (8192+512)*FRACUNIT, (12288+512)*FRACUNIT, (16384+512)*FRACUNIT};
// Performance stats
@@ -588,11 +587,15 @@ static void HWR_RenderPlane(subsector_t *subsector, extrasubsector_t *xsub, bool
const sector_t *sec = FOFsector ? FOFsector : gl_frontsector;
// Get the slope pointer to simplify future code
if (!isceiling && sec->f_slope)
if (sec->f_slope && !isceiling)
slope = sec->f_slope;
else if (isceiling && sec->c_slope)
else if (sec->c_slope && isceiling)
slope = sec->c_slope;
// Set fixedheight to the slope's height from our viewpoint, if we have a slope
if (slope)
fixedheight = P_GetSlopeZAt(slope, viewx, viewy);
height = FixedToFloat(fixedheight);
// Allocate plane-vertex buffer if we need to
@@ -640,8 +643,8 @@ static void HWR_RenderPlane(subsector_t *subsector, extrasubsector_t *xsub, bool
pv = planepoly->pts;
// reference point for flat texture coord for each vertex around the polygon
flatxref = static_cast<float>(static_cast<fixed_t>(pv->x) & (~flatflag)) / fflatsize;
flatyref = static_cast<float>(static_cast<fixed_t>(pv->y) & (~flatflag)) / fflatsize;
flatxref = (float)(((fixed_t)pv->x & (~flatflag)) / fflatsize);
flatyref = (float)(((fixed_t)pv->y & (~flatflag)) / fflatsize);
if (!isceiling) // it's a floor
{
@@ -658,13 +661,9 @@ static void HWR_RenderPlane(subsector_t *subsector, extrasubsector_t *xsub, bool
if (angle) // Only needs to be done if there's an altered angle
{
// This needs to be done so that it scrolls in a different direction after rotation like software
tempxsow = flatxref;
tempytow = flatyref;
anglef = ANG2RAD(InvAngle(angle));
// This needs to be done so everything aligns after rotation
// It would be done so that rotation is done, THEN the translation, but I couldn't get it to rotate AND scroll like software does
cosangf = cosf(anglef);
sinangf = sinf(anglef);
flatxref = (tempxsow * cosangf) - (tempytow * sinangf);
@@ -684,19 +683,18 @@ static void HWR_RenderPlane(subsector_t *subsector, extrasubsector_t *xsub, bool
vert->s = (tempxsow * cosangf) - (tempytow * sinangf);\
vert->t = (tempxsow * sinangf) + (tempytow * cosangf);\
}\
\
if (slope)\
{\
fixedheight = P_GetSlopeZAt(slope, FloatToFixed((vx)), FloatToFixed((vy)));\
height = FixedToFloat(fixedheight);\
}\
\
vert->x = (vx);\
vert->y = height;\
vert->z = (vy);\
\
if (slope)\
{\
fixedheight = P_GetSlopeZAt(slope, FloatToFixed((vx)), FloatToFixed((vy)));\
vert->y = FixedToFloat(fixedheight);\
}\
}
for (i = 0, v3d = planeVerts; i < (INT32)nrPlaneVerts; i++,v3d++, pv++)
for (i = 0, v3d = planeVerts; i < (INT32)nrPlaneVerts; i++,v3d++,pv++)
SETUP3DVERT(v3d, pv->x, pv->y);
if (slope)
@@ -809,7 +807,6 @@ static void HWR_RenderPlane(subsector_t *subsector, extrasubsector_t *xsub, bool
}
}
}
#undef SETUP3DVERT
}
#ifdef WALLSPLATS
@@ -1369,8 +1366,8 @@ void HWR_ProcessSeg(void) // Sort of like GLWall::Process in GZDoom
// x offset the texture
const fixed_t texturehpeg = gl_sidedef->textureoffset + gl_curline->offset;
const float cliplow = static_cast<float>(texturehpeg);
const float cliphigh = static_cast<float>(texturehpeg) + static_cast<float>(gl_curline->length);
const float cliplow = (float)texturehpeg;
const float cliphigh = ((float)texturehpeg + (float)gl_curline->length);
FUINT lightnum = gl_frontsector->lightlevel;
extracolormap_t *colormap = gl_frontsector->extra_colormap;
@@ -1378,13 +1375,14 @@ void HWR_ProcessSeg(void) // Sort of like GLWall::Process in GZDoom
FSurfaceInfo Surf;
Surf.PolyColor.s.alpha = 255;
if (gl_frontsector)
Surf.PolyColor.s.alpha = 255;
const INT32 gl_midtexture = R_GetTextureNum(gl_sidedef->midtexture);
GLMapTexture_t *glTex = NULL;
static constexpr float FLOATMAX = static_cast<float>(INT32_MAX) / static_cast<float>(FRACUNIT);
static constexpr float FLOATMIN = static_cast<float>(INT32_MIN) / static_cast<float>(FRACUNIT);
static constexpr float FLOATMAX = (float)INT32_MAX / (float)FRACUNIT;
static constexpr float FLOATMIN = (float)INT32_MIN / (float)FRACUNIT;
// two sided line
if (gl_backsector)
@@ -1497,8 +1495,8 @@ void HWR_ProcessSeg(void) // Sort of like GLWall::Process in GZDoom
glTex = HWR_GetTexture(gl_toptexture, noencore);
wallVerts[3].t = wallVerts[2].t = static_cast<float>(texturevpeg) * glTex->scaleY;
wallVerts[0].t = wallVerts[1].t = static_cast<float>(texturevpeg + gl_frontsector->ceilingheight - gl_backsector->ceilingheight) * glTex->scaleY;
wallVerts[3].t = wallVerts[2].t = texturevpeg * glTex->scaleY;
wallVerts[0].t = wallVerts[1].t = (texturevpeg + gl_frontsector->ceilingheight - gl_backsector->ceilingheight) * glTex->scaleY;
wallVerts[0].s = wallVerts[3].s = cliplow * glTex->scaleX;
wallVerts[2].s = wallVerts[1].s = cliphigh * glTex->scaleX;
@@ -1506,23 +1504,23 @@ void HWR_ProcessSeg(void) // Sort of like GLWall::Process in GZDoom
if (!(gl_linedef->flags & ML_EFFECT1))
{
// Unskewed
wallVerts[3].t -= static_cast<float>(worldtop - gl_frontsector->ceilingheight) * glTex->scaleY;
wallVerts[2].t -= static_cast<float>(worldtopslope - gl_frontsector->ceilingheight) * glTex->scaleY;
wallVerts[0].t -= static_cast<float>(worldhigh - gl_backsector->ceilingheight) * glTex->scaleY;
wallVerts[1].t -= static_cast<float>(worldhighslope - gl_backsector->ceilingheight) * glTex->scaleY;
wallVerts[3].t -= (worldtop - gl_frontsector->ceilingheight) * glTex->scaleY;
wallVerts[2].t -= (worldtopslope - gl_frontsector->ceilingheight) * glTex->scaleY;
wallVerts[0].t -= (worldhigh - gl_backsector->ceilingheight) * glTex->scaleY;
wallVerts[1].t -= (worldhighslope - gl_backsector->ceilingheight) * glTex->scaleY;
}
else if (gl_linedef->flags & ML_DONTPEGTOP)
{
// Skewed by top
wallVerts[0].t = static_cast<float>(texturevpeg + (worldtop - worldhigh)) * glTex->scaleY;
wallVerts[1].t = static_cast<float>(texturevpeg + (worldtopslope - worldhighslope)) * glTex->scaleY;
wallVerts[0].t = (texturevpeg + (worldtop - worldhigh)) * glTex->scaleY;
wallVerts[1].t = (texturevpeg + (worldtopslope - worldhighslope)) * glTex->scaleY;
}
else
{
// Skewed by bottom
wallVerts[0].t = wallVerts[1].t = static_cast<float>(texturevpeg + (worldtop - worldhigh)) * glTex->scaleY;
wallVerts[3].t = wallVerts[0].t - static_cast<float>(worldtop - worldhigh) * glTex->scaleY;
wallVerts[2].t = wallVerts[1].t - static_cast<float>(worldtopslope - worldhighslope) * glTex->scaleY;
wallVerts[0].t = wallVerts[1].t = (texturevpeg + (worldtop - worldhigh)) * glTex->scaleY;
wallVerts[3].t = wallVerts[0].t - (worldtop - worldhigh) * glTex->scaleY;
wallVerts[2].t = wallVerts[1].t - (worldtopslope - worldhighslope) * glTex->scaleY;
}
// set top/bottom coords
@@ -1559,8 +1557,8 @@ void HWR_ProcessSeg(void) // Sort of like GLWall::Process in GZDoom
glTex = HWR_GetTexture(gl_bottomtexture, noencore);
wallVerts[3].t = wallVerts[2].t = static_cast<float>(texturevpeg * glTex->scaleY);
wallVerts[0].t = wallVerts[1].t = static_cast<float>(texturevpeg + (gl_backsector->floorheight - gl_frontsector->floorheight)) * glTex->scaleY;
wallVerts[3].t = wallVerts[2].t = texturevpeg * glTex->scaleY;
wallVerts[0].t = wallVerts[1].t = (texturevpeg + (gl_backsector->floorheight - gl_frontsector->floorheight)) * glTex->scaleY;
wallVerts[0].s = wallVerts[3].s = cliplow * glTex->scaleX;
wallVerts[2].s = wallVerts[1].s = cliphigh * glTex->scaleX;
@@ -1568,22 +1566,22 @@ void HWR_ProcessSeg(void) // Sort of like GLWall::Process in GZDoom
if (!(gl_linedef->flags & ML_EFFECT1))
{
// Unskewed
wallVerts[0].t -= static_cast<float>(worldbottom - gl_frontsector->floorheight) * glTex->scaleY;
wallVerts[1].t -= static_cast<float>(worldbottomslope - gl_frontsector->floorheight) * glTex->scaleY;
wallVerts[3].t -= static_cast<float>(worldlow - gl_backsector->floorheight) * glTex->scaleY;
wallVerts[2].t -= static_cast<float>(worldlowslope - gl_backsector->floorheight) * glTex->scaleY;
wallVerts[0].t -= (worldbottom - gl_frontsector->floorheight) * glTex->scaleY;
wallVerts[1].t -= (worldbottomslope - gl_frontsector->floorheight) * glTex->scaleY;
wallVerts[3].t -= (worldlow - gl_backsector->floorheight) * glTex->scaleY;
wallVerts[2].t -= (worldlowslope - gl_backsector->floorheight) * glTex->scaleY;
}
else if (gl_linedef->flags & ML_DONTPEGBOTTOM)
{
// Skewed by bottom
wallVerts[0].t = wallVerts[1].t = static_cast<float>(texturevpeg + (worldlow - worldbottom)) * glTex->scaleY;
wallVerts[2].t = wallVerts[1].t - static_cast<float>(worldlowslope - worldbottomslope) * glTex->scaleY;
wallVerts[0].t = wallVerts[1].t = (texturevpeg + (worldlow - worldbottom)) * glTex->scaleY;
wallVerts[2].t = wallVerts[1].t - (worldlowslope - worldbottomslope) * glTex->scaleY;
}
else
{
// Skewed by top
wallVerts[0].t = static_cast<float>(texturevpeg + (worldlow - worldbottom)) * glTex->scaleY;
wallVerts[1].t = static_cast<float>(texturevpeg + (worldlowslope - worldbottomslope)) * glTex->scaleY;
wallVerts[0].t = (texturevpeg + (worldlow - worldbottom)) * glTex->scaleY;
wallVerts[1].t = (texturevpeg + (worldlowslope - worldbottomslope)) * glTex->scaleY;
}
// set top/bottom coords
@@ -1745,13 +1743,13 @@ void HWR_ProcessSeg(void) // Sort of like GLWall::Process in GZDoom
glTex = HWR_GetTexture(gl_midtexture, noencore);
// Left side
wallVerts[3].t = static_cast<float>(texturevpeg * glTex->scaleY);
wallVerts[0].t = static_cast<float>(h - l + texturevpeg) * glTex->scaleY;
wallVerts[3].t = texturevpeg * glTex->scaleY;
wallVerts[0].t = (h - l + texturevpeg) * glTex->scaleY;
wallVerts[0].s = wallVerts[3].s = cliplow * glTex->scaleX;
// Right side
wallVerts[2].t = texturevpegslope * glTex->scaleY;
wallVerts[1].t = static_cast<float>(hS - lS + texturevpegslope) * glTex->scaleY;
wallVerts[1].t = (hS - lS + texturevpegslope) * glTex->scaleY;
wallVerts[2].s = wallVerts[1].s = cliphigh * glTex->scaleX;
// set top/bottom coords
@@ -1782,10 +1780,10 @@ void HWR_ProcessSeg(void) // Sort of like GLWall::Process in GZDoom
// Single sided line... Deal only with the middletexture (if one exists)
if (gl_midtexture && gl_linedef->special != HORIZONSPECIAL) // Ignore horizon line for OGL
{
fixed_t texturevpeg;
glTex = HWR_GetTexture(gl_midtexture, noencore);
fixed_t texturevpeg;
// PEGGING
if ((gl_linedef->flags & (ML_DONTPEGBOTTOM|ML_EFFECT2)) == (ML_DONTPEGBOTTOM|ML_EFFECT2))
texturevpeg = gl_frontsector->floorheight + textureheight[gl_sidedef->midtexture] - gl_frontsector->ceilingheight + gl_sidedef->rowoffset;
@@ -1794,28 +1792,28 @@ void HWR_ProcessSeg(void) // Sort of like GLWall::Process in GZDoom
else
texturevpeg = gl_sidedef->rowoffset; // top of texture at top
wallVerts[3].t = wallVerts[2].t = (static_cast<float>(texturevpeg) * glTex->scaleY);
wallVerts[0].t = wallVerts[1].t = static_cast<float>(texturevpeg + gl_frontsector->ceilingheight - gl_frontsector->floorheight) * glTex->scaleY;
wallVerts[3].t = wallVerts[2].t = texturevpeg * glTex->scaleY;
wallVerts[0].t = wallVerts[1].t = (texturevpeg + gl_frontsector->ceilingheight - gl_frontsector->floorheight) * glTex->scaleY;
wallVerts[0].s = wallVerts[3].s = cliplow * glTex->scaleX;
wallVerts[2].s = wallVerts[1].s = cliphigh * glTex->scaleX;
// Texture correction for slopes
if (gl_linedef->flags & ML_EFFECT2)
{
wallVerts[3].t += static_cast<float>(gl_frontsector->ceilingheight - worldtop) * glTex->scaleY;
wallVerts[2].t += static_cast<float>(gl_frontsector->ceilingheight - worldtopslope) * glTex->scaleY;
wallVerts[0].t += static_cast<float>(gl_frontsector->floorheight - worldbottom) * glTex->scaleY;
wallVerts[1].t += static_cast<float>(gl_frontsector->floorheight - worldbottomslope) * glTex->scaleY;
wallVerts[3].t += (gl_frontsector->ceilingheight - worldtop) * glTex->scaleY;
wallVerts[2].t += (gl_frontsector->ceilingheight - worldtopslope) * glTex->scaleY;
wallVerts[0].t += (gl_frontsector->floorheight - worldbottom) * glTex->scaleY;
wallVerts[1].t += (gl_frontsector->floorheight - worldbottomslope) * glTex->scaleY;
}
else if (gl_linedef->flags & ML_DONTPEGBOTTOM)
{
wallVerts[3].t = wallVerts[0].t + static_cast<float>(worldbottom - worldtop) * glTex->scaleY;
wallVerts[2].t = wallVerts[1].t + static_cast<float>((worldbottomslope - worldtopslope)) * glTex->scaleY;
wallVerts[3].t = wallVerts[0].t + (worldbottom - worldtop) * glTex->scaleY;
wallVerts[2].t = wallVerts[1].t + ((worldbottomslope - worldtopslope)) * glTex->scaleY;
}
else
{
wallVerts[0].t = wallVerts[3].t - static_cast<float>(worldbottom - worldtop) * glTex->scaleY;
wallVerts[1].t = wallVerts[2].t - static_cast<float>(worldbottomslope - worldtopslope) * glTex->scaleY;
wallVerts[0].t = wallVerts[3].t - (worldbottom - worldtop) * glTex->scaleY;
wallVerts[1].t = wallVerts[2].t - (worldbottomslope - worldtopslope) * glTex->scaleY;
}
//Set textures properly on single sided walls that are sloped
@@ -1872,13 +1870,12 @@ void HWR_ProcessSeg(void) // Sort of like GLWall::Process in GZDoom
//Hurdler: 3d-floors test
if (!gl_drawing_stencil && gl_backsector && gl_frontsector->tag != gl_backsector->tag && (gl_backsector->ffloors || gl_frontsector->ffloors))
{
ffloor_t *rover;
fixed_t highcut = 0, lowcut = 0;
ffloor_t * rover;
fixed_t highcut = 0, lowcut = 0;
fixed_t lowcutslope = 0, highcutslope = 0;
// Used for height comparisons and etc across FOFs and slopes
fixed_t high1, highslope1, low1, lowslope1;
fixed_t high2, highslope2, low2, lowslope2;
INT32 texnum;
@@ -1891,6 +1888,19 @@ void HWR_ProcessSeg(void) // Sort of like GLWall::Process in GZDoom
{
for (rover = gl_backsector->ffloors; rover; rover = rover->next)
{
boolean bothsides = false;
// Skip if it exists on both sectors.
ffloor_t * r2;
for (r2 = gl_frontsector->ffloors; r2; r2 = r2->next)
if (rover->master == r2->master)
{
bothsides = true;
break;
}
if (bothsides)
continue;
const ffloortype_e roverflags = rover->flags;
if (!(roverflags & FF_EXISTS) || !(roverflags & FF_RENDERSIDES) || (roverflags & FF_INVERTSIDES))
@@ -1902,45 +1912,6 @@ void HWR_ProcessSeg(void) // Sort of like GLWall::Process in GZDoom
if ((high1 < lowcut || highslope1 < lowcutslope) || (low1 > highcut || lowslope1 > highcutslope))
continue;
ffloor_t * r2;
for (r2 = gl_frontsector->ffloors; r2; r2 = r2->next)
{
if (r2->master == rover->master) // Skip if same control line.
break;
const ffloortype_e r2flags = r2->flags;
if (!(r2flags & FF_EXISTS) || !(r2flags & FF_RENDERSIDES))
continue;
if (rover->flags & FF_EXTRA)
{
if (!(r2flags & FF_CUTEXTRA))
continue;
if (r2flags & FF_EXTRA && (r2flags & (FF_TRANSLUCENT|FF_FOG)) != (rover->flags & (FF_TRANSLUCENT|FF_FOG)))
continue;
}
else
{
if (!(r2flags & FF_CUTSOLIDS))
continue;
}
SLOPEPARAMS(*r2->t_slope, high2, highslope2, *r2->topheight)
SLOPEPARAMS(*r2->b_slope, low2, lowslope2, *r2->bottomheight)
if ((high2 < lowcut || highslope2 < lowcutslope) || (low2 > highcut || lowslope2 > highcutslope))
continue;
if ((high1 > high2 || highslope1 > highslope2) || (low1 < low2 || lowslope1 < lowslope2))
continue;
break;
}
if (r2)
continue;
side_t *side = R_GetFFloorSide(gl_curline->linedef, rover, gl_backsector);
boolean do_texture_skew;
@@ -2007,24 +1978,24 @@ void HWR_ProcessSeg(void) // Sort of like GLWall::Process in GZDoom
if (dont_peg_bottom)
texturevpeg -= (*rover->topheight - *rover->bottomheight);
wallVerts[3].t = static_cast<float>((*rover->topheight - h) + texturevpeg) * glTex->scaleY;
wallVerts[2].t = static_cast<float>((*rover->topheight - hS) + texturevpeg) * glTex->scaleY;
wallVerts[0].t = static_cast<float>((*rover->topheight - l) + texturevpeg) * glTex->scaleY;
wallVerts[1].t = static_cast<float>((*rover->topheight - lS) + texturevpeg) * glTex->scaleY;
wallVerts[3].t = ((*rover->topheight - h) + texturevpeg) * glTex->scaleY;
wallVerts[2].t = ((*rover->topheight - hS) + texturevpeg) * glTex->scaleY;
wallVerts[0].t = ((*rover->topheight - l) + texturevpeg) * glTex->scaleY;
wallVerts[1].t = ((*rover->topheight - lS) + texturevpeg) * glTex->scaleY;
}
else
{
if (!dont_peg_bottom) // skew by top
{
wallVerts[3].t = wallVerts[2].t = (static_cast<float>(texturevpeg) * glTex->scaleY);
wallVerts[0].t = static_cast<float>((h - l) + texturevpeg) * glTex->scaleY;
wallVerts[1].t = static_cast<float>((hS - lS) + texturevpeg) * glTex->scaleY;
wallVerts[3].t = wallVerts[2].t = texturevpeg * glTex->scaleY;
wallVerts[0].t = ((h - l) + texturevpeg) * glTex->scaleY;
wallVerts[1].t = ((hS - lS) + texturevpeg) * glTex->scaleY;
}
else // skew by bottom
{
wallVerts[0].t = wallVerts[1].t = (static_cast<float>(texturevpeg) * glTex->scaleY);
wallVerts[3].t = wallVerts[0].t - static_cast<float>(h - l) * glTex->scaleY;
wallVerts[2].t = wallVerts[1].t - static_cast<float>(hS - lS) * glTex->scaleY;
wallVerts[0].t = wallVerts[1].t = texturevpeg * glTex->scaleY;
wallVerts[3].t = wallVerts[0].t - (h - l) * glTex->scaleY;
wallVerts[2].t = wallVerts[1].t - (hS - lS) * glTex->scaleY;
}
}
@@ -2077,6 +2048,19 @@ void HWR_ProcessSeg(void) // Sort of like GLWall::Process in GZDoom
{
for (rover = gl_frontsector->ffloors; rover; rover = rover->next)
{
boolean bothsides = false;
// Skip if it exists on both sectors.
ffloor_t * r2;
for (r2 = gl_backsector->ffloors; r2; r2 = r2->next)
if (rover->master == r2->master)
{
bothsides = true;
break;
}
if (bothsides)
continue;
const ffloortype_e roverflags = rover->flags;
if (!(roverflags & FF_EXISTS) || !(roverflags & FF_RENDERSIDES) || !(roverflags & FF_ALLSIDES))
@@ -2088,44 +2072,6 @@ void HWR_ProcessSeg(void) // Sort of like GLWall::Process in GZDoom
if ((high1 < lowcut || highslope1 < lowcutslope) || (low1 > highcut || lowslope1 > highcutslope))
continue;
ffloor_t * r2;
for (r2 = gl_backsector->ffloors; r2; r2 = r2->next)
{
if (r2->master == rover->master) // Skip if same control line.
break;
const ffloortype_e r2flags = r2->flags;
if (!(r2flags & FF_EXISTS) || !(r2flags & FF_RENDERSIDES))
continue;
if (rover->flags & FF_EXTRA)
{
if (!(r2flags & FF_CUTEXTRA))
continue;
if (r2flags & FF_EXTRA && (r2flags & (FF_TRANSLUCENT|FF_FOG)) != (rover->flags & (FF_TRANSLUCENT|FF_FOG)))
continue;
}
else
{
if (!(r2flags & FF_CUTSOLIDS))
continue;
}
SLOPEPARAMS(*r2->t_slope, high2, highslope2, *r2->topheight)
SLOPEPARAMS(*r2->b_slope, low2, lowslope2, *r2->bottomheight)
if ((high2 < lowcut || highslope2 < lowcutslope) || (low2 > highcut || lowslope2 > highcutslope))
continue;
if ((high1 > high2 || highslope1 > highslope2) || (low1 < low2 || lowslope1 < lowslope2))
continue;
break;
}
if (r2)
continue;
side_t *side = R_GetFFloorSide(gl_curline->linedef, rover, gl_backsector);
boolean do_texture_skew;
@@ -2192,24 +2138,24 @@ void HWR_ProcessSeg(void) // Sort of like GLWall::Process in GZDoom
if (dont_peg_bottom)
texturevpeg -= (*rover->topheight - *rover->bottomheight);
wallVerts[3].t = static_cast<float>((*rover->topheight - h) + texturevpeg) * glTex->scaleY;
wallVerts[2].t = static_cast<float>((*rover->topheight - hS) + texturevpeg) * glTex->scaleY;
wallVerts[0].t = static_cast<float>((*rover->topheight - l) + texturevpeg) * glTex->scaleY;
wallVerts[1].t = static_cast<float>((*rover->topheight - lS) + texturevpeg) * glTex->scaleY;
wallVerts[3].t = ((*rover->topheight - h) + texturevpeg) * glTex->scaleY;
wallVerts[2].t = ((*rover->topheight - hS) + texturevpeg) * glTex->scaleY;
wallVerts[0].t = ((*rover->topheight - l) + texturevpeg) * glTex->scaleY;
wallVerts[1].t = ((*rover->topheight - lS) + texturevpeg) * glTex->scaleY;
}
else
{
if (!dont_peg_bottom) // skew by top
{
wallVerts[3].t = wallVerts[2].t = (static_cast<float>(texturevpeg) * glTex->scaleY);
wallVerts[0].t = static_cast<float>((h - l) + texturevpeg) * glTex->scaleY;
wallVerts[1].t = static_cast<float>((hS - lS) + texturevpeg) * glTex->scaleY;
wallVerts[3].t = wallVerts[2].t = texturevpeg * glTex->scaleY;
wallVerts[0].t = ((h - l) + texturevpeg) * glTex->scaleY;
wallVerts[1].t = ((hS - lS) + texturevpeg) * glTex->scaleY;
}
else // skew by bottom
{
wallVerts[0].t = wallVerts[1].t = (static_cast<float>(texturevpeg) * glTex->scaleY);
wallVerts[3].t = wallVerts[0].t - static_cast<float>(h - l) * glTex->scaleY;
wallVerts[2].t = wallVerts[1].t - static_cast<float>(hS - lS) * glTex->scaleY;
wallVerts[0].t = wallVerts[1].t = texturevpeg * glTex->scaleY;
wallVerts[3].t = wallVerts[0].t - (h - l) * glTex->scaleY;
wallVerts[2].t = wallVerts[1].t - (hS - lS) * glTex->scaleY;
}
}
@@ -2550,10 +2496,8 @@ static boolean HWR_CheckBBox(const fixed_t *bspcoord)
// Find the corners of the box
// that define the edges from current viewpoint.
const INT32 boxpos = (viewx <= bspcoord[BOXLEFT] ? 0 :
viewx < bspcoord[BOXRIGHT] ? 1 : 2) +
(viewy >= bspcoord[BOXTOP] ? 0 :
viewy > bspcoord[BOXBOTTOM] ? 4 : 8);
const INT32 boxpos = (viewx <= bspcoord[BOXLEFT] ? 0 : viewx < bspcoord[BOXRIGHT] ? 1 : 2) +
(viewy >= bspcoord[BOXTOP] ? 0 : viewy > bspcoord[BOXBOTTOM] ? 4 : 8);
if (boxpos == 5)
return true;
@@ -2673,7 +2617,6 @@ static void HWR_RenderPolyObjectPlane(polyobj_t *polysector, boolean isceiling,
INT32 flatflag;
size_t len;
float scrollx = 0.0f, scrolly = 0.0f;
float anglef = 0.0f, cosangf = 0.0f, sinangf = 0.0f;
angle_t angle = 0;
FSurfaceInfo Surf;
fixed_t tempxsow, tempytow;
@@ -2695,14 +2638,12 @@ static void HWR_RenderPolyObjectPlane(polyobj_t *polysector, boolean isceiling,
return;
}
const sector_t *sec = FOFsector ? FOFsector : gl_frontsector;
// Allocate plane-vertex buffer if we need to
if (!planeVerts || nrPlaneVerts > numAllocedPlaneVerts)
{
numAllocedPlaneVerts = (UINT16)nrPlaneVerts;
Z_Free(planeVerts);
Z_Malloc(numAllocedPlaneVerts * sizeof(FOutVector), PU_LEVEL, &planeVerts);
Z_Malloc(numAllocedPlaneVerts * sizeof (FOutVector), PU_LEVEL, &planeVerts);
}
height = FixedToFloat(fixedheight);
@@ -2745,51 +2686,72 @@ static void HWR_RenderPolyObjectPlane(polyobj_t *polysector, boolean isceiling,
flatxref = FixedToFloat(polysector->origVerts[0].x);
flatyref = FixedToFloat(polysector->origVerts[0].y);
flatxref = static_cast<float>(static_cast<fixed_t>(flatxref) & (~flatflag)) / fflatsize;
flatyref = static_cast<float>(static_cast<fixed_t>(flatyref) & (~flatflag)) / fflatsize;
flatxref = (float)(((fixed_t)flatxref & (~flatflag)) / fflatsize);
flatyref = (float)(((fixed_t)flatyref & (~flatflag)) / fflatsize);
if (!isceiling) // it's a floor
// transform
v3d = planeVerts;
if (FOFsector != NULL)
{
scrollx = FixedToFloat(sec->floor_xoffs)/fflatsize;
scrolly = FixedToFloat(sec->floor_yoffs)/fflatsize;
angle = sec->floorpic_angle;
if (!isceiling) // it's a floor
{
scrollx = FixedToFloat(FOFsector->floor_xoffs)/fflatsize;
scrolly = FixedToFloat(FOFsector->floor_yoffs)/fflatsize;
angle = FOFsector->floorpic_angle>>ANGLETOFINESHIFT;
}
else // it's a ceiling
{
scrollx = FixedToFloat(FOFsector->ceiling_xoffs)/fflatsize;
scrolly = FixedToFloat(FOFsector->ceiling_yoffs)/fflatsize;
angle = FOFsector->ceilingpic_angle>>ANGLETOFINESHIFT;
}
}
else // it's a ceiling
else if (gl_frontsector)
{
scrollx = FixedToFloat(sec->ceiling_xoffs)/fflatsize;
scrolly = FixedToFloat(sec->ceiling_yoffs)/fflatsize;
angle = sec->ceilingpic_angle;
if (!isceiling) // it's a floor
{
scrollx = FixedToFloat(gl_frontsector->floor_xoffs)/fflatsize;
scrolly = FixedToFloat(gl_frontsector->floor_yoffs)/fflatsize;
angle = gl_frontsector->floorpic_angle>>ANGLETOFINESHIFT;
}
else // it's a ceiling
{
scrollx = FixedToFloat(gl_frontsector->ceiling_xoffs)/fflatsize;
scrolly = FixedToFloat(gl_frontsector->ceiling_yoffs)/fflatsize;
angle = gl_frontsector->ceilingpic_angle>>ANGLETOFINESHIFT;
}
}
if (angle) // Only needs to be done if there's an altered angle
{
// This needs to be done so that it scrolls in a different direction after rotation like software
tempxsow = flatxref;
tempytow = flatyref;
anglef = ANG2RAD(InvAngle(angle));
tempxsow = FloatToFixed(scrollx);
tempytow = FloatToFixed(scrolly);
scrollx = (FixedToFloat(FixedMul(tempxsow, FINECOSINE(angle)) - FixedMul(tempytow, FINESINE(angle))));
scrolly = (FixedToFloat(FixedMul(tempxsow, FINESINE(angle)) + FixedMul(tempytow, FINECOSINE(angle))));
// This needs to be done so everything aligns after rotation
// It would be done so that rotation is done, THEN the translation, but I couldn't get it to rotate AND scroll like software does
cosangf = cosf(anglef);
sinangf = sinf(anglef);
flatxref = (tempxsow * cosangf) - (tempytow * sinangf);
flatyref = (tempxsow * sinangf) + (tempytow * cosangf);
tempxsow = FloatToFixed(flatxref);
tempytow = FloatToFixed(flatyref);
flatxref = (FixedToFloat(FixedMul(tempxsow, FINECOSINE(angle)) - FixedMul(tempytow, FINESINE(angle))));
flatyref = (FixedToFloat(FixedMul(tempxsow, FINESINE(angle)) + FixedMul(tempytow, FINECOSINE(angle))));
}
for (i = 0, v3d = planeVerts; i < (INT32)nrPlaneVerts; i++, v3d++)
for (i = 0; i < (INT32)nrPlaneVerts; i++,v3d++)
{
// Go from the polysector's original vertex locations
// Means the flat is offset based on the original vertex locations
v3d->s = ((FixedToFloat(polysector->origVerts[i].x) / fflatsize) - flatxref + scrollx);
v3d->t = (flatyref - (FixedToFloat(polysector->origVerts[i].y) / fflatsize) + scrolly);
// Hurdler: add scrolling texture on floor/ceiling
v3d->s = (float)((FixedToFloat(polysector->origVerts[i].x) / fflatsize) - flatxref + scrollx); // Go from the polysector's original vertex locations
v3d->t = (float)(flatyref - (FixedToFloat(polysector->origVerts[i].y) / fflatsize) + scrolly); // Means the flat is offset based on the original vertex locations
// Need to rotate before translate
if (angle) // Only needs to be done if there's an altered angle
{
tempxsow = v3d->s;
tempytow = v3d->t;
v3d->s = (tempxsow * cosangf) - (tempytow * sinangf);
v3d->t = (tempxsow * sinangf) + (tempytow * cosangf);
tempxsow = FloatToFixed(v3d->s);
tempytow = FloatToFixed(v3d->t);
v3d->s = (FixedToFloat(FixedMul(tempxsow, FINECOSINE(angle)) - FixedMul(tempytow, FINESINE(angle))));
v3d->t = (FixedToFloat(-FixedMul(tempxsow, FINESINE(angle)) - FixedMul(tempytow, FINECOSINE(angle))));
}
v3d->x = FixedToFloat(polysector->vertices[i]->x);
@@ -2944,7 +2906,7 @@ static void HWR_Subsector(size_t num)
static sector_t tempsec; //SoM: 4/7/2000
INT32 floorlightlevel;
INT32 ceilinglightlevel;
INT32 locFloorHeight = 0, locCeilingHeight = 0;
INT32 locFloorHeight, locCeilingHeight;
INT32 cullFloorHeight, cullCeilingHeight;
INT32 light = 0;
extracolormap_t *floorcolormap;
@@ -2990,12 +2952,11 @@ static void HWR_Subsector(size_t num)
cullFloorHeight = P_GetSectorFloorZAt (gl_frontsector, viewx, viewy);
cullCeilingHeight = P_GetSectorCeilingZAt(gl_frontsector, viewx, viewy);
locFloorHeight = P_GetSectorFloorZAt (gl_frontsector, gl_frontsector->soundorg.x, gl_frontsector->soundorg.y);
locCeilingHeight = P_GetSectorCeilingZAt(gl_frontsector, gl_frontsector->soundorg.x, gl_frontsector->soundorg.y);
if (gl_frontsector->ffloors)
{
locFloorHeight = P_GetSectorFloorZAt (gl_frontsector, gl_frontsector->soundorg.x, gl_frontsector->soundorg.y);
locCeilingHeight = P_GetSectorCeilingZAt(gl_frontsector, gl_frontsector->soundorg.x, gl_frontsector->soundorg.y);
boolean anyMoved = gl_frontsector->moved;
if (anyMoved == false)
@@ -3050,7 +3011,8 @@ static void HWR_Subsector(size_t num)
{
HWR_GetFlat(levelflats[gl_frontsector->floorpic].lumpnum, R_NoEncore(gl_frontsector, false));
HWR_RenderPlane(sub, &extrasubsectors[num], false,
gl_frontsector->floorheight,
// Hack to make things continue to work around slopes.
locFloorHeight == cullFloorHeight ? locFloorHeight : gl_frontsector->floorheight,
// We now return you to your regularly scheduled rendering.
PF_Occlude, floorlightlevel, levelflats[gl_frontsector->floorpic].lumpnum, NULL, 255, floorcolormap);
}
@@ -3065,7 +3027,8 @@ static void HWR_Subsector(size_t num)
{
HWR_GetFlat(levelflats[gl_frontsector->ceilingpic].lumpnum, R_NoEncore(gl_frontsector, true));
HWR_RenderPlane(sub, &extrasubsectors[num], true,
gl_frontsector->ceilingheight,
// Hack to make things continue to work around slopes.
locCeilingHeight == cullCeilingHeight ? locCeilingHeight : gl_frontsector->ceilingheight,
// We now return you to your regularly scheduled rendering.
PF_Occlude, ceilinglightlevel, levelflats[gl_frontsector->ceilingpic].lumpnum, NULL, 255, ceilingcolormap);
}
@@ -3495,13 +3458,13 @@ static void HWR_DrawSpriteShadow(gl_vissprite_t *spr, patch_t *gpatch, GLPatch_t
if (spr->mobj && fabsf(this_scale - 1.0f) > 1.0E-36f)
{
// Always a pixel above the floor, perfectly flat.
swallVerts[0].y = swallVerts[1].y = swallVerts[2].y = swallVerts[3].y = spr->gzt - static_cast<float>(gpatch->topoffset) * this_scale - static_cast<float>(floorheight+3);
swallVerts[0].y = swallVerts[1].y = swallVerts[2].y = swallVerts[3].y = spr->gzt - gpatch->topoffset * this_scale - (floorheight+3);
// Now transform the TOP vertices along the floor in the direction of the camera
swallVerts[3].x = spr->x1 + ((static_cast<float>(gpatch->height) * this_scale) + offset) * gl_viewcos;
swallVerts[2].x = spr->x2 + ((static_cast<float>(gpatch->height) * this_scale) + offset) * gl_viewcos;
swallVerts[3].z = spr->z1 + ((static_cast<float>(gpatch->height) * this_scale) + offset) * gl_viewsin;
swallVerts[2].z = spr->z2 + ((static_cast<float>(gpatch->height) * this_scale) + offset) * gl_viewsin;
swallVerts[3].x = spr->x1 + ((gpatch->height * this_scale) + offset) * gl_viewcos;
swallVerts[2].x = spr->x2 + ((gpatch->height * this_scale) + offset) * gl_viewcos;
swallVerts[3].z = spr->z1 + ((gpatch->height * this_scale) + offset) * gl_viewsin;
swallVerts[2].z = spr->z2 + ((gpatch->height * this_scale) + offset) * gl_viewsin;
}
else
{
@@ -3509,10 +3472,10 @@ static void HWR_DrawSpriteShadow(gl_vissprite_t *spr, patch_t *gpatch, GLPatch_t
swallVerts[0].y = swallVerts[1].y = swallVerts[2].y = swallVerts[3].y = spr->gzt - gpatch->topoffset - (floorheight+3);
// Now transform the TOP vertices along the floor in the direction of the camera
swallVerts[3].x = spr->x1 + (static_cast<float>(gpatch->height) + offset) * gl_viewcos;
swallVerts[2].x = spr->x2 + (static_cast<float>(gpatch->height) + offset) * gl_viewcos;
swallVerts[3].z = spr->z1 + (static_cast<float>(gpatch->height) + offset) * gl_viewsin;
swallVerts[2].z = spr->z2 + (static_cast<float>(gpatch->height) + offset) * gl_viewsin;
swallVerts[3].x = spr->x1 + (gpatch->height + offset) * gl_viewcos;
swallVerts[2].x = spr->x2 + (gpatch->height + offset) * gl_viewcos;
swallVerts[3].z = spr->z1 + (gpatch->height + offset) * gl_viewsin;
swallVerts[2].z = spr->z2 + (gpatch->height + offset) * gl_viewsin;
}
// We also need to move the bottom ones away when shadowoffs is on
@@ -3782,15 +3745,8 @@ static void HWR_SplitSprite(gl_vissprite_t *spr, const boolean papersprite)
blend = HWR_GetBlendModeFlag(blendmode)|PF_Occlude;
}
if (sprmo->player)
{
// make hyu´d players translucent with reducevfx, could be done better, but im lazy as crap
if (cv_reducevfx.value && sprmo->player->kartstuff[k_hyudorotimer] > 0)
Surf.PolyColor.s.alpha = FixedMul(FRACUNIT/2, Surf.PolyColor.s.alpha);
if (cv_playerfade.value)
Surf.PolyColor.s.alpha = FixedMul(R_DoPlayerFade(sprmo), Surf.PolyColor.s.alpha);
}
if (cv_playerfade.value && sprmo->player)
Surf.PolyColor.s.alpha = FixedMul(R_DoPlayerFade(sprmo), Surf.PolyColor.s.alpha);
if (HWR_UseShader())
{
@@ -4079,15 +4035,8 @@ static void HWR_DrawSprite(gl_vissprite_t *spr)
blend = HWR_GetBlendModeFlag(blendmode)|PF_Occlude;
}
if (sprmo->player)
{
// make hyu´d players translucent with reducevfx, could be done better, but im lazy as crap
if (cv_reducevfx.value && sprmo->player->kartstuff[k_hyudorotimer] > 0)
Surf.PolyColor.s.alpha = FixedMul(FRACUNIT/2, Surf.PolyColor.s.alpha);
if (cv_playerfade.value)
Surf.PolyColor.s.alpha = FixedMul(R_DoPlayerFade(sprmo), Surf.PolyColor.s.alpha);
}
if (cv_playerfade.value && sprmo->player)
Surf.PolyColor.s.alpha = FixedMul(R_DoPlayerFade(sprmo), Surf.PolyColor.s.alpha);
if (HWR_UseShader())
{
@@ -4457,6 +4406,9 @@ static void HWR_RenderDrawNodes(void)
// Okay! Let's draw it all! Woo!
GL_SetTransform(&atransform);
if (LIKELY(cv_glbatching.value))
HWR_StartBatching();
for (i = 0; i < numdrawnodes; i++)
{
gl_drawnode_t *drawnode = &drawnodes[sortindex[i]];
@@ -4510,6 +4462,9 @@ static void HWR_RenderDrawNodes(void)
PS_STOP_TIMING(ps_hw_nodedrawtime);
if (LIKELY(cv_glbatching.value))
HWR_RenderBatches(false);
drawnodes.clear(); // clear so our size is 0 again!
}
@@ -5198,8 +5153,6 @@ static void HWR_ProjectPrecipitationSprite(precipmobj_t *thing)
z2 = tr_y - x2 * rightsin;
x1 = tr_x + x1 * rightcos;
x2 = tr_x - x2 * rightcos;
//y1 = tr_y + y1 * rightcos;
//y2 = tr_y - y2 * rightcos;
//
// store information in a vissprite
@@ -5378,7 +5331,7 @@ void HWR_BuildSkyDome(void)
}
// precompute to save a bit of division
static constexpr float FINEDEGREE = (360.0f/static_cast<float>(FINEANGLES));
static constexpr float FINEDEGREE = (360.0f/(float)FINEANGLES);
static void HWR_DrawSkyBackground(void)
{
@@ -5396,7 +5349,7 @@ static void HWR_DrawSkyBackground(void)
//04/01/2000: Hurdler: added for T&L
// It should replace all other gl_viewxxx when finished
HWR_SetTransformAiming(&dometransform);
dometransform.angley = static_cast<float>((viewangle-ANGLE_270) >> ANGLETOFINESHIFT)*(FINEDEGREE);
dometransform.angley = (float)((viewangle-ANGLE_270)>>ANGLETOFINESHIFT)*(FINEDEGREE);
HWR_GetTexture(texturetranslation[skytexture], false);
@@ -5441,9 +5394,9 @@ static void HWR_SetTransformAiming(FTransform *trans)
if (cv_glshearing.value)
{
fixed_t fixedaiming = AIMINGTODY(aimingangle);
trans->viewaiming = FixedToFloat(fixedaiming) * (static_cast<float>(vid.width) / static_cast<float>(vid.height)) / (static_cast<float>(BASEVIDWIDTH) / static_cast<float>(BASEVIDHEIGHT));
trans->viewaiming = FixedToFloat(fixedaiming) * ((float)vid.width / vid.height) / ((float)BASEVIDWIDTH / BASEVIDHEIGHT);
if (splitscreen == 1) // only for 2 player splitscreen
trans->viewaiming *= 2.125f; // splitscreen adjusts fov with 0.8, so compensate (but only halfway, since splitscreen means only half the screen is used)
trans->viewaiming *= 2.125; // splitscreen adjusts fov with 0.8, so compensate (but only halfway, since splitscreen means only half the screen is used)
trans->shearing = true;
gl_aimingangle = 0;
}
@@ -5453,7 +5406,7 @@ static void HWR_SetTransformAiming(FTransform *trans)
gl_aimingangle = aimingangle;
}
trans->anglex = static_cast<float>(gl_aimingangle >> ANGLETOFINESHIFT)*(FINEDEGREE);
trans->anglex = (float)(gl_aimingangle>>ANGLETOFINESHIFT)*(FINEDEGREE);
}
void HWR_SetTransform(float fpov)
@@ -5472,11 +5425,11 @@ void HWR_SetTransform(float fpov)
atransform.z = gl_viewz;
atransform.scalex = 1;
atransform.scaley = static_cast<float>(vid.width) / static_cast<float>(vid.height);
atransform.scaley = (float)vid.width/vid.height;
atransform.scalez = 1;
HWR_SetTransformAiming(&atransform);
atransform.angley = static_cast<float>(viewangle >> ANGLETOFINESHIFT)*(FINEDEGREE);
atransform.angley = (float)(viewangle>>ANGLETOFINESHIFT)*(FINEDEGREE);
yaw = 270.0f - atransform.angley;
inv_yaw = 180.0f - yaw;
@@ -5487,8 +5440,8 @@ void HWR_SetTransform(float fpov)
// only needed for sprite billboarding
if (cv_glspritebillboarding.value && !cv_glshearing.value)
{
gl_viewludsin = FixedToFloat(FINECOSINE(gl_aimingangle >> ANGLETOFINESHIFT));
gl_viewludcos = FixedToFloat(-FINESINE(gl_aimingangle >> ANGLETOFINESHIFT));
gl_viewludsin = FixedToFloat(FINECOSINE(gl_aimingangle>>ANGLETOFINESHIFT));
gl_viewludcos = FixedToFloat(-FINESINE(gl_aimingangle>>ANGLETOFINESHIFT));
}
atransform.fovangle = fpov; // Tails
@@ -5516,6 +5469,7 @@ void HWR_SetTransform(float fpov)
void HWR_ClearClipper(void)
{
const angle_t a1 = gld_FrustumAngle(gl_aimingangle);
gld_clipper_Clear();
gld_clipper_SafeAddClipRange(viewangle + a1, viewangle - a1);
#ifdef HAVE_SPHEREFRUSTRUM
@@ -5548,7 +5502,7 @@ static void HWR_RenderViewpoint(gl_portal_t *rootportal, int stencil_level, bool
player_t *viewplayer = &players[displayplayers[viewssnum]];
const float fpov = FixedToFloat(R_GetPlayerFov(viewplayer));
auto reset_viewstate = [&]()
auto reset_viewstate = [&](const float fpov)
{
HWR_SetTransform(fpov);
HWR_ClearSprites();
@@ -5568,7 +5522,7 @@ static void HWR_RenderViewpoint(gl_portal_t *rootportal, int stencil_level, bool
currentportallist = &portallist;
HWR_SetPortalState(GLPORTAL_SEARCH);
reset_viewstate();
reset_viewstate(fpov);
if (rootportal)
{
@@ -5594,13 +5548,13 @@ static void HWR_RenderViewpoint(gl_portal_t *rootportal, int stencil_level, bool
// draw normal things in current frame in current incremented stencil buffer area
HWR_SetStencilState(HWR_STENCIL_NORMAL, stencil_level);
reset_viewstate();
reset_viewstate(fpov);
if constexpr (Type == RenderViewpointType::kPortal)
{
if (allow_portals && rootportal)
{
HWR_PortalFrame(rootportal);// for portalclipsector, it could have gone null from search
HWR_PortalFrame(rootportal); // for portalclipsector, it could have gone null from search
HWR_PortalClipping(rootportal);
}
}
@@ -5650,7 +5604,7 @@ static void HWR_RenderViewpoint(gl_portal_t *rootportal, int stencil_level, bool
PS_STOP_TIMING(ps_bsptime);
if (LIKELY(cv_glbatching.value))
HWR_RenderBatches();
HWR_RenderBatches(true);
// Check for new console commands.
NetUpdate();
@@ -5677,11 +5631,15 @@ static void HWR_RenderViewpoint(gl_portal_t *rootportal, int stencil_level, bool
HWR_SortVisSprites();
PS_STOP_TIMING(ps_hw_spritesorttime);
PS_START_TIMING(ps_hw_spritedrawtime);
if (LIKELY(cv_glbatching.value))
HWR_StartBatching();
if (UNLIKELY(cv_glmdls.value))
HWR_DrawSprites<DrawSpritesType::kModels>();
else
HWR_DrawSprites<DrawSpritesType::kSprites>();
PS_STOP_TIMING(ps_hw_spritedrawtime);
if (LIKELY(cv_glbatching.value))
HWR_RenderBatches(false);
ps_numdrawnodes.value.i = 0;
ps_hw_nodesorttime.value.p = 0;
@@ -5749,7 +5707,7 @@ static void HWR_RollTransform(FTransform *tr, angle_t roll)
{
if (roll != 0)
{
tr->rollangle = static_cast<float>(roll) / static_cast<float>(ANG1);
tr->rollangle = roll / (float)ANG1;
tr->roll = true;
tr->rollx = 1.0f;
tr->rollz = 0.0f;
@@ -6110,7 +6068,7 @@ static void HWR_DoPostProcessor(void)
const camera_t *thiscam = &camera[0];
// Not supported in splitscreen - someone want to add support?
const boolean screenwave = (!splitscreen && !cv_reducevfx.value && (thiscam->postimg & POSTIMG_WATER || thiscam->postimg & POSTIMG_HEAT));
const boolean screenwave = (!splitscreen && (thiscam->postimg & POSTIMG_WATER || thiscam->postimg & POSTIMG_HEAT));
// Capture the screen for intermission and screen waving
if ((lastdraw || screenwave) && gamestate != GS_INTERMISSION)
@@ -6149,7 +6107,7 @@ static void HWR_DoPostProcessor(void)
for (y = 0; y < SCREENVERTS; y++)
{
// Change X position based on its Y position.
v[x][y][0] = x-4.5f + sinf(((disStart+(static_cast<float>(y) * WAVELENGTH)) / FREQUENCY)) / AMPLITUDE; // (x / scale)
v[x][y][0] = x-4.5f + sinf(((disStart+((float)y * WAVELENGTH)) / FREQUENCY)) / AMPLITUDE; // (x / scale)
v[x][y][1] = y-4.5f; // (y / scale)
}
}
+19 -131
View File
@@ -579,7 +579,7 @@ md2found:
fclose(f);
}
void HWR_AddPlayerMD2(INT32 skin, boolean local) // For MD2's that were added after startup
void HWR_AddPlayerMD2(int skin, boolean local) // For MD2's that were added after startup
{
FILE *f;
char name[20], filename[32];
@@ -693,15 +693,17 @@ static void HWR_CreateBlendedTexture(patch_t *gpatch, patch_t *blendgpatch, GLMi
GLPatch_t *hwrBlendPatch = blendgpatch->hardware;
UINT16 w = gpatch->width, h = gpatch->height;
UINT32 size = w*h;
RGBA_t *image, *blendimage, *cur;
RGBA_t blendcolor = {};
RGBA_t *image, *blendimage, *cur, blendcolor;
RGBA_t *palette = HWR_GetTexturePalette();
UINT8 translation[17] = {}; // First the color index
UINT8 cutoff[17] = {}; // Brightness cutoff before using the next color
UINT8 translation[17]; // First the color index
UINT8 cutoff[17]; // Brightness cutoff before using the next color
UINT8 translen = 0;
UINT8 i;
UINT8 colorbrightnesses[17] = {};
UINT8 color_match_lookup[256] = {}; // optimization attempt
UINT8 colorbrightnesses[17];
UINT8 color_match_lookup[256]; // optimization attempt
memset(translation, 0, sizeof(translation));
memset(cutoff, 0, sizeof(cutoff));
if (glMipmap->width == 0)
{
@@ -714,10 +716,14 @@ static void HWR_CreateBlendedTexture(patch_t *gpatch, patch_t *blendgpatch, GLMi
glMipmap->format = GL_TEXFMT_RGBA;
}
Z_Free(glMipmap->data);
glMipmap->data = NULL;
if (glMipmap->data)
{
Z_Free(glMipmap->data);
glMipmap->data = NULL;
}
cur = Z_Calloc(size*4, PU_HWRMODELTEXTURE, &glMipmap->data);
cur = Z_Malloc(size*4, PU_HWRMODELTEXTURE, &glMipmap->data);
memset(cur, 0x00, size*4);
image = hwrPatch->mipmap->data;
blendimage = hwrBlendPatch->mipmap->data;
@@ -1031,6 +1037,7 @@ static void HWR_GetBlendedTexture(patch_t *patch, patch_t *blendgpatch, INT32 sk
GLPatch_t *glPatch = patch->hardware;
GLMipmap_t *glMipmap, *newMipmap;
if (blendgpatch == NULL || colormap == colormaps || colormap == NULL)
{
// Don't do any blending
@@ -1191,15 +1198,8 @@ void HWR_DrawMD2(gl_vissprite_t *spr)
Surf.PolyFlags = HWR_GetBlendModeFlag(blendmode);
}
if (spr->mobj->player)
{
// make hyu´d players translucent with reducevfx, could be done better, but im lazy as crap
if (cv_reducevfx.value && spr->mobj->player->kartstuff[k_hyudorotimer] > 0)
Surf.PolyColor.s.alpha = FixedMul(FRACUNIT/2, Surf.PolyColor.s.alpha);
if (cv_playerfade.value)
Surf.PolyColor.s.alpha = FixedMul(R_DoPlayerFade(spr->mobj), Surf.PolyColor.s.alpha);
}
if (cv_playerfade.value && spr->mobj->player)
Surf.PolyColor.s.alpha = FixedMul(R_DoPlayerFade(spr->mobj), Surf.PolyColor.s.alpha);
// dont forget to enabled the depth test because we can't do this like
// before: polygons models are not sorted
@@ -1468,116 +1468,4 @@ void HWR_DrawMD2(gl_vissprite_t *spr)
}
}
// mostly copy paste of HWR_DrawMD2
// very ugly but our model code kinda sucks
void HWR_Draw2DModel(md2_t *md2, INT32 x, INT32 y, INT32 skinnum, skincolors_t color, const UINT8 *colormap, fixed_t scale, INT32 frame, angle_t angle)
{
patch_t *gpatch, *blendgpatch;
GLPatch_t *hwrPatch = NULL, *hwrBlendPatch = NULL;
FTransform p;
FSurfaceInfo Surf;
if (!md2->model)
{
char filename[64];
CONS_Debug(DBG_RENDER, "Loading model... (%s)\n", md2->filename);
sprintf(filename, "mdls/%s", md2->filename);
md2->model = md2_readModel(filename);
if (md2->model)
{
md2_printModelInfo(md2->model);
GL_CreateModelVBOs(md2->model);
}
else
{
md2->error = true;
return;
}
}
if (md2->model->meshes[0].numFrames > 0)
frame = frame % md2->model->meshes[0].numFrames;
else
frame = 0;
gpatch = (patch_t *)(md2->glpatch);
if (gpatch)
hwrPatch = ((GLPatch_t *)gpatch->hardware);
if (!gpatch || !hwrPatch ||
((!hwrPatch->mipmap->format || !hwrPatch->mipmap->downloaded) && !md2->notexturefile))
md2_loadTexture(md2);
gpatch = (patch_t*)(md2->glpatch);
if (gpatch)
hwrPatch = ((GLPatch_t *)gpatch->hardware);
blendgpatch = (patch_t*)(md2->blendglpatch);
if (blendgpatch)
hwrBlendPatch = ((GLPatch_t *)blendgpatch->hardware);
if ((gpatch && hwrPatch && hwrPatch->mipmap->format) &&
(!blendgpatch || !hwrBlendPatch ||
((!hwrBlendPatch->mipmap->format || !hwrBlendPatch->mipmap->downloaded) && !md2->noblendfile)))
md2_loadBlendTexture(md2);
blendgpatch = (patch_t*)(md2->blendglpatch);
if (blendgpatch)
hwrBlendPatch = ((GLPatch_t *)blendgpatch->hardware);
memset(&Surf, 0x00, sizeof(FSurfaceInfo));
Surf.PolyColor.rgba = 0xFFFFFFFF;
Surf.PolyFlags = PF_Occlude | PF_Modulated;
Surf.LightInfo.light_level = 255;
Surf.LightInfo.fade_start = 0;
Surf.LightInfo.fade_end = 31;
if (color != SKINCOLOR_NONE &&
blendgpatch && hwrBlendPatch->mipmap->format &&
gpatch->width == blendgpatch->width && gpatch->height == blendgpatch->height)
{
INT32 tcskinnum = TC_DEFAULT;
if (color)
tcskinnum = skinnum;
HWR_GetBlendedTexture(gpatch, blendgpatch, tcskinnum, colormap, color);
}
else if (hwrPatch && hwrPatch->mipmap->format)
{
GL_SetTexture(hwrPatch->mipmap);
}
memset(&p, 0x00, sizeof(FTransform));
p.x = x*vid.dup + (float)(vid.width - BASEVIDWIDTH*vid.dup)/2.f;
p.y = -420.f; // push it back to prevent wonky culling, idk lul
p.z = y*vid.dup + (float)(vid.height - BASEVIDHEIGHT*vid.dup)/2.f;
p.angley = FixedToFloat(AngleFixed(angle));
p.anglex = 0.f;
p.anglez = 0.f;
p.roll = false;
p.fliptype = TRANSFORM_NONE;
const float fscale = FixedToFloat(scale*vid.dup);
GL_Draw2DModel(
md2->model,
frame,
0.f,
0.f,
-1,
&p,
fscale,
fscale,
true, // flip it vertically lul
false,
&Surf
);
}
#endif //HWRENDER
-3
View File
@@ -45,9 +45,6 @@ void HWR_InitMD2(void);
void HWR_DrawMD2(gl_vissprite_t *spr);
void HWR_AddPlayerMD2(INT32 skin, boolean local);
void HWR_AddSpriteMD2(size_t spritenum);
void HWR_Draw2DModel(md2_t *md2, INT32 x, INT32 y, INT32 skinnum,
skincolors_t color, const UINT8 *colormap,
fixed_t scale, INT32 frame, angle_t angle);
#ifdef __cplusplus
} // extern "C"
+14 -14
View File
@@ -274,7 +274,7 @@ model_t *MD2_LoadModel(const char *fileName, int ztag, boolean useFloat)
if (!f)
return NULL;
retModel = (model_t*)Z_Calloc(sizeof(model_t), ztag, NULL);
retModel = (model_t*)Z_Calloc(sizeof(model_t), ztag, 0);
//size_t fileLen;
@@ -288,13 +288,13 @@ model_t *MD2_LoadModel(const char *fileName, int ztag, boolean useFloat)
{
texPos++;
namelen = strlen(texPos) + 1;
texturefilename = (char*)Z_Malloc(namelen, PU_CACHE, NULL);
texturefilename = (char*)Z_Malloc(namelen, PU_CACHE, 0);
strcpy(texturefilename, texPos);
}
else
{
namelen = strlen(fileName) + 1;
texturefilename = (char*)Z_Malloc(namelen, PU_CACHE, NULL);
texturefilename = (char*)Z_Malloc(namelen, PU_CACHE, 0);
strcpy(texturefilename, fileName);
}
@@ -316,7 +316,7 @@ model_t *MD2_LoadModel(const char *fileName, int ztag, boolean useFloat)
header = (md2header_t*)buffer;
retModel->numMeshes = 1; // MD2 only has one mesh
retModel->meshes = (mesh_t*)Z_Calloc(sizeof(mesh_t) * retModel->numMeshes, ztag, NULL);
retModel->meshes = (mesh_t*)Z_Calloc(sizeof(mesh_t) * retModel->numMeshes, ztag, 0);
retModel->meshes[0].numFrames = header->numFrames;
// const float WUNITS = 1.0f;
// float dataScale = WUNITS;
@@ -332,7 +332,7 @@ model_t *MD2_LoadModel(const char *fileName, int ztag, boolean useFloat)
if (retModel->numMaterials <= 0) // Always at least one skin, duh
retModel->numMaterials = 1;
retModel->materials = (material_t*)Z_Calloc(sizeof(material_t)*retModel->numMaterials, ztag, NULL);
retModel->materials = (material_t*)Z_Calloc(sizeof(material_t)*retModel->numMaterials, ztag, 0);
// int t;
for (t = 0; t < retModel->numMaterials; t++)
@@ -409,9 +409,9 @@ model_t *MD2_LoadModel(const char *fileName, int ztag, boolean useFloat)
float *uvptr;
dataScale = 0.015624f; // 1 / 64.0f
retModel->meshes[0].tinyframes = (tinyframe_t*)Z_Calloc(sizeof(tinyframe_t)*header->numFrames, ztag, NULL);
retModel->meshes[0].tinyframes = (tinyframe_t*)Z_Calloc(sizeof(tinyframe_t)*header->numFrames, ztag, 0);
retModel->meshes[0].numVertices = header->numXYZ;
retModel->meshes[0].uvs = (float*)Z_Malloc(sizeof(float) * 2 * retModel->meshes[0].numVertices, ztag, NULL);
retModel->meshes[0].uvs = (float*)Z_Malloc(sizeof(float) * 2 * retModel->meshes[0].numVertices, ztag, 0);
ptr = (char*)frames;
for (i = 0; i < header->numFrames; i++, ptr += header->framesize)
@@ -423,12 +423,12 @@ model_t *MD2_LoadModel(const char *fileName, int ztag, boolean useFloat)
md2vertex_t *vertex;
md2frame_t *framePtr = (md2frame_t*)ptr;
retModel->meshes[0].tinyframes[i].vertices = (short*)Z_Malloc(sizeof(short) * 3 * header->numXYZ, ztag, NULL);
retModel->meshes[0].tinyframes[i].normals = (char*)Z_Malloc(sizeof(char) * 3 * header->numXYZ, ztag, NULL);
retModel->meshes[0].tinyframes[i].vertices = (short*)Z_Malloc(sizeof(short) * 3 * header->numXYZ, ztag, 0);
retModel->meshes[0].tinyframes[i].normals = (char*)Z_Malloc(sizeof(char) * 3 * header->numXYZ, ztag, 0);
// if (retModel->materials[0].lightmap)
// retModel->meshes[0].tinyframes[i].tangents = (char*)malloc(sizeof(char));//(char*)Z_Malloc(sizeof(char)*3*header->numVerts, ztag);
retModel->meshes[0].indices = (unsigned short*)Z_Malloc(sizeof(unsigned short) * 3 * header->numTris, ztag, NULL);
retModel->meshes[0].indices = (unsigned short*)Z_Malloc(sizeof(unsigned short) * 3 * header->numTris, ztag, 0);
vertptr = retModel->meshes[0].tinyframes[i].vertices;
normptr = retModel->meshes[0].tinyframes[i].normals;
@@ -484,8 +484,8 @@ model_t *MD2_LoadModel(const char *fileName, int ztag, boolean useFloat)
char *ptr;
retModel->meshes[0].numVertices = header->numTris * 3;
retModel->meshes[0].frames = (mdlframe_t*)Z_Calloc(sizeof(mdlframe_t)*header->numFrames, ztag, NULL);
retModel->meshes[0].uvs = (float*)Z_Malloc(sizeof(float) * 2 * retModel->meshes[0].numVertices, ztag, NULL);
retModel->meshes[0].frames = (mdlframe_t*)Z_Calloc(sizeof(mdlframe_t)*header->numFrames, ztag, 0);
retModel->meshes[0].uvs = (float*)Z_Malloc(sizeof(float) * 2 * retModel->meshes[0].numVertices, ztag, 0);
trisPtr = tris;
uvptr = retModel->meshes[0].uvs;
@@ -507,8 +507,8 @@ model_t *MD2_LoadModel(const char *fileName, int ztag, boolean useFloat)
md2vertex_t *vertex;
md2frame_t *framePtr = (md2frame_t*)ptr;
retModel->meshes[0].frames[i].normals = (float*)Z_Malloc(sizeof(float) * 3 * header->numTris * 3, ztag, NULL);
retModel->meshes[0].frames[i].vertices = (float*)Z_Malloc(sizeof(float) * 3 * header->numTris * 3, ztag, NULL);
retModel->meshes[0].frames[i].normals = (float*)Z_Malloc(sizeof(float) * 3 * header->numTris * 3, ztag, 0);
retModel->meshes[0].frames[i].vertices = (float*)Z_Malloc(sizeof(float) * 3 * header->numTris * 3, ztag, 0);
// if (retModel->materials[0].lightmap)
// retModel->meshes[0].frames[i].tangents = (float*)malloc(sizeof(float));//(float*)Z_Malloc(sizeof(float)*3*header->numTris*3, ztag);
//float *vertptr, *normptr;
+12 -12
View File
@@ -168,7 +168,7 @@ model_t *MD3_LoadModel(const char *fileName, int ztag, boolean useFloat)
if (!f)
return NULL;
retModel = (model_t*)Z_Calloc(sizeof(model_t), ztag, NULL);
retModel = (model_t*)Z_Calloc(sizeof(model_t), ztag, 0);
// find length of file
fseek(f, 0, SEEK_END);
@@ -201,7 +201,7 @@ model_t *MD3_LoadModel(const char *fileName, int ztag, boolean useFloat)
if (retModel->numMaterials <= 0) // Always at least one skin, duh
retModel->numMaterials = 1;
retModel->materials = (material_t*)Z_Calloc(sizeof(material_t)*retModel->numMaterials, ztag, NULL);
retModel->materials = (material_t*)Z_Calloc(sizeof(material_t)*retModel->numMaterials, ztag, 0);
for (t = 0; t < retModel->numMaterials; t++)
{
@@ -225,7 +225,7 @@ model_t *MD3_LoadModel(const char *fileName, int ztag, boolean useFloat)
retModel->materials[t].spheremap = false;
}
retModel->meshes = (mesh_t*)Z_Calloc(sizeof(mesh_t)*retModel->numMeshes, ztag, NULL);
retModel->meshes = (mesh_t*)Z_Calloc(sizeof(mesh_t)*retModel->numMeshes, ztag, 0);
matCount = 0;
for (i = 0, surfEnd = 0; i < mdh->numSurfaces; i++)
@@ -298,9 +298,9 @@ model_t *MD3_LoadModel(const char *fileName, int ztag, boolean useFloat)
unsigned short *indexptr;
md3Triangle *mdT;
retModel->meshes[i].tinyframes = (tinyframe_t*)Z_Calloc(sizeof(tinyframe_t)*mdS->numFrames, ztag, NULL);
retModel->meshes[i].tinyframes = (tinyframe_t*)Z_Calloc(sizeof(tinyframe_t)*mdS->numFrames, ztag, 0);
retModel->meshes[i].numVertices = mdS->numVerts;
retModel->meshes[i].uvs = (float*)Z_Malloc(sizeof(float)*2*mdS->numVerts, ztag, NULL);
retModel->meshes[i].uvs = (float*)Z_Malloc(sizeof(float)*2*mdS->numVerts, ztag, 0);
for (j = 0; j < mdS->numFrames; j++)
{
short *vertptr;
@@ -308,12 +308,12 @@ model_t *MD3_LoadModel(const char *fileName, int ztag, boolean useFloat)
// char *tanptr;
int k;
md3Vertex *mdV = (md3Vertex*)((char*)mdS + mdS->offsetXYZNormal + (mdS->numVerts*j*sizeof(md3Vertex)));
retModel->meshes[i].tinyframes[j].vertices = (short*)Z_Malloc(sizeof(short)*3*mdS->numVerts, ztag, NULL);
retModel->meshes[i].tinyframes[j].normals = (char*)Z_Malloc(sizeof(char)*3*mdS->numVerts, ztag, NULL);
retModel->meshes[i].tinyframes[j].vertices = (short*)Z_Malloc(sizeof(short)*3*mdS->numVerts, ztag, 0);
retModel->meshes[i].tinyframes[j].normals = (char*)Z_Malloc(sizeof(char)*3*mdS->numVerts, ztag, 0);
// if (retModel->materials[0].lightmap)
// retModel->meshes[i].tinyframes[j].tangents = (char*)malloc(sizeof(char));//(char*)Z_Malloc(sizeof(char)*3*mdS->numVerts, ztag);
retModel->meshes[i].indices = (unsigned short*)Z_Malloc(sizeof(unsigned short) * 3 * mdS->numTriangles, ztag, NULL);
retModel->meshes[i].indices = (unsigned short*)Z_Malloc(sizeof(unsigned short) * 3 * mdS->numTriangles, ztag, 0);
vertptr = retModel->meshes[i].tinyframes[j].vertices;
normptr = retModel->meshes[i].tinyframes[j].normals;
@@ -374,16 +374,16 @@ model_t *MD3_LoadModel(const char *fileName, int ztag, boolean useFloat)
int k;
retModel->meshes[i].numVertices = mdS->numTriangles * 3;//mdS->numVerts;
retModel->meshes[i].frames = (mdlframe_t*)Z_Calloc(sizeof(mdlframe_t)*mdS->numFrames, ztag, NULL);
retModel->meshes[i].uvs = (float*)Z_Malloc(sizeof(float)*2*mdS->numTriangles*3, ztag, NULL);
retModel->meshes[i].frames = (mdlframe_t*)Z_Calloc(sizeof(mdlframe_t)*mdS->numFrames, ztag, 0);
retModel->meshes[i].uvs = (float*)Z_Malloc(sizeof(float)*2*mdS->numTriangles*3, ztag, 0);
for (j = 0; j < mdS->numFrames; j++)
{
float *vertptr;
float *normptr;
md3Vertex *mdV = (md3Vertex*)((char*)mdS + mdS->offsetXYZNormal + (mdS->numVerts*j*sizeof(md3Vertex)));
retModel->meshes[i].frames[j].vertices = (float*)Z_Malloc(sizeof(float)*3*mdS->numTriangles*3, ztag, NULL);
retModel->meshes[i].frames[j].normals = (float*)Z_Malloc(sizeof(float)*3*mdS->numTriangles*3, ztag, NULL);
retModel->meshes[i].frames[j].vertices = (float*)Z_Malloc(sizeof(float)*3*mdS->numTriangles*3, ztag, 0);
retModel->meshes[i].frames[j].normals = (float*)Z_Malloc(sizeof(float)*3*mdS->numTriangles*3, ztag, 0);
// if (retModel->materials[i].lightmap)
// retModel->meshes[i].frames[j].tangents = (float*)malloc(sizeof(float));//(float*)Z_Malloc(sizeof(float)*3*mdS->numTriangles*3, ztag);
vertptr = retModel->meshes[i].frames[j].vertices;
+9 -9
View File
@@ -189,7 +189,7 @@ model_t *LoadModel(const char *filename, int ztag)
return NULL;
}
model->mdlFilename = (char*)Z_Malloc(strlen(filename)+1, ztag, NULL);
model->mdlFilename = (char*)Z_Malloc(strlen(filename)+1, ztag, 0);
strcpy(model->mdlFilename, filename);
Optimize(model);
@@ -237,7 +237,7 @@ void GenerateVertexNormals(model_t *model)
{
mdlframe_t *frame = &mesh->frames[j];
int memTag = PU_STATIC;
float *newNormals = (float*)Z_Malloc(sizeof(float)*3*mesh->numTriangles*3, memTag, NULL);
float *newNormals = (float*)Z_Malloc(sizeof(float)*3*mesh->numTriangles*3, memTag, 0);
int k;
float *vertPtr = frame->vertices;
float *oldNormals;
@@ -309,7 +309,7 @@ static boolean AddMaterialToList(materiallist_t **head, material_t *material)
}
// Didn't find it, so add to the list
newMatNode = (materiallist_t*)Z_Malloc(sizeof(materiallist_t), PU_CACHE, NULL);
newMatNode = (materiallist_t*)Z_Malloc(sizeof(materiallist_t), PU_CACHE, 0);
newMatNode->material = material;
ListAdd(newMatNode, (listitem_t**)head);
return true;
@@ -351,7 +351,7 @@ void Optimize(model_t *model)
}
memTag = PU_STATIC;
newMeshes = (mesh_t*)Z_Calloc(sizeof(mesh_t) * numMeshes, memTag, NULL);
newMeshes = (mesh_t*)Z_Calloc(sizeof(mesh_t) * numMeshes, memTag, 0);
i = 0;
for (node = matListHead; node; node = node->next)
@@ -377,14 +377,14 @@ void Optimize(model_t *model)
newMesh->numFrames = 1;
newMesh->numTriangles = numTriangles;
newMesh->numVertices = numTriangles * 3;
newMesh->uvs = (float*)Z_Malloc(sizeof(float)*2*numTriangles*3, memTag, NULL);
newMesh->frames = (mdlframe_t*)Z_Calloc(sizeof(mdlframe_t), memTag, NULL);
newMesh->uvs = (float*)Z_Malloc(sizeof(float)*2*numTriangles*3, memTag, 0);
newMesh->frames = (mdlframe_t*)Z_Calloc(sizeof(mdlframe_t), memTag, 0);
curFrame = &newMesh->frames[0];
curFrame->material = curMat;
curFrame->normals = (float*)Z_Malloc(sizeof(float)*3*numTriangles*3, memTag, NULL);
curFrame->vertices = (float*)Z_Malloc(sizeof(float)*3*numTriangles*3, memTag, NULL);
curFrame->colors = (char*)Z_Malloc(sizeof(char)*4*numTriangles*3, memTag, NULL);
curFrame->normals = (float*)Z_Malloc(sizeof(float)*3*numTriangles*3, memTag, 0);
curFrame->vertices = (float*)Z_Malloc(sizeof(float)*3*numTriangles*3, memTag, 0);
curFrame->colors = (char*)Z_Malloc(sizeof(char)*4*numTriangles*3, memTag, 0);
// Now traverse the meshes of the model, adding in
// vertices/normals/uvs that match the current material
+30 -77
View File
@@ -98,10 +98,10 @@ static size_t textureBufferSize = 0;
static LTListItem *LightTablesTail = NULL;
static LTListItem *LightTablesHead = NULL;
static RGBA_t screenPalette[256] = {}; // the palette for the postprocessing step in palette rendering
static RGBA_t screenPalette[256] = {0}; // the palette for the postprocessing step in palette rendering
static GLuint screenPaletteTex = 0; // 1D texture containing the screen palette
static GLuint paletteLookupTex = 0; // 3D texture containing RGB -> palette index lookup table
RGBA_t myPaletteData[256] = {}; // the palette for converting textures to RGBA
RGBA_t myPaletteData[256] = {0}; // the palette for converting textures to RGBA
static GLint gltexformat = GL_RGB5_A1;
GLint screen_width = 0; // used by Draw2DLine()
@@ -127,9 +127,9 @@ GLuint gl_num_extensions;
int majorGL = 0, minorGL = 0;
//Hurdler: 04/10/2000: added for the kick ass coronas as Boris wanted;-)
GLfloat modelMatrix[16] = {};
GLfloat projMatrix[16] = {};
static GLint viewport[4];
GLfloat modelMatrix[16] = {0};
GLfloat projMatrix[16] = {0};
static GLint viewport[4];
#ifdef USE_FBO_OGL
enum
@@ -171,7 +171,7 @@ boolean supportstencil = false;
// flush all of the stored textures, leaving them unavailable at times such as between levels
// These need to start at 0 and be set to their number, and be reset to 0 when deleted so that Intel GPUs
// can know when the textures aren't there, as textures are always considered resident in their virtual memory
static GLuint screenTextures[NUMSCREENTEXTURES] = {};
static GLuint screenTextures[NUMSCREENTEXTURES] = {0};
#define byte2float(byte) (GLfloat)(byte / 255.0f)
@@ -404,14 +404,6 @@ static PFNglEnableClientState pglEnableClientState;
typedef void (APIENTRY * PFNglDisableClientState) (GLenum cap);
static PFNglDisableClientState pglDisableClientState;
typedef void (APIENTRY * PFNglOrtho) (GLdouble left,
GLdouble right,
GLdouble bottom,
GLdouble top,
GLdouble nearVal,
GLdouble farVal);
static PFNglOrtho pglOrtho;
/* Lighting */
typedef void (APIENTRY * PFNglShadeModel) (GLenum mode);
static PFNglShadeModel pglShadeModel;
@@ -753,7 +745,7 @@ typedef struct gl_shaderstate_s
static gl_shaderstate_t gl_shaderstate;
// Shader info
static float shader_leveltime = 0.0f;
static float shader_leveltime = 0;
static float shader_light_x = 0.0f;
static float shader_light_y = 0.0f;
static float shader_light_z = 0.0f;
@@ -866,8 +858,6 @@ void SetupGLFunc4(void)
GetGLfunc(glUniform3fv);
GetGLfunc(glGetUniformLocation);
GetGLfunc(glOrtho);
#ifdef GLDEBUGMESSAGE
GetGLfunc(glDebugMessageCallback);
#endif
@@ -2219,10 +2209,16 @@ static void GL_Shader_SetUniforms(FSurfaceInfo *Surface, GLRGBAFloat *poly, GLRG
UNIFORM_1(shader->uniforms[gluniform_light_contrast], shader_light_contrast, pglUniform1f);
UNIFORM_1(shader->uniforms[gluniform_light_backlight], shader_light_backlight, pglUniform1f);
}
else
{
UNIFORM_3(shader->uniforms[gluniform_light_dir], 0, 0, 0, pglUniform3f);
UNIFORM_1(shader->uniforms[gluniform_light_contrast], 0, pglUniform1f);
UNIFORM_1(shader->uniforms[gluniform_light_backlight], 0, pglUniform1f);
}
UNIFORM_1(shader->uniforms[gluniform_leveltime], shader_leveltime, pglUniform1f);
UNIFORM_2(shader->uniforms[gluniform_scr_resolution], (GLfloat)vid.width, (GLfloat)vid.height, pglUniform2f);
UNIFORM_2(shader->uniforms[gluniform_scr_resolution], vid.width, vid.height, pglUniform2f);
#undef UNIFORM_1
#undef UNIFORM_2
@@ -3100,39 +3096,6 @@ void GL_DrawModelEx(model_t *model, INT32 frameIndex, float duration, float tics
pglDisable(GL_NORMALIZE);
}
void GL_Draw2DModel(model_t *model, INT32 frameIndex, INT32 duration, INT32 tics, INT32 nextFrameIndex,
FTransform *pos, float hscale, float vscale, UINT8 flipped, UINT8 hflipped, FSurfaceInfo *Surface)
{
// save our matrix´s
pglMatrixMode(GL_PROJECTION);
pglPushMatrix();
pglMatrixMode(GL_MODELVIEW);
pglPushMatrix();
pglMatrixMode(GL_PROJECTION);
pglLoadIdentity();
// switch to ortho mode to make our lives easier
// thisll make sure our coords will be remapped to pixel coords
pglOrtho(0.0f, (float)vid.width, (float)vid.height, 0.0f, NZCLIP_PLANE, FAR_ZCLIP_DEFAULT);
pglMatrixMode(GL_MODELVIEW);
pglLoadIdentity();
pglEnable(GL_DEPTH_TEST);
pglDepthMask(GL_TRUE);
pglClear(GL_DEPTH_BUFFER_BIT);
GL_DrawModelEx(model, frameIndex, duration, tics, nextFrameIndex,
pos, hscale, vscale, flipped, hflipped, Surface);
// restore the matrix´s
pglMatrixMode(GL_PROJECTION);
pglPopMatrix();
pglMatrixMode(GL_MODELVIEW);
pglPopMatrix();
}
// -----------------+
// SetTransform :
// -----------------+
@@ -3591,30 +3554,22 @@ void GL_RenderVhsEffect(fixed_t upbary, fixed_t downbary, UINT8 updistort, UINT8
1.0f, -1.0f, 1.0f
};
xfix = 1/((float)screen_texsizew/(float)screen_width);
yfix = 1/((float)screen_texsizeh/(float)screen_height);
const GLfloat scrwf = (float)screen_width;
const GLfloat scrwh = (float)screen_height;
xfix = 1/((float)screen_texsizew/scrwf);
yfix = 1/((float)screen_texsizeh/scrwh);
GL_SetBlend(PF_Modulated|PF_Translucent|PF_NoDepthTest);
// Slight fuzziness
GL_MakeScreenTexture(HWD_SCREENTEXTURE_VHS);
GL_SetBlend(PF_Modulated|PF_Translucent|PF_NoDepthTest);
pglBindTexture(GL_TEXTURE_2D, screenTextures[HWD_SCREENTEXTURE_VHS]);
uint32_t r = rand();
const float stride = 2.f/scrwh;
const float ystep = 2.f/scrwh * (float)vid.udup/4.f;
for (i = 0; i < 1; i += ystep)
for (i = 0; i < 1; i += stride)
{
// avoid calling rand thousands of times
r ^= r >> 13;
r ^= r >> 11;
r ^= r << 21;
fix[2] = (float)(r & 127) / -22000.f * xfix;
fix[2] = (float)(rand() % 128) / -22000.f * xfix;
fix[0] = fix[2];
fix[6] = fix[0] + xfix;
fix[4] = fix[2] + xfix;
@@ -3632,8 +3587,8 @@ void GL_RenderVhsEffect(fixed_t upbary, fixed_t downbary, UINT8 updistort, UINT8
}
// Upward bar
GL_MakeScreenTexture(HWD_SCREENTEXTURE_VHS);
pglBindTexture(GL_TEXTURE_2D, screenTextures[HWD_SCREENTEXTURE_VHS]);
//GL_MakeScreenTexture(HWD_SCREENTEXTURE_VHS);
//pglBindTexture(GL_TEXTURE_2D, screenTextures[HWD_SCREENTEXTURE_VHS]);
color[0] = color[1] = color[2] = 190;
color[3] = 250;
@@ -3656,14 +3611,13 @@ void GL_RenderVhsEffect(fixed_t upbary, fixed_t downbary, UINT8 updistort, UINT8
fix[1] = fix[7] += (fix[3] - fix[7])*2;
screenVerts[1] = screenVerts[10] += (screenVerts[4] - screenVerts[1])*2;
pglTexCoordPointer(2, GL_FLOAT, 0, fix);
pglVertexPointer(3, GL_FLOAT, 0, screenVerts);
pglDrawArrays(GL_TRIANGLE_FAN, 0, 4);
// Downward bar
GL_MakeScreenTexture(HWD_SCREENTEXTURE_VHS);
pglBindTexture(GL_TEXTURE_2D, screenTextures[HWD_SCREENTEXTURE_VHS]);
//GL_MakeScreenTexture(HWD_SCREENTEXTURE_VHS);
//pglBindTexture(GL_TEXTURE_2D, screenTextures[HWD_SCREENTEXTURE_VHS]);
fix[0] = 0.0f;
fix[6] = xfix;
@@ -3682,7 +3636,6 @@ void GL_RenderVhsEffect(fixed_t upbary, fixed_t downbary, UINT8 updistort, UINT8
fix[1] = fix[7] += (fix[3] - fix[7])*2;
screenVerts[1] = screenVerts[10] += (screenVerts[4] - screenVerts[1])*2;
pglTexCoordPointer(2, GL_FLOAT, 0, fix);
pglVertexPointer(3, GL_FLOAT, 0, screenVerts);
pglDrawArrays(GL_TRIANGLE_FAN, 0, 4);
@@ -3722,7 +3675,7 @@ void GL_DrawScreenFinalTexture(int tex, INT32 width, INT32 height, boolean usesh
{
float xfix, yfix;
float origaspect, newaspect;
float xoff = 1.0f, yoff = 1.0f; // xoffset and yoffset for the polygon to have black bars around the screen
float xoff = 1, yoff = 1; // xoffset and yoffset for the polygon to have black bars around the screen
static float off[12] =
{
@@ -3745,19 +3698,19 @@ void GL_DrawScreenFinalTexture(int tex, INT32 width, INT32 height, boolean usesh
if (origaspect < newaspect)
{
xoff = origaspect / newaspect;
yoff = 1.0f;
yoff = 1;
}
else if (origaspect > newaspect)
{
xoff = 1.0f;
xoff = 1;
yoff = newaspect / origaspect;
}
// float off[12];
off[0] = off[3] = -xoff;
off[1] = off[10] = -yoff;
off[4] = off[7] = yoff;
off[6] = off[9] = xoff;
off[4] = off[7] = yoff;
off[6] = off[9] = xoff;
// float fix[8];
fix[3] = fix[5] = yfix;
+1 -1
View File
@@ -27,7 +27,7 @@ extern "C" {
#ifdef HAVE_SDL
#define _MATH_DEFINES_DEFINED
#include "SDL_opengl.h" //Alam_GBC: Simple, yes?
#include <SDL3/SDL_opengl.h> //Alam_GBC: Simple, yes?
#else
#include <GL/gl.h>
+5 -6
View File
@@ -189,7 +189,7 @@ HMS_connect (const char *format, ...)
seek = strlen(hms_api) + 1;/* + '/' */
va_start (ap, format);
url = malloc(seek + vsnprintf(NULL, 0, format, ap) + sizeof HMS_QUERY_VERSION - 1 + token_length + 1);
url = malloc(seek + vsnprintf(0, 0, format, ap) + sizeof HMS_QUERY_VERSION - 1 + token_length + 1);
va_end (ap);
sprintf(url, "%s/", hms_api);
@@ -225,10 +225,9 @@ HMS_connect (const char *format, ...)
{
cc = curl_easy_setopt(curl, CURLOPT_VERBOSE, 1L);
if (cc != CURLE_OK) I_OutputMsg("libcurl: %s\n", buffer->errbuf);
#ifdef LOGMESSAGES
cc = curl_easy_setopt(curl, CURLOPT_STDERR, logstream);
if (cc != CURLE_OK) I_OutputMsg("libcurl: %s\n", buffer->errbuf);
#endif
}
if (M_CheckParm("-bindaddr") && M_IsNextParm())
@@ -472,8 +471,8 @@ HMS_fetch_servers (msg_server_t *list, int query_id)
*end = '\0';
address = strtok(p, " ");
port = strtok(NULL, " ");
contact = strtok(NULL, "");
port = strtok(0, " ");
contact = strtok(0, "");
if (address && port)
{
@@ -540,7 +539,7 @@ HMS_compare_mod_version (char *buffer, size_t buffer_size)
if (HMS_do(hms))
{
version = strtok(hms->buffer, " ");
version_name = strtok(NULL, "\n");
version_name = strtok(0, "\n");
if (version && version_name)
{
+13 -19
View File
@@ -497,9 +497,7 @@ static void HU_removeChatText_Log(void)
{
chat_log[i] = chat_log[i+1];
}
chat_nummsg_log--; // lost 1 msg.
chat_log[chat_nummsg_log] = NULL;
}
static void Chatlogsize_OnChange(void)
@@ -518,7 +516,6 @@ static void Chatlogsize_OnChange(void)
if (new_chat_log == NULL)
{
free(chat_log);
chat_log = NULL;
return;
}
chat_log = new_chat_log;
@@ -1075,7 +1072,8 @@ static void Got_Saycmd(const UINT8 **p, INT32 playernum)
HU_AddChatText(va(fmt2, prefix, cstart, dispname, textcolor, msg), cv_chatnotifications.value); // add to chat
Z_Free(tempchar);
if (tempchar)
Z_Free(tempchar);
}
#ifdef _DEBUG
// I just want to point out while I'm here that because the data is still
@@ -1486,7 +1484,6 @@ static char *CHAT_WordWrap(INT32 x, INT32 w, INT32 option, const char *string)
x = 0;
}
}
return newstring;
}
@@ -1525,7 +1522,7 @@ static void HU_drawMiniChat(void)
emote_t *emote = NULL;
int emotelen = 0;
while (msg[j]) // iterate through msg
while(msg[j]) // iterate through msg
{
if (msg[j] < HU_FONTSTART) // don't draw
{
@@ -1557,21 +1554,19 @@ static void HU_drawMiniChat(void)
{
j++;
}
prev_linereturn = false;
dx += charwidth;
if (dx >= boxw)
{
dx = 0;
linescount += 1;
}
}
dy = 0;
dx = 0;
msglines += linescount+1;
Z_Free(msg);
if (msg)
Z_Free(msg);
}
y = chaty - charheight*(msglines+1);
@@ -1603,7 +1598,7 @@ static void HU_drawMiniChat(void)
emote_t *emote = NULL;
int emotelen = 0;
while (msg[j]) // iterate through msg
while(msg[j]) // iterate through msg
{
if (msg[j] < HU_FONTSTART) // don't draw
{
@@ -1648,17 +1643,16 @@ static void HU_drawMiniChat(void)
dx += charwidth;
prev_linereturn = false;
if (dx >= boxw)
{
dx = 0;
dy += charheight;
}
}
dy += charheight;
dx = 0;
Z_Free(msg);
if (msg)
Z_Free(msg);
}
// decrement addy and make that shit smooth:
@@ -1710,7 +1704,7 @@ static void HU_drawChatLog(INT32 offset)
V_DrawFillConsoleMap(chatx, chat_topy, boxw, boxh*charheight +2, 239|V_SNAPTOBOTTOM|V_SNAPTOLEFT); // log box
for (i = 0; i < chat_nummsg_log; i++) // iterate through our chatlog
for (i=0; i<chat_nummsg_log; i++) // iterate through our chatlog
{
INT32 clrflag = 0;
INT32 j = 0;
@@ -1719,7 +1713,7 @@ static void HU_drawChatLog(INT32 offset)
emote_t *emote = NULL;
int emotelen = 0;
while (msg[j]) // iterate through msg
while(msg[j]) // iterate through msg
{
if (msg[j] < HU_FONTSTART) // don't draw
{
@@ -1744,7 +1738,7 @@ static void HU_drawChatLog(INT32 offset)
{
if ((y+dy+2 >= chat_topy) && (y+dy < (chat_bottomy)))
{
M_DrawEmote(x+dx+2, y+dy+1, emote, V_SNAPTOBOTTOM|V_SNAPTOLEFT);
M_DrawEmote(x+dx+2, y+dy, emote, V_SNAPTOBOTTOM|V_SNAPTOLEFT);
dx += EMOTEWIDTH - charwidth;
}
j += emotelen;
@@ -1764,10 +1758,10 @@ static void HU_drawChatLog(INT32 offset)
dy += charheight;
}
}
dy += charheight;
dx = 0;
Z_Free(msg);
if (msg)
Z_Free(msg);
}
if (((chat_scroll >= chat_maxscroll) || (chat_scrollmedown)) && !(justscrolleddown || justscrolledup || chat_scrolltime)) // was already at the bottom of the page before new maxscroll calculation and was NOT scrolling.
+2 -2
View File
@@ -80,8 +80,6 @@ typedef struct
#define DOOMCOM_DATA(d) (doomdata_t *)&(d)->data
extern doomcom_t *doomcom;
#ifdef HOLEPUNCH
typedef struct
{
@@ -93,6 +91,8 @@ typedef struct
#define HOLEPUNCH_DATA(d) (holepunch_t *)&(d)->data
#endif
extern doomcom_t *doomcom;
/** \brief return packet in doomcom struct
*/
extern boolean (*I_NetGet)(void);
-2
View File
@@ -158,8 +158,6 @@ UINT32 I_GetSongLoopPoint(void);
boolean I_SetSongPosition(UINT32 position);
UINT32 I_GetSongPosition(void);
void I_UpdateSongLagThreshold (void);
/// ------------------------
// MUSIC PLAYBACK
/// ------------------------
-4
View File
@@ -29,10 +29,6 @@ extern "C" {
*/
#define MAX_QUIT_FUNCS 16
void I_GetConsoleEvents(void);
extern boolean consolevent;
extern boolean framebuffer;
/** \brief Graphic system had started up
*/
+15 -10
View File
@@ -568,12 +568,13 @@ void Command_Numnodes(void)
#ifdef HOLEPUNCH
/* not one of the reserved "local" addresses */
static boolean is_external_address(UINT32 p)
static boolean
is_external_address (UINT32 p)
{
UINT8 a = (p & 255);
UINT8 b = ((p >> 8) & 255);
if (p == (UINT32)~0) /* 255.255.255.255 */
if (p == (UINT32)~0)/* 255.255.255.255 */
return 0;
switch (a)
@@ -583,7 +584,7 @@ static boolean is_external_address(UINT32 p)
case 127:
return false;
case 172:
return (b & ~15) != 16; /* 16 - 31 */
return (b & ~15) != 16;/* 16 - 31 */
case 192:
return b != 168;
default:
@@ -762,7 +763,6 @@ static void SOCK_Send(void)
if (myfamily[i] == broadcastaddress[j].any.sa_family)
{
c = SOCK_SendToAddr(mysockets[i], &broadcastaddress[j]);
if (c == ERRSOCKET)
{
e = errno;
@@ -780,7 +780,6 @@ static void SOCK_Send(void)
if (myfamily[i] == clientaddress[doomcom->remotenode].any.sa_family)
{
c = SOCK_SendToAddr(mysockets[i], &clientaddress[doomcom->remotenode]);
if (c == ERRSOCKET)
{
e = errno;
@@ -793,7 +792,6 @@ static void SOCK_Send(void)
else
{
c = SOCK_SendToAddr(nodesocket[doomcom->remotenode], &clientaddress[doomcom->remotenode]);
if (c == ERRSOCKET)
{
e = errno;
@@ -1062,6 +1060,7 @@ static boolean UDP_Socket(void)
#endif
const char *serv;
for (s = 0; s < mysocketses; s++)
mysockets[s] = ERRSOCKET;
for (s = 0; s < MAXNETNODES+1; s++)
@@ -1510,8 +1509,11 @@ static boolean SOCK_SetBanUsername(const char *username)
username = "Direct IP ban";
}
Z_Free(banned[numbans - 1].username);
banned[numbans - 1].username = NULL;
if (banned[numbans - 1].username)
{
Z_Free(banned[numbans - 1].username);
banned[numbans - 1].username = NULL;
}
banned[numbans - 1].username = Z_StrDup(username);
@@ -1525,8 +1527,11 @@ static boolean SOCK_SetBanReason(const char *reason)
reason = "No reason given";
}
Z_Free(banned[numbans - 1].reason);
banned[numbans - 1].reason = NULL;
if (banned[numbans - 1].reason)
{
Z_Free(banned[numbans - 1].reason);
banned[numbans - 1].reason = NULL;
}
banned[numbans - 1].reason = Z_StrDup(reason);
+1 -1
View File
@@ -21,7 +21,7 @@
#include "m_fixed.h"
#include "i_system.h"
timestate_t g_time = {};
timestate_t g_time;
static CV_PossibleValue_t timescale_cons_t[] = {{FRACUNIT/20, "MIN"}, {20*FRACUNIT, "MAX"}, {0, NULL}};
consvar_t cv_timescale = {"timescale", "1.0", CV_NETVAR|CV_CHEAT|CV_FLOAT, timescale_cons_t, NULL, FRACUNIT, NULL, NULL, 0, 0, NULL};
+4 -9
View File
@@ -95,6 +95,7 @@ INT32 VID_SetMode(INT32 modenum);
*/
const char *VID_GetModeName(INT32 modenum);
void VID_RefreshModeList(void);
void VID_PrepareModeList(void);
/** \brief can video system do fullscreen
@@ -121,10 +122,13 @@ void I_ReadScreen(UINT8 * restrict scr, INT32 scale);
UINT32 I_GetRefreshRate(void);
boolean I_CheckAboveDesktopRes(INT32 width, INT32 height);
boolean I_CheckNativeRes(void);
void I_SetBorderlessWindow(void);
void I_HandleControllerHatRepeat(void);
#ifdef USE_FBO_OGL
void RefreshOGLSDLSurface(void);
@@ -133,15 +137,6 @@ boolean UseScreenFBO(void);
extern boolean downsample;
#endif
// So we can call this from i_video event loop
void I_ShutdownJoystick(UINT8 index);
// Quick thing to make SDL_JOYDEVICEADDED events less of an abomination
void I_UpdateJoystickDeviceIndex(UINT8 player);
void I_UpdateJoystickDeviceIndices(UINT8 excludePlayer);
void I_HandleControllerHatRepeat(void);
#ifdef __cplusplus
} // extern "C"
#endif
-2
View File
@@ -19,8 +19,6 @@
#include "sounds.h"
#include "m_fixed.h"
#define MAXDOOMEDNUM 4095
// dehacked.c now has lists for the more named enums! PLEASE keep them up to date!
// For great modding!!
+8 -6
View File
@@ -568,7 +568,7 @@ static patch_t *kp_racefinish[6];
static patch_t *kp_positionnum[NUMPOSNUMS][NUMPOSFRAMES];
static patch_t *kp_winnernum[NUMPOSFRAMES];
patch_t *kp_facenum[MAXPLAYERS+1] = {};
static patch_t *kp_facenum[MAXPLAYERS+1];
static patch_t *kp_facehighlight[8];
static patch_t *kp_rankbumper;
@@ -1065,7 +1065,7 @@ static void K_initKartHUD(void)
}
if (timeinmap > 113 || forceshowhud)
hudtrans = (UINT8)cv_translucenthud.value;
hudtrans = cv_translucenthud.value;
else if (timeinmap > 105)
hudtrans = ((((INT32)timeinmap) - 105)*cv_translucenthud.value)/(113-105);
else
@@ -1122,9 +1122,9 @@ void K_KartPlayerHUDUpdate(player_t *player)
UINT8 K_GetHudColor(void)
{
if (cv_colorizedhud.value && cv_colorizedhudcolor.value)
return (UINT8)cv_colorizedhudcolor.value;
return cv_colorizedhudcolor.value;
return ((stplyr && gamestate == GS_LEVEL) ? stplyr->skincolor : (UINT8)cv_playercolor.value);
return ((stplyr && gamestate == GS_LEVEL) ? stplyr->skincolor : cv_playercolor.value);
}
boolean K_UseColorHud(void)
@@ -1415,6 +1415,8 @@ static void K_drawKartStats(void)
break;
}
}
else
spdoffset = 0;
if (G_BattleGametype() && ((speedostyle != SPEEDO_DIAL) || splitscreen))
spdoffset += ((stplyr->kartstuff[k_bumper] ? -5 : -8));
@@ -1524,7 +1526,7 @@ static void K_drawKartItem(void)
{
localcolor = K_GetHudColor();
switch ((stplyr->kartstuff[k_itemroulette] % (14*3)) / 3)
switch((stplyr->kartstuff[k_itemroulette] % (14*3)) / 3)
{
// Each case is handled in threes, to give three frames of in-game time to see the item on the roulette
case 0: // Sneaker
@@ -2193,7 +2195,7 @@ static boolean K_drawKartPositionFaces(void)
return true;
if (!LUA_HudEnabled(hud_minirankings))
return false; // Don't proceed but still return true for free play above if HUD is disabled.
return false; // Don't proceed but still return true for free play above if HUD is disabled.
for (j = 0; j < numplayersingame; j++)
{
-3
View File
@@ -41,9 +41,6 @@ extern consvar_t cv_battlespeedo;
extern consvar_t cv_multiitemicon;
extern consvar_t cv_huditemamount;
// for use in timeattack menu
extern patch_t *kp_facenum[MAXPLAYERS+1];
#define NUMSPEEDOSTUFF 8
extern CV_PossibleValue_t speedo_cons_t[NUMSPEEDOSTUFF];
#define NUMDGAUGESTUFF 6
+64 -67
View File
@@ -47,8 +47,6 @@ consvar_t cv_airsparks = {"airdriftsparks", "Off", CV_SAVE, CV_OnOff, NULL, 0, N
consvar_t cv_playerblendeffects = {"playerblendeffects", "Off", CV_SAVE, CV_OnOff, NULL, 0, NULL, NULL, 0, 0, NULL};
consvar_t cv_reducevfx = {"reducevfx", "Off", CV_SAVE, CV_OnOff, NULL, 0, NULL, NULL, 0, 0, NULL};
// funn-E streeetch
static CV_PossibleValue_t stretchfactor_t[] = {{0, "MIN"}, {FRACUNIT, "MAX"}, {0, NULL}};
consvar_t cv_gravstretch = {"gravstretch", "MIN", CV_SAVE|CV_FLOAT, stretchfactor_t, NULL, 0, NULL, NULL, 0, 0, NULL};
@@ -484,8 +482,7 @@ UINT8 colortranslations[MAXTRANSLATIONS][16] = {
//
UINT8 K_RainbowColor(void)
{
const tic_t time = cv_reducevfx.value ? (leveltime >> 3) : leveltime;
return (UINT8)(1 + (time % (MAXSKINCOLORS-1)));
return (UINT8)(1 + (leveltime % (MAXSKINCOLORS-1)));
}
// Define for getting accurate color brightness readings according to how the human eye sees them.
@@ -767,8 +764,6 @@ void K_RegisterClientKartStuff(void)
CV_RegisterVar(&cv_playerblendeffects);
CV_RegisterVar(&cv_reducevfx);
CV_RegisterVar(&cv_saltyhop);
CV_RegisterVar(&cv_saltyhopsfx);
CV_RegisterVar(&cv_saltysquish);
@@ -1480,6 +1475,7 @@ void K_KartBouncing(mobj_t *mobj1, mobj_t *mobj2, boolean bounce, boolean solid)
fixed_t nx = FixedDiv(distx, dist);
fixed_t ny = FixedDiv(disty, dist);
dist = dist ? dist : 1;
distx = FixedMul(mobj1->radius+mobj2->radius, nx);
disty = FixedMul(mobj1->radius+mobj2->radius, ny);
@@ -3107,18 +3103,17 @@ static mobj_t *K_SpawnKartMissile(mobj_t *source, mobjtype_t type, angle_t an, I
return NULL;
}
static UINT8 K_DriftSparkColor(player_t *player, INT32 charge)
static UINT16 K_DriftSparkColor(player_t *player, INT32 charge)
{
UINT8 color = SKINCOLOR_NONE;
const INT32 sparkval = K_GetKartDriftSparkValue(player);
UINT16 color = SKINCOLOR_NONE;
if (charge >= sparkval*4)
if (charge >= K_GetKartDriftSparkValue(player)*4)
{
color = K_RainbowColor();
}
else if (charge >= sparkval*2)
else if (charge >= K_GetKartDriftSparkValue(player)*2)
{
if (charge <= (sparkval*2)+(24*3))
if (charge <= (K_GetKartDriftSparkValue(player)*2)+(24*3))
color = SKINCOLOR_RASPBERRY; // transition
else
color = SKINCOLOR_KETCHUP;
@@ -3599,8 +3594,6 @@ void K_SpawnSparkleTrail(mobj_t *mo)
I_Assert(mo != NULL);
I_Assert(!P_MobjWasRemoved(mo));
const boolean shouldblend = (mo->player && K_PlayerEffectsShouldBlend(mo->player));
for (i = 0; i < 3; i++)
{
fixed_t newx = mo->x + mo->momx + (P_RandomRange(-rad, rad)<<FRACBITS);
@@ -3618,7 +3611,7 @@ void K_SpawnSparkleTrail(mobj_t *mo)
sparkle->color = mo->color;
if (shouldblend)
if (mo->player && K_PlayerEffectsShouldBlend(mo->player))
sparkle->blendmode = AST_ADD;
}
@@ -5186,24 +5179,6 @@ player_t *K_FindJawzTarget(mobj_t *actor, player_t *source)
return wtarg;
}
static INT32 K_GetEngineClass(const player_t *player)
{
INT32 speed, weight;
speed = (player->kartspeed - 1) / 3;
weight = (player->kartweight - 1) / 3;
#define LOCKSTAT(stat) \
if (stat < 0) { stat = 0; } \
if (stat > 2) { stat = 2; }
LOCKSTAT(speed);
LOCKSTAT(weight);
#undef LOCKSTAT
return (speed + (3*weight));
}
// Engine Sounds.
static void K_UpdateEngineSounds(player_t *player, ticcmd_t *cmd)
{
@@ -5214,7 +5189,7 @@ static void K_UpdateEngineSounds(player_t *player, ticcmd_t *cmd)
static const UINT8 dampenval = 48; // 255 * 48 = close enough to FRACUNIT/6
INT32 class; // engine class number
INT32 class, s, w; // engine class number
UINT8 volume = 255;
fixed_t volumedampen = FRACUNIT;
@@ -5250,7 +5225,7 @@ static void K_UpdateEngineSounds(player_t *player, ticcmd_t *cmd)
targetsnd = (((6 * cmd->forwardmove) / 25) + ((player->speed / mapobjectscale) / 5)) / 2;
}
if (targetsnd < 0) { targetsnd = 0; }
if (targetsnd < 0) { targetsnd = 0; }
if (targetsnd > 12) { targetsnd = 12; }
if (player->kartstuff[k_enginesnd] < targetsnd) { player->kartstuff[k_enginesnd]++; }
@@ -5327,7 +5302,17 @@ static void K_UpdateEngineSounds(player_t *player, ticcmd_t *cmd)
return;
}
class = K_GetEngineClass(player);
s = (player->kartspeed - 1) / 3;
w = (player->kartweight - 1) / 3;
#define LOCKSTAT(stat) \
if (stat < 0) { stat = 0; } \
if (stat > 2) { stat = 2; }
LOCKSTAT(s);
LOCKSTAT(w);
#undef LOCKSTAT
class = s + (3*w);
S_StartSoundAtVolume(player->mo, (sfx_krta00 + player->kartstuff[k_enginesnd]) + (class * numsnds), volume);
}
@@ -5746,7 +5731,7 @@ void K_KartPlayerThink(player_t *player, ticcmd_t *cmd)
K_UpdateInvincibilitySounds(player); // Also thanks, VAda!
// Plays the music during and after the starting countdown.
if ((leveltime <= MUSICSTARTTIME) && P_IsLocalPlayer(player))
if (P_IsLocalPlayer(player))
S_StartMapMusic();
}
@@ -5926,33 +5911,45 @@ static void K_KartDrift(player_t *player, boolean onground)
// Holding the Jump button will enable drifting.
// Drift Release (Moved here so you can't "chain" drifts)
if (onground && player->kartstuff[k_drift] != -5 && player->kartstuff[k_drift] != 5)
if ((player->kartstuff[k_drift] != -5 && player->kartstuff[k_drift] != 5)
// || (player->kartstuff[k_drift] >= 1 && player->kartstuff[k_turndir] != 1) || (player->kartstuff[k_drift] <= -1 && player->kartstuff[k_turndir] != -1))
&& player->kartstuff[k_driftcharge] < dsone
&& onground)
{
if (player->kartstuff[k_driftcharge] < dsone)
{
player->kartstuff[k_driftcharge] = 0;
}
else if (player->kartstuff[k_driftcharge] >= dsone && player->kartstuff[k_driftcharge] < dstwo)
{
if (player->kartstuff[k_driftboost] < 20)
player->kartstuff[k_driftboost] = 20;
S_StartSound(player->mo, sfx_s23c);
player->kartstuff[k_driftcharge] = 0;
}
else if (player->kartstuff[k_driftcharge] < dsthree)
{
if (player->kartstuff[k_driftboost] < 50)
player->kartstuff[k_driftboost] = 50;
S_StartSound(player->mo, sfx_s23c);
player->kartstuff[k_driftcharge] = 0;
}
else if (player->kartstuff[k_driftcharge] >= dsthree)
{
if (player->kartstuff[k_driftboost] < 125)
player->kartstuff[k_driftboost] = 125;
S_StartSound(player->mo, sfx_s23c);
player->kartstuff[k_driftcharge] = 0;
}
player->kartstuff[k_driftcharge] = 0;
}
else if ((player->kartstuff[k_drift] != -5 && player->kartstuff[k_drift] != 5)
// || (player->kartstuff[k_drift] >= 1 && player->kartstuff[k_turndir] != 1) || (player->kartstuff[k_drift] <= -1 && player->kartstuff[k_turndir] != -1))
&& (player->kartstuff[k_driftcharge] >= dsone && player->kartstuff[k_driftcharge] < dstwo)
&& onground)
{
if (player->kartstuff[k_driftboost] < 20)
player->kartstuff[k_driftboost] = 20;
S_StartSound(player->mo, sfx_s23c);
//K_SpawnDashDustRelease(player);
player->kartstuff[k_driftcharge] = 0;
}
else if ((player->kartstuff[k_drift] != -5 && player->kartstuff[k_drift] != 5)
// || (player->kartstuff[k_drift] >= 1 && player->kartstuff[k_turndir] != 1) || (player->kartstuff[k_drift] <= -1 && player->kartstuff[k_turndir] != -1))
&& player->kartstuff[k_driftcharge] < dsthree
&& onground)
{
if (player->kartstuff[k_driftboost] < 50)
player->kartstuff[k_driftboost] = 50;
S_StartSound(player->mo, sfx_s23c);
//K_SpawnDashDustRelease(player);
player->kartstuff[k_driftcharge] = 0;
}
else if ((player->kartstuff[k_drift] != -5 && player->kartstuff[k_drift] != 5)
// || (player->kartstuff[k_drift] >= 1 && player->kartstuff[k_turndir] != 1) || (player->kartstuff[k_drift] <= -1 && player->kartstuff[k_turndir] != -1))
&& player->kartstuff[k_driftcharge] >= dsthree
&& onground)
{
if (player->kartstuff[k_driftboost] < 125)
player->kartstuff[k_driftboost] = 125;
S_StartSound(player->mo, sfx_s23c);
//K_SpawnDashDustRelease(player);
player->kartstuff[k_driftcharge] = 0;
}
// Drifting: left or right?
@@ -6030,8 +6027,8 @@ static void K_KartDrift(player_t *player, boolean onground)
// Sound whenever you get a different tier of sparks
if (driftblue
|| driftred
|| driftrainbow)
|| driftred
|| driftrainbow)
{
//S_StartSound(player->mo, sfx_s3ka2);
if (P_IsLocalPlayer(player)) // UGHGHGH...
@@ -6772,7 +6769,7 @@ void K_MoveKartPlayer(player_t *player, boolean onground)
{
if (splitscreen)
{
if (!cv_reducevfx.value && leveltime & 1)
if (leveltime & 1)
player->mo->flags2 |= MF2_DONTDRAW;
else
player->mo->flags2 &= ~MF2_DONTDRAW;
@@ -6798,7 +6795,7 @@ void K_MoveKartPlayer(player_t *player, boolean onground)
if (P_IsDisplayPlayer(player)
|| (!P_IsDisplayPlayer(player) && (player->kartstuff[k_hyudorotimer] < (1*TICRATE/2) || player->kartstuff[k_hyudorotimer] > hyudorotime-(1*TICRATE/2))))
{
if (!cv_reducevfx.value && leveltime & 1)
if (leveltime & 1)
player->mo->flags2 |= MF2_DONTDRAW;
else
player->mo->flags2 &= ~MF2_DONTDRAW;
+2 -1
View File
@@ -99,7 +99,8 @@ void K_EraseStats(void)
// The only field we want to remember
boolean vanilla = kartstats.vanilla;
Z_Free(kartstats.copy);
if (kartstats.copy)
Z_Free(kartstats.copy);
memset(&kartstats, 0, sizeof(kartstats_t));
-1
View File
@@ -1293,7 +1293,6 @@ static int lib_pPlayRinglossSound(lua_State *L)
player_t *player = NULL;
mobj_t *damager = NULL;
NOHUD
LUA_UsageWarning(L, "P_PlayRinglossSound: using this function from lua might cause desynchs, consider using S_StartSound(origin, sfx_khurt1 + P_RandomKey(2)) as workaround");
if (!source)
return LUA_ErrInvalid(L, "mobj_t");
if (!lua_isnone(L, 2) && lua_isuserdata(L, 2))
+22 -22
View File
@@ -615,7 +615,7 @@ FUNCINLINE static ATTRINLINE void res_hud(Hook_State *hook)
int LUA_HookMobj(mobj_t *mobj, int hook_type)
{
Hook_State hook = {};
Hook_State hook;
if (prepare_mobj_hook(&hook, false, hook_type, mobj))
{
LUA_PushUserdata(gL, mobj, META_MOBJ);
@@ -626,7 +626,7 @@ int LUA_HookMobj(mobj_t *mobj, int hook_type)
int LUA_Hook2Mobj(mobj_t *t1, mobj_t *t2, int hook_type)
{
Hook_State hook = {};
Hook_State hook;
if (prepare_mobj_hook(&hook, 0, hook_type, t1))
{
LUA_PushUserdata(gL, t1, META_MOBJ);
@@ -638,14 +638,14 @@ int LUA_Hook2Mobj(mobj_t *t1, mobj_t *t2, int hook_type)
void LUA_HookVoid(int type)
{
Hook_State hook = {};
Hook_State hook;
if (prepare_hook(&hook, 0, type))
call_hooks(&hook, 0, res_none);
}
void LUA_HookInt(INT32 number, int hook_type)
{
Hook_State hook = {};
Hook_State hook;
if (prepare_hook(&hook, 0, hook_type))
{
lua_pushinteger(gL, number);
@@ -655,7 +655,7 @@ void LUA_HookInt(INT32 number, int hook_type)
/*void LUA_HookBool(boolean value, int hook_type)
{
Hook_State hook = {};
Hook_State hook;
if (prepare_hook(&hook, 0, hook_type))
{
//lua_pushboolean(gL, value);
@@ -665,7 +665,7 @@ void LUA_HookInt(INT32 number, int hook_type)
int LUA_HookPlayer(player_t *player, int hook_type)
{
Hook_State hook = {};
Hook_State hook;
if (prepare_hook(&hook, false, hook_type))
{
LUA_PushUserdata(gL, player, META_PLAYER);
@@ -676,7 +676,7 @@ int LUA_HookPlayer(player_t *player, int hook_type)
int LUA_HookTiccmd(player_t *player, ticcmd_t *cmd, int hook_type)
{
Hook_State hook = {};
Hook_State hook;
if (prepare_hook(&hook, false, hook_type))
{
LUA_PushUserdata(gL, player, META_PLAYER);
@@ -695,7 +695,7 @@ int LUA_HookTiccmd(player_t *player, ticcmd_t *cmd, int hook_type)
void LUA_HookHUD(int hook_type, huddrawlist_h list)
{
Hook_State hook = {};
Hook_State hook;
if (prepare_hud_hook(&hook, hook_type))
{
LUA_SetHudHook(hook_type, list);
@@ -723,7 +723,7 @@ static void hook_think_frame(int type)
int hook_index = 0;
precise_t time_taken = 0;
Hook_State hook = {};
Hook_State hook;
const hook_t * map = &hookIds[type];
int k;
@@ -783,7 +783,7 @@ void LUA_HookPostThinkFrame(void)
int LUA_HookTouchSpecial(mobj_t *special, mobj_t *toucher)
{
Hook_State hook = {};
Hook_State hook;
if (prepare_mobj_hook(&hook, false, MOBJ_HOOK(TouchSpecial), special))
{
LUA_PushUserdata(gL, special, META_MOBJ);
@@ -802,7 +802,7 @@ static int damage_hook
int hook_type,
Hook_Callback results_handler
){
Hook_State hook = {};
Hook_State hook;
if (prepare_mobj_hook(&hook, 0, hook_type, target))
{
LUA_PushUserdata(gL, target, META_MOBJ);
@@ -890,8 +890,8 @@ int LUA_HookBotAI(mobj_t *sonic, mobj_t *tails, ticcmd_t *cmd)
{
const char *skin = ((skin_t *)tails->skin)->name;
Hook_State hook = {};
BotAI_State botai = {};
Hook_State hook;
BotAI_State botai;
if (prepare_string_hook(&hook, false, STRING_HOOK(BotAI), skin))
{
@@ -911,7 +911,7 @@ int LUA_HookBotAI(mobj_t *sonic, mobj_t *tails, ticcmd_t *cmd)
void LUA_HookLinedefExecute(line_t *line, mobj_t *mo, sector_t *sector)
{
Hook_State hook = {};
Hook_State hook;
if (prepare_string_hook
(&hook, 0, STRING_HOOK(LinedefExecute), line->text))
{
@@ -924,7 +924,7 @@ void LUA_HookLinedefExecute(line_t *line, mobj_t *mo, sector_t *sector)
int LUA_HookPlayerMsg(int source, int target, int flags, char *msg, int mute)
{
Hook_State hook = {};
Hook_State hook;
if (prepare_hook(&hook, false, HOOK(PlayerMsg)))
{
LUA_PushUserdata(gL, &players[source], META_PLAYER); // Source player
@@ -953,7 +953,7 @@ int LUA_HookPlayerMsg(int source, int target, int flags, char *msg, int mute)
int LUA_HookHurtMsg(player_t *player, mobj_t *inflictor, mobj_t *source)
{
Hook_State hook = {};
Hook_State hook;
if (prepare_mobj_hook(&hook, false, MOBJ_HOOK(HurtMsg), inflictor))
{
LUA_PushUserdata(gL, player, META_PLAYER);
@@ -967,7 +967,7 @@ int LUA_HookHurtMsg(player_t *player, mobj_t *inflictor, mobj_t *source)
void LUA_HookNetArchive(lua_CFunction archFunc, savebuffer_t *save)
{
const hook_t * map = &hookIds[HOOK(NetVars)];
Hook_State hook = {};
Hook_State hook;
/* this is a remarkable case where the stack isn't reset */
if (map->numHooks > 0)
{
@@ -997,7 +997,7 @@ void LUA_HookNetArchive(lua_CFunction archFunc, savebuffer_t *save)
void LUA_HookPlayerQuit(player_t *plr, int reason)
{
Hook_State hook = {};
Hook_State hook;
if (prepare_hook(&hook, 0, HOOK(PlayerQuit)))
{
LUA_PushUserdata(gL, plr, META_PLAYER); // Player that quit
@@ -1060,7 +1060,7 @@ int LUA_HookMusicChange(const char *oldname, struct MusicChange *param)
const int type = HOOK(MusicChange);
const hook_t * map = &hookIds[type];
Hook_State hook = {};
Hook_State hook;
int k;
@@ -1096,7 +1096,7 @@ int LUA_HookMusicChange(const char *oldname, struct MusicChange *param)
int LUA_HookMusicCredit(musicdef_t *musicdef)
{
Hook_State hook = {};
Hook_State hook;
if (prepare_hook(&hook, 0, HOOK(MusicCredit)))
{
LUA_PushUserdata(gL, musicdef, META_MUSICDEF);
@@ -1114,7 +1114,7 @@ static int kartdamage_hook
int hook_type,
Hook_Callback results_handler
){
Hook_State hook = {};
Hook_State hook;
if (prepare_hook(&hook, 0, hook_type))
{
LUA_PushUserdata(gL, player, META_PLAYER);
@@ -1163,7 +1163,7 @@ boolean LUA_HookPlayerExplode(player_t *player, mobj_t *inflictor, mobj_t *sourc
void LUA_HookSetupVote(INT16 result[], INT16 maxresults, UINT8 gt, UINT8 secondgt)
{
Hook_State hook = {};
Hook_State hook;
if (prepare_hook(&hook, 0, HOOK(SetupVote)))
{
// { 0, 0, 0, 0, }
+10 -65
View File
@@ -149,8 +149,7 @@ enum cameraf {
camera_momx,
camera_momy,
camera_momz,
camera_pnum,
camera_freecam,
camera_pnum
};
@@ -170,7 +169,6 @@ static const char *const camera_opt[] = {
"momy",
"momz",
"pnum",
"freecam",
NULL};
enum hudpatch {
@@ -389,43 +387,10 @@ static int camera_get(lua_State *L)
case camera_pnum:
lua_pushinteger(L, camnum);
break;
case camera_freecam:
lua_pushboolean(L, cam->freecam);
break;
}
return 1;
}
static int lib_getCamera(lua_State *L)
{
// No cameras on dedicated
if (dedicated)
return 0;
if (lua_type(L, 2) == LUA_TNUMBER)
{
int i = lua_tonumber(L, 2);
if (i < 0 || i > splitscreen)
return 0;
LUA_PushUserdata(L, &camera[i], META_CAMERA);
return 1;
}
return 0;
}
static int lib_lenCamera(lua_State *L)
{
if (dedicated)
lua_pushinteger(L, 0);
else
lua_pushinteger(L, splitscreen+1); // splitscreen == 0 -> 1 active camera, splitscreen == 1 -> 2 cameras and so on
return 1;
}
//
// lib_draw
//
@@ -1287,33 +1252,23 @@ extern int lib_hudadd(lua_State *L);
static int lib_hudsetvotebackground(lua_State *L)
{
// Reset to default
memset(VoteScreen.luaPrefix, 0, sizeof(VoteScreen.luaPrefix));
VoteScreen.timePerAnimFrame = 2;
if (!lua_isnoneornil(L, 1))
if (lua_isnoneornil(L, 1))
{
const char *prefix = luaL_checkstring(L, 1);
if (strlen(prefix) != 4)
{
return luaL_argerror(L, 1, "prefix should 4 characters wide");
}
strncpy(VoteScreen.luaPrefix, prefix, 4);
strupr(VoteScreen.luaPrefix);
return 0;
}
if (!lua_isnoneornil(L, 2))
const char *prefix = luaL_checkstring(L, 1);
if (strlen(prefix) != 4)
{
INT32 time_per_frame = luaL_checkinteger(L, 2);
if (time_per_frame <= 0)
return luaL_argerror(L, 2, "time per frame should be 1 or more");
VoteScreen.timePerAnimFrame = time_per_frame;
return luaL_argerror(L, 1, "prefix should 4 characters wide");
}
strncpy(VoteScreen.luaPrefix, prefix, 4);
strupr(VoteScreen.luaPrefix);
// Update background if we're already on vote screen
if (gamestate == GS_VOTING)
Y_VoteScreenCheck();
@@ -1416,16 +1371,6 @@ int LUA_HudLib(lua_State *L)
lua_setfield(L, -2, "__index");
lua_pop(L,1);
lua_newuserdata(L, 0);
lua_createtable(L, 0, 2);
lua_pushcfunction(L, lib_getCamera);
lua_setfield(L, -2, "__index");
lua_pushcfunction(L, lib_lenCamera);
lua_setfield(L, -2, "__len");
lua_setmetatable(L, -2);
lua_setglobal(L, "cameras");
camera_fields_ref = Lua_CreateFieldTable(L, camera_opt);
luaL_register(L, "hud", lib_hud);
+12 -3
View File
@@ -136,9 +136,18 @@ void LUA_HUD_DestroyDrawList(huddrawlist_h list)
{
if (list == NULL) return;
Z_Free(list->items);
Z_Free(list->olditems);
Z_Free(list->strbuf);
if (list->items)
{
Z_Free(list->items);
}
if (list->olditems)
{
Z_Free(list->olditems);
}
if (list->strbuf)
{
Z_Free(list->strbuf);
}
Z_Free(list);
}
+1 -1
View File
@@ -25,7 +25,7 @@
#include "lua_hook.h" // cmd errors
boolean LUA_CallAction(enum actionnum actionnum, mobj_t *actor);
state_t *astate = NULL;
state_t *astate;
boolean actionsoverridden[NUMACTIONS] = {false};
+1 -1
View File
@@ -475,7 +475,7 @@ int mobj_localskin_setter(lua_State *L)
}
else
{
mo->localskin = NULL;
mo->localskin = 0;
mo->skinlocal = false;
}
}
+38 -38
View File
@@ -45,20 +45,20 @@ int hook_defrosting = 0;
// List of internal libraries to load from SRB2
static lua_CFunction liblist[] = {
LUA_EnumLib, // global metatable for enums
LUA_SOCLib, // A_Action functions, freeslot
LUA_BaseLib, // string concatination by +, CONS_Printf, p_local.h stuff (P_InstaThrust, P_Move), etc.
LUA_MathLib, // fixed_t and angle_t math functions
LUA_HookLib, // hookAdd and hook-calling functions
LUA_ConsoleLib, // console command/variable functions and structs
LUA_InfoLib, // info.h stuff: mobjinfo_t, mobjinfo[], state_t, states[]
LUA_MobjLib, // mobj_t, mapthing_t
LUA_PlayerLib, // player_t
LUA_SkinLib, // skin_t, skins[]
LUA_ThinkerLib, // thinker_t
LUA_MapLib, // line_t, side_t, sector_t, subsector_t
LUA_BlockmapLib, // blockmap stuff
LUA_HudLib, // HUD stuff
LUA_EnumLib, // global metatable for enums
LUA_SOCLib, // A_Action functions, freeslot
LUA_BaseLib, // string concatination by +, CONS_Printf, p_local.h stuff (P_InstaThrust, P_Move), etc.
LUA_MathLib, // fixed_t and angle_t math functions
LUA_HookLib, // hookAdd and hook-calling functions
LUA_ConsoleLib, // console command/variable functions and structs
LUA_InfoLib, // info.h stuff: mobjinfo_t, mobjinfo[], state_t, states[]
LUA_MobjLib, // mobj_t, mapthing_t
LUA_PlayerLib, // player_t
LUA_SkinLib, // skin_t, skins[]
LUA_ThinkerLib, // thinker_t
LUA_MapLib, // line_t, side_t, sector_t, subsector_t
LUA_BlockmapLib, // blockmap stuff
LUA_HudLib, // HUD stuff
NULL
};
@@ -66,8 +66,12 @@ static lua_CFunction liblist[] = {
static void *LUA_Alloc(void *ud, void *ptr, size_t osize, size_t nsize)
{
(void)ud;
(void)osize;
return Z_Realloc(ptr, nsize, PU_LUA, NULL);
if (nsize == 0) {
if (osize != 0)
Z_Free(ptr);
return NULL;
} else
return Z_Realloc(ptr, nsize, PU_LUA, NULL);
}
// Panic function Lua calls when there's an unprotected error.
@@ -209,8 +213,7 @@ void LUA_ClearState(void)
lua_setfield(L, LUA_REGISTRYINDEX, LREG_VALID);
// open srb2 libraries
for (i = 0; liblist[i]; i++)
{
for(i = 0; liblist[i]; i++) {
lua_pushcfunction(L, liblist[i]);
lua_call(L, 0, 0);
}
@@ -1061,13 +1064,9 @@ static void ArchiveTables(UINT8 **p)
{
// Write key
e = ArchiveValue(p, TABLESINDEX, -2); // key should be either a number or a string, ArchiveValue can handle this.
if (e == 1)
n++; // the table contained a new table we'll have to archive. :(
else if (e == 2) // invalid key type (function, thread, lightuserdata, or anything we don't recognise)
if (e == 2) // invalid key type (function, thread, lightuserdata, or anything we don't recognise)
{
CONS_Alert(CONS_ERROR, "Index '%s' (%s) of table %d could not be archived!\n", lua_tostring(gL, -2), luaL_typename(gL, -2), i);
lua_pop(gL, 1);
continue;
}
else if (e == 3) // nil key due to invalid userdata. NOT an error.
{
@@ -1078,12 +1077,15 @@ static void ArchiveTables(UINT8 **p)
// Write value
e = ArchiveValue(p, TABLESINDEX, -1);
if (e == 1)
{
n++; // the table contained a new table we'll have to archive. :(
}
else if (e == 2) // invalid value type
{
CONS_Alert(CONS_ERROR, "Type of value for table %d entry '%s' (%s) could not be archived!\n", i, lua_tostring(gL, -2), luaL_typename(gL, -1));
}
lua_pop(gL, 1);
}
lua_pop(gL, 1);
WRITEUINT8(*p, ARCH_TEND);
@@ -1274,21 +1276,13 @@ static void UnArchiveTables(UINT8 **p, boolean network)
UINT8 ret;
ret = UnArchiveValue(p, TABLESINDEX, network);
if (ret == 1) // End of table
break;
else if (ret == 2) // Key contains a new table
n++;
else if (ret == 3)
if (ret == 3)
{
//CONS_Alert(CONS_WARNING,"Couldn't read mobj_t\n");
lua_pushnil(gL);
}
if (lua_isnil(gL, -1)) // If key is nil, skip this entry
{
lua_pop(gL, 1);
continue;
}
else if (ret == 1) // read key
break;
ret = UnArchiveValue(p, TABLESINDEX, network);
if (ret == 1)
@@ -1297,15 +1291,21 @@ static void UnArchiveTables(UINT8 **p, boolean network)
lua_pop(gL, 1); // Pop key
break;
}
else if (ret == 2) // read value
n++;
else if (ret == 3)
{
//CONS_Alert(CONS_WARNING,"Couldn't read mobj_t\n");
lua_pushnil(gL);
}
else if (ret == 2) // read value
n++;
lua_rawset(gL, -3);
if (lua_isnil(gL, -2)) // if key is nil (if a function etc was accidentally saved)
{
CONS_Alert(CONS_ERROR, "A nil key in table %d was found! (Invalid key type or corrupted save?)\n", i);
lua_pop(gL, 2); // pop key and value instead of setting them in the table, to prevent Lua panic errors
}
else
lua_rawset(gL, -3);
}
lua_pop(gL, 1);
+7 -4
View File
@@ -556,7 +556,7 @@ static void GIF_framewrite(void)
}
else if (gif_dynamicdelay ==(UINT8) 1)
{
float delayf = ceilf(100.0f/NEWTICRATE);
float delayf = ceil(100.0f/NEWTICRATE);
delay = (UINT16)((I_GetPreciseTime() - gif_prevframetime)) / (I_GetPrecisePrecision() / 1000000) /10/1000;
@@ -695,13 +695,16 @@ INT32 GIF_close(void)
fclose(gif_out);
gif_out = NULL;
Z_Free(gifbwr_buf);
if (gifbwr_buf)
Z_Free(gifbwr_buf);
gifbwr_buf = gifbwr_cur = NULL;
Z_Free(gifframe_data);
if (gifframe_data)
Z_Free(gifframe_data);
gifframe_data = NULL;
Z_Free(giflzw_hashTable);
if (giflzw_hashTable)
Z_Free(giflzw_hashTable);
giflzw_hashTable = NULL;
Z_Free(scrbuf_screens);
+6 -6
View File
@@ -80,7 +80,7 @@ static UINT8 cheatf_warp(void)
if (success)
{
G_SaveGameData(true); //G_SetGameModified(false);
S_StartSound(NULL, sfx_kc42);
S_StartSound(0, sfx_kc42);
}
// Refresh secrets menu existing.
@@ -117,13 +117,13 @@ static UINT8 cheatf_devmode(void)
#endif
static cheatseq_t cheat_warp = {
NULL, cheatf_warp,
0, cheatf_warp,
//{ SCRAMBLE('r'), SCRAMBLE('e'), SCRAMBLE('d'), SCRAMBLE('x'), SCRAMBLE('v'), SCRAMBLE('i'), 0xff }
{ SCRAMBLE('b'), SCRAMBLE('a'), SCRAMBLE('n'), SCRAMBLE('a'), SCRAMBLE('n'), SCRAMBLE('a'), 0xff }
};
static cheatseq_t cheat_warp_joy = {
NULL, cheatf_warp,
0, cheatf_warp,
/*{ SCRAMBLE(KEY_LEFTARROW), SCRAMBLE(KEY_LEFTARROW), SCRAMBLE(KEY_UPARROW),
SCRAMBLE(KEY_RIGHTARROW), SCRAMBLE(KEY_RIGHTARROW), SCRAMBLE(KEY_UPARROW),
SCRAMBLE(KEY_LEFTARROW), SCRAMBLE(KEY_UPARROW),
@@ -136,7 +136,7 @@ static cheatseq_t cheat_warp_joy = {
#ifdef DEVELOP
static cheatseq_t cheat_devmode = {
NULL, cheatf_devmode,
0, cheatf_devmode,
{ SCRAMBLE('d'), SCRAMBLE('e'), SCRAMBLE('v'), SCRAMBLE('m'), SCRAMBLE('o'), SCRAMBLE('d'), SCRAMBLE('e'), 0xff }
};
#endif
@@ -301,7 +301,7 @@ void Command_CheatNoTarget_f(void)
void Command_Scale_f(void)
{
const double scaled = atof(COM_Argv(1));
fixed_t scale = DoubleToFixed(scaled);
fixed_t scale = FLOAT_TO_FIXED(scaled);
REQUIRE_DEVMODE;
REQUIRE_INLEVEL;
@@ -908,7 +908,7 @@ void OP_ObjectplaceMovement(player_t *player)
ticcmd_t *cmd = &player->cmd;
if (!player->climbing && (netgame || (player->pflags & PF_SPINNING)))
player->mo->angle = (cmd->angleturn << TICCMD_REDUCE);
player->mo->angle = (cmd->angleturn<<16 /* not FRACBITS */);
ticruned++;
if (!(cmd->angleturn & TICCMD_RECEIVED))
+7 -4
View File
@@ -235,7 +235,7 @@ void M_AddRawCondition(UINT8 set, UINT8 id, conditiontype_t c, INT32 r, INT16 x1
wnum = conditionSets[set - 1].numconditions;
num = ++conditionSets[set - 1].numconditions;
conditionSets[set - 1].condition = Z_Realloc(conditionSets[set - 1].condition, sizeof(condition_t)*num, PU_STATIC, NULL);
conditionSets[set - 1].condition = Z_Realloc(conditionSets[set - 1].condition, sizeof(condition_t)*num, PU_STATIC, 0);
cond = conditionSets[set - 1].condition;
@@ -248,9 +248,12 @@ void M_AddRawCondition(UINT8 set, UINT8 id, conditiontype_t c, INT32 r, INT16 x1
void M_ClearConditionSet(UINT8 set)
{
Z_Free(conditionSets[set - 1].condition);
conditionSets[set - 1].condition = NULL;
conditionSets[set - 1].numconditions = 0;
if (conditionSets[set - 1].numconditions)
{
Z_Free(conditionSets[set - 1].condition);
conditionSets[set - 1].condition = NULL;
conditionSets[set - 1].numconditions = 0;
}
conditionSets[set - 1].achieved = false;
}
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