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f7de828fc4 | ||
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6eca90da4a |
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+2422
-545
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@@ -110,7 +110,7 @@ typedef struct
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typedef struct
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{
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poly_t *planepoly; // the generated convex polygon
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} extrasubsector_t;
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} poly_subsector_t;
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// Vanilla features
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//#define USE_MODEL_NEXTFRAME
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@@ -52,12 +52,12 @@ void HWR_ObjectLightLevelPost(gl_vissprite_t *spr, const sector_t *sector, INT32
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// --------
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// hw_bsp.c
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// --------
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extern extrasubsector_t *extrasubsectors;
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extern poly_subsector_t *poly_subsectors;
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#ifdef PARANOIA
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extern size_t addsubsector;
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extern size_t num_poly_subsector;
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#endif
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void HWR_FreeExtraSubsectors(void);
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void HWR_InitPolyPool(void);
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void HWR_FreePolyPool(void);
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// --------
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// hw_cache.c
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+31
-16
@@ -125,7 +125,7 @@ ps_metric_t ps_hw_batchdrawtime = {};
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static void HWR_SplitWall(sector_t *sector, FOutVector *wallVerts, INT32 texnum, boolean noencore, FSurfaceInfo* Surf, INT32 cutflag, ffloor_t *pfloor, FBITFIELD polyflags);
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static void HWR_RenderWall(FOutVector *wallVerts, FSurfaceInfo *pSurf, FBITFIELD blend, boolean fogwall, INT32 lightlevel, extracolormap_t *wallcolormap);
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static void HWR_AddTransparentFloor(lumpnum_t lumpnum, extrasubsector_t *xsub, boolean isceiling, fixed_t fixedheight, INT32 lightlevel, INT32 alpha, sector_t *FOFSector, FBITFIELD blend, boolean fogplane, extracolormap_t *planecolormap);
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static void HWR_AddTransparentFloor(lumpnum_t lumpnum, poly_subsector_t *xsub, boolean isceiling, fixed_t fixedheight, INT32 lightlevel, INT32 alpha, sector_t *FOFSector, FBITFIELD blend, boolean fogplane, extracolormap_t *planecolormap);
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static void HWR_AddTransparentWall(FOutVector *wallVerts, FSurfaceInfo *pSurf, INT32 texnum, boolean noencore, FBITFIELD blend, boolean fogwall, INT32 lightlevel, extracolormap_t *wallcolormap);
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static void HWR_AddTransparentPolyobjectFloor(lumpnum_t lumpnum, polyobj_t *polysector, boolean isceiling, fixed_t fixedheight, INT32 lightlevel, INT32 alpha, sector_t *FOFSector, FBITFIELD blend, extracolormap_t *planecolormap);
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@@ -231,6 +231,17 @@ consvar_t cv_glanisotropicmode = {"gr_anisotropicmode", "1", CV_CALL|CV_SAVE, gl
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consvar_t cv_glsolvetjoin = {"gr_solvetjoin", "On", 0, CV_OnOff, NULL, 0, NULL, NULL, 0, 0, NULL};
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consvar_t cv_glpolytile = {"gr_polytile", "On", 0, CV_OnOff, NULL, 0, NULL, NULL, 0, 0, NULL};
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CV_PossibleValue_t grpolyshape_cons_t[] = {
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{0, "Subsector"},
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{1, "Fat"},
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{2, "Trim"},
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{3, "NotConvex"},
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{0, NULL}
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};
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consvar_t cv_glpolyshape = {"gr_polygon_shape", "Trim", CV_SAVE, grpolyshape_cons_t, NULL, 0, NULL, NULL, 0, 0, NULL};
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consvar_t cv_glbatching = {"gr_batching", "On", 0, CV_OnOff, NULL, 0, NULL, NULL, 0, 0, NULL};
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consvar_t cv_glwireframe = {"gr_wireframe", "Off", 0, CV_OnOff, NULL, 0, NULL, NULL, 0, 0, NULL};
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@@ -548,7 +559,7 @@ static FUINT HWR_CalcSlopeLight(FUINT lightnum, pslope_t *slope, const sector_t
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// HWR_RenderPlane
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// Render a floor or ceiling convex polygon
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static void HWR_RenderPlane(subsector_t *subsector, extrasubsector_t *xsub, boolean isceiling, fixed_t fixedheight, FBITFIELD PolyFlags, INT32 lightlevel, lumpnum_t lumpnum, sector_t *FOFsector, UINT8 alpha, extracolormap_t *planecolormap)
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static void HWR_RenderPlane(subsector_t *subsector, poly_subsector_t *xsub, boolean isceiling, fixed_t fixedheight, FBITFIELD PolyFlags, INT32 lightlevel, lumpnum_t lumpnum, sector_t *FOFsector, UINT8 alpha, extracolormap_t *planecolormap)
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{
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FSurfaceInfo Surf = {};
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FOutVector *v3d;
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@@ -2821,7 +2832,7 @@ static void HWR_AddPolyObjectPlanes(void)
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sector_t *polyobjsector;
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INT32 light = 0;
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// Polyobject Planes need their own function for drawing because they don't have extrasubsectors by themselves
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// Polyobject Planes need their own function for drawing because they don't have poly_subsectors by themselves
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// It should be okay because polyobjects should always be convex anyway
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for (i = 0; i < numpolys; i++)
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@@ -2949,9 +2960,9 @@ static void HWR_Subsector(size_t num)
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ffloor_t *rover;
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#ifdef PARANOIA // no risk while developing, enough debugging nights!
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if (num >= addsubsector)
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if (num >= num_poly_subsector)
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I_Error("HWR_Subsector: ss %s with numss = %s, addss = %s\n",
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sizeu1(num), sizeu2(numsubsectors), sizeu3(addsubsector));
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sizeu1(num), sizeu2(numsubsectors), sizeu3(num_poly_subsector));
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#endif
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if (num < numsubsectors)
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@@ -3046,7 +3057,7 @@ static void HWR_Subsector(size_t num)
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if (sub->validcount != validcount)
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{
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HWR_GetFlat(levelflats[gl_frontsector->floorpic].lumpnum, R_NoEncore(gl_frontsector, false));
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HWR_RenderPlane(sub, &extrasubsectors[num], false,
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HWR_RenderPlane(sub, &poly_subsectors[num], false,
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gl_frontsector->floorheight,
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// We now return you to your regularly scheduled rendering.
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PF_Occlude, floorlightlevel, levelflats[gl_frontsector->floorpic].lumpnum, NULL, 255, floorcolormap);
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@@ -3061,7 +3072,7 @@ static void HWR_Subsector(size_t num)
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if (sub->validcount != validcount)
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{
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HWR_GetFlat(levelflats[gl_frontsector->ceilingpic].lumpnum, R_NoEncore(gl_frontsector, true));
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HWR_RenderPlane(sub, &extrasubsectors[num], true,
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HWR_RenderPlane(sub, &poly_subsectors[num], true,
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gl_frontsector->ceilingheight,
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// We now return you to your regularly scheduled rendering.
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PF_Occlude, ceilinglightlevel, levelflats[gl_frontsector->ceilingpic].lumpnum, NULL, 255, ceilingcolormap);
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@@ -3108,7 +3119,7 @@ static void HWR_Subsector(size_t num)
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alpha = HWR_FogBlockAlpha(*gl_frontsector->lightlist[light].lightlevel, rover->master->frontsector->extra_colormap);
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HWR_AddTransparentFloor(0,
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&extrasubsectors[num],
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&poly_subsectors[num],
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false,
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*rover->bottomheight,
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*gl_frontsector->lightlist[light].lightlevel,
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@@ -3120,7 +3131,7 @@ static void HWR_Subsector(size_t num)
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light = R_GetPlaneLight(gl_frontsector, centerHeight, (viewz < bottomCullHeight));
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HWR_AddTransparentFloor(levelflats[*rover->bottompic].lumpnum,
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&extrasubsectors[num],
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&poly_subsectors[num],
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false,
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*rover->bottomheight,
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*gl_frontsector->lightlist[light].lightlevel,
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@@ -3132,7 +3143,7 @@ static void HWR_Subsector(size_t num)
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HWR_GetFlat(levelflats[*rover->bottompic].lumpnum, R_NoEncore(gl_frontsector, false));
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light = R_GetPlaneLight(gl_frontsector, centerHeight, (viewz < bottomCullHeight));
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HWR_RenderPlane(sub, &extrasubsectors[num], false, *rover->bottomheight, HWR_RippleBlend(gl_frontsector, rover, false)|PF_Occlude, *gl_frontsector->lightlist[light].lightlevel, levelflats[*rover->bottompic].lumpnum,
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HWR_RenderPlane(sub, &poly_subsectors[num], false, *rover->bottomheight, HWR_RippleBlend(gl_frontsector, rover, false)|PF_Occlude, *gl_frontsector->lightlist[light].lightlevel, levelflats[*rover->bottompic].lumpnum,
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rover->master->frontsector, 255, gl_frontsector->lightlist[light].extra_colormap);
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}
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}
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@@ -3154,7 +3165,7 @@ static void HWR_Subsector(size_t num)
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alpha = HWR_FogBlockAlpha(*gl_frontsector->lightlist[light].lightlevel, rover->master->frontsector->extra_colormap);
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HWR_AddTransparentFloor(0,
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&extrasubsectors[num],
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&poly_subsectors[num],
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true,
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*rover->topheight,
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*gl_frontsector->lightlist[light].lightlevel,
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@@ -3166,7 +3177,7 @@ static void HWR_Subsector(size_t num)
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light = R_GetPlaneLight(gl_frontsector, centerHeight, (viewz < topCullHeight));
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HWR_AddTransparentFloor(levelflats[*rover->toppic].lumpnum,
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&extrasubsectors[num],
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&poly_subsectors[num],
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true,
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*rover->topheight,
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*gl_frontsector->lightlist[light].lightlevel,
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@@ -3178,7 +3189,7 @@ static void HWR_Subsector(size_t num)
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HWR_GetFlat(levelflats[*rover->toppic].lumpnum, R_NoEncore(gl_frontsector, true));
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light = R_GetPlaneLight(gl_frontsector, centerHeight, (viewz < topCullHeight));
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HWR_RenderPlane(sub, &extrasubsectors[num], true, *rover->topheight, HWR_RippleBlend(gl_frontsector, rover, false)|PF_Occlude, *gl_frontsector->lightlist[light].lightlevel, levelflats[*rover->toppic].lumpnum,
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HWR_RenderPlane(sub, &poly_subsectors[num], true, *rover->topheight, HWR_RippleBlend(gl_frontsector, rover, false)|PF_Occlude, *gl_frontsector->lightlist[light].lightlevel, levelflats[*rover->toppic].lumpnum,
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rover->master->frontsector, 255, gl_frontsector->lightlist[light].extra_colormap);
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}
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}
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@@ -4259,7 +4270,7 @@ typedef struct
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typedef struct
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{
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extrasubsector_t *xsub;
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poly_subsector_t *xsub;
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boolean isceiling;
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fixed_t fixedheight;
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INT32 lightlevel;
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@@ -4343,7 +4354,7 @@ static void HWR_AddTransparentWall(FOutVector *wallVerts, FSurfaceInfo *pSurf, I
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wallinfo->wallcolormap = wallcolormap;
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}
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static void HWR_AddTransparentFloor(lumpnum_t lumpnum, extrasubsector_t *xsub, boolean isceiling, fixed_t fixedheight, INT32 lightlevel, INT32 alpha, sector_t *FOFSector, FBITFIELD blend, boolean fogplane, extracolormap_t *planecolormap)
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static void HWR_AddTransparentFloor(lumpnum_t lumpnum, poly_subsector_t *xsub, boolean isceiling, fixed_t fixedheight, INT32 lightlevel, INT32 alpha, sector_t *FOFSector, FBITFIELD blend, boolean fogplane, extracolormap_t *planecolormap)
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{
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planeinfo_t *planeinfo = static_cast<planeinfo_t*>(HWR_CreateDrawNode(DRAWNODE_PLANE));
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@@ -5813,6 +5824,7 @@ void HWR_RenderPlayerView(void)
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void HWR_LoadLevel(void)
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{
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HWR_FreePolyPool();
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HWR_CreatePlanePolygons((INT32)numnodes - 1);
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// Build the sky dome
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@@ -5897,6 +5909,8 @@ void HWR_AddCommands(void)
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CV_RegisterVar(&cv_glanisotropicmode);
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CV_RegisterVar(&cv_glsolvetjoin);
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CV_RegisterVar(&cv_glpolytile);
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CV_RegisterVar(&cv_glpolyshape);
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CV_RegisterVar(&cv_glbatching);
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@@ -5924,6 +5938,7 @@ void HWR_Startup(void)
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CONS_Printf("HWR_Startup()...\n");
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textureformat = patchformat = GL_TEXFMT_RGBA;
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HWR_InitPolyPool();
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HWR_InitMapTextures();
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HWR_InitMD2();
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@@ -6015,7 +6030,7 @@ static void COM_HWR_glinfo(void)
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void HWR_Shutdown(void)
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{
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CONS_Printf("HWR_Shutdown()\n");
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HWR_FreeExtraSubsectors();
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HWR_FreePolyPool();
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HWR_FreeMapTextures();
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GL_FlushScreenTextures();
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HWR_ClearAllTextures();
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@@ -195,7 +195,7 @@ extern consvar_t cv_gllightdither;
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extern consvar_t cv_glfiltermode;
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extern consvar_t cv_glanisotropicmode;
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extern consvar_t cv_glsolvetjoin;
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extern consvar_t cv_glsolvetjoin, cv_glpolytile, cv_glpolyshape;
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extern consvar_t cv_glbatching;
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