Dashboard/Dashboard.Drawing.OpenGL/IGLDisposable.cs

17 lines
616 B
C#

namespace Dashboard.Drawing.OpenGL
{
/// <summary>
/// Interface much like <see cref="IDisposable"/> except GL resources are dropped.
/// </summary>
/// <remarks>
/// The main reason this interface exists is that you need a way to differentiate
/// when a context is deleted, versus when the context is to remain present.
/// </remarks>
public interface IGLDisposable : IDisposable
{
/// <inheritdoc cref="IDisposable.Dispose"/>
/// <param name="safeExit">Set to true to spend the time clearing out GL objects.</param>
void Dispose(bool safeExit);
}
}