17 lines
616 B
C#
17 lines
616 B
C#
namespace Dashboard.Drawing.OpenGL
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{
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/// <summary>
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/// Interface much like <see cref="IDisposable"/> except GL resources are dropped.
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/// </summary>
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/// <remarks>
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/// The main reason this interface exists is that you need a way to differentiate
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/// when a context is deleted, versus when the context is to remain present.
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/// </remarks>
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public interface IGLDisposable : IDisposable
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{
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/// <inheritdoc cref="IDisposable.Dispose"/>
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/// <param name="safeExit">Set to true to spend the time clearing out GL objects.</param>
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void Dispose(bool safeExit);
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}
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}
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