namespace Dashboard.Drawing.OpenGL
{
///
/// Interface much like except GL resources are dropped.
///
///
/// The main reason this interface exists is that you need a way to differentiate
/// when a context is deleted, versus when the context is to remain present.
///
public interface IGLDisposable : IDisposable
{
///
/// Set to true to spend the time clearing out GL objects.
void Dispose(bool safeExit);
}
}