66 lines
1.7 KiB
C#
66 lines
1.7 KiB
C#
using System;
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using System.Runtime.InteropServices;
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namespace Quik.Media.Color
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{
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public class QImageBuffer : QImage
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{
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private byte[] buffer;
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GCHandle handle;
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public override QImageFormat InternalFormat { get; }
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public override int Width { get; }
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public override int Height { get; }
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public override int Depth { get; }
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public QImageBuffer(QImageFormat format, int width, int height, int depth = 1)
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{
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InternalFormat = format;
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Width = width;
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Height = height;
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Depth = depth;
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buffer = new byte[width * height * depth];
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}
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~QImageBuffer()
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{
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Dispose(false);
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}
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private QImageLock Lock()
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{
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handle.Free();
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handle = GCHandle.Alloc(buffer, GCHandleType.Pinned);
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IntPtr ptr = Marshal.UnsafeAddrOfPinnedArrayElement(buffer, 0);
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return new QImageLock(InternalFormat, Width, Height, Depth, ptr);
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}
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protected override void Dispose(bool disposing)
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{
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buffer = null;
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handle.Free();
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GC.SuppressFinalize(this);
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}
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public override void LockBits2d(out QImageLock imageLock, QImageLockOptions options)
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{
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imageLock = Lock();
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}
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public override void LockBits3d(out QImageLock imageLock, QImageLockOptions options)
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{
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imageLock = Lock();
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}
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public override void LockBits3d(out QImageLock imageLock, QImageLockOptions options, int depth)
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{
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imageLock = Lock();
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}
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public override void UnlockBits()
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{
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handle.Free();
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}
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}
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} |