Dashboard/Quik/Media/ImageBuffer.cs

66 lines
1.7 KiB
C#
Raw Normal View History

2023-09-22 18:30:17 +02:00
using System;
using System.Runtime.InteropServices;
namespace Quik.Media.Color
{
public class QImageBuffer : QImage
{
private byte[] buffer;
GCHandle handle;
public override QImageFormat InternalFormat { get; }
public override int Width { get; }
public override int Height { get; }
public override int Depth { get; }
public QImageBuffer(QImageFormat format, int width, int height, int depth = 1)
{
InternalFormat = format;
Width = width;
Height = height;
Depth = depth;
buffer = new byte[width * height * depth];
}
~QImageBuffer()
{
Dispose(false);
}
private QImageLock Lock()
{
handle.Free();
handle = GCHandle.Alloc(buffer, GCHandleType.Pinned);
IntPtr ptr = Marshal.UnsafeAddrOfPinnedArrayElement(buffer, 0);
return new QImageLock(InternalFormat, Width, Height, Depth, ptr);
}
protected override void Dispose(bool disposing)
{
buffer = null;
handle.Free();
GC.SuppressFinalize(this);
}
public override void LockBits2d(out QImageLock imageLock, QImageLockOptions options)
{
imageLock = Lock();
}
public override void LockBits3d(out QImageLock imageLock, QImageLockOptions options)
{
imageLock = Lock();
}
public override void LockBits3d(out QImageLock imageLock, QImageLockOptions options, int depth)
{
imageLock = Lock();
}
public override void UnlockBits()
{
handle.Free();
}
}
}