Files
Dashboard/Dashboard.OpenGL/Drawing/KhronosShaderHelper.cs
T

157 lines
4.8 KiB
C#

using System.Text;
using Dashboard.Drawing;
using OpenTK.Graphics.OpenGL;
namespace Dashboard.OpenGL.Drawing
{
public static class KhronosShaderHelper
{
public static int CompileStage(ShaderType type, string source, out string? log)
{
log = null;
int shader = GL.CreateShader(type);
GL.ShaderSource(shader, source);
GL.CompileShader(shader);
GL.GetShaderi(shader, ShaderParameterName.CompileStatus, out int flag);
if (flag != 0)
return shader;
GL.GetShaderInfoLog(shader, out log);
GL.DeleteShader(shader);
return 0;
}
public static int LinkStages(ReadOnlySpan<int> stages, out string? log)
{
log = null;
int program = GL.CreateProgram();
foreach (int stage in stages)
{
GL.AttachShader(program, stage);
}
GL.LinkProgram(program);
GL.GetProgrami(program, ProgramProperty.LinkStatus, out int flag);
if (flag == 0)
return program;
GL.GetProgramInfoLog(program, out log);
GL.DeleteProgram(program);
return 0;
}
public static int CreateProgram(this GlslShaderCreateInfo glsl)
{
Span<int> stages = stackalloc int[5];
int failed = 0;
StringBuilder builder = new StringBuilder();
int count = 0;
Compile(ShaderType.VertexShader, glsl.VertexShader, "Vertex", stages);
Compile(ShaderType.FragmentShader, glsl.FragmentShader, "Fragment", stages);
Compile(ShaderType.GeometryShader, glsl.GeometryShader, "Geometry", stages);
Compile(ShaderType.TessControlShader, glsl.TesselationControl, "Tesselation Control", stages);
Compile(ShaderType.TessEvaluationShader, glsl.TesselationEvaluation, "Tesselation Evaluation", stages);
if (failed > 0)
{
throw new Exception($"{failed} shader stage(s) failed to compile. See the exception data for details.")
{
Data =
{
["Log"] = builder.ToString(),
},
};
}
int program = KhronosShaderHelper.LinkStages(stages[..count], out string? log);
if (program == 0)
{
throw new Exception($"Shader program failed to link. See the exception data for details.")
{
Data =
{
["Log"] = log,
},
};
}
return program;
void Compile(ShaderType type, string? source, string name, Span<int> stages)
{
if (source == null)
return;
int stage = CompileStage(type, source, out string? log);
if (stage == 0)
{
failed++;
builder.Append($"=== {name} Shader Compile Log Begin ===\n{log}\n=== {name} Shader Compile Log End ===\n\n");
}
else
{
stages[count++] = stage;
}
}
}
public static int CreateProgram(this GlslComputeShaderCreateInfo glsl)
{
int compute = CompileStage(ShaderType.ComputeShader, glsl.Source, out string? log);
if (compute == 0)
{
throw new Exception("Failed to compile compute shader. See the exception data for details.")
{
Data =
{
["Log"] = log,
},
};
}
int program = KhronosShaderHelper.LinkStages([compute], out log);
if (program != 0)
return program;
throw new Exception("Failed to link compute shader. See the exception data for details.")
{
Data =
{
["Log"] = log,
},
};
}
public static int CreateProgram(this SpirvShaderCreateInfo spirv)
{
int program = GL.CreateProgram();
GL.ProgramBinary(program, (All)spirv.Format, spirv.Binary, spirv.Binary.Length);
GL.GetProgrami(program, ProgramProperty.LinkStatus, out int flag);
if (flag == 0)
return program;
GL.GetProgramInfoLog(program, out string? log);
GL.DeleteProgram(program);
throw new Exception("Failed to load program binary. See the exception data for details.")
{
Data =
{
["Log"] = log,
},
};
}
}
}