Compare commits
2 Commits
| Author | SHA1 | Date | |
|---|---|---|---|
| 8bc2685206 | |||
| fb76258e41 |
@@ -1,26 +0,0 @@
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using BlurgText;
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using Dashboard.CommandMachine;
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namespace Dashboard.BlurgText
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{
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public static class BlurgCommand
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{
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public static void PutBlurgText(this CommandList list, DashboardBlurg blurg, BlurgResult result, QVec2 origin)
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{
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for (int i = 0; i < result.Count; i++)
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{
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BlurgRect rect = result[i];
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QRectangle pos = new QRectangle()
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{
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Min = origin + new QVec2(rect.X, rect.Y),
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Size = new QVec2(rect.Width, rect.Height)
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};
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QRectangle uv = new QRectangle(rect.U1, rect.V1, rect.U0, rect.V0);
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list.Image(blurg.Images[(int)rect.UserData], pos, uv);
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}
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}
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}
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}
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@@ -1,63 +0,0 @@
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using BlurgText;
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using Dashboard.Media;
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using Dashboard.Media.Color;
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namespace Dashboard.BlurgText
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{
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public class DashboardBlurg : IDisposable
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{
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private readonly List<QImageBuffer> images = new List<QImageBuffer>();
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public Blurg Blurg { get; }
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public IReadOnlyList<QImageBuffer> Images => images.AsReadOnly();
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public DashboardBlurg()
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{
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Blurg = new Blurg(TextureAllocationCallback, TextureUpdateCallback);
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}
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private nint TextureAllocationCallback(int width, int height)
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{
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QImageBuffer image = new QImageBuffer(QImageFormat.RgbaU8, width, height);
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images.Add(image);
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return images.Count - 1;
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}
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private void TextureUpdateCallback(nint userData, nint buffer, int x, int y, int width, int height)
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{
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if (width == 0 || height == 0)
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return;
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QImageLock src = new QImageLock(QImageFormat.RgbaU8, width, height, 1, buffer);
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QImageBuffer image = images[(int)userData];
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image.LockBits2d(out QImageLock dest, QImageLockOptions.Default);
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src.CopyTo(dest, x, y);
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image.UnlockBits();
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}
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private bool _isDisposed = false;
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private void Dispose(bool disposing)
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{
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if (_isDisposed) return;
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if (disposing)
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{
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Blurg.Dispose();
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foreach (QImageBuffer image in images)
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{
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image.Dispose();
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}
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images.Clear();
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}
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_isDisposed = true;
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}
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public void Dispose() => Dispose(true);
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}
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}
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@@ -0,0 +1,9 @@
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<Project Sdk="Microsoft.NET.Sdk">
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<PropertyGroup>
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<TargetFramework>net8.0</TargetFramework>
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<ImplicitUsings>disable</ImplicitUsings>
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<Nullable>enable</Nullable>
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</PropertyGroup>
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</Project>
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@@ -0,0 +1,69 @@
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using System;
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using System.Diagnostics.CodeAnalysis;
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using System.Numerics;
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using System.Runtime.CompilerServices;
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using System.Runtime.InteropServices;
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namespace Dashboard.Drawing
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{
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public class DbBaseCommands : DrawExtension
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{
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public DrawCommand<PointCommandArgs> DrawPoint { get; }
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private DbBaseCommands() : base("DB_base",
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new[]
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{
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BrushExtension.Instance,
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})
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{
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AddCommand(DrawPoint = new DrawCommand<PointCommandArgs>("Point", this, PointCommandArgs.CommandSize));
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}
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public static readonly DbBaseCommands Instance = new DbBaseCommands();
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}
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public struct PointCommandArgs : IParameterSerializer<PointCommandArgs>
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{
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public Vector3 Position { get; private set; }
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public float Size { get; private set; }
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public IBrush? Brush { get; private set; }
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public PointCommandArgs(Vector3 position, float size, IBrush brush)
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{
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Position = position;
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Brush = brush;
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Size = size;
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}
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public int Serialize(DrawQueue queue, Span<byte> bytes)
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{
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if (bytes.Length < CommandSize)
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return CommandSize;
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Span<Value> value = stackalloc Value[]
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{
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new Value(Position, Size, queue.RequireResource(Brush!))
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};
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MemoryMarshal.AsBytes(value).CopyTo(bytes);
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return CommandSize;
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}
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[MemberNotNull(nameof(Brush))]
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public void Deserialize(DrawQueue queue, ReadOnlySpan<byte> bytes)
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{
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if (bytes.Length < CommandSize)
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throw new Exception("Not enough bytes");
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Value value = MemoryMarshal.AsRef<Value>(bytes);
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Position = value.Position;
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Size = value.Size;
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Brush = (IBrush)queue.Resources[value.BrushIndex];
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}
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private record struct Value(Vector3 Position, float Size, int BrushIndex);
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public static readonly int CommandSize = Unsafe.SizeOf<Value>();
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}
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}
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@@ -0,0 +1,88 @@
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using System;
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namespace Dashboard.Drawing
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{
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public interface IDrawCommand
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{
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/// <summary>
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/// Name of the command.
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/// </summary>
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string Name { get; }
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/// <summary>
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/// The draw extension that defines this command.
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/// </summary>
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IDrawExtension Extension { get; }
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/// <summary>
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/// The length of the command data segment, in bytes.
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/// </summary>
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/// <remarks>
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/// Must be 0 for simple commands. For commands that are variadic, the
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/// value must be less than 0. Any other positive value, otherwise.
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/// </remarks>
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int Length { get; }
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/// <summary>
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/// Get the parameters object for this command.
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/// </summary>
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/// <param name="param">The parameter array.</param>
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/// <returns>The parameters object.</returns>
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object? GetParams(DrawQueue queue, ReadOnlySpan<byte> param);
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}
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public interface IDrawCommand<T> : IDrawCommand
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{
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/// <summary>
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/// Get the parameters object for this command.
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/// </summary>
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/// <param name="param">The parameter array.</param>
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/// <returns>The parameters object.</returns>
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new T? GetParams(DrawQueue queue, ReadOnlySpan<byte> param);
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}
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public sealed class DrawCommand : IDrawCommand
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{
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public string Name { get; }
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public IDrawExtension Extension { get; }
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public int Length { get; } = 0;
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public DrawCommand(string name, IDrawExtension extension)
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{
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Name = name;
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Extension = extension;
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}
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public object? GetParams(DrawQueue queue, ReadOnlySpan<byte> param)
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{
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return null;
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}
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}
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public sealed class DrawCommand<T> : IDrawCommand<T>
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where T : IParameterSerializer<T>, new()
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{
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public string Name { get; }
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public IDrawExtension Extension { get; }
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public int Length { get; }
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public DrawCommand(string name, IDrawExtension extension, int length)
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{
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Name = name;
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Extension = extension;
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Length = length;
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}
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public T? GetParams(DrawQueue queue, ReadOnlySpan<byte> param)
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{
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T t = new T();
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t.Deserialize(queue, param);
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return t;
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}
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object? IDrawCommand.GetParams(DrawQueue queue, ReadOnlySpan<byte> param)
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{
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return GetParams(queue, param);
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}
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}
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}
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@@ -0,0 +1,72 @@
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using System.Collections.Generic;
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using System.Collections.Immutable;
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using System.Linq;
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using System.Numerics;
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namespace Dashboard.Drawing
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{
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/// <summary>
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/// Interface for all drawing extensions.
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/// </summary>
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public interface IDrawExtension
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{
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/// <summary>
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/// Name of this extension.
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/// </summary>
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public string Name { get; }
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public IReadOnlyList<IDrawExtension> Requires { get; }
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/// <summary>
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/// The list of commands this extension defines, if any.
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/// </summary>
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public IReadOnlyList<IDrawCommand> Commands { get; }
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}
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/// <summary>
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/// A simple draw extension.
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/// </summary>
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public class DrawExtension : IDrawExtension
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{
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private readonly List<IDrawCommand> _drawCommands = new List<IDrawCommand>();
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public string Name { get; }
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public IReadOnlyList<IDrawCommand> Commands { get; }
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public IReadOnlyList<IDrawExtension> Requires { get; }
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public DrawExtension(string name, IEnumerable<IDrawExtension>? requires = null)
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{
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Name = name;
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Commands = _drawCommands.AsReadOnly();
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Requires = (requires ?? Enumerable.Empty<IDrawExtension>()).ToImmutableList();
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}
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protected void AddCommand(IDrawCommand command)
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{
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_drawCommands.Add(command);
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}
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}
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public static class DrawExtensionClass
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{
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/// <summary>
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/// Get the draw controller for the given queue.
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/// </summary>
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/// <param name="extension">The extension instance.</param>
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/// <param name="queue">The draw queue.</param>
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/// <returns>The draw controller for this queue.</returns>
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public static IDrawController GetController(this IDrawExtension extension, DrawQueue queue)
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{
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return queue.GetController(extension);
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}
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public static void Point(this DrawQueue queue, Vector3 position, float size, IBrush brush)
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{
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var controller = queue.GetController(DbBaseCommands.Instance);
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controller.EnsureSize(position);
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controller.Write(DbBaseCommands.Instance.DrawPoint, new PointCommandArgs(position, size, brush));
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}
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}
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}
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@@ -0,0 +1,263 @@
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using System;
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using System.Collections;
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using System.Collections.Generic;
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using System.IO;
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using System.Numerics;
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namespace Dashboard.Drawing
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{
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public class DrawQueue : IDisposable
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{
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private readonly HashList<IDrawExtension> _extensions = new HashList<IDrawExtension>();
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private readonly HashList<IDrawCommand> _commands = new HashList<IDrawCommand>();
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private readonly HashList<IDrawResource> _resources = new HashList<IDrawResource>();
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private readonly DrawController _controller;
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private readonly MemoryStream _commandStream = new MemoryStream();
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/// <summary>
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/// Size of the image in points.
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/// </summary>
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public Vector3 Size { get; private set; } = Vector3.Zero;
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/// <summary>
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/// The extensions required to draw the image.
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/// </summary>
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public IReadOnlyList<IDrawExtension> Extensions => _extensions;
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/// <summary>
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/// The resources used by this draw queue.
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/// </summary>
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public IReadOnlyList<IDrawResource> Resources => _resources;
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/// <summary>
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/// The list of commands used by the extension.
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/// </summary>
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public IReadOnlyList<IDrawCommand> Command => _commands;
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public DrawQueue()
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{
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_controller = new DrawController(this);
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}
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/// <summary>
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/// Clear the queue.
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/// </summary>
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public void Clear()
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{
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_resources.Clear();
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_commands.Clear();
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_extensions.Clear();
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_commandStream.Capacity = 0;
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}
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public int RequireExtension(IDrawExtension extension)
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{
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foreach (IDrawExtension super in extension.Requires)
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RequireExtension(super);
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return _extensions.Intern(extension);
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}
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public int RequireResource(IDrawResource resource)
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{
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RequireExtension(resource.Kind);
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return _resources.Intern(resource);
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}
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internal IDrawController GetController(IDrawExtension extension)
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{
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_extensions.Intern(extension);
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return _controller;
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}
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private void Write(IDrawCommand command)
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{
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if (command.Length > 0)
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throw new InvalidOperationException("This command has a finite length argument.");
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int cmdIndex = _commands.Intern(command);
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Span<byte> cmd = stackalloc byte[6];
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int sz;
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if (command.Length == 0)
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{
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// Write a fixed command.
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sz = ToVlq(cmdIndex, cmd);
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}
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else
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{
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// Write a variadic with zero length.
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sz = ToVlq(cmdIndex, cmd);
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cmd[sz++] = 0;
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}
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_commandStream.Write(cmd[..sz]);
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}
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|
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private void Write(IDrawCommand command, ReadOnlySpan<byte> param)
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{
|
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if (command.Length < 0)
|
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{
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Span<byte> cmd = stackalloc byte[10];
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int cmdIndex = _commands.Intern(command);
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int sz = ToVlq(cmdIndex, cmd);
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sz += ToVlq(param.Length, cmd[sz..]);
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_commandStream.Write(cmd[..sz]);
|
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}
|
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else
|
||||
{
|
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if (command.Length != param.Length)
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throw new ArgumentOutOfRangeException(nameof(param.Length), "Length of the parameter does not match the command.");
|
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|
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Span<byte> cmd = stackalloc byte[5];
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int cmdIndex = _commands.Intern(command);
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int sz = ToVlq(cmdIndex, cmd);
|
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|
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_commandStream.Write(cmd[..sz]);
|
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_commandStream.Write(param);
|
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}
|
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}
|
||||
|
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private static int ToVlq(int value, Span<byte> bytes)
|
||||
{
|
||||
if (value < 0)
|
||||
throw new ArgumentOutOfRangeException(nameof(value), "Must be a positive integer.");
|
||||
else if (bytes.Length < 5)
|
||||
throw new ArgumentOutOfRangeException(nameof(bytes), "Must at least be five bytes long.");
|
||||
|
||||
int i;
|
||||
|
||||
for (i = 0; i < 5 && value != 0; i++, value >>= 7)
|
||||
{
|
||||
if (i > 0)
|
||||
bytes[i - 1] |= 1 << 7;
|
||||
|
||||
bytes[i] = (byte)(value & 0x7F);
|
||||
}
|
||||
|
||||
return i;
|
||||
}
|
||||
|
||||
private static int FromVlq(ReadOnlySpan<byte> bytes)
|
||||
{
|
||||
int value = 0;
|
||||
|
||||
for (int i = 0; i < bytes.Length; i++)
|
||||
{
|
||||
byte b = bytes[i];
|
||||
|
||||
value = (value << 7) | b;
|
||||
|
||||
if ((b & (1 << 7)) == 0)
|
||||
break;
|
||||
}
|
||||
|
||||
return value;
|
||||
}
|
||||
|
||||
public void Dispose()
|
||||
{
|
||||
throw new NotImplementedException();
|
||||
}
|
||||
|
||||
private class DrawController(DrawQueue Queue) : IDrawController
|
||||
{
|
||||
public void EnsureSize(Vector3 size)
|
||||
{
|
||||
Queue.Size = Vector3.Max(Queue.Size, size);
|
||||
}
|
||||
|
||||
public int Require(IDrawExtension extension)
|
||||
{
|
||||
return Queue.RequireExtension(extension);
|
||||
}
|
||||
|
||||
public int GetResourceIndex(IDrawResource resource)
|
||||
{
|
||||
return Queue._resources.Intern(resource);
|
||||
}
|
||||
|
||||
public void Write(IDrawCommand command)
|
||||
{
|
||||
Queue.Write(command);
|
||||
}
|
||||
|
||||
public void Write(IDrawCommand command, ReadOnlySpan<byte> bytes)
|
||||
{
|
||||
Queue.Write(command, bytes);
|
||||
}
|
||||
|
||||
public void Write<T>(IDrawCommand command, T param) where T : IParameterSerializer<T>
|
||||
{
|
||||
int length = param.Serialize(Queue, Span<byte>.Empty);
|
||||
Span<byte> bytes = stackalloc byte[length];
|
||||
|
||||
param.Serialize(Queue, bytes);
|
||||
Write(command, bytes);
|
||||
}
|
||||
}
|
||||
|
||||
private class HashList<T> : IReadOnlyList<T>
|
||||
where T : notnull
|
||||
{
|
||||
private readonly List<T> _list = new List<T>();
|
||||
private readonly Dictionary<T, int> _map = new Dictionary<T, int>();
|
||||
|
||||
public T this[int index] => _list[index];
|
||||
|
||||
public int Count => _list.Count;
|
||||
|
||||
public int Intern(T value)
|
||||
{
|
||||
if (_map.TryGetValue(value, out int index))
|
||||
return index;
|
||||
|
||||
index = Count;
|
||||
|
||||
_list.Add(value);
|
||||
_map.Add(value, index);
|
||||
|
||||
return index;
|
||||
}
|
||||
|
||||
public void Clear()
|
||||
{
|
||||
_list.Clear();
|
||||
_map.Clear();
|
||||
}
|
||||
|
||||
public IEnumerator<T> GetEnumerator() => _list.GetEnumerator();
|
||||
IEnumerator IEnumerable.GetEnumerator() => _list.GetEnumerator();
|
||||
}
|
||||
}
|
||||
|
||||
public interface IDrawController
|
||||
{
|
||||
/// <summary>
|
||||
/// Ensures that the canvas is at least a certain size.
|
||||
/// </summary>
|
||||
/// <param name="size">The minimum size.</param>
|
||||
void EnsureSize(Vector3 size);
|
||||
|
||||
/// <summary>
|
||||
/// Write into the command stream.
|
||||
/// </summary>
|
||||
/// <param name="command">The command to write.</param>
|
||||
void Write(IDrawCommand command);
|
||||
|
||||
/// <summary>
|
||||
/// Write into the command stream.
|
||||
/// </summary>
|
||||
/// <param name="command">The command to write.</param>
|
||||
/// <param name="param">Any data associated with the command.</param>
|
||||
void Write(IDrawCommand command, ReadOnlySpan<byte> param);
|
||||
|
||||
/// <summary>
|
||||
/// Write into the command stream.
|
||||
/// </summary>
|
||||
/// <param name="command">The command to write.</param>
|
||||
/// <param name="param">Any data associated with the command.</param>
|
||||
void Write<T>(IDrawCommand command, T param) where T : IParameterSerializer<T>;
|
||||
}
|
||||
}
|
||||
@@ -0,0 +1,13 @@
|
||||
namespace Dashboard.Drawing
|
||||
{
|
||||
/// <summary>
|
||||
/// Interface for draw resources.
|
||||
/// </summary>
|
||||
public interface IDrawResource
|
||||
{
|
||||
/// <summary>
|
||||
/// The extension for this kind of resource.
|
||||
/// </summary>
|
||||
IDrawExtension Kind { get; }
|
||||
}
|
||||
}
|
||||
@@ -0,0 +1,14 @@
|
||||
using System;
|
||||
using System.Collections.Generic;
|
||||
using System.Linq;
|
||||
using System.Text;
|
||||
using System.Threading.Tasks;
|
||||
|
||||
namespace Dashboard.Drawing
|
||||
{
|
||||
public interface IParameterSerializer<T>
|
||||
{
|
||||
int Serialize(DrawQueue queue, Span<byte> bytes);
|
||||
void Deserialize(DrawQueue queue, ReadOnlySpan<byte> bytes);
|
||||
}
|
||||
}
|
||||
@@ -0,0 +1,33 @@
|
||||
using System.Drawing;
|
||||
|
||||
namespace Dashboard.Drawing
|
||||
{
|
||||
public class BrushExtension : DrawExtension
|
||||
{
|
||||
private BrushExtension() : base("DB_Brush") { }
|
||||
|
||||
public static readonly BrushExtension Instance = new BrushExtension();
|
||||
}
|
||||
|
||||
public interface IBrush : IDrawResource
|
||||
{
|
||||
}
|
||||
|
||||
public readonly struct SolidBrush : IBrush
|
||||
{
|
||||
public IDrawExtension Kind { get; } = SolidBrushExtension.Instance;
|
||||
public Color Color { get; }
|
||||
|
||||
public SolidBrush(Color color)
|
||||
{
|
||||
Color = color;
|
||||
}
|
||||
}
|
||||
|
||||
public class SolidBrushExtension : DrawExtension
|
||||
{
|
||||
private SolidBrushExtension() : base("DB_Brush_solid", new[] { BrushExtension.Instance }) { }
|
||||
|
||||
public static readonly SolidBrushExtension Instance = new SolidBrushExtension();
|
||||
}
|
||||
}
|
||||
@@ -1,19 +0,0 @@
|
||||
<Project Sdk="Microsoft.NET.Sdk">
|
||||
|
||||
<PropertyGroup>
|
||||
<TargetFramework>net6.0</TargetFramework>
|
||||
<LanguageVersion>7.3</LanguageVersion>
|
||||
<Nullable>disable</Nullable>
|
||||
<AllowUnsafeBlocks>True</AllowUnsafeBlocks>
|
||||
</PropertyGroup>
|
||||
|
||||
<ItemGroup>
|
||||
<PackageReference Include="ReFuel.FreeType" Version="0.1.0-rc.5" />
|
||||
<PackageReference Include="ReFuel.StbImage" Version="2.0.0" />
|
||||
</ItemGroup>
|
||||
|
||||
<ItemGroup>
|
||||
<ProjectReference Include="..\Dashboard\Dashboard.csproj" />
|
||||
</ItemGroup>
|
||||
|
||||
</Project>
|
||||
@@ -1,13 +0,0 @@
|
||||
namespace Dashboard.Media.Defaults
|
||||
{
|
||||
internal static class EnvironmentVariables
|
||||
{
|
||||
public const string SerifFont = "QUIK_SERIF_FONT";
|
||||
public const string SansFont = "QUIK_SANS_FONT";
|
||||
public const string MonospaceFont = "QUIK_MONOSPACE_FONT";
|
||||
public const string CursiveFont = "QUIK_CURSIVE_FONT";
|
||||
public const string FantasyFont = "QUIK_FANTASY_FONT";
|
||||
|
||||
public const string FallbackFontDatabase = "QUIK_FALLBACK_FONT_DB";
|
||||
}
|
||||
}
|
||||
@@ -1,16 +0,0 @@
|
||||
using System;
|
||||
using ReFuel.FreeType;
|
||||
|
||||
namespace Dashboard.Media.Defaults
|
||||
{
|
||||
public static class FTProvider
|
||||
{
|
||||
private static FTLibrary _ft;
|
||||
public static FTLibrary Ft => _ft;
|
||||
|
||||
static FTProvider()
|
||||
{
|
||||
FT.InitFreeType(out _ft);
|
||||
}
|
||||
}
|
||||
}
|
||||
@@ -1,269 +0,0 @@
|
||||
using System;
|
||||
using System.Collections.Generic;
|
||||
using System.IO;
|
||||
using System.Linq;
|
||||
using System.Text.Json.Serialization;
|
||||
using System.Text.Json;
|
||||
using ReFuel.FreeType;
|
||||
using Dashboard.Media.Font;
|
||||
using Dashboard.PAL;
|
||||
using Dashboard.Media.Defaults.Linux;
|
||||
|
||||
namespace Dashboard.Media.Defaults.Fallback
|
||||
{
|
||||
public class FallbackFontDatabase : IFontDataBase
|
||||
{
|
||||
private readonly string DbPath =
|
||||
Environment.GetEnvironmentVariable(EnvironmentVariables.FallbackFontDatabase) ??
|
||||
Path.Combine(Environment.GetFolderPath(Environment.SpecialFolder.ApplicationData), "QUIK/fontdb.json");
|
||||
|
||||
private Dictionary<FontFace, FileInfo> FilesMap { get; } = new Dictionary<FontFace, FileInfo>();
|
||||
private Dictionary<string, List<FontFace>> ByFamily { get; } = new Dictionary<string, List<FontFace>>();
|
||||
private Dictionary<SystemFontFamily, FontFace> SystemFonts { get; } = new Dictionary<SystemFontFamily, FontFace>();
|
||||
private List<FontFace> All { get; } = new List<FontFace>();
|
||||
|
||||
IEnumerable<FontFace> IFontDataBase.All => this.All;
|
||||
|
||||
public FallbackFontDatabase(bool rebuild = false)
|
||||
{
|
||||
// Load existing database if desired.
|
||||
List<DbEntry> database;
|
||||
|
||||
if(!rebuild)
|
||||
{
|
||||
database = LoadDatabase();
|
||||
}
|
||||
else
|
||||
{
|
||||
database = new List<DbEntry>();
|
||||
}
|
||||
|
||||
VerifyDatabase(database);
|
||||
FlushDatabase(database);
|
||||
|
||||
database.ForEach(x => AddFont(x.Face, new FileInfo(x.FilePath)));
|
||||
|
||||
(FontFace, FileInfo) serif = FontDataBaseProvider.ResolveSystemFont(EnvironmentVariables.SerifFont, LinuxFonts.DefaultSerifFamilies, this);
|
||||
SystemFonts[SystemFontFamily.Serif] = serif.Item1;
|
||||
(FontFace, FileInfo) sans = FontDataBaseProvider.ResolveSystemFont(EnvironmentVariables.SansFont, LinuxFonts.DefaultSansFamilies, this);
|
||||
SystemFonts[SystemFontFamily.Sans] = sans.Item1;
|
||||
(FontFace, FileInfo) mono = FontDataBaseProvider.ResolveSystemFont(EnvironmentVariables.MonospaceFont, LinuxFonts.DefaultMonospaceFamilies, this);
|
||||
SystemFonts[SystemFontFamily.Monospace] = mono.Item1;
|
||||
(FontFace, FileInfo) cursive = FontDataBaseProvider.ResolveSystemFont(EnvironmentVariables.CursiveFont, LinuxFonts.DefaultCursiveFamilies, this);
|
||||
SystemFonts[SystemFontFamily.Cursive] = cursive.Item1;
|
||||
(FontFace, FileInfo) fantasy = FontDataBaseProvider.ResolveSystemFont(EnvironmentVariables.FantasyFont, LinuxFonts.DefaultFantasyFamilies, this);
|
||||
SystemFonts[SystemFontFamily.Fantasy] = fantasy.Item1;
|
||||
}
|
||||
|
||||
public FileInfo FontFileInfo(FontFace face)
|
||||
{
|
||||
if (FilesMap.TryGetValue(face, out FileInfo info))
|
||||
return info;
|
||||
else
|
||||
return null;
|
||||
}
|
||||
|
||||
public Stream Open(FontFace face)
|
||||
{
|
||||
return FontFileInfo(face)?.OpenRead() ?? throw new FileNotFoundException();
|
||||
}
|
||||
|
||||
public IEnumerable<FontFace> Search(FontFace prototype, FontMatchCriteria criteria = FontMatchCriteria.All)
|
||||
{
|
||||
// A bit scuffed and LINQ heavy but it should work.
|
||||
IEnumerable<FontFace> candidates;
|
||||
|
||||
if (criteria.HasFlag(FontMatchCriteria.Family))
|
||||
{
|
||||
List<FontFace> siblings;
|
||||
|
||||
if (!ByFamily.TryGetValue(prototype.Family, out siblings))
|
||||
{
|
||||
return Enumerable.Empty<FontFace>();
|
||||
}
|
||||
|
||||
candidates = siblings;
|
||||
}
|
||||
else
|
||||
{
|
||||
candidates = All;
|
||||
}
|
||||
|
||||
return
|
||||
candidates
|
||||
.Where(x =>
|
||||
implies(criteria.HasFlag(FontMatchCriteria.Slant), prototype.Slant == x.Slant) ||
|
||||
implies(criteria.HasFlag(FontMatchCriteria.Weight), prototype.Weight == x.Weight) ||
|
||||
implies(criteria.HasFlag(FontMatchCriteria.Stretch), prototype.Stretch == x.Stretch)
|
||||
)
|
||||
.OrderByDescending(x =>
|
||||
|
||||
(prototype.Slant == x.Slant ? 1 : 0) +
|
||||
(prototype.Weight == x.Weight ? 1 : 0) +
|
||||
(prototype.Stretch == x.Stretch ? 1 : 0) +
|
||||
confidence(prototype.Family, x.Family) * 3
|
||||
);
|
||||
|
||||
// a => b = a'+b
|
||||
static bool implies(bool a, bool b)
|
||||
{
|
||||
return !a || b;
|
||||
}
|
||||
|
||||
static int confidence(string target, string testee)
|
||||
{
|
||||
int i;
|
||||
for (i = 0; i < target.Length && i < testee.Length && target[i] == testee[i]; i++);
|
||||
return i;
|
||||
}
|
||||
}
|
||||
|
||||
public FontFace GetSystemFontFace(SystemFontFamily family)
|
||||
{
|
||||
return SystemFonts[family];
|
||||
}
|
||||
|
||||
private void AddFont(FontFace face, FileInfo file)
|
||||
{
|
||||
if (!All.Contains(face))
|
||||
All.Add(face);
|
||||
|
||||
FilesMap.TryAdd(face, file);
|
||||
|
||||
if (!ByFamily.TryGetValue(face.Family, out List<FontFace> siblings))
|
||||
{
|
||||
siblings = new List<FontFace>();
|
||||
ByFamily.Add(face.Family, siblings);
|
||||
}
|
||||
|
||||
if (!siblings.Contains(face))
|
||||
siblings.Add(face);
|
||||
}
|
||||
|
||||
private List<DbEntry> LoadDatabase()
|
||||
{
|
||||
FileInfo info = new FileInfo(DbPath);
|
||||
|
||||
if (!info.Exists)
|
||||
return new List<DbEntry>();
|
||||
|
||||
using Stream str = info.OpenRead();
|
||||
try
|
||||
{
|
||||
return JsonSerializer.Deserialize<List<DbEntry>>(str);
|
||||
}
|
||||
catch
|
||||
{
|
||||
return new List<DbEntry>();
|
||||
}
|
||||
}
|
||||
|
||||
private void VerifyDatabase(List<DbEntry> db)
|
||||
{
|
||||
// Very slow way to do this but how many fonts could a system have on average?
|
||||
Dictionary<string, DbEntry> entires = new Dictionary<string, DbEntry>();
|
||||
|
||||
foreach (DbEntry entry in db)
|
||||
{
|
||||
FileInfo info = new FileInfo(entry.FilePath);
|
||||
|
||||
// Reprocess fonts that appear like this.
|
||||
if (!info.Exists) continue;
|
||||
else if (info.LastWriteTime > entry.AccessTime) continue;
|
||||
}
|
||||
|
||||
string fontpath = null;
|
||||
try
|
||||
{
|
||||
fontpath = Environment.GetFolderPath(Environment.SpecialFolder.Fonts);
|
||||
if (string.IsNullOrEmpty(fontpath))
|
||||
throw new Exception();
|
||||
}
|
||||
catch
|
||||
{
|
||||
foreach (string path in FontPaths)
|
||||
{
|
||||
if (Directory.Exists(path))
|
||||
{
|
||||
fontpath = path;
|
||||
break;
|
||||
}
|
||||
}
|
||||
|
||||
// rip
|
||||
if (string.IsNullOrEmpty(fontpath))
|
||||
return;
|
||||
}
|
||||
|
||||
SearchPathForFonts(entires, fontpath);
|
||||
|
||||
db.Clear();
|
||||
db.AddRange(entires.Values);
|
||||
}
|
||||
|
||||
private static void SearchPathForFonts(Dictionary<string, DbEntry> entries, string path)
|
||||
{
|
||||
DirectoryInfo dir = new DirectoryInfo(path);
|
||||
|
||||
foreach (FileInfo file in dir.EnumerateFiles())
|
||||
{
|
||||
SearchFileForFonts(entries, file);
|
||||
}
|
||||
|
||||
foreach (DirectoryInfo directory in dir.EnumerateDirectories())
|
||||
{
|
||||
SearchPathForFonts(entries, directory.FullName);
|
||||
}
|
||||
}
|
||||
|
||||
private static void SearchFileForFonts(Dictionary<string, DbEntry> entries, FileInfo file)
|
||||
{
|
||||
if (entries.ContainsKey(file.FullName))
|
||||
return;
|
||||
|
||||
if (FT.NewFace(FTProvider.Ft, file.FullName, 0, out FTFace face) != FTError.None)
|
||||
return;
|
||||
|
||||
FontFace facename = FontFace.Parse(face.FamilyName, face.StyleName);
|
||||
|
||||
DbEntry entry = new DbEntry(facename, file.FullName);
|
||||
entries.Add(file.FullName, entry);
|
||||
FT.DoneFace(face);
|
||||
}
|
||||
|
||||
private void FlushDatabase(List<DbEntry> db)
|
||||
{
|
||||
FileInfo info = new FileInfo(DbPath);
|
||||
Directory.CreateDirectory(Path.GetDirectoryName(DbPath));
|
||||
using Stream str = info.Open(FileMode.Create);
|
||||
JsonSerializer.Serialize(str, db);
|
||||
}
|
||||
|
||||
private static readonly string[] FontPaths = new string[] {
|
||||
"/usr/share/fonts",
|
||||
};
|
||||
|
||||
[JsonSerializable(typeof(DbEntry))]
|
||||
private class DbEntry
|
||||
{
|
||||
[JsonIgnore] public FontFace Face => new FontFace(Family, Slant, Weight, Stretch);
|
||||
public string Family { get; set; }
|
||||
public FontSlant Slant { get; set; }
|
||||
public FontWeight Weight { get; set; }
|
||||
public FontStretch Stretch { get; set; }
|
||||
public string FilePath { get; set; }
|
||||
public DateTime AccessTime { get; set; }
|
||||
|
||||
public DbEntry() {}
|
||||
public DbEntry(FontFace face, string path)
|
||||
{
|
||||
Family = face.Family;
|
||||
Slant = face.Slant;
|
||||
Weight = face.Weight;
|
||||
Stretch = face.Stretch;
|
||||
FilePath = path;
|
||||
AccessTime = DateTime.Now;
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
@@ -1,93 +0,0 @@
|
||||
using System;
|
||||
using System.Collections.Generic;
|
||||
using System.IO;
|
||||
using System.Linq;
|
||||
using System.Text;
|
||||
using ReFuel.FreeType;
|
||||
using Dashboard.Media.Defaults.Fallback;
|
||||
using Dashboard.Media.Defaults.Linux;
|
||||
using Dashboard.Media.Font;
|
||||
using Dashboard.PAL;
|
||||
|
||||
namespace Dashboard.Media.Defaults
|
||||
{
|
||||
public static class FontDataBaseProvider
|
||||
{
|
||||
public static IFontDataBase Instance { get; }
|
||||
|
||||
static FontDataBaseProvider()
|
||||
{
|
||||
try
|
||||
{
|
||||
// TODO: add as other operating systems are supported.
|
||||
if (OperatingSystem.IsLinux())
|
||||
{
|
||||
Instance = new FontConfigFontDatabase();
|
||||
}
|
||||
else
|
||||
{
|
||||
Instance = new FallbackFontDatabase();
|
||||
}
|
||||
}
|
||||
catch (Exception ex)
|
||||
{
|
||||
throw new NotSupportedException("Could not load a suitable font database implementation.", ex);
|
||||
}
|
||||
}
|
||||
|
||||
public static (FontFace, FileInfo) ResolveSystemFont(string envVar, string defaults, IFontDataBase db)
|
||||
{
|
||||
StringBuilder builder = new StringBuilder();
|
||||
|
||||
string user = Environment.GetEnvironmentVariable(envVar);
|
||||
if (user != null)
|
||||
{
|
||||
builder.Append(user);
|
||||
builder.Append(':');
|
||||
}
|
||||
|
||||
builder.Append(defaults);
|
||||
|
||||
string[] list = builder.ToString().Split(':');
|
||||
|
||||
foreach (string item in list)
|
||||
{
|
||||
if (File.Exists(item))
|
||||
{
|
||||
// Process file.
|
||||
if (FT.NewFace(FTProvider.Ft, item, 0, out FTFace ftface) != FTError.None)
|
||||
{
|
||||
continue;
|
||||
}
|
||||
|
||||
FontFace face = FontFace.Parse(ftface.FamilyName, ftface.StyleName);
|
||||
FT.DoneFace(ftface);
|
||||
|
||||
return (face, new FileInfo(item));
|
||||
}
|
||||
else
|
||||
{
|
||||
IEnumerable<FontFace> faces = db.Search(
|
||||
new FontFace(item, FontSlant.Normal, FontWeight.Normal, FontStretch.Normal),
|
||||
FontMatchCriteria.Family);
|
||||
|
||||
if (faces.Any())
|
||||
{
|
||||
FontFace face = faces.First();
|
||||
return (face, db.FontFileInfo(face));
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
try
|
||||
{
|
||||
FontFace face = db.GetSystemFontFace(SystemFontFamily.Sans);
|
||||
return (face, db.FontFileInfo(face));
|
||||
}
|
||||
catch (Exception ex)
|
||||
{
|
||||
throw new NotImplementedException("No fallback font yet.", ex);
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
@@ -1,24 +0,0 @@
|
||||
|
||||
using System.Diagnostics.CodeAnalysis;
|
||||
using System.IO;
|
||||
using Dashboard.PAL;
|
||||
|
||||
namespace Dashboard.Media.Defaults
|
||||
{
|
||||
public class FreeTypeFontFactory : IFontFactory
|
||||
{
|
||||
public bool TryOpen(Stream stream, [NotNullWhen(true)] out QFont font)
|
||||
{
|
||||
try
|
||||
{
|
||||
font = new QFontFreeType(stream);
|
||||
return true;
|
||||
}
|
||||
catch
|
||||
{
|
||||
font = null;
|
||||
return false;
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
@@ -1,230 +0,0 @@
|
||||
using System;
|
||||
using System.Runtime.InteropServices;
|
||||
using System.Runtime.CompilerServices;
|
||||
using System.Text;
|
||||
using Dashboard;
|
||||
|
||||
namespace Dashboard.Media.Defaults
|
||||
{
|
||||
public static unsafe class FontConfig
|
||||
{
|
||||
private const string fontconfig = "fontconfig";
|
||||
|
||||
public static bool Exists { get; }
|
||||
|
||||
public static IntPtr FAMILY { get; } = Marshal.StringToHGlobalAnsi("family");
|
||||
public static IntPtr STYLE { get; } = Marshal.StringToHGlobalAnsi("style");
|
||||
public static IntPtr FILE { get; } = Marshal.StringToHGlobalAnsi("file");
|
||||
public static IntPtr WEIGHT { get; } = Marshal.StringToHGlobalAnsi("weight");
|
||||
public static IntPtr SLANT { get; } = Marshal.StringToHGlobalAnsi("slant");
|
||||
|
||||
|
||||
static FontConfig()
|
||||
{
|
||||
try
|
||||
{
|
||||
if (FcInitLoadConfigAndFonts() == null)
|
||||
{
|
||||
Exists = false;
|
||||
}
|
||||
Exists = true;
|
||||
}
|
||||
catch
|
||||
{
|
||||
Exists = false;
|
||||
}
|
||||
}
|
||||
|
||||
[DllImport(fontconfig, EntryPoint = "FcInitLoadConfigAndFonts")]
|
||||
public static extern FcConfig* FcInitLoadConfigAndFonts();
|
||||
|
||||
[DllImport(fontconfig, EntryPoint = "FcConfigGetCurrent")]
|
||||
public static extern FcConfig ConfigGetCurrent();
|
||||
|
||||
[DllImport(fontconfig, EntryPoint = "FcPatternCreate")]
|
||||
public static extern FcPattern PatternCreate();
|
||||
|
||||
[DllImport(fontconfig, EntryPoint = "FcPatternCreate")]
|
||||
public static extern bool FcPatternAdd(FcPattern pattern, IntPtr what, FcValue value, bool append);
|
||||
|
||||
[DllImport(fontconfig, EntryPoint = "FcObjectSetBuild", CallingConvention = CallingConvention.Cdecl)]
|
||||
public static extern FcObjectSet ObjectSetBuild(IntPtr i1, IntPtr i2, IntPtr i3, IntPtr i4, IntPtr i5, IntPtr i6);
|
||||
|
||||
public static FcObjectSet ObjectSetBuild(IntPtr i1)
|
||||
{
|
||||
return ObjectSetBuild(i1, IntPtr.Zero);
|
||||
}
|
||||
|
||||
public static FcObjectSet ObjectSetBuild(IntPtr i1, IntPtr i2)
|
||||
{
|
||||
return ObjectSetBuild(i1, i2, IntPtr.Zero);
|
||||
}
|
||||
public static FcObjectSet ObjectSetBuild(IntPtr i1, IntPtr i2, IntPtr i3)
|
||||
{
|
||||
return ObjectSetBuild(i1, i2, i3, IntPtr.Zero);
|
||||
}
|
||||
public static FcObjectSet ObjectSetBuild(IntPtr i1, IntPtr i2, IntPtr i3, IntPtr i4)
|
||||
{
|
||||
return ObjectSetBuild(i1, i2, i3, i4, IntPtr.Zero);
|
||||
}
|
||||
public static FcObjectSet ObjectSetBuild(IntPtr i1, IntPtr i2, IntPtr i3, IntPtr i4, IntPtr i5)
|
||||
{
|
||||
return ObjectSetBuild(i1, i2, i3, i4, i5, IntPtr.Zero);
|
||||
}
|
||||
|
||||
[DllImport(fontconfig, EntryPoint = "FcFontList")]
|
||||
public static extern FcFontSet FontList(FcConfig config, FcPattern pattern, FcObjectSet objectSet);
|
||||
|
||||
[DllImport(fontconfig, EntryPoint = "FcNameUnparse")]
|
||||
public static extern IntPtr NameUnparse(FcPattern pat);
|
||||
|
||||
public static string NameUnparseStr(FcPattern pat) => Marshal.PtrToStringAnsi(NameUnparse(pat));
|
||||
|
||||
[DllImport(fontconfig, EntryPoint = "FcPatternGetString")]
|
||||
public static extern FcResult PatternGetString(FcPattern p, IntPtr what, int n, out IntPtr val);
|
||||
|
||||
public static FcResult PatternGetString(FcPattern p, IntPtr what, out string str)
|
||||
{
|
||||
FcResult i = PatternGetString(p, what, 0, out IntPtr ptr);
|
||||
|
||||
if (i == FcResult.Match)
|
||||
{
|
||||
str = Marshal.PtrToStringAnsi(ptr);
|
||||
}
|
||||
else
|
||||
{
|
||||
str = null;
|
||||
}
|
||||
|
||||
Marshal.FreeHGlobal(ptr);
|
||||
|
||||
return i;
|
||||
}
|
||||
|
||||
[DllImport(fontconfig, EntryPoint = "FcPatternGet")]
|
||||
public static extern FcResult PatternGet(FcPattern p, IntPtr what, int id, out FcValue value);
|
||||
|
||||
[DllImport(fontconfig, EntryPoint = "FcFontSetDestroy")]
|
||||
public static extern void FontSetDestroy(FcFontSet fs);
|
||||
|
||||
[DllImport(fontconfig, EntryPoint = "FcObjectSetDestroy")]
|
||||
public static extern void ObjectSetDestroy (FcObjectSet os);
|
||||
|
||||
[DllImport(fontconfig, EntryPoint = "FcConfigDestroy")]
|
||||
public static extern void ConfigDestroy (FcConfig cfg);
|
||||
|
||||
[DllImport(fontconfig, EntryPoint = "FcPatternDestroy")]
|
||||
public static extern void PatternDestroy (FcPattern os);
|
||||
|
||||
#region Range
|
||||
|
||||
[DllImport(fontconfig, EntryPoint = "FcRangeCreateDouble")]
|
||||
public static extern IntPtr RangeCreateDouble(double begin, double end);
|
||||
|
||||
[DllImport(fontconfig, EntryPoint = "FcRangeCreateInteger")]
|
||||
public static extern IntPtr RangeCreateInteger (int begin, int end);
|
||||
|
||||
[DllImport(fontconfig, EntryPoint = "FcRangeDestroy")]
|
||||
public static extern void RangeDestroy(IntPtr range);
|
||||
|
||||
[DllImport(fontconfig, EntryPoint = "FcRangeCopy")]
|
||||
public static extern IntPtr RangeCopy (IntPtr range);
|
||||
|
||||
[DllImport(fontconfig, EntryPoint = "FcRangeGetDouble")]
|
||||
public static extern bool RangeGetDouble(IntPtr range, out double start, out double end);
|
||||
|
||||
#endregion
|
||||
}
|
||||
|
||||
public enum FcResult
|
||||
{
|
||||
Match,
|
||||
NoMatch,
|
||||
TypeMismatch,
|
||||
NoId,
|
||||
OutOfMemory
|
||||
}
|
||||
|
||||
public struct FcConfig
|
||||
{
|
||||
public readonly IntPtr Handle;
|
||||
}
|
||||
|
||||
public struct FcPattern
|
||||
{
|
||||
public readonly IntPtr Handle;
|
||||
}
|
||||
|
||||
public unsafe struct FcObjectSet
|
||||
{
|
||||
public readonly IntPtr Handle;
|
||||
|
||||
private Accessor* AsPtr => (Accessor*)Handle;
|
||||
|
||||
public int NObject => AsPtr->nobject;
|
||||
|
||||
public int SObject => AsPtr->sobject;
|
||||
|
||||
#pragma warning disable CS0649 // Will always have default value.
|
||||
private struct Accessor
|
||||
{
|
||||
public int nobject;
|
||||
public int sobject;
|
||||
public byte** objects;
|
||||
}
|
||||
#pragma warning restore CS0649
|
||||
}
|
||||
|
||||
public unsafe struct FcFontSet
|
||||
{
|
||||
public readonly IntPtr Handle;
|
||||
private Accessor* AsPtr => (Accessor*)Handle;
|
||||
|
||||
public int NFont => AsPtr->nfont;
|
||||
public int SFont => AsPtr->sfont;
|
||||
|
||||
public FcPattern this[int i]
|
||||
{
|
||||
get
|
||||
{
|
||||
if (i < 0 || i >= NFont)
|
||||
throw new IndexOutOfRangeException();
|
||||
|
||||
return AsPtr->fonts[i];
|
||||
}
|
||||
}
|
||||
|
||||
#pragma warning disable CS0649 // Will always have default value.
|
||||
private struct Accessor
|
||||
{
|
||||
public int nfont;
|
||||
public int sfont;
|
||||
public FcPattern* fonts;
|
||||
}
|
||||
#pragma warning restore CS0649
|
||||
}
|
||||
|
||||
public enum FcType
|
||||
{
|
||||
Unknown = -1,
|
||||
Void,
|
||||
Integer,
|
||||
Double,
|
||||
String,
|
||||
Bool,
|
||||
Matrix,
|
||||
CharSet,
|
||||
FTFace,
|
||||
LangSet,
|
||||
Range
|
||||
}
|
||||
|
||||
[StructLayout(LayoutKind.Explicit)]
|
||||
public readonly struct FcValue
|
||||
{
|
||||
[FieldOffset(0)] public readonly FcType Type;
|
||||
[FieldOffset(sizeof(FcType))] public readonly IntPtr Pointer;
|
||||
[FieldOffset(sizeof(FcType))] public readonly int Int;
|
||||
[FieldOffset(sizeof(FcType))] public readonly double Double;
|
||||
}
|
||||
}
|
||||
@@ -1,168 +0,0 @@
|
||||
using System;
|
||||
using System.Collections.Generic;
|
||||
using System.IO;
|
||||
using System.Linq;
|
||||
using System.Runtime.CompilerServices;
|
||||
using System.Runtime.InteropServices;
|
||||
using System.Text;
|
||||
using ReFuel.FreeType;
|
||||
using Dashboard.Media.Font;
|
||||
using Dashboard.PAL;
|
||||
|
||||
namespace Dashboard.Media.Defaults.Linux
|
||||
{
|
||||
/// <summary>
|
||||
/// Font database for Linux libfontconfig systems.
|
||||
/// </summary>
|
||||
public class FontConfigFontDatabase : IFontDataBase
|
||||
{
|
||||
private Dictionary<FontFace, FileInfo> FilesMap { get; } = new Dictionary<FontFace, FileInfo>();
|
||||
private Dictionary<string, List<FontFace>> ByFamily { get; } = new Dictionary<string, List<FontFace>>();
|
||||
private Dictionary<SystemFontFamily, FontFace> SystemFonts { get; } = new Dictionary<SystemFontFamily, FontFace>();
|
||||
private List<FontFace> All { get; } = new List<FontFace>();
|
||||
|
||||
IEnumerable<FontFace> IFontDataBase.All => this.All;
|
||||
|
||||
public FontConfigFontDatabase()
|
||||
{
|
||||
if (!FontConfig.Exists)
|
||||
{
|
||||
throw new NotSupportedException("This host doesn't have fontconfig installed.");
|
||||
}
|
||||
|
||||
FcConfig config = FontConfig.ConfigGetCurrent();
|
||||
FcPattern pattern = FontConfig.PatternCreate();
|
||||
FcObjectSet os = FontConfig.ObjectSetBuild(FontConfig.FAMILY, FontConfig.STYLE, FontConfig.FILE);
|
||||
FcFontSet fs = FontConfig.FontList(config, pattern, os);
|
||||
|
||||
for (int i = 0; i < fs.NFont; i++)
|
||||
{
|
||||
FcPattern current = fs[i];
|
||||
|
||||
if (
|
||||
FontConfig.PatternGetString(current, FontConfig.FAMILY, 0, out IntPtr pFamily) != FcResult.Match ||
|
||||
FontConfig.PatternGetString(current, FontConfig.STYLE, 0, out IntPtr pStyle) != FcResult.Match)
|
||||
{
|
||||
continue;
|
||||
}
|
||||
|
||||
string family = Marshal.PtrToStringUTF8(pFamily);
|
||||
string style = Marshal.PtrToStringUTF8(pStyle);
|
||||
|
||||
FontFace face = FontFace.Parse(family, style);
|
||||
|
||||
FontConfig.PatternGetString(current, FontConfig.FILE, 0, out IntPtr pFile);
|
||||
string file = Marshal.PtrToStringAnsi(pFile);
|
||||
|
||||
AddFont(face, new FileInfo(file));
|
||||
}
|
||||
|
||||
FontConfig.FontSetDestroy(fs);
|
||||
FontConfig.ObjectSetDestroy(os);
|
||||
FontConfig.PatternDestroy(pattern);
|
||||
|
||||
(FontFace, FileInfo) serif = FontDataBaseProvider.ResolveSystemFont(EnvironmentVariables.SerifFont, LinuxFonts.DefaultSerifFamilies, this);
|
||||
SystemFonts[SystemFontFamily.Serif] = serif.Item1;
|
||||
(FontFace, FileInfo) sans = FontDataBaseProvider.ResolveSystemFont(EnvironmentVariables.SansFont, LinuxFonts.DefaultSansFamilies, this);
|
||||
SystemFonts[SystemFontFamily.Sans] = sans.Item1;
|
||||
(FontFace, FileInfo) mono = FontDataBaseProvider.ResolveSystemFont(EnvironmentVariables.MonospaceFont, LinuxFonts.DefaultMonospaceFamilies, this);
|
||||
SystemFonts[SystemFontFamily.Monospace] = mono.Item1;
|
||||
(FontFace, FileInfo) cursive = FontDataBaseProvider.ResolveSystemFont(EnvironmentVariables.CursiveFont, LinuxFonts.DefaultCursiveFamilies, this);
|
||||
SystemFonts[SystemFontFamily.Cursive] = cursive.Item1;
|
||||
(FontFace, FileInfo) fantasy = FontDataBaseProvider.ResolveSystemFont(EnvironmentVariables.FantasyFont, LinuxFonts.DefaultFantasyFamilies, this);
|
||||
SystemFonts[SystemFontFamily.Fantasy] = fantasy.Item1;
|
||||
|
||||
AddFont(serif.Item1, serif.Item2);
|
||||
AddFont(sans.Item1, sans.Item2);
|
||||
AddFont(mono.Item1, mono.Item2);
|
||||
AddFont(cursive.Item1, cursive.Item2);
|
||||
AddFont(fantasy.Item1, fantasy.Item2);
|
||||
|
||||
}
|
||||
|
||||
private void AddFont(FontFace face, FileInfo file)
|
||||
{
|
||||
if (!All.Contains(face))
|
||||
All.Add(face);
|
||||
|
||||
FilesMap.TryAdd(face, file);
|
||||
|
||||
if (!ByFamily.TryGetValue(face.Family, out List<FontFace> siblings))
|
||||
{
|
||||
siblings = new List<FontFace>();
|
||||
ByFamily.Add(face.Family, siblings);
|
||||
}
|
||||
|
||||
if (!siblings.Contains(face))
|
||||
siblings.Add(face);
|
||||
}
|
||||
|
||||
public IEnumerable<FontFace> Search(FontFace prototype, FontMatchCriteria criteria = FontMatchCriteria.All)
|
||||
{
|
||||
// A bit scuffed and LINQ heavy but it should work.
|
||||
IEnumerable<FontFace> candidates;
|
||||
|
||||
if (criteria.HasFlag(FontMatchCriteria.Family))
|
||||
{
|
||||
List<FontFace> siblings;
|
||||
|
||||
if (!ByFamily.TryGetValue(prototype.Family, out siblings))
|
||||
{
|
||||
return Enumerable.Empty<FontFace>();
|
||||
}
|
||||
|
||||
candidates = siblings;
|
||||
}
|
||||
else
|
||||
{
|
||||
candidates = All;
|
||||
}
|
||||
|
||||
return
|
||||
candidates
|
||||
.Where(x =>
|
||||
implies(criteria.HasFlag(FontMatchCriteria.Slant), prototype.Slant == x.Slant) ||
|
||||
implies(criteria.HasFlag(FontMatchCriteria.Weight), prototype.Weight == x.Weight) ||
|
||||
implies(criteria.HasFlag(FontMatchCriteria.Stretch), prototype.Stretch == x.Stretch)
|
||||
)
|
||||
.OrderByDescending(x =>
|
||||
|
||||
(prototype.Slant == x.Slant ? 1 : 0) +
|
||||
(prototype.Weight == x.Weight ? 1 : 0) +
|
||||
(prototype.Stretch == x.Stretch ? 1 : 0) +
|
||||
confidence(prototype.Family, x.Family) * 3
|
||||
);
|
||||
|
||||
// a => b = a'+b
|
||||
static bool implies(bool a, bool b)
|
||||
{
|
||||
return !a || b;
|
||||
}
|
||||
|
||||
static int confidence(string target, string testee)
|
||||
{
|
||||
int i;
|
||||
for (i = 0; i < target.Length && i < testee.Length && target[i] == testee[i]; i++);
|
||||
return i;
|
||||
}
|
||||
}
|
||||
|
||||
public FileInfo FontFileInfo(FontFace face)
|
||||
{
|
||||
if (FilesMap.TryGetValue(face, out FileInfo info))
|
||||
return info;
|
||||
else
|
||||
return null;
|
||||
}
|
||||
|
||||
public Stream Open(FontFace face)
|
||||
{
|
||||
return FontFileInfo(face)?.OpenRead() ?? throw new FileNotFoundException();
|
||||
}
|
||||
|
||||
public FontFace GetSystemFontFace(SystemFontFamily family)
|
||||
{
|
||||
return SystemFonts[family];
|
||||
}
|
||||
}
|
||||
}
|
||||
@@ -1,11 +0,0 @@
|
||||
namespace Dashboard.Media.Defaults.Linux
|
||||
{
|
||||
internal static class LinuxFonts
|
||||
{
|
||||
public const string DefaultSerifFamilies = "Noto Serif:Nimbus Roman:Liberation Serif:FreeSerif:Times:Times New Roman";
|
||||
public const string DefaultSansFamilies = "Noto Sans:Nimbus Sans:Droid Sans:Liberation Sans:FreeSans:Helvetica Neue:Helvetica:Arial";
|
||||
public const string DefaultMonospaceFamilies = "Noto Mono:Nimbus Mono PS:Liberation Mono:DejaVu Mono:FreeMono:Lucida Console:Consolas:Courier:Courier New";
|
||||
public const string DefaultCursiveFamilies = "";
|
||||
public const string DefaultFantasyFamilies = "";
|
||||
}
|
||||
}
|
||||
@@ -1,83 +0,0 @@
|
||||
using System;
|
||||
using System.Buffers;
|
||||
using System.IO;
|
||||
using ReFuel.FreeType;
|
||||
using Dashboard.Media.Color;
|
||||
using Dashboard.Media.Font;
|
||||
|
||||
namespace Dashboard.Media.Defaults
|
||||
{
|
||||
public class QFontFreeType : QFont
|
||||
{
|
||||
private MemoryStream ms;
|
||||
private FTFace face;
|
||||
|
||||
public override FontFace Face => throw new NotImplementedException();
|
||||
|
||||
public QFontFreeType(Stream stream)
|
||||
{
|
||||
ms = new MemoryStream();
|
||||
stream.CopyTo(ms);
|
||||
|
||||
FTError e = FT.NewMemoryFace(Ft, ms.GetBuffer(), ms.Length, 0, out face);
|
||||
if (e != FTError.None)
|
||||
{
|
||||
throw new Exception("Could not load font face from stream.");
|
||||
}
|
||||
}
|
||||
|
||||
public override bool HasRune(int rune)
|
||||
{
|
||||
return FT.GetCharIndex(face, (ulong)rune) != 0;
|
||||
}
|
||||
|
||||
protected override QImage Render(out QGlyphMetrics metrics, int codepoint, float size, in FontRasterizerOptions options)
|
||||
{
|
||||
FT.SetCharSize(face, 0, (long)Math.Round(64*size), 0, (uint)Math.Round(options.Resolution));
|
||||
|
||||
uint index = FT.GetCharIndex(face, (ulong)codepoint);
|
||||
FT.LoadGlyph(face, index, FTLoadFlags.Default);
|
||||
|
||||
ref readonly FTGlyphMetrics ftmetrics = ref face.Glyph.Metrics;
|
||||
metrics = new QGlyphMetrics(codepoint,
|
||||
new QVec2(ftmetrics.Width/64f, ftmetrics.Height/64f),
|
||||
new QVec2(ftmetrics.HorizontalBearingX/64f, ftmetrics.HorizontalBearingY/64f),
|
||||
new QVec2(ftmetrics.VerticalBearingX/64f, ftmetrics.VerticalBearingY/64f),
|
||||
new QVec2(ftmetrics.HorizontalAdvance/64f, ftmetrics.VerticalAdvance/64f)
|
||||
);
|
||||
|
||||
FT.RenderGlyph(face.Glyph, options.Sdf ? FTRenderMode.Sdf : FTRenderMode.Normal);
|
||||
ref readonly FTBitmap bitmap = ref face.Glyph.Bitmap;
|
||||
|
||||
if (bitmap.Width == 0 || bitmap.Pitch == 0 || bitmap.Buffer == IntPtr.Zero)
|
||||
{
|
||||
return null;
|
||||
}
|
||||
|
||||
QImageBuffer image = new QImageBuffer(QImageFormat.AlphaU8, (int)bitmap.Width, (int)bitmap.Rows);
|
||||
image.LockBits2d(out QImageLock lk, QImageLockOptions.Default);
|
||||
|
||||
unsafe
|
||||
{
|
||||
Buffer.MemoryCopy((void*)bitmap.Buffer, (void*)lk.ImagePtr, lk.Width * lk.Height, bitmap.Width * bitmap.Rows);
|
||||
}
|
||||
|
||||
image.UnlockBits();
|
||||
return image;
|
||||
}
|
||||
|
||||
protected override void Dispose(bool disposing)
|
||||
{
|
||||
base.Dispose(disposing);
|
||||
|
||||
if (disposing)
|
||||
{
|
||||
ms.Dispose();
|
||||
}
|
||||
|
||||
FT.DoneFace(face);
|
||||
}
|
||||
|
||||
private static FTLibrary Ft => FTProvider.Ft;
|
||||
}
|
||||
}
|
||||
@@ -1,98 +0,0 @@
|
||||
using System;
|
||||
using System.IO;
|
||||
using Dashboard.Media.Color;
|
||||
using ReFuel.Stb;
|
||||
|
||||
namespace Dashboard.Media.Defaults
|
||||
{
|
||||
public unsafe class QImageStbi : QImage
|
||||
{
|
||||
private readonly StbImage image;
|
||||
private QImageBuffer buffer;
|
||||
private bool isSdf = false;
|
||||
|
||||
public override int Width => image.Width;
|
||||
|
||||
public override int Height => image.Height;
|
||||
|
||||
public override int Depth => 1;
|
||||
public override bool IsSdf => isSdf;
|
||||
public override QImageFormat InternalFormat => Stb2QImageFormat(image.Format);
|
||||
|
||||
public QImageStbi(Stream source)
|
||||
{
|
||||
// According to the stbi documentation, only a specific type of PNG
|
||||
// files are premultiplied out of the box (iPhone PNG). Take the
|
||||
// precision loss L and move on.
|
||||
StbImage.FlipVerticallyOnLoad = true;
|
||||
StbImage.UnpremultiplyOnLoad = true;
|
||||
|
||||
image = StbImage.Load(source);
|
||||
}
|
||||
|
||||
public static QImageFormat Stb2QImageFormat(StbiImageFormat src)
|
||||
{
|
||||
switch (src)
|
||||
{
|
||||
case StbiImageFormat.Grey: return QImageFormat.RedU8;
|
||||
case StbiImageFormat.Rgb: return QImageFormat.RgbU8;
|
||||
case StbiImageFormat.Rgba: return QImageFormat.RgbaU8;
|
||||
case StbiImageFormat.GreyAlpha: return QImageFormat.RaU8;
|
||||
default: return QImageFormat.Undefined;
|
||||
}
|
||||
}
|
||||
|
||||
public override void LockBits2d(out QImageLock imageLock, QImageLockOptions options)
|
||||
{
|
||||
if (options.MipLevel > 0) throw new Exception("This image has no mip levels.");
|
||||
|
||||
buffer?.Dispose();
|
||||
buffer = new QImageBuffer(options.Format, Width, Height);
|
||||
buffer.LockBits2d(out QImageLock dst, QImageLockOptions.Default);
|
||||
|
||||
byte *srcPtr = (byte*)image.ImagePointer;
|
||||
QImageLock src = new QImageLock(InternalFormat, Width, Height, 1, (IntPtr)srcPtr);
|
||||
FormatConvert.Convert(dst, src);
|
||||
|
||||
if (options.Premultiply)
|
||||
{
|
||||
FormatConvert.Premultiply(dst);
|
||||
}
|
||||
|
||||
imageLock = dst;
|
||||
}
|
||||
|
||||
public override void LockBits3d(out QImageLock imageLock, QImageLockOptions options)
|
||||
{
|
||||
LockBits2d(out imageLock, options);
|
||||
}
|
||||
|
||||
public override void LockBits3d(out QImageLock imageLock, QImageLockOptions options, int depth)
|
||||
{
|
||||
if (depth != 1) throw new ArgumentOutOfRangeException(nameof(depth));
|
||||
|
||||
LockBits2d(out imageLock, options);
|
||||
}
|
||||
|
||||
public override void UnlockBits()
|
||||
{
|
||||
buffer.UnlockBits();
|
||||
}
|
||||
|
||||
public void SdfHint(bool value = true)
|
||||
{
|
||||
isSdf = value;
|
||||
}
|
||||
|
||||
protected override void Dispose(bool disposing)
|
||||
{
|
||||
base.Dispose(disposing);
|
||||
|
||||
if (disposing)
|
||||
{
|
||||
buffer?.Dispose();
|
||||
image.Dispose();
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
@@ -1,155 +0,0 @@
|
||||
using System;
|
||||
using System.Buffers;
|
||||
using System.Collections;
|
||||
using System.IO;
|
||||
using System.Linq;
|
||||
using System.Net;
|
||||
using Dashboard.Media.Font;
|
||||
|
||||
// WebRequest is obsolete but runs on .NET framework.
|
||||
#pragma warning disable SYSLIB0014
|
||||
|
||||
namespace Dashboard.Media.Defaults
|
||||
{
|
||||
public class StbMediaLoader : MediaLoader<string>, MediaLoader<Uri>, MediaLoader<FileInfo>, MediaLoader<FontFace>
|
||||
{
|
||||
public bool AllowRemoteTransfers { get; set; } = false;
|
||||
private readonly ArrayPool<byte> ByteArrays = ArrayPool<byte>.Create();
|
||||
|
||||
public IDisposable GetMedia(object key, MediaHint hint)
|
||||
{
|
||||
Type t = key.GetType();
|
||||
/**/ if (t == typeof(string))
|
||||
{
|
||||
return GetMedia((string)key, hint);
|
||||
}
|
||||
else if (t == typeof(Uri))
|
||||
{
|
||||
return GetMedia((Uri)key, hint);
|
||||
}
|
||||
else if (t == typeof(FileInfo))
|
||||
{
|
||||
return GetMedia((FileInfo)key, hint);
|
||||
}
|
||||
else if (t == typeof(FontFace))
|
||||
{
|
||||
return GetMedia((FontFace)key, hint);
|
||||
}
|
||||
else
|
||||
{
|
||||
return null;
|
||||
}
|
||||
}
|
||||
|
||||
public IDisposable GetMedia(Uri uri, MediaHint hint)
|
||||
{
|
||||
throw new NotImplementedException();
|
||||
}
|
||||
|
||||
public IDisposable GetMedia(string str, MediaHint hint)
|
||||
{
|
||||
throw new NotImplementedException();
|
||||
}
|
||||
|
||||
public IDisposable GetMedia(FileInfo file, MediaHint hint)
|
||||
{
|
||||
throw new NotImplementedException();
|
||||
}
|
||||
|
||||
public IDisposable GetMedia(FontFace key, MediaHint hint)
|
||||
{
|
||||
throw new NotImplementedException();
|
||||
}
|
||||
|
||||
public Stream OpenResource(FileInfo file)
|
||||
{
|
||||
if (file.Exists)
|
||||
{
|
||||
return file.Open(FileMode.Open);
|
||||
}
|
||||
else
|
||||
{
|
||||
return null;
|
||||
}
|
||||
}
|
||||
|
||||
public Stream OpenResource(Uri uri)
|
||||
{
|
||||
switch (uri.Scheme)
|
||||
{
|
||||
case "http":
|
||||
case "https":
|
||||
if (!AllowRemoteTransfers) return null;
|
||||
|
||||
try
|
||||
{
|
||||
WebRequest request = HttpWebRequest.Create(uri);
|
||||
WebResponse response = request.GetResponse();
|
||||
MemoryStream stream = new MemoryStream();
|
||||
|
||||
response.GetResponseStream().CopyTo(stream);
|
||||
response.Close();
|
||||
|
||||
stream.Position = 0;
|
||||
return stream;
|
||||
}
|
||||
catch
|
||||
{
|
||||
return null;
|
||||
}
|
||||
case "file":
|
||||
return OpenResource(new FileInfo(uri.AbsolutePath));
|
||||
default:
|
||||
return null;
|
||||
}
|
||||
}
|
||||
|
||||
public Stream OpenResource(string key)
|
||||
{
|
||||
if (File.Exists(key))
|
||||
{
|
||||
return File.Open(key, FileMode.Open);
|
||||
}
|
||||
else if (Uri.TryCreate(key, UriKind.RelativeOrAbsolute, out Uri uri))
|
||||
{
|
||||
return OpenResource(uri);
|
||||
}
|
||||
else
|
||||
{
|
||||
return null;
|
||||
}
|
||||
}
|
||||
|
||||
MediaHint InferMedia(Stream str, MediaHint hint)
|
||||
{
|
||||
if (hint != MediaHint.None)
|
||||
{
|
||||
return hint;
|
||||
}
|
||||
|
||||
byte[] array = ByteArrays.Rent(4);
|
||||
str.Read(array, 0, 4);
|
||||
str.Position = 0;
|
||||
|
||||
foreach (var(type, seq) in MediaTypes)
|
||||
{
|
||||
if (seq.SequenceEqual(array))
|
||||
return hint;
|
||||
}
|
||||
|
||||
return MediaHint.None;
|
||||
}
|
||||
|
||||
private readonly (MediaHint, byte[])[] MediaTypes = new (MediaHint, byte[])[] {
|
||||
(MediaHint.Image, new byte[] { 0x42, 0x4d }), /* .bmp `BM` */
|
||||
(MediaHint.Image, new byte[] { 0x47, 0x49, 0x46, 0x38 }), /* .gif `GIF8` */
|
||||
(MediaHint.Image, new byte[] { 0xff, 0xd8, 0xff, 0xe0 }), /* .jpg (JFIF) */
|
||||
(MediaHint.Image, new byte[] { 0xff, 0xd8, 0xff, 0xe1 }), /* .jpg (EXIF) */
|
||||
(MediaHint.Image, new byte[] { 0x89, 0x50, 0x4e, 0x47 }), /* .png `.PNG `*/
|
||||
(MediaHint.Image, new byte[] { 0x4d, 0x4d, 0x00, 0x2a }), /* .tif (motorola) */
|
||||
(MediaHint.Image, new byte[] { 0x49, 0x49, 0x2a, 0x00 }), /* .tif (intel) */
|
||||
(MediaHint.Font, new byte[] { 0x00, 0x01, 0x00, 0x00 }), /* .ttf */
|
||||
(MediaHint.Font, new byte[] { 0x4F, 0x54, 0x54, 0x4F }), /* .otf */
|
||||
};
|
||||
}
|
||||
}
|
||||
@@ -1,151 +0,0 @@
|
||||
using System;
|
||||
using System.Collections.Generic;
|
||||
using System.Diagnostics;
|
||||
using System.Linq;
|
||||
using System.Runtime.CompilerServices;
|
||||
using System.Runtime.InteropServices;
|
||||
using System.Text;
|
||||
using System.Threading.Tasks;
|
||||
|
||||
#if false
|
||||
namespace Quik.Media.Defaults.Win32
|
||||
{
|
||||
|
||||
public class EnumerateFonts
|
||||
{
|
||||
private const byte DEFAULT_CHARSET = 1;
|
||||
|
||||
public static void Enumerate(FontFace font)
|
||||
{
|
||||
/* It's windows, just borrow the desktop window. */
|
||||
IntPtr hdc = GetDC(GetDesktopWindow());
|
||||
|
||||
List<(LogFontA, TextMetricA)> list = new List<(LogFontA, TextMetricA)>();
|
||||
|
||||
LogFontA font2 = new LogFontA()
|
||||
{
|
||||
//FaceName = font.Family,
|
||||
Weight = ((font.Style & FontStyle.Bold) != 0) ? FontWeight.Bold : FontWeight.Regular,
|
||||
Italic = (font.Style & FontStyle.Italic) != 0,
|
||||
CharSet = DEFAULT_CHARSET
|
||||
};
|
||||
|
||||
Console.WriteLine(font2.FaceName);
|
||||
|
||||
EnumFontFamiliesExProc proc = (in LogFontA font, in TextMetricA metric, int type, IntPtr lparam) =>
|
||||
{
|
||||
list.Add((font, metric));
|
||||
return 0;
|
||||
};
|
||||
|
||||
EnumFontFamiliesExA(hdc, font2, proc, IntPtr.Zero, 0);
|
||||
}
|
||||
|
||||
private const string gdi32 = "Gdi32.dll";
|
||||
private const string user32 = "User32.dll";
|
||||
|
||||
[DllImport(gdi32)]
|
||||
private static extern int EnumFontFamiliesExA(
|
||||
IntPtr hdc,
|
||||
in LogFontA font,
|
||||
[MarshalAs(UnmanagedType.FunctionPtr)] EnumFontFamiliesExProc proc,
|
||||
IntPtr lparam,
|
||||
int flags /* Should be zero. */);
|
||||
|
||||
[DllImport(user32)]
|
||||
private static extern IntPtr /* HWND */ GetDesktopWindow();
|
||||
|
||||
[DllImport(user32)]
|
||||
private static extern IntPtr /* HDC */ GetDC(IntPtr hwnd);
|
||||
|
||||
private delegate int EnumFontFamiliesExProc(in LogFontA font, in TextMetricA metric, int fontType, IntPtr lParam);
|
||||
|
||||
private struct LogFontA
|
||||
{
|
||||
public long Height;
|
||||
public long Width;
|
||||
public long Escapement;
|
||||
public long Orientation;
|
||||
public FontWeight Weight;
|
||||
[MarshalAs(UnmanagedType.U1)]
|
||||
public bool Italic;
|
||||
[MarshalAs(UnmanagedType.U1)]
|
||||
public bool Underline;
|
||||
[MarshalAs(UnmanagedType.U1)]
|
||||
public bool StrikeOut;
|
||||
public byte CharSet;
|
||||
public byte OutPrecision;
|
||||
public byte ClipPrecision;
|
||||
public byte PitchAndFamily;
|
||||
private unsafe fixed byte aFaceName[32];
|
||||
public unsafe string FaceName
|
||||
{
|
||||
get
|
||||
{
|
||||
fixed (byte* str = aFaceName)
|
||||
{
|
||||
int len = 0;
|
||||
for (; str[len] != 0 && len < 32; len++) ;
|
||||
return Encoding.UTF8.GetString(str, len);
|
||||
}
|
||||
}
|
||||
|
||||
set
|
||||
{
|
||||
fixed (byte *str = aFaceName)
|
||||
{
|
||||
Span<byte> span = new Span<byte>(str, 32);
|
||||
Encoding.UTF8.GetBytes(value, span);
|
||||
span[31] = 0;
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
private struct TextMetricA
|
||||
{
|
||||
public long Height;
|
||||
public long Ascent;
|
||||
public long Descent;
|
||||
public long InternalLeading;
|
||||
public long ExternalLeading;
|
||||
public long AveCharWidth;
|
||||
public long MaxCharWidth;
|
||||
public long Weight;
|
||||
public long Overhang;
|
||||
public long DigitizedAspectX;
|
||||
public long DigitizedAspectY;
|
||||
public byte FirstChar;
|
||||
public byte LastChar;
|
||||
public byte DefaultChar;
|
||||
public byte BreakChar;
|
||||
public byte Italic;
|
||||
public byte Underlined;
|
||||
public byte StruckOut;
|
||||
public byte PitchAndFamily;
|
||||
public byte CharSet;
|
||||
}
|
||||
|
||||
private enum FontWeight : long
|
||||
{
|
||||
DontCare = 0,
|
||||
Thin = 100,
|
||||
ExtraLight = 200,
|
||||
UltraLight = 200,
|
||||
Light = 300,
|
||||
Normal = 400,
|
||||
Regular = 400,
|
||||
Medium = 500,
|
||||
Semibold = 600,
|
||||
Demibold = 600,
|
||||
Bold = 700,
|
||||
Extrabold = 800,
|
||||
Ultrabold = 800,
|
||||
Heavy = 900,
|
||||
Black = 900
|
||||
}
|
||||
}
|
||||
|
||||
|
||||
}
|
||||
#endif
|
||||
@@ -1,17 +0,0 @@
|
||||
<Project Sdk="Microsoft.NET.Sdk">
|
||||
|
||||
<PropertyGroup>
|
||||
<TargetFramework>net6.0</TargetFramework>
|
||||
<Nullable>enable</Nullable>
|
||||
</PropertyGroup>
|
||||
|
||||
<ItemGroup>
|
||||
<PackageReference Include="OpenTK" Version="4.8.0" />
|
||||
</ItemGroup>
|
||||
|
||||
<ItemGroup>
|
||||
<ProjectReference Include="..\Dashboard\Dashboard.csproj" />
|
||||
<EmbeddedResource Include="glsl\**"/>
|
||||
</ItemGroup>
|
||||
|
||||
</Project>
|
||||
@@ -1,104 +0,0 @@
|
||||
using System;
|
||||
using System.Collections.Generic;
|
||||
using OpenTK.Windowing.Desktop;
|
||||
using OpenTK.Windowing.GraphicsLibraryFramework;
|
||||
using Dashboard.CommandMachine;
|
||||
using Dashboard.Media;
|
||||
using Dashboard.OpenGL;
|
||||
using Dashboard.PAL;
|
||||
|
||||
namespace Dashboard.OpenTK
|
||||
{
|
||||
public class OpenTKPlatform : IDashboardPlatform
|
||||
{
|
||||
private readonly List<OpenTKPort> _ports = new List<OpenTKPort>();
|
||||
|
||||
// These shall remain a sad nop for now.
|
||||
public string? Title { get; set; }
|
||||
public QImage? Icon { get; set; } = null;
|
||||
|
||||
public event EventHandler? EventRaised;
|
||||
|
||||
public NativeWindowSettings DefaultSettings { get; set; } = NativeWindowSettings.Default;
|
||||
|
||||
public IReadOnlyList<OpenTKPort> Ports => _ports;
|
||||
|
||||
private bool IsGLInitialized = false;
|
||||
|
||||
public IDashHandle CreatePort()
|
||||
{
|
||||
NativeWindow window = new NativeWindow(DefaultSettings);
|
||||
OpenTKPort port = new OpenTKPort(window);
|
||||
_ports.Add(port);
|
||||
|
||||
if (!IsGLInitialized)
|
||||
{
|
||||
window.Context.MakeCurrent();
|
||||
GL.LoadBindings(GLFW.GetProcAddress);
|
||||
IsGLInitialized = true;
|
||||
}
|
||||
|
||||
window.Closing += (ea) =>
|
||||
{
|
||||
Environment.Exit(0);
|
||||
};
|
||||
|
||||
return port;
|
||||
}
|
||||
|
||||
public void Dispose()
|
||||
{
|
||||
// FIXME: dispose pattern here!
|
||||
|
||||
// Copy the array to prevent collection modification exceptions.
|
||||
foreach (OpenTKPort port in _ports.ToArray())
|
||||
{
|
||||
port.Dispose();
|
||||
}
|
||||
}
|
||||
|
||||
public void ProcessEvents(bool block)
|
||||
{
|
||||
NativeWindow.ProcessWindowEvents(block);
|
||||
}
|
||||
|
||||
public void DestroyPort(IDashHandle port) => ((OpenTKPort)port).Dispose();
|
||||
|
||||
public string PortGetTitle(IDashHandle port) => ((OpenTKPort)port).Title;
|
||||
|
||||
public void PortSetTitle(IDashHandle port, string title) => ((OpenTKPort)port).Title = title;
|
||||
|
||||
public QVec2 PortGetSize(IDashHandle port) => ((OpenTKPort)port).Size;
|
||||
|
||||
public void PortSetSize(IDashHandle port, QVec2 size) => ((OpenTKPort)port).Size = size;
|
||||
|
||||
public QVec2 PortGetPosition(IDashHandle port) => ((OpenTKPort)port).Position;
|
||||
|
||||
public void PortSetPosition(IDashHandle port, QVec2 position) => ((OpenTKPort)port).Position = position;
|
||||
|
||||
public bool PortIsValid(IDashHandle port) => ((OpenTKPort)port).IsValid;
|
||||
|
||||
public void PortSubscribeEvent(IDashHandle port, EventHandler handler) => ((OpenTKPort)port).EventRaised += handler;
|
||||
|
||||
public void PortUnsubscribeEvent(IDashHandle port, EventHandler handler) => ((OpenTKPort)port).EventRaised -= handler;
|
||||
|
||||
public void PortFocus(IDashHandle port) => ((OpenTKPort)port).Focus();
|
||||
|
||||
public void PortShow(IDashHandle port, bool shown = true) => ((OpenTKPort)port).Show(shown);
|
||||
|
||||
public void PortPaint(IDashHandle port, CommandList commands) => ((OpenTKPort)port).Paint(commands);
|
||||
|
||||
public void GetMaximumImage(out int width, out int height)
|
||||
{
|
||||
GL.Get(GLEnum.GL_MAX_TEXTURE_SIZE, out int value);
|
||||
width = height = value;
|
||||
}
|
||||
|
||||
public void GetMaximumImage(out int width, out int height, out int depth)
|
||||
{
|
||||
GetMaximumImage(out width, out height);
|
||||
GL.Get(GLEnum.GL_MAX_ARRAY_TEXTURE_LAYERS, out int value);
|
||||
depth = value;
|
||||
}
|
||||
}
|
||||
}
|
||||
@@ -1,107 +0,0 @@
|
||||
using System;
|
||||
using OpenTK.Mathematics;
|
||||
using OpenTK.Windowing.Desktop;
|
||||
using Dashboard.OpenGL;
|
||||
using Dashboard.CommandMachine;
|
||||
using Dashboard.PAL;
|
||||
using Dashboard.VertexGenerator;
|
||||
|
||||
namespace Dashboard.OpenTK
|
||||
{
|
||||
public class OpenTKPort : IDashHandle
|
||||
{
|
||||
private readonly NativeWindow _window;
|
||||
private readonly GL21Driver _glDriver;
|
||||
private readonly VertexGeneratorEngine _vertexEngine;
|
||||
|
||||
public string Title
|
||||
{
|
||||
get => _window.Title;
|
||||
set => _window.Title = value;
|
||||
}
|
||||
|
||||
public QVec2 Size
|
||||
{
|
||||
get
|
||||
{
|
||||
Vector2i size = _window.ClientSize;
|
||||
return new QVec2(size.X, size.Y);
|
||||
}
|
||||
set
|
||||
{
|
||||
// OpenTK being OpenTK as usual, you can't set the client size.
|
||||
Vector2i extents = _window.Size - _window.ClientSize;
|
||||
Vector2i size = extents + new Vector2i((int)value.X, (int)value.Y);
|
||||
_window.Size = size;
|
||||
}
|
||||
}
|
||||
public QVec2 Position
|
||||
{
|
||||
get
|
||||
{
|
||||
Vector2i location = _window.Location;
|
||||
return new QVec2(location.X, location.Y);
|
||||
}
|
||||
set
|
||||
{
|
||||
Vector2i location = new Vector2i((int)value.X, (int)value.Y);
|
||||
_window.Location = location;
|
||||
}
|
||||
}
|
||||
|
||||
public bool IsValid => !isDisposed;
|
||||
|
||||
public event EventHandler? EventRaised;
|
||||
|
||||
public OpenTKPort(NativeWindow window)
|
||||
{
|
||||
_window = window;
|
||||
_glDriver = new GL21Driver();
|
||||
_vertexEngine = new VertexGeneratorEngine();
|
||||
}
|
||||
|
||||
public void Focus()
|
||||
{
|
||||
_window.Focus();
|
||||
}
|
||||
|
||||
public void Paint(CommandList queue)
|
||||
{
|
||||
QRectangle view = new QRectangle(Size, new QVec2(0, 0));
|
||||
|
||||
_vertexEngine.Reset();
|
||||
_vertexEngine.ProcessCommands(view, queue);
|
||||
|
||||
if (!_window.Context.IsCurrent)
|
||||
_window.Context.MakeCurrent();
|
||||
|
||||
if (!_glDriver.IsInit)
|
||||
_glDriver.Init();
|
||||
|
||||
GL.Clear(GLEnum.GL_COLOR_BUFFER_BIT | GLEnum.GL_DEPTH_BUFFER_BIT);
|
||||
_glDriver.Draw(_vertexEngine.DrawQueue, view);
|
||||
|
||||
_window.Context.SwapBuffers();
|
||||
}
|
||||
|
||||
public void Show(bool shown = true)
|
||||
{
|
||||
_window.IsVisible = shown;
|
||||
}
|
||||
|
||||
private bool isDisposed;
|
||||
private void Dispose(bool disposing)
|
||||
{
|
||||
if (isDisposed) return;
|
||||
|
||||
if (disposing)
|
||||
{
|
||||
_window?.Dispose();
|
||||
GC.SuppressFinalize(this);
|
||||
}
|
||||
|
||||
isDisposed = true;
|
||||
}
|
||||
public void Dispose() => Dispose(true);
|
||||
}
|
||||
}
|
||||
+23
-31
@@ -3,49 +3,41 @@ Microsoft Visual Studio Solution File, Format Version 12.00
|
||||
# Visual Studio Version 17
|
||||
VisualStudioVersion = 17.0.31903.59
|
||||
MinimumVisualStudioVersion = 10.0.40219.1
|
||||
Project("{FAE04EC0-301F-11D3-BF4B-00C04F79EFBC}") = "Dashboard", "Dashboard\Dashboard.csproj", "{4FE772DD-F424-4EAC-BF88-CB8F751B4926}"
|
||||
Project("{9A19103F-16F7-4668-BE54-9A1E7A4F7556}") = "Dashboard", "Dashboard\Dashboard.csproj", "{49A62F46-AC1C-4240-8615-020D4FBBF964}"
|
||||
EndProject
|
||||
Project("{FAE04EC0-301F-11D3-BF4B-00C04F79EFBC}") = "Dashboard.Media.Defaults", "Dashboard.Media.Defaults\Dashboard.Media.Defaults.csproj", "{3798F6DD-8F84-4B7D-A810-B0D4B5ACB672}"
|
||||
Project("{9A19103F-16F7-4668-BE54-9A1E7A4F7556}") = "Dashboard.Drawing", "Dashboard.Drawing\Dashboard.Drawing.csproj", "{1BDFEF50-C907-42C8-B63B-E4F6F585CFB5}"
|
||||
EndProject
|
||||
Project("{FAE04EC0-301F-11D3-BF4B-00C04F79EFBC}") = "Dashboard.OpenTK", "Dashboard.OpenTK\Dashboard.OpenTK.csproj", "{2013470A-915C-46F2-BDD3-FCAA39C845EE}"
|
||||
Project("{2150E333-8FDC-42A3-9474-1A3956D46DE8}") = "tests", "tests", "{9D6CCC74-4DF3-47CB-B9B2-6BB75DF2BC40}"
|
||||
EndProject
|
||||
Project("{2150E333-8FDC-42A3-9474-1A3956D46DE8}") = "tests", "tests", "{40F3B724-88A1-4D4F-93AB-FE0DC07A347E}"
|
||||
EndProject
|
||||
Project("{FAE04EC0-301F-11D3-BF4B-00C04F79EFBC}") = "Dashboard.Demo", "tests\Dashboard.Demo\Dashboard.Demo.csproj", "{EAA5488E-ADF0-4D68-91F4-FAE98C8691FC}"
|
||||
EndProject
|
||||
Project("{FAE04EC0-301F-11D3-BF4B-00C04F79EFBC}") = "Dashboard.BlurgText", "Dashboard.BlurgText\Dashboard.BlurgText.csproj", "{D05A9DEA-A5D1-43DC-AB41-36B07598B749}"
|
||||
Project("{9A19103F-16F7-4668-BE54-9A1E7A4F7556}") = "Dashboard.TestApplication", "tests\Dashboard.TestApplication\Dashboard.TestApplication.csproj", "{7C90B90B-DF31-439B-9080-CD805383B014}"
|
||||
ProjectSection(ProjectDependencies) = postProject
|
||||
{1BDFEF50-C907-42C8-B63B-E4F6F585CFB5} = {1BDFEF50-C907-42C8-B63B-E4F6F585CFB5}
|
||||
{49A62F46-AC1C-4240-8615-020D4FBBF964} = {49A62F46-AC1C-4240-8615-020D4FBBF964}
|
||||
EndProjectSection
|
||||
EndProject
|
||||
Global
|
||||
GlobalSection(SolutionConfigurationPlatforms) = preSolution
|
||||
Debug|Any CPU = Debug|Any CPU
|
||||
Release|Any CPU = Release|Any CPU
|
||||
EndGlobalSection
|
||||
GlobalSection(ProjectConfigurationPlatforms) = postSolution
|
||||
{49A62F46-AC1C-4240-8615-020D4FBBF964}.Debug|Any CPU.ActiveCfg = Debug|Any CPU
|
||||
{49A62F46-AC1C-4240-8615-020D4FBBF964}.Debug|Any CPU.Build.0 = Debug|Any CPU
|
||||
{49A62F46-AC1C-4240-8615-020D4FBBF964}.Release|Any CPU.ActiveCfg = Release|Any CPU
|
||||
{49A62F46-AC1C-4240-8615-020D4FBBF964}.Release|Any CPU.Build.0 = Release|Any CPU
|
||||
{1BDFEF50-C907-42C8-B63B-E4F6F585CFB5}.Debug|Any CPU.ActiveCfg = Debug|Any CPU
|
||||
{1BDFEF50-C907-42C8-B63B-E4F6F585CFB5}.Debug|Any CPU.Build.0 = Debug|Any CPU
|
||||
{1BDFEF50-C907-42C8-B63B-E4F6F585CFB5}.Release|Any CPU.ActiveCfg = Release|Any CPU
|
||||
{1BDFEF50-C907-42C8-B63B-E4F6F585CFB5}.Release|Any CPU.Build.0 = Release|Any CPU
|
||||
{7C90B90B-DF31-439B-9080-CD805383B014}.Debug|Any CPU.ActiveCfg = Debug|Any CPU
|
||||
{7C90B90B-DF31-439B-9080-CD805383B014}.Debug|Any CPU.Build.0 = Debug|Any CPU
|
||||
{7C90B90B-DF31-439B-9080-CD805383B014}.Release|Any CPU.ActiveCfg = Release|Any CPU
|
||||
{7C90B90B-DF31-439B-9080-CD805383B014}.Release|Any CPU.Build.0 = Release|Any CPU
|
||||
EndGlobalSection
|
||||
GlobalSection(SolutionProperties) = preSolution
|
||||
HideSolutionNode = FALSE
|
||||
EndGlobalSection
|
||||
GlobalSection(ProjectConfigurationPlatforms) = postSolution
|
||||
{4FE772DD-F424-4EAC-BF88-CB8F751B4926}.Debug|Any CPU.ActiveCfg = Debug|Any CPU
|
||||
{4FE772DD-F424-4EAC-BF88-CB8F751B4926}.Debug|Any CPU.Build.0 = Debug|Any CPU
|
||||
{4FE772DD-F424-4EAC-BF88-CB8F751B4926}.Release|Any CPU.ActiveCfg = Release|Any CPU
|
||||
{4FE772DD-F424-4EAC-BF88-CB8F751B4926}.Release|Any CPU.Build.0 = Release|Any CPU
|
||||
{3798F6DD-8F84-4B7D-A810-B0D4B5ACB672}.Debug|Any CPU.ActiveCfg = Debug|Any CPU
|
||||
{3798F6DD-8F84-4B7D-A810-B0D4B5ACB672}.Debug|Any CPU.Build.0 = Debug|Any CPU
|
||||
{3798F6DD-8F84-4B7D-A810-B0D4B5ACB672}.Release|Any CPU.ActiveCfg = Release|Any CPU
|
||||
{3798F6DD-8F84-4B7D-A810-B0D4B5ACB672}.Release|Any CPU.Build.0 = Release|Any CPU
|
||||
{2013470A-915C-46F2-BDD3-FCAA39C845EE}.Debug|Any CPU.ActiveCfg = Debug|Any CPU
|
||||
{2013470A-915C-46F2-BDD3-FCAA39C845EE}.Debug|Any CPU.Build.0 = Debug|Any CPU
|
||||
{2013470A-915C-46F2-BDD3-FCAA39C845EE}.Release|Any CPU.ActiveCfg = Release|Any CPU
|
||||
{2013470A-915C-46F2-BDD3-FCAA39C845EE}.Release|Any CPU.Build.0 = Release|Any CPU
|
||||
{EAA5488E-ADF0-4D68-91F4-FAE98C8691FC}.Debug|Any CPU.ActiveCfg = Debug|Any CPU
|
||||
{EAA5488E-ADF0-4D68-91F4-FAE98C8691FC}.Debug|Any CPU.Build.0 = Debug|Any CPU
|
||||
{EAA5488E-ADF0-4D68-91F4-FAE98C8691FC}.Release|Any CPU.ActiveCfg = Release|Any CPU
|
||||
{EAA5488E-ADF0-4D68-91F4-FAE98C8691FC}.Release|Any CPU.Build.0 = Release|Any CPU
|
||||
{D05A9DEA-A5D1-43DC-AB41-36B07598B749}.Debug|Any CPU.ActiveCfg = Debug|Any CPU
|
||||
{D05A9DEA-A5D1-43DC-AB41-36B07598B749}.Debug|Any CPU.Build.0 = Debug|Any CPU
|
||||
{D05A9DEA-A5D1-43DC-AB41-36B07598B749}.Release|Any CPU.ActiveCfg = Release|Any CPU
|
||||
{D05A9DEA-A5D1-43DC-AB41-36B07598B749}.Release|Any CPU.Build.0 = Release|Any CPU
|
||||
EndGlobalSection
|
||||
GlobalSection(NestedProjects) = preSolution
|
||||
{EAA5488E-ADF0-4D68-91F4-FAE98C8691FC} = {40F3B724-88A1-4D4F-93AB-FE0DC07A347E}
|
||||
{7C90B90B-DF31-439B-9080-CD805383B014} = {9D6CCC74-4DF3-47CB-B9B2-6BB75DF2BC40}
|
||||
EndGlobalSection
|
||||
EndGlobal
|
||||
|
||||
@@ -0,0 +1,6 @@
|
||||
namespace Dashboard;
|
||||
|
||||
public class Class1
|
||||
{
|
||||
|
||||
}
|
||||
@@ -1,62 +0,0 @@
|
||||
namespace Dashboard.CommandMachine
|
||||
{
|
||||
/// <summary>
|
||||
/// Enumeration of built-in Quik commands.
|
||||
/// </summary>
|
||||
public enum Command
|
||||
{
|
||||
#region Control Commands
|
||||
/// <summary>
|
||||
/// Invoke a function directly.
|
||||
/// </summary>
|
||||
Invoke,
|
||||
|
||||
/// <summary>
|
||||
/// Begin conditional rendering segment.
|
||||
/// </summary>
|
||||
ConditionalBegin,
|
||||
|
||||
/// <summary>
|
||||
/// End conditional rendering segment.
|
||||
/// </summary>
|
||||
ConditionalEnd,
|
||||
|
||||
PushViewport,
|
||||
IntersectViewport,
|
||||
StoreViewport,
|
||||
PopViewport,
|
||||
|
||||
PushZ,
|
||||
IncrementZ,
|
||||
AddZ,
|
||||
StoreZ,
|
||||
DecrementZ,
|
||||
PopZ,
|
||||
|
||||
PushMatrix,
|
||||
StoreIdentityMatrix,
|
||||
StoreMatrix,
|
||||
PopMatrix,
|
||||
|
||||
PushStyle,
|
||||
StoreStyle,
|
||||
PopStyle,
|
||||
#endregion
|
||||
|
||||
#region Draw Commands
|
||||
Line,
|
||||
Bezier,
|
||||
Rectangle,
|
||||
Ellipse,
|
||||
Triangle,
|
||||
Polygon,
|
||||
Image,
|
||||
#endregion
|
||||
|
||||
|
||||
/// <summary>
|
||||
/// Start index for custom commands.
|
||||
/// </summary>
|
||||
CustomCommandBase = 1024,
|
||||
}
|
||||
}
|
||||
@@ -1,232 +0,0 @@
|
||||
using System;
|
||||
using System.Collections.Generic;
|
||||
|
||||
namespace Dashboard.CommandMachine
|
||||
{
|
||||
public class CommandEngine
|
||||
{
|
||||
private int _zIndex = 0;
|
||||
private readonly Stack<int> _zStack = new Stack<int>();
|
||||
public int ZIndex => _zIndex;
|
||||
|
||||
private QRectangle _viewport;
|
||||
private readonly Stack<QRectangle> _viewportStack = new Stack<QRectangle>();
|
||||
private readonly Stack<QMat4> _matrixStack = new Stack<QMat4>();
|
||||
|
||||
private Command _customCommandBase = Command.CustomCommandBase;
|
||||
private readonly List<QuikCommandHandler> _customCommands = new List<QuikCommandHandler>();
|
||||
|
||||
public QRectangle Viewport => _viewport;
|
||||
|
||||
public QMat4 ActiveTransforms { get; }
|
||||
|
||||
public StyleStack Style { get; } = new StyleStack(new Style());
|
||||
|
||||
protected CommandEngine()
|
||||
{
|
||||
Reset();
|
||||
}
|
||||
|
||||
public Command RegisterCustomCommand(QuikCommandHandler handler)
|
||||
{
|
||||
Command id = _customCommandBase++;
|
||||
_customCommands.Insert(id - Command.CustomCommandBase, handler);
|
||||
return id;
|
||||
}
|
||||
|
||||
public void ProcessCommands(QRectangle bounds, CommandList queue)
|
||||
{
|
||||
CommandQueue iterator = queue.GetEnumerator();
|
||||
|
||||
if (!iterator.Peek().IsCommand)
|
||||
throw new ArgumentException("The first element in the iterator must be a command frame.");
|
||||
|
||||
Reset();
|
||||
|
||||
_viewport = bounds;
|
||||
_viewportStack.Push(_viewport);
|
||||
|
||||
Frame frame;
|
||||
while (iterator.TryDequeue(out frame))
|
||||
{
|
||||
Command cmd = (Command)frame;
|
||||
switch (cmd)
|
||||
{
|
||||
default:
|
||||
if (cmd > Command.CustomCommandBase)
|
||||
{
|
||||
_customCommands[cmd - Command.CustomCommandBase].Invoke(this, iterator);
|
||||
}
|
||||
else
|
||||
{
|
||||
ChildProcessCommand(cmd, iterator);
|
||||
}
|
||||
break;
|
||||
|
||||
case Command.ConditionalBegin: ConditionalHandler(iterator); break;
|
||||
case Command.ConditionalEnd: /* nop */ break;
|
||||
|
||||
case Command.Invoke:
|
||||
iterator.Dequeue().As<QuikCommandHandler>().Invoke(this, iterator);
|
||||
break;
|
||||
case Command.PushViewport:
|
||||
_viewportStack.Push(_viewport);
|
||||
break;
|
||||
case Command.IntersectViewport:
|
||||
_viewport = QRectangle.Intersect((QRectangle)iterator.Dequeue(), _viewport);
|
||||
break;
|
||||
case Command.StoreViewport:
|
||||
_viewport = (QRectangle)iterator.Dequeue();
|
||||
break;
|
||||
case Command.PopViewport:
|
||||
_viewport = _viewportStack.TryPop(out QRectangle viewport) ? viewport : bounds;
|
||||
break;
|
||||
case Command.PushZ:
|
||||
_zStack.Push(_zIndex);
|
||||
break;
|
||||
case Command.IncrementZ:
|
||||
_zIndex++;
|
||||
break;
|
||||
case Command.AddZ:
|
||||
_zIndex += (int)iterator.Dequeue();
|
||||
break;
|
||||
case Command.StoreZ:
|
||||
_zIndex = (int)iterator.Dequeue();
|
||||
break;
|
||||
case Command.DecrementZ:
|
||||
_zIndex--;
|
||||
break;
|
||||
case Command.PopZ:
|
||||
_zIndex = _zStack.TryPop(out int zindex) ? zindex : 0;
|
||||
break;
|
||||
case Command.PushStyle:
|
||||
Style.Push(iterator.Dequeue().As<Style>());
|
||||
break;
|
||||
case Command.StoreStyle:
|
||||
Style.Pop();
|
||||
Style.Push(iterator.Dequeue().As<Style>());
|
||||
break;
|
||||
case Command.PopStyle:
|
||||
Style.Pop();
|
||||
break;
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
protected virtual void ChildProcessCommand(Command name, CommandQueue queue)
|
||||
{
|
||||
}
|
||||
|
||||
public virtual void Reset()
|
||||
{
|
||||
_zIndex = 0;
|
||||
_zStack.Clear();
|
||||
|
||||
_viewport = new QRectangle(float.MaxValue, float.MinValue, float.MinValue, float.MaxValue);
|
||||
_viewportStack.Clear();
|
||||
|
||||
_matrixStack.Clear();
|
||||
_matrixStack.Push(QMat4.Identity);
|
||||
}
|
||||
|
||||
private void ConditionalHandler(CommandQueue iterator)
|
||||
{
|
||||
Frame frame = iterator.Dequeue();
|
||||
|
||||
if (
|
||||
frame.IsInteger && (int)frame != 0 ||
|
||||
frame.As<Func<bool>>().Invoke())
|
||||
{
|
||||
// Take this branch.
|
||||
return;
|
||||
}
|
||||
|
||||
// Skip this branch.
|
||||
int depth = 1;
|
||||
while (iterator.TryPeek(out frame))
|
||||
{
|
||||
if (!frame.IsCommand)
|
||||
{
|
||||
iterator.Dequeue();
|
||||
continue;
|
||||
}
|
||||
|
||||
switch ((Command)frame)
|
||||
{
|
||||
case Command.ConditionalBegin:
|
||||
// Increment conditional depth.
|
||||
depth++;
|
||||
break;
|
||||
case Command.ConditionalEnd:
|
||||
// Decrement condional depth, exit if zero.
|
||||
if (--depth == 0)
|
||||
{
|
||||
iterator.Dequeue();
|
||||
return;
|
||||
}
|
||||
break;
|
||||
}
|
||||
|
||||
iterator.Dequeue();
|
||||
}
|
||||
}
|
||||
|
||||
private static readonly Dictionary<Type, ICommandListSerializer> s_serializers = new Dictionary<Type, ICommandListSerializer>();
|
||||
|
||||
/// <summary>
|
||||
/// Add a custom serializer to the command engine.
|
||||
/// </summary>
|
||||
/// <typeparam name="T">Type object type.</typeparam>
|
||||
/// <param name="serializer">The serializer.</param>
|
||||
/// <param name="overwrite">True to allow overwriting.</param>
|
||||
public static void AddSerializer<T>(ICommandListSerializer serializer, bool overwrite = false)
|
||||
{
|
||||
if (overwrite)
|
||||
{
|
||||
s_serializers[typeof(T)] = serializer;
|
||||
}
|
||||
else
|
||||
{
|
||||
s_serializers.Add(typeof(T), serializer);
|
||||
}
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// Add a custom serializer to the command engine.
|
||||
/// </summary>
|
||||
/// <typeparam name="T">Type object type.</typeparam>
|
||||
/// <param name="serializer">The serializer.</param>
|
||||
/// <param name="overwrite">True to allow overwriting.</param>
|
||||
public static void AddSerializer<T>(ICommandListSerializer<T> serializer, bool overwrite = false)
|
||||
=> AddSerializer<T>((ICommandListSerializer)serializer, overwrite);
|
||||
|
||||
/// <summary>
|
||||
/// Get a serializer for the given object.
|
||||
/// </summary>
|
||||
/// <typeparam name="T">The object type.</typeparam>
|
||||
/// <param name="value">Required parameter for the C# type inference to work.</param>
|
||||
/// <returns>The serializer.</returns>
|
||||
public static ICommandListSerializer<T> GetSerializer<T>(ICommandListSerializable<T>? value)
|
||||
where T : ICommandListSerializable<T>, new()
|
||||
{
|
||||
if (!s_serializers.TryGetValue(typeof(T), out var serializer))
|
||||
{
|
||||
serializer = new CommandListSerializableSerializer<T>();
|
||||
AddSerializer<T>(serializer);
|
||||
}
|
||||
|
||||
return (ICommandListSerializer<T>)serializer;
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// Get a serializer for the given object.
|
||||
/// </summary>
|
||||
/// <typeparam name="T">The object type.</typeparam>
|
||||
/// <param name="value">Required parameter for the C# type inference to work.</param>
|
||||
/// <returns>The serializer.</returns>
|
||||
public static ICommandListSerializer<T> GetSerializer<T>(T? value)
|
||||
{
|
||||
return (ICommandListSerializer<T>)s_serializers[typeof(T)];
|
||||
}
|
||||
}
|
||||
}
|
||||
@@ -1,8 +0,0 @@
|
||||
namespace Dashboard.CommandMachine
|
||||
{
|
||||
/// <summary>
|
||||
/// A delegate for a QUIK command.
|
||||
/// </summary>
|
||||
/// <param name="stack">The current stack.</param>
|
||||
public delegate void QuikCommandHandler(CommandEngine state, CommandQueue queue);
|
||||
}
|
||||
@@ -1,433 +0,0 @@
|
||||
using Dashboard.Media;
|
||||
using System;
|
||||
using System.Collections;
|
||||
using System.Collections.Generic;
|
||||
using System.Diagnostics.CodeAnalysis;
|
||||
|
||||
namespace Dashboard.CommandMachine
|
||||
{
|
||||
public class CommandList : IEnumerable<Frame>
|
||||
{
|
||||
private readonly List<Frame> _frames = new List<Frame>();
|
||||
|
||||
public void Clear()
|
||||
{
|
||||
_frames.Clear();
|
||||
}
|
||||
|
||||
protected void Enqueue(in Frame frame)
|
||||
{
|
||||
_frames.Add(frame);
|
||||
}
|
||||
|
||||
public void Invoke(QuikCommandHandler handler)
|
||||
{
|
||||
Enqueue(Command.Invoke);
|
||||
Enqueue(new Frame(handler));
|
||||
}
|
||||
|
||||
public void ConditionalBegin(bool value)
|
||||
{
|
||||
Enqueue(Command.ConditionalBegin);
|
||||
Enqueue((Frame)(value ? 1 : 0));
|
||||
}
|
||||
|
||||
public void ConditionalBegin(Func<bool> condition)
|
||||
{
|
||||
Enqueue(Command.ConditionalBegin);
|
||||
Enqueue(new Frame(condition));
|
||||
}
|
||||
|
||||
public void ConditionalEnd()
|
||||
{
|
||||
Enqueue(Command.ConditionalEnd);
|
||||
}
|
||||
|
||||
public void PushViewport()
|
||||
{
|
||||
Enqueue(Command.PushViewport);
|
||||
}
|
||||
|
||||
public void IntersectViewport(in QRectangle viewport)
|
||||
{
|
||||
Enqueue(Command.IntersectViewport);
|
||||
Enqueue(viewport);
|
||||
}
|
||||
|
||||
public void StoreViewport(in QRectangle viewport)
|
||||
{
|
||||
Enqueue(Command.StoreViewport);
|
||||
Enqueue(viewport);
|
||||
}
|
||||
|
||||
public void PopViewport()
|
||||
{
|
||||
Enqueue(Command.PopViewport);
|
||||
}
|
||||
|
||||
public void PushZ()
|
||||
{
|
||||
Enqueue(Command.PushZ);
|
||||
}
|
||||
|
||||
public void IncrementZ()
|
||||
{
|
||||
Enqueue(Command.IncrementZ);
|
||||
}
|
||||
|
||||
public void AddZ(int value)
|
||||
{
|
||||
if (value == 1)
|
||||
{
|
||||
IncrementZ();
|
||||
}
|
||||
else if (value == -1)
|
||||
{
|
||||
DecrementZ();
|
||||
}
|
||||
else
|
||||
{
|
||||
Enqueue(Command.AddZ);
|
||||
Enqueue((Frame)value);
|
||||
}
|
||||
}
|
||||
|
||||
public void StoreZ(int value)
|
||||
{
|
||||
Enqueue(Command.StoreZ);
|
||||
Enqueue((Frame)value);
|
||||
}
|
||||
|
||||
public void DecrementZ()
|
||||
{
|
||||
Enqueue(Command.DecrementZ);
|
||||
}
|
||||
|
||||
public void PopZ()
|
||||
{
|
||||
Enqueue(Command.PopZ);
|
||||
}
|
||||
|
||||
public void PushStyle(Style style)
|
||||
{
|
||||
Enqueue(Command.PushStyle);
|
||||
Enqueue(new Frame(style));
|
||||
}
|
||||
|
||||
public void StoreStyle(Style style)
|
||||
{
|
||||
Enqueue(Command.StoreStyle);
|
||||
Enqueue(new Frame(style));
|
||||
}
|
||||
|
||||
public void PopStyle()
|
||||
{
|
||||
Enqueue(Command.PopStyle);
|
||||
}
|
||||
|
||||
public void Line(in QLine line)
|
||||
{
|
||||
Enqueue(Command.Line);
|
||||
Enqueue(line);
|
||||
}
|
||||
|
||||
public void Line(params QLine[] lines)
|
||||
{
|
||||
Enqueue(Command.Line);
|
||||
Enqueue((Frame)lines.Length);
|
||||
foreach (QLine line in lines)
|
||||
Enqueue(line);
|
||||
}
|
||||
|
||||
public void Bezier(in QBezier bezier)
|
||||
{
|
||||
Frame a, b;
|
||||
Frame.Create(bezier, out a, out b);
|
||||
|
||||
Enqueue(Command.Bezier);
|
||||
Enqueue(a);
|
||||
Enqueue(b);
|
||||
}
|
||||
|
||||
public void Bezier(params QBezier[] beziers)
|
||||
{
|
||||
Frame a, b;
|
||||
|
||||
Enqueue(Command.Bezier);
|
||||
Enqueue((Frame)beziers.Length);
|
||||
|
||||
foreach (QBezier bezier in beziers)
|
||||
{
|
||||
Frame.Create(bezier, out a, out b);
|
||||
Enqueue(a);
|
||||
Enqueue(b);
|
||||
}
|
||||
}
|
||||
|
||||
public void Rectangle(in QRectangle rectangle)
|
||||
{
|
||||
Enqueue(Command.Rectangle);
|
||||
Enqueue(rectangle);
|
||||
}
|
||||
|
||||
public void Rectangle(QRectangle[] rectangles)
|
||||
{
|
||||
Enqueue(Command.Rectangle);
|
||||
Enqueue((Frame)rectangles.Length);
|
||||
foreach (QRectangle rectangle in rectangles)
|
||||
Enqueue(rectangle);
|
||||
}
|
||||
|
||||
public void Ellipse(in QEllipse ellipse)
|
||||
{
|
||||
Frame a, b;
|
||||
Frame.Create(ellipse, out a, out b);
|
||||
|
||||
Enqueue(Command.Ellipse);
|
||||
Enqueue(a);
|
||||
Enqueue(b);
|
||||
}
|
||||
|
||||
public void Ellipse(params QEllipse[] ellipses)
|
||||
{
|
||||
Frame a, b;
|
||||
Enqueue(Command.Ellipse);
|
||||
Enqueue((Frame)ellipses.Length);
|
||||
foreach (QEllipse ellipse in ellipses)
|
||||
{
|
||||
Frame.Create(ellipse, out a, out b);
|
||||
Enqueue(a);
|
||||
Enqueue(b);
|
||||
}
|
||||
}
|
||||
|
||||
public void Triangle(in QTriangle triangle)
|
||||
{
|
||||
Enqueue(Command.Triangle);
|
||||
Enqueue(triangle.A);
|
||||
Enqueue(triangle.B);
|
||||
Enqueue(triangle.C);
|
||||
}
|
||||
|
||||
public void Triangle(params QTriangle[] triangles)
|
||||
{
|
||||
Enqueue(Command.Triangle);
|
||||
Enqueue((Frame)triangles.Length);
|
||||
foreach (QTriangle triangle in triangles)
|
||||
{
|
||||
Enqueue(triangle.A);
|
||||
Enqueue(triangle.B);
|
||||
Enqueue(triangle.C);
|
||||
}
|
||||
}
|
||||
|
||||
public void Polygon(params QVec2[] polygon)
|
||||
{
|
||||
Enqueue(Command.Polygon);
|
||||
Enqueue((Frame)polygon.Length);
|
||||
foreach (QVec2 vertex in polygon)
|
||||
{
|
||||
Enqueue(vertex);
|
||||
}
|
||||
}
|
||||
|
||||
public void Image(QImage texture, in QRectangle rectangle)
|
||||
{
|
||||
Enqueue(Command.Image);
|
||||
Enqueue((Frame)(int)ImageCommandFlags.Single);
|
||||
Enqueue(new Frame(texture));
|
||||
Enqueue(rectangle);
|
||||
}
|
||||
|
||||
public void Image(QImage texture, in QRectangle rectangle, in QRectangle uv)
|
||||
{
|
||||
Enqueue(Command.Image);
|
||||
Enqueue((Frame)(int)(ImageCommandFlags.Single | ImageCommandFlags.UVs));
|
||||
Enqueue(new Frame(texture));
|
||||
Enqueue(rectangle);
|
||||
Enqueue(uv);
|
||||
}
|
||||
|
||||
public void Image(QImage texture, ReadOnlySpan<QRectangle> rectangles, bool interleavedUV = false)
|
||||
{
|
||||
int count = rectangles.Length;
|
||||
ImageCommandFlags flags = ImageCommandFlags.None;
|
||||
|
||||
if (interleavedUV)
|
||||
{
|
||||
count /= 2;
|
||||
flags |= ImageCommandFlags.UVs;
|
||||
}
|
||||
|
||||
Enqueue(Command.Image);
|
||||
Enqueue(new Frame((int)flags, count));
|
||||
Enqueue(new Frame(texture));
|
||||
|
||||
foreach (QRectangle rectangle in rectangles)
|
||||
{
|
||||
Enqueue(rectangle);
|
||||
}
|
||||
}
|
||||
|
||||
public void Image(QImage texture, ReadOnlySpan<QRectangle> rectangles, ReadOnlySpan<QRectangle> uvs)
|
||||
{
|
||||
int count = Math.Min(rectangles.Length, uvs.Length);
|
||||
Enqueue(Command.Image);
|
||||
Enqueue(new Frame((int)ImageCommandFlags.UVs, count));
|
||||
Enqueue(new Frame(texture));
|
||||
|
||||
for (int i = 0; i < count; i++)
|
||||
{
|
||||
Enqueue(rectangles[i]);
|
||||
Enqueue(uvs[i]);
|
||||
}
|
||||
}
|
||||
|
||||
public void Image3D(QImage texture, in Image3DCall call)
|
||||
{
|
||||
Enqueue(Command.Image);
|
||||
Enqueue(new Frame(ImageCommandFlags.Image3d | ImageCommandFlags.Single));
|
||||
Enqueue(new Frame(texture));
|
||||
Enqueue(call.Rectangle);
|
||||
Enqueue(call.UVs);
|
||||
Enqueue(new Frame(call.Layer));
|
||||
}
|
||||
|
||||
public void Image3D(QImage texture, ReadOnlySpan<Image3DCall> calls)
|
||||
{
|
||||
Enqueue(Command.Image);
|
||||
Enqueue(new Frame((int)ImageCommandFlags.Image3d, calls.Length));
|
||||
Enqueue(new Frame(texture));
|
||||
|
||||
foreach (Image3DCall call in calls)
|
||||
{
|
||||
Enqueue(call.Rectangle);
|
||||
Enqueue(call.UVs);
|
||||
Enqueue(new Frame(call.Layer));
|
||||
}
|
||||
}
|
||||
|
||||
public void Splice(CommandList list)
|
||||
{
|
||||
foreach (Frame frame in list)
|
||||
{
|
||||
Enqueue(frame);
|
||||
}
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// Serialize an object into the command list.
|
||||
/// </summary>
|
||||
/// <typeparam name="T">The type of the value to serialize.</typeparam>
|
||||
/// <param name="value">What to write into the command list.</param>
|
||||
public void Write<T>(T value)
|
||||
{
|
||||
CommandEngine.GetSerializer(value).Serialize(value, this);
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// Serialize an object into the command list.
|
||||
/// </summary>
|
||||
/// <typeparam name="T">The type of the value to serialize.</typeparam>
|
||||
/// <param name="value">What to write into the command list.</param>
|
||||
public void Write<T>(ICommandListSerializable<T> value)
|
||||
where T : ICommandListSerializable<T>, new()
|
||||
{
|
||||
CommandEngine.GetSerializer(value).Serialize((T)value, this);
|
||||
}
|
||||
|
||||
public CommandQueue GetEnumerator() => new CommandQueue(_frames);
|
||||
IEnumerator<Frame> IEnumerable<Frame>.GetEnumerator() => GetEnumerator();
|
||||
IEnumerator IEnumerable.GetEnumerator() => GetEnumerator();
|
||||
}
|
||||
|
||||
public class CommandQueue : IEnumerator<Frame>
|
||||
{
|
||||
private readonly IReadOnlyList<Frame> _frames;
|
||||
private int _current;
|
||||
|
||||
public Frame Current => _frames[_current];
|
||||
|
||||
object IEnumerator.Current => Current;
|
||||
|
||||
public CommandQueue(IReadOnlyList<Frame> frames)
|
||||
{
|
||||
_current = -1;
|
||||
_frames = frames;
|
||||
}
|
||||
|
||||
public void Dispose()
|
||||
{
|
||||
}
|
||||
|
||||
public bool TryDequeue([NotNullWhen(true)] out Frame frame)
|
||||
{
|
||||
if (MoveNext())
|
||||
{
|
||||
frame = Current;
|
||||
return true;
|
||||
}
|
||||
else
|
||||
{
|
||||
frame = default;
|
||||
return false;
|
||||
}
|
||||
}
|
||||
|
||||
public Frame Dequeue() => TryDequeue(out Frame frame) ? frame : throw new Exception("No more frames left.");
|
||||
|
||||
public bool TryPeek([NotNullWhen(true)] out Frame frame)
|
||||
{
|
||||
if (_current + 1 < _frames.Count)
|
||||
{
|
||||
frame = _frames[_current + 1];
|
||||
return true;
|
||||
}
|
||||
else
|
||||
{
|
||||
frame = default;
|
||||
return false;
|
||||
}
|
||||
}
|
||||
|
||||
public Frame Peek() => TryPeek(out Frame frame) ? frame : throw new Exception("No more frames left.");
|
||||
|
||||
/// <summary>
|
||||
/// Deserialize an object from the command queue.
|
||||
/// </summary>
|
||||
/// <typeparam name="T">Type of the object to deserialize.</typeparam>
|
||||
/// <param name="value">The deserialized value.</param>
|
||||
public void Read<T>([NotNull] out T? value)
|
||||
{
|
||||
value = CommandEngine.GetSerializer(default(T)).Deserialize(this);
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// Deserialize an object from the command queue.
|
||||
/// </summary>
|
||||
/// <typeparam name="T">Type of the object to deserialize.</typeparam>
|
||||
/// <param name="value">The deserialized value.</param>
|
||||
public void Read<T>([NotNull] out ICommandListSerializable<T>? value)
|
||||
where T : ICommandListSerializable<T>, new()
|
||||
{
|
||||
value = CommandEngine.GetSerializer(value = null).Deserialize(this);
|
||||
}
|
||||
|
||||
/// <inheritdoc/>
|
||||
public bool MoveNext()
|
||||
{
|
||||
if (_current + 1 < _frames.Count)
|
||||
{
|
||||
_current++;
|
||||
return true;
|
||||
}
|
||||
return false;
|
||||
}
|
||||
|
||||
/// <inheritdoc/>
|
||||
public void Reset()
|
||||
{
|
||||
_current = -1;
|
||||
}
|
||||
}
|
||||
}
|
||||
@@ -1,356 +0,0 @@
|
||||
using System;
|
||||
using System.Runtime.InteropServices;
|
||||
|
||||
namespace Dashboard.CommandMachine
|
||||
{
|
||||
[StructLayout(LayoutKind.Explicit)]
|
||||
public struct Frame
|
||||
{
|
||||
[FieldOffset(0)]
|
||||
private FrameType _type;
|
||||
|
||||
[FieldOffset(sizeof(FrameType) + 0 * sizeof(int))]
|
||||
private int _i1;
|
||||
[FieldOffset(sizeof(FrameType) + 1 * sizeof(int))]
|
||||
private int _i2;
|
||||
[FieldOffset(sizeof(FrameType) + 2 * sizeof(int))]
|
||||
private int _i3;
|
||||
[FieldOffset(sizeof(FrameType) + 3 * sizeof(int))]
|
||||
private int _i4;
|
||||
|
||||
[FieldOffset(sizeof(FrameType) + 0 * sizeof(float))]
|
||||
private float _f1;
|
||||
[FieldOffset(sizeof(FrameType) + 1 * sizeof(float))]
|
||||
private float _f2;
|
||||
[FieldOffset(sizeof(FrameType) + 2 * sizeof(float))]
|
||||
private float _f3;
|
||||
[FieldOffset(sizeof(FrameType) + 3 * sizeof(float))]
|
||||
private float _f4;
|
||||
|
||||
[FieldOffset(24)]
|
||||
private object? _object = null;
|
||||
|
||||
public bool IsCommand => _type == FrameType.Command;
|
||||
public bool IsInteger =>
|
||||
_type == FrameType.IVec1 ||
|
||||
_type == FrameType.IVec2 ||
|
||||
_type == FrameType.IVec3 ||
|
||||
_type == FrameType.IVec4;
|
||||
public bool IsFloat =>
|
||||
_type == FrameType.Vec1 ||
|
||||
_type == FrameType.Vec2 ||
|
||||
_type == FrameType.Vec3 ||
|
||||
_type == FrameType.Vec4;
|
||||
|
||||
public int VectorSize
|
||||
{
|
||||
get
|
||||
{
|
||||
switch (_type)
|
||||
{
|
||||
case FrameType.None:
|
||||
return 0;
|
||||
default:
|
||||
return 1;
|
||||
case FrameType.Vec2: case FrameType.IVec2:
|
||||
return 2;
|
||||
case FrameType.Vec3: case FrameType.IVec3:
|
||||
return 3;
|
||||
case FrameType.Vec4: case FrameType.IVec4:
|
||||
return 4;
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
public FrameType Type => _type;
|
||||
|
||||
public int I1 => _i1;
|
||||
public int I2 => _i2;
|
||||
public int I3 => _i3;
|
||||
public int I4 => _i4;
|
||||
|
||||
public float F1 => _f1;
|
||||
public float F2 => _f2;
|
||||
public float F3 => _f3;
|
||||
public float F4 => _f4;
|
||||
|
||||
public static Frame None { get; } = new Frame() {
|
||||
_type = FrameType.None
|
||||
};
|
||||
|
||||
#region Constructors
|
||||
public Frame(Command command) : this()
|
||||
{
|
||||
_type = FrameType.Command;
|
||||
_i1 = (int)command;
|
||||
}
|
||||
|
||||
public Frame(object o)
|
||||
{
|
||||
_type = FrameType.Object;
|
||||
|
||||
_i1 = _i2 = _i3 = _i4 = default;
|
||||
_f1 = _f2 = _f3 = _f4 = default;
|
||||
_object = null;
|
||||
|
||||
_object = o;
|
||||
}
|
||||
|
||||
public Frame(int i1)
|
||||
{
|
||||
_type = FrameType.IVec1;
|
||||
|
||||
_i1 = _i2 = _i3 = _i4 = default;
|
||||
_f1 = _f2 = _f3 = _f4 = default;
|
||||
_object = null;
|
||||
|
||||
_i1 = i1;
|
||||
}
|
||||
|
||||
public Frame(int i1, int i2)
|
||||
{
|
||||
_type = FrameType.IVec2;
|
||||
|
||||
_i1 = _i2 = _i3 = _i4 = default;
|
||||
_f1 = _f2 = _f3 = _f4 = default;
|
||||
_object = null;
|
||||
|
||||
_i1 = i1;
|
||||
_i2 = i2;
|
||||
}
|
||||
|
||||
public Frame(int i1, int i2, int i3)
|
||||
{
|
||||
_type = FrameType.IVec3;
|
||||
|
||||
_i1 = _i2 = _i3 = _i4 = default;
|
||||
_f1 = _f2 = _f3 = _f4 = default;
|
||||
_object = null;
|
||||
|
||||
_i1 = i1;
|
||||
_i2 = i2;
|
||||
_i3 = i3;
|
||||
}
|
||||
|
||||
public Frame(int i1, int i2, int i3, int i4)
|
||||
{
|
||||
_type = FrameType.IVec4;
|
||||
|
||||
_i1 = _i2 = _i3 = _i4 = default;
|
||||
_f1 = _f2 = _f3 = _f4 = default;
|
||||
_object = null;
|
||||
|
||||
_i1 = i1;
|
||||
_i2 = i2;
|
||||
_i3 = i3;
|
||||
_i4 = i4;
|
||||
}
|
||||
|
||||
public Frame(float f1)
|
||||
{
|
||||
_type = FrameType.Vec1;
|
||||
|
||||
_i1 = _i2 = _i3 = _i4 = default;
|
||||
_f1 = _f2 = _f3 = _f4 = default;
|
||||
_object = null;
|
||||
|
||||
_f1 = f1;
|
||||
}
|
||||
|
||||
public Frame(float f1, float f2)
|
||||
{
|
||||
_type = FrameType.Vec2;
|
||||
|
||||
_i1 = _i2 = _i3 = _i4 = default;
|
||||
_f1 = _f2 = _f3 = _f4 = default;
|
||||
_object = null;
|
||||
|
||||
_f1 = f1;
|
||||
_f2 = f2;
|
||||
}
|
||||
|
||||
public Frame(float f1, float f2, float f3)
|
||||
{
|
||||
_type = FrameType.Vec3;
|
||||
|
||||
_i1 = _i2 = _i3 = _i4 = default;
|
||||
_f1 = _f2 = _f3 = _f4 = default;
|
||||
_object = null;
|
||||
|
||||
_f1 = f1;
|
||||
_f2 = f2;
|
||||
_f3 = f3;
|
||||
}
|
||||
|
||||
public Frame(float f1, float f2, float f3, float f4)
|
||||
{
|
||||
_type = FrameType.Vec4;
|
||||
|
||||
_i1 = _i2 = _i3 = _i4 = default;
|
||||
_f1 = _f2 = _f3 = _f4 = default;
|
||||
_object = null;
|
||||
|
||||
_f1 = f1;
|
||||
_f2 = f2;
|
||||
_f3 = f3;
|
||||
_f4 = f4;
|
||||
}
|
||||
|
||||
#endregion
|
||||
|
||||
public T As<T>()
|
||||
{
|
||||
return (T)_object!;
|
||||
}
|
||||
|
||||
public float GetF(int i)
|
||||
{
|
||||
switch (i)
|
||||
{
|
||||
case 0: return _f1;
|
||||
case 1: return _f2;
|
||||
case 2: return _f3;
|
||||
case 3: return _f4;
|
||||
default:
|
||||
throw new ArgumentOutOfRangeException();
|
||||
}
|
||||
}
|
||||
|
||||
public int GetI(int i)
|
||||
{
|
||||
switch (i)
|
||||
{
|
||||
case 0: return _i1;
|
||||
case 1: return _i2;
|
||||
case 2: return _i3;
|
||||
case 3: return _i4;
|
||||
default:
|
||||
throw new ArgumentOutOfRangeException();
|
||||
}
|
||||
}
|
||||
|
||||
#region Frame->T Conversion
|
||||
|
||||
public static explicit operator int(in Frame frame)
|
||||
{
|
||||
switch (frame.Type)
|
||||
{
|
||||
default:
|
||||
throw new InvalidCastException();
|
||||
case FrameType.Command:
|
||||
case FrameType.IVec1:
|
||||
case FrameType.IVec2:
|
||||
case FrameType.IVec3:
|
||||
case FrameType.IVec4:
|
||||
return frame._i1;
|
||||
case FrameType.Vec1:
|
||||
case FrameType.Vec2:
|
||||
case FrameType.Vec3:
|
||||
case FrameType.Vec4:
|
||||
return (int)frame._f1;
|
||||
}
|
||||
|
||||
}
|
||||
|
||||
public static explicit operator float(in Frame frame)
|
||||
{
|
||||
switch (frame.Type)
|
||||
{
|
||||
default:
|
||||
throw new InvalidCastException();
|
||||
case FrameType.IVec1:
|
||||
case FrameType.IVec2:
|
||||
case FrameType.IVec3:
|
||||
case FrameType.IVec4:
|
||||
return frame._i1;
|
||||
case FrameType.Vec1:
|
||||
case FrameType.Vec2:
|
||||
case FrameType.Vec3:
|
||||
case FrameType.Vec4:
|
||||
return frame._f1;
|
||||
}
|
||||
}
|
||||
|
||||
public static explicit operator Command(in Frame frame)
|
||||
{
|
||||
if (frame.Type != FrameType.Command)
|
||||
{
|
||||
throw new InvalidCastException("Not a command frame.");
|
||||
}
|
||||
|
||||
return (Command)frame._i1;
|
||||
}
|
||||
|
||||
public static explicit operator QVec2(in Frame frame)
|
||||
{
|
||||
switch (frame.Type)
|
||||
{
|
||||
default:
|
||||
throw new InvalidCastException();
|
||||
case FrameType.IVec2:
|
||||
case FrameType.IVec3:
|
||||
case FrameType.IVec4:
|
||||
return new QVec2(frame._i1, frame._i2);
|
||||
case FrameType.Vec2:
|
||||
case FrameType.Vec3:
|
||||
case FrameType.Vec4:
|
||||
return new QVec2(frame._f1, frame._f2);
|
||||
}
|
||||
}
|
||||
|
||||
public static explicit operator QColor(in Frame frame)
|
||||
{
|
||||
if (frame.Type != FrameType.IVec4)
|
||||
throw new InvalidCastException();
|
||||
|
||||
return new QColor((byte)frame._i1, (byte)frame._i2, (byte)frame._i3, (byte)frame._i4);
|
||||
}
|
||||
|
||||
public static explicit operator QRectangle(in Frame frame)
|
||||
{
|
||||
switch (frame.Type)
|
||||
{
|
||||
default:
|
||||
throw new InvalidCastException();
|
||||
case FrameType.IVec4:
|
||||
return new QRectangle(frame._i1, frame._i2, frame._i3, frame._i4);
|
||||
case FrameType.Vec4:
|
||||
return new QRectangle(frame._f1, frame._f2, frame._f3, frame._f4);
|
||||
}
|
||||
}
|
||||
|
||||
public static explicit operator QLine(in Frame frame)
|
||||
{
|
||||
switch (frame.Type)
|
||||
{
|
||||
default:
|
||||
throw new InvalidCastException();
|
||||
case FrameType.IVec4:
|
||||
return new QLine(frame._i1, frame._i2, frame._i3, frame._i4);
|
||||
case FrameType.Vec4:
|
||||
return new QLine(frame._f1, frame._f2, frame._f3, frame._f4);
|
||||
}
|
||||
}
|
||||
#endregion
|
||||
|
||||
public static explicit operator Frame(int i) => new Frame(i);
|
||||
public static explicit operator Frame(float f) => new Frame(f);
|
||||
public static implicit operator Frame(Command cmd) => new Frame(cmd);
|
||||
public static implicit operator Frame(in QVec2 vector) => new Frame(vector.X, vector.Y);
|
||||
public static implicit operator Frame(in QColor color) => new Frame(color.R, color.G, color.B, color.A);
|
||||
public static implicit operator Frame(in QRectangle rect) => new Frame(rect.Max.X, rect.Max.Y, rect.Min.X, rect.Min.Y);
|
||||
public static implicit operator Frame(in QLine line) => new Frame(line.Start.X, line.Start.Y, line.End.X, line.Start.Y);
|
||||
|
||||
public static void Create(in QBezier bezier, out Frame a, out Frame b)
|
||||
{
|
||||
a = new Frame(bezier.Start.X, bezier.Start.Y, bezier.End.X, bezier.End.Y);
|
||||
b = new Frame(bezier.ControlA.X, bezier.ControlA.Y, bezier.ControlB.X, bezier.ControlB.Y);
|
||||
}
|
||||
|
||||
public static void Create(in QEllipse ellipse, out Frame a, out Frame b)
|
||||
{
|
||||
a = new Frame(ellipse.Center.X, ellipse.Center.Y);
|
||||
b = new Frame(ellipse.AxisA.X, ellipse.AxisA.Y, ellipse.AxisB.X, ellipse.AxisB.Y);
|
||||
}
|
||||
}
|
||||
}
|
||||
@@ -1,68 +0,0 @@
|
||||
namespace Dashboard.CommandMachine
|
||||
{
|
||||
/// <summary>
|
||||
/// Enumeration of command types in the Dashboard command lists.
|
||||
/// </summary>
|
||||
public enum FrameType
|
||||
{
|
||||
/// <summary>
|
||||
/// A null value.
|
||||
/// </summary>
|
||||
None,
|
||||
|
||||
/// <summary>
|
||||
/// A command frame.
|
||||
/// </summary>
|
||||
Command,
|
||||
|
||||
/// <summary>
|
||||
/// An integer frame.
|
||||
/// </summary>
|
||||
IVec1,
|
||||
|
||||
/// <summary>
|
||||
/// A two dimensional integer vector frame.
|
||||
/// </summary>
|
||||
IVec2,
|
||||
|
||||
/// <summary>
|
||||
/// A three dimensional integer vector frame.
|
||||
/// </summary>
|
||||
IVec3,
|
||||
|
||||
/// <summary>
|
||||
/// A four dimensional integer vector frame.
|
||||
/// </summary>
|
||||
IVec4,
|
||||
|
||||
/// <summary>
|
||||
/// A floating point frame.
|
||||
/// </summary>
|
||||
Vec1,
|
||||
|
||||
/// <summary>
|
||||
/// A two dimensional floating point vector frame.
|
||||
/// </summary>
|
||||
Vec2,
|
||||
|
||||
/// <summary>
|
||||
/// A three dimensional floating point vector frame.
|
||||
/// </summary>
|
||||
Vec3,
|
||||
|
||||
/// <summary>
|
||||
/// A four dimensional floating point vector frame.
|
||||
/// </summary>
|
||||
Vec4,
|
||||
|
||||
/// <summary>
|
||||
/// A serialized object frame.
|
||||
/// </summary>
|
||||
Serialized,
|
||||
|
||||
/// <summary>
|
||||
/// A .Net object frame.
|
||||
/// </summary>
|
||||
Object,
|
||||
}
|
||||
}
|
||||
@@ -1,18 +0,0 @@
|
||||
namespace Dashboard.CommandMachine
|
||||
{
|
||||
public enum ImageCommandFlags
|
||||
{
|
||||
None = 0,
|
||||
|
||||
Single = 1 << 0,
|
||||
UVs = 1 << 1,
|
||||
Image3d = 1 << 2,
|
||||
}
|
||||
|
||||
public struct Image3DCall
|
||||
{
|
||||
public QRectangle Rectangle;
|
||||
public QRectangle UVs;
|
||||
public int Layer;
|
||||
}
|
||||
}
|
||||
@@ -1,69 +0,0 @@
|
||||
|
||||
using System.Diagnostics.CodeAnalysis;
|
||||
using System.Threading;
|
||||
|
||||
namespace Dashboard.CommandMachine
|
||||
{
|
||||
public interface ICommandListSerializable { }
|
||||
|
||||
/// <summary>
|
||||
/// Interface for objects that can be serialized into the Dashboard command stream.
|
||||
/// </summary>
|
||||
public interface ICommandListSerializable<T> : ICommandListSerializable
|
||||
{
|
||||
/// <summary>
|
||||
/// Seralize object.
|
||||
/// </summary>
|
||||
/// <param name="list">The object to serialize into.</param>
|
||||
void Serialize(CommandList list);
|
||||
|
||||
/// <summary>
|
||||
/// Deserialize object.
|
||||
/// </summary>
|
||||
/// <param name="queue">The command queue to deserialize from.</param>
|
||||
void Deserialize(CommandQueue queue);
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// Base interface for all Command List serializers.
|
||||
/// </summary>
|
||||
public interface ICommandListSerializer { }
|
||||
|
||||
public interface ICommandListSerializer<T> : ICommandListSerializer
|
||||
{
|
||||
/// <summary>
|
||||
/// Serialize an object into the command list.
|
||||
/// </summary>
|
||||
/// <param name="value">The object to serialize.</param>
|
||||
/// <param name="list">The command list to serialize into.</param>
|
||||
void Serialize(T value, CommandList list);
|
||||
|
||||
/// <summary>
|
||||
/// Deserialize an object from the command queue.
|
||||
/// </summary>
|
||||
/// <param name="queue">The command queue.</param>
|
||||
/// <returns>The object deserialized from the command queue.</returns>
|
||||
[return: NotNull]
|
||||
T Deserialize(CommandQueue queue);
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// Class for automatic serialization of <see cref="ICommandListSerializable"/> objects.
|
||||
/// </summary>
|
||||
/// <typeparam name="T">The object type to convert.</typeparam>
|
||||
internal class CommandListSerializableSerializer<T> : ICommandListSerializer<T>
|
||||
where T : ICommandListSerializable<T>, new()
|
||||
{
|
||||
public T Deserialize(CommandQueue queue)
|
||||
{
|
||||
T value = new T();
|
||||
value.Deserialize(queue);
|
||||
return value;
|
||||
}
|
||||
|
||||
public void Serialize(T value, CommandList list)
|
||||
{
|
||||
value.Serialize(list);
|
||||
}
|
||||
}
|
||||
}
|
||||
@@ -1,56 +0,0 @@
|
||||
|
||||
using System;
|
||||
|
||||
namespace Dashboard.Controls
|
||||
{
|
||||
public enum Dock
|
||||
{
|
||||
None,
|
||||
Top,
|
||||
Left,
|
||||
Bottom,
|
||||
Right,
|
||||
Center
|
||||
}
|
||||
|
||||
[Flags]
|
||||
public enum Anchor
|
||||
{
|
||||
None = 0,
|
||||
Top = 1 << 0,
|
||||
Left = 1 << 1,
|
||||
Bottom = 1 << 2,
|
||||
Right = 1 << 3,
|
||||
All = Top | Left | Bottom | Right
|
||||
}
|
||||
|
||||
public enum Direction
|
||||
{
|
||||
Vertical,
|
||||
Horizontal
|
||||
}
|
||||
|
||||
public enum TextAlignment
|
||||
{
|
||||
Left,
|
||||
Center,
|
||||
Right,
|
||||
Justify,
|
||||
}
|
||||
|
||||
public enum VerticalAlignment
|
||||
{
|
||||
Top,
|
||||
Center,
|
||||
Bottom,
|
||||
Justify,
|
||||
}
|
||||
|
||||
public enum HorizontalAlignment
|
||||
{
|
||||
Left,
|
||||
Center,
|
||||
Right,
|
||||
Justify
|
||||
}
|
||||
}
|
||||
@@ -1,50 +0,0 @@
|
||||
using System;
|
||||
using System.Collections;
|
||||
using System.Collections.Generic;
|
||||
|
||||
namespace Dashboard.Controls
|
||||
{
|
||||
public abstract class ContainerControl : Control, ICollection<Control>
|
||||
{
|
||||
private readonly List<Control> children = new List<Control>();
|
||||
|
||||
public int Count => children.Count;
|
||||
|
||||
public bool IsReadOnly => false;
|
||||
|
||||
public void Add(Control item)
|
||||
{
|
||||
children.Add(item);
|
||||
}
|
||||
|
||||
public void Clear()
|
||||
{
|
||||
children.Clear();
|
||||
}
|
||||
|
||||
public bool Contains(Control item)
|
||||
{
|
||||
return children.Contains(item);
|
||||
}
|
||||
|
||||
public void CopyTo(Control[] array, int arrayIndex)
|
||||
{
|
||||
children.CopyTo(array, arrayIndex);
|
||||
}
|
||||
|
||||
public IEnumerator<Control> GetEnumerator()
|
||||
{
|
||||
return children.GetEnumerator();
|
||||
}
|
||||
|
||||
public bool Remove(Control item)
|
||||
{
|
||||
return children.Remove(item);
|
||||
}
|
||||
|
||||
IEnumerator IEnumerable.GetEnumerator()
|
||||
{
|
||||
return children.GetEnumerator();
|
||||
}
|
||||
}
|
||||
}
|
||||
@@ -1,125 +0,0 @@
|
||||
using System;
|
||||
using System.Collections.Generic;
|
||||
using Dashboard.CommandMachine;
|
||||
|
||||
namespace Dashboard.Controls
|
||||
{
|
||||
public abstract class Control : UIBase
|
||||
{
|
||||
private readonly CommandList drawCommands = new CommandList();
|
||||
|
||||
public Style Style { get; set; } = new Style();
|
||||
public float Padding
|
||||
{
|
||||
get => (float)(Style["padding"] ?? 0.0f);
|
||||
set => Style["padding"] = value;
|
||||
}
|
||||
|
||||
public bool IsVisualsValid { get; private set; } = false;
|
||||
public bool IsLayoutValid { get; private set; } = false;
|
||||
|
||||
protected bool IsLayoutSuspended { get; private set; } = false;
|
||||
|
||||
public void InvalidateVisual()
|
||||
{
|
||||
IsVisualsValid = false;
|
||||
OnVisualsInvalidated(this, EventArgs.Empty);
|
||||
}
|
||||
|
||||
public void InvalidateLayout()
|
||||
{
|
||||
IsLayoutValid = false;
|
||||
OnLayoutInvalidated(this, EventArgs.Empty);
|
||||
}
|
||||
|
||||
public void SuspendLayout()
|
||||
{
|
||||
IsLayoutSuspended = true;
|
||||
}
|
||||
|
||||
public void ResumeLayout()
|
||||
{
|
||||
IsLayoutSuspended = false;
|
||||
InvalidateLayout();
|
||||
}
|
||||
|
||||
protected abstract void ValidateVisual(CommandList cmd);
|
||||
protected abstract void ValidateLayout();
|
||||
|
||||
protected override void PaintBegin(CommandList cmd)
|
||||
{
|
||||
base.PaintBegin(cmd);
|
||||
|
||||
if (!IsLayoutValid && !IsLayoutSuspended)
|
||||
{
|
||||
ValidateLayout();
|
||||
OnLayoutValidated(this, EventArgs.Empty);
|
||||
IsLayoutValid = true;
|
||||
|
||||
InvalidateVisual();
|
||||
}
|
||||
|
||||
if (!IsVisualsValid)
|
||||
{
|
||||
ValidateVisual(drawCommands);
|
||||
OnVisualsValidated(this, EventArgs.Empty);
|
||||
IsVisualsValid = true;
|
||||
}
|
||||
|
||||
cmd.PushStyle(Style);
|
||||
cmd.PushViewport();
|
||||
cmd.StoreViewport(AbsoluteBounds);
|
||||
|
||||
cmd.Splice(drawCommands);
|
||||
|
||||
cmd.PopViewport();
|
||||
cmd.PopStyle();
|
||||
}
|
||||
|
||||
public event EventHandler? StyleChanged;
|
||||
public event EventHandler? VisualsInvalidated;
|
||||
public event EventHandler? VisualsValidated;
|
||||
public event EventHandler? LayoutInvalidated;
|
||||
public event EventHandler? LayoutValidated;
|
||||
|
||||
protected virtual void OnStyleChanged(object sender, EventArgs ea)
|
||||
{
|
||||
StyleChanged?.Invoke(sender, ea);
|
||||
InvalidateLayout();
|
||||
}
|
||||
|
||||
protected virtual void OnVisualsInvalidated(object sender, EventArgs ea)
|
||||
{
|
||||
VisualsInvalidated?.Invoke(sender, ea);
|
||||
}
|
||||
|
||||
protected virtual void OnVisualsValidated(object sender, EventArgs ea)
|
||||
{
|
||||
VisualsValidated?.Invoke(sender, ea);
|
||||
}
|
||||
|
||||
protected virtual void OnLayoutInvalidated(object sender, EventArgs ea)
|
||||
{
|
||||
LayoutInvalidated?.Invoke(sender, ea);
|
||||
}
|
||||
|
||||
protected virtual void OnLayoutValidated(object sender, EventArgs ea)
|
||||
{
|
||||
LayoutValidated?.Invoke(sender, ea);
|
||||
}
|
||||
|
||||
protected void ValidateChildrenLayout()
|
||||
{
|
||||
if (this is IEnumerable<Control> enumerable)
|
||||
{
|
||||
foreach (Control child in enumerable)
|
||||
{
|
||||
if (child.IsLayoutValid)
|
||||
continue;
|
||||
|
||||
child.ValidateLayout();
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
@@ -1,100 +0,0 @@
|
||||
using System;
|
||||
using System.Collections;
|
||||
using System.Collections.Generic;
|
||||
using System.Linq;
|
||||
using Dashboard.CommandMachine;
|
||||
|
||||
namespace Dashboard.Controls
|
||||
{
|
||||
public class FlowBox : ContainerControl
|
||||
{
|
||||
public Direction FlowDirection { get; set; }
|
||||
public bool AllowWrap { get; set; }
|
||||
public VerticalAlignment VerticalAlignment { get; set; }
|
||||
public HorizontalAlignment HorizontalAlignment { get; set; }
|
||||
public float ItemPadding { get; set; } = 4f;
|
||||
|
||||
protected override void ValidateLayout()
|
||||
{
|
||||
ValidateChildrenLayout();
|
||||
}
|
||||
|
||||
protected override void ValidateVisual(CommandList cmd)
|
||||
{
|
||||
throw new NotImplementedException();
|
||||
}
|
||||
|
||||
private void FlowHorizontal()
|
||||
{
|
||||
IEnumerator<Control> controls = this.GetEnumerator();
|
||||
List<Control> row;
|
||||
}
|
||||
|
||||
// Enumerate a row.
|
||||
private bool EnumerateRows(IEnumerator<Control> iterator, List<Control> row)
|
||||
{
|
||||
float width = 0;
|
||||
|
||||
do
|
||||
{
|
||||
if (width + iterator.Current.Size.X < Size.X)
|
||||
{
|
||||
row.Add(iterator.Current);
|
||||
width += iterator.Current.Size.X + ItemPadding;
|
||||
}
|
||||
else
|
||||
{
|
||||
return true;
|
||||
}
|
||||
} while (iterator.MoveNext());
|
||||
|
||||
return false;
|
||||
}
|
||||
|
||||
// Flows a row of children.
|
||||
private void FlowRow(List<Control> line, QVec2 offset, QVec2 size, float packedWidth)
|
||||
{
|
||||
QVec2 pointer = offset;
|
||||
|
||||
pointer.X += hstart();
|
||||
|
||||
foreach (Control child in line)
|
||||
{
|
||||
child.Position = pointer;
|
||||
pointer += new QVec2(child.Size.X + hoffset(child), voffset(child));
|
||||
}
|
||||
|
||||
float hstart()
|
||||
{
|
||||
return HorizontalAlignment switch {
|
||||
HorizontalAlignment.Center => (size.Y - packedWidth) / 2,
|
||||
HorizontalAlignment.Right => size.Y - packedWidth,
|
||||
_ => 0f
|
||||
};
|
||||
}
|
||||
|
||||
float hoffset(Control child)
|
||||
{
|
||||
if (line.Count == 1)
|
||||
return 0;
|
||||
else if (HorizontalAlignment == HorizontalAlignment.Justify)
|
||||
{
|
||||
return ItemPadding + ((size.Y - packedWidth) / (line.Count - 1));
|
||||
}
|
||||
else
|
||||
{
|
||||
return ItemPadding;
|
||||
}
|
||||
}
|
||||
|
||||
float voffset(Control child)
|
||||
{
|
||||
return VerticalAlignment switch {
|
||||
VerticalAlignment.Top => 0f,
|
||||
VerticalAlignment.Bottom => size.Y - child.Size.Y,
|
||||
_ => (size.Y - child.Size.Y) / 2,
|
||||
};
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
@@ -1,31 +0,0 @@
|
||||
using Dashboard.CommandMachine;
|
||||
using Dashboard.Media;
|
||||
using Dashboard.Typography;
|
||||
|
||||
namespace Dashboard.Controls
|
||||
{
|
||||
public class Label : Control
|
||||
{
|
||||
public string Text { get; set; } = string.Empty;
|
||||
public QFont? Font { get; set; }
|
||||
public float TextSize { get; set; }
|
||||
public bool AutoSize { get; set; } = true;
|
||||
|
||||
protected override void ValidateLayout()
|
||||
{
|
||||
if (AutoSize)
|
||||
{
|
||||
QVec2 size = Typesetter.MeasureHorizontal(Text, TextSize, Font!);
|
||||
Size = size;
|
||||
}
|
||||
}
|
||||
|
||||
protected override void ValidateVisual(CommandList cmd)
|
||||
{
|
||||
float padding = Padding;
|
||||
QVec2 origin = new QVec2(padding, padding);
|
||||
|
||||
cmd.TypesetHorizontalDirect(Text, origin, TextSize, Font!);
|
||||
}
|
||||
}
|
||||
}
|
||||
@@ -1,102 +0,0 @@
|
||||
|
||||
using System;
|
||||
using Dashboard.CommandMachine;
|
||||
|
||||
namespace Dashboard.Controls
|
||||
{
|
||||
/// <summary>
|
||||
/// Bases for all UI elements.
|
||||
/// </summary>
|
||||
public abstract class UIBase
|
||||
{
|
||||
private QVec2 size;
|
||||
|
||||
public UIBase? Parent { get; protected set; }
|
||||
public string? Id { get; set; }
|
||||
public QRectangle Bounds
|
||||
{
|
||||
get => new QRectangle(Position + Size, Position);
|
||||
set
|
||||
{
|
||||
Size = value.Size;
|
||||
Position = value.Min;
|
||||
}
|
||||
}
|
||||
|
||||
public QVec2 Position { get; set; }
|
||||
|
||||
public QVec2 Size
|
||||
{
|
||||
get => size;
|
||||
set
|
||||
{
|
||||
QVec2 oldSize = size;
|
||||
size = value;
|
||||
|
||||
OnResized(this, new ResizedEventArgs(size, oldSize));
|
||||
}
|
||||
}
|
||||
|
||||
public QRectangle AbsoluteBounds
|
||||
{
|
||||
get
|
||||
{
|
||||
if (Parent == null)
|
||||
{
|
||||
return Bounds;
|
||||
}
|
||||
else
|
||||
{
|
||||
return new QRectangle(Bounds.Max + Parent.Position, Bounds.Min + Parent.Position);
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
public QVec2 MaximumSize { get; set; } = new QVec2(-1, -1);
|
||||
public QVec2 MinimumSize { get; set; } = new QVec2(-1, -1);
|
||||
|
||||
public bool IsMaximumSizeSet => MaximumSize != new QVec2(-1, -1);
|
||||
public bool IsMinimumSizeSet => MinimumSize != new QVec2(-1, -1);
|
||||
|
||||
public virtual void NotifyEvent(object? sender, EventArgs args)
|
||||
{
|
||||
}
|
||||
|
||||
protected virtual void PaintBegin(CommandList cmd)
|
||||
{
|
||||
cmd.PushViewport();
|
||||
cmd.StoreViewport(AbsoluteBounds);
|
||||
cmd.PushZ();
|
||||
}
|
||||
|
||||
protected virtual void PaintEnd(CommandList cmd)
|
||||
{
|
||||
cmd.PopViewport();
|
||||
}
|
||||
|
||||
public void Paint(CommandList cmd)
|
||||
{
|
||||
PaintBegin(cmd);
|
||||
PaintEnd(cmd);
|
||||
}
|
||||
|
||||
public event EventHandler<ResizedEventArgs>? Resized;
|
||||
|
||||
public virtual void OnResized(object sender, ResizedEventArgs ea)
|
||||
{
|
||||
Resized?.Invoke(sender, ea);
|
||||
}
|
||||
}
|
||||
|
||||
public class ResizedEventArgs : EventArgs
|
||||
{
|
||||
public QVec2 NewSize { get; }
|
||||
public QVec2 OldSize { get; }
|
||||
|
||||
public ResizedEventArgs(QVec2 newSize, QVec2 oldSize)
|
||||
{
|
||||
NewSize = newSize;
|
||||
OldSize = oldSize;
|
||||
}
|
||||
}
|
||||
}
|
||||
@@ -1,8 +0,0 @@
|
||||
using System;
|
||||
|
||||
namespace Dashboard.Controls
|
||||
{
|
||||
public class View : UIBase
|
||||
{
|
||||
}
|
||||
}
|
||||
@@ -1,14 +1,9 @@
|
||||
<Project Sdk="Microsoft.NET.Sdk">
|
||||
<Project Sdk="Microsoft.NET.Sdk">
|
||||
|
||||
<PropertyGroup>
|
||||
<TargetFramework>net6.0</TargetFramework>
|
||||
<TargetFramework>net8.0</TargetFramework>
|
||||
<ImplicitUsings>disable</ImplicitUsings>
|
||||
<Nullable>enable</Nullable>
|
||||
<LangVersion>latest</LangVersion>
|
||||
<AllowUnsafeBlocks>True</AllowUnsafeBlocks>
|
||||
</PropertyGroup>
|
||||
|
||||
<ItemGroup>
|
||||
<EmbeddedResource Include="res/**" />
|
||||
</ItemGroup>
|
||||
|
||||
</Project>
|
||||
|
||||
@@ -1,109 +0,0 @@
|
||||
using System;
|
||||
|
||||
namespace Dashboard.Media.Color
|
||||
{
|
||||
public static class FormatConvert
|
||||
{
|
||||
public static void Premultiply(QImageLock image)
|
||||
{
|
||||
switch (image.Format)
|
||||
{
|
||||
case QImageFormat.RaF:
|
||||
case QImageFormat.RaU8:
|
||||
case QImageFormat.RgbF:
|
||||
case QImageFormat.RgbU8:
|
||||
case QImageFormat.RgbaF:
|
||||
case QImageFormat.RgbaU8:
|
||||
break;
|
||||
default:
|
||||
return;
|
||||
}
|
||||
|
||||
int count = image.Width * image.Height * image.Depth;
|
||||
|
||||
if (image.Format.IsFloat())
|
||||
{
|
||||
LockIOF io = new LockIOF(image);
|
||||
|
||||
for (int i = 0; i < count; i++)
|
||||
{
|
||||
QColorF color = io[i];
|
||||
|
||||
color.R *= color.A;
|
||||
color.G *= color.A;
|
||||
color.G *= color.A;
|
||||
|
||||
io[i] = color;
|
||||
}
|
||||
}
|
||||
else
|
||||
{
|
||||
LockIO io = new LockIO(image);
|
||||
|
||||
for (int i = 0; i < count; i++)
|
||||
{
|
||||
QColor color = io[i];
|
||||
float a = color.A/255.0f;
|
||||
|
||||
color.R = (byte)(color.R * a);
|
||||
color.G = (byte)(color.G * a);
|
||||
color.B = (byte)(color.B * a);
|
||||
|
||||
io[i] = color;
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
public static void Convert(QImageLock dst, QImageLock src)
|
||||
{
|
||||
if (dst.Format.IsU8() && src.Format.IsU8())
|
||||
{
|
||||
LockIO dstIO = new LockIO(dst);
|
||||
LockIO srcIO = new LockIO(src);
|
||||
|
||||
int count = dst.Width * dst.Height * dst.Depth;
|
||||
for (int i = 0; i < count; i++)
|
||||
{
|
||||
dstIO[i] = srcIO[i];
|
||||
}
|
||||
}
|
||||
else if (dst.Format.IsU8() && src.Format.IsFloat())
|
||||
{
|
||||
LockIO dstIO = new LockIO(dst);
|
||||
LockIOF srcIO = new LockIOF(src);
|
||||
|
||||
int count = dst.Width * dst.Height * dst.Depth;
|
||||
for (int i = 0; i < count; i++)
|
||||
{
|
||||
dstIO[i] = (QColor)srcIO[i];
|
||||
}
|
||||
}
|
||||
else if (dst.Format.IsFloat() && src.Format.IsU8())
|
||||
{
|
||||
LockIOF dstIO = new LockIOF(dst);
|
||||
LockIO srcIO = new LockIO(src);
|
||||
|
||||
int count = dst.Width * dst.Height * dst.Depth;
|
||||
for (int i = 0; i < count; i++)
|
||||
{
|
||||
dstIO[i] = (QColorF)srcIO[i];
|
||||
}
|
||||
}
|
||||
else if (dst.Format.IsFloat() && src.Format.IsFloat())
|
||||
{
|
||||
LockIOF dstIO = new LockIOF(dst);
|
||||
LockIOF srcIO = new LockIOF(src);
|
||||
|
||||
int count = dst.Width * dst.Height * dst.Depth;
|
||||
for (int i = 0; i < count; i++)
|
||||
{
|
||||
dstIO[i] = srcIO[i];
|
||||
}
|
||||
}
|
||||
else
|
||||
{
|
||||
throw new Exception("Congratulations you have broken image formats!");
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
@@ -1,69 +0,0 @@
|
||||
using System;
|
||||
using System.Runtime.InteropServices;
|
||||
|
||||
namespace Dashboard.Media.Color
|
||||
{
|
||||
public class QImageBuffer : QImage
|
||||
{
|
||||
private byte[] buffer;
|
||||
GCHandle handle;
|
||||
private bool isSdf = false;
|
||||
|
||||
public override QImageFormat InternalFormat { get; }
|
||||
public override int Width { get; }
|
||||
public override int Height { get; }
|
||||
public override int Depth { get; }
|
||||
public override bool IsSdf => isSdf;
|
||||
|
||||
public QImageBuffer(QImageFormat format, int width, int height, int depth = 1)
|
||||
{
|
||||
InternalFormat = format;
|
||||
Width = width;
|
||||
Height = height;
|
||||
Depth = depth;
|
||||
|
||||
buffer = new byte[(long)width * height * depth * format.BytesPerPixel()];
|
||||
}
|
||||
~QImageBuffer()
|
||||
{
|
||||
Dispose(false);
|
||||
}
|
||||
|
||||
private QImageLock Lock()
|
||||
{
|
||||
if (handle.IsAllocated) handle.Free();
|
||||
handle = GCHandle.Alloc(buffer, GCHandleType.Pinned);
|
||||
IntPtr ptr = Marshal.UnsafeAddrOfPinnedArrayElement(buffer, 0);
|
||||
return new QImageLock(InternalFormat, Width, Height, Depth, ptr);
|
||||
}
|
||||
|
||||
protected override void Dispose(bool disposing)
|
||||
{
|
||||
if (handle.IsAllocated) handle.Free();
|
||||
|
||||
GC.SuppressFinalize(this);
|
||||
}
|
||||
|
||||
public override void LockBits2d(out QImageLock imageLock, QImageLockOptions options)
|
||||
{
|
||||
imageLock = Lock();
|
||||
}
|
||||
|
||||
public override void LockBits3d(out QImageLock imageLock, QImageLockOptions options)
|
||||
{
|
||||
imageLock = Lock();
|
||||
}
|
||||
|
||||
public override void LockBits3d(out QImageLock imageLock, QImageLockOptions options, int depth)
|
||||
{
|
||||
imageLock = Lock();
|
||||
}
|
||||
|
||||
public override void UnlockBits()
|
||||
{
|
||||
handle.Free();
|
||||
}
|
||||
|
||||
public void SetSdf(bool value = true) => isSdf = value;
|
||||
}
|
||||
}
|
||||
@@ -1,150 +0,0 @@
|
||||
using System;
|
||||
|
||||
namespace Dashboard.Media.Color
|
||||
{
|
||||
public unsafe struct LockIO
|
||||
{
|
||||
public QImageLock Lock { get; }
|
||||
public int Width => Lock.Width;
|
||||
public int Height => Lock.Height;
|
||||
public int Depth => Depth;
|
||||
public QImageFormat Format => Lock.Format;
|
||||
|
||||
public LockIO(QImageLock imageLock)
|
||||
{
|
||||
if (!imageLock.Format.IsU8())
|
||||
throw new Exception("Can only read/write U8 format images");
|
||||
|
||||
Lock = imageLock;
|
||||
}
|
||||
|
||||
public QColor this[int index]
|
||||
{
|
||||
get
|
||||
{
|
||||
int chan = Format.Channels();
|
||||
byte *ptr = (byte*)Lock.ImagePtr + chan * index;
|
||||
|
||||
switch (Format)
|
||||
{
|
||||
default:
|
||||
case QImageFormat.RedU8: return new QColor(ptr[0], 0, 0, 255);
|
||||
case QImageFormat.AlphaU8: return new QColor(0, 0, 0, ptr[0]);
|
||||
case QImageFormat.RaU8: return new QColor(ptr[0], 0, 0, ptr[1]);
|
||||
case QImageFormat.RgbU8: return new QColor(ptr[0], ptr[1], ptr[2], 255);
|
||||
case QImageFormat.RgbaU8: return new QColor(ptr[0], ptr[1], ptr[2], ptr[3]);
|
||||
}
|
||||
}
|
||||
|
||||
set
|
||||
{
|
||||
int chan = Format.Channels();
|
||||
byte *ptr = (byte*)Lock.ImagePtr + chan * index;
|
||||
|
||||
switch (Format)
|
||||
{
|
||||
default:
|
||||
case QImageFormat.RedU8:
|
||||
ptr[0] = value.R;
|
||||
break;
|
||||
case QImageFormat.AlphaU8:
|
||||
ptr[0] = value.A;
|
||||
break;
|
||||
case QImageFormat.RaU8:
|
||||
ptr[0] = value.R;
|
||||
ptr[1] = value.A;
|
||||
break;
|
||||
case QImageFormat.RgbU8:
|
||||
ptr[0] = value.R;
|
||||
ptr[1] = value.G;
|
||||
ptr[2] = value.B;
|
||||
break;
|
||||
case QImageFormat.RgbaU8:
|
||||
ptr[0] = value.R;
|
||||
ptr[1] = value.G;
|
||||
ptr[2] = value.B;
|
||||
ptr[3] = value.A;
|
||||
break;
|
||||
}
|
||||
}
|
||||
}
|
||||
public QColor this[int x, int y, int z = 0]
|
||||
{
|
||||
get => this[x + y * Width + z * Width * Height];
|
||||
set => this[x + y * Width + z * Width * Height] = value;
|
||||
}
|
||||
}
|
||||
|
||||
public unsafe struct LockIOF
|
||||
{
|
||||
public QImageLock Lock { get; }
|
||||
public int Width => Lock.Width;
|
||||
public int Height => Lock.Height;
|
||||
public int Depth => Depth;
|
||||
public QImageFormat Format => Lock.Format;
|
||||
|
||||
public LockIOF(QImageLock imageLock)
|
||||
{
|
||||
if (!imageLock.Format.IsFloat())
|
||||
throw new Exception("Can only read/write U8 format images");
|
||||
|
||||
Lock = imageLock;
|
||||
}
|
||||
|
||||
public QColorF this[int index]
|
||||
{
|
||||
get
|
||||
{
|
||||
int chan = Format.Channels();
|
||||
float *ptr = (float*)Lock.ImagePtr + chan * index;
|
||||
|
||||
switch (Format)
|
||||
{
|
||||
default:
|
||||
case QImageFormat.RedU8: return new QColorF(ptr[0], 0, 0, 255);
|
||||
case QImageFormat.AlphaU8: return new QColorF(0, 0, 0, ptr[0]);
|
||||
case QImageFormat.RaU8: return new QColorF(ptr[0], 0, 0, ptr[1]);
|
||||
case QImageFormat.RgbU8: return new QColorF(ptr[0], ptr[1], ptr[2], 255);
|
||||
case QImageFormat.RgbaU8: return new QColorF(ptr[0], ptr[1], ptr[2], ptr[3]);
|
||||
}
|
||||
}
|
||||
|
||||
set
|
||||
{
|
||||
int chan = Format.Channels();
|
||||
float *ptr = (float*)Lock.ImagePtr + chan * index;
|
||||
|
||||
switch (Format)
|
||||
{
|
||||
default:
|
||||
case QImageFormat.RedU8:
|
||||
ptr[0] = value.R;
|
||||
break;
|
||||
case QImageFormat.AlphaU8:
|
||||
ptr[0] = value.A;
|
||||
break;
|
||||
case QImageFormat.RaU8:
|
||||
ptr[0] = value.R;
|
||||
ptr[1] = value.A;
|
||||
break;
|
||||
case QImageFormat.RgbU8:
|
||||
ptr[0] = value.R;
|
||||
ptr[1] = value.G;
|
||||
ptr[2] = value.B;
|
||||
break;
|
||||
case QImageFormat.RgbaU8:
|
||||
ptr[0] = value.R;
|
||||
ptr[1] = value.G;
|
||||
ptr[2] = value.B;
|
||||
ptr[3] = value.A;
|
||||
break;
|
||||
}
|
||||
}
|
||||
}
|
||||
public QColorF this[int x, int y, int z = 0]
|
||||
{
|
||||
get => this[x + y * Width + z * Width * Height];
|
||||
set => this[x + y * Width + z * Width * Height] = value;
|
||||
}
|
||||
}
|
||||
}
|
||||
@@ -1,71 +0,0 @@
|
||||
namespace Dashboard.Media
|
||||
{
|
||||
public static class Extensions
|
||||
{
|
||||
public static bool IsU8(this QImageFormat format)
|
||||
{
|
||||
switch (format)
|
||||
{
|
||||
case QImageFormat.AlphaU8:
|
||||
case QImageFormat.RedU8:
|
||||
case QImageFormat.RaU8:
|
||||
case QImageFormat.RgbU8:
|
||||
case QImageFormat.RgbaU8:
|
||||
return true;
|
||||
default:
|
||||
return false;
|
||||
}
|
||||
}
|
||||
|
||||
public static bool IsFloat(this QImageFormat format)
|
||||
{
|
||||
switch (format)
|
||||
{
|
||||
case QImageFormat.AlphaF:
|
||||
case QImageFormat.RedF:
|
||||
case QImageFormat.RaF:
|
||||
case QImageFormat.RgbF:
|
||||
case QImageFormat.RgbaF:
|
||||
return true;
|
||||
default:
|
||||
return false;
|
||||
}
|
||||
}
|
||||
|
||||
public static int BytesPerPixel(this QImageFormat format)
|
||||
{
|
||||
switch (format)
|
||||
{
|
||||
case QImageFormat.AlphaU8: return sizeof(byte);
|
||||
case QImageFormat.RedU8: return sizeof(byte);
|
||||
case QImageFormat.RaU8: return 2 * sizeof(byte);
|
||||
case QImageFormat.RgbU8: return 3 * sizeof(byte);
|
||||
case QImageFormat.RgbaU8: return 4 * sizeof(byte);
|
||||
case QImageFormat.AlphaF: return sizeof(float);
|
||||
case QImageFormat.RedF: return sizeof(float);
|
||||
case QImageFormat.RaF: return 2 * sizeof(float);
|
||||
case QImageFormat.RgbF: return 3 * sizeof(float);
|
||||
case QImageFormat.RgbaF: return 4 * sizeof(float);
|
||||
default: return 0;
|
||||
}
|
||||
}
|
||||
|
||||
public static int Channels(this QImageFormat format)
|
||||
{
|
||||
switch (format)
|
||||
{
|
||||
case QImageFormat.AlphaU8: return 1;
|
||||
case QImageFormat.RedU8: return 1;
|
||||
case QImageFormat.RaU8: return 2;
|
||||
case QImageFormat.RgbU8: return 3;
|
||||
case QImageFormat.RgbaU8: return 4;
|
||||
case QImageFormat.AlphaF: return 1;
|
||||
case QImageFormat.RedF: return 1;
|
||||
case QImageFormat.RaF: return 2;
|
||||
case QImageFormat.RgbF: return 3;
|
||||
case QImageFormat.RgbaF: return 4;
|
||||
default: return 0;
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
@@ -1,184 +0,0 @@
|
||||
using System;
|
||||
using System.Collections.Generic;
|
||||
using Dashboard.Media.Color;
|
||||
|
||||
namespace Dashboard.Media.Font
|
||||
{
|
||||
public struct FontAtlasGlyphInfo
|
||||
{
|
||||
public int Codepoint;
|
||||
public QImage Image;
|
||||
public QRectangle UVs;
|
||||
}
|
||||
|
||||
public class FontAtlas
|
||||
{
|
||||
private readonly int width, height;
|
||||
private readonly List<AtlasPage> atlases = new List<AtlasPage>();
|
||||
private readonly Dictionary<int, FontAtlasGlyphInfo> glyphs = new Dictionary<int, FontAtlasGlyphInfo>();
|
||||
private int index = 0;
|
||||
private AtlasPage? last = null;
|
||||
private bool isSdf = false;
|
||||
private int expansion;
|
||||
|
||||
public bool IsSdf
|
||||
{
|
||||
get => isSdf;
|
||||
set
|
||||
{
|
||||
foreach (AtlasPage page in atlases)
|
||||
{
|
||||
((QImageBuffer)page.Image).SetSdf(value);
|
||||
}
|
||||
isSdf = value;
|
||||
}
|
||||
}
|
||||
|
||||
public FontAtlas(int width, int height, bool isSdf, int expansion = 4)
|
||||
{
|
||||
this.width = width;
|
||||
this.height = height;
|
||||
IsSdf = isSdf;
|
||||
this.expansion = expansion;
|
||||
}
|
||||
|
||||
public bool GetGlyph(int codepoint, out FontAtlasGlyphInfo info)
|
||||
{
|
||||
return glyphs.TryGetValue(codepoint, out info);
|
||||
}
|
||||
|
||||
public void PutGlyph(int codepoint, QImageLock source, out FontAtlasGlyphInfo info)
|
||||
{
|
||||
info = new FontAtlasGlyphInfo() { Codepoint = codepoint };
|
||||
|
||||
if (last == null || !last.WouldFit(source))
|
||||
{
|
||||
AddPage();
|
||||
}
|
||||
|
||||
last!.PutGlyph(source, ref info);
|
||||
}
|
||||
|
||||
private void AddPage()
|
||||
{
|
||||
index++;
|
||||
|
||||
if (index < atlases.Count)
|
||||
{
|
||||
last = atlases[index];
|
||||
}
|
||||
else
|
||||
{
|
||||
last = new AtlasPage(width, height, expansion);
|
||||
((QImageBuffer)last.Image).SetSdf(IsSdf);
|
||||
atlases.Add(last);
|
||||
}
|
||||
}
|
||||
|
||||
public void Clear()
|
||||
{
|
||||
// Trim any pages that were not used yet.
|
||||
for (int i = atlases.Count -1; i >= 0; i--)
|
||||
{
|
||||
if (atlases[i].PointerX != 0 && atlases[i].PointerY != 0)
|
||||
{
|
||||
for (int j = i + 1; j < atlases.Count; j++)
|
||||
{
|
||||
atlases[j].Dispose();
|
||||
}
|
||||
|
||||
if (i != atlases.Count - 1)
|
||||
atlases.RemoveRange(i+1, atlases.Count - i - 1);
|
||||
break;
|
||||
}
|
||||
}
|
||||
|
||||
if (atlases.Count > 0)
|
||||
{
|
||||
last = atlases[0];
|
||||
}
|
||||
else
|
||||
{
|
||||
last = null;
|
||||
}
|
||||
index = -1;
|
||||
|
||||
glyphs.Clear();
|
||||
}
|
||||
|
||||
private class AtlasPage : IDisposable
|
||||
{
|
||||
public QImage Image;
|
||||
public int PointerX, PointerY;
|
||||
public int RowHeight;
|
||||
public int Expansion;
|
||||
|
||||
public bool IsFull => PointerX > Image.Width || PointerY > Image.Height;
|
||||
|
||||
public AtlasPage(int width, int height, int expansion)
|
||||
{
|
||||
Image = new QImageBuffer(QImageFormat.AlphaU8, width, height);
|
||||
Expansion = expansion;
|
||||
Reset();
|
||||
}
|
||||
|
||||
public void PutGlyph(QImageLock src, ref FontAtlasGlyphInfo prototype)
|
||||
{
|
||||
if (IsFull)
|
||||
throw new Exception("Page is full!");
|
||||
|
||||
Image.LockBits2d(out QImageLock dst, QImageLockOptions.Default);
|
||||
src.CopyTo(dst, PointerX, PointerY);
|
||||
Image.UnlockBits();
|
||||
|
||||
QVec2 min = new QVec2((float)PointerX/Image.Width, (float)PointerY/Image.Height);
|
||||
QVec2 size = new QVec2((float)src.Width/Image.Width, (float)src.Height/Image.Height);
|
||||
|
||||
prototype.Image = Image;
|
||||
prototype.UVs = new QRectangle(min + size, min);
|
||||
|
||||
AdvanceColumn(src.Width, src.Height);
|
||||
}
|
||||
|
||||
public void Reset()
|
||||
{
|
||||
RowHeight = PointerX = PointerY = 0;
|
||||
}
|
||||
|
||||
public void AdvanceRow()
|
||||
{
|
||||
PointerX = 0;
|
||||
PointerY += RowHeight + Expansion;
|
||||
|
||||
RowHeight = 0;
|
||||
}
|
||||
|
||||
public void AdvanceColumn(int width, int height)
|
||||
{
|
||||
RowHeight = Math.Max(RowHeight, height);
|
||||
PointerX += width + Expansion;
|
||||
|
||||
if (PointerX > Image.Width)
|
||||
{
|
||||
AdvanceRow();
|
||||
}
|
||||
}
|
||||
|
||||
private bool isDisposed = false;
|
||||
public void Dispose()
|
||||
{
|
||||
if (isDisposed)
|
||||
return;
|
||||
|
||||
Image?.Dispose();
|
||||
|
||||
isDisposed = true;
|
||||
}
|
||||
|
||||
internal bool WouldFit(QImageLock source)
|
||||
{
|
||||
return !IsFull || PointerX + source.Width > Image.Width || PointerY + source.Height > Image.Height;
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
@@ -1,238 +0,0 @@
|
||||
using System;
|
||||
using System.Text;
|
||||
|
||||
namespace Dashboard.Media.Font
|
||||
{
|
||||
public readonly struct FontFace : IEquatable<FontFace>
|
||||
{
|
||||
public string Family { get; }
|
||||
public FontSlant Slant { get; }
|
||||
public FontWeight Weight { get; }
|
||||
public FontStretch Stretch { get; }
|
||||
|
||||
public FontFace(string family, FontSlant slant, FontWeight weight, FontStretch stretch)
|
||||
{
|
||||
Family = family;
|
||||
Slant = slant;
|
||||
Weight = weight;
|
||||
Stretch = stretch;
|
||||
}
|
||||
|
||||
public override string ToString()
|
||||
{
|
||||
StringBuilder builder = new StringBuilder(Family);
|
||||
|
||||
if (Slant != FontSlant.Normal)
|
||||
{
|
||||
builder.Append(' ');
|
||||
builder.Append(Slant);
|
||||
}
|
||||
if (Stretch != FontStretch.Normal)
|
||||
{
|
||||
builder.Append(' ');
|
||||
builder.Append(Stretch);
|
||||
}
|
||||
if (Weight != FontWeight.Normal)
|
||||
{
|
||||
builder.Append(' ');
|
||||
builder.Append(Weight);
|
||||
}
|
||||
|
||||
if (Slant == FontSlant.Normal &&
|
||||
Stretch == FontStretch.Normal &&
|
||||
Weight == FontWeight.Normal)
|
||||
{
|
||||
builder.Append(" Regular");
|
||||
}
|
||||
|
||||
return builder.ToString();
|
||||
}
|
||||
|
||||
public override int GetHashCode()
|
||||
{
|
||||
return HashCode.Combine(Family, Slant, Weight, Stretch);
|
||||
}
|
||||
|
||||
public static bool operator==(FontFace a, FontFace b)
|
||||
{
|
||||
return (a.Slant == b.Slant) &&
|
||||
(a.Weight == b.Weight) &&
|
||||
(a.Stretch == b.Stretch) &&
|
||||
(a.Family == a.Family);
|
||||
}
|
||||
|
||||
public static bool operator!=(FontFace a, FontFace b)
|
||||
{
|
||||
return (a.Slant != b.Slant) ||
|
||||
(a.Weight != b.Weight) ||
|
||||
(a.Stretch != b.Stretch) ||
|
||||
(a.Family != b.Family);
|
||||
}
|
||||
|
||||
public bool Equals(FontFace other)
|
||||
{
|
||||
return this == other;
|
||||
}
|
||||
|
||||
public override bool Equals(object? obj)
|
||||
{
|
||||
return (obj?.GetType() == typeof(FontFace)) &&
|
||||
this == (FontFace)obj;
|
||||
}
|
||||
|
||||
public static FontFace Parse(string family, string style)
|
||||
{
|
||||
FontSlant slant = FontSlant.Normal;
|
||||
FontWeight weight = FontWeight.Normal;
|
||||
FontStretch stretch = FontStretch.Normal;
|
||||
|
||||
string[] tokens = style.Split(' ');
|
||||
|
||||
foreach (string token in tokens)
|
||||
{
|
||||
/**/ if (TryParseSlant(token, out FontSlant xslant)) slant = xslant;
|
||||
else if (TryParseWeight(token, out FontWeight xweight)) weight = xweight;
|
||||
else if (TryParseStretch(token, out FontStretch xstretch)) stretch = xstretch;
|
||||
}
|
||||
|
||||
return new FontFace(family, slant, weight, stretch);
|
||||
}
|
||||
|
||||
public static FontFace Parse(string face)
|
||||
{
|
||||
StringBuilder family = new StringBuilder();
|
||||
FontSlant slant = FontSlant.Normal;
|
||||
FontWeight weight = FontWeight.Normal;
|
||||
FontStretch stretch = FontStretch.Normal;
|
||||
|
||||
string[] tokens = face.Split(' ');
|
||||
foreach (string token in tokens)
|
||||
{
|
||||
string xtoken = token.ToLower();
|
||||
|
||||
if (xtoken == "regular" || xtoken == "normal")
|
||||
{
|
||||
continue;
|
||||
}
|
||||
else if (TryParseSlant(xtoken, out FontSlant xslant)) slant = xslant;
|
||||
else if (TryParseWeight(xtoken, out FontWeight xweight)) weight = xweight;
|
||||
else if (TryParseStretch(xtoken, out FontStretch xstretch)) stretch = xstretch;
|
||||
else
|
||||
{
|
||||
family.Append(token);
|
||||
}
|
||||
}
|
||||
|
||||
return new FontFace(family.ToString(), slant, weight, stretch);
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// Try to convert a token that represents a font slant into its enum.
|
||||
/// </summary>
|
||||
/// <param name="token">The token to interpret.</param>
|
||||
/// <param name="slant">The resulting slant.</param>
|
||||
/// <returns>True if it matched any.</returns>
|
||||
public static bool TryParseSlant(string token, out FontSlant slant)
|
||||
{
|
||||
switch (token.ToLower())
|
||||
{
|
||||
case "italic":
|
||||
slant = FontSlant.Italic;
|
||||
return true;
|
||||
case "oblique":
|
||||
slant = FontSlant.Oblique;
|
||||
return true;
|
||||
default:
|
||||
slant = FontSlant.Normal;
|
||||
return false;
|
||||
}
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// Try to convert a token that represents a font weight into its enum.
|
||||
/// </summary>
|
||||
/// <param name="token">The token to interpret.</param>
|
||||
/// <param name="weight">The resulting weight.</param>
|
||||
/// <returns>True if it matched any.</returns>
|
||||
public static bool TryParseWeight(string token, out FontWeight weight)
|
||||
{
|
||||
switch (token.ToLower())
|
||||
{
|
||||
case "thin":
|
||||
weight = FontWeight.Thin;
|
||||
return true;
|
||||
case "extralight":
|
||||
case "ultralight":
|
||||
weight = FontWeight._200;
|
||||
return true;
|
||||
case "light":
|
||||
case "demilight":
|
||||
case "semilight":
|
||||
weight = FontWeight._300;
|
||||
return true;
|
||||
case "demibold":
|
||||
case "semibold":
|
||||
weight = FontWeight._600;
|
||||
return true;
|
||||
case "bold":
|
||||
weight = FontWeight._700;
|
||||
return true;
|
||||
case "extrabold":
|
||||
case "ultrabold":
|
||||
weight = FontWeight._800;
|
||||
return true;
|
||||
case "heavy":
|
||||
case "extrablack":
|
||||
case "black":
|
||||
case "ultrablack":
|
||||
weight = FontWeight._900;
|
||||
return true;
|
||||
default:
|
||||
weight = FontWeight.Normal;
|
||||
return false;
|
||||
}
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// Try to convert a token that represents a font stretch into its enum.
|
||||
/// </summary>
|
||||
/// <param name="token">The token to interpret.</param>
|
||||
/// <param name="stretch">The resulting stretch.</param>
|
||||
/// <returns>True if it matched any.</returns>
|
||||
public static bool TryParseStretch(string token, out FontStretch stretch)
|
||||
{
|
||||
switch (token.ToLower())
|
||||
{
|
||||
case "ultracondensed":
|
||||
stretch = FontStretch.UltraCondensed;
|
||||
return true;
|
||||
case "extracondensed":
|
||||
stretch = FontStretch.ExtraCondensed;
|
||||
return true;
|
||||
case "condensed":
|
||||
stretch = FontStretch.Condensed;
|
||||
return true;
|
||||
case "semicondensed":
|
||||
case "demicondensed":
|
||||
stretch = FontStretch.SemiCondensed;
|
||||
return true;
|
||||
case "semiexpanded":
|
||||
case "demiexpanded":
|
||||
stretch = FontStretch.SemiExpanded;
|
||||
return true;
|
||||
case "expanded":
|
||||
stretch = FontStretch.Expanded;
|
||||
return true;
|
||||
case "extraexpanded":
|
||||
stretch = FontStretch.ExtraExpanded;
|
||||
return true;
|
||||
case "ultraexpanded":
|
||||
stretch = FontStretch.UltraExpanded;
|
||||
return true;
|
||||
default:
|
||||
stretch = FontStretch.Normal;
|
||||
return false;
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
@@ -1,9 +0,0 @@
|
||||
namespace Dashboard.Media.Font
|
||||
{
|
||||
public enum FontSlant
|
||||
{
|
||||
Normal = 0,
|
||||
Italic = 1,
|
||||
Oblique = 2,
|
||||
}
|
||||
}
|
||||
@@ -1,18 +0,0 @@
|
||||
namespace Dashboard.Media.Font
|
||||
{
|
||||
/// <summary>
|
||||
/// Enumeration of font stretch values.
|
||||
/// </summary>
|
||||
public enum FontStretch
|
||||
{
|
||||
UltraCondensed = 500,
|
||||
ExtraCondensed = 625,
|
||||
Condensed = 750,
|
||||
SemiCondensed = 875,
|
||||
Normal = 1000,
|
||||
SemiExpanded = 1125,
|
||||
Expanded = 1250,
|
||||
ExtraExpanded = 1500,
|
||||
UltraExpanded = 2000,
|
||||
}
|
||||
}
|
||||
@@ -1,22 +0,0 @@
|
||||
using System;
|
||||
|
||||
namespace Dashboard.Media.Font
|
||||
{
|
||||
public enum FontWeight
|
||||
{
|
||||
_100 = 100,
|
||||
_200 = 200,
|
||||
_300 = 300,
|
||||
_400 = 400,
|
||||
_500 = 500,
|
||||
_600 = 600,
|
||||
_700 = 700,
|
||||
_800 = 800,
|
||||
_900 = 900,
|
||||
|
||||
Thin = _100,
|
||||
Normal = _400,
|
||||
Bold = _700,
|
||||
Heavy = _900,
|
||||
}
|
||||
}
|
||||
@@ -1,26 +0,0 @@
|
||||
namespace Dashboard.Media.Font
|
||||
{
|
||||
public enum SystemFontFamily
|
||||
{
|
||||
/// <summary>
|
||||
/// A font with serifs, like Times New Roman.
|
||||
/// </summary>
|
||||
Serif,
|
||||
/// <summary>
|
||||
/// A font without serifs, like Helvetica or Arial.
|
||||
/// </summary>
|
||||
Sans,
|
||||
/// <summary>
|
||||
/// A monospace font like Courier New.
|
||||
/// </summary>
|
||||
Monospace,
|
||||
/// <summary>
|
||||
/// A cursive font like Lucida Handwriting.
|
||||
/// </summary>
|
||||
Cursive,
|
||||
/// <summary>
|
||||
/// An immature font like Comic Sans or Papyrus, nghehehehe.
|
||||
/// </summary>
|
||||
Fantasy
|
||||
}
|
||||
}
|
||||
@@ -1,19 +0,0 @@
|
||||
using System;
|
||||
|
||||
namespace Dashboard.Media
|
||||
{
|
||||
public enum QImageFormat
|
||||
{
|
||||
Undefined,
|
||||
RedU8,
|
||||
RgbU8,
|
||||
RgbaU8,
|
||||
RedF,
|
||||
RgbF,
|
||||
RgbaF,
|
||||
AlphaU8,
|
||||
AlphaF,
|
||||
RaU8,
|
||||
RaF,
|
||||
}
|
||||
}
|
||||
@@ -1,22 +0,0 @@
|
||||
using System;
|
||||
using System.IO;
|
||||
|
||||
namespace Dashboard.Media
|
||||
{
|
||||
public enum MediaHint
|
||||
{
|
||||
None,
|
||||
Image,
|
||||
Font
|
||||
}
|
||||
|
||||
public interface MediaLoader
|
||||
{
|
||||
IDisposable GetMedia(object key, MediaHint hint);
|
||||
}
|
||||
|
||||
public interface MediaLoader<T> : MediaLoader
|
||||
{
|
||||
IDisposable GetMedia(T key, MediaHint hint);
|
||||
}
|
||||
}
|
||||
@@ -1,129 +0,0 @@
|
||||
using System;
|
||||
using System.Collections.Generic;
|
||||
using System.Runtime.InteropServices;
|
||||
using Dashboard.Media;
|
||||
using Dashboard.Media.Font;
|
||||
|
||||
namespace Dashboard.Media
|
||||
{
|
||||
/// <summary>
|
||||
/// Abstract class that represents a font.
|
||||
/// </summary>
|
||||
public abstract class QFont : IDisposable
|
||||
{
|
||||
public abstract FontFace Face { get; }
|
||||
public string Family => Face.Family;
|
||||
public FontSlant Slant => Face.Slant;
|
||||
public FontWeight Weight => Face.Weight;
|
||||
public FontStretch Stretch => Face.Stretch;
|
||||
|
||||
public abstract bool HasRune(int rune);
|
||||
protected abstract QImage Render(out QGlyphMetrics metrics, int codepoint, float size, in FontRasterizerOptions options);
|
||||
|
||||
|
||||
private readonly Dictionary<float, SizedFontCollection> _atlasses = new Dictionary<float, SizedFontCollection>();
|
||||
|
||||
public void Get(int codepoint, float size, out FontGlyph glyph)
|
||||
{
|
||||
SizedFontCollection? collection;
|
||||
|
||||
if (!_atlasses.TryGetValue(size, out collection))
|
||||
{
|
||||
collection = new SizedFontCollection(size);
|
||||
_atlasses.Add(size, collection);
|
||||
}
|
||||
|
||||
collection.Get(codepoint, out glyph, this);
|
||||
}
|
||||
|
||||
// IDisposable
|
||||
private bool isDisposed = false;
|
||||
private void DisposePrivate(bool disposing)
|
||||
{
|
||||
if (isDisposed) return;
|
||||
|
||||
Dispose(disposing);
|
||||
|
||||
isDisposed = true;
|
||||
}
|
||||
protected virtual void Dispose(bool disposing) { }
|
||||
public void Dispose() => DisposePrivate(true);
|
||||
|
||||
private class SizedFontCollection
|
||||
{
|
||||
public float Size { get; }
|
||||
private readonly Dictionary<int, FontGlyph> glyphs = new Dictionary<int, FontGlyph>();
|
||||
private readonly FontAtlas atlas;
|
||||
|
||||
public SizedFontCollection(float size)
|
||||
{
|
||||
Size = size;
|
||||
|
||||
DashboardApplication.Current.Platform.GetMaximumImage(out int height, out int width);
|
||||
|
||||
// Do no allow to create a texture that is greater than 16 square characters at 200 DPI.
|
||||
width = Math.Min(width, (int)(size * 200 * 16));
|
||||
height = Math.Min(height, (int)(size * 200 * 16));
|
||||
// width = height = 256;
|
||||
|
||||
atlas = new FontAtlas(width, height, DashboardApplication.Current.FontProvider.RasterizerOptions.Sdf);
|
||||
}
|
||||
|
||||
public void Get(int codepoint, out FontGlyph glyph, QFont font)
|
||||
{
|
||||
if (glyphs.TryGetValue(codepoint, out glyph))
|
||||
return;
|
||||
|
||||
QImage image = font.Render(
|
||||
out QGlyphMetrics metrics,
|
||||
codepoint,
|
||||
Size,
|
||||
DashboardApplication.Current.FontProvider.RasterizerOptions);
|
||||
|
||||
if (image != null)
|
||||
{
|
||||
image.LockBits2d(out QImageLock l, QImageLockOptions.Default);
|
||||
atlas.PutGlyph(codepoint, l, out FontAtlasGlyphInfo glyphInfo);
|
||||
image.UnlockBits();
|
||||
image.Dispose();
|
||||
|
||||
glyph = new FontGlyph(codepoint, glyphInfo.Image, metrics, glyphInfo.UVs);
|
||||
}
|
||||
else
|
||||
{
|
||||
glyph = new FontGlyph(codepoint, null, metrics, default);
|
||||
}
|
||||
|
||||
glyphs[codepoint] = glyph;
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
public readonly struct FontGlyph
|
||||
{
|
||||
public readonly int CodePoint;
|
||||
public readonly QImage? Image;
|
||||
public readonly QGlyphMetrics Metrics;
|
||||
public readonly QRectangle UVs;
|
||||
|
||||
public FontGlyph(int codepoint, QImage? image, in QGlyphMetrics metrics, in QRectangle uvs)
|
||||
{
|
||||
CodePoint = codepoint;
|
||||
Image = image;
|
||||
Metrics = metrics;
|
||||
UVs = uvs;
|
||||
}
|
||||
}
|
||||
|
||||
public struct FontRasterizerOptions
|
||||
{
|
||||
public float Resolution { get; set; }
|
||||
public bool Sdf { get; set; }
|
||||
|
||||
public static readonly FontRasterizerOptions Default = new FontRasterizerOptions()
|
||||
{
|
||||
Resolution = 96.0f,
|
||||
Sdf = false
|
||||
};
|
||||
}
|
||||
}
|
||||
@@ -1,47 +0,0 @@
|
||||
namespace Dashboard.Media
|
||||
{
|
||||
/// <summary>
|
||||
/// Glyph properties with metrics based on FreeType glyph metrics.
|
||||
/// </summary>
|
||||
public struct QGlyphMetrics
|
||||
{
|
||||
/// <summary>
|
||||
/// The code point for the character.
|
||||
/// </summary>
|
||||
public int Rune { get; }
|
||||
|
||||
/// <summary>
|
||||
/// Size of the glyph in units.
|
||||
/// </summary>
|
||||
public QVec2 Size { get; }
|
||||
|
||||
/// <summary>
|
||||
/// Bearing vector for horizontal layout.
|
||||
/// </summary>
|
||||
public QVec2 HorizontalBearing { get; }
|
||||
|
||||
/// <summary>
|
||||
/// Bearing vector for vertical layout.
|
||||
/// </summary>
|
||||
public QVec2 VerticalBearing { get; }
|
||||
|
||||
/// <summary>
|
||||
/// Advance vector for vertical and horizontal layouts.
|
||||
/// </summary>
|
||||
public QVec2 Advance { get; }
|
||||
|
||||
public QGlyphMetrics(
|
||||
int character,
|
||||
QVec2 size,
|
||||
QVec2 horizontalBearing,
|
||||
QVec2 verticalBearing,
|
||||
QVec2 advance)
|
||||
{
|
||||
Rune = character;
|
||||
Size = size;
|
||||
HorizontalBearing = horizontalBearing;
|
||||
VerticalBearing = verticalBearing;
|
||||
Advance = advance;
|
||||
}
|
||||
}
|
||||
}
|
||||
@@ -1,120 +0,0 @@
|
||||
using System;
|
||||
namespace Dashboard.Media
|
||||
{
|
||||
public abstract class QImage : IDisposable
|
||||
{
|
||||
public abstract int Width { get; }
|
||||
public abstract int Height { get; }
|
||||
public abstract int Depth { get; }
|
||||
public abstract QImageFormat InternalFormat { get; }
|
||||
public virtual int MipMapLevels => 0;
|
||||
public virtual bool Premultiplied => false;
|
||||
public virtual bool IsSdf => false;
|
||||
|
||||
public abstract void LockBits2d(out QImageLock imageLock, QImageLockOptions options);
|
||||
public abstract void LockBits3d(out QImageLock imageLock, QImageLockOptions options);
|
||||
public abstract void LockBits3d(out QImageLock imageLock, QImageLockOptions options, int depth);
|
||||
public abstract void UnlockBits();
|
||||
|
||||
// IDisposable
|
||||
private bool isDisposed = false;
|
||||
private void DisposePrivate(bool disposing)
|
||||
{
|
||||
if (isDisposed) return;
|
||||
|
||||
Dispose(disposing);
|
||||
|
||||
isDisposed = true;
|
||||
}
|
||||
protected virtual void Dispose(bool disposing) { }
|
||||
public void Dispose() => DisposePrivate(true);
|
||||
}
|
||||
|
||||
public struct QImageLockOptions
|
||||
{
|
||||
public QImageFormat Format { get; }
|
||||
public bool Premultiply { get; }
|
||||
public int MipLevel { get; }
|
||||
public static QImageLockOptions Default { get; } = new QImageLockOptions(QImageFormat.RgbaU8, true, 0);
|
||||
|
||||
public QImageLockOptions(QImageFormat format, bool premultiply, int level)
|
||||
{
|
||||
Format = format;
|
||||
Premultiply = premultiply;
|
||||
MipLevel = level;
|
||||
}
|
||||
}
|
||||
|
||||
public struct QImageLock
|
||||
{
|
||||
public QImageFormat Format { get; }
|
||||
public int Width { get; }
|
||||
public int Height { get; }
|
||||
public int Depth { get; }
|
||||
public IntPtr ImagePtr { get; }
|
||||
|
||||
public QImageLock(QImageFormat format, int width, int height, int depth, IntPtr ptr)
|
||||
{
|
||||
Format = format;
|
||||
Width = width;
|
||||
Height = height;
|
||||
Depth = depth;
|
||||
ImagePtr = ptr;
|
||||
}
|
||||
|
||||
public unsafe void CopyTo(QImageLock destination, int x, int y)
|
||||
{
|
||||
if (
|
||||
Width + x >= destination.Width ||
|
||||
Height + y >= destination.Height)
|
||||
{
|
||||
throw new Exception("Image falls outside the bounds of the destination.");
|
||||
}
|
||||
else if (Format != destination.Format)
|
||||
{
|
||||
throw new Exception("Image formats must be the same.");
|
||||
}
|
||||
|
||||
int bpp = Format.BytesPerPixel();
|
||||
for (int i = 0; i < Height; i++)
|
||||
{
|
||||
IntPtr srcPtr = (IntPtr)((long)ImagePtr + i * Width * bpp);
|
||||
|
||||
long dstPos = x + i * destination.Width;
|
||||
IntPtr dstPtr = (IntPtr)((long)destination.ImagePtr + dstPos * bpp);
|
||||
|
||||
Buffer.MemoryCopy((void*)srcPtr, (void*)dstPtr, Width * bpp, Width * bpp);
|
||||
}
|
||||
}
|
||||
|
||||
public unsafe void ExtractFrom(QImageLock destination, int x, int y, int width, int height)
|
||||
{
|
||||
if (
|
||||
width != destination.Width ||
|
||||
height != destination.Height)
|
||||
{
|
||||
throw new Exception("Destination is not the same size as the subregion.");
|
||||
}
|
||||
else if (x + width > Width || y + height > Height)
|
||||
{
|
||||
throw new Exception("The subregion is larger than this image.");
|
||||
}
|
||||
else if (Format != destination.Format)
|
||||
{
|
||||
throw new Exception("Image formats must be the same.");
|
||||
}
|
||||
|
||||
int bpp = Format.BytesPerPixel();
|
||||
for (int i = 0; i < height; i++)
|
||||
{
|
||||
long srcPos = x + y * i;
|
||||
IntPtr srcPtr = (IntPtr)((long)ImagePtr + srcPos * bpp);
|
||||
|
||||
long dstPos = i * destination.Width;
|
||||
IntPtr dstPtr = (IntPtr)((long)destination.ImagePtr + dstPos * bpp);
|
||||
|
||||
Buffer.MemoryCopy((void*)srcPtr, (void*)dstPtr, width * bpp, width * bpp);
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
@@ -1,74 +0,0 @@
|
||||
using System;
|
||||
|
||||
namespace Dashboard
|
||||
{
|
||||
public enum MouseButton : byte
|
||||
{
|
||||
Primary = 1 << 0,
|
||||
Secondary = 1 << 1,
|
||||
Tertiary = 1 << 2,
|
||||
Auxilliary1 = 1 << 3,
|
||||
Auxilliary2 = 1 << 4,
|
||||
Auxilliary3 = 1 << 5,
|
||||
Auxilliary4 = 1 << 6,
|
||||
Auxilliary5 = 1 << 7,
|
||||
}
|
||||
|
||||
public struct MouseState
|
||||
{
|
||||
public readonly QVec2 AbsolutePosition;
|
||||
public readonly MouseButton ButtonsDown;
|
||||
|
||||
public MouseState(QVec2 position, MouseButton down)
|
||||
{
|
||||
AbsolutePosition = position;
|
||||
ButtonsDown = down;
|
||||
}
|
||||
}
|
||||
|
||||
public class MouseButtonEventArgs : EventArgs
|
||||
{
|
||||
public QVec2 AbsolutePosition { get; }
|
||||
public MouseButton Buttons { get; }
|
||||
|
||||
public MouseButtonEventArgs(QVec2 position, MouseButton buttons)
|
||||
{
|
||||
AbsolutePosition = position;
|
||||
Buttons = buttons;
|
||||
}
|
||||
|
||||
public QVec2 RelativePosition(QVec2 origin)
|
||||
{
|
||||
return AbsolutePosition - origin;
|
||||
}
|
||||
|
||||
// public QVec2 RelativePosition(Controls.Control control)
|
||||
// {
|
||||
// return AbsolutePosition - control.AbsoluteBounds.Min;
|
||||
// }
|
||||
}
|
||||
|
||||
public class MouseMoveEventArgs : EventArgs
|
||||
{
|
||||
public QVec2 AbsolutePosition { get; }
|
||||
public QVec2 LastPosition { get; }
|
||||
public QVec2 Motion { get; }
|
||||
|
||||
public MouseMoveEventArgs(QVec2 position, QVec2 lastPosition)
|
||||
{
|
||||
AbsolutePosition = position;
|
||||
LastPosition = lastPosition;
|
||||
Motion = position - lastPosition;
|
||||
}
|
||||
|
||||
public QVec2 RelativePosition(QVec2 origin)
|
||||
{
|
||||
return AbsolutePosition - origin;
|
||||
}
|
||||
|
||||
// public QVec2 RelativePosition(Controls.Control control)
|
||||
// {
|
||||
// return AbsolutePosition - control.AbsoluteBounds.Min;
|
||||
// }
|
||||
}
|
||||
}
|
||||
@@ -1,77 +0,0 @@
|
||||
using System;
|
||||
using System.Runtime.CompilerServices;
|
||||
|
||||
namespace Dashboard.OpenGL
|
||||
{
|
||||
public unsafe static partial class GL
|
||||
{
|
||||
private delegate void BufferDataProc(GLEnum target, int size, void* data, GLEnum usageHint);
|
||||
|
||||
private static GenObjectsProc? _genBuffers;
|
||||
private static GenObjectsProc? _deleteBuffers;
|
||||
private static BindSlottedProc? _bindBuffer;
|
||||
private static BufferDataProc? _bufferData;
|
||||
|
||||
private static void LoadBuffer()
|
||||
{
|
||||
_genBuffers = GetProcAddress<GenObjectsProc>("glGenBuffers");
|
||||
_deleteBuffers = GetProcAddress<GenObjectsProc>("glDeleteBuffers");
|
||||
_bindBuffer = GetProcAddress<BindSlottedProc>("glBindBuffer");
|
||||
_bufferData = GetProcAddress<BufferDataProc>("glBufferData");
|
||||
}
|
||||
|
||||
[MethodImpl(AggressiveInlining)]
|
||||
public static void GenBuffers(int count, out int buffers)
|
||||
{
|
||||
fixed (int *ptr = &buffers)
|
||||
_genBuffers!(count, ptr);
|
||||
}
|
||||
|
||||
[MethodImpl(AggressiveInlining)]
|
||||
public static void GenBuffers(int[] buffers) => GenBuffers(buffers.Length, out buffers[0]);
|
||||
|
||||
[MethodImpl(AggressiveInlining)]
|
||||
public static int GenBuffer()
|
||||
{
|
||||
GenBuffers(1, out int i);
|
||||
return i;
|
||||
}
|
||||
|
||||
[MethodImpl(AggressiveInlining)]
|
||||
public static void DeleteBuffers(int count, ref int buffers)
|
||||
{
|
||||
fixed (int *ptr = &buffers)
|
||||
_deleteBuffers!(count, ptr);
|
||||
}
|
||||
|
||||
[MethodImpl(AggressiveInlining)]
|
||||
public static void DeleteBuffers(int[] buffers) => DeleteBuffers(buffers.Length, ref buffers[0]);
|
||||
|
||||
[MethodImpl(AggressiveInlining)]
|
||||
public static void DeleteBuffer(int buffer) => DeleteBuffers(1, ref buffer);
|
||||
|
||||
[MethodImpl(AggressiveInlining)]
|
||||
public static void BindBuffer(GLEnum target, int buffer)
|
||||
{
|
||||
_bindBuffer!(target, buffer);
|
||||
}
|
||||
|
||||
[MethodImpl(AggressiveInlining)]
|
||||
public static void BufferData(GLEnum target, int size, IntPtr data, GLEnum usageHint) =>
|
||||
_bufferData!(target, size, (void*)data, usageHint);
|
||||
|
||||
[MethodImpl(AggressiveInlining)]
|
||||
public static void BufferData<T>(GLEnum target, int size, ref T data, GLEnum usageHint)
|
||||
where T : unmanaged
|
||||
{
|
||||
fixed (T* ptr = &data)
|
||||
_bufferData!(target, size, ptr, usageHint);
|
||||
}
|
||||
|
||||
[MethodImpl(AggressiveInlining)]
|
||||
public static void BufferData<T>(GLEnum target, int size, T[] data, GLEnum usageHint)
|
||||
where T : unmanaged =>
|
||||
BufferData(target, size, ref data[0], usageHint);
|
||||
|
||||
}
|
||||
}
|
||||
@@ -1,96 +0,0 @@
|
||||
using System.Runtime.CompilerServices;
|
||||
using System.Text;
|
||||
using static Dashboard.OpenGL.GLEnum;
|
||||
|
||||
namespace Dashboard.OpenGL
|
||||
{
|
||||
public unsafe static partial class GL
|
||||
{
|
||||
private delegate int CreateProgramProc();
|
||||
private delegate void UseProgramProc(int program);
|
||||
private delegate void AttachShaderProc(int program, int shader);
|
||||
private delegate void DetachShaderProc(int program, int shader);
|
||||
private delegate void LinkProgramProc(int program);
|
||||
private delegate void GetProgramProc(int program, GLEnum pname, int *value);
|
||||
private delegate void GetProgramInfoLogProc(int program, int maxLength, int * length, byte *infoLog);
|
||||
private delegate void DeleteProgramProc(int program);
|
||||
private delegate int GetShaderLocationProc(int program, byte *name);
|
||||
|
||||
private static CreateProgramProc? _createProgram;
|
||||
private static UseProgramProc? _useProgram;
|
||||
private static AttachShaderProc? _attachShader;
|
||||
private static DetachShaderProc? _detachShader;
|
||||
private static LinkProgramProc? _linkProgram;
|
||||
private static GetProgramProc? _getProgram;
|
||||
private static GetProgramInfoLogProc? _getProgramInfoLog;
|
||||
private static DeleteProgramProc? _deleteProgram;
|
||||
private static GetShaderLocationProc? _getUniformLocation;
|
||||
private static GetShaderLocationProc? _getAttribLocation;
|
||||
|
||||
private static void LoadProgram()
|
||||
{
|
||||
_createProgram = GetProcAddress<CreateProgramProc>("glCreateProgram");
|
||||
_useProgram = GetProcAddress<UseProgramProc>("glUseProgram");
|
||||
_attachShader = GetProcAddress<AttachShaderProc>("glAttachShader");
|
||||
_detachShader = GetProcAddress<DetachShaderProc>("glDetachShader");
|
||||
_linkProgram = GetProcAddress<LinkProgramProc>("glLinkProgram");
|
||||
_getProgram = GetProcAddress<GetProgramProc>("glGetProgramiv");
|
||||
_getProgramInfoLog = GetProcAddress<GetProgramInfoLogProc>("glGetProgramInfoLog");
|
||||
_deleteProgram = GetProcAddress<DeleteProgramProc>("glDeleteProgram");
|
||||
_getUniformLocation = GetProcAddress<GetShaderLocationProc>("glGetUniformLocation");
|
||||
_getAttribLocation = GetProcAddress<GetShaderLocationProc>("glGetAttribLocation");
|
||||
}
|
||||
|
||||
[MethodImpl(AggressiveInlining)]
|
||||
public static int CreateProgram() => _createProgram!();
|
||||
|
||||
[MethodImpl(AggressiveInlining)]
|
||||
public static void UseProgram(int program) => _useProgram!(program);
|
||||
|
||||
[MethodImpl(AggressiveInlining)]
|
||||
public static void AttachShader(int program, int shader) => _attachShader!(program, shader);
|
||||
|
||||
[MethodImpl(AggressiveInlining)]
|
||||
public static void DetachShader(int program, int shader) => _detachShader!(program, shader);
|
||||
|
||||
[MethodImpl(AggressiveInlining)]
|
||||
public static void LinkProgram(int program) => _linkProgram!(program);
|
||||
|
||||
[MethodImpl(AggressiveInlining)]
|
||||
public static void GetProgram(int program, GLEnum pname, out int value)
|
||||
{
|
||||
value = default;
|
||||
fixed (int* ptr = &value)
|
||||
_getProgram!(program, pname, ptr);
|
||||
}
|
||||
|
||||
[MethodImpl(AggressiveInlining)]
|
||||
public static string GetProgramInfoLog(int program)
|
||||
{
|
||||
GetProgram(program, GL_INFO_LOG_LENGTH, out int length);
|
||||
byte[] infoLog = new byte[length];
|
||||
|
||||
fixed (byte *ptr = infoLog)
|
||||
_getProgramInfoLog!(program, length, &length, ptr);
|
||||
|
||||
return Encoding.UTF8.GetString(infoLog);
|
||||
}
|
||||
|
||||
[MethodImpl(AggressiveInlining)]
|
||||
public static void DeleteProgram(int program) => _deleteProgram!(program);
|
||||
|
||||
[MethodImpl(AggressiveInlining)]
|
||||
public static int GetUniformLocation(int program, string name)
|
||||
{
|
||||
fixed(byte* ptr = Encoding.UTF8.GetBytes(name))
|
||||
return _getUniformLocation!(program, ptr);
|
||||
}
|
||||
|
||||
[MethodImpl(AggressiveInlining)]
|
||||
public static int GetAttribLocation(int program, string name)
|
||||
{
|
||||
fixed(byte* ptr = Encoding.UTF8.GetBytes(name))
|
||||
return _getAttribLocation!(program, ptr);
|
||||
}
|
||||
}
|
||||
}
|
||||
@@ -1,110 +0,0 @@
|
||||
using System;
|
||||
using System.Runtime.CompilerServices;
|
||||
using System.Runtime.InteropServices;
|
||||
using System.Text;
|
||||
using static Dashboard.OpenGL.GLEnum;
|
||||
|
||||
namespace Dashboard.OpenGL
|
||||
{
|
||||
public unsafe static partial class GL
|
||||
{
|
||||
private delegate int CreateShaderProc(GLEnum type);
|
||||
private delegate void ShaderSourceProc(int shader, int count, byte** strings, int* length);
|
||||
private delegate void CompileShaderProc(int shader);
|
||||
private delegate void GetShaderProc(int shader, GLEnum pname, int* value);
|
||||
private delegate void GetShaderInfoLogProc(int shader, int maxLength, int* length, byte* infoLog);
|
||||
private delegate void DeleteShaderProc(int id);
|
||||
|
||||
private static CreateShaderProc? _createShader;
|
||||
private static ShaderSourceProc? _shaderSource;
|
||||
private static CompileShaderProc? _compileShader;
|
||||
private static GetShaderProc? _getShader;
|
||||
private static GetShaderInfoLogProc? _getShaderInfoLog;
|
||||
private static DeleteShaderProc? _deleteShader;
|
||||
|
||||
private static void LoadShader()
|
||||
{
|
||||
_createShader = GetProcAddress<CreateShaderProc>("glCreateShader");
|
||||
_shaderSource = GetProcAddress<ShaderSourceProc>("glShaderSource");
|
||||
_compileShader = GetProcAddress<CompileShaderProc>("glCompileShader");
|
||||
_getShader = GetProcAddress<GetShaderProc>("glGetShaderiv");
|
||||
_getShaderInfoLog = GetProcAddress<GetShaderInfoLogProc>("glGetShaderInfoLog");
|
||||
_deleteShader = GetProcAddress<DeleteShaderProc>("glDeleteShader");
|
||||
}
|
||||
|
||||
[MethodImpl(AggressiveInlining)]
|
||||
public static int CreateShader(GLEnum type) => _createShader!(type);
|
||||
|
||||
[MethodImpl(AggressiveInlining)]
|
||||
public static void ShaderSource(int shader, string source)
|
||||
{
|
||||
byte[] sourceUTF8 = Encoding.UTF8.GetBytes(source);
|
||||
int length = sourceUTF8.Length;
|
||||
|
||||
fixed (byte* ptr = &sourceUTF8[0])
|
||||
{
|
||||
_shaderSource!(shader, 1, &ptr, &length);
|
||||
}
|
||||
}
|
||||
|
||||
[MethodImpl(AggressiveInlining)]
|
||||
public static void ShaderSource(int shader, string[] sources)
|
||||
{
|
||||
int count = sources.Length;
|
||||
byte*[] pointers = new byte*[count];
|
||||
int[] lengths = new int[count];
|
||||
|
||||
for (int i = 0; i < count; i++)
|
||||
{
|
||||
byte[] decoded = Encoding.UTF8.GetBytes(sources[i]);
|
||||
int length = lengths[i] = decoded.Length;
|
||||
IntPtr memory = Marshal.AllocHGlobal(decoded.Length);
|
||||
|
||||
Marshal.Copy(decoded, 0, memory, length);
|
||||
pointers[i] = (byte*)memory;
|
||||
}
|
||||
|
||||
try
|
||||
{
|
||||
fixed (byte** ptr = &pointers[0])
|
||||
fixed (int * len = &lengths[0])
|
||||
{
|
||||
_shaderSource!(shader, count, ptr, len);
|
||||
}
|
||||
}
|
||||
finally
|
||||
{
|
||||
for (int i = 0; i < count; i++)
|
||||
{
|
||||
Marshal.FreeHGlobal((IntPtr)pointers[i]);
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
[MethodImpl(AggressiveInlining)]
|
||||
public static void CompileShader(int shader) => _compileShader!(shader);
|
||||
|
||||
[MethodImpl(AggressiveInlining)]
|
||||
public static void GetShader(int shader, GLEnum pname, out int value)
|
||||
{
|
||||
value = default;
|
||||
fixed (int *ptr = &value)
|
||||
_getShader!(shader, pname, ptr);
|
||||
}
|
||||
|
||||
[MethodImpl(AggressiveInlining)]
|
||||
public static string GetShaderInfoLog(int shader)
|
||||
{
|
||||
GetShader(shader, GL_INFO_LOG_LENGTH, out int length);
|
||||
byte[] infoLog = new byte[length];
|
||||
|
||||
fixed (byte *ptr = infoLog)
|
||||
_getShaderInfoLog!(shader, length, &length, ptr);
|
||||
|
||||
return Encoding.UTF8.GetString(infoLog);
|
||||
}
|
||||
|
||||
[MethodImpl(AggressiveInlining)]
|
||||
public static void DeleteShader(int shader) => _deleteShader!(shader);
|
||||
}
|
||||
}
|
||||
@@ -1,187 +0,0 @@
|
||||
using System;
|
||||
using System.Runtime.CompilerServices;
|
||||
|
||||
namespace Dashboard.OpenGL
|
||||
{
|
||||
public unsafe static partial class GL
|
||||
{
|
||||
private delegate void ActiveTextureProc(GLEnum unit);
|
||||
private delegate void PixelStoreiProc(GLEnum pname, int param);
|
||||
private delegate void PixelStorefProc(GLEnum pname, float param);
|
||||
private delegate void TexImage2DProc(GLEnum target, int level, GLEnum internalFormat, int width, int height, int border, GLEnum format, GLEnum pixelType, void *data);
|
||||
private delegate void TexImage3DProc(GLEnum target, int level, GLEnum internalFormat, int width, int height, int depth, int border, GLEnum format, GLEnum pixelType, void* data);
|
||||
private delegate void TexSubImage2DProc(GLEnum target, int level, int x, int y, int width, int height, GLEnum format, GLEnum pixelType, void *data);
|
||||
private delegate void TexSubImage3DProc(GLEnum target, int level, int x, int y, int z, int width, int height, int depth, int border, GLEnum format, GLEnum pixelType, void* data);
|
||||
private delegate void TexParameteriProc(GLEnum target, GLEnum pname, int value);
|
||||
private delegate void TexParameterfProc(GLEnum target, GLEnum pname, float value);
|
||||
private delegate void TexParameterivProc(GLEnum target, GLEnum pname, int* value);
|
||||
private delegate void TexParameterfvProc(GLEnum target, GLEnum pname, float* value);
|
||||
private delegate void GenerateMipmapProc(GLEnum target);
|
||||
|
||||
private static GenObjectsProc? _genTextures;
|
||||
private static GenObjectsProc? _deleteTextures;
|
||||
private static BindSlottedProc? _bindTexture;
|
||||
private static ActiveTextureProc? _activeTexture;
|
||||
private static PixelStoreiProc? _pixelStorei;
|
||||
private static PixelStorefProc? _pixelStoref;
|
||||
private static TexImage2DProc? _texImage2D;
|
||||
private static TexImage3DProc? _texImage3D;
|
||||
private static TexSubImage2DProc? _texSubImage2D;
|
||||
private static TexSubImage3DProc? _texSubImage3D;
|
||||
private static TexParameteriProc? _texParameteri;
|
||||
private static TexParameterfProc? _texParameterf;
|
||||
private static TexParameterivProc? _texParameteriv;
|
||||
private static TexParameterfvProc? _texParameterfv;
|
||||
private static GenerateMipmapProc? _generateMipmap;
|
||||
|
||||
private static void LoadTexture()
|
||||
{
|
||||
_genTextures = GetProcAddress<GenObjectsProc>("glGenTextures");
|
||||
_deleteTextures = GetProcAddress<GenObjectsProc>("glDeleteTextures");
|
||||
_bindTexture = GetProcAddress<BindSlottedProc>("glBindTexture");
|
||||
_activeTexture = GetProcAddress<ActiveTextureProc>("glActiveTexture");
|
||||
_pixelStorei = GetProcAddress<PixelStoreiProc>("glPixelStorei");
|
||||
_pixelStoref = GetProcAddress<PixelStorefProc>("glPixelStoref");
|
||||
_texImage2D = GetProcAddress<TexImage2DProc>("glTexImage2D");
|
||||
_texImage3D = GetProcAddress<TexImage3DProc>("glTexImage3D");
|
||||
_texSubImage2D = GetProcAddress<TexSubImage2DProc>("glTexSubImage2D");
|
||||
_texSubImage3D = GetProcAddress<TexSubImage3DProc>("glTexSubImage3D");
|
||||
_texParameteri = GetProcAddress<TexParameteriProc>("glTexParameteri");
|
||||
_texParameterf = GetProcAddress<TexParameterfProc>("glTexParameterf");
|
||||
_texParameteriv = GetProcAddress<TexParameterivProc>("glTexParameteriv");
|
||||
_texParameterfv = GetProcAddress<TexParameterfvProc>("glTexParameterfv");
|
||||
_generateMipmap = GetProcAddress<GenerateMipmapProc>("glGenerateMipmap");
|
||||
}
|
||||
|
||||
[MethodImpl(AggressiveInlining)]
|
||||
public static void GenTextures(int count, out int textures)
|
||||
{
|
||||
fixed (int *ptr = &textures)
|
||||
_genTextures!(count, ptr);
|
||||
}
|
||||
[MethodImpl(AggressiveInlining)]
|
||||
public static int GenTexture()
|
||||
{
|
||||
GenTextures(1, out int i);
|
||||
return i;
|
||||
}
|
||||
[MethodImpl(AggressiveInlining)]
|
||||
public static void GenTextures(int[] textures) => GenTextures(textures.Length, out textures[0]);
|
||||
|
||||
[MethodImpl(AggressiveInlining)]
|
||||
public static void DeleteTextures(int count, in int textures)
|
||||
{
|
||||
fixed (int* ptr = &textures)
|
||||
_deleteTextures!(count, ptr);
|
||||
}
|
||||
|
||||
[MethodImpl(AggressiveInlining)]
|
||||
public static void DeleteTexture(int i) => DeleteTextures(1, i);
|
||||
|
||||
[MethodImpl(AggressiveInlining)]
|
||||
public static void DeleteTextures(int[] textures) => DeleteTextures(textures.Length, in textures[0]);
|
||||
|
||||
[MethodImpl(AggressiveInlining)]
|
||||
public static void BindTexture(GLEnum target, int texture) => _bindTexture!(target, texture);
|
||||
|
||||
[MethodImpl(AggressiveInlining)]
|
||||
public static void ActiveTexture(GLEnum unit) => _activeTexture!(unit);
|
||||
|
||||
[MethodImpl(AggressiveInlining)]
|
||||
public static void PixelStore(GLEnum pname, int value) => _pixelStorei!(pname, value);
|
||||
|
||||
[MethodImpl(AggressiveInlining)]
|
||||
public static void PixelStore(GLEnum pname, float value) => _pixelStoref!(pname, value);
|
||||
|
||||
[MethodImpl(AggressiveInlining)]
|
||||
public static void TexImage2D(GLEnum target, int level, GLEnum internalFormat, int width, int height, int border, GLEnum format, GLEnum pixelType, IntPtr data) =>
|
||||
_texImage2D!(target, level, internalFormat, width, height, border, format, pixelType, (void*)data);
|
||||
|
||||
[MethodImpl(AggressiveInlining)]
|
||||
public static void TexImage2D<T>(GLEnum target, int level, GLEnum internalFormat, int width, int height, int border, GLEnum format, GLEnum pixelType, in T data) where T : unmanaged
|
||||
{
|
||||
fixed(T *ptr = &data)
|
||||
_texImage2D!(target, level, internalFormat, width, height, border, format, pixelType, ptr);
|
||||
}
|
||||
|
||||
[MethodImpl(AggressiveInlining)]
|
||||
public static void TexImage2D<T>(GLEnum target, int level, GLEnum internalFormat, int width, int height, int border, GLEnum format, GLEnum pixelType, T[] data) where T : unmanaged =>
|
||||
TexImage2D(target, level, internalFormat, width, height, border, format, pixelType, in data[0]);
|
||||
|
||||
[MethodImpl(AggressiveInlining)]
|
||||
public static void TexImage3D(GLEnum target, int level, GLEnum internalFormat, int width, int height, int depth, int border, GLEnum format, GLEnum pixelType, void* data) =>
|
||||
_texImage3D!(target, level, internalFormat, width, height, depth, border, format, pixelType, data);
|
||||
|
||||
[MethodImpl(AggressiveInlining)]
|
||||
public static void TexImage3D<T>(GLEnum target, int level, GLEnum internalFormat, int width, int height, int depth, int border, GLEnum format, GLEnum pixelType, in T data)
|
||||
where T : unmanaged
|
||||
{
|
||||
fixed (T* ptr = &data)
|
||||
_texImage3D!(target, level, internalFormat, width, height, depth, border, format, pixelType, ptr);
|
||||
}
|
||||
|
||||
[MethodImpl(AggressiveInlining)]
|
||||
public static void TexImage3D<T>(GLEnum target, int level, GLEnum internalFormat, int width, int height, int depth, int border, GLEnum format, GLEnum pixelType, T[] data)
|
||||
where T : unmanaged =>
|
||||
TexImage3D(target, level, internalFormat, width, height, depth, border, format, pixelType, in data[0]);
|
||||
|
||||
[MethodImpl(AggressiveInlining)]
|
||||
public static void TexSubImage2D(GLEnum target, int level, int x, int y, int width, int height, GLEnum format, GLEnum pixelType, IntPtr data) =>
|
||||
_texSubImage2D!(target, level, x, y, width, height,format, pixelType, (void*)data);
|
||||
|
||||
[MethodImpl(AggressiveInlining)]
|
||||
public static void TexSubImage2d<T>(GLEnum target, int level, int x, int y, int width, int height, GLEnum format, GLEnum pixelType, in T data) where T : unmanaged
|
||||
{
|
||||
fixed(T *ptr = &data)
|
||||
_texSubImage2D!(target, level, x, y, width, height, format, pixelType, ptr);
|
||||
}
|
||||
|
||||
[MethodImpl(AggressiveInlining)]
|
||||
public static void TexSubImage2D<T>(GLEnum target, int level, int x, int y, int width, int height, GLEnum format, GLEnum pixelType, T[] data) where T : unmanaged =>
|
||||
TexSubImage2d<T>(target, level, x, y, width, height, format, pixelType, in data[0]);
|
||||
|
||||
[MethodImpl(AggressiveInlining)]
|
||||
public static void TexSubImage3D(GLEnum target, int level, int x, int y, int z, int width, int height, int depth, int border, GLEnum format, GLEnum pixelType, void* data) =>
|
||||
_texSubImage3D!(target, level, x, y, z, width, height, depth, border, format, pixelType, data);
|
||||
|
||||
[MethodImpl(AggressiveInlining)]
|
||||
public static void TexSubImage3D<T>(GLEnum target, int level, int x, int y, int z, int width, int height, int depth, int border, GLEnum format, GLEnum pixelType, in T data)
|
||||
where T : unmanaged
|
||||
{
|
||||
fixed (T* ptr = &data)
|
||||
_texSubImage3D!(target, level, x, y, z, width, height, depth, border, format, pixelType, ptr);
|
||||
}
|
||||
|
||||
[MethodImpl(AggressiveInlining)]
|
||||
public static void TexSubImage3D<T>(GLEnum target, int level, int x, int y, int z, int width, int height, int depth, int border, GLEnum format, GLEnum pixelType, T[] data)
|
||||
where T : unmanaged =>
|
||||
TexSubImage3D(target, level, x, y, z, width, height, depth, border, format, pixelType, in data[0]);
|
||||
|
||||
[MethodImpl(AggressiveInlining)]
|
||||
public static void TexParameter(GLEnum target, GLEnum pname, int value) => _texParameteri!(target, pname, value);
|
||||
[MethodImpl(AggressiveInlining)]
|
||||
public static void TexParameter(GLEnum target, GLEnum pname, GLEnum value) => _texParameteri!(target, pname, (int)value);
|
||||
[MethodImpl(AggressiveInlining)]
|
||||
public static void TexParameter(GLEnum target, GLEnum pname, float value) => _texParameterf!(target, pname, value);
|
||||
[MethodImpl(AggressiveInlining)]
|
||||
public static void TexParameter(GLEnum target, GLEnum pname, ref int values)
|
||||
{
|
||||
fixed (int *ptr = &values)
|
||||
_texParameteriv!(target, pname, ptr);
|
||||
}
|
||||
[MethodImpl(AggressiveInlining)]
|
||||
public static void TexParameter(GLEnum target, GLEnum pname, int[] values) => TexParameter(target, pname, ref values[0]);
|
||||
|
||||
[MethodImpl(AggressiveInlining)]
|
||||
public static void TexParameter(GLEnum target, GLEnum pname, ref float values)
|
||||
{
|
||||
fixed (float *ptr = &values)
|
||||
_texParameterfv!(target, pname, ptr);
|
||||
}
|
||||
[MethodImpl(AggressiveInlining)]
|
||||
public static void TexParameter(GLEnum target, GLEnum pname, float[] values) => TexParameter(target, pname, ref values[0]);
|
||||
|
||||
[MethodImpl(AggressiveInlining)]
|
||||
public static void GenerateMipmap(GLEnum target) => _generateMipmap!(target);
|
||||
}
|
||||
}
|
||||
@@ -1,222 +0,0 @@
|
||||
using System.Runtime.CompilerServices;
|
||||
|
||||
namespace Dashboard.OpenGL
|
||||
{
|
||||
public unsafe static partial class GL
|
||||
{
|
||||
private delegate void Uniform1fProc(int location, float x);
|
||||
private delegate void Uniform2fProc(int location, float x, float y);
|
||||
private delegate void Uniform3fProc(int location, float x, float y, float z);
|
||||
private delegate void Uniform4fProc(int location, float x, float y, float z, float w);
|
||||
private delegate void Uniform1iProc(int location, int x);
|
||||
private delegate void Uniform2iProc(int location, int x, int y);
|
||||
private delegate void Uniform3iProc(int location, int x, int y, int z);
|
||||
private delegate void Uniform4iProc(int location, int x, int y, int z, int w);
|
||||
private delegate void UniformNfvProc(int location, int count, float* value);
|
||||
private delegate void UniformNivProc(int location, int count, int* value);
|
||||
private delegate void UniformMatrixNxNfvProc(int location, int count, bool transpose, float *value);
|
||||
|
||||
private static Uniform1fProc? _uniform1f;
|
||||
private static Uniform2fProc? _uniform2f;
|
||||
private static Uniform3fProc? _uniform3f;
|
||||
private static Uniform4fProc? _uniform4f;
|
||||
private static Uniform1iProc? _uniform1i;
|
||||
private static Uniform2iProc? _uniform2i;
|
||||
private static Uniform3iProc? _uniform3i;
|
||||
private static Uniform4iProc? _uniform4i;
|
||||
private static UniformNfvProc? _uniform1fv;
|
||||
private static UniformNfvProc? _uniform2fv;
|
||||
private static UniformNfvProc? _uniform3fv;
|
||||
private static UniformNfvProc? _uniform4fv;
|
||||
private static UniformNivProc? _uniform1iv;
|
||||
private static UniformNivProc? _uniform2iv;
|
||||
private static UniformNivProc? _uniform3iv;
|
||||
private static UniformNivProc? _uniform4iv;
|
||||
private static UniformMatrixNxNfvProc? _uniformMatrix2fv;
|
||||
private static UniformMatrixNxNfvProc? _uniformMatrix3fv;
|
||||
private static UniformMatrixNxNfvProc? _uniformMatrix4fv;
|
||||
|
||||
public static void LoadUniform()
|
||||
{
|
||||
_uniform1f = GetProcAddress<Uniform1fProc>("glUniform1f");
|
||||
_uniform2f = GetProcAddress<Uniform2fProc>("glUniform2f");
|
||||
_uniform3f = GetProcAddress<Uniform3fProc>("glUniform3f");
|
||||
_uniform4f = GetProcAddress<Uniform4fProc>("glUniform4f");
|
||||
_uniform1i = GetProcAddress<Uniform1iProc>("glUniform1i");
|
||||
_uniform2i = GetProcAddress<Uniform2iProc>("glUniform2i");
|
||||
_uniform3i = GetProcAddress<Uniform3iProc>("glUniform3i");
|
||||
_uniform4i = GetProcAddress<Uniform4iProc>("glUniform4i");
|
||||
_uniform1fv = GetProcAddress<UniformNfvProc>("glUniform1fv");
|
||||
_uniform2fv = GetProcAddress<UniformNfvProc>("glUniform2fv");
|
||||
_uniform3fv = GetProcAddress<UniformNfvProc>("glUniform3fv");
|
||||
_uniform4fv = GetProcAddress<UniformNfvProc>("glUniform4fv");
|
||||
_uniform1iv = GetProcAddress<UniformNivProc>("glUniform1iv");
|
||||
_uniform2iv = GetProcAddress<UniformNivProc>("glUniform2iv");
|
||||
_uniform3iv = GetProcAddress<UniformNivProc>("glUniform3iv");
|
||||
_uniform4iv = GetProcAddress<UniformNivProc>("glUniform4iv");
|
||||
_uniformMatrix2fv = GetProcAddress<UniformMatrixNxNfvProc>("glUniformMatrix2fv");
|
||||
_uniformMatrix3fv = GetProcAddress<UniformMatrixNxNfvProc>("glUniformMatrix3fv");
|
||||
_uniformMatrix4fv = GetProcAddress<UniformMatrixNxNfvProc>("glUniformMatrix4fv");
|
||||
}
|
||||
|
||||
[MethodImpl(AggressiveInlining)]
|
||||
public static void Uniform1(int location, float x)
|
||||
{
|
||||
_uniform1f!(location, x);
|
||||
}
|
||||
|
||||
[MethodImpl(AggressiveInlining)]
|
||||
public static void Uniform2(int location, float x, float y)
|
||||
{
|
||||
_uniform2f!(location, x, y);
|
||||
}
|
||||
|
||||
[MethodImpl(AggressiveInlining)]
|
||||
public static void Uniform3(int location, float x, float y, float z)
|
||||
{
|
||||
_uniform3f!(location, x, y, z);
|
||||
}
|
||||
|
||||
[MethodImpl(AggressiveInlining)]
|
||||
public static void Uniform4(int location, float x, float y, float z, float w)
|
||||
{
|
||||
_uniform4f!(location, x, y, z, w);
|
||||
}
|
||||
|
||||
[MethodImpl(AggressiveInlining)]
|
||||
public static void Uniform1(int location, int x)
|
||||
{
|
||||
_uniform1i!(location, x);
|
||||
}
|
||||
|
||||
[MethodImpl(AggressiveInlining)]
|
||||
public static void Uniform2(int location, int x, int y)
|
||||
{
|
||||
_uniform2i!(location, x, y);
|
||||
}
|
||||
|
||||
[MethodImpl(AggressiveInlining)]
|
||||
public static void Uniform3(int location, int x, int y, int z)
|
||||
{
|
||||
_uniform3i!(location, x, y, z);
|
||||
}
|
||||
|
||||
[MethodImpl(AggressiveInlining)]
|
||||
public static void Uniform4(int location, int x, int y, int z, int w)
|
||||
{
|
||||
_uniform4i!(location, x, y, z, w);
|
||||
}
|
||||
|
||||
[MethodImpl(AggressiveInlining)]
|
||||
public static void Uniform1(int location, int count, ref float first)
|
||||
{
|
||||
fixed(float *ptr = &first)
|
||||
_uniform1fv!(location, count, ptr);
|
||||
}
|
||||
|
||||
[MethodImpl(AggressiveInlining)]
|
||||
public static void Uniform2(int location, int count, ref float first)
|
||||
{
|
||||
fixed(float *ptr = &first)
|
||||
_uniform2fv!(location, count, ptr);
|
||||
}
|
||||
|
||||
[MethodImpl(AggressiveInlining)]
|
||||
public static void Uniform3(int location, int count, ref float first)
|
||||
{
|
||||
fixed(float *ptr = &first)
|
||||
_uniform3fv!(location, count, ptr);
|
||||
}
|
||||
|
||||
[MethodImpl(AggressiveInlining)]
|
||||
public static void Uniform4(int location, int count, ref float first)
|
||||
{
|
||||
fixed(float *ptr = &first)
|
||||
_uniform4fv!(location, count, ptr);
|
||||
}
|
||||
|
||||
[MethodImpl(AggressiveInlining)]
|
||||
public static void Uniform1(int location, int count, ref int first)
|
||||
{
|
||||
fixed(int *ptr = &first)
|
||||
_uniform1iv!(location, count, ptr);
|
||||
}
|
||||
|
||||
[MethodImpl(AggressiveInlining)]
|
||||
public static void Uniform2(int location, int count, ref int first)
|
||||
{
|
||||
fixed(int *ptr = &first)
|
||||
_uniform2iv!(location, count, ptr);
|
||||
}
|
||||
|
||||
[MethodImpl(AggressiveInlining)]
|
||||
public static void Uniform3(int location, int count, ref int first)
|
||||
{
|
||||
fixed(int *ptr = &first)
|
||||
_uniform3iv!(location, count, ptr);
|
||||
}
|
||||
|
||||
[MethodImpl(AggressiveInlining)]
|
||||
public static void Uniform4(int location, int count, ref int first)
|
||||
{
|
||||
fixed(int *ptr = &first)
|
||||
_uniform4iv!(location, count, ptr);
|
||||
}
|
||||
|
||||
[MethodImpl(AggressiveInlining)]
|
||||
public static void UniformMatrix2(int location, bool transpose, ref float m11)
|
||||
{
|
||||
fixed (float* ptr = &m11)
|
||||
_uniformMatrix2fv!(location, 1, transpose, ptr);
|
||||
}
|
||||
|
||||
[MethodImpl(AggressiveInlining)]
|
||||
public static void UniformMatrix3(int location, bool transpose, ref float m11)
|
||||
{
|
||||
fixed (float* ptr = &m11)
|
||||
_uniformMatrix3fv!(location, 1, transpose, ptr);
|
||||
}
|
||||
|
||||
[MethodImpl(AggressiveInlining)]
|
||||
public static void UniformMatrix4(int location, bool transpose, ref float m11)
|
||||
{
|
||||
fixed (float* ptr = &m11)
|
||||
_uniformMatrix4fv!(location, 1, transpose, ptr);
|
||||
}
|
||||
|
||||
[MethodImpl(AggressiveInlining)]
|
||||
public static void UniformMatrix2(int location, int count, bool transpose, ref float m11)
|
||||
{
|
||||
fixed (float* ptr = &m11)
|
||||
_uniformMatrix2fv!(location, count, transpose, ptr);
|
||||
}
|
||||
|
||||
[MethodImpl(AggressiveInlining)]
|
||||
public static void UniformMatrix3(int location, int count, bool transpose, ref float m11)
|
||||
{
|
||||
fixed (float* ptr = &m11)
|
||||
_uniformMatrix3fv!(location, count, transpose, ptr);
|
||||
}
|
||||
|
||||
[MethodImpl(AggressiveInlining)]
|
||||
public static void UniformMatrix4(int location, int count, bool transpose, ref float m11)
|
||||
{
|
||||
fixed (float* ptr = &m11)
|
||||
_uniformMatrix4fv!(location, count, transpose, ptr);
|
||||
}
|
||||
|
||||
[MethodImpl(AggressiveInlining)]
|
||||
public static void UniformMatrix4(int location, bool transpose, in QMat4 m4)
|
||||
{
|
||||
fixed (float* ptr = &m4.M11)
|
||||
_uniformMatrix4fv!(location, 1, transpose, ptr);
|
||||
}
|
||||
|
||||
[MethodImpl(AggressiveInlining)]
|
||||
public static void UniformMatrix4(int location, int count, bool transpose, ref QMat4 m4)
|
||||
{
|
||||
fixed (float* ptr = &m4.M11)
|
||||
_uniformMatrix4fv!(location, count, transpose, ptr);
|
||||
}
|
||||
}
|
||||
}
|
||||
@@ -1,78 +0,0 @@
|
||||
using System;
|
||||
using System.Runtime.CompilerServices;
|
||||
|
||||
namespace Dashboard.OpenGL
|
||||
{
|
||||
public unsafe static partial class GL
|
||||
{
|
||||
private delegate void EnableVertexAttribArrayProc(int location);
|
||||
private delegate void VertexAttribPointerProc(int location, int size, GLEnum type, bool normalized, int stride, IntPtr offset);
|
||||
private delegate void VertexAttribIPointerProc(int location, int size, GLEnum type, int stride, IntPtr offset);
|
||||
|
||||
private static GenObjectsProc? _genVertexArrays;
|
||||
private static GenObjectsProc? _deleteVertexArrays;
|
||||
private static BindObjectProc? _bindVertexArray;
|
||||
private static EnableVertexAttribArrayProc? _enableVertexAttribArray;
|
||||
private static EnableVertexAttribArrayProc? _disableVertexAttribArray;
|
||||
private static VertexAttribPointerProc? _vertexAttribPointer;
|
||||
private static VertexAttribIPointerProc? _vertexAttribIPointer;
|
||||
|
||||
private static void LoadVertexArrays()
|
||||
{
|
||||
_genVertexArrays = GetProcAddress<GenObjectsProc>("glGenVertexArrays");
|
||||
_deleteVertexArrays = GetProcAddress<GenObjectsProc>("glDeleteVertexArrays");
|
||||
_bindVertexArray = GetProcAddress<BindObjectProc>("glBindVertexArray");
|
||||
_enableVertexAttribArray = GetProcAddress<EnableVertexAttribArrayProc>("glEnableVertexAttribArray");
|
||||
_disableVertexAttribArray = GetProcAddress<EnableVertexAttribArrayProc>("glDisableVertexAttribArray");
|
||||
_vertexAttribPointer = GetProcAddress<VertexAttribPointerProc>("glVertexAttribPointer");
|
||||
_vertexAttribIPointer = GetProcAddress<VertexAttribIPointerProc>("glVertexAttribIPointer");
|
||||
}
|
||||
|
||||
[MethodImpl(AggressiveInlining)]
|
||||
public static void GenVertexArrays(int count, out int vertexArrays)
|
||||
{
|
||||
fixed (int *ptr = &vertexArrays)
|
||||
_genVertexArrays!(count, ptr);
|
||||
}
|
||||
|
||||
[MethodImpl(AggressiveInlining)]
|
||||
public static int GenVertexArray()
|
||||
{
|
||||
GenVertexArrays(1, out int i);
|
||||
return i;
|
||||
}
|
||||
|
||||
[MethodImpl(AggressiveInlining)]
|
||||
public static void GenVertexArrays(int[] vertexArrays) => GenVertexArrays(vertexArrays.Length, out vertexArrays[0]);
|
||||
|
||||
[MethodImpl(AggressiveInlining)]
|
||||
public static void DeleteVertexArrays(int count, ref int vertexArrays)
|
||||
{
|
||||
fixed (int *ptr = &vertexArrays)
|
||||
_deleteVertexArrays!(count, ptr);
|
||||
}
|
||||
|
||||
[MethodImpl(AggressiveInlining)]
|
||||
public static void DeleteVertexArrays(int[] vertexArrays) => DeleteVertexArrays(vertexArrays.Length, ref vertexArrays[0]);
|
||||
|
||||
[MethodImpl(AggressiveInlining)]
|
||||
public static void DeleteVertexArray(int vertexArray) => DeleteVertexArrays(1, ref vertexArray);
|
||||
|
||||
[MethodImpl(AggressiveInlining)]
|
||||
public static void BindVertexArray(int vertexArray) => _bindVertexArray!(vertexArray);
|
||||
|
||||
[MethodImpl(AggressiveInlining)]
|
||||
public static void EnableVertexAttribArray(int location) => _enableVertexAttribArray!(location);
|
||||
|
||||
[MethodImpl(AggressiveInlining)]
|
||||
public static void DisableVertexAttribArray(int location) => _disableVertexAttribArray!(location);
|
||||
|
||||
[MethodImpl(AggressiveInlining)]
|
||||
public static void VertexAttribPointer(int location, int size, GLEnum type, bool normalized, int stride, int offset) =>
|
||||
_vertexAttribPointer!(location, size, type, normalized, stride, (IntPtr)offset);
|
||||
|
||||
[MethodImpl(AggressiveInlining)]
|
||||
public static void VertexAttribIPointer(int location, int size, GLEnum type, int stride, int offset) =>
|
||||
_vertexAttribIPointer!(location, size, type, stride, (IntPtr)offset);
|
||||
}
|
||||
}
|
||||
@@ -1,128 +0,0 @@
|
||||
using System;
|
||||
using System.Runtime.CompilerServices;
|
||||
using System.Runtime.InteropServices;
|
||||
|
||||
namespace Dashboard.OpenGL
|
||||
{
|
||||
public delegate IntPtr GetProcAddressProc(string procName);
|
||||
|
||||
public unsafe static partial class GL
|
||||
{
|
||||
private delegate void GenObjectsProc(int count, int *ids);
|
||||
private delegate void BindObjectProc(int id);
|
||||
private delegate void BindSlottedProc(GLEnum target, int id);
|
||||
private delegate void GLEnum1Proc(GLEnum x);
|
||||
private delegate void GLEnum2Proc(GLEnum x, GLEnum y);
|
||||
private delegate void GLI4Proc(int x, int y, int z, int w);
|
||||
private delegate void GLF4Proc(float x, float y, float z, float w);
|
||||
private delegate void DrawElementsProc(GLEnum primitive, int size, GLEnum type, void *offset);
|
||||
private delegate void DrawArraysProc(GLEnum primitive, int first, int offset);
|
||||
private delegate void GetIntegervProc(GLEnum pname, int *data);
|
||||
private delegate void GetFloatvProc(GLEnum pname, float *data);
|
||||
private delegate byte* GetStringProc(GLEnum pname);
|
||||
|
||||
private const short AggressiveInlining = (short)MethodImplOptions.AggressiveInlining;
|
||||
|
||||
private static GetProcAddressProc? _getProcAddress;
|
||||
private static GLEnum1Proc? _enable;
|
||||
private static GLEnum1Proc? _disable;
|
||||
private static GLEnum2Proc? _blendFunc;
|
||||
private static GLEnum1Proc? _depthFunc;
|
||||
private static GLEnum1Proc? _clear;
|
||||
private static GLI4Proc? _viewport;
|
||||
private static GLI4Proc? _scissor;
|
||||
private static GLF4Proc? _clearColor;
|
||||
private static DrawElementsProc? _drawElements;
|
||||
private static DrawArraysProc? _drawArrays;
|
||||
private static GetIntegervProc? _getIntegerv;
|
||||
private static GetFloatvProc? _getFloatv;
|
||||
private static GetStringProc? _getString;
|
||||
|
||||
private static T GetProcAddress<T>(string procName)
|
||||
where T : Delegate
|
||||
{
|
||||
IntPtr funcptr = _getProcAddress!(procName);
|
||||
return Marshal.GetDelegateForFunctionPointer<T>(funcptr);
|
||||
}
|
||||
|
||||
public static void LoadBindings(GetProcAddressProc getProcAddress)
|
||||
{
|
||||
_getProcAddress = getProcAddress;
|
||||
|
||||
_enable = GetProcAddress<GLEnum1Proc>("glEnable");
|
||||
_disable = GetProcAddress<GLEnum1Proc>("glDisable");
|
||||
_blendFunc = GetProcAddress<GLEnum2Proc>("glBlendFunc");
|
||||
_depthFunc = GetProcAddress<GLEnum1Proc>("glDepthFunc");
|
||||
_clear = GetProcAddress<GLEnum1Proc>("glClear");
|
||||
_viewport = GetProcAddress<GLI4Proc>("glViewport");
|
||||
_scissor = GetProcAddress<GLI4Proc>("glScissor");
|
||||
_clearColor = GetProcAddress<GLF4Proc>("glClearColor");
|
||||
_drawElements = GetProcAddress<DrawElementsProc>("glDrawElements");
|
||||
_drawArrays = GetProcAddress<DrawArraysProc>("glDrawArrays");
|
||||
_getIntegerv = GetProcAddress<GetIntegervProc>("glGetIntegerv");
|
||||
_getFloatv = GetProcAddress<GetFloatvProc>("glGetFloatv");
|
||||
_getString = GetProcAddress<GetStringProc>("glGetString");
|
||||
|
||||
LoadBuffer();
|
||||
LoadProgram();
|
||||
LoadShader();
|
||||
LoadTexture();
|
||||
LoadUniform();
|
||||
LoadVertexArrays();
|
||||
}
|
||||
|
||||
[MethodImpl(AggressiveInlining)]
|
||||
public static void Enable(GLEnum cap) => _enable!(cap);
|
||||
[MethodImpl(AggressiveInlining)]
|
||||
public static void Disable(GLEnum cap) => _disable!(cap);
|
||||
[MethodImpl(AggressiveInlining)]
|
||||
public static void BlendFunc(GLEnum src, GLEnum dst) => _blendFunc!(src, dst);
|
||||
[MethodImpl(AggressiveInlining)]
|
||||
public static void DepthFunc(GLEnum func) => _depthFunc!(func);
|
||||
[MethodImpl(AggressiveInlining)]
|
||||
public static void Clear(GLEnum buffer_bits) => _clear!(buffer_bits);
|
||||
[MethodImpl(AggressiveInlining)]
|
||||
public static void Viewport(int x, int y, int w, int h) => _viewport!(x, y, w, h);
|
||||
[MethodImpl(AggressiveInlining)]
|
||||
public static void Scissor(int x, int y, int w, int h) => _scissor!(x, y, w, h);
|
||||
[MethodImpl(AggressiveInlining)]
|
||||
public static void ClearColor(float r, float g, float b, float a) => _clearColor!(r, g, b, a);
|
||||
|
||||
[MethodImpl(AggressiveInlining)]
|
||||
public static void DrawElements(GLEnum primitive, int count, GLEnum type, int offset) => _drawElements!(primitive, count, type, (void*)offset);
|
||||
|
||||
[MethodImpl(AggressiveInlining)]
|
||||
public static void DrawArrays(GLEnum primitive, int offset, int count) => _drawArrays!(primitive, offset, count);
|
||||
|
||||
[MethodImpl(AggressiveInlining)]
|
||||
public static void Get(GLEnum pname, out int value)
|
||||
{
|
||||
value = default;
|
||||
fixed(int* ptr = &value)
|
||||
{
|
||||
_getIntegerv!(pname, ptr);
|
||||
}
|
||||
}
|
||||
|
||||
[MethodImpl(AggressiveInlining)]
|
||||
public static void Get(GLEnum pname, out float value)
|
||||
{
|
||||
value = default;
|
||||
fixed (float* ptr = &value)
|
||||
{
|
||||
_getFloatv!(pname, ptr);
|
||||
}
|
||||
}
|
||||
|
||||
[MethodImpl(AggressiveInlining)]
|
||||
public static string GetString(GLEnum pname)
|
||||
{
|
||||
int length;
|
||||
byte* str = _getString!(pname);
|
||||
|
||||
for (length = 0; str[length] == 0 || length < 256; length++);
|
||||
|
||||
return System.Text.Encoding.UTF8.GetString(str, length);
|
||||
}
|
||||
}
|
||||
}
|
||||
@@ -1,460 +0,0 @@
|
||||
using System;
|
||||
using System.IO;
|
||||
using System.Collections.Generic;
|
||||
using Dashboard.VertexGenerator;
|
||||
using static Dashboard.OpenGL.GLEnum;
|
||||
using Dashboard.Media;
|
||||
using System.Linq;
|
||||
using System.Diagnostics;
|
||||
|
||||
namespace Dashboard.OpenGL
|
||||
{
|
||||
public class GL21Driver : IDisposable
|
||||
{
|
||||
private int program;
|
||||
private int v2Position;
|
||||
private int fZIndex;
|
||||
private int v2TexPos;
|
||||
private int fTexLayer;
|
||||
private int v4Color;
|
||||
private int m4Transforms;
|
||||
private int fMaxZ;
|
||||
private int iEnableSdf;
|
||||
private int iEnableTexture;
|
||||
private int iAlphaDiscard;
|
||||
private int fSdfThreshold;
|
||||
private int tx2d;
|
||||
private int tx2darray;
|
||||
|
||||
private bool isDiposed;
|
||||
private readonly Dictionary<DrawQueue, DrawData> data = new Dictionary<DrawQueue, DrawData>();
|
||||
private readonly TextureManager textures = new TextureManager();
|
||||
|
||||
public bool IsInit { get; private set; } = false;
|
||||
public event Action<GL21Driver>? OnGCDispose;
|
||||
|
||||
public GL21Driver()
|
||||
{
|
||||
}
|
||||
|
||||
~GL21Driver()
|
||||
{
|
||||
Dispose(false);
|
||||
}
|
||||
|
||||
public void Init()
|
||||
{
|
||||
if (IsInit) return;
|
||||
|
||||
int vs = CreateShader(GL_VERTEX_SHADER, "Dashboard.res.gl21.vert");
|
||||
int fs = CreateShader(GL_FRAGMENT_SHADER, "Dashboard.res.gl21.frag");
|
||||
|
||||
program = GL.CreateProgram();
|
||||
GL.AttachShader(program, vs);
|
||||
GL.AttachShader(program, fs);
|
||||
|
||||
GL.LinkProgram(program);
|
||||
|
||||
if (CheckProgram(program, out string msg) == false)
|
||||
{
|
||||
GraphicsException ex = new GraphicsException("Could not link shader program.");
|
||||
ex.Data.Add("Program Info Log", msg);
|
||||
}
|
||||
|
||||
GL.DeleteShader(vs);
|
||||
GL.DeleteShader(fs);
|
||||
|
||||
v2Position = GL.GetAttribLocation(program, nameof(v2Position));
|
||||
fZIndex = GL.GetAttribLocation(program, nameof(fZIndex));
|
||||
v2TexPos = GL.GetAttribLocation(program, nameof(v2TexPos));
|
||||
fTexLayer = GL.GetAttribLocation(program, nameof(fTexLayer));
|
||||
v4Color = GL.GetAttribLocation(program, nameof(v4Color));
|
||||
|
||||
m4Transforms = GL.GetUniformLocation(program, nameof(m4Transforms));
|
||||
fMaxZ = GL.GetUniformLocation(program, nameof(fMaxZ));
|
||||
fSdfThreshold = GL.GetUniformLocation(program, nameof(fSdfThreshold));
|
||||
iEnableSdf = GL.GetUniformLocation(program, nameof(iEnableSdf));
|
||||
iEnableTexture = GL.GetUniformLocation(program, nameof(iEnableTexture));
|
||||
iAlphaDiscard = GL.GetUniformLocation(program, nameof(iAlphaDiscard));
|
||||
tx2d = GL.GetUniformLocation(program, nameof(tx2d));
|
||||
tx2darray = GL.GetUniformLocation(program, nameof(tx2darray));
|
||||
|
||||
IsInit = true;
|
||||
}
|
||||
|
||||
private void AssertInit()
|
||||
{
|
||||
if (!IsInit) throw new InvalidOperationException("Initialize the driver first.");
|
||||
}
|
||||
|
||||
public void Draw(DrawQueue queue, in QRectangle view)
|
||||
{
|
||||
AssertInit();
|
||||
|
||||
if (!data.TryGetValue(queue, out DrawData? draw))
|
||||
{
|
||||
draw = new DrawData(this, queue);
|
||||
data.Add(queue, draw);
|
||||
}
|
||||
|
||||
// This already binds the vertex array for me.
|
||||
draw.PrepareFrame();
|
||||
|
||||
|
||||
QVec2 size = view.Size;
|
||||
QMat4.Orthographic(out QMat4 viewMatrix, view);
|
||||
|
||||
GL.Viewport(0, 0, (int)view.Size.X, (int)view.Size.Y);
|
||||
GL.UseProgram(program);
|
||||
GL.Uniform1(fMaxZ, (float)(queue.ZDepth+1));
|
||||
GL.Uniform1(fSdfThreshold, 0.5f);
|
||||
GL.Uniform1(tx2d, 0);
|
||||
GL.Enable(GL_BLEND);
|
||||
GL.BlendFunc(GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA);
|
||||
GL.Enable(GL_SCISSOR_TEST);
|
||||
GL.Enable(GL_DEPTH_TEST);
|
||||
GL.DepthFunc(GL_LESS);
|
||||
|
||||
foreach (DrawCall call in queue)
|
||||
{
|
||||
GL.Scissor(
|
||||
(int)MathF.Round(call.Bounds.Min.X),
|
||||
(int)MathF.Round(size.Y - call.Bounds.Max.Y),
|
||||
(int)MathF.Round(call.Bounds.Size.X),
|
||||
(int)MathF.Round(call.Bounds.Size.Y));
|
||||
QMat4.Translation(out QMat4 modelMatrix, call.Bounds.Min.X, call.Bounds.Min.Y, 0);
|
||||
QMat4 modelView = viewMatrix * modelMatrix;
|
||||
GL.UniformMatrix4(m4Transforms, false, in modelView);
|
||||
|
||||
GL.ActiveTexture(GL_TEXTURE0);
|
||||
GL.BindTexture(GL_TEXTURE_2D, 0);
|
||||
if (call.Texture != null)
|
||||
{
|
||||
GL.Uniform1(iEnableSdf, call.Texture.IsSdf ? 1 : 0);
|
||||
GL.Uniform1(iAlphaDiscard, 1);
|
||||
|
||||
if (call.Texture.Depth > 1)
|
||||
{
|
||||
GL.Uniform1(iEnableTexture, 3);
|
||||
GL.ActiveTexture(GL_TEXTURE1);
|
||||
GL.BindTexture(GL_TEXTURE_2D_ARRAY, textures.GetTexture(call.Texture));
|
||||
}
|
||||
else
|
||||
{
|
||||
GL.Uniform1(iEnableTexture, 2);
|
||||
GL.ActiveTexture(GL_TEXTURE0);
|
||||
GL.BindTexture(GL_TEXTURE_2D, textures.GetTexture(call.Texture));
|
||||
}
|
||||
}
|
||||
else
|
||||
{
|
||||
GL.Uniform1(iEnableTexture, 0);
|
||||
}
|
||||
|
||||
GL.DrawElements(GL_TRIANGLES, call.Count, GL_UNSIGNED_INT, sizeof(int)*call.Start);
|
||||
}
|
||||
|
||||
GL.Disable(GL_SCISSOR_TEST);
|
||||
GL.Disable(GL_DEPTH_TEST);
|
||||
GL.Disable(GL_BLEND);
|
||||
}
|
||||
|
||||
public void ClearDrawQueue(DrawQueue queue)
|
||||
{
|
||||
AssertInit();
|
||||
|
||||
if (!data.TryGetValue(queue, out DrawData? draw))
|
||||
return;
|
||||
draw.Dispose();
|
||||
data.Remove(queue);
|
||||
}
|
||||
|
||||
private static int CreateShader(GLEnum type, string name)
|
||||
{
|
||||
StreamReader source = new StreamReader(typeof(GL21Driver).Assembly.GetManifestResourceStream(name) ?? throw new Exception("Resource not found."));
|
||||
string text = source.ReadToEnd();
|
||||
source.Dispose();
|
||||
|
||||
int shader = GL.CreateShader(type);
|
||||
GL.ShaderSource(shader, text);
|
||||
GL.CompileShader(shader);
|
||||
|
||||
if (CheckShader(shader, out string msg) == false)
|
||||
{
|
||||
GraphicsException ex = new GraphicsException($"Failed to compile {type} shader stage.");
|
||||
ex.Data.Add("Shader Stage", type);
|
||||
ex.Data.Add("Shader Info Log", msg);
|
||||
ex.Data.Add("Shader Source", text);
|
||||
throw ex;
|
||||
}
|
||||
|
||||
return shader;
|
||||
}
|
||||
|
||||
private static bool CheckShader(int shader, out string message)
|
||||
{
|
||||
message = string.Empty;
|
||||
|
||||
GL.GetShader(shader, GL_COMPILE_STATUS, out int i);
|
||||
|
||||
if (i != (int)GL_TRUE)
|
||||
{
|
||||
message = GL.GetShaderInfoLog(shader);
|
||||
return false;
|
||||
}
|
||||
|
||||
return true;
|
||||
}
|
||||
|
||||
private static bool CheckProgram(int program, out string message)
|
||||
{
|
||||
message = string.Empty;
|
||||
|
||||
GL.GetProgram(program, GL_LINK_STATUS, out int i);
|
||||
|
||||
if (i != (int)GL_OK)
|
||||
{
|
||||
message = GL.GetProgramInfoLog(program);
|
||||
|
||||
return false;
|
||||
}
|
||||
|
||||
return true;
|
||||
}
|
||||
|
||||
private void Dispose(bool disposing)
|
||||
{
|
||||
if (isDiposed) return;
|
||||
|
||||
if (!IsInit)
|
||||
{
|
||||
isDiposed = true;
|
||||
return;
|
||||
}
|
||||
|
||||
if (!disposing)
|
||||
{
|
||||
if (OnGCDispose == null)
|
||||
{
|
||||
throw new Exception("This object must strictly be disposed from the owning thread, not GC");
|
||||
}
|
||||
else
|
||||
{
|
||||
OnGCDispose(this);
|
||||
return;
|
||||
}
|
||||
}
|
||||
|
||||
GL.DeleteProgram(program);
|
||||
|
||||
foreach (DrawData datum in data.Values)
|
||||
{
|
||||
datum.Dispose();
|
||||
}
|
||||
|
||||
isDiposed = true;
|
||||
GC.SuppressFinalize(this);
|
||||
}
|
||||
|
||||
public void Dispose() => Dispose(true);
|
||||
|
||||
private class DrawData : IDisposable
|
||||
{
|
||||
public DrawQueue Queue { get; }
|
||||
public int VertexArray { get; }
|
||||
|
||||
private readonly GL21Driver driver;
|
||||
private int vbo1, vbo2;
|
||||
private int ebo1, ebo2;
|
||||
|
||||
public DrawData(GL21Driver driver, DrawQueue queue)
|
||||
{
|
||||
Queue = queue;
|
||||
this.driver = driver;
|
||||
VertexArray = GL.GenVertexArray();
|
||||
GL.GenBuffers(1, out vbo1);
|
||||
GL.GenBuffers(1, out vbo2);
|
||||
GL.GenBuffers(1, out ebo1);
|
||||
GL.GenBuffers(1, out ebo2);
|
||||
isDisposed = false;
|
||||
}
|
||||
|
||||
public void PrepareFrame()
|
||||
{
|
||||
int vbo, ebo;
|
||||
vbo = Swap(ref vbo1, ref vbo2);
|
||||
ebo = Swap(ref ebo1, ref ebo2);
|
||||
|
||||
if (Queue.VertexCount == 0 || Queue.ElementCount == 0)
|
||||
return;
|
||||
|
||||
GL.BindVertexArray(VertexArray);
|
||||
GL.BindBuffer(GL_ARRAY_BUFFER, vbo);
|
||||
GL.BufferData(GL_ARRAY_BUFFER, QuikVertex.Stride * Queue.VertexCount, Queue.VertexArray, GL_STREAM_DRAW);
|
||||
|
||||
GL.VertexAttribPointer(driver.v2Position, 2, GL_FLOAT, false, QuikVertex.Stride, QuikVertex.PositionOffset);
|
||||
GL.VertexAttribPointer(driver.fZIndex, 1, GL_UNSIGNED_INT, false, QuikVertex.Stride, QuikVertex.ZIndexOffset);
|
||||
GL.VertexAttribPointer(driver.v2TexPos, 2, GL_FLOAT, false, QuikVertex.Stride, QuikVertex.TextureCoordinatesOffset);
|
||||
GL.VertexAttribPointer(driver.fTexLayer, 1, GL_FLOAT, false, QuikVertex.Stride, QuikVertex.TextureLayerOffset);
|
||||
GL.VertexAttribPointer(driver.v4Color, 4, GL_UNSIGNED_BYTE, true, QuikVertex.Stride, QuikVertex.ColorOffset);
|
||||
GL.EnableVertexAttribArray(driver.v2Position);
|
||||
GL.EnableVertexAttribArray(driver.fZIndex);
|
||||
GL.EnableVertexAttribArray(driver.v2TexPos);
|
||||
GL.EnableVertexAttribArray(driver.v4Color);
|
||||
GL.EnableVertexAttribArray(driver.fTexLayer);
|
||||
|
||||
GL.BindBuffer(GL_ELEMENT_ARRAY_BUFFER, ebo);
|
||||
GL.BufferData(GL_ELEMENT_ARRAY_BUFFER, Queue.ElementCount * sizeof(int), Queue.ElementArray, GL_STREAM_DRAW);
|
||||
|
||||
int Swap(ref int a, ref int b)
|
||||
{
|
||||
a ^= b;
|
||||
b ^= a;
|
||||
a ^= b;
|
||||
return a;
|
||||
}
|
||||
}
|
||||
|
||||
private bool isDisposed;
|
||||
public void Dispose()
|
||||
{
|
||||
if (isDisposed) return;
|
||||
|
||||
GL.DeleteVertexArray(VertexArray);
|
||||
GL.DeleteBuffer(vbo1);
|
||||
GL.DeleteBuffer(vbo2);
|
||||
GL.DeleteBuffer(ebo1);
|
||||
GL.DeleteBuffer(ebo2);
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
internal class TextureManager : IDisposable
|
||||
{
|
||||
private readonly Dictionary<QImage, int> textures = new Dictionary<QImage, int>();
|
||||
private readonly HashSet<QImage> imagesNotUsed = new HashSet<QImage>();
|
||||
private bool isDisposed = false;
|
||||
|
||||
public void BeginFrame()
|
||||
{
|
||||
if (imagesNotUsed.Count > 0)
|
||||
{
|
||||
foreach (QImage image in imagesNotUsed)
|
||||
{
|
||||
GL.DeleteTexture(textures[image]);
|
||||
}
|
||||
|
||||
imagesNotUsed.Clear();
|
||||
}
|
||||
|
||||
foreach (QImage image in textures.Keys)
|
||||
{
|
||||
imagesNotUsed.Add(image);
|
||||
}
|
||||
}
|
||||
|
||||
public int GetTexture(QImage image)
|
||||
{
|
||||
if (textures.TryGetValue(image, out int texture))
|
||||
{
|
||||
return texture;
|
||||
}
|
||||
|
||||
if (image.Depth > 1)
|
||||
{
|
||||
texture = UploadTexture3d(image);
|
||||
}
|
||||
else
|
||||
{
|
||||
texture = UploadTexture2d(image);
|
||||
}
|
||||
|
||||
return textures[image] = texture;
|
||||
}
|
||||
|
||||
public int UploadTexture3d(QImage image3d)
|
||||
{
|
||||
int texture = GL.GenTexture();
|
||||
|
||||
GL.BindTexture(GL_TEXTURE_2D_ARRAY, texture);
|
||||
|
||||
image3d.LockBits3d(out QImageLock lck, QImageLockOptions.Default);
|
||||
GL.TexImage3D(GL_TEXTURE_2D_ARRAY, 0, GL_RGBA, lck.Width, lck.Height, lck.Depth, 0, s_InternalFormat[lck.Format], s_PixelType[lck.Format], lck.ImagePtr);
|
||||
image3d.UnlockBits();
|
||||
|
||||
GL.TexParameter(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_LINEAR);
|
||||
GL.TexParameter(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_LINEAR);
|
||||
|
||||
return texture;
|
||||
}
|
||||
|
||||
public int UploadTexture2d(QImage image2d)
|
||||
{
|
||||
int texture = GL.GenTexture();
|
||||
|
||||
GL.BindTexture(GL_TEXTURE_2D, texture);
|
||||
|
||||
image2d.LockBits2d(out QImageLock lck, QImageLockOptions.Default);
|
||||
GL.TexImage2D(GL_TEXTURE_2D, 0, GL_RGBA, lck.Width, lck.Height, 0, s_InternalFormat[lck.Format], s_PixelType[lck.Format], lck.ImagePtr);
|
||||
image2d.UnlockBits();
|
||||
|
||||
GL.TexParameter(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_LINEAR);
|
||||
GL.TexParameter(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_LINEAR);
|
||||
|
||||
switch (image2d.InternalFormat)
|
||||
{
|
||||
case QImageFormat.RedU8:
|
||||
case QImageFormat.RedF:
|
||||
GL.TexParameter(GL_TEXTURE_2D, GL_TEXTURE_SWIZZLE_R, GL_RED);
|
||||
GL.TexParameter(GL_TEXTURE_2D, GL_TEXTURE_SWIZZLE_G, GL_RED);
|
||||
GL.TexParameter(GL_TEXTURE_2D, GL_TEXTURE_SWIZZLE_B, GL_RED);
|
||||
GL.TexParameter(GL_TEXTURE_2D, GL_TEXTURE_SWIZZLE_A, GL_ONE);
|
||||
break;
|
||||
case QImageFormat.AlphaU8:
|
||||
case QImageFormat.AlphaF:
|
||||
GL.TexParameter(GL_TEXTURE_2D, GL_TEXTURE_SWIZZLE_R, GL_ONE);
|
||||
GL.TexParameter(GL_TEXTURE_2D, GL_TEXTURE_SWIZZLE_G, GL_ONE);
|
||||
GL.TexParameter(GL_TEXTURE_2D, GL_TEXTURE_SWIZZLE_B, GL_ONE);
|
||||
GL.TexParameter(GL_TEXTURE_2D, GL_TEXTURE_SWIZZLE_A, GL_ALPHA);
|
||||
break;
|
||||
}
|
||||
|
||||
return texture;
|
||||
}
|
||||
|
||||
public void Dispose()
|
||||
{
|
||||
if (isDisposed)
|
||||
return;
|
||||
|
||||
isDisposed = true;
|
||||
|
||||
int[] ids = textures.Values.ToArray();
|
||||
GL.DeleteTextures(ids);
|
||||
}
|
||||
|
||||
private static readonly Dictionary<QImageFormat, GLEnum> s_InternalFormat = new Dictionary<QImageFormat, GLEnum>()
|
||||
{
|
||||
[QImageFormat.AlphaF] = GL_ALPHA,
|
||||
[QImageFormat.AlphaU8] = GL_ALPHA,
|
||||
[QImageFormat.RedF] = GL_RED,
|
||||
[QImageFormat.RedU8] = GL_RED,
|
||||
[QImageFormat.RgbF] = GL_RGB,
|
||||
[QImageFormat.RgbU8] = GL_RGB,
|
||||
[QImageFormat.RgbaU8] = GL_RGBA,
|
||||
[QImageFormat.RgbaF] = GL_RGBA,
|
||||
};
|
||||
|
||||
private static readonly Dictionary<QImageFormat, GLEnum> s_PixelType = new Dictionary<QImageFormat, GLEnum>()
|
||||
{
|
||||
[QImageFormat.AlphaF] = GL_FLOAT,
|
||||
[QImageFormat.RedF] = GL_FLOAT,
|
||||
[QImageFormat.RgbF] = GL_FLOAT,
|
||||
[QImageFormat.RgbaF] = GL_FLOAT,
|
||||
[QImageFormat.AlphaU8] = GL_UNSIGNED_BYTE,
|
||||
[QImageFormat.RedU8] = GL_UNSIGNED_BYTE,
|
||||
[QImageFormat.RgbU8] = GL_UNSIGNED_BYTE,
|
||||
[QImageFormat.RgbaU8] = GL_UNSIGNED_BYTE,
|
||||
};
|
||||
}
|
||||
}
|
||||
@@ -1,94 +0,0 @@
|
||||
namespace Dashboard.OpenGL
|
||||
{
|
||||
public enum GLEnum : int
|
||||
{
|
||||
GL_OK = 0,
|
||||
GL_TRUE = 1,
|
||||
GL_FALSE = 0,
|
||||
GL_ONE = 1,
|
||||
GL_ZERO = 0,
|
||||
GL_MAJOR_VERSION = 0x821B,
|
||||
GL_MINOR_VERSION = 0x821C,
|
||||
GL_VENDOR = 0x1F00,
|
||||
GL_RENDERER = 0x1F01,
|
||||
GL_VERSION = 0x1F02,
|
||||
GL_EXTENSIONS = 0x1F03,
|
||||
GL_MAX_TEXTURE_SIZE = 0x0D33,
|
||||
GL_MAX_3D_TEXTURE_SIZE = 0x8073,
|
||||
GL_MAX_ARRAY_TEXTURE_LAYERS = 0x88FF,
|
||||
|
||||
GL_MULTISAMPLE = 0x809D,
|
||||
GL_BLEND = 0x0BE2,
|
||||
|
||||
GL_COLOR_BUFFER_BIT = 0x00004000,
|
||||
GL_DEPTH_BUFFER_BIT = 0x00000100,
|
||||
|
||||
GL_SRC_ALPHA = 0x0302,
|
||||
GL_ONE_MINUS_SRC_ALPHA = 0x0303,
|
||||
|
||||
GL_VERTEX_SHADER = 0x8B31,
|
||||
GL_FRAGMENT_SHADER = 0x8B30,
|
||||
GL_INFO_LOG_LENGTH = 0x8B84,
|
||||
GL_COMPILE_STATUS = 0x8B81,
|
||||
GL_LINK_STATUS = 0x8B82,
|
||||
|
||||
GL_UNSIGNED_BYTE = 0x1401,
|
||||
GL_UNSIGNED_SHORT = 0x1403,
|
||||
GL_UNSIGNED_INT = 0x1405,
|
||||
GL_FLOAT = 0x1406,
|
||||
|
||||
GL_RED = 0x1903,
|
||||
GL_GREEN = 0x1904,
|
||||
GL_BLUE = 0x1905,
|
||||
GL_ALPHA = 0x1906,
|
||||
GL_RGB = 0x1907,
|
||||
GL_RGBA = 0x1908,
|
||||
|
||||
GL_ARRAY_BUFFER = 0x8892,
|
||||
GL_ELEMENT_ARRAY_BUFFER = 0x8893,
|
||||
|
||||
GL_STREAM_DRAW = 0x88E0,
|
||||
|
||||
GL_TEXTURE0 = 0x84C0,
|
||||
GL_TEXTURE1 = GL_TEXTURE0 + 1,
|
||||
GL_TEXTURE2 = GL_TEXTURE0 + 2,
|
||||
GL_TEXTURE3 = GL_TEXTURE0 + 3,
|
||||
GL_TEXTURE4 = GL_TEXTURE0 + 4,
|
||||
GL_TEXTURE5 = GL_TEXTURE0 + 5,
|
||||
GL_TEXTURE6 = GL_TEXTURE0 + 6,
|
||||
|
||||
GL_TEXTURE_2D = 0x0DE1,
|
||||
GL_TEXTURE_2D_ARRAY = 0x8C1A,
|
||||
GL_UNPACK_ALIGNMENT = 0x0CF5,
|
||||
|
||||
GL_TEXTURE_MAG_FILTER = 0x2800,
|
||||
GL_TEXTURE_MIN_FILTER = 0x2801,
|
||||
GL_NEAREST = 0x2600,
|
||||
GL_LINEAR = 0x2601,
|
||||
GL_NEAREST_MIPMAP_NEAREST = 0x2700,
|
||||
GL_LINEAR_MIPMAP_NEAREST = 0x2701,
|
||||
GL_NEAREST_MIPMAP_LINEAR = 0x2702,
|
||||
GL_LINEAR_MIPMAP_LINEAR = 0x2703,
|
||||
|
||||
GL_TEXTURE_WRAP_S = 0x2802,
|
||||
GL_TEXTURE_WRAP_T = 0x2803,
|
||||
GL_CLAMP_TO_EDGE = 0x812F,
|
||||
GL_CLAMP_TO_BORDER = 0x812D,
|
||||
GL_MIRRORED_REPEAT = 0x8370,
|
||||
GL_MIRROR_CLAMP_TO_EDGE = 0x8743,
|
||||
GL_CLAMP = 0x2900,
|
||||
GL_REPEAT = 0x2901,
|
||||
|
||||
GL_TRIANGLES = 0x0004,
|
||||
|
||||
GL_SCISSOR_TEST = 0x0C11,
|
||||
GL_DEPTH_TEST = 0x0B71,
|
||||
|
||||
GL_TEXTURE_SWIZZLE_R = 0x8E42,
|
||||
GL_TEXTURE_SWIZZLE_G = 0x8E43,
|
||||
GL_TEXTURE_SWIZZLE_B = 0x8E44,
|
||||
GL_TEXTURE_SWIZZLE_A = 0x8E45,
|
||||
|
||||
GL_LESS = 0x0201,
|
||||
}
|
||||
}
|
||||
@@ -1,46 +0,0 @@
|
||||
using System;
|
||||
using static Dashboard.OpenGL.GLEnum;
|
||||
|
||||
namespace Dashboard.OpenGL
|
||||
{
|
||||
[System.Serializable]
|
||||
public class GraphicsException : System.Exception
|
||||
{
|
||||
public GraphicsException()
|
||||
{
|
||||
AddExtraData();
|
||||
}
|
||||
|
||||
public GraphicsException(string message) : base(message)
|
||||
{
|
||||
AddExtraData();
|
||||
}
|
||||
|
||||
public GraphicsException(string message, System.Exception inner) : base(message, inner)
|
||||
{
|
||||
AddExtraData();
|
||||
}
|
||||
|
||||
protected GraphicsException(
|
||||
System.Runtime.Serialization.SerializationInfo info,
|
||||
System.Runtime.Serialization.StreamingContext context) : base(info, context)
|
||||
{
|
||||
AddExtraData();
|
||||
}
|
||||
|
||||
private void AddExtraData()
|
||||
{
|
||||
GL.Get(GL_MAJOR_VERSION, out int major);
|
||||
GL.Get(GL_MINOR_VERSION, out int minor);
|
||||
|
||||
string version = GL.GetString(GL_VERSION);
|
||||
string vendor = GL.GetString(GL_VENDOR);
|
||||
string renderer = GL.GetString(GL_RENDERER);
|
||||
|
||||
Data.Add("OpenGL Version", new Version(major, minor));
|
||||
Data.Add("OpenGL Version String", version);
|
||||
Data.Add("OpenGL Vendor", vendor);
|
||||
Data.Add("OpenGL Renderer", renderer);
|
||||
}
|
||||
}
|
||||
}
|
||||
@@ -1,91 +0,0 @@
|
||||
using Dashboard.CommandMachine;
|
||||
using Dashboard.Controls;
|
||||
using System;
|
||||
using System.Collections.Generic;
|
||||
using System.Linq;
|
||||
using System.Text;
|
||||
using System.Threading.Tasks;
|
||||
|
||||
namespace Dashboard.PAL
|
||||
{
|
||||
/// <summary>
|
||||
/// An abstraction layer over the UI input and output.
|
||||
/// </summary>
|
||||
public class Dash
|
||||
{
|
||||
private readonly IDashHandle handle;
|
||||
private readonly IDashboardPlatform platform;
|
||||
|
||||
public string Title
|
||||
{
|
||||
get => platform.PortGetTitle(handle);
|
||||
set => platform.PortSetTitle(handle, value);
|
||||
}
|
||||
|
||||
public QVec2 Size
|
||||
{
|
||||
get => platform.PortGetSize(handle);
|
||||
set => platform.PortSetSize(handle, value);
|
||||
}
|
||||
|
||||
public QVec2 Position
|
||||
{
|
||||
get => platform.PortGetPosition(handle);
|
||||
set => platform.PortSetPosition(handle, value);
|
||||
}
|
||||
|
||||
public UIBase? UIElement { get; set; }
|
||||
|
||||
public bool IsValid => platform.PortIsValid(handle);
|
||||
|
||||
public event EventHandler EventRaised
|
||||
{
|
||||
add
|
||||
{
|
||||
platform.PortSubscribeEvent(handle, value);
|
||||
}
|
||||
remove
|
||||
{
|
||||
platform.PortUnsubscribeEvent(handle, value);
|
||||
}
|
||||
}
|
||||
|
||||
public Dash(IDashboardPlatform platform)
|
||||
{
|
||||
this.platform = platform;
|
||||
handle = platform.CreatePort();
|
||||
}
|
||||
|
||||
bool isDisposed = false;
|
||||
public void Dispose()
|
||||
{
|
||||
if (isDisposed) return;
|
||||
|
||||
platform.DestroyPort(handle);
|
||||
isDisposed = true;
|
||||
}
|
||||
|
||||
public void Focus()
|
||||
{
|
||||
platform.PortFocus(handle);
|
||||
}
|
||||
|
||||
public void Paint(CommandList? list = null)
|
||||
{
|
||||
if (UIElement == null)
|
||||
return;
|
||||
|
||||
list ??= new CommandList();
|
||||
|
||||
list.Clear();
|
||||
UIElement.Bounds = new QRectangle(Size, new QVec2(0,0));
|
||||
UIElement.Paint(list);
|
||||
platform.PortPaint(handle, list);
|
||||
}
|
||||
|
||||
public void Show(bool shown = true)
|
||||
{
|
||||
platform.PortShow(handle, shown);
|
||||
}
|
||||
}
|
||||
}
|
||||
@@ -1,61 +0,0 @@
|
||||
using System;
|
||||
using Dashboard.CommandMachine;
|
||||
using Dashboard.Media;
|
||||
|
||||
namespace Dashboard.PAL
|
||||
{
|
||||
/// <summary>
|
||||
/// An empty interface to statically type Quik port handles.
|
||||
/// </summary>
|
||||
public interface IDashHandle
|
||||
{
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// The primary primary platform abstraction interface for dashboard hosts.
|
||||
/// </summary>
|
||||
public interface IDashboardPlatform : IDisposable
|
||||
{
|
||||
/// <summary>
|
||||
/// The title of the application.
|
||||
/// </summary>
|
||||
string? Title { get; set; }
|
||||
|
||||
/// <summary>
|
||||
/// The default icon for the application.
|
||||
/// </summary>
|
||||
QImage? Icon { get; set; }
|
||||
|
||||
/// <summary>
|
||||
/// The event raised when an event is received.
|
||||
/// </summary>
|
||||
event EventHandler? EventRaised;
|
||||
|
||||
/// <summary>
|
||||
/// Raise the events that have been enqueued.
|
||||
/// </summary>
|
||||
/// <param name="block">True to block until a new event arrives.</param>
|
||||
void ProcessEvents(bool block);
|
||||
|
||||
/// <summary>
|
||||
/// Create a window.
|
||||
/// </summary>
|
||||
/// <returns>The window instance.</returns>
|
||||
IDashHandle CreatePort();
|
||||
void DestroyPort(IDashHandle port);
|
||||
string PortGetTitle(IDashHandle port);
|
||||
void PortSetTitle(IDashHandle port, string title);
|
||||
QVec2 PortGetSize(IDashHandle port);
|
||||
void PortSetSize(IDashHandle port, QVec2 size);
|
||||
QVec2 PortGetPosition(IDashHandle port);
|
||||
void PortSetPosition(IDashHandle port, QVec2 position);
|
||||
bool PortIsValid(IDashHandle port);
|
||||
void PortSubscribeEvent(IDashHandle port, EventHandler handler);
|
||||
void PortUnsubscribeEvent(IDashHandle port, EventHandler handler);
|
||||
void PortFocus(IDashHandle port);
|
||||
void PortShow(IDashHandle port, bool shown = true);
|
||||
void PortPaint(IDashHandle port, CommandList commands);
|
||||
void GetMaximumImage(out int width, out int height);
|
||||
void GetMaximumImage(out int width, out int height, out int depth);
|
||||
}
|
||||
}
|
||||
@@ -1,67 +0,0 @@
|
||||
using System;
|
||||
using System.Collections.Generic;
|
||||
using System.IO;
|
||||
using Dashboard.Media.Font;
|
||||
|
||||
namespace Dashboard.PAL
|
||||
{
|
||||
/// <summary>
|
||||
/// Flags that effect font search criterea.
|
||||
/// </summary>
|
||||
[Flags]
|
||||
public enum FontMatchCriteria
|
||||
{
|
||||
None = 0,
|
||||
Family = 1 << 0,
|
||||
Slant = 1 << 1,
|
||||
Weight = 1 << 2,
|
||||
Stretch = 1 << 3,
|
||||
All = Family | Slant | Weight | Stretch,
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// An abstraction over the system font database.
|
||||
/// </summary>
|
||||
public interface IFontDataBase
|
||||
{
|
||||
/// <summary>
|
||||
/// All the fonts installed in the system.
|
||||
/// </summary>
|
||||
IEnumerable<FontFace> All { get; }
|
||||
|
||||
public FontFace Serif => GetSystemFontFace(SystemFontFamily.Serif);
|
||||
public FontFace Sans => GetSystemFontFace(SystemFontFamily.Sans);
|
||||
public FontFace Monospace => GetSystemFontFace(SystemFontFamily.Monospace);
|
||||
public FontFace Cursive => GetSystemFontFace(SystemFontFamily.Cursive);
|
||||
public FontFace Fantasy => GetSystemFontFace(SystemFontFamily.Fantasy);
|
||||
|
||||
/// <summary>
|
||||
/// Search for the given font face.
|
||||
/// </summary>
|
||||
/// <param name="prototype">The font face prototype.</param>
|
||||
/// <param name="criteria">The match criteria</param>
|
||||
/// <returns>A list of fonts sorted by the closest match first.</returns>
|
||||
IEnumerable<FontFace> Search(FontFace prototype, FontMatchCriteria criteria = FontMatchCriteria.All);
|
||||
|
||||
/// <summary>
|
||||
/// Get the font face file info if it exists.
|
||||
/// </summary>
|
||||
/// <param name="face">The face to look for.</param>
|
||||
/// <returns>The file info if it exists.</returns>
|
||||
FileInfo FontFileInfo(FontFace face);
|
||||
|
||||
/// <summary>
|
||||
/// Open a font face.
|
||||
/// </summary>
|
||||
/// <param name="face">The font face to open.</param>
|
||||
/// <returns>The stream to the font face.</returns>
|
||||
Stream Open(FontFace face);
|
||||
|
||||
/// <summary>
|
||||
/// Get a system font family.
|
||||
/// </summary>
|
||||
/// <param name="family">The family type to look up.</param>
|
||||
/// <returns>The name of a font in this family.</returns>
|
||||
FontFace GetSystemFontFace(SystemFontFamily family);
|
||||
}
|
||||
}
|
||||
@@ -1,12 +0,0 @@
|
||||
|
||||
using System.Diagnostics.CodeAnalysis;
|
||||
using System.IO;
|
||||
using Dashboard.Media;
|
||||
|
||||
namespace Dashboard.PAL
|
||||
{
|
||||
public interface IFontFactory
|
||||
{
|
||||
bool TryOpen(Stream stream, [NotNullWhen(true)] out QFont font);
|
||||
}
|
||||
}
|
||||
@@ -1,133 +0,0 @@
|
||||
using System;
|
||||
using System.Collections.Generic;
|
||||
using System.Threading;
|
||||
using Dashboard.CommandMachine;
|
||||
using Dashboard.Controls;
|
||||
using Dashboard.Media;
|
||||
using Dashboard.PAL;
|
||||
using Dashboard.Typography;
|
||||
|
||||
namespace Dashboard
|
||||
{
|
||||
/// <summary>
|
||||
/// Main class for Quik applications.
|
||||
/// </summary>
|
||||
public class DashboardApplication
|
||||
{
|
||||
/// <summary>
|
||||
/// The application platform driver.
|
||||
/// </summary>
|
||||
public IDashboardPlatform Platform { get; }
|
||||
|
||||
/// <summary>
|
||||
/// Title of the application.
|
||||
/// </summary>
|
||||
public string? Title
|
||||
{
|
||||
get => Platform.Title;
|
||||
set => Platform.Title = value;
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// Application icon.
|
||||
/// </summary>
|
||||
public QImage? Icon
|
||||
{
|
||||
get => Platform.Icon;
|
||||
set => Platform.Icon = value;
|
||||
}
|
||||
|
||||
public PAL.Dash? MainPort { get; private set; } = null;
|
||||
|
||||
public FontProvider FontProvider { get; }
|
||||
|
||||
/// <summary>
|
||||
/// List of media loaders, drivers that load media such as images and fonts.
|
||||
/// </summary>
|
||||
public List<MediaLoader> MediaLoaders { get; } = new List<MediaLoader>();
|
||||
|
||||
public DashboardApplication(IDashboardPlatform platform)
|
||||
{
|
||||
Platform = platform;
|
||||
FontProvider = new FontProvider(this);
|
||||
Current = this;
|
||||
}
|
||||
|
||||
public IDisposable? GetMedia(object key, MediaHint hint)
|
||||
{
|
||||
IDisposable? disposable = null;
|
||||
|
||||
foreach (MediaLoader loader in MediaLoaders)
|
||||
{
|
||||
disposable = loader.GetMedia(key, hint);
|
||||
|
||||
if (disposable != null)
|
||||
break;
|
||||
}
|
||||
|
||||
return disposable;
|
||||
}
|
||||
|
||||
public IDisposable? GetMedia<T>(T key, MediaHint hint)
|
||||
{
|
||||
IDisposable? disposable = null;
|
||||
|
||||
foreach (MediaLoader loader in MediaLoaders)
|
||||
{
|
||||
if (loader is MediaLoader<T> typedLoader)
|
||||
{
|
||||
disposable = typedLoader.GetMedia(key, hint);
|
||||
|
||||
if (disposable != null)
|
||||
break;
|
||||
}
|
||||
}
|
||||
|
||||
return disposable;
|
||||
}
|
||||
|
||||
private CommandList cmd = new CommandList();
|
||||
|
||||
public void Run(View mainView, bool yield = true)
|
||||
{
|
||||
Init(mainView);
|
||||
|
||||
while (RunSync())
|
||||
{
|
||||
if (yield)
|
||||
{
|
||||
Thread.Yield();
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
public void Init(View mainView)
|
||||
{
|
||||
MainPort = new PAL.Dash(Platform) { UIElement = mainView };
|
||||
MainPort.EventRaised += (sender, ea) => mainView.NotifyEvent(sender, ea);
|
||||
}
|
||||
|
||||
public bool RunSync()
|
||||
{
|
||||
if (!MainPort!.IsValid)
|
||||
return false;
|
||||
|
||||
Platform.ProcessEvents(false);
|
||||
|
||||
if (MainPort.IsValid)
|
||||
{
|
||||
cmd.Clear();
|
||||
MainPort.Paint(cmd);
|
||||
}
|
||||
|
||||
return true;
|
||||
}
|
||||
|
||||
public static DashboardApplication Current { get; private set; } = null!;
|
||||
|
||||
public static void SetCurrentApplication(DashboardApplication application)
|
||||
{
|
||||
Current = application;
|
||||
}
|
||||
}
|
||||
}
|
||||
@@ -1,548 +0,0 @@
|
||||
using System;
|
||||
using System.ComponentModel.DataAnnotations;
|
||||
using System.Diagnostics;
|
||||
|
||||
namespace Dashboard
|
||||
{
|
||||
/// <summary>
|
||||
/// A 2 dimensional Vector.
|
||||
/// </summary>
|
||||
[DebuggerDisplay("({X}, {Y})")]
|
||||
public struct QVec2
|
||||
{
|
||||
public float X;
|
||||
public float Y;
|
||||
|
||||
public float Magnitude => MathF.Sqrt(X * X + Y * Y);
|
||||
|
||||
public QVec2(float x, float y)
|
||||
{
|
||||
X = x;
|
||||
Y = y;
|
||||
}
|
||||
|
||||
public QVec2 Normalize() => this * (1.0f / Magnitude);
|
||||
|
||||
public float Atan2() => MathF.Atan2(Y, X);
|
||||
public static QVec2 operator +(QVec2 a, QVec2 b)
|
||||
{
|
||||
return new QVec2()
|
||||
{
|
||||
X = a.X + b.X,
|
||||
Y = a.Y + b.Y
|
||||
};
|
||||
}
|
||||
|
||||
public static QVec2 operator -(QVec2 a)
|
||||
{
|
||||
return new QVec2()
|
||||
{
|
||||
X = -a.X,
|
||||
Y = -a.Y
|
||||
};
|
||||
}
|
||||
|
||||
public static QVec2 operator -(QVec2 a, QVec2 b)
|
||||
{
|
||||
return new QVec2()
|
||||
{
|
||||
X = a.X - b.X,
|
||||
Y = a.Y - b.Y
|
||||
};
|
||||
}
|
||||
|
||||
public static QVec2 operator *(float a, QVec2 b)
|
||||
{
|
||||
return new QVec2()
|
||||
{
|
||||
X = a * b.X,
|
||||
Y = a * b.Y
|
||||
};
|
||||
}
|
||||
|
||||
public static QVec2 operator *(QVec2 a, float b) => b * a;
|
||||
|
||||
public static bool operator ==(QVec2 a, QVec2 b) => a.X == b.X && a.Y == b.Y;
|
||||
|
||||
public static bool operator !=(QVec2 a, QVec2 b) => a.X != b.X || a.Y != b.Y;
|
||||
|
||||
public override bool Equals(object? obj)
|
||||
{
|
||||
if (obj is QVec2)
|
||||
{
|
||||
return (QVec2) obj == this;
|
||||
}
|
||||
else
|
||||
{
|
||||
return false;
|
||||
}
|
||||
}
|
||||
|
||||
public override int GetHashCode()
|
||||
{
|
||||
return 63671 * X.GetHashCode() ^ 81083 * Y.GetHashCode();
|
||||
}
|
||||
|
||||
public static float Dot(QVec2 a, QVec2 b)
|
||||
{
|
||||
return a.X * b.X + a.Y * b.Y;
|
||||
}
|
||||
|
||||
public override string ToString()
|
||||
{
|
||||
return $"({X}; {Y})";
|
||||
}
|
||||
|
||||
public static readonly QVec2 Zero = new QVec2(0, 0);
|
||||
public static readonly QVec2 UnitX = new QVec2(1, 0);
|
||||
public static readonly QVec2 UnitY = new QVec2(0, 1);
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// A RGBA color value.
|
||||
/// </summary>
|
||||
[DebuggerDisplay("({R}, {G}, {B}, {A})")]
|
||||
public struct QColor
|
||||
{
|
||||
/// <summary>
|
||||
/// Red channel.
|
||||
/// </summary>
|
||||
public byte R;
|
||||
/// <summary>
|
||||
/// Green channel.
|
||||
/// </summary>
|
||||
public byte G;
|
||||
/// <summary>
|
||||
/// Blue channel.
|
||||
/// </summary>
|
||||
public byte B;
|
||||
/// <summary>
|
||||
/// Alpha channel.
|
||||
/// </summary>
|
||||
public byte A;
|
||||
|
||||
public QColor(byte r, byte g, byte b, byte a)
|
||||
{
|
||||
R = r;
|
||||
G = g;
|
||||
B = b;
|
||||
A = a;
|
||||
}
|
||||
|
||||
public QColor(byte r, byte g, byte b) : this(r, g, b, 1) { }
|
||||
|
||||
public QColor(uint hexCode)
|
||||
{
|
||||
R = (byte)((hexCode >> 24) & 0xFF);
|
||||
G = (byte)((hexCode >> 16) & 0xFF);
|
||||
B = (byte)((hexCode >> 8 ) & 0xFF);
|
||||
A = (byte)((hexCode >> 0 ) & 0xFF);
|
||||
}
|
||||
public QColor(int hexCode) : this((uint)hexCode) { }
|
||||
|
||||
public static readonly QColor Black = new QColor(0, 0, 0, 255);
|
||||
public static readonly QColor Red = new QColor(255, 0, 0, 255);
|
||||
public static readonly QColor Green = new QColor(0, 255, 0, 255);
|
||||
public static readonly QColor Blue = new QColor(0, 0, 255, 255);
|
||||
public static readonly QColor Yellow = new QColor(255, 255, 0, 255);
|
||||
public static readonly QColor Cyan = new QColor(0, 255, 255, 255);
|
||||
public static readonly QColor Magenta = new QColor(255, 0, 255, 255);
|
||||
public static readonly QColor White = new QColor(255, 255, 255, 255);
|
||||
|
||||
public static explicit operator QColorF(QColor a)
|
||||
{
|
||||
return new QColorF(a.R/255.0f, a.G/255.0f, a.B/255.0f, a.A/255.0f);
|
||||
}
|
||||
}
|
||||
|
||||
public struct QColorF
|
||||
{
|
||||
/// <summary>
|
||||
/// Red channel.
|
||||
/// </summary>
|
||||
public float R;
|
||||
/// <summary>
|
||||
/// Green channel.
|
||||
/// </summary>
|
||||
public float G;
|
||||
/// <summary>
|
||||
/// Blue channel.
|
||||
/// </summary>
|
||||
public float B;
|
||||
/// <summary>
|
||||
/// Alpha channel.
|
||||
/// </summary>
|
||||
public float A;
|
||||
|
||||
public QColorF(float r, float g, float b, float a)
|
||||
{
|
||||
R = r; G = g; B = b; A = a;
|
||||
}
|
||||
public QColorF(float r, float g, float b) : this(r, g, b, 1.0f) { }
|
||||
public QColorF(uint hexCode)
|
||||
{
|
||||
R = ((hexCode >> 24) & 0xFF)/255.0f;
|
||||
G = ((hexCode >> 16) & 0xFF)/255.0f;
|
||||
B = ((hexCode >> 8 ) & 0xFF)/255.0f;
|
||||
A = ((hexCode >> 0 ) & 0xFF)/255.0f;
|
||||
}
|
||||
public QColorF(int hexCode) : this((uint)hexCode) { }
|
||||
|
||||
public static readonly QColorF Black = new QColorF(0, 0, 0, 1.0f);
|
||||
public static readonly QColorF Red = new QColorF(1.0f, 0, 0, 1.0f);
|
||||
public static readonly QColorF Green = new QColorF(0, 1, 0, 1);
|
||||
public static readonly QColorF Blue = new QColorF(0, 0, 1, 1);
|
||||
public static readonly QColorF Yellow = new QColorF(1, 1, 0, 1);
|
||||
public static readonly QColorF Cyan = new QColorF(0, 1, 1, 1);
|
||||
public static readonly QColorF Magenta = new QColorF(1, 0, 1, 1);
|
||||
public static readonly QColorF White = new QColorF(1, 1, 1, 1);
|
||||
|
||||
public static explicit operator QColor(QColorF a)
|
||||
{
|
||||
return new QColor((byte)(a.R * 255), (byte)(a.G * 255), (byte)(a.B * 255), (byte)(a.A * 255));
|
||||
}
|
||||
}
|
||||
|
||||
|
||||
/// <summary>
|
||||
/// A bezier curve segment.
|
||||
/// </summary>
|
||||
[DebuggerDisplay("{Start} -- {ControlA} -- {ControlB} -- {End}")]
|
||||
public struct QBezier
|
||||
{
|
||||
/// <summary>
|
||||
/// Segment start point.
|
||||
/// </summary>
|
||||
public QVec2 Start;
|
||||
|
||||
/// <summary>
|
||||
/// Start point control point.
|
||||
/// </summary>
|
||||
public QVec2 ControlA;
|
||||
|
||||
/// <summary>
|
||||
/// End point control point.
|
||||
/// </summary>
|
||||
public QVec2 ControlB;
|
||||
|
||||
/// <summary>
|
||||
/// Segment end point.
|
||||
/// </summary>
|
||||
public QVec2 End;
|
||||
|
||||
/// <summary>
|
||||
/// An approximation of the arc length of the bezier curve, for calculating rasterization resolution.
|
||||
/// </summary>
|
||||
public float RasterizationArc =>
|
||||
0.5f * (End - Start).Magnitude +
|
||||
0.5f * ((ControlA - Start).Magnitude + (ControlB - ControlA).Magnitude + (End - ControlB).Magnitude);
|
||||
|
||||
public QBezier(QVec2 start, QVec2 controlA, QVec2 controlB, QVec2 end)
|
||||
{
|
||||
Start = start;
|
||||
ControlA = controlA;
|
||||
ControlB = controlB;
|
||||
End = end;
|
||||
}
|
||||
|
||||
public QBezier(
|
||||
float startX,
|
||||
float startY,
|
||||
float controlAx,
|
||||
float controlAy,
|
||||
float controlBx,
|
||||
float controlBy,
|
||||
float endX,
|
||||
float endY)
|
||||
: this(
|
||||
new QVec2(startX, startY),
|
||||
new QVec2(controlAx, controlAy),
|
||||
new QVec2(controlBx, controlBy),
|
||||
new QVec2(endX, endY))
|
||||
{
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// Get a point in the curve segment.
|
||||
/// </summary>
|
||||
/// <param name="t">Control parameter (between 0 and 1)</param>
|
||||
/// <returns>The point on the curve.</returns>
|
||||
public QVec2 GetBezierPoint(float t)
|
||||
{
|
||||
float T = 1 - t;
|
||||
return
|
||||
T * T * T * Start +
|
||||
3 * T * T * t * ControlA +
|
||||
3 * T * t * t * ControlB +
|
||||
t * t * t * End;
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// Get the tangent on the curve.
|
||||
/// </summary>
|
||||
/// <param name="t">Control parameter (between 0 and 1)</param>
|
||||
/// <returns>The tangent curve.</returns>
|
||||
public QVec2 GetBezierTangent(float t)
|
||||
{
|
||||
float T = 1 - t;
|
||||
return
|
||||
(
|
||||
3 * T * T * (ControlA - Start) +
|
||||
6 * T * t * (ControlB - ControlA) +
|
||||
3 * t * t * (End - ControlB)
|
||||
).Normalize();
|
||||
}
|
||||
|
||||
internal QVec2 GetBezierNormal(float t)
|
||||
{
|
||||
QVec2 tangent = GetBezierTangent(t);
|
||||
return new QVec2(-tangent.Y, tangent.X);
|
||||
}
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// A line segment.
|
||||
/// </summary>
|
||||
[DebuggerDisplay("{Start} -- {End}")]
|
||||
public struct QLine
|
||||
{
|
||||
/// <summary>
|
||||
/// Start point.
|
||||
/// </summary>
|
||||
public QVec2 Start;
|
||||
|
||||
/// <summary>
|
||||
/// End point.
|
||||
/// </summary>
|
||||
public QVec2 End;
|
||||
|
||||
public QLine(QVec2 start, QVec2 end)
|
||||
{
|
||||
Start = start;
|
||||
End = end;
|
||||
}
|
||||
|
||||
public QLine(float startX, float startY, float endX, float endY)
|
||||
{
|
||||
Start.X = startX;
|
||||
Start.Y = startY;
|
||||
End.X = endX;
|
||||
End.Y = endY;
|
||||
}
|
||||
|
||||
public QVec2 Normal()
|
||||
{
|
||||
QVec2 tangent = Tangent();
|
||||
return new QVec2(-tangent.Y, tangent.X);
|
||||
}
|
||||
public QVec2 Tangent()
|
||||
{
|
||||
return (End - Start).Normalize();
|
||||
}
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// A rectangle.
|
||||
/// </summary>
|
||||
[DebuggerDisplay("({Left}, {Top}, {Right}, {Bottom})")]
|
||||
public struct QRectangle
|
||||
{
|
||||
/// <summary>
|
||||
/// Position maximum point.
|
||||
/// </summary>
|
||||
public QVec2 Max;
|
||||
|
||||
/// <summary>
|
||||
/// Position minimum point.
|
||||
/// </summary>
|
||||
public QVec2 Min;
|
||||
|
||||
public float Left
|
||||
{
|
||||
get => Min.X;
|
||||
set => Min.X = value;
|
||||
}
|
||||
|
||||
public float Right
|
||||
{
|
||||
get => Max.X;
|
||||
set => Max.X = value;
|
||||
}
|
||||
|
||||
public float Top
|
||||
{
|
||||
get => Min.Y;
|
||||
set => Min.Y = value;
|
||||
}
|
||||
|
||||
public float Bottom
|
||||
{
|
||||
get => Max.Y;
|
||||
set => Max.Y = value;
|
||||
}
|
||||
|
||||
public QVec2 Size
|
||||
{
|
||||
get => Max - Min;
|
||||
set => Max = Min + value;
|
||||
}
|
||||
|
||||
public QRectangle(QVec2 max, QVec2 min)
|
||||
{
|
||||
Max = max;
|
||||
Min = min;
|
||||
}
|
||||
|
||||
public QRectangle(float r, float b, float l, float t)
|
||||
{
|
||||
Max = new QVec2() {X = r, Y = b};
|
||||
Min = new QVec2() {X = l, Y = t};
|
||||
}
|
||||
|
||||
public bool Contains(QVec2 point)
|
||||
{
|
||||
return
|
||||
point.X > Left && point.X < Right &&
|
||||
point.Y > Bottom && point.Y < Top;
|
||||
}
|
||||
|
||||
internal void Translate(in QVec2 offset)
|
||||
{
|
||||
Min += offset;
|
||||
Max += offset;
|
||||
}
|
||||
|
||||
public static QRectangle Intersect(in QRectangle a, in QRectangle b) =>
|
||||
new QRectangle(
|
||||
Math.Max(a.Right, b.Right),
|
||||
Math.Max(a.Bottom, b.Bottom)
|
||||
,
|
||||
Math.Min(a.Left, b.Left),
|
||||
Math.Min(a.Top, b.Top));
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// An ellipse.
|
||||
/// </summary>
|
||||
/// <remarks>It is undefined to have an ellipse with non-orthogonal axes.</remarks>
|
||||
[DebuggerDisplay("{Center} ellipse {AxisA}; {AxisB}")]
|
||||
public struct QEllipse
|
||||
{
|
||||
/// <summary>
|
||||
/// Ellipse center point.
|
||||
/// </summary>
|
||||
public QVec2 Center;
|
||||
|
||||
/// <summary>
|
||||
/// First ellipse axis.
|
||||
/// </summary>
|
||||
public QVec2 AxisA;
|
||||
|
||||
/// <summary>
|
||||
/// Second ellipse axis.
|
||||
/// </summary>
|
||||
public QVec2 AxisB;
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// A triangle.
|
||||
/// </summary>
|
||||
[DebuggerDisplay("{A} -- {B} -- {C}")]
|
||||
public struct QTriangle
|
||||
{
|
||||
/// <summary>
|
||||
/// First vertex.
|
||||
/// </summary>
|
||||
public QVec2 A;
|
||||
|
||||
/// <summary>
|
||||
/// Second vertex.
|
||||
/// </summary>
|
||||
public QVec2 B;
|
||||
|
||||
/// <summary>
|
||||
/// Third vertex.
|
||||
/// </summary>
|
||||
public QVec2 C;
|
||||
}
|
||||
|
||||
[DebuggerDisplay("[{M11} {M12} {M13} {M14}; {M21} {M22} {M23} {M24}; {M31} {M32} {M33} {M34}; {M41} {M42} {M43} {M44}]")]
|
||||
public struct QMat4
|
||||
{
|
||||
public float M11, M21, M31, M41;
|
||||
public float M12, M22, M32, M42;
|
||||
public float M13, M23, M33, M43;
|
||||
public float M14, M24, M34, M44;
|
||||
|
||||
public static QMat4 Identity { get; } = new QMat4()
|
||||
{
|
||||
M11 = 1.0f,
|
||||
M22 = 1.0f,
|
||||
M33 = 1.0f,
|
||||
M44 = 1.0f
|
||||
};
|
||||
|
||||
public static void Translation(out QMat4 mat, float x, float y, float z)
|
||||
{
|
||||
mat = Identity;
|
||||
mat.M14 = x;
|
||||
mat.M24 = y;
|
||||
mat.M34 = z;
|
||||
}
|
||||
|
||||
public static void Scale(out QMat4 mat, float x, float y, float z)
|
||||
{
|
||||
mat = default;
|
||||
mat.M11 = x;
|
||||
mat.M22 = y;
|
||||
mat.M33 = z;
|
||||
mat.M44 = 1.0f;
|
||||
}
|
||||
|
||||
public static void Orthographic(out QMat4 mat, QRectangle bounds, float near = 1, float far = -1)
|
||||
{
|
||||
float a, b, c;
|
||||
mat = Identity;
|
||||
|
||||
a = 1.0f/(bounds.Right - bounds.Left);
|
||||
b = 1.0f/(bounds.Top - bounds.Bottom);
|
||||
c = 1.0f/(far - near);
|
||||
|
||||
mat.M11 = 2 * a;
|
||||
mat.M22 = 2 * b;
|
||||
mat.M33 = -2 * c;
|
||||
|
||||
mat.M14 = -a * (bounds.Left + bounds.Right);
|
||||
mat.M24 = -b * (bounds.Top + bounds.Bottom);
|
||||
mat.M34 = -c * (far + near);
|
||||
mat.M44 = 1.0f;
|
||||
}
|
||||
|
||||
public static QMat4 operator *(in QMat4 a, in QMat4 b)
|
||||
{
|
||||
QMat4 mat4 = default;
|
||||
|
||||
mat4.M11 = a.M11 * b.M11 + a.M12 * b.M21 + a.M13 * b.M31 + a.M14 * b.M41;
|
||||
mat4.M12 = a.M11 * b.M12 + a.M12 * b.M22 + a.M13 * b.M32 + a.M14 * b.M42;
|
||||
mat4.M13 = a.M11 * b.M13 + a.M12 * b.M23 + a.M13 * b.M33 + a.M14 * b.M43;
|
||||
mat4.M14 = a.M11 * b.M14 + a.M12 * b.M24 + a.M13 * b.M34 + a.M14 * b.M44;
|
||||
|
||||
mat4.M21 = a.M21 * b.M11 + a.M22 * b.M21 + a.M23 * b.M31 + a.M24 * b.M41;
|
||||
mat4.M22 = a.M21 * b.M12 + a.M22 * b.M22 + a.M23 * b.M32 + a.M24 * b.M42;
|
||||
mat4.M23 = a.M21 * b.M13 + a.M22 * b.M23 + a.M23 * b.M33 + a.M24 * b.M43;
|
||||
mat4.M24 = a.M21 * b.M14 + a.M22 * b.M24 + a.M23 * b.M34 + a.M24 * b.M44;
|
||||
|
||||
mat4.M31 = a.M31 * b.M11 + a.M32 * b.M21 + a.M33 * b.M31 + a.M34 * b.M41;
|
||||
mat4.M32 = a.M31 * b.M12 + a.M32 * b.M22 + a.M33 * b.M32 + a.M34 * b.M42;
|
||||
mat4.M33 = a.M31 * b.M13 + a.M32 * b.M23 + a.M33 * b.M33 + a.M34 * b.M43;
|
||||
mat4.M34 = a.M31 * b.M14 + a.M32 * b.M24 + a.M33 * b.M34 + a.M34 * b.M44;
|
||||
|
||||
mat4.M41 = a.M41 * b.M11 + a.M42 * b.M21 + a.M43 * b.M31 + a.M44 * b.M41;
|
||||
mat4.M42 = a.M41 * b.M12 + a.M42 * b.M22 + a.M43 * b.M32 + a.M44 * b.M42;
|
||||
mat4.M43 = a.M41 * b.M13 + a.M42 * b.M23 + a.M43 * b.M33 + a.M44 * b.M43;
|
||||
mat4.M44 = a.M41 * b.M14 + a.M42 * b.M24 + a.M43 * b.M34 + a.M44 * b.M44;
|
||||
|
||||
return mat4;
|
||||
}
|
||||
}
|
||||
}
|
||||
@@ -1,275 +0,0 @@
|
||||
using System;
|
||||
using System.Collections.Generic;
|
||||
using Dashboard.Media;
|
||||
using Dashboard.Media.Font;
|
||||
|
||||
namespace Dashboard
|
||||
{
|
||||
public enum TextAlignment
|
||||
{
|
||||
Left,
|
||||
Center,
|
||||
Right,
|
||||
Justify
|
||||
}
|
||||
|
||||
public enum TextDecoration
|
||||
{
|
||||
None,
|
||||
Underline,
|
||||
Overline,
|
||||
Strikethrough
|
||||
}
|
||||
|
||||
public enum TextTransform
|
||||
{
|
||||
None,
|
||||
Title,
|
||||
Upper,
|
||||
Lower,
|
||||
}
|
||||
|
||||
public enum ListMarkerType
|
||||
{
|
||||
None,
|
||||
Disc,
|
||||
Circle,
|
||||
FilledSquare,
|
||||
Square,
|
||||
Dash,
|
||||
ArabicNumeral,
|
||||
RomanNumeralUpper,
|
||||
RomanNumeralLower,
|
||||
AlphabetUpper,
|
||||
AlphabetLower,
|
||||
Image
|
||||
}
|
||||
|
||||
public enum ListMarkerPosition
|
||||
{
|
||||
Inside,
|
||||
Outside,
|
||||
}
|
||||
|
||||
public abstract class StyleBase
|
||||
{
|
||||
public abstract object? this[string key] { get; set; }
|
||||
|
||||
public QColor? Color
|
||||
{
|
||||
get => (QColor?)this["color"];
|
||||
set => this["color"] = value;
|
||||
}
|
||||
|
||||
public float? LineHeight
|
||||
{
|
||||
get => (float?)this["line-height"];
|
||||
set => this["line-height"] = value;
|
||||
}
|
||||
|
||||
public float? LetterSpacing
|
||||
{
|
||||
get => (float?)this["letter-spacing"];
|
||||
set => this["letter-spacing"] = value;
|
||||
}
|
||||
|
||||
public TextAlignment? TextAlignment
|
||||
{
|
||||
get => (TextAlignment?)this["text-alignment"];
|
||||
set => this["text-alignment"] = value;
|
||||
}
|
||||
|
||||
public TextDecoration? TextDecoration
|
||||
{
|
||||
get => (TextDecoration?)this["text-decoration"];
|
||||
set => this["text-decoration"] = value;
|
||||
}
|
||||
|
||||
public float? TextIndent
|
||||
{
|
||||
get => (float?)this["text-indent"];
|
||||
set => this["text-indent"] = value;
|
||||
}
|
||||
|
||||
public TextTransform? TextTransform
|
||||
{
|
||||
get => (TextTransform?)this["text-transform"];
|
||||
set => this["text-transform"] = value;
|
||||
}
|
||||
|
||||
public ListMarkerType? ListMarker
|
||||
{
|
||||
get => (ListMarkerType?)this["list-marker"];
|
||||
set => this["list-marker"] = value;
|
||||
}
|
||||
|
||||
public ListMarkerPosition? ListMarkerPosition
|
||||
{
|
||||
get => (ListMarkerPosition?)this["list-marker-position"];
|
||||
set => this["list-marker-position"] = value;
|
||||
}
|
||||
|
||||
public QImage? ListMarkerImage
|
||||
{
|
||||
get => (QImage?)this["list-marker-image"];
|
||||
set => this["list-marker-image"] = value;
|
||||
}
|
||||
|
||||
public float? StrokeWidth
|
||||
{
|
||||
get => (float?)this["stroke-width"];
|
||||
set => this["stroke-width"] = value;
|
||||
}
|
||||
|
||||
public QColor? StrokeColor
|
||||
{
|
||||
get => (QColor?)this["stroke-color"];
|
||||
set => this["stroke-color"] = value;
|
||||
}
|
||||
|
||||
public FontFace? Font
|
||||
{
|
||||
get => (FontFace?)this["font"];
|
||||
set => this["font"] = value;
|
||||
}
|
||||
|
||||
public int? ZIndex
|
||||
{
|
||||
get => (int?)this["z-index"];
|
||||
set => this["z-index"] = value;
|
||||
}
|
||||
}
|
||||
|
||||
public class Style : StyleBase
|
||||
{
|
||||
private readonly Dictionary<string, object> _keys = new Dictionary<string, object>();
|
||||
|
||||
public override object? this[string styleKey]
|
||||
{
|
||||
get => _keys.TryGetValue(styleKey, out object? value) ? value : null;
|
||||
set
|
||||
{
|
||||
if (value == null)
|
||||
_keys.Remove(styleKey);
|
||||
else
|
||||
_keys[styleKey] = value;
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
public class StyleStack : StyleBase
|
||||
{
|
||||
public readonly List<Style> _styles = new List<Style>();
|
||||
|
||||
public Style BaseStyle { get; }
|
||||
|
||||
public override object? this[string key]
|
||||
{
|
||||
get
|
||||
{
|
||||
object? value = null;
|
||||
|
||||
for (int i = _styles.Count; i != 0 && value == null; i--)
|
||||
{
|
||||
value = _styles[i-1][key];
|
||||
}
|
||||
|
||||
return value;
|
||||
}
|
||||
set => throw new InvalidOperationException();
|
||||
}
|
||||
|
||||
public StyleStack(Style baseStyle)
|
||||
{
|
||||
BaseStyle = baseStyle;
|
||||
Push(BaseStyle);
|
||||
}
|
||||
|
||||
public void Clear()
|
||||
{
|
||||
_styles.Clear();
|
||||
Push(BaseStyle);
|
||||
}
|
||||
|
||||
public void Push(Style style)
|
||||
{
|
||||
_styles.Add(style);
|
||||
}
|
||||
|
||||
public void Pop()
|
||||
{
|
||||
if (_styles.Count == 1)
|
||||
return;
|
||||
|
||||
_styles.RemoveAt(_styles.Count - 1);
|
||||
}
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// A line stipple pattern.
|
||||
/// </summary>
|
||||
public struct QuikStipplePattern
|
||||
{
|
||||
/// <summary>
|
||||
/// The stipple pitch value.
|
||||
/// </summary>
|
||||
public float Pitch;
|
||||
|
||||
/// <summary>
|
||||
/// The stipple duty cycle.
|
||||
/// </summary>
|
||||
public float DutyCycle;
|
||||
|
||||
public QuikStipplePattern(float pitch, float dutyCycle)
|
||||
{
|
||||
Pitch = pitch;
|
||||
DutyCycle = dutyCycle;
|
||||
}
|
||||
|
||||
public static QuikStipplePattern None => new QuikStipplePattern(0.0f, 1.0f);
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// Stroke style for lines and borders.
|
||||
/// </summary>
|
||||
public class QuikStrokeStyle
|
||||
{
|
||||
/// <summary>
|
||||
/// Stroke color.
|
||||
/// </summary>
|
||||
public QColor Color { get; set; }
|
||||
|
||||
/// <summary>
|
||||
/// Stroke width.
|
||||
/// </summary>
|
||||
public float Width { get; set; }
|
||||
|
||||
// /// <summary>
|
||||
// /// Stroke stipple pattern.
|
||||
// /// </summary>
|
||||
// public QuikStipplePattern StipplePattern { get; set; }
|
||||
|
||||
public QuikStrokeStyle()
|
||||
{
|
||||
}
|
||||
|
||||
public QuikStrokeStyle(QColor color, float width /*, QuikStipplePattern pattern*/)
|
||||
{
|
||||
Color = color;
|
||||
Width = width;
|
||||
// StipplePattern = pattern;
|
||||
}
|
||||
|
||||
// public QuikStrokeStyle(QuikColor color, float width) : this(color, width, QuikStipplePattern.None)
|
||||
// {
|
||||
// }
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// Fill style for rectangles and the like.
|
||||
/// </summary>
|
||||
public class QuikFillStyle
|
||||
{
|
||||
public QColor Color { get; set; }
|
||||
}
|
||||
}
|
||||
@@ -1,108 +0,0 @@
|
||||
using Dashboard.Media;
|
||||
using Dashboard.Media.Font;
|
||||
using Dashboard.PAL;
|
||||
using System;
|
||||
using System.Collections.Generic;
|
||||
using System.IO;
|
||||
using System.Reflection;
|
||||
|
||||
namespace Dashboard.Typography
|
||||
{
|
||||
/// <summary>
|
||||
/// The font provider is a caching object that provides fonts for typesetting classes.
|
||||
/// </summary>
|
||||
public class FontProvider : IDisposable
|
||||
{
|
||||
private Dictionary<FontFace, QFont> Fonts { get; } = new Dictionary<FontFace, QFont>();
|
||||
private HashSet<QFont> UsedFonts { get; } = new HashSet<QFont>();
|
||||
public readonly FontRasterizerOptions RasterizerOptions;
|
||||
public IFontDataBase? Database { get; set; }
|
||||
public IFontFactory? FontFactory { get; set; }
|
||||
private readonly DashboardApplication App;
|
||||
|
||||
public QFont this[FontFace info]
|
||||
{
|
||||
get
|
||||
{
|
||||
if (!Fonts.TryGetValue(info, out QFont? font))
|
||||
{
|
||||
using Stream str = Database?.Open(info) ?? throw new Exception("Font could not be found.");
|
||||
|
||||
if (FontFactory?.TryOpen(str, out font) ?? false)
|
||||
{
|
||||
Fonts.Add(info, font);
|
||||
}
|
||||
else
|
||||
{
|
||||
throw new Exception("Font not found.");
|
||||
}
|
||||
}
|
||||
|
||||
UsedFonts.Add(font);
|
||||
return font;
|
||||
}
|
||||
}
|
||||
|
||||
public QFont this[SystemFontFamily family]
|
||||
{
|
||||
get
|
||||
{
|
||||
return this[Database?.GetSystemFontFace(family) ?? throw new Exception("No font database.")];
|
||||
}
|
||||
}
|
||||
|
||||
public FontProvider(DashboardApplication app, in FontRasterizerOptions options)
|
||||
{
|
||||
RasterizerOptions = options;
|
||||
App = app;
|
||||
|
||||
Type? fdb = Type.GetType("Quik.Media.Defaults.FontDataBaseProvider, Quik.Media.Defaults");
|
||||
if (fdb != null)
|
||||
{
|
||||
PropertyInfo? instanceProperty = fdb.GetProperty("Instance", BindingFlags.Static | BindingFlags.Public | BindingFlags.GetProperty);
|
||||
if (instanceProperty != null)
|
||||
{
|
||||
Database = (IFontDataBase)instanceProperty.GetValue(null)!;
|
||||
}
|
||||
}
|
||||
|
||||
Type? ffact = Type.GetType("Quik.Media.Defaults.FreeTypeFontFactory, Quik.Media.Defaults");
|
||||
if (ffact != null)
|
||||
{
|
||||
ConstructorInfo? ctor = ffact.GetConstructor(Array.Empty<Type>());
|
||||
FontFactory = (IFontFactory?)ctor?.Invoke(null);
|
||||
}
|
||||
}
|
||||
public FontProvider(DashboardApplication app)
|
||||
: this(app, FontRasterizerOptions.Default)
|
||||
{
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// Tracks the use of fonts used by this typesetter and removes any that haven't been referenced since the last cycle.
|
||||
/// </summary>
|
||||
public void Collect()
|
||||
{
|
||||
// foreach (FontJar jar in Fonts.Values.ToArray())
|
||||
// {
|
||||
// if (!UsedFonts.Contains(jar))
|
||||
// {
|
||||
// Fonts.Remove(jar.Info);
|
||||
// }
|
||||
// }
|
||||
// UsedFonts.Clear();
|
||||
}
|
||||
|
||||
private bool isDisposed = false;
|
||||
public void Dispose()
|
||||
{
|
||||
if (isDisposed) return;
|
||||
|
||||
isDisposed = true;
|
||||
foreach (QFont font in Fonts.Values)
|
||||
{
|
||||
font.Dispose();
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
@@ -1,509 +0,0 @@
|
||||
using System;
|
||||
using System.Collections;
|
||||
using System.Collections.Generic;
|
||||
using System.Globalization;
|
||||
using System.Text;
|
||||
using Dashboard.Media;
|
||||
|
||||
namespace Dashboard.Typography
|
||||
{
|
||||
/// <summary>
|
||||
/// An atomic horizontal block of text which cannot be further divided.
|
||||
/// </summary>
|
||||
public struct HorizontalTextBlock
|
||||
{
|
||||
/// <summary>
|
||||
/// The font associated with the text block.
|
||||
/// </summary>
|
||||
/// <value></value>
|
||||
// public QuikFont Font { get; }
|
||||
/// <summary>
|
||||
/// Textual contents of the text block.
|
||||
/// </summary>
|
||||
public string Text { get; }
|
||||
/// <summary>
|
||||
/// Indicates this text block should be layed out right to left.
|
||||
/// </summary>
|
||||
public bool IsRTL { get; }
|
||||
|
||||
/// <summary>
|
||||
/// Indicates this is a whitespace block.
|
||||
/// </summary>
|
||||
public bool IsWhitespace => string.IsNullOrWhiteSpace(Text);
|
||||
|
||||
public float Width { get; }
|
||||
public float Ascend { get; }
|
||||
public float Descend { get; }
|
||||
public float Height => Ascend - Descend;
|
||||
|
||||
public HorizontalTextBlock(object font, string text, bool rtl = false)
|
||||
{
|
||||
// Font = font;
|
||||
Text = text;
|
||||
IsRTL = rtl;
|
||||
|
||||
float width = 0.0f;
|
||||
float ascend = 0.0f;
|
||||
float descend = 0.0f;
|
||||
|
||||
foreach (char chr in text)
|
||||
{
|
||||
// font.GetCharacter(chr, out _, out QGlyphMetrics glyph);
|
||||
// width += glyph.Advance.X;
|
||||
// ascend = Math.Max(ascend, glyph.HorizontalBearing.Y);
|
||||
// descend = Math.Min(descend, glyph.HorizontalBearing.Y - glyph.Size.Y);
|
||||
}
|
||||
|
||||
Width = width;
|
||||
Ascend = ascend;
|
||||
Descend = descend;
|
||||
}
|
||||
|
||||
public HorizontalTextBlock(float width)
|
||||
{
|
||||
// Font = null;
|
||||
Text = string.Empty;
|
||||
IsRTL = false;
|
||||
Width = width;
|
||||
Ascend = Descend = 0.0f;
|
||||
}
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// An atomic vertical block of text which cannot be further divided.
|
||||
/// </summary>
|
||||
public struct VerticalTextBlock
|
||||
{
|
||||
// public QuikFont Font { get; }
|
||||
public string Text { get; }
|
||||
public bool IsWhitespace => string.IsNullOrWhiteSpace(Text);
|
||||
public float Width { get; }
|
||||
public float Height { get; }
|
||||
|
||||
public VerticalTextBlock(object font, string text)
|
||||
{
|
||||
// Font = font;
|
||||
Text = text;
|
||||
|
||||
float width = 0.0f;
|
||||
float height = 0.0f;
|
||||
|
||||
foreach(char chr in text)
|
||||
{
|
||||
// font.GetCharacter(chr, out _, out QGlyphMetrics glyph);
|
||||
// width = Math.Max(width, - glyph.VerticalBearing.X * 2);
|
||||
// height += glyph.Advance.Y;
|
||||
}
|
||||
|
||||
Width = width;
|
||||
Height = height;
|
||||
}
|
||||
|
||||
public VerticalTextBlock(float height)
|
||||
{
|
||||
// Font = null;
|
||||
Text = string.Empty;
|
||||
Width = 0.0f;
|
||||
Height = height;
|
||||
}
|
||||
}
|
||||
|
||||
public abstract class Paragraph
|
||||
{
|
||||
public abstract bool IsVertical { get; }
|
||||
|
||||
public float JustifyLimit { get; set; } = 30.0f;
|
||||
public TextAlignment Alignment { get; set; } = TextAlignment.Default;
|
||||
public float PreSpace { get; set; } = 0.0f;
|
||||
public float PostSpace { get; set; } = 0.0f;
|
||||
public float FirstLineInset { get; set; } = 0.0f;
|
||||
public float LineGap { get; set; } = 12.0f;
|
||||
|
||||
public abstract void Typeset(TypesetGroup group, float width);
|
||||
|
||||
protected abstract void AppendBlock(object font, string text, bool rtl = false);
|
||||
|
||||
public void ConsumeText(object font, string text)
|
||||
{
|
||||
StringBuilder segment = new StringBuilder();
|
||||
bool rtl = false;
|
||||
bool ws = false;
|
||||
|
||||
foreach(char chr in text)
|
||||
{
|
||||
UnicodeCategory cat = char.GetUnicodeCategory(chr);
|
||||
// FIXME: don't ignore control characters like a barbarian.
|
||||
// TODO: how do I detect text flow direction???
|
||||
if (char.IsWhiteSpace(chr) && chr != '\u00a0')
|
||||
{
|
||||
if (ws)
|
||||
{
|
||||
segment.Append(chr);
|
||||
}
|
||||
else
|
||||
{
|
||||
AppendBlock(font, segment.ToString());
|
||||
segment.Clear();
|
||||
segment.Append(chr);
|
||||
ws = true;
|
||||
}
|
||||
}
|
||||
else
|
||||
{
|
||||
if (ws)
|
||||
{
|
||||
AppendBlock(font, segment.ToString(), rtl);
|
||||
segment.Clear();
|
||||
segment.Append(chr);
|
||||
ws = false;
|
||||
}
|
||||
else
|
||||
{
|
||||
segment.Append(chr);
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
if (segment.Length > 0)
|
||||
{
|
||||
AppendBlock(font, segment.ToString(), rtl);
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
public class HorizontalParagraph : Paragraph
|
||||
{
|
||||
public override bool IsVertical => false;
|
||||
public List<HorizontalTextBlock> Blocks { get; } = new List<HorizontalTextBlock>();
|
||||
|
||||
public override void Typeset(TypesetGroup group, float width)
|
||||
{
|
||||
Queue<HorizontalTextBlock> line = new Queue<HorizontalTextBlock>();
|
||||
int index = 0;
|
||||
bool firstLine = true;
|
||||
|
||||
QVec2 pen = new QVec2(0, -PreSpace);
|
||||
|
||||
while (index < Blocks.Count)
|
||||
{
|
||||
index
|
||||
+= GatherLine(
|
||||
index,
|
||||
width - (firstLine ? FirstLineInset : 0),
|
||||
line,
|
||||
out float excess,
|
||||
out float ascend,
|
||||
out float descend);
|
||||
|
||||
firstLine = false;
|
||||
|
||||
pen.Y -= ascend;
|
||||
|
||||
float interblockWs =
|
||||
Alignment.HasFlag(TextAlignment.Justify) && excess < JustifyLimit
|
||||
? excess / (line.Count - 1)
|
||||
: 0.0f;
|
||||
|
||||
switch (Alignment & TextAlignment.HorizontalMask)
|
||||
{
|
||||
default:
|
||||
case TextAlignment.AlignLeft:
|
||||
if (firstLine) pen.X += FirstLineInset;
|
||||
break;
|
||||
case TextAlignment.AlignCenterH:
|
||||
pen.X += excess / 2;
|
||||
break;
|
||||
case TextAlignment.AlignRight:
|
||||
pen.X += excess;
|
||||
break;
|
||||
}
|
||||
|
||||
PutBlock(group, line, interblockWs, ref pen);
|
||||
|
||||
pen.Y -= LineGap - descend;
|
||||
pen.X = 0.0f;
|
||||
}
|
||||
|
||||
pen.Y -= PostSpace;
|
||||
|
||||
group.BoundingBox = new QRectangle(width, pen.Y, 0, 0);
|
||||
group.Translate(-pen);
|
||||
}
|
||||
|
||||
private int GatherLine(
|
||||
int index,
|
||||
float width,
|
||||
Queue<HorizontalTextBlock> line,
|
||||
out float excess,
|
||||
out float ascend,
|
||||
out float descend)
|
||||
{
|
||||
float currentWidth = 0.0f;
|
||||
ascend = descend = 0.0f;
|
||||
|
||||
for (int i = index; i < Blocks.Count; i++)
|
||||
{
|
||||
HorizontalTextBlock block = Blocks[i];
|
||||
|
||||
if (currentWidth + block.Width > width)
|
||||
{
|
||||
break;
|
||||
}
|
||||
|
||||
ascend = Math.Max(ascend, block.Ascend);
|
||||
descend = Math.Min(descend, block.Descend);
|
||||
currentWidth += block.Width;
|
||||
line.Enqueue(block);
|
||||
}
|
||||
|
||||
excess = width - currentWidth;
|
||||
return line.Count;
|
||||
}
|
||||
|
||||
public void PutBlock(
|
||||
TypesetGroup group,
|
||||
Queue<HorizontalTextBlock> line,
|
||||
float interblockWs,
|
||||
ref QVec2 pen)
|
||||
{
|
||||
QVec2 penpal = pen;
|
||||
|
||||
while (line.TryDequeue(out HorizontalTextBlock block))
|
||||
{
|
||||
if (block.IsWhitespace)
|
||||
{
|
||||
penpal.X += block.Width + interblockWs;
|
||||
continue;
|
||||
}
|
||||
|
||||
if (block.IsRTL)
|
||||
{
|
||||
for (int i = block.Text.Length - 1; i >= 0; i--)
|
||||
{
|
||||
char chr = block.Text[i];
|
||||
// block.Font.GetCharacter(chr, out QuikTexture texture, out QGlyphMetrics metrics);
|
||||
// group.Add(
|
||||
// new TypesetCharacter(
|
||||
// chr,
|
||||
// texture,
|
||||
// new QRectangle(
|
||||
// penpal.X + metrics.Advance.X,
|
||||
// penpal.Y + metrics.HorizontalBearing.Y,
|
||||
// penpal.X + metrics.HorizontalBearing.X,
|
||||
// penpal.Y - metrics.Size.Y + metrics.HorizontalBearing.Y),
|
||||
// metrics.Location
|
||||
// )
|
||||
// );
|
||||
// penpal.X += metrics.Advance.X;
|
||||
}
|
||||
}
|
||||
else
|
||||
{
|
||||
for (int i = 0; i < block.Text.Length; i++)
|
||||
{
|
||||
char chr = block.Text[i];
|
||||
// block.Font.GetCharacter(chr, out QuikTexture texture, out QGlyphMetrics metrics);
|
||||
// group.Add(
|
||||
// new TypesetCharacter(
|
||||
// chr,
|
||||
// texture,
|
||||
// new QRectangle(
|
||||
// penpal.X + metrics.Advance.X,
|
||||
// penpal.Y + metrics.HorizontalBearing.Y,
|
||||
// penpal.X + metrics.HorizontalBearing.X,
|
||||
// penpal.Y - metrics.Size.Y + metrics.HorizontalBearing.Y),
|
||||
// metrics.Location
|
||||
// )
|
||||
// );
|
||||
|
||||
// penpal.X += metrics.Advance.X;
|
||||
}
|
||||
}
|
||||
|
||||
penpal.X += interblockWs;
|
||||
}
|
||||
|
||||
penpal.X -= interblockWs;
|
||||
|
||||
pen = penpal;
|
||||
}
|
||||
|
||||
protected override void AppendBlock(object font, string text, bool rtl = false)
|
||||
{
|
||||
Blocks.Add(new HorizontalTextBlock(font, text, rtl));
|
||||
}
|
||||
}
|
||||
|
||||
public class VerticalParagraph : Paragraph
|
||||
{
|
||||
public override bool IsVertical => true;
|
||||
public List<VerticalTextBlock> Blocks { get; } = new List<VerticalTextBlock>();
|
||||
|
||||
public override void Typeset(TypesetGroup group, float width)
|
||||
{
|
||||
throw new NotImplementedException();
|
||||
}
|
||||
|
||||
protected override void AppendBlock(object font, string text, bool rtl = false)
|
||||
{
|
||||
Blocks.Add(new VerticalTextBlock(font, text));
|
||||
}
|
||||
}
|
||||
|
||||
public struct TypesetCharacter
|
||||
{
|
||||
public int Character;
|
||||
public QImage Texture;
|
||||
public QRectangle Position;
|
||||
public QRectangle UV;
|
||||
|
||||
public TypesetCharacter(
|
||||
int chr,
|
||||
QImage texture,
|
||||
in QRectangle position,
|
||||
in QRectangle uv)
|
||||
{
|
||||
Character = chr;
|
||||
Texture = texture;
|
||||
Position = position;
|
||||
UV = uv;
|
||||
}
|
||||
}
|
||||
|
||||
public class TypesetGroup : ICollection<TypesetCharacter>
|
||||
{
|
||||
private int _count = 0;
|
||||
private TypesetCharacter[] _array = Array.Empty<TypesetCharacter>();
|
||||
|
||||
public QRectangle BoundingBox;
|
||||
|
||||
public int Count => _count;
|
||||
|
||||
public bool IsReadOnly => false;
|
||||
|
||||
public void Add(TypesetCharacter item)
|
||||
{
|
||||
if (_count == _array.Length)
|
||||
{
|
||||
Array.Resize(ref _array, _array.Length + 256);
|
||||
}
|
||||
|
||||
_array[_count++] = item;
|
||||
}
|
||||
|
||||
public void Clear()
|
||||
{
|
||||
_count = 0;
|
||||
}
|
||||
|
||||
public void Translate(QVec2 offset)
|
||||
{
|
||||
BoundingBox.Translate(offset);
|
||||
|
||||
for (int i = 0; i < _count; i++)
|
||||
{
|
||||
_array[i].Position.Translate(offset);
|
||||
}
|
||||
}
|
||||
|
||||
public bool Contains(TypesetCharacter item)
|
||||
{
|
||||
throw new NotSupportedException();
|
||||
}
|
||||
|
||||
public void CopyTo(TypesetCharacter[] array, int arrayIndex)
|
||||
{
|
||||
_array.CopyTo(array, arrayIndex);
|
||||
}
|
||||
|
||||
public IEnumerator<TypesetCharacter> GetEnumerator()
|
||||
{
|
||||
for (int i = 0; i < _count; i++)
|
||||
{
|
||||
yield return _array[i];
|
||||
}
|
||||
}
|
||||
|
||||
public bool Remove(TypesetCharacter item)
|
||||
{
|
||||
throw new NotSupportedException();
|
||||
}
|
||||
|
||||
IEnumerator IEnumerable.GetEnumerator()
|
||||
{
|
||||
return (IEnumerator)GetEnumerator();
|
||||
}
|
||||
|
||||
public void SortBy(IComparer<TypesetCharacter> comparer)
|
||||
{
|
||||
Array.Sort(_array, 0, _count, comparer);
|
||||
}
|
||||
|
||||
public static IComparer<TypesetCharacter> SortByTexture { get; } = new SortByTextureComparer();
|
||||
|
||||
private class SortByTextureComparer : IComparer<TypesetCharacter>
|
||||
{
|
||||
public int Compare(TypesetCharacter x, TypesetCharacter y)
|
||||
{
|
||||
return y.Texture.GetHashCode() - x.Texture.GetHashCode();
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// An enumeration of possible text alignments.
|
||||
/// </summary>
|
||||
[Flags]
|
||||
public enum TextAlignment
|
||||
{
|
||||
/// <summary>
|
||||
/// Align to the left margin, horizontally.
|
||||
/// </summary>
|
||||
AlignLeft = 0x01,
|
||||
|
||||
/// <summary>
|
||||
/// Align text to center of left and right margins.
|
||||
/// </summary>
|
||||
AlignCenterH = 0x03,
|
||||
|
||||
/// <summary>
|
||||
/// Align to the right margin, horizontally.
|
||||
/// </summary>
|
||||
AlignRight = 0x02,
|
||||
|
||||
/// <summary>
|
||||
/// A bitmask for values relating to horizontal alignment.
|
||||
/// </summary>
|
||||
HorizontalMask = 0x03,
|
||||
|
||||
/// <summary>
|
||||
/// Align text to the top margin.
|
||||
/// </summary>
|
||||
AlignTop = 0x00,
|
||||
|
||||
/// <summary>
|
||||
/// Align text between the top and bottom margins.
|
||||
/// <summary>
|
||||
AlignCenterV = 0x04,
|
||||
|
||||
/// <summary>
|
||||
/// Align text to the bottom margin.
|
||||
/// </summary>
|
||||
AlignBottom = 0x08,
|
||||
|
||||
/// <summary>
|
||||
/// A bitmask for values relating to the vertical alignment.
|
||||
/// </summary>
|
||||
VerticalMask = 0x0C,
|
||||
|
||||
/// <summary>
|
||||
/// Distribute characters uniformly on the line, when possible.
|
||||
/// <summary>
|
||||
Justify = 0x10,
|
||||
|
||||
/// <summary>
|
||||
/// The default text alignment value.
|
||||
/// </summary>
|
||||
Default = AlignTop | AlignLeft
|
||||
}
|
||||
}
|
||||
@@ -1,181 +0,0 @@
|
||||
using Dashboard.CommandMachine;
|
||||
using Dashboard.Media;
|
||||
using System;
|
||||
using System.Collections.Generic;
|
||||
using System.Text;
|
||||
|
||||
namespace Dashboard.Typography
|
||||
{
|
||||
public static class Typesetter
|
||||
{
|
||||
private ref struct LineEnumerator
|
||||
{
|
||||
private ReadOnlySpan<char> Entire, Segment;
|
||||
private bool Final;
|
||||
|
||||
public ReadOnlySpan<char> Current => Segment;
|
||||
|
||||
public LineEnumerator(ReadOnlySpan<char> value)
|
||||
{
|
||||
Entire = value;
|
||||
Segment = ReadOnlySpan<char>.Empty;
|
||||
Final = false;
|
||||
}
|
||||
|
||||
public void Reset()
|
||||
{
|
||||
Segment = ReadOnlySpan<char>.Empty;
|
||||
Final = false;
|
||||
}
|
||||
|
||||
public bool MoveNext()
|
||||
{
|
||||
if (Final)
|
||||
{
|
||||
return false;
|
||||
}
|
||||
else if (Segment == ReadOnlySpan<char>.Empty)
|
||||
{
|
||||
int index = Entire.IndexOf('\n');
|
||||
if (index == -1)
|
||||
{
|
||||
Segment = Entire;
|
||||
}
|
||||
else
|
||||
{
|
||||
Segment = Entire.Slice(0, index);
|
||||
}
|
||||
|
||||
return true;
|
||||
}
|
||||
else
|
||||
{
|
||||
Entire.Overlaps(Segment, out int offset);
|
||||
|
||||
if (offset + Segment.Length >= Entire.Length)
|
||||
{
|
||||
return false;
|
||||
}
|
||||
|
||||
ReadOnlySpan<char> rest = Entire.Slice(offset + Segment.Length + 1);
|
||||
|
||||
int index = rest.IndexOf('\n');
|
||||
if (index == -1)
|
||||
{
|
||||
Segment = rest;
|
||||
Final = true;
|
||||
}
|
||||
else
|
||||
{
|
||||
Segment = rest.Slice(0, index);
|
||||
}
|
||||
return true;
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
public static QVec2 MeasureHorizontal(ReadOnlySpan<char> str, float size, QFont font)
|
||||
{
|
||||
var enumerator = new LineEnumerator(str);
|
||||
|
||||
float width = 0.0f;
|
||||
float height = 0.0f;
|
||||
|
||||
while (enumerator.MoveNext())
|
||||
{
|
||||
ReadOnlySpan<char> line = enumerator.Current;
|
||||
|
||||
float lineHeight = 0.0f;
|
||||
|
||||
foreach (Rune r in line.EnumerateRunes())
|
||||
{
|
||||
int codepoint = r.Value;
|
||||
font.Get(codepoint, size, out FontGlyph glyph);
|
||||
|
||||
width += glyph.Metrics.Advance.X;
|
||||
lineHeight = Math.Max(lineHeight, glyph.Metrics.Size.Y);
|
||||
}
|
||||
|
||||
height += lineHeight;
|
||||
}
|
||||
|
||||
return new QVec2(width, height);
|
||||
}
|
||||
|
||||
public static void TypesetHorizontalDirect(this CommandList list, ReadOnlySpan<char> str, QVec2 origin, float size, QFont font)
|
||||
{
|
||||
Dictionary<QImage, FontDrawInfo> drawInfo = new Dictionary<QImage, FontDrawInfo>();
|
||||
var enumerator = new LineEnumerator(str);
|
||||
|
||||
QVec2 pen = origin;
|
||||
while (enumerator.MoveNext())
|
||||
{
|
||||
ReadOnlySpan<char> line = enumerator.Current;
|
||||
float rise = 0.0f;
|
||||
float fall = 0.0f;
|
||||
|
||||
// Find out all the code pages required, and the line height.
|
||||
foreach (Rune r in line.EnumerateRunes())
|
||||
{
|
||||
int codepoint = r.Value;
|
||||
font.Get(codepoint, size, out FontGlyph glyph);
|
||||
float crise = glyph.Metrics.HorizontalBearing.Y;
|
||||
float cfall = glyph.Metrics.Size.Y - crise;
|
||||
|
||||
rise = Math.Max(crise, rise);
|
||||
fall = Math.Max(cfall, fall);
|
||||
}
|
||||
|
||||
pen += new QVec2(0, rise);
|
||||
|
||||
foreach (Rune r in line.EnumerateRunes())
|
||||
{
|
||||
FontDrawInfo info;
|
||||
int codepoint = r.Value;
|
||||
|
||||
font.Get(codepoint, size, out FontGlyph glyph);
|
||||
ref readonly QGlyphMetrics metrics = ref glyph.Metrics;
|
||||
QImage? image = glyph.Image;
|
||||
|
||||
if (image == null)
|
||||
{
|
||||
pen += new QVec2(metrics.Advance.X, 0);
|
||||
continue;
|
||||
}
|
||||
|
||||
if (!drawInfo.TryGetValue(image, out info))
|
||||
{
|
||||
info = new FontDrawInfo();
|
||||
info.Image = image;
|
||||
info.rectangles = new List<QRectangle>();
|
||||
drawInfo[image] = info;
|
||||
}
|
||||
|
||||
QRectangle dest = new QRectangle(
|
||||
pen + new QVec2(metrics.HorizontalBearing.X + metrics.Size.X, metrics.Size.Y - metrics.HorizontalBearing.Y),
|
||||
pen + new QVec2(metrics.HorizontalBearing.X, -metrics.HorizontalBearing.Y));
|
||||
|
||||
info.rectangles.Add(dest);
|
||||
info.rectangles.Add(glyph.UVs);
|
||||
|
||||
pen.X += metrics.Advance.X;
|
||||
}
|
||||
|
||||
pen.X = origin.X;
|
||||
pen.Y += fall;
|
||||
}
|
||||
|
||||
// Now for each rectangle we can dispatch draw calls.
|
||||
foreach (FontDrawInfo info in drawInfo.Values)
|
||||
{
|
||||
list.Image(info.Image, info.rectangles.ToArray(), true);
|
||||
}
|
||||
}
|
||||
|
||||
private struct FontDrawInfo
|
||||
{
|
||||
public QImage Image;
|
||||
public List<QRectangle> rectangles;
|
||||
}
|
||||
}
|
||||
}
|
||||
@@ -1,108 +0,0 @@
|
||||
using System;
|
||||
using System.Text;
|
||||
|
||||
namespace Dashboard.Typography
|
||||
{
|
||||
public static class UnicodeUtil
|
||||
{
|
||||
|
||||
public static bool IsWhiteSpace(int chr)
|
||||
{
|
||||
switch (chr)
|
||||
{
|
||||
case '\t': case '\n': case '\v': case '\f': case '\r': case ' ':
|
||||
case '\u0085': case '\u00A0': case '\u1680': case '\u2000':
|
||||
case '\u2001': case '\u2002': case '\u2003': case '\u2004':
|
||||
case '\u2005': case '\u2006': case '\u2007': case '\u2008':
|
||||
case '\u2009': case '\u200A': case '\u2028': case '\u2029':
|
||||
case '\u202F': case '\u205F': case '\u3000': case '\u180E':
|
||||
case '\u200B': case '\u200C': case '\u200D': case '\u2060':
|
||||
return true;
|
||||
default:
|
||||
return false;
|
||||
}
|
||||
}
|
||||
|
||||
public static bool IsUnicodeWhitespace(int chr)
|
||||
{
|
||||
switch (chr)
|
||||
{
|
||||
case '\t': case '\n': case '\v': case '\f': case '\r': case ' ':
|
||||
case '\u0085': case '\u00A0': case '\u1680': case '\u2000':
|
||||
case '\u2001': case '\u2002': case '\u2003': case '\u2004':
|
||||
case '\u2005': case '\u2006': case '\u2007': case '\u2008':
|
||||
case '\u2009': case '\u200A': case '\u2028': case '\u2029':
|
||||
case '\u202F': case '\u205F': case '\u3000':
|
||||
return true;
|
||||
default:
|
||||
return false;
|
||||
}
|
||||
}
|
||||
|
||||
public static bool IsNewLine(int chr)
|
||||
{
|
||||
switch (chr)
|
||||
{
|
||||
case '\n': case '\v': case '\f': case '\r':
|
||||
case '\u0085': case '\u2028': case '\u2029':
|
||||
return true;
|
||||
default:
|
||||
return false;
|
||||
}
|
||||
}
|
||||
|
||||
public static WhitespaceInfo GetWhitespaceInfo(int chr)
|
||||
{
|
||||
switch (chr)
|
||||
{
|
||||
// CHAR ------------BOILERPLATE----------- BREAK NEWLINE
|
||||
case '\t': return new WhitespaceInfo('\t', true, false);
|
||||
case '\n': return new WhitespaceInfo('\n', false, true);
|
||||
case '\v': return new WhitespaceInfo('\v', false, true);
|
||||
case '\f': return new WhitespaceInfo('\f', false, true);
|
||||
case '\r': return new WhitespaceInfo('\r', false, true);
|
||||
case ' ': return new WhitespaceInfo(' ', true, false);
|
||||
case '\u0085': return new WhitespaceInfo('\u0085', false, true);
|
||||
case '\u00A0': return new WhitespaceInfo('\u00A0', false, false);
|
||||
case '\u1680': return new WhitespaceInfo('\u1689', true, false);
|
||||
case '\u2000': return new WhitespaceInfo('\u2000', true, false);
|
||||
case '\u2001': return new WhitespaceInfo('\u2001', true, false);
|
||||
case '\u2002': return new WhitespaceInfo('\u2002', true, false);
|
||||
case '\u2003': return new WhitespaceInfo('\u2003', true, false);
|
||||
case '\u2004': return new WhitespaceInfo('\u2004', true, false);
|
||||
case '\u2005': return new WhitespaceInfo('\u2005', true, false);
|
||||
case '\u2006': return new WhitespaceInfo('\u2006', true, false);
|
||||
case '\u2007': return new WhitespaceInfo('\u2007', false, false);
|
||||
case '\u2008': return new WhitespaceInfo('\u2008', true, false);
|
||||
case '\u2009': return new WhitespaceInfo('\u2009', true, false);
|
||||
case '\u200A': return new WhitespaceInfo('\u200A', true, false);
|
||||
case '\u2028': return new WhitespaceInfo('\u2028', false, true);
|
||||
case '\u2029': return new WhitespaceInfo('\u2029', false, true);
|
||||
case '\u202F': return new WhitespaceInfo('\u202F', false, false);
|
||||
case '\u205F': return new WhitespaceInfo('\u205F', true, false);
|
||||
case '\u3000': return new WhitespaceInfo('\u3000', true, false);
|
||||
case '\u180E': return new WhitespaceInfo('\u180E', true, false);
|
||||
case '\u200B': return new WhitespaceInfo('\u200B', true, false);
|
||||
case '\u200C': return new WhitespaceInfo('\u200C', true, false);
|
||||
case '\u200D': return new WhitespaceInfo('\u200D', true, false);
|
||||
case '\u2060': return new WhitespaceInfo('\u2060', false, false);
|
||||
default:
|
||||
throw new ArgumentException("Character is not a whitespace character.", nameof(chr));
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
public struct WhitespaceInfo
|
||||
{
|
||||
public int Character { get; }
|
||||
public bool IsBreaking { get; }
|
||||
public bool IsNewline { get; }
|
||||
|
||||
public WhitespaceInfo(int chr, bool breaking, bool nl)
|
||||
{
|
||||
Character = chr;
|
||||
IsBreaking = breaking;
|
||||
IsNewline = nl;
|
||||
}
|
||||
}
|
||||
}
|
||||
@@ -1,113 +0,0 @@
|
||||
using Dashboard.Media;
|
||||
using System;
|
||||
using System.Collections;
|
||||
using System.Collections.Generic;
|
||||
using System.Runtime.CompilerServices;
|
||||
|
||||
namespace Dashboard.VertexGenerator
|
||||
{
|
||||
public class DrawQueue : IEnumerable<DrawCall>
|
||||
{
|
||||
private readonly RefList<QuikVertex> _vertices = new RefList<QuikVertex>();
|
||||
private readonly RefList<int> _elements = new RefList<int>();
|
||||
private readonly List<DrawCall> _drawCalls = new List<DrawCall>();
|
||||
private int _start;
|
||||
private int _baseOffset;
|
||||
private QRectangle _bounds;
|
||||
private QImage? _texture;
|
||||
|
||||
public int ZDepth { get; private set; }
|
||||
public QuikVertex[] VertexArray => _vertices.InternalArray;
|
||||
public int VertexCount => _vertices.Count;
|
||||
public int[] ElementArray => _elements.InternalArray;
|
||||
public int ElementCount => _elements.Count;
|
||||
public int DrawCallCount => _drawCalls.Count;
|
||||
public int BaseOffset => _baseOffset;
|
||||
|
||||
public void Clear()
|
||||
{
|
||||
_vertices.Clear();
|
||||
_elements.Clear();
|
||||
_drawCalls.Clear();
|
||||
ZDepth = 0;
|
||||
}
|
||||
|
||||
[MethodImpl(MethodImplOptions.AggressiveInlining)]
|
||||
public void StartDrawCall(in QRectangle bounds, QImage? texture, int baseOffset)
|
||||
{
|
||||
_start = ElementCount;
|
||||
_texture = texture;
|
||||
_bounds = bounds;
|
||||
_baseOffset = baseOffset;
|
||||
}
|
||||
|
||||
[MethodImpl(MethodImplOptions.AggressiveInlining)]
|
||||
public void StartDrawCall(in QRectangle bounds) => StartDrawCall(bounds, null, _vertices.Count);
|
||||
|
||||
[MethodImpl(MethodImplOptions.AggressiveInlining)]
|
||||
public void StartDrawCall(in QRectangle bounds, int baseOffset) => StartDrawCall(bounds, null, baseOffset);
|
||||
|
||||
[MethodImpl(MethodImplOptions.AggressiveInlining)]
|
||||
public void StartDrawCall(in QRectangle bounds, QImage texture) => StartDrawCall(bounds, texture, _vertices.Count);
|
||||
|
||||
[MethodImpl(MethodImplOptions.AggressiveInlining)]
|
||||
public void AddVertex(in QuikVertex vertex)
|
||||
{
|
||||
_vertices.Add(in vertex);
|
||||
}
|
||||
|
||||
[MethodImpl(MethodImplOptions.AggressiveInlining)]
|
||||
public void AddElement(int offset)
|
||||
{
|
||||
_elements.Add(offset + _baseOffset);
|
||||
}
|
||||
|
||||
[MethodImpl(MethodImplOptions.AggressiveInlining)]
|
||||
public int RestoreOffset(int baseOffset)
|
||||
{
|
||||
int old = _baseOffset;
|
||||
_baseOffset = baseOffset;
|
||||
return old;
|
||||
}
|
||||
[MethodImpl(MethodImplOptions.AggressiveInlining)]
|
||||
public int RestoreOffset() => RestoreOffset(_vertices.Count);
|
||||
|
||||
[MethodImpl(MethodImplOptions.AggressiveInlining)]
|
||||
public int AbsoluteElement(int offset)
|
||||
{
|
||||
return _baseOffset + offset;
|
||||
}
|
||||
|
||||
[MethodImpl(MethodImplOptions.AggressiveInlining)]
|
||||
public int RelativeElement(int baseOffset, int offset)
|
||||
{
|
||||
return AbsoluteElement(offset) - baseOffset;
|
||||
}
|
||||
|
||||
[MethodImpl(MethodImplOptions.AggressiveInlining)]
|
||||
public void EndDrawCall()
|
||||
{
|
||||
int count = ElementCount - _start;
|
||||
_drawCalls.Add(new DrawCall(_start, count, _bounds, _texture));
|
||||
}
|
||||
|
||||
public IEnumerator<DrawCall> GetEnumerator() => _drawCalls.GetEnumerator();
|
||||
IEnumerator IEnumerable.GetEnumerator() => _drawCalls.GetEnumerator();
|
||||
}
|
||||
|
||||
public struct DrawCall
|
||||
{
|
||||
public int Start { get; }
|
||||
public int Count { get; }
|
||||
public QRectangle Bounds { get; }
|
||||
public QImage? Texture { get; }
|
||||
|
||||
public DrawCall(int start, int count, in QRectangle bounds, QImage? texture)
|
||||
{
|
||||
Start = start;
|
||||
Count = count;
|
||||
Bounds = bounds;
|
||||
Texture = texture;
|
||||
}
|
||||
}
|
||||
}
|
||||
@@ -1,43 +0,0 @@
|
||||
using System.Diagnostics;
|
||||
|
||||
namespace Dashboard.VertexGenerator
|
||||
{
|
||||
/// <summary>
|
||||
/// Represents a GPU vertex.
|
||||
/// </summary>
|
||||
[DebuggerDisplay("XY={Position} RGBA={Color}, UV={TextureCoordinates}")]
|
||||
public struct QuikVertex
|
||||
{
|
||||
/// <summary>
|
||||
/// Position value.
|
||||
/// </summary>
|
||||
public QVec2 Position;
|
||||
|
||||
/// <summary>
|
||||
/// Texture Coordinates.
|
||||
/// </summary>
|
||||
public QVec2 TextureCoordinates;
|
||||
|
||||
/// <summary>
|
||||
/// Per vertex color value.
|
||||
/// </summary>
|
||||
public QColor Color;
|
||||
|
||||
/// <summary>
|
||||
/// Per vertex depth index value.
|
||||
/// </summary>
|
||||
public int ZIndex;
|
||||
|
||||
/// <summary>
|
||||
/// The texture layer to draw for 3d images.
|
||||
/// </summary>
|
||||
public float TextureLayer;
|
||||
|
||||
public static int PositionOffset => 0;
|
||||
public static unsafe int TextureCoordinatesOffset => sizeof(QVec2);
|
||||
public static unsafe int ColorOffset => 2 * sizeof(QVec2);
|
||||
public static unsafe int ZIndexOffset => ColorOffset + sizeof(QColor);
|
||||
public static unsafe int TextureLayerOffset => ZIndexOffset + sizeof(int);
|
||||
public static unsafe int Stride => sizeof(QuikVertex);
|
||||
}
|
||||
}
|
||||
@@ -1,48 +0,0 @@
|
||||
using System;
|
||||
|
||||
namespace Dashboard.VertexGenerator
|
||||
{
|
||||
/// <summary>
|
||||
/// A small list which whose items can be used by reference.
|
||||
/// </summary>
|
||||
/// <typeparam name="T">Container type.</typeparam>
|
||||
public class RefList<T>
|
||||
{
|
||||
private T[] _array = Array.Empty<T>();
|
||||
private int _count = 0;
|
||||
|
||||
public T[] InternalArray => _array;
|
||||
|
||||
public ref T this[int index] => ref _array[index];
|
||||
|
||||
public int Count => _count;
|
||||
|
||||
public int Capacity => _array.Length;
|
||||
|
||||
public void Add(in T item)
|
||||
{
|
||||
EnsureCapacity(Count + 1);
|
||||
this[_count++] = item;
|
||||
}
|
||||
|
||||
public void Add(T item)
|
||||
{
|
||||
EnsureCapacity(Count + 1);
|
||||
this[_count++] = item;
|
||||
}
|
||||
|
||||
public void Clear()
|
||||
{
|
||||
Array.Resize(ref _array, 0);
|
||||
_count = 0;
|
||||
}
|
||||
|
||||
private void EnsureCapacity(int needed)
|
||||
{
|
||||
while (_array.Length < needed)
|
||||
{
|
||||
Array.Resize(ref _array, Math.Max(1, _array.Length) * 2);
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
File diff suppressed because it is too large
Load Diff
@@ -1,61 +0,0 @@
|
||||
/**
|
||||
* QUIK: User Interface Kit
|
||||
* Copyright (C) 2023 Halit Utku Maden, et al.
|
||||
*/
|
||||
#version 130
|
||||
|
||||
in vec2 fv2TexPos;
|
||||
in vec4 fv4Color;
|
||||
in float ffTexLayer;
|
||||
|
||||
out vec4 fragColor;
|
||||
|
||||
uniform int iEnableSdf;
|
||||
uniform int iEnableTexture;
|
||||
uniform int iAlphaDiscard;
|
||||
uniform float fSdfThreshold = 0.5;
|
||||
uniform sampler2D tx2d;
|
||||
|
||||
const float fAlphaThreshold = 0.01;
|
||||
|
||||
vec4 getTexture()
|
||||
{
|
||||
if (iEnableTexture == 3)
|
||||
{
|
||||
// return texture(tx2dArray, vec3(fv2TexPos, ffTexLayer));
|
||||
}
|
||||
else if (iEnableSdf == 1)
|
||||
{
|
||||
vec2 texelSz = 1.0/vec2(textureSize(tx2d, 0));
|
||||
vec2 txCoord2 = fv2TexPos + texelSz * (1 - mod(fv2TexPos, texelSz));
|
||||
return texture(tx2d, txCoord2);
|
||||
}
|
||||
else
|
||||
{
|
||||
return texture(tx2d, fv2TexPos);
|
||||
}
|
||||
}
|
||||
|
||||
void main(void)
|
||||
{
|
||||
vec4 albedo = fv4Color;
|
||||
|
||||
if (iEnableTexture != 0)
|
||||
{
|
||||
vec4 value = getTexture();
|
||||
|
||||
if (iEnableSdf != 0)
|
||||
{
|
||||
value = vec4(vec3(1.0), smoothstep(fSdfThreshold-0.1, fSdfThreshold+0.1, value.r));
|
||||
}
|
||||
|
||||
if (iAlphaDiscard != 0 && value.a <= fAlphaThreshold)
|
||||
{
|
||||
discard;
|
||||
}
|
||||
|
||||
albedo = albedo * value;
|
||||
}
|
||||
|
||||
fragColor = albedo;
|
||||
}
|
||||
@@ -1,35 +0,0 @@
|
||||
/**
|
||||
* QUIK: User Interface Kit
|
||||
* Copyright (C) 2023 Halit Utku Maden, et al.
|
||||
*/
|
||||
#version 130
|
||||
|
||||
in vec2 v2Position; /**< The vertex position.*/
|
||||
in float fZIndex; /**< The z index. */
|
||||
in vec2 v2TexPos; /**< The texture coorindates. */
|
||||
in float fTexLayer; /**< The texture layer for 3D textures. */
|
||||
in vec4 v4Color; /**< The vertex color. */
|
||||
|
||||
out vec2 fv2TexPos;
|
||||
out float ffTexLayer;
|
||||
out vec4 fv4Color;
|
||||
|
||||
uniform mat4 m4Transforms; /**< The view matrix. */
|
||||
uniform float fMaxZ; /**< Highest Z coordinate. */
|
||||
|
||||
const mat4 m4BaseTransforms = mat4(
|
||||
vec4( 2.0, 0.0, 0.0, 0.0),
|
||||
vec4( 0.0, -2.0, 0.0, 0.0),
|
||||
vec4( 0.0, 0.0, 1.0, 0.0),
|
||||
vec4(-1.0, 1.0, 0.0, 1.0)
|
||||
);
|
||||
|
||||
void main(void)
|
||||
{
|
||||
vec4 v = vec4(v2Position, fZIndex/fMaxZ, 1);
|
||||
gl_Position = m4Transforms * v;
|
||||
|
||||
fv2TexPos = v2TexPos;
|
||||
fv4Color = v4Color;
|
||||
ffTexLayer = fTexLayer;
|
||||
}
|
||||
@@ -1,23 +1,77 @@
|
||||
 QUIK: User Interface Kit
|
||||
====================================================================================================================
|
||||
QUIK is an immediate mode user interface kit intended for embedding in other
|
||||
C# applications. When rendering UI elements, a command buffer is generated may
|
||||
can be converted to any other rendering commands using built-in or self made
|
||||
procedures.
|
||||
Dashboard
|
||||
=========
|
||||
Dashboard is a modular immediate rendering and UI toolkit that is intended to
|
||||
develop modular graphics applications in .NET. The library comes in layers,
|
||||
with no tight coupling between each stage. It makes Dashboard an excellent
|
||||
library to embed into your OpenGL, Vulkan or DirectX applications as a UI or
|
||||
HUD rendering toolkit.
|
||||
|
||||
Why QUIK?
|
||||
---------
|
||||
QUIK was inspired by Dear ImGUI and Nuklear projects, however these libraries
|
||||
being implemented in C++ and C respectively make it harder to use them in a
|
||||
C#.NET environment, either requiring excessive P/Invoke or custom made, error
|
||||
prone marshalling.
|
||||
### Scope
|
||||
Generally speaking, this library is not going to replace a professional UI
|
||||
toolkit for most .NET programmers. The 1st and 3rd party frameworks available
|
||||
are already excellent for most people. As such, the library does not follow
|
||||
any UI development discipline, like MVVM. This is supposed to be easy to
|
||||
integrate, customize and deliver. You are free to pick and choose which
|
||||
components you like, hate, include and exclude.
|
||||
|
||||
QUIK is not intended to replace the aforementioned libraries for the C or C++
|
||||
developer, however it is intended to make a similar library available to C#
|
||||
users without having to battle the un/managed barrier. It also comes with the
|
||||
advantage of not requiring any platform specific native libraries.
|
||||
### Availability
|
||||
This library is currently under development and is not intended for end users
|
||||
until further notice. Things are subject to change without notice, or
|
||||
deprecation. You have been warned. And we do not talk about the original
|
||||
QUIK/Dashboard code base. It's a mess.
|
||||
|
||||
Dashboard.Drawing - The Immediate Rendering System
|
||||
----------------------------------------------------
|
||||
The Dashboard immediate rendering system provides a framework for issuing
|
||||
rendering commands independtly of the graphics backend present. In order
|
||||
to draw anything, you must issue enqueue drawing commands into a queue.
|
||||
This queue is later consumed by the graphics backend in order to reach a
|
||||
final image.
|
||||
|
||||
The main benefit of the graphics queue is that you can write your graphics calls
|
||||
once and expect the same results, at least approximately. As an advanced
|
||||
example, you could write a DrawQueue to PostScript transpiler, which can be
|
||||
consumed by a tool like ghostscript to conver it into a PDF file. And with the
|
||||
same DrawQueue contents, you can also render the same thing with OpenGL, or your
|
||||
custom software renderer.
|
||||
|
||||
Each draw queue is going to contain the following main components:
|
||||
|
||||
- The image bounding box.
|
||||
- The list of extensions required to draw the image.
|
||||
- The list of resources referenced by the draw queue.
|
||||
- The list of commands that have been used in the draw queue.
|
||||
- The stream of bytes that make up the draw queue.
|
||||
|
||||
This creates an extremely de/serializable command queue that can be generated
|
||||
and interpreted with ease.
|
||||
|
||||
### Coordinate Systems and Measures.
|
||||
|
||||
The coordinate system is assumed to be left handed and with a top-left origin.
|
||||
The length unit is device independent points (pt). Without accounting for high
|
||||
pixel density displays, 1pt is 96/72 pixels (~1.3). The angle unit is degrees.
|
||||
These set of conventions set herein follow the conventions set by traditional
|
||||
computer aided graphics design. Following these conventions is entirely
|
||||
optional, if and when you see fit.
|
||||
|
||||
### Extensions
|
||||
A drawing extension defines a set of features and commands that need to be
|
||||
understood to generate the image correctly. Extensions are simple strings that
|
||||
are valid ISO C99 identifiers. This means that they must only contain
|
||||
alphanumeric characters, or an underscore, and must not begin with a number.
|
||||
|
||||
The prefix `DB_` is reserved for the Dashboard library itself. Please refrain
|
||||
from making an extension with this prefix. We recommend naming your extensions
|
||||
with an underscore case name. Also please consider including a vendor prefix,
|
||||
such as our own `DB_`. If you do not wish to do so, please consider your vendor
|
||||
prefix as `X_`.
|
||||
|
||||
## Special Thanks
|
||||
I would like to thank the following people, in no particular order, for their
|
||||
contributions in this endevour:
|
||||
|
||||
- Callum McGing for BlurgText, the text rendering library.
|
||||
- "BoyBayKiller", for providing valuable feedback for the libraries that spun off of Dashboard.
|
||||
- "Froil" for coining the name Dashboard, fitting with the suite of ReFuel libraries, after the inevitable issues that the name QUIK has caused.
|
||||
|
||||
On top of that, QUIK targets not just .NET 6.0, but old-school .NET framework
|
||||
in mind as well. Whilst I do not promise the golden .NET Framework 2.0 support
|
||||
I do wish to make the library available for .NET Framework 4.7.2 in the future.
|
||||
Therefore the language version of the project is strictly limited to 7.3.
|
||||
|
||||
@@ -1,7 +0,0 @@
|
||||
services:
|
||||
cmdline:
|
||||
image: quik/quik
|
||||
user: quik
|
||||
working_dir: /home/quik
|
||||
volumes:
|
||||
- .:/home/quik/src
|
||||
@@ -1,17 +0,0 @@
|
||||
<Project Sdk="Microsoft.NET.Sdk">
|
||||
|
||||
<ItemGroup>
|
||||
<ProjectReference Include="..\..\Dashboard\Dashboard.csproj" />
|
||||
<ProjectReference Include="..\..\Dashboard.Media.Defaults\Dashboard.Media.Defaults.csproj" />
|
||||
<ProjectReference Include="..\..\Dashboard.OpenTK\Dashboard.OpenTK.csproj" />
|
||||
<ProjectReference Include="..\..\Dashboard.BlurgText\Dashboard.BlurgText.csproj" />
|
||||
</ItemGroup>
|
||||
|
||||
<PropertyGroup>
|
||||
<OutputType>Exe</OutputType>
|
||||
<TargetFramework>net8.0</TargetFramework>
|
||||
<ImplicitUsings>disable</ImplicitUsings>
|
||||
<Nullable>enable</Nullable>
|
||||
</PropertyGroup>
|
||||
|
||||
</Project>
|
||||
@@ -1,52 +0,0 @@
|
||||
using Dashboard;
|
||||
using Dashboard.CommandMachine;
|
||||
using Dashboard.Controls;
|
||||
using Dashboard.OpenTK;
|
||||
using Dashboard.Media.Defaults;
|
||||
using Dashboard.Media;
|
||||
using Dashboard.PAL;
|
||||
using Dashboard.BlurgText;
|
||||
using BlurgText;
|
||||
|
||||
namespace Dashboard.Demo
|
||||
{
|
||||
public static class Program
|
||||
{
|
||||
public static readonly DashboardApplication Application = new DashboardApplication(new OpenTKPlatform());
|
||||
|
||||
public static void Main(string[] args)
|
||||
{
|
||||
Application.Run(new EmptyView());
|
||||
}
|
||||
}
|
||||
|
||||
public class EmptyView : View
|
||||
{
|
||||
private QFont? font;
|
||||
DashboardBlurg dblurg = new DashboardBlurg();
|
||||
BlurgResult? result;
|
||||
// private readonly Label Label = new Label() { Text = "Hello world!", Position = new QVec2(300, 300) };
|
||||
|
||||
protected override void PaintBegin(CommandList cmd)
|
||||
{
|
||||
base.PaintBegin(cmd);
|
||||
|
||||
if (result == null)
|
||||
{
|
||||
// IFontDataBase db = FontDataBaseProvider.Instance;
|
||||
// font = new QFontFreeType(db.FontFileInfo(db.Sans).OpenRead());
|
||||
|
||||
// Label.Font = font;
|
||||
// Label.TextSize = 12;
|
||||
// Label.InvalidateVisual();
|
||||
|
||||
var font = dblurg.Blurg.AddFontFile("/usr/share/fonts/google-noto/NotoSans-Regular.ttf");
|
||||
result = dblurg.Blurg.BuildString(font!, 12, BlurgColor.White, "Hello World");
|
||||
}
|
||||
|
||||
cmd.PutBlurgText(dblurg, result!, new QVec2(300, 300));
|
||||
cmd.Rectangle(new QRectangle(16, 16, 0, 0));
|
||||
// Label.Paint(cmd);
|
||||
}
|
||||
}
|
||||
}
|
||||
+2
-2
@@ -1,14 +1,14 @@
|
||||
<Project Sdk="Microsoft.NET.Sdk">
|
||||
|
||||
<PropertyGroup>
|
||||
<OutputType>Exe</OutputType>
|
||||
<TargetFramework>net8.0</TargetFramework>
|
||||
<ImplicitUsings>enable</ImplicitUsings>
|
||||
<Nullable>enable</Nullable>
|
||||
</PropertyGroup>
|
||||
|
||||
<ItemGroup>
|
||||
<ProjectReference Include="..\Dashboard\Dashboard.csproj" />
|
||||
<PackageReference Include="BlurgText" Version="0.1.0-nightly-4" />
|
||||
<ProjectReference Include="..\..\Dashboard.Drawing\Dashboard.Drawing.csproj" />
|
||||
</ItemGroup>
|
||||
|
||||
</Project>
|
||||
@@ -0,0 +1,10 @@
|
||||
using Dashboard.Drawing;
|
||||
using System.Diagnostics;
|
||||
using System.Drawing;
|
||||
using System.Numerics;
|
||||
|
||||
DrawQueue queue = new DrawQueue();
|
||||
|
||||
queue.Point(Vector3.Zero, 2, new SolidBrush(Color.White));
|
||||
|
||||
Debugger.Break();
|
||||
Reference in New Issue
Block a user