a50650e54a
Create custom OpenGL bindings.
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This removes the hard dependency on OpenTK for a core component of QUIK.
Although not all environments are going to be using OpenGL, having it be
independent from a vendor library would be more benefitial for more
people.
2023-06-22 23:11:32 +03:00
4b2271dd29
Change textures from interface to abstract class.
2023-05-15 21:49:48 +03:00
9339295378
Push all uncommitted changes.
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I have had a long break from this project due to other higher priority
things going on in my life. Big changes inbound.
2023-05-13 16:17:57 +03:00
1d3f22f6ce
Clean up the font test code slightly.
2022-08-20 12:57:57 +03:00
bf47915491
Very quick test text implementation.
2022-08-19 16:13:19 +03:00
a0473d9e83
Change over draw call propagation in the vertex generator.
2022-08-18 13:58:03 +03:00
72cad718cb
Implement rectangle rendering.
2022-08-16 21:35:12 +03:00
16bb3f41a7
Implement bezier lines.
2022-08-08 10:52:03 +03:00
502eb95278
Create joint generating code for multi-segment lines and refactor code for end caps.
2022-08-06 10:05:27 +03:00
772906bec7
Add single line rendering.
2022-08-04 16:40:58 +03:00