Add GL_UNSIGNED_INT
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				| @ -18,6 +18,7 @@ namespace Quik.OpenGL | |||||||
| 
 | 
 | ||||||
|         GL_UNSIGNED_BYTE = 0x1401, |         GL_UNSIGNED_BYTE = 0x1401, | ||||||
|         GL_UNSIGNED_SHORT = 0x1403, |         GL_UNSIGNED_SHORT = 0x1403, | ||||||
|  |         GL_UNSIGNED_INT = 0x1405, | ||||||
|         GL_FLOAT = 0x1406, |         GL_FLOAT = 0x1406, | ||||||
| 
 | 
 | ||||||
|         GL_RED = 0x1903, |         GL_RED = 0x1903, | ||||||
|  | |||||||
| @ -1,16 +1,16 @@ | |||||||
| using System; | using System; | ||||||
|  | using System.Collections; | ||||||
| using System.Collections.Generic; | using System.Collections.Generic; | ||||||
| using System.Runtime.CompilerServices; | using System.Runtime.CompilerServices; | ||||||
| 
 | 
 | ||||||
| namespace Quik.VertexGenerator | namespace Quik.VertexGenerator | ||||||
| { | { | ||||||
|     public class DrawQueue |     public class DrawQueue : IEnumerable<DrawCall> | ||||||
|     { |     { | ||||||
|         private readonly RefList<QuikVertex> _vertices = new RefList<QuikVertex>(); |         private readonly RefList<QuikVertex> _vertices = new RefList<QuikVertex>(); | ||||||
|         private readonly RefList<int> _elements = new RefList<int>(); |         private readonly RefList<int> _elements = new RefList<int>(); | ||||||
|         private readonly List<DrawCall> _drawCalls = new List<DrawCall>(); |         private readonly List<DrawCall> _drawCalls = new List<DrawCall>(); | ||||||
|         private int _start; |         private int _start; | ||||||
|         private int _count; |  | ||||||
|         private int _baseOffset; |         private int _baseOffset; | ||||||
|         private QuikRectangle _bounds; |         private QuikRectangle _bounds; | ||||||
|         private QuikTexture _texture; |         private QuikTexture _texture; | ||||||
| @ -35,7 +35,6 @@ namespace Quik.VertexGenerator | |||||||
|         public void StartDrawCall(in QuikRectangle bounds, QuikTexture texture, int baseOffset) |         public void StartDrawCall(in QuikRectangle bounds, QuikTexture texture, int baseOffset) | ||||||
|         { |         { | ||||||
|             _start = ElementCount; |             _start = ElementCount; | ||||||
|             _count = 0; |  | ||||||
|             _texture = texture; |             _texture = texture; | ||||||
|             _bounds = bounds; |             _bounds = bounds; | ||||||
|             _baseOffset = baseOffset; |             _baseOffset = baseOffset; | ||||||
| @ -87,8 +86,12 @@ namespace Quik.VertexGenerator | |||||||
|         [MethodImpl(MethodImplOptions.AggressiveInlining)] |         [MethodImpl(MethodImplOptions.AggressiveInlining)] | ||||||
|         public void EndDrawCall() |         public void EndDrawCall() | ||||||
|         { |         { | ||||||
|             _drawCalls.Add(new DrawCall(_start, _count, _bounds, _texture)); |             int count = ElementCount - _start; | ||||||
|  |             _drawCalls.Add(new DrawCall(_start, count, _bounds, _texture)); | ||||||
|         } |         } | ||||||
|  | 
 | ||||||
|  |         public IEnumerator<DrawCall> GetEnumerator() => _drawCalls.GetEnumerator(); | ||||||
|  |         IEnumerator IEnumerable.GetEnumerator() => _drawCalls.GetEnumerator(); | ||||||
|     } |     } | ||||||
| 
 | 
 | ||||||
|     public struct DrawCall |     public struct DrawCall | ||||||
|  | |||||||
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