Update dependencies.

This commit is contained in:
H. Utku Maden 2024-07-18 21:54:44 +03:00
parent 6670667ff6
commit c6c76aa8be
3 changed files with 15 additions and 4 deletions

@ -8,8 +8,8 @@
</PropertyGroup>
<ItemGroup>
<PackageReference Include="ReFuel.FreeType" Version="0.1.0-rc.4" />
<PackageReference Include="ReFuel.StbImage" Version="2.0.0-rc.3" />
<PackageReference Include="ReFuel.FreeType" Version="0.1.0-rc.5" />
<PackageReference Include="ReFuel.StbImage" Version="2.0.0" />
</ItemGroup>
<ItemGroup>

@ -9,6 +9,10 @@ Project("{FAE04EC0-301F-11D3-BF4B-00C04F79EFBC}") = "Dashboard.Media.Defaults",
EndProject
Project("{FAE04EC0-301F-11D3-BF4B-00C04F79EFBC}") = "Dashboard.OpenTK", "Dashboard.OpenTK\Dashboard.OpenTK.csproj", "{2013470A-915C-46F2-BDD3-FCAA39C845EE}"
EndProject
Project("{2150E333-8FDC-42A3-9474-1A3956D46DE8}") = "tests", "tests", "{40F3B724-88A1-4D4F-93AB-FE0DC07A347E}"
EndProject
Project("{FAE04EC0-301F-11D3-BF4B-00C04F79EFBC}") = "Dashboard.Demo", "tests\Dashboard.Demo\Dashboard.Demo.csproj", "{EAA5488E-ADF0-4D68-91F4-FAE98C8691FC}"
EndProject
Global
GlobalSection(SolutionConfigurationPlatforms) = preSolution
Debug|Any CPU = Debug|Any CPU
@ -30,5 +34,12 @@ Global
{2013470A-915C-46F2-BDD3-FCAA39C845EE}.Debug|Any CPU.Build.0 = Debug|Any CPU
{2013470A-915C-46F2-BDD3-FCAA39C845EE}.Release|Any CPU.ActiveCfg = Release|Any CPU
{2013470A-915C-46F2-BDD3-FCAA39C845EE}.Release|Any CPU.Build.0 = Release|Any CPU
{EAA5488E-ADF0-4D68-91F4-FAE98C8691FC}.Debug|Any CPU.ActiveCfg = Debug|Any CPU
{EAA5488E-ADF0-4D68-91F4-FAE98C8691FC}.Debug|Any CPU.Build.0 = Debug|Any CPU
{EAA5488E-ADF0-4D68-91F4-FAE98C8691FC}.Release|Any CPU.ActiveCfg = Release|Any CPU
{EAA5488E-ADF0-4D68-91F4-FAE98C8691FC}.Release|Any CPU.Build.0 = Release|Any CPU
EndGlobalSection
GlobalSection(NestedProjects) = preSolution
{EAA5488E-ADF0-4D68-91F4-FAE98C8691FC} = {40F3B724-88A1-4D4F-93AB-FE0DC07A347E}
EndGlobalSection
EndGlobal

@ -46,8 +46,8 @@ namespace Dashboard.OpenGL
{
if (IsInit) return;
int vs = CreateShader(GL_VERTEX_SHADER, "Quik.res.gl21.vert");
int fs = CreateShader(GL_FRAGMENT_SHADER, "Quik.res.gl21.frag");
int vs = CreateShader(GL_VERTEX_SHADER, "Dashboard.res.gl21.vert");
int fs = CreateShader(GL_FRAGMENT_SHADER, "Dashboard.res.gl21.frag");
program = GL.CreateProgram();
GL.AttachShader(program, vs);