Add a few demo controls.

This commit is contained in:
H. Utku Maden 2025-01-25 15:39:18 +03:00
parent 1cd005f827
commit 49257574f4
2 changed files with 96 additions and 12 deletions

@ -10,30 +10,31 @@ namespace Dashboard.ImmediateUI
{
public class DimUIConfig
{
public float Margin = 4f;
public float Padding = 4f;
public Vector2 Margin = new Vector2(8, 4);
public Vector2 Padding = new Vector2(4);
public required IFont Font { get; init; }
public IBrush TextBrush = new SolidBrush(Color.Black);
public IBrush DisabledText = new SolidBrush(Color.Gray);
public float ButtonBorderSize = 2f;
public IBrush ButtonBorderBrush = new SolidBrush(Color.DarkSlateGray);
public IBrush ButtonBorderBrush = new SolidBrush(Color.SteelBlue);
public IBrush ButtonFillBrush = new SolidBrush(Color.SlateGray);
public IBrush? ButtonShadowBrush = new SolidBrush(Color.FromArgb(32, Color.LightSteelBlue));
public float ButtonShadowOffset = 4f;
public float ButtonShadowOffset = 2f;
public float InputBorderSize = 2f;
public IBrush InputPlaceholderTextBrush = new SolidBrush(Color.SlateGray);
public IBrush InputPlaceholderTextBrush = new SolidBrush(Color.SteelBlue);
public IBrush InputBorderBrush = new SolidBrush(Color.SlateGray);
public IBrush InputFillBrush = new SolidBrush(Color.LightGray);
public IBrush? InputShadowBrush = new SolidBrush(Color.FromArgb(32, Color.LightSteelBlue));
public float InputShadowOffset = -4f;
public float InputShadowOffset = -2f;
public float MenuBorderSize = 2f;
public IBrush MenuBorderBrush = new SolidBrush(Color.DarkSlateGray);
public IBrush MenuBorderBrush = new SolidBrush(Color.SteelBlue);
public IBrush MenuFillBrush = new SolidBrush(Color.SlateGray);
public IBrush? MenuShadowBrush = new SolidBrush(Color.FromArgb(32, Color.LightSteelBlue));
public float MenuShadowOffset = 6f;
public float MenuShadowOffset = 2f;
}
public class DimUI
@ -80,7 +81,7 @@ namespace Dashboard.ImmediateUI
_sameLine = false;
}
_pen.X += _config.Margin;
_pen.X += _config.Margin.X;
_lineHeight = 0;
}
@ -95,24 +96,101 @@ namespace Dashboard.ImmediateUI
SizeF sz = Typesetter.MeasureString(_config.Font, text);
float z = Z();
float h = _config.Margin * 2 + sz.Height;
_queue.Text(new Vector3(_pen + new Vector2(0, _config.Margin), z), _config.TextBrush, text, _config.Font);
float h = _config.Margin.Y * 2 + sz.Height;
_queue.Text(new Vector3(_pen + new Vector2(0, _config.Margin.X), z), _config.TextBrush, text, _config.Font);
_lineHeight = Math.Max(_lineHeight, h);
_pen.X += sz.Width;
}
public void DrawBox(
Vector2 position,
Vector2 size,
IBrush fill,
IBrush border, float borderWidth,
IBrush? shadow, float offset)
{
float z = Z();
if (shadow != null)
{
if (offset >= 0)
{
_queue.Rect(position + new Vector2(offset), position + size + new Vector2(offset + borderWidth), z, shadow);
}
else
{
// Inset shadows are draw a bit weirdly.
_queue.Rect(position, position + new Vector2(offset, size.Y), z, shadow);
_queue.Rect(position + new Vector2(offset, 0), position + new Vector2(size.X - offset, offset), z, shadow);
}
}
_queue.Rect(position, position + size, z, fill, border, borderWidth, BorderKind.Outset);
}
public bool Button(string label)
{
Line();
SizeF sz = Typesetter.MeasureString(_config.Font, label);
float h = _config.Margin.Y * 2 + _config.Padding.Y * 2 + sz.Height;
DrawBox(
_pen + new Vector2(0, _config.Margin.Y),
new Vector2(sz.Width + 2 * _config.Padding.X, sz.Height + 2 * _config.Padding.Y),
_config.ButtonFillBrush,
_config.ButtonBorderBrush,
_config.ButtonBorderSize,
_config.ButtonShadowBrush,
_config.ButtonShadowOffset);
float z = Z();
_queue.Text(new Vector3(_pen + new Vector2(_config.Padding.X, _config.Margin.Y + _config.Padding.Y), z),
_config.TextBrush, label, _config.Font);
_lineHeight = Math.Max(_lineHeight, h);
_pen.X += sz.Width + 2 * _config.Padding.X;
return false;
}
public bool Input(string placeholder, StringBuilder value)
{
Line();
IBrush textBrush;
string str;
if (value.Length == 0)
{
textBrush = _config.DisabledText;
str = placeholder;
}
else
{
textBrush = _config.TextBrush;
str = value.ToString();
}
SizeF sz = Typesetter.MeasureString(_config.Font, str);
float h = _config.Margin.Y * 2 + _config.Padding.Y * 2 + sz.Height;
DrawBox(
_pen + new Vector2(0, _config.Margin.Y),
new Vector2(sz.Width + 2 * _config.Padding.X, sz.Height + 2 * _config.Padding.Y),
_config.InputFillBrush,
_config.InputBorderBrush,
_config.InputBorderSize,
_config.InputShadowBrush,
_config.InputShadowOffset);
float z = Z();
_queue.Text(new Vector3(_pen + new Vector2(_config.Padding.X, _config.Margin.Y + _config.Padding.Y), z),
textBrush, str, _config.Font);
_lineHeight = Math.Max(_lineHeight, h);
_pen.X += sz.Width + 2 * _config.Padding.X;
return false;
}

@ -1,5 +1,6 @@
using Dashboard.Drawing;
using System.Drawing;
using System.Text;
using Dashboard;
using Dashboard.Drawing.OpenGL;
using Dashboard.Drawing.OpenGL.Text;
@ -92,6 +93,7 @@ TK.Window.SetMode(wnd, WindowMode.Normal);
List<Vector3> points = new List<Vector3>();
IFont font = Typesetter.LoadFont("Nimbus Mono", 12f);
StringBuilder builder = new StringBuilder();
while (!shouldExit)
{
@ -101,6 +103,10 @@ while (!shouldExit)
dimUI.Begin(new Box2d(0, 0, framebufferSize.X, framebufferSize.Y), queue);
dimUI.Text("Hello World!");
dimUI.Button("Cancel"); dimUI.SameLine();
dimUI.Button("OK");
dimUI.Input("type me!", builder);
dimUI.BeginMenu();