Dashboard/Dashboard.ImmediateUI/DimUI.cs

236 lines
7.1 KiB
C#

using System;
using System.Diagnostics.CodeAnalysis;
using System.Drawing;
using System.Net.Http;
using System.Numerics;
using System.Text;
using Dashboard.Drawing;
namespace Dashboard.ImmediateUI
{
public class DimUIConfig
{
public Vector2 Margin = new Vector2(8, 4);
public Vector2 Padding = new Vector2(4);
public required IFont Font { get; init; }
public IBrush TextBrush = new SolidBrush(Color.Black);
public IBrush DisabledText = new SolidBrush(Color.Gray);
public float ButtonBorderSize = 2f;
public IBrush ButtonBorderBrush = new SolidBrush(Color.SteelBlue);
public IBrush ButtonFillBrush = new SolidBrush(Color.SlateGray);
public IBrush? ButtonShadowBrush = new SolidBrush(Color.FromArgb(32, Color.LightSteelBlue));
public float ButtonShadowOffset = 2f;
public float InputBorderSize = 2f;
public IBrush InputPlaceholderTextBrush = new SolidBrush(Color.SteelBlue);
public IBrush InputBorderBrush = new SolidBrush(Color.SlateGray);
public IBrush InputFillBrush = new SolidBrush(Color.LightGray);
public IBrush? InputShadowBrush = new SolidBrush(Color.FromArgb(32, Color.LightSteelBlue));
public float InputShadowOffset = -2f;
public float MenuBorderSize = 2f;
public IBrush MenuBorderBrush = new SolidBrush(Color.SteelBlue);
public IBrush MenuFillBrush = new SolidBrush(Color.SlateGray);
public IBrush? MenuShadowBrush = new SolidBrush(Color.FromArgb(32, Color.LightSteelBlue));
public float MenuShadowOffset = 2f;
}
public class DimUI
{
private readonly DimUIConfig _config;
private Vector2 _pen;
private Box2d _bounds;
private bool _firstLine = false;
private bool _sameLine = false;
private float _z = -1;
private float _lineHeight;
private DrawQueue _queue;
public DimUI(DimUIConfig config)
{
_config = config;
}
[MemberNotNull(nameof(_queue))]
public void Begin(Box2d bounds, DrawQueue queue)
{
_bounds = bounds;
_pen = _bounds.Min;
_queue = queue;
_firstLine = true;
_lineHeight = 0;
_z = -1;
}
public void SameLine()
{
_sameLine = true;
}
private void Line()
{
if (!_firstLine && !_sameLine)
{
_pen = new Vector2(_bounds.Left, _pen.Y + _lineHeight);
}
else
{
_firstLine = false;
_sameLine = false;
}
_pen.X += _config.Margin.X;
_lineHeight = 0;
}
private float Z()
{
return _z += 0.001f;
}
public void Text(string text)
{
Line();
SizeF sz = Typesetter.MeasureString(_config.Font, text);
float z = Z();
float h = _config.Margin.Y * 2 + sz.Height;
_queue.Text(new Vector3(_pen + new Vector2(0, _config.Margin.X), z), _config.TextBrush, text, _config.Font);
_lineHeight = Math.Max(_lineHeight, h);
_pen.X += sz.Width;
}
public void DrawBox(
Vector2 position,
Vector2 size,
IBrush fill,
IBrush border, float borderWidth,
IBrush? shadow, float offset)
{
float z = Z();
if (shadow != null)
{
if (offset >= 0)
{
_queue.Rect(position + new Vector2(offset), position + size + new Vector2(offset + borderWidth), z, shadow);
}
else
{
// Inset shadows are draw a bit weirdly.
_queue.Rect(position, position + new Vector2(offset, size.Y), z, shadow);
_queue.Rect(position + new Vector2(offset, 0), position + new Vector2(size.X - offset, offset), z, shadow);
}
}
_queue.Rect(position, position + size, z, fill, border, borderWidth, BorderKind.Outset);
}
public bool Button(string label)
{
Line();
SizeF sz = Typesetter.MeasureString(_config.Font, label);
float h = _config.Margin.Y * 2 + _config.Padding.Y * 2 + sz.Height;
DrawBox(
_pen + new Vector2(0, _config.Margin.Y),
new Vector2(sz.Width + 2 * _config.Padding.X, sz.Height + 2 * _config.Padding.Y),
_config.ButtonFillBrush,
_config.ButtonBorderBrush,
_config.ButtonBorderSize,
_config.ButtonShadowBrush,
_config.ButtonShadowOffset);
float z = Z();
_queue.Text(new Vector3(_pen + new Vector2(_config.Padding.X, _config.Margin.Y + _config.Padding.Y), z),
_config.TextBrush, label, _config.Font);
_lineHeight = Math.Max(_lineHeight, h);
_pen.X += sz.Width + 2 * _config.Padding.X;
return false;
}
public bool Input(string placeholder, StringBuilder value)
{
Line();
IBrush textBrush;
string str;
if (value.Length == 0)
{
textBrush = _config.DisabledText;
str = placeholder;
}
else
{
textBrush = _config.TextBrush;
str = value.ToString();
}
SizeF sz = Typesetter.MeasureString(_config.Font, str);
float h = _config.Margin.Y * 2 + _config.Padding.Y * 2 + sz.Height;
DrawBox(
_pen + new Vector2(0, _config.Margin.Y),
new Vector2(sz.Width + 2 * _config.Padding.X, sz.Height + 2 * _config.Padding.Y),
_config.InputFillBrush,
_config.InputBorderBrush,
_config.InputBorderSize,
_config.InputShadowBrush,
_config.InputShadowOffset);
float z = Z();
_queue.Text(new Vector3(_pen + new Vector2(_config.Padding.X, _config.Margin.Y + _config.Padding.Y), z),
textBrush, str, _config.Font);
_lineHeight = Math.Max(_lineHeight, h);
_pen.X += sz.Width + 2 * _config.Padding.X;
return false;
}
public void BeginMenu()
{
}
public bool MenuItem(string name)
{
return false;
}
public void EndMenu()
{
}
public int Id(ReadOnlySpan<char> str)
{
// Uses the FVN-1A algorithm in 32-bit mode.
const int PRIME = 0x01000193;
const int BASIS = unchecked((int)0x811c9dc5);
int hash = BASIS;
for (int i = 0; i < str.Length; i++)
{
hash ^= str[i] & 0xFF;
hash *= PRIME;
hash ^= str[i] >> 8;
hash *= PRIME;
}
return hash;
}
public void Finish()
{
// TODO:
}
}
}