Don't set the depth state twice.
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@@ -462,7 +462,6 @@ namespace Dashboard.OpenGL.Drawing
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call.SetStencilMode();
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call.SetStencilMode();
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call.SetPrimitiveRestart();
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call.SetPrimitiveRestart();
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call.SetColorMask();
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call.SetColorMask();
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call.SetDepthMode();
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call.SetPointSize();
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call.SetPointSize();
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call.SetLineWidth();
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call.SetLineWidth();
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call.UseTextures();
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call.UseTextures();
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