1398 lines
35 KiB
C++
1398 lines
35 KiB
C++
// SONIC ROBO BLAST 2
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//-----------------------------------------------------------------------------
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// Copyright (C) 1993-1996 by id Software, Inc.
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// Copyright (C) 1998-2000 by DooM Legacy Team.
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// Copyright (C) 1999-2018 by Sonic Team Junior.
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//
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// This program is free software distributed under the
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// terms of the GNU General Public License, version 2.
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// See the 'LICENSE' file for more details.
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//-----------------------------------------------------------------------------
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/// \file r_plane.c
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/// \brief Here is a core component: drawing the floors and ceilings,
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/// while maintaining a per column clipping list only.
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/// Moreover, the sky areas have to be determined.
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#include <algorithm>
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#include "doomdef.h"
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#include "console.h"
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#include "g_game.h"
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#include "p_setup.h" // levelflats
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#include "p_slopes.h"
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#include "r_data.h"
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#include "r_local.h"
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#include "r_state.h"
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#include "r_splats.h" // faB(21jan):testing
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#include "r_sky.h"
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#include "v_video.h"
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#include "w_wad.h"
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#include "z_zone.h"
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#include "p_tick.h"
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#include "r_fps.h"
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#include "r_portal.h"
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#ifdef HAVE_THREADS
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#include "core/thread_pool.h"
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#endif
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//
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// opening
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//
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// Quincunx antialiasing of flats!
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//#define QUINCUNX
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// good night sweet prince
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//#define SHITPLANESPARENCY
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visplane_t *visplanes[MAXVISPLANES] = {};
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static visplane_t *freetail;
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static visplane_t **freehead = &freetail;
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visplane_t *floorplane = NULL;
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visplane_t *ceilingplane = NULL;
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visffloor_t visffloor[MAXFFLOORS] = {};
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INT32 numffloors = 0;
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//SoM: 3/23/2000: Boom visplane hashing routine.
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#define visplane_hash(picnum,lightlevel,height) \
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((unsigned)((picnum)*3+(lightlevel)+(height)*7) & VISPLANEHASHMASK)
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//
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// Clip values are the solid pixel bounding the range.
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// floorclip starts out SCREENHEIGHT
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// ceilingclip starts out -1
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//
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INT16 *floorclip = NULL, *ceilingclip = NULL;
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fixed_t *frontscale = NULL;
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//
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// spanstart holds the start of a plane span
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// initialized to 0 at start
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//
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static INT32 *spanstart;
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//added : 10-02-98: yslopetab is what yslope used to be,
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// yslope points somewhere into yslopetab,
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// now (viewheight/2) slopes are calculated above and
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// below the original viewheight for mouselook
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// (this is to calculate yslopes only when really needed)
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// (when mouselookin', yslope is moving into yslopetab)
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// Check R_SetupFrame, R_SetViewSize for more...
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fixed_t *yslopetab = NULL;
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fixed_t *yslope = NULL;
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fixed_t basexscale = 0, baseyscale = 0;
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static INT16 *ffloor_f_clip = NULL;
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static INT16 *ffloor_c_clip = NULL;
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static void R_SetTiltedSpan(drawspandata_t* ds, INT32 span);
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static void R_SetSlopePlaneVectors(drawspandata_t* ds, visplane_t *pl, INT32 y, fixed_t xoff, fixed_t yoff);
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static void R_ReallocPlaneBounds(visplane_t *pl)
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{
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pl->top_memory = static_cast<UINT16*>(Z_Realloc(pl->top_memory, sizeof(UINT16) * (viewwidth + 2), PU_STATIC, NULL));
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pl->bottom_memory = static_cast<UINT16*>(Z_Realloc(pl->bottom_memory, sizeof(UINT16) * (viewwidth + 2), PU_STATIC, NULL));
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pl->top = pl->top_memory + 1;
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pl->bottom = pl->bottom_memory + 1;
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}
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void R_AllocPlaneMemory(void)
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{
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visplane_t *check;
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// Alloc visplane top/bottom bounds
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for (unsigned i = 0; i < MAXVISPLANES; i++)
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{
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check = visplanes[i];
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while (check)
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{
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R_ReallocPlaneBounds(check);
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check = check->next;
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}
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}
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// Need to do it for "freed" visplanes too
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check = freetail;
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while (check)
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{
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R_ReallocPlaneBounds(check);
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check = check->next;
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}
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// Alloc ffloor clip tables
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ffloor_f_clip = static_cast<INT16*>(Z_Realloc(ffloor_f_clip, sizeof(*ffloor_f_clip) * (viewwidth * MAXFFLOORS), PU_STATIC, NULL));
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ffloor_c_clip = static_cast<INT16*>(Z_Realloc(ffloor_c_clip, sizeof(*ffloor_c_clip) * (viewwidth * MAXFFLOORS), PU_STATIC, NULL));
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for (unsigned i = 0; i < MAXFFLOORS; i++)
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{
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visffloor_t *ffloor = &visffloor[i];
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ffloor->f_clip = ffloor_f_clip + (i * viewwidth);
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ffloor->c_clip = ffloor_c_clip + (i * viewwidth);
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}
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yslopetab = static_cast<fixed_t*>(Z_Realloc(yslopetab, sizeof(*yslopetab) * (viewheight * 16), PU_STATIC, NULL));
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spanstart = static_cast<fixed_t*>(Z_Realloc(spanstart, sizeof(*spanstart) * viewheight, PU_STATIC, NULL));
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}
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//
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// Water ripple effect!!
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// Needs the height of the plane, and the vertical position of the span.
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// Sets planeripple.xfrac and planeripple.yfrac, added to ds_xfrac and ds_yfrac, if the span is not tilted.
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//
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static fixed_t R_CalculateRippleOffset(drawspandata_t* ds, INT32 y)
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{
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const fixed_t distance = FixedMul(ds->planeheight, yslope[y]);
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const INT32 yay = (ds->planeripple.offset + (distance>>9)) & 8191;
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return FixedDiv(FINESINE(yay), (1<<12) + (distance>>11));
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}
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static void R_CalculatePlaneRipple(drawspandata_t* ds, angle_t angle)
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{
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angle >>= ANGLETOFINESHIFT;
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angle = (angle + 2048) & 8191; // 90 degrees
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ds->planeripple.xfrac = FixedMul(FINECOSINE(angle), ds->bgofs);
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ds->planeripple.yfrac = FixedMul(FINESINE(angle), ds->bgofs);
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}
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static void R_UpdatePlaneRipple(drawspandata_t* ds)
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{
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ds->waterofs = (leveltime & 1)*16384;
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ds->planeripple.offset = ((leveltime-1)*140) + ((R_GetTimeFrac(RTF_LEVEL)*140) / FRACUNIT);
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}
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static bool R_CheckMapPlane(const char* funcname, INT32 y, INT32 x1, INT32 x2)
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{
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if (x1 == x2)
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return true;
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if (x1 < x2 && x1 >= 0 && x2 < viewwidth && y >= 0 && y < viewheight)
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return true;
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CONS_Debug(DBG_RENDER, "%s: x1=%d, x2=%d at y=%d\n", funcname, x1, x2, y);
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return false;
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}
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//
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// R_MapPlane
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//
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// Uses global vars:
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// basexscale
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// baseyscale
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// centerx
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// viewx
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// viewy
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// viewsin
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// viewcos
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// viewheight
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static void R_MapPlane(drawspandata_t *ds, spandrawfunc_t *localspanfunc, INT32 y, INT32 x1, INT32 x2, boolean allow_parallel)
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{
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angle_t angle, planecos, planesin;
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fixed_t distance = 0, span;
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size_t pindex;
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(void)allow_parallel;
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if (!R_CheckMapPlane(__func__, y, x1, x2))
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return;
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angle = (ds->currentplane->viewangle + ds->currentplane->plangle)>>ANGLETOFINESHIFT;
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planecos = FINECOSINE(angle);
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planesin = FINESINE(angle);
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// [RH] Notice that I dumped the caching scheme used by Doom.
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// It did not offer any appreciable speedup.
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distance = FixedMul(ds->planeheight, yslope[y]);
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span = abs(centery - y);
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if (span) // don't divide by zero
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{
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ds->xstep = FixedMul(planesin, ds->planeheight) / span;
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ds->ystep = FixedMul(planecos, ds->planeheight) / span;
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}
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else
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{
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ds->xstep = FixedMul(distance, basexscale);
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ds->ystep = FixedMul(distance, baseyscale);
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}
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// [RH] Instead of using the xtoviewangle array, I calculated the fractional values
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// at the middle of the screen, then used the calculated ds_xstep and ds_ystep
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// to step from those to the proper texture coordinate to start drawing at.
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// That way, the texture coordinate is always calculated by its position
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// on the screen and not by its position relative to the edge of the visplane.
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ds->xfrac = ds->xoffs + FixedMul(planecos, distance) + (x1 - centerx) * ds->xstep;
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ds->yfrac = ds->yoffs - FixedMul(planesin, distance) + (x1 - centerx) * ds->ystep;
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if (ds->planeripple.active)
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{
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ds->bgofs = R_CalculateRippleOffset(ds, y);
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R_CalculatePlaneRipple(ds, ds->currentplane->viewangle + ds->currentplane->plangle);
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ds->xfrac += ds->planeripple.xfrac;
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ds->yfrac += ds->planeripple.yfrac;
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ds->bgofs >>= FRACBITS;
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if ((y + ds->bgofs) >= viewheight)
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ds->bgofs = viewheight-y-1;
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if ((y + ds->bgofs) < 0)
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ds->bgofs = -y;
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}
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pindex = std::min<size_t>(distance >> LIGHTZSHIFT, MAXLIGHTZ - 1);
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ds->colormap = ds->planezlight[pindex];
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if (encoremap && !ds->currentplane->noencore)
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ds->colormap += COLORMAP_REMAPOFFSET;
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if (ds->currentplane->extra_colormap)
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ds->colormap = ds->currentplane->extra_colormap->colormap + (ds->colormap - colormaps);
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ds->y = y;
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ds->x1 = x1;
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ds->x2 = x2;
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localspanfunc(ds);
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}
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static void R_MapTiltedPlane(drawspandata_t *ds, spandrawfunc_t *localspanfunc, INT32 y, INT32 x1, INT32 x2, boolean allow_parallel)
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{
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(void)allow_parallel;
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if (!R_CheckMapPlane(__func__, y, x1, x2))
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return;
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// Water ripple effect
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if (ds->planeripple.active)
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{
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ds->bgofs = R_CalculateRippleOffset(ds, y);
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R_SetTiltedSpan(ds, std::clamp(y, 0, viewheight));
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R_CalculatePlaneRipple(ds, ds->currentplane->viewangle + ds->currentplane->plangle);
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R_SetSlopePlaneVectors(ds, ds->currentplane, y, (ds->xoffs + ds->planeripple.xfrac), (ds->yoffs + ds->planeripple.yfrac));
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ds->bgofs >>= FRACBITS;
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if ((y + ds->bgofs) >= viewheight)
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ds->bgofs = viewheight-y-1;
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if ((y + ds->bgofs) < 0)
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ds->bgofs = -y;
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}
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if (ds->currentplane->extra_colormap)
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ds->colormap = ds->currentplane->extra_colormap->colormap;
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else
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ds->colormap = colormaps;
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if (encoremap && !ds->currentplane->noencore)
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{
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ds->colormap += COLORMAP_REMAPOFFSET;
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}
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ds->y = y;
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ds->x1 = x1;
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ds->x2 = x2;
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localspanfunc(ds);
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}
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void R_ClearFFloorClips(void)
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{
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INT32 p;
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// opening / clipping determination
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for (p = 0; p < MAXFFLOORS; p++)
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{
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visffloor_t *ffloor = &visffloor[p];
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std::fill(ffloor->f_clip, ffloor->f_clip + viewwidth, static_cast<INT16>(viewheight));
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std::fill(ffloor->c_clip, ffloor->c_clip + viewwidth, static_cast<INT16>(-1));
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}
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numffloors = 0;
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}
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//
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// R_ClearPlanes
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// At begining of frame.
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//
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void R_ClearPlanes(void)
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{
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INT32 i;
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angle_t angle;
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// opening / clipping determination
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std::fill(floorclip, floorclip + viewwidth, static_cast<INT16>(viewheight));
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std::fill(ceilingclip, ceilingclip + viewwidth, static_cast<INT16>(-1));
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std::fill(frontscale, frontscale + viewwidth, INT32_MAX);
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R_ClearFFloorClips();
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for (i = 0; i < MAXVISPLANES; i++)
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{
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for (*freehead = visplanes[i], visplanes[i] = NULL;
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freehead && *freehead ;)
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{
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freehead = &(*freehead)->next;
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}
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}
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// left to right mapping
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angle = (viewangle-ANGLE_90)>>ANGLETOFINESHIFT;
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// scale will be unit scale at SCREENWIDTH/2 distance
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basexscale = FixedDiv (FINECOSINE(angle), centerxfrac);
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baseyscale = -FixedDiv (FINESINE(angle), centerxfrac);
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}
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static visplane_t *new_visplane(unsigned hash)
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{
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visplane_t *check = freetail;
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if (!check)
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{
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check = static_cast<visplane_t*>(calloc(1, sizeof (*check)));
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if (check == NULL)
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I_Error("new_visplane: Out of memory");
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check->top_memory = static_cast<UINT16*>(Z_Malloc(sizeof(UINT16) * (viewwidth + 2), PU_STATIC, NULL));
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check->bottom_memory = static_cast<UINT16*>(Z_Malloc(sizeof(UINT16) * (viewwidth + 2), PU_STATIC, NULL));
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check->top = check->top_memory + 1;
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check->bottom = check->bottom_memory + 1;
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}
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else
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{
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freetail = freetail->next;
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if (!freetail)
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freehead = &freetail;
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}
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check->next = visplanes[hash];
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visplanes[hash] = check;
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return check;
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}
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//
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// R_FindPlane: Seek a visplane having the identical values:
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// Same height, same flattexture, same lightlevel.
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// If not, allocates another of them.
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//
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visplane_t *R_FindPlane(fixed_t height, INT32 picnum, INT32 lightlevel,
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fixed_t xoff, fixed_t yoff, angle_t plangle, extracolormap_t *planecolormap
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, ffloor_t *pfloor
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, polyobj_t *polyobj
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, pslope_t *slope
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, boolean noencore
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, boolean reverseLight, const sector_t *lighting_sector)
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{
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visplane_t *check;
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unsigned hash;
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if (!slope) // Don't mess with this right now if a slope is involved
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{
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if (plangle != 0)
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{
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// Must use 64-bit math to avoid an overflow!
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INT64 vx = xoff + viewx;
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INT64 vy = yoff - viewy;
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// Add the view offset, rotated by the plane angle.
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float ang = ANG2RAD(plangle);
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float x = vx / (float)FRACUNIT;
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float y = vy / (float)FRACUNIT;
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vx = (x * cosf(ang) + y * sinf(ang)) * FRACUNIT;
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vy = (-x * sinf(ang) + y * cosf(ang)) * FRACUNIT;
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xoff = vx;
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yoff = vy;
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}
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else
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{
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xoff += viewx;
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yoff -= viewy;
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}
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}
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if (polyobj)
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{
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if (polyobj->angle != 0)
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{
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float ang = ANG2RAD(polyobj->angle);
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float x = FixedToFloat(polyobj->centerPt.x);
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float y = FixedToFloat(polyobj->centerPt.y);
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xoff -= FloatToFixed(x * cosf(ang) + y * sinf(ang));
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yoff -= FloatToFixed(x * sinf(ang) - y * cosf(ang));
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}
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else
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{
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xoff -= polyobj->centerPt.x;
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yoff += polyobj->centerPt.y;
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}
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}
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if (!pfloor)
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{
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if (slope != NULL && P_ApplyLightOffset(lightlevel >> LIGHTSEGSHIFT, lighting_sector))
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{
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if (reverseLight)
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{
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lightlevel -= slope->lightOffset * 8;
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}
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else
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{
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lightlevel += slope->lightOffset * 8;
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}
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}
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hash = visplane_hash(picnum, lightlevel, height);
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for (check = visplanes[hash]; check; check = check->next)
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{
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if (polyobj != check->polyobj)
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continue;
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if (height == check->height && picnum == check->picnum
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&& lightlevel == check->lightlevel
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&& xoff == check->xoffs && yoff == check->yoffs
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&& planecolormap == check->extra_colormap
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&& check->viewx == viewx && check->viewy == viewy && check->viewz == viewz
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&& check->viewangle == viewangle
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&& check->plangle == plangle
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&& check->slope == slope
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&& check->noencore == noencore)
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{
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return check;
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}
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}
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}
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else
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{
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// This appears to fix the Nimbus Ruins sky bug.
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if (picnum == skyflatnum)
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{
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height = 0; // all skies map together
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lightlevel = 0;
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}
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hash = MAXVISPLANES - 1;
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}
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check = new_visplane(hash);
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check->height = height;
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check->picnum = picnum;
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check->lightlevel = lightlevel;
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check->minx = vid.width;
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check->maxx = -1;
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check->xoffs = xoff;
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check->yoffs = yoff;
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check->extra_colormap = planecolormap;
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check->ffloor = pfloor;
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check->viewx = viewx;
|
|
check->viewy = viewy;
|
|
check->viewz = viewz;
|
|
check->viewangle = viewangle;
|
|
check->plangle = plangle;
|
|
check->polyobj = polyobj;
|
|
check->slope = slope;
|
|
check->noencore = noencore;
|
|
check->cyan = levelflats[picnum].cyan;
|
|
|
|
memset(check->top, 0xff, sizeof(*check->top) * viewwidth);
|
|
memset(check->bottom, 0x00, sizeof(*check->bottom) * viewwidth);
|
|
|
|
return check;
|
|
}
|
|
|
|
//
|
|
// R_CheckPlane: return same visplane or alloc a new one if needed
|
|
//
|
|
visplane_t *R_CheckPlane(visplane_t *pl, INT32 start, INT32 stop)
|
|
{
|
|
INT32 intrl, intrh;
|
|
INT32 unionl, unionh;
|
|
INT32 x;
|
|
|
|
if (start < pl->minx)
|
|
{
|
|
intrl = pl->minx;
|
|
unionl = start;
|
|
}
|
|
else
|
|
{
|
|
unionl = pl->minx;
|
|
intrl = start;
|
|
}
|
|
|
|
if (stop > pl->maxx)
|
|
{
|
|
intrh = pl->maxx;
|
|
unionh = stop;
|
|
}
|
|
else
|
|
{
|
|
unionh = pl->maxx;
|
|
intrh = stop;
|
|
}
|
|
|
|
// 0xff is not equal to -1 with shorts...
|
|
for (x = intrl; x <= intrh; x++)
|
|
if (pl->top[x] != 0xffff || pl->bottom[x] != 0x0000)
|
|
break;
|
|
|
|
if (x > intrh) /* Can use existing plane; extend range */
|
|
{
|
|
pl->minx = unionl;
|
|
pl->maxx = unionh;
|
|
}
|
|
else /* Cannot use existing plane; create a new one */
|
|
{
|
|
visplane_t *new_pl;
|
|
|
|
if (pl->ffloor)
|
|
{
|
|
new_pl = new_visplane(MAXVISPLANES - 1);
|
|
}
|
|
else
|
|
{
|
|
unsigned hash = visplane_hash(pl->picnum, pl->lightlevel, pl->height);
|
|
new_pl = new_visplane(hash);
|
|
}
|
|
|
|
new_pl->height = pl->height;
|
|
new_pl->picnum = pl->picnum;
|
|
new_pl->lightlevel = pl->lightlevel;
|
|
new_pl->xoffs = pl->xoffs;
|
|
new_pl->yoffs = pl->yoffs;
|
|
new_pl->extra_colormap = pl->extra_colormap;
|
|
new_pl->ffloor = pl->ffloor;
|
|
new_pl->viewx = pl->viewx;
|
|
new_pl->viewy = pl->viewy;
|
|
new_pl->viewz = pl->viewz;
|
|
new_pl->viewangle = pl->viewangle;
|
|
new_pl->plangle = pl->plangle;
|
|
new_pl->polyobj = pl->polyobj;
|
|
new_pl->slope = pl->slope;
|
|
new_pl->noencore = pl->noencore;
|
|
new_pl->cyan = pl->cyan;
|
|
pl = new_pl;
|
|
pl->minx = start;
|
|
pl->maxx = stop;
|
|
memset(pl->top, 0xff, sizeof(*pl->top) * viewwidth);
|
|
memset(pl->bottom, 0x00, sizeof(*pl->bottom) * viewwidth);
|
|
}
|
|
|
|
return pl;
|
|
}
|
|
|
|
|
|
//
|
|
// R_ExpandPlane
|
|
//
|
|
// This function basically expands the visplane.
|
|
// The reason for this is that when creating 3D floor planes, there is no
|
|
// need to create new ones with R_CheckPlane, because 3D floor planes
|
|
// are created by subsector and there is no way a subsector can graphically
|
|
// overlap.
|
|
void R_ExpandPlane(visplane_t *pl, INT32 start, INT32 stop)
|
|
{
|
|
// Don't expand polyobject planes here - we do that on our own.
|
|
if (pl->polyobj)
|
|
return;
|
|
|
|
if (pl->minx > start) pl->minx = start;
|
|
if (pl->maxx < stop) pl->maxx = stop;
|
|
}
|
|
|
|
//
|
|
// R_MakeSpans
|
|
//
|
|
static void R_MakeSpans(void (*mapfunc)(drawspandata_t* ds, void(*spanfunc)(drawspandata_t*), INT32, INT32, INT32, boolean), spandrawfunc_t* localspanfunc, drawspandata_t* ds, INT32 x, INT32 t1, INT32 b1, INT32 t2, INT32 b2, boolean allow_parallel)
|
|
{
|
|
// Alam: from r_splats's R_RenderFloorSplat
|
|
if (t1 >= viewheight) t1 = viewheight-1;
|
|
if (b1 >= viewheight) b1 = viewheight-1;
|
|
if (t2 >= viewheight) t2 = viewheight-1;
|
|
if (b2 >= viewheight) b2 = viewheight-1;
|
|
if (x-1 >= viewwidth) x = viewwidth;
|
|
|
|
#ifdef HAVE_THREADS
|
|
// We want to draw N spans per subtask to ensure the work is
|
|
// coarse enough to not be too slow due to task scheduling overhead.
|
|
// To safely do this, we need to copy part of spanstart to a local.
|
|
// This is essentially loop unrolling across threads.
|
|
constexpr const int kSpanTaskGranularity = 8;
|
|
drawspandata_t ds_copy = *ds;
|
|
while (t1 < t2 && t1 <= b1)
|
|
{
|
|
INT32 spanstartcopy[kSpanTaskGranularity] = {0};
|
|
INT32 taskspans = 0;
|
|
for (int i = 0; i < kSpanTaskGranularity; i++)
|
|
{
|
|
if (!((t1 + i) < t2 && (t1 + i) <= b1))
|
|
{
|
|
break;
|
|
}
|
|
spanstartcopy[i] = spanstart[t1 + i];
|
|
taskspans += 1;
|
|
}
|
|
auto task = [=]() mutable -> void {
|
|
for (int i = 0; i < taskspans; i++)
|
|
{
|
|
mapfunc(&ds_copy, localspanfunc, t1 + i, spanstartcopy[i], x - 1, false);
|
|
}
|
|
};
|
|
if (allow_parallel)
|
|
{
|
|
srb2::g_main_threadpool->schedule(std::move(task));
|
|
}
|
|
else
|
|
{
|
|
(task)();
|
|
}
|
|
t1 += taskspans;
|
|
}
|
|
while (b1 > b2 && b1 >= t1)
|
|
{
|
|
INT32 spanstartcopy[kSpanTaskGranularity] = {0};
|
|
INT32 taskspans = 0;
|
|
for (int i = 0; i < kSpanTaskGranularity; i++)
|
|
{
|
|
if (!((b1 - i) > b2 && (b1 - i) >= t1))
|
|
{
|
|
break;
|
|
}
|
|
spanstartcopy[i] = spanstart[b1 - i];
|
|
taskspans += 1;
|
|
}
|
|
auto task = [=]() mutable -> void {
|
|
for (int i = 0; i < taskspans; i++)
|
|
{
|
|
mapfunc(&ds_copy, localspanfunc, b1 - i, spanstartcopy[i], x - 1, false);
|
|
}
|
|
};
|
|
if (allow_parallel)
|
|
{
|
|
srb2::g_main_threadpool->schedule(std::move(task));
|
|
}
|
|
else
|
|
{
|
|
(task)();
|
|
}
|
|
b1 -= taskspans;
|
|
}
|
|
#else
|
|
(void)allow_parallel;
|
|
|
|
while (t1 < t2 && t1 <= b1)
|
|
{
|
|
mapfunc(ds, localspanfunc, t1, spanstart[t1], x - 1, false);
|
|
t1++;
|
|
}
|
|
while (b1 > b2 && b1 >= t1)
|
|
{
|
|
mapfunc(ds, localspanfunc, b1, spanstart[b1], x - 1, false);
|
|
b1--;
|
|
}
|
|
#endif
|
|
|
|
while (t2 < t1 && t2 <= b2)
|
|
spanstart[t2++] = x;
|
|
while (b2 > b1 && b2 >= t2)
|
|
spanstart[b2--] = x;
|
|
}
|
|
|
|
void R_DrawPlanes(void)
|
|
{
|
|
visplane_t *pl;
|
|
INT32 i;
|
|
drawspandata_t ds = {};
|
|
R_UpdatePlaneRipple(&ds);
|
|
|
|
#ifdef HAVE_THREADS
|
|
srb2::ThreadPool::Sema tp_sema;
|
|
srb2::g_main_threadpool->begin_sema();
|
|
#endif
|
|
for (i = 0; i < MAXVISPLANES; i++)
|
|
{
|
|
for (pl = visplanes[i]; pl; pl = pl->next)
|
|
{
|
|
if (pl->ffloor != NULL || pl->polyobj != NULL)
|
|
continue;
|
|
|
|
R_DrawSinglePlane(&ds, pl, cv_parallelsoftware.value);
|
|
}
|
|
}
|
|
#ifdef HAVE_THREADS
|
|
tp_sema = srb2::g_main_threadpool->end_sema();
|
|
srb2::g_main_threadpool->notify_sema(tp_sema);
|
|
srb2::g_main_threadpool->wait_sema(tp_sema);
|
|
#endif
|
|
}
|
|
|
|
static void R_DrawSkyPlane(visplane_t *pl, void(*skycolfunc)(drawcolumndata_t*), boolean allow_parallel);
|
|
|
|
void R_DrawSkyPlanes(void)
|
|
{
|
|
visplane_t *pl;
|
|
INT32 i;
|
|
|
|
// If we're not supposed to draw the sky (e.g. for skyboxes), don't do anything!
|
|
// This probably utterly ruins sky rendering for FOFs and polyobjects, unfortunately
|
|
if (!newview->sky)
|
|
{
|
|
return;
|
|
}
|
|
|
|
#ifdef HAVE_THREADS
|
|
srb2::ThreadPool::Sema tp_sema;
|
|
srb2::g_main_threadpool->begin_sema();
|
|
#endif
|
|
for (i = 0; i < MAXVISPLANES; i++)
|
|
{
|
|
for (pl = visplanes[i]; pl; pl = pl->next)
|
|
{
|
|
if (pl->picnum != skyflatnum || pl->ffloor || pl->polyobj)
|
|
continue;
|
|
|
|
R_DrawSkyPlane(pl, colfunc, cv_parallelsoftware.value);
|
|
}
|
|
}
|
|
#ifdef HAVE_THREADS
|
|
tp_sema = srb2::g_main_threadpool->end_sema();
|
|
srb2::g_main_threadpool->notify_sema(tp_sema);
|
|
srb2::g_main_threadpool->wait_sema(tp_sema);
|
|
#endif
|
|
}
|
|
|
|
static void R_DrawSkyPlane(visplane_t *pl, void(*skycolfunc)(drawcolumndata_t*), boolean allow_parallel)
|
|
{
|
|
INT32 x;
|
|
|
|
if (!(pl->minx <= pl->maxx))
|
|
return;
|
|
|
|
drawcolumndata_t dc = {};
|
|
const INT32 texture = texturetranslation[skytexture];
|
|
|
|
// Reset column drawer function (note: couldn't we just call colfuncs[BASEDRAWFUNC] directly?)
|
|
// (that is, unless we'll need to switch drawers in future for some reason)
|
|
R_SetColumnFunc(BASEDRAWFUNC);
|
|
|
|
// use correct aspect ratio scale
|
|
dc.iscale = skyscale;
|
|
|
|
// Sky is always drawn full bright,
|
|
// i.e. colormaps[0] is used.
|
|
// Because of this hack, sky is not affected
|
|
// by INVUL inverse mapping.
|
|
dc.colormap = colormaps;
|
|
|
|
if (encoremap)
|
|
dc.colormap += COLORMAP_REMAPOFFSET;
|
|
|
|
dc.texturemid = skytexturemid;
|
|
dc.texheight = textureheight[texture] >>FRACBITS;
|
|
dc.sourcelength = dc.texheight;
|
|
|
|
x = pl->minx;
|
|
|
|
// Precache the texture so we don't corrupt the zoned heap off-main thread
|
|
R_CheckTextureCache(texture);
|
|
|
|
#ifdef HAVE_THREADS
|
|
while (x <= pl->maxx)
|
|
{
|
|
// Tune concurrency granularity here to maximize throughput
|
|
// The cheaper colfunc is, the more coarse the task should be
|
|
constexpr const int kSkyPlaneMacroColumns = 8;
|
|
|
|
auto thunk = [=]() mutable -> void {
|
|
for (int i = 0; i < kSkyPlaneMacroColumns && i + x <= pl->maxx; i++)
|
|
{
|
|
dc.yl = pl->top[x + i];
|
|
dc.yh = pl->bottom[x + i];
|
|
|
|
if (dc.yl > dc.yh)
|
|
{
|
|
continue;
|
|
}
|
|
|
|
INT32 angle = (pl->viewangle + xtoviewangle[x + i])>>ANGLETOSKYSHIFT;
|
|
angle -= (skytextureoffset >> FRACBITS);
|
|
|
|
dc.iscale = FixedMul(skyscale, FINECOSINE(xtoviewangle[x + i]>>ANGLETOFINESHIFT));
|
|
dc.x = x + i;
|
|
dc.source = R_GetColumn(texture, -angle); // get negative of angle for each column to display sky correct way round! --Monster Iestyn 27/01/18
|
|
|
|
skycolfunc(&dc);
|
|
}
|
|
};
|
|
|
|
if (allow_parallel)
|
|
{
|
|
srb2::g_main_threadpool->schedule(std::move(thunk));
|
|
}
|
|
else
|
|
{
|
|
(thunk)();
|
|
}
|
|
|
|
x += kSkyPlaneMacroColumns;
|
|
}
|
|
#else
|
|
(void)allow_parallel;
|
|
|
|
for (x = pl->minx; x <= pl->maxx; x++)
|
|
{
|
|
dc.yl = pl->top[x];
|
|
dc.yh = pl->bottom[x];
|
|
|
|
if (dc.yl > dc.yh)
|
|
{
|
|
continue;
|
|
}
|
|
|
|
INT32 angle = (pl->viewangle + xtoviewangle[x])>>ANGLETOSKYSHIFT;
|
|
angle -= (skytextureoffset >> FRACBITS);
|
|
|
|
dc.iscale = FixedMul(skyscale, FINECOSINE(xtoviewangle[x]>>ANGLETOFINESHIFT));
|
|
dc.x = x;
|
|
dc.source =
|
|
R_GetColumn(texturetranslation[skytexture], -angle); // get negative of angle for each column to display sky correct way round! --Monster Iestyn 27/01/18
|
|
|
|
skycolfunc(&dc);
|
|
}
|
|
#endif
|
|
}
|
|
|
|
// Returns the height of the sloped plane at (x, y) as a 32.16 fixed_t
|
|
static INT64 R_GetSlopeZAt(const pslope_t *slope, fixed_t x, fixed_t y)
|
|
{
|
|
INT64 x64 = ((INT64)x - (INT64)slope->o.x);
|
|
INT64 y64 = ((INT64)y - (INT64)slope->o.y);
|
|
|
|
x64 = (x64 * (INT64)slope->d.x) / FRACUNIT;
|
|
y64 = (y64 * (INT64)slope->d.y) / FRACUNIT;
|
|
|
|
return (INT64)slope->o.z + ((x64 + y64) * (INT64)slope->zdelta) / FRACUNIT;
|
|
}
|
|
|
|
// Sets the texture origin vector of the sloped plane.
|
|
static void R_SetSlopePlaneOrigin(drawspandata_t *ds, pslope_t *slope, fixed_t xpos, fixed_t ypos, fixed_t zpos, fixed_t xoff, fixed_t yoff, fixed_t angle)
|
|
{
|
|
floatv3_t *p = &ds->slope_origin;
|
|
|
|
INT64 vx = (INT64)xpos + (INT64)xoff;
|
|
INT64 vy = (INT64)ypos - (INT64)yoff;
|
|
|
|
float vxf = vx / (float)FRACUNIT;
|
|
float vyf = vy / (float)FRACUNIT;
|
|
float ang = ANG2RAD(ANGLE_270 - angle);
|
|
|
|
// p is the texture origin in view space
|
|
// Don't add in the offsets at this stage, because doing so can result in
|
|
// errors if the flat is rotated.
|
|
p->x = vxf * cosf(ang) - vyf * sinf(ang);
|
|
p->z = vxf * sinf(ang) + vyf * cosf(ang);
|
|
p->y = (R_GetSlopeZAt(slope, -xoff, yoff) - zpos) / (float)FRACUNIT;
|
|
}
|
|
|
|
// This function calculates all of the vectors necessary for drawing a sloped plane.
|
|
static void R_SetSlopePlane(drawspandata_t* ds, pslope_t *slope, fixed_t xpos, fixed_t ypos, fixed_t zpos, fixed_t xoff, fixed_t yoff, angle_t angle, angle_t plangle)
|
|
{
|
|
// Potentially override other stuff for now cus we're mean. :< But draw a slope plane!
|
|
// I copied ZDoom's code and adapted it to SRB2... -Red
|
|
floatv3_t *m = &ds->slope_v, *n = &ds->slope_u;
|
|
fixed_t height, temp;
|
|
float ang;
|
|
|
|
R_SetSlopePlaneOrigin(ds, slope, xpos, ypos, zpos, xoff, yoff, angle);
|
|
height = P_GetSlopeZAt(slope, xpos, ypos);
|
|
ds->zeroheight = FixedToFloat(height - zpos);
|
|
|
|
// m is the v direction vector in view space
|
|
ang = ANG2RAD(ANGLE_180 - (angle + plangle));
|
|
m->x = cos(ang);
|
|
m->z = sin(ang);
|
|
|
|
// n is the u direction vector in view space
|
|
n->x = sin(ang);
|
|
n->z = -cos(ang);
|
|
|
|
plangle >>= ANGLETOFINESHIFT;
|
|
temp = P_GetSlopeZAt(slope, xpos + FINESINE(plangle), ypos + FINECOSINE(plangle));
|
|
m->y = FixedToFloat(temp - height);
|
|
temp = P_GetSlopeZAt(slope, xpos + FINECOSINE(plangle), ypos - FINESINE(plangle));
|
|
n->y = FixedToFloat(temp - height);
|
|
}
|
|
|
|
static void R_CalculateSlopeVectors(drawspandata_t* ds)
|
|
{
|
|
float sfmult = 65536.f;
|
|
|
|
// Eh. I tried making this stuff fixed-point and it exploded on me. Here's a macro for the only floating-point vector function I recall using.
|
|
#define CROSS(d, v1, v2) \
|
|
d.x = (v1.y * v2.z) - (v1.z * v2.y);\
|
|
d.y = (v1.z * v2.x) - (v1.x * v2.z);\
|
|
d.z = (v1.x * v2.y) - (v1.y * v2.x)
|
|
CROSS(ds->sup, ds->slope_origin, ds->slope_v);
|
|
CROSS(ds->svp, ds->slope_origin, ds->slope_u);
|
|
CROSS(ds->szp, ds->slope_v, ds->slope_u);
|
|
#undef CROSS
|
|
|
|
ds->sup.z *= focallengthf;
|
|
ds->svp.z *= focallengthf;
|
|
ds->szp.z *= focallengthf;
|
|
|
|
// Premultiply the texture vectors with the scale factors
|
|
sfmult *= (1 << ds->nflatshiftup);
|
|
|
|
ds->sup.x *= sfmult;
|
|
ds->sup.y *= sfmult;
|
|
ds->sup.z *= sfmult;
|
|
ds->svp.x *= sfmult;
|
|
ds->svp.y *= sfmult;
|
|
ds->svp.z *= sfmult;
|
|
}
|
|
|
|
void R_SetTiltedSpan(drawspandata_t* ds, INT32 span)
|
|
{
|
|
if (ds_su == NULL)
|
|
ds_su = static_cast<floatv3_t*>(Z_Calloc(sizeof(*ds_su) * vid.height, PU_STATIC, NULL));
|
|
if (ds_sv == NULL)
|
|
ds_sv = static_cast<floatv3_t*>(Z_Calloc(sizeof(*ds_sv) * vid.height, PU_STATIC, NULL));
|
|
if (ds_sz == NULL)
|
|
ds_sz = static_cast<floatv3_t*>(Z_Calloc(sizeof(*ds_sz) * vid.height, PU_STATIC, NULL));
|
|
|
|
ds->sup = ds_su[span];
|
|
ds->svp = ds_sv[span];
|
|
ds->szp = ds_sz[span];
|
|
}
|
|
|
|
static void R_SetSlopePlaneVectors(drawspandata_t* ds, visplane_t *pl, INT32 y, fixed_t xoff, fixed_t yoff)
|
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{
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R_SetTiltedSpan(ds, y);
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R_SetSlopePlane(ds, pl->slope, pl->viewx, pl->viewy, pl->viewz, xoff, yoff, pl->viewangle, pl->plangle);
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R_CalculateSlopeVectors(ds);
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}
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static inline void R_AdjustSlopeCoordinates(drawspandata_t* ds, vector3_t *origin)
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{
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const fixed_t modmask = ((1 << (32-ds->nflatshiftup)) - 1);
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const fixed_t ox = (origin->x & modmask);
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const fixed_t oy = -(origin->y & modmask);
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ds->xoffs &= modmask;
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ds->yoffs &= modmask;
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ds->xoffs -= (origin->x - ox);
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ds->yoffs += (origin->y + oy);
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}
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void R_DrawSinglePlane(drawspandata_t* ds, visplane_t *pl, boolean allow_parallel)
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{
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INT32 light = 0;
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INT32 x;
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INT32 stop;
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size_t size;
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INT32 spanfunctype = BASEDRAWFUNC;
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ffloor_t *rover;
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levelflat_t *levelflat;
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void (*mapfunc)(drawspandata_t*, void(*)(drawspandata_t*), INT32, INT32, INT32, boolean) = R_MapPlane;
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if (pl->minx > pl->maxx)
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return;
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// sky flat
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if (pl->picnum == skyflatnum)
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{
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// horrific
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if (!newview->sky)
|
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{
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skyVisible = true;
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}
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return;
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}
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R_UpdatePlaneRipple(ds);
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ds->planeripple.active = false;
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R_SetSpanFunc(BASEDRAWFUNC);
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if (pl->polyobj && pl->polyobj->translucency != 0)
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{
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spanfunctype = SPANDRAWFUNC_TRANS;
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// Hacked up support for alpha value in software mode Tails 09-24-2002 (sidenote: ported to polys 10-15-2014, there was no time travel involved -Red)
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if (pl->polyobj->translucency >= NUMTRANSMAPS)
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return; // Don't even draw it
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else if (pl->polyobj->translucency > 0)
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ds->transmap = R_GetTranslucencyTable(pl->polyobj->translucency);
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else // Opaque, but allow transparent flat pixels
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spanfunctype = SPANDRAWFUNC_SPLAT;
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#ifdef SHITPLANESPARENCY
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if (spanfunc == spanfuncs[SPANDRAWFUNC_SPLAT] || (pl->extra_colormap && pl->extra_colormap->fog))
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#else
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if (!pl->extra_colormap || !(pl->extra_colormap->fog & 2))
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#endif
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light = R_GetSoftLightlevel(pl->lightlevel);
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else
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light = LIGHTLEVELS-1;
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}
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else
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{
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if (pl->ffloor)
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{
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// Don't draw planes that shouldn't be drawn.
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for (rover = pl->ffloor->target->ffloors; rover; rover = rover->next)
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{
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if ((pl->ffloor->flags & FF_CUTEXTRA) && (rover->flags & FF_EXTRA))
|
|
{
|
|
if (pl->ffloor->flags & FF_EXTRA)
|
|
{
|
|
// The plane is from an extra 3D floor... Check the flags so
|
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// there are no undesired cuts.
|
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if (((pl->ffloor->flags & (FF_FOG|FF_SWIMMABLE)) == (rover->flags & (FF_FOG|FF_SWIMMABLE)))
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&& pl->height < *rover->topheight
|
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&& pl->height > *rover->bottomheight)
|
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return;
|
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}
|
|
}
|
|
}
|
|
|
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if (cv_softcyancut.value && pl->cyan && !(pl->ffloor->flags & FF_RIPPLE))
|
|
spanfunctype = SPANDRAWFUNC_SPLAT;
|
|
|
|
if (pl->ffloor->flags & FF_TRANSLUCENT)
|
|
{
|
|
spanfunctype = SPANDRAWFUNC_TRANS;
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|
|
|
// Hacked up support for alpha value in software mode Tails 09-24-2002
|
|
// ...unhacked by toaster 04-01-2021, re-hacked a little by sphere 19-11-2021
|
|
// and mercilessly shoved into saturn by chearii 02-02-2025
|
|
{
|
|
INT32 trans = (10*((256+12) - pl->ffloor->alpha))/255;
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|
|
|
if (trans >= 10)
|
|
return; // Don't even draw it
|
|
|
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if (pl->ffloor->blend) // additive, (reverse) subtractive, modulative
|
|
ds->transmap = R_GetBlendTable(pl->ffloor->blend, trans);
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else if (!(ds->transmap = R_GetTranslucencyTable(trans)) || trans == 0)
|
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spanfunctype = SPANDRAWFUNC_SPLAT; // Opaque, but allow transparent flat pixels
|
|
}
|
|
|
|
#ifdef SHITPLANESPARENCY
|
|
if (spanfunc == spanfuncs[SPANDRAWFUNC_SPLAT] || (pl->extra_colormap && pl->extra_colormap->fog))
|
|
#else
|
|
if (!pl->extra_colormap || !(pl->extra_colormap->fog & 2))
|
|
#endif
|
|
light = R_GetSoftLightlevel(pl->lightlevel);
|
|
else
|
|
light = LIGHTLEVELS-1;
|
|
}
|
|
else if (pl->ffloor->flags & FF_FOG)
|
|
{
|
|
spanfunctype = SPANDRAWFUNC_FOG;
|
|
light = R_GetSoftLightlevel(pl->lightlevel);
|
|
}
|
|
else
|
|
light = R_GetSoftLightlevel(pl->lightlevel);
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|
|
|
if (pl->ffloor->flags & FF_RIPPLE && cv_ripplewater.value)
|
|
{
|
|
INT32 top, bottom;
|
|
|
|
ds->planeripple.active = true;
|
|
|
|
if (spanfunctype == SPANDRAWFUNC_TRANS)
|
|
{
|
|
spanfunctype = SPANDRAWFUNC_WATER;
|
|
|
|
// Copy the current scene, ugh
|
|
top = std::max(0, pl->high - 8);
|
|
bottom = std::min(viewheight, pl->low + 8);
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|
|
|
// Only copy the part of the screen we need
|
|
UINT8 i = R_GetViewNumber();
|
|
INT32 scrx = 0;
|
|
INT32 scry = top;
|
|
INT32 offset;
|
|
|
|
if (splitscreen == 1)
|
|
{
|
|
if (i & 1)
|
|
{
|
|
scry += viewheight;
|
|
}
|
|
}
|
|
else
|
|
{
|
|
if (i & 1)
|
|
{
|
|
scrx += viewwidth;
|
|
}
|
|
|
|
if (i / 2)
|
|
{
|
|
scry += viewheight;
|
|
}
|
|
}
|
|
|
|
offset = (scry*vid.width) + scrx;
|
|
|
|
// No idea if this works
|
|
VID_BlitLinearScreen(vid.screens[0] + offset,
|
|
vid.screens[1] + (top*vid.width), // intentionally not +offset
|
|
viewwidth, bottom-top,
|
|
vid.width, vid.width);
|
|
}
|
|
}
|
|
}
|
|
else
|
|
light = R_GetSoftLightlevel(pl->lightlevel);
|
|
}
|
|
|
|
ds->currentplane = pl;
|
|
|
|
levelflat = &levelflats[pl->picnum];
|
|
|
|
// Get the texture
|
|
ds->source = R_GetFlat(levelflat->lumpnum);
|
|
|
|
if (ds->source == NULL)
|
|
return;
|
|
|
|
size = W_LumpLength(levelflat->lumpnum);
|
|
|
|
switch (size)
|
|
{
|
|
case 4194304: // 2048x2048 lump
|
|
ds->nflatmask = 0x3FF800;
|
|
ds->nflatxshift = 21;
|
|
ds->nflatyshift = 10;
|
|
ds->nflatshiftup = 5;
|
|
break;
|
|
case 1048576: // 1024x1024 lump
|
|
ds->nflatmask = 0xFFC00;
|
|
ds->nflatxshift = 22;
|
|
ds->nflatyshift = 12;
|
|
ds->nflatshiftup = 6;
|
|
break;
|
|
case 262144:// 512x512 lump'
|
|
ds->nflatmask = 0x3FE00;
|
|
ds->nflatxshift = 23;
|
|
ds->nflatyshift = 14;
|
|
ds->nflatshiftup = 7;
|
|
break;
|
|
case 65536: // 256x256 lump
|
|
ds->nflatmask = 0xFF00;
|
|
ds->nflatxshift = 24;
|
|
ds->nflatyshift = 16;
|
|
ds->nflatshiftup = 8;
|
|
break;
|
|
case 16384: // 128x128 lump
|
|
ds->nflatmask = 0x3F80;
|
|
ds->nflatxshift = 25;
|
|
ds->nflatyshift = 18;
|
|
ds->nflatshiftup = 9;
|
|
break;
|
|
case 1024: // 32x32 lump
|
|
ds->nflatmask = 0x3E0;
|
|
ds->nflatxshift = 27;
|
|
ds->nflatyshift = 22;
|
|
ds->nflatshiftup = 11;
|
|
break;
|
|
default: // 64x64 lump
|
|
ds->nflatmask = 0xFC0;
|
|
ds->nflatxshift = 26;
|
|
ds->nflatyshift = 20;
|
|
ds->nflatshiftup = 10;
|
|
break;
|
|
}
|
|
|
|
ds->xoffs = pl->xoffs;
|
|
ds->yoffs = pl->yoffs;
|
|
|
|
light = CLAMP(light, 0, LIGHTLEVELS-1);
|
|
|
|
if (pl->slope)
|
|
{
|
|
mapfunc = R_MapTiltedPlane;
|
|
|
|
if (!pl->plangle)
|
|
{
|
|
R_AdjustSlopeCoordinates(ds, &pl->slope->o);
|
|
}
|
|
|
|
if (ds->planeripple.active)
|
|
{
|
|
ds->planeheight = abs(P_GetSlopeZAt(pl->slope, pl->viewx, pl->viewy) - pl->viewz);
|
|
|
|
R_PlaneBounds(pl);
|
|
|
|
for (x = pl->high; x < pl->low; x++)
|
|
{
|
|
ds->bgofs = R_CalculateRippleOffset(ds, x);
|
|
R_CalculatePlaneRipple(ds, pl->viewangle + pl->plangle);
|
|
R_SetSlopePlaneVectors(ds, pl, x, (ds->xoffs + ds->planeripple.xfrac), (ds->yoffs + ds->planeripple.yfrac));
|
|
}
|
|
}
|
|
else
|
|
R_SetSlopePlaneVectors(ds, pl, 0, ds->xoffs, ds->yoffs);
|
|
|
|
switch (spanfunctype)
|
|
{
|
|
case SPANDRAWFUNC_WATER:
|
|
spanfunctype = SPANDRAWFUNC_TILTEDWATER;
|
|
break;
|
|
case SPANDRAWFUNC_TRANS:
|
|
spanfunctype = SPANDRAWFUNC_TILTEDTRANS;
|
|
break;
|
|
case SPANDRAWFUNC_SPLAT:
|
|
spanfunctype = SPANDRAWFUNC_TILTEDSPLAT;
|
|
break;
|
|
case SPANDRAWFUNC_TRANSSPLAT:
|
|
spanfunctype = SPANDRAWFUNC_TILTEDTRANSSPLAT;
|
|
break;
|
|
case SPANDRAWFUNC_FOG:
|
|
spanfunctype = SPANDRAWFUNC_TILTEDFOG;
|
|
break;
|
|
default:
|
|
spanfunctype = SPANDRAWFUNC_TILTED;
|
|
break;
|
|
}
|
|
|
|
ds->planezlight = scalelight[light];
|
|
}
|
|
else
|
|
{
|
|
// Don't mess with angle on slopes! We'll handle this ourselves later
|
|
if (viewangle != pl->viewangle + pl->plangle)
|
|
{
|
|
viewangle = pl->viewangle + pl->plangle;
|
|
}
|
|
|
|
ds->planeheight = abs(pl->height - pl->viewz);
|
|
ds->planezlight = zlight[light];
|
|
}
|
|
|
|
R_SetSpanFunc(spanfunctype);
|
|
|
|
// set the maximum value for unsigned
|
|
pl->top[pl->maxx+1] = pl->top[pl->minx-1] = 0xffff;
|
|
pl->bottom[pl->maxx+1] = pl->bottom[pl->minx-1] = 0x0000;
|
|
|
|
stop = pl->maxx + 1;
|
|
|
|
for (x = pl->minx; x <= stop; x++)
|
|
{
|
|
R_MakeSpans(mapfunc, spanfunc, ds, x, pl->top[x-1], pl->bottom[x-1], pl->top[x], pl->bottom[x], allow_parallel);
|
|
}
|
|
|
|
/*
|
|
QUINCUNX anti-aliasing technique (sort of)
|
|
|
|
Normally, Quincunx antialiasing staggers pixels
|
|
in a 5-die pattern like so:
|
|
|
|
o o
|
|
o
|
|
o o
|
|
|
|
To simulate this, we offset the plane by
|
|
FRACUNIT/4 in each direction, and draw
|
|
at 50% translucency. The result is
|
|
a 'smoothing' of the texture while
|
|
using the palette colors.
|
|
*/
|
|
#ifdef QUINCUNX
|
|
if (spanfunc == spanfuncs[BASEDRAWFUNC])
|
|
{
|
|
INT32 i;
|
|
|
|
ds->transmap = R_GetTranslucencyTable(tr_trans50);
|
|
|
|
R_SetSpanFunc(SPANDRAWFUNC_TRANS);
|
|
|
|
for (i = 0; i < 4; i++)
|
|
{
|
|
ds->xoffs = pl->xoffs;
|
|
ds->yoffs = pl->yoffs;
|
|
|
|
switch(i)
|
|
{
|
|
case 0:
|
|
ds->xoffs -= FRACUNIT/4;
|
|
ds->yoffs -= FRACUNIT/4;
|
|
break;
|
|
case 1:
|
|
ds->xoffs -= FRACUNIT/4;
|
|
ds->yoffs += FRACUNIT/4;
|
|
break;
|
|
case 2:
|
|
ds->xoffs += FRACUNIT/4;
|
|
ds->yoffs -= FRACUNIT/4;
|
|
break;
|
|
case 3:
|
|
ds->xoffs += FRACUNIT/4;
|
|
ds->yoffs += FRACUNIT/4;
|
|
break;
|
|
}
|
|
ds->planeheight = abs(pl->height - pl->viewz);
|
|
|
|
if (light >= LIGHTLEVELS)
|
|
light = LIGHTLEVELS-1;
|
|
|
|
if (light < 0)
|
|
light = 0;
|
|
|
|
ds->planezlight = zlight[light];
|
|
|
|
// set the maximum value for unsigned
|
|
pl->top[pl->maxx+1] = 0xffff;
|
|
pl->top[pl->minx-1] = 0xffff;
|
|
pl->bottom[pl->maxx+1] = 0x0000;
|
|
pl->bottom[pl->minx-1] = 0x0000;
|
|
|
|
stop = pl->maxx + 1;
|
|
|
|
for (x = pl->minx; x <= stop; x++)
|
|
R_MakeSpans(x, pl->top[x-1], pl->bottom[x-1],
|
|
pl->top[x], pl->bottom[x]);
|
|
}
|
|
}
|
|
#endif
|
|
}
|
|
|
|
void R_PlaneBounds(visplane_t *plane)
|
|
{
|
|
INT32 i;
|
|
INT32 hi, low;
|
|
|
|
hi = plane->top[plane->minx];
|
|
low = plane->bottom[plane->minx];
|
|
|
|
for (i = plane->minx + 1; i <= plane->maxx; i++)
|
|
{
|
|
if (plane->top[i] < hi)
|
|
hi = plane->top[i];
|
|
if (plane->bottom[i] > low)
|
|
low = plane->bottom[i];
|
|
}
|
|
|
|
plane->high = hi;
|
|
plane->low = low;
|
|
}
|