// SONIC ROBO BLAST 2 //----------------------------------------------------------------------------- // Copyright (C) 1993-1996 by id Software, Inc. // Copyright (C) 1998-2000 by DooM Legacy Team. // Copyright (C) 1999-2018 by Sonic Team Junior. // // This program is free software distributed under the // terms of the GNU General Public License, version 2. // See the 'LICENSE' file for more details. //----------------------------------------------------------------------------- /// \file r_plane.c /// \brief Here is a core component: drawing the floors and ceilings, /// while maintaining a per column clipping list only. /// Moreover, the sky areas have to be determined. #include #include "doomdef.h" #include "console.h" #include "g_game.h" #include "p_setup.h" // levelflats #include "p_slopes.h" #include "r_data.h" #include "r_local.h" #include "r_state.h" #include "r_splats.h" // faB(21jan):testing #include "r_sky.h" #include "v_video.h" #include "w_wad.h" #include "z_zone.h" #include "p_tick.h" #include "r_fps.h" #include "r_portal.h" #ifdef HAVE_THREADS #include "core/thread_pool.h" #endif // // opening // // Quincunx antialiasing of flats! //#define QUINCUNX // good night sweet prince //#define SHITPLANESPARENCY visplane_t *visplanes[MAXVISPLANES] = {}; static visplane_t *freetail; static visplane_t **freehead = &freetail; visplane_t *floorplane = NULL; visplane_t *ceilingplane = NULL; visffloor_t visffloor[MAXFFLOORS] = {}; INT32 numffloors = 0; //SoM: 3/23/2000: Boom visplane hashing routine. #define visplane_hash(picnum,lightlevel,height) \ ((unsigned)((picnum)*3+(lightlevel)+(height)*7) & VISPLANEHASHMASK) // // Clip values are the solid pixel bounding the range. // floorclip starts out SCREENHEIGHT // ceilingclip starts out -1 // INT16 *floorclip = NULL, *ceilingclip = NULL; fixed_t *frontscale = NULL; // // spanstart holds the start of a plane span // initialized to 0 at start // static INT32 *spanstart; //added : 10-02-98: yslopetab is what yslope used to be, // yslope points somewhere into yslopetab, // now (viewheight/2) slopes are calculated above and // below the original viewheight for mouselook // (this is to calculate yslopes only when really needed) // (when mouselookin', yslope is moving into yslopetab) // Check R_SetupFrame, R_SetViewSize for more... fixed_t *yslopetab = NULL; fixed_t *yslope = NULL; fixed_t basexscale = 0, baseyscale = 0; static INT16 *ffloor_f_clip = NULL; static INT16 *ffloor_c_clip = NULL; static void R_SetTiltedSpan(drawspandata_t* ds, INT32 span); static void R_SetSlopePlaneVectors(drawspandata_t* ds, visplane_t *pl, INT32 y, fixed_t xoff, fixed_t yoff); static void R_ReallocPlaneBounds(visplane_t *pl) { pl->top_memory = static_cast(Z_Realloc(pl->top_memory, sizeof(UINT16) * (viewwidth + 2), PU_STATIC, NULL)); pl->bottom_memory = static_cast(Z_Realloc(pl->bottom_memory, sizeof(UINT16) * (viewwidth + 2), PU_STATIC, NULL)); pl->top = pl->top_memory + 1; pl->bottom = pl->bottom_memory + 1; } void R_AllocPlaneMemory(void) { visplane_t *check; // Alloc visplane top/bottom bounds for (unsigned i = 0; i < MAXVISPLANES; i++) { check = visplanes[i]; while (check) { R_ReallocPlaneBounds(check); check = check->next; } } // Need to do it for "freed" visplanes too check = freetail; while (check) { R_ReallocPlaneBounds(check); check = check->next; } // Alloc ffloor clip tables ffloor_f_clip = static_cast(Z_Realloc(ffloor_f_clip, sizeof(*ffloor_f_clip) * (viewwidth * MAXFFLOORS), PU_STATIC, NULL)); ffloor_c_clip = static_cast(Z_Realloc(ffloor_c_clip, sizeof(*ffloor_c_clip) * (viewwidth * MAXFFLOORS), PU_STATIC, NULL)); for (unsigned i = 0; i < MAXFFLOORS; i++) { visffloor_t *ffloor = &visffloor[i]; ffloor->f_clip = ffloor_f_clip + (i * viewwidth); ffloor->c_clip = ffloor_c_clip + (i * viewwidth); } yslopetab = static_cast(Z_Realloc(yslopetab, sizeof(*yslopetab) * (viewheight * 16), PU_STATIC, NULL)); spanstart = static_cast(Z_Realloc(spanstart, sizeof(*spanstart) * viewheight, PU_STATIC, NULL)); } // // Water ripple effect!! // Needs the height of the plane, and the vertical position of the span. // Sets planeripple.xfrac and planeripple.yfrac, added to ds_xfrac and ds_yfrac, if the span is not tilted. // static fixed_t R_CalculateRippleOffset(drawspandata_t* ds, INT32 y) { const fixed_t distance = FixedMul(ds->planeheight, yslope[y]); const INT32 yay = (ds->planeripple.offset + (distance>>9)) & 8191; return FixedDiv(FINESINE(yay), (1<<12) + (distance>>11)); } static void R_CalculatePlaneRipple(drawspandata_t* ds, angle_t angle) { angle >>= ANGLETOFINESHIFT; angle = (angle + 2048) & 8191; // 90 degrees ds->planeripple.xfrac = FixedMul(FINECOSINE(angle), ds->bgofs); ds->planeripple.yfrac = FixedMul(FINESINE(angle), ds->bgofs); } static void R_UpdatePlaneRipple(drawspandata_t* ds) { ds->waterofs = (leveltime & 1)*16384; ds->planeripple.offset = ((leveltime-1)*140) + ((R_GetTimeFrac(RTF_LEVEL)*140) / FRACUNIT); } static bool R_CheckMapPlane(const char* funcname, INT32 y, INT32 x1, INT32 x2) { if (x1 == x2) return true; if (x1 < x2 && x1 >= 0 && x2 < viewwidth && y >= 0 && y < viewheight) return true; CONS_Debug(DBG_RENDER, "%s: x1=%d, x2=%d at y=%d\n", funcname, x1, x2, y); return false; } // // R_MapPlane // // Uses global vars: // basexscale // baseyscale // centerx // viewx // viewy // viewsin // viewcos // viewheight static void R_MapPlane(drawspandata_t *ds, spandrawfunc_t *localspanfunc, INT32 y, INT32 x1, INT32 x2, boolean allow_parallel) { angle_t angle, planecos, planesin; fixed_t distance = 0, span; size_t pindex; (void)allow_parallel; if (!R_CheckMapPlane(__func__, y, x1, x2)) return; angle = (ds->currentplane->viewangle + ds->currentplane->plangle)>>ANGLETOFINESHIFT; planecos = FINECOSINE(angle); planesin = FINESINE(angle); // [RH] Notice that I dumped the caching scheme used by Doom. // It did not offer any appreciable speedup. distance = FixedMul(ds->planeheight, yslope[y]); span = abs(centery - y); if (span) // don't divide by zero { ds->xstep = FixedMul(planesin, ds->planeheight) / span; ds->ystep = FixedMul(planecos, ds->planeheight) / span; } else { ds->xstep = FixedMul(distance, basexscale); ds->ystep = FixedMul(distance, baseyscale); } // [RH] Instead of using the xtoviewangle array, I calculated the fractional values // at the middle of the screen, then used the calculated ds_xstep and ds_ystep // to step from those to the proper texture coordinate to start drawing at. // That way, the texture coordinate is always calculated by its position // on the screen and not by its position relative to the edge of the visplane. ds->xfrac = ds->xoffs + FixedMul(planecos, distance) + (x1 - centerx) * ds->xstep; ds->yfrac = ds->yoffs - FixedMul(planesin, distance) + (x1 - centerx) * ds->ystep; if (ds->planeripple.active) { ds->bgofs = R_CalculateRippleOffset(ds, y); R_CalculatePlaneRipple(ds, ds->currentplane->viewangle + ds->currentplane->plangle); ds->xfrac += ds->planeripple.xfrac; ds->yfrac += ds->planeripple.yfrac; ds->bgofs >>= FRACBITS; if ((y + ds->bgofs) >= viewheight) ds->bgofs = viewheight-y-1; if ((y + ds->bgofs) < 0) ds->bgofs = -y; } pindex = std::min(distance >> LIGHTZSHIFT, MAXLIGHTZ - 1); ds->colormap = ds->planezlight[pindex]; if (encoremap && !ds->currentplane->noencore) ds->colormap += COLORMAP_REMAPOFFSET; if (ds->currentplane->extra_colormap) ds->colormap = ds->currentplane->extra_colormap->colormap + (ds->colormap - colormaps); ds->y = y; ds->x1 = x1; ds->x2 = x2; localspanfunc(ds); } static void R_MapTiltedPlane(drawspandata_t *ds, spandrawfunc_t *localspanfunc, INT32 y, INT32 x1, INT32 x2, boolean allow_parallel) { (void)allow_parallel; if (!R_CheckMapPlane(__func__, y, x1, x2)) return; // Water ripple effect if (ds->planeripple.active) { ds->bgofs = R_CalculateRippleOffset(ds, y); R_SetTiltedSpan(ds, std::clamp(y, 0, viewheight)); R_CalculatePlaneRipple(ds, ds->currentplane->viewangle + ds->currentplane->plangle); R_SetSlopePlaneVectors(ds, ds->currentplane, y, (ds->xoffs + ds->planeripple.xfrac), (ds->yoffs + ds->planeripple.yfrac)); ds->bgofs >>= FRACBITS; if ((y + ds->bgofs) >= viewheight) ds->bgofs = viewheight-y-1; if ((y + ds->bgofs) < 0) ds->bgofs = -y; } if (ds->currentplane->extra_colormap) ds->colormap = ds->currentplane->extra_colormap->colormap; else ds->colormap = colormaps; if (encoremap && !ds->currentplane->noencore) { ds->colormap += COLORMAP_REMAPOFFSET; } ds->y = y; ds->x1 = x1; ds->x2 = x2; localspanfunc(ds); } void R_ClearFFloorClips(void) { INT32 p; // opening / clipping determination for (p = 0; p < MAXFFLOORS; p++) { visffloor_t *ffloor = &visffloor[p]; std::fill(ffloor->f_clip, ffloor->f_clip + viewwidth, static_cast(viewheight)); std::fill(ffloor->c_clip, ffloor->c_clip + viewwidth, static_cast(-1)); } numffloors = 0; } // // R_ClearPlanes // At begining of frame. // void R_ClearPlanes(void) { INT32 i; angle_t angle; // opening / clipping determination std::fill(floorclip, floorclip + viewwidth, static_cast(viewheight)); std::fill(ceilingclip, ceilingclip + viewwidth, static_cast(-1)); std::fill(frontscale, frontscale + viewwidth, INT32_MAX); R_ClearFFloorClips(); for (i = 0; i < MAXVISPLANES; i++) { for (*freehead = visplanes[i], visplanes[i] = NULL; freehead && *freehead ;) { freehead = &(*freehead)->next; } } // left to right mapping angle = (viewangle-ANGLE_90)>>ANGLETOFINESHIFT; // scale will be unit scale at SCREENWIDTH/2 distance basexscale = FixedDiv (FINECOSINE(angle), centerxfrac); baseyscale = -FixedDiv (FINESINE(angle), centerxfrac); } static visplane_t *new_visplane(unsigned hash) { visplane_t *check = freetail; if (!check) { check = static_cast(calloc(1, sizeof (*check))); if (check == NULL) I_Error("new_visplane: Out of memory"); check->top_memory = static_cast(Z_Malloc(sizeof(UINT16) * (viewwidth + 2), PU_STATIC, NULL)); check->bottom_memory = static_cast(Z_Malloc(sizeof(UINT16) * (viewwidth + 2), PU_STATIC, NULL)); check->top = check->top_memory + 1; check->bottom = check->bottom_memory + 1; } else { freetail = freetail->next; if (!freetail) freehead = &freetail; } check->next = visplanes[hash]; visplanes[hash] = check; return check; } // // R_FindPlane: Seek a visplane having the identical values: // Same height, same flattexture, same lightlevel. // If not, allocates another of them. // visplane_t *R_FindPlane(fixed_t height, INT32 picnum, INT32 lightlevel, fixed_t xoff, fixed_t yoff, angle_t plangle, extracolormap_t *planecolormap , ffloor_t *pfloor , polyobj_t *polyobj , pslope_t *slope , boolean noencore , boolean reverseLight, const sector_t *lighting_sector) { visplane_t *check; unsigned hash; if (!slope) // Don't mess with this right now if a slope is involved { if (plangle != 0) { // Must use 64-bit math to avoid an overflow! INT64 vx = xoff + viewx; INT64 vy = yoff - viewy; // Add the view offset, rotated by the plane angle. float ang = ANG2RAD(plangle); float x = vx / (float)FRACUNIT; float y = vy / (float)FRACUNIT; vx = (x * cosf(ang) + y * sinf(ang)) * FRACUNIT; vy = (-x * sinf(ang) + y * cosf(ang)) * FRACUNIT; xoff = vx; yoff = vy; } else { xoff += viewx; yoff -= viewy; } } if (polyobj) { if (polyobj->angle != 0) { float ang = ANG2RAD(polyobj->angle); float x = FixedToFloat(polyobj->centerPt.x); float y = FixedToFloat(polyobj->centerPt.y); xoff -= FloatToFixed(x * cosf(ang) + y * sinf(ang)); yoff -= FloatToFixed(x * sinf(ang) - y * cosf(ang)); } else { xoff -= polyobj->centerPt.x; yoff += polyobj->centerPt.y; } } if (!pfloor) { if (slope != NULL && P_ApplyLightOffset(lightlevel >> LIGHTSEGSHIFT, lighting_sector)) { if (reverseLight) { lightlevel -= slope->lightOffset * 8; } else { lightlevel += slope->lightOffset * 8; } } hash = visplane_hash(picnum, lightlevel, height); for (check = visplanes[hash]; check; check = check->next) { if (polyobj != check->polyobj) continue; if (height == check->height && picnum == check->picnum && lightlevel == check->lightlevel && xoff == check->xoffs && yoff == check->yoffs && planecolormap == check->extra_colormap && check->viewx == viewx && check->viewy == viewy && check->viewz == viewz && check->viewangle == viewangle && check->plangle == plangle && check->slope == slope && check->noencore == noencore) { return check; } } } else { // This appears to fix the Nimbus Ruins sky bug. if (picnum == skyflatnum) { height = 0; // all skies map together lightlevel = 0; } hash = MAXVISPLANES - 1; } check = new_visplane(hash); check->height = height; check->picnum = picnum; check->lightlevel = lightlevel; check->minx = vid.width; check->maxx = -1; check->xoffs = xoff; check->yoffs = yoff; check->extra_colormap = planecolormap; check->ffloor = pfloor; check->viewx = viewx; check->viewy = viewy; check->viewz = viewz; check->viewangle = viewangle; check->plangle = plangle; check->polyobj = polyobj; check->slope = slope; check->noencore = noencore; check->cyan = levelflats[picnum].cyan; memset(check->top, 0xff, sizeof(*check->top) * viewwidth); memset(check->bottom, 0x00, sizeof(*check->bottom) * viewwidth); return check; } // // R_CheckPlane: return same visplane or alloc a new one if needed // visplane_t *R_CheckPlane(visplane_t *pl, INT32 start, INT32 stop) { INT32 intrl, intrh; INT32 unionl, unionh; INT32 x; if (start < pl->minx) { intrl = pl->minx; unionl = start; } else { unionl = pl->minx; intrl = start; } if (stop > pl->maxx) { intrh = pl->maxx; unionh = stop; } else { unionh = pl->maxx; intrh = stop; } // 0xff is not equal to -1 with shorts... for (x = intrl; x <= intrh; x++) if (pl->top[x] != 0xffff || pl->bottom[x] != 0x0000) break; if (x > intrh) /* Can use existing plane; extend range */ { pl->minx = unionl; pl->maxx = unionh; } else /* Cannot use existing plane; create a new one */ { visplane_t *new_pl; if (pl->ffloor) { new_pl = new_visplane(MAXVISPLANES - 1); } else { unsigned hash = visplane_hash(pl->picnum, pl->lightlevel, pl->height); new_pl = new_visplane(hash); } new_pl->height = pl->height; new_pl->picnum = pl->picnum; new_pl->lightlevel = pl->lightlevel; new_pl->xoffs = pl->xoffs; new_pl->yoffs = pl->yoffs; new_pl->extra_colormap = pl->extra_colormap; new_pl->ffloor = pl->ffloor; new_pl->viewx = pl->viewx; new_pl->viewy = pl->viewy; new_pl->viewz = pl->viewz; new_pl->viewangle = pl->viewangle; new_pl->plangle = pl->plangle; new_pl->polyobj = pl->polyobj; new_pl->slope = pl->slope; new_pl->noencore = pl->noencore; new_pl->cyan = pl->cyan; pl = new_pl; pl->minx = start; pl->maxx = stop; memset(pl->top, 0xff, sizeof(*pl->top) * viewwidth); memset(pl->bottom, 0x00, sizeof(*pl->bottom) * viewwidth); } return pl; } // // R_ExpandPlane // // This function basically expands the visplane. // The reason for this is that when creating 3D floor planes, there is no // need to create new ones with R_CheckPlane, because 3D floor planes // are created by subsector and there is no way a subsector can graphically // overlap. void R_ExpandPlane(visplane_t *pl, INT32 start, INT32 stop) { // Don't expand polyobject planes here - we do that on our own. if (pl->polyobj) return; if (pl->minx > start) pl->minx = start; if (pl->maxx < stop) pl->maxx = stop; } // // R_MakeSpans // static void R_MakeSpans(void (*mapfunc)(drawspandata_t* ds, void(*spanfunc)(drawspandata_t*), INT32, INT32, INT32, boolean), spandrawfunc_t* localspanfunc, drawspandata_t* ds, INT32 x, INT32 t1, INT32 b1, INT32 t2, INT32 b2, boolean allow_parallel) { // Alam: from r_splats's R_RenderFloorSplat if (t1 >= viewheight) t1 = viewheight-1; if (b1 >= viewheight) b1 = viewheight-1; if (t2 >= viewheight) t2 = viewheight-1; if (b2 >= viewheight) b2 = viewheight-1; if (x-1 >= viewwidth) x = viewwidth; #ifdef HAVE_THREADS // We want to draw N spans per subtask to ensure the work is // coarse enough to not be too slow due to task scheduling overhead. // To safely do this, we need to copy part of spanstart to a local. // This is essentially loop unrolling across threads. constexpr const int kSpanTaskGranularity = 8; drawspandata_t ds_copy = *ds; while (t1 < t2 && t1 <= b1) { INT32 spanstartcopy[kSpanTaskGranularity] = {0}; INT32 taskspans = 0; for (int i = 0; i < kSpanTaskGranularity; i++) { if (!((t1 + i) < t2 && (t1 + i) <= b1)) { break; } spanstartcopy[i] = spanstart[t1 + i]; taskspans += 1; } auto task = [=]() mutable -> void { for (int i = 0; i < taskspans; i++) { mapfunc(&ds_copy, localspanfunc, t1 + i, spanstartcopy[i], x - 1, false); } }; if (allow_parallel) { srb2::g_main_threadpool->schedule(std::move(task)); } else { (task)(); } t1 += taskspans; } while (b1 > b2 && b1 >= t1) { INT32 spanstartcopy[kSpanTaskGranularity] = {0}; INT32 taskspans = 0; for (int i = 0; i < kSpanTaskGranularity; i++) { if (!((b1 - i) > b2 && (b1 - i) >= t1)) { break; } spanstartcopy[i] = spanstart[b1 - i]; taskspans += 1; } auto task = [=]() mutable -> void { for (int i = 0; i < taskspans; i++) { mapfunc(&ds_copy, localspanfunc, b1 - i, spanstartcopy[i], x - 1, false); } }; if (allow_parallel) { srb2::g_main_threadpool->schedule(std::move(task)); } else { (task)(); } b1 -= taskspans; } #else (void)allow_parallel; while (t1 < t2 && t1 <= b1) { mapfunc(ds, localspanfunc, t1, spanstart[t1], x - 1, false); t1++; } while (b1 > b2 && b1 >= t1) { mapfunc(ds, localspanfunc, b1, spanstart[b1], x - 1, false); b1--; } #endif while (t2 < t1 && t2 <= b2) spanstart[t2++] = x; while (b2 > b1 && b2 >= t2) spanstart[b2--] = x; } void R_DrawPlanes(void) { visplane_t *pl; INT32 i; drawspandata_t ds = {}; R_UpdatePlaneRipple(&ds); #ifdef HAVE_THREADS srb2::ThreadPool::Sema tp_sema; srb2::g_main_threadpool->begin_sema(); #endif for (i = 0; i < MAXVISPLANES; i++) { for (pl = visplanes[i]; pl; pl = pl->next) { if (pl->ffloor != NULL || pl->polyobj != NULL) continue; R_DrawSinglePlane(&ds, pl, cv_parallelsoftware.value); } } #ifdef HAVE_THREADS tp_sema = srb2::g_main_threadpool->end_sema(); srb2::g_main_threadpool->notify_sema(tp_sema); srb2::g_main_threadpool->wait_sema(tp_sema); #endif } static void R_DrawSkyPlane(visplane_t *pl, void(*skycolfunc)(drawcolumndata_t*), boolean allow_parallel); void R_DrawSkyPlanes(void) { visplane_t *pl; INT32 i; // If we're not supposed to draw the sky (e.g. for skyboxes), don't do anything! // This probably utterly ruins sky rendering for FOFs and polyobjects, unfortunately if (!newview->sky) { return; } #ifdef HAVE_THREADS srb2::ThreadPool::Sema tp_sema; srb2::g_main_threadpool->begin_sema(); #endif for (i = 0; i < MAXVISPLANES; i++) { for (pl = visplanes[i]; pl; pl = pl->next) { if (pl->picnum != skyflatnum || pl->ffloor || pl->polyobj) continue; R_DrawSkyPlane(pl, colfunc, cv_parallelsoftware.value); } } #ifdef HAVE_THREADS tp_sema = srb2::g_main_threadpool->end_sema(); srb2::g_main_threadpool->notify_sema(tp_sema); srb2::g_main_threadpool->wait_sema(tp_sema); #endif } static void R_DrawSkyPlane(visplane_t *pl, void(*skycolfunc)(drawcolumndata_t*), boolean allow_parallel) { INT32 x; if (!(pl->minx <= pl->maxx)) return; drawcolumndata_t dc = {}; const INT32 texture = texturetranslation[skytexture]; // Reset column drawer function (note: couldn't we just call colfuncs[BASEDRAWFUNC] directly?) // (that is, unless we'll need to switch drawers in future for some reason) R_SetColumnFunc(BASEDRAWFUNC); // use correct aspect ratio scale dc.iscale = skyscale; // Sky is always drawn full bright, // i.e. colormaps[0] is used. // Because of this hack, sky is not affected // by INVUL inverse mapping. dc.colormap = colormaps; if (encoremap) dc.colormap += COLORMAP_REMAPOFFSET; dc.texturemid = skytexturemid; dc.texheight = textureheight[texture] >>FRACBITS; dc.sourcelength = dc.texheight; x = pl->minx; // Precache the texture so we don't corrupt the zoned heap off-main thread R_CheckTextureCache(texture); #ifdef HAVE_THREADS while (x <= pl->maxx) { // Tune concurrency granularity here to maximize throughput // The cheaper colfunc is, the more coarse the task should be constexpr const int kSkyPlaneMacroColumns = 8; auto thunk = [=]() mutable -> void { for (int i = 0; i < kSkyPlaneMacroColumns && i + x <= pl->maxx; i++) { dc.yl = pl->top[x + i]; dc.yh = pl->bottom[x + i]; if (dc.yl > dc.yh) { continue; } INT32 angle = (pl->viewangle + xtoviewangle[x + i])>>ANGLETOSKYSHIFT; angle -= (skytextureoffset >> FRACBITS); dc.iscale = FixedMul(skyscale, FINECOSINE(xtoviewangle[x + i]>>ANGLETOFINESHIFT)); dc.x = x + i; dc.source = R_GetColumn(texture, -angle); // get negative of angle for each column to display sky correct way round! --Monster Iestyn 27/01/18 skycolfunc(&dc); } }; if (allow_parallel) { srb2::g_main_threadpool->schedule(std::move(thunk)); } else { (thunk)(); } x += kSkyPlaneMacroColumns; } #else (void)allow_parallel; for (x = pl->minx; x <= pl->maxx; x++) { dc.yl = pl->top[x]; dc.yh = pl->bottom[x]; if (dc.yl > dc.yh) { continue; } INT32 angle = (pl->viewangle + xtoviewangle[x])>>ANGLETOSKYSHIFT; angle -= (skytextureoffset >> FRACBITS); dc.iscale = FixedMul(skyscale, FINECOSINE(xtoviewangle[x]>>ANGLETOFINESHIFT)); dc.x = x; dc.source = R_GetColumn(texturetranslation[skytexture], -angle); // get negative of angle for each column to display sky correct way round! --Monster Iestyn 27/01/18 skycolfunc(&dc); } #endif } // Returns the height of the sloped plane at (x, y) as a 32.16 fixed_t static INT64 R_GetSlopeZAt(const pslope_t *slope, fixed_t x, fixed_t y) { INT64 x64 = ((INT64)x - (INT64)slope->o.x); INT64 y64 = ((INT64)y - (INT64)slope->o.y); x64 = (x64 * (INT64)slope->d.x) / FRACUNIT; y64 = (y64 * (INT64)slope->d.y) / FRACUNIT; return (INT64)slope->o.z + ((x64 + y64) * (INT64)slope->zdelta) / FRACUNIT; } // Sets the texture origin vector of the sloped plane. static void R_SetSlopePlaneOrigin(drawspandata_t *ds, pslope_t *slope, fixed_t xpos, fixed_t ypos, fixed_t zpos, fixed_t xoff, fixed_t yoff, fixed_t angle) { floatv3_t *p = &ds->slope_origin; INT64 vx = (INT64)xpos + (INT64)xoff; INT64 vy = (INT64)ypos - (INT64)yoff; float vxf = vx / (float)FRACUNIT; float vyf = vy / (float)FRACUNIT; float ang = ANG2RAD(ANGLE_270 - angle); // p is the texture origin in view space // Don't add in the offsets at this stage, because doing so can result in // errors if the flat is rotated. p->x = vxf * cosf(ang) - vyf * sinf(ang); p->z = vxf * sinf(ang) + vyf * cosf(ang); p->y = (R_GetSlopeZAt(slope, -xoff, yoff) - zpos) / (float)FRACUNIT; } // This function calculates all of the vectors necessary for drawing a sloped plane. static void R_SetSlopePlane(drawspandata_t* ds, pslope_t *slope, fixed_t xpos, fixed_t ypos, fixed_t zpos, fixed_t xoff, fixed_t yoff, angle_t angle, angle_t plangle) { // Potentially override other stuff for now cus we're mean. :< But draw a slope plane! // I copied ZDoom's code and adapted it to SRB2... -Red floatv3_t *m = &ds->slope_v, *n = &ds->slope_u; fixed_t height, temp; float ang; R_SetSlopePlaneOrigin(ds, slope, xpos, ypos, zpos, xoff, yoff, angle); height = P_GetSlopeZAt(slope, xpos, ypos); ds->zeroheight = FixedToFloat(height - zpos); // m is the v direction vector in view space ang = ANG2RAD(ANGLE_180 - (angle + plangle)); m->x = cos(ang); m->z = sin(ang); // n is the u direction vector in view space n->x = sin(ang); n->z = -cos(ang); plangle >>= ANGLETOFINESHIFT; temp = P_GetSlopeZAt(slope, xpos + FINESINE(plangle), ypos + FINECOSINE(plangle)); m->y = FixedToFloat(temp - height); temp = P_GetSlopeZAt(slope, xpos + FINECOSINE(plangle), ypos - FINESINE(plangle)); n->y = FixedToFloat(temp - height); } static void R_CalculateSlopeVectors(drawspandata_t* ds) { float sfmult = 65536.f; // Eh. I tried making this stuff fixed-point and it exploded on me. Here's a macro for the only floating-point vector function I recall using. #define CROSS(d, v1, v2) \ d.x = (v1.y * v2.z) - (v1.z * v2.y);\ d.y = (v1.z * v2.x) - (v1.x * v2.z);\ d.z = (v1.x * v2.y) - (v1.y * v2.x) CROSS(ds->sup, ds->slope_origin, ds->slope_v); CROSS(ds->svp, ds->slope_origin, ds->slope_u); CROSS(ds->szp, ds->slope_v, ds->slope_u); #undef CROSS ds->sup.z *= focallengthf; ds->svp.z *= focallengthf; ds->szp.z *= focallengthf; // Premultiply the texture vectors with the scale factors sfmult *= (1 << ds->nflatshiftup); ds->sup.x *= sfmult; ds->sup.y *= sfmult; ds->sup.z *= sfmult; ds->svp.x *= sfmult; ds->svp.y *= sfmult; ds->svp.z *= sfmult; } void R_SetTiltedSpan(drawspandata_t* ds, INT32 span) { if (ds_su == NULL) ds_su = static_cast(Z_Calloc(sizeof(*ds_su) * vid.height, PU_STATIC, NULL)); if (ds_sv == NULL) ds_sv = static_cast(Z_Calloc(sizeof(*ds_sv) * vid.height, PU_STATIC, NULL)); if (ds_sz == NULL) ds_sz = static_cast(Z_Calloc(sizeof(*ds_sz) * vid.height, PU_STATIC, NULL)); ds->sup = ds_su[span]; ds->svp = ds_sv[span]; ds->szp = ds_sz[span]; } static void R_SetSlopePlaneVectors(drawspandata_t* ds, visplane_t *pl, INT32 y, fixed_t xoff, fixed_t yoff) { R_SetTiltedSpan(ds, y); R_SetSlopePlane(ds, pl->slope, pl->viewx, pl->viewy, pl->viewz, xoff, yoff, pl->viewangle, pl->plangle); R_CalculateSlopeVectors(ds); } static inline void R_AdjustSlopeCoordinates(drawspandata_t* ds, vector3_t *origin) { const fixed_t modmask = ((1 << (32-ds->nflatshiftup)) - 1); const fixed_t ox = (origin->x & modmask); const fixed_t oy = -(origin->y & modmask); ds->xoffs &= modmask; ds->yoffs &= modmask; ds->xoffs -= (origin->x - ox); ds->yoffs += (origin->y + oy); } void R_DrawSinglePlane(drawspandata_t* ds, visplane_t *pl, boolean allow_parallel) { INT32 light = 0; INT32 x; INT32 stop; size_t size; INT32 spanfunctype = BASEDRAWFUNC; ffloor_t *rover; levelflat_t *levelflat; void (*mapfunc)(drawspandata_t*, void(*)(drawspandata_t*), INT32, INT32, INT32, boolean) = R_MapPlane; if (pl->minx > pl->maxx) return; // sky flat if (pl->picnum == skyflatnum) { // horrific if (!newview->sky) { skyVisible = true; } return; } R_UpdatePlaneRipple(ds); ds->planeripple.active = false; R_SetSpanFunc(BASEDRAWFUNC); if (pl->polyobj && pl->polyobj->translucency != 0) { spanfunctype = SPANDRAWFUNC_TRANS; // Hacked up support for alpha value in software mode Tails 09-24-2002 (sidenote: ported to polys 10-15-2014, there was no time travel involved -Red) if (pl->polyobj->translucency >= NUMTRANSMAPS) return; // Don't even draw it else if (pl->polyobj->translucency > 0) ds->transmap = R_GetTranslucencyTable(pl->polyobj->translucency); else // Opaque, but allow transparent flat pixels spanfunctype = SPANDRAWFUNC_SPLAT; #ifdef SHITPLANESPARENCY if (spanfunc == spanfuncs[SPANDRAWFUNC_SPLAT] || (pl->extra_colormap && pl->extra_colormap->fog)) #else if (!pl->extra_colormap || !(pl->extra_colormap->fog & 2)) #endif light = R_GetSoftLightlevel(pl->lightlevel); else light = LIGHTLEVELS-1; } else { if (pl->ffloor) { // Don't draw planes that shouldn't be drawn. for (rover = pl->ffloor->target->ffloors; rover; rover = rover->next) { if ((pl->ffloor->flags & FF_CUTEXTRA) && (rover->flags & FF_EXTRA)) { if (pl->ffloor->flags & FF_EXTRA) { // The plane is from an extra 3D floor... Check the flags so // there are no undesired cuts. if (((pl->ffloor->flags & (FF_FOG|FF_SWIMMABLE)) == (rover->flags & (FF_FOG|FF_SWIMMABLE))) && pl->height < *rover->topheight && pl->height > *rover->bottomheight) return; } } } if (cv_softcyancut.value && pl->cyan && !(pl->ffloor->flags & FF_RIPPLE)) spanfunctype = SPANDRAWFUNC_SPLAT; if (pl->ffloor->flags & FF_TRANSLUCENT) { spanfunctype = SPANDRAWFUNC_TRANS; // Hacked up support for alpha value in software mode Tails 09-24-2002 // ...unhacked by toaster 04-01-2021, re-hacked a little by sphere 19-11-2021 // and mercilessly shoved into saturn by chearii 02-02-2025 { INT32 trans = (10*((256+12) - pl->ffloor->alpha))/255; if (trans >= 10) return; // Don't even draw it if (pl->ffloor->blend) // additive, (reverse) subtractive, modulative ds->transmap = R_GetBlendTable(pl->ffloor->blend, trans); else if (!(ds->transmap = R_GetTranslucencyTable(trans)) || trans == 0) spanfunctype = SPANDRAWFUNC_SPLAT; // Opaque, but allow transparent flat pixels } #ifdef SHITPLANESPARENCY if (spanfunc == spanfuncs[SPANDRAWFUNC_SPLAT] || (pl->extra_colormap && pl->extra_colormap->fog)) #else if (!pl->extra_colormap || !(pl->extra_colormap->fog & 2)) #endif light = R_GetSoftLightlevel(pl->lightlevel); else light = LIGHTLEVELS-1; } else if (pl->ffloor->flags & FF_FOG) { spanfunctype = SPANDRAWFUNC_FOG; light = R_GetSoftLightlevel(pl->lightlevel); } else light = R_GetSoftLightlevel(pl->lightlevel); if (pl->ffloor->flags & FF_RIPPLE && cv_ripplewater.value) { INT32 top, bottom; ds->planeripple.active = true; if (spanfunctype == SPANDRAWFUNC_TRANS) { spanfunctype = SPANDRAWFUNC_WATER; // Copy the current scene, ugh top = std::max(0, pl->high - 8); bottom = std::min(viewheight, pl->low + 8); // Only copy the part of the screen we need UINT8 i = R_GetViewNumber(); INT32 scrx = 0; INT32 scry = top; INT32 offset; if (splitscreen == 1) { if (i & 1) { scry += viewheight; } } else { if (i & 1) { scrx += viewwidth; } if (i / 2) { scry += viewheight; } } offset = (scry*vid.width) + scrx; // No idea if this works VID_BlitLinearScreen(vid.screens[0] + offset, vid.screens[1] + (top*vid.width), // intentionally not +offset viewwidth, bottom-top, vid.width, vid.width); } } } else light = R_GetSoftLightlevel(pl->lightlevel); } ds->currentplane = pl; levelflat = &levelflats[pl->picnum]; // Get the texture ds->source = R_GetFlat(levelflat->lumpnum); if (ds->source == NULL) return; size = W_LumpLength(levelflat->lumpnum); switch (size) { case 4194304: // 2048x2048 lump ds->nflatmask = 0x3FF800; ds->nflatxshift = 21; ds->nflatyshift = 10; ds->nflatshiftup = 5; break; case 1048576: // 1024x1024 lump ds->nflatmask = 0xFFC00; ds->nflatxshift = 22; ds->nflatyshift = 12; ds->nflatshiftup = 6; break; case 262144:// 512x512 lump' ds->nflatmask = 0x3FE00; ds->nflatxshift = 23; ds->nflatyshift = 14; ds->nflatshiftup = 7; break; case 65536: // 256x256 lump ds->nflatmask = 0xFF00; ds->nflatxshift = 24; ds->nflatyshift = 16; ds->nflatshiftup = 8; break; case 16384: // 128x128 lump ds->nflatmask = 0x3F80; ds->nflatxshift = 25; ds->nflatyshift = 18; ds->nflatshiftup = 9; break; case 1024: // 32x32 lump ds->nflatmask = 0x3E0; ds->nflatxshift = 27; ds->nflatyshift = 22; ds->nflatshiftup = 11; break; default: // 64x64 lump ds->nflatmask = 0xFC0; ds->nflatxshift = 26; ds->nflatyshift = 20; ds->nflatshiftup = 10; break; } ds->xoffs = pl->xoffs; ds->yoffs = pl->yoffs; light = CLAMP(light, 0, LIGHTLEVELS-1); if (pl->slope) { mapfunc = R_MapTiltedPlane; if (!pl->plangle) { R_AdjustSlopeCoordinates(ds, &pl->slope->o); } if (ds->planeripple.active) { ds->planeheight = abs(P_GetSlopeZAt(pl->slope, pl->viewx, pl->viewy) - pl->viewz); R_PlaneBounds(pl); for (x = pl->high; x < pl->low; x++) { ds->bgofs = R_CalculateRippleOffset(ds, x); R_CalculatePlaneRipple(ds, pl->viewangle + pl->plangle); R_SetSlopePlaneVectors(ds, pl, x, (ds->xoffs + ds->planeripple.xfrac), (ds->yoffs + ds->planeripple.yfrac)); } } else R_SetSlopePlaneVectors(ds, pl, 0, ds->xoffs, ds->yoffs); switch (spanfunctype) { case SPANDRAWFUNC_WATER: spanfunctype = SPANDRAWFUNC_TILTEDWATER; break; case SPANDRAWFUNC_TRANS: spanfunctype = SPANDRAWFUNC_TILTEDTRANS; break; case SPANDRAWFUNC_SPLAT: spanfunctype = SPANDRAWFUNC_TILTEDSPLAT; break; case SPANDRAWFUNC_TRANSSPLAT: spanfunctype = SPANDRAWFUNC_TILTEDTRANSSPLAT; break; case SPANDRAWFUNC_FOG: spanfunctype = SPANDRAWFUNC_TILTEDFOG; break; default: spanfunctype = SPANDRAWFUNC_TILTED; break; } ds->planezlight = scalelight[light]; } else { // Don't mess with angle on slopes! We'll handle this ourselves later if (viewangle != pl->viewangle + pl->plangle) { viewangle = pl->viewangle + pl->plangle; } ds->planeheight = abs(pl->height - pl->viewz); ds->planezlight = zlight[light]; } R_SetSpanFunc(spanfunctype); // set the maximum value for unsigned pl->top[pl->maxx+1] = pl->top[pl->minx-1] = 0xffff; pl->bottom[pl->maxx+1] = pl->bottom[pl->minx-1] = 0x0000; stop = pl->maxx + 1; for (x = pl->minx; x <= stop; x++) { R_MakeSpans(mapfunc, spanfunc, ds, x, pl->top[x-1], pl->bottom[x-1], pl->top[x], pl->bottom[x], allow_parallel); } /* QUINCUNX anti-aliasing technique (sort of) Normally, Quincunx antialiasing staggers pixels in a 5-die pattern like so: o o o o o To simulate this, we offset the plane by FRACUNIT/4 in each direction, and draw at 50% translucency. The result is a 'smoothing' of the texture while using the palette colors. */ #ifdef QUINCUNX if (spanfunc == spanfuncs[BASEDRAWFUNC]) { INT32 i; ds->transmap = R_GetTranslucencyTable(tr_trans50); R_SetSpanFunc(SPANDRAWFUNC_TRANS); for (i = 0; i < 4; i++) { ds->xoffs = pl->xoffs; ds->yoffs = pl->yoffs; switch(i) { case 0: ds->xoffs -= FRACUNIT/4; ds->yoffs -= FRACUNIT/4; break; case 1: ds->xoffs -= FRACUNIT/4; ds->yoffs += FRACUNIT/4; break; case 2: ds->xoffs += FRACUNIT/4; ds->yoffs -= FRACUNIT/4; break; case 3: ds->xoffs += FRACUNIT/4; ds->yoffs += FRACUNIT/4; break; } ds->planeheight = abs(pl->height - pl->viewz); if (light >= LIGHTLEVELS) light = LIGHTLEVELS-1; if (light < 0) light = 0; ds->planezlight = zlight[light]; // set the maximum value for unsigned pl->top[pl->maxx+1] = 0xffff; pl->top[pl->minx-1] = 0xffff; pl->bottom[pl->maxx+1] = 0x0000; pl->bottom[pl->minx-1] = 0x0000; stop = pl->maxx + 1; for (x = pl->minx; x <= stop; x++) R_MakeSpans(x, pl->top[x-1], pl->bottom[x-1], pl->top[x], pl->bottom[x]); } } #endif } void R_PlaneBounds(visplane_t *plane) { INT32 i; INT32 hi, low; hi = plane->top[plane->minx]; low = plane->bottom[plane->minx]; for (i = plane->minx + 1; i <= plane->maxx; i++) { if (plane->top[i] < hi) hi = plane->top[i]; if (plane->bottom[i] > low) low = plane->bottom[i]; } plane->high = hi; plane->low = low; }