Files
SRB2Kart-Saturn/src/r_patchrotation.cpp
T
Alug 86c1b2cbef simplify the vector buffer stuff
honestly doesent make that much sense in most cases to grow capacity * 2 (slightly misunderstood some stuff on implementation)
and in other cases dont need to manually check for resize
2025-11-19 18:12:20 +01:00

269 lines
6.3 KiB
C++

// SONIC ROBO BLAST 2
//-----------------------------------------------------------------------------
// Copyright (C) 2020-2023 by Lactozilla.
//
// This program is free software distributed under the
// terms of the GNU General Public License, version 2.
// See the 'LICENSE' file for more details.
//-----------------------------------------------------------------------------
/// \file r_patchrotation.c
/// \brief Patch rotation.
#include "doomdef.h"
#include "r_fps.h"
#include "r_patch.h"
#include "r_patchrotation.h"
#include "z_zone.h"
#include "w_wad.h"
#include <vector>
#ifdef ROTSPRITE
//
// R_GetRollAngle
//
// Angles precalculated in R_InitSprites.
//
fixed_t rollcosang[ROTANGLES] = {};
fixed_t rollsinang[ROTANGLES] = {};
INT32 R_GetRollAngle(angle_t rollangle)
{
INT32 ra = AngleFixed(rollangle)>>FRACBITS;
#if (ROTANGDIFF > 1)
ra += (ROTANGDIFF/2);
#endif
ra /= ROTANGDIFF;
ra %= ROTANGLES;
return ra;
}
angle_t R_RotationAngle(angle_t ang, angle_t camang, interpmobjstate_t *interp)
{
return FixedMul(FINECOSINE((ang) >> ANGLETOFINESHIFT), interp->roll) +
FixedMul(FINESINE((ang) >> ANGLETOFINESHIFT), interp->pitch) +
FixedMul(FINECOSINE((camang) >> ANGLETOFINESHIFT), interp->sloperoll) +
FixedMul(FINESINE((camang) >> ANGLETOFINESHIFT), interp->slopepitch);
}
patch_t *Patch_GetRotatedSprite(spriteframe_t *sprite, size_t frame, size_t spriteangle, boolean flip, void *info, INT32 rotationangle)
{
rotsprite_t *rotsprite;
spriteinfo_t *sprinfo = (spriteinfo_t *)info;
INT32 idx = rotationangle;
if (rotationangle < 1 || rotationangle >= ROTANGLES)
return NULL;
rotsprite = sprite->rotated[spriteangle];
if (rotsprite == NULL)
{
rotsprite = RotatedPatch_Create(ROTANGLES);
sprite->rotated[spriteangle] = rotsprite;
}
if (flip)
idx += rotsprite->angles;
if (rotsprite->patches[idx] == NULL)
{
patch_t *patch;
INT32 xpivot = 0, ypivot = 0;
lumpnum_t lump = sprite->lumppat[spriteangle];
if (lump == LUMPERROR)
return NULL;
patch = (patch_t *)W_CachePatchNum(lump, PU_SPRITE);
if (sprinfo->available)
{
xpivot = sprinfo->pivot[frame].x;
ypivot = sprinfo->pivot[frame].y;
}
else
{
xpivot = patch->leftoffset;
ypivot = patch->height / 2;
}
RotatedPatch_DoRotation(rotsprite, patch, rotationangle, xpivot, ypivot, flip);
}
return static_cast<patch_t*>(rotsprite->patches[idx]);
}
rotsprite_t *RotatedPatch_Create(INT32 numangles)
{
rotsprite_t *rotsprite = static_cast<rotsprite_t*>(Z_Calloc(sizeof(rotsprite_t), PU_STATIC, NULL));
rotsprite->angles = numangles;
rotsprite->patches = static_cast<void**>(Z_Calloc(rotsprite->angles * 2 * sizeof(void *), PU_STATIC, NULL));
return rotsprite;
}
static void RotatedPatch_CalculateDimensions(
INT32 width, INT32 height,
fixed_t ca, fixed_t sa,
INT32 *newwidth, INT32 *newheight)
{
fixed_t fixedwidth = (width * FRACUNIT);
fixed_t fixedheight = (height * FRACUNIT);
fixed_t w1 = abs(FixedMul(fixedwidth, ca) - FixedMul(fixedheight, sa));
fixed_t w2 = abs(FixedMul(-fixedwidth, ca) - FixedMul(fixedheight, sa));
fixed_t h1 = abs(FixedMul(fixedwidth, sa) + FixedMul(fixedheight, ca));
fixed_t h2 = abs(FixedMul(-fixedwidth, sa) + FixedMul(fixedheight, ca));
w1 = FixedInt(FixedCeil(w1 + (FRACUNIT/2)));
w2 = FixedInt(FixedCeil(w2 + (FRACUNIT/2)));
h1 = FixedInt(FixedCeil(h1 + (FRACUNIT/2)));
h2 = FixedInt(FixedCeil(h2 + (FRACUNIT/2)));
*newwidth = std::max(width, std::max(w1, w2));
*newheight = std::max(height, std::max(h1, h2));
}
void RotatedPatch_DoRotation(rotsprite_t *rotsprite, patch_t *patch, INT32 angle, INT32 xpivot, INT32 ypivot, boolean flip)
{
UINT32 i;
patch_t *rotated;
static std::vector<UINT16> rawdst(512 * 1024), rawconv(512 * 1024); // 1 MB should be enough for most cases
UINT16 *rawout;
size_t size;
INT32 bflip = (flip != 0x00);
INT32 width = patch->width;
INT32 height = patch->height;
INT32 leftoffset = patch->leftoffset;
INT32 newwidth, newheight;
fixed_t ca = rollcosang[angle];
fixed_t sa = rollsinang[angle];
fixed_t xcenter, ycenter;
INT32 idx = angle;
INT32 x, y;
INT32 sx, sy;
INT32 dx, dy;
INT32 ox, oy;
INT32 minx, miny, maxx, maxy;
// Don't cache angle = 0
if (angle < 1 || angle >= ROTANGLES)
return;
if (flip)
{
idx += rotsprite->angles;
xpivot = width - xpivot;
leftoffset = width - leftoffset;
}
if (rotsprite->patches[idx])
return;
// Find the dimensions of the rotated patch.
RotatedPatch_CalculateDimensions(width, height, ca, sa, &newwidth, &newheight);
xcenter = (xpivot * FRACUNIT);
ycenter = (ypivot * FRACUNIT);
if (xpivot != width / 2 || ypivot != height / 2)
{
newwidth *= 2;
newheight *= 2;
}
minx = newwidth;
miny = newheight;
maxx = 0;
maxy = 0;
// Draw the rotated sprite to a temporary buffer.
size = (newwidth * newheight);
if (!size)
size = (width * height);
rawdst.resize(size);
for (i = 0; i < size; i++)
rawdst[i] = 0xFF00;
for (dy = 0; dy < newheight; dy++)
{
for (dx = 0; dx < newwidth; dx++)
{
x = (dx - (newwidth / 2)) * FRACUNIT;
y = (dy - (newheight / 2)) * FRACUNIT;
sx = FixedMul(x, ca) + FixedMul(y, sa) + xcenter;
sy = -FixedMul(x, sa) + FixedMul(y, ca) + ycenter;
sx >>= FRACBITS;
sy >>= FRACBITS;
if (sx >= 0 && sy >= 0 && sx < width && sy < height)
{
rawdst[(dy * newwidth) + dx] = R_GetPatchPixel(patch, sx, sy, bflip);
if (dx < minx)
minx = dx;
if (dy < miny)
miny = dy;
if (dx > maxx)
maxx = dx;
if (dy > maxy)
maxy = dy;
}
}
}
ox = (newwidth / 2) + (leftoffset - xpivot);
oy = (newheight / 2) + (patch->topoffset - ypivot);
width = (maxx - minx);
height = (maxy - miny);
if ((unsigned)(width * height) > size)
{
UINT16 *src, *dest;
size = (width * height);
rawconv.resize(size);
memset(rawconv.data(), 0, size * sizeof(UINT16));
src = &rawdst[(miny * newwidth) + minx];
dest = rawconv.data();
dy = height;
while (dy--)
{
memcpy(dest, src, width * sizeof(UINT16));
dest += width;
src += newwidth;
}
ox -= minx;
oy -= miny;
rawout = rawconv.data();
}
else
{
width = newwidth;
height = newheight;
rawout = rawdst.data();
}
// make patch
rotated = (patch_t *)R_MaskedFlatToPatch(rawout, width, height, 0, 0, &size);
Z_ChangeTag(rotated, PU_PATCH_ROTATED);
Z_SetUser(rotated, (void **)(&rotsprite->patches[idx]));
rotated->leftoffset = ox;
rotated->topoffset = oy;
}
#endif