alufolie91 146cb6b1c3 remove lua stuff from sprite rotation/scaling
shit can desynch people who are on another client, when this client is used to host a server
esp airbrakes cause it so ugh
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SRB2Kart: Saturn

SRB2Kart is a kart racing mod based on the 3D Sonic the Hedgehog fangame Sonic Robo Blast 2, based on a modified version of Doom Legacy.

Saturn Features

  • Player rotation on Slopes, funny squish when landing, Sprite scaling and all that
  • Kart Hud offsets are user changable
  • Access for mobj_t and player_t fields from Lua has been completely rewritten, much better performance
  • Lua shows tracebacks whenever an error occurs
  • The Lua perfstat page now has multiple pages and is more organized (ps_thinkframe_page X)
  • "addfilelocal" Command, for those who want to use their custom hud in netgames (Same as addfile but completely client sided)
  • Visual Portals from haya´s HEP Client

Techical Stuff:

  • ZFigthing Textures in Opengl mode have been fixed in engine (well almost all of it)
  • Fof´s intersecting with slopes have less issues and now render correctly in Opengl
  • Midtextures on slopes in Opengl arent broken anymore, all those weird guardrails and fences, aswell as some of those sticking out textures from the ground on some maps should be gone.
  • A longstanding crash with "fading music changes" has been fixed
  • A crash after long play sessions or when hosting a listen server regarding "FreeColormipmaps" has been fixed
  • Multiple other fixes/optimizations like 3D floor clipping in software mode

Bugs

  • Joining a netgame midrace makes all sprites invisible until the next mapchange. (Sadly unfixable without breaking netgame compability)

  • For the reason mentioned above, sometimes when rewinding a recorded replay from a netgame, playersprites may disappear, however normal playback is fine.

Dependencies

  • NASM (x86 builds only)
  • SDL2 (Linux/OS X only)
  • SDL2-Mixer (Linux/OS X only)
  • libupnp (Linux/OS X only)
  • libgme (Linux/OS X only)

Compiling

See SRB2 Wiki/Source code compiling. The compiling process for SRB2Kart is largely identical to SRB2.

Disclaimer

Kart Krew is in no way affiliated with SEGA or Sonic Team. We do not claim ownership of any of SEGA's intellectual property used in SRB2.

S
Description
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Readme GPL-2.0
327 MiB
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2026-09-27 21:29:09 +02:00
Languages
C 90.1%
C++ 4.7%
Shell 1.9%
Roff 1.3%
CMake 0.8%
Other 1.2%