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SRB2Kart Saturn - v8.3 Stable
released this
2025-07-27 23:21:55 +02:00 | 3142 commits to Saturn since this releaseThis is just a Bugfix release for Saturn v8
No big new features here yet!What's Changed
Fixes
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Fix build on macOS by @P-AS in https://github.com/Indev450/SRB2Kart-Saturn/pull/183
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Fixed help command by @chromaticpipe in https://github.com/Indev450/SRB2Kart-Saturn/pull/182
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Fix level interpolators jittering during objectplace by @chromaticpipe in https://github.com/Indev450/SRB2Kart-Saturn/pull/184
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Fixed battle hell maps still showing when "showallmaps" was set to off fixes https://github.com/Indev450/SRB2Kart-Saturn/issues/190
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Fixed issues with Controller inputs in splitscreen fixes https://github.com/Indev450/SRB2Kart-Saturn/issues/191
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Fixed issues with patch drawing being broken on some compilers
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Fixed some memory allocation errors being unhandled with G_BuildMapTitle
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Fixed some crashes when using the Automap due to missing mobj checks
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Fixed issues which may caused some visual issues when toggling palette rendering during gameplay
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Fixed an underflow in netcode consistency checking (backport of https://git.srb2.org/Hanicef/SRB2Classic/-/commit/9f5686ef48956cd64ef92f737e59cbbaa27d8cf9)
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Fixed crashes when joining a netgame on a map which uses awayview cameras due to missing mobj checks
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Fixed memory leaks in pk3 verify functions
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Fixed compiler errors when compiling with newer curl versions
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Fixed an issue that may caused dedicated servers to be unable to record replays
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Fixed FOV not updating in software renderer mode
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Fixed an issue that caused Fake floors to disappear when going into first person mode on certain maps in software renderer mode, many thanks @GenericHeroGuy (port from Blankart)
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Removed a check that may caused desynchs when using bananas, mines or sinks when they were dragged
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Fixed an issue that caused the minimap headlight to display a faint black box on some occasions (remember to update extra.kart !)
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Fixed an issue that caused the Console animation to be super slow during frameskipping
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Fixed the custom Addon directory setting being ignored (port from srb2classic https://codeberg.org/srb2classic/srb2classic/commit/4958e0aa0092c572f98602e53762bd8b6698e17d)
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Fixed some issues when crosscompiling Windows builds (Thanks @NepDisk)
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- Fixed some issues with Keepmusic (hopefully fixes the rare menu music bug)
Improvements
- Borderless window toggle by @chromaticpipe in https://github.com/Indev450/SRB2Kart-Saturn/pull/193
- When a gamestate resend with the new resynch system took to look, it will now be aborted. Fixes issues where the game believed it was always already sending the gamestate to someone and as a result was unable to properly resynch players
- Added a toggle to disable Quake Screenshakes, toggable with "quakescreenshake"
- Z_CheckHeap errors now should display more useful information for us to debug instead of just 420
- Windows builds are now shipped with minimal debug symbols, to give us better crash reports so debugging issues will be easier for us (This is why the executables are slightly larger now :p)
New Contributors
- @P-AS made their first contribution in https://github.com/Indev450/SRB2Kart-Saturn/pull/183
Much thanks to everyone who reported Issues and sent Contributions! c:
Full Changelog: https://github.com/Indev450/SRB2Kart-Saturn/compare/v8.2...v8.3
Downloads
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