For some reason, the rounddown code was always active, making the cvar do nothing
this completely removed the rounddown code, as all it did was resize all textures to the next smaller powers of two, basically making alot of maps stutter especially on mapload
this may increase memory usage with the sideeffect of less stuttering though
iit also adds a texture buffer for converting non RGBA to RGBA textures
and also changes a bit of mipmap caching/handling
For some reason, the rounddown code was always active, making the cvar do nothing
this completely removed the rounddown code, as all it did was resize all textures to the next smaller powers of two, basically making alot of maps stutter especially on mapload
this may increase memory usage with the sideeffect of less stuttering though
iit also adds a texture buffer for converting non RGBA to RGBA textures
and also changes a bit of mipmap caching/handling
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For some reason, the rounddown code was always active, making the cvar do nothing
this completely removed the rounddown code, as all it did was resize all textures to the next smaller powers of two, basically making alot of maps stutter especially on mapload
this may increase memory usage with the sideeffect of less stuttering though
iit also adds a texture buffer for converting non RGBA to RGBA textures
and also changes a bit of mipmap caching/handling