Add null check into P_SpawnMapThing so game doesn't crash if it fails… #76

Merged
alufolie91 merged 1 commits from pspawnmapthing-null-check into Saturn-Next 2023-10-16 02:11:10 +02:00
+6
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@@ -11374,6 +11374,12 @@ void P_SpawnMapThing(mapthing_t *mthing)
}
mobj = P_SpawnMobj(x, y, z, i);
if (!mobj || P_MobjWasRemoved(mobj)) {
CONS_Alert(CONS_WARNING, "Failed to spawn map thing #%d at %d, %d\n", mthing->type, x>>FRACBITS, y>>FRACBITS);
return;
}
mobj->spawnpoint = mthing;
switch(mobj->type)