Visuals and friends #34

Merged
hayaunderscore merged 18 commits from visuals-and-friends into Saturn 2023-08-27 19:16:35 +02:00
hayaunderscore commented 2023-08-27 12:36:12 +02:00 (Migrated from github.com)

Various UI tweaks (all of them are optional :))

  • Clean up Saturn menu and credits
  • Add togglable input display (from Snowy) [disabled by default]
  • Add togglable hardcoded saltyhop implementation [disabled by default]
  • Add togglable v2-ish speedometer (requires extra.kart, graphics by AchiiroMako) [disabled by default]
Various UI tweaks (all of them are optional :)) - Clean up Saturn menu and credits - Add togglable input display (from Snowy) [disabled by default] - Add togglable hardcoded saltyhop implementation [disabled by default] - Add togglable v2-ish speedometer (requires [`extra.kart`](https://cdn.discordapp.com/attachments/1144289424738353243/1145305364573724752/extra.kart), graphics by AchiiroMako) [disabled by default]
Indev450 (Migrated from github.com) reviewed 2023-08-27 16:37:04 +02:00
@@ -293,5 +293,5 @@
UINT32 renderflags; // render flags
fixed_t spritexscale, spriteyscale;
fixed_t spritexoffset, spriteyoffset;
fixed_t old_spritexscale, old_spriteyscale;
Indev450 (Migrated from github.com) commented 2023-08-27 16:37:04 +02:00

I think it would be better to just move these fields at end of mobj_t so no need to add extra fields in precipmobj_t

I think it would be better to just move these fields at end of `mobj_t` so no need to add extra fields in `precipmobj_t`
Indev450 (Migrated from github.com) reviewed 2023-08-27 16:39:03 +02:00
@@ -225,5 +225,5 @@
void A_BrakChase();
void A_BrakFireShot();
void A_BrakLobShot();
void A_NapalmScatter();
void A_SpawnFreshCopy();
Indev450 (Migrated from github.com) commented 2023-08-27 16:39:02 +02:00

Probably better keep old value to keep compatibility with vanilla clients (so, there would be no situation when server runs fine but clients crash with "too much freeslots" error or like that)

Probably better keep old value to keep compatibility with vanilla clients (so, there would be no situation when server runs fine but clients crash with "too much freeslots" error or like that)
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Reference: saturn/SRB2Kart-Saturn#34