Add togglable input display (from Snowy) [disabled by default]
Add togglable hardcoded saltyhop implementation [disabled by default]
Add togglable v2-ish speedometer (requires extra.kart, graphics by AchiiroMako) [disabled by default]
Various UI tweaks (all of them are optional :))
- Clean up Saturn menu and credits
- Add togglable input display (from Snowy) [disabled by default]
- Add togglable hardcoded saltyhop implementation [disabled by default]
- Add togglable v2-ish speedometer (requires [`extra.kart`](https://cdn.discordapp.com/attachments/1144289424738353243/1145305364573724752/extra.kart), graphics by AchiiroMako) [disabled by default]
Probably better keep old value to keep compatibility with vanilla clients (so, there would be no situation when server runs fine but clients crash with "too much freeslots" error or like that)
Probably better keep old value to keep compatibility with vanilla clients (so, there would be no situation when server runs fine but clients crash with "too much freeslots" error or like that)
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Various UI tweaks (all of them are optional :))
extra.kart, graphics by AchiiroMako) [disabled by default]@@ -293,5 +293,5 @@UINT32 renderflags; // render flagsfixed_t spritexscale, spriteyscale;fixed_t spritexoffset, spriteyoffset;fixed_t old_spritexscale, old_spriteyscale;I think it would be better to just move these fields at end of
mobj_tso no need to add extra fields inprecipmobj_t@@ -225,5 +225,5 @@void A_BrakChase();void A_BrakFireShot();void A_BrakLobShot();void A_NapalmScatter();void A_SpawnFreshCopy();Probably better keep old value to keep compatibility with vanilla clients (so, there would be no situation when server runs fine but clients crash with "too much freeslots" error or like that)