Rolluaremoval #3
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+12
-12
@@ -36,8 +36,8 @@ int mobj_snext_noset(lua_State *L);
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int mobj_z_setter(lua_State *L);
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int mobj_sprev_unimplemented(lua_State *L);
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int mobj_angle_setter(lua_State *L);
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int mobj_sloperoll_noset(lua_State *L);
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int mobj_spritescale_setter(lua_State *L);
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//int mobj_sloperoll_noset(lua_State *L);
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//int mobj_spritescale_setter(lua_State *L);
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int mobj_touching_sectorlist_unimplemented(lua_State *L);
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int mobj_radius_setter(lua_State *L);
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int mobj_height_setter(lua_State *L);
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@@ -76,15 +76,15 @@ static const udata_field_t mobj_fields[] = {
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FIELD(mobj_t, snext, udatalib_getter_mobj, mobj_snext_noset),
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FIELD(mobj_t, sprev, mobj_sprev_unimplemented, mobj_sprev_unimplemented),
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FIELD(mobj_t, angle, udatalib_getter_angle, mobj_angle_setter),
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FIELD(mobj_t, rollangle, udatalib_getter_angle, udatalib_setter_angle),
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FIELD(mobj_t, sloperoll, udatalib_getter_angle, mobj_sloperoll_noset),
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//FIELD(mobj_t, rollangle, udatalib_getter_angle, udatalib_setter_angle),
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//FIELD(mobj_t, sloperoll, udatalib_getter_angle, mobj_sloperoll_noset),
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FIELD(mobj_t, sprite, udatalib_getter_spritenum, udatalib_setter_spritenum),
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FIELD(mobj_t, frame, udatalib_getter_uint32, udatalib_setter_uint32),
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FIELD(mobj_t, anim_duration, udatalib_getter_uint16, udatalib_setter_uint16),
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FIELD(mobj_t, spritexscale, udatalib_getter_fixed, mobj_spritescale_setter),
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FIELD(mobj_t, spriteyscale, udatalib_getter_fixed, mobj_spritescale_setter),
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FIELD(mobj_t, spritexoffset, udatalib_getter_fixed, udatalib_setter_fixed),
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FIELD(mobj_t, spriteyoffset, udatalib_getter_fixed, udatalib_setter_fixed),
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//FIELD(mobj_t, spritexscale, udatalib_getter_fixed, mobj_spritescale_setter),
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//FIELD(mobj_t, spriteyscale, udatalib_getter_fixed, mobj_spritescale_setter),
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//FIELD(mobj_t, spritexoffset, udatalib_getter_fixed, udatalib_setter_fixed),
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//FIELD(mobj_t, spriteyoffset, udatalib_getter_fixed, udatalib_setter_fixed),
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FIELD(mobj_t, touching_sectorlist, mobj_touching_sectorlist_unimplemented, mobj_touching_sectorlist_unimplemented),
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FIELD(mobj_t, subsector, udatalib_getter_subsector, mobj_nosetpos_subsector),
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FIELD(mobj_t, floorz, udatalib_getter_fixed, mobj_nosetpos_floorz),
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@@ -133,7 +133,7 @@ static const udata_field_t mobj_fields[] = {
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FIELD(mobj_t, cvmem, udatalib_getter_int32, udatalib_setter_int32),
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FIELD(mobj_t, standingslope, udatalib_getter_slope, mobj_standingslope_noset),
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FIELD(mobj_t, colorized, udatalib_getter_boolean, udatalib_setter_boolean),
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FIELD(mobj_t, rollmodel, udatalib_getter_boolean, udatalib_setter_boolean),
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//FIELD(mobj_t, rollmodel, udatalib_getter_boolean, udatalib_setter_boolean),
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{ NULL },
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};
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#undef FIELD
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@@ -174,7 +174,7 @@ int mobj_ ## field ## _noset(lua_State *L) \
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return luaL_error(L, LUA_QL("mobj_t") " field " LUA_QS " should not be set directly.", #field); \
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}
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NOSET(sloperoll)
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//NOSET(sloperoll)
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NOSET(snext)
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NOSET(bnext)
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NOSET(info)
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@@ -233,7 +233,7 @@ int mobj_angle_setter(lua_State *L)
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return 0;
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}
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int mobj_spritescale_setter(lua_State *L)
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/*int mobj_spritescale_setter(lua_State *L)
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{
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mobj_t *mo = GETMO();
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@@ -251,7 +251,7 @@ int mobj_spritescale_setter(lua_State *L)
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mo->realyscale = luaL_checkfixed(L, 2);
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}
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return 0;
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}
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}*/
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int mobj_radius_setter(lua_State *L)
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{
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+6
-6
@@ -7444,10 +7444,10 @@ void A_RollAngle(mobj_t *actor)
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INT32 locvar2 = var2;
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const angle_t angle = FixedAngle(locvar1*FRACUNIT);
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#ifdef HAVE_BLUA
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/*#ifdef HAVE_BLUA
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if (LUA_CallAction("A_RollAngle", actor))
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return;
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#endif
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#endif*/
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// relative (default)
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if (!locvar2)
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@@ -7470,10 +7470,10 @@ void A_ChangeRollAngleRelative(mobj_t *actor)
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INT32 locvar2 = var2;
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const fixed_t amin = locvar1*FRACUNIT;
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const fixed_t amax = locvar2*FRACUNIT;
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#ifdef HAVE_BLUA
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/*#ifdef HAVE_BLUA
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if (LUA_CallAction("A_ChangeRollAngleRelative", actor))
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return;
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#endif
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#endif*/
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#ifdef PARANOIA
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if (amin > amax)
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@@ -7496,10 +7496,10 @@ void A_ChangeRollAngleAbsolute(mobj_t *actor)
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INT32 locvar2 = var2;
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const fixed_t amin = locvar1*FRACUNIT;
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const fixed_t amax = locvar2*FRACUNIT;
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#ifdef HAVE_BLUA
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/*#ifdef HAVE_BLUA
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if (LUA_CallAction("A_ChangeRollAngleAbsolute", actor))
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return;
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#endif
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#endif*/
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#ifdef PARANOIA
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if (amin > amax)
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