Speeen #26
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@@ -484,6 +484,10 @@ consvar_t cv_mute = {"mute", "Off", CV_NETVAR|CV_CALL, CV_OnOff, Mute_OnChange,
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consvar_t cv_sleep = {"cpusleep", "1", CV_SAVE, sleeping_cons_t, NULL, -1, NULL, NULL, 0, 0, NULL};
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static CV_PossibleValue_t skinselectspin_cons_t[] = {
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{0, "Off"}, {1, "Slow"}, {2, "2"}, {3, "3"}, {4, "4"}, {5, "5"}, {6, "6"}, {7, "7"}, {8, "8"}, {9, "9"}, {10, "Fast"}, {SKINSELECTSPIN_PAIN, "Pain"}, {0, NULL}};
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consvar_t cv_skinselectspin = {"skinselectspin", "5", CV_SAVE, skinselectspin_cons_t, NULL, 0, NULL, NULL, 0, 0, NULL};
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static CV_PossibleValue_t perfstats_cons_t[] = {
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{0, "Off"}, {1, "Rendering"}, {2, "Logic"}, {3, "ThinkFrame"}, {0, NULL}};
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consvar_t cv_perfstats = {"perfstats", "Off", CV_CALL, perfstats_cons_t, PS_PerfStats_OnChange, 0, NULL, NULL, 0, 0, NULL};
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@@ -1072,6 +1076,8 @@ void D_RegisterClientCommands(void)
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CV_RegisterVar(&cv_scr_height);
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CV_RegisterVar(&cv_soundtest);
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CV_RegisterVar(&cv_skinselectspin);
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CV_RegisterVar(&cv_perfstats);
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CV_RegisterVar(&cv_ps_thinkframe_page);
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@@ -156,6 +156,9 @@ extern consvar_t cv_skipmapcheck;
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extern consvar_t cv_sleep;
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#define SKINSELECTSPIN_PAIN 25
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extern consvar_t cv_skinselectspin;
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extern consvar_t cv_perfstats;
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extern consvar_t cv_ps_thinkframe_page;
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extern consvar_t cv_ps_samplesize;
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+22
-11
@@ -1688,9 +1688,11 @@ static menuitem_t OP_SaturnMenu[] =
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{IT_STRING | IT_CVAR, NULL, "Serverqueue waittime", &cv_connectawaittime, 40},
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{IT_STRING | IT_CVAR, NULL, "Addon Download Speed", &cv_downloadspeed, 55},
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{IT_STRING | IT_CVAR, NULL, "Less Flicker effects", &cv_lessflicker, 70},
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{IT_STRING | IT_CVAR, NULL, "Min Shader Brightness", &cv_secbright, 80},
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{IT_SUBMENU|IT_STRING, NULL, "Player distortion...", &OP_PlayerDistortDef, 100},
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{IT_SUBMENU|IT_STRING, NULL, "Hud Offsets...", &OP_HudOffsetDef, 115},
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{IT_STRING | IT_CVAR, NULL, "Skin Select Spinning Speed", &cv_skinselectspin, 80},
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{IT_STRING | IT_CVAR, NULL, "Min Shader Brightness", &cv_secbright, 90},
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{IT_SUBMENU|IT_STRING, NULL, "Player distortion...", &OP_PlayerDistortDef, 110},
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{IT_SUBMENU|IT_STRING, NULL, "Hud Offsets...", &OP_HudOffsetDef, 125},
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//{IT_SUBMENU|IT_STRING, NULL, "Saturn Credits", &OP_SaturnCreditsDef, 130},
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};
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@@ -9904,6 +9906,7 @@ static void M_DrawSetupMultiPlayerMenu(void)
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UINT8 s, w;
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const UINT8 *flashcol = V_GetStringColormap(highlightflags);
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INT32 statx, staty;
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UINT32 speenframe;
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INT32 sltw, actw, hetw;
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UINT8 skintodisplay;
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INT32 nameboxaddy = 0;
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@@ -10313,7 +10316,7 @@ static void M_DrawSetupMultiPlayerMenu(void)
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multi_tics -= renderdeltatics;
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while (multi_tics <= 0)
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{
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st = multi_state->nextstate;
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st = cv_skinselectspin.value == SKINSELECTSPIN_PAIN ? S_KART_PAIN : multi_state->nextstate;
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if (st != S_NULL)
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multi_state = &states[st];
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@@ -10362,9 +10365,17 @@ static void M_DrawSetupMultiPlayerMenu(void)
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frame = 0; // Try to use standing frame
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sprframe = &sprdef->spriteframes[frame];
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patch = W_CachePatchNum(sprframe->lumppat[1], PU_CACHE);
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if (sprframe->flip & 1) // Only for first sprite
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flags |= V_FLIP; // This sprite is left/right flipped!
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//minenice's speen css, it's a piece of shit but hey
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//patch = W_CachePatchNum(sprframe->lumppat[1], PU_CACHE);
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speenframe = (I_GetTime()*cv_skinselectspin.value/TICRATE + 1)%8;
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//this is a very shitty solution for checking if a sprite needs flipping
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//but it works
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if ((sprframe->lumppat[speenframe] == sprframe->lumppat[8-speenframe]) && (speenframe > 4)) {
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flags = V_FLIP; // This sprite is left/right flipped!
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}
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patch = W_CachePatchNum(sprframe->lumppat[speenframe], PU_CACHE);
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// draw box around guy
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V_DrawFill(mx + 43 - (charw/2), my+65, charw, 84, 239);
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@@ -10742,7 +10753,7 @@ static void M_SetupMultiPlayer(INT32 choice)
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{
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(void)choice;
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multi_state = &states[mobjinfo[MT_PLAYER].seestate];
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multi_state = cv_skinselectspin.value == SKINSELECTSPIN_PAIN ? &states[S_KART_PAIN] : &states[mobjinfo[MT_PLAYER].seestate];
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multi_tics = multi_state->tics*FRACUNIT;
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strcpy(setupm_name, cv_playername.string);
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@@ -10779,7 +10790,7 @@ static void M_SetupMultiPlayer2(INT32 choice)
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{
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(void)choice;
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multi_state = &states[mobjinfo[MT_PLAYER].seestate];
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multi_state = cv_skinselectspin.value == SKINSELECTSPIN_PAIN ? &states[S_KART_PAIN] : &states[mobjinfo[MT_PLAYER].seestate];
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multi_tics = multi_state->tics*FRACUNIT;
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strcpy (setupm_name, cv_playername2.string);
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@@ -10816,7 +10827,7 @@ static void M_SetupMultiPlayer3(INT32 choice)
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{
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(void)choice;
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multi_state = &states[mobjinfo[MT_PLAYER].seestate];
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multi_state = cv_skinselectspin.value == SKINSELECTSPIN_PAIN ? &states[S_KART_PAIN] : &states[mobjinfo[MT_PLAYER].seestate];
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multi_tics = multi_state->tics;
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strcpy(setupm_name, cv_playername3.string);
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@@ -10853,7 +10864,7 @@ static void M_SetupMultiPlayer4(INT32 choice)
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{
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(void)choice;
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multi_state = &states[mobjinfo[MT_PLAYER].seestate];
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multi_state = cv_skinselectspin.value == SKINSELECTSPIN_PAIN ? &states[S_KART_PAIN] : &states[mobjinfo[MT_PLAYER].seestate];
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multi_tics = multi_state->tics;
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strcpy(setupm_name, cv_playername4.string);
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