Is there way to test to see what dynamic delay does? From quick testing in laggy game (having few opened clients in background with uncapped fps) gifs don't seem to differ much, and in regular gameplay "no dynamic delay" and non experimental one seem normal too (but experimental one comes out very laggy for me)
Is there way to test to see what dynamic delay does? From quick testing in laggy game (having few opened clients in background with uncapped fps) gifs don't seem to differ much, and in regular gameplay "no dynamic delay" and non experimental one seem normal too (but experimental one comes out very laggy for me)
Not entirely sure on what to do about this, but from what i see its meant for ticrates other than 35.
SRB2 and other projects based on it also have it, so id personally be fine with merging this, though asking @Indev450 what he thinks about it
Not entirely sure on what to do about this, but from what i see its meant for ticrates other than 35.
SRB2 and other projects based on it also have it, so id personally be fine with merging this, though asking @Indev450 what he thinks about it
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Ports dynamic GIF delay from 2.2 which allows for GIFs to have a dynamic delay between frame, rather than before where it used a fixed delay
Is there way to test to see what dynamic delay does? From quick testing in laggy game (having few opened clients in background with uncapped fps) gifs don't seem to differ much, and in regular gameplay "no dynamic delay" and non experimental one seem normal too (but experimental one comes out very laggy for me)
Not entirely sure on what to do about this, but from what i see its meant for ticrates other than 35.
SRB2 and other projects based on it also have it, so id personally be fine with merging this, though asking @Indev450 what he thinks about it